explode at vehicle centre
This commit is contained in:
parent
f4a6e08428
commit
fa0e42c018
@ -2704,12 +2704,12 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
|
|||||||
|
|
||||||
// Explosive Bullets
|
// Explosive Bullets
|
||||||
if ( hittype != BULLET_HIT_TYPE_OBJECT ) {
|
if ( hittype != BULLET_HIT_TYPE_OBJECT ) {
|
||||||
CreateExplosiveBullet( playerid );
|
CreateExplosiveBullet( playerid, hittype, hitid );
|
||||||
}
|
}
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
stock CreateExplosiveBullet( playerid ) {
|
stock CreateExplosiveBullet( playerid, hittype = BULLET_HIT_TYPE_OBJECT, hitid = INVALID_OBJECT_ID ) {
|
||||||
|
|
||||||
if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) )
|
if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) )
|
||||||
return;
|
return;
|
||||||
@ -2719,8 +2719,14 @@ stock CreateExplosiveBullet( playerid ) {
|
|||||||
static Float: fromX, Float: fromY, Float: fromZ;
|
static Float: fromX, Float: fromY, Float: fromZ;
|
||||||
static Float: toX, Float: toY, Float: toZ;
|
static Float: toX, Float: toY, Float: toZ;
|
||||||
|
|
||||||
|
if ( GetPlayerLastShotVectors( playerid, fromX, fromY, fromZ, toX, toY, toZ ) )
|
||||||
|
{
|
||||||
|
// create explosion at the core of the vehicle
|
||||||
|
if ( hittype == BULLET_HIT_TYPE_VEHICLE ) {
|
||||||
|
GetVehiclePos( hitid, toX, toY, toZ );
|
||||||
|
}
|
||||||
|
|
||||||
// Cool effect
|
// Cool effect
|
||||||
if ( GetPlayerLastShotVectors( playerid, fromX, fromY, fromZ, toX, toY, toZ ) ) {
|
|
||||||
new objectid = CreateDynamicObject( 19296, fromX, fromY, fromZ, 0.0, 0.0, 0.0 );
|
new objectid = CreateDynamicObject( 19296, fromX, fromY, fromZ, 0.0, 0.0, 0.0 );
|
||||||
new milliseconds = MoveDynamicObject( objectid, toX, toY, toZ, 500.0 );
|
new milliseconds = MoveDynamicObject( objectid, toX, toY, toZ, 500.0 );
|
||||||
SetTimerEx( "Timer_DestroyObject", milliseconds + 200, false, "d", objectid );
|
SetTimerEx( "Timer_DestroyObject", milliseconds + 200, false, "d", objectid );
|
||||||
|
Loading…
Reference in New Issue
Block a user