explode at vehicle centre
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f4a6e08428
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@ -2704,12 +2704,12 @@ public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float:
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// Explosive Bullets
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// Explosive Bullets
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if ( hittype != BULLET_HIT_TYPE_OBJECT ) {
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if ( hittype != BULLET_HIT_TYPE_OBJECT ) {
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CreateExplosiveBullet( playerid );
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CreateExplosiveBullet( playerid, hittype, hitid );
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}
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}
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return 1;
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return 1;
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}
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}
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stock CreateExplosiveBullet( playerid ) {
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stock CreateExplosiveBullet( playerid, hittype = BULLET_HIT_TYPE_OBJECT, hitid = INVALID_OBJECT_ID ) {
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if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) )
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if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) )
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return;
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return;
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@ -2719,8 +2719,14 @@ stock CreateExplosiveBullet( playerid ) {
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static Float: fromX, Float: fromY, Float: fromZ;
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static Float: fromX, Float: fromY, Float: fromZ;
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static Float: toX, Float: toY, Float: toZ;
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static Float: toX, Float: toY, Float: toZ;
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// Cool effect
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if ( GetPlayerLastShotVectors( playerid, fromX, fromY, fromZ, toX, toY, toZ ) )
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if ( GetPlayerLastShotVectors( playerid, fromX, fromY, fromZ, toX, toY, toZ ) ) {
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{
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// create explosion at the core of the vehicle
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if ( hittype == BULLET_HIT_TYPE_VEHICLE ) {
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GetVehiclePos( hitid, toX, toY, toZ );
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}
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// Cool effect
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new objectid = CreateDynamicObject( 19296, fromX, fromY, fromZ, 0.0, 0.0, 0.0 );
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new objectid = CreateDynamicObject( 19296, fromX, fromY, fromZ, 0.0, 0.0, 0.0 );
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new milliseconds = MoveDynamicObject( objectid, toX, toY, toZ, 500.0 );
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new milliseconds = MoveDynamicObject( objectid, toX, toY, toZ, 500.0 );
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SetTimerEx( "Timer_DestroyObject", milliseconds + 200, false, "d", objectid );
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SetTimerEx( "Timer_DestroyObject", milliseconds + 200, false, "d", objectid );
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