diff --git a/gamemodes/irresistible/README.md b/gamemodes/irresistible/README.md index 70b3465..cb102dd 100644 --- a/gamemodes/irresistible/README.md +++ b/gamemodes/irresistible/README.md @@ -6,9 +6,6 @@ This framework allows you to easily collaborate on Irresistible Gaming servers. Internal Server Hooks: - - InitializeTextDraws( ) - * Where text draws get recreated - - SetPlayerRandomSpawn( ) * When a player is attempting to spawn somewhere randomly */ diff --git a/gamemodes/irresistible/cnr/features/visage/blackjack.pwn b/gamemodes/irresistible/cnr/features/visage/blackjack.pwn index 4932a3c..b749bd8 100644 --- a/gamemodes/irresistible/cnr/features/visage/blackjack.pwn +++ b/gamemodes/irresistible/cnr/features/visage/blackjack.pwn @@ -115,8 +115,13 @@ new ; /* ** Hooks ** */ -hook OnGameModeInit( ) +hook OnScriptInit( ) { + // initialize textdraws + for ( new i = 0; i < MAX_BLACKJACK_TABLES; i ++ ) { + initializeBlackjackTextdraws( i ); + } + // for tracking bets AddServerVariable( "blackjack_bets", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "blackjack_wins", "0.0", GLOBAL_VARTYPE_FLOAT ); @@ -297,13 +302,6 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) return 1; } -hook InitializeTextDraws( ) -{ - for ( new i = 0; i < MAX_BLACKJACK_TABLES; i ++ ) { - initializeBlackjackTextdraws( i ); - } -} - /* ** Functions ** */ stock CreateBlackjackTable( payout, Float: X, Float: Y, Float: Z, Float: Angle, world ) { diff --git a/gamemodes/irresistible/cnr/features/visage/roulette.pwn b/gamemodes/irresistible/cnr/features/visage/roulette.pwn index 935e8ac..40e50f6 100644 --- a/gamemodes/irresistible/cnr/features/visage/roulette.pwn +++ b/gamemodes/irresistible/cnr/features/visage/roulette.pwn @@ -124,8 +124,34 @@ public OnSpinRouletteTable( rouletteid, elapsed, steps ); public OnRouletteMarkerUpdate( playerid ); /* ** Hooks ** */ -hook OnGameModeInit( ) +hook OnScriptInit( ) { + // initialize textdraws + for ( new handle = 0; handle < MAX_ROULETTE_TABLES; handle ++ ) + { + g_rouletteNumberBG[ handle ] = TextDrawCreate(285.000000, 23.000000, "ld_roul:roulbla"); + TextDrawBackgroundColor(g_rouletteNumberBG[ handle ], 255); + TextDrawFont(g_rouletteNumberBG[ handle ], 4); + TextDrawLetterSize(g_rouletteNumberBG[ handle ], 0.500000, 1.000000); + TextDrawColor(g_rouletteNumberBG[ handle ], -1); + TextDrawSetOutline(g_rouletteNumberBG[ handle ], 0); + TextDrawSetProportional(g_rouletteNumberBG[ handle ], 1); + TextDrawSetShadow(g_rouletteNumberBG[ handle ], 1); + TextDrawUseBox(g_rouletteNumberBG[ handle ], 1); + TextDrawBoxColor(g_rouletteNumberBG[ handle ], 255); + TextDrawTextSize(g_rouletteNumberBG[ handle ], 60.000000, 60.000000); + + g_rouletteNumberTD[ handle ] = TextDrawCreate(314.000000, 25.000000, "35"); + TextDrawAlignment(g_rouletteNumberTD[ handle ], 2); + TextDrawBackgroundColor(g_rouletteNumberTD[ handle ], 255); + TextDrawFont(g_rouletteNumberTD[ handle ], 1); + TextDrawLetterSize(g_rouletteNumberTD[ handle ], 0.800000, 4.000000); + TextDrawColor(g_rouletteNumberTD[ handle ], -1); + TextDrawSetOutline(g_rouletteNumberTD[ handle ], 0); + TextDrawSetProportional(g_rouletteNumberTD[ handle ], 1); + TextDrawSetShadow(g_rouletteNumberTD[ handle ], 1); + } + // server variables AddServerVariable( "roulette_bets", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "roulette_wins", "0.0", GLOBAL_VARTYPE_FLOAT ); @@ -425,35 +451,6 @@ hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) return 1; } -hook InitializeTextDraws( ) -{ - for ( new handle = 0; handle < MAX_ROULETTE_TABLES; handle ++ ) - { - g_rouletteNumberBG[ handle ] = TextDrawCreate(285.000000, 23.000000, "ld_roul:roulbla"); - TextDrawBackgroundColor(g_rouletteNumberBG[ handle ], 255); - TextDrawFont(g_rouletteNumberBG[ handle ], 4); - TextDrawLetterSize(g_rouletteNumberBG[ handle ], 0.500000, 1.000000); - TextDrawColor(g_rouletteNumberBG[ handle ], -1); - TextDrawSetOutline(g_rouletteNumberBG[ handle ], 0); - TextDrawSetProportional(g_rouletteNumberBG[ handle ], 1); - TextDrawSetShadow(g_rouletteNumberBG[ handle ], 1); - TextDrawUseBox(g_rouletteNumberBG[ handle ], 1); - TextDrawBoxColor(g_rouletteNumberBG[ handle ], 255); - TextDrawTextSize(g_rouletteNumberBG[ handle ], 60.000000, 60.000000); - - g_rouletteNumberTD[ handle ] = TextDrawCreate(314.000000, 25.000000, "35"); - TextDrawAlignment(g_rouletteNumberTD[ handle ], 2); - TextDrawBackgroundColor(g_rouletteNumberTD[ handle ], 255); - TextDrawFont(g_rouletteNumberTD[ handle ], 1); - TextDrawLetterSize(g_rouletteNumberTD[ handle ], 0.800000, 4.000000); - TextDrawColor(g_rouletteNumberTD[ handle ], -1); - TextDrawSetOutline(g_rouletteNumberTD[ handle ], 0); - TextDrawSetProportional(g_rouletteNumberTD[ handle ], 1); - TextDrawSetShadow(g_rouletteNumberTD[ handle ], 1); - } - return 1; -} - /* ** Functions ** */ stock CreateRouletteTable( Float: X, Float: Y, Float: Z, Float: Angle, world, maxbet = 100000 ) { diff --git a/gamemodes/irresistible/cnr/textdraws.pwn b/gamemodes/irresistible/cnr/textdraws.pwn index 8534416..970000c 100644 --- a/gamemodes/irresistible/cnr/textdraws.pwn +++ b/gamemodes/irresistible/cnr/textdraws.pwn @@ -7,6 +7,9 @@ #define MAX_MACHINES 54 // Placed top because of textdraws (TEMPORARY / HOTFIX) +/* ** Includes ** */ +#include < YSI\y_hooks > + /* ** Variables ** */ new Text: g_classTextdrawBox[ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... }; new Text: g_classTextdrawDescription[ sizeof( CLASS_NAMES ) ] = { Text: INVALID_TEXT_DRAW, ... }; @@ -67,3 +70,647 @@ new PlayerText: p_VehiclePreviewTD [ 7 ] = { PlayerText: INVALID_TEXT_DRAW, ... } ; + +/* ** Hooks ** */ +hook OnScriptInit( ) +{ + g_ClassBoxTD = TextDrawCreate(40.000000, 170.000000, "_"); + TextDrawBackgroundColor(g_ClassBoxTD, 255); + TextDrawFont(g_ClassBoxTD, 1); + TextDrawLetterSize(g_ClassBoxTD, 0.500000, 16.000000); + TextDrawColor(g_ClassBoxTD, -1); + TextDrawSetOutline(g_ClassBoxTD, 0); + TextDrawSetProportional(g_ClassBoxTD, 1); + TextDrawSetShadow(g_ClassBoxTD, 1); + TextDrawUseBox(g_ClassBoxTD, 1); + TextDrawBoxColor(g_ClassBoxTD, 144); + TextDrawTextSize(g_ClassBoxTD, 170.000000, 10.000000); + + for ( new i = 0; i < sizeof( g_classTextdrawBox ); i ++ ) + { + g_classTextdrawBox[ i ] = TextDrawCreate(40.000000, 138.000000, "_"); + TextDrawBackgroundColor(g_classTextdrawBox[ i ], 255); + TextDrawFont(g_classTextdrawBox[ i ], 1); + TextDrawLetterSize(g_classTextdrawBox[ i ], 0.500000, 3.000000); + TextDrawColor(g_classTextdrawBox[ i ], -1); + TextDrawSetOutline(g_classTextdrawBox[ i ], 0); + TextDrawSetProportional(g_classTextdrawBox[ i ], 1); + TextDrawSetShadow(g_classTextdrawBox[ i ], 1); + TextDrawUseBox(g_classTextdrawBox[ i ], 1); + TextDrawBoxColor(g_classTextdrawBox[ i ], CLASS_COLORS[ i ]); + TextDrawTextSize(g_classTextdrawBox[ i ], 170.000000, 10.000000); + + szLargeString[ 0 ] = '\0'; + + switch ( i ) + { + case 0: { + strcat( szLargeString, "- Select different types of jobs~n~" \ + "- Able to rob stores and players~n~" \ + "- Can gang up with players~n~" \ + "~g~~h~- Accessible to everybody" ); + } + case 1: { + strcat( szLargeString, "- Protect the city from criminals~n~" \ + "- Access to police gun lockers~n~" \ + "- Can arrest/jail people~n~" \ + "~g~~h~- Accessible to everybody" ); + } + case 2: { + strcat( szLargeString, "- Protect the city from criminals~n~" \ + "- Access to police gun lockers~n~" \ + "- Can arrest/jail people~n~" \ + "- Can set roadblocks on roads~n~" \ + "- Can set spike traps on roads~n~" \ + "~r~~h~- Requires 10,000 XP or more" ); + } + case 3: { + strcat( szLargeString, "- Protect the city from criminals~n~" \ + "- Access to police gun lockers~n~" \ + "- Can arrest/jail people~n~" \ + "- Can set roadblocks on roads~n~" \ + "- Can set spike traps on roads~n~" \ + "- Can use combat vehicles~n~" \ + "~r~~h~- Requires 20,000 XP or more" ); + } + case 4: { + strcat( szLargeString, "- Protect the city from criminals~n~" \ + "- Access to police gun lockers~n~" \ + "- Can arrest/jail people~n~" \ + "- Can set roadblocks on roads~n~" \ + "- Can set spike traps on roads~n~" \ + "- Hidden from radar~n~" \ + "~r~~h~- Requires 15,000 XP or more" ); + } + case 5: { + strcat( szLargeString, "- Can heal and cure players~n~" \ + "- Ambulance passengers pay you~n~"\ + "- Able to rob stores and players~n~" \ + "~r~~h~- Requires 1,000 XP or more" ); + } + case 6: { + strcat( szLargeString, "- Protect the city from fires~n~" \ + "- Firetrucks able to extinguish fires~n~"\ + "- Able to rob stores and players~n~" \ + "~r~~h~- Requires 1,000 XP or more" ); + } + } + + g_classTextdrawDescription[ i ] = TextDrawCreate(43.000000, 171.000000, szLargeString); + TextDrawBackgroundColor(g_classTextdrawDescription[ i ], 0); + TextDrawFont(g_classTextdrawDescription[ i ], 1); + TextDrawLetterSize(g_classTextdrawDescription[ i ], 0.190000, 1.100000); + TextDrawColor(g_classTextdrawDescription[ i ], -1); + TextDrawSetOutline(g_classTextdrawDescription[ i ], 1); + TextDrawSetProportional(g_classTextdrawDescription[ i ], 1); + + g_classTextdrawName[ i ] = TextDrawCreate(46.000000, 141.000000, CLASS_NAMES[ i ] ); + TextDrawBackgroundColor(g_classTextdrawName[ i ], 0); + TextDrawFont(g_classTextdrawName[ i ], 3); + TextDrawLetterSize(g_classTextdrawName[ i ], 0.550000, 2.099999); + TextDrawColor(g_classTextdrawName[ i ], i == 0 ? 0x000000FF : 0xFFFFFFFF ); + TextDrawSetOutline(g_classTextdrawName[ i ], 1); + TextDrawSetProportional(g_classTextdrawName[ i ], 1); + TextDrawSetSelectable(g_classTextdrawName[ i ], 0); + } + + g_NotManyPlayersTD = TextDrawCreate(322.000000, 12.000000, "Coin generation increased by 5x as there aren't many players online!"); + TextDrawAlignment(g_NotManyPlayersTD, 2); + TextDrawBackgroundColor(g_NotManyPlayersTD, 0); + TextDrawFont(g_NotManyPlayersTD, 1); + TextDrawLetterSize(g_NotManyPlayersTD, 0.149999, 0.799999); + TextDrawColor(g_NotManyPlayersTD, -16776961); + TextDrawSetOutline(g_NotManyPlayersTD, 1); + TextDrawSetProportional(g_NotManyPlayersTD, 1); + + g_TopDonorTD = TextDrawCreate(320.000000, 2.000000, "Top Donor Lorenc - $0.00, ~w~~h~~h~Latest Donor Lorenc - $0.00"); + TextDrawAlignment(g_TopDonorTD, 2); + TextDrawBackgroundColor(g_TopDonorTD, 0); + TextDrawFont(g_TopDonorTD, 1); + TextDrawLetterSize(g_TopDonorTD, 0.139999, 0.799999); + TextDrawColor(g_TopDonorTD, -2347265); + TextDrawSetOutline(g_TopDonorTD, 1); + TextDrawSetProportional(g_TopDonorTD, 1); + + g_SlotMachineBoxTD[ 0 ] = TextDrawCreate(220.000000, 322.000000, "_"); + TextDrawBackgroundColor(g_SlotMachineBoxTD[ 0 ], 255); + TextDrawLetterSize(g_SlotMachineBoxTD[ 0 ], 0.500000, 7.000000); + TextDrawUseBox(g_SlotMachineBoxTD[ 0 ], 1); + TextDrawBoxColor(g_SlotMachineBoxTD[ 0 ], 112); + TextDrawTextSize(g_SlotMachineBoxTD[ 0 ], 430.000000, 3.000000); + + g_SlotMachineBoxTD[ 1 ] = TextDrawCreate(220.000000, 306.000000, "_"); + TextDrawBackgroundColor(g_SlotMachineBoxTD[ 1 ], 255); + TextDrawLetterSize(g_SlotMachineBoxTD[ 1 ], 0.500000, 1.400000); + TextDrawUseBox(g_SlotMachineBoxTD[ 1 ], 1); + TextDrawBoxColor(g_SlotMachineBoxTD[ 1 ], 238); + TextDrawTextSize(g_SlotMachineBoxTD[ 1 ], 430.000000, -18.000000); + + g_currentXPTD = TextDrawCreate(529.000000, 405.000000, "Current XP"); + TextDrawBackgroundColor(g_currentXPTD, 255); + TextDrawFont(g_currentXPTD, 3); + TextDrawLetterSize(g_currentXPTD, 0.230000, 1.000000); + TextDrawColor(g_currentXPTD, -1); + TextDrawSetOutline(g_currentXPTD, 1); + TextDrawSetProportional(g_currentXPTD, 1); + + g_CurrentRankTD = TextDrawCreate(529.000000, 375.000000, "Current Rank"); + TextDrawBackgroundColor(g_CurrentRankTD, 255); + TextDrawFont(g_CurrentRankTD, 3); + TextDrawLetterSize(g_CurrentRankTD, 0.230000, 1.000000); + TextDrawColor(g_CurrentRankTD, -1); + TextDrawSetOutline(g_CurrentRankTD, 1); + TextDrawSetProportional(g_CurrentRankTD, 1); + + g_CurrentCoinsTD = TextDrawCreate(529.000000, 348.000000, "Total Coins"); + TextDrawBackgroundColor(g_CurrentCoinsTD, 255); + TextDrawFont(g_CurrentCoinsTD, 3); + TextDrawLetterSize(g_CurrentCoinsTD, 0.230000, 1.000000); + TextDrawColor(g_CurrentCoinsTD, -1); + TextDrawSetOutline(g_CurrentCoinsTD, 1); + TextDrawSetProportional(g_CurrentCoinsTD, 1); + + g_DoubleXPTD = TextDrawCreate(516.000000, 423.500000, "x2"); + TextDrawBackgroundColor(g_DoubleXPTD, 255); + TextDrawFont(g_DoubleXPTD, 3); + TextDrawLetterSize(g_DoubleXPTD, 0.230000, 1.000000); + TextDrawColor(g_DoubleXPTD, -1); + TextDrawSetOutline(g_DoubleXPTD, 1); + TextDrawSetProportional(g_DoubleXPTD, 1); + + p_VehiclePreviewCloseTD = TextDrawCreate(191.000000, 319.000000, "Press your ESCAPE KEY to close the preview."); + TextDrawBackgroundColor(p_VehiclePreviewCloseTD, 255); + TextDrawFont(p_VehiclePreviewCloseTD, 2); + TextDrawLetterSize(p_VehiclePreviewCloseTD, 0.259999, 1.399999); + TextDrawColor(p_VehiclePreviewCloseTD, -1); + TextDrawSetOutline(p_VehiclePreviewCloseTD, 1); + TextDrawSetProportional(p_VehiclePreviewCloseTD, 1); + + g_VehiclePreviewBoxTD = TextDrawCreate(500.000000, 150.000000, "__"); + TextDrawBackgroundColor(g_VehiclePreviewBoxTD, 255); + TextDrawLetterSize(g_VehiclePreviewBoxTD, 0.500000, 17.000000); + TextDrawColor(g_VehiclePreviewBoxTD, -1); + TextDrawUseBox(g_VehiclePreviewBoxTD, 1); + TextDrawBoxColor(g_VehiclePreviewBoxTD, 112); + TextDrawTextSize(g_VehiclePreviewBoxTD, 139.000000, 50.000000); + + g_VehiclePreviewTxtTD = TextDrawCreate(130.000000, 135.000000, "Vehicle Preview"); + TextDrawBackgroundColor(g_VehiclePreviewTxtTD, 255); + TextDrawFont(g_VehiclePreviewTxtTD, 0); + TextDrawLetterSize(g_VehiclePreviewTxtTD, 0.720000, 2.000000); + TextDrawColor(g_VehiclePreviewTxtTD, -1); + TextDrawSetOutline(g_VehiclePreviewTxtTD, 1); + TextDrawSetProportional(g_VehiclePreviewTxtTD, 1); + TextDrawSetSelectable(g_VehiclePreviewTxtTD, 0); + + g_ProgressBoxTD = TextDrawCreate(250.000000, 220.000000, "_"); + TextDrawBackgroundColor(g_ProgressBoxTD, 255); + TextDrawFont(g_ProgressBoxTD, 1); + TextDrawLetterSize(g_ProgressBoxTD, 0.500000, 1.000000); + TextDrawColor(g_ProgressBoxTD, -1); + TextDrawSetOutline(g_ProgressBoxTD, 0); + TextDrawSetProportional(g_ProgressBoxTD, 1); + TextDrawSetShadow(g_ProgressBoxTD, 1); + TextDrawUseBox(g_ProgressBoxTD, 1); + TextDrawBoxColor(g_ProgressBoxTD, 255); + TextDrawTextSize(g_ProgressBoxTD, 390.000000, 10.000000); + + g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_"); + TextDrawBackgroundColor(g_AdminLogTD, 255); + TextDrawFont(g_AdminLogTD, 1); + TextDrawLetterSize(g_AdminLogTD, 0.210000, 1.000000); + TextDrawColor(g_AdminLogTD, -16289537); + TextDrawSetOutline(g_AdminLogTD, 1); + TextDrawSetProportional(g_AdminLogTD, 1); + + g_AnimationTD = TextDrawCreate(220.000000, 141.000000, "PRESS ~r~~h~~k~~PED_SPRINT~~W~ TO STOP THE ANIMATION"); + TextDrawBackgroundColor(g_AnimationTD, 80); + TextDrawFont(g_AnimationTD, 3); + TextDrawLetterSize(g_AnimationTD, 0.310000, 1.200000); + TextDrawColor(g_AnimationTD, -1); + TextDrawSetOutline(g_AnimationTD, 1); + TextDrawSetProportional(g_AnimationTD, 1); + TextDrawUseBox(g_AnimationTD, 1); + TextDrawBoxColor(g_AnimationTD, 117); + TextDrawTextSize(g_AnimationTD, 418.000000, 0.000000); + + g_AchievementTD[ 0 ] = TextDrawCreate(250.000000, 120.000000, "_"); + TextDrawBackgroundColor(g_AchievementTD[ 0 ], 255); + TextDrawFont(g_AchievementTD[ 0 ], 1); + TextDrawLetterSize(g_AchievementTD[ 0 ], 0.500000, 6.000001); + TextDrawColor(g_AchievementTD[ 0 ], -1); + TextDrawSetOutline(g_AchievementTD[ 0 ], 0); + TextDrawSetProportional(g_AchievementTD[ 0 ], 1); + TextDrawSetShadow(g_AchievementTD[ 0 ], 1); + TextDrawUseBox(g_AchievementTD[ 0 ], 1); + TextDrawBoxColor(g_AchievementTD[ 0 ], 80); + TextDrawTextSize(g_AchievementTD[ 0 ], 403.000000, 4.000000); + + g_AchievementTD[ 1 ] = TextDrawCreate(250.000000, 120.000000, "_"); + TextDrawBackgroundColor(g_AchievementTD[ 1 ], 255); + TextDrawFont(g_AchievementTD[ 1 ], 1); + TextDrawLetterSize(g_AchievementTD[ 1 ], 0.500000, 1.300000); + TextDrawColor(g_AchievementTD[ 1 ], -1); + TextDrawSetOutline(g_AchievementTD[ 1 ], 0); + TextDrawSetProportional(g_AchievementTD[ 1 ], 1); + TextDrawSetShadow(g_AchievementTD[ 1 ], 1); + TextDrawUseBox(g_AchievementTD[ 1 ], 1); + TextDrawBoxColor(g_AchievementTD[ 1 ], 128); + TextDrawTextSize(g_AchievementTD[ 1 ], 403.000000, 4.000000); + + g_AchievementTD[ 2 ] = TextDrawCreate(250.000000, 137.000000, "_"); + TextDrawBackgroundColor(g_AchievementTD[ 2 ], 255); + TextDrawFont(g_AchievementTD[ 2 ], 1); + TextDrawLetterSize(g_AchievementTD[ 2 ], 0.500000, -0.699999); + TextDrawColor(g_AchievementTD[ 2 ], -1); + TextDrawSetOutline(g_AchievementTD[ 2 ], 0); + TextDrawSetProportional(g_AchievementTD[ 2 ], 1); + TextDrawSetShadow(g_AchievementTD[ 2 ], 1); + TextDrawUseBox(g_AchievementTD[ 2 ], 1); + TextDrawBoxColor(g_AchievementTD[ 2 ], 255); + TextDrawTextSize(g_AchievementTD[ 2 ], 403.000000, 4.000000); + + g_AchievementTD[ 3 ] = TextDrawCreate(266.000000, 121.000000, "]_ACHIEVEMENT UNLOCKED_]"); + TextDrawBackgroundColor(g_AchievementTD[ 3 ], 255); + TextDrawFont(g_AchievementTD[ 3 ], 2); + TextDrawLetterSize(g_AchievementTD[ 3 ], 0.210000, 1.100000); + TextDrawColor(g_AchievementTD[ 3 ], -65281); + TextDrawSetOutline(g_AchievementTD[ 3 ], 0); + TextDrawSetProportional(g_AchievementTD[ 3 ], 1); + TextDrawSetShadow(g_AchievementTD[ 3 ], 1); + + g_WorldDayTD = TextDrawCreate(501.000000, 6.000000, "Monday"); + TextDrawBackgroundColor(g_WorldDayTD, 255); + TextDrawFont(g_WorldDayTD, 3); + TextDrawLetterSize(g_WorldDayTD, 0.519998, 1.499999); + TextDrawSetOutline(g_WorldDayTD, 2); + TextDrawSetProportional(g_WorldDayTD, 1); + + g_MotdTD = TextDrawCreate(320.000000, 426.000000, "_"); + TextDrawAlignment(g_MotdTD, 2); + TextDrawBackgroundColor(g_MotdTD, 117); + TextDrawFont(g_MotdTD, 1);//1 + TextDrawLetterSize(g_MotdTD, 0.300000, 1.300000); + TextDrawColor(g_MotdTD, -1); + TextDrawSetOutline(g_MotdTD, 1); + TextDrawSetProportional(g_MotdTD, 1); + + g_ObjectLoadTD = TextDrawCreate(320.000000, 148.000000, "Loading Objects...~n~Please Wait..."); + TextDrawAlignment(g_ObjectLoadTD, 2); + TextDrawBackgroundColor(g_ObjectLoadTD, 80); + TextDrawFont(g_ObjectLoadTD, 2); + TextDrawLetterSize(g_ObjectLoadTD, 0.400000, 2.000000); + TextDrawColor(g_ObjectLoadTD, -1); + TextDrawSetOutline(g_ObjectLoadTD, 1); + TextDrawSetProportional(g_ObjectLoadTD, 1); + TextDrawUseBox(g_ObjectLoadTD, 1); + TextDrawBoxColor(g_ObjectLoadTD, 117); + TextDrawTextSize(g_ObjectLoadTD, 0.000000, 180.000000); + + g_WebsiteTD = TextDrawCreate(84.000000, 429.000000, "www.SFCNR.com"); + TextDrawAlignment(g_WebsiteTD, 2); + TextDrawBackgroundColor(g_WebsiteTD, 255); + TextDrawFont(g_WebsiteTD, 1); + TextDrawLetterSize(g_WebsiteTD, 0.220000, 1.200000); + TextDrawColor(g_WebsiteTD, 0xfa4d4cff); // 1289224191 + TextDrawSetOutline(g_WebsiteTD, 1); + TextDrawSetProportional(g_WebsiteTD, 1); + + g_MovieModeTD[ 0 ] = TextDrawCreate(507.000000, 386.000000, "_"); + TextDrawBackgroundColor(g_MovieModeTD[ 0 ], 255); + TextDrawFont(g_MovieModeTD[ 0 ], 1); + TextDrawLetterSize(g_MovieModeTD[ 0 ], 0.500000, 4.799999); + TextDrawColor(g_MovieModeTD[ 0 ], -1); + TextDrawSetOutline(g_MovieModeTD[ 0 ], 0); + TextDrawSetProportional(g_MovieModeTD[ 0 ], 1); + TextDrawSetShadow(g_MovieModeTD[ 0 ], 1); + TextDrawUseBox(g_MovieModeTD[ 0 ], 1); + TextDrawBoxColor(g_MovieModeTD[ 0 ], 80); + TextDrawTextSize(g_MovieModeTD[ 0 ], 620.000000, 0.000000); + + g_MovieModeTD[ 1 ] = TextDrawCreate(516.000000, 398.000000, "San Fierro"); + TextDrawBackgroundColor(g_MovieModeTD[ 1 ], 255); + TextDrawFont(g_MovieModeTD[ 1 ], 3); + TextDrawLetterSize(g_MovieModeTD[ 1 ], 0.529999, 2.299999); + TextDrawColor(g_MovieModeTD[ 1 ], -2347265); + TextDrawSetOutline(g_MovieModeTD[ 1 ], 1); + TextDrawSetProportional(g_MovieModeTD[ 1 ], 1); + + g_MovieModeTD[ 2 ] = TextDrawCreate(530.000000, 414.000000, "Cops and Robbers"); + TextDrawBackgroundColor(g_MovieModeTD[ 2 ], 255); + TextDrawFont(g_MovieModeTD[ 2 ], 0); + TextDrawLetterSize(g_MovieModeTD[ 2 ], 0.310000, 1.100000); + TextDrawColor(g_MovieModeTD[ 2 ], -1); + TextDrawSetOutline(g_MovieModeTD[ 2 ], 1); + TextDrawSetProportional(g_MovieModeTD[ 2 ], 1); + + g_MovieModeTD[ 3 ] = TextDrawCreate(507.000000, 398.000000, "_"); + TextDrawBackgroundColor(g_MovieModeTD[ 3 ], 255); + TextDrawFont(g_MovieModeTD[ 3 ], 1); + TextDrawLetterSize(g_MovieModeTD[ 3 ], 0.500000, -0.400000); + TextDrawColor(g_MovieModeTD[ 3 ], -1); + TextDrawSetOutline(g_MovieModeTD[ 3 ], 0); + TextDrawSetProportional(g_MovieModeTD[ 3 ], 1); + TextDrawSetShadow(g_MovieModeTD[ 3 ], 1); + TextDrawUseBox(g_MovieModeTD[ 3 ], 1); + TextDrawBoxColor(g_MovieModeTD[ 3 ], 255); + TextDrawTextSize(g_MovieModeTD[ 3 ], 620.000000, 0.000000); + + g_MovieModeTD[ 4 ] = TextDrawCreate(530.000000, 385.000000, "www.SFCNR.com"); + TextDrawBackgroundColor(g_MovieModeTD[ 4 ], 255); + TextDrawFont(g_MovieModeTD[ 4 ], 1); + TextDrawLetterSize(g_MovieModeTD[ 4 ], 0.200000, 1.000000); + TextDrawColor(g_MovieModeTD[ 4 ], 0xfa4d4cff); + TextDrawSetOutline(g_MovieModeTD[ 4 ], 1); + TextDrawSetProportional(g_MovieModeTD[ 4 ], 1); + + g_MovieModeTD[ 5 ] = TextDrawCreate(507.000000, 386.000000, "_"); + TextDrawBackgroundColor(g_MovieModeTD[ 5 ], 255); + TextDrawFont(g_MovieModeTD[ 5 ], 1); + TextDrawLetterSize(g_MovieModeTD[ 5 ], 0.500000, 0.799999); + TextDrawColor(g_MovieModeTD[ 5 ], -1); + TextDrawSetOutline(g_MovieModeTD[ 5 ], 0); + TextDrawSetProportional(g_MovieModeTD[ 5 ], 1); + TextDrawSetShadow(g_MovieModeTD[ 5 ], 1); + TextDrawUseBox(g_MovieModeTD[ 5 ], 1); + TextDrawBoxColor(g_MovieModeTD[ 5 ], 128); + TextDrawTextSize(g_MovieModeTD[ 5 ], 620.000000, 0.000000); + + g_AdminOnDutyTD = TextDrawCreate(552.000000, 66.500000, "ADMIN ON DUTY"); + TextDrawBackgroundColor(g_AdminOnDutyTD, 255); + TextDrawFont(g_AdminOnDutyTD, 1); + TextDrawLetterSize(g_AdminOnDutyTD, 0.180000, 0.899999); + TextDrawColor(g_AdminOnDutyTD, -65281); + TextDrawSetOutline(g_AdminOnDutyTD, 1); + TextDrawSetProportional(g_AdminOnDutyTD, 1); + + /* ** Player TextDraws ** */ + for(new playerid; playerid != MAX_PLAYERS; playerid ++) + { + if ( playerid < MAX_MACHINES ) { + p_SlotMachineFigureTD[ playerid ] = TextDrawCreate(324.000000, 307.000000, "$20,000"); + TextDrawAlignment(p_SlotMachineFigureTD[ playerid ], 2); + TextDrawBackgroundColor(p_SlotMachineFigureTD[ playerid ], 255); + TextDrawFont(p_SlotMachineFigureTD[ playerid ], 3); + TextDrawLetterSize(p_SlotMachineFigureTD[ playerid ], 0.250000, 1.100000); + TextDrawColor(p_SlotMachineFigureTD[ playerid ], -1); + TextDrawSetOutline(p_SlotMachineFigureTD[ playerid ], 1); + TextDrawSetProportional(p_SlotMachineFigureTD[ playerid ], 1); + + g_SlotMachineOneTD[ playerid ] = TextDrawCreate(222.000000, 324.000000, "ld_slot:bar1_o"); + TextDrawBackgroundColor(g_SlotMachineOneTD[ playerid ], 255); + TextDrawFont(g_SlotMachineOneTD[ playerid ], 4); + TextDrawLetterSize(g_SlotMachineOneTD[ playerid ], 0.500000, 0.399999); + TextDrawColor(g_SlotMachineOneTD[ playerid ], -1); + TextDrawSetOutline(g_SlotMachineOneTD[ playerid ], 0); + TextDrawSetProportional(g_SlotMachineOneTD[ playerid ], 1); + TextDrawSetShadow(g_SlotMachineOneTD[ playerid ], 1); + TextDrawUseBox(g_SlotMachineOneTD[ playerid ], 1); + TextDrawBoxColor(g_SlotMachineOneTD[ playerid ], 255); + TextDrawTextSize(g_SlotMachineOneTD[ playerid ], 66.000000, 77.000000); + + g_SlotMachineTwoTD[ playerid ] = TextDrawCreate(292.000000, 324.000000, "ld_slot:bar1_o"); + TextDrawBackgroundColor(g_SlotMachineTwoTD[ playerid ], 255); + TextDrawFont(g_SlotMachineTwoTD[ playerid ], 4); + TextDrawLetterSize(g_SlotMachineTwoTD[ playerid ], 0.500000, 0.399999); + TextDrawColor(g_SlotMachineTwoTD[ playerid ], -1); + TextDrawSetOutline(g_SlotMachineTwoTD[ playerid ], 0); + TextDrawSetProportional(g_SlotMachineTwoTD[ playerid ], 1); + TextDrawSetShadow(g_SlotMachineTwoTD[ playerid ], 1); + TextDrawUseBox(g_SlotMachineTwoTD[ playerid ], 1); + TextDrawBoxColor(g_SlotMachineTwoTD[ playerid ], 255); + TextDrawTextSize(g_SlotMachineTwoTD[ playerid ], 66.000000, 77.000000); + + g_SlotMachineThreeTD[ playerid ] = TextDrawCreate(362.000000, 324.000000, "ld_slot:bar1_o"); + TextDrawBackgroundColor(g_SlotMachineThreeTD[ playerid ], 255); + TextDrawFont(g_SlotMachineThreeTD[ playerid ], 4); + TextDrawLetterSize(g_SlotMachineThreeTD[ playerid ], 0.500000, 0.399999); + TextDrawColor(g_SlotMachineThreeTD[ playerid ], -1); + TextDrawSetOutline(g_SlotMachineThreeTD[ playerid ], 0); + TextDrawSetProportional(g_SlotMachineThreeTD[ playerid ], 1); + TextDrawSetShadow(g_SlotMachineThreeTD[ playerid ], 1); + TextDrawUseBox(g_SlotMachineThreeTD[ playerid ], 1); + TextDrawBoxColor(g_SlotMachineThreeTD[ playerid ], 255); + TextDrawTextSize(g_SlotMachineThreeTD[ playerid ], 66.000000, 77.000000); + } + + p_ProgressBoxOutsideTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_"); + TextDrawBackgroundColor(p_ProgressBoxOutsideTD[ playerid ], 255); + TextDrawFont(p_ProgressBoxOutsideTD[ playerid ], 1); + TextDrawLetterSize(p_ProgressBoxOutsideTD[ playerid ], 0.359999, 0.599999); + TextDrawColor(p_ProgressBoxOutsideTD[ playerid ], -1); + TextDrawSetOutline(p_ProgressBoxOutsideTD[ playerid ], 0); + TextDrawSetProportional(p_ProgressBoxOutsideTD[ playerid ], 1); + TextDrawSetShadow(p_ProgressBoxOutsideTD[ playerid ], 1); + TextDrawUseBox(p_ProgressBoxOutsideTD[ playerid ], 1); + TextDrawBoxColor(p_ProgressBoxOutsideTD[ playerid ], -154); + TextDrawTextSize(p_ProgressBoxOutsideTD[ playerid ], 388.000000, 14.000000); + + p_ProgressBoxTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_"); + TextDrawBackgroundColor(p_ProgressBoxTD[ playerid ], 255); + TextDrawFont(p_ProgressBoxTD[ playerid ], 1); + TextDrawLetterSize(p_ProgressBoxTD[ playerid ], 0.559999, 0.599999); + TextDrawColor(p_ProgressBoxTD[ playerid ], -1); + TextDrawSetOutline(p_ProgressBoxTD[ playerid ], 0); + TextDrawSetProportional(p_ProgressBoxTD[ playerid ], 1); + TextDrawSetShadow(p_ProgressBoxTD[ playerid ], 1); + TextDrawUseBox(p_ProgressBoxTD[ playerid ], 1); + TextDrawBoxColor(p_ProgressBoxTD[ playerid ], -1); + TextDrawTextSize(p_ProgressBoxTD[ playerid ], 378.000000, 14.000000); + + p_ProgressTitleTD[ playerid ] = TextDrawCreate(320.000000, 205.000000, "____"); + TextDrawAlignment(p_ProgressTitleTD[ playerid ], 2); + TextDrawBackgroundColor(p_ProgressTitleTD[ playerid ], 255); + TextDrawFont(p_ProgressTitleTD[ playerid ], 0); + TextDrawLetterSize(p_ProgressTitleTD[ playerid ], 0.559999, 1.700000); + TextDrawColor(p_ProgressTitleTD[ playerid ], -1); + TextDrawSetOutline(p_ProgressTitleTD[ playerid ], 1); + TextDrawSetProportional(p_ProgressTitleTD[ playerid ], 1); + + p_AchievementTD[ playerid ] = TextDrawCreate(325.000000, 137.000000, "_"); + TextDrawAlignment(p_AchievementTD[ playerid ], 2); + TextDrawBackgroundColor(p_AchievementTD[ playerid ], 80); + TextDrawFont(p_AchievementTD[ playerid ], 1); + TextDrawLetterSize(p_AchievementTD[ playerid ], 0.209999, 1.000000); + TextDrawColor(p_AchievementTD[ playerid ], -1); + TextDrawSetOutline(p_AchievementTD[ playerid ], 1); + TextDrawSetProportional(p_AchievementTD[ playerid ], 1); + + p_FireDistance1[ playerid ] = TextDrawCreate(26.000000, 182.000000, "_"); + TextDrawBackgroundColor(p_FireDistance1[ playerid ], 255); + TextDrawFont(p_FireDistance1[ playerid ], 2); + TextDrawLetterSize(p_FireDistance1[ playerid ], 0.210000, 1.200000); + TextDrawColor(p_FireDistance1[ playerid ], -1); + TextDrawSetOutline(p_FireDistance1[ playerid ], 1); + TextDrawSetProportional(p_FireDistance1[ playerid ], 1); + + p_FireDistance2[ playerid ] = TextDrawCreate(26.000000, 236.000000, "_"); + TextDrawBackgroundColor(p_FireDistance2[ playerid ], 255); + TextDrawFont(p_FireDistance2[ playerid ], 2); + TextDrawLetterSize(p_FireDistance2[ playerid ], 0.209999, 1.200000); + TextDrawColor(p_FireDistance2[ playerid ], -1); + TextDrawSetOutline(p_FireDistance2[ playerid ], 1); + TextDrawSetProportional(p_FireDistance2[ playerid ], 1); + + p_GPSInformation[ playerid ] = TextDrawCreate(26.000000, 200.000000, "~g~Location:~w~ No-where~n~~g~Distance:~w~ 0.0m"); + TextDrawBackgroundColor(p_GPSInformation[ playerid ], 255); + TextDrawFont(p_GPSInformation[ playerid ], 2); + TextDrawLetterSize(p_GPSInformation[ playerid ], 0.209999, 1.099999); + TextDrawColor(p_GPSInformation[ playerid ], -1); + TextDrawSetOutline(p_GPSInformation[ playerid ], 1); + TextDrawSetProportional(p_GPSInformation[ playerid ], 1); + TextDrawSetSelectable(p_GPSInformation[ playerid ], 0); + + p_TruckingTD[ playerid ] = TextDrawCreate(26.000000, 220.000000, "~b~Location:~w~ No-where~n~~b~Distance:~w~ 0.0m"); + TextDrawBackgroundColor(p_TruckingTD[ playerid ], 255); + TextDrawFont(p_TruckingTD[ playerid ], 2); + TextDrawLetterSize(p_TruckingTD[ playerid ], 0.210000, 1.100000); + TextDrawColor(p_TruckingTD[ playerid ], -1); + TextDrawSetOutline(p_TruckingTD[ playerid ], 1); + TextDrawSetProportional(p_TruckingTD[ playerid ], 1); + TextDrawSetSelectable(p_TruckingTD[ playerid ], 0); + + p_TrackPlayerTD[ playerid ] = TextDrawCreate(571.000000, 258.000000, "Loading~n~~w~NaN.0m"); + TextDrawAlignment(p_TrackPlayerTD[ playerid ], 2); + TextDrawBackgroundColor(p_TrackPlayerTD[ playerid ], 80); + TextDrawFont(p_TrackPlayerTD[ playerid ], 1); + TextDrawLetterSize(p_TrackPlayerTD[ playerid ], 0.260000, 1.100000); + TextDrawColor(p_TrackPlayerTD[ playerid ], COLOR_RED); + TextDrawSetOutline(p_TrackPlayerTD[ playerid ], 1); + TextDrawSetProportional(p_TrackPlayerTD[ playerid ], 1); + TextDrawSetSelectable(p_TrackPlayerTD[ playerid ], 0); + + p_HelpBoxTD[ playerid ] = TextDrawCreate(30.000000, 161.000000, "... Loading Help ..."); + TextDrawBackgroundColor(p_HelpBoxTD[ playerid ], 255); + TextDrawFont(p_HelpBoxTD[ playerid ], 1); + TextDrawLetterSize(p_HelpBoxTD[ playerid ], 0.219999, 1.200000); + TextDrawColor(p_HelpBoxTD[ playerid ], -1); + TextDrawSetOutline(p_HelpBoxTD[ playerid ], 0); + TextDrawSetProportional(p_HelpBoxTD[ playerid ], 1); + TextDrawSetShadow(p_HelpBoxTD[ playerid ], 1); + TextDrawUseBox(p_HelpBoxTD[ playerid ], 1); + TextDrawBoxColor(p_HelpBoxTD[ playerid ], 117); + TextDrawTextSize(p_HelpBoxTD[ playerid ], 170.000000, 0.000000); + TextDrawSetSelectable(p_HelpBoxTD[ playerid ], 0); + } + return Y_HOOKS_CONTINUE_RETURN_1; +} + +hook OnPlayerConnect( playerid ) +{ + if ( ! ( 0 <= playerid < MAX_PLAYERS ) ) + return Y_HOOKS_CONTINUE_RETURN_1; + + g_ZoneOwnerTD[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 296.000000, "_" ); + PlayerTextDrawAlignment( playerid, g_ZoneOwnerTD[ playerid ], 2 ); + PlayerTextDrawBackgroundColor( playerid, g_ZoneOwnerTD[ playerid ], 255 ); + PlayerTextDrawFont( playerid, g_ZoneOwnerTD[ playerid ], 1 ); + PlayerTextDrawLetterSize( playerid, g_ZoneOwnerTD[ playerid ], 0.250000, 1.200000 ); + PlayerTextDrawColor( playerid, g_ZoneOwnerTD[ playerid ], -1 ); + PlayerTextDrawSetOutline( playerid, g_ZoneOwnerTD[ playerid ], 1 ); + + p_JailTimeTD[ playerid ] = CreatePlayerTextDraw(playerid, 328.000000, 24.000000, "Time Remaining:~n~250 seconds"); + PlayerTextDrawAlignment(playerid, p_JailTimeTD[ playerid ], 2); + PlayerTextDrawBackgroundColor(playerid, p_JailTimeTD[ playerid ], 85); + PlayerTextDrawFont(playerid, p_JailTimeTD[ playerid ], 1); + PlayerTextDrawLetterSize(playerid, p_JailTimeTD[ playerid ], 0.329999, 1.500000); + PlayerTextDrawColor(playerid, p_JailTimeTD[ playerid ], -1); + PlayerTextDrawSetOutline(playerid, p_JailTimeTD[ playerid ], 1); + PlayerTextDrawSetProportional(playerid, p_JailTimeTD[ playerid ], 1); + + p_DamageTD[ playerid ] = CreatePlayerTextDraw(playerid, 357.000000, 208.000000, "~r~~h~300.24 DAMAGE"); + PlayerTextDrawBackgroundColor(playerid, p_DamageTD[ playerid ], 255); + PlayerTextDrawFont(playerid, p_DamageTD[ playerid ], 3); + PlayerTextDrawLetterSize(playerid, p_DamageTD[ playerid ], 0.400000, 1.000000); + PlayerTextDrawColor(playerid, p_DamageTD[ playerid ], -1); + PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1); + PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1); + + p_LocationTD[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 322.000000, "Loading..." ); + PlayerTextDrawAlignment( playerid, p_LocationTD[ playerid ], 2 ); + PlayerTextDrawBackgroundColor( playerid, p_LocationTD[ playerid ], 255 ); + PlayerTextDrawFont( playerid, p_LocationTD[ playerid ], 1 ); + PlayerTextDrawLetterSize( playerid, p_LocationTD[ playerid ], 0.240000, 1.299999 ); + PlayerTextDrawSetOutline( playerid, p_LocationTD[ playerid ], 1 ); + PlayerTextDrawColor( playerid, p_LocationTD[ playerid ], -1 ); + PlayerTextDrawSetProportional( playerid, p_LocationTD[ playerid ], 1 ); + + p_ExperienceTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 414.000000, "00000000" ); + PlayerTextDrawBackgroundColor( playerid, p_ExperienceTD[ playerid ], 144 ); + PlayerTextDrawFont( playerid, p_ExperienceTD[ playerid ], 3 ); + PlayerTextDrawLetterSize( playerid, p_ExperienceTD[ playerid ], 0.569999, 2.199999 ); + PlayerTextDrawColor( playerid, p_ExperienceTD[ playerid ], COLOR_GOLD ); + PlayerTextDrawSetOutline( playerid, p_ExperienceTD[ playerid ], 1 ); + PlayerTextDrawSetProportional( playerid, p_ExperienceTD[ playerid ], 1 ); + + p_ExperienceAwardTD[ playerid ] = CreatePlayerTextDraw( playerid, 338.000000, 149.000000, "+20 XP" ); + PlayerTextDrawAlignment( playerid, p_ExperienceAwardTD[ playerid ], 2 ); + PlayerTextDrawBackgroundColor( playerid, p_ExperienceAwardTD[ playerid ], 144 ); + PlayerTextDrawFont( playerid, p_ExperienceAwardTD[ playerid ], 3 ); + PlayerTextDrawLetterSize( playerid, p_ExperienceAwardTD[ playerid ], 0.409999, 1.600000 ); + PlayerTextDrawColor( playerid, p_ExperienceAwardTD[ playerid ], COLOR_GOLD ); + PlayerTextDrawSetOutline( playerid, p_ExperienceAwardTD[ playerid ], 1 ); + PlayerTextDrawSetProportional( playerid, p_ExperienceAwardTD[ playerid ], 1 ); + PlayerTextDrawSetSelectable( playerid, p_ExperienceAwardTD[ playerid ], 0 ); + + p_WantedLevelTD[ playerid ] = CreatePlayerTextDraw( playerid, 555.000000, 124.000000, "_" ); + PlayerTextDrawAlignment( playerid, p_WantedLevelTD[ playerid ], 2 ); + PlayerTextDrawBackgroundColor( playerid, p_WantedLevelTD[ playerid ], 255 ); + PlayerTextDrawFont( playerid, p_WantedLevelTD[ playerid ], 2 ); + PlayerTextDrawLetterSize( playerid, p_WantedLevelTD[ playerid ], 0.280000, 1.299999 ); + PlayerTextDrawColor( playerid, p_WantedLevelTD[ playerid ], -1872621313 ); + PlayerTextDrawSetOutline( playerid, p_WantedLevelTD[ playerid ], 1 ); + PlayerTextDrawSetProportional( playerid, p_WantedLevelTD[ playerid ], 1 ); + PlayerTextDrawSetSelectable( playerid, p_WantedLevelTD[ playerid ], 0 ); + + p_CoinsTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 360.000000, "000000.0" ); + PlayerTextDrawBackgroundColor( playerid, p_CoinsTD[ playerid ], 255 ); + PlayerTextDrawFont( playerid, p_CoinsTD[ playerid ], 3 ); + PlayerTextDrawLetterSize( playerid, p_CoinsTD[ playerid ], 0.320000, 1.299998 ); + PlayerTextDrawColor( playerid, p_CoinsTD[ playerid ], COLOR_GOLD ); + PlayerTextDrawSetOutline( playerid, p_CoinsTD[ playerid ], 1 ); + PlayerTextDrawSetProportional( playerid, p_CoinsTD[ playerid ], 1 ); + + p_PlayerRankTD[ playerid ] = CreatePlayerTextDraw( playerid, 603.000000, 386.000000, "RANK" ); + PlayerTextDrawBackgroundColor( playerid, p_PlayerRankTD[ playerid ], 0 ); + PlayerTextDrawFont( playerid, p_PlayerRankTD[ playerid ], 5 ); + PlayerTextDrawLetterSize( playerid, p_PlayerRankTD[ playerid ], 0.519999, 4.000000 ); + PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], -1027424001 ); + PlayerTextDrawSetOutline( playerid, p_PlayerRankTD[ playerid ], 0 ); + PlayerTextDrawSetProportional( playerid, p_PlayerRankTD[ playerid ], 1 ); + PlayerTextDrawSetShadow( playerid, p_PlayerRankTD[ playerid ], 1 ); + PlayerTextDrawUseBox( playerid, p_PlayerRankTD[ playerid ], 1 ); + PlayerTextDrawBoxColor( playerid, p_PlayerRankTD[ playerid ], 0 ); + PlayerTextDrawTextSize( playerid, p_PlayerRankTD[ playerid ], 19.000000, 19.000000 ); + PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], 19782 ); + PlayerTextDrawSetPreviewRot( playerid, p_PlayerRankTD[ playerid ], 90.000000, 0.000000, 90.000000, 0.600000 ); + + p_PlayerRankTextTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 386.000000, "Silver-1" ); + PlayerTextDrawBackgroundColor( playerid, p_PlayerRankTextTD[ playerid ], 255 ); + PlayerTextDrawFont( playerid, p_PlayerRankTextTD[ playerid ], 3 ); + PlayerTextDrawLetterSize( playerid, p_PlayerRankTextTD[ playerid ], 0.379999, 1.899999 ); + PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], -1027424001 ); + PlayerTextDrawSetOutline( playerid, p_PlayerRankTextTD[ playerid ], 1 ); + PlayerTextDrawSetProportional( playerid, p_PlayerRankTextTD[ playerid ], 1 ); + + p_RobberyRiskTD[ playerid ] = CreatePlayerTextDraw(playerid, 320.000000, 294.000000, "clerk feels very threatened"); + PlayerTextDrawAlignment(playerid, p_RobberyRiskTD[ playerid ], 2); + PlayerTextDrawBackgroundColor(playerid, p_RobberyRiskTD[ playerid ], 255); + PlayerTextDrawFont(playerid, p_RobberyRiskTD[ playerid ], 3); + PlayerTextDrawLetterSize(playerid, p_RobberyRiskTD[ playerid ], 0.200000, 0.900000); + PlayerTextDrawColor(playerid, p_RobberyRiskTD[ playerid ], -1); + PlayerTextDrawSetOutline(playerid, p_RobberyRiskTD[ playerid ], 1); + PlayerTextDrawSetProportional(playerid, p_RobberyRiskTD[ playerid ], 1); + PlayerTextDrawSetSelectable(playerid, p_RobberyRiskTD[ playerid ], 0); + + p_RobberyAmountTD[ playerid ] = CreatePlayerTextDraw(playerid, 320.000000, 280.000000, "Robbed ~g~~h~$1,800"); + PlayerTextDrawAlignment(playerid, p_RobberyAmountTD[ playerid ], 2); + PlayerTextDrawBackgroundColor(playerid, p_RobberyAmountTD[ playerid ], 255); + PlayerTextDrawFont(playerid, p_RobberyAmountTD[ playerid ], 3); + PlayerTextDrawLetterSize(playerid, p_RobberyAmountTD[ playerid ], 0.340000, 1.300000); + PlayerTextDrawColor(playerid, p_RobberyAmountTD[ playerid ], -1); + PlayerTextDrawSetOutline(playerid, p_RobberyAmountTD[ playerid ], 1); + PlayerTextDrawSetProportional(playerid, p_RobberyAmountTD[ playerid ], 1); + PlayerTextDrawSetSelectable(playerid, p_RobberyAmountTD[ playerid ], 0); + return Y_HOOKS_CONTINUE_RETURN_1; +}