Merge pull request #40 from meCloudy/vehicle-component

Components editing
This commit is contained in:
Lorenc Pekaj 2019-06-12 16:45:56 +10:00 committed by GitHub
commit fb74e2f615
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@ -30,6 +30,15 @@
#define PREVIEW_MODEL_COMPONENT ( 10 ) // some random number #define PREVIEW_MODEL_COMPONENT ( 10 ) // some random number
#define COMPONENT_EDIT_TYPE_X 0
#define COMPONENT_EDIT_TYPE_Y 1
#define COMPONENT_EDIT_TYPE_Z 2
#define COMPONENT_EDIT_TYPE_RX 3
#define COMPONENT_EDIT_TYPE_RY 4
#define COMPONENT_EDIT_TYPE_RZ 5
#define TIMER_UPDATE_RATE 50
enum E_CAR_MODS enum E_CAR_MODS
{ {
E_CATEGORY, E_LIMIT, E_MODEL_ID, E_CATEGORY, E_LIMIT, E_MODEL_ID,
@ -227,102 +236,10 @@ new
g_vehiclePimpData[ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ E_PIMP_DATA ] g_vehiclePimpData[ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ E_PIMP_DATA ]
; ;
/* ** Forwards ** */
forward OnUpdateVehicleComponents( playerid );
/* ** Hooks ** */ /* ** Hooks ** */
hook OnPlayerEditDynObject( playerid, objectid, response, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
if ( GetPVarType( playerid, "components_editing" ) != 0 )
{
new
ownerid = INVALID_PLAYER_ID,
vehicleid = GetPlayerVehicleID( playerid ),
slotid = GetPVarInt( playerid, "components_editing" ),
v = getVehicleSlotFromID( vehicleid, ownerid )
;
if ( v == -1 )
return CancelEdit( playerid ), SendError( playerid, "You need to be in a buyable vehicle." );
if ( playerid != ownerid )
return CancelEdit( playerid ), SendError( playerid, "This vehicle does not belong to you." );
if ( !g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] )
return CancelEdit( playerid ), SendError( playerid, "Internal Server Error (0x1C)." );
if ( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] != objectid )
return CancelEdit( playerid ), SendError( playerid, "Internal Server Error (0x2D)." );
static
Float: X, Float: Y, Float:Z, Float: Angle;
if ( response == EDIT_RESPONSE_FINAL )
{
// Grab positions prior
GetVehicleZAngle( vehicleid, Angle );
GetVehiclePos( vehicleid, X, Y, Z );
// Calculate offsets
new
Float: fDistance = VectorSize( x - X, y - Y, 0.0 ),
Float: fAngle = Angle - atan2( y - Y, x - X ),
Float: finalX = fDistance * floatcos( fAngle, degrees ),
Float: finalY = fDistance * floatsin( -fAngle, degrees ),
Float: finalZ = z - Z
;
// Get model size
GetVehicleModelInfo( GetVehicleModel( vehicleid ), VEHICLE_MODEL_INFO_SIZE, X, Y, Z );
// Half because we're using pretty much the radius, not circumference (way to look at it)
X /= 2.0, Y /= 2.0;
if ( floatabs( finalX ) > X + 0.35 ) {
SendServerMessage( playerid, "The object breaches the X axis limit for this vehicle (%0.1f). It has been moved.", ( finalX = X + 0.35 ) );
}
if ( floatabs( finalY ) > Y + 0.35 ) {
SendServerMessage( playerid, "The object breaches the Y axis limit for this vehicle (%0.1f). It has been moved.", ( finalY = Y + 0.35 ) );
}
if ( floatabs( finalZ ) > Z + 0.35 ) {
SendServerMessage( playerid, "The object breaches the Z axis limit for this vehicle (%0.1f). It has been moved.", ( finalZ = Z + 0.35 ) );
}
// Readjust variables
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ] = finalX;
g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ] = finalY;
g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ] = finalZ;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ] = rx;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ] = ry;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] = rz - Angle;
format( szNormalString, sizeof( szNormalString ), "UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d", finalX, finalY, finalZ, rx, ry, rz - Angle, g_vehiclePimpData[ ownerid ] [ v ] [ E_SQL_ID ] [ slotid ] );
mysql_single_query( szNormalString );
//DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] );
//g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], vehicleid, finalX, finalY, finalZ, rx, ry, rz - Angle );
GetVehiclePos( vehicleid, X, Y, Z );
return SetVehiclePos( vehicleid, X, Y, Z + 0.05 );
}
else if ( response == EDIT_RESPONSE_CANCEL )
{
//DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] );
//g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], vehicleid,
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] );
// Sync new position
if ( GetVehiclePos( vehicleid, X, Y, Z ) ) {
SetVehiclePos( vehicleid, X, Y, Z + 0.05 );
}
}
return Y_HOOKS_BREAK_RETURN_1;
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{ {
if ( ( dialogid == DIALOG_COMPONENTS_CATEGORY ) && response ) { if ( ( dialogid == DIALOG_COMPONENTS_CATEGORY ) && response ) {
@ -515,30 +432,31 @@ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
} }
case 1: // Edit case 1: // Edit
{ {
new if( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] )
Float: X, Float: Y, Float: Z, Float: Angle; {
SendError( playerid, "This component is disabled, enable it first." );
GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z ); return ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i );
GetVehicleZAngle( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], Angle );
DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] );
// printf("Destroyed %d", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] );
X += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ i ];
Y += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ i ];
Z += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ i ];
new
iObject = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], X, Y, Z, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] - Angle, .worldid = GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ] ) );
// printf("%d = CreateDynamicObject( %d, %f, %f, %f, %f, %f, %f )", iObject, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], X, Y, Z, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] - Angle );
if ( ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = iObject ) ) {
GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z );
SetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z + 0.05 );
EditDynamicObject( playerid, iObject );
} }
SetPVarFloat( playerid, "component_pos_x", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ i ] );
SetPVarFloat( playerid, "component_pos_y", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ i ] );
SetPVarFloat( playerid, "component_pos_z", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ i ] );
SetPVarFloat( playerid, "component_rot_x", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ] );
SetPVarFloat( playerid, "component_rot_y", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ] );
SetPVarFloat( playerid, "component_rot_z", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] );
ShowPlayerHelpDialog( playerid, 0, "~g~/px - ~w~X axis~n~\
~g~/py - ~w~Y axis~n~\
~g~/pz - ~w~Z axis~n~\
~g~/rx - ~w~X rotation~n~\
~g~/ry - ~w~Y rotation~n~\
~g~/rz - ~w~Z rotation~n~\
~g~Press Y - ~w~Save~n~\
~g~Press N - ~w~Cancel~n~\
~g~Hold SPACE - ~w~Faster edit" );
SendClientMessage( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have started editing the component." );
SetTimerEx( "OnUpdateVehicleComponents", TIMER_UPDATE_RATE, false, "d", playerid );
} }
case 2: // sell case 2: // sell
{ {
@ -667,7 +585,152 @@ thread OnPlayerCreateVehicleComponent( playerid, vehicleid, slotid )
return 1; return 1;
} }
/* ** Callbacks ** */
public OnUpdateVehicleComponents( playerid )
{
// just incase, to avoid bugs
if( ! GetPVarType( playerid, "components_editing" ) )
return EndPlayerEditComponent( playerid );
new
ownerid = INVALID_PLAYER_ID,
vehicleid = GetPlayerVehicleID( playerid ),
slotid = GetPVarInt( playerid, "components_editing" ),
v = getVehicleSlotFromID( vehicleid, ownerid )
;
if ( v == -1 || playerid != ownerid || ! g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] || g_vehiclePimpData[ ownerid ] [ v ] [ E_DISABLED ] [ slotid ] )
return SendServerMessage( playerid, "Vehicle component editing was cancelled." ), EndPlayerEditComponent( playerid );
new
LR,
KEYS,
Float: VALUE = -1.0
;
GetPlayerKeys( playerid, KEYS, tmpVariable, LR );
if( KEYS & KEY_YES )
{
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have saved the component you were editing." );
return EndPlayerEditComponent( ownerid, v, slotid, true );
}
else if ( KEYS & KEY_NO )
{
SendClientMessage( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have cancelled editing the component." );
return EndPlayerEditComponent( ownerid, v, slotid );
}
if ( LR > 0 )
VALUE = 0.01;
else if ( LR < 0 )
VALUE = - 0.01 ;
if ( VALUE != -1.0 )
{
// hold space to edit components faster
if ( KEYS & KEY_HANDBRAKE )
VALUE *= 3;
switch( GetPVarInt( playerid, "component_edit_type" ) )
{
case COMPONENT_EDIT_TYPE_X:
SetPVarFloat( playerid, "component_pos_x", GetPVarFloat( playerid, "component_pos_x" ) + VALUE );
case COMPONENT_EDIT_TYPE_Y:
SetPVarFloat( playerid, "component_pos_y", GetPVarFloat( playerid, "component_pos_y" ) + VALUE );
case COMPONENT_EDIT_TYPE_Z:
SetPVarFloat( playerid, "component_pos_z", GetPVarFloat( playerid, "component_pos_z" ) + VALUE );
case COMPONENT_EDIT_TYPE_RX:
SetPVarFloat( playerid, "component_rot_x", GetPVarFloat( playerid, "component_rot_x" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
case COMPONENT_EDIT_TYPE_RY:
SetPVarFloat( playerid, "component_rot_y", GetPVarFloat( playerid, "component_rot_y" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
case COMPONENT_EDIT_TYPE_RZ:
SetPVarFloat( playerid, "component_rot_z", GetPVarFloat( playerid, "component_rot_z" ) + ( ( VALUE * 360 ) / 100 ) * 10 );
default:
return EndPlayerEditComponent( playerid, v, slotid );
}
new
Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" ),
Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" ),
Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" ),
Float: tmpRotX = GetPVarFloat( playerid, "component_rot_x" ),
Float: tmpRotY = GetPVarFloat( playerid, "component_rot_y" ),
Float: tmpRotZ = GetPVarFloat( playerid, "component_rot_z" )
;
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ],
tmpPosX, tmpPosY, tmpPosZ,
tmpRotX, tmpRotY, tmpRotZ );
}
return SetTimerEx( "OnUpdateVehicleComponents", TIMER_UPDATE_RATE, false, "d", playerid );
}
/* ** Functions ** */ /* ** Functions ** */
stock EndPlayerEditComponent( playerid, vehicleid = -1, slotid = -1, bool: save = false )
{
if ( save )
{
new
Float: tmpPosX = GetPVarFloat( playerid, "component_pos_x" ),
Float: tmpPosY = GetPVarFloat( playerid, "component_pos_y" ),
Float: tmpPosZ = GetPVarFloat( playerid, "component_pos_z" )
;
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ] = GetPVarFloat( playerid, "component_rot_x" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ] = GetPVarFloat( playerid, "component_rot_y" );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ] = GetPVarFloat( playerid, "component_rot_z" );
// the X is the distance from 0.0
if ( floatabs( tmpPosX ) / 2 > 2.5 ) {
SendServerMessage( playerid, "The object breaches the X axis limit for this vehicle. It has been moved." ), tmpPosX = 0.0;
}
if ( floatabs( tmpPosY ) / 2 > 2.5 ) {
SendServerMessage( playerid, "The object breaches the Y axis limit for this vehicle. It has been moved." ), tmpPosY = 0.0;
}
if ( floatabs( tmpPosZ ) / 2 > 2.5 ) {
SendServerMessage( playerid, "The object breaches the Z axis limit for this vehicle. It has been moved." ), tmpPosZ = 0.0;
}
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ] = tmpPosX;
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ] = tmpPosY;
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ] = tmpPosZ;
format( szNormalString, sizeof( szNormalString ), "UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d",
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ], g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_SQL_ID ] [ slotid ] );
mysql_single_query( szNormalString );
}
DeletePVar( playerid, "components_editing" );
DeletePVar( playerid, "component_edit_type" );
DeletePVar( playerid, "component_pos_x" );
DeletePVar( playerid, "component_pos_y" );
DeletePVar( playerid, "component_pos_z" );
DeletePVar( playerid, "component_rot_x" );
DeletePVar( playerid, "component_rot_y" );
DeletePVar( playerid, "component_rot_z" );
if ( vehicleid != -1 && slotid != -1 )
{
AttachDynamicObjectToVehicle( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ],
g_vehicleData[ playerid ] [ vehicleid ] [ E_VEHICLE_ID ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_X ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Y ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RX ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RY ] [ slotid ],
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_RZ ] [ slotid ] );
}
HidePlayerHelpDialog( playerid );
return 1;
}
stock GetVehicleComponentSlot( playerid, vehicleid ) { stock GetVehicleComponentSlot( playerid, vehicleid ) {
for( new id = 0; id < MAX_PIMPS; id++ ) { for( new id = 0; id < MAX_PIMPS; id++ ) {
@ -715,7 +778,8 @@ stock ReplaceVehicleCustomComponents( ownerid, v, bool: recreate_obj = false ) {
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] ); g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] );
// Update virtual world // Update virtual world - There was an error appearing here, so make sure object is valid.
if ( IsValidDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] ) )
Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], E_STREAMER_WORLD_ID, GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ] ) ); Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], E_STREAMER_WORLD_ID, GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ] ) );
} }
} }
@ -773,3 +837,52 @@ hook OnPlayerEndModelPreview( playerid, handleid )
} }
return 1; return 1;
} }
/* ** Commands ** */
CMD:px( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_X );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the X axis of the component." );
}
CMD:py( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_Y );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Y axis of the component." );
}
CMD:pz( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_Z );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z axis of the component." );
}
CMD:rx( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RX );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the X rotation of the component." );
}
CMD:ry( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RY );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Y rotation of the component." );
}
CMD:rz( playerid, params[ ] )
{
if ( GetPVarType( playerid, "components_editing" ) == 0 ) return SendError( playerid, "You're not editing a vehicle." );
SetPVarInt( playerid, "component_edit_type", COMPONENT_EDIT_TYPE_RZ );
return SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You're now editing the Z rotation of the component." );
}