hit amount amount bug fix in interior (label)
This commit is contained in:
parent
9c49fa35b4
commit
fdb9f9aa77
@ -125,7 +125,7 @@ public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypar
|
|||||||
GetPlayerLastShotVectors( issuerid, fromX, fromY, fromZ, toX, toY, toZ );
|
GetPlayerLastShotVectors( issuerid, fromX, fromY, fromZ, toX, toY, toZ );
|
||||||
|
|
||||||
new
|
new
|
||||||
Text3D: bullet_label = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xFFFFFF80, toX, toY, toZ, 100.0, .interiorid = GetPlayerVirtualWorld( playerid ), .worldid = GetPlayerInterior( playerid ), .testlos = 1 );
|
Text3D: bullet_label = CreateDynamic3DTextLabel( sprintf( "%.0f", amount ), 0xFFFFFF80, toX, toY, toZ, 100.0, .interiorid = GetPlayerInterior( playerid ), .worldid = GetPlayerVirtualWorld( playerid ), .testlos = 1 );
|
||||||
|
|
||||||
if ( IsValidDynamic3DTextLabel( bullet_label ) )
|
if ( IsValidDynamic3DTextLabel( bullet_label ) )
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user