/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: * Purpose: */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Functions ** */ #define GetPlayerClass(%0) (p_Class[%0]) /* ** Definitions ** */ #define CLASS_CIVILIAN ( 0 ) #define CLASS_POLICE ( 1 ) #define CLASS_FIREMAN ( 2 ) #define CLASS_MEDIC ( 3 ) /* ** Variables ** */ stock const CLASS_NAMES [ ] [ ] = { "Civilian", "Police", "FBI", "Army", "CIA", "Paramedic", "Fireman" }; stock const CLASS_COLORS [ ] = { 0xC0C0C0FF, 0x3E7EFFFF, 0x0035FFFF, 0x954BFFFF, 0x191970FF, 0x4DFF4DFF, 0xA83434FF }; stock CLASS_CIVILIAN_RANGE [ 2 ]; stock CLASS_POLICE_RANGE [ 2 ]; stock CLASS_FBI_RANGE [ 2 ]; stock CLASS_CIA_RANGE [ 2 ]; stock CLASS_FIRE_RANGE [ 2 ]; stock CLASS_MEDIC_RANGE [ 2 ]; stock CLASS_ARMY_RANGE; new p_Class [ MAX_PLAYERS ];