/* MerRandom 2.1 Pawn Include * Scripted by Cyber_Punk © 2009-2010 * Thanks to Tannz0rz for C++ Coaching :P * Huge Thanks to Agner Fog for his Mersenne Twister Assembly code!!! * This file is provided as is (no warranties). */ #if defined _merrandom_included #endinput #endif #define _merrandom_included #pragma library merrandom native MRandom(max); // Get an integer in the range 0 to n (for n < 2^32-1) native MRandRange(min, max); // Get an integer in a specified range native MRandFloatRange(Float:min, Float:max, &Float:result); // Get a float in the range *return it in a Float variable...