/* * * San Fierro: Cops and Robbers * * Created all by Lorenc_ * * * Thanks to: y_less/zeex/Frosha/Incognito/SA-MP team * * Codes: * 8hska7082bmahu -> Money Farming Checks * plugins mysql crashdetect sscanf streamer socket Whirlpool regex gvar FileManager profiler FCNPC */ #pragma compat 1 //#pragma option -d3 #pragma dynamic 7200000 #define DEBUG_MODE #if defined DEBUG_MODE #pragma option -d3 #endif /* ** SA-MP Includes ** */ #include < a_samp > #include < a_http > /* ** YSI ** */ #include < YSI\y_iterate > #include < YSI\y_hooks > #include < YSI\y_va > /* ** Redefinitions ** */ #undef MAX_PLAYERS #define MAX_PLAYERS 128 /* ** Sundry Includes ** */ #include < a_mysql > #include < zcmd > #include < sscanf2 > #include < streamer > #include < regex > #include < gvar > #include < RouteConnector > #include < merrandom > #include < MathParser > #include < mapandreas > #include < md-sort > native WP_Hash ( buffer[ ], len, const str[ ] ); native IsValidVehicle ( vehicleid ); native gpci ( playerid, serial[ ], len ); /* ** SF-CNR ** */ #include "irresistible\_main.pwn" /* ** Useful macros ** */ #define DQCMD:%1(%2) forward discord_%1(%2); public discord_%1(%2) #define IsPlayerTazed(%1) (p_Tazed{%1}) //#define IsPlayerDetained(%1) (p_Detained{%1}) #define IsPlayerCuffed(%1) (p_Cuffed{%1}) #define IsPlayerTied(%1) (p_Tied{%1}) #define IsPlayerKidnapped(%1) (p_Kidnapped{%1}) #define IsPlayerBlowingCock(%0) (p_GivingBlowjob{%0}) #define IsPlayerGettingBlowed(%0) (p_GettingBlowjob{%0}) #define IsPlayerMining(%0) (p_isMining{%0}) #define IsPlayerLoadingObjects(%0) (p_pausedToLoad{%0}) #define IsPlayerOnSlotMachine(%0) (p_usingSlotMachine[%0]!=-1) #define IsPlayerRobbing(%0) IsPlayerAttachedObjectSlotUsed(%0,0) #define IsPlayerAdminJailed(%0) (p_AdminJailed{%0}&&p_JailTime[%0]) #define IsPlayerInMethlab(%0) (GetPVarInt(%0,"inMethLab")==1&&GetPlayerInterior(%0)==VW_METH) #define IsPlayerInShamal(%0) (GetPlayerInterior(%0)==VW_SHAMAL) #define IsValidApartment(%0) (0 <= %0 < sizeof(g_apartmentData)) #define GetPlayerXP(%1) p_XP[%1] #define hasTickcountPassed(%1,%2) ((GetTickCount()-%1)>(%2)) #define Ach_Unlock(%0,%1) (%0 >= %1 ?("{6EF83C}"):("{FFFFFF}")) #define UpdatePlayerTime(%0) SetPlayerTime(%0,floatround(g_WorldClockSeconds/60),g_WorldClockSeconds-floatround((g_WorldClockSeconds/60)*60)) #define GetPlayerTotalCash(%0) (p_BankMoney[%0] + p_Cash[%0]) // Bank Money and Money #define GetPlayerMethLabVehicle(%0) (GetPlayerVirtualWorld(%0)-VW_METH) #define IsPlayerLorenc(%0) (p_AccountID[%0]==1) #define Achievement:: ach_ #define UpdateWoodStockObject() (format(szNormalString,32,"%d Logs Ready",g_LogsInStock),SetDynamicObjectMaterialText(g_LogCountObject,0,szNormalString,130,"Arial",0,1,-1,0,1)) #define replacePercentageSymbol(%0) strreplacechar(szString,'%','#') #define IsPlayerInEntrance(%0,%1) (p_LastEnteredEntrance[%0]==(%1)) #define IsPlayerInPlayerGang(%0,%1) (p_Class[%0] == p_Class[%1] && p_Class[%0] == CLASS_CIVILIAN && p_GangID[%0] == p_GangID[%1] && p_GangID[%0] != INVALID_GANG_ID) #define IsPlayerNpcEx(%0) (IsPlayerNPC(%0) || strmatch(p_PlayerIP[%0], "127.0.0.1")) #define GetBusinessSecurity(%0) (g_businessSecurityData[%0][E_LEVEL]) #define ResetSpawnLocation(%0) SetPlayerSpawnLocation(%0, "") // #define ITER_NONE -1 /* Dynamic Macros */ #define IsDoubleXP() (GetGVarInt("doublexp")!=0) #define UpdateBusinessTitle(%0) \ mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `BUSINESSES` m ON m.`OWNER_ID`=f.`ID` WHERE m.`ID`=%d",%0),true,"OnUpdateBusinessTitle","i",%0) #define UpdateGarageTitle(%0) \ mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `GARAGES` m ON m.`OWNER`=f.`ID` WHERE m.`ID`=%d",(%0)),true,"OnUpdateGarageTitle","i",(%0)) #define UpdateGarageData(%0) \ mysql_function_query(dbHandle,sprintf("UPDATE `GARAGES` SET OWNER=%d,PRICE=%d,INTERIOR=%d WHERE ID=%d",g_garageData[(%0)][E_OWNER_ID],g_garageData[(%0)][E_PRICE],g_garageData[(%0)][E_INTERIOR_ID],(%0)),true,"","") /* Beast Functions */ new bool: False = false; #define SendClientMessageToRCON(%1,%2,%3) \ do{foreach(new fI : Player){if (IsPlayerAdmin(fI))format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False) #define SendClientMessageToCops(%1,%2,%3) \ do{foreach(new fI : Player){if (p_Class[fI]==CLASS_POLICE)format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False) #define SendClientMessageToFireman(%1,%2,%3) \ do{foreach(new fI : Player){if (p_Class[fI]==CLASS_FIREMAN)format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False) #define SendClientMessageToVips(%1,%2,%3) \ do{foreach(new fI : Player){if (p_VIPLevel[fI]>=VIP_REGULAR)format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False) #define SendClientMessageToAmbulance(%1,%2,%3) \ do{foreach(new fI : Player){if (p_Class[fI]==CLASS_MEDIC)format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False) #define SendClientMessageToPaintball(%0,%1,%2,%3) \ do{foreach(new fI : Player){if (p_inPaintBall{fI}&&p_PaintBallArena{fI}==(%0))format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False) #define DCC_SendChannelMessageFormatted(%0,%1,%2) \ do{format(szNormalString,sizeof(szNormalString),(%1),%2),DCC_SendChannelMessage(%0,szNormalString);}while(False) #define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1) /* ** Configuration ** */ #define FILE_BUILD "v11.36.105" #define SERVER_NAME "San Fierro Cops And Robbers (0.3.7)" #define SERVER_WEBSITE "www.sfcnr.com" #define SERVER_IP "192.169.82.202:7777" //#define MAX_WEAPONS 54 #define MAX_CLASS_BAN_WARNS 3 #define MAX_CAR_MODS 15 #define MAX_BURGLARY_SLOTS 8 #define MAX_WANTED_LVL 2048 #define MAX_TIME_TIED 180 #define MAX_VEH_ATTACHED_OBJECTS 2 #define sscanf_u "u" #define EXCHANGE_XPCASH 10 // Per 1 XP for cash. #define VW_METH 110 #define VW_SHAMAL 220 const Float: default_X = -2242.152, Float: default_Y = 759.0619, Float: default_Z = 30.0, Float: default_Angle = 0.0 ; /* ** Donation System ** */ #define szRedemptionSalt "7resta#ecacakumedeM=yespawr!d@et" enum E_DONATION_DATA { E_TRANSACTION_ID[ 17 ], E_NAME[ 24 ], E_AMOUNT[ 11 ], E_PURPOSE[ 64 ], E_DATE } /* ** Progress Bars ** */ #define PROGRESS_CRACKING 0 #define PROGRESS_BRUTEFORCE 1 #define PROGRESS_ROBTRUCK 2 #define PROGRESS_MINING 3 #define PROGRESS_ROBBING 4 #define PROGRESS_SAFEPICK 5 #define PROGRESS_CHEMICAL 6 #define PROGRESS_GRAB_METH 7 #define PROGRESS_CRACKING_BIZ 8 /* ** Jobs ** */ #define MAX_JOB_NAME ( 16 ) #define JOB_RAPIST ( 0 ) #define JOB_KIDNAPPER ( 1 ) #define JOB_TERRORIST ( 2 ) #define JOB_HITMAN ( 3 ) #define JOB_PROSTITUTE ( 4 ) #define JOB_WEAPON_DEALER ( 5 ) #define JOB_DRUG_DEALER ( 6 ) #define JOB_DIRTY_MECHANIC ( 7 ) #define JOB_BURGLAR ( 8 ) /* ** Checkpoints ** */ #define ALL_CHECKPOINTS ( 40 ) #define CP_BOMB_SHOP ( 0 ) #define CP_BANK_MENU ( 1 ) #define CP_247_MENU ( 2 ) #define CP_CHANGE_JOB ( 3 ) #define CP_HOSPITAL ( 4 ) #define CP_BANK_MENU_LS ( 5 ) #define CP_PAINTBALL ( 6 ) #define CP_AMMUNATION_0 ( 7 ) #define CP_LUMBERJACK ( 8 ) #define CP_FIGHTSTYLE ( 9 ) #define CP_VEHDEALER ( 10 ) #define CP_AMMUNATION_1 ( 11 ) #define CP_AMMUNATION_2 ( 12 ) #define CP_COUNTRY_BANK_MENU ( 13 ) #define CP_BOMB_SHOP_LV ( 14 ) #define CP_HOSPITAL_LV ( 15 ) #define CP_FIGHTSTYLE_LV ( 16 ) #define CP_VEHDEALER_2 ( 17 ) #define CP_BOMB_SHOP_LS ( 18 ) #define CP_HOSPITAL1_LS ( 19 ) #define CP_HOSPITAL2_LS ( 20 ) #define CP_FIGHTSTYLE_LS ( 21 ) #define CP_VEHDEALER_3 ( 22 ) #define CP_PAWNSHOP ( 23 ) #define CP_HOSPITAL_FC ( 24 ) #define CP_REFILL_AMMO ( 25 ) #define CP_REFILL_AMMO_LS ( 26 ) #define CP_REFILL_AMMO_LV ( 27 ) /*#define CP_DROP_OFF_COP ( 28 ) #define CP_DROP_OFF_FC ( 29 ) #define CP_DROP_OFF_DILLIMORE ( 30 ) #define CP_DROP_OFF_DIABLO ( 31 ) #define CP_DROP_OFF_QUBRADOS ( 32 ) #define CP_DROP_OFF_COP_LS ( 33 ) #define CP_DROP_OFF_FBI_LS ( 34 ) #define CP_DROP_OFF_FBI_LV ( 35 ) #define CP_DROP_OFF_COP_LV ( 36 ) #define CP_DROP_OFF_FBI ( 37 ) #define CP_DROP_OFF_HELI ( 38 )*/ #define CP_BIZ_TERMINAL_COKE ( 28 ) #define CP_BIZ_TERMINAL_METH ( 29 ) #define CP_BIZ_TERMINAL_WEED ( 30 ) #define CP_BIZ_TERMINAL_WEAP ( 31 ) #define CP_REWARDS_4DRAG ( 32 ) #define CP_REWARDS_CALIG ( 33 ) #define CP_REWARDS_VISAGE ( 34 ) #define CP_AIRPORT_SF ( 35 ) #define CP_AIRPORT_LS ( 36 ) #define CP_AIRPORT_LV ( 37 ) #define CP_CASINO_BAR ( 38 ) #define CP_ALCATRAZ_EXPORT ( 39 ) new g_Checkpoints [ ALL_CHECKPOINTS ]; /* ** Discord ** */ //#include #define ENABLE_DISCORD false #define DISCORD_GENERAL "191078670360641536" #define DISCORD_ADMINISTRATION "191078670360641536" #define DISCORD_SPAM "364725535256870913" #define DISCORD_ROLE_EXEC "191727949404176384" #define DISCORD_ROLE_HEAD "191134988354191360" #define DISCORD_ROLE_LEAD "191080382689443841" #define DISCORD_ROLE_VIP "191180697547833344" #define DISCORD_ROLE_VOICE "364678874681966592" new stock DCC_Guild: discordGuild, DCC_Channel: discordGeneralChan, DCC_Channel: discordAdminChan, DCC_Channel: discordSpamChan, DCC_Role: discordRoleExecutive, DCC_Role: discordRoleHead, DCC_Role: discordRoleLead, DCC_Role: discordRoleVIP, DCC_Role: discordRoleVoice ; /* ** Random Messages ** */ stock const g_randomMessages[ ] [ 137 ] = { { "{8ADE47}Stephanie:"COL_WHITE" You can buy ropes at Supa Save or a 24/7 store to tie people up!" }, { "{8ADE47}Stephanie:"COL_WHITE" Save us on your favourites so you don't miss out on the action!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can catch updates on our website - "#SERVER_WEBSITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" Interested in getting V.I.P? Type "COL_GREY"/vip"COL_WHITE" for more details!" }, { "{8ADE47}Stephanie:"COL_WHITE" Consider helping the community by donating! You will receive Irresistible Coins to redeem V.I.P!" }, { "{8ADE47}Stephanie:"COL_WHITE" Just donated? Check your e-mail for a transaction ID and redeem your coins easily with /donated!" }, { "{8ADE47}Stephanie:"COL_WHITE" Do not share your password with anyone, or even use it in a friends server!" }, { "{8ADE47}Stephanie:"COL_WHITE" Trouble getting to places? Use "COL_GREY"/gps{FFFFFF} inside a vehicle!" }, { "{8ADE47}Stephanie:"COL_WHITE" Donors receive a Irresistible Coins in return of their generous donation, used to redeem V.I.P!" }, { "{8ADE47}Stephanie:"COL_WHITE" Rob stores and earn score, the more XP you have, the more benefits you gain!" }, { "{8ADE47}Stephanie:"COL_WHITE" Houses are buyable, you can buy one and set your spawning location inside that house!" }, { "{8ADE47}Stephanie:"COL_WHITE" Remember to check the "COL_GREY"/rules{FFFFFF}! Disobeying the rules can lead to punishment!" }, { "{8ADE47}Stephanie:"COL_WHITE" Seen a cheater? Use "COL_GREY"/report {FFFFFF}to tell an admin." }, { "{8ADE47}Stephanie:"COL_WHITE" To change your class, type "COL_GREY"/changeclass{FFFFFF}." }, // { "{8ADE47}Stephanie:"COL_WHITE" Detaining a suspect as a cop pays more than arresting by itself, and killing." }, { "{8ADE47}Stephanie:"COL_WHITE" Being annoyed by some member via PM? "COL_GREY"/dnd{FFFFFF} to block them!" }, { "{8ADE47}Stephanie:"COL_WHITE" See "COL_GREY"/animlist {FFFFFF}for animations." }, { "{8ADE47}Stephanie:"COL_WHITE" Type "COL_GREY"/help {FFFFFF}for information on the server!" }, { "{8ADE47}Stephanie:"COL_WHITE" Need a set of commands to view? Use "COL_GREY"/cmds{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" To give money to a player, use "COL_GREY"/sendmoney{FFFFFF} or "COL_GREY"/sm{FFFFFF} for short." }, { "{8ADE47}Stephanie:"COL_WHITE" Get V.I.P with Irresistible Coins! Consider donating by visiting our site to get more!" }, { "{8ADE47}Stephanie:"COL_WHITE" To explode the bank vault, or the jail cells; plant C4 by the two cells then explode!" }, { "{8ADE47}Stephanie:"COL_WHITE" Tired of a player? You can place a contract on their head with "COL_GREY"/placehit{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" Need a label on your head with an informative message? You can use "COL_GREY"/label{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" The golden bar at the bottom right of your screen is the amount of XP you have!" }, { "{8ADE47}Stephanie:"COL_WHITE" Follow us on twitter! "COL_GREY"@IrresistibleDev{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" Holding "COL_GREY"LEFT ALT{FFFFFF} and "COL_GREY"SPACE{FFFFFF} stops the current radio you're playing." }, { "{8ADE47}Stephanie:"COL_WHITE" You can change your current job at the "COL_GREY"City Hall{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can change your spawning city at the "COL_GREY"City Hall{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can buy fancy toys at a "COL_GREY"Pawnshop{FFFFFF}!" }, { "{8ADE47}Stephanie:"COL_WHITE" Never share your password, not even with the server owner!" }, { "{8ADE47}Stephanie:"COL_WHITE" You can access our Discord server at {7289da}sfcnr.com/discord" }, { "{8ADE47}Stephanie:"COL_WHITE" Locate ChuffSec's security truck with "COL_GREY"/chuffloc{FFFFFF} and rob his security truck for cash!" }, { "{8ADE47}Stephanie:"COL_WHITE" Buy a "COL_GREY"Money Case{FFFFFF} to increase your robbery loot from Supa Save or a 24/7 store! " }, { "{8ADE47}Stephanie:"COL_WHITE" Grab a truck, connect it to a trailer then begin to "COL_GREY"/work{FFFFFF}! It's rewarding!" }, { "{8ADE47}Stephanie:"COL_WHITE" Looking for something to do? Work on your "COL_GREY"/achievements"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" Check your global SF-CNR rank with "COL_GREY"/rank"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" Consider mining some ores near Jizzy's or at the Quarry! It's some fine pay!" }, { "{8ADE47}Stephanie:"COL_WHITE" See how many Irresistible Coins you generated with "COL_GREY"/irresistiblecoins"COL_WHITE"." }, { "{8ADE47}Stephanie:"COL_WHITE" Split your robbing profits with your gang members using "COL_GREY"/gang splitprofit"COL_WHITE"." }, { "{8ADE47}Stephanie:"COL_WHITE" Toggle your total coins generated bar with "COL_GREY"/cp"COL_WHITE"." }, { "{8ADE47}Stephanie:"COL_WHITE" Be assigned to a rank by playing the game frequently, making use of all features!" }, { "{8ADE47}Stephanie:"COL_WHITE" View the current robbing, arresting and killing streak that you are on with "COL_GREY"/streaks"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" Check out what your favourite weapon is with "COL_GREY"/weaponstats"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" The secret monthly top donor can claim a prize at the end of the month!" }, { "{8ADE47}Stephanie:"COL_WHITE" Got any feedback for the server? Use "COL_GREY"/feedback"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" Attach an email to your account using "COL_GREY"/email"COL_WHITE" for security features and free 3 days of VIP!" }, { "{8ADE47}Stephanie:"COL_WHITE" Want to form a criminal enterprise? Create a gang and invite your friends with "COL_GREY"/gang create"COL_WHITE"!" }, { "SLOT_MACHINES" }, { "{8ADE47}Stephanie:"COL_WHITE" Play roulette at a casino and win up to 35x on the money you place on a single number!" }, { "{8ADE47}Stephanie:"COL_WHITE" Play blackjack at a casino and double your money very quickly!" }, { "{8ADE47}Stephanie:"COL_WHITE" Play Poker with your friends at any casino! Beat your way to riches!" }, { "{8ADE47}Stephanie:"COL_WHITE" Get casino rewards points by gambling at any casino! Use "COL_GREY"/casino rewards"COL_WHITE" to spend them!" }, { "{8ADE47}Stephanie:"COL_WHITE" Race your friends in a street race or outrun race by using "COL_GREY"/race"COL_WHITE"!" }, { "{8ADE47}Stephanie:"COL_WHITE" Want 3 days of free V.I.P? Add an "COL_GREY"/email"COL_WHITE" to your account!" }, { "{8ADE47}Stephanie:"COL_WHITE" Contribute to our feature "COL_GREY"/crowdfunds"COL_WHITE"! Early supporters get benefits!" } }, killedWords[ ] [ ] = { { "murked" }, { "killed" }, { "ended" }, { "slain" }, { "massacred" }, { "destroyed" }, { "screwed" } } ; /* ** Player Spawns ** */ enum E_RANDOM_SPAWNS { Float:RANDOM_SPAWN_X, Float:RANDOM_SPAWN_Y, Float:RANDOM_SPAWN_Z, Float:RANDOM_SPAWN_A, RANDOM_SPAWN_INTERIOR, RANDOM_SPAWN_WORLD }; stock const g_SanFierroSpawns[ ] [ E_RANDOM_SPAWNS ] = { { -2097.5737, 715.2664, 69.5625, 277.9042, 0, 0 }, { -1757.4670, 961.8670, 24.8828, 181.7833, 0, 0 }, { -1953.8724, 300.1801, 41.0471, 133.1765, 0, 0 }, { -2020.3107, -96.6103, 35.1641, 331.9525, 0, 0 }, { -2343.3860, -138.315, 35.3203, 3.2265, 0, 0 }, { -2519.0496, -30.7666, 25.6172, 319.5007, 0, 0 }, { -2759.6978, 375.4238, 4.5230, 270.5632, 0, 0 }, { -2474.5874, 1264.014, 28.7647, 275.3246, 0, 0 }, { -1501.3506, 914.5378, 7.1875, 90.5807, 0, 0 }, { -2238.6428, 113.4054, 35.3203, 243.0862, 0, 0 }, { -1983.5684, 129.8655, 27.6875, 74.4550, 0, 0 }, { -2626.2156, 1398.626, 7.1016, 204.5252, 0, 0 }, { -2626.2156, 1398.626, 7.1016, 204.5252, 0, 0 }, { -2587.4861, 212.0579, 9.0733, 9.073300, 0, 0 } }, g_LasVenturasSpawns[ ] [ E_RANDOM_SPAWNS ] = { { 2170.4834, 1714.3723, 11.0469, 137.5881, 0, 0 }, { 2000.1403, 1564.7941, 15.3672, 236.5212, 0, 0 }, { 2417.5991, 1136.6140, 10.8125, 225.6512, 0, 0 }, { 2484.6160, 1528.7273, 10.8954, 323.0129, 0, 0 }, { 2464.4070, 2033.2441, 11.0625, 47.88940, 0, 0 }, { 2451.2332, 2347.0044, 12.1635, 112.7286, 0, 0 }, { 1480.3296, 2250.1125, 11.0291, 279.2149, 0, 0 }, { 2143.3252, 2840.4441, 10.8203, 139.9116, 0, 0 } }, g_LosSantosSpawns[ ] [ E_RANDOM_SPAWNS ] = { { 810.63520, -1340.0682, 13.5386, 37.33070, 0, 0 }, { 1124.6071, -1427.5155, 15.7969, 350.9336, 0, 0 }, { 585.81520, -1247.9160, 17.9521, 335.6035, 0, 0 }, { 2025.2626, -1423.2682, 16.9922, 135.4516, 0, 0 }, { 2509.2468, -1679.2029, 13.5469, 50.24740, 0, 0 }, { 1457.1467, -1011.7307, 26.8438, 51.79910, 0, 0 }, { 2017.8206, -1279.4851, 23.9820, 47.38920, 0, 0 }, { 1935.7644, -1794.6068, 13.5469, 295.5515, 0, 0 }, { 1371.4569, -1090.6387, 24.5459, 92.84640, 0, 0 }, { 2298.4055, -1500.3264, 25.3047, 199.6940, 0, 0 } }, g_FiremanSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = { { -2026.3287, 67.1439, 28.6916, 270.0000, 0, 0 }, { 1744.56240, 2079.43, 10.8203, 172.1325, 0, 0 }, { 1757.44350, -1456.7, 13.5469, 282.4133, 0, 0 } }, g_MedicSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = { { -2658.0764, 634.333, 14.4531, 180.0000, 0, 0 }, { 1615.62490, 1840.19, 10.9696, 0.000000, 0, 0 }, { 1178.04170, -1323.6, 14.1005, 285.5701, 0, 0 } }, g_ArmySpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = { { -1401.8173, 493.496, 18.2294, 0.000000, 0, 0 }, { 199.572200, 1920.97, 17.6406, 180.0000, 0, 0 }, { 1229.35670, -2611.4, 19.7344, 264.2092, 0, 0 } }, g_CIASpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = { { -2455.4487, 503.92360, 30.078, 270.000, 0, 0 }, { 940.813400, 1733.6327, 8.8516, 270.000, 0, 0 }, { 1518.82930, -1452.430, 14.203, 0.00000, 0, 0 } }, g_PoliceSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] = { { -1606.3693, 674.1749, -5.2422, 0.0000, 0, 0 }, { 2295.62960, 2468.796, 10.8203, 90.000, 0, 0 }, { 1528.58340, -1677.49, 5.89060, 270.00, 0, 0 } } ; /* ** House System ** */ #define MAX_HOUSES ( 2000 ) #define MAX_FURNITURE ( 50 ) #define MAX_HOUSE_WEAPONS ( 7 ) // Don't change... #define HOUSE_MAPICON_RADIUS ( 25.0 ) // Furniture Categories #define FC_DOORS 0 #define FC_TABLECHAIR 1 #define FC_FITNESS 2 #define FC_KITCHENBATH 3 #define FC_ELECTRONIC 4 #define FC_BEDROOM 5 #define FC_LOUNGE 6 #define FC_FLOWERS 7 #define FC_MISC 8 #define FC_WEAPONS 9 #define FC_HOLIDAYS 10 #define FC_FOODRINK 11 enum E_HOUSE_DATA { E_OWNER[ 24 ], E_HOUSE_NAME[ 30 ], Float: E_EX, Float: E_EY, Float: E_EZ, Float: E_TX, Float: E_TY, Float: E_TZ, E_COST, E_INTERIOR_ID, E_CHECKPOINT[ 2 ], E_WORLD, Text3D: E_LABEL [ 2 ], E_PASSWORD[ 5 ], bool: E_CRACKED, bool: E_BEING_CRACKED, E_CRACKED_TS, E_CRACKED_WAIT, E_MAP_ICON }; enum E_HINTERIOR_DATA { E_NAME[ 19 ], Float: E_EX, Float: E_EY, Float: E_EZ, E_INTERIOR_ID, E_COST, bool: E_VIP, Float: E_PREVIEW_POS[ 3 ], Float: E_PREVIEW_LOOKAT[ 3 ] }; enum E_FURINTURE_DATA { E_CATEGORY, E_NAME[ 21 ], E_MODEL, E_COST }; #define H_DEFAULT_X 266.4996 #define H_DEFAULT_Y 304.9577 #define H_DEFAULT_Z 999.1484 new g_houseInteriors[ ] [ E_HINTERIOR_DATA ] = { { "Cattus Interior", H_DEFAULT_X, H_DEFAULT_Y, H_DEFAULT_Z, 2, 0, false, { 266.60010, 302.42820, 999.14840 }, { 271.44260, 306.64240, 999.15580 } }, { "Assum Interior", 243.71980, 304.963500, 999.14840, 1, 10000, false, { 249.61870, 300.89080, 999.14840 }, { 244.85410, 305.49680, 999.14840 } }, { "Fossor Interior", 2218.4036, -1076.2621, 1050.4844, 1, 15000, false, { 2202.6704, -1078.198, 1050.4844 }, { 2211.8030, -1074.362, 1050.4844 } }, //{ "Angusto Interior", 260.98790, 1284.29470, 1080.2578, 4, 20000, false, { 253.80180, 1294.2167, 1080.2578 }, { 258.55260, 1288.3639, 1080.2578 } }, { "Organum Interior", 309.37170, 311.674700, 1003.3047, 4, 25000, false, { 310.13720, 310.80550, 1003.3047 }, { 300.02930, 300.86170, 1003.5391 } }, //{ "Bulbus Interior", -68.84510, 1351.19570, 1080.2109, 6, 25000, false, { -71.41990, 1366.0359, 1080.2185 }, { -64.59070, 1360.7052, 1080.2185 } }, //{ "Vindemia Interior", 295.08510, 1472.25520, 1080.2578, 15, 25000, false, { 290.14430, 1488.8372, 1080.2578 }, { 294.96960, 1483.6603, 1080.2578 } }, { "Aurora Interior", -2170.344, 639.502500, 1052.3750, 1, 30000, false, { -2168.073, 646.40000, 1057.5938 }, { -2158.598, 638.13010, 1057.5861 } }, { "Fragor Interior", 318.58580, 1114.47920, 1083.8828, 5, 35000, false, { 326.31450, 1117.5468, 1083.8828 }, { 317.28550, 1122.6113, 1083.8828 } }, //{ "Mundus Interior", 24.012500, 1340.15890, 1084.3750, 10, 40000, false, { 19.801100, 1340.7814, 1084.3750 }, { 34.253800, 1342.9272, 1084.3750 } }, { "Artus Interior", 2237.5259, -1081.6458, 1049.0234, 2, 40000, false, { 2236.2290, -1081.065, 1049.0234 }, { 2244.2285, -1069.357, 1049.0234 } }, { "Caelum Interior", 2233.6931, -1115.2620, 1050.8828, 5, 40000, false, { 2235.1128, -1114.911, 1050.8828 }, { 2229.8982, -1105.175, 1050.8903 } }, { "Rotta Interior", 2495.9663, -1692.0857, 1014.7422, 3, 50000, false, { 2491.1794, -1694.953, 1014.7461 }, { 2497.4587, -1704.258, 1014.7422 } }, { "Ascensor Interior", 2317.8369, -1026.7662, 1050.2178, 9, 50000, false, { 2320.9111, -1025.776, 1050.2109 }, { 2319.0242, -1014.091, 1050.2109 } }, { "Colonel Interior", 2807.5693, -1174.7520, 1025.5703, 8, 60000, false, { 2812.0911, -1173.043, 1025.5703 }, { 2806.0210, -1165.486, 1025.5703 } }, //{ "Godfather Interior", 140.28170, 1365.92150, 1083.8594, 5, 65000, false, { 135.53440, 1366.6400, 1083.8615 }, { 143.49590, 1375.7461, 1083.8668 } }, { "Recens Interior", 2270.4192, -1210.5172, 1047.5625, 10, 70000, false, { 2248.2854, -1207.207, 1049.0234 }, { 2261.0574, -1213.011, 1049.0234 } }, { "Novus Interior", 2365.2341, -1135.5957, 1050.8826, 8, 72000, false, { 2375.3567, -1121.340, 1050.8750 }, { 2367.7095, -1130.863, 1050.8826 } }, { "Securuse Interior", 2324.3826, -1149.5442, 1050.7101, 12, 80000, false, { 2317.5684, -1136.016, 1054.3047 }, { 2333.1262, -1147.694, 1050.7031 } }, //{ "Lorem Interior", 234.13900, 1063.72110, 1084.2123, 6, 82500, false, { 235.83530, 1070.2394, 1084.1903 }, { 226.63560, 1073.0388, 1086.2266 } }, //{ "Domus Interior", 225.73480, 1021.44500, 1084.0177, 7, 120000, false, { 224.76680, 1022.3558, 1084.0150 }, { 241.65380, 1037.2081, 1084.0118 } }, { "Madd Doggs Mansion", 1260.6455, -785.46530, 1091.9063, 5, 1337, true , { 1262.1033, -772.6712, 1091.9063 }, { 1282.7361, -783.5193, 1089.9375 } }, { "Butcher Interior", 964.93310, 2160.13210, 1011.0303, 1, 1337, true , { 933.67050, 2118.9556, 1012.8329 }, { 947.38930, 2163.8730, 1011.0234 } }, { "Bar Interior", 501.93780, -67.563000, 998.75780, 11, 1337, true , { 511.80380, -68.01930, 999.25000 }, { 490.78870, -78.92080, 998.75780 } }, { "Casino Interior", 1133.1831, -15.833100, 1000.6797, 12, 1337, true , { 1114.8433, -12.31790, 1003.0643 }, { 1136.3059, 2.6477000, 1000.6797 } } }, g_furnitureCategory[ ] [ ] = { { "Doors" }, { "Tables and Chairs" }, { "Fitness" }, { "Kitchen and Bathroom" }, { "Electronics" }, { "Bedroom" }, { "Lounge" }, { "Flowers and Plants" }, { "Miscellaneous" }, { "Weapons" }, { "Holiday" }, { "Food/Drink" } }, g_houseFurniture[ ] [ E_FURINTURE_DATA ] = { // Doors { FC_DOORS, "Red Door", 1504, 175 }, { FC_DOORS, "Blue Door", 1505, 175 }, { FC_DOORS, "White Door", 1506, 175 }, { FC_DOORS, "Yellow Door", 1507, 175 }, // Tables and Chairs { FC_TABLECHAIR, "Wooden Open Table", 1817, 50 }, { FC_TABLECHAIR, "Dining Chair", 2079, 60 }, { FC_TABLECHAIR, "Office Chair", 1806, 62 }, { FC_TABLECHAIR, "Wooden Circle Table", 1815, 75 }, { FC_TABLECHAIR, "Cluckin' Table Sml", 2763, 80 }, { FC_TABLECHAIR, "Cluckin' Table", 2762, 125 }, { FC_TABLECHAIR, "Dining Table", 2115, 135 }, { FC_TABLECHAIR, "Circle Dining Chair", 2125, 135 }, { FC_TABLECHAIR, "Circle Dining Table", 2030, 150 }, { FC_TABLECHAIR, "Swivel Chair", 1663, 180 }, { FC_TABLECHAIR, "Rocking Chair", 11734, 200 }, { FC_TABLECHAIR, "Gamer Chair", 19999, 320 }, { FC_TABLECHAIR, "Poker Table", 19474, 500 }, { FC_TABLECHAIR, "Lab Table", 3383, 900 }, // Fitness { FC_FITNESS, "Mattress #1", 2815, 50 }, { FC_FITNESS, "Mattress #2", 2817, 50 }, { FC_FITNESS, "Mattress #3", 2833, 50 }, { FC_FITNESS, "Mattress #4", 2836, 50 }, { FC_FITNESS, "Mattress #5", 2847, 50 }, { FC_FITNESS, "Cycle", 2630, 950 }, { FC_FITNESS, "Treadmill", 2627, 1250 }, { FC_FITNESS, "Weight Lifting", 2628, 1550 }, // Kitchen and Bathroom { FC_KITCHENBATH, "Soap", 19874, 15 }, { FC_KITCHENBATH, "Toilet Paper", 19873, 20 }, { FC_KITCHENBATH, "Towel holder", 11707, 300 }, { FC_KITCHENBATH, "Double Metal Cabin", 2007, 400 }, { FC_KITCHENBATH, "Metal Shelf x4", 2063, 400 }, { FC_KITCHENBATH, "Metal Table", 941, 500 }, { FC_KITCHENBATH, "Metal Counter", 937, 600 }, { FC_KITCHENBATH, "Metal Bench-top", 936, 685 }, { FC_KITCHENBATH, "Toilet", 2514, 700 }, { FC_KITCHENBATH, "Bathroom Sink", 2523, 900 }, { FC_KITCHENBATH, "Wooden Double Draw", 2139, 910 }, { FC_KITCHENBATH, "Wooden Low-unit", 2138, 925 }, { FC_KITCHENBATH, "Washing Machine", 1208, 925 }, { FC_KITCHENBATH, "Laundry Unit", 2303, 980 }, { FC_KITCHENBATH, "White Bath Tub", 2519, 1000 }, { FC_KITCHENBATH, "Corner Wooden Bench", 2305, 1100 }, { FC_KITCHENBATH, "Wooden Bench w/ Sink", 2136, 1185 }, { FC_KITCHENBATH, "Stable Counter", 2339, 1200 }, { FC_KITCHENBATH, "Bath Tub", 2526, 1200 }, { FC_KITCHENBATH, "Shower System", 14481, 1290 }, { FC_KITCHENBATH, "Stable Shelf", 2141, 1300 }, { FC_KITCHENBATH, "Stable Sink", 2132, 1500 }, { FC_KITCHENBATH, "Love Spa", 11732, 2000 }, { FC_KITCHENBATH, "Cooker and Oven", 2135, 2200 }, { FC_KITCHENBATH, "Deep Fryer", 2413, 2300 }, // Electronics { FC_ELECTRONIC, "Blender", 19830, 120 }, { FC_ELECTRONIC, "Mini Stereo Speaker", 2233, 450 }, { FC_ELECTRONIC, "Coffee Machine", 11743, 500 }, { FC_ELECTRONIC, "Red Guitar", 19317, 650 }, { FC_ELECTRONIC, "White Guitar", 19318, 675 }, { FC_ELECTRONIC, "Bass speaker", 2229, 675 }, { FC_ELECTRONIC, "Black Guitar", 19319, 700 }, { FC_ELECTRONIC, "8 Bit TV", 1748, 700 }, { FC_ELECTRONIC, "VCR Player", 1719, 900 }, { FC_ELECTRONIC, "Gaming Console", 2028, 1000 }, { FC_ELECTRONIC, "Small TV with VCR", 2595, 1100 }, { FC_ELECTRONIC, "Laptop", 19893, 1250 }, { FC_ELECTRONIC, "TV Small", 1518, 1575 }, { FC_ELECTRONIC, "Swank TV", 1792, 1600 }, { FC_ELECTRONIC, "TV with Wall Hook", 2596, 1790 }, { FC_ELECTRONIC, "TV With Stance", 1717, 2000 }, { FC_ELECTRONIC, "Doozy TV with Stance", 2224, 2050 }, { FC_ELECTRONIC, "Stereo System", 2100, 2175 }, { FC_ELECTRONIC, "Wide-screen TV", 1786, 2500 }, { FC_ELECTRONIC, "Huge LCD", 19786, 3000 }, { FC_ELECTRONIC, "Small TV Unit", 2297, 3700 }, { FC_ELECTRONIC, "TV Unit", 2296, 4000 }, { FC_ELECTRONIC, "PC with Desk", 2181, 4200 }, // Bedroom { FC_BEDROOM, "Wooden Stance", 1743, 650 }, { FC_BEDROOM, "Wooden Counter", 1416, 750 }, { FC_BEDROOM, "Wooden Drawer", 1417, 800 }, { FC_BEDROOM, "Hobo bed", 1745, 800 }, { FC_BEDROOM, "Luxurious bed", 2298, 1300 }, { FC_BEDROOM, "Super Luxurious bed", 2563, 1750 }, { FC_BEDROOM, "Lavish Red Bed", 11720, 2000 }, { FC_BEDROOM, "Love Bed", 11731, 4200 }, // Lounge { FC_LOUNGE, "Wooden Couch", 1755, 275 }, { FC_LOUNGE, "Couch", 1754, 350 }, { FC_LOUNGE, "Leather Couch", 1702, 500 }, { FC_LOUNGE, "Single Couch", 1704, 850 }, { FC_LOUNGE, "Luxury Mattress", 1828, 900 }, { FC_LOUNGE, "Bookshelf", 1742, 1000 }, { FC_LOUNGE, "Leather Couch", 1723, 1650 }, { FC_LOUNGE, "TV Stand", 2313, 1700 }, { FC_LOUNGE, "Fireplace", 11724, 4800 }, { FC_LOUNGE, "Chandelier", 19806, 5200 }, // Flowers and plants { FC_FLOWERS, "Flower Plant 3", 2001, 30 }, { FC_FLOWERS, "Flower Plant 4", 2253, 35 }, { FC_FLOWERS, "Clear Flower Vase", 2247, 35 }, { FC_FLOWERS, "Painted Flower Vase", 2251, 40 }, { FC_FLOWERS, "Plant Vase", 2245, 50 }, { FC_FLOWERS, "Flower Wall-Mount", 3810, 120 }, { FC_FLOWERS, "Weed Plant", 19473, 2250 }, // Miscellaneous { FC_MISC, "Chainsaw Dildo", 19086, 69 }, { FC_MISC, "Massive Die", 1851, 80 }, { FC_MISC, "Deer Head Mount", 1736, 120 }, { FC_MISC, "Striped Surfboard", 2404, 140 }, { FC_MISC, "Beach Surfboard", 2406, 150 }, { FC_MISC, "Flamed Torch", 3461, 175 }, { FC_MISC, "Rocking Unicorn", 11733, 180 }, { FC_MISC, "Do Not Cross Tape", 19834, 250 }, { FC_MISC, "Grill", 19831, 300 }, { FC_MISC, "Boxing Bag", 1985, 300 }, { FC_MISC, "Car Engine", 19917, 500 }, { FC_MISC, "Drum Kit", 19609, 800 }, { FC_MISC, "Mechanic Computer", 19903, 1000 }, { FC_MISC, "Pool Table", 2964, 1250 }, { FC_MISC, "Cow", 19833, 1337 }, { FC_MISC, "Deer", 19315, 1337 }, { FC_MISC, "Money Safe", 2332, 2000 }, { FC_MISC, "Mechanic Shelves", 19899, 2000 }, { FC_MISC, "Dance Floor", 19128, 3250 }, { FC_MISC, "Craps Table", 1824, 4000 }, { FC_MISC, "Boxing Arena", 14781, 15000 }, // Weapons { FC_WEAPONS, "Brass Knuckles", 331, 25 }, { FC_WEAPONS, "Pool Cue", 338, 40 }, { FC_WEAPONS, "Parachute", 371, 60 }, { FC_WEAPONS, "Purple Dildo", 321, 69 }, { FC_WEAPONS, "Sledge Hammer", 19631, 90 }, { FC_WEAPONS, "Landmine", 19602, 100 }, { FC_WEAPONS, "Ammo Box", 19832, 120 }, { FC_WEAPONS, "Antique Sword", 19590, 250 }, { FC_WEAPONS, "Mac 10", 352, 250 }, { FC_WEAPONS, "Tec 9", 372, 290 }, { FC_WEAPONS, "Rifle", 357, 300 }, { FC_WEAPONS, "Desert Eagle", 348, 500 }, { FC_WEAPONS, "Shotgun", 349, 600 }, { FC_WEAPONS, "Sawn-off Shotgun", 350, 800 }, { FC_WEAPONS, "Sniper", 358, 800 }, { FC_WEAPONS, "Spas 12", 351, 900 }, { FC_WEAPONS, "M4", 356, 900 }, { FC_WEAPONS, "Minigun", 362, 1337 }, { FC_WEAPONS, "Heatseeker", 360, 1337 }, { FC_WEAPONS, "RPG", 359, 1337 }, // Holiday { FC_HOLIDAYS, "Xmas Box 1", 19054, 100 }, { FC_HOLIDAYS, "Xmas Box 2", 19055, 100 }, { FC_HOLIDAYS, "Xmas Box 3", 19056, 100 }, { FC_HOLIDAYS, "Xmas Box 4", 19057, 100 }, { FC_HOLIDAYS, "Xmas Box 5", 19058, 100 }, { FC_HOLIDAYS, "Witch Pot", 19527, 200 }, { FC_HOLIDAYS, "Devil Face", 11704, 666 }, { FC_HOLIDAYS, "Xmas Tree", 19076, 777 }, // Food/Drink { FC_FOODRINK, "Pizza Box", 19571, 10 }, { FC_FOODRINK, "Coffee Mug", 19835, 15 }, { FC_FOODRINK, "Pizza", 19580, 30 }, { FC_FOODRINK, "Ordinary Brandy", 19821, 45 }, { FC_FOODRINK, "Fine Scotch", 19823, 90 }, { FC_FOODRINK, "Beer Keg", 19812, 150 }, { FC_FOODRINK, "Vintage Whiskey", 19824, 155 }, { FC_FOODRINK, "Premium Brandy", 19820, 190 }, { FC_FOODRINK, "Premium Wine", 19822, 220 } }, g_houseData [ MAX_HOUSES ] [ E_HOUSE_DATA ], Iterator: houses < MAX_HOUSES >, szg_houseInteriors [ 24 * sizeof( g_houseInteriors ) ], g_HouseWeapons [ MAX_HOUSES ] [ MAX_HOUSE_WEAPONS ], g_HouseWeaponAmmo [ MAX_HOUSES ] [ MAX_HOUSE_WEAPONS ], // furniture v2 g_houseFurnitureData [ MAX_HOUSES ] [ MAX_FURNITURE ], Iterator: housefurniture [ MAX_HOUSES ] < MAX_FURNITURE > ; /* ** Bribe Data ** */ #define MAX_BRIBES ( 200 ) #define MAX_BRIBE_WAIT ( 300000 ) enum E_BRIBE_DATA { bool: E_DISABLED, E_PICKUP[ 2 ], Text3D: E_LABEL, Float: E_X, Float: E_Y, Float: E_Z, E_TIMESTAMP }; new g_bribeData [ MAX_BRIBES ] [ E_BRIBE_DATA ], // Iterator Iterator:BribeCount< MAX_BRIBES > ; /* ** Gate System ** */ #define MAX_GATES ( 300 ) enum E_GATE_DATA { E_OBJECT, E_PASS[ 8 ], Float: E_SPEED, Float: E_RANGE, E_MODEL, bool: E_MOVING, E_OWNER, E_NAME[ 24 ], E_TIME, E_GANG_SQL_ID, Float: E_X, Float: E_Y, Float: E_Z, Float: E_RX, Float: E_RY, Float: E_RZ, Float: E_MOVE_X, Float: E_MOVE_Y, Float: E_MOVE_Z, Float: E_MOVE_RX, Float: E_MOVE_RY, Float: E_MOVE_RZ, E_CLOSE_TIMER }; new g_gateData [ MAX_GATES ] [ E_GATE_DATA ], // Iterator Iterator:gates ; /* ** Robbery Data **/ #define MAX_ROBBERIES ( 500 ) #define MAX_ROBBERY_WAIT ( 300 ) #define MAX_DRILL_STRENGTH ( 200 ) #define ROBBERY_MONEYCASE_BONUS ( 1.4 ) #define STATE_NONE ( 0 ) #define STATE_ROBBED ( 1 ) #define STATE_PICKED ( 2 ) enum E_ROBBERY_SYSTEM { E_NAME[ 32 ], E_ROB_VALUE, E_WORLD, E_ROB_TIME, bool: E_ROBBED, E_STATE, E_SAFE, E_SAFE_DOOR, E_SAFE_MONEY, E_SAFE_LOOT, E_ROBTIMER, bool: E_OPEN, E_C4, bool: E_C4_SLOT, E_DRILL, E_DRILL_PLACER, E_DRILL_EFFECT, Float: E_DOOR_X, Float: E_DOOR_Y, Float: E_DOOR_Z, Float: E_DOOR_ROT, Text3D: E_LABEL, Float: E_MULTIPLIER, E_BUSINESS_ID }; enum { ROBBERY_TYPE_DRILL, ROBBERY_TYPE_C4, ROBBERY_TYPE_LABOR }; new g_robberyData [ MAX_ROBBERIES ] [ E_ROBBERY_SYSTEM ], p_drillStrength [ MAX_PLAYERS ], Iterator:RobberyCount ; /* ** Vehicle Data ** */ #define MAX_BUYABLE_VEHICLES ( 20 + MAX_EXTRA_SLOTS ) enum E_CAR_DATA { E_VEHICLE_ID, bool: E_CREATED, bool: E_LOCKED, Float: E_X, Float: E_Y, Float: E_Z, Float: E_ANGLE, E_OWNER_ID, E_PRICE, E_COLOR[ 2 ], E_MODEL, E_PLATE[ 32 ], E_PAINTJOB, E_SQL_ID, E_GARAGE }; new g_vehicleData [ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ E_CAR_DATA ], bool: g_buyableVehicle [ MAX_VEHICLES char ], g_vehicleModifications [ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ MAX_CAR_MODS ] ; /** ** Vehicle Modification Data ** */ #define ENABLE_COMPONENTS_SYSTEM true #if ENABLE_COMPONENTS_SYSTEM == true #define MAX_PIMPS ( 10 ) #define MAX_COMPONENT_NAME ( 32 ) #define CATEGORY_SPOILERS ( 0 ) #define CATEGORY_HOOD ( 1 ) #define CATEGORY_BAGS ( 2 ) #define CATEGORY_LAMPS ( 3 ) #define CATEGORY_WHEELS ( 4 ) #define CATEGORY_BULLBAR ( 5 ) #define CATEGORY_FRONT_BUMPER ( 6 ) #define CATEGORY_REAR_BUMPER ( 7 ) #define CATEGORY_VENTS ( 8 ) #define CATEGORY_NEON ( 9 ) #define CATEGORY_MECHANIC_ITEMS ( 10 ) #define CATEGORY_MILITARY_ITEMS ( 11 ) #define CATEGORY_MISCELLANEOUS ( 12 ) enum E_CAR_MODS { E_CATEGORY, E_LIMIT, E_MODEL_ID, E_NAME[ MAX_COMPONENT_NAME ], E_PRICE }; enum E_PIMP_DATA { bool: E_CREATED[ MAX_PIMPS ], E_OBJECT[ MAX_PIMPS ], E_MODEL[ MAX_PIMPS ], Float: E_X[ MAX_PIMPS ], Float: E_Y[ MAX_PIMPS ], Float: E_Z[ MAX_PIMPS ], Float: E_RX[ MAX_PIMPS ], Float: E_RY[ MAX_PIMPS ], Float: E_RZ[ MAX_PIMPS ], E_SQL_ID[ MAX_PIMPS ], bool: E_DISABLED[ MAX_PIMPS ] }; new g_vehicleComponentsCategories[ ] [ MAX_COMPONENT_NAME ] = { "Spoilers", "Hood", "Bags", "Lamps", "Wheels", "Bullbar", "Front Bumper", "Rear Bumper", "Vents", "Neon", "Mechanic Items", "Military Items", "Miscellaneous" }, g_vehicleComponentsData[ ] [ E_CAR_MODS ] = { // Spoilers { CATEGORY_SPOILERS, 0, 1023, "Fury", 8000 }, { CATEGORY_SPOILERS, 0, 1001, "Win", 9000 }, { CATEGORY_SPOILERS, 0, 1000, "Pro", 10000 }, { CATEGORY_SPOILERS, 0, 1016, "Worx", 10000 }, { CATEGORY_SPOILERS, 0, 1058, "Alien - Stratum", 10000 }, { CATEGORY_SPOILERS, 0, 1014, "Champ", 11000 }, { CATEGORY_SPOILERS, 0, 1003, "Alpha", 12000 }, { CATEGORY_SPOILERS, 0, 1002, "Drag", 13000 }, { CATEGORY_SPOILERS, 0, 1015, "Race", 14000 }, { CATEGORY_SPOILERS, 0, 1060, "X-Flow - Stratum", 14000 }, { CATEGORY_SPOILERS, 0, 1049, "Alien - Flash", 14000 }, { CATEGORY_SPOILERS, 0, 1162, "Alien - Jester", 18000 }, { CATEGORY_SPOILERS, 0, 1164, "Alien - Uranus", 19000 }, { CATEGORY_SPOILERS, 0, 1147, "Alien - Elegy", 22000 }, { CATEGORY_SPOILERS, 0, 1050, "X-Flow - Flash", 23000 }, { CATEGORY_SPOILERS, 0, 1138, "Alien - Sultan", 25000 }, { CATEGORY_SPOILERS, 0, 1158, "X-Flow - Jester", 27000 }, { CATEGORY_SPOILERS, 0, 1163, "X-Flow - Uranus", 28000 }, { CATEGORY_SPOILERS, 0, 1146, "X-Flow - Elegy", 30000 }, { CATEGORY_SPOILERS, 0, 1139, "X-Flow - Sultan", 35000 }, // Hood { CATEGORY_HOOD, 0, 1011, "Race Scoop", 13000 }, { CATEGORY_HOOD, 0, 1004, "Champ Scoop", 15000 }, { CATEGORY_HOOD, 0, 1005, "Fury Scoop", 16000 }, { CATEGORY_HOOD, 0, 1012, "Worx Scoop", 23000 }, // Bags { CATEGORY_BAGS, 0, 11745, "Bag", 15000 }, { CATEGORY_BAGS, 0, 1279, "Tent Pack", 17000 }, { CATEGORY_BAGS, 0, 1550, "Money Bag", 35000 }, { CATEGORY_BAGS, 0, 1210, "Money Case", 25000 }, { CATEGORY_BAGS, 0, 1575, "Grey Drug Bag", 15000 }, { CATEGORY_BAGS, 0, 1576, "Orange Drug Bag", 15000 }, { CATEGORY_BAGS, 0, 1577, "Yellow Drug Bag", 15000 }, { CATEGORY_BAGS, 0, 1578, "Green Drug Bag", 15000 }, { CATEGORY_BAGS, 0, 1579, "Blue Drug Bag", 15000 }, { CATEGORY_BAGS, 0, 1580, "Red Drug Bag", 15000 }, // Lamps { CATEGORY_LAMPS, 0, 1013, "Round Fog", 15000 }, { CATEGORY_LAMPS, 0, 1024, "Square Fog", 25000 }, // Wheels { CATEGORY_WHEELS, 0, 1025, "Offroad", 25000 }, { CATEGORY_WHEELS, 0, 1080, "Switch", 25000 }, { CATEGORY_WHEELS, 0, 1077, "Classic", 30000 }, { CATEGORY_WHEELS, 0, 1073, "Shadow", 35000 }, { CATEGORY_WHEELS, 0, 1079, "Cutter", 35000 }, { CATEGORY_WHEELS, 0, 1085, "Atomic", 35000 }, { CATEGORY_WHEELS, 0, 1096, "Ahab", 35000 }, { CATEGORY_WHEELS, 0, 1078, "Twist", 40000 }, { CATEGORY_WHEELS, 0, 1081, "Grove", 40000 }, { CATEGORY_WHEELS, 0, 1084, "Trance", 45000 }, { CATEGORY_WHEELS, 0, 1075, "Rimshine", 45000 }, { CATEGORY_WHEELS, 0, 1074, "Mega", 45000 }, { CATEGORY_WHEELS, 0, 1076, "Wires", 50000 }, { CATEGORY_WHEELS, 0, 1098, "Access", 55000 }, { CATEGORY_WHEELS, 0, 1097, "Virtual", 65000 }, { CATEGORY_WHEELS, 0, 1082, "Import", 75000}, { CATEGORY_WHEELS, 0, 1327, "Large Wheel", 80000 }, { CATEGORY_WHEELS, 0, 1083, "Dollar", 100000 }, // Bullbar { CATEGORY_BULLBAR, 0, 1123, "Bullbar Chrome Bars", 30000 }, { CATEGORY_BULLBAR, 0, 1100, "Chrome Grill", 35000 }, { CATEGORY_BULLBAR, 0, 1125, "Bullbar Chrome Lights", 37000 }, // Front Bumper { CATEGORY_FRONT_BUMPER, 0, 1155, "Alien - Stratum", 15000 }, { CATEGORY_FRONT_BUMPER, 0, 1160, "Alien - Jester", 20000 }, { CATEGORY_FRONT_BUMPER, 0, 1166, "Alien - Uranus", 20000 }, { CATEGORY_FRONT_BUMPER, 0, 1153, "Alien - Flash", 25000 }, { CATEGORY_FRONT_BUMPER, 0, 1157, "X-Flow - Stratum", 25000 }, { CATEGORY_FRONT_BUMPER, 0, 1171, "Alien - Elegy", 25000 }, { CATEGORY_FRONT_BUMPER, 0, 1181, "Slamin - Blade", 25000 }, { CATEGORY_FRONT_BUMPER, 0, 1185, "Slamin - Remington", 25000 }, { CATEGORY_FRONT_BUMPER, 0, 1190, "Slamin - Tornado", 25000 }, { CATEGORY_FRONT_BUMPER, 0, 1165, "X-Flow - Uranus", 30000 }, { CATEGORY_FRONT_BUMPER, 0, 1169, "Alien - Sultan", 30000 }, { CATEGORY_FRONT_BUMPER, 0, 1173, "X-Flow - Jester", 30000 }, { CATEGORY_FRONT_BUMPER, 0, 1152, "X-Flow - Flash", 35000 }, { CATEGORY_FRONT_BUMPER, 0, 1172, "X-Flow - Elegy", 35000 }, { CATEGORY_FRONT_BUMPER, 0, 1170, "X-Flow - Sultan", 40000 }, { CATEGORY_FRONT_BUMPER, 0, 1174, "Chrome - Broadway 1", 45000 }, { CATEGORY_FRONT_BUMPER, 0, 1176, "Chrome - Broadway 2", 45000 }, { CATEGORY_FRONT_BUMPER, 0, 1117, "Chrome - Slamvan", 50000 }, { CATEGORY_FRONT_BUMPER, 0, 1182, "Chrome - Blade", 50000 }, { CATEGORY_FRONT_BUMPER, 0, 1188, "Slamin - Savanna", 50000 }, { CATEGORY_FRONT_BUMPER, 0, 1189, "Chrome - Savanna",50000 }, { CATEGORY_FRONT_BUMPER, 0, 1191, "Chrome - Tornado", 50000 }, { CATEGORY_FRONT_BUMPER, 0, 1179, "Chrome - Remington", 55000 }, // Rear Bumper { CATEGORY_REAR_BUMPER, 0, 1154, "Alien - Stratum", 15000 }, { CATEGORY_REAR_BUMPER, 0, 1159, "Alien - Jester", 15000 }, { CATEGORY_REAR_BUMPER, 0, 1168, "Alien - Uranus", 15000 }, { CATEGORY_REAR_BUMPER, 0, 1175, "Slamin - Broadway", 15000 }, { CATEGORY_REAR_BUMPER, 0, 1150, "Alien - Flash", 18000 }, { CATEGORY_REAR_BUMPER, 0, 1149, "Alien - Elegy", 19000 }, { CATEGORY_REAR_BUMPER, 0, 1140, "X-Flow - Sultan", 20000 }, { CATEGORY_REAR_BUMPER, 0, 1178, "Slamin - Remington", 23000 }, { CATEGORY_REAR_BUMPER, 0, 1156, "X-Flow Straum", 25000 }, { CATEGORY_REAR_BUMPER, 0, 1161, "X-Flow - Jester", 25000 }, { CATEGORY_REAR_BUMPER, 0, 1183, "Slamin - Blade", 25000 }, { CATEGORY_REAR_BUMPER, 0, 1186, "Slamin - Savanna", 25000 }, { CATEGORY_REAR_BUMPER, 0, 1167, "X-Flow - Uranus", 25000 }, { CATEGORY_REAR_BUMPER, 0, 1193, "Slamin - Tornado", 25000 }, { CATEGORY_REAR_BUMPER, 0, 1151, "X-Flow - Flash", 28000 }, { CATEGORY_REAR_BUMPER, 0, 1148, "X-Flow - Elegy", 29000 }, { CATEGORY_REAR_BUMPER, 0, 1141, "Alien - Sultan", 30000 }, { CATEGORY_REAR_BUMPER, 0, 1177, "Slamin - Broadway", 35000 }, { CATEGORY_REAR_BUMPER, 0, 1180, "Chrome - Remington", 50000 }, { CATEGORY_REAR_BUMPER, 0, 1184, "Chrome - Blade", 50000 }, { CATEGORY_REAR_BUMPER, 0, 1187, "Chrome - Savanna", 50000 }, { CATEGORY_REAR_BUMPER, 0, 1192, "Chrome - Tornado", 50000 }, // Vents { CATEGORY_VENTS, 0, 1142, "Left Oval Vents", 4000 }, { CATEGORY_VENTS, 0, 1143, "Right Oval Vents", 4000 }, { CATEGORY_VENTS, 0, 1144, "Left Square Vents", 6000 }, { CATEGORY_VENTS, 0, 1145, "Right Square Vents", 6000 }, { CATEGORY_VENTS, 3, 914, "Large Air Vent", 250000 }, // Neon { CATEGORY_NEON, 0, 18647, "Red Neon", 200000 }, { CATEGORY_NEON, 0, 18648, "Blue Neon", 200000 }, { CATEGORY_NEON, 0, 18649, "Green Neon", 200000 }, { CATEGORY_NEON, 0, 18650, "Yellow Neon", 200000 }, { CATEGORY_NEON, 0, 18651, "Pink Neon", 200000 }, { CATEGORY_NEON, 0, 18652, "White Neon", 200000 }, // Military Items { CATEGORY_MILITARY_ITEMS, 0, 1654, "Dynamite", 8000 }, { CATEGORY_MILITARY_ITEMS, 0, 19590, "Sword", 14000 }, { CATEGORY_MILITARY_ITEMS, 0, 19832, "Ammo Box", 20000 }, { CATEGORY_MILITARY_ITEMS, 0, 2040, "Ammo box closed", 20000 }, { CATEGORY_MILITARY_ITEMS, 0, 2041, "Ammo box open", 20000 }, { CATEGORY_MILITARY_ITEMS, 1, 964, "Army crate", 40000 }, { CATEGORY_MILITARY_ITEMS, 0, 11738, "Medikit", 135000 }, // Mechanic Items { CATEGORY_MECHANIC_ITEMS, 0, 18644, "Screwdriver", 1500 }, { CATEGORY_MECHANIC_ITEMS, 0, 18633, "Wrench", 2500 }, { CATEGORY_MECHANIC_ITEMS, 0, 18635, "Hammer", 2500 }, { CATEGORY_MECHANIC_ITEMS, 0, 1650, "Gas Can", 5000 }, { CATEGORY_MECHANIC_ITEMS, 0, 19621, "Oil Can", 7500 }, { CATEGORY_MECHANIC_ITEMS, 0, 19816, "Oxygen Tank", 20000 }, { CATEGORY_MECHANIC_ITEMS, 0, 19921, "Toolbox", 23000 }, { CATEGORY_MECHANIC_ITEMS, 1, 19917, "Engine", 65000 }, { CATEGORY_MECHANIC_ITEMS, 1, 920, "Generator", 80000 }, { CATEGORY_MECHANIC_ITEMS, 0, 19631, "Sledge Hammer", 90000 }, // Miscellaneous { CATEGORY_MISCELLANEOUS, 0, 19309, "Taxi White", 2000 }, { CATEGORY_MISCELLANEOUS, 0, 19310, "Taxi Black", 4000 }, { CATEGORY_MISCELLANEOUS, 0, 18632, "Fishing Rod", 8000 }, { CATEGORY_MISCELLANEOUS, 0, 19624, "Suitcase", 15000 }, { CATEGORY_MISCELLANEOUS, 0, 19314, "Bullhorn", 15000 }, { CATEGORY_MISCELLANEOUS, 0, 18646, "Police Light", 25000 }, { CATEGORY_MISCELLANEOUS, 0, 19280, "Floodlight", 30000 }, { CATEGORY_MISCELLANEOUS, 0, 19419, "Police Light Strip", 45000 }, { CATEGORY_MISCELLANEOUS, 0, 19320, "Pumpkin", 45000 }, { CATEGORY_MISCELLANEOUS, 0, 19306, "Red Flag", 50000 }, { CATEGORY_MISCELLANEOUS, 0, 19307, "Blue Flag", 50000 }, { CATEGORY_MISCELLANEOUS, 0, 19086, "Chainsaw Dildo", 69696}, { CATEGORY_MISCELLANEOUS, 0, 11704, "Devil Mask", 75000 }, { CATEGORY_MISCELLANEOUS, 2, 2985, "Mounted Minigun", 80000 }, { CATEGORY_MISCELLANEOUS, 0, 19315, "Deer", 133769 }, { CATEGORY_MISCELLANEOUS, 0, 1609, "Turtle", 250000 }, { CATEGORY_MISCELLANEOUS, 1, 19601, "Snow Plough", 1500000 } }, g_vehiclePimpData[ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ E_PIMP_DATA ] ; #endif /* ** Road Blocks ** */ #define MAX_ROADBLOCKS ( 32 ) enum E_ROADBLOCK_DATA { E_OBJECT_ID, Text3D: E_LABEL, E_CREATOR, Float: E_X, Float: E_Y, Float: E_Z }; enum E_ROADBLOCK_OBJ_DATA { E_NAME[ 17 ], E_MODEL, Float: E_OFFSET }; new g_roadblockData [ MAX_ROADBLOCKS ] [ E_ROADBLOCK_DATA ], Iterator: roadblocks < MAX_ROADBLOCKS >, g_roadblockObjectData [ ] [ E_ROADBLOCK_OBJ_DATA ] = { { "Small Roadblock", 1459, 0.2 }, { "Medium Roadblock", 978, 0.5 }, { "Big Roadblock", 981, 0.2 }, { "Detour Sign", 1425, 0.6 }, { "Will Be Sign", 3265, 0.9 }, { "Line Closed Sign", 3091, 0.5 } } ; /* ** Spike Strips ** */ #define MAX_SPIKESTRIPS ( 32 ) enum E_SPIKE_STRIP_DATA { E_OBJECT_ID, Text3D: E_LABEL, E_SPHERE, E_CREATOR, Float: E_X, Float: E_Y, Float: E_Z }; new g_spikestripData [ MAX_SPIKESTRIPS ] [ E_SPIKE_STRIP_DATA ], Iterator: spikestrips < MAX_SPIKESTRIPS > ; /* ** GPS System ** */ enum E_GPS_DATA { bool: E_CREATED, E_NAME[ 24 ], Float: E_X, Float: E_Y, Float: E_Z, E_CITY }; new g_gpsData [ 63 ] [ E_GPS_DATA ] ; /* ** ATM System ** */ #if defined MAX_FACILITIES #define MAX_ATMS ( 48 + MAX_FACILITIES ) #else #define MAX_ATMS ( 48 ) #endif enum E_ATM_DATA { E_CHECKPOINT, Float: E_HEALTH, E_TIMESTAMP, E_OBJECT, Text3D: E_LABEL, bool: E_DISABLED, E_PICKUP, E_LOOT, E_WORLD }; new g_atmData [ MAX_ATMS ] [ E_ATM_DATA ], Iterator: atms < MAX_ATMS > ; /* ** Invalid Mod Array ** */ stock const g_aLegalModifications[ 49 ] [ 22 ] = { { 400, 1024, 1021, 1020, 1019, 1018, 1013, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 401, 1145, 1144, 1143, 1142, 1020, 1019, 1017, 1013, 1007, 1006, 1005, 1004, 1003, 1001, 0000, 0000, 0000, 0000 }, { 404, 1021, 1020, 1019, 1017, 1016, 1013, 1007, 1002, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 405, 1023, 1021, 1020, 1019, 1018, 1014, 1001, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 410, 1024, 1023, 1021, 1020, 1019, 1017, 1013, 1007, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 415, 1023, 1019, 1018, 1017, 1007, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 418, 1021, 1020, 1016, 1006, 1002, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 420, 1021, 1019, 1005, 1004, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 421, 1023, 1021, 1020, 1019, 1018, 1016, 1014, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 422, 1021, 1020, 1019, 1017, 1013, 1007, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 426, 1021, 1019, 1006, 1005, 1004, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 436, 1022, 1021, 1020, 1019, 1017, 1013, 1007, 1006, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 439, 1145, 1144, 1143, 1142, 1023, 1017, 1013, 1007, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 477, 1021, 1020, 1019, 1018, 1017, 1007, 1006, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 478, 1024, 1022, 1021, 1020, 1013, 1012, 1005, 1004, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 489, 1024, 1020, 1019, 1018, 1016, 1013, 1006, 1005, 1004, 1002, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 491, 1145, 1144, 1143, 1142, 1023, 1021, 1020, 1019, 1018, 1017, 1014, 1007, 1003, 0000, 0000, 0000, 0000, 0000 }, { 492, 1016, 1006, 1005, 1004, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 496, 1143, 1142, 1023, 1020, 1019, 1017, 1011, 1007, 1006, 1003, 1002, 1001, 0000, 0000, 0000, 0000, 0000, 0000 }, { 500, 1024, 1021, 1020, 1019, 1013, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 516, 1021, 1020, 1019, 1018, 1017, 1016, 1015, 1007, 1004, 1002, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 517, 1145, 1144, 1143, 1142, 1023, 1020, 1019, 1018, 1017, 1016, 1007, 1003, 1002, 0000, 0000, 0000, 0000, 0000 }, { 518, 1145, 1144, 1143, 1142, 1023, 1020, 1018, 1017, 1013, 1007, 1006, 1005, 1003, 1001, 0000, 0000, 0000, 0000 }, { 527, 1021, 1020, 1018, 1017, 1015, 1014, 1007, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 529, 1023, 1020, 1019, 1018, 1017, 1012, 1011, 1007, 1006, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 534, 1185, 1180, 1179, 1178, 1127, 1126, 1125, 1124, 1123, 1122, 1106, 1101, 1100, 0000, 0000, 0000, 0000, 0000 }, { 535, 1121, 1120, 1119, 1118, 1117, 1116, 1115, 1114, 1113, 1110, 1109, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 536, 1184, 1183, 1182, 1181, 1128, 1108, 1107, 1105, 1104, 1103, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 540, 1145, 1144, 1143, 1142, 1024, 1023, 1020, 1019, 1018, 1017, 1007, 1006, 1004, 1001, 0000, 0000, 0000, 0000 }, { 542, 1145, 1144, 1021, 1020, 1019, 1018, 1015, 1014, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 546, 1145, 1144, 1143, 1142, 1024, 1023, 1019, 1018, 1017, 1007, 1006, 1004, 1002, 1001, 0000, 0000, 0000, 0000 }, { 547, 1143, 1142, 1021, 1020, 1019, 1018, 1016, 1003, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 549, 1145, 1144, 1143, 1142, 1023, 1020, 1019, 1018, 1017, 1012, 1011, 1007, 1003, 1001, 0000, 0000, 0000, 0000 }, { 550, 1145, 1144, 1143, 1142, 1023, 1020, 1019, 1018, 1006, 1005, 1004, 1003, 1001, 0000, 0000, 0000, 0000, 0000 }, { 551, 1023, 1021, 1020, 1019, 1018, 1016, 1006, 1005, 1003, 1002, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 558, 1168, 1167, 1166, 1165, 1164, 1163, 1095, 1094, 1093, 1092, 1091, 1090, 1089, 1088, 0000, 0000, 0000, 0000 }, { 559, 1173, 1162, 1161, 1160, 1159, 1158, 1072, 1071, 1070, 1069, 1068, 1067, 1066, 1065, 0000, 0000, 0000, 0000 }, { 560, 1170, 1169, 1141, 1140, 1139, 1138, 1033, 1032, 1031, 1030, 1029, 1028, 1027, 1026, 0000, 0000, 0000, 0000 }, { 561, 1157, 1156, 1155, 1154, 1064, 1063, 1062, 1061, 1060, 1059, 1058, 1057, 1056, 1055, 1031, 1030, 1027, 1026 }, { 562, 1172, 1171, 1149, 1148, 1147, 1146, 1041, 1040, 1039, 1038, 1037, 1036, 1035, 1034, 0000, 0000, 0000, 0000 }, { 565, 1153, 1152, 1151, 1150, 1054, 1053, 1052, 1051, 1050, 1049, 1048, 1047, 1046, 1045, 0000, 0000, 0000, 0000 }, { 567, 1189, 1188, 1187, 1186, 1133, 1132, 1131, 1130, 1129, 1102, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 575, 1177, 1176, 1175, 1174, 1099, 1044, 1043, 1042, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 576, 1193, 1192, 1191, 1190, 1137, 1136, 1135, 1134, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 580, 1023, 1020, 1018, 1017, 1007, 1006, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 585, 1143, 1145, 1020, 1019, 1018, 1013, 1006, 1007, 1001, 1003, 1023, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 589, 1145, 1144, 1024, 1020, 1018, 1017, 1016, 1013, 1007, 1006, 1005, 1004, 1000, 0000, 0000, 0000, 0000, 0000 }, { 600, 1022, 1020, 1018, 1017, 1013, 1007, 1006, 1005, 1004, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 }, { 603, 1145, 1144, 1143, 1142, 1024, 1023, 1020, 1019, 1018, 1017, 1007, 1006, 1001, 0000, 0000, 0000, 0000, 0000 } } ; /* ** Fire System ** */ enum E_FIRE_DATA { bool: E_CREATED, E_OBJECT, Float: E_HEALTH, E_HOUSE, Text3D: E_LABEL }; new g_fireData [ 10 ] [ E_FIRE_DATA ], bool: fire_toggled = false ; public OnPlayerTakeOutFire ( playerid, fireid ); /* ** Lumberjack ** */ #define MAX_TREES ( 16 ) enum E_TREE_DATA { bool: E_CREATED, E_OBJECT, Float: E_HEALTH, Text3D: E_LABEL, bool: E_CUT, bool: E_CHOPPED, Float: E_X, Float: E_Y, Float: E_Z }; new Float: g_treeExportLocations [ ] [ 3 ] = { { -520.2759, -504.32880, 24.6917 }, { -377.7403, -1438.5587, 25.7266 }, { -62.98320, -1122.2581, 1.21400 }, { 89.445900, -311.85220, 1.57810 }, { 362.28260, 865.053800, 20.4063 }, { 2399.5352, 2798.89310, 10.8203 }, { -2002.906, -2409.2000, 30.6250 } }, p_treeExportLocation [ MAX_PLAYERS ] = { 0xFF, ... }, g_treeData [ MAX_TREES ] [ E_TREE_DATA ], g_LogCountObject = INVALID_OBJECT_ID ; /* ** Mining ** */ #define MAX_ROCKS ( 72 ) #define MAX_ORE_STORAGE 14 #define ORE_BAUXITE 0 #define ORE_IRON 1 #define ORE_COAL 2 #define ORE_GOLD 3 #define ORE_RUBY 4 #define ORE_DIAMOND 5 #define ORE_PLATINUM 6 #define ORE_EMERALD 7 #define ORE_SAPHHIRE 8 #define ORE_AMETHYST 9 enum E_ROCK_DATA { E_OBJECT, E_MINING, Text3D: E_LABEL, E_ORES, E_COLOR, E_ORE, E_MAX_ORES, E_ARGB }; new g_miningData [ MAX_ROCKS ] [ E_ROCK_DATA ], p_MiningOre [ MAX_PLAYERS char ], bool: p_isMining [ MAX_PLAYERS char ], g_orePrices [ ] = { 675, 900, 600, 2750, 3000, 3500, 4000, 2200, 2300, 1200 }, g_oreMiningTime [ ] = { 2000, 2800, 1600, 6800, 7200, 7600, 8000, 6400, 6560, 4000 }, g_oreQuanities [ ] = { 8, 8, 8, 8, 5, 3, 3, 5, 5, 6 }, // Iterator Iterator: miningrock< MAX_ROCKS > ; /* ** Weed System ** */ #define MAX_WEED_STORAGE 6 #define MAX_WEED ( 42 ) enum E_WEED_DATA { bool: E_CREATED, E_OBJECT, bool: E_CUT, Float: E_X, Float: E_Y, Float: E_Z }; new g_weedData [ MAX_WEED ] [ E_WEED_DATA ] ; /* ** Enter/Exit System ** */ #define MAX_ENTERS ( 300 ) enum E_ENTER_DATA { E_WORLD, E_INTERIOR, bool: E_VIP, Float: E_EX, Float: E_EY, Float: E_EZ, Float: E_LX, Float: E_LY, Float: E_LZ, E_ENTER, E_EXIT, bool: E_CUSTOM, Text3D: E_ENTER_LABEL, Text3D: E_EXIT_LABEL, bool: E_SAVED, E_SQL_ID }; new g_entranceData [ MAX_ENTERS ] [ E_ENTER_DATA ], // Hardcoded //g_Ammunation = -1, g_SupaSave = -1, //g_Hospital = -1, //g_PoliceDepartment = -1, g_VIPLounge[ 3 ] = { -1, ... }, // Iterator Iterator:entrances ; /* ** Copten Codes ** */ enum E_TEN_CODES { E_CODE[ 6 ], E_SUBJECT[ 50 ] }; new g_coptenCodes[ ] [ E_TEN_CODES ] = { { "10-10", "Fight in progress" }, { "10-11", "Robbery" }, { "10-12", "Stand by" }, { "10-13", "Weather - road report" }, { "10-14", "Prowler report" }, { "10-15", "Traffic check" }, { "10-16", "Domestic disturbance" }, { "10-17", "Meet complainant" }, { "10-18", "Quickly" }, { "10-19", "Return to" }, { "10-20", "Location" }, { "10-21", "By telephone, call" }, { "10-22", "Disregard" }, { "10-23", "Arrived at scene" }, { "10-24", "Assignment completed" }, { "10-25", "Report in person" }, { "10-26", "Detaining subject, expedite" }, { "10-27", "Drivers license information" }, { "10-28", "Vehicle registration information" }, { "10-29", "Check for wanted" }, { "10-30", "Unnecessary use of radio" }, { "10-31", "Crime in progress" }, { "10-32", "Man with gun" }, { "10-33", "Emergency" }, { "10-34", "Riot" }, { "10-35", "Major crime alert" }, { "10-36", "Correct time" }, { "10-37", "(Investigate) suspicious vehicle" }, { "10-38", "Stopping suspicious vehicle" }, { "10-39", "Urgent - use light, siren" }, { "10-40", "Silent run - no light, siren" }, { "10-41", "Beginning tour of duty" }, { "10-42", "Ending tour of duty" }, { "10-43", "Information" }, { "10-44", "Permission to leave for" }, { "10-45", "Kidnapping" }, { "10-46", "Assist motorist" }, { "10-47", "Emergency road repairs at" }, { "10-48", "Traffic standard repair at" }, { "10-49", "Traffic light out at" }, { "10-50", "Accident" }, { "10-51", "Wrecker needed" }, { "10-52", "Ambulance needed" }, { "10-53", "Road blocked at" }, { "10-54", "Livestock on highway" }, { "10-55", "Suspected DUI" }, { "10-56", "Intoxicated pedestrian" }, { "10-57", "Hit and run" }, { "10-58", "Direct traffic" }, { "10-59", "Convoy or escort" }, { "10-60", "Squad in vicinity" }, { "10-61", "Isolate self for message" }, { "10-62", "Reply to message" }, { "10-63", "Prepare to make written copy" }, { "10-64", "Message for local delivery" }, { "10-65", "Net message assignment" }, { "10-66", "Message cancellation" }, { "10-67", "Clear for net message" }, { "10-68", "Dispatch information" }, { "10-69", "Message received" }, { "10-70", "Fire" }, { "10-71", "Advise nature of fire" }, { "10-72", "Report progress on fire" }, { "10-73", "Smoke report" }, { "10-74", "Negative" }, { "10-75", "In contact with" }, { "10-76", "Bribe" }, { "10-77", "ETA" }, { "10-78", "Need assistance" }, { "10-79", "Notify coroner" }, { "10-80", "Chase in progress" }, { "10-81", "Drug Activity" }, { "10-82", "Reserve lodging" }, { "10-83", "Suspect Hidden on Radar" }, { "10-84", "If meeting, advise ETA" }, { "10-85", "Delayed due to" }, { "10-86", "Officer on duty" }, { "10-87", "Pick up/distribute checks" }, { "10-88", "Present telephone number of" }, { "10-89", "Bomb threat" }, { "10-90", "Bank alarm at" }, { "10-91", "Pick up prisoner/subject" }, { "10-92", "Improperly parked vehicle" }, { "10-93", "Blockade" }, { "10-94", "Drag racing" }, { "10-95", "Prisoner/subject in custody" }, { "10-96", "Mental subject" }, { "10-97", "Check signal" }, { "10-98", "Prison/jail break" }, { "10-99", "Wanted/stolen indicated" }, // Some bug, so I'll do this. { "10-0", "Caution" }, { "10-1", "Unable to copy" }, { "10-2", "Signal good" }, { "10-3", "Stop transmitting" }, { "10-4", "Acknowledgment" }, { "10-5", "Relay" }, { "10-6", "Busy, stand by unless urgent" }, { "10-7", "Out of service" }, { "10-8", "In service" }, { "10-9", "Repeat" } } ; /* ** Toy System ** */ #define MAX_TOYS ( sizeof( g_ToyData ) ) #define MAX_TOY_UNLOCKS ( 200 ) // should be ideally MAX_TOYS #define CATEGORY_WATCHES ( 0 ) #define CATEGORY_BERETS ( 1 ) #define CATEGORY_HATS ( 2 ) #define CATEGORY_HEADPHONES ( 3 ) #define CATEGORY_MASKS ( 4 ) #define CATEGORY_MOTORCYCLE ( 5 ) #define CATEGORY_GUITARS ( 6 ) #define CATEGORY_GLASSES ( 7 ) #define CATEGORY_HANDHELD ( 8 ) #define CATEGORY_WEAPONS ( 9 ) #define CATEGORY_MISC ( 10 ) #define CATEGORY_VIP ( 11 ) enum E_ATTACHED_DATA { E_ENABLED, E_MODELID, E_BONE, Float: E_OX, Float: E_OY, Float: E_OZ, Float: E_RX, Float: E_RY, Float: E_RZ, Float: E_SX, Float: E_SY, Float: E_SZ, E_COLOR, E_SQL_ID }; enum E_TOY_DATA { E_CATEGORY, E_ID, E_NAME[ 24 ], E_MODEL, E_PRICE, E_DEFAULT_BONE }; new g_ToyCategory[ ] [ ] = { { "Watches" }, { "Berets" }, { "Hats" }, { "Headphones" }, { "Masks" }, { "Motorcycle Helmets" }, { "Guitars" }, { "Glasses" }, { "Handheld" }, { "Weapons" }, { "Miscellaneous" }, { "V.I.P" } }, g_ToyData[ ] [ E_TOY_DATA ] = { // WATCHES { CATEGORY_WATCHES, 0, "Rolex Datejust II", 19039, 220000, 5 }, { CATEGORY_WATCHES, 1, "Rolex Datejust I", 19042, 160000, 5 }, { CATEGORY_WATCHES, 2, "Rolex Explorer", 19040, 140800, 5 }, { CATEGORY_WATCHES, 3, "Rolex Sky-Dweller", 19041, 95000, 5 }, { CATEGORY_WATCHES, 4, "G-Shock Camo", 19053, 25000, 5 }, { CATEGORY_WATCHES, 5, "G-Shock Navy Camo", 19048, 20000, 5 }, { CATEGORY_WATCHES, 6, "G-Shock Pink Camo", 19049, 17500, 5 }, { CATEGORY_WATCHES, 7, "G-Shock Orange Camo", 19051, 17500, 5 }, { CATEGORY_WATCHES, 8, "G-Shock Purple", 19047, 10000, 5 }, { CATEGORY_WATCHES, 9, "G-Shock Pink", 19045, 10000, 5 }, { CATEGORY_WATCHES, 10, "G-Shock Green", 19046, 5000, 5 }, // BERET { CATEGORY_BERETS, 11, "Camo Beret", 18924, 750, 2 }, // { CATEGORY_BERETS, 12, "Gucci Black", 18921, 340, 2 }, // { CATEGORY_BERETS, 13, "Gucci Red", 18922, 340, 2 }, // { CATEGORY_BERETS, 14, "Gucci Blue", 18923, 340, 2 }, // HATS { CATEGORY_HATS, 126, "Witch Hat", 19528, 6666, 2 }, // special { CATEGORY_HATS, 93, "Santa Hat", 19064, 5000, 2 }, // special { CATEGORY_HATS, 15, "Gangsta Beanie", 19067, 1300, 2 }, { CATEGORY_HATS, 16, "Snake Skin Hat", 18973, 1000, 2 }, { CATEGORY_HATS, 17, "Tiger Print Hat", 18970, 1000, 2 }, { CATEGORY_HATS, 18, "Skull Beanie", 19069, 1000, 2 }, { CATEGORY_HATS, 19, "Boxing Helmet", 18952, 900, 2 }, // { CATEGORY_HATS, 20, "Knit Cap Grey", 18954, 800, 2 }, // { CATEGORY_HATS, 21, "Knit Cap Black", 18953, 800, 2 }, { CATEGORY_HATS, 22, "Dukes Hat", 18972, 800, 2 }, { CATEGORY_HATS, 23, "Cowboy Hat", 18962, 800, 2 }, { CATEGORY_HATS, 24, "Trucker Cap", 18961, 700, 2 }, //{ CATEGORY_HATS, 25, "Black Bowler", 18944, 500, 2 }, { CATEGORY_HATS, 26, "White Fedora", 19488, 500, 2 }, //{ CATEGORY_HATS, 27, "Blue Bowler", 18945, 500, 2 }, { CATEGORY_HATS, 28, "Island Fedora", 18946, 500, 2 }, { CATEGORY_HATS, 29, "Bloody Fedora", 18950, 500, 2 }, // { CATEGORY_HATS, 30, "Yellow Bowler", 18951, 500, 2 }, { CATEGORY_HATS, 31, "Skater Bucket Hat", 18968, 500, 2 }, //{ CATEGORY_HATS, 32, "Fishing Cap", 18969, 500, 2 }, { CATEGORY_HATS, 33, "Black Top Hat", 19352, 500, 2 }, { CATEGORY_HATS, 34, "White Top Hat", 19487, 500, 2 }, { CATEGORY_HATS, 35, "Fireman Helmet", 19330, 400, 2 }, { CATEGORY_HATS, 36, "Sheriff Hat", 19099, 300, 2 }, { CATEGORY_HATS, 37, "Camo Cap", 18926, 240, 2 }, { CATEGORY_HATS, 38, "Chicken Hat", 19137, 240, 2 }, { CATEGORY_HATS, 39, "BurgerShot Hat", 19094, 240, 2 }, { CATEGORY_HATS, 40, "Police Cap", 18636, 240, 2 }, { CATEGORY_HATS, 41, "Gas Mask", 19472, 240, 2 }, // HEADPHONES { CATEGORY_HEADPHONES, 41, "White Beats", 19421, 550, 2 }, { CATEGORY_HEADPHONES, 42, "Black Beats", 19422, 550, 2 }, { CATEGORY_HEADPHONES, 43, "Red Beats", 19423, 550, 2 }, { CATEGORY_HEADPHONES, 44, "Blue Beats", 19424, 550, 2 }, // MASKS { CATEGORY_MASKS, 96, "Gucci Balaclava", 19801, 10000, 2 }, { CATEGORY_MASKS, 45, "Black Mask", 18912, 6000, 2 }, { CATEGORY_MASKS, 46, "Green Mask", 18913, 5200, 2 }, { CATEGORY_MASKS, 47, "Weed Bandana", 18894, 4500, 2 }, { CATEGORY_MASKS, 48, "Gimp Mask", 19163, 300, 2 }, { CATEGORY_MASKS, 49, "Hockey Mask White", 19036, 250, 2 }, { CATEGORY_MASKS, 50, "Hockey Mask Red", 19037, 250, 2 }, { CATEGORY_MASKS, 51, "Blue Bandana", 18897, 100, 2 }, { CATEGORY_MASKS, 53, "Grove Mask", 18913, 200, 2 }, { CATEGORY_MASKS, 54, "Zorro Mask", 18974, 100, 2 }, // MOTORCYCLE HELMETS { CATEGORY_MOTORCYCLE, 87, "Fire Flame Helmet", 18645, 1000, 2 }, { CATEGORY_MOTORCYCLE, 88, "Blue Helmet", 18976, 800, 2 }, { CATEGORY_MOTORCYCLE, 89, "Red Helmet", 18977, 700, 2 }, { CATEGORY_MOTORCYCLE, 90, "White Helmet", 18978, 700, 2 }, { CATEGORY_MOTORCYCLE, 91, "Pink Helmet", 18979, 500, 2 }, // GUITARS { CATEGORY_GUITARS, 55, "Warlock Guitar", 19319, 1250, 1 }, { CATEGORY_GUITARS, 56, "Flying Guitar", 19318, 800, 1 }, { CATEGORY_GUITARS, 57, "Bass Guitar", 19317, 400, 1 }, // GLASSES { CATEGORY_GLASSES, 58, "Oakley Ferrari", 19006, 900, 2 }, { CATEGORY_GLASSES, 59, "Armani Aviator Classic", 19022, 840, 2 }, // { CATEGORY_GLASSES, 61, "Armani Aviator Blue" , 19023, 840, 2 }, // { CATEGORY_GLASSES, 62, "Armani Aviator Purple", 19024, 840, 2 }, { CATEGORY_GLASSES, 63, "Armani Aviator Pink", 19025, 840, 2 }, // { CATEGORY_GLASSES, 64, "Armani Aviator Orange", 19027, 840, 2 }, // { CATEGORY_GLASSES, 65, "Armani Aviator Yellow", 19028, 840, 2 }, // { CATEGORY_GLASSES, 65, "Armani Aviator Green", 19029, 840, 2 }, // { CATEGORY_GLASSES, 66, "Gucci Techno Yellow" , 19017, 650, 2 }, // { CATEGORY_GLASSES, 67, "Gucci Techno Salmon" , 19018, 650, 2 }, { CATEGORY_GLASSES, 68, "Gucci Techno Red" , 19019, 650, 2 }, { CATEGORY_GLASSES, 69, "Gucci Techno Blue" , 19020, 650, 2 }, { CATEGORY_GLASSES, 70, "Gucci Techno Green" , 19021, 650, 2 }, // { CATEGORY_GLASSES, 71, "Versace Vintage", 19033, 520, 2 }, // { CATEGORY_GLASSES, 72, "Versace Havana Wrap", 19030, 490, 2 }, { CATEGORY_GLASSES, 73, "Oakley Whisker", 19008, 400, 2 }, { CATEGORY_GLASSES, 76, "Versace Marble Square", 19035, 380, 2 }, // HANDHELD { CATEGORY_HANDHELD, 100, "Antique Sword", 19590, 15000, 6 }, { CATEGORY_HANDHELD, 101, "Microphone", 19610, 900, 6 }, { CATEGORY_HANDHELD, 102, "Police Radio", 19942, 750, 6 }, { CATEGORY_HANDHELD, 103, "Left Boxing Glove", 19555, 250, 6 }, { CATEGORY_HANDHELD, 104, "Right Boxing Glove", 19556, 250, 5 }, { CATEGORY_HANDHELD, 105, "Briefcase", 19624, 100, 6 }, // WEAPONS { CATEGORY_WEAPONS, 125, "RPG", 359, 13337, 1 }, { CATEGORY_WEAPONS, 124, "Heatseeker", 360, 13337, 1 }, { CATEGORY_WEAPONS, 123, "Minigun", 362, 13337, 1 }, { CATEGORY_WEAPONS, 121, "Spas 12", 351, 9000, 1 }, { CATEGORY_WEAPONS, 122, "M4", 356, 9000, 1 }, { CATEGORY_WEAPONS, 119, "Sawn-off Shotgun", 350, 8000, 1 }, { CATEGORY_WEAPONS, 120, "Sniper", 358, 8000, 1 }, { CATEGORY_WEAPONS, 118, "Shotgun", 349, 6000, 1 }, { CATEGORY_WEAPONS, 117, "Desert Eagle", 348, 5000, 1 }, { CATEGORY_WEAPONS, 116, "Rifle", 357, 3000, 1 }, { CATEGORY_WEAPONS, 115, "Tec 9", 372, 2900, 1 }, { CATEGORY_WEAPONS, 114, "Mac 10", 352, 2500, 1 }, { CATEGORY_WEAPONS, 109, "Purple Dildo", 321, 690, 1 }, { CATEGORY_WEAPONS, 108, "Parachute", 371, 600, 1 }, { CATEGORY_WEAPONS, 107, "Pool Cue", 338, 400, 1 }, { CATEGORY_WEAPONS, 106, "Brass Knuckles", 331, 250, 1 }, // MISC { CATEGORY_MISC, 99, "Gold Bar", 19941, 38000, 1 }, { CATEGORY_MISC, 74, "Cowboy Boots", 11735, 3000, 1 }, { CATEGORY_MISC, 77, "Marijuana Roll", 2901, 2000, 1 }, { CATEGORY_MISC, 75, "Pistol Holster", 19773, 1000, 1 }, { CATEGORY_MISC, 79, "Police Light", 19419, 600, 1 }, { CATEGORY_MISC, 94, "Xmas Box 1", 19054, 500, 1 }, { CATEGORY_MISC, 95, "Xmas Box 2", 19056, 500, 1 }, { CATEGORY_MISC, 80, "Surf Board", 2406, 250, 1 }, { CATEGORY_MISC, 97, "Skateboard", 19878, 200, 1 }, { CATEGORY_MISC, 81, "Glider", 2512, 150, 1 }, { CATEGORY_MISC, 82, "Plane", 2510, 120, 1 }, { CATEGORY_MISC, 98, "Hiker Backpack", 19559, 100, 1 }, { CATEGORY_MISC, 78, "Backpack", 3026, 90, 1 }, { CATEGORY_MISC, 83, "Rubbish Bin", 1343, 80, 1 }, { CATEGORY_MISC, 84, "Chainsaw Dildo", 19086, 69, 5 }, { CATEGORY_MISC, 85, "Easter Egg", 19344, 50, 2 }, { CATEGORY_MISC, 86, "Hippobin", 1371, 50, 1 }, { CATEGORY_MISC, 92, "Pumpkin", 19320, 10, 1 }, // VIP { CATEGORY_VIP, -1, "Small Fire", 18688, 0, 1 }, { CATEGORY_VIP, -1, "Dynamite", 1654, 0, 6 }, { CATEGORY_VIP, -1, "Caution Barrel", 1218, 0, 1 }, { CATEGORY_VIP, -1, "Gas Tank", 918, 0, 1 }, { CATEGORY_VIP, -1, "Parrot", 19079, 0, 15 }, { CATEGORY_VIP, -1, "Money Stack", 1212, 0, 6 }, { CATEGORY_VIP, -1, "Turtle", 1609, 0, 1 }, { CATEGORY_VIP, -1, "S.W.A.T Helmet", 19141, 0, 2 }, { CATEGORY_VIP, -1, "S.W.A.T Armour", 19142, 0, 1 }, { CATEGORY_VIP, -1, "Construction Vest", 19904, 0, 1 }, { CATEGORY_VIP, -1, "Sledge Hammer", 19631, 0, 5 }, { CATEGORY_VIP, -1, "Laser Sight", 18643, 0, 5 }, { CATEGORY_VIP, -1, "Better Santa Hat", 19065, 0, 2 } }, p_AttachedObjectsData [ MAX_PLAYERS ] [ 3 ] [ E_ATTACHED_DATA ], p_ToySlotSelected [ MAX_PLAYERS char ], p_ToyCategorySelected [ MAX_PLAYERS char ], p_ToyIDSelected [ MAX_PLAYERS char ], bool: p_ToyUnlocked [ MAX_PLAYERS ] [ MAX_TOY_UNLOCKS char ] ; /* ** C4 Data ** */ #define MAX_C4 ( 10 ) enum E_C4_DATA { bool: E_SET, E_OBJECT, E_VEHICLE, Text3D: E_LABEL, E_WORLD, E_INTERIOR }; new g_C4Data [ MAX_PLAYERS ] [ MAX_C4 ] [ E_C4_DATA ], p_C4Amount [ MAX_PLAYERS ] ; /* ** Dynamic Vehicle Purchasing ** */ #define BV_TYPE_AIRPLANES ( 1 ) #define BV_TYPE_HELICOPTERS ( 2 ) #define BV_TYPE_BIKES ( 3 ) #define BV_TYPE_CONVERTIBLES ( 4 ) #define BV_TYPE_INDUSTRIAL ( 5 ) #define BV_TYPE_LOWRIDERS ( 6 ) #define BV_TYPE_OFF_ROAD ( 7 ) #define BV_TYPE_PUBLIC_SERVICE ( 8 ) #define BV_TYPE_SALOONS ( 9 ) #define BV_TYPE_SPORTS ( 10 ) #define BV_TYPE_STATION_WAGONS ( 11 ) #define BV_TYPE_BOATS ( 12 ) #define BV_TYPE_UNIQUE ( 13 ) enum E_BV_DATA { E_TYPE, E_MODEL, E_VIP, E_PRICE, E_NAME[ 18 ] }; new g_BVCategories[ ] [ 16 ] = { { "Airplanes" }, { "Helicopters" }, { "Bikes" }, { "Convertibles" }, { "Industrial" }, { "Lowriders" }, { "Off Road" }, { "Public Service" }, { "Saloons" }, { "Sport Vehicles" }, { "Station Wagons" }, { "Boats" }, { "Unique Vehicles" } }, g_BuyableVehicleData[ ] [ E_BV_DATA ] = { // Airplanes { BV_TYPE_AIRPLANES, 577, 0, 35000000, "AT400" }, { BV_TYPE_AIRPLANES, 592, 0, 17500000, "Andromada" }, { BV_TYPE_AIRPLANES, 519, 0, 10000000, "Shamal" }, { BV_TYPE_AIRPLANES, 513, 0, 4500000, "Stuntplane" }, { BV_TYPE_AIRPLANES, 511, 0, 3300000, "Beagle" }, { BV_TYPE_AIRPLANES, 553, 1, 3300000, "Nevada" }, { BV_TYPE_AIRPLANES, 593, 0, 3000000, "Dodo" }, { BV_TYPE_AIRPLANES, 476, 1, 3000000, "Rustler" }, { BV_TYPE_AIRPLANES, 460, 1, 2700000, "Skimmer" }, { BV_TYPE_AIRPLANES, 512, 0, 2200000, "Cropduster" }, // Helicopters { BV_TYPE_HELICOPTERS, 487, 0, 7500000, "Maverick" }, { BV_TYPE_HELICOPTERS, 417, 0, 6000000, "Leviathan" }, { BV_TYPE_HELICOPTERS, 497, 1, 5000000, "Police Maverick" }, { BV_TYPE_HELICOPTERS, 488, 1, 3250000, "SAN News Maverick" }, { BV_TYPE_HELICOPTERS, 563, 0, 3000000, "Raindance" }, { BV_TYPE_HELICOPTERS, 469, 1, 3000000, "Sparrow" }, { BV_TYPE_HELICOPTERS, 548, 1, 2700000, "Cargobob" }, // Bikes { BV_TYPE_BIKES, 522, 0, 2500000, "NRG-500" }, { BV_TYPE_BIKES, 510, 0, 2000000, "Mountain Bike" }, { BV_TYPE_BIKES, 521, 0, 1500000, "FCR-900" }, { BV_TYPE_BIKES, 481, 0, 1500000, "BMX" }, { BV_TYPE_BIKES, 461, 0, 1000000, "PCJ-600" }, { BV_TYPE_BIKES, 509, 0, 800000, "Bike" }, { BV_TYPE_BIKES, 581, 0, 750000, "BF-400" }, { BV_TYPE_BIKES, 468, 0, 750000, "Sanchez" }, { BV_TYPE_BIKES, 471, 0, 500000, "Quad" }, { BV_TYPE_BIKES, 463, 0, 550000, "Freeway" }, { BV_TYPE_BIKES, 586, 0, 400000, "Wayfarer" }, { BV_TYPE_BIKES, 462, 0, 375000, "Faggio" }, { BV_TYPE_BIKES, 448, 1, 50000, "Pizzaboy" }, // Convertiblies { BV_TYPE_CONVERTIBLES, 480, 0, 1700000, "Comet" }, { BV_TYPE_CONVERTIBLES, 439, 0, 750000, "Stallion" }, { BV_TYPE_CONVERTIBLES, 533, 0, 650000, "Feltzer" }, { BV_TYPE_CONVERTIBLES, 555, 0, 620000, "Windsor" }, // Industrial { BV_TYPE_INDUSTRIAL, 498, 1, 2000000, "Boxville" }, { BV_TYPE_INDUSTRIAL, 578, 1, 1250000, "DFT-30" }, { BV_TYPE_INDUSTRIAL, 408, 1, 1000000, "Trashmaster" }, { BV_TYPE_INDUSTRIAL, 554, 0, 500000, "Yosemite" }, { BV_TYPE_INDUSTRIAL, 482, 0, 500000, "Burrito" }, { BV_TYPE_INDUSTRIAL, 600, 0, 375000, "Picador" }, { BV_TYPE_INDUSTRIAL, 552, 1, 300000, "Utility Van" }, { BV_TYPE_INDUSTRIAL, 413, 0, 300000, "Pony" }, { BV_TYPE_INDUSTRIAL, 582, 1, 250000, "Newsvan" }, { BV_TYPE_INDUSTRIAL, 440, 0, 250000, "Rumpo" }, { BV_TYPE_INDUSTRIAL, 422, 0, 220000, "Bobcat" }, { BV_TYPE_INDUSTRIAL, 531, 0, 180000, "Tractor" }, { BV_TYPE_INDUSTRIAL, 414, 0, 180000, "Mule" }, { BV_TYPE_INDUSTRIAL, 543, 0, 130000, "Sadler" }, { BV_TYPE_INDUSTRIAL, 478, 0, 100000, "Walton" }, { BV_TYPE_INDUSTRIAL, 499, 0, 80000, "Benson" }, { BV_TYPE_INDUSTRIAL, 456, 0, 60000, "Yankee" }, // Lowriders { BV_TYPE_LOWRIDERS, 535, 0, 1500000, "Slamvan" }, { BV_TYPE_LOWRIDERS, 567, 0, 1250000, "Savanna" }, { BV_TYPE_LOWRIDERS, 536, 0, 800000, "Blade" }, { BV_TYPE_LOWRIDERS, 412, 0, 800000, "Voodoo" }, { BV_TYPE_LOWRIDERS, 575, 0, 750000, "Broadway" }, { BV_TYPE_LOWRIDERS, 576, 0, 600000, "Tornado" }, { BV_TYPE_LOWRIDERS, 534, 0, 430000, "Remington" }, { BV_TYPE_LOWRIDERS, 566, 0, 300000, "Tahoma" }, // Off road { BV_TYPE_OFF_ROAD, 444, 1, 3000000, "Monster" }, { BV_TYPE_OFF_ROAD, 556, 1, 2500000, "Monster A" }, { BV_TYPE_OFF_ROAD, 557, 1, 2500000, "Monster B" }, { BV_TYPE_OFF_ROAD, 573, 1, 1800000, "Dune" }, { BV_TYPE_OFF_ROAD, 579, 0, 1750000, "Huntley" }, { BV_TYPE_OFF_ROAD, 470, 1, 1500000, "Patriot" }, { BV_TYPE_OFF_ROAD, 495, 0, 1500000, "Sandking" }, { BV_TYPE_OFF_ROAD, 489, 0, 850000, "Rancher" }, { BV_TYPE_OFF_ROAD, 400, 0, 710000, "Landstalker" }, { BV_TYPE_OFF_ROAD, 568, 1, 650000, "Bandito" }, { BV_TYPE_OFF_ROAD, 500, 0, 500000, "Mesa" }, { BV_TYPE_OFF_ROAD, 424, 0, 450000, "BF Injection" }, // Public Service { BV_TYPE_PUBLIC_SERVICE, 601, 1, 3000000, "S.W.A.T." }, { BV_TYPE_PUBLIC_SERVICE, 596, 1, 2500000, "Police Car (LSPD)" }, { BV_TYPE_PUBLIC_SERVICE, 597, 1, 2500000, "Police Car (SFPD)" }, { BV_TYPE_PUBLIC_SERVICE, 598, 1, 2500000, "Police Car (LVPD)" }, { BV_TYPE_PUBLIC_SERVICE, 416, 1, 2500000, "Ambulance" }, { BV_TYPE_PUBLIC_SERVICE, 407, 1, 2500000, "Firetruck"}, { BV_TYPE_PUBLIC_SERVICE, 544, 1, 2500000, "Firetruck LA" }, { BV_TYPE_PUBLIC_SERVICE, 437, 1, 2000000, "Coach" }, { BV_TYPE_PUBLIC_SERVICE, 427, 1, 2000000, "Enforcer" }, { BV_TYPE_PUBLIC_SERVICE, 599, 1, 1800000, "Police Ranger" }, { BV_TYPE_PUBLIC_SERVICE, 438, 1, 1700000, "Cabbie" }, { BV_TYPE_PUBLIC_SERVICE, 431, 1, 1600000, "Bus" }, { BV_TYPE_PUBLIC_SERVICE, 528, 1, 1300000, "FBI Truck" }, { BV_TYPE_PUBLIC_SERVICE, 523, 1, 1100000, "HPV1000" }, { BV_TYPE_PUBLIC_SERVICE, 420, 1, 1000000, "Taxi" }, { BV_TYPE_PUBLIC_SERVICE, 490, 1, 950000, "FBI Rancher" }, // Saloons { BV_TYPE_SALOONS, 580, 0, 5000000, "Stafford" }, { BV_TYPE_SALOONS, 560, 0, 2500000, "Sultan" }, { BV_TYPE_SALOONS, 562, 0, 1800000, "Elegy" }, { BV_TYPE_SALOONS, 421, 0, 1750000, "Washington" }, { BV_TYPE_SALOONS, 426, 0, 1500000, "Premier" }, { BV_TYPE_SALOONS, 492, 0, 875000, "Greenwood" }, { BV_TYPE_SALOONS, 558, 0, 750000, "Uranus" }, { BV_TYPE_SALOONS, 504, 1, 750000, "Bloodring Banger" }, { BV_TYPE_SALOONS, 405, 0, 725000, "Sentinel" }, { BV_TYPE_SALOONS, 474, 0, 650000, "Hermes" }, { BV_TYPE_SALOONS, 507, 0, 650000, "Elegant" }, { BV_TYPE_SALOONS, 466, 0, 560000, "Glendale" }, { BV_TYPE_SALOONS, 517, 0, 500000, "Majestic" }, { BV_TYPE_SALOONS, 467, 0, 480000, "Oceanic" }, { BV_TYPE_SALOONS, 585, 0, 480000, "Emperor" }, { BV_TYPE_SALOONS, 516, 0, 475000, "Nebula" }, { BV_TYPE_SALOONS, 419, 0, 425000, "Esperanto" }, { BV_TYPE_SALOONS, 550, 0, 420000, "Sunrise" }, { BV_TYPE_SALOONS, 518, 0, 400000, "Buccaneer" }, { BV_TYPE_SALOONS, 491, 0, 350000, "Virgo" }, { BV_TYPE_SALOONS, 549, 0, 310000, "Tampa" }, { BV_TYPE_SALOONS, 445, 0, 300000, "Admiral" }, { BV_TYPE_SALOONS, 401, 0, 250000, "Bravura" }, { BV_TYPE_SALOONS, 551, 0, 230000, "Merit" }, { BV_TYPE_SALOONS, 529, 0, 210000, "Willard" }, { BV_TYPE_SALOONS, 542, 0, 200000, "Clover" }, { BV_TYPE_SALOONS, 540, 0, 200000, "Vincent" }, { BV_TYPE_SALOONS, 546, 0, 190000, "Intruder" }, { BV_TYPE_SALOONS, 547, 0, 160000, "Primo" }, { BV_TYPE_SALOONS, 526, 0, 160000, "Fortune" }, { BV_TYPE_SALOONS, 410, 0, 150000, "Manana" }, { BV_TYPE_SALOONS, 436, 0, 100000, "Previon" }, { BV_TYPE_SALOONS, 527, 0, 75000, "Cadrona" }, // Sports { BV_TYPE_SPORTS, 411, 0, 5000000, "Infernus" }, { BV_TYPE_SPORTS, 451, 0, 4000000, "Turismo" }, { BV_TYPE_SPORTS, 541, 0, 3250000, "Bullet" }, { BV_TYPE_SPORTS, 415, 0, 2600000, "Cheetah" }, { BV_TYPE_SPORTS, 494, 1, 2500000, "Hotring Racer A" }, { BV_TYPE_SPORTS, 502, 1, 2500000, "Hotring Racer B" }, { BV_TYPE_SPORTS, 503, 1, 2500000, "Hotring Racer C" }, { BV_TYPE_SPORTS, 402, 0, 2250000, "Buffalo" }, { BV_TYPE_SPORTS, 429, 0, 1750000, "Banshee" }, { BV_TYPE_SPORTS, 565, 0, 1250000, "Flash" }, { BV_TYPE_SPORTS, 477, 0, 1100000, "ZR-350" }, { BV_TYPE_SPORTS, 506, 0, 1000000, "Super GT" }, { BV_TYPE_SPORTS, 559, 0, 1000000, "Jester" }, { BV_TYPE_SPORTS, 602, 0, 1000000, "Alpha" }, { BV_TYPE_SPORTS, 587, 0, 750000, "Euros" }, { BV_TYPE_SPORTS, 475, 0, 675000, "Sabre" }, { BV_TYPE_SPORTS, 603, 0, 630000, "Phoenix" }, { BV_TYPE_SPORTS, 589, 0, 625000, "Club" }, { BV_TYPE_SPORTS, 496, 0, 325000, "Blista Compact" }, // Station Wagons { BV_TYPE_STATION_WAGONS, 479, 0, 610000, "Regina" }, { BV_TYPE_STATION_WAGONS, 458, 0, 600000, "Solair" }, { BV_TYPE_STATION_WAGONS, 561, 0, 400000, "Stratum" }, { BV_TYPE_STATION_WAGONS, 404, 0, 300000, "Perenniel" }, { BV_TYPE_STATION_WAGONS, 418, 0, 320000, "Moonbeam" }, // Boats { BV_TYPE_BOATS, 484, 0, 5000000, "Marquis" }, { BV_TYPE_BOATS, 493, 0, 3500000, "Jetmax" }, { BV_TYPE_BOATS, 430, 1, 3500000, "Predator" }, { BV_TYPE_BOATS, 446, 0, 2500000, "Squallo" }, { BV_TYPE_BOATS, 454, 0, 1750000, "Tropic" }, { BV_TYPE_BOATS, 595, 1, 1600000, "Launch" }, { BV_TYPE_BOATS, 452, 0, 1000000, "Speeder" }, { BV_TYPE_BOATS, 472, 1, 900000, "Coastguard" }, { BV_TYPE_BOATS, 473, 0, 600000, "Dinghy" }, { BV_TYPE_BOATS, 453, 0, 250000, "Reefer" }, // Unique { BV_TYPE_UNIQUE, 406, 1, 2900000, "Dumper" }, { BV_TYPE_UNIQUE, 532, 1, 2500000, "Combine Harvester" }, { BV_TYPE_UNIQUE, 409, 0, 2000000, "Stretch" }, { BV_TYPE_UNIQUE, 539, 1, 2000000, "Vortex" }, { BV_TYPE_UNIQUE, 508, 1, 2000000, "Journey" }, { BV_TYPE_UNIQUE, 443, 1, 1300000, "Packer" }, { BV_TYPE_UNIQUE, 423, 1, 850000, "Mr Whoopee" }, { BV_TYPE_UNIQUE, 588, 1, 850000, "Hotdog" }, { BV_TYPE_UNIQUE, 428, 1, 800000, "Securicar" }, { BV_TYPE_UNIQUE, 434, 0, 780000, "Hotknife" }, { BV_TYPE_UNIQUE, 483, 0, 770000, "Camper" }, { BV_TYPE_UNIQUE, 525, 1, 500000, "Towtruck" }, { BV_TYPE_UNIQUE, 545, 0, 500000, "Hustler" }, { BV_TYPE_UNIQUE, 457, 1, 325000, "Caddy" }, { BV_TYPE_UNIQUE, 486, 1, 200000, "Dozer" }, { BV_TYPE_UNIQUE, 571, 1, 150000, "Kart" }, { BV_TYPE_UNIQUE, 442, 0, 140000, "Romero" }, { BV_TYPE_UNIQUE, 572, 1, 100000, "Mower" } } ; /* ** Apartment System ** */ #define MAX_AFLOORS ( 20 ) enum E_FLAT_DATA { E_OWNER[ 24 ], E_NAME[ 30 ], E_LOCKED, bool: E_CREATED, E_FURNITURE }; new g_apartmentData [ 19 ] [ E_FLAT_DATA ], // A1 = 19 Floors g_apartmentElevator = INVALID_OBJECT_ID, g_apartmentElevatorGate = INVALID_OBJECT_ID, g_apartmentElevatorLevel = 0, g_apartmentElevatorDoor1 [ MAX_AFLOORS ] = INVALID_OBJECT_ID, g_apartmentElevatorDoor2 [ MAX_AFLOORS ] = INVALID_OBJECT_ID ; /* ** Methamphetamine ** */ #define CHEMICAL_CS 0 #define CHEMICAL_MU 1 #define CHEMICAL_HLC 2 enum E_METH_PROCEEDURE { E_CHEMICAL, E_NAME[ 98 ] } static const sz_mu_MethProduction[ ] [ 56 ] = { { "This batch looks like it needs some muriatic. Add some." }, { "Continue the cooking process by adding some acid." }, { "Soda. Actually, acid. Yeah, that's it." }, { "It's cooking fine. However, it needs more acid." }, { "If you have any muriatic, pour it in." }, { "Chloride, or... Acid. Muriatic. Add that."}, { "Stone Cleaner, add that in." } }, sz_cs_MethProduction[ ] [ 54 ] = { { "It's getting blue, add some soda in though." }, { "Got any soda? Drop it in." }, { "This batch needs some club soda." }, { "Add hydrogen chloride. Actually, add soda!" }, { "Continue the process with some caustic soda." }, { "Cooking up real fine. Needs some caustic soda though." }, { "Get the temperature up by adding caustic soda." }, { "Caustic soda... Or muriatic. Actually, add soda." } }, sz_hcl_MethProduction[ ] [ 46 ] = { { "Add some of that chloride." }, { "It needs some bubbles, hydrogen should be it." }, { "This batch needs hydrogen." }, { "Continue the process by adding a gas tank." }, { "Add soda. Actually, add hydrogen." }, { "A gas, what could it be? Hydrogen?" }, { "Cooking right away, needs more gas though." } } ; new p_MuriaticAcid [ MAX_PLAYERS char ], p_CausticSoda [ MAX_PLAYERS char ], p_HydrogenChloride [ MAX_PLAYERS char ], p_Methamphetamine [ MAX_PLAYERS char ] ; /* ** Paintball System ** */ #define MAX_PAINTBALL_ARENAS ( 6 ) enum E_PAINTBALL_DATA { E_NAME[ 16 ], E_HOST, E_PASSWORD[ 5 ], E_LIMIT, E_WEAPONS[ 3 ], E_PLAYERS, E_ARENA, Float: E_ARMOUR, Float: E_HEALTH, bool: E_ACTIVE, bool: E_PASSWORDED, bool: E_REFILLER, E_CD_TIMER }; enum E_PAINTBALL_ARENAS { Float: E_X, Float: E_Y, Float: E_Z, E_INTERIOR, E_NAME[ 16 ] }; new g_paintballArenaData [ ] [ E_PAINTBALL_ARENAS ] = { { 1412.639892, -1.787510, 1000.924377, 1 , "Warehouse 1" }, { 1302.519897, -1.787510, 1001.028259, 18, "Warehouse 2" }, { 1063.650400, 2134.9487, 10.82030000, 0 , "Warehouse 3" }, { -2659.28170, 1410.3884, 910.1703000, 3 , "Jizzy's" }, { 296.8772000, 174.79120, 1007.171900, 3 , "LV-PD" }, //{ 1265.012900, -775.0262, 1091.906300, 5 , "Mad Doggs" }, { -1401.68950, 107.43800, 1032.273400, 1 , "Stadium 1" }, { 2193.399700, -1142.272, 1029.796900, 15, "Jefferson Motel" }, { -949.294600, 1887.0156, 5.000000000, 17, "Sherman Dam" }, { 1721.863800, -1655.338, 20.96800000, 18, "Atrium" } }, g_paintballData [ MAX_PAINTBALL_ARENAS ] [ E_PAINTBALL_DATA ], bool: p_LeftPaintball [ MAX_PLAYERS char ], p_PaintBallArena [ MAX_PLAYERS char ], // Iterator Iterator:paintball ; /* ** Shop Data ** */ #define LIMIT_SCISSORS 16 #define LIMIT_PINS 16 #define LIMIT_ROPES 8 #define LIMIT_CS 16 // Caustic Soda #define LIMIT_HCL 16 // Hydrogen Chloride #define LIMIT_MU 16 // Muriatic Acid #define LIMIT_FOIL 8 #define LIMIT_MELTER 4 #define LIMIT_ONE 1 enum E_SHOP_DATA { bool: E_SAVABLE, E_NAME[ 24 ], E_USAGE[ 32 ], E_LIMIT, E_PRICE, E_ID }; new g_shopItemData[ ] [ E_SHOP_DATA ] = { { true , "Drain Cleaner", "Caustic Soda", LIMIT_CS, 150, 1 }, // 0 { true , "Stone Cleaner", "Muriatic Acid", LIMIT_MU, 250, 2 }, // 1 { true , "Gas Tank", "Hydrogen Chloride", LIMIT_HCL, 300, 3 }, // 2 { false, "Chastity Belt", "Protection from aids", LIMIT_ONE, 500, 4 }, // 3 { false, "Secure Wallet", "Protection from robberies", LIMIT_ONE, 600, 5 }, // 4 { true , "Scissors", "Automatically cut ties", LIMIT_SCISSORS, 1000, 6 }, // 5 { true , "Rope", "/tie", LIMIT_ROPES, 1500, 7 }, // 8 [1500] { true , "Bobby Pin", "Automatically break cuffs", LIMIT_PINS, 2500, 8 }, // 6 [1000] -makecopgreatagain { true , "Aluminium Foil", "Automatically deflect EMP", LIMIT_FOIL, 2500, 9 }, // 9 { false, "Money Case", "Increases robbing amount", LIMIT_ONE, 3000, 10 }, // 7 [1250] { true , "Thermal Drill", "Halves safe cracking time", LIMIT_ONE, 5000, 11 }, // 10 { true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500, 12 } // 11 } ; /* ** Casino Rewards Points ** */ #define CASINO_REWARDS_PAYOUT_PERCENT 20.0 #define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point #define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more) enum E_REWARDS_DATA { E_NAME[ 32 ], Float: E_POINTS } new g_casinoRewardsItems[ ] [ E_REWARDS_DATA ] = { { "Fireworks", 2500.0 }, { "10 Explosive Bullets", 5000.0 }, // { "No Tax For 1 Hour", 25000.0 }, { "Highroller Access", 200000.0 } }, g_casinoRewardsShopItems[ ] = { 5, 6, 7, 8, 9, 10, 11 }, Float: p_CasinoRewardsPoints [ MAX_PLAYERS ], bool: p_IsCasinoHighRoller [ MAX_PLAYERS char ], Text3D: p_RewardsLabel_4Drags [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... }, Text3D: p_RewardsLabel_Caligs [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... }, Text3D: p_RewardsLabel_Visage [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... }, p_HighrollersBarrier [ MAX_PLAYERS ] [ 2 ] ; /* ** Easter Eggs ** */ #define ENABLED_EASTER_EGG ( false ) #if ENABLED_EASTER_EGG == true #define EASTEREGG_LABEL "[EASTER EGG]" #define EASTEREGG_NAME "Easter Egg" #define EASTEREGG_MODEL randarg( 19341, 19342, 19343, 19344, 19345 ) #define MAX_EGGS ( 4 ) enum E_EASTEREGG_DATA { Float: E_X, Float: E_Y, Float: E_Z, E_PICK_UP, Text3D: E_LABEL }; new g_EasterEggs [ MAX_EGGS ] [ E_EASTEREGG_DATA ], bool: g_EasterHunt = false, Iterator:eastereggs ; #endif /* ** Secure Truck Mod ** */ #define ENABLED_SECURE_TRUCK true #define SECURE_TRUCK_DRIVER_NAME ( "ChuffSec" ) #define SECURE_TRUCK_DISTANCE ( 6.0 ) #define SECURE_TRUCK_RADIUS ( 4.0 ) #define COLOR_SECURITY 0xFF440500 #if ENABLED_SECURE_TRUCK == true enum E_SECURE_OFFSET { Float: E_X, Float: E_Y, Float: E_Z, bool: E_LEFT, bool: E_ENABLED, Float: E_HP }; enum E_SECURE_VEHICLE { E_LOOT, bool: E_ROBBED, bool: E_OPEN, bool: E_BEING_ROBBED, E_MAP_ICON }; new Float: g_secureTruckOffsets[ ] [ E_SECURE_OFFSET ] = { { 0.6641840, -3.134811, -0.072469, false, true, 100.0 }, { 0.6666250, -3.096450, 1.2469670, false, true, 100.0 }, { -0.641235, -3.098449, 1.2477970, true , true, 100.0 }, { -0.637695, -3.136108, -0.079330, true , true, 100.0 } }, g_secureTruckData [ E_SECURE_VEHICLE ], g_secureTruckDriver = INVALID_PLAYER_ID, g_secureTruckVehicle = INVALID_VEHICLE_ID, Text3D: g_secureTruckVehicleLabel [ sizeof( g_secureTruckOffsets ) ] = { Text3D: INVALID_3DTEXT_ID, ... } ; #endif /* ** Admin Ban Codes ** */ enum E_BAN_CODE { E_CODE[ 4 ], E_DATA[ 21 ] }; new g_banCodes[ ] [ E_BAN_CODE ] = { { "AH", "Armor Hacking" }, { "HH", "Health Hacking" }, { "VHH", "Vehicle Health Hacks" }, { "NR", "No Reload" }, { "IA", "Infinite Ammo" }, { "FH", "Fly Hacks" }, { "BE", "Ban Evasion" }, { "AB", "Air Brake" }, { "TP", "Teleport Hacks" }, { "WH", "Weapon Hack" }, { "SH", "Speed Hacks" }, { "UA", "Unlimited Ammo" }, { "RF", "Rapid Fire" }, { "AIM", "Aimbot" }, { "ADV", "Advertising" } } ; /* ** Dirty Mechanic ** */ #define CONTAINER_LIMIT ( 6 ) enum E_CONTAINER_DATA { E_OBJECT, E_DOOR[ 2 ], E_CHECKPOINT, Text3D: E_LABEL, Float: E_OPEN_ANGLE[ 2 ], Float: E_CLOSE_ANGLE[ 2 ], bool: E_CLOSED, Float: E_DOOR1_CORDS[ 3 ], Float: E_DOOR2_CORDS[ 3 ] } new g_containerData [ CONTAINER_LIMIT ] [ E_CONTAINER_DATA ], g_LastExportModel [ MAX_PLAYERS ], Iterator:containers ; /* ** Jail System ** */ #define JAIL_SECONDS_MULTIPLIER ( 5 ) #define ALCATRAZ_REQUIRED_TIME ( 150 ) #define ALCATRAZ_TIME_PAUSE ( 5 ) #define ALCATRAZ_TIME_WANTED ( 600 ) enum E_JAIL_DATA { E_CITY, Float: E_EXPLODE1_POS[ 3 ], Float: E_EXPLODE2_POS[ 3 ], Float: E_RADIUS, E_TIMESTAMP, bool: E_BOMBED }; new g_jailData [ MAX_CITIES ] [ E_JAIL_DATA ] = { { CITY_SF, { 217.4585, 113.6866, 999.0156 }, { 225.4888, 113.1873, 999.0156 }, 5.0, 0, false }, { CITY_LV, { 194.3351, 179.008, 1003.0234 }, { 193.8611, 158.0657, 1003.024 }, 10.0, 0, false }, { CITY_LS, { 268.5573, 86.1785, 1001.0391 }, { 268.1720, 78.5381, 1001.0391 }, 5.0, 0, false } }, p_JailObjectLV [ MAX_PLAYERS ] [ 3 ], p_JailObjectSF [ MAX_PLAYERS ] [ 4 ], p_JailObjectLS [ MAX_PLAYERS ] [ 3 ], p_AlcatrazObject [ MAX_PLAYERS ] = { INVALID_OBJECT_ID, ... }, p_AlcatrazEscapeTS [ MAX_PLAYERS ], g_alcatrazTimestamp = 0 ; /* ** Bank Vault ** */ #define VAULT_BOAT ( 3 ) enum E_BANKDOOR_DATA { E_NAME[ 18 ], E_OBJECT, bool: E_DISABLED, E_TIMESTAMP, E_TIMESTAMP_CLOSE, E_WORLD, Float: E_EXPLODE_POS[ 3 ], Float: E_OPEN_POS[ 3 ], Float: E_OPEN_ROT[ 3 ] } new g_bankvaultData [ ] [ E_BANKDOOR_DATA ] = { { "San Fierro Bank", INVALID_OBJECT_ID, false, 0, 0, 23, { -1413.956, 859.16560, 984.71260 }, { -1412.56506, 859.2745360, 978.6328730 }, { -1000.000, -1000.00, -1000.0000 } }, { "Las Venturas Bank", INVALID_OBJECT_ID, false, 0, 0, 52, { 2116.3513, 1233.0250, 1017.1369 }, { 2113.391357, 1233.155273, 1016.122619 }, { 90.000000, 0.000000, -90.000000 } }, { "Los Santos Bank", INVALID_OBJECT_ID, false, 0, 0, 56, { 2116.3513, 1233.0250, 1017.1369 }, { 2113.391357, 1233.155273, 1016.122619 }, { 90.000000, 0.000000, -90.000000 } }, { "Militia Ship", INVALID_OBJECT_ID, false, 0, 0, 0, { -2372.6223, 1551.3984, 2.1172000 }, { -2371.41699, 1552.027709, -0.75281000 }, { 0.0000000, 0.000000, 28.0000000 } } } ; /* ** Player Settings ** */ #define MAX_SETTINGS ( 11 ) #define SETTING_BAILOFFERS ( 0 ) #define SETTING_EVENT_TP ( 1 ) #define SETTING_GANG_INVITES ( 2 ) #define SETTING_CHAT_PREFIXES ( 3 ) #define SETTING_RANSOMS ( 4 ) #define SETTING_AUTOSAVE ( 5 ) #define SETTING_CONNECTION_LOG ( 6 ) #define SETTING_HITMARKER ( 7 ) #define SETTING_VIPSKIN ( 8 ) #define SETTING_COINS_BAR ( 9 ) #define SETTING_TOP_DONOR ( 10 ) enum E_SETTING_DATA { bool: E_DEFAULT_VAL, E_NAME[ 16 ] }; new g_PlayerSettings[ ] [ E_SETTING_DATA ] = { { false, "Bail Offers" }, { false, "Event Teleports" }, { false, "Gang Invites" }, { false, "Chat Prefixes" }, { false, "Ransom Offers" }, { false, "Auto-Save" }, { true, "Connection Log" }, { true, "Hitmarker" }, { true, "V.I.P Skin" }, { false, "Total Coin Bar" }, { false, "Last Donor Text" } }, bool: p_PlayerSettings[ MAX_PLAYERS ] [ MAX_SETTINGS char ] ; /* ** Trucking System ** */ #define RISK_FACTOR_EASY ( 0x10 ) #define RISK_FACTOR_HARD ( 0x8 ) #define INVALID_TRUCKING_ROUTE ( 0xFF ) enum E_TRUCKING_DATA { E_NAME[ 32 ], E_CITY, Float: E_X, Float: E_Y, Float: E_Z }; enum E_TRAILER_DATA { E_NAME[ 17 ], E_BONUS, E_RISK }; new g_aTruckingLocations[ ] [ E_TRUCKING_DATA ] = { // SF { "Supa", CITY_SF, -2492.6143, 768.56420, 34.5737 }, { "SF Hospital", CITY_SF, -2698.4365, 622.14070, 13.8549 }, { "Golf Club", CITY_SF, -2729.0786, -311.8507, 6.44090 }, { "SF Airport Fueling", CITY_SF, -1127.2633, -150.5504, 13.5457 }, { "Herb Farm", CITY_SF, -1085.3650, -1644.566, 75.7690 }, { "Farm", CITY_SF, -376.94220, -1429.182, 25.1285 }, { "FleischBerg Beer", CITY_SF, -172.67190, -233.8773, 0.83140 }, { "Chemical Plant", CITY_SF, -1025.5406, -666.9636, 31.4098 }, { "SF Mine", CITY_SF, -2755.9512, 1256.9657, 11.1721 }, { "Gas Station", CITY_SF, -2405.2808, 982.05940, 44.6987 }, // LV { "LV SMALL Town", CITY_LV, -796.19470, 1491.5441, 21.3110 }, { "Small LV Farm", CITY_LV, -379.07180, 2217.4116, 41.4955 }, { "Abandoned Airport LV", CITY_LV, 386.869300, 2539.4175, 15.9411 }, { "LV Truck Depot", CITY_LV, 1439.58200, 989.50120, 10.2221 }, { "LV Airport", CITY_LV, 1328.65330, 1613.9368, 10.2221 }, { "LV Construction Site", CITY_LV, 2422.11400, 1922.9708, 5.41740 }, { "LV Construction Site", CITY_LV, 2618.30830, 833.75980, 4.71790 }, { "LV Casino", CITY_LV, 1945.29390, 1347.5150, 8.51120 }, { "LV Train Station", CITY_LV, 1433.38670, 2606.7341, 10.0737 }, //{ "LV Golf Course", CITY_LV, 1467.91980, 2775.1060, 10.0737 }, { "LV Army base", CITY_LV, 314.20850, 1901.61900, 18.3275 }, // LS { "LS Farm", CITY_LS, 1933.2828, 171.656600, 36.6801 }, { "LS Farm", CITY_LS, 2372.1514, -647.70950, 126.906 }, { "LS Arena", CITY_LS, 2687.5447, -1682.9163, 8.84300 }, { "LS Trucking Depot", CITY_LS, 2488.4692, -2089.7585, 12.9487 }, { "LS Military Depot", CITY_LS, 2760.9412, -2456.6716, 12.9522 }, { "LS Pier", CITY_LS, 369.90320, -2027.8804, 7.07380 }, { "LS Airport", CITY_LS, 1930.5016, -2396.6973, 14.2341 }, { "LS Town Hall", CITY_LS, 1306.2109, -2056.8953, 58.1423 }, { "LS Farm", CITY_LS, 1557.1737, 24.4480000, 24.8366 }, { "LS Depot", CITY_LS, 2538.0132, -2228.3872, 14.0296 }, // Assorted { "Desert town", CITY_DESERTS, -1495.147, 2614.85550, 56.3716 }, { "Farm", CITY_DESERTS, -1480.387, 1949.57060, 49.6636 }, { "Hard Desert Town", CITY_DESERTS, -788.0822, 2415.39090, 157.722 }, { "Desert Town", CITY_DESERTS, -824.9703, 2728.89160, 46.2619 }, { "Small Town", CITY_DESERTS, -1648.912, 2475.92090, 87.6510 }, { "Ganja Farm", CITY_DESERTS, -1116.771, -1115.2540, 128.952 }, { "Farm", CITY_COUNTRY, -367.4244, -1048.4260, 60.0209 } }, g_aTrailerData[ 3 ] [ 8 ] [ E_TRAILER_DATA ] = { { { "Methylamine", 5000, RISK_FACTOR_HARD }, { "Mustard Gas", 4000, RISK_FACTOR_HARD }, { "Ethylamine", 2000, RISK_FACTOR_HARD }, { "Safrole", 1000, RISK_FACTOR_HARD }, { "Crude Oil", 2000, RISK_FACTOR_EASY }, { "Natural Gas", 1500, RISK_FACTOR_EASY }, { "Unleaded Gas", 1250, RISK_FACTOR_EASY }, { "Heating Oil", 750, RISK_FACTOR_EASY } }, { { "Pseudoephedrine", 5000, RISK_FACTOR_HARD }, { "Coca Plant", 4000, RISK_FACTOR_HARD }, { "Kush", 2000, RISK_FACTOR_HARD }, { "Opium", 1000, RISK_FACTOR_HARD }, { "Soybeans", 2000, RISK_FACTOR_EASY }, { "Wheat", 1500, RISK_FACTOR_EASY }, { "Cocoa", 1250, RISK_FACTOR_EASY }, { "Coffee", 750, RISK_FACTOR_EASY } }, { { "Gold Bullion", 2000, RISK_FACTOR_EASY }, { "Silver Bullion", 1500, RISK_FACTOR_EASY }, { "Platinum Bullion", 1250, RISK_FACTOR_EASY }, { "Precious Metals", 750, RISK_FACTOR_EASY }, { "Cocaine", 5000, RISK_FACTOR_HARD }, { "Methamphetamine", 4000, RISK_FACTOR_HARD }, { "Heroin", 2000, RISK_FACTOR_HARD }, { "Various Pills", 1000, RISK_FACTOR_HARD } } }, bool: p_hasTruckingJob [ MAX_PLAYERS char ], p_TruckingTrailer [ MAX_PLAYERS char ], p_TruckingTrailerModel [ MAX_PLAYERS char ], Float: p_TruckingDistance [ MAX_PLAYERS ], p_TruckingTimeElapsed [ MAX_PLAYERS ], p_TruckingRoute [ MAX_PLAYERS ] [ 2 char ], p_TruckingCheckPoint [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_TruckingMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_TruckingCancelTimer [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_TruckingPositionTimer [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_LastAttachedVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... } ; /* ** Information System ** */ enum E_INFO_PICKUP_DATA { Float: E_X, Float: E_Y, Float: E_Z, E_PICKUP_ID, E_TEXT[ 128 ] }; new g_informationPickupsData [ ] [ E_INFO_PICKUP_DATA ] = { { -2118.1787, -77.9626, 35.3203, 0xFFFF, "{FFFFFF}Over here, you are able to complete trucking missions by attaching a trailer to your truck then going to /work!" }, // Trucking { -2025.9523, -136.965, 35.2906, 0xFFFF, "{FFFFFF}Ever felt like breaking bad? Enter an RV as a passenger and begin to produce meth! Make sure you have the materials!" }, // Meth { -1497.1375, 914.6858, 7.18750, 0xFFFF, "{FFFFFF}All civilians should bank their money, for their own protection and to save some money from tax!" }, // Bank { -2450.2261, 752.2170, 35.1719, 0xFFFF, "{FFFFFF}Buy materials that can help you complete missions such as meth production, or buy other neccessary items!" }, // Supa { -1589.4668, 115.8173, 3.54950, 0xFFFF, "{FFFFFF}Dirty Mechanics can export vehicles and receive money based on the material that can be taken from a vehicle!" }, // Car Jacker { -2767.3765, 1257.077, 11.7703, 0xFFFF, "{FFFFFF}You can mine ores and store your ores in dunes for exportation! Grab the spade and hit the ore!" }, // Mining { 1954.71890, 1038.251, 992.859, 0xFFFF, "{FFFFFF}Test out your luck on the slot machines, maybe you might win the mega jackpot!" }, // Slots { 1955.69070, 1005.167, 992.468, 0xFFFF, "{FFFFFF}Roulette can payout up to $3.5M! Single bets return 35x your money whereas outside bets can return 2x to 3x!" }, // Roulette { 2085.5896, 1239.4589, 414.745, 0xFFFF, "{FFFFFF}Buy materials at a co-nvience store and cook meth! Aim and shoot each ingredient to add them as you /meth cook!" } // Meth Cook } ; /* ** Garage System ** */ #define MAX_GARAGES ( 200 ) #define G_DEFAULT_X 405.0301 #define G_DEFAULT_Y 2508.6348 #define G_DEFAULT_Z 16.7825 enum E_GARAGE_DATA { E_OWNER_ID, E_PRICE, E_INTERIOR_ID, Float: E_X, Float: E_Y, Float: E_Z, Float: E_ANGLE, E_SQL_ID, E_CHECKPOINT, Text3D: E_LABEL, E_WORLD }; enum E_GARAGE_INT_DATA { E_NAME[ 17 ], E_INTERIOR, E_VEHICLE_CAPACITY, E_PRICE, Float: E_ANGLE, Float: E_X, Float: E_Y, Float: E_Z, Float: E_PREVIEW_POS[ 3 ], Float: E_PREVIEW_LOOKAT[ 3 ] }; new g_garageInteriorData [ ] [ E_GARAGE_INT_DATA ] = { { "Default Interior", 11, 3, 0, 0.0, G_DEFAULT_X, G_DEFAULT_Y, G_DEFAULT_Z, { 419.2017, 2517.6489, 17.9550 }, { 401.4677, 2506.3042, 16.9824 } }, { "Medium Interior", 22, 5, 1500000, 180.0, 150.8938, 2497.9995, 16.5999, { 140.8066, 2483.9426, 16.7998 }, { 159.9573, 2501.1057, 16.7998 } }, { "Luxury Interior", 33, 10, 3000000, 270.0, 380.1852, 2496.8149, 16.4343, { 375.7204, 2486.4741, 16.6344 }, { 427.4626, 2505.8796, 16.6344 } } }, g_garageData [ MAX_GARAGES ] [ E_GARAGE_DATA ], szg_garageInteriors [ 174 ], // Iterator Iterator:garages ; /* ** Anti RDM Zones * #define MAX_RDM_ZONES ( 18 ) #define MAX_RDM_GANGZONES ( 14 ) enum E_RDM_ZONE { E_CIRCLE, E_GANGZONES[ MAX_RDM_GANGZONES ], }; new g_antiDeathmatchZoneData [ MAX_RDM_ZONES ] [ E_RDM_ZONE ], // Iterator Iterator:rdmzone ;*/ /* ** Sprunk ** */ enum E_VENDING_MACHINE { E_MODEL, E_INTERIOR, Float: E_X, Float: E_Y, Float: E_Z, Float: E_RX, Float: E_RY, Float: E_RZ, Float: E_FX, Float: E_FY }; stock const g_VendingMachines[ ] [ E_VENDING_MACHINE ] = { { 955, 0, -862.82, 1536.60, 21.98, 0.00, 0.00, 180.00, -862.84, 1537.60 }, { 1775, 16, -35.72, -140.22, 1003.63, 0.00, 0.00, 180.00, -35.74, -139.22 }, { 956, 0, 2271.72, -76.46, 25.96, 0.00, 0.00, 0.00, 2271.72, -77.46 }, { 955, 0, 1277.83, 372.51, 18.95, 0.00, 0.00, 64.00, 1278.73, 372.07 }, { 956, 0, 662.42, -552.16, 15.71, 0.00, 0.00, 180.00, 662.41, -551.16 }, { 955, 0, 201.01, -107.61, 0.89, 0.00, 0.00, 270.00, 200.01, -107.63 }, { 955, 0, -253.74, 2597.95, 62.24, 0.00, 0.00, 90.00, -252.74, 2597.95 }, { 956, 0, -253.74, 2599.75, 62.24, 0.00, 0.00, 90.00, -252.74, 2599.75 }, { 956, 0, -76.03, 1227.99, 19.12, 0.00, 0.00, 90.00, -75.03, 1227.99 }, { 955, 0, -14.70, 1175.35, 18.95, 0.00, 0.00, 180.00, -14.72, 1176.35 }, { 1977, 7, 316.87, -140.35, 998.58, 0.00, 0.00, 270.00, 315.87, -140.36 }, { 1775, 17, 373.82, -178.14, 1000.73, 0.00, 0.00, 0.00, 373.82, -179.14 }, { 1776, 17, 379.03, -178.88, 1000.73, 0.00, 0.00, 270.00, 378.03, -178.90 }, { 1775, 17, 495.96, -24.32, 1000.73, 0.00, 0.00, 180.00, 495.95, -23.32 }, { 1776, 17, 500.56, -1.36, 1000.73, 0.00, 0.00, 0.00, 500.56, -2.36 }, { 1775, 17, 501.82, -1.42, 1000.73, 0.00, 0.00, 0.00, 501.82, -2.42 }, { 956, 0, -1455.11, 2591.66, 55.23, 0.00, 0.00, 180.00, -1455.13, 2592.66 }, { 955, 0, 2352.17, -1357.15, 23.77, 0.00, 0.00, 90.00, 2353.17, -1357.15 }, { 955, 0, 2325.97, -1645.13, 14.21, 0.00, 0.00, 0.00, 2325.97, -1646.13 }, { 956, 0, 2139.51, -1161.48, 23.35, 0.00, 0.00, 87.00, 2140.51, -1161.53 }, { 956, 0, 2153.23, -1016.14, 62.23, 0.00, 0.00, 127.00, 2154.03, -1015.54 }, { 955, 0, 1928.73, -1772.44, 12.94, 0.00, 0.00, 90.00, 1929.73, -1772.44 }, { 1776, 1, 2222.36, 1602.64, 1000.06, 0.00, 0.00, 90.00, 2223.36, 1602.64 }, { 1775, 1, 2222.20, 1606.77, 1000.05, 0.00, 0.00, 90.00, 2223.20, 1606.77 }, { 1775, 1, 2155.90, 1606.77, 1000.05, 0.00, 0.00, 90.00, 2156.90, 1606.77 }, { 1775, 1, 2209.90, 1607.19, 1000.05, 0.00, 0.00, 270.00, 2208.90, 1607.17 }, { 1776, 1, 2155.84, 1607.87, 1000.06, 0.00, 0.00, 90.00, 2156.84, 1607.87 }, { 1776, 1, 2202.45, 1617.00, 1000.06, 0.00, 0.00, 180.00, 2202.43, 1618.00 }, { 1776, 1, 2209.24, 1621.21, 1000.06, 0.00, 0.00, 0.00, 2209.24, 1620.21 }, { 1776, 3, 330.67, 178.50, 1020.07, 0.00, 0.00, 0.00, 330.67, 177.50 }, { 1776, 3, 331.92, 178.50, 1020.07, 0.00, 0.00, 0.00, 331.92, 177.50 }, { 1776, 3, 350.90, 206.08, 1008.47, 0.00, 0.00, 90.00, 351.90, 206.08 }, { 1776, 3, 361.56, 158.61, 1008.47, 0.00, 0.00, 180.00, 361.54, 159.61 }, { 1776, 3, 371.59, 178.45, 1020.07, 0.00, 0.00, 0.00, 371.59, 177.45 }, { 1776, 3, 374.89, 188.97, 1008.47, 0.00, 0.00, 0.00, 374.89, 187.97 }, { 1775, 2, 2576.70, -1284.43, 1061.09, 0.00, 0.00, 270.00, 2575.70, -1284.44 }, { 1775, 15, 2225.20, -1153.42, 1025.90, 0.00, 0.00, 270.00, 2224.20, -1153.43 }, { 955, 0, 1154.72, -1460.89, 15.15, 0.00, 0.00, 270.00, 1153.72, -1460.90 }, { 956, 0, 2480.85, -1959.27, 12.96, 0.00, 0.00, 180.00, 2480.84, -1958.27 }, { 955, 0, 2060.11, -1897.64, 12.92, 0.00, 0.00, 0.00, 2060.11, -1898.64 }, { 955, 0, 1729.78, -1943.04, 12.94, 0.00, 0.00, 0.00, 1729.78, -1944.04 }, { 956, 0, 1634.10, -2237.53, 12.89, 0.00, 0.00, 0.00, 1634.10, -2238.53 }, { 955, 0, 1789.21, -1369.26, 15.16, 0.00, 0.00, 270.00, 1788.21, -1369.28 }, { 956, 0, -2229.18, 286.41, 34.70, 0.00, 0.00, 180.00, -2229.20, 287.41 }, { 955, 256, -1980.78, 142.66, 27.07, 0.00, 0.00, 270.00, -1981.78, 142.64 }, { 955, 256, -2118.96, -423.64, 34.72, 0.00, 0.00, 255.00, -2119.93, -423.40 }, { 955, 256, -2118.61, -422.41, 34.72, 0.00, 0.00, 255.00, -2119.58, -422.17 }, { 955, 256, -2097.27, -398.33, 34.72, 0.00, 0.00, 180.00, -2097.29, -397.33 }, { 955, 256, -2092.08, -490.05, 34.72, 0.00, 0.00, 0.00, -2092.08, -491.05 }, { 955, 256, -2063.27, -490.05, 34.72, 0.00, 0.00, 0.00, -2063.27, -491.05 }, { 955, 256, -2005.64, -490.05, 34.72, 0.00, 0.00, 0.00, -2005.64, -491.05 }, { 955, 256, -2034.46, -490.05, 34.72, 0.00, 0.00, 0.00, -2034.46, -491.05 }, { 955, 256, -2068.56, -398.33, 34.72, 0.00, 0.00, 180.00, -2068.58, -397.33 }, { 955, 256, -2039.85, -398.33, 34.72, 0.00, 0.00, 180.00, -2039.86, -397.33 }, { 955, 256, -2011.14, -398.33, 34.72, 0.00, 0.00, 180.00, -2011.15, -397.33 }, { 955, 2048, -1350.11, 492.28, 10.58, 0.00, 0.00, 90.00, -1349.11, 492.28 }, { 956, 2048, -1350.11, 493.85, 10.58, 0.00, 0.00, 90.00, -1349.11, 493.85 }, { 955, 0, 2319.99, 2532.85, 10.21, 0.00, 0.00, 0.00, 2319.99, 2531.85 }, { 956, 0, 2845.72, 1295.04, 10.78, 0.00, 0.00, 0.00, 2845.72, 1294.04 }, { 955, 0, 2503.14, 1243.69, 10.21, 0.00, 0.00, 180.00, 2503.12, 1244.69 }, { 956, 0, 2647.69, 1129.66, 10.21, 0.00, 0.00, 0.00, 2647.69, 1128.66 }, { 1209, 0, -2420.21, 984.57, 44.29, 0.00, 0.00, 90.00, -2419.21, 984.57 }, { 1302, 0, -2420.17, 985.94, 44.29, 0.00, 0.00, 90.00, -2419.17, 985.94 }, { 955, 0, 2085.77, 2071.35, 10.45, 0.00, 0.00, 90.00, 2086.77, 2071.35 }, { 956, 0, 1398.84, 2222.60, 10.42, 0.00, 0.00, 180.00, 1398.82, 2223.60 }, { 956, 0, 1659.46, 1722.85, 10.21, 0.00, 0.00, 0.00, 1659.46, 1721.85 }, { 955, 0, 1520.14, 1055.26, 10.00, 0.00, 0.00, 270.00, 1519.14, 1055.24 }, { 1775, 6, -19.03, -57.83, 1003.63, 0.00, 0.00, 180.00, -19.05, -56.83 }, { 1775, 18, -16.11, -91.64, 1003.63, 0.00, 0.00, 180.00, -16.13, -90.64 }, { 1775, 16, -15.10, -140.22, 1003.63, 0.00, 0.00, 180.00, -15.11, -139.22 }, { 1775, 17, -32.44, -186.69, 1003.63, 0.00, 0.00, 180.00, -32.46, -185.69 }, { 1775, 16, -35.72, -140.22, 1003.63, 0.00, 0.00, 180.00, -35.74, -139.22 }, { 1776, 6, -36.14, -57.87, 1003.63, 0.00, 0.00, 180.00, -36.16, -56.87 }, { 1776, 18, -17.54, -91.71, 1003.63, 0.00, 0.00, 180.00, -17.56, -90.71 }, { 1776, 16, -16.53, -140.29, 1003.63, 0.00, 0.00, 180.00, -16.54, -139.29 }, { 1776, 17, -33.87, -186.76, 1003.63, 0.00, 0.00, 180.00, -33.89, -185.76 }, { 1775, 6, -19.03, -57.83, 1003.63, 0.00, 0.00, 180.00, -19.05, -56.83 }, { 1776, 6, -36.14, -57.87, 1003.63, 0.00, 0.00, 180.00, -36.16, -56.87 }, { 1775, 18, -16.11, -91.64, 1003.63, 0.00, 0.00, 180.00, -16.13, -90.64 }, { 1776, 18, -17.54, -91.71, 1003.63, 0.00, 0.00, 180.00, -17.56, -90.71 }, { 1776, 16, -16.53, -140.29, 1003.63, 0.00, 0.00, 180.00, -16.54, -139.29 }, { 1775, 16, -15.10, -140.22, 1003.63, 0.00, 0.00, 180.00, -15.11, -139.22 }, { 1776, 17, -33.87, -186.76, 1003.63, 0.00, 0.00, 180.00, -33.89, -185.76 }, { 1775, 17, -32.44, -186.69, 1003.63, 0.00, 0.00, 180.00, -32.46, -185.69 } } ; new g_VendingMachineObject [ sizeof( g_VendingMachines ) ] = { -1, ... }, p_VendingUseTimer [ MAX_PLAYERS ] = { -1, ... } ; /* ** Rank System ** */ enum E_RANK_DATA { Float: E_POINTS, E_NAME[ 32 ], E_MODEL, E_COLOR, }; stock const g_aPlayerRanks[ ] [ E_RANK_DATA ] = { { 11871.5, "Elite V", 19780, COLOR_GOLD }, { 6627.13, "Elite IV", 19782, COLOR_GOLD }, { 3699.51, "Elite III", 19781, COLOR_GOLD }, { 2065.21, "Elite II", 19784, COLOR_GOLD }, { 1152.88, "Elite I", 19783, COLOR_GOLD }, { 643.581, "Silver V", 19780, COLOR_GREY }, { 359.271, "Silver IV", 19782, COLOR_GREY }, { 200.563, "Silver III", 19781, COLOR_GREY }, { 111.95, "Silver II", 19784, COLOR_GREY }, { 62.5, "Silver I", 19783, COLOR_GREY }, { 0.0, "unranked", 19300, COLOR_GREY } } ; /* ** Gambling ** */ #define MAX_SLOT_POOLS ( 3 ) #define POOL_ENTITIES ( 5 ) enum E_SLOT_MACHINE_DATA { E_SPIN[ 3 ], E_ACTIVE, Float: E_X, Float: E_Y, Float: E_Z, Float: E_A, Float: E_SPIN_ROTATE[ 3 ], Float: E_RANDOM_ROTATE[ 3 ], E_TIMER, bool: E_ROLLING, E_POOL_ID, E_ENTRY_FEE }; enum E_CASINO_POOL_DATA { E_SQL_ID, E_TOTAL_WINNINGS, E_TOTAL_GAMBLED, E_POOL, E_OBJECT[ POOL_ENTITIES ], Text3D: E_LABEL[ POOL_ENTITIES ] }; enum E_SLOT_ODD_DATA { E_ENTRY_FEE, E_SAMPLE_SIZE, Float: E_TAX, E_DOUBLE_BRICK, E_SINGLE_BRICK[ 2 ], E_GOLD_BELLS[ 2 ], E_CHERRY[ 2 ], E_GRAPES[ 2 ], E_69[ 2 ], E_PAYOUTS[ 5 ] }; static const g_slotOddsPayout[ ] [ E_SLOT_ODD_DATA ] = { // Entry Fee Probability Tax {Double Brick} {Single Brick} {Gold Bells} {Cherry} {Grapes} {69} Payouts (Single brick, gold bells, etc...) { 50000, 50000, 0.2, 48032, { 1, 400 }, { 401, 1199}, { 1200, 2797 }, { 2798, 10787 }, { 10788, 26767 }, { 1000000, 500000, 250000, 50000, 25000 } }, { 25000, 100000, 0.2, 98742, { 1, 799 }, { 800, 2397 }, { 2398, 6392 }, { 6393, 22372 }, { 22373, 54332 }, { 500000, 250000, 100000, 25000, 12500 } }, { 10000, 62500, 0.2, 62488, { 1, 994 }, { 995, 2982 }, { 2983, 6957 }, { 6958, 16895 }, { 16896, 36770 }, { 100000, 50000, 25000, 10000, 5000 } }, { 5000, 40000, 0.25, 27390, { 1, 596 }, { 597, 1788 }, { 1789, 4768 }, { 4769, 10728 }, { 10729, 22648 }, { 50000, 25000, 10000, 5000, 2500 } } } ; new g_slotmachineData [ MAX_MACHINES ] [ E_SLOT_MACHINE_DATA ], g_slotmachineColors [ ] [ ] = { { "ld_slot:bar2_o" }, { "ld_slot:r_69" }, { "ld_slot:bar1_o" }, { "ld_slot:bell" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:bell" }, { "ld_slot:r_69" }, { "ld_slot:bell" }, { "ld_slot:bar1_o" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:r_69" }, { "ld_slot:grapes" }, { "ld_slot:bell" }, { "ld_slot:cherry" }, { "ld_slot:bar2_o" } }, g_slotmachineTypes [ sizeof( g_slotmachineColors ) ] = { 0, 5, 1, 2, 3, 4, 3, 4, 2, 5, 2, 1, 3, 4, 5, 4, 2, 3, 0 }, p_usingSlotMachine [ MAX_PLAYERS ] = { -1, ... }, // Casino pools g_casinoPoolData [ MAX_SLOT_POOLS ] [ E_CASINO_POOL_DATA ], // Iterator Iterator:SlotMachines, Iterator:CasinoPool ; /* ** Hitmarker ** */ enum E_HITMARKER_SOUND { E_NAME[ 10 ], E_SOUND_ID }; new g_HitmarkerSounds[ ] [ E_HITMARKER_SOUND ] = { { "Bell Ding", 17802 }, { "Soft Beep", 5205 }, { "Low Blip", 1138 }, { "Med Blip", 1137 }, { "High Blip", 1139 }, { "Bling", 5201 } }, p_HitmarkerSound [ MAX_PLAYERS char ] ; /* ** Streak System ** */ #define MAX_STREAKS ( 3 ) // Changing order will require change in UCP seasonal page. #define STREAK_ROBBERY 0 #define STREAK_ARREST 1 #define STREAK_KILL 2 enum E_STREAK_DATA { E_STREAK, E_BEST_STREAK }; new g_streaksTypes[ MAX_STREAKS ] [ 8 ] = { "robbery", "arrest", "kill" }, p_streakData[ MAX_PLAYERS ] [ MAX_STREAKS ] [ E_STREAK_DATA ] ; /* ** Robbery NPCs ** */ #define ENABLED_NPC_ROBBERIES ( true ) #define MAX_ROBBERY_NPCS ( 50 ) //( MAX_ROBBERIES ) #define MAX_CIVILIANS ( 50 ) #if ENABLED_NPC_ROBBERIES == true #include enum E_ROBBERY_NPC_DATA { E_NPC_NAME[ 24 ], E_NPC_ID, E_TIMEOUT, E_HOLDUP_TIMER, bool: E_PROVOKED, Float: E_RZ, E_WORLD, E_MAX_LOOT, E_LOOT, Text3D: E_LABEL, E_SHOOTING_TIMER, Float: E_SHOOTING_OFFSET }; enum E_CIVILIAN_DATA { E_CLERK_ID, E_NPC_NAME[ 24 ], E_WEAPON_ID, E_ANIM_LIB[ 16 ], E_ANIM_NAME[ 16 ], E_NPC_ID, E_WORLD, E_INTERIOR, Float: E_RZ, bool: E_HOSTILE, bool: E_PROVOKED, E_TIMEOUT }; new g_robberyNpcData[ MAX_ROBBERY_NPCS ] [ E_ROBBERY_NPC_DATA ], Iterator:RobberyNpc< MAX_ROBBERY_NPCS >, g_civilianNpcData[ MAX_CIVILIANS ] [ E_CIVILIAN_DATA ], Iterator:CivilianNpc< MAX_CIVILIANS > ; #endif /* ** Informed Robbery System ** */ #define MAX_INFORMED_ROBBERIES ( 25 ) enum E_INFORMED_ROBBERY_DATA { E_MAP_ICON, E_ALPHA }; new g_informedRobberies[ MAX_INFORMED_ROBBERIES ] [ E_INFORMED_ROBBERY_DATA ], Iterator:InformedRobbery< MAX_INFORMED_ROBBERIES > ; /* ** Ammunation Cops ** */ #define MAX_WEAPON_LOCKERS ( 7 ) new g_weaponLockerCheckpoint[ MAX_WEAPON_LOCKERS ], Iterator:WeaponLockers< MAX_WEAPON_LOCKERS > ; /* ** Security System ** */ #define SECURITY_MODE_MILD ( 0 ) #define SECURITY_MODE_PARANOID ( 1 ) #define SECURITY_MODE_DISABLED ( 2 ) enum E_IRRESISTIBLE_GUARD { E_ID, E_EMAIL[ 64 ], E_MODE, bool: E_VERIFIED, E_LAST_DISABLED }; new p_accountSecurityData [ MAX_PLAYERS ] [ E_IRRESISTIBLE_GUARD ] ; /* ** Race System ** */ #define MAX_RACES ( 32 ) #define RACE_STREET_RACE 0 #define RACE_OUTRUN 1 #define OUTRUN_DIST 6.0 enum E_RACE_DATA { E_LOBBY_HOST, E_MODE, E_ENTRY_FEE, E_POOL, E_RACE_FINISH_SET, Float: E_FINISH_POS[ 3 ], E_CD_TIMER, E_FINISH_MAP_ICON, Float: E_POSITION_PRIZE[ 3 ], E_START_CHECKPOINT, E_FINISH_CHECKPOINT, E_FINISHED_COUNT, bool: E_STARTED, E_OUTRUN_SPHERE, E_OUTRUN_OBJECT, E_OUTRUN_LEAD, E_OUTRUN_TIMER, Float: E_OUTRUN_DISTANCE }; enum E_RACE_DEST_DATA { E_NAME[ 16 ], Float: E_X, Float: E_Y, Float: E_Z }; new g_raceFinalDestinations[ ] [ E_RACE_DEST_DATA ] = { { "LS Airport", 1487.0245, -2493.751, 13.2720 }, { "LS Pier", 369.61540, -2011.367, 7.39200 }, { "LS Grove Street", 2487.9739, -1666.938, 13.0633 }, { "LV Airport", 1477.6246, 1207.3376, 10.8203 }, { "LV Old Strip", 2350.5371, 2143.6689, 10.6815 }, { "El Quebrados", -885.4323, 1660.3818, 27.0871 }, { "SF Airport", -1117.212, 375.26310, 14.1484 }, { "Mount Chiliad", -2324.256, -1624.915, 483.883 }, { "SF Gant Bridge", -2681.314, 1763.9274, 68.4844 }, { "SF Dealership ", -2422.670, -609.4055, 132.562 } }, g_raceData[ MAX_RACES ] [ E_RACE_DATA ], Iterator:races, p_raceLobbyId[ MAX_PLAYERS ] = { -1, ... }, p_raceInvited[ MAX_PLAYERS ] [ MAX_RACES ] ; /* ** VIP House Display ** */ #define MAX_BUSINESSES ( 250 ) #define MAX_DROPS ( 5 ) #define MAX_BUSINESS_MEMBERS ( 8 ) #define MAX_BIZ_VEH_MODELS ( 18 ) #define MAX_BIZ_ACTORS ( 9 ) #define BUSINESS_WEED ( 0 ) #define BUSINESS_METH ( 1 ) #define BUSINESS_COKE ( 2 ) #define BUSINESS_WEAPON ( 3 ) #define MAX_WEED_AMOUNT ( 30 ) #define MAX_METH_AMOUNT ( 20 ) #define MAX_COKE_AMOUNT ( 10 ) #define MAX_WEAPON_AMOUNT ( 10 ) #define IsBusinessAerialVehicle(%0,%1) (%1 == g_businessData[%0][E_HELI_MODEL_ID]) enum E_BUSINESS_DATA { E_NAME[ 32 ], E_COST, E_WORLD, E_OWNER_ID, E_INTERIOR_TYPE, E_MEMBERS[ MAX_BUSINESS_MEMBERS ], E_SUPPLIES, E_PRODUCT, Text3D: E_PROD_LABEL, E_PROD_TIMESTAMP, E_BANK, E_SECURITY_LEVEL, E_CAR_MODEL_ID, E_HELI_MODEL_ID, E_EXTRA_MEMBERS, bool: E_CAR_NOS, bool: E_CAR_RIMS, E_UPGRADES, bool: E_CRACKED, bool: E_BEING_CRACKED, E_CRACKED_TS, E_CRACKED_WAIT, E_ROBBERY_ID, E_EXPORT_CP[ MAX_DROPS ], E_EXPORT_ICON[ MAX_DROPS ], E_EXPORT_INDEX[ MAX_DROPS ], E_EXPORT_VALUE, E_EXPORT_CIRCLE[ MAX_DROPS ], E_EXPORT_STARTED, E_EXPORT_CITY, bool: E_EXPORTED[ MAX_DROPS ], E_EXPORTED_AMOUNT, Float: E_X, Float: E_Y, Float: E_Z, E_ENTER_CP, E_EXIT_CP, E_VEHICLE_DECOR, Text3D: E_ENTER_LABEL, Text3D: E_EXIT_LABEL, }; enum E_BUSINESS_INT_DATA { E_NAME[ 8 ], Float: E_X, Float: E_Y, Float: E_Z, Float: E_PROD_X, Float: E_PROD_Y, Float: E_PROD_Z, E_COST_PRICE, E_PRODUCTION_TIME, E_MAX_SUPPLIES, E_UPGRADE_COST, Float: E_SAFE_X, Float: E_SAFE_Y, Float: E_SAFE_Z, Float: E_SAFE_ROTATION }; enum E_BUSINESS_VEHICLE_DATA { E_ID, // used only for saving it in the database (change MAX_BIZ_VEH_MODEL on new entry) E_NAME[ 12 ], E_MODEL, E_BOOT_OPEN, E_OBJECT_MODEL, Float: E_O_X, Float: E_O_Y, Float: E_O_Z, Float: E_O_RX, Float: E_O_RY, Float: E_O_RZ, E_COST }; enum E_SECURITY_LEVEL_DATA { E_LEVEL[ 17 ], Float: E_COST_MULTIPLIER, E_BREAKIN_COOLDOWN }; new g_businessInteriorData [ 4 ] [ E_BUSINESS_INT_DATA ] = { { "Weed", -1719.1877, -1377.3049, 5874.8721, -1734.094, -1374.4567, 5874.1475, 10000, 12, MAX_WEED_AMOUNT, 2500000, -1741.97705, -1380.14294, 5873.60009, -90.00000 }, { "Meth", 2040.54810, 1011.41470, 1513.2777, 2029.2456, 1003.55200, 1510.2416, 18000, 16, MAX_METH_AMOUNT, 4000000, 2031.918945, 1000.044006, 1509.69104, 180.00000 }, { "Coke", 2566.50070, -1273.2887, 1143.7203, 2558.5261, -1290.6298, 1143.7242, 50000, 20, MAX_COKE_AMOUNT, 7500000, 2555.145019, -1314.12695, 1143.17395, 180.00000 }, { "Weapons", -6962.5542, -269.4713, 836.5154, -6969.2417, -248.1167, 836.5154, 125000, 48, MAX_WEAPON_AMOUNT, 16000000, -6942.84814, -246.391998, 836.989990, 90.000000 } }, g_businessCarModelData[ ] [ E_BUSINESS_VEHICLE_DATA ] = { { -1, "Yosemite", 554, 0, 3800, 0.000000, -1.200000, 0.000000, 0.000000, 0.000000, 0.000000, 0 }, { 0, "Buccaneer", 518, 0, 1279, 0.000000, -2.250000, -0.07500, 21.60000, 0.000000, 0.000000, 500000 }, { 1, "Dune", 573, 0, 0, 0.000000, 0.0000000, 0.000000, 0.000000, 0.000000, 0.000000, 1000000 }, { 2, "Sabre", 475, 1, 1279, 0.000000, -2.175000, -0.07500, 24.30000, 0.000000, 0.000000, 2500000 }, { 3, "Patriot", 470, 1, 1279, 0.000000, -1.800000, 0.150000, 29.70000, 0.000000, 0.000000, 10000000 }, { 4, "Buffalo", 402, 1, 1279, 0.000000, -2.250000, 0.225000, 140.3999, 0.000000, 0.000000, 15000000 }, { 5, "Elegy", 562, 1, 1279, 0.000000, -1.875000, 0.075000, 21.60000, 0.000000, 0.000000, 18000000 }, { 6, "Savanna", 567, 1, 1279, 0.000000, -1.875000, 0.075000, 21.60000, 0.000000, 0.000000, 20000000 }, { 7, "Sultan", 560, 1, 1279, 0.000000, -1.875000, 0.150000, 29.70000, 0.000000, 0.000000, 25000000 }, { 8, "Infernus", 411, 0, 0, 0.000000, 0.0000000, 0.000000, 0.000000, 0.000000, 0.000000, 27500000 }, { 9, "Turismo", 451, 0, 18694, 0.000000, -2.475000, -1.95000, 0.000000, 0.000000, 180.0000, 30000000 }, { 10, "ChuffSec", 428, 0, 19601, -0.075000, 3.000001, -0.52499, -10.800000, 0.0000, 180.8998, 1337 } }, g_businessAirModelData[ ] [ E_BUSINESS_VEHICLE_DATA ] = { { -1, "Levetian", 417, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0 }, { 11, "Raindance", 563, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 5000000 }, { 12, "Sparrow", 469, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 12500000 }, { 13, "Shamal", 519, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 17500000 }, { 14, "Dodo", 593, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 20000000 }, { 15, "Maverick", 487, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 25000000 }, { 16, "Rustler", 476, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 30000000 }, { 17, "Seasparrow", 447, 0, 0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1337 } }, g_businessSecurityData[ 4 ] [ E_SECURITY_LEVEL_DATA ] = { { ""COL_RED"NONE", 0.0, 300 }, { ""COL_ORANGE"LOW", 0.25, 14400 }, { ""COL_YELLOW"Medium", 0.75, 28800 }, { ""COL_GREEN"High", 1.65, 43200 } }, Float: g_roadBusinessExportData[ 3 ] [ 20 ] [ 3 ] = { // sf { { -1955.7727, -859.1984, 31.6437 }, { -1821.7363, -175.0119, 8.97350 }, { -2052.4871, -42.96680, 34.9414 }, { -2474.6616, -128.5411, 25.2988 }, { -2755.9614, -130.8518, 6.41240 }, { -2796.0234, 772.94480, 50.2686 }, { -2471.4382, 786.22140, 35.1719 }, { -2438.4072, 1038.4346, 50.1885 }, { -2513.1267, 1217.6478, 36.9885 }, { -2141.8496, 1217.6788, 47.1079 }, { -2049.0244, 1108.5524, 53.1531 }, { -1822.6821, 1302.3539, 59.2771 }, { -1629.2491, 886.42290, 8.97560 }, { -1808.1614, 781.52560, 30.2879 }, { -1758.9180, 515.09530, 28.1970 }, { -2191.0745, 1031.4736, 79.8809 }, { -2495.9778, 322.49280, 30.3050 }, { -2496.6187, 153.75120, 7.07910 }, { -2278.0718, 0.8677000, 34.9636 }, { -1931.6978, 268.7024, 40.6186 } }, // lv { { 2213.5220, 1968.3105, 10.4767 }, { 2636.1663, 1070.0991, 10.5039 }, { 2524.9036, 918.76700, 10.5057 }, { 2452.5000, 697.58150, 11.1406 }, { 2493.1589, 1211.8390, 10.5000 }, { 2810.7197, 2021.3927, 10.5000 }, { 2825.9368, 2602.4082, 10.5000 }, { 2113.6406, 2416.5217, 49.2031 }, { 1747.8733, 2240.5823, 10.5000 }, { 1062.3818, 2071.9485, 10.5000 }, { 1165.3585, 1998.6810, 10.5000 }, { 1091.2410, 1890.5908, 10.5000 }, { 1461.9596, 972.89570, 9.81850 }, { 1696.4849, 918.22110, 10.4934 }, { 1920.3811, 959.92890, 10.4965 }, { 2490.7720, 2397.3308, 3.89006 }, { 423.12482, 2547.1460, 16.2824 }, { -141.1849, 1239.3811, 19.4340 }, { -106.3463, 1373.7528, 10.2663 }, { -830.0345, 1461.5646, 14.3749 } }, // ls { { 2473.6917, -1692.1799, 13.0918 }, { 2299.9851, -1796.2080, 13.1327 }, { 2185.0979, -1669.2697, 14.1983 }, { 2087.7139, -1569.9736, 12.7890 }, { 2352.3740, -1159.1722, 27.2014 }, { 1027.1260, -1364.0104, 13.4350 }, { 369.96310, -2043.9053, 7.54070 }, { 1449.2119, -1842.7052, 13.4189 }, { 1859.6608, -1855.0867, 13.4456 }, { 1924.1621, -2124.3977, 13.4511 }, { 2107.5293, -2416.4065, 13.4130 }, { 2174.3906, -2265.9956, 13.2424 }, { 2780.3481, -2494.4780, 13.5250 }, { 2457.3801, -1969.2207, 13.3801 }, { 1826.3085, -1125.9072, 23.8518 }, { 973.43920, -1257.8624, 16.6373 }, { 1344.5089, -1752.9572, 13.0808 }, { 1315.9122, -918.28160, 37.7431 }, { 995.74950, -921.07030, 41.8990 }, { 659.64170, -1417.0704, 13.5658 } } }, Float: g_airBusinessExportData[ 3 ] [ 20 ] [ 3 ] = { // SF { //-1860.0874,801.0096,117.2762 { -2031.557617, -32.978599, 56.509998 }, { -2150.111572, -251.47599, 47.49000 }, { -2550.367431, 64.2822030, 25.639999 }, { -2786.211425, 784.576416, 59.41999 }, { -2632.868896, 1417.777709, 24.76000 }, { -1542.633800, 924.657800, 6.611400 }, { -1466.235473, 920.849975, 29.129999 }, { -1538.288696, 86.039398, 17.319999 }, { -1854.864379, -153.065704, 21.64999 }, { -2522.358642, -654.40240, 147.8999 }, { -2676.479248, 250.410903, 14.350000 }, { -2476.141357, 785.419372, 35.16999 }, { -1421.171142, -559.867370, 14.14000 }, { -1944.489624, -1035.7249, 53.34000 }, { -1983.709960, 751.809082, 85.919998 }, { -1870.065917, 970.645812, 49.79999 }, { -1864.599975, 807.597290, 112.54000 }, { -1778.899047, 574.798583, 234.8899 }, { -2232.311035, 133.423599, 57.900001 }, { -1766.309082, 1018.421386, 97.7099 } }, // LV { { 1529.842651, 1028.566040, 10.819999 }, { 2586.644042, 1120.391113, 16.729999 }, { 2644.996826, 1771.328125, 18.799999 }, { 2778.071289, 2595.210449, 10.81999 }, { 2555.316650, 2312.920410, 10.819999 }, { 2484.965087, 2342.515625, 10.819999 }, { 2388.430664, 2813.810058, 10.819999 }, { 923.603027, 2164.776367, 10.819999 }, { 1742.377441, 2216.271240, 10.819999 }, { 1141.489501, 1961.233642, 10.819999 }, { 697.5897820, 1983.606567, 8.6300000 }, { 431.901306, 2544.465820, 21.600000 }, { 1449.718750, 2370.324462, 10.819999 }, { 2046.728759, 2233.209716, 10.819999 }, { 1714.863769, 1795.094116, 10.819999 }, { 2301.520751, 1734.541748, 10.81999 }, { 2436.147949, 716.4329830, 10.819999 }, { 1902.672119, 950.4011230, 10.819999 }, { -164.004104, 1227.733764, 19.739999 }, { -823.314025, 1454.987060, 13.93999 } }, // LS { { 2491.046875, -1669.197143, 13.329999 }, { 2418.060302, -1232.265502, 24.43000 }, { 1211.151855, -1097.152343, 25.459999 }, { 666.427124, -1289.167236, 13.460000 }, { 1289.633911, -787.4636230, 96.449996 }, { 656.0767820, -1865.779418, 5.460000 }, { 369.996093, -2029.1451410, 7.6700000 }, { 708.949829, -1430.432617, 13.529999 }, { 1005.249572, -1349.099853, 13.340000 }, { 1480.326782, -1895.195922, 22.27000 }, { 1119.803833, -2037.035400, 78.209999 }, { 1657.912231, -1705.729614, 20.47999 }, { 1923.681030, -1679.990112, 13.539999 }, { 1700.012207, -2146.625732, 13.53999 }, { 1700.012207, -2146.625732, 13.539999 }, { 2746.048583, -2445.280273, 13.64000 }, { 1908.276855, -1319.675048, 14.189999 }, { 1286.067504, 181.42990100, 20.27000 }, { 2314.976318, -4.973299000, 32.529998 }, { 665.014404, -614.880187, 16.3299999 } } }, g_businessData [ MAX_BUSINESSES ] [ E_BUSINESS_DATA ], g_businessActors [ MAX_BUSINESSES ] [ MAX_BIZ_ACTORS ], g_isBusinessVehicle [ MAX_VEHICLES ] = { -1, ... }, g_businessVehicle [ MAX_BUSINESSES ] = { INVALID_VEHICLE_ID, ... }, bool: g_businessVehicleUnlocked [ MAX_BUSINESSES ] [ MAX_BIZ_VEH_MODELS char ], Iterator:business ; /* ** Forwards ** */ public OnPlayerDriveVehicle( playerid, vehicleid ); public OnServerUpdate( ); public OnHelpHTTPResponse( index, response_code, data[ ] ); public OnRulesHTTPResponse( index, response_code, data[ ] ); public OnRevCTRLHTTPResponse( index, response_code, data[ ] ); public OnTwitterHTTPResponse( index, response_code, data[ ] ); public OnDonationRedemptionResponse( index, response_code, data[ ] ); public OnPlayerChainsawTree( playerid, treeid ); public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople ); public OnPlayerProgressUpdate( playerid, progressid, params ); public OnProgressCompleted( playerid, progressid, params ); public OnPlayerUnjailed( playerid, reasonid ); public onSafeBust( playerid, robberyid, type, index ); public OnMethamphetamineCooking( playerid, vehicleid, last_chemical ); public VendingMachineUsed( playerid, Float: fHealthGiven ); public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo ); public OnPlayerHoldupStore( playerid, clerkid, step ); public OnPlayerAccessEntrance( playerid, entranceid ); /* ** Functions ** */ stock Float: distanceFromSafe( iPlayer, iRobbery, &Float: fDistance = Float: 0x7F800000 ) { static Float: fX, Float: fY, Float: fZ; if ( ! Iter_Contains( RobberyCount, iRobbery ) ) return fDistance; if ( g_robberyData[ iRobbery ] [ E_WORLD ] != -1 && g_robberyData[ iRobbery ] [ E_WORLD ] != GetPlayerVirtualWorld( iPlayer ) ) return fDistance; if ( GetDynamicObjectPos( g_robberyData[ iRobbery ] [ E_SAFE ], fX, fY, fZ ) ) fDistance = GetPlayerDistanceFromPoint( iPlayer, fX, fY, fZ ); return fDistance; } main() { print( "\n" #SERVER_NAME "\n" ); CallRemoteFunction( "InitializeTextDraws", "" ); } public OnGameModeInit() { SetGameModeText( "Cops And Robbers / DM / Gangs" ); SetServerRule( "hostname", SERVER_NAME ); SetServerRule( "language", "English" ); SetServerRule( "mapname", "San Fierro" ); UsePlayerPedAnims( ); AllowInteriorWeapons( 0 ); EnableStuntBonusForAll( 0 ); DisableInteriorEnterExits( ); #if defined DEBUG_MODE mysql_log( LOG_ERROR | LOG_WARNING ); #endif // start map andreas MapAndreas_Init( MAP_ANDREAS_MODE_MINIMAL ); /* ** Intalize Data ** */ initializeCheckpoints( ); initializeServerObjects( ); initializeObjects( ); initializeVendingMachines( ); initializeActors( ); /* ** Loading default string values - Makes it efficient. ** */ for( new i = 0; i < sizeof( g_houseInteriors ); i++ ) { format( szg_houseInteriors, sizeof( szg_houseInteriors ), "%s%s%s\n", szg_houseInteriors, g_houseInteriors[ i ] [ E_VIP ] ? ( COL_GOLD ) : "", g_houseInteriors[ i ] [ E_NAME ] ); } for( new i = 0; i < sizeof( g_garageInteriorData ); i++ ) format( szg_garageInteriors, sizeof( szg_garageInteriors ), "%s"COL_GREY"%d Vehicle Slots"COL_WHITE"\t%s\n", szg_garageInteriors, g_garageInteriorData[ i ] [ E_VEHICLE_CAPACITY ], g_garageInteriorData[ i ] [ E_NAME ] ); for( new i = 0; i < sizeof( g_informationPickupsData ); i++ ) { g_informationPickupsData[ i ] [ E_PICKUP_ID ] = CreateDynamicPickup( 1239, 2, g_informationPickupsData[ i ] [ E_X ], g_informationPickupsData[ i ] [ E_Y ], g_informationPickupsData[ i ] [ E_Z ] ); // dont need map icons for interior infos if ( g_informationPickupsData[ i ] [ E_Z ] < 800.0 ) CreateDynamicMapIcon( g_informationPickupsData[ i ] [ E_X ], g_informationPickupsData[ i ] [ E_Y ], g_informationPickupsData[ i ] [ E_Z ], 37, 0, -1, -1, -1, 50.0 ); } /* ** Server Variables ** */ AddServerVariable( "taxtime", "0", GLOBAL_VARTYPE_INT ); AddServerVariable( "taxrate", "1.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "taxprofit", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "taxprofit_prev", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "doublexp", "0", GLOBAL_VARTYPE_INT ); AddServerVariable( "eventbank", "0", GLOBAL_VARTYPE_INT ); AddServerVariable( "eventhost", "0", GLOBAL_VARTYPE_INT ); AddServerVariable( "vip_discount", "1.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "vip_bonus", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "hitman_budget", "0", GLOBAL_VARTYPE_INT ); AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING ); AddServerVariable( "discordurl", "http://sfcnr.com/discord", GLOBAL_VARTYPE_STRING ); /* ** CIVILIAN ** */ CLASS_CIVILIAN_RANGE[ 0 ] = AddPlayerClass( 119, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 0 AddPlayerClass( 289, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 1 AddPlayerClass( 273, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 2 AddPlayerClass( 271, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 3 AddPlayerClass( 208, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 4 AddPlayerClass( 268, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 5 AddPlayerClass( 292, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 6 AddPlayerClass( 293, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 7 AddPlayerClass( 3, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 8 AddPlayerClass( 4, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 9 AddPlayerClass( 2, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 10 AddPlayerClass( 7, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 11 AddPlayerClass( 12, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 12 AddPlayerClass( 13, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 13 AddPlayerClass( 14, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 14 AddPlayerClass( 15, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 15 AddPlayerClass( 17, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 16 AddPlayerClass( 19, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 17 AddPlayerClass( 20, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 18 AddPlayerClass( 21, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 19 AddPlayerClass( 22, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 20 AddPlayerClass( 23, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 21 AddPlayerClass( 24, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 22 AddPlayerClass( 26, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 23 AddPlayerClass( 28, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 24 AddPlayerClass( 29, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 25 AddPlayerClass( 30, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 26 AddPlayerClass( 31, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 27 AddPlayerClass( 32, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 28 AddPlayerClass( 33, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 29 AddPlayerClass( 34, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 30 AddPlayerClass( 35, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 31 AddPlayerClass( 36, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 32 AddPlayerClass( 37, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 33 AddPlayerClass( 38, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 34 AddPlayerClass( 46, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 35 AddPlayerClass( 47, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 36 AddPlayerClass( 48, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 37 AddPlayerClass( 59, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 38 AddPlayerClass( 60, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 39 AddPlayerClass( 63, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 40 AddPlayerClass( 64, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 41 AddPlayerClass( 152, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 42 AddPlayerClass( 237, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 43 AddPlayerClass( 78, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 44 AddPlayerClass( 79, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 45 AddPlayerClass( 134, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 46 AddPlayerClass( 100, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 47 AddPlayerClass( 101, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 48 CLASS_CIVILIAN_RANGE[ 1 ] = AddPlayerClass( 137, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 49 /* ** FBI ** */ CLASS_FBI_RANGE[ 0 ] = AddPlayerClass( 286, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 50 AddPlayerClass( 71, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 51 CLASS_FBI_RANGE[ 1 ] = AddPlayerClass( 285, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 52 /* ** ARMY ** */ CLASS_ARMY_RANGE = AddPlayerClass( 287, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 53 /* ** CIA ** */ CLASS_CIA_RANGE[ 0 ] = AddPlayerClass( 303, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 54 AddPlayerClass( 304, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 55 CLASS_CIA_RANGE[ 1 ] = AddPlayerClass( 305, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 56 /* ** FIRE ** */ CLASS_FIRE_RANGE[ 0 ] = AddPlayerClass( 277, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 57 AddPlayerClass( 278, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 58 CLASS_FIRE_RANGE[ 1 ] = AddPlayerClass( 279, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 59 /* ** MEDIC ** */ CLASS_MEDIC_RANGE[ 0 ] = AddPlayerClass( 274, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 60 AddPlayerClass( 275, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 61 AddPlayerClass( 276, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 62 CLASS_MEDIC_RANGE[ 1 ] = AddPlayerClass( 308, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 63 /* ** POLICE ** */ CLASS_POLICE_RANGE[ 0 ] = AddPlayerClass( 265, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 66 AddPlayerClass( 266, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 67 AddPlayerClass( 267, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 68 AddPlayerClass( 306, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 69 AddPlayerClass( 280, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 70 AddPlayerClass( 281, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 71 AddPlayerClass( 284, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 72 CLASS_POLICE_RANGE[ 1 ] = AddPlayerClass( 307, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 73 /* ** Discord configuration ** */ #if ENABLE_DISCORD == true discordGuild = DCC_FindGuildById( DISCORD_GENERAL ); discordGeneralChan = DCC_FindChannelById( DISCORD_GENERAL ); discordSpamChan = DCC_FindChannelById( DISCORD_SPAM ); discordRoleExecutive = DCC_FindRoleById( DISCORD_ROLE_EXEC ); discordRoleHead = DCC_FindRoleById( DISCORD_ROLE_HEAD ); discordRoleLead = DCC_FindRoleById( DISCORD_ROLE_LEAD ); discordRoleVIP = DCC_FindRoleById( DISCORD_ROLE_VIP ); discordRoleVoice = DCC_FindRoleById( DISCORD_ROLE_VOICE ); DCC_SendChannelMessage( discordGeneralChan, "**The discord plugin has been initiaized.**" ); #endif /* ** Robbery Points ** */ static const ROBBERY_BOT_PAY = 2000; // max pay from robbing bots static const ROBBERY_SAFE_PAY = 6500; // max pay from robbing safes CreateMultipleRobberies( "Bank of San Fierro - Safe 1", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 862.858947, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of San Fierro - Safe 2", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 861.179321, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of San Fierro - Safe 3", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 856.086791, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of San Fierro - Safe 4", floatround( float( ROBBERY_SAFE_PAY ) * 1.85 ), -1400.941772, 858.614074, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] ); CreateMultipleRobberies( "Desperado Cafe", floatround( float( ROBBERY_SAFE_PAY ) * 0.5 ), 2113.085693, -1784.66638, 12.95044, 180.00000, -1 ); CreateMultipleRobberies( "Ahmyy's Cafe", floatround( float( ROBBERY_SAFE_PAY ) * 0.5 ), 2540.658691, 2013.840209, 10.289649, 90.000000, -1 ); CreateMultipleRobberies( "Nibble Cafe", floatround( float( ROBBERY_SAFE_PAY ) * 0.5 ), 1978.945312, 2066.297607, 10.285301, 90.000000, -1 ); CreateMultipleRobberies( "Le Flawless Cafe", floatround( float( ROBBERY_SAFE_PAY ) * 0.5 ), -1968.052612, 107.914459, 27.092870, 0.0000000, -1 ); CreateMultipleRobberies( "Hospital", floatround( float( ROBBERY_SAFE_PAY ) * 1.25 ), -2638.146484, 662.669677, 969.852905, -90.0000, -1 ); CreateMultipleRobberies( "Sex Shop", ROBBERY_SAFE_PAY, -108.273361, -8.523513, 1000.188232, 90.000000, 16, 32, 51, 64 ); //CreateRobberyNPC( "Sex Shop Clerk", ROBBERY_BOT_PAY, -104.7642, -8.9156, 1000.7188, 181.2191, 126, 16, 32, 51, 64 ); CreateMultipleRobberies( "Off Track Betting", ROBBERY_SAFE_PAY, 822.206787, 8.124695, 1004.423278, 169.80003, -1 ); //CreateRobberyNPC( "Betting Clerk", ROBBERY_BOT_PAY, 820.1871, 2.4114, 1004.1797, 270.8091, 147, -1 ); CreateMultipleRobberies( "Zero's RC Shop", ROBBERY_SAFE_PAY, -2221.724365, 132.967208, 1035.223022, 180.00000, 6 ); //CreateRobberyNPC( "Zero", ROBBERY_BOT_PAY, -2238.1279, 128.5869, 1035.4141, 357.9158, 11, 6 ); CreateMultipleRobberies( "Prolaps", ROBBERY_SAFE_PAY, 204.282577, -126.326202, 1002.937255, 0.0000000, 39, 36 ); //CreateRobberyNPC( "Prolaps Clerk", ROBBERY_BOT_PAY, 206.3402, -127.8070, 1003.5078, 182.5186, 211, 39, 36 ); CreateMultipleRobberies( "Disco", ROBBERY_SAFE_PAY, 503.633575, -24.120403, 1000.119323, 270.00000, 17, 71 ); //CreateRobberyNPC( "Disco Bartender", ROBBERY_BOT_PAY, 501.6992,-20.5021,1000.6797,89.2442, 46, 17, 71 ); CreateMultipleRobberies( "Restaurant", ROBBERY_SAFE_PAY, -221.279922, 1407.674072, 27.22343200, 0.0000000, 53, 54 ); //CreateRobberyNPC( "Restaurant Owner", ROBBERY_BOT_PAY, -223.3083,1403.9852,27.7734,91.9926, 168, 53, 54 ); CreateMultipleRobberies( "Brothel", ROBBERY_SAFE_PAY, 971.980346, -44.324848, 1001.677368, 270.00000, 42 ); //CreateRobberyNPC( "Brothel Manager", ROBBERY_BOT_PAY, 970.8360, -44.8730, 1001.1172, 92.0651, 113, 42 ); CreateMultipleRobberies( "Ammu-Nation", ROBBERY_SAFE_PAY, 299.776275, -41.373123, 1000.945068, -137.0001, 15 ); CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 296.4001,-40.2152,1001.5156,0.9079, 179, 15 ); CreateMultipleRobberies( "Ammu-Nation", ROBBERY_SAFE_PAY, 293.567565, -83.653007, 1000.905151, 90.000000, 41, 74 ); CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 295.4592,-82.5274,1001.5156,359.9681, 179, 41, 74 ); CreateMultipleRobberies( "Ammu-Nation", ROBBERY_SAFE_PAY, 313.717559, -168.976150, 999.0332640, -90.00000, 42, 45, 47, 5, 75, 32, 23, 27 ); CreateRobberyNPC( "Gunsdealer", ROBBERY_BOT_PAY, 312.8466,-167.7639,999.5938,359.6548, 179, 42, 45, 47, 5, 75, 32, 23, 27 ); CreateMultipleRobberies( "ZIP", ROBBERY_SAFE_PAY, 163.303283, -79.763473, 1001.274536, -90.00000, 3, 45, 59, 27 ); //CreateRobberyNPC( "ZIP Clerk", ROBBERY_BOT_PAY, 162.7249, -81.1920,1001.8047, 182.6196, 217, 3, 45, 59, 27 ); CreateMultipleRobberies( "Binco", ROBBERY_SAFE_PAY, 207.486953, -96.336982, 1004.707275, 0.0000000, 12, 47, 48, 53 ); //CreateRobberyNPC( "Binco Clerk", ROBBERY_BOT_PAY, 208.8378,-98.7054,1005.2578,183.2461, 217, 12, 47, 48, 53 ); CreateMultipleRobberies( "Victim", ROBBERY_SAFE_PAY, 200.075378, -5.995379, 1000.650390, 180.00000, 1, 21, 49 ); //CreateRobberyNPC( "Victim Clerk", ROBBERY_BOT_PAY, 204.6066, -9.2214, 1001.2109, 268.2160, 211, 1, 21, 49 ); CreateMultipleRobberies( "Suburban", ROBBERY_SAFE_PAY, 204.337600, -42.450820, 1001.254699, 180.00000, 21, 41, 39 ); //CreateRobberyNPC( "Suburban Clerk", ROBBERY_BOT_PAY, 203.2509,-41.6712, 1001.8047, 178.8591, 211, 21, 41, 39 ); CreateMultipleRobberies( "Bar", ROBBERY_SAFE_PAY, 498.197845, -80.120513, 999.3255610, 180.00000, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 ); //CreateRobberyNPC( "Bartender", ROBBERY_BOT_PAY, 497.0969,-77.5612,998.7651,1.5118, 124, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 ); CreateMultipleRobberies( "Burger Shot", ROBBERY_SAFE_PAY, 381.988861, -56.370349, 1000.957275, 0.0000000, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 ); //CreateRobberyNPC( "Burger Worker", ROBBERY_BOT_PAY, 376.5223,-65.8494,1001.5078,182.3066, 205, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 ); CreateMultipleRobberies( "Cluckin' Bell", ROBBERY_SAFE_PAY, 371.999816, -2.711749, 1002.278808, 0.0000000, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 ); //CreateRobberyNPC( "Chicken Worker", ROBBERY_BOT_PAY, 368.1003,-4.4928,1001.8516,182.3297, 168, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 ); CreateMultipleRobberies( "Well Stacked Pizza", ROBBERY_SAFE_PAY, 380.231140, -116.337081, 1000.951721, -90.00000, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 ); //CreateRobberyNPC( "Pizza Worker", ROBBERY_BOT_PAY, 374.6979,-117.2789,1001.4922,182.6662, 155, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 ); CreateMultipleRobberies( "24/7", ROBBERY_SAFE_PAY, -8.180466, -180.865447, 1002.996337, 180.00000, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 ); //CreateRobberyNPC( "24/7 Worker", ROBBERY_BOT_PAY, -27.9842,-186.8359,1003.5469,359.3645, 170, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 ); CreateMultipleRobberies( "Barber", ROBBERY_SAFE_PAY, 408.697540, -56.145412, 1001.337951, 180.00000, 23, 24, 48, 21, 18, 22, 20 ); //CreateRobberyNPC( "Barber", ROBBERY_BOT_PAY, 408.9915,-53.8337,1001.8984,270.7148, 176, 23, 24, 48, 21, 18, 22, 20 ); CreateMultipleRobberies( "Donut Shop", ROBBERY_SAFE_PAY, 382.413513, -186.959243, 1001.132995, -90.00000, 19, 20, 10 ); //CreateRobberyNPC( "Donut Worker", ROBBERY_BOT_PAY, 380.7286,-189.1152,1000.6328,182.3538, 8, 19, 20, 10 ); CreateMultipleRobberies( "Strip Club", ROBBERY_SAFE_PAY, 1211.948974, -16.412891, 1001.421752, 180.00000, 3, 22 ); //CreateRobberyNPC( "Stripper", ROBBERY_BOT_PAY, 1214.2621,-15.2605,1000.9219,359.1004, 246, 3, 22 ); CreateMultipleRobberies( "Otto's cars", ROBBERY_SAFE_PAY, -1657.916870, 1206.418701, 6.709994000, 180.00000, 0 ); //CreateRobberyNPC( "Otto", ROBBERY_BOT_PAY, -1656.4574,1207.9980,7.2500,329.9846, 113, 0 ); CreateMultipleRobberies( "Wang Cars", ROBBERY_SAFE_PAY, -1950.600952, 302.176483, 34.91876200, -90.00000, 0 ); //CreateRobberyNPC( "Salesman", ROBBERY_BOT_PAY, -1955.2711,302.1761,35.4688,89.4329, 17, 0 ); CreateMultipleRobberies( "Jizzy's", ROBBERY_SAFE_PAY, -2664.599853, 1425.926391, 906.3808590, -90.00000, 18 ); //CreateRobberyNPC( "Jizzy", ROBBERY_BOT_PAY, -2655.5063,1407.4214,906.2734,268.8851, 296, 18 ); CreateMultipleRobberies( "Didier Sachs", ROBBERY_SAFE_PAY, 206.808502, -154.612808, 999.953369, 0.0000000, 14 ); //CreateRobberyNPC( "Didier Sach Clerk", ROBBERY_BOT_PAY, 203.2169,-157.8303,1000.5234,180.5475, 211, 14 ); CreateMultipleRobberies( "Steakhouse", ROBBERY_SAFE_PAY, 441.640106, -81.971298, 999.0115, 90.00000, 53, 54, 23, 27, 22 ); //CreateRobberyNPC( "Steakhouse Owner", ROBBERY_BOT_PAY, 449.4273, -82.2324, 999.5547, 179.9200, 168, 53, 54, 23, 27, 22 ); CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 1964.069335, -349.456512, 1096.640380, 0.0000000, 1 ); //CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 1964.0864,-371.6995,1093.7289,358.7696, 68, 1 ); CreateMultipleRobberies( "Church", ROBBERY_SAFE_PAY, 2390.926757, 3195.784179, 1016.920837, -90.00000, 39, 40, 41, 62, 24 ); //CreateRobberyNPC( "Priest", ROBBERY_BOT_PAY, 2383.1968,3193.2842,1017.7320,1.0113, 68, 39, 40, 41, 62, 24 ); CreateMultipleRobberies( "Hotel de Solanum", ROBBERY_SAFE_PAY, -1967.766357, 1367.773925, 6.879500000, 86.700000, 0 ); //CreateRobberyNPC( "Hotel Bartender", ROBBERY_BOT_PAY, -1944.5562,1362.2947,7.3546,86.4801, 126, 0 ); CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -1862.799682, -652.836608, 1001.578125, -89.80000, 0 ); //CreateRobberyNPC( "Vehicle Dealer", ROBBERY_BOT_PAY, -1864.9419,-648.5046,1002.1284,357.5644, 186, 0 ); CreateMultipleRobberies( "Vehicle Dealership", ROBBERY_SAFE_PAY, -125.972930, 122.111770, 1004.083740, 0.000000, 31, 32 ); //CreateRobberyNPC( "Vehicle Dealer", ROBBERY_BOT_PAY, -125.2779,121.3010,1004.7233,345.3443, 186, 31, 32 ); CreateMultipleRobberies( "Bank", ROBBERY_SAFE_PAY, 2165.008544, 1649.773925, 1041.061889, 90.000000, 45, 24, 25, 78 ); //CreateRobberyNPC( "Banker", ROBBERY_BOT_PAY, 2157.9255,1647.9972,1041.6124,270.1911, 17, 45, 24, 25, 78 ); CreateMultipleRobberies( "Pawnshop", ROBBERY_SAFE_PAY, 1331.349731, -1079.761108, 967.495605, -90.00000, 11, 22, 33 ); //CreateRobberyNPC( "Pawnbroker", ROBBERY_BOT_PAY, 1330.7424,-1081.0117,968.0360,270.1916, 261, 11, 22, 33 ); CreateMultipleRobberies( "Gas Station", ROBBERY_SAFE_PAY, -20.583150, -58.166736, 1002.99329, 180.00000, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 ); //CreateRobberyNPC( "Gas Cashier", ROBBERY_BOT_PAY, -22.2767,-57.6385,1003.5469,354.5035, 7, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 ); CreateMultipleRobberies( "Drug House", floatround( float( ROBBERY_SAFE_PAY ) * 1.5 ), 2201.009521, -1212.770874, 1048.462890, 0.0000000, 11, 26, 27, 94, 31, 44, 10, 15 ); CreateRobberyNPC( "Triad Boss", floatround( float( ROBBERY_BOT_PAY ) * 1.5 ), 2200.4556,-1218.9237,1049.0234,30.6198, 120, 11, 44, 27, 94 ); // TRIADS CreateRobberyNPC( "Mafia Boss", floatround( float( ROBBERY_BOT_PAY ) * 1.5 ), 2200.4556,-1218.9237,1049.0234,30.6198, 272, 31, 26, 10, 15 ); // Mafia CreateRobberyNPC( "Militia Boss", floatround( float( ROBBERY_BOT_PAY ) * 2.5 ), -2376.437011, 1554.111572, 2.117187, 180.000000, 127, -1 ); // Mafia CreateMultipleRobberies( "Militia Ship - Safe 1", floatround( float( ROBBERY_SAFE_PAY ) * 2.0 ), -2367.723388, 1554.588500, 1.567188, -60.8000000, -1 ); CreateMultipleRobberies( "Militia Ship - Safe 2", floatround( float( ROBBERY_SAFE_PAY ) * 2.0 ), -2367.303466, 1553.833862, 2.517187, -60.8000000, -1 ); CreateMultipleRobberies( "Film Studio", ROBBERY_SAFE_PAY, 2327.151123, 914.138305, 1056.10510, -90.00000, -1 ); // custom obj CreateMultipleRobberies( "Grotti Cars", ROBBERY_SAFE_PAY, 542.361816, -1303.610351, 16.725925, 180.00000, -1 ); CreateMultipleRobberies( "Supa Save", ROBBERY_SAFE_PAY, -2396.877929, 769.194396, 1056.135864, 0.00000, -1 ); CreateMultipleRobberies( "Driving School", ROBBERY_SAFE_PAY, -2036.206176, -116.898040, 1034.611328, 90.000000, -1 ); // needs mapping CreateMultipleRobberies( "Tattoo Parlour", ROBBERY_SAFE_PAY, -200.169479, -22.932298, 1001.712890, -90.00000, 22, 46, 42 ); // needs mapping CreateMultipleRobberies( "Gym", ROBBERY_SAFE_PAY, 755.036743, -18.894632, 1000.045532, 90.000000, 8 ); // needs mapping #if ENABLE_CITY_LV == true CreateMultipleRobberies( "Bank of Las Venturas - Safe 1", ROBBERY_SAFE_PAY, 2105.442138, 1246.264648, 1016.50110, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of Las Venturas - Safe 2", ROBBERY_SAFE_PAY, 2110.461425, 1246.264648, 1016.50110, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of Las Venturas - Safe 3", ROBBERY_SAFE_PAY, 2108.793701, 1246.264648, 1017.41492, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of Las Venturas - Safe 4", ROBBERY_SAFE_PAY, 2107.122802, 1246.264648, 1017.41492, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] ); CreateMultipleRobberies( "Caligulas Casino - Safe 1", ROBBERY_SAFE_PAY, 2143.757568, 1642.740478, 993.93701, 0.0, -1 ); CreateMultipleRobberies( "Caligulas Casino - Safe 2", ROBBERY_SAFE_PAY, 2145.476562, 1642.832275, 993.02612, 0.0, -1 ); CreateMultipleRobberies( "4 Dragons Casino", ROBBERY_SAFE_PAY * 2, 1953.887329, 1018.131591, 991.9517800, -90.00000, -1 ); CreateMultipleRobberies( "Gym", ROBBERY_SAFE_PAY, 760.740173, -78.840095, 1000.094909, 180.00000, 9 ); #endif #if ENABLE_CITY_LS == true CreateMultipleRobberies( "Bank of Los Santos - Safe 1", ROBBERY_SAFE_PAY, 2105.442138, 1246.264648, 1016.50110, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of Los Santos - Safe 2", ROBBERY_SAFE_PAY, 2110.461425, 1246.264648, 1016.50110, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of Los Santos - Safe 3", ROBBERY_SAFE_PAY, 2108.793701, 1246.264648, 1017.41492, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] ); CreateMultipleRobberies( "Bank of Los Santos - Safe 4", ROBBERY_SAFE_PAY, 2107.122802, 1246.264648, 1017.41492, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] ); CreateMultipleRobberies( "Gym", ROBBERY_SAFE_PAY, 755.438659, 7.457976, 1000.139587, 90.00000, 10 ); #endif /* ** Entrances/Exits ** */ // Custom Interiors // CreateEntrance( "[SEWER]", -1990.7736, 1033.7378, 55.7266, 3638.4670, 5215.5024, 1203.3168, 1, 1, true, true, -1 ); // Milky CreateEntrance( "[BANK]", -1493.1296, 920.1409, 7.1875, -1444.2537, 831.0490, 985.7027, 0, g_bankvaultData[ CITY_SF ] [ E_WORLD ], true, false, 52 ); // San Fierro CreateEntrance( "[VICTIM]", -1694.4019, 951.0486, 24.8906, 227.3678, -8.3722, 1002.2109, 5, 1, false, false, 45 ); CreateEntrance( "[PIZZA]", -1808.6377, 945.8018, 24.8906, 372.2738, -133.5248, 1001.4922, 5, 2, false, false, 29 ); CreateEntrance( "[ZIP]", -1882.4294, 866.1778, 35.1719, 161.2982, -97.1033, 1001.8047, 18, 3, false, false, 45 ); CreateEntrance( "[BURGER SHOT]", -1912.2883, 828.0681, 35.2204, 362.8823, -75.1634, 1001.5078, 10, 4, false, false, 10 ); CreateEntrance( "[CLUCKING BELL]", -1816.5820, 618.0572, 35.1719, 364.9896, -11.8441, 1001.8516, 9, 5, false, false, 14 ); CreateEntrance( "[ZERO'S RC SHOP]", -2241.9248, 128.5363, 35.3203, -2240.7827,137.2215,1035.4141, 6, 6, false, false, 47 ); CreateEntrance( "[MISTY'S]", -2242.1438, -88.0866, 35.3203, 501.9013, -67.5635, 998.7578, 11, 7, false, false, 49 ); CreateEntrance( "[GYM]", -2270.6448, -155.983, 35.3203, 774.1244, -50.4720, 1000.5859, 6, 8, false, false, 54 ); CreateEntrance( "[BURGER SHOT]", -2336.8657, -166.889, 35.5547, 362.8823, -75.1634, 1001.5078, 10, 9, false, false, 10 ); CreateEntrance( "[DRIVING SCHOOL]", -2026.6505, -102.0638, 35.1641, -2026.8767, -103.6028, 1035.1831, 3, 10, false, false, 36 ); CreateEntrance( "[DRUG HOUSE]", -2203.2300, 1043.400, 80.0131, 2196.8398, -1204.4272, 1049.0234, 6, 11, false, false, 24 ); CreateEntrance( "[BINCO]", -2373.8457, 910.1376, 45.4453, 207.6674,-111.2659,1005.1328, 15, 12, false, false, 45 ); CreateEntrance( "[BURGER SHOT]", -2355.8369, 1008.2708, 50.8984, 362.8823, -75.1634, 1001.5078, 10, 13, false, false, 10 ); CreateEntrance( "[CLUCKING BELL]", -2672.2297, 258.2861, 4.6328, 364.9896, -11.8441, 1001.8516, 9, 14, false, false, 14 ); CreateEntrance( "[BARBER]", -2571.3015, 246.8040, 10.4512, 411.8917,-54.4434,1001.8984, 12, 23, false, false, 7 ); CreateEntrance( "[DISCO]", -2551.0127, 194.3636, 6.2266, 493.4810, -24.9531, 1000.6719, 17, 17, false, false, 48 ); CreateEntrance( "[JIZZY'S]", -2625.4006, 1412.331, 7.0938, -2636.7698, 1402.4551, 906.4609, 3, 18, false, false, 49 ); CreateEntrance( "[RUSTY BROWN DONUT]", -2767.8628, 788.7215, 52.7813, 377.1306, -193.3048, 1000.6328, 17, 19, false, false, 17 ); CreateEntrance( "[PIZZA]", -1720.9558, 1359.7795, 7.1853, 372.2738, -133.5248, 1001.4922, 5, 20, false, false, 29 ); CreateEntrance( "[SUBURBAN]", -2489.9392, -29.0578, 25.6172, 203.8414, -50.6566, 1001.8047, 1, 21, false, false, 45 ); CreateEntrance( "[TATTOO]", -2490.9966, -38.7627, 25.6172, -204.4172,-27.3470,1002.2734, 16, 22, false, false, 39 ); CreateEntrance( "[CHURCH]", -1989.7933, 1117.9083, 54.4688, 1964.0679, -349.6309, 1092.9454, 1, 1, true , false, -1 ); CreateEntrance( "[CITY HALL]", -2766.4087, 375.5447, 6.3347, 390.7462, 173.7627, 1008.3828, 3, 1, false, false, -1 ); CreateEntrance( "[DRUG HOUSE]", -2027.8260, -40.6628, 38.8047, 2196.8398, -1204.4272, 1049.0234, 6, 26, false, false, 24 ); CreateEntrance( "[DRUG HOUSE]", -2552.3325,55.2304,16.4219, 2196.8398, -1204.4272, 1049.0234, 6, 27, false, false, 24 ); CreateEntrance( "[GAS STATION]", -2420.1538, 969.8716, 45.2969, -27.2923, -58.0535, 1003.5469, 6, 28, false, false, 55 ); CreateEntrance( "[GAS STATION]", -1676.1494, 432.2187, 7.1797, -27.2923, -58.0535, 1003.5469, 6, 29, false, false, 55 ); CreateEntrance( "[REVELATION CHURCH]", -2482.0703, 2406.6750, 17.1094, 2013.3900, 1589.8300, 977.0594, 1, 1, false, false, -1 ); CreateEntrance( "[VEHICLE DEALERSHIP]", -2521.1895, -624.9482, 132.7838, -1868.0262, -617.5386, 1002.1284, 9, 32, true , false, 55 ); CreateEntrance( "[SOCCER STADIUM]", -2109.6680, -444.1471, 38.7344, -1807.8997, 435.8948, 1039.4382, 9, 32, true , false, 33 ); CreateEntrance( "[BOXING STADIUM]", -2051.5239, -407.7723, 38.7344, -281.8263, 10.5794, 2217.3096, 9, 32, true , false, 33 ); CreateEntrance( "[FILM STUDIO]", -2591.4668, 170.4937, 4.7348, 2330.5608, 897.3838, 1054.8489, 1, 21, true , false, 38 ); CreateEntrance( "[FREEFALL]", -1749.2736, 871.2025, 25.0859, -1753.7821, 883.8984, 295.6010, 0, 0, false, false, -1 ); CreateEntrance( "[PAWNSHOP]", -2490.2256, -16.9206, 25.6172, 1329.7720, -1084.7529, 968.0360, 2, 11, true , false, 25 ); CreateEntrance( "[AMMU-NATION]", -2626.6299, 208.2514, 4.8125, 285.4629, -41.7990, 1001.5156, 1, 15, false, false, 6 ); CreateEntrance( "[POLICE DEPT.]", -1605.3304, 711.6586, 13.8672, 246.3872, 107.3055, 1003.2188, 10, 30, true , false, 30 ); // The jail world (30) needs to be changed otherwise gg. CreateEntrance( "[HOSPITAL]", -2655.0923, 640.1625, 14.4545, -2656.3079, 640.9360, 970.4332, 1, 22, true , false, 22 ); // Hardcoded g_SupaSave = CreateEntrance( "[SUPA SAVE]", -2442.5710, 754.6293, 35.1719, -2418.3743, 772.8492, 1056.7056, 1, 1, true , false, 62 ); // VIP Lounge g_VIPLounge[ CITY_SF ] = CreateEntrance( "[V.I.P Lounge]", -1880.7598, 822.3964, 35.1778, -1971.5508, 825.5823, 1209.4420, 18, 25, true , true , 33 ); // SF g_VIPLounge[ CITY_LS ] = CreateEntrance( "[V.I.P Lounge]", 1797.444091, -1578.955810, 14.085495, 39.7270, 105.4883, 1015.2939, 18, 92, true , true , 33 ); // LS g_VIPLounge[ CITY_LV ] = CreateEntrance( "[V.I.P Lounge]", 1965.0455, 1623.2230, 12.8620, 39.7270, 105.4883, 1015.2939, 18, 25, true , true , 33 ); // LV #if ENABLE_CITY_LV == true // Las Venturas CreateEntrance( "[BANK]", 2447.6885, 2376.2515, 12.1635, 2162.4661, 1226.5592, 1017.1369, 1, g_bankvaultData[ CITY_LV ] [ E_WORLD ], true ,false, 52 ); CreateEntrance( "[BURGER SHOT]", 2367.0581, 2071.0891, 10.8203, 362.8823, -75.1634, 1001.5078, 10, 32, false, false, 10 ); CreateEntrance( "[BURGER SHOT]", 2472.8640, 2034.1476, 11.0625, 362.8823, -75.1634, 1001.5078, 10, 33, false, false, 10 ); CreateEntrance( "[BURGER SHOT]", 1139.5267, 2080.2134, 11.0547, 362.8823, -75.1634, 1001.5078, 10, 34, false, false, 10 ); CreateEntrance( "[BURGER SHOT]", 2169.4082, 2795.8718, 10.8203, 362.8823, -75.1634, 1001.5078, 10, 25, false, false, 10 ); CreateEntrance( "[BURGER SHOT]", 1872.2546, 2071.8691, 11.0625, 362.8823, -75.1634, 1001.5078, 10, 82, false, false, 10 ); CreateEntrance( "[CLUCKING BELL]", 2393.2661, 2041.5591, 10.8203, 364.9896, -11.8441, 1001.8516, 9, 35, false, false, 14 ); CreateEntrance( "[CLUCKING BELL]", 2101.8945, 2228.8604, 11.0234, 364.9896, -11.8441, 1001.8516, 9, 36, false, false, 14 ); CreateEntrance( "[CLUCKING BELL]", 2638.5894, 1671.8162, 11.0234, 364.9896, -11.8441, 1001.8516, 9, 70, false, false, 14 ); CreateEntrance( "[24/7]", 2452.4753, 2065.1895, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 37, false, false, 61 ); CreateEntrance( "[24/7]", 2097.6931, 2224.7014, 11.0234, -25.9472, -188.2597, 1003.5469, 17, 38, false, false, 61 ); CreateEntrance( "[24/7]", 2247.6357, 2396.1694, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 39, false, false, 61 ); CreateEntrance( "[24/7]", 1937.8262, 2307.2012, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 40, false, false, 61 ); CreateEntrance( "[24/7]", 2194.9402, 1991.0054, 12.2969, -25.9472, -188.2597, 1003.5469, 17, 41, false, false, 61 ); CreateEntrance( "[24/7]", 2546.5657, 1972.6659, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 49, false, false, 61 ); CreateEntrance( "[CHURCH]", 2519.4944, 2033.3417, 11.1719, 2383.1277, 3204.1130, 1017.516, 2, 39, true , false, -1 ); CreateEntrance( "[CHURCH]", 2225.0847, 2522.8762, 11.2222, 2383.1277, 3204.1130, 1017.516, 2, 40, true , false, -1 ); CreateEntrance( "[AMMU-NATION]", 2159.5447, 943.24390, 10.8203, 285.8562, -86.7820, 1001.5229, 4, 41, false, false, 6 ); CreateEntrance( "[AMMU-NATION]", 2539.5420, 2084.0510, 10.8203, 316.3490, -170.2974, 999.5938, 6, 42, false, false, 6 ); CreateEntrance( "[PIZZA]", 2083.3840, 2224.6987, 11.0234, 372.2738, -133.5248, 1001.4922, 5, 43, false, false, 29 ); CreateEntrance( "[PIZZA]", 2351.7537, 2533.6287, 10.8203, 372.2738, -133.5248, 1001.4922, 5, 44, false, false, 29 ); CreateEntrance( "[PIZZA]", 2638.7852, 1849.8058, 11.0234, 372.2738, -133.5248, 1001.4922, 5, 14, false, false, 29 ); CreateEntrance( "[ZIP]", 2090.5588, 2224.7007, 11.0234, 161.2982, -97.1033, 1001.8047, 18, 45, false, false, 45 ); CreateEntrance( "[ZIP]", 2572.0657, 1904.9449, 11.0234, 161.2982, -97.1033, 1001.8047, 18, 59, false, false, 45 ); CreateEntrance( "[TATTOO]", 2094.7612, 2122.8645, 10.8203, -204.417, -27.3470, 1002.2734, 16, 46, false, false, 39 ); CreateEntrance( "[BINCO]", 1657.0360, 1733.3674, 10.8281, 207.6674, -111.2659, 1005.1328, 15, 47, false, false, 45 ); CreateEntrance( "[BINCO]", 2101.8931, 2257.4358, 11.0234, 207.6674, -111.2659, 1005.1328, 15, 48, false, false, 45 ); CreateEntrance( "[BINCO]", 2101.8931, 2257.4358, 11.0234, 207.6674, -111.2659, 1005.1328, 15, 48, false, false, 45 ); CreateEntrance( "[GAS STATION]", 2117.4756, 896.77590, 11.1797, -27.2923, -58.0535, 1003.5469, 6, 49, false, false, 55 ); CreateEntrance( "[GAS STATION]", 2150.7961, 2733.8657, 11.1763, -27.2923, -58.0535, 1003.5469, 6, 20, false, false, 55 ); CreateEntrance( "[GAS STATION]", 2187.7136, 2469.6372, 11.2422, -27.2923, -58.0535, 1003.5469, 6, 56, false, false, 55 ); CreateEntrance( "[GAS STATION]", 1598.9939, 2221.7271, 11.0625, -27.2923, -58.0535, 1003.5469, 6, 73, false, false, 55 ); CreateEntrance( "[POLICE DEPT.]", 2337.0854, 2459.3132, 14.9742, 288.8254, 166.9291, 1007.1719, 3, 30, false, false, 30 ); CreateEntrance( "[POLICE DEPT.]", 2287.0601, 2432.3679, 10.8203, 238.7245, 138.6265, 1003.0234, 3, 30, false, false, -1 ); CreateEntrance( "[SEX SHOP]", 2085.1206, 2074.0837, 11.0547, -100.3562, -25.0387, 1000.7188, 3, 51, false, false, 21 ); CreateEntrance( "[CALIGULAS CASINO]", 2196.9648, 1677.1042, 12.3672, 2233.9617, 1714.6832, 1012.3828, 1, 82, false, false, 25 ); CreateEntrance( "[STEAKHOUSE]", 2369.2261, 1984.2435, 10.8203, 460.5569, -88.6348, 999.5547, 4, 53, false, false, 50 ); CreateEntrance( "[STEAKHOUSE]", 1694.1072, 2208.9211, 11.0692, 460.5569, -88.6348, 999.5547, 4, 23, false, false, 50 ); CreateEntrance( "[THE CRAW BAR]", 2441.1377, 2065.4844, 10.8203, 501.9013, -67.5635, 998.7578, 11, 54, false, false, 49 ); CreateEntrance( "[4 DRAGONS CASINO]", 2019.3126, 1007.6581, 10.8203, 2019.0719, 1017.8998, 996.8750, 10, 23, false, false, 43 ); CreateEntrance( "[CITY HALL]", 2412.5024, 1123.8776, 10.8203, 390.7462, 173.7627, 1008.3828, 3, 2, false, false, -1 ); CreateEntrance( "[BARBER]", 2080.3018, 2122.8655, 10.8203, 411.8917,-54.4434, 1001.8984, 12, 20, false, false, 7 ); CreateEntrance( "[PD ROOFTOP]", 2282.1907, 2423.1160, 3.4766, 2279.8276, 2458.7380, 38.6875, 0, 0, false, false, -1 ); CreateEntrance( "[GYM]", 1968.7761, 2295.8728, 16.4559, 773.9163, -78.8474, 1000.6628, 7, 9, false, false, 54 ); CreateEntrance( "[VEHICLE DEALERSHIP]", 1948.6849, 2068.6914, 11.0610, -126.9255, 98.1966, 1004.7233, 10, 31, true , false, 55 ); CreateEntrance( "[PAWNSHOP]", 2482.4395, 1326.4077, 10.8203, 1329.7720, -1084.7529, 968.0360, 2, 22, true , false, 25 ); // Creek CreateEntrance( "[CLUCKING BELL]", 2838.3081, 2407.5620, 11.0690, 364.9896, -11.8441, 1001.8516, 9, 23, false, false, 14 ); CreateEntrance( "[24/7]", 2884.5488, 2454.0413, 11.0690, -25.9472, -188.2597, 1003.5469, 17, 47, false, false, 61 ); CreateEntrance( "[VICTIM]", 2802.8586, 2430.7910, 11.0625, 227.3678, -8.3722, 1002.2109, 5, 21, false, false, 45 ); CreateEntrance( "[SUBURBAN]", 2779.7080, 2453.9395, 11.0625, 203.8414, -50.6566, 1001.8047, 1, 41, false, false, 45 ); CreateEntrance( "[PIZZA]", 2756.7673, 2477.3511, 11.0625, 372.2738, -133.5248, 1001.4922, 5, 46, false, false, 29 ); CreateEntrance( "[PROLAPS]", 2826.0977, 2407.5505, 11.0625, 207.0255, -140.3765, 1003.5078, 3, 36, false, false, 45 ); #endif #if ENABLE_CITY_LS == true // Los Santos CreateEntrance( "[BANK]", 595.380371, -1250.299194, 18.278293, 2162.4661, 1226.5592, 1017.1369, 2, g_bankvaultData[ CITY_LS ] [ E_WORLD ], true , false, 52 ); CreateEntrance( "[GYM]", 2229.9028, -1721.258, 13.5612, 772.3065, -5.51570, 1000.7285, 5, 10, false, false, 54 ); CreateEntrance( "[TEN GREEN BOTTLES]", 2309.987548, -1643.436279, 14.827047, 501.9013, -67.5635, 998.7578, 11, 58, false, false, 49 ); CreateEntrance( "[CLUCKING BELL]", 2397.816650, -1899.185058, 13.546875, 364.9896, -11.8441, 1001.8516, 9, 39, false, false, 14 ); CreateEntrance( "[CLUCKING BELL]", 928.915588, -1353.043823, 13.343750, 364.9896, -11.8441, 1001.8516, 9, 13, false, false, 14 ); CreateEntrance( "[CLUCKING BELL]", 2419.702636, -1509.045654, 24.000000, 364.9896, -11.8441, 1001.8516, 9, 16, false, false, 14 ); CreateEntrance( "[BINCO]", 2244.381347, -1665.566650, 15.476562, 207.6674, -111.2659, 1005.1328, 15, 53, false, false, 45 ); CreateEntrance( "[AMMU-NATION]", 2400.493408, -1981.995605, 13.546875, 285.8562, -86.7820, 1001.5229, 4, 74, false, false, 6 ); CreateEntrance( "[AMMU-NATION]", 1369.000122, -1279.712646, 13.546875, 316.3490, -170.2974, 999.5938, 6, 75, false, false, 6 ); CreateEntrance( "[SEX SHOP]", 1940.006225, -2115.978027, 13.695312, -100.3562, -25.0387, 1000.7188, 3, 64, false, false, 21 ); CreateEntrance( "[SEX SHOP]", 1087.683471, -922.481994, 43.390625, -100.3562, -25.0387, 1000.7188, 3, 32, false, false, 21 ); CreateEntrance( "[GAS STATION]", 1928.580932, -1776.264892, 13.546875, -27.2923, -58.0535, 1003.5469, 6, 68, false, false, 55 ); CreateEntrance( "[GAS STATION]", -78.360862, -1169.870605, 2.135507, -27.2923, -58.0535, 1003.5469, 6, 92, false, false, 55 ); CreateEntrance( "[BURGER SHOT]", 810.484741, -1616.128906, 13.546875, 362.8823, -75.1634, 1001.5078, 10, 35, false, false, 10 ); CreateEntrance( "[BURGER SHOT]", 1199.256347, -918.142150, 43.123218, 362.8823, -75.1634, 1001.5078, 10, 71, false, false, 10 ); CreateEntrance( "[BARBER]", 824.059570, -1588.316894, 13.543567, 411.8917,-54.4434,1001.8984, 12, 21, false, false, 7 ); CreateEntrance( "[BARBER]", 2070.632568, -1793.837036, 13.546875, 411.8917,-54.4434,1001.8984, 12, 22, false, false, 7 ); CreateEntrance( "[POLICE DEPT.]", 1555.501220, -1675.639038, 16.195312, 246.8373,62.3343,1003.6406, 6, 30, false, false, 30 ); CreateEntrance( "[PIZZA]", 2105.488281, -1806.570434, 13.554687, 372.2738, -133.5248, 1001.4922, 5, 12, false, false, 29 ); CreateEntrance( "[STRIP CLUB]", 2421.597900, -1219.242675, 25.561447, 1204.7625,-13.8523,1000.9219, 2, 22, false, false, -1 ); CreateEntrance( "[DISCO]", 1837.038696, -1682.395996, 13.322851, 493.4810, -24.9531, 1000.6719, 17, 71, false, false, 48 ); CreateEntrance( "[24/7]", 1833.777343, -1842.623657, 13.578125, -25.9472, -188.2597, 1003.5469, 17, 51, false, false, 61 ); CreateEntrance( "[24/7]", 1000.593017, -919.916809, 42.328125, -25.9472, -188.2597, 1003.5469, 17, 48, false, false, 61 ); CreateEntrance( "[TATTOO]", 2068.582763, -1779.853881, 13.559624, -204.417, -27.3470, 1002.2734, 16, 42, false, false, 39 ); //CreateEntrance( "[VEHICLE DEALERSHIP]", 542.2485000, -1293.922200, 17.242000, -126.9255, 98.1966, 1004.7233, 11, 32, true , false, 55 ); CreateEntrance( "[SUBURBAN]", 2112.8643, -1211.4548, 23.9629, 203.8414, -50.6566, 1001.8047, 1, 39, false, false, 45 ); CreateEntrance( "[VICTIM]", 461.707031, -1500.845092, 31.044902, 227.3678, -8.3722, 1002.2109, 5, 49, false, false, 45 ); CreateEntrance( "[DRUG HOUSE]", 1449.219360, -1849.375000, 13.973744, 2196.8398, -1204.4272, 1049.0234, 6, 94, false, false, 24 ); CreateEntrance( "[DRUG HOUSE]", 2290.139404, -1796.005371, 13.546875, 2196.8398, -1204.4272, 1049.0234, 6, 31, false, false, 24 ); CreateEntrance( "[DRUG HOUSE]", 2165.931152, -1671.195190, 15.073156, 2196.8398, -1204.4272, 1049.0234, 6, 44, false, false, 24 ); CreateEntrance( "[DRUG HOUSE]", 2486.490722, -1644.531616, 14.077178, 2196.8398, -1204.4272, 1049.0234, 6, 10, false, false, 24 ); CreateEntrance( "[DRUG HOUSE]", 2351.937255, -1170.664672, 28.074649, 2196.8398, -1204.4272, 1049.0234, 6, 15, false, false, 24 ); CreateEntrance( "[JIM'S STICKY DONUTS]",1038.096191, -1340.726074, 13.745031, 377.1306, -193.3048, 1000.6328, 17, 10, false, false, 17 ); CreateEntrance( "[CITY HALL]", 1481.037719, -1772.312622, 18.795755, 390.7462, 173.7627, 1008.3828, 3, 5, false, false, -1 ); CreateEntrance( "[JEFFERSON MOTEL]", 2233.292968, -1159.849243, 25.890625, 2214.3845, -1150.4780, 1025.7969, 15, 21, false, false, -1 ); CreateEntrance( "[PROLAPS]", 499.5353000, -1360.6348, 16.3690, 207.0255, -140.3765, 1003.5078, 3, 39, false, false, 45 ); CreateEntrance( "[ZIP]", 1457.0670, -1137.1027, 23.9441, 161.2982, -97.1033, 1001.8047, 18, 27, false, false, 45 ); CreateEntrance( "[PAWNSHOP]", 2507.3076, -1724.6044, 13.5469, 1329.7720, -1084.7529, 968.0360, 2, 33, true , false, 25 ); CreateEntrance( "[DIDIER SACHS]", 454.2061, -1477.9880, 30.8142, 204.3547, -168.8608, 1000.5234, 14, 14, true , false, 22 ); // Angel Pine CreateEntrance( "[AMMU-NATION]", -2093.670898, -2464.938964, 30.625000, 316.3490, -170.2974, 999.5938, 6, 32, false, false, 6 ); CreateEntrance( "[CLUCKING BELL]", -2155.283447, -2460.122070, 30.851562, 364.9896, -11.8441, 1001.8516, 9, 12, false, false, 14 ); CreateEntrance( "[GAS STATION]", -2231.472900, -2558.297119, 31.921875, -27.2923, -58.0535, 1003.5469, 6, 74, false, false, 55 ); CreateEntrance( "[STEAKHOUSE]", -2103.568603, -2342.283203, 30.625000, 460.5569, -88.6348, 999.5547, 4, 27, false, false, 50 ); // Blueberry CreateEntrance( "[STEAKHOUSE]", 293.340881, -195.475814, 1.778619, 460.5569, -88.6348, 999.5547, 4, 22, false, false, 50 ); CreateEntrance( "[AMMU-NATION]", 243.294967, -178.334701, 1.582162, 316.3490, -170.2974, 999.5938, 6, 23, false, false, 6 ); CreateEntrance( "[PIZZA]", 203.481597, -201.936798, 1.578125, 372.2738, -133.5248, 1001.4922, 5, 31, false, false, 29 ); // Dillimore CreateEntrance( "[BAR]", 681.612243, -473.346771, 16.536296, 501.9013, -67.5635, 998.7578, 11, 17, false, false, 49 ); CreateEntrance( "[BARBER]", 672.088317, -496.847564, 16.335937, 411.8917,-54.4434,1001.8984, 12, 18, false, false, 7 ); CreateEntrance( "[24/7]", 694.930969, -500.131072, 16.335937, -25.9472, -188.2597, 1003.5469, 17, 11, false, false, 61 ); // Montgomery CreateEntrance( "[PIZZA]", 1367.548950, 248.235580, 19.566932, 372.2738, -133.5248, 1001.4922, 5, 75, false, false, 29 ); CreateEntrance( "[GAS STATION]", 1383.270507, 465.549926, 20.191875, -27.2923, -58.0535, 1003.5469, 6, 77, false, false, 55 ); CreateEntrance( "[BAR]", 1359.643920, 205.083831, 19.755516, 501.9013, -67.5635, 998.7578, 11, 36, false, false, 49 ); CreateEntrance( "[BAR]", 1244.703735, 205.342956, 19.645431, 501.9013, -67.5635, 998.7578, 11, 41, false, false, 49 ); // Palomino Creek CreateEntrance( "[PIZZA]", 2331.810058, 75.064132, 26.620975, 372.2738, -133.5248, 1001.4922, 5, 66, false, false, 29 ); CreateEntrance( "[AMMU-NATION]", 2333.088867, 61.584743, 26.705789, 316.3490, -170.2974, 999.5938, 6, 27, false, false, 6 ); CreateEntrance( "[BANK]", 2303.827880, -16.152278, 26.484375, 2155.0652,1651.0916,1041.6198, 69, 78, true , false, 52 ); CreateEntrance( "[SEX SHOP]", 2304.576416, 14.248206, 26.484375, -100.3562, -25.0387, 1000.7188, 3, 16, false, false, 21 ); CreateEntrance( "[BAR]", 2332.996337, -17.302047, 26.484375, 501.9013, -67.5635, 998.7578, 11, 22, false, false, 49 ); CreateEntrance( "[CHURCH]", 2256.691406, -44.642879, 26.883434, 2383.1277, 3204.1130, 1017.516, 2, 41, true , false, -1 ); #endif // Fort Carson CreateEntrance( "[RESTAURANT]", -53.82020, 1188.7482, 19.3594, -229.2946, 1401.1322, 27.7656, 18, 53, false, false, 50 ); CreateEntrance( "[LIL' PROBE INN]", -89.61480, 1378.2664, 10.4698, -229.2946, 1401.1322, 27.7656, 18, 54, false, false, 50 ); CreateEntrance( "[BANK]", -179.1860, 1133.1830, 19.7422, 2155.0652,1651.0916,1041.6198, 69, 45, true , false, 52 ); CreateEntrance( "[CHURCH]", -207.8720, 1119.1965, 20.4297, 2383.1277, 3204.1130, 1017.516, 2, 24, true , false, -1 ); CreateEntrance( "[CACTUS BAR]", -179.6980, 1087.5027, 19.7422, 501.9013, -67.5635, 998.7578, 11, 56, false, false, 49 ); CreateEntrance( "[24/7]", -180.7307, 1034.8035, 19.7422, -25.9472, -188.2597, 1003.5469, 17, 42, false, false, 61 ); CreateEntrance( "[KING RING DONUTS]", -144.0186, 1225.2097, 19.8992, 377.1306, -193.3048, 1000.6328, 17, 20, false, false, 17 ); CreateEntrance( "[BARBER]", -206.1856, 1062.1968, 19.7422, 411.8917,-54.4434,1001.8984, 12, 48, false, false, 7 ); CreateEntrance( "[AMMU-NATION]", -316.1613, 829.79550, 14.2422, 316.3490, -170.2974, 999.5938, 6, 5, false, false, 6 ); // El Casillo del Diablo CreateEntrance( "[CHURCH]", -361.7441, 2222.3257, 43.0078, 2383.1277, 3204.1130, 1017.516, 1, 62, true , false, -1 ); CreateEntrance( "[BAR]", -384.8090, 2206.1194, 42.4235, 501.9013, -67.5635, 998.7578, 11, 10, false, false, 49 ); // Bone Country CreateEntrance( "[AMMU-NATION]", 776.72050, 1871.4076, 4.90660, 316.3490, -170.2974, 999.5938, 6, 45, false, false, 6 ); CreateEntrance( "[BROTHEL]", 693.69150, 1967.6844, 5.53910, 968.1353, -53.2577, 1001.1246, 3, 42, false, false, 49 ); CreateEntrance( "[GAS STATION]", 663.14670, 1716.3582, 7.18750, -27.2923, -58.0535, 1003.5469, 6, 32, false, false, 55 ); CreateEntrance( "[CLUCKING BELL]", 172.98640, 1177.1807, 14.7578, 364.9896, -11.8441, 1001.8516, 9, 62, false, false, 14 ); // Tierra Robada CreateEntrance( "[CLUCKING BELL]", -1213.7229, 1830.2632, 41.9297, 364.9896, -11.8441, 1001.8516, 9, 60, false, false, 14 ); CreateEntrance( "[GAS STATION]", -1320.5590, 2698.6082, 50.2663, -27.2923, -58.0535, 1003.5469, 6, 33, false, false, 55 ); CreateEntrance( "[GAS STATION]", -1465.8094, 1873.4160, 32.6328, -27.2923, -58.0535, 1003.5469, 6, 34, false, false, 55 ); CreateEntrance( "[TIERRA BAR]", -1271.3542, 2713.3086, 50.2663, 501.9013, -67.5635, 998.7578, 11, 55, false, false, 49 ); CreateEntrance( "[JAY'S BAR]", -1942.1311, 2379.4358, 49.7031, 501.9013, -67.5635, 998.7578, 11, 15, false, false, 49 ); // Las Barrancas CreateEntrance( "[STEAKHOUSE]", -857.9400, 1535.3420, 22.5870, 460.5569, -88.6348, 999.5547, 4, 54, false, false, 50 ); CreateEntrance( "[BANK]", -828.1797, 1504.5967, 19.8528, 2155.0652,1651.0916,1041.6198, 69, 24, true , false, 52 ); CreateEntrance( "[24/7]", -780.3192, 1501.4674, 23.7957, -25.9472, -188.2597, 1003.5469, 17, 43, false, false, 61 ); // El Quebrados CreateEntrance( "[AMMU-NATION]", -1508.8550, 2610.7004, 55.8359, 316.3490, -170.2974, 999.5938, 6, 47, false, false, 6 ); CreateEntrance( "[BAR]", -1519.1434, 2610.3274, 55.8359, 501.9013, -67.5635, 998.7578, 11, 50, false, false, 49 ); CreateEntrance( "[BARBER]", -1449.8353, 2591.9045, 55.8359, 411.8917,-54.4434,1001.8984, 12, 24, false, false, 7 ); CreateEntrance( "[24/7]", -1480.8905, 2591.6638, 55.8359, -25.3519, -188.1018, 1003.5469, 17, 44, false, false, 61 ); // Las Payasadas CreateEntrance( "[BANK]", -288.8788, 2689.7905, 62.8125, 2155.0652,1651.0916,1041.6198, 69, 25, true , false, 52 ); CreateEntrance( "[BAR]", -255.1494, 2603.2395, 62.8582, 501.9013, -67.5635, 998.7578, 11, 52, false, false, 49 ); // Unknown CreateEntrance( "[BAR]", -314.0455, 1774.7166, 43.6406, 501.9013, -67.5635, 998.7578, 11, 21, false, false, 49 ); CreateEntrance( "[GAS STATION]", -736.2042, 2747.8445, 47.2266, -27.2923, -58.0535, 1003.5469, 6, 52, false, false, 55 ); /* ** Map Icons ** */ CreateDynamicMapIcon( -1547.4066, 123.6555, 3.55470, 9, 0, -1, -1, -1, 750.0 ); // ShipYard CreateDynamicMapIcon( -1657.7573, 1210.275, 7.25000, 55, 0, -1, -1, -1, 750.0 ); // Otto's Cars CreateDynamicMapIcon( -1923.3926, 303.6380, 41.0469, 8, 0, -1, -1, -1, 750.0 ); // BombShop CreateDynamicMapIcon( -1951.9911, 300.2070, 35.4688, 55, 0, -1, -1, -1, 750.0 ); // WangCars CreateDynamicMapIcon( -1979.9883, 138.0498, 27.6875, 42, 0, -1, -1, -1, 750.0 ); // TrainStation CreateDynamicMapIcon( -2172.2017, 252.1113, 35.3388, 19, 0, -1, -1, -1, 750.0 ); // Paintball CreateDynamicMapIcon( -2455.4487, 503.9236, 30.0781, 30, 0, -1, -1, -1, 750.0 ); // CIA-FBI CreateDynamicMapIcon( -2489.8660, -16.8687, 25.6172, 58, 0, -1, -1, -1, 750.0 ); // Pawn Store CreateDynamicMapIcon( -1840.3867, 1015.350, 45.6626, 46, 0, -1, -1, -1, 750.0 ); // Weed Farm CreateDynamicMapIcon( -1935.8773, 243.1236, 36.2211, 27, 0, -1, -1, -1, 750.0 ); // Modshop CreateDynamicMapIcon( -2720.6104, 217.7127, 4.31920, 27, 0, -1, -1, -1, 750.0 ); // Modshop CreateDynamicMapIcon( -2426.3296, 1021.7617, 50.8859, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray CreateDynamicMapIcon( -1903.7902, 283.97430, 41.7187, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray CreateDynamicMapIcon( -1903.7902, 283.97430, 41.7187, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray // Las Venturas CreateDynamicMapIcon( 2597.58000, 2464.270, 10.8200, 46, 0, -1, -1, -1, 750.0 ); // Weed Farm CreateDynamicMapIcon( 1973.2057, 2162.2651, 10.6314, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray - Las Venturas CreateDynamicMapIcon( 1607.2659, 1815.2485, 10.8203, 22, 0, -1, -1, -1, 750.0 ); // Hospital - Las Venturas CreateDynamicMapIcon( -320.1947, 1048.2355, 20.3403, 22, 0, -1, -1, -1, 750.0 ); // Hospital - Fort Carson CreateDynamicMapIcon( -217.8446, 979.07470, 19.5039, 30, 0, -1, -1, -1, 750.0 ); // Police Department - Fort Carson CreateDynamicMapIcon( -1514.7529, 2518.9282, 56.070, 22, 0, -1, -1, -1, 750.0 ); // Hospital - El Quebrados CreateDynamicMapIcon( -1390.0563, 2639.0264, 55.984, 30, 0, -1, -1, -1, 750.0 ); // Police Department - El Quebrados CreateDynamicMapIcon( 1998.7263, 2298.5562, 10.8203, 8, 0, -1, -1, -1, 750.0 ); // BombShop - Las Venturas CreateDynamicMapIcon( -431.2023, 2241.0063, 42.9834, 30, 0, -1, -1, -1, 750.0 ); // Police Department - El Castillo del Diablo CreateDynamicMapIcon( 1633.7454, 2330.6860, 10.8203, 9, 0, -1, -1, -1, 750.0 ); // ShipYard CreateDynamicMapIcon( 2386.8342, 1048.7100, 10.1765, 27, 0, -1, -1, -1, 750.0 ); // Modshop // Los Santos CreateDynamicMapIcon( 2597.5800, 2464.2700, 10.8200, 46, 0, -1, -1, -1, 750.0 ); // Weed Farm CreateDynamicMapIcon( 626.96450, -571.74460, 17.9207, 30, 0, -1, -1, -1, 750.0 ); // Police Department - Dillimore CreateDynamicMapIcon( 2031.3892, -1417.7322, 16.9922, 22, 0, -1, -1, -1, 750.0 ); // Hospital - Los Santos CreateDynamicMapIcon( 1167.1241, -1335.4282, 28.9784, 22, 0, -1, -1, -1, 750.0 ); // Hospital - Los Santos CreateDynamicMapIcon( 487.39340, -1740.4929, 10.6892, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray - Los Santos CreateDynamicMapIcon( 1024.9385, -1025.0437, 31.6611, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray - Los Santos CreateDynamicMapIcon( 2065.3052, -1831.7053, 13.1126, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray - Los Santos CreateDynamicMapIcon( 2644.8589, -2038.8060, 13.5500, 27, 0, -1, -1, -1, 750.0 ); // Modshop CreateDynamicMapIcon( 1041.5466, -1023.0604, 31.7067, 27, 0, -1, -1, -1, 750.0 ); // Modshop CreateDynamicMapIcon( 2635.2529, -2227.0149, 16.2969, 9, 0, -1, -1, -1, 750.0 ); // ShipYard CreateDynamicMapIcon( 2456.1423, -1714.9557, 13.1630, 46, 0, -1, -1, -1, 750.0 ); // Weed Farm CreateDynamicMapIcon( 1642.1968, -2335.4983, 13.5469, 5, 0, -1, -1, -1, 750.0 ); // Airport CreateDynamicMapIcon( 1519.1024, -1451.9186, 13.6816, 30, 0, -1, -1, -1, 750.0 ); // CIA-FBI CreateDynamicMapIcon( 1749.2073, -1948.8389, 13.4137, 42, 0, -1, -1, -1, 750.0 ); // TrainStation CreateDynamicMapIcon( 815.69880, -1347.7256, 13.1043, 42, 0, -1, -1, -1, 750.0 ); // TrainStation CreateDynamicMapIcon( 1911.2578, -1775.8676, 12.9470, 8, 0, -1, -1, -1, 750.0 ); // BombShop /* ** Navigation Points ** */ CreateNavigation( "Shipyard", -1547.4066, 123.6555, 3.55472, CITY_SF ); // 1 CreateNavigation( "Otto's Cars", -1657.7573, 1210.2754, 7.2500, CITY_SF ); // 2 CreateNavigation( "Bombshop", -1923.3926, 303.6380, 41.0469, CITY_SF ); // 3 CreateNavigation( "Wang Cars", -1951.9911, 300.2070, 35.4688, CITY_SF ); // 4 CreateNavigation( "Hospital", -2658.3201, 639.5060, 14.4531, CITY_SF ); // 5 CreateNavigation( "Train Station", -1979.9883, 138.0498, 27.6875, CITY_SF ); // 6 CreateNavigation( "Bank", -1496.8027, 919.8218, 7.18752, CITY_SF ); // 7 CreateNavigation( "Police Station", -1609.2813, 712.9857, 13.7334, CITY_SF ); // 8 CreateNavigation( "City Hall", -2766.4087, 375.5447, 6.33470, CITY_SF ); // 9 CreateNavigation( "Supa Save", -2446.3350, 752.2393, 35.1719, CITY_SF ); // 10 CreateNavigation( "Vehicle Dealership", -2521.1895, -624.942, 132.780, CITY_SF ); // 11 CreateNavigation( "Trucking", -2127.8599, -228.7343, 35.3203, CITY_SF ); // 12 CreateNavigation( "Paintball", -2172.2017, 252.1113, 35.3388, CITY_SF ); // 13 CreateNavigation( "Airport", -1422.4063, -286.5081, 14.148, CITY_SF ); // 15 CreateNavigation( "V.I.P Lounge", -1880.7598, 822.3964, 35.1778, CITY_SF ); // 16 CreateNavigation( "Lumberjack", -2323.5676, -97.25822, 35.307, CITY_SF ); // 17 CreateNavigation( "Ammu-Nation", -2626.6299, 208.2514, 4.81250, CITY_SF ); // 18 CreateNavigation( "Pawnshop", -2490.2256, -16.9206, 25.6172, CITY_SF ); // 19 #if ENABLE_CITY_LV == true // Las Venturas CreateNavigation( "Airport", 1705.3646, 1607.9652, 10.0580, CITY_LV ); // 1 CreateNavigation( "City Hall", 2414.9258, 1123.4523, 10.8203, CITY_LV ); // 2 CreateNavigation( "Hospital", 1606.8169, 1837.1116, 10.8203, CITY_LV ); // 3 CreateNavigation( "Ammu-Nation", 2537.8972, 2083.8586, 10.8203, CITY_LV ); // 4 CreateNavigation( "Bombshop", 1998.7263, 2298.5562, 10.8203, CITY_LV ); // 5 CreateNavigation( "Bank", 2442.1279, 2376.0293, 11.5376, CITY_LV ); // 6 CreateNavigation( "Autobahn", 1948.6851, 2068.7463, 11.0610, CITY_LV ); // 7 CreateNavigation( "Police Department", 2288.0063, 2429.8960, 10.8203, CITY_LV ); // 8 CreateNavigation( "4 Dragons Casino", 2025.3047, 1008.4356, 10.3846, CITY_LV ); // 8 CreateNavigation( "Caligula's Casino", 2191.3186, 1677.9497, 11.9736, CITY_LV ); // 10 CreateNavigation( "The Visage Casino", 2017.1334, 1916.4141, 12.3424, CITY_LV ); // 11 CreateNavigation( "Shipyard", 1633.7454, 2330.6860, 10.8203, CITY_LV ); // 12 CreateNavigation( "Stadium", 1099.3146, 1608.5789, 12.5469, CITY_LV ); // 13 CreateNavigation( "Quarry", 343.09180, 877.98650, 20.4063, CITY_LV ); // 14 CreateNavigation( "V.I.P Lounge", 1966.8428, 1623.2175, 12.8621, CITY_LV ); // 15 CreateNavigation( "Pawnshop", 2482.4395, 1326.4077, 10.8203, CITY_LV ); // 16 CreateNavigation( "Fort Carson", -135.5214, 1148.3502, 19.5938, CITY_LV ); // 17 CreateNavigation( "Ammu-Nation F.C.", -311.6576, 830.07060, 14.2422, CITY_LV ); // 18 CreateNavigation( "Las Payasadas", -233.0320, 2700.0896, 62.5391, CITY_LV ); // 19 CreateNavigation( "El Quebrados", -1491.172, 2603.0425, 55.6897, CITY_LV ); // 20 CreateNavigation( "Las Barrancas", -805.4283, 1539.6168, 26.9609, CITY_LV ); // 21 #endif #if ENABLE_CITY_LS == true // Los Santos CreateNavigation( "Vehicle Dealership", 540.27090, -1282.3586, 17.2422, CITY_LS ); // 1 CreateNavigation( "Bank", 593.73800, -1244.3899, 18.0622, CITY_LS ); // 2 CreateNavigation( "Airport", 1961.4990, -2193.5586, 13.5469, CITY_LS ); // 3 CreateNavigation( "City Hall", 1480.1451, -1737.7921, 13.5469, CITY_LS ); // 4 CreateNavigation( "Police Station", 1539.8739, -1675.8989, 13.5469, CITY_LS ); // 5 CreateNavigation( "Ammu-Nation", 1362.1816, -1282.4746, 13.5469, CITY_LS ); // 6 CreateNavigation( "Ferris Wheel", 373.71490, -2032.6777, 7.67190, CITY_LS ); // 7 CreateNavigation( "V.I.P Lounge", 1805.5667, -1582.5602, 13.4951, CITY_LS ); // 8 CreateNavigation( "Bombshop", 1911.2462, -1775.8755, 13.3828, CITY_LS ); // 9 CreateNavigation( "Grove Street", 2487.0481, -1668.7418, 13.3438, CITY_LS ); // 10 CreateNavigation( "Modshop", 1041.0688, -1027.9791, 32.1016, CITY_LS ); // 11 CreateNavigation( "Trainstation", 1750.6547, -1945.8823, 13.5613, CITY_LS ); // 12 CreateNavigation( "Lowrider Modshop", 2645.3145, -2033.6381, 13.5540, CITY_LS ); // 13 CreateNavigation( "Shipyard", 2615.8606, -2226.5325, 13.3828, CITY_LS ); // 14 CreateNavigation( "Pawnshop", 2507.3076, -1724.6044, 13.5469, CITY_LS ); // 15 CreateNavigation( "Angel Pine", -2143.302, -2395.7650, 30.6250, CITY_LS ); // 16 CreateNavigation( "Blueberry", 234.78340, -128.77670, 1.42970, CITY_LS ); // 17 CreateNavigation( "Dillimore", 680.57570, -539.80190, 16.1803, CITY_LS ); // 18 CreateNavigation( "Montgomery", 1317.5898, 313.541300, 19.4063, CITY_LS ); // 19 CreateNavigation( "Palomino Creek", 2335.9343, 31.8564000, 26.4819, CITY_LS ); // 20 #endif /* ** Weapon Locker ** */ CreateAmmunationLocker( -1614.41992, 672.565246, -4.90625, 180.0000 ); CreateAmmunationLocker( 2245.062988, 2434.94458, 10.82031, -90.0000 ); CreateAmmunationLocker( 1525.003051, -1669.4093, 6.228725, 90.00000 ); CreateAmmunationLocker( 1527.936645, -1462.0344, 9.500000, -90.0000 ); CreateAmmunationLocker( 937.0916130, 1733.15197, 8.851562, 90.00000 ); CreateAmmunationLocker( -2458.59399, 501.431365, 30.02399, 0.000000 ); /* ** ATM Points ** */ // San Fierro CreateATM( -1938.123291, 883.547668, 38.087814, 270.000000 ); // 0 CreateATM( -2408.914794, 720.656738, 34.751876, 180.000000 ); // 1 CreateATM( -1980.711669, 122.112731, 27.267499, 90.000000 ); // 2 CreateATM( -2647.664306, -22.565168, 5.7128110, 180.000000 ); // 3 CreateATM( -1917.654418, 558.118347, 34.743148, 270.000000 ); // 4 CreateATM( -2635.699951, 631.200012, 14.079999, 180.000000 ); // 5 CreateATM( -2636.040000, 208.560000, 3.8800000, 360.000000 ); // 6 CreateATM( -2512.100000, 2340.74000, 4.5799990, 180.000000 ); // 7 CreateATM( -2525.250000, -624.97000, 132.41000, 360.000000 ); // 8 // Las Venturas CreateATM( 2544.055175, 2242.881835, 10.471873, 180.000000 ); // 0 CreateATM( 2110.729736, 2061.529052, 10.500308, 180.000000 ); // 1 CreateATM( 2233.845703, 957.4488520, 10.470303, 90.0000000 ); // 2 CreateATM( 2413.644287, 1114.202758, 10.452508, -90.000000 ); // 3 CreateATM( 1900.780151, 1102.897583, 10.459669, 180.000000 ); // 4 CreateATM( 2349.165283, 1543.896972, 10.469670, 180.000000 ); // 5 CreateATM( 2845.597412, 1286.504272, 11.030617, 0.00000000 ); // 6 CreateATM( 1879.681396, 722.8941040, 10.440302, 180.000000 ); // 7 CreateATM( 997.7407220, 2086.763427, 10.459657, -90.000000 ); // 8 CreateATM( 1480.238769, 2206.801025, 10.663430, -90.000000 ); // 9 CreateATM( 1677.719604, 2756.413330, 10.459667, -90.000000 ); // 10 CreateATM( -16.0785670, 1221.418579, 19.012741, -90.000000 ); // 11 CreateATM( -792.090637, 2744.119140, 45.490905, 180.000000 ); // 12 CreateATM( -1505.61242, 2622.352050, 55.470737, -90.000000 ); // 13 CreateATM( -1952.57629, 2388.553466, 49.139991, 20.0000000 ); // 14 CreateATM( -856.524902, 1528.208496, 22.238605, -90.000000 ); // 15 // Los Santos CreateATM( 2234.733398, 51.345561000, 26.134365, 0.000000, 0.0 ); // 0 CreateATM( 1381.069213, 259.56204200, 19.156929, 157.0000, 0.0 ); // 1 CreateATM( 255.4551690, -197.5846250, 1.2381240, -90.0000, 0.0 ); // 2 CreateATM( 661.3598020, -555.1714470, 15.965932, -90.0000, 0.0 ); // 3 CreateATM( -2177.50292, -2435.006591, 30.214990, 52.00000, 0.0 ); // 4 CreateATM( 1367.251464, -1284.611938, 13.156874, -90.6000, 0.0 ); // 5 CreateATM( 1928.592651, -1771.088012, 13.172806, 90.00000, 0.0 ); // 6 CreateATM( 2323.767333, -1644.993896, 14.442724, 0.000000, 0.0 ); // 7 CreateATM( 2043.748779, -1416.704711, 16.810766, -90.0000, 0.0 ); // 8 CreateATM( 2387.751464, -1981.961669, 13.156866, -180.000, 0.0 ); // 9 CreateATM( 1494.450195, -1768.979492, 18.365745, -90.0000, 0.0 ); // 10 CreateATM( 1051.627075, -1026.406616, 31.661567, 0.000000, 0.0 ); // 11 CreateATM( 816.8725580, -1356.521240, 13.156099, -180.000, 0.0 ); // 12 CreateATM( 1808.732177, -1567.267822, 13.063967, 37.00000, 0.0 ); // 13 CreateATM( 2412.541259, -1492.666992, 23.628126, -180.000, 0.0 ); // 14 CreateATM( 2431.131347, -1219.477539, 25.022165, 0.000000, 0.0 ); // 15 // Casinos CreateATM( 1985.135253, 1003.277404, 994.097290, 0.000 ); // 4 Drags CreateATM( 1986.635253, 1032.391113, 994.097290, 180.0 ); // 4 Drags CreateATM( 2230.132324, 1647.986816, 1007.97900, -90.0 ); // Caligs CreateATM( 2241.676269, 1649.486816, 1007.97900, 90.00 ); // Caligs /* ** Lumberjack ** */ CreateLumberjackTree( -2358.10000000, -84.60000000, 34.10000000 ); CreateLumberjackTree( -2349.90000000, -85.40000000, 34.10000000 ); CreateLumberjackTree( -2341.20000000, -86.20000000, 34.10000000 ); CreateLumberjackTree( -2341.20000000, -93.70000000, 34.10000000 ); CreateLumberjackTree( -2350.90000000, -92.80000000, 34.10000000 ); CreateLumberjackTree( -2357.40000000, -92.20000000, 34.10000000 ); CreateLumberjackTree( -2357.90000000, -97.40000000, 34.10000000 ); CreateLumberjackTree( -2350.90000000, -98.10000000, 34.10000000 ); CreateLumberjackTree( -2341.70000000, -99.00000000, 34.10000000 ); CreateLumberjackTree( -2334.80000000, -86.00000000, 34.10000000 ); CreateLumberjackTree( -2334.90000000, -93.20000000, 34.10000000 ); CreateLumberjackTree( -2334.80000000, -98.80000000, 34.10000000 ); CreateLumberjackTree( -2335.00000000, -103.9000000, 34.10000000 ); CreateLumberjackTree( -2341.50000000, -103.5000000, 34.10000000 ); CreateLumberjackTree( -2350.40000000, -103.3000000, 34.10000000 ); CreateLumberjackTree( -2358.34000000, -103.0300000, 34.10000000 ); /* ** Mining Rock ** */ CreateMiningRock( ORE_COAL, 868, -2751.8393, 1245.06689, 11.4003100, 0.000000, 0.000000, -54.8999 ); CreateMiningRock( ORE_COAL, 867, -2746.3259, 1241.43030, 11.1903100, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_COAL, 867, -2738.7551, 1259.25769, 11.1903100, 0.000000, 0.000000, 147.5000 ); CreateMiningRock( ORE_COAL, 868, -2751.0561, 1263.11548, 11.4003100, 0.000000, 0.000000, -115.800 ); CreateMiningRock( ORE_COAL, 867, -2758.5654, 1252.22095, 11.1903100, 0.000000, 0.000000, 169.4000 ); CreateMiningRock( ORE_IRON, 868, -2745.1460, 1259.26074, 11.1703100, 0.000000, 0.000000, 80.19992 ); CreateMiningRock( ORE_IRON, 868, -2735.3110, 1245.65906, 11.2103100, 0.000000, 0.000000, -158.099 ); CreateMiningRock( ORE_IRON, 868, -2736.8037, 1242.34534, 10.8966600, 0.000000, 0.000000, 8.999990 ); CreateMiningRock( ORE_IRON, 868, -2737.9262, 1245.05554, 11.0432500, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_IRON, 867, -2749.1315, 1260.08789, 11.1903100, 0.000000, 0.000000, -10.6999 ); CreateMiningRock( ORE_IRON, 868, -2740.4924, 1232.87720, 10.8966600, 0.000000, 0.000000, 14.15999 ); CreateMiningRock( ORE_GOLD, 868, -2737.0988, 1235.62610, 11.0432500, 0.000000, 0.000000, 172.3799 ); CreateMiningRock( ORE_BAUXITE, 867, -2741.5380, 1236.00732, 11.1903100, 0.000000, 0.000000, 240.8608 ); CreateMiningRock( ORE_GOLD, 868, -2744.7741, 1248.38403, 11.4003100, 0.000000, 0.000000, -54.8999 ); CreateMiningRock( ORE_GOLD, 868, -2748.1691, 1250.73535, 11.4003100, 0.000000, 0.000000, -88.8000 ); CreateMiningRock( ORE_BAUXITE, 867, -2734.9423, 1251.73816, 11.1903100, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_BAUXITE, 867, -2735.5700, 1255.47192, 11.1903100, 0.000000, 0.000000, -139.019 ); CreateMiningRock( ORE_BAUXITE, 867, -2748.3437, 1235.13391, 11.1903100, 0.000000, 0.000000, -99.6000 ); CreateMiningRock( ORE_BAUXITE, 867, -2747.8896, 1238.57886, 11.1903100, 0.000000, 0.000000, 174.6602 ); CreateMiningRock( ORE_PLATINUM, 868, 645.557128, 884.099853, -42.842994, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_PLATINUM, 867, 648.377441, 885.626892, -42.872383, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_EMERALD, 868, 648.093261, 865.079772, -42.976993, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_EMERALD, 867, 648.093261, 867.079772, -42.976993, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_PLATINUM, 868, 685.774841, 909.739135, -40.452533, 10.89999, 0.000000, -105.500 ); CreateMiningRock( ORE_EMERALD, 868, 679.863281, 925.253662, -41.573390, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_DIAMOND, 868, 684.565002, 921.632324, -41.270782, 0.400041, 0.000000, 120.0000 ); CreateMiningRock( ORE_AMETHYST, 867, 527.286315, 842.197082, -43.581855, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_AMETHYST, 867, 569.048278, 840.496887, -42.454177, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_PLATINUM, 868, 570.629943, 841.765747, -42.634399, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_PLATINUM, 868, 598.894470, 847.992004, -43.830204, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_AMETHYST, 867, 604.275024, 848.331298, -43.830204, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_DIAMOND, 868, 629.993469, 823.527526, -43.400970, 0.000000, 0.000000, 85.90009 ); CreateMiningRock( ORE_COAL, 867, 626.069946, 851.749389, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_EMERALD, 867, 658.767028, 812.288208, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_EMERALD, 867, 659.874877, 812.647521, -43.610939, 0.000000, 0.000000, 90.00000 ); CreateMiningRock( ORE_AMETHYST, 868, 657.839660, 837.129272, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_COAL, 867, 657.596984, 834.139099, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_DIAMOND, 867, 652.896362, 846.951110, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_DIAMOND, 867, 660.239624, 841.461730, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_SAPHHIRE, 867, 659.540588, 860.061401, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_IRON, 867, 638.540527, 830.990112, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_COAL, 867, 630.540527, 830.990112, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_COAL, 868, 688.510498, 906.781005, -40.194725, -5.20000, 0.000000, 133.1999 ); CreateMiningRock( ORE_COAL, 867, 622.073303, 874.670532, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_SAPHHIRE, 867, 606.893066, 877.988037, -43.610939, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_IRON, 868, 600.279541, 870.543884, -43.557388, 0.000000, 0.000000, 45.00000 ); CreateMiningRock( ORE_IRON, 867, 579.832519, 893.789855, -44.315792, 0.000000, 0.000000, 15.00000 ); CreateMiningRock( ORE_DIAMOND, 867, 614.769104, 921.359924, -42.239196, 15.20000, -7.40000, 0.000000 ); CreateMiningRock( ORE_SAPHHIRE, 867, 609.398437, 914.821777, -43.654232, 12.70000, 0.000000, 0.000000 ); CreateMiningRock( ORE_BAUXITE, 867, 635.195068, 919.271728, -42.244331, 17.80000, 0.000000, 0.000000 ); CreateMiningRock( ORE_BAUXITE, 867, 654.036071, 926.508178, -40.387538, 14.20000, 0.000000, 0.000000 ); CreateMiningRock( ORE_SAPHHIRE, 868, 670.923217, 915.094238, -41.392536, 0.000000, 0.000000, 0.000000 ); CreateMiningRock( ORE_SAPHHIRE, 867, 685.852478, 899.059631, -40.304836, 0.000000, -3.60000, 0.000000 ); CreateMiningRock( ORE_RUBY, 867, 691.398437, 903.649169, -39.766517, -5.20000, 0.000000, 133.1990 ); CreateMiningRock( ORE_RUBY, 867, 692.537475, 898.189575, -39.629940, -4.79999, -5.69999, 0.000000 ); CreateMiningRock( ORE_RUBY, 867, 680.914611, 892.820068, -40.536987, 10.99999, -3.60000, -106.900 ); CreateMiningRock( ORE_GOLD, 867, 692.731994, 894.016052, -39.744705, 7.099992, -2.00000, -106.900 ); CreateMiningRock( ORE_GOLD, 867, 691.096679, 888.700439, -39.801738, -0.80000, 1.200000, 173.1999 ); CreateMiningRock( ORE_GOLD, 867, 684.758605, 885.710876, -40.225788, 0.000000, 0.000000, 15.00000 ); /* ** Drug Dealer ** */ // San Fierro CreateWeedPlant( -1840.90, 1034.53, 45.70, 0.00, 0.00, 0.00 ); CreateWeedPlant( -1846.17, 1027.93, 45.70, 0.00, 0.00, 0.00 ); CreateWeedPlant( -1835.89, 1030.38, 45.70, 0.00, 0.00, 0.00 ); CreateWeedPlant( -1846.73, 1016.40, 45.72, 11.5, 1.86, 0.00 ); CreateWeedPlant( -1840.48, 1022.97, 46.12, 11.5, 1.86, 0.00 ); CreateWeedPlant( -1835.85, 1017.52, 45.82, 6.72, 0.84, 0.00 ); CreateWeedPlant( -1842.32, 1011.92, 45.82, 6.72, 0.84, 0.00 ); CreateWeedPlant( -1836.99, 1008.02, 45.82, 6.72, 0.84, 0.00 ); CreateWeedPlant( -1838.05, 997.580, 45.82, 6.72, 0.84, 0.00 ); CreateWeedPlant( -1847.71, 1005.00, 45.82, 6.72, 0.84, 0.00 ); CreateWeedPlant( -1842.39, 1001.95, 45.82, 6.72, 0.84, 0.00 ); CreateWeedPlant( -1838.40, 990.090, 45.82, 6.72, 0.84, 0.00 ); CreateWeedPlant( -1832.22, 1012.22, 45.82, 6.72, 0.84, 0.00 ); CreateWeedPlant( -1831.87, 1025.52, 45.82, 6.72, 0.84, 0.00 ); #if ENABLE_CITY_LV == true // Las Venturas CreateWeedPlant( 2567.580, 2463.27, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2572.580, 2462.69, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2577.580, 2464.02, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2582.580, 2465.27, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2587.580, 2462.27, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2592.580, 2464.77, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2597.580, 2464.27, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2568.991, 2468.19, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2573.991, 2469.39, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2578.991, 2470.19, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2583.991, 2469.19, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2588.991, 2467.19, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2593.991, 2468.19, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2598.991, 2470.19, 10.82, 0.00, 0.00, 0.00 ); CreateWeedPlant( 2603.093, 2466.90, 10.82, 0.00, 0.00, 0.00 ); #endif #if ENABLE_CITY_LS == true CreateWeedPlant( 2447.354, -1711.075, 13.5094, 0.0, 0.0, 0.0000 ); CreateWeedPlant( 2450.854, -1711.075, 13.5094, 0.0, 0.0, -13.59 ); CreateWeedPlant( 2446.565, -1715.559, 13.5094, 0.0, 0.0, 39.599 ); CreateWeedPlant( 2451.853, -1716.996, 13.5094, 0.0, 0.0, 0.0000 ); CreateWeedPlant( 2455.603, -1711.075, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2455.434, -1714.954, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2460.162, -1713.718, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2462.092, -1710.387, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2465.872, -1712.579, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2463.214, -1717.164, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2468.758, -1715.719, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2470.875, -1712.068, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2467.420, -1718.029, 13.5094, 0.0, 0.0, 59.900 ); CreateWeedPlant( 2459.837, -1717.633, 13.5094, 0.0, 0.0, 9.0000 ); CreateWeedPlant( 2454.947, -1718.407, 13.5094, 0.0, 0.0, -21.49 ); #endif /* ** Secure Truck Mod ** */ #if ENABLED_SECURE_TRUCK == true g_secureTruckVehicle = AddStaticVehicle( 428, 2000.0, 2000.0, 2000.0, 180.0, -1, -1 ); for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) { g_secureTruckVehicleLabel[ i ] = CreateDynamic3DTextLabel( "100%", setAlpha( COLOR_GREY, 0x90 ), g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ], 25.0, INVALID_PLAYER_ID, g_secureTruckVehicle ); } ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" ); #endif /* ** Custom Vehicles ** */ g_TrolleyVehicles[ 0 ] = AddStaticVehicle( 457, -2511.7935, 760.5610, 34.8990, 90.6223, 123, 1 ); // trolley g_TrolleyVehicles[ 1 ] = AddStaticVehicle( 457, -2511.5742, 766.5329, 34.8990, 91.5108, 112, 1 ); // trolley g_TrolleyVehicles[ 2 ] = AddStaticVehicle( 457, -2511.8782, 763.1669, 34.8990, 89.6839, 116, 1 ); // trolley g_TrolleyVehicles[ 3 ] = AddStaticVehicle( 457, -2511.4871, 769.7538, 34.8990, 91.3486, 116, 1 ); // trolley g_TrolleyVehicles[ 4 ] = AddStaticVehicle( 457, -2512.2607, 772.9983, 34.9006, 91.2577, 116, 1 ); // trolley for( new i; i < sizeof( g_TrolleyVehicles ); i++ ) ChangeVehicleModel( g_TrolleyVehicles[ i ], 1349, 270.0 + 180.0 ); /* ** Objects ** */ // MISC CreateDynamicObject(1498, 308.68, 312.10, 1002.30, 0.00, 0.00, 0.00); // Michelle's interior door CreateDynamicObject(19312, 191.16823, 1870.02869, 21.45658, 0.00, 0.00, 0.00); // Area 51 CreateDynamicObject(1535, 968.46094, -53.96051, 1000.04688, 0.00000, 0.00000, 90.00000); // Brothel CreateDynamicObject(19364, 968.48914, -53.16937, 1001.84052, 0.00000, 0.00000, 0.00000); // Brothel CreateDynamicObject(1503, 2200.23975, 2065.48755, 10.19629, 0.00000, 0.00000, 90.00000); // Random LV Ramp CreateDynamicObject(8493, 1957.39600, 1510.48401, 24.97500, 0.00000, 0.00000, -159.14101); // [LVA] Pirateship CreateDynamicObject(9159, 1957.35095, 1510.50696, 24.95900, 0.00000, 0.00000, 200.78101); CreateDynamicObject(3886, 1991.42395, 1540.09497, 11.60500, 0.00000, 0.00000, 293.84100); CreateDynamicObject(3886, 1984.21106, 1536.94897, 11.58000, 0.00000, 0.00000, 112.57700); CreateDynamicObject(3886, 1962.28796, 1527.29602, 11.70500, 0.00000, 0.00000, 113.46300); CreateDynamicObject(3886, 1969.43604, 1530.47705, 11.68000, 0.00000, 0.00000, 293.84100); // [LVA] End of Pirateship CreateDynamicObject(19362, 1417.20593, 7.58543, 1008.36200, 0.00000, 0.00000, 90.00000); // Warehouse 1 Door // Billboards CreateBillboard( "Want V.I.P? Consider Donating!\n"COL_GREY"donate.sfcnr.com", -2016.22, 326.580, 37.950, 48.9000 ); CreateBillboard( "Save us on your favourites!\n"#SERVER_IP"", -1809.64, -590.29, 19.360, -147.30 ); CreateBillboard( "You can catch updates on our website!\n"COL_GREY""#SERVER_WEBSITE"", -1571.11, 939.860, 10.030, 45.9600 ); CreateBillboard( "Remember to check the "COL_GREY"/rules"COL_WHITE"!\nDisobeying the rules can lead to punishment!", -1911.05, 858.870, 36.290, 44.5200 ); CreateBillboard( "Want to view the commands?\n Use "COL_GREY"/commands{FFFFFF}!", -2423.40, -621.18, 135.46, -195.90 ); CreateBillboard( "Need help with something?\nUse "COL_GREY"/ask"COL_WHITE" to contact an admin!", -2659.78, 1277.70, 9.8600, 125.100 ); CreateBillboard( "Saw a cheater? Report him by typing "COL_GREY"/report{FFFFFF}!", -2443.63, 719.970, 37.900, 0.00000 ); CreateBillboard( "You can use "COL_GREY"/vipcmds"COL_WHITE" to view your\nV.I.P commands!", -1958.975830, 841.130798, 1208.881469, -43.700046 ); // Signs - User friendly addition SetDynamicObjectMaterialText( CreateDynamicObject( 7301, -2418.657714, 743.686523, 1058.593750, 0.000000, 0.000000, -44.899974 ), 0, "Use /shop!", 120, "impact", 100, 0, -65536, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -2337.8610, -107.4217, 36.2978, 0.0000, 0.0000, 90.0551 ), 0, "Wood Chipper", 130, "impact", 80, 0, -1, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -2336.3244, -113.2057, 40.6778, 0.0000, 0.0000, 179.9560 ), 0, "Lumberjack", 130, "impact", 100, 0, -1, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -1496.6134, 920.0287, 6.0990, 0.0, -90.0, -180 ), 0, "BANK", 100, "Times New Roman", 100, 0, -9170, 0, 1 ); SetDynamicObjectMaterialText( ( g_LogCountObject = CreateDynamicObject(3074, -2329.4724, -106.0164, 33.1678, 0.0000, 0.0000, 90.000000) ), 0, "0 Logs Ready", 130, "Arial", 0, 1, -1, 0, 1); // Parking CreateDynamicObject( 19485, -1909.55, 497.22, 25.71, 0.00, 0.00, 0.00, .streamdistance = 500.0, .priority = 1 ); // Random replacements made by sa-mp CreateDynamicObject( 19794, 1787.13281, -1565.67969, 11.96880, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 ); CreateDynamicObject( 19484, -1875.02344, -65.328130, 15.06250, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 ); CreateDynamicObject( 19595, 1160.96094, -1180.57813, 70.41406, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 ); CreateDynamicObject( 19798, 1160.96094, -1180.57813, 20.50000, 0.00000, 0.00000, 0.00000, .streamdistance = 500.0, .priority = 1 ); // V.I.P Lounge CreateDynamicObject( 3532, -1881.90, 823.73, 40.22, 0.00, 0.00, -48.84 ); CreateDynamicObject( 3532, -1877.85, 824.96, 40.22, 0.00, 0.00, -103.02 ); CreateDynamicObject( 3532, -1883.50, 819.35, 40.22, 0.00, 0.00, 8.82 ); CreateDynamicObject( 18652, -1881.10, 822.92, 40.04, 0.00, 0.00, -49.68 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -1882.8883, 824.6093, 40.3129, 0.0000, 0.0000, 133.4854 ), 0, "VIP LOUNGE", 90, "Impact", 64, 0, 0xFFFFFFFF, 0, 1 ); //0xFFFFDC2E // Apartments CreateDynamicObject( 4587, -1971.51, 1356.26, 65.32, 0.00, 0.00, -180.00, .priority = 1 ); CreateDynamicObject( 3781, -1971.50, 1356.27, 28.26, 0.00, 0.00, -180.00, .priority = 1 ); CreateDynamicObject( 3781, -1971.50, 1356.27, 55.54, 0.00, 0.00, -180.00, .priority = 1 ); CreateDynamicObject( 3781, -1971.50, 1356.27, 82.77, 0.00, 0.00, -180.00, .priority = 1 ); CreateDynamicObject( 3781, -1971.50, 1356.27, 109.89, 0.00, 0.00, -180.00, .priority = 1 ); CreateDynamicObject( 4605, -1992.10, 1353.31, 1.11, 0.00, 0.00, -180.00, .priority = 1 ); g_apartmentElevator = CreateDynamicObject( 18755, -1955.09, 1365.51, 8.36, 0.00, 0.00, 90.00 ); for( new level, Float: Z; level < MAX_AFLOORS; level++ ) { switch( level ) { case 0: Z = 8.36; case 1: Z = 17.03; default: Z = 17.03 + ( ( level - 1 ) * 5.447 ); } g_apartmentElevatorDoor1[ level ] = CreateDynamicObject( 18756, -1955.05, 1361.64, Z, 0.00, 0.00, -90.00 ); g_apartmentElevatorDoor2[ level ] = CreateDynamicObject( 18757, -1955.05, 1361.64, Z, 0.00, 0.00, -90.00 ); } // The Lost And Damned tmpVariable = CreateDynamicObject( 10447, -2550.173339, 54.568466, 14.390675, 0.000000, 0.000000, 0.000000, .streamdistance = 500.0, .priority = 100 ); SetDynamicObjectMaterial( tmpVariable, 8, 10969, "scum_sfse", "ws_apartmentbrown1", 0 ); SetDynamicObjectMaterial( tmpVariable, 14, 10969, "scum_sfse", "ws_apartmentbrown2", 0 ); SetDynamicObjectMaterial( tmpVariable, 5, 8399, "vgs_shops", "vegasclubmural_128", 0 ); SetDynamicObjectMaterial( tmpVariable, 6, 8399, "vgs_shops", "vegasclubmural_128", 0 ); SetDynamicObjectMaterialText( tmpVariable, 7, "The Lost", 120, "Arial", 80, 1, -1, -11980516, 1 ); CreateDynamicObject( 1536, -2587.711425, 58.402435, 3.336049, 0.000000, 0.000000, 90.000000, -1, -1, -1 ); CreateDynamicObject( 1536, -2587.741455, 61.402610, 3.336049, 0.000000, 0.000000, -90.000000, -1, -1, -1 ); tmpVariable = CreateDynamicObject( 3525, -2588.295654, 58.166000, 4.775937, 0.000000, 0.000000, -90.000000, -1, -1, -1 ); SetDynamicObjectMaterial( tmpVariable, 2, 8463, "vgseland", "tiadbuddhagold", 0 ); SetDynamicObjectMaterial( tmpVariable, 1, 17298, "weefarmcuntw", "sjmbigold2", 0 ); tmpVariable = CreateDynamicObject( 3525, -2588.345703, 61.656021, 4.775937, 0.000000, 0.000000, -90.000000, -1, -1, -1 ); SetDynamicObjectMaterial( tmpVariable, 1, 17298, "weefarmcuntw", "sjmbigold2", 0 ); SetDynamicObjectMaterial( tmpVariable, 2, 8463, "vgseland", "tiadbuddhagold", 0 ); tmpVariable = CreateDynamicObject( 3524, -2587.017578, 59.971229, 4.842026, 35.399997, 0.000000, -90.000000, -1, -1, -1 ); SetDynamicObjectMaterial( tmpVariable, 2, 8463, "vgseland", "tiadbuddhagold", 0 ); SetDynamicObjectMaterialText( tmpVariable, 1, "a", 0, "arial", 0, 0, 0, 0, 0 ); // Lumberjack SetDynamicObjectMaterial( CreateDynamicObject( 12814, -2337.1, -94.00, 34.28, 0.0, 0.0, 270.0, .streamdistance = 500.0, .priority = 100 ), 0, 19381, "all_walls", "desgreengrass" ); SetDynamicObjectMaterial( CreateDynamicObject( 12814, -2337.6, -105.3, 34.28, 0.0, 0.0, 90.00, .streamdistance = 500.0, .priority = 100 ), 0, 19381, "all_walls", "desgreengrass" ); // Mining SetDynamicObjectMaterial( CreateDynamicObject( 9864, -2724.33, 1230.44, 30.70, 0.0, 0.0, 0.0, .streamdistance = -1.0, .priority = 100 ), 3, 4845, "griffobs_las", "dirt64b2" ); // Open warehouse near driving school CreateDynamicObject( 19486, -2111.13, -27.23, 36.95, 0.00, 0.00, -90.00 ); // Bank g_bankvaultData[ CITY_SF ] [ E_OBJECT ] = CreateDynamicObject( 18766, -1412.565063, 859.274536, 983.132873, 0.000000, 90.000000, 90.000000 ); g_bankvaultData[ CITY_LV ] [ E_OBJECT ] = CreateDynamicObject( 2634, 2114.742431, 1233.155273, 1017.616821, 0.000000, 0.000000, -90.000000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] ); g_bankvaultData[ CITY_LS ] [ E_OBJECT ] = CreateDynamicObject( 2634, 2114.742431, 1233.155273, 1017.616821, 0.000000, 0.000000, -90.000000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] ); SetDynamicObjectMaterial( g_bankvaultData[ CITY_SF ] [ E_OBJECT ], 0, 18268, "mtbtrackcs_t", "mp_carter_cage", -1 ); // Boat Hiest g_bankvaultData[ VAULT_BOAT ] [ E_OBJECT ] = CreateDynamicObject( 19435, -2371.416992, 1552.027709, 1.907187, 0.000000, 0.000000, 28.0000, g_bankvaultData[ VAULT_BOAT ] [ E_WORLD ] ); SetDynamicObjectMaterial( g_bankvaultData[ VAULT_BOAT ] [ E_OBJECT ], 0, 18268, "mtbtrackcs_t", "mp_carter_cage", -1 ); // Wall of Donors SetDynamicObjectMaterialText( CreateDynamicObject( 3074, -1574.3559, 885.1296, 28.4690, 0.0000, 0.0000, -0.0156 ), 0, "Thx Monthly Donors", 130, "Times New Roman", 64, 1, -65536, 0, 1 ); g_TopDonorWall = CreateDynamicObject( 3074, -1574.3559, 885.1296, 14.0153, 0.0000, 0.0000, -0.0156 ); SetDynamicObjectMaterialText( g_TopDonorWall, 0, "Nobody donated :(", 130, "Arial", 48, 0, -65536, 0, 1 ); // Alcatraz g_AlcatrazArea = CreateDynamicRectangle( -1921.6816, 1661.7448, -2172.4653, 1876.0469 ); /* ** Dirty Mechanic ** */ // SF CreateCarjackerContainer( -1580.637817, 125.17828, 4.009482, 45.0, { -1579.241090, 121.606070, 3.939500 }, { -1577.006840, 123.784420, 3.939500 }, { -55.0, 0.0 }, { 45.00, -135.0 } ); CreateCarjackerContainer( -1559.313354, 134.51689, 4.004680, -45.0, { -1562.892940, 133.132600, 3.939500 }, { -1560.726070, 130.873600, 3.939500 }, { -160.0, -90.0 }, { -45.0, -225.0 } ); // LV CreateCarjackerContainer( 1637.343627, 2317.039062, 11.280317, 270.0, { 1633.789916, 2318.572753, 11.210318 }, { 1633.749877, 2315.451904, 11.210318 }, { 163.0, -152.0 }, { 270.0, 90.0 } ); CreateCarjackerContainer( 1637.307006, 2326.375000, 11.280316, 270.0, { 1633.789916, 2327.905517, 11.210318 }, { 1633.749877, 2324.812988, 11.210318 }, { 156.0, -150.0 }, { 270.0, 90.0 } ); // LS CreateCarjackerContainer( 2613.762939, -2213.233398, 14.002803, 0.000, { 2612.225830, -2216.737060, 13.936882 }, { 2615.337646, -2216.776367, 13.936882 }, { -105.0, -31.5 }, { 0.0, 180.0 } ); CreateCarjackerContainer( 2616.617187, -2240.118652, 14.016877, 180.0, { 2618.161132, -2236.586425, 13.956872 }, { 2615.048828, -2236.566406, 13.956872 }, { 50.0, 138.8 }, { 180.0, 360.0 } ); /* ** Pickups ** */ CreateDynamicPickup( 337, 2, -2744.6367, 1264.8502, 11.77030 ); // Spade @Mining CreateDynamicPickup( 337, 2, 589.440800, 869.86900, -42.4973 ); // Spade @Mining CreateDynamicPickup( 337, 2, -1998.7056, 1777.7448, 43.73860 ); // Spade @Alcatraz // CreateDynamicPickup( 341, 2, -2069.1431, 1788.9657, 43.7386 ); // Chainsaw @Alcatraz CreateDynamicPickup( 371, 2, 1318.92200, 2002.7311, 1200.250 ); // Parachute @Shamal CreateDynamicPickup( 371, 2, -1745.2754, 59.301500, 866.4556 ); // Parachute @Veloxity /* ** RDM protection ** static const Float: radius = 100.0; for( new i = 0; i < sizeof( g_SanFierroSpawns ); i++ ) CreateNoDeathmatchZone( radius, g_SanFierroSpawns[ i ] [ RANDOM_SPAWN_X ], g_SanFierroSpawns[ i ] [ RANDOM_SPAWN_Y ] ); //CreateNoDeathmatchZone( radius, g_FiremanSpawns[ 0 ] [ RANDOM_SPAWN_X ], g_FiremanSpawns[ 0 ] [ RANDOM_SPAWN_Y ] ); CreateNoDeathmatchZone( radius, g_MedicSpawns[ 0 ] [ RANDOM_SPAWN_X ], g_MedicSpawns[ 0 ] [ RANDOM_SPAWN_Y ] ); CreateNoDeathmatchZone( radius, g_ArmySpawns[ 0 ] [ RANDOM_SPAWN_X ], g_ArmySpawns[ 0 ] [ RANDOM_SPAWN_Y ] ); CreateNoDeathmatchZone( radius, g_CIASpawns[ 0 ] [ RANDOM_SPAWN_X ], g_CIASpawns[ 0 ] [ RANDOM_SPAWN_Y ] ); CreateNoDeathmatchZone( radius, g_PoliceSpawns[ 0 ] [ RANDOM_SPAWN_X ], g_PoliceSpawns[ 0 ] [ RANDOM_SPAWN_Y ] );*/ /* ** Set everyone offline ** */ mysql_single_query( "UPDATE `USERS` SET `ONLINE` = 0" ); /* ** Update Donation TD ** */ UpdateGlobalDonated( ); /* ** Auto Inactive Deletion ** */ #if !defined DEBUG_MODE // Delete accounts older than 4 months erase( szLargeString ); strcat( szLargeString, "DELETE a1, a2, a3, a4, a5, a6, a7, a8, a9 FROM `USERS` AS a1 " ); strcat( szLargeString, "LEFT JOIN `HOUSES` AS a2 ON a2.`OWNER` = a1.`NAME` " ); strcat( szLargeString, "LEFT JOIN `VEHICLES` AS a3 ON a3.`OWNER` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `FURNITURE` as a4 ON a4.`OWNER` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `APARTMENTS` as a5 ON a5.`OWNER` = a1.`NAME` " ); strcat( szLargeString, "LEFT JOIN `GATES` as a6 ON a6.`OWNER` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `TOY_UNLOCKS` as a7 ON a7.`USER_ID` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `SETTINGS` as a8 ON a8.`USER_ID` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `TOYS` as a9 ON a9.`USER_ID` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `GARAGES` as a10 ON a10.`OWNER` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `BUSINESSES` as a11 ON a11.`OWNER_ID` = a1.`ID` " ); strcat( szLargeString, "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > 15552000" ); mysql_function_query( dbHandle, szLargeString, true, "onRemoveInactiveRows", "d", 0 ); // Reset VIPs mysql_function_query( dbHandle, "UPDATE USERS SET VIP_PACKAGE=0, VIP_EXPIRE=0 WHERE UNIX_TIMESTAMP() > VIP_EXPIRE AND VIP_EXPIRE != 0", true, "onRemoveInactiveRows", "d", 1 ); // Truncate accounts older than 2 months mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 ); // Remove inactive homes older than 2 weeks mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \ "LEFT JOIN `FURNITURE` a2 on a1.`ID` = a2.`OWNER` "\ "LEFT JOIN `APARTMENTS` a3 on a1.`NAME` = a3.`OWNER` "\ "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 3, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 3 ); mysql_function_query( dbHandle, "UPDATE `USERS` a1 JOIN `HOUSES` a2 ON a1.`NAME` = a2.`OWNER` "\ "SET a2.`NAME`='Home', a2.`OWNER`='No-one', a2.`TX`=" #H_DEFAULT_X ", a2.`TY`=" #H_DEFAULT_Y ", a2.`TZ`=" #H_DEFAULT_Z ", a2.`INTERIOR`=2, a2.`PASSWORD`='N/A', a2.`WEAPONS`='0.0.0.0.0.0.0.', a2.`AMMO`='-1.-1.-1.-1.-1.-1.-1.' "\ "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 3, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 4 ); // Truncate banned players after 2 weeks mysql_function_query( dbHandle, "UPDATE `USERS` a1 JOIN `BANS` a2 ON a1.`NAME` = a2.`NAME` "\ "SET a1.`BANKMONEY`=0, a1.`CASH`=0 "\ "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 3, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 5 ); // Update vehicles with inactive garages. mysql_function_query( dbHandle, "UPDATE `VEHICLES` v JOIN `GARAGES` g ON g.`ID` = v.`GARAGE` JOIN `USERS` u ON u.`ID` = v.`OWNER` "\ "SET v.`X`=g.`X`, v.`Y`=g.`Y`, v.`Z`=g.`Z`, v.`GARAGE`=-1 "\ "WHERE v.`GARAGE` != -1 AND UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 3, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 6 ); // mysql_function_query( dbHandle, "UPDATE `GARAGES` g JOIN `USERS` u ON u.`ID` = g.`OWNER` SET g.`OWNER`=0, g.`INTERIOR`=0 WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > 1209600;", true, "onRemoveInactiveRows", "d", 6 ); mysql_function_query( dbHandle, "DELETE g FROM `GARAGES` g JOIN `USERS` u ON u.`ID` = g.`OWNER` WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 3, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 7 ); // Remove 25% of wealth off 2 weeks inactive players. // mysql_function_query( dbHandle, "UPDATE `USERS` SET `CASH`=`CASH`*0.75,`BANKMONEY`=`BANKMONEY`*0.75 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>1209600", true, "onRemoveInactiveRows", "d", 8 ); #endif /* ** Houses/Bribes/ETC **/ printf( "[ENTRANCES]: %d entrances have been successfully loaded.", Iter_Count(entrances) ); printf( "[ROBBERIES]: %d robberies have been successfully loaded.", Iter_Count(RobberyCount) ); printf( "[ROBBERIES]: %d robbery NPCs have been successfully loaded.", Iter_Count(RobberyNpc) ); mysql_function_query( dbHandle, "SELECT * FROM `HOUSES`", true, "OnHouseLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `BRIBES`", true, "OnBribeLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `APARTMENTS`", true, "OnApartmentLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `FURNITURE`", true, "OnFurnitureLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `GATES`", true, "OnGatesLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `GARAGES`", true, "OnGaragesLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `ENTRANCES`", true, "OnEntrancesLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `CASINO_POOLS`", true, "OnCasinoPoolsLoad", "" ); mysql_function_query( dbHandle, "SELECT * FROM `BUSINESSES`", true, "OnBusinessLoad", "" ); /* ** Timers ** */ rl_ServerUpdate = SetTimer( "OnServerUpdate", 960, true ); rl_ZoneUpdate = SetTimer( "ZoneTimer", 980, true ); HTTP( 0, HTTP_GET, "files.sfcnr.com/en_rules.txt", "", "OnRulesHTTPResponse" ); printf( "[SF-CNR] SF-CnR has been successfully initiaized. (Build: "#FILE_BUILD" | Time: %d)", ( g_ServerUptime = gettime( ) ) ); return 1; } public OnDonationRedemptionResponse( index, response_code, data[ ] ) { if ( response_code == 200 ) { if ( strmatch( data, "{FFFFFF}Unable to identify transaction." ) ) ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", data, "Okay", "" ); else { static aDonation[ E_DONATION_DATA ]; sscanf( data, "p<|>e", aDonation ); // printf("donation {id:%s, name:%s, amount:%s, purpose:%s, date:%d}", aDonation[ E_TRANSACTION_ID ],aDonation[ E_NAME ],aDonation[ E_AMOUNT ],aDonation[ E_PURPOSE ],aDonation[ E_DATE ]); if ( strfind( aDonation[ E_PURPOSE ], "San Fierro: Cops And Robbers" ) == -1 ) { ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"This donation is not specifically for this server thus you are unable to retrieve anything.", "Okay", "" ); return 0; } // SELECT * FROM `REDEEMED` WHERE `ID` = MD5('%s7resta#ecacakumedeM=yespawr!d@et') LIMIT 0,1 format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `REDEEMED` WHERE `ID` = MD5('%s%s') LIMIT 0,1", mysql_escape( aDonation[ E_TRANSACTION_ID ] ), szRedemptionSalt ); mysql_function_query( dbHandle, szNormalString, true, "OnCheckForRedeemedVIP", "is", index, data ); } } else ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"Unable to connect to the donation database. Please try again later.", "Okay", "" ); return 1; } thread OnCheckForRedeemedVIP( playerid, data[ ] ) { static aDonation[ E_DONATION_DATA ], rows, fields ; cache_get_data( rows, fields ); if ( rows ) { static szName[ MAX_PLAYER_NAME ]; cache_get_field_content( 0, "REDEEMER", szName ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", sprintf( ""COL_WHITE"Sorry this transaction ID has already been redeemed by %s.", szName ), "Okay", "" ); } else { g_redeemVipWait = g_iTime + 10; sscanf( data, "p<|>e", aDonation ); format( szNormalString, sizeof( szNormalString ), "INSERT INTO `REDEEMED`(`ID`, `REDEEMER`) VALUES (MD5('%s%s'), '%s')", mysql_escape( aDonation[ E_TRANSACTION_ID ] ), szRedemptionSalt, ReturnPlayerName( playerid ) ); mysql_single_query( szNormalString ); //printf( "%s\n%s | %s | %f | %s | %d", data, aDonation[ E_TRANSACTION_ID ], aDonation[ E_EMAIL ], floatstr( aDonation[ E_AMOUNT ] ), aDonation[ E_PURPOSE ], aDonation[ E_DATE ]); new Float: fAmount = floatstr( aDonation[ E_AMOUNT ] ), Float: iCoins = fAmount * ( 1 + GetGVarFloat( "vip_bonus" ) ) * 100.0 ; if ( p_Uptime[ playerid ] > 604800 ) { if ( fAmount < 1.99999 ) return SendError( playerid, "Thanks for donating! As this donation was under $2.00 USD, no coin has been issued." ); } else { if ( fAmount < 4.99999 ) return SendError( playerid, "Thanks for donating! As this donation was under $5.00 USD, no coins have been issued." ); } p_IrresistibleCoins[ playerid ] += iCoins; SetPVarFloat( playerid, "just_donated", fAmount ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have received %0.0f Irresistible Coins! Thanks for donating %s!!! :D", iCoins, ReturnPlayerName( playerid ) ); format( szBigString, 256, ""COL_GREY"Transaction ID:\t"COL_WHITE"%s\n"COL_GREY"Donor Name:\t"COL_WHITE"%s\n"COL_GREY"Amount:\t"COL_WHITE"$%0.2f\n"COL_GREY"Total Coins:\t"COL_WHITE"%0.0f\n"COL_GREY"Time Ago:\t"COL_WHITE"%s", aDonation[ E_TRANSACTION_ID ], aDonation[ E_NAME ], floatstr( aDonation[ E_AMOUNT ] ), iCoins, secondstotime( g_iTime - aDonation[ E_DATE ] ) ); ShowPlayerDialog( playerid, DIALOG_DONATED, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szBigString, "Continue", "" ); } return 1; } thread onRemoveInactiveRows( type ) { new iRemoved = cache_affected_rows( ); if ( iRemoved ) { switch( type ) { case 0: format( szNormalString, 96, "[%s %s] Removed approximately %d inactive rows.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 1: format( szNormalString, 96, "[%s %s] Reset around %d elapsed VIP accounts.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 2: format( szNormalString, 96, "[%s %s] Flushed around %d accounts.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 3: format( szNormalString, 96, "[%s %s] Flushed %d inactive owners' furniture.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 4: format( szNormalString, 96, "[%s %s] Auctioned %d inactive homes. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 5: format( szNormalString, 96, "[%s %s] Flushed around %d banned accounts. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 6: format( szNormalString, 96, "[%s %s] Repositioned approximately %d vehicles from inactive garages. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 7: format( szNormalString, 96, "[%s %s] Flushed around %d garages. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); // case 8: format( szNormalString, 96, "[%s %s] 25 percent of %d accounts wealth wiped. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); } AddFileLogLine( "inactive_rows.txt", szNormalString ); strreplace( szNormalString, "\r\n", "" ); printf( "[INACTIVITY] %s", szNormalString ); } return 1; } public OnDynamicObjectMoved( objectid ) { if ( objectid == g_apartmentElevator ) { DestroyDynamicObject( g_apartmentElevatorGate ), g_apartmentElevatorGate = INVALID_OBJECT_ID; new Float: Y, Float: Z, i = g_apartmentElevatorLevel; GetDynamicObjectPos( g_apartmentElevatorDoor1[ i ], Y, Y, Z ); MoveDynamicObject( g_apartmentElevatorDoor1[ i ], -1956.8068, Y, Z, 5.0 ); GetDynamicObjectPos( g_apartmentElevatorDoor2[ i ], Y, Y, Z ); MoveDynamicObject( g_apartmentElevatorDoor2[ i ], -1953.3468, Y, Z, 5.0 ); return 1; } return 1; } public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) { CallRemoteFunction( "mapEditor_OnPlayerSelectObject", "ddddfff", playerid, type, objectid, modelid, fX, fY, fZ ); return 1; } public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ) { CallRemoteFunction( "mapEditor_OnPlayerEditObject", "ddddffffff", playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ ); return 1; } public OnPlayerSelectDynamicObject( playerid, objectid, modelid, Float:x, Float:y, Float:z ) { new houseid = p_InHouse[ playerid ]; if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); if ( isFurnitureObject( modelid ) ) { new fhandle; // check the handle of the modelid foreach ( fhandle : housefurniture[ houseid ] ) { new furniture_model = Streamer_GetIntData( STREAMER_TYPE_OBJECT, g_houseFurnitureData[ houseid ] [ fhandle ], E_STREAMER_MODEL_ID ); if ( furniture_model == modelid ) break; } // notify if ( fhandle != ITER_NONE ) { SetPVarInt( playerid, "furniture_house", houseid ); SetPVarInt( playerid, "furniture_id", fhandle ); ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); } else SendError( playerid, "This furniture item cannot be edited as its model is unrecogized in the house." ); } CancelEdit( playerid ); return 1; } public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz ) { new gateItem = GetPVarInt( playerid, "gate_edititem" ); if ( gateItem > 6 ) { if ( response == EDIT_RESPONSE_FINAL ) { new gID = GetPVarInt( playerid, "gate_editing" ); switch( gateItem ) { case 9: { g_gateData[ gID ] [ E_X ] = x; g_gateData[ gID ] [ E_Y ] = y; g_gateData[ gID ] [ E_Z ] = z; g_gateData[ gID ] [ E_RX ] = float( floatround( rx ) ); g_gateData[ gID ] [ E_RY ] = float( floatround( ry ) ); g_gateData[ gID ] [ E_RZ ] = float( floatround( rz ) ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ); } case 10: { g_gateData[ gID ] [ E_MOVE_X ] = x; g_gateData[ gID ] [ E_MOVE_Y ] = y; g_gateData[ gID ] [ E_MOVE_Z ] = z; g_gateData[ gID ] [ E_MOVE_RX ] = float( floatround( rx ) ); g_gateData[ gID ] [ E_MOVE_RY ] = float( floatround( ry ) ); g_gateData[ gID ] [ E_MOVE_RZ ] = float( floatround( rz ) ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_MOVE_X ], g_gateData[ gID ] [ E_MOVE_Y ], g_gateData[ gID ] [ E_MOVE_Z ], g_gateData[ gID ] [ E_MOVE_RX ], g_gateData[ gID ] [ E_MOVE_RY ], g_gateData[ gID ] [ E_MOVE_RZ ] ); } } UpdateGateData( gID ); cmd_editgate( playerid, sprintf( "%d", gID ) ); Streamer_Update( playerid ); // SyncObject( playerid ); } return 1; } #if ENABLE_COMPONENTS_SYSTEM == true if ( GetPVarType( playerid, "components_editing" ) != 0 ) { new ownerid = INVALID_PLAYER_ID, vehicleid = GetPlayerVehicleID( playerid ), slotid = GetPVarInt( playerid, "components_editing" ), v = getVehicleSlotFromID( vehicleid, ownerid ) ; if ( v == -1 ) return CancelEdit( playerid ), SendError( playerid, "You need to be in a buyable vehicle." ); if ( playerid != ownerid ) return CancelEdit( playerid ), SendError( playerid, "This vehicle does not belong to you." ); if ( !g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] ) return CancelEdit( playerid ), SendError( playerid, "Internal Server Error (0x1C)." ); if ( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] != objectid ) return CancelEdit( playerid ), SendError( playerid, "Internal Server Error (0x2D)." ); static Float: X, Float: Y, Float:Z, Float: Angle; if ( response == EDIT_RESPONSE_FINAL ) { // Grab positions prior GetVehicleZAngle( vehicleid, Angle ); GetVehiclePos( vehicleid, X, Y, Z ); // Calculate offsets new Float: fDistance = VectorSize( x - X, y - Y, 0.0 ), Float: fAngle = Angle - atan2( y - Y, x - X ), Float: finalX = fDistance * floatcos( fAngle, degrees ), Float: finalY = fDistance * floatsin( -fAngle, degrees ), Float: finalZ = z - Z ; // Get model size GetVehicleModelInfo( GetVehicleModel( vehicleid ), VEHICLE_MODEL_INFO_SIZE, X, Y, Z ); // Half because we're using pretty much the radius, not circumference (way to look at it) X /= 2.0, Y /= 2.0; if ( floatabs( finalX ) > X + 0.35 ) { SendServerMessage( playerid, "The object breaches the X axis limit for this vehicle (%0.1f). It has been moved.", ( finalX = X + 0.35 ) ); } if ( floatabs( finalY ) > Y + 0.35 ) { SendServerMessage( playerid, "The object breaches the Y axis limit for this vehicle (%0.1f). It has been moved.", ( finalY = Y + 0.35 ) ); } if ( floatabs( finalZ ) > Z + 0.35 ) { SendServerMessage( playerid, "The object breaches the Z axis limit for this vehicle (%0.1f). It has been moved.", ( finalZ = Z + 0.35 ) ); } // Readjust variables g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ] = finalX; g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ] = finalY; g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ] = finalZ; g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ] = rx; g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ] = ry; g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] = rz - Angle; format( szNormalString, sizeof( szNormalString ), "UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d", finalX, finalY, finalZ, rx, ry, rz - Angle, g_vehiclePimpData[ ownerid ] [ v ] [ E_SQL_ID ] [ slotid ] ); mysql_single_query( szNormalString ); //DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] ); //g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ); AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], vehicleid, finalX, finalY, finalZ, rx, ry, rz - Angle ); GetVehiclePos( vehicleid, X, Y, Z ); return SetVehiclePos( vehicleid, X, Y, Z + 0.05 ); } else if ( response == EDIT_RESPONSE_CANCEL ) { //DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] ); //g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ); AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], vehicleid, g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] ); // Sync new position if ( GetVehiclePos( vehicleid, X, Y, Z ) ) { SetVehiclePos( vehicleid, X, Y, Z + 0.05 ); } } return 1; } #endif new editing_house = GetPVarInt( playerid, "furniture_house" ); new editing_furniture = GetPVarInt( playerid, "furniture_id" ); new houseid = p_InHouse[ playerid ]; if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); if ( houseid != editing_house ) return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); static Float: lastX, Float: lastY, Float: lastZ; static Float: lastRX, Float: lastRY, Float: lastRZ; GetDynamicObjectPos( objectid, lastX, lastY, lastZ ); GetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ ); switch( response ) { case EDIT_RESPONSE_FINAL: { SetDynamicObjectPos( objectid, x, y, z ); SetDynamicObjectRot( objectid, rx, ry, rz ); format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", x, y, z, rx, ry, rz, editing_furniture, editing_house ); mysql_single_query( szBigString ); SendServerMessage( playerid, "Furniture has been successfully updated." ); ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); } case EDIT_RESPONSE_CANCEL: { SetDynamicObjectPos( objectid, lastX, lastY, lastZ ); SetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ ); SendServerMessage( playerid, "You have canceled editing the piece of furniture selected." ); ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); } } return 1; } public OnPlayerTakeOutFire( playerid, fireid ) { Achievement::HandleExtinguishedFires( playerid ); SendClientMessageToFireman( -1, "{A83434}[FIREMAN]{FFFFFF} %s(%d) has extinguished house fire %d.", ReturnPlayerName( playerid ), playerid, fireid ); GivePlayerScore( playerid, 2 ); GivePlayerCash( playerid, 5000 ); g_fireData[ fireid ] [ E_CREATED ] = false; g_fireData[ fireid ] [ E_HOUSE ] = -1; DestroyDynamicObject ( g_fireData[ fireid ] [ E_OBJECT ] ); g_fireData[ fireid ] [ E_OBJECT ] = INVALID_OBJECT_ID; DestroyDynamic3DTextLabel ( g_fireData[ fireid ] [ E_LABEL ] ); g_fireData[ fireid ] [ E_LABEL ] = Text3D: 0xFFFF; return 1; } public OnPlayerChainsawTree( playerid, treeid ) { new Float: X, Float: Y, Float: Z ; GetDynamicObjectPos( g_treeData[ treeid ] [ E_OBJECT ], X, Y, Z ); MoveDynamicObject( g_treeData[ treeid ] [ E_OBJECT ], X + 0.1, Y + 0.1, Z + 0.1, ( 0.05 ), 90.0, 0.0, 0.0 ); g_treeData[ treeid ] [ E_CUT ] = true; return 1; } function lumberjack_RemoveWood( obj ) return StopDynamicObject( obj ), DestroyDynamicObject( obj ), 1; public OnGameModeExit( ) { KillTimer( rl_ServerUpdate ); KillTimer( rl_ZoneUpdate ); for( new t; t != MAX_TEXT_DRAWS; t++ ) TextDrawDestroy( Text: t ); //SendRconCommand( "exit" ); return 1; } public OnServerUpdate( ) { static iState, iVehicle, iWeapon, iAmmo, iKeys, Float: fX, Float: fY, Float: fZ, Float: fLastRate ; // Random messages if ( ( g_iTime = gettime( ) ) > g_randomMessageTick ) { new iRandomMessage = random( sizeof( g_randomMessages ) ); if ( strmatch( g_randomMessages[ iRandomMessage ], "SLOT_MACHINES" ) ) { new iRandom = random( 3 ); if ( iRandom == 2 ) SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" The Visage Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", number_format( g_casinoPoolData[ 2 ] [ E_POOL ] ) ); else if ( iRandom == 1 ) SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" 4 Dragons Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", number_format( g_casinoPoolData[ 1 ] [ E_POOL ] ) ); else SendClientMessageToAllFormatted( -1, "{8ADE47}Stephanie:"COL_WHITE" Caligulas Casino has a prize pool of "COL_GREY"%s"COL_WHITE", use a slot machine to try win!", number_format( g_casinoPoolData[ 0 ] [ E_POOL ] ) ); } else { SendClientMessageToAll( -1, g_randomMessages[ iRandomMessage ] ); } // throttle g_randomMessageTick = g_iTime + 30; } // Time For Tax? if ( g_iTime >= GetGVarInt( "taxtime" ) ) { UpdateServerVariable( "taxtime", g_iTime + 86400, 0.0, "", GLOBAL_VARTYPE_INT ); BeginEconomyTax( ); } // Happy Hour new playersOnline = Iter_Count(Player); if ( ( g_HappyHour = playersOnline <= 20 ) == true ) { // Maximum of 25% decrease g_HappyHourRate = 0.25 - ( playersOnline / 80.0 ); // Only update colors if neccessary if ( fLastRate != g_HappyHourRate ) { TextDrawSetString( g_NotManyPlayersTD, sprintf( "Coin generation increased by %0.1f%% as there aren't many players online!", g_HappyHourRate * 100.0 ) ); TextDrawColor( g_NotManyPlayersTD, setAlpha( COLOR_RED, floatround( 200.0 - 10.0 * float( playersOnline ) ) ) ); TextDrawShowForAllSpawned( g_NotManyPlayersTD ); } // Update last rate fLastRate = g_HappyHourRate; } else { // Disable Color g_HappyHourRate = 0.0; TextDrawColor( g_NotManyPlayersTD, 0 ); TextDrawHideForAll( g_NotManyPlayersTD ); } // Begin iterating all players foreach(new playerid : Player) { if ( IsPlayerSpawned( playerid ) && p_PlayerLogged{ playerid } ) { iVehicle = GetPlayerVehicleID( playerid ); iWeapon = GetPlayerWeapon( playerid ); iState = GetPlayerState( playerid ); GetPlayerKeys( playerid, iKeys, tmpVariable, tmpVariable ); // Generally Updated textdraws PlayerTextDrawSetString( playerid, p_LocationTD[ playerid ], GetPlayerArea( playerid ) ); PlayerTextDrawSetString( playerid, p_ExperienceTD[ playerid ], sprintf( "%08d", p_XP[ playerid ] ) ); // Update casino labels UpdateDynamic3DTextLabelText( p_RewardsLabel_Caligs[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) ); UpdateDynamic3DTextLabelText( p_RewardsLabel_4Drags[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) ); UpdateDynamic3DTextLabelText( p_RewardsLabel_Visage[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) ); // Remove spike strips & roadblocks if ( p_Class[ playerid ] == CLASS_POLICE ) ClearPlayerRoadblocks( playerid ); // Toggle total coin bar if ( !p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } ) PlayerTextDrawSetString( playerid, p_CoinsTD[ playerid ], sprintf( "%05.3f", p_IrresistibleCoins[ playerid ] ) ); // Decrementing Weed Opacity Label if ( p_WeedLabel[ playerid ] != Text3D: INVALID_3DTEXT_ID ) UpdateDynamic3DTextLabelText( p_WeedLabel[ playerid ], setAlpha( COLOR_GREEN, floatround( ( float( GetPlayerDrunkLevel( playerid ) ) / 5000.0 ) * 255.0 ) ), "Blazed W33D Recently!" ); // Not near kidnapper then untie if ( IsPlayerTied( playerid ) && isNotNearPlayer( playerid, p_TiedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 ) UntiePlayer( playerid ); // Check if player is near a poker table if ( PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ] != ITER_NONE && ! IsPlayerInRangeOfTable( playerid, PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ], 3.0 ) ) Player_CheckPokerGame( playerid, "Out Of Range" ); // KickPlayerFromTable( playerid ); // Not near detained player then uncuff //if ( IsPlayerDetained( playerid ) && isNotNearPlayer( playerid, p_DetainedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 ) // Uncuff( playerid ); // Trucking Trailers if ( iState == PLAYER_STATE_DRIVER && iVehicle && p_hasTruckingJob{ playerid } && !IsTrailerAttachedToVehicle( iVehicle ) && p_TruckingCancelTimer[ playerid ] == 0xFFFF ) cancelPlayerTruckingCourier( playerid, iVehicle, .ticks = 60 ); // Remove invalid visage highrollers if ( ! p_IsCasinoHighRoller{ playerid } && IsPlayerInHighRoller( playerid ) ) { SetPlayerPos( playerid, 2597.8943, 1603.1852, 1506.1733 ); SendError( playerid, "You need to be a Highroller to access this area. Get access through Casino Rewards." ); } // Surfing a criminal vehicle if ( p_WantedLevel[ playerid ] < 6 && p_Class[ playerid ] != CLASS_POLICE ) { new surfing_vehicle = GetPlayerSurfingVehicleID( playerid ); if ( surfing_vehicle != INVALID_VEHICLE_ID ) { new driverid = GetVehicleDriver( surfing_vehicle ); if ( IsPlayerConnected( driverid ) && p_WantedLevel[ driverid ] > 2 && p_Class[ driverid ] != CLASS_POLICE ) { GivePlayerWantedLevel( playerid, 6 - p_WantedLevel[ playerid ] ); } } } // Failed to pay ticket if ( p_TicketTimestamp[ playerid ] != 0 && g_iTime > p_TicketTimestamp[ playerid ] ) { // inform user SendServerMessage( playerid, "You have resisted to pay your ticket and have become a wanted criminal." ); SendClientMessageToCops( -1, ""COL_BLUE"[CRIME]"COL_WHITE" %s(%d) has resisted to pay his ticket.", ReturnPlayerName( playerid ), playerid ); // remove ticket p_TicketTimestamp[ playerid ] = 0; p_TicketIssuer[ playerid ] = INVALID_PLAYER_ID; GivePlayerWantedLevel( playerid, 6 ); } #if ENABLED_NPC_ROBBERIES == true new npcid = GetPlayerTargetPlayer( playerid ); if ( FCNPC_IsValid( npcid ) && p_Class[ playerid ] != CLASS_POLICE ) { new clerkid = GetRobberyNpcFromPlayer( npcid ); if ( clerkid != -1 ) { new weaponid = GetPlayerWeapon( playerid ); new Float: distance = GetDistanceBetweenPlayers( playerid, npcid, .bAllowNpc = true ); new is_melee = ( weaponid == 0 || weaponid == 1 || weaponid == 7 || 10 <= weaponid <= 18 ); if ( g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] < g_iTime && g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] == -1 && g_robberyNpcData[ clerkid ] [ E_LOOT ] && ! g_robberyNpcData[ clerkid ] [ E_PROVOKED ] && distance < 10.0 && ! is_melee ) { GivePlayerWantedLevel( playerid, 6 ); PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~y~~h~Clerk is confused" ); PlayerTextDrawShow( playerid, p_RobberyRiskTD[ playerid ] ); PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], "Robbed ~g~~h~$0" ); PlayerTextDrawShow( playerid, p_RobberyAmountTD[ playerid ] ); FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 ); FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 ); g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 2300, false, "ddd", playerid, clerkid, 0 ); TriggerClosestCivilians( playerid, clerkid ); } } else { new civilianid = GetCivilianNpcFromPlayer( npcid ); if ( civilianid != -1 ) { TriggerClosestCivilians( playerid, GetClosestRobberyNPC( getClosestRobberySafe( playerid ) ) ); } } } #endif // AFK Players if ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 45000 ) { // AFK Jail if ( p_WantedLevel[ playerid ] >= 6 && p_InHouse[ playerid ] == -1 && !IsPlayerAdminOnDuty( playerid ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_SF ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LV ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LS ] ) && !IsPlayerTied( playerid ) && !IsPlayerKidnapped( playerid ) && !IsPlayerCuffed( playerid ) && !IsPlayerTazed( playerid ) && IsPlayerSpawned( playerid ) ) { // && !IsPlayerDetained( playerid ) JailPlayer( playerid, 60, 1 ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 60 seconds by the server "COL_LRED"[AFK Wanted]", ReturnPlayerName( playerid ), playerid ); } // AFK Admins if ( IsPlayerAdminOnDuty( playerid ) ) cmd_aod( playerid, "" ); } // Anti Camping In Vault if ( IsPlayerInBank( playerid ) ) { if ( IsPlayerInArea( playerid, -1412.215209, -1400.443237, 853.086669, 865.716735 ) && !g_bankvaultData[ CITY_SF ] [ E_DISABLED ] ) { SendServerMessage( playerid, "You've been moved as you've entered the vault whilst it's closed." ); SetPlayerPos( playerid, -1416.3499, 859.2744, 984.7126 ); } if ( IsPlayerInArea( playerid, 2102.2590, 2113.5295, 1229.8595, 1246.2588 ) ) { new world = GetPlayerVirtualWorld( playerid ); if ( ( world == g_bankvaultData[ CITY_LV ] [ E_WORLD ] && !g_bankvaultData[ CITY_LV ] [ E_DISABLED ] ) || ( world == g_bankvaultData[ CITY_LS ] [ E_WORLD ] && !g_bankvaultData[ CITY_LS ] [ E_DISABLED ] ) ) { SendServerMessage( playerid, "You've been moved as you've entered the vault whilst it's closed." ); SetPlayerPos( playerid, 2121.7827, 1233.3225, 1017.1369 ); } } } // Decrementing Wanted Level /*if ( p_WantedLevel[ playerid ] > 2 && !IsPlayerAdminOnDuty( playerid ) ) { new Float: fDistance = FLOAT_INFINITY, iWanted; GetClosestPlayerEx( playerid, CLASS_POLICE, fDistance ); if ( fDistance >= 500.0 ) { if ( GetPVarInt( playerid, "LoseWantedCD" ) < g_iTime ) { if ( p_WantedLevel[ playerid ] > 1800 ) iWanted = 24; else if ( p_WantedLevel[ playerid ] > 1000 ) iWanted = 12; else if ( p_WantedLevel[ playerid ] > 500 ) iWanted = 6; else if ( p_WantedLevel[ playerid ] > 250 ) iWanted = 4; else if ( p_WantedLevel[ playerid ] > 12 ) iWanted = 2; GivePlayerWantedLevel( playerid, -iWanted ); SetPVarInt( playerid, "LoseWantedCD", g_iTime + 30 ); } } }*/ // Tied probably? if ( IsPlayerTied( playerid ) && g_iTime - p_TimeTiedAt[ playerid ] > MAX_TIME_TIED ) { TogglePlayerControllable( playerid, 1 ); p_Tied{ playerid } = false; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_TimeTiedAt[ playerid ] = 0; p_Kidnapped{ playerid } = false; ShowPlayerHelpDialog( playerid, 1200, "You have been tied for %s.~n~~n~Your tie is loose.", secondstotime( g_iTime - p_TimeTiedAt[ playerid ] ) ); } // Alcatraz Escape Mechanism if ( g_iTime > p_AlcatrazEscapeTS[ playerid ] && iState != PLAYER_STATE_SPECTATING ) { if ( IsPlayerAFK( playerid ) ) p_AlcatrazEscapeTS[ playerid ] = g_iTime + ALCATRAZ_TIME_PAUSE; // Money farmers? if ( IsPlayerInDynamicArea( playerid, g_AlcatrazArea ) ) { if ( !IsPlayerJailed( playerid ) && p_Class[ playerid ] != CLASS_POLICE ) // && !IsPlayerDetained( playerid ) { if ( GetPVarInt( playerid, "AlcatrazWantedCD" ) < g_iTime ) { SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED ); GivePlayerWantedLevel( playerid, 24 ); ShowPlayerHelpDialog( playerid, 6000, "Warning! You are now wanted for accessing a ~r~~h~prohibited area!" ); } } } else { if ( IsPlayerJailed( playerid ) && IsPlayerSpawned( playerid ) && !IsPlayerAdminOnDuty( playerid ) ) { if ( p_inAlcatraz{ playerid } ) { if ( p_Class[ playerid ] != CLASS_POLICE && !IsPlayerAdminJailed( playerid ) && !IsPlayerAFK( playerid ) ) { SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED ); PlainUnjailPlayer ( playerid ); SetPlayerColorToTeam ( playerid ); SetPlayerHealth ( playerid, 100.0 ); p_inAlcatraz { playerid } = false; if ( GetPVarInt( playerid, "AlcatrazGiveWantedCD" ) < g_iTime ) { GivePlayerWantedLevel( playerid, 64 ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL ESCAPE]{FFFFFF} %s(%d) has escaped from Alcatraz, 64 wanted goes to him!", ReturnPlayerName( playerid ), playerid ); SetPVarInt( playerid, "AlcatrazGiveWantedCD", g_iTime + 60 ); } else SendGlobalMessage( -1, ""COL_GOLD"[JAIL ESCAPE]{FFFFFF} %s(%d) has escaped from Alcatraz!", ReturnPlayerName( playerid ), playerid ); } else { SendError( playerid, "You cannot leave the prison. It's prohibited." ); SetPlayerPosToPrison( playerid ); } } } } } #if ENABLED_EASTER_EGG == true // Easter Egg Hunt if ( !p_AdminLevel[ playerid ] ) { if ( g_EasterHunt ) { foreach(new easterid : eastereggs) { if ( IsPlayerInRangeOfPoint( playerid, 2.0, g_EasterEggs[ easterid ] [ E_X ], g_EasterEggs[ easterid ] [ E_Y ], g_EasterEggs[ easterid ] [ E_Z ] ) ) { new iMoney, Float: iCoins, szPrize[ 16 ]; switch( random( 4 ) ) { case 0: { szPrize = "a home"; AddPlayerNote( playerid, -1, ""COL_GOLD"Treasure Hunt Home" #COL_WHITE ); SendClientMessage( playerid, -1, ""COL_GOLD"[HOUSE]"COL_GREY" You have won a house, contact a level 5 admin to redeem a house at a favourable location." ); } case 1: { szPrize = "a car"; AddPlayerNote( playerid, -1, ""COL_GOLD"Treasure Hunt Car" #COL_WHITE ); SendClientMessage( playerid, -1, ""COL_GOLD"[CAR]"COL_GREY" You have won a car, contact a level 5 admin to redeem a car of your choice!" ); } case 2: { GivePlayerCash( playerid, ( iMoney = RandomEx( 600000, 1500000 ) ) ); format( szPrize, sizeof( szPrize ), "%s", number_format( iMoney ) ); } case 3: { p_IrresistibleCoins[ playerid ] += ( iCoins = fRandomEx( 75.0, 250.0 ) ); format( szPrize, sizeof( szPrize ), "%0.2f coins", iCoins ); } } DestroyEasterEgg( easterid ); SendGlobalMessage( -1, ""COL_GOLD""#EASTEREGG_LABEL""COL_WHITE" %s(%d) has found a " #EASTEREGG_NAME " and has won "COL_GOLD"%s{FFFFFF}.", ReturnPlayerName( playerid ), playerid, szPrize ); if ( !Iter_Count(eastereggs) ) { g_EasterHunt = false; SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_GOLD" Treasure Hunt has been de-activated. All " #EASTEREGG_NAME "s were found." ); } break; } } } } #endif // Taking Out Fires if ( p_Class[ playerid ] == CLASS_FIREMAN && ( iKeys & KEY_FIRE ) || ( iKeys & KEY_WALK ) ) { if ( iWeapon == 42 || GetVehicleModel( iVehicle ) == 407 ) { for( new i; i < sizeof( g_fireData ); i ++ ) if ( g_fireData[ i ] [ E_CREATED ] ) { if ( GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], fX, fY, fZ ) ) { fZ += 2.3; if ( IsPlayerInRangeOfPoint( playerid, ( GetVehicleModel( iVehicle ) == 407 ? 25.0 : 10.0 ), fX, fY, fZ ) ) { if ( IsPlayerAimingAt( playerid, fX, fY, fZ, ( GetVehicleModel( iVehicle ) == 407 ? 3.0 : 1.0 ) ) ) { if ( g_fireData[ i ] [ E_HEALTH ] > 0.0 ) { if ( ( g_fireData[ i ] [ E_HEALTH ] -= GetVehicleModel( iVehicle ) == 407 ? ( 2.85 + fRandomEx( 1.0, 5.0 ) ) : ( 1.25 + fRandomEx( 1.0, 5.0 ) ) ) < 0.0 ) g_fireData[ i ] [ E_HEALTH ] = 0.0; UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ) ); } else { g_fireData[ i ] [ E_HEALTH ] = 0.0; CallLocalFunction( "OnPlayerTakeOutFire", "dd", playerid, i ); UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ) ); } break; } } } } } } if ( ( iKeys & KEY_FIRE ) && iWeapon == 9 ) // Lumberjack { for( new i; i < MAX_TREES; i++ ) if ( !( g_treeData[ i ] [ E_CREATED ] == false || g_treeData[ i ] [ E_CUT ] == true ) ) { if ( GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], fX, fY, fZ ) ) { fZ += 2.3; if ( IsPlayerInRangeOfPoint( playerid, 2.0, fX, fY, fZ ) ) { if ( g_treeData[ i ] [ E_HEALTH ] > 0.0 ) { if ( ( g_treeData[ i ] [ E_HEALTH ] -= ( 1.75 + fRandomEx( 1, 5 ) ) ) < 0.0 ) g_treeData[ i ] [ E_HEALTH ] = 0.0; UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_treeData[ i ] [ E_HEALTH ] ) ); } else { GivePlayerCash( playerid, 250 ); g_treeData[ i ] [ E_HEALTH ] = 0.0; CallLocalFunction( "OnPlayerChainsawTree", "dd", playerid, i ); SendServerMessage( playerid, "You have cut the tree down, now chop the logs down! "COL_ORANGE"/wood chop{FFFFFF}!" ); UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_treeData[ i ] [ E_HEALTH ] ) ); } break; } } } } // Check if the player's VIP has expired CheckPlayerVipExpiry( playerid ); // Anti Money Hack if ( GetPlayerCash( playerid ) != GetPlayerMoney( playerid ) ) { ResetPlayerMoney( playerid ); GivePlayerMoney( playerid, GetPlayerCash( playerid ) ); } // GPS System if ( p_GPSToggled{ playerid } == true ) { new id = p_GPSLocation[ playerid ]; if ( IsPlayerInRangeOfPoint( playerid, 10.0, g_gpsData[ id ] [ E_X ], g_gpsData[ id ] [ E_Y ], g_gpsData[ id ] [ E_Z ] ) ) { TextDrawHideForPlayer ( playerid, p_GPSInformation[ playerid ] ); DestroyDynamicObject ( p_GPSObject[ playerid ] ); KillTimer ( p_GPSTimer[ playerid ] ); p_GPSLocation [ playerid ] = 0; p_GPSToggled { playerid } = false; p_GPSTimer [ playerid ] = 0xFF; p_GPSObject [ playerid ] = INVALID_OBJECT_ID; SendServerMessage( playerid, "You have reached your destination." ); } } #if ENABLED_SECURE_TRUCK == true if ( IsPlayerConnected( g_secureTruckDriver ) ) { if ( IsSecurityDriverAFK( ) ) { if ( g_secureTruckData[ E_MAP_ICON ] != 0xFFFF ) { SetVehicleParamsCarDoors( g_secureTruckVehicle, 0, 0, 0, 0 ); DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] ); g_secureTruckData[ E_MAP_ICON ] = 0xFFFF; } } else { if ( GetPlayerPos( g_secureTruckDriver, fX, fY, fZ ) ) { DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] ); // Should not look sketchy g_secureTruckData[ E_MAP_ICON ] = CreateDynamicMapIcon( fX, fY, fZ, 52, 0, -1, -1, -1, 300.0 ); } } } #endif if ( IsPlayerInAnyVehicle( playerid ) ) { if ( iState == PLAYER_STATE_PASSENGER ) { if ( GetVehicleModel( iVehicle ) == 416 ) { new iDriver = GetVehicleDriver( iVehicle ); if ( IsPlayerConnected( iDriver ) ) { if ( p_Class[ iDriver ] == CLASS_MEDIC ) { new Float: fHealth; if ( GetPlayerHealth( playerid, fHealth ) && fHealth < 100.0 ) SetPlayerHealth( playerid, fHealth + 2.0 ), GivePlayerCash( iDriver, 10 ); } } } } } if ( p_AdminLevel[ playerid ] < 1 ) { /* ANTICHEAT */ if ( g_PingLimit > 500 && GetPlayerPing( playerid ) > g_PingLimit && !p_PingImmunity{ playerid } ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for excessive ping [%d/%d].", ReturnPlayerName( playerid ), playerid, GetPlayerPing( playerid ), g_PingLimit ); KickPlayerTimed( playerid ); } if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_USEJETPACK ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for spawning a jetpack.", ReturnPlayerName( playerid ), playerid ); AdvancedBan( playerid, "Server", "Jetpack", ReturnPlayerIP( playerid ) ); } if ( IsWeaponBanned( iWeapon ) ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for spawning an illegal weapon.", ReturnPlayerName( playerid ), playerid ); AdvancedBan( playerid, "Server", "Illegal Weapon", ReturnPlayerIP( playerid ) ); } GetPlayerWeaponData( playerid, 0, iAmmo, iAmmo ); if ( iAmmo == 1000 ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for aimbot.", ReturnPlayerName( playerid ), playerid ); AdvancedBan( playerid, "Server", "Aimbot", ReturnPlayerIP( playerid ) ); } } // samp ac force if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for disabling SAMP-AC. "COL_YELLOW"("AC_WEBSITE")", ReturnPlayerName( playerid ), playerid ); KickPlayerTimed( playerid ); } } } // Update Criminal Report Markers foreach (new ir : InformedRobbery) { if ( ( g_informedRobberies[ ir ] [ E_ALPHA ] -= 7 ) <= 0 ) { new cur = ir; DestroyDynamicMapIcon( g_informedRobberies[ ir ] [ E_MAP_ICON ] ); Iter_SafeRemove(InformedRobbery, cur, ir); } else Streamer_SetIntData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ ir ] [ E_MAP_ICON ], E_STREAMER_COLOR, setAlpha( COLOR_WANTED12, g_informedRobberies[ ir ] [ E_ALPHA ] ) ); } // Soft delete gang foreach (new gangid : gangs) if ( g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] != 0 && g_iTime > g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] ) { new members = GetOnlineGangMembers( gangid ); if ( members <= 0 ) { new cur = gangid; printf("Removed Gang From Cache Gang Id %d Since No Ppl", g_gangData[ gangid ] [ E_SQL_ID ] ); DestroyGang( gangid, true, .iter_remove = false ); Iter_SafeRemove( gangs, cur, gangid ); } else g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = 0; } // Make civilians react foreach (new civilianid : CivilianNpc) { if ( g_civilianNpcData[ civilianid ] [ E_HOSTILE ] && g_civilianNpcData[ civilianid ] [ E_PROVOKED ] ) { new Float: distance = FLOAT_INFINITY, closestid = GetClosestPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], distance ); if ( IsPlayerConnected( closestid ) && 0.0 < distance < 5625 ) FCNPC_AimAtPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], closestid, .shoot = true ); else { if ( ! g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] ) g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] = g_iTime + 30; if ( g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] != 0 && g_iTime > g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] ) { // Reset civilian variables g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] = 0; g_civilianNpcData[ civilianid ] [ E_PROVOKED ] = false; // Respawn if ( FCNPC_IsDead( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] ) ) { FCNPC_Respawn( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] ); } else { FCNPC_NeutralState( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] ); FCNPC_SetAngle( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], g_civilianNpcData[ civilianid ] [ E_RZ ] ); } } } } } // Restore and Replenish Stuff if ( g_iTime > g_RestoreRobberiesBribes ) { #if defined WEAPON_DROP_ENABLED // Replenish Weapon Drops ClearInactiveWeaponDrops( g_iTime ); #endif // Replenish Bribes foreach(new bribeid : BribeCount) if ( ( GetTickCount( ) - g_bribeData[ bribeid ] [ E_TIMESTAMP ] ) > MAX_BRIBE_WAIT && g_bribeData[ bribeid ] [ E_DISABLED ] == true ) UpdateDynamic3DTextLabelText( g_bribeData[ bribeid ] [ E_LABEL ], COLOR_GOLD, sprintf( "Bribe(%d)", bribeid ) ), g_bribeData[ bribeid ] [ E_DISABLED ] = false; // Replenish Robberies foreach(new robberyid : RobberyCount) if ( g_iTime > g_robberyData[ robberyid ] [ E_ROB_TIME ] && g_robberyData[ robberyid ] [ E_ROBBED ] ) setSafeReplenished( robberyid ); // Replenish NPC Robberies foreach(new clerkid : RobberyNpc) if ( g_iTime > g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] && ! g_robberyNpcData[ clerkid ] [ E_LOOT ] ) ReplenishRobberyNpc( clerkid ); // Replenish Atms foreach ( new i : atms ) if ( g_atmData[ i ] [ E_DISABLED ] && g_iTime > g_atmData[ i ] [ E_TIMESTAMP ] ) { UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, "[ATM]\n"COL_GREY"100%" ); DestroyDynamicPickup( g_atmData[ i ] [ E_PICKUP ] ), g_atmData[ i ] [ E_PICKUP ] = -1; g_atmData[ i ] [ E_LOOT ] = 0, g_atmData[ i ] [ E_DISABLED ] = false, g_atmData[ i ] [ E_HEALTH ] = 100.0; Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_atmData[ i ] [ E_OBJECT ], E_STREAMER_MODEL_ID, 19324 ); } // Replenish product foreach (new businessid : business) { if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] != 0 && g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] < g_iTime ) { // update the timestamps and switch stock for product g_businessData[ businessid ] [ E_PRODUCT ] += g_businessData[ businessid ] [ E_SUPPLIES ]; g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = 0; g_businessData[ businessid ] [ E_SUPPLIES ] = 0; // alert any associates foreach (new p : Player) if ( IsBusinessAssociate( p, businessid ) ) { SendClientMessageFormatted( p, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" Production has completed for "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] ); } // update db UpdateBusinessData( businessid ); } // update label anyway UpdateBusinessProductionLabel( businessid ); } // Replenish Vaults for( new i = 0; i < sizeof( g_bankvaultData ); i++ ) if ( g_bankvaultData[ i ] [ E_DISABLED ] && g_iTime > g_bankvaultData[ i ] [ E_TIMESTAMP_CLOSE ] ) { StopDynamicObject ( g_bankvaultData[ i ] [ E_OBJECT ] ); DestroyDynamicObject( g_bankvaultData[ i ] [ E_OBJECT ] ); g_bankvaultData[ i ] [ E_TIMESTAMP_CLOSE ] = 0; g_bankvaultData[ i ] [ E_DISABLED ] = false; switch( i ) { case CITY_SF: SetDynamicObjectMaterial( ( g_bankvaultData[ i ] [ E_OBJECT ] = CreateDynamicObject( 18766, -1412.565063, 859.274536, 983.132873, 0.000000, 90.000000, 90.000000 ) ), 0, 18268, "mtbtrackcs_t", "mp_carter_cage", -1 ); case CITY_LV: g_bankvaultData[ i ] [ E_OBJECT ] = CreateDynamicObject( 2634, 2114.742431, 1233.155273, 1017.616821, 0.000000, 0.000000, -90.000000, g_bankvaultData[ i ] [ E_WORLD ] ); case CITY_LS: g_bankvaultData[ i ] [ E_OBJECT ] = CreateDynamicObject( 2634, 2114.742431, 1233.155273, 1017.616821, 0.000000, 0.000000, -90.000000, g_bankvaultData[ i ] [ E_WORLD ] ); case VAULT_BOAT: SetDynamicObjectMaterial( ( g_bankvaultData[ VAULT_BOAT ] [ E_OBJECT ] = CreateDynamicObject( 19435, -2371.416992, 1552.027709, 1.907187, 0.000000, 0.000000, 28.0000, g_bankvaultData[ VAULT_BOAT ] [ E_WORLD ] ) ), 0, 18268, "mtbtrackcs_t", "mp_carter_cage", -1 ); } } g_RestoreRobberiesBribes = g_iTime + 10; } return 1; } stock GetGangCapturedTurfs( gangid ) { new z, c; foreach ( z : turfs ) if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ z ] [ E_OWNER ] == gangid ) { c++; } return c; } public ZoneTimer( ) { new iKeys, iUpDownKeys, iLeftRightKeys; SendRconCommand( sprintf( "worldtime %s, %s", GetDayToString( g_WorldDayCount ), TimeConvert( g_WorldClockSeconds++ ) ) ); if ( g_WorldClockSeconds >= 1440 ) { g_WorldWeather = randarg( 10, 11, 12 ); g_WorldClockSeconds = 0; g_WorldDayCount = ( g_WorldDayCount == 6 ? 0 : g_WorldDayCount + 1 ); TextDrawSetString( g_WorldDayTD, GetDayToString( g_WorldDayCount ) ); CreateFire( ); RenewWeed( ); PlayerPlaceRandomHits( ); foreach(new p : Player) { if ( !p_VIPLevel[ p ] && !IsPlayerUsingRadio( p ) ) { PlayAudioStreamForPlayer( p, "http://files.sfcnr.com/game_sounds/pls_donate.mp3" ); } } foreach(new m : miningrock) { g_miningData[ m ] [ E_ORES ] = g_miningData[ m ] [ E_MAX_ORES ]; // Replenish format( szNormalString, 14, "%s\n%d/%d", getOreName( g_miningData[ m ] [ E_ORE ] ), g_miningData[ m ] [ E_ORES ], g_miningData[ m ] [ E_MAX_ORES ] ); UpdateDynamic3DTextLabelText( g_miningData[ m ] [ E_LABEL ], g_miningData[ m ] [ E_COLOR ], szNormalString ); } foreach(new g : gangs) { new afk_members, online_members = GetOnlineGangMembers( g, .afk_members = afk_members ); if ( online_members >= TAKEOVER_NEEDED_PEOPLE ) { new profit = 0; foreach( new zoneid : turfs ) if ( g_gangTurfData[ zoneid ] [ E_OWNER ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == g ) { // facilities will not pay out respect if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] == INVALID_GANG_ID ) { g_gangData[ g ] [ E_RESPECT ] ++; } // accumulate profit profit += Turf_GetProfitability( zoneid, online_members - afk_members ); } g_gangData[ g ] [ E_BANK ] += profit; if ( profit > 0 ) { SaveGangData( g ); SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", number_format( profit ) ); } } } for( new i; i < 20; i++ ) { if ( i < MAX_TREES ) { if ( g_treeData[ i ] [ E_CREATED ] == true && g_treeData[ i ] [ E_CHOPPED ] == true ) { DestroyDynamicObject( g_treeData[ i ] [ E_OBJECT ] ); g_treeData[ i ] [ E_CREATED ] = true; g_treeData[ i ] [ E_CUT ] = false; g_treeData[ i ] [ E_CHOPPED ] = false; g_treeData[ i ] [ E_HEALTH ] = 100.0; UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, "100.0" ); g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 618, g_treeData[ i ] [ E_X ], g_treeData[ i ] [ E_Y ], g_treeData[ i ] [ E_Z ], 0.0, 0.0, 0.0 ); } } } } new oCount = 0; foreach( new z : turfs ) { if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID ) { new attacker_member_count = GetPlayersInGangZone( z, g_gangzoneAttacker[ z ] ); if ( attacker_member_count >= TAKEOVER_NEEDED_PEOPLE ) { if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID ) oCount = GetPlayersInGangZone( z, g_gangTurfData[ z ] [ E_OWNER ] ); new attacker_time_required = -10 * ( attacker_member_count - TAKEOVER_NEEDED_PEOPLE ) + ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] == INVALID_GANG_ID ? 60 : 120 ); // minimum of 20 seconds if ( attacker_time_required < 20 ) attacker_time_required = 20; if ( g_gangzoneAttackCount[ z ] < attacker_time_required && oCount == 0 ) { foreach ( new i : Player ) if ( p_Class[ i ] != CLASS_POLICE && p_GangID[ i ] == g_gangzoneAttacker[ z ] && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) ) { if ( p_WantedLevel[ i ] < 2 ) GivePlayerWantedLevel( i, 2 - p_WantedLevel[ i ] ); ShowPlayerHelpDialog( i, 1500, "~r~Control~w~ the area for %d seconds!", attacker_time_required - g_gangzoneAttackCount[ z ] ); } g_gangzoneAttackCount[ z ] ++; g_gangzoneAttackTimeout[ z ] = 0; continue; } else if ( g_gangzoneAttackCount[ z ] >= attacker_time_required ) { static szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; new earned_money = 0; new owner_gang = g_gangTurfData[ z ] [ E_OWNER ]; new attacker_gang = g_gangzoneAttacker[ z ]; new Float: min_x, Float: min_y; Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_X, min_x ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ z ] [ E_AREA ], E_STREAMER_MIN_Y, min_y ); Get2DCity ( szCity, min_x, min_y ); GetZoneFromCoordinates ( szLocation, min_x, min_y ); GangZoneStopFlashForAll ( g_gangTurfData[ z ] [ E_ID ] ); GangZoneShowForAll ( g_gangTurfData[ z ] [ E_ID ], setAlpha( g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], 0x80 ) ); g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], 0x80 ); g_gangTurfData[ z ] [ E_OWNER ] = g_gangzoneAttacker[ z ]; g_gangzoneAttacker [ z ] = INVALID_GANG_ID; g_gangzoneAttackCount [ z ] = 0; g_gangzoneAttackTimeout [ z ] = 0; // Money Grub if ( Iter_Contains( gangs, owner_gang ) ) { new afk_opmembers, online_opmembers = GetOnlineGangMembers( owner_gang, .afk_members = afk_opmembers ); new zone_money = Turf_GetProfitability( z, online_opmembers - afk_opmembers ); if ( g_gangData[ owner_gang ] [ E_BANK ] > zone_money ) { // deduct from gang bank and give to op, take 10% as fee g_gangData[ owner_gang ] [ E_BANK ] -= zone_money; SaveGangData( owner_gang ); earned_money = floatround( float( zone_money ) * 0.9 ); g_gangData[ attacker_gang ] [ E_BANK ] += earned_money; } // credit respect g_gangData[ attacker_gang ] [ E_RESPECT ] ++; SaveGangData( attacker_gang ); } // Alert gang if ( earned_money ) { SendClientMessageToGang ( attacker_gang, g_gangData[ attacker_gang ] [ E_COLOR ], "[GANG]{FFFFFF} We have captured a turf near %s in %s and earned "COL_GOLD"%s"COL_WHITE"!", szLocation, szCity, number_format( earned_money ) ); } else { SendClientMessageToGang ( attacker_gang, g_gangData[ attacker_gang ] [ E_COLOR ], "[GANG]{FFFFFF} We have captured a turf near %s in %s!", szLocation, szCity ); } // Give Gangmembers XP & Wanted foreach(new d : Player) { new in_area = IsPlayerInDynamicArea( d, g_gangTurfData[ z ] [ E_AREA ] ); if ( in_area ) PlayerTextDrawSetString( d, g_ZoneOwnerTD[ d ], sprintf( "~r~~h~(%s)~n~~w~~h~%s", g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ? ( "FACILITY" ) : ( "TERRITORY" ), ReturnGangName( attacker_gang ) ) ); if ( IsPlayerSpawned( d ) && ! IsPlayerAFK( d ) && p_Class[ d ] == CLASS_CIVILIAN && p_GangID[ d ] == attacker_gang && ! p_inPaintBall{ d } ) { if ( in_area ) { GivePlayerScore( d, 2, .multiplier = 0.5 ); GivePlayerWantedLevel( d, 6 ); } PlayerPlaySound( d, 36205, 0.0, 0.0, 0.0 ); } } } else if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && oCount > 0 ) { foreach ( new i : Player ) if ( p_GangID[ i ] != INVALID_GANG_ID && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) ) { // message the attacker that they gotta attack if ( p_GangID[ i ] == g_gangzoneAttacker[ z ] ) { ShowPlayerHelpDialog( i, 1500, "~r~Kill~w~ the %d gang member%s in the area!", oCount, oCount == 1 ? ( "" ) : ( "s" ) ); } // message the defender else if ( p_GangID[ i ] == g_gangTurfData[ z ] [ E_OWNER ] ) { ShowPlayerHelpDialog( i, 1500, "~b~Defend~w~ the area from the %d enemy gang member%s!", attacker_member_count, attacker_member_count == 1 ? ( "" ) : ( "s" ) ); } } } } else { if ( ! g_gangzoneAttackTimeout[ z ] ) { g_gangzoneAttackTimeout[ z ] = g_iTime + 10; SendClientMessageToGang( g_gangzoneAttacker[ z ], g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], "[GANG]{FFFFFF} You have 10 seconds to get back in the area until the turf war is stopped!" ); } else if ( g_iTime >= g_gangzoneAttackTimeout[ z ] ) { g_gangzoneAttackCount[ z ] = 0; g_gangzoneAttackTimeout[ z ] = 0; GangZoneStopFlashForAll( g_gangTurfData[ z ] [ E_ID ] ); g_gangzoneAttacker[ z ] = INVALID_GANG_ID; } } } } // Looping every 1000 MS foreach(new playerid : Player) { if ( ! p_PlayerLogged{ playerid } ) continue; SetPlayerWeather( playerid, ( GetPlayerInterior( playerid ) || GetPlayerVirtualWorld( playerid ) ) ? 1 : g_WorldWeather ); UpdatePlayerTime( playerid ); // Remove Anti-Spawn Kill if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] ) { DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } ); SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } == true ? float( INVALID_PLAYER_ID ) : 100.0 ); Delete3DTextLabel( p_SpawnKillLabel[ playerid ] ); p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_AntiSpawnKillEnabled{ playerid } = false; } // Increment Variables Whilst Not AFK if ( !IsPlayerAFK( playerid ) ) // New addition { // Increase Time Online switch( ++ p_Uptime[ playerid ] ) { //case 300: ShowAchievement( playerid, "You have been online for ~r~5~w~~h~ minutes!", 1 ); case 1200: ShowAchievement( playerid, "You have been online for ~r~20~w~~h~ minutes!", 2 ); case 3600: ShowAchievement( playerid, "You have been online for ~r~1~w~~h~ hour!", 4 ); case 18000: ShowAchievement( playerid, "You have been online for ~r~5~w~~h~ hours!", 6 ); case 36000: ShowAchievement( playerid, "You have been online for ~r~10~w~~h~ hours!", 8 ); case 54000: ShowAchievement( playerid, "You have been online for ~r~15~w~~h~ hours!", 10 ); case 72000: ShowAchievement( playerid, "You have been online for ~r~20~w~~h~ hours!", 12 ); case 86400: ShowAchievement( playerid, "You have been online for ~r~1~w~~h~ day!", 15 ); } // Increase Irresistible Coins (1/20 = cred/min) if ( GetPlayerKeys( playerid, iKeys, iUpDownKeys, iLeftRightKeys ) && ! IsPlayerOnRoulette( playerid ) && ! IsPlayerOnSlotMachine( playerid ) && GetPlayerVehicleSeat( playerid ) <= 0 ) { if ( iKeys != 0 || iUpDownKeys != 0 || iLeftRightKeys != 0 ) { // GetPlayerScore( playerid ) > 10 && new Float: iCoinGenRate = 35.0; // VIP check if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) iCoinGenRate *= 0.75; // Reduce by 25% if Diamond else if ( p_VIPLevel[ playerid ] == VIP_BRONZE ) iCoinGenRate *= 0.90; // Reduce by 10% if Diamond // Happy Hour if ( g_HappyHour && ( 0.0 <= g_HappyHourRate <= 0.25 ) ) iCoinGenRate *= 1.0 - g_HappyHourRate; p_IrresistibleCoins[ playerid ] += ( 1.0 / iCoinGenRate ) / 60.0; // Prev 25.92 } } } // CIA Visible On Radar after firing a shot if ( p_VisibleOnRadar[ playerid ] != 0 && p_VisibleOnRadar[ playerid ] < g_iTime ) SetPlayerColorToTeam( playerid ), p_VisibleOnRadar[ playerid ] = 0; } return 1; } public OnPlayerUpdateGangZone( playerid, zoneid ) { if ( ! p_inMovieMode{ playerid } ) { if ( zoneid == INVALID_GANG_TURF ) return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" ); // if ( p_GangID[ playerid ] != INVALID_GANG_ID && g_gangTurfData[ zoneid ] [ E_OWNER ] == INVALID_GANG_ID ) ShowPlayerHelpDialog( playerid, 2000, "You can take over this turf by typing ~g~/takeover" ); PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(%s)~n~~w~~h~%s", g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ? ( "FACILITY" ) : ( "TERRITORY" ), ReturnGangName( g_gangTurfData[ zoneid ] [ E_OWNER ] ) ) ); } return 1; } public OnRulesHTTPResponse( index, response_code, data[ ] ) { if ( response_code == 200 ) { printf( "[RULES] Rules have been updated! Character Size: %d", strlen( data ) ); strcpy( szRules, data ); } return 1; } public OnTwitterHTTPResponse( index, response_code, data[ ] ) { if ( response_code == 200 ) //Did the request succeed? ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{00CCFF}@IrresistibleDev"COL_WHITE" - Twitter", data, "Okay", "" ); else ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{00CCFF}@IrresistibleDev"COL_WHITE" - Twitter", ""COL_WHITE"An error has occurred, try again later.", "Okay", "" ); return 1; } public OnRevCTRLHTTPResponse( index, response_code, data[ ] ) { if ( response_code == 200 ) //Did the request succeed? ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{00CCFF}IrresistibleDev/SF-CNR"COL_WHITE" - RevCTRL", data, "Okay", "" ); else ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{00CCFF}IrresistibleDev/SF-CNR"COL_WHITE" - RevCTRL", ""COL_WHITE"An error has occurred, try again later.", "Okay", "" ); return 1; } public OnPlayerRequestClass( playerid, classid ) { TextDrawHideForPlayer( playerid, g_AdminLogTD ); TextDrawShowForPlayer( playerid, g_ClassBoxTD ); TextDrawHideForPlayer( playerid, g_WebsiteTD ); PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_MotdTD ); PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_NotManyPlayersTD ); TextDrawHideForPlayer( playerid, p_FPSCounterTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_AdminOnDutyTD ); TextDrawHideForPlayer( playerid, g_WorldDayTD ); PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] ); KillTimer( p_TrackingTimer[ playerid ] ); p_TrackingTimer[ playerid ] = -1; TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] ); PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] ); HidePlayerTogglableTextdraws( playerid ); TextDrawHideForPlayer( playerid, g_CurrentRankTD ); TextDrawHideForPlayer( playerid, g_currentXPTD ); TextDrawHideForPlayer( playerid, g_DoubleXPTD ); KillTimer( p_FireDistanceTimer[ playerid ] ); p_FireDistanceTimer[ playerid ] = 0xFF; TextDrawHideForPlayer( playerid, p_FireDistance1[ playerid ] ); TextDrawHideForPlayer( playerid, p_FireDistance2[ playerid ] ); p_MoneyBag{ playerid } = false; RemovePlayerAttachedObject( playerid, 1 ); // SetPlayerPos( playerid, -1971.1536, 129.4870, 27.6875 ); // SetPlayerFacingAngle( playerid, 90.0 ); SetPlayerPos( playerid, 229.613998, 87.164001, 1605.039978 ); SetPlayerFacingAngle( playerid, -90.000000 ); SetPlayerInterior( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 ); //SetPlayerCameraPos( playerid, -1974.1431, 133.3700, 29.7107 ); //SetPlayerCameraLookAt( playerid, -1970.6431, 129.3700, 28.2107 ); if ( p_ClassSelection{ playerid } == false ) { static const Float: START_POS[ 3 ] = { 243.5, 87.23, 1605.9 }; static const Float: FINAL_POS[ 3 ] = { 231.9, 87.23, 1605.9 }; InterpolateCameraPos( playerid, START_POS[ 0 ], START_POS[ 1 ], START_POS[ 2 ], FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], 17500, CAMERA_MOVE ); InterpolateCameraLookAt( playerid, FINAL_POS[ 0 ], FINAL_POS[ 1 ], FINAL_POS[ 2 ], FINAL_POS[ 0 ] - 0.4, FINAL_POS[ 1 ], FINAL_POS[ 2 ] - 0.05, 15000, CAMERA_MOVE ); // InterpolateCameraPos( playerid, -1976.4252, 119.9899, 30.0, -1974.0302, 133.0427, 27.6940, 10000, CAMERA_MOVE ); // InterpolateCameraLookAt( playerid, -1974.0302,133.0427,27.6940, -1971.1536,129.4870,27.6875, 10000, CAMERA_MOVE ); p_ClassSelection{ playerid } = true; } SetPlayerAttachedObject( playerid, 1, 19560, 6, 0.084999, 0.060998, -0.164999, 3.8, 81.6001, -19.3, .materialcolor1 = 0xFF000000 ); Streamer_Update( playerid, STREAMER_TYPE_OBJECT ); // ApplyAnimation( playerid, "MISC", "SEAT_TALK_02", 2.0, 1, 0, 0, 0, 0 ); if ( GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_CARRY ) { TogglePlayerControllable( playerid, 0 ); SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY ); } p_Spawned { playerid } = false; p_InfectedHIV { playerid } = false; if ( CLASS_CIVILIAN_RANGE[ 0 ] <= classid <= CLASS_CIVILIAN_RANGE[ 1 ] ) { p_Class[ playerid ] = ( CLASS_CIVILIAN ); //SetPlayerTeam( playerid, NO_TEAM ); SetPlayerColorToTeam( playerid ); p_inFBI{ playerid } = false; p_inArmy{ playerid } = false; p_inCIA{ playerid } = false; ShowPlayerClassTextdraw( playerid, 0 ); } else if ( CLASS_POLICE_RANGE[ 0 ] <= classid <= CLASS_POLICE_RANGE[ 1 ] ) { p_Class[ playerid ] = ( CLASS_POLICE ); SetPlayerColor( playerid, COLOR_POLICE ); //SetPlayerTeam( playerid, CLASS_POLICE ); p_inFBI{ playerid } = false; p_inArmy{ playerid } = false; p_inCIA{ playerid } = false; ShowPlayerClassTextdraw( playerid, 1 ); } else if ( CLASS_FBI_RANGE[ 0 ] <= classid <= CLASS_FBI_RANGE[ 1 ] ) { p_Class[ playerid ] = ( CLASS_POLICE ); //SetPlayerTeam( playerid, CLASS_POLICE ); SetPlayerColor( playerid, COLOR_FBI ); p_inFBI{ playerid } = true; p_inArmy{ playerid } = false; p_inCIA{ playerid } = false; ShowPlayerClassTextdraw( playerid, 2 ); } else if ( classid == CLASS_ARMY_RANGE ) { p_Class[ playerid ] = ( CLASS_POLICE ); SetPlayerColor( playerid, COLOR_ARMY ); //SetPlayerTeam( playerid, CLASS_POLICE ); p_inFBI{ playerid } = true; p_inArmy{ playerid } = true; p_inCIA{ playerid } = true; ShowPlayerClassTextdraw( playerid, 3 ); } else if ( CLASS_CIA_RANGE[ 0 ] <= classid <= CLASS_CIA_RANGE[ 1 ] ) { p_Class[ playerid ] = ( CLASS_POLICE ); SetPlayerColor( playerid, COLOR_CIA ); //SetPlayerTeam( playerid, CLASS_POLICE ); p_inFBI{ playerid } = true; p_inArmy{ playerid } = false; p_inCIA{ playerid } = true; ShowPlayerClassTextdraw( playerid, 4 ); } else if ( CLASS_FIRE_RANGE[ 0 ] <= classid <= CLASS_FIRE_RANGE[ 1 ] ) { p_Class[ playerid ] = ( CLASS_FIREMAN ); SetPlayerColor( playerid, COLOR_FIREMAN ); //SetPlayerTeam( playerid, NO_TEAM ); p_inFBI{ playerid } = false; p_inArmy{ playerid } = false; p_inCIA{ playerid } = false; ShowPlayerClassTextdraw( playerid, 6 ); } else if ( CLASS_MEDIC_RANGE[ 0 ] <= classid <= CLASS_MEDIC_RANGE[ 1 ] ) { p_Class[ playerid ] = ( CLASS_MEDIC ); SetPlayerColor( playerid, COLOR_MEDIC ); //SetPlayerTeam( playerid, NO_TEAM ); p_inFBI{ playerid } = false; p_inArmy{ playerid } = false; p_inCIA{ playerid } = false; ShowPlayerClassTextdraw( playerid, 5 ); } return 1; } stock ShowPlayerClassTextdraw( playerid, classid ) { for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) if ( i != classid ) { TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] ); TextDrawHideForPlayer( playerid, g_classTextdrawDescription[ i ] ); TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] ); } TextDrawShowForPlayer( playerid, g_classTextdrawBox[ classid ] ); TextDrawShowForPlayer( playerid, g_classTextdrawDescription[ classid ] ); TextDrawShowForPlayer( playerid, g_classTextdrawName[ classid ] ); } public OnPlayerFloodControl( playerid, iCount, iTimeSpan ) { static szIP[ 16 ]; GetPlayerIp( playerid, szIP, sizeof( szIP ) ); if ( iCount > 2 && iTimeSpan < 10000 ) { if ( !IsPlayerNpcEx( playerid ) ) { BanEx( playerid, "BOT-SPAM" ); } } } thread OnPlayerRegisterCheck( playerid ) { if ( GetPVarInt( playerid, "banned_connection" ) == 1 ) return 1; // Stop anything from happening. new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ) ); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Authentication", szBigString, "Login", "Leave"); } else { format( szNormalString, sizeof( szNormalString ), "SELECT `IP` FROM `USERS` WHERE `IP` = '%s' LIMIT 5", mysql_escape( ReturnPlayerIP( playerid ) ) ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerDuplicateAccountCheck", "i", playerid ); } return 1; } thread OnPlayerDuplicateAccountCheck( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows > 3 ) { SendError( playerid, "Sorry, this IP has more than 3 users registered to it which is the maximum limit of users per IP." ); KickPlayerTimed( playerid ); } else { format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) ); ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigString, "Register", "Leave"); } return 1; } public OnNpcConnect( npcid ) { static npc_name[ MAX_PLAYER_NAME ], npc_ip[ 16 ]; GetPlayerIp( npcid, npc_ip, sizeof( npc_ip ) ); GetPlayerName( npcid, npc_name, sizeof( npc_name ) ); #if ENABLED_SECURE_TRUCK == true if ( strmatch( npc_name, SECURE_TRUCK_DRIVER_NAME ) ) { g_secureTruckDriver = npcid; g_secureTruckData[ E_MAP_ICON ] = 0xFFFF; SetPlayerColor( npcid, COLOR_SECURITY ); PutPlayerInVehicle( npcid, g_secureTruckVehicle, 0 ); return 1; } #endif #if ENABLED_NPC_ROBBERIES == true if ( strmatch( npc_ip, "127.0.0.1" ) ) { SetPlayerColor( npcid, 0xFFFFFF20 ); return 1; } #endif print( "Kicked" ); return Kick( npcid ), 1; } public OnPlayerConnect( playerid ) { static Query[ 200 ]; if ( strmatch( ReturnPlayerName( playerid ), "No-one" ) ) return Kick( playerid ), 1; if ( textContainsIP( ReturnPlayerName( playerid ) ) ) return Kick( playerid ), 1; // Ultra fast queries... format( Query, sizeof( Query ), "SELECT * FROM `BANS` WHERE (`NAME`='%s' OR `IP`='%s') AND `SERVER`=0 LIMIT 0,1", mysql_escape( ReturnPlayerName( playerid ) ), mysql_escape( ReturnPlayerIP( playerid ) ) ); mysql_function_query( dbHandle, Query, true, "OnPlayerBanCheck", "i", playerid ); TogglePlayerClock( playerid, 1 ); ClearPlayerWantedLevel( playerid ); SetPlayerColor( playerid, COLOR_GREY ); ResetPlayerCash( playerid ); // Create player textdraws and remove buildings initializePlayerTextDraws( playerid ); removeExcessiveBuildings( playerid ); // Create casino label DestroyDynamic3DTextLabel( p_RewardsLabel_Caligs[ playerid ] ); DestroyDynamic3DTextLabel( p_RewardsLabel_4Drags[ playerid ] ); DestroyDynamic3DTextLabel( p_RewardsLabel_Visage[ playerid ] ); p_RewardsLabel_Caligs[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2157.6294, 1599.4355, 1006.1797, 20.0, .playerid = playerid ); p_RewardsLabel_4Drags[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 1951.7191, 997.55550, 992.85940, 20.0, .playerid = playerid ); p_RewardsLabel_Visage[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2604.1323, 1570.1182, 1508.3530, 20.0, .playerid = playerid ); // Create highroller objects p_HighrollersBarrier[ playerid ] [ 0 ] = CreateDynamicObject( 19545, 2592.604980, 1610.016967, 1499.139038, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid ); p_HighrollersBarrier[ playerid ] [ 1 ] = CreateDynamicObject( 19545, 2592.604003, 1595.026000, 1499.140991, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid ); SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 0 ], 0, 11751, "enexmarkers", "enex", -9170 ); SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 1 ], 0, 11751, "enexmarkers", "enex", -9170 ); // Reset some variables p_Spawned { playerid } = false; p_GangID [ playerid ] = INVALID_GANG_ID; justConnected { playerid } = true; p_ClassSelection { playerid } = false; p_FPS_DrunkLevel [ playerid ] = 0; p_FPS [ playerid ] = 0; p_UsingRobberySafe [ playerid ] = -1; // reset jails jailDoors( playerid, false, false ); SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[WARNING]{a9c4e4} The concept in this server and GTA in general may be considered explicit material." ); SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[INFO]{a9c4e4} The server is currently operating on version " # FILE_BUILD "." ); if ( GetGVarType( "connectsong" ) != GLOBAL_VARTYPE_NONE ) { GetGVarString( "connectsong", szNormalString ); PlayAudioStreamForPlayer( playerid, szNormalString ); } PreloadAnimationLibrary( playerid, "MISC" ); return 1; } public OnLookupComplete( playerid, success ) { /*if ( IsProxyUser( playerid ) ) { if ( IsProxiesBanned( ) ) { for( new i = 0; i < sizeof( g_ispUnbans ); i++ ) { if ( strfind( GetPlayerISP( playerid ), g_ispUnbans[ i ] ) == -1 ) { return KickPlayer( playerid ); //return BanEx( playerid, "Proxy Detected!" ); } } } } format( szLargeString, sizeof( szLargeString ), "SELECT * FROM `MEGABAN` WHERE `ISP`='%s' LIMIT 0,1", mysql_escape( GetPlayerISP( playerid ) ) ); mysql_function_query( dbHandle, szLargeString, true, "OnPlayerMegaBanCheck", "i", playerid );*/ SendDeathMessage( INVALID_PLAYER_ID, playerid, 200 ); if ( IsProxyEnabledForPlayer( playerid ) ) { format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server! (%s)", ReturnPlayerName( playerid ), playerid, GetPlayerCountryName( playerid ) ); } else { format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server!", ReturnPlayerName( playerid ), playerid ); } foreach(new i : Player) { if ( p_PlayerSettings[ i ] { SETTING_CONNECTION_LOG } ) SendClientMessage( i, COLOR_CONNECT, szNormalString ); } format( szNormalString, sizeof( szNormalString ), "*%s*", szNormalString ); DCC_SendChannelMessage( discordGeneralChan, szNormalString ); return 1; } thread OnPlayerBanCheck( playerid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new bannedUser[ 24 ], bannedIP[ 16 ], bannedbyUser[ 24 ], bannedReason[ 50 ], //bannedSerial[ 41 ], bannedExpire = 0, server = 1, serial = 0 ; server = cache_get_field_content_int( 0, "SERVER", dbHandle ); bannedExpire = cache_get_field_content_int( 0, "EXPIRE", dbHandle ); cache_get_field_content( 0, "BANBY", bannedbyUser ); cache_get_field_content( 0, "REASON", bannedReason ); //cache_get_field_content( 0, "SERIAL", bannedSerial ); cache_get_field_content( 0, "NAME", bannedUser ); cache_get_field_content( 0, "IP", bannedIP ); /*gpci( playerid, szNormalString, 41 ); if ( strmatch( bannedSerial, szNormalString ) ) { serial = 1; format( szBigString, sizeof( szBigString ), "[%s %s] %s => {%s, %s, %s, %s, %s}\n\r", getCurrentDate( ), getCurrentTime( ), ReturnPlayerName( playerid ), bannedbyUser, bannedReason, bannedSerial, bannedUser, bannedIP ); AddFileLogLine( "gpcid.txt", szBigString ); }*/ // CNR BANS ONLY if ( !server ) { if ( !bannedExpire ) { // "COL_ORANGE"Ban evading will be fatal to your account. Do not do it. format( szLargeString, 600, "{FFFFFF}You are banned from this server.\n{FFFFFF}If you feel wrongfully banned, please appeal at "COL_BLUE""#SERVER_WEBSITE"{FFFFFF}\n\n"COL_RED"Username:{FFFFFF} %s\n"COL_RED"IP Address:{FFFFFF} %s\n", bannedUser, bannedIP ); format( szLargeString, 600, "%s"COL_RED"Reason:{FFFFFF} %s\n"COL_RED"Server:{FFFFFF} %s\n"COL_RED"Banned by:{FFFFFF} %s%s", szLargeString, bannedReason, GetServerName( server ), bannedbyUser, strmatch( ReturnPlayerName( playerid ), bannedUser ) ? ("") : ( serial ? ("\n\n"COL_RED"Our ban evasion system picked you up! If this is in error then please visit our forums.") : ("\n\n"COL_RED"Your IP Address is banned, if this is a problem then visit our forums.") ) ); ShowPlayerDialog( playerid, DIALOG_BANNED, DIALOG_STYLE_MSGBOX, "{FFFFFF}Ban Information", szLargeString, "Okay", "" ); KickPlayerTimed( playerid ); return 1; } else { if ( g_iTime > bannedExpire ) { format( szNormalString, 100, "DELETE FROM `BANS` WHERE `NAME`= '%s' OR `IP` = '%s'", mysql_escape( ReturnPlayerName( playerid ) ), mysql_escape( ReturnPlayerIP( playerid ) ) ), mysql_single_query( szNormalString ); SendServerMessage( playerid, "The suspension of this account has expired as of now, this account is available for playing." ); } else { // "COL_ORANGE"Ban evading will be fatal to your account. Do not do it. format( szLargeString, 700, "{FFFFFF}You are suspended from this server.\n{FFFFFF}If you feel wrongfully suspended, please appeal at "COL_BLUE""#SERVER_WEBSITE"{FFFFFF}\n\n"COL_RED"Username:{FFFFFF} %s\n"COL_RED"IP Address:{FFFFFF} %s\n", bannedUser, bannedIP ); format( szLargeString, 700, "%s"COL_RED"Reason:{FFFFFF} %s\n"COL_RED"Server:{FFFFFF} %s\n"COL_RED"Suspended by:{FFFFFF} %s\n"COL_RED"Expire Time:{FFFFFF} %s%s", szLargeString, bannedReason, GetServerName( server ), bannedbyUser, secondstotime( bannedExpire - g_iTime ), strmatch( ReturnPlayerName( playerid ), bannedUser ) ? (" ") : ("\n\n"COL_RED"Your IP Address is suspended, if this is a problem, visit our forums.") ); ShowPlayerDialog( playerid, DIALOG_BANNED, DIALOG_STYLE_MSGBOX, "{FFFFFF}Suspension Information", szLargeString, "Okay", "" ); KickPlayerTimed( playerid ); return 1; } } } else SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has been identified as banned under %s.", ReturnPlayerName( playerid ), playerid, bannedbyUser ); } // Pursue a registration check format( szNormalString, sizeof( szNormalString ), "SELECT `NAME` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( ReturnPlayerName( playerid ) ) ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerRegisterCheck", "i", playerid ); return 1; } /*thread OnPlayerMegaBanCheck( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { new playerserial[ 45 ]; gpci( playerid, playerserial, sizeof( playerserial ) ); if ( g_Debugging ) { SendClientMessageToRCON( COLOR_YELLOW, "MEGABAN: %s blocked! GPCI: %s | ISP: %s", ReturnPlayerName( playerid ), playerserial, GetPlayerISP( playerid ) ); printf("[DEBUG] [MEGABAN] %s blocked! GPCI: %s | ISP: %s", ReturnPlayerName( playerid ), playerserial, GetPlayerISP( playerid ) ); } // IP Blocked //BlockIpAddress( ReturnPlayerIP( playerid ), 0 ); //BanEx( playerid, "MEGABAN" ); SendServerMessage( playerid, "You are banned from this server. (0xAF)" ); KickPlayer( playerid ); } else { if ( strmatch( GetPlayerISP( playerid ), "AS812 Rogers Cable Communications Inc." ) || strmatch( GetPlayerISP( playerid ), "AS6799 OTEnet S.A." ) ) return 1; SendDeathMessage( INVALID_PLAYER_ID, playerid, 200 ); if ( IsProxyEnabledForPlayer( playerid ) ) { format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server! (%s)", ReturnPlayerName( playerid ), playerid, GetPlayerCountryName( playerid ) ); } else { format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server!", ReturnPlayerName( playerid ), playerid ); } foreach(new i : Player) { if ( p_PlayerSettings[ i ] { SETTING_CONNECTION_LOG } ) SendClientMessage( i, COLOR_CONNECT, szNormalString ); } format( szNormalString, sizeof( szNormalString ), "*%s*", szNormalString ); DCC_SendChannelMessage( discordGeneralChan, szNormalString ); } return 1; }*/ public OnNpcDisconnect( npcid, reason ) { #if ENABLED_SECURE_TRUCK == true if ( g_secureTruckDriver == npcid ) { restartSecurityGuardProcess( .inform_npc = false ); g_secureTruckDriver = INVALID_PLAYER_ID; print( "Driver Crashed, Restablishing." ); ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" ); return 1; } #endif return 1; } public OnPlayerDisconnect( playerid, reason ) { static string[ 64 ], color; // Reset player variables SavePlayerData( playerid, true ); DisconnectFromGang( playerid ); CheckPendingBusiness( playerid ); dischargeVehicles( playerid ); CutSpectation( playerid ); LeavePlayerPaintball( playerid ); resetPlayerStreaks( playerid ); StopPlayerTruckingCourier( playerid ); RemovePlayerFromRace( playerid ); ClearPlayerRoadblocks( playerid, .distance_check = false ); //p_Detained { playerid } = false; p_Tied { playerid } = false; p_Kidnapped { playerid } = false; p_Wood [ playerid ] = 0; p_inAlcatraz { playerid } = false; p_FPSCounter { playerid } = false; p_Ropes [ playerid ] = 0; p_Scissors [ playerid ] = 0; DeathSpam { playerid } = 0; p_Fires [ playerid ] = 0; p_PingImmunity { playerid } = 0; p_Robberies [ playerid ] = 0; p_HitsComplete [ playerid ] = 0; //p_CopTutorial { playerid } = 0; p_Class [ playerid ] = 0; p_isMining { playerid } = false; p_drillStrength [ playerid ] = 0; p_RansomAmount [ playerid ] = 0; p_RansomPlacer [ playerid ] = INVALID_PLAYER_ID; p_InAnimation { playerid } = false; p_LabelColor [ playerid ] = COLOR_GREY; p_Uptime [ playerid ] = 0; p_Muted { playerid } = false; p_AdminLog { playerid } = false; p_AdminLevel [ playerid ] = 0; p_Warns [ playerid ] = 0; p_CopBanned { playerid } = 0; p_SpawningCity { playerid } = CITY_SF; p_ArmyBanned { playerid } = 0; p_PlayerLogged { playerid } = false; p_JobSet { playerid } = false; // p_CitySet { playerid } = false; p_MoneyBag { playerid } = false; p_inPaintBall { playerid } = false; p_Job { playerid } = 0; p_VIPJob { playerid } = 0; p_CantUseReport { playerid } = false; p_BobbyPins [ playerid ] = 0; p_Spawned { playerid } = false; p_AdminOnDuty { playerid } = false; p_WantedLevel [ playerid ] = 0; p_Tazed { playerid } = false; p_Jailed { playerid } = false; p_LeftPaintball { playerid } = false; p_AntiEMP [ playerid ] = 0; p_LastVehicle [ playerid ] = INVALID_VEHICLE_ID; p_Cuffed { playerid } = false; justConnected { playerid } = true; p_Muted { playerid } = false; p_MetalMelter [ playerid ] = 0; p_LeftCuffed { playerid } = false; p_BailOfferer [ playerid ] = INVALID_PLAYER_ID; p_PmResponder [ playerid ] = INVALID_PLAYER_ID; p_ViewingStats [ playerid ] = INVALID_PLAYER_ID; p_HealDealer [ playerid ] = INVALID_PLAYER_ID; p_Spectating { playerid } = false; p_TicketIssuer [ playerid ] = INVALID_PLAYER_ID; //p_DetainedBy [ playerid ] = INVALID_PLAYER_ID; p_GangID [ playerid ] = INVALID_GANG_ID; p_InfectedHIV { playerid } = false; p_OwnedHouses [ playerid ] = 0; p_OwnedVehicles [ playerid ] = 0; p_ToggledViewPM { playerid } = false; p_VIPExpiretime [ playerid ] = 0; p_BankMoney [ playerid ] = 0; p_RapidFireShots{ playerid } = 0; p_Kills [ playerid ] = 0; p_Deaths [ playerid ] = 0; p_VIPLevel [ playerid ] = 0; p_XP [ playerid ] = 0; p_InHouse [ playerid ] = -1; p_InGarage [ playerid ] = -1; p_inMovieMode { playerid } = false; p_GPSLocation [ playerid ] = 0; p_GPSToggled { playerid } = false; p_CantUseAsk { playerid } = false; p_LastSkin [ playerid ] = 0; p_SecureWallet { playerid } = false; p_WeedGrams [ playerid ] = 0; p_Arrests [ playerid ] = 0; p_AidsVaccine { playerid } = false; p_VIPWep1 { playerid } = 0; p_VIPWep2 { playerid } = 0; p_VIPWep3 { playerid } = 0; p_WeaponDealing { playerid } = false; p_WeaponDealer [ playerid ] = INVALID_PLAYER_ID; p_WeedDealer [ playerid ] = INVALID_PLAYER_ID; p_JailTime [ playerid ] = 0; p_Muted { playerid } = false; p_Burglaries [ playerid ] = 0; p_MuriaticAcid { playerid } = 0; p_CausticSoda { playerid } = 0; p_MethYielded [ playerid ] = 0; p_CarsJacked [ playerid ] = 0; p_BankBlown [ playerid ] = 0; p_JailsBlown [ playerid ] = 0; p_AccountID [ playerid ] = 0; p_DeathMessage [ playerid ] [ 0 ] = '\0'; p_Fireworks [ playerid ] = 0; p_AddedEmail { playerid } = false; p_TicketTimestamp[ playerid ] = 0; p_ExtraAssetSlots{ playerid } = 0; p_HitmarkerSound{ playerid } = 0; p_CasinoRewardsPoints[ playerid ] = 0.0; p_OwnedBusinesses[ playerid ] = 0; g_LastExportModel[ playerid ] = 0; p_usingSlotMachine[ playerid ] = -1; p_ExplosiveBullets[ playerid ] = 0; p_GangSplitProfits[ playerid ] = 0; p_IrresistibleCoins[ playerid ] = 0.0; p_QuitToAvoidTimestamp[ playerid ] = 0; p_IrresistiblePoints[ playerid ] = 0.0; p_AntiExportCarSpam[ playerid ] = 0; p_TruckedCargo[ playerid ] = 0; p_HydrogenChloride{ playerid } = 0; p_Methamphetamine{ playerid } = 0; p_IsCasinoHighRoller{ playerid } = false; p_PawnStoreExport[ playerid ] = 0xFFFF; p_LastEnteredEntrance[ playerid ] = -1; p_ViewingGangTalk[ playerid ] = -1; p_forcedAnticheat[ playerid ] = 0; p_StartedLumberjack{ playerid } = false; p_PlayerAltBind[ playerid ] = -1; p_RconLoginFails{ playerid } = 0; p_SpawningKey[ playerid ] [ 0 ] = '\0'; p_SpawningIndex[ playerid ] = 0; p_IncorrectLogins{ playerid } = 0; p_VehicleBringCooldown[ playerid ] = 0; p_DamageSpamCount{ playerid } = 0; p_AntiTextSpamCount{ playerid } = 0; p_treeExportLocation[ playerid ] = 0xFF; ResetPlayerVendingMachineData( playerid ); Delete3DTextLabel( p_SpawnKillLabel[ playerid ] ); p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; Delete3DTextLabel( p_AdminLabel[ playerid ] ); p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; //Delete3DTextLabel( p_DetainedLabel[ playerid ] ); //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] ); p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_AntiSpawnKillEnabled{ playerid } = false; //p_CopTutorialProgress{ playerid } = 0; DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] ); p_LumberjackReturn[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] ); p_LumberjackDeliver[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_MiningExport[ playerid ] ); p_MiningExport[ playerid ] = 0xFFFF; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ]= 0xFFFF; KillTimer( p_FireDistanceTimer[ playerid ] ); p_FireDistanceTimer[ playerid ] = 0xFF; DestroyDynamicObject( p_GPSObject[ playerid ] ); KillTimer( p_GPSTimer[ playerid ] ); p_GPSTimer[ playerid ] = 0xFF; p_GPSObject[ playerid ] = INVALID_OBJECT_ID; p_ContractedAmount[ playerid ] = 0; ClearPlayerWantedLevel( playerid ); Delete3DTextLabel( p_InfoLabel[ playerid ] ); p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_LabelColor[ playerid ] = COLOR_GREY; unpause_Player( playerid ); DestroyAllPlayerC4s( playerid, true ); KillTimer( p_JailTimer[ playerid ] ); KillTimer( p_CuffAbuseTimer[ playerid ] ); p_ProgressStarted{ playerid } = false; p_CancelProgress{ playerid } = false; ResetPlayerCash( playerid ); if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 ); DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); p_PawnStoreMapIcon[ playerid ] = 0xFFFF; jailDoors( playerid, .remove = true, .set_closed = false ); resetPlayerToys( playerid, 0 ); resetPlayerToys( playerid, 1 ); resetPlayerToys( playerid, 2 ); p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false; p_accountSecurityData[ playerid ] [ E_ID ] = 0; p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1; DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1; switch( reason ) { case 0: color = COLOR_TIMEOUT, format( string, sizeof( string ), "%s(%d) has timed out from the server!", ReturnPlayerName( playerid ), playerid ); case 1: color = COLOR_DISCONNECT, format( string, sizeof( string ), "%s(%d) has left the server!", ReturnPlayerName( playerid ), playerid ); case 2: color = COLOR_KICK, format( string, sizeof( string ), "%s(%d) has been kicked from the server!", ReturnPlayerName( playerid ), playerid ); } for( new i; i < MAX_PLAYERS; i++ ) { if ( IsPlayerConnected( i ) && p_PlayerSettings[ i ] { SETTING_CONNECTION_LOG } ) { SendClientMessage( i, color, string ); // Send a message to people } if ( i < MAX_GANGS ) p_gangInvited[ playerid ] [ i ] = false; if ( i < MAX_SETTINGS ) p_PlayerSettings[ playerid ] { i } = false; if ( i < MAX_WEAPONS ) p_WeaponKills[ playerid ] [ i ] = 0; if ( i < MAX_RACES ) p_raceInvited[ playerid ] [ i ] = false; if ( i < MAX_STREAKS ) p_streakData[ playerid ] [ i ] [ E_BEST_STREAK ] = 0, p_streakData[ playerid ] [ i ] [ E_STREAK ] = 0; if ( i < MAX_TOY_UNLOCKS ) p_ToyUnlocked[ playerid ] { i } = false; p_BlockedPM[ playerid ] [ i ] = false; } format( string, sizeof( string ), "*%s*", string ); DCC_SendChannelMessage( discordGeneralChan, string ); return 1; } public OnPlayerSpawn( playerid ) { new iTick = GetTickCount( ); if ( IsPlayerSecurityDriver( playerid ) ) return 1; UpdatePlayerTime( playerid ); DeletePVar( playerid, "attached_mugshot" ); PlayerPlaySound( playerid, 0, 0.0, 0.0, 0.0 ); PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] ); HidePlayerTogglableTextdraws( playerid ); TextDrawHideForPlayer( playerid, g_CurrentRankTD ); TextDrawHideForPlayer( playerid, g_currentXPTD ); if ( p_inMovieMode{ playerid } == false ) { ShowPlayerTogglableTextdraws( playerid ); ShowPlayerIrresistibleRank( playerid ); TextDrawShowForPlayer( playerid, g_CurrentRankTD ); TextDrawShowForPlayer( playerid, g_currentXPTD ); PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] ); PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] ); TextDrawShowForPlayer( playerid, g_WebsiteTD ); TextDrawShowForPlayer( playerid, g_MotdTD ); PlayerTextDrawShow( playerid, g_ZoneOwnerTD[ playerid ] ); if ( g_HappyHour ) TextDrawShowForPlayer( playerid, g_NotManyPlayersTD ); TextDrawShowForPlayer( playerid, g_WorldDayTD ); if ( p_AdminOnDuty{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminOnDutyTD ); if ( p_AdminLog{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminLogTD ); if ( p_FPSCounter{ playerid } ) TextDrawShowForPlayer( playerid, p_FPSCounterTD[ playerid ] ); if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD ); } p_Spawned{ playerid } = true; p_InfectedHIV{ playerid } = false; p_Kidnapped{ playerid } = false; p_ClassSelection{ playerid } = false; p_LastEnteredEntrance[ playerid ] = -1; p_Tied{ playerid } = false; p_InHouse[ playerid ] = -1; p_InGarage[ playerid ] = -1; StopSound( playerid ); CancelEdit( playerid ); reloadPlayerToys( playerid ); // Approved spawn? if ( !approveClassSpawned( playerid ) ) { SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL SPAWN]"COL_GREY" %s(%d) - %d skin - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerSkin( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) ); return KickPlayerTimed( playerid ), 1; } // Money Bags if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 ); RemovePlayerAttachedObject( playerid, 1 ), SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); // Gang Zones foreach( new zoneid : turfs ) { // resume flashing if gang war if ( g_gangzoneAttacker[ zoneid ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangzoneAttacker[ zoneid ] ) ) { GangZoneFlashForPlayer( playerid, g_gangTurfData[ zoneid ] [ E_ID ], setAlpha( g_gangData[ g_gangzoneAttacker[ zoneid ] ] [ E_COLOR ], 0x80 ) ); } else { GangZoneShowForPlayer( playerid, g_gangTurfData[ zoneid ] [ E_ID ], g_gangTurfData[ zoneid ] [ E_COLOR ] ); } } // VIP Skin if ( p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] ) SetPlayerSkin( playerid, p_LastSkin[ playerid ] ); if ( justConnected{ playerid } == true ) { justConnected{ playerid } = false; StopAudioStreamForPlayer( playerid ); // Preload all animations PreloadAnimationLibrary( playerid, "DANCING" ); PreloadAnimationLibrary( playerid, "PED" ); PreloadAnimationLibrary( playerid, "PAULNMAC" ); PreloadAnimationLibrary( playerid, "INT_OFFICE" ); PreloadAnimationLibrary( playerid, "BEACH" ); PreloadAnimationLibrary( playerid, "SWEET" ); PreloadAnimationLibrary( playerid, "SNM" ); PreloadAnimationLibrary( playerid, "COP_AMBIENT" ); PreloadAnimationLibrary( playerid, "ON_LOOKERS" ); PreloadAnimationLibrary( playerid, "SHOP" ); PreloadAnimationLibrary( playerid, "RAPPING" ); PreloadAnimationLibrary( playerid, "DEALER" ); PreloadAnimationLibrary( playerid, "STRIP" ); PreloadAnimationLibrary( playerid, "RIOT" ); PreloadAnimationLibrary( playerid, "BLOWJOBZ" ); PreloadAnimationLibrary( playerid, "CRACK" ); PreloadAnimationLibrary( playerid, "GYMNASIUM" ); PreloadAnimationLibrary( playerid, "ROB_BANK" ); PreloadAnimationLibrary( playerid, "BOMBER" ); PreloadAnimationLibrary( playerid, "CARRY" ); PreloadAnimationLibrary( playerid, "VENDING" ); PreloadAnimationLibrary( playerid, "CASINO" ); PreloadAnimationLibrary( playerid, "GANGS" ); PreloadAnimationLibrary( playerid, "INT_HOUSE" ); // Jail people that left jailed if ( p_JailTime[ playerid ] ) // We load this when the player logs in. { JailPlayer( playerid, p_JailTime[ playerid ], p_AdminJailed{ playerid } ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail "COL_LRED"[Left as a jailed person]", ReturnPlayerName( playerid ), playerid ); return 1; } // Jail quit to avoiders if ( p_LeftCuffed{ playerid } ) { new szServing = 100 + GetPlayerScore( playerid ); if ( szServing > 1000 ) szServing = 1000; p_LeftCuffed{ playerid } = false; JailPlayer( playerid, szServing, 1 ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_LRED"[Quit To Avoid]", ReturnPlayerName( playerid ), playerid, szServing ); return 1; } // Show wanted level if ( p_WantedLevel[ playerid ] ) { format( szSmallString, sizeof( szSmallString ), "] %d ]", p_WantedLevel[ playerid ] ); PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szSmallString ); PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] ); } // Show welcome messsage ShowPlayerHelpDialog( playerid, 10000, "Welcome %s!~n~~n~If you have any questions, ~g~/ask!~w~~h~~n~~n~If you see anyone being unfair, report them with ~r~/report!~w~~n~~n~Have fun playing and don't forget to invite your friends! :)", ReturnPlayerName( playerid ) ); } else { // Reset wanted level when a player spawns if ( p_LastPlayerState{ playerid } != PLAYER_STATE_SPECTATING ) ClearPlayerWantedLevel( playerid ); } if ( p_Jailed{ playerid } ) // Because some people can still exit the jail and play... return SetPlayerHealth( playerid, INVALID_PLAYER_ID ), SetPlayerPosToPrison( playerid ); if ( IsPlayerInPaintBall( playerid ) ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) { SendError( playerid, "You must be a civilian to join paintball." ); LeavePlayerPaintball( playerid ); SpawnPlayer( playerid ); return 1; } SpawnToPaintball( playerid, p_PaintBallArena{ playerid } ); return 1; } /* ** Anti-Spawn Kill ** */ DisableRemoteVehicleCollisions( playerid, 1 ); SetPlayerHealth( playerid, INVALID_PLAYER_ID ); Delete3DTextLabel( p_SpawnKillLabel[ playerid ] ); p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 ); Attach3DTextLabelToPlayer( p_SpawnKillLabel[ playerid ], playerid, 0.0, 0.0, 0.3 ); p_AntiSpawnKillEnabled{ playerid } = true; p_AntiSpawnKill[ playerid ] = g_iTime + 15; /* ** Anti-Spawn Kill ** */ if ( p_Class[ playerid ] == CLASS_CIVILIAN ) { if ( !p_JobSet{ playerid } ) { TogglePlayerControllable( playerid, 0 ); ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" ); } else { if ( p_LastPlayerState{ playerid } != PLAYER_STATE_SPECTATING ) { switch( p_Job{ playerid } ) { case JOB_RAPIST: { GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_KIDNAPPER: { GivePlayerWeapon( playerid, 29, 220 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_TERRORIST: { GivePlayerWeapon( playerid, 33, 50 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_HITMAN: { GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 34, 30 ); } case JOB_PROSTITUTE: { GivePlayerWeapon( playerid, 10, 1 ); GivePlayerWeapon( playerid, 25, 50 ); GivePlayerWeapon( playerid, 30, 300 ); } case JOB_WEAPON_DEALER: { GivePlayerWeapon( playerid, 5 , 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 31, 300 ); } case JOB_DRUG_DEALER: { GivePlayerWeapon( playerid, 5 , 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 25, 50 ); } case JOB_DIRTY_MECHANIC: { GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 27, 90 ); } case JOB_BURGLAR: { GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 31, 300 ); } } } } } new bSpectated = ( IsPlayerAdmin( playerid ) && p_LastPlayerState{ playerid } == PLAYER_STATE_SPECTATING ); if ( !bSpectated ) { switch( p_Class[ playerid ] ) { case CLASS_POLICE: GivePlayerLeoWeapons( playerid ); case CLASS_FIREMAN: { GivePlayerWeapon( playerid, 22, 250 ); GivePlayerWeapon( playerid, 25, 50 ); GivePlayerWeapon( playerid, 9, 1 ); GivePlayerWeapon( playerid, 42, 0xFFFF ); } case CLASS_MEDIC: { GivePlayerWeapon( playerid, 23, 250 ); GivePlayerWeapon( playerid, 25, 50 ); GivePlayerWeapon( playerid, 41, 200 ); } } } SetPlayerColorToTeam( playerid ); SetPlayerVirtualWorld( playerid, 0 ); CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid ); if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_BRONZE && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_BRONZE ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn. SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[SPAWN INFO]"COL_WHITE" It has taken you %d milliseconds to spawn!", ( GetTickCount( ) - iTick ) ); return 1; } public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ ) { new keys, ud, lr ; GetPlayerKeys( playerid, keys, ud, lr ); ResetPlayerVendingMachineData( playerid ); // Simple. But effective. Anti-Shooting Hacks. if ( !( keys & KEY_FIRE ) ) { return 0; } if ( !( 22 <= weaponid <= 34 ) && weaponid != 38 ) { return 0; } if ( p_AdminLevel[ playerid ] < 1 && IsWeaponBanned( weaponid ) ) { return 0; } if ( hittype == BULLET_HIT_TYPE_PLAYER && ( ( fX >= 10.0 || fX <= -10.0 ) || ( fY >= 10.0 || fY <= -10.0 ) || ( fZ >= 10.0 || fZ <= -10.0 ) ) ) { return 0; } if ( IsPlayerAFK( playerid ) ) { return 0; } static Float: X, Float: Y, Float: Z; // Anti-Rapid Fire if ( !p_RapidFireTickCount[ playerid ] ) p_RapidFireTickCount[ playerid ] = GetTickCount( ); else { new iInterval = GetTickCount( ) - p_RapidFireTickCount[ playerid ]; if ( ( iInterval <= 35 && ( weaponid != 38 && weaponid != 28 && weaponid != 32 ) ) || ( iInterval <= 370 && ( weaponid == 34 || weaponid == 33 ) ) ) { if ( p_RapidFireShots{ playerid }++ >= 5 ) { if ( g_Debugging ) { SendClientMessageToRCON( COLOR_YELLOW, "RAPID-FIRE: %s, weapon %s, rate %d, times fucked up: %d", ReturnPlayerName( playerid ), ReturnWeaponName( weaponid ), iInterval, p_RapidFireShots{ playerid } ); printf("[DEBUG] [RAPID-FIRE] %s | %s | rate %d | times fucked up: %d", ReturnPlayerName( playerid ), ReturnWeaponName( weaponid ), iInterval, p_RapidFireShots{ playerid } ); } SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for rapid-firing.", ReturnPlayerName( playerid ), playerid ); KickPlayer( playerid ); return 0; } } else p_RapidFireShots{ playerid } = 0; p_RapidFireTickCount[ playerid ] = GetTickCount( ); } if ( hittype == BULLET_HIT_TYPE_PLAYER ) { if ( IsPlayerNPC( hitid ) ) return 1; // fcnpc // Cop shoots innocent, they /q - so jail if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) ) return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; // CIA Exposure when weapon is shot if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } ) SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2; if ( IsPlayerConnected( hitid ) && p_BulletInvulnerbility[ hitid ] > g_iTime ) return ShowPlayerHelpDialog( playerid, 2000, "This player is immune from bullets!" ), 0; if ( IsPlayerAdminOnDuty( playerid ) ) return 0; if ( IsPlayerConnected( hitid ) && ( IsPlayerTazed( hitid ) || IsPlayerCuffed( hitid ) || IsPlayerKidnapped( hitid ) || IsPlayerTied( hitid ) || IsPlayerLoadingObjects( hitid ) || IsPlayerAdminOnDuty( hitid ) || p_AntiSpawnKillEnabled{ hitid } ) ) return 0; if ( p_AntiSpawnKill[ playerid ] > g_iTime && p_AntiSpawnKillEnabled{ playerid } ) return ( p_AntiSpawnKill[ playerid ] = 0 ), SendServerMessage( playerid, "Your spawn protection is no longer active!" ), 0; } else if ( hittype == BULLET_HIT_TYPE_VEHICLE ) { new Float: Health, Float: Damage, iModel = GetVehicleModel( hitid ) ; g_VehicleLastAttacker[ hitid ] = playerid; g_VehicleLastAttacked[ hitid ] = g_iTime; // BMX, Bike, Mountain Bike, Train, Train Cargo, Train Passenger, Tram, Freight Box if ( iModel != 481 && iModel != 509 && iModel != 510 && iModel != 537 && iModel != 569 && iModel != 570 && iModel != 538 && iModel != 449 && iModel != 590 ) { GetPlayerPos( playerid, X, Y, Z ); GetVehicleHealth( hitid, Health ); Damage = GetWeaponDamageFromDistance( weaponid, GetVehicleDistanceFromPoint( hitid, X, Y, Z ) ); #if ENABLED_SECURE_TRUCK == true // Secured Truck! if ( g_secureTruckVehicle == hitid && GetPlayerSurfingVehicleID( playerid ) != g_secureTruckVehicle && IsPlayerConnected( g_secureTruckDriver ) && p_Class[ playerid ] != CLASS_POLICE ) { if ( IsSecurityDriverAFK( ) ) return 1; // Nothing cheeky when he's disabled. for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) if ( g_secureTruckOffsets[ i ] [ E_ENABLED ] ) { if ( IsPointToPoint( 0.25, fX, fY, fZ, g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ] ) ) { new Float: hingeDamage = floatdiv( Damage, 2 ); if ( floatround( g_secureTruckOffsets[ i ] [ E_HP ] -= hingeDamage ) > 0.0 ) { SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x01][NPC] PROVOKED." ); format( szNormalString, 6, "%0.0f%%", g_secureTruckOffsets[ i ] [ E_HP ] ); UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_GREY, 0x90 ), szNormalString ); } else { g_secureTruckOffsets[ i ] [ E_HP ] = 0.0; g_secureTruckOffsets[ i ] [ E_ENABLED ] = false; UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_RED, 0x90 ), "0%" ); if ( allSecurityOffsetsShot( ) ) { g_secureTruckData[ E_LOOT ] = RandomEx( 20000, 30000 ); g_secureTruckData[ E_ROBBED ] = false; g_secureTruckData[ E_OPEN ] = true; g_secureTruckData[ E_BEING_ROBBED ] = false; SetVehicleParamsCarDoors( hitid, 0, 0, 1, 1 ); ShowPlayerHelpDialog( playerid, 5000, "You've successfully disabled the security truck.~n~~n~To rob it, press ~r~~k~~SNEAK_ABOUT~~w~ behind the truck." ); SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x00][NPC] TRUCK DISABLED." ); } } break; } } return 1; } #endif new iDriver = GetVehicleDriver( hitid ); if ( iDriver == INVALID_PLAYER_ID ) { if ( weaponid == 38 ) Damage *= 20.0; switch( GetVehicleModel( hitid ) ) { case 573: Damage /= 6.0; // Dune case 508: Damage /= 4.0; // Journey case 498: Damage /= 2.0; // Boxville case 432: Damage /= 15.0; // Rhino case 433, 427: Damage /= 4.0; // barracks/enforcer case 601, 428: Damage /= 5.0; // swat tank, securicar case 407, 544, 406: Damage /= 2.0; // firetruck a, firetruck b, dumper } if ( Health >= 250.0 ) { SetVehicleHealth( hitid, Health - Damage ); } else { if ( GetGVarType( "respawning_veh", hitid ) == GLOBAL_VARTYPE_NONE ) SetGVarInt( "respawning_veh", SetTimerEx( "RespawnaVehicle", 9000, false, "d", hitid ), hitid ); } } else { // Disable team vehicle damage if ( p_Class[ iDriver ] == CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE ) return 0; // Can't damage admin on duty vehicles if ( IsPlayerAdminOnDuty( iDriver ) ) return 0; // Anti Random Deathmatch if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerDueling( playerid ) ) return 0; if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime ) SendServerMessage( playerid, "You have physically touched an officer, thus you have been wanted." ), GivePlayerWantedLevel( playerid, 6 ), SetPVarInt( playerid, "ShotCopWantedCD", g_iTime + 120 ); } } } // Explosive Bullets if ( hittype != BULLET_HIT_TYPE_OBJECT ) { CreateExplosiveBullet( playerid ); } return 1; } stock CreateExplosiveBullet( playerid ) { if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerDueling( playerid ) ) return; if ( GetPVarInt( playerid, "explosive_rounds" ) == 1 && p_ExplosiveBullets[ playerid ] > 0 ) { static Float: fromX, Float: fromY, Float: fromZ; static Float: toX, Float: toY, Float: toZ; // Cool effect if ( GetPlayerLastShotVectors( playerid, fromX, fromY, fromZ, toX, toY, toZ ) ) { new objectid = CreateDynamicObject( 19296, fromX, fromY, fromZ, 0.0, 0.0, 0.0 ); new milliseconds = MoveDynamicObject( objectid, toX, toY, toZ, 500.0 ); SetTimerEx( "Timer_DestroyObject", milliseconds + 200, false, "d", objectid ); Streamer_Update( playerid, STREAMER_TYPE_OBJECT ); // deduct p_ExplosiveBullets[ playerid ] --; CreateExplosion( toX, toY, toZ, 12, 10.0 ); ShowPlayerHelpDialog( playerid, 1500, "You have only %d explosive bullets remaining.", p_ExplosiveBullets[ playerid ] ); } } } public OnPlayerShootDynamicObject( playerid, weaponid, objectid, Float:x, Float:y, Float:z ) { new Float: X, Float: Y, Float: Z, Float: rZ, modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) ; // Explosive Bullets CreateExplosiveBullet( playerid ); switch( modelid ) { // C4 case 19602: { foreach(new p : Player) { for( new i = 0; i < MAX_C4; i++ ) { if ( objectid == g_C4Data[ p ] [ i ] [ E_OBJECT ] ) { ExplodePlayerC4s( p, i, i + 1 ); break; } } } } // ATM case 19324: { if ( p_Class[ playerid ] == CLASS_POLICE ) return 1; // Prevent police from damaging atms new Float: Damage = GetWeaponDamageFromDistance( weaponid, GetPlayerDistanceFromPoint( playerid, x, y, z ) ); new player_world = GetPlayerVirtualWorld( playerid ); foreach ( new i : atms ) { if ( g_atmData[ i ] [ E_WORLD ] != -1 && g_atmData[ i ] [ E_WORLD ] != player_world ) continue; if ( g_atmData[ i ] [ E_OBJECT ] == objectid && !g_atmData[ i ] [ E_DISABLED ] ) { if ( GetDynamicObjectPos( objectid, X, Y, Z ) && IsPointToPoint( 1.0, X + x, Y + y, Z + z, X, Y, Z ) ) { new Float: atmDamage = floatdiv( Damage, 4 ); if ( ( g_atmData[ i ] [ E_HEALTH ] -= atmDamage ) > 0.0 ) { format( szNormalString, 24, "[ATM]\n"COL_GREY"%0.0f%%", g_atmData[ i ] [ E_HEALTH ] ); UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, szNormalString ); } else { UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, "[ATM]\n"COL_RED"Disabled" ); Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_atmData[ i ] [ E_OBJECT ], E_STREAMER_MODEL_ID, 2943 ); g_atmData[ i ] [ E_TIMESTAMP ] = g_iTime + 240; g_atmData[ i ] [ E_DISABLED ] = true; if ( random( 101 ) <= 20 ) { new szLocation[ MAX_ZONE_NAME ]; GetPlayerPos ( playerid, X, Y, Z ); GetZoneFromCoordinates ( szLocation, X, Y, Z ); CreateCrimeReport( playerid ); SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing an ATM near %s, suspect is armed and dangerous.", ReturnPlayerName( playerid ), szLocation ); SendServerMessage( playerid, "There seems to be no money in the ATM that you have breached." ); } else { GetDynamicObjectRot( objectid, rZ, rZ, rZ ); g_atmData[ i ] [ E_PICKUP ] = CreateDynamicPickup( 1550, 1, X + 1.0 * -floatsin( -rZ, degrees ), Y + 1.0 * -floatcos( -rZ, degrees ), Z + 0.33, .worldid = g_atmData[ i ] [ E_WORLD ] ); g_atmData[ i ] [ E_LOOT ] = RandomEx( 320, 750 ); if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) { new extra_loot = floatround( float( g_atmData[ i ] [ E_LOOT ] ) * ROBBERY_MONEYCASE_BONUS ); g_atmData[ i ] [ E_LOOT ] = extra_loot; } SendServerMessage( playerid, "You've breached an ATM! Rob the money that has been dispensed for quick pocket change!" ); } } break; } } } } } return 1; } function RespawnaVehicle( vehicleid ) { new Float: health; DeleteGVar( "respawning_veh", vehicleid ); GetVehicleHealth( vehicleid, health ); if ( health < 250.0 ) SetVehicleToRespawn( vehicleid ); } #if defined AC_INCLUDED public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, bodypart ) { if ( !IsPlayerStreamedIn( issuerid, playerid ) || IsPlayerAFK( issuerid ) ) return 0; // Boxing immunity if ( IsPlayerBoxing( playerid ) && ! IsPlayerBoxing( issuerid ) ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage a boxing player!" ), 0; if ( IsPlayerJailed( playerid ) || IsPlayerJailed( issuerid ) ) return 0; // alert admins new attack_difference = GetTickCount( ) - p_PlayerAltBindTick[ playerid ]; if ( attack_difference < 1000 ) { foreach ( new i : Player ) if ( p_Spectating{ i } && p_PlayerAltBind[ i ] == playerid && p_whomSpectating[ i ] == issuerid ) { SendClientMessageFormatted( i, COLOR_RED, "%s damaged %s within %d ms of moving", ReturnPlayerName( issuerid ), ReturnPlayerName( playerid ), attack_difference ); } } // RDM with Knife if ( weaponid == WEAPON_KNIFE && amount > 256.0 && IsRandomDeathmatch( issuerid, playerid ) ) { new iSeconds; if ( ( iSeconds = 60 + GetPlayerScore( issuerid ) ) > 500 ) iSeconds = 500; JailPlayer( issuerid, iSeconds, 1 ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_GREEN"[REASON: Random Deathmatch]", ReturnPlayerName( issuerid ), issuerid, iSeconds ); return 1; // Need damage to pass through } /*if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) { ShowPlayerHelpDialog( issuerid, 2000, "You should not hurt innocent civilians, you're a ~b~cop~w~~h~!" ); }*/ if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( issuerid ) ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; // Heal player (paramedic) if ( p_Class[ issuerid ] == CLASS_MEDIC && weaponid == WEAPON_SPRAYCAN ) { new Float: fHealth = AC_GetPlayerHealth( playerid ); if ( fHealth < 100.0 ) AC_AddPlayerHealth( playerid, amount ); return 0; } if ( p_Class[ playerid ] == p_Class[ issuerid ] && p_Class[ playerid ] != CLASS_CIVILIAN ) return 0; if ( p_BulletInvulnerbility[ playerid ] > g_iTime ) return ShowPlayerHelpDialog( issuerid, 2000, "This player is immune from damage!" ), 0; if ( p_BulletInvulnerbility[ issuerid ] > g_iTime ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage players as you're immune!" ), 0; if ( ( IsPlayerOnSlotMachine( playerid ) || IsPlayerMining( playerid ) ) && ! p_WantedLevel[ playerid ] ) return ShowPlayerHelpDialog( issuerid, 2000, "This player cannot be killed as they are doing something!" ), 0; if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || p_AntiSpawnKillEnabled{ playerid } ) return 0; // Rhino damage invulnerable if ( p_Class[ playerid ] == CLASS_POLICE && IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 432 ) return 0; // Anti RDM and gang member damage if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) ) { if ( IsPlayerInPlayerGang( issuerid, playerid ) ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0; // Anti Random Deathmatch if ( IsRandomDeathmatch( issuerid, playerid ) ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot ~r~~h~random deathmatch~w~~h~ in this location!" ), 0; } // No passenger, no bullets if ( GetPlayerState( issuerid ) == PLAYER_STATE_PASSENGER ) { new iVehicle = GetPlayerVehicleID( issuerid ); if ( GetVehicleDriver( iVehicle ) == INVALID_PLAYER_ID ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot drive-by without a driver!" ), 0; } // Wanted on shoot! if ( p_WantedLevel[ issuerid ] <= 2 && p_Class[ issuerid ] != CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE && GetPVarInt( issuerid, "ShotCopWantedCD" ) < g_iTime ) GivePlayerWantedLevel( issuerid, 6 ), SetPVarInt( issuerid, "ShotCopWantedCD", g_iTime + 120 ); // Headshots if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 ) amount *= 1.5; // Increasing weapon damages switch( weaponid ) { // Melee case WEAPON_BRASSKNUCKLE: amount *= 8.0; case WEAPON_GOLFCLUB: amount *= 4.0; case WEAPON_NITESTICK: amount *= 5.0; case WEAPON_KNIFE: amount *= 7.0; case WEAPON_BAT: amount *= 4.0; case WEAPON_SHOVEL: amount *= 3.0; case WEAPON_POOLSTICK: amount *= 3.0; case WEAPON_KATANA: amount *= 15.0; case WEAPON_DILDO .. WEAPON_VIBRATOR2: amount *= 3.0; case WEAPON_CANE: amount *= 4.0; // Guns with increased damage case WEAPON_RIFLE: amount *= 1.666; case WEAPON_SILENCED: amount *= 1.5; } // Hitmarker if ( p_PlayerSettings[ issuerid ] { SETTING_HITMARKER } ) { new soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0; PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 ); PlayerTextDrawSetString( issuerid, p_DamageTD[ issuerid ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) ); PlayerTextDrawShow( issuerid, p_DamageTD[ issuerid ] ); KillTimer( p_DamageTDTimer[ issuerid ] ); p_DamageTDTimer[ issuerid ] = SetTimerEx( "hidedamagetd_Timer", 3000, false, "d", issuerid ); } return 1; } #endif function hidedamagetd_Timer( playerid ) return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] ); stock BeginEconomyTax( starting = 1 ) { mysql_function_query( dbHandle, "SELECT USER_CASH, BIZ_CASH, GANG_CASH FROM (SELECT (SUM(BANKMONEY)+SUM(CASH)) USER_CASH FROM USERS) A CROSS JOIN (SELECT SUM(BANK) BIZ_CASH FROM BUSINESSES) B CROSS JOIN (SELECT SUM(BANK) GANG_CASH FROM GANGS) C", true, "OnTaxEconomy", "i", starting ); } thread OnTaxEconomy( starting ) { new rows; cache_get_data( rows, tmpVariable ); if ( ! rows ) return 1; new user_cash = cache_get_field_content_int( 0, "USER_CASH", dbHandle ); new biz_cash = cache_get_field_content_int( 0, "BIZ_CASH", dbHandle ); new gang_cash = cache_get_field_content_int( 0, "GANG_CASH", dbHandle ); // total_thousands new Float: total_thousands = float( user_cash + biz_cash + gang_cash ) / 1000000.0; // step if ( starting == 1 ) { new Float: tax_rate = GetGVarFloat( "taxrate" ) / 100.0; // 1% // players foreach ( new playerid : Player ) { new Float: tax_discount = p_VIPLevel[ playerid ] >= VIP_GOLD ? 0.5 : 1.0; new player_tax = floatround( float( GetPlayerTotalCash( playerid ) ) * tax_rate * tax_discount ); if ( player_tax > 0 ) { ShowPlayerHelpDialog( playerid, 5000, sprintf( "~w~You have paid ~r~%s~w~ in tax", number_format( player_tax ) ) ); GivePlayerCash( playerid, -player_tax ); } } // businesses foreach ( new businessid : business ) { new business_tax = floatround( float( g_businessData[ businessid ] [ E_BANK ] ) * tax_rate ); if ( business_tax > 0 ) g_businessData[ businessid ] [ E_BANK ] -= business_tax; } // gangs foreach ( new gangid : gangs ) { new gang_tax = floatround( float( g_gangData[ gangid ] [ E_BANK ] ) * tax_rate ); if ( gang_tax > 0 ) g_gangData[ gangid ] [ E_BANK ] -= gang_tax; } // queries mysql_single_query( sprintf( "UPDATE `USERS` SET `CASH`=`CASH`*IF(`VIP_PACKAGE`>=3,%f,%f),`BANKMONEY`=`BANKMONEY`*IF(`VIP_PACKAGE`>=3,%f,%f) WHERE `ONLINE`=0 AND (`BANKMONEY`+`CASH`)>0", 1.0 - tax_rate / 2.0, 1.0 - tax_rate, 1.0 - tax_rate / 2.0, 1.0 - tax_rate ) ); mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `BANK`=`BANK`*%f WHERE `BANK`>0", 1.0 - tax_rate ) ); mysql_single_query( sprintf( "UPDATE `GANGS` SET `BANK`=`BANK`*%f WHERE `BANK`>0", 1.0 - tax_rate ) ); // set current economy money SetGVarFloat( "before_tax", total_thousands ); printf("[SERVER ECONOMY TAX] $%0.3fM before tax.", total_thousands ); BeginEconomyTax( .starting = 0 ); } else { new Float: profit = GetGVarFloat( "before_tax" ) - total_thousands; // millions // eventbank donate new eventbank = floatround( profit * 100000.0 ); // 10% UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + eventbank, 0.0, "", GLOBAL_VARTYPE_INT ); // hitman budget new hitman_budget = floatround( profit * 100000.0 ); // 10% UpdateServerVariable( "hitman_budget", GetGVarInt( "hitman_budget" ) + hitman_budget, 0.0, "", GLOBAL_VARTYPE_INT ); // add to server vars UpdateServerVariable( "taxprofit_prev", 0, GetGVarFloat( "taxprofit" ), "", GLOBAL_VARTYPE_FLOAT ); UpdateServerVariable( "taxprofit", 0, GetGVarFloat( "taxprofit" ) + profit, "", GLOBAL_VARTYPE_FLOAT ); printf( "[SERVER ECONOMY TAX] The server economy has been successfully taxed for a profit of $%0.3fM.", profit ); } return 1; } #if defined AC_INCLUDED public OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart ) #else public OnPlayerDeath( playerid, killerid, reason ) #endif { if ( !p_PlayerLogged{ playerid } ) { return SendServerMessage( playerid, "Possible Fake-kill detected - 0x0A" ), KickPlayerTimed( playerid ); } switch( g_iTime - LastDeath[ playerid ] ) { case 0 .. 3: { if ( DeathSpam{ playerid }++ == 3 ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for fake-killing.", ReturnPlayerName( playerid ), playerid ); BanEx( playerid, "Fake-kill" ); return 1; } } default: DeathSpam{ playerid } = 0; } // Robbery system if ( IsPlayerNPC( killerid ) ) { new clerkid = GetRobberyNpcFromPlayer( killerid ); if ( clerkid != -1 ) { ReplenishRobberyNpc( clerkid, .fullreplenish = false ); } } // Reset player variables LastDeath[ playerid ] = g_iTime; p_Spawned{ playerid } = false; p_QuitToAvoidTimestamp[ playerid ] = 0; CutSpectation( playerid ); StopPlayerNpcRobbery( playerid ); RemovePlayerFromRace( playerid ); RemovePlayerStolensFromHands( playerid ); StopPlayerUsingSlotMachine( playerid ); RemoveEquippedOre( playerid ); KillTimer( p_CuffAbuseTimer[ playerid ] ); PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] ); ClearPlayerRoadblocks( playerid, .distance_check = false ); p_Tazed{ playerid } = false; p_WeaponDealing{ playerid } = false; p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID; p_Cuffed{ playerid } = false; //p_DetainedBy[ playerid ] = INVALID_PLAYER_ID; p_LastVehicle[ playerid ] = INVALID_VEHICLE_ID; //Delete3DTextLabel( p_DetainedLabel[ playerid ] ); //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] ); p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_Tied{ playerid } = false; p_TicketTimestamp[ playerid ] = 0; p_Kidnapped{ playerid } = false; //p_Detained{ playerid } = false; p_ClassSelection{ playerid } = false; p_TicketIssuer[ playerid ] = INVALID_PLAYER_ID; KillTimer( p_TrackingTimer[ playerid ] ); p_TrackingTimer[ playerid ] = -1; p_GPSLocation [ playerid ] = 0; p_GPSToggled { playerid } = false; TextDrawHideForPlayer( playerid, p_GPSInformation[ playerid ] ); DestroyDynamicObject( p_GPSObject[ playerid ] ); KillTimer( p_GPSTimer[ playerid ] ); DeletePVar( playerid, "AlcatrazWantedCD" ); DeletePVar( playerid, "ShotCopWantedCD" ); p_GPSTimer[ playerid ] = 0xFF; p_GPSObject[ playerid ] = INVALID_OBJECT_ID; TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] ); PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_WebsiteTD ); PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_MotdTD ); PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_NotManyPlayersTD ); TextDrawHideForPlayer( playerid, p_FPSCounterTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_AdminOnDutyTD ); TextDrawHideForPlayer( playerid, g_WorldDayTD ); TextDrawHideForPlayer( playerid, g_AdminLogTD ); TextDrawHideForPlayer( playerid, g_DoubleXPTD ); PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_CurrentRankTD ); TextDrawHideForPlayer( playerid, g_currentXPTD ); HidePlayerTogglableTextdraws( playerid ); resetPlayerStreaks( playerid ); if ( p_InAnimation{ playerid } == true ) { TextDrawHideForPlayer( playerid, g_AnimationTD ); p_InAnimation{ playerid } = false; } /* ** Tax And Medical Fees ** */ if ( GetPlayerTotalCash( playerid ) > 0 ) { new medical_fees = ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerInEvent( playerid ) ) ? 0 : 100; if ( medical_fees ) { ShowPlayerHelpDialog( playerid, 5000, sprintf( "~w~You have paid ~r~%s~w~ in medical fees", number_format( medical_fees ) ) ); GivePlayerCash( playerid, -medical_fees ); } } /* ** End Of Tax And Medical Fees ** */ if ( p_StartedLumberjack{ playerid } == true ) { p_StartedLumberjack{ playerid } = false; GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 ); DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] ); p_LumberjackReturn[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] ); p_LumberjackDeliver[ playerid ] = 0xFFFF; p_treeExportLocation[ playerid ] = 0xFF; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = 0xFFFF; } // To deny kills etc. if ( IsPlayerConnected( killerid ) ) { if ( p_inPaintBall{ playerid } == true && p_inPaintBall{ killerid } == false ) killerid = INVALID_PLAYER_ID; } new playerGangId = p_GangID[ playerid ]; if ( ! IsPlayerNPC( killerid ) && IsPlayerConnected( killerid ) && GetPVarInt( playerid, "used_cmd_kill" ) != 1 ) { if ( ! IsPlayerStreamedIn( killerid, playerid ) && ! IsPlayerUsingOrbitalCannon( killerid ) ) { printf( "[DEBUG] %s was killed for possible fake kill. (0x1B)", ReturnPlayerName( playerid ) ); return SendServerMessage( playerid, "Possible Fake-kill detected - 0x1B" ), KickPlayerTimed( playerid ); } /*if ( GetPVarInt( killerid, "last_shot" ) != playerid ) { printf( "[DEBUG] %s was killed for possible fake kill (last shot %d). (0x0C)", ReturnPlayerName( playerid ), GetPVarInt( killerid, "last_shot" ) ); return SendServerMessage( playerid, "Possible Fake-kill detected - 0x0C" ), KickPlayerTimed( playerid ); } DeletePVar( killerid, "last_shot" );*/ SendDeathMessage( killerid, playerid, reason ); if ( p_inPaintBall{ killerid } == true ) { new a = p_PaintBallArena{ killerid }; if ( g_paintballData[ a ] [ E_REFILLER ] ) { SetPlayerHealth( killerid, g_paintballData[ a ] [ E_HEALTH ] ); SetPlayerArmour( killerid, g_paintballData[ a ] [ E_ARMOUR ] ); } return 1; } DCC_SendChannelMessageFormatted( discordGeneralChan, "*%s(%d) has killed %s(%d) - %s!*", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, ReturnWeaponName( reason ) ); if ( !IsPlayerAdminOnDuty( killerid ) ) { new killerGangId = p_GangID[ killerid ]; if ( killerGangId != INVALID_GANG_ID ) { g_gangData[ killerGangId ] [ E_KILLS ] ++; if ( killerGangId != p_GangID[ playerid ] ) g_gangData[ killerGangId ] [ E_RESPECT ] ++; SaveGangData( killerGangId ); } switch( p_Kills[ killerid ]++ ) { case 5: ShowAchievement( killerid, "Noob Killer - 5 Kills!", 3 ); case 20: ShowAchievement( killerid, "Rookie Killer - 20 Kills!", 6 ); case 50: ShowAchievement( killerid, "Novice Killer - 50 Kills!", 9 ); case 100: ShowAchievement( killerid, "Corporal Killer - 100 Kills!", 12 ); case 200: ShowAchievement( killerid, "Monster Killer - 200 Kills!", 15 ); case 500: ShowAchievement( killerid, "General Killer - 500 Kills!", 18 ); case 1000: ShowAchievement( killerid, "Master Killer - 1000 Kills!", 25 ); } incrementPlayerWeaponKills( killerid, reason ); incrementPlayerStreak( killerid, STREAK_KILL ); if ( p_VIPLevel[ killerid ] && !isnull( p_DeathMessage[ killerid ] ) ) { GameTextForPlayer( playerid, p_DeathMessage[ killerid ], 4000, 6 ); } } if ( p_Class[ killerid ] == CLASS_POLICE ) { if ( p_Class[ killerid ] == p_Class[ playerid ] ) { // SendClientMessageToAdmins( -1, ""COL_PINK"[FAKE-KILL]{FFFFFF} Traces of fake-kill have came from %s: "COL_GREY"%s", ReturnPlayerName( playerid ), ReturnPlayerIP( playerid ) ); // KickPlayerTimed( playerid ); SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed a team mate %s, you have lost 2 score and "COL_GOLD"$10,000{FFFFFF}.", ReturnPlayerName( playerid ) ); GivePlayerCash( killerid, -10000 ); GivePlayerScore( killerid, -2 ); JailPlayer( killerid, 200, 1 ); cmd_rules( killerid, "" ); WarnPlayerClass( killerid, p_inArmy{ killerid } ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Teammate(s)]", ReturnPlayerName( killerid ), killerid ); return 1; } else { if ( !DeathSpam{ playerid } ) // If the player doesn't even have a death-spam count. { if ( !IsPlayerInEvent( killerid ) ) // Allow in event { if ( p_WantedLevel[ playerid ] > 5 ) { new cashEarned = ( p_WantedLevel[ playerid ] < MAX_WANTED_LVL ? p_WantedLevel[ playerid ] : MAX_WANTED_LVL ) * ( reason == 38 ? 170 : 270 ); GivePlayerCash( killerid, cashEarned ); GivePlayerScore( killerid, 2 ); if ( cashEarned > 20000 ) printf("[police kill] %s -> %s - %s", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), number_format( cashEarned ) ); // 8hska7082bmahu if ( p_WantedLevel[ playerid ] > 64 ) SendGlobalMessage( -1, ""COL_GOLD"[POLICE KILL]{FFFFFF} %s(%d) has %s %s(%d) who had a wanted level of %d!", ReturnPlayerName( killerid ), killerid, killedWords[ random( sizeof( killedWords ) ) ], ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ] ); SendClientMessageFormatted( killerid, -1, ""COL_GOLD"[ACHIEVE]{FFFFFF} You have killed %s(%d) with a wanted level of %d; earning you "COL_GOLD"%s{FFFFFF} and 2 score!", ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ], number_format( cashEarned ) ); } else { if ( p_WantedLevel[ playerid ] <= 0 ) { SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed innocent %s, you have lost 2 score and "COL_GOLD"$10,000{FFFFFF}.", ReturnPlayerName( playerid ) ); GivePlayerCash( killerid, -10000 ); GivePlayerScore( killerid, -2 ); JailPlayer( killerid, 200, 1 ); cmd_rules( killerid, "" ); WarnPlayerClass( killerid, p_inArmy{ killerid } ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Innocent(s)]", ReturnPlayerName( killerid ), killerid ); } else if ( p_WantedLevel[ playerid ] <= 5 ) { SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed low suspect %s, you have lost 2 score and "COL_GOLD"$5,000{FFFFFF}.", ReturnPlayerName( playerid ) ); GivePlayerCash( killerid, -5000 ); GivePlayerScore( killerid, -2 ); } } } } } } if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ killerid ] == CLASS_CIVILIAN ) { new szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; if ( GetPlayerLocation( killerid, szCity, szLocation ) ) SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered %s near %s in %s.", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), szLocation, szCity ); else SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered %s.", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ) ); CreateCrimeReport( killerid ); } if ( p_Class[ killerid ] == CLASS_CIVILIAN && JobEquals( killerid, JOB_HITMAN ) ) { new iContractAmount = p_ContractedAmount[ playerid ]; if ( iContractAmount >= 50000 && GetPlayerScore( killerid ) < 50 ) { SendServerMessage( playerid, "Your contract is incomplete as you have been killed by a player with lower than 50 score." ); SendError( killerid, "You need at least 50 score to complete contracts above $50,000." ); } else if ( iContractAmount >= 1000 ) { SendGlobalMessage( -1, ""COL_ORANGE"[CONTRACT]"COL_WHITE" %s(%d) has completed the contract on %s(%d), he has earned "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, number_format( iContractAmount ) ); GivePlayerCash( killerid, iContractAmount ); p_ContractedAmount[ playerid ] = 0; switch( ++p_HitsComplete[ killerid ] ) { case 5: ShowAchievement( killerid, "Completed ~r~5~w~~h~~h~ contracts!", 3 ); case 20: ShowAchievement( killerid, "Completed ~r~20~w~~h~~h~ contracts!", 6 ); case 50: ShowAchievement( killerid, "Completed ~r~50~w~~h~~h~ contracts!", 9 ); case 100: ShowAchievement( killerid, "Completed ~r~100~w~~h~~h~ contracts!", 12 ); case 200: ShowAchievement( killerid, "Completed ~r~200~w~~h~~h~ contracts!", 15 ); case 500: ShowAchievement( killerid, "Completed ~r~500~w~~h~~h~ contracts!", 18 ); case 1000: ShowAchievement( killerid, "Completed ~r~1000~w~~h~~h~ contracts!", 25 ); } } } if ( p_Class[ killerid ] != CLASS_POLICE ) GivePlayerWantedLevel( killerid, 12 ), GivePlayerScore( killerid, 1, .multiplier = 0.2 ); } else if ( IsPlayerNPC( killerid ) ) SendDeathMessage( killerid, playerid, reason ); else { DCC_SendChannelMessageFormatted( discordGeneralChan, "*%s(%d) has committed suicide!*", ReturnPlayerName( playerid ), playerid ); SendDeathMessage( INVALID_PLAYER_ID, playerid, 53 ); DeletePVar( playerid, "used_cmd_kill" ); } if ( !p_inPaintBall{ playerid } && !p_LeftPaintball{ playerid } && !IsPlayerAdminOnDuty( playerid ) ) { if ( playerGangId != INVALID_GANG_ID ) SaveGangData( playerGangId ), g_gangData[ playerGangId ] [ E_DEATHS ]++; p_Deaths[ playerid ] ++; // Usually other events do nothing GivePlayerIrresistiblePoints( playerid, -1 ); // Deduct points, it's meant to be hard!!! } ClearPlayerWantedLevel( playerid ); return 1; } public OnVehicleSpawn( vehicleid ) { KillEveryoneInShamal( vehicleid ); ResetVehicleBurglaryData( vehicleid ); ResetVehicleMethlabData( vehicleid, true ); if ( g_buyableVehicle{ vehicleid } == true ) { RespawnBuyableVehicle( vehicleid ); } return 1; } public OnVehicleDeath( vehicleid, killerid ) { printf("1.OnVehicleDeath(%d, %d) -> bus vid %d", vehicleid, killerid,g_isBusinessVehicle[ vehicleid ] ); if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) ) { new businessid = g_isBusinessVehicle[ vehicleid ], attackerid = g_VehicleLastAttacker[ vehicleid ], payout = floatround( float( g_businessData[ businessid ] [ E_EXPORT_VALUE ] * ( MAX_DROPS - g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] ) ) * ( p_Class[ killerid ] == CLASS_POLICE ? 0.3 : 0.25 ) ) ; if ( g_businessData[ businessid ] [ E_EXPORT_STARTED ] == 1 ) { printf("2.is associate %d, ticks %d", IsBusinessAssociate( attackerid, businessid ), g_iTime - g_VehicleLastAttacked[ vehicleid ] ); if ( IsPlayerConnected( attackerid ) && ! IsBusinessAssociate( attackerid, businessid ) && ( g_iTime - g_VehicleLastAttacked[ vehicleid ] ) < 8 ) { GivePlayerScore( attackerid, 2 ); GivePlayerCash( attackerid, payout ); if ( p_Class[ attackerid ] != CLASS_POLICE ) GivePlayerWantedLevel( attackerid, 6 ); SendGlobalMessage( -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d) has destroyed a business vehicle and earned "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( attackerid ), attackerid, number_format( payout ) ); } else { if ( IsPlayerConnected( killerid ) ) { if ( IsBusinessAssociate( killerid, businessid ) ) SendGlobalMessage( -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d)'s business vehicle with "COL_GOLD"%s"COL_WHITE" in inventory got destroyed!", ReturnPlayerName( killerid ), killerid, number_format( g_businessData[ businessid ] [ E_EXPORT_VALUE ] * ( MAX_DROPS - g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] ) ) ); else { GivePlayerScore( killerid, 2 ); GivePlayerCash( killerid, payout ); if ( p_Class[ killerid ] != CLASS_POLICE ) GivePlayerWantedLevel( killerid, 6 ); SendGlobalMessage( -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d) has destroyed a business vehicle and earned "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( killerid ), killerid, number_format( payout ) ); } } } // stop the mission StopBusinessExportMission( businessid ); } } ResetVehicleBurglaryData( vehicleid ); KillEveryoneInShamal( vehicleid ); ResetVehicleMethlabData( vehicleid, true ); return 1; } public OnVehicleCreated( vehicleid, model_id ) { new attached_objects[ MAX_VEH_ATTACHED_OBJECTS ] = { -1, ... }; switch ( model_id ) { // journey help text case 508: { attached_objects[ 0 ] = CreateDynamicObject( 19861, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ); attached_objects[ 1 ] = CreateDynamicObject( 19861, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ); SetDynamicObjectMaterialText( attached_objects[ 0 ], 0, "Meth Van\n{ffffff}Press G", 140, "Impact", 40, 0, -65536, 0, 1 ); SetDynamicObjectMaterialText( attached_objects[ 1 ], 0, "Meth Van\n{ffffff}Press G", 140, "Impact", 40, 0, -65536, 0, 1 ); AttachDynamicObjectToVehicle( attached_objects[ 0 ], vehicleid, 1.350000, -2.200000, 1.799999, 0.000000, 0.000000, 90.00000 ); AttachDynamicObjectToVehicle( attached_objects[ 1 ], vehicleid, -1.35000, -2.200000, 1.799999, 0.000000, 0.000000, -90.0000 ); SetGVarInt( "vehicle_objects_0", attached_objects[ 0 ], vehicleid ); SetGVarInt( "vehicle_objects_1", attached_objects[ 1 ], vehicleid ); } // dune case 573: { new attachable_area = CreateDynamicSphere( 0.0, 0.0, 0.0, 2.5 ); AttachDynamicAreaToVehicle( attachable_area, vehicleid, 0.0, -4.0, 0.0 ); SetGVarInt( "mining_dune_area", vehicleid, attachable_area ); SetGVarInt( "mining_dune_veh", attachable_area, vehicleid ); } } return 1; } public OnVehicleDestroyed( vehicleid ) { if ( GetGVarType( "vehicle_objects_0", vehicleid ) != GLOBAL_VARTYPE_NONE ) { // remove all objects for ( new i = 0; i < MAX_VEH_ATTACHED_OBJECTS; i ++ ) { new object_id = GetGVarInt( sprintf( "vehicle_objects_%d", i ), vehicleid ); if ( object_id ) { DestroyDynamicObject( object_id ); DeleteGVar( sprintf( "vehicle_objects_%d", i ), vehicleid ); } } } // destroy mining area if ( GetGVarType( "mining_dune_veh", vehicleid ) != GLOBAL_VARTYPE_NONE ) { new areaid = GetGVarInt( "mining_dune_veh", vehicleid ); DestroyDynamicArea( areaid ); DeleteGVar( "mining_dune_veh", vehicleid ); DeleteGVar( "mining_dune_area", vehicleid ); } return 1; } public OnPlayerUnjailed( playerid, reasonid ) { switch( reasonid ) { case 0: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREEN"[Served his time]", ReturnPlayerName( playerid ), playerid ); case 1: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_BLUE"[Paid his bail]", ReturnPlayerName( playerid ), playerid ); case 2: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREEN"[Melted the metal and escaped!]", ReturnPlayerName( playerid ), playerid ); //case 4: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREY"[Busted Out!]", ReturnPlayerName( playerid ), playerid ); } if ( reasonid != 5 ) { SetPlayerVirtualWorld( playerid, 30 ); TogglePlayerControllable( playerid, 0 ); SetTimerEx( "ope_Unfreeze", 3000, false, "d", playerid ); } if ( reasonid < 4 ) { SetPlayerHealth( playerid, 100.0 ); if ( p_inAlcatraz{ playerid } ) { SetPlayerPosEx( playerid, -2052.0059, 1324.6919, 7.1615, 0 ); SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED ); SetPlayerVirtualWorld( playerid, 0 ); } else { switch( GetPlayerInterior( playerid ) ) { case 3: SetPlayerPosEx( playerid, 202.2303, 168.4880, 1003.0234, 3 ); case 6: SetPlayerPosEx( playerid, 266.5086, 90.97350, 1001.0391, 6 ); default: SetPlayerPosEx( playerid, 216.7583, 120.1729, 999.0156, 10 ); } } } PlainUnjailPlayer ( playerid ); SetPlayerColorToTeam ( playerid ); ClearPlayerWantedLevel ( playerid ); return 1; } public OnPlayerText( playerid, text[ ] ) { new time = g_iTime; #if ENABLED_SECURE_TRUCK == true if ( IsPlayerSecurityDriver( playerid ) ) { if ( strmatch( text, "End Security Guard" ) ) { restartSecurityGuardProcess( ); return 0; } return 1; } #endif if ( GetPlayerScore( playerid ) < 10 ) return SendServerMessage( playerid, "You need at least 10 score to talk. "COL_GREY"Use /ask or /report to talk to an admin in the meanwhile." ), 0; if ( !p_PlayerLogged{ playerid } ) return SendError( playerid, "You must be logged in to talk." ), 0; #if !defined DEBUG_MODE GetServerVarAsString( "rcon_password", szNormalString, sizeof( szNormalString ) ); // Anti-rcon spam poop if ( strfind( text, szNormalString, true ) != -1 ) return SendError( playerid, "An error occured, please try again." ), 0; #endif if ( textContainsIP( text ) ) return SendServerMessage( playerid, "Please do not advertise." ), 0; if ( !hasTickcountPassed( p_AntiTextSpam[ playerid ], 750 ) ) { p_AntiTextSpam[ playerid ] = GetTickCount( ); p_AntiTextSpamCount{ playerid } ++; SendError( playerid, "You must wait 0.75 seconds before posting again. "COL_GREY"[%d/3]", p_AntiTextSpamCount{ playerid } ); if ( p_AntiTextSpamCount{ playerid } >= 3 ) { SendServerMessage( playerid, "You have been kicked for chat flooding. Please refrain from flooding the chat." ); KickPlayerTimed( playerid ); } return 0; } if ( GetPVarString( playerid, "last_message", szNormalString, sizeof( szNormalString ) ) && strmatch( szNormalString, text ) ) return SendError( playerid, "You cannot repeat the same phrase." ), 0; SetPVarString( playerid, "last_message", text ); p_AntiTextSpamCount{ playerid } = 0; p_AntiTextSpam[ playerid ] = GetTickCount( ); if ( p_Muted{ playerid } ) { if ( time > p_MutedTime[ playerid ] ) p_Muted{ playerid } = false; else { SendError( playerid, "You cannot speak as you are muted for %s.", secondstotime( p_MutedTime[ playerid ] - time ) ); return 0; } } if ( !p_PlayerSettings[ playerid ] { SETTING_CHAT_PREFIXES } ) { switch( text[ 0 ] ) { case '!': { if ( p_Class[ playerid ] == CLASS_POLICE ) { format( szBigString, 144, "%s", text ); for( new i; i < sizeof( g_coptenCodes ); i++ ) { if ( strfind( szBigString, g_coptenCodes[ i ] [ E_CODE ] ) != -1 ) { strreplace( szBigString, g_coptenCodes[ i ] [ E_CODE ], g_coptenCodes[ i ] [ E_SUBJECT ] ); } } SendClientMessageToCops( -1, ""COL_BLUE" %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, szBigString[ 1 ] ); return 0; } else if ( p_Class[ playerid ] == CLASS_FIREMAN ) { SendClientMessageToFireman( -1, "{A83434} %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } else if ( p_Class[ playerid ] == CLASS_MEDIC ) { SendClientMessageToAmbulance( -1, "{00CC00} %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } else if ( p_Class[ playerid ] == CLASS_CIVILIAN && p_GangID[ playerid ] != INVALID_GANG_ID ) { SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], " %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } } case '@': { if ( p_AdminLevel[ playerid ] > 0 ) { SendClientMessageToAdmins( -1, ""COL_PINK" %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } } case '#': { if ( p_VIPLevel[ playerid ] > 0 ) { DCC_SendChannelMessageFormatted( discordGeneralChan, "__**(VIP) %s(%d):**__ %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); SendClientMessageToAllFormatted( 0x3eff3eff, "[VIP] %s(%d):{9ec34f} %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } } case '$': { if ( p_VIPLevel[ playerid ] > 0 ) { SendClientMessageToVips( -1, ""COL_GOLD" %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } } } } DCC_SendChannelMessageFormatted( discordGeneralChan, "**%s(%d):** %s", ReturnPlayerName( playerid ), playerid, text ); // p_Class[ playerid ] == CLASS_POLICE ? 12 : 4 return 1; } function Untaze( playerid ) { if ( !IsPlayerConnected( playerid ) || !p_Tazed{ playerid } ) // || p_Detained{ playerid } == true return 0; if ( !IsPlayerTied( playerid ) ) TogglePlayerControllable( playerid, 1 ); ClearAnimations( playerid ); p_BulletInvulnerbility[ playerid ] = g_iTime + 3; p_Tazed{ playerid } = false; return 1; } function Uncuff( playerid ) { if ( !IsPlayerConnected( playerid ) || !IsPlayerCuffed( playerid ) || !IsPlayerAttachedObjectSlotUsed( playerid, 2 ) ) return 0; TogglePlayerControllable( playerid, 1 ); RemovePlayerAttachedObject( playerid, 2 ); SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE ); if ( !IsPlayerInAnyVehicle( playerid ) ) { ClearAnimations( playerid ); } p_Cuffed{ playerid } = false; //p_Detained{ playerid } = false; //Delete3DTextLabel( p_DetainedLabel[ playerid ] ); //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; //p_DetainedBy[ playerid ] = INVALID_PLAYER_ID; p_BulletInvulnerbility[ playerid ] = g_iTime + 5; SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been uncuffed and undetained by the anti-abuse system.", ReturnPlayerName( playerid ), playerid ); return 1; } function RapeDamage( playerid ) { if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_InfectedHIV{ playerid } == false || p_Jailed{ playerid } == true ) return 0; new Float: Health; if ( !IsPlayerTied( playerid ) || !IsPlayerTazed( playerid ) || !p_pausedToLoad{ playerid } ) { GetPlayerHealth( playerid, Health ); SetPlayerHealth( playerid, ( Health - 5.0 ) ); } return SetTimerEx( "RapeDamage", 5000, false, "d", playerid ); } function circleall_Countdown( time, countdown_cmd ) { static string[ 6 ]; if ( time <= 0 ) { GameTextForAll( "~g~GO!", 2000, 3 ); g_circleall_CD = false; foreach(new i : Player) { PlayerPlaySound( i, 1057, 0.0, 0.0, 0.0 ); if ( !countdown_cmd ) TogglePlayerControllable( i, 1 ); } } else { format( string, sizeof( string ), "~y~%d", time ); GameTextForAll( string, 2000, 3 ); foreach(new i : Player) { PlayerPlaySound( i, 1056, 0.0, 0.0, 0.0 ); } SetTimerEx( "circleall_Countdown", 960, false, "dd", time - 1, countdown_cmd ); } } function BlowJob( playerid, pID, step ) { switch( step ) { case 0: { ApplyAnimation( pID, "BLOWJOBZ", "BJ_STAND_LOOP_P", 2.0, 1, 1, 1, 0, 0, 1 ); ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 2.0, 1, 1, 1, 0, 0, 1 ); SetTimerEx( "BlowJob", 10000, false, "ddd", playerid, pID, 1 ); } case 1: { ApplyAnimation( pID, "BLOWJOBZ", "BJ_STAND_END_P", 2.0, 0, 1, 1, 0, 0, 1 ); ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_END_W", 2.0, 1, 1, 1, 0, 0, 1 ); SetTimerEx( "BlowJob", 2500, false, "ddd", playerid, pID, 2 ); } case 2: { TogglePlayerControllable( playerid, 1 ); TogglePlayerControllable( pID, 1 ); ClearAnimations( playerid ), SetCameraBehindPlayer( playerid ); ClearAnimations( pID ), SetCameraBehindPlayer( pID ); p_GivingBlowjob{ playerid } = false; p_GivingBlowjob{ pID } = false; p_GettingBlowjob{ pID } = false; p_GettingBlowjob{ playerid } = false; } } } stock UntiePlayer( playerid ) { if ( !IsPlayerConnected( playerid ) || ( !p_Tied{ playerid } && !p_Kidnapped{ playerid } ) ) return; TogglePlayerControllable( playerid, 1 ); p_Tied{ playerid } = false; p_Kidnapped{ playerid } = false; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_BulletInvulnerbility[ playerid ] = g_iTime + 5; SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been untied by the anti-abuse system.", ReturnPlayerName( playerid ), playerid ); } function emp_deactivate( vehicleid ) { if ( !IsValidVehicle( vehicleid ) ) return 0; GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective ); return 1; } function OnPlayerFireDistanceUpdate( playerid ) { new Float: X, Float: Y, Float: Z, Float: dis, szFire1[ 128 ], szFire2[ 128 ] ; for( new i; i < sizeof( g_fireData ); i++ ) { GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], X, Y, Z ); dis = GetPlayerDistanceFromPoint( playerid, X, Y, Z ); if ( i < floatround( sizeof( g_fireData ) / 2 ) ) { if ( g_fireData[ i ] [ E_CREATED ] == false ) format( szFire1, sizeof( szFire1 ), "%s~r~FIRE %d:%s ~g~Stopped~n~", szFire1, i,i==1?(" "):("") ); else format( szFire1, sizeof( szFire1 ), "%s~r~FIRE %d:%s~w~ %0.0f m~n~", szFire1, i,i==1?("_"):(""), dis ); } else { if ( g_fireData[ i ] [ E_CREATED ] == false ) format( szFire2, sizeof( szFire2 ), "%s~r~FIRE %d:%s ~g~Stopped~n~", szFire2, i,i==1?(" "):("") ); else format( szFire2, sizeof( szFire2 ), "%s~r~FIRE %d:%s~w~ %0.0f m~n~", szFire2, i,i==1?("_"):(""), dis ); } } TextDrawSetString( p_FireDistance1[ playerid ], szFire1 ); TextDrawSetString( p_FireDistance2[ playerid ], szFire2 ); TextDrawShowForPlayer( playerid, p_FireDistance1[ playerid ] ); TextDrawShowForPlayer( playerid, p_FireDistance2[ playerid ] ); return 1; } public OnPlayerLeaveGang( playerid, gangid, reason ) { switch( reason ) { case GANG_LEAVE_KICK: SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (KICKED)", ReturnPlayerName( playerid ), playerid ); case GANG_LEAVE_QUIT: SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (LEFT)", ReturnPlayerName( playerid ), playerid ); case GANG_LEAVE_UNKNOWN: SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (UNKNOWN)", ReturnPlayerName( playerid ), playerid ); } return 1; } public OnPlayerProgressUpdate( playerid, progressid, params ) { static Float: X, Float: Y, Float: Z, bool: canceled; canceled = p_CancelProgress{ playerid }; p_CancelProgress{ playerid } = false; if ( progressid == PROGRESS_CRACKING || progressid == PROGRESS_BRUTEFORCE ) { if ( !IsPlayerSpawned( playerid ) || !IsPlayerInDynamicCP( playerid, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CHECKPOINT ] [ 0 ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) return g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false, StopProgressBar( playerid ), 1; } else if ( progressid == PROGRESS_CRACKING_BIZ ) { new businessid = GetPVarInt( playerid, "crackpw_biz" ); if ( ! IsPlayerSpawned( playerid ) || ! IsPlayerInDynamicCP( playerid, g_businessData[ businessid ] [ E_ENTER_CP ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) { g_businessData[ businessid ] [ E_BEING_CRACKED ] = false; return StopProgressBar( playerid ), 1; } } else if ( progressid == PROGRESS_MINING ) { new m = p_MiningOre{ playerid }; GetDynamicObjectPos( g_miningData[ m ] [ E_OBJECT ], X, Y, Z ); if ( !IsPlayerSpawned( playerid ) || !IsPlayerInRangeOfPoint( playerid, 3.0, X, Y, Z ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled ) return g_miningData[ m ] [ E_MINING ] = INVALID_PLAYER_ID, p_isMining{ playerid } = false, StopProgressBar( playerid ), 1; } else if ( progressid == PROGRESS_ROBBING || progressid == PROGRESS_SAFEPICK ) { new Float: distance = distanceFromSafe( playerid, params ); new abort = ( !IsPlayerSpawned( playerid ) || !IsPlayerConnected( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || params == -1 || distance > 1.5 || distance < 0.0 || canceled ); if ( g_Debugging ) { //SendClientMessageFormatted( playerid, COLOR_YELLOW, "distance: %f, params: %d, player: %d, jacked: %d", distance, params, p_UsingRobberySafe [ playerid ], g_robberyData[ params ] [ E_STATE ] ); new robberyid = params; printf("[DEBUG] [ROBBERY] [%d] Robbing/Picking [progress : %d, distance : %f, abort : %d] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, progressid, distance, abort, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } if ( abort ) { RemovePlayerAttachedObject( playerid, 0 ); g_robberyData [ params ] [ E_STATE ] = STATE_NONE; p_UsingRobberySafe [ playerid ] = -1; return StopProgressBar( playerid ), 1; } // force angle SetPlayerFacingAngle( playerid, g_robberyData[ params ] [ E_DOOR_ROT ] ); } else if ( progressid == PROGRESS_CHEMICAL || progressid == PROGRESS_GRAB_METH ) { if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) || !IsPlayerInMethlab( playerid ) || canceled ) return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1; } #if ENABLED_SECURE_TRUCK == true else if ( progressid == PROGRESS_ROBTRUCK ) { static Float: Angle; GetVehiclePos( g_secureTruckVehicle, X, Y, Z ); GetVehicleZAngle( g_secureTruckVehicle, Angle ); X += ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) ); Y += ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) ); if ( !IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, X, Y, Z ) || !IsPlayerSpawned( playerid ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || canceled ) { g_secureTruckData[ E_BEING_ROBBED ] = false; StopProgressBar( playerid ); return 1; } } #endif return 1; } public OnProgressCompleted( playerid, progressid, params ) { static iRandom, Float: X, Float: Y, Float: Z; switch( progressid ) { case PROGRESS_MINING: { new m = p_MiningOre{ playerid }; iRandom = random( 101 ); p_isMining{ playerid } = false; g_miningData[ m ] [ E_MINING ] = INVALID_PLAYER_ID; if ( ( g_miningData[ m ] [ E_ORE ] == ORE_IRON && iRandom > 80 ) || ( g_miningData[ m ] [ E_ORE ] == ORE_BAUXITE && iRandom > 85 ) || ( g_miningData[ m ] [ E_ORE ] == ORE_GOLD && iRandom > 45 ) || ( g_miningData[ m ] [ E_ORE ] == ORE_COAL && iRandom > 90 || ( g_miningData[ m ] [ E_ORE ] == ORE_DIAMOND && iRandom > 30 ) || ( g_miningData[ m ] [ E_ORE ] == ORE_RUBY && iRandom > 35 ) || ( g_miningData[ m ] [ E_ORE ] == ORE_SAPHHIRE && iRandom > 30 ) || ( g_miningData[ m ] [ E_ORE ] == ORE_EMERALD && iRandom > 52 ) || ( g_miningData[ m ] [ E_ORE ] == ORE_PLATINUM && iRandom > 25 ) || ( g_miningData[ m ] [ E_ORE ] == ORE_AMETHYST && iRandom > 75 ) ) ) { SetPlayerMineOre( playerid, m ); return SendError( playerid, "You did not find any ore. Mining again." ); } if ( GetPVarInt( playerid, "give_ore_score" ) < g_iTime ) GivePlayerScore( playerid, 1 ), SetPVarInt( playerid, "give_ore_score", g_iTime + 15 ); g_miningData[ m ] [ E_ORES ] --; format( szNormalString, 14, "%s\n%d/%d", getOreName( g_miningData[ m ] [ E_ORE ] ), g_miningData[ m ] [ E_ORES ], g_miningData[ m ] [ E_MAX_ORES ] ); UpdateDynamic3DTextLabelText( g_miningData[ m ] [ E_LABEL ], g_miningData[ m ] [ E_COLOR ], szNormalString ); if ( IsPlayerJailed( playerid ) ) { SendServerMessage( playerid, "Great you've mined an ore, now take it to the "COL_GREY"Rock Crusher"COL_WHITE"." ); } else { SendServerMessage( playerid, "Great you've mined an ore, now store it in a "COL_GREY"Dune"COL_WHITE"." ); } SetPVarInt( playerid, "carrying_ore", m ); SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY ); SetPlayerAttachedObject( playerid, 4, 2936, 5, 0.000000, 0.197999, 0.133999, 113.099983, -153.799987, 57.300003, 0.631000, 0.597000, 0.659999, g_miningData[ m ] [ E_ARGB ], g_miningData[ m ] [ E_ARGB ] ); } case PROGRESS_BRUTEFORCE: { g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false; g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_WAIT ] = g_iTime + 30; iRandom = random( 101 ); if ( iRandom < 75 ) { g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED ] = true; g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_TS ] = g_iTime + 60; SendServerMessage( playerid, "You have successfully brute forced this houses' password. This lasts for one minute." ); } else SendServerMessage( playerid, "You have failed to brute force this houses' password." ); } case PROGRESS_CRACKING_BIZ: { new szLocation[ MAX_ZONE_NAME ]; new businessid = GetPVarInt( playerid, "crackpw_biz" ); new security_level = g_businessData[ businessid ] [ E_SECURITY_LEVEL ]; g_businessData[ businessid ] [ E_BEING_CRACKED ] = false; g_businessData[ businessid ] [ E_CRACKED_WAIT ] = g_iTime + g_businessSecurityData[ security_level ] [ E_BREAKIN_COOLDOWN ]; if ( random( 100 ) < 75 ) { foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) { SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) has broken into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] ); } g_businessData[ businessid ] [ E_CRACKED ] = true; g_businessData[ businessid ] [ E_CRACKED_TS ] = g_iTime + 180; SendServerMessage( playerid, "You have successfully cracked this business' password. It will not be accessible in 3 minutes." ); GivePlayerWantedLevel( playerid, 12 ); GivePlayerScore( playerid, 2 ); Achievement::HandleBurglaries( playerid ); } else { foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, businessid ) ) { SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) failed to break in business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ businessid ] [ E_NAME ] ); } GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a business' password near %s.", ReturnPlayerName( playerid ), szLocation ); SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this business' password." ); GivePlayerWantedLevel( playerid, 6 ); CreateCrimeReport( playerid ); } } case PROGRESS_CRACKING: { g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false; g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_WAIT ] = g_iTime + 300; iRandom = random( 101 ); if ( iRandom < 75 ) { g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED ] = true; g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_TS ] = g_iTime + 120; SendServerMessage( playerid, "You have successfully cracked this houses' password. You have two minutes to do your thing." ); GivePlayerWantedLevel( playerid, 12 ); GivePlayerScore( playerid, 2 ); Achievement::HandleBurglaries( playerid ); } else { new szLocation[ MAX_ZONE_NAME ]; GetZoneFromCoordinates( szLocation, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EX ], g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EY ], g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EZ ] ); SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a houses' password near %s.", ReturnPlayerName( playerid ), szLocation ); SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this houses' password." ); GivePlayerWantedLevel( playerid, 6 ); CreateCrimeReport( playerid ); } } case PROGRESS_ROBBING: { new robberyid = params,//p_UsingRobberySafe[ playerid ], Float: distance = distanceFromSafe( playerid, robberyid ) ; if ( robberyid != -1 && distance < 2.5 || distance > 0.0 ) { if ( IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) ) { if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_ROBBED ) return SendError( playerid, "This safe can no longer be robbed." ); else { static szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; ClearAnimations ( playerid ); g_robberyData [ robberyid ] [ E_STATE ] = STATE_NONE; p_UsingRobberySafe [ playerid ] = -1; new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ]; if ( businessid == -1 && IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) { new extra_loot = floatround( float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) * ROBBERY_MONEYCASE_BONUS ); g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = extra_loot; } if ( GetPlayerInterior( playerid ) != 0 ) { if ( p_LastEnteredEntrance[ playerid ] != -1 ) { new id = p_LastEnteredEntrance[ playerid ]; Get2DCity( szCity, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ); GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ); if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS //if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25% SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s near %s in %s!", ReturnPlayerName( playerid ), playerid, number_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity ); } else if ( p_InBusiness[ playerid ] != -1 ) { Get2DCity( szCity, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); GetZoneFromCoordinates( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); SendGlobalMessage( COLOR_GOLD, "[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s"COL_WHITE" near %s in %s!", ReturnPlayerName( playerid ), playerid, number_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity ); } else { SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking." ); KickPlayerTimed( playerid ); return 1; } } else { GetPlayerPos( playerid, X, Y, Z ); Get2DCity( szCity, X, Y, Z ); if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS //if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25% SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s in %s!", ReturnPlayerName( playerid ), playerid, number_format( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szCity ); } GivePlayerScore( playerid, 2 ); GivePlayerWantedLevel( playerid, 6 ); SplitPlayerCashForGang( playerid, float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) ); g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = 0; DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ); g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = INVALID_OBJECT_ID; g_robberyData[ robberyid ] [ E_ROBBED ] = true; g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT; //SendClientMessageToAdmins(COLOR_ORANGE,"%s(%d) robbed safe %d (%d sec)", ReturnPlayerName( playerid ), playerid, robberyid, g_robberyData[ robberyid ] [ E_ROB_TIME ] - gettime()); if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] Store Robbed [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, progressid, distance, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } Achievement::HandlePlayerRobbery( playerid ); } } } } case PROGRESS_SAFEPICK: { new robberyid = p_UsingRobberySafe[ playerid ], Float: distance = distanceFromSafe( playerid, robberyid ) ; if ( robberyid != -1 && distance < 2.5 || distance > 0.0 ) { if ( !g_robberyData[ robberyid ] [ E_ROBBED ] && !IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) ) { static Float: pZ, Float: sZ; if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_PICKED ) return SendError( playerid, "This safe can no longer be picked." ); p_UsingRobberySafe[ playerid ] = -1; RemovePlayerAttachedObject( playerid, 0 ); SendServerMessage( playerid, "You've opened the safe door." ); g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE; g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 1000, false, "dddd", playerid, robberyid, ROBBERY_TYPE_LABOR, 0 ); if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] Safe Picked [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, progressid, distance, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], sZ, sZ, sZ ); GetPlayerPos( playerid, pZ, pZ, pZ ); if ( sZ < pZ ) ApplyAnimation( playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 0, 0, 0, 0, 0 ); } } } case PROGRESS_CHEMICAL: { if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) ) { new chemical = GetPVarInt( playerid, "pouring_chemical" ), vehicleid = GetPlayerMethLabVehicle( playerid ) ; DeletePVar( playerid, "pouring_chemical" ); switch( chemical ) { case CHEMICAL_MU: p_MuriaticAcid{ playerid } --, SetGVarInt( "meth_acid", 0, vehicleid ); case CHEMICAL_CS: p_CausticSoda{ playerid } --, SetGVarInt( "meth_soda", 0, vehicleid ); case CHEMICAL_HLC: p_HydrogenChloride{ playerid } --, SetGVarInt( "meth_chloride", 0, vehicleid ); } if ( GetGVarInt( "meth_ingredient", vehicleid ) != chemical ) { DeleteGVar( "meth_ingredient", vehicleid ); DeleteGVar( "meth_soda", vehicleid ); DeleteGVar( "meth_acid", vehicleid ); DeleteGVar( "meth_chloride", vehicleid ); DeleteGVar( "meth_chef", vehicleid ); SendServerMessage( playerid, "You have put the whole chemical. The methlab has exploded." ); GetPlayerPos( playerid, X, Y, Z ); CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 ); SetPlayerHealth( playerid, -1 ); } else { SetGVarInt( "meth_chef", playerid, vehicleid ); SetGVarInt( "meth_smoke", CreateDynamicObject( 18726, 0.0, 0.0, -1000.0, 0.000000, 0.000000, 0.000000 ), vehicleid ); AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 ); ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." ); if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/meth_cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 ); SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 10000, false, "ddd", playerid, vehicleid, chemical ), vehicleid ); } } } case PROGRESS_GRAB_METH: { if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) ) { new vehicleid = GetPlayerMethLabVehicle( playerid ), objectid = GetGVarInt( "meth_yield", vehicleid ) ; if ( !( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 ) ) return SendError( playerid, "Someone just took the last batch of the meth!" ); if ( p_Methamphetamine{ playerid } >= 128 ) return SendError( playerid, "You can only export a maximum of 128 pounds of meth." ); p_Methamphetamine{ playerid } ++; DestroyDynamicObject( GetGVarInt( "meth_yield", vehicleid ) ); // Reset meth data DeleteGVar( "meth_yield", vehicleid ); DeleteGVar( "meth_ingredient", vehicleid ); DeleteGVar( "meth_soda", vehicleid ); DeleteGVar( "meth_acid", vehicleid ); DeleteGVar( "meth_chloride", vehicleid ); DeleteGVar( "meth_chef", vehicleid ); SendServerMessage( playerid, "You've yielded a pound of meth. Take your bags over to "COL_GREY"Cluckin' Bell"COL_WHITE" for exportation." ); } } #if ENABLED_SECURE_TRUCK == true case PROGRESS_ROBTRUCK: { static Float: Angle; GetVehiclePos( g_secureTruckVehicle, X, Y, Z ); GetVehicleZAngle( g_secureTruckVehicle, Angle ); X += ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) ); Y += ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) ); if ( IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, X, Y, Z ) && IsPlayerSpawned( playerid ) && IsPlayerConnected( playerid ) && !IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) { if ( g_secureTruckData[ E_BEING_ROBBED ] && g_secureTruckData[ E_OPEN ] == true && g_secureTruckData[ E_ROBBED ] == false ) { new szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ] ; GetPlayerPos ( playerid, X, Y, Z ); Get2DCity ( szCity, X, Y, Z ); GetZoneFromCoordinates ( szLocation, X, Y, Z ); g_secureTruckData[ E_BEING_ROBBED ] = true; g_secureTruckData[ E_ROBBED ] = true; GivePlayerWantedLevel ( playerid, 24 ); GivePlayerScore ( playerid, 5 ); if ( random( 101 ) >= 20 ) { if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) { new extra_loot = floatround( float( g_secureTruckData[ E_LOOT ] ) * ROBBERY_MONEYCASE_BONUS ); g_secureTruckData[ E_LOOT ] = extra_loot; } Achievement::HandlePlayerRobbery( playerid ); SplitPlayerCashForGang( playerid, float( g_secureTruckData[ E_LOOT ] ) ); SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from a Security Truck near %s in %s!", ReturnPlayerName( playerid ), playerid, number_format( g_secureTruckData[ E_LOOT ] ), szLocation, szCity ); } else { CreateCrimeReport( playerid ); SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing a security truck near %s, suspect is armed and dangerous.", ReturnPlayerName( playerid ), szLocation ); SendServerMessage( playerid, "You've found nothing tangible in here. Cops have been alerted." ); } SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x02] RESTART." ); } else SendError( playerid, "An unexpected error occurred." ); } } #endif } return 1; } public OnMethamphetamineCooking( playerid, vehicleid, last_chemical ) { DeleteGVar( "meth_cooktimer", vehicleid ); // Remove it, useless... if ( IsValidVehicle( vehicleid ) && IsPlayerConnected( playerid ) && IsPlayerInMethlab( playerid ) ) { new available_meth[ 3 ] = { -1, -1, -1 }, iMethIngredient = -1 ; DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) ); DeleteGVar( "meth_smoke", vehicleid ); if ( GetGVarInt( "meth_acid", vehicleid ) != 1 && GetGVarInt( "meth_soda", vehicleid ) != 1 && GetGVarInt( "meth_chloride", vehicleid ) != 1 ) { ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." ); SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." ); GivePlayerWantedLevel( playerid, 12 ); GivePlayerScore( playerid, 3, .multiplier = 0.30 ); Achievement::HandleMethYielded( playerid ); SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 2083.684082, 1233.945922, 414.875244, 0.000000, 0.000000, 90.000000, GetPlayerVirtualWorld( playerid ) ), vehicleid ); PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 ); Streamer_Update( playerid ); } else { if ( GetGVarInt( "meth_soda", vehicleid ) == 1 ) available_meth[ 0 ] = CHEMICAL_CS; if ( GetGVarInt( "meth_acid", vehicleid ) == 1 ) available_meth[ 1 ] = CHEMICAL_MU; if ( GetGVarInt( "meth_chloride", vehicleid ) == 1 ) available_meth[ 2 ] = CHEMICAL_HLC; iMethIngredient = randomArrayItem( available_meth, -1 ); switch( iMethIngredient ) { case CHEMICAL_HLC: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_hcl_MethProduction[ random( sizeof( sz_hcl_MethProduction ) ) ] ); case CHEMICAL_MU: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_mu_MethProduction[ random( sizeof( sz_mu_MethProduction ) ) ] ); case CHEMICAL_CS: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_cs_MethProduction[ random( sizeof( sz_cs_MethProduction ) ) ] ); } SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid ); SendServerMessage( playerid, "Okay, let's cook. New chemical to be added." ); PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 ); } } else { ResetVehicleMethlabData( vehicleid ); } return 1; } stock ResetVehicleMethlabData( vehicleid, bool: death = false ) { // Attempt to at least remove meth smoke DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) ); DeleteGVar( "meth_smoke", vehicleid ); // Validate vehicle model if ( GetVehicleModel( vehicleid ) != 508 ) return; static Float: X, Float: Y, Float: Z; if ( death ) { foreach(new playerid : Player) { if ( GetPlayerVirtualWorld( playerid ) == ( vehicleid + VW_METH ) && !p_Spectating{ playerid } ) { haltMethamphetamine( playerid, vehicleid ); GetPlayerPos( playerid, X, Y, Z ); CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 ); SetPlayerHealth( playerid, -1 ); GameTextForPlayer( playerid, "~r~The vehicle and the methlab have exploded.", 4000, 0 ); } } } new timer = GetGVarInt( "meth_cooktimer", vehicleid ); if ( timer ) KillTimer( timer ); // Could be invalid lol DeleteGVar( "meth_ingredient", vehicleid ); DeleteGVar( "meth_soda", vehicleid ); DeleteGVar( "meth_acid", vehicleid ); DeleteGVar( "meth_chloride", vehicleid ); DeleteGVar( "meth_chef", vehicleid ); DeleteGVar( "meth_cooktimer", vehicleid ); } stock haltMethamphetamine( playerid, vehicleid, canceled=1 ) { if ( playerid == INVALID_PLAYER_ID ) return; if ( !IsValidVehicle( vehicleid ) ) return; if ( GetGVarInt( "meth_chef", vehicleid ) == playerid ) { if ( canceled ) GameTextForPlayer( playerid, "~r~Cooking Operation Canceled!", 4000, 0 ); new timer = GetGVarInt( "meth_cooktimer", vehicleid ); if ( timer ) KillTimer( timer ); // Could be invalid lol DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) ); DeletePVar( playerid, "pouring_chemical" ); DeleteGVar( "meth_ingredient", vehicleid ); DeleteGVar( "meth_soda", vehicleid ); DeleteGVar( "meth_acid", vehicleid ); DeleteGVar( "meth_chloride", vehicleid ); DeleteGVar( "meth_chef", vehicleid ); DeleteGVar( "meth_cooktimer", vehicleid ); DeleteGVar( "meth_smoke", vehicleid ); HidePlayerHelpDialog( playerid ); } } stock randomArrayItem( const array[ ], exclude = 0xFFFF, arraysize = sizeof( array ) ) { new iRandom; random_restart: iRandom = array[ random( arraysize ) ]; if ( iRandom == exclude ) { goto random_restart; } return iRandom; } public OnPlayerCommandPerformed( playerid, cmdtext[ ], success ) { if ( !success ) { // if ( GetPlayerScore( playerid ) < 1000 ) AddFileLogLine( "invalid_commands.txt", sprintf( "%s (score %d) : %s\r\n", ReturnPlayerName( playerid ), GetPlayerScore( playerid ), cmdtext ) ); // crashes svr return SendError( playerid, "You have entered an invalid command. To display the command list type /commands or /cmds." ); } return 1; } public OnPlayerCommandReceived(playerid, cmdtext[]) { if ( p_AdminLevel[ playerid ] < 6 && !IsPlayerLorenc( playerid ) ) { if ( !hasTickcountPassed( p_AntiCommandSpam[ playerid ], 1000 ) ) { p_AntiCommandSpam[ playerid ] = GetTickCount( ); SendError( playerid, "You must wait a second before submitting a command again." ); return 0; } else p_AntiCommandSpam[ playerid ] = GetTickCount( ); if ( !IsPlayerSpawned( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use commands while you're not spawned." ), 0; } if ( g_CommandLogging ) printf( "[COMMAND_LOG] %s(%d) - %s", ReturnPlayerName( playerid ), playerid, cmdtext ); return 1; } CMD:altbind( playerid, params[ ] ) { new targetid; if ( p_AccountID[ playerid ] != 25834 && p_AccountID[ playerid ] != 1 && p_AccountID[ playerid ] != 536230 ) return 0; else if ( sscanf( params, "u", targetid ) ) return SendUsage( playerid, "/altbind [PLAYER_ID]" ); else if ( ! IsPlayerConnected( targetid ) ) return SendError( playerid, "Invalid Player ID." ); else { p_PlayerAltBind[ playerid ] = targetid; SendServerMessage( playerid, "Alt binded to %s(%d)", ReturnPlayerName( targetid ), targetid ); } return 1; } CMD:spawn( playerid, params[ ] ) { return ShowPlayerSpawnMenu( playerid ); } CMD:changename( playerid, params[ ] ) { SendServerMessage( playerid, "You can change your name using "COL_GREY"/ic market"COL_WHITE" for 50 IC." ); // cmd_ic( playerid, "market" ); return 1; } CMD:casino( playerid, params[ ] ) { if ( strmatch( params, "rewards" ) ) { if ( ! IsPlayerInCasino( playerid ) ) return SendError( playerid, "You need to be in a casino to use this feature." ); return ShowPlayerRewardsMenu( playerid ); } else if ( strmatch( params, "points" ) ) { return SendServerMessage( playerid, "You currently have "COL_GOLD"%s"COL_WHITE" casino rewards points.", points_format( p_CasinoRewardsPoints[ playerid ] ) ); } return SendUsage( playerid, "/casino [REWARDS/POINTS]" ); } CMD:b( playerid, params[ ] ) return cmd_business( playerid, params ); CMD:business( playerid, params[ ] ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); new iBusiness = p_InBusiness[ playerid ]; if ( strmatch( params, "spawn" )) { SendServerMessage( playerid, "We have changed the command to simply "COL_GREY"/spawn"COL_WHITE"." ); return ShowPlayerSpawnMenu( playerid ); } if ( strmatch( params, "buy" ) ) { if ( p_OwnedBusinesses[ playerid ] >= GetPlayerBusinessSlots( playerid ) ) return SendError( playerid, "You cannot purchase any more businesses, you've reached the limit." ); if ( GetPlayerScore( playerid ) < 1000 ) return SendError( playerid, "You need at least 1,000 score to buy a business." ); foreach ( new b : business ) { if ( IsPlayerInDynamicCP( playerid, g_businessData[ b ] [ E_ENTER_CP ] ) || ( iBusiness != -1 && iBusiness == b ) ) { if ( ! g_businessData[ b ] [ E_OWNER_ID ] ) { if ( GetPlayerCash( playerid ) < g_businessData[ b ] [ E_COST ] ) return SendError( playerid, "You don't have enough money to purchase this business." ); p_OwnedBusinesses[ playerid ] ++; g_businessData[ b ] [ E_OWNER_ID ] = p_AccountID[ playerid ]; UpdateBusinessData( b ); UpdateBusinessTitle( b ); GivePlayerCash( playerid, -( g_businessData[ b ] [ E_COST ] ), .force_save = true ); SendClientMessageFormatted( playerid, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" You have bought this business for "COL_GOLD"%s"COL_WHITE".", number_format( g_businessData[ b ] [ E_COST ] ) ); return 1; } else return SendError( playerid, "This business isn't for sale." ); } } SendError( playerid, "You are not near any business entrances." ); return 1; } else if ( strmatch( params, "sell" ) ) { if ( iBusiness == -1 ) return SendError( playerid, "You are not in any business." ); else if ( g_businessData[ iBusiness ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this business." ); else { new iCashMoney = floatround( g_businessData[ iBusiness ] [ E_COST ] / 2 ); p_OwnedBusinesses[ playerid ] --; g_businessData[ iBusiness ] [ E_OWNER_ID ] = 0; ResetBusiness( iBusiness ); StopBusinessExportMission( iBusiness ); UpdateBusinessData( iBusiness ); UpdateBusinessTitle( iBusiness ); // No point querying (add on resale) GivePlayerCash( playerid, iCashMoney ); SetPlayerPosEx( playerid, g_businessData[ iBusiness ] [ E_X ], g_businessData[ iBusiness ] [ E_Y ], g_businessData[ iBusiness ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 ); SendServerMessage( playerid, "You have successfully sold your business for "COL_GOLD"%s"COL_WHITE".", number_format( iCashMoney ) ); } return 1; } else if ( strmatch( params, "leave" ) ) { if ( iBusiness == -1 ) return SendError( playerid, "You are not in any business." ); else if ( g_businessData[ iBusiness ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) return SendError( playerid, "This command is only for your business members." ); else if ( ! IsBusinessAssociate( playerid, iBusiness ) ) return SendError( playerid, "You're not an associate of this business" ); else { // alert business members foreach (new i : Player) if ( IsBusinessAssociate( i, iBusiness ) ) { SendClientMessageFormatted( i, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d) has left "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_businessData[ iBusiness ] [ E_NAME ] ); } // nullify user for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ ) if ( g_businessData[ iBusiness ] [ E_MEMBERS ] [ i ] == p_AccountID[ playerid ] ) { g_businessData[ iBusiness ] [ E_MEMBERS ] [ i ] = 0; } // save and update title UpdateBusinessData( iBusiness ), UpdateBusinessTitle( iBusiness ); } return 1; } return SendUsage( playerid, "/(b)usiness [BUY/SELL/LEAVE]" ); } CMD:race( playerid, params[ ] ) { if ( ! IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be in a vehicle to use this command" ); if ( !strcmp( params, "create", false, 6 ) ) { new prizePool; if ( sscanf( params[ 7 ], "d", prizePool ) ) return SendUsage( playerid, "/race create [INITIAL PRIZE POOL]" ); if ( prizePool < 1000 ) return SendError( playerid, "The minimum initial prize pool must be $1,000." ); if ( prizePool > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have this amount of money." ); if ( p_raceLobbyId[ playerid ] != -1 ) return SendError( playerid, "You are currently in a race lobby, use "COL_GREY"/race leave"COL_WHITE" to exit." ); new id = Iter_Free(races); if ( id != ITER_NONE ) { // clear race DestroyDynamicMapIcon( g_raceData[ id ] [ E_FINISH_MAP_ICON ] ); DestroyDynamicRaceCP( g_raceData[ id ] [ E_FINISH_CHECKPOINT ] ); // default race lobby data g_raceData[ id ] [ E_LOBBY_HOST ] = playerid; g_raceData[ id ] [ E_MODE ] = RACE_STREET_RACE; g_raceData[ id ] [ E_ENTRY_FEE ] = 1000; g_raceData[ id ] [ E_POOL ] = prizePool; g_raceData[ id ] [ E_RACE_FINISH_SET ] = 0; g_raceData[ id ] [ E_STARTED ] = false; g_raceData[ id ] [ E_OUTRUN_DISTANCE ] = 50.0; g_raceData[ id ] [ E_FINISHED_COUNT ] = 0; g_raceData[ id ] [ E_POSITION_PRIZE ] [ 0 ] = 1.0, g_raceData[ id ] [ E_POSITION_PRIZE ] [ 1 ] = 0.0, g_raceData[ id ] [ E_POSITION_PRIZE ] [ 2 ] = 0.0; g_raceData[ id ] [ E_FINISH_POS ] [ 0 ] = 1.0, g_raceData[ id ] [ E_FINISH_POS ] [ 1 ] = 0.0, g_raceData[ id ] [ E_FINISH_POS ] [ 2 ] = 0.0; // reset user cash p_raceLobbyId[ playerid ] = id; GivePlayerCash( playerid, -prizePool ); // config ShowRaceConfiguration( playerid, id ); // iter Iter_Add( races, id ); } else return SendError( playerid, "Unable to create a race as there are too many currently on-going." ); } else if ( !strcmp( params, "invite", false, 6 ) ) { new raceid = p_raceLobbyId[ playerid ]; if ( ! Iter_Contains( races, raceid ) ) return SendError( playerid, "You are not in any race." ); new inviteid; if ( sscanf( params[ 7 ], #sscanf_u, inviteid ) ) return SendUsage( playerid, "/race invite [PLAYER]" ); if ( ! IsPlayerConnected( inviteid ) || IsPlayerNPC( inviteid ) ) return SendServerMessage( playerid, "This player is not connected" ); if ( GetDistanceBetweenPlayers( inviteid, playerid ) > 50.0 ) return SendError( playerid, "This player must be within 50 meters to you." ); if ( p_raceLobbyId[ inviteid ] != -1 ) return SendError( playerid, "This player is currently already in a race lobby." ); if( g_raceData[ raceid ] [ E_STARTED ] ) return SendError( playerid, "You cannot invite players once you start the race." ); p_raceInvited[ inviteid ] [ raceid ] = true; SendClientMessageFormatted( inviteid, COLOR_GREY, "[RACE]{FFFFFF} %s(%d) has invited you to their race for %s, to join type \"/race join %d\"", ReturnPlayerName( playerid ), playerid, g_raceData[ raceid ] [ E_ENTRY_FEE ] <= 0 ? ( "free" ) : ( number_format( g_raceData[ raceid ] [ E_ENTRY_FEE ] ) ), raceid ); SendClientMessageFormatted( playerid, COLOR_GREY, "[RACE]{FFFFFF} You have invited %s(%d) to join your race.", ReturnPlayerName( inviteid ), inviteid ); return 1; } else if ( !strcmp( params, "join", false, 4 ) ) { new raceid; if ( sscanf( params[ 5 ], "d", raceid ) ) return SendUsage( playerid, "/race join [RACE_ID]" ); else if ( ! Iter_Contains( races, raceid ) ) return SendError( playerid, "This race lobby does not exist." ); else if ( ! p_raceInvited[ playerid ] [ raceid ] ) return SendError( playerid, "You have not been invited to this race lobby." ); else if( GetDistanceBetweenPlayers( playerid, g_raceData[ raceid ] [ E_LOBBY_HOST ] ) > 50.0 ) return SendError( playerid, "This player must be within 50 meters to you." ); else if ( g_raceData[ raceid ] [ E_STARTED ] ) return SendError( playerid, "The race has already started." ); else if ( g_raceData[ raceid ] [ E_ENTRY_FEE ] > GetPlayerCash( playerid ) ) return SendError( playerid, "You need at least %s to join the race.", number_format( g_raceData[ raceid ] [ E_ENTRY_FEE ] - GetPlayerCash( playerid ) ) ); else { // enter race lobby p_raceLobbyId[ playerid ] = raceid; p_raceInvited[ playerid ] [ raceid ] = false; // alert race players SendClientMessageToRace( raceid, COLOR_GREY, "[RACE]{FFFFFF} %s(%d) has joined the race.", ReturnPlayerName( playerid ), playerid ); // show checkpoint if ( g_raceData[ raceid ] [ E_MODE ] == RACE_STREET_RACE && g_raceData[ raceid ] [ E_RACE_FINISH_SET ] == 1 ) { Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_raceData[ raceid ] [ E_FINISH_MAP_ICON ], E_STREAMER_PLAYER_ID, playerid ); Streamer_AppendArrayData( STREAMER_TYPE_RACE_CP, g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ], E_STREAMER_PLAYER_ID, playerid ); } // remove entry fee GivePlayerCash( playerid, -g_raceData[ raceid ] [ E_ENTRY_FEE ] ); g_raceData[ raceid ] [ E_POOL ] += g_raceData[ raceid ] [ E_ENTRY_FEE ]; } return 1; } else if ( strmatch( params, "config" ) ) { new raceid = p_raceLobbyId[ playerid ]; if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You must be a race lobby host in order to use this command." ); return ShowRaceConfiguration( playerid, raceid ); } else if ( ! strcmp( params, "start", false, 5 ) ) { new raceid = p_raceLobbyId[ playerid ], vehicleid = GetPlayerVehicleID( playerid ), Float: X, Float: Y, Float: Z, Float: A, countdown, Float: cpsize ; if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You must be a race lobby host in order to use this command." ); new racers = GetRaceMemberCount( raceid ); if ( racers < 2 ) return SendError( playerid, "You need at least 2 racers to start the race." ); if ( g_raceData[ raceid ] [ E_RACE_FINISH_SET ] != 1 && g_raceData[ raceid ] [ E_MODE ] == RACE_STREET_RACE ) return SendError( playerid, "You must set a finishing location for the race." ); if ( g_raceData[ raceid ] [ E_STARTED ] ) return SendError( playerid, "The race has already started." ); if ( g_raceData[ raceid ] [ E_POOL ] < 1000 ) return SendError( playerid, "The race must have a prize pool of at least $1,000." ); if ( sscanf( params[ 6 ], "D(15)F(15)", countdown, cpsize ) ) return SendUsage( playerid, "/race start [COUNT_DOWN_TIME (15)] [CHECKPOINT_SIZE (15.0)]" ); if ( ! ( 3 <= countdown <= 60 ) ) return SendError( playerid, "Countdown must be between 3 and 60 seconds." ); if ( !( 3.0 <= cpsize <= 40.0 ) ) return SendError( playerid, "The checkpoint size must be between 3.0 and 40.0" ); GetVehiclePos( vehicleid, X, Y, Z ); GetVehicleZAngle( vehicleid, A ); // destroy checkpoint/icon again DestroyDynamicRaceCP( g_raceData[ raceid ] [ E_START_CHECKPOINT ] ); // place checkpoint g_raceData[ raceid ] [ E_START_CHECKPOINT ] = CreateDynamicRaceCP( 0, X, Y, Z, X + 20.0 * floatsin( -A, degrees ), Y + 20.0 * floatcos( -A, degrees ), Z, cpsize, -1, -1, 0 ); // trigger started g_raceData[ raceid ] [ E_STARTED ] = true; // reset players in map icon/cp Streamer_RemoveArrayData( STREAMER_TYPE_RACE_CP, g_raceData[ raceid ] [ E_START_CHECKPOINT ], E_STREAMER_PLAYER_ID, 0 ); // stream to players foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid ) { Streamer_AppendArrayData( STREAMER_TYPE_RACE_CP, g_raceData[ raceid ] [ E_START_CHECKPOINT ], E_STREAMER_PLAYER_ID, i ); } // see if racers is 2 if ( racers == 2 && g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 0 ] != 1.0 ) { new Float: finalIncrease = g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 2 ] / 2.0; // reset profit ratio g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 0 ] += finalIncrease; g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 1 ] += finalIncrease; g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 2 ] = 0.0; // alert SendClientMessageToRace( raceid, COLOR_GREY, "[RACE]"COL_WHITE" As this is a two player race, the prize ratio is now %0.1f-%0.1f.", g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 0 ] * 100.0, g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 1 ] * 100.0 ); } // tax races g_raceData[ raceid ] [ E_POOL ] = floatround( float( g_raceData[ raceid ] [ E_POOL ] ) * 0.95 ); // restart timer KillTimer( g_raceData[ raceid ] [ E_CD_TIMER ] ); g_raceData[ raceid ] [ E_CD_TIMER ] = SetTimerEx( "OnRaceCountdown", 960, false, "dd", raceid, countdown ); return 1; } else if ( strmatch( params, "stop" ) ) { new raceid = p_raceLobbyId[ playerid ]; if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You must be a race lobby host in order to use this command." ); if ( ! g_raceData[ raceid ] [ E_STARTED ] ) return SendError( playerid, "The race must be started." ); SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" %s(%d) has ended the race.", ReturnPlayerName( playerid ), playerid ); return DestroyRace( raceid ); } else if ( strmatch( params, "leave" ) ) { new raceid = p_raceLobbyId[ playerid ]; if ( ! Iter_Contains( races, raceid ) ) return SendError( playerid, "You are not in any race." ); SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" %s(%d) has left the race.", ReturnPlayerName( playerid ), playerid ); return RemovePlayerFromRace( playerid ); } else if ( ! strcmp( params, "kick", false, 4 ) ) { new raceid = p_raceLobbyId[ playerid ], kickid; if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not a lobby host for any race." ); else if ( sscanf( params[ 5 ], #sscanf_u, kickid ) ) return SendUsage( playerid, "/race kick [PLAYER]" ); else if ( ! IsPlayerConnected( kickid ) || IsPlayerNPC( kickid ) ) return SendError( playerid, "This player is not connected." ); else if ( p_raceLobbyId[ kickid ] != raceid ) return SendError( playerid, "This player is not in your race." ); else { SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" %s(%d) has been kicked from the race.", ReturnPlayerName( kickid ), kickid ); RemovePlayerFromRace( kickid ); } return 1; } else if ( ! strcmp( params, "contribute", false, 10 ) ) { new raceid = p_raceLobbyId[ playerid ], amount; if ( sscanf( params[ 11 ], "d", amount ) ) return SendUsage( playerid, "/race donate [AMOUNT]" ); else if ( ! Iter_Contains( races, raceid ) ) return SendError( playerid, "You are not in any race." ); else if ( amount < 100 ) return SendError( playerid, "The minimum contribution amount is $100." ); else if ( amount > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have enough money to contribute that amount." ); else { GivePlayerCash( playerid, -amount ); g_raceData[ raceid ] [ E_POOL ] += amount; SendClientMessageToRace( raceid, COLOR_GREY, "[RACE]"COL_WHITE" %s(%d) has contributed %s to the prize pool (total %s).", ReturnPlayerName( playerid ), playerid, number_format( amount ), number_format( g_raceData[ raceid ] [ E_POOL ] ) ); return 1; } } return SendUsage( playerid, "/race [CREATE/INVITE/JOIN/LEAVE/KICK/CONFIG/START/CONTRIBUTE/STOP]" ); } CMD:dw( playerid, params[ ] ) return cmd_disposeweapon( playerid, params ); CMD:disposeweapon(playerid, params[]) { if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); new iCurrentWeapon = GetPlayerWeapon( playerid ), iWeaponID[ 13 ], iWeaponAmmo[ 13 ] ; if ( iCurrentWeapon != 0 ) { for( new iSlot = 0; iSlot < sizeof( iWeaponAmmo ); iSlot++ ) { new iWeapon, iAmmo; GetPlayerWeaponData( playerid, iSlot, iWeapon, iAmmo ); if ( iWeapon != iCurrentWeapon ) { GetPlayerWeaponData( playerid, iSlot, iWeaponID[ iSlot ], iWeaponAmmo[ iSlot ] ); } } ResetPlayerWeapons( playerid ); for( new iSlot = 0; iSlot < sizeof( iWeaponAmmo ); iSlot++ ) { GivePlayerWeapon( playerid, iWeaponID[ iSlot ], 0 <= iWeaponAmmo[ iSlot ] < 16384 ? iWeaponAmmo[ iSlot ] : 16384 ); } SetPlayerArmedWeapon( playerid, 0 ); // prevent driveby return SendServerMessage( playerid, "You have dropped your weapon." ); } else { return SendError( playerid, "You are not holding any weapon." ); } } CMD:suggest( playerid, params[ ] ) return cmd_feedback( playerid, params ); CMD:feedback( playerid, params[ ] ) { return ShowPlayerDialog( playerid, DIALOG_FEEDBACK, DIALOG_STYLE_INPUT, ""COL_GOLD"Server Feedback", ""COL_WHITE"Let us know how you think we can make the server better to play! Impactful feedback is rewarded.\n\n Be as serious and straight forward as you wish. You can rant if you need to. Be impactful.", "Submit", "Close" ); } CMD:weaponstats( playerid, params[ ] ) { return displayWeaponStats( playerid ); } CMD:streaks( playerid, params[ ] ) { return displayStreaks( playerid ); } CMD:notes( playerid, params[ ] ) return cmd_mynotes( playerid, params ); CMD:myvipnotes( playerid, params[ ] ) return cmd_mynotes( playerid, params ); CMD:vipnotes( playerid, params[ ] ) return cmd_mynotes( playerid, params ); CMD:mynotes( playerid, params[ ] ) { format( szBigString, 192, "SELECT `NOTE`,`TIME` FROM `NOTES` WHERE (`NOTE` LIKE '{FFDC2E}%%' OR `NOTE` LIKE '{CD7F32}%%') AND `USER_ID`=%d AND `DELETED` IS NULL", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szBigString, true, "readplayervipnotes", "d", playerid ); return 1; } thread readplayervipnotes( playerid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szDate[ 20 ], szNote[ 72 ]; erase( szLargeString ); for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "NOTE", szNote ); cache_get_field_content( i, "TIME", szDate ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, szNote, szDate ); } return ShowPlayerDialog( playerid, DIALOG_VIP_NOTE, DIALOG_STYLE_TABLIST, ""COL_GOLD"My V.I.P Notes", szLargeString, "Call Admin", "Close" ); } return SendError( playerid, "You do not have any V.I.P notes." ); } CMD:hitmarker( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); ShowSoundsMenu( playerid ); return 1; } CMD:t( playerid, params[ ] ) { new msg[ 90 ] ; if ( p_Class[ playerid ] == CLASS_CIVILIAN ) return SendError( playerid, "Civilians cannot use this command." ); else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/t [MESSAGE]" ); else { if ( p_Class[ playerid ] == CLASS_POLICE ) { format( szBigString, 144, "%s", msg ); for( new i; i < sizeof( g_coptenCodes ); i++ ) { if ( strfind( szBigString, g_coptenCodes[ i ] [ E_CODE ] ) != -1 ) { strreplace( szBigString, g_coptenCodes[ i ] [ E_CODE ], g_coptenCodes[ i ] [ E_SUBJECT ] ); } } SendClientMessageToCops( -1, ""COL_BLUE" %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, szBigString ); } else if ( p_Class[ playerid ] == CLASS_FIREMAN ) { SendClientMessageToFireman( -1, "{A83434} %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg ); } else if ( p_Class[ playerid ] == CLASS_MEDIC ) { SendClientMessageToAmbulance( -1, "{00CC00} %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg ); } } return 1; } CMD:ic( playerid, params[ ] ) return cmd_irresistiblecoins( playerid, params ); CMD:irresistiblecoins( playerid, params[ ] ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); if ( isnull( params ) ) { return SendServerMessage( playerid, "You currently have precisely "COL_GOLD"%s"COL_WHITE" Irresistible Coins!", number_format( p_IrresistibleCoins[ playerid ], .prefix = '\0' ) ); } else if ( strmatch( params, "market" ) ) { return ShowPlayerCoinMarketDialog( playerid ); } else if ( !strcmp( params, "send", false, 4 ) ) { new senttoid, Float: coins; if ( sscanf( params[ 5 ],""#sscanf_u"f", senttoid, coins ) ) return SendUsage( playerid, "/irresistiblecoins send [PLAYER_ID] [COINS]" ); else if ( !IsPlayerConnected( senttoid ) || IsPlayerNPC( senttoid ) ) return SendError( playerid, "Invalid Player ID." ); else if ( p_VIPLevel[ playerid ] < VIP_BRONZE ) return SendError( playerid, "You are not a Bronze V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( coins < 0.1 || coins > 5000.0 ) return SendError( playerid, "You can only send between 0.1 and 5,000.0 coins at a single time." ); else if ( coins > 99999999 || coins < 0 ) return SendError( playerid, "You can only send between 0.1 and 5,000.0 coins at a single time." ); // Making cash go over billions... else if ( p_IrresistibleCoins[ playerid ] < coins ) return SendError( playerid, "You do not have this number of coins to send." ); else if ( GetPlayerScore( playerid ) < 1000 ) return SendError( playerid, "You need at least 1,000 score to send coins to other players." ); else if ( senttoid == playerid ) return SendError( playerid, "You cannot send yourself coins." ); else { if ( GetDistanceBetweenPlayers( playerid, senttoid ) > 8.0 ) return SendError( playerid, "Please make sure you are close to the player before sending coins to them." ); format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS_IC` (`TO_ID`, `FROM_ID`, `IC`) VALUES (%d, %d, %f)", p_AccountID[ senttoid ], p_AccountID[ playerid ], coins ); mysql_single_query( szNormalString ); p_IrresistibleCoins[ senttoid ] += coins; p_IrresistibleCoins[ playerid ] -= coins; SendServerMessage( playerid, "You have sent "COL_GOLD"%s"COL_WHITE" Irresistible Coins to %s(%d)!", number_format( coins, .prefix = '\0', .decimals = 2 ), ReturnPlayerName( senttoid ), senttoid ); SendServerMessage( senttoid, "You have received "COL_GOLD"%s"COL_WHITE" Irresistible Coins from %s(%d)!", number_format( coins, .prefix = '\0', .decimals = 2 ), ReturnPlayerName( playerid ), playerid ); } return 1; } return SendUsage( playerid, "/irresistiblecoins [MARKET/SEND] "COL_GREY"(type /irresistiblecoins to see your coins)" ); } CMD:top( playerid, params[ ] ) return cmd_highscores( playerid, params ); CMD:highscores( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies", "Select", "Close" ); return 1; } CMD:rank( playerid, params[ ] ) { new watchingid; if ( sscanf( params, #sscanf_u, watchingid ) ) watchingid = playerid; if ( !IsPlayerConnected( watchingid ) ) watchingid = playerid; format( szBigString, 196, "SELECT uo.NAME, (SELECT COUNT(DISTINCT ui.`SCORE`) FROM `USERS` ui WHERE ui.`SCORE` >= uo.`SCORE`) AS `GLOBAL_RANK` FROM `USERS` uo WHERE `ID`=%d", p_AccountID[ watchingid ] ); mysql_function_query( dbHandle, szBigString, true, "currentUserRank", "ii", playerid, watchingid ); return 1; } thread currentUserRank( playerid, watchingid ) { new rows; cache_get_data( rows, tmpVariable ); if ( rows ) { new iGroupedRank = GetPlayerRank( watchingid ), iGlobalRank = cache_get_field_content_int( 0, "GLOBAL_RANK", dbHandle ) ; SendServerMessage( playerid, "%s(%d) is grouped in {%06x}%s"COL_WHITE" and is globally "COL_GREY"#%d"COL_WHITE".", ReturnPlayerName( watchingid ), watchingid, g_aPlayerRanks[ iGroupedRank ] [ E_COLOR ] >>> 8, g_aPlayerRanks[ iGroupedRank ] [ E_NAME ], iGlobalRank ); } else SendError( playerid, "Couldn't find a rank for this user, try again later." ); return 1; } CMD:garage( playerid, params[ ] ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); new iOwner = INVALID_PLAYER_ID, iGarage = p_InGarage[ playerid ], iVehicle = GetPlayerVehicleID( playerid ), iVehicleSeat = GetPlayerVehicleSeat( playerid ) ; if ( strmatch( params, "buy" ) ) { if ( GetPlayerOwnedGarages( playerid ) >= GetPlayerGarageSlots( playerid ) ) return SendError( playerid, "You cannot purchase any more garages, you've reached the limit." ); if ( GetPlayerScore( playerid ) < 500 ) return SendError( playerid, "You need at least 500 score to buy a garage." ); foreach(new g : garages) { if ( IsPlayerInDynamicCP( playerid, g_garageData[ g ] [ E_CHECKPOINT ] ) ) { if ( !g_garageData[ g ] [ E_OWNER_ID ] ) { if ( GetPlayerCash( playerid ) < g_garageData[ g ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money to purchase this garage." ); g_garageData[ g ] [ E_OWNER_ID ] = p_AccountID[ playerid ]; UpdateGarageData( g ); UpdateGarageTitle( g ); GivePlayerCash( playerid, -( g_garageData[ g ] [ E_PRICE ] ), .force_save = true ); SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have bought this garage for "COL_GOLD"%s"COL_WHITE".", number_format( g_garageData[ g ] [ E_PRICE ] ) ); return 1; } else return SendError( playerid, "This garage isn't for sale." ); } } SendError( playerid, "You are not near any garage entrances." ); return 1; } else if ( strmatch( params, "upgrade" ) ) { if ( iGarage == -1 ) return SendError( playerid, "You are not in any garage." ); else if ( g_garageData[ iGarage ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this garage." ); else { ShowPlayerDialog( playerid, DIALOG_GARAGE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", szg_garageInteriors, "Select", "Back" ); } } else if ( strmatch( params, "enter" ) ) { foreach(new g : garages) { if ( IsPlayerInDynamicCP( playerid, g_garageData[ g ] [ E_CHECKPOINT ] ) ) { new iInterior = g_garageData[ g ] [ E_INTERIOR_ID ] ; if ( iVehicle != 0 && iVehicleSeat == 0 ) { if ( !g_garageData[ g ] [ E_OWNER_ID ] ) return SendServerMessage( playerid, "You cannot enter unowned garages. To buy this, type "COL_GREY"/garage buy"COL_WHITE"." ); if ( !g_buyableVehicle{ iVehicle } || g_adminSpawnedCar{ iVehicle } ) return SendError( playerid, "Only vehicles that are sold through the vehicle dealership can be entered through." ); new iSlot = getVehicleSlotFromID( iVehicle, iOwner ); if ( p_AccountID[ iOwner ] != g_garageData[ g ] [ E_OWNER_ID ] ) return SendError( playerid, "You cannot enter with vehicles that are not owned by the owner of this garage." ); if ( g_vehicleData[ iOwner ] [ iSlot ] [ E_LOCKED ] && playerid != iOwner ) return SendError( playerid, "This vehicle is locked and thus you cannot enter/exit a garage with it." ); SetPlayerVehicleInteriorData( iOwner, iSlot, g_garageInteriorData[ iInterior ] [ E_INTERIOR ], g_garageData[ g ] [ E_WORLD ], g_garageInteriorData[ iInterior ] [ E_X ], g_garageInteriorData[ iInterior ] [ E_Y ], g_garageInteriorData[ iInterior ] [ E_Z ] + 2.0, g_garageInteriorData[ iInterior ] [ E_ANGLE ], g ); } else { pauseToLoad( playerid ); SetPlayerPos( playerid, g_garageInteriorData[ iInterior ] [ E_X ], g_garageInteriorData[ iInterior ] [ E_Y ], g_garageInteriorData[ iInterior ] [ E_Z ] ); SetPlayerInterior( playerid, g_garageInteriorData[ iInterior ] [ E_INTERIOR ] ); SetPlayerVirtualWorld( playerid, g_garageData[ g ] [ E_WORLD ] ); } return ( p_InGarage[ playerid ] = g ), 1; } } return SendError( playerid, "You are not near any garage entrance." ); } else if ( strmatch( params, "exit" ) ) { if ( iGarage == -1 ) return SendError( playerid, "You are not in any garage." ); else { if ( iVehicle != 0 && iVehicleSeat == 0 ) { new iSlot = getVehicleSlotFromID( iVehicle, iOwner ); if ( g_vehicleData[ iOwner ] [ iSlot ] [ E_LOCKED ] && playerid != iOwner ) return SendError( playerid, "This vehicle is locked and thus you cannot enter/exit a garage with it." ); SetPlayerVehicleInteriorData( iOwner, iSlot, 0, 0, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ], g_garageData[ iGarage ] [ E_ANGLE ] ); } else { SetPlayerPosEx( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 ); } return ( p_InGarage[ playerid ] = -1 ), 1; } } else if ( strmatch( params, "sell" ) ) { if ( iGarage == -1 ) return SendError( playerid, "You are not in any garage." ); else if ( g_garageData[ iGarage ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this garage." ); else { new iCashMoney = floatround( ( g_garageData[ iGarage ] [ E_PRICE ] / 2 ) + ( g_garageInteriorData[ g_garageData[ iGarage ] [ E_INTERIOR_ID ] ] [ E_PRICE ] / 2 ) ); if ( GetPlayerVehiclesInGarage( playerid, iGarage, .strict_mode = true ) ) return SendError( playerid, "You must ensure all vehicles are removed from the facility before selling it." ); g_garageData[ iGarage ] [ E_OWNER_ID ] = 0; g_garageData[ iGarage ] [ E_INTERIOR_ID ] = 0; // UpdateGarageData( iGarage ); (add on resale) // OnUpdateGarageTitle( iGarage ); // No point querying (add on resale) GivePlayerCash( playerid, iCashMoney ); SetPlayerPosEx( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 ); SendServerMessage( playerid, "You have successfully sold your garage for "COL_GOLD"%s"COL_WHITE".", number_format( iCashMoney ) ); // Destroy garage, prevent resale DestroyGarage( iGarage ); } return 1; } else if ( !strcmp( params, "vehicle", false, 7 ) ) { #if ENABLE_COMPONENTS_SYSTEM == true new ownerid = INVALID_PLAYER_ID, vehicleid = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ) ; if ( iGarage == -1 ) return SendError( playerid, "You are not in any garage." ); if ( g_garageData[ iGarage ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this garage." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); if ( vehicleid == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." ); if ( !strlen( params[ 8 ] ) ) return SendUsage( playerid, "/garage vehicle [PIMP/EDIT]" ); if ( strmatch( params[ 8 ], "pimp" ) ) { if ( GetVehicleCustomComponents( ownerid, vehicleid ) >= GetPlayerPimpVehicleSlots( ownerid ) ) return SendError( playerid, "You cannot purchase more than %d vehicle components.", GetPlayerPimpVehicleSlots( ownerid ) ); new szCategory[ sizeof( g_vehicleComponentsCategories ) * 12 ]; for( new i = 0; i < sizeof( g_vehicleComponentsCategories ); i++ ) { format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_vehicleComponentsCategories[ i ] ); } return ShowPlayerDialog( playerid, DIALOG_COMPONENTS_CATEGORY, DIALOG_STYLE_LIST, "Pimp My Ride - Categories", szCategory, "Select", "Cancel" ); } else if ( strmatch( params[ 8 ], "edit" ) ) { new count = 0; szBigString[ 0 ] = '\0'; for( new i = 0; i < MAX_PIMPS; i++ ) if ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_CREATED ] [ i ] ) { for( new c = 0; c < sizeof( g_vehicleComponentsData ); c++ ) if ( g_vehicleComponentsData[ c ] [ E_MODEL_ID ] == g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] ) { format( szBigString, sizeof( szBigString ), "%s%s\n", szBigString, g_vehicleComponentsData[ c ] [ E_NAME ] ); } count ++; } if ( !count ) return SendError( playerid, "This vehicle does not have any components to it." ); return ShowPlayerDialog( playerid, DIALOG_COMPONENT_MENU, DIALOG_STYLE_LIST, "Vehicle Components", szBigString, "Select", "Cancel" ); } else return SendUsage( playerid, "/garage vehicle [PIMP/EDIT]" ); #else return SendError( playerid, "This feature is currently disabled." ); #endif } else SendUsage( playerid, "/garage [BUY/UPGRADE/VEHICLE/ENTER/EXIT/SELL]" ); return 1; } CMD:request( playerid, params[ ] ) { /* ** Anti Spammy Commands ** */ if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime ); /* ** End Anti Spammy Commands ** */ new iJob; if ( isnull( params ) ) return SendUsage( playerid, "/request [PART OF JOB NAME]" ); if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You must be a civilian to use this command." ); if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE ) return SendError( playerid, "You have entered an invalid job." ); if ( iJob == JOB_RAPIST || iJob == JOB_KIDNAPPER || iJob == JOB_BURGLAR ) return SendServerMessage( playerid, "%s's do not do any services in exchange for money.", GetJobName( iJob ) ); if ( JobEquals( playerid, iJob ) ) return SendError( playerid, "You cannot request for your own job!" ); new Float: X, Float: Y, Float: Z, szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ] ; GetPlayerPos( playerid, X, Y, Z ); GetZoneFromCoordinates( szLocation, X, Y, Z ); Get2DCity( szCity, X, Y, Z ); foreach(new i : Player) if ( p_Class[ i ] == CLASS_CIVILIAN && JobEquals( i, iJob ) ) SendClientMessageFormatted( i, -1, ""COL_GREY"[JOB REQUEST]"COL_WHITE" %s(%d) is in need of a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, GetJobName( iJob ), szLocation, szCity ); p_AntiSpammyTS[ playerid ] = g_iTime + 15; SendServerMessage( playerid, "You have requested for a %s in your area.", GetJobName( iJob ) ); return 1; } CMD:work( playerid, params[ ] ) { new szDifficulty[ 7 ], iVehicle = GetPlayerVehicleID( playerid ), iModel = GetVehicleModel( iVehicle ), iTrailer = GetVehicleModel( GetVehicleTrailer( iVehicle ) ) ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." ); else if ( sscanf( params, "S(NORMAL)[7]", szDifficulty ) ) return SendUsage( playerid, "/work [NORMAL/HARDER]" ); else if ( strmatch( szDifficulty, "STOP" ) ) { StopPlayerTruckingCourier( playerid ); return SendServerMessage( playerid, "Your trucking mission has been stopped." ); } else if ( !strmatch( szDifficulty, "NORMAL" ) && !strmatch( szDifficulty, "HARDER" ) ) return SendUsage( playerid, "/work [NORMAL/HARDER/STOP]" ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." ); else if ( !iModel ) return SendError( playerid, "You are not in any vehicle." ); else { if ( iModel == 403 || iModel == 514 || iModel == 515 ) { if ( !p_hasTruckingJob{ playerid } ) { if ( !IsTrailerAttachedToVehicle( iVehicle ) ) return SendError( playerid, "You can only begin to work only if you have a trailer attached to your vehicle." ); if ( p_WorkCooldown[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before working again.", p_WorkCooldown[ playerid ] - g_iTime ); static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; DestroyDynamicMapIcon( p_TruckingMapIcon[ playerid ] ); p_hasTruckingJob { playerid } = true; p_WorkCooldown [ playerid ] = g_iTime + 60; p_TruckingTrailerModel { playerid } = getTrailerType( iTrailer ); p_TruckingTrailer { playerid } = getRandomTrailerLoad( p_TruckingTrailerModel{ playerid }, strmatch( szDifficulty, "HARDER" ) ? RISK_FACTOR_HARD : RISK_FACTOR_EASY ); p_TruckingRoute[ playerid ] { 0 } = getClosestTruckingRoute( playerid ); random_route: p_TruckingRoute[ playerid ] { 1 } = random( sizeof( g_aTruckingLocations ) ); if ( p_TruckingRoute[ playerid ] { 0 } == p_TruckingRoute[ playerid ] { 1 } ) goto random_route; p_TruckingTimeElapsed[ playerid ] = g_iTime; p_TruckingDistance [ playerid ] = GetDistanceBetweenPoints( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ] ); p_TruckingMapIcon [ playerid ] = CreateDynamicMapIconEx( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_TruckingCheckPoint[ playerid ] = CreateDynamicRaceCP( 0, g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 10.0, -1, -1, playerid ); p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, p_TruckingRoute[ playerid ] { 0 } ); TextDrawShowForPlayer( playerid, p_TruckingTD[ playerid ] ); ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is load your trailer with %s.", g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] ); } else SendError( playerid, "You already have a trucking job started! Cancel it with "COL_GREY"/work stop"COL_WHITE"." ); } else SendError( playerid, "There are currently no jobs for this particular vehicle." ); } return 1; } CMD:cnr( playerid, params[ ] ) { new Float: iClass[ 2 ]; for( new i = 0; i < MAX_PLAYERS; i++ ) if ( IsPlayerConnected( i ) && i != g_secureTruckDriver ) iClass[ ( p_Class[ i ] == CLASS_POLICE ? CLASS_POLICE : CLASS_CIVILIAN ) ] ++; new Float: iCivilians = ( iClass[ CLASS_CIVILIAN ] / ( iClass[ CLASS_CIVILIAN ] + iClass[ CLASS_POLICE ] ) ) * 100.0, Float: iPolice = ( iClass[ CLASS_POLICE ] / ( iClass[ CLASS_CIVILIAN ] + iClass[ CLASS_POLICE ] ) ) * 100.0 ; SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" The server is made up of %0.2f%s robbers and %0.2f%s cops.", iCivilians, "%%", iPolice, "%%" ); return 1; } CMD:eventbank( playerid, params[ ] ) { new iAmount; if ( !strcmp( params, "donate", false, 6 ) ) { /* ** Anti Spammy Commands ** */ if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime ); /* ** End Anti Spammy Commands ** */ if ( sscanf( params[ 7 ], "d", iAmount ) ) return SendUsage( playerid, "/eventbank donate [AMOUNT]" ); else if ( iAmount < 5000 ) return SendError( playerid, "You cannot donate less than $5000." ); else if ( GetPlayerCash( playerid ) < iAmount ) return SendError( playerid, "You cannot afford to donate this much." ); else { GivePlayerCash( playerid, -iAmount ); p_AntiSpammyTS[ playerid ] = g_iTime + 15; UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + iAmount, 0.0, "", GLOBAL_VARTYPE_INT ); SendGlobalMessage( playerid, ""COL_GOLD"[EVENT BANK]"COL_WHITE" Thanks for donating %s to the event bank, %s!", number_format( iAmount ), ReturnPlayerName( playerid ) ); } } else if ( !strcmp( params, "withdraw", false, 8 ) ) { if ( sscanf( params[ 9 ], "d", iAmount ) ) return SendUsage( playerid, "/eventbank withdraw [AMOUNT]" ); else if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( iAmount < 0 || iAmount > GetGVarInt( "eventbank" ) ) return SendError( playerid, "You cannot withdraw this amount." ); else if ( p_AccountID[ playerid ] != GetGVarInt( "eventhost" ) && p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, "You are not designated to use this command." ); else { GivePlayerCash( playerid, iAmount ); UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) - iAmount, 0.0, "", GLOBAL_VARTYPE_INT ); SendGlobalMessage( -1, ""COL_GOLD"[EVENT BANK]"COL_WHITE" %s(%d) has withdrawn %s from the event bank!", ReturnPlayerName( playerid ), playerid, number_format( iAmount ) ); } } else if ( strmatch( params, "balance" ) ) { SendServerMessage( playerid, "The event bank balance is "COL_GOLD"%s"COL_WHITE". To donate, type "COL_GREY"/eventbank donate"COL_WHITE".", number_format( GetGVarInt( "eventbank" ) ) ); } else if ( strmatch( params, "host" ) ) { mysql_function_query( dbHandle, "SELECT f.`NAME` FROM `USERS` f LEFT JOIN `SERVER` m ON m.`INT_VAL` = f.`ID` WHERE m.`NAME` = 'eventhost'", true, "geteventhost", "i", playerid ); } else SendUsage( playerid, "/eventbank [BALANCE/DONATE/WITHDRAW/HOST]" ); return 1; } thread geteventhost( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { new szName[ MAX_PLAYER_NAME ]; cache_get_field_content( 0, "NAME", szName ); SendServerMessage( playerid, "The event bank host designated at the moment is "COL_GREY"%s"COL_WHITE".", szName ); } else SendError( playerid, "An error has occurred, try again later." ); return 1; } CMD:unbanme( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_UNBAN_CLASS, DIALOG_STYLE_LIST, ""COL_WHITE"Unban Class", ""COL_GOLD"$750,000"COL_WHITE"\tUnban Army Class\n"COL_GOLD"$500,000"COL_WHITE"\tUnban Cop Class\n", "Select", "Close" ); return 1; } CMD:packetloss( playerid, params[ ] ) return cmd_pl( playerid, params ); CMD:pl( playerid, params[ ] ) { SendServerMessage( playerid, "Your packet loss is %0.2f%s.", NetStats_PacketLossPercent( playerid ), "%%" ); return 1; } CMD:chuffloc( playerid, params[ ] ) { #if ENABLED_SECURE_TRUCK == true static Float: X, Float: Y, Float: Z, szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ] ; if ( IsSecurityDriverAFK( ) ) SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." ); else { if ( GetPlayerPos( g_secureTruckDriver, X, Y, Z ) ) { Get2DCity( szCity, X, Y, Z ); GetZoneFromCoordinates( szLocation, X, Y, Z ); SendServerMessage( playerid, "ChuffSec schedules show that the security truck is located near %s in %s.", szLocation, szCity ); } else SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." ); } #else SendServerMessage( playerid, "This feature is currently disabled." ); #endif return 1; } CMD:deathmessage( playerid, params[ ] ) return cmd_deathmsg( playerid, params ); CMD:deathmsg( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); new szDeathMessage[ sizeof( p_DeathMessage[ ] ) ]; if ( sscanf( params, "s[32]", szDeathMessage ) ) { if ( !isnull( szDeathMessage ) ) { p_DeathMessage[ playerid ] [ 0 ] = '\0'; return SendServerMessage( playerid, "Death message has been disabled." ); } return SendUsage( playerid, "/deathmessage [MESSAGE (leave blank to disable)]" ); } if ( textContainsIP( szDeathMessage ) || textContainsBadTextdrawLetters( szDeathMessage ) ) return SendError( playerid, "Invalid death message." ); format( p_DeathMessage[ playerid ], sizeof( p_DeathMessage[ ] ), "%s", szDeathMessage ); SendServerMessage( playerid, "You have set your death message to "COL_GREY"%s"COL_WHITE".", szDeathMessage ); return 1; } CMD:calc( playerid, params[ ] ) return cmd_calculate( playerid, params ); CMD:calculate( playerid, params[ ] ) { new szExpression[ 72 ], e_Error: iError ; if ( sscanf( params, "s[72]", szExpression ) ) return SendUsage( playerid, "/calc(ulate) [EXPRESSION]" ); else if ( GetPlayerScore( playerid ) < 750 ) return SendError( playerid, "You cannot use this as you're beneath 750 score." ); else { new Float: fValue = Math::ParseExpression( szExpression, iError ); if ( iError != e_Error: ERROR_NONE ) return SendError( playerid, "Something is wrong with your calculation!" ); if ( fValue == Float: 0x7FFFFFFF || fValue == Float: 0x7F800000 || fValue == Float: 0xFF800000 || fValue == Float: 0x7FBFFFFF ) return SendError( playerid, "The value returned cannot be displayed as it is breaches 32-bit integer limits." ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CALCULATOR]"COL_WHITE" %s = %.3f", szExpression, fValue ); } return 1; } CMD:idletime( playerid, params[ ] ) { new iPlayer; if ( sscanf( params, ""#sscanf_u"", iPlayer ) ) return SendUsage( playerid, "/idletime [PLAYER_ID]" ); if ( !IsPlayerConnected( iPlayer ) || IsPlayerNPC( iPlayer ) ) return SendError( playerid, "This player isn't connected." ); new Float: iTime = float( GetTickCount( ) - p_AFKTime[ iPlayer ] ); if ( iTime > 1000.0 ) { iTime /= 1000.0; SendServerMessage( playerid, "%s(%d)'s idle time is "COL_GREY"%0.2f seconds (s)", ReturnPlayerName( iPlayer ), iPlayer, iTime ); } else { SendServerMessage( playerid, "%s(%d)'s idle time is "COL_GREY"%0.0f milliseconds (ms)", ReturnPlayerName( iPlayer ), iPlayer, iTime ); } return 1; } #if ENABLED_EASTER_EGG == true CMD:treasures( playerid, params[ ] ) { new count = Iter_Count(eastereggs); if ( !g_EasterHunt ) return SendError( playerid, "Treasure Hunt isn't activated thus this feature is disabled." ); if ( !count ) SendServerMessage( playerid, "There are no " #EASTEREGG_NAME "s currently planted." ); else SendServerMessage( playerid, "There are %d " #EASTEREGG_NAME "(s) currently planted at the moment.", count ); return 1; } #endif CMD:redeemvip( playerid, params[ ] ) return cmd_donated( playerid, params ); CMD:donated( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_VIP, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"Enter the transaction ID of your donation below.\n\n"COL_GREY"See http://forum.sfcnr.com/showthread.php?10125 for details.", "Redeem", "Close" ); return 1; } CMD:pb( playerid, params[ ] ) return cmd_paintball( playerid, params ); CMD:paintball( playerid, params[ ] ) { if ( !IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You're not in any paintball lobby." ); if ( !hasPaintBallArena( playerid ) ) return SendError( playerid, "This command requires you to be the host of a lobby." ); new id = p_PaintBallArena{ playerid }, pID ; if ( strmatch( params, "edit" ) ) { showPaintBallLobbyData( playerid, id, "Close" ); } else if ( !strcmp( params, "kick", false, 4 ) ) { if ( sscanf( params[ 5 ], #sscanf_u, pID ) ) return SendUsage( playerid, "/paintball kick [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." ); else if ( !IsPlayerInPaintBall( pID ) ) return SendError( playerid, "This player is not in paintball." ); else if ( p_PaintBallArena{ pID } != id ) return SendError( playerid, "This player is not in your paintball lobby." ); else if ( pID == playerid ) return SendError( playerid, "You cannot kick yourself." ); else { SendClientMessageToPaintball( id, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) has left the lobby (KICKED)", ReturnPlayerName( pID ), pID ); LeavePlayerPaintball( pID ); SetPlayerHealth( pID, -1 ); } } else if ( !strcmp( params, "leader", false, 6 ) ) { if ( sscanf( params[ 7 ], #sscanf_u, pID ) ) return SendUsage( playerid, "/paintball paintball [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." ); else if ( !IsPlayerInPaintBall( pID ) ) return SendError( playerid, "This player is not in paintball." ); else if ( p_PaintBallArena{ pID } != id ) return SendError( playerid, "This player is not in your paintball lobby." ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." ); else { g_paintballData[ id ] [ E_HOST ] = pID; SendClientMessageToPaintball( id, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) is the new paintball leader.", ReturnPlayerName( pID ), pID ); } } else if ( !strcmp( params, "countdown", false, 6 ) ) { new iSeconds; if ( sscanf( params[ 10 ], "D(10)", iSeconds ) ) return SendUsage( playerid, "/paintball countdown [SECONDS]" ); else if ( iSeconds < 1 || iSeconds > 30 ) return SendError( playerid, "Please specify countdown seconds between 1 and 30." ); else { SendServerMessage( playerid, "You have started a countdown from %d in your paintball game.", iSeconds ); KillTimer( g_paintballData[ id ] [ E_CD_TIMER ] ); g_paintballData[ id ] [ E_CD_TIMER ] = SetTimerEx( "paintballCountDown", 960, false, "dd", id, iSeconds - 1 ); } } else SendUsage( playerid, "/paintball [EDIT/KICK/COUNTDOWN/LEADER]" ); return 1; } function paintballCountDown( paintballid, time ) { if ( paintballid == -1 ) return; if ( !time ) { foreach(new playerid : Player) { if ( IsPlayerInPaintBall( playerid ) && p_PaintBallArena{ playerid } == paintballid ) { GameTextForPlayer( playerid, "~g~GO!", 2000, 3 ); PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 ); } } g_paintballData[ paintballid ] [ E_CD_TIMER ] = 0xFFFF; } else { foreach(new playerid : Player) { if ( IsPlayerInPaintBall( playerid ) && p_PaintBallArena{ playerid } == paintballid ) { GameTextForPlayer( playerid, sprintf( "~y~%d", time ), 2000, 3 ); PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 ); } } g_paintballData[ paintballid ] [ E_CD_TIMER ] = SetTimerEx( "paintballCountDown", 960, false, "dd", paintballid, time - 1 ); } } CMD:gate( playerid, params[ ] ) { new Float: distance = 99999.99, gID = getClosestGate( playerid, distance ) ; if ( gID == INVALID_OBJECT_ID ) return SendError( playerid, "You're not near any gates." ); if ( strmatch( params, "edit" ) ) { if ( g_gateData[ gID ] [ E_OWNER ] != p_AccountID[ playerid ] ) return SendError( playerid, "You need to be the owner of this gate to edit it." ); format( szNormalString, sizeof( szNormalString ), ""COL_WHITE"Gate Label\t"COL_GREY"%s\n"COL_WHITE"Gate Password\t"COL_GREY"%s\n"COL_WHITE"Gate Gang ID\t"COL_GREY"%d", g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ], g_gateData[ gID ] [ E_GANG_SQL_ID ] ); ShowPlayerDialog( playerid, DIALOG_GATE_OWNER, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szNormalString, "Select", "Cancel" ); SetPVarInt( playerid, "gate_o_editing", gID ); SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GATE]"COL_WHITE" You're now editing "COL_GREY"%s"COL_WHITE".", g_gateData[ gID ] [ E_NAME ] ); } else if ( !strcmp( params, "open", true, 4 ) ) { new szPassword[ 8 ]; strreplacechar( params, '\\', '/' ); if ( sscanf( params[ 5 ], "s[8]", szPassword ) ) return SendUsage( playerid, "/gate open [PASSWORD]" ); new gates = 0; foreach(new g : gates) { if ( ( distance = GetPlayerDistanceFromPoint( playerid, g_gateData[ g ] [ E_X ], g_gateData[ g ] [ E_Y ], g_gateData[ g ] [ E_Z ] ) ) > g_gateData[ g ] [ E_RANGE ] ) continue; // return SendError( playerid, "You're not within the gates' operation range." ); if ( strcmp( szPassword, g_gateData[ g ] [ E_PASS ], false ) ) continue; // return SendError( playerid, "Incorrect password. Please try again." ); if ( OpenPlayerGate( playerid, g ) ) { gates ++; } } return !gates ? SendError( playerid, "Either a gate is in operation, not in range or simply incorrect password." ) : 1; } else if ( strmatch( params, "closest" ) && p_AdminLevel[ playerid ] > 1 ) { SendServerMessage( playerid, "The closest gate to you is "COL_GREY"%s"COL_WHITE". (id: %d, distance: %f)", g_gateData[ gID ] [ E_NAME ], gID, distance ); } else SendUsage( playerid, "/gate [OPEN/EDIT]" ); return 1; } CMD:meth( playerid, params[ ] ) { if ( strmatch( params, "cook" ) ) { if ( !IsPlayerInMethlab( playerid ) ) return SendError( playerid, "You need to be in a methlab to use this command." ); new vehicleid = GetPlayerMethLabVehicle( playerid ), objectid = GetGVarInt( "meth_yield", vehicleid ) ; if ( IsValidVehicle( vehicleid ) && GetVehicleModel( vehicleid ) == 508 ) { if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) ) return SendError( playerid, "You're not near the lab." ); if ( GetGVarInt( "meth_soda", vehicleid ) != 0 || GetGVarInt( "meth_acid", vehicleid ) != 0 || GetGVarInt( "meth_chloride", vehicleid ) != 0 ) return SendError( playerid, "This methlab is already in operation." ); if ( GetGVarType( "meth_cooktimer", vehicleid ) != GLOBAL_VARTYPE_NONE ) return SendError( playerid, "This methlab is already in operation." ); if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 ) return SendError( playerid, "You must grab the meth before you continue." ); if ( !p_CausticSoda{ playerid } && !p_HydrogenChloride{ playerid } && !p_MuriaticAcid{ playerid } ) return SendError( playerid, "You're light on Caustic Soda, Hydrogen Chloride and Muriatic Acid." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); new iMethIngredient = random( 3 ); SendServerMessage( playerid, "You're now beginning the methamphetamine production. Follow the dialog to yield a pound of meth." ); SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid ); SetGVarInt( "meth_soda", 1, vehicleid ); SetGVarInt( "meth_acid", 1, vehicleid ); SetGVarInt( "meth_chloride", 1, vehicleid ); SetGVarInt( "meth_chef", playerid, vehicleid ); switch( iMethIngredient ) { case CHEMICAL_HLC: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_hcl_MethProduction[ random( sizeof( sz_hcl_MethProduction ) ) ] ); case CHEMICAL_MU: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_mu_MethProduction[ random( sizeof( sz_mu_MethProduction ) ) ] ); case CHEMICAL_CS: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_cs_MethProduction[ random( sizeof( sz_cs_MethProduction ) ) ] ); } } else SendError( playerid, "An unexpected error has occurred, please re-enter your methlab." ); } else if ( strmatch( params, "export" ) ) { if ( GetPlayerInterior( playerid ) != 9 ) return SendError( playerid, "You must be inside Cluckin' Bell to use this command." ); if ( ! p_Methamphetamine{ playerid } ) return SendError( playerid, "You don't have any meth to export." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); new cashEarned = p_Methamphetamine{ playerid } * ( 5000 + random( 1000 ) ); GivePlayerCash( playerid, cashEarned ); SendServerMessage( playerid, "You have exported %d bags of meth, earning you "COL_GOLD"%s"COL_WHITE".", p_Methamphetamine{ playerid }, number_format( cashEarned ) ); p_Methamphetamine{ playerid } = 0; } else SendUsage( playerid, "/meth [COOK/EXPORT]" ); return 1; } CMD:robitems( playerid, params[ ] ) { /* ** ANTI ROB SPAM ** */ if ( GetPVarInt( playerid, "robitems_timestamp" ) > g_iTime ) return SendError( playerid, "You must wait at least a minute before swindling another person." ); /* ** END OF ANTI SPAM ** */ new victimid = GetClosestPlayer( playerid ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !JobEquals( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); SetPVarInt( playerid, "robitems_timestamp", g_iTime + 60 ); GivePlayerWantedLevel( playerid, 4 ); GivePlayerScore( playerid, 1 ); new available_items[ 3 ] = { -1, -1, -1 }, iRandomItem = -1 ; if ( p_BobbyPins[ victimid ] > 0 && p_BobbyPins[ playerid ] < LIMIT_PINS ) available_items[ 0 ] = 0; if ( p_Scissors[ victimid ] > 0 && p_Scissors[ playerid ] < LIMIT_SCISSORS ) available_items[ 1 ] = 1; if ( p_Ropes[ victimid ] > 0 && p_Ropes[ playerid ] < LIMIT_ROPES ) available_items[ 2 ] = 2; if ( available_items[ 0 ] == -1 || available_items[ 1 ] == -1 || available_items[ 2 ] == -1 ) { SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob items off you.", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You find nothing in %s(%d)'s pocket and he noticed you after thoroughly checking.", ReturnPlayerName( victimid ), victimid ); return 1; } iRandomItem = randomArrayItem( available_items, -1 ); switch( iRandomItem ) { case 0: // Pins { p_BobbyPins[ victimid ] --, p_BobbyPins[ playerid ] ++; SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a bobby pin off you!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a bobby pin off %s(%d)!", ReturnPlayerName( victimid ), victimid ); } case 1: // Scissors { p_Scissors[ victimid ] --, p_Scissors[ playerid ] ++; SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a pair of scissors off you!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a pair of scissors off %s(%d)!", ReturnPlayerName( victimid ), victimid ); } case 2: // Ropes { p_Ropes[ victimid ] --, p_Ropes[ playerid ] ++; SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a rope off you!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a rope off %s(%d)!", ReturnPlayerName( victimid ), victimid ); } } } else SendError( playerid, "There are no players around to rob." ); return 1; } CMD:bruteforce( playerid, params[ ] ) { /* ** ANTI SPAM ** */ if ( GetPVarInt( playerid, "last_bruteforce" ) > g_iTime ) return SendError( playerid, "You must wait 30 seconds before using this command again." ); /* ** END OF ANTI SPAM ** */ if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This command is restricted for F.B.I agents." ); if ( !( p_inFBI{ playerid } == true && p_inArmy{ playerid } == false && p_inCIA{ playerid } == false ) ) return SendError( playerid, "This command is restricted for F.B.I agents." ); foreach ( new i : houses ) { if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled. if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime ) return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." ); if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) ) return SendError( playerid, "This house does not require cracking as it doesn't have a password." ); if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] ) return SendError( playerid, "This house is currently being cracked or is already cracked." ); if ( IsHouseOnFire( i ) ) return SendError( playerid, "This house is on fire, you cannot bruteforce it!" ), 1; g_houseData[ i ] [ E_BEING_CRACKED ] = true; p_HouseCrackingPW[ playerid ] = i; SetPVarInt( playerid, "last_bruteforce", g_iTime + 30 ); ShowProgressBar( playerid, "Brute Forcing Password", PROGRESS_BRUTEFORCE, 5000, COLOR_BLUE ); return 1; } } SendError( playerid, "You are not standing in any house checkpoint." ); return 1; } CMD:pdjail( playerid, params[ ] ) { erase( szBigString ); new time = g_iTime; for( new i = 0; i < sizeof( g_jailData ); i++ ) { if ( g_jailData[ i ] [ E_TIMESTAMP ] < time ) format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t"COL_GREEN"Available To Raid!\n", szBigString, returnCityName( g_jailData[ i ] [ E_CITY ] ) ); else format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t%s\n", szBigString, returnCityName( g_jailData[ i ] [ E_CITY ] ), secondstotime( g_jailData[ i ] [ E_TIMESTAMP ] - time ) ); } if ( g_alcatrazTimestamp < time ) strcat( szBigString, ""COL_GREY"Alcatraz"COL_WHITE"\t"COL_GREEN"Available To Raid!" ); else format( szBigString, sizeof( szBigString ), "%s"COL_GREY"Alcatraz"COL_WHITE"\t%s\n", szBigString, secondstotime( g_alcatrazTimestamp - time ) ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Jails", szBigString, "Okay", "" ); return 1; } CMD:banks( playerid, params[ ] ) { erase( szBigString ); for( new i = 0, time = g_iTime; i < sizeof( g_bankvaultData ); i++ ) { if ( g_bankvaultData[ i ] [ E_TIMESTAMP ] < time ) format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t"COL_GREEN"Available To Rob!\n", szBigString, g_bankvaultData[ i ] [ E_NAME ] ); else format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t%s\n", szBigString, g_bankvaultData[ i ] [ E_NAME ], secondstotime( g_bankvaultData[ i ] [ E_TIMESTAMP ] - time ) ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, "{FFFFFF}Banks", szBigString, "Okay", "" ); return 1; } CMD:burglar( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." ); if ( !JobEquals( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You are not a burglar." ); if ( isnull( params ) ) return SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" ); else if ( strmatch( params, "crackpw" ) ) { if ( GetPVarInt( playerid, "crackpw_cool" ) > g_iTime ) return SendError( playerid, "You must wait 40 seconds before using this command again." ); // businesses foreach ( new handle : business ) { if ( IsPlayerInDynamicCP( playerid, g_businessData[ handle ] [ E_ENTER_CP ] ) ) { if ( g_iTime > g_businessData[ handle ] [ E_CRACKED_TS ] && g_businessData[ handle ] [ E_CRACKED ] ) g_businessData[ handle ] [ E_CRACKED ] = false; // The Virus Is Disabled. if ( IsBusinessAssociate( playerid, handle ) ) return SendError( playerid, "You are an associate of this business, you cannot crack it." ); if ( g_businessData[ handle ] [ E_CRACKED_WAIT ] > g_iTime ) return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." ); if ( g_businessData[ handle ] [ E_CRACKED ] || g_businessData[ handle ] [ E_BEING_CRACKED ] ) return SendError( playerid, "This house is currently being cracked or is already cracked." ); // alert foreach ( new ownerid : Player ) if ( IsBusinessAssociate( ownerid, handle ) ) { SendClientMessageFormatted( ownerid, -1, ""COL_RED"[BURGLARY]"COL_WHITE" %s(%d) is attempting to break into your business %s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, g_businessData[ handle ] [ E_NAME ] ); } // crack pw g_businessData[ handle ] [ E_BEING_CRACKED ] = true; SetPVarInt( playerid, "crackpw_biz", handle ); SetPVarInt( playerid, "crackpw_cool", g_iTime + 40 ); ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING_BIZ, 7500, COLOR_WHITE ); return 1; } } // houses foreach ( new i : houses ) { if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled. if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime ) return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." ); if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) ) return SendError( playerid, "This house does not require cracking as it doesn't have a password." ); if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] ) return SendError( playerid, "This house is currently being cracked or is already cracked." ); if ( IsHouseOnFire( i ) ) return SendError( playerid, "This house is on fire, you cannot crack it!" ), 1; g_houseData[ i ] [ E_BEING_CRACKED ] = true; p_HouseCrackingPW[ playerid ] = i; SetPVarInt( playerid, "crackpw_cool", g_iTime + 40 ); ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING, 7500, COLOR_WHITE ); return 1; } } // businesses SendError( playerid, "You are not standing in any house or business checkpoint." ); } else if ( strmatch( params, "steal" ) ) { new houseid = p_InHouse[ playerid ]; if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You can't steal a piece of furniture from your house!" ); new Float: distance = 99999.99, furniture_slot = ITER_NONE; new objectid = GetClosestFurniture( houseid, playerid, distance, furniture_slot ); new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ); new furniture_id = getFurnitureID( modelid ); if ( objectid == INVALID_OBJECT_ID || furniture_slot == ITER_NONE ) return SendError( playerid, "No furniture is in this house." ); if ( distance > 3.0 ) return SendError( playerid, "You are not close to any furniture." ); if ( g_houseFurniture[ furniture_id ] [ E_CATEGORY ] != FC_ELECTRONIC && g_houseFurniture[ furniture_id ] [ E_CATEGORY ] != FC_WEAPONS ) return SendError( playerid, "The furniture you're near is not an electronic." ); if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "Your hands are busy at the moment." ); if ( IsPointToPoint( 150.0, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ], g_houseData[ houseid ] [ E_EZ ], -2480.1426, 5.5302, 25.6172 ) ) return SendError( playerid, "This house is prohibited from burglarly features as it is too close to the Pawn Store." ); new Float: playerZ, Float: furnitureZ; GetPlayerPos( playerid, playerZ, playerZ, playerZ ); GetDynamicObjectPos( objectid, furnitureZ, furnitureZ, furnitureZ ); // apply animation if ( playerZ - furnitureZ <= 0.0 ) ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 0, 0, 0, 0, 0 ); else if ( playerZ - furnitureZ <= 0.45 ) ApplyAnimation( playerid, "CARRY", "liftup05", 4.0, 0, 0, 0, 0, 0 ); else ApplyAnimation( playerid, "CARRY", "liftup", 4.0, 0, 0, 0, 0, 0 ); // Alert SendServerMessage( playerid, "You have stolen a "COL_GREY"%s"COL_WHITE". Store it in a Boxville to transport the item.", g_houseFurniture[ furniture_id ] [ E_NAME ] ); SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY ); SetPVarInt( playerid, "stolen_fid", furniture_id ); SetPlayerAttachedObject( playerid, 3, 1220, 5, 0.043999, 0.222999, 0.207000, 14.400002, 15.799994, 0.000000, 0.572999, 0.662000, 0.665000 ); } else if ( strmatch( params, "store" ) ) { new vehicleid = GetClosestVehicle( playerid ), Float: X, Float: Y, Float: Z, Float: Angle, szID[ 18 ]; if ( !IsValidVehicle( vehicleid ) ) return SendError( playerid, "You're not near any vehicles." ); if ( GetVehicleModel( vehicleid ) != 498 ) return SendError( playerid, "The vehicle you're near is not a Boxville." ); if ( !IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You aren't holding anything!" ); GetVehiclePos( vehicleid, X, Y, Z ); GetVehicleZAngle( vehicleid, Angle ); X += ( 4.5 * floatsin( -Angle + 180, degrees ) ); Y += ( 4.5 * floatcos( -Angle + 180, degrees ) ); if ( !IsPlayerInRangeOfPoint( playerid, 1.0, X, Y, Z ) ) return SendError( playerid, "Make sure you're behind the vehicle!" ); format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid ); if ( GetGVarInt( szSmallString ) >= MAX_BURGLARY_SLOTS ) return SendError( playerid, "You can only carry "#MAX_BURGLARY_SLOTS" items in this vehicle." ); SetGVarInt( szSmallString, GetGVarInt( szSmallString ) + 1 ); format( szID, sizeof( szID ), "vburg_%d_%d", vehicleid, GetGVarInt( szSmallString ) ); SetGVarInt( szID, GetPVarInt( playerid, "stolen_fid" ) ); RemovePlayerAttachedObject( playerid, 3 ); ClearAnimations( playerid ); SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE ); SetPlayerFacingAngle( playerid, Angle ); SendServerMessage( playerid, "You have placed a "COL_GREY"%s"COL_WHITE" in this Boxville. "COL_ORANGE"[%d/"#MAX_BURGLARY_SLOTS"]", g_houseFurniture[ GetPVarInt( playerid, "stolen_fid" ) ] [ E_NAME ], GetGVarInt( szSmallString ) ); DeletePVar( playerid, "stolen_fid" ); ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 0, 0, 0, 0, 0 ); } else SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" ); return 1; } CMD:playerjobs( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Player Jobs", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "Cancel" ); return 1; } CMD:gettaxrate( playerid, params[ ] ) return cmd_tax( playerid, params ); CMD:getmytax( playerid, params[ ] ) return cmd_tax( playerid, params ); CMD:tax( playerid, params[ ] ) { new Float: tax_discount = p_VIPLevel[ playerid ] >= VIP_GOLD ? 0.5 : 1.0; new Float: tax_rate = GetGVarFloat( "taxrate" ) * tax_discount; new player_tax = floatround( float( GetPlayerTotalCash( playerid ) ) * ( tax_rate / 100.0 ) ); if ( player_tax < 0 ) player_tax = 0; if ( tax_discount != 1.0 ) { SendServerMessage( playerid, "Your tax is "COL_GOLD"%s"COL_WHITE" at %0.2f%s in %s. "COL_GOLD"(50%s Reduced)", number_format( player_tax ), tax_rate, "%%", secondstotime( GetGVarInt( "taxtime" ) - g_iTime ), "%%" ); } else { SendServerMessage( playerid, "Your tax is "COL_GOLD"%s"COL_WHITE" at %0.2f%s in %s.", number_format( player_tax ), tax_rate, "%%", secondstotime( GetGVarInt( "taxtime" ) - g_iTime ) ); } return 1; } CMD:gettotalcash( playerid, params[ ] ) { mysql_function_query( dbHandle, "SELECT USER_CASH, BIZ_CASH, GANG_CASH FROM (SELECT (SUM(BANKMONEY)+SUM(CASH)) USER_CASH FROM USERS) A CROSS JOIN (SELECT SUM(BANK) BIZ_CASH FROM BUSINESSES) B CROSS JOIN (SELECT SUM(BANK) GANG_CASH FROM GANGS) C", true, "gettotalcash", "i", playerid ); return 1; } thread gettotalcash( playerid ) { new rows; cache_get_data( rows, tmpVariable ); if ( rows ) { new tax_profit = floatround( ( GetGVarFloat( "taxprofit" ) - GetGVarFloat( "taxprofit_prev" ) ) * 1000000.0 ); new user_cash = cache_get_field_content_int( 0, "USER_CASH", dbHandle ); new biz_cash = cache_get_field_content_int( 0, "BIZ_CASH", dbHandle ); new gang_cash = cache_get_field_content_int( 0, "GANG_CASH", dbHandle ); new total_cash = user_cash + biz_cash + gang_cash; format( szLargeString, 512, "Total User Cash\t"COL_GREY"%s\nTotal Gang Cash\t"COL_GREY"%s\nTotal Business Cash\t"COL_GREY"%s\nTotal Server Cash\t"COL_GOLD"%s\nTotal Tax Profit (Day)\t"COL_GOLD"%s", number_format( user_cash ), number_format( gang_cash ), number_format( biz_cash ), number_format( total_cash ), number_format( tax_profit ) ); // SendServerMessage( playerid, "Total: "COL_GOLD"%s"COL_WHITE", Tax Rate: "COL_GOLD"%s"COL_WHITE" per 24 mins.", number_format( total_cash ), number_format( tax_rate ) ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, "{FFFFFF}SF-CNR Economy", szLargeString, "Close", "" ); } else SendError( playerid, "An error has occurred, try again later." ); return 1; } /*CMD:policetutorial( playerid, params[ ] ) { if ( p_CopTutorial{ playerid } == 0 ) return SendError( playerid, "You have already enabled the law enforcement officer tutorial." ); ShowPlayerDialog( playerid, DIALOG_VIEW_LEO_TUT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", "{FFFFFF}Are you sure you would like to view the law enforcement officer tutorial again?", "Yes", "No" ); return 1; }*/ CMD:ransompay( playerid, params[ ] ) { if ( !IsPlayerConnected( p_RansomPlacer[ playerid ] ) ) return SendError( playerid, "Your ransom offerer is not connected anymore." ); else if ( !IsPlayerTied( playerid ) ) return p_RansomPlacer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Only tied players can use this command." ); else if ( GetPlayerCash( playerid ) < p_RansomAmount[ playerid ] ) return SendError( playerid, "You do not have enough money for your ransom." ); else if ( p_PlayerSettings[ playerid ] { SETTING_RANSOMS } ) return SendError( playerid, "This feature is unavailable as you have disabled ransom offers." ); else { TogglePlayerControllable( playerid, 1 ); p_Tied{ playerid } = false; if ( IsPlayerKidnapped( playerid ) ) { p_Kidnapped{ playerid } = false; } Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; GivePlayerCash( playerid, -p_RansomAmount[ playerid ] ); GivePlayerCash( p_RansomPlacer[ playerid ], p_RansomAmount[ playerid ] ); SendClientMessageFormatted( p_RansomPlacer[ playerid ], -1, ""COL_GREEN"[RANSOM PAY]{FFFFFF} %s(%d) has paid his ransom ("COL_GOLD"%s"COL_WHITE").", ReturnPlayerName( playerid ), playerid, number_format( p_RansomAmount[ playerid ] ) ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[RANSOM PAY]{FFFFFF} You have paid your ransom ("COL_GOLD"%s"COL_WHITE"), you are now released.", number_format( p_RansomAmount[ playerid ] ) ); Beep( p_RansomPlacer[ playerid ] ); GivePlayerWantedLevel( p_RansomPlacer[ playerid ], 6 ); p_RansomAmount[ playerid ] = 0; p_RansomPlacer[ playerid ] = INVALID_PLAYER_ID; p_KidnapImmunity[ playerid ] = g_iTime + 180; } return 1; } CMD:rans( playerid, params[ ] ) return cmd_ransom( playerid, params ); CMD:ransom( playerid, params[ ] ) { new victimid, amount; if ( sscanf( params, ""#sscanf_u"d", victimid, amount ) ) return SendUsage( playerid, "/ransom [PLAYER_ID] [AMOUNT]" ); else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !JobEquals( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "You must be a kidnapper to use this command." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( victimid == playerid ) return SendError( playerid, "You cannot create a ransom on yourself." ); else if ( p_PlayerSettings[ victimid ] { SETTING_RANSOMS } ) return SendError( playerid, "This player has disabled ransom offers." ); else if ( amount < 50 || amount > 20000 ) return SendError( playerid, "You may place a ransom from $50 to $20,000." ); else if ( amount > 99999999 || amount < 0 ) return SendError( playerid, "You may place a ransom from $50 to $20,000."); // Making cash go over billions... else if ( amount > p_Cash[ victimid ] ) return SendError( playerid, "This person doesn't have enough money to pay this amount." ); else if ( p_RansomTimestamp[ victimid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before offering a ransom to this person.", p_RansomTimestamp[ victimid ] - g_iTime ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player must be tied in order to create a ransom." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command while you're cuffed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command while you're tazed." ); if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[RANSOM]{FFFFFF} You have been offered a ransom of "COL_GOLD"%s"COL_WHITE" for your release. Use /ransompay to pay the ransom.", number_format( amount ) ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RANSOM]{FFFFFF} You have offered a ransom to %s(%d) of "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( victimid ), victimid, number_format( amount ) ); p_RansomAmount[ victimid ] = amount; p_RansomPlacer[ victimid ] = playerid; p_RansomTimestamp[ victimid ] = g_iTime + 15; } else return SendError( playerid, "This player is not nearby." ); return 1; } CMD:flat( playerid, params[ ] ) { new count = 0; szBigString[ 0 ] = '\0'; for( new i; i < sizeof( g_apartmentData ); i++ ) if ( g_apartmentData[ i ] [ E_CREATED ] ) { if ( strmatch( g_apartmentData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { count++; format( szBigString, sizeof( szBigString ), "%s%s\n", szBigString, g_apartmentData[ i ] [ E_NAME ] ); } } if ( count == 0 ) return SendError( playerid, "You don't own any apartments." ); ShowPlayerDialog( playerid, DIALOG_FLAT_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", szBigString, "Select", "Cancel" ); return 1; } CMD:cw( playerid, params[ ] ) return cmd_carwhisper( playerid, params ); CMD:carwhisper( playerid, params[ ] ) { new msg[ 100 ]; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." ); else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/carwhisper [MESSAGE]" ); else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." ); else { foreach(new i : Player) { if ( GetPlayerVehicleID( i ) == GetPlayerVehicleID( playerid ) ) { SendClientMessageFormatted( i, -1, ""COL_ORANGE" %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg ); } } } return 1; } CMD:w( playerid, params[ ] ) return cmd_whisper( playerid, params ); CMD:whisper( playerid, params[ ] ) { new msg[ 100 ]; if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/whisper [MESSAGE]" ); else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." ); else { new Float: X, Float: Y, Float: Z; GetPlayerPos( playerid, X, Y, Z ); foreach(new i : Player) { if ( IsPlayerInRangeOfPoint( i, 5.0, X, Y, Z ) && GetPlayerVirtualWorld( i ) == GetPlayerVirtualWorld( playerid ) ) { SendClientMessageFormatted( i, -1, ""COL_ORANGE" %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg ); } } } return 1; } CMD:nametags( playerid, params[ ] ) { if ( strmatch( params, "off" ) ) { foreach(new i : Player) { ShowPlayerNameTagForPlayer( playerid, i, 0 ); } SendClientMessage( playerid, 0x84aa63ff, "-> Name tags disabled" ); } else if ( strmatch( params, "on" ) ) { foreach(new i : Player) { ShowPlayerNameTagForPlayer( playerid, i, 1 ); } SendClientMessage( playerid, 0x84aa63ff, "-> Name tags enabled" ); } else SendClientMessage( playerid, 0xa9c4e4ff, "-> /nametags [ON/OFF]" ); return 1; } new p_LastCuredTS[ MAX_PLAYERS ]; new p_LastHealedTS[ MAX_PLAYERS ]; CMD:cure( playerid, params[ ] ) { new pID, time = g_iTime ; if ( p_Class[ playerid ] != CLASS_MEDIC ) return SendError( playerid, "This is restricted to medics only." ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/cure [PLAYER_ID]" ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." ); else if ( playerid == pID ) return SendError( playerid, "You cannot offer to cure yourself." ); else if ( GetPlayerCash( pID ) < 4875 ) return SendError( playerid, "This player doesn't have enough money to get a cure." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 ) { if ( IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player is in a vehicle " ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); if ( p_LastCuredTS[ playerid ] > time ) return SendError( playerid, "You must wait another %d seconds before curing somebody.", p_LastCuredTS[ playerid ] - time ); SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[DISEASE CURE]{FFFFFF} %s(%d) wishes to cure you for $4,875. "COL_ORANGE"/acceptcure{FFFFFF} to accept the deal.", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[DISEASE CURE]{FFFFFF} You have offered %s(%d) a cure for $4875.", ReturnPlayerName( pID ), pID ); p_CureDealer[ pID ] = playerid; p_CureTick[ pID ] = time + 120; } else SendError( playerid, "This player is not nearby." ); return 1; } CMD:ac( playerid, params[ ] ) return cmd_acceptcure( playerid, params ); CMD:acceptcure( playerid, params[ ] ) { new time = g_iTime; if ( !IsPlayerConnected( p_CureDealer[ playerid ] ) ) return SendError( playerid, "Your dealer isn't connected anymore." ); else if ( time > p_CureTick[ playerid ] ) return p_CureDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, each deal goes for 2 minutes maximum. You were late." ); else if ( GetPlayerCash( playerid ) < 4875 ) return SendError( playerid, "You do not have enough money to get a cure." ); else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot buy cures while you're in jail." ); else if ( p_Class[ p_CureDealer[ playerid ] ] != CLASS_MEDIC ) return SendError( playerid, "The paramedic that offered you is no longer a paramedic." ); else { Beep( p_CureDealer[ playerid ] ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[DISEASE CURE]{FFFFFF} You have been cured from all diseases by %s(%d) for $4,875. ", ReturnPlayerName( p_CureDealer[ playerid ] ), p_CureDealer[ playerid ] ); SendClientMessageFormatted( p_CureDealer[ playerid ], -1, ""COL_ORANGE"[DISEASE CURE]{FFFFFF} %s(%d) has paid and got himself cured.", ReturnPlayerName( playerid ), playerid ); p_InfectedHIV{ playerid } = false; GivePlayerCash( playerid, -4875 ); GivePlayerCash( p_CureDealer[ playerid ], 4875 ); GivePlayerScore( p_CureDealer[ playerid ], 2 ); p_LastCuredTS[ p_CureDealer[ playerid ] ] = time + 15; p_CureDealer[ playerid ] = INVALID_PLAYER_ID; } return 1; } CMD:heal( playerid, params[ ] ) { new pID; if ( p_Class[ playerid ] != CLASS_MEDIC ) return SendError( playerid, "This is restricted to medics only." ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/heal [PLAYER_ID]" ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." ); else if ( playerid == pID ) return SendError( playerid, "You cannot offer to heal yourself." ); else if ( GetPlayerCash( pID ) < 750 ) return SendError( playerid, "This player doesn't have enough money to get a health refill." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 ) { if ( IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player is in a vehicle " ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); if ( p_LastHealedTS[ playerid ] > g_iTime ) return SendError( playerid, "You must wait another %d seconds before curing somebody.", p_LastHealedTS[ playerid ] - g_iTime ); SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[HEALTH REFILL]{FFFFFF} %s(%d) wishes to heal you for $1,200. "COL_ORANGE"/acceptheal{FFFFFF} to accept the deal.", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[HEALTH REFILL]{FFFFFF} You have offered %s(%d) a health refill for $1,200.", ReturnPlayerName( pID ), pID ); p_HealDealer[ pID ] = playerid; p_HealTick[ pID ] = g_iTime + 120; } else SendError( playerid, "This player is not nearby." ); return 1; } CMD:ah( playerid, params[ ] ) return cmd_acceptheal( playerid, params ); CMD:acceptheal( playerid, params[ ] ) { new Float: fHealth; if ( !IsPlayerConnected( p_HealDealer[ playerid ] ) ) return SendError( playerid, "Your dealer isn't connected anymore." ); else if ( g_iTime > p_HealTick[ playerid ] ) return p_HealDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, each deal goes for 2 minutes maximum. You were late." ); else if ( GetPlayerCash( playerid ) < 750 ) return SendError( playerid, "You do not have enough money to get a health refill." ); else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot buy heals while you're in jail." ); else if ( p_Class[ p_HealDealer[ playerid ] ] != CLASS_MEDIC ) return SendError( playerid, "The paramedic that offered you is no longer a paramedic." ); else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); else if ( GetPlayerHealth( playerid, fHealth ) && fHealth >= 90.0 ) return SendError( playerid, "You need to have less than 90 percent of your health to be healed." ); else { Beep( p_HealDealer[ playerid ] ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[HEALTH REFILL]{FFFFFF} You have patched up and healed by %s(%d) for $1,200. ", ReturnPlayerName( p_HealDealer[ playerid ] ), p_HealDealer[ playerid ] ); SendClientMessageFormatted( p_HealDealer[ playerid ], -1, ""COL_ORANGE"[HEALTH REFILL]{FFFFFF} %s(%d) has paid and got his health refilled.", ReturnPlayerName( playerid ), playerid ); SetPlayerHealth( playerid, 120.0 ); GivePlayerCash( playerid, -1200 ); GivePlayerCash( p_HealDealer[ playerid ], 1200 ); GivePlayerScore( p_HealDealer[ playerid ], 2 ); p_LastHealedTS[ p_HealDealer[ playerid ] ] = g_iTime + 15; p_HealDealer[ playerid ] = INVALID_PLAYER_ID; } return 1; } CMD:admins( playerid, params[ ] ) { if ( GetPlayerScore( playerid ) < 500 && !IsPlayerUnderCover( playerid ) && p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, "You need at least 500 score to view the online adminstrators." ); new g_adminList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true; // store cash and playerid foreach ( new player : Player ) { g_adminList[ player ] [ 0 ] = player; g_adminList[ player ] [ 1 ] = p_AdminLevel[ player ]; } // sort SortDeepArray( g_adminList, 1, .order = SORT_DESC ); // message szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Admin Level\n"; for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_adminList[ i ] [ 0 ] ) && g_adminList[ i ] [ 1 ] > 0 ) { format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\tLevel %d\n", szLargeString, IsPlayerAdminOnDuty( g_adminList[ i ] [ 0 ] ) ? ( COL_PINK ) : ( COL_GREY ), ReturnPlayerName( g_adminList[ i ] [ 0 ] ), g_adminList[ i ] [ 0 ], g_adminList[ i ] [ 1 ] ); is_empty = false; } if ( is_empty ) { return SendError( playerid, "There are no administrators online." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online Admins", szLargeString, "Close", "" ), 1; } } CMD:vsay( playerid, params[ ] ) { new msg[ 100 ], time = g_iTime ; if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/vsay [MESSAGE]" ); else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." ); else { if ( p_Muted{ playerid } ) { if ( time > p_MutedTime[ playerid ] ) p_Muted{ playerid } = false; else return SendError( playerid, "You cannot speak as you are muted for %s.", secondstotime( p_MutedTime[ playerid ] - time ) ); } DCC_SendChannelMessageFormatted( discordGeneralChan, "__**(VIP) %s(%d):**__ %s", ReturnPlayerName( playerid ), playerid, msg ); SendClientMessageToAllFormatted( 0x3eff3eff, "[VIP] %s(%d):{9ec34f} %s", ReturnPlayerName( playerid ), playerid, msg ); } return 1; } CMD:aclist( playerid, params[ ] ) { new count = 0; szLargeString = ""COL_WHITE"Orange players are forced to use SA-MP AC\n"; foreach(new i : Player) if ( IsPlayerUsingSampAC( i ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\n", szLargeString, p_forcedAnticheat[ i ] > 0 ? ( COL_ORANGE ) : ( "" ), ReturnPlayerName( i ), i ); count++; } if ( count == 0 ) return SendError( playerid, "There are no SA-MP AC users online." ); if ( strlen( szLargeString ) == sizeof( szLargeString ) - 1 ) return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Online SA-MP AC Users", sprintf( ""COL_WHITE"There are %d SA-MP AC users online.", count ), "Okay", "" ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online SA-MP AC Users", szLargeString, "Okay", "" ); return 1; } CMD:viplist( playerid, params[ ] ) { new count = 0; szLargeString = ""COL_WHITE"Player\t"COL_WHITE"V.I.P Package\n"; foreach(new i : Player) if ( p_VIPLevel[ i ] > 0 ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t%s%s\n", szLargeString, ReturnPlayerName( i ), i, p_VIPLevel[ i ] >= 5 ? ( COL_DIAMOND ) : ( COL_GOLD ), VIPToString( p_VIPLevel[ i ] ) ); count++; } if ( count == 0 ) return SendError( playerid, "There are no V.I.P's online." ); if ( strlen( szLargeString ) == sizeof( szLargeString ) - 1 ) return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Online V.I.P's", sprintf( ""COL_WHITE"There are %d V.I.P players online.", count ), "Okay", "" ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online V.I.P's", szLargeString, "Okay", "" ); return 1; } CMD:vipcmds( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); erase( szLargeString ); strcat( szLargeString, ""COL_GREY"/vipspawnwep\tConfigure your spawning weapons\n"\ ""COL_GREY"/vipskin\tConfigure your spawning skin\n"\ ""COL_GREY"/vipgun\tRedeem weapons or an armour vest from the gun locker\n"\ ""COL_GREY"/vsay\tGlobal V.I.P Chat\n" ); strcat( szLargeString, ""COL_GREY"/vipjob\tSet your secondary VIP job\n"\ ""COL_GREY"/vippackage\tCustomize your VIP package name\n"\ ""COL_GREY"/mynotes\tAccess your VIP notes and material\n"\ ""COL_GREY"/mycustomizations\tAccess your house customization taxes" ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, "{FFFFFF}V.I.P Commands", szLargeString, "Okay", "" ); return 1; } CMD:vipspawnwep( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); format( szNormalString, sizeof( szNormalString ), "%s\n"COL_BRONZE"%s\n"COL_GOLD"%s", p_VIPWep1{ playerid } ? ReturnWeaponName( p_VIPWep1{ playerid } ) : ( "Nothing" ), p_VIPWep2{ playerid } ? ReturnWeaponName( p_VIPWep2{ playerid } ) : ( "Nothing" ), p_VIPWep3{ playerid } ? ReturnWeaponName( p_VIPWep3{ playerid } ) : ( "Nothing" ) ); ShowPlayerDialog( playerid, DIALOG_VIP_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Weapons", szNormalString, "Select", "" ); return 1; } CMD:vipgun( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) ) return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." ); ShowPlayerDialog( playerid, DIALOG_VIP_LOCKER, DIALOG_STYLE_LIST, "{FFFFFF}V.I.P Guns", ""COL_GOLD"[GOLD VIP]"COL_GREY" Armour\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper\nKnuckle Duster\nGolf Club\nBaton\nKnife\nBaseball Bat\nSpade\nPool Cue\nKatana\nChainsaw\nDildo\nFlowers\nCane", "Select", "Cancel"); return 1; } CMD:vipskin( playerid, params[ ] ) { new skin ; if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." ); else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot use this command since you're robbing a store." ); /*else if ( strmatch( params, "toggle" ) ) { if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this in a vehicle. Exit it, and try again." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." ); p_SkinToggled{ playerid } = true; Streamer_Update( playerid ); // SyncObject( playerid ); ClearAnimations( playerid ); SetPlayerSkin( playerid, p_LastSkin[ playerid ] ); SendServerMessage( playerid, "You have toggled your V.I.P skin!" ); return 1; } else if ( strmatch( params, "remove" ) ) { p_SkinToggled{ playerid } = false; SendServerMessage( playerid, "Your V.I.P skin has been removed, changes will take place after your next spawn." ); return 1; }*/ else if ( sscanf( params, "d", skin ) ) return SendUsage( playerid, "/vipskin [SKIN_ID]" ); else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." ); else { p_LastSkin[ playerid ] = skin; if ( p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } ) SetPlayerSkin( playerid, skin ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have changed your V.I.P skin id to %d!", skin ); } return 1; } CMD:vipjob( playerid, params[ ] ) { new iJob; if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( p_VIPLevel[ playerid ] < VIP_GOLD ) return SendError( playerid, "This command requires you to be Gold V.I.P." ); if ( isnull( params ) ) return SendUsage( playerid, "/vipjob [PART OF JOB NAME]" ); if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE ) return SendError( playerid, "You have entered an invalid job." ); if ( iJob != p_Job{ playerid } ) { if ( GetPlayerCash( playerid ) < 5000 ) return SendError( playerid, "You do not have enough money to set your V.I.P job." ); GivePlayerCash( playerid, -5000 ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have changed your V.I.P job to %s! To disable, set your vip job to your original job.", GetJobName( iJob ) ); } else SendClientMessage( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have disabled your VIP job." ); p_VIPJob{ playerid } = iJob; return 1; } CMD:toys( playerid, params[ ] ) { if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command while you are not spawned." ); new iToy[ 3 ] [ 24 ] = { { "None" }, { "None" }, { "None" } }; for( new i = 0; i < sizeof( g_ToyData ); i++ ) { for( new x = 0; x < sizeof( iToy ); x++ ) { if ( g_ToyData[ i ] [ E_MODEL ] == p_AttachedObjectsData[ playerid ] [ x ] [ E_MODELID ] ) strcpy( iToy[ x ], g_ToyData[ i ] [ E_NAME ] ); } } format( szNormalString, sizeof( szNormalString ), ""COL_GREY"Disable All Toys\nSlot 1 (%s)\nSlot 2 (%s)\nSlot 3 (%s)", iToy[ 0 ], iToy[ 1 ], iToy[ 2 ] ); ShowPlayerDialog( playerid, DIALOG_TOYS_MAIN, DIALOG_STYLE_LIST, "{FFFFFF}Toys", szNormalString, "Select", "Close" ); return 1; } CMD:changes( playerid, params[ ] ) return cmd_updates( playerid, params ); CMD:updates( playerid, params[ ] ) { new File: handle = fopen( "updates.txt", io_read ); if ( ! handle ) return SendError( playerid, "There are no updates to show." ); erase( szNormalString ); erase( szHugeString ); while ( fread( handle, szNormalString ) ) { new find = strfind( szNormalString, "(+)" ); // additions if( find != -1 ) { strins( szNormalString, "{23D96F}added{FFFFFF}\t\t", find + 3 ); strdel( szNormalString, find, find + 3); } // removals find = strfind( szNormalString, "(-)" ); if( find != -1 ) { strins( szNormalString, "{D92323}removed{FFFFFF}\t", find + 3 ); strdel( szNormalString, find, find + 3 ); } // fixes find = strfind( szNormalString, "(*)" ); if ( find != -1 ) { strins( szNormalString, "{D9A823}fixed{FFFFFF}\t\t", find + 3 ); strdel( szNormalString, find, find + 3 ); } // fixes find = strfind( szNormalString, "(/)" ); if ( find != -1 ) { strins( szNormalString, "{c0c0c0}changed{FFFFFF}\t", find + 3 ); strdel( szNormalString, find, find + 3 ); } // append strcat( szHugeString, szNormalString ); } fclose( handle ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Recent Updates - " #FILE_BUILD " - {C0C0C0}Created by Cloudy & sponyy", szHugeString, "Okay", "" ); SendServerMessage( playerid, "You're now viewing the latest changes to the gamemode (version "#FILE_BUILD")." ); return 1; } CMD:tweets( playerid, params[ ] ) return cmd_twitter( playerid, params ); CMD:twitter( playerid, params[ ] ) { SendServerMessage( playerid, "Reading latest tweets from {00CCFF}www.twitter.com/IrresistibleDev{FFFFFF}, please wait!" ); HTTP( playerid, HTTP_GET, "files.sfcnr.com/cnr_twitter.php", "", "OnTwitterHTTPResponse" ); return 1; } CMD:mechanic( playerid, params[ ] ) return cmd_mech( playerid, params ); CMD:mech( playerid, params[ ] ) { new Float: vZ, iVehicle = GetPlayerVehicleID( playerid ) ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." ); if ( !JobEquals( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." ); if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" ); else if ( strmatch( params, "fix" ) ) { if ( ( GetTickCount( ) - p_AntiMechFixSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature again." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); new cost = 250; if ( g_isBusinessVehicle[ iVehicle ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] ) ) cost = IsBusinessAerialVehicle( g_isBusinessVehicle[ iVehicle ], GetVehicleModel( iVehicle ) ) ? 2500 : 750; if ( GetPlayerCash( playerid ) < cost ) return SendError( playerid, "You need %s to fix this vehicle.", number_format( cost ) ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); p_DamageSpamCount{ playerid } = 0; RepairVehicle( iVehicle ); SendServerMessage( playerid, "You have repaired this vehicle." ); p_AntiMechFixSpam[ playerid ] = GetTickCount( ); GivePlayerCash( playerid, -cost ); } else if ( strmatch( params, "nos" ) ) { if ( ( GetTickCount( ) - p_AntiMechNosSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You need $500 to add nitrous to this vehicle." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); AddVehicleComponent( iVehicle, 1010 ); SendServerMessage( playerid, "You have added nitrous to this vehicle." ); p_AntiMechNosSpam[ playerid ] = GetTickCount( ); GivePlayerCash( playerid, -500 ); } else if ( strmatch( params, "remp" ) ) { if ( ( GetTickCount( ) - p_AntiMechEmpSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetPlayerCash( playerid ) < 750 ) return SendError( playerid, "You need $750 to remove EMP off this vehicle." ); GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective ); if ( engine != VEHICLE_PARAMS_OFF ) return SendError( playerid, "This has not been affected by any EMP attacks." ); GivePlayerCash( playerid, -750 ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective ); SendServerMessage( playerid, "You have successfully re-initialized the vehicle." ); p_AntiMechEmpSpam[ playerid ] = GetTickCount( ); } else if ( strmatch( params, "flip" ) ) { if ( ( GetTickCount( ) - p_AntiMechFlipSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetPlayerCash( playerid ) < 200 ) return SendError( playerid, "You need $200 to flip this vehicle." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); GetVehicleZAngle( iVehicle, vZ ), SetVehicleZAngle( iVehicle, vZ ); GivePlayerCash( playerid, -200 ); SendServerMessage( playerid, "You have successfully flipped this vehicle." ); p_AntiMechFlipSpam[ playerid ] = GetTickCount( ); } else if ( strmatch( params, "flix" ) ) { if ( ( GetTickCount( ) - p_AntiMechFixSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." ); if ( ( GetTickCount( ) - p_AntiMechFlipSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You need $500 to flip and fix this vehicle." ); new cost = 500; if ( g_isBusinessVehicle[ iVehicle ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] ) ) cost = IsBusinessAerialVehicle( g_isBusinessVehicle[ iVehicle ], GetVehicleModel( iVehicle ) ) ? 3000 : 1250; if ( GetPlayerCash( playerid ) < cost ) return SendError( playerid, "You need %s to fix this vehicle.", number_format( cost ) ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); p_DamageSpamCount{ playerid } = 0; RepairVehicle( iVehicle ); GetVehicleZAngle( iVehicle, vZ ), SetVehicleZAngle( iVehicle, vZ ); SendServerMessage( playerid, "You have flipped and fixed this vehicle." ); p_AntiMechFixSpam[ playerid ] = GetTickCount( ); p_AntiMechFlipSpam[ playerid ] = GetTickCount( ); GivePlayerCash( playerid, -cost ); } else if ( strmatch( params, "price" ) ) { if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); new iPrice; if ( ( iPrice = calculateVehicleSellPrice( iVehicle ) ) ) ShowPlayerHelpDialog( playerid, 3000, "You can export this vehicle at the docks for around ~g~%s~w~~h~.~n~~n~~r~Damaging the vehicle will further decrease the value.", number_format( iPrice ) ); else ShowPlayerHelpDialog( playerid, 3000, "~r~This vehicle cannot be sold." ); } else if ( strmatch( params, "nearby" ) ) { new Float: fDistance = Float: 0x7F800000, iClosest = GetClosestVehicle( playerid, INVALID_VEHICLE_ID, fDistance ) ; SendServerMessage( playerid, "The closest vehicle to you is a "COL_GREY"%s"COL_WHITE", which is %0.2fm away.", GetVehicleName( GetVehicleModel( iClosest ) ), fDistance ); } else return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" ); return 1; } CMD:savestats( playerid, params[ ] ) { if ( ( GetTickCount( ) - p_AntiSaveStatsSpam[ playerid ] ) < 15000 ) return SendError( playerid, "You must wait 15 seconds before saving your statistics again." ); SavePlayerData( playerid ); p_AntiSaveStatsSpam[ playerid ] = GetTickCount( ); SendServerMessage( playerid, "Your statistics have been saved." ); return 1; } CMD:dance( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/dance [1-11]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 0, 0, 0, 0 ); case 8: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 0, 0, 0, 0 ); case 9: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 0, 0, 0, 0 ); case 10: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0 ); case 11: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Dance ID." ); } } return 1; } CMD:piss( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, 68 ); // Sit return 1; } CMD:wank( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:sit( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:groundsit( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:lay( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:slapass( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:sex( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:crossarms( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:wave( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:lookout( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:laugh( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:deal( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "DEALER", "DEALER_IDLE", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:strip( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/strip [1-7]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "STRIP", "strip_A", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "STRIP", "strip_B", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "STRIP", "strip_C", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "STRIP", "strip_D", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "STRIP", "strip_E", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "STRIP", "strip_F", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "STRIP", "strip_G", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Strip ID." ); } } return 1; } CMD:aimthreat( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:chat( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:fuckoff( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:shout( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RIOT", "RIOT_shout", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:chant( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:handsup( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, SPECIAL_ACTION_HANDSUP ); return 1; } CMD:cower( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "COWER", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:kiss( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "KISSING", "Playa_Kiss_02", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:gangsign( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/gangsign [1-7]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "GHANDS", "gsign1", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "GHANDS", "gsign1LH", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "GHANDS", "gsign2", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "GHANDS", "gsign2LH", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "GHANDS", "gsign3", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "GHANDS", "gsign3LH", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "GHANDS", "gsign4", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Gang Sign ID." ); } } return 1; } CMD:lean( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:sleep( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:fiddle( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params ); CMD:animlist( playerid, params[ ] ) { SendClientMessage( playerid, COLOR_GOLD, ".: Animation List :." ); SendClientMessage( playerid, -1, "/dance, /piss, /wank, /sit, /groundsit, /lay, /deal, /laugh, /gangsign" ); SendClientMessage( playerid, -1, "/slapass, /sex, /crossarms, /wave, /lookout, /strip, /aimthreat, /kiss" ); SendClientMessage( playerid, -1, "/chat, /fuckoff, /shout, /chant, /handsup, /cower, /sleep, /lean, /fiddle" ); return 1; } CMD:email( playerid, params[ ] ) { return ShowPlayerAccountGuard( playerid ); } CMD:cp( playerid, params[ ] ) return cmd_controlpanel( playerid, params ); CMD:controlpanel( playerid, params[ ] ) { szLargeString = ""COL_WHITE"Setting\t"COL_WHITE"Status\t"COL_WHITE"Default\n"COL_GREY"Irresistible Guard\t \t"COL_GREY">>>\n"; for( new i = 0; i < MAX_SETTINGS; i++ ) format( szLargeString, 600, "%s%s\t%s\t"COL_GREY"%s\n", szLargeString, g_PlayerSettings[ i ] [ E_NAME ], p_PlayerSettings[ playerid ] { i } == g_PlayerSettings[ i ] [ E_DEFAULT_VAL ] ? ( ""#COL_GREEN"enabled" ) : ( ""#COL_RED"disabled" ), g_PlayerSettings[ i ] [ E_DEFAULT_VAL ] ? ( "disabled" ) : ( "enabled" ) ); ShowPlayerDialog( playerid, DIALOG_CP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Control Panel", szLargeString, "Select", "Cancel" ); return 1; } CMD:ask( playerid, params[ ] ) { new szMessage[ 96 ]; if ( sscanf( params, "s[96]", szMessage ) ) return SendUsage( playerid, "/ask [QUESTION]" ); else if ( p_CantUseAsk{ playerid } == true ) return SendError( playerid, "You have been blocked to use this command by an admin." ); else { for( new iPos; iPos < sizeof( szQuestionsLog ) - 1; iPos++ ) memcpy( szQuestionsLog[ iPos ], szQuestionsLog[ iPos + 1 ], 0, sizeof( szQuestionsLog[ ] ) * 4 ); format( szNormalString, sizeof( szNormalString ), "[%s] %s: %s\n", getCurrentTime( ), ReturnPlayerName( playerid ), szMessage ); strcpy( szQuestionsLog[ 7 ], szNormalString ); Beep( playerid ); SendClientMessageToAdmins( -1, "{FE5700}[QUESTION] %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, szMessage ); SendClientMessageFormatted( playerid, -1, "{FE5700}[QUESTION]"COL_WHITE" You've asked \"%s\".", szMessage ); } return 1; } CMD:weed( playerid, params[ ] ) { new Float: X, Float: Y, Float: Z ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." ); if ( IsPlayerTied( playerid ) || IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerJailed( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command at the moment." ); if ( isnull( params ) ) return SendUsage( playerid, "/weed [COLLECT/SELL/BUY/USE]" ); else if ( strmatch( params, "collect" ) ) { if ( !JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You are not a drug dealer." ); if ( p_WeedGrams[ playerid ] >= MAX_WEED_STORAGE ) return SendError( playerid, "You can only carry " #MAX_WEED_STORAGE " grams of weed." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You mustn't be inside a vehicle while collecting weed." ); new count = 0; for( new i; i < MAX_WEED; i++ ) { if ( g_weedData[ i ] [ E_CREATED ] == false || g_weedData[ i ] [ E_CUT ] == true ) continue; GetDynamicObjectPos( g_weedData[ i ] [ E_OBJECT ], X, Y, Z ); if ( IsPlayerInRangeOfPoint( playerid, 4.0, X, Y, Z ) && g_weedData[ i ] [ E_CUT ] == false ) { count++; p_WeedGrams[ playerid ]++; g_weedData[ i ] [ E_CUT ] = true; MoveDynamicObject( g_weedData[ i ] [ E_OBJECT ], X, Y, Z - 5.0, 0.50 ); SendServerMessage( playerid, "You have collected a gram of "COL_GREEN"weed{FFFFFF}." ); break; } } if ( !count ) SendError( playerid, "You are not next to any weed plant." ); } else if ( !strcmp( params, "sell", false, 4 ) ) { new pID, iAmount; if ( !JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You are not a drug dealer." ); else if ( p_SellingWeedTick[ playerid ] > g_iTime ) return SendError( playerid, "You must wait a minute before selling weed again." ); else if ( !p_WeedGrams[ playerid ] ) return SendError( playerid, "You don't have any weed with you." ); else if ( sscanf( params[ 5 ],""#sscanf_u"D(1)", pID, iAmount ) ) return SendUsage( playerid, "/weed sell [PLAYER_ID] [GRAMS]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot sell yourself weed." ); else if ( p_Class[ pID ] != CLASS_CIVILIAN ) return SendError( playerid, "This person is not a civilian." ); else if ( iAmount > p_WeedGrams[ playerid ] ) return SendError( playerid, "You only have %d grams of weed on you.", p_WeedGrams[ playerid ] ); else if ( iAmount < 1 || iAmount > MAX_WEED_STORAGE ) return SendError( playerid, "You can only sell between 1 to " #MAX_WEED_STORAGE " grams of weed to a player." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 5.0 ) { new iCost = iAmount * 5000, iTaxed = floatround( iCost * 0.8 ) ; if ( GetPlayerCash( pID ) < iCost ) return SendError( playerid, "This person doesn't have enough money." ); p_WeedDealer[ pID ] = playerid; p_WeedTick[ pID ] = GetTickCount( ); p_WeedSellingGrams[ pID ] = iAmount; p_SellingWeedTick[ playerid ] = g_iTime + 60; SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[DRUG DEAL]{FFFFFF} %s(%d) is selling you %d gram(s) of weed for %s. "COL_ORANGE"/weed buy"COL_WHITE" to buy.", ReturnPlayerName( playerid ), playerid, iAmount, number_format( iCost ) ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[DRUG DEAL]{FFFFFF} You have sent an offer to %s(%d) to buy a %d gram(s) of weed for "COL_GOLD"%s.", ReturnPlayerName( pID ), pID, iAmount, number_format( iTaxed ) ); } else SendError( playerid, "This player is not nearby." ); } else if ( strmatch( params, "buy" ) ) { if ( !IsPlayerConnected( p_WeedDealer[ playerid ] ) ) return SendError( playerid, "Your dealer isn't connected anymore." ); else if ( hasTickcountPassed( p_WeedTick[ playerid ], 120000 ) ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, each deal goes for 2 minutes maximum. You were late." ); else { new dealerid = p_WeedDealer[ playerid ], iGrams = p_WeedSellingGrams[ playerid ], iCost = iGrams * 5000, iTaxed = floatround( iCost * 0.8 ) ; if ( GetPlayerCash( playerid ) < iCost ) return SendError( playerid, "You need %s to buy %d grams of weed.", number_format( iCost ), iGrams ); else if ( IsPlayerInPaintBall( dealerid ) || IsPlayerDueling( dealerid ) ) return SendError( playerid, "Your dealer cannot deal in an arena." ); else if ( p_Class[ dealerid ] != CLASS_CIVILIAN ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, the dealer is not a civilian." ); else if ( !JobEquals( dealerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "Your dealer no longer does drugs." ); else if ( !p_WeedGrams[ dealerid ] ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your dealer doesn't have any more weed." ); else if ( ( p_WeedGrams[ playerid ] + iGrams ) > MAX_WEED_STORAGE ) return SendError( playerid, "You can only carry " #MAX_WEED_STORAGE " grams of weed." ); else { p_WeedGrams[ playerid ] += iGrams; p_WeedGrams[ dealerid ] -= iGrams; GivePlayerCash( playerid, -iCost ); GivePlayerCash( dealerid, iTaxed ); SendClientMessageFormatted( dealerid, -1, ""COL_ORANGE"[DRUG DEAL]{FFFFFF} %s(%d) has bought %d grams of weed off you for %s.", ReturnPlayerName( playerid ), playerid, iGrams, number_format( iTaxed ) ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[DRUG DEAL]{FFFFFF} You have bought %d grams of weed for %s.", iGrams, number_format( iCost ) ); GivePlayerWantedLevel( dealerid, 6 ); GivePlayerWantedLevel( playerid, 6 ); Beep( dealerid ); p_WeedDealer[ playerid ] = INVALID_PLAYER_ID; } } } else if ( strmatch( params, "use" ) ) { if ( GetPVarInt( playerid, "weed_timestamp" ) > g_iTime ) return SendError( playerid, "You must wait at least %d seconds before using this command.", GetPVarInt( playerid, "weed_timestamp" ) - g_iTime ); if ( p_WeedGrams[ playerid ] < 1 ) return SendError( playerid, "You don't have any weed with you." ); if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot use this in jail." ); if ( IsPlayerLoadingObjects( playerid ) ) return SendError( playerid, "You're in a object-loading state, please wait." ); if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." ); if ( JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You cannot use your own products, they are for resale only!" ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); //if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command in a vehicle." ); //if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command if you're entering a vehicle." ); //if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command if you're exiting a vehicle." ); //if ( p_InAnimation{ playerid } || GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_NONE ) return SendError( playerid, "You cannot use this command since you're in animation." ); SetPVarInt( playerid, "weed_timestamp", g_iTime + 120 ); p_WeedGrams[ playerid ]--; SetPlayerHealth( playerid, 150 ); SetPlayerDrunkLevel( playerid, 5000 ); SendServerMessage( playerid, "You have smoked a gram of weed." ); DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] ); p_WeedLabel[ playerid ] = CreateDynamic3DTextLabel( "Blazed W33D Recently!", COLOR_GREEN, X, Y, Z + 1.0, 15, playerid ); //ApplyAnimation( playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 0, 0, 1 ); } else return SendUsage( playerid, "/weed [COLLECT/SELL/BUY/USE]" ); return 1; } CMD:ach( playerid, params[ ] ) return cmd_achievements( playerid, params ); CMD:achievements( playerid, params[ ] ) { displayAchievements( playerid ); return 1; } CMD:wood( playerid, params[ ] ) { new Float: X, Float: Y, Float: Z ; if ( isnull( params ) ) return SendUsage( playerid, "/wood [CHOP/CHIP/START/STOP]" ); else if ( strmatch( params, "chop" ) ) { new count = 0; for( new i; i < MAX_TREES; i++ ) { if ( g_treeData[ i ] [ E_CREATED ] == false || g_treeData[ i ] [ E_CUT ] == false ) continue; GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], X, Y, Z ); if ( IsPlayerInRangeOfPoint( playerid, 4.0, X, Y, Z ) && g_treeData[ i ] [ E_CHOPPED ] == false ) { StopDynamicObject( g_treeData[ i ] [ E_OBJECT ] ); DestroyDynamicObject( g_treeData[ i ] [ E_OBJECT ] ); g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 831, X, Y, Z + 0.75, 0.0, 0.0, 0.0 ); SetPlayerPos( playerid, X, Y + 2, Z + 0.75 ); p_Wood[ playerid ]++; g_treeData[ i ] [ E_CHOPPED ] = true; count++; GivePlayerCash( playerid, 250 ); SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" ); break; } } if ( !count ) SendError( playerid, "You are not next to any chopped tree." ); } else if ( strmatch( params, "chip" ) ) { if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this feature while in a vehicle." ); if ( IsPlayerInRangeOfPoint( playerid, 4.0, -2338.20, -106.51, 34.00 ) ) { if ( p_Wood[ playerid ] < 1 ) return SendError( playerid, "You are not carrying any chopped wood." ); new object = CreateDynamicObject( 14872, -2338.20, -106.51, 34.00, -27.78, 89.40, 1.92 ); MoveDynamicObject( object, -2338.20, -106.51, 33.5, 0.10 ); Streamer_Update( playerid ); // SyncObject( playerid ); PlayerPlaySound( playerid, 1153, -2338.20, -106.51, 33.99 ); GivePlayerCash( playerid, 500 ); SetTimerEx( "lumberjack_RemoveWood", 9000, false, "d", object ); p_Wood[ playerid ]--; g_LogsInStock ++; UpdateWoodStockObject( ); SendServerMessage( playerid, "You've placed a chopped log in the wood chipper. You have made a total of "COL_GOLD"$1,000!" ); } else SendError( playerid, "You are not next to the wood chipper." ); } else if ( strmatch( params, "start" ) ) { if ( p_StartedLumberjack{ playerid } == true ) return SendError( playerid, "You are already doing this job." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) != 455 ) return SendError( playerid, "You are not inside the wood exporting truck." ); if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of this vehicle to proceed." ); if ( g_LogsInStock < 1 ) return SendError( playerid, "There is not enough logs in stock to export." ); new id = random( sizeof( g_treeExportLocations ) ); p_treeExportLocation[ playerid ] = id; static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_LumberjackTimeElapsed[ playerid ] = g_iTime; p_LumberjackReturn[ playerid ] = CreateDynamicRaceCP( 0, -2330.8535, -113.9084, 34.00, g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], 4.0, -1, -1, playerid ); p_StartedLumberjack{ playerid } = true; ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is located to export and import logs." ); } else if ( strmatch( params, "stop" ) ) { if ( p_StartedLumberjack{ playerid } != true ) return SendError( playerid, "You are not doing this job." ); p_StartedLumberjack{ playerid } = false; GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 ); DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] ); p_LumberjackReturn[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] ); p_LumberjackDeliver[ playerid ] = 0xFFFF; p_treeExportLocation[ playerid ] = 0xFF; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = 0xFFFF; } else SendUsage( playerid, "/wood [CHOP/CHIP/START/STOP]" ); return 1; } CMD:idof( playerid, params[ ] ) { new pID; if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/idof [PART_OF_NAME]" ); if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." ); SendServerMessage( playerid, "%s: "COL_GREY"%d", ReturnPlayerName( pID ), pID ); return 1; } CMD:firetracker( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_FIREMAN ) return SendError( playerid, "You are not a fireman." ); KillTimer( p_FireDistanceTimer[ playerid ] ); p_FireDistanceTimer[ playerid ] = 0xFF; p_FireDistanceTimer[ playerid ] = SetTimerEx( "OnPlayerFireDistanceUpdate", 1000, true, "d", playerid ); SendServerMessage( playerid, "Fire's have been tracked and have been forwarded to you in meters. Find the fires and extinguish them." ); return 1; } CMD:rfiretracker( playerid, params[ ] ) { KillTimer( p_FireDistanceTimer[ playerid ] ); p_FireDistanceTimer[ playerid ] = 0xFF; TextDrawHideForPlayer( playerid, p_FireDistance1[ playerid ] ); TextDrawHideForPlayer( playerid, p_FireDistance2[ playerid ] ); SendServerMessage( playerid, "You have turned off your fire tracker." ); return 1; } CMD:playercolor( playerid, params[ ] ) return cmd_pc( playerid, params ); CMD:pc( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Player Colors", "Innocent\n{FFEC41}Low Suspect\n"COL_ORANGE"Wanted\n{F83245}Most Wanted\n{3E7EFF}Police\n{0035FF}F.B.I\n{191970}C.I.A\n{954BFF}Army\n{A83434}Fireman\n{00CC00}Paramedic\n"COL_PINK"Admin On Duty\n"COL_GREY"Other Colors Are Gang Colors", "Okay", "" ); return 1; } CMD:robstore( playerid, params[ ] ) { SendServerMessage( playerid, "This command binds your walking key, so you must be in a robbery checkpoint to get a response!" ); CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_WALK, KEY_SPRINT ); return 1; } CMD:myaccid( playerid, params[ ] ) { SendServerMessage( playerid, "Your account ID is "COL_GOLD"%d"COL_WHITE".", p_AccountID[ playerid ] ); return 1; } CMD:job( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPJob{ playerid } != p_Job{ playerid } ) return SendServerMessage( playerid, "Your jobs are "COL_GOLD"%s"COL_WHITE" and "COL_GOLD"%s"COL_WHITE".", GetJobName( p_Job{ playerid } ), GetJobName( p_VIPJob{ playerid } ) ); if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPJob{ playerid } == p_Job{ playerid } ) return SendServerMessage( playerid, "Your jobs are "COL_GOLD"%s"COL_WHITE" and your VIP job is disabled.", GetJobName( p_Job{ playerid } ) ); SendServerMessage( playerid, "Your job is a "COL_GOLD"%s"COL_WHITE".", GetJobName( p_Job{ playerid } ) ); return 1; } CMD:jaillist( playerid, params[ ] ) { new count = 0; SendClientMessage( playerid, COLOR_GOLD, ".: Jail List :." ); foreach(new i : Player) { if ( p_Jailed{ i } == true ) { SendClientMessageFormatted( playerid, -1, "%s (%d seconds)", ReturnPlayerName( i ), p_JailTime[ i ] ); count++; } } if ( count == 0 ) SendClientMessage( playerid, -1, "There are no players in jail." ); return 1; } CMD:gps( playerid, params[ ] ) { if ( p_GPSToggled{ playerid } == true ) { p_GPSLocation [ playerid ] = 0; p_GPSToggled { playerid } = false; DestroyDynamicObject( p_GPSObject[ playerid ] ); KillTimer( p_GPSTimer[ playerid ] ); p_GPSTimer[ playerid ] = 0xFF; p_GPSObject[ playerid ] = INVALID_OBJECT_ID; TextDrawHideForPlayer( playerid, p_GPSInformation[ playerid ] ); return SendServerMessage( playerid, "You have de-activated your GPS." ), 1; } else { if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You have to be a driver of a vehicle to use this a command." ); ShowPlayerDialog( playerid, DIALOG_GPS_CITY, DIALOG_STYLE_LIST, "{FFFFFF}GPS - Choose City", "San Fierro\nLas Venturas\nLos Santos", "Select", "Cancel" ); } return 1; } CMD:lastlogged( playerid, params[ ] ) { static player[ MAX_PLAYER_NAME ] ; if ( sscanf( params, "s[24]", player ) ) return SendUsage( playerid, "/lastlogged [PLAYER_NAME]" ); else { format( szNormalString, sizeof( szNormalString ), "SELECT `LASTLOGGED` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerLastLogged", "iis", playerid, 0, player ); } return 1; } thread OnPlayerLastLogged( playerid, irc, player[ ] ) { new rows, fields, time, Field[ 50 ] ; cache_get_data( rows, fields ); if ( rows ) { cache_get_field_content( 0, "LASTLOGGED", Field ); time = g_iTime - strval( Field ); if ( time > 86400 ) { time /= 86400; format( Field, sizeof( Field ), "%d day(s) ago.", time ); } else if ( time > 3600 ) { time /= 3600; format( Field, sizeof( Field ), "%d hour(s) ago.", time ); } else { time /= 60; format( Field, sizeof( Field ), "%d minute(s) ago.", time ); } if ( !irc ) SendClientMessageFormatted( playerid, COLOR_GREY, "[SERVER]"COL_RED" %s:"COL_WHITE" Last Logged: %s", player, Field ); else { format( szNormalString, sizeof( szNormalString ),"7LAST LOGGED OF '%s': %s", player, Field ); DCC_SendChannelMessage( discordGeneralChan, szNormalString ); } } else { if ( !irc ) SendError( playerid, "Player not found." ); } return 1; } CMD:weeklytime( playerid, params[ ] ) { static player[ MAX_PLAYER_NAME ] ; if ( sscanf( params, "s[24]", player ) ) return SendUsage( playerid, "/weeklytime [PLAYER_NAME]" ); else { format( szNormalString, sizeof( szNormalString ), "SELECT `UPTIME`,`WEEKEND_UPTIME` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerWeeklyTime", "iis", playerid, 0, player ); } return 1; } thread OnPlayerWeeklyTime( playerid, irc, player[ ] ) { new rows, fields, iCurrentUptime, iLastUptime ; cache_get_data( rows, fields ); if ( rows ) { iCurrentUptime = cache_get_field_content_int( 0, "UPTIME", dbHandle ); iLastUptime = cache_get_field_content_int( 0, "WEEKEND_UPTIME", dbHandle ); if ( !irc ) SendClientMessageFormatted( playerid, COLOR_GREY, "[SERVER]"COL_GREY" %s:"COL_WHITE" %s", player, secondstotime( iCurrentUptime - iLastUptime ) ); else { format( szNormalString, sizeof( szNormalString ),"7WEEKLY TIME OF '%s': %s", player, secondstotime( iCurrentUptime - iLastUptime ) ); DCC_SendChannelMessage( discordGeneralChan, szNormalString ); } } else { if ( !irc ) SendError( playerid, "Player not found." ); } return 1; } CMD:pleave( playerid, params[ ] ) { if ( !IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You're not inside the paintball." ); LeavePlayerPaintball( playerid ); SetPlayerHealth( playerid, -1 ); SendServerMessage( playerid, "You have left the paintball arena." ); return 1; } CMD:xpmarket( playerid, params[ ] ) { ShowPlayerDialog(playerid, DIALOG_XPMARKET, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", ""COL_WHITE"Welcome, enter inside the input box how much XP you're willing\nto trade in for.\n\nExchange Rate: "COL_GOLD"1 XP = $"#EXCHANGE_XPCASH"", "Select", "Cancel"); return 1; } CMD:emp( playerid, params[ ] ) { new pID ; if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to Police only." ); else if ( p_inCIA{ playerid } == false || p_inArmy{ playerid } == true ) return SendError( playerid, "This is restricted to CIA only." ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/emp [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot do this to yourself." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This person is an admin on duty!" ); else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This person is a apart of the Police Force." ); else if ( !p_WantedLevel[ pID ] ) return SendError( playerid, "This person is innocent!" ); else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't inside any vehicle." ); else if ( GetPlayerState( pID ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not a driver of any vehicle." ); //else if ( g_buyableVehicle{ GetPlayerVehicleID( pID ) } == true ) return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 30.0 ) { /* ** ANTI EMP SPAM ** */ if ( p_AntiEmpSpam[ pID ] > g_iTime ) return SendError( playerid, "You cannot EMP this person for %s.", secondstotime( p_AntiEmpSpam[ pID ] - g_iTime ) ); /* ** END OF ANTI SPAM ** */ new iVehicle = GetPlayerVehicleID( pID ); if ( g_buyableVehicle{ iVehicle } ) return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." ); p_AntiEmpSpam[ pID ] = g_iTime + 60; if ( p_AntiEMP[ pID ] > 0 ) { p_AntiEMP[ pID ] --; new iRandom = random( 101 ); //if ( g_buyableVehicle{ iVehicle } ) //iRandom -= 50; if ( iRandom < 90 ) { SendClientMessage( playerid, -1, ""COL_RED"[EMP]{FFFFFF} An Electromagnetic Pulse attempt has been repelled by an aluminum foil!" ); SendClientMessage( pID, -1, ""COL_GREEN"[EMP]{FFFFFF} Electromagnetic Pulse had been repelled by aluminum foil set on vehicle." ); return 1; } } SendClientMessageFormatted( pID, -1, ""COL_RED"[EMP]{FFFFFF} %s(%d) has sent an electromagnetic pulse on your vehicle causing it to crash for 30 seconds.", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[EMP]{FFFFFF} You have activated a electromagnetic pulse on %s(%d)'s vehicle!", ReturnPlayerName( pID ), pID ); SetTimerEx( "emp_deactivate", 30000, false, "d", GetPlayerVehicleID( pID ) ); GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective ); } else SendError( playerid, "This player is not nearby." ); return 1; } CMD:moviemode( playerid, params[ ] ) { switch( p_inMovieMode{ playerid } ) { case true: { ShowPlayerTogglableTextdraws( playerid ); TextDrawShowForPlayer( playerid, g_CurrentRankTD ); TextDrawShowForPlayer( playerid, g_currentXPTD ); PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] ); if ( p_InAnimation{ playerid } ) TextDrawShowForPlayer( playerid, g_AnimationTD ); PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] ); if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD ); TextDrawShowForPlayer( playerid, g_WebsiteTD ); if ( p_WantedLevel[ playerid ] ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] ); TextDrawShowForPlayer( playerid, g_MotdTD ); if ( g_HappyHour ) TextDrawShowForPlayer( playerid, g_NotManyPlayersTD ); if ( p_FPSCounter{ playerid } ) TextDrawShowForPlayer( playerid, p_FPSCounterTD[ playerid ] ); if ( p_AdminOnDuty{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminOnDutyTD ); TextDrawShowForPlayer( playerid, g_WorldDayTD ); ShowPlayerIrresistibleRank( playerid ); PlayerTextDrawShow( playerid, g_ZoneOwnerTD[ playerid ] ); for( new i; i < sizeof( g_MovieModeTD ); i ++ ) TextDrawHideForPlayer( playerid, g_MovieModeTD[ i ] ); p_inMovieMode{ playerid } = false; SendServerMessage( playerid, "Movie mode has been un-toggled." ); } case false: { PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] ); HidePlayerTogglableTextdraws( playerid ); TextDrawHideForPlayer( playerid, g_CurrentRankTD ); TextDrawHideForPlayer( playerid, g_currentXPTD ); PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] ); PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] ); PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_WebsiteTD ); TextDrawHideForPlayer( playerid, g_AnimationTD ); TextDrawHideForPlayer( playerid, g_AdminOnDutyTD ); TextDrawHideForPlayer( playerid, g_DoubleXPTD ); PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_MotdTD ); TextDrawHideForPlayer( playerid, g_NotManyPlayersTD ); TextDrawHideForPlayer( playerid, g_WorldDayTD ); TextDrawHideForPlayer( playerid, p_FPSCounterTD[ playerid ] ); for( new i; i < sizeof( g_MovieModeTD ); i ++ ) TextDrawShowForPlayer( playerid, g_MovieModeTD[ i ] ); p_inMovieMode{ playerid } = true; SendServerMessage( playerid, "Movie mode has been toggled." ); } } return 1; } CMD:hidelabel( playerid, params[ ] ) return cmd_rlabel( playerid, params ); CMD:rlabel( playerid, params[ ] ) { if ( p_InfoLabel[ playerid ] == Text3D: INVALID_3DTEXT_ID ) return SendError( playerid, "You do not have any label on your head to remove." ); p_LabelColor[ playerid ] = COLOR_GREY; Delete3DTextLabel( p_InfoLabel[ playerid ] ); p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; SendServerMessage( playerid, "You have removed your label from your head." ); return 1; } CMD:labelinfo( playerid, params[ ] ) { if ( p_InfoLabel[ playerid ] != Text3D: INVALID_3DTEXT_ID ) { SendServerMessage( playerid, "{%06x}%s", p_LabelColor[ playerid ] >>> 8, p_InfoLabelString[ playerid ] ); } else SendError( playerid, "You don't have a label attached on you." ); return 1; } CMD:label( playerid, params[ ] ) { new szLabel[ 32 ] ; if ( p_XP[ playerid ] < 3500 ) return SendError( playerid, "You need 3,500 XP to use this command." ); else if ( sscanf( params, "s[32]", szLabel ) ) return SendUsage( playerid, "/label [MESSAGE]" ); else { Delete3DTextLabel( p_InfoLabel[ playerid ] ); format( p_InfoLabelString[ playerid ], sizeof( p_InfoLabelString[ ] ), "%s", szLabel ); p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_InfoLabel[ playerid ] = Create3DTextLabel( szLabel, p_LabelColor[ playerid ], 0.0, 0.0, 0.0, 15.0, 0 ); Attach3DTextLabelToPlayer( p_InfoLabel[ playerid ], playerid, 0.0, 0.0, 0.4 ); SendServerMessage( playerid, "You placed a label above your head containing the text above." ); } return 1; } CMD:labelcolor( playerid, params[ ] ) { new szLabel[ 7 ]; if ( sscanf( params, "s[7]", szLabel ) ) return SendUsage( playerid, "/labelcolor [HEX CODE (= normal)]" ); else if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( strmatch( szLabel, "normal" ) ) { p_LabelColor[ playerid ] = COLOR_GREY; Update3DTextLabelText( p_InfoLabel[ playerid ], COLOR_GREY, p_InfoLabelString[ playerid ] ); return SendServerMessage( playerid, "You've successfully reset your label's color." ); } else if ( strlen( szLabel ) != 6 ) return SendError( playerid, "Your hex code must be equal to six characters. "COL_ORANGE"Format: RRGGBB" ); else if ( p_InfoLabel[ playerid ] == Text3D: INVALID_3DTEXT_ID ) return SendError( playerid, "You don't have a label attached on you." ); else if ( strmatch( szLabel, "FF0770" ) ) return SendError( playerid, "This colour is strictly prohibited and can result in ban." ); else if ( !isHex( szLabel ) ) return SendError( playerid, "Invalid Hex Code." ); else { SendServerMessage( playerid, "You have changed your {%s}label's color to this{FFFFFF}. To reset: "COL_GREY"/labelcolor normal"COL_WHITE".", szLabel ); format( szNormalString, 11, "0x%sFF", szLabel ); p_LabelColor[ playerid ] = HexToInt( szNormalString ); Update3DTextLabelText( p_InfoLabel[ playerid ], p_LabelColor[ playerid ], p_InfoLabelString[ playerid ] ); } return 1; } CMD:changepassword( playerid, params[ ] ) return cmd_changepw( playerid, params ); CMD:changepass( playerid, params[ ] ) return cmd_changepw( playerid, params ); CMD:changepw( playerid, params[ ] ) { static szHashed[ 129 ], szSalt[ 25 ]; if ( !p_PlayerLogged{ playerid } ) return SendError( playerid, "You are not logged in." ); if ( isnull( params ) ) return SendUsage( playerid, "/change(pw/pass/password) [PASSWORD]" ); if ( strlen( params ) > 24 || strlen( params ) < 3 ) return SendError( playerid, "Your password must be indexed within 3 and 24 characters." ); randomString( szSalt, 24 ); pencrypt( szHashed, sizeof( szHashed ), params, szSalt ); format( szBigString, sizeof( szBigString ), "UPDATE `USERS` SET `PASSWORD`='%s', `SALT`='%s' WHERE `ID`=%d", szHashed, mysql_escape( szSalt ), p_AccountID[ playerid ] ); mysql_single_query( szBigString ); GameTextForPlayer( playerid, "~r~Password changed!", 5000, 3 ); SendClientMessageFormatted( playerid, COLOR_GOLD, "[PASSWORD CHANGED]"COL_WHITE" You have successfully changed your password to \""COL_GREY"%s"COL_WHITE"\", make sure you remember!", params ); return 1; } CMD:richlist( playerid, params[ ] ) { new g_richList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true; // store cash and playerid foreach ( new player : Player ) { g_richList[ player ] [ 0 ] = player; g_richList[ player ] [ 1 ] = GetPlayerTotalCash( player ); } // sort SortDeepArray( g_richList, 1, .order = SORT_DESC ); // message szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Total Money\n"; for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_richList[ i ] [ 0 ] ) && g_richList[ i ] [ 1 ] > 50000 ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%s\n", szLargeString, ReturnPlayerName( g_richList[ i ] [ 0 ] ), g_richList[ i ] [ 0 ], number_format( g_richList[ i ] [ 1 ] ) ); is_empty = false; } if ( is_empty ) { return SendError( playerid, "There are no rich players to show." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Rich Players Online", szLargeString, "Close", "" ), 1; } } CMD:getwanted( playerid, params[ ] ) return cmd_mostwanted( playerid, params ); CMD:mostwanted( playerid, params[ ] ) { new g_wantedList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true; // store cash and playerid foreach ( new player : Player ) { g_wantedList[ player ] [ 0 ] = player; g_wantedList[ player ] [ 1 ] = p_WantedLevel[ player ]; } // sort SortDeepArray( g_wantedList, 1, .order = SORT_DESC ); // message szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Wanted Level\n"; for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_wantedList[ i ] [ 0 ] ) && g_wantedList[ i ] [ 1 ] > 0 ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%d\n", szLargeString, ReturnPlayerName( g_wantedList[ i ] [ 0 ] ), g_wantedList[ i ] [ 0 ], g_wantedList[ i ] [ 1 ] ); is_empty = false; } if ( is_empty ) { return SendError( playerid, "There are no wanted players to show." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Wanted Players Online", szLargeString, "Close", "" ), 1; } } CMD:contracts( playerid, params[ ] ) return cmd_hitlist( playerid, params ); CMD:hitlist( playerid, params[ ] ) { // if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); new g_contractList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true; // store cash and playerid foreach ( new player : Player ) { g_contractList[ player ] [ 0 ] = player; g_contractList[ player ] [ 1 ] = p_ContractedAmount[ player ]; } // sort SortDeepArray( g_contractList, 1, .order = SORT_DESC ); // message szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Total Contract\n"; for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_contractList[ i ] [ 0 ] ) && g_contractList[ i ] [ 1 ] >= 1000 ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%s\n", szLargeString, ReturnPlayerName( g_contractList[ i ] [ 0 ] ), g_contractList[ i ] [ 0 ], number_format( g_contractList[ i ] [ 1 ] ) ); is_empty = false; } if ( is_empty ) { return SendError( playerid, "There are no contracted players to show." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Contracted Players Online", szLargeString, "Close", "" ), 1; } } CMD:rules( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Rules", szRules, "Okay", "" ); return 1; } #if ENABLE_DISCORD == true CMD:discordpm( playerid, params[ ] ) { new msg[ 128 ]; if ( sscanf( params, "s[100]", msg ) ) SendUsage( playerid, "/discordpm [message]" ); else { Beep( playerid ); format( msg, sizeof( msg ), "__[Discord PM]__ **%s(%d):** %s", ReturnPlayerName( playerid ), playerid, msg ); DCC_SendChannelMessage( discordGeneralChan, msg ); SendServerMessage( playerid, "Your typed message has been sent to the Discord #sfcnr channel!" ); } return 1; } #endif CMD:perks( playerid, params[ ] ) { if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" ); return 1; } CMD:viewguns( playerid, params[ ] ) { /* ** COOL DOWN ** */ if ( GetPVarInt( playerid, "weapon_buy_cool" ) > g_iTime ) return SendError( playerid, "You must wait 40 seconds before buying a weapon from someone again." ); /* ** END OF COOL DOWN ** */ if ( !IsPlayerConnected( p_WeaponDealer[ playerid ] ) ) return p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your weapon dealer isn't available." ); else if ( g_iTime > p_WeaponDealTick[ playerid ] ) return SendError( playerid, "Your last weapon deal has expired." ); else if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You can't buy weapons in an arena." ); else { p_WeaponDealing{ playerid } = true; ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL ); SendClientMessageFormatted( p_WeaponDealer[ playerid ], -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) is now viewing your weapon selection.", ReturnPlayerName( playerid ), playerid ); } return 1; } CMD:sellgun( playerid, params[ ] ) { new pID ; if ( !JobEquals( playerid, JOB_WEAPON_DEALER ) ) return SendError( playerid, "You aren't a weapon dealer." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Only civilians can use this command." ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/sellgun [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot sell yourself a weapon." ); else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "You cannot sell weapons to law enforcement officers." ); else if ( p_WeaponDealing{ pID } == true ) return SendError( playerid, "This player is currently busy." ); else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot sell weapons while you're in jail." ); else if ( p_Jailed{ pID } ) return SendError( playerid, "This player is jailed, you cannot sell weapons to him." ); else if ( IsPlayerInPaintBall( pID ) || IsPlayerDueling( pID ) ) return SendError( playerid, "You can't sell weapons in an arena." ); else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 5.0 ) { SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) wishes to sell you weapons. "COL_ORANGE"/viewguns{FFFFFF} to view the available weapons.", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have sent an offer to %s(%d) to buy guns.", ReturnPlayerName( pID ), pID ); p_WeaponDealer[ pID ] = playerid; p_WeaponDealTick[ pID ] = g_iTime + 60; } else SendError( playerid, "This player is not nearby." ); return 1; } CMD:ej( playerid, params[ ] ) return cmd_eject( playerid, params ); CMD:eject( playerid, params[ ] ) { new pID ; if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/eject [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You're not in any vehicle." ); else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't in any vehicle" ); else if ( pID == playerid ) return SendError( playerid, "This command is created for ejecting passengers only." ); else if ( GetPlayerVehicleID( pID ) != GetPlayerVehicleID( playerid ) ) return SendError( playerid, "This player isn't inside your vehicle" ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You are not the driver of this vehicle." ); //else if ( p_Detained{ pID } ) return SendError( playerid, "This player has his cuffs locked onto his seat. You can't eject him." ); else { if ( p_Kidnapped{ pID } == true ) p_Kidnapped{ pID } = false; //if ( p_Detained{ pID } == true ) p_Detained{ pID } = false; RemovePlayerFromVehicle( pID ); SyncObject( pID, 0.0, 2.0, 2.0 ); GameTextForPlayer( pID, "~r~EJECTED~w~!", 3500, 3 ); SendServerMessage( playerid, "Player has been ejected from your vehicle." ); } return 1; } CMD:ejectall( playerid, params[ ] ) { new iEjectCounter = 0, iPlayerSeat = GetPlayerVehicleSeat( playerid ), iPlayerVehicle = GetPlayerVehicleID( playerid ) ; if ( !IsPlayerInAnyVehicle( playerid ) ) { return SendError( playerid, "You're not in a vehicle." ); } if ( iPlayerSeat != 0 ) { return SendError( playerid, "You're not the driver of this vehicle." ); } foreach(new i : Player) { new iTargetVehicle = GetPlayerVehicleID( i ), iTargetSeat = GetPlayerVehicleSeat( i ) ; if ( iTargetVehicle == iPlayerVehicle && iTargetSeat >= 1 && iTargetSeat <= 3 ) { // change variables if ( p_Kidnapped{ i } == true ) p_Kidnapped{ i } = false; //if ( p_Detained{ i } == true ) p_Detained{ i } = false; // remove from vehicle RemovePlayerFromVehicle( i ); SyncObject( i, 0.0, 2.0, 2.0 ); GameTextForPlayer( i, "~r~EJECTED~w~!", 3500, 3 ); // increment players ejected iEjectCounter++; } } if ( ! iEjectCounter ) return SendError( playerid, "You do not have any passengers to eject." ); return SendServerMessage( playerid, "You have ejected %d player%s from your vehicle.", iEjectCounter, iEjectCounter > 1 ? ( "s" ) : ( "" ) ); } CMD:bail( playerid, params[ ] ) { new pID, equa ; if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/bail [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot bail yourself." ); else if ( !IsPlayerJailed( pID ) ) return SendError( playerid, "This player isn't jailed." ); else if ( IsPlayerAdminJailed( pID ) ) return SendError( playerid, "This player has been admin jailed." ); else if ( p_PlayerSettings[ pID ] { SETTING_BAILOFFERS } ) return SendError( playerid, "This player has disabled bail notifications." ); else if ( GetPVarInt( pID, "bail_antispam" ) > g_iTime ) return SendError( playerid, "You must wait 10 seconds before offering a bail to this player." ); else { equa = 30 * p_JailTime[ pID ]; if ( p_JailTime[ pID ] >= ALCATRAZ_TIME_WANTED ) equa *= 2; p_BailOfferer[ pID ] = playerid; p_BailTimestamp[ pID ] = g_iTime + 120; SetPVarInt( pID, "bail_antispam", g_iTime + 1 ); SendServerMessage( playerid, "You have offered %s(%d) bail for "COL_GOLD"%s", ReturnPlayerName( pID ), pID, number_format( equa ) ); SendClientMessageFormatted( pID, -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has offered to bail you out for "COL_GOLD"%s"COL_WHITE". "COL_ORANGE"/acceptbail"COL_WHITE" to accept the bail.", ReturnPlayerName( playerid ), playerid, number_format( equa ) ); } return 1; } CMD:acceptbail( playerid, params[ ] ) { new equa = 30 * p_JailTime[ playerid ]; if ( p_JailTime[ playerid ] >= ALCATRAZ_TIME_WANTED ) equa *= 2; if ( GetPlayerCash( playerid ) < equa ) return p_BailOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "You don't have enough to be bailed." ); else if ( IsPlayerAdminJailed( playerid ) ) return p_BailOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "You have been admin jailed, therefore disallowing this." ); else if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You're not jailed!" ); else if ( !IsPlayerConnected( p_BailOfferer[ playerid ] ) ) return p_BailOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "The person who offered you bail is not connected." ); else if ( p_BailTimestamp[ playerid ] < g_iTime ) return p_BailOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This offer has expired a minute ago." ); else { new cashEarned = floatround( equa * 0.75 ); GivePlayerCash( playerid, -equa ); GivePlayerCash( p_BailOfferer[ playerid ], cashEarned ); SendClientMessageFormatted( p_BailOfferer[ playerid ], -1, ""COL_GREEN"[BAIL]"COL_WHITE" %s(%d) has paid bail. You have earned "COL_GOLD"%s"COL_WHITE" from his bail.", ReturnPlayerName( playerid ), playerid, number_format( cashEarned ) ); p_BailOfferer[ playerid ] = INVALID_PLAYER_ID; SendServerMessage( playerid, "You have paid for your bail. You are now free!" ); CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 1 ); } return 1; } CMD:acceptbj( playerid, params[ ] ) { if ( !IsPlayerConnected( p_BlowjobOfferer[ playerid ] ) ) return p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your blowjob offerer isn't available." ); else if ( g_iTime > p_BlowjobDealTick[ playerid ] ) return SendError( playerid, "Your blowjob offer has expired." ); else if ( !JobEquals( p_BlowjobOfferer[ playerid ], JOB_PROSTITUTE ) ) return SendError( playerid, "Your blowjob offerer no longer offers blowjobs." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot get a blowjob inside a car." ); else if ( IsPlayerInAnyVehicle( p_BlowjobOfferer[ playerid ] ) ) return SendError( playerid, "This player is inside a car." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs in jail." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while tied." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while tazed." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while cuffed." ); else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while robbing a store." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( GetPlayerCash( playerid ) < p_BlowjobPrice[ playerid ] ) return SendError( playerid, "You cannot afford this blowjob." ); else if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) || IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "Your hands are busy at the moment." ); else if ( GetDistanceBetweenPlayers( playerid, p_BlowjobOfferer[ playerid ] ) < 4.0 ) { new Float: X, Float: Y, Float: Z, Float: Angle, iPrice = p_BlowjobPrice[ playerid ], iEarned = floatround( iPrice * 0.90 ) ; SendClientMessageFormatted( p_BlowjobOfferer[ playerid ], -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} %s(%d) has accepted your blowjob offer for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, number_format( iPrice ) ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} You are now recieving a blowjob." ); TogglePlayerControllable( p_BlowjobOfferer[ playerid ], 0 ); TogglePlayerControllable( playerid, 0 ); GetPlayerFacingAngle( p_BlowjobOfferer[ playerid ], Angle ); SetPlayerFacingAngle( playerid, Angle - 180 ); GetXYInFrontOfPlayer( p_BlowjobOfferer[ playerid ], X, Y, Z, 1 ); SetPlayerPos( playerid, X, Y, Z ); ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_START_P", 1.0, 1, 1, 1, 0, 0, 1 ); ApplyAnimation( p_BlowjobOfferer[ playerid ], "BLOWJOBZ", "BJ_STAND_START_W", 1.0, 1, 1, 1, 0, 0, 1 ); SetTimerEx( "BlowJob", 1500, false, "ddd", p_BlowjobOfferer[ playerid ], playerid, 0 ); p_GettingBlowjob{ playerid } = true; p_GivingBlowjob{ p_BlowjobOfferer[ playerid ] } = true; GivePlayerCash( playerid, -iPrice ); GivePlayerCash( p_BlowjobOfferer[ playerid ], iEarned ); p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID; } else SendError( playerid, "This prostitute is not nearby." ); return 1; } CMD:blowjob( playerid, params[ ] ) return cmd_bj( playerid, params ); CMD:bj( playerid, params[ ] ) { new pID, price ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !JobEquals( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." ); else if ( ( GetTickCount( ) - p_AntiBlowJobSpam[ playerid ] ) < 30000 ) return SendError( playerid, "You must wait 30 seconds before using this command again." ); else if ( sscanf( params, ""#sscanf_u"d", pID, price ) ) return SendUsage( playerid, "/(bj)blowjob [PLAYER_ID] [PRICE]" ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." ); else if ( price < 20 || price > 3000 ) return SendError( playerid, "Please specify a price between $20 and $3,000." ); else if ( playerid == pID ) return SendError( playerid, "You cannot give a blowjob to yourself." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot offer blowjobs in jail." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 ) { if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed. He may be paused." ); SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} %s(%d) wishes to give you a blowjob for "COL_GOLD"%s"COL_WHITE". "COL_ORANGE"/acceptbj{FFFFFF} to accept.", ReturnPlayerName( playerid ), playerid, number_format( price ) ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} You have offered a blowjob to %s(%d) for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( pID ), pID, number_format( price ) ); p_BlowjobOfferer[ pID ] = playerid; p_BlowjobDealTick[ pID ] = g_iTime + 60; p_BlowjobPrice[ pID ] = price; p_AntiBlowJobSpam[ playerid ] = GetTickCount( ); } else SendError( playerid, "This player is not nearby." ); return 1; } CMD:dssall( playerid, params[ ] ) { new removed = 0; new is_admin = p_AdminLevel[ playerid ]; if ( ! p_inFBI{ playerid } && ! is_admin ) return SendError( playerid, "You are not in the FBI." ); foreach ( new handle : spikestrips ) { if ( ! is_admin && g_spikestripData[ handle ] [ E_CREATOR ] != playerid ) continue; new cur = handle; destroySpikeStrip( handle, .remove_iter = false ); Iter_SafeRemove( spikestrips, cur, handle ); removed ++; } if ( removed ) { return SendServerMessage( playerid, "You have removed all your spike strips." ); } else { return SendError( playerid, "There are no spike strips to remove by you." ); } } CMD:dss( playerid, params[ ] ) { new rbID ; if ( !p_inFBI{ playerid } ) return SendError( playerid, "You are not in the FBI." ); else if ( sscanf( params, "d", rbID ) ) return SendUsage( playerid, "/dss [SPIKE_STRIP_ID]" ); else if ( rbID < 0 || rbID >= MAX_SPIKESTRIPS ) return SendError( playerid, "Invalid Spike Strip ID." ); else if ( !Iter_Contains( spikestrips, rbID ) ) return SendError( playerid, "Invalid Spike Strip ID." ); else if ( g_spikestripData[ rbID ] [ E_CREATOR ] != playerid ) return SendError( playerid, "You have not created this spike strip." ); else { destroySpikeStrip( rbID ); SendServerMessage( playerid, "You have succesfully destroyed a spike strip." ); } return 1; } CMD:spike( playerid, params[ ] ) return cmd_setspike( playerid, params ); CMD:setspike( playerid, params[ ] ) { if ( GetPlayerInterior( playerid ) != 0 || GetPlayerVirtualWorld( playerid ) != 0 ) return SendError( playerid, "You cannot use this command inside buildings." ); else if ( GetPlayerScore( playerid ) < 250 ) return SendError( playerid, "You need at least 250 score to use this feature." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You are jailed, you cannot do this." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." ); else if ( !p_inFBI{ playerid } ) return SendError( playerid, "You are not in the FBI." ); //else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this feature while in a vehicle." ); else { new Float: X, Float: Y, Float: Z, Float: Angle; if ( !IsPlayerInAnyVehicle( playerid ) ) { GetXYInFrontOfPlayer( playerid, X, Y, Z, 2.0 ); GetPlayerFacingAngle( playerid, Angle ); } else { new iVehicle = GetPlayerVehicleID( playerid ), iModel = GetVehicleModel( iVehicle ) ; if ( IsBoatVehicle( iModel ) || IsAirVehicle( iModel ) ) return SendError( playerid, "You cannot place a spike strip in this type of vehicle." ); GetVehiclePos( iVehicle, X, Y, Z ); GetVehicleZAngle( iVehicle, Angle ); X -= ( 4.1 * floatsin( -Angle, degrees ) ); Y -= ( 4.1 * floatcos( -Angle, degrees ) ); } if ( CreateSpikeStrip( playerid, X, Y, Z, Angle ) != -1 ) SendServerMessage( playerid, "You have succesfully created a spike strip." ); else SendError( playerid, "Failed to place a spike strip due to a unexpected error." ); } return 1; } CMD:h( playerid, params[ ] ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); if ( ! p_VIPLevel[ playerid ] && p_OwnedHouses[ playerid ] > GetPlayerHouseSlots( playerid ) && ! strmatch( params, "sell" ) ) { ResetSpawnLocation( playerid ); return SendError( playerid, "Please renew your V.I.P or sell this home to match your house allocated limit (/h sell)." ); } new ID = p_InHouse[ playerid ], query[ 140 ] ; if ( strmatch( params, "spawn" ) ) { SendServerMessage( playerid, "We have changed the command to simply "COL_GREY"/spawn"COL_WHITE"." ); return ShowPlayerSpawnMenu( playerid ); } else if ( strmatch( params, "config" ) ) { if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); else { ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}House Configuration", "Set House Title\nUpgrade Interior\nSet House Password\nWeapon Storage\nFurniture", "Select", "Cancel" ); } return 1; } else if ( strmatch( params, "buy" ) ) { if ( p_OwnedHouses[ playerid ] >= GetPlayerHouseSlots( playerid ) ) return SendError( playerid, "You cannot purchase any more houses, you've reached the limit." ); if ( GetPlayerScore( playerid ) < 200 ) return SendError( playerid, "You need at least 200 score to buy a house." ); foreach ( new i : houses ) { if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) || ( ID != -1 && ID == i ) ) { if ( strmatch( g_houseData[ i ] [ E_OWNER ], "No-one" ) ) { if ( GetPlayerCash( playerid ) < g_houseData[ i ] [ E_COST ] ) return SendError( playerid, "You don't have enough money to purchase this house." ); if ( g_houseData[ i ] [ E_COST ] == 1337 && !p_VIPLevel[ playerid ] ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); GivePlayerCash( playerid, -( g_houseData[ i ] [ E_COST ] ), .force_save = true ); SendServerMessage( playerid, "You have bought this home for "COL_GOLD"%s"COL_WHITE"!", number_format( g_houseData[ i ] [ E_COST ] ) ); SetHouseOwner( i, ReturnPlayerName( playerid ) ); p_OwnedHouses[ playerid ] ++; return 1; } else return SendError( playerid, "This house isn't for sale." ); } } return SendError( playerid, "You are not around any house entrances." ); } else if ( strmatch( params, "sell" ) ) { if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); else { format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ ID ][ E_OWNER ], ID ); AddFileLogLine( "log_houses.txt", szBigString ); p_OwnedHouses[ playerid ] --; format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" ); format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" ); format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" ); for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; } SaveHouseWeaponStorage( ID ); GivePlayerCash( playerid, ( g_houseData[ ID ] [ E_COST ] / 2 ) ); destroyAllFurniture( ID ); FillHomeWithFurniture( ID, 0 ); g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ]; g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ]; g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ]; g_houseData[ ID ] [ E_INTERIOR_ID ] = 2; format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID ); mysql_single_query( query ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] ); DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); SetPlayerInterior( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 ); SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", number_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) ); } return 1; } else if ( strmatch( params, "offer cancel" ) ) { new bool: bResults = false; foreach(new i : Player) { if ( p_HouseOfferer[ i ] == playerid ) { bResults = true; p_HouseOfferer [ i ] = INVALID_PLAYER_ID; p_HouseOfferTicks [ i ] = 0; p_HouseSellingID [ i ] = 0; p_HouseSellingPrice [ i ] = 0; } } if ( bResults ) return SendServerMessage( playerid, "You have successfully canceled all house offers you have made to players." ); return SendError( playerid, "You have not made any house offers to anybody." ); } else if ( strmatch( params, "offer take" ) ) { new houseid = p_HouseSellingID[ playerid ], sellerid = p_HouseOfferer[ playerid ], sellingprice = p_HouseSellingPrice[ playerid ] ; if ( !IsPlayerConnected( sellerid ) ) SendError( playerid, "The person who offered you a house is no longer online." ); else if ( p_HouseOfferTicks[ playerid ] < g_iTime ) SendError( playerid, "This house offer has expired %d seconds ago.", g_iTime - p_HouseOfferTicks[ playerid ] ); else if ( GetPlayerCash( playerid ) < p_HouseSellingPrice[ playerid ] ) SendError( playerid, "You do not have enough money to accept this offer (%s).", number_format( p_HouseSellingPrice[ playerid ] ) ); else if ( g_houseData[ houseid ] [ E_COST ] <= 1337 && !p_VIPLevel[ playerid ] ) SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( p_OwnedHouses[ playerid ] >= GetPlayerHouseSlots( playerid ) ) SendError( playerid, "You cannot purchase any more houses, you've reached the limit." ); else { format( szBigString, sizeof( szBigString ), "[SELL TO] [%s] %s | %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), ReturnPlayerName( sellerid ), number_format( sellingprice ), houseid ); AddFileLogLine( "log_houses.txt", szBigString ); p_OwnedHouses[ sellerid ] --; p_OwnedHouses[ playerid ] ++; // destroyAllFurniture( houseid ); mysql_single_query( sprintf( "UPDATE `FURNITURE` SET `OWNER`=%d WHERE `HOUSE_ID`=%d", p_AccountID[ playerid ], houseid ) ); SetHouseOwner( houseid, ReturnPlayerName( playerid ) ); GivePlayerCash( playerid, -sellingprice ); GivePlayerCash( sellerid, sellingprice ); SendServerMessage( sellerid, "You have successfully sold your house for "COL_GOLD"%s"COL_WHITE" to %s(%d)!", number_format( p_HouseSellingPrice[ playerid ] ), ReturnPlayerName( playerid ), playerid ); SendServerMessage( playerid, "You have successfully bought %s(%d)'s home for "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( sellerid ), sellerid, number_format( p_HouseSellingPrice[ playerid ] ) ); } return ( p_HouseOfferer[ playerid ] = INVALID_PLAYER_ID ), ( p_HouseOfferTicks[ playerid ] = 0 ), 1; } else if ( !strcmp( params, "offer", false, 5 ) ) { new offerid, price; if ( ID == -1 ) return SendError( playerid, "You're not in any house." ); else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); else if ( sscanf( params[ 6 ],""#sscanf_u"d", offerid, price ) ) return SendUsage( playerid, "/h offer [PLAYER_ID] [PRICE]" ); else if ( !IsPlayerConnected( offerid ) ) return SendError( playerid, "This player is not connected." ); else if ( offerid == playerid ) return SendError( playerid, "You cannot make a house offer to yourself." ); else if ( price > 30000000 ) return SendError( playerid, "The maximum amount you can sell a house for is $30,000,000." ); else if ( price < g_houseData[ ID ] [ E_COST ] / 2 ) return SendError( playerid, "You cannot sell your house to somebody for less than half its cost." ); else if ( GetDistanceBetweenPlayers( playerid, offerid ) > 4.0 ) return SendError( playerid, "You cannot send offers to players who are not near you." ); else if ( p_HouseOfferTicks[ offerid ] > g_iTime ) return SendError( playerid, "Please wait %d seconds to make an house price offer to this player again.", p_HouseOfferTicks[ offerid ] - g_iTime ); else if ( g_houseData[ ID ] [ E_COST ] <= 1337 && !p_VIPLevel[ offerid ] ) return SendError( playerid, "You cannot offer V.I.P homes to sell to regular players." ); else if ( p_OwnedHouses[ offerid ] >= GetPlayerHouseSlots( offerid ) ) return SendError( playerid, "This player cannot purchase any more houses, they have reached the limit." ); else { // Cannot sell to non vip vip homes k p_HouseOfferer[ offerid ] = playerid; p_HouseOfferTicks[ offerid ] = g_iTime + 15; p_HouseSellingID[ offerid ] = ID; p_HouseSellingPrice[ offerid ] = price; SendServerMessage( offerid, "%s(%d) wishes to offer his house (id %d) for %s to you. Use "COL_GREY"/h offer take"COL_WHITE" to take the offer.", ReturnPlayerName( playerid ), playerid, ID, number_format( price ) ); SendServerMessage( playerid, "You have offered %s(%d) %s for your house (id %d), cancel the offer with "COL_GREY"/h offer cancel"COL_WHITE".", ReturnPlayerName( offerid ), offerid, number_format( price ), ID ); } return 1; } return SendUsage( playerid, "/h [CONFIG/BUY/SELL/OFFER/OFFER TAKE/OFFER CANCEL]" ); } stock SwitchHouseOwners( ID, playerid, buyerid ) { if ( IsPlayerConnected( playerid ) ) { p_OwnedHouses[ playerid ] --; SetPlayerInterior( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 ); SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", number_format( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) ); SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] ); } // format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" ); // format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" ); strcpy( g_houseData[ ID ] [ E_PASSWORD ], "N/A" ); strcpy( g_houseData[ ID ] [ E_HOUSE_NAME ], "Home" ); format( g_houseData[ ID ] [ E_OWNER ], 7, "%s", ReturnPlayerName( buyerid ) ); format( szBigString, sizeof( szBigString ), "UPDATE HOUSES SET OWNER='%s',PASSWORD='N/A',NAME='Home' WHERE ID=%d", mysql_escape( ReturnPlayerName( buyerid ) ) , ID ); mysql_single_query( szBigString ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); } CMD:drball( playerid, params[ ] ) { new removed = 0; new is_admin = p_AdminLevel[ playerid ]; if ( ! p_inFBI{ playerid } && ! is_admin ) return SendError( playerid, "You are not in the FBI." ); foreach ( new handle : roadblocks ) { if ( ! is_admin && g_roadblockData[ handle ] [ E_CREATOR ] != playerid ) continue; new cur = handle; destroyRoadBlockStrip( handle, .remove_iter = false ); Iter_SafeRemove( roadblocks, cur, handle ); removed ++; } if ( removed ) { return SendServerMessage( playerid, "You have removed all your roadblocks." ); } else { return SendError( playerid, "There are no roadblocks to remove by you." ); } } CMD:drb( playerid, params[ ] ) { new rbID ; if ( !p_inFBI{ playerid } ) return SendError( playerid, "You are not in the FBI." ); else if ( GetPlayerScore( playerid ) < 250 ) return SendError( playerid, "You need at least 250 score to use this feature." ); else if ( sscanf( params, "d", rbID ) ) return SendUsage( playerid, "/drb [ROADBLOCK_ID]" ); else if ( rbID < 0 || rbID > MAX_ROADBLOCKS ) return SendError( playerid, "Invalid road block ID." ); else if ( Iter_Contains( roadblocks, rbID ) ) return SendError( playerid, "Invalid road block ID." ); else if ( g_roadblockData[ rbID ] [ E_CREATOR ] != playerid ) return SendError( playerid, "You have not created this spike strip." ); else { destroyRoadBlockStrip( rbID, .remove_iter = true ); SendServerMessage( playerid, "You have succesfully destroyed a road block." ); } return 1; } CMD:crb( playerid, params[ ] ) { new iRoadBlock; if ( GetPlayerInterior( playerid ) != 0 || GetPlayerVirtualWorld( playerid ) != 0 ) return SendError( playerid, "You cannot use this command inside buildings." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You are jailed, you cannot do this." ); else if ( !p_inFBI{ playerid } ) return SendError( playerid, "You are not in the FBI." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command while in a vehicle." ); else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." ); else if ( isnull( params ) ) return SendUsage( playerid, "/crb [SMALL/MEDIUM/BIG/CONE/DETOUR/WILL BE SIGN/LINE CLOSED]" ); else { for( iRoadBlock = 0; iRoadBlock < sizeof( g_roadblockObjectData ); iRoadBlock++ ) if ( strfind( g_roadblockObjectData[ iRoadBlock ] [ E_NAME ], params, true ) != -1 ) break; if ( iRoadBlock >= sizeof( g_roadblockObjectData ) ) return SendError( playerid, "You have typed in an invalid roadblock." ); new iTmp = createRoadBlockStrip( playerid, iRoadBlock ); if ( iTmp != -1 ) SendServerMessage( playerid, "You have succesfully placed a "COL_GREY"%s"COL_WHITE".", g_roadblockObjectData[ iRoadBlock ] [ E_NAME ] ); else SendError( playerid, "Failed to place a road block due to a unexpected error." ); } return 1; } CMD:v( playerid, params[ ] ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); // force hoarders to sell if ( ! p_VIPLevel[ playerid ] && p_OwnedVehicles[ playerid ] > GetPlayerVehicleSlots( playerid ) && ! strmatch( params, "sell" ) && ! strmatch( params, "bring" ) ) { for( new i = 0; i < p_OwnedVehicles[ playerid ]; i++ ) if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) { g_vehicleData[ playerid ] [ i ] [ E_LOCKED ] = false; } return SendError( playerid, "Please renew your V.I.P or sell this vehicle to match your vehicle allocated limit. (/v sell/bring only)" ); } new vehicleid = GetPlayerVehicleID( playerid ), ownerid = INVALID_PLAYER_ID ; if ( isnull( params ) ) return SendUsage( playerid, "/v [SELL/COLOR/LOCK/PARK/RESPAWN/BRING/DATA/PLATE/PAINTJOB/RESET]" ); else if ( strmatch( params, "sell" ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( g_buyableVehicle{ vehicleid } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "You cannot sell this vehicle." ); else { format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %d | %s\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), v, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ v ] [ E_VEHICLE_ID ] ) ) ); AddFileLogLine( "log_destroycar.txt", szBigString ); GivePlayerCash( playerid, ( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] / 2 ) ); SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have sold this vehicle for half the price it was (%s).", number_format( ( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] / 2 ) ) ); DestroyBuyableVehicle( playerid, v ); } } else if ( strmatch( params, "lock" ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( g_buyableVehicle{ vehicleid } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "You cannot lock this vehicle." ); else { g_vehicleData[ playerid ] [ v ] [ E_LOCKED ] = !g_vehicleData[ playerid ] [ v ] [ E_LOCKED ]; SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have %s this vehicle.", g_vehicleData[ playerid ] [ v ] [ E_LOCKED ] == true ? ( "locked" ) : ( "un-locked" ) ); SaveVehicleData( playerid, v ); } } else if ( strmatch( params, "park" ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ), Float: X, Float: Y, Float: Z, Float: Angle; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "You cannot park this vehicle." ); else { if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); new iBreach = PlayerBreachedGarageLimit( playerid, v ); if ( iBreach == -1 ) return SendError( playerid, "You cannot park vehicles that are not owned by the owner of this garage." ); if ( iBreach == -2 ) return SendError( playerid, "This garage has already reached its capacity of %d vehicles.", g_garageInteriorData[ g_garageData[ p_InGarage[ playerid ] ] [ E_INTERIOR_ID ] ] [ E_VEHICLE_CAPACITY ] ); GetVehiclePos( vehicleid, X, Y, Z ); GetVehicleZAngle( vehicleid, Angle ); g_vehicleData[ playerid ] [ v ] [ E_X ] = X, g_vehicleData[ playerid ] [ v ] [ E_Y ] = Y, g_vehicleData[ playerid ] [ v ] [ E_Z ] = Z, g_vehicleData[ playerid ] [ v ] [ E_ANGLE ] = Angle; PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SetTimerEx( "timedUpdates_RBV", 25, false, "ddf", playerid, INVALID_VEHICLE_ID, -1000.0 ); SaveVehicleData( playerid, v ); SendClientMessage( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have parked this vehicle." ); } } else if ( strmatch( params, "respawn" ) ) { if ( p_OwnedVehicles[ playerid ] > 0 ) { szLargeString = ""COL_GREY"Respawn All Vehicles\n"; for( new i; i < p_OwnedVehicles[ playerid ]; i++ ) { if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) ); } } ShowPlayerDialog( playerid, DIALOG_VEHICLE_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn your vehicle", szLargeString, "Select", "Cancel" ); } else SendError( playerid, "You don't own any vehicles." ); } else if ( strmatch( params, "locate" ) ) return SendServerMessage( playerid, "This feature has been replaced with "COL_GREY"/v bring"COL_WHITE"." ); else if ( strmatch( params, "bring" ) ) { if ( p_VehicleBringCooldown[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %s before using this feature again.", secondstotime( p_VehicleBringCooldown[ playerid ] - g_iTime ) ); if ( p_OwnedVehicles[ playerid ] > 0 ) { szLargeString = ""COL_WHITE"Bringing your vehicle to you will cost $10,000!\n"; for( new i; i < p_OwnedVehicles[ playerid ]; i++ ) { if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) ); } } ShowPlayerDialog( playerid, DIALOG_VEHICLE_LOCATE, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Bring Vehicle", szLargeString, "Select", "Cancel" ); } else SendError( playerid, "You don't own any vehicles." ); } else if ( strmatch( params, "data" ) ) { if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." ); format( szBigString, sizeof( szBigString ), ""COL_GREY"Vehicle Owner:"COL_WHITE" %s\n"\ ""COL_GREY"Vehicle Type:"COL_WHITE" %s\n"\ ""COL_GREY"Vehicle ID:"COL_WHITE" %d\n"\ ""COL_GREY"Vehicle Price:"COL_WHITE" %s", ReturnPlayerName( ownerid ), GetVehicleName( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ), g_vehicleData[ playerid ] [ v ] [ E_SQL_ID ], number_format( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] ) ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Data", szBigString, "Okay", "" ); } } else if ( !strcmp( params, "color", false, 4 ) ) { new color1, color2 ; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( sscanf( params[ 6 ], "dd", color1, color2 ) ) return SendUsage( playerid, "/v color [COLOR_1] [COLOR_2]" ); else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." ); else if ( GetPlayerCash( playerid ) < 100 ) return SendError( playerid, "You don't have enough cash for this." ); else if ( color1 > 255 || color1 < 0 || color2 > 255 || color2 < 0 ) return SendError( playerid, "Invalid vehicle color ID." ); else { new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ); if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." ); if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = color1; g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = color2; GivePlayerCash( playerid, -100 ); PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SaveVehicleData( playerid, vID ); SendServerMessage( playerid, "You have successfully changed your vehicle colors." ); } } else if ( !strcmp( params, "plate", false, 4 ) ) { new szPlate[ 32 ] ; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( sscanf( params[ 6 ], "s[32]", szPlate ) ) return SendUsage( playerid, "/v plate [TEXT]" ); else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." ); else { new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ); if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." ); if ( IsBoatVehicle( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ) ) || IsAirVehicle( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ) ) ) return SendError( playerid, "Sorry, this feature is not available on planes and boats." ); if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); format( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], 32, "%s", szPlate ); PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SaveVehicleData( playerid, vID ); SendServerMessage( playerid, "Your have changed your vehicle's number plate to "COL_GREY"%s"COL_WHITE".", szPlate ); } } else if ( !strcmp( params, "paintjob", false, 7 ) ) { new paintjobid ; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( sscanf( params[ 9 ], "d", paintjobid ) ) return SendUsage( playerid, "/v paintjob [PAINT_JOB_ID]" ); else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." ); else if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You don't have enough cash for this." ); else if ( paintjobid < 0 || paintjobid > 3 ) return SendError( playerid, "Please specify a paintjob between 0 to 3." ); else { new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ); if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." ); if ( !IsPaintJobVehicle( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) ) return SendError( playerid, "This vehicle cannot have a paintjob installed." ); if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = paintjobid; ChangeVehiclePaintjob( GetPlayerVehicleID( playerid ), paintjobid ); GivePlayerCash( playerid, -500 ); PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SaveVehicleData( playerid, vID ); } } else if ( !strcmp( params, "toggle", false, 5 ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." ); else { if ( !strlen( params[ 7 ] ) ) return SendUsage( playerid, "/v toggle [DOORS/BONNET/BOOT/LIGHTS/WINDOWS]" ); GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); if ( !strcmp( params[ 7 ], "doors", true, 5 ) ) { if ( !strlen( params[ 13 ] ) ) return SendUsage( playerid, "/v toggle doors [OPEN/CLOSE]" ); if ( strmatch( params[ 13 ], "open" ) ) { SetVehicleParamsCarDoors( vehicleid, 1, 1, 1, 1 ); return SendServerMessage( playerid, "You have opened the doors of this vehicle." ); } else if ( strmatch( params[ 13 ], "close" ) ) { SetVehicleParamsCarDoors( vehicleid, 0, 0, 0, 0 ); return SendServerMessage( playerid, "You have closed the doors of this vehicle." ); } else { return SendUsage( playerid, "/v toggle doors [OPEN/CLOSE]" ); } } else if ( !strcmp( params[ 7 ], "windows", true, 7 ) ) { if ( !strlen( params[ 15 ] ) ) return SendUsage( playerid, "/v toggle windows [OPEN/CLOSE]" ); if ( strmatch( params[ 15 ], "open" ) ) { SetVehicleParamsCarWindows( vehicleid, 0, 0, 0, 0 ); return SendServerMessage( playerid, "You have opened the windows of this vehicle." ); } else if ( strmatch( params[ 15 ], "close" ) ) { SetVehicleParamsCarWindows( vehicleid, 1, 1, 1, 1 ); return SendServerMessage( playerid, "You have closed the windows of this vehicle." ); } else { return SendUsage( playerid, "/v toggle windows [OPEN/CLOSE]" ); } } else if ( strmatch( params[ 7 ], "bonnet" ) ){ SendServerMessage( playerid, "You have %s the bonnet of this vehicle.", ( bonnet = !bonnet ) ? ( "opened" ) : ( "closed" ) ); } else if ( strmatch( params[ 7 ], "boot" ) ) { SendServerMessage( playerid, "You have %s the boot of this vehicle.", ( boot = !boot ) ? ( "opened" ) : ( "closed" ) ); } else if ( strmatch( params[ 7 ], "lights" ) ) { SendServerMessage( playerid, "You have %s the lights of this vehicle.", ( lights = !lights ) ? ( "switched on" ) : ( "switched off" ) ); } else { return SendUsage( playerid, "/v toggle [DOORS/BONNET/BOOT/LIGHTS/WINDOWS]" ); } return SetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); } } else if ( strmatch( params, "reset" ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." ); else { if ( IsVehicleUpsideDown( vehicleid ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); ResetBuyableVehicleMods( playerid, v, 0 ); ChangeVehiclePaintjob( vehicleid, 3 ); g_vehicleData[ playerid ] [ v ] [ E_PAINTJOB ] = 3; g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 0 ] = 0; g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 1 ] = 0; PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SaveVehicleData( playerid, v ); SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have reset your vehicle's appearance." ); } } else SendUsage( playerid, "/v [SELL/COLOR/LOCK/PARK/RESPAWN/BRING/DATA/PLATE/PAINTJOB/TOGGLE/RESET]" ); return 1; } CMD:report( playerid, params[ ] ) { new iPlayer, szMessage[ 64 ] ; if ( sscanf( params, ""#sscanf_u"s[64]", iPlayer, szMessage ) ) return SendUsage( playerid, "/report [PLAYER_ID] [REASON]" ); else if ( !IsPlayerConnected( iPlayer ) || IsPlayerNPC( iPlayer ) ) return SendError( playerid, "Invalid Player ID." ); else if ( p_CantUseReport{ playerid } == true ) return SendError( playerid, "You have been blocked to use this command by an admin." ); else if ( GetPVarInt( iPlayer, "report_antispam" ) > g_iTime ) return SendError( playerid, "You must wait 10 seconds before reporting this player." ); else { for( new iPos; iPos < sizeof( szReportsLog ) - 1; iPos++ ) memcpy( szReportsLog[ iPos ], szReportsLog[ iPos + 1 ], 0, sizeof( szReportsLog[ ] ) * 4 ); format( szNormalString, sizeof( szNormalString ), "[%s] %s(%d): %s\n", getCurrentTime( ), ReturnPlayerName( iPlayer ), iPlayer, szMessage ); strcpy( szReportsLog[ 7 ], szNormalString ); Beep( playerid ); SetPVarInt( iPlayer, "report_antispam", g_iTime + 10 ); SendClientMessageToAdmins( -1, ""COL_RED"[REPORT] %s(%d) reported %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( iPlayer ), iPlayer, szMessage ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[REPORT]"COL_WHITE" You have reported %s(%d) for \"%s\".", ReturnPlayerName( iPlayer ), iPlayer, szMessage ); } return 1; } CMD:bu( playerid, params[ ] ) return cmd_backup( playerid, params ); CMD:backup( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "The police are authorized to use this only." ); SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s is requesting back up at %s.", ReturnPlayerName( playerid ), GetPlayerArea( playerid ) ); return 1; } CMD:sm( playerid, params[ ] ) return cmd_sendmoney( playerid, params ); CMD:sendmoney( playerid, params[ ] ) { new pID, amount, szPayment[ 96 ], iTime = g_iTime ; if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); /* ** Anti Tie Spam ** */ if ( GetPVarInt( playerid, "sm_antispam" ) > iTime ) return SendError( playerid, "You must wait 10 seconds before sending payments again." ); /* ** End of Anti Tie Spam ** */ if ( sscanf( params, ""#sscanf_u"d", pID, amount ) ) return SendUsage( playerid, "/sendmoney [PLAYER_ID] [AMOUNT]" ); else if ( amount > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have this amount of money." ); else if ( amount < 1 ) return SendError( playerid, "Invalid amount of money." ); else if ( pID == playerid ) return SendError( playerid, "You cannot send money to yourself." ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." ); else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." ); else if ( IsPlayerAFK( pID ) ) return SendError( playerid, "You cannot send money to a person who is AFK." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot send anybody money while you are kidnapped." ); else { format( szPayment, sizeof( szPayment ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`) VALUES (%d, %d, %d)", p_AccountID[ pID ], p_AccountID[ playerid ], amount ); mysql_single_query( szPayment ); if ( amount > 25000 ) printf("[sendmoney] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), number_format( amount ) ); // 8hska7082bmahu if ( amount > 90000000 ) { printf("ISP banned %s for making a 75M transaction", ReturnPlayerName( playerid )); AdvancedBan( playerid, "Server", "Suspicious Transaction", ReturnPlayerIP( playerid ) ); return 1; } GivePlayerCash( pID, amount ); GivePlayerCash( playerid, -( amount ) ); SetPVarInt( playerid, "sm_antispam", iTime + 10 ); SendClientMessageFormatted( pID, -1, ""COL_GREEN"[PAYMENT]"COL_WHITE" You have recieved %s from %s(%d).", number_format( amount ), ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[PAYMENT]"COL_WHITE" You have sent %s to %s(%d).", number_format( amount ), ReturnPlayerName(pID), pID ); Beep( pID ), Beep( playerid ); } return 1; } CMD:dndall( playerid, params[ ] ) { foreach(new i : Player) { if ( i == playerid ) continue; p_BlockedPM[ playerid ] [ i ] = true; } SendClientMessage( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have un-toggled everyone to send PMs to you." ); return 1; } CMD:undndall( playerid, params[ ] ) { foreach(new i : Player) { if ( i == playerid ) continue; p_BlockedPM[ playerid ] [ i ] = false; } SendClientMessage( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have toggled everyone to send PMs to you." ); return 1; } CMD:dnd( playerid, params[ ] ) { new pID ; if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/dnd [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot block yourself." ); else { p_BlockedPM[ playerid ] [ pID ] = ( p_BlockedPM[ playerid ] [ pID ] == true ? ( false ) : ( true ) ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have %s %s to send pm's to you.", p_BlockedPM[ playerid ] [ pID ] == false ? ("toggled") : ("un-toggled"), ReturnPlayerName( pID ) ); } return 1; } CMD:r( playerid, params[ ] ) { new msg[ 100 ]; if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/r [MESSAGE]" ); else if ( !IsPlayerConnected( p_PmResponder[ playerid ] ) ) return SendError( playerid, "This player is not connected." ); else if ( p_BlockedPM[ p_PmResponder[ playerid ] ] [ playerid ] == true ) return SendError( playerid, "This person has blocked pm's coming from you." ); else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising via PM is forbidden." ); else if ( p_PlayerLogged{ p_PmResponder[ playerid ] } == false ) return SendError( playerid, "This player is not logged in." ); else { new pID = p_PmResponder[ playerid ]; if ( IsPlayerLorenc( pID ) && g_VipPrivateMsging && p_VIPLevel[ playerid ] < VIP_REGULAR ) { return SendError( playerid, "You need to be V.I.P to PM this person, to become one visit "COL_GREY"donate.sfcnr.com" ); } if ( p_BlockedPM[ playerid ] [ pID ] == true ) { SendServerMessage( playerid, "The message you have sent was to a person you blocked so they have been unblocked." ); p_BlockedPM[ playerid ] [ pID ] = false; } if ( IsPlayerAFK( pID ) ) { SendServerMessage( playerid, "You have sent a message to a person who is currently AFK. Be aware!" ); } GameTextForPlayer( pID, "~n~~n~~n~~n~~n~~n~~n~~w~... ~y~New Message!~w~ ...", 4000, 3 ); SendClientMessageFormatted( pID, -1, ""COL_YELLOW"[MESSAGE]{CCCCCC} From %s(%d): %s", ReturnPlayerName( playerid ), playerid, msg ); SendClientMessageFormatted( playerid, -1, ""COL_YELLOW"[MESSAGE]{A3A3A3} To %s(%d): %s", ReturnPlayerName(pID), pID, msg ); foreach(new i : Player) { if ( ( p_AdminLevel[ i ] >= 5 || IsPlayerUnderCover( i ) ) && p_ToggledViewPM{ i } == true ) { SendClientMessageFormatted( i, -1, ""COL_PINK"[PM VIEW]"COL_YELLOW" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg ); } } p_PmResponder[ playerid ] = pID; Beep( pID ), Beep( playerid ); } return 1; } CMD:pm( playerid, params[ ] ) { new pID, msg[100] ; if ( sscanf( params, ""#sscanf_u"s[100]", pID, msg ) ) return SendUsage( playerid, "/pm [PLAYER_ID] [MESSAGE]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot pm yourself." ); else if ( p_BlockedPM[ pID ] [ playerid ] == true ) return SendError( playerid, "This person has blocked pm's coming from you." ); else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising via PM is forbidden." ); else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." ); else { if ( IsPlayerLorenc( pID ) && g_VipPrivateMsging && p_VIPLevel[ playerid ] < VIP_REGULAR ) { return SendError( playerid, "You need to be V.I.P to PM this person, to become one visit "COL_GREY"donate.sfcnr.com" ); } if ( p_BlockedPM[ playerid ] [ pID ] == true ) { SendServerMessage( playerid, "The message you have sent was to a person you blocked so they have been unblocked." ); p_BlockedPM[ playerid ] [ pID ] = false; } if ( IsPlayerAFK( pID ) ) { SendServerMessage( playerid, "You have sent a message to a person who is currently AFK. Be aware!" ); } GameTextForPlayer( pID, "~n~~n~~n~~n~~n~~n~~n~~w~... ~y~New Message!~w~ ...", 4000, 3 ); SendClientMessageFormatted( pID, -1, ""COL_YELLOW"[MESSAGE]{CCCCCC} From %s(%d): %s", ReturnPlayerName( playerid ), playerid, msg ); SendClientMessageFormatted( playerid, -1, ""COL_YELLOW"[MESSAGE]{A3A3A3} To %s(%d): %s", ReturnPlayerName(pID), pID, msg ); foreach(new i : Player) { if ( ( p_AdminLevel[ i ] >= 5 || IsPlayerUnderCover( i ) ) && p_ToggledViewPM{ i } == true ) { SendClientMessageFormatted( i, -1, ""COL_PINK"[PM VIEW]"COL_YELLOW" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg ); } } p_PmResponder[ playerid ] = pID; Beep( pID ), Beep( playerid ); } return 1; } CMD:statistics( playerid, params[ ] ) return cmd_stats( playerid, params ); CMD:stats( playerid, params[ ] ) { if ( !p_PlayerLogged{ playerid } ) return SendError( playerid, "You are not logged in meaning you cannot access this command." ); p_ViewingStats[ playerid ] = playerid; ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nWeapon Statistics\nAchievements", "Okay", "Cancel" ); return 1; } CMD:help( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_HELP, DIALOG_STYLE_LIST, "{FFFFFF}Help", "Server Information\nFeatures\nHelp\nF.A.Q.\nGuides\nTips n' Tricks", "Okay", "" ); return 1; } CMD:features( playerid, params[ ] ) { SetPVarInt( playerid, "help_category", 1 ); mysql_function_query( dbHandle, "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=1 ORDER BY `SUBJECT` ASC", true, "OnFetchCategoryResponse", "dd", playerid, 1 ); return 1; } CMD:faq( playerid, params[ ] ) { SetPVarInt( playerid, "help_category", 3 ); mysql_function_query( dbHandle, "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=3 ORDER BY `SUBJECT` ASC", true, "OnFetchCategoryResponse", "dd", playerid, 3 ); return 1; } CMD:tips( playerid, params[ ] ) { SetPVarInt( playerid, "help_category", 5 ); mysql_function_query( dbHandle, "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=5 ORDER BY `SUBJECT` ASC", true, "OnFetchCategoryResponse", "dd", playerid, 5 ); return 1; } CMD:commands( playerid, params[ ] ) return cmd_cmds( playerid, params ); CMD:cmds( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_CMDS, DIALOG_STYLE_LIST, "{FFFFFF}Commands", "Basic Commands\nMain Commands\nCivilian Commands\nShop/Item Commands\nPolice Commands\nFireman Commands\nParamedic Commands\nVehicle Commands\nHouse Commands\nMiscellaneous Commands\n"COL_GOLD"V.I.P Commands", "Okay", "" ); return 1; } CMD:breakout( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" ); if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." ); if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." ); if ( p_MetalMelter[ playerid ] > 0 ) { new iRandom = random( 101 ); if ( p_MetalMelter[ playerid ]-- <= 3 ) ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] ); if ( iRandom < 80 ) { CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 ); GivePlayerWantedLevel( playerid, 24 ); } else SendServerMessage( playerid, "You have failed to break out." ); } else SendError( playerid, "You have no more Metal Melters available."); return 1; } CMD:shop( playerid, params[ ] ) { if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this since you're kidnapped." ); ShowPlayerShopMenu( playerid ); return 1; } CMD:placehit( playerid, params[ ] ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); /* ** Anti Spammy Commands ** */ if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime ); /* ** End Anti Spammy Commands ** */ new pID, cash ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "As a hitman you're not allowed to use this command." ); else if ( sscanf( params, ""#sscanf_u"d", pID, cash ) ) return SendUsage( playerid, "/placehit [PLAYER_ID] [AMOUNT]" ); else if ( cash > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have enough money to place this much." ); else if ( cash < 1000 ) return SendError( playerid, "The minimal hit you can place is $1,000." ); else if ( pID == playerid ) return SendError( playerid, "You cannot place a hit on your self."); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected!" ); { // transaction format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'contract')", p_AccountID[ pID ], p_AccountID[ playerid ], cash ); mysql_single_query( szNormalString ); // place hit p_ContractedAmount[ pID ] += cash; GivePlayerCash( playerid, -cash ); p_AntiSpammyTS[ playerid ] = g_iTime + 10; // message printf("[placehit] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), number_format( cash ) ); // 8hska7082bmahu SendGlobalMessage( -1, ""COL_ORANGE"[CONTRACT]"COL_WHITE" %s(%d) has put a contract on %s(%d), their bounty is now "COL_GOLD"%s{FFFFFF}.", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, number_format( p_ContractedAmount[ pID ] ) ); } return 1; } CMD:me( playerid, params[ ] ) { new action[70]; if ( p_Muted{ playerid } == true && g_iTime < p_MutedTime[ playerid ] ) return SendError( playerid, "You cannot use this feature as you are muted." ); else if ( GetPlayerScore( playerid ) < 25 ) return SendError( playerid, "You need at least 25 score to use this feature (spamming purposes)." ); else if ( sscanf( params, "s[70]", action ) ) return SendUsage( playerid, "/me [ACTION]" ); else { DCC_SendChannelMessageFormatted( discordGeneralChan, "** * * * %s(%d) %s **", ReturnPlayerName( playerid ), playerid, action ); SendClientMessageToAllFormatted( GetPlayerColor( playerid ), "*** %s(%d) %s", ReturnPlayerName( playerid ), playerid, action ); } return 1; } CMD:hidetracker( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( !JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." ); if ( p_TrackingTimer[ playerid ] == -1 ) return SendError( playerid, "Your tracker is already deactivated." ); SendServerMessage(playerid, "You have de-activated the tracker."); KillTimer( p_TrackingTimer[ playerid ] ); p_TrackingTimer[ playerid ] = -1; TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] ); return 1; } CMD:track( playerid, params[ ] ) { new pID ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." ); else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." ); else if ( p_AdminOnDuty{ pID } == true || GetPlayerState( pID ) == PLAYER_STATE_SPECTATING ) return SendError( playerid, "This is an admin on duty! You cannot track their proximity." ); else { KillTimer( p_TrackingTimer[ playerid ] ); p_TrackingTimer[ playerid ] = SetTimerEx( "TrackPlayer_timer", 1000, true, "dd", playerid, pID ); TextDrawShowForPlayer( playerid, p_TrackPlayerTD[ playerid ] ); SendServerMessage( playerid, "You have activated the tracker, you can hide it with /hidetracker." ); } return 1; } function TrackPlayer_timer( playerid, victimid ) { if ( !IsPlayerConnected( victimid ) || p_AdminOnDuty{ victimid } == true || GetPlayerState( victimid ) == PLAYER_STATE_SPECTATING || !JobEquals( playerid, JOB_HITMAN ) || p_Class[ playerid ] != CLASS_CIVILIAN ) { KillTimer( p_TrackingTimer[ playerid ] ), p_TrackingTimer[ playerid ] = -1; TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] ); } else { new Float: fDistance; if ( GetPlayerInterior( playerid ) != GetPlayerInterior( victimid ) ) { new iEntrance = p_LastEnteredEntrance[ victimid ], iHouse = p_InHouse[ victimid ], iGarage = p_InGarage[ victimid ] ; if ( iEntrance != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_entranceData[ iEntrance ] [ E_EX ], g_entranceData[ iEntrance ] [ E_EY ], g_entranceData[ iEntrance ] [ E_EZ ] ); else if ( iGarage != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ] ); else if ( iHouse != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_houseData[ iHouse ] [ E_EX ], g_houseData[ iHouse ] [ E_EY ], g_houseData[ iHouse ] [ E_EZ ] ); else fDistance = 9999.9; // Truly unknown lol } else fDistance = GetDistanceBetweenPlayers( playerid, victimid ); if ( !fDistance || fDistance > 9999.9 ) fDistance = 9999.9; TextDrawSetString( p_TrackPlayerTD[ playerid ], fDistance != 9999.0 ? sprintf( "%s~n~~w~%0.1fm", ReturnPlayerName( victimid ), fDistance ) : sprintf( "%s~n~~w~unknown", ReturnPlayerName( victimid ) ) ); } } CMD:stoprob( playerid, params[ ] ) { SendServerMessage( playerid, "This command binds your crouch key, so you must be robbing a store to get a response!" ); CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_CROUCH, KEY_SPRINT ); return 1; } CMD:exit( playerid, params[ ] ) return cmd_enter( playerid, params ); CMD:enter( playerid, params[ ] ) { GameTextForPlayer(playerid, "~n~~n~~r~~k~~VEHICLE_ENTER_EXIT~~n~~w~press this key in a enterable checkpoint.", 5000, 3); return 1; } CMD:kill( playerid, params[ ] ) { if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( p_WantedLevel[ playerid ] > 0 ) return SendError( playerid, "You cannot commit suicide if you have a wanted level on you." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." ); if ( p_AntiSpawnKillEnabled{ playerid } ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." ); SetPVarInt( playerid, "used_cmd_kill", 1 ); SetPlayerHealth( playerid, -1 ); return 1; } CMD:changeclass( playerid, params[ ] ) { if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( p_WantedLevel[ playerid ] > 0 ) return SendError( playerid, "You cannot commit suicide if you have a wanted level on you." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." ); if ( p_AntiSpawnKillEnabled{ playerid } ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." ); SetPVarInt( playerid, "used_cmd_kill", 1 ); ForceClassSelection( playerid ); SetPlayerHealth( playerid, -1 ); return 1; } CMD:911( playerid, params[ ] ) { /* ** Anti Spammy Commands ** */ if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime ); /* ** End Anti Spammy Commands ** */ if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot use this command as you are a law enforcement officer." ); else if ( GetPlayerInterior( playerid ) != 0 ) return SendError( playerid, "You cannot use this command in an interior." ); else { new Float: X, Float: Y, Float: Z, szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ] ; GetPlayerPos( playerid, X, Y, Z ); GetZoneFromCoordinates( szLocation, X, Y, Z ); Get2DCity( szCity, X, Y, Z ); if ( strmatch( params, "LEO" ) ) { p_AntiSpammyTS[ playerid ] = g_iTime + 15; SendClientMessageToCops( -1, ""COL_BLUE"[911]"COL_GREY" %s(%d) is asking for a law enforcement officer near %s in %s!", ReturnPlayerName( playerid ), playerid, szLocation, szCity ); SendServerMessage( playerid, "You have asked for a leo enforcement officer at your current location." ); } else if ( strmatch( params, "EFB" ) ) { p_AntiSpammyTS[ playerid ] = g_iTime + 15; SendClientMessageToFireman( -1, "{A83434}[911]"COL_GREY" %s(%d) is asking for a fire brigade near %s in %s!", ReturnPlayerName( playerid ), playerid, szLocation, szCity ); SendServerMessage( playerid, "You have asked for a fire brigade at your current location." ); } else if ( strmatch( params, "EMS" ) ) { p_AntiSpammyTS[ playerid ] = g_iTime + 15; SendClientMessageToAmbulance( -1, ""COL_GREEN"[911]"COL_GREY" %s(%d) is asking for a paramedic near %s in %s!", ReturnPlayerName( playerid ), playerid, szLocation, szCity ); SendServerMessage( playerid, "You have asked for a paramedic at your current location." ); } else SendUsage( playerid, "/911 [LEO/EFB/EMS]" ); } return 1; } CMD:kidnap( playerid, params[ ] ) { /* ** ANTI KIDNAP SPAM ** */ if ( p_AntiKidnapSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait 30 seconds before kidnapping someone again." ); /* ** END OF ANTI SPAM **/ new victimid = GetClosestPlayer( playerid ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( !JobEquals( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "Kidnappers are only permitted to use this command." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player isn't tied!" ); if ( IsPlayerKidnapped( victimid ) ) return SendError( playerid, "This player is already kidnapped!" ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( p_KidnapImmunity[ victimid ] > g_iTime ) return SendError( playerid, "This player cannot be kidnapped for another %s.", secondstotime( p_KidnapImmunity[ victimid ] - g_iTime ) ); if ( PutPlayerInEmptyVehicleSeat( p_LastVehicle[ playerid ], victimid ) == -1 ) return SendError( playerid, "Failed to place the player inside a full of player vehicle." ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[KIDNAPPED]{FFFFFF} You have been kidnapped by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[KIDNAPPED]{FFFFFF} You have kidnapped %s(%d), he has been thrown in your previous entered vehicle!", ReturnPlayerName( victimid ), victimid ); TogglePlayerControllable( victimid, 0 ); p_Kidnapped{ victimid } = true; GivePlayerWantedLevel( playerid, 12 ); p_AntiKidnapSpam[ playerid ] = g_iTime + 30; //PutPlayerInVehicle( victimid, p_LastVehicle[ playerid ], 1 ); } else return SendError( playerid, "There are no players around to kidnap." ); return 1; } CMD:untie( playerid, params[ ] ) { new victimid = GetClosestPlayer( playerid ); if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); //if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player isn't tied!" ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[UN-TIED]{FFFFFF} You have been un-tied by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[UN-TIED]{FFFFFF} You have un-tied %s(%d)!", ReturnPlayerName( victimid ), victimid ); TogglePlayerControllable( victimid, 1 ); p_Tied{ victimid } = false; Delete3DTextLabel( p_TiedLabel[ victimid ] ); p_TiedLabel[ victimid ] = Text3D: INVALID_3DTEXT_ID; p_TimeTiedAt[ victimid ] = 0; p_Kidnapped{ victimid } = false; } else return SendError( playerid, "There are no players around to un-tie." ); return 1; } CMD:tie( playerid, params[ ] ) { /* ** Anti Tie Spam ** */ if ( p_AntiTieSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tieing someone again.", p_AntiTieSpam[ playerid ] - g_iTime ); /* ** End of Anti Tie Spam ** */ new victimid = GetClosestPlayer( playerid ); //if ( sscanf( params, ""#sscanf_u"", victimid ) ) return SendUsage( playerid, "/tie [PLAYER_ID]" ); //else if ( victimid == playerid ) return SendError( playerid, "You cannot tie yourself." ); //else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( p_Ropes[ playerid ] < 1 ) return SendError( playerid, "You don't have any ropes." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); if ( IsPlayerTied( victimid ) ) return SendError( playerid, "This player is already tied!" ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot tie inside a vehicle." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot tie while you're cuffed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot tie while you're tazed." ); if ( IsPlayerTazed( victimid ) ) return SendError( playerid, "The person you're trying to tie is tazed." ); if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to tie is using a slot machine." ); if ( IsPlayerOnRoulette( victimid ) ) return SendError( playerid, "The person you're trying to tie is using roulette." ); if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "The person you're trying to tie is cuffed." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); if ( GetPlayerState( victimid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot tie wasted players." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" ); if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "You cannot use this command on spawn protected players." ); if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." ); // remove rope after attempt if ( p_Ropes[ playerid ] -- > 0 ) { ShowPlayerHelpDialog( playerid, 4500, "You only have %d ropes left!", p_Ropes[ playerid ] ); } else { ShowPlayerHelpDialog( playerid, 4500, "You can buy ropes at Supa Save or a 24/7 store." ); } p_AntiTieSpam[ playerid ] = g_iTime + 30; GivePlayerWantedLevel( playerid, 6 ); // check if tie is successful if ( random( 101 ) < 90 ) { new bool: scissor_success = false; new attempts = 0; for ( attempts = 1; attempts < p_Scissors[ victimid ]; attempts ++ ) { if ( random( 101 ) > 20 ) { scissor_success = true; break; } } if ( ( p_Scissors[ victimid ] -= attempts ) > 0 ) { ShowPlayerHelpDialog( victimid, 4500, "You only have %d scissors left!", p_Scissors[ victimid ] ); } else { ShowPlayerHelpDialog( victimid, 4500, "You can buy sissors at Supa Save or a 24/7 store." ); } if ( scissor_success ) { SendClientMessageFormatted( playerid, -1, ""COL_RED"[TIE]{FFFFFF} %s(%d) has cut the tie you placed!", ReturnPlayerName( victimid ), victimid ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[TIE]{FFFFFF} You have cut off %s(%d)'s tie after %d attempt(s)!", ReturnPlayerName( playerid ), playerid, attempts ); } else { SendClientMessageFormatted( victimid, -1, ""COL_RED"[TIED]{FFFFFF} You have been tied by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TIED]{FFFFFF} You have tied %s(%d)!", ReturnPlayerName( victimid ), victimid ); TogglePlayerControllable( victimid, 0 ); p_Tied{ victimid } = true; p_TimeTiedAt[ victimid ] = g_iTime; p_TiedBy[ victimid ] = playerid; Delete3DTextLabel( p_TiedLabel[ victimid ] ); format( szNormalString, 48, "Tied by %s!", ReturnPlayerName( playerid ) ); p_TiedLabel[ victimid ] = Create3DTextLabel( szNormalString, 0xDAB583FF, 0.0, 0.0, 0.0, 15.0, 0 ); Attach3DTextLabelToPlayer( p_TiedLabel[ victimid ], victimid, 0.0, 0.0, 0.6 ); p_TiedAtTimestamp[ victimid ] = g_iTime; } return 1; } else { p_AntiTieSpam[ playerid ] = g_iTime + 6; // makecopgreatagain SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[FAIL TIE]{FFFFFF} %s(%d) has failed to tie you!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[FAIL TIE]{FFFFFF} You have failed to tie %s(%d)!", ReturnPlayerName( victimid ), victimid ); } return 1; } else return SendError( playerid, "There are no players around to tie." ); } CMD:pu( playerid, params[ ] ) return cmd_pullover(playerid, params); CMD:pullover( playerid, params[ ] ) { new victimid = GetClosestPlayerEx( playerid, CLASS_CIVILIAN ); if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 20.0 && IsPlayerConnected( victimid ) ) { if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( GetPlayerState( victimid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not in any vehicle!" ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[PULL OVER]{FFFFFF} You have been asked to pull over by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[PULL OVER]{FFFFFF} You have asked %s(%d) to pull over!", ReturnPlayerName( victimid ), victimid ); } else return SendError( playerid, "There are no players around to ask to pull over!" ); return 1; } CMD:loc( playerid, params[ ] ) return cmd_location( playerid, params ); CMD:locate( playerid, params[ ] ) return cmd_location( playerid, params ); CMD:location( playerid, params[ ] ) { new pID ; if ( p_Class[ playerid ] == CLASS_CIVILIAN ) return SendError( playerid, "This is not accessible by civilians." ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/loc(ation) [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" ); else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." ); //else if ( GetPlayerInterior( playerid ) != GetPlayerInterior( pID ) ) return SendError( playerid, "This player is inside a interior, the location is not viewable." ); else if ( p_AdminOnDuty{ pID } == true ) return SendError( playerid, "This is an admin on duty! You cannot track their proximity." ); else { new szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; if ( !GetPlayerLocation( pID, szCity, szLocation ) ) return SendError( playerid, "This player has gone completely under the radar." ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[LOCATION]"COL_WHITE" %s(%d) is located near %s in %s!", ReturnPlayerName( pID ), pID, szLocation, szCity ); } return 1; } CMD:sh( playerid, params[ ] ) return cmd_search( playerid, params ); CMD:search( playerid, params[ ] ) { /* ** ANTI SPAM ** */ if ( p_SearchedCountTick[ playerid ] > g_iTime ) return SendError( playerid, "You must wait 2 minutes before using this command again." ); /* ** END OF ANTI SPAM ** */ new pID ; if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/search [PLAYER_ID]" ); else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not around." ); else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" ); else if ( !IsPlayerCuffed( pID ) ) return SendError( playerid, "This player must be cuffed." ); else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "You cannot " ); else { new wantedlvl = p_WeedGrams[ pID ] * 6; p_SearchedCountTick[ playerid ] = g_iTime + 120; if ( wantedlvl <= 0 ) { SendClientMessageFormatted( pID, -1, ""COL_RED"[SEARCHED]{FFFFFF} You have been searched by %s(%d), luckily no drugs were found!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[SEARCHED]{FFFFFF} You have searched %s(%d) and found no drugs!", ReturnPlayerName( pID ), pID, p_WeedGrams[ pID ] ); return 1; } SendClientMessageFormatted( pID, -1, ""COL_RED"[SEARCHED]{FFFFFF} You have searched by %s(%d) and have had your drugs removed!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[SEARCHED]{FFFFFF} You have searched %s(%d) and found %d gram(s) of "COL_GREEN"weed{FFFFFF}!", ReturnPlayerName( pID ), pID, p_WeedGrams[ pID ] ); p_WeedGrams[ pID ] = 0; GivePlayerWantedLevel( pID, wantedlvl ); } return 1; } CMD:tk( playerid, params[ ] ) return cmd_ticket( playerid, params ); CMD:ticket( playerid, params[ ] ) { new pID = GetClosestPlayer( playerid ); TicketPlayer( pID, playerid ); SendServerMessage( playerid, "You can use your middle mouse button to easily ticket individuals that are near to you." ); return 1; } stock TicketPlayer( pID, playerid ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "There are no players around to ticket." ); else if ( p_TicketIssuer[ pID ] == playerid ) return SendError( playerid, "You've already gave a ticket to this player." ); else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" ); else if ( p_WantedLevel[ pID ] > 5 ) return SendError( playerid, "Wanted suspects cannot be issued a ticket." ); else if ( p_WantedLevel[ pID ] < 1 ) return SendError( playerid, "Innocent players cannot be issued a ticket." ); else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot use this command in jail." ); //else if ( IsPlayerDetained( pID ) ) return SendError( playerid, "You cannot use this command on a detained player." ); else if ( g_iTime < p_TicketTimestamp[ pID ] ) return SendError( playerid, "This player has been ticketed recently, he will be fined in %d seconds.", g_iTime - p_TicketTimestamp[ pID ] ); else { if ( p_AdminOnDuty{ pID } == true ) return SendError( playerid, "This is an admin on duty!" ); if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerTied( pID ) ) return SendError( playerid, "This player is tied, you cannot ticket him unless he is untied." ); if ( GetPlayerState( pID ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot ticket wasted players." ); p_TicketTimestamp[ pID ] = g_iTime + 15; p_TicketIssuer[ pID ] = playerid; GameTextForPlayer( pID, "~n~~r~Ticketed!~n~~w~/payticket", 2000, 4 ); SendClientMessageFormatted( pID, -1, ""COL_RED"[TICKET]{FFFFFF} You have been issued a "COL_GOLD"$2,000{FFFFFF} ticket by %s(%d) for your recent criminal activity!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( pID, -1, ""COL_RED"[TICKET]{FFFFFF} You have 15 seconds to "COL_GREY"/payticket"COL_WHITE" before you are wanted for resisting law enforcement." ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TICKET]{FFFFFF} You issued a ticket of "COL_GOLD"$2,000{FFFFFF} to %s(%d)!", ReturnPlayerName( pID ), pID ); } return 1; } CMD:taze( playerid, params[ ] ) { new pID = GetClosestPlayer( playerid ); return TazePlayer( pID, playerid ); } CMD:payticket( playerid, params[] ) { if ( !p_WantedLevel[ playerid ] ) return SendError( playerid, "There's no point paying off a ticket when you don't have a wanted level." ); if ( p_WantedLevel[ playerid ] > 5 ) return SendError( playerid, "Your wanted level is excessive to pay a ticket." ); if ( !p_TicketTimestamp[ playerid ] ) return SendError( playerid, "You have not been ticketed!" ); if ( GetPlayerCash( playerid ) < 2000 ) return SendError( playerid, "You don't have money to pay for your ticket." ); new copid = p_TicketIssuer[ playerid ]; // remove ticket p_TicketTimestamp[ playerid ] = 0; p_TicketIssuer[ playerid ] = INVALID_PLAYER_ID; // remove wanted level GivePlayerCash( playerid, -2000 ); GivePlayerWantedLevel( playerid, -6 ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TICKET]{FFFFFF} You have paid "COL_GOLD"$2,000{FFFFFF} dollars into paying your ticket." ); // pay cop if ( IsPlayerConnected( copid ) ) { GivePlayerScore( copid, 2 ); GivePlayerCash( copid, 1500 ); GameTextForPlayer( copid, "~n~~g~~h~Ticket paid!", 2000, 4 ); SendClientMessageFormatted( copid, -1, ""COL_GREEN"[TICKET]{FFFFFF} %s(%d) has paid his ticket issues, you have earned "COL_GOLD"$1,500{FFFFFF}!", ReturnPlayerName( playerid ), playerid ); } return 1; } CMD:ar( playerid, params[ ] ) return cmd_arrest(playerid, params); CMD:arrest( playerid, params[ ] ) { new victimid = GetClosestPlayer( playerid ); return ArrestPlayer( victimid, playerid ); } CMD:cuff( playerid, params[ ] ) { new victimid = GetClosestPlayer( playerid ); return CuffPlayer( victimid, playerid ); } CMD:uncuff( playerid, params[ ] ) { new victimid = GetClosestPlayer( playerid ); //if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { //if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[UNCUFFED]{FFFFFF} You have been uncuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[UNCUFFED]{FFFFFF} You have uncuffed %s(%d)!", ReturnPlayerName( victimid ), victimid ); ClearAnimations( victimid ); TogglePlayerControllable( victimid, 1 ); p_Cuffed{ victimid } = false; //p_Detained{ victimid } = false; //Delete3DTextLabel( p_DetainedLabel[ victimid ] ); //p_DetainedLabel[ victimid ] = Text3D: INVALID_3DTEXT_ID; //p_DetainedBy[ victimid ] = INVALID_PLAYER_ID; KillTimer( p_CuffAbuseTimer[ victimid ] ); SetPlayerSpecialAction( victimid, SPECIAL_ACTION_NONE ); RemovePlayerAttachedObject( victimid, 2 ); } else return SendError( playerid, "There are no players around to uncuff." ); return 1; } /*CMD:detain( playerid, params[ ] ) { new victimid = GetClosestPlayer( playerid ); if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " ); if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." ); if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); if ( !IsValidVehicle( p_LastVehicle[ playerid ] ) ) return SendError( playerid, "Your last vehicle is either destroyed or not spawned." ); if ( PutPlayerInEmptyVehicleSeat( p_LastVehicle[ playerid ], victimid ) == -1 ) return SendError( playerid, "Failed to place the player inside a full of player vehicle." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[DETAIN]{FFFFFF} You have been detained by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[DETAIN]{FFFFFF} You have detained %s(%d), he's been put in your last vehicle!", ReturnPlayerName( victimid ), victimid ); KillTimer( p_CuffAbuseTimer[ victimid ] ); p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 300 * 1000 ), false, "d", victimid ); p_Detained{ victimid } = true; p_Tazed{ victimid } = false; p_DetainedBy[ victimid ] = playerid; p_TiedAtTimestamp[ victimid ] = g_iTime; Delete3DTextLabel( p_DetainedLabel[ victimid ] ); p_DetainedLabel[ victimid ] = Create3DTextLabel( "Detained Criminal", COLOR_BLUE, 0.0, 0.0, 0.0, 15.0, 0 ); Attach3DTextLabelToPlayer( p_DetainedLabel[ victimid ], victimid, 0.0, 0.0, 0.6 ); TogglePlayerControllable( victimid, 0 ); } else return SendError( playerid, "There are no players around to detain." ); return 1; }*/ CMD:rob( playerid, params[ ] ) { /* ** ANTI ROB SPAM ** */ if ( ( GetTickCount( ) - p_AntiRobSpam[ playerid ] ) < 90000 ) return SendError( playerid, "You're too tired from the last time you've robbed someone..." ); /* ** END OF ANTI SPAM ** */ new victimid = GetClosestPlayer( playerid ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); //else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { //if ( IsPlayerInAnyVehicle( victimid ) && !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "This player is in a vehicle and you're not." ); //if ( IsPlayerInAnyVehicle( playerid ) && !IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot rob someone while you're a vehicle and they're not." ); //if ( IsPlayerInAnyVehicle( playerid ) && IsPlayerInAnyVehicle( victimid ) && !IsPlayerKidnapped( victimid ) ) return SendError( playerid, "The person in your vehicle must be kidnapped to rob them." ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); if ( GetPlayerCash( victimid ) < 10 ) return SendError( playerid, "This player cannot be robbed since he has a low amount of money." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rob is in a casino." ); if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" ); new iRandom = random( 101 ); if ( p_SecureWallet{ victimid } == true ) iRandom -= 90; if ( iRandom < 75 || IsPlayerTied( victimid ) || IsPlayerKidnapped( victimid ) ) { new iMoney, cashRobbed, iLimit = 2500 ; if ( IsPlayerKidnapped( victimid ) ) iLimit += 3500; iMoney = GetPlayerCash( victimid ) > iLimit ? iLimit : GetPlayerCash( victimid ); cashRobbed = random( iMoney ) + 10; SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} You have been robbed "COL_GOLD"%s{FFFFFF} by %s(%d)!", number_format( cashRobbed ), ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have robbed "COL_GOLD"%s{FFFFFF} off %s(%d)!", number_format( cashRobbed ), ReturnPlayerName( victimid ), victimid ); SplitPlayerCashForGang( playerid, float( cashRobbed ) ); GivePlayerWantedLevel( playerid, 4 ); GivePlayerCash( victimid, -( cashRobbed ) ); GivePlayerScore( playerid, 1 ); } else { SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You have failed to rob %s(%d)!", ReturnPlayerName( victimid ), victimid ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob you!", ReturnPlayerName( playerid ), playerid ); GivePlayerWantedLevel( playerid, 6 ); } p_AntiRobSpam[ playerid ] = GetTickCount( ); } else return SendError( playerid, "There are no players around to rob." ); return 1; } CMD:rape( playerid, params[ ] ) { /* ** ANTI ROB SPAM ** */ if ( p_AntiRapeSpam[ playerid ] > g_iTime ) return SendError( playerid, "Your cock hurts from the last time you raped somebody..." ); /* ** END OF ANTI SPAM ** */ new victimid = GetClosestPlayer( playerid ), Float: Health; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); //else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rape someone inside a car." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { //if ( IsPlayerInAnyVehicle( victimid ) && !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "This player is in a vehicle and you're not." ); //if ( IsPlayerInAnyVehicle( playerid ) && !IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot rape someone while you're a vehicle and they're not." ); //if ( IsPlayerInAnyVehicle( playerid ) && IsPlayerInAnyVehicle( victimid ) && !IsPlayerKidnapped( victimid ) ) return SendError( playerid, "The person in your vehicle must be kidnapped to rape them." ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." ); if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot rape in jail." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." ); if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); if ( IsPlayerAFK( victimid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) return SendError( playerid, "This player is in an AFK state." ); if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" ); new iRandom = random( 101 ); if ( JobEquals( playerid, JOB_RAPIST ) ) { iRandom += 10; } // Adds more success to rapists. if ( iRandom < 75 || IsPlayerTied( victimid ) ) { if ( p_InfectedHIV{ playerid } || ( JobEquals( playerid, JOB_RAPIST ) && p_AidsVaccine{ victimid } == false && !JobEquals( victimid, JOB_PROSTITUTE ) ) ) { SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped and infected with "COL_RED"HIV{FFFFFF} by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d) and infected them with "COL_RED"HIV{FFFFFF}!", ReturnPlayerName( victimid ), victimid ); GivePlayerScore( playerid, 2 ); GivePlayerWantedLevel( playerid, 5 ); GetPlayerHealth( victimid, Health ); SetPlayerHealth( victimid, ( Health - 25.0 ) ); p_InfectedHIV{ victimid } = true; SetTimerEx( "RapeDamage", 5000, false, "d", victimid ); } else { SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d)!", ReturnPlayerName( victimid ), victimid ); GivePlayerScore( playerid, 1 ); GivePlayerWantedLevel( playerid, 4 ); GetPlayerHealth( victimid, Health ); SetPlayerHealth( victimid, ( Health - 25.0 ) ); } } else { SendClientMessageFormatted( playerid, -1, ""COL_RED"[RAPE FAIL]{FFFFFF} You have failed to rape %s(%d)!", ReturnPlayerName( victimid ), victimid ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[RAPE FAIL]{FFFFFF} %s(%d) has failed to rape you!", ReturnPlayerName( playerid ), playerid ); GivePlayerWantedLevel( playerid, 6 ); } p_AntiRapeSpam[ playerid ] = g_iTime + 60; } else return SendError( playerid, "There are no players around to rape." ); return 1; } CMD:c4( playerid, params[ ] ) { if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); if ( !strcmp( params, "plant", true, 5 ) ) { new ID = -1 ; if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( !JobEquals( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( IsPlayerInCasino( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a casino." ); if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an arena." ); if ( p_C4Amount[ playerid ] < 1 ) return SendError( playerid, "You don't have any C4's" ); #if ENABLED_SECURE_TRUCK == true if ( IsPlayerInVehicle( playerid, g_secureTruckVehicle ) ) return SendError( playerid, "You cannot be in this vehicle while planting C4." ); #endif for( new i; i < MAX_C4; i++ ) { if ( !g_C4Data[ playerid ] [ i ] [ E_SET ] ) { ID = i; break; } } if ( ID != -1 ) { new Float: distance = 99999.99, robberyid = getClosestRobberySafe( playerid, distance ) ; if ( robberyid != INVALID_OBJECT_ID && distance < 1.50 && !g_robberyData[ robberyid ] [ E_STATE ] && AttachToRobberySafe( robberyid, playerid, ROBBERY_TYPE_C4 ) ) { SendServerMessage( playerid, "You have planted a C4 on this "COL_ORANGE"safe"COL_WHITE", detonation is automatic." ); if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] Planted C4 { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } } else { new Float: X, Float: Y, Float: Z, iVehicle = GetPlayerVehicleID( playerid ) ; GetPlayerPos( playerid, X, Y, Z ); format( szNormalString, 64, "C4 %d\nPlanted By %s!", ID, ReturnPlayerName( playerid ) ); g_C4Data[ playerid ] [ ID ] [ E_LABEL ] = Create3DTextLabel( szNormalString, setAlpha( COLOR_GREY, 0x50 ), X, Y, Z - 1.0, 15.0, GetPlayerVirtualWorld( playerid ) ); g_C4Data[ playerid ] [ ID ] [ E_OBJECT ] = CreateDynamicObject( 19602, X, Y, Z - 0.92, 0, 0, 0, GetPlayerVirtualWorld( playerid ), GetPlayerInterior( playerid ), -1, 50.0 ); // 363 prev, Rx -90.0 g_C4Data[ playerid ] [ ID ] [ E_WORLD ] = GetPlayerVirtualWorld( playerid ); g_C4Data[ playerid ] [ ID ] [ E_INTERIOR ] = GetPlayerInterior( playerid ); g_C4Data[ playerid ] [ ID ] [ E_SET ] = true; if ( !iVehicle ) iVehicle = GetPlayerSurfingVehicleID( playerid ); if ( IsValidVehicle( iVehicle ) && iVehicle != g_secureTruckVehicle ) { GetVehiclePos( iVehicle, X, Y, Z ); g_C4Data[ playerid ] [ ID ] [ E_VEHICLE ] = iVehicle + 100; // Plus 100 just for verification //if ( GetOffsetFromPosition( iVehicle, X, Y, Z, vX, vY, vZ ) ) // g_C4Data[ playerid ] [ ID ] [ E_X ] = X + vX, g_C4Data[ playerid ] [ ID ] [ E_Y ] = Y + vY, g_C4Data[ playerid ] [ ID ] [ E_Z ] = Z + vY - vOffset; SendServerMessage( playerid, "You have planted a C4 on a "COL_GREY"vehicle"COL_WHITE", you can detonate it by pressing your "COL_GREY"Y key"COL_WHITE"." ); AttachDynamicObjectToVehicle( g_C4Data[ playerid ] [ ID ] [ E_OBJECT ], iVehicle, 0.0, 0.0, 6000.0, 0.0, 0.0, 0.0 ); Attach3DTextLabelToVehicle( g_C4Data[ playerid ] [ ID ] [ E_LABEL ], iVehicle, 0.0, 0.0, 0.0 ); } else SendServerMessage( playerid, "You have planted a C4, you can detonate it by pressing your "COL_GREY"Y key"COL_WHITE"." ); } } else return SendError( playerid, "You have planted the maximum C4 limit." ); p_C4Amount[ playerid ] --; PlayerPlaySound( playerid, 25800, 0.0, 0.0, 0.0 ); return 1; } else if ( !strcmp( params, "detonate", true, 8 ) ) { new cID; if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !JobEquals( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." ); else if ( sscanf( params[ 9 ], "d", cID ) ) return SendUsage( playerid, "/c4 detonate [C4_ID] "COL_GREY"- Use detonator to blow all." ); else if ( cID < 0 || cID >= MAX_C4 ) return SendError( playerid, "Invalid C4 ID specified." ); else if ( g_C4Data[ playerid ] [ cID ] [ E_SET ] == false ) return SendError( playerid, "This C4 ID is not planted." ); else { if ( ExplodePlayerC4s( playerid, cID, cID + 1 ) ) SendServerMessage( playerid, "You have successfully detonated C4 ID %d.", cID ); else SendError( playerid, "You cannot plant C4 at the moment, please try again later." ); } return 1; } return SendUsage( playerid, "/c4 [PLANT/DETONATE]" ); } /* ** Gang Commands ** */ CMD:takeover( playerid, params[ ] ) { if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( GetPlayerInterior( playerid ) != 0 && GetPlayerVirtualWorld( playerid ) != 0 ) return SendError( playerid, "You cannot do this inside interiors." ); if ( IsPlayerJailed( playerid ) || IsPlayerUsingOrbitalCannon( playerid ) ) return SendError( playerid, "You cannot do this at the moment." ); new g_isAFK = 0, g_inAir = 0 ; foreach ( new z : Reverse(turfs) ) { if ( IsPlayerInDynamicArea( playerid, g_gangTurfData[ z ] [ E_AREA ] ) ) { new gangid = p_GangID[ playerid ]; if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid ) return SendError( playerid, "This turf is already captured by your gang." ); if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID ) return SendError( playerid, "This turf is currently being attacked." ); new opposing_count = GetPlayersInGangZone( z, g_gangTurfData[ z ] [ E_OWNER ] ); // Opposing check // existing gang members if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && opposing_count ) { return SendError( playerid, "There are gang members within this turf, kill them!" ); } new attacking_count = GetPlayersInGangZone( z, gangid, g_isAFK, g_inAir ); if ( attacking_count < TAKEOVER_NEEDED_PEOPLE && ( attacking_count + g_isAFK + g_inAir ) >= TAKEOVER_NEEDED_PEOPLE ) return SendError( playerid, "You cannot start a turf war if gang members are AFK or extremely high above ground." ); //if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID && dCount < TAKEOVER_NEEDED_PEOPLE + 1 && ( dCount + g_isAFK + g_inAir ) >= TAKEOVER_NEEDED_PEOPLE + 1 ) // return SendError( playerid, "You need at least %d gang members to start a gang war with another gang.", TAKEOVER_NEEDED_PEOPLE + 1 ); // Facility check if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) ) { new facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ]; new facility_members = GetOnlineGangMembers( facility_gang ); if ( g_gangTurfData[ z ] [ E_OWNER ] == facility_gang ) { if ( facility_members < 3 ) { return SendError( playerid, "This facility requires at least %d of its gang members online for a takeover.", 3 - facility_members ); } else if ( attacking_count < 3 ) { return SendError( playerid, "You need at least %d gang members to take over this facility.", 3 - attacking_count ); } } } // Begin takeover if ( attacking_count >= TAKEOVER_NEEDED_PEOPLE && ! opposing_count ) { g_gangzoneAttacker[ z ] = gangid; g_gangzoneAttackCount[ z ] = 0; GangZoneFlashForAll( g_gangTurfData[ z ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) ); SendClientMessage( playerid, g_gangData[ gangid ] [ E_COLOR ], "[TURF]{FFFFFF} You are now beginning to take over the turf. Stay inside the area with your gang for 60 seconds. Don't die." ); if ( g_gangTurfData[ z ] [ E_OWNER ] != INVALID_GANG_ID ) { SendClientMessageToGang( g_gangTurfData[ z ] [ E_OWNER ], g_gangData[ g_gangTurfData[ z ] [ E_OWNER ] ] [ E_COLOR ], "[GANG]{FFFFFF} Our territory is being attacked by "COL_GREY"%s"COL_WHITE", defend it!", g_gangData[ g_gangzoneAttacker[ z ] ] [ E_NAME ] ); } } else { SendError( playerid, "You need at least %d member(s) to take over this turf.", TAKEOVER_NEEDED_PEOPLE ); } return 1; } } return SendError( playerid, "You are not in any gangzone." ); } CMD:clans( playerid, params[ ] ) { mysql_function_query( dbHandle, "SELECT * FROM `GANGS` WHERE `CLAN_TAG` IS NOT NULL ORDER BY `SCORE` DESC", true, "readclans", "d", playerid ); return 1; } thread readclans( playerid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szTag[ 8 ], szName[ 30 ], iScore, iColor ; szLargeString = ""COL_WHITE"Tag\t"COL_WHITE"Name\t"COL_WHITE"Score\n"; for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "CLAN_TAG", szTag ); cache_get_field_content( i, "NAME", szName ); iScore = cache_get_field_content_int( i, "SCORE", dbHandle ); iColor = cache_get_field_content_int( i, "COLOR", dbHandle ); format( szLargeString, sizeof( szLargeString ), "%s[%s]\t{%06x}%s\t%d\n", szLargeString, szTag, iColor >>> 8, szName, iScore ); } return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "Clan List", szLargeString, "Close", "" ), 1; } SendError( playerid, "There are no clans to show." ); return 1; } CMD:gangs( playerid, params[ ] ) { if ( !Iter_Count(gangs) ) return SendError( playerid, "There are no gangs to list." ); // store current sort into gangs & sort by respect g_sortedGangData = g_gangData; SortDeepArray( g_sortedGangData, E_RESPECT, .order = SORT_DESC ); // create dialog szHugeString = ""COL_WHITE"Gang\t"COL_WHITE"Respect\n"; for ( new g = 0; g < sizeof( g_sortedGangData ); g ++ ) if ( g_sortedGangData[ g ] [ E_SQL_ID ] != 0 ) { format( szHugeString, sizeof( szHugeString ), "%s{%06x}%s\t%d\n", szHugeString, g_sortedGangData[ g ] [ E_COLOR ] >>> 8, g_sortedGangData[ g ] [ E_NAME ], g_sortedGangData[ g ] [ E_RESPECT ] ); } return ShowPlayerDialog( playerid, DIALOG_GANG_LIST, DIALOG_STYLE_TABLIST_HEADERS, "Gangs List", szHugeString, "Select", "Cancel" ); } CMD:gang( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( !strcmp( params, "leader", false, 6 ) ) { new pID ; if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "You are not the gang leader." ); else if ( sscanf( params[ 7 ], ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/gang leader [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." ); else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." ); else { g_gangData[ p_GangID[ playerid ] ] [ E_LEADER ] = p_AccountID[ pID ]; SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the new gang leader.", ReturnPlayerName( pID ), pID ); SaveGangData( p_GangID[ playerid ] ); } return 1; } else if ( !strcmp( params, "coleader", false, 8 ) ) { new gangid = p_GangID[ playerid ], pID; if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "You are not the gang leader." ); else if ( sscanf( params[ 9 ], ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/gang coleader [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." ); else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." ); else { new slotid = -1; for ( new i = 0; i < MAX_COLEADERS; i ++ ) { // check for dupes if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ pID ] ) return SendError( playerid, "This player is already a coleader of your gang." ); // find slot if ( ! g_gangData[ gangid ] [ E_COLEADER ] [ i ] ) { slotid = i; break; } } if ( slotid != -1 ) { g_gangData[ gangid ] [ E_COLEADER ] [ slotid ] = p_AccountID[ pID ]; SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the #%d co-leader.", ReturnPlayerName( pID ), pID, slotid + 1 ); mysql_single_query( sprintf( "INSERT INTO `GANG_COLEADERS` (`GANG_ID`,`USER_ID`) VALUES (%d, %d)", g_gangData[ gangid ] [ E_SQL_ID ], p_AccountID[ pID ] ) ); } else SendError( playerid, "There can only be a maximum of %d gang co-leaders. Kick one of them first.", MAX_COLEADERS ); } return 1; } else if ( !strcmp( params, "kick", false, 4 ) ) { new pID ; if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." ); else if ( sscanf( params[ 5 ], ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/gang kick [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." ); else if ( IsPlayerGangLeader( pID, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "This person is the gang leader." ); else { RemovePlayerFromGang( pID, GANG_LEAVE_KICK, playerid ); } return 1; } else if ( !strcmp( params, "name", false, 4 ) ) { new szName[ 30 ] ; if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." ); else if ( sscanf( params[ 5 ], "s[30]", szName ) ) return SendUsage( playerid, "/gang name [GANG_NAME]" ); else if ( textContainsIP( szName ) || textContainsBadTextdrawLetters( szName ) ) return SendError( playerid, "Invalid Gang Name." ); else if ( gangNameExists( szName ) ) return SendError( playerid, "This gang already exists, try another name." ); else { trimString( szName ); format( g_gangData[ p_GangID[ playerid ] ] [ E_NAME ], 30, "%s", szName ); SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang's name to {%06x}%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] >>> 8, szName ); SaveGangData( p_GangID[ playerid ] ); } return 1; } else if ( !strcmp( params, "color", false, 5 ) ) { if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." ); return ShowPlayerDialog( playerid, DIALOG_GANG_COLOR, DIALOG_STYLE_LIST, "Gang Colors", ""COL_GREY"Custom Hex Code "COL_GOLD"[V.I.P]\n{99FF00}Yellow Green\n{00CC00}Green\n{009999}Blue Green\n{0033CC}Blue\n{330099}Blue Violet\n{660099}Violet\n{CC0099}Red Violet", "Select", "Cancel" ); } else if ( !strcmp( params, "create", false, 5 ) ) { new szName[ 30 ] ; if ( sscanf( params[ 6 ], "s[30]", szName ) ) return SendUsage( playerid, "/gang create [GANG_NAME]" ); else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) return SendError( playerid, "To make a gang, you must leave your current gang with /gang leave" ); else if ( textContainsIP( szName ) || textContainsBadTextdrawLetters( szName ) ) return SendError( playerid, "Invalid Gang Name." ); else if ( gangNameExists( szName ) ) return SendError( playerid, "This gang already exists, try another name." ); else { new handle = CreateGang( .gang_name = szName, .leader = p_AccountID[ playerid ], .gang_color = g_gangColors[ random( sizeof( g_gangColors ) ) ] ); if ( handle != INVALID_GANG_ID ) { p_GangID[ playerid ] = handle; // set it anyway here just incase of cache taking a bit if ( p_WantedLevel[ playerid ] == 0 && p_AdminOnDuty{ playerid } == false ) SetPlayerColor( playerid, g_gangData[ handle ] [ E_COLOR ] ); mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID`=%d", g_gangData[ handle ] [ E_SQL_ID ], p_AccountID[ playerid ] ) ); SendClientMessageToGang( handle, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} You have created the gang: %s (%d)", szName, g_gangData[ handle ] [ E_SQL_ID ] ); } else SendError( playerid, "There are no available slots to create a gang." ); } return 1; } else if ( !strcmp( params, "joinmsg", false, 7 ) ) { new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." ); if ( !IsPlayerGangLeader( playerid, gangid ) ) return SendError( playerid, "You are not the gang leader." ); if ( sscanf( params[ 8 ], "s[96]", g_gangData[ gangid ] [ E_JOIN_MSG ] ) ) { mysql_single_query( sprintf( "UPDATE `GANGS` SET `JOIN_MSG`=NULL WHERE `ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) ); SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) removed the gang's join message.", ReturnPlayerName( playerid ), playerid ); } else { format( szBigString, sizeof( szBigString ), "UPDATE `GANGS` SET `JOIN_MSG`='%s' WHERE `ID`=%d", mysql_escape( g_gangData[ gangid ] [ E_JOIN_MSG ] ), g_gangData[ gangid ] [ E_SQL_ID ] ); mysql_single_query( szBigString ); SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) set the gang's join message:", ReturnPlayerName( playerid ), playerid ); SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ gangid ] [ E_JOIN_MSG ] ); } return 1; } else if ( !strcmp( params, "join", false, 4 ) ) { new gID ; if ( sscanf( params[ 5 ], "d", gID ) ) return SendUsage( playerid, "/gang join [GANG_ID]" ); else if ( gID < 0 || gID >= MAX_GANGS ) return SendError( playerid, "Invalid Gang ID." ); else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid Gang ID." ); else if ( p_gangInvited[ playerid ] [ gID ] == false ) return SendError( playerid, "You haven't been invited to this gang." ); else if ( g_iTime > p_gangInviteTick[ playerid ] ) return p_gangInvited[ playerid ] [ gID ] = false, SendError( playerid, "This invite has expired, each invite only lasts for 2 minutes." ); else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) return SendError( playerid, "You are already inside a gang." ); else { p_gangInvited[ playerid ] [ gID ] = false; SetPlayerGang( playerid, gID ); } return 1; } else if ( !strcmp( params, "invite", false, 6 ) ) { new pID ; if ( sscanf( params[ 7 ], ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/gang invite [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." ); else if ( p_Class[ pID ] != CLASS_CIVILIAN ) return SendError( playerid, "You cannot invite people from non-civilian classes." ); else if ( p_PlayerSettings[ pID ] { SETTING_GANG_INVITES } ) return SendError( playerid, "This player has disabled gang invites." ); else if ( pID == playerid ) return SendError( playerid, "You cannot use this on yourself." ); else if ( p_GangID[ pID ] != INVALID_GANG_ID ) return SendError( playerid, "This player is already inside a gang." ); else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." ); else if ( p_GangID[ pID ] == p_GangID[ playerid ] ) return SendError( playerid, "This player is in your gang." ); else { if ( g_gangData[ p_GangID[ playerid ] ] [ E_INVITE_ONLY ] && !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." ); p_gangInvited[ pID ] [ p_GangID[ playerid ] ] = true; p_gangInviteTick[ pID ] = g_iTime + 120; GameTextForPlayer( pID, sprintf( "~n~~y~~h~/gang join %d", p_GangID[ playerid ] ), 2000, 4 ); format( szNormalString, sizeof( szNormalString ), "[GANG]{FFFFFF} %s(%d) has invited you to join %s, to join type \"/gang join %d\"", ReturnPlayerName( playerid ), playerid, g_gangData[ p_GangID[ playerid ] ] [ E_NAME ], p_GangID[ playerid ] ); SendClientMessage( pID, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], szNormalString ); format( szNormalString, sizeof( szNormalString ), "[GANG]{FFFFFF} You have invited %s(%d) to join your gang.", ReturnPlayerName( pID ), pID ); SendClientMessage( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], szNormalString ); } return 1; } else if ( !strcmp( params, "leave", false, 5 ) ) { if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." ); RemovePlayerFromGang( playerid, GANG_LEAVE_QUIT ); return SendServerMessage( playerid, "You have left your previous gang." ); } else if ( !strcmp( params, "splitprofit", false, 11 ) ) { new fProfitSplit; if ( sscanf( params[ 12 ], "d", fProfitSplit ) ) SendUsage( playerid, "/gang splitprofit [PERCENTAGE]" ); else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) SendError( playerid, "You are not inside any gang." ); else if ( fProfitSplit == 0 && p_GangSplitProfits[ playerid ] == 0 ) SendError( playerid, "You are already not splitting any profit among your gang bank." ); else if ( fProfitSplit == 0 ) { p_GangSplitProfits[ playerid ] = 0; SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has decided to no longer split his profits to the gang.", ReturnPlayerName( playerid ), playerid ); } else if ( fProfitSplit == p_GangSplitProfits[ playerid ] && fProfitSplit != 0 ) SendError( playerid, "Your current profit split is the same as the percentage you specified." ); else if ( 0 < fProfitSplit > 100 ) SendError( playerid, "Choose a percentage between 0 and 100." ); else if ( fProfitSplit > 99999999 || fProfitSplit < 0 ) SendError( playerid, "Choose a percentage between 0 and 100." ); // Going over billions else { p_GangSplitProfits[ playerid ] = fProfitSplit; SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has decided to split %d%s of his profit into the gang bank.", ReturnPlayerName( playerid ), playerid, fProfitSplit, "%%" ); } return 1; } else if ( !strcmp( params, "private", false, 6 ) ) { new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." ); else if ( ! IsPlayerGangLeader( playerid, gangid ) ) return SendError( playerid, "You are not a gang leader." ); else { // Reset all gang invites for( new i = 0; i < MAX_PLAYERS; i++ ) { p_gangInvited[ i ] [ gangid ] = false; } // Update private status mysql_single_query( sprintf( "UPDATE `GANGS` SET `INVITE_ONLY`=%d WHERE `ID`=%d", ( g_gangData[ gangid ] [ E_INVITE_ONLY ] = !g_gangData[ gangid ] [ E_INVITE_ONLY ] ), g_gangData[ gangid ] [ E_SQL_ID ] ) ); SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) %s made the gang private.", ReturnPlayerName( playerid ), playerid, g_gangData[ gangid ] [ E_INVITE_ONLY ] ? ( "has" ) : ( "has not" ) ); } return 1; } return SendUsage( playerid, "/gang [CREATE/LEAVE/INVITE/JOIN/KICK/NAME/LEADER/COLEADER/COLOR/SPLITPROFIT/PRIVATE/JOINMSG]" ); } CMD:g( playerid, params[ ] ) { new msg[ 90 ] ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Civilians can use this command only." ); else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." ); else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/g [MESSAGE]" ); else { SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], " %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, msg ); } return 1; } /* ________ ___ ___ ________ ___________ /--------------\ / \ | \ / | | ___ \ / | | ______ | | ______/ | \ / | | | | \ | _______| | | | | | | | \/ | | | | | | \_______ | |______| | ________ | | | | | | | | \_______ | | ______ | |________| | | | |\__/| | | | | | / | | | | | | |______ | | | | | | | | _______/ / | | | | | \ | | | | |___| / | / \___/ \___/ \__________/ |___| |___| |________/ |__________/ */ #include "irresistible\cnr\commands\admin\admin_three.pwn" // move to irresistible\cnr\commands\admin\_admin.pwn #include "irresistible\cnr\commands\admin\admin_four.pwn" // move to irresistible\cnr\commands\admin\_admin.pwn #include "irresistible\cnr\commands\admin\admin_five.pwn" // move to irresistible\cnr\commands\admin\_admin.pwn #include "irresistible\cnr\commands\admin\admin_six.pwn" // move to irresistible\cnr\commands\admin\_admin.pwn #include "irresistible\cnr\commands\admin\admin_rcon.pwn" // move to irresistible\cnr\commands\admin\_admin.pwn /* End of admin commands */ #if ENABLE_DISCORD == true /* ** IRC ** */ DQCMD:lastlogged( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleVoice, hasPermission ); if ( hasPermission ) { static player[ MAX_PLAYER_NAME ]; if ( sscanf( params, "s[24]", player ) ) return 0; else { format( szNormalString, sizeof( szNormalString ), "SELECT `LASTLOGGED` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerLastLogged", "iis", INVALID_PLAYER_ID, 1, player ); } } else DCC_SendUserMessage( user, "**Error:** This command requires voice." ); return 1; } DQCMD:weeklytime( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleVoice, hasPermission ); if ( hasPermission ) { static player[ MAX_PLAYER_NAME ] ; if ( sscanf( params, "s[24]", player ) ) return 0; else { format( szNormalString, sizeof( szNormalString ), "SELECT `UPTIME`,`WEEKEND_UPTIME` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerWeeklyTime", "iis", INVALID_PLAYER_ID, 1, player ); } } else DCC_SendUserMessage( user, "**Error:** This command requires voice." ); return 1; } DQCMD:idof( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleVoice, hasPermission ); if ( hasPermission ) { new pID; if ( sscanf( params, ""#sscanf_u"", pID ) ) return 0; if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return 0; format( szNormalString, sizeof( szNormalString ), "**In-game ID of %s:** %d", ReturnPlayerName( pID ), pID ); DCC_SendChannelMessage( discordGeneralChan, szNormalString ); } else DCC_SendUserMessage( user, "**Error:** This command requires voice." ); return 1; } DQCMD:say( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleVoice, hasPermission ); if ( hasPermission ) { new szAntispam[ 64 ]; printf("SAY %s", params); if ( !isnull( params ) && !textContainsIP( params ) ) { format( szAntispam, 64, "!say_%s", ReturnDiscordName( user ) ); if ( GetGVarInt( szAntispam ) < g_iTime ) { new bool: hasAdmin; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasAdmin ); if ( hasAdmin ) SetGVarInt( szAntispam, g_iTime + 2 ); // send message SendClientMessageToAllFormatted( -1, "{4DFF88}(Discord %s) {00CD45}%s:{FFFFFF} %s", discordLevelToString( user ), ReturnDiscordName( user ), params ); DCC_SendChannelMessageFormatted( discordGeneralChan, "**(Discord %s) %s:** %s", discordLevelToString( user ), ReturnDiscordName( user ), params ); } else DCC_SendUserMessage( user, "You must wait 2 seconds before speaking again." ); } } else DCC_SendUserMessage( user, "**Error:** This command requires voice." ); return 1; } DQCMD:players( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleVoice, hasPermission ); print("Called players"); if ( hasPermission ) { print("Has permission"); new iPlayers = Iter_Count(Player); szLargeString[ 0 ] = '\0'; if ( iPlayers <= 25 ) { foreach(new i : Player) { if ( IsPlayerConnected( i ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d), ", szLargeString, ReturnPlayerName( i ), i ); } } } format( szLargeString, sizeof( szLargeString ), "%sThere are %d player(s) online.", szLargeString, iPlayers ); DCC_SendChannelMessage( discordGeneralChan, szLargeString ); } else DCC_SendUserMessage( user, "**Error:** This command requires voice." ); return 1; } DQCMD:admins( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleVoice, hasPermission ); if ( hasPermission ) { new count = 0; szBigString[ 0 ] = '\0'; foreach(new i : Player) { if ( IsPlayerConnected( i ) && p_AdminLevel[ i ] > 0 ) { format( szBigString, sizeof( szBigString ), "%s%s(%d), ", szBigString, ReturnPlayerName( i ), i ); count++; } } format( szBigString, sizeof( szBigString ), "%sThere are %d admin(s) online.", szBigString, count ); DCC_SendChannelMessage( discordGeneralChan, szBigString ); } else DCC_SendUserMessage( user, "**Error:** This command requires voice." ); return 1; } /* HALF OP */ DQCMD:acmds( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { DCC_SendUserMessage( user, "__**Lead Admin:**__ !kick, !ban, !suspend, !warn, !jail, !getip, !(un)mute\n"\ "__**Admin:**__ !unban, !unbanip" ); } return 1; } DQCMD:kick( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { new pID, reason[64]; if (sscanf( params, ""#sscanf_u"S(No reason)[64]", pID, reason)) return DCC_SendUserMessage( user, "**Usage:** !kick [PLAYER_ID] [REASON]" ); if (IsPlayerConnected(pID)) { DCC_SendChannelMessageFormatted( discordAdminChan, "**Command Success:** %s(%d) has been kicked.", ReturnPlayerName( pID ), pID ); SendGlobalMessage( -1, ""COL_PINK"[DISCORD ADMIN]{FFFFFF} %s(%d) has been kicked by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName(pID), pID, ReturnDiscordName( user ), reason); KickPlayerTimed( pID ); } else DCC_SendUserMessage( user, "**Command Error:** Player is not connected!" ); } return 1; } DQCMD:ban( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { new pID, reason[64]; if (sscanf( params, ""#sscanf_u"S(No reason)[64]", pID, reason)) return DCC_SendUserMessage( user, "**Usage:** !ban [PLAYER_ID] [REASON]" ); if (IsPlayerConnected(pID)) { DCC_SendChannelMessageFormatted( discordAdminChan, "**Command Success:** %s(%d) has been banned.", ReturnPlayerName( pID ), pID ); SendGlobalMessage( -1, ""COL_PINK"[DISCORD ADMIN]{FFFFFF} %s has banned %s(%d) "COL_GREEN"[REASON: %s]", ReturnDiscordName( user ), ReturnPlayerName( pID ), pID, reason ); AdvancedBan( pID, "Discord Administrator", reason, ReturnPlayerIP( pID ) ); } else DCC_SendUserMessage( user, "**Command Error:** Player is not connected!" ); } return 1; } DQCMD:suspend( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { new pID, reason[50], hours, days; if ( sscanf( params, ""#sscanf_u"ddS(No Reason)[50]", pID, hours, days, reason ) ) return DCC_SendUserMessage( user, "**Usage:** !suspend [PLAYER_ID] [HOURS] [DAYS] [REASON]" ); if ( hours < 0 || hours > 24 ) return DCC_SendUserMessage( user, "**Command Error:** Please specify an hour between 0 and 24." ); if ( days < 0 || days > 60 ) return DCC_SendUserMessage( user, "**Command Error:** Please specifiy the amount of days between 0 and 60." ); if ( days == 0 && hours == 0 ) return DCC_SendUserMessage( user, "**Command Error:** Invalid time specified." ); if ( IsPlayerConnected( pID ) ) { DCC_SendChannelMessageFormatted( discordAdminChan, "**Command Success:** %s(%d) has been suspended for %d hour(s) and %d day(s).", ReturnPlayerName( pID ), pID, hours, days ); SendGlobalMessage( -1, ""COL_PINK"[DISCORD ADMIN]{FFFFFF} %s has suspended %s(%d) for %d hour(s) and %d day(s) "COL_GREEN"[REASON: %s]", ReturnDiscordName( user ), ReturnPlayerName( pID ), pID, hours, days, reason ); new time = g_iTime + ( hours * 3600 ) + ( days * 86400 ); AdvancedBan( pID, "Discord Administrator", reason, ReturnPlayerIP( pID ), time ); } else DCC_SendUserMessage( user, "**Command Error:** Player is not connected!" ); } return 1; } DQCMD:warn( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { new pID, reason[50]; if ( sscanf( params, ""#sscanf_u"S(No Reason)[32]", pID, reason ) ) return DCC_SendUserMessage( user, "**Usage:** !warn [PLAYER_ID] [REASON]" ); if ( IsPlayerConnected( pID ) ) { p_Warns[ pID ] ++; DCC_SendChannelMessageFormatted( discordAdminChan, "**Command Success:** %s(%d) has been warned [%d/3].", ReturnPlayerName( pID ), pID, p_Warns[ pID ] ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been warned by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, ReturnDiscordName( user ), reason ); if ( p_Warns[ pID ] >= 3 ) { p_Warns[ pID ] = 0; SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been kicked from the server. "COL_GREEN"[REASON: Excessive Warns]", ReturnPlayerName( pID ), pID ); KickPlayerTimed( pID ); return 1; } } else DCC_SendUserMessage( user, "**Command Error:** Player is not connected!" ); } return 1; } DQCMD:jail( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { new pID, reason[50], Seconds; if ( sscanf( params, ""#sscanf_u"dS(No Reason)[32]", pID, Seconds, reason ) ) return DCC_SendUserMessage( user, "**Usage:** !jail [PLAYER_ID] [SECONDS] [REASON]" ); if ( Seconds > 20000 || Seconds < 1 ) return DCC_SendUserMessage( user, "**Command Error:** You're misleading the seconds limit! ( 0 - 20000 )"); if ( IsPlayerConnected( pID ) ) { DCC_SendChannelMessageFormatted( discordAdminChan, "**Command Success:** %s(%d) has been jailed for %d seconds.", ReturnPlayerName( pID ), pID, Seconds ); SendGlobalMessage( -1, ""COL_GOLD"[DISCORD JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, Seconds, ReturnDiscordName( user ), reason ); JailPlayer( pID, Seconds, 1 ); } else DCC_SendUserMessage( user, "**Command Error:** Player is not connected!" ); } return 1; } DQCMD:mute( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { new pID, seconds, reason[ 32 ]; if ( sscanf( params, ""#sscanf_u"dS(No Reason)[32]", pID, seconds, reason ) ) return DCC_SendUserMessage( user, "**Usage:** !amute [PLAYER_ID] [SECONDS] [REASON]"); else if ( !IsPlayerConnected( pID ) ) DCC_SendUserMessage( user, "**Command Error:** Invalid Player ID."); else if ( p_AdminLevel[ pID ] > 4 ) return DCC_SendUserMessage( user, "**Command Error:** No sexy head admin targetting!"); else if ( seconds < 0 || seconds > 10000000 ) return DCC_SendUserMessage( user, "**Command Error:** Specify the amount of seconds from 1 - 10000000." ); else { SendGlobalMessage( -1, ""COL_PINK"[DISCORD ADMIN]{FFFFFF} %s has been muted by %s for %d seconds "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), ReturnDiscordName( user ), seconds, reason ); GameTextForPlayer( pID, "~r~Muted!", 4000, 4 ); p_Muted{ pID } = true; p_MutedTime[ pID ] = g_iTime + seconds; } } return 1; } DQCMD:unmute( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { new pID; if ( sscanf( params, ""#sscanf_u"", pID )) return DCC_SendUserMessage( user, "/mute [PLAYER_ID]"); else if ( !IsPlayerConnected( pID ) ) return DCC_SendUserMessage( user, "**Command Error:** Invalid Player ID"); else if ( !p_Muted{ pID } ) return DCC_SendUserMessage( user, "**Command Error:** This player isn't muted" ); else { SendGlobalMessage( -1, ""COL_PINK"[DISCORD ADMIN]{FFFFFF} %s has been un-muted by %s.", ReturnPlayerName( pID ), ReturnDiscordName( user ) ); GameTextForPlayer( pID, "~g~Un-Muted!", 4000, 4 ); p_Muted{ pID } = false; p_MutedTime[ pID ] = 0; } } return 1; } DQCMD:getip( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasPermission ); if ( hasPermission ) { new pID; if ( sscanf( params, ""#sscanf_u"", pID ) ) return DCC_SendUserMessage( user, "**Usage:** !warn [PLAYER_ID] [REASON]" ); if ( IsPlayerConnected( pID ) ) { if ( p_AdminLevel[ pID ] > 4 ) return DCC_SendUserMessage( user, "**Command Error:** No sexy head admin targetting!"); DCC_SendChannelMessageFormatted( discordAdminChan, "**Command Success:** %s(%d)'s IP is 14%s", ReturnPlayerName( pID ), pID, ReturnPlayerIP( pID ) ); } else DCC_SendUserMessage( user, "**Command Error:** Player is not connected!" ); } return 1; } /* OP */ DQCMD:unban( DCC_Channel: channel, DCC_User: user, params[ ] ) { new player[24], Query[70], bool: hasPermission ; DCC_HasGuildMemberRole( discordGuild, user, discordRoleHead, hasPermission ); if ( ! hasPermission ) return 0; else if ( sscanf( params, "s[24]", player ) ) return DCC_SendUserMessage( user, "**Usage:** !unban [PLAYER]" ); else { format( Query, sizeof( Query ), "SELECT `NAME` FROM `BANS` WHERE `NAME` = '%s'", mysql_escape( player ) ); mysql_function_query( dbHandle, Query, true, "OnPlayerUnbanPlayer", "dds", INVALID_PLAYER_ID, 1, player ); } return 1; } DQCMD:unbanip( DCC_Channel: channel, DCC_User: user, params[ ] ) { new address[16], Query[70], bool: hasPermission ; DCC_HasGuildMemberRole( discordGuild, user, discordRoleHead, hasPermission ); if ( ! hasPermission ) return 0; else if (sscanf(params, "s[16]", address)) return DCC_SendUserMessage( user, "**Usage:** !unbanip [IP]" ); else { format( Query, sizeof( Query ), "SELECT `IP` FROM `BANS` WHERE `IP` = '%s'", mysql_escape( address ) ); mysql_function_query( dbHandle, Query, true, "OnPlayerUnbanIP", "dds", INVALID_PLAYER_ID, 0, address ); } return 1; } /* Executive */ DQCMD:kickall( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleExecutive, hasPermission ); if ( hasPermission ) { SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" Everyone has been kicked from the server due to a server update." ); for( new i, g = GetMaxPlayers( ); i < g; i++ ) { if ( IsPlayerConnected( i ) ) { Kick( i ); } } DCC_SendChannelMessage( discordAdminChan, "**Command Success:** All users have been kicked from the server." ); } return 1; } DQCMD:rcon( DCC_Channel: channel, DCC_User: user, params[ ] ) { new bool: hasPermission; DCC_HasGuildMemberRole( discordGuild, user, discordRoleExecutive, hasPermission ); if ( hasPermission ) { if ( ! isnull( params ) ) { if ( strcmp( params, "exit", true ) != 0 ) { DCC_SendChannelMessageFormatted( discordAdminChan, "RCON command **%s** has been executed.", params ); SendRconCommand( params ); } } } return 1; } #endif /* ** End of Commands ** */ public OnTrailerUpdate( playerid, vehicleid ) { new iModel = GetVehicleModel( GetPlayerVehicleID( playerid ) ); if ( p_LastAttachedVehicle[ playerid ] != vehicleid && iModel != 525 ) { if ( !p_hasTruckingJob{ playerid } ) ShowPlayerHelpDialog( playerid, 3000, "You can begin a trucking job by typing ~g~~h~/work" ); else cancelPlayerTruckingCourier( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 ); p_LastAttachedVehicle[ playerid ] = vehicleid; } return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new iModel = GetVehicleModel( vehicleid ), driverid = GetVehicleDriver( vehicleid ) ; ResetPlayerVendingMachineData( playerid ); if ( !ispassenger ) { new iObject = GetGVarInt( "heli_gunner", vehicleid ); if ( !iObject && ( iModel == 487 || iModel == 497 ) ) { // Chopper gunner! SetGVarInt( "heli_gunner", CreateDynamicObject( 19464, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ), vehicleid ); SetObjectInvisible( GetGVarInt( "heli_gunner", vehicleid ) ); AttachDynamicObjectToVehicle( GetGVarInt( "heli_gunner", vehicleid ), vehicleid, 0.0, 0.3, -1.75, 0.0, 90.0, 0.0 ); } else if ( iObject && !( iModel == 487 || iModel == 497 ) ) { // An issue, not a maverick but has maverick thing. DestroyDynamicObject( iObject ); DeleteGVar( "heli_gunner", vehicleid ); } // Stop player team jacking /*if ( driverid != INVALID_PLAYER_ID && p_Class[ playerid ] != CLASS_CIVILIAN && p_Class[ playerid ] == p_Class[ driverid ] ) SyncObject( playerid ), GameTextForPlayer( playerid, "~r~Don't jack your teammates~w~!", 2000, 4 );*/ p_LastVehicle[ playerid ] = vehicleid; } else { switch( iModel ) { case 508: // Journey { if ( GetPlayerVirtualWorld( playerid ) == 0 ) // Place in Methlab { SetPlayerPos( playerid, 2087.2339, 1233.6448, 414.7454 ); SetPlayerInterior( playerid, VW_METH ); // Li SetPlayerVirtualWorld( playerid, vehicleid + VW_METH ); SetPVarInt( playerid, "inMethLab", 1 ); pauseToLoad( playerid ); } } case 519: // Shamal { SetPlayerPos( playerid, 1322.6577, 1992.5508, 1200.2574 ); SetPlayerVirtualWorld( playerid, vehicleid + VW_SHAMAL ); SetPlayerInterior( playerid, VW_SHAMAL ); pauseToLoad( playerid ); } } // Enter a wanted players vehicle? if ( driverid != INVALID_PLAYER_ID && !p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE ) { if ( p_WantedLevel[ driverid ] > 1 ) GivePlayerWantedLevel( playerid, 2 ); else if ( p_WantedLevel[ driverid ] > 5 ) GivePlayerWantedLevel( playerid, 6 ); else if ( p_WantedLevel[ driverid ] > 11 ) GivePlayerWantedLevel( playerid, 12 ); } } if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) // [PRO_LIZZY] Once you enter a vehicle, and cancel entering, no animation is applied. CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_CROUCH, KEY_SPRINT ); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { new iRace = p_raceLobbyId[ playerid ], iModel = GetVehicleModel( vehicleid ), iObject = GetGVarInt( "heli_gunner", vehicleid ) ; if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) { if ( iObject && ( iModel == 487 || iModel == 497 ) ) { DestroyDynamicObject( iObject ); DeleteGVar( "heli_gunner", vehicleid ); } p_LastAttachedVehicle[ playerid ] = INVALID_VEHICLE_ID; } if ( Iter_Contains( races, iRace ) ) { SendClientMessageToRace( iRace, COLOR_GREY, "[RACE]"COL_WHITE" %s(%d) has exited their vehicle and left the race.", ReturnPlayerName( playerid ), playerid ); RemovePlayerFromRace( playerid ); } return 1; } public OnVehicleDamageStatusUpdate( vehicleid, playerid ) { GetVehicleDamageStatus( vehicleid, panels, doors, lights, tires ); if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) { if ( lights || tires ) return 1; new time = GetTickCount( ); switch( time - p_DamageSpamTime[ playerid ] ) { case 0 .. 500: { p_DamageSpamCount{ playerid } ++; if ( p_DamageSpamCount{ playerid } >= 10 ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for car particle spam.", ReturnPlayerName( playerid ), playerid ); Kick( playerid ); return 1; } } default: p_DamageSpamCount{ playerid } = 0; } p_DamageSpamTime[ playerid ] = time; } return 1; } stock getVehicleSlotFromID( vID, &playerid=0, &slot=0 ) { foreach(new i : Player) { for( new x; x < MAX_BUYABLE_VEHICLES; x++ ) if ( g_vehicleData[ i ] [ x ] [ E_CREATED ] ) { if ( g_vehicleData[ i ] [ x ] [ E_VEHICLE_ID ] == vID ) { playerid = i; slot = x; return x; } } } return -1; } public OnPlayerDriveVehicle(playerid, vehicleid) { new model = GetVehicleModel( vehicleid ), time = g_iTime, iVehiclePrice ; if ( p_InAnimation{ playerid } == true ) // cancel animations CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_SPRINT, KEY_SECONDARY_ATTACK ); if ( p_Cuffed{ playerid } ) { RemovePlayerFromVehicle( playerid ); return 1; } #if ENABLED_SECURE_TRUCK == true if ( IsPlayerConnected( g_secureTruckDriver ) && vehicleid == g_secureTruckVehicle ) { SendError( playerid, "This vehicle cannot be accessed." ); SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is. return 1; } #endif if ( ! g_Driveby ) { SetPlayerArmedWeapon( playerid, 0 ); } if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) ) { new businessid = g_isBusinessVehicle[ vehicleid ]; if ( IsBusinessAssociate( playerid, businessid ) ) { if ( p_WantedLevel[ playerid ] < 12 ) GivePlayerWantedLevel( playerid, 12 - p_WantedLevel[ playerid ] ); if ( IsBusinessAerialVehicle( businessid, model ) && g_businessData[ businessid ] [ E_EXPORT_STARTED ] == 2 ) { new ignore_drop_ids[ sizeof( g_airBusinessExportData[ ] ) ] = { -1, ... }; for ( new x = 0; x < MAX_DROPS; x ++ ) { new drop_off_index = randomExcept( ignore_drop_ids, sizeof( ignore_drop_ids ) ), city = random( sizeof( g_airBusinessExportData ) ) ; // so we get random drops always ignore_drop_ids[ drop_off_index ] = drop_off_index; // clear them incase g_businessData[ businessid ] [ E_EXPORTED ] [ x ] = false; DestroyDynamicMapIcon( g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ] ); DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ] ); DestroyDynamicArea( g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ x ] ); // assign indexes (used for dropping the shit off) g_businessData[ businessid ] [ E_EXPORT_CITY ] = city; g_businessData[ businessid ] [ E_EXPORT_INDEX ] [ x ] = drop_off_index; // map icons, cp, areas g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ] = CreateDynamicMapIcon( g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ], 19, -1, -1, -1, 0, 6000.0, MAPICON_GLOBAL ); g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ] = CreateDynamicRaceCP( 1, g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ], 0, 0, 0, 5.0, -1, -1, 0 ); g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ x ] = CreateDynamicCircle( g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], 15.0 ); // reset players in map icon/cp Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ], E_STREAMER_PLAYER_ID, 0 ); Streamer_RemoveArrayData( STREAMER_TYPE_RACE_CP, g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ], E_STREAMER_PLAYER_ID, 0 ); // stream to players foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) { Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ], E_STREAMER_PLAYER_ID, i ); Streamer_AppendArrayData( STREAMER_TYPE_RACE_CP, g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ], E_STREAMER_PLAYER_ID, i ); } } // message people g_businessData[ businessid ] [ E_EXPORT_STARTED ] = 1; ShowPlayerHelpDialog( playerid, 5000, "Drop the drugs off on the flag blips of your radar." ); SendGlobalMessage( COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has begun transporting "COL_GOLD"%s"COL_WHITE" of business product!", ReturnPlayerName( playerid ), playerid, number_format( g_businessData[ businessid ] [ E_EXPORT_VALUE ] * ( MAX_DROPS - g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] ) ) ); } } } if ( JobEquals( playerid, JOB_DIRTY_MECHANIC ) && p_Class[ playerid ] == CLASS_CIVILIAN && ( iVehiclePrice = calculateVehicleSellPrice( vehicleid ) ) ) { if ( g_LastExportModel[ playerid ] == model ) ShowPlayerHelpDialog( playerid, 4000, "You have already exported this vehicle recently and cannot export it again at the docks." ); else ShowPlayerHelpDialog( playerid, 6000, "You can export this vehicle at the docks for around ~g~%s~w~~h~.~n~~n~~r~Damaging the vehicle will further decrease the value.", number_format( iVehiclePrice ) ); } if ( IsPlayerInPoliceCar( playerid ) && p_Class[ playerid ] != CLASS_POLICE && p_LastDrovenPoliceVeh[ playerid ] != vehicleid && GetPVarInt( playerid, "entercopcar_ts" ) < time && !g_buyableVehicle{ vehicleid } ) { if ( ! IsWeaponInAnySlot( playerid, 26 ) && ! IsWeaponInAnySlot( playerid, 27 ) ) GivePlayerWeapon( playerid, 25, 25 ); // free shotgun SetPVarInt( playerid, "entercopcar_ts", time + 30 ); GivePlayerWantedLevel( playerid, 2 ); } if ( model == 498 && p_Class[ playerid ] != CLASS_POLICE ) { format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid ); if ( GetGVarInt( szSmallString ) > 0 ) { Beep( playerid ); GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 ); SendServerMessage( playerid, "Note! You have %d stolen goods that you can export for money!", GetGVarInt( szSmallString ) ); static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( -2480.2461, 6.0720, 25.6172, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, -2480.2461, 6.0720, 25.6172, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid ); } } if ( model == 525 ) { ShowPlayerHelpDialog( playerid, 2500, "You can tow vehicles by pressing ~k~~VEHICLE_FIREWEAPON_ALT~!" ); } if ( model == 573 ) { new num_ores = GetGVarInt( sprintf( "mine_%d_ores", vehicleid ) ); // printf( "Ores stored %d for %d", num_ores, sprintf( "mine_%d_ores", vehicleid ) ) ; if ( num_ores > 0 ) { new cash_value = GetGVarInt( sprintf( "mine_%d_cash", vehicleid ) ); Beep( playerid ); GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 ); SendServerMessage( playerid, "You have %d ores that you can export for "COL_GOLD"%s"COL_WHITE"!", num_ores, number_format( cash_value ) ); static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( -1945.6794, -1086.8906, 31.4261, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_MiningExport[ playerid ] = CreateDynamicRaceCP( 1, -1945.6794, -1086.8906, 31.4261, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid ); } } p_LastDrovenPoliceVeh[ playerid ] = vehicleid; if ( g_buyableVehicle{ vehicleid } == true ) { new ownerid, slotid, v = getVehicleSlotFromID( vehicleid, ownerid, slotid ) ; if ( v == -1 ) return 1; if ( ownerid != playerid ) { if ( g_vehicleData[ ownerid ] [ slotid ] [ E_LOCKED ] == true ) { if ( p_AdminLevel[ playerid ] < 3 || !p_AdminOnDuty{ playerid } ) { GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, VEHICLE_PARAMS_ON, doors, bonnet, boot, objective ); // Remove helicopter bottoms if ( GetGVarInt( "heli_gunner", vehicleid ) && ( model == 487 || model == 497 ) ) { DestroyDynamicObject( GetGVarInt( "heli_gunner", vehicleid ) ); DeleteGVar( "heli_gunner", vehicleid ); } SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is. SendError( playerid, "You cannot drive this car, it has been locked by the owner." ); } else SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_GREY" This is a locked vehicle." ); } } if ( ownerid == playerid ) { SendClientMessage(playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" Welcome back to your vehicle."); Beep( playerid ); GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective ); return 1; } //if ( strmatch( g_vehicleData[ ownerid ] [ slotid ] [ E_OWNER ], "No-one" ) ) SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" This vehicle is for sale (%s)", number_format( g_vehicleData[ ownerid ] [ slotid ] [ E_PRICE ] ) ); else SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" This vehicle is owned by %s.", ReturnPlayerName( ownerid ) ); } if ( p_AdminLevel[ playerid ] < 3 ) { if ( p_inArmy{ playerid } == false ) { if ( model == 520 || model == 425 || model == 432 ) { SyncObject( playerid, 1 ); //RemovePlayerFromVehicle( playerid ); SendError( playerid, "The army are only authorized to use this." ); return 1; } } if ( p_Class[ playerid ] != CLASS_FIREMAN ) { if ( model == 407 || model == 544 ) { SyncObject( playerid, 1 ); //RemovePlayerFromVehicle( playerid ); SendError( playerid, "Firemen are only authorized to use this." ); return 1; } } } return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if ( IsPlayerNPC( playerid ) ) return 1; // fcnpc new vID = GetPlayerVehicleID( playerid ); p_LastPlayerState{ playerid } = oldstate; ResetPlayerVendingMachineData( playerid ); if ( newstate == PLAYER_STATE_DRIVER && p_AdminLevel[ playerid ] <= 0 ) { if ( GetPlayerVehicleID( playerid ) != p_CarWarpVehicleID[ playerid ] ) { if ( p_CarWarpTime[ playerid ] > g_iTime ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for car warping.", ReturnPlayerName( playerid ), playerid ); BanEx( playerid, "Car Warp" ); return 1; } p_CarWarpTime[ playerid ] = g_iTime + 1; p_CarWarpVehicleID[ playerid ] = GetPlayerVehicleID( playerid ); } } if ( oldstate == PLAYER_STATE_SPECTATING ) { ResetPlayerWeapons( playerid ); for( new i; i < sizeof( p_SpectateWeapons[ ] ); i++ ) { GivePlayerWeapon( playerid, p_SpectateWeapons[ playerid ] [ i ] [ 0 ], p_SpectateWeapons[ playerid ] [ i ] [ 1 ] ); p_SpectateWeapons[ playerid ] [ i ] [ 0 ] = 0, p_SpectateWeapons[ playerid ] [ i ] [ 1 ] = 0; } } if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER ) // Driver has a new state? { if ( p_hasTruckingJob{ playerid } ) cancelPlayerTruckingCourier( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 ); if ( p_StartedLumberjack{ playerid } == true ) { p_StartedLumberjack{ playerid } = false; GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 ); DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] ); p_LumberjackReturn[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] ); p_LumberjackDeliver[ playerid ] = 0xFFFF; p_treeExportLocation[ playerid ] = 0xFF; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ]= 0xFFFF; } if ( p_PawnStoreExport[ playerid ] != 0xFFFF ) { DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); p_PawnStoreMapIcon[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] ); p_PawnStoreExport[ playerid ] = 0xFFFF; } if ( p_MiningExport[ playerid ] != 0xFFFF ) { DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); p_PawnStoreMapIcon[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_MiningExport[ playerid ] ); p_MiningExport[ playerid ] = 0xFFFF; } } if ( newstate == PLAYER_STATE_DRIVER ) CallLocalFunction( "OnPlayerDriveVehicle", "dd", playerid, vID ); //if ( newstate == PLAYER_STATE_ONFOOT && p_Detained{ playerid } == true && IsPlayerConnected( p_DetainedBy[ playerid ] ) ) // return PutPlayerInEmptyVehicleSeat( p_LastVehicle[ p_DetainedBy[ playerid ] ], playerid ); if ( newstate == PLAYER_STATE_PASSENGER ) { if ( hasBadDrivebyWeapon( playerid ) ) // Some weapons are abusable. SetPlayerArmedWeapon( playerid, 0 ); } return SyncSpectation( playerid, newstate ); } public OnPlayerLeaveDynamicCP(playerid, checkpointid) { return 1; } public OnPlayerEnterDynamicCP(playerid, checkpointid) { static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; /* ** Checkpoint Denials ** */ if ( p_Spectating{ playerid } == true ) return 1; if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_CUFFED ) return SendError( playerid, "You can't do anything as you are cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You can't do anything as you are tied." ); if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerInEvent( playerid ) ) return SendError( playerid, "You can't do anything as you are in an event." ); /* ** Dropoff check ** new bDropoff = false; for ( new i = CP_DROP_OFF_COP; i <= CP_DROP_OFF_HELI; i ++ ) if ( checkpointid == g_Checkpoints[ i ] ) bDropoff = true;*/ /* ** Ore Mining At Alcatraz ** */ if ( checkpointid == g_Checkpoints[ CP_ALCATRAZ_EXPORT ] ) { if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) ) { new ore = GetPVarInt( playerid, "carrying_ore" ); if ( ! ( 0 <= ore < sizeof( g_miningData ) ) ) return SendError( playerid, "An error has occured, try again." ), RemoveEquippedOre( playerid ); new earned_money = floatround( float( g_orePrices[ g_miningData[ ore ] [ E_ORE ] ] ) * 0.5 ); GivePlayerCash( playerid, earned_money ); SendServerMessage( playerid, "You have crushed a "COL_GREY"%s"COL_WHITE" Ore and earned "COL_GOLD"%s"COL_WHITE".", getOreName( g_miningData[ ore ] [ E_ORE ] ), number_format( earned_money ) ); RemoveEquippedOre( playerid ); } return 1; } if ( IsPlayerJailed( playerid ) ) // || && !bDropoff return SendError( playerid, "You're jailed, and you accessed a checkpoint. I smell a cheater." ), KickPlayerTimed( playerid ), 1; /* ** Continue ** */ if ( checkpointid == g_Checkpoints[ CP_BOMB_SHOP ] || checkpointid == g_Checkpoints[ CP_BOMB_SHOP_LV ] || checkpointid == g_Checkpoints[ CP_BOMB_SHOP_LS ] ) { if ( !JobEquals( playerid, JOB_TERRORIST ) ) ShowPlayerHelpDialog( playerid, 4000, "You are not a ~r~terrorist~w~~h~ so you won't be able to use the C4 bought!" ); //return ShowPlayerHelpDialog( playerid, 4000, "You need to be a ~r~terrorist~w~~h~ to buy C4!" ); return ShowPlayerDialog( playerid, DIALOG_BOMB_SHOP, DIALOG_STYLE_TABLIST, "{FFFFFF}C4 Shop", "1 C4\t"COL_GOLD"$500\n5 C4\t"COL_GOLD"$2450\nSell C4\t"COL_GREEN"$250", "Select", "Cancel" ), 1; } // Refill ammunition if ( checkpointid == g_Checkpoints[ CP_REFILL_AMMO ] || checkpointid == g_Checkpoints[ CP_REFILL_AMMO_LS ] || checkpointid == g_Checkpoints[ CP_REFILL_AMMO_LV ] ) { if ( p_Class[ playerid ] == CLASS_POLICE ) { if ( g_iTime < p_CopRefillTimestamp[ playerid ] ) { return SendError( playerid, "You must wait %s before refilling your weapons again.", secondstotime( p_CopRefillTimestamp[ playerid ] - g_iTime ) ); } else { GivePlayerLeoWeapons( playerid ); p_CopRefillTimestamp[ playerid ] = g_iTime + 300; return SendServerMessage( playerid, "You have refilled your ammunition." ); } } else { return SendError( playerid, "Only law enforcement officers can use this feature." ); } } if ( checkpointid == g_Checkpoints[ CP_REWARDS_4DRAG ] || checkpointid == g_Checkpoints[ CP_REWARDS_CALIG ] || checkpointid == g_Checkpoints[ CP_REWARDS_VISAGE ] ) return ShowPlayerRewardsMenu( playerid ); if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] ) return ShowPlayerBankMenuDialog( playerid ), 1; if ( checkpointid == g_Checkpoints[ CP_CASINO_BAR ] ) return ShowPlayerDialog( playerid, DIALOG_CASINO_BAR, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Bar", ""COL_WHITE"Bar Item\t"COL_WHITE"Casino Rewards Points\nBeer\t"COL_GOLD"20.0 Points\nCigar\t"COL_GOLD"20.0 Points\nWine\t"COL_GOLD"20.0 Points", "Buy", "Close" ), 1; if ( checkpointid == g_Checkpoints[ CP_CHANGE_JOB ] ) return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1; if ( checkpointid == g_Checkpoints[ CP_HOSPITAL ] || checkpointid == g_Checkpoints[ CP_HOSPITAL_LV ] || checkpointid == g_Checkpoints[ CP_HOSPITAL1_LS ] || checkpointid == g_Checkpoints[ CP_HOSPITAL2_LS ] || checkpointid == g_Checkpoints[ CP_HOSPITAL_FC ] ) return ShowPlayerDialog( playerid, DIALOG_HOSPITAL, DIALOG_STYLE_LIST, "{FFFFFF}Medical Center", ""COL_GOLD"$2,000"COL_WHITE"\t\tHeal Yourself\n"COL_GOLD"$4,000"COL_WHITE"\t\tCure Yourself\n"COL_GOLD"$6,000"COL_WHITE"\t\tCure And Heal", "Select", "Close" ), 1; if ( checkpointid == g_Checkpoints[ CP_AIRPORT_LV ] || checkpointid == g_Checkpoints[ CP_AIRPORT_SF ] || checkpointid == g_Checkpoints[ CP_AIRPORT_LS ] ) return ShowPlayerAirportMenu( playerid ); if ( checkpointid == g_Checkpoints[ CP_VEHDEALER ] || checkpointid == g_Checkpoints[ CP_VEHDEALER_2 ] || checkpointid == g_Checkpoints[ CP_VEHDEALER_3 ] ) return ShowBuyableVehiclesList( playerid ); if ( checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_COKE ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_METH ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_WEED ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] ) return ShowBusinessTerminal( playerid ); if ( checkpointid == g_Checkpoints[ CP_247_MENU ] ) return cmd_shop( playerid, "" ); if ( checkpointid == g_Checkpoints[ CP_PAWNSHOP ] ) return ShowPlayerDialog( playerid, DIALOG_TOYS_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Purchase Toys", getToyCategories( .pawnshop = true ), "Select", "Cancel" ); if ( checkpointid == g_Checkpoints[ CP_LUMBERJACK ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Only civilians can access this feature." ); szLargeString[ 0 ] = '\0'; strcat( szLargeString, ""COL_WHITE"Welcome to the "COL_ORANGE"Lumberjack"COL_WHITE" job! \n\nHere we cut trees, chop them further then process them into crates.\nWe pay well for cutting a tree down and processing the logs. You can also\nbe a driver that will transport the boxes to the" ); strcat( szLargeString, "factory that requires it.\n\nOnly a specific vehicle can be driven to have these boxes delivered.\nIf it's not there and somewhere lost, contact an administrator to bring it back!" ); ShowPlayerDialog( playerid, DIALOG_LUMBERJACK, DIALOG_STYLE_MSGBOX, "{FFFFFF}Lumberjack Job", szLargeString, "Join", "Cancel" ); return 1; } new houseid = p_InHouse[ playerid ]; if ( houseid != -1 && GetPlayerInterior( playerid ) == g_houseData[ houseid ] [ E_INTERIOR_ID ] && checkpointid != g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ) { return SetPlayerPos( playerid, g_houseData[ houseid ] [ E_TX ], g_houseData[ houseid ] [ E_TY ], g_houseData[ houseid ] [ E_TZ ] ); } // Detain Mechanism /*if ( bDropoff ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return 1; new iState = GetPlayerState( playerid ), iVehicle = GetPlayerVehicleID( playerid ) ; if ( iState == PLAYER_STATE_DRIVER && iVehicle != 0 ) { new iDetained = 0, iCashEarned = 0; foreach(new victimid : Player) { if ( victimid != playerid && p_WantedLevel[ victimid ] && p_Class[ victimid ] != CLASS_POLICE ) { if ( IsPlayerInVehicle( victimid, iVehicle ) && IsPlayerDetained( victimid ) ) { new totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER ); iDetained++; iCashEarned += ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( 350 ); KillTimer( p_CuffAbuseTimer[ victimid ] ); SetPlayerSpecialAction( victimid, SPECIAL_ACTION_NONE ); RemovePlayerAttachedObject( victimid, 2 ); TogglePlayerControllable( victimid, 1 ); p_Cuffed{ victimid } = false; GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 ); ClearAnimations( victimid ); JailPlayer( victimid, totalSeconds ); GivePlayerIrresistiblePoints( victimid, -2 ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds ); } } } if ( iDetained ) { if ( iCashEarned > 30000 ) printf("[police dropoff] %s -> %d people - %s", ReturnPlayerName( playerid ), iDetained, number_format( iCashEarned ) ); // 8hska7082bmahu GivePlayerCash( playerid, iCashEarned ); GivePlayerScore( playerid, iDetained * 2 ); CallLocalFunction( "OnPlayerArrested", "dddd", playerid, INVALID_PLAYER_ID, p_Arrests[ playerid ], iDetained ); return SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} and %d score for dropping off %d criminal(s) to prison.", number_format( iCashEarned ), iDetained * 2, iDetained ); } else return SendError( playerid, "There are no detained criminals in your vehicle that can be jailed." ); } else return SendError( playerid, "You need a driver of a vehicle with detained criminals to use this." ); }*/ if ( checkpointid == g_Checkpoints[ CP_FIGHTSTYLE ] || checkpointid == g_Checkpoints[ CP_FIGHTSTYLE_LV ] || checkpointid == g_Checkpoints[ CP_FIGHTSTYLE_LS ] ) { ShowPlayerDialog( playerid, DIALOG_FIGHTSTYLE, DIALOG_STYLE_LIST, "{FFFFFF}Fightstyle", ""COL_GOLD"$1000{FFFFFF} \tDefence\n"COL_GOLD"$4000{FFFFFF} \tBoxing\n"COL_GOLD"$9000{FFFFFF} \tKungfu", "Purchase", "Cancel" ); return 1; } if ( p_Class[ playerid ] == CLASS_POLICE ) { foreach (new lockerid : WeaponLockers) if ( checkpointid == g_weaponLockerCheckpoint[ lockerid ] ) { return ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER ); } } if ( checkpointid == g_Checkpoints[ CP_AMMUNATION_0 ] || checkpointid == g_Checkpoints[ CP_AMMUNATION_1 ] || checkpointid == g_Checkpoints[ CP_AMMUNATION_2 ] ) return ShowAmmunationMenu( playerid ); if ( checkpointid == g_Checkpoints[ CP_PAINTBALL ] ) return listPaintBallLobbies( playerid ); if ( !IsPlayerInAnyVehicle( playerid ) ) { foreach ( new i : atms ) if ( checkpointid == g_atmData[ i ] [ E_CHECKPOINT ] ) { if ( g_atmData[ i ] [ E_DISABLED ] ) { return SendError( playerid, "This ATM has recently been robbed and cannot be accessed for now." ); } else { return ShowPlayerBankMenuDialog( playerid ); } } } if ( CanPlayerExitEntrance( playerid ) ) { if ( ! IsPlayerInAnyVehicle( playerid ) ) { // Enter Business foreach (new b : business) { if ( checkpointid == g_businessData[ b ] [ E_ENTER_CP ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to access this business." ); if ( g_iTime > g_businessData[ b ] [ E_CRACKED_TS ] && g_businessData[ b ] [ E_CRACKED ] ) g_businessData[ b ] [ E_CRACKED ] = false; // The Virus Is Disabled. if ( ! g_businessData[ b ] [ E_CRACKED ] && ! IsBusinessAssociate( playerid, b ) ) return SendError( playerid, "You cannot access this business as you are not an associate of it." ); new bType = g_businessData[ b ] [ E_INTERIOR_TYPE ]; pauseToLoad( playerid ); p_InBusiness[ playerid ] = b; UpdatePlayerEntranceExitTick( playerid ); SetPlayerPos( playerid, g_businessInteriorData[ bType ] [ E_X ], g_businessInteriorData[ bType ] [ E_Y ], g_businessInteriorData[ bType ] [ E_Z ] ); SetPlayerVirtualWorld( playerid, g_businessData[ b ] [ E_WORLD ] ); SetPlayerInterior( playerid, g_businessData[ b ] [ E_INTERIOR_TYPE ] + 20 ); return 1; } else if ( checkpointid == g_businessData[ b ] [ E_EXIT_CP ] ) { p_InBusiness[ playerid ] = -1; TogglePlayerControllable( playerid, 0 ); UpdatePlayerEntranceExitTick( playerid ); SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid ); SetPlayerPosEx( playerid, g_businessData[ b ] [ E_X ], g_businessData[ b ] [ E_Y ], g_businessData[ b ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 ); } } // Enter Houses foreach ( new i : houses ) { if ( checkpointid == g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) { ClearAnimations( playerid ); // clear-fix if ( IsHouseOnFire( i ) ) { return SendError( playerid, "This house is on fire, you cannot enter it!" ), 1; } if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_CUFFED ) { return SendError( playerid, "You can't do anything as you are cuffed." ), 1; } if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled. new is_owner = strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ); if ( !g_houseData[ i ] [ E_CRACKED ] && !strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) && ! is_owner ) { p_PasswordedHouse[ playerid ] = i; ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.", "Enter", "Cancel" ); return 1; } // alert burglar of any furniture if ( ! is_owner && p_Job[ playerid ] == JOB_BURGLAR && p_Class[ playerid ] == CLASS_CIVILIAN ) { if ( Iter_Count( housefurniture[ i ] ) ) { ShowPlayerHelpDialog( playerid, 4000, "This house has furniture to rob.~n~~n~Type ~g~~h~/burglar steal~w~ near the furniture you want to steal." ); } else { ShowPlayerHelpDialog( playerid, 4000, "~r~This house has no furniture to rob." ); } } p_InHouse[ playerid ] = i; UpdatePlayerEntranceExitTick( playerid ); SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] ); SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] ); SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] ); return 1; } else if ( checkpointid == g_houseData[ i ] [ E_CHECKPOINT ] [ 1 ] ) { p_InHouse[ playerid ] = -1; CancelEdit( playerid ); TogglePlayerControllable( playerid, 0 ); UpdatePlayerEntranceExitTick( playerid ); SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid ); SetPlayerPosEx( playerid, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ], 0 ), SetPlayerVirtualWorld( playerid, 0 ); return 1; } } foreach(new i : entrances) { if ( checkpointid == g_entranceData[ i ] [ E_ENTER ] ) { if ( ! CallLocalFunction( "OnPlayerAccessEntrance", "dd", playerid, i ) ) break; p_LastEnteredEntrance[ playerid ] = i; SetPlayerInterior( playerid, g_entranceData[ i ] [ E_INTERIOR ] ); SetPlayerVirtualWorld( playerid, g_entranceData[ i ] [ E_WORLD ] ); SetPlayerPos( playerid, g_entranceData[ i ] [ E_LX ], g_entranceData[ i ] [ E_LY ], g_entranceData[ i ] [ E_LZ ] ); UpdatePlayerEntranceExitTick( playerid ); if ( g_entranceData[ i ] [ E_CUSTOM ] ) { pauseToLoad( playerid ); p_BulletInvulnerbility[ playerid ] = g_iTime + 6; // Additional 3 because of pausetoload } else { TogglePlayerControllable( playerid, 0 ); SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid ); p_BulletInvulnerbility[ playerid ] = g_iTime + 3; } SyncSpectation( playerid ); return 1; } else if ( checkpointid == g_entranceData[ i ] [ E_EXIT ] ) { p_BulletInvulnerbility[ playerid ] = 0; p_LastEnteredEntrance[ playerid ] = -1; SetPlayerPos( playerid, g_entranceData[ i ] [ E_EX ], g_entranceData[ i ] [ E_EY ], g_entranceData[ i ] [ E_EZ ] ); SetPlayerInterior( playerid, 0 ); TogglePlayerControllable( playerid, 0 ); SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid ); SetPlayerVirtualWorld( playerid, 0 ); UpdatePlayerEntranceExitTick( playerid ); SyncSpectation( playerid ); return 1; } } } else { new iVehicle = GetPlayerVehicleID( playerid ), vModel = GetVehicleModel( iVehicle ), iCash = calculateVehicleSellPrice( iVehicle ), Float: X, Float: Y, Float: Z, Float: Angle ; if ( p_Class[ playerid ] == CLASS_CIVILIAN && vModel ) { foreach(new i : containers) { if ( checkpointid == g_containerData[ i ] [ E_CHECKPOINT ] && !g_containerData[ i ] [ E_CLOSED ] ) { if ( !JobEquals( playerid, JOB_DIRTY_MECHANIC ) ) { ShowPlayerHelpDialog( playerid, 4000, "You need to be a ~r~dirty mechanic~w~~h~ to export stolen vehicles!" ); break; } if ( g_LastExportModel[ playerid ] == vModel ) { ShowPlayerHelpDialog( playerid, 4000, "You cannot export the same type of vehicle, ~y~find a different vehicle." ); break; } if ( !iCash ) { ShowPlayerHelpDialog( playerid, 4000, "~r~You cannot export this vehicle." ); break; } if ( p_AntiExportCarSpam[ playerid ] > g_iTime ) { ShowPlayerHelpDialog( playerid, 4000, "You can export your next vehicle in %s.", secondstotime( p_AntiExportCarSpam[ playerid ] - g_iTime ) ); break; } GetDynamicObjectPos( g_containerData[ i ] [ E_OBJECT ], X, Y, Z ); GetDynamicObjectRot( g_containerData[ i ] [ E_OBJECT ], Angle, Angle, Angle ); X += 6 * -floatsin( -Angle, degrees ); Y += 6 * -floatcos( -Angle, degrees ); SetPlayerPos( playerid, X, Y, Z + 0.6 ); g_containerData [ i ] [ E_CLOSED ] = true; g_LastExportModel [ playerid ] = vModel; p_AntiExportCarSpam [ playerid ] = g_iTime + 120; MoveDynamicObject( g_containerData[ i ] [ E_DOOR ] [ 0 ], g_containerData[ i ] [ E_DOOR1_CORDS ] [ 0 ] + 0.05, g_containerData[ i ] [ E_DOOR1_CORDS ] [ 1 ] + 0.05, g_containerData[ i ] [ E_DOOR1_CORDS ] [ 2 ], ( 0.1 ), 0.0, 0.0, g_containerData[ i ] [ E_CLOSE_ANGLE ] [ 0 ] ); MoveDynamicObject( g_containerData[ i ] [ E_DOOR ] [ 1 ], g_containerData[ i ] [ E_DOOR2_CORDS ] [ 0 ] + 0.05, g_containerData[ i ] [ E_DOOR2_CORDS ] [ 1 ] + 0.05, g_containerData[ i ] [ E_DOOR2_CORDS ] [ 2 ], ( 0.1 ), 0.0, 0.0, g_containerData[ i ] [ E_CLOSE_ANGLE ] [ 1 ] ); GivePlayerWantedLevel( playerid, 6 ); GivePlayerCash( playerid, iCash ); GivePlayerScore( playerid, 2 ); Achievement::HandleCarJacked( playerid ); SetTimerEx( "ExportVehicle", 3000, false, "dd", iVehicle, i ); SendServerMessage( playerid, "You have exported your "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", GetVehicleName( GetVehicleModel( iVehicle ) ), number_format( iCash ) ); break; } } } } } return 1; } public OnPlayerAccessEntrance( playerid, entranceid ) { if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) { return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ), 0; } return 1; } public OnPlayerEnterDynamicArea( playerid, areaid ) { new vehicleid = GetPlayerVehicleID( playerid ), modelid = GetVehicleModel( vehicleid ), iState = GetPlayerState( playerid ) ; // spikes if ( iState == PLAYER_STATE_DRIVER && vehicleid != 0 ) { // spike strip system foreach(new i : spikestrips) if ( g_spikestripData[ i ] [ E_SPHERE ] == areaid ) { GetVehicleDamageStatus( vehicleid, panels, doors, lights, tires ); UpdateVehicleDamageStatus( vehicleid, panels, doors, lights, ( tires = encode_tires( 1, 1, 1, 1 ) ) ); destroySpikeStrip( i ); break; } // alert player if hes near the drugs if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] )) { new businessid = g_isBusinessVehicle[ vehicleid ]; if ( IsBusinessAerialVehicle( businessid, modelid ) && IsBusinessAssociate( playerid, businessid ) ) { for ( new i = 0; i < 2; i ++ ) if ( areaid == g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ i ] ) { ShowPlayerHelpDialog( playerid, 5000, "~y~~h~Press ~k~~PED_FIREWEAPON~ to drop off the drugs!" ); } } } } // mining dunes if ( GetGVarType( "mining_dune_area", areaid ) != GLOBAL_VARTYPE_NONE ) { new attached_vehicle = GetGVarInt( "mining_dune_area", areaid ); new attached_model = GetVehicleModel( attached_vehicle ); if ( attached_model == 573 ) { if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) ) { static szID[ 15 ], szOres[ 15 ]; format( szOres, sizeof( szOres ), "mine_%d_ores", attached_vehicle ); if ( GetGVarInt( szOres ) >= MAX_ORE_STORAGE ) return SendError( playerid, "You can only carry "#MAX_ORE_STORAGE" ores in this vehicle." ); new ore = GetPVarInt( playerid, "carrying_ore" ); SetGVarInt( szOres, GetGVarInt( szOres ) + 1 ); format( szID, sizeof( szID ), "mine_%d_cash", attached_vehicle ), SetGVarInt( szID, GetGVarInt( szID ) + g_orePrices[ g_miningData[ ore ] [ E_ORE ] ] ); SendServerMessage( playerid, "You have stored a "COL_GREY"%s"COL_WHITE" ore in this Dune. "COL_ORANGE"[%d/"#MAX_ORE_STORAGE"]", getOreName( g_miningData[ ore ] [ E_ORE ] ), GetGVarInt( szOres ) ); RemoveEquippedOre( playerid ); } } } // races new raceid = p_raceLobbyId[ playerid ]; if ( Iter_Contains( races, raceid ) && g_raceData[ raceid ] [ E_OUTRUN_SPHERE ] == areaid && g_raceData[ raceid ] [ E_OUTRUN_LEAD ] != playerid ) { // new leader g_raceData[ raceid ] [ E_OUTRUN_LEAD ] = playerid; // alert foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid ) { PlayerPlaySound( i, 1149, 0.0, 0.0, 0.0 ); GameTextForPlayer( i, sprintf( "~b~~h~%s leading", ReturnPlayerName( playerid ) ), 2000, 3 ); SendClientMessageFormatted( i, -1, ""COL_GREY"[RACE]"COL_WHITE" %s(%d) has taken the lead for the race.", ReturnPlayerName( playerid ), playerid ); } // see if ahead AttachDynamicObjectToVehicle( g_raceData[ raceid ] [ E_OUTRUN_OBJECT ], vehicleid, 0.0, OUTRUN_DIST, -15.0, 0.0, 0.0, 0.0 ); AttachDynamicAreaToVehicle( g_raceData[ raceid ] [ E_OUTRUN_SPHERE ], vehicleid, 0.0, -OUTRUN_DIST - 5.0 ); } return 1; } public OnPlayerEnterDynamicRaceCP( playerid, checkpointid ) { new raceid = p_raceLobbyId[ playerid ], iVehicle = GetPlayerVehicleID( playerid ) ; static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; if ( checkpointid == p_TruckingCheckPoint[ playerid ] ) { if ( !IsTrailerAttachedToVehicle( iVehicle ) ) return SendError( playerid, "You cannot import/export anything without a trailer!" ); DestroyDynamicMapIcon( p_TruckingMapIcon[ playerid ] ); DestroyDynamicRaceCP ( p_TruckingCheckPoint[ playerid ] ); KillTimer ( p_TruckingPositionTimer[ playerid ] ); if ( g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_RISK ] == RISK_FACTOR_HARD ) GivePlayerWantedLevel( playerid, 6 ); if ( p_TruckingRoute[ playerid ] { 0 } != INVALID_TRUCKING_ROUTE ) { p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, p_TruckingRoute[ playerid ] { 1 } ); TextDrawShowForPlayer( playerid, p_TruckingTD[ playerid ] ); ShowPlayerHelpDialog( playerid, 7500, "Your trailer has been loaded with %s. ~g~~h~Follow the truck blip on your radar to meet the destination.", g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] ); p_TruckingMapIcon [ playerid ] = CreateDynamicMapIconEx( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_TruckingCheckPoint[ playerid ] = CreateDynamicRaceCP( 0, g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 10.0, -1, -1, playerid ); return ( p_TruckingRoute[ playerid ] { 0 } = INVALID_TRUCKING_ROUTE ), 1; } else if ( p_TruckingRoute[ playerid ] { 1 } != INVALID_TRUCKING_ROUTE ) { new iTimeElapsed = g_iTime - p_TruckingTimeElapsed[ playerid ], iTheoreticalFinish = floatround( p_TruckingDistance[ playerid ] / 30.0 ) // distance / 25m/s (2000m / 25m/s) ; // Check if it is really quick to finish if ( iTimeElapsed < iTheoreticalFinish ) { SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking (0xBC-%d-%d).", iTheoreticalFinish, iTimeElapsed ); KickPlayerTimed( playerid ); return 1; } new iCashEarned = floatround( p_TruckingDistance[ playerid ] * 2.0 + g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_BONUS ] ); Achievement::HandleTruckingCouriers( playerid ); TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] ); GivePlayerScore( playerid, 1 + floatround( p_TruckingDistance[ playerid ] / 1000.0 ) ); GivePlayerCash( playerid, iCashEarned ); p_TruckingDistance [ playerid ] = 0.0; p_hasTruckingJob { playerid } = false; p_TruckingCheckPoint [ playerid ] = 0xFFFF; p_TruckingMapIcon [ playerid ] = 0xFFFF; p_TruckingCancelTimer [ playerid ] = 0xFFFF; //SetTimerEx( "RespawnVehicle", 3500, false, "d", GetVehicleTrailer( iVehicle ) ); DetachTrailerFromVehicle( iVehicle ); ShowPlayerHelpDialog( playerid, 7500, "You have earned ~y~~h~%s~w~~h~ for exporting %s!", number_format( iCashEarned ), g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] ); return ( p_TruckingRoute[ playerid ] { 1 } = INVALID_TRUCKING_ROUTE ), 1; } return 1; } else if ( checkpointid == p_PawnStoreExport[ playerid ] ) { new vehicleid = GetPlayerVehicleID( playerid ); if ( GetVehicleModel( vehicleid ) == 498 ) { new szItems[ 18 ], cashEarned, items, score ; format( szItems, sizeof( szItems ), "vburg_%d_items", vehicleid ); for( new i; i < GetGVarInt( szItems ) + 1; i++ ) { format( szSmallString, sizeof( szSmallString ), "vburg_%d_%d", vehicleid, i ); if ( GetGVarInt( szSmallString ) != 0 ) { cashEarned += floatround( float( g_houseFurniture[ GetGVarInt( szSmallString ) ] [ E_COST ] ) * 0.5 ); DeleteGVar( szSmallString ); } } items = GetGVarInt( szItems ); score = floatround( items / 2 ); GivePlayerScore( playerid, score == 0 ? 1 : score, .multiplier = 0.4 ); DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); p_PawnStoreMapIcon[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] ); p_PawnStoreExport[ playerid ] = 0xFFFF; GivePlayerCash( playerid, cashEarned ); GivePlayerWantedLevel( playerid, items * 2 ); SendServerMessage( playerid, "You have sold %d furniture item(s) to the Pawn Store, earning you "COL_GOLD"%s"COL_WHITE".", GetGVarInt( szItems ), number_format( cashEarned ) ); DeleteGVar( szItems ); } return 1; } else if ( p_MiningExport[ playerid ] == checkpointid ) { new vehicleid = GetPlayerVehicleID( playerid ); if ( GetVehicleModel( vehicleid ) == 573 ) { new szContent[ 15 ], cashEarned, oresExported ; format( szContent, sizeof( szContent ), "mine_%d_ores", vehicleid ); oresExported = GetGVarInt( szContent ), DeleteGVar( szContent ); format( szContent, sizeof( szContent ), "mine_%d_cash", vehicleid ); cashEarned = GetGVarInt( szContent ), DeleteGVar( szContent ); DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] ); p_PawnStoreMapIcon[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_MiningExport[ playerid ] ); p_MiningExport[ playerid ] = 0xFFFF; GivePlayerCash( playerid, cashEarned ); GivePlayerScore( playerid, floatround( oresExported / 2 ) ); // 16 score is a bit too much for ore... so half that = 8 SendServerMessage( playerid, "You have exported %d rock ore(s) to an industry, earning you "COL_GOLD"%s"COL_WHITE".", oresExported, number_format( cashEarned ) ); } return 1; } else if ( p_LumberjackDeliver[ playerid ] == checkpointid ) { new Float: fDistance = GetDistanceFromPointToPoint( -2330.8535, -113.9084, g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 0 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 1 ] ), iTimeElapsed = g_iTime - p_LumberjackTimeElapsed[ playerid ], iTheoreticalFinish = floatround( fDistance / 30.0 ) // distance / 25m/s (2000m / 25m/s) ; // Check if it is really quick to finish if ( iTimeElapsed < iTheoreticalFinish ) { SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking (0xBC-%d-%d).", iTheoreticalFinish, iTimeElapsed ); KickPlayerTimed( playerid ); return 1; } new cash = floatround( fDistance ) + 5000; DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] ); p_LumberjackDeliver[ playerid ] = 0xFFFF; ShowPlayerHelpDialog( playerid, 7500, "Great job! You've earned ~y~%s~w~~h~!~n~~n~Navigate to the import location to pack your truck with logs.~n~~n~~y~~h~Info: The truck blip has been updated, navigate to it.", number_format( cash ) ); //SendServerMessage( playerid, "You've made "COL_GOLD"%s"COL_WHITE" from exporting. Go and pick another box up!" ); GivePlayerCash( playerid, cash ); GivePlayerScore( playerid, 5 ); DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_LumberjackReturn[ playerid ] = CreateDynamicRaceCP( 0, -2330.8535, -113.9084, 34.00, g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 0 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 1 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 2 ], 4.0, -1, -1, playerid ); Beep( playerid ); return 1; } else if ( p_LumberjackReturn[ playerid ] == checkpointid ) { if ( g_LogsInStock < 1 ) return SendError( playerid, "There is not enough logs in stock to export." ); DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] ); p_LumberjackReturn[ playerid ] = 0xFFFF; g_LogsInStock--; UpdateWoodStockObject( ); new id = random( sizeof( g_treeExportLocations ) ); p_treeExportLocation[ playerid ] = id; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); ShowPlayerHelpDialog( playerid, 7500, "You've packed your truck with logs. ~g~~h~Navigate your way to the export location.~n~~n~Info:~y~~h~ The truck blip has been updated, navigate to it." ); p_LumberjackDeliver[ playerid ] = CreateDynamicRaceCP( 0, g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], -2330.8535, -113.9084, 34.00, 4.0, -1, -1, playerid ); Beep( playerid ); return 1; } else if( raceid != -1 && g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ] == checkpointid ) { if ( ! g_raceData[ raceid ] [ E_STARTED ] ) return SendError( playerid, "The race has not started." ); new position = ++ g_raceData[ raceid ] [ E_FINISHED_COUNT ]; // give prize and alert if ( 1 <= position <= 3 ) GivePlayerRaceWin( playerid, position, raceid ); // close race after members finished new members = GetRaceMemberCount( raceid ); printf ("Position : %d, Members : %d", position, members); if ( position >= 3 || position >= members ) { DestroyRace( raceid ); print ("Shut race"); } return 1; } printf("Entered Race Checkpoint : {user:%s,veh:%d,biz_veh:%d,valid_biz:%d}", ReturnPlayerName( playerid ), iVehicle, g_isBusinessVehicle[ iVehicle ],Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] )); if ( p_Class[ playerid ] == CLASS_CIVILIAN && g_isBusinessVehicle[ iVehicle ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] ) ) { new businessid = g_isBusinessVehicle[ iVehicle ]; printf("Is Associate : {user:%s,veh:%d,associate:%d}", ReturnPlayerName( playerid ), iVehicle, IsBusinessAssociate( playerid, businessid )); if ( ! IsBusinessAerialVehicle( businessid, GetVehicleModel( iVehicle ) ) && IsBusinessAssociate( playerid, businessid ) ) { for ( new i = 0; i < MAX_DROPS; i ++ ) { if ( g_businessData[ businessid ] [ E_EXPORT_CP ] [ i ] == checkpointid ) { if ( g_businessData[ businessid ] [ E_EXPORTED ] [ i ] ) return SendError( playerid, "This location has already been sold product recently." ); // count drugs exported SellBusinessProduct( playerid, businessid, i ); break; } } return 1; } } return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn( playerid ) { if ( IsPlayerSecurityDriver( playerid ) ) return SetPlayerSkin( playerid, 71 ); // army limit /*if ( IsPlayerArmy( playerid ) ) { static const ARMY_LIMIT = 15; new players = Iter_Count( Player ); new army_limit = floatround( float( players ) / ARMY_LIMIT ); new army_players = 0; // count army players foreach ( new armyid : Player ) if ( p_inArmy{ armyid } && armyid != playerid ) army_players ++; if ( army_players >= army_limit ) { SendError( playerid, "Army is currently restricted to %d personnel. Need %d more players online for an additional slot.", army_limit, ( ( army_limit + 1 ) * ARMY_LIMIT ) - players ); return 0; } }*/ return approveClassSpawned( playerid ); } stock approveClassSpawned( playerid ) { // is logged in if ( !p_PlayerLogged{ playerid } ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be authenticated to play the game." ), 0; // is verified if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_PARANOID ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be verified to play the game." ), 0; // is cop/army banned if ( p_CopBanned{ playerid } == MAX_CLASS_BAN_WARNS && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) ) ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the police class(es). Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0; if ( p_ArmyBanned{ playerid } == MAX_CLASS_BAN_WARNS && IsPlayerArmy( playerid ) ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the army class. Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0; // wanted level an issue? if ( p_WantedLevel[ playerid ] > 0 && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) || GetPlayerSkin( playerid ) == 287 ) ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must not have a wanted level to use this class." ), 0; // bought xp if ( IsPlayerFBI( playerid ) && p_XP[ playerid ] < 10000 ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 10,000 XP to use this class." ), 0; if ( IsPlayerArmy( playerid ) && p_XP[ playerid ] < 20000 ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 20,000 XP to use this class." ), 0; if ( IsPlayerCIA( playerid ) && p_XP[ playerid ] < 15000 ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 15,000 XP to use this class." ), 0; if ( IsPlayerFireman( playerid ) && p_XP[ playerid ] < 1000 ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 1,000 XP to use this class." ), 0; if ( IsPlayerMedic( playerid ) && p_XP[ playerid ] < 2000 ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 2,000 XP to use this class." ), 0; // job not set if ( !p_JobSet{ playerid } ) // || !p_CitySet{ playerid } ) return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must ensure your job have been properly set." ), 0; // and city // hide textdraws for ( new i = 0; i < sizeof( CLASS_COLORS ); i ++ ) { TextDrawHideForPlayer( playerid, g_classTextdrawBox[ i ] ); TextDrawHideForPlayer( playerid, g_classTextdrawDescription[ i ] ); TextDrawHideForPlayer( playerid, g_classTextdrawName[ i ] ); } TextDrawHideForPlayer( playerid, g_ClassBoxTD ); RemovePlayerAttachedObject( playerid, 1 ); return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo ) { new poolid = g_slotmachineData[ slotid ] [ E_POOL_ID ]; if ( ! Iter_Contains( CasinoPool, poolid ) ) return SendError( playerid, "This machine has an invalid casino pool! (0xFF33)" ); // autospin if ( p_AutoSpin{ playerid } ) TriggerPlayerSlotMachine( playerid, slotid ); // check combinations // printf("%s (%d, %d, %d)", ReturnPlayerName( playerid ), first_combo, second_combo, third_combo); if ( first_combo == second_combo && first_combo == third_combo ) { new iNetWin; if ( first_combo == 0 ) iNetWin = g_casinoPoolData[ poolid ] [ E_POOL ]; else { new oddid = -1; for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) { oddid = i; } if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1; iNetWin = g_slotOddsPayout[ oddid ] [ E_PAYOUTS ] [ first_combo - 1 ]; } // readjust casino pool data UpdateCasinoPoolData( poolid, .pool_increment = -iNetWin, .total_win = iNetWin ); // alert user if ( iNetWin > g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] ) { SendGlobalMessage( -1, ""COL_GREY"[CASINO]{FFFFFF} %s(%d) has won "COL_GOLD"%s"COL_WHITE" from the %s casino slots!", ReturnPlayerName( playerid ), playerid, number_format( iNetWin ), g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] == 10000 ? ( "Four Dragons" ) : ( g_slotmachineData[ slotid ] [ E_ENTRY_FEE ] >= 25000 ? ( "Visage" ) : ( "Caligulas" ) ) ); } else { SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", number_format( iNetWin ) ); } // give the cash GivePlayerCash( playerid, iNetWin ); PlayerPlaySound( playerid, 4201, 0.0, 0.0, 0.0 ); // Coin fall GameTextForPlayer( playerid, "~w~~h~winner!", 5000, 6 ); return 1; } return GameTextForPlayer( playerid, "~w~~h~no win!", 2500, 6 ); } public OnPlayerClickTextDraw(playerid, Text: clickedid) { // Pressed ESC if ( clickedid == Text: INVALID_TEXT_DRAW ) { if ( GetPVarInt( playerid, "recently_previewed" ) < GetTickCount( ) && GetPVarInt( playerid, "viewing_vehicle" ) ) return CancelVehicleView( playerid, 0 ); } return 1; } public OnPlayerClickPlayerTextDraw(playerid, PlayerText: playertextid) { return 1; } stock CancelVehicleView( playerid, cancel=1 ) { if ( cancel ) CancelSelectTextDraw( playerid ); TextDrawHideForPlayer( playerid, g_VehiclePreviewBoxTD ); TextDrawHideForPlayer( playerid, g_VehiclePreviewTxtTD ); TextDrawHideForPlayer( playerid, p_VehiclePreviewCloseTD ); for( new i; i < sizeof p_VehiclePreviewTD; i++ ) PlayerTextDrawDestroy( playerid, p_VehiclePreviewTD[ i ] ); cmd_moviemode( playerid, "" ); // Show textdraws :3 DeletePVar( playerid, "viewing_vehicle" ); SetPVarInt( playerid, "recently_previewed", GetTickCount( ) + 100 ); SendServerMessage( playerid, "You have finished looking at the vehicle's preview." ); return ShowPlayerDialog( playerid, DIALOG_VEHDEALER_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" ); } public OnPlayerPickUpDynamicPickup( playerid, pickupid ) { new Float: X, Float: Y, Float: Z; if ( pickupid != PreviousPickupID[ playerid ] ) { new iTimestamp = g_iTime; // Call it once, because swag if ( LastPickupTimestamp[ playerid ] > iTimestamp ) { new Float: distance = GetPlayerDistanceFromPoint( playerid, p_LastPickupPos[ playerid ] [ 0 ], p_LastPickupPos[ playerid ] [ 1 ], p_LastPickupPos[ playerid ] [ 2 ] ); //if ( distance < 50.0 ) printf( "[AC WARN] Player ID %d has entered a pickup near him really fast. (distance: %0.2fm, time: %ds)", playerid, distance, LastPickupTimestamp[ playerid ] - iTimestamp ); if ( distance > 50.0 ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for rapid pickup spam.", ReturnPlayerName( playerid ), playerid ); BanEx( playerid, "Pickup Spam" ); return 0; } } LastPickupTimestamp[ playerid ] = iTimestamp + 1; PreviousPickupID[ playerid ] = pickupid; } GetPlayerPos( playerid, p_LastPickupPos[ playerid ] [ 0 ], p_LastPickupPos[ playerid ] [ 1 ], p_LastPickupPos[ playerid ] [ 2 ] ); // Information Pickups for( new i = 0; i < sizeof( g_informationPickupsData ); i++ ) if ( g_informationPickupsData[ i ] [ E_PICKUP_ID ] == pickupid ) return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Area Information", g_informationPickupsData[ i ] [ E_TEXT ], "Okay", "" ); // Money bag from atms if ( p_Class[ playerid ] != CLASS_POLICE ) { foreach ( new i : atms ) if ( g_atmData[ i ] [ E_DISABLED ] ) { if ( g_atmData[ i ] [ E_PICKUP ] == pickupid && pickupid != -1 ) { new szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ], iLoot = g_atmData[ i ] [ E_LOOT ]; SplitPlayerCashForGang( playerid, iLoot ); Achievement::HandlePlayerRobbery( playerid ); DestroyDynamicPickup( g_atmData[ i ] [ E_PICKUP ] ); g_atmData[ i ] [ E_PICKUP ] = -1; g_atmData[ i ] [ E_LOOT ] = 0; GivePlayerWantedLevel( playerid, 4 ); GivePlayerScore( playerid, 1 ); GetPlayerPos ( playerid, X, Y, Z ); Get2DCity ( szCity, X, Y, Z ); GetZoneFromCoordinates ( szLocation, X, Y, Z ); SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from an ATM near %s in %s!", ReturnPlayerName( playerid ), playerid, number_format( iLoot ), szLocation, szCity ); return SendServerMessage( playerid, "You have successfully taken "COL_GOLD"%s"COL_WHITE" dispensed from the ATM.", number_format( iLoot ) ); } } // Bribes foreach(new bribeid : BribeCount) if ( g_bribeData[ bribeid ] [ E_PICKUP ] [ 0 ] == pickupid || g_bribeData[ bribeid ] [ E_PICKUP ] [ 1 ] == pickupid ) { if ( !( g_bribeData[ bribeid ] [ E_DISABLED ] == true || p_WantedLevel[ playerid ] <= 0 || IsPlayerCuffed( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_SPECTATING ) ) // || IsPlayerDetained( playerid ) { new iWanted = 2; // Play a sound so it matches the vehicle pickup if ( g_bribeData[ bribeid ] [ E_PICKUP ] [ 0 ] == pickupid ) PlayerPlaySound( playerid, 1138, 0.0, 0.0, 5.0 ); // Expire the bribe g_bribeData[ bribeid ] [ E_TIMESTAMP ] = GetTickCount( ); g_bribeData[ bribeid ] [ E_DISABLED ] = true; UpdateDynamic3DTextLabelText( g_bribeData[ bribeid ] [ E_LABEL ], COLOR_GOLD, sprintf( "Bribe(%d)\n"COL_RED"Currently Expired!", bribeid ) ); // Remove a custom wanted level if ( p_WantedLevel[ playerid ] > 1800 ) iWanted = 128; else if ( p_WantedLevel[ playerid ] > 1000 ) iWanted = 64; else if ( p_WantedLevel[ playerid ] > 500 ) iWanted = 32; else if ( p_WantedLevel[ playerid ] > 250 ) iWanted = 16; else if ( p_WantedLevel[ playerid ] > 100 ) iWanted = 8; else if ( p_WantedLevel[ playerid ] > 50 ) iWanted = 4; return GivePlayerWantedLevel( playerid, p_WantedLevel[ playerid ] <= 1 ? -1 : -iWanted ); } } } return 1; } public OnVehicleMod( playerid, vehicleid, componentid ) { if ( !isLegalCarMod( GetVehicleModel( vehicleid ), componentid ) ) { if ( g_buyableVehicle{ vehicleid } ) RespawnBuyableVehicle( vehicleid ); else DestroyVehicle( vehicleid ); printf( "[INVALID_MOD] NAME: %s | VEHICLE: %d | COMPONENT: %d", ReturnPlayerName( playerid ), vehicleid, componentid ); Kick( playerid ); return 0; } switch( componentid ) { case 1018: GivePlayerCash( playerid, -350 ); case 1019: GivePlayerCash( playerid, -300 ); case 1020: GivePlayerCash( playerid, -250 ); case 1021: GivePlayerCash( playerid, -200 ); case 1022: GivePlayerCash( playerid, -150 ); case 1028: GivePlayerCash( playerid, -770 ); case 1029: GivePlayerCash( playerid, -680 ); case 1034: GivePlayerCash( playerid, -790 ); case 1037: GivePlayerCash( playerid, -690 ); case 1043: GivePlayerCash( playerid, -500 ); case 1044: GivePlayerCash( playerid, -500 ); case 1045: GivePlayerCash( playerid, -510 ); case 1046: GivePlayerCash( playerid, -710 ); case 1059: GivePlayerCash( playerid, -720 ); case 1064: GivePlayerCash( playerid, -830 ); case 1065: GivePlayerCash( playerid, -850 ); case 1066: GivePlayerCash( playerid, -750 ); case 1089: GivePlayerCash( playerid, -650 ); case 1092: GivePlayerCash( playerid, -750 ); case 1104: GivePlayerCash( playerid, -1610 ); case 1105: GivePlayerCash( playerid, -1540 ); case 1113: GivePlayerCash( playerid, -3340 ); case 1114: GivePlayerCash( playerid, -3250 ); case 1126: GivePlayerCash( playerid, -3340 ); case 1127: GivePlayerCash( playerid, -3250 ); case 1129: GivePlayerCash( playerid, -1650 ); case 1132: GivePlayerCash( playerid, -1590 ); case 1135: GivePlayerCash( playerid, -1500 ); case 1136: GivePlayerCash( playerid, -1000 ); case 1004: GivePlayerCash( playerid, -100 ); case 1005: GivePlayerCash( playerid, -150 ); case 1011: GivePlayerCash( playerid, -220 ); case 1012: GivePlayerCash( playerid, -250 ); case 1117: GivePlayerCash( playerid, -2130 ); case 1152: GivePlayerCash( playerid, -910 ); case 1153: GivePlayerCash( playerid, -1200 ); case 1155: GivePlayerCash( playerid, -1030 ); case 1157: GivePlayerCash( playerid, -930 ); case 1160: GivePlayerCash( playerid, -1050 ); case 1165: GivePlayerCash( playerid, -850 ); case 1166: GivePlayerCash( playerid, -950 ); case 1169: GivePlayerCash( playerid, -970 ); case 1170: GivePlayerCash( playerid, -880 ); case 1171: GivePlayerCash( playerid, -990 ); case 1172: GivePlayerCash( playerid, -900 ); case 1173: GivePlayerCash( playerid, -950 ); case 1174: GivePlayerCash( playerid, -1000 ); case 1175: GivePlayerCash( playerid, -900 ); case 1179: GivePlayerCash( playerid, -2150 ); case 1181: GivePlayerCash( playerid, -2050 ); case 1182: GivePlayerCash( playerid, -2130 ); case 1185: GivePlayerCash( playerid, -2040 ); case 1188: GivePlayerCash( playerid, -2080 ); case 1189: GivePlayerCash( playerid, -2200 ); case 1190: GivePlayerCash( playerid, -1200 ); case 1191: GivePlayerCash( playerid, -1040 ); case 1140: GivePlayerCash( playerid, -870 ); case 1141: GivePlayerCash( playerid, -980 ); case 1148: GivePlayerCash( playerid, -890 ); case 1149: GivePlayerCash( playerid, -1000 ); case 1150: GivePlayerCash( playerid, -1090 ); case 1151: GivePlayerCash( playerid, -840 ); case 1154: GivePlayerCash( playerid, -1030 ); case 1156: GivePlayerCash( playerid, -920 ); case 1159: GivePlayerCash( playerid, -1050 ); case 1161: GivePlayerCash( playerid, -950 ); case 1167: GivePlayerCash( playerid, -850 ); case 1168: GivePlayerCash( playerid, -950 ); case 1176: GivePlayerCash( playerid, -1000 ); case 1177: GivePlayerCash( playerid, -900 ); case 1178: GivePlayerCash( playerid, -2050 ); case 1180: GivePlayerCash( playerid, -2130 ); case 1183: GivePlayerCash( playerid, -2040 ); case 1184: GivePlayerCash( playerid, -2150 ); case 1186: GivePlayerCash( playerid, -2095 ); case 1187: GivePlayerCash( playerid, -2175 ); case 1192: GivePlayerCash( playerid, -940 ); case 1193: GivePlayerCash( playerid, -1100 ); case 1006: GivePlayerCash( playerid, -80 ); case 1128: GivePlayerCash( playerid, -3340 ); case 1130: GivePlayerCash( playerid, -3380 ); case 1131: GivePlayerCash( playerid, -3290 ); case 1103: GivePlayerCash( playerid, -3250 ); case 1032: GivePlayerCash( playerid, -170 ); case 1033: GivePlayerCash( playerid, -120 ); case 1035: GivePlayerCash( playerid, -150 ); case 1038: GivePlayerCash( playerid, -190 ); case 1053: GivePlayerCash( playerid, -130 ); case 1054: GivePlayerCash( playerid, -210 ); case 1055: GivePlayerCash( playerid, -230 ); case 1061: GivePlayerCash( playerid, -180 ); case 1067: GivePlayerCash( playerid, -250 ); case 1068: GivePlayerCash( playerid, -200 ); case 1088: GivePlayerCash( playerid, -150 ); case 1091: GivePlayerCash( playerid, -100 ); case 1000: GivePlayerCash( playerid, -400 ); case 1001: GivePlayerCash( playerid, -550 ); case 1002: GivePlayerCash( playerid, -200 ); case 1003: GivePlayerCash( playerid, -250 ); case 1014: GivePlayerCash( playerid, -400 ); case 1015: GivePlayerCash( playerid, -500 ); case 1016: GivePlayerCash( playerid, -200 ); case 1023: GivePlayerCash( playerid, -350 ); case 1049: GivePlayerCash( playerid, -810 ); case 1050: GivePlayerCash( playerid, -620 ); case 1058: GivePlayerCash( playerid, -620 ); case 1060: GivePlayerCash( playerid, -530 ); case 1138: GivePlayerCash( playerid, -580 ); case 1139: GivePlayerCash( playerid, -470 ); case 1146: GivePlayerCash( playerid, -490 ); case 1147: GivePlayerCash( playerid, -600 ); case 1158: GivePlayerCash( playerid, -550 ); case 1162: GivePlayerCash( playerid, -650 ); case 1163: GivePlayerCash( playerid, -550 ); case 1164: GivePlayerCash( playerid, -450 ); case 1007: GivePlayerCash( playerid, -500 ); case 1017: GivePlayerCash( playerid, -500 ); case 1026: GivePlayerCash( playerid, -480 ); case 1027: GivePlayerCash( playerid, -480 ); case 1030: GivePlayerCash( playerid, -37 ); case 1031: GivePlayerCash( playerid, -370 ); case 1036: GivePlayerCash( playerid, -500 ); case 1039: GivePlayerCash( playerid, -390 ); case 1040: GivePlayerCash( playerid, -500 ); case 1041: GivePlayerCash( playerid, -390 ); case 1042: GivePlayerCash( playerid, -1000 ); case 1047: GivePlayerCash( playerid, -670 ); case 1048: GivePlayerCash( playerid, -530 ); case 1051: GivePlayerCash( playerid, -670 ); case 1052: GivePlayerCash( playerid, -530 ); case 1056: GivePlayerCash( playerid, -520 ); case 1057: GivePlayerCash( playerid, -430 ); case 1062: GivePlayerCash( playerid, -250 ); case 1063: GivePlayerCash( playerid, -430 ); case 1069: GivePlayerCash( playerid, -550 ); case 1070: GivePlayerCash( playerid, -450 ); case 1071: GivePlayerCash( playerid, -550 ); case 1072: GivePlayerCash( playerid, -450 ); case 1090: GivePlayerCash( playerid, -450 ); case 1093: GivePlayerCash( playerid, -350 ); case 1094: GivePlayerCash( playerid, -450 ); case 1095: GivePlayerCash( playerid, -350 ); case 1099: GivePlayerCash( playerid, -1000 ); case 1101: GivePlayerCash( playerid, -780 ); case 1102: GivePlayerCash( playerid, -830 ); case 1106: GivePlayerCash( playerid, -780 ); case 1107: GivePlayerCash( playerid, -780 ); case 1108: GivePlayerCash( playerid, -780 ); case 1118: GivePlayerCash( playerid, -780 ); case 1119: GivePlayerCash( playerid, -940 ); case 1120: GivePlayerCash( playerid, -780 ); case 1121: GivePlayerCash( playerid, -940 ); case 1122: GivePlayerCash( playerid, -780 ); case 1124: GivePlayerCash( playerid, -780 ); case 1133: GivePlayerCash( playerid, -830 ); case 1134: GivePlayerCash( playerid, -800 ); case 1137: GivePlayerCash( playerid, -800 ); case 1013: GivePlayerCash( playerid, -100 ); case 1024: GivePlayerCash( playerid, -50 ); case 1142: GivePlayerCash( playerid, -150 ); case 1143: GivePlayerCash( playerid, -150 ); case 1144: GivePlayerCash( playerid, -100 ); case 1145: GivePlayerCash( playerid, -100 ); case 1025: GivePlayerCash( playerid, -1000 ); case 1073: GivePlayerCash( playerid, -1000 ); case 1074: GivePlayerCash( playerid, -1030 ); case 1075: GivePlayerCash( playerid, -980 ); case 1076: GivePlayerCash( playerid, -1560 ); case 1077: GivePlayerCash( playerid, -1620 ); case 1078: GivePlayerCash( playerid, -1200 ); case 1079: GivePlayerCash( playerid, -1030 ); case 1080: GivePlayerCash( playerid, -1000 ); case 1081: GivePlayerCash( playerid, -1230 ); case 1082: GivePlayerCash( playerid, -820 ); case 1083: GivePlayerCash( playerid, -1560 ); case 1084: GivePlayerCash( playerid, -1350 ); case 1085: GivePlayerCash( playerid, -770 ); case 1096: GivePlayerCash( playerid, -1000 ); case 1097: GivePlayerCash( playerid, -620 ); case 1098: GivePlayerCash( playerid, -1140 ); case 1008: GivePlayerCash( playerid, -200 ); case 1009: GivePlayerCash( playerid, -500 ); case 1010: GivePlayerCash( playerid, -1000 ); case 1086: GivePlayerCash( playerid, -100 ); case 1087: GivePlayerCash( playerid, -1500 ); case 1100: GivePlayerCash( playerid, -940 ); case 1123: GivePlayerCash( playerid, -860 ); case 1125: GivePlayerCash( playerid, -1120 ); case 1109: GivePlayerCash( playerid, -1610 ); case 1110: GivePlayerCash( playerid, -1540 ); case 1115: GivePlayerCash( playerid, -2130 ); case 1116: GivePlayerCash( playerid, -2050 ); } return 1; } public OnEnterExitModShop( playerid, enterexit, interiorid ) { new vehicleid, szMods[ MAX_CAR_MODS * 10 ] ; if ( enterexit == 0 ) { if ( IsValidVehicle( ( vehicleid = GetPlayerVehicleID( playerid ) ) ) ) { if ( g_buyableVehicle{ vehicleid } == true ) { new ownerid = INVALID_PLAYER_ID, v = getVehicleSlotFromID( vehicleid, ownerid ) ; if ( ownerid == playerid && v != -1 ) { if ( UpdateBuyableVehicleMods( playerid, v ) ) { for( new i; i < MAX_CAR_MODS; i++ ) format( szMods, sizeof( szMods ), "%s%d.", szMods, g_vehicleModifications[ playerid ] [ v ] [ i ] ); format( szBigString, sizeof( szBigString ), "UPDATE `VEHICLES` SET `MODS`='%s' WHERE `ID`=%d", szMods, g_vehicleData[ playerid ] [ v ] [ E_SQL_ID ] ); mysql_single_query( szBigString ); } else SendError( playerid, "Couldn't update your vehicle mods due to an unexpected error (0x82FF)." ); } } } } return 1; } public OnVehiclePaintjob( playerid, vehicleid, paintjobid ) { if ( g_buyableVehicle{ vehicleid } == true ) { new ownerid = INVALID_PLAYER_ID, v = getVehicleSlotFromID( vehicleid, ownerid ) ; if ( ownerid == playerid && v != -1 ) { g_vehicleData[ playerid ] [ v ] [ E_PAINTJOB ] = paintjobid; SaveVehicleData( playerid, v ); } } // GivePlayerCash( playerid, -500 ); return 1; } public OnVehicleRespray( playerid, vehicleid, color1, color2 ) { if ( g_buyableVehicle{ vehicleid } == true ) { new ownerid = INVALID_PLAYER_ID, v = getVehicleSlotFromID( vehicleid, ownerid ) ; if ( ownerid == playerid && v != -1 ) { g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 0 ] = color1; g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 1 ] = color2; SaveVehicleData( playerid, v ); } } GivePlayerCash( playerid, -100 ); return 1; } public OnPlayerSelectedMenuRow( playerid, row ) { return 1; } public OnPlayerExitedMenu( playerid ) { return 1; } public OnPlayerInteriorChange( playerid, newinteriorid, oldinteriorid ) { if ( p_InHouse[ playerid ] == -1 && p_LastEnteredEntrance[ playerid ] != -1 && newinteriorid != 0 && oldinteriorid == 0 && p_Class[ playerid ] != CLASS_POLICE ) { if ( !IsPlayerInBank( playerid ) ) p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, -1 ); else { new iCity, iWorld = GetPlayerVirtualWorld( playerid ) ; for( iCity = 0; iCity < sizeof( g_bankvaultData ); iCity++ ) if ( iWorld != 0 && iWorld == g_bankvaultData[ iCity ] [ E_WORLD ] ) break; if ( g_bankvaultData[ iCity ] [ E_TIMESTAMP ] < g_iTime && !g_bankvaultData[ iCity ] [ E_DISABLED ] ) ShowPlayerHelpDialog( playerid, 5000, "This ~g~~h~bank~w~~h~ is available for a heist." ); else ShowPlayerHelpDialog( playerid, 5000, "This bank is ~r~~h~unavailable for a heist." ); } } SyncSpectation( playerid ); return 1; } function OnSafeHelperUpdate( playerid, robberyid ) { if ( robberyid == -1 ) { p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, getClosestRobberySafe( playerid ) ); return 1; } new Float: distance = distanceFromSafe( playerid, robberyid ) ; if ( robberyid == INVALID_OBJECT_ID || distance > 100.0 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) ) { p_SafeHelperTimer[ playerid ] = -1; HidePlayerHelpDialog( playerid ); return 0; } if ( g_robberyData[ robberyid ] [ E_ROBBED ] ) { p_SafeHelperTimer[ playerid ] = -1; ShowPlayerHelpDialog( playerid, 5000, "This store currently is ~r~~h~unavailable for robbing.~w~~h~~n~~n~Come back later." ); return 0; } if ( distance < 2.0 ) { p_SafeHelperTimer[ playerid ] = -1; ShowPlayerHelpDialog( playerid, 7500, "Great, you've ~g~~h~found the safe.~w~~h~~n~~n~To rob the safe, hit ~r~~h~Left Alt~w~~h~ key." ); return 1; } ShowPlayerHelpDialog( playerid, 0, "To rob the store, find the safe first.~n~~n~You're ~g~~h~%0.2fm~w~~h~ from the safe here.", distance ); return ( p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, robberyid ) ); } public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople ) { new iBefore = p_Arrests[ playerid ], iAfter = ( p_Arrests[ playerid ] += totalpeople ) ; incrementPlayerStreak( playerid, STREAK_ARREST ); if ( iBefore < 1000 && iAfter >= 1000 ) ShowAchievement( playerid, "Arrested ~r~1000~w~~h~~h~ criminals!", 25 ); else if ( iBefore < 500 && iAfter >= 500 ) ShowAchievement( playerid, "Arrested ~r~500~w~~h~~h~ criminals!", 18 ); else if ( iBefore < 200 && iAfter >= 200 ) ShowAchievement( playerid, "Arrested ~r~200~w~~h~~h~ criminals!", 15 ); else if ( iBefore < 100 && iAfter >= 100 ) ShowAchievement( playerid, "Arrested ~r~100~w~~h~~h~ criminals!", 12 ); else if ( iBefore < 50 && iAfter >= 50 ) ShowAchievement( playerid, "Arrested ~r~50~w~~h~~h~ criminals!", 9 ); else if ( iBefore < 20 && iAfter >= 20 ) ShowAchievement( playerid, "Arrested ~r~20~w~~h~~h~ criminals!", 6 ); else if ( iBefore < 5 && iAfter >= 5 ) ShowAchievement( playerid, "Arrested ~r~5~w~~h~~h~ criminals!", 3 ); return 1; } public VendingMachineUsed( playerid, Float: fHealthGiven ) { p_VendingUseTimer[ playerid ] = -1; if ( GetPlayerState( playerid ) == PLAYER_STATE_ONFOOT ) { new Float: fHealth; GetPlayerHealth( playerid, fHealth ); fHealth += fHealthGiven; if ( fHealth > 100.0 ) fHealth = 100.0; SetPlayerHealth( playerid, fHealth ); } } public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) { static Float: X, Float: Y, Float: Z, Float: Angle; new iVehicle = GetPlayerVehicleID( playerid ), iWeapon = GetPlayerWeapon( playerid ), machineid = p_usingSlotMachine[ playerid ] ; if ( HOLDING( KEY_SPRINT ) && HOLDING( KEY_WALK ) && IsPlayerUsingRadio( playerid ) ) StopAudioStreamForPlayer( playerid ); if ( PRESSED( KEY_JUMP ) && GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_CUFFED ) ApplyAnimation( playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 0, 0 ); // Spectation if ( p_Spectating{ playerid } == true ) { if ( PRESSED( KEY_WALK ) ) { new spectatingid = p_whomSpectating[ playerid ]; new targetid = p_PlayerAltBind[ playerid ]; if ( targetid != -1 ) { static Float: sX, Float: sY, Float: sZ; GetPlayerPos( spectatingid, sX, sY, sZ ); GetPlayerPos( targetid, X, Y, Z ); Angle = atan2( sY - Y, sX - X ) - 90.0; if ( Angle == -90.0 ) { SendError( playerid, "You have not set the aiming alt-binded player properly." ); } else { SendServerMessage( playerid, "Played moved %0.2f degrees from fighting positions.", Angle ); } X += 4.0 * floatsin( Angle + 90.0, degrees ); Y += 4.0 * -floatcos( Angle + 90.0, degrees ); SetPlayerPos( targetid, X, Y, Z ); p_PlayerAltBindTick[ targetid ] = GetTickCount( ); } } if ( PRESSED( KEY_FIRE ) ) { for( new i = p_whomSpectating[ playerid ] + 1; i < MAX_PLAYERS; i++ ) { if ( IsPlayerConnected( i ) && IsPlayerSpawned( i ) && !p_Spectating{ i } && i != playerid ) { ForceSpectateOnPlayer( playerid, i ); break; } } } else if ( PRESSED( KEY_AIM ) ) { for( new i = p_whomSpectating[ playerid ] - 1; i > -1; i-- ) { if ( IsPlayerConnected( i ) && IsPlayerSpawned( i ) && !p_Spectating{ i } && i != playerid ) { ForceSpectateOnPlayer( playerid, i ); break; } } } return 1; } // Explosive Bullets if ( p_ExplosiveBullets[ playerid ] > 0 && PRESSED( KEY_YES ) ) { if ( GetPVarInt( playerid, "explosive_rounds" ) == 1 ) { DeletePVar( playerid, "explosive_rounds" ); ShowPlayerHelpDialog( playerid, 2000, "Explosive rounds ~r~disabled." ); } else { SetPVarInt( playerid, "explosive_rounds", 1 ); ShowPlayerHelpDialog( playerid, 2000, "Explosive rounds ~r~enabled." ); } } if ( IsPlayerInCasino( playerid ) ) { // Gambling Slots if ( machineid != -1 ) { if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared return StopPlayerUsingSlotMachine( playerid ); if ( PRESSED( KEY_JUMP ) ) { if ( ( p_AutoSpin{ playerid } = ! p_AutoSpin{ playerid } ) == true ) TriggerPlayerSlotMachine( playerid, machineid ); return SendServerMessage( playerid, "You have %s autospin for this slot machine.", p_AutoSpin{ playerid } ? ( "enabled" ) : ( "disabled" ) ); } if ( PRESSED( KEY_SPRINT ) ) { TriggerPlayerSlotMachine( playerid, machineid ); } if ( PRESSED( KEY_SECONDARY_ATTACK ) ) { if ( g_slotmachineData[ machineid ] [ E_ROLLING ] ) return SendError( playerid, "Please wait for the slot machine to finish spinning." ); return StopPlayerUsingSlotMachine( playerid ); } } else { if ( PRESSED( KEY_SECONDARY_ATTACK ) ) { new id = GetClosestSlotMachine( playerid ); if ( id != -1 ) { X = g_slotmachineData[ id ] [ E_X ] + floatcos( g_slotmachineData[ id ] [ E_A ] - 90, degrees ); Y = g_slotmachineData[ id ] [ E_Y ] + floatsin( g_slotmachineData[ id ] [ E_A ] - 90, degrees ); if ( IsPlayerInRangeOfPoint( playerid, 1.0, X, Y, g_slotmachineData[ id ] [ E_Z ] ) && GetPlayerPos( playerid, Z, Z, Z ) ) { if ( GetPlayerCash( playerid ) < 100 ) { PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 ); return 1; } p_AutoSpin{ playerid } = false; p_usingSlotMachine[ playerid ] = id; SetPlayerPos( playerid, X, Y, Z ); TogglePlayerControllable( playerid, 0 ); SetPlayerFacingAngle( playerid, g_slotmachineData[ id ] [ E_A ] ); TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] / 360 ) * 18 ) ] ); TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] ); TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] / 360 ) * 18 ) ] ); TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] ); TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] / 360 ) * 18 ) ] ); TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] ); TextDrawSetString( p_SlotMachineFigureTD[ id ], sprintf( "~y~~h~%s", number_format( g_slotmachineData[ id ] [ E_ENTRY_FEE ] ) ) ); TextDrawShowForPlayer( playerid, p_SlotMachineFigureTD[ id ] ); TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] ); TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] ); KillTimer( p_SafeHelperTimer[ playerid ] ), p_SafeHelperTimer[ playerid ] = -1; // Stop safe helper return ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_SPRINT~~w~ - Spin The Wheels~n~~y~~h~~k~~PED_JUMPING~~w~ - Toggle Autospin~n~~y~~h~~k~~VEHICLE_ENTER_EXIT~~w~ - Exit" ); } } } } } // Hunter Kill Detection if ( iVehicle && IsValidVehicle( iVehicle ) ) { new modelid = GetVehicleModel( iVehicle ); if ( ( modelid == 425 && ( HOLDING( KEY_ACTION ) || PRESSED( KEY_FIRE ) ) ) || ( ( modelid == 520 || modelid == 447 || modelid == 476 ) && HOLDING( KEY_ACTION ) ) ) { new closest_vehicle = GetClosestVehicle( playerid, iVehicle ); if ( closest_vehicle != INVALID_VEHICLE_ID ) { static Float: tX, Float: tY, Float: tZ; GetVehiclePos( iVehicle, X, Y, Z ); GetVehiclePos( closest_vehicle, tX, tY, tZ ); if ( VectorSize( tX - X, tY - Y, tZ - Z ) < 80.0 ) { new Float: facingAngle, Float: angle = atan2( tY - Y, tX - X ) - 90.0 ; // addresses a small bug if ( angle < 0.0 ) angle += 360.0; GetVehicleZAngle( iVehicle, facingAngle ); // check if player is facing vehicle if ( floatabs( facingAngle - angle ) < 17.5 ) { // 15m radius g_VehicleLastAttacker[ closest_vehicle ] = playerid; g_VehicleLastAttacked[ closest_vehicle ] = g_iTime; // anticipate a kill in the vehicle too foreach (new i : Player) if ( GetPlayerVehicleID( i ) == closest_vehicle ) { // give wanted to attacking people (attackers of leo) if ( p_Class[ playerid ] != CLASS_POLICE && p_WantedLevel[ playerid ] < 6 && p_Class[ i ] == CLASS_POLICE ) { GivePlayerWantedLevel( playerid, 6 - p_WantedLevel[ playerid ] ); } #if defined AC_INCLUDED // prevent team kills if ( p_Class[ playerid ] != CLASS_POLICE && p_Class[ i ] != CLASS_POLICE ) { AC_UpdateDamageInformation( i, playerid, PRESSED( KEY_FIRE ) ? 51 : 38 ); } #endif } // debug // printf("Player is shooting vehicle ... %d (%s)", iVehicle, PRESSED( KEY_FIRE ) ? ("rocket") : ("lmg")); } } } } } // Various keys if ( PRESSED( KEY_FIRE ) ) { if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return RemovePlayerStolensFromHands( playerid ), SendServerMessage( playerid, "You dropped your stolen good and broke it." ), 1; if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) ) return RemoveEquippedOre( playerid ), SendServerMessage( playerid, "You have disposed of your mined ore." ), 1; // business system if ( IsPlayerInAnyVehicle( playerid ) ) { new vehicleid = GetPlayerVehicleID( playerid ); if ( p_Class[ playerid ] == CLASS_CIVILIAN && g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) ) { new businessid = g_isBusinessVehicle[ vehicleid ]; if ( IsBusinessAerialVehicle( businessid, GetVehicleModel( vehicleid ) ) && IsBusinessAssociate( playerid, businessid ) ) { new Float: playerZ, tempObject, moveSpeed; for ( new i = 0; i < MAX_DROPS; i ++ ) if ( IsPlayerInDynamicArea( playerid, g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ i ] ) ) { new city = g_businessData[ businessid ] [ E_EXPORT_CITY ], drop_off_index = g_businessData[ businessid ] [ E_EXPORT_INDEX ] [ i ]; GetVehiclePos( vehicleid, playerZ, playerZ, playerZ ); //if ( g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] > finalZ + 20.0 ) // finalZ = g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ]; if ( playerZ - g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] < 20.0 ) return SendError( playerid, "You need to be HIGHER to drop off the drugs (%0.1f metres).", 20.0 - ( playerZ - g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] ) ); if ( playerZ - g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] > 100.0 ) return SendError( playerid, "You need to be LOWER to drop off the drugs (%0.1f metres).", 100.0 - ( playerZ - g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] ) ); if ( g_businessData[ businessid ] [ E_EXPORTED ] [ i ] ) return SendError( playerid, "This location has already been sold product recently." ); // create temporary bag object tempObject = CreateDynamicObject( 18849, g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], playerZ + 2.0, 0.0, 0.0, 0.0 ); moveSpeed = MoveDynamicObject( tempObject, g_airBusinessExportData[ city ] [ drop_off_index ] [ 0 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 1 ], g_airBusinessExportData[ city ] [ drop_off_index ] [ 2 ] + 7.0, 8.0 ); SetTimerEx( "Timer_DestroyObject", moveSpeed + 4000, false, "d", tempObject ); // count drugs exported SellBusinessProduct( playerid, businessid, i ); break; } } } } // mining if ( GetPlayerWeapon( playerid ) == WEAPON_SHOVEL ) { if ( ! p_InAnimation{ playerid } && ! IsPlayerAttachedObjectSlotUsed( playerid, 4 ) && ! IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) { foreach(new m : miningrock) { GetDynamicObjectPos( g_miningData[ m ] [ E_OBJECT ], X, Y, Z ); if ( IsPlayerInRangeOfPoint( playerid, 2.5, X, Y, Z ) ) { if ( IsPlayerConnected( g_miningData[ m ] [ E_MINING ] ) ) return SendError( playerid, "Somebody is currently mining this rock." ); if ( g_miningData[ m ] [ E_ORES ] <= 0 ) return SendError( playerid, "There are no ores left in this rock." ); SetPlayerFacePoint( playerid, X, Y, Z ); SetPlayerMineOre( playerid, m ); SendServerMessage( playerid, "You're now mining a rock." ); return 1; } } } } if ( IsPlayerInRangeOfPoint( playerid, 2.0, 2084.2842, 1234.0254, 414.7454 ) && IsPlayerInMethlab( playerid ) && p_Class[ playerid ] != CLASS_POLICE ) { new vehicleid = GetPlayerMethLabVehicle( playerid ), objectid = GetGVarInt( "meth_yield", vehicleid ), Float: fAimDistance = 0.4 ; if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 ) { if ( GetDynamicObjectPos( objectid, X, Y, Z ) ) { if ( IsPlayerAimingAt( playerid, X, Y, Z, fAimDistance ) ) ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 ), ShowProgressBar( playerid, "Taking Meth", PROGRESS_GRAB_METH, 3000, 0x87CEEBFF ); } } else { if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } ) { if ( IsPlayerAimingAt( playerid, 2083.489990, 1234.743041, 414.821014, fAimDistance ) ) { if ( !p_CausticSoda{ playerid } ) return SendError( playerid, "You don't have any caustic soda." ); SetPVarInt( playerid, "pouring_chemical", CHEMICAL_CS ); ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 ); ShowProgressBar( playerid, "Pouring Caustic Soda", PROGRESS_CHEMICAL, 2500, 0x3E7EFFFF ); } else if ( IsPlayerAimingAt( playerid, 2083.282958, 1234.025024, 415.028009, fAimDistance ) ) { if ( !p_HydrogenChloride{ playerid } ) return SendError( playerid, "You don't have any hydrogen chloride." ); SetPVarInt( playerid, "pouring_chemical", CHEMICAL_HLC ); ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 ); ShowProgressBar( playerid, "Pouring Hydrogen Chloride", PROGRESS_CHEMICAL, 2500, 0xEE9911FF ); } else if ( IsPlayerAimingAt( playerid, 2083.638916, 1233.254028, 415.020996, fAimDistance ) ) { if ( !p_MuriaticAcid{ playerid } ) return SendError( playerid, "You don't have any muriatic acid." ); SetPVarInt( playerid, "pouring_chemical", CHEMICAL_MU ); ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 ); ShowProgressBar( playerid, "Pouring Muriatic Acid", PROGRESS_CHEMICAL, 2500, 0xFF0000FF ); } } } } } else if ( PRESSED( KEY_YES ) ) { if ( p_Class[ playerid ] == CLASS_CIVILIAN && JobEquals( playerid, JOB_TERRORIST ) && !IsPlayerJailed( playerid ) ) ExplodePlayerC4s( playerid ); } else if ( PRESSED( KEY_NO ) ) { // Press N to deatach trailer from vehicle if ( iVehicle && IsTrailerAttachedToVehicle( iVehicle ) ) DetachTrailerFromVehicle( iVehicle ); } else if ( PRESSED( KEY_CROUCH ) ) { if ( p_ProgressStarted{ playerid } && !p_CancelProgress{ playerid } ) { SendServerMessage( playerid, "You have canceled this operation." ); p_CancelProgress{ playerid } = true; return 1; } } else if ( PRESSED( KEY_ACTION ) ) { if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && GetVehicleModel( iVehicle ) == 525 ) { new Float: pX, Float: pY, Float: pZ, Float: pAngle ; GetVehiclePos( iVehicle, pX, pY, pZ ); GetVehicleZAngle( iVehicle, pAngle ); pX += 2.0 * floatsin( pAngle, degrees ); pY += 2.0 * floatcos( pAngle, degrees ); if ( !IsTrailerAttachedToVehicle( iVehicle ) ) { for( new i = 0; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) && i != iVehicle ) { if ( GetVehicleDistanceFromPoint( i, pX, pY, pZ ) < 7.0 ) { AttachTrailerToVehicle( i, iVehicle ); break; } } } else { DetachTrailerFromVehicle( iVehicle ); } } } else if ( PRESSED( KEY_SECONDARY_ATTACK ) ) { if ( GetPlayerState( playerid ) == PLAYER_STATE_ONFOOT && p_VendingUseTimer[ playerid ] == -1 && GetPlayerAnimationIndex( playerid ) != 1660 ) { new bool: bFailed, Float: fHealth ; GetPlayerHealth( playerid, fHealth ); if ( GetPlayerCash( playerid ) <= 0 || fHealth >= 100.0 ) bFailed = true; for( new i = 0; i < sizeof( g_VendingMachines ); i++ ) { if ( IsPlayerInRangeOfPoint( playerid, 1.0, g_VendingMachines[ i ] [ E_FX ], g_VendingMachines[ i ] [ E_FY ], g_VendingMachines[ i ] [ E_Z ] ) ) { if ( bFailed ) { PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 ); return 1; } new Float: health_given = 35.0; if ( GetPlayerPos( playerid, Z, Z, Z ) ) { GivePlayerCash( playerid, -500 ); p_VendingUseTimer[ playerid ] = SetTimerEx( "VendingMachineUsed", 2500, false, "if", playerid, health_given ); SetPlayerFacingAngle( playerid, g_VendingMachines[ i ] [ E_RZ ] ); SetPlayerPos( playerid, g_VendingMachines[ i ] [ E_FX ], g_VendingMachines[ i ] [ E_FY ], Z ); ApplyAnimation( playerid, "VENDING", "VEND_USE", 4.1, 0, 0, 1, 0, 0, 1 ); PlayerPlaySound( playerid, 42600, 0.0, 0.0, 0.0 ); } else { PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 ); } return 1; } } } if ( GetPVarInt( playerid, "viewing_houseints" ) == 1 ) { new id = p_InHouse[ playerid ]; SendServerMessage( playerid, "You've stopped viewing the house interior." ); SetPlayerPos( playerid, g_houseData[ id ] [ E_TX ], g_houseData[ id ] [ E_TY ], g_houseData[ id ] [ E_TZ ] ); SetPlayerInterior( playerid, g_houseData[ id ] [ E_INTERIOR_ID ] ); DeletePVar( playerid, "viewing_houseints" ); TogglePlayerControllable( playerid, 1 ); SetCameraBehindPlayer( playerid ); return 1; } if ( GetPVarInt( playerid, "viewing_garageints" ) == 1 ) { new iInterior = g_garageData[ p_InGarage[ playerid ] ] [ E_INTERIOR_ID ]; SendServerMessage( playerid, "You've stopped viewing the garage interior." ); SetPlayerPos( playerid, g_garageInteriorData[ iInterior ] [ E_X ], g_garageInteriorData[ iInterior ] [ E_Y ], g_garageInteriorData[ iInterior ] [ E_Z ] ); SetPlayerInterior( playerid, g_garageInteriorData[ iInterior ] [ E_INTERIOR ] ); DeletePVar( playerid, "viewing_garageints" ); TogglePlayerControllable( playerid, 1 ); SetCameraBehindPlayer( playerid ); return 1; } if ( g_iTime > p_CheckpointEnterTick[ playerid ] && !p_pausedToLoad{ playerid } && !IsPlayerTied( playerid ) ) { p_CheckpointEnterTick[ playerid ] = g_iTime + 2; // Enter Methlab Interior if ( IsPlayerInMethlab( playerid ) ) { new vehicleid = GetPlayerVirtualWorld( playerid ) - VW_METH ; if ( IsValidVehicle( vehicleid ) && IsPlayerInRangeOfPoint( playerid, 1.5, 2087.2339, 1233.6448, 414.7454 ) ) { GetVehiclePos( vehicleid, X, Y, Z ); GetVehicleZAngle( vehicleid, Angle ); X += ( 2.0 * floatsin( -( Angle - 45.0 ), degrees ) ); Y += ( 2.0 * floatcos( -( Angle - 45.0 ), degrees ) ); SetPlayerInterior( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 ); SetPlayerPos( playerid, X, Y, Z - 0.94 ); SetPlayerFacingAngle( playerid, Angle ); haltMethamphetamine( playerid, vehicleid ); DeletePVar( playerid, "inMethLab" ); pauseToLoad( playerid ); } } // Enter Shamal Interior if ( IsPlayerInShamal( playerid ) ) { if ( IsPlayerInRangeOfPoint( playerid, 10.0, 1322.6577, 1992.5508, 1200.2574 ) ) { new vehicleid = GetPlayerVirtualWorld( playerid ) - VW_SHAMAL ; if ( IsValidVehicle( vehicleid ) ) { GetVehiclePos( vehicleid, X, Y, Z ); GetVehicleZAngle( vehicleid, Angle ); X += ( 3.2 * floatsin( -( Angle - 45.0 ), degrees ) ); Y += ( 3.2 * floatcos( -( Angle - 45.0 ), degrees ) ); SetPlayerInterior( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 ); SetPlayerFacingAngle( playerid, Angle ); SetPlayerPos( playerid, X, Y, Z - 1 ); pauseToLoad( playerid ); } } } // Call Elevator Down if ( ! iVehicle ) { if ( IsPlayerInArea( playerid, -2005.859375, -1917.968750, 1339.843750, 1396.484375 ) && GetPlayerInterior( playerid ) == 0 ) { GetDynamicObjectPos( g_apartmentElevator, X, Y, Z ); if ( IsPlayerInRangeOfPoint( playerid, 2.0, X, Y, Z ) ) { ClearAnimations( playerid ); // clear-fix if ( IsDynamicObjectMoving( g_apartmentElevator ) ) return SendError( playerid, "You must wait for the elevator to stop operating to select a floor again." ); szLargeString[ 0 ] = '\0'; strins( szLargeString, "Ground Floor\n", 0 ); for( new i; i < sizeof( g_apartmentData ); i++ ) // First floor { if ( g_apartmentData[ i ] [ E_CREATED ] ) format( szLargeString, sizeof( szLargeString ), "%s%s - %s\n", szLargeString, g_apartmentData[ i ] [ E_OWNER ], g_apartmentData[ i ] [ E_NAME ] ); else strcat( szLargeString, "$5,000,000 - Available For Purchase!\n" ); } ShowPlayerDialog( playerid, DIALOG_APARTMENTS, DIALOG_STYLE_LIST, "{FFFFFF}Apartments", szLargeString, "Select", "Cancel" ); return 1; } for( new floors; floors < MAX_AFLOORS; floors++ ) { GetDynamicObjectPos( g_apartmentElevatorDoor1[ floors ], X, Y, Z ); if ( IsPlayerInRangeOfPoint( playerid, 4.0, X, Y, Z ) ) { ClearAnimations( playerid ); // clear-fix if ( IsDynamicObjectMoving( g_apartmentElevator ) ) { SendError( playerid, "The elevator is operating, please wait." ); break; } PlayerPlaySound( playerid, 1085, 0.0, 0.0, 0.0 ); apartment_CallElevator( floors ); // First floor break; } } return 1; } } } } else if ( PRESSED( KEY_WALK ) ) { if ( ! iVehicle && g_iTime > p_CheckpointEnterTick[ playerid ] && !p_pausedToLoad{ playerid } ) { p_CheckpointEnterTick[ playerid ] = g_iTime + 2; #if ENABLED_SECURE_TRUCK == true // Secured Truck! new Float: fX, Float: fY; GetVehiclePos( g_secureTruckVehicle, X, Y, Z ); GetVehicleZAngle( g_secureTruckVehicle, Angle ); fX = X + ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) ); fY = Y + ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) ); if ( IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, fX, fY, Z ) && p_Class[ playerid ] != CLASS_POLICE ) { new every_thing_shot = allSecurityOffsetsShot( ); if ( every_thing_shot && g_secureTruckData[ E_OPEN ] == true ) { if ( IsSecurityDriverAFK( ) ) return 1; if ( g_secureTruckData[ E_BEING_ROBBED ] ) return SendError( playerid, "This truck is currently being robbed." ); if ( g_secureTruckData[ E_ROBBED ] ) return SendError( playerid, "This truck has been robbed." ); SetPlayerFacePoint( playerid, X, Y ); //SetPlayerPos( playerid, fX, fY, Z ); g_secureTruckData[ E_BEING_ROBBED ] = true; ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 ); ShowProgressBar( playerid, "Robbing Truck", PROGRESS_ROBTRUCK, 4000, COLOR_GOLD ); } return 1; } #endif return handlePlayerRobbery( playerid, newkeys, oldkeys ); } } else if ( PRESSED( KEY_SPRINT ) ) { if ( p_InAnimation{ playerid } == true ) { if ( IsPlayerTied( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot stop your animation at the moment." ); TextDrawHideForPlayer( playerid, g_AnimationTD ); p_InAnimation{ playerid } = false; ClearAnimations( playerid ); SetPlayerSpecialAction( playerid, 0 ); } } else if ( HOLDING( KEY_AIM ) ) { if ( IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && iWeapon == WEAPON_SNIPER ) RemovePlayerAttachedObject( playerid, 1 ); } // taze mechanism else if ( PRESSED( KEY_LOOK_BEHIND ) ) { if ( p_Class[ playerid ] == CLASS_POLICE ) { new closestid = GetClosestPlayer( playerid ); if ( closestid != INVALID_PLAYER_ID && p_Class[ closestid ] != CLASS_POLICE && ! ( GetDistanceBetweenPlayers( playerid, closestid ) > 10.0 || !IsPlayerConnected( closestid ) ) ) { if ( p_WantedLevel[ closestid ] > 5 ) { if ( IsPlayerCuffed( closestid ) ) ArrestPlayer( closestid, playerid ); else if ( IsPlayerTazed( closestid ) ) CuffPlayer( closestid, playerid ); else TazePlayer( closestid, playerid ); } else { TicketPlayer( closestid, playerid ); } } } // MMB to open gate new Float: gate_distance = 99999.9, gate_id = getClosestGate( playerid, gate_distance ) ; if ( gate_id != INVALID_OBJECT_ID && gate_distance < g_gateData[ gate_id ] [ E_RANGE ] ) { new gangId = p_GangID[ playerid ]; if ( p_AdminLevel[ playerid ] >= 5 || g_gateData[ gate_id ] [ E_OWNER ] == p_AccountID[ playerid ] || ( Iter_Contains( gangs, gangId ) && g_gateData[ gate_id ] [ E_GANG_SQL_ID ] == g_gangData[ gangId ] [ E_SQL_ID ] ) ) { OpenPlayerGate( playerid, gate_id ); } } } return 1; } stock IsPlayingAnimation( playerid, library[ ], animation[ ] ) { if ( IsPlayerConnected( playerid ) ) { static animlib[ 32 ], animname[ 32 ]; GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 ); return strmatch( library, animlib ) && strmatch( animation, animname ); } return 0; } stock pauseToLoad( playerid ) { p_pausedToLoad{ playerid } = true; KillTimer( p_pausedToLoadTimer[ playerid ] ); TogglePlayerControllable( playerid, 0 ); TextDrawShowForPlayer(playerid, g_ObjectLoadTD); p_pausedToLoadTimer[ playerid ] = SetTimerEx( "unpause_Player", 3000, false, "d", playerid ); return 1; } function unpause_Player( playerid ) { p_pausedToLoad{ playerid } = false; if ( !IsPlayerTied( playerid ) || !IsPlayerTazed( playerid ) ) TogglePlayerControllable( playerid, 1 ); TextDrawHideForPlayer(playerid, g_ObjectLoadTD); return KillTimer( p_pausedToLoadTimer[ playerid ] ), 1; } #if defined AC_INCLUDED public OnPlayerCheatDetected( playerid, detection, params ) { if ( detection == CHEAT_TYPE_REMOTE_JACK ) { if ( GetPlayerScore( playerid ) < 200 ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for abnormally jacking vehicles.", ReturnPlayerName( playerid ), playerid ); SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL JACKING]"COL_GREY" %s(%d) - %d score - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerScore( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) ); return Kick( playerid ), 1; } SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL JACKING]"COL_GREY" %s(%d) is a suspect of jacking vehicles abnormally.", ReturnPlayerName( playerid ), playerid ); return 1; } else if ( detection == CHEAT_TYPE_AIRBRAKE ) { //SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for airbraking.", ReturnPlayerName( playerid ), playerid ); //AdvancedBan( playerid, "Server", "Airbrake", ReturnPlayerIP( playerid ) ); SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL MOVEMENT]"COL_GREY" %s(%d) has been detected for airbrake.", ReturnPlayerName( playerid ), playerid ); return 1; } else if ( detection == CHEAT_TYPE_FLYHACKS ) { SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL MOVEMENT]"COL_GREY" %s(%d) has been detected for fly hacks.", ReturnPlayerName( playerid ), playerid ); // SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for fly hacks.", ReturnPlayerName( playerid ), playerid ); // AdvancedBan( playerid, "Server", "Fly Hacks", ReturnPlayerIP( playerid ) ); } else if ( detection == CHEAT_TYPE_WEAPON ) { SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for weapon hack (%s).", ReturnPlayerName( playerid ), playerid, ReturnWeaponName( params ) ); return 1; } else { SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for %s.", ReturnPlayerName( playerid ), playerid, AC_DetectedCheatToString( detection ) ); } return 1; } #endif public OnPlayerUpdate( playerid ) { if ( IsPlayerSecurityDriver( playerid ) ) return 1; if ( !p_PlayerLogged{ playerid } ) return 0; static Float: X, Float: Y, Float: Z, Float: vX, Float: vY, Float: vZ, iDrunkLevel, iKeys, iLeftRight, iState ; if ( g_iTime < p_DesyncTime[ playerid ] ) return 0; // Desync Feature GetPlayerKeys( playerid, iKeys, tmpVariable, iLeftRight ); p_AFKTime[ playerid ] = GetTickCount( ); // Disable Driveby if ( !g_Driveby ) { iState = GetPlayerState( playerid ); if ( iState == PLAYER_STATE_DRIVER ) { SetPlayerArmedWeapon( playerid, 0 ); } } // Duffel Bug And Sniper Bug if ( !( iKeys & KEY_AIM ) && !IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && p_MoneyBag{ playerid } ) { //SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 ); SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); } // Don't teleport with the car! #if ENABLED_SECURE_TRUCK == true if ( GetPlayerSurfingVehicleID( playerid ) == g_secureTruckVehicle || IsPlayerInVehicle( playerid, g_secureTruckVehicle ) ) { if ( IsSecurityDriverAFK( ) ) { CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid ); SendServerMessage( playerid, "You seemed to fly away with the security guard. You've been teleported to a spawn." ); } } #endif // FPS Counter iDrunkLevel = GetPlayerDrunkLevel( playerid ); if ( iDrunkLevel < 100 ) SetPlayerDrunkLevel( playerid, 2000 ); else { if ( p_FPS_DrunkLevel[ playerid ] != iDrunkLevel ) { new iFPS = p_FPS_DrunkLevel[ playerid ] - iDrunkLevel; if ( ( iFPS > 0 ) && ( iFPS < 200 ) ) p_FPS[ playerid ] = iFPS; p_FPS_DrunkLevel[ playerid ] = iDrunkLevel; } } formatFPSCounter( playerid ); // Fugga.cs GetPlayerVelocity( playerid, vX, vY, vZ ); if ( ( ( vX < -10.0 || vX > 10.0 ) && ( vZ > 1.0 || vZ < -1.0 ) ) || ( ( vX < -3.0 || vX > 3.0 ) && ( vY < -3.0 || vY > 3.0 ) && ( vZ > 3.0 || vZ < -3.0 ) ) ) { //SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for player swinging.", ReturnPlayerName( playerid ), playerid ); //BanEx( playerid, "Player Swing" ); p_DesyncTime[ playerid ] = g_iTime + 3; return 0; } // PlayerBugger.cs GetPlayerPos( playerid, X, Y, Z ); if ( X >= 99999.0 || Y >= 99999.0 || Z >= 99999.0 || X <= -99999.0 || Y <= -99999.0 || Z <= -99999.0 ) { SendClientMessage( playerid, 0xa9c4e4ff, "Warning: Excessive X, Y, Z has been breached thus last location set." ); SetPlayerPos( playerid, p_PlayerBuggerX[ playerid ], p_PlayerBuggerY[ playerid ], p_PlayerBuggerZ[ playerid ] ); } else { p_PlayerBuggerX[ playerid ] = X; p_PlayerBuggerY[ playerid ] = Y; p_PlayerBuggerZ[ playerid ] = Z; } if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) { GetPlayerPos( playerid, X, Y, Z ); GetVehicleVelocity( GetPlayerVehicleID( playerid ), vX, vY, vZ ); if ( ( vX > 3.0 || vY > 3.0 || vZ > 3.0 || vX < -3.0 || vY < -3.0 || vZ < -3.0 ) && ( vX != X && vY != Y && vZ != Z ) ) { //SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for car swinging.", ReturnPlayerName( playerid ), playerid ); //BanEx( playerid, "Car Swing" ); p_DesyncTime[ playerid ] = g_iTime + 3; return 0; } } return fix_NightThermalVisionHack( playerid ); } public OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ ) { new slot = p_ToySlotSelected{ playerid }; new color = p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ]; if ( response ) { new bool: modded; if ( fScaleX < 0.1 || fScaleX > 2.5 ) fScaleX = 1.0, modded = true; if ( fScaleY < 0.1 || fScaleY > 2.5 ) fScaleY = 1.0, modded = true; if ( fScaleZ < 0.1 || fScaleZ > 2.5 ) fScaleZ = 1.0, modded = true; if ( modded ) SendServerMessage( playerid, "Some scaling parts were either too small, or too big. They have been scaled to the default size." ); p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ] = boneid; p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ] = fOffsetX; p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ] = fOffsetY; p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ] = fOffsetZ; p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ] = fRotX; p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ] = fRotY; p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ] = fRotZ; p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ] = fScaleX; p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ] = fScaleY; p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ] = fScaleZ; p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ] = modelid; RemovePlayerAttachedObject( playerid, index ); SetPlayerAttachedObject( playerid, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, color, color ); format( szBigString, sizeof( szBigString ), "UPDATE `TOYS` SET `OX`=%f,`OY`=%f,`OZ`=%f,`RX`=%f,`RY`=%f,`RZ`=%f,`SX`=%f,`SY`=%f,`SZ`=%f WHERE `ID`=%d", fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, p_AttachedObjectsData[ playerid ] [ slot ] [ E_SQL_ID ] ); mysql_single_query( szBigString ); //printf("SetPlayerAttachedObject( playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f );",index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ ); } else { // User Cancelled RemovePlayerAttachedObject( playerid, index ); SetPlayerAttachedObject( playerid, index, p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ], color, color ); } showToyEditMenu( playerid, slot ); return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } /*public AC_OnImgFileModifed( playerid, filename[ ], md5[ ] ) { format( szNormalString, sizeof( szNormalString ), "[ANTI-CHEAT]{FFFFFF} %s(%d) modified an img file: "COL_GREY"%s", ReturnPlayerName( playerid ), playerid, filename ); SendClientMessageToAdmins( COLOR_PINK, szNormalString ); return 1; } public AC_OnFileCalculated( playerid, filename[ ], md5[ ], bool: isCheat ) { if ( isCheat ) { format( szNormalString, sizeof( szNormalString ), "[ANTI-CHEAT]{FFFFFF} %s(%d) executed a blacklisted file: "COL_GREY"%s", ReturnPlayerName( playerid ), playerid, filename ); SendClientMessageToAdmins( COLOR_PINK, szNormalString ); } return 1; }*/ thread OnPlayerLogin( playerid, password[ ] ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szHashed[ 129 ], szPassword[ 129 ], szSalt[ 25 ], bool: isSalted = false ; cache_get_field_content( 0, "SALT", szSalt ); cache_get_field_content( 0, "PASSWORD", szPassword ); if ( !strcmp( szSalt, "NULL", false ) ) // User doesn't have a salt { WP_Hash( szHashed, sizeof( szHashed ), password ); isSalted = false; } else { pencrypt( szHashed, sizeof( szHashed ), password, szSalt ); isSalted = true; } if ( ! strcmp( szHashed, szPassword, false ) ) { if ( !isSalted ) // Converting from insecure to secure { randomString( szSalt, 24 ); pencrypt( szHashed, sizeof( szHashed ), password, szSalt ); format( szBigString, sizeof( szBigString ), "UPDATE USERS SET `PASSWORD`='%s', `SALT`='%s' WHERE `NAME`='%s'", szHashed, mysql_escape( szSalt ), ReturnPlayerName( playerid ) ); mysql_single_query( szBigString ); } p_AccountID[ playerid ] = cache_get_field_content_int( 0, "ID", dbHandle ); new iScore = cache_get_field_content_int( 0, "SCORE", dbHandle ); new iCash = cache_get_field_content_int( 0, "CASH", dbHandle ); new iFightStyle = cache_get_field_content_int( 0, "FIGHTSTYLE", dbHandle ); new iWanted = cache_get_field_content_int( 0, "WANTEDLVL", dbHandle ); SetPlayerCash ( playerid, iCash ); SetPlayerScore ( playerid, iScore ); SetPlayerFightingStyle ( playerid, iFightStyle ); GivePlayerWantedLevel ( playerid, iWanted, true ); p_AdminLevel[ playerid ] = cache_get_field_content_int( 0, "ADMINLEVEL", dbHandle ); p_BankMoney[ playerid ] = cache_get_field_content_int( 0, "BANKMONEY", dbHandle ); p_Kills[ playerid ] = cache_get_field_content_int( 0, "KILLS", dbHandle ); p_Deaths[ playerid ] = cache_get_field_content_int( 0, "DEATHS", dbHandle ); p_VIPLevel[ playerid ] = cache_get_field_content_int( 0, "VIP_PACKAGE", dbHandle ); p_XP[ playerid ] = cache_get_field_content_int( 0, "XP", dbHandle ); p_VIPExpiretime[ playerid ] = cache_get_field_content_int( 0, "VIP_EXPIRE", dbHandle ); p_LastSkin[ playerid ] = cache_get_field_content_int( 0, "LAST_SKIN", dbHandle ); p_Burglaries[ playerid ] = cache_get_field_content_int( 0, "BURGLARIES", dbHandle ); p_CopBanned{ playerid } = cache_get_field_content_int( 0, "COP_BAN", dbHandle ); p_ArmyBanned{ playerid } = cache_get_field_content_int( 0, "ARMY_BAN", dbHandle ); p_Uptime[ playerid ] = cache_get_field_content_int( 0, "UPTIME", dbHandle ); p_Arrests[ playerid ] = cache_get_field_content_int( 0, "ARRESTS", dbHandle ); p_VIPWep1{ playerid } = cache_get_field_content_int( 0, "VIPWEP1", dbHandle ); p_VIPWep2{ playerid } = cache_get_field_content_int( 0, "VIPWEP2", dbHandle ); p_VIPWep3{ playerid } = cache_get_field_content_int( 0, "VIPWEP3", dbHandle ); p_MutedTime[ playerid ] = cache_get_field_content_int( 0, "MUTE_TIME", dbHandle ); p_Robberies[ playerid ] = cache_get_field_content_int( 0, "ROBBERIES", dbHandle ); p_Fires[ playerid ] = cache_get_field_content_int( 0, "FIRES", dbHandle ); p_PingImmunity{ playerid } = cache_get_field_content_int( 0, "PING_IMMUNE", dbHandle ); p_HitsComplete[ playerid ] = cache_get_field_content_int( 0, "CONTRACTS", dbHandle ); p_TruckedCargo[ playerid ] = cache_get_field_content_int( 0, "TRUCKED", dbHandle ); //p_CopTutorial{ playerid } = cache_get_field_content_int( 0, "COP_TUTORIAL", dbHandle ); p_Job{ playerid } = cache_get_field_content_int( 0, "JOB", dbHandle ); p_VIPJob{ playerid } = cache_get_field_content_int( 0, "VIP_JOB", dbHandle ); p_AdminJailed{ playerid } = cache_get_field_content_int( 0, "JAIL_ADMIN", dbHandle ); p_JailTime[ playerid ] = cache_get_field_content_int( 0, "JAIL_TIME", dbHandle ); p_Ropes[ playerid ] = cache_get_field_content_int( 0, "ROPES", dbHandle ); p_C4Amount[ playerid ] = cache_get_field_content_int( 0, "C4", dbHandle ); p_MetalMelter[ playerid ] = cache_get_field_content_int( 0, "MELTERS", dbHandle ); p_Scissors[ playerid ] = cache_get_field_content_int( 0, "SCISSORS", dbHandle ); p_AntiEMP[ playerid ] = cache_get_field_content_int( 0, "FOILS", dbHandle ); p_BobbyPins[ playerid ] = cache_get_field_content_int( 0, "PINS", dbHandle ); p_ContractedAmount[ playerid ] = cache_get_field_content_int( 0, "BOUNTY", dbHandle ); p_WeedGrams[ playerid ] = cache_get_field_content_int( 0, "WEED", dbHandle ); p_SpawningCity{ playerid } = cache_get_field_content_int( 0, "CITY", dbHandle ); p_Methamphetamine{ playerid } = cache_get_field_content_int( 0, "METH", dbHandle ); p_CausticSoda{ playerid } = cache_get_field_content_int( 0, "SODA", dbHandle ); p_MuriaticAcid{ playerid } = cache_get_field_content_int( 0, "ACID", dbHandle ); p_HydrogenChloride{ playerid } = cache_get_field_content_int( 0, "GAS", dbHandle ); p_LeftCuffed{ playerid } = !!cache_get_field_content_int( 0, "IS_CUFFED", dbHandle ); p_JailsBlown[ playerid ] = cache_get_field_content_int( 0, "BLEW_JAILS", dbHandle ); p_BankBlown[ playerid ] = cache_get_field_content_int( 0, "BLEW_VAULT", dbHandle ); p_CarsJacked[ playerid ] = cache_get_field_content_int( 0, "VEHICLES_JACKED", dbHandle ); p_MethYielded[ playerid ] = cache_get_field_content_int( 0, "METH_YIELDED", dbHandle ); p_drillStrength[ playerid ] = cache_get_field_content_int( 0, "DRILL", dbHandle ); p_IrresistibleCoins[ playerid ] = cache_get_field_content_float( 0, "COINS", dbHandle ); p_IrresistiblePoints[ playerid ]= cache_get_field_content_float( 0, "RANK", dbHandle ); p_ExtraAssetSlots{ playerid } = cache_get_field_content_int( 0, "EXTRA_SLOTS", dbHandle ); p_forcedAnticheat[ playerid ] = cache_get_field_content_int( 0, "FORCE_AC", dbHandle ); p_CasinoRewardsPoints[ playerid ] = cache_get_field_content_float( 0, "CASINO_REWARDS", dbHandle ); p_IsCasinoHighRoller{ playerid } = !!cache_get_field_content_int( 0, "VISAGE_HIGHROLLER", dbHandle ); p_Fireworks[ playerid ] = cache_get_field_content_int( 0, "FIREWORKS", dbHandle ); p_ExplosiveBullets[ playerid ] = cache_get_field_content_int( 0, "EXPLOSIVE_BULLETS", dbHandle ); p_AddedEmail{ playerid } = !!cache_get_field_content_int( 0, "USED_EMAIL", dbHandle ); // p_TaxTime[ playerid ] = cache_get_field_content_int( 0, "TAX_TIME", dbHandle ); // spawn location new spawn_location[ 10 ]; cache_get_field_content( 0, "SPAWN", spawn_location, dbHandle, sizeof( spawn_location ) ); if ( ismysqlnull( spawn_location ) || sscanf( spawn_location, "s[4]d", p_SpawningKey[ playerid ], p_SpawningIndex[ playerid ] ) ) { p_SpawningKey[ playerid ] [ 0 ] = '\0', p_SpawningIndex[ playerid ] = 0; } // anti-cheat if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) { SendError( playerid, "You must install an anticheat to play the server. Visit "COL_GREY""AC_WEBSITE""COL_WHITE" to install the anticheat." ); KickPlayerTimed( playerid ); return 1; } // highroller object if ( p_IsCasinoHighRoller{ playerid } ) { DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1; DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1; } // Load some other variables too p_OwnedHouses [ playerid ] = GetPlayerOwnedHouses( playerid ); p_OwnedBusinesses [ playerid ] = GetPlayerOwnedBusinesses( playerid ); p_PlayerLogged { playerid } = true; p_JobSet { playerid } = true; // p_CitySet { playerid } = true; p_Muted { playerid } = p_MutedTime[ playerid ] > 0 ? true : false; // Save muting :X // Check if vip expired CheckPlayerVipExpiry( playerid ); // Load some more linking tables format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `EMAILS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnEmailLoad", "d", playerid ); format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `VEHICLES` WHERE `OWNER`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnVehicleLoad", "d", playerid ); format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `TOY_UNLOCKS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnToyLoad", "d", playerid ); format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `TOYS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnToyOffsetLoad", "d", playerid ); format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `SETTINGS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnSettingsLoad", "d", playerid ); format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `STREAKS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnStreaksLoad", "d", playerid ); format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `WEAPON_STATS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnWeaponStatsLoad", "d", playerid ); if ( p_VIPLevel[ playerid ] ) { format( szBigString, 192, "SELECT `ID` FROM `NOTES` WHERE (`NOTE` LIKE '{FFDC2E}%%' OR `NOTE` LIKE '{CD7F32}%%') AND `USER_ID`=%d AND `DELETED` IS NULL", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szBigString, true, "checkforvipnotes", "d", playerid ); } // Player is online mysql_single_query( sprintf( "UPDATE `USERS` SET `ONLINE`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) ); // Log in player SendServerMessage( playerid, "You have " COL_GREEN "successfully" COL_WHITE " logged in!" ); // UNDERCOVER USERS /*if ( IsPlayerUnderCover( playerid ) ) { // all undercover are american ips format( p_PlayerIP[ playerid ], 16, "187.237.240.%d", random( 255 ) ); }*/ // Search for valid gang new gang_sql = cache_get_field_content_int( 0, "GANG_ID", dbHandle ); new bool: foundGang = false; // Reset gang id just incase p_GangID[ playerid ] = INVALID_GANG_ID; // Search all gangs for the SQL printf("[%s] Reading gang id %d", ReturnPlayerName( playerid ), gang_sql ); if ( gang_sql ) { foreach (new g : gangs) if( gang_sql == g_gangData[ g ] [ E_SQL_ID ] ) { p_GangID[ playerid ] = g, foundGang = true; break; } } printf("[%s] Found gang ? %s , id %d, gangid %d", ReturnPlayerName( playerid ), foundGang ? ("YES") : ("NO"), p_GangID[ playerid ], gang_sql ); if ( ! foundGang ) { format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `GANGS` WHERE `LEADER`=%d OR `ID`=%d LIMIT 0,1", p_AccountID[ playerid ], gang_sql ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerGangLoaded", "d", playerid ); } // Send gang join message if ( p_GangID[ playerid ] != INVALID_GANG_ID && strlen( g_gangData[ p_GangID[ playerid ] ] [ E_JOIN_MSG ] ) ) { SendClientMessageFormatted( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ p_GangID[ playerid ] ] [ E_JOIN_MSG ] ); } } else { p_IncorrectLogins{ playerid } ++; format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_RED"Wrong password! Try again! [%d/3]\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ), p_IncorrectLogins{ playerid } ); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Login", szBigString, "Login", "Leave"); if ( p_IncorrectLogins{ playerid } >= 3 ) { p_IncorrectLogins{ playerid } = 0; SendServerMessage( playerid, "You have been kicked for too many incorrect login attempts." ); KickPlayerTimed( playerid ); } } } else { Kick( playerid ); printf( "User::Error - User Not Created Attempting Login" ); } return 1; } thread OnPlayerRegister( playerid ) { p_AccountID[ playerid ] = cache_insert_id( ); return 1; } stock pencrypt( szLeFinale[ ], iSize = sizeof( szLeFinale ), szPassword[ ], szSalt[ 25 ], iPepper = 24713018, szCost[ 3 ] = "2y" ) { static szHash[ 256 ]; WP_Hash( szHash, sizeof( szHash ), szPassword ); format( szHash, sizeof( szHash ), "%s%d%s$%s$", szSalt, iPepper, szHash, szCost ); WP_Hash( szLeFinale, iSize, szHash ); } stock randomString(strDest[], strLen = 10) { while(strLen--) strDest[strLen] = random(2) ? (random(26) + (random(2) ? 'a' : 'A')) : (random(10) + '0'); } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new Query[ 256 ], szBigQuery[ 764 ] ; if ( g_DialogLogging ) printf( "[DIALOG_LOG] %s(%d) - %d, %d, %d, %s", ReturnPlayerName( playerid ), playerid, dialogid, response, listitem, inputtext ); if ( dialogid == DIALOG_LOGIN ) { if ( response ) { if ( p_PlayerLogged{ playerid } ) { AdvancedBan( playerid, "Server", "Exploiting", ReturnPlayerIP( playerid ) ); return SendError( playerid, "You are already logged in!" ); } format( szBigQuery, sizeof( szBigQuery ), "SELECT * FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( ReturnPlayerName( playerid ) ) ); mysql_function_query( dbHandle, szBigQuery, true, "OnPlayerLogin", "ds", playerid, inputtext ); } else return ShowPlayerDialog( playerid, DIALOG_LOGIN_QUIT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Account - Authentication", "{FFFFFF}Are you sure you want to leave the server?", "Yes", "No" ); } if ( dialogid == DIALOG_LOGIN_QUIT ) { if ( response ) { return Kick( playerid ); } else { format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ) ); return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Authentication", szBigString, "Login", "Leave"); } } if ( dialogid == DIALOG_REGISTER ) { if ( response ) { if ( p_PlayerLogged{ playerid } ) return SendError( playerid, "You are already logged in!" ); if ( strlen( inputtext ) > 24 || strlen( inputtext ) < 3 ) { format( szBigQuery, 300, "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_RED"Your password length must vary from 3 to 24 characters.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) ); ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigQuery, "Register", "Leave"); } else { static szHashed[ 129 ], szSalt[ 25 ], szIP[ 16 ] ; randomString( szSalt, 24 ); pencrypt( szHashed, sizeof( szHashed ), inputtext, szSalt ); GetPlayerIp( playerid, szIP, sizeof( szIP ) ); format( szBigQuery, sizeof( szBigQuery ), "INSERT INTO `USERS` (`NAME`,`PASSWORD`,`SALT`,`IP`,`SCORE`,`CASH`,`ADMINLEVEL`,`BANKMONEY`,`OWNEDHOUSES`,`KILLS`,`DEATHS`,`VIP_PACKAGE`,`XP`,`OWNEDCARS`,`LASTLOGGED`,`VIP_EXPIRE`,`LAST_SKIN`,`COP_BAN`,`UPTIME`,`ARRESTS`,`FIGHTSTYLE`,`VIPWEP1`,`VIPWEP2`,`VIPWEP3`,`MUTE_TIME`,`WANTEDLVL`,`ROBBERIES`,`PING_IMMUNE`,`FIRES`,`CONTRACTS`,`COP_TUTORIAL`,`JOB`,`LAST_IP`,`ONLINE`) " ); format( szBigQuery, sizeof( szBigQuery ), "%s VALUES('%s','%s','%s','%s',0,0,0,0,0,1,1,0,0,0,%d,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,'%s',1)", szBigQuery, mysql_escape( ReturnPlayerName( playerid ) ), szHashed, mysql_escape( szSalt ), mysql_escape( szIP ), g_iTime, mysql_escape( szIP ) ); mysql_function_query( dbHandle, szBigQuery, true, "OnPlayerRegister", "d", playerid ); p_JobSet{ playerid } = false; //p_CitySet{ playerid } = false; p_SpawningCity{ playerid } = CITY_SF; p_Uptime[ playerid ] = 0; ShowAchievement( playerid, "Registering to SF-CnR!", 1 ); p_PlayerLogged{ playerid } = true; SetPlayerCash( playerid, 0 ); SetPlayerScore( playerid, 0 ); p_Kills[ playerid ] = 1; p_Deaths[ playerid ] = 1; p_XP[ playerid ] = 0; //p_CopTutorial{ playerid } = 0; p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH; p_OwnedHouses[ playerid ] = 0; p_OwnedBusinesses[ playerid ] = 0; p_OwnedVehicles[ playerid ] = 0; p_IrresistibleCoins[ playerid ] = 0; p_Burglaries[ playerid ] = 0; ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!", "Confirm", "Cancel" ); SendServerMessage( playerid, "You have "COL_GREEN"successfully{FFFFFF} registered! You have been automatically logged in!" ); } } else return ShowPlayerDialog( playerid, DIALOG_REGISTER_QUIT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Account - Authentication", "{FFFFFF}Are you sure you want to leave the server?", "Yes", "No" ); } if ( dialogid == DIALOG_REGISTER_QUIT ) { if ( response ) { return Kick( playerid ); } else { format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) ); return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigString, "Register", "Leave"); } } if ( dialogid == DIALOG_JOB ) { if (response) { p_Job{ playerid } = listitem; if ( !IsPlayerJailed( playerid ) && IsPlayerSpawned( playerid ) ) { ResetPlayerWeapons( playerid ); switch( listitem ) { case JOB_RAPIST: { GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_KIDNAPPER: { GivePlayerWeapon( playerid, 29, 220 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_TERRORIST: { GivePlayerWeapon( playerid, 33, 50 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_HITMAN: { GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 34, 30 ); } case JOB_PROSTITUTE: { GivePlayerWeapon( playerid, 10, 1 ); GivePlayerWeapon( playerid, 25, 30 ); GivePlayerWeapon( playerid, 30, 300 ); } case JOB_WEAPON_DEALER: { GivePlayerWeapon( playerid, 5 , 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 31, 300 ); } case JOB_DRUG_DEALER: { GivePlayerWeapon( playerid, 5 , 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 25, 30 ); } case JOB_DIRTY_MECHANIC: { GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 27, 90 ); } case JOB_BURGLAR: { GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 31, 300 ); } } } TogglePlayerControllable( playerid, 1 ); p_JobSet{ playerid } = true; //if ( !p_CitySet{ playerid } ) // ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" ); SendServerMessage( playerid, "Your job has been set to %s. you can change it at the City Hall for "COL_GOLD"$5,000"COL_WHITE".", GetJobName( p_Job{ playerid } ) ); } else { TogglePlayerControllable( playerid, 0 ); ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" ); } } if ( dialogid == DIALOG_BOMB_SHOP ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( response ) { if ( listitem == ( 0 ) ) { if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You don't have enough money for this item" ); if ( p_C4Amount[ playerid ] >= MAX_C4 ) return SendError( playerid, "You've reached the maximum C4 limit" ); GivePlayerCash( playerid, -500 ); p_C4Amount[ playerid ] ++; SendServerMessage( playerid, "You have purchased 1 C4 for "COL_GOLD"$500"COL_WHITE"." ); } else if ( listitem == ( 1 ) ) { if ( GetPlayerCash( playerid ) < 2450 ) return SendError( playerid, "You don't have enough money for this item" ); if ( p_C4Amount[ playerid ] >= MAX_C4 ) return SendError( playerid, "You've reached the maximum C4 limit" ); if ( p_C4Amount[ playerid ] + 5 > MAX_C4 ) { new amount = MAX_C4 - p_C4Amount[ playerid ]; SendServerMessage( playerid, "You have bought %d C4(s) for "COL_GOLD"%s"COL_WHITE" as adding five would exceed the C4 limit.", MAX_C4 - p_C4Amount[ playerid ], number_format( amount * 495 ) ); p_C4Amount[ playerid ] += amount; GivePlayerCash( playerid, -( amount * 495 ) ); return 1; } else { SendServerMessage( playerid, "You have purchased 5 C4 for "COL_GOLD"$2450"COL_WHITE"." ); p_C4Amount[ playerid ] += 5; GivePlayerCash( playerid, -2450 ); } } else if ( listitem == ( 2 ) ) { if ( p_C4Amount[ playerid ] < 1 ) return SendError( playerid, "You don't have any C4's" ); GivePlayerCash( playerid, 250 ); p_C4Amount[ playerid ] --; SendServerMessage( playerid, "You have sold 1 C4 for "COL_GOLD"$250"COL_WHITE"." ); } return ShowPlayerDialog( playerid, DIALOG_BOMB_SHOP, DIALOG_STYLE_TABLIST, "{FFFFFF}C4 Shop", "1 C4\t"COL_GOLD"$500\n5 C4\t"COL_GOLD"$2450\nSell C4\t"COL_GREEN"$250", "Select", "Cancel" ), 1; } } if ( ( dialogid == DIALOG_BANK_MENU ) && response ) { new gangid = p_GangID[ playerid ]; if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( gangid == INVALID_GANG_ID && listitem > 2 ) return SendError( playerid, "You are not in any gang!" ); switch( listitem ) { case 0: { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); } case 1: { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back"); } case 2: { format( Query, sizeof( Query ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", number_format( p_BankMoney[ playerid ] ), number_format( GetPlayerCash( playerid ) ) ); ShowPlayerDialog(playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back"); } case 3: { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_gangData[ gangid ] [ E_BANK ] ) ); ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back"); } case 4: { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_gangData[ gangid ] [ E_BANK ] ) ); ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back"); } case 5: { format( Query, sizeof( Query ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", number_format( g_gangData[ gangid ] [ E_BANK ] ), number_format( GetPlayerCash( playerid ) ) ); ShowPlayerDialog(playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back"); } } } if (dialogid == DIALOG_BANK_WITHDRAW) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if (response) { if (!strlen(inputtext)) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); } else if (!IsNumeric(inputtext)) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); } else if ( strval( inputtext ) > 99999999 || strval( inputtext ) < 0 ) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); } else if (strval(inputtext) > p_BankMoney[ playerid ]) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back"); } else { new iWithdraw = strval( inputtext ); p_BankMoney[ playerid ] -= iWithdraw; GivePlayerCash( playerid, iWithdraw ); format( Query, sizeof( Query ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", number_format( iWithdraw ), number_format( p_BankMoney[ playerid ] ), number_format( GetPlayerCash( playerid ) ) ); ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back" ); } } else ShowPlayerBankMenuDialog( playerid ); } if ( dialogid == DIALOG_BANK_DEPOSIT ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if (response) { if (!strlen(inputtext)) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back"); } else if (!IsNumeric(inputtext)) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back"); } else if (strval(inputtext) > GetPlayerCash( playerid )) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back"); } else if ( strval( inputtext ) > 99999999 || strval( inputtext ) < 0 ) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( p_BankMoney[ playerid ] ) ); ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back" ); } else { new iDeposit = strval( inputtext ); p_BankMoney[ playerid ] += iDeposit; GivePlayerCash( playerid, -iDeposit ); format( Query, sizeof( Query ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", number_format( iDeposit ), number_format( p_BankMoney[ playerid ] ), number_format( GetPlayerCash( playerid ) ) ); ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back" ); } } else ShowPlayerBankMenuDialog( playerid ); } if ( ( dialogid == DIALOG_BANK_INFO || dialogid == DIALOG_GANG_BANK_INFO ) && !response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); return ShowPlayerBankMenuDialog( playerid ); } if ( dialogid == DIALOG_GANG_BANK_WITHDRAW ) { if ( !response ) return ShowPlayerBankMenuDialog( playerid ); new iWithdraw, gangid = p_GangID[ playerid ] ; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You must be in a gang to use this feature." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( !IsPlayerGangLeader( playerid, gangid ) ) return ShowPlayerBankMenuDialog( playerid ), SendError( playerid, "You must be the gang leader to use this feature." ); if ( sscanf( inputtext, "d", iWithdraw ) ) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_gangData[ gangid ] [ E_BANK ] ) ); ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back"); } else if ( iWithdraw > 99999999 || iWithdraw < 0 ) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_gangData[ gangid ] [ E_BANK ] ) ); ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back"); } else if ( iWithdraw > g_gangData[ gangid ] [ E_BANK ] ) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_gangData[ gangid ] [ E_BANK ] ) ); ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back"); } else { g_gangData[ gangid ] [ E_BANK ] -= iWithdraw; GivePlayerCash( playerid, iWithdraw ); SaveGangData( gangid ); // transaction format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'gang withdraw')", p_AccountID[ playerid ], g_gangData[ gangid ] [ E_SQL_ID ], iWithdraw ); mysql_single_query( szNormalString ); // withdraw SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has withdrawn %s from the gang bank account.", ReturnPlayerName( playerid ), playerid, number_format( iWithdraw ), "%%" ); format( Query, sizeof( Query ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", number_format( iWithdraw ), number_format( g_gangData[ gangid ] [ E_BANK ] ), number_format( GetPlayerCash( playerid ) ) ); ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back" ); } return 1; } if ( dialogid == DIALOG_GANG_BANK_DEPOSIT ) { if ( !response ) return ShowPlayerBankMenuDialog( playerid ); if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); new iDeposit, gangid = p_GangID[ playerid ] ; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You must be in a gang to use this feature." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( sscanf( inputtext, "d", iDeposit ) ) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_gangData[ gangid ] [ E_BANK ] ) ); ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back"); } else if ( iDeposit > 99999999 || iDeposit < 1 ) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_gangData[ gangid ] [ E_BANK ] ) ); ShowPlayerDialog( playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back" ); } else if ( iDeposit > GetPlayerCash( playerid ) ) { format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_gangData[ gangid ] [ E_BANK ] ) ); ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back"); } else { g_gangData[ gangid ] [ E_BANK ] += iDeposit; GivePlayerCash( playerid, -iDeposit ); SaveGangData( gangid ); // transaction format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'gang deposit')", p_AccountID[ playerid ], g_gangData[ gangid ] [ E_SQL_ID ], iDeposit ); mysql_single_query( szNormalString ); // deposit SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has deposited %s into the gang bank account.", ReturnPlayerName( playerid ), playerid, number_format( iDeposit ) ); format( Query, sizeof( Query ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", number_format( iDeposit ), number_format( g_gangData[ gangid ] [ E_BANK ] ), number_format( GetPlayerCash( playerid ) ) ); ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back" ); } return 1; } if ( dialogid == DIALOG_HOUSES ) { if ( ! response ) return ShowPlayerSpawnMenu( playerid ); if ( ! p_VIPLevel[ playerid ] && p_OwnedHouses[ playerid ] > GetPlayerHouseSlots( playerid ) ) { ResetSpawnLocation( playerid ); return SendError( playerid, "Please renew your V.I.P or sell this home to match your house allocated limit (/h sell)." ); } new x = 0; foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { if ( x == listitem ) { if ( IsHouseOnFire( i ) ) { ShowPlayerSpawnMenu( playerid ); SendError( playerid, "This house is on fire. You cannot spawn there at the moment." ); } else { SetPlayerSpawnLocation( playerid, "HSE", i ); SendServerMessage( playerid, "House spawning has been set at "COL_GREY"%s"COL_WHITE".", g_houseData[ i ] [ E_HOUSE_NAME ] ); } return 1; } x ++; } return 1; } if ( dialogid == DIALOG_BUSINESSES ) { if ( ! response ) return ShowPlayerSpawnMenu( playerid ); new x = 0; foreach ( new b : business ) { if ( IsBusinessAssociate( playerid, b ) ) { if ( x == listitem ) { SetPlayerSpawnLocation( playerid, "BIZ", b ); SendServerMessage( playerid, "Business spawning has been set at "COL_GREY"%s"COL_WHITE".", g_businessData[ b ] [ E_NAME ] ); break; } x ++; } } return 1; } if ( ( dialogid == DIALOG_CITY_HALL ) && response ) { switch( listitem ) { case 0: { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to change your current job." ); if ( GetPlayerCash( playerid ) < 5000 ) return SendError( playerid, "You need "COL_GOLD"$5,000"COL_WHITE" to change your job." ); TogglePlayerControllable( playerid, 0 ); ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" ); GivePlayerCash( playerid, -( 5000 ) ); SendServerMessage( playerid, "You have been directed to the job selection, refer to your new job." ); } case 1: { SendServerMessage( playerid, "You have been directed to the city selection, refer to your new spawning city." ); ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Change Spawning City", "San Fierro\nLas Venturas\nLos Santos\n"COL_GREY"Random City", "Select", "Back" ); } } } if ( dialogid == DIALOG_SPAWN_CITY ) { if ( !response ) { //if ( !p_CitySet{ playerid } ) // return ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" ), 1; return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1; } //p_CitySet{ playerid } = true; p_SpawningCity{ playerid } = listitem; SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[CITY]"COL_WHITE" You have set your spawning city to "COL_GREY"%s"COL_WHITE".", returnCityName( listitem ) ); } if ( ( dialogid == DIALOG_HOSPITAL ) && response ) { #if ENABLE_CITY_LV == true if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL_LV ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL1_LS ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL2_LS ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL_FC ] ) ) return SendError( playerid, "You must be in the hospital's checkpoint to use this." ); #else if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL ] ) ) return SendError( playerid, "You must be in the hospital's checkpoint to use this." ); #endif switch( listitem ) { case 0: { if ( GetPlayerCash( playerid ) >= 2000 ) GivePlayerCash( playerid, -(2000) ), SetPlayerHealth( playerid, 100.0 ), SendServerMessage( playerid, "You have healed your self for $2,000."); else return SendError( playerid, "You cannot afford this item." ); } case 1: { if ( GetPlayerCash( playerid ) >= 4000 ) GivePlayerCash( playerid, -(4000) ), p_InfectedHIV{ playerid } = false, SendServerMessage( playerid, "You cured all your infections for $4,000."); else return SendError( playerid, "You cannot afford this item." ); } case 2: { if ( GetPlayerCash( playerid ) >= 6000 ) GivePlayerCash( playerid, -(6000) ), p_InfectedHIV{ playerid } = false, SetPlayerHealth( playerid, 100.0 ), SendServerMessage( playerid, "You cured all your infections and healed yourself for $6,000." ); else return SendError( playerid, "You cannot afford this item." ); } } } if ( ( dialogid == DIALOG_HOUSE_CONFIG ) && response ) { if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); DeletePVar( playerid, "gate_edititem" ); // Definitely not in the gate dialog lol switch( listitem ) { case 0: ShowPlayerDialog( playerid, DIALOG_HOUSE_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Title", ""COL_WHITE"Input the house title you want to change with:", "Confirm", "Back" ); case 1: ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", szg_houseInteriors, "Select", "Back" ); case 2: ShowPlayerDialog( playerid, DIALOG_HOUSE_SET_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Password", ""COL_WHITE"Enter your desired house password below.\n\n"COL_GREY"Note:"COL_WHITE" You can disable it by typing \"N/A\" (without the quotation marks).", "Confirm", "Back" ); case 3: ShowHouseWeaponStorage( playerid ); case 4: ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); } } if ( dialogid == DIALOG_HOUSE_WEAPONS ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( response ) { if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); if ( g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] != 0 ) { GivePlayerWeapon( playerid, g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ], g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] ); SendServerMessage( playerid, "You have withdrawn your "COL_GREY"%s"COL_WHITE" with %d ammo.", ReturnWeaponName( g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] ), g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] ); g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] = 0; g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] = -1; SaveHouseWeaponStorage( p_InHouse[ playerid ] ); ShowHouseWeaponStorage( playerid ); } else { if ( listitem > 2 && p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); p_HouseWeaponAddSlot{ playerid } = listitem; ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS_ADD, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Weapon Storage", "{FFFFFF}Would you like to insert your current weapon into this slot?", "Insert", "Back" ); } } else cmd_h( playerid, "config" ); } if ( dialogid == DIALOG_HOUSE_WEAPONS_ADD ) { if ( response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); if ( IsMeleeWeapon( GetPlayerWeapon( playerid ) ) ) { SendError( playerid, "You cannot insert melee weapons." ); cmd_h( playerid, "config" ); return 1; } new current_weapon = GetPlayerWeapon( playerid ); new current_ammo = GetPlayerAmmo( playerid ); if ( ( 16 <= current_weapon <= 18 ) || current_weapon == 35 ) { SendError( playerid, "You cannot store this weapon." ); cmd_h( playerid, "config" ); return 1; } if ( current_ammo > 0x7FFF || current_ammo <= 0 ) current_ammo = 0x7FFF; listitem = p_HouseWeaponAddSlot{ playerid }; g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] = current_weapon; g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] = current_ammo; SendServerMessage( playerid, "You have inserted your "COL_GREY"%s"COL_WHITE" into your weapon storage.", ReturnWeaponName( current_weapon ) ); RemovePlayerWeapon( playerid, current_weapon ); SaveHouseWeaponStorage( p_InHouse[ playerid ] ); ShowHouseWeaponStorage( playerid ); } else ShowHouseWeaponStorage( playerid ); } if ( dialogid == DIALOG_HOUSE_SET_PW ) { if ( response ) { if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); else if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); else if ( !strlen( inputtext ) || strlen( inputtext ) > 4 ) { SendError( playerid, "Your password must vary between 0 and 4 characters." ); ShowPlayerDialog( playerid, DIALOG_HOUSE_SET_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Password", ""COL_WHITE"Enter your desired house password below.\n\n"COL_GREY"Note:"COL_WHITE" You can disable it by typing \"N/A\" or \"NULL\" (without the quotation marks).", "Confirm", "Back" ); } else if ( strmatch( inputtext, "N/A" ) || strmatch( inputtext, "NULL" ) ) { format( g_houseData[ p_InHouse[ playerid ] ] [ E_PASSWORD ], 4, "N/A" ); SendServerMessage( playerid, "You have successfully disabled your house's password." ); format( szNormalString, 60, "UPDATE `HOUSES` SET `PASSWORD`='N/A' WHERE `ID`=%d", p_InHouse[ playerid ] ); mysql_single_query( szNormalString ); cmd_h( playerid, "config" ); } else { SendServerMessage( playerid, "You have changed your house password to "COL_GREY"%s"COL_WHITE".", inputtext ); format( g_houseData[ p_InHouse[ playerid ] ] [ E_PASSWORD ], 5, "%s", inputtext ); format( szNormalString, 60, "UPDATE `HOUSES` SET `PASSWORD`='%s' WHERE `ID`=%d", mysql_escape( inputtext ), p_InHouse[ playerid ] ); mysql_single_query( szNormalString ); cmd_h( playerid, "config" ); } } else cmd_h( playerid, "config" ); } if ( dialogid == DIALOG_HOUSE_INTERIORS ) { if ( response ) { if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); p_ViewingInterior{ playerid } = listitem; ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); } else cmd_h( playerid, "config" ); } if ( dialogid == DIALOG_HOUSE_INT_CONFIRM ) { if ( response ) { if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); new intid = p_ViewingInterior{ playerid }; switch( listitem ) { case 0: { if ( g_houseInteriors[ intid ] [ E_COST ] > GetPlayerCash( playerid ) ) { ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); SendError( playerid, "This interior costs "COL_GOLD"%s"COL_WHITE". You don't have this amount.", number_format( g_houseInteriors[ intid ] [ E_COST ] ) ); } else if ( g_houseInteriors[ intid ] [ E_VIP ] && !p_VIPLevel[ playerid ] ) { ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); } else if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) ) { ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); SendError( playerid, "You cannot purchase a house interior if there are people inside the building." ); } else { if ( g_houseInteriors[ intid ] [ E_VIP ] && p_VIPLevel[ playerid ] && ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ); new houseid = p_InHouse[ playerid ]; GivePlayerCash( playerid, -( g_houseInteriors[ intid ] [ E_COST ] ) ); if ( intid != 0 ) SendServerMessage( playerid, "You have purchased a %s for "COL_GOLD"%s"COL_WHITE". This has been applied to the House ID %d.", g_houseInteriors[ intid ] [ E_NAME ], number_format( g_houseInteriors[ intid ] [ E_COST ] ), houseid ); else SendServerMessage( playerid, "You have successfully reset your interior to the default interior." ); destroyAllFurniture( houseid ); FillHomeWithFurniture( houseid, intid ); g_houseData[ houseid ] [ E_TX ] = g_houseInteriors[ intid ] [ E_EX ]; g_houseData[ houseid ] [ E_TY ] = g_houseInteriors[ intid ] [ E_EY ]; g_houseData[ houseid ] [ E_TZ ] = g_houseInteriors[ intid ] [ E_EZ ]; g_houseData[ houseid ] [ E_INTERIOR_ID ] = g_houseInteriors[ intid ] [ E_INTERIOR_ID ]; SetPlayerPos( playerid, g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ] ); SetPlayerInterior( playerid, g_houseInteriors[ intid ] [ E_INTERIOR_ID ] ); DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ); g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ], 1.0, g_houseData[ houseid ] [ E_WORLD ], g_houseData[ houseid ] [ E_INTERIOR_ID ], -1, 50.0 ); format( Query, sizeof( Query ), "UPDATE HOUSES SET TX=%f, TY=%f, TZ=%f, INTERIOR=%d WHERE ID=%d", g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ], g_houseData[ houseid ] [ E_INTERIOR_ID ], houseid ); mysql_single_query( Query ); DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 1 ] ); g_houseData[ houseid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ houseid ] [ E_TX ], g_houseData[ houseid ] [ E_TY ], g_houseData[ houseid ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ houseid ] [ E_WORLD ] ); pauseToLoad( playerid ); } } case 1: { if ( p_WantedLevel[ playerid ] ) { ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); return SendError( playerid, "This feature requires you not to have a wanted level." ); } if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) ) { ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" ); return SendError( playerid, "You cannot view a house interior if there are people inside the building." ); } TogglePlayerControllable( playerid, 0 ); SetPlayerPos( playerid, g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ] ); SetPlayerInterior( playerid, g_houseInteriors[ intid ] [ E_INTERIOR_ID ] ); InterpolateCameraPos( playerid, g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], 15000, CAMERA_MOVE ); InterpolateCameraLookAt( playerid, g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, 15000, CAMERA_MOVE ); SendServerMessage( playerid, "You are now previewing "COL_GREY"%s "COL_GOLD"%s"COL_WHITE". Press your enter key to stop.", g_houseInteriors[ intid ] [ E_NAME ], number_format( g_houseInteriors[ intid ] [ E_COST ] ) ); SetPVarInt( playerid, "viewing_houseints", 1 ); } } } else ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", szg_houseInteriors, "Select", "Back" ); } if ( dialogid == DIALOG_HOUSE_TITLE ) { if ( response ) { if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); if ( ! ( 1 <= strlen( inputtext ) <= 30 ) ) return ShowPlayerDialog( playerid, DIALOG_HOUSE_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Title", ""COL_WHITE"Input the house title you want to change with:\n\n"COL_RED"Must be between 1 and 30 characters.", "Confirm", "Back" ); if ( textContainsIP( inputtext ) ) return SendError( playerid, "We do not condone advertising." ); new houseid = p_InHouse[ playerid ]; format( g_houseData[ houseid ] [ E_HOUSE_NAME ], 30, "%s", inputtext); format( Query, sizeof( Query ), "UPDATE `HOUSES` SET NAME='%s' WHERE ID=%d", mysql_escape( g_houseData[ houseid ] [ E_HOUSE_NAME ] ), p_InHouse[ playerid ] ); mysql_single_query( Query ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ houseid ] [ E_HOUSE_NAME ], houseid, g_houseData[ houseid ] [ E_OWNER ], number_format( g_houseData[ houseid ] [ E_COST ] ) ); UpdateDynamic3DTextLabelText( g_houseData[ houseid ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); SendServerMessage( playerid, "You have successfully changed the name of your house." ); cmd_h( playerid, "config" ); } else cmd_h( playerid, "config" ); } if ( ( dialogid == DIALOG_VEHICLE_SPAWN ) && response ) { if ( !listitem ) { for( new id; id < MAX_BUYABLE_VEHICLES; id ++ ) if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) RespawnBuyableVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ); SendServerMessage( playerid, "You have respawned all your vehicles." ); } else { for( new id, x = 1; id < MAX_BUYABLE_VEHICLES; id ++ ) { if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) { if ( x == listitem ) { RespawnBuyableVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ); SendServerMessage( playerid, "You have respawned your "COL_GREY"%s"COL_WHITE".", GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) ); break; } x ++; } } } } if ( ( dialogid == DIALOG_VEHICLE_LOCATE ) && response ) { if ( GetPlayerInterior( playerid ) || GetPlayerVirtualWorld( playerid ) ) return SendError( playerid, "You cannot use this feature inside of an interior." ); new Float: X, Float: Y, Float: Z; GetPlayerPos( playerid, X, Y, Z ); for( new id, x = 0; id < MAX_BUYABLE_VEHICLES; id ++ ) { if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] == true && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) { if ( x == listitem ) { if ( GetPlayerCash( playerid ) < 10000 ) return SendError( playerid, "You need $10,000 to bring your vehicle to you." ); new Float: nodeX, Float: nodeY, Float: nodeZ, Float: nextX, Float: nextY, nodeid = NearestNodeFromPoint( X, Y, Z ), nextNodeid = NearestNodeFromPoint( X, Y, Z, 9999.9, nodeid ) ; GetNodePos( nextNodeid, nextX, nextY, nodeZ ); GetNodePos( nodeid, nodeX, nodeY, nodeZ ); new Float: rotation = atan2( nextY - nodeY, nextX - nodeX ) - 90.0; SetVehiclePos( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], nodeX, nodeY, nodeZ + 1.0 ); SetVehicleZAngle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], rotation ); LinkVehicleToInterior( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], 0 ); SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], 0 ); // alert Beep( playerid ); GivePlayerCash( playerid, -10000 ); p_VehicleBringCooldown[ playerid ] = g_iTime + 120; SendServerMessage( playerid, "You have brought your "COL_GREY"%s"COL_WHITE". Check the nearest road for it.", GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) ); break; } x ++; } } } if ( ( dialogid == DIALOG_ARENAS ) && response ) { switch( listitem ) { case 0: { SetPlayerPosition( playerid, 1412.639892, -1.787510, 1000.924377, 1, 69 ); SendServerMessage( playerid, "You have been teleported to Warehouse 1." ); } case 1: { SetPlayerPosition( playerid, 1302.519897, -1.787510, 1001.028259, 18, 69 ); SendServerMessage( playerid, "You have been teleported to Warehouse 2." ); } case 2: { SetPlayerPosition( playerid, -1398.103515, 937.631164, 1036.479125, 15, 69 ); SendServerMessage( playerid, "You have been teleported to Bloodbowl." ); } case 3: { SetPlayerPosition( playerid, -1398.065307, -217.028900, 1051.115844, 7, 69 ); SendServerMessage( playerid, "You have been teleported to 8-Track." ); } case 4: { SetPlayerPosition( playerid, -975.975708,1060.983032,1345.671875, 10, 69 ); SendServerMessage( playerid, "You have been teleported to RC Battlefield." ); } case 5: { SetPlayerPosition( playerid, 501.980987,-69.150199,998.757812, 11, 69 ); SendServerMessage( playerid, "You have been teleported to Bar." ); } case 6: { SetPlayerPosition( playerid, 2543.462646,-1308.379882,1026.728393, 2, 69 ); SendServerMessage( playerid, "You have been teleported to Crack Factory." ); } case 7: { SetPlayerPosition( playerid, -794.806396,497.738037,1376.195312, 1, 69 ); SendServerMessage( playerid, "You have been teleported to Liberty City Inside." ); } case 8: { SetPlayerPosition( playerid, 1059.895996,2081.685791,10.820312, 0, 69 ); SendServerMessage( playerid, "You have been teleported to LV Warehouse." ); } case 9: { SetPlayerPosition( playerid, -1465.268676,1557.868286,1052.531250, 14, 69 ); SendServerMessage( playerid, "You have been teleported to Kickstart." ); } case 10: { SetPlayerPosition( playerid, -1444.645507,-664.526000,1053.572998, 4, 69 ); SendServerMessage( playerid, "You have been teleported to Dirt Track." ); } case 11: { SetPlayerPosition( playerid, 1453.1576,-1066.7552,213.3828, 0, 69 ); SendServerMessage( playerid, "You have been teleported to Dodge the Plane." ); } } } if ( ( dialogid == DIALOG_GANG_COLOR ) && response ) { if ( listitem != 0 ) { listitem -= 1; // So it starts from 0... g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] = g_gangColors[ listitem ]; SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang color to %s", ReturnPlayerName( playerid ), playerid, ReturnGangNameColor( listitem ) ); SetGangColorsToGang( p_GangID[ playerid ] ); } else { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox", "Submit", "Cancel" ); } } if ( ( dialogid == DIALOG_GANG_COLOR_INPUT ) && response ) { if ( !strlen( inputtext ) || !isHex( inputtext ) ) return ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox\n\n{ff0000}Invalid HEX color.", "Submit", "Cancel" ); new gangid = p_GangID[ playerid ]; new hex_to_int = HexToInt( inputtext ); g_gangData[ gangid ] [ E_COLOR ] = setAlpha( hex_to_int, 0xFF ); SendClientMessageToGang( gangid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang color to %06x", ReturnPlayerName( playerid ), playerid, hex_to_int >>> 8 ); SetGangColorsToGang( gangid ); } if ( ( dialogid == DIALOG_GANG_LIST ) && response ) { new x = 0; for ( new g = 0; g < sizeof( g_sortedGangData ); g ++ ) if ( g_sortedGangData[ g ] [ E_SQL_ID ] != 0 ) { if ( x == listitem ) { new curr_gang = p_GangID[ playerid ]; new curr_gang_sql = 0; if ( Iter_Contains( gangs, curr_gang ) ) curr_gang_sql = g_gangData[ curr_gang ] [ E_SQL_ID ]; SetPVarInt( playerid, "viewing_gang_sql", g_sortedGangData[ g ] [ E_SQL_ID ] ); ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", curr_gang_sql != g_sortedGangData[ g ] [ E_SQL_ID ] && ! g_sortedGangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" ); break; } x ++; } } if ( dialogid == DIALOG_GANG_LIST_OPTIONS ) { if ( !response ) return cmd_gangs( playerid, "" ); new gang_sql = GetPVarInt( playerid, "viewing_gang_sql" ); new g; // search sql, just incase someone searchs the gangs and doesnt find what they want foreach (g : gangs) if ( g_gangData[ g ] [ E_SQL_ID ] == gang_sql ) { break; } if ( ! ( 0 <= g < MAX_GANGS ) || ! Iter_Contains( gangs, g ) ) return SendError( playerid, "Unable to discover gang information as it no longer is loaded, please try again. (0x7D)" ); switch( listitem ) { case 0: // Join gang { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) { SendError( playerid, "You must be a civilian to switch gangs." ); } else if ( p_GangID[ playerid ] == g ) { SendError( playerid, "You are already in this gang." ); } else if ( IsGangPrivate( g ) ) { SendError( playerid, "You can no longer join this gang as it is private." ); } else if ( ! SetPlayerGang( playerid, g ) ) { SendError( playerid, "You can no longer join this gang." ); } ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" ); } case 1: // View statistics { new iPlayers = GetOnlineGangMembers( g ); SetPVarInt( playerid, "gang_members_id", g ); format( szLargeString, 350, ""COL_GREY"Gang ID:"COL_WHITE" %d\n"COL_GREY"Online Members:"COL_WHITE" %d\n"COL_GREY"Score:"COL_WHITE" %d\n"COL_GREY"Kills:"COL_WHITE" %d\n"COL_GREY"Deaths:"COL_WHITE" %d\n"COL_GREY"K/D Ratio:"COL_WHITE" %0.2f\n", g_gangData[ g ] [ E_SQL_ID ], iPlayers, g_gangData[ g ] [ E_SCORE ], g_gangData[ g ] [ E_KILLS ], g_gangData[ g ] [ E_DEATHS ], floatdiv( g_gangData[ g ] [ E_KILLS ], g_gangData[ g ] [ E_DEATHS ] ) ); format( szLargeString, 350, "%s"COL_GREY"Bank:"COL_WHITE" %s\n"COL_GREY"Zones Captured:"COL_WHITE" %d", szLargeString, number_format( g_gangData[ g ] [ E_BANK ] ), GetGangCapturedTurfs( g ) ); ShowPlayerDialog( playerid, DIALOG_GANG_LIST_RESPONSE, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Statistics", szLargeString, "Close", "Back" ); } case 2: { // View gang members mysql_tquery( dbHandle, sprintf( "SELECT `NAME`,`ONLINE` FROM `USERS` WHERE `GANG_ID`=%d ORDER BY `ONLINE` DESC LIMIT 20 OFFSET 0", g_gangData[ g ] [ E_SQL_ID ] ), "OnListGangMembers", "ddd", playerid, g, 0 ); } } return 1; } if ( dialogid == DIALOG_GANG_LIST_RESPONSE ) { new g = GetPVarInt( playerid, "gang_members_id" ); if ( ! Iter_Contains( gangs, g ) ) return SendError( playerid, "Could not find gang. Try again." ); return ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" ); } if ( dialogid == DIALOG_GANG_LIST_MEMBERS ) { new g = GetPVarInt( playerid, "gang_members_id" ); new members_shown = GetPVarInt( playerid, "gang_members_results" ); new page = GetPVarInt( playerid, "gang_members_page" ); if ( ! Iter_Contains( gangs, g ) ) return SendError( playerid, "Could not find gang. Try again." ); if ( ! response && page == 0 ) return ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" ); if ( members_shown < 20 && response ) return 1; // if response, add a page, otherwise previous page += response ? 1 : -1; // find page result mysql_tquery( dbHandle, sprintf( "SELECT `NAME`,`ONLINE` FROM `USERS` WHERE `GANG_ID`=%d ORDER BY `ONLINE` DESC LIMIT 20 OFFSET %d", g_gangData[ g ] [ E_SQL_ID ], page * 20 ), "OnListGangMembers", "ddd", playerid, g, page ); return 1; } if ( ( dialogid == DIALOG_PERKS ) && response ) { switch( listitem ) { case 0: ShowPlayerDialog( playerid, DIALOG_PERKS_P, DIALOG_STYLE_TABLIST, "{FFFFFF}Game Perks", "Unlimited Ammunition\t"COL_GOLD"100 XP", "Select", "Back" ); case 1: ShowPlayerDialog( playerid, DIALOG_PERKS_V, DIALOG_STYLE_TABLIST, "{FFFFFF}Game Perks", "Fix & Flip vehicle\t"COL_GOLD"200 XP\nFlip vehicle\t"COL_GOLD"50 XP\n"COL_WHITE"Add NOS\t"COL_GOLD"80 XP\n"COL_WHITE"Repair Vehicle\t"COL_GOLD"120 XP", "Select", "Back" ); } } if ( ( dialogid == DIALOG_PERKS_P ) ) { if ( !response ) return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" ); switch( listitem ) { case 0: { if ( p_XP[ playerid ] >= 100 ) { GivePlayerXP( playerid, -100 ); for( new i; i < MAX_WEAPONS; i++ ) { if ( IsWeaponInAnySlot( playerid, i ) && i != 0 && !( 16 <= i <= 18 ) && i != 35 && i != 47 && i != WEAPON_BOMB ) { GivePlayerWeapon( playerid, i, 15000 ); } } SendServerMessage( playerid, "You have bought unlimited ammunition for 100 XP." ); SetPlayerArmedWeapon( playerid, 0 ); Beep( playerid ); } else return SendError( playerid, "You don't have enough XP for this." ); } } } if ( ( dialogid == DIALOG_PERKS_V ) ) { if ( !response ) return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" ); if ( !IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You are not in any vehicle as a driver." ); switch( listitem ) { case 0: { if ( p_XP[ playerid ] >= 200 ) { new Float: vZ, vehicleid = GetPlayerVehicleID( playerid ); GetVehicleZAngle( vehicleid, vZ ), SetVehicleZAngle( vehicleid, vZ ); p_DamageSpamCount{ playerid } = 0; RepairVehicle( vehicleid ); GivePlayerXP( playerid, -200 ); SendServerMessage( playerid, "You have fixed and flipped your vehicle for 200 XP." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); } else return SendError( playerid, "You don't have enough XP for this." ); } case 1: { if ( p_XP[ playerid ] >= 50 ) { new Float: vZ, vehicleid = GetPlayerVehicleID( playerid ); GetVehicleZAngle( vehicleid, vZ ), SetVehicleZAngle( vehicleid, vZ ); GivePlayerXP( playerid, -50 ); SendServerMessage( playerid, "You have flipped your vehicle for 50 XP." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); } else return SendError( playerid, "You don't have enough XP for this." ); } case 2: { if ( p_XP[ playerid ] >= 80 ) { AddVehicleComponent( GetPlayerVehicleID( playerid ), 1010 ); GivePlayerXP( playerid, -80 ); SendServerMessage( playerid, "You have installed nitro on your car for 80 XP." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); } else return SendError( playerid, "You don't have enough XP for this." ); } case 3: { if ( p_XP[ playerid ] >= 120 ) { new vehicleid = GetPlayerVehicleID( playerid ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); p_DamageSpamCount{ playerid } = 0; RepairVehicle( vehicleid ); GivePlayerXP( playerid, -120 ); SendServerMessage( playerid, "You have repaired your car for 120 XP." ); } else return SendError( playerid, "You don't have enough XP for this." ); } } } if ( dialogid == DIALOG_CASINO_REWARDS && response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); new x = 0; if ( listitem >= sizeof( g_casinoRewardsShopItems ) ) { // printf("Listitem %d, sizeof %d\n", listitem, sizeof( g_casinoRewardsShopItems) ); new rewards_item = listitem - sizeof( g_casinoRewardsShopItems ); new Float: rewards_points = g_casinoRewardsItems[ rewards_item ] [ E_POINTS ]; if ( p_CasinoRewardsPoints[ playerid ] < rewards_points ) return SendError( playerid, "You need %s rewards points for this item.", points_format( rewards_points ) ); switch ( rewards_item ) { case 0: GivePlayerFireworks( playerid, 1 ); // fireworks case 1: { p_ExplosiveBullets[ playerid ] += 10; ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_YES~~w~ to activate explosive bullets." ); } /*case 2: // taxes { p_TaxTime[ playerid ] = ( p_TaxTime[ playerid ] > p_Uptime[ playerid ] ? p_TaxTime[ playerid ] : p_Uptime[ playerid ] ) + 3600; mysql_single_query( sprintf( "UPDATE `USERS` SET `TAX_TIME`=%d WHERE `ID`=%d", p_TaxTime[ playerid ], p_AccountID[ playerid ] ) ); }*/ case 2: // highroller { if ( p_IsCasinoHighRoller{ playerid } ) return SendError( playerid, "You are already considered a casino highroller." ); mysql_single_query( sprintf( "UPDATE `USERS` SET `VISAGE_HIGHROLLER`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) ); DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1; DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1; p_IsCasinoHighRoller{ playerid } = true; } } p_CasinoRewardsPoints[ playerid ] -= rewards_points; mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) ); SendServerMessage( playerid, "You have bought "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE" rewards points.", g_casinoRewardsItems[ rewards_item ] [ E_NAME ], points_format( rewards_points ) ); return ShowPlayerRewardsMenu( playerid ); } else { for ( new i = 0; i < sizeof ( g_shopItemData ); i ++ ) if ( IsCasinoRewardsShopItem( i ) ) { if ( x == listitem ) { new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR; if ( p_CasinoRewardsPoints[ playerid ] < rewards_cost ) return SendError( playerid, "You need %s rewards points for this item.", points_format( rewards_cost ) ); // shop limits if ( g_shopItemData[ i ] [ E_LIMIT ] == LIMIT_ONE ) { if ( g_shopItemData[ i ] [ E_ID ] == 11 ) { if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." ); p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH; } else if ( g_shopItemData[ i ] [ E_ID ] == 10 ) { if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." ); if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); p_MoneyBag{ playerid } = true; } } else { new iCurrentQuantity = GetShopItemVariable( playerid, i ); new iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] ); if ( iCurrentQuantity >= iLimit ) return SendError( playerid, "You cannot buy more of this item with your rewards points." ); SetShopItemVariable( playerid, i, iCurrentQuantity + 1 ); } // deduct points p_CasinoRewardsPoints[ playerid ] -= rewards_cost; mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) ); SendServerMessage( playerid, "You have bought 1x "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE" rewards points.", g_shopItemData[ i ] [ E_NAME ], points_format( rewards_cost ) ); return ShowPlayerRewardsMenu( playerid ); } x ++; } } return 1; } if ( dialogid == DIALOG_CASINO_BAR && response ) { if ( p_CasinoRewardsPoints[ playerid ] < 20.0 ) return SendError( playerid, "You need 20.0 casino rewards points to buy an item from the casino's bar." ); // what did they buy switch ( listitem ) { case 0: SetPlayerSpecialAction( playerid, 20 ), SendServerMessage( playerid, "You have bought a beer for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." ); case 1: SetPlayerSpecialAction( playerid, 21 ), SendServerMessage( playerid, "You have bought a cigar for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." ); case 2: SetPlayerSpecialAction( playerid, 22 ), SendServerMessage( playerid, "You have bought wine for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." ); } // update account p_CasinoRewardsPoints[ playerid ] -= 20.0; mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) ); return 1; } if ( ( dialogid == DIALOG_SHOP_MENU ) && response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( g_shopItemData[ listitem ] [ E_LIMIT ] == LIMIT_ONE ) { ShowPlayerShopMenu( playerid ); if ( GetPlayerCash( playerid ) < g_shopItemData[ listitem ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this item." ); switch( g_shopItemData[ listitem ] [ E_ID ] ) { case 4: { if ( p_AidsVaccine{ playerid } == true ) return SendError( playerid, "You have already purchased this item." ); p_AidsVaccine{ playerid } = true; } case 5: { if ( p_SecureWallet{ playerid } == true ) return SendError( playerid, "You have already purchased this item." ); p_SecureWallet{ playerid } = true; } case 10: { if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." ); if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); p_MoneyBag{ playerid } = true; } case 11: { if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." ); p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH; } } GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) ); SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], number_format( g_shopItemData[ listitem ] [ E_PRICE ] ) ); } else { SetPVarInt( playerid, "shop_item", listitem ); ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" ); } } if ( dialogid == DIALOG_SHOP_AMOUNT ) { if ( response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); new iAmount = LIMIT_ONE, i = GetPVarInt( playerid, "shop_item" ), iCurrentQuantity = GetShopItemVariable( playerid, i ), iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] ) ; switch( listitem ) { case 0: iAmount = 1; case 1: iAmount = 5; case 2: iAmount = iLimit; } if ( ( iCurrentQuantity + iAmount ) > iLimit ) { // Specified more than he can carry! if ( ( iAmount = iLimit - iCurrentQuantity ) != 0 ) SendServerMessage( playerid, "You've breached the quantity limit therefore we have set it to %d.", iAmount ); } if ( GetPlayerCash( playerid ) < ( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ) SendError( playerid, "You cannot afford the price of the item(s)." ); else if ( iAmount <= 0 ) SendError( playerid, "You cannot buy anymore of this item." ); else { SetShopItemVariable( playerid, i, iCurrentQuantity + iAmount ); GivePlayerCash( playerid, -( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ); SendServerMessage( playerid, "You have bought %dx "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", iAmount, g_shopItemData[ i ] [ E_NAME ], number_format( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ); } ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" ); } else ShowPlayerShopMenu( playerid ); } if ( ( dialogid == DIALOG_XPMARKET ) && response ) { if ( !strlen( inputtext ) || !IsNumeric( inputtext ) ) return SendError( playerid, "The input you have entered is invalid, must be a numeric with over 0 characters." ), cmd_xpmarket( playerid, "" ), 1; if ( strval( inputtext ) < 0 || strval( inputtext ) > GetPlayerXP( playerid ) || strval( inputtext ) > 99999999 ) return SendError( playerid, "Invalid amount, must be from 0 to the amount of XP you have." ), cmd_xpmarket( playerid, "" ), 1; GivePlayerXP( playerid, -( strval( inputtext ) ) ); GivePlayerCash( playerid, strval( inputtext ) * EXCHANGE_XPCASH ); printf( "[xpmarket] %s -> %s", ReturnPlayerName( playerid ), number_format( strval( inputtext ) * EXCHANGE_XPCASH ) ); // 8hska7082bmahu SendServerMessage( playerid, "You have successfully exchanged %d XP for %s dollars.", strval( inputtext ), number_format( strval( inputtext ) * EXCHANGE_XPCASH ) ); } if ( ( dialogid == DIALOG_PAINTBALL ) && response ) { for( new id, x = 0; id < MAX_PAINTBALL_ARENAS; id ++ ) { if ( x == listitem ) { if ( Iter_Contains(paintball, id) ) { if ( !g_paintballData[ id ] [ E_ACTIVE ] ) { SendError( playerid, "This paintball lobby is currently not active and being edited." ); listPaintBallLobbies( playerid ); return 1; } if ( g_paintballData[ id ] [ E_PASSWORDED ] && !isnull( g_paintballData[ id ] [ E_PASSWORD ] ) && !strmatch( g_paintballData[ id ] [ E_PASSWORD ], "NULL" ) ) { if ( g_Debugging ) { SendClientMessageToRCON( COLOR_YELLOW, "PAINTBALL: host %s, passworded %d, password %s", ReturnPlayerName( g_paintballData[ id ] [ E_HOST ] ), g_paintballData[ id ] [ E_PASSWORDED ], g_paintballData[ id ] [ E_PASSWORD ] ); } p_PaintBallArena{ playerid } = id; SendServerMessage( playerid, "You are trying to join the paintball lobby: "COL_GREY"%s", g_paintballData[ id ] [ E_NAME ] ); ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.", "Join", "Back" ); return 1; } JoinPlayerPaintball( playerid, id ); } else { if ( hasPaintBallArena( playerid ) ) return SendError( playerid, "You already have an paintball arena set. You've been spawned." ), SpawnPlayer( playerid ); if ( GetPlayerCash( playerid ) < 5000 ) return listPaintBallLobbies( playerid ), SendError( playerid, "You're insufficient of funds. ($5,000)" ), 1; if ( !CreatePaintballLobby( id, playerid, "Paintball", 8, 0 ) ) return SendError( playerid, "Unable to create lobby due to an error. Maybe someone's occupied the slot?" ); GivePlayerCash( playerid, -5000 ); showPaintBallLobbyData( playerid, id ); p_PaintBallArena{ playerid } = id; } break; } x ++; } } if ( dialogid == DIALOG_PAINTBALL_PW ) { if ( response ) { new szPassword[ 5 ]; strreplacechar( inputtext, '\\', '/' ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "This is no longer available as you're in jail." ); if ( !Iter_Contains( paintball, p_PaintBallArena{ playerid } ) ) return SendError( playerid, "This lobby no longer exists." ); if ( sscanf( inputtext, "s[5]", szPassword ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.\n\n"COL_RED"Incorrect password, please try again.", "Join", "Back" ); if ( g_paintballData[ p_PaintBallArena{ playerid } ] [ E_PASSWORDED ] ) { if ( !strmatch( szPassword, g_paintballData[ p_PaintBallArena{ playerid } ] [ E_PASSWORD ] ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.\n\n"COL_RED"Incorrect password, please try again.", "Join", "Back" ); } else SendServerMessage( playerid, "Seems like the lobby you were trying to join is not passworded anymore." ); JoinPlayerPaintball( playerid, p_PaintBallArena{ playerid } ); } else listPaintBallLobbies( playerid ); } if ( dialogid == DIALOG_PAINTBALL_EDIT ) { if ( response ) { SetPVarInt( playerid, "paintball_edititem", listitem ); switch( listitem ) { case 0 .. 4: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?", "Commit", "Back" ); case 5: { new iLobby = p_PaintBallArena{ playerid }; g_paintballData[ iLobby ] [ E_REFILLER ] = !g_paintballData[ iLobby ] [ E_REFILLER ]; SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_REFILLER ] == false ? ( " not" ) : ( "" ) ); showPaintBallLobbyData( playerid, iLobby ); } case 6: ShowPlayerPaintballArenas( playerid ); case 7 .. 9: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Edit", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel"); } } else { new i = p_PaintBallArena{ playerid }; if ( !g_paintballData[ i ] [ E_ACTIVE ] ) { g_paintballData[ i ] [ E_ACTIVE ] = true; JoinPlayerPaintball( playerid, i ); SendServerMessage( playerid, "You can edit your lobby with "COL_GREY"/paintball edit"COL_WHITE"." ); } } } if ( dialogid == DIALOG_PAINTBALL_EDIT_VAL ) { new iLobby = p_PaintBallArena{ playerid }; if ( response ) { switch( GetPVarInt( playerid, "paintball_edititem" ) ) { case 0: // name { new szName[ 16 ]; if ( sscanf( inputtext, "s[16]", szName ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Invalid Lobby Name.", "Commit", "Back" ); if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 16 ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The lobby name must be ranged between 3 and 16 characters.", "Commit", "Back" ); format( g_paintballData[ iLobby ] [ E_NAME ], 16, "%s", szName ); SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby name has been updated by %s(%d)", ReturnPlayerName( playerid ), playerid ); } case 1: // pw { new szPassword[ 5 ]; if ( sscanf( inputtext, "s[5]", szPassword ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The password can only be a maximum of 4 characters. Set to NULL to disable.", "Commit", "Back" ); if ( !strlen( szPassword ) || strlen( szPassword ) >= 5 ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The password can only be a maximum of 4 characters. Set to NULL to disable.", "Commit", "Back" ); if ( strmatch( szPassword, "NULL" ) ) { SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby password has been%sdisabled.", " " ); g_paintballData[ iLobby ] [ E_PASSWORDED ] = false; } else { SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby password has been changed to: "COL_GREY"%s"COL_WHITE".", szPassword ); g_paintballData[ iLobby ] [ E_PASSWORDED ] = true; } format( g_paintballData[ iLobby ] [ E_PASSWORD ], 5, "%s", szPassword ); } case 2: // limit { new iLimit; if ( sscanf( inputtext, "d", iLimit ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is an integer.", "Commit", "Back" ); if ( iLimit < 2 || iLimit > 32 ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 2 and 32 players.", "Commit", "Back" ); if ( iLimit < g_paintballData[ iLobby ] [ E_PLAYERS ] ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Your limit can not be less than the number of players joined already.", "Commit", "Back" ); g_paintballData[ iLobby ] [ E_LIMIT ] = iLimit; SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby player limit has been set to %d.", g_paintballData[ iLobby ] [ E_LIMIT ] ); } case 3: // health { new Float: fHealth; if ( sscanf( inputtext, "f", fHealth ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is a numerical number.", "Commit", "Back" ); if ( fHealth < 1 || fHealth > 150 ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 1 and 150 health.", "Commit", "Back" ); g_paintballData[ iLobby ] [ E_HEALTH ] = fHealth; SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby spawn health has been set to %0.2f.", g_paintballData[ iLobby ] [ E_HEALTH ] ); respawnAllInPaintballLobby( iLobby ); } case 4: // armour { new Float: fArmour; if ( sscanf( inputtext, "f", fArmour ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is a numerical number.", "Commit", "Back" ); if ( fArmour < 0 || fArmour > 150 ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 0 and 150 armour.", "Commit", "Back" ); g_paintballData[ iLobby ] [ E_ARMOUR ] = fArmour; SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby spawn armour has been set to %0.2f.", g_paintballData[ iLobby ] [ E_ARMOUR ] ); respawnAllInPaintballLobby( iLobby ); } } showPaintBallLobbyData( playerid, iLobby ); } else showPaintBallLobbyData( playerid, iLobby ); } if ( dialogid == DIALOG_PAINTBALL_ARENAS ) { new iLobby = p_PaintBallArena{ playerid }; if ( response ) { g_paintballData[ iLobby ] [ E_ARENA ] = listitem; SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby arena has been set to %s.", g_paintballArenaData[ listitem ] [ E_NAME ] ); respawnAllInPaintballLobby( iLobby ); showPaintBallLobbyData( playerid, iLobby ); } else showPaintBallLobbyData( playerid, iLobby ); } if ( dialogid == DIALOG_PAINTBALL_WEP ) { new iLobby = p_PaintBallArena{ playerid }; if ( response ) { if ( !listitem ) g_paintballData[ iLobby ] [ E_WEAPONS ] [ GetPVarInt( playerid, "paintball_edititem" ) - 7 ] = 0; else g_paintballData[ iLobby ] [ E_WEAPONS ] [ GetPVarInt( playerid, "paintball_edititem" ) - 7 ] = 21 + listitem; SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby weapon set has been%supdated.", " " ); respawnAllInPaintballLobby( iLobby ); showPaintBallLobbyData( playerid, iLobby ); } else showPaintBallLobbyData( playerid, iLobby ); } if ( ( dialogid == DIALOG_GPS ) && response ) { if ( p_GPSToggled{ playerid } == true || !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "An error has occurred." ), 0; for( new i, x = 0; i < sizeof( g_gpsData ); i++ ) { if ( g_gpsData[ i ] [ E_CREATED ] == true && g_gpsData[ i ] [ E_CITY ] == GetPVarInt( playerid, "gps_city" ) ) { if ( x == listitem ) { p_GPSLocation[ playerid ] = i; p_GPSObject[ playerid ] = CreateDynamicObject( 1318, 0.0, 0.0, 0.0, 0.0, 0.0, 0 ); p_GPSTimer[ playerid ] = SetTimerEx( "gps_Update", 100, true, "d", playerid ); p_GPSToggled{ playerid } = true; SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GPS]"COL_WHITE" You have set your destination to %s. Follow the arrow to reach your destination.", g_gpsData[ i ] [ E_NAME ] ); TextDrawShowForPlayer( playerid, p_GPSInformation[ playerid ] ); break; } x++; } } } if ( ( dialogid == DIALOG_GPS_CITY ) && response ) { if ( p_GPSToggled{ playerid } == true || !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "An error has occurred." ), 0; new GPS[ sizeof( g_gpsData ) * 22 ]; for( new i; i < sizeof( g_gpsData ); i++ ) { if ( g_gpsData[ i ] [ E_CREATED ] == true && g_gpsData[ i ] [ E_CITY ] == listitem ) format( GPS, sizeof( GPS ), "%s%s\n", GPS, g_gpsData[ i ] [ E_NAME ] ); } SetPVarInt( playerid, "gps_city", listitem ); ShowPlayerDialog( playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "{FFFFFF}GPS - Navigator", GPS, "Select", "Cancel"); } if ( ( dialogid == DIALOG_VIP_LOCKER ) && response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this while you're in an event." ); if ( listitem == 0 ) { if ( p_VIPLevel[ playerid ] < VIP_BRONZE ) return SendError( playerid, "You must be a Bronze V.I.P to acquire this." ); if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) ) return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." ); if ( p_VIPArmourRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < VIP_GOLD ) return SendError( playerid, "You must wait %d seconds to redeem another armour set again.", p_VIPArmourRedeem[ playerid ] - g_iTime ); SetPlayerArmour( playerid, 100.0 ); p_VIPArmourRedeem[ playerid ] = g_iTime + ( p_VIPLevel[ playerid ] == VIP_BRONZE ? 60 : 300 ); SendServerMessage( playerid, "You have redeemed an armour set." ); } else { if ( p_VIPWeaponRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < VIP_GOLD ) return SendError( playerid, "You must wait %d seconds to redeem another weapon again.", p_VIPWeaponRedeem[ playerid ] - g_iTime ); new weaponid; switch( listitem ) { case 1 .. 13: weaponid = 21 + listitem; case 14 .. 23: weaponid = listitem - 13; case 24 .. 25: weaponid = listitem - 10; } GivePlayerWeapon( playerid, weaponid, 0xFFFF ); SendServerMessage( playerid, "You have redeemed a %s.", ReturnWeaponName( weaponid ) ); p_VIPWeaponRedeem[ playerid ] = g_iTime + ( p_VIPLevel[ playerid ] == VIP_BRONZE ? 60 : 300 ); } } if ( ( dialogid == DIALOG_LUMBERJACK ) && response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "This feature is disabled if you are jailed." ); GivePlayerWeapon( playerid, 9, 1 ); SendServerMessage( playerid, "Thank you for your participation, you have been given a chainsaw!" ); } if ( ( dialogid == DIALOG_FIGHTSTYLE ) && response ) { switch( listitem ) { case 0: { if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_KNEEHEAD ) { SendError( playerid, "You already have this fighting style activated." ); return 1; } if ( GetPlayerCash( playerid ) < 1000 ) { SendError( playerid, "You don't have enough money to learn this fighting style." ); return 1; } SetPlayerFightingStyle( playerid, FIGHT_STYLE_KNEEHEAD ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) ); mysql_single_query( szNormalString ); GivePlayerCash( playerid, -1000 ); SendServerMessage( playerid, "You have paid $1,000 and learnt "COL_ORANGE"Defending{FFFFFF}." ); } case 1: { if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_BOXING ) { SendError( playerid, "You already have this fighting style activated." ); return 1; } if ( GetPlayerCash( playerid ) < 4000 ) { SendError( playerid, "You don't have enough money to learn this fighting style." ); return 1; } SetPlayerFightingStyle( playerid, FIGHT_STYLE_BOXING ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) ); mysql_single_query( szNormalString ); GivePlayerCash( playerid, -4000 ); SendServerMessage( playerid, "You have paid $4,000 and learnt "COL_ORANGE"Boxing{FFFFFF}." ); } case 2: { if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_KUNGFU ) { SendError( playerid, "You already have this fighting style activated." ); return 1; } if ( GetPlayerCash( playerid ) < 9000 ) { SendError( playerid, "You don't have enough money to learn this fighting style." ); return 1; } SetPlayerFightingStyle( playerid, FIGHT_STYLE_KUNGFU ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) ); mysql_single_query( szNormalString ); GivePlayerCash( playerid, -9000 ); SendServerMessage( playerid, "You have paid $9,000 and learnt "COL_ORANGE"Kungfu{FFFFFF}." ); } } } if ( ( dialogid == DIALOG_TOYS_MAIN ) && response ) { if ( !listitem ) { if ( !p_AttachedObjectsData[ playerid ] [ 0 ] [ E_ENABLED ] && !p_AttachedObjectsData[ playerid ] [ 1 ] [ E_ENABLED ] && !p_AttachedObjectsData[ playerid ] [ 2 ] [ E_ENABLED ] ) return SendError( playerid, "All attached toys are already disabled." ); format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `ENABLED`=0 WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_single_query( szNormalString ); RemovePlayerAttachedObject( playerid, 9 ); RemovePlayerAttachedObject( playerid, 8 ); RemovePlayerAttachedObject( playerid, 7 ); p_AttachedObjectsData[ playerid ] [ 0 ] [ E_ENABLED ] = 0; p_AttachedObjectsData[ playerid ] [ 1 ] [ E_ENABLED ] = 0; p_AttachedObjectsData[ playerid ] [ 2 ] [ E_ENABLED ] = 0; return SendServerMessage( playerid, "All attached toys have been disabled." ); } p_ToySlotSelected{ playerid } = listitem - 1; if ( p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ] ) { showToyEditMenu( playerid, p_ToySlotSelected{ playerid } ); } else { ShowPlayerDialog( playerid, DIALOG_TOYS, DIALOG_STYLE_LIST, "{FFFFFF}Toys", getToyCategories( ), "Select", "Back" ); } } if ( ( dialogid == DIALOG_TOYS_ITEMS ) ) { if ( !response ) return ShowPlayerDialog( playerid, DIALOG_TOYS, DIALOG_STYLE_LIST, "{FFFFFF}Toys", getToyCategories( ), "Select", "Back" ); for( new id, x = 0; id < MAX_TOYS; id++ ) { if ( g_ToyData[ id ] [ E_CATEGORY ] == p_ToyCategorySelected{ playerid } ) { if ( x == listitem ) { p_ToyIDSelected{ playerid } = id; if ( g_ToyData[ id ] [ E_ID ] == -1 ) { showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } ); if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You must be a V.I.P to use this, to become one visit "COL_GREY"donate.sfcnr.com" ), 1; if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ), 1; } if ( g_ToyData[ id ] [ E_ID ] != -1 && !p_ToyUnlocked[ playerid ] { g_ToyData[ id ] [ E_ID ] } ) { showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } ); return SendError( playerid, "You have not unlocked this toy." ); } SendServerMessage( playerid, "You have selected "COL_GREY"%s"COL_WHITE". Proceed with bone selection to place the toy.", g_ToyData[ id ] [ E_NAME ] ); ShowPlayerDialog( playerid, DIALOG_TOYS_BONE, DIALOG_STYLE_LIST, "{FFFFFF}Toys - Bones", ""COL_GREY"Use Default Bone\nSpine\nHead\nLeft Upper Arm\nRight Upper Arm\nLeft Hand\nRight Hand\nLeft Thigh\nRight Thigh\nLeft Foot\nRight Foot\nRight Calf\nLeft Calf\nLeft Forearm\nRight Forearm\nLeft Clavicle\nRight Clavicle\nNeck\nJaw", "Select", "Back" ); break; } x ++; } } } if ( ( dialogid == DIALOG_TOYS_ITEMS_BUY ) ) { if ( !response ) return ShowPlayerDialog( playerid, DIALOG_TOYS_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Purchase Toys", getToyCategories( .pawnshop = true ), "Select", "Cancel" ); for( new id, x = 0; id < MAX_TOYS; id++ ) { if ( g_ToyData[ id ] [ E_CATEGORY ] == p_ToyCategorySelected{ playerid } ) { if ( x == listitem ) { if ( p_ToyUnlocked[ playerid ] { g_ToyData[ id ] [ E_ID ] } ) { showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true ); return SendError( playerid, "You have already bought this toy." ); } if ( GetPlayerCash( playerid ) < g_ToyData[ id ] [ E_PRICE ] ) { showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true ); return SendError( playerid, "You cannot afford this toy." ); } UnlockPlayerToy( playerid, g_ToyData[ id ] [ E_ID ] ); GivePlayerCash( playerid, -g_ToyData[ id ] [ E_PRICE ] ); showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true ); SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_ToyData[ id ] [ E_NAME ], number_format( g_ToyData[ id ] [ E_PRICE ] ) ); break; } x ++; } } } if ( dialogid == DIALOG_TOYS_BONE || dialogid == DIALOG_TOYS_BONE_EDIT ) { new iSlot = p_ToySlotSelected{ playerid }; if ( !response && dialogid == DIALOG_TOYS_BONE ) return showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } ); if ( !response && dialogid == DIALOG_TOYS_BONE_EDIT ) return showToyEditMenu( playerid, iSlot ); if ( !listitem ) { p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_DEFAULT_BONE ]; SendServerMessage( playerid, "You have now placed your toy on the default bone." ); } else { p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = listitem; SendServerMessage( playerid, "You have now placed your toy on this bone." ); } RemovePlayerAttachedObject( playerid, 7 + iSlot ); SetPlayerAttachedObject( playerid, 7 + iSlot, g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ], p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_ENABLED ] = 1; p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_MODELID ] = g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ]; if ( dialogid == DIALOG_TOYS_BONE ) { format( szBigString, sizeof( szBigString ), "INSERT INTO `TOYS`(`USER_ID`,`SLOT_ID`,`ENABLED`,`MODEL_ID`,`BONE`) VALUES (%d,%d,1,%d,%d)", p_AccountID[ playerid ], iSlot, g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ], p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] ); mysql_function_query( dbHandle, szBigString, true, "OnPlayerAddToy", "dd", playerid, iSlot ); } else { format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `BONE`=%d,`OX`=0,`OY`=0,`OZ`=0,`RX`=0,`RY`=0,`RZ`=0,`SX`=1,`SY`=1,`SZ`=1 WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] ); mysql_single_query( szNormalString ); } showToyEditMenu( playerid, iSlot ); } if ( dialogid == DIALOG_TOYS_COLOR ) { new slot = p_ToySlotSelected{ playerid }; if ( !response ) return showToyEditMenu( playerid, slot ); new hexcode[ 7 ]; if ( sscanf( inputtext, "S(000000)[7]", hexcode ) ) SendError( playerid, "Please ensure your hex is 6 characters at maximum (RRGGBB)." ); else if ( ! isHex( hexcode ) ) SendError( playerid, "This is not a valid hex code." ); else { if ( strmatch( hexcode, "000000" ) ) { p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ] = 0; mysql_single_query( sprintf( "UPDATE `TOYS` SET `COLOR`=0 WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ slot ] [ E_SQL_ID ] ) ); SendServerMessage( playerid, "You have reset your toy's color." ); } else { new final_hex; if ( ! sscanf( sprintf( "0xFF%s", hexcode ), "h", final_hex ) ) { p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ] = final_hex; mysql_single_query( sprintf( "UPDATE `TOYS` SET `COLOR`=%d WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SQL_ID ] ) ); SendServerMessage( playerid, "You have set your toy's color to {%s}%s"COL_WHITE".", hexcode, hexcode ); } else SendError( playerid, "This is not a valid hex code." ); } return reloadPlayerToys( playerid ); } return showToyEditMenu( playerid, slot ); } if ( ( dialogid == DIALOG_TOYS_EDIT ) ) { if ( !response ) return cmd_toys( playerid, "" ); switch( listitem ) { case 0: { if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) { SendError( playerid, "You cannot edit a disabled toy." ); return showToyEditMenu( playerid, p_ToySlotSelected{ playerid } ); } EditAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } ); SendServerMessage( playerid, "You are now editing a toy." ); } case 1: { if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) { SendError( playerid, "You cannot reselect a bone of a disabled toy." ); return showToyEditMenu( playerid, p_ToySlotSelected{ playerid } ); } ShowPlayerDialog( playerid, DIALOG_TOYS_BONE_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Toys - Bones", ""COL_GREY"Use Default Bone\nSpine\nHead\nLeft Upper Arm\nRight Upper Arm\nLeft Hand\nRight Hand\nLeft Thigh\nRight Thigh\nLeft Foot\nRight Foot\nRight Calf\nLeft Calf\nLeft Forearm\nRight Forearm\nLeft Clavicle\nRight Clavicle\nNeck\nJaw", "Select", "Back" ); SendServerMessage( playerid, "You are now reselecting your toy's bone." ); } case 2: { if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) { SendError( playerid, "You cannot set the color of a disabled toy." ); return showToyEditMenu( playerid, p_ToySlotSelected{ playerid } ); } ShowPlayerDialog( playerid, DIALOG_TOYS_COLOR, DIALOG_STYLE_INPUT, "{FFFFFF}Toys - Color", ""COL_WHITE"Please specify the color (hex) code as "COL_RED"RR"COL_GREEN"GG"COL_BLUE"BB"COL_WHITE" below:", "Select", "Back" ); SendServerMessage( playerid, "You are now editing your toy's color, enter nothing or 000000 to reset it." ); } case 3: { p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] = !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ]; if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) { RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } ); SendServerMessage( playerid, "You have disabled this toy." ); } else { RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } ); // Just incase. SetPlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid }, p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OZ ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RZ ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SZ ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_COLOR ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_COLOR ] ); SendServerMessage( playerid, "You have enabled this toy." ); } format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `ENABLED`=%d WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] ); mysql_single_query( szNormalString ); showToyEditMenu( playerid, p_ToySlotSelected{ playerid } ); } case 4: { RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } ); p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ] = 0; p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_MODELID ] = 0; format( szNormalString, sizeof( szNormalString ), "DELETE FROM `TOYS` WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] ); mysql_single_query( szNormalString ); SendServerMessage( playerid, "You have removed this toy." ); cmd_toys( playerid, "" ); } } } if ( ( dialogid == DIALOG_TOYS ) ) { if ( !response ) return cmd_toys( playerid, "" ); p_ToyCategorySelected{ playerid } = listitem; showToyCategoryItems( playerid, listitem ); } if ( ( dialogid == DIALOG_TOYS_BUY ) && response ) { p_ToyCategorySelected{ playerid } = listitem; showToyCategoryItems( playerid, listitem, .pawnshop = true ); } if ( ( dialogid == DIALOG_VIP_WEP ) && response ) { if ( listitem == 1 && p_VIPLevel[ playerid ] < VIP_BRONZE ) return SendError( playerid, "You can only use this slot if you are a "COL_BRONZE"Bronze V.I.P{FFFFFF} or higher." ); if ( listitem == 2 && p_VIPLevel[ playerid ] < VIP_GOLD ) return SendError( playerid, "You can only use this slot if you are a "COL_GOLD"Gold V.I.P{FFFFFF} or higher." ); ShowPlayerDialog( playerid, DIALOG_VIP_WEP_SELECT, DIALOG_STYLE_LIST, "{FFFFFF}Weapon Select", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel"); p_VIPWep_Modify{ playerid } = listitem; } if ( dialogid == DIALOG_VIP_WEP_SELECT ) { if ( response ) { if ( listitem == 0 ) { switch( p_VIPWep_Modify{ playerid } ) { case 0: p_VIPWep1{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the first slot." ); case 1: p_VIPWep2{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the second slot." ); case 2: p_VIPWep3{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the third slot." ); } return 1; } new wep = 21 + listitem; switch( p_VIPWep_Modify{ playerid } ) { case 0: p_VIPWep1{ playerid } = wep; case 1: p_VIPWep2{ playerid } = wep; case 2: p_VIPWep3{ playerid } = wep; } SendServerMessage( playerid, "You have selected a "COL_GREY"%s"COL_WHITE" for your %s slot.", ReturnWeaponName( wep ), p_VIPWep_Modify{ playerid } == 0 ? ("first") : ( p_VIPWep_Modify{ playerid } == 1 ? ("second") : ("third") ) ); } else cmd_vipspawnwep( playerid, "" ); } if ( ( dialogid == DIALOG_CMDS ) && response ) { static szCMDS[ 1920 ]; switch( listitem ) { case 0: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/help{FFFFFF} - Displays the general help information of the server.\n"\ ""COL_GREY"/rules{FFFFFF} - Displays the server rules.\n"\ ""COL_GREY"/commands{FFFFFF} - Displays a list of all the server commands.\n"\ ""COL_GREY"/report{FFFFFF} - Sends a report to the in-game administrators.\n"\ ""COL_GREY"/ask{FFFFFF} - Sends a question (must be game/server-related) to the in-game admins.\n" ); strcat( szCMDS, ""COL_GREY"/admins{FFFFFF} - Displays the current online administrators.\n"\ ""COL_GREY"/vip{FFFFFF} - View the list of VIP packages for this server.\n"\ ""COL_GREY"/donated{FFFFFF} - Redeem VIP after donating with a transaction id.\n"\ ""COL_GREY"/gettaxrate{FFFFFF} - See what your tax rate is currently set to.\n"\ ""COL_GREY"/gettotalcash{FFFFFF} - View the total sum of money in the server.\n" ); strcat( szCMDS, ""COL_GREY"/calc(ulator){FFFFFF} - Calculate mathematical expressions in-game.\n"\ ""COL_GREY"/eventbank{FFFFFF} - Help fund events by donating to the event bank.\n"\ ""COL_GREY"/cnr{FFFFFF} - Shows the cops and robbers balance in the server.\n"\ ""COL_GREY"/playerjobs{FFFFFF} - Display the players using a particular job/skill.\n" ); strcat( szCMDS, ""COL_GREY"/policetutorial{FFFFFF} - Allows you to retake the law enforcement tutorial.\n"\ ""COL_GREY"/idletime{FFFFFF} - Shows the time of the last sent update by a player.\n"\ ""COL_GREY"/rank{FFFFFF} - View your or someone's current global rank in the server." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Basic Commands", szCMDS, "Okay", "Back" ); } case 1: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GOLD"General Commands\n\n"\ ""COL_GREY"/sendmoney{FFFFFF} - Sends money to another in-game player.\n"\ ""COL_GREY"/gps{FFFFFF} - Toggles GPS to locate important locations inside the server.\n"\ ""COL_GREY"/controlpanel{FFFFFF} - Displays your control panel.\n"\ ""COL_GREY"/request{FFFFFF} - Request for a specific-job person.\n"\ ""COL_GREY"/fps{FFFFFF} - Displays your frame rate.\n" ); strcat( szCMDS, ""COL_GREY"/getmytax{FFFFFF} - See how much tax you may need to pay.\n"\ ""COL_GREY"/packetloss{FFFFFF} - View your packet loss to the server.\n"\ ""COL_GREY"/unbanme{FFFFFF} - Pay your way out of a class ban.\n"\ ""COL_GREY"/chuffloc{FFFFFF} - Display the location of the ChuffSec security van.\n"\ ""COL_GREY"/richlist{FFFFFF} - Displays the three most richest players in-game.\n\n" ); strcat( szCMDS, ""COL_GOLD"Account Commands\n\n"\ ""COL_GREY"/stats{FFFFFF} - Displays your statistics.\n"\ ""COL_GREY"/savestats{FFFFFF} - Saves your current statistics.\n"\ ""COL_GREY"/achievements{FFFFFF} - Displays achievements you can unlock.\n"\ ""COL_GREY"/myaccid{FFFFFF} - Shows your account ID.\n"\ ""COL_GREY"/changepassword{FFFFFF} - Changes your current password to a new one.\n"\ ""COL_GREY"/xpmarket{FFFFFF} - Allows you to trade some XP to in-game money.\n\n" ); strcat( szCMDS, ""COL_GOLD"Information Commands\n\n"\ ""COL_GREY"/idof{FFFFFF} - Displays the specified player's ID and their username.\n"\ ""COL_GREY"/lastlogged{FFFFFF} - Shows the last played time of a user.\n"\ ""COL_GREY"/animlist{FFFFFF} - Shows the animation list.\n"\ ""COL_GREY"/jaillist{FFFFFF} - Shows the jailed player list.\n"\ ""COL_GREY"/twitter{FFFFFF} - Shows the latest tweets from @IrresistibleDev\n" ); strcat( szCMDS, ""COL_GREY"/weeklytime{FFFFFF} - Shows the weekly time of a player.\n\n" ); strcat( szCMDS, ""COL_GOLD"Communication Commands\n\n"\ ""COL_GREY"/me{FFFFFF} - Sends a message based action with yourself.\n"\ ""COL_GREY"/pm{FFFFFF} - Sends a private message to a specified player.\n"\ ""COL_GREY"/r{FFFFFF} - Responds to the latest person you messaged.\n"\ ""COL_GREY"/dnd(all){FFFFFF} - Toggles access of receiving PM's from a specified/or all player(s).\n"\ ""COL_GREY"/ircpm{FFFFFF} - Sends a message to the IRC channel.\n" ); strcat( szCMDS, ""COL_GREY"/(w)hisper{FFFFFF} - Whisper to nearby players." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Commands", szCMDS, "Okay", "Back" ); } case 2: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GOLD"General Civilian Commands\n\n"\ ""COL_GREY"/rob{FFFFFF} - Robs the closest player.\n"\ ""COL_GREY"/rape{FFFFFF} - Rapes the closest player.\n"\ ""COL_GREY"/robstore{FFFFFF} - Displays the key to press in-order to rob a store.\n"\ ""COL_GREY"/pdjail{FFFFFF} - Displays the time until jail cells are available for raiding.\n"\ ""COL_GREY"/banks{FFFFFF} - Displays the time until certain banks are available for robbing.\n" ); strcat( szCMDS, ""COL_GREY"/stoprob{FFFFFF} - Stops your current robbery.\n"\ ""COL_GREY"/job{FFFFFF} - Shows your job.\n"\ ""COL_GREY"/911{FFFFFF} - Calls the emergency services.\n"\ ""COL_GREY"/placehit{FFFFFF} - Places a hit on a specified player.\n"\ ""COL_GREY"/viewguns{FFFFFF} - Displays weapons that can be purchased from a weapon dealer.\n" ); strcat( szCMDS, ""COL_GREY"/payticket{FFFFFF} - Pays the issued ticket by a Law Enforcement Officer.\n"\ ""COL_GREY"/takeover{FFFFFF} - Take over a gangzone with your gang.\n" ); strcat( szCMDS, ""COL_GREY"/gang{FFFFFF} - Displays gang commands.\n\n"\ ""COL_GOLD"Job Commands\n\n"\ ""COL_ORANGE"Rapist{FFFFFF} - /rape\n"\ ""COL_ORANGE"Kidnapper{FFFFFF} - /(un)tie, /kidnap, /ransom(pay)\n"\ ""COL_ORANGE"Terrorist{FFFFFF} - /c4\n" ); strcat( szCMDS, ""COL_ORANGE"Hitman{FFFFFF} - /(hide)tracker, /hitlist\n"\ ""COL_ORANGE"Prostitute{FFFFFF} - /blowjob, /robitems\n"\ ""COL_ORANGE"Weapon Dealer{FFFFFF} - /sellgun\n"\ ""COL_ORANGE"Drug Dealer{FFFFFF} - /weed\n" ); strcat( szCMDS, ""COL_ORANGE"Dirty Mechanic{FFFFFF} - /mech\n"\ ""COL_ORANGE"Burglar{FFFFFF} - /burglar\n"\ ""COL_PINK"Lumberjack Minijob{FFFFFF} - /wood\n"\ ""COL_PINK"Meth Production Minijob{FFFFFF} - /meth\n"\ ""COL_PINK"Mining Minijob{FFFFFF} - /ore\n" ); strcat( szCMDS, ""COL_PINK"Trucking Minijob{FFFFFF} - /work" ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Civilian Commands", szCMDS, "Okay", "Back" ); } case 3: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/shop{FFFFFF} - Displays the shop menu whilst in Supa Save.\n"\ ""COL_GREY"/tie{FFFFFF} - Ties the closest player with your rope(s).\n"\ ""COL_GREY"/untie{FFFFFF} - Unties the closest player.\n" ); strcat( szCMDS, ""COL_GREY"/breakout{FFFFFF} - Breaks out the jail by melting the cell bars using a Metal Melter." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Shop/Item Commands", szCMDS, "Okay", "Back" ); } case 4: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GOLD"General LEO Commands\n\n"\ ""COL_GREY"/arrest{FFFFFF} - Arrests a specificed player.\n"\ ""COL_GREY"/(un)cuff{FFFFFF} - (un)cuffs a specified player.\n"\ ""COL_GREY"/taze{FFFFFF} - Tazes a specified player.\n"\ ""COL_GREY"/ticket{FFFFFF} - Tickets a specified player.\n" ); strcat( szCMDS, ""COL_GREY"/issuewarrant{FFFFFF} - Warrants a specified player.\n"\ ""COL_GREY"/location{FFFFFF} - Displays the located of a specified player.\n"\ ""COL_GREY"/backup{FFFFFF} - Calls your team for backup.\n"\ ""COL_GREY"/pullover{FFFFFF} - Asks a specified player to pull over.\n"\ ""COL_GREY"/detain{FFFFFF} - Detains the closest cuffed player.\n" ); strcat( szCMDS, ""COL_GREY"/search{FFFFFF} - Searches a player for any drugs and issues a warrant on them.\n"\ ""COL_GREY"/bail{FFFFFF} - Bails a person for money out of jail.\n"\ ""COL_GREY"/getwanted{FFFFFF} - Obtain a suspect's wanted level.\n\n"\ ""COL_GOLD"Special LEO Commands\n\n"\ ""COL_GREY"/crb{FFFFFF} - Creates a roadblock.\n" ); strcat( szCMDS, ""COL_GREY"/drb{FFFFFF} - Destroys a specified roadblock id.\n"\ ""COL_GREY"/drball{FFFFFF} - Removes all roadblocks.\n"\ ""COL_GREY"/spike{FFFFFF} - Sets a spike set.\n"\ ""COL_GREY"/dss{FFFFFF} - Destroys a specified spike set id.\n"\ ""COL_GREY"/dssall{FFFFFF} - Removes all spike sets.\n"\ ""COL_GREY"/emp{FFFFFF} - Shuts down the engine of a driver's vehicle.\n"\ ""COL_GREY"/bruteforce{FFFFFF} - Brute forces a houses' password." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Commands", szCMDS, "Okay", "Back" ); } case 5: { ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Fireman Commands", ""COL_GREY"/firetracker"COL_WHITE" - Displays a tracker of active fires in a list.\n"COL_GREY"/rfiretracker"COL_WHITE" - Hides the fire tracker.", "Okay", "Back" ); } case 6: { ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Paramedic Commands", ""COL_GREY"/heal"COL_WHITE" - Offers a specified player a health refill for $750.\n"COL_GREY"/cure"COL_WHITE" - Offers a specified player a cure for $4875.", "Okay", "Back" ); } case 7: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GOLD"General Vehicle Commands\n\n"\ ""COL_GREY"/eject{FFFFFF} - Ejects a specified player.\n"\ ""COL_GOLD"Owned Vehicle Commands\n\n" ); strcat( szCMDS, ""COL_GREY"/v{FFFFFF} - Shows the commands for buyable vehicles.\n"\ ""COL_GREY"/v reset{FFFFFF} - Resets a vehicles modification data.\n"\ ""COL_GREY"/v park{FFFFFF} - Parks the vehicle at your marked position.\n"\ ""COL_GREY"/v respawn{FFFFFF} - Respawns the vehicle to the location where he parked it.\n" ); strcat( szCMDS, ""COL_GREY"/v locate{FFFFFF} - Enables the tracker in the map to locate the player's owned vehicle.\n"\ ""COL_GREY"/v color{FFFFFF} - Modifies the color of the vehicle.\n"\ ""COL_GREY"/v paintjob{FFFFFF} - Applies a paintjob to the vehicle.\n"\ ""COL_GREY"/v sell{FFFFFF} - Sells the vehicle to 50% of its original price (requires the player to be inside it)." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Commands", szCMDS, "Okay", "Back" ); } case 8: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/h{FFFFFF} - Shows the commands for buyable houses.\n"\ ""COL_GREY"/h buy{FFFFFF} - Purchases a buyable house (must be in the house entrance checkpoint).\n"\ ""COL_GREY"/h config{FFFFFF} - Configures some house settings. (Requires the player to be inside the house).\n" ); strcat( szCMDS, ""COL_GREY"/h spawn{FFFFFF} - Spawns you at your house after each death.\n"\ ""COL_GREY"/h sell{FFFFFF} - Sells the house to 50% of its original price (requires the player to be inside the house)." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Commands", szCMDS, "Okay", "Back" ); } case 9: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/perks{FFFFFF} - A menu where you can benefit your gameplay and waste some XP.\n"\ ""COL_GREY"/toys{FFFFFF} - Adds attachable objects to the player (requires 500 score).\n"\ ""COL_GREY"/label{FFFFFF} - Places a message above your head (must have over 3,500 XP).\n"\ ""COL_GREY"/labelcolor{FFFFFF} - Change your label's color.\n"\ ""COL_GREY"/rlabel{FFFFFF} - Removes the label on your head.\n" ); strcat( szCMDS, ""COL_GREY"/labelinfo{FFFFFF} - Displays your label text with the 32 character limit.\n"\ ""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\ ""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\ ""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" ); } case 10: { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); cmd_vipcmds( playerid, "" ); } } return 1; } if ( ( dialogid == DIALOG_CMDS_REDIRECT ) && !response ) { cmd_cmds( playerid, "" ); } if ( ( dialogid == DIALOG_STATS ) && response ) { new pID = p_ViewingStats[ playerid ], gangid = p_GangID[ pID ]; switch( listitem ) { case 0: { new vipSeconds = p_VIPExpiretime[ pID ] - g_iTime; format( szLargeString, 750, ""COL_GREY"Name:{FFFFFF} %s(%d)\n"\ ""COL_GREY"Account ID:{FFFFFF} %d\n"\ ""COL_GREY"Admin Level:{FFFFFF} %d\n"\ ""COL_GREY"Time Online:{FFFFFF} %s\n"\ ""COL_GREY"Irresistible Rank:{FFFFFF} %s\n"\ ""COL_GREY"Irresistible Coins:{FFFFFF} %f\n", ReturnPlayerName( pID ), pID, p_AccountID[ pID ], p_AdminLevel[ pID ], secondstotime( p_Uptime[ pID ] ), g_aPlayerRanks[ GetPlayerRank( pID ) ] [ E_NAME ], p_IrresistibleCoins[ pID ] ); format( szLargeString, 750, "%s"COL_GREY"V.I.P Level:{FFFFFF} %s\n"\ ""COL_GREY"V.I.P Expiry:{FFFFFF} %s\n"\ ""COL_GREY"Cop Warns:{FFFFFF} %d/" #MAX_CLASS_BAN_WARNS "\n"\ ""COL_GREY"Army Warns:{FFFFFF} %d/" #MAX_CLASS_BAN_WARNS "\n"\ ""COL_GREY"V.I.P Job:{FFFFFF} %s\n"\ ""COL_GREY"Current Job:{FFFFFF} %s", szLargeString, VIPToString( p_VIPLevel[ pID ] ), vipSeconds > 0 ? secondstotime( vipSeconds ) : ( "N/A" ), p_CopBanned{ pID }, p_ArmyBanned{ pID }, p_VIPLevel[ pID ] < VIP_GOLD ? ( "N/A" ) : GetJobName( p_VIPJob{ pID } ), GetJobName( p_Job{ pID } ) ); if ( gangid != -1 ) { format( szLargeString, 750, "%s\n"COL_GREY"Gang:"COL_WHITE" %s(%d)", szLargeString, g_gangData[ gangid ] [ E_NAME ], gangid ); } ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}General Statistics", szLargeString, "Okay", "Back" ); } case 1: { format( szLargeString, 720, ""COL_GREY"Score:{FFFFFF} %d\n"\ ""COL_GREY"XP:{FFFFFF} %d\n"\ ""COL_GREY"Money:{FFFFFF} %s\n"\ ""COL_GREY"Bank Money:{FFFFFF} %s\n"\ ""COL_GREY"Kills:{FFFFFF} %d\n"\ ""COL_GREY"Deaths:{FFFFFF} %d\n"\ ""COL_GREY"Ratio (K/D):{FFFFFF} %0.2f\n", GetPlayerScore( pID ), p_XP[ pID ], number_format( GetPlayerCash( pID ) ), number_format( p_BankMoney[ pID ] ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) ); format( szLargeString, 720, "%s"COL_GREY"Owned Houses:{FFFFFF} %d (Limit %d)\n"\ ""COL_GREY"Owned Vehicles:{FFFFFF} %d (Limit %d)\n"\ ""COL_GREY"Total Arrests:{FFFFFF} %d\n"\ ""COL_GREY"Total Robberies:{FFFFFF} %d\n"\ ""COL_GREY"Total Extinguished Fires:{FFFFFF} %d\n"\ ""COL_GREY"Total Completed Hits:{FFFFFF} %d\n"\ ""COL_GREY"Total Burglaries:{FFFFFF} %d\n", szLargeString, p_OwnedHouses[ pID ], GetPlayerHouseSlots( pID ), p_OwnedVehicles[ pID ], GetPlayerVehicleSlots( pID ), p_Arrests[ pID ], p_Robberies[ pID ], p_Fires[ pID ], p_HitsComplete[ pID ], p_Burglaries[ pID ] ); format( szLargeString, 720, "%s"COL_GREY"Total Jail Raids:{FFFFFF} %d\n"\ ""COL_GREY"Total Bank Raids:{FFFFFF} %d\n"\ ""COL_GREY"Total Cars Jacked:{FFFFFF} %d\n"\ ""COL_GREY"Total Trucked Cargo:{FFFFFF} %d\n"\ ""COL_GREY"Total Meth Yielded:{FFFFFF} %d", szLargeString, p_JailsBlown[ pID ], p_BankBlown[ pID ], p_CarsJacked[ pID ], p_TruckedCargo[ pID ], p_MethYielded[ pID ] ); ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Statistics", szLargeString, "Okay", "Back" ); } case 2: { new Float: fDrill = float( p_drillStrength[ playerid ] ) / float( MAX_DRILL_STRENGTH ) * 100.0; format( szLargeString, 700, ""COL_GREY"Thermal Drill:{FFFFFF} %0.0f%%\n"\ ""COL_GREY"Ropes:{FFFFFF} %d\n"\ ""COL_GREY"Metal Melters:{FFFFFF} %d\n"\ ""COL_GREY"Scissors:{FFFFFF} %d\n"\ ""COL_GREY"Weed:{FFFFFF} %d gram(s)\n"\ ""COL_GREY"Meth:{FFFFFF} %d pounds\n"\ ""COL_GREY"Money Case:{FFFFFF} %s\n", fDrill, p_Ropes[ pID ], p_MetalMelter[ pID ], p_Scissors[ pID ], p_WeedGrams[ pID ], p_Methamphetamine{ pID }, p_MoneyBag{ pID } == true ? ( "Yes" ) : ( "No" ) ); format( szLargeString, 700, "%s"COL_GREY"Aluminium Foil:{FFFFFF} %d\n"\ ""COL_GREY"Secure Wallet:{FFFFFF} %s\n"\ ""COL_GREY"Bobby Pins:{FFFFFF} %d\n"\ ""COL_GREY"C4:{FFFFFF} %d\n"\ ""COL_GREY"Chastity Belt:{FFFFFF} %s\n"\ ""COL_GREY"Caustic Soda:{FFFFFF} %d\n"\ ""COL_GREY"Muriatic Acid:{FFFFFF} %d\n"\ ""COL_GREY"Hydrogen Chloride:{FFFFFF} %d\n", szLargeString, p_AntiEMP[ pID ], p_SecureWallet{ pID } == true ? ( "Yes" ) : ( "No" ), p_BobbyPins[ pID ], p_C4Amount[ pID ], p_AidsVaccine{ pID } == true ? ("Yes") : ("No"), p_CausticSoda{ pID }, p_MuriaticAcid{ pID }, p_HydrogenChloride{ pID } ); format( szLargeString, 700, "%s"COL_GREY"Fireworks:{FFFFFF} %d\n"COL_GREY"Explosive Bullets:{FFFFFF} %d\n", szLargeString, p_Fireworks[ pID ], p_ExplosiveBullets[ pID ] ); ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Item Statistics", szLargeString, "Okay", "Back" ); } case 3: displayStreaks( pID, DIALOG_STATS_REDIRECT, "Back", playerid ); case 4: displayWeaponStats( pID, DIALOG_STATS_REDIRECT, true, playerid ); case 5: displayAchievements( pID, DIALOG_STATS_REDIRECT, "Back", playerid ); } } if ( ( dialogid == DIALOG_STATS_REDIRECT ) && !response ) { ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nWeapon Statistics\nAchievements", "Okay", "Cancel" ); } if ( ( dialogid == DIALOG_VEHDEALER ) && response ) { ShowBuyableVehiclesTypeDialog( playerid, listitem + 1 ); } if ( dialogid == DIALOG_VEHDEALER_BUY ) { if ( response ) { new x = 0; // Error check for( new id; id < sizeof( g_BuyableVehicleData ); id ++ ) { if ( g_BuyableVehicleData[ id ] [ E_TYPE ] == GetPVarInt( playerid, "vehicle_preview" ) ) { if ( x == listitem ) { SetPVarInt( playerid, "buying_vehicle", id ); ShowPlayerDialog( playerid, DIALOG_VEHDEALER_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" ); return 1; } x++; } } ShowBuyableVehiclesList( playerid ), SendError( playerid, "An error has occurred. (0x68F)"); } else ShowBuyableVehiclesList( playerid ); } if ( dialogid == DIALOG_VEHDEALER_OPTIONS ) { if ( !response ) return ShowBuyableVehiclesTypeDialog( playerid, GetPVarInt( playerid, "vehicle_preview" ) ), 1; switch( listitem ) { case 0: { new data_id = GetPVarInt( playerid, "buying_vehicle" ), model = g_BuyableVehicleData[ data_id ] [ E_MODEL ] ; if ( p_OwnedVehicles[ playerid ] >= GetPlayerVehicleSlots( playerid ) ) return SendError( playerid, "You have reached the limit of purchasing vehicles." ); if ( GetPlayerScore( playerid ) < 200 ) return SendError( playerid, "You need at least 200 score to buy a vehicle." ); if ( GetPlayerCash( playerid ) < g_BuyableVehicleData[ data_id ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this vehicle." ); // VIP Check if ( g_BuyableVehicleData[ data_id ] [ E_VIP ] ) { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ); } new Float: X, Float: Y, Float: Z, Float: fA; #if ENABLE_CITY_LV == true if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_VEHDEALER_2 ] ) ) { if ( IsBoatVehicle( model ) ) X = 1633.71860, Y = 563.73600, Z = -0.0579, fA = 90.00000; else if ( IsAirVehicle( model ) ) X = 1477.43920, Y = 1761.4778, Z = 11.2735, fA = 180.9139; else X = 1986.85240, Y = 2049.2278, Z = 10.8203, fA = 132.5364; } else if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_VEHDEALER_3 ] ) ) { if ( IsBoatVehicle( model ) ) X = 728.4574, Y = -1516.2633, Z = 0.3122, fA = 178.5724; else if ( IsAirVehicle( model ) ) X = 2048.7910, Y = -2493.8928, Z = 14.4686, fA = 90.00000; else X = 560.9333, Y = -1267.5469, Z = 16.9957, fA = 17.2539; } else #else if ( playerid != INVALID_PLAYER_ID ) #endif { if ( IsBoatVehicle( model ) ) X = -2686.6484, Y = -938.5189, Z = -0.1212, fA = 109.4955; else if ( IsAirVehicle( model ) ) X = -1666.2905, Y = -173.4397, Z = 15.0692, fA = 314.6289; else X = -2518.9045, Y = -614.8578, Z = 132.302, fA = 267.8874; } SetPlayerInterior( playerid, 0 ); SetPlayerVirtualWorld( playerid, 0 ); X += fRandomEx( 0, 1 ); Z += 3; // Just plane jams or someshit... new bID = CreateBuyableVehicle( playerid, model, random( 126 ), random( 126 ), X, Y, Z, fA, g_BuyableVehicleData[ data_id ] [ E_PRICE ] ); if ( bID == -1 ) return SendClientMessage( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" Unable to create a vehicle due to a unexpected error." ); GivePlayerCash( playerid, -g_BuyableVehicleData[ data_id ] [ E_PRICE ], .force_save = true ); GetVehicleParamsEx( g_vehicleData[ playerid ] [ bID ] [ E_VEHICLE_ID ], engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( g_vehicleData[ playerid ] [ bID ] [ E_VEHICLE_ID ], VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective ); PutPlayerInVehicle( playerid, g_vehicleData[ playerid ] [ bID ] [ E_VEHICLE_ID ], 0 ); SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], number_format( g_BuyableVehicleData[ data_id ] [ E_PRICE ] ) ); ShowPlayerDialog( playerid, DIALOG_BOUGHT_VEH, DIALOG_STYLE_MSGBOX, "{FFFFFF}You've purchased a vehicle!", "{FFFFFF}Glad to see you've purchased a vehicle. Please ensure you read:\n\n* Vehicles are kept until you sell them or go two months inactive. This is not refundable.\n* Do not mispark your vehicle or it can be removed/impounded.\n* Check out /v for vehicle commands.\n* Find an acceptable place to park your new vehicle such as your house or a parking lot.", "Okay", "" ); SetPVarInt( playerid, "bought_veh_ts", g_iTime + 30 ); } case 1: { new model = g_BuyableVehicleData[ GetPVarInt( playerid, "buying_vehicle" ) ] [ E_MODEL ]; p_VehiclePreviewTD[ 0 ] = CreatePlayerTextDraw(playerid,289.000000, 230.000000, "preview 2"); PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 0 ], 112); PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 0 ], 5); PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 0 ], 0.500000, 4.400000); PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 0 ], -1); PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 0 ], 1); PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 0 ], 0); PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 0 ], 60.000000, 60.000000); PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 0 ], model); PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 0 ], -16.000000, 0.000000, 0.000000, 1.000000); PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 0 ], 0); p_VehiclePreviewTD[ 1 ] = CreatePlayerTextDraw(playerid,358.000000, 160.000000, "preview 3"); PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 1 ], 112); PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 1 ], 5); PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 1 ], 0.500000, 4.400000); PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 1 ], -1); PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 1 ], 1); PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 1 ], 0); PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 1 ], 60.000000, 60.000000); PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 1 ], model); PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 1 ], -16.000000, 0.000000, 270.000000, 1.000000); PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 1 ], 0); p_VehiclePreviewTD[ 2 ] = CreatePlayerTextDraw(playerid,358.000000, 230.000000, "preview 4"); PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 2 ], 112); PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 2 ], 5); PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 2 ], 0.500000, 4.400000); PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 2 ], -1); PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 2 ], 1); PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 2 ], 0); PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 2 ], 60.000000, 60.000000); PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 2 ], model); PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 2 ], -16.000000, 0.000000, 90.000000, 1.000000); PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 2 ], 0); p_VehiclePreviewTD[ 3 ] = CreatePlayerTextDraw(playerid,428.000000, 160.000000, "preview 4"); PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 3 ], 112); PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 3 ], 5); PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 3 ], 0.500000, 4.400000); PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 3 ], -1); PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 3 ], 1); PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 3 ], 0); PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 3 ], 60.000000, 60.000000); PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 3 ], model); PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 3 ], 270.000000, 0.000000, 0.000000, 1.000000); PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 3 ], 0); p_VehiclePreviewTD[ 4 ] = CreatePlayerTextDraw(playerid,428.000000, 230.000000, "preview 5"); PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 4 ], 112); PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 4 ], 5); PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 4 ], 0.500000, 4.400000); PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 4 ], -1); PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 4 ], 1); PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 4 ], 0); PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 4 ], 60.000000, 60.000000); PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 4 ], model); PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 4 ], 90.000000, 0.000000, 0.000000, 1.000000); PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 4 ], 0); p_VehiclePreviewTD[ 5 ] = CreatePlayerTextDraw(playerid,150.000000, 160.000000, "big preview"); PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 5 ], 112); PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 5 ], 5); PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 5 ], 0.500000, 1.000000); PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 5 ], -1); PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 5 ], 1); PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 5 ], 0); PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 5 ], 130.000000, 130.000000); PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 5 ], model); PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 5 ], -16.000000, 0.000000, 45.000000, 1.000000); PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 5 ], 0); p_VehiclePreviewTD[ 6 ] = CreatePlayerTextDraw(playerid,289.000000, 160.000000, "preview 6"); PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 6 ], 112); PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 6 ], 5); PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 6 ], 0.500000, 4.400000); PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 6 ], -1); PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 6 ], 1); PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 6 ], 0); PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 6 ], 60.000000, 60.000000); PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 6 ], model); PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 6 ], -16.000000, 0.000000, 180.000000, 1.000000); PlayerTextDrawSetSelectable(playerid, p_VehiclePreviewTD[ 6 ], 0); TextDrawShowForPlayer( playerid, g_VehiclePreviewBoxTD ); TextDrawShowForPlayer( playerid, g_VehiclePreviewTxtTD ); TextDrawShowForPlayer( playerid, p_VehiclePreviewCloseTD ); PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 0 ] ); PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 1 ] ); PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 2 ] ); PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 3 ] ); PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 4 ] ); PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 5 ] ); PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 6 ] ); p_inMovieMode{ playerid } = false; cmd_moviemode( playerid, "" ); // Hide textdraws :3 SelectTextDraw( playerid, COLOR_RED ); SetPVarInt( playerid, "viewing_vehicle", 1 ); } } } if ( dialogid == DIALOG_BOUGHT_VEH ) { if ( GetPVarInt( playerid, "bought_veh_ts" ) < g_iTime ) { DeletePVar( playerid, "bought_veh_ts" ); return 1; } SendServerMessage( playerid, "Please read this thoroughly so you know what you can be facing. %d seconds left.", GetPVarInt( playerid, "bought_veh_ts" ) - g_iTime ); ShowPlayerDialog( playerid, DIALOG_BOUGHT_VEH, DIALOG_STYLE_MSGBOX, "{FFFFFF}You've purchased a vehicle!", "{FFFFFF}Glad to see you've purchased a vehicle. Please ensure you read:\n\n* Vehicles are kept until you sell them or go two months inactive. This is not refundable.\n* Do not mispark your vehicle or it can be removed/impounded.\n* Check out /v for vehicle commands.\n* Find an acceptable place to park your new vehicle such as your house or a parking lot.", "Okay", "" ); } if ( ( dialogid == DIALOG_ACC_GUARD ) && response ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified to use this feature." ); switch ( listitem ) { case 0: { if ( p_accountSecurityData[ playerid ] [ E_ID ] ) return SendError( playerid, "Your email is already confirmed!" ), ShowPlayerAccountGuard( playerid ), 1; format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `EMAILS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnEmailConfirm", "d", playerid ); } case 1: ShowPlayerDialog( playerid, DIALOG_ACC_GUARD_MODE, DIALOG_STYLE_TABLIST, "{FFFFFF}Irresistible Guard - Mode", "Mild\t"COL_GREY"Must verify IP before making transactions\nParanoid\t"COL_GREY"Must verify IP after logging in\nDisable\t"COL_GREY"No form of verification", "Select", "Back" ); case 2: { format( szBigString, sizeof( szBigString ), "SELECT * FROM `EMAILS` WHERE `ID`=%d", p_accountSecurityData[ playerid ] [ E_ID ] ); mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardDelete", "d", playerid ); } case 3: { if ( p_AddedEmail{ playerid } ) return SendError( playerid, "You already added an email to your account before." ); if ( GetPlayerScore( playerid ) < 1000 ) return SendServerMessage( playerid, "Get at least 1000 score, then use this feature." ); Beep( playerid ); p_AddedEmail{ playerid } = true; SetPlayerVipLevel( playerid, VIP_REGULAR, .interval = 259560 ); // 3 days of vip mysql_single_query( sprintf( "UPDATE `USERS` SET `USED_EMAIL`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) ); SendGlobalMessage( COLOR_GOLD, "[EMAIL CONFIRMED]"COL_GREY" %s(%d) has confirmed their "COL_GOLD"/email"COL_GREY" and received 3 days of V.I.P!", ReturnPlayerName( playerid ), playerid ); return 1; } } return 1; } if ( dialogid == DIALOG_ACC_GUARD_CONFIRM ) { if ( ! response ) { if ( p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_PARANOID ) { return Kick( playerid ); } // allow other modes return 1; } static szInput[ 10 ]; format( szInput, sizeof( szInput ), "%s", inputtext ); trimString( szInput ); // gotta take out the whitespace if ( strlen( szInput ) != 8 ) return SendError( playerid, "The verification code must be 8 characters." ), ShowPlayerAccountVerification( playerid ); mysql_format( dbHandle, szBigString, sizeof( szBigString ), "SELECT * FROM `USER_CONFIRMED_IPS` WHERE `USER_ID`=%d AND `IP`='%e' AND `TOKEN`='%e'", p_AccountID[ playerid ], ReturnPlayerIP( playerid ), szInput ); mysql_function_query( dbHandle, szBigString, true, "OnAccountGuardVerify", "d", playerid ); return 1; } if ( dialogid == DIALOG_ACC_GUARD_DEL_CANCEL ) { if ( !response ) return ShowPlayerAccountGuard( playerid ); p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; mysql_single_query( sprintf( "UPDATE `EMAILS` SET `LAST_CHANGED`=%d,`LAST_DISABLED`=0 WHERE `ID`=%d", g_iTime, p_accountSecurityData[ playerid ] [ E_ID ] ) ); return SendServerMessage( playerid, "You have cancelled the process to removing Irresistible Guard." ); } if ( dialogid == DIALOG_ACC_GUARD_MODE ) { if ( !response ) return ShowPlayerAccountGuard( playerid ); if ( ! p_accountSecurityData[ playerid ] [ E_ID ] ) return SendError( playerid, "You need to assign an email to your account." ); p_accountSecurityData[ playerid ] [ E_MODE ] = listitem; mysql_single_query( sprintf( "UPDATE `EMAILS` SET `MODE`=%d WHERE `ID`=%d", listitem, p_accountSecurityData[ playerid ] [ E_ID ] ) ); SendServerMessage( playerid, "Your Irresistible Guard mode is now set to "COL_GREY"%s"COL_WHITE".", SecurityModeToString( listitem ) ); return ShowPlayerAccountGuard( playerid ); } if ( dialogid == DIALOG_ACC_EMAIL ) { if ( ! response ) { ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" ); SendServerMessage( playerid, "If you ever wish to assign an email to your account in the future, use "COL_GREY"/email"COL_WHITE"." ); return 1; } new email[ 64 ]; if ( sscanf( inputtext, "s[64]", email ) ) { ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be between 4 and 64 characters long.", "Confirm", "Cancel" ); return SendError( playerid, "Your email must be between 4 and 64 characters long." ); } if ( ! ( 3 < strlen( email ) < 64 ) ) { ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be between 4 and 64 characters long.", "Confirm", "Cancel" ); return SendError( playerid, "Your email must be between 4 and 64 characters long." ); } if ( ! regex_match( email, "[a-zA-Z0-9_\\.]+@([a-zA-Z0-9\\-]+\\.)+[a-zA-Z]{2,4}" ) ) { ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be valid (foo@example.com).", "Confirm", "Cancel" ); return SendError( playerid, "Your email must be valid (foo@example.com)." ); } format( szBigString, sizeof( szBigString ), "INSERT INTO `EMAIL_VERIFY`(`USER_ID`, `EMAIL`) VALUES (%d, '%s') ON DUPLICATE KEY UPDATE `EMAIL`='%s',`DATE`=CURRENT_TIMESTAMP", p_AccountID[ playerid ], mysql_escape( email ), mysql_escape( email ) ); mysql_function_query( dbHandle, szBigString, true, "OnQueueEmailVerification", "ds", playerid, email ); ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" ); return 1; } if ( dialogid == DIALOG_ACC_GUARD_EMAIL && response ) { new email[ 64 ]; if ( sscanf( inputtext, "s[64]", email ) ) return SendError( playerid, "Your email must be between 4 and 64 characters long." ); if ( ! ( 3 < strlen( email ) < 64 ) ) return SendError( playerid, "Your email must be between 4 and 64 characters long." ); if ( ! regex_match( email, "[a-zA-Z0-9_\\.]+@([a-zA-Z0-9\\-]+\\.)+[a-zA-Z]{2,4}" ) ) return SendError( playerid, "Your email must be valid (foo@example.com)." ); format( szBigString, sizeof( szBigString ), "INSERT INTO `EMAIL_VERIFY`(`USER_ID`, `EMAIL`) VALUES (%d, '%s') ON DUPLICATE KEY UPDATE `EMAIL`='%s',`DATE`=CURRENT_TIMESTAMP", p_AccountID[ playerid ], mysql_escape( email ), mysql_escape( email ) ); mysql_function_query( dbHandle, szBigString, true, "OnQueueEmailVerification", "ds", playerid, email ); return 1; } if ( ( dialogid == DIALOG_CP_MENU ) && response ) { if ( GetPlayerVirtualWorld( playerid ) == 69 ) return SendError( playerid, "You cannot modify your player settings within an event." ); if ( listitem == 0 ) { return ShowPlayerAccountGuard( playerid ); } new settingid = listitem - 1; if ( ( p_PlayerSettings[ playerid ] { settingid } = !p_PlayerSettings[ playerid ] { settingid } ) == true ) { if ( settingid == SETTING_VIPSKIN ) { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); SyncObject( playerid ); ClearAnimations( playerid ); SetPlayerSkin( playerid, p_LastSkin[ playerid ] ); } else if ( settingid == SETTING_COINS_BAR ) ShowPlayerTogglableTextdraws( playerid, .force = false ); else if ( settingid == SETTING_TOP_DONOR ) HidePlayerTogglableTextdraws( playerid, .force = false ); format( szNormalString, 68, "INSERT INTO `SETTINGS`(`USER_ID`, `SETTING_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], settingid ); } else { if ( settingid == SETTING_COINS_BAR ) HidePlayerTogglableTextdraws( playerid, .force = false ); else if ( settingid == SETTING_TOP_DONOR ) ShowPlayerTogglableTextdraws( playerid, .force = false ); format( szNormalString, 64, "DELETE FROM `SETTINGS` WHERE USER_ID=%d AND SETTING_ID=%d", p_AccountID[ playerid ], settingid ); } mysql_single_query( szNormalString ); SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { settingid } != g_PlayerSettings[ settingid ] [ E_DEFAULT_VAL ] ? ( "disabled" ) : ( "enabled" ), g_PlayerSettings[ settingid ] [ E_NAME ] ); cmd_cp( playerid, "" ); // Redirect to control panel again... } if ( dialogid == DIALOG_WEAPON_DEAL ) { if ( !response ) { new iDealer = p_WeaponDealer[ playerid ]; if ( IsPlayerConnected( iDealer ) ) { if ( GetPVarInt( iDealer, "weapon_sell_cd" ) < g_iTime ) GivePlayerWantedLevel( iDealer, 6 ), SetPVarInt( iDealer, "weapon_sell_cd", g_iTime + 60 ); SendClientMessageFormatted( iDealer, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) has closed the deal.", ReturnPlayerName ( playerid ), playerid ); } new purchased = GetPVarInt( playerid, "purchased_weapon" ); if ( purchased ) { SetPVarInt( playerid, "weapon_buy_cool", g_iTime + 40 ); GivePlayerWantedLevel( playerid, ( purchased * 2 ) > 6 ? 6 : purchased ); DeletePVar( playerid, "purchased_weapon" ); } SetPlayerArmedWeapon( playerid, 0 ); p_WeaponDealing{ playerid } = false; p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID; return 1; } if ( p_VIPLevel[ playerid ] < VIP_GOLD && listitem == MENU_ARMOR ) { SendError( playerid, "You are not Gold V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL ); } p_WeaponDealMenu{ playerid } = listitem; RedirectAmmunation( playerid, listitem, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 ); } if ( dialogid == DIALOG_WEAPON_DEAL_BUY ) { // The discount is %50 - You can change it above! if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot buy weapons in jail." ); if ( GetPlayerVirtualWorld( playerid ) == 69 ) return SendError( playerid, "You cannot buy weapons in an event." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); new weapondealerid = p_WeaponDealer[ playerid ]; if ( !IsPlayerConnected( weapondealerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); if ( GetDistanceBetweenPlayers( playerid, weapondealerid ) > 33.0 ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); if ( response ) { for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ ) { if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_WeaponDealMenu{ playerid } ) { if ( x == listitem ) { new price = floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * 0.75 ); // Change the discount here!! if ( price > GetPlayerCash( playerid ) ) { SendError( playerid, "You don't have enough money for this." ); RedirectAmmunation( playerid, p_WeaponDealMenu{ playerid }, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 ); return 1; } GivePlayerCash( weapondealerid, floatround( price * 0.75 ) ); SendClientMessageFormatted( weapondealerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) has purchased a %s for "COL_GOLD"%s"COL_WHITE" (tax applied).", ReturnPlayerName( playerid ), playerid, g_AmmunationWeapons[ i ] [ E_NAME ], number_format( price ) ); SetPVarInt( playerid, "purchased_weapon", GetPVarInt( playerid, "purchased_weapon" ) + 1 ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have purchased %s for "COL_GOLD"%s"COL_WHITE".", g_AmmunationWeapons[ i ] [ E_NAME ], number_format( price ) ); if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, 100.0 ); else GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] * ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 35 ? 1 : 5 ) ); SetPlayerArmedWeapon( playerid, 0 ); GivePlayerCash( playerid, -( price ) ); RedirectAmmunation( playerid, p_WeaponDealMenu{ playerid }, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 ); break; } x ++; } } } else ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL ); } if ( ( dialogid == DIALOG_AMMU ) && response ) { p_AmmunationMenu{ playerid } = listitem; return RedirectAmmunation( playerid, listitem ); } if ( ( dialogid == DIALOG_WEAPON_LOCKER ) && response ) { p_WeaponLockerMenu{ playerid } = listitem; return RedirectAmmunation( playerid, listitem, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER_BUY, 1.25 ); } if ( dialogid == DIALOG_WEAPON_LOCKER_BUY ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "You must be a law enforcement officer to use this feature." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot buy weapons in jail." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); // Check if user is in the locker checkpoint foreach (new lockerid : WeaponLockers) { if ( IsPlayerInDynamicCP( playerid, g_weaponLockerCheckpoint[ lockerid ] ) ) { if ( response ) { for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ ) { if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_WeaponLockerMenu{ playerid } ) { if ( x == listitem ) { new iCostPrice = floatround( float( g_AmmunationWeapons[ i ] [ E_PRICE ] ) * 1.25 ); if ( iCostPrice > GetPlayerCash( playerid ) ) { SendError( playerid, "You don't have enough money for this." ); RedirectAmmunation( playerid, p_WeaponLockerMenu{ playerid }, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER_BUY, 1.25 ); return 1; } GivePlayerCash( playerid, -iCostPrice ); if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) ); else GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] ); RedirectAmmunation( playerid, p_WeaponLockerMenu{ playerid }, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER_BUY, 1.25 ); SendServerMessage( playerid, "You have purchased %s(%d) for "COL_GOLD"%s"COL_WHITE"%s (inc. fees).", g_AmmunationWeapons[ i ] [ E_NAME ], g_AmmunationWeapons[ i ] [ E_AMMO ], number_format( iCostPrice ) ); break; } x ++; } } } else { ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER ); } return 1; } } return SendError( playerid, "You are not inside any gun locker checkpoint." ); } if ( dialogid == DIALOG_AMMU_BUY ) { if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_0 ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_1 ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_2 ] ) ) return SendError( playerid, "You must be in the Ammu-Nation purchasing checkpoint to use this." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); if ( response ) { for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ ) { if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_AmmunationMenu{ playerid } ) { if ( x == listitem ) { if ( g_AmmunationWeapons[ i ] [ E_PRICE ] > GetPlayerCash( playerid ) ) { SendError( playerid, "You don't have enough money for this." ); RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } ); return 1; } new bDealer = JobEquals( playerid, JOB_WEAPON_DEALER ), iCostPrice = g_AmmunationWeapons[ i ] [ E_PRICE ] ; if ( bDealer ) iCostPrice = floatround( iCostPrice * 0.75 ); GivePlayerCash( playerid, -iCostPrice ); RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } ); if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) ); else GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] ); SendServerMessage( playerid, "You have purchased %s(%d) for "COL_GOLD"%s"COL_WHITE"%s.", g_AmmunationWeapons[ i ] [ E_NAME ], g_AmmunationWeapons[ i ] [ E_AMMO ], number_format( iCostPrice ), bDealer ? ( " (inc. discount)" ) : ( "" ) ); break; } x ++; } } } else ShowAmmunationMenu( playerid ); } if ( ( dialogid == DIALOG_APARTMENTS ) && response ) { new Float: X, Float: Y, Float: Z; GetDynamicObjectPos( g_apartmentElevator, X, Y, Z ); if ( !IsPlayerInRangeOfPoint( playerid, 2.0, X, Y, Z ) ) return SendError( playerid, "You must be near the elevator to use this!" ); if ( listitem == 0 ) apartment_CallElevator( 0 ); else { new id = listitem - 1; p_ApartmentEnter{ playerid } = id; if ( strmatch( g_apartmentData[ id ] [ E_OWNER ], "No-one" ) || isnull( g_apartmentData[ id ] [ E_OWNER ] ) || !g_apartmentData[ id ] [ E_CREATED ] ) { ShowPlayerDialog( playerid, DIALOG_APARTMENTS_BUY, DIALOG_STYLE_MSGBOX, "{FFFFFF}Are you interested?", "{FFFFFF}This apartment is available for sale. The price is $5,000,000.\nIf you wish to buy it, please click 'Purchase'.", "Purchase", "Deny" ); } else if ( !strmatch( g_apartmentData[ id ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { if ( g_apartmentData[ id ] [ E_LOCKED ] ) { return SendError( playerid, "This apartment has been locked by its owner." ); } } apartment_CallElevator( id + 1 ); } } if ( ( dialogid == DIALOG_APARTMENTS_BUY ) && response ) { if ( GetPlayerOwnedApartments( playerid ) > 0 ) return SendError( playerid, "You can only own one apartment." ); if ( GetPlayerCash( playerid ) < 5000000 ) return SendError( playerid, "You don't have enough money for this ($5,000,000)." ); GivePlayerCash( playerid, -5000000, .force_save = true ); new aID = p_ApartmentEnter{ playerid }; g_apartmentData[ aID ] [ E_CREATED ] = true; format( g_apartmentData[ aID ] [ E_OWNER ], 24, "%s", ReturnPlayerName( playerid ) ); format( g_apartmentData[ aID ] [ E_NAME ], 30, "Apartment %d", aID ); g_apartmentData[ aID ] [ E_LOCKED ] = 0; format( szNormalString, 100, "INSERT INTO `APARTMENTS` VALUES (%d,'%s','Apartment %d',0)", aID, mysql_escape( ReturnPlayerName( playerid ) ), aID ); mysql_single_query( szNormalString ); SendServerMessage( playerid, "You have purchased an apartment for "COL_GOLD"$5,000,000"COL_WHITE"." ); } if ( ( dialogid == DIALOG_FLAT_CONFIG ) && response ) { for( new id, x = 0; id < sizeof( g_apartmentData ); id ++ ) { if ( g_apartmentData[ id ] [ E_CREATED ] && strmatch( g_apartmentData[ id ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { if ( x == listitem ) { SetPVarInt( playerid, "flat_editing", id ); SendServerMessage( playerid, "You are now controlling the settings over "COL_GREY"%s", g_apartmentData[ id ] [ E_NAME ] ); ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment", "Select", "Back" ); break; } x++; } } } if ( dialogid == DIALOG_FLAT_CONTROL ) { if ( !response ) return cmd_flat( playerid, "config" ); switch( listitem ) { case 0: { SetPlayerSpawnLocation( playerid, "APT", GetPVarInt( playerid, "flat_editing" ) ); SendServerMessage( playerid, "You have set your spawning location to the specified apartment. To stop this you can use \"/flat stopspawn\"." ); ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment", "Select", "Back" ); } case 1: { new id = GetPVarInt( playerid, "flat_editing" ); g_apartmentData[ id ] [ E_LOCKED ] = ( g_apartmentData[ id ] [ E_LOCKED ] == 1 ? 0 : 1 ); format( Query, 100, "UPDATE `APARTMENTS` SET `LOCKED`=%d WHERE `ID`=%d", g_apartmentData[ id ] [ E_LOCKED ], id ); mysql_single_query( Query ); SendServerMessage( playerid, "You have %s the specified apartment.", g_apartmentData[ id ] [ E_LOCKED ] == 1 ? ( "locked" ) : ( "unlocked" ) ); ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment", "Select", "Back" ); } case 2: { ShowPlayerDialog( playerid, DIALOG_FLAT_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Owned Apartments", ""COL_WHITE"Input the apartment title you want to change with:", "Submit", "Back" ); } case 3: ShowPlayerDialog( playerid, DIALOG_YOU_SURE_APART, DIALOG_STYLE_MSGBOX, "{FFFFFF}Owned Apartments", ""COL_WHITE"Are you sure that you want to sell your apartment?", "Yes", "No" ); } } if ( dialogid == DIALOG_YOU_SURE_APART ) { if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment", "Select", "Back" ); new id = GetPVarInt( playerid, "flat_editing" ); g_apartmentData[ id ] [ E_CREATED ] = false; strcpy( g_apartmentData[ id ] [ E_OWNER ], "No-one" ); // format( g_apartmentData[ id ] [ E_OWNER ], MAX_PLAYER_NAME, "%s", "No-one" ); format( g_apartmentData[ id ] [ E_NAME ], 30, "Apartment %d", id ); g_apartmentData[ id ] [ E_LOCKED ] = 0; format( szNormalString, 40, "DELETE FROM `APARTMENTS` WHERE `ID`=%d", id ); mysql_single_query( szNormalString ); GivePlayerCash( playerid, 3000000 ); return SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have successfully sold your apartment for "COL_GOLD"$3,000,000"COL_WHITE"."); } if ( ( dialogid == DIALOG_FLAT_TITLE ) ) { if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment", "Select", "Back" ); if ( !strlen( inputtext ) ) return ShowPlayerDialog( playerid, DIALOG_FLAT_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Owned Apartments", ""COL_WHITE"Input the apartment title you want to change with:\n\n"COL_RED"Must be more than 0 characters.", "Submit", "Back" ); new id = GetPVarInt( playerid, "flat_editing" ); mysql_single_query( sprintf( "UPDATE `APARTMENTS` SET `NAME`='%s' WHERE `ID`=%d", mysql_escape( inputtext ), id ) ); format( g_apartmentData[ id ] [ E_NAME ], 30, "%s", inputtext ); SendServerMessage( playerid, "You have successfully changed the name of your apartment." ); ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment", "Select", "Back" ); } if ( ( dialogid == DIALOG_HOUSE_PW ) && response ) { new i = p_PasswordedHouse[ playerid ]; if ( !strlen( inputtext ) || strlen( inputtext ) > 4 || strmatch( inputtext, "N/A" ) || !strmatch( inputtext, g_houseData[ i ] [ E_PASSWORD ] ) ) ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.\n\n"COL_RED"Incorrect Password!", "Enter", "Cancel" ); else { if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" ); SendServerMessage( playerid, "Password correct. Access has been granted." ); p_InHouse[ playerid ] = i; SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] ); SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] ); SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] ); } } if ( dialogid == DIALOG_FURNITURE ) { new houseid = p_InHouse[ playerid ]; if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); if ( response ) { switch( listitem ) { case 0: ShowFurnitureCategory( playerid ); case 1: SendServerMessage( playerid, "You are now editing your furniture. Simply drag your mouse over a piece of furniture and click to edit." ), SelectObject( playerid ); case 2: ShowOwnedFurnitureList( playerid, houseid ); case 3: { new fhandle = ITER_NONE; new i = GetClosestFurniture( houseid, playerid, .furniture_handle = fhandle ); if ( i == INVALID_OBJECT_ID || fhandle == ITER_NONE ) return SendError( playerid, "There are no nearby furniture." ); SetPVarInt( playerid, "furniture_house", houseid ); SetPVarInt( playerid, "furniture_id", fhandle ); ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); } case 4: ShowPlayerDialog( playerid, DIALOG_TRUNCATE_FURNITURE, DIALOG_STYLE_MSGBOX, "Furniture", ""COL_WHITE"Are you sure you want to truncate your furniture?", "Confirm", "Back" ); } } else { if ( p_InHouse[ playerid ] != -1 ) return cmd_h( playerid, "config" ); return cmd_flat( playerid, "config" ); } } if ( dialogid == DIALOG_TRUNCATE_FURNITURE ) { if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); if ( response ) destroyAllFurniture( p_InHouse[ playerid ] ); return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); } if ( dialogid == DIALOG_FURNITURE_CATEGORY ) { if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); ShowFurnitureList( playerid, listitem ); p_FurnitureCategory{ playerid } = listitem; } if ( dialogid == DIALOG_FURNITURE_MAN_SEL ) { if ( response ) { new houseid = p_InHouse[ playerid ]; if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); new x = 0; foreach ( new fhandle : housefurniture[ houseid ] ) { new objectid = g_houseFurnitureData[ houseid ] [ fhandle ]; if ( IsValidDynamicObject( objectid ) ) { if ( x == listitem ) { SetPVarInt( playerid, "furniture_house", houseid ); SetPVarInt( playerid, "furniture_id", fhandle ); ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" ); break; } x++; } } } else ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); } if ( dialogid == DIALOG_FURNITURE_OPTION ) { if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); new editing_house = GetPVarInt( playerid, "furniture_house" ); new editing_furniture = GetPVarInt( playerid, "furniture_id" ); new houseid = p_InHouse[ playerid ]; if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); if ( houseid != editing_house ) return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); new objectid = g_houseFurnitureData[ editing_house ] [ editing_furniture ]; new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ); switch( listitem ) { case 0: EditDynamicObject( playerid, objectid ); case 1 .. 3: { p_FurnitureRotAxis{ playerid } = listitem; ShowPlayerDialog( playerid, DIALOG_FURNITURE_ROTATION, DIALOG_STYLE_INPUT, "{FFFFFF}Furniture", "{FFFFFF}Input your axis' value below.", "Confirm", "Back" ); } case 4: { new i = getFurnitureID( modelid ); if ( ! Iter_Count( housefurniture[ houseid ] ) ) return SendError( playerid, "There is no furniture left to sell." ); if ( i == -1 ) return SendError( playerid, "Unable to sell furniture due to an unexpected error (0x8F)." ); DestroyDynamicObject( objectid ); mysql_single_query( sprintf( "DELETE FROM `FURNITURE` WHERE `ID`=%d AND `HOUSE_ID`=%d", editing_furniture, editing_house ) ); new iNetProfit = floatround( g_houseFurniture[ i ] [ E_COST ] / 2 ); GivePlayerCash( playerid, iNetProfit ); SendClientMessageFormatted( playerid, -1, ""COL_GREY"[FURNITURE]"COL_WHITE" You have successfully sold your "COL_WHITE"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_houseFurniture[ i ] [ E_NAME ], number_format( iNetProfit ) ); ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); } } } if ( dialogid == DIALOG_FURNITURE_ROTATION ) { new editing_house = GetPVarInt( playerid, "furniture_house" ); new editing_furniture = GetPVarInt( playerid, "furniture_id" ); new houseid = p_InHouse[ playerid ]; if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); if ( houseid != editing_house ) return SendError( playerid, "There was an issue editing the furniture of this home, try again." ); if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); new objectid = g_houseFurnitureData[ editing_house ] [ editing_furniture ]; if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); new Float: angle; if ( sscanf( inputtext, "f", angle ) ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE_ROTATION, DIALOG_STYLE_INPUT, "{FFFFFF}Furniture", "{FFFFFF}Input your axis' value below.\n\n"COL_RED"Invalid Value!", "Confirm", "Back" ); new Float: rotX, Float: rotY, Float: rotZ; GetDynamicObjectRot( objectid, rotX, rotY, rotZ ); switch( p_FurnitureRotAxis{ playerid } ) { case 1: SetDynamicObjectRot( objectid, angle, rotY, rotZ ); case 2: SetDynamicObjectRot( objectid, rotX, angle, rotZ ); case 3: SetDynamicObjectRot( objectid, rotX, rotY, angle ); } GetDynamicObjectRot( objectid, rotX, rotY, rotZ ); // finalize format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d AND `HOUSE_ID`=%d", rotX, rotY, rotZ, editing_furniture, editing_house ); mysql_single_query( szBigString ); SendServerMessage( playerid, "Furniture has been successfully updated." ); ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); } if ( dialogid == DIALOG_FURNITURE_LIST ) { if ( !response ) return ShowFurnitureCategory( playerid ); new houseid = p_InHouse[ playerid ]; if ( houseid == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ houseid ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); new vip_slots = 20 + ( p_VIPLevel[ playerid ] * 10 ); new total_furniture = Iter_Count( housefurniture[ houseid ] ); if ( total_furniture > vip_slots ) return SendError( playerid, "You have reached the maximum furniture limit of %d.", vip_slots ); for( new i, x = 0; i < sizeof( g_houseFurniture ); i++ ) { if ( p_FurnitureCategory{ playerid } == g_houseFurniture[ i ] [ E_CATEGORY ] ) { if ( x == listitem ) { if ( GetPlayerCash( playerid ) < g_houseFurniture[ i ] [ E_COST ] ) { ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } ); return SendError( playerid, "You don't have enough money for this piece of furniture." ); } new Float: X, Float: Y, Float: Z; GetXYInFrontOfPlayer( playerid, X, Y, Z, 2.0 ); new fhandle = CreateFurniture( houseid, g_houseFurniture[ i ] [ E_MODEL ], X, Y, Z, 0.0, 0.0, 0.0, .creator = p_AccountID[ playerid ] ); if ( fhandle == ITER_NONE ) return SendError( playerid, "You do not have any more slots available to add furniture." ); GivePlayerCash( playerid, -g_houseFurniture[ i ] [ E_COST ] ); Streamer_Update( playerid ); // SyncObject( playerid ); SendServerMessage( playerid, "You have purchased a "COL_GREY"%s"COL_WHITE". "COL_ORANGE"[%d/%d]", g_houseFurniture[ i ] [ E_NAME ], total_furniture + 1, vip_slots ); ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } ); break; } x ++; } } } if ( ( dialogid == DIALOG_ONLINE_JOB ) && response ) { new count = 0; erase( szLargeString ); foreach(new pID : Player) { if ( JobEquals( pID, listitem ) && p_Class[ pID ] == CLASS_CIVILIAN ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnPlayerName( pID ), pID ); count++; } } if ( !count ) szLargeString = ""COL_RED"N/A"; format( szNormalString, 32, "{FFFFFF}Online %ss", GetJobName( listitem ) ); ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB_R, DIALOG_STYLE_LIST, szNormalString, szLargeString, "Okay", "Back" ); } if ( ( dialogid == DIALOG_ONLINE_JOB_R ) && !response ) { cmd_playerjobs( playerid, "" ); } if ( ( dialogid == DIALOG_HELP ) && response ) { SetPVarInt( playerid, "help_category", listitem ); mysql_function_query( dbHandle, sprintf( "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=%d ORDER BY `SUBJECT` ASC", listitem ), true, "OnFetchCategoryResponse", "dd", playerid, listitem ); } if ( dialogid == DIALOG_HELP_CATEGORY ) { if ( !response ) return cmd_help( playerid, "" ); if ( listitem >= 64 ) return SendError( playerid, "Unable to process request, contact Lorenc in regards to this." ); new digits[ 64 ]; GetPVarString( playerid, "help_ids", szBigString, sizeof( szBigString ) ); sscanf( szBigString, "a[64]", digits ); //format( szNormalString, 96, "SELECT * FROM `HELP` WHERE `CATEGORY`=%d AND `ID`=%d", GetPVarInt( playerid, "help_category" ), digits[ listitem ] ); //mysql_function_query( dbHandle, szNormalString, true, "OnFetchThreadData", "ddd", playerid, GetPVarInt( playerid, "help_category" ), digits[ listitem ] ); HTTP( playerid, HTTP_GET, sprintf( "sfcnr.com/api/player/help/%d", digits[ listitem ] ), "", "OnHelpHTTPResponse" ); } if ( ( dialogid == DIALOG_HELP_THREAD ) && !response ) { mysql_function_query( dbHandle, sprintf( "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=%d ORDER BY `SUBJECT` ASC", GetPVarInt( playerid, "help_category" ) ), true, "OnFetchCategoryResponse", "dd", playerid, GetPVarInt( playerid, "help_category" ) ); } if ( ( dialogid == DIALOG_HELP_BACK ) && !response ) return cmd_help( playerid, "" ); if ( ( dialogid == DIALOG_GATE ) && response ) { new objectid = GetPVarInt( playerid, "gate_editing" ); SetPVarInt( playerid, "gate_edititem", listitem ); if ( listitem == 0 ) { Iter_Remove( gates, objectid ); DestroyDynamicObject( g_gateData[ objectid ] [ E_OBJECT ] ); g_gateData[ objectid ] [ E_OBJECT ] = INVALID_OBJECT_ID; DeletePVar( playerid, "gate_editing" ); DeletePVar( playerid, "gate_edititem" ); SaveToAdminLog( playerid, objectid, "destroyed gate" ); format( szNormalString, sizeof( szNormalString ), "DELETE FROM `GATES` WHERE ID=%d", objectid ); mysql_single_query( szNormalString ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" You have removed a gate: "COL_GREY"%s"COL_WHITE".", g_gateData[ objectid ] [ E_NAME ] ); } else if ( listitem < 9 ) ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); else { SendServerMessage( playerid, "Hit the save icon to update the position of the gate." ); EditDynamicObject( playerid, g_gateData[ objectid ] [ E_OBJECT ] ); } } if ( ( dialogid == DIALOG_GATE_OWNER ) && response ) { SetPVarInt( playerid, "gate_o_edititem", listitem ); ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?", "Commit", "Back" ); } if ( dialogid == DIALOG_GATE_OWNER_EDIT ) { new gID = GetPVarInt( playerid, "gate_o_editing" ); if ( ! Iter_Contains( gates, gID ) ) return SendError( playerid, "Invalid gate detected, please try again." ); if ( g_gateData[ gID ] [ E_OWNER ] != p_AccountID[ playerid ] ) return SendError( playerid, "You need to be the owner of this gate to edit it." ); if ( response ) { switch( GetPVarInt( playerid, "gate_o_edititem" ) ) { case 0: { if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 24 ) return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The name must range between 3 and 24 characters.", "Commit", "Back" ); format( g_gateData[ gID ] [ E_NAME ], 24, "%s", inputtext ); SendServerMessage( playerid, "Your gate name has been set to \"%s\".", g_gateData[ gID ] [ E_NAME ] ); UpdateGateData( gID, .recreate_obj = false ); } case 1: { if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 8 ) return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The password must range between 3 and 8 characters.", "Commit", "Back" ); format( g_gateData[ gID ] [ E_PASS ], 8, "%s", inputtext ); SendServerMessage( playerid, "Your gate password has been set to \"%s\".", g_gateData[ gID ] [ E_PASS ] ); UpdateGateData( gID, .recreate_obj = false ); } case 2: { new sql_id; if ( sscanf( inputtext, "D(0)", sql_id ) ) { return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"The Gang ID must be an integer.", "Commit", "Back" ); } // check if valid gang lol if ( sql_id != 0 ) { new gangId = -1; foreach ( new g : gangs ) if ( sql_id == g_gangData[ g ] [ E_SQL_ID ] ) { gangId = g; } if ( gangId == -1 ) { return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?\n\n"COL_RED"This gang is invalid or not currently online.", "Commit", "Back" ); } else { SendServerMessage( playerid, "Your gate will be openable by members of \"%s\".", g_gangData[ gangId ] [ E_NAME ] ); } } else { SendServerMessage( playerid, "You have unassigned a gang from your gate." ); } g_gateData[ gID ] [ E_GANG_SQL_ID ] = sql_id; mysql_single_query( sprintf( "UPDATE `GATES` SET `GANG_ID`=%d WHERE `ID`=%d", sql_id, gID ) ); } } } // redirect format( szNormalString, sizeof( szNormalString ), ""COL_WHITE"Gate Label\t"COL_GREY"%s\n"COL_WHITE"Gate Password\t"COL_GREY"%s\n"COL_WHITE"Gate Gang ID\t"COL_GREY"%d", g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ], g_gateData[ gID ] [ E_GANG_SQL_ID ] ); ShowPlayerDialog( playerid, DIALOG_GATE_OWNER, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szNormalString, "Select", "Cancel" ); return 1; } if ( dialogid == DIALOG_GATE_EDIT ) { new gID = GetPVarInt( playerid, "gate_editing" ); if ( response ) { switch( GetPVarInt( playerid, "gate_edititem" ) ) { case 1: { new pID; if ( sscanf( inputtext, #sscanf_u, pID ) ) { SendError( playerid, "This value must be numerical." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } else if ( !IsPlayerConnected( pID ) ) { SendError( playerid, "Invalid Player ID." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } g_gateData[ gID ] [ E_OWNER ] = p_AccountID[ pID ]; } case 2: { if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 24 ) { SendError( playerid, "The name must range between 3 and 24 characters." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } format( g_gateData[ gID ] [ E_NAME ], 24, "%s", inputtext ); } case 3: { if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 8 ) { SendError( playerid, "The password must range between 3 and 8 characters." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } format( g_gateData[ gID ] [ E_PASS ], 8, "%s", inputtext ); } case 4: { new model; if ( sscanf( inputtext, "d", model ) ) { SendError( playerid, "This value must be numerical." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } g_gateData[ gID ] [ E_MODEL ] = model; } case 5: { new Float: speed; if ( sscanf( inputtext, "f", speed ) ) { SendError( playerid, "This value must be numerical." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } g_gateData[ gID ] [ E_SPEED ] = speed; } case 6: { new Float: range; if ( sscanf( inputtext, "f", range ) ) { SendError( playerid, "This value must be numerical." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } else if ( ! ( 1.0 <= range <= 100.0 ) && ! IsPlayerLorenc( playerid ) ) { SendError( playerid, "Please specify a range between 1.0 and 100.0 metres." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } g_gateData[ gID ] [ E_RANGE ] = range; } case 7: { new time; if ( sscanf( inputtext, "d", time ) ) { SendError( playerid, "This value must be numerical." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } else if ( time < 100 || time > 60000 ) { SendError( playerid, "This value must be between 100 and 60000 miliseconds." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } g_gateData[ gID ] [ E_TIME ] = time; } case 8: { new sql_id; if ( sscanf( inputtext, "d", sql_id ) ) { SendError( playerid, "This value must be numerical." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } else if ( ! ( 0 <= sql_id < 1000000 ) ) { SendError( playerid, "Invalid Gang ID specified." ); return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" ); } g_gateData[ gID ] [ E_GANG_SQL_ID ] = sql_id; mysql_single_query( sprintf( "UPDATE `GATES` SET `GANG_ID`=%d WHERE `ID`=%d", sql_id, gID ) ); } } UpdateGateData( gID ); Streamer_Update( playerid ); cmd_editgate( playerid, sprintf( "%d", gID ) ); SendServerMessage( playerid, "You have successfully updated this gate." ); } else cmd_editgate( playerid, sprintf( "%d", gID ) ); } if ( ( dialogid == DIALOG_VIP ) && response ) { if ( strlen( inputtext ) != 16 ) { cmd_donated( playerid, "" ); return SendError( playerid, "The transaction ID you entered is invalid." ); } if ( g_redeemVipWait > g_iTime ) { cmd_donated( playerid, "" ); return SendServerMessage( playerid, "Our anti-exploit system requires you to wait another %d seconds before redeeming.", g_redeemVipWait - g_iTime ); } HTTP( playerid, HTTP_GET, sprintf( "donate.sfcnr.com/validate_code/%s", inputtext ), "", "OnDonationRedemptionResponse" ); SendServerMessage( playerid, "We're now looking up this transaction. Please wait." ); } if ( dialogid == DIALOG_DONATED ) { szLargeString[ 0 ] = '\0'; strcat( szLargeString, ""COL_WHITE"Thank you a lot for donating! :D In return for your dignity, you have received Irresistible Coins.\n\n"\ ""COL_GREY" * What do I do with Irresistible Coins?"COL_WHITE" You can claim the V.I.P of your choice via "COL_GREY"/irresistiblecoins market"COL_WHITE".\n" ); strcat( szLargeString, ""COL_GREY" * How many do I have?"COL_WHITE" You can see how many Irresistible Coins you have via "COL_GREY"/irresistiblecoins"COL_WHITE".\n" \ ""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Lorenc via the forums!\n\nThank you once again for your contribution to our community! :P" ); return ShowPlayerDialog( playerid, DIALOG_FINISHED_DONATING, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" ); } if ( dialogid == DIALOG_FINISHED_DONATING ) { return ShowPlayerDialog( playerid, DIALOG_LATEST_DONOR, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"Would you like to be shown as the latest donor?", "Yes", "No" ); } if ( dialogid == DIALOG_LATEST_DONOR ) { if ( GetPVarType( playerid, "just_donated" ) != PLAYER_VARTYPE_FLOAT ) return SendError( playerid, "Seems to be an issue where we couldn't find how much you donated. Report to Lorenc." ); new Float: fAmount = GetPVarFloat( playerid, "just_donated" ); DeletePVar( playerid, "just_donated" ); return UpdateGlobalDonated( playerid, fAmount, !response ); } /*if ( dialogid == DIALOG_DONATED_PLATBRONZE ) { if ( response ) { new pID; if ( sscanf( inputtext, #sscanf_u, pID ) ) { SendError( playerid, "Please enter a player's ID or name." ); ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" ); } else if ( !IsPlayerConnected( pID ) ) { SendError( playerid, "This player is not connected." ); ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" ); } else { SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[V.I.P]"COL_WHITE" You have gifted Bronze V.I.P to %s(%d)!", ReturnPlayerName( pID ), pID ); SetPlayerVipLevel( pID, VIP_BRONZE ); ShowPlayerVipRedeemedDialog( playerid ); } } else { AddPlayerNote( playerid, -1, "{CD7F32}Bronze V.I.P" #COL_WHITE ); SendServerMessage( playerid, "Okay. This has been noted down for your account and will be given to you at a stage that you want, do contact Lorenc though." ); ShowPlayerVipRedeemedDialog( playerid ); } }*/ /*if ( dialogid == DIALOG_DONATED_DIAGOLD ) { if ( response ) { new pID; if ( sscanf( inputtext, #sscanf_u, pID ) ) { SendError( playerid, "Please enter a player's ID or name." ); ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" ); } else if ( !IsPlayerConnected( pID ) ) { SendError( playerid, "This player is not connected." ); ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"SF-CNR Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" ); } else { SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[V.I.P]"COL_WHITE" You have gifted Gold V.I.P to %s(%d)!", ReturnPlayerName( pID ), pID ); SetPlayerVipLevel( pID, VIP_GOLD ); ShowPlayerVipRedeemedDialog( playerid ); } } else { AddPlayerNote( playerid, -1, ""COL_GOLD"Gold V.I.P" #COL_WHITE ); SendServerMessage( playerid, "Okay. This has been noted down for your account and will be given to you at a stage that you want, do contact Lorenc though." ); ShowPlayerVipRedeemedDialog( playerid ); } }*/ if ( ( dialogid == DIALOG_UNBAN_CLASS ) && response ) { cmd_unbanme( playerid, "" ); switch( listitem ) { case 0: { if ( !( p_ArmyBanned{ playerid } >= MAX_CLASS_BAN_WARNS ) ) return SendError( playerid, "You have nothing to pay as you are not army-banned." ); if ( GetPlayerCash( playerid ) < 750000 ) return SendError( playerid, "You are insufficient of funds to cover the unban ($750,000)." ); p_ArmyBanned{ playerid } = 0; GivePlayerCash( playerid, -750000 ); UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + 250000, 0.0, "", GLOBAL_VARTYPE_INT ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `ARMY_BAN`=0 WHERE ID=%d", p_AccountID[ playerid ] ); mysql_single_query( szNormalString ); SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has paid his un-army-ban.", ReturnPlayerName( playerid ), playerid ); } case 1: { if ( !( p_CopBanned{ playerid } >= MAX_CLASS_BAN_WARNS ) ) return SendError( playerid, "You have nothing to pay as you are not cop-banned." ); if ( GetPlayerCash( playerid ) < 500000 ) return SendError( playerid, "You are insufficient of funds to cover the unban ($500,000)." ); p_CopBanned{ playerid } = 0; GivePlayerCash( playerid, -500000 ); UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + 170000, 0.0, "", GLOBAL_VARTYPE_INT ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `COP_BAN`=0 WHERE ID=%d", p_AccountID[ playerid ] ); mysql_single_query( szNormalString ); SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has paid his un-cop-ban.", ReturnPlayerName( playerid ), playerid ); } } } if ( dialogid == DIALOG_GARAGE_INTERIORS ) { if ( response ) { if ( p_InGarage[ playerid ] == -1 ) return SendError( playerid, "You're not inside any garage." ); if ( g_garageData[ p_InGarage[ playerid ] ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this garage." ); p_ViewingInterior{ playerid } = listitem; ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" ); } } if ( dialogid == DIALOG_GARAGE_INT_CONFIRM ) { if ( response ) { if ( p_InGarage[ playerid ] == -1 ) return SendError( playerid, "You're not inside any garage." ); if ( g_garageData[ p_InGarage[ playerid ] ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this garage." ); new intid = p_ViewingInterior{ playerid }; switch( listitem ) { case 0: { if ( g_garageInteriorData[ intid ] [ E_PRICE ] > GetPlayerCash( playerid ) ) { ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" ); SendError( playerid, "This interior costs "COL_GOLD"%s"COL_WHITE". You don't have this amount.", number_format( g_garageInteriorData[ intid ] [ E_PRICE ] ) ); } else if ( ArePlayersInGarage( playerid, p_InGarage[ playerid ] ) ) { ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" ); SendError( playerid, "You cannot purchase a garage interior if there are people inside the building." ); } else if ( GetPlayerVehiclesInGarage( playerid, p_InGarage[ playerid ], .strict_mode = true ) ) { ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" ); SendError( playerid, "You cannot purchase a garage interior if there are vehicles inside the building." ); } else { new garageid = p_InGarage[ playerid ]; GivePlayerCash( playerid, -( g_garageInteriorData[ intid ] [ E_PRICE ] ) ); if ( intid != 0 ) SendServerMessage( playerid, "You have purchased a %s for "COL_GOLD"%s"COL_WHITE" your garage.", g_garageInteriorData[ intid ] [ E_NAME ], number_format( g_garageInteriorData[ intid ] [ E_PRICE ] ) ); else SendServerMessage( playerid, "You have successfully reset your interior to the default interior." ); pauseToLoad( playerid ); SetPlayerPos( playerid, g_garageInteriorData[ intid ] [ E_X ], g_garageInteriorData[ intid ] [ E_Y ], g_garageInteriorData[ intid ] [ E_Z ] ); SetPlayerInterior( playerid, g_garageInteriorData[ intid ] [ E_INTERIOR ] ); SetPlayerVirtualWorld( playerid, g_garageData[ garageid ] [ E_WORLD ] ); mysql_single_query( sprintf( "UPDATE `GARAGES` SET `INTERIOR`=%d WHERE `ID`=%d", ( g_garageData[ garageid ] [ E_INTERIOR_ID ] = intid ), garageid ) ); } } case 1: { if ( p_WantedLevel[ playerid ] ) { ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" ); return SendError( playerid, "This feature requires you not to have a wanted level." ); } if ( ArePlayersInGarage( playerid, p_InGarage[ playerid ] ) ) { ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" ); return SendError( playerid, "You cannot view a garage interior if there are people inside the building." ); } TogglePlayerControllable( playerid, 0 ); SetPlayerPos( playerid, g_garageInteriorData[ intid ] [ E_X ], g_garageInteriorData[ intid ] [ E_Y ], g_garageInteriorData[ intid ] [ E_Z ] ); SetPlayerInterior( playerid, g_garageInteriorData[ intid ] [ E_INTERIOR ] ); InterpolateCameraPos( playerid, g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], 15000, CAMERA_MOVE ); InterpolateCameraLookAt( playerid, g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, 15000, CAMERA_MOVE ); SendServerMessage( playerid, "You are now previewing "COL_GREY"%s "COL_GOLD"%s"COL_WHITE". Press your enter key to stop.", g_garageInteriorData[ intid ] [ E_NAME ], number_format( g_garageInteriorData[ intid ] [ E_PRICE ] ) ); SetPVarInt( playerid, "viewing_garageints", 1 ); } } } else ShowPlayerDialog( playerid, DIALOG_GARAGE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", szg_garageInteriors, "Select", "Back" ); } if ( dialogid == DIALOG_MODIFY_HITSOUND && response ) { p_HitmarkerSound{ playerid } = listitem; SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] ); ShowSoundsMenu( playerid ); } if ( dialogid == DIALOG_VIP_NOTE && response ) { SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) is requesting help with their VIP asset(s). (/viewnotes)", ReturnPlayerName( playerid ), playerid ); SendServerMessage( playerid, "All admins online have been informed of your request." ); } #if ENABLE_COMPONENTS_SYSTEM == true if ( ( dialogid == DIALOG_COMPONENTS_CATEGORY ) && response ) { SetPVarInt( playerid, "components_category", listitem ); return ShowPlayerVehicleComponents( playerid, listitem ); } if ( dialogid == DIALOG_COMPONENTS ) { new iComponent = GetPVarInt( playerid, "components_category" ); if ( response ) { for( new i = 0, x = 0; i < sizeof( g_vehicleComponentsData ); i++ ) if ( g_vehicleComponentsData[ i ] [ E_CATEGORY ] == iComponent ) { if ( listitem == x++ ) { if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); if ( GetPlayerCash( playerid ) < g_vehicleComponentsData[ i ] [ E_PRICE ] ) return SendError( playerid, "You need %s to purchase this vehicle component.", number_format( g_vehicleComponentsData[ i ] [ E_PRICE ] ) ); if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); new ownerid = INVALID_PLAYER_ID, vehicleid = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ) ; if ( vehicleid == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." ); if ( GetVehicleCustomComponents( ownerid, vehicleid ) >= GetPlayerPimpVehicleSlots( ownerid ) ) return SendError( playerid, "You cannot purchase more than %d vehicle components.", GetPlayerPimpVehicleSlots( ownerid ) ); new slotid = GetVehicleComponentSlot( ownerid, vehicleid ); if ( slotid == -1 ) return SendError( playerid, "You cannot add more than %d components to your vehicle.", MAX_PIMPS ); // make sure the person is above the limit if ( g_vehicleComponentsData[ i ] [ E_LIMIT ] != 0 ) { new instances = 0; for( new p = 0; p < MAX_PIMPS; p++ ) if ( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_CREATED ] [ p ] && g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_MODEL ] [ p ] == g_vehicleComponentsData[ i ] [ E_MODEL_ID ] ) instances ++; if ( instances >= g_vehicleComponentsData[ i ] [ E_LIMIT ] ) return SendError( playerid, "You can place a %s a maximum of %d time(s).", g_vehicleComponentsData[ i ] [ E_NAME ], g_vehicleComponentsData[ i ] [ E_LIMIT ] ); } new Float: X, Float: Y, Float: Z; GivePlayerCash( playerid, -g_vehicleComponentsData[ i ] [ E_PRICE ] ); g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_CREATED ] [ slotid ] = true; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ slotid ] = false; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ slotid ] = g_vehicleComponentsData[ i ] [ E_MODEL_ID ]; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ slotid ] = 0.0; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ slotid ] = 0.0; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ slotid ] = 1.0; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ slotid ] = 0.0; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ slotid ] = 0.0; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ slotid ] = 0.0; format( szNormalString, sizeof( szNormalString ), "INSERT INTO `COMPONENTS` (`VEHICLE_ID`,`MODEL`,`X`,`Y`,`Z`,`RX`,`RY`,`RZ`) VALUES (%d,%d,0.0,0.0,1.0,0.0,0.0,0.0)", g_vehicleData[ ownerid ] [ vehicleid ] [ E_SQL_ID ], g_vehicleComponentsData[ i ] [ E_MODEL_ID ] ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerCreateVehicleComponent", "ddd", playerid, vehicleid, slotid ); GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z ); SetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z + 0.05 ); g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehicleComponentsData[ i ] [ E_MODEL_ID ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ]) ); AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], 0.0, 0.0, 1.0, 0.0, 0.0, 0.0 ); return SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_vehicleComponentsData[ i ] [ E_NAME ], number_format( g_vehicleComponentsData[ i ] [ E_PRICE ] ) ); } } } else { return cmd_garage( playerid, "vehicle pimp" ); } } if ( ( dialogid == DIALOG_COMPONENT_MENU ) && response ) { new ownerid = INVALID_PLAYER_ID, vehicleid = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ) ; if ( vehicleid == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." ); for( new i = 0, x = 0; i < MAX_PIMPS; i++ ) if ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_CREATED ] [ i ] ) { if ( listitem == x++ ) { return ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i ); } } } if ( ( dialogid == DIALOG_COMPONENT_EDIT ) && response ) { new ownerid = INVALID_PLAYER_ID, i = GetPVarInt( playerid, "components_editing" ), vehicleid = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ) ; if ( vehicleid == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." ); switch( listitem ) { case 0: // Disable { if ( ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] = !g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] ) == false ) { new Float: X, Float: Y, Float: Z; // Recreate object g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ] ) ); // Attach object to vehicle AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ], g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] ); // Reposition vehicle GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z ); SetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z + 0.05 ); SendServerMessage( playerid, "You have successfully enabled your vehicle component" ); } else { DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] ); g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = -1; SendServerMessage( playerid, "You have successfully disabled your vehicle component" ); } mysql_single_query( sprintf( "UPDATE `COMPONENTS` SET `DISABLED`=%d WHERE `ID`=%d", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_SQL_ID ] [ i ] ) ); return ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i ); } case 1: // Edit { new Float: X, Float: Y, Float: Z, Float: Angle; GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z ); GetVehicleZAngle( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], Angle ); DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] ); // printf("Destroyed %d", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] ); X += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ i ]; Y += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ i ]; Z += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ i ]; new iObject = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], X, Y, Z, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] - Angle, .worldid = GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ] ) ); // printf("%d = CreateDynamicObject( %d, %f, %f, %f, %f, %f, %f )", iObject, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], X, Y, Z, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] - Angle ); if ( ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = iObject ) ) { GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z ); SetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z + 0.05 ); EditDynamicObject( playerid, iObject ); } } case 2: // Pimp { new pimpid; for( ; pimpid < sizeof( g_vehicleComponentsData ); pimpid++ ) if ( g_vehicleComponentsData[ pimpid ] [ E_MODEL_ID ] == g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] ) break; if ( g_vehicleComponentsData[ pimpid ] [ E_MODEL_ID ] != g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] ) return SendError( playerid, "You cannot sell this component as it no longer exists." ); new sellPrice = floatround( g_vehicleComponentsData[ pimpid ] [ E_PRICE ] * 0.5 ); GivePlayerCash( playerid, sellPrice ); DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] ); g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = -1; g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_CREATED ] [ i ] = false; mysql_single_query( sprintf( "DELETE FROM `COMPONENTS` WHERE `ID`=%d", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_SQL_ID ] [ i ] ) ); SendServerMessage( playerid, "You have sold your "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_vehicleComponentsData[ pimpid ] [ E_NAME ], number_format( sellPrice ) ); } } } #endif if ( ( dialogid == DIALOG_FEEDBACK ) && response ) { if ( ! ( 10 < strlen( inputtext ) <= 512 ) ) { SendError( playerid, "Your feedback must be between 10 and 512 characters long." ); return ShowPlayerDialog( playerid, DIALOG_FEEDBACK, DIALOG_STYLE_INPUT, ""COL_GOLD"Server Feedback", ""COL_WHITE"Let us know how you think we can make the server better to play! Impactful feedback is rewarded.\n\n Be as serious and straight forward as you wish. You can rant if you need to. Be impactful.\n\n"COL_RED"Your feedback must be between 10 and 512 characters long.", "Submit", "Close" ); } new szFeedback[ 512 ]; // escape feedback mysql_real_escape_string( inputtext, szFeedback ); // insert into database format( szLargeString, sizeof( szLargeString ), "INSERT INTO `FEEDBACK` (`USER_ID`, `FEEDBACK`) VALUES (%d, '%s')", p_AccountID[ playerid ], szFeedback ); mysql_single_query( szLargeString ); format( szLargeString, sizeof( szLargeString ), ""COL_GOLD"Thank you for your feedback!"COL_WHITE" If it can make a positive impact on the server then you will be rewarded.\n\nYou can speak as freely as you want. Be vulgar, serious if you need to. It's okay as long as it's constructive.\n\nHere is what you have submitted!\n\n"COL_GREY"%s", szFeedback ); return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Server Feedback", szLargeString, "Close", "" ); } if ( ( dialogid == DIALOG_RACE ) && response ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); switch ( listitem ) { case 0: ShowPlayerDialog( playerid, DIALOG_RACE_MODE, DIALOG_STYLE_TABLIST, ""COL_GOLD"Race Configuration - Race Mode", ""COL_GREY"Street Race\t"COL_WHITE"Racers must meet the final destination\n"COL_GREY"Outrun"COL_WHITE"\tRacer must outrun everyone by 100 metres", "Select", "Close" ); case 1: ShowPlayerDialog( playerid, DIALOG_RACE_FEE, DIALOG_STYLE_INPUT, ""COL_GOLD"Race Configuration - Entry Fee", ""COL_WHITE"Specify the required entry fee for this race (minimum $1,000 - max $10,000,000)", "Specify", "Close" ); case 2: ShowPlayerDialog( playerid, DIALOG_RACE_POS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Race Configuration - Prize Distribution", ""COL_WHITE"1st Position\t"COL_WHITE"2nd Position\t"COL_WHITE"3rd Position\n100%\t0%\t0%\n90%\t5%\t5%\n80%\t10%\t10%\n70%\t15%\t15%\n60%\t20%\t20%\n", "Select", "Close" ); case 3: { if ( g_raceData[ raceid ] [ E_MODE ] == RACE_OUTRUN ) return ShowPlayerDialog( playerid, DIALOG_RACE_DISTANCE, DIALOG_STYLE_INPUT, ""COL_GOLD"Race Configuration - Outrun Distance", ""COL_WHITE"Specify the required outrun distance (minimum 10.0m - max 250.0m)", "Specify", "Close" ); return ShowPlayerDialog( playerid, DIALOG_RACE_DEST, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Race Configuration - Destination", ""COL_WHITE""COL_WHITE"How do you want to set the final destination?\nPreset Destinations\nSelect Using Minimap\nUse Coordinates", "Select", "Back" ); } case 4: { erase( szLargeString ); foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid && g_raceData[ raceid ] [ E_LOBBY_HOST ] != i ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnPlayerName( i ), i ); } if ( strlen( szLargeString ) ) { return ShowPlayerDialog( playerid, DIALOG_RACE_KICK, DIALOG_STYLE_LIST, ""COL_GOLD"Race Configuration - Player Management", szLargeString, "Kick", "Back" ); } else { SendError( playerid, "There are no racers to show." ); return ShowRaceConfiguration( playerid, raceid ); } } } } if ( dialogid == DIALOG_RACE_DEST ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); if ( ! response ) return ShowRaceConfiguration( playerid, raceid ); switch ( listitem ) { case 0: ShowPlayerDialog( playerid, DIALOG_RACE_PRESELECT, DIALOG_STYLE_LIST, ""COL_GOLD"Race Configuration - Destination", "LS Airport\nLS Pier\nLS Grove Street\nLV Airport\nLV Old Strip\nEl Quebrados\nSF Airport\nMount Chilliad\nTierra Robada SF Bridge\nSF Dealership", "Select", "Back" ); case 1: { g_raceData[ raceid ] [ E_RACE_FINISH_SET ] = 2; g_raceData[ raceid ] [ E_FINISH_POS ] [ 0 ] = 0.0; g_raceData[ raceid ] [ E_FINISH_POS ] [ 1 ] = 0.0; g_raceData[ raceid ] [ E_FINISH_POS ] [ 2 ] = 0.0; return SendServerMessage( playerid, "You are now setting the race destination. Use the MINIMAP to pick the finish position." ); } case 2: ShowPlayerDialog( playerid, DIALOG_RACE_CUSTOM_DEST, DIALOG_STYLE_INPUT, ""COL_GOLD"Race Configuration - Custom Destination", ""COL_WHITE"Please specify the final destination coordinates, seperated by white spaces. E.g 0.0 0.0 0.0", "Set", "Back" ); } return 1; } if ( dialogid == DIALOG_RACE_CUSTOM_DEST ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); if ( ! response ) return ShowPlayerDialog( playerid, DIALOG_RACE_DEST, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Race Configuration - Destination", ""COL_WHITE""COL_WHITE"How do you want to set the final destination?\nPreset Destinations\nSelect Using Minimap\nUse Coordinates", "Select", "Back" ); new Float: X, Float: Y, Float: Z; if ( sscanf( inputtext, "fff", X, Y, Z ) ) { SendError( playerid, "Make sure coordinates are seperated by white spaces and are numbers (e.g 0.0 0.0 0.0)" ); return ShowPlayerDialog( playerid, DIALOG_RACE_CUSTOM_DEST, DIALOG_STYLE_INPUT, ""COL_GOLD"Race Configuration - Custom Destination", ""COL_WHITE"Please specify the final destination coordinates, seperated by white spaces. E.g 0.0 0.0 0.0", "Set", "Back" ); } SetRaceDestination( raceid, X, Y, Z ); SendClientMessageToRace( raceid, COLOR_GREY, "[RACE]"COL_WHITE" %s(%d) has set the race final destination to %0.4f %0.4f %0.4f.", ReturnPlayerName( playerid ), playerid, X, Y, Z ); return 1; } if ( dialogid == DIALOG_RACE_PRESELECT ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); if ( ! response ) return ShowPlayerDialog( playerid, DIALOG_RACE_DEST, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Race Configuration - Destination", ""COL_WHITE""COL_WHITE"How do you want to set the final destination?\nPreset Destinations\nSelect Using Minimap\nUse Coordinates", "Select", "Back" ); SetRaceDestination( raceid, g_raceFinalDestinations[ listitem ] [ E_X ], g_raceFinalDestinations[ listitem ] [ E_Y ], g_raceFinalDestinations[ listitem ] [ E_Z ] ); SendClientMessageToRace( raceid, COLOR_GREY, "[RACE]"COL_WHITE" %s(%d) has set the race final destination to %s.", ReturnPlayerName( playerid ), playerid, g_raceFinalDestinations[ listitem ] [ E_NAME ] ); return 1; } if ( dialogid == DIALOG_RACE_KICK ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); ShowRaceConfiguration( playerid, raceid ); if ( ! response ) return 1; new x = 0; foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid && g_raceData[ raceid ] [ E_LOBBY_HOST ] != i ) { if ( x == listitem ) { SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" %s(%d) has been kicked from the race.", ReturnPlayerName( i ), i ); RemovePlayerFromRace( i ); return 1; } x++; } return SendError( playerid, "There was an error trying to remove this player from the race." ); } if ( dialogid == DIALOG_RACE_MODE ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); if ( response ) { g_raceData[ raceid ] [ E_MODE ] = listitem; SendServerMessage( playerid, "You have set the race mode to "COL_GREY"%s"COL_WHITE".", g_raceData[ raceid ] [ E_MODE ] == RACE_STREET_RACE ? ( "Streetrace" ) : ( "Outrun" ) ); } return ShowRaceConfiguration( playerid, raceid ); } if ( dialogid == DIALOG_RACE_DISTANCE ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); if ( ! response ) return ShowRaceConfiguration( playerid, raceid ); new Float: distance; if ( sscanf( inputtext, "f", distance ) || ! ( 10.0 <= distance <= 300.0 ) ) { SendError( playerid, "Please specify a race distance between 10.0m and 300.0m." ); return ShowPlayerDialog( playerid, DIALOG_RACE_DISTANCE, DIALOG_STYLE_INPUT, ""COL_GOLD"Race Configuration - Outrun Distance", ""COL_WHITE"Specify the required outrun distance (minimum 10.0m - max 250.0m)", "Specify", "Close" ); } g_raceData[ raceid ] [ E_OUTRUN_DISTANCE ] = distance; SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" The outrun distance has been set to %0.1f metres.", distance ); return ShowRaceConfiguration( playerid, raceid ); } if ( dialogid == DIALOG_RACE_FEE ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); if ( ! response ) return ShowRaceConfiguration( playerid, raceid ); new fee; if ( sscanf( inputtext, "d", fee ) || ! ( 0 <= fee <= 10000000 ) ) { SendError( playerid, "Please specify an entry fee between $0 and $10,000,000." ); return ShowPlayerDialog( playerid, DIALOG_RACE_FEE, DIALOG_STYLE_INPUT, ""COL_GOLD"Race Configuration - Entry Fee", ""COL_WHITE"Specify the required entry fee for this race (minimum $1,000 - max $10,000,000)", "Specify", "Close" ); } g_raceData[ raceid ] [ E_ENTRY_FEE ] = fee; SendClientMessageToRace( raceid, COLOR_GREY, "[RACE]"COL_WHITE" The entry fee for the race has been set to %s.", number_format( fee ) ); return ShowRaceConfiguration( playerid, raceid ); } if ( dialogid == DIALOG_RACE_POS ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( ! IsRaceHost( playerid, raceid ) ) return SendError( playerid, "You are not the host of this lobby." ); if ( response ) { static const Float: g_prizePoolDistribution[ ] [ 3 ] = { { 1.0, 0.0, 0.0 }, { 0.9, 0.05, 0.05 }, { 0.8, 0.1, 0.1 }, { 0.7, 0.15, 0.15 }, { 0.6, 0.2, 0.2 } } ; // position prize g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 0 ] = g_prizePoolDistribution[ listitem ] [ 0 ]; g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 1 ] = g_prizePoolDistribution[ listitem ] [ 1 ]; g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 2 ] = g_prizePoolDistribution[ listitem ] [ 2 ]; // alert SendServerMessage( playerid, "The prize pool distribution is now %0.0f%% for 1st, %0.0f%% for 2nd and %0.0f%% for 3rd place.", 100.0 * g_prizePoolDistribution[ listitem ] [ 0 ], 100.0 * g_prizePoolDistribution[ listitem ] [ 1 ], 100.0 * g_prizePoolDistribution[ listitem ] [ 2 ] ); } return ShowRaceConfiguration( playerid, raceid ); } if ( ( dialogid == DIALOG_BUSINESS_TERMINAL ) && response ) { new businessid = p_InBusiness[ playerid ]; if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You do not have access to this feature." ); new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; switch ( listitem ) { // rename business case 0: ShowPlayerDialog( playerid, DIALOG_BUSINESS_NAME, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", sprintf( ""COL_WHITE"The current business name is %s\n\n"COL_WHITE"Enter below the new name for it", g_businessData[ businessid ] [ E_NAME ] ), "Update", "Back" ); // bank account case 1: ShowPlayerDialog( playerid, DIALOG_BUSINESS_WITHDRAW, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", sprintf( ""COL_WHITE"Enter the amount that you are willing to withdraw from your business bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_businessData[ businessid ] [ E_BANK ] ) ), "Withdraw", "Back" ); // add members case 2: ShowBusinessMembers( playerid, businessid ); // sell stock case 3: { new prod = GetProductPrice( businessid, true ), prod_hardened = GetProductPrice( businessid, false ); format( szBigString, sizeof( szBigString ), ""COL_WHITE"Your business has %d product\t \nSell Product Locally\t%s%s\nSell Product Nationally\t%s%s", g_businessData[ businessid ] [ E_PRODUCT ], prod > g_businessInteriorData[ business_type ] [ E_COST_PRICE ] ? ( COL_GREEN ) : ( COL_RED ), number_format( prod ), prod_hardened > g_businessInteriorData[ business_type ] [ E_COST_PRICE ] ? ( COL_GREEN ) : ( COL_RED ), number_format( prod_hardened ) ); ShowPlayerDialog( playerid, DIALOG_BUSINESS_SELL, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", szBigString, "Select", "Back" ); } // buy stock case 4: ShowPlayerDialog( playerid, DIALOG_BUSINESS_BUY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", sprintf( ""COL_WHITE"Your business has %d supplies\t \nBuy Supply\t%s\nSteal Supplies\t"COL_YELLOW"FREE", g_businessData[ businessid ] [ E_SUPPLIES ], number_format( GetResupplyPrice( business_type ) ) ), "Select", "Back" ); // upgrade case 5: ShowBusinessUpgrades( playerid, businessid ); } return 1; } if ( dialogid == DIALOG_BUSINESS_SECURITY ) { new businessid = p_InBusiness[ playerid ]; if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You do not have access to this feature." ); if ( ! response ) return ShowBusinessTerminal( playerid ); new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; new security_cost = floatround( float( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) * g_businessSecurityData[ listitem ] [ E_COST_MULTIPLIER ] ); if ( GetPlayerCash( playerid ) < security_cost ) SendError( playerid, "You do not have enough money for this business upgrade (%s).", number_format( security_cost ) ); else if ( listitem < g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ) SendError( playerid, "You cannot downgrade your security level." ); else if ( listitem == g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ) SendError( playerid, "You have already upgraded your business to this security level." ); else { g_businessData[ businessid ] [ E_SECURITY_LEVEL ] = listitem; UpdateBusinessData( businessid ); GivePlayerCash( playerid, -security_cost ); SendServerMessage( playerid, "You have upgraded your business security to %s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", GetBusinessSecurity( listitem ), number_format( security_cost ) ); return 1; } return ShowBusinessSecurityUpgrades( playerid, businessid ); } if ( dialogid == DIALOG_BUSINESS_UPGRADES ) { new businessid = p_InBusiness[ playerid ]; if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You do not have access to this feature." ); if ( ! response ) return ShowBusinessTerminal( playerid ); new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; switch ( listitem ) { // upgrade security case 0: return ShowBusinessSecurityUpgrades( playerid, businessid ); // upgrade car case 1: { szLargeString = ""COL_WHITE"Vehicle\t"COL_WHITE"Cost\n"; for ( new i = 0; i < sizeof( g_businessCarModelData ); i ++ ) { new vehicle_model_index = g_businessCarModelData[ i ] [ E_ID ], bool: is_unlocked = ( 0 <= vehicle_model_index < MAX_BIZ_VEH_MODELS ) ? ( g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } ) : false; format( szLargeString, sizeof( szLargeString ), "%s%s%s\t"COL_GOLD"%s\n", szLargeString, is_unlocked ? ( COL_LGREEN ) : ( "" ), g_businessCarModelData[ i ] [ E_NAME ], number_format( g_businessCarModelData[ i ] [ E_COST ] ) ); } return ShowPlayerDialog( playerid, DIALOG_BUSINESS_CAR, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", szLargeString, "Purchase", "Back" ); } // upgrade heli case 2: { szLargeString = ""COL_WHITE"Vehicle\t"COL_WHITE"Cost\n"; for ( new i = 0; i < sizeof( g_businessAirModelData ); i ++ ) { new vehicle_model_index = g_businessAirModelData[ i ] [ E_ID ], bool: is_unlocked = ( 0 <= vehicle_model_index < MAX_BIZ_VEH_MODELS ) ? ( g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } ) : false; format( szLargeString, sizeof( szLargeString ), "%s%s%s\t"COL_GOLD"%s\n", szLargeString, is_unlocked ? ( COL_LGREEN ) : ( "" ), g_businessAirModelData[ i ] [ E_NAME ], number_format( g_businessAirModelData[ i ] [ E_COST ] ) ); } return ShowPlayerDialog( playerid, DIALOG_BUSINESS_HELI, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", szLargeString, "Purchase", "Back" ); } // upgrade staff case 3: { if ( g_businessData[ businessid ] [ E_UPGRADES ] ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "Your business production has been already upgraded." ); if ( GetPlayerCash( playerid ) < g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You don't have enough money to upgrade this business (%s).", number_format( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) ); CreateBusinessActors( businessid ); g_businessData[ businessid ] [ E_UPGRADES ] = 1; GivePlayerCash( playerid, - g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ); mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `UPGRADES`=1 WHERE `ID`=%d", businessid ) ); return ShowBusinessUpgrades( playerid, businessid ), SendServerMessage( playerid, "You have upgraded business production for "COL_GOLD"%s"COL_WHITE".", number_format( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) ); } // upgrade slots case 4: { if ( g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] >= 4 ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You have maximized the number of business member slots." ); if ( GetPlayerCash( playerid ) < 500000 ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You don't have enough money to buy an additional member slot ($500,000)." ); GivePlayerCash( playerid, -500000 ); g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] ++; mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `EXTRA_MEMBERS`=%d WHERE `ID`=%d", g_businessData[ businessid ] [ E_EXTRA_MEMBERS ], businessid ) ); return ShowBusinessUpgrades( playerid, businessid ), SendServerMessage( playerid, "You have bought an additional member slot for "COL_GOLD"$500,000"COL_WHITE"." ); } // nos case 5: { if ( g_businessData[ businessid ] [ E_CAR_NOS ] ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You have already purchased business car nitrous." ); if ( GetPlayerCash( playerid ) < 250000 ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You don't have enough money to buy business car nitrous ($250,000)." ); GivePlayerCash( playerid, -250000 ); g_businessData[ businessid ] [ E_CAR_NOS ] = true; mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `HAS_NOS`=1 WHERE `ID`=%d", businessid ) ); return ShowBusinessUpgrades( playerid, businessid ), SendServerMessage( playerid, "You have bought nitrous for "COL_GOLD"$250,000"COL_WHITE"." ); } // rims case 6: { if ( g_businessData[ businessid ] [ E_CAR_RIMS ] ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You have already purchased gold rims for the business vehicle." ); if ( GetPlayerCash( playerid ) < 250000 ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You don't have enough money to buy gold rims ($250,000)." ); GivePlayerCash( playerid, -250000 ); g_businessData[ businessid ] [ E_CAR_RIMS ] = true; mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `HAS_RIMS`=1 WHERE `ID`=%d", businessid ) ); return ShowBusinessUpgrades( playerid, businessid ), SendServerMessage( playerid, "You have bought gold rims for "COL_GOLD"$250,000"COL_WHITE"." ); } } return 1; } if ( dialogid == DIALOG_BUSINESS_HELI ) { new businessid = p_InBusiness[ playerid ]; if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You do not have access to this feature." ); if ( ! response ) return ShowBusinessUpgrades( playerid, businessid ); new vehicle_model_index = g_businessAirModelData[ listitem ] [ E_ID ]; if ( vehicle_model_index != -1 && vehicle_model_index < MAX_BIZ_VEH_MODELS && ! g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } ) { if ( GetPlayerCash( playerid ) < g_businessAirModelData[ listitem ] [ E_COST ] ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You cannot afford this vehicle." ); if ( g_businessAirModelData[ listitem ] [ E_COST ] == 1337 && ! ( p_AccountID[ playerid ] == 314783 || p_AccountID[ playerid ] == 13 || p_AccountID[ playerid ] == 341204 || p_AccountID[ playerid ] == 30 || p_AccountID[ playerid ] == 479950 || p_AccountID[ playerid ] == 25 || p_AccountID[ playerid ] == 1 ) ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You did not contribute enough to the crowdfund to use this feature." ); g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } = true; GivePlayerCash( playerid, -g_businessAirModelData[ listitem ] [ E_COST ] ); mysql_single_query( sprintf( "INSERT INTO `BUSINESS_VEHICLES` VALUES (%d, %d)", businessid, vehicle_model_index ) ); } g_businessData[ businessid ] [ E_HELI_MODEL_ID ] = g_businessAirModelData[ listitem ] [ E_MODEL ]; foreach (new p : Player) if ( IsBusinessAssociate( p, businessid ) ) { SendClientMessageFormatted( p, COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has upgraded the business air vehicle to a "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_businessAirModelData[ listitem ] [ E_NAME ] ); } mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `AIR_MODEL`=%d WHERE `ID`=%d", g_businessAirModelData[ listitem ] [ E_MODEL ], businessid ) ); return ShowBusinessUpgrades( playerid, businessid ), 1; } if ( dialogid == DIALOG_BUSINESS_CAR ) { new businessid = p_InBusiness[ playerid ]; if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You do not have access to this feature." ); if ( ! response ) return ShowBusinessUpgrades( playerid, businessid ); new vehicle_model_index = g_businessCarModelData[ listitem ] [ E_ID ]; if ( vehicle_model_index != -1 && vehicle_model_index < MAX_BIZ_VEH_MODELS && ! g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } ) { if ( GetPlayerCash( playerid ) < g_businessCarModelData[ listitem ] [ E_COST ] ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You cannot afford this vehicle." ); if ( g_businessCarModelData[ listitem ] [ E_COST ] == 1337 && ! ( p_AccountID[ playerid ] == 314783 || p_AccountID[ playerid ] == 13 || p_AccountID[ playerid ] == 341204 || p_AccountID[ playerid ] == 30 || p_AccountID[ playerid ] == 479950 || p_AccountID[ playerid ] == 25 || p_AccountID[ playerid ] == 1 ) ) return ShowBusinessUpgrades( playerid, businessid ), SendError( playerid, "You did not contribute enough to the crowdfund to use this feature." ); g_businessVehicleUnlocked[ businessid ] { vehicle_model_index } = true; GivePlayerCash( playerid, -g_businessCarModelData[ listitem ] [ E_COST ] ); mysql_single_query( sprintf( "INSERT INTO `BUSINESS_VEHICLES` VALUES (%d, %d)", businessid, vehicle_model_index ) ); } g_businessData[ businessid ] [ E_CAR_MODEL_ID ] = g_businessCarModelData[ listitem ] [ E_MODEL ]; foreach (new p : Player) if ( IsBusinessAssociate( p, businessid ) ) { SendClientMessageFormatted( p, COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has upgraded the business car to a "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_businessCarModelData[ listitem ] [ E_NAME ] ); } mysql_single_query( sprintf( "UPDATE `BUSINESSES` SET `CAR_MODEL`=%d WHERE `ID`=%d", g_businessCarModelData[ listitem ] [ E_MODEL ], businessid ) ); return ShowBusinessUpgrades( playerid, businessid ), 1; } if ( dialogid == DIALOG_BUSINESS_WITHDRAW ) { new businessid = p_InBusiness[ playerid ]; if ( ! Iter_Contains( business, businessid ) || g_businessData[ businessid ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You must be the owner of the business to use this feature." ); if ( ! response ) return ShowBusinessTerminal( playerid ); new iWithdraw; if ( sscanf( inputtext, "d", iWithdraw ) ) SendError( playerid, "Invalid amount specified." ); else if ( iWithdraw > 99999999 || iWithdraw < 0 ) SendError( playerid, "Invalid amount specified." ); else if ( iWithdraw > g_businessData[ businessid ] [ E_BANK ] ) SendError( playerid, "The business bank account does not have this much money." ); else { g_businessData[ businessid ] [ E_BANK ] -= iWithdraw; GivePlayerCash( playerid, iWithdraw ); UpdateBusinessData( businessid ); UpdateBusinessProductionLabel( businessid ); SendServerMessage( playerid, "You have withdrawn %s from your business account.", number_format( iWithdraw ) ); } return ShowPlayerDialog( playerid, DIALOG_BUSINESS_WITHDRAW, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", sprintf( ""COL_WHITE"Enter the amount that you are willing to withdraw from your business bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", number_format( g_businessData[ businessid ] [ E_BANK ] ) ), "Withdraw", "Back" ); } if ( dialogid == DIALOG_BUSINESS_MEMBERS ) { new businessid = p_InBusiness[ playerid ]; if ( ! Iter_Contains( business, businessid ) || g_businessData[ businessid ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You must be the owner of the business to use this feature." ); if ( ! response ) return ShowBusinessTerminal( playerid ); if ( listitem == 0 ) return ShowPlayerDialog( playerid, DIALOG_BUSINESS_ADD_MEMBER, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", ""COL_WHITE"Type the name of the player you wish to add as a member.", "Add", "Back" ); for( new i, x = 1; i < MAX_BUSINESS_MEMBERS; i ++ ) { if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] ) { if ( x == listitem ) { // alert player if online foreach (new p : Player) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] == p_AccountID[ p ] ) { SendServerMessage( p, "You have been removed as a member of "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] ); break; } // null entry g_businessData[ businessid ] [ E_MEMBERS ] [ i ] = 0; // save UpdateBusinessData( businessid ), UpdateBusinessTitle( businessid ); SendServerMessage( playerid, "You have removed a member from the business." ); break; } x ++; } } ShowBusinessMembers( playerid, businessid ); return 1; } if ( dialogid == DIALOG_BUSINESS_ADD_MEMBER ) { new businessid = p_InBusiness[ playerid ]; if ( ! Iter_Contains( business, businessid ) || g_businessData[ businessid ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You must be the owner of the business to use this feature." ); if ( ! response ) return ShowBusinessTerminal( playerid ); new memberid; if ( sscanf( inputtext, #sscanf_u, memberid ) ) SendError( playerid, "Specify a name or id of the player you wish to add as a business member." ); else if ( ! IsPlayerConnected( memberid ) || IsPlayerNPC( memberid ) ) SendError( playerid, "The player specified is not connected." ); else if ( p_OwnedBusinesses[ memberid ] >= GetPlayerBusinessSlots( memberid ) ) SendError( playerid, "This player cannot be added to any more businesses." ); else { new slotid = -1; // get slot for new member anyway for ( new x = 0; x < MAX_BUSINESS_MEMBERS; x ++ ) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ x ] == 0 ) { slotid = x; break; } // proceed if ( slotid == -1 ) SendError( playerid, "The business has reached the maximum number of members." ); else if ( IsBusinessAssociate( memberid, businessid ) ) SendError( playerid, "This member is already apart of your organization." ); else { new current_members = GetBusinessAssociates( businessid ) - 1; // not including owner if ( current_members >= 4 + g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] ) return SendError( playerid, "You must pay to add more than %d members.", 4 + g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] ); // add member in p_OwnedBusinesses[ memberid ] ++; g_businessData[ businessid ] [ E_MEMBERS ] [ slotid ] = p_AccountID[ memberid ]; // alert and save foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) { SendClientMessageFormatted( i, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" %s(%d) has been added as a member to "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( memberid ), memberid, g_businessData[ businessid ] [ E_NAME ] ); } UpdateBusinessData( businessid ), UpdateBusinessTitle( businessid ); return ShowBusinessMembers( playerid, businessid ); } } return ShowPlayerDialog( playerid, DIALOG_BUSINESS_ADD_MEMBER, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", ""COL_WHITE"Type the name of the player you wish to add as a member.", "Add", "Back" ); } if ( dialogid == DIALOG_BUSINESS_NAME ) { new businessid = p_InBusiness[ playerid ]; if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You do not have access to this feature." ); if ( ! response ) return ShowBusinessTerminal( playerid ); if ( textContainsIP( inputtext ) ) return SendError( playerid, "We do not condone advertising." ); if ( ! ( 3 <= strlen( inputtext ) <= 32 ) ) { SendError( playerid, "Please make sure your business name is between 3 and 32 characters." ); } else { format( g_businessData[ businessid ] [ E_NAME ], 32, "%s", inputtext ); UpdateBusinessData( businessid ), UpdateBusinessTitle( businessid ); SendServerMessage( playerid, "The business name has now been set to "COL_GREY"%s"COL_WHITE".", g_businessData[ businessid ] [ E_NAME ] ); } return ShowPlayerDialog( playerid, DIALOG_BUSINESS_NAME, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", sprintf( ""COL_WHITE"The current business name is %s\n\n"COL_WHITE"Enter below the new name for it", g_businessData[ businessid ] [ E_NAME ] ), "Update", "Back" ); } if ( dialogid == DIALOG_BUSINESS_SELL ) { new businessid = p_InBusiness[ playerid ]; if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You do not have access to this feature." ); if ( ! response ) return ShowBusinessTerminal( playerid ); new current_product_levels = g_businessData[ businessid ] [ E_PRODUCT ]; if ( current_product_levels - MAX_DROPS < 0 ) return SendError( playerid, "Your business needs %d more product to allow for distribution.", MAX_DROPS - current_product_levels ); if ( g_businessData[ businessid ] [ E_EXPORT_STARTED ] ) return SendError( playerid, "Product exporting has already started for the business." ); // destroy preexisting shit incase StopBusinessExportMission( businessid ); // update product levels g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] = 0; g_businessData[ businessid ] [ E_PRODUCT ] -= MAX_DROPS; UpdateBusinessProductionLabel( businessid ); // create a new export mission switch ( listitem ) { case 0: { g_businessData[ businessid ] [ E_EXPORT_STARTED ] = 1; g_businessData[ businessid ] [ E_EXPORT_VALUE ] = GetProductPrice( businessid, .hardened = true ); SetRandomDropoffLocation( playerid, businessid, .heli = false ); return 1; } case 1: { g_businessData[ businessid ] [ E_EXPORT_STARTED ] = 2; g_businessData[ businessid ] [ E_EXPORT_VALUE ] = GetProductPrice( businessid, .hardened = false ); SetRandomDropoffLocation( playerid, businessid, .heli = true ); return 1; } } return 1; } if ( ( dialogid == DIALOG_BUSINESS_BUY ) && response ) { new businessid = p_InBusiness[ playerid ]; if ( p_Class[ playerid ] != CLASS_CIVILIAN || ! Iter_Contains( business, businessid ) || ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You do not have access to this feature." ); new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; // check we havent breached any limits if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ) return ShowBusinessTerminal( playerid ), SendError( playerid, "The business met the limit of %d supplies.", g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ); if ( g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ] > g_iTime ) return ShowBusinessTerminal( playerid ), SendError( playerid, "You cannot resupply the business as it is currently in its production phase." ); switch ( listitem ) { case 0: { // buy with cash new price = GetResupplyPrice( business_type ); if ( GetPlayerCash( playerid ) < price ) return ShowBusinessTerminal( playerid ), SendError( playerid, "You don't have enough money to resupply your business." ); if ( g_businessData[ businessid ] [ E_PRODUCT ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] * 3 ) return ShowBusinessTerminal( playerid ), SendError( playerid, "Your business has too much product that has not been exported yet." ); if ( g_businessData[ businessid ] [ E_EXPORT_STARTED ] ) return SendError( playerid, "Supplies cannot be purchased when you have begun an exporting mission." ); // commence GivePlayerCash( playerid, -price ); g_businessData[ businessid ] [ E_SUPPLIES ] ++; // alert and redirect SendServerMessage( playerid, "You have bought business supplies for "COL_GOLD"%s"COL_WHITE". "COL_ORANGE"(%d/%d)", number_format( price ), g_businessData[ businessid ] [ E_SUPPLIES ], g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ); // start prod if viable StartBusinessDrugProduction( businessid ); } case 1: { ShowBusinessTerminal( playerid ); SendError( playerid, "This feature is currently under construction." ); } } return ShowPlayerDialog( playerid, DIALOG_BUSINESS_BUY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", sprintf( ""COL_WHITE"Your business has %d supplies\t \nBuy Supply\t%s\nSteal Supplies\t"COL_YELLOW"FREE", g_businessData[ businessid ] [ E_SUPPLIES ], number_format( GetResupplyPrice( business_type ) ) ), "Select", "Back" ), 1; } if ( dialogid == DIALOG_AIRPORT && response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot travel while you're in jail." ); if ( p_WantedLevel[ playerid ] ) return SendError( playerid, "You cannot travel while you are wanted." ); if ( GetPlayerCash( playerid ) < 2000 ) return SendError( playerid, "You need $2,000 to travel between cities." ); new bool: using_rewards = p_CasinoRewardsPoints[ playerid ] > 5.0; // set position switch ( listitem ) { case 0: { if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_SF ] ) ) return SendError( playerid, "You're already in San Fierro." ); SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to San Fierro!", using_rewards ? ( "5 casino reward points" ) : ( "$2,000" ) ); SetPlayerPos( playerid, -1422.4063, -286.5081, 14.1484 ); } case 1: { if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_LV ] ) ) return SendError( playerid, "You're already in Las Venturas." ); SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to Las Venturas!", using_rewards ? ( "5 casino reward points" ) : ( "$2,000" ) ); SetPlayerPos( playerid, 1672.5364, 1447.8616, 10.7881 ); } case 2: { if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_LS ] ) ) return SendError( playerid, "You're already in Los Santos." ); SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to Los Santos!", using_rewards ? ( "5 casino reward points" ) : ( "$2,000" ) ); SetPlayerPos( playerid, 1642.2274, -2335.4978, 13.5469 ); } } // check for rewards if ( using_rewards ) { p_CasinoRewardsPoints[ playerid ] -= 5.0; mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS`=%f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) ); } else GivePlayerCash( playerid, -2000 ); // set interior/world SetPlayerVirtualWorld( playerid, 0 ); SetPlayerInterior( playerid, 0 ); PlayerPlaySound( playerid, 0, 0.0, 0.0, 0.0 ); } if ( dialogid == DIALOG_SPAWN && response ) { new bool: has = false; // erase large string for ease erase( szLargeString ); // show items switch ( listitem ) { // reset spawn case 0: { ResetSpawnLocation( playerid ); return SendServerMessage( playerid, "You have reset your spawning location to default." ); } // houses case 1: { foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true; } if ( ! has ) return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid ); return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szLargeString, "Select", "Back" ); } // businesses case 2: { foreach ( new b : business ) if ( IsBusinessAssociate( playerid, b ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_businessData[ b ] [ E_NAME ] ), has = true; } if ( ! has ) return SendError( playerid, "You do not own any business." ), ShowPlayerSpawnMenu( playerid ); return ShowPlayerDialog( playerid, DIALOG_BUSINESSES, DIALOG_STYLE_LIST, "{FFFFFF}Business Spawn Location", szLargeString, "Select", "Back" ); } // gang facility case 3: { new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." ), ShowPlayerSpawnMenu( playerid ); static city[ MAX_ZONE_NAME ], location[ MAX_ZONE_NAME ]; szLargeString = ""COL_WHITE"City\t"COL_WHITE"Zone\n"; foreach ( new handle : gangfacilities ) if ( g_gangData[ gangid ] [ E_SQL_ID ] == g_gangFacilities[ handle ] [ E_GANG_SQL_ID ] ) { new Float: min_x, Float: min_y; new zoneid = g_gangFacilities[ handle ] [ E_TURF_ID ]; Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, min_x ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y ); Get2DCity( city, min_x, min_y ); GetZoneFromCoordinates( location, min_x, min_y ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, city, location ), has = true; } if ( ! has ) return SendError( playerid, "Your gang does not own a gang facility." ), ShowPlayerSpawnMenu( playerid ); return ShowPlayerDialog( playerid, DIALOG_FACILITY_SPAWN, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Gang Facility Spawn Location", szLargeString, "Select", "Back" ); } // visage apartment case 4: { foreach ( new handle : visageapartments ) if ( g_VisageApartmentData[ handle ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_VisageApartmentData[ handle ] [ E_TITLE ] ), has = true; } if ( ! has ) return SendError( playerid, "You do not own any visage apartment." ), ShowPlayerSpawnMenu( playerid ); return ShowPlayerDialog( playerid, DIALOG_VISAGE_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Visage Spawn Location", szLargeString, "Select", "Back" ); } } } if ( dialogid == DIALOG_FACILITY_SPAWN ) { if ( ! response ) return ShowPlayerSpawnMenu( playerid ); new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." ), ShowPlayerSpawnMenu( playerid ); static city[ MAX_ZONE_NAME ], location[ MAX_ZONE_NAME ]; szLargeString = ""COL_WHITE"City\t"COL_WHITE"Location\n"; new x = 0; foreach ( new handle : gangfacilities ) if ( g_gangData[ gangid ] [ E_SQL_ID ] == g_gangFacilities[ handle ] [ E_GANG_SQL_ID ] ) { if ( x == listitem ) { new Float: min_x, Float: min_y; new zoneid = g_gangFacilities[ handle ] [ E_TURF_ID ]; Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, min_x ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y ); Get2DCity( city, min_x, min_y ); GetZoneFromCoordinates( location, min_x, min_y ); SetPlayerSpawnLocation( playerid, "GNG", handle ); SendServerMessage( playerid, "Spawning has been set the gang facility located in "COL_GREY"%s, %s"COL_WHITE".", location, city ); break; } x ++; } return 1; } if ( dialogid == DIALOG_HIGHSCORES && response ) { switch ( listitem ) { // seasonal case 0: mysql_function_query( dbHandle, "SELECT `NAME`, `RANK` as `SCORE_VAL` FROM `USERS` ORDER BY `RANK` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 0 ); // total score case 1: mysql_function_query( dbHandle, "SELECT `NAME`, `SCORE` as `SCORE_VAL` FROM `USERS` ORDER BY `SCORE` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 1 ); // total kills case 2: mysql_function_query( dbHandle, "SELECT `NAME`, `KILLS` as `SCORE_VAL` FROM `USERS` ORDER BY `KILLS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 2 ); // total arrests case 3: mysql_function_query( dbHandle, "SELECT `NAME`, `ARRESTS` as `SCORE_VAL` FROM `USERS` ORDER BY `ARRESTS` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 3 ); // total robberies case 4: mysql_function_query( dbHandle, "SELECT `NAME`, `ROBBERIES` as `SCORE_VAL` FROM `USERS` ORDER BY `ROBBERIES` DESC LIMIT 25", true, "OnHighScoreCheck", "ii", playerid, 4 ); } } if ( dialogid == DIALOG_HIGHSCORES_BACK && ! response ) { return ShowPlayerDialog( playerid, DIALOG_HIGHSCORES, DIALOG_STYLE_LIST, "{FFFFFF}Highscores", "Seasonal Rank\nTotal Score\nTotal Kills\nTotal Arrests\nTotal Robberies", "Select", "Close" ); } return 1; } thread OnHighScoreCheck( playerid, highscore_item ) { new rows; cache_get_data( rows, tmpVariable ); if ( ! rows ) { return SendError( playerid, "There is no information to show. Try again later." ); } new name[ MAX_PLAYER_NAME ]; switch ( highscore_item ) { case 0: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Seasonal Rank\n", szSmallString = "Top 25 Seasonal"; case 1: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Score\n", szSmallString = "Top 25 Score"; case 2: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Kills\n", szSmallString = "Top 25 Kills"; case 3: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Arrests\n", szSmallString = "Top 25 Arrests"; case 4: szLargeString = ""COL_GOLD"Player\t"COL_GOLD"Robberies\n", szSmallString = "Top 25 Robberies"; } for ( new row = 0; row < rows; row ++ ) { // get name cache_get_field_content( row, "NAME", name ); // format item appropriately switch ( highscore_item ) { case 0: { new Float: score_value = cache_get_field_content_float( row, "SCORE_VAL", dbHandle ), rank; for( rank = 0; rank < sizeof( g_aPlayerRanks ); rank++ ) { if ( score_value >= g_aPlayerRanks[ rank ] [ E_POINTS ] ) { break; } } format( szLargeString, sizeof( szLargeString ), "%s%s%s\t{%06x}%s\n", szLargeString, strmatch( name, ReturnPlayerName( playerid ) ) ? COL_GREEN : COL_WHITE, name, g_aPlayerRanks[ rank ] [ E_COLOR ] >>> 8, g_aPlayerRanks[ rank ] [ E_NAME ] ); } default: { new score_value = cache_get_field_content_int( row, "SCORE_VAL", dbHandle ); format( szLargeString, sizeof( szLargeString ), "%s%s%s\t%d\n", szLargeString, strmatch( name, ReturnPlayerName( playerid ) ) ? COL_GREEN : COL_WHITE, name, score_value ); } } } return ShowPlayerDialog( playerid, DIALOG_HIGHSCORES_BACK, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}Highscores - %s", szSmallString ), szLargeString, "Close", "Back" ), 1; } stock StartBusinessDrugProduction( businessid ) { if ( ! Iter_Contains( business, businessid ) ) return; new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; // only if the stock is maxed if ( g_businessData[ businessid ] [ E_SUPPLIES ] >= g_businessInteriorData[ business_type ] [ E_MAX_SUPPLIES ] ) { if ( g_businessData[ businessid ] [ E_UPGRADES ] ) { g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = g_iTime + 1800 * g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ]; // doubles time necessary } else { g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] = g_iTime + 3600 * g_businessInteriorData[ business_type ] [ E_PRODUCTION_TIME ]; } UpdateBusinessProductionLabel( businessid ); UpdateBusinessData( businessid ); // alert players foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) { SendClientMessageFormatted( i, -1, ""COL_GREY"[BUSINESS]"COL_WHITE" Supply levels for "COL_GREY"%s"COL_WHITE" have replenished. Production will commence.", g_businessData[ businessid ] [ E_NAME ] ); } } } public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) { new raceid = GetPVarInt( playerid, "editing_race" ); if ( IsRaceHost( playerid, raceid ) ) { if ( g_raceData[ raceid ] [ E_RACE_FINISH_SET ] == 2 ) { new Float: nodeX, Float: nodeY, Float: nodeZ, nodeid = NearestNodeFromPoint( fX, fY, fZ ) ; GetNodePos( nodeid, nodeX, nodeY, nodeZ ); // set destination SetRaceDestination( raceid, nodeX, nodeY, nodeZ + 1.0 ); // alert ShowRaceConfiguration( playerid, raceid ); SendServerMessage( playerid, "You have selected the final destination for the race, use "COL_GREY"/race start"COL_WHITE" to begin." ); } } else if ( IsPlayerAdminOnDuty( playerid ) ) { SetPlayerPosFindZ( playerid, fX, fY, fZ ); printf( "Admin %s Teleported To %f, %f, %f", ReturnPlayerName( playerid ), fX, fY, fZ ); } return 1; } stock ShowPlayerVipRedeemedDialog( playerid ) { szLargeString[ 0 ] = '\0'; strcat( szLargeString, ""COL_WHITE"You've just blew quite a bit of Irresistible Coins for your V.I.P, so congratulations! :D\n\n"\ ""COL_GREY" * What are the commands?"COL_WHITE" Use /vipcmds to view a detailed list of VIP commands.\n"\ ""COL_GREY" * What did I receive?"COL_WHITE" Check through your V.I.P package contents via our site (forum -> announcements board).\n" ); strcat( szLargeString, ""COL_GREY" * How to redeem my houses/vehicles?"COL_WHITE" You will be announced to the admins and noted down for assistance, so please wait!\n"\ ""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Lorenc via the forums!\n\nThanks for choosing to spend your Irresistible Coins, enjoy what you've got! :P" ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"SF-CNR Donation", szLargeString, "Got it!", "" ); } thread OnFetchCategoryResponse( playerid, category ) { new rows, fields, i = 0; cache_get_data( rows, fields ); if ( rows ) { new szCategory[ 64 ]; erase( szLargeString ); erase( szBigString ); while( i < rows ) { cache_get_field_content( i, "SUBJECT", szCategory ); format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, szCategory ); cache_get_field_content( i, "ID", szCategory ); format( szBigString, sizeof( szBigString ), "%s %d", szBigString, strval( szCategory ) ); i++; } SetPVarString( playerid, "help_ids", szBigString ); ShowPlayerDialog( playerid, DIALOG_HELP_CATEGORY, DIALOG_STYLE_LIST, "{FFFFFF}Help Topics", szLargeString, "Select", "Back" ); } else ShowPlayerDialog( playerid, DIALOG_HELP_BACK, DIALOG_STYLE_LIST, "{FFFFFF}Help Topics", "{FF0000}There are no threads available.", "Close", "Back" ); return 1; } /*public OnFetchThreadData( playerid, category, thread ); public OnFetchThreadData( playerid, category, thread ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { static RegEx: rCIP, szSubject[ 64 ], szContent[ 2048 ] ; cache_get_field_content( 0, "CONTENT", szContent, dbHandle, sizeof( szContent ) ); cache_get_field_content( 0, "SUBJECT", szSubject ); strins( szSubject, "{FFFFFF}", 0 ); strins( szContent, "{FFFFFF}", 0 ); if ( !rCIP ) rCIP = regex_build( "(?i)<[^>]*>" ); regex_replace_exid( szContent, rCIP, " ", szContent, sizeof( szContent ) ); strreplace( szContent, " ", "" ); strreplace( szContent, "&", "" ); strreplace( szContent, "'", "" ); ShowPlayerDialog( playerid, DIALOG_HELP_THREAD, DIALOG_STYLE_MSGBOX, szSubject, szContent, "Close", "Back" ); } else ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Help Topics", "{FFFFFF}An error has occurred. Try again later.", "Okay", "" ); return 1; }*/ public OnHelpHTTPResponse( index, response_code, data[ ] ) { if ( response_code == 200 ) //Did the request succeed? ShowPlayerDialog( index, DIALOG_HELP_THREAD, DIALOG_STYLE_MSGBOX, "{FFFFFF}Help Topics", data, "Close", "Back" ); else ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Help Topics", "{FFFFFF}An error has occurred. Try again later.", "Okay", "" ); return 1; } stock IsBoatVehicle(value) { static const valid_values[6] = { 29425665, -2143286272, 0, 0, 0, 32 }; if (430 <= value <= 595) { value -= 430; return (valid_values[value >>> 5] & (1 << (value & 31))) || false; } return false; } stock IsAirVehicle(value) { static const valid_values[6] = { 1073742081, 135268352, -1073676096, 192, 262408, 98305 }; if (417 <= value <= 593) { value -= 417; return (valid_values[value >>> 5] & (1 << (value & 31))) || false; } return false; } stock IsBikeVehicle(value) { static const valid_values[5] = { 1105921, 1610612738, 1536, 0, 1056 }; if (448 <= value <= 586) { value -= 448; return (valid_values[value >>> 5] & (1 << (value & 31))) || false; } return false; } stock IsTrailerVehicle(model) { static const valid_values[6] = { 32769, 0, 0, 0, 270532608, 112640 }; if (435 <= model <= 611) { model -= 435; return (valid_values[model >>> 5] & (1 << (model & 31))) || false; } return false; } stock IsLowriderVehicle(model) { static const valid_values[6] = { 1, 0, 0, 469762048, 201326592, 24 }; if (412 <= model <= 576) { model -= 412; return (valid_values[model >>> 5] & (1 << (model & 31))) || false; } return false; } function gps_Update( playerid ) { if ( !IsPlayerInAnyVehicle( playerid ) ) { p_GPSLocation [ playerid ] = 0; p_GPSToggled { playerid } = false; DestroyDynamicObject( p_GPSObject[ playerid ] ); KillTimer( p_GPSTimer[ playerid ] ); p_GPSTimer[ playerid ] = 0xFF; p_GPSObject[ playerid ] = INVALID_OBJECT_ID; TextDrawHideForPlayer( playerid, p_GPSInformation[ playerid ] ); SendServerMessage( playerid, "You have de-activated your GPS." ); return 0; } static Float: fRY, Float: fRZ, Float: fAZ, Float: X, Float: Y, Float: Z, v, string[ 100 ], Float: pos ; pos = GetPlayerDistanceFromPoint( playerid, g_gpsData[ p_GPSLocation[ playerid ] ] [ E_X ], g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Y ], g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Z ]); format( string, sizeof( string ), "~g~Location:~w~ %s~n~~g~Distance:~w~ %0.2fm", g_gpsData[ p_GPSLocation[ playerid ] ] [ E_NAME ], pos ); TextDrawSetString( p_GPSInformation[ playerid ], string ); v = GetPlayerVehicleID( playerid ); GetVehiclePos( v, X, Y, Z ); GetVehicleZAngle( v, fAZ ); fRY = floatsqroot( floatpower( ( g_gpsData[ p_GPSLocation[ playerid ] ] [ E_X ] - X ), 2.0 ) + floatpower( ( g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Y ] - Y ), 2.0 ) ); fRY = floatabs( atan2( fRY, Z - g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Z ] ) ); fRZ = atan2(g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Y ] - Y, g_gpsData[ p_GPSLocation[ playerid ] ] [ E_X ] - X) + 180; AttachDynamicObjectToVehicle( p_GPSObject[ playerid ], v, 0.0, 0.0, 1.5, 0.0, fRY, fRZ + (-fAZ) ); return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } ///////////////////////// // Functions // ///////////////////////// stock SetServerRule( rule[ ], value[ ] ) { new string[ 80 ]; format( string, sizeof( string ), "%s %s", rule, value ); SendRconCommand( string ); } /*stock ReturnPlayerName( playerid ) { GetPlayerName( playerid, szSmallString, MAX_PLAYER_NAME ); if ( !IsPlayerConnected( playerid ) ) szSmallString = "No-one"; return szSmallString; }*/ stock SetPlayerPosToPrison( playerid ) { static const Float: sf_JailSpawnPoints[ ][ 3 ] = { { 215.5644, 110.7332, 999.0156 }, { 219.4913, 110.9124, 999.0156 }, { 223.4386, 111.0879, 999.0156 }, { 227.4427, 111.2414, 999.0156 } }, Float: lv_JailSpawnPoints[ ] [ 3 ] = { { 198.6733, 162.2922, 1003.0300 }, { 197.4023, 174.4845, 1003.0234 }, { 193.2059, 174.6152, 1003.0234 } }, Float: ls_JailSpawnPoints[ ] [ 3 ] = { { 264.3201, 86.4325, 1001.0391 }, { 264.3130, 81.8108, 1001.0391 }, { 264.5371, 77.7982, 1001.0391 } }, Float: alctrazSpawnPoints[ ] [ 3 ] = { { -2005.1923, 1748.1976, 43.7386 }, { -2013.7557, 1783.2218, 43.7386 }, { -2049.5774, 1734.1851, 43.7386 } }, Float: loadingHeight = 0.50 ; new iRandom; jailDoors ( playerid, false, true ); SetPlayerFacingAngle ( playerid, 0.0 ); TogglePlayerControllable( playerid, 0 ); SetPlayerVirtualWorld ( playerid, 30 ); SetTimerEx ( "ope_Unfreeze", 5000, false, "d", playerid ); p_inAlcatraz { playerid } = false; if ( p_JailTime[ playerid ] >= ALCATRAZ_REQUIRED_TIME ) { iRandom = random( sizeof( alctrazSpawnPoints ) ); SetPlayerPos ( playerid, alctrazSpawnPoints[ iRandom ][ 0 ], alctrazSpawnPoints[ iRandom ][ 1 ], alctrazSpawnPoints[ iRandom ][ 2 ] + loadingHeight ); SetPlayerInterior ( playerid, 0 ); SetPlayerVirtualWorld ( playerid, 0 ); p_AlcatrazEscapeTS [ playerid ] = g_iTime + ALCATRAZ_TIME_PAUSE; p_inAlcatraz { playerid } = true; return 1; } switch( getClosestPoliceStation( playerid ) ) { case CITY_LV: { iRandom = random( sizeof( lv_JailSpawnPoints ) ); SetPlayerPos( playerid, lv_JailSpawnPoints[ iRandom ][ 0 ], lv_JailSpawnPoints[ iRandom ][ 1 ], lv_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight ); SetPlayerInterior( playerid, 3 ); } case CITY_LS: { iRandom = random( sizeof( ls_JailSpawnPoints ) ); SetPlayerPos( playerid, ls_JailSpawnPoints[ iRandom ][ 0 ], ls_JailSpawnPoints[ iRandom ][ 1 ], ls_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight ); SetPlayerInterior( playerid, 6 ); } default: { iRandom = random( sizeof( sf_JailSpawnPoints ) ); SetPlayerPos( playerid, sf_JailSpawnPoints[ iRandom ][ 0 ], sf_JailSpawnPoints[ iRandom ][ 1 ], sf_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight ); SetPlayerInterior( playerid, 10 ); } } return 1; } stock JailPlayer( playerid, seconds, admin = 0 ) { if ( playerid == INVALID_PLAYER_ID ) return 0; static Query[ 72 ], Float: armour ; // Neccessary Checks if ( IsPlayerInMethlab( playerid ) ) haltMethamphetamine( playerid, GetPlayerMethLabVehicle( playerid ) ); // Neccessary Functions KillTimer ( p_JailTimer[ playerid ] ); KillTimer ( p_CuffAbuseTimer[ playerid ] ); PlayerTextDrawSetString ( playerid, p_JailTimeTD[ playerid ], "_" ); PlayerTextDrawShow ( playerid, p_JailTimeTD[ playerid ] ); // External Variables to Jail (resetting) p_TicketIssuer [ playerid ] = INVALID_PLAYER_ID; // Reset Tickets p_TicketTimestamp [ playerid ] = 0; // Reset Tickets p_Cuffed { playerid } = false; //p_Detained { playerid } = false; p_InfectedHIV { playerid } = false; //Delete3DTextLabel ( p_DetainedLabel[ playerid ] ); //p_DetainedLabel [ playerid ] = Text3D: INVALID_3DTEXT_ID; //p_DetainedBy [ playerid ] = INVALID_PLAYER_ID; // Primary Jail Variables p_Jailed { playerid } = true; p_JailTime [ playerid ] = seconds; p_AdminJailed { playerid } = admin; p_JailTimer [ playerid ] = SetTimerEx( "Unjail", 950, true, "d", playerid ); CancelEdit ( playerid ); RemovePlayerStolensFromHands( playerid ); StopPlayerUsingSlotMachine ( playerid ); RemoveEquippedOre ( playerid ); ClearPlayerWantedLevel ( playerid ); ResetPlayerWeapons ( playerid ); UntiePlayer ( playerid ); jailDoors ( playerid, false, true ); SetPlayerPosToPrison ( playerid ); Player_CheckPokerGame ( playerid, "Jailed" ); // External Functions SetPlayerSpecialAction ( playerid, SPECIAL_ACTION_NONE ); ClearAnimations ( playerid ); RemovePlayerAttachedObject ( playerid, 2 ); SetPlayerHealth ( playerid, INVALID_PLAYER_ID ); if ( !IsPlayerAdminJailed( playerid ) ) { if ( p_MetalMelter[ playerid ] ) ShowPlayerHelpDialog( playerid, 4000, "You can break yourself out of prison with ~p~/breakout." ); else ShowPlayerHelpDialog( playerid, 4000, "You can buy metal melters at Supa Save or a 24/7 store." ); } format( Query, sizeof( Query ), "UPDATE `USERS` SET JAIL_TIME=%d,JAIL_ADMIN=%d WHERE `ID`=%d", seconds, admin, p_AccountID[ playerid ] ); mysql_single_query( Query ); if ( GetPlayerArmour( playerid, armour ) && armour ) SetPlayerArmour( playerid, 0.0 ); return 1; } function Unjail( playerid ) { static Query[ 64 ]; if ( !IsPlayerConnected( playerid ) ) return KillTimer( p_JailTimer[ playerid ] ), 0; p_JailTime[ playerid ] --; format( Query, sizeof( Query ), "Time Remaining:~n~%d seconds", p_JailTime[ playerid ] ); PlayerTextDrawSetString( playerid, p_JailTimeTD[ playerid ], Query ); if ( p_JailTime[ playerid ] < 1 ) CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 0 ); return 1; } stock SavePlayerData( playerid, bool: logout = false ) { static Query[ 950 ]; if ( IsPlayerNPC( playerid ) ) return 0; if ( p_PlayerLogged{ playerid } ) { new bool: bQuitToAvoid = false; if ( IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) || IsPlayerTied( playerid ) || p_LeftCuffed{ playerid } || p_QuitToAvoidTimestamp[ playerid ] > g_iTime ) bQuitToAvoid = true; format( Query, sizeof( Query ), "UPDATE `USERS` SET `SCORE`=%d,`CASH`=%d,`ADMINLEVEL`=%d,`BANKMONEY`=%d,`OWNEDHOUSES`=%d,`KILLS`=%d,`DEATHS`=%d,`VIP_PACKAGE`=%d,`XP`=%d,`OWNEDCARS`=%d,`LASTLOGGED`=%d,`VIP_EXPIRE`=%d,`LAST_SKIN`=%d,`BURGLARIES`=%d,`UPTIME`=%d,`ARRESTS`=%d,`CITY`=%d,`METH`=%d,`SODA`=%d,`ACID`=%d,`GAS`=%d,", GetPlayerScore( playerid ), GetPlayerCash( playerid ), p_AdminLevel[ playerid ], p_BankMoney[ playerid ], p_OwnedHouses[ playerid ], p_Kills[ playerid ], p_Deaths[ playerid ], p_VIPLevel[ playerid ], p_XP[ playerid ], p_OwnedVehicles[ playerid ], g_iTime, p_VIPExpiretime[ playerid ], p_LastSkin[ playerid ], p_Burglaries[ playerid ], p_Uptime[ playerid ], p_Arrests[ playerid ], p_SpawningCity{ playerid }, p_Methamphetamine{ playerid }, p_CausticSoda{ playerid }, p_MuriaticAcid{ playerid }, p_HydrogenChloride{ playerid } ); format( Query, sizeof( Query ), "%s`VIPWEP1`=%d,`VIPWEP2`=%d,`VIPWEP3`=%d,`MUTE_TIME`=%d,`WANTEDLVL`=%d,`ROBBERIES`=%d,`PING_IMMUNE`=%d,`FIRES`=%d,`CONTRACTS`=%d,`JOB`=%d,`JAIL_TIME`=%d,`ROPES`=%d,`C4`=%d,`MELTERS`=%d,`SCISSORS`=%d,`FOILS`=%d,`PINS`=%d,`BOUNTY`=%d,`WEED`=%d,`IS_CUFFED`=%d,`DRILL`=%d,", Query, p_VIPWep1{ playerid }, p_VIPWep2{ playerid }, p_VIPWep3{ playerid }, p_MutedTime[ playerid ], p_WantedLevel[ playerid ], p_Robberies[ playerid ], p_PingImmunity{ playerid }, p_Fires[ playerid ], p_HitsComplete[ playerid ], p_Job{ playerid }, p_JailTime[ playerid ], p_Ropes[ playerid ], p_C4Amount[ playerid ], p_MetalMelter[ playerid ], p_Scissors[ playerid ], p_AntiEMP[ playerid ], p_BobbyPins[ playerid ], p_ContractedAmount[ playerid ], p_WeedGrams[ playerid ], logout ? ( bQuitToAvoid ? 1 : 0 ) : 0, p_drillStrength[ playerid ] ); format( Query, sizeof( Query ), "%s`BLEW_JAILS`=%d,`BLEW_VAULT`=%d,`VEHICLES_JACKED`=%d,`METH_YIELDED`=%d,`LAST_IP`='%s',`VIP_JOB`=%d,`TRUCKED`=%d,`COINS`=%f,`EXPLOSIVE_BULLETS`=%d,`RANK`=%f,`ONLINE`=%d,`HIT_SOUND`=%d,`EXTRA_SLOTS`=%d WHERE `ID`=%d", Query, p_JailsBlown[ playerid ], p_BankBlown[ playerid ], p_CarsJacked[ playerid ], p_MethYielded[ playerid ], mysql_escape( ReturnPlayerIP( playerid ) ), p_VIPJob{ playerid }, p_TruckedCargo[ playerid ], p_IrresistibleCoins[ playerid ], p_ExplosiveBullets[ playerid ], p_IrresistiblePoints[ playerid ], !logout, p_HitmarkerSound{ playerid }, p_ExtraAssetSlots{ playerid }, p_AccountID[ playerid ] ); mysql_single_query( Query ); if ( logout ) p_PlayerLogged{ playerid } = false; } return 1; } forward InitializeTextDraws( ); public InitializeTextDraws( ) { g_ClassBoxTD = TextDrawCreate(40.000000, 170.000000, "_"); TextDrawBackgroundColor(g_ClassBoxTD, 255); TextDrawFont(g_ClassBoxTD, 1); TextDrawLetterSize(g_ClassBoxTD, 0.500000, 16.000000); TextDrawColor(g_ClassBoxTD, -1); TextDrawSetOutline(g_ClassBoxTD, 0); TextDrawSetProportional(g_ClassBoxTD, 1); TextDrawSetShadow(g_ClassBoxTD, 1); TextDrawUseBox(g_ClassBoxTD, 1); TextDrawBoxColor(g_ClassBoxTD, 144); TextDrawTextSize(g_ClassBoxTD, 170.000000, 10.000000); for ( new i = 0; i < sizeof( g_classTextdrawBox ); i ++ ) { g_classTextdrawBox[ i ] = TextDrawCreate(40.000000, 138.000000, "_"); TextDrawBackgroundColor(g_classTextdrawBox[ i ], 255); TextDrawFont(g_classTextdrawBox[ i ], 1); TextDrawLetterSize(g_classTextdrawBox[ i ], 0.500000, 3.000000); TextDrawColor(g_classTextdrawBox[ i ], -1); TextDrawSetOutline(g_classTextdrawBox[ i ], 0); TextDrawSetProportional(g_classTextdrawBox[ i ], 1); TextDrawSetShadow(g_classTextdrawBox[ i ], 1); TextDrawUseBox(g_classTextdrawBox[ i ], 1); TextDrawBoxColor(g_classTextdrawBox[ i ], CLASS_COLORS[ i ]); TextDrawTextSize(g_classTextdrawBox[ i ], 170.000000, 10.000000); szLargeString[ 0 ] = '\0'; switch ( i ) { case 0: { strcat( szLargeString, "- Select different types of jobs~n~" \ "- Able to rob stores and players~n~" \ "- Can gang up with players~n~" \ "~g~~h~- Accessible to everybody" ); } case 1: { strcat( szLargeString, "- Protect the city from criminals~n~" \ "- Access to police gun lockers~n~" \ "- Can arrest/jail people~n~" \ "~g~~h~- Accessible to everybody" ); } case 2: { strcat( szLargeString, "- Protect the city from criminals~n~" \ "- Access to police gun lockers~n~" \ "- Can arrest/jail people~n~" \ "- Can set roadblocks on roads~n~" \ "- Can set spike traps on roads~n~" \ "~r~~h~- Requires 10,000 XP or more" ); } case 3: { strcat( szLargeString, "- Protect the city from criminals~n~" \ "- Access to police gun lockers~n~" \ "- Can arrest/jail people~n~" \ "- Can set roadblocks on roads~n~" \ "- Can set spike traps on roads~n~" \ "- Can use combat vehicles~n~" \ "~r~~h~- Requires 20,000 XP or more" ); } case 4: { strcat( szLargeString, "- Protect the city from criminals~n~" \ "- Access to police gun lockers~n~" \ "- Can arrest/jail people~n~" \ "- Can set roadblocks on roads~n~" \ "- Can set spike traps on roads~n~" \ "- Hidden from radar~n~" \ "~r~~h~- Requires 15,000 XP or more" ); } case 5: { strcat( szLargeString, "- Can heal and cure players~n~" \ "- Ambulance passengers pay you~n~"\ "- Able to rob stores and players~n~" \ "~r~~h~- Requires 1,000 XP or more" ); } case 6: { strcat( szLargeString, "- Protect the city from fires~n~" \ "- Firetrucks able to extinguish fires~n~"\ "- Able to rob stores and players~n~" \ "~r~~h~- Requires 1,000 XP or more" ); } } g_classTextdrawDescription[ i ] = TextDrawCreate(43.000000, 171.000000, szLargeString); TextDrawBackgroundColor(g_classTextdrawDescription[ i ], 0); TextDrawFont(g_classTextdrawDescription[ i ], 1); TextDrawLetterSize(g_classTextdrawDescription[ i ], 0.190000, 1.100000); TextDrawColor(g_classTextdrawDescription[ i ], -1); TextDrawSetOutline(g_classTextdrawDescription[ i ], 1); TextDrawSetProportional(g_classTextdrawDescription[ i ], 1); g_classTextdrawName[ i ] = TextDrawCreate(46.000000, 141.000000, CLASS_NAMES[ i ] ); TextDrawBackgroundColor(g_classTextdrawName[ i ], 0); TextDrawFont(g_classTextdrawName[ i ], 3); TextDrawLetterSize(g_classTextdrawName[ i ], 0.550000, 2.099999); TextDrawColor(g_classTextdrawName[ i ], i == 0 ? 0x000000FF : 0xFFFFFFFF ); TextDrawSetOutline(g_classTextdrawName[ i ], 1); TextDrawSetProportional(g_classTextdrawName[ i ], 1); TextDrawSetSelectable(g_classTextdrawName[ i ], 0); } g_NotManyPlayersTD = TextDrawCreate(322.000000, 12.000000, "Coin generation increased by 5x as there aren't many players online!"); TextDrawAlignment(g_NotManyPlayersTD, 2); TextDrawBackgroundColor(g_NotManyPlayersTD, 0); TextDrawFont(g_NotManyPlayersTD, 1); TextDrawLetterSize(g_NotManyPlayersTD, 0.149999, 0.799999); TextDrawColor(g_NotManyPlayersTD, -16776961); TextDrawSetOutline(g_NotManyPlayersTD, 1); TextDrawSetProportional(g_NotManyPlayersTD, 1); g_TopDonorTD = TextDrawCreate(320.000000, 2.000000, "Top Donor Lorenc - $0.00, ~w~~h~~h~Latest Donor Lorenc - $0.00"); TextDrawAlignment(g_TopDonorTD, 2); TextDrawBackgroundColor(g_TopDonorTD, 0); TextDrawFont(g_TopDonorTD, 1); TextDrawLetterSize(g_TopDonorTD, 0.139999, 0.799999); TextDrawColor(g_TopDonorTD, -2347265); TextDrawSetOutline(g_TopDonorTD, 1); TextDrawSetProportional(g_TopDonorTD, 1); g_SlotMachineBoxTD[ 0 ] = TextDrawCreate(220.000000, 322.000000, "_"); TextDrawBackgroundColor(g_SlotMachineBoxTD[ 0 ], 255); TextDrawLetterSize(g_SlotMachineBoxTD[ 0 ], 0.500000, 7.000000); TextDrawUseBox(g_SlotMachineBoxTD[ 0 ], 1); TextDrawBoxColor(g_SlotMachineBoxTD[ 0 ], 112); TextDrawTextSize(g_SlotMachineBoxTD[ 0 ], 430.000000, 3.000000); g_SlotMachineBoxTD[ 1 ] = TextDrawCreate(220.000000, 306.000000, "_"); TextDrawBackgroundColor(g_SlotMachineBoxTD[ 1 ], 255); TextDrawLetterSize(g_SlotMachineBoxTD[ 1 ], 0.500000, 1.400000); TextDrawUseBox(g_SlotMachineBoxTD[ 1 ], 1); TextDrawBoxColor(g_SlotMachineBoxTD[ 1 ], 238); TextDrawTextSize(g_SlotMachineBoxTD[ 1 ], 430.000000, -18.000000); g_currentXPTD = TextDrawCreate(529.000000, 405.000000, "Current XP"); TextDrawBackgroundColor(g_currentXPTD, 255); TextDrawFont(g_currentXPTD, 3); TextDrawLetterSize(g_currentXPTD, 0.230000, 1.000000); TextDrawColor(g_currentXPTD, -1); TextDrawSetOutline(g_currentXPTD, 1); TextDrawSetProportional(g_currentXPTD, 1); g_CurrentRankTD = TextDrawCreate(529.000000, 375.000000, "Current Rank"); TextDrawBackgroundColor(g_CurrentRankTD, 255); TextDrawFont(g_CurrentRankTD, 3); TextDrawLetterSize(g_CurrentRankTD, 0.230000, 1.000000); TextDrawColor(g_CurrentRankTD, -1); TextDrawSetOutline(g_CurrentRankTD, 1); TextDrawSetProportional(g_CurrentRankTD, 1); g_CurrentCoinsTD = TextDrawCreate(529.000000, 348.000000, "Total Coins"); TextDrawBackgroundColor(g_CurrentCoinsTD, 255); TextDrawFont(g_CurrentCoinsTD, 3); TextDrawLetterSize(g_CurrentCoinsTD, 0.230000, 1.000000); TextDrawColor(g_CurrentCoinsTD, -1); TextDrawSetOutline(g_CurrentCoinsTD, 1); TextDrawSetProportional(g_CurrentCoinsTD, 1); g_DoubleXPTD = TextDrawCreate(516.000000, 423.500000, "x2"); TextDrawBackgroundColor(g_DoubleXPTD, 255); TextDrawFont(g_DoubleXPTD, 3); TextDrawLetterSize(g_DoubleXPTD, 0.230000, 1.000000); TextDrawColor(g_DoubleXPTD, -1); TextDrawSetOutline(g_DoubleXPTD, 1); TextDrawSetProportional(g_DoubleXPTD, 1); p_VehiclePreviewCloseTD = TextDrawCreate(191.000000, 319.000000, "Press your ESCAPE KEY to close the preview."); TextDrawBackgroundColor(p_VehiclePreviewCloseTD, 255); TextDrawFont(p_VehiclePreviewCloseTD, 2); TextDrawLetterSize(p_VehiclePreviewCloseTD, 0.259999, 1.399999); TextDrawColor(p_VehiclePreviewCloseTD, -1); TextDrawSetOutline(p_VehiclePreviewCloseTD, 1); TextDrawSetProportional(p_VehiclePreviewCloseTD, 1); g_VehiclePreviewBoxTD = TextDrawCreate(500.000000, 150.000000, "__"); TextDrawBackgroundColor(g_VehiclePreviewBoxTD, 255); TextDrawLetterSize(g_VehiclePreviewBoxTD, 0.500000, 17.000000); TextDrawColor(g_VehiclePreviewBoxTD, -1); TextDrawUseBox(g_VehiclePreviewBoxTD, 1); TextDrawBoxColor(g_VehiclePreviewBoxTD, 112); TextDrawTextSize(g_VehiclePreviewBoxTD, 139.000000, 50.000000); g_VehiclePreviewTxtTD = TextDrawCreate(130.000000, 135.000000, "Vehicle Preview"); TextDrawBackgroundColor(g_VehiclePreviewTxtTD, 255); TextDrawFont(g_VehiclePreviewTxtTD, 0); TextDrawLetterSize(g_VehiclePreviewTxtTD, 0.720000, 2.000000); TextDrawColor(g_VehiclePreviewTxtTD, -1); TextDrawSetOutline(g_VehiclePreviewTxtTD, 1); TextDrawSetProportional(g_VehiclePreviewTxtTD, 1); TextDrawSetSelectable(g_VehiclePreviewTxtTD, 0); g_ProgressBoxTD = TextDrawCreate(250.000000, 220.000000, "_"); TextDrawBackgroundColor(g_ProgressBoxTD, 255); TextDrawFont(g_ProgressBoxTD, 1); TextDrawLetterSize(g_ProgressBoxTD, 0.500000, 1.000000); TextDrawColor(g_ProgressBoxTD, -1); TextDrawSetOutline(g_ProgressBoxTD, 0); TextDrawSetProportional(g_ProgressBoxTD, 1); TextDrawSetShadow(g_ProgressBoxTD, 1); TextDrawUseBox(g_ProgressBoxTD, 1); TextDrawBoxColor(g_ProgressBoxTD, 255); TextDrawTextSize(g_ProgressBoxTD, 390.000000, 10.000000); g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_"); TextDrawBackgroundColor(g_AdminLogTD, 255); TextDrawFont(g_AdminLogTD, 1); TextDrawLetterSize(g_AdminLogTD, 0.210000, 1.000000); TextDrawColor(g_AdminLogTD, -16289537); TextDrawSetOutline(g_AdminLogTD, 1); TextDrawSetProportional(g_AdminLogTD, 1); g_AnimationTD = TextDrawCreate(220.000000, 141.000000, "PRESS ~r~~h~~k~~PED_SPRINT~~W~ TO STOP THE ANIMATION"); TextDrawBackgroundColor(g_AnimationTD, 80); TextDrawFont(g_AnimationTD, 3); TextDrawLetterSize(g_AnimationTD, 0.310000, 1.200000); TextDrawColor(g_AnimationTD, -1); TextDrawSetOutline(g_AnimationTD, 1); TextDrawSetProportional(g_AnimationTD, 1); TextDrawUseBox(g_AnimationTD, 1); TextDrawBoxColor(g_AnimationTD, 117); TextDrawTextSize(g_AnimationTD, 418.000000, 0.000000); g_AchievementTD[ 0 ] = TextDrawCreate(250.000000, 120.000000, "_"); TextDrawBackgroundColor(g_AchievementTD[ 0 ], 255); TextDrawFont(g_AchievementTD[ 0 ], 1); TextDrawLetterSize(g_AchievementTD[ 0 ], 0.500000, 6.000001); TextDrawColor(g_AchievementTD[ 0 ], -1); TextDrawSetOutline(g_AchievementTD[ 0 ], 0); TextDrawSetProportional(g_AchievementTD[ 0 ], 1); TextDrawSetShadow(g_AchievementTD[ 0 ], 1); TextDrawUseBox(g_AchievementTD[ 0 ], 1); TextDrawBoxColor(g_AchievementTD[ 0 ], 80); TextDrawTextSize(g_AchievementTD[ 0 ], 403.000000, 4.000000); g_AchievementTD[ 1 ] = TextDrawCreate(250.000000, 120.000000, "_"); TextDrawBackgroundColor(g_AchievementTD[ 1 ], 255); TextDrawFont(g_AchievementTD[ 1 ], 1); TextDrawLetterSize(g_AchievementTD[ 1 ], 0.500000, 1.300000); TextDrawColor(g_AchievementTD[ 1 ], -1); TextDrawSetOutline(g_AchievementTD[ 1 ], 0); TextDrawSetProportional(g_AchievementTD[ 1 ], 1); TextDrawSetShadow(g_AchievementTD[ 1 ], 1); TextDrawUseBox(g_AchievementTD[ 1 ], 1); TextDrawBoxColor(g_AchievementTD[ 1 ], 128); TextDrawTextSize(g_AchievementTD[ 1 ], 403.000000, 4.000000); g_AchievementTD[ 2 ] = TextDrawCreate(250.000000, 137.000000, "_"); TextDrawBackgroundColor(g_AchievementTD[ 2 ], 255); TextDrawFont(g_AchievementTD[ 2 ], 1); TextDrawLetterSize(g_AchievementTD[ 2 ], 0.500000, -0.699999); TextDrawColor(g_AchievementTD[ 2 ], -1); TextDrawSetOutline(g_AchievementTD[ 2 ], 0); TextDrawSetProportional(g_AchievementTD[ 2 ], 1); TextDrawSetShadow(g_AchievementTD[ 2 ], 1); TextDrawUseBox(g_AchievementTD[ 2 ], 1); TextDrawBoxColor(g_AchievementTD[ 2 ], 255); TextDrawTextSize(g_AchievementTD[ 2 ], 403.000000, 4.000000); g_AchievementTD[ 3 ] = TextDrawCreate(266.000000, 121.000000, "]_ACHIEVEMENT UNLOCKED_]"); TextDrawBackgroundColor(g_AchievementTD[ 3 ], 255); TextDrawFont(g_AchievementTD[ 3 ], 2); TextDrawLetterSize(g_AchievementTD[ 3 ], 0.210000, 1.100000); TextDrawColor(g_AchievementTD[ 3 ], -65281); TextDrawSetOutline(g_AchievementTD[ 3 ], 0); TextDrawSetProportional(g_AchievementTD[ 3 ], 1); TextDrawSetShadow(g_AchievementTD[ 3 ], 1); g_WorldDayTD = TextDrawCreate(501.000000, 6.000000, "Monday"); TextDrawBackgroundColor(g_WorldDayTD, 255); TextDrawFont(g_WorldDayTD, 3); TextDrawLetterSize(g_WorldDayTD, 0.519998, 1.499999); TextDrawSetOutline(g_WorldDayTD, 2); TextDrawSetProportional(g_WorldDayTD, 1); g_MotdTD = TextDrawCreate(320.000000, 426.000000, "_"); TextDrawAlignment(g_MotdTD, 2); TextDrawBackgroundColor(g_MotdTD, 117); TextDrawFont(g_MotdTD, 1);//1 TextDrawLetterSize(g_MotdTD, 0.300000, 1.300000); TextDrawColor(g_MotdTD, -1); TextDrawSetOutline(g_MotdTD, 1); TextDrawSetProportional(g_MotdTD, 1); g_ObjectLoadTD = TextDrawCreate(320.000000, 148.000000, "Loading Objects...~n~Please Wait..."); TextDrawAlignment(g_ObjectLoadTD, 2); TextDrawBackgroundColor(g_ObjectLoadTD, 80); TextDrawFont(g_ObjectLoadTD, 2); TextDrawLetterSize(g_ObjectLoadTD, 0.400000, 2.000000); TextDrawColor(g_ObjectLoadTD, -1); TextDrawSetOutline(g_ObjectLoadTD, 1); TextDrawSetProportional(g_ObjectLoadTD, 1); TextDrawUseBox(g_ObjectLoadTD, 1); TextDrawBoxColor(g_ObjectLoadTD, 117); TextDrawTextSize(g_ObjectLoadTD, 0.000000, 180.000000); g_WebsiteTD = TextDrawCreate(84.000000, 429.000000, "www.SFCNR.com"); TextDrawAlignment(g_WebsiteTD, 2); TextDrawBackgroundColor(g_WebsiteTD, 255); TextDrawFont(g_WebsiteTD, 1); TextDrawLetterSize(g_WebsiteTD, 0.220000, 1.200000); TextDrawColor(g_WebsiteTD, 0xfa4d4cff); // 1289224191 TextDrawSetOutline(g_WebsiteTD, 1); TextDrawSetProportional(g_WebsiteTD, 1); g_MovieModeTD[ 0 ] = TextDrawCreate(507.000000, 386.000000, "_"); TextDrawBackgroundColor(g_MovieModeTD[ 0 ], 255); TextDrawFont(g_MovieModeTD[ 0 ], 1); TextDrawLetterSize(g_MovieModeTD[ 0 ], 0.500000, 4.799999); TextDrawColor(g_MovieModeTD[ 0 ], -1); TextDrawSetOutline(g_MovieModeTD[ 0 ], 0); TextDrawSetProportional(g_MovieModeTD[ 0 ], 1); TextDrawSetShadow(g_MovieModeTD[ 0 ], 1); TextDrawUseBox(g_MovieModeTD[ 0 ], 1); TextDrawBoxColor(g_MovieModeTD[ 0 ], 80); TextDrawTextSize(g_MovieModeTD[ 0 ], 620.000000, 0.000000); g_MovieModeTD[ 1 ] = TextDrawCreate(516.000000, 398.000000, "San Fierro"); TextDrawBackgroundColor(g_MovieModeTD[ 1 ], 255); TextDrawFont(g_MovieModeTD[ 1 ], 3); TextDrawLetterSize(g_MovieModeTD[ 1 ], 0.529999, 2.299999); TextDrawColor(g_MovieModeTD[ 1 ], -2347265); TextDrawSetOutline(g_MovieModeTD[ 1 ], 1); TextDrawSetProportional(g_MovieModeTD[ 1 ], 1); g_MovieModeTD[ 2 ] = TextDrawCreate(530.000000, 414.000000, "Cops and Robbers"); TextDrawBackgroundColor(g_MovieModeTD[ 2 ], 255); TextDrawFont(g_MovieModeTD[ 2 ], 0); TextDrawLetterSize(g_MovieModeTD[ 2 ], 0.310000, 1.100000); TextDrawColor(g_MovieModeTD[ 2 ], -1); TextDrawSetOutline(g_MovieModeTD[ 2 ], 1); TextDrawSetProportional(g_MovieModeTD[ 2 ], 1); g_MovieModeTD[ 3 ] = TextDrawCreate(507.000000, 398.000000, "_"); TextDrawBackgroundColor(g_MovieModeTD[ 3 ], 255); TextDrawFont(g_MovieModeTD[ 3 ], 1); TextDrawLetterSize(g_MovieModeTD[ 3 ], 0.500000, -0.400000); TextDrawColor(g_MovieModeTD[ 3 ], -1); TextDrawSetOutline(g_MovieModeTD[ 3 ], 0); TextDrawSetProportional(g_MovieModeTD[ 3 ], 1); TextDrawSetShadow(g_MovieModeTD[ 3 ], 1); TextDrawUseBox(g_MovieModeTD[ 3 ], 1); TextDrawBoxColor(g_MovieModeTD[ 3 ], 255); TextDrawTextSize(g_MovieModeTD[ 3 ], 620.000000, 0.000000); g_MovieModeTD[ 4 ] = TextDrawCreate(530.000000, 385.000000, "www.SFCNR.com"); TextDrawBackgroundColor(g_MovieModeTD[ 4 ], 255); TextDrawFont(g_MovieModeTD[ 4 ], 1); TextDrawLetterSize(g_MovieModeTD[ 4 ], 0.200000, 1.000000); TextDrawColor(g_MovieModeTD[ 4 ], 0xfa4d4cff); TextDrawSetOutline(g_MovieModeTD[ 4 ], 1); TextDrawSetProportional(g_MovieModeTD[ 4 ], 1); g_MovieModeTD[ 5 ] = TextDrawCreate(507.000000, 386.000000, "_"); TextDrawBackgroundColor(g_MovieModeTD[ 5 ], 255); TextDrawFont(g_MovieModeTD[ 5 ], 1); TextDrawLetterSize(g_MovieModeTD[ 5 ], 0.500000, 0.799999); TextDrawColor(g_MovieModeTD[ 5 ], -1); TextDrawSetOutline(g_MovieModeTD[ 5 ], 0); TextDrawSetProportional(g_MovieModeTD[ 5 ], 1); TextDrawSetShadow(g_MovieModeTD[ 5 ], 1); TextDrawUseBox(g_MovieModeTD[ 5 ], 1); TextDrawBoxColor(g_MovieModeTD[ 5 ], 128); TextDrawTextSize(g_MovieModeTD[ 5 ], 620.000000, 0.000000); g_AdminOnDutyTD = TextDrawCreate(552.000000, 66.500000, "ADMIN ON DUTY"); TextDrawBackgroundColor(g_AdminOnDutyTD, 255); TextDrawFont(g_AdminOnDutyTD, 1); TextDrawLetterSize(g_AdminOnDutyTD, 0.180000, 0.899999); TextDrawColor(g_AdminOnDutyTD, -65281); TextDrawSetOutline(g_AdminOnDutyTD, 1); TextDrawSetProportional(g_AdminOnDutyTD, 1); /* ** Player TextDraws ** */ for(new playerid; playerid != MAX_PLAYERS; playerid ++) { if ( playerid < MAX_MACHINES ) { p_SlotMachineFigureTD[ playerid ] = TextDrawCreate(324.000000, 307.000000, "$20,000"); TextDrawAlignment(p_SlotMachineFigureTD[ playerid ], 2); TextDrawBackgroundColor(p_SlotMachineFigureTD[ playerid ], 255); TextDrawFont(p_SlotMachineFigureTD[ playerid ], 3); TextDrawLetterSize(p_SlotMachineFigureTD[ playerid ], 0.250000, 1.100000); TextDrawColor(p_SlotMachineFigureTD[ playerid ], -1); TextDrawSetOutline(p_SlotMachineFigureTD[ playerid ], 1); TextDrawSetProportional(p_SlotMachineFigureTD[ playerid ], 1); g_SlotMachineOneTD[ playerid ] = TextDrawCreate(222.000000, 324.000000, "ld_slot:bar1_o"); TextDrawBackgroundColor(g_SlotMachineOneTD[ playerid ], 255); TextDrawFont(g_SlotMachineOneTD[ playerid ], 4); TextDrawLetterSize(g_SlotMachineOneTD[ playerid ], 0.500000, 0.399999); TextDrawColor(g_SlotMachineOneTD[ playerid ], -1); TextDrawSetOutline(g_SlotMachineOneTD[ playerid ], 0); TextDrawSetProportional(g_SlotMachineOneTD[ playerid ], 1); TextDrawSetShadow(g_SlotMachineOneTD[ playerid ], 1); TextDrawUseBox(g_SlotMachineOneTD[ playerid ], 1); TextDrawBoxColor(g_SlotMachineOneTD[ playerid ], 255); TextDrawTextSize(g_SlotMachineOneTD[ playerid ], 66.000000, 77.000000); g_SlotMachineTwoTD[ playerid ] = TextDrawCreate(292.000000, 324.000000, "ld_slot:bar1_o"); TextDrawBackgroundColor(g_SlotMachineTwoTD[ playerid ], 255); TextDrawFont(g_SlotMachineTwoTD[ playerid ], 4); TextDrawLetterSize(g_SlotMachineTwoTD[ playerid ], 0.500000, 0.399999); TextDrawColor(g_SlotMachineTwoTD[ playerid ], -1); TextDrawSetOutline(g_SlotMachineTwoTD[ playerid ], 0); TextDrawSetProportional(g_SlotMachineTwoTD[ playerid ], 1); TextDrawSetShadow(g_SlotMachineTwoTD[ playerid ], 1); TextDrawUseBox(g_SlotMachineTwoTD[ playerid ], 1); TextDrawBoxColor(g_SlotMachineTwoTD[ playerid ], 255); TextDrawTextSize(g_SlotMachineTwoTD[ playerid ], 66.000000, 77.000000); g_SlotMachineThreeTD[ playerid ] = TextDrawCreate(362.000000, 324.000000, "ld_slot:bar1_o"); TextDrawBackgroundColor(g_SlotMachineThreeTD[ playerid ], 255); TextDrawFont(g_SlotMachineThreeTD[ playerid ], 4); TextDrawLetterSize(g_SlotMachineThreeTD[ playerid ], 0.500000, 0.399999); TextDrawColor(g_SlotMachineThreeTD[ playerid ], -1); TextDrawSetOutline(g_SlotMachineThreeTD[ playerid ], 0); TextDrawSetProportional(g_SlotMachineThreeTD[ playerid ], 1); TextDrawSetShadow(g_SlotMachineThreeTD[ playerid ], 1); TextDrawUseBox(g_SlotMachineThreeTD[ playerid ], 1); TextDrawBoxColor(g_SlotMachineThreeTD[ playerid ], 255); TextDrawTextSize(g_SlotMachineThreeTD[ playerid ], 66.000000, 77.000000); } p_ProgressBoxOutsideTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_"); TextDrawBackgroundColor(p_ProgressBoxOutsideTD[ playerid ], 255); TextDrawFont(p_ProgressBoxOutsideTD[ playerid ], 1); TextDrawLetterSize(p_ProgressBoxOutsideTD[ playerid ], 0.359999, 0.599999); TextDrawColor(p_ProgressBoxOutsideTD[ playerid ], -1); TextDrawSetOutline(p_ProgressBoxOutsideTD[ playerid ], 0); TextDrawSetProportional(p_ProgressBoxOutsideTD[ playerid ], 1); TextDrawSetShadow(p_ProgressBoxOutsideTD[ playerid ], 1); TextDrawUseBox(p_ProgressBoxOutsideTD[ playerid ], 1); TextDrawBoxColor(p_ProgressBoxOutsideTD[ playerid ], -154); TextDrawTextSize(p_ProgressBoxOutsideTD[ playerid ], 388.000000, 14.000000); p_ProgressBoxTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_"); TextDrawBackgroundColor(p_ProgressBoxTD[ playerid ], 255); TextDrawFont(p_ProgressBoxTD[ playerid ], 1); TextDrawLetterSize(p_ProgressBoxTD[ playerid ], 0.559999, 0.599999); TextDrawColor(p_ProgressBoxTD[ playerid ], -1); TextDrawSetOutline(p_ProgressBoxTD[ playerid ], 0); TextDrawSetProportional(p_ProgressBoxTD[ playerid ], 1); TextDrawSetShadow(p_ProgressBoxTD[ playerid ], 1); TextDrawUseBox(p_ProgressBoxTD[ playerid ], 1); TextDrawBoxColor(p_ProgressBoxTD[ playerid ], -1); TextDrawTextSize(p_ProgressBoxTD[ playerid ], 378.000000, 14.000000); p_ProgressTitleTD[ playerid ] = TextDrawCreate(320.000000, 205.000000, "____"); TextDrawAlignment(p_ProgressTitleTD[ playerid ], 2); TextDrawBackgroundColor(p_ProgressTitleTD[ playerid ], 255); TextDrawFont(p_ProgressTitleTD[ playerid ], 0); TextDrawLetterSize(p_ProgressTitleTD[ playerid ], 0.559999, 1.700000); TextDrawColor(p_ProgressTitleTD[ playerid ], -1); TextDrawSetOutline(p_ProgressTitleTD[ playerid ], 1); TextDrawSetProportional(p_ProgressTitleTD[ playerid ], 1); p_AchievementTD[ playerid ] = TextDrawCreate(325.000000, 137.000000, "_"); TextDrawAlignment(p_AchievementTD[ playerid ], 2); TextDrawBackgroundColor(p_AchievementTD[ playerid ], 80); TextDrawFont(p_AchievementTD[ playerid ], 1); TextDrawLetterSize(p_AchievementTD[ playerid ], 0.209999, 1.000000); TextDrawColor(p_AchievementTD[ playerid ], -1); TextDrawSetOutline(p_AchievementTD[ playerid ], 1); TextDrawSetProportional(p_AchievementTD[ playerid ], 1); p_FireDistance1[ playerid ] = TextDrawCreate(26.000000, 182.000000, "_"); TextDrawBackgroundColor(p_FireDistance1[ playerid ], 255); TextDrawFont(p_FireDistance1[ playerid ], 2); TextDrawLetterSize(p_FireDistance1[ playerid ], 0.210000, 1.200000); TextDrawColor(p_FireDistance1[ playerid ], -1); TextDrawSetOutline(p_FireDistance1[ playerid ], 1); TextDrawSetProportional(p_FireDistance1[ playerid ], 1); p_FireDistance2[ playerid ] = TextDrawCreate(26.000000, 236.000000, "_"); TextDrawBackgroundColor(p_FireDistance2[ playerid ], 255); TextDrawFont(p_FireDistance2[ playerid ], 2); TextDrawLetterSize(p_FireDistance2[ playerid ], 0.209999, 1.200000); TextDrawColor(p_FireDistance2[ playerid ], -1); TextDrawSetOutline(p_FireDistance2[ playerid ], 1); TextDrawSetProportional(p_FireDistance2[ playerid ], 1); p_GPSInformation[ playerid ] = TextDrawCreate(26.000000, 200.000000, "~g~Location:~w~ No-where~n~~g~Distance:~w~ 0.0m"); TextDrawBackgroundColor(p_GPSInformation[ playerid ], 255); TextDrawFont(p_GPSInformation[ playerid ], 2); TextDrawLetterSize(p_GPSInformation[ playerid ], 0.209999, 1.099999); TextDrawColor(p_GPSInformation[ playerid ], -1); TextDrawSetOutline(p_GPSInformation[ playerid ], 1); TextDrawSetProportional(p_GPSInformation[ playerid ], 1); TextDrawSetSelectable(p_GPSInformation[ playerid ], 0); p_TruckingTD[ playerid ] = TextDrawCreate(26.000000, 220.000000, "~b~Location:~w~ No-where~n~~b~Distance:~w~ 0.0m"); TextDrawBackgroundColor(p_TruckingTD[ playerid ], 255); TextDrawFont(p_TruckingTD[ playerid ], 2); TextDrawLetterSize(p_TruckingTD[ playerid ], 0.210000, 1.100000); TextDrawColor(p_TruckingTD[ playerid ], -1); TextDrawSetOutline(p_TruckingTD[ playerid ], 1); TextDrawSetProportional(p_TruckingTD[ playerid ], 1); TextDrawSetSelectable(p_TruckingTD[ playerid ], 0); p_TrackPlayerTD[ playerid ] = TextDrawCreate(571.000000, 258.000000, "Loading~n~~w~NaN.0m"); TextDrawAlignment(p_TrackPlayerTD[ playerid ], 2); TextDrawBackgroundColor(p_TrackPlayerTD[ playerid ], 80); TextDrawFont(p_TrackPlayerTD[ playerid ], 1); TextDrawLetterSize(p_TrackPlayerTD[ playerid ], 0.260000, 1.100000); TextDrawColor(p_TrackPlayerTD[ playerid ], COLOR_RED); TextDrawSetOutline(p_TrackPlayerTD[ playerid ], 1); TextDrawSetProportional(p_TrackPlayerTD[ playerid ], 1); TextDrawSetSelectable(p_TrackPlayerTD[ playerid ], 0); p_HelpBoxTD[ playerid ] = TextDrawCreate(30.000000, 161.000000, "... Loading Help ..."); TextDrawBackgroundColor(p_HelpBoxTD[ playerid ], 255); TextDrawFont(p_HelpBoxTD[ playerid ], 1); TextDrawLetterSize(p_HelpBoxTD[ playerid ], 0.219999, 1.200000); TextDrawColor(p_HelpBoxTD[ playerid ], -1); TextDrawSetOutline(p_HelpBoxTD[ playerid ], 0); TextDrawSetProportional(p_HelpBoxTD[ playerid ], 1); TextDrawSetShadow(p_HelpBoxTD[ playerid ], 1); TextDrawUseBox(p_HelpBoxTD[ playerid ], 1); TextDrawBoxColor(p_HelpBoxTD[ playerid ], 117); TextDrawTextSize(p_HelpBoxTD[ playerid ], 170.000000, 0.000000); TextDrawSetSelectable(p_HelpBoxTD[ playerid ], 0); } return Y_HOOKS_CONTINUE_RETURN_1; } stock initializePlayerTextDraws( playerid ) { g_ZoneOwnerTD[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 296.000000, "_" ); PlayerTextDrawAlignment( playerid, g_ZoneOwnerTD[ playerid ], 2 ); PlayerTextDrawBackgroundColor( playerid, g_ZoneOwnerTD[ playerid ], 255 ); PlayerTextDrawFont( playerid, g_ZoneOwnerTD[ playerid ], 1 ); PlayerTextDrawLetterSize( playerid, g_ZoneOwnerTD[ playerid ], 0.250000, 1.200000 ); PlayerTextDrawColor( playerid, g_ZoneOwnerTD[ playerid ], -1 ); PlayerTextDrawSetOutline( playerid, g_ZoneOwnerTD[ playerid ], 1 ); p_JailTimeTD[ playerid ] = CreatePlayerTextDraw(playerid, 328.000000, 24.000000, "Time Remaining:~n~250 seconds"); PlayerTextDrawAlignment(playerid, p_JailTimeTD[ playerid ], 2); PlayerTextDrawBackgroundColor(playerid, p_JailTimeTD[ playerid ], 85); PlayerTextDrawFont(playerid, p_JailTimeTD[ playerid ], 1); PlayerTextDrawLetterSize(playerid, p_JailTimeTD[ playerid ], 0.329999, 1.500000); PlayerTextDrawColor(playerid, p_JailTimeTD[ playerid ], -1); PlayerTextDrawSetOutline(playerid, p_JailTimeTD[ playerid ], 1); PlayerTextDrawSetProportional(playerid, p_JailTimeTD[ playerid ], 1); p_DamageTD[ playerid ] = CreatePlayerTextDraw(playerid, 357.000000, 208.000000, "~r~~h~300.24 DAMAGE"); PlayerTextDrawBackgroundColor(playerid, p_DamageTD[ playerid ], 255); PlayerTextDrawFont(playerid, p_DamageTD[ playerid ], 3); PlayerTextDrawLetterSize(playerid, p_DamageTD[ playerid ], 0.400000, 1.000000); PlayerTextDrawColor(playerid, p_DamageTD[ playerid ], -1); PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1); PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1); p_LocationTD[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 322.000000, "Loading..." ); PlayerTextDrawAlignment( playerid, p_LocationTD[ playerid ], 2 ); PlayerTextDrawBackgroundColor( playerid, p_LocationTD[ playerid ], 255 ); PlayerTextDrawFont( playerid, p_LocationTD[ playerid ], 1 ); PlayerTextDrawLetterSize( playerid, p_LocationTD[ playerid ], 0.240000, 1.299999 ); PlayerTextDrawSetOutline( playerid, p_LocationTD[ playerid ], 1 ); PlayerTextDrawColor( playerid, p_LocationTD[ playerid ], -1 ); PlayerTextDrawSetProportional( playerid, p_LocationTD[ playerid ], 1 ); p_ExperienceTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 414.000000, "00000000" ); PlayerTextDrawBackgroundColor( playerid, p_ExperienceTD[ playerid ], 144 ); PlayerTextDrawFont( playerid, p_ExperienceTD[ playerid ], 3 ); PlayerTextDrawLetterSize( playerid, p_ExperienceTD[ playerid ], 0.569999, 2.199999 ); PlayerTextDrawColor( playerid, p_ExperienceTD[ playerid ], COLOR_GOLD ); PlayerTextDrawSetOutline( playerid, p_ExperienceTD[ playerid ], 1 ); PlayerTextDrawSetProportional( playerid, p_ExperienceTD[ playerid ], 1 ); p_ExperienceAwardTD[ playerid ] = CreatePlayerTextDraw( playerid, 338.000000, 149.000000, "+20 XP" ); PlayerTextDrawAlignment( playerid, p_ExperienceAwardTD[ playerid ], 2 ); PlayerTextDrawBackgroundColor( playerid, p_ExperienceAwardTD[ playerid ], 144 ); PlayerTextDrawFont( playerid, p_ExperienceAwardTD[ playerid ], 3 ); PlayerTextDrawLetterSize( playerid, p_ExperienceAwardTD[ playerid ], 0.409999, 1.600000 ); PlayerTextDrawColor( playerid, p_ExperienceAwardTD[ playerid ], COLOR_GOLD ); PlayerTextDrawSetOutline( playerid, p_ExperienceAwardTD[ playerid ], 1 ); PlayerTextDrawSetProportional( playerid, p_ExperienceAwardTD[ playerid ], 1 ); PlayerTextDrawSetSelectable( playerid, p_ExperienceAwardTD[ playerid ], 0 ); p_WantedLevelTD[ playerid ] = CreatePlayerTextDraw( playerid, 555.000000, 124.000000, "_" ); PlayerTextDrawAlignment( playerid, p_WantedLevelTD[ playerid ], 2 ); PlayerTextDrawBackgroundColor( playerid, p_WantedLevelTD[ playerid ], 255 ); PlayerTextDrawFont( playerid, p_WantedLevelTD[ playerid ], 2 ); PlayerTextDrawLetterSize( playerid, p_WantedLevelTD[ playerid ], 0.280000, 1.299999 ); PlayerTextDrawColor( playerid, p_WantedLevelTD[ playerid ], -1872621313 ); PlayerTextDrawSetOutline( playerid, p_WantedLevelTD[ playerid ], 1 ); PlayerTextDrawSetProportional( playerid, p_WantedLevelTD[ playerid ], 1 ); PlayerTextDrawSetSelectable( playerid, p_WantedLevelTD[ playerid ], 0 ); p_CoinsTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 360.000000, "000000.0" ); PlayerTextDrawBackgroundColor( playerid, p_CoinsTD[ playerid ], 255 ); PlayerTextDrawFont( playerid, p_CoinsTD[ playerid ], 3 ); PlayerTextDrawLetterSize( playerid, p_CoinsTD[ playerid ], 0.320000, 1.299998 ); PlayerTextDrawColor( playerid, p_CoinsTD[ playerid ], COLOR_GOLD ); PlayerTextDrawSetOutline( playerid, p_CoinsTD[ playerid ], 1 ); PlayerTextDrawSetProportional( playerid, p_CoinsTD[ playerid ], 1 ); p_PlayerRankTD[ playerid ] = CreatePlayerTextDraw( playerid, 603.000000, 386.000000, "RANK" ); PlayerTextDrawBackgroundColor( playerid, p_PlayerRankTD[ playerid ], 0 ); PlayerTextDrawFont( playerid, p_PlayerRankTD[ playerid ], 5 ); PlayerTextDrawLetterSize( playerid, p_PlayerRankTD[ playerid ], 0.519999, 4.000000 ); PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], -1027424001 ); PlayerTextDrawSetOutline( playerid, p_PlayerRankTD[ playerid ], 0 ); PlayerTextDrawSetProportional( playerid, p_PlayerRankTD[ playerid ], 1 ); PlayerTextDrawSetShadow( playerid, p_PlayerRankTD[ playerid ], 1 ); PlayerTextDrawUseBox( playerid, p_PlayerRankTD[ playerid ], 1 ); PlayerTextDrawBoxColor( playerid, p_PlayerRankTD[ playerid ], 0 ); PlayerTextDrawTextSize( playerid, p_PlayerRankTD[ playerid ], 19.000000, 19.000000 ); PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], 19782 ); PlayerTextDrawSetPreviewRot( playerid, p_PlayerRankTD[ playerid ], 90.000000, 0.000000, 90.000000, 0.600000 ); p_PlayerRankTextTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 386.000000, "Silver-1" ); PlayerTextDrawBackgroundColor( playerid, p_PlayerRankTextTD[ playerid ], 255 ); PlayerTextDrawFont( playerid, p_PlayerRankTextTD[ playerid ], 3 ); PlayerTextDrawLetterSize( playerid, p_PlayerRankTextTD[ playerid ], 0.379999, 1.899999 ); PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], -1027424001 ); PlayerTextDrawSetOutline( playerid, p_PlayerRankTextTD[ playerid ], 1 ); PlayerTextDrawSetProportional( playerid, p_PlayerRankTextTD[ playerid ], 1 ); p_RobberyRiskTD[ playerid ] = CreatePlayerTextDraw(playerid, 320.000000, 294.000000, "clerk feels very threatened"); PlayerTextDrawAlignment(playerid, p_RobberyRiskTD[ playerid ], 2); PlayerTextDrawBackgroundColor(playerid, p_RobberyRiskTD[ playerid ], 255); PlayerTextDrawFont(playerid, p_RobberyRiskTD[ playerid ], 3); PlayerTextDrawLetterSize(playerid, p_RobberyRiskTD[ playerid ], 0.200000, 0.900000); PlayerTextDrawColor(playerid, p_RobberyRiskTD[ playerid ], -1); PlayerTextDrawSetOutline(playerid, p_RobberyRiskTD[ playerid ], 1); PlayerTextDrawSetProportional(playerid, p_RobberyRiskTD[ playerid ], 1); PlayerTextDrawSetSelectable(playerid, p_RobberyRiskTD[ playerid ], 0); p_RobberyAmountTD[ playerid ] = CreatePlayerTextDraw(playerid, 320.000000, 280.000000, "Robbed ~g~~h~$1,800"); PlayerTextDrawAlignment(playerid, p_RobberyAmountTD[ playerid ], 2); PlayerTextDrawBackgroundColor(playerid, p_RobberyAmountTD[ playerid ], 255); PlayerTextDrawFont(playerid, p_RobberyAmountTD[ playerid ], 3); PlayerTextDrawLetterSize(playerid, p_RobberyAmountTD[ playerid ], 0.340000, 1.300000); PlayerTextDrawColor(playerid, p_RobberyAmountTD[ playerid ], -1); PlayerTextDrawSetOutline(playerid, p_RobberyAmountTD[ playerid ], 1); PlayerTextDrawSetProportional(playerid, p_RobberyAmountTD[ playerid ], 1); PlayerTextDrawSetSelectable(playerid, p_RobberyAmountTD[ playerid ], 0); return 1; } stock SendClientMessageToGang( gangid, colour, format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how... { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<3> ); foreach(new i : Player) { if ( ( p_GangID[ i ] == gangid || p_ViewingGangTalk[ i ] == gangid ) && p_Class[ i ] == CLASS_CIVILIAN ) SendClientMessage( i, colour, out ); } return 1; } stock SendGlobalMessage( colour, format[ ], va_args<> ) { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<2> ); SendClientMessageToAll( colour, out ); strreplace( out, #COL_LRED, "**" ); strreplace( out, #COL_ORANGE, "**" ); strreplace( out, #COL_GOLD, "**" ); strreplace( out, #COL_GREEN, "" ); strreplace( out, #COL_BLUE, "**" ); strreplace( out, #COL_PINK, "**" ); strreplace( out, #COL_GREY, "**" ); strreplace( out, #COL_WHITE, "**" ); DCC_SendChannelMessage( discordGeneralChan, out ); return 1; } function SetPlayerRandomSpawn( playerid ) { if ( p_LeftPaintball{ playerid } == true ) { SetPlayerArmour( playerid, 0.0 ); SetPlayerPos( playerid, -2172.2017, 252.1113, 35.3388 ); p_LeftPaintball{ playerid } = false; return 1; } if ( p_SpawningKey[ playerid ] [ 0 ] != '\0' ) { new index = p_SpawningIndex[ playerid ]; new gangid = p_GangID[ playerid ]; // house spawning if ( strmatch( p_SpawningKey[ playerid ], "HSE" ) ) { if ( Iter_Contains( houses, index ) &&strmatch( g_houseData[ index ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { if ( ! IsHouseOnFire( index ) ) { pauseToLoad( playerid ); UpdatePlayerEntranceExitTick( playerid ); p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = -1; SetPlayerInterior( playerid, 0 ); SetPlayerPos( playerid, g_houseData[ index ] [ E_EX ], g_houseData[ index ] [ E_EY ], g_houseData[ index ] [ E_EZ ] ); /*p_InHouse[ playerid ] = index, p_InBusiness[ playerid ] = -1; SetPlayerPos( playerid, g_houseData[ index ] [ E_TX ], g_houseData[ index ] [ E_TY ], g_houseData[ index ] [ E_TZ ] + 1 ); SetPlayerVirtualWorld( playerid, g_houseData[ index ] [ E_WORLD ] ); SetPlayerInterior( playerid, g_houseData[ index ] [ E_INTERIOR_ID ] );*/ return 1; } else SendServerMessage( playerid, "The house you were to be spawned at is on fire therefore normal spawning has been applied." ); } else ResetSpawnLocation( playerid ); } // business spawning else if ( strmatch( p_SpawningKey[ playerid ], "BIZ" ) ) { if ( Iter_Contains( business, index ) && IsBusinessAssociate( playerid, index ) ) { //new type = g_businessData[ index ] [ E_INTERIOR_TYPE ]; pauseToLoad( playerid ); UpdatePlayerEntranceExitTick( playerid ); p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = -1; SetPlayerInterior( playerid, 0 ); SetPlayerPos( playerid, g_businessData[ index ] [ E_X ], g_businessData[ index ] [ E_Y ], g_businessData[ index ] [ E_Z ] ); /*p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = index; SetPlayerVirtualWorld( playerid, g_businessData[ index ] [ E_WORLD ] ); SetPlayerInterior( playerid, g_businessData[ index ] [ E_INTERIOR_TYPE ] + 20 ); SetPlayerPos( playerid, g_businessInteriorData[ type ] [ E_X ], g_businessInteriorData[ type ] [ E_Y ], g_businessInteriorData[ type ] [ E_Z ] );*/ return 1; } else ResetSpawnLocation( playerid ); } // gang facilities else if ( strmatch( p_SpawningKey[ playerid ], "GNG" ) ) { if ( Iter_Contains( gangs, gangid ) && Iter_Contains( gangfacilities, index ) && g_gangData[ gangid ] [ E_SQL_ID ] == g_gangFacilities[ index ] [ E_GANG_SQL_ID ] ) { SetPlayerToGangFacility( playerid, index ); return 1; } else ResetSpawnLocation( playerid ); } // visage apartment else if ( strmatch( p_SpawningKey[ playerid ], "VIZ" ) ) { if ( Iter_Contains( visageapartments, index ) && g_VisageApartmentData[ index ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) { SetPlayerToVisageApartment( playerid, index ); return 1; } else ResetSpawnLocation( playerid ); } // standard apartment else if ( strmatch( p_SpawningKey[ playerid ], "APT" ) ) { if ( g_apartmentData[ index ] [ E_CREATED ] && strmatch( g_apartmentData[ index ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { pauseToLoad( playerid ); SetPlayerInterior( playerid, 0 ); SetPlayerFacingAngle( playerid, 180.0 ); SetPlayerPos( playerid, -1955.0114, 1360.8344, 17.03 + ( index * 5.447 ) ); return 1; } else ResetSpawnLocation( playerid ); } } new city = p_SpawningCity{ playerid } >= MAX_CITIES ? random( MAX_CITIES ) : p_SpawningCity{ playerid }; if ( p_Class[ playerid ] == CLASS_FIREMAN ) return SetPlayerPos( playerid, g_FiremanSpawns[ city ] [ RANDOM_SPAWN_X ], g_FiremanSpawns[ city ] [ RANDOM_SPAWN_Y ], g_FiremanSpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_FiremanSpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_FiremanSpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_FiremanSpawns[ city ] [ RANDOM_SPAWN_A ] ), 1; if ( p_Class[ playerid ] == CLASS_MEDIC ) return SetPlayerPos( playerid, g_MedicSpawns[ city ] [ RANDOM_SPAWN_X ], g_MedicSpawns[ city ] [ RANDOM_SPAWN_Y ], g_MedicSpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_MedicSpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_MedicSpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_MedicSpawns[ city ] [ RANDOM_SPAWN_A ] ), 1; if ( p_inArmy{ playerid } == true ) return SetPlayerPos( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_X ], g_ArmySpawns[ city ] [ RANDOM_SPAWN_Y ], g_ArmySpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_A ] ), 1; if ( p_inCIA{ playerid } == true || p_inFBI{ playerid } == true ) return SetPlayerPos( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_X ], g_CIASpawns[ city ] [ RANDOM_SPAWN_Y ], g_CIASpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_A ] ), 1; if ( p_Class[ playerid ] == CLASS_POLICE ) return SetPlayerPos( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_X ], g_PoliceSpawns[ city ] [ RANDOM_SPAWN_Y ], g_PoliceSpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_A ] ), 1; if ( p_Class[ playerid ] == CLASS_CIVILIAN ) { new r; switch( city ) { case CITY_SF: { r = random( sizeof( g_SanFierroSpawns ) ); SetPlayerFacingAngle( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_A ] ); SetPlayerInterior ( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] ); SetPlayerPos ( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_X ], g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_Y ], g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_Z ] ); } case CITY_LV: { r = random( sizeof( g_LasVenturasSpawns ) ); SetPlayerFacingAngle( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_A ] ); SetPlayerInterior ( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] ); SetPlayerPos ( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_X ], g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_Y ], g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_Z ] ); } case CITY_LS: { r = random( sizeof( g_LosSantosSpawns ) ); SetPlayerFacingAngle( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_A ] ); SetPlayerInterior ( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] ); SetPlayerPos ( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_X ], g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_Y ], g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_Z ] ); } } } return Y_HOOKS_CONTINUE_RETURN_1; } stock initializeCheckpoints( ) { g_Checkpoints[ CP_BOMB_SHOP ] = CreateDynamicCP( -1923.7546, 303.3475, 41.0469, 2.0, 0, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_COP ] = CreateDynamicCP( -1577.0952, 683.9492, 7.2440, 3.0, 0, -1, -1, 100.0 ); g_Checkpoints[ CP_BANK_MENU ] = CreateDynamicCP( -1405.0657, 831.0966, 984.7126, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_COUNTRY_BANK_MENU ] = CreateDynamicCP( 2156.1299, 1640.2460, 1041.6124, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_CHANGE_JOB ] = CreateDynamicCP( 361.8525, 173.6031, 1008.3828, 1.0, -1, -1, -1, 50.0 ); g_Checkpoints[ CP_HOSPITAL ] = CreateDynamicCP( -2647.5007, 659.0084, 970.4332, 2.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_PAINTBALL ] = CreateDynamicCP( -2172.2017, 252.1113, 35.3388, 1.0, -1, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_FBI ] = CreateDynamicCP( -2446.6785, 522.9684, 30.2548, 3.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_LUMBERJACK ] = CreateDynamicCP( -2323.5676, -97.2582, 35.3078, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_FIGHTSTYLE ] = CreateDynamicCP( 768.2576, -22.8351, 1000.5859, 2.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_VEHDEALER ] = CreateDynamicCP( -1867.9092, -646.3469, 1002.1284, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_247_MENU ] = CreateDynamicCP( -29.0409, -184.7446, 1003.5469, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_AMMUNATION_0 ] = CreateDynamicCP( 296.3782, -38.4512, 1001.5156, 1.0, -1, -1, -1, 20.0 ); g_Checkpoints[ CP_AMMUNATION_1 ] = CreateDynamicCP( 295.4524, -80.7487, 1001.5156, 1.0, -1, -1, -1, 20.0 ); g_Checkpoints[ CP_AMMUNATION_2 ] = CreateDynamicCP( 312.8432, -166.1419, 999.6010, 1.0, -1, -1, -1, 20.0 ); //g_Checkpoints[ CP_DROP_OFF_HELI ] = CreateDynamicCP( -1651.6956, 700.8394, 38.2422, 5.0, -1, -1, -1, 50.0 ); g_Checkpoints[ CP_PAWNSHOP ] = CreateDynamicCP( 1333.0847, -1080.0726, 968.0430, 1.0, -1, -1, -1, 20.0 ); g_Checkpoints[ CP_REFILL_AMMO ] = CreateDynamicCP( -1615.2600, 685.5120, 7.1875, 1.0, -1, -1, -1, 20.0 ); g_Checkpoints[ CP_REFILL_AMMO_LS ] = CreateDynamicCP( -1615.2600, 685.5120, 7.1875, 1.0, -1, -1, -1, 20.0 ); //g_Checkpoints[ CP_DROP_OFF_FC ] = CreateDynamicCP( -211.6869, 979.3518, 19.3237, 3.0, -1, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_DILLIMORE ] = CreateDynamicCP( 614.2876, -588.6716, 17.2330, 3.0, -1, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_DIABLO ] = CreateDynamicCP( -433.3666, 2255.6064, 42.4297, 3.0, -1, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_QUBRADOS ] = CreateDynamicCP( -1400.0497, 2647.2358, 55.6875, 3.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_BIZ_TERMINAL_COKE ] = CreateDynamicCP( 2563.5728, -1310.5925, 1143.7242, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_BIZ_TERMINAL_METH ] = CreateDynamicCP( 2034.0669, 1001.6073, 1510.2416, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_BIZ_TERMINAL_WEED ] = CreateDynamicCP( -1742.9982, -1377.3049, 5874.1333, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] = CreateDynamicCP( -6942.8770, -247.7294, 837.5850, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_REWARDS_CALIG ] = CreateDynamicCP( 2157.6294, 1599.4355, 1006.1797, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_REWARDS_4DRAG ] = CreateDynamicCP( 1951.7191, 997.5555, 992.8594, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_REWARDS_VISAGE ] = CreateDynamicCP( 2604.1323, 1570.1182, 1508.3530, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_AIRPORT_LV ] = CreateDynamicCP( 1672.53640, 1447.86160, 10.7881, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_AIRPORT_LS ] = CreateDynamicCP( 1642.22740, -2335.4978, 13.5469, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_AIRPORT_SF ] = CreateDynamicCP( -1422.4063, -286.50810, 14.1484, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_CASINO_BAR ] = CreateDynamicCP( 2655.8694, 1591.1545, 1506.1793, 1.0, -1, -1, -1, 30.0 ); g_Checkpoints[ CP_ALCATRAZ_EXPORT ] = CreateDynamicCP( -1999.9487, 1781.2325, 43.7386, 1.0, -1, -1, -1, 30.0 ); // Out of SF //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -211.6869, 979.3518, 19.3237, 50.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 614.2876, -588.6716, 17.2330, 50.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -433.3666, 2255.6064, 42.4297, 50.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1400.0497, 2647.2358, 55.6875, 50.0); #if ENABLE_CITY_LV == true g_Checkpoints[ CP_BOMB_SHOP_LV ] = CreateDynamicCP( 1998.7263, 2298.5562, 10.8203, 2.0, 0, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_COP_LV ] = CreateDynamicCP( 2225.6753, 2457.2388, -7.4531, 3.0, 0, -1, -1, 100.0 ); g_Checkpoints[ CP_HOSPITAL_LV ] = CreateDynamicCP( 1607.2659, 1815.2485, 10.8203, 2.0, -1, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_FBI_LV ] = CreateDynamicCP( 948.6036, 1811.2720, 8.6484, 3.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_FIGHTSTYLE_LV ] = CreateDynamicCP( 766.8416, -62.1872, 1000.6563, 2.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_VEHDEALER_2 ] = CreateDynamicCP( -126.2794, 117.3427, 1004.7233, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_REFILL_AMMO_LV ] = CreateDynamicCP( 2251.9438, 2488.7981, 10.9908, 1.0, -1, -1, -1, 20.0 ); CreateDynamic3DTextLabel("[PURCHASE VEHICLE]", COLOR_GOLD, -126.2794, 117.3427, 1004.7233, 20.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 2225.6753, 2457.2388, -7.4531, 20.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 948.6036, 1811.2720, 8.6484, 20.0); CreateDynamic3DTextLabel("[LEARN FIGHT STYLES]", COLOR_GOLD, 766.8416, -62.1872, 1000.6563, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 9); CreateDynamic3DTextLabel("[BOMB SHOP]", COLOR_GOLD, 1998.7263, 2298.5562, 10.8203, 20.0); CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 1607.2659, 1815.2485, 10.8203, 20.0); CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 2251.9438, 2488.7981, 10.9908, 20.0); #endif #if ENABLE_CITY_LS g_Checkpoints[ CP_BOMB_SHOP_LS ] = CreateDynamicCP( 1911.2462, -1775.8755, 13.3828, 2.0, 0, -1, -1, 100.0 ); g_Checkpoints[ CP_HOSPITAL1_LS ] = CreateDynamicCP( 1172.0767, -1323.3257, 15.4029, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_HOSPITAL2_LS ] = CreateDynamicCP( 2034.0677, -1401.6699, 17.2938, 1.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_HOSPITAL_FC ] = CreateDynamicCP( -320.2127, 1048.2339, 20.3403, 1.0, -1, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_COP_LS ] = CreateDynamicCP( 1569.0277, -1694.1566, 5.8906, 3.0, 0, -1, -1, 100.0 ); //g_Checkpoints[ CP_DROP_OFF_FBI_LS ] = CreateDynamicCP( 1516.6716, -1458.9398, 9.5000, 3.0, -1, -1, -1, 100.0 ); g_Checkpoints[ CP_FIGHTSTYLE_LS ] = CreateDynamicCP( 772.0868, 12.6397, 1000.6996, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_BANK_MENU_LS ] = CreateDynamicCP( 2136.4946, 1226.1787, 1017.1369, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_VEHDEALER_3 ] = CreateDynamicCP( 540.7507, -1299.1378, 17.2859, 1.0, -1, -1, -1, 25.0 ); g_Checkpoints[ CP_REFILL_AMMO_LS ] = CreateDynamicCP( 1579.5439, -1635.5166, 13.5609, 1.0, -1, -1, -1, 20.0 ); CreateDynamic3DTextLabel("[PURCHASE VEHICLE]", COLOR_GOLD, 540.7507, -1299.1378, 17.2859, 20.0); CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, 2136.4946, 1226.1787, 1017.1369, 20.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 1569.0277, -1694.1566, 5.8906, 20.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 1516.6716, -1458.9398, 9.5000, 20.0); CreateDynamic3DTextLabel("[LEARN FIGHT STYLES]", COLOR_GOLD, 772.0868, 12.6397, 1000.6996, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 10); CreateDynamic3DTextLabel("[BOMB SHOP]", COLOR_GOLD, 1911.2462, -1775.8755, 13.3828, 20.0); CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 1172.0767, -1323.3257, 15.4029, 20.0); CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 2034.0677, -1401.6699, 17.2938, 20.0); CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, -320.2127, 1048.2339, 20.3403, 20.0); CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 1579.5439, -1635.5166, 13.5609, 20.0); #endif CreateDynamic3DTextLabel("[ROCK CRUSHER]", COLOR_GOLD, -1999.9487, 1781.2325, 43.7386, 50.0); CreateDynamic3DTextLabel("[CASINO BAR]", COLOR_GOLD, 2655.8694, 1591.1545, 1506.1793, 50.0); CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, 1672.53640, 1447.86160, 10.7881, 50.0); CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, 1642.22740, -2335.4978, 13.5469, 50.0); CreateDynamic3DTextLabel("[AIRPORT]", COLOR_GOLD, -1422.4063, -286.50810, 14.1484, 50.0); CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, -1615.2600, 685.5120, 7.1875, 20.0); CreateDynamic3DTextLabel("[PAWNSHOP]", COLOR_GOLD, 1333.0847, -1080.0726, 968.0430, 20.0); CreateDynamic3DTextLabel("[SHOP]", COLOR_GOLD, -29.0409,-184.7446,1003.5469, 20.0); CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, -1405.0657, 831.0966, 984.7126, 20.0); CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, 2156.1299, 1640.2460, 1041.6124, 20.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1577.0952, 683.9492, 7.2440, 20.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -2446.6785, 522.9684, 30.2548, 20.0); //CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1651.6956, 700.8394, 38.2422, 50.0); CreateDynamic3DTextLabel("[BOMB SHOP]", COLOR_GOLD, -1923.7546, 303.3475, 41.0469, 20.0); CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 296.3782, -38.4512, 1001.5156, 20.0); CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 295.4524, -80.7487, 1001.5156, 20.0); CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 312.8432, -166.1419, 999.6010, 20.0); CreateDynamic3DTextLabel("[MAIN DESK]", COLOR_GOLD, 361.8525, 173.6031, 1008.3828, 20.0); CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, -2647.5007, 659.0084, 970.4332, 20.0); CreateDynamic3DTextLabel("[PAINTBALL]", COLOR_GOLD, -2172.2017, 252.1113, 35.3388, 20.0); CreateDynamic3DTextLabel("[GUN REDEEM]\n"COL_WHITE"/vipgun", COLOR_GOLD, -1945.9280, 830.0893, 1214.2678, 20.0); CreateDynamic3DTextLabel("[GUN REDEEM]\n"COL_WHITE"/vipgun", COLOR_GOLD, -1966.1765, 851.0482, 1214.2678, 20.0); CreateDynamic3DTextLabel("[LUMBERJACK JOB]", COLOR_GOLD, -2323.5676, -97.2582, 35.3078, 20.0); CreateDynamic3DTextLabel("[LEARN FIGHT STYLES]", COLOR_GOLD, 768.2576, -22.8351, 1000.5859, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 8 ); CreateDynamic3DTextLabel("[PURCHASE VEHICLE]", COLOR_GOLD, -1867.9092, -646.3469, 1002.1284, 20.0); CreateDynamic3DTextLabel("[BUSINESS TERMINAL]", COLOR_GOLD, 2563.5728, -1310.5925, 1143.7242, 20.0); CreateDynamic3DTextLabel("[BUSINESS TERMINAL]", COLOR_GOLD, 2034.0669, 1001.6073, 1510.2416, 20.0); CreateDynamic3DTextLabel("[BUSINESS TERMINAL]", COLOR_GOLD, -1742.9982, -1377.3049, 5874.1333, 20.0); CreateDynamic3DTextLabel("[BUSINESS TERMINAL]", COLOR_GOLD, -6942.8770, -247.7294, 837.5850, 20.0); } stock DestroyAllPlayerC4s( playerid, bool: resetc4 = false ) { for( new i; i < MAX_C4; i++ ) { if ( g_C4Data[ playerid ] [ i ] [ E_SET ] == true ) { Delete3DTextLabel( g_C4Data[ playerid ] [ i ] [ E_LABEL ] ); DestroyDynamicObject( g_C4Data[ playerid ] [ i ] [ E_OBJECT ] ); g_C4Data[ playerid ] [ i ] [ E_VEHICLE ] = -100; g_C4Data[ playerid ] [ i ] [ E_WORLD ] = 0; g_C4Data[ playerid ] [ i ] [ E_INTERIOR ] = 0; g_C4Data[ playerid ] [ i ] [ E_SET ] = false; } } if ( resetc4 ) p_C4Amount[ playerid ] = 0; } stock ExplodePlayerC4s( playerid, start=0, end=MAX_C4 ) { if ( IsPlayerInEvent( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || p_Class[ playerid ] == CLASS_POLICE ) return 0; new Float: X, Float: Y, Float: Z, Float: Angle; for( new i = start; i < end; i++ ) { if ( g_C4Data[ playerid ] [ i ] [ E_SET ] == false ) continue; g_C4Data[ playerid ] [ i ] [ E_SET ] = false; new vehicleid = g_C4Data[ playerid ] [ i ] [ E_VEHICLE ] - 100; if ( IsValidVehicle( vehicleid ) ) { // Physics SetVehicleAngularVelocity( vehicleid, ( random( 20 ) - 10 ) * 0.05, ( random( 20 ) - 10 ) * 0.05, ( random( 20 ) - 10 ) * 0.008 ); GetVehicleVelocity( vehicleid, X, Y, Z ); SetVehicleVelocity( vehicleid, X, Y, Z + ( random( 15 ) * 0.0008 ) ); SetVehicleHealth( vehicleid, 0.0 ); GetVehiclePos( vehicleid, X, Y, Z ); GetVehicleZAngle( vehicleid, Angle ); X += ( 2.0 * floatsin( -Angle, degrees ) ); Y += ( 2.0 * floatcos( -Angle, degrees ) ); } else GetDynamicObjectPos( g_C4Data[ playerid ] [ i ] [ E_OBJECT ], X, Y, Z ); // blow up alcatraz rock if ( IsPointToPoint( 10.0, X, Y, Z, -2016.7365, 1826.2612, 43.1458 ) ) { if ( g_iTime > g_alcatrazTimestamp ) { g_alcatrazTimestamp = g_iTime + 300; GivePlayerScore( playerid, 3 ); GivePlayerWantedLevel( playerid, 24 ); Achievement::HandleJailBlown( playerid ); SendGlobalMessage( -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has destroyed the "COL_GREY"Alcatraz Rock{FFFFFF}!", ReturnPlayerName( playerid ), playerid ); massUnjailPlayers( CITY_SF, .alcatraz = true ); } } // blow up various vaults for( new j = 0; j < sizeof( g_bankvaultData ); j++ ) { // Blow Bank Vault if ( IsPointToPoint( 5.0, X, Y, Z, g_bankvaultData[ j ] [ E_EXPLODE_POS ] [ 0 ], g_bankvaultData[ j ] [ E_EXPLODE_POS ] [ 1 ], g_bankvaultData[ j ] [ E_EXPLODE_POS ] [ 2 ] ) && !g_bankvaultData[ j ] [ E_DISABLED ] && g_C4Data[ playerid ] [ i ] [ E_WORLD ] == g_bankvaultData[ j ] [ E_WORLD ] ) { if ( g_iTime > g_bankvaultData[ j ] [ E_TIMESTAMP ] ) { g_bankvaultData[ j ] [ E_TIMESTAMP_CLOSE ] = g_iTime + 240; // time to close g_bankvaultData[ j ] [ E_TIMESTAMP ] = g_iTime + 600; // time to restore g_bankvaultData[ j ] [ E_DISABLED ] = true; MoveDynamicObject( g_bankvaultData[ j ] [ E_OBJECT ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 2 ], 2.0, g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 2 ] ); GivePlayerScore( playerid, 3 ); GivePlayerWantedLevel( playerid, 24 ); Achievement::HandleBankBlown( playerid ); if ( j == VAULT_BOAT ) { TriggerClosestCivilians( playerid, GetClosestRobberyNPC( getClosestRobberySafe( playerid ) ) ); } SendGlobalMessage( -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has destroyed the "COL_GREY"%s Vault{FFFFFF}!", ReturnPlayerName( playerid ), playerid, g_bankvaultData[ j ] [ E_NAME ] ); break; } } // Blow Jails if ( j < sizeof( g_jailData ) ) { if ( IsPointToPoint( g_jailData[ j ] [ E_RADIUS ], X, Y, Z, g_jailData[ j ] [ E_EXPLODE1_POS ] [ 0 ], g_jailData[ j ] [ E_EXPLODE1_POS ] [ 1 ], g_jailData[ j ] [ E_EXPLODE1_POS ] [ 2 ] ) || IsPointToPoint( g_jailData[ j ] [ E_RADIUS ], X, Y, Z, g_jailData[ j ] [ E_EXPLODE2_POS ] [ 0 ], g_jailData[ j ] [ E_EXPLODE2_POS ] [ 1 ], g_jailData[ j ] [ E_EXPLODE2_POS ] [ 2 ] ) && !g_jailData[ j ] [ E_BOMBED ] ) { if ( g_iTime > g_jailData[ j ] [ E_TIMESTAMP ] ) { g_jailData[ j ] [ E_BOMBED ] = true; g_jailData[ j ] [ E_TIMESTAMP ] = g_iTime + 300; GivePlayerScore( playerid, 3 ); GivePlayerWantedLevel( playerid, 24 ); Achievement::HandleJailBlown( playerid ); SendGlobalMessage( -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has exploded the "COL_GREY"%s Jail{FFFFFF} and has freed its prisoners.", ReturnPlayerName( playerid ), playerid, returnCityName( g_jailData[ j ] [ E_CITY ] ) ); massUnjailPlayers( g_jailData[ j ] [ E_CITY ] ); break; } } } } // prevent spamming wanted for farming if ( GetPVarInt( playerid, "C4WantedCD" ) < g_iTime && p_Class[ playerid ] != CLASS_POLICE ) { GivePlayerWantedLevel( playerid, 6 ); SetPVarInt( playerid, "C4WantedCD", g_iTime + 30 ); } CreateExplosionEx( X, Y, Z, 0, 10.0, g_C4Data[ playerid ] [ i ] [ E_WORLD ], g_C4Data[ playerid ] [ i ] [ E_INTERIOR ], playerid ); g_C4Data[ playerid ] [ i ] [ E_VEHICLE ] = -100; Delete3DTextLabel( g_C4Data[ playerid ] [ i ] [ E_LABEL ] ); DestroyDynamicObject( g_C4Data[ playerid ] [ i ] [ E_OBJECT ] ); } return 1; } stock hasC4Planted( playerid ) { for( new iC4 = 0; iC4 < MAX_C4; iC4++ ) if ( g_C4Data[ playerid ] [ iC4 ] [ E_SET ] ) return true; return false; } function RestoreHealthAfterBrokenOut( playerid ) return SetPlayerHealth( playerid, 100.0 ); stock IsPlayerInPoliceCar( playerid ) { new model = GetVehicleModel( GetPlayerVehicleID( playerid ) ); if ( model == 425 || model == 520|| model == 497 || model == 470 || model == 432 || model == 428 || model == 523 || model == 427 || model == 490 || model >= 596 && model <= 599 || model == 601 ) return true; return false; } stock GivePlayerWantedLevel( playerid, wantedlevel, bool:loadingstats = false ) { static szWanted[ 12 ]; if ( !IsPlayerConnected( playerid ) ) return 0; if ( IsPlayerSecurityDriver( playerid ) ) return SetPlayerColor( playerid, COLOR_SECURITY ); if ( IsPlayerJailed( playerid ) ) { SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[WANTED LEVEL]{FFFFFF} As you're jailed, wanted levels will not append.", wantedlevel, p_WantedLevel[ playerid ] ); return 1; } if ( wantedlevel == 0 ) return 0; if ( ( p_WantedLevel[ playerid ] += wantedlevel ) < 0 ) p_WantedLevel[ playerid ] = 0; // Negative wanted level? if ( ( wantedlevel < 0 && p_WantedLevel[ playerid ] < 6 ) || wantedlevel > 0 ) SetPlayerWantedLevel( playerid, p_WantedLevel[ playerid ] ); if ( p_WantedLevel[ playerid ] ) { SetPlayerColor( playerid, COLOR_WANTED2 ); if ( IsPlayerSpawned( playerid ) ) { format( szWanted, sizeof( szWanted ), "] %d ]", p_WantedLevel[ playerid ] ); PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szWanted ); if ( !p_inMovieMode{ playerid } ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] ); } } else SetPlayerColorToTeam( playerid ), PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ), Uncuff( playerid ); if ( p_WantedLevel[ playerid ] > 5 ) SetPlayerColor( playerid, COLOR_WANTED6 ); if ( p_WantedLevel[ playerid ] > 11 ) SetPlayerColor( playerid, COLOR_WANTED12 ); if ( p_WantedLevel[ playerid ] > 90 ) printf( "[wanted_level] %s - %d", ReturnPlayerName( playerid ), p_WantedLevel[ playerid ] ); if ( IsPlayerAdminOnDuty( playerid ) ) SetPlayerColor( playerid, COLOR_PINK ); /*if ( p_WantedLevel[ playerid ] > 2000 ) // 8hska7082bmahu { p_WantedLevel[ playerid ] = 2000; SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[WANTED LEVEL]{FFFFFF} Your wanted level has reached its maximum. Further wanted levels will not append.", wantedlevel, p_WantedLevel[ playerid ] ); format( szBigString, 256, "[0xA1] %s(%d) :: %d :: %d\r\n", ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ], g_iTime ); AddFileLogLine( "security.txt", szBigString ); return 1; }*/ if ( !loadingstats ) SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[CRIME]{FFFFFF} Your wanted level has been modified by %d! Wanted level: %d", wantedlevel, p_WantedLevel[ playerid ] ); else SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[RESUME]{FFFFFF} Your wanted level has been set to %d as you are resuming your life.", p_WantedLevel[ playerid ] ); return 1; } stock ClearPlayerWantedLevel( playerid ) { PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ); p_WantedLevel[ playerid ] = 0; SetPlayerWantedLevel( playerid, 0 ); SetPlayerColorToTeam( playerid ); } stock GetPlayerCash( playerid ) return p_Cash[ playerid ]; stock GivePlayerCash( playerid, money, bool: force_save = false ) { p_Cash[ playerid ] += money; ResetPlayerMoney( playerid ); GivePlayerMoney( playerid, p_Cash[ playerid ] ); autosaveStart( playerid, force_save ); // auto-save } stock SetPlayerCash( playerid, money ) { p_Cash[ playerid ] = money; ResetPlayerMoney( playerid ); GivePlayerMoney( playerid, p_Cash[ playerid ] ); } stock ResetPlayerCash( playerid ) { p_Cash[ playerid ] = 0; ResetPlayerMoney( playerid ); GivePlayerMoney( playerid, p_Cash[ playerid ] ); } stock IsWeaponBanned( weaponid ) { return 0 <= weaponid < MAX_WEAPONS && ( weaponid == 36 || weaponid == 37 || weaponid == 38 || weaponid == 39 || weaponid == 44 || weaponid == 45 ); } stock GivePlayerScore( playerid, score, Float: multiplier = 0.75 ) { if ( IsPlayerAdminOnDuty( playerid ) ) return 0; new gangid = p_GangID[ playerid ]; if ( gangid != INVALID_GANG_ID ) SaveGangData( gangid ), g_gangData[ gangid ] [ E_SCORE ] += score; GivePlayerXP( playerid, score * 10 ); GivePlayerIrresistiblePoints( playerid, score < 0 ? ( score * 1.0 ) : ( score * multiplier ) ); return SetPlayerScore( playerid, GetPlayerScore( playerid ) + score ); } stock AdvancedBan( playerid, szBannedBy[ ], szReason[ ], szIP[ ], lol_time=0 ) { static szPlayerNameBanned[ MAX_PLAYER_NAME ] ; GetPlayerName( playerid, szPlayerNameBanned, MAX_PLAYER_NAME ); format( szNormalString, sizeof( szNormalString ), "SELECT `NAME` FROM `BANS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( szPlayerNameBanned ) ); mysql_function_query( dbHandle, szNormalString, true, "OnAdvanceBanCheck", "isssi", playerid, szBannedBy, szReason, szIP, lol_time ); } thread OnAdvanceBanCheck( playerid, szBannedBy[ ], szReason[ ], szIP[ ], lol_time ) { static szPlayerNameBanned[ MAX_PLAYER_NAME ], szSerial[ 41 ], fields, rows ; gpci( playerid, szSerial, sizeof( szSerial ) ); GetPlayerName( playerid, szPlayerNameBanned, MAX_PLAYER_NAME ); cache_get_data( rows, fields ); if ( rows ) { SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" Edited ban entry for %s to "#SERVER_NAME".", szPlayerNameBanned ); format( szBigString, 72, "UPDATE `BANS` SET `SERVER`=0 WHERE `NAME`='%s'", mysql_escape( szPlayerNameBanned ) ); mysql_single_query( szBigString ); } else { new enabled = IsProxyEnabledForPlayer( playerid ); if ( !enabled ) { format( szLargeString, sizeof( szLargeString ), "INSERT INTO `BANS`(`NAME`,`IP`,`REASON`,`BANBY`,`DATE`,`EXPIRE`,`SERVER`,`SERIAL`) VALUES ('%s','%s','%s','%s',%d,%d,0,'%s')", mysql_escape( szPlayerNameBanned ), mysql_escape( szIP ), mysql_escape( szReason ), mysql_escape( szBannedBy ), g_iTime, lol_time, mysql_escape( szSerial ) ); } else { // include country why not format( szLargeString, sizeof( szLargeString ), "INSERT INTO `BANS`(`NAME`,`IP`,`REASON`,`BANBY`,`DATE`,`EXPIRE`,`SERVER`,`SERIAL`,`COUNTRY`) VALUES ('%s','%s','%s','%s',%d,%d,0,'%s','%s')", mysql_escape( szPlayerNameBanned ), mysql_escape( szIP ), mysql_escape( szReason ), mysql_escape( szBannedBy ), g_iTime, lol_time, mysql_escape( szSerial ), mysql_escape( GetPlayerCountryCode( playerid ) ) ); } mysql_single_query( szLargeString ); } return KickPlayerTimed( playerid ), 1; } stock IsNumeric(const str[ ]) { new len = strlen(str); if (!len) return false; for(new i; i < len; i++) { if (!('0' <= str[i] <= '9')) return false; } return true; } stock AddFileLogLine( file[ ], input[ ] ) { new File: fHandle ; fHandle = fopen(file, io_append); fwrite(fHandle, input); fclose(fHandle); return 1; } new svApartments = -1; stock loadApartmentsFromDatabase( ) { new szQuery[ 45 ], loadingTick = GetTickCount( ) ; for( new i; i < sizeof( g_apartmentData ); i++ ) { format( szQuery, sizeof( szQuery ), "SELECT * FROM `APARTMENTS` WHERE `ID`=%d LIMIT 0,1", i ); mysql_function_query( dbHandle, szQuery, true, "OnApartmentLoad", "i", i ); } printf( "[FLATS]: %d apartments have been loaded. (Tick: %dms)", svApartments, GetTickCount( ) - loadingTick ); } thread OnApartmentLoad( ) { new rows, fields, i = -1, aID, Field[ 5 ], loadingTick = GetTickCount( ) ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { cache_get_field_content( i, "ID", Field ), aID = strval( Field ); cache_get_field_content( i, "OWNER", g_apartmentData[ aID ] [ E_OWNER ], dbHandle, 24 ); cache_get_field_content( i, "NAME", g_apartmentData[ aID ] [ E_NAME ], dbHandle, 30 ); cache_get_field_content( i, "LOCKED", Field ), g_apartmentData[ aID ] [ E_LOCKED ] = strval( Field ); g_apartmentData[ aID ] [ E_CREATED ] = true; } } printf( "[FLATS]: %d apartments have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick ); return 1; } thread OnHouseLoad( ) { new rows, fields, i = -1, loadingTick = GetTickCount( ) ; cache_get_data( rows, fields ); if ( rows ) { static weapon_info[ 40 ], house_name[ 30 ], password[ 5 ], owner[ 24 ]; while( ++ i < rows ) { // set name., owner, password again (less memory) cache_get_field_content( i, "NAME", house_name, dbHandle, 30 ); cache_get_field_content( i, "PASSWORD", password, dbHandle, 5 ); cache_get_field_content( i, "OWNER", owner, dbHandle, 24 ); // create home handle new house_sql_id = cache_get_field_content_int( i, "ID", dbHandle ); new handle = CreateHouse( house_name, cache_get_field_content_int( i, "COST", dbHandle ), cache_get_field_content_float( i, "EX", dbHandle ), cache_get_field_content_float( i, "EY", dbHandle ), cache_get_field_content_float( i, "EZ", dbHandle ), cache_get_field_content_float( i, "TX", dbHandle ), cache_get_field_content_float( i, "TY", dbHandle ), cache_get_field_content_float( i, "TZ", dbHandle ), cache_get_field_content_int( i, "INTERIOR", dbHandle ), password, owner, house_sql_id ); if ( handle != ITER_NONE ) { // store weapon information cache_get_field_content( i, "WEAPONS", weapon_info ), sscanf( weapon_info, "p<.>e", g_HouseWeapons[ handle ] ); cache_get_field_content( i, "AMMO", weapon_info ), sscanf( weapon_info, "p<.>e", g_HouseWeaponAmmo[ handle ] ); } } } printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick ); // Make Lorenc the owner of unowned VIP houses foreach ( new houseid : houses ) if ( g_houseData[ houseid ] [ E_COST ] < 10000 ) { if ( strmatch( g_houseData[ houseid ] [ E_OWNER ], "No-one" ) ) { SetHouseOwner( houseid, "Lorenc" ); } } // The server crashes when the fires aren't correctly loaded. CreateFire( ); return 1; } stock CreateHouse( house_name[ 30 ], cost, Float: eX, Float: eY, Float: eZ, Float: tX = H_DEFAULT_X, Float: tY = H_DEFAULT_Y, Float: tZ = H_DEFAULT_Z, interior = 2, password[ 5 ] = "N/A", owner[ 24 ] = "No-one", sql_id = ITER_NONE ) { new hID = ( 0 <= sql_id < MAX_HOUSES ) ? sql_id : Iter_Free( houses ); if ( Iter_Contains( houses, sql_id ) ) hID = ITER_NONE; if ( hID != ITER_NONE ) { Iter_Add( houses, hID ); // set house name, password, owner format( g_houseData[ hID ] [ E_HOUSE_NAME ], 30, "%s", house_name ); format( g_houseData[ hID ] [ E_PASSWORD ], 5, "%s", password ); format( g_houseData[ hID ] [ E_OWNER ], 24, "%s", owner ); // set home variables g_houseData[ hID ] [ E_COST ] = cost; g_houseData[ hID ] [ E_EX ] = eX; g_houseData[ hID ] [ E_EY ] = eY; g_houseData[ hID ] [ E_EZ ] = eZ; g_houseData[ hID ] [ E_TX ] = tX; g_houseData[ hID ] [ E_TY ] = tY; g_houseData[ hID ] [ E_TZ ] = tZ; g_houseData[ hID ] [ E_INTERIOR_ID ] = interior; g_houseData[ hID ] [ E_WORLD ] = ( hID + MAX_HOUSES ); // reset weapons (in case) for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ hID ] [ i ] = 0, g_HouseWeaponAmmo[ hID ] [ i ] = -1; } // prefurnish home if ( sql_id == ITER_NONE ) FillHomeWithFurniture( hID, 0 ); // set global g_houseData[ hID ] [ E_MAP_ICON ] = strmatch( owner, "No-one" ) ? CreateDynamicMapIcon( eX, eY, eZ, 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS ) : -1; g_houseData[ hID ] [ E_CHECKPOINT ] [ 0 ] = CreateDynamicCP( eX, eY, eZ, 1.0, -1, 0, -1, 100.0 ); g_houseData[ hID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( tX, tY, tZ, 1.0, g_houseData[ hID ] [ E_WORLD ], g_houseData[ hID ] [ E_INTERIOR_ID ], -1, 100.0 ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ hID ] [ E_HOUSE_NAME ], hID, g_houseData[ hID ] [ E_OWNER ], number_format( cost ) ); g_houseData[ hID ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( szBigString, COLOR_WHITE, eX, eY, eZ, 20.0 ); g_houseData[ hID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, tX, tY, tZ, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ hID ] [ E_WORLD ] ); // insert if non existant prior if ( sql_id == ITER_NONE ) { format( szBigString, sizeof( szBigString ), "INSERT INTO `HOUSES` VALUES (%d,'Home','No-one',%d,%f,%f,%f,%f,%f,%f,%d,'N/A','0.0.0.0.0.0.0.','-1.-1.-1.-1.-1.-1.-1.')", hID, cost, eX, eY, eZ, tX, tY, tZ, interior ); mysql_single_query( szBigString ); } } return hID; } stock DestroyHouse( houseid ) { if ( ! Iter_Contains( houses, houseid ) ) return 0; new query[ 40 ], playerid = GetPlayerIDFromName( g_houseData[ houseid ] [ E_OWNER ] ) ; if ( IsPlayerConnected( playerid ) ) { SendClientMessage( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been destroyed."); p_OwnedHouses[ playerid ] --; } format( query, sizeof( query ), "DELETE FROM HOUSES WHERE ID=%d", houseid ); mysql_single_query( query ); destroyAllFurniture( houseid ); g_houseData[ houseid ] [ E_HOUSE_NAME ] [ 0 ] = '\0'; g_houseData[ houseid ] [ E_OWNER ] [ 0 ] = '\0'; DestroyDynamicMapIcon( g_houseData[ houseid ] [ E_MAP_ICON ] ); DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 0 ] ); DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ); DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 0 ] ); DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 1 ] ); Iter_Remove( houses, houseid ); return 1; } stock SetHouseForAuction( ID ) { if ( ID == -1 ) return 0; if ( ! Iter_Contains( houses, ID ) ) return 0; new query[ 128 ], player = GetPlayerIDFromName( g_houseData[ ID ] [ E_OWNER ] ) ; if ( IsPlayerConnected( player ) ) { SendClientMessage( player, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been taken for auction."); p_OwnedHouses[ player ] --; } for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; } format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" ); format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" ); format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" ); g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ]; g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ]; g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ]; g_houseData[ ID ] [ E_INTERIOR_ID ] = 2; destroyAllFurniture( ID ); FillHomeWithFurniture( ID, 0 ); format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID ); mysql_single_query( query ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, number_format( g_houseData[ ID ] [ E_COST ] ) ); UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString); DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] ); g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] ); DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] ); g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 ); DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] ); g_houseData[ ID ] [ E_MAP_ICON ] = CreateDynamicMapIcon( g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ], 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS ); return 1; } stock SetHouseOwner( houseid, szOwner[ MAX_PLAYER_NAME ] ) { if ( ! Iter_Contains( houses, houseid ) || isnull( szOwner ) ) return 0; new query[ 128 ] ; format( g_houseData[ houseid ] [ E_OWNER ], 24, "%s", szOwner ); format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='%s' WHERE ID=%d", mysql_escape( szOwner ), houseid ); mysql_single_query( query ); DestroyDynamicMapIcon( g_houseData[ houseid ] [ E_MAP_ICON ] ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", houseid, g_houseData[ houseid ] [ E_OWNER ], number_format( g_houseData[ houseid ] [ E_COST ] ) ); UpdateDynamic3DTextLabelText( g_houseData[ houseid ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString); return 1; } stock GetPlayerOwnedApartments( playerid ) { for( new i; i < sizeof( g_apartmentData ); i++ ) if ( g_apartmentData[ i ] [ E_CREATED ] ) { if ( strmatch( g_apartmentData[ i ][ E_OWNER ], ReturnPlayerName( playerid ) ) ) return 1; } return 0; } stock GetPlayerOwnedHouses( playerid ) { new count = 0; foreach ( new i : houses ) { if ( strmatch( g_houseData[ i ][ E_OWNER ], ReturnPlayerName( playerid ) ) ) { count ++; } } return count; } stock GetPlayerOwnedBusinesses( playerid ) { new count = 0; foreach (new businessid : business) if ( IsBusinessAssociate( playerid, businessid ) ) { count ++; } return count; } stock GetPlayerOwnedGarages( playerid ) { new count = 0; foreach (new garageid : garages) if ( g_garageData[ garageid ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) { count ++; } return count; } stock GetPlayerIDFromName( pName[ ] ) { foreach(new i : Player) { if ( strmatch( pName, ReturnPlayerName( i ) ) ) return i; } return INVALID_PLAYER_ID; } stock GetPlayerIDFromAccountID( iAccountID ) { foreach(new i : Player) { if ( p_AccountID[ i ] == iAccountID ) return i; } return INVALID_PLAYER_ID; } stock SetPlayerColorToTeam( playerid ) { if ( IsPlayerSecurityDriver( playerid ) ) return SetPlayerColor( playerid, COLOR_SECURITY ); if ( p_AdminOnDuty{ playerid } ) return SetPlayerColor( playerid, COLOR_PINK ); switch( p_Class[ playerid ] ) { case CLASS_POLICE: { SetPlayerColor( playerid, COLOR_POLICE ); if ( p_inFBI{ playerid } ) SetPlayerColor( playerid, COLOR_FBI ); if ( p_inCIA{ playerid } ) SetPlayerColor( playerid, COLOR_CIA ); if ( p_inArmy{ playerid } ) SetPlayerColor( playerid, COLOR_ARMY ); } case CLASS_FIREMAN: SetPlayerColor( playerid, COLOR_FIREMAN ); case CLASS_MEDIC: SetPlayerColor( playerid, COLOR_MEDIC ); default: { SetPlayerColor( playerid, COLOR_DEFAULT ); if ( p_GangID[ playerid ] != INVALID_GANG_ID ) SetPlayerColor( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] ); if ( p_WantedLevel[ playerid ] > 1 ) SetPlayerColor( playerid, COLOR_WANTED2 ); if ( p_WantedLevel[ playerid ] > 5 ) SetPlayerColor( playerid, COLOR_WANTED6 ); if ( p_WantedLevel[ playerid ] > 11 ) SetPlayerColor( playerid, COLOR_WANTED12 ); } } return 1; } stock GivePlayerXP( playerid, amount ) { if ( p_PlayerLogged{ playerid } == true ) { new string[ 20 ]; if ( amount < 0 ) format( string, sizeof( string ), "~r~%d XP", amount ); else { if ( IsDoubleXP( ) ) amount *= 2; format( string, sizeof( string ), "+%d XP", amount ); } p_XP[ playerid ] += amount; PlayerTextDrawSetString( playerid, p_ExperienceAwardTD[ playerid ], string ); PlayerTextDrawShow( playerid, p_ExperienceAwardTD[ playerid ] ); p_ExperienceHideTimer[ playerid ] = SetTimerEx( "ExperienceTD_hide", 3500, false, "d", playerid ); if ( p_XP[ playerid ] > 99999999 ) p_XP[ playerid ] = 99999999; autosaveStart( playerid ); // auto-save return 1; } return 0; } function ExperienceTD_hide( playerid ) return PlayerTextDrawHide( playerid, p_ExperienceAwardTD[ playerid ] ); stock IsPlayerFBI( playerid ) { new skinid = GetPlayerSkin( playerid ); switch( skinid ) { case 286, 71, 285: { if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) { return false; } return true; } } return false; } stock IsPlayerCIA( playerid ) { new skinid = GetPlayerSkin( playerid ); switch( skinid ) { case 303 .. 305: { if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) { return false; } return true; } } return false; } stock IsPlayerArmy( playerid ) { return GetPlayerSkin( playerid ) == 287; } stock IsPlayerPolice( playerid ) { new skinid = GetPlayerSkin( playerid ); switch( skinid ) { case 265, 266, 267, 306, 307, 280, 281, 284: { if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) { return false; } return true; } } return false; } stock IsPlayerMedic( playerid ) { new skinid = GetPlayerSkin( playerid ); switch( skinid ) { case 274 .. 276, 308: { if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) { return false; } return true; } } return false; } stock IsPlayerFireman( playerid ) { new skinid = GetPlayerSkin( playerid ); switch( skinid ) { case 277, 278, 279: { if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) { return false; } return true; } } return false; } stock CreateBribe( Float: fX, Float: fY, Float: fZ, iExistingID = ITER_NONE ) { new bID = iExistingID != ITER_NONE ? iExistingID : Iter_Free(BribeCount); if ( Iter_Contains( BribeCount, iExistingID ) ) bID = ITER_NONE; // In the unlikelihood... if ( bID != -1 ) { Iter_Add(BribeCount, bID); g_bribeData[ bID ] [ E_X ] = fX; g_bribeData[ bID ] [ E_Y ] = fY; g_bribeData[ bID ] [ E_Z ] = fZ; g_bribeData[ bID ] [ E_PICKUP ] [ 0 ] = CreateDynamicPickup( 1247, 15, fX, fY, fZ ); g_bribeData[ bID ] [ E_PICKUP ] [ 1 ] = CreateDynamicPickup( 19300, 14, fX, fY, fZ ); g_bribeData[ bID ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Bribe(%d)", bID ), COLOR_GOLD, fX, fY, fZ, 15.0 ); if ( iExistingID == ITER_NONE ) mysql_single_query( sprintf( "INSERT INTO `BRIBES` VALUES (%d,%f,%f,%f)", bID, fX, fY, fZ ) ); } return bID; } stock DestroyBribe( bID ) { if ( bID == -1 || !Iter_Contains( BribeCount, bID ) ) return 0; new query[ 40 ] ; Iter_Remove(BribeCount, bID); DestroyDynamic3DTextLabel( g_bribeData[ bID ] [ E_LABEL ] ); DestroyDynamicPickup( g_bribeData[ bID ] [ E_PICKUP ] [ 0 ] ); DestroyDynamicPickup( g_bribeData[ bID ] [ E_PICKUP ] [ 1 ] ); g_bribeData[ bID ] [ E_TIMESTAMP ] = -1; format( query, sizeof( query ), "DELETE FROM `BRIBES` WHERE `ID`=%d", bID ); mysql_single_query( query ); return 1; } thread OnBribeLoad( ) { new rows, fields, i = -1, loadingTick = GetTickCount( ) ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { CreateBribe( cache_get_field_content_float( i, "X", dbHandle ), cache_get_field_content_float( i, "Y", dbHandle ), cache_get_field_content_float( i, "Z", dbHandle ), cache_get_field_content_int( i, "ID", dbHandle ) ); } } printf( "[BRIBES]: %d bribes have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick ); return 1; } stock PutPlayerInEmptyVehicleSeat( vehicleid, playerid ) { new vModel = GetVehicleModel( vehicleid ), bool: bNonAvailable[ 16 char ], seats = 0xF ; if ( !IsValidVehicle( vehicleid ) ) return -1; if ( vModel == 425 || vModel == 481 || vModel == 520 || vModel == 519 || vModel == 509 || vModel == 510 || vModel == 476 ) return -1; foreach(new iPlayer : Player) { if ( IsPlayerInVehicle( iPlayer, vehicleid ) ) { new iVehicle = GetPlayerVehicleSeat( iPlayer ); seats = GetVehicleSeatCount( GetVehicleModel( iVehicle ) ); if ( seats == 0xF ) return -1; // Just so the player aint bugged. if ( iVehicle >= 0 && iVehicle <= seats ) bNonAvailable{ iVehicle } = true; } } for( new i = 1; i < sizeof( bNonAvailable ); i++ ) { if ( !bNonAvailable{ i } ) { SetPlayerVirtualWorld( playerid, GetVehicleVirtualWorld( vehicleid ) ); SetPlayerInterior( playerid, 0 ); // All vehicles are in interior ID 0, unless a stupid did this :| PutPlayerInVehicle( playerid, vehicleid, i ); break; } } return seats; } stock GetVehicleSeatCount(iModel) { if (400 <= iModel <= 611) { static s_MaxPassengers[] = { 271782163, 288428337, 288559891, -2146225407, 327282960, 271651075, 268443408, 286339857, 319894289, 823136512, 805311233, 285414161, 286331697, 268513553, 18026752, 286331152, 286261297, 286458129, 856765201, 286331137, 856690995, 269484528, 51589393, -15658689, 322109713, -15527663, 65343 } ; return ((s_MaxPassengers[(iModel -= 400) >>> 3] >>> ((iModel & 7) << 2)) & 0xF); } return 0xF; } stock CreateMultipleRobberies( szName[ 32 ], iRobValue, Float: fX, Float: fY, Float: fZ, Float: rotation, ... ) { for( new i = 6; i < numargs( ); i++ ) { new worldid = getarg( i ); CreateRobberyCheckpoint( szName, iRobValue, fX, fY, fZ, rotation, worldid ); if ( worldid == -1 ) break; } } stock CreateRobberyCheckpoint( szName[ 32 ], iRobValue, Float: fX, Float: fY, Float: fZ, Float: rotation, worldid ) { new Float: offsetX, Float: offsetY; new rID = Iter_Free( RobberyCount ); if ( rID != ITER_NONE ) { Iter_Add( RobberyCount, rID ); //fX += 0.1 * floatsin( rotation, degrees ); //fY += 0.1 * floatcos( rotation, degrees ); g_robberyData[ rID ] [ E_SAFE ] = CreateDynamicObject( 19618, fX, fY, fZ, 0, 0, rotation, worldid ); offsetX = 0.48 * floatsin( -( rotation + 119 ), degrees ); offsetY = 0.48 * floatcos( -( rotation + 119 ), degrees ); // SAFE DOOR g_robberyData[ rID ] [ E_DOOR_X ] = fX + offsetX; g_robberyData[ rID ] [ E_DOOR_Y ] = fY + offsetY; g_robberyData[ rID ] [ E_DOOR_Z ] = fZ; g_robberyData[ rID ] [ E_DOOR_ROT ] = rotation; g_robberyData[ rID ] [ E_SAFE_DOOR ] = CreateDynamicObject( 19619, fX + offsetX, fY + offsetY, fZ, 0, 0, rotation, worldid ); // SetDynamicObjectMaterial( g_robberyData[ rID ] [ E_SAFE ], 5, 1829, "kbmiscfrn2", "man_mny1", 0 ); // SetDynamicObjectMaterial( g_robberyData[ rID ] [ E_SAFE_DOOR ], 2, 0, "none", "none", -1 ); g_robberyData[ rID ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s\n"COL_WHITE"Left ALT To Crack Safe", szName ), COLOR_GREY, fX, fY, fZ, 15.0, .testlos = 0, .worldid = worldid ); format( g_robberyData[ rID ] [ E_NAME ], 32, "%s", szName ); g_robberyData[ rID ] [ E_WORLD ] = worldid; g_robberyData[ rID ] [ E_ROB_VALUE ] = iRobValue; g_robberyData[ rID ] [ E_ROBBED ] = false; g_robberyData[ rID ] [ E_STATE ] = STATE_NONE; g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF; g_robberyData[ rID ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID; g_robberyData[ rID ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID; g_robberyData[ rID ] [ E_MULTIPLIER ] = 1.0; g_robberyData[ rID ] [ E_BUSINESS_ID ] = -1; return rID; } else { static surplus; printf("Too many robberies created. Increase MAX_BUSINESSES to %d", ++surplus + MAX_BUSINESSES ); } return ITER_NONE; // if there's multiple, we will return none } stock DestroyRobberyCheckpoint( rID ) { Iter_Remove( RobberyCount, rID ); DestroyDynamicObject( g_robberyData[ rID ] [ E_SAFE ] ), g_robberyData[ rID ] [ E_SAFE ] = -1; DestroyDynamicObject( g_robberyData[ rID ] [ E_SAFE_DOOR ] ), g_robberyData[ rID ] [ E_SAFE_DOOR ] = -1; DestroyDynamicObject( g_robberyData[ rID ] [ E_SAFE_MONEY ] ), g_robberyData[ rID ] [ E_SAFE_MONEY ] = -1; DestroyDynamic3DTextLabel( g_robberyData[ rID ] [ E_LABEL ] ), g_robberyData[ rID ] [ E_LABEL ] = Text3D: INVALID_3DTEXT_ID; } stock GetXYInFrontOfSafe( robberyid, &Float: X, &Float: Y, &Float: Z, Float: distance = 1.1 ) // old 1.25 { static Float: iFloat; GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z ); GetDynamicObjectRot( g_robberyData[ robberyid ] [ E_SAFE ], iFloat, iFloat, iFloat ); X += distance * -floatsin( -iFloat, degrees ); Y += distance * -floatcos( -iFloat, degrees ); } stock AttachToRobberySafe( robberyid, playerid, type ) { if ( !IsPlayerConnected( playerid ) ) return 0xFFFF; // Not connected if (!Iter_Contains(RobberyCount, robberyid)) return 0xAA; // Invalid Robbery if ( ( g_robberyData[ robberyid ] [ E_C4_SLOT ] == true && type == ROBBERY_TYPE_DRILL ) || ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID && type == ROBBERY_TYPE_C4 ) ) return 0x1B; // Is occupied? if ( g_robberyData[ robberyid ] [ E_ROBBED ] || g_robberyData[ robberyid ] [ E_OPEN ] || g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF ) return 0x2C; // It's been robbed/opened! if ( p_Class[ playerid ] == CLASS_POLICE ) return 0xBB; // Not civilian if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) || g_robberyData[ robberyid ] [ E_STATE ] ) return 0xBC; // Currently picking/being robbed/being picked //if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! g_businessData[ g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ] [ E_BANK ] ) // return 0xBF; // has $0 in bank as biz if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! JobEquals( playerid, JOB_BURGLAR ) ) return 0xCB; // must be burglar to rob safe if ( IsBusinessAssociate( playerid, g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ) ) return 0xCA; // is biz associate static Float: fX, Float: fY, Float: fZ, Float: offsetX, Float: offsetY, Float: rotation ; GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], fX, fY, fZ ); GetDynamicObjectRot( g_robberyData[ robberyid ] [ E_SAFE ], rotation, rotation, rotation ); if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] AttachToRobberySafe( %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, robberyid, playerid, type, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } // start the drill/c4 switch( type ) { case ROBBERY_TYPE_DRILL: { if ( p_drillStrength[ playerid ] <= 0 ) return 0xA1; if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) ) return 0x2B; // Valid drill/driller already on? // DRILL offsetX = 0.8 * floatsin( -( rotation + 200 ), degrees ); offsetY = 0.8 * floatcos( -( rotation + 200 ), degrees ); g_robberyData[ robberyid ] [ E_DRILL_PLACER ] = playerid; g_robberyData[ robberyid ] [ E_DRILL ] = CreateDynamicObject( 341, fX + offsetX, fY + offsetY, fZ, 0, 24.0, rotation + 90, g_robberyData[ robberyid ] [ E_WORLD ] ); offsetX = -1.4 * floatsin( -( rotation + 170 ), degrees ); offsetY = -1.4 * floatcos( -( rotation + 170 ), degrees ); g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] = CreateDynamicObject( 18718, fX + offsetX, fY + offsetY, fZ, 90, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] ); g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 7500, false, "dddd", playerid, robberyid, type, 0 ); p_drillStrength[ playerid ] -= 10; Streamer_Update( playerid ); return 1; } case ROBBERY_TYPE_C4: { if ( g_robberyData[ robberyid ] [ E_C4_SLOT ] == false ) { // slot 1 = orignally 185 degrees offsetX = 0.35 * floatsin( -( rotation + 180 ), degrees ); offsetY = 0.35 * floatcos( -( rotation + 180 ), degrees ); //case 0: g_robberyData[ robberyid ] [ E_C4 ] [ 0 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.18534, 0, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] ); //case 1: g_robberyData[ robberyid ] [ E_C4 ] [ 1 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.44483, 0, 90, rotation, g_robberyData[ robberyid ] [ E_WORLD ] ); //case 2: g_robberyData[ robberyid ] [ E_C4 ] [ 2 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ - 0.06090, 0, 90, rotation, g_robberyData[ robberyid ] [ E_WORLD ] ); g_robberyData[ robberyid ] [ E_C4 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.18534, 0, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] ); g_robberyData[ robberyid ] [ E_C4_SLOT ] = true; g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 960, false, "dddd", playerid, robberyid, type, 0 ); return 1; } } } return -1; } stock getClosestRobberySafe( playerid, &Float: dis = 99999.99 ) { new Float: dis2, object = INVALID_OBJECT_ID, Float: X, Float: Y, Float: Z, world = GetPlayerVirtualWorld( playerid ) ; foreach(new i : RobberyCount) { if ( world != 0 && g_robberyData[ i ] [ E_WORLD ] != -1 && g_robberyData[ i ] [ E_WORLD ] != world ) continue; GetDynamicObjectPos( g_robberyData[ i ] [ E_SAFE ], X, Y, Z ); dis2 = GetPlayerDistanceFromPoint( playerid, X, Y, Z ); if ( dis2 < dis && dis2 != -1.00 ) { dis = dis2; object = i; } } return object; } stock RemoveRobberyAttachments( robberyid ) { if (!Iter_Contains(RobberyCount, robberyid)) return; // Invalid Robbery DestroyDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ); DestroyDynamicObject( g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] ); DestroyDynamicObject( g_robberyData[ robberyid ] [ E_C4 ] ); g_robberyData[ robberyid ] [ E_C4_SLOT ] = false; g_robberyData[ robberyid ] [ E_C4 ] = INVALID_OBJECT_ID; g_robberyData[ robberyid ] [ E_DRILL ] = INVALID_OBJECT_ID; g_robberyData[ robberyid ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID; g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID; if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] RemoveRobberyAttachments { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } } stock createRobberyLootInstance( playerid, robberyid, type ) { if (!Iter_Contains(RobberyCount, robberyid)) return; // Invalid Robbery static Float: fX, Float: fY, Float: fZ, Float: fRotation; GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], fX, fY, fZ ); GetDynamicObjectRot( g_robberyData[ robberyid ] [ E_SAFE ], fRotation, fRotation, fRotation ); new businessid = g_robberyData[ robberyid ] [ E_BUSINESS_ID ]; new bool: business_robbery = businessid != -1; new Float: random_chance = fRandomEx( 0.0, 101.0 ); new Float: probability = 90.0; if ( business_robbery ) { switch ( g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ) { case 0: probability = 25.0; case 1: probability = 50.0; case 2: probability = 75.0; case 3: probability = 101.0; // must be over 100.0% } } // printf ( "[BIZ]Probability %0.3f - dice %0.3f", probability, random_chance ); if ( business_robbery ? random_chance > probability : ( p_Robberies[ playerid ] <= 20 ? 100.0 : random_chance ) > 5.0 ) { new Float: iRobAmount = float( g_robberyData[ robberyid ] [ E_ROB_VALUE ] ); new Float: iLoot = fRandomEx( iRobAmount / 2.0, iRobAmount ); // Apply multiplier iLoot *= g_robberyData[ robberyid ] [ E_MULTIPLIER ]; g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.0; // check if this is a business safe if ( business_robbery ) { new Float: final_bank = float( g_businessData[ businessid ] [ E_BANK ] ); switch ( g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ) { case 0: iLoot = floatround( final_bank * 0.75 ); case 1: iLoot = floatround( final_bank * 0.5 ); case 2: iLoot = floatround( final_bank * 0.25 ); case 3: iLoot = 0; // floatround( final_bank * 0.1 ); } // update business data g_businessData[ businessid ] [ E_BANK ] -= floatround( iLoot ); UpdateBusinessData( businessid ); // tax 10 percent for me iLoot *= 0.9; // add loot anyway under 3k if ( iLoot < 3000 ) iLoot = RandomEx( 1500, 3000 ); } // Loose 50% because of impact // if ( type == ROBBERY_TYPE_C4 ) iLoot *= 0.50; // money offset fX += 0.07 * floatsin( -fRotation, degrees ); fY += 0.07 * floatcos( -fRotation, degrees ); DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ); g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = CreateDynamicObject( 2005, fX, fY, fZ - 0.1, 0, 0, g_robberyData[ robberyid ] [ E_DOOR_ROT ], g_robberyData[ robberyid ] [ E_WORLD ] ); SetDynamicObjectMaterial( g_robberyData[ robberyid ] [ E_SAFE_MONEY ], 0, 2005, "cr_safe_cash", "man_mny2", 0xFF98FB98 ); g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( iLoot ); if ( IsPlayerConnected( playerid ) ) Streamer_Update( playerid ); } else { if ( IsPlayerConnected( playerid ) && p_Class[ playerid ] != CLASS_POLICE ) { new szLocation[ MAX_ZONE_NAME ], id = p_LastEnteredEntrance[ playerid ], business_id = g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ; if ( id != -1 ) // Sometimes the player isn't even inside a home. GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ); else if ( business_id != -1 ) GetZoneFromCoordinates( szLocation, g_businessData[ business_id ] [ E_X ], g_businessData[ business_id ] [ E_Y ], g_businessData[ business_id ] [ E_Z ] ); if ( GetPlayerInterior( playerid ) != 0 ) SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing %s"COL_WHITE" near %s.", ReturnPlayerName( playerid ), g_robberyData[ robberyid ] [ E_NAME ], szLocation ); else SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing %s"COL_WHITE".", ReturnPlayerName( playerid ), g_robberyData[ robberyid ] [ E_NAME ] ); SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" No loot, and the alarm went off. Cops have been alerted." ); GivePlayerWantedLevel( playerid, 6 ); CreateCrimeReport( playerid ); } g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT; g_robberyData[ robberyid ] [ E_ROBBED ] = true; } if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] createRobberyLootInstance( %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, playerid, robberyid, type, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } } public onSafeBust( playerid, robberyid, type, index ) { new bConnected = IsPlayerConnected( playerid ); switch( type ) { case ROBBERY_TYPE_C4: { if ( index < 3 ) { if ( bConnected ) { PlayerPlaySound( playerid, 1056, g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] ); GameTextForPlayer( playerid, "~r~Fall back!~n~c4 in detonation!", 4000, 3 ); } g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 960, false, "dddd", playerid, robberyid, type, index + 1 ); } else { if ( bConnected ) { GameTextForPlayer( playerid, "~g~We're in!", 4000, 3 ); PlayerPlaySound( playerid, 1057, g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] ); } g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE; g_robberyData[ robberyid ] [ E_ROBTIMER ] = 0xFFFF; RemoveRobberyAttachments( robberyid ); ControlRobberySafe( robberyid, true ); createRobberyLootInstance( playerid, robberyid, type ); CreateExplosionEx( g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ], 12, 0.0, g_robberyData[ robberyid ] [ E_WORLD ], -1 ); } } case ROBBERY_TYPE_DRILL, ROBBERY_TYPE_LABOR: { g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE; g_robberyData[ robberyid ] [ E_ROBTIMER ] = 0xFFFF; RemoveRobberyAttachments( robberyid ); ControlRobberySafe( robberyid, true ); createRobberyLootInstance( playerid, robberyid, type ); if ( type == ROBBERY_TYPE_LABOR ) SetTimerEx( "handlePlayerRobbery", 1350, false, "ddd", playerid, KEY_WALK, KEY_SPRINT ); } } if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] onSafeBust( %d, %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, playerid, robberyid, type, index, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } } stock ControlRobberySafe( rID, bool: open ) { static Float: Z; if (Iter_Contains(RobberyCount, rID)) { GetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], Z, Z, Z ); if ( g_robberyData[ rID ] [ E_OPEN ] == true && open == true ) { printf("[GM:WARNING] Safe %d was stopped from opening twice.", rID ); return; } if ( open ) { // Must close it SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z ); SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] ); SetTimerEx( "Physics_OpenSafe", 450, false, "dd", rID, 0 ); } else { SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z ); SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] ); g_robberyData[ rID ] [ E_OPEN ] = false; } if ( g_Debugging ) { new robberyid = rID; printf("[DEBUG] [ROBBERY] [%d] ControlRobberySafe( %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, rID, open, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } } } function Physics_OpenSafe( handle, time_elapsed ) { // two seconds elapsed if ( time_elapsed >= 2000 ) { g_robberyData[ handle ] [ E_OPEN ] = true; return 1; } new Float: angle = 50.0 * floatlog( ( time_elapsed + 167.5 ) / 3.0, 2.72 ) - 200.0; // natural log (use https://www.geogebra.org/graphing) SetDynamicObjectRot( g_robberyData[ handle ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ handle ] [ E_DOOR_ROT ] - angle ); return SetTimerEx( "Physics_OpenSafe", 15, false, "dd", handle, time_elapsed + 15 ); } stock setSafeReplenished( rID ) { static Float: Z; if (Iter_Contains(RobberyCount, rID)) { DestroyDynamicObject( g_robberyData[ rID ] [ E_SAFE_MONEY ] ); g_robberyData[ rID ] [ E_ROBBED ] = false; g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF; g_robberyData[ rID ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID; g_robberyData[ rID ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID; g_robberyData[ rID ] [ E_ROB_TIME ] = -1; g_robberyData[ rID ] [ E_ROBBED ] = false; g_robberyData[ rID ] [ E_STATE ] = STATE_NONE; g_robberyData[ rID ] [ E_OPEN ] = false; g_robberyData[ rID ] [ E_SAFE_MONEY ] = 0xFFFF; g_robberyData[ rID ] [ E_SAFE_LOOT ] = 0; StopDynamicObject( g_robberyData[ rID ] [ E_SAFE_DOOR ] ); GetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], Z, Z, Z ); SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z ); SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] ); if ( g_Debugging ) { new robberyid = rID; printf("[DEBUG] [ROBBERY] [%d] setSafeReplenished( %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, rID, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); //SendClientMessageToAdmins( -1, ""COL_ORANGE"[DEBUG]"COL_GREY" Robbery "COL_GREY"%s(%d)"COL_GREY" has been replenished!", g_robberyData[ rID ] [ E_NAME ], rID ); } return 1; } printf( "[WARNING] Invalid safe %d is being set for replenishment.", rID ); return 0; } stock haltRobbery( rID ) { KillTimer( g_robberyData[ rID ] [ E_ROBTIMER ] ); g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF; RemoveRobberyAttachments( rID ); if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] haltRobbery( %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, rID, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } } stock truncateDrills( playerid ) { foreach(new i : RobberyCount) { if ( g_robberyData[ i ] [ E_DRILL_PLACER ] == playerid ) haltRobbery( i ); } } stock IsPointToPoint(Float: fRadius, Float: fX1, Float: fY1, Float: fZ1, Float: fX2, Float: fY2, Float: fZ2) return ((-fRadius < floatabs(fX2 - fX1) < fRadius) && (-fRadius < floatabs(fY2 - fY1) < fRadius) && (-fRadius < floatabs(fZ2 - fZ1) < fRadius)); stock CreateBuyableVehicle( playerid, Model, Color1, Color2, Float: X, Float: Y, Float: Z, Float: Angle, Cost ) { new vID, szString[ 300 ], iCar = INVALID_VEHICLE_ID ; if ( playerid != INVALID_PLAYER_ID && !IsPlayerConnected( playerid ) ) return INVALID_PLAYER_ID; for( vID = 0; vID < MAX_BUYABLE_VEHICLES; vID++ ) if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) break; if ( vID >= MAX_BUYABLE_VEHICLES ) return -1; if ( g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) return -1; if ( vID != -1 ) { strcpy( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], "SF-CNR" ); g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = false; g_vehicleData[ playerid ] [ vID ] [ E_X ] = X; g_vehicleData[ playerid ] [ vID ] [ E_Y ] = Y; g_vehicleData[ playerid ] [ vID ] [ E_Z ] = Z; g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ] = Angle; g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = Cost; g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = Color1; g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = Color2; g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = true; g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = Cost; g_vehicleData[ playerid ] [ vID ] [ E_MODEL ] = Model; g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = 3; g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] = -1; g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = p_AccountID[ playerid ]; ResetBuyableVehicleMods( playerid, vID ); iCar = CreateVehicle( Model, X, Y, Z, Angle, Color1, Color2, 999999999 ); g_adminSpawnedCar{ iCar } = false; //GetVehicleParamsEx( iCar, engine, lights, alarm, doors, bonnet, boot, objective ); //SetVehicleParamsEx( iCar, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective ); SetVehicleNumberPlate( iCar, "SF-CNR" ); g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = iCar; g_buyableVehicle{ iCar } = true; format( szString, sizeof( szString ), "INSERT INTO `VEHICLES` (`MODEL`,`LOCKED`,`X`,`Y`,`Z`,`ANGLE`,`COLOR1`,`COLOR2`,`PRICE`,`OWNER`,`PLATE`,`PAINTJOB`,`MODS`) VALUES (%d,0,%f,%f,%f,%f,%d,%d,%d,%d,'SF-CNR',3,'0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.')", Model, X, Y, Z, Angle, Color1, Color2, Cost, g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] ); mysql_function_query( dbHandle, szString, true, "OnPlayerCreateBuyableVehicle", "dd", playerid, vID ); p_OwnedVehicles[ playerid ] ++; // Append value } return vID; } thread OnPlayerCreateBuyableVehicle( playerid, slot ) { g_vehicleData[ playerid ] [ slot ] [ E_SQL_ID ] = cache_insert_id( ); return 1; } stock ResetBuyableVehicleMods( playerid, id, fordestroy=1 ) { if ( id < 0 || id > MAX_BUYABLE_VEHICLES ) return; if ( !g_vehicleData[ playerid ] [ id ] [ E_CREATED ] ) return; for( new i = 0; i < MAX_CAR_MODS; i++ ) { if ( !fordestroy && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) { if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ id ] [ i ] ) ) RemoveVehicleComponent( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ id ] [ i ] ); } g_vehicleModifications[ playerid ] [ id ] [ i ] = 0; } format( szNormalString, sizeof( szNormalString ), "UPDATE `VEHICLES` SET `MODS`='0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.' WHERE `ID`=%d", g_vehicleData[ playerid ] [ id ] [ E_SQL_ID ] ); mysql_single_query( szNormalString ); } stock DestroyBuyableVehicle( playerid, vID, bool: db_remove = true ) { if ( vID < 0 || vID > MAX_BUYABLE_VEHICLES ) return 0; if ( playerid == INVALID_PLAYER_ID ) return INVALID_PLAYER_ID; if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) return 0; new query[ 40 ] ; if ( db_remove ) { SendClientMessage( playerid, -1, ""COL_PINK"[VEHICLE]"COL_WHITE" One of your vehicles has been destroyed."); p_OwnedVehicles[ playerid ] --; format( query, sizeof( query ), "DELETE FROM `VEHICLES` WHERE `ID`=%d", g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] ); mysql_single_query( query ); ResetBuyableVehicleMods( playerid, vID ); } #if ENABLE_COMPONENTS_SYSTEM == true // Reset vehicle component data DestroyVehicleCustomComponents( playerid, vID, db_remove ); #endif // Reset vehicle data g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = 0; g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = false; g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = false; g_buyableVehicle{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = false; DestroyVehicle( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ); g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = INVALID_VEHICLE_ID; return 1; } stock RespawnBuyableVehicle( samp_veh_id, occupantid = INVALID_PLAYER_ID ) { new playerid, id; new gravy = getVehicleSlotFromID( samp_veh_id, playerid, id ); if ( gravy == -1 ) return INVALID_VEHICLE_ID; if ( id == -1 && !g_vehicleData[ playerid ] [ id ] [ E_CREATED ] ) return INVALID_VEHICLE_ID; if ( !IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) return INVALID_VEHICLE_ID; // If it aint working. new Float: beforeAngle, Float: Health, newVeh = INVALID_VEHICLE_ID ; GetVehicleZAngle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], beforeAngle ); GetVehicleDamageStatus( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], panels, doors, lights, tires ); // Can't do this to restore health. GetVehicleHealth( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], Health ); if ( ( newVeh = CreateVehicle( g_vehicleData[ playerid ] [ id ] [ E_MODEL ], g_vehicleData[ playerid ] [ id ] [ E_X ], g_vehicleData[ playerid ] [ id ] [ E_Y ], g_vehicleData[ playerid ] [ id ] [ E_Z ], g_vehicleData[ playerid ] [ id ] [ E_ANGLE ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 1 ], 999999999 ) ) == INVALID_VEHICLE_ID ) { printf( "[ERROR] CreateVehicle(%d, %f, %f, %f, %f, %d, %d, %d);", g_vehicleData[ playerid ] [ id ] [ E_MODEL ], g_vehicleData[ playerid ] [ id ] [ E_X ], g_vehicleData[ playerid ] [ id ] [ E_Y ], g_vehicleData[ playerid ] [ id ] [ E_Z ], g_vehicleData[ playerid ] [ id ] [ E_ANGLE ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 1 ], 999999999 ); return SendError( playerid, "Couldn't update vehicle due to a unknown error." ); } // Reset special data ResetVehicleMethlabData( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], true ); // Destroy vehicle DestroyVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ); g_buyableVehicle{ g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] } = false; g_buyableVehicle{ newVeh } = true; g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] = newVeh; // Restore old data SetVehicleNumberPlate( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ id ] [ E_PLATE ] ); ChangeVehiclePaintjob( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ id ] [ E_PAINTJOB ] ); for( new i = 0; i < MAX_CAR_MODS; i++ ) { if ( g_vehicleModifications[ playerid ] [ id ] [ i ] >= 1000 && g_vehicleModifications[ playerid ] [ id ] [ i ] < 1193 ) { if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ id ] [ i ] ) ) AddVehicleComponent( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ id ] [ i ] ); else g_vehicleModifications[ playerid ] [ id ] [ i ] = 0; } } UpdateVehicleDamageStatus( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], panels, doors, lights, tires ); SetVehicleHealth( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], Health ); if ( g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] != -1 ) { LinkVehicleToInterior( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_garageInteriorData[ g_garageData[ g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] ] [ E_INTERIOR_ID ] ] [ E_INTERIOR ] ); SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_garageData[ g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] ] [ E_WORLD ] ); } if ( occupantid != INVALID_PLAYER_ID ) // So nothing bugs with /v color { new Float: X, Float: Y, Float: Z; SyncSpectation( playerid ); // Bug? GetPlayerPos( occupantid, X, Y, Z ); SetVehiclePos( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], X, Y, Z + 1 ); LinkVehicleToInterior( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], GetPlayerInterior( playerid ) ); SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], GetPlayerVirtualWorld( playerid ) ); SetTimerEx( "timedUpdates_RBV", 50, false, "ddf", occupantid, g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], beforeAngle ); } #if ENABLE_COMPONENTS_SYSTEM == true // Replace components ReplaceVehicleCustomComponents( playerid, id ); #endif if ( !g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] ) { GetVehicleParamsEx( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective ); } return g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ]; } function timedUpdates_RBV( playerid, vehicleid, Float: angle ) { if ( vehicleid != INVALID_VEHICLE_ID ) SetVehicleZAngle( vehicleid, angle ); } stock SaveVehicleData( playerid, vID ) { if ( vID == -1 ) return 0; new szPlate[ 32 ]; // Plate System if ( isnull( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] ) ) szPlate = "SF-CNR"; else strcat( szPlate, g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] ); // Begin Saving format( szLargeString, sizeof( szLargeString ), "UPDATE `VEHICLES` SET `MODEL`=%d,`LOCKED`=%d,`X`=%f,`Y`=%f,`Z`=%f,`ANGLE`=%f,`COLOR1`=%d,`COLOR2`=%d,`PRICE`=%d,`PAINTJOB`=%d,`OWNER`=%d,`PLATE`='%s',`GARAGE`=%d WHERE `ID`=%d", g_vehicleData[ playerid ] [ vID ] [ E_MODEL ], g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ], g_vehicleData[ playerid ] [ vID ] [ E_X ], g_vehicleData[ playerid ] [ vID ] [ E_Y ], g_vehicleData[ playerid ] [ vID ] [ E_Z ], g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ], g_vehicleData[ playerid ] [ vID ] [ E_PRICE ], g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ], g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ], mysql_escape( szPlate ), g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ], g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] ); mysql_single_query( szLargeString ); return 1; } stock dischargeVehicles( playerid ) { if ( p_OwnedVehicles[ playerid ] ) { for( new v; v < MAX_BUYABLE_VEHICLES; v++ ) DestroyBuyableVehicle( playerid, v, .db_remove = false ); } return 1; } thread OnVehicleLoad( playerid ) { if ( !IsPlayerConnected( playerid ) ) return 0; new rows, fields, i = -1, vID, Query[ 76 ] ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { for( vID = 0; vID < MAX_BUYABLE_VEHICLES; vID++ ) if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) break; if ( vID >= MAX_BUYABLE_VEHICLES ) continue; if ( g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) continue; cache_get_field_content( i, "PLATE", g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], dbHandle, 32 ); cache_get_field_content( i, "MODS", Query ), sscanf( Query, "p<.>e", g_vehicleModifications[ playerid ] [ vID ] ); g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] = cache_get_field_content_int( i, "ID", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = cache_get_field_content_int( i, "OWNER", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_MODEL ] = cache_get_field_content_int( i, "MODEL", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = !!cache_get_field_content_int( i, "LOCKED", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_X ] = cache_get_field_content_float( i, "X", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_Y ] = cache_get_field_content_float( i, "Y", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_Z ] = cache_get_field_content_float( i, "Z", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ] = cache_get_field_content_float( i, "ANGLE", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = cache_get_field_content_int( i, "COLOR1", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = cache_get_field_content_int( i, "COLOR2", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = cache_get_field_content_int( i, "PRICE", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = cache_get_field_content_int( i, "PAINTJOB", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] = cache_get_field_content_int( i, "GARAGE", dbHandle ); new iVehicle = CreateVehicle( g_vehicleData[ playerid ] [ vID ] [ E_MODEL ], g_vehicleData[ playerid ] [ vID ] [ E_X ], g_vehicleData[ playerid ] [ vID ] [ E_Y ], g_vehicleData[ playerid ] [ vID ] [ E_Z ], g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ], 999 ); g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = iVehicle; if ( iVehicle != INVALID_VEHICLE_ID ) { if ( g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] != -1 ) { LinkVehicleToInterior( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_garageInteriorData[ g_garageData[ g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] ] [ E_INTERIOR_ID ] ] [ E_INTERIOR ] ); SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_garageData[ g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] ] [ E_WORLD ] ); } SetVehicleNumberPlate( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] ); ChangeVehiclePaintjob( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] ); for( new x = 0; x < MAX_CAR_MODS; x++ ) { if ( g_vehicleModifications[ playerid ] [ vID ] [ x ] >= 1000 && g_vehicleModifications[ playerid ] [ vID ] [ x ] < 1193 ) { if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ vID ] [ x ] ) ) AddVehicleComponent( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ vID ] [ x ] ); else g_vehicleModifications[ playerid ] [ vID ] [ x ] = 0; } } g_adminSpawnedCar{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = false; g_buyableVehicle{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = true; } g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = true; // Load vehicle components format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `COMPONENTS` WHERE `VEHICLE_ID`=%d", g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] ); mysql_function_query( dbHandle, szNormalString, true, "OnVehicleComponentsLoad", "dd", playerid, vID ); } p_OwnedVehicles[ playerid ] = rows; } return 1; } stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, &Float:z, Float:distance) { new Float: a; GetPlayerPos(playerid, x, y, z); GetPlayerFacingAngle(playerid, a); if (GetPlayerVehicleID( playerid )) { GetVehicleZAngle(GetPlayerVehicleID( playerid ), a); } x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); } stock destroyRoadBlockStrip( rbid, bool: remove_iter = false ) { if ( ! Iter_Contains( roadblocks, rbid ) ) return 0; DestroyDynamicObject( g_roadblockData[ rbid ] [ E_OBJECT_ID ] ); DestroyDynamic3DTextLabel( g_roadblockData[ rbid ] [ E_LABEL ] ); g_roadblockData[ rbid ] [ E_LABEL ] = Text3D: INVALID_3DTEXT_ID; g_roadblockData[ rbid ] [ E_OBJECT_ID ] = INVALID_OBJECT_ID; if ( remove_iter ) Iter_Remove( roadblocks, rbid ); return 1; } stock createRoadBlockStrip( playerid, type ) { new ID = Iter_Free( roadblocks ), Float: X, Float: Y, Float: Z, Float: Degree ; if ( ID != ITER_NONE ) { GetXYInFrontOfPlayer( playerid, X, Y, Z, 2.0 ); GetPlayerFacingAngle( playerid, Degree ); g_roadblockData[ ID ] [ E_CREATOR ] = playerid; g_roadblockData[ ID ] [ E_X ] = X; g_roadblockData[ ID ] [ E_Y ] = Y; g_roadblockData[ ID ] [ E_Z ] = Z; DestroyDynamicObject( g_roadblockData[ ID ] [ E_OBJECT_ID ] ); DestroyDynamic3DTextLabel( g_roadblockData[ ID ] [ E_LABEL ] ); g_roadblockData[ ID ] [ E_OBJECT_ID ] = CreateDynamicObject( g_roadblockObjectData[ type ] [ E_MODEL ], X, Y, Z - g_roadblockObjectData[ type ] [ E_OFFSET ], 0, 0, Degree + 180.0 ); g_roadblockData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s(%d)\n"COL_GREY"Placed by %s!", g_roadblockObjectData[ type ] [ E_NAME ], ID, ReturnPlayerName( playerid ) ), COLOR_GOLD, X, Y, Z, 20.0 ); Streamer_Update( playerid ); Iter_Add( roadblocks, ID ); } return ID; } stock ChangeVehicleModel( vehicleid, objectid, Float: offset = 0.0 ) { new iObject ; iObject = CreateDynamicObject( objectid, 0.0, 0.0, 0.0, 0, 0, 0 ); AttachDynamicObjectToVehicle( iObject, vehicleid, 0, 0, 0, 0, 0, 0 + offset ); LinkVehicleToInterior( vehicleid, 12 ); } stock SetObjectFacePoint(iObjectID, Float: fX, Float: fY, Float: fOffset, bool: bDynamic = false ) { new Float: fOX, Float: fOY, Float: fRZ ; if ( bDynamic ) { if (GetDynamicObjectPos(iObjectID, fOX, fOY, fRZ)) { fRZ = atan2(fY - fOY, fX - fOX) - 90.0; GetDynamicObjectRot(iObjectID, fX, fY, fOX); SetDynamicObjectRot(iObjectID, fX, fY, fRZ + fOffset); } } else { if (GetObjectPos(iObjectID, fOX, fOY, fRZ)) { fRZ = atan2(fY - fOY, fX - fOX) - 90.0; GetObjectRot(iObjectID, fX, fY, fOX); SetObjectRot(iObjectID, fX, fY, fRZ + fOffset); } } } stock destroySpikeStrip( i, bool: remove_iter = true ) { if ( i == -1 ) return 0; DestroyDynamicArea ( g_spikestripData[ i ] [ E_SPHERE ] ); DestroyDynamicObject ( g_spikestripData[ i ] [ E_OBJECT_ID ] ); DestroyDynamic3DTextLabel ( g_spikestripData[ i ] [ E_LABEL ] ); g_spikestripData[ i ] [ E_SPHERE ] = 0xFFFF; g_spikestripData[ i ] [ E_OBJECT_ID ] = INVALID_OBJECT_ID; g_spikestripData[ i ] [ E_LABEL ] = Text3D: 0xFFFF; if ( remove_iter ) Iter_Remove( spikestrips, i ); return 1; } stock CreateSpikeStrip( playerid, Float: X, Float: Y, Float: Z, Float: Angle ) { new bVehicle = IsPlayerInAnyVehicle( playerid ), i = Iter_Free( spikestrips ) ; if ( i != ITER_NONE ) { DestroyDynamicArea ( g_spikestripData[ i ] [ E_SPHERE ] ); DestroyDynamicObject ( g_spikestripData[ i ] [ E_OBJECT_ID ] ); DestroyDynamic3DTextLabel ( g_spikestripData[ i ] [ E_LABEL ] ); g_spikestripData[ i ] [ E_CREATOR ] = playerid; g_spikestripData[ i ] [ E_X ] = X; g_spikestripData[ i ] [ E_Y ] = Y; g_spikestripData[ i ] [ E_Z ] = Z; g_spikestripData[ i ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Spike Strip(%d)\n"COL_GREY"Placed by %s!", i, ReturnPlayerName( playerid ) ), COLOR_GOLD, X, Y, Z, 20.0 ); g_spikestripData[ i ] [ E_OBJECT_ID ] = CreateDynamicObject( 2899, X, Y, Z - ( bVehicle ? 0.6 : 0.9 ), 0, 0, Angle - 90.0); g_spikestripData[ i ] [ E_SPHERE ] = CreateDynamicCircle( X, Y, 4.0 ); Streamer_Update( playerid ); Iter_Add( spikestrips, i ); } return i; } stock ClearPlayerRoadblocks( playerid, bool: distance_check = true ) { // remove spike strips foreach ( new handle : spikestrips ) if ( g_spikestripData[ handle ] [ E_CREATOR ] == playerid ) { if ( distance_check && GetPlayerDistanceFromPoint( playerid, g_spikestripData[ handle ] [ E_X ], g_spikestripData[ handle ] [ E_Y ], g_spikestripData[ handle ] [ E_Z ] ) < 75.0 ) { continue; } new cur = handle; destroySpikeStrip( handle, .remove_iter = false ); Iter_SafeRemove( spikestrips, cur, handle ); } // remove roadblocks foreach ( new handle : roadblocks ) if ( g_roadblockData[ handle ] [ E_CREATOR ] == playerid ) { if ( distance_check && GetPlayerDistanceFromPoint( playerid, g_roadblockData[ handle ] [ E_X ], g_roadblockData[ handle ] [ E_Y ], g_roadblockData[ handle ] [ E_Z ] ) < 100.0 ) { continue; } new cur = handle; destroyRoadBlockStrip( handle, .remove_iter = false ); Iter_SafeRemove( roadblocks, cur, handle ); } return 1; } stock encode_tires( tires1, tires2, tires3, tires4 ) return tires1 | (tires2 << 1) | (tires3 << 2) | (tires4 << 3); stock TimeConvert( seconds ) { static szTime[ 32 ] ; format( szTime, sizeof( szTime ), "%02d:%02d", floatround( seconds / 60 ), seconds - floatround( ( seconds / 60 ) * 60 ) ); return szTime; } stock GetRandomCreatedHouse( ) { if ( ! Iter_Count( houses ) ) { return -1; } static szCity[ MAX_ZONE_NAME ]; new ignoredHomes[ MAX_HOUSES ] = { -1, ... }; // first find homes to ignore for ( new i = 0; i < MAX_HOUSES; i ++ ) { // Avoid Hills / Avoid V.I.P or Clan Homes if ( ! Iter_Contains( houses, i ) || g_houseData[ i ] [ E_EZ ] > 300.0 || g_houseData[ i ] [ E_COST ] < 500000 ) { ignoredHomes[ i ] = i; continue; } // check for house fire if ( IsHouseOnFire( i ) ) { ignoredHomes[ i ] = i; continue; } // San Fierro only Get2DCity( szCity, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ); if ( ! strmatch( szCity, "San Fierro" ) ) { ignoredHomes[ i ] = i; continue; } } new random_home = randomExcept( ignoredHomes, sizeof( ignoredHomes ) ); // printf("Fire on %d", random_home); return random_home; } stock SetPlayerFacePoint(playerid, Float: fX, Float: fY, Float: offset = 0.0) { static Float: X, Float: Y, Float: Z, Float: face ; if (GetPlayerPos(playerid, X, Y, Z)) { face = atan2(fY - Y, fX - X) - 90.0; SetPlayerFacingAngle(playerid, face + offset); } } stock GetClosestPlayer( playerid, &Float: distance = FLOAT_INFINITY ) { new iCurrent = INVALID_PLAYER_ID, Float: fX, Float: fY, Float: fZ, Float: fTmp, world = GetPlayerVirtualWorld( playerid ) ; if ( GetPlayerPos( playerid, fX, fY, fZ ) ) { foreach(new i : Player) { if ( i != playerid ) { if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING && GetPlayerVirtualWorld( i ) == world ) { if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( i, fX, fY, fZ ) ) < distance ) // Y_Less mentioned there's no need to sqroot { distance = fTmp; iCurrent = i; } } } } } return iCurrent; } stock GetClosestPlayerEx( playerid, classid, &Float: distance = FLOAT_INFINITY ) { new iCurrent = INVALID_PLAYER_ID, Float: fX, Float: fY, Float: fZ, Float: fTmp, world = GetPlayerVirtualWorld( playerid ) ; if ( GetPlayerPos( playerid, fX, fY, fZ ) ) { foreach(new i : Player) { if ( i != playerid ) { if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING && GetPlayerVirtualWorld( i ) == world && p_Class[ i ] == classid ) { if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( i, fX, fY, fZ ) ) < distance ) { distance = fTmp; iCurrent = i; } } } } } return iCurrent; } stock GetClosestVehicle(playerid, except = INVALID_VEHICLE_ID, &Float: distance = Float: 0x7F800000) { new i, Float: X, Float: Y, Float: Z ; if (GetPlayerPos(playerid, X, Y, Z)) { new Float: dis, closest = INVALID_VEHICLE_ID ; while(i != MAX_VEHICLES) { if (0.0 < (dis = GetVehicleDistanceFromPoint(++i, X, Y, Z)) < distance && i != except) { distance = dis; closest = i; } } return closest; } return INVALID_VEHICLE_ID; } stock textContainsIP(const string[]) { static RegEx:rCIP ; if ( !rCIP ) { rCIP = regex_build("(.*?)([0-9]{1,3})\\.([0-9]{1,3})\\.([0-9]{1,3})\\.([0-9]{1,3})(.*?)"); } return regex_match_exid(string, rCIP); } stock textContainsURL(const string[]) { static RegEx:rCIP ; if ( !rCIP ) { rCIP = regex_build("([\\w-]*://)?([\\w-]+\\.)+([\\w-]+)(/[^\\s]*)*"); } return regex_match_exid(string, rCIP); } stock isValidPlayerName( szName[ ] ) { strreplacechar( szName, '\\', '-' ); //strreplacechar( szName, '.', '-' ); strreplacechar( szName, '/', '-' ); if ( strmatch( szName, SECURE_TRUCK_DRIVER_NAME ) ) return false; if( !( 2 < strlen( szName ) < MAX_PLAYER_NAME ) ) return false; return regex_match( szName, "^[a-zA-Z0-9@=_\\[\\]\\.\\(\\)\\$]+$" ); } stock ReturnWeaponName(weaponid, bool:vipgun=false) { static wname[24]; switch(weaponid) { case 0: wname = "Fist"; case 18: wname = "Molotovs"; case 40: wname = "Detonator"; case 44: wname = "Nightvision Goggles"; case 45: wname = "Thermal Goggles"; case 51: wname = "Explosion"; case 53: wname = "Drowned"; case 54: wname = "Collision"; default: GetWeaponName(weaponid, wname, sizeof(wname)); } if ( weaponid == 0 && vipgun == true ) wname = "Nothing"; return wname; } stock ReturnGangName( i ) { static szGang[ 30 ]; if ( i == INVALID_GANG_ID || !Iter_Contains( gangs, i ) ) szGang = "Unoccupied"; else format( szGang, sizeof( szGang ), "%s", g_gangData[ i ] [ E_NAME ] ); return szGang; } stock IsPlayerInArea( playerid, Float: minx, Float: maxx, Float: miny, Float: maxy ) { static Float: X, Float: Y, Float: Z; if ( GetPlayerPos( playerid, X, Y, Z ) ) return ( X > minx && X < maxx && Y > miny && Y < maxy ); return 0; } stock IsPlayerInArea3D( playerid, Float: minx, Float: maxx, Float: miny, Float: maxy, Float: minz, Float: maxz ) { static Float: X, Float: Y, Float: Z; GetPlayerPos( playerid, X, Y, Z ); return ( X > minx && X < maxx && Y > miny && Y < maxy && Z > minz && Z < maxz ); } stock IsPointInArea( Float: X, Float: Y, Float: Z, Float: minx, Float: maxx, Float: miny, Float: maxy, Float: minz, Float: maxz ) return ( X > minx && X < maxx && Y > miny && Y < maxy && Z > minz && Z < maxz ); stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 ) { if ( g == INVALID_GANG_ID ) return 0; new count = 0; new Float: Z; foreach(new i : Player) { if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! p_AntiSpawnKillEnabled{ i } ) { if ( IsPlayerAFK( i ) ) { is_afk++; continue; } if ( GetPlayerPos( i, Z, Z, Z ) && Z >= 300.0 ) { in_air++; continue; } count++; } } return count; } thread OnGangAdded( gangid ) { g_gangData[ gangid ] [ E_SQL_ID ] = cache_insert_id( ); return 1; } thread OnPlayerGangLoaded( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { new gang_name[ 30 ], join_msg[ 96 ]; new gang_sql_id = cache_get_field_content_int( 0, "ID" ); // Check again if the gang exists foreach (new g : gangs) if ( gang_sql_id == g_gangData[ g ] [ E_SQL_ID ] ) { p_GangID[ playerid ] = g; printf( "[gang debug] found duplicate gang for gang id %d (User : %s)", g, ReturnPlayerName( playerid ) ); return 1; } // reset name and join message appropriately cache_get_field_content( 0, "NAME", gang_name, dbHandle, sizeof( gang_name ) ); cache_get_field_content( 0, "JOIN_MSG", join_msg, dbHandle, sizeof( join_msg ) ); // create gang new handle = CreateGang( gang_name, cache_get_field_content_int( 0, "LEADER", dbHandle ), cache_get_field_content_int( 0, "COLOR", dbHandle ), cache_get_field_content_int( 0, "KILLS", dbHandle ), cache_get_field_content_int( 0, "DEATHS", dbHandle ), cache_get_field_content_int( 0, "BANK", dbHandle ), cache_get_field_content_int( 0, "SCORE", dbHandle ), cache_get_field_content_int( 0, "RESPECT", dbHandle ), !! cache_get_field_content_int( 0, "INVITE_ONLY", dbHandle ), join_msg, false, gang_sql_id ); // message player if ( handle != ITER_NONE ) { p_GangID[ playerid ] = handle; InformGangConnectMessage( playerid, handle ); printf("[%s] Added gangid %d as gang slot %d", ReturnPlayerName( playerid ), gang_sql_id, handle ); } else { p_GangID[ playerid ] = -1; SendServerMessage( playerid, "Had an issue loading your gang. Contact Lorenc (0x92F)." ); printf("[GANG] [ERROR] Had an issue loading a gang row id %d", gang_sql_id ); } } else { p_GangID[ playerid ] = -1; } return 1; } stock CreateGang( const gang_name[ 30 ], leader, gang_color, kills = 1, deaths = 1, bank = 0, score = 0, respect = 0, bool: invite_only = false, const join_message[ 96 ] = "NULL", bool: has_facility = false, sql_id = 0 ) { new handle = Iter_Free( gangs ); if ( handle != ITER_NONE ) { // Insert into iterator Iter_Add( gangs, handle ); // insert gang into database, if no sql found if ( ! sql_id ) { // insert gang and fetch sql id mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO `GANGS`(`NAME`,`LEADER`,`COLOR`) VALUES ('%e', %d, %d)", gang_name, leader, gang_color ); mysql_function_query( dbHandle, szBigString, true, "OnGangAdded", "d", handle ); // reset coleaders in this case for ( new i = 0; i < MAX_COLEADERS; i ++ ) { g_gangData[ handle ] [ E_COLEADER ] [ i ] = 0; } } else { // set gang sql id g_gangData[ handle ] [ E_SQL_ID ] = sql_id; // load coleaders format( szNormalString, sizeof( szNormalString ), "SELECT `USER_ID` FROM `GANG_COLEADERS` WHERE `GANG_ID`=%d LIMIT 0,%d", g_gangData[ handle ] [ E_SQL_ID ], MAX_COLEADERS ); mysql_function_query( dbHandle, szNormalString, true, "OnGangColeaderLoad", "d", handle ); } // Check for null join message if ( ismysqlnull( join_message ) ) g_gangData[ handle ] [ E_JOIN_MSG ] [ 0 ] = '\0'; else format( g_gangData[ handle ] [ E_JOIN_MSG ], 96, "%s", join_message ); // format name format( g_gangData[ handle ] [ E_NAME ], 30, "%s", gang_name ); trimString( g_gangData[ handle ] [ E_NAME ] ); // default variables g_gangData[ handle ] [ E_LEADER ] = leader; g_gangData[ handle ] [ E_KILLS ] = kills; g_gangData[ handle ] [ E_DEATHS ] = deaths; g_gangData[ handle ] [ E_SCORE ] = score; g_gangData[ handle ] [ E_BANK ] = bank; g_gangData[ handle ] [ E_COLOR ] = gang_color; g_gangData[ handle ] [ E_RESPECT ] = respect; g_gangData[ handle ] [ E_INVITE_ONLY ] = invite_only; g_gangData[ handle ] [ E_HAS_FACILITY ] = has_facility; } return handle; } thread OnGangColeaderLoad( gangid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { for( new i = 0; i < rows; i ++ ) { if ( i >= MAX_COLEADERS ) break; g_gangData[ gangid ] [ E_COLEADER ] [ i ] = cache_get_field_content_int( i, "USER_ID", dbHandle ); } } } stock InformGangConnectMessage( playerid, gangid ) { if ( ! strlen( g_gangData[ gangid ] [ E_JOIN_MSG ] ) ) { SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s has been loaded into the server.", g_gangData[ gangid ] [ E_NAME ] ); } else { SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ gangid ] [ E_JOIN_MSG ] ); } return 1; } stock DestroyGang( gangid, bool: soft_delete, bool: iter_remove = true ) { if ( !Iter_Contains( gangs, gangid ) ) return; if ( ! soft_delete ) { // Do SQL operations mysql_single_query( sprintf( "DELETE FROM `GANGS` WHERE `ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) ); mysql_single_query( sprintf( "DELETE FROM `GANG_COLEADERS` WHERE `GANG_ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `GANG_ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) ); } // Disconnect current users foreach(new i : Player) if ( p_GangID[ i ] == gangid ) { p_GangID[ i ] = INVALID_GANG_ID; } // Reset gang data g_gangData[ gangid ] [ E_SQL_ID ] = 0; g_gangData[ gangid ] [ E_LEADER ] = 0; g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = 0; g_gangData[ gangid ] [ E_COLOR ] = COLOR_GANGZONE; g_gangData[ gangid ] [ E_NAME ] [ 0 ] = '\0'; g_gangData[ gangid ] [ E_BANK ] = 0; g_gangData[ gangid ] [ E_RESPECT ] = 0; g_gangData[ gangid ] [ E_INVITE_ONLY ] = false; g_gangData[ gangid ] [ E_JOIN_MSG ] [ 0 ] = '\0'; // Reset coleaders for ( new i = 0; i < MAX_COLEADERS; i ++ ) g_gangData[ gangid ] [ E_COLEADER ] [ i ] = 0; // Free iterator id if ( iter_remove ) { Iter_Remove( gangs, gangid ); } // Empty out the turfs foreach ( new z : turfs ) { if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid ) { new facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ]; if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) ) { g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 ); g_gangTurfData[ z ] [ E_OWNER ] = facility_gang; GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] ); } else { g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE; g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID; GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE ); } } } } stock SaveGangData( gangid ) { if ( gangid == INVALID_GANG_ID ) return; mysql_format( dbHandle, szLargeString, sizeof( szLargeString ), "UPDATE `GANGS` SET `NAME`='%e',`LEADER`=%d,`COLOR`=%d,`KILLS`=%d,`DEATHS`=%d,`SCORE`=%d,`BANK`=%d,`RESPECT`=%d WHERE `ID`=%d", g_gangData[ gangid ] [ E_NAME ], g_gangData[ gangid ] [ E_LEADER ], g_gangData[ gangid ] [ E_COLOR ], g_gangData[ gangid ] [ E_KILLS ], g_gangData[ gangid ] [ E_DEATHS ], g_gangData[ gangid ] [ E_SCORE ], g_gangData[ gangid ] [ E_BANK ], g_gangData[ gangid ] [ E_RESPECT ], g_gangData[ gangid ] [ E_SQL_ID ] ); mysql_single_query( szLargeString ); } stock IsPlayerGangLeader( playerid, gangid, only_leader = 0 ) { if ( g_gangData[ gangid ] [ E_LEADER ] == p_AccountID[ playerid ] ) return true; // Reset coleaders if ( only_leader == 0 ) { for ( new i = 0; i < MAX_COLEADERS; i ++ ) { if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ playerid ] ) return true; } } return false; } stock DisconnectFromGang( playerid ) { new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return 0; p_GangID[ playerid ] = INVALID_GANG_ID; if ( ! Iter_Contains( gangs, gangid ) ) return 0; if ( g_gangData[ gangid ] [ E_HAS_FACILITY ] ) // we will not soft delete gangs with facilities return 1; new members = GetOnlineGangMembers( gangid ); printf("Gang id %d has currently %d members online", g_gangData[ gangid ] [ E_SQL_ID ], members ); if ( members <= 0 ) { g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = g_iTime + 60; printf("[GANG DEBUG] Begin soft delete Id %d Since No Ppl", g_gangData[ gangid ] [ E_SQL_ID ] ); } return 1; } stock RemovePlayerFromGang( playerid, E_GANG_LEAVE_REASON: reason = GANG_LEAVE_UNKNOWN, otherid = INVALID_PLAYER_ID ) { new gangid = p_GangID[ playerid ]; p_GangID[ playerid ] = INVALID_GANG_ID; if ( !Iter_Contains( gangs, gangid ) ) return 0; SetPlayerColorToTeam( playerid ); if ( g_gangData[ gangid ] [ E_LEADER ] == p_AccountID[ playerid ] ) { new selected_coleader = -1; for ( new i = 0; i < MAX_COLEADERS; i ++ ) if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] ) { selected_coleader = i; break; } // Coleader exists? if ( selected_coleader != -1 ) { g_gangData[ gangid ] [ E_LEADER ] = g_gangData[ gangid ] [ E_COLEADER ] [ selected_coleader ]; g_gangData[ gangid ] [ E_COLEADER ] [ selected_coleader ] = 0; SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} The co-leader of the gang has been selected as the gang leader (acc id %d).", selected_coleader ); } else { // Set invalid player to allow for check g_gangData[ gangid ] [ E_LEADER ] = -1; // Look for leader substitute foreach(new memberid : Player) { if ( p_GangID[ memberid ] == gangid ) { // Update color gang SetGangColorsToGang( gangid ); g_gangData[ gangid ] [ E_LEADER ] = p_AccountID[ memberid ]; SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has been selected as the gang leader.", ReturnPlayerName( memberid ), memberid ); break; } } // Cannot find any leader, so destroy if ( g_gangData[ gangid ] [ E_LEADER ] == -1 ) { // Warn gang owner about gang SendClientMessage( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} There was nobody online that could be a leader for this gang therefore it has been deleted from the server." ); // Destroy gang internally DestroyGang( gangid, false ); return 1; } } } // reset the coleader for ( new i = 0; i < MAX_COLEADERS; i++ ) if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ playerid ] ) { g_gangData[ gangid ] [ E_COLEADER ] [ i ] = 0; } // wouldn't make sense to keep the coleader in any gang mysql_single_query( sprintf( "DELETE FROM `GANG_COLEADERS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `ID`=%d", p_AccountID[ playerid ] ) ); printf("[%s] Gang ID after leaving is %d", ReturnPlayerName( playerid ), p_GangID[ playerid ] ); // Alter the gang & players if ( Iter_Contains( gangs, gangid ) ) { SaveGangData( gangid ); CallLocalFunction( "OnPlayerLeaveGang", "ddd", playerid, gangid, _: reason ); switch( reason ) { case GANG_LEAVE_KICK: SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has been kicked from the gang by %s(%d)!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( otherid ), otherid ); case GANG_LEAVE_UNKNOWN, GANG_LEAVE_QUIT: SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang!", ReturnPlayerName( playerid ), playerid ); } } return 1; } stock HexToInt(string[]) // By DracoBlue { if ( isnull( string ) ) return 0; new cur = 1, res = 0 ; for( new i; string[ i ] != EOS; ++i ) { string[ i ] = ( 'a' <= string[ i ] <= 'z' ) ? ( string[ i ] += 'A' - 'a' ) : ( string[ i ] ); } for( new i = strlen( string ); i > 0; i-- ) { res += string[ i - 1 ] < 58 ? ( cur * ( string[ i - 1 ] - 48 ) ) : ( cur * ( string[ i - 1 ] - 65 + 10 ) ); cur *= 16; } return res; } stock ReturnGangNameColor( g ) { static szColor[ 14 ]; switch( g ) { case 0: szColor = "Yellow Green"; case 1: szColor = "Green"; case 2: szColor = "Blue Green"; case 3: szColor = "Blue"; case 4: szColor = "Blue Violet"; case 5: szColor = "Violet"; case 6: szColor = "Red Violet"; default: szColor = "-??-"; } return szColor; } stock gangNameExists( szName[ ] ) { foreach(new i : gangs) { if ( strmatch( g_gangData[ i ] [ E_NAME ], szName ) ) return true; } return false; } stock SetGangColorsToGang( gangid ) { foreach ( new i : Player ) { foreach ( new x : turfs ) { // set the new color to the turfs if ( g_gangTurfData[ x ] [ E_OWNER ] == gangid ) { g_gangTurfData[ x ] [ E_COLOR ] = setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ); } // resume flashing if gang war if ( g_gangzoneAttacker[ x ] == gangid ) { GangZoneStopFlashForPlayer( i, g_gangTurfData[ x ] [ E_ID ] ); GangZoneFlashForPlayer( i, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ gangid ] [ E_COLOR ], 0x80 ) ); } else { GangZoneHideForPlayer( i, g_gangTurfData[ x ] [ E_ID ] ); GangZoneShowForPlayer( i, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] ); } } if ( p_GangID[ i ] == gangid && p_WantedLevel[ i ] <= 0 && p_Class[ i ] == CLASS_CIVILIAN ) { SetPlayerColor( i, g_gangData[ gangid ] [ E_COLOR ] ); } } } stock isHex(str[]) { new i, cur; if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X')) i = 2; while (str[i]) { cur = str[i++]; if (!(('0' <= cur <= '9') || ('A' <= cur <= 'F') || ('a' <= cur <= 'f'))) return 0; } return 1; } stock IsWeaponInAnySlot( playerid, weaponid ) { new szWeapon, szAmmo; GetPlayerWeaponData( playerid, GetWeaponSlot( weaponid ), szWeapon, szAmmo ); return ( szWeapon == weaponid && szAmmo > 0 ); } #if !defined __WEAPONDAMAGEINC__ stock GetWeaponSlot(weaponid) { switch(weaponid) { case WEAPON_BRASSKNUCKLE: return 0; case WEAPON_GOLFCLUB .. WEAPON_CHAINSAW: return 1; case WEAPON_COLT45 .. WEAPON_DEAGLE: return 2; case WEAPON_SHOTGUN .. WEAPON_SHOTGSPA: return 3; case WEAPON_UZI, WEAPON_MP5, WEAPON_TEC9: return 4; case WEAPON_AK47, WEAPON_M4: return 5; case WEAPON_RIFLE, WEAPON_SNIPER: return 6; case WEAPON_ROCKETLAUNCHER .. WEAPON_MINIGUN: return 7; case WEAPON_GRENADE .. WEAPON_MOLTOV, WEAPON_SATCHEL: return 8; case WEAPON_SPRAYCAN .. WEAPON_CAMERA: return 9; case WEAPON_DILDO .. WEAPON_FLOWER: return 10; case 44, 45, WEAPON_PARACHUTE: return 11; case WEAPON_BOMB: return 12; } return -1; } #endif stock textContainsBadTextdrawLetters( const string[ ] ) { for( new i, j = strlen( string ); i < j; i++ ) { if ( string[ i ] == '.' || string[ i ] == '*' || string[ i ] == '^' || string[ i ] == '~' ) return true; } return false; } /*stock BanPlayerISP( playerid ) { if ( !IsPlayerConnected( playerid ) ) return; format( szLargeString, sizeof( szLargeString ), "INSERT INTO `MEGABAN`(`ISP`) VALUES ('%s')", mysql_escape( GetPlayerISP( playerid ) ) ); mysql_single_query( szLargeString ); if ( IsPlayerConnected( playerid ) ) Kick( playerid ); }*/ stock IsValidSkin( skinid ) { if ( skinid == 74 || skinid > 311 || skinid < 0 ) return 0; return 1; } stock IsPlayerInCar( playerid ) { static g_CarVehicles[ 93 ] = { 400,401,402,404,405,410,411,412,415,418,419,420,421,422,424,426,429,434,436, 438,439,442,445,451,458,466,467,470,474,475,477,478,480,480,480,480,489,490, 491,492,494,496,500,501,502,503,504,505,506,507,516,517,518,526,527,529,533, 534,535,536,540,541,542,543,545,546,547,549,550,551,555,558,559,560,561,562, 565,566,567,575,576,580,585,587,589,596,597,598,600,602,603,604,605 } ; for( new i; i < sizeof( g_CarVehicles ); i++ ) { if ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == g_CarVehicles[ i ] ) return 1; } return 0; } stock mysql_escape( string[ ] ) { static szEscaped[ 256 ]; if ( strlen( string ) >= 256 ) { printf("BUFFER OVERFLOW: %s", string); } mysql_real_escape_string( string, szEscaped ); return szEscaped; } CreateNavigation( const szName[ 24 ], Float: X, Float: Y, Float: Z, city ) { new ID = 0xFF ; for( new i; i < sizeof( g_gpsData ); i++ ) { if ( !g_gpsData[ i ] [ E_CREATED ] ) { ID = i; break; } } if ( ID == 0xFF ) return 0; format( g_gpsData[ ID ] [ E_NAME ], 24, "%s", szName ); g_gpsData[ ID ] [ E_CREATED ] = true; g_gpsData[ ID ] [ E_X ] = X; g_gpsData[ ID ] [ E_Y ] = Y; g_gpsData[ ID ] [ E_Z ] = Z; g_gpsData[ ID ] [ E_CITY ] = city; return 1; } stock GetDayToString( day ) { static string[ 10 ]; switch( day ) { case 0: string = "Monday"; case 1: string = "Tuesday"; case 2: string = "Wednesday"; case 3: string = "Thursday"; case 4: string = "Friday"; case 5: string = "Saturday"; case 6: string = "Sunday"; default: string = "Bugged"; } return string; } stock CreateATM( Float: X, Float: Y, Float: Z, Float: rX, Float: offset = 180.0, world = -1 ) { new ID = Iter_Free( atms ); if ( ID != ITER_NONE ) { rX = rX - offset; new Float: nX = X + 1.0 * -floatsin( -rX, degrees ), Float: nY = Y + 1.0 * -floatcos( -rX, degrees ) ; Iter_Add( atms, ID ); g_atmData[ ID ] [ E_HEALTH ] = 100.0; g_atmData[ ID ] [ E_CHECKPOINT ] = CreateDynamicCP( nX, nY, Z, 1.0, .worldid = world ); g_atmData[ ID ] [ E_OBJECT ] = CreateDynamicObject( 19324, X, Y, Z, 0.0, 0.0, rX, .priority = 2, .worldid = world ); g_atmData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( "[ATM]\n"COL_GREY"100%", COLOR_GOLD, nX, nY, Z, 20.0, .worldid = world ); g_atmData[ ID ] [ E_WORLD ] = world; } return ID; } Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) { new Float:TGTDistance; TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ)); new Float:tmpX, Float:tmpY, Float:tmpZ; tmpX = FrX * TGTDistance + CamX; tmpY = FrY * TGTDistance + CamY; tmpZ = FrZ * TGTDistance + CamZ; return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ)); } stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y) { new Float:DX, Float:DY; new Float:angle; DX = floatabs(floatsub(x2,X)); DY = floatabs(floatsub(y2,Y)); if (DY == 0.0 || DX == 0.0) { if (DY == 0 && DX > 0) angle = 0.0; else if (DY == 0 && DX < 0) angle = 180.0; else if (DY > 0 && DX == 0) angle = 90.0; else if (DY < 0 && DX == 0) angle = 270.0; else if (DY == 0 && DX == 0) angle = 0.0; } else { angle = atan(DX/DY); if (X > x2 && Y <= y2) angle += 90.0; else if (X <= x2 && Y < y2) angle = floatsub(90.0, angle); else if (X < x2 && Y >= y2) angle -= 90.0; else if (X >= x2 && Y > y2) angle = floatsub(270.0, angle); } return floatadd(angle, 90.0); } stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance) { x += (distance * floatsin(-angle, degrees)); y += (distance * floatcos(-angle, degrees)); } stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius) { new Float:camera_x; new Float:camera_y; new Float:camera_z; new Float:vector_x; new Float:vector_y; new Float:vector_z; GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z); GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z); new Float:vertical, Float:horizontal; switch (GetPlayerWeapon( playerid )) { case 34,35,36: { if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true; return false; } case 30,31: {vertical = 4.0; horizontal = -1.6;} case 33: {vertical = 2.7; horizontal = -1.0;} default: {vertical = 6.0; horizontal = -2.2;} } new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0; new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees); GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees)); if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true; return false; } stock CreateFire( ) { static string[ 6 ]; if ( fire_toggled ) { for( new i; i < sizeof( g_fireData ); i ++ ) { if ( g_fireData[ i ] [ E_CREATED ] == true ) { g_fireData[ i ] [ E_CREATED ] = false; g_fireData[ i ] [ E_HOUSE ] = -1; DestroyDynamicObject( g_fireData[ i ] [ E_OBJECT ] ); g_fireData[ i ] [ E_OBJECT ] = INVALID_OBJECT_ID; DestroyDynamic3DTextLabel( g_fireData[ i ] [ E_LABEL ] ); g_fireData[ i ] [ E_LABEL ] = Text3D: 0xFFFF; } } fire_toggled = false; CreateFire( ); } else { for( new i = 0; i < sizeof( g_fireData ); i ++ ) { new house = GetRandomCreatedHouse( ); if ( Iter_Contains( houses, house ) ) { g_fireData[ i ] [ E_HEALTH ] = 100.0 + fRandomEx( 1, 25 ); g_fireData[ i ] [ E_HOUSE ] = house; g_fireData[ i ] [ E_CREATED ] = true; format( string, sizeof( string ), "%0.1f", g_fireData[ i ] [ E_HEALTH ] ); g_fireData[ i ] [ E_LABEL ] = CreateDynamic3DTextLabel( string, COLOR_YELLOW, g_houseData[ house ] [ E_EX ], g_houseData[ house ] [ E_EY ], g_houseData[ house ] [ E_EZ ] + 0.5, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 ); g_fireData[ i ] [ E_OBJECT ] = CreateDynamicObject( 18691, g_houseData[ house ] [ E_EX ], g_houseData[ house ] [ E_EY ], g_houseData[ house ] [ E_EZ ] - 2.3, 0.0, 0.0, 0.0 ); } } fire_toggled = true; } return 1; } stock IsHouseOnFire( houseid ) { if ( houseid < 0 || houseid > MAX_HOUSES ) return 0; if ( ! Iter_Contains( houses, houseid ) ) return 0; for( new i, Float: X, Float: Y, Float: Z; i < sizeof( g_fireData ); i++ ) { if ( g_fireData[ i ] [ E_CREATED ] ) { GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], X, Y, Z ); // Z is unused due to the object. if ( g_houseData[ houseid ] [ E_EX ] == X && g_houseData[ houseid ] [ E_EY ] == Y ) { return 1; } } } return 0; } stock ShowAchievement( playerid, achievement[ ], score = -1 ) { if ( score != -1 ) { GivePlayerScore( playerid, score ); } KillTimer( p_AchievementTimer[ playerid ] ); p_AchievementTimer[ playerid ] = 0xFF; TextDrawSetString( p_AchievementTD[ playerid ], achievement ); TextDrawShowForPlayer( playerid, p_AchievementTD[ playerid ] ); TextDrawShowForPlayer( playerid, g_AchievementTD[ 0 ] ); TextDrawShowForPlayer( playerid, g_AchievementTD[ 1 ] ); TextDrawShowForPlayer( playerid, g_AchievementTD[ 2 ] ); TextDrawShowForPlayer( playerid, g_AchievementTD[ 3 ] ); PlayerPlaySound( playerid, 1183, 0, 0, 0 ); p_AchievementTimer[ playerid ] = SetTimerEx( "Achievement_Hide", 10000, false, "d", playerid ); } function Achievement_Hide( playerid ) { TextDrawHideForPlayer( playerid, p_AchievementTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_AchievementTD[ 0 ] ); TextDrawHideForPlayer( playerid, g_AchievementTD[ 1 ] ); TextDrawHideForPlayer( playerid, g_AchievementTD[ 2 ] ); TextDrawHideForPlayer( playerid, g_AchievementTD[ 3 ] ); p_AchievementTimer[ playerid ] = 0xFF; StopSound( playerid ); return 1; } stock SyncObject( playerid, Float: offsetX = 0.005, Float: offsetY = 0.005, Float: offsetZ = 0.005 ) { static Float: X, Float: Y, Float: Z; if ( GetPlayerPos( playerid, X, Y, Z ) ) SetPlayerPos( playerid, X + offsetX, Y + offsetY, Z + offsetZ ); } CreateLumberjackTree( Float: X, Float: Y, Float: Z ) { new ID = -1; for( new i; i < MAX_TREES; i++ ) { if ( !g_treeData[ i ] [ E_CREATED ] ) { ID = i; break; } } if ( ID != -1 ) { g_treeData[ ID ] [ E_CREATED ] = true; g_treeData[ ID ] [ E_CUT ] = false; g_treeData[ ID ] [ E_CHOPPED ] = false; g_treeData[ ID ] [ E_X ] = X; g_treeData[ ID ] [ E_Y ] = Y; g_treeData[ ID ] [ E_Z ] = Z; g_treeData[ ID ] [ E_OBJECT ] = CreateDynamicObject( 618, X, Y, Z, 0.0, 0.0, 0.0 ); g_treeData[ ID ] [ E_HEALTH ] = 100.0; g_treeData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( "100.0", COLOR_YELLOW, X, Y, Z + 0.5, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 ); } return ID; } CreateWeedPlant( Float: X, Float: Y, Float: Z, Float: rX, Float: rY, Float: rZ ) { new ID = -1; for( new i; i < MAX_WEED; i++ ) { if ( !g_weedData[ i ] [ E_CREATED ] ) { ID = i; break; } } if ( ID != -1 ) { g_weedData[ ID ] [ E_CREATED ] = true; g_weedData[ ID ] [ E_OBJECT ] = CreateDynamicObject( 822, X, Y, Z, rX, rY, rZ ); g_weedData[ ID ] [ E_CUT ] = false; g_weedData[ ID ] [ E_X ] = X; g_weedData[ ID ] [ E_Y ] = Y; g_weedData[ ID ] [ E_Z ] = Z; } return ID; } stock RenewWeed( ) { for( new i; i < MAX_WEED; i++ ) { if ( g_weedData[ i ] [ E_CREATED ] == true && g_weedData[ i ] [ E_CUT ] == true ) { StopDynamicObject( g_weedData[ i ] [ E_OBJECT ] ); MoveDynamicObject( g_weedData[ i ] [ E_OBJECT ], g_weedData[ i ] [ E_X ], g_weedData[ i ] [ E_Y ], g_weedData[ i ] [ E_Z ], 0.75 ); g_weedData[ i ] [ E_CREATED ] = true; g_weedData[ i ] [ E_CUT ] = false; //DestroyDynamicObject( g_weedData[ i ] [ E_OBJECT ] ); //g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 822, g_weedData[ i ] [ E_X ], g_weedData[ i ] [ E_Y ], g_weedData[ i ] [ E_Z ], g_weedData[ i ] [ E_RX ], g_weedData[ i ] [ E_RY ], 0.0 ); } } } stock AddAdminLogLineFormatted( format[ ], va_args<> ) { static out[ sizeof( log__Text[ ] ) ]; va_format( out, sizeof( out ), format, va_start<1> ); return AddAdminLogLine( out ); } stock AddAdminLogLine( szMessage[ sizeof( log__Text[ ] ) ] ) { for( new iPos = 0; iPos < sizeof( log__Text ) - 1; iPos++ ) memcpy( log__Text[ iPos ], log__Text[ iPos + 1 ], 0, sizeof( log__Text[ ] ) * 4 ); strcpy( log__Text[ 4 ], szMessage ); DCC_SendChannelMessage( discordAdminChan, szMessage ); format( szLargeString, 500, "%s~n~%s~n~%s~n~%s~n~%s", log__Text[ 0 ], log__Text[ 1 ], log__Text[ 2 ], log__Text[ 3 ], log__Text[ 4 ] ); return TextDrawSetString( g_AdminLogTD, szLargeString ); } stock SaveToAdminLogFormatted( playerid, id, format[ ], va_args<> ) { static out[ sizeof( log__Text[ ] ) ]; va_format( out, sizeof( out ), format, va_start<3> ); return SaveToAdminLog( playerid, id, out ); } stock SaveToAdminLog( playerid, id, message[ ] ) { if ( id ) { format( szBigString, sizeof( szBigString ),"INSERT INTO `ADMIN_LOG` (`USER_ID`, `ACTION`, `ACTION_ID`) VALUES (%d, '%s', %d)", p_AccountID[ playerid ], mysql_escape( message ), id ); } else { format( szBigString, sizeof( szBigString ),"INSERT INTO `ADMIN_LOG` (`USER_ID`, `ACTION`) VALUES (%d, '%s')", p_AccountID[ playerid ], mysql_escape( message ) ); } mysql_single_query( szBigString ); return 1; } stock SyncSpectation( playerid, playerstate = -1 ) { if ( playerstate == -1 ) playerstate = GetPlayerState( playerid ); if ( IsPlayerConnected( playerid ) ) { if ( p_beingSpectated[ playerid ] ) { if ( playerstate == PLAYER_STATE_DRIVER || playerstate == PLAYER_STATE_PASSENGER ) { foreach(new i : Player) { if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) { SetPlayerInterior( i, GetPlayerInterior( playerid ) ); SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) ); PlayerSpectateVehicle( i, GetPlayerVehicleID( playerid ) ); } } } else { foreach(new i : Player) { if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) { SetPlayerInterior( i, GetPlayerInterior( playerid ) ); SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) ); PlayerSpectatePlayer( i, playerid ); } } } } } return 1; } stock CutSpectation( playerid ) { if ( playerid < 0 || playerid > MAX_PLAYERS ) return 0; foreach(new i : Player) { if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) { p_whomSpectating[ i ] = INVALID_PLAYER_ID; TogglePlayerSpectating( i, 0 ); p_Spectating{ i } = false; SendServerMessage( i, "Spectation has been closed." ); } } p_beingSpectated[ playerid ] = false; return 1; } stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, looping, lockx, locky, lockz, lp, specialaction=0 ) { if ( !IsPlayerConnected( playerid ) ) return 0; // else if ( p_InAnimation{ playerid } ) return SendError( playerid, "You cannot use this command since you're playing an animation." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); else if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." ); // else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //else if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); else if ( IsPlayerGettingBlowed( playerid ) )return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerPlayingPoker( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing poker." ); else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." ); else if ( IsPlayerMining( playerid ) ) return SendError( playerid, "You cannot use this command since you're mining." ); else if ( IsPlayerBoxing( playerid ) ) return SendError( playerid, "You cannot use this command since you're boxing." ); else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." ); else if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." ); else if ( IsPlayingAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob" ) ) return SendError( playerid, "You cannot use this command since you're robbing." ); else if ( IsPlayingAnimation( playerid, "GANGS", "smkcig_prtl" ) ) return SendError( playerid, "You cannot use this command since you're smoking." ); else if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You cannot use this command since you're holding a stolen good." ); else if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command since you're entering a vehicle." ); else if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command since you're exiting a vehicle." ); else { SetPlayerSpecialAction( playerid, 0 ); if ( specialaction == 0 ) { ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 ); ApplyAnimation( playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp ); } else { SetPlayerSpecialAction( playerid, specialaction ); } if ( looping ) // Animations that must be played once. { p_InAnimation{ playerid } = true; if ( !p_inMovieMode{ playerid } ) TextDrawShowForPlayer( playerid, g_AnimationTD ); } } return 1; } stock PreloadAnimationLibrary( playerid, animlib[ ] ) return ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 ); stock secondstotime(seconds, const delimiter[] = ", ", start = 0, end = -1) { static const times[] = { 1, 60, 3600, 86400, 604800, 2419200, 29030400 }; static const names[][] = { "second", "minute", "hour", "day", "week", "month", "year" }; static string[128]; if (!seconds) { string = "N/A"; return string; } erase(string); for(new i = start != 0 ? start : (sizeof(times) - 1); i != end; i--) { if (seconds / times[i]) { if (string[0]) { format(string, sizeof(string), "%s%s%d %s%s", string, delimiter, (seconds / times[i]), names[i], ((seconds / times[i]) == 1) ? ("") : ("s")); } else { format(string, sizeof(string), "%d %s%s", (seconds / times[i]), names[i], ((seconds / times[i]) == 1) ? ("") : ("s")); } seconds -= ((seconds / times[i]) * times[i]); } } return string; } stock IsVehicleOccupied( vehicleid, bool: include_vehicle_interior = false ) { if ( ! IsValidVehicle( vehicleid ) ) return -1; new iModel = GetVehicleModel( vehicleid ); foreach ( new i : Player ) { if ( GetPlayerVehicleID( i ) == vehicleid ) return i; if ( include_vehicle_interior ) { new iWorld = GetPlayerVirtualWorld( i ); if ( IsPlayerSpawned( i ) && ( ( iWorld - VW_METH ) == vehicleid && iModel == 508 ) || ( ( iWorld - VW_SHAMAL ) == vehicleid && iModel == 519 ) ) return i; } } return -1; } stock apartment_CallElevator( level ) { new Float: Z, Float: LastZ; if ( level >= MAX_AFLOORS ) return -1; // Invalid Floor switch( level ) { case 0: Z = 8.36; case 1: Z = 17.03; default: Z = 17.03 + ( ( level - 1 ) * 5.447 ); } GetDynamicObjectPos( g_apartmentElevatorDoor1[ g_apartmentElevatorLevel ], LastZ, LastZ, LastZ ); MoveDynamicObject( g_apartmentElevatorDoor1[ g_apartmentElevatorLevel ], -1955.05, 1361.64, LastZ, 5.0 ); MoveDynamicObject( g_apartmentElevatorDoor2[ g_apartmentElevatorLevel ], -1955.05, 1361.64, LastZ, 5.0 ); DestroyDynamicObject( g_apartmentElevatorGate ), g_apartmentElevatorGate = INVALID_OBJECT_ID; g_apartmentElevatorGate = CreateDynamicObject( 19304, -1955.08, 1363.74, LastZ, 0.00, 0.00, 0.00 ); SetObjectInvisible( g_apartmentElevatorGate ); // Just looks ugly... MoveDynamicObject( g_apartmentElevatorGate, -1955.08, 1363.74, Z, 7.0 ); MoveDynamicObject( g_apartmentElevator, -1955.09, 1365.51, Z, 7.0 ); g_apartmentElevatorLevel = level; // For the last level. return 1; } stock randarg( ... ) return getarg( random( numargs( ) ) ); stock RemovePlayerWeapon(playerid, ...) { new iArgs = numargs(); while(--iArgs) { SetPlayerAmmo(playerid, getarg(iArgs), 0); } } stock ShowHouseWeaponStorage( playerid ) { if ( !IsPlayerConnected( playerid ) ) return 0; new id = p_InHouse[ playerid ]; if ( id == -1 ) return SendError( playerid, "You're not inside any house." ); if ( !strmatch( g_houseData[ id ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." ); szLargeString[ 0 ] = '\0'; for( new i = 0; i < MAX_HOUSE_WEAPONS; i++ ) { if ( g_HouseWeapons[ id ] [ i ] != 0 ) format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\n", szLargeString, i > 2 ? (""#COL_GOLD"") : ("{FFFFFF}"), ReturnWeaponName( g_HouseWeapons[ id ] [ i ] ), g_HouseWeaponAmmo[ id ] [ i ] ); else strcat( szLargeString, i > 2 ? ( ""COL_GOLD"Empty\n" ) : ( ""COL_WHITE"Empty\n" ) ); } ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS, DIALOG_STYLE_LIST, "{FFFFFF}House Weapon Storage", szLargeString, "Withdraw", "Back" ); return 1; } stock SaveHouseWeaponStorage( houseid ) { new szWeapon[ 21 ], szAmmo[ 50 ]; for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { format( szWeapon, sizeof( szWeapon ), "%s%d.", szWeapon, g_HouseWeapons[ houseid ] [ i ] ); format( szAmmo, sizeof( szAmmo ), "%s%d.", szAmmo, g_HouseWeaponAmmo[ houseid ] [ i ] ); } format( szBigString, sizeof( szBigString ), "UPDATE `HOUSES` SET `WEAPONS`='%s',`AMMO`='%s' WHERE `ID`=%d", szWeapon, szAmmo, houseid ); mysql_single_query( szBigString ); return 1; } stock IsMeleeWeapon(value) { static const valid_values[2] = { 65535, 28928 }; if (0 <= value <= 46) { return (valid_values[value >>> 5] & (1 << (value & 31))) || false; } return false; } stock iswheelmodel(modelid) { new wheelmodels[17] = {1025,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082,1083,1084,1085,1096,1097,1098}; for(new I; I < sizeof wheelmodels; I++) { if (modelid == wheelmodels[I]) return true; } return false; } stock IllegalCarNitroIde(carmodel) { new illegalvehs[29] = { 581, 523, 462, 521, 463, 522, 461, 448, 468, 586, 509, 481, 510, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 590, 569, 537, 538, 570, 449 }; for(new I; I < sizeof illegalvehs; I++) { if (carmodel == illegalvehs[I]) return true; } return false; } stock isLegalCarMod(vehicleide, componentid) { new modok = false; // stereo, hydraulics & nos (1x 2x 3x) are special. if ( (iswheelmodel(componentid)) || (componentid == 1086) || (componentid == 1087) || ((componentid >= 1008) && (componentid <= 1010))) { new nosblocker = IllegalCarNitroIde(vehicleide); if (!nosblocker) modok = true; } else { // check if the specified model CAN use this particular mod. for(new I; I < sizeof g_aLegalModifications; I++) { if (g_aLegalModifications[I][0] == vehicleide) { // first is car IDE for(new J = 1; J < 22; J++) { // start with 1 if (g_aLegalModifications[I][J] == componentid) modok = true; } } } } return modok; } stock UpdateBuyableVehicleMods( playerid, v ) { if ( v < 0 || v > MAX_BUYABLE_VEHICLES ) return 0; if ( !g_vehicleData[ playerid ] [ v ] [ E_CREATED ] ) return 0; new vehicleid = g_vehicleData[ playerid ] [ v ] [ E_VEHICLE_ID ]; if ( !IsValidVehicle( vehicleid ) ) return 0; for( new i; i < MAX_CAR_MODS; i++ ) if ( ( g_vehicleModifications[ playerid ] [ v ] [ i ] = GetVehicleComponentInSlot( vehicleid, i ) ) < 1000 ) g_vehicleModifications[ playerid ] [ v ] [ i ] = 0; return 1; } thread OnFurnitureLoad( ) { new rows, i = -1; new loadingTick = GetTickCount( ); cache_get_data( rows, tmpVariable ); if ( rows ) { while( ++i < rows ) { new fhandle = CreateFurniture( cache_get_field_content_int( i, "HOUSE_ID", dbHandle ), cache_get_field_content_int( i, "MODEL", dbHandle ), cache_get_field_content_float( i, "X", dbHandle ), cache_get_field_content_float( i, "Y", dbHandle ), cache_get_field_content_float( i, "Z", dbHandle ), cache_get_field_content_float( i, "RX", dbHandle ), cache_get_field_content_float( i, "RY", dbHandle ), cache_get_field_content_float( i, "RZ", dbHandle ), cache_get_field_content_int( i, "ID", dbHandle ), .creator = -1 ); if ( fhandle == ITER_NONE ) printf( "[FURNITURE ERROR] Too much furniture created for house id %d.", fhandle ); } } printf( "[FURNITURE]: %d objects have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick ); return 1; } stock CreateFurniture( houseid, modelid, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz, fhandle = ITER_NONE, creator = 0 ) { if ( ! ( 0 <= houseid < MAX_HOUSES ) ) return ITER_NONE; if ( fhandle == ITER_NONE ) // find free slot if not preloaded fhandle = Iter_Free( housefurniture[ houseid ] ); if ( fhandle != ITER_NONE ) { // insert into iterator Iter_Add( housefurniture[ houseid ], fhandle ); g_houseFurnitureData[ houseid ] [ fhandle ] = CreateDynamicObject( modelid, x, y, z, rx, ry, rz, houseid + MAX_HOUSES ); // insert into database if ( creator >= 0 ) { format( szBigString, sizeof ( szBigString ), "INSERT INTO `FURNITURE`(`ID`,`HOUSE_ID`,`OWNER`,`MODEL`,`X`,`Y`,`Z`,`RX`,`RY`,`RZ`) VALUES (%d,%d,%d,%d,%f,%f,%f,%f,%f,%f)", fhandle, houseid, creator, modelid, x, y, z, rx, ry, rz ); mysql_single_query( szBigString ); } } return fhandle; } stock isFurnitureObject( modelid ) { for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) if ( g_houseFurniture[ i ] [ E_MODEL ] == modelid ) return true; return false; } stock destroyAllFurniture( houseid ) { if ( ! Iter_Contains( houses, houseid ) ) return 0; foreach ( new fhandle : housefurniture[ houseid ] ) { DestroyDynamicObject( g_houseFurnitureData[ houseid ] [ fhandle ] ), g_houseFurnitureData[ houseid ] [ fhandle ] = -1; Iter_SafeRemove( housefurniture[ houseid ], fhandle, fhandle ); } mysql_single_query( sprintf( "DELETE FROM `FURNITURE` WHERE `HOUSE_ID`=%d", houseid ) ); return 1; } stock getFurnitureID( modelid ) { for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) if ( modelid == g_houseFurniture[ i ] [ E_MODEL ] ) return i; return -1; } stock ShowOwnedFurnitureList( playerid, houseid ) { if ( Iter_Count( housefurniture[ houseid ] ) > 0 ) { szLargeString = ""COL_WHITE"Furniture Item\n"; foreach ( new fhandle : housefurniture[ houseid ] ) { new modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, g_houseFurnitureData[ houseid ] [ fhandle ], E_STREAMER_MODEL_ID ); new furniture_item = getFurnitureID( modelid ); if ( furniture_item != -1 ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseFurniture[ furniture_item ] [ E_NAME ] ); } else { strcat( szLargeString, "Unknown\n" ); } } ShowPlayerDialog( playerid, DIALOG_FURNITURE_MAN_SEL, DIALOG_STYLE_TABLIST_HEADERS, "Furniture", szLargeString, "Select", "Back" ); } else { SendError( playerid, "You don't own any furniture." ); ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" ); } } stock ShowFurnitureCategory( playerid ) { static szCategory[ 148 ]; if ( szCategory[ 0 ] == '\0' ) { for( new i = 0; i < sizeof( g_furnitureCategory ); i++ ) format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_furnitureCategory[ i ] ); } ShowPlayerDialog( playerid, DIALOG_FURNITURE_CATEGORY, DIALOG_STYLE_LIST, "Furniture", szCategory, "Select", "Back" ); return 1; } stock ShowFurnitureList( playerid, category ) { szLargeString = ""COL_WHITE"Furniture\t"COL_WHITE"Cost\n"; for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) if ( g_houseFurniture[ i ] [ E_CATEGORY ] == category ) format( szLargeString, sizeof( szLargeString ), "%s%s\t"COL_GOLD"%s\n", szLargeString, g_houseFurniture[ i ] [ E_NAME ], number_format( g_houseFurniture[ i ] [ E_COST ] ) ); ShowPlayerDialog( playerid, DIALOG_FURNITURE_LIST, DIALOG_STYLE_TABLIST_HEADERS, "Furniture", szLargeString, "Select", "Back" ); } stock IsPaintJobVehicle(value) { static const valid_values[3] = { 1, 3670016, 806680576 }; if (483 <= value <= 576) { value -= 483; return (valid_values[value >>> 5] & (1 << (value & 31))) || false; } return false; } stock IsVehicleUpsideDown(vehicleid) { new Float: q_W, Float: q_X, Float: q_Y, Float: q_Z ; GetVehicleRotationQuat(vehicleid, q_W, q_X, q_Y, q_Z); return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0); } stock ShowProgressBar( playerid, title[ ], pID, update = 1000, color, params = 0 ) { if ( !IsPlayerConnected( playerid ) ) return 0; new time_interval = floatround( float( update ) / ( ( 388.0 - 249.0 ) / 13.0 ) ); if ( p_ProgressStarted{ playerid } ) { StopProgressBar( playerid ); p_CancelProgress{ playerid } = true; // Cancel. //SendClientMessageFormatted( playerid, COLOR_PINK, "RESTARTING PROGRESS %d (params [OLD:%d,NEW:%d]", pID, GetPVarInt( playerid, "progress_lastparams" ), params ); CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, GetPVarInt( playerid, "progress_lastid" ), GetPVarInt( playerid, "progress_lastparams" ) ); return ShowProgressBar( playerid, title, pID, time_interval, color, params ), 1; } if ( p_ProgressUpdateTimer[ playerid ] != 0xFFFF ) { KillTimer( p_ProgressUpdateTimer[ playerid ] ); p_ProgressUpdateTimer[ playerid ] = 0xFFFF; } p_ProgressStarted{ playerid } = true; p_ProgressStatus[ playerid ] = 249.0; TextDrawHideForPlayer( playerid, g_ProgressBoxTD ); TextDrawHideForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] ); TextDrawHideForPlayer( playerid, p_ProgressBoxTD[ playerid ] ); TextDrawHideForPlayer( playerid, p_ProgressTitleTD[ playerid ] ); TextDrawTextSize( p_ProgressBoxTD[ playerid ], p_ProgressStatus[ playerid ], 14.000000 ); TextDrawSetString( p_ProgressTitleTD[ playerid ], title ); TextDrawBoxColor( p_ProgressBoxTD[ playerid ], color ); TextDrawBoxColor( p_ProgressBoxOutsideTD[ playerid ], ( color & 0xFFFFFF00 ) | ( 0x66 & ( ( color & 0x000000FF ) / 2 ) ) ); TextDrawShowForPlayer( playerid, g_ProgressBoxTD ); TextDrawShowForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] ); TextDrawShowForPlayer( playerid, p_ProgressBoxTD[ playerid ] ); TextDrawShowForPlayer( playerid, p_ProgressTitleTD[ playerid ] ); SetPVarInt( playerid, "progress_lastparams", params ); SetPVarInt( playerid, "progress_lastid", pID ); KillTimer( p_ProgressUpdateTimer[ playerid ] ); p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", time_interval, false, "dddd", playerid, pID, time_interval, params ); return 1; } stock StopProgressBar( playerid ) { KillTimer( p_ProgressUpdateTimer[ playerid ] ); p_ProgressUpdateTimer [ playerid ] = 0xFFFF; p_ProgressStarted { playerid } = false; p_ProgressStatus [ playerid ] = 249.0; TextDrawHideForPlayer( playerid, g_ProgressBoxTD ); TextDrawHideForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] ); TextDrawHideForPlayer( playerid, p_ProgressBoxTD[ playerid ] ); TextDrawHideForPlayer( playerid, p_ProgressTitleTD[ playerid ] ); return ClearAnimations( playerid ), 1; } function ProgressBar_Update( playerid, progressid, tickrate, params ) { if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_ProgressStarted{ playerid } == false ) { StopProgressBar( playerid ); p_CancelProgress{ playerid } = true; // Cancel. //SendClientMessageFormatted( playerid, COLOR_ORANGE, "STOPPING PROGRESS %d", progressid ); CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, progressid, params ); return 0; } p_ProgressStatus[ playerid ] += 13.0; if ( p_ProgressStatus[ playerid ] >= 388 ) p_ProgressStatus[ playerid ] = 388; TextDrawTextSize( p_ProgressBoxTD[ playerid ], p_ProgressStatus[ playerid ], 14.000000 ); TextDrawShowForPlayer( playerid, p_ProgressBoxTD[ playerid ] ); CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, progressid, params ); if ( p_ProgressStatus[ playerid ] >= 388 ) { StopProgressBar( playerid ); CallLocalFunction( "OnProgressCompleted", "ddd", playerid, progressid, params ); return 1; } KillTimer( p_ProgressUpdateTimer[ playerid ] ); // Just incase. return ( p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", tickrate, false, "dddd", playerid, progressid, tickrate, params ) ); } stock ResetVehicleBurglaryData( vehicleid ) { if ( GetVehicleModel( vehicleid ) != 498 ) return 0; new szString[ 18 ]; for( new i; i < MAX_BURGLARY_SLOTS; i++ ) format( szString, sizeof( szString ), "vburg_%d_%d", vehicleid, i ), DeleteGVar( szString ); format( szString, sizeof( szString ), "vburg_%d_items", vehicleid ); DeleteGVar( szString ); return 1; } stock RemovePlayerStolensFromHands( playerid ) { DeletePVar( playerid, "stolen_fid" ); RemovePlayerAttachedObject( playerid, 3 ); SetPlayerSpecialAction( playerid, 0 ); return 1; } stock GetClosestFurniture( houseid, playerid, &Float: dis = 99999.99, &furniture_handle = ITER_NONE ) { new Float: dis2, object = INVALID_OBJECT_ID, Float: X, Float: Y, Float: Z ; foreach ( new fhandle : housefurniture[ houseid ] ) { new objectid = g_houseFurnitureData[ houseid ] [ fhandle ]; if ( IsValidDynamicObject( objectid ) ) { GetDynamicObjectPos( objectid, X, Y, Z ); dis2 = GetPlayerDistanceFromPoint( playerid, X, Y, Z ); if ( dis2 < dis && dis2 != -1.00 ) { dis = dis2; object = objectid; furniture_handle = fhandle; } } } return object; } stock IsPlayerInWater(playerid) // SuperViper { new animationIndex = GetPlayerAnimationIndex(playerid); return (animationIndex >= 1538 && animationIndex <= 1544 && animationIndex != 1542); } stock ForceSpectateOnPlayer( playerid, pID ) { if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) { p_beingSpectated[ p_whomSpectating[ playerid ] ] = false; p_whomSpectating[ playerid ] = INVALID_PLAYER_ID; } p_whomSpectating[ playerid ] = pID; p_beingSpectated[ pID ] = true; SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now spectating %s(%d).", ReturnPlayerName( pID ), pID ); SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( pID ) ); SetPlayerInterior( playerid, GetPlayerInterior( pID ) ); if ( IsPlayerInAnyVehicle( pID ) ) { TogglePlayerSpectating(playerid, 1), PlayerSpectateVehicle(playerid, GetPlayerVehicleID( pID ) ); } else { TogglePlayerSpectating( playerid, 1 ), PlayerSpectatePlayer( playerid, pID ); } } stock KickPlayerTimed( playerid ) return SetTimerEx( "KickPlayer", 500, false, "d", playerid ); function KickPlayer( playerid ) return SetPVarInt( playerid, "banned_connection", 1 ), Kick( playerid ); stock IsPointInPolygon(Float: point_X, Float: point_Y, { Float, _ }: ...) { #define MAX_POINTS (32) new args_Total = numargs(), polygon_Sides = (args_Total - 2) / 2 ; if ((args_Total - 2) & 0b1 || MAX_POINTS <= polygon_Sides || polygon_Sides < 3) return 0; new Float: polygon_Data[2][MAX_POINTS], cross_Total ; #undef MAX_POINTS for(new i = 2, j; i < args_Total; i += 2, ++j) { polygon_Data[0][j] = Float: getarg(i); polygon_Data[1][j] = Float: getarg(i + 1); } for(new i, j = polygon_Sides - 1; i < polygon_Sides; j = i, ++i) { if (polygon_Data[1][i] < point_Y && polygon_Data[1][j] >= point_Y || polygon_Data[1][j] < point_Y && polygon_Data[1][i] >= point_Y) { if (polygon_Data[0][i] + (point_Y - polygon_Data[1][i]) / (polygon_Data[1][j] - polygon_Data[1][i]) * (polygon_Data[0][j] - polygon_Data[0][i]) < point_X) { cross_Total++; } } } return cross_Total & 0b1; } stock ShowBuyableVehiclesList( playerid ) { static szCategory[ 16 * sizeof( g_BVCategories ) ]; if ( szCategory[ 0 ] == '\0' ) { for( new i; i < sizeof( g_BVCategories ); i++ ) format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_BVCategories[ i ] ); } return ShowPlayerDialog( playerid, DIALOG_VEHDEALER, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", szCategory, "Select", "Cancel" ); } stock ShowBuyableVehiclesTypeDialog( playerid, type_id ) { static szBuyableVehicles[ 1400 ]; erase( szBuyableVehicles ); for( new i; i < sizeof( g_BuyableVehicleData ); i++ ) { if ( g_BuyableVehicleData[ i ] [ E_TYPE ] == type_id ) format( szBuyableVehicles, sizeof( szBuyableVehicles ), "%s"COL_GOLD"%s%s%s\t%s\n", szBuyableVehicles, number_format( g_BuyableVehicleData[ i ] [ E_PRICE ] ), g_BuyableVehicleData[ i ] [ E_VIP ] ? ( "" ) : ( #COL_WHITE ), g_BuyableVehicleData[ i ] [ E_PRICE ] < 100000 ? ( "\t" ) : ( "" ), g_BuyableVehicleData[ i ] [ E_NAME ] ); } ShowPlayerDialog( playerid, DIALOG_VEHDEALER_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", szBuyableVehicles, "Options", "Cancel" ); SetPVarInt( playerid, "vehicle_preview", type_id ); return 1; } stock CreateMiningRock( ore_type, model, Float: X, Float: Y, Float: Z, Float: rX = 0.0, Float: rY = 0.0, Float: rZ = 0.0 ) { new ID = Iter_Free(miningrock), szOre[ 14 ], iOreColour ; if ( ID != ITER_NONE ) { Iter_Add(miningrock, ID); g_miningData[ ID ] [ E_OBJECT ] = CreateDynamicObject( model, X, Y, Z, rX, rY, rZ ); g_miningData[ ID ] [ E_MINING ] = INVALID_PLAYER_ID; g_miningData[ ID ] [ E_ORES ] = g_oreQuanities[ ore_type ]; // To replenish g_miningData[ ID ] [ E_MAX_ORES ] = g_oreQuanities[ ore_type ]; g_miningData[ ID ] [ E_ORE ] = ore_type; switch( ore_type ) { case ORE_BAUXITE: { iOreColour = 0xC24000FF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFFC24000 ) ); } case ORE_COAL: { iOreColour = 0x5B5E28FF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFF5B5E28 ) ); } case ORE_IRON: { iOreColour = 0x3D3837FF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFF3D3837 ) ); } case ORE_GOLD: { iOreColour = 0xE6A615FF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFFE6A615 ) ); } case ORE_RUBY: { iOreColour = 0xE0115FFF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFFE0115F ) ); } case ORE_EMERALD: { iOreColour = 0x50C878FF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFF50C878 ) ); } case ORE_SAPHHIRE: { iOreColour = 0x0F52BAFF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFF0F52BA ) ); } case ORE_PLATINUM: { iOreColour = 0xE5E5E5FF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFFE5E5E5 ) ); } case ORE_DIAMOND: { iOreColour = 0x232323FF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFF232323 ) ); } case ORE_AMETHYST: { iOreColour = 0x9966CCFF; SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", ( g_miningData[ ID ] [ E_ARGB ] = 0xFF9966CC ) ); } } format( szOre, sizeof( szOre ), "%s\n%d/%d", getOreName( ore_type ), g_miningData[ ID ] [ E_ORES ], g_miningData[ ID ] [ E_MAX_ORES ] ); g_miningData[ ID ] [ E_COLOR ] = iOreColour; g_miningData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( szOre, iOreColour, X, Y, Z + 1, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 ); } return ID; } stock getOreName( id ) { static szOre[ 9 ]; switch( id ) { case ORE_GOLD: szOre = "Gold"; case ORE_IRON: szOre = "Iron"; case ORE_COAL: szOre = "Coal"; case ORE_BAUXITE: szOre = "Bauxite"; case ORE_AMETHYST: szOre = "Amethyst"; case ORE_EMERALD: szOre = "Emerald"; case ORE_SAPHHIRE: szOre = "Saphhire"; case ORE_PLATINUM: szOre = "Platinum"; case ORE_DIAMOND: szOre = "Diamond"; case ORE_RUBY: szOre = "Ruby"; default: szOre = "n/a"; } return szOre; } stock RemoveEquippedOre( playerid ) { RemovePlayerAttachedObject( playerid, 4 ); SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE ); ClearAnimations( playerid ); DeletePVar( playerid, "carrying_ore" ); return 1; } stock returnCityName( city ) { static string[ 13 ]; switch( city ) { case CITY_SF: string = "San Fierro"; case CITY_LV: string = "Las Venturas"; case CITY_LS: string = "Los Santos"; default: string = "Random City"; } return string; } stock jailMoveGate( playerid, city, bool: close = false, bool: alcatraz = false ) { static const Float: speed = 2.0; if ( !close && IsPlayerAdminJailed( playerid ) ) return; if ( alcatraz ) { if ( close ) MoveDynamicObject( p_AlcatrazObject[ playerid ], -2013.164184, 1827.123168, 41.506713, speed ); else MoveDynamicObject( p_AlcatrazObject[ playerid ], -2013.164184, 1827.123168, 41.506713 - 10.0, speed ); return; } switch( city ) { case CITY_LV: { if ( close ) { MoveDynamicObject( p_JailObjectLV[ playerid ] [ 0 ], 198.94980, 160.26476, 1003.26135, speed ); MoveDynamicObject( p_JailObjectLV[ playerid ] [ 1 ], 192.95604, 177.08791, 1003.26215, speed ); MoveDynamicObject( p_JailObjectLV[ playerid ] [ 2 ], 197.19141, 177.08476, 1003.26215, speed ); } else { MoveDynamicObject( p_JailObjectLV[ playerid ] [ 0 ], 197.18980, 160.26480, 1003.26141, speed ); MoveDynamicObject( p_JailObjectLV[ playerid ] [ 1 ], 194.69600, 177.08791, 1003.26208, speed ); MoveDynamicObject( p_JailObjectLV[ playerid ] [ 2 ], 198.95140, 177.08479, 1003.26208, speed ); } } case CITY_SF: { if ( close ) { MoveDynamicObject( p_JailObjectSF[ playerid ] [ 0 ], 214.68274, 112.62182, 999.29553, speed ); MoveDynamicObject( p_JailObjectSF[ playerid ] [ 1 ], 218.61810, 112.62180, 999.29547, speed ); MoveDynamicObject( p_JailObjectSF[ playerid ] [ 2 ], 222.62241, 112.62180, 999.29547, speed ); MoveDynamicObject( p_JailObjectSF[ playerid ] [ 3 ], 226.51570, 112.62180, 999.29547, speed ); } else { MoveDynamicObject( p_JailObjectSF[ playerid ] [ 0 ], 216.44754, 112.61965, 999.29547, speed ); MoveDynamicObject( p_JailObjectSF[ playerid ] [ 1 ], 220.40450, 112.62180, 999.29547, speed ); MoveDynamicObject( p_JailObjectSF[ playerid ] [ 2 ], 224.40781, 112.62180, 999.29547, speed ); MoveDynamicObject( p_JailObjectSF[ playerid ] [ 3 ], 228.27820, 112.62180, 999.29547, speed ); } } case CITY_LS: { if ( close ) { MoveDynamicObject( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 85.710700, 1001.27979, speed ); MoveDynamicObject( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 81.211600, 1001.27979, speed ); MoveDynamicObject( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 76.709470, 1001.27985, speed ); } else { MoveDynamicObject( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 87.45710, 1001.27979, speed ); MoveDynamicObject( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 82.95660, 1001.27979, speed ); MoveDynamicObject( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 78.44830, 1001.27979, speed ); } } } } stock jailDoors( playerid, remove = false, set_closed = true ) { if ( set_closed ) { if ( IsValidDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ) ) { SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 0 ], 198.94980, 160.26476, 1003.26135 ); SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 1 ], 192.95604, 177.08791, 1003.26215 ); SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 2 ], 197.19141, 177.08476, 1003.26215 ); SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 0 ], 214.68274, 112.62182, 999.29553 ); SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 1 ], 218.61810, 112.62180, 999.29547 ); SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 2 ], 222.62241, 112.62180, 999.29547 ); SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 3 ], 226.51570, 112.62180, 999.29547 ); SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 85.710700, 1001.27979 ); SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 81.211600, 1001.27979 ); SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 76.709470, 1001.27985 ); SetDynamicObjectPos( p_AlcatrazObject[ playerid ], -2013.164184, 1827.123168, 41.506713 ); return; } } if ( !remove ) { if ( IsValidDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ) ) { DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ), p_JailObjectLV[ playerid ] [ 0 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 1 ] ), p_JailObjectLV[ playerid ] [ 1 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 2 ] ), p_JailObjectLV[ playerid ] [ 2 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ), p_JailObjectSF[ playerid ] [ 0 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 1 ] ), p_JailObjectSF[ playerid ] [ 1 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 2 ] ), p_JailObjectSF[ playerid ] [ 2 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 3 ] ), p_JailObjectSF[ playerid ] [ 3 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ), p_JailObjectLS[ playerid ] [ 0 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 1 ] ), p_JailObjectLS[ playerid ] [ 1 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 2 ] ), p_JailObjectLS[ playerid ] [ 2 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_AlcatrazObject[ playerid ] ), p_AlcatrazObject[ playerid ] = INVALID_OBJECT_ID; } p_JailObjectLV[ playerid ] [ 0 ] = CreateDynamicObject( 19303, 198.94980, 160.26476, 1003.26135, 0.00000, 0.00000, 0.00000, -1, -1, playerid ); p_JailObjectLV[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 192.95604, 177.08791, 1003.26215, 0.00000, 0.00000, 0.00000, -1, -1, playerid ); p_JailObjectLV[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 197.19141, 177.08476, 1003.26215, 0.00000, 0.00000, 0.00000, -1, -1, playerid ); p_JailObjectSF[ playerid ] [ 0 ] = CreateDynamicObject( 19302, 214.68274, 112.62182, 999.295530, 0.00000, 0.00000, 0.00000, -1, -1, playerid ); p_JailObjectSF[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 218.61810, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid ); p_JailObjectSF[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 222.62241, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid ); p_JailObjectSF[ playerid ] [ 3 ] = CreateDynamicObject( 19302, 226.51570, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid ); p_JailObjectLS[ playerid ] [ 0 ] = CreateDynamicObject( 19302, 266.36481, 85.710700, 1001.27979, 0.00000, 0.00000, 90.0000, -1, -1, playerid ); p_JailObjectLS[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 266.36481, 81.211600, 1001.27979, 0.00000, 0.00000, 90.0000, -1, -1, playerid ); p_JailObjectLS[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 266.36481, 76.709470, 1001.27985, 0.00000, 0.00000, 90.0000, -1, -1, playerid ); p_AlcatrazObject[ playerid ] = CreateDynamicObject( 749, -2013.164184, 1827.123168, 41.506713, 11.800004, 0.000000, 0.000000, -1, -1, playerid ); SetDynamicObjectMaterial( p_AlcatrazObject[ playerid ], 2, 9135, "vgseseabed", "vgs_rockmid1a", -47 ); SetDynamicObjectMaterial( p_AlcatrazObject[ playerid ], 1, 0, "none", "none", 0 ); } else { DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ), p_JailObjectLV[ playerid ] [ 0 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 1 ] ), p_JailObjectLV[ playerid ] [ 1 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 2 ] ), p_JailObjectLV[ playerid ] [ 2 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ), p_JailObjectSF[ playerid ] [ 0 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 1 ] ), p_JailObjectSF[ playerid ] [ 1 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 2 ] ), p_JailObjectSF[ playerid ] [ 2 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 3 ] ), p_JailObjectSF[ playerid ] [ 3 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ), p_JailObjectLS[ playerid ] [ 0 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 1 ] ), p_JailObjectLS[ playerid ] [ 1 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 2 ] ), p_JailObjectLS[ playerid ] [ 2 ] = INVALID_OBJECT_ID; DestroyDynamicObject( p_AlcatrazObject[ playerid ] ), p_AlcatrazObject[ playerid ] = INVALID_OBJECT_ID; } } stock autosaveStart( playerid, bool: force_save = false ) { new iTime = g_iTime; if ( p_PlayerSettings[ playerid ] { SETTING_AUTOSAVE } && force_save == false ) return; if ( GetPVarInt( playerid, "last_transaction" ) > iTime && force_save == false ) return; SavePlayerData( playerid ); SetPVarInt( playerid, "last_transaction", iTime + 15 ); SendClientMessage( playerid, -1, p_PlayerSettings[ playerid ] { SETTING_AUTOSAVE } ? ( ""COL_LRED"[AUTO-SAVE]"COL_WHITE" Your statistics have been saved." ) : (""COL_LRED"[AUTO-SAVE]"COL_WHITE" Your statistics have been saved, "COL_GREY"you can disable this over /cp"COL_WHITE"." ) ); } stock getCurrentDate( ) { static Year, Month, Day, szString[ 11 ] ; getdate( Year, Month, Day ); format( szString, sizeof( szString ), "%02d/%02d/%d", Day, Month, Year ); return szString; } stock getCurrentTime( ) { static Hour, Minute, Second, szString[ 11 ] ; gettime( Hour, Minute, Second ); format( szString, sizeof( szString ), "%02d:%02d:%02d", Hour, Minute, Second ); return szString; } new p_HideHelpDialogTimer[ MAX_PLAYERS ] = { 0xFFFF, ... }; stock ShowPlayerHelpDialog( playerid, timeout, format[ ], va_args<> ) { static out[ 255 ] ; if ( !IsPlayerConnected( playerid ) ) return 0; va_format( out, sizeof( out ), format, va_start<3> ); TextDrawSetString( p_HelpBoxTD[ playerid ], out ); TextDrawShowForPlayer( playerid, p_HelpBoxTD[ playerid ] ); KillTimer( p_HideHelpDialogTimer[ playerid ] ); if ( timeout != 0 ) p_HideHelpDialogTimer[ playerid ] = SetTimerEx( "HidePlayerHelpDialog", timeout, false, "d", playerid ); return 1; } function HidePlayerHelpDialog( playerid ) { p_HideHelpDialogTimer[ playerid ] = 0xFFFF; TextDrawHideForPlayer( playerid, p_HelpBoxTD[ playerid ] ); } stock fix_NightThermalVisionHack( playerid ) // Created by wups { static weapon; weapon = GetPlayerWeapon( playerid ); if ( weapon == 44 || weapon == 45 ) { static HoldingFire[ MAX_PLAYERS ], IsHoldingFire[ MAX_PLAYERS char ], CanHoldAgain[ MAX_PLAYERS char ], keys, lr, tick ; GetPlayerKeys( playerid, keys, lr, lr); tick = GetTickCount( ); if ( keys & KEY_FIRE ) { if ( !IsHoldingFire{ playerid } && CanHoldAgain{ playerid } ) { IsHoldingFire{ playerid } = 1; HoldingFire[ playerid ] = tick; CanHoldAgain{ playerid } = 0; } } else if ( !CanHoldAgain{ playerid } ) CanHoldAgain{ playerid } = 1; if ( IsHoldingFire{ playerid } ) { if ( tick - 1500 <= HoldingFire[ playerid ] ) { return 0; } else { IsHoldingFire{ playerid } = 0; return 1; } } } return 1; } thread OnGatesLoad( ) { new rows, fields, i = -1, gID, loadingTick = GetTickCount( ) ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { gID = cache_get_field_content_int( i, "ID", dbHandle ); cache_get_field_content( i, "PASSWORD", g_gateData[ gID ] [ E_PASS ], dbHandle, 8 ); cache_get_field_content( i, "NAME", g_gateData[ gID ] [ E_NAME ], dbHandle, 24 ); g_gateData[ gID ] [ E_OWNER ] = cache_get_field_content_int( i, "OWNER", dbHandle ); g_gateData[ gID ] [ E_MODEL ] = cache_get_field_content_int( i, "MODEL", dbHandle ); g_gateData[ gID ] [ E_TIME ] = cache_get_field_content_int( i, "TIME", dbHandle ); g_gateData[ gID ] [ E_SPEED ] = cache_get_field_content_float( i, "SPEED", dbHandle ); g_gateData[ gID ] [ E_RANGE ] = cache_get_field_content_float( i, "RANGE", dbHandle ); g_gateData[ gID ] [ E_X ] = cache_get_field_content_float( i, "X", dbHandle ); g_gateData[ gID ] [ E_Y ] = cache_get_field_content_float( i, "Y", dbHandle ); g_gateData[ gID ] [ E_Z ] = cache_get_field_content_float( i, "Z", dbHandle ); g_gateData[ gID ] [ E_RX ] = cache_get_field_content_float( i, "RX", dbHandle ); g_gateData[ gID ] [ E_RY ] = cache_get_field_content_float( i, "RY", dbHandle ); g_gateData[ gID ] [ E_RZ ] = cache_get_field_content_float( i, "RZ", dbHandle ); g_gateData[ gID ] [ E_MOVE_X ] = cache_get_field_content_float( i, "MOVE_X", dbHandle ); g_gateData[ gID ] [ E_MOVE_Y ] = cache_get_field_content_float( i, "MOVE_Y", dbHandle ); g_gateData[ gID ] [ E_MOVE_Z ] = cache_get_field_content_float( i, "MOVE_Z", dbHandle ); g_gateData[ gID ] [ E_MOVE_RX ] = cache_get_field_content_float( i, "MOVE_RX", dbHandle ); g_gateData[ gID ] [ E_MOVE_RY ] = cache_get_field_content_float( i, "MOVE_RY", dbHandle ); g_gateData[ gID ] [ E_MOVE_RZ ] = cache_get_field_content_float( i, "MOVE_RZ", dbHandle ); g_gateData[ gID ] [ E_GANG_SQL_ID ] = cache_get_field_content_int( i, "GANG_ID", dbHandle ); g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1; g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ); Iter_Add(gates, gID); } } printf( "[GATES]: %d gates have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick ); return 1; } stock CreateGate( playerid, password[ 8 ], model, Float: speed, Float: range, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz ) { new gID = Iter_Free(gates); if ( gID != ITER_NONE ) { erase( g_gateData[ gID ] [ E_NAME ] ); format( g_gateData[ gID ] [ E_PASS ], 8, "%s", password ); format( g_gateData[ gID ] [ E_NAME ], 24, "Gate" ); g_gateData[ gID ] [ E_OWNER ] = p_AccountID[ playerid ]; g_gateData[ gID ] [ E_MODEL ] = model; g_gateData[ gID ] [ E_SPEED ] = speed; g_gateData[ gID ] [ E_TIME ] = 2000; g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1; g_gateData[ gID ] [ E_RANGE ] = range; g_gateData[ gID ] [ E_X ] = x; g_gateData[ gID ] [ E_Y ] = y; g_gateData[ gID ] [ E_Z ] = z; g_gateData[ gID ] [ E_RX ] = rx; g_gateData[ gID ] [ E_RY ] = ry; g_gateData[ gID ] [ E_RZ ] = rz; g_gateData[ gID ] [ E_MOVE_X ] = x; g_gateData[ gID ] [ E_MOVE_Y ] = y; g_gateData[ gID ] [ E_MOVE_Z ] = z; g_gateData[ gID ] [ E_MOVE_RX ] = rx; g_gateData[ gID ] [ E_MOVE_RY ] = ry; g_gateData[ gID ] [ E_MOVE_RZ ] = rz; g_gateData[ gID ] [ E_GANG_SQL_ID ] = 0; format( szBigString, sizeof( szBigString ), "INSERT INTO `GATES` VALUES(%d,%d,'%s','Gate',%d,2000,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,0)", gID, playerid, mysql_escape( password ), model, speed, range, x, y, z, rx, ry, rz, x, y, z, rx, ry, rz ); mysql_single_query( szBigString ); g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ); Iter_Add(gates, gID); } return gID; } stock getClosestGate( playerid, &Float: dis = 99999.99 ) { new Float: dis2, object = INVALID_OBJECT_ID ; foreach(new i : gates) { dis2 = GetPlayerDistanceFromPoint( playerid, g_gateData[ i ] [ E_X ], g_gateData[ i ] [ E_Y ], g_gateData[ i ] [ E_Z ] ); if ( dis2 < dis && dis2 != -1.00 ) { dis = dis2; object = i; } } return object; } stock UpdateGateData( gID, bool: recreate_obj = true ) { if ( Iter_Contains( gates, gID ) ) { format( szLargeString, sizeof( szLargeString ), "UPDATE `GATES` SET `OWNER`=%d,`NAME`='%s',`PASSWORD`='%s',`MODEL`=%d,`TIME`=%d,`SPEED`=%f,`RANGE`=%f,`X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f,`MOVE_X`=%f,`MOVE_Y`=%f,`MOVE_Z`=%f,`MOVE_RX`=%f,`MOVE_RY`=%f,`MOVE_RZ`=%f WHERE `ID`=%d", g_gateData[ gID ] [ E_OWNER ], mysql_escape( g_gateData[ gID ] [ E_NAME ] ), mysql_escape( g_gateData[ gID ] [ E_PASS ] ), g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_TIME ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RANGE ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ], g_gateData[ gID ] [ E_MOVE_X ], g_gateData[ gID ] [ E_MOVE_Y ], g_gateData[ gID ] [ E_MOVE_Z ], g_gateData[ gID ] [ E_MOVE_RX ], g_gateData[ gID ] [ E_MOVE_RY ], g_gateData[ gID ] [ E_MOVE_RZ ], gID ); mysql_single_query( szLargeString ); if ( recreate_obj ) { DestroyDynamicObject( g_gateData[ gID ] [ E_OBJECT ] ); g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ); } } } stock OpenPlayerGate( forplayerid, g ) { if ( g_gateData[ g ] [ E_CLOSE_TIMER ] != -1 ) { return 0; } if ( forplayerid != INVALID_PLAYER_ID && !strmatch( g_gateData[ g ] [ E_NAME ], "N/A" ) ) { SendClientMessageFormatted( forplayerid, -1, ""COL_GREY"[GATE]"COL_WHITE" You've opened "COL_GREY"%s"COL_WHITE".", g_gateData[ g ] [ E_NAME ] ); } new travelInterval = MoveDynamicObject( g_gateData[ g ] [ E_OBJECT ], g_gateData[ g ] [ E_MOVE_X ], g_gateData[ g ] [ E_MOVE_Y ], g_gateData[ g ] [ E_MOVE_Z ], g_gateData[ g ] [ E_SPEED ], g_gateData[ g ] [ E_MOVE_RX ], g_gateData[ g ] [ E_MOVE_RY ], g_gateData[ g ] [ E_MOVE_RZ ] ); g_gateData[ g ] [ E_CLOSE_TIMER ] = SetTimerEx( "StartGateClose", travelInterval + g_gateData[ g ] [ E_TIME ], false, "d", g ); return 1; } function StartGateClose( gID ) { g_gateData[ gID ] [ E_CLOSE_TIMER ] = -1; return MoveDynamicObject( g_gateData[ gID ] [ E_OBJECT ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ), 1; } stock CreatePaintballLobby( pid, playerid, const szLobbyName[ 16 ], iPlayerCap, iArena, Float: fHealth = 100.0, Float: fArmour = 100.0 ) { if ( !Iter_Contains(paintball, pid) ) { format( g_paintballData[ pid ] [ E_NAME ], 16, "%s", szLobbyName ); g_paintballData[ pid ] [ E_PASSWORD ] [ 0 ] = '\0'; g_paintballData[ pid ] [ E_PASSWORDED ] = false; g_paintballData[ pid ] [ E_HOST ] = playerid; g_paintballData[ pid ] [ E_PLAYERS ] = 0; g_paintballData[ pid ] [ E_LIMIT ] = iPlayerCap; g_paintballData[ pid ] [ E_WEAPONS ] [ 0 ] = 0; g_paintballData[ pid ] [ E_WEAPONS ] [ 1 ] = 0; g_paintballData[ pid ] [ E_WEAPONS ] [ 2 ] = 0; g_paintballData[ pid ] [ E_ARMOUR ] = fHealth; g_paintballData[ pid ] [ E_HEALTH ] = fArmour; g_paintballData[ pid ] [ E_ARENA ] = iArena; g_paintballData[ pid ] [ E_ACTIVE ] = false; g_paintballData[ pid ] [ E_REFILLER ] = false; g_paintballData[ pid ] [ E_CD_TIMER ] = 0xFFFF; Iter_Add(paintball, pid); return true; } return false; } stock DestroyPaintballArena( p ) { if ( !Iter_Contains(paintball, p) ) return false; Iter_Remove(paintball, p); g_paintballData[ p ] [ E_HOST ] = INVALID_PLAYER_ID; g_paintballData[ p ] [ E_PLAYERS ] = 0; g_paintballData[ p ] [ E_ACTIVE ] = false; g_paintballData[ p ] [ E_CD_TIMER ] = 0xFFFF; return true; } stock listPaintBallLobbies( playerid ) { if ( p_WantedLevel[ playerid ] ) return SendError( playerid, "You mustn't be wanted to join a paintball arena." ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to join a paintball arena." ); new szLobbies[ 64 * MAX_PAINTBALL_ARENAS + 64 ]; for( new p = 0; p < MAX_PAINTBALL_ARENAS; p++ ) { if ( !g_paintballData[ p ] [ E_ACTIVE ] && !Iter_Contains(paintball, p) ) { format( szLobbies, sizeof( szLobbies ), "%s{334D5C}Vacant Paintball Slot ($5,000)\n", szLobbies ); } else if ( Iter_Contains(paintball, p) ) { format( szLobbies, sizeof( szLobbies ), "%s%s%s[%02d/%02d] %s hosted by %s\n", szLobbies, g_paintballData[ p ] [ E_PASSWORDED ] ? ( "{DF4949}" ) : ( "{53B240}" ), g_paintballData[ p ] [ E_ACTIVE ] ? ( "" ) : ( "{EFC94C}" ), g_paintballData[ p ] [ E_PLAYERS ], g_paintballData[ p ] [ E_LIMIT ], g_paintballData[ p ] [ E_NAME ], ReturnPlayerName( g_paintballData[ p ] [ E_HOST ] ) ); } } return ShowPlayerDialog( playerid, DIALOG_PAINTBALL, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Selection", szLobbies, "Select", "Cancel" ); } stock showPaintBallLobbyData( playerid, id, second_button[ ] = "Join Game" ) { format( szLargeString, sizeof( szLargeString ), "Lobby Name\t\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t\t"COL_GREY"%d"COL_WHITE"\nHealth\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t\t\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s", g_paintballData[ id ] [ E_NAME ], g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballData[ id ] [ E_LIMIT ], g_paintballData[ id ] [ E_HEALTH ], g_paintballData[ id ] [ E_ARMOUR ], g_paintballData[ id ] [ E_REFILLER ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballArenaData[ g_paintballData[ id ] [ E_ARENA ] ] [ E_NAME ], ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 0 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] ) ); ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button ); } stock ShowPlayerPaintballArenas( playerid ) { static szArenas[ 16 * sizeof( g_paintballArenaData ) ]; if ( szArenas[ 0 ] == '\0' ) { for( new i; i < sizeof( g_paintballArenaData ); i++ ) { strcat( szArenas, g_paintballArenaData[ i ] [ E_NAME ] ); strcat( szArenas, "\n" ); } } ShowPlayerDialog( playerid, DIALOG_PAINTBALL_ARENAS, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Edit", szArenas, "Select", "Back" ); } stock JoinPlayerPaintball( playerid, p ) { if ( !IsPlayerConnected( playerid ) ) return -1; if ( !Iter_Contains( paintball, p ) ) return -1; if ( g_paintballData[ p ] [ E_PLAYERS ] >= g_paintballData[ p ] [ E_LIMIT ] ) return SendError( playerid, "This lobby is currently full, you're unable to join it." ); p_PaintBallArena { playerid } = p; p_inPaintBall { playerid } = true; g_paintballData [ p ] [ E_PLAYERS ] ++; SpawnToPaintball( playerid, p ); SendClientMessageFormatted( playerid, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" You've joined the paintball area: "COL_GREY"%s"COL_WHITE".", g_paintballData[ p ] [ E_NAME ] ); return 1; } stock SpawnToPaintball( playerid, p ) { if ( !IsPlayerConnected( playerid ) ) return; if ( !Iter_Contains( paintball, p ) ) return; new iArena = g_paintballData[ p ] [ E_ARENA ]; ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 0 ], 16000 ); GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 1 ], 16000 ); GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 2 ], 16000 ); SetPlayerHealth( playerid, g_paintballData[ p ] [ E_HEALTH ] ); SetPlayerArmour( playerid, g_paintballData[ p ] [ E_ARMOUR ] ); SetPlayerPos( playerid, g_paintballArenaData[ iArena ] [ E_X ], g_paintballArenaData[ iArena ] [ E_Y ], g_paintballArenaData[ iArena ] [ E_Z ] ); SetPlayerInterior( playerid, g_paintballArenaData[ iArena ] [ E_INTERIOR ] ); SetPlayerVirtualWorld( playerid, p + 10000 ); } stock LeavePlayerPaintball( playerid ) { if ( !IsPlayerConnected( playerid ) ) return; new p = -1; if ( !hasPaintBallArena( playerid, p ) ) p = p_PaintBallArena{ playerid }; // Backup if ( IsPlayerInPaintBall( playerid ) ) { p_inPaintBall { playerid } = false; p_LeftPaintball { playerid } = true; g_paintballData [ p ] [ E_PLAYERS ] --; } if ( !Iter_Contains( paintball, p ) ) return; if ( g_paintballData[ p ] [ E_HOST ] == playerid ) { new oldHost = g_paintballData[ p ] [ E_HOST ]; foreach(new i : Player) { if ( IsPlayerInPaintBall( i ) && p_PaintBallArena{ i } == p && playerid != i ) { g_paintballData[ p ] [ E_HOST ] = i; SendClientMessageFormatted( i, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) is now the leader of the lobby.", ReturnPlayerName( i ), i ); break; } } if ( oldHost == g_paintballData[ p ] [ E_HOST ] ) { SendClientMessage( playerid, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" There is no one playing in your lobby therefore the game has been destroyed." ); DestroyPaintballArena( p ); } } } stock respawnAllInPaintballLobby( lobby ) { foreach(new i : Player) { if ( IsPlayerInPaintBall( i ) && p_PaintBallArena{ i } == lobby && GetPlayerState( i ) != PLAYER_STATE_WASTED && IsPlayerSpawned( i ) ) SpawnPlayer( i ), SendServerMessage( i, "As the lobby host changed some settings, you've been spawned." ); } } stock hasPaintBallArena( playerid, &arena = -1 ) { foreach(new i : paintball) { if ( g_paintballData[ i ] [ E_HOST ] == playerid ) { arena = i; return true; } } return false; } stock hasBadDrivebyWeapon( playerid ) { for( new i; i < sizeof g_BannedDrivebyWeapons; i++ ) if ( g_BannedDrivebyWeapons[ i ] == GetPlayerWeapon( playerid ) ) return true; return false; } stock SetPlayerVipLevel( pID, level, interval = 2592000 ) { if ( IsPlayerConnected( pID ) ) { // force upgrade if ( p_VIPLevel[ pID ] < level ) { p_VIPLevel[ pID ] = level; } if ( level ) { if ( p_VIPExpiretime[ pID ] > g_iTime ) p_VIPExpiretime[ pID ] += interval; else p_VIPExpiretime[ pID ] += ( g_iTime + interval ); } // expire the players vip if level 0 else { p_VIPExpiretime[ pID ] = 0; } } } stock CensoreString( query[ ], characters = 5 ) { static szString[ 256 ]; format( szString, 256, query ); strdel( szString, 0, characters ); for( new i = 0; i < characters; i++ ) strins( szString, "*", 0 ); return szString; } function handlePlayerRobbery( playerid, newkeys, oldkeys ) { if ( IsPlayerConnected( playerid ) ) { new Float: X, Float: Y, Float: Z, Float: distance = 99999.99, robberyid = getClosestRobberySafe( playerid, distance ), Float: sZ ; if ( g_Debugging ) { printf("[DEBUG] [ROBBERY] [%d] handlePlayerRobbery( %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, state : %d }", robberyid, playerid, newkeys, oldkeys, g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ], g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_STATE ] ); } if ( robberyid != INVALID_OBJECT_ID && distance < 1.5 ) { if ( !g_robberyData[ robberyid ] [ E_STATE ] && !g_robberyData[ robberyid ] [ E_ROBBED ] && !IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) ) { if ( IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) || IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot pick the safe at the moment." ); if ( p_drillStrength[ playerid ] ) { new success = AttachToRobberySafe( robberyid, playerid, ROBBERY_TYPE_DRILL ); if ( success == 0xBF ) SendError( playerid, "There is no money to rob from this business safe." ); else if ( success == 1 ) { SendServerMessage( playerid, "You have attached your thermal drill on this "COL_ORANGE"safe"COL_WHITE"." ), p_UsingRobberySafe[ playerid ] = robberyid; } } else { if ( g_robberyData[ robberyid ] [ E_STATE ] ) return SendError( playerid, "This safe must be in an idle state to pick it." ); //else if ( p_UsingRobberySafe[ playerid ] != -1 ) return SendError( playerid, "You're currently working on another safe." ); else if ( g_robberyData[ robberyid ] [ E_OPEN ] ) return 1; //SendError( playerid, "This safe is open." ); else if ( p_InAnimation{ playerid } ) return 1; //SendError( playerid, "You mustn't be using an animation." ); else if ( g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF ) return SendError( playerid, "This safe is currently busy." ); else if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot pick this safe as a law enforcement officer." ); // else if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! g_businessData[ g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ] [ E_BANK ] ) return SendError( playerid, "There is nothing to rob from this business safe." ); else if ( g_robberyData[ robberyid ] [ E_BUSINESS_ID ] != -1 && ! JobEquals( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You need to be a burglar to rob this safe." ); else if ( IsBusinessAssociate( playerid, g_robberyData[ robberyid ] [ E_BUSINESS_ID ] ) ) return SendError( playerid, "You are an associate of this business, you cannot rob it!" ); else if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) ) return SendError( playerid, "The safe is currently occupied by a drill." ); else { // TriggerRobberyForClerks( playerid, robberyid ); p_UsingRobberySafe[ playerid ] = robberyid; GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z ); SetPlayerFacingAngle( playerid, g_robberyData[ robberyid ] [ E_DOOR_ROT ] ); GetXYInFrontOfSafe( robberyid, X, Y, sZ ); GetPlayerPos( playerid, Z, Z, Z ); SetPlayerPos( playerid, X, Y, Z ); if ( sZ > Z ) ApplyAnimation( playerid, "PED", "bomber", 4.1, 1, 1, 1, 1, 0, 1 ); else ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 4.1, 1, 1, 1, 1, 0, 1 ); SetPlayerArmedWeapon( playerid, 0 ); RemovePlayerAttachedObject( playerid, 0 ); SetPlayerAttachedObject( playerid, 0, 18634, 6, 0.073999, 0.036999, 0.095999, 88.400009, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 ); // trigger the robbery bot TriggerRobberyForClerks( playerid, robberyid ); SendClientMessage( playerid, -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" You are now picking a safe, please wait until you've finished. Press C or type /stoprob to cancel the operation." ); g_robberyData[ robberyid ] [ E_STATE ] = STATE_PICKED; //SendClientMessageFormatted( playerid, COLOR_RED, "beginning - robbery %d", robberyid ); ShowProgressBar( playerid, "Picking Safe", PROGRESS_SAFEPICK, 10000, COLOR_RED, robberyid ); } } } if ( IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) ) { if ( g_robberyData[ robberyid ] [ E_STATE ] ) return SendError( playerid, "This safe must be in an idle state to rob it." ); else if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot rob this safe as a law enforcement officer." ); else { p_UsingRobberySafe[ playerid ] = robberyid; GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z ); SetPlayerFacePoint( playerid, X, Y ); GetXYInFrontOfSafe( robberyid, X, Y, sZ ); GetPlayerPos( playerid, Z, Z, Z ); SetPlayerPos( playerid, X, Y, Z ); if ( sZ > Z ) ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 ); else ApplyAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob", 4.0, 1, 0, 0, 1, 0 ); g_robberyData[ robberyid ] [ E_STATE ] = STATE_ROBBED; ShowProgressBar( playerid, "Robbing Safe", PROGRESS_ROBBING, 2500, COLOR_YELLOW, robberyid ); } } } } return 1; } stock GetShopItemVariable( playerid, id ) { switch( g_shopItemData[ id ] [ E_ID ] ) { case 1: return p_CausticSoda { playerid }; case 2: return p_MuriaticAcid { playerid }; case 3: return p_HydrogenChloride { playerid }; case 4: return p_AidsVaccine { playerid }; case 5: return p_SecureWallet { playerid }; case 6: return p_Scissors [ playerid ]; case 8: return p_BobbyPins [ playerid ]; case 10: return p_MoneyBag { playerid }; case 7: return p_Ropes [ playerid ]; case 9: return p_AntiEMP [ playerid ]; case 11: return p_drillStrength [ playerid ]; case 12: return p_MetalMelter [ playerid ]; } return 0; } stock SetShopItemVariable( playerid, id, value ) { switch( g_shopItemData[ id ] [ E_ID ] ) { case 1: return p_CausticSoda { playerid } = value; case 2: return p_MuriaticAcid { playerid } = value; case 3: return p_HydrogenChloride { playerid } = value; case 4: return p_AidsVaccine { playerid } = !!value; case 5: return p_SecureWallet { playerid } = !!value; case 6: return p_Scissors [ playerid ] = value; case 8: return p_BobbyPins [ playerid ] = value; case 10: return p_MoneyBag { playerid } = !!value; case 7: return p_Ropes [ playerid ] = value; case 9: return p_AntiEMP [ playerid ] = value; case 11: return p_drillStrength [ playerid ] = value; case 12: return p_MetalMelter [ playerid ] = value; } return 0; } stock ShowPlayerShopMenu( playerid ) { static szString[ 800 ]; if ( szString[ 0 ] == '\0' ) { strcat( szString, " \t"COL_GREY"Grey options do not save!\t \n" ); for( new i; i < sizeof( g_shopItemData ); i++ ) { format( szString, sizeof( szString ), "%s%s%s\t"COL_ORANGE"%s\t"COL_GOLD"%s\n", szString, g_shopItemData[ i ] [ E_SAVABLE ] ? ( COL_WHITE ) : ( COL_GREY ), g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], number_format( g_shopItemData[ i ] [ E_PRICE ] ) ); } } return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Shop Items", szString, "Select", "Cancel" ); } #if ENABLED_EASTER_EGG == true stock DestroyEasterEgg( id ) { if ( !( 0 <= id < MAX_EGGS ) ) return 0; Iter_Remove(eastereggs, id); DestroyDynamicPickup( g_EasterEggs[ id ] [ E_PICK_UP ] ); DestroyDynamic3DTextLabel( g_EasterEggs[ id ] [ E_LABEL ] ); return 1; } stock CreateEasterEgg( Float: X, Float: Y, Float: Z ) { new ID = Iter_Free(eastereggs); if ( ID != ITER_NONE ) { Iter_Add(eastereggs, ID); g_EasterEggs[ ID ] [ E_X ] = X; g_EasterEggs[ ID ] [ E_Y ] = Y; g_EasterEggs[ ID ] [ E_Z ] = Z; g_EasterEggs[ ID ] [ E_PICK_UP ] = CreateDynamicPickup( EASTEREGG_MODEL, 1, X, Y, Z ); g_EasterEggs[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( EASTEREGG_LABEL, COLOR_GOLD, X, Y, Z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 0 ); } return ID; } #endif stock IsPlayerSecurityDriver( playerid ) { #if ENABLED_SECURE_TRUCK == true new npc_id = IsPlayerNPC( playerid ); if ( strmatch( ReturnPlayerName( playerid ), SECURE_TRUCK_DRIVER_NAME ) && !npc_id ) { return 0; } return ( npc_id && playerid == g_secureTruckDriver ); #else #pragma unused playerid return 0; #endif } stock IsVehicleSecurityVehicle( vehicleid ) { #if ENABLED_SECURE_TRUCK == true return vehicleid == g_secureTruckVehicle; #else #pragma unused vehicleid return 0; #endif } #if ENABLED_SECURE_TRUCK == true stock restartSecurityGuardProcess( bool: inform_npc = true ) { g_secureTruckData[ E_LOOT ] = 0; g_secureTruckData[ E_ROBBED ] = false; g_secureTruckData[ E_BEING_ROBBED ] = false; g_secureTruckData[ E_OPEN ] = false; DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] ); g_secureTruckData[ E_MAP_ICON ] = 0xFFFF; for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) { g_secureTruckOffsets[ i ] [ E_LEFT ] = false; g_secureTruckOffsets[ i ] [ E_ENABLED ] = true; g_secureTruckOffsets[ i ] [ E_HP ] = 100.0; UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_GREY, 0x90 ), "100%" ); } if ( inform_npc ) SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x03] 300 SECOND START." ); } stock allSecurityOffsetsShot( ) { for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) if ( g_secureTruckOffsets[ i ] [ E_ENABLED ] ) return 0; return 1; } #endif stock KillEveryoneInShamal( vehicleid ) { static Float: X, Float: Y, Float: Z; foreach(new i : Player) { if ( IsPlayerInShamal( i ) && ( GetPlayerVirtualWorld( i ) - VW_SHAMAL ) == vehicleid ) { if ( IsValidVehicle( vehicleid ) ) { GetPlayerPos( i, X, Y, Z ); CreateExplosionForPlayer( i, X, Y, Z - 0.75, 0, 10.0 ); SetPlayerHealth( i, -1 ); } } } } stock adhereBanCodes( string[ ], maxlength = sizeof( string ) ) { for( new i; i < sizeof( g_banCodes ); i++ ) { if ( strfind( string, g_banCodes[ i ] [ E_CODE ], false ) != -1 ) { strreplace( string, g_banCodes[ i ] [ E_CODE ], g_banCodes[ i ] [ E_DATA ], false, 0, -1, maxlength ); } } return 1; } stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID ) { foreach(new i : Player) { if ( IsPlayerLoadingObjects( i ) ) continue; if ( p_BulletInvulnerbility[ i ] > g_iTime ) continue; if ( interior != -1 && GetPlayerInterior( i ) != interior ) continue; if ( world != -1 && GetPlayerVirtualWorld( i ) != world ) continue; //if ( IsDeathmatchProtectedZone( i ) && !p_WantedLevel[ i ] ) continue; if ( IsRandomDeathmatch( issuerid, i ) && issuerid != i ) continue; CreateExplosionForPlayer( i, X, Y, Z, type, radius ); } } stock CreateCarjackerContainer( Float: X, Float: Y, Float: Z, Float: Angle, {Float,_}: fDoor1Cords[ 3 ], {Float,_}: fDoor2Cords[ 3 ], {Float,_}: fDoorOpenAngle[ 2 ], {Float,_}: fDoorCloseAngle[ 2 ] ) { new id = Iter_Free(containers); if ( id != ITER_NONE ) { g_containerData[ id ] [ E_OBJECT ] = CreateDynamicObject( 19321, X, Y, Z, 0.000000, 0.000000, Angle ); g_containerData[ id ] [ E_DOOR ] [ 0 ] = CreateDynamicObject( 3062, fDoor1Cords[ 0 ], fDoor1Cords[ 1 ], fDoor1Cords[ 2 ], 0.000000, 0.000000, fDoorOpenAngle[ 0 ] ); g_containerData[ id ] [ E_DOOR ] [ 1 ] = CreateDynamicObject( 3062, fDoor2Cords[ 0 ], fDoor2Cords[ 1 ], fDoor2Cords[ 2 ], 0.000000, 0.000000, fDoorOpenAngle[ 1 ] ); g_containerData[ id ] [ E_OPEN_ANGLE ] [ 0 ] = fDoorOpenAngle[ 0 ]; g_containerData[ id ] [ E_OPEN_ANGLE ] [ 1 ] = fDoorOpenAngle[ 1 ]; g_containerData[ id ] [ E_CLOSE_ANGLE ] [ 0 ] = fDoorCloseAngle[ 0 ]; g_containerData[ id ] [ E_CLOSE_ANGLE ] [ 1 ] = fDoorCloseAngle[ 1 ]; g_containerData[ id ] [ E_DOOR1_CORDS ] = fDoor1Cords; g_containerData[ id ] [ E_DOOR2_CORDS ] = fDoor2Cords; g_containerData[ id ] [ E_CLOSED ] = false; g_containerData[ id ] [ E_CHECKPOINT ] = CreateDynamicCP( X, Y, Z, 2.0, -1, -1 ); g_containerData[ id ] [ E_LABEL ] = CreateDynamic3DTextLabel( "[VEHICLE EXPORT]", COLOR_GOLD, X, Y, Z, 15.0 ); Iter_Add(containers, id); } } stock IsCarjackableVehicleModel(value) { /* Bikes: 462, 581,522,561,521,463,586,468,471 Convertibles: 480,533,439,555 Industrial: 422, 482, 582, 600, 413, 440, 543, 605, 459,531,552,478,554 Lowriders: 536,575,534,567,535,566,576,412 Offroad: 568,424,579,400,500,489,505,495 Saloons: 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421 Sport Vehicles: 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477 Station Wagons: 418, 404, 479, 458, 561 Generate: http://spelsajten.net/bitarray/ */ static const valid_values[7] = { 627883063, -871882352, -637145956, -965734447, -840109590, 779715047, 15616 }; if (400 <= value <= 605) { value -= 400; return (valid_values[value >>> 5] & (1 << (value & 31))) || false; } return false; } stock calculateVehicleSellPrice( vehicleid ) { static const g_aVehicleSellingPrice[ 212 ] = { 3500, 3000, 7000, 4500, 2700, 3200, 7500, 6000, 3500, 5000, 2500, 12500, 4500, 2300, 2700, 6500, 5500, 10000, 3000, 4700, 3500, 4700, 2900, 3300, 5000, 17000, 3500, 4200, 6000, 6500, 9000, 4900, 8000, 5500, 5400, 3000, 3200, 5000, 3300, 6500, 3900, 3000, 2900, 4650, 8500, 2600, 9800, 14000, 2300, 4000, 3500, 11000, 5600, 2900, 4400, 3300, 3400, 1500, 4700, 3900, 7500, 5100, 2700, 5500, 5000, 5000, 4000, 4500, 5700, 7600, 4500, 4600, 3200, 2900, 4200, 4300, 13500, 5500, 1500, 2400, 6800, 3200, 3600, 3800, 5700, 2000, 4200, 14000, 12500, 3400, 3900, 3500, 3900, 7600, 7400, 8200, 4600, 13500, 2300, 2000, 3900, 5000, 7800, 7600, 5600, 2700, 6000, 3200, 3700, 2300, 4200, 7800, 6900, 9000, 4000, 5700, 4300, 2700, 3000, 14000, 14500, 6500, 8000, 7500, 4200, 4000, 5400, 4700, 6000, 5000, 2200, 1900, 4900, 6400, 3900, 4800, 6900, 7500, 6400, 6500, 5200, 9000, 2000, 1200, 4300, 3200, 4900, 4200, 9000, 2700, 5600, 4200, 2700, 7500, 5500, 5200, 8000, 7000, 6500, 6300, 7500, 3400, 7900, 8000, 5000, 3800, 3000, 5800, 5700, 3200, 3200, 2500, 2500, 4800, 1200, 4800, 2000, 20000, 3200, 6800, 4000, 6100, 3800, 2300, 3000, 3900, 4500, 5100, 3500, 3900, 3000, 3200, 9000, 6000, 5000, 4500, 4700, 4700, 4700, 5000, 2300, 5300, 6400, 4200, 800, 700, 1000, 1200, 600, 2300, 1000, 2300 } ; if ( !IsValidVehicle( vehicleid ) ) return 0; new Float: fHealth, iModel = GetVehicleModel( vehicleid ) ; if ( !GetVehicleHealth( vehicleid, fHealth ) || !IsCarjackableVehicleModel( iModel ) || g_adminSpawnedCar{ vehicleid } || g_buyableVehicle{ vehicleid } || Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) ) return 0; if ( fHealth > 1000.0 ) fHealth = 1000.0; if ( fHealth < 0.0 ) fHealth = 0.0; return floatround( float( g_aVehicleSellingPrice[ iModel - 400 ] ) * ( fHealth / 1000.0 ) * 0.75 ); } stock ArePlayersInHouse( houseid, owner ) { foreach(new i : Player) if ( i != owner ) { if ( p_InHouse[ i ] == houseid ) { if ( GetPlayerVirtualWorld( i ) == g_houseData[ houseid ] [ E_WORLD ] ) return true; p_InHouse[ i ] = -1; // They're bugged probably } } return false; } stock massUnjailPlayers( city, bool: alcatraz = false ) { foreach(new p : Player) { if ( IsPlayerAdminJailed( p ) ) continue; if ( !IsPlayerInJails( p, city ) && !alcatraz ) continue; //if ( IsPlayerAFK( p ) ) // continue; jailMoveGate( p, city, false, alcatraz ); // Show everyone if ( p_Jailed{ p } == true ) { CallLocalFunction( "OnPlayerUnjailed", "dd", p, alcatraz ? 5 : 4 ); SetPlayerHealth( p, INVALID_PLAYER_ID ); // Just ensuring. SetTimerEx( "RestoreHealthAfterBrokenOut", 5000, false, "d", p ); } } } stock IsPlayerInJails( playerid, city ) { static const g_jailIntData[ MAX_CITIES ] = { 10, 3, 6 } // Ordered SF, LV, LS ; return ( GetPlayerInterior( playerid ) == g_jailIntData[ city ] ); } stock GetPlayerBankCity( playerid ) { static const g_bankIntData[ MAX_CITIES ] [ 2 ] = { 23, 52, 56 } ; for( new i = 0; i < sizeof( g_bankIntData ); i++ ) { if ( GetPlayerVirtualWorld( playerid ) == g_bankIntData[ i ] && GetPlayerInterior( playerid ) == i ) return i; } return -1; } stock getClosestPoliceStation( playerid ) { static const Float: g_policeStationCoords[ ] [ 3 ] = { { -1605.330, 711.6586, 13.8672 }, // SF { 2337.0854, 2459.313, 14.9742 }, // LV { 1555.5012, -1675.63, 16.1953 } // LS } ; static Float: X, Float: Y, Float: Z, iCity, iEntrance ; if ( !GetPlayerInterior( playerid ) ) GetPlayerPos( playerid, X, Y, Z ); else { if ( ( iEntrance = p_LastEnteredEntrance[ playerid ] ) == -1 ) GetPlayerPos( playerid, X, Y, Z ); else { X = g_entranceData[ iEntrance ] [ E_EX ]; Y = g_entranceData[ iEntrance ] [ E_EY ]; Z = g_entranceData[ iEntrance ] [ E_EZ ]; } } for( new i = 0, Float: fLast = -1.0, Float: fDistance = 99999.0; i < sizeof( g_policeStationCoords ); i++ ) { fLast = GetDistanceBetweenPoints( X, Y, Z, g_policeStationCoords[ i ] [ 0 ], g_policeStationCoords[ i ] [ 1 ], g_policeStationCoords[ i ] [ 2 ] ); if ( fLast < fDistance && fLast ) { fDistance = fLast; iCity = i; } } return iCity; } stock Achievement::HandleBurglaries( playerid ) { switch( ++ p_Burglaries[ playerid ] ) { case 5: ShowAchievement( playerid, "Commited ~r~5~w~~h~~h~ burglaries!", 3 ); case 20: ShowAchievement( playerid, "Commited ~r~20~w~~h~~h~ burglaries!", 6 ); case 50: ShowAchievement( playerid, "Commited ~r~50~w~~h~~h~ burglaries!", 9 ); case 100: ShowAchievement( playerid, "Commited ~r~100~w~~h~~h~ burglaries!", 12 ); case 200: ShowAchievement( playerid, "Commited ~r~200~w~~h~~h~ burglaries!", 15 ); case 500: ShowAchievement( playerid, "Commited ~r~500~w~~h~~h~ burglaries!", 18 ); case 1000: ShowAchievement( playerid, "Commited ~r~1000~w~~h~~h~ burglaries!", 25 ); } } stock Achievement::HandleBankBlown( playerid ) { switch( ++p_BankBlown[ playerid ] ) { case 5: ShowAchievement( playerid, "Blown Bank Vault ~r~5~w~~h~~h~ Times!", 3 ); case 20: ShowAchievement( playerid, "Blown Bank Vault ~r~20~w~~h~~h~ Times!", 6 ); case 50: ShowAchievement( playerid, "Blown Bank Vault ~r~50~w~~h~~h~ Times!", 9 ); case 100: ShowAchievement( playerid, "Blown Bank Vault ~r~100~w~~h~~h~ Times!", 12 ); case 200: ShowAchievement( playerid, "Blown Bank Vault ~r~200~w~~h~~h~ Times!", 15 ); case 500: ShowAchievement( playerid, "Blown Bank Vault ~r~500~w~~h~~h~ Times!", 18 ); case 1000: ShowAchievement( playerid, "Blown Bank Vault ~r~1000~w~~h~~h~ Times!", 25 ); } } stock Achievement::HandleCarJacked( playerid ) { switch( ++p_CarsJacked[ playerid ] ) { case 5: ShowAchievement( playerid, "Jacked ~r~5~w~~h~~h~ Cars!" , 3 ); case 20: ShowAchievement( playerid, "Jacked ~r~20~w~~h~~h~ Cars!", 6 ); case 50: ShowAchievement( playerid, "Jacked ~r~50~w~~h~~h~ Cars!", 9 ); case 100: ShowAchievement( playerid, "Jacked ~r~100~w~~h~~h~ Cars!", 12 ); case 200: ShowAchievement( playerid, "Jacked ~r~200~w~~h~~h~ Cars!", 15 ); case 500: ShowAchievement( playerid, "Jacked ~r~500~w~~h~~h~ Cars!", 18 ); case 1000: ShowAchievement( playerid, "Jacked ~r~1000~w~~h~~h~ Cars!", 25 ); } } stock Achievement::HandleJailBlown( playerid ) { switch( ++p_JailsBlown[ playerid ] ) { case 5: ShowAchievement( playerid, "Blown Jail ~r~5~w~~h~~h~ Times!", 3 ); case 20: ShowAchievement( playerid, "Blown Jail ~r~20~w~~h~~h~ Times!", 6 ); case 50: ShowAchievement( playerid, "Blown Jail ~r~50~w~~h~~h~ Times!", 9 ); case 100: ShowAchievement( playerid, "Blown Jail ~r~100~w~~h~~h~ Times!", 12 ); case 200: ShowAchievement( playerid, "Blown Jail ~r~200~w~~h~~h~ Times!", 15 ); case 500: ShowAchievement( playerid, "Blown Jail ~r~500~w~~h~~h~ Times!", 18 ); case 1000: ShowAchievement( playerid, "Blown Jail ~r~1000~w~~h~~h~ Times!", 25 ); } } stock Achievement::HandleExtinguishedFires( playerid ) { switch( ++p_Fires[ playerid ] ) { case 5: ShowAchievement( playerid, "Extinguished ~r~5~w~~h~~h~ fires!", 3 ); case 20: ShowAchievement( playerid, "Extinguished ~r~20~w~~h~~h~ fires!", 6 ); case 50: ShowAchievement( playerid, "Extinguished ~r~50~w~~h~~h~ fires!", 9 ); case 100: ShowAchievement( playerid, "Extinguished ~r~100~w~~h~~h~ fires!", 12 ); case 200: ShowAchievement( playerid, "Extinguished ~r~200~w~~h~~h~ fires!", 15 ); case 500: ShowAchievement( playerid, "Extinguished ~r~500~w~~h~~h~ fires!", 18 ); case 1000: ShowAchievement( playerid, "Extinguished ~r~1000~w~~h~~h~ fires!", 25 ); } } stock Achievement::HandleMethYielded( playerid ) { switch( ++p_MethYielded[ playerid ] ) { case 5: ShowAchievement( playerid, "Yielded ~r~5~w~~h~~h~ Meth Bags!", 3 ); case 20: ShowAchievement( playerid, "Yielded ~r~20~w~~h~~h~ Meth Bags!", 6 ); case 50: ShowAchievement( playerid, "Yielded ~r~50~w~~h~~h~ Meth Bags!", 9 ); case 100: ShowAchievement( playerid, "Yielded ~r~100~w~~h~~h~ Meth Bags!", 12 ); case 200: ShowAchievement( playerid, "Yielded ~r~200~w~~h~~h~ Meth Bags!", 15 ); case 500: ShowAchievement( playerid, "Yielded ~r~500~w~~h~~h~ Meth Bags!", 18 ); case 1000: ShowAchievement( playerid, "Yielded ~r~1000~w~~h~~h~ Meth Bags!", 25 ); } } stock Achievement::HandlePlayerRobbery( playerid ) { incrementPlayerStreak( playerid, STREAK_ROBBERY ); switch( ++p_Robberies[ playerid ] ) { case 5: ShowAchievement( playerid, "Robbed ~r~5~w~~h~~h~ stores!", 3 ); case 20: ShowAchievement( playerid, "Robbed ~r~20~w~~h~~h~ stores!", 6 ); case 50: ShowAchievement( playerid, "Robbed ~r~50~w~~h~~h~ stores!", 9 ); case 100: ShowAchievement( playerid, "Robbed ~r~100~w~~h~~h~ stores!", 12 ); case 200: ShowAchievement( playerid, "Robbed ~r~200~w~~h~~h~ stores!", 15 ); case 500: ShowAchievement( playerid, "Robbed ~r~500~w~~h~~h~ stores!", 18 ); case 1000: ShowAchievement( playerid, "Robbed ~r~1000~w~~h~~h~ stores!", 25 ); } } stock Achievement::HandleTruckingCouriers( playerid ) { switch( ++p_TruckedCargo[ playerid ] ) { case 5: ShowAchievement( playerid, "Trucked ~r~5~w~~h~~h~ cargo!", 3 ); case 20: ShowAchievement( playerid, "Trucked ~r~20~w~~h~~h~ cargo!", 6 ); case 50: ShowAchievement( playerid, "Trucked ~r~50~w~~h~~h~ cargo!", 9 ); case 100: ShowAchievement( playerid, "Trucked ~r~100~w~~h~~h~ cargo!", 12 ); case 200: ShowAchievement( playerid, "Trucked ~r~200~w~~h~~h~ cargo!", 15 ); case 500: ShowAchievement( playerid, "Trucked ~r~500~w~~h~~h~ cargo!", 18 ); case 1000: ShowAchievement( playerid, "Trucked ~r~1000~w~~h~~h~ cargo!", 25 ); } } thread readplayernotes( playerid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new ID, i = 0, Field[ 30 ], szNote[ 72 ] ; szHugeString = ""COL_GREY"ID\tTime\t\t\tNote\n" #COL_WHITE; while( i < rows ) { cache_get_field_content( i, "ID", Field ), ID = strval( Field ); cache_get_field_content( i, "NOTE", szNote ); cache_get_field_content( i, "TIME", Field ); format( szHugeString, sizeof( szHugeString ), "%s%05d\t%s\t%s\n", szHugeString, ID, Field, szNote ); i++; } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Player Notes", szHugeString, "Okay", "" ); return 1; } SendError( playerid, "This user does not have any notes." ); return 1; } thread readnamechanges( playerid, searchid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szTime[ 20 ], szName[ MAX_PLAYER_NAME ] ; szLargeString = ""COL_GREY"Time\t\t\tName\n" #COL_WHITE; for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "NAME", szName ); cache_get_field_content( i, "TIME", szTime ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, szTime, szName ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, sprintf( "{FFFFFF}Name changes of %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" ); return 1; } SendError( playerid, "This user has not recently changed their name." ); return 1; } thread readmoneylog( playerid, searchid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szTime[ 20 ], szName[ MAX_PLAYER_NAME ], iCashMoney ; szLargeString = COL_WHITE # "Sent to\t" #COL_WHITE "Amount\t" #COL_WHITE "Time\n"; for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "NAME", szName ); cache_get_field_content( i, "DATE", szTime ); iCashMoney = cache_get_field_content_int( i, "CASH", dbHandle ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s\n", szLargeString, szName, number_format( iCashMoney ), szTime ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}Transactions sent by %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" ); return 1; } SendError( playerid, "This user has not recently made any transactions." ); return 1; } thread readiclog( playerid, searchid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szTime[ 20 ], szName[ MAX_PLAYER_NAME ], Float: fCoins ; szLargeString = COL_WHITE # "Time\t" #COL_WHITE "Sent to\t" #COL_WHITE "Amount\n"; for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "NAME", szName ); cache_get_field_content( i, "DATE", szTime ); fCoins = cache_get_field_content_float( i, "IC", dbHandle ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%f\n", szLargeString, szTime, szName, fCoins ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}IC Transactions sent by %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" ); return 1; } SendError( playerid, "This user has not recently made any IC transactions." ); return 1; } thread deleteplayernote( playerid, noteid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { SaveToAdminLog( playerid, noteid, "removed note" ); format( szNormalString, 64, "UPDATE `NOTES` SET `DELETED`=%d WHERE `ID`=%d", p_AccountID[ playerid ], noteid ), mysql_single_query( szNormalString ); SendServerMessage( playerid, "You have removed note id %d. If there are any problems, contact Lorenc/Council.", noteid ); AddAdminLogLineFormatted( "%s(%d) has deleted note id %d", ReturnPlayerName( playerid ), playerid, noteid ); return 1; } SendError( playerid, "Couldn't remove note id %d due to it being already deleted or invalid permissions.", noteid ); return 1; } stock AddPlayerNote( playerid, authorid, note[ ] ) { format( szBigString, sizeof( szBigString ), "INSERT INTO `NOTES`(`USER_ID`, `ADDED_BY`, `NOTE`) VALUES (%d,%d,'%s')", p_AccountID[ playerid ], IsPlayerConnected( authorid ) ? p_AccountID[ authorid ] : 1, mysql_escape( note ) ); mysql_single_query( szBigString ); } stock IsPlayerInBank( playerid ) { static const valid_values[ 2 ] = { 536870913, 2 } ; if ( GetPlayerInterior( playerid ) > 3 ) return false; new value = GetPlayerVirtualWorld( playerid ); if ( 23 <= value <= 56 ) { value -= 23; return ( valid_values[ value >>> 5 ] & ( 1 << ( value & 31 ) ) ) || false; } return false; } stock displayStreaks( playerid, dialogid = DIALOG_NULL, szSecondButton[ ] = "", forid = INVALID_PLAYER_ID ) { szLargeString = ""COL_WHITE"Streak\t"COL_WHITE"Best Streak\t"COL_WHITE"Current Streak\n"; for( new streakid = 0, szStreak[ 8 ]; streakid < MAX_STREAKS; streakid++ ) { szStreak = g_streaksTypes[ streakid ]; szStreak[ 0 ] = toupper( szStreak[ 0 ] ); format( szLargeString, 512, "%s%s\t%d\t%d\n", szLargeString, szStreak, p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ], p_streakData[ playerid ] [ streakid ] [ E_STREAK ] ); } if ( !IsPlayerConnected( forid ) ) forid = playerid; return ShowPlayerDialog( forid, dialogid, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Best Streaks", szLargeString, "Okay", szSecondButton ); } stock displayWeaponStats( playerid, dialogid = DIALOG_NULL, bool: back_option = false, forid = INVALID_PLAYER_ID ) { if ( !IsPlayerConnected( forid ) ) forid = playerid; format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `WEAPON_STATS` WHERE `USER_ID`=%d ORDER BY `KILLS` DESC", p_AccountID[ playerid ] ); return mysql_function_query( dbHandle, szNormalString, true, "OnShowWeaponStats", "dddd", playerid, dialogid, back_option, forid ); } thread OnShowWeaponStats( playerid, dialogid, back_option, forid ) { new rows; cache_get_data( rows, tmpVariable ); if ( rows ) { szLargeString = ""COL_WHITE"Weapon\t"COL_WHITE"Kills\n"; for( new i = 0; i < rows; i++ ) { new weaponid = cache_get_field_content_int( i, "WEAPON_ID" ), streak = cache_get_field_content_int( i, "KILLS" ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%d\n", szLargeString, ReturnWeaponName( weaponid ), streak ); } return ShowPlayerDialog( forid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Weapon Statistics", szLargeString, "Okay", back_option ? ( "Back" ) : ( "" ) ); } else { return SendError( forid, "Kill someone with anything to display a statistic!" ); } } stock displayAchievements( playerid, dialogid = DIALOG_NULL, szSecondButton[ ] = "", forid = INVALID_PLAYER_ID ) { static szAchievements[ 1300 ]; format( szAchievements, sizeof( szAchievements ), ""COL_GREY"Played For\t\t\t%s10m\t%s1h\t%s5h\t%s10h\t%s15h\t%s20h\t%s1d\n", Ach_Unlock( p_Uptime[ playerid ], 1200 ), Ach_Unlock( p_Uptime[ playerid ], 3600 ), Ach_Unlock( p_Uptime[ playerid ], 18000 ), Ach_Unlock( p_Uptime[ playerid ], 36000 ), Ach_Unlock( p_Uptime[ playerid ], 54000 ), Ach_Unlock( p_Uptime[ playerid ], 72000 ), Ach_Unlock( p_Uptime[ playerid ], 86400 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Kills Achieved\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Kills[ playerid ], 5 ), Ach_Unlock( p_Kills[ playerid ], 20 ), Ach_Unlock( p_Kills[ playerid ], 50 ), Ach_Unlock( p_Kills[ playerid ], 100 ), Ach_Unlock( p_Kills[ playerid ], 200 ), Ach_Unlock( p_Kills[ playerid ], 500 ), Ach_Unlock( p_Kills[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Arrested Criminals\t\t%s5\t%s20\t50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Arrests[ playerid ], 5 ), Ach_Unlock( p_Arrests[ playerid ], 20 ), Ach_Unlock( p_Arrests[ playerid ], 50 ), Ach_Unlock( p_Arrests[ playerid ], 100 ), Ach_Unlock( p_Arrests[ playerid ], 200 ), Ach_Unlock( p_Arrests[ playerid ], 500 ), Ach_Unlock( p_Arrests[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Total Robberies\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Robberies[ playerid ], 5 ), Ach_Unlock( p_Robberies[ playerid ], 20 ), Ach_Unlock( p_Robberies[ playerid ], 50 ), Ach_Unlock( p_Robberies[ playerid ], 100 ), Ach_Unlock( p_Robberies[ playerid ], 200 ), Ach_Unlock( p_Robberies[ playerid ], 500 ), Ach_Unlock( p_Robberies[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Extinguished Fires\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Fires[ playerid ], 5 ), Ach_Unlock( p_Fires[ playerid ], 20 ), Ach_Unlock( p_Fires[ playerid ], 50 ), Ach_Unlock( p_Fires[ playerid ], 100 ), Ach_Unlock( p_Fires[ playerid ], 200 ), Ach_Unlock( p_Fires[ playerid ], 500 ), Ach_Unlock( p_Fires[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Completed Contracts\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_HitsComplete[ playerid ], 5 ), Ach_Unlock( p_HitsComplete[ playerid ], 20 ), Ach_Unlock( p_HitsComplete[ playerid ], 50 ), Ach_Unlock( p_HitsComplete[ playerid ], 100 ), Ach_Unlock( p_HitsComplete[ playerid ], 200 ), Ach_Unlock( p_HitsComplete[ playerid ], 500 ), Ach_Unlock( p_HitsComplete[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Commited Burglaries\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Burglaries[ playerid ], 5 ), Ach_Unlock( p_Burglaries[ playerid ], 20 ), Ach_Unlock( p_Burglaries[ playerid ], 50 ), Ach_Unlock( p_Burglaries[ playerid ], 100 ), Ach_Unlock( p_Burglaries[ playerid ], 200 ), Ach_Unlock( p_Burglaries[ playerid ], 500 ), Ach_Unlock( p_Burglaries[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Yielded Meth Bags\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_MethYielded[ playerid ], 5 ), Ach_Unlock( p_MethYielded[ playerid ], 20 ), Ach_Unlock( p_MethYielded[ playerid ], 50 ), Ach_Unlock( p_MethYielded[ playerid ], 100 ), Ach_Unlock( p_MethYielded[ playerid ], 200 ), Ach_Unlock( p_MethYielded[ playerid ], 500 ), Ach_Unlock( p_MethYielded[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Cars Jacked\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_CarsJacked[ playerid ], 5 ), Ach_Unlock( p_CarsJacked[ playerid ], 20 ), Ach_Unlock( p_CarsJacked[ playerid ], 50 ), Ach_Unlock( p_CarsJacked[ playerid ], 100 ), Ach_Unlock( p_CarsJacked[ playerid ], 200 ), Ach_Unlock( p_CarsJacked[ playerid ], 500 ), Ach_Unlock( p_CarsJacked[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Blew Bank Vault\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_BankBlown[ playerid ], 5 ), Ach_Unlock( p_BankBlown[ playerid ], 20 ), Ach_Unlock( p_BankBlown[ playerid ], 50 ), Ach_Unlock( p_BankBlown[ playerid ], 100 ), Ach_Unlock( p_BankBlown[ playerid ], 200 ), Ach_Unlock( p_BankBlown[ playerid ], 500 ), Ach_Unlock( p_BankBlown[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Blew Jail Cells\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_JailsBlown[ playerid ], 5 ), Ach_Unlock( p_JailsBlown[ playerid ], 20 ), Ach_Unlock( p_JailsBlown[ playerid ], 50 ), Ach_Unlock( p_JailsBlown[ playerid ], 100 ), Ach_Unlock( p_JailsBlown[ playerid ], 200 ), Ach_Unlock( p_JailsBlown[ playerid ], 500 ), Ach_Unlock( p_JailsBlown[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Total Trucked Cargo\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_TruckedCargo[ playerid ], 5 ), Ach_Unlock( p_TruckedCargo[ playerid ], 20 ), Ach_Unlock( p_TruckedCargo[ playerid ], 50 ), Ach_Unlock( p_TruckedCargo[ playerid ], 100 ), Ach_Unlock( p_TruckedCargo[ playerid ], 200 ), Ach_Unlock( p_TruckedCargo[ playerid ], 500 ), Ach_Unlock( p_TruckedCargo[ playerid ], 1000 ) ); if ( !IsPlayerConnected( forid ) ) forid = playerid; ShowPlayerDialog( forid, dialogid, DIALOG_STYLE_MSGBOX, "{FFFFFF}Achievements", szAchievements, "Okay", szSecondButton ); } stock PlainUnjailPlayer( playerid ) { p_inAlcatraz{ playerid } = false; p_Jailed { playerid } = false; p_JailTime [ playerid ] = 0; format( szNormalString, sizeof( szNormalString ), "UPDATE USERS SET JAIL_TIME=0,JAIL_ADMIN=0 WHERE ID=%d", p_AccountID[ playerid ] ); mysql_single_query( szNormalString ); KillTimer( p_JailTimer[ playerid ] ); PlayerTextDrawHide( playerid, p_JailTimeTD[ playerid ] ); } stock JobEquals( playerid, jobid ) return ( p_Job{ playerid } == jobid ) || ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPJob{ playerid } == jobid ); stock isNotNearPlayer( playerid, nearid, Float: distance = 200.0 ) { if ( ! IsPlayerNPC( playerid ) && ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 500 ) return 0; if ( !IsPlayerConnected( nearid ) ) return 1; if ( IsPlayerAFK( nearid ) ) return 1; new Float: fDistance = 9999.9, Float: X, Float: Y, Float: Z, // Get kidnapper data iEntrance = p_LastEnteredEntrance[ nearid ], iHouse = p_InHouse[ nearid ], iGarage = p_InGarage[ nearid ] ; GetPlayerPos( nearid, X, Y, Z ); if ( GetPlayerInterior( playerid ) != GetPlayerInterior( nearid ) && GetPlayerVirtualWorld( playerid ) != GetPlayerVirtualWorld( nearid ) ) { if ( iEntrance != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_entranceData[ iEntrance ] [ E_EX ], g_entranceData[ iEntrance ] [ E_EY ], g_entranceData[ iEntrance ] [ E_EZ ] ); else if ( iGarage != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ] ); else if ( iHouse != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_houseData[ iHouse ] [ E_EX ], g_houseData[ iHouse ] [ E_EY ], g_houseData[ iHouse ] [ E_EZ ] ); else fDistance = GetPlayerDistanceFromPoint( playerid, X, Y, Z ); } else fDistance = GetPlayerDistanceFromPoint( playerid, X, Y, Z ); return fDistance > distance ? 1 : 0; } stock getToyCategories( bool: pawnshop = false ) { static szToyCategory[ 150 ], szPawnCategory[ 150 ]; if ( szToyCategory[ 0 ] == '\0' ) { for( new i = 0; i < sizeof( g_ToyCategory ); i++ ) format( szToyCategory, sizeof( szToyCategory ), "%s%s\n", szToyCategory, g_ToyCategory[ i ] ); } if ( szPawnCategory[ 0 ] == '\0' ) { for( new i = 0; i < sizeof( g_ToyCategory ); i++ ) if ( i != CATEGORY_VIP ) format( szPawnCategory, sizeof( szPawnCategory ), "%s%s\n", szPawnCategory, g_ToyCategory[ i ] ); } return pawnshop ? szPawnCategory : szToyCategory; } stock showToyCategoryItems( playerid, category, bool: pawnshop = false ) { erase( szLargeString ); for( new i = 0; i < sizeof( g_ToyData ); i++ ) { if ( g_ToyData[ i ] [ E_CATEGORY ] == category ) { if ( pawnshop ) { format( szLargeString, sizeof( szLargeString ), "%s%s%s\t"COL_GOLD"%s\n", szLargeString, p_ToyUnlocked[ playerid ] { g_ToyData[ i ] [ E_ID ] } ? ( #COL_LGREEN ) : ( #COL_WHITE ), g_ToyData[ i ] [ E_NAME ], number_format( g_ToyData[ i ] [ E_PRICE ] ) ); } else { format( szLargeString, sizeof( szLargeString ), "%s%s%s\n", szLargeString, g_ToyData[ i ] [ E_ID ] != -1 ? ( !p_ToyUnlocked[ playerid ] { g_ToyData[ i ] [ E_ID ] } ? ( "{3D3D3D}" ) : ( "{FFFFFF}" ) ) : ( COL_GOLD ), g_ToyData[ i ] [ E_NAME ] ); } } } if ( pawnshop ) { return ShowPlayerDialog( playerid, DIALOG_TOYS_ITEMS_BUY, DIALOG_STYLE_TABLIST, pawnshop ? ( "{FFFFFF}Purchase Toys" ) : ( "{FFFFFF}Toys" ), szLargeString, "Select", "Back" ); } else { return ShowPlayerDialog( playerid, DIALOG_TOYS_ITEMS, DIALOG_STYLE_LIST, pawnshop ? ( "{FFFFFF}Purchase Toys" ) : ( "{FFFFFF}Toys" ), szLargeString, "Select", "Back" ); } } stock UnlockPlayerToy( playerid, toy_id ) { if ( toy_id > MAX_TOY_UNLOCKS ) return; p_ToyUnlocked[ playerid ] { toy_id } = true; format( szNormalString, 72, "INSERT INTO `TOY_UNLOCKS`(`USER_ID`, `TOY_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], toy_id); mysql_single_query( szNormalString ); } stock resetPlayerToys( playerid, slot ) { p_AttachedObjectsData[ playerid ] [ slot ] [ E_ENABLED ] = 0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ] = 0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ] = 0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ] = 0.0; p_AttachedObjectsData[ playerid ] [ slot ] [ E_COLOR ] = 0; } thread OnToyLoad( playerid ) { if ( !IsPlayerConnected( playerid ) ) return 0; new rows, fields, i = -1 ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { new iToy = cache_get_field_content_int( i, "TOY_ID", dbHandle ); if ( iToy < MAX_TOY_UNLOCKS ) // Must be something wrong otherwise... p_ToyUnlocked[ playerid ] { iToy } = true; } } return 1; } thread OnToyOffsetLoad( playerid ) { if ( !IsPlayerConnected( playerid ) ) return 0; new rows, fields, i = -1 ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { new iSlot = cache_get_field_content_int( i, "SLOT_ID", dbHandle ); if ( iSlot < sizeof( p_AttachedObjectsData[ ] ) ) { p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SQL_ID ] = cache_get_field_content_int( i, "ID", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_ENABLED ] = cache_get_field_content_int( i, "ENABLED", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_MODELID ] = cache_get_field_content_int( i, "MODEL_ID", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = cache_get_field_content_int( i, "BONE", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OX ] = cache_get_field_content_float( i, "OX", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OY ] = cache_get_field_content_float( i, "OY", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OZ ] = cache_get_field_content_float( i, "OZ", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RX ] = cache_get_field_content_float( i, "RX", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RY ] = cache_get_field_content_float( i, "RY", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RZ ] = cache_get_field_content_float( i, "RZ", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SX ] = cache_get_field_content_float( i, "SX", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SY ] = cache_get_field_content_float( i, "SY", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SZ ] = cache_get_field_content_float( i, "SZ", dbHandle ); p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_COLOR ] = cache_get_field_content_int( i, "COLOR", dbHandle ); } } } return 1; } thread OnPlayerAddToy( playerid, slotid ) { p_AttachedObjectsData[ playerid ] [ slotid ] [ E_SQL_ID ] = cache_insert_id( ); return 1; } stock showToyEditMenu( playerid, slot ) { if ( p_AttachedObjectsData[ playerid ] [ slot ] [ E_ENABLED ] ) { return ShowPlayerDialog( playerid, DIALOG_TOYS_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Toys", ""COL_WHITE"Edit Toy Position\n"COL_WHITE"Edit Toy Bone\n"COL_WHITE"Edit Toy Color\nDisable Toy\n"COL_LRED"Remove Toy", "Select", "Back" ); } else { return ShowPlayerDialog( playerid, DIALOG_TOYS_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Toys", ""COL_BLACK"Edit Toy Position\n"COL_BLACK"Edit Toy Bone\n"COL_BLACK"Edit Toy Color\nEnable Toy", "Select", "Back" ); } } stock reloadPlayerToys( playerid ) { for ( new i = 0; i < sizeof ( p_AttachedObjectsData[ ] ); i ++ ) { if ( p_AttachedObjectsData[ playerid ] [ i ] [ E_ENABLED ] ) { RemovePlayerAttachedObject( playerid, 7 + i ); SetPlayerAttachedObject( playerid, 7 + i, p_AttachedObjectsData[ playerid ] [ i ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ i ] [ E_BONE ], p_AttachedObjectsData[ playerid ] [ i ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ i ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ i ] [ E_OZ ], p_AttachedObjectsData[ playerid ] [ i ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ i ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ i ] [ E_RZ ], p_AttachedObjectsData[ playerid ] [ i ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ i ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ i ] [ E_SZ ], p_AttachedObjectsData[ playerid ] [ i ] [ E_COLOR ], p_AttachedObjectsData[ playerid ] [ i ] [ E_COLOR ] ); } } return 1; } thread OnSettingsLoad( playerid ) { if ( !IsPlayerConnected( playerid ) ) return 0; new rows, fields, i = -1 ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { new iSetting = cache_get_field_content_int( i, "SETTING_ID", dbHandle ); if ( iSetting < MAX_SETTINGS ) // Must be something wrong otherwise... p_PlayerSettings[ playerid ] { iSetting } = true; } } return 1; } stock GetVehicleDriver( vehicleid ) { foreach(new i : Player) if ( IsPlayerInVehicle( i, vehicleid ) && GetPlayerState( i ) == PLAYER_STATE_DRIVER ) return i; return INVALID_PLAYER_ID; } stock IsSecurityDriverAFK( ) { // Damn thing bugged with range of point new Float: Z; #if ENABLED_SECURE_TRUCK == true return ( GetPlayerPos( g_secureTruckDriver, Z, Z, Z ) && Z > 1000.0 ); #else return 1; #endif } /*stock CreateNoDeathmatchZone( const Float: fRadius, const Float: fX, const Float: fY, const fSize = 15 ) // Warning: do not change size! { new iZone = Iter_Free(rdmzone); if ( iZone != ITER_NONE ) { new Float: fIncrement = 90.0 / fSize, Float: fDegrees = fIncrement, Float: fCos, Float: fSin, iGangZone = -1 ; while( fDegrees < 90.0 ) { fCos = floatcos( fDegrees, degrees ) * fRadius; fSin = floatsin( fDegrees, degrees ) * fRadius; g_antiDeathmatchZoneData[ iZone ] [ E_GANGZONES ] [ ++iGangZone ] = GangZoneCreate( fX - fCos, fY - fSin, fX + fCos, fY + fSin ); g_antiDeathmatchZoneData[ iZone ] [ E_CIRCLE ] = CreateDynamicCircle( fX, fY, fRadius ); fDegrees += fIncrement; } Iter_Add(rdmzone, iZone); } } stock IsDeathmatchProtectedZone( playerid ) { if ( IsPlayerInPaintBall( playerid ) ) return false; if ( IsPlayerInEntrance( playerid, g_Ammunation ) || IsPlayerInEntrance( playerid, g_PoliceDepartment ) || IsPlayerInEntrance( playerid, g_Hospital ) ) return true; if ( IsPlayerInBank( playerid ) ) return true; foreach(new r : rdmzone) if ( IsPlayerInDynamicArea( playerid, g_antiDeathmatchZoneData[ r ] [ E_CIRCLE ] ) ) return true; return false; }*/ stock CreateGarage( iAccountID, iPrice, iInterior, Float: fX, Float: fY, Float: fZ, Float: fAngle, iExistingID = ITER_NONE ) { new iGarage = iExistingID != ITER_NONE ? iExistingID : Iter_Free(garages); if ( Iter_Contains( garages, iExistingID ) ) iGarage = ITER_NONE; // In the unlikelihood... if ( iGarage != ITER_NONE ) { g_garageData[ iGarage ] [ E_OWNER_ID ] = iAccountID; g_garageData[ iGarage ] [ E_PRICE ] = iPrice; g_garageData[ iGarage ] [ E_INTERIOR_ID ] = iInterior; g_garageData[ iGarage ] [ E_WORLD ] = iGarage + ( MAX_GARAGES * 32 ); // Random g_garageData[ iGarage ] [ E_X ] = fX; g_garageData[ iGarage ] [ E_Y ] = fY; g_garageData[ iGarage ] [ E_Z ] = fZ; g_garageData[ iGarage ] [ E_ANGLE ] = fAngle; g_garageData[ iGarage ] [ E_CHECKPOINT ] = CreateDynamicCP( fX, fY, fZ, 3.0, -1, 0, -1, 100.0 ); g_garageData[ iGarage ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Garage(%d)\nOwner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", iGarage, number_format( g_garageData[ iGarage ] [ E_PRICE ] ) ), COLOR_GOLD, fX, fY, fZ, 20.0 ); if ( iExistingID != ITER_NONE && iAccountID ) UpdateGarageTitle( iGarage ); else if ( iExistingID == ITER_NONE ) { format( szBigString, 162, "INSERT INTO `GARAGES`(`ID`,`OWNER`,`PRICE`,`INTERIOR`,`X`,`Y`,`Z`,`ANGLE`) VALUES (%d,%d,%d,%d,%f,%f,%f,%f)", iGarage, iAccountID, iPrice, iInterior, fX, fY, fZ, fAngle ); mysql_single_query( szBigString ); } Iter_Add(garages, iGarage); } return iGarage; } stock DestroyGarage( iGarage ) { if ( iGarage < 0 || iGarage >= MAX_GARAGES ) return 0; if ( !Iter_Contains( garages, iGarage ) ) return 0; new playerid = GetPlayerIDFromAccountID( g_garageData[ iGarage ] [ E_OWNER_ID ] ); if ( IsPlayerConnected( playerid ) ) { for( new i = 0; i < MAX_BUYABLE_VEHICLES; i++ ) if ( g_vehicleData[ playerid ] [ i ] [ E_CREATED ] && g_vehicleData[ playerid ] [ i ] [ E_GARAGE ] == iGarage ) SetVehiclePos( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ], g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ] ), LinkVehicleToInterior( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ], 0 ), SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ], 0 ); SendClientMessage( playerid, -1, ""COL_PINK"[GARAGE]"COL_WHITE" One of your garages has been destroyed."); } mysql_single_query( sprintf( "UPDATE `VEHICLES` SET `X`=%f,`Y`=%f,`Z`=%f,`GARAGE`=-1 WHERE `GARAGE`=%d", g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ], iGarage ) ); mysql_single_query( sprintf( "DELETE FROM `GARAGES` WHERE `ID`=%d", iGarage ) ); Iter_Remove(garages, iGarage); g_garageData[ iGarage ] [ E_OWNER_ID ] = 0; DestroyDynamicCP( g_garageData[ iGarage ] [ E_CHECKPOINT ] ); DestroyDynamic3DTextLabel( g_garageData[ iGarage ] [ E_LABEL ] ); return 1; } thread OnUpdateGarageTitle( slot ) { new rows, szOwner[ MAX_PLAYER_NAME ] = "No-one"; cache_get_data( rows, tmpVariable ); if ( rows ) cache_get_field_content( 0, "NAME", szOwner ); UpdateDynamic3DTextLabelText( g_garageData[ slot ] [ E_LABEL ], COLOR_GOLD, sprintf( "Garage(%d)\nOwner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", slot, szOwner, number_format( g_garageData[ slot ] [ E_PRICE ] ) ) ); return 1; } thread OnGaragesLoad( ) { new rows, fields, i = -1, loadingTick = GetTickCount( ) ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { CreateGarage( cache_get_field_content_int( i, "OWNER", dbHandle ), cache_get_field_content_int( i, "PRICE", dbHandle ), cache_get_field_content_int( i, "INTERIOR", dbHandle ), cache_get_field_content_float( i, "X", dbHandle ), cache_get_field_content_float( i, "Y", dbHandle ), cache_get_field_content_float( i, "Z", dbHandle ), cache_get_field_content_float( i, "ANGLE", dbHandle ), cache_get_field_content_int( i, "ID", dbHandle ) ); } } printf( "[GARAGES]: %d garages have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick ); return 1; } stock SetPlayerVehicleInteriorData( iOwner, iSlot, iInterior, iWorld, Float: fX, Float: fY, Float: fZ, Float: fAngle, iGarage = -1 ) { new iVehicle = g_vehicleData[ iOwner ] [ iSlot ] [ E_VEHICLE_ID ]; SetVehiclePos( iVehicle, fX, fY, fZ ); SetVehicleZAngle( iVehicle, fAngle ); LinkVehicleToInterior( iVehicle, iInterior ); SetVehicleVirtualWorld( iVehicle, iWorld ); ReplaceVehicleCustomComponents( iOwner, iSlot ); // Change virtual worlds // Update for passengers etc foreach(new i : Player) { if ( GetPlayerVehicleID( i ) == iVehicle || GetPlayerSurfingVehicleID( i ) == iVehicle ) { p_InGarage[ i ] = iGarage; SetPlayerInterior( i, iInterior ); SetPlayerVirtualWorld( i, iWorld ); } } } stock PlayerBreachedGarageLimit( playerid, vID, bool: admin_place = false ) { new iOwner = playerid; if ( admin_place ) /// Admin Mode getVehicleSlotFromID( GetPlayerVehicleID( playerid ), iOwner ); // Garage System if ( ( g_vehicleData[ iOwner ] [ vID ] [ E_GARAGE ] = p_InGarage[ playerid ] ) != -1 ) { new iGarage = g_vehicleData[ iOwner ] [ vID ] [ E_GARAGE ], iVehiclesOccupying = GetPlayerVehiclesInGarage( iOwner, iGarage ) ; if ( g_vehicleData[ iOwner ] [ vID ] [ E_OWNER_ID ] != g_garageData[ iGarage ] [ E_OWNER_ID ] ) return g_vehicleData[ iOwner ] [ vID ] [ E_GARAGE ] = -1, -1; if ( iVehiclesOccupying > g_garageInteriorData[ g_garageData[ iGarage ] [ E_INTERIOR_ID ] ] [ E_VEHICLE_CAPACITY ] ) return g_vehicleData[ iOwner ] [ vID ] [ E_GARAGE ] = -1, -2; } return 1; } stock GetPlayerVehiclesInGarage( playerid, slot, strict_mode=0 ) { new count = 0; if ( Iter_Contains( garages, slot ) ) { for( new i = 0; i < MAX_BUYABLE_VEHICLES; i++ ) if ( g_vehicleData[ playerid ] [ i ] [ E_CREATED ] ) { if ( g_vehicleData[ playerid ] [ i ] [ E_GARAGE ] == slot || ( strict_mode && GetVehicleVirtualWorld( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) == g_garageData[ slot ] [ E_WORLD ] ) ) count++; } } return count; } stock ArePlayersInGarage( playerid, slot ) { foreach(new i : Player) if ( p_InGarage[ i ] == slot && i != playerid ) return true; return false; } stock GetJobIDFromName( szJob[ ] ) { static const g_jobsData[ ] [ MAX_JOB_NAME char ] = { { !"Rapist" }, { !"Kidnapper" }, { !"Terrorist" }, { !"Hitman" }, { !"Prostitute" }, { !"Weapon Dealer" }, { !"Drug Dealer" }, { !"Dirty Mechanic" }, { !"Burglar" } } ; for( new iJob = 0; iJob < sizeof( g_jobsData ); iJob++ ) if ( strunpack( szNormalString, g_jobsData[ iJob ], MAX_JOB_NAME ) ) if ( strfind( szNormalString, szJob, true ) != -1 ) return iJob; return 0xFE; } stock GetJobName( iJob ) { new szJob[ MAX_JOB_NAME ] = "unknown"; switch( iJob ) { case JOB_RAPIST: szJob = "Rapist"; case JOB_KIDNAPPER: szJob = "Kidnapper"; case JOB_TERRORIST: szJob = "Terrorist"; case JOB_HITMAN: szJob = "Hitman"; case JOB_PROSTITUTE: szJob = "Prostitute"; case JOB_WEAPON_DEALER: szJob = "Weapon Dealer"; case JOB_DRUG_DEALER: szJob = "Drug Dealer"; case JOB_DIRTY_MECHANIC: szJob = "Dirty Mechanic"; case JOB_BURGLAR: szJob = "Burglar"; } return szJob; } stock GetPlayerLocation( iPlayer, szCity[ ], szLocation[ ] ) { static Float: X, Float: Y, Float: Z; if ( GetPlayerInterior( iPlayer ) != 0 || IsPlayerInBank( iPlayer ) ) { new iEntrance = p_LastEnteredEntrance[ iPlayer ], iHouse = p_InHouse[ iPlayer ], iGarage = p_InGarage[ iPlayer ] ; if ( iEntrance != -1 ) X = g_entranceData[ iEntrance ] [ E_EX ], Y = g_entranceData[ iEntrance ] [ E_EY ], Z = g_entranceData[ iEntrance ] [ E_EZ ]; else if ( iGarage != -1 ) X = g_garageData[ iGarage ] [ E_X ], Y = g_garageData[ iGarage ] [ E_Y ], Z = g_garageData[ iGarage ] [ E_Z ]; else if ( iHouse != -1 ) X = g_houseData[ iHouse ] [ E_EX ], Y = g_houseData[ iHouse ] [ E_EY ], Z = g_houseData[ iHouse ] [ E_EZ ]; else return false; } else GetPlayerPos( iPlayer, X, Y, Z ); Get2DCity( szCity, X, Y, Z ); GetZoneFromCoordinates( szLocation, X, Y, Z ); return true; } stock getRandomTrailerLoad( iModel, iRisk ) { new aRandom[ sizeof( g_aTrailerData[ ] ) ], iRandomIndex = -1 ; for( new i = 0; i < sizeof( g_aTrailerData[ ] ); i++ ) { if ( g_aTrailerData[ iModel ] [ i ] [ E_RISK ] == iRisk ) { aRandom[ ++iRandomIndex ] = i; } } return aRandom[ random( iRandomIndex + 1 ) ]; } //stock randarg( ... ) // return getarg( random( numargs( ) ) ); stock getClosestTruckingRoute( playerid, &Float: distance = FLOAT_INFINITY ) { new iCurrent = INVALID_PLAYER_ID, Float: fTmp; for( new i = 0; i < sizeof( g_aTruckingLocations ); i++ ) if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_aTruckingLocations[ i ] [ E_X ], g_aTruckingLocations[ i ] [ E_Y ], g_aTruckingLocations[ i ] [ E_Z ] ) ) < distance ) distance = fTmp, iCurrent = i; return iCurrent; } function OnTruckPositionUpdate( playerid, routeid ) { if ( !IsPlayerInAnyVehicle( playerid ) && !p_hasTruckingJob{ playerid } && ( p_TruckingRoute[ playerid ] { 0 } == 0 && p_TruckingRoute[ playerid ] { 1 } == 0 ) ) { TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] ); return ( p_TruckingPositionTimer[ playerid ] = 0xFFFF ); } new Float: fDistance = GetPlayerDistanceFromPoint( playerid, g_aTruckingLocations[ routeid ] [ E_X ], g_aTruckingLocations[ routeid ] [ E_Y ], g_aTruckingLocations[ routeid ] [ E_Z ] ); TextDrawSetString( p_TruckingTD[ playerid ], sprintf( "~b~Location:~w~ %s~n~~b~Distance:~w~ %0.2fm", g_aTruckingLocations[ routeid ] [ E_NAME ], fDistance ) ); return ( p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, routeid ) ); } stock getTrailerType( model ) { switch( model ) { case 584: return 0; case 450: return 1; case 435, 591: return 2; } return 0xF; } function cancelPlayerTruckingCourier( playerid, vehicleid, ticks ) { if ( IsTrailerAttachedToVehicle( vehicleid ) && ticks ) return KillTimer( p_TruckingCancelTimer[ playerid ] ), p_TruckingCancelTimer[ playerid ] = 0xFFFF; if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) ) { StopPlayerTruckingCourier( playerid ); SendServerMessage( playerid, "Your trucking mission has been stopped." ); } else { ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to attach back the trailer you were using.", ticks - 1 ); p_TruckingCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerTruckingCourier", 980, false, "ddd", playerid, vehicleid, ticks - 1 ); } return 1; } stock StopPlayerTruckingCourier( playerid ) { DestroyDynamicRaceCP ( p_TruckingCheckPoint[ playerid ] ); DestroyDynamicMapIcon ( p_TruckingMapIcon[ playerid ] ); KillTimer ( p_TruckingPositionTimer[ playerid ] ); KillTimer ( p_TruckingCancelTimer[ playerid ] ); p_TruckingDistance [ playerid ] = 0.0; p_hasTruckingJob { playerid } = false; p_TruckingCheckPoint [ playerid ] = 0xFFFF; p_TruckingMapIcon [ playerid ] = 0xFFFF; p_TruckingCancelTimer [ playerid ] = 0xFFFF; p_TruckingPositionTimer [ playerid ] = 0xFFFF; p_TruckingRoute [ playerid ] { 0 } = INVALID_TRUCKING_ROUTE; p_TruckingRoute [ playerid ] { 1 } = INVALID_TRUCKING_ROUTE; TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] ); } stock WarnPlayerClass( playerid, bool: bArmy = false, iPoints = 1 ) { new iWarns = bArmy ? ( p_ArmyBanned{ playerid } += iPoints ) : ( p_CopBanned{ playerid } += iPoints ); if ( iWarns > MAX_CLASS_BAN_WARNS ) iWarns = bArmy ? ( p_ArmyBanned{ playerid } = MAX_CLASS_BAN_WARNS ) : ( p_CopBanned{ playerid } = MAX_CLASS_BAN_WARNS ); if ( p_Class[ playerid ] != CLASS_CIVILIAN && iWarns >= MAX_CLASS_BAN_WARNS ) SetPlayerHealth( playerid, -1 ), ForceClassSelection( playerid ); if ( iWarns >= MAX_CLASS_BAN_WARNS ) SendServerMessage( playerid, "You have been %s-banned due to many offenses, use "COL_GREY"/unbanme"COL_WHITE" to unban yourself.", bArmy ? ( "army" ) : ( "cop" ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `%s`=%d WHERE ID=%d", bArmy ? ( "ARMY_BAN" ) : ( "COP_BAN" ), iWarns, p_AccountID[ playerid ] ) ); return iWarns; } stock IsRandomDeathmatch( issuerid, damagedid ) { if ( issuerid != INVALID_PLAYER_ID && damagedid != INVALID_PLAYER_ID ) { new iW = p_WantedLevel[ issuerid ], iC = p_Class[ issuerid ], dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ] ; if ( IsPlayerBoxing( issuerid ) ) return false; if ( !IsPlayerInCasino( issuerid ) || !IsPlayerInCasino( damagedid ) ) return false; // applies only to casinos return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE ); } return false; } stock IsPlayerInCasino( playerid ) { new world = GetPlayerVirtualWorld( playerid ); if ( GetPlayerState( playerid ) != PLAYER_STATE_ONFOOT ) return 0; if ( GetPlayerInterior( playerid ) == VISAGE_INTERIOR && world == VISAGE_WORLD ) return 1; // visage itself if ( IsPlayerInRangeOfPoint( playerid, 100.0, 1993.0846, 1904.5693, 84.2848 ) && world != 0 ) return 1; // visage apartments if ( IsPlayerInRangeOfPoint( playerid, 10.0, -792.8680, 661.2518, 19.3380 ) && world == 0 ) return 1; // roycegate mansion return ( GetPlayerInterior( playerid ) == 10 && GetPlayerVirtualWorld( playerid ) == 23 ) || ( GetPlayerInterior( playerid ) == 1 && GetPlayerVirtualWorld( playerid ) == 82 ); } //function RespawnVehicle( vehicleid ) // return SetVehicleToRespawn( vehicleid ); stock ShowPlayerBankMenuDialog( playerid ) { new gangid = p_GangID[ playerid ]; if ( gangid != -1 && Iter_Contains( gangs, gangid ) ) { format( szBigString, sizeof( szBigString ), "Withdraw\nDeposit\nAccount Information\n{%06x}Gang Bank Withdraw\n{%06x}Gang Bank Deposit\n{%06x}Gang Bank Balance", g_gangData[ gangid ] [ E_COLOR ] >>> 8, g_gangData[ gangid ] [ E_COLOR ] >>> 8, g_gangData[ gangid ] [ E_COLOR ] >>> 8 ); return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", szBigString, "Select", "Cancel" ); } return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", "Withdraw\nDeposit\nAccount Information", "Select", "Cancel" ); } stock SetPlayerPosition( playerid, Float: x, Float: y, Float: z, interiorid = 0, worldid = 0 ) { new vehicleid = GetPlayerVehicleID( playerid ); SetPlayerInterior( playerid, interiorid ); SetPlayerVirtualWorld( playerid, worldid ); if ( 0 < vehicleid < MAX_VEHICLES ) { SetVehicleVirtualWorld( vehicleid, worldid ); LinkVehicleToInterior( vehicleid, interiorid ); return SetVehiclePos( vehicleid, x, y, z ); } return SetPlayerPos( playerid, x, y, z ); } stock GetOnlineGangMembers( gangid, &afk_members = 0 ) { if ( gangid == INVALID_GANG_ID ) return 0; new iPlayers = 0; foreach ( new playerid : Player ) if ( p_GangID[ playerid ] == gangid ) { if ( IsPlayerAFK( playerid ) ) afk_members ++; iPlayers ++; } return iPlayers; } stock initializeVendingMachines( ) { for( new i = 0; i < sizeof( g_VendingMachineObject ); i++ ) { g_VendingMachineObject[ i ] = CreateDynamicObject( g_VendingMachines[ i ] [ E_MODEL ], g_VendingMachines[ i ] [ E_X ], g_VendingMachines[ i ] [ E_Y ], g_VendingMachines[ i ] [ E_Z ], g_VendingMachines[ i ] [ E_RX ], g_VendingMachines[ i ] [ E_RY ], g_VendingMachines[ i ] [ E_RZ ], -1, -1 //-1, g_VendingMachines[ i ] [ E_INTERIOR ] ); } } stock SplitPlayerCashForGang( playerid, Float: cashRobbed ) { new bGangProfitSplit = ( p_GangID[ playerid ] != INVALID_GANG_ID && p_GangSplitProfits[ playerid ] ), Float: cashBanked = 0; if ( bGangProfitSplit ) { new Float: keepOnHand = cashRobbed; cashRobbed = ( keepOnHand * float( 100 - p_GangSplitProfits[ playerid ] ) ) / 100.0; cashBanked = ( keepOnHand * float( p_GangSplitProfits[ playerid ] ) ) / 100.0; new iRoundedBanked = floatround( cashBanked, floatround_floor ); SendServerMessage( playerid, "You've split %s (%d%s) towards your gang's bank balance.", number_format( iRoundedBanked ), p_GangSplitProfits[ playerid ], "%%" ); /*if ( -1 < iRoundedBanked > 50000 ) { printf( "[EXPLOIT] [0xC1] %s has tried to store %s to gang %d", ReturnPlayerName( playerid ), number_format( iRoundedBanked ), p_GangID[ playerid ] ); return SendError( playerid, "An exploit (0xC2) had occured, therefore this robbery was denied. Please report this to Lorenc!" ); }*/ g_gangData[ p_GangID[ playerid ] ] [ E_BANK ] += iRoundedBanked; } new iRoundedRobbed = floatround( cashRobbed, floatround_floor ); if ( iRoundedRobbed != 0 ) { /*if ( -1 < iRoundedRobbed > 50000 ) { printf( "[EXPLOIT] [0xC1] %s has robbed %s", ReturnPlayerName( playerid ), number_format( iRoundedRobbed ) ); return SendError( playerid, "An exploit (0xC1) had occured, therefore this robbery was denied. Please report this to Lorenc!" ); }*/ GivePlayerCash( playerid, iRoundedRobbed ); } return 1; } stock ResetPlayerVendingMachineData( playerid ) { if ( p_VendingUseTimer[ playerid ] != -1 ) { KillTimer( p_VendingUseTimer[ playerid ] ); p_VendingUseTimer[ playerid ] = -1; } } stock GetPlayerRank( playerid ) { new iRank; for( iRank = 0; iRank < sizeof( g_aPlayerRanks ); iRank++ ) if ( p_IrresistiblePoints[ playerid ] >= g_aPlayerRanks[ iRank ] [ E_POINTS ] ) break; return iRank; } stock ShowPlayerIrresistibleRank( playerid ) { new iRank = GetPlayerRank( playerid ); PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_COLOR ] ); PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_COLOR ] ); PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_MODEL ] ); PlayerTextDrawShow( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawShow( playerid, p_PlayerRankTextTD[ playerid ] ); } stock GivePlayerIrresistiblePoints( playerid, Float: points ) { new Float: fPreviousPoints = p_IrresistiblePoints[ playerid ], Float: fCurrentPoints = fPreviousPoints + points ; if ( fCurrentPoints < 0.0 ) fCurrentPoints = 0.0; new Float: upper_limit = g_aPlayerRanks[ 0 ] [ E_POINTS ] + 500.0; if ( fCurrentPoints > upper_limit ) fCurrentPoints = upper_limit; for( new iRank = 0; iRank < sizeof( g_aPlayerRanks ); iRank++ ) { new bGained = ( fPreviousPoints < g_aPlayerRanks[ iRank ] [ E_POINTS ] <= fCurrentPoints ), bLost = ( fCurrentPoints < g_aPlayerRanks[ iRank ] [ E_POINTS ] <= fPreviousPoints ) ; if ( bGained || bLost ) { if ( bGained ) { SendServerMessage( playerid, "Congratulations, your grouped ranking has been increased to {%06x}%s"COL_WHITE"!", g_aPlayerRanks[ iRank ] [ E_COLOR ] >>> 8, g_aPlayerRanks[ iRank ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_COLOR ] ); PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_COLOR ] ); PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_MODEL ] ); } if ( bLost ) { SendServerMessage( playerid, "Sorry, your grouped ranking has decreased to {%06x}%s"COL_WHITE"!", g_aPlayerRanks[ iRank + 1 ] [ E_COLOR ] >>> 8, g_aPlayerRanks[ iRank + 1 ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank + 1 ] [ E_COLOR ] ); PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank + 1 ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank + 1 ] [ E_COLOR ] ); PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank + 1 ] [ E_MODEL ] ); } PlayerTextDrawShow( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawShow( playerid, p_PlayerRankTextTD[ playerid ] ); break; } } //printf( "%s: %f points", ReturnPlayerName( playerid ), fCurrentPoints ); p_IrresistiblePoints[ playerid ] = fCurrentPoints; } stock CreateBusinessActors( businessid ) { static const g_businessActorData[ 4 ] [ MAX_BIZ_ACTORS ] [ E_ACTOR_DATA ] = { // Weed lab { { 21, -1747.3533, -1372.9813, 5874.1333, 2.07910, "INT_SHOP", "shop_loop", 0 }, { 22, -1749.7698, -1377.1772, 5874.1333, 87.3066, "INT_SHOP", "shop_loop", 0 }, { 41, -1749.7698, -1378.2697, 5874.1333, 87.9333, "INT_SHOP", "shop_loop", 0 }, { 143, -1746.3678, -1377.1827, 5874.1333, 89.5236, "INT_SHOP", "shop_loop", 0 }, { 183, -1734.0258, -1359.8907, 5874.1372, 49.1026, "COP_AMBIENT", "Coplook_think", 0 }, { 184, -1730.9587, -1370.6337, 5874.1455, 320.139, "INT_SHOP", "shop_pay", 0 }, { 220, -1734.9357, -1379.7953, 5874.1475, 242.118, "INT_SHOP", "shop_loop", 0 }, { 222, -1727.6835, -1367.3120, 5874.1436, 86.0996, "INT_SHOP", "shop_loop", 0 }, { 168, -1743.6840, -1368.3126, 5874.1333, 339.252, "INT_SHOP", "shop_shelf", 0 } }, // Meth Lab { { 70,2023.7355, 1001.6071, 1510.2416, 182.2146, "INT_SHOP", "shop_loop", 0 }, { 70,2019.7291, 1001.6071, 1510.2416, 179.7077, "INT_SHOP", "shop_loop", 0 }, { 153,2026.5404, 1008.3461, 1510.2416, 178.4305, "COP_AMBIENT", "Coplook_think", 0 }, { 259,2026.3182, 1005.4316, 1510.2416, 359.1620, "COP_AMBIENT", "Copbrowse_loop", 0 }, { 290,2026.3282, 1000.9877, 1510.2416, 177.4259, "INT_SHOP", "shop_pay", 0 }, { 71,2034.8290, 1006.0858, 1510.2416, 88.77530, "COP_AMBIENT", "Coplook_loop", 0 }, { -1, 0.0, 0.0, 0.0, 0.0, "", "", 0 }, { -1, 0.0, 0.0, 0.0, 0.0, "", "", 0 }, { -1, 0.0, 0.0, 0.0, 0.0, "", "", 0 } }, // Cocaine Lab { { 146, 2554.8198, -1287.2550, 1143.7559, 358.8902, "INT_SHOP", "shop_loop", 0 }, { 146, 2553.5564, -1293.3484, 1143.7539, 180.9151, "INT_SHOP", "shop_loop", 0 }, { 145, 2555.1589, -1295.2550, 1143.7559, 0.433400, "INT_SHOP", "shop_loop", 0 }, { 146, 2560.0005, -1294.4984, 1143.7559, 269.8790, "INT_SHOP", "shop_loop", 0 }, { 146, 2562.7671, -1293.3485, 1143.7539, 177.1313, "INT_SHOP", "shop_loop", 0 }, { 145, 2564.3228, -1293.3485, 1143.7539, 181.2047, "INT_SHOP", "shop_loop", 0 }, { 146, 2560.0005, -1286.4615, 1143.7559, 267.9984, "INT_SHOP", "shop_loop", 0 }, { 146, 2564.1406, -1285.3485, 1143.7539, 180.8909, "INT_SHOP", "shop_loop", 0 }, { 145, 2548.4253, -1297.8320, 1143.7242, 89.43240, "INT_SHOP", "shop_loop", 0 } }, // Bunker { { 108, -6977.029785, -266.735992, 836.515014, 47.79999, "ped", "Gun_stand", 0 }, { 116, -6977.370117, -257.923004, 836.515014, 70.59999, "camera", "picstnd_take", 0 }, { 173, -6976.370117, -260.894012, 836.515014, 68.19999, "ped", "Gun_stand", 0 }, { 202, -6982.250000, -228.962005, 838.228027, -129.899, "crack", "Bbalbat_Idle_02", 0 }, { 122, -6976.950195, -248.820007, 838.174987, 81.69999, "graffiti", "spraycan_fire", 0 }, { 133, -6976.729980, -246.692001, 838.174987, 105.0000, "graffiti", "graffiti_Chkout", 0 }, { 179, -6963.290039, -258.019012, 836.515014, -39.2000, "Wuzi", "Wuzi_Greet_Plyr", 0 }, { 206, -6960.500000, -269.334014, 836.515014, 0.000000, "dealer", "DEALER_IDLE", 0 }, { -1, 0.0, 0.0, 0.0, 0.0, "", "", 0 } } } ; new biz_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; for ( new i = 0; i < MAX_BIZ_ACTORS; i ++ ) if ( g_businessActorData[ biz_type ] [ i ] [ E_SKIN ] != -1 ) { g_businessActors[ businessid ] [ i ] = CreateDynamicActor( g_businessActorData[ biz_type ] [ i ] [ E_SKIN ], g_businessActorData[ biz_type ] [ i ] [ E_X ], g_businessActorData[ biz_type ] [ i ] [ E_Y ], g_businessActorData[ biz_type ] [ i ] [ E_Z ], g_businessActorData[ biz_type ] [ i ] [ E_RZ ] ); SetDynamicActorInvulnerable( g_businessActors[ businessid ] [ i ], true ); SetDynamicActorVirtualWorld( g_businessActors[ businessid ] [ i ], g_businessData[ businessid ] [ E_WORLD ] ); ApplyDynamicActorAnimation( g_businessActors[ businessid ] [ i ], g_businessActorData[ biz_type ] [ i ] [ E_ANIM_LIB ], g_businessActorData[ biz_type ] [ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 ); ApplyDynamicActorAnimation( g_businessActors[ businessid ] [ i ], g_businessActorData[ biz_type ] [ i ] [ E_ANIM_LIB ], g_businessActorData[ biz_type ] [ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 ); } return 1; } stock ShowPlayerTogglableTextdraws( playerid, bool: force = false ) { // Current Coins if ( p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } == false || force ) { TextDrawShowForPlayer( playerid, g_CurrentCoinsTD ); PlayerTextDrawShow( playerid, p_CoinsTD[ playerid ] ); } // Top donor if ( p_PlayerSettings[ playerid ] { SETTING_TOP_DONOR } == false || force ) { TextDrawShowForPlayer( playerid, g_TopDonorTD ); } } stock HidePlayerTogglableTextdraws( playerid, bool: force = true ) { // Current Coins if ( p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } == true || force ) { TextDrawHideForPlayer( playerid, g_CurrentCoinsTD ); PlayerTextDrawHide( playerid, p_CoinsTD[ playerid ] ); } // Top donor if ( p_PlayerSettings[ playerid ] { SETTING_TOP_DONOR } == true || force ) { TextDrawHideForPlayer( playerid, g_TopDonorTD ); } } stock CheckPlayerVipExpiry( playerid ) { if ( p_VIPLevel[ playerid ] > 0 && g_iTime > p_VIPExpiretime[ playerid ] ) { SetPlayerArmour( playerid, 0.0 ); p_VIPExpiretime[ playerid ] = 0; SendClientMessage( playerid, -1, ""COL_GREY"[NOTIFICATION]"COL_WHITE" Your V.I.P has expired, consider another donation to have your V.I.P restored again for another period." ); p_VIPLevel[ playerid ] = 0; p_VIPWep1{ playerid } = 0; p_VIPWep2{ playerid } = 0; p_VIPWep3{ playerid } = 0; } } thread OnCasinoPoolsLoad( ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { for( new i = 0; i < rows; i++ ) { new poolid = cache_get_field_content_int( i, "ID", dbHandle ); if ( 0 <= poolid < MAX_SLOT_POOLS ) { if ( Iter_Contains( CasinoPool, poolid ) ) break; // insert data g_casinoPoolData[ poolid ] [ E_POOL ] = cache_get_field_content_int( i, "POOL", dbHandle ); g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ] = cache_get_field_content_int( i, "TOTAL_WINNINGS", dbHandle ); g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ] = cache_get_field_content_int( i, "TOTAL_GAMBLED", dbHandle ); // create specific 3d texts and objects switch ( poolid ) { // caligs low case 0: { g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2216.5166, 1585.5836, 1006.3437, 0.0000, 10.6999, 91.7292 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2216.7634, 1620.6029, 1006.5472, 0.0000, 2.5, -90.0 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2277.2065, 1606.6026, 1006.1736, 0.0000, -2.3000, 177.1292 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2190.8913, 1677.1768, 11.5257, 0.0000, 20.3999, 179.7994 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2255.6259, 1620.6029, 1006.5472, 0.0000, 2.5, -90.0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2218.8115, 1616.7198, 1008.1833, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2218.5430, 1590.5162, 1008.1849, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2271.5161, 1606.4812, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2219.1663, 1603.9136, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2255.1665, 1613.9871, 1008.1797, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); } // dragons low case 1: { g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 1956.5617, 995.9906, 991.5460, 0.0000, -90.1000, 144.6679 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 1968.7164, 990.2147, 991.5709, 0.0000, -90.1000, -26.6321 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 1956.8721, 1039.3811, 991.4691, 0.0999, -89.899, -147.020 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 1968.7106, 1044.6326, 991.4962, 0.0000, -90.1000, 30.9680 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2026.9927, 1008.0256, 9.630300, 0.0000, 0.000000, 1.70270 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 1962.2894, 992.08720, 994.5215, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 1962.1710, 1043.5509, 994.5215, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = Text3D: INVALID_3DTEXT_ID; g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = Text3D: INVALID_3DTEXT_ID; g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = Text3D: INVALID_3DTEXT_ID; } case 2: { g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 0 ] = CreateDynamicObject( 3074, 2603.550048, 1623.765014, 1506.531982, 0.000000, 8.699999, -90.0000 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 1 ] = CreateDynamicObject( 3074, 2603.550048, 1584.136962, 1507.233032, 0.000000, 8.699999, 90.00000 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 2 ] = CreateDynamicObject( 3074, 2603.520019, 1603.123046, 1505.431030, 0.000000, 0.000000, 0.000000 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 3 ] = CreateDynamicObject( 3074, 2591.430908, 1612.844970, 1506.615966, 0.000000, 13.600000, 180.000 ); g_casinoPoolData[ poolid ] [ E_OBJECT ] [ 4 ] = CreateDynamicObject( 3074, 2016.567749, 1916.915039, 13.85102100, 0.000000, 15.600006, 0.00000 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2609.0510, 1591.3191, 1507.1743, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2608.9717, 1615.6409, 1507.1766, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 2 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7310, 1615.8630, 1507.1765, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 3 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2597.7532, 1591.0193, 1507.1741, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); g_casinoPoolData[ poolid ] [ E_LABEL ] [ 4 ] = CreateDynamic3DTextLabel( "LOADING", COLOR_GREEN, 2587.2305, 1611.8252, 1507.1733, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0 ); } } // Update pool labels etc UpdateCasinoPoolLabels( poolid ); // shove the id into the system Iter_Add(CasinoPool, poolid); } else printf( "[ERROR]: A slot pool id exceeds %d\n", MAX_SLOT_POOLS ); } // create slot machines mysql_function_query( dbHandle, "SELECT * FROM `SLOT_MACHINES`", true, "OnSlotMachinesLoad", "" ); } return 1; } stock UpdateCasinoPoolLabels( poolid ) { for( new i = 0; i < POOL_ENTITIES; i ++ ) { if ( IsValidDynamicObject( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ] ) ) SetDynamicObjectMaterialText( g_casinoPoolData[ poolid ] [ E_OBJECT ] [ i ], 0, sprintf( "%s PRIZE", number_format( g_casinoPoolData[ poolid ] [ E_POOL ] ) ), 130, "Arial", 20, 1, 0xFF00FF00, 0, 1 ); if ( IsValidDynamic3DTextLabel( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ] ) ) UpdateDynamic3DTextLabelText( g_casinoPoolData[ poolid ] [ E_LABEL ] [ i ], 0x00FF00FF, sprintf( "%s Prize Pool", number_format( g_casinoPoolData[ poolid ] [ E_POOL ] ) ) ); } return 1; } stock UpdateCasinoPoolData( poolid, pool_increment = 0, total_win = 0, total_gambled = 0 ) { if ( ! Iter_Contains( CasinoPool, poolid ) ) return; static iUpdateCooldown; // update vars g_casinoPoolData[ poolid ] [ E_POOL ] += pool_increment; g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ] += total_win; g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ] += total_gambled; // update labels UpdateCasinoPoolLabels( poolid ); // update the database if ( g_iTime > iUpdateCooldown ) { // update the database format( szNormalString, sizeof( szNormalString ), "UPDATE `CASINO_POOLS` SET `POOL`=%d,`TOTAL_WINNINGS`=%d,`TOTAL_GAMBLED`=%d WHERE `ID`=%d", g_casinoPoolData[ poolid ] [ E_POOL ], g_casinoPoolData[ poolid ] [ E_TOTAL_WINNINGS ], g_casinoPoolData[ poolid ] [ E_TOTAL_GAMBLED ], poolid ); mysql_single_query( szNormalString ); // cooldown iUpdateCooldown = g_iTime + 20; } } thread OnSlotMachinesLoad( ) { new rows, fields, loadingTick = GetTickCount( ); cache_get_data( rows, fields ); if ( rows ) { for( new i = 0; i < rows; i++ ) { new id = Iter_Free(SlotMachines); if ( id != ITER_NONE ) { new Float: X = cache_get_field_content_float( i, "X", dbHandle ), Float: Y = cache_get_field_content_float( i, "Y", dbHandle ), Float: Z = cache_get_field_content_float( i, "Z", dbHandle ), Float: rZ = cache_get_field_content_float( i, "ROTATION", dbHandle ), Float: fOffsetX, Float: fOffsetY ; // Update positions g_slotmachineData[ id ] [ E_X ] = X; g_slotmachineData[ id ] [ E_Y ] = Y; g_slotmachineData[ id ] [ E_Z ] = Z; g_slotmachineData[ id ] [ E_A ] = rZ; // Load variables g_slotmachineData[ id ] [ E_ENTRY_FEE ] = cache_get_field_content_int( i, "ENTRY_FEE", dbHandle ); g_slotmachineData[ id ] [ E_POOL_ID ] = cache_get_field_content_int( i, "POOL_ID", dbHandle ); // 3d Text fOffsetX = 1.0 * floatsin( -rZ, degrees ); fOffsetY = 1.0 * floatcos( -rZ, degrees ); CreateDynamic3DTextLabel( sprintf( "Press ENTER To Play\n"COL_WHITE"%s Minimum", number_format( g_slotmachineData[ id ] [ E_ENTRY_FEE ] ) ), COLOR_GREY, X + fOffsetX, Y + fOffsetY, Z - 0.1, 5.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 1 ); // Misc variables g_slotmachineData[ id ] [ E_TIMER ] = -1; // Create machines CreateDynamicObject( 2325, X, Y, Z, 0.00000, 0.00000, rZ, .priority = 9999 ); // Third slot fOffsetX = 0.096 * floatsin( rZ + 96.0, degrees ); fOffsetY = 0.096 * floatcos( rZ + 96.0, degrees ); g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = 20.0 * random( 18 ); g_slotmachineData[ id ] [ E_SPIN ] [ 0 ] = CreateDynamicObject( 2347, X - fOffsetX, Y + fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ], 0.00000, rZ, .priority = 9999 ); // Second slot fOffsetX = 0.025 * floatsin( rZ + 66.4, degrees ); fOffsetY = 0.025 * floatcos( rZ + 66.4, degrees ); g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = 20.0 * random( 18 ); g_slotmachineData[ id ] [ E_SPIN ] [ 1 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ], 0.00000, rZ, .priority = 9999 ); // First slot fOffsetX = 0.140 * floatsin( rZ + 85.9, degrees ); fOffsetY = 0.140 * floatcos( rZ + 85.9, degrees ); g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = 20.0 * random( 18 ); g_slotmachineData[ id ] [ E_SPIN ] [ 2 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ], 0.00000, rZ, .priority = 9999 ); // Add to iteration Iter_Add(SlotMachines, id); } else { static overflow; printf("[SLOT_MACHINE ERROR] Reached limit of %d slots machines, increase to %d to fix.", MAX_MACHINES, MAX_MACHINES + ( ++ overflow ) ); } } } printf( "[SLOT MACHINES]: %d slot machines have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick ); return 1; } stock RollSlotMachine( playerid, id ) { new bool: loss = false; new Float: rotation; new randomChance; new oddid = -1; for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ id ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) { oddid = i; } if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1; randomChance = MRandom( g_slotOddsPayout[ oddid ] [ E_SAMPLE_SIZE ] + 1 ); printf("random chance %d", randomChance ); if ( randomChance == g_slotOddsPayout[ oddid ] [ E_DOUBLE_BRICK ] ) rotation = 0.0; else if ( g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_SINGLE_BRICK ] [ 1 ] ) rotation = 40.0; else if ( g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GOLD_BELLS ] [ 1 ] ) rotation = 60.0; else if ( g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_CHERRY ] [ 1 ] ) rotation = 80.0; else if ( g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_GRAPES ] [ 1 ] ) rotation = 100.0; else if ( g_slotOddsPayout[ oddid ] [ E_69 ] [ 0 ] <= randomChance <= g_slotOddsPayout[ oddid ] [ E_69 ] [ 1 ] ) rotation = 20.0; else loss = true; // process loss if ( loss ) { if ( random( 2 ) == 0 ) { // assign random rotation (must be <= 16) rotation = float( random( 16 ) ) * 20.0; // just add 20.0 to each random rotation g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation; g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation + 20.0; g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation + 40.0; } else { // assign random rotation (must be <= 16) rotation = float( RandomEx( 2, 18 ) ) * 20.0; // just add 20.0 to each random rotation g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation; g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation - 20.0; g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation - 40.0; } } else { g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = rotation; g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = rotation; g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = rotation; } // Roll it! KillTimer( g_slotmachineData[ id ] [ E_TIMER ] ); g_slotmachineData[ id ] [ E_ROLLING ] = true; g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, 0.1, 0 ); return 1; } function rollMachine( playerid, id, Float: velocity, spins ) { new // Is the player even on... bIsConnected = IsPlayerConnected( playerid ), // Calculate slot rotations Float: fSlotUno = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] + velocity, Float: fSlotDuo = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] + velocity, Float: fSlotTre = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] + velocity ; if ( velocity >= 360.0 ) { static iWinningIndex[ 3 ], bool: beep[ 2 char ]; velocity = ++spins * 20.0; if ( velocity >= ( 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] ) ) { fSlotUno = 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ]; if ( ! beep{ 0 } ) PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ), beep{ 0 } = true; g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = fSlotUno; } if ( velocity >= ( 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] ) ) { fSlotDuo = 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ]; if ( ! beep{ 1 } ) PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ), beep{ 1 } = true; g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = fSlotDuo; } if ( velocity >= ( 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] ) ) // 1080 is an offset { // Reset the beeps beep{ 0 } = false, beep{ 1 } = false; // Equal interval rotating fSlotTre = 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ]; PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 ); // Calculate index of winning shit g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = fSlotTre; // Update the position SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] ); // Kill a few things g_slotmachineData[ id ] [ E_TIMER ] = -1; g_slotmachineData[ id ] [ E_ROLLING ] = false; // Check if connected if ( bIsConnected ) { // Update final iWinningIndex[ 0 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] / 20.0 ); iWinningIndex[ 1 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] / 20.0 ); iWinningIndex[ 2 ] = floatround( g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] / 20.0 ); TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] ); TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] ); // Call a winner! return CallLocalFunction( "OnPlayerUseSlotMachine", "ddddd", playerid, id, g_slotmachineTypes[ iWinningIndex[ 0 ] ], g_slotmachineTypes[ iWinningIndex[ 1 ] ], g_slotmachineTypes[ iWinningIndex[ 2 ] ] ); } return 1; } iWinningIndex[ 0 ] = floatround( floatfract( fSlotUno / 360 ) * 18 ); TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ iWinningIndex[ 0 ] ] ); TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] ); iWinningIndex[ 1 ] = floatround( floatfract( fSlotDuo / 360 ) * 18 ); TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ iWinningIndex[ 1 ] ] ); TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] ); iWinningIndex[ 2 ] = floatround( floatfract( fSlotTre / 360 ) * 18 ); TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] ); TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] ); } else velocity *= 1.45; SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 0 ], fSlotUno, 0.0, g_slotmachineData[ id ] [ E_A ] ); SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 1 ], fSlotDuo, 0.0, g_slotmachineData[ id ] [ E_A ] ); SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] ); return ( g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, velocity, spins ) ); } stock GetClosestSlotMachine( playerid, &Float: distance = FLOAT_INFINITY ) { new iCurrent = -1, Float: fTmp ; foreach(new id : SlotMachines) { if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ id ] [ E_X ], g_slotmachineData[ id ] [ E_Y ], g_slotmachineData[ id ] [ E_Z ] ) ) < distance ) // Y_Less mentioned there's no need to sqroot { distance = fTmp; iCurrent = id; } } return iCurrent; } stock StopPlayerUsingSlotMachine( playerid ) { if ( p_usingSlotMachine[ playerid ] == -1 ) return 1; new id = p_usingSlotMachine[ playerid ]; TextDrawHideForPlayer( playerid, g_SlotMachineOneTD[ id ] ); TextDrawHideForPlayer( playerid, g_SlotMachineTwoTD[ id ] ); TextDrawHideForPlayer( playerid, g_SlotMachineThreeTD[ id ] ); TextDrawHideForPlayer( playerid, p_SlotMachineFigureTD[ id ] ); TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] ); TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] ); p_AutoSpin{ playerid } = false; p_usingSlotMachine[ playerid ] = -1; HidePlayerHelpDialog( playerid ); TogglePlayerControllable( playerid, 1 ); return 1; } thread OnNewNameCheckBanned( playerid, Float: iCoinRequirement, newName[ ] ) { new rows; cache_get_data( rows, tmpVariable ); if ( !rows ) { return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `USERS` WHERE `NAME` = '%s'", mysql_escape( newName ) ), true, "OnPlayerChangeName", "dfs", playerid, iCoinRequirement, newName ), 1; } else { SendError( playerid, "This name is currently banned. Please choose another name." ); return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ), 1; } } thread OnPlayerChangeName( playerid, Float: iCoinRequirement, newName[ ] ) { new rows, fields ; cache_get_data( rows, fields ); if ( !rows ) { mysql_single_query( sprintf( "UPDATE `USERS` SET `NAME` = '%s' WHERE `NAME` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) ); mysql_single_query( sprintf( "INSERT INTO `NAME_CHANGES`(`USER_ID`,`ADMIN_ID`,`NAME`) VALUES (%d,0,'%s')", p_AccountID[ playerid ], mysql_escape( ReturnPlayerName( playerid ) ) ) ); // double check if valid coin requirement if ( iCoinRequirement ) { GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); SendServerMessage( playerid, "You have changed your name to for %s Irresistible Coins!", number_format( iCoinRequirement, .prefix = '\0', .decimals = 0 ) ); } // Update houses (furniture also?) mysql_single_query( sprintf( "UPDATE `HOUSES` SET `OWNER` = '%s' WHERE `OWNER` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) ); foreach ( new i : houses ) { if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { format( g_houseData[ i ] [ E_OWNER ], 24, "%s", newName ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ i ] [ E_HOUSE_NAME ], i, g_houseData[ i ] [ E_OWNER ], number_format( g_houseData[ i ] [ E_COST ] ) ); UpdateDynamic3DTextLabelText( g_houseData[ i ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); } } // Update apartments mysql_single_query( sprintf( "UPDATE `APARTMENTS` SET `OWNER` = '%s' WHERE `OWNER` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) ); for( new i = 0; i < sizeof( g_apartmentData ); i++ ) if ( strmatch( g_apartmentData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) format( g_apartmentData[ i ] [ E_OWNER ], 24, "%s", newName ); // Update username SetPlayerName( playerid, newName ); // Update garages foreach(new g : garages) if ( g_garageData[ g ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) UpdateGarageTitle( g ); } else { SendError( playerid, "This name is taken already." ); ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ); } return 1; } thread OnListGangMembers( playerid, gangid, page ) { new rows, i; cache_get_data( rows, tmpVariable ); if ( rows ) { static userName[ MAX_PLAYER_NAME ]; for( i = 0, szLargeString[ 0 ] = '\0'; i < rows; i++ ) { cache_get_field_content( i, "NAME", userName ); format( szLargeString, sizeof( szLargeString ), "%s%s%s\n", szLargeString, cache_get_field_content_int( i, "ONLINE", dbHandle ) ? ( #COL_GREEN ) : ( #COL_WHITE ), userName ); } SetPVarInt( playerid, "gang_members_id", gangid ); SetPVarInt( playerid, "gang_members_results", rows ); SetPVarInt( playerid, "gang_members_page", page ); ShowPlayerDialog( playerid, DIALOG_GANG_LIST_MEMBERS, DIALOG_STYLE_LIST, sprintf( ""COL_WHITE"Gang Members - Page %d", page + 1 ), szLargeString, rows >= 20 ? ( "Next" ) : ( "Close" ), "Back" ); } else { // Notify user SendError( playerid, "This gang no longer has any members." ); } return 1; } stock ShowSoundsMenu( playerid ) { static szSounds[ 11 * sizeof( g_HitmarkerSounds ) ]; if ( szSounds[ 0 ] == '\0' ) { for( new i = 0; i < sizeof( g_HitmarkerSounds ); i++ ) format( szSounds, sizeof( szSounds ), "%s%s\n", szSounds, g_HitmarkerSounds[ i ] [ E_NAME ] ); } ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" ); } stock GivePlayerLeoWeapons( playerid ) { GivePlayerWeapon( playerid, 3, 1 ); GivePlayerWeapon( playerid, 22, 250 ); GivePlayerWeapon( playerid, 31, 250 ); //GivePlayerWeapon( playerid, 41, 0xFFFF ); if ( p_inFBI{ playerid } == true ) { GivePlayerWeapon( playerid, 29, 250 ); GivePlayerWeapon( playerid, 34, 100 ); GivePlayerWeapon( playerid, 27, 250 ); } if ( p_inCIA{ playerid } == true ) GivePlayerWeapon( playerid, 29, 200 ); if ( p_inArmy{ playerid } == true ) { GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 24, 200 ); GivePlayerWeapon( playerid, 29, 200 ); GivePlayerWeapon( playerid, 31, 200 ); GivePlayerWeapon( playerid, 27, 200 ); GivePlayerWeapon( playerid, 16, 5 ); //GivePlayerWeapon( playerid, 34, 100 ); } } #if ENABLE_COMPONENTS_SYSTEM == true function OnVehicleComponentsLoad( playerid, vid ) { if ( !IsPlayerConnected( playerid ) ) return 0; if ( !g_vehicleData[ playerid ] [ vid ] [ E_CREATED ] ) return 0; new rows, fields, i = -1, cid ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { for( cid = 0; cid < MAX_PIMPS; cid++ ) if ( !g_vehiclePimpData[ playerid ] [ vid ] [ E_CREATED ] [ cid ] ) break; if ( cid >= MAX_PIMPS ) continue; if ( g_vehiclePimpData[ playerid ] [ vid ] [ E_CREATED ] [ cid ] ) continue; g_vehiclePimpData[ playerid ] [ vid ] [ E_CREATED ] [ cid ] = true; g_vehiclePimpData[ playerid ] [ vid ] [ E_SQL_ID ] [ cid ] = cache_get_field_content_int( i, "ID", dbHandle ); g_vehiclePimpData[ playerid ] [ vid ] [ E_MODEL ] [ cid ] = cache_get_field_content_int( i, "MODEL", dbHandle ); g_vehiclePimpData[ playerid ] [ vid ] [ E_X ] [ cid ] = cache_get_field_content_float( i, "X", dbHandle ); g_vehiclePimpData[ playerid ] [ vid ] [ E_Y ] [ cid ] = cache_get_field_content_float( i, "Y", dbHandle ); g_vehiclePimpData[ playerid ] [ vid ] [ E_Z ] [ cid ] = cache_get_field_content_float( i, "Z", dbHandle ); g_vehiclePimpData[ playerid ] [ vid ] [ E_RX ] [ cid ] = cache_get_field_content_float( i, "RX", dbHandle ); g_vehiclePimpData[ playerid ] [ vid ] [ E_RY ] [ cid ] = cache_get_field_content_float( i, "RY", dbHandle ); g_vehiclePimpData[ playerid ] [ vid ] [ E_RZ ] [ cid ] = cache_get_field_content_float( i, "RZ", dbHandle ); g_vehiclePimpData[ playerid ] [ vid ] [ E_DISABLED ] [ cid ] = !!cache_get_field_content_int( i, "DISABLED", dbHandle ); DestroyDynamicObject( g_vehiclePimpData[ playerid ] [ vid ] [ E_OBJECT ] [ cid ] ); g_vehiclePimpData[ playerid ] [ vid ] [ E_OBJECT ] [ cid ] = -1; if ( g_vehiclePimpData[ playerid ] [ vid ] [ E_DISABLED ] [ cid ] == false ) { g_vehiclePimpData[ playerid ] [ vid ] [ E_OBJECT ] [ cid ] = CreateDynamicObject( g_vehiclePimpData[ playerid ] [ vid ] [ E_MODEL ] [ cid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = GetVehicleVirtualWorld( g_vehicleData[ playerid ] [ vid ] [ E_VEHICLE_ID ] ) ); AttachDynamicObjectToVehicle( g_vehiclePimpData[ playerid ] [ vid ] [ E_OBJECT ] [ cid ], g_vehicleData[ playerid ] [ vid ] [ E_VEHICLE_ID ], g_vehiclePimpData[ playerid ] [ vid ] [ E_X ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_Y ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_Z ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_RX ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_RY ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_RZ ] [ cid ] ); } } } return 1; } stock GetVehicleComponentSlot( playerid, vehicleid ) { for( new id = 0; id < MAX_PIMPS; id++ ) { if ( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_CREATED ] [ id ] == false ) { return id; } } return -1; } stock ShowPlayerVehicleComponents( playerid, categoryid ) { erase( szLargeString ); for( new i = 0; i < sizeof( g_vehicleComponentsData ); i++ ) if ( g_vehicleComponentsData[ i ] [ E_CATEGORY ] == categoryid ) { format( szLargeString, sizeof( szLargeString ), "%s%s\t"COL_GOLD"%s\n", szLargeString, g_vehicleComponentsData[ i ] [ E_NAME ], number_format( g_vehicleComponentsData[ i ] [ E_PRICE ] ) ); } return ShowPlayerDialog( playerid, DIALOG_COMPONENTS, DIALOG_STYLE_TABLIST, sprintf( "Pimp My Ride - %s", g_vehicleComponentsCategories[ categoryid ] ), szLargeString, "Purchase", "Back" ); } thread OnPlayerCreateVehicleComponent( playerid, vehicleid, slotid ) { g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_SQL_ID ] [ slotid ] = cache_insert_id( ); return 1; } stock DestroyVehicleCustomComponents( playerid, vehicleid, bool: destroy_db = false ) { for( new slotid = 0; slotid < MAX_PIMPS; slotid++ ) { g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_CREATED ] [ slotid ] = false; DestroyDynamicObject( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ] ); g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ] = -1; } if ( destroy_db ) { mysql_single_query( sprintf( "DELETE FROM `COMPONENTS` WHERE `VEHICLE_ID`=%d", g_vehicleData[ playerid ] [ vehicleid ] [ E_SQL_ID ] ) ); } } stock ReplaceVehicleCustomComponents( ownerid, v, bool: recreate_obj = false ) { for( new slotid; slotid < MAX_PIMPS; slotid++ ) if ( g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] && !g_vehiclePimpData[ ownerid ] [ v ] [ E_DISABLED ] ) { // Recreate object if ( recreate_obj ) { DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] ); g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ); } // Attach object to vehicle AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ], g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] ); // Update virtual world Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], E_STREAMER_WORLD_ID, GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ] ) ); } } stock GetVehicleCustomComponents( playerid, vehicleid ) { new count = 0; for( new i = 0; i < MAX_PIMPS; i++ ) if ( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_CREATED ] [ i ] ) count ++; return count; } stock ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i ) { new pimpid; for( ; pimpid < sizeof( g_vehicleComponentsData ); pimpid++ ) if ( g_vehicleComponentsData[ pimpid ] [ E_MODEL_ID ] == g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] ) break; if ( !( 0 <= pimpid < sizeof( g_vehicleComponentsData ) ) || g_vehicleComponentsData[ pimpid ] [ E_MODEL_ID ] != g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] ) return SendError( playerid, "You cannot sell this component as it no longer exists." ); new sellPrice = floatround( g_vehicleComponentsData[ pimpid ] [ E_PRICE ] * 0.5 ); SetPVarInt( playerid, "components_editing", i ); return ShowPlayerDialog( playerid, DIALOG_COMPONENT_EDIT, DIALOG_STYLE_TABLIST, "Vehicle Components", sprintf( "%s Component\t\nEdit Component\t\nSell Component\t"COL_GOLD"%s", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] ? ( "Enable" ) : ( "Disable" ), number_format( sellPrice ) ), "Select", "Cancel" ); } #endif stock incrementPlayerStreak( playerid, streakid ) { if ( ++p_streakData[ playerid ] [ streakid ] [ E_STREAK ] > p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] ) { p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] = p_streakData[ playerid ] [ streakid ] [ E_STREAK ]; format( szBigString, 196, "INSERT INTO `STREAKS` (`USER_ID`,`STREAK_ID`,`STREAK`) VALUES(%d,%d,%d) ON DUPLICATE KEY UPDATE `STREAK`=%d;", p_AccountID[ playerid ], streakid, p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ], p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] ); mysql_single_query( szBigString ); // Notify oneself SendServerMessage( playerid, "You are currently on your best "COL_GOLD"%s streak"COL_WHITE" of %d!", g_streaksTypes[ streakid ], p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] ); // Beep Beep( playerid ); } // Notify whole chat new iModulus = 10; if ( p_streakData[ playerid ] [ streakid ] [ E_STREAK ] > 50 ) iModulus = 1; else if ( p_streakData[ playerid ] [ streakid ] [ E_STREAK ] > 20 ) iModulus = 5; if ( p_streakData[ playerid ] [ streakid ] [ E_STREAK ] % iModulus == 0 ) { if ( p_streakData[ playerid ] [ streakid ] [ E_STREAK ] == p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] ) { SendGlobalMessage( -1, ""COL_GOLD"[STREAK]{FFFFFF} %s(%d) is currently on their best "COL_GOLD"%s streak"COL_WHITE" of %d!", ReturnPlayerName( playerid ), playerid, g_streaksTypes[ streakid ], p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] ); } else { SendGlobalMessage( -1, ""COL_GOLD"[STREAK]{FFFFFF} %s(%d) is currently on a "COL_GOLD"%s streak"COL_WHITE" of %d!", ReturnPlayerName( playerid ), playerid, g_streaksTypes[ streakid ], p_streakData[ playerid ] [ streakid ] [ E_STREAK ] ); } } } stock resetPlayerStreaks( playerid ) { for( new streakid = 0; streakid < MAX_STREAKS; streakid++ ) p_streakData[ playerid ] [ streakid ] [ E_STREAK ] = 0; } thread OnStreaksLoad( playerid ) { if ( !IsPlayerConnected( playerid ) ) return 0; new rows, fields, i = -1, streakid, streak ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { // Assign streak streakid = cache_get_field_content_int( i, "STREAK_ID", dbHandle ); streak = cache_get_field_content_int( i, "STREAK", dbHandle ); // Check if streak is valid and then insert if ( streakid < MAX_STREAKS ) p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] = streak; } } return 1; } stock incrementPlayerWeaponKills( playerid, weaponid, increment = 1 ) { if ( 0 <= weaponid < MAX_WEAPONS ) { p_WeaponKills[ playerid ] [ weaponid ] += increment; format( szBigString, 196, "INSERT INTO `WEAPON_STATS` (`USER_ID`,`WEAPON_ID`,`KILLS`) VALUES(%d,%d,%d) ON DUPLICATE KEY UPDATE `KILLS`=%d;", p_AccountID[ playerid ], weaponid, p_WeaponKills[ playerid ] [ weaponid ], p_WeaponKills[ playerid ] [ weaponid ] ); mysql_single_query( szBigString ); } } thread OnWeaponStatsLoad( playerid ) { if ( !IsPlayerConnected( playerid ) ) return 0; new rows, fields, i = -1, weaponid; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { // Assign streak weaponid = cache_get_field_content_int( i, "WEAPON_ID", dbHandle ); // Check if streak is valid and then insert if ( weaponid < sizeof( p_WeaponKills[ ] ) ) p_WeaponKills[ playerid ] [ weaponid ] = cache_get_field_content_int( i, "KILLS", dbHandle ); } } return 1; } stock UpdateGlobalDonated( playerid = INVALID_PLAYER_ID, Float: amount = 0.0, hidden = 0 ) { if ( playerid != INVALID_PLAYER_ID && amount > 0.0 ) { format( szBigString, sizeof( szBigString ), "INSERT INTO `TOP_DONOR` (`USER_ID`,`AMOUNT`,`LAST_AMOUNT`,`TIME`,`HIDE`) VALUES(%d,%f,%f,%d,%d) ON DUPLICATE KEY UPDATE `AMOUNT`=`AMOUNT`+%f,`LAST_AMOUNT`=%f,`TIME`=%d,`HIDE`=%d;", p_AccountID[ playerid ], amount, amount, g_iTime, hidden, amount, amount, g_iTime, hidden ); mysql_single_query( szBigString ); } // top donor if ( ! hidden ) { mysql_function_query( dbHandle, "SELECT `NAME`,`LAST_AMOUNT` FROM `TOP_DONOR` INNER JOIN `USERS` ON `TOP_DONOR`.`USER_ID`=`USERS`.`ID` WHERE `LAST_AMOUNT` > 0 AND `HIDE` < 1 ORDER BY `TIME` DESC LIMIT 1", true, "OnGrabLatestDonor", "" ); } // wall of donors mysql_function_query( dbHandle, "SELECT `USERS`.`NAME` FROM `TOP_DONOR` INNER JOIN `USERS` ON `TOP_DONOR`.`USER_ID`=`USERS`.`ID` WHERE `HIDE` < 1 ORDER BY `AMOUNT` DESC, `TIME` DESC", true, "OnUpdateWallOfDonors", "" ); return 1; } thread OnGrabLatestDonor( hidden ) { new rows; cache_get_data( rows, tmpVariable ); if ( rows ) { static szName[ MAX_PLAYER_NAME ], Float: fAmount; cache_get_field_content( 0, "NAME", szName ); fAmount = cache_get_field_content_float( 0, "LAST_AMOUNT", dbHandle ); // Play song! GameTextForAll( sprintf( "~y~~h~~h~New Donor!~n~~w~%s", szName ), 6000, 3 ); // Play sound foreach(new p : Player) if ( !IsPlayerUsingRadio( p ) ) { PlayAudioStreamForPlayer( p, "http://files.sfcnr.com/game_sounds/donated.mp3" ); } TextDrawSetString( g_TopDonorTD, sprintf( "Le Latest Donor %s - $%0.2f", szName, fAmount ) ); } else { TextDrawSetString( g_TopDonorTD, "Nobody Donated :(" ); } return 1; } thread OnUpdateWallOfDonors( ) { new rows; cache_get_data( rows, tmpVariable ); if( rows ) { new szString[ 600 ], iLine = 1, iPosition = 0; for( new row = 0; row < rows; row++ ) { new szName[ MAX_PLAYER_NAME ]; cache_get_field_content( row, "NAME", szName ); new iOldLength = strlen( szString ) + 4; // 4 is an offset if( iOldLength - iPosition > 24 ) { iPosition = iOldLength; strcat( szString, "\n" ), iLine ++; } // The wall of donors format( szString, sizeof( szString ), "%s%s, ", szString, szName ); } // The wall of donors formatting new iLength = strlen( szString ); strdel( szString, iLength - 2, iLength ); // Develop a size and format SetDynamicObjectMaterialText( g_TopDonorWall, 0, szString, 130, "Arial", floatround( 48.0 * floatpower( 0.925, iLine - 1 ), floatround_ceil ), 0, -65536, 0, 1 ); } else { SetDynamicObjectMaterialText( g_TopDonorWall, 0, "Nobody Donated :(", 130, "Arial", 48, 0, -65536, 0, 1 ); } return 1; } stock IsSafeGameText(string[]) { new count; for(new num, len = strlen(string); num < len; num++) { if (string[num] == '~') { if ((num + 1) < len) { if (string[(num + 1)] == '~') return false; } count += 1; } } if ((count % 2) > 0) return false; return true; } thread checkforvipnotes( playerid ) { new rows; cache_get_data( rows, tmpVariable ); if ( rows ) { SendServerMessage( playerid, "You have currently %d V.I.P note(s) that you can redeem. Use "COL_GREY"/mynotes"COL_WHITE".", rows ); SendClientMessageToAdmins( -1, ""COL_PINK"[VIP HAS NOTES]"COL_GREY" %s(%d) has logged in with %d pending VIP notes. (/viewnotes)", ReturnPlayerName( playerid ), playerid, rows ); } return 1; } function ExportVehicle( vehicleid, container ) { MoveDynamicObject( g_containerData[ container ] [ E_DOOR ] [ 0 ], g_containerData[ container ] [ E_DOOR1_CORDS ] [ 0 ], g_containerData[ container ] [ E_DOOR1_CORDS ] [ 1 ], g_containerData[ container ] [ E_DOOR1_CORDS ] [ 2 ], ( 0.1 ), 0.0, 0.0, g_containerData[ container ] [ E_OPEN_ANGLE ] [ 0 ] ); MoveDynamicObject( g_containerData[ container ] [ E_DOOR ] [ 1 ], g_containerData[ container ] [ E_DOOR2_CORDS ] [ 0 ], g_containerData[ container ] [ E_DOOR2_CORDS ] [ 1 ], g_containerData[ container ] [ E_DOOR2_CORDS ] [ 2 ], ( 0.1 ), 0.0, 0.0, g_containerData[ container ] [ E_OPEN_ANGLE ] [ 1 ] ); g_containerData[ container ] [ E_CLOSED ] = false; SetVehicleToRespawn( vehicleid ); } function ope_Unfreeze( a ) { if ( IsPlayerTied( a ) || IsPlayerTazed( a ) ) return; TogglePlayerControllable( a, 1 ); } stock CreateEntrance( name[ ], Float: X, Float: Y, Float: Z, Float: lX, Float: lY, Float: lZ, interior, world, bool: custom = false, bool: viponly = false, mapicon = -1, savedId = 0 ) { new ID = Iter_Free(entrances); if ( ID != ITER_NONE ) { Iter_Add(entrances, ID); g_entranceData[ ID ] [ E_WORLD ] = world; g_entranceData[ ID ] [ E_INTERIOR ] = interior; g_entranceData[ ID ] [ E_EX ] = X; g_entranceData[ ID ] [ E_EY ] = Y; g_entranceData[ ID ] [ E_EZ ] = Z; g_entranceData[ ID ] [ E_LX ] = lX; g_entranceData[ ID ] [ E_LY ] = lY; g_entranceData[ ID ] [ E_LZ ] = lZ; g_entranceData[ ID ] [ E_SQL_ID ] = savedId; g_entranceData[ ID ] [ E_CUSTOM ] = custom; g_entranceData[ ID ] [ E_VIP ] = viponly; g_entranceData[ ID ] [ E_SAVED ] = savedId != 0; g_entranceData[ ID ] [ E_ENTER ] = CreateDynamicCP( X, Y, Z, 1.5 ); g_entranceData[ ID ] [ E_EXIT ] = CreateDynamicCP( lX, lY, lZ, 1.0, world, interior ); g_entranceData[ ID ] [ E_ENTER_LABEL ] = CreateDynamic3DTextLabel( name, COLOR_GOLD, X, Y, Z, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1 ); g_entranceData[ ID ] [ E_EXIT_LABEL ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, lX, lY, lZ, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, world, interior ); if ( mapicon != -1 ) CreateDynamicMapIcon( X, Y, Z, mapicon, 0, -1, -1, -1, 750.0 ); } return ID; } thread OnEntrancesLoad( ) { new rows, fields, i = -1, label[ 32 ], loadingTick = GetTickCount( ) ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { // Save label cache_get_field_content( i, "LABEL", label ); // Create entrance CreateEntrance( label, cache_get_field_content_float( i, "X", dbHandle ), cache_get_field_content_float( i, "Y", dbHandle ), cache_get_field_content_float( i, "Z", dbHandle ), cache_get_field_content_float( i, "EX", dbHandle ), cache_get_field_content_float( i, "EY", dbHandle ), cache_get_field_content_float( i, "EZ", dbHandle ), cache_get_field_content_int( i, "INTERIOR", dbHandle ), cache_get_field_content_int( i, "WORLD", dbHandle ), !!cache_get_field_content_int( i, "CUSTOM", dbHandle ), !!cache_get_field_content_int( i, "VIP_ONLY", dbHandle ), cache_get_field_content_int( i, "MAP_ICON", dbHandle ), .savedId = cache_get_field_content_int( i, "ID", dbHandle ) ); } } printf( "[ENTRANCES]: %d extra entrances have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick ); return 1; } stock DestroyEntrance( entranceid ) { if ( !Iter_Contains( entrances, entranceid ) ) return; Iter_Remove(entrances, entranceid); DestroyDynamicCP( g_entranceData[ entranceid ] [ E_ENTER ] ); DestroyDynamicCP( g_entranceData[ entranceid ] [ E_EXIT ] ); DestroyDynamic3DTextLabel( g_entranceData[ entranceid ] [ E_ENTER_LABEL ] ); DestroyDynamic3DTextLabel( g_entranceData[ entranceid ] [ E_EXIT_LABEL ] ); mysql_single_query( sprintf( "DELETE FROM `ENTRANCES` WHERE `ID`=%d", g_entranceData[ entranceid ] [ E_SQL_ID ] ) ); } stock GetClosestEntrance( playerid, &Float: distance = FLOAT_INFINITY ) { new iCurrent = -1, Float: fTmp; foreach(new id : entrances) { if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ) ) < distance ) // Y_Less mentioned there's no need to sqroot { distance = fTmp; iCurrent = id; } } return iCurrent; } stock SendClientMessageToAdmins( colour, format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how... { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<2> ); foreach(new i : Player) { if ( p_AdminLevel[ i ] > 0 || IsPlayerUnderCover( i ) ) SendClientMessage( i, colour, out ); } return 1; } stock TextDrawShowForAllSpawned( Text: textdrawid ) { foreach(new i : Player) if ( IsPlayerSpawned( i ) ) { TextDrawShowForPlayer( i, textdrawid ); } } stock GetClosestRobberyNPC( robberyid, &Float: distance = FLOAT_INFINITY ) { new iCurrent = -1, Float: fTmp; if ( 0 <= robberyid < MAX_ROBBERIES ) { foreach(new clerkid : RobberyNpc) { if ( g_robberyData[ robberyid ] [ E_WORLD ] && g_robberyNpcData[ clerkid ] [ E_WORLD ] && g_robberyNpcData[ clerkid ] [ E_WORLD ] != g_robberyData[ robberyid ] [ E_WORLD ] ) continue; if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] ) ) < distance ) { distance = fTmp; iCurrent = clerkid; } } } return iCurrent; } stock TriggerRobberyForClerks( playerid, robberyid ) { new Float: distance = FLOAT_INFINITY; new clerkid = GetClosestRobberyNPC( robberyid, distance ); if ( clerkid != -1 && distance < 50.0 ) { new npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ]; if ( FCNPC_IsDead( npcid ) || g_robberyNpcData[ clerkid ] [ E_PROVOKED ] || ! g_robberyNpcData[ clerkid ] [ E_LOOT ] ) return; StopPlayerNpcRobbery( playerid ); FCNPC_ShootAtPlayer( playerid, npcid, .weaponid = 25, .clerkid = clerkid ); g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true; KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1; TriggerClosestCivilians( playerid, clerkid ); SendServerMessage( playerid, "You have committed a robbery while the clerk is concious! "COL_ORANGE"The police have been informed." ); } } stock CreateRobberyNPC( name[ ], max_loot, Float: X, Float: Y, Float: Z, Float: rZ, skinid, ... ) { static const Float: drugDealerPositions[ 5 ] [ 2 ] [ 4 ] = { // Fiddle { { 2182.2810, -1204.4282, 1049.0234, 91.1168 }, { 2194.7588, -1201.1827, 1049.0234, 313.135 } }, // Lean { { 2194.5054, -1207.9854, 1049.0234, 360.0000 }, { 2187.7302, -1206.4150, 1049.0308, 270.0000 } }, // Lay { { 2191.0098, -1206.1421, 1049.5361, 41.4342 }, { 2195.3901, -1206.0587, 1049.5361, 317.403 } }, // Leaning { { 2196.0134, -1218.3213, 1049.0234, 270.0000 }, { 2196.0159, -1213.3755, 1049.0234, 270.0000 } }, // Cross arms { { 2193.2097, -1219.9078, 1049.0234, 1.4630 }, { 2191.6738, -1214.6738, 1049.0234, 270.7185 } } } ; new szBotName[ MAX_PLAYER_NAME ]; format( szBotName, sizeof( szBotName ), "%s", name ); strreplacechar( szBotName, ' ', '\0' ); strreplacechar( szBotName, '/', '\0' ); for( new i = 7; i < numargs( ); i++ ) { new clerkid = Iter_Free(RobberyNpc); if ( clerkid != ITER_NONE ) { new randomMaxLoot = RandomEx( max_loot - 100, max_loot + 100 ), worldid = getarg( i ); Iter_Add(RobberyNpc, clerkid); if ( strlen( worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, clerkid ) : sprintf( "[BOT]%s", szBotName ) ) >= MAX_PLAYER_NAME ) printf( "Warning: NPC name is too long (%s)", worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, clerkid ) : sprintf( "[BOT]%s", szBotName ) ); format( g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], MAX_PLAYER_NAME, "%s", name ); g_robberyNpcData[ clerkid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s\n"COL_WHITE"Aim To Start Robbery", name ), COLOR_GOLD, X, Y, Z, 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0, .worldid = worldid ); g_robberyNpcData[ clerkid ] [ E_NPC_ID ] = FCNPC_Create( worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, clerkid ) : sprintf( "[BOT]%s", szBotName ) ); g_robberyNpcData[ clerkid ] [ E_WORLD ] = worldid == -1 ? 0 : worldid; g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1; g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ] = randomMaxLoot; g_robberyNpcData[ clerkid ] [ E_LOOT ] = randomMaxLoot; g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = -1; FCNPC_Spawn( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], skinid, X, Y, Z ); FCNPC_SetAngle( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], ( g_robberyNpcData[ clerkid ] [ E_RZ ] = rZ ) ); // Create Civilians if ( strmatch( name, "Triad Boss" ) ) { CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "INT_HOUSE", "wash_up", drugDealerPositions[ 0 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 1 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "BEACH", "bather", drugDealerPositions[ 2 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 3 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "COP_AMBIENT", "Coplook_loop", drugDealerPositions[ 4 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); } else if ( strmatch( name, "Mafia Boss" ) ) { CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "INT_HOUSE", "wash_up", drugDealerPositions[ 0 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 1 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "BEACH", "bather", drugDealerPositions[ 2 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 3 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "COP_AMBIENT", "Coplook_loop", drugDealerPositions[ 4 ] [ random( sizeof( drugDealerPositions[ ] ) ) ], worldid, .interior = 6 ); } else if ( strmatch( name, "Militia Boss" ) ) { CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_loop", Float: { -2379.767333, 1554.927001, 2.117187, -150.0000 }, 0, 0 ); CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_think", Float: { -2422.314697, 1549.529541, 2.117187, 120.00000 }, 0, 0 ); CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_watch", Float: { -2417.101562, 1546.823608, 2.117187, 79.399986 }, 0, 0 ); CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_think", Float: { -2402.885986, 1550.987548, 2.117187, 99.200134 }, 0, 0 ); CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_loop", Float: { -2389.123535, 1552.664794, 2.117187, 132.69992 }, 0, 0 ); CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_watch", Float: { -2400.807861, 1544.349975, 2.117187, -75.30000 }, 0, 0 ); CreateCivilianNpc( "Militia", { 125, 127, 272, 273, 299 }, clerkid, "COP_AMBIENT", "Coplook_loop", Float: { -2394.430664, 1536.986572, 2.117187, 96.699829 }, 0, 0 ); } } } } stock ReplenishRobberyNpc( clerkid, bool: fullreplenish = true ) { if ( 0 <= clerkid < MAX_ROBBERY_NPCS ) { new Float: X, Float: Y, Float: Z, npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ]; // Get NPC Pos GetPlayerPos( npcid, X, Y, Z ); // Reset NPC if ( FCNPC_IsDead( npcid ) ) { FCNPC_Respawn( npcid ); } else { FCNPC_NeutralState( npcid ); FCNPC_SetAngle( npcid, g_robberyNpcData[ clerkid ] [ E_RZ ] ); } // Make NPC vulernable FCNPC_SetInvulnerable( npcid, false ); // Reset NPC Data g_robberyNpcData[ clerkid ] [ E_LOOT ] = 0; g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] = 0; g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = false; KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1; UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_WHITE"Aim To Start Robbery", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) ); // Options if ( fullreplenish ) { g_robberyNpcData[ clerkid ] [ E_LOOT ] = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ]; } } } stock GetRobberyNpcFromPlayer( playerid ) { foreach(new i : RobberyNpc) if ( g_robberyNpcData[ i ] [ E_NPC_ID ] == playerid ) return i; return -1; } public OnPlayerHoldupStore( playerid, clerkid, step ) { if ( !( 0 <= clerkid < MAX_ROBBERY_NPCS ) ) return 1; new npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ]; new Float: fX, Float: fY, Float: fZ, Float: distance; new szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; GetPlayerPos( npcid, fX, fY, fZ ); distance = GetDistanceFromPlayerSquared( playerid, fX, fY, fZ ); if ( ! g_robberyNpcData[ clerkid ] [ E_LOOT ] || !( 0.0 < distance < 625.0 ) || !IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || p_Class[ playerid ] == CLASS_POLICE ) return StopPlayerNpcRobbery( playerid, clerkid ); // Enough loot? Else finish. if ( g_robberyNpcData[ clerkid ] [ E_LOOT ] <= 0 ) return StopPlayerNpcRobbery( playerid, clerkid ); if ( step == 0 ) { if ( GetPlayerLocation( playerid, szCity, szLocation ) ) { SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s began robbing "COL_GREY"%s"COL_WHITE" near %s in %s.", ReturnPlayerName( playerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity ); } else { SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s began robbing "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ); } CreateCrimeReport( playerid ); DeletePVar( playerid, sprintf( "robbedNpc_%d", clerkid ) ); PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is scared" ); UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_GREY"Currently Being Robbed", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) ); } else { new targetplayerid = GetPlayerTargetPlayer( playerid ); // If the player aint aiming at the assistant, whip out a gun if ( targetplayerid != npcid || 0 < GetPlayerWeapon( playerid ) < 1 || !( 0.0 < distance < 25.0 ) ) { PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~r~~h~~h~Clerk might draw out gun" ); // Shoot player if ( random( 101 ) < 20 && p_Robberies[ playerid ] > 10 ) { g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true; return StopPlayerNpcRobbery( playerid ), FCNPC_ShootAtPlayer( playerid, npcid, .weaponid = 25, .clerkid = clerkid ); } } else { PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is scared" ); } new amount = RandomEx( 250, 500 ), robbedNpc = GetPVarInt( playerid, sprintf( "robbedNpc_%d", clerkid ) ) + amount ; g_robberyNpcData[ clerkid ] [ E_LOOT ] -= amount; if ( g_robberyNpcData[ clerkid ] [ E_LOOT ] < 0 ) { amount += g_robberyNpcData[ clerkid ] [ E_LOOT ]; robbedNpc = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ]; if ( GetPlayerLocation( playerid, szCity, szLocation ) ) { SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, number_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity ); } else { SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from a %s!", ReturnPlayerName( playerid ), playerid, number_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ); } /*new Float: safeDistance = 99999.99; new robberyid = getClosestRobberySafe( playerid, safeDistance ); if ( robberyid != INVALID_OBJECT_ID && safeDistance < 100.0 && !g_robberyData[ robberyid ] [ E_STATE ] ) { //g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.1; SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", number_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], "%%" ); } else { SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", number_format( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ); }*/ PlayerPlaySound( playerid, 5201, 0.0, 0.0, 0.0 ); } else { PlayerPlaySound( playerid, 5205, 0.0, 0.0, 0.0 ); } if ( !( 0 <= amount < 10000 ) ) return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." ); GivePlayerCash( playerid, amount ); SetPVarInt( playerid, sprintf( "robbedNpc_%d", clerkid ), robbedNpc ); PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], sprintf( "Robbed ~g~~h~%s", number_format( robbedNpc ) ) ); } FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 0 ); FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 0 ); return ( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 800, false, "ddd", playerid, clerkid, step + 1 ) ), 1; } stock StopPlayerNpcRobbery( playerid, clerkid = -1, bool: cower = true ) { // Reset variables DeletePVar( playerid, sprintf( "robbedNpc_%d", clerkid ) ); // Hide textdraws PlayerTextDrawHide( playerid, p_RobberyRiskTD[ playerid ] ); PlayerTextDrawHide( playerid, p_RobberyAmountTD[ playerid ] ); // Reset clerk variables if ( clerkid != -1 ) { new npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ]; FCNPC_StopAim( npcid ); FCNPC_SetWeapon( npcid, 0 ); FCNPC_SetInvulnerable( npcid, true ); if ( cower ) { FCNPC_ApplyAnimation( npcid, "PED", "cower", 3.0, 0, 1, 1, 1, 0 ); FCNPC_SetAnimationByName( npcid, "PED:cower", 3.0, 0, 1, 1, 1, 0 ); } // Reset loot g_robberyNpcData[ clerkid ] [ E_LOOT ] = 0; g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = false; g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] = g_iTime + 180; g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = -1; // Reset timer KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1; UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_RED"Unavailable For Robbery", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) ); } return 1; } stock FCNPC_ShootAtPlayer( playerid, npcid, weaponid = 25, clerkid = -1, bool: weapon_accurate = false ) { // Auto aim on crouch for store clerks if ( clerkid != -1 ) { g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] = 0.6; KillTimer( g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] ); g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = SetTimerEx( "RobberyNpcShootCheck", 1500, false, "dd", clerkid, playerid ); } else if ( ! weapon_accurate ) // Civilians should have inaccuracy { FCNPC_SetWeaponAccuracy( npcid, weaponid, 0.5 ); FCNPC_SetWeaponSkillLevel( npcid, WEAPONSKILL_AK47, 8 ); } FCNPC_ResetAnimation( npcid ); FCNPC_ClearAnimations( npcid ); FCNPC_SetWeapon( npcid, weaponid ); FCNPC_ToggleInfiniteAmmo( npcid, true ); FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.6 ); return 1; } function RobberyNpcShootCheck( clerkid, playerid ) { new npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ]; if ( ! IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || FCNPC_IsDead( npcid ) ) { return StopPlayerNpcRobbery( playerid, clerkid, .cower = true ); } new specialAnimation = GetPlayerSpecialAction( playerid ); if ( specialAnimation == SPECIAL_ACTION_DUCK && g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] != 0.1 ) { g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] = 0.1; FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.1 ); } else if ( specialAnimation != SPECIAL_ACTION_DUCK && g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] != 0.6 ) { g_robberyNpcData[ clerkid ] [ E_SHOOTING_OFFSET ] = 0.6; FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offset_x = 0.0, .offset_y = 0.0, .offset_z = 0.6 ); } return ( g_robberyNpcData[ clerkid ] [ E_SHOOTING_TIMER ] = SetTimerEx( "RobberyNpcShootCheck", 1500, false, "dd", clerkid, playerid ) ), 1; } public FCNPC_OnDeath(npcid, killerid, weaponid) { if ( !IsPlayerConnected( killerid ) ) return 1; new clerkid = GetRobberyNpcFromPlayer( npcid ) ; if ( 0 <= clerkid < MAX_ROBBERY_NPCS ) { StopPlayerNpcRobbery( killerid, clerkid, .cower = false ); if ( g_robberyNpcData[ clerkid ] [ E_PROVOKED ] ) return 1; new szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; if ( GetPlayerLocation( killerid, szCity, szLocation ) ) SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered "COL_GREY"%s"COL_WHITE" near %s in %s.", ReturnPlayerName( killerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity ); else SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( killerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ); CreateCrimeReport( killerid ); GivePlayerWantedLevel( killerid, 6 ); SendServerMessage( killerid, "You have killed the clerk! "COL_RED"The cops have been informed." ); } return 1; } public FCNPC_OnSpawn( npcid ) { new clerkid = GetRobberyNpcFromPlayer( npcid ); if ( 0 <= clerkid < MAX_ROBBERY_NPCS ) { FCNPC_ApplyAnimation( npcid, "SHOP", "null", 0.0, 0, 0, 0, 0, 0 ); FCNPC_ApplyAnimation( npcid, "PED", "null", 0.0, 0, 0, 0, 0, 0 ); FCNPC_SetVirtualWorld( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], g_robberyNpcData[ clerkid ] [ E_WORLD ] ); } else { new civilianid = GetCivilianNpcFromPlayer( npcid ); if ( 0 <= civilianid < MAX_CIVILIANS ) { FCNPC_SetVirtualWorld( npcid, g_civilianNpcData[ civilianid ] [ E_WORLD ] ); FCNPC_SetInterior( npcid, g_civilianNpcData[ civilianid ] [ E_INTERIOR ] ); // animations FCNPC_ApplyAnimation( npcid, g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], "null", 0.0, 0, 0, 0, 0, 0 ); FCNPC_ApplyAnimation( npcid, g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], g_civilianNpcData[ civilianid ] [ E_ANIM_NAME ], 3.0, 1, 1, 1, 1, 0 ); FCNPC_SetAnimationByName( npcid, sprintf( "%s:%s", g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], g_civilianNpcData[ civilianid ] [ E_ANIM_NAME ] ), 3.0, 1, 1, 1, 1, 0 ); } } return 1; } public FCNPC_OnTakeDamage( npcid, damagerid, weaponid, bodypart, Float: health_loss ) { new civilianid = GetCivilianNpcFromPlayer( npcid ); new clerkid = GetRobberyNpcFromPlayer( npcid ); // trigger npcs if ( civilianid != -1 ) { TriggerClosestCivilians( damagerid, GetClosestRobberyNPC( getClosestRobberySafe( damagerid ) ) ); } // no damage for bots if ( 0 <= clerkid < MAX_ROBBERY_NPCS && 0 <= damagerid < MAX_PLAYERS && p_Class[ damagerid ] == CLASS_POLICE ) { return 0; } return 1; } stock CreateCivilianNpc( name[ ], skinId[ ], clerkId, animlib[ 16 ], animname[ 16 ], const Float: position[ 4 ], worldid, interior, bool: hostile = true, numSkins = sizeof( skinId ) ) { new szBotName[ MAX_PLAYER_NAME ]; format( szBotName, sizeof( szBotName ), "%s", name ); strreplacechar( szBotName, ' ', '\0' ); strreplacechar( szBotName, '/', '\0' ); new civilianid = Iter_Free(CivilianNpc); if ( civilianid != ITER_NONE ) { new randomSkin = random( numSkins ); Iter_Add(CivilianNpc, civilianid); format( g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], 16, "%s", animlib ); format( g_civilianNpcData[ civilianid ] [ E_ANIM_NAME ], 16, "%s", animname ); format( g_civilianNpcData[ civilianid ] [ E_NPC_NAME ], MAX_PLAYER_NAME, "%s", name ); CreateDynamic3DTextLabel( sprintf( "%s", name ), 0xFFFFFF25, position[ 0 ], position[ 1 ], position[ 2 ], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0, .worldid = worldid ); g_civilianNpcData[ civilianid ] [ E_NPC_ID ] = FCNPC_Create( worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, civilianid ) : sprintf( "[BOT]%s", szBotName ) ); g_civilianNpcData[ civilianid ] [ E_WORLD ] = worldid == -1 ? 0 : worldid; g_civilianNpcData[ civilianid ] [ E_INTERIOR ] = interior == -1 ? 0 : interior; g_civilianNpcData[ civilianid ] [ E_CLERK_ID ] = clerkId; g_civilianNpcData[ civilianid ] [ E_HOSTILE ] = hostile; FCNPC_Spawn( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], skinId[ randomSkin ], position[ 0 ], position[ 1 ], position[ 2 ] ); FCNPC_SetAngle( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], ( g_civilianNpcData[ civilianid ] [ E_RZ ] = position[ 3 ] ) ); } else print( "[ERROR] Civilian cannot be added due to small limit, please raise." ); } stock GetCivilianNpcFromPlayer( playerid ) { foreach(new i : CivilianNpc) if ( g_civilianNpcData[ i ] [ E_NPC_ID ] == playerid ) return i; return -1; } stock TriggerClosestCivilians( playerid, clerkid = -1, Float: radius = 50.0, &Float: distance = FLOAT_INFINITY ) { if ( ! IsPlayerConnected( playerid ) ) return; new Float: X, Float: Y, Float: Z, worldid = GetPlayerVirtualWorld( playerid ) ; GetPlayerPos( playerid, X, Y, Z ); foreach (new civilianid : CivilianNpc) if ( ! g_civilianNpcData[ civilianid ] [ E_PROVOKED ] && g_civilianNpcData[ civilianid ] [ E_WORLD ] == worldid ) { if ( ( clerkid != -1 && g_civilianNpcData[ civilianid ] [ E_CLERK_ID ] == clerkid ) || GetPlayerDistanceFromPoint( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], X, Y, Z ) < radius ) { if ( g_civilianNpcData[ civilianid ] [ E_HOSTILE ] ) { new closestid = GetClosestPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] ); g_civilianNpcData[ civilianid ] [ E_PROVOKED ] = true; FCNPC_ShootAtPlayer( closestid, g_civilianNpcData[ civilianid ] [ E_NPC_ID ], 30, .weapon_accurate = strmatch( g_civilianNpcData[ civilianid ] [ E_NPC_NAME ], "Militia" ) ); } } } // Trigger the robbery NPC TOO! if ( clerkid != -1 && g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] == -1 && g_iTime > g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] && ! g_robberyNpcData[ clerkid ] [ E_PROVOKED ] ) { g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true; FCNPC_ShootAtPlayer( playerid, g_robberyNpcData[ clerkid ] [ E_NPC_ID ], 24, clerkid ); StopPlayerNpcRobbery( playerid ); } } stock FCNPC_NeutralState( npcid ) { FCNPC_StopAim( npcid ); FCNPC_ResetAnimation( npcid ); FCNPC_ClearAnimations( npcid ); FCNPC_SetWeapon( npcid, 0 ); } /////// stock CreateCrimeReport( playerid ) { if ( !( 0 <= playerid < MAX_PLAYERS ) ) return; if ( p_Job{ playerid } == JOB_BURGLAR ) return; new iCrimeReport = Iter_Free(InformedRobbery); if ( iCrimeReport != ITER_NONE ) { new Float: X, Float: Y, Float: Z, iEntrance = p_LastEnteredEntrance[ playerid ], iHouse = p_InHouse[ playerid ], iGarage = p_InGarage[ playerid ] ; // Add iterator Iter_Add( InformedRobbery, iCrimeReport ); // Find user location if ( GetPlayerInterior( playerid ) != 0 ) { if ( iEntrance != -1 ) X = g_entranceData[ iEntrance ] [ E_EX ], Y = g_entranceData[ iEntrance ] [ E_EY ], Z = g_entranceData[ iEntrance ] [ E_EZ ]; else if ( iGarage != -1 ) X = g_garageData[ iGarage ] [ E_X ], Y = g_garageData[ iGarage ] [ E_Y ], Z = g_garageData[ iGarage ] [ E_Z ]; else if ( iHouse != -1 ) X = g_houseData[ iHouse ] [ E_EX ], Y = g_houseData[ iHouse ] [ E_EY ], Z = g_houseData[ iHouse ] [ E_EZ ]; else GetPlayerPos( playerid, X, Y, Z ); } else GetPlayerPos( playerid, X, Y, Z ); // Create marker g_informedRobberies[ iCrimeReport ] [ E_ALPHA ] = 0xAA; g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ] = CreateDynamicMapIcon( X, Y, Z, 0, COLOR_WANTED12, -1, -1, 0, 1000.0, MAPICON_GLOBAL ); // Reset Players In Map Icon Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, 0 ); // Show For All Cops foreach (new i : Player) if ( p_Class[ i ] == CLASS_POLICE ) { Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, i ); } } } stock CreateAmmunationLocker( Float: X, Float: Y, Float: Z, Float: rX ) { new lockerid = Iter_Free(WeaponLockers); if ( lockerid !=ITER_NONE ) { Iter_Add( WeaponLockers, lockerid ); new Float: nX = X + 1.5 * -floatsin( -rX, degrees ), Float: nY = Y + 1.5 * -floatcos( -rX, degrees ) ; g_weaponLockerCheckpoint[ lockerid ] = CreateDynamicCP( nX, nY, Z, 2.0 , -1, -1, -1, 100.0 ); CreateDynamicObject( 14782, X, Y, Z, 0.0, 0.0, rX, -1, -1, -1, 100.0 ); CreateDynamic3DTextLabel( "[WEAPON LOCKER]", COLOR_GOLD, nX, nY, Z, 20.0 ); } return lockerid; } stock SecurityModeToString( modeid ) { static szMode[ 9 ]; switch ( modeid ) { case 0: szMode = "Mild"; case 1: szMode = "Paranoid"; case 2: szMode = "Disabled"; default: szMode = "n/a"; } return szMode; } stock ShowPlayerAccountGuard( playerid ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] != 0 ) { if ( p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] && p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] < g_iTime ) { format( szBigString, sizeof( szBigString ), ""COL_WHITE"Your account email is "COL_GREEN"confirmed\t \nConfirm Email\t"COL_GREEN"%s\nSecurity Mode\t%s\n"COL_RED"Remove Irresistible Guard\t"COL_GREEN"Ready", CensoreString( p_accountSecurityData[ playerid ] [ E_EMAIL ] ), SecurityModeToString( p_accountSecurityData[ playerid ] [ E_MODE ] ) ); } else if ( p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] ) { format( szBigString, sizeof( szBigString ), ""COL_WHITE"Your account email is "COL_GREEN"confirmed\t \nConfirm Email\t"COL_GREEN"%s\nSecurity Mode\t%s\n"COL_ORANGE"Stop Pending Removal\t"COL_ORANGE"%s", CensoreString( p_accountSecurityData[ playerid ] [ E_EMAIL ] ), SecurityModeToString( p_accountSecurityData[ playerid ] [ E_MODE ] ), secondstotime( p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] - g_iTime ) ); } else { format( szBigString, sizeof( szBigString ), ""COL_WHITE"Your account email is "COL_GREEN"confirmed\t \nConfirm Email\t"COL_GREEN"%s\nSecurity Mode\t%s\n"COL_RED"Remove Irresistible Guard\t"COL_RED"approx. 24h", CensoreString( p_accountSecurityData[ playerid ] [ E_EMAIL ] ), SecurityModeToString( p_accountSecurityData[ playerid ] [ E_MODE ] ) ); } // award user for adding their email if ( p_AddedEmail{ playerid } == false ) { strcat( szBigString, "\n"COL_GOLD"Claim Free 3 Days Of Regular VIP!\t"COL_GOLD">>>" ); } } else { szBigString = ""COL_WHITE"Your account email is "COL_RED"unconfirmed\t \nConfirm Email\t"COL_GREY">>>"; } return ShowPlayerDialog( playerid, DIALOG_ACC_GUARD, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Irresistible Guard", szBigString, "Select", "Close" ); } thread OnQueueEmailVerification( playerid, email[ ] ) { new verification_id = cache_insert_id( ); // alert SendServerMessage( playerid, "An email has been sent to "COL_GREY"%s"COL_WHITE" with instructions to confirm your account.", email ); // sending an email format( szLargeString, sizeof( szLargeString ), "

Hello %s, you are receiving this email because you want to add Irresistible Guard to your account.

Click here to verify your email

", ReturnPlayerName( playerid ), p_AccountID[ playerid ], verification_id ); SendMail( email, ReturnPlayerName( playerid ), sprintf( "Verify your account, %s", ReturnPlayerName( playerid ) ), szLargeString ); return 1; } CMD:verify( playerid, params[ ] ) { if ( ! p_accountSecurityData[ playerid ] [ E_ID ] ) return SendError( playerid, "You do not have an email assigned to your account." ); if ( p_accountSecurityData[ playerid ] [ E_VERIFIED ] ) return SendError( playerid, "You are already verified." ); if ( p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_DISABLED ) return SendError( playerid, "Your security mode is set to disabled." ); format( szBigString, 196, "SELECT `CONFIRMED`,UNIX_TIMESTAMP(`DATE`) as `DATE` FROM `USER_CONFIRMED_IPS` WHERE `USER_ID`=%d AND `IP`='%s'", p_AccountID[ playerid ], mysql_escape( ReturnPlayerIP( playerid ) ) ); mysql_function_query( dbHandle, szBigString, true, "OnAccountEmailVerify", "dd", playerid, 0 ); return 1; } thread OnAccountGuardVerify( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { new userConfirmedIpId = cache_get_field_content_int( 0, "ID", dbHandle ); p_accountSecurityData[ playerid ] [ E_VERIFIED ] = true; mysql_single_query( sprintf( "UPDATE `USER_CONFIRMED_IPS` SET `CONFIRMED`=1 WHERE `ID`=%d", userConfirmedIpId ) ); // alert SendServerMessage( playerid, "You have confirmed your IP address. Thank you!" ); } else { SendError( playerid, "Incorrect verification code has been specified. Please try again." ); ShowPlayerAccountVerification( playerid ); } return 1; } thread OnAccountEmailVerify( playerid, login_force ) { new rows, fields, timestamp; cache_get_data( rows, fields ); if ( rows ) { new confirmed = cache_get_field_content_int( 0, "CONFIRMED", dbHandle ); if ( confirmed ) { // verify p_accountSecurityData[ playerid ] [ E_VERIFIED ] = true; // alert return SendServerMessage( playerid, "This account is protected by Irresistible Guard. "COL_GREEN"The IP you are playing with has been already verified." ), 1; } // assign last time timestamp = cache_get_field_content_int( 0, "DATE", dbHandle ); } // No point making a disabled user validate if ( login_force && p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_DISABLED ) return 1; // No point forcing a mild mode user to validate if ( login_force && p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_MILD ) return SendError( playerid, "This account is protected by Irresistible Guard. "COL_RED"Please verify your IP through your email to transact in-game." ); if ( g_iTime - timestamp >= 300 ) { new iRandom = RandomEx( 10000000, 99999999 ); // insert into database format( szBigString, sizeof( szBigString ), "INSERT INTO `USER_CONFIRMED_IPS`(`USER_ID`,`IP`,`TOKEN`,`CONFIRMED`) VALUES (%d,'%s','%d',0) ON DUPLICATE KEY UPDATE `TOKEN`='%d',`DATE`=CURRENT_TIMESTAMP", p_AccountID[ playerid ], ReturnPlayerIP( playerid ), iRandom, iRandom ); mysql_single_query( szBigString ); // email format( szLargeString, sizeof( szLargeString ), "

Hey %s, you are receiving this email because an unauthorized IP is accessing your account.

"\ "

IP: %s
Country: %s (may be inaccurate)

"\ "

Your verification token is %d - keep this only to yourself!

"\ "

If you did not authorize this, change your password in-game or contact an administrator!

", ReturnPlayerName( playerid ), ReturnPlayerIP( playerid ), GetPlayerCountryName( playerid ), iRandom ); SendMail( p_accountSecurityData[ playerid ] [ E_EMAIL ], ReturnPlayerName( playerid ), sprintf( "Someones accessing your account, %s", ReturnPlayerName( playerid ) ), szLargeString ); } else { SendServerMessage( playerid, "Please check your email for another token. A new code can be generated in %s.", secondstotime( 300 - ( g_iTime - timestamp ) ) ); } // force verification ShowPlayerAccountVerification( playerid ); // alert if ( p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_PARANOID ) { SendError( playerid, "This account is protected by Irresistible Guard. "COL_RED"Please verify your IP through your email to play." ); } else if ( p_accountSecurityData[ playerid ] [ E_MODE ] == SECURITY_MODE_MILD ) { SendError( playerid, "This account is protected by Irresistible Guard. "COL_RED"Please verify your IP through your email to transact in-game." ); } return 1; } stock ShowPlayerAccountVerification( playerid ) { if ( p_accountSecurityData[ playerid ] [ E_MODE ] == 1 ) { return ShowPlayerDialog( playerid, DIALOG_ACC_GUARD_CONFIRM, DIALOG_STYLE_INPUT, "{FFFFFF}Irresistible Guard", ""COL_WHITE"Please type the verification token that has been emailed to you.", "Confirm", "Quit" ), 1; } else { return ShowPlayerDialog( playerid, DIALOG_ACC_GUARD_CONFIRM, DIALOG_STYLE_INPUT, "{FFFFFF}Irresistible Guard", ""COL_WHITE"Please type the verification token that has been emailed to you.", "Confirm", "Close" ), 1; } } thread OnEmailLoad( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false; p_accountSecurityData[ playerid ] [ E_ID ] = cache_get_field_content_int( 0, "ID", dbHandle ); p_accountSecurityData[ playerid ] [ E_MODE ] = cache_get_field_content_int( 0, "MODE", dbHandle ); p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = cache_get_field_content_int( 0, "LAST_DISABLED", dbHandle ); cache_get_field_content( 0, "EMAIL", p_accountSecurityData[ playerid ] [ E_EMAIL ], dbHandle, 64 ); // IP Check format( szBigString, 196, "SELECT `CONFIRMED`,UNIX_TIMESTAMP(`DATE`) as `DATE` FROM `USER_CONFIRMED_IPS` WHERE `USER_ID`=%d AND `IP`='%s'", p_AccountID[ playerid ], mysql_escape( ReturnPlayerIP( playerid ) ) ); mysql_function_query( dbHandle, szBigString, true, "OnAccountEmailVerify", "dd", playerid, 1 ); } } thread OnEmailConfirm( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { // fill data p_accountSecurityData[ playerid ] [ E_VERIFIED ] = true; p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; p_accountSecurityData[ playerid ] [ E_ID ] = cache_get_field_content_int( 0, "ID", dbHandle ); p_accountSecurityData[ playerid ] [ E_MODE ] = cache_get_field_content_int( 0, "MODE", dbHandle ); cache_get_field_content( 0, "EMAIL", p_accountSecurityData[ playerid ] [ E_EMAIL ], dbHandle, 64 ); // log ip and alert format( szNormalString, sizeof( szNormalString ), "INSERT INTO `USER_CONFIRMED_IPS`(`USER_ID`,`IP`,`CONFIRMED`) VALUES (%d,'%s',1)", p_AccountID[ playerid ], ReturnPlayerIP( playerid ) ); mysql_single_query( szNormalString ); // alert SendServerMessage( playerid, "Your email has been confirmed, %s.", ReturnPlayerName( playerid ) ); } else { format( szNormalString, sizeof( szNormalString ), "SELECT `EMAIL`,UNIX_TIMESTAMP(`DATE`) as `DATE` FROM `EMAIL_VERIFY` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ); mysql_function_query( dbHandle, szNormalString, true, "OnEmailVerifying", "d", playerid ); } return 1; } thread OnEmailVerifying( playerid ) { new rows, fields, email[ 64 ]; cache_get_data( rows, fields ); if ( rows ) { new timestamp = cache_get_field_content_int( 0, "DATE", dbHandle ); if ( g_iTime - timestamp < 300 ) { cache_get_field_content( 0, "EMAIL", email ); return SendError( playerid, "An email has been sent to "COL_GREY"%s"COL_WHITE", please verify it within %s.", email, secondstotime( 300 - ( g_iTime - timestamp ) ) ), 1; } } return ShowPlayerDialog( playerid, DIALOG_ACC_GUARD_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Irresistible Guard", ""COL_WHITE"Please type your email below. Your email may be used also to promote in-game and/or community associated events.\n\n"COL_ORANGE"This feature can only be used once every 5 minutes.", "Select", "Cancel" ), 1; } thread OnAccountGuardDelete( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( !rows ) SendError( playerid, "It appears there is no email associated to your account." ); else { new id = cache_get_field_content_int( 0, "ID", dbHandle ), last_disabled = cache_get_field_content_int( 0, "LAST_DISABLED", dbHandle ), last_changed = cache_get_field_content_int( 0, "LAST_CHANGED", dbHandle ) ; if ( id != p_accountSecurityData[ playerid ] [ E_ID ] ) return SendError( playerid, "Something is wrong with your email. Talk to Lorenc." ), 1; if ( g_iTime - last_changed < 300 ) { return SendError( playerid, "You can use this feature in %s.", secondstotime( 300 - ( g_iTime - last_changed ) ) ); } if ( ! last_disabled ) { // first time disabling SendServerMessage( playerid, "You are now beginning to remove the email from your account. This will take 24 hours." ); mysql_single_query( sprintf( "UPDATE `EMAILS` SET `LAST_DISABLED`=%d WHERE `ID`=%d", g_iTime + 86400, id ) ); // email format( szLargeString, sizeof( szLargeString ), "

Hey %s, you are receiving this email because you are removing your Irresistible Guard.

"\ "

IP: %s
Country: %s

"\ "

If you did not authorize this, change your password in-game or contact an administrator!

", ReturnPlayerName( playerid ), ReturnPlayerIP( playerid ), GetPlayerCountryName( playerid ) ); SendMail( p_accountSecurityData[ playerid ] [ E_EMAIL ], ReturnPlayerName( playerid ), sprintf( "You are removing Irresistible Guard, %s", ReturnPlayerName( playerid ) ), szLargeString ); // update variables p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = g_iTime + 86400; } else if ( g_iTime > last_disabled ) { // under process of disabling mysql_single_query( sprintf( "DELETE FROM `EMAILS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ) ); mysql_single_query( sprintf( "DELETE FROM `EMAIL_VERIFY` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ) ); mysql_single_query( sprintf( "DELETE FROM `USER_CONFIRMED_IPS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ) ); // email format( szLargeString, sizeof( szLargeString ), "

Hey %s, you are receiving this email because Irresistible Guard is removed from your account.

"\ "

IP: %s
Country: %s

"\ "

If you did not authorize this, change your password in-game or contact an administrator!

", ReturnPlayerName( playerid ), ReturnPlayerIP( playerid ), GetPlayerCountryName( playerid ) ); SendMail( p_accountSecurityData[ playerid ] [ E_EMAIL ], ReturnPlayerName( playerid ), sprintf( "Irresistible Guard is removed, %s", ReturnPlayerName( playerid ) ), szLargeString ); // reset variables p_accountSecurityData[ playerid ] [ E_VERIFIED ] = false; p_accountSecurityData[ playerid ] [ E_ID ] = 0; p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = 0; // alert SendServerMessage( playerid, "You have successfully removed Irresistible Guard from your account." ); } else { // update last disabled anyway p_accountSecurityData[ playerid ] [ E_LAST_DISABLED ] = last_disabled; // show dialog format( szNormalString, sizeof( szNormalString ), ""COL_WHITE"You must wait another %s until you can remove your email.\n\nDo you wish to stop this process?", secondstotime( last_disabled - g_iTime ) ); ShowPlayerDialog( playerid, DIALOG_ACC_GUARD_DEL_CANCEL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Irresistible Guard - Stop Deletion", szNormalString, "Yes", "No" ); } } return 1; } /** * Read all incoming UDP data from discord users that fire commands * @return true */ #if ENABLE_DISCORD == true public DCC_OnChannelMessage( DCC_Channel: channel, DCC_User: author, const message[ ] ) { // ignore outside of #sfcnr and #admin if ( channel != discordGeneralChan && channel != discordAdminChan ) return 1; // process commands if ( message[ 0 ] == '!' ) { new functiona[ 32 ], posi = 0; while ( message[ ++posi ] > ' ' ) { functiona[ posi - 1 ] = tolower( message[ posi ] ); } format( functiona, sizeof( functiona ), "discord_%s", functiona ); while ( message[ posi ] == ' ' ) { posi++; } if ( ! message[ posi ] ) { CallLocalFunction( functiona, "dds", _: channel, _: author, "\1" ); } else { CallLocalFunction( functiona, "dds", _: channel, _: author, message[ posi ] ); } } return 1; } stock ReturnDiscordName( DCC_User: user ) { static name[ 32 ]; DCC_GetUserName( user, name, sizeof( name ) ); return name; } /** * Sends a message to a channel * @return true */ stock discordLevelToString( DCC_User: user ) { static szRank[ 12 ], bool: hasExecutive, bool: hasHead, bool: hasLead, bool: hasVIP; DCC_HasGuildMemberRole( discordGuild, user, discordRoleExecutive, hasExecutive ); DCC_HasGuildMemberRole( discordGuild, user, discordRoleHead, hasHead ); DCC_HasGuildMemberRole( discordGuild, user, discordRoleLead, hasLead ); DCC_HasGuildMemberRole( discordGuild, user, discordRoleVIP, hasVIP ); if ( hasExecutive ) szRank = "Executive"; else if ( hasHead ) szRank = "Head Admin"; else if ( hasLead ) szRank = "Lead Admin"; else if ( hasVIP ) szRank = "VIP"; else szRank = "Voice"; return szRank; } #endif stock TriggerPlayerSlotMachine( playerid, machineid ) { if ( p_usingSlotMachine[ playerid ] != machineid ) return 1; if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared return StopPlayerUsingSlotMachine( playerid ); if ( !g_slotmachineData[ machineid ] [ E_ROLLING ] ) { new oddid = -1; for ( new i = 0; i < sizeof( g_slotOddsPayout ); i ++ ) if ( g_slotmachineData[ machineid ] [ E_ENTRY_FEE ] == g_slotOddsPayout[ i ] [ E_ENTRY_FEE ] ) { oddid = i; } if ( oddid == -1 ) oddid = sizeof( g_slotOddsPayout ) - 1; new entryFee = g_slotmachineData[ machineid ] [ E_ENTRY_FEE ]; new poolContribute = floatround( float( entryFee ) * ( 1.0 - g_slotOddsPayout[ oddid ] [ E_TAX ] ) ); if ( GetPlayerCash( playerid ) < entryFee ) return SendError( playerid, "You must have at least %s to use this slot machine.", number_format( entryFee ) ), ( p_AutoSpin{ playerid } = false ), 1; // Update casino pool GivePlayerCasinoRewardsPoints( playerid, g_slotmachineData[ machineid ] [ E_ENTRY_FEE ], .house_edge = g_slotOddsPayout[ oddid ] [ E_TAX ] * 100.0 ); UpdateCasinoPoolData( g_slotmachineData[ machineid ] [ E_POOL_ID ], .pool_increment = poolContribute, .total_win = 0, .total_gambled = entryFee ); // Charge the player RollSlotMachine( playerid, machineid ); PlayerPlaySound( playerid, 4202, 0.0, 0.0, 0.0 ); ApplyAnimation( playerid, "CASINO", "slot_plyr", 2.0, 0, 1, 1, 0, 0 ); GivePlayerCash( playerid, -entryFee ); return 1; } return 1; } stock SendClientMessageToRace( raceid, colour, format[ ], va_args<> ) { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<3> ); foreach(new i : Player) { if ( p_raceLobbyId[ i ] == raceid ) SendClientMessage( i, colour, out ); } return 1; } function OnRaceCountdown( raceid, time ) { if ( raceid == -1 || ! Iter_Contains( races, raceid ) ) return; foreach (new playerid : Player) if ( p_raceLobbyId[ playerid ] == raceid ) { if ( ! IsPlayerInDynamicRaceCP( playerid, g_raceData[ raceid ] [ E_START_CHECKPOINT ] ) ) { SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" The race cannot be started as %s(%d) is not in the starting checkpoint.", ReturnPlayerName( playerid ), playerid ); g_raceData[ raceid ] [ E_CD_TIMER ] = SetTimerEx( "OnRaceCountdown", 960, false, "dd", raceid, time ); return; } } if ( time <= 0 ) { foreach (new playerid : Player) if ( p_raceLobbyId[ playerid ] == raceid ) { if ( g_raceData[ raceid ] [ E_MODE ] == RACE_OUTRUN ) { // create sphere ahead of leader if ( g_raceData[ raceid ] [ E_LOBBY_HOST ] == playerid ) { new vehicleid = GetPlayerVehicleID( playerid ), Float: A; GetVehicleZAngle( vehicleid, A ); // create sphere obj g_raceData[ raceid ] [ E_OUTRUN_LEAD ] = playerid; g_raceData[ raceid ] [ E_OUTRUN_SPHERE ] = CreateDynamicCircle( 0.0, 0.0, 10.0 ); g_raceData[ raceid ] [ E_OUTRUN_OBJECT ] = CreateDynamicObject( 11752, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1, -1, 0 ); g_raceData[ raceid ] [ E_OUTRUN_TIMER ] = SetTimerEx( "OnRaceOutrun", 250, true, "d", raceid ); // attach objects Streamer_RemoveArrayData( STREAMER_TYPE_OBJECT, g_raceData[ raceid ] [ E_OUTRUN_OBJECT ], E_STREAMER_PLAYER_ID, 0 ); AttachDynamicObjectToVehicle( g_raceData[ raceid ] [ E_OUTRUN_OBJECT ], vehicleid, 0.0, OUTRUN_DIST, -15.0, 0.0, 0.0, 0.0 ); AttachDynamicAreaToVehicle( g_raceData[ raceid ] [ E_OUTRUN_SPHERE ], vehicleid, 0.0, -OUTRUN_DIST - 4.0 ); } // show checkpoint for player Streamer_AppendArrayData( STREAMER_TYPE_OBJECT, g_raceData[ raceid ] [ E_OUTRUN_OBJECT ], E_STREAMER_PLAYER_ID, playerid ); } // destroy starting checkpoint DestroyDynamicRaceCP( g_raceData[ raceid ] [ E_START_CHECKPOINT ] ); // show gametext GameTextForPlayer( playerid, "~g~GO!", 2000, 3 ); PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 ); } g_raceData[ raceid ] [ E_CD_TIMER ] = -1; } else { foreach (new playerid : Player) if ( p_raceLobbyId[ playerid ] == raceid ) { GameTextForPlayer( playerid, sprintf( "~y~%d", time ), 2000, 3 ); PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 ); } g_raceData[ raceid ] [ E_CD_TIMER ] = SetTimerEx( "OnRaceCountdown", 960, false, "dd", raceid, time - 1 ); } } stock ShowRaceConfiguration( playerid, raceid ) { format( szLargeString, sizeof( szLargeString ), ""COL_WHITE"The current prize pool is %s\t \n"COL_GREY"Race Mode\t%s\n"COL_GREY"Entry Fee\t%s\n"COL_GREY"Prize Distribution\t%0.0f-%0.0f-%0.0f\n", number_format( g_raceData[ raceid ] [ E_POOL ] ), g_raceData[ raceid ] [ E_MODE ] == RACE_STREET_RACE ? ( "Streetrace" ) : ( "Outrun" ), number_format( g_raceData[ raceid ] [ E_ENTRY_FEE ] ), 100.0 * g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 0 ], 100.0 * g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 1 ], 100.0 * g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 2 ] ); if ( g_raceData[ raceid ] [ E_MODE ] == RACE_STREET_RACE ) { format( szLargeString, sizeof( szLargeString ), "%s"COL_GREY"Finish Destination\t%s\n", szLargeString, g_raceData[ raceid ] [ E_RACE_FINISH_SET ] == 1 ? ( ""COL_GREEN"ACTIVE" ) : ( ""COL_ORANGE"NOT SET" ) ); } else { format( szLargeString, sizeof( szLargeString ), "%s"COL_GREY"Outrun Distance\t%0.1f meters\n", szLargeString, g_raceData[ raceid ] [ E_OUTRUN_DISTANCE ] ); } strcat( szLargeString, ""COL_GREY"View Racers\t " ); SetPVarInt( playerid, "editing_race", raceid ); ShowPlayerDialog( playerid, DIALOG_RACE, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Race Configuration", szLargeString, "Select", "Close" ); return 1; } function OnRaceOutrun( raceid ) { new racers = 0, ahead_count = 0, lead = g_raceData[ raceid ] [ E_OUTRUN_LEAD ]; foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid && lead != i ) { // increment racers racers ++; // check if racer is ahead if ( GetDistanceBetweenPlayers( lead, i ) > g_raceData[ raceid ] [ E_OUTRUN_DISTANCE ] ) ahead_count ++; } // player is ahead of all players if ( ahead_count == racers ) { new position = ++ g_raceData[ raceid ] [ E_FINISHED_COUNT ]; // give prize and alert if ( 1 <= position <= 3 ) GivePlayerRaceWin( lead, position, raceid ); // end race if position over 3 or whatever the race count is or only 1 prize printf ("position : %d, Racers : %d", position, racers); if ( position >= 3 || position >= racers || g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 0 ] == 1.0 ) { // incase there is a final player and a remaining prize pool if ( g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ 0 ] != 1.0 ) { new closestRacer = GetClosestRacer( lead, raceid, .exceptid = lead ); printf( "Yes we have a pool of %d, closest %d", g_raceData[ raceid ] [ E_POOL ], closestRacer ); if ( IsPlayerConnected( closestRacer ) ) { new finalPosition = ++ g_raceData[ raceid ] [ E_FINISHED_COUNT ]; printf( "position %d", finalPosition ); if ( 1 <= finalPosition <= 3 ) GivePlayerRaceWin( closestRacer, finalPosition, raceid ); } } else { SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" The race has ended as there can only be one winner." ); } // destroy race print ("Shut race"); return DestroyRace( raceid ); } // transfer leader else { new closestRacer = GetClosestRacer( lead, raceid, .exceptid = lead ); if ( IsPlayerConnected( closestRacer ) ) { new iVehicle = GetPlayerVehicleID( closestRacer ); // new leader g_raceData[ raceid ] [ E_OUTRUN_LEAD ] = closestRacer; SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" %s(%d) has taken the lead for the race.", ReturnPlayerName( closestRacer ), closestRacer ); // see if ahead AttachDynamicObjectToVehicle( g_raceData[ raceid ] [ E_OUTRUN_OBJECT ], iVehicle, 0.0, OUTRUN_DIST, -15.0, 0.0, 0.0, 0.0 ); AttachDynamicAreaToVehicle( g_raceData[ raceid ] [ E_OUTRUN_SPHERE ], iVehicle, 0.0, -OUTRUN_DIST - 4.0 ); } } } return 1; } stock GetClosestRacer( playerid, raceid, exceptid = INVALID_PLAYER_ID, &Float: distance = FLOAT_INFINITY ) { new iCurrent = INVALID_PLAYER_ID, Float: fX, Float: fY, Float: fZ, Float: fTmp ; if ( GetPlayerPos( playerid, fX, fY, fZ ) ) { foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid && exceptid != i && GetPlayerVehicleSeat( playerid ) == 0 ) { if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( i, fX, fY, fZ ) ) < distance ) { distance = fTmp; iCurrent = i; } } } return iCurrent; } stock GivePlayerRaceWin( playerid, position, raceid ) { new prizeMoney = floatround( float( g_raceData[ raceid ] [ E_POOL ] ) * g_raceData[ raceid ] [ E_POSITION_PRIZE ] [ ( position - 1 ) ] ); // give cash & reduce prize pool GivePlayerCash( playerid, prizeMoney ); // announcement foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid ) { PlayerPlaySound( i, 1149, 0.0, 0.0, 0.0 ); GameTextForPlayer( i, sprintf( "~y~~h~%d%s~w~ %s", position, positionToString( position ), ReturnPlayerName( playerid ) ), 2000, 3 ); SendClientMessageFormatted( i, COLOR_GREY, "[RACE]"COL_WHITE" %s(%d) has finished the race in %d%s position (prize %s).", ReturnPlayerName( playerid ), playerid, position, positionToString( position ), number_format( prizeMoney ) ); } // remove from race RemovePlayerFromRace( playerid ); } stock DestroyRace( raceid ) { // remove players from race foreach (new playerid : Player) { if ( p_raceLobbyId[ playerid ] == raceid ) { p_raceLobbyId[ playerid ] = -1; } } // remove race vars Iter_Remove( races, raceid ); g_raceData[ raceid ] [ E_STARTED ] = false; // destroy race cps DestroyDynamicObject( g_raceData[ raceid ] [ E_OUTRUN_OBJECT ] ), g_raceData[ raceid ] [ E_OUTRUN_OBJECT ] = -1; DestroyDynamicArea( g_raceData[ raceid ] [ E_OUTRUN_SPHERE ] ), g_raceData[ raceid ] [ E_OUTRUN_SPHERE ] = -1; DestroyDynamicRaceCP( g_raceData[ raceid ] [ E_START_CHECKPOINT ] ), g_raceData[ raceid ] [ E_START_CHECKPOINT ] = -1; DestroyDynamicRaceCP( g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ] ), g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ] = -1; DestroyDynamicMapIcon( g_raceData[ raceid ] [ E_FINISH_MAP_ICON ] ), g_raceData[ raceid ] [ E_FINISH_MAP_ICON ] = -1; KillTimer( g_raceData[ raceid ] [ E_OUTRUN_TIMER ] ), g_raceData[ raceid ] [ E_OUTRUN_TIMER ] = -1; return 1; } stock RemovePlayerFromRace( playerid ) { new newLeader = INVALID_PLAYER_ID, raceid = p_raceLobbyId[ playerid ] ; if ( ! Iter_Contains( races, raceid ) ) return 0; // hide checkpoints Streamer_RemoveArrayData( STREAMER_TYPE_OBJECT, g_raceData[ raceid ] [ E_OUTRUN_OBJECT ], E_STREAMER_PLAYER_ID, playerid ); Streamer_RemoveArrayData( STREAMER_TYPE_RACE_CP, g_raceData[ raceid ] [ E_START_CHECKPOINT ], E_STREAMER_PLAYER_ID, playerid ); Streamer_RemoveArrayData( STREAMER_TYPE_RACE_CP, g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ], E_STREAMER_PLAYER_ID, playerid ); Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_raceData[ raceid ] [ E_FINISH_MAP_ICON ], E_STREAMER_PLAYER_ID, playerid ); // kick player out p_raceLobbyId[ playerid ] = -1; // assign new leader if possible if ( g_raceData[ raceid ] [ E_LOBBY_HOST ] == playerid ) { foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid ) { newLeader = i; break; } if ( IsPlayerConnected( newLeader ) ) { g_raceData[ raceid ] [ E_LOBBY_HOST ] = newLeader; // SendClientMessageToRace( raceid, COLOR_GREY, "[RACE]"COL_WHITE" %s(%d) is the new lobby host.", ReturnPlayerName( newLeader ), newLeader ); } else { printf("Destroyed empty race lobby %d", raceid); DestroyRace( raceid ); } } // maybe the outrun lead left else if ( g_raceData[ raceid ] [ E_MODE ] == RACE_OUTRUN && g_raceData[ raceid ] [ E_OUTRUN_LEAD ] == playerid ) { new closestRacer = GetClosestRacer( playerid, raceid, .exceptid = playerid ); if ( IsPlayerConnected( closestRacer ) ) { new iVehicle = GetPlayerVehicleID( closestRacer ); // new leader g_raceData[ raceid ] [ E_OUTRUN_LEAD ] = closestRacer; SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" %s(%d) has taken the lead for the race.", ReturnPlayerName( closestRacer ), closestRacer ); // see if ahead AttachDynamicObjectToVehicle( g_raceData[ raceid ] [ E_OUTRUN_OBJECT ], iVehicle, 0.0, OUTRUN_DIST, -15.0, 0.0, 0.0, 0.0 ); AttachDynamicAreaToVehicle( g_raceData[ raceid ] [ E_OUTRUN_SPHERE ], iVehicle, 0.0, -OUTRUN_DIST - 4.0 ); } else { SendClientMessageToRace( raceid, -1, ""COL_GREY"[RACE]"COL_WHITE" The race has ended as a new leader couldn't be set." ); DestroyRace( raceid ); } } return 1; } stock GetRaceMemberCount( raceid ) { new count = 0; foreach (new playerid : Player) if ( p_raceLobbyId[ playerid ] == raceid ) { count ++; } return count; } stock SetRaceDestination( raceid, Float: fX, Float: fY, Float: fZ) { // set race position g_raceData[ raceid ] [ E_FINISH_POS ] [ 0 ] = fX; g_raceData[ raceid ] [ E_FINISH_POS ] [ 1 ] = fY; g_raceData[ raceid ] [ E_FINISH_POS ] [ 2 ] = fZ; g_raceData[ raceid ] [ E_RACE_FINISH_SET ] = 1; // destroy checkpoint/icon again DestroyDynamicMapIcon( g_raceData[ raceid ] [ E_FINISH_MAP_ICON ] ); DestroyDynamicRaceCP( g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ] ); // place checkpoint g_raceData[ raceid ] [ E_FINISH_MAP_ICON ] = CreateDynamicMapIcon( fX, fY, fZ, 53, -1, -1, -1, 0, 6000.0, MAPICON_GLOBAL ); g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ] = CreateDynamicRaceCP( 1, g_raceData[ raceid ] [ E_FINISH_POS ] [ 0 ], g_raceData[ raceid ] [ E_FINISH_POS ] [ 1 ], g_raceData[ raceid ] [ E_FINISH_POS ] [ 2 ], 0, 0, 0, 5.0, -1, -1, 0 ); // reset players in map icon/cp Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_raceData[ raceid ] [ E_FINISH_MAP_ICON ], E_STREAMER_PLAYER_ID, 0 ); Streamer_RemoveArrayData( STREAMER_TYPE_RACE_CP, g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ], E_STREAMER_PLAYER_ID, 0 ); // stream to players foreach (new i : Player) if ( p_raceLobbyId[ i ] == raceid ) { Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_raceData[ raceid ] [ E_FINISH_MAP_ICON ], E_STREAMER_PLAYER_ID, i ); Streamer_AppendArrayData( STREAMER_TYPE_RACE_CP, g_raceData[ raceid ] [ E_FINISH_CHECKPOINT ], E_STREAMER_PLAYER_ID, i ); } } stock IsRaceHost( playerid, raceid ) { if ( raceid == -1 || ! Iter_Contains( races, raceid ) ) return false; return g_raceData[ raceid ] [ E_LOBBY_HOST ] == playerid; } //biz thread OnBusinessLoad( ) { new rows, fields, i = -1, loadingTick = GetTickCount( ) ; cache_get_data( rows, fields ); if ( rows ) { new szName[ 32 ], szMembers[ 96 ]; while( ++i < rows ) { new businessid = cache_get_field_content_int( i, "ID", dbHandle ); // get business name cache_get_field_content( i, "NAME", szName, sizeof( szName ) ); cache_get_field_content( i, "MEMBERS", szMembers, sizeof( szMembers ) ); // create business new b = CreateBusiness( cache_get_field_content_int( i, "OWNER_ID", dbHandle ), szName, cache_get_field_content_int( i, "COST", dbHandle ), cache_get_field_content_int( i, "TYPE", dbHandle ), cache_get_field_content_float( i, "X", dbHandle ), cache_get_field_content_float( i, "Y", dbHandle ), cache_get_field_content_float( i, "Z", dbHandle ), cache_get_field_content_int( i, "SUPPLIES", dbHandle ), cache_get_field_content_int( i, "PRODUCT", dbHandle ), cache_get_field_content_int( i, "PROD_TIMESTAMP", dbHandle ), cache_get_field_content_int( i, "BANK", dbHandle ), cache_get_field_content_int( i, "SECURITY", dbHandle ), businessid ); // check if valid business if ( b != ITER_NONE ) { // add members if ( sscanf( szMembers, sprintf( "a[%d]", MAX_BUSINESS_MEMBERS ), g_businessData[ businessid ] [ E_MEMBERS ] ) ) { // must have fucked up, we'll reset members for ( new x = 0; x < MAX_BUSINESS_MEMBERS; x ++ ) g_businessData[ businessid ] [ E_MEMBERS ] [ x ] = 0; } // apply upgrades g_businessData[ businessid ] [ E_CAR_MODEL_ID ] = cache_get_field_content_int( i, "CAR_MODEL", dbHandle ); g_businessData[ businessid ] [ E_HELI_MODEL_ID ] = cache_get_field_content_int( i, "AIR_MODEL", dbHandle ); g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] = cache_get_field_content_int( i, "EXTRA_MEMBERS", dbHandle ); g_businessData[ businessid ] [ E_UPGRADES ] = cache_get_field_content_int( i, "UPGRADES", dbHandle ); g_businessData[ businessid ] [ E_CAR_NOS ] = !! cache_get_field_content_int( i, "HAS_NOS", dbHandle ); g_businessData[ businessid ] [ E_CAR_RIMS ] = !! cache_get_field_content_int( i, "HAS_RIMS", dbHandle ); // add bots inside if neccessary if ( g_businessData[ businessid ] [ E_UPGRADES ] ) CreateBusinessActors( businessid ); // unlock models? mysql_function_query( dbHandle, sprintf( "SELECT * FROM `BUSINESS_VEHICLES` WHERE `BUSINESS_ID`=%d", businessid ), true, "OnBusinessVehicleLoad", "d", businessid ); } else printf( "[BUSINESS ERROR]: Unable to create business id %d", b ); } } printf( "[BUSINESSES]: %d businesses have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick ); return 1; } thread OnBusinessVehicleLoad( businessid ) { new rows, fields, i = -1; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { new vehicle_index = cache_get_field_content_int( i, "VEHICLE_INDEX", dbHandle ); if ( vehicle_index < MAX_BIZ_VEH_MODELS ) // Must be something wrong otherwise... g_businessVehicleUnlocked[ businessid ] { vehicle_index } = true; } } return 1; } stock CreateBusiness( iAccountID, szBusiness[ 32 ], iPrice, iType, Float: fX, Float: fY, Float: fZ, iSupply = 0, iProduct = 0, iProductionTimestamp = 0, iBank = 0, iSecurity = 0, iExistingID = ITER_NONE ) { new iBusiness = iExistingID != ITER_NONE ? iExistingID : Iter_Free(business); if ( Iter_Contains( business, iExistingID ) ) iBusiness = ITER_NONE; // In the unlikelihood... if ( iBusiness != ITER_NONE ) { format( g_businessData[ iBusiness ] [ E_NAME ], 32, "%s", szBusiness ); ResetBusiness( iBusiness ); // reset data just incase first g_businessData[ iBusiness ] [ E_OWNER_ID ] = iAccountID; g_businessData[ iBusiness ] [ E_COST ] = iPrice; g_businessData[ iBusiness ] [ E_INTERIOR_TYPE ] = iType; g_businessData[ iBusiness ] [ E_WORLD ] = iBusiness + ( MAX_BUSINESSES ); // Random g_businessData[ iBusiness ] [ E_X ] = fX; g_businessData[ iBusiness ] [ E_Y ] = fY; g_businessData[ iBusiness ] [ E_Z ] = fZ; g_businessData[ iBusiness ] [ E_BANK ] = iBank; g_businessData[ iBusiness ] [ E_PRODUCT ] = iProduct; g_businessData[ iBusiness ] [ E_SUPPLIES ] = iSupply; g_businessData[ iBusiness ] [ E_SECURITY_LEVEL ] = iSecurity; g_businessData[ iBusiness ] [ E_PROD_TIMESTAMP ] = iProductionTimestamp; // add robbery safe lmao new robberyid = CreateRobberyCheckpoint( szBusiness, 0, g_businessInteriorData[ iType ] [ E_SAFE_X ], g_businessInteriorData[ iType ] [ E_SAFE_Y ], g_businessInteriorData[ iType ] [ E_SAFE_Z ], g_businessInteriorData[ iType ] [ E_SAFE_ROTATION ], g_businessData[ iBusiness ] [ E_WORLD ] ); if ( robberyid != ITER_NONE ) { g_businessData[ iBusiness ] [ E_ROBBERY_ID ] = robberyid; g_robberyData[ robberyid ] [ E_BUSINESS_ID ] = iBusiness; } else { g_businessData[ iBusiness ] [ E_ROBBERY_ID ] = ITER_NONE; } // reset actor id (otherwise it defaults as 0) for ( new i = 0; i < sizeof( g_businessActors[ ] ); i ++ ) g_businessActors[ iBusiness ] [ i ] = -1; // production label g_businessData[ iBusiness ] [ E_PROD_LABEL ] = CreateDynamic3DTextLabel( "... Loading ...", COLOR_GOLD, g_businessInteriorData[ iType ] [ E_PROD_X ], g_businessInteriorData[ iType ] [ E_PROD_Y ], g_businessInteriorData[ iType ] [ E_PROD_Z ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_businessData[ iBusiness ] [ E_WORLD ], g_businessData[ iBusiness ] [ E_INTERIOR_TYPE ] + 20 ); UpdateBusinessProductionLabel( iBusiness ); // add a private vehicle! if ( iType == BUSINESS_WEAPON ) { new baggage = CreateVehicle( 485, -4301.9580, 209.8583, 1303.1013, 90.0, -1, -1, 360 ); SetVehicleVirtualWorld( baggage, g_businessData[ iBusiness ] [ E_WORLD ] ); LinkVehicleToInterior( baggage, 20 + iType ); } // checkpoints g_businessData[ iBusiness ] [ E_ENTER_CP ] = CreateDynamicCP( fX, fY, fZ, 1.0, -1, 0, -1, 100.0 ); g_businessData[ iBusiness ] [ E_EXIT_CP ] = CreateDynamicCP( g_businessInteriorData[ iType ] [ E_X ], g_businessInteriorData[ iType ] [ E_Y ], g_businessInteriorData[ iType ] [ E_Z ], 1.0, g_businessData[ iBusiness ] [ E_WORLD ], g_businessData[ iBusiness ] [ E_INTERIOR_TYPE ] + 20, -1, 100.0 ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"%s Business:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s\n"COL_GOLD"Members:"COL_WHITE" 0", g_businessInteriorData[ iType ] [ E_NAME ], szBusiness, iBusiness, number_format( g_businessData[ iBusiness ] [ E_COST ] ) ); g_businessData[ iBusiness ] [ E_ENTER_LABEL ] = CreateDynamic3DTextLabel( szBigString, COLOR_GOLD, fX, fY, fZ, 20.0 ); g_businessData[ iBusiness ] [ E_EXIT_LABEL ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_businessInteriorData[ iType ] [ E_X ], g_businessInteriorData[ iType ] [ E_Y ], g_businessInteriorData[ iType ] [ E_Z ], 20.0 ); // just incase, reset variables StopBusinessExportMission( iBusiness ); // insert or readjust name if ( iExistingID != ITER_NONE && iAccountID != 0 ) UpdateBusinessTitle( iBusiness ); else if ( iExistingID == ITER_NONE ) { format( szBigString, sizeof( szBigString ), "INSERT INTO `BUSINESSES`(`ID`, `OWNER_ID`, `NAME`, `COST`, `TYPE`, `X`, `Y`, `Z`) VALUES (%d,%d,'%s',%d,%d,%f,%f,%f)", iBusiness, iAccountID, szBusiness, iPrice, iType, fX, fY, fZ ); mysql_single_query( szBigString ); } Iter_Add(business, iBusiness); } return iBusiness; } stock ResetBusiness( iBusiness ) { // data g_businessData[ iBusiness ] [ E_PRODUCT ] = 0; g_businessData[ iBusiness ] [ E_SUPPLIES ] = 0; // upgrades g_businessData[ iBusiness ] [ E_CAR_MODEL_ID ] = 554; g_businessData[ iBusiness ] [ E_HELI_MODEL_ID ] = 417; g_businessData[ iBusiness ] [ E_EXTRA_MEMBERS ] = 0; g_businessData[ iBusiness ] [ E_UPGRADES ] = 0; g_businessData[ iBusiness ] [ E_CAR_NOS ] = false; g_businessData[ iBusiness ] [ E_CAR_RIMS ] = false; // reset members for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ ) g_businessData[ iBusiness ] [ E_MEMBERS ] [ i ] = 0; // reset vehicle models for ( new i = 0; i < MAX_BIZ_VEH_MODELS; i ++ ) g_businessVehicleUnlocked[ iBusiness ] { i } = false; // reset actors for ( new i = 0; i < sizeof( g_businessActors[ ] ); i ++ ) DestroyActor( g_businessActors[ iBusiness ] [ i ] ), g_businessActors[ iBusiness ] [ i ] = -1; // queries mysql_single_query( sprintf( "DELETE FROM `BUSINESS_VEHICLES` WHERE `BUSINESS_ID`=%d", iBusiness ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`=NULL WHERE `SPAWN`='BIZ %d'", iBusiness ) ); } stock GetBusinessAssociates( businessid ) { new members = 0; for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ ) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] != 0 ) members ++; if ( g_businessData[ businessid ] [ E_OWNER_ID ] != 0 ) members ++; return members; } thread OnUpdateBusinessTitle( businessid ) { new rows, szOwner[ MAX_PLAYER_NAME ] = "No-one", associates = GetBusinessAssociates( businessid ); cache_get_data( rows, tmpVariable ); if ( rows ) cache_get_field_content( 0, "NAME", szOwner ); new biz_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; // update robbery checkpoints foreach ( new robberyid : RobberyCount ) if ( robberyid == g_businessData[ businessid ] [ E_ROBBERY_ID ] ) { format( g_robberyData[ robberyid ] [ E_NAME ], 32, "%s", g_businessData[ businessid ] [ E_NAME ] ); UpdateDynamic3DTextLabelText( g_robberyData[ robberyid ] [ E_LABEL ], COLOR_GREY, sprintf( "%s\n"COL_WHITE"Left ALT To Crack Safe", g_businessData[ businessid ] [ E_NAME ] ) ); } // update business title format( szBigString, sizeof( szBigString ), ""COL_GOLD"%s Business:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s\n"COL_GOLD"Members:"COL_WHITE" %d", g_businessInteriorData[ biz_type ] [ E_NAME ], g_businessData[ businessid ] [ E_NAME ], businessid, szOwner, number_format( g_businessData[ businessid ] [ E_COST ] ), associates ); UpdateDynamic3DTextLabelText( g_businessData[ businessid ] [ E_ENTER_LABEL ], COLOR_GOLD, szBigString ); return 1; } stock UpdateBusinessProductionLabel( businessid ) { new prod_price = g_businessData[ businessid ] [ E_PRODUCT ] * GetProductPrice( businessid ), supply_price = g_businessData[ businessid ] [ E_SUPPLIES ] * GetResupplyPrice( g_businessData[ businessid ] [ E_INTERIOR_TYPE ] ); // check if its processing if ( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] != 0 && g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] > g_iTime ) { format( szBigString, sizeof( szBigString ), ""COL_GREEN"Bank:"COL_WHITE" %s\n"COL_GREEN"Product:"COL_WHITE" %d (%s)\n"COL_GREEN"Supplies:"COL_WHITE" %d (%s)\n"COL_ORANGE"%s until production finishes", number_format( g_businessData[ businessid ] [ E_BANK ] ), g_businessData[ businessid ] [ E_PRODUCT ], number_format( prod_price ), g_businessData[ businessid ] [ E_SUPPLIES ], number_format( supply_price ), secondstotime( g_businessData[ businessid ] [ E_PROD_TIMESTAMP ] - g_iTime, ", ", 5, 0 ) ); } else { format( szBigString, sizeof( szBigString ), ""COL_GREEN"Bank:"COL_WHITE" %s\n"COL_GREEN"Product:"COL_WHITE" %d (%s)\n"COL_GREEN"Supplies:"COL_WHITE" %d (%s)\n"COL_GREEN"Production finished", number_format( g_businessData[ businessid ] [ E_BANK ] ), g_businessData[ businessid ] [ E_PRODUCT ], number_format( prod_price ), g_businessData[ businessid ] [ E_SUPPLIES ], number_format( supply_price ) ); } // update label UpdateDynamic3DTextLabelText( g_businessData[ businessid ] [ E_PROD_LABEL ], -1, szBigString ); } stock UpdateBusinessData( businessid ) { new members[ 96 ]; for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ ) format( members, sizeof( members ), "%s%d ", members, g_businessData[ businessid ] [ E_MEMBERS ] [ i ] ); format( szLargeString, sizeof( szLargeString ), "UPDATE `BUSINESSES` SET `OWNER_ID`=%d,`NAME`='%s',`SUPPLIES`=%d,`PRODUCT`=%d,`MEMBERS`='%s',`PROD_TIMESTAMP`=%d,`BANK`=%d,`SECURITY`=%d WHERE `ID`=%d", g_businessData[ businessid ] [ E_OWNER_ID ], mysql_escape( g_businessData[ businessid ] [ E_NAME ] ), g_businessData[ businessid ] [ E_SUPPLIES ], g_businessData[ businessid ] [ E_PRODUCT ], members, g_businessData[ businessid ] [ E_PROD_TIMESTAMP ], g_businessData[ businessid ] [ E_BANK ], g_businessData[ businessid ] [ E_SECURITY_LEVEL ], businessid ); mysql_single_query( szLargeString ); return 1; } stock DestroyBusiness( businessid ) { if ( !Iter_Contains( business, businessid ) ) return 0; new playerid = GetPlayerIDFromAccountID( g_businessData[ businessid ] [ E_OWNER_ID ] ); if ( IsPlayerConnected( playerid ) ) { p_OwnedBusinesses[ playerid ] --; SendClientMessage( playerid, -1, ""COL_PINK"[BUSINESS]"COL_WHITE" One of your businesses has been destroyed."); } mysql_single_query( sprintf( "DELETE FROM `BUSINESSES` WHERE `ID`=%d", businessid ) ); Iter_Remove(business, businessid); DestroyRobberyCheckpoint( g_businessData[ businessid ] [ E_ROBBERY_ID ] ); g_businessData[ businessid ] [ E_OWNER_ID ] = 0; DestroyDynamicCP( g_businessData[ businessid ] [ E_ENTER_CP ] ); DestroyDynamicCP( g_businessData[ businessid ] [ E_EXIT_CP ] ); DestroyDynamic3DTextLabel( g_businessData[ businessid ] [ E_PROD_LABEL ] ); DestroyDynamic3DTextLabel( g_businessData[ businessid ] [ E_ENTER_LABEL ] ); DestroyDynamic3DTextLabel( g_businessData[ businessid ] [ E_EXIT_LABEL ] ); StopBusinessExportMission( businessid ); ResetBusiness( businessid ); return 1; } stock GetProductPrice( businessid, bool: hardened = false ) { new Float: price, player_count = Iter_Count(Player); // based on formula : https://i.gyazo.com/af5796ce25aee7c871adcddc5eb0a0ac.png // calculate here : https://www.geogebra.org/m/eBHzJyKt switch ( g_businessData[ businessid ] [ E_INTERIOR_TYPE ] ) { // (10,125), (100,350) case BUSINESS_WEAPON: price = 111487.4 * floatpower( 1.0115, player_count ); // 111.4874 * 1.0115^x for x in [25, 50, 75, 100, 125, 150] // (10,50), (100,140) case BUSINESS_COKE: price = 44595.0 * floatpower( 1.0115, player_count ); // 43.2117 * 1.0147^x for x in [25, 50, 75, 100, 125, 150] // (10,18), (100,50) case BUSINESS_METH: price = 16068.4 * floatpower( 1.0115, player_count ); // 15757.0 * 1.0134^x for x in [25, 50, 75, 100, 125, 150] // (10,10), (100,28) case BUSINESS_WEED: price = 8919.0 * floatpower( 1.0115, player_count ); // 8.909 * 1.0116^x for x in [25, 50, 75, 100, 125, 150] } // San Fierro Priority static szCity[ MAX_ZONE_NAME ]; Get2DCity( szCity, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); if ( strmatch( szCity, "San Fierro" ) ) { price *= 1.10; } // hardened with vehicle, 25% more profit if ( hardened ) { price *= 1.25; } return floatround( price ); } stock GetResupplyPrice( business_type ) { return g_businessInteriorData[ business_type ] [ E_COST_PRICE ]; } stock ShowBusinessTerminal( playerid ) { new businessid = p_InBusiness[ playerid ]; if ( ! Iter_Contains( business, businessid ) ) return SendError( playerid, "The server can't detect what business you're in. Re-enter the facility." ); if ( ! IsBusinessAssociate( playerid, businessid ) ) return SendError( playerid, "You're not an associate of this business." ); new members = GetBusinessAssociates( businessid ); format( szBigString, sizeof( szBigString ), "Rename Business\t"COL_GREY"%s\nWithdraw Bank Money\t"COL_GREY"%s\nManage Members\t"COL_GREY"%d %s\nSell Inventory\t"COL_GREY"%d product\nResupply Business\t"COL_GREY"%d %s\nBusiness Upgrades\t ", g_businessData[ businessid ] [ E_NAME ], number_format( g_businessData[ businessid ] [ E_BANK ] ), members, members == 1 ? ( "member" ) : ( "members" ), g_businessData[ businessid ] [ E_PRODUCT ], g_businessData[ businessid ] [ E_SUPPLIES ], g_businessData[ businessid ] [ E_SUPPLIES ] == 1 ? ( "supply" ) : ( "supplies" ) ); return ShowPlayerDialog( playerid, DIALOG_BUSINESS_TERMINAL, DIALOG_STYLE_TABLIST, ""COL_GREY"Business System", szBigString, "Select", "Cancel" ); } stock ShowBusinessUpgrades( playerid, businessid ) { new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ]; format( szBigString, sizeof( szBigString ), "Security Level\t%s\nUpgrade Car\t"COL_GREY"%s\nUpgrade Air Vehicle\t"COL_GREY"%s\n", GetBusinessSecurity( g_businessData[ businessid ] [ E_SECURITY_LEVEL ] ), GetVehicleName( g_businessData[ businessid ] [ E_CAR_MODEL_ID ] ), GetVehicleName( g_businessData[ businessid ] [ E_HELI_MODEL_ID ] ) ); format( szBigString, sizeof( szBigString ), "%sUpgrade Production\t"COL_GREEN"%s\nAdd Member Slot\t"COL_GREEN"%s\n", szBigString, g_businessData[ businessid ] [ E_UPGRADES ] >= 1 ? ( "MAXED" ) : ( number_format( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) ), g_businessData[ businessid ] [ E_EXTRA_MEMBERS ] >= 4 ? ( "MAXED" ) : ( "$500,000" ) ); format( szBigString, sizeof( szBigString ), "%sAdd Nitrous To Car\t"COL_GREEN"%s\nAdd Gold Rims\t"COL_GREEN"%s\n", szBigString, g_businessData[ businessid ] [ E_CAR_NOS ] ? ( "ADDED" ) : ( "$250,000" ), g_businessData[ businessid ] [ E_CAR_RIMS ] ? ( "ADDED" ) : ( "$250,000" ) ); return ShowPlayerDialog( playerid, DIALOG_BUSINESS_UPGRADES, DIALOG_STYLE_TABLIST, ""COL_GREY"Business System", szBigString, "Select", "Back" ); } stock IsBusinessAssociate( playerid, businessid ) { if ( ! IsPlayerConnected( playerid ) ) return 0; if ( businessid == -1 ) return 0; new accountid = p_AccountID[ playerid ]; if ( accountid == 0 ) return 0; for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ ) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] == accountid ) return 1; return g_businessData[ businessid ] [ E_OWNER_ID ] == accountid; } stock SetRandomDropoffLocation( playerid, businessid, bool: heli = false ) { static const Float: g_helicopterSpawns[ 3 ] [ 3 ] [ 4 ] = { // san fierro { { -1279.6904, -8.909900, 14.4117, 113.0514 }, { -1475.6725, -172.7831, 14.3233, 107.4014 }, { -1480.9645, -561.67210, 14.3281, 224.6014 } }, // las ventuas { { 1570.4276, 1473.7267, 11.07640, 94.42440 }, { 1551.9801, 1428.9448, 11.03680, 87.83020 }, { 1310.77920, 1400.50050, 11.3766, 214.995 } }, // los santos { { 1914.0532, -2339.2131, 13.8111, 162.1368 }, { 2023.2230, -2436.9309, 13.7232, 73.29400 }, { 1828.49350, -2420.6563, 13.9001, 121.6646 } } } ; static szLocation[ MAX_ZONE_NAME ], city_id; // figure the city of the business Get2DCity( szLocation, g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ); // assign index if ( strmatch( szLocation, "Las Venturas" ) ) city_id = 1; else if ( strmatch( szLocation, "Los Santos" ) ) city_id = 2; else city_id = 0; // create checkpoints etc if ( ! heli ) { new Float: nodeX, Float: nodeY, Float: nodeZ, Float: nextX, Float: nextY, nodeid = NearestNodeFromPoint( g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ] ), nextNodeid = NearestNodeFromPoint( g_businessData[ businessid ] [ E_X ], g_businessData[ businessid ] [ E_Y ], g_businessData[ businessid ] [ E_Z ], 9999.9, nodeid ) ; GetNodePos( nextNodeid, nextX, nextY, nodeZ ); GetNodePos( nodeid, nodeX, nodeY, nodeZ ); new business_car = GetBusinessCarModelIndex( g_businessData[ businessid ] [ E_CAR_MODEL_ID ] ), Float: rotation = atan2( nextY - nodeY, nextX - nodeX ) - 90.0 ; g_businessVehicle[ businessid ] = CreateVehicle( g_businessCarModelData[ business_car ] [ E_MODEL ], nodeX, nodeY, nodeZ, rotation, 3, 3, -1 ); if ( g_businessCarModelData[ business_car ] [ E_OBJECT_MODEL ] != 0 ) { g_businessData[ businessid ] [ E_VEHICLE_DECOR ] = CreateDynamicObject( g_businessCarModelData[ business_car ] [ E_OBJECT_MODEL ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ); AttachDynamicObjectToVehicle( g_businessData[ businessid ] [ E_VEHICLE_DECOR ], g_businessVehicle[ businessid ], g_businessCarModelData[ business_car ] [ E_O_X ], g_businessCarModelData[ business_car ] [ E_O_Y ], g_businessCarModelData[ business_car ] [ E_O_Z ], g_businessCarModelData[ business_car ] [ E_O_RX ], g_businessCarModelData[ business_car ] [ E_O_RY ], g_businessCarModelData[ business_car ] [ E_O_RZ ] ); } else g_businessData[ businessid ] [ E_VEHICLE_DECOR ] = INVALID_OBJECT_ID; // just incase of index bug if ( g_businessVehicle[ businessid ] ) { g_isBusinessVehicle[ g_businessVehicle[ businessid ] ] = businessid; // add nos if ( g_businessData[ businessid ] [ E_CAR_NOS ] ) { AddVehicleComponent( g_businessVehicle[ businessid ], 1010 ); } // gold rim if ( g_businessData[ businessid ] [ E_CAR_RIMS ] ) { AddVehicleComponent( g_businessVehicle[ businessid ], 1080 ); } if ( g_businessCarModelData[ business_car ] [ E_BOOT_OPEN ] ) { GetVehicleParamsEx( g_businessVehicle[ businessid ], engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( g_businessVehicle[ businessid ], engine, lights, alarm, doors, bonnet, VEHICLE_PARAMS_ON, objective ); } } // create new drop locations new ignore_drop_ids[ sizeof( g_roadBusinessExportData[ ] ) ] = { -1, ... }; for ( new x = 0; x < MAX_DROPS; x ++ ) { new drop_off_index = randomExcept( ignore_drop_ids, sizeof( ignore_drop_ids ) ); // so we get random drops always ignore_drop_ids[ drop_off_index ] = drop_off_index; // clear them incase g_businessData[ businessid ] [ E_EXPORTED ] [ x ] = false; DestroyDynamicMapIcon( g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ] ); DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ] ); DestroyDynamicArea( g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ x ] ); // assign indexes (used for dropping the shit off) g_businessData[ businessid ] [ E_EXPORT_CITY ] = city_id; g_businessData[ businessid ] [ E_EXPORT_INDEX ] [ x ] = drop_off_index; // map icons, cp, areas g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ] = CreateDynamicMapIcon( g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 0 ], g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 1 ], g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 2 ], 19, -1, -1, -1, 0, 6000.0, MAPICON_GLOBAL ); g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ] = CreateDynamicRaceCP( 1, g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 0 ], g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 1 ], g_roadBusinessExportData[ city_id ] [ drop_off_index ] [ 2 ], 0, 0, 0, 5.0, -1, -1, 0 ); // reset players in map icon/cp Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ], E_STREAMER_PLAYER_ID, 0 ); Streamer_RemoveArrayData( STREAMER_TYPE_RACE_CP, g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ], E_STREAMER_PLAYER_ID, 0 ); // stream to players foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) { Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ x ], E_STREAMER_PLAYER_ID, i ); Streamer_AppendArrayData( STREAMER_TYPE_RACE_CP, g_businessData[ businessid ] [ E_EXPORT_CP ] [ x ], E_STREAMER_PLAYER_ID, i ); } } // alert player ShowPlayerHelpDialog( playerid, 5000, "Exit the facility and enter the business vehicle marked outside." ); SendGlobalMessage( COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has begun transporting "COL_GOLD"%s"COL_WHITE" of business product!", ReturnPlayerName( playerid ), playerid, number_format( g_businessData[ businessid ] [ E_EXPORT_VALUE ] * ( MAX_DROPS - g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] ) ) ); } else { // create the heli new business_heli = GetBusinessAirModelIndex( g_businessData[ businessid ] [ E_HELI_MODEL_ID ] ), random_index = random( sizeof( g_helicopterSpawns[ ] ) ) ; g_businessVehicle[ businessid ] = CreateVehicle( g_businessAirModelData[ business_heli ] [ E_MODEL ], g_helicopterSpawns[ city_id ] [ random_index ] [ 0 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 1 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 2 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 3 ], -1, -1, -1 ); if ( g_businessVehicle[ businessid ] ) { g_isBusinessVehicle[ g_businessVehicle[ businessid ] ] = businessid; } // map icon to heli g_businessData[ businessid ] [ E_EXPORT_ICON ] [ 0 ] = CreateDynamicMapIcon( g_helicopterSpawns[ city_id ] [ random_index ] [ 0 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 1 ], g_helicopterSpawns[ city_id ] [ random_index ] [ 2 ], 5, -1, -1, -1, 0, 6000.0, MAPICON_GLOBAL ); // reset players in map icon/cp Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ 0 ], E_STREAMER_PLAYER_ID, 0 ); // stream to players foreach (new i : Player) if ( IsBusinessAssociate( i, businessid ) ) { Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_businessData[ businessid ] [ E_EXPORT_ICON ] [ 0 ], E_STREAMER_PLAYER_ID, i ); } // destroy cp, unnused DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ 0 ] ), g_businessData[ businessid ] [ E_EXPORT_CP ] [ 0 ] = -1; // alert ShowPlayerHelpDialog( playerid, 5000, "Exit the facility and go to your local airport." ); } return 1; } stock StopBusinessExportMission( businessid ) { new vehicleid = g_businessVehicle[ businessid ], modelid = GetVehicleModel( vehicleid ); // reset variables for ( new i = 0; i < MAX_DROPS; i ++ ) { g_businessData[ businessid ] [ E_EXPORTED ] [ i ] = false; DestroyDynamicMapIcon( g_businessData[ businessid ] [ E_EXPORT_ICON ] [ i ] ), g_businessData[ businessid ] [ E_EXPORT_ICON ] [ i ] = -1; DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ i ] ), g_businessData[ businessid ] [ E_EXPORT_CP ] [ i ] = -1; DestroyDynamicArea( g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ i ] ), g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ i ] = -1; } // export stop g_businessData[ businessid ] [ E_EXPORT_STARTED ] = 0; g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ] = 0; // destroy vehicle DestroyVehicle( g_businessVehicle[ businessid ] ), g_businessVehicle[ businessid ] = INVALID_VEHICLE_ID; DestroyDynamicObject( g_businessData[ businessid ] [ E_VEHICLE_DECOR ] ), g_businessData[ businessid ] [ E_VEHICLE_DECOR ] = INVALID_OBJECT_ID; // reset vehicle variable if needed if ( vehicleid != INVALID_VEHICLE_ID ) g_isBusinessVehicle[ vehicleid ] = -1; // slap the player in the heli high and stop the mission foreach (new playerid : Player) if ( IsPlayerInVehicle( playerid, vehicleid ) && IsBusinessAerialVehicle( businessid, modelid ) ) { SyncObject( playerid, 0.0, 0.0, 250.0 ); GivePlayerWeapon( playerid, 46, 1 ); } } public OnVehicleStreamIn(vehicleid, forplayerid) { if ( g_isBusinessVehicle[ vehicleid ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ vehicleid ] ) ) { // new businessid = g_isBusinessVehicle[ vehicleid ]; // if ( IsBusinessAssociate( forplayerid, businessid ) ) SetVehicleParamsForPlayer( vehicleid, forplayerid, 1, 0 ); } return 1; } public OnVehicleStreamOut(vehicleid, forplayerid) { return 1; } public OnVehicleSirenStateChange(playerid, vehicleid, newstate) { if(newstate) GameTextForPlayer(playerid, "~W~Siren ~G~on", 1000, 3); else GameTextForPlayer(playerid, "~W~Siren ~r~off", 1000, 3); return 1; } stock randomExcept( except[ ], len = sizeof( except ) ) { new random_number = random( len ); for ( new x = 0; x < len; x ++ ) { if ( random_number == except[ x ] ) { return randomExcept( except, len ); } } return random_number; } function Timer_DestroyObject( objectid ) return DestroyDynamicObject( objectid ), 1; stock SellBusinessProduct( playerid, businessid, locationid ) { // destroy checkpoint g_businessData[ businessid ] [ E_EXPORTED ] [ locationid ] = true; DestroyDynamicMapIcon( g_businessData[ businessid ] [ E_EXPORT_ICON ] [ locationid ] ), g_businessData[ businessid ] [ E_EXPORT_ICON ] [ locationid ] = -1; DestroyDynamicRaceCP( g_businessData[ businessid ] [ E_EXPORT_CP ] [ locationid ] ), g_businessData[ businessid ] [ E_EXPORT_CP ] [ locationid ] = -1; DestroyDynamicArea( g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ locationid ] ), g_businessData[ businessid ] [ E_EXPORT_CIRCLE ] [ locationid ] = -1; // count drugs exported new drugsSold = ++ g_businessData[ businessid ] [ E_EXPORTED_AMOUNT ]; // award business new product_amount = g_businessData[ businessid ] [ E_EXPORT_VALUE ]; g_businessData[ businessid ] [ E_BANK ] += product_amount; UpdateBusinessData( businessid ); UpdateBusinessProductionLabel( businessid ); GivePlayerScore( playerid, 2 ); GivePlayerWantedLevel( playerid, 6 ); SendServerMessage( playerid, "You have successfully exported "COL_GOLD"%s"COL_WHITE" worth of product. "COL_ORANGE"(%d/%d)", number_format( product_amount ), drugsSold, MAX_DROPS ); // calculate if it was the last batch if ( drugsSold == MAX_DROPS ) { new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ], profit = ( product_amount - g_businessInteriorData[ business_type ] [ E_COST_PRICE ] ) * MAX_DROPS ; // P&L SendServerMessage( playerid, "You have completed selling all business product. Total profit %s%s"COL_WHITE".", profit > 0 ? ( COL_GREEN ) : ( COL_RED ), number_format( profit ) ); // Destroy checkpoint and vehicle StopBusinessExportMission( businessid ); } // just send alerts fuck it SendGlobalMessage( COLOR_GREY, "[BUSINESS]"COL_WHITE" %s(%d) has dropped off their %d%s batch of drugs for "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( playerid ), playerid, drugsSold, positionToString( drugsSold ), number_format( product_amount ) ); } stock ShowBusinessMembers( playerid, businessid ) { new szMembers[ 96 ] = "0"; for ( new i = 0; i < MAX_BUSINESS_MEMBERS; i ++ ) if ( g_businessData[ businessid ] [ E_MEMBERS ] [ i ] ) { format( szMembers, sizeof( szMembers ), "%s,%d", szMembers, g_businessData[ businessid ] [ E_MEMBERS ] [ i ] ); } format( szBigString, sizeof( szBigString ), "SELECT `NAME` FROM `USERS` WHERE `ID` IN (%s)", szMembers ); mysql_function_query( dbHandle, szBigString, true, "OnShowBusinessMembers", "dd", playerid, businessid ); return 1; } function OnShowBusinessMembers( playerid, businessid ) { new rows, fields, member[ MAX_PLAYER_NAME ]; cache_get_data( rows, fields ); if ( rows ) { szBigString = ""COL_GREY"Add a new member...\n"; for( new i = 0; i < rows; i++ ) { // get member name cache_get_field_content( i, "NAME", member, sizeof( member ) ); format( szBigString, sizeof( szBigString ), "%s%s\n", szBigString, member ); } ShowPlayerDialog( playerid, DIALOG_BUSINESS_MEMBERS, DIALOG_STYLE_LIST, ""COL_GREY"Business System", szBigString, "Kick", "Back" ); } else { SendServerMessage( playerid, "Couldn't find any members for the business, add one if you desire." ); ShowPlayerDialog( playerid, DIALOG_BUSINESS_ADD_MEMBER, DIALOG_STYLE_INPUT, ""COL_GREY"Business System", ""COL_WHITE"Type the name of the player you wish to add as a member.", "Add", "Back" ); } } stock CheckPendingBusiness( playerid ) { foreach (new businessid : business) if ( g_businessData[ businessid ] [ E_EXPORT_STARTED ] && IsBusinessAssociate( playerid, businessid ) ) { new members = 0; foreach (new i : Player) if ( playerid != i && IsBusinessAssociate( i, businessid ) ) { members ++; } // printf ("%d online players for business %d, stopping mission?", members, businessid ); if ( members <= 0 ) { // print( "stopped" ); StopBusinessExportMission( businessid ); } } } #if ENABLE_DISCORD == false stock DCC_SendChannelMessage( DCC_Channel: channel, const message[ ] ) { #pragma unused channel #pragma unused message return 1; } stock DCC_SendUserMessage( DCC_User: user, const message[ ] ) { #pragma unused user #pragma unused message return 1; } #else stock DCC_SendUserMessage( DCC_User: user, const message[ ] ) { static user_id[ 64 ]; DCC_GetUserId( user, user_id, sizeof( user_id ) ); format( szBigString, sizeof( szBigString ), "<@%s> ... %s", user_id, message ); return DCC_SendChannelMessage( discordSpamChan, szBigString ); } #endif stock GetBusinessCarModelIndex( modelid ) { new index = 0; for( new i = 0; i < sizeof( g_businessCarModelData ); i ++ ) if ( g_businessCarModelData[ i ] [ E_MODEL ] == modelid ) { index = i; break; } return index; } stock GetBusinessAirModelIndex( modelid ) { new index = 0; for( new i = 0; i < sizeof( g_businessAirModelData ); i ++ ) if ( g_businessAirModelData[ i ] [ E_MODEL ] == modelid ) { index = i; break; } return index; } stock GivePlayerCasinoRewardsPoints( playerid, bet_amount, Float: house_edge ) { if ( bet_amount < 0 ) bet_amount *= -1; // profit or loss, does not matter // printf("(%f * ((%f * 100.0) * (%f / 100.0))) / %f\n",bet_amount, house_edge, CASINO_REWARDS_PAYOUT_PERCENT, CASINO_REWARDS_DIVISOR); new Float: final_points = ( bet_amount * ( ( house_edge / 100.0 ) * ( CASINO_REWARDS_PAYOUT_PERCENT / 100.0 ) ) ) / CASINO_REWARDS_DIVISOR; p_CasinoRewardsPoints[ playerid ] += final_points; mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS`=%f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) ); return 1; } stock ShowPlayerRewardsMenu( playerid ) { static szString[ 800 ]; if ( szString[ 0 ] == '\0' ) { strcat( szString, ""COL_WHITE"Item\t"COL_WHITE"Purpose\t"COL_WHITE"Rewards Points\n" ); for( new i; i < sizeof( g_shopItemData ); i++ ) if ( IsCasinoRewardsShopItem( i ) ) { new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR; format( szString, sizeof( szString ), "%s%s\t"COL_GREY"%s\t"COL_GOLD"%s points\n", szString, g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], points_format( rewards_cost ) ); } for ( new i = 0; i < sizeof( g_casinoRewardsItems ); i ++ ) { format( szString, sizeof( szString ), "%s%s\t \t"COL_GOLD"%s points\n", szString, g_casinoRewardsItems[ i ] [ E_NAME ], points_format( g_casinoRewardsItems[ i ] [ E_POINTS ] ) ); } } return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" ); } stock IsCasinoRewardsShopItem( itemid ) { for ( new i = 0; i < sizeof( g_casinoRewardsShopItems ); i ++ ) if ( itemid == g_casinoRewardsShopItems[ i ] ) { return true; } return false; } stock ShowPlayerAirportMenu( playerid ) { if ( p_CasinoRewardsPoints[ playerid ] >= 5.0 ) { return ShowPlayerDialog( playerid, DIALOG_AIRPORT, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Airport", ""COL_WHITE"City\t"COL_WHITE"Casino Rewards Points\nSan Fierro\t"COL_GOLD"5.00 points\nLas Venturas\t"COL_GOLD"5.00 points\nLos Santos\t"COL_GOLD"5.00 points", "Travel", "Cancel" ); } return ShowPlayerDialog( playerid, DIALOG_AIRPORT, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Airport", ""COL_WHITE"City\t"COL_WHITE"Cost\nSan Fierro\t"COL_GOLD"$2,000\nLas Venturas\t"COL_GOLD"$2,000\nLos Santos\t"COL_GOLD"$2,000", "Travel", "Cancel" ); } stock GetPlayerFireworks( playerid ) return p_Fireworks[ playerid ]; stock GivePlayerFireworks( playerid, fireworks ) { p_Fireworks[ playerid ] += fireworks; mysql_single_query( sprintf( "UPDATE `USERS` SET `FIREWORKS`=%d WHERE `ID`=%d", p_Fireworks[ playerid ], p_AccountID[ playerid ] ) ); } stock ShowBusinessSecurityUpgrades( playerid, businessid ) { new business_type = g_businessData[ businessid ] [ E_INTERIOR_TYPE ], security_cost; new security[ 400 ] = ""COL_WHITE"Security Level\t"COL_WHITE"Protection\t"COL_WHITE"Price\n"; format( security, sizeof( security ), "%s"COL_RED"NONE\t25%s Safe Security + 50%s chance of breaking in\t"COL_GOLD"$0\n", security, "%", "%" ); security_cost = floatround( float( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) * g_businessSecurityData[ 1 ] [ E_COST_MULTIPLIER ] ); format( security, sizeof( security ), "%s"COL_ORANGE"LOW\t50%s Safe Security + 25%s chance of breaking in\t"COL_GOLD"%s\n", security, "%", "%", number_format( security_cost ) ); security_cost = floatround( float( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) * g_businessSecurityData[ 2 ] [ E_COST_MULTIPLIER ] ); format( security, sizeof( security ), "%s"COL_YELLOW"MEDIUM\t75%s Safe Security + 10.0%s chance of breaking in\t"COL_GOLD"%s\n", security, "%", "%", number_format( security_cost ) ); security_cost = floatround( float( g_businessInteriorData[ business_type ] [ E_UPGRADE_COST ] ) * g_businessSecurityData[ 3 ] [ E_COST_MULTIPLIER ] ); format( security, sizeof( security ), "%s"COL_GREEN"HIGH\t100%s Safe Security + 0.0%s chance of breaking in\t"COL_GOLD"%s\n", security, "%", "%", number_format( security_cost ) ); return ShowPlayerDialog( playerid, DIALOG_BUSINESS_SECURITY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GREY"Business System", security, "Purchase", "Back" ); } stock FillHomeWithFurniture( houseid, interior_id ) { if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Cattus Interior" ) ) { CreateFurniture( houseid, 2181, 273.795989, 304.962005, 998.148010, 0.000000, 0.000000, -90.000000 ); CreateFurniture( houseid, 19317, 273.561004, 307.549011, 998.896972, -8.899999, 0.000000, -44.599998 ); CreateFurniture( houseid, 1745, 269.713012, 305.380004, 998.057983, 0.000000, 0.000000, 0.000000 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Assum Interior" ) ) { CreateFurniture( houseid, 1745, 246.465103, 302.465484, 998.127441, 0.000000, 0.000000, -90.000000 ); CreateFurniture( houseid, 1717, 244.388854, 301.269592, 998.117431, 0.000000, 0.000000, 47.600032 ); CreateFurniture( houseid, 1742, 250.075302, 305.350036, 998.127441, 0.000000, 0.000000, -90.000000 ); CreateFurniture( houseid, 349, 248.876480, 302.361389, 998.922302, -95.399993, 0.000000, 0.000000 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Fossor Interior" ) ) { CreateFurniture( houseid, 11720, 2210.785888, -1072.437988, 1049.422973, 0.000000, 0.000000, -90.000000 ); CreateFurniture( houseid, 2100, 2214.089111, -1078.663940, 1049.483032, 0.000000, 0.000000, 180.000000 ); CreateFurniture( houseid, 19317, 2212.149902, -1072.442993, 1051.865966, 0.000000, -45.000000, -90.000000 ); CreateFurniture( houseid, 19317, 2212.149902, -1072.442993, 1051.865966, 0.000000, 45.000000, -90.000000 ); } /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Angusto Interior" ) ) { CreateFurniture( houseid, 11743, 265.862518, 1290.442016, 1080.305175, 0.000000, 0.000000, 180.000000 ); }*/ else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Organum Interior" ) ) { CreateFurniture( houseid, 2297, 308.390014, 300.296997, 1002.294006, 0.000000, 0.000000, 135.000000 ); CreateFurniture( houseid, 1754, 308.322998, 303.714996, 1002.304016, 0.000000, 0.000000, -15.600000 ); CreateFurniture( houseid, 1754, 306.437988, 303.539001, 1002.304016, 0.000000, 0.000000, 33.099998 ); CreateFurniture( houseid, 19631, 303.839996, 302.459014, 1002.731994, 70.099998, 93.000000, 94.300003 ); } /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Bulbus Interior" ) ) { CreateFurniture( houseid, 19893, -69.010528, 1362.585815, 1079.770507, 0.000000, 0.000000, -110.200012 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Vindemia Interior" ) ) { CreateFurniture( houseid, 1518, 292.440887, 1472.344360, 1080.087646, 0.000000, 0.000000, 180.000000 ); CreateFurniture( houseid, 1748, 288.720428, 1490.140014, 1079.787353, 0.000000, 0.000000, 45.699871 ); CreateFurniture( houseid, 19893, 302.293579, 1475.090209, 1079.957519, 0.000000, 0.000000, -160.199905 ); }*/ else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Aurora Interior" ) ) { CreateFurniture( houseid, 1828, -2165.865966, 644.096984, 1056.583007, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 11743, -2162.052978, 637.107971, 1057.515991, 0.000000, 0.000000, 129.699996 ); CreateFurniture( houseid, 19830, -2158.127929, 637.051025, 1057.505981, 0.000000, 0.000000, -147.300003 ); CreateFurniture( houseid, 19893, -2161.440917, 643.953002, 1057.384033, 0.000000, 0.000000, -85.699996 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Fragor Interior" ) ) { CreateFurniture( houseid, 2563, 307.286010, 1121.037963, 1082.881958, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 2313, 318.532989, 1124.858032, 1082.871948, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 1786, 319.161987, 1125.123046, 1083.342041, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 1828, 323.757995, 1129.447021, 1082.871948, 0.000000, 0.000000, 90.000000 ); } /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Mundus Interior" ) ) { CreateFurniture( houseid, 19893, 26.778570, 1347.625488, 1088.554687, 0.000000, 0.000000, 124.699920 ); CreateFurniture( houseid, 356, 31.855621, 1346.810668, 1083.904663, 85.500068, -65.499977, -2.500000 ); }*/ else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Artus Interior" ) ) { CreateFurniture( houseid, 19786, 2242.808105, -1065.896972, 1049.543945, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 2313, 2242.090087, -1066.394042, 1048.050048, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 1702, 2243.757080, -1069.983032, 1047.969970, 0.000000, 0.000000, 180.000000 ); CreateFurniture( houseid, 1704, 2244.997070, -1067.770996, 1047.969970, 0.000000, 0.000000, -102.800003 ); CreateFurniture( houseid, 1704, 2240.719970, -1068.850952, 1047.969970, 0.000000, 0.000000, 95.699996 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Caelum Interior" ) ) { CreateFurniture( houseid, 11720, 2230.312988, -1106.276000, 1049.852050, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 2100, 2235.194091, -1110.384033, 1049.881958, 0.000000, 0.000000, -90.000000 ); CreateFurniture( houseid, 321, 2230.624023, -1107.496948, 1049.881958, 90.000000, 90.000000, 0.000000 ); CreateFurniture( houseid, 362, 2226.039062, -1110.713012, 1050.806030, 0.000000, -5.199999, 0.000000 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Rotta Interior" ) ) { CreateFurniture( houseid, 11743, 2501.027099, -1707.707031, 1014.861999, 0.000000, 0.000000, -91.699996 ); CreateFurniture( houseid, 2181, 2492.664062, -1704.439941, 1013.742004, 0.000000, 0.000000, 180.000000 ); CreateFurniture( houseid, 1717, 2492.029052, -1694.394042, 1013.786987, 0.000000, 0.000000, -36.900001 ); CreateFurniture( houseid, 1755, 2494.482910, -1695.970947, 1013.721984, 0.000000, 0.000000, -124.000000 ); CreateFurniture( houseid, 1755, 2492.474121, -1696.670043, 1013.721984, 0.000000, 0.000000, 160.500000 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Ascensor Interior" ) ) { CreateFurniture( houseid, 19786, 2325.875000, -1017.260986, 1051.161987, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 1743, 2325.341064, -1018.752990, 1049.219970, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 1828, 2325.969970, -1022.057983, 1049.189941, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 11720, 2324.851074, -1008.127014, 1053.727050, 0.000000, 0.000000, 0.000000 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Colonel Interior" ) ) { CreateFurniture( houseid, 2100, 2810.426025, -1164.852050, 1024.578979, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 2297, 2812.813964, -1171.582031, 1024.578979, 0.000000, 0.000000, -135.000000 ); CreateFurniture( houseid, 1704, 2810.127929, -1171.822021, 1024.548950, 0.000000, 0.000000, 72.099998 ); CreateFurniture( houseid, 1745, 2817.600097, -1167.550048, 1028.151000, 0.000000, 0.000000, 180.000000 ); CreateFurniture( houseid, 19319, 2817.147949, -1171.015991, 1030.425048, 0.000000, 45.000000, 180.000000 ); } /*else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Godfather Interior" ) ) { CreateFurniture( houseid, 358, 150.524795, 1370.906127, 1083.410156, -78.500221, 37.299991, -99.299461 ); }*/ else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Recens Interior" ) ) { CreateFurniture( houseid, 2229, 2257.180908, -1221.848999, 1048.001953, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 2181, 2257.602050, -1224.232055, 1047.991943, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 19318, 2258.295898, -1219.160034, 1048.699951, -10.199999, 0.000000, 0.000000 ); CreateFurniture( houseid, 357, 2262.698974, -1225.001953, 1048.322998, 0.000000, -90.000000, 0.000000 ); CreateFurniture( houseid, 19832, 2262.360107, -1224.750976, 1048.021972, 0.000000, 0.000000, -24.799999 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Novus Interior" ) ) { CreateFurniture( houseid, 1745, 2364.553955, -1122.925048, 1049.864013, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 2100, 2363.528076, -1129.816040, 1049.874023, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 1416, 2374.649902, -1132.967041, 1050.415039, 0.000000, 0.000000, -90.000000 ); CreateFurniture( houseid, 372, 2374.791015, -1133.095947, 1050.974975, 90.000000, 90.000000, 0.000000 ); CreateFurniture( houseid, 372, 2374.615966, -1133.433959, 1050.974975, 90.000000, 90.000000, -27.100000 ); } else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Securuse Interior" ) ) { CreateFurniture( houseid, 1745, 2311.577880, -1139.357055, 1053.293945, 0.000000, 0.000000, 180.000000 ); CreateFurniture( houseid, 2181, 2310.585937, -1135.288940, 1053.303955, 0.000000, 0.000000, 0.000000 ); CreateFurniture( houseid, 1702, 2322.388916, -1141.819946, 1049.468994, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 1702, 2326.492919, -1139.828002, 1049.468994, 0.000000, 0.000000, -90.000000 ); CreateFurniture( houseid, 1742, 2318.163085, -1140.253051, 1049.708984, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 1742, 2318.163085, -1141.673950, 1049.708984, 0.000000, 0.000000, 90.000000 ); CreateFurniture( houseid, 2100, 2328.367919, -1137.057006, 1049.489013, 0.000000, 0.000000, 0.000000 ); } // else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Lorem Interior" ) ) // else if ( strmatch( g_houseInteriors[ interior_id ] [ E_NAME ], "Domus Interior" ) ) } stock IsPlayerUnderCover( playerid ) { // StefiTV852, Shepard23, JamesComey return ( p_AccountID[ playerid ] == 577142 || p_AccountID[ playerid ] == 536230 || p_AccountID[ playerid ] == 668504 ) && p_PlayerLogged{ playerid }; } stock ShowPlayerSpawnMenu( playerid ) { return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" ); } stock SetPlayerSpawnLocation( playerid, spawn_key[ 4 ], spawn_index = 0 ) { // set sql, null if key is null if ( spawn_key[ 0 ] == '\0' ) { mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`=NULL WHERE `ID`=%d", p_AccountID[ playerid ] ) ); } else { mysql_single_query( sprintf( "UPDATE `USERS` SET `SPAWN`='%s %d' WHERE `ID`=%d", spawn_key, spawn_index, p_AccountID[ playerid ] ) ); } // variable update strcpy( p_SpawningKey[ playerid ], spawn_key ); p_SpawningIndex[ playerid ] = spawn_index; return 1; } stock PlayerPlaceRandomHits( ) { new hitman_budget = GetGVarInt( "hitman_budget" ); if ( hitman_budget > 0 ) { new hourly_budget = floatround( float( hitman_budget ) / 60.0 ); new ignored_players[ MAX_PLAYERS ] = { -1, ... }; new available_count = 0; for ( new playerid = 0; playerid < sizeof( ignored_players ); playerid ++ ) { // remove unconnected / npcs / aod / low score if ( ! IsPlayerConnected( playerid ) || IsPlayerNPC( playerid ) || IsPlayerAdminOnDuty( playerid ) || GetPlayerScore( playerid ) < 25 || IsPlayerAFK( playerid ) ) { ignored_players[ playerid ] = playerid; continue; } // count available available_count ++; } new random_hit[ 5 ]; // change 5 to number of hits to place per 24 mins new hits_placed_amount = 0; new hits_to_iterate = available_count > sizeof( random_hit ) ? sizeof( random_hit ) : available_count; for ( new hitid = 0; hitid < hits_to_iterate; hitid ++ ) { random_hit[ hitid ] = randomExcept( ignored_players, sizeof( ignored_players ) ); // looks cleaner new playerid = random_hit[ hitid ]; // ignore selected player ignored_players[ playerid ] = playerid; // ignore this too // contract shit if ( IsPlayerConnected( playerid ) ) { new contract_amount = random( hourly_budget ); // set a min/max hit otherwise bugs (billion dollar fix) if ( contract_amount < 1000 || contract_amount > hourly_budget ) { contract_amount = 1000; } hits_placed_amount += contract_amount; p_ContractedAmount[ playerid ] += contract_amount; ShowPlayerHelpDialog( playerid, 4000, "Somebody has placed a hit on you!~n~~n~~r~Your bounty is now %s!", number_format( p_ContractedAmount[ playerid ] ) ); } } // update budget UpdateServerVariable( "hitman_budget", hitman_budget - hits_placed_amount, 0.0, "", GLOBAL_VARTYPE_INT ); // print anyway printf("[AUTO HITMAN] Placed %s worth of hits (hourly rate %s, budget %s)!", number_format( hits_to_iterate * hourly_budget ), number_format( hourly_budget ), number_format( GetGVarInt( "hitman_budget" ) ) ); } } stock SetPlayerMineOre( playerid, m ) { SetPlayerArmedWeapon( playerid, WEAPON_SHOVEL ); ApplyAnimation( playerid, "BASEBALL", "Bat_4", 2.0, 1, 0, 0, 0, 0 ); p_isMining{ playerid } = true; g_miningData[ m ] [ E_MINING ] = playerid; p_MiningOre{ playerid } = m; ShowProgressBar( playerid, "Mining Rock", PROGRESS_MINING, g_oreMiningTime[ g_miningData[ m ] [ E_ORE ] ], g_miningData[ m ] [ E_COLOR ] ); } stock TazePlayer( victimid, playerid ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); //else if ( sscanf( params, ""#sscanf_u"", victimid ) ) return SendUsage( playerid, "/taze [PLAYER_ID]" ); //else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." ); else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) ) { if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); if ( IsPlayerTazed( victimid ) ) return SendError( playerid, "This player is already tazed." ); //if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." ); //if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command while in jail." ); if ( IsPlayerTied( victimid ) ) return SendError( playerid, "Tazing a tied player is pretty useless, though you can use /untie for a harder job!" ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); if ( p_TazingImmunity[ victimid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tazing this player.", p_TazingImmunity[ victimid ] - g_iTime ); if ( random( 101 ) < 90 ) { GameTextForPlayer( victimid, "~n~~r~TAZED!", 2000, 4 ); GameTextForPlayer( playerid, "~n~~y~~h~/cuff", 2000, 4 ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[TAZED]{FFFFFF} You have been tazed by %s(%d) for 3 seconds!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TAZED]{FFFFFF} You have tazed %s(%d) for 3 seconds!", ReturnPlayerName( victimid ), victimid ); SetTimerEx( "Untaze", 2000, false, "d", victimid ); // previous 3000 TogglePlayerControllable( victimid, 0 ); ApplyAnimation( victimid, "CRACK", "crckdeth2", 5.0, 1, 1, 1, 0, 0 ); p_Tazed{ victimid } = true; } else { SendClientMessageFormatted( playerid, -1, ""COL_RED"[TAZE FAIL]{FFFFFF} You have failed to taze %s(%d)!", ReturnPlayerName( victimid ), victimid ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[TAZE FAIL]{FFFFFF} %s(%d) has failed to taze you!", ReturnPlayerName( playerid ), playerid ); } p_TazingImmunity[ victimid ] = g_iTime + 6; return 1; } else { return SendError( playerid, "There are no players around to taze." ); } } stock ArrestPlayer( victimid, playerid ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); //else if ( GetPlayerScore( playerid ) > 200 ) return SendError( playerid, "This feature is no longer available to you. Please use /detain." ); // else if ( sscanf( params, ""#sscanf_u"", victimid ) ) return SendUsage( playerid, "/ar(rest) [PLAYER_ID]" ); // else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." ); else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); //if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is detained, you cannot arrest them." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot arrest this person inside a vehicle." ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot arrest a person that is inside a vehicle." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); new totalCash = ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( 300 ); new totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER ); GivePlayerScore( playerid, 2, .multiplier = 1.5 ); GivePlayerCash( playerid, totalCash ); if ( totalCash > 20000 ) printf("[police arrest] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( victimid ), number_format( totalCash ) ); // 8hska7082bmahu SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", number_format( totalCash ), ReturnPlayerName( victimid ), victimid ); GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 ); CallLocalFunction( "OnPlayerArrested", "dddd", playerid, victimid, p_Arrests[ playerid ], 1 ); Untaze( victimid ); GivePlayerIrresistiblePoints( victimid, -2 ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds ); JailPlayer( victimid, totalSeconds ); return 1; } else return SendError( playerid, "There are no players around to arrest." ); } stock CuffPlayer( victimid, playerid ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); //else if ( sscanf( params, ""#sscanf_u"", victimid ) ) return SendUsage( playerid, "/cuff [PLAYER_ID]" ); //else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." ); else if ( !IsPlayerConnected( victimid ) || IsPlayerNPC( victimid ) ) return SendError( playerid, "This player is not connected." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( p_WantedLevel[ victimid ] < 6 ) return SendError( playerid, "This person isn't worth cuffing, ticket them." ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " ); //if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." ); if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." ); if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( !IsPlayerTazed( victimid ) ) return SendError( playerid, "You must taze this player before cuffing them." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." ); if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." ); if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." ); GameTextForPlayer( victimid, "~n~~r~CUFFED!", 2000, 4 ); //GameTextForPlayer( playerid, sprintf( "~n~~y~~h~/arrest %d", victimid ), 2000, 4 ); GameTextForPlayer( playerid, "~n~~y~~h~/arrest", 2000, 4 ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[CUFFED]{FFFFFF} You have been cuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} You have cuffed %s(%d)!", ReturnPlayerName( victimid ), victimid ); KillTimer( p_CuffAbuseTimer[ victimid ] ); p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid ); //ApplyAnimation( victimid, "ped", "cower", 5.0, 1, 1, 1, 0, 0 ); //TogglePlayerControllable( victimid, 0 ); p_Cuffed{ victimid } = true; SetPlayerAttachedObject( victimid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000 ); SetPlayerSpecialAction( victimid, SPECIAL_ACTION_CUFFED ); if ( ! BreakPlayerCuffs( victimid ) ) { ShowPlayerHelpDialog( victimid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." ); } else { SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} %s(%d) just broke their cuffs off!", ReturnPlayerName( victimid ), victimid ); } return 1; } else return SendError( playerid, "There are no players around to cuff." ); } stock BreakPlayerCuffs( playerid ) { if ( p_BobbyPins[ playerid ] < 1 ) return 0; new bool: success = false, attempts; for ( attempts = 1; attempts < p_BobbyPins[ playerid ]; attempts ++ ) { if ( random( 101 ) > 30 ) { success = true; break; } } if ( ( p_BobbyPins[ playerid ] -= attempts ) > 0 ) { ShowPlayerHelpDialog( playerid, 5000, "You only have %d bobby pins left!", p_BobbyPins[ playerid ] ); } if ( success ) { TogglePlayerControllable( playerid, 1 ); RemovePlayerAttachedObject( playerid, 2 ); SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE ); if ( !IsPlayerInAnyVehicle( playerid ) ) { ClearAnimations( playerid ); } p_Cuffed{ playerid } = false; p_Tazed{ playerid } = false; //p_Detained{ playerid } = false; //Delete3DTextLabel( p_DetainedLabel[ playerid ] ); //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; //p_DetainedBy[ playerid ] = INVALID_PLAYER_ID; p_QuitToAvoidTimestamp[ playerid ] = g_iTime + 3; p_TazingImmunity[ playerid ] = g_iTime + 6; SendServerMessage( playerid, "You have used %d bobby pins to successfully break your cuffs.", attempts ); GivePlayerWantedLevel( playerid, 6 ); } else { SendError( playerid, "You snapped %d bobby pin(s) and failed to break out of your cuffs.", attempts ); } return 1; } stock IsPlayerEmailVerified( playerid ) return p_accountSecurityData[ playerid ] [ E_ID ]; stock IsPlayerAFK( playerid ) return ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 2595 ); stock GetPlayerVIPDuration( playerid ) return p_VIPExpiretime[ playerid ] - g_iTime; stock IsPlayerInEvent( playerid ) return ( GetPlayerVirtualWorld( playerid ) == 69 ); stock UpdatePlayerEntranceExitTick( playerid, ms = 2000 ) { p_EntranceTickcount[ playerid ] = GetTickCount( ) + ms; } stock CanPlayerExitEntrance( playerid ) return GetTickCount( ) > p_EntranceTickcount[ playerid ] && ! p_pausedToLoad{ playerid }; stock IsBuyableVehicle( vehicleid ) return g_buyableVehicle{ vehicleid };