/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: * Purpose: */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ #define MAX_TREES ( 16 ) /* ** Variables ** */ enum E_TREE_DATA { E_OBJECT, Float: E_HEALTH, Text3D: E_LABEL, bool: E_CUT, bool: E_CHOPPED, Float: E_X, Float: E_Y, Float: E_Z }; static stock Float: g_treeExportLocations [ ] [ 3 ] = { { -520.2759, -504.32880, 24.6917 }, { -377.7403, -1438.5587, 25.7266 }, { -62.98320, -1122.2581, 1.21400 }, { 89.445900, -311.85220, 1.57810 }, { 362.28260, 865.053800, 20.4063 }, { 2399.5352, 2798.89310, 10.8203 }, { -2002.906, -2409.2000, 30.6250 } }, p_treeExportLocation [ MAX_PLAYERS ] = { 0xFF, ... }, g_treeData [ MAX_TREES ] [ E_TREE_DATA ], Iterator: trees < MAX_TREES >, g_LogCountObject = INVALID_OBJECT_ID, g_LogsInStock = 0, g_LumberjackCP = -1, ; /* ** Hooks ** */ hook OnScriptInit( ) { // create the sign for wood count SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -2337.8610, -107.4217, 36.2978, 0.0000, 0.0000, 90.0551 ), 0, "Wood Chipper", 130, "impact", 80, 0, -1, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -2336.3244, -113.2057, 40.6778, 0.0000, 0.0000, 179.9560 ), 0, "Lumberjack", 130, "impact", 100, 0, -1, 0, 1 ); SetDynamicObjectMaterialText( ( g_LogCountObject = CreateDynamicObject( 3074, -2329.4724, -106.0164, 33.1678, 0.0000, 0.0000, 90.000000 ) ), 0, "0 Logs Ready", 130, "Arial", 0, 1, -1, 0, 1); SetDynamicObjectMaterial( CreateDynamicObject( 12814, -2337.1, -94.00, 34.28, 0.0, 0.0, 270.0, .streamdistance = 500.0, .priority = 100 ), 0, 19381, "all_walls", "desgreengrass" ); SetDynamicObjectMaterial( CreateDynamicObject( 12814, -2337.6, -105.3, 34.28, 0.0, 0.0, 90.00, .streamdistance = 500.0, .priority = 100 ), 0, 19381, "all_walls", "desgreengrass" ); // checkpoint for chainsaw g_LumberjackCP = CreateDynamicCP( -2323.5676, -97.2582, 35.3078, 1.0, -1, -1, -1, 100.0 ); CreateDynamic3DTextLabel( "[LUMBERJACK JOB]", COLOR_GOLD, -2323.5676, -97.2582, 35.3078, 20.0 ); // create the trees near san fierro Lumberjack_CreateTree( -2358.10000000, -84.60000000, 34.10000000 ); Lumberjack_CreateTree( -2349.90000000, -85.40000000, 34.10000000 ); Lumberjack_CreateTree( -2341.20000000, -86.20000000, 34.10000000 ); Lumberjack_CreateTree( -2341.20000000, -93.70000000, 34.10000000 ); Lumberjack_CreateTree( -2350.90000000, -92.80000000, 34.10000000 ); Lumberjack_CreateTree( -2357.40000000, -92.20000000, 34.10000000 ); Lumberjack_CreateTree( -2357.90000000, -97.40000000, 34.10000000 ); Lumberjack_CreateTree( -2350.90000000, -98.10000000, 34.10000000 ); Lumberjack_CreateTree( -2341.70000000, -99.00000000, 34.10000000 ); Lumberjack_CreateTree( -2334.80000000, -86.00000000, 34.10000000 ); Lumberjack_CreateTree( -2334.90000000, -93.20000000, 34.10000000 ); Lumberjack_CreateTree( -2334.80000000, -98.80000000, 34.10000000 ); Lumberjack_CreateTree( -2335.00000000, -103.9000000, 34.10000000 ); Lumberjack_CreateTree( -2341.50000000, -103.5000000, 34.10000000 ); Lumberjack_CreateTree( -2350.40000000, -103.3000000, 34.10000000 ); Lumberjack_CreateTree( -2358.34000000, -103.0300000, 34.10000000 ); return 1; } hook OnPlayerUpdateEx( playerid ) { new keys, weaponid; GetPlayerKeys( playerid, keys, weaponid, weaponid ); weaponid = GetPlayerWeapon( playerid ); if ( ( keys & KEY_FIRE ) && weaponid == 9 ) // Lumberjack { new Float: fX, Float: fY, Float: fZ; foreach ( new i : trees ) if ( ! g_treeData[ i ] [ E_CUT ] ) { if ( GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], fX, fY, fZ ) ) { fZ += 2.3; if ( IsPlayerInRangeOfPoint( playerid, 2.0, fX, fY, fZ ) ) { if ( g_treeData[ i ] [ E_HEALTH ] > 0.0 ) { if ( ( g_treeData[ i ] [ E_HEALTH ] -= ( 1.75 + fRandomEx( 1, 5 ) ) ) < 0.0 ) g_treeData[ i ] [ E_HEALTH ] = 0.0; UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_treeData[ i ] [ E_HEALTH ] ) ); } else { GivePlayerCash( playerid, 250 ); g_treeData[ i ] [ E_HEALTH ] = 0.0; g_treeData[ i ] [ E_CUT ] = true; GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], fX, fY, fZ ); MoveDynamicObject( g_treeData[ i ] [ E_OBJECT ], fX + 0.1, fY + 0.1, fZ + 0.1, ( 0.05 ), 90.0, 0.0, 0.0 ); SendServerMessage( playerid, "You have cut the tree down, now chop the logs down! "COL_ORANGE"/wood chop{FFFFFF}!" ); UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_treeData[ i ] [ E_HEALTH ] ) ); } break; } } } } return 1; } hook OnPlayerDisconnect( playerid, reason ) { Lumberjack_StopDelivery( playerid ); return 1; } #if defined AC_INCLUDED hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart ) #else hook OnPlayerDeath( playerid, killerid, reason ) #endif { if ( Lumberjack_StopDelivery( playerid ) ) { GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 ); } return 1; } hook OnPlayerEnterDynamicCP( playerid, checkpointid ) { if ( checkpointid == g_Checkpoints[ CP_LUMBERJACK ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Only civilians can access this feature." ); szLargeString[ 0 ] = '\0'; strcat( szLargeString, ""COL_WHITE"Welcome to the "COL_ORANGE"Lumberjack"COL_WHITE" job! \n\nHere we cut trees, chop them further then process them into crates.\nWe pay well for cutting a tree down and processing the logs. You can also\nbe a driver that will transport the boxes to the" ); strcat( szLargeString, "factory that requires it.\n\nOnly a specific vehicle can be driven to have these boxes delivered.\nIf it's not there and somewhere lost, contact an administrator to bring it back!" ); ShowPlayerDialog( playerid, DIALOG_LUMBERJACK, DIALOG_STYLE_MSGBOX, "{FFFFFF}Lumberjack Job", szLargeString, "Join", "Cancel" ); return 1; } return 1; } hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_LUMBERJACK && response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "This feature is disabled if you are jailed." ); SendServerMessage( playerid, "Thank you for your participation, you have been given a chainsaw!" ); GivePlayerWeapon( playerid, 9, 1 ); } return 1; } hook OnPlayerStateChange( playerid, newstate, oldstate ) { if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER ) { // Driver has a new state? if ( Lumberjack_StopDelivery( playerid ) ) { GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 ); } } return 1; } hook OnPlayerEnterDynRaceCP( playerid, checkpointid ) { static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; if ( p_LumberjackDeliver[ playerid ] == checkpointid ) { new Float: fDistance = GetDistanceFromPointToPoint( -2330.8535, -113.9084, g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 0 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 1 ] ), iTimeElapsed = g_iTime - p_LumberjackTimeElapsed[ playerid ], iTheoreticalFinish = floatround( fDistance / 30.0 ) // distance / 25m/s (2000m / 25m/s) ; // Check if it is really quick to finish if ( iTimeElapsed < iTheoreticalFinish ) { SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking (0xBC-%d-%d).", iTheoreticalFinish, iTimeElapsed ); KickPlayerTimed( playerid ); return 1; } new cash = floatround( fDistance ) + 5000; DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] ); p_LumberjackDeliver[ playerid ] = 0xFFFF; ShowPlayerHelpDialog( playerid, 7500, "Great job! You've earned ~y~%s~w~~h~!~n~~n~Navigate to the import location to pack your truck with logs.~n~~n~~y~~h~Info: The truck blip has been updated, navigate to it.", cash_format( cash ) ); //SendServerMessage( playerid, "You've made "COL_GOLD"%s"COL_WHITE" from exporting. Go and pick another box up!" ); GivePlayerCash( playerid, cash ); GivePlayerScore( playerid, 5 ); DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_LumberjackReturn[ playerid ] = CreateDynamicRaceCP( 0, -2330.8535, -113.9084, 34.00, g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 0 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 1 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 2 ], 4.0, -1, -1, playerid ); Beep( playerid ); return 1; } else if ( p_LumberjackReturn[ playerid ] == checkpointid ) { if ( g_LogsInStock < 1 ) return SendError( playerid, "There is not enough logs in stock to export." ); DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] ); p_LumberjackReturn[ playerid ] = 0xFFFF; g_LogsInStock--; UpdateWoodStockObject( ); new id = random( sizeof( g_treeExportLocations ) ); p_treeExportLocation[ playerid ] = id; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); ShowPlayerHelpDialog( playerid, 7500, "You've packed your truck with logs. ~g~~h~Navigate your way to the export location.~n~~n~Info:~y~~h~ The truck blip has been updated, navigate to it." ); p_LumberjackDeliver[ playerid ] = CreateDynamicRaceCP( 0, g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], -2330.8535, -113.9084, 34.00, 4.0, -1, -1, playerid ); Beep( playerid ); return 1; } return 1; } hook OnServerGameDayEnd( ) { foreach ( new i : trees ) if ( g_treeData[ i ] [ E_CHOPPED ] ) { DestroyDynamicObject( g_treeData[ i ] [ E_OBJECT ] ); g_treeData[ i ] [ E_CUT ] = false; g_treeData[ i ] [ E_CHOPPED ] = false; g_treeData[ i ] [ E_HEALTH ] = 100.0; UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, "100.0" ); g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 618, g_treeData[ i ] [ E_X ], g_treeData[ i ] [ E_Y ], g_treeData[ i ] [ E_Z ], 0.0, 0.0, 0.0 ); } return 1; } /* ** Commands ** */ CMD:wood( playerid, params[ ] ) { new Float: X, Float: Y, Float: Z; if ( strmatch( params, "chop" ) ) { new count = 0; foreach ( new i : trees ) { if ( g_treeData[ i ] [ E_CUT ] == false ) continue; GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], X, Y, Z ); if ( IsPlayerInRangeOfPoint( playerid, 4.0, X, Y, Z ) && g_treeData[ i ] [ E_CHOPPED ] == false ) { StopDynamicObject( g_treeData[ i ] [ E_OBJECT ] ); DestroyDynamicObject( g_treeData[ i ] [ E_OBJECT ] ); g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 831, X, Y, Z + 0.75, 0.0, 0.0, 0.0 ); SetPlayerPos( playerid, X, Y + 2, Z + 0.75 ); p_Wood[ playerid ]++; g_treeData[ i ] [ E_CHOPPED ] = true; count++; GivePlayerCash( playerid, 250 ); SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" ); break; } } if ( ! count ) { SendError( playerid, "You are not next to any chopped tree." ); } return 1; } else if ( strmatch( params, "chip" ) ) { if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this feature while in a vehicle." ); if ( IsPlayerInRangeOfPoint( playerid, 4.0, -2338.20, -106.51, 34.00 ) ) { if ( p_Wood[ playerid ] < 1 ) return SendError( playerid, "You are not carrying any chopped wood." ); new object = CreateDynamicObject( 14872, -2338.20, -106.51, 34.00, -27.78, 89.40, 1.92 ); MoveDynamicObject( object, -2338.20, -106.51, 33.5, 0.10 ); Streamer_Update( playerid ); // SyncObject( playerid ); PlayerPlaySound( playerid, 1153, -2338.20, -106.51, 33.99 ); GivePlayerCash( playerid, 500 ); SetTimerEx( "lumberjack_RemoveWood", 9000, false, "d", object ); p_Wood[ playerid ]--; g_LogsInStock ++; UpdateWoodStockObject( ); return SendServerMessage( playerid, "You've placed a chopped log in the wood chipper. You have made a total of "COL_GOLD"$1,000!" ); } else { return SendError( playerid, "You are not next to the wood chipper." ); } } else if ( strmatch( params, "start" ) ) { if ( p_StartedLumberjack{ playerid } == true ) return SendError( playerid, "You are already doing this job." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) != 455 ) return SendError( playerid, "You are not inside the wood exporting truck." ); if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of this vehicle to proceed." ); if ( g_LogsInStock < 1 ) return SendError( playerid, "There is not enough logs in stock to export." ); new id = random( sizeof( g_treeExportLocations ) ); p_treeExportLocation[ playerid ] = id; static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_LumberjackTimeElapsed[ playerid ] = g_iTime; p_LumberjackReturn[ playerid ] = CreateDynamicRaceCP( 0, -2330.8535, -113.9084, 34.00, g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], 4.0, -1, -1, playerid ); p_StartedLumberjack{ playerid } = true; ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is located to export and import logs." ); return 1; } else if ( strmatch( params, "stop" ) ) { if ( Lumberjack_StopDelivery( playerid ) ) { return GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 ); } else { return SendError( playerid, "You are not doing this job." ); } } return SendUsage( playerid, "/wood [CHOP/CHIP/START/STOP]" ); } /* ** Functions ** */ stock Lumberjack_CreateTree( Float: X, Float: Y, Float: Z ) { new treeid = Iter_Free( trees ); if ( treeid != -1 ) { Iter_Add( trees, treeid ); g_treeData[ treeid ] [ E_CUT ] = false; g_treeData[ treeid ] [ E_CHOPPED ] = false; g_treeData[ treeid ] [ E_X ] = X; g_treeData[ treeid ] [ E_Y ] = Y; g_treeData[ treeid ] [ E_Z ] = Z; g_treeData[ treeid ] [ E_OBJECT ] = CreateDynamicObject( 618, X, Y, Z, 0.0, 0.0, 0.0 ); g_treeData[ treeid ] [ E_HEALTH ] = 100.0; g_treeData[ treeid ] [ E_LABEL ] = CreateDynamic3DTextLabel( "100.0", COLOR_YELLOW, X, Y, Z + 0.5, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 ); } return treeid; } function lumberjack_RemoveWood( objectid ) { StopDynamicObject( objectid ), DestroyDynamicObject( objectid ); } stock UpdateWoodStockObject( ) { return SetDynamicObjectMaterialText( g_LogCountObject, 0, sprintf( "%d Logs Ready", g_LogsInStock ), 130, "Arial", 0, 1, -1, 0, 1 ); } stock Lumberjack_StopDelivery( playerid ) { if ( ! p_StartedLumberjack{ playerid } ) return 0; p_StartedLumberjack{ playerid } = false; DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] ); p_LumberjackReturn[ playerid ] = 0xFFFF; DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] ); p_LumberjackDeliver[ playerid ] = 0xFFFF; p_treeExportLocation[ playerid ] = 0xFF; DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] ); p_LumberjackMapIcon[ playerid ] = 0xFFFF; return 1; }