/* * Irresistible Gaming (c) 2018 * Developed by Lorenc * Module: cnr/commands/admin/admin_one.pwn * Purpose: level one administrator commands (cnr) */ /* ** Commands ** */ CMD:viewdeathmsg( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); new targetid; if ( sscanf( params, "u", targetid ) ) return SendUsage( playerid, "/viewdeathmsg [PLAYER_ID]" ); else if ( ! IsPlayerConnected( targetid ) || IsPlayerNPC( targetid ) ) return SendError( playerid, "Invalid Player ID." ); else { if ( ! strlen( p_DeathMessage[ targetid ] ) ) { SendError( playerid, "This player does not have an active death message." ); } else { SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d)'s death message is: "COL_GREY"%s", ReturnPlayerName( targetid ), targetid, p_DeathMessage[ targetid ] ); } } return 1; } CMD:arepair( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); if ( !IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're not in an event world." ); new iVehicle = GetPlayerVehicleID( playerid ); if ( IsValidVehicle( iVehicle ) ) { if ( !g_adminSpawnedCar{ iVehicle } ) return SendError( playerid, "This is not an admin spawned vehicle." ); RepairVehicle( iVehicle ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); AddAdminLogLineFormatted( "%s(%d) has repaired their vehicle", ReturnPlayerName( playerid ), playerid ); return SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have repaired this vehicle." ); } return SendError( playerid, "You are not in any vehicle." ); } CMD:aka( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/aka [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else { format( szNormalString, 96, "SELECT `NAME`,`TIME` FROM `NAME_CHANGES` WHERE `USER_ID`=%d ORDER BY `TIME` DESC", p_AccountID[ pID ] ); mysql_function_query( dbHandle, szNormalString, true, "readnamechanges", "dd", playerid, pID ); } return 1; } CMD:pinfo( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/pinfo [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else { SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d): "COL_GREY"%0.2f%s packetloss, %d FPS, %d ping, from %s, SA-MP AC %s", ReturnPlayerName( pID ), pID, NetStats_PacketLossPercent( pID ), "%%", GetPlayerFPS( pID ), GetPlayerPing( pID ), GetPlayerCountryName( pID ), "DISABLED" ); } return 1; } CMD:reports( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); szLargeString = ""COL_GREY"Date\t"COL_GREY"Reported By\t"COL_GREY"Reported\t"COL_GREY"Message\n"; if ( !strlen( szReportsLog[ 7 ] ) ) return SendError( playerid, "There is no reports at the moment." ); for (new i = 0; i < 8; i ++) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, szReportsLog[ i ] ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Report Log", szLargeString, "Okay", "" ); return 1; } CMD:questions( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); szLargeString = ""COL_GREY"Date\t"COL_GREY"Player\t"COL_GREY"Question\n"; if ( !strlen( szQuestionsLog[ 7 ] ) ) return SendError( playerid, "There is no questions at the moment." ); for (new i = 0; i < 8; i ++) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, szQuestionsLog[ i ] ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Question Log", szLargeString, "Okay", "" ); return 1; } CMD:respawnalluv( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else { for( new i = 0; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) ) { #if defined __cnr__chuffsec if ( g_secureTruckVehicle == i ) continue; #endif // keep trailers if ( IsTrailerVehicle( GetVehicleModel( i ) ) ) continue; new occupierid = IsVehicleOccupied( i, .include_vehicle_interior = true ); // skip npcs if ( IsPlayerNPC( occupierid ) ) continue; // unoccupied vehicles if ( occupierid == -1 ) SetVehicleToRespawn( i ); } AddAdminLogLineFormatted( "%s(%d) has respawned all unoccupied vehicles", ReturnPlayerName( playerid ), playerid ); SendServerMessage( playerid, "You have respawned all unoccupied vehicles." ); } return 1; } CMD:aod( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); if ( !p_AdminOnDuty{ playerid } ) { TextDrawShowForPlayer( playerid, g_AdminOnDutyTD ); Delete3DTextLabel( p_AdminLabel[ playerid ] ); p_AdminLabel[ playerid ] = Create3DTextLabel( "Admin on Duty!", COLOR_PINK, 0.0, 0.0, 0.0, 15.0, 0 ); Attach3DTextLabelToPlayer( p_AdminLabel[ playerid ], playerid, 0.0, 0.0, 0.5 ); SetPlayerHealth( playerid, INVALID_PLAYER_ID ); DisableRemoteVehicleCollisions( playerid, 1 ); p_AdminOnDuty{ playerid } = true; SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have enabled administration mode." ); } else { TextDrawHideForPlayer( playerid, g_AdminOnDutyTD ); Delete3DTextLabel( p_AdminLabel[ playerid ] ); p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_AdminOnDuty{ playerid } = false; SetPlayerHealth( playerid, 100 ); DisableRemoteVehicleCollisions( playerid, 0 ); SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have disabled administration mode." ); } SendClientMessageToAllFormatted( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) is now %s-duty.", ReturnPlayerName( playerid ), playerid, p_AdminOnDuty{ playerid } == true ? ( "on" ) : ( "off" ) ); SetPlayerColorToTeam( playerid ); return 1; } CMD:asay( playerid, params[ ] ) { new string[ 100 ] ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "s[100]", string ) ) return SendUsage( playerid, "/asay [MESSAGE]" ); else { AddAdminLogLineFormatted( "%s(%d) has used /asay", ReturnPlayerName( playerid ), playerid ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s", string ); } return 1; } CMD:frules( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/frules [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." ); else { ShowPlayerRules( pID ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have shown %s(%d) the /rules", ReturnPlayerName( pID ), pID ); AddAdminLogLineFormatted( "%s(%d) has shown the rules to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); } return 1; } CMD:fpc( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/fpc [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." ); else { cmd_pc( pID, "" ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have shown %s(%d) the player colors (/pc)", ReturnPlayerName( pID ), pID ); AddAdminLogLineFormatted( "%s(%d) has shown the player colors to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); } return 1; } CMD:freeze( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/freeze [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." ); else { AddAdminLogLineFormatted( "%s(%d) has frozen %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been frozen by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have frozen %s(%d)!", ReturnPlayerName( pID ), pID ); TogglePlayerControllable( pID, 0 ); } return 1; } CMD:unfreeze( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/unfreeze [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." ); else { AddAdminLogLineFormatted( "%s(%d) has unfrozen %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been unfrozen by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have unfrozen %s(%d)!", ReturnPlayerName( pID ), pID ); TogglePlayerControllable( pID, 1 ); } return 1; } CMD:awep( playerid, params[ ] ) { static iAmmo, pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/awep [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." ); else { szLargeString[ 0 ] = '\0'; SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now viewing "COL_GREY"%s(%d){FFFFFF}'s weapons.", ReturnPlayerName( pID ), pID ); for(new i; i < MAX_WEAPONS; i++) { if ( IsWeaponInAnySlot( pID, i ) ) { GetPlayerWeaponData( pID, GetWeaponSlot( i ), iAmmo, iAmmo ); if ( iAmmo > 0x7FFF || iAmmo < -100 ) iAmmo = 0x7FFF; if ( iAmmo == 0 || i == 0 ) continue; format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnWeaponName( i ), iAmmo ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Weapon Data", szLargeString, "Okay", "" ); } } } return 1; } CMD:alog( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else { if ( p_AdminLog{ playerid } ) { p_AdminLog{ playerid } = false; TextDrawHideForPlayer( playerid, g_AdminLogTD ); SendServerMessage( playerid, "You have un-toggled the administration log." ); } else { p_AdminLog{ playerid } = true; TextDrawShowForPlayer( playerid, g_AdminLogTD ); SendServerMessage( playerid, "You have toggled the administration log." ); } } return 1; } CMD:stopask( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/stopask [PLAYER_ID]"); else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID."); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." ); else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." ); else { p_CantUseAsk{ pID } = ( p_CantUseAsk{ pID } == true ? false : true ); AddAdminLogLineFormatted( "%s(%d) has been %s from using /ask by %s(%d)", ReturnPlayerName( pID ), pID, p_CantUseAsk{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s %s(%d) from using the ask command.", p_CantUseAsk{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( pID ), pID ); } return 1; } CMD:ans( playerid, params[ ] ) { new pID, msg[ 90 ], iTime = g_iTime ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "us[90]", pID, msg ) ) return SendUsage( playerid, "/ans [PLAYER_ID] [ANSWER]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot answer yourself." ); else if ( iTime < p_AnswerDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to answer this person.", p_AnswerDelay[ pID ] - iTime ); else { SendClientMessageToAdmins( -1, ""COL_PINK"[ANSWER]"COL_GREY" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg ); AddAdminLogLineFormatted( "%s(%d) has answered %s(%d)'s question", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); SendClientMessageFormatted( pID, -1, "{FE5700}[ANSWER] From %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, msg ); p_AnswerDelay[ pID ] = iTime + 4; Beep( pID ), Beep( playerid ); } return 1; } CMD:respond( playerid, params[ ] ) { new pID; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/respond [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot respond to yourself." ); else if ( g_iTime < p_RespondDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to respond to this person.", p_RespondDelay[ pID ] - g_iTime ); else { AddAdminLogLineFormatted( "%s(%d) is responding to %s(%d)'s report", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); SendClientMessageToAdmins( -1, ""COL_PINK"[REPORT]"COL_GREY" %s(%d) responded to %s(%d)'s report!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) is now looking into your report. Please wait!", ReturnPlayerName( playerid ), playerid ); p_RespondDelay[ pID ] = g_iTime + 4; Beep( pID ), Beep( playerid ); } return 1; } CMD:aspawn( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/aspawn [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." ); else { SyncObject( pID ); SpawnPlayer( pID ); AddAdminLogLineFormatted( "%s(%d) has spawned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have spawned %s(%d)!", ReturnPlayerName( pID ), pID ); SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been spawned by %s(%d)!", ReturnPlayerName( playerid ), playerid ); } return 1; } CMD:warn( playerid, params[ ] ) { new pID, reason[ 32 ] ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "uS(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/warn [PLAYER_ID] [REASON]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You can't warn your self." ); else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." ); else { if ( p_AdminCommandPause[ pID ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime ); p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME; p_Warns[ pID ] ++; GameTextForPlayer( pID, "~r~WARNED!", 4000, 4 ); AddAdminLogLineFormatted( "%s(%d) has warned %s(%d) [%d/3]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, p_Warns[ pID ] ); SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been warned by %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, ReturnPlayerName( playerid ), playerid, reason ); if ( p_Warns[ pID ] >= 3 ) { p_Warns[ pID ] = 0; SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been kicked from the server. "COL_GREEN"[REASON: Excessive Warns]", ReturnPlayerName( pID ), pID ); KickPlayerTimed( pID ); return 1; } } return 1; } CMD:setskin( playerid, params[ ] ) { new pID, skin ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "ud", pID, skin ) ) SendUsage(playerid, "/setskin [PLAYER_ID] [SKIN_ID]"); else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID."); else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." ); else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." ); else { if ( GetPlayerState( pID ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( pID ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." ); if ( GetPlayerState( pID ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." ); if ( GetPlayerAnimationIndex( pID ) == 1660 ) return SendError( playerid, "The player specified is currently using a vending machine." ); AddAdminLogLineFormatted( "%s(%d) has changed %s(%d)'s skin id to %d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, skin ); SyncObject( pID ); SetPlayerSkin( pID, skin ); if ( pID != playerid ) { SendClientMessageFormatted( pID, COLOR_PINK, "[ADMIN]"COL_WHITE" %s(%d) has changed your skin ID to %d.", ReturnPlayerName( playerid ), playerid, skin ); SendClientMessageFormatted( playerid, COLOR_PINK, "[ADMIN]"COL_WHITE" You have changed %s(%d)'s skin to ID %d.", ReturnPlayerName( pID ), pID, skin ); } else SendClientMessageFormatted( playerid, COLOR_PINK, "[ADMIN]"COL_WHITE" You have changed your skin to ID %d.", skin ); } return 1; } CMD:stopreport( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/stopreport [PLAYER_ID]"); else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID."); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." ); else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." ); else { p_CantUseReport{ pID } = ( p_CantUseReport{ pID } == true ? false : true ); AddAdminLogLineFormatted( "%s(%d) has been %s from using /report by %s(%d)", ReturnPlayerName( pID ), pID, p_CantUseReport{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s %s(%d) from using the report command.", p_CantUseReport{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( pID ), pID ); } return 1; } CMD:getstats( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/getstats [PLAYER_ID]"); else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID."); else if ( !p_PlayerLogged{ pID } ) return SendError( playerid, "This player is not logged in." ); else { p_ViewingStats[ playerid ] = pID; ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nWeapon Statistics\nAchievements", "Okay", "Cancel" ); } return 1; } CMD:a( playerid, params[ ] ) { new msg[ 90 ] ; if ( p_AdminLevel[ playerid ] < 1 ) return 0; else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/a [MESSAGE]" ); else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." ); else { SendClientMessageToAdmins( -1, ""COL_PINK" %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, msg ); } return 1; } CMD:adminmanual( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 ) return 0; AddAdminLogLineFormatted( "%s(%d) used /adminmanual", ReturnPlayerName( playerid ), playerid ); SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" Read the admin manual on the forum or you might be demoted (%s)!", "Help and Information > Administration Manual" ); return 1; } CMD:slap( playerid, params[ ] ) { new pID, Float: offset, Float: X, Float: Y, Float: Z ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "uF(10.0)", pID, offset ) ) return SendUsage(playerid, "/slap [PLAYER_ID] [OFFSET (= 10.0)]"); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError(playerid, "Invalid Player ID."); else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level."); else { AddAdminLogLineFormatted( "%s(%d) has slapped %s(%d) %0.1f units", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, offset ); SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have slapped %s(%d) %0.1f units", ReturnPlayerName( pID ), pID, offset ); GetPlayerPos( pID, X, Y, Z ); SetPlayerPos( pID, X, Y, Z + offset ); } return 1; } CMD:jail( playerid, params [ ] ) { new pID, Seconds, reason[ 50 ] ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "udS(No Reason)[50]", pID, Seconds, reason ) ) return SendUsage( playerid, "/jail [PLAYER_ID] [SECONDS] [REASON]"); else if ( Seconds > 20000 || Seconds < 1 ) return SendError( playerid, "You're misleading the seconds limit ( 0 - 20000 )"); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else { if ( p_AdminCommandPause[ pID ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime ); p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME; AddAdminLogLineFormatted( "%s(%d) has jailed %s(%d) for %d seconds", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, Seconds ); JailPlayer( pID, Seconds, 1 ); if ( Seconds > 60 ) ShowPlayerRules( pID ); // force rules SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, Seconds, ReturnPlayerName( playerid ), reason ); } return 1; } CMD:unjail( playerid, params [ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/unjail [PLAYER_ID]"); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerJailed( pID ) ) return SendError( playerid, "This player is not jailed." ); else { CallLocalFunction( "OnPlayerUnjailed", "dd", pID, 3 ); AddAdminLogLineFormatted( "%s(%d) has unjailed %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been unjailed by %s(%d).", ReturnPlayerName( pID ), pID, ReturnPlayerName( playerid ), playerid ); } return 1; } CMD:spec( playerid, params[ ] ) { new pID ; if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) SendUsage(playerid, "/spec [PLAYER_ID]"); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError(playerid, "Invalid Player ID."); else if ( pID == playerid ) return SendError(playerid, "You cannot spectate yourself."); else { if ( p_Spectating{ playerid } == true ) { if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) { p_beingSpectated[ p_whomSpectating[ playerid ] ] = false; p_whomSpectating[ playerid ] = INVALID_PLAYER_ID; } } for( new i; i < sizeof( p_SpectateWeapons[ ] ); i++ ) { GetPlayerWeaponData( playerid, i, p_SpectateWeapons[ playerid ] [ i ] [ 0 ], p_SpectateWeapons[ playerid ] [ i ] [ 1 ] ); if ( p_SpectateWeapons[ playerid ] [ i ] [ 1 ] > 10000 ) p_SpectateWeapons[ playerid ] [ i ] [ 1 ] = 15000; } SetPlayerInterior( playerid, GetPlayerInterior( pID ) ); SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( pID ) ); if ( !IsPlayerUnderCover( playerid ) ) { AddAdminLogLineFormatted( "%s(%d) is spectating %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); } p_Spectating{ playerid } = true; p_whomSpectating[ playerid ] = pID; p_beingSpectated[ pID ] = true; SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now spectating %s(%d).", ReturnPlayerName( pID ), pID ); if ( IsPlayerInAnyVehicle( pID ) ) { TogglePlayerSpectating(playerid, 1), PlayerSpectateVehicle( playerid, GetPlayerVehicleID( pID ) ); } else { TogglePlayerSpectating( playerid, 1 ), PlayerSpectatePlayer( playerid, pID ); } } return 1; } CMD:specoff( playerid, params[ ] ) { if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT ); if ( p_Spectating{ playerid } == true ) { TogglePlayerSpectating( playerid, 0 ); if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) { p_beingSpectated[ p_whomSpectating[ playerid ] ] = false; p_whomSpectating[ playerid ] = INVALID_PLAYER_ID; } p_AlcatrazSpec[ playerid ] = g_iTime + 10; p_Spectating{ playerid } = false; SendServerMessage( playerid, "Spectation has been closed." ); } else SendError(playerid, "You're not spectating!"); return 1; } CMD:goto( playerid, params[ ] ) { new pID, Float: X, Float: Y, Float: Z ; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/goto [PLAYER_ID]" ); else if ( ! IsPlayerConnected( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot go to yourself." ); else if ( p_Spectating{ pID } ) return SendError( playerid, "You cannot go to this player right now." ); else { GetPlayerPos( pID, X, Y, Z ); SetPlayerPosition( playerid, X, Y + 2, Z, GetPlayerInterior( pID ), GetPlayerVirtualWorld( pID ) ); AddAdminLogLineFormatted( "%s(%d) has teleported to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID ); if ( p_InHouse[ playerid ] != -1 ) p_InHouse[ playerid ] = -1; if ( p_InGarage[ playerid ] != -1 ) p_InGarage[ playerid ] = -1; if ( p_inPaintBall{ playerid } ) LeavePlayerPaintball( playerid ); } return 1; } CMD:mutelist( playerid, params[ ] ) { new count = 0; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); szNormalString[ 0 ] = '\0'; foreach( new i : Player ) { if ( p_Muted{ i } && g_iTime < p_MutedTime[ i ] ) { format( szNormalString, sizeof( szNormalString ), "%s"COL_WHITE"%s(%d)\t"COL_GREY"%s\n", szNormalString, ReturnPlayerName( i ), i, secondstotime( p_MutedTime[ i ] - g_iTime ) ); count ++; } } if ( count == 0 ) return SendError( playerid, "There are no muted players online." ); else return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Muted List", szNormalString, "Close", "" ), 1; } CMD:chatbanlist( playerid, params[ ] ) { new count = 0; if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); szNormalString[ 0 ] = '\0'; foreach( new i : Player ) { if ( p_ChatBanned{ i } ) { format( szNormalString, sizeof( szNormalString ), "%s"COL_WHITE"%s(%d)\t"COL_GREY"By %s for '%s'\n", szNormalString, ReturnPlayerName( i ), i, p_ChatBannedBy[ playerid ], p_ChatBanReason[ playerid ] ); count ++; } } if ( count == 0 ) return SendError( playerid, "There are no chat banned players online." ); else return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Chat Ban List", szNormalString, "Close", "" ), 1; }