/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: cnr\features\vehicles\vehicles.pwn * Purpose: personal vehicle system */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ #define MAX_BUYABLE_VEHICLES ( 20 + VIP_MAX_EXTRA_SLOTS ) #define MAX_CAR_MODS 15 /* ** Variables ** */ enum E_CAR_DATA { E_VEHICLE_ID, bool: E_CREATED, bool: E_LOCKED, Float: E_X, Float: E_Y, Float: E_Z, Float: E_ANGLE, E_OWNER_ID, E_PRICE, E_COLOR[ 2 ], E_MODEL, E_PLATE[ 32 ], E_PAINTJOB, E_SQL_ID, E_GARAGE }; new g_vehicleData [ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ E_CAR_DATA ], bool: g_buyableVehicle [ MAX_VEHICLES char ], g_vehicleModifications [ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ MAX_CAR_MODS ] ; /* ** Hooks ** */ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_VEHICLE_SPAWN && response ) { if ( !listitem ) { for( new id; id < MAX_BUYABLE_VEHICLES; id ++ ) if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) RespawnBuyableVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ); SendServerMessage( playerid, "You have respawned all your vehicles." ); } else { for( new id, x = 1; id < MAX_BUYABLE_VEHICLES; id ++ ) { if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) { if ( x == listitem ) { RespawnBuyableVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ); SendServerMessage( playerid, "You have respawned your "COL_GREY"%s"COL_WHITE".", GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) ); break; } x ++; } } } } else if ( dialogid == DIALOG_VEHICLE_LOCATE && response ) { if ( GetPlayerInterior( playerid ) || GetPlayerVirtualWorld( playerid ) ) return SendError( playerid, "You cannot use this feature inside of an interior." ); for( new id, x = 0; id < MAX_BUYABLE_VEHICLES; id ++ ) { if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] == true && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) { if ( x == listitem ) { if ( GetPlayerCash( playerid ) < 10000 ) return SendError( playerid, "You need $10,000 to bring your vehicle to you." ); new Float: X, Float: Y, Float: Z; foreach( new i : Player ) { if( GetPlayerVehicleID( i ) == g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) { GetPlayerPos( i, X, Y, Z ); SetPlayerPos( i, X, Y, ( Z + 0.5 ) ); SendServerMessage( i, "You have been thrown out of the vehicle as the owner has teleported it away!" ); } } // get the player's position again GetPlayerPos( playerid, X, Y, Z ); // get nearest node new Float: nodeX, Float: nodeY, Float: nodeZ, Float: nextX, Float: nextY; new nodeid = NearestNodeFromPoint( X, Y, Z ); new nextNodeid = NearestNodeFromPoint( X, Y, Z, 9999.9, nodeid ); GetNodePos( nextNodeid, nextX, nextY, nodeZ ); GetNodePos( nodeid, nodeX, nodeY, nodeZ ); new Float: rotation = atan2( nextY - nodeY, nextX - nodeX ) - 90.0; SetVehiclePos( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], nodeX, nodeY, nodeZ + 1.0 ); SetVehicleZAngle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], rotation ); LinkVehicleToInterior( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], 0 ); SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], 0 ); // alert Beep( playerid ); GivePlayerCash( playerid, -10000 ); p_VehicleBringCooldown[ playerid ] = g_iTime + 120; SendServerMessage( playerid, "You have brought your "COL_GREY"%s"COL_WHITE". Check the nearest road for it.", GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) ); break; } x ++; } } } return 1; } hook OnPlayerDriveVehicle( playerid, vehicleid ) { if ( g_buyableVehicle{ vehicleid } == true ) { new ownerid, slotid; new v = getVehicleSlotFromID( vehicleid, ownerid, slotid ); if ( v == -1 ) { return 1; // ignore if unowned/erroneous } if ( ownerid == playerid ) { SendClientMessage(playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" Welcome back to your vehicle."); Beep( playerid ); GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective ); return 1; } else { if ( g_vehicleData[ ownerid ] [ slotid ] [ E_LOCKED ] == true ) { if ( p_AdminLevel[ playerid ] < 3 || !p_AdminOnDuty{ playerid } ) { new model_id = GetVehicleModel( vehicleid ); GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, VEHICLE_PARAMS_ON, doors, bonnet, boot, objective ); // Remove helicopter bottoms if ( GetGVarInt( "heli_gunner", vehicleid ) && ( model_id == 487 || model_id == 497 ) ) { DestroyDynamicObject( GetGVarInt( "heli_gunner", vehicleid ) ); DeleteGVar( "heli_gunner", vehicleid ); } SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is. SendError( playerid, "You cannot drive this car, it has been locked by the owner." ); } else SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_GREY" This is a locked vehicle." ); } else SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" This vehicle is owned by %s.", ReturnPlayerName( ownerid ) ); } } return 1; } hook OnEnterExitModShop( playerid, enterexit, interiorid ) { if ( enterexit == 0 ) { new vehicleid = GetPlayerVehicleID( playerid ); if ( IsValidVehicle( vehicleid ) ) { if ( g_buyableVehicle{ vehicleid } == true ) { new ownerid = INVALID_PLAYER_ID, v = getVehicleSlotFromID( vehicleid, ownerid ) ; if ( ownerid == playerid && v != -1 ) { if ( UpdateBuyableVehicleMods( playerid, v ) ) { new szMods[ MAX_CAR_MODS * 10 ]; for( new i; i < MAX_CAR_MODS; i++ ) { format( szMods, sizeof( szMods ), "%s%d.", szMods, g_vehicleModifications[ playerid ] [ v ] [ i ] ); } format( szBigString, sizeof( szBigString ), "UPDATE `VEHICLES` SET `MODS`='%s' WHERE `ID`=%d", szMods, g_vehicleData[ playerid ] [ v ] [ E_SQL_ID ] ); mysql_single_query( szBigString ); } else SendError( playerid, "Couldn't update your vehicle mods due to an unexpected error (0x82FF)." ); } } } } return 1; } hook OnVehiclePaintjob( playerid, vehicleid, paintjobid ) { if ( g_buyableVehicle{ vehicleid } == true ) { new ownerid = INVALID_PLAYER_ID, v = getVehicleSlotFromID( vehicleid, ownerid ) ; if ( ownerid == playerid && v != -1 ) { g_vehicleData[ playerid ] [ v ] [ E_PAINTJOB ] = paintjobid; SaveVehicleData( playerid, v ); } } return 1; } hook OnVehicleRespray( playerid, vehicleid, color1, color2 ) { if ( g_buyableVehicle{ vehicleid } == true ) { new ownerid = INVALID_PLAYER_ID, v = getVehicleSlotFromID( vehicleid, ownerid ) ; if ( ownerid == playerid && v != -1 ) { g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 0 ] = color1; g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 1 ] = color2; SaveVehicleData( playerid, v ); } } return 1; } /* ** Commands ** */ CMD:vehicle( playerid, params[ ] ) return cmd_v( playerid, params ); CMD:v( playerid, params[ ] ) { if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); // force hoarders to sell if ( ! p_VIPLevel[ playerid ] && p_OwnedVehicles[ playerid ] > GetPlayerVehicleSlots( playerid ) && ! strmatch( params, "sell" ) && ! strmatch( params, "bring" ) ) { for( new i = 0; i < p_OwnedVehicles[ playerid ]; i++ ) if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) { g_vehicleData[ playerid ] [ i ] [ E_LOCKED ] = false; } return SendError( playerid, "Please renew your V.I.P or sell this vehicle to match your vehicle allocated limit. (/v sell/bring only)" ); } new vehicleid = GetPlayerVehicleID( playerid ), ownerid = INVALID_PLAYER_ID ; if ( isnull( params ) ) return SendUsage( playerid, "/v [SELL/COLOR/LOCK/PARK/RESPAWN/BRING/DATA/PLATE/PAINTJOB/RESET]" ); else if ( strmatch( params, "sell" ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( g_buyableVehicle{ vehicleid } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "You cannot sell this vehicle." ); else { format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %d | %s\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), v, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ v ] [ E_VEHICLE_ID ] ) ) ); AddFileLogLine( "log_destroycar.txt", szBigString ); GivePlayerCash( playerid, ( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] / 2 ) ); SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have sold this vehicle for half the price it was (%s).", cash_format( ( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] / 2 ) ) ); DestroyBuyableVehicle( playerid, v ); } } else if ( strmatch( params, "lock" ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( g_buyableVehicle{ vehicleid } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "You cannot lock this vehicle." ); else { g_vehicleData[ playerid ] [ v ] [ E_LOCKED ] = !g_vehicleData[ playerid ] [ v ] [ E_LOCKED ]; SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have %s this vehicle.", g_vehicleData[ playerid ] [ v ] [ E_LOCKED ] == true ? ( "locked" ) : ( "un-locked" ) ); SaveVehicleData( playerid, v ); } } else if ( strmatch( params, "park" ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ), Float: X, Float: Y, Float: Z, Float: Angle; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "You cannot park this vehicle." ); else { if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); new iBreach = PlayerBreachedGarageLimit( playerid, v ); if ( iBreach == -1 ) return SendError( playerid, "You cannot park vehicles that are not owned by the owner of this garage." ); if ( iBreach == -2 ) return SendError( playerid, "This garage has already reached its capacity of %d vehicles.", GetGarageVehicleCapacity( p_InGarage[ playerid ] ) ); GetVehiclePos( vehicleid, X, Y, Z ); GetVehicleZAngle( vehicleid, Angle ); g_vehicleData[ playerid ] [ v ] [ E_X ] = X, g_vehicleData[ playerid ] [ v ] [ E_Y ] = Y, g_vehicleData[ playerid ] [ v ] [ E_Z ] = Z, g_vehicleData[ playerid ] [ v ] [ E_ANGLE ] = Angle; PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SetTimerEx( "timedUpdates_RBV", 25, false, "ddf", playerid, INVALID_VEHICLE_ID, -1000.0 ); SaveVehicleData( playerid, v ); SendClientMessage( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have parked this vehicle." ); } } else if ( strmatch( params, "respawn" ) ) { if ( p_OwnedVehicles[ playerid ] > 0 ) { szLargeString = ""COL_GREY"Respawn All Vehicles\n"; for( new i; i < p_OwnedVehicles[ playerid ]; i++ ) { if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) ); } } ShowPlayerDialog( playerid, DIALOG_VEHICLE_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn your vehicle", szLargeString, "Select", "Cancel" ); } else SendError( playerid, "You don't own any vehicles." ); } else if ( strmatch( params, "locate" ) ) return SendServerMessage( playerid, "This feature has been replaced with "COL_GREY"/v bring"COL_WHITE"." ); else if ( strmatch( params, "bring" ) ) { if ( p_VehicleBringCooldown[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %s before using this feature again.", secondstotime( p_VehicleBringCooldown[ playerid ] - g_iTime ) ); if ( p_OwnedVehicles[ playerid ] > 0 ) { szLargeString = ""COL_WHITE"Bringing your vehicle to you will cost $10,000!\n"; for( new i; i < p_OwnedVehicles[ playerid ]; i++ ) { if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) ); } } ShowPlayerDialog( playerid, DIALOG_VEHICLE_LOCATE, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Bring Vehicle", szLargeString, "Select", "Cancel" ); } else SendError( playerid, "You don't own any vehicles." ); } else if ( strmatch( params, "data" ) ) { if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." ); format( szBigString, sizeof( szBigString ), ""COL_GREY"Vehicle Owner:"COL_WHITE" %s\n"\ ""COL_GREY"Vehicle Type:"COL_WHITE" %s\n"\ ""COL_GREY"Vehicle ID:"COL_WHITE" %d\n"\ ""COL_GREY"Vehicle Price:"COL_WHITE" %s", ReturnPlayerName( ownerid ), GetVehicleName( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ), g_vehicleData[ playerid ] [ v ] [ E_SQL_ID ], cash_format( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] ) ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Data", szBigString, "Okay", "" ); } } else if ( !strcmp( params, "color", false, 4 ) ) { new color1, color2 ; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( sscanf( params[ 6 ], "dd", color1, color2 ) ) return SendUsage( playerid, "/v color [COLOR_1] [COLOR_2]" ); else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." ); else if ( GetPlayerCash( playerid ) < 100 ) return SendError( playerid, "You don't have enough cash for this." ); else if ( color1 > 255 || color1 < 0 || color2 > 255 || color2 < 0 ) return SendError( playerid, "Invalid vehicle color ID." ); else { new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ); if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." ); if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = color1; g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = color2; GivePlayerCash( playerid, -100 ); PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SaveVehicleData( playerid, vID ); SendServerMessage( playerid, "You have successfully changed your vehicle colors." ); } } else if ( !strcmp( params, "plate", false, 4 ) ) { new szPlate[ 32 ] ; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( sscanf( params[ 6 ], "s[32]", szPlate ) ) return SendUsage( playerid, "/v plate [TEXT]" ); else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." ); else { new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ); if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." ); if ( IsBoatVehicle( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ) ) || IsAirVehicle( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ) ) ) return SendError( playerid, "Sorry, this feature is not available on planes and boats." ); if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); format( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], 32, "%s", szPlate ); PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SaveVehicleData( playerid, vID ); SendServerMessage( playerid, "Your have changed your vehicle's number plate to "COL_GREY"%s"COL_WHITE".", szPlate ); } } else if ( !strcmp( params, "paintjob", false, 7 ) ) { new paintjobid ; if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( sscanf( params[ 9 ], "d", paintjobid ) ) return SendUsage( playerid, "/v paintjob [PAINT_JOB_ID]" ); else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." ); else if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You don't have enough cash for this." ); else if ( paintjobid < 0 || paintjobid > 3 ) return SendError( playerid, "Please specify a paintjob between 0 to 3." ); else { new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid ); if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." ); if ( !IsPaintJobVehicle( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) ) return SendError( playerid, "This vehicle cannot have a paintjob installed." ); if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = paintjobid; ChangeVehiclePaintjob( GetPlayerVehicleID( playerid ), paintjobid ); GivePlayerCash( playerid, -500 ); PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SaveVehicleData( playerid, vID ); } } else if ( !strcmp( params, "toggle", false, 5 ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." ); else { if ( !strlen( params[ 7 ] ) ) return SendUsage( playerid, "/v toggle [DOORS/BONNET/BOOT/LIGHTS/WINDOWS]" ); GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); if ( !strcmp( params[ 7 ], "doors", true, 5 ) ) { if ( !strlen( params[ 13 ] ) ) return SendUsage( playerid, "/v toggle doors [OPEN/CLOSE]" ); if ( strmatch( params[ 13 ], "open" ) ) { SetVehicleParamsCarDoors( vehicleid, 1, 1, 1, 1 ); return SendServerMessage( playerid, "You have opened the doors of this vehicle." ); } else if ( strmatch( params[ 13 ], "close" ) ) { SetVehicleParamsCarDoors( vehicleid, 0, 0, 0, 0 ); return SendServerMessage( playerid, "You have closed the doors of this vehicle." ); } else { return SendUsage( playerid, "/v toggle doors [OPEN/CLOSE]" ); } } else if ( !strcmp( params[ 7 ], "windows", true, 7 ) ) { if ( !strlen( params[ 15 ] ) ) return SendUsage( playerid, "/v toggle windows [OPEN/CLOSE]" ); if ( strmatch( params[ 15 ], "open" ) ) { SetVehicleParamsCarWindows( vehicleid, 0, 0, 0, 0 ); return SendServerMessage( playerid, "You have opened the windows of this vehicle." ); } else if ( strmatch( params[ 15 ], "close" ) ) { SetVehicleParamsCarWindows( vehicleid, 1, 1, 1, 1 ); return SendServerMessage( playerid, "You have closed the windows of this vehicle." ); } else { return SendUsage( playerid, "/v toggle windows [OPEN/CLOSE]" ); } } else if ( strmatch( params[ 7 ], "bonnet" ) ){ SendServerMessage( playerid, "You have %s the bonnet of this vehicle.", ( bonnet = !bonnet ) ? ( "opened" ) : ( "closed" ) ); } else if ( strmatch( params[ 7 ], "boot" ) ) { SendServerMessage( playerid, "You have %s the boot of this vehicle.", ( boot = !boot ) ? ( "opened" ) : ( "closed" ) ); } else if ( strmatch( params[ 7 ], "lights" ) ) { SendServerMessage( playerid, "You have %s the lights of this vehicle.", ( lights = !lights ) ? ( "switched on" ) : ( "switched off" ) ); } else { return SendUsage( playerid, "/v toggle [DOORS/BONNET/BOOT/LIGHTS/WINDOWS]" ); } return SetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective ); } } else if ( strmatch( params, "reset" ) ) { new v = getVehicleSlotFromID( vehicleid, ownerid ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." ); else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." ); else { if ( IsVehicleUpsideDown( vehicleid ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." ); ResetBuyableVehicleMods( playerid, v, 0 ); ChangeVehiclePaintjob( vehicleid, 3 ); g_vehicleData[ playerid ] [ v ] [ E_PAINTJOB ] = 3; g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 0 ] = 0; g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 1 ] = 0; PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 ); SaveVehicleData( playerid, v ); SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have reset your vehicle's appearance." ); } } else SendUsage( playerid, "/v [SELL/COLOR/LOCK/PARK/RESPAWN/BRING/DATA/PLATE/PAINTJOB/TOGGLE/RESET]" ); return 1; } /* ** SQL Threads ** */ thread OnVehicleLoad( playerid ) { if ( !IsPlayerConnected( playerid ) ) return 0; new rows, fields, i = -1, vID, Query[ 76 ] ; cache_get_data( rows, fields ); if ( rows ) { while( ++i < rows ) { for( vID = 0; vID < MAX_BUYABLE_VEHICLES; vID++ ) if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) break; if ( vID >= MAX_BUYABLE_VEHICLES ) continue; if ( g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) continue; cache_get_field_content( i, "PLATE", g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], dbHandle, 32 ); cache_get_field_content( i, "MODS", Query ), sscanf( Query, "p<.>e", g_vehicleModifications[ playerid ] [ vID ] ); g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] = cache_get_field_content_int( i, "ID", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = cache_get_field_content_int( i, "OWNER", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_MODEL ] = cache_get_field_content_int( i, "MODEL", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = !!cache_get_field_content_int( i, "LOCKED", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_X ] = cache_get_field_content_float( i, "X", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_Y ] = cache_get_field_content_float( i, "Y", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_Z ] = cache_get_field_content_float( i, "Z", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ] = cache_get_field_content_float( i, "ANGLE", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = cache_get_field_content_int( i, "COLOR1", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = cache_get_field_content_int( i, "COLOR2", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = cache_get_field_content_int( i, "PRICE", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = cache_get_field_content_int( i, "PAINTJOB", dbHandle ); g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] = cache_get_field_content_int( i, "GARAGE", dbHandle ); new iVehicle = CreateVehicle( g_vehicleData[ playerid ] [ vID ] [ E_MODEL ], g_vehicleData[ playerid ] [ vID ] [ E_X ], g_vehicleData[ playerid ] [ vID ] [ E_Y ], g_vehicleData[ playerid ] [ vID ] [ E_Z ], g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ], 999 ); g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = iVehicle; if ( iVehicle != INVALID_VEHICLE_ID ) { if ( g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] != -1 ) { LinkVehicleToInterior( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], GetGarageInteriorID( g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] ) ); SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], GetGarageVirtualWorld( g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] ) ); } SetVehicleNumberPlate( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] ); ChangeVehiclePaintjob( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] ); for( new x = 0; x < MAX_CAR_MODS; x++ ) { if ( g_vehicleModifications[ playerid ] [ vID ] [ x ] >= 1000 && g_vehicleModifications[ playerid ] [ vID ] [ x ] < 1193 ) { if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ vID ] [ x ] ) ) AddVehicleComponent( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ vID ] [ x ] ); else g_vehicleModifications[ playerid ] [ vID ] [ x ] = 0; } } g_adminSpawnedCar{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = false; g_buyableVehicle{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = true; } g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = true; // Load vehicle components format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `COMPONENTS` WHERE `VEHICLE_ID`=%d", g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] ); mysql_function_query( dbHandle, szNormalString, true, "OnVehicleComponentsLoad", "dd", playerid, vID ); } p_OwnedVehicles[ playerid ] = rows; } return 1; } thread OnPlayerCreateBuyableVehicle( playerid, slot ) { g_vehicleData[ playerid ] [ slot ] [ E_SQL_ID ] = cache_insert_id( ); return 1; } /* ** Functions ** */ stock CreateBuyableVehicle( playerid, Model, Color1, Color2, Float: X, Float: Y, Float: Z, Float: Angle, Cost ) { new vID, szString[ 300 ], iCar = INVALID_VEHICLE_ID ; if ( playerid != INVALID_PLAYER_ID && !IsPlayerConnected( playerid ) ) return INVALID_PLAYER_ID; for( vID = 0; vID < MAX_BUYABLE_VEHICLES; vID++ ) if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) break; if ( vID >= MAX_BUYABLE_VEHICLES ) return -1; if ( g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) return -1; if ( vID != -1 ) { strcpy( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], "SF-CNR" ); g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = false; g_vehicleData[ playerid ] [ vID ] [ E_X ] = X; g_vehicleData[ playerid ] [ vID ] [ E_Y ] = Y; g_vehicleData[ playerid ] [ vID ] [ E_Z ] = Z; g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ] = Angle; g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = Cost; g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = Color1; g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = Color2; g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = true; g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = Cost; g_vehicleData[ playerid ] [ vID ] [ E_MODEL ] = Model; g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = 3; g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] = -1; g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = p_AccountID[ playerid ]; ResetBuyableVehicleMods( playerid, vID ); iCar = CreateVehicle( Model, X, Y, Z, Angle, Color1, Color2, 999999999 ); g_adminSpawnedCar{ iCar } = false; //GetVehicleParamsEx( iCar, engine, lights, alarm, doors, bonnet, boot, objective ); //SetVehicleParamsEx( iCar, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective ); SetVehicleNumberPlate( iCar, "SF-CNR" ); g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = iCar; g_buyableVehicle{ iCar } = true; format( szString, sizeof( szString ), "INSERT INTO `VEHICLES` (`MODEL`,`LOCKED`,`X`,`Y`,`Z`,`ANGLE`,`COLOR1`,`COLOR2`,`PRICE`,`OWNER`,`PLATE`,`PAINTJOB`,`MODS`) VALUES (%d,0,%f,%f,%f,%f,%d,%d,%d,%d,'SF-CNR',3,'0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.')", Model, X, Y, Z, Angle, Color1, Color2, Cost, g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] ); mysql_function_query( dbHandle, szString, true, "OnPlayerCreateBuyableVehicle", "dd", playerid, vID ); p_OwnedVehicles[ playerid ] ++; // Append value } return vID; } stock ResetBuyableVehicleMods( playerid, id, fordestroy=1 ) { if ( id < 0 || id > MAX_BUYABLE_VEHICLES ) return; if ( !g_vehicleData[ playerid ] [ id ] [ E_CREATED ] ) return; for( new i = 0; i < MAX_CAR_MODS; i++ ) { if ( !fordestroy && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) { if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ id ] [ i ] ) ) RemoveVehicleComponent( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ id ] [ i ] ); } g_vehicleModifications[ playerid ] [ id ] [ i ] = 0; } format( szNormalString, sizeof( szNormalString ), "UPDATE `VEHICLES` SET `MODS`='0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.' WHERE `ID`=%d", g_vehicleData[ playerid ] [ id ] [ E_SQL_ID ] ); mysql_single_query( szNormalString ); } stock DestroyBuyableVehicle( playerid, vID, bool: db_remove = true ) { if ( vID < 0 || vID > MAX_BUYABLE_VEHICLES ) return 0; if ( playerid == INVALID_PLAYER_ID ) return INVALID_PLAYER_ID; if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) return 0; new query[ 40 ] ; if ( db_remove ) { SendClientMessage( playerid, -1, ""COL_PINK"[VEHICLE]"COL_WHITE" One of your vehicles has been destroyed."); p_OwnedVehicles[ playerid ] --; format( query, sizeof( query ), "DELETE FROM `VEHICLES` WHERE `ID`=%d", g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] ); mysql_single_query( query ); ResetBuyableVehicleMods( playerid, vID ); } // Reset vehicle component data (hook into module) DestroyVehicleCustomComponents( playerid, vID, db_remove ); // Reset vehicle data g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = 0; g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = false; g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = false; g_buyableVehicle{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = false; DestroyVehicle( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ); g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = INVALID_VEHICLE_ID; return 1; } stock RespawnBuyableVehicle( samp_veh_id, occupantid = INVALID_PLAYER_ID ) { new playerid, id; new gravy = getVehicleSlotFromID( samp_veh_id, playerid, id ); if ( gravy == -1 ) return INVALID_VEHICLE_ID; if ( id == -1 && !g_vehicleData[ playerid ] [ id ] [ E_CREATED ] ) return INVALID_VEHICLE_ID; if ( !IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) return INVALID_VEHICLE_ID; // If it aint working. new Float: beforeAngle, Float: Health, newVeh = INVALID_VEHICLE_ID ; GetVehicleZAngle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], beforeAngle ); GetVehicleDamageStatus( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], panels, doors, lights, tires ); // Can't do this to restore health. GetVehicleHealth( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], Health ); if ( ( newVeh = CreateVehicle( g_vehicleData[ playerid ] [ id ] [ E_MODEL ], g_vehicleData[ playerid ] [ id ] [ E_X ], g_vehicleData[ playerid ] [ id ] [ E_Y ], g_vehicleData[ playerid ] [ id ] [ E_Z ], g_vehicleData[ playerid ] [ id ] [ E_ANGLE ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 1 ], 999999999 ) ) == INVALID_VEHICLE_ID ) { printf( "[ERROR] CreateVehicle(%d, %f, %f, %f, %f, %d, %d, %d);", g_vehicleData[ playerid ] [ id ] [ E_MODEL ], g_vehicleData[ playerid ] [ id ] [ E_X ], g_vehicleData[ playerid ] [ id ] [ E_Y ], g_vehicleData[ playerid ] [ id ] [ E_Z ], g_vehicleData[ playerid ] [ id ] [ E_ANGLE ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 1 ], 999999999 ); return SendError( playerid, "Couldn't update vehicle due to a unknown error." ); } // Reset special data ResetVehicleMethlabData( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], true ); // Destroy vehicle DestroyVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ); g_buyableVehicle{ g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] } = false; g_buyableVehicle{ newVeh } = true; g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] = newVeh; // Restore old data SetVehicleNumberPlate( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ id ] [ E_PLATE ] ); ChangeVehiclePaintjob( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ id ] [ E_PAINTJOB ] ); for( new i = 0; i < MAX_CAR_MODS; i++ ) { if ( g_vehicleModifications[ playerid ] [ id ] [ i ] >= 1000 && g_vehicleModifications[ playerid ] [ id ] [ i ] < 1193 ) { if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ id ] [ i ] ) ) AddVehicleComponent( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ id ] [ i ] ); else g_vehicleModifications[ playerid ] [ id ] [ i ] = 0; } } UpdateVehicleDamageStatus( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], panels, doors, lights, tires ); SetVehicleHealth( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], Health ); if ( g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] != -1 ) { LinkVehicleToInterior( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], GetGarageInteriorID( g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] ) ); SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], GetGarageVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] ) ); } if ( occupantid != INVALID_PLAYER_ID ) // So nothing bugs with /v color { new Float: X, Float: Y, Float: Z; SyncSpectation( playerid ); // Bug? GetPlayerPos( occupantid, X, Y, Z ); SetVehiclePos( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], X, Y, Z + 1 ); LinkVehicleToInterior( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], GetPlayerInterior( playerid ) ); SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], GetPlayerVirtualWorld( playerid ) ); SetTimerEx( "timedUpdates_RBV", 50, false, "ddf", occupantid, g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], beforeAngle ); } // Replace components (hook into module) ReplaceVehicleCustomComponents( playerid, id ); if ( !g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] ) { GetVehicleParamsEx( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], engine, lights, alarm, doors, bonnet, boot, objective ); SetVehicleParamsEx( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective ); } return g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ]; } stock SaveVehicleData( playerid, vID ) { if ( vID == -1 ) return 0; new szPlate[ 32 ]; // Plate System if ( isnull( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] ) ) szPlate = "SF-CNR"; else strcat( szPlate, g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] ); // Begin Saving format( szLargeString, sizeof( szLargeString ), "UPDATE `VEHICLES` SET `MODEL`=%d,`LOCKED`=%d,`X`=%f,`Y`=%f,`Z`=%f,`ANGLE`=%f,`COLOR1`=%d,`COLOR2`=%d,`PRICE`=%d,`PAINTJOB`=%d,`OWNER`=%d,`PLATE`='%s',`GARAGE`=%d WHERE `ID`=%d", g_vehicleData[ playerid ] [ vID ] [ E_MODEL ], g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ], g_vehicleData[ playerid ] [ vID ] [ E_X ], g_vehicleData[ playerid ] [ vID ] [ E_Y ], g_vehicleData[ playerid ] [ vID ] [ E_Z ], g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ], g_vehicleData[ playerid ] [ vID ] [ E_PRICE ], g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ], g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ], mysql_escape( szPlate ), g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ], g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] ); mysql_single_query( szLargeString ); return 1; } stock dischargeVehicles( playerid ) { if ( p_OwnedVehicles[ playerid ] ) { for( new v; v < MAX_BUYABLE_VEHICLES; v++ ) DestroyBuyableVehicle( playerid, v, .db_remove = false ); } return 1; } function timedUpdates_RBV( playerid, vehicleid, Float: angle ) { if ( vehicleid != INVALID_VEHICLE_ID ) SetVehicleZAngle( vehicleid, angle ); } stock UpdateBuyableVehicleMods( playerid, v ) { if ( v < 0 || v > MAX_BUYABLE_VEHICLES ) return 0; if ( !g_vehicleData[ playerid ] [ v ] [ E_CREATED ] ) return 0; new vehicleid = g_vehicleData[ playerid ] [ v ] [ E_VEHICLE_ID ]; if ( !IsValidVehicle( vehicleid ) ) return 0; for( new i; i < MAX_CAR_MODS; i++ ) if ( ( g_vehicleModifications[ playerid ] [ v ] [ i ] = GetVehicleComponentInSlot( vehicleid, i ) ) < 1000 ) g_vehicleModifications[ playerid ] [ v ] [ i ] = 0; return 1; } stock getVehicleSlotFromID( vID, &playerid=0, &slot=0 ) { foreach(new i : Player) { for( new x; x < MAX_BUYABLE_VEHICLES; x++ ) if ( g_vehicleData[ i ] [ x ] [ E_CREATED ] ) { if ( g_vehicleData[ i ] [ x ] [ E_VEHICLE_ID ] == vID ) { playerid = i; slot = x; return x; } } } return -1; } stock SetPlayerVehicleInteriorData( iOwner, iSlot, iInterior, iWorld, Float: fX, Float: fY, Float: fZ, Float: fAngle, iGarage = -1 ) { new iVehicle = g_vehicleData[ iOwner ] [ iSlot ] [ E_VEHICLE_ID ]; SetVehiclePos( iVehicle, fX, fY, fZ ); SetVehicleZAngle( iVehicle, fAngle ); LinkVehicleToInterior( iVehicle, iInterior ); SetVehicleVirtualWorld( iVehicle, iWorld ); ReplaceVehicleCustomComponents( iOwner, iSlot ); // Change virtual worlds // Update for passengers etc foreach ( new i : Player ) { if ( GetPlayerVehicleID( i ) == iVehicle || GetPlayerSurfingVehicleID( i ) == iVehicle ) { p_InGarage[ i ] = iGarage; SetPlayerInterior( i, iInterior ); SetPlayerVirtualWorld( i, iWorld ); } } }