/* * Irresistible Gaming (c) 2018 * Developed by Lorenc * Module: cnr\features\battleroyale\battleroyale.pwn * Purpose: Battle Royale minigame implementation for SA-MP */ /* ** Includes ** */ #include < YSI\y_hooks > #include < YSI\y_iterate > /* ** Definitions ** */ #define BR_MAX_LOBBIES ( 5 ) #define BR_MAX_PLAYERS ( 33 ) #define BR_MAX_PICKUPS ( 250 ) #define BR_MAX_VEHICLES ( 25 ) #define BR_MAX_AIRDROPS ( 25 ) #define BR_INVALID_LOBBY ( -1 ) #define BR_PLANE_UPDATE_RATE ( 30 ) /* ** Dialogs ** */ #define DIALOG_BR_LOBBY ( 6373 ) #define DIALOG_BR_LOBBY_EDIT ( 6374 ) #define DIALOG_BR_LOBBY_EDIT_ENTRY ( 6375 ) #define DIALOG_BR_SELECT_AREA ( 6376 ) /* ** Macros ** */ #define BattleRoyale_SendMessage(%0,%1) \ BattleRoyale_SMF(%0, -1, "{4B8774}[BATTLE ROYALE] {FFFFFF}" # %1) #define BattleRoyale_SendMessageAll(%1) \ SendClientMessageToAllFormatted(-1, "{4B8774}[BATTLE ROYALE] {FFFFFF}" # %1) /* ** Constants ** */ static const Float: BR_CHECKPOINT_POS[ 3 ] = { -2109.6680, -444.1471, 38.7344 }, Float: BR_ISLAND_POS[ 3 ] = { -4957.9775, 2031.4171, 5.8310 }, BR_RUNNING_WEAPONS[ ] = { 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34 }, BR_WALKING_WEAPONS[ ] = { 23, 24, 25, 27, 29, 30, 31, 33, 34 }, BR_VEHICLE_MODELS[ ] = { 404, 422, 471, 478, 505, 543, 566, 552, 554 }, Float: BR_MIN_HEIGHT = 750.0, Float: BR_MIN_CAMERA_HEIGHT = 150.0, Float: BR_PLANE_RADIUS_FROM_BORDER = 50.0 ; /* ** Variables ** */ enum E_BR_LOBBY_STATUS { E_STATUS_WAITING, E_STATUS_STARTED }; enum E_BR_LOBBY_DATA { E_NAME[ 24 ], E_HOST, E_LIMIT, E_AREA_ID, E_BR_LOBBY_STATUS: E_STATUS, E_ENTRY_FEE, E_PRIZE_POOL, Float: E_ARMOUR, Float: E_HEALTH, bool: E_WALK_WEP, bool: E_CAC_ONLY, E_PLANE, E_PLANE_TIMER, Float: E_PLANE_ROTATION, E_GAME_TIMER, E_BORDER_ZONE[ 4 ], Float: E_B_MIN_X, Float: E_B_MIN_Y, Float: E_B_MAX_X, Float: E_B_MAX_Y, E_BOMB_TICK, E_AIR_DROPS[ BR_MAX_AIRDROPS ], E_AIRDROP_TICK, E_VEHICLES[ BR_MAX_VEHICLES ], }; enum E_BR_AIRDROP_DATA { E_MAP_ICON, E_PICKUP, E_OBJECT }; enum E_BR_PICKUP_DATA { E_PICKUP, E_WEAPON_ID, }; enum E_BR_AREA_DATA { E_NAME[ 24 ], Float: E_MIN_X, Float: E_MIN_Y, Float: E_MAX_X, Float: E_MAX_Y, E_MAX_PICKUPS, E_MAX_VEHICLES, Float: E_SHRINK_SPEED }; static const // where all the area data is stored br_areaData [ ] [ E_BR_AREA_DATA ] = { { "Fort Carson", -465.9, 751.0, 277.0, 1361.0, 50, 5, 2.0 }, { "Blueberry", -294.5, -451.5, 479.5, 272.5, 50, 5, 2.0 }, { "Polomino Creek", 2082.5, -326.5, 2952.5, 496.5, 75, 5, 2.0 }, { "Angel Pine", -2913.5, -2963.0, -1459.5, -1953.0, 100, 10, 3.0 }, { "Tierra Robada", -2989.5, 2074.5, -1144.5, 2990.5, 150, 10, 4.0 }, { "Red County", -276.0, -1024.0, 2997.0, 694.0, 150, 20, 4.0 }, { "Bone County", -1848.0, 565.0, 1061.0, 2956.0, BR_MAX_PICKUPS, BR_MAX_VEHICLES, 6.0 }, { "Flint County", -2988.0, -2988.5, 170.0, -634.5, BR_MAX_PICKUPS, BR_MAX_VEHICLES, 6.0 } } ; static stock // lobby data & info br_lobbyData [ BR_MAX_LOBBIES ] [ E_BR_LOBBY_DATA ], br_lobbyPickupData [ BR_MAX_LOBBIES ] [ BR_MAX_PICKUPS ] [ E_BR_PICKUP_DATA ], br_lobbyAirdropData [ BR_MAX_LOBBIES ] [ BR_MAX_AIRDROPS ] [ E_BR_AIRDROP_DATA ], //br_wallBorderObjectUp [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ], //br_wallBorderObjectDown [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ], //br_wallBorderObjectLeft [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ], //br_wallBorderObjectRight [ BR_MAX_LOBBIES ] [ 4 ] [ 4 ], Iterator: battleroyale < BR_MAX_LOBBIES >, Iterator: battleroyaleplayers < BR_MAX_LOBBIES, MAX_PLAYERS >, // player related p_battleRoyaleLobby [ MAX_PLAYERS ] = { BR_INVALID_LOBBY, ... }, E_BR_LOBBY_STATUS: p_battleRoyaleStatus [ MAX_PLAYERS ], p_battleRoyaleJetNoiseTick [ MAX_PLAYERS ], bool: p_waitingForRespawn [ MAX_PLAYERS char ], bool: p_battleRoyaleSpawned [ MAX_PLAYERS char ], // global related g_battleRoyaleStadiumCP = -1 ; /* ** Hooks ** */ hook OnScriptInit( ) { // objects BattleRoyale_InitLobbyObjects( ); // checkpoint g_battleRoyaleStadiumCP = CreateDynamicCP( BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ], 1.0, 0 ); CreateDynamic3DTextLabel( "[BATTLE ROYALE]", COLOR_GOLD, BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ], 20.0 ); CreateDynamicMapIcon( BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ], 23, 0, -1, -1, -1, 750.0 ); return 1; } hook OnPlayerDisconnect( playerid, reason ) { new lobbyid = BattleRoyale_RemovePlayer( playerid, false ); if ( lobbyid != BR_INVALID_LOBBY ) { BattleRoyale_SendMessage( lobbyid, "%s(%d) has disconnected from the match!", ReturnPlayerName( playerid ), playerid ); } return 1; } hook OnDynamicObjectMoved( objectid ) { foreach ( new lobbyid : battleroyale ) { for ( new a = 0; a < BR_MAX_AIRDROPS; a ++ ) { if ( br_lobbyAirdropData[ lobbyid ] [ a ] [ E_OBJECT ] == objectid ) { new Float: X, Float: Y, Float: Z; // create pickup if ( GetDynamicObjectPos( objectid, X, Y, Z ) ) { br_lobbyAirdropData[ lobbyid ] [ a ] [ E_PICKUP ] = CreateDynamicPickup( 19300, 1, X, Y, Z - 7.5, .worldid = BR_GetWorld( lobbyid ) ); } // update for the players in lobby foreach ( new playerid : battleroyaleplayers< lobbyid > ) { Streamer_Update( playerid, STREAMER_TYPE_OBJECT ); } return 1; } } } return 1; } hook OnPlayerPickUpDynPickup( playerid, pickupid ) { new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( BR_IsValidLobby( lobbyid ) ) { for ( new a = 0; a < BR_MAX_AIRDROPS; a ++ ) { if ( br_lobbyAirdropData[ lobbyid ] [ a ] [ E_PICKUP ] == pickupid ) { // set player health and armour PlayerPlaySound( playerid, 1150, 0.0, 0.0, 0.0 ); SetPlayerHealth( playerid, 100.0 ); SetPlayerArmour( playerid, 100.0 ); // destroy the entities DestroyDynamicMapIcon( br_lobbyAirdropData[ lobbyid ] [ a ] [ E_MAP_ICON ] ); br_lobbyAirdropData[ lobbyid ] [ a ] [ E_MAP_ICON ] = -1; DestroyDynamicPickup( br_lobbyAirdropData[ lobbyid ] [ a ] [ E_PICKUP ] ); br_lobbyAirdropData[ lobbyid ] [ a ] [ E_PICKUP ] = -1; DestroyDynamicObject( br_lobbyAirdropData[ lobbyid ] [ a ] [ E_OBJECT ] ); br_lobbyAirdropData[ lobbyid ] [ a ] [ E_OBJECT ] = -1; return 1; } } // pickup noise for ( new i = 0; i < sizeof ( br_lobbyPickupData [ ] ); i ++ ) if ( br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] != -1 ) { if ( br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] == pickupid ) { PlayerPlaySound( playerid, 1150, 0.0, 0.0, 0.0 ); GivePlayerWeapon( playerid, br_lobbyPickupData[ lobbyid ] [ i ] [ E_WEAPON_ID ], RandomEx( 20, 100 ) ); DestroyDynamicPickup( br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] ); br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] = -1; return 1; } } } return 1; } #if defined AC_INCLUDED hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart ) #else hook OnPlayerDeath( playerid, killerid, reason ) #endif { new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( BR_IsValidLobby( lobbyid ) ) { new remaining = Iter_Count( battleroyaleplayers< lobbyid > ) - 1; if ( IsPlayerConnected( killerid ) ) { BattleRoyale_SendMessage( lobbyid, "%s(%d) has been killed by %s(%d)'s %s, %d player%s remaining!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( killerid ), killerid, ReturnWeaponName( reason ), remaining, remaining == 1 ? ( "" ) : ( "s" ) ); } else { BattleRoyale_SendMessage( lobbyid, "%s(%d) has been killed, %d player%s remaining!", ReturnPlayerName( playerid ), playerid, remaining, remaining == 1 ? ( "" ) : ( "s" ) ); } SendDeathMessage( killerid, playerid, reason ); BattleRoyale_RemovePlayer( playerid, true ); return Y_HOOKS_BREAK_RETURN_1; } return 1; } hook OnPlayerEnterDynamicCP( playerid, checkpointid ) { if ( checkpointid == g_battleRoyaleStadiumCP ) { return BattleRoyale_ShowLobbies( playerid ); } return 1; } hook SetPlayerRandomSpawn( playerid ) { new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( BR_IsValidLobby( lobbyid ) ) { if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_STARTED ) { new Float: X, Float: Y, Float: Z; if ( GetDynamicObjectPos( br_lobbyData[ lobbyid ] [ E_PLANE ], X, Y, Z ) ) { ResetPlayerWeapons( playerid ); GivePlayerWeapon( playerid, 46, 1 ); // parachute SetPlayerPos( playerid, X, Y, Z - 2.0 ); SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) ); ResetPlayerPassiveMode( playerid ); DisablePlayerSpawnProtection( playerid, .default_health = br_lobbyData[ lobbyid ] [ E_HEALTH ] ); SetPlayerHealth( playerid, br_lobbyData[ lobbyid ] [ E_HEALTH ] ); SetPlayerArmour( playerid, br_lobbyData[ lobbyid ] [ E_ARMOUR ] ); BattleRoyale_ShowGangZone( playerid, lobbyid ); p_battleRoyaleSpawned{ playerid } = true; return Y_HOOKS_BREAK_RETURN_1; } else { // remove player from bugged lobby BattleRoyale_RemovePlayer( playerid, true ); BattleRoyale_RespawnPlayer( playerid ); return Y_HOOKS_BREAK_RETURN_1; } } } else if ( p_waitingForRespawn{ playerid } ) { BattleRoyale_RespawnPlayer( playerid ); return Y_HOOKS_BREAK_RETURN_1; } return 1; } hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) { new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( ! BR_IsValidLobby( lobbyid ) ) { return 1; } // jump out of the plane if ( PRESSED( KEY_JUMP ) && GetPlayerState( playerid ) == PLAYER_STATE_SPECTATING ) { BattleRoyale_ThrowFromPlane( playerid ); } return 1; } hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_BR_LOBBY && response ) { if ( ! listitem ) { // check if player has money if ( GetPlayerCash( playerid ) < 10000 ) { return SendError( playerid, "You need $10,000 to create a battle royale lobby." ); } new lobbyid = BattleRoyale_CreateLobby( playerid ); // otherwise assume they are creating a new lobby if ( lobbyid == ITER_NONE ) { return SendError( playerid, "You cannot create a battle royale lobby at the moment" ); } new players = Iter_Count( battleroyaleplayers< lobbyid >, playerid ); if ( players >= BR_MAX_PLAYERS ) { return SendError( playerid, "This lobby is currently full." ); } GivePlayerCash( playerid, -10000 ); br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] += 10000; BattleRoyale_JoinLobby( playerid, lobbyid ); BattleRoyale_SendMessageAll( "%s(%d) has created a Battle Royale lobby!", ReturnPlayerName( playerid ), playerid ); return BattleRoyale_EditLobby( playerid, lobbyid ); } else { new x = 0; // check if the player selected an existing lobby foreach ( new l : battleroyale ) { //printf ( "[BR DEBUG] %d : LINE 305", GetTickCount( ) ); if ( x == listitem - 1 ) { // status must be in a waiting state if ( br_lobbyData[ l ] [ E_STATUS ] != E_STATUS_WAITING ) { return BattleRoyale_ShowLobbies( playerid ), SendError( playerid, "You cannot join this lobby at the moment." ); } // check if the count is under the limit if ( Iter_Count( battleroyaleplayers< l > ) >= br_lobbyData[ l ] [ E_LIMIT ] ) { return BattleRoyale_ShowLobbies( playerid ), SendError( playerid, "This lobby has reached its maximum player count." ); } // cannot join without cac if ( br_lobbyData[ l ] [ E_CAC_ONLY ] && ! IsPlayerUsingSampAC( playerid ) ) { return BattleRoyale_ShowLobbies( playerid ), SendError( playerid, "This lobby requires you to run an anti-cheat to play." ); } // check if player has money for the lobby if ( GetPlayerCash( playerid ) < br_lobbyData[ l ] [ E_ENTRY_FEE ] ) { return BattleRoyale_ShowLobbies( playerid ), SendError( playerid, "You need %s to join this lobby.", cash_format( br_lobbyData[ l ] [ E_ENTRY_FEE ] ) ); } // add entry fee to the pool GivePlayerCash( playerid, -br_lobbyData[ l ] [ E_ENTRY_FEE ] ); br_lobbyData[ l ] [ E_PRIZE_POOL ] += br_lobbyData[ l ] [ E_ENTRY_FEE ]; // join the player to the lobby return BattleRoyale_JoinLobby( playerid, l ), 1; } x ++; } return 1; } } else if ( dialogid == DIALOG_BR_LOBBY_EDIT ) { if ( ! response ) { return SendServerMessage( playerid, "You can edit your battle royale lobby settings with "COL_GREY"/br edit"COL_WHITE"." ); } new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( ! BR_IsHost( playerid, lobbyid ) ) { return SendError( playerid, "You cannot edit this lobby as you are no longer the host." ); } if ( listitem == 2 ) // select an area { return BattleRoyale_EditArea( playerid ); } else if ( listitem == 6 ) // select walking weapon mode { br_lobbyData[ lobbyid ] [ E_WALK_WEP ] = ! br_lobbyData[ lobbyid ] [ E_WALK_WEP ]; BattleRoyale_SendMessage( lobbyid, "%s has set only walking weapons to %s.", ReturnPlayerName( playerid ), bool_to_string( br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ) ); return BattleRoyale_EditLobby( playerid, lobbyid ); } else if ( listitem == 7 ) // select cac mode { if ( IsPlayerUsingSampAC( playerid ) ) { br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] = ! br_lobbyData[ lobbyid ] [ E_CAC_ONLY ]; BattleRoyale_SendMessage( lobbyid, "%s has set CAC mode to %s.", ReturnPlayerName( playerid ), bool_to_string( br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ) ); } else { SendError( playerid, "You must have SA-MP CAC activated in order to enable this option." ); } return BattleRoyale_EditLobby( playerid, lobbyid ); } else if ( listitem == 8 ) // start lobby option { if ( Iter_Count( battleroyaleplayers< lobbyid > ) < 2 ) { SendError( playerid, "You need at least 2 players in your lobby to start this match." ); } else { if ( ! BattleRoyale_StartGame( lobbyid ) ) { SendError( playerid, "This lobby has already started." ); } } return BattleRoyale_EditLobby( playerid, lobbyid ); } else { SetPVarInt( playerid, "editing_field", listitem ); return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT_ENTRY, DIALOG_STYLE_INPUT, ""COL_WHITE"Battle Royale", ""COL_WHITE"Please enter a value for this field:", "Submit", "Back" ); } } else if ( dialogid == DIALOG_BR_SELECT_AREA ) { if ( ! response ) { return BattleRoyale_EditLobby( playerid, p_battleRoyaleLobby[ playerid ] ); } new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( ! BR_IsHost( playerid, lobbyid ) ) { return SendError( playerid, "You cannot edit this lobby as you are no longer the host." ); } br_lobbyData[ lobbyid ] [ E_AREA_ID ] = listitem; BattleRoyale_SendMessage( lobbyid, "%s has set the area to %s.", ReturnPlayerName( playerid ), br_areaData[ listitem ] [ E_NAME ] ); return BattleRoyale_EditLobby( playerid, lobbyid ); } else if ( dialogid == DIALOG_BR_LOBBY_EDIT_ENTRY ) { if ( ! response ) { return BattleRoyale_EditLobby( playerid, p_battleRoyaleLobby[ playerid ] ); } new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( ! BR_IsHost( playerid, lobbyid ) ) { return SendError( playerid, "You cannot edit this lobby as you are no longer the host." ); } new editing_field = GetPVarInt( playerid, "editing_field" ); switch ( editing_field ) { // lobby name case 0: { new name[ 24 ]; if ( sscanf( inputtext, "s[24]", name ) ) SendError( playerid, "You must enter a valid name." ); else if ( ! ( 3 <= strlen( name ) < 24 ) ) SendError( playerid, "You must enter a name between 3 and 24 characters." ); else { BattleRoyale_SendMessage( lobbyid, "%s has set the lobby name to %s.", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ] ); strcpy( br_lobbyData[ lobbyid ] [ E_NAME ], name ); return BattleRoyale_EditLobby( playerid, lobbyid ); } } // limit case 1: { new limit; if ( sscanf( inputtext, "d", limit ) ) SendError( playerid, "You must enter a valid limit." ); else if ( ! ( 2 <= limit < BR_MAX_PLAYERS ) ) SendError( playerid, "You must enter a limit between 2 and %d players.", BR_MAX_PLAYERS ); else { BattleRoyale_SendMessage( lobbyid, "%s has set the lobby player limit to %d.", ReturnPlayerName( playerid ), limit ); br_lobbyData[ lobbyid ] [ E_LIMIT ] = limit; return BattleRoyale_EditLobby( playerid, lobbyid ); } } // entry_fee case 3: { new entry_fee; if ( sscanf( inputtext, "d", entry_fee ) ) SendError( playerid, "You must enter a valid entry fee." ); else if ( entry_fee <= 0 ) { br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = entry_fee; BattleRoyale_SendMessage( lobbyid, "%s has removed the entry fee requirement for the lobby.", ReturnPlayerName( playerid ) ); return BattleRoyale_EditLobby( playerid, lobbyid ); } else if ( ! ( 0 < entry_fee <= 10000000 ) ) SendError( playerid, "You must enter a entry fee between $1 and $10,000,000." ); else { BattleRoyale_SendMessage( lobbyid, "%s has set a lobby entry fee to %s.", ReturnPlayerName( playerid ), cash_format( entry_fee ) ); br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = entry_fee; return BattleRoyale_EditLobby( playerid, lobbyid ); } } // health case 4: { new Float: health; if ( sscanf( inputtext, "f", health ) ) SendError( playerid, "You must enter a valid health value." ); else if ( ! ( 1.0 <= health <= 100.0 ) ) SendError( playerid, "You must enter a health value between 1 and 100." ); else { BattleRoyale_SendMessage( lobbyid, "%s has set a lobby spawn health to %0.2f%%.", ReturnPlayerName( playerid ), health ); br_lobbyData[ lobbyid ] [ E_HEALTH ] = health; return BattleRoyale_EditLobby( playerid, lobbyid ); } } // armour case 5: { new Float: armour; if ( sscanf( inputtext, "f", armour ) ) SendError( playerid, "You must enter a valid armour value." ); else if ( ! ( 0.0 <= armour <= 100.0 ) ) SendError( playerid, "You must enter a armour value between 0 and 100." ); else { BattleRoyale_SendMessage( lobbyid, "%s has set a lobby spawn health to %0.2f%%.", ReturnPlayerName( playerid ), armour ); br_lobbyData[ lobbyid ] [ E_ARMOUR ] = armour; return BattleRoyale_EditLobby( playerid, lobbyid ); } } } return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT_ENTRY, DIALOG_STYLE_INPUT, ""COL_WHITE"Battle Royale", ""COL_WHITE"Please enter a value for this field:", "Submit", "Back" ); } return 1; } /* ** Comands ** */ CMD:br( playerid, params[ ] ) return cmd_battleroyale( playerid, params ); CMD:battleroyale( playerid, params[ ] ) { new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( ! BR_IsValidLobby( lobbyid ) ) { return SendError( playerid, "You are not in any lobby." ); } if ( strmatch( params, "edit" ) ) { return BattleRoyale_EditLobby( playerid, lobbyid ), 1; } else if ( strmatch( params, "start" ) ) { #if !defined DEBUG_MODE if ( Iter_Count( battleroyaleplayers< lobbyid > ) < 2 ) { return SendError( playerid, "You need at least 2 players in your lobby to start this match." ); } #endif if ( ! BR_IsHost( playerid, lobbyid ) ) { return SendError( playerid, "You cannot edit this lobby as you are no longer the host." ); } // attempt to start the game if ( ! BattleRoyale_StartGame( lobbyid ) ) { SendError( playerid, "This lobby has already started." ); } return 1; } else if ( strmatch ( params, "leave" ) ) { if ( ! p_battleRoyaleSpawned{ playerid } && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED ) { return SendError( playerid, "You must be spawned before you can leave the match." ); } BattleRoyale_SendMessage( lobbyid, "%s(%d) has disconnected from the match!", ReturnPlayerName( playerid ), playerid ); BattleRoyale_RemovePlayer( playerid, true ); SpawnPlayer( playerid ); return 1; } else if ( ! strcmp( params, "donate", false, 6 ) ) { new amount; if ( sscanf( params[ 7 ], "d", amount ) ) return SendUsage( playerid, "/br donate [AMOUNT]" ); else if ( amount < 1 ) return SendError( playerid, "You cannot donate less than $1 to this lobby." ); else if ( amount > GetPlayerCash( playerid ) ) return SendError( playerid, "You do not have this much money." ); else { GivePlayerCash( playerid, -amount ); br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] += amount; if ( amount >= 100000 ) { BattleRoyale_SendMessageAll( "%s(%d) has contributed %s to %s (total %s).", ReturnPlayerName( playerid ), playerid, cash_format( amount ), br_lobbyData[ lobbyid ] [ E_NAME ], cash_format( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) ); } else { BattleRoyale_SendMessage( lobbyid, "%s(%d) has contributed %s to the lobby (total %s).", ReturnPlayerName( playerid ), playerid, cash_format( amount ), cash_format( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) ); } } return 1; } return SendUsage( playerid, "/battleroyale [DONATE/EDIT/START/LEAVE]" ); } /* ** Functions ** */ static stock BattleRoyale_CreateLobby( playerid ) { new lobbyid = Iter_Free( battleroyale ); if ( lobbyid != ITER_NONE ) { strcpy( br_lobbyData[ lobbyid ] [ E_NAME ], "Battle Royale Lobby" ); br_lobbyData[ lobbyid ] [ E_LIMIT ] = 12; br_lobbyData[ lobbyid ] [ E_AREA_ID ] = 0; br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] = 10000; br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] = 0; br_lobbyData[ lobbyid ] [ E_HOST ] = playerid; br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_WAITING; br_lobbyData[ lobbyid ] [ E_PLANE ] = -1; br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1; br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = -1; br_lobbyData[ lobbyid ] [ E_HEALTH ] = 100.0; br_lobbyData[ lobbyid ] [ E_ARMOUR ] = 0.0; br_lobbyData[ lobbyid ] [ E_WALK_WEP ] = false; br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] = false; Iter_Add( battleroyale, lobbyid ); } return lobbyid; // create lobby dialog } static stock BattleRoyale_EditLobby( playerid, lobbyid ) { if ( ! BR_IsValidLobby( lobbyid ) ) { return 0; } format( szLargeString, sizeof( szLargeString ), "Lobby Name\t"COL_GREY"%s\n" \ "Player Limit\t"COL_GREY"%d\n" \ "Area\t"COL_GREY"%s\n" \ "Entry Fee\t"COL_GREEN"%s\n" \ "Health\t"COL_GREY"%0.2f%%\n" \ "Armour\t"COL_GREY"%0.2f%%\n" \ "Walking Weapons Only\t%s\n" \ "CAC Only\t%s\n" \ ""COL_GREEN"Start Match\t"COL_GREEN">>>", br_lobbyData[ lobbyid ] [ E_NAME ], br_lobbyData[ lobbyid ] [ E_LIMIT ], br_areaData[ br_lobbyData[ lobbyid ] [ E_AREA_ID ] ] [ E_NAME ], cash_format( br_lobbyData[ lobbyid ] [ E_ENTRY_FEE ] ), br_lobbyData[ lobbyid ] [ E_HEALTH ], br_lobbyData[ lobbyid ] [ E_ARMOUR ], br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" ), br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] ? ( COL_GREEN # "YES" ) : ( COL_RED # "NO" ) ); return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY_EDIT, DIALOG_STYLE_TABLIST, ""COL_WHITE"Battle Royale", szLargeString, "Edit", "Close" ); } static stock BattleRoyale_EditArea( playerid ) { static areas[ 512 ]; if ( areas[ 0 ] == '\0' ) { areas = ""COL_WHITE"Area\t"COL_WHITE"Pickups\t"COL_WHITE"Vehicles\n"; for ( new i = 0; i < sizeof( br_areaData ); i ++ ) { format( areas, sizeof( areas ), "%s%s\t%d\t%d\n", areas, br_areaData[ i ] [ E_NAME ], br_areaData[ i ] [ E_MAX_PICKUPS ], br_areaData[ i ] [ E_MAX_VEHICLES ] ); } } return ShowPlayerDialog( playerid, DIALOG_BR_SELECT_AREA, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", areas, "Select", "Back" ); } static stock BattleRoyale_JoinLobby( playerid, lobbyid ) { // set lobby id p_battleRoyaleLobby[ playerid ] = lobbyid; Iter_Add( battleroyaleplayers< lobbyid >, playerid ); // alert BattleRoyale_SendMessage( lobbyid, "%s has joined %s "COL_ORANGE"[%d/%d]"COL_GREEN" (%s POOL)", ReturnPlayerName( playerid ), br_lobbyData[ lobbyid ] [ E_NAME ], Iter_Count( battleroyaleplayers< lobbyid > ), br_lobbyData[ lobbyid ] [ E_LIMIT ], cash_format( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) ); // set player position in an island SetPlayerPos( playerid, BR_ISLAND_POS[ 0 ], BR_ISLAND_POS[ 1 ], BR_ISLAND_POS[ 2 ] + 1.0 ); SetPlayerVirtualWorld( playerid, BR_GetWorld( lobbyid ) ); pauseToLoad( playerid ); // make player invincible ResetPlayerWeapons( playerid ); SetPlayerHealth( playerid, 99999.00 ); // check if lobby is full BattleRoyale_CheckPlayers( lobbyid ); return 1; } static stock BattleRoyale_ShowLobbies( playerid ) { // set the headers szLargeString = ""COL_WHITE"Lobby Name\t"COL_WHITE"Host\t"COL_WHITE"Players\t"COL_WHITE"Entry Fee\n"; // make final option to create lobby format( szLargeString, sizeof( szLargeString ), "%s"COL_PURPLE"Create Lobby\t \t"COL_PURPLE"$10,000\t"COL_PURPLE">>>\n", szLargeString ); // format dialog foreach ( new l : battleroyale ) { //printf ( "[BR DEBUG] %d : LINE 686", GetTickCount( ) ); format( szLargeString, sizeof( szLargeString ), "%s%s%s\t%s%s\t%s%d / %d\t%s%s\n", szLargeString, br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ), br_lobbyData[ l ] [ E_NAME ], br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ), IsPlayerConnected( br_lobbyData[ l ] [ E_HOST ] ) ? ( ReturnPlayerName( br_lobbyData[ l ] [ E_HOST ] ) ) : ( "N/A" ), br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ), Iter_Count( battleroyaleplayers< l > ), br_lobbyData[ l ] [ E_LIMIT ], br_lobbyData[ l ] [ E_STATUS ] == E_STATUS_STARTED ? ( COL_RED ) : ( COL_WHITE ), cash_format( br_lobbyData[ l ] [ E_ENTRY_FEE ] ) ); } return ShowPlayerDialog( playerid, DIALOG_BR_LOBBY, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Battle Royale", szLargeString, "Select", "Close" ); } static stock BattleRoyale_RespawnPlayer( playerid ) { // set position to the entrance of game SetPlayerPos( playerid, BR_CHECKPOINT_POS[ 0 ], BR_CHECKPOINT_POS[ 1 ], BR_CHECKPOINT_POS[ 2 ] ); SetPlayerVirtualWorld( playerid, 0 ); SetPlayerInterior( playerid, 0 ); SetPlayerPassiveMode( playerid ); // reset the respawn variable p_waitingForRespawn{ playerid } = false; } static stock BattleRoyale_RemovePlayer( playerid, bool: respawn, bool: remove_from_iterator = true ) { new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( lobbyid != BR_INVALID_LOBBY ) { // unset player variables from the match p_battleRoyaleLobby[ playerid ] = BR_INVALID_LOBBY; p_waitingForRespawn{ playerid } = respawn; p_battleRoyaleSpawned{ playerid } = false; // toggle checkpoints etc if connected if ( IsPlayerConnected( playerid ) ) { Streamer_ToggleAllItems( playerid, STREAMER_TYPE_CP, true ); Streamer_ToggleAllItems( playerid, STREAMER_TYPE_MAP_ICON, true ); Streamer_ToggleAllItems( playerid, STREAMER_TYPE_3D_TEXT_LABEL, true ); BattleRoyale_PlayerTags( playerid, lobbyid, true ); } // perform neccessary operations/checks on the lobby if ( remove_from_iterator ) { Iter_SafeRemove( battleroyaleplayers< lobbyid >, playerid, playerid ); BattleRoyale_CheckPlayers( lobbyid ); } } return lobbyid; } hook OnPlayerStreamIn( playerid, forplayerid ) { new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( lobbyid != BR_INVALID_LOBBY && forplayerid != INVALID_PLAYER_ID ) { ShowPlayerNameTagForPlayer( playerid, forplayerid, false ); SetPlayerMarkerForPlayer( playerid, forplayerid, setAlpha( GetPlayerColor( forplayerid ), 0x00 ) ); } return 1; } static stock BattleRoyale_EndGame( lobbyid ) { new fees_incurred = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * 0.2 ); new prize = floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) / float( Iter_Count( battleroyaleplayers< lobbyid > ) ), floatround_ceil ); new Float: distribution = floatround( float( prize ) / float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] - fees_incurred ) * 100.0 ); StockMarket_UpdateEarnings( E_STOCK_BATTLE_ROYAL_CENTER, fees_incurred, 0.5 ); foreach ( new playerid : battleroyaleplayers< lobbyid > ) { //printf ( "[BR DEBUG] %d : LINE 772", GetTickCount( ) ); BattleRoyale_SendMessageAll( "%s(%d) has won %s (%0.0f%s) out of the %s prize pool.", ReturnPlayerName( playerid ), playerid, cash_format( prize ), distribution, "%%", br_lobbyData[ lobbyid ] [ E_NAME ] ); BattleRoyale_RemovePlayer( playerid, true, false ); GivePlayerCash( playerid, prize ); SpawnPlayer( playerid ); } return BattleRoyale_DestroyLobby( lobbyid ); } static stock BattleRoyale_CheckPlayers( lobbyid ) { if ( ! BR_IsValidLobby( lobbyid ) ) { return 0; } new total_players = Iter_Count( battleroyaleplayers< lobbyid > ); // check if there is no more players if ( total_players <= 1 && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED ) { print("Too few players, stopping game."); return BattleRoyale_EndGame( lobbyid ); } // check if player limit surpassed else if ( total_players >= br_lobbyData[ lobbyid ] [ E_LIMIT ] && br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_WAITING ) { return BattleRoyale_StartGame( lobbyid ); } // if no players, get rid of the lobby else if ( total_players <= 0 ) { return BattleRoyale_DestroyLobby( lobbyid ); } return 1; } static stock BattleRoyale_StartGame( lobbyid ) { if ( br_lobbyData[ lobbyid ] [ E_STATUS ] == E_STATUS_STARTED ) { return 0; } new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ]; br_lobbyData[ lobbyid ] [ E_STATUS ] = E_STATUS_STARTED; // plane movement br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] = 0.0; DestroyDynamicObject( br_lobbyData[ lobbyid ] [ E_PLANE ] ); br_lobbyData[ lobbyid ] [ E_PLANE ] = CreateDynamicObject( 14553, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = -1, .interiorid = -1 ); KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] ); br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = SetTimerEx( "BattleRoyale_PlaneMove", BR_PLANE_UPDATE_RATE, true, "d", lobbyid ); // set the area variables br_lobbyData[ lobbyid ] [ E_B_MIN_X ] = br_areaData[ areaid ] [ E_MIN_X ]; br_lobbyData[ lobbyid ] [ E_B_MAX_X ] = br_areaData[ areaid ] [ E_MAX_X ]; br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] = br_areaData[ areaid ] [ E_MIN_Y ]; br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] = br_areaData[ areaid ] [ E_MAX_Y ]; // generate entities randomly BattleRoyale_GenerateEntities( lobbyid, br_areaData[ areaid ] [ E_MAX_PICKUPS ], br_areaData[ areaid ] [ E_MAX_VEHICLES ] ); // destroy border walls BattleRoyale_DestroyBorder( lobbyid ); BattleRoyale_DestroyAirdrops( lobbyid ); // create border walls BattleRoyale_CreateBorder( lobbyid ); // game timer KillTimer( br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] ); br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = SetTimerEx( "BattleRoyale_GameUpdate", 2500, true, "d", lobbyid); // load the player into the area foreach ( new playerid : battleroyaleplayers< lobbyid > ) { // remove non-cac players in a cac lobby if ( br_lobbyData[ lobbyid ] [ E_CAC_ONLY ] && ! IsPlayerUsingSampAC( playerid ) ) { SetPlayerHealth( playerid, -1 ); SendServerMessage( playerid, "You have been removed from the match for disabling SA-MP AC." ); continue; } // respawn player p_battleRoyaleSpawned{ playerid } = false; p_battleRoyaleStatus[ playerid ] = E_STATUS_WAITING; TogglePlayerSpectating( playerid, true ); // hide default cnr things Streamer_ToggleAllItems( playerid, STREAMER_TYPE_CP, false ); Streamer_ToggleAllItems( playerid, STREAMER_TYPE_MAP_ICON, false ); Streamer_ToggleAllItems( playerid, STREAMER_TYPE_3D_TEXT_LABEL, false ); BattleRoyale_PlayerTags( playerid, lobbyid, false ); Streamer_Update( playerid ); // show the battle royal playable zone BattleRoyale_ShowGangZone( playerid, lobbyid ); // show controls ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~PED_JUMPING~~w~ - Jump Out Of Plane" ); } // alert lobby BattleRoyale_SendMessage( lobbyid, "The match has been started. Winner takes %s!", cash_format( floatround( float( br_lobbyData[ lobbyid ] [ E_PRIZE_POOL ] ) * 0.8 ) ) ); return 1; } function BattleRoyale_GameUpdate( lobbyid ) { foreach ( new x : battleroyaleplayers< lobbyid > ) { // printf ( "[BR DEBUG] %d : LINE 878", GetTickCount( ) ); // hide markers / etc foreach ( new y : battleroyaleplayers< lobbyid > ) { //printf ( "[BR DEBUG] %d : LINE 872", GetTickCount( ) ); ShowPlayerNameTagForPlayer( x, y, false ); SetPlayerMarkerForPlayer( x, y, setAlpha( GetPlayerColor( y ), 0x00 ) ); } // hurt players outside the zone if ( IsPlayerSpawned( x ) && ! IsPlayerInArea( x, br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] ) ) { // force kill afk player out of zone if ( IsPlayerAFK( x ) ) { SetPlayerHealth( x, -1 ); } else { new Float: health; GetPlayerHealth( x, health ); GameTextForPlayer( x, "~r~STAY IN THE AREA!", 5000, 3 ); SetPlayerHealth( x, health - 10.0 ); } } } // prevent zone shrinking and bombing while the plane is rotating if ( br_lobbyData[ lobbyid ] [ E_PLANE ] != -1 && br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] <= 180.0 ) { return 1; } // decrease zone size new Float: radius_x = ( VectorSize( br_lobbyData[ lobbyid ] [ E_B_MIN_X ] - br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 0.0, 0.0 ) ) / 2.0; new Float: radius_y = ( VectorSize( 0.0, br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] - br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], 0.0 ) ) / 2.0; new Float: BR_UNITS_PER_SECOND_SHRINK = br_areaData[ br_lobbyData[ lobbyid ] [ E_AREA_ID ] ] [ E_SHRINK_SPEED ]; if ( radius_x > radius_y ) { new Float: rate_of_change = 1.0 / ( radius_y / radius_x ); br_lobbyData[ lobbyid ] [ E_B_MIN_X ] += rate_of_change * BR_UNITS_PER_SECOND_SHRINK; br_lobbyData[ lobbyid ] [ E_B_MAX_X ] -= rate_of_change * BR_UNITS_PER_SECOND_SHRINK; br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] += BR_UNITS_PER_SECOND_SHRINK; br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] -= BR_UNITS_PER_SECOND_SHRINK; BattleRoyale_RedrawBorder( lobbyid, rate_of_change * BR_UNITS_PER_SECOND_SHRINK, BR_UNITS_PER_SECOND_SHRINK ); } else { new Float: rate_of_change = 1.0 / ( radius_x / radius_y ); br_lobbyData[ lobbyid ] [ E_B_MIN_X ] += BR_UNITS_PER_SECOND_SHRINK; br_lobbyData[ lobbyid ] [ E_B_MAX_X ] -= BR_UNITS_PER_SECOND_SHRINK; br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] += rate_of_change * BR_UNITS_PER_SECOND_SHRINK; br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] -= rate_of_change * BR_UNITS_PER_SECOND_SHRINK; BattleRoyale_RedrawBorder( lobbyid, BR_UNITS_PER_SECOND_SHRINK, rate_of_change * BR_UNITS_PER_SECOND_SHRINK ); } // ensure a minimum zone area if ( br_lobbyData[ lobbyid ] [ E_B_MAX_X ] - br_lobbyData[ lobbyid ] [ E_B_MIN_X ] < 5.0 || br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - br_lobbyData[ lobbyid ] [ E_B_MIN_Y ] < 5.0 ) { print( "Area too small, ending game." ); return BattleRoyale_EndGame( lobbyid ); } new tick_count = GetServerTime( ); // rocket if ( br_lobbyData[ lobbyid ] [ E_BOMB_TICK ] < tick_count ) { new Float: X = fRandomEx( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ] ); new Float: Y = fRandomEx( br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] ); new Float: Z; MapAndreas_FindZ_For2DCoord( X, Y, Z ); new rocket = CreateDynamicObject( 3786, X, Y, Z + 250.0, 5.0, -90.0, 0.0 ); new flare = CreateDynamicObject( 18728, X, Y, Z - 1.0, 0.0, 0.0, 0.0 ); new move_speed = MoveDynamicObject( rocket, X, Y, Z, 25.0 ); foreach ( new playerid : battleroyaleplayers< lobbyid > ) { //printf ( "[BR DEBUG] %d : LINE 951", GetTickCount( ) ); PlayerPlaySound( playerid, 14800, X, Y, Z ); Streamer_Update( playerid, STREAMER_TYPE_OBJECT ); } br_lobbyData[ lobbyid ] [ E_BOMB_TICK ] = tick_count + 10; SetTimerEx( "BattleRoyale_ExplodeBomb", move_speed, false, "dddfff", lobbyid, rocket, flare, X, Y, Z ); } // airdrop if ( br_lobbyData[ lobbyid ] [ E_AIRDROP_TICK ] < tick_count ) { BattleRoyale_CreateAirdrop( lobbyid ); br_lobbyData[ lobbyid ] [ E_AIRDROP_TICK ] = tick_count + 60; } return 1; } function BattleRoyale_ExplodeBomb( lobbyid, rocketid, flareid, Float: X, Float: Y, Float: Z ) { // destroy the rocket after it is moved DestroyDynamicObject( rocketid ); DestroyDynamicObject( flareid ); // create explosion foreach ( new playerid : battleroyaleplayers< lobbyid > ) { //printf ( "[BR DEBUG] %d : LINE 971", GetTickCount( ) ); CreateExplosionForPlayer( playerid, X, Y, Z, 6, 10.0 ); } return 1; } function BattleRoyale_PlaneMove( lobbyid ) { new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ]; new Float: middle_x = ( br_areaData[ areaid ] [ E_MIN_X ] + br_areaData[ areaid ] [ E_MAX_X ] ) / 2.0; new Float: middle_y = ( br_areaData[ areaid ] [ E_MIN_Y ] + br_areaData[ areaid ] [ E_MAX_Y ] ) / 2.0; new Float: radius_x = ( VectorSize( br_areaData[ areaid ] [ E_MIN_X ] - br_areaData[ areaid ] [ E_MAX_X ], 0.0, 0.0 ) ) / 2.0 - BR_PLANE_RADIUS_FROM_BORDER; new Float: radius_y = ( VectorSize( 0.0, br_areaData[ areaid ] [ E_MIN_Y ] - br_areaData[ areaid ] [ E_MAX_Y ], 0.0 ) ) / 2.0 - BR_PLANE_RADIUS_FROM_BORDER; // if the plane completes a full rotation, throw everyone out if ( ( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] += 0.003 * float( BR_PLANE_UPDATE_RATE ) ) >= 360.0 ) // 360.00 / 60000.0 * rate { new unready_players = 0; foreach ( new playerid : battleroyaleplayers< lobbyid > ) { // force throw out of plane inactive players if ( p_battleRoyaleStatus[ playerid ] != E_STATUS_STARTED ) { BattleRoyale_ThrowFromPlane( playerid ); SendServerMessage( playerid, "You have been thrown out of your plane due to a lack of decision." ); } // started, but not spawned ... keep the plane going a bit longer if ( ! p_battleRoyaleSpawned{ playerid } ) { unready_players ++; } } // ensures that the plane object is kept while players are thrown out (force after 2nd rotation) if ( ! unready_players || br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] >= 720.0 ) { KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] ); br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1; DestroyDynamicObject( br_lobbyData[ lobbyid ] [ E_PLANE ] ); br_lobbyData[ lobbyid ] [ E_PLANE ] = -1; } return; } new Float: plane_x = middle_x + radius_x * floatsin( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ], degrees ); new Float: plane_y = middle_y + radius_y * floatcos( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ], degrees ); SetDynamicObjectPos( br_lobbyData[ lobbyid ] [ E_PLANE ], plane_x, plane_y, BR_MIN_HEIGHT ); new Float: plane_ahead_x = middle_x + radius_x * floatsin( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] + 0.006 * float( BR_PLANE_UPDATE_RATE ), degrees ); new Float: plane_ahead_y = middle_y + radius_y * floatcos( br_lobbyData[ lobbyid ] [ E_PLANE_ROTATION ] + 0.006 * float( BR_PLANE_UPDATE_RATE ), degrees ); new Float: rotation = atan2( plane_ahead_y - plane_y, plane_ahead_x - plane_x ) + 90.0; SetDynamicObjectRot( br_lobbyData[ lobbyid ] [ E_PLANE ], 0.0, 0.0, rotation ); // new speed = MoveDynamicObject( br_lobbyData[ lobbyid ] [ E_PLANE ], plane_x, plane_y, BR_MIN_HEIGHT, float( BR_PLANE_UPDATE_RATE ) / 1000.0, .rz = rotation ); // printf("%d", speed); foreach ( new playerid : battleroyaleplayers< lobbyid > ) { //printf ( "[BR DEBUG] %d : LINE 1030", GetTickCount( ) ); if ( p_battleRoyaleStatus[ playerid ] == E_STATUS_WAITING ) { SetPlayerCameraPos( playerid, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT ); SetPlayerCameraLookAt( playerid, plane_x, plane_y, BR_MIN_HEIGHT ); new tick_count = GetTickCount( ); if ( tick_count > p_battleRoyaleJetNoiseTick[ playerid ] ) { PlayerPlaySound( playerid, 14400, plane_x, plane_y, BR_MIN_HEIGHT + BR_MIN_CAMERA_HEIGHT - 20.0 ); p_battleRoyaleJetNoiseTick[ playerid ] = tick_count + 250; } } } } static stock BattleRoyale_ThrowFromPlane( playerid ) { new lobbyid = p_battleRoyaleLobby[ playerid ]; if ( BR_IsValidLobby( lobbyid ) && p_battleRoyaleStatus[ playerid ] == E_STATUS_WAITING ) { p_battleRoyaleStatus[ playerid ] = E_STATUS_STARTED; TogglePlayerSpectating( playerid, false ); HidePlayerHelpDialog( playerid ); } return 1; } static stock BattleRoyale_DestroyLobby( lobbyid ) { Iter_Remove( battleroyale, lobbyid ); Iter_Clear( battleroyaleplayers< lobbyid > ); BattleRoyale_DestroyBorder( lobbyid ); BattleRoyale_DestroyEntities( lobbyid ); BattleRoyale_DestroyAirdrops( lobbyid ); KillTimer( br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] ); br_lobbyData[ lobbyid ] [ E_GAME_TIMER ] = -1; KillTimer( br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] ); br_lobbyData[ lobbyid ] [ E_PLANE_TIMER ] = -1; DestroyDynamicObject( br_lobbyData[ lobbyid ] [ E_PLANE ] ); br_lobbyData[ lobbyid ] [ E_PLANE ] = -1; return 1; } static stock BattleRoyale_RedrawBorder( lobbyid, Float: sides_rate = 1.0, Float: top_rate = 1.0 ) { #pragma unused sides_rate #pragma unused top_rate new temporary_gangzone[ 4 ]; // redraw gangzones temporary_gangzone[ 0 ] = GangZoneCreate( br_lobbyData[ lobbyid ] [ E_B_MAX_X ],-3000, 3000, 3000, .bordersize = 0.0, .numbersize = 0.0 ); temporary_gangzone[ 1 ] = GangZoneCreate( -3000, -3000, br_lobbyData[ lobbyid ] [ E_B_MIN_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 ); temporary_gangzone[ 2 ] = GangZoneCreate( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], -3000, br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], .bordersize = 0.0, .numbersize = 0.0 ); temporary_gangzone[ 3 ] = GangZoneCreate( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 ); // show the new gangzone foreach ( new playerid : battleroyaleplayers< lobbyid > ) { //printf ( "[BR DEBUG] %d : LINE 1092", GetTickCount( ) ); for ( new g = 0; g < sizeof( temporary_gangzone ); g ++ ) { //printf ( "[BR DEBUG] %d : LINE 1094", GetTickCount( ) ); GangZoneShowForPlayer( playerid, temporary_gangzone[ g ], 0x000000FF ); } } // delete old gangzone, set the new for ( new g = 0; g < 4; g ++ ) { GangZoneDestroy( br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ g ] ); br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ g ] = temporary_gangzone[ g ]; } // move objects /*for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ ) { for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ ) { // move only the bottom walls if ( ! z ) { MoveDynamicObject( br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MIN_X ] + 240.0 * float( i ), br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], 240.0 * float( z ), top_rate ); MoveDynamicObject( br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MIN_X ] + 240.0 * float( i ), br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], 240.0 * float( z ), top_rate ); MoveDynamicObject( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), sides_rate ); MoveDynamicObject( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), sides_rate ); } // just force move top walls with set pos to reduce number of acks sent else { SetDynamicObjectPos( br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MIN_X ] + 240.0 * float( i ), br_lobbyData[ lobbyid ] [ E_B_MAX_Y ], 240.0 * float( z ) ); SetDynamicObjectPos( br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MIN_X ] + 240.0 * float( i ), br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], 240.0 * float( z ) ); SetDynamicObjectPos( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ) ); SetDynamicObjectPos( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ) ); } } }*/ } static stock BattleRoyale_CreateBorder( lobbyid ) { new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ]; // gang zone br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ 0 ] = GangZoneCreate( br_areaData[ areaid ] [ E_MAX_X ],-3000, 3000, 3000, .bordersize = 0.0, .numbersize = 0.0 ); br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ 1 ] = GangZoneCreate( -3000, -3000, br_areaData[ areaid ] [ E_MIN_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 ); br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ 2 ] = GangZoneCreate( br_areaData[ areaid ] [ E_MIN_X ], -3000, br_areaData[ areaid ] [ E_MAX_X ], br_areaData[ areaid ] [ E_MIN_Y ], .bordersize = 0.0, .numbersize = 0.0 ); br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ 3 ] = GangZoneCreate( br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ], br_areaData[ areaid ] [ E_MAX_X ], 3000, .bordersize = 0.0, .numbersize = 0.0 ); // walls /*for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ ) { for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ ) { br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MAX_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ) ); SetDynamicObjectMaterialText( br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ], 0, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); SetDynamicObjectMaterialText( br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ], 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ] + 240.0 * float( i ), br_areaData[ areaid ] [ E_MIN_Y ], 240.0 * float( z ), 0.0, -90.0, 90.0, .worldid = BR_GetWorld( lobbyid ) ); SetDynamicObjectMaterialText( br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ], 0, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); SetDynamicObjectMaterialText( br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ], 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MIN_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ) ); SetDynamicObjectMaterialText( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ], 0, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); SetDynamicObjectMaterialText( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ], 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = CreateDynamicObject( 18754, br_areaData[ areaid ] [ E_MAX_X ], br_areaData[ areaid ] [ E_MAX_Y ] - 240.0 * float( i ), 240.0 * float( z ), 0.0, -90.0, 0.0, .worldid = BR_GetWorld( lobbyid ) ); SetDynamicObjectMaterialText( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], 0, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); SetDynamicObjectMaterialText( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ], 1, " ", 140, "Arial", 64, 1, -32256, 0, 1 ); } }*/ } static stock BattleRoyale_DestroyBorder( lobbyid ) { // gangzone for ( new g = 0; g < 4; g ++ ) { GangZoneDestroy( br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ g ] ); br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ g ] = -1; } // walls /*for ( new i = 0; i < sizeof( br_wallBorderObjectUp[ ] ); i ++ ) { for ( new z = 0; z < sizeof( br_wallBorderObjectUp[ ] [ ] ); z ++ ) { DestroyDynamicObject( br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectUp[ lobbyid ] [ i ] [ z ] = -1; DestroyDynamicObject( br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectDown[ lobbyid ] [ i ] [ z ] = -1; DestroyDynamicObject( br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectLeft[ lobbyid ] [ i ] [ z ] = -1; DestroyDynamicObject( br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] ), br_wallBorderObjectRight[ lobbyid ] [ i ] [ z ] = -1; } }*/ } static stock BR_IsValidLobby( lobbyid ) { return 0 <= lobbyid < BR_MAX_LOBBIES && Iter_Contains( battleroyale, lobbyid ); } static stock BR_IsHost( playerid, lobbyid ) { return BR_IsValidLobby( lobbyid ) && br_lobbyData[ lobbyid ] [ E_HOST ] == playerid; } static stock BR_GetWorld( lobbyid ) { return 639 + lobbyid; } static stock BattleRoyale_GenerateEntities( lobbyid, max_pickups, max_vehicles ) { new areaid = br_lobbyData[ lobbyid ] [ E_AREA_ID ]; // destroy entities incase they exist BattleRoyale_DestroyEntities( lobbyid ); // generate pickups for ( new i = 0; i < BR_MAX_PICKUPS; i ++ ) { if ( i < max_pickups ) { new weaponid = br_lobbyData[ lobbyid ] [ E_WALK_WEP ] ? BR_WALKING_WEAPONS[ random( sizeof( BR_WALKING_WEAPONS ) ) ] : BR_RUNNING_WEAPONS[ random( sizeof( BR_RUNNING_WEAPONS ) ) ]; new Float: X = fRandomEx( br_areaData[ areaid ] [ E_MIN_X ] + BR_PLANE_RADIUS_FROM_BORDER, br_areaData[ areaid ] [ E_MAX_X ] - BR_PLANE_RADIUS_FROM_BORDER ); new Float: Y = fRandomEx( br_areaData[ areaid ] [ E_MIN_Y ] + BR_PLANE_RADIUS_FROM_BORDER, br_areaData[ areaid ] [ E_MAX_Y ] - BR_PLANE_RADIUS_FROM_BORDER ); new Float: Z; MapAndreas_FindZ_For2DCoord( X, Y, Z ); br_lobbyPickupData[ lobbyid ] [ i ] [ E_WEAPON_ID ] = weaponid; br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] = CreateDynamicPickup( GetWeaponModel( weaponid ), 1, X, Y, Z + 1.0, .worldid = BR_GetWorld( lobbyid ) ); } else { br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] = -1; } } // generate random cars for ( new c = 0; c < BR_MAX_VEHICLES; c ++ ) { if ( c < max_vehicles ) { new modelid = BR_VEHICLE_MODELS[ random( sizeof( BR_VEHICLE_MODELS ) ) ]; new Float: X = fRandomEx( br_areaData[ areaid ] [ E_MIN_X ] + BR_PLANE_RADIUS_FROM_BORDER * 5.0, br_areaData[ areaid ] [ E_MAX_X ] - BR_PLANE_RADIUS_FROM_BORDER * 5.0 ); new Float: Y = fRandomEx( br_areaData[ areaid ] [ E_MIN_Y ] + BR_PLANE_RADIUS_FROM_BORDER * 5.0, br_areaData[ areaid ] [ E_MAX_Y ] - BR_PLANE_RADIUS_FROM_BORDER * 5.0 ); new Float: Z = 0.0; new nodeid = NearestNodeFromPoint( X, Y, Z ); GetNodePos( nodeid, X, Y, Z ); br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ] = CreateVehicle( modelid, X, Y, Z + 1.5, fRandomEx( 0.0, 360.0 ), -1, -1, 0, 0 ); SetVehicleVirtualWorld( br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ], BR_GetWorld( lobbyid ) ); } else { br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ c ] = -1; } } } static stock BattleRoyale_DestroyEntities( lobbyid ) { for ( new i = 0; i < BR_MAX_PICKUPS; i ++ ) { // destroy pickup DestroyDynamicPickup( br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] ); br_lobbyPickupData[ lobbyid ] [ i ] [ E_PICKUP ] = -1; // destroy vehicles (do it in the same loop) if ( i < BR_MAX_VEHICLES ) { DestroyVehicle( br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ i ] ); br_lobbyData[ lobbyid ] [ E_VEHICLES ] [ i ] = -1; } } return 1; } stock BattleRoyale_SMF( lobbyid, colour, const format[ ], va_args<> ) { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<3> ); foreach ( new i : battleroyaleplayers< lobbyid > ) { //printf ( "[BR DEBUG] %d : LINE 1277", GetTickCount( ) ); SendClientMessage( i, colour, out ); } return 1; } stock IsPlayerInBattleRoyale( playerid ) { return BR_IsValidLobby( p_battleRoyaleLobby[ playerid ] ); } stock BattleRoyale_PlayerTags( playerid, lobbyid, bool: toggle ) { foreach ( new x : battleroyaleplayers< lobbyid > ) { //printf ( "[BR DEBUG] %d : LINE 1289", GetTickCount( ) ); ShowPlayerNameTagForPlayer( playerid, x, toggle ); if ( toggle ) SetPlayerColorToTeam( x ); SetPlayerMarkerForPlayer( playerid, x, toggle ? GetPlayerColor( x ) : setAlpha( GetPlayerColor( x ), 0x00 ) ); } } static stock BattleRoyale_ShowGangZone( playerid, lobbyid ) { Turf_HideAllGangZones( playerid ); for ( new g = 0; g < 4; g ++ ) { GangZoneShowForPlayer( playerid, br_lobbyData[ lobbyid ] [ E_BORDER_ZONE ] [ g ], 0x000000FF ); } } static stock BattleRoyale_InitLobbyObjects( ) { tmpVariable = CreateDynamicObject( 16207, -5022.422851, 1993.284057, -38.799999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); SetDynamicObjectMaterial( tmpVariable, 0, 8462, "vgsecoast", "desgrassbrn", -16 ); SetDynamicObjectMaterial( tmpVariable, 1, 8462, "vgsecoast", "desgrassbrn", -16 ); SetDynamicObjectMaterial( tmpVariable, 2, 8462, "vgsecoast", "desgrassbrn", -16 ); SetDynamicObjectMaterial( tmpVariable, 3, 8462, "vgsecoast", "desgrassbrn", -16 ); CreateDynamicObject( 8493, -4961.316894, 2066.529052, 17.107999, 6.500000, 0.000000, 88.099998, -1, -1, -1 ); CreateDynamicObject( 683, -4953.866210, 2007.400024, 1.439000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); SetDynamicObjectMaterial( CreateDynamicObject( 18765, -4958.104980, 2031.545043, 1.881000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18762, -4958.089843, 2033.555053, 8.461000, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18764, -4958.085937, 2031.555053, 2.331000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18762, -4960.085937, 2031.555053, 8.463000, 0.000000, 90.000000, 90.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18762, -4958.089843, 2029.545043, 8.461000, 0.000000, 90.000000, 0.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18762, -4956.085937, 2031.555053, 8.463000, 0.000000, 90.000000, 90.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18980, -4955.611816, 2034.012939, -3.549000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18980, -4960.549804, 2034.083007, -3.549000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18980, -4955.611816, 2029.119995, -3.549000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); SetDynamicObjectMaterial( CreateDynamicObject( 18980, -4960.611816, 2029.119995, -3.549000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, 12911, "sw_farm1", "sw_barnwood4", -16 ); CreateDynamicObject( 14400, -4957.749023, 2030.637939, 8.503000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 14400, -4957.749023, 2032.668945, 8.503000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 3439, -4962.041992, 2035.514038, 3.288000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 3439, -4962.041992, 2027.522949, 3.288000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 3439, -4954.037109, 2027.522949, 3.288000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 3439, -4954.037109, 2035.510986, 3.288000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 635, -4960.604003, 2032.762939, 7.584000, 0.000000, -90.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 635, -4960.602050, 2030.795043, 7.585999, 0.000000, -90.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 635, -4955.691894, 2030.795043, 7.585999, 0.000000, -90.000000, 180.000000, -1, -1, -1 ); CreateDynamicObject( 635, -4955.689941, 2032.649047, 7.587999, 0.000000, -90.000000, 180.000000, -1, -1, -1 ); CreateDynamicObject( 635, -4956.902832, 2029.128051, 7.587999, 0.000000, -90.000000, 90.000000, -1, -1, -1 ); CreateDynamicObject( 635, -4959.079101, 2029.130004, 7.590000, 0.000000, -90.000000, 90.000000, -1, -1, -1 ); CreateDynamicObject( 635, -4959.079101, 2033.989990, 7.590000, 0.000000, -90.000000, -90.000000, -1, -1, -1 ); CreateDynamicObject( 635, -4957.064941, 2033.991943, 7.592000, 0.000000, -90.000000, -90.000000, -1, -1, -1 ); CreateDynamicObject( 14387, -4954.657226, 2031.552001, 3.835999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 14387, -4961.520996, 2031.552001, 3.835999, 0.000000, 0.000000, 180.000000, -1, -1, -1 ); CreateDynamicObject( 14387, -4957.988769, 2034.973999, 3.835999, 0.000000, 0.000000, 90.000000, -1, -1, -1 ); CreateDynamicObject( 14387, -4957.988769, 2028.152954, 3.835999, 0.000000, 0.000000, -90.000000, -1, -1, -1 ); CreateDynamicObject( 18271, -4966.595214, 2031.458984, 17.809999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 18271, -4947.519042, 2028.030029, 17.809999, 0.000000, 0.000000, 180.000000, -1, -1, -1 ); CreateDynamicObject( 698, -4982.479980, 2017.875976, 5.473999, 0.000000, 0.000000, -63.000000, -1, -1, -1 ); CreateDynamicObject( 706, -4930.003906, 2045.194946, -0.146999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 13369, -4934.434082, 2010.329956, -6.242000, -122.099998, 0.000000, 69.800003, -1, -1, -1 ); CreateDynamicObject( 790, -4939.732910, 2018.468994, -4.052000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 691, -4969.566894, 2017.631958, 2.188999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 688, -4973.712890, 2047.167968, 4.124000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 840, -4961.145996, 2023.975952, 4.576000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 838, -4962.453125, 2045.576049, 5.610000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 874, -4965.160156, 2001.401000, 2.331000, 0.000000, 0.000000, 51.400001, -1, -1, -1 ); CreateDynamicObject( 874, -4948.738769, 1995.686035, 2.331000, 0.000000, 0.000000, 87.500000, -1, -1, -1 ); CreateDynamicObject( 874, -4930.645996, 2032.130004, 1.690999, 0.000000, 0.000000, 87.500000, -1, -1, -1 ); CreateDynamicObject( 874, -4986.730957, 2034.552978, 4.513000, 0.000000, 17.500000, 170.000000, -1, -1, -1 ); CreateDynamicObject( 874, -4986.318847, 2050.239990, 3.351999, 0.000000, 17.500000, 170.000000, -1, -1, -1 ); CreateDynamicObject( 874, -4940.833007, 2050.229980, 4.015999, 0.000000, 0.000000, 47.299999, -1, -1, -1 ); CreateDynamicObject( 14400, -4953.277832, 2032.182983, 2.296999, 90.000000, 0.000000, 90.000000, -1, -1, -1 ); CreateDynamicObject( 827, -4939.162109, 2023.479003, 2.898999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 813, -4941.013183, 2036.902954, 3.178999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 700, -4959.982910, 2016.935058, 3.723000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 706, -4942.352050, 2033.354980, 1.282999, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 705, -4968.497070, 2037.600952, 3.555000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 708, -4967.596191, 2050.914062, -3.082000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 708, -4974.344238, 2027.313964, -4.381999, 0.000000, -20.000000, 0.000000, -1, -1, -1 ); CreateDynamicObject( 708, -4964.664062, 2006.703979, -4.077000, 0.000000, -20.000000, 89.900001, -1, -1, -1 ); CreateDynamicObject( 708, -4946.081054, 2006.670043, -4.077000, 0.000000, -20.000000, 102.400001, -1, -1, -1 ); CreateDynamicObject( 708, -4932.398925, 2014.104003, -2.503000, 0.000000, -20.000000, 167.000000, -1, -1, -1 ); CreateDynamicObject( 708, -4925.544921, 2029.609985, -5.900000, 0.000000, -20.000000, 167.000000, -1, -1, -1 ); CreateDynamicObject( 708, -4941.545898, 2051.969970, -3.897000, 0.000000, -20.000000, -112.000000, -1, -1, -1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4931.658203, 2043.897949, 4.823999, -1.899999, 1.000000, -59.200000, -1, -1, -1 ), 0, "Banging7Grams", 130, "Arial", 70, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4971.956054, 2023.493041, 6.739999, -1.200000, 0.500000, 104.599998, -1, -1, -1 ), 0, "Nibble", 130, "Arial", 70, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4947.923828, 2046.234985, 4.340000, -0.200000, 0.899999, -71.000000, -1, -1, -1 ), 0, "Dash", 130, "Arial", 80, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4958.229003, 2049.212890, 5.451000, 0.000000, 0.000000, 0.000000, -1, -1, -1 ), 0, "Kova", 130, "Arial", 80, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4940.236816, 2018.578979, 4.479000, 0.300000, -0.200000, -106.599998, -1, -1, -1 ), 0, "Alcoholic", 130, "Arial", 80, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4973.568847, 2027.425048, 7.725999, 0.000000, 0.000000, 79.500000, -1, -1, -1 ), 0, "elijah_who", 130, "Arial", 80, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4941.911132, 2051.261962, 6.762000, 0.000000, 0.000000, -28.399999, -1, -1, -1 ), 0, "iAshley", 130, "Arial", 80, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4966.801757, 2013.499023, 6.711999, 0.000000, 0.000000, 169.000000, -1, -1, -1 ), 0, "XtreamFlaw", 130, "Arial", 80, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4964.613769, 2007.512939, 5.831999, 0.000000, 0.000000, 169.000000, -1, -1, -1 ), 0, "Lyrical", 130, "Arial", 100, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4969.285156, 2017.756958, 6.668000, -1.200000, 0.500000, 115.599998, -1, -1, -1 ), 0, "Brad", 130, "Arial", 90, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4959.574218, 2017.125000, 4.847000, -1.200000, 0.500000, 115.599998, -1, -1, -1 ), 0, "Night", 130, "Arial", 90, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4943.875000, 2034.607055, 4.974999, -1.899999, 1.000000, -132.100006, -1, -1, -1 ), 0, "Chickenwing", 130, "Arial", 80, 1, -65022, 0, 1 ); SetDynamicObjectMaterialText( CreateDynamicObject( 19327, -4955.777832, 2010.151000, 4.922999, -1.200000, 0.500000, 163.899993, -1, -1, -1 ), 0, "RichxKID", 130, "Arial", 90, 1, -65022, 0, 1 ); } static stock BattleRoyale_DestroyAirdrops( lobbyid ) { for ( new i = 0; i < BR_MAX_AIRDROPS; i ++ ) { DestroyDynamicMapIcon( br_lobbyAirdropData[ lobbyid ] [ i ] [ E_MAP_ICON ] ); br_lobbyAirdropData[ lobbyid ] [ i ] [ E_MAP_ICON ] = -1; DestroyDynamicPickup( br_lobbyAirdropData[ lobbyid ] [ i ] [ E_PICKUP ] ); br_lobbyAirdropData[ lobbyid ] [ i ] [ E_PICKUP ] = -1; DestroyDynamicObject( br_lobbyAirdropData[ lobbyid ] [ i ] [ E_OBJECT ] ); br_lobbyAirdropData[ lobbyid ] [ i ] [ E_OBJECT ] = -1; } } static stock BattleRoyale_CreateAirdrop( lobbyid ) { for ( new i = 0; i < BR_MAX_AIRDROPS; i ++ ) { if ( br_lobbyAirdropData[ lobbyid ] [ i ] [ E_MAP_ICON ] == -1 ) { // store coordinates new Float: X = fRandomEx( br_lobbyData[ lobbyid ] [ E_B_MIN_X ], br_lobbyData[ lobbyid ] [ E_B_MAX_X ] ); new Float: Y = fRandomEx( br_lobbyData[ lobbyid ] [ E_B_MIN_Y ], br_lobbyData[ lobbyid ] [ E_B_MAX_Y ] ); new Float: Z; MapAndreas_FindZ_For2DCoord( X, Y, Z ); new worldid = BR_GetWorld( lobbyid ); // move a parachute to the ground br_lobbyAirdropData[ lobbyid ] [ i ] [ E_OBJECT ] = CreateDynamicObject( 18849, X, Y, Z + 250.0, 0.0, 0.0, 0.0, .worldid = worldid ); MoveDynamicObject( br_lobbyAirdropData[ lobbyid ] [ i ] [ E_OBJECT ], X, Y, Z + 7.5, 10.0 ); // map icon for everyone br_lobbyAirdropData[ lobbyid ] [ i ] [ E_MAP_ICON ] = CreateDynamicMapIcon( X, Y, Z, 0, COLOR_GREEN, worldid, -1, 0, 6000.0, MAPICON_GLOBAL ); // show the map icons for the players foreach ( new playerid : battleroyaleplayers< lobbyid > ) { Streamer_ToggleItem( playerid, STREAMER_TYPE_MAP_ICON, br_lobbyAirdropData[ lobbyid ] [ i ] [ E_MAP_ICON ], true ); Streamer_Update( playerid, STREAMER_TYPE_OBJECT ); } return 1; } } return 1; }