/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: vip.inc * Purpose: vip associated information */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Macros ** */ #define GetPlayerIrresistibleCoins(%0) \ (p_IrresistibleCoins[%0]) #define GivePlayerIrresistibleCoins(%0,%1) \ (p_IrresistibleCoins[%0] += %1) /* ** Definitions ** */ #define VIP_MAX_EXTRA_SLOTS 5 #define ICM_PAGE_DEFAULT ( 0 ) #define ICM_PAGE_CASHCARD ( 1 ) #define ICM_PAGE_ASSETS ( 2 ) #define ICM_PAGE_UPGRADE ( 3 ) #define VIP_REGULAR ( 1 ) #define VIP_BRONZE ( 2 ) #define VIP_GOLD ( 3 ) #define VIP_PLATINUM ( 4 ) #define VIP_DIAMOND ( 5 ) #define ICM_COKE_BIZ ( 0 ) #define ICM_METH_BIZ ( 1 ) #define ICM_WEED_BIZ ( 2 ) #define ICM_HOUSE ( 3 ) #define ICM_VEHICLE ( 4 ) #define ICM_GATE ( 5 ) #define ICM_GARAGE ( 6 ) #define ICM_NAME ( 7 ) #define ICM_VEH_SLOT ( 8 ) #define VIP_ALLOW_OVER_LIMIT ( true ) /* ** Variables ** */ enum E_IC_MARKET_DATA { E_ID, E_NAME[ 19 ], Float: E_PRICE, bool: E_MULTI_BUY, }; new g_irresistibleVipItems [ ] [ E_IC_MARKET_DATA ] = { { VIP_GOLD, "Gold V.I.P", 1800.0 }, { VIP_BRONZE, "Bronze V.I.P", 1000.0 }, { VIP_REGULAR, "Regular V.I.P", 500.0 } }, g_irreisistibleCashCards [ ] [ E_IC_MARKET_DATA ] = { { 1250000, "Tiger Shark", 225.0 }, { 2750000, "Bull Shark", 450.0 }, { 6000000, "Great White Shark", 900.0 }, { 10000000, "Whale Shark", 1350.0 }, { 20000000, "Megalodon Shark", 2250.0 } }, g_irresistibleMarketItems [ ] [ E_IC_MARKET_DATA ] = { { ICM_COKE_BIZ, "Gang Facility", 4500.0 }, { ICM_COKE_BIZ, "Bunker Business", 3900.0 }, { ICM_COKE_BIZ, "Coke Business", 1500.0 }, { ICM_METH_BIZ, "Meth Business", 700.0 }, { ICM_WEED_BIZ, "Weed Business", 500.0 }, { ICM_VEHICLE, "Select Vehicle", 450.0 }, { ICM_HOUSE, "Select House", 400.0 }, { ICM_GATE, "Custom Gate", 350.0 }, { ICM_VEH_SLOT, "Extra Vehicle Slot", 350.0 }, { ICM_GARAGE, "Select Garage", 250.0 }, { ICM_NAME, "Change Your Name", 50.0 } }, p_CoinMarketPage [ MAX_PLAYERS char ], p_CoinMarketSelectedItem [ MAX_PLAYERS char ], Float: p_IrresistibleCoins [ MAX_PLAYERS ], p_ExtraAssetSlots [ MAX_PLAYERS char ] ; /* ** Forwards ** */ forward Float: GetPlayerUpgradeVIPCost( playerid, Float: days_left = 30.0 ); /* ** Hooks ** */ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_IC_MARKET && response ) { new current_vip = GetPlayerVIPLevel( playerid ); new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0; if ( listitem == sizeof( g_irresistibleVipItems ) ) { new Float: upgrade_cost = floatround( GetPlayerUpgradeVIPCost( playerid, days_left ), floatround_ceil ); if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 && upgrade_cost ) { p_CoinMarketPage{ playerid } = ICM_PAGE_UPGRADE; return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( upgrade_cost, .decimals = 2 ) ), "Yes", "No" ); } else { SendError( playerid, "Upgrading your V.I.P is currently unavailable." ); return ShowPlayerCoinMarketDialog( playerid ); } } else if ( listitem == sizeof( g_irresistibleVipItems ) + 1 ) { return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_CASHCARD ); } else if ( listitem == sizeof( g_irresistibleVipItems ) + 2 ) { return ShowPlayerHomeListings( playerid ); } else if ( listitem > sizeof( g_irresistibleVipItems ) + 2 ) { return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS ); } else { new Float: iCoinRequirement = g_irresistibleVipItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); new selected_vip = g_irresistibleVipItems[ listitem ] [ E_ID ]; if ( current_vip > VIP_GOLD ) { current_vip = VIP_GOLD; } if ( current_vip != 0 && current_vip != selected_vip ) { if ( current_vip > selected_vip ) { SendError( playerid, "You must wait until your V.I.P is expired in order to downgrade it." ); } else { SendError( playerid, "You must upgrade your current V.I.P level first." ); } return ShowPlayerCoinMarketDialog( playerid ); } p_CoinMarketPage{ playerid } = ICM_PAGE_DEFAULT; p_CoinMarketSelectedItem{ playerid } = listitem; return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .decimals = 2 ) ), "Yes", "No" ); } } else if ( dialogid == DIALOG_IC_MARKET_2 || dialogid == DIALOG_IC_MARKET_3 ) { if ( ! response ) return ShowPlayerCoinMarketDialog( playerid ); new Float: iCoinRequirement = GetGVarFloat( "vip_discount" ); // assets if ( dialogid == DIALOG_IC_MARKET_2 ) { iCoinRequirement *= g_irresistibleMarketItems[ listitem ] [ E_PRICE ]; } // cash cards else if ( dialogid == DIALOG_IC_MARKET_3 ) { iCoinRequirement *= g_irreisistibleCashCards[ listitem ] [ E_PRICE ]; } p_CoinMarketPage{ playerid } = ( dialogid == DIALOG_IC_MARKET_3 ) ? ICM_PAGE_CASHCARD : ICM_PAGE_ASSETS; p_CoinMarketSelectedItem{ playerid } = listitem; return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %s IC?", number_format( iCoinRequirement, .decimals = 2 ) ), "Yes", "No" ); } else if ( dialogid == DIALOG_YOU_SURE_VIP ) { if ( !response ) return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); new current_vip = GetPlayerVIPLevel( playerid ); new Float: player_coins = GetPlayerIrresistibleCoins( playerid ); new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0; // restore listitem of whatever player selected listitem = p_CoinMarketSelectedItem{ playerid }; // upgrade player vip if ( p_CoinMarketPage{ playerid } == ICM_PAGE_UPGRADE ) { if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 ) { new Float: upgrade_cost = floatround( GetPlayerUpgradeVIPCost( playerid, days_left ), floatround_ceil ); new new_vip_item = ( current_vip == VIP_BRONZE ? 0 : 1 ); if ( player_coins < upgrade_cost ) { SendError( playerid, "You need around %s coins before you can upgrade your V.I.P!", number_format( upgrade_cost - player_coins, .decimals = 2 ) ); return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); } // if it's zero then the player is not regular/bronze if ( upgrade_cost ) { // set level no interval, deduct and notify SetPlayerVipLevel( playerid, g_irresistibleVipItems[ new_vip_item ] [ E_ID ], .interval = 0 ); GivePlayerIrresistibleCoins( playerid, -upgrade_cost ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have upgraded to %s for %s Irresistible Coins!", g_irresistibleVipItems[ new_vip_item ] [ E_NAME ], number_format( upgrade_cost, .decimals = 0 ) ); } else { SendError( playerid, "There seemed to be an error while upgrading your V.I.P, please contact Lorenc." ); } return 1; } else { SendError( playerid, "Upgrading your V.I.P is currently unavailable." ); return ShowPlayerCoinMarketDialog( playerid ); } } // default page else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_DEFAULT ) { new Float: iCoinRequirement = g_irresistibleVipItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); new selected_vip = g_irresistibleVipItems[ listitem ] [ E_ID ]; if ( current_vip > VIP_GOLD ) { current_vip = VIP_GOLD; } if ( current_vip != 0 && current_vip != selected_vip ) { if ( current_vip > selected_vip ) { SendError( playerid, "You must wait until your V.I.P is expired in order to downgrade it." ); } else { SendError( playerid, "You must upgrade your current V.I.P level first." ); } return ShowPlayerCoinMarketDialog( playerid ); } if ( player_coins < iCoinRequirement ) { SendError( playerid, "You need around %s coins before you can get this V.I.P!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) ); return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); } // Deduct IC GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); // Set VIP Level SetPlayerVipLevel( playerid, selected_vip ); // Send message SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %s Irresistible Coins! Congratulations! :D", VIPToString( selected_vip ), number_format( iCoinRequirement, .decimals = 0 ) ); // Redirect player ShowPlayerVipRedeemedDialog( playerid ); return 1; } // buy cash cards else if ( p_CoinMarketPage{ playerid } == ICM_PAGE_CASHCARD ) { new Float: iCoinRequirement = g_irreisistibleCashCards[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); if ( player_coins < iCoinRequirement ) { SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) ); return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); } new cash_amount = g_irreisistibleCashCards[ listitem ] [ E_ID ]; GivePlayerCash( playerid, cash_amount ); GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); SendServerMessage( playerid, "You have ordered a "COL_GREEN"%s Cash Card (%s)"COL_WHITE" for %s Irresistible Coins!", g_irreisistibleCashCards[ listitem ] [ E_NAME ], number_format( cash_amount ), number_format( iCoinRequirement, .decimals = 0 ) ); ShowPlayerHelpDialog( playerid, 10000, "You have bought a ~g~%s~w~ %s Cash Card!", number_format( cash_amount ), g_irreisistibleCashCards[ listitem ] [ E_NAME ] ); } // all other market items else { new Float: iCoinRequirement = g_irresistibleMarketItems[ listitem ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); if ( player_coins < iCoinRequirement ) { SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) ); return ShowPlayerCoinMarketDialog( playerid, p_CoinMarketPage{ playerid } ); } new selectedItemID = g_irresistibleMarketItems[ listitem ] [ E_ID ]; // show new name dialog before charging if ( selectedItemID == ICM_NAME ) { ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ); } else if ( selectedItemID == ICM_VEH_SLOT ) { if ( p_ExtraAssetSlots{ playerid } >= VIP_MAX_EXTRA_SLOTS ) { SendError( playerid, "You have reached the limit of additional slots (limit " #VIP_MAX_EXTRA_SLOTS ")." ); return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS ); } p_ExtraAssetSlots{ playerid } ++; GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); SendServerMessage( playerid, "You have redeemed an "COL_GOLD"vehicle slot"COL_WHITE" for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) ); AddPlayerNote( playerid, -1, sprintf( "Bought veh extra slot, has %d extra", p_ExtraAssetSlots{ playerid } ) ); } else { GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); AddPlayerNote( playerid, -1, sprintf( ""COL_GOLD"%s" #COL_WHITE, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ) ); SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a %s. (/viewnotes)", ReturnPlayerName( playerid ), playerid, g_irresistibleMarketItems[ listitem ] [ E_NAME ] ); SendServerMessage( playerid, "You have ordered a "COL_GOLD"%s"COL_WHITE" for %s Irresistible Coins!", g_irresistibleMarketItems[ listitem ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) ); SendServerMessage( playerid, "Online admins have been notified of your purchase. Use "COL_GREY"/notes"COL_WHITE" to track your orders and to remind online admins." ); ShowPlayerHelpDialog( playerid, 10000, "You can use ~y~/notes~w~ to track your orders.~n~~n~Also, admins will be reminded using this command." ); } /*case 8: { if ( ( iCoinRequirement = 100.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] ) { new ownerid = INVALID_PLAYER_ID, vehicleid = GetPlayerVehicleID( playerid ), buyableid = getVehicleSlotFromID( vehicleid, ownerid ), modelid = GetVehicleModel( vehicleid ) ; if ( !vehicleid ) SendError( playerid, "You need to be in a vehicle to use this command." ); else if ( buyableid == -1 ) SendError( playerid, "This vehicle isn't a buyable vehicle." ); else if ( playerid != ownerid ) SendError( playerid, "You are not the owner of this vehicle." ); else if ( IsBoatVehicle( modelid ) || IsAirVehicle( modelid ) ) SendError( playerid, "You cannot apply gold rims to this type of vehicle." ); else { if ( AddVehicleComponent( vehicleid, 1080 ) ) { if ( UpdateBuyableVehicleMods( playerid, buyableid ) ) { new szMods[ MAX_CAR_MODS * 10 ]; for( new i; i < MAX_CAR_MODS; i++ ) format( szMods, sizeof( szMods ), "%s%d.", szMods, g_vehicleModifications[ playerid ] [ buyableid ] [ i ] ); format( szBigString, sizeof( szBigString ), "UPDATE `VEHICLES` SET `MODS`='%s' WHERE `ID`=%d", szMods, g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ); mysql_single_query( szBigString ); } p_IrresistibleCoins[ playerid ] -= iCoinRequirement; SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) ); // Receipt AddPlayerNote( playerid, -1, sprintf( "Bought gold rims on vehicle #%d", g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ) ); } else SendError( playerid, "We were unable to place gold rims on this vehicle (0xF92D)." ); } return ShowPlayerCoinMarketDialog( playerid, true ); } else { SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - p_IrresistibleCoins[ playerid ], .decimals = 2 ) ); return ShowPlayerCoinMarketDialog( playerid, true ); } }*/ } } else if ( dialogid == DIALOG_CHANGENAME ) { if ( !response ) return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS ); new selected_item = p_CoinMarketSelectedItem{ playerid }; if ( ! ( 0 <= selected_item < sizeof( g_irresistibleMarketItems ) && g_irresistibleMarketItems[ selected_item ] [ E_ID ] == ICM_NAME ) ) { return SendError( playerid, "Invalid option selected, please try again." ); } new Float: iCoinRequirement = g_irresistibleMarketItems[ selected_item ] [ E_PRICE ] * GetGVarFloat( "vip_discount" ); new Float: player_coins = GetPlayerIrresistibleCoins( playerid ); if ( player_coins < iCoinRequirement ) { SendError( playerid, "You need around %s coins before you can get this!", number_format( iCoinRequirement - player_coins, .decimals = 2 ) ); return ShowPlayerCoinMarketDialog( playerid, ICM_PAGE_ASSETS ); } new szName[ 20 ]; if ( sscanf( inputtext, "s[20]", szName ) ) SendError( playerid, "The name you have input is considered invalid." ); else if ( !isValidPlayerName( szName ) ) SendError( playerid, "This name consists of invalid characters." ); else { return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `BANS` WHERE `NAME`='%s'", mysql_escape( szName ) ), true, "OnNewNameCheckBanned", "dfs", playerid, iCoinRequirement, szName ); } return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ); } else if ( dialogid == DIALOG_BUY_VIP && response ) { return ShowPlayerCoinMarketDialog( playerid ); } return 1; } /* ** Commands ** */ CMD:donate( playerid, params[ ] ) return cmd_vip( playerid, params ); CMD:vip( playerid, params[ ] ) { static vip_description[ 1100 ]; if ( vip_description[ 0 ] == '\0' ) { vip_description = " \t"COL_WHITE"Regular VIP\t"COL_BRONZE"Bronze VIP\t"COL_GOLD"Gold V.I.P\n"; strcat( vip_description, ""COL_GREEN"Price (USD)\t"COL_WHITE"$5.00 /mo\t"COL_BRONZE"$10.00 /mo\t"COL_GOLD"$18.00 /mo\n" ); strcat( vip_description, "Total house slots\t5\t10\tunlimited\n" ); strcat( vip_description, "Total garage slots*\t5\t10\tunlimited\n" ); strcat( vip_description, "Total business slots\t5\t10\tunlimited\n" ); strcat( vip_description, "Total vehicle slots\t5\t10\t20\n" ); strcat( vip_description, "Weapons on spawn\t1\t2\t3\n" ); strcat( vip_description, "Armour on spawn\t0%\t100%\t100%\n" ); strcat( vip_description, "Coin generation increase\t0%\t10%\t25%\n" ); strcat( vip_description, "Ability to transfer coins P2P\tN\tY\tY\n" ); strcat( vip_description, "Ability to use two jobs (/vipjob)\tN\tN\tY\n" ); strcat( vip_description, "Premium home listing fees waived\tN\tN\tY\n" ); strcat( vip_description, "Tax reduction\t0%\t0%\t50%\n" ); strcat( vip_description, "Inactive asset protection\t14\t14\t30\n" ); strcat( vip_description, "Total Vehicle component editing slots\t4\t6\t10\n" ); strcat( vip_description, "Furniture slots available\t30\t40\t50\n" ); strcat( vip_description, "V.I.P Lounge Weapon Redeeming Cooldown\t5 min\t1 min\tnone\n" ); strcat( vip_description, "V.I.P Tag On Forum\tY\tY\tY\n" ); strcat( vip_description, "Access to V.I.P chat\tY\tY\tY\n" ); strcat( vip_description, "Access to V.I.P lounge\tY\tY\tY\n" ); strcat( vip_description, "Can spawn with a specific skin\tY\tY\tY\n" ); strcat( vip_description, "Access to V.I.P toys\tY\tY\tY\n" ); strcat( vip_description, "Access to custom gang colors (/gangcolor)\tY\tY\tY\n" ); strcat( vip_description, "Access to extra house weapon storage slots\tY\tY\tY\n" ); strcat( vip_description, "Can play custom radio URLs (/radio)\tY\tY\tY\n" ); strcat( vip_description, "Ability to adjust your label's color (/labelcolor)\tY\tY\tY\n" ); strcat( vip_description, "Can show a message to people you kill (/deathmsg)\tY\tY\tY\n" ); strcat( vip_description, "Can adjust the sound of your hitmarker (/hitmarker)\tY\tY\tY" ); } ShowPlayerDialog( playerid, DIALOG_BUY_VIP, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Donate for V.I.P", vip_description, "Buy Now", "Close" ); return 1; } /* ** Functions ** */ stock ShowPlayerCoinMarketDialog( playerid, page = ICM_PAGE_DEFAULT ) { // if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) // return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); new Float: discount = GetGVarFloat( "vip_discount" ); new szMarket[ 512 ] = ""COL_GREY"Item Name\t"COL_GREY"Coins Needed\n"; if ( page == ICM_PAGE_DEFAULT || page == ICM_PAGE_UPGRADE ) { new current_vip = GetPlayerVIPLevel( playerid ); new Float: days_left = float( GetPlayerVIPDuration( playerid ) ) / 86400.0; if ( current_vip > VIP_GOLD ) { current_vip = VIP_GOLD; } for( new i = 0; i < sizeof( g_irresistibleVipItems ); i++ ) { new Float: iCoinRequirement = g_irresistibleVipItems[ i ] [ E_PRICE ] * discount; if ( current_vip != 0 && current_vip != g_irresistibleVipItems[ i ] [ E_ID ] ) { format( szMarket, sizeof( szMarket ), "%s{333333}%s\t{333333}%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) ); } else { format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleVipItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) ); } } // upgrade vip new Float: upgrade_cost = floatround( GetPlayerUpgradeVIPCost( playerid, days_left ), floatround_ceil ); if ( current_vip >= VIP_REGULAR && current_vip < VIP_GOLD && days_left >= 3.0 && upgrade_cost ) { format( szMarket, sizeof( szMarket ), "%sUpgrade V.I.P\t"COL_GOLD"%s\n", szMarket, number_format( upgrade_cost, .decimals = 0 ) ); } else strcat( szMarket, "{333333}Upgrade V.I.P\t{333333}Unavailable\n" ); // thats it strcat( szMarket, ""COL_GREEN"Buy shark cards...\t"COL_GREEN">>>\n" ); strcat( szMarket, ""COL_PURPLE"Buy premium homes...\t"COL_PURPLE">>>\n" ); strcat( szMarket, ""COL_GREY"See other items...\t"COL_GREY">>>" ); return ShowPlayerDialog( playerid, DIALOG_IC_MARKET, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Market", szMarket, "Select", "" ); } else if ( page == ICM_PAGE_CASHCARD ) { szMarket = ""COL_GREY"Cash Card\t"COL_GREY"Amount ($)\t"COL_GREY"Coins Needed\n"; for( new i = 0; i < sizeof( g_irreisistibleCashCards ); i++ ) { new iCoinRequirement = floatround( g_irreisistibleCashCards[ i ] [ E_PRICE ] * discount ); format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GREEN"%s\t"COL_GOLD"%s\n", szMarket, g_irreisistibleCashCards[ i ] [ E_NAME ], number_format( g_irreisistibleCashCards[ i ] [ E_ID ] ), number_format( iCoinRequirement, .decimals = 0 ) ); } return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_3, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Cash Cards", szMarket, "Select", "Back" ); } else { for( new i = 0; i < sizeof( g_irresistibleMarketItems ); i++ ) { new iCoinRequirement = floatround( g_irresistibleMarketItems[ i ] [ E_PRICE ] * discount ); format( szMarket, sizeof( szMarket ), "%s%s\t"COL_GOLD"%s\n", szMarket, g_irresistibleMarketItems[ i ] [ E_NAME ], number_format( iCoinRequirement, .decimals = 0 ) ); } return ShowPlayerDialog( playerid, DIALOG_IC_MARKET_2, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Asset Market", szMarket, "Select", "Back" ); } } stock GetPlayerHouseSlots( playerid ) { new vip_level = GetPlayerVIPLevel( playerid ); new slots = 3; switch( vip_level ) { case VIP_GOLD, VIP_PLATINUM, VIP_DIAMOND: slots = 255; // 99 infinite case VIP_BRONZE: slots = 10; case VIP_REGULAR: slots = 5; } return slots; // + p_ExtraAssetSlots{ playerid }; } stock GetPlayerBusinessSlots( playerid ) return GetPlayerHouseSlots( playerid ); stock GetPlayerGarageSlots( playerid ) return GetPlayerHouseSlots( playerid ); stock GetPlayerVehicleSlots( playerid ) { static const slots[ 4 ] = { 3, 5, 10, 20 }; new vip_level = GetPlayerVIPLevel( playerid ); return slots[ ( vip_level > VIP_GOLD ? VIP_GOLD : vip_level ) ] + p_ExtraAssetSlots{ playerid }; } stock GetPlayerPimpVehicleSlots( playerid ) { static const slots[ 4 ] = { 3, 4, 6, 10 }; new vip_level = GetPlayerVIPLevel( playerid ); return slots[ ( vip_level > VIP_GOLD ? VIP_GOLD : vip_level ) ]; } stock VIPToString( viplvl ) { static string[ 16 ]; switch( viplvl ) { case VIP_DIAMOND: string = "Legacy Diamond"; case VIP_PLATINUM: string = "Legacy Platinum"; case VIP_GOLD: string = "Gold"; case VIP_BRONZE: string = "Bronze"; case VIP_REGULAR: string = "Regular"; default: string = "N/A"; } return string; } stock VIPToColor( viplvl ) { static string[ 16 ]; switch( viplvl ) { case VIP_DIAMOND: string = COL_DIAMOND; case VIP_PLATINUM: string = COL_PLATINUM; case VIP_GOLD: string = COL_GOLD; case VIP_BRONZE: string = COL_BRONZE; case VIP_REGULAR: string = COL_GREY; default: string = COL_WHITE; } return string; } stock Float: GetPlayerUpgradeVIPCost( playerid, Float: days_left = 30.0 ) { new current_vip = GetPlayerVIPLevel( playerid ); if ( current_vip != VIP_BRONZE && current_vip != VIP_REGULAR ) return 0.0; new Float: total_cost = 0.0; switch ( current_vip ) { case VIP_BRONZE: total_cost = g_irresistibleVipItems[ 0 ] [ E_PRICE ] - g_irresistibleVipItems[ 1 ] [ E_PRICE ]; case VIP_REGULAR: total_cost = g_irresistibleVipItems[ 1 ] [ E_PRICE ] - g_irresistibleVipItems[ 2 ] [ E_PRICE ]; } return total_cost * GetGVarFloat( "vip_discount" ) * ( days_left / 30.0 ); }