/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: * Purpose: */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ #define DIALOG_IC_SELLORDERS ( 5921 ) #define DIALOG_IC_BUY ( 5922 ) /* ** Variables ** */ static const p_PlayerMarket_SellOrders [ MAX_PLAYERS ] [ 50 ]; /* ** Hooks ** */ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_IC_SELLORDERS && response ) { for ( new i = 0, x = 0; i < sizeof ( p_PlayerMarket_SellOrders ); i ++ ) if ( p_PlayerMarket_SellOrders[ playerid ] [ i ] != -1 ) { if ( x == listitem ) { PlayerMarket_ShowSellOrder( playerid, p_PlayerMarket_SellOrders[ playerid ] [ i ] ); break; } x ++; } } else if ( dialogid == DIALOG_IC_BUY ) { if ( ! response ) { return ShowPlayerCoinSellOrders( playerid ); } new sellorderid = GetPVarInt( playerid, "playermarket_sellorder" ); new Float: purchase_amount; if ( sscanf( inputtext, "f", purchase_amount ) ) { SendError( playerid, "Please specify a valid amount." ); return PlayerMarket_ShowSellOrder( playerid, sellorderid ); } else { mysql_tquery( dbHandle, sprintf( "SELECT * FROM `IC_SELL_ORDERS` WHERE `ID` = %d", sellorderid ), "PlayerMarket_OnPurchaseOrder", "ddf", playerid, sellorderid, purchase_amount ); return 1; } } return 1; } /* ** Commands ** */ CMD:sellcoins( playerid, params[ ] ) { new Float: quantity, price; if ( sscanf( params, "df", price, quantity ) ) return SendUsage( playerid, "/sellcoins [PRICE_PER_COIN] [COINS]" ); else if ( quantity < 10.0 ) return SendError( playerid, "The minimum amount you can sell is 10.0 Irresistible Coins." ); else if ( quantity > GetPlayerIrresistibleCoins( playerid ) ) return SendError( playerid, "You do not have this many Irresistible Coins." ); else if ( ! ( 1000 <= price <= 125000 )) return SendError( playerid, "Selling price must be between $1,000 and $125,000 per coin." ); else { // insert into database mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO IC_SELL_ORDERS (USER_ID, ASK_PRICE, AVAILABLE_IC, TOTAL_IC) VALUES (%d, %d, %f, %f)", GetPlayerAccountID( playerid ), price, quantity, quantity ); mysql_single_query( szBigString ); // deduct the coins SendServerMessage( playerid, "Sell order for %s Irresistible Coins (at %s/IC) has been placed. Cancel via /ic cancel.", number_format( quantity, .decimals = 2 ), cash_format( price ) ); GivePlayerIrresistibleCoins( playerid, -quantity ); } return 1; } CMD:buycoins( playerid, params[ ] ) { ShowPlayerCoinSellOrders( playerid ); return 1; } /* ** SQL Threads ** */ thread PlayerMarket_OnShowSellOrders( playerid ) { new rows = cache_get_row_count( ); if ( rows ) { static seller[ 24 ]; // set headers szHugeString = ""COL_GREY"Player\t"COL_GREY"Quantity Available\t"COL_GREY"Price Per Coin\n"; for ( new row = 0; row < sizeof ( p_PlayerMarket_SellOrders[ ] ); row ++ ) { if ( row < rows ) { // store all the listing ids to the player p_PlayerMarket_SellOrders[ playerid ] [ row ] = cache_get_field_content_int( row, "ID" ); cache_get_field_content( row, "NAME", seller ); new Float: quantity = cache_get_field_content_float( row, "AVAILABLE_IC" ); new ask_price = cache_get_field_content_int( row, "ASK_PRICE" ); format( szHugeString, sizeof( szHugeString ), "%s%s\t%s\t"COL_GREEN"%s\n", szHugeString, seller, number_format( quantity, .decimals = 2 ), cash_format( ask_price ) ); } else { p_PlayerMarket_SellOrders[ playerid ] [ row ] = -1; } } return ShowPlayerDialog( playerid, DIALOG_IC_SELLORDERS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin - "COL_WHITE"Buy Coins", szHugeString, "Buy", "Close" ); } else { return SendError( playerid, "There are no available coin sell orders at current." ); } } thread PlayerMarket_OnShowSellOrder( playerid, sellorderid ) { new rows = cache_get_row_count( ); if ( ! rows ) { return SendError( playerid, "This sell order no longer exists. Please try again." ); } new Float: quantity = cache_get_field_content_float( 0, "AVAILABLE_IC" ); new ask_price = cache_get_field_content_int( 0, "ASK_PRICE" ); SetPVarInt( playerid, "playermarket_sellorder", sellorderid ); format( szBigString, sizeof( szBigString ), "This player has %s Irresistible Coins to sell at %s per coin.\n\nHow many Irresistible Coins would you like to buy?", number_format( quantity, .decimals = 2 ), cash_format( ask_price ) ); return ShowPlayerDialog( playerid, DIALOG_IC_BUY, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Coin - "COL_WHITE"Buy Coins", szBigString, "Buy", "Back" ), 1; } thread PlayerMarket_OnPurchaseOrder( playerid, sellorderid, Float: purchase_amount ) { new rows = cache_get_row_count( ); if ( ! rows ) { return SendError( playerid, "This sell order no longer exists. Please try again." ); } // check if the player has the money for the purchase new ask_price = cache_get_field_content_int( 0, "ASK_PRICE" ); new purchase_cost = floatround( float( ask_price ) * purchase_amount ); if ( GetPlayerCash( playerid ) < purchase_cost ) { return SendError( playerid, "You need at least %s to purchase this many coins.", cash_format( purchase_cost ) ), PlayerMarket_ShowSellOrder( playerid, sellorderid ), 1; } // check if quantity is valid new Float: available_quantity = cache_get_field_content_float( 0, "AVAILABLE_IC" ); if ( purchase_amount > available_quantity ) { return SendError( playerid, "This player does not have that many coins for sale." ), PlayerMarket_ShowSellOrder( playerid, sellorderid ), 1; } // check if seller is the buyer new seller_account_id = cache_get_field_content_int( 0, "USER_ID" ); // delete the sell order if theres little remaining else reduce if ( available_quantity - purchase_amount < 0.5 ) { mysql_single_query( sprintf( "DELETE FROM IC_SELL_ORDERS WHERE ID = %d", sellorderid ) ); } else { mysql_single_query( sprintf( "UPDATE IC_SELL_ORDERS SET AVAILABLE_IC = AVAILABLE_IC - %f WHERE ID = %d", purchase_amount, sellorderid ) ); } // check if the seller is online new sellerid; foreach ( sellerid : Player ) if ( GetPlayerAccountID( sellerid ) == seller_account_id ) { break; } if ( 0 <= sellerid < MAX_PLAYERS && Iter_Contains( Player, sellerid ) ) { GivePlayerCash( playerid, purchase_cost ), Beep( playerid ); SendServerMessage( sellerid, "You have successfully %s IC to %s(%d) for "COL_GOLD"%s"COL_WHITE"!", number_format( purchase_amount, .decimals = 2 ), ReturnPlayerName( playerid ), playerid, cash_format( purchase_cost ) ); } else { mysql_single_query( sprintf( "UPDATE `USERS` SET `CASH` = `CASH` + %d WHERE `ID` = %d", purchase_cost, seller_account_id ) ); } // log the purchase mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO IC_MARKET_LOG (SELLER_ID, BUYER_ID, ASK_RATE, IC_AMOUNT) VALUES (%d, %d, %d, %f)", seller_account_id, GetPlayerAccountID( playerid ), ask_price, purchase_amount ); mysql_single_query( szBigString ); // credit the buyer GivePlayerCash( playerid, -purchase_cost ); GivePlayerIrresistibleCoins( playerid, purchase_amount ); SendServerMessage( playerid, "You have successfully purchased %s IC (rate %s each) for %s.", number_format( purchase_amount, .decimals = 2 ), cash_format( ask_price ), cash_format( purchase_cost ) ); return 1; } /* ** Functions ** */ stock ShowPlayerCoinSellOrders( playerid ) { mysql_tquery( dbHandle, "SELECT IC_SELL_ORDERS.*,USERS.NAME FROM IC_SELL_ORDERS INNER JOIN USERS ON USERS.ID = IC_SELL_ORDERS.USER_ID ORDER BY ASK_PRICE ASC", "PlayerMarket_OnShowSellOrders", "d", playerid ); return 1; } static stock PlayerMarket_ShowSellOrder( playerid, sellorderid ) { mysql_tquery( dbHandle, sprintf( "SELECT * FROM `IC_SELL_ORDERS` WHERE `ID` = %d", sellorderid ), "PlayerMarket_OnShowSellOrder", "dd", playerid, sellorderid ); return 1; } /* ** Migrations ** */ /* CREATE TABLE IF NOT EXISTS IC_SELL_ORDERS ( `ID` int(11) AUTO_INCREMENT PRIMARY KEY, `USER_ID` int(11), `ASK_PRICE` int(11), `AVAILABLE_IC` float, `TOTAL_IC` float, `LISTING_DATE` TIMESTAMP default CURRENT_TIMESTAMP ); CREATE TABLE IF NOT EXISTS IC_MARKET_LOG ( `ID` int(11) AUTO_INCREMENT PRIMARY KEY, `SELLER_ID` int(11), `BUYER_ID` int(11), `ASK_RATE` int(11), `IC_AMOUNT` float, `DATE` TIMESTAMP default CURRENT_TIMESTAMP ); */