/* * Irresistible Gaming (c) 2018 * Developed by Steven Howard * Module: cnr\features\minijobs\pilot.pwn * Purpose: pilot minijob - cargo pickup and transport to another airport. */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ #define CARGO_PAYOUT_LOW 6000 #define CARGO_PAYOUT_HIGH 15000 #define RISK_EASY 0 #define RISK_HARD 1 /* ** Variables ** */ enum E_PILOT_DATA { }; enum E_CARGO_DATA { E_VEHICLE, E_RISK, E_REWARD[ 2 ] }; new Float: g_CargoStart [ 3 ] = { 180.3708, 2502.9565, 16.4844 }, g_CargoData [ ] [ E_CARGO_DATA ] = { // LOW RISK { 511, RISK_EASY, { 7000, 12000 } }, { 593, RISK_EASY, { 7000, 12000 } }, // HIGH RISK { 460, RISK_HARD, { 10000, 15000 } }, { 512, RISK_HARD, { 10000, 15000 } } }, Float: g_AirportLocations [ ][ 3 ] = { { 1818.4377, -2493.9846, 13.5547 }, { 1477.4904, 1474.5323, 10.8203 }, { -1491.7163, 0.8244, 14.1484 } }, CARGO_NAMES [ ][ 8 ] = {"Weed", "Meth", "Coke", "Weapons", "Clothes", "Drinks"}, bool: p_hasPilotJob [ MAX_PLAYERS char ], p_PilotMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_PilotCheckPoint [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_PilotCancelTimer [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_PilotPositionTimer [ MAX_PLAYERS ], Float: p_PilotDistance [ MAX_PLAYERS ], p_PilotTimeElapsed [ MAX_PLAYERS ], p_PilotTaskID [ MAX_PLAYERS ], p_PilotAirportID [ MAX_PLAYERS ], p_PilotProgress [ MAX_PLAYERS ] ; /* ** Hooks ** */ hook OnPlayerEnterDynRaceCP( playerid, checkpointid ) { if ( checkpointid == p_PilotCheckPoint[ playerid ] ) { DestroyDynamicMapIcon( p_PilotMapIcon[ playerid ] ); DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] ); if ( p_PilotProgress[ playerid ] == 0) { static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; new iAirport = random( sizeof( g_AirportLocations )); p_PilotCheckPoint[ playerid ] = CreateDynamicRaceCP(0, g_AirportLocations[ iAirport ] [ 0 ] , g_AirportLocations[ iAirport ] [ 1 ] , g_AirportLocations[ iAirport ] [ 2 ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid ); p_PilotMapIcon[ playerid ] = CreateDynamicMapIconEx( g_AirportLocations[ iAirport ] [ 0 ] , g_AirportLocations[ iAirport ] [ 1 ] , g_AirportLocations[ iAirport ] [ 2 ] , 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_PilotAirportID[ playerid ] = iAirport; ShowPlayerHelpDialog( playerid, 7500, "Alright! You have found the cargo, deliever it to the location on your radar!"); GivePlayerWantedLevel( playerid, ( g_CargoData[ p_PilotTaskID[ playerid ] ] [ E_RISK ] == RISK_EASY ? 6 : 12 ) ); return ( p_PilotProgress[ playerid ] = 1), 1; } else if ( p_PilotProgress[ playerid ] == 1) { //p_PilotDistance[ playerid ] = GetDistanceBetweenPoints(g_CargoStart[ 0 ], g_CargoStart[ 1 ], g_CargoStart[ 2 ], g_AirportLocations[ p_PilotAirportID[ playerid ] ] [ 0 ] , g_AirportLocations[ p_PilotAirportID[ playerid ] ] [ 1 ] , g_AirportLocations[ p_PilotAirportID[ playerid ] ] [ 2 ]); /*new iElapsed = g_iTime - p_PilotTimeElapsed[ playerid ], iTheoreticalFinish = floatround( p_PilotDistance[ playerid ] / 30.0 ) // distance / 25m/s (2000m / 25m/s) ; // Check if it is really quick to finish if ( iElapsed < iTheoreticalFinish ) { SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking (0xBC-%d-%d).", iTheoreticalFinish, iElapsed ); KickPlayerTimed( playerid ); return 1; }*/ new iCashEarned = RandomEx(CARGO_PAYOUT_LOW, CARGO_PAYOUT_HIGH); GivePlayerScore( playerid, 2 ); GivePlayerCash( playerid, iCashEarned ); ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for exporting %s!", cash_format( iCashEarned ), CARGO_NAMES[ p_PilotTaskID[ playerid ] ] ); p_PilotDistance [ playerid ] = 0.0; p_PilotCancelTimer [ playerid ] = 0xFFFF; p_PilotCheckPoint [ playerid ] = 0xFFFF; p_PilotMapIcon [ playerid ] = 0xFFFF; p_PilotAirportID [ playerid ] = -1; p_hasPilotJob [ playerid ] = false; return ( p_PilotProgress[ playerid ] = 0), 1; } return 1; } return 1; } hook OnPlayerUpdateEx( playerid ) { new iVehicle = GetPlayerVehicleID( playerid ), iModel = GetVehicleModel( iVehicle ), iState = GetPlayerState( playerid ) ; // check if the player has detached their trailer if ( iState == PLAYER_STATE_DRIVER && iVehicle && p_hasPilotJob{ playerid } && ! IsVehicleCargoPlane( iModel ) && p_PilotCancelTimer[ playerid ] == 0xFFFF ) { cancelPlayerPilotWork( playerid, iVehicle, .ticks = 60 ); } return 1; } hook OnPlayerStateChange( playerid, newstate, oldstate ) { if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER && p_hasPilotJob{ playerid } ) { cancelPlayerPilotWork( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 ); } else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle(playerid) ) { if ( IsVehicleCargoPlane( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) ) { ShowPlayerHelpDialog( playerid, 3000, "You can begin a pilot job by typing ~g~~h~/pilot~n~~n~Mission Risk: %s", ( g_CargoData[ p_PilotTaskID[ playerid ] ] [ E_RISK ] == RISK_EASY ? ( "~y~Low Risk" ) : ( "~r~High Risk" ) ) ); } } return 1; } hook OnPlayerDisconnect(playerid, reason) { StopPlayerPilotWork( playerid ); return 1; } /* ** Functions ** */ stock StopPlayerPilotWork( playerid ) { DestroyDynamicMapIcon ( p_PilotMapIcon[ playerid ] ); DestroyDynamicRaceCP ( p_PilotCheckPoint[ playerid ] ); KillTimer ( p_PilotCancelTimer[ playerid ] ); p_PilotDistance [ playerid ] = 0.0; p_hasPilotJob [ playerid ] = false; p_PilotCancelTimer [ playerid ] = 0xFFFF; p_PilotCheckPoint [ playerid ] = 0xFFFF; p_PilotMapIcon [ playerid ] = 0xFFFF; p_PilotAirportID [ playerid ] = -1; } stock IsVehicleCargoPlane( modelid ) { for ( new i = 0; i < sizeof ( g_CargoData ); i ++ ) { if ( g_CargoData[ i ] [ E_VEHICLE ] == modelid ) { return 1; } } return 0; } /* ** Commands ** */ CMD:pilot( playerid, params[ ] ) { new iVehicle = GetPlayerVehicleID( playerid ), iModel = GetVehicleModel( iVehicle ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." ); else if ( strmatch( params, "STOP" )) { StopPlayerPilotWork( playerid ); return SendServerMessage( playerid, "Your pilot mission has been stopped." ); } else if ( !strmatch( params, "WORK" )) return SendUsage( playerid, "/pilot [WORK/STOP]" ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." ); else if ( !iModel ) return SendError( playerid, "You are not in any vehicle." ); else { if ( IsVehicleCargoPlane( iModel )) { if ( !p_hasPilotJob{ playerid }) { if ( p_WorkCooldown[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before working again.", p_WorkCooldown[ playerid ] - g_iTime ); static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; new iItem = RandomEx(0, sizeof( g_CargoData )); p_WorkCooldown [ playerid ] = g_iTime + 60; p_hasPilotJob { playerid } = true; p_PilotTaskID [ playerid ] = iItem; p_PilotProgress [ playerid ] = 0; p_PilotTimeElapsed [ playerid ] = g_iTime; p_PilotCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_CargoStart[ 0 ], g_CargoStart[ 1 ], g_CargoStart[ 2 ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid ); p_PilotMapIcon [ playerid ] = CreateDynamicMapIconEx( g_CargoStart[ 0 ], g_CargoStart[ 1 ], g_CargoStart[ 2 ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is to pickup your cargo full of %s.", CARGO_NAMES[ iItem ] ); } else SendError( playerid, "You already have a pilot job started! Cancel it with "COL_GREY"/pilot stop"COL_WHITE"." ); } else SendError( playerid, "There are currently no jobs for this particular vehicle." ); } return 1; } function cancelPlayerPilotWork( playerid, vehicleid, ticks ) { if (GetPlayerVehicleID( playerid ) == vehicleid && ticks ) return KillTimer( p_PilotCancelTimer[ playerid ] ), p_PilotCancelTimer[ playerid ] = 0xFFFF; if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) ) { StopPlayerPilotWork( playerid ); SendServerMessage( playerid, "Your pilot mission has been stopped." ); } else { ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to get back inside your plane you were using.", ticks - 1 ); p_PilotCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerPilotWork", 980, false, "ddd", playerid, vehicleid, ticks - 1 ); } return 1; }