/* * Irresistible Gaming (c) 2018 * Developed by Lorenc, Stev * Module: cnr/features/animation.pwn * Purpose: all animation and/or action commands */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Macros ** */ #define PreloadAnimationLibrary(%0,%1) \ ApplyAnimation( %0, %1, "null", 0.0, 0, 0, 0, 0, 0 ) /* ** Variables ** */ static stock Text: g_AnimationTD = Text: INVALID_TEXT_DRAW, bool: p_InAnimation [ MAX_PLAYERS char ] ; /* ** Hooks ** */ hook OnScriptInit( ) { g_AnimationTD = TextDrawCreate( 220.000000, 141.000000, "PRESS ~r~~h~~k~~PED_SPRINT~~W~ TO STOP THE ANIMATION" ); TextDrawBackgroundColor( g_AnimationTD, 80 ); TextDrawFont( g_AnimationTD, 3 ); TextDrawLetterSize( g_AnimationTD, 0.310000, 1.200000 ); TextDrawColor( g_AnimationTD, -1 ); TextDrawSetOutline( g_AnimationTD, 1 ); TextDrawSetProportional( g_AnimationTD, 1 ); TextDrawUseBox( g_AnimationTD, 1 ); TextDrawBoxColor( g_AnimationTD, 117 ); TextDrawTextSize( g_AnimationTD, 418.000000, 0.000000 ); return 1; } #if defined AC_INCLUDED hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart ) #else hook OnPlayerDeath( playerid, killerid, reason ) #endif { if ( p_InAnimation{ playerid } == true ) { TextDrawHideForPlayer( playerid, g_AnimationTD ); p_InAnimation{ playerid } = false; } return 1; } hook OnPlayerMovieMode( playerid, bool: toggled ) { if ( ! toggled && IsPlayerUsingAnimation( playerid ) ) { TextDrawShowForPlayer( playerid, g_AnimationTD ); } else { TextDrawHideForPlayer( playerid, g_AnimationTD ); } return 1; } hook OnPlayerFirstSpawn( playerid ) { // Just as good as hooking p_InAnimation{ playerid } = false; // Preload all animations PreloadAnimationLibrary( playerid, "DANCING" ); PreloadAnimationLibrary( playerid, "PED" ); PreloadAnimationLibrary( playerid, "PAULNMAC" ); PreloadAnimationLibrary( playerid, "INT_OFFICE" ); PreloadAnimationLibrary( playerid, "BEACH" ); PreloadAnimationLibrary( playerid, "SWEET" ); PreloadAnimationLibrary( playerid, "SNM" ); PreloadAnimationLibrary( playerid, "COP_AMBIENT" ); PreloadAnimationLibrary( playerid, "ON_LOOKERS" ); PreloadAnimationLibrary( playerid, "SHOP" ); PreloadAnimationLibrary( playerid, "RAPPING" ); PreloadAnimationLibrary( playerid, "DEALER" ); PreloadAnimationLibrary( playerid, "STRIP" ); PreloadAnimationLibrary( playerid, "RIOT" ); PreloadAnimationLibrary( playerid, "BLOWJOBZ" ); PreloadAnimationLibrary( playerid, "CRACK" ); PreloadAnimationLibrary( playerid, "GYMNASIUM" ); PreloadAnimationLibrary( playerid, "ROB_BANK" ); PreloadAnimationLibrary( playerid, "BOMBER" ); PreloadAnimationLibrary( playerid, "CARRY" ); PreloadAnimationLibrary( playerid, "VENDING" ); PreloadAnimationLibrary( playerid, "CASINO" ); PreloadAnimationLibrary( playerid, "GANGS" ); PreloadAnimationLibrary( playerid, "INT_HOUSE" ); PreloadAnimationLibrary( playerid, "MISC" ); PreloadAnimationLibrary( playerid, "POOL" ); PreloadAnimationLibrary( playerid, "SMOKING" ); return 1; } hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) { if ( PRESSED( KEY_SPRINT ) ) { if ( p_InAnimation{ playerid } == true ) { if ( IsPlayerTied( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot stop your animation at the moment." ); TextDrawHideForPlayer( playerid, g_AnimationTD ); p_InAnimation{ playerid } = false; ClearAnimations( playerid ); SetPlayerSpecialAction( playerid, 0 ); } } return 1; } /* ** Commands ** */ CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params ); CMD:animlist( playerid, params[ ] ) { SendClientMessage( playerid, COLOR_GOLD, ".: Animation List :." ); SendClientMessage( playerid, -1, "/dance, /piss, /wank, /sit, /groundsit, /lay, /deal, /laugh, /gangsign" ); SendClientMessage( playerid, -1, "/slapass, /sex, /crossarms, /wave, /lookout, /strip, /aimthreat, /kiss" ); SendClientMessage( playerid, -1, "/chat, /fuckoff, /shout, /chant, /handsup, /cower, /sleep, /lean, /fiddle" ); SendClientMessage( playerid, -1, "/smoke" ); return 1; } CMD:dance( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/dance [1-11]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 0, 0, 0, 0 ); case 8: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 0, 0, 0, 0 ); case 9: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 0, 0, 0, 0 ); case 10: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0 ); case 11: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Dance ID." ); } } return 1; } CMD:piss( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, 68 ); // Sit return 1; } CMD:wank( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:sit( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:groundsit( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:lay( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:slapass( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:sex( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:crossarms( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:wave( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:lookout( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:laugh( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:deal( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "DEALER", "DEALER_IDLE", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:strip( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/strip [1-7]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "STRIP", "strip_A", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "STRIP", "strip_B", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "STRIP", "strip_C", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "STRIP", "strip_D", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "STRIP", "strip_E", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "STRIP", "strip_F", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "STRIP", "strip_G", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Strip ID." ); } } return 1; } CMD:aimthreat( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:chat( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:fuckoff( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:shout( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RIOT", "RIOT_shout", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:chant( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:handsup( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, SPECIAL_ACTION_HANDSUP ); return 1; } CMD:smoke( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SMOKING", "M_smk_in", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:cower( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "COWER", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:kiss( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "KISSING", "Playa_Kiss_02", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:gangsign( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/gangsign [1-7]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "GHANDS", "gsign1", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "GHANDS", "gsign1LH", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "GHANDS", "gsign2", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "GHANDS", "gsign2LH", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "GHANDS", "gsign3", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "GHANDS", "gsign3LH", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "GHANDS", "gsign4", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Gang Sign ID." ); } } return 1; } CMD:lean( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:sleep( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:fiddle( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 ); return 1; } /* ** Functions ** */ stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, looping, lockx, locky, lockz, lp, specialaction=0 ) { if ( !IsPlayerConnected( playerid ) ) return 0; // else if ( p_InAnimation{ playerid } ) return SendError( playerid, "You cannot use this command since you're playing an animation." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); else if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." ); // else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //else if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerPlayingPoker( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing poker." ); else if ( IsPlayerPlayingPool( playerid ) ) return SendError( playerid, "You cannot use this command since you're playing pool." ); else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." ); else if ( IsPlayerMining( playerid ) ) return SendError( playerid, "You cannot use this command since you're mining." ); else if ( IsPlayerBoxing( playerid ) ) return SendError( playerid, "You cannot use this command since you're boxing." ); else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." ); else if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." ); else if ( IsPlayingAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob" ) ) return SendError( playerid, "You cannot use this command since you're robbing." ); else if ( IsPlayingAnimation( playerid, "GANGS", "smkcig_prtl" ) ) return SendError( playerid, "You cannot use this command since you're smoking." ); else if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You cannot use this command since you're holding a stolen good." ); else if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command since you're entering a vehicle." ); else if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command since you're exiting a vehicle." ); else { SetPlayerSpecialAction( playerid, 0 ); if ( specialaction == 0 ) { ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 ); ApplyAnimation( playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp ); } else { SetPlayerSpecialAction( playerid, specialaction ); } if ( looping ) // Animations that must be played once. { p_InAnimation{ playerid } = true; if ( ! IsPlayerMovieMode( playerid ) ) TextDrawShowForPlayer( playerid, g_AnimationTD ); } } return 1; } stock IsPlayingAnimation( playerid, library[ ], animation[ ] ) { if ( IsPlayerConnected( playerid ) ) { static animlib[ 32 ], animname[ 32 ]; GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 ); return strmatch( library, animlib ) && strmatch( animation, animname ); } return 0; } stock IsPlayerUsingAnimation( playerid ) { return p_InAnimation{ playerid }; }