/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: gangs.inc * Purpose: gang system */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ #define MAX_GANGS ( MAX_PLAYERS ) // safest is MAX_PLAYERS #define INVALID_GANG_ID ( -1 ) #define MAX_COLEADERS ( 3 ) /* ** Macros ** */ #define IsGangPrivate(%0) ( g_gangData[ %0 ] [ E_INVITE_ONLY ] ) #define GetGangSqlID(%0) ( g_gangData[ %0 ] [ E_SQL_ID ] ) #define GetPlayerGang(%0) ( p_GangID[ %0 ] ) #define IsValidGangID(%0) (0 <= %0 < MAX_GANGS && Iter_Contains(gangs, %0)) /* ** Variables ** */ enum e_gang_data { E_SQL_ID, E_NAME[ 30 ], E_LEADER, E_COLOR, E_SOFT_DELETE_TS, E_BANK, E_KILLS, E_DEATHS, E_SCORE, E_RESPECT, E_COLEADER[ MAX_COLEADERS ], bool: E_INVITE_ONLY, E_JOIN_MSG[ 96 ], bool: E_HAS_FACILITY }; enum E_GANG_LEAVE_REASON { GANG_LEAVE_QUIT, GANG_LEAVE_KICK, GANG_LEAVE_UNKNOWN }; new g_gangColors[ ] = { 0x99FF00FF, 0x00CC00FF, 0x009999FF, 0x0033CCFF, 0x330099FF, 0x660099FF, 0xCC0099FF }, g_gangData [ MAX_GANGS ] [ e_gang_data ], g_sortedGangData [ MAX_GANGS ] [ e_gang_data ], // used for sorting only p_GangID [ MAX_PLAYERS ], bool: p_gangInvited [ MAX_PLAYERS ] [ MAX_GANGS ], p_gangInviteTick [ MAX_PLAYERS ], Iterator:gangs ; /* ** Forwards ** */ forward OnPlayerLeaveGang( playerid, gangid, reason ); forward ZoneTimer( ); /* ** Hooks ** */ /*hook OnGameModeInit( ) { #if !defined DEBUG_MODE // Remove inactive gang members // mysql_single_query( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE UNIX_TIMESTAMP()-`USERS`.`LASTLOGGED` > 1209600" ); // Remove gangs with a non existant gang leader / unmatched player gang id to gang leader id (***broken query***) // mysql_single_query( "DELETE g FROM GANGS g LEFT JOIN USERS u ON g.LEADER = u.ID WHERE (u.GANG_ID != g.ID OR u.ID IS NULL) AND g.LEADER >= 0" ); #endif return 1; }*/ hook OnServerUpdate( ) { // Soft delete gang foreach (new gangid : gangs) if ( g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] != 0 && g_iTime > g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] ) { new members = GetOnlineGangMembers( gangid ); if ( members <= 0 ) { new cur = gangid; printf("Removed Gang From Cache Gang Id %d Since No Ppl", g_gangData[ gangid ] [ E_SQL_ID ] ); DestroyGang( gangid, true, .iter_remove = false ); Iter_SafeRemove( gangs, cur, gangid ); } else g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = 0; } return 1; } hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_GANG_COLOR && response ) { if ( listitem != 0 ) { listitem -= 1; // So it starts from 0... g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] = g_gangColors[ listitem ]; SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang color to %s", ReturnPlayerName( playerid ), playerid, ReturnGangNameColor( listitem ) ); SetGangColorsToGang( p_GangID[ playerid ] ); } else { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox", "Submit", "Cancel" ); } } else if ( dialogid == DIALOG_GANG_COLOR_INPUT && response ) { if ( !strlen( inputtext ) || !isHex( inputtext ) ) return ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox\n\n{ff0000}Invalid HEX color.", "Submit", "Cancel" ); new gangid = p_GangID[ playerid ]; new hex_to_int = HexToInt( inputtext ); g_gangData[ gangid ] [ E_COLOR ] = setAlpha( hex_to_int, 0xFF ); SendClientMessageToGang( gangid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang color to %06x", ReturnPlayerName( playerid ), playerid, hex_to_int >>> 8 ); SetGangColorsToGang( gangid ); } else if ( dialogid == DIALOG_GANG_LIST && response ) { new x = 0; for ( new g = 0; g < sizeof( g_sortedGangData ); g ++ ) if ( g_sortedGangData[ g ] [ E_SQL_ID ] != 0 ) { if ( x == listitem ) { new curr_gang = p_GangID[ playerid ]; new curr_gang_sql = 0; if ( Iter_Contains( gangs, curr_gang ) ) curr_gang_sql = g_gangData[ curr_gang ] [ E_SQL_ID ]; SetPVarInt( playerid, "viewing_gang_sql", g_sortedGangData[ g ] [ E_SQL_ID ] ); ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", curr_gang_sql != g_sortedGangData[ g ] [ E_SQL_ID ] && ! g_sortedGangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" ); break; } x ++; } } else if ( dialogid == DIALOG_GANG_LIST_OPTIONS ) { if ( !response ) return cmd_gangs( playerid, "" ); new gang_sql = GetPVarInt( playerid, "viewing_gang_sql" ); new g; // search sql, just incase someone searchs the gangs and doesnt find what they want foreach (g : gangs) if ( g_gangData[ g ] [ E_SQL_ID ] == gang_sql ) { break; } if ( ! ( 0 <= g < MAX_GANGS ) || ! Iter_Contains( gangs, g ) ) return SendError( playerid, "Unable to discover gang information as it no longer is loaded, please try again. (0x7D)" ); switch( listitem ) { case 0: // Join gang { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) { SendError( playerid, "You must be a civilian to switch gangs." ); } else if ( p_GangID[ playerid ] == g ) { SendError( playerid, "You are already in this gang." ); } else if ( IsGangPrivate( g ) ) { SendError( playerid, "You can no longer join this gang as it is private." ); } else if ( ! SetPlayerGang( playerid, g ) ) { SendError( playerid, "You can no longer join this gang." ); } ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" ); } case 1: // View statistics { new iPlayers = GetOnlineGangMembers( g ); SetPVarInt( playerid, "gang_members_id", g ); format( szLargeString, 350, ""COL_GREY"Gang ID:"COL_WHITE" %d\n"COL_GREY"Online Members:"COL_WHITE" %d\n"COL_GREY"Score:"COL_WHITE" %d\n"COL_GREY"Kills:"COL_WHITE" %d\n"COL_GREY"Deaths:"COL_WHITE" %d\n"COL_GREY"K/D Ratio:"COL_WHITE" %0.2f\n", g_gangData[ g ] [ E_SQL_ID ], iPlayers, g_gangData[ g ] [ E_SCORE ], g_gangData[ g ] [ E_KILLS ], g_gangData[ g ] [ E_DEATHS ], floatdiv( g_gangData[ g ] [ E_KILLS ], g_gangData[ g ] [ E_DEATHS ] ) ); format( szLargeString, 350, "%s"COL_GREY"Bank:"COL_WHITE" %s\n"COL_GREY"Zones Captured:"COL_WHITE" %d", szLargeString, cash_format( g_gangData[ g ] [ E_BANK ] ), GetGangCapturedTurfs( g ) ); ShowPlayerDialog( playerid, DIALOG_GANG_LIST_RESPONSE, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Statistics", szLargeString, "Close", "Back" ); } case 2: { // View gang members mysql_tquery( dbHandle, sprintf( "SELECT `NAME`,`ONLINE` FROM `USERS` WHERE `GANG_ID`=%d ORDER BY `ONLINE` DESC LIMIT 20 OFFSET 0", g_gangData[ g ] [ E_SQL_ID ] ), "OnListGangMembers", "ddd", playerid, g, 0 ); } } return 1; } else if ( dialogid == DIALOG_GANG_LIST_RESPONSE ) { new g = GetPVarInt( playerid, "gang_members_id" ); if ( ! Iter_Contains( gangs, g ) ) return SendError( playerid, "Could not find gang. Try again." ); return ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" ); } else if ( dialogid == DIALOG_GANG_LIST_MEMBERS ) { new g = GetPVarInt( playerid, "gang_members_id" ); new members_shown = GetPVarInt( playerid, "gang_members_results" ); new page = GetPVarInt( playerid, "gang_members_page" ); if ( ! Iter_Contains( gangs, g ) ) return SendError( playerid, "Could not find gang. Try again." ); if ( ! response && page == 0 ) return ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", sprintf( "%sJoin Gang\nView Statistics\nView Gang Members", p_GangID[ playerid ] != g && ! g_gangData[ g ] [ E_INVITE_ONLY ] ? ( COL_WHITE ) : ( COL_BLACK ) ), "Select", "Back" ); if ( members_shown < 20 && response ) return 1; // if response, add a page, otherwise previous page += response ? 1 : -1; // find page result mysql_tquery( dbHandle, sprintf( "SELECT `NAME`,`ONLINE` FROM `USERS` WHERE `GANG_ID`=%d ORDER BY `ONLINE` DESC LIMIT 20 OFFSET %d", g_gangData[ g ] [ E_SQL_ID ], page * 20 ), "OnListGangMembers", "ddd", playerid, g, page ); return 1; } return 1; } /* ** Callbacks ** */ public OnPlayerLeaveGang( playerid, gangid, reason ) { switch( reason ) { case GANG_LEAVE_KICK: SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (KICKED)", ReturnPlayerName( playerid ), playerid ); case GANG_LEAVE_QUIT: SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (LEFT)", ReturnPlayerName( playerid ), playerid ); case GANG_LEAVE_UNKNOWN: SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (UNKNOWN)", ReturnPlayerName( playerid ), playerid ); } return 1; } /* ** Commands ** */ CMD:clans( playerid, params[ ] ) { mysql_function_query( dbHandle, "SELECT * FROM `GANGS` WHERE `CLAN_TAG` IS NOT NULL ORDER BY `SCORE` DESC", true, "OnListClans", "d", playerid ); return 1; } CMD:gangs( playerid, params[ ] ) { if ( !Iter_Count(gangs) ) return SendError( playerid, "There are no gangs to list." ); // store current sort into gangs & sort by respect g_sortedGangData = g_gangData; SortDeepArray( g_sortedGangData, E_RESPECT, .order = SORT_DESC ); // create dialog szHugeString = ""COL_WHITE"Gang\t"COL_WHITE"Respect\n"; for ( new g = 0; g < sizeof( g_sortedGangData ); g ++ ) if ( g_sortedGangData[ g ] [ E_SQL_ID ] != 0 ) { format( szHugeString, sizeof( szHugeString ), "%s{%06x}%s\t%d\n", szHugeString, g_sortedGangData[ g ] [ E_COLOR ] >>> 8, g_sortedGangData[ g ] [ E_NAME ], g_sortedGangData[ g ] [ E_RESPECT ] ); } return ShowPlayerDialog( playerid, DIALOG_GANG_LIST, DIALOG_STYLE_TABLIST_HEADERS, "Gangs List", szHugeString, "Select", "Cancel" ); } CMD:getgang( playerid, params[ ] ) { new pID ; if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/getgang [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." ); else { if (p_GangID[ pID ] == INVALID_GANG_ID) { SendServerMessage( playerid, ""COL_GREY"%s(%d) is not in a gang.", ReturnPlayerName( pID ), pID ); } else { SendServerMessage( playerid, ""COL_GREY"%s(%d) is in {%06x}%s", ReturnPlayerName( pID ), pID, g_gangData[ p_GangID[ pID ] ] [ E_COLOR ] >>> 8, g_gangData[ p_GangID[ pID ] ][ E_NAME ] ); } } return 1; } CMD:gang( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( !strcmp( params, "turfs", false, 5 ) ) { return Turf_ShowGangOwners( playerid ); } else if ( !strcmp( params, "leader", false, 6 ) ) { new pID ; if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "You are not the gang leader." ); else if ( sscanf( params[ 7 ], "u", pID ) ) return SendUsage( playerid, "/gang leader [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." ); else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." ); else { g_gangData[ p_GangID[ playerid ] ] [ E_LEADER ] = p_AccountID[ pID ]; SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the new gang leader.", ReturnPlayerName( pID ), pID ); SaveGangData( p_GangID[ playerid ] ); } return 1; } else if ( !strcmp( params, "coleader", false, 8 ) ) { new gangid = p_GangID[ playerid ], pID; if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "You are not the gang leader." ); else if ( sscanf( params[ 9 ], "u", pID ) ) return SendUsage( playerid, "/gang coleader [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." ); else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." ); else { new slotid = -1; for ( new i = 0; i < MAX_COLEADERS; i ++ ) { // check for dupes if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ pID ] ) return SendError( playerid, "This player is already a coleader of your gang." ); // find slot if ( ! g_gangData[ gangid ] [ E_COLEADER ] [ i ] ) { slotid = i; break; } } if ( slotid != -1 ) { g_gangData[ gangid ] [ E_COLEADER ] [ slotid ] = p_AccountID[ pID ]; SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the #%d co-leader.", ReturnPlayerName( pID ), pID, slotid + 1 ); mysql_single_query( sprintf( "INSERT INTO `GANG_COLEADERS` (`GANG_ID`,`USER_ID`) VALUES (%d, %d)", g_gangData[ gangid ] [ E_SQL_ID ], p_AccountID[ pID ] ) ); } else SendError( playerid, "There can only be a maximum of %d gang co-leaders. Kick one of them first.", MAX_COLEADERS ); } return 1; } else if ( !strcmp( params, "kick", false, 4 ) ) { new pID ; if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." ); else if ( sscanf( params[ 5 ], "u", pID ) ) return SendUsage( playerid, "/gang kick [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." ); else if ( IsPlayerGangLeader( pID, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "This person is the gang leader." ); else { RemovePlayerFromGang( pID, GANG_LEAVE_KICK, playerid ); } return 1; } else if ( !strcmp( params, "name", false, 4 ) ) { new szName[ 30 ] ; if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." ); else if ( sscanf( params[ 5 ], "s[30]", szName ) ) return SendUsage( playerid, "/gang name [GANG_NAME]" ); else if ( textContainsIP( szName ) || textContainsBadTextdrawLetters( szName ) ) return SendError( playerid, "Invalid Gang Name." ); else if ( gangNameExists( szName ) ) return SendError( playerid, "This gang already exists, try another name." ); else { trimString( szName ); format( g_gangData[ p_GangID[ playerid ] ] [ E_NAME ], 30, "%s", szName ); SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang's name to {%06x}%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] >>> 8, szName ); SaveGangData( p_GangID[ playerid ] ); } return 1; } else if ( !strcmp( params, "color", false, 5 ) ) { if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." ); if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." ); return ShowPlayerDialog( playerid, DIALOG_GANG_COLOR, DIALOG_STYLE_LIST, "Gang Colors", ""COL_GREY"Custom Hex Code "COL_GOLD"[V.I.P]\n{99FF00}Yellow Green\n{00CC00}Green\n{009999}Blue Green\n{0033CC}Blue\n{330099}Blue Violet\n{660099}Violet\n{CC0099}Red Violet", "Select", "Cancel" ); } else if ( !strcmp( params, "create", false, 5 ) ) { new szName[ 30 ] ; if ( sscanf( params[ 6 ], "s[30]", szName ) ) return SendUsage( playerid, "/gang create [GANG_NAME]" ); else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) return SendError( playerid, "To make a gang, you must leave your current gang with /gang leave" ); else if ( textContainsIP( szName ) || textContainsBadTextdrawLetters( szName ) ) return SendError( playerid, "Invalid Gang Name." ); else if ( gangNameExists( szName ) ) return SendError( playerid, "This gang already exists, try another name." ); else { new handle = CreateGang( .gang_name = szName, .leader = p_AccountID[ playerid ], .gang_color = g_gangColors[ random( sizeof( g_gangColors ) ) ] ); if ( handle != INVALID_GANG_ID ) { p_GangID[ playerid ] = handle; // set it anyway here just incase of cache taking a bit if ( p_WantedLevel[ playerid ] == 0 && p_AdminOnDuty{ playerid } == false ) SetPlayerColor( playerid, g_gangData[ handle ] [ E_COLOR ] ); mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID`=%d", g_gangData[ handle ] [ E_SQL_ID ], p_AccountID[ playerid ] ) ); SendClientMessageToGang( handle, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} You have created the gang: %s (%d)", szName, g_gangData[ handle ] [ E_SQL_ID ] ); } else SendError( playerid, "There are no available slots to create a gang." ); } return 1; } else if ( !strcmp( params, "joinmsg", false, 7 ) ) { new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." ); if ( !IsPlayerGangLeader( playerid, gangid ) ) return SendError( playerid, "You are not the gang leader." ); if ( sscanf( params[ 8 ], "s[96]", g_gangData[ gangid ] [ E_JOIN_MSG ] ) ) { mysql_single_query( sprintf( "UPDATE `GANGS` SET `JOIN_MSG`=NULL WHERE `ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) ); SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) removed the gang's join message.", ReturnPlayerName( playerid ), playerid ); } else { format( szBigString, sizeof( szBigString ), "UPDATE `GANGS` SET `JOIN_MSG`='%s' WHERE `ID`=%d", mysql_escape( g_gangData[ gangid ] [ E_JOIN_MSG ] ), g_gangData[ gangid ] [ E_SQL_ID ] ); mysql_single_query( szBigString ); SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) set the gang's join message:", ReturnPlayerName( playerid ), playerid ); SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ gangid ] [ E_JOIN_MSG ] ); } return 1; } else if ( !strcmp( params, "join", false, 4 ) ) { new gID ; if ( sscanf( params[ 5 ], "d", gID ) ) return SendUsage( playerid, "/gang join [GANG_ID]" ); else if ( gID < 0 || gID >= MAX_GANGS ) return SendError( playerid, "Invalid Gang ID." ); else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid Gang ID." ); else if ( p_gangInvited[ playerid ] [ gID ] == false ) return SendError( playerid, "You haven't been invited to this gang." ); else if ( g_iTime > p_gangInviteTick[ playerid ] ) return p_gangInvited[ playerid ] [ gID ] = false, SendError( playerid, "This invite has expired, each invite only lasts for 2 minutes." ); else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) return SendError( playerid, "You are already inside a gang." ); else { p_gangInvited[ playerid ] [ gID ] = false; SetPlayerGang( playerid, gID ); } return 1; } else if ( !strcmp( params, "invite", false, 6 ) ) { new pID ; if ( sscanf( params[ 7 ], "u", pID ) ) return SendUsage( playerid, "/gang invite [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." ); else if ( p_Class[ pID ] != CLASS_CIVILIAN ) return SendError( playerid, "You cannot invite people from non-civilian classes." ); else if ( IsPlayerSettingToggled( pID, SETTING_GANG_INVITES ) ) return SendError( playerid, "This player has disabled gang invites." ); else if ( pID == playerid ) return SendError( playerid, "You cannot use this on yourself." ); else if ( p_GangID[ pID ] != INVALID_GANG_ID ) return SendError( playerid, "This player is already inside a gang." ); else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." ); else if ( p_GangID[ pID ] == p_GangID[ playerid ] ) return SendError( playerid, "This player is in your gang." ); else { if ( g_gangData[ p_GangID[ playerid ] ] [ E_INVITE_ONLY ] && !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." ); p_gangInvited[ pID ] [ p_GangID[ playerid ] ] = true; p_gangInviteTick[ pID ] = g_iTime + 120; GameTextForPlayer( pID, sprintf( "~n~~y~~h~/gang join %d", p_GangID[ playerid ] ), 2000, 4 ); format( szNormalString, sizeof( szNormalString ), "[GANG]{FFFFFF} %s(%d) has invited you to join %s, to join type \"/gang join %d\"", ReturnPlayerName( playerid ), playerid, g_gangData[ p_GangID[ playerid ] ] [ E_NAME ], p_GangID[ playerid ] ); SendClientMessage( pID, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], szNormalString ); format( szNormalString, sizeof( szNormalString ), "[GANG]{FFFFFF} You have invited %s(%d) to join your gang.", ReturnPlayerName( pID ), pID ); SendClientMessage( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], szNormalString ); } return 1; } else if ( !strcmp( params, "leave", false, 5 ) ) { if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." ); RemovePlayerFromGang( playerid, GANG_LEAVE_QUIT ); return SendServerMessage( playerid, "You have left your previous gang." ); } else if ( !strcmp( params, "splitprofit", false, 11 ) ) { new fProfitSplit; if ( sscanf( params[ 12 ], "d", fProfitSplit ) ) SendUsage( playerid, "/gang splitprofit [PERCENTAGE]" ); else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) SendError( playerid, "You are not inside any gang." ); else if ( fProfitSplit == 0 && p_GangSplitProfits[ playerid ] == 0 ) SendError( playerid, "You are already not splitting any profit among your gang bank." ); else if ( fProfitSplit == 0 ) { p_GangSplitProfits[ playerid ] = 0; SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has decided to no longer split his profits to the gang.", ReturnPlayerName( playerid ), playerid ); } else if ( fProfitSplit == p_GangSplitProfits[ playerid ] && fProfitSplit != 0 ) SendError( playerid, "Your current profit split is the same as the percentage you specified." ); else if ( 0 < fProfitSplit > 100 ) SendError( playerid, "Choose a percentage between 0 and 100." ); else if ( fProfitSplit > 99999999 || fProfitSplit < 0 ) SendError( playerid, "Choose a percentage between 0 and 100." ); // Going over billions else { p_GangSplitProfits[ playerid ] = fProfitSplit; SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has decided to split %d%s of his profit into the gang bank.", ReturnPlayerName( playerid ), playerid, fProfitSplit, "%%" ); } return 1; } else if ( !strcmp( params, "private", false, 6 ) ) { new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." ); else if ( ! IsPlayerGangLeader( playerid, gangid ) ) return SendError( playerid, "You are not a gang leader." ); else { // Reset all gang invites for( new i = 0; i < MAX_PLAYERS; i++ ) { p_gangInvited[ i ] [ gangid ] = false; } // Update private status mysql_single_query( sprintf( "UPDATE `GANGS` SET `INVITE_ONLY`=%d WHERE `ID`=%d", ( g_gangData[ gangid ] [ E_INVITE_ONLY ] = !g_gangData[ gangid ] [ E_INVITE_ONLY ] ), g_gangData[ gangid ] [ E_SQL_ID ] ) ); SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) %s made the gang private.", ReturnPlayerName( playerid ), playerid, g_gangData[ gangid ] [ E_INVITE_ONLY ] ? ( "has" ) : ( "has not" ) ); } return 1; } return SendUsage( playerid, "/gang [CREATE/LEAVE/INVITE/JOIN/KICK/NAME/LEADER/COLEADER/COLOR/SPLITPROFIT/PRIVATE/JOINMSG]" ); } CMD:g( playerid, params[ ] ) { new msg[ 90 ] ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Civilians can use this command only." ); else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." ); else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/g [MESSAGE]" ); else { SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], " %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, msg ); } return 1; } /* ** SQL Threads ** */ thread OnPlayerGangLoaded( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { new gang_name[ 30 ], join_msg[ 96 ]; new gang_sql_id = cache_get_field_content_int( 0, "ID" ); // Check again if the gang exists foreach (new g : gangs) if ( gang_sql_id == g_gangData[ g ] [ E_SQL_ID ] ) { p_GangID[ playerid ] = g; printf( "[gang debug] found duplicate gang for gang id %d (User : %s)", g, ReturnPlayerName( playerid ) ); return 1; } // reset name and join message appropriately cache_get_field_content( 0, "NAME", gang_name, dbHandle, sizeof( gang_name ) ); cache_get_field_content( 0, "JOIN_MSG", join_msg, dbHandle, sizeof( join_msg ) ); // create gang new handle = CreateGang( gang_name, cache_get_field_content_int( 0, "LEADER", dbHandle ), cache_get_field_content_int( 0, "COLOR", dbHandle ), cache_get_field_content_int( 0, "KILLS", dbHandle ), cache_get_field_content_int( 0, "DEATHS", dbHandle ), cache_get_field_content_int( 0, "BANK", dbHandle ), cache_get_field_content_int( 0, "SCORE", dbHandle ), cache_get_field_content_int( 0, "RESPECT", dbHandle ), !! cache_get_field_content_int( 0, "INVITE_ONLY", dbHandle ), join_msg, false, gang_sql_id ); // message player if ( handle != ITER_NONE ) { p_GangID[ playerid ] = handle; InformGangConnectMessage( playerid, handle ); printf("[%s] Added gangid %d as gang slot %d", ReturnPlayerName( playerid ), gang_sql_id, handle ); } else { p_GangID[ playerid ] = -1; SendServerMessage( playerid, "Had an issue loading your gang. Contact Lorenc (0x92F)." ); printf("[GANG] [ERROR] Had an issue loading a gang row id %d", gang_sql_id ); } } else { p_GangID[ playerid ] = -1; } return 1; } thread OnGangAdded( gangid ) { g_gangData[ gangid ] [ E_SQL_ID ] = cache_insert_id( ); return 1; } thread OnGangColeaderLoad( gangid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { for( new i = 0; i < rows; i ++ ) { if ( i >= MAX_COLEADERS ) break; g_gangData[ gangid ] [ E_COLEADER ] [ i ] = cache_get_field_content_int( i, "USER_ID", dbHandle ); } } } thread OnListGangMembers( playerid, gangid, page ) { new rows, i; cache_get_data( rows, tmpVariable ); if ( rows ) { static userName[ MAX_PLAYER_NAME ]; for( i = 0, szLargeString[ 0 ] = '\0'; i < rows; i++ ) { cache_get_field_content( i, "NAME", userName ); format( szLargeString, sizeof( szLargeString ), "%s%s%s\n", szLargeString, cache_get_field_content_int( i, "ONLINE", dbHandle ) ? ( #COL_GREEN ) : ( #COL_WHITE ), userName ); } SetPVarInt( playerid, "gang_members_id", gangid ); SetPVarInt( playerid, "gang_members_results", rows ); SetPVarInt( playerid, "gang_members_page", page ); ShowPlayerDialog( playerid, DIALOG_GANG_LIST_MEMBERS, DIALOG_STYLE_LIST, sprintf( ""COL_WHITE"Gang Members - Page %d", page + 1 ), szLargeString, rows >= 20 ? ( "Next" ) : ( "Close" ), "Back" ); } else { // Notify user SendError( playerid, "This gang no longer has any members." ); } return 1; } thread OnListClans( playerid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szTag[ 8 ], szName[ 30 ], iScore, iColor ; szLargeString = ""COL_WHITE"Tag\t"COL_WHITE"Name\t"COL_WHITE"Score\n"; for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "CLAN_TAG", szTag ); cache_get_field_content( i, "NAME", szName ); iScore = cache_get_field_content_int( i, "SCORE", dbHandle ); iColor = cache_get_field_content_int( i, "COLOR", dbHandle ); format( szLargeString, sizeof( szLargeString ), "%s[%s]\t{%06x}%s\t%d\n", szLargeString, szTag, iColor >>> 8, szName, iScore ); } return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "Clan List", szLargeString, "Close", "" ), 1; } SendError( playerid, "There are no clans to show." ); return 1; } /* ** Functions ** */ stock CreateGang( const gang_name[ 30 ], leader, gang_color, kills = 1, deaths = 1, bank = 0, score = 0, respect = 0, bool: invite_only = false, const join_message[ 96 ] = "NULL", bool: has_facility = false, sql_id = 0 ) { new handle = Iter_Free( gangs ); if ( handle != ITER_NONE ) { // Insert into iterator Iter_Add( gangs, handle ); // insert gang into database, if no sql found if ( ! sql_id ) { // insert gang and fetch sql id mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO `GANGS`(`NAME`,`LEADER`,`COLOR`) VALUES ('%e', %d, %d)", gang_name, leader, gang_color ); mysql_function_query( dbHandle, szBigString, true, "OnGangAdded", "d", handle ); // reset coleaders in this case for ( new i = 0; i < MAX_COLEADERS; i ++ ) { g_gangData[ handle ] [ E_COLEADER ] [ i ] = 0; } } else { // set gang sql id g_gangData[ handle ] [ E_SQL_ID ] = sql_id; // load coleaders format( szNormalString, sizeof( szNormalString ), "SELECT `USER_ID` FROM `GANG_COLEADERS` WHERE `GANG_ID`=%d LIMIT 0,%d", g_gangData[ handle ] [ E_SQL_ID ], MAX_COLEADERS ); mysql_function_query( dbHandle, szNormalString, true, "OnGangColeaderLoad", "d", handle ); } // Check for null join message if ( ismysqlnull( join_message ) ) g_gangData[ handle ] [ E_JOIN_MSG ] [ 0 ] = '\0'; else format( g_gangData[ handle ] [ E_JOIN_MSG ], 96, "%s", join_message ); // format name format( g_gangData[ handle ] [ E_NAME ], 30, "%s", gang_name ); trimString( g_gangData[ handle ] [ E_NAME ] ); // default variables g_gangData[ handle ] [ E_LEADER ] = leader; g_gangData[ handle ] [ E_KILLS ] = kills; g_gangData[ handle ] [ E_DEATHS ] = deaths; g_gangData[ handle ] [ E_SCORE ] = score; g_gangData[ handle ] [ E_BANK ] = bank; g_gangData[ handle ] [ E_COLOR ] = gang_color; g_gangData[ handle ] [ E_RESPECT ] = respect; g_gangData[ handle ] [ E_INVITE_ONLY ] = invite_only; g_gangData[ handle ] [ E_HAS_FACILITY ] = has_facility; // callback CallLocalFunction( "OnGangLoad", "d", handle ); } return handle; } stock DestroyGang( gangid, bool: soft_delete, bool: iter_remove = true ) { if ( !Iter_Contains( gangs, gangid ) ) return; if ( ! soft_delete ) { // Do SQL operations mysql_single_query( sprintf( "DELETE FROM `GANGS` WHERE `ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) ); mysql_single_query( sprintf( "DELETE FROM `GANG_COLEADERS` WHERE `GANG_ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `GANG_ID`=%d", g_gangData[ gangid ] [ E_SQL_ID ] ) ); } // Disconnect current users foreach(new i : Player) if ( p_GangID[ i ] == gangid ) { p_GangID[ i ] = INVALID_GANG_ID; } // Reset gang data g_gangData[ gangid ] [ E_SQL_ID ] = 0; g_gangData[ gangid ] [ E_LEADER ] = 0; g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = 0; g_gangData[ gangid ] [ E_COLOR ] = COLOR_GANGZONE; g_gangData[ gangid ] [ E_NAME ] [ 0 ] = '\0'; g_gangData[ gangid ] [ E_BANK ] = 0; g_gangData[ gangid ] [ E_RESPECT ] = 0; g_gangData[ gangid ] [ E_INVITE_ONLY ] = false; g_gangData[ gangid ] [ E_JOIN_MSG ] [ 0 ] = '\0'; // Reset coleaders for ( new i = 0; i < MAX_COLEADERS; i ++ ) g_gangData[ gangid ] [ E_COLEADER ] [ i ] = 0; // Free iterator id if ( iter_remove ) { Iter_Remove( gangs, gangid ); } // Empty out the turfs Turf_ResetGangTurfs( gangid ); } stock SaveGangData( gangid ) { if ( gangid == INVALID_GANG_ID ) return; mysql_format( dbHandle, szLargeString, sizeof( szLargeString ), "UPDATE `GANGS` SET `NAME`='%e',`LEADER`=%d,`COLOR`=%d,`KILLS`=%d,`DEATHS`=%d,`SCORE`=%d,`BANK`=%d,`RESPECT`=%d WHERE `ID`=%d", g_gangData[ gangid ] [ E_NAME ], g_gangData[ gangid ] [ E_LEADER ], g_gangData[ gangid ] [ E_COLOR ], g_gangData[ gangid ] [ E_KILLS ], g_gangData[ gangid ] [ E_DEATHS ], g_gangData[ gangid ] [ E_SCORE ], g_gangData[ gangid ] [ E_BANK ], g_gangData[ gangid ] [ E_RESPECT ], g_gangData[ gangid ] [ E_SQL_ID ] ); mysql_single_query( szLargeString ); } stock InformGangConnectMessage( playerid, gangid ) { if ( ! strlen( g_gangData[ gangid ] [ E_JOIN_MSG ] ) ) { SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s has been loaded into the server.", g_gangData[ gangid ] [ E_NAME ] ); } else { SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ gangid ] [ E_JOIN_MSG ] ); } return 1; } stock IsPlayerGangLeader( playerid, gangid, only_leader = 0 ) { if ( g_gangData[ gangid ] [ E_LEADER ] == p_AccountID[ playerid ] ) return true; // Reset coleaders if ( only_leader == 0 ) { for ( new i = 0; i < MAX_COLEADERS; i ++ ) { if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ playerid ] ) return true; } } return false; } stock DisconnectFromGang( playerid ) { new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return 0; p_GangID[ playerid ] = INVALID_GANG_ID; if ( ! Iter_Contains( gangs, gangid ) ) return 0; if ( g_gangData[ gangid ] [ E_HAS_FACILITY ] ) // we will not soft delete gangs with facilities return 1; new members = GetOnlineGangMembers( gangid ); printf("Gang id %d has currently %d members online", g_gangData[ gangid ] [ E_SQL_ID ], members ); if ( members <= 0 ) { g_gangData[ gangid ] [ E_SOFT_DELETE_TS ] = g_iTime + 60; printf("[GANG DEBUG] Begin soft delete Id %d Since No Ppl", g_gangData[ gangid ] [ E_SQL_ID ] ); } return 1; } stock RemovePlayerFromGang( playerid, E_GANG_LEAVE_REASON: reason = GANG_LEAVE_UNKNOWN, otherid = INVALID_PLAYER_ID ) { new gangid = p_GangID[ playerid ]; p_GangID[ playerid ] = INVALID_GANG_ID; if ( !Iter_Contains( gangs, gangid ) ) return 0; SetPlayerColorToTeam( playerid ); if ( g_gangData[ gangid ] [ E_LEADER ] == p_AccountID[ playerid ] ) { new selected_coleader = -1; for ( new i = 0; i < MAX_COLEADERS; i ++ ) if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] ) { selected_coleader = i; break; } // Coleader exists? if ( selected_coleader != -1 ) { g_gangData[ gangid ] [ E_LEADER ] = g_gangData[ gangid ] [ E_COLEADER ] [ selected_coleader ]; g_gangData[ gangid ] [ E_COLEADER ] [ selected_coleader ] = 0; SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} The co-leader of the gang has been selected as the gang leader (acc id %d).", selected_coleader ); } else { // Set invalid player to allow for check g_gangData[ gangid ] [ E_LEADER ] = -1; // Look for leader substitute foreach(new memberid : Player) { if ( p_GangID[ memberid ] == gangid ) { // Update color gang SetGangColorsToGang( gangid ); g_gangData[ gangid ] [ E_LEADER ] = p_AccountID[ memberid ]; SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has been selected as the gang leader.", ReturnPlayerName( memberid ), memberid ); break; } } // Cannot find any leader, so destroy if ( g_gangData[ gangid ] [ E_LEADER ] == -1 ) { // Warn gang owner about gang SendClientMessage( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} There was nobody online that could be a leader for this gang therefore it has been deleted from the server." ); // Destroy gang internally DestroyGang( gangid, false ); return 1; } } } // reset the coleader for ( new i = 0; i < MAX_COLEADERS; i++ ) if ( g_gangData[ gangid ] [ E_COLEADER ] [ i ] == p_AccountID[ playerid ] ) { g_gangData[ gangid ] [ E_COLEADER ] [ i ] = 0; } // wouldn't make sense to keep the coleader in any gang mysql_single_query( sprintf( "DELETE FROM `GANG_COLEADERS` WHERE `USER_ID`=%d", p_AccountID[ playerid ] ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `ID`=%d", p_AccountID[ playerid ] ) ); printf("[%s] Gang ID after leaving is %d", ReturnPlayerName( playerid ), p_GangID[ playerid ] ); // Alter the gang & players if ( Iter_Contains( gangs, gangid ) ) { SaveGangData( gangid ); CallLocalFunction( "OnPlayerLeaveGang", "ddd", playerid, gangid, _: reason ); switch( reason ) { case GANG_LEAVE_KICK: SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has been kicked from the gang by %s(%d)!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( otherid ), otherid ); case GANG_LEAVE_UNKNOWN, GANG_LEAVE_QUIT: SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang!", ReturnPlayerName( playerid ), playerid ); } } return 1; } stock SetPlayerGang( playerid, joining_gang ) { if ( ! Iter_Contains( gangs, joining_gang ) ) return 0; // remove from existing gang if ( p_GangID[ playerid ] != INVALID_GANG_ID ) { RemovePlayerFromGang( playerid, GANG_LEAVE_QUIT ); } p_GangID[ playerid ] = joining_gang; if ( GetPlayerWantedLevel( playerid ) < 1 ) SetPlayerColor( playerid, g_gangData[ joining_gang ] [ E_COLOR ] ); mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID`=%d", g_gangData[ joining_gang ] [ E_SQL_ID ], GetPlayerAccountID( playerid ) ) ); SendClientMessageToGang( joining_gang, g_gangData[ joining_gang ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has joined the gang.", ReturnPlayerName( playerid ), playerid ); return 1; } stock GiveGangCash( gangid, cash ) { g_gangData[ gangid ] [ E_BANK ] += cash; } stock gangNameExists( szName[ ] ) { foreach(new i : gangs) { if ( strmatch( g_gangData[ i ] [ E_NAME ], szName ) ) return true; } return false; } stock SetGangColorsToGang( gangid ) { foreach ( new i : Player ) { // refresh player turfs Turf_RedrawPlayerGangZones( i, gangid ); // set new colour of player if ( p_GangID[ i ] == gangid && p_WantedLevel[ i ] <= 0 && p_Class[ i ] == CLASS_CIVILIAN ) { SetPlayerColor( i, g_gangData[ gangid ] [ E_COLOR ] ); } } } stock ReturnGangName( i ) { static szGang[ 30 ]; if ( i == INVALID_GANG_ID || !Iter_Contains( gangs, i ) ) szGang = "Unoccupied"; else format( szGang, sizeof( szGang ), "%s", g_gangData[ i ] [ E_NAME ] ); return szGang; } stock SplitPlayerCashForGang( playerid, Float: cashRobbed ) { new bGangProfitSplit = ( p_GangID[ playerid ] != INVALID_GANG_ID && p_GangSplitProfits[ playerid ] ), Float: cashBanked = 0; if ( bGangProfitSplit ) { new Float: keepOnHand = cashRobbed; cashRobbed = ( keepOnHand * float( 100 - p_GangSplitProfits[ playerid ] ) ) / 100.0; cashBanked = ( keepOnHand * float( p_GangSplitProfits[ playerid ] ) ) / 100.0; new iRoundedBanked = floatround( cashBanked, floatround_floor ); SendServerMessage( playerid, "You've split %s (%d%s) towards your gang's bank balance.", cash_format( iRoundedBanked ), p_GangSplitProfits[ playerid ], "%%" ); /*if ( -1 < iRoundedBanked > 50000 ) { printf( "[EXPLOIT] [0xC1] %s has tried to store %s to gang %d", ReturnPlayerName( playerid ), cash_format( iRoundedBanked ), p_GangID[ playerid ] ); return SendError( playerid, "An exploit (0xC2) had occured, therefore this robbery was denied. Please report this to Lorenc!" ); }*/ g_gangData[ p_GangID[ playerid ] ] [ E_BANK ] += iRoundedBanked; } new iRoundedRobbed = floatround( cashRobbed, floatround_floor ); if ( iRoundedRobbed != 0 ) { /*if ( -1 < iRoundedRobbed > 50000 ) { printf( "[EXPLOIT] [0xC1] %s has robbed %s", ReturnPlayerName( playerid ), cash_format( iRoundedRobbed ) ); return SendError( playerid, "An exploit (0xC1) had occured, therefore this robbery was denied. Please report this to Lorenc!" ); }*/ GivePlayerCash( playerid, iRoundedRobbed ); } return 1; } stock GetOnlineGangMembers( gangid, &afk_members = 0 ) { if ( gangid == INVALID_GANG_ID ) return 0; new iPlayers = 0; foreach ( new playerid : Player ) if ( p_GangID[ playerid ] == gangid ) { if ( IsPlayerAFK( playerid ) ) afk_members ++; iPlayers ++; } return iPlayers; }