/* * Irresistible Gaming (c) 2018 * Developed by Lorenc * Module: cnr\features\player\experience.pwn * Purpose: player experience system 2.0 */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ //#define DIALOG_VIEW_LEVEL 5943 /* ** Macros ** */ #define IsDoubleXP() ( GetGVarInt( "doublexp" ) ) /* ** Constants ** */ enum E_LEVELS { E_POLICE, E_ROBBERY, E_DEATHMATCH, E_ROLEPLAY /*E_FIREMAN, E_PARAMEDIC, E_HITMAN, E_BURGLAR, E_TERRORIST, E_CAR_JACKER, E_DRUG_PRODUCTION, E_MINING, E_TRANSPORT*/ }; enum E_LEVEL_DATA { E_NAME[ 16 ], E_COLOUR, Float: E_MAX_UNITS, Float: E_XP_DILATION, Float: E_SELL_VALUE }; enum E_RANK_DATA { Float: E_POINTS, E_NAME[ 32 ], E_MODEL, E_COLOR, }; static const Float: EXP_MAX_PLAYER_LEVEL = 100.0; static const g_levelData [ ] [ E_LEVEL_DATA ] = { // Level Name Bar Color Level 100 Req. XP Dilation Sell Value { "Police", 0x3E7EFFFF, 7500.0, 20.0, 10.0 }, // 7.5k arrests { "Robbery", 0xF83245FF, 30000.0, 15.0, 10.0 }, // 30K robberies { "Deathmatch", 0xFF9233FF, 75000.0, 10.0, 5.0 }, // 75K kills { "Roleplay", 0x33FF50FF, 14000.0, 7.0, 7.0 } // 14K minijob /* { "Fireman", 10000.0, 9.0 }, // 10k fires { "Hitman", 1500.0, 4.5 }, // 1.5k contracts { "Burglar", 2000.0, 7.5 }, // 2K burglaries { "Terrorist", 15000.0, 6.0 }, // 15k blown entities { "Car Jacker", 10000.0, 6.0 }, // 10k cars jacked { "Drug Production", 10000.0, 6.0 }, // 10k exports drug related { "Mining", 1500.0, 3.0 } // 1,500 mining ores */ }, g_seasonalRanks[ ] [ E_RANK_DATA ] = { { 49860.3, "Elite V", 19780, COLOR_GOLD }, { 27833.9, "Elite IV", 19782, COLOR_GOLD }, { 15537.9, "Elite III", 19781, COLOR_GOLD }, { 8673.88, "Elite II", 19784, COLOR_GOLD }, { 4842.10, "Elite I", 19783, COLOR_GOLD }, { 2703.04, "Silver V", 19780, COLOR_GREY }, { 1508.94, "Silver IV", 19782, COLOR_GREY }, { 842.365, "Silver III", 19781, COLOR_GREY }, { 470.19, "Silver II", 19784, COLOR_GREY }, { 262.5, "Silver I", 19783, COLOR_GREY }, { 0.0, "unranked", 19300, COLOR_GREY } } ; /* ** Variables ** */ static stock Float: g_playerExperience [ MAX_PLAYERS ] [ E_LEVELS ], Float: p_seasonalXP [ MAX_PLAYERS ], PlayerText: p_playerExpTitle [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, PlayerText: p_playerExpAwardTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, PlayerBar: p_playerExpProgress [ MAX_PLAYERS ], p_playerExpHideTimer [ MAX_PLAYERS ] = { -1, ... } ; /* ** Important ** */ stock Float: GetPlayerLevel( playerid, E_LEVELS: level ) { new Float: player_level = floatsqroot( g_playerExperience[ playerid ] [ level ] / ( ( g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) ) ); return player_level > 100.0 ? 100.0 : player_level; } /* ** Hooks ** */ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_VIEW_LEVEL && response ) { return cmd_level( playerid, sprintf( "%d", GetPVarInt( playerid, "experience_watchingid" ) ) ), 1; } else if ( dialogid == DIALOG_XPMARKET && response ) { return ShowPlayerSellXPDialog( playerid, listitem ); } else if ( dialogid == DIALOG_XPMARKET_SELL ) { if ( ! response ) { return cmd_xpmarket( playerid, "" ); } new level = GetPVarInt( playerid, "selling_xp_level" ); new total_xp = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level ], floatround_floor ); new xp_amount = strval( inputtext ); if ( ! ( 0 < xp_amount < 10000000 ) ) { SendError( playerid, "You have specified an invalid amount of %s XP.", g_levelData[ level ] [ E_NAME ] ); return ShowPlayerSellXPDialog( playerid, level ); } else if ( xp_amount > total_xp ) { SendError( playerid, "You do not have this much %s XP.", g_levelData[ level ] [ E_NAME ] ); return ShowPlayerSellXPDialog( playerid, level ); } else { new credit = floatround( float( xp_amount ) * g_levelData[ level ] [ E_SELL_VALUE ], floatround_floor ); GivePlayerCash( playerid, credit ); GivePlayerExperience( playerid, E_LEVELS: level, -xp_amount, .with_dilation = false ); SendServerMessage( playerid, "You have sold %s %s XP for "COL_GOLD"%s"COL_WHITE".", g_levelData[ level ] [ E_NAME ], number_format( xp_amount ), cash_format( credit ) ); } return 1; } return 1; } hook OnPlayerUpdateEx( playerid ) { if ( IsPlayerLoggedIn( playerid ) ) { new Float: total_experience; GetPlayerTotalExperience( playerid, total_experience ); PlayerTextDrawSetString( playerid, p_ExperienceTD[ playerid ], sprintf( "%08.0f", total_experience ) ); } return 1; } hook OnPlayerLogin( playerid ) { mysql_tquery( dbHandle, sprintf( "SELECT * FROM `USER_LEVELS` WHERE `USER_ID` = %d", GetPlayerAccountID( playerid ) ), "Experience_OnLoad", "d", playerid ); return 1; } hook OnPlayerConnect( playerid ) { // progress bar for xp p_playerExpProgress[ playerid ] = CreatePlayerProgressBar( playerid, 47.000000, 263.000000, 82.500000, 7.199999, COLOR_GOLD, 100.0000, 0 ); // -2007060993 // title of progress bar p_playerExpTitle[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 248.000000, "_" ); PlayerTextDrawAlignment( playerid, p_playerExpTitle[ playerid ], 2 ); PlayerTextDrawBackgroundColor( playerid, p_playerExpTitle[ playerid ], 255 ); PlayerTextDrawFont( playerid, p_playerExpTitle[ playerid ], 1 ); PlayerTextDrawLetterSize( playerid, p_playerExpTitle[ playerid ], 0.240000, 1.200000 ); PlayerTextDrawColor( playerid, p_playerExpTitle[ playerid ], COLOR_GOLD ); PlayerTextDrawSetOutline( playerid, p_playerExpTitle[ playerid ], 1 ); PlayerTextDrawSetProportional( playerid, p_playerExpTitle[ playerid ], 1 ); // general reward p_playerExpAwardTD[ playerid ] = CreatePlayerTextDraw( playerid,319.000000, 167.000000, "+20 XP" ); PlayerTextDrawAlignment( playerid, p_playerExpAwardTD[ playerid ], 2 ); PlayerTextDrawBackgroundColor( playerid, p_playerExpAwardTD[ playerid ], 255 ); PlayerTextDrawFont( playerid, p_playerExpAwardTD[ playerid ], 3 ); PlayerTextDrawLetterSize( playerid, p_playerExpAwardTD[ playerid ], 0.450000, 1.599999 ); PlayerTextDrawColor( playerid, p_playerExpAwardTD[ playerid ], COLOR_GOLD ); PlayerTextDrawSetOutline( playerid, p_playerExpAwardTD[ playerid ], 1 ); PlayerTextDrawSetProportional( playerid, p_playerExpAwardTD[ playerid ], 1 ); PlayerTextDrawSetSelectable( playerid, p_playerExpAwardTD[ playerid ], 0 ); return 1; } hook OnPlayerDisconnect( playerid, reason ) { p_seasonalXP[ playerid ] = 0.0; // reset levels for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) { g_playerExperience[ playerid ] [ E_LEVELS: l ] = 0; } return 1; } hook OnPlayerMovieMode( playerid, bool: toggled ) { if ( ! toggled ) { TextDrawShowForPlayer( playerid, g_CurrentRankTD ); TextDrawShowForPlayer( playerid, g_currentXPTD ); PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] ); ShowPlayerIrresistibleRank( playerid ); } else { TextDrawHideForPlayer( playerid, g_CurrentRankTD ); TextDrawHideForPlayer( playerid, g_currentXPTD ); PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] ); } return 1; } /* ** Commands ** */ CMD:experience( playerid, params[ ] ) return cmd_level( playerid, params ); CMD:levels( playerid, params[ ] ) return cmd_level( playerid, params ); CMD:xp( playerid, params[ ] ) return cmd_level( playerid, params ); CMD:level( playerid, params[ ] ) { new watchingid; if ( sscanf( params, "u", watchingid ) ) watchingid = playerid; if ( !IsPlayerConnected( watchingid ) ) watchingid = playerid; new player_total_lvl = 0; szLargeString = ""COL_GREY"Skill\t"COL_GREY"Current Level\t"COL_GREY"XP Till Next Level\t"COL_GREY"Total XP\n"; for ( new level_id; level_id < sizeof( g_levelData ); level_id ++ ) { new Float: current_rank = GetPlayerLevel( watchingid, E_LEVELS: level_id ); new Float: next_lvl = floatround( current_rank, floatround_floor ) + 1.0; new Float: next_lvl_xp = ( g_levelData[ level_id ] [ E_MAX_UNITS ] * g_levelData[ level_id ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) * ( next_lvl * next_lvl ); player_total_lvl += floatround( current_rank, floatround_floor ); format( szLargeString, sizeof( szLargeString ), "%s%s Level\t%s%0.0f / %0.0f\t"COL_PURPLE"%0.0f XP\t"COL_GREY"%s\n", szLargeString, g_levelData[ level_id ] [ E_NAME ], current_rank >= 100.0 ? ( COL_GREEN ) : ( COL_GREY ), current_rank, EXP_MAX_PLAYER_LEVEL, next_lvl_xp - g_playerExperience[ watchingid ] [ E_LEVELS: level_id ], number_format( g_playerExperience[ watchingid ] [ E_LEVELS: level_id ], .decimals = 0 ) ); } SetPVarInt( playerid, "experience_watchingid", watchingid ); return ShowPlayerDialog( playerid, DIALOG_VIEW_LEVEL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}%s's Level - Total Level %d", ReturnPlayerName( watchingid ), player_total_lvl ), szLargeString, "Refresh", "Close" ); } CMD:rank( playerid, params[ ] ) { new watchingid; if ( sscanf( params, "u", watchingid ) ) watchingid = playerid; if ( !IsPlayerConnected( watchingid ) ) watchingid = playerid; format( szBigString, 196, "SELECT uo.NAME, (SELECT COUNT(DISTINCT ui.`SCORE`) FROM `USERS` ui WHERE ui.`SCORE` >= uo.`SCORE`) AS `GLOBAL_RANK` FROM `USERS` uo WHERE `ID`=%d", p_AccountID[ watchingid ] ); mysql_function_query( dbHandle, szBigString, true, "currentUserRank", "ii", playerid, watchingid ); return 1; } CMD:xpmarket( playerid, params[ ] ) { // header szBigString = ""COL_GREY"Skill\t"COL_GREY"Total XP\t"COL_GREY"Value ($)\n"; // level with user xp for ( new level_id; level_id < sizeof( g_levelData ); level_id ++ ) { new value = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level_id ] * g_levelData[ level_id ] [ E_SELL_VALUE ] ); format( szBigString, sizeof( szBigString ), "%s%s Level\t"COL_PURPLE"%s XP\t"COL_GREEN"%s\n", szBigString, g_levelData[ level_id ] [ E_NAME ], number_format( g_playerExperience[ playerid ] [ E_LEVELS: level_id ], .decimals = 0 ), cash_format( value ) ); } return ShowPlayerDialog( playerid, DIALOG_XPMARKET, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}XP Market", szBigString, "Select", "Close" ), 1; } /* ** SQL Threads ** */ thread Experience_OnLoad( playerid ) { new rows = cache_get_row_count( ); if ( rows ) { for ( new row = 0; row < rows; row ++ ) { new level_id = cache_get_field_content_int( row, "LEVEL_ID" ); // make sure we don't get any deprecated/invalid levels if ( level_id < sizeof ( g_levelData ) ) { g_playerExperience[ playerid ] [ E_LEVELS: level_id ] = cache_get_field_content_float( row, "EXPERIENCE" ); } } } return 1; } thread currentUserRank( playerid, watchingid ) { new rows; cache_get_data( rows, tmpVariable ); if ( rows ) { new iGroupedRank = GetPlayerRank( watchingid ), iGlobalRank = cache_get_field_content_int( 0, "GLOBAL_RANK", dbHandle ) ; SendServerMessage( playerid, "%s(%d) is grouped in {%06x}%s"COL_WHITE" and is globally "COL_GREY"#%d"COL_WHITE".", ReturnPlayerName( watchingid ), watchingid, g_seasonalRanks[ iGroupedRank ] [ E_COLOR ] >>> 8, g_seasonalRanks[ iGroupedRank ] [ E_NAME ], iGlobalRank ); } else SendError( playerid, "Couldn't find a rank for this user, try again later." ); return 1; } /* ** Functions ** */ stock Float: GetPlayerExperience( playerid, E_LEVELS: level ) { return g_playerExperience[ playerid ] [ level ]; } stock GivePlayerExperience( playerid, E_LEVELS: level, Float: default_xp = 1.0, bool: with_dilation = true ) { if ( ! IsPlayerLoggedIn( playerid ) || ! ( 0 <= _: level < sizeof( g_levelData ) ) ) return 0; // dilation is there so people see +3 when they arrest ... could trigger dopamine levels instead of constantly +1 lol new Float: xp_earned = default_xp * ( IsDoubleXP( ) && default_xp > 0.0 ? 2.0 : 1.0 ) * ( with_dilation ? ( g_levelData[ _: level ] [ E_XP_DILATION ] ) : 1.0 ); // when a player ranks up new next_lvl = floatround( GetPlayerLevel( playerid, level ), floatround_floor ) + 1; new Float: next_lvl_xp = ( g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) * float( next_lvl * next_lvl ); if ( g_playerExperience[ playerid ] [ level ] + xp_earned >= next_lvl_xp ) { ShowPlayerHelpDialog( playerid, 10000, "~p~Congratulations %s!~n~~n~~w~Your %s Level is now ~p~%d.", ReturnPlayerName( playerid ), g_levelData[ _: level ] [ E_NAME ], next_lvl ); if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/levelup.mp3" ); PlayerTextDrawSetString( playerid, p_playerExpTitle[ playerid ], sprintf( "%s Level %d", g_levelData[ _: level ] [ E_NAME ], next_lvl ) ); SetPlayerProgressBarValue( playerid, p_playerExpProgress[ playerid ], 100.0 ); } else { PlayerTextDrawSetString( playerid, p_playerExpTitle[ playerid ], sprintf( "%s Level %d", g_levelData[ _: level ] [ E_NAME ], next_lvl - 1 ) ); } // check if its over 100 anyway if ( ( g_playerExperience[ playerid ] [ level ] += xp_earned ) > g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ] ) { // g_playerExperience[ playerid ] [ level ] = g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ]; // stop player from accumulating more exp SetPlayerProgressBarValue( playerid, p_playerExpProgress[ playerid ], 100.0 ); } else { new Float: progress = floatfract( GetPlayerLevel( playerid, level ) ) * 100.0; SetPlayerProgressBarValue( playerid, p_playerExpProgress[ playerid ], progress ); } // seasonal (only adds, not including removes) if ( xp_earned > 0.0 ) GivePlayerSeasonalXP( playerid, xp_earned ); // alert user KillTimer( p_playerExpHideTimer[ playerid ] ); PlayerTextDrawColor( playerid, p_playerExpTitle[ playerid ], g_levelData[ _: level ] [ E_COLOUR ] ); PlayerTextDrawShow( playerid, p_playerExpTitle[ playerid ] ); SetPlayerProgressBarColour( playerid, p_playerExpProgress[ playerid ], g_levelData[ _: level ] [ E_COLOUR ] ); ShowPlayerProgressBar( playerid, p_playerExpProgress[ playerid ] ); PlayerTextDrawSetString( playerid, p_playerExpAwardTD[ playerid ], sprintf( "%s%0.0f XP", xp_earned < 0.0 ? ( "~r~" ) : ( "+" ), xp_earned ) ); PlayerTextDrawShow( playerid, p_playerExpAwardTD[ playerid ] ); p_playerExpHideTimer[ playerid ] = SetTimerEx( "Experience_HideIncrementTD", 3500, false, "d", playerid ); // save to database format( szBigString, sizeof( szBigString ), "INSERT INTO `USER_LEVELS` (`USER_ID`,`LEVEL_ID`,`EXPERIENCE`) VALUES(%d,%d,%f) ON DUPLICATE KEY UPDATE `EXPERIENCE`=%f", GetPlayerAccountID( playerid ), _: level, g_playerExperience[ playerid ] [ level ], g_playerExperience[ playerid ] [ level ] ); return mysql_single_query( szBigString ), 1; } function Experience_HideIncrementTD( playerid ) { p_playerExpHideTimer[ playerid ] = -1; HidePlayerProgressBar( playerid, p_playerExpProgress[ playerid ] ); PlayerTextDrawHide( playerid, p_playerExpAwardTD[ playerid ] ); PlayerTextDrawHide( playerid, p_playerExpTitle[ playerid ] ); return 1; } stock GetPlayerTotalLevel( playerid, &level = 0 ) { for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) { level += floatround( GetPlayerLevel( playerid, E_LEVELS: l ), floatround_floor ); } return level; } stock GetRankFromXP( Float: xp ) { new iRank; for( iRank = 0; iRank < sizeof( g_seasonalRanks ); iRank++ ) if ( xp >= g_seasonalRanks[ iRank ] [ E_POINTS ] ) break; return iRank; } stock GetPlayerTotalExperience( playerid, &Float: experience ) { for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) { experience += g_playerExperience[ playerid ] [ E_LEVELS: l ]; } } stock GetPlayerRank( playerid ) { return GetRankFromXP( p_seasonalXP[ playerid ] ); } stock ShowPlayerIrresistibleRank( playerid ) { new iRank = GetPlayerRank( playerid ); PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank ] [ E_COLOR ] ); PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank ] [ E_COLOR ] ); PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank ] [ E_MODEL ] ); PlayerTextDrawShow( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawShow( playerid, p_PlayerRankTextTD[ playerid ] ); } stock GivePlayerSeasonalXP( playerid, Float: default_xp ) { if ( ! IsPlayerConnected( playerid ) || ! IsPlayerLoggedIn( playerid ) ) return; new Float: previous_season_xp = p_seasonalXP[ playerid ]; new Float: current_season_xp = previous_season_xp + default_xp; // default 0 if ( current_season_xp < 0.0 ) current_season_xp = 0.0; new Float: upper_limit = g_seasonalRanks[ 0 ] [ E_POINTS ] + 500.0; // so that the player has a chance to be deranked if ( current_season_xp > upper_limit ) current_season_xp = upper_limit; for( new iRank = 0; iRank < sizeof( g_seasonalRanks ); iRank++ ) { new bGained = ( previous_season_xp < g_seasonalRanks[ iRank ] [ E_POINTS ] <= current_season_xp ); new bLost = ( current_season_xp < g_seasonalRanks[ iRank ] [ E_POINTS ] <= previous_season_xp ); if ( bGained || bLost ) { if ( bGained ) { SendServerMessage( playerid, "Congratulations, your grouped ranking has been increased to {%06x}%s"COL_WHITE"!", g_seasonalRanks[ iRank ] [ E_COLOR ] >>> 8, g_seasonalRanks[ iRank ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank ] [ E_COLOR ] ); PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank ] [ E_COLOR ] ); PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank ] [ E_MODEL ] ); } if ( bLost ) { SendServerMessage( playerid, "Sorry, your grouped ranking has decreased to {%06x}%s"COL_WHITE"!", g_seasonalRanks[ iRank + 1 ] [ E_COLOR ] >>> 8, g_seasonalRanks[ iRank + 1 ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank + 1 ] [ E_COLOR ] ); PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank + 1 ] [ E_NAME ] ); PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank + 1 ] [ E_COLOR ] ); PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank + 1 ] [ E_MODEL ] ); } PlayerTextDrawShow( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawShow( playerid, p_PlayerRankTextTD[ playerid ] ); break; } } //printf( "%s: %f points", ReturnPlayerName( playerid ), current_season_xp ); p_seasonalXP[ playerid ] = current_season_xp; // save to database mysql_single_query( sprintf( "UPDATE `USERS` SET `RANK` = %f WHERE `ID` = %d", current_season_xp, GetPlayerAccountID( playerid ) ) ); } stock ShowPlayerSellXPDialog( playerid, level ) { new value = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level ] * g_levelData[ level ] [ E_SELL_VALUE ] ); format( szBigString, sizeof( szBigString ), ""COL_WHITE"Please input how much %s XP you want to sell.\n\n"\ "Exchange Rate is "COL_GOLD"1 XP"COL_WHITE" for %s\n\n"\ "You have %s XP that can be sold for %s\n\n"\ ""COL_RED"Warning: this action will result in a reduced level.", g_levelData[ level ] [ E_NAME ], cash_format( g_levelData[ level ] [ E_SELL_VALUE ], .decimals = 0 ), number_format( g_playerExperience[ playerid ] [ E_LEVELS: level ], .decimals = 0 ), cash_format( value, .decimals = 0 ) ); SetPVarInt( playerid, "selling_xp_level", level ); return ShowPlayerDialog( playerid, DIALOG_XPMARKET_SELL, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", szBigString, "Sell", "Cancel"); } /* ** Macros ** */ stock GetSeasonalRankName( rankid, dest[ ], dest_size = sizeof( dest ) ) { return format( dest, dest_size, "%s", g_seasonalRanks[ rankid ] [ E_NAME ] ); } stock GetSeasonalRankColour( rankid ) { return g_seasonalRanks[ rankid ] [ E_COLOR ]; } stock SetPlayerSeasonalXP( playerid, Float: seasonal_xp ) { p_seasonalXP[ playerid ] = seasonal_xp; } /* ** Migrations ** */ /* CREATE TABLE IF NOT EXISTS USER_LEVELS ( `USER_ID` int(11), `LEVEL_ID` int(11), `EXPERIENCE` float, PRIMARY KEY (USER_ID, LEVEL_ID), FOREIGN KEY (USER_ID) REFERENCES USERS (ID) ON DELETE CASCADE ); INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 0 as LEVEL_ID, ARRESTS * 20.0 AS EXPERIENCE FROM USERS); INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 1 as LEVEL_ID, ROBBERIES * 15.0 AS EXPERIENCE FROM USERS); INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 2 as LEVEL_ID, KILLS * 10.0 AS EXPERIENCE FROM USERS); DELETE FROM USER_LEVELS WHERE EXPERIENCE = 0; INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 3 as LEVEL_ID, FIRES * 9.0 AS EXPERIENCE FROM USERS); INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 4 as LEVEL_ID, CONTRACTS * 4.5 AS EXPERIENCE FROM USERS); INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 5 as LEVEL_ID, BURGLARIES * 7.5 AS EXPERIENCE FROM USERS); INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 6 as LEVEL_ID, (BLEW_JAILS + BLEW_VAULT) * 6.0 AS EXPERIENCE FROM USERS); INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 7 as LEVEL_ID, VEHICLES_JACKED * 6.0 AS EXPERIENCE FROM USERS); INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 8 as LEVEL_ID, (METH_YIELDED + (TRUCKED*0.33)) * 6.0 AS EXPERIENCE FROM USERS); */