/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: cnr\features\gangs\turfs.pwn * Purpose: turfing module for gangs */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ #if defined MAX_FACILITIES #define MAX_TURFS ( sizeof( g_gangzoneData ) + MAX_FACILITIES ) #else #define MAX_TURFS ( sizeof( g_gangzoneData ) ) #endif #define INVALID_GANG_TURF ( -1 ) #define TAKEOVER_NEEDED_PEOPLE ( 1 ) #define COLOR_GANGZONE 0x00000080 #define COLOR_HARDPOINT 0xFF000080 /* ** Macros ** */ #define ShowHardpointIconForPlayer(%0) \ Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, %0 ) #define HideHardpointIconForPlayer(%0) \ Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, %0 ) /* ** Variables ** */ enum e_GANG_ZONE_DATA { Float: E_MIN_X, Float: E_MIN_Y, Float: E_MAX_X, Float: E_MAX_Y, E_CITY }; static const g_gangzoneData[ ] [ e_GANG_ZONE_DATA ] = { { -1725.0, 1301.5, -1538.0, 1437.5, CITY_SF }, { -2868.0, 1012.5, -2768.0, 1217.5, CITY_SF }, { -2497.0, 932.5, -2392.0, 1069.5, CITY_SF }, { -2054.0, 1084.5, -1892.0, 1171.5, CITY_SF }, { -1569.0, 822.5, -1418.0, 1019.5, CITY_SF }, { -2088.0, 570.5, -2010.0, 728.5, CITY_SF }, { -2526.0, 571.5, -2391.0, 705.5, CITY_SF }, { -2766.0, 324.5, -2651.0, 426.5, CITY_SF }, { -2386.0, 70.5, -2273.0, 227.5, CITY_SF }, { -2139.0, 115.5, -2013.0, 311.5, CITY_SF }, { -2001.0, 69.5, -1911.0, 219.5, CITY_SF }, { -2096.0, -279.5, -2011.0, -111.5, CITY_SF }, { -2523.0, -321.5, -2264.0, -215.5, CITY_SF }, { -2153.0, -515.5, -1960.0, -374.5, CITY_SF }, { -2000.0, 853.5, -1904.0, 913.5, CITY_SF } } ; /* ** Variables ** */ enum E_TURF_ZONE_DATA { E_ID, E_OWNER, E_COLOR, E_AREA, E_FACILITY_GANG }; new g_gangTurfData [ MAX_TURFS ] [ E_TURF_ZONE_DATA ], Iterator: turfs < MAX_TURFS >, Float: g_weekAveragePlayers = 0.0, Float: g_weekSecondsElapsed = 0.0, g_gangHardpointTurf = INVALID_GANG_TURF, g_gangHardpointPreviousTurf = INVALID_GANG_TURF, g_gangHardpointAttacker = INVALID_GANG_ID, g_gangHardpointMapIcon = -1, g_gangHardpointCaptureTime [ MAX_GANGS ] ; /* ** Forwards ** */ forward OnPlayerUpdateGangZone( playerid, zoneid ); stock Float: Turf_GetHardpointPrizePool( Float: max_payout = 500000.0 ) { new Float: total_payout = ( g_weekAveragePlayers / g_weekSecondsElapsed ) * 10000.0; return total_payout < max_payout ? total_payout : max_payout; } /* ** Hooks ** */ hook OnGameModeInit( ) { /* ** Gangzone Allocation ** */ for ( new i = 0; i < sizeof( g_gangzoneData ); i ++ ) { Turf_Create( g_gangzoneData[ i ] [ E_MIN_X ], g_gangzoneData[ i ] [ E_MIN_Y ], g_gangzoneData[ i ] [ E_MAX_X ], g_gangzoneData[ i ] [ E_MAX_Y ], INVALID_GANG_ID, COLOR_GANGZONE ); } return 1; } hook OnServerTickSecond( ) { new hardpoint_turf = g_gangHardpointTurf; if ( hardpoint_turf == INVALID_GANG_TURF ) { return Turf_CreateHardpoint( ); } // accumulate average player count g_weekAveragePlayers += float( Iter_Count( Player ) ); g_weekSecondsElapsed ++; // begin auto turf takeover etc if ( g_gangHardpointAttacker != INVALID_GANG_ID ) { new total_in_turf = Turf_GetPlayersInTurf( hardpoint_turf ); new attacking_members = GetPlayersInGangZone( hardpoint_turf, g_gangHardpointAttacker ); // no attacking members inside the turf if ( ! attacking_members ) { new new_attacker = INVALID_GANG_ID; foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) { new_attacker = GetPlayerGang( playerid ); break; } if ( new_attacker != INVALID_GANG_ID ) { SendClientMessageToGang( g_gangHardpointAttacker, g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], "[TURF] "COL_WHITE"The territory hardpoint is now being contested by %s!", ReturnGangName( new_attacker ) ); } Turf_SetHardpointAttacker( new_attacker ); } new current_attacker = g_gangHardpointAttacker; // the attacker could be changed from above, so double checking if ( current_attacker != INVALID_GANG_ID ) { // add seconds g_gangHardpointCaptureTime[ current_attacker ] ++; // get capture time new total_capture_seconds = Turf_GetTotalCaptureSeconds( ); // alert gang members foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) { new player_gang = GetPlayerGang( playerid ); // calculate player earnings new potential_earnings = total_capture_seconds > 0 ? floatround( float( g_gangHardpointCaptureTime[ player_gang ] ) / float( total_capture_seconds ) * Turf_GetHardpointPrizePool( ) ) : 0; // message the attacker that they gotta attack if ( player_gang == current_attacker ) { new rivals_members = total_in_turf - attacking_members; if ( rivals_members ) { ShowPlayerHelpDialog( playerid, 2500, "~b~Defend~w~ from %d enemy gang member%s!~n~~n~Earning potential is ~g~%s", rivals_members, rivals_members == 1 ? ( "" ) : ( "s" ), cash_format( potential_earnings ) ); } else { ShowPlayerHelpDialog( playerid, 2500, "~g~%s~w~ is in control for %s!~n~~n~Earning potential is ~g~%s", ReturnGangName( current_attacker ), TimeConvert( g_gangHardpointCaptureTime[ current_attacker ] ), cash_format( potential_earnings ) ); } } // message the defender else if ( player_gang != current_attacker ) { ShowPlayerHelpDialog( playerid, 2500, "~r~Kill~w~ %d %s member%s!~n~~n~Earning potential is ~r~%s", attacking_members, ReturnGangName( current_attacker ), attacking_members == 1 ? ( "" ) : ( "s" ), cash_format( potential_earnings ) ); } } } } else { new new_attacker = INVALID_GANG_ID; foreach ( new playerid : Player ) if ( GetPlayerGang( playerid ) != INVALID_GANG_ID && IsPlayerInDynamicArea( playerid, g_gangTurfData[ hardpoint_turf ] [ E_AREA ] ) && Turf_IsAbleToTakeover( playerid ) ) { new_attacker = GetPlayerGang( playerid ); break; } Turf_SetHardpointAttacker( new_attacker ); } return 1; } stock Turf_GetPlayersInTurf( turfid ) { new players_accum = 0; foreach ( new g : gangs ) { players_accum += GetPlayersInGangZone( turfid, g ); } return players_accum; } stock Turf_CreateHardpoint( ) { // reset gang accumulated time for ( new i = 0; i < sizeof ( g_gangHardpointCaptureTime ); i ++ ) { g_gangHardpointCaptureTime[ i ] = 0; } // force a random turf at all times new random_turf = INVALID_GANG_TURF; do { random_turf = random( sizeof( g_gangzoneData ) ); } while ( random_turf == g_gangHardpointPreviousTurf ); // allocate new hardpoint g_gangHardpointTurf = random_turf; g_gangHardpointAttacker = INVALID_GANG_ID; DestroyDynamicMapIcon( g_gangHardpointMapIcon ); // update hardpoint textdraw foreach ( new playerid : Player ) { if ( g_gangHardpointPreviousTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointPreviousTurf ] [ E_AREA ] ) ) { CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointPreviousTurf ); } else if ( g_gangHardpointTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointTurf ] [ E_AREA ] ) ) { CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointTurf ); } } // create map icon new Float: middle_x, Float: middle_y; Turf_GetMiddlePos( g_gangHardpointTurf, middle_x, middle_y ); g_gangHardpointMapIcon = CreateDynamicMapIcon( middle_x, middle_y, 0.0, 19, -1, -1, -1, 0, 3000.0, MAPICON_GLOBAL ); Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_gangHardpointMapIcon, E_STREAMER_PLAYER_ID, 0 ); // redraw gangzones Turf_RedrawGangZonesForAll( ); printf("New Hardpoint" ); return 1; } hook OnGangUnload( gangid, bool: deleted ) { g_gangHardpointCaptureTime[ gangid ] = 0; return 1; } hook OnPlayerLeaveGang( playerid, gangid, reason ) { HideHardpointIconForPlayer( playerid ); return 1; } hook OnPlayerJoinGang( playerid, gangid ) { ShowHardpointIconForPlayer( playerid ); return 1; } hook OnServerGameDayEnd( ) { new total_capture_seconds = Turf_GetTotalCaptureSeconds( ); // payout gangs if there is any capable if ( total_capture_seconds ) { // payout gangs foreach ( new g : gangs ) { new Float: capture_ratio = float( g_gangHardpointCaptureTime[ g ] ) / float( total_capture_seconds ); new earnings = floatround( capture_ratio * Turf_GetHardpointPrizePool( ) ); if ( earnings > 0 ) { g_gangData[ g ] [ E_RESPECT ] += floatround( capture_ratio * 100.0 ); // give the gang a % of respect out of how much they captured GiveGangCash( g, earnings ); SaveGangData( g ); SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", cash_format( earnings ) ); } } } // reset hardpoint g_gangHardpointPreviousTurf = g_gangHardpointTurf; g_gangHardpointTurf = INVALID_GANG_TURF; g_weekAveragePlayers = 0.0; g_weekSecondsElapsed = 0.0; return 1; } hook OnPlayerSpawn( playerid ) { Turf_RedrawPlayerGangZones( playerid ); return 1; } hook OnPlayerEnterDynArea( playerid, areaid ) { if ( ! IsPlayerNPC( playerid ) ) { new first_turf = Turf_GetFirstTurf( playerid ); // update textdraws CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf ); } return Y_HOOKS_CONTINUE_RETURN_1; } stock Turf_SetHardpointAttacker( gangid ) { if ( g_gangHardpointAttacker == INVALID_GANG_ID && gangid == INVALID_GANG_ID ) return; // set current attacker g_gangHardpointAttacker = gangid; // alert gang if ( gangid != INVALID_GANG_ID ) { SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[TURF] "COL_WHITE"The gang is now contesting the territory hardpoint!" ); } // update label foreach ( new playerid : Player ) if ( g_gangHardpointTurf != INVALID_GANG_TURF && IsPlayerInDynamicArea( playerid, g_gangTurfData[ g_gangHardpointTurf ] [ E_AREA ] ) ) { CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, g_gangHardpointTurf ); } // redraw Turf_RedrawGangZonesForAll( ); } hook OnPlayerLeaveDynArea( playerid, areaid ) { if ( ! IsPlayerNPC( playerid ) ) { new total_areas = GetPlayerNumberDynamicAreas( playerid ); // reduced to another area if ( total_areas ) { new first_turf = Turf_GetFirstTurf( playerid ); CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, first_turf ); } // if the player is in no areas, then they left else CallLocalFunction( "OnPlayerUpdateGangZone", "dd", playerid, INVALID_GANG_TURF ); } return Y_HOOKS_CONTINUE_RETURN_1; } public OnPlayerUpdateGangZone( playerid, zoneid ) { if ( ! IsPlayerMovieMode( playerid ) ) { if ( zoneid == INVALID_GANG_TURF ) return PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "_" ); if ( g_gangTurfData[ zoneid ] [ E_FACILITY_GANG ] != INVALID_GANG_ID ) { PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~p~(FACILITY)~n~~w~~h~%s", ReturnGangName( g_gangTurfData[ zoneid ] [ E_OWNER ] ) ) ); } else { if ( g_gangTurfData[ g_gangHardpointTurf ] [ E_ID ] != g_gangTurfData[ zoneid ] [ E_ID ] ) { PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], "~b~~h~(INACTIVE HARDPOINT)~n~~w~~h~Unchallenged" ); } else { PlayerTextDrawSetString( playerid, g_ZoneOwnerTD[ playerid ], sprintf( "~r~~h~(ACTIVE HARDPOINT)~n~~w~~h~%s", g_gangHardpointAttacker != INVALID_GANG_ID ? ( ReturnGangName( g_gangHardpointAttacker ) ) : ( "Unchallenged" ) ) ); } } } return 1; } /* ** Functions ** */ stock Turf_Create( Float: min_x, Float: min_y, Float: max_x, Float: max_y, owner_id = INVALID_GANG_ID, color = COLOR_GANGZONE, facility_gang_id = INVALID_GANG_ID ) { new id = Iter_Free( turfs ); if ( id != ITER_NONE ) { // set turf owners g_gangTurfData[ id ] [ E_OWNER ] = owner_id; g_gangTurfData[ id ] [ E_COLOR ] = color; g_gangTurfData[ id ] [ E_FACILITY_GANG ] = facility_gang_id; // create area g_gangTurfData[ id ] [ E_ID ] = GangZoneCreate( min_x, min_y, max_x, max_y ); g_gangTurfData[ id ] [ E_AREA ] = CreateDynamicRectangle( min_x, min_y, max_x, max_y, 0, 0 ); // add to iterator Iter_Add( turfs, id ); } return id; } stock Turf_GetOwner( id ) { return g_gangTurfData[ id ] [ E_OWNER ]; } stock Turf_GetFacility( id ) { return g_gangTurfData[ id ] [ E_FACILITY_GANG ]; } stock Turf_GetFirstTurf( playerid ) { new current_areas[ 4 ]; GetPlayerDynamicAreas( playerid, current_areas ); foreach( new i : Reverse(turfs) ) { if ( current_areas[ 0 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 1 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 2 ] == g_gangTurfData[ i ] [ E_AREA ] || current_areas[ 3 ] == g_gangTurfData[ i ] [ E_AREA ] ) { return i; } } return -1; } stock Turf_ResetGangTurfs( gangid ) { foreach ( new z : turfs ) { if ( g_gangTurfData[ z ] [ E_OWNER ] == gangid ) { new facility_gang = g_gangTurfData[ z ] [ E_FACILITY_GANG ]; if ( g_gangTurfData[ z ] [ E_FACILITY_GANG ] != INVALID_GANG_ID && Iter_Contains( gangs, g_gangTurfData[ z ] [ E_FACILITY_GANG ] ) ) { g_gangTurfData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ facility_gang ] [ E_COLOR ], 0x80 ); g_gangTurfData[ z ] [ E_OWNER ] = facility_gang; GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], g_gangTurfData[ z ] [ E_COLOR ] ); } else { g_gangTurfData[ z ] [ E_COLOR ] = COLOR_GANGZONE; g_gangTurfData[ z ] [ E_OWNER ] = INVALID_GANG_ID; GangZoneShowForAll( g_gangTurfData[ z ] [ E_ID ], COLOR_GANGZONE ); } } } } stock Turf_ShowGangOwners( playerid ) { if ( ! Iter_Count( turfs ) ) return SendError( playerid, "There is currently no trufs on the server." ); szHugeString[ 0 ] = '\0'; foreach( new turfid : turfs ) { new szLocation[ MAX_ZONE_NAME ], Float: min_x, Float: min_y; Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_X, min_x ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ turfid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y ); GetZoneFromCoordinates( szLocation, min_x, min_y ); if ( g_gangTurfData[ turfid ][ E_OWNER ] == INVALID_GANG_ID ) { format( szHugeString, sizeof( szHugeString ), "%s%s\t"COL_GREY"Unoccupied\n", szHugeString, szLocation ); } else { format( szHugeString, sizeof( szHugeString ), "%s%s\t{%06x}%s\n", szHugeString, szLocation, g_gangTurfData[ turfid ][ E_COLOR ] >>> 8 , ReturnGangName( g_gangTurfData[ turfid ][ E_OWNER ] ) ); } } return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Gang Turfs", szHugeString, "Close", "" ); } stock Turf_GetCentrePos( zoneid, &Float: X, &Float: Y ) // should return the centre but will do for now { Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, X ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, Y ); } stock GetPlayersInGangZone( z, g ) { if ( g == INVALID_GANG_ID ) return 0; new count = 0; foreach ( new i : Player ) if ( p_GangID[ i ] == g && IsPlayerInDynamicArea( i, g_gangTurfData[ z ] [ E_AREA ] ) && Turf_IsAbleToTakeover( i ) ) { count++; } return count; } stock Turf_IsAbleToTakeover( i ) { new Float: Z; GetPlayerPos( i, Z, Z, Z ); return p_Class[ i ] == CLASS_CIVILIAN && ! p_AntiSpawnKillEnabled{ i } && ! IsPlayerPassive( i ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING && ! IsPlayerAFK( i ) && Z <= 250.0; } stock Turf_RedrawPlayerGangZones( playerid ) { foreach ( new x : turfs ) { if ( g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ) { if ( g_gangHardpointAttacker != INVALID_GANG_ID ) { GangZoneStopFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] ); GangZoneFlashForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], 0x80 ) ); } else { GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] ); GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ? COLOR_HARDPOINT : g_gangTurfData[ x ] [ E_COLOR ] ); } } else { GangZoneHideForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ] ); GangZoneShowForPlayer( playerid, g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] ); } } if ( GetPlayerClass( playerid ) == CLASS_CIVILIAN && GetPlayerGang( playerid ) != INVALID_GANG_ID ) { ShowHardpointIconForPlayer( playerid ); } else { HideHardpointIconForPlayer( playerid ); } return 1; } stock Turf_RedrawGangZonesForAll( ) { foreach ( new x : turfs ) { if ( g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ) { if ( g_gangHardpointAttacker != INVALID_GANG_ID ) { GangZoneStopFlashForAll( g_gangTurfData[ x ] [ E_ID ] ); GangZoneFlashForAll( g_gangTurfData[ x ] [ E_ID ], setAlpha( g_gangData[ g_gangHardpointAttacker ] [ E_COLOR ], 0x80 ) ); } else { GangZoneHideForAll( g_gangTurfData[ x ] [ E_ID ] ); GangZoneShowForAll( g_gangTurfData[ x ] [ E_ID ], g_gangHardpointTurf == g_gangTurfData[ x ] [ E_ID ] ? COLOR_HARDPOINT : g_gangTurfData[ x ] [ E_COLOR ] ); } } else { GangZoneHideForAll( g_gangTurfData[ x ] [ E_ID ] ); GangZoneShowForAll( g_gangTurfData[ x ] [ E_ID ], g_gangTurfData[ x ] [ E_COLOR ] ); } } foreach ( new playerid : Player ) { if ( GetPlayerClass( playerid ) == CLASS_CIVILIAN && GetPlayerGang( playerid ) != INVALID_GANG_ID ) { ShowHardpointIconForPlayer( playerid ); } else { HideHardpointIconForPlayer( playerid ); } } return 1; } stock Turf_GetTotalCaptureSeconds( ) { new accum_seconds = 0; for ( new i = 0; i < sizeof ( g_gangHardpointCaptureTime ); i ++ ) { accum_seconds += g_gangHardpointCaptureTime[ i ]; } return accum_seconds; } stock Turf_GetMiddlePos( zoneid, &Float: middle_x, &Float: middle_y ) { new Float: min_x, Float: min_y, Float: max_x, Float: max_y; Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, min_x ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MAX_X, max_x ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MAX_Y, max_y ); middle_x = ( min_x + max_x ) / 2.0; middle_y = ( min_y + max_y ) / 2.0; }