/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: anticheat/main.inc * Purpose: core file to include anticheat items */ /* ** Error checking ** */ #if !defined AC_INCLUDED #define AC_INCLUDED #else #endinput #endif /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ #define AC_MAX_DETECTIONS ( 13 ) /* ** Variables ** */ enum { CHEAT_TYPE_WEAPON, CHEAT_TYPE_CARWARP, //CHEAT_TYPE_MONEY, //CHEAT_TYPE_PLAYERBUGGER, //CHEAT_TYPE_SPECTATE, CHEAT_TYPE_FAKEKILL, CHEAT_TYPE_REMOTE_JACK, //CHEAT_TYPE_PING_LIMIT, CHEAT_TYPE_SPEED_HACK, //CHEAT_TYPE_JETPACK, CHEAT_TYPE_HEALTH, CHEAT_TYPE_ARMOUR, CHEAT_TYPE_AIRBRAKE, CHEAT_TYPE_PROAIM, CHEAT_TYPE_AUTOCBUG, CHEAT_TYPE_FLYHACKS, CHEAT_TYPE_RAPIDFIRE, CHEAT_TYPE_CAR_PARTICLE_SPAM, CHEAT_TYPE_PICKUP_SPAM }; static stock bool: p_acSpawned [ MAX_PLAYERS char ], p_acUpdateTime [ MAX_PLAYERS ] ; /* ** Forwards ** */ forward OnPlayerCheatDetected( playerid, detection, params ); forward bool: AC_IsPlayerSpawned( playerid ); /* ** Callback Hooks ** */ hook OnPlayerUpdate( playerid ) { if( ! AC_IsPlayerSpawned( playerid ) ) return Y_HOOKS_BREAK_RETURN_0; // Not Spawned, No SYNC! if( !IsPlayerNPC( playerid ) ) { new iState = GetPlayerState( playerid ); p_acUpdateTime[ playerid ] = GetTickCount( ); if( iState != PLAYER_STATE_SPECTATING ) { AC_CheckForAirbrake ( playerid, p_acUpdateTime[ playerid ], iState ); AC_CheckForHealthHacks ( playerid, p_acUpdateTime[ playerid ] ); AC_CheckForFlyHacks ( playerid, p_acUpdateTime[ playerid ] ); AC_CheckPlayerRemoteJacking ( playerid ); } } return 1; } hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) { new iState = GetPlayerState( playerid ); if( iState == PLAYER_STATE_WASTED || ! AC_IsPlayerSpawned( playerid ) ) return Y_HOOKS_BREAK_RETURN_0; // Why bother, he's dead! AC_CheckForAutoCbug( playerid, weaponid ); AC_CheckForSilentAimbot( playerid, hittype, hitid ); return 1; } hook OnPlayerConnect( playerid ) { if ( 0 <= playerid < MAX_PLAYERS ) { p_acSpawned{ playerid } = false; } return 1; } hook OnPlayerSpawn( playerid ) { if ( 0 <= playerid < MAX_PLAYERS ) { p_acSpawned{ playerid } = true; } return 1; } hook OnPlayerRequestClass( playerid, classid ) { if ( 0 <= playerid < MAX_PLAYERS ) { p_acSpawned{ playerid } = false; } return 1; } /* ** Functions ** */ stock AC_DetectedCheatToString( iDetection ) { new szString[ 16 ] = "unknown"; switch( iDetection ) { case CHEAT_TYPE_ARMOUR: szString = "Armour Hacks"; case CHEAT_TYPE_HEALTH: szString = "Health Hacks"; case CHEAT_TYPE_WEAPON: szString = "Weapon Hacks"; case CHEAT_TYPE_AIRBRAKE: szString = "Airbrake"; case CHEAT_TYPE_PROAIM: szString = "Silent Aimbot"; case CHEAT_TYPE_AUTOCBUG: szString = "Auto CBUG"; case CHEAT_TYPE_FLYHACKS: szString = "Fly Hacks"; case CHEAT_TYPE_REMOTE_JACK: szString = "Remote Jacking"; } return szString; } stock ac_IsPointInArea( Float: X, Float: Y, Float: minx, Float: maxx, Float: miny, Float: maxy ) return ( X > minx && X < maxx && Y > miny && Y < maxy ); stock Float: ac_PointDistance( Float: X, Float: Y, Float: dstX, Float: dstY ) return ( ( X - dstX ) * ( X - dstX ) ) + ( ( Y - dstY ) * ( Y - dstY ) ); stock Float: ac_GetDistanceBetweenPlayers( iPlayer1, iPlayer2, &Float: fDistance = Float: 0x7F800000 ) { static Float: fX, Float: fY, Float: fZ; if( GetPlayerVirtualWorld( iPlayer1 ) == GetPlayerVirtualWorld( iPlayer2 ) && GetPlayerPos( iPlayer2, fX, fY, fZ ) ) fDistance = GetPlayerDistanceFromPoint( iPlayer1, fX, fY, fZ ); return fDistance; } stock AC_GetLastUpdateTime( playerid ) { return p_acUpdateTime[ playerid ]; } stock bool: AC_IsPlayerSpawned( playerid ) { return p_acSpawned{ playerid }; } stock AC_SetPlayerSpawned( playerid, bool: spawned ) { p_acSpawned{ playerid } = spawned; } /* ** Modules (remove to disable) ** */ #include "irresistible\anticheat\money.pwn" #include "irresistible\anticheat\thermal_vision.pwn" #include "irresistible\anticheat\bot_attack.pwn" #include "irresistible\anticheat\hitpoints.pwn" #include "irresistible\anticheat\weapon.pwn" #include "irresistible\anticheat\carmod_checker.pwn" #include "irresistible\anticheat\airbrake.pwn" #include "irresistible\anticheat\proaim.pwn" #include "irresistible\anticheat\autocbug.pwn" #include "irresistible\anticheat\flying.pwn" #include "irresistible\anticheat\remotejack.pwn" #include "irresistible\anticheat\rapidfire.pwn" #include "irresistible\anticheat\carwarp.pwn" #include "irresistible\anticheat\car_particle_spam.pwn" #include "irresistible\anticheat\pickup_spam.pwn"