/* * Irresistible Gaming (c) 2018 * Developed by Steven Howard * Module: cnr/features/animation.pwn * Purpose: all animation and/or action commands */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Hooks ** */ hook OnPlayerConnect( playerid ) { PreloadAnimationLibrary( playerid, "MISC" ); return 1; } hook OnPlayerSpawn( playerid ) { if ( justConnected{ playerid } == true ) { justConnected{ playerid } = false; StopAudioStreamForPlayer( playerid ); // Preload all animations PreloadAnimationLibrary( playerid, "DANCING" ); PreloadAnimationLibrary( playerid, "PED" ); PreloadAnimationLibrary( playerid, "PAULNMAC" ); PreloadAnimationLibrary( playerid, "INT_OFFICE" ); PreloadAnimationLibrary( playerid, "BEACH" ); PreloadAnimationLibrary( playerid, "SWEET" ); PreloadAnimationLibrary( playerid, "SNM" ); PreloadAnimationLibrary( playerid, "COP_AMBIENT" ); PreloadAnimationLibrary( playerid, "ON_LOOKERS" ); PreloadAnimationLibrary( playerid, "SHOP" ); PreloadAnimationLibrary( playerid, "RAPPING" ); PreloadAnimationLibrary( playerid, "DEALER" ); PreloadAnimationLibrary( playerid, "STRIP" ); PreloadAnimationLibrary( playerid, "RIOT" ); PreloadAnimationLibrary( playerid, "BLOWJOBZ" ); PreloadAnimationLibrary( playerid, "CRACK" ); PreloadAnimationLibrary( playerid, "GYMNASIUM" ); PreloadAnimationLibrary( playerid, "ROB_BANK" ); PreloadAnimationLibrary( playerid, "BOMBER" ); PreloadAnimationLibrary( playerid, "CARRY" ); PreloadAnimationLibrary( playerid, "VENDING" ); PreloadAnimationLibrary( playerid, "CASINO" ); PreloadAnimationLibrary( playerid, "GANGS" ); PreloadAnimationLibrary( playerid, "INT_HOUSE" ); } return Y_HOOKS_CONTINUE_RETURN_1; } hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) { if ( PRESSED( KEY_SPRINT ) ) { if ( p_InAnimation{ playerid } == true ) { if ( IsPlayerTied( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot stop your animation at the moment." ); TextDrawHideForPlayer( playerid, g_AnimationTD ); p_InAnimation{ playerid } = false; ClearAnimations( playerid ); SetPlayerSpecialAction( playerid, 0 ); } } return 1; } /* ** Functions ** */ stock IsPlayingAnimation( playerid, library[ ], animation[ ] ) { if ( IsPlayerConnected( playerid ) ) { static animlib[ 32 ], animname[ 32 ]; GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 ); return strmatch( library, animlib ) && strmatch( animation, animname ); } return 0; } stock PreloadAnimationLibrary( playerid, animlib[ ] ) return ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 ); /* ** Commands ** */ CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params ); CMD:animlist( playerid, params[ ] ) { SendClientMessage( playerid, COLOR_GOLD, ".: Animation List :." ); SendClientMessage( playerid, -1, "/dance, /piss, /wank, /sit, /groundsit, /lay, /deal, /laugh, /gangsign" ); SendClientMessage( playerid, -1, "/slapass, /sex, /crossarms, /wave, /lookout, /strip, /aimthreat, /kiss" ); SendClientMessage( playerid, -1, "/chat, /fuckoff, /shout, /chant, /handsup, /cower, /sleep, /lean, /fiddle" ); return 1; } CMD:dance( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/dance [1-11]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 0, 0, 0, 0 ); case 8: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 0, 0, 0, 0 ); case 9: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 0, 0, 0, 0 ); case 10: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0 ); case 11: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Dance ID." ); } } return 1; } CMD:piss( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, 68 ); // Sit return 1; } CMD:wank( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:sit( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:groundsit( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:lay( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:slapass( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:sex( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SNM", "SPANKING_IDLEW", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:crossarms( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:wave( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:lookout( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:laugh( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:deal( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "DEALER", "DEALER_IDLE", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:strip( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/strip [1-7]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "STRIP", "strip_A", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "STRIP", "strip_B", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "STRIP", "strip_C", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "STRIP", "strip_D", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "STRIP", "strip_E", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "STRIP", "strip_F", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "STRIP", "strip_G", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Strip ID." ); } } return 1; } CMD:aimthreat( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:chat( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:fuckoff( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0 ); return 1; } CMD:shout( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RIOT", "RIOT_shout", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:chant( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:handsup( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, SPECIAL_ACTION_HANDSUP ); return 1; } CMD:cower( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "PED", "COWER", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:kiss( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "KISSING", "Playa_Kiss_02", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:gangsign( playerid, params[ ] ) { new id; if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/gangsign [1-7]" ); else { switch( id ) { case 1: CreateLoopingAnimation(playerid, "GHANDS", "gsign1", 4.0, 1, 0, 0, 0, 0 ); case 2: CreateLoopingAnimation(playerid, "GHANDS", "gsign1LH", 4.0, 1, 0, 0, 0, 0 ); case 3: CreateLoopingAnimation(playerid, "GHANDS", "gsign2", 4.0, 1, 0, 0, 0, 0 ); case 4: CreateLoopingAnimation(playerid, "GHANDS", "gsign2LH", 4.0, 1, 0, 0, 0, 0 ); case 5: CreateLoopingAnimation(playerid, "GHANDS", "gsign3", 4.0, 1, 0, 0, 0, 0 ); case 6: CreateLoopingAnimation(playerid, "GHANDS", "gsign3LH", 4.0, 1, 0, 0, 0, 0 ); case 7: CreateLoopingAnimation(playerid, "GHANDS", "gsign4", 4.0, 1, 0, 0, 0, 0 ); default: SendError( playerid, "Invalid Gang Sign ID." ); } } return 1; } CMD:lean( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:sleep( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "CRACK", "crckidle2", 4.0, 1, 0, 0, 0, 0 ); return 1; } CMD:fiddle( playerid, params[ ] ) { CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 ); return 1; }