/* PROJECT <> SA:MP Anticheat Plug-in LICENSE <> See LICENSE in the top level directory. AUTHOR(S) <> Lorenc_ (zeelorenc@hotmail.com) PURPOSE <> Providing datastructures for the internal SA:MP Server. Copyright (C) 2014 SA:MP Anticheat Plug-in. The Project is available on https://github.com/myudev/SAMPAC This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . */ #include < a_samp > // Macro Definitions (Global) #define ac_IsPlayerSpawned(%0) (p_acSpawned{%0}) // Variables (Player) enum E_PLAYER_HITPOINTS { Float: E_POINTS, E_UPDATE_TIME, E_UPDATE_FAIL, bool: E_SYNCED }; enum E_PLAYER_REMOTEJACK { Float: E_LAST_X, Float: E_LAST_Y, Float: E_LAST_Z, E_LAST_VEH }; new // General bool: p_acSpawned [ MAX_PLAYERS char ], p_acUpdateTime [ MAX_PLAYERS ], // Weapon Hacks bool: p_PlayerHasWeapon [ MAX_PLAYERS ] [ AC_MAX_WEAPONS char ], //p_PlayerWeaponUpdateTime [ MAX_PLAYERS ], p_SelectedClassID [ MAX_PLAYERS ], // Spectating //bool: p_SpectatePermission [ MAX_PLAYERS char ], //p_PlayerSpectateUpdateTime [ MAX_PLAYERS ], // Airbrake Float: p_abLastPosition [ MAX_PLAYERS ] [ 3 ], p_abLastTick [ MAX_PLAYERS ], p_abPosTick [ MAX_PLAYERS ], p_abDetected [ MAX_PLAYERS char ], p_abResetTimer [ MAX_PLAYERS ], // Pro-Aim p_silentAimbotLastCalled [ MAX_PLAYERS ], // Auto Cbug p_cbugKeyTicks [ MAX_PLAYERS ], p_cbugFireTicks [ MAX_PLAYERS ], p_cbugWarns [ MAX_PLAYERS char ], // Flying p_FlyHacksTick [ MAX_PLAYERS ], p_FlyHacksWarns [ MAX_PLAYERS char ], // Remote Jacking p_remoteJackData [ MAX_PLAYERS ] [ E_PLAYER_REMOTEJACK ] ; // Functions (Player)