/* * Irresistible Gaming (c) 2018 * Developed by Steven Howard, Oscar "Slice" Broman * Module: cnr/features/damage_feed.pwn * Purpose: damage feed for dmers */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Macros ** */ #define IsDamageFeedActive(%0) ( IsPlayerSettingToggled( %0, SETTING_HITMARKER ) ) /* ** Definitions ** */ #define MAX_FEED_HEIGHT ( 5 ) #define HIDE_FEED_DELAY ( 3000 ) #define MAX_UPDATE_RATE ( 250 ) #define TYPE_GIVEN ( 1 ) #define TYPE_TAKEN ( 2 ) #define TEXTDRAW_ADDON ( 100.0 ) /* ** Forwards ** */ forward OnPlayerFeedUpdate ( playerid ); forward OnPlayerTakenDamage ( playerid, issuerid, Float: amount, weaponid, bodypart ); /* ** Variables ** */ enum E_DAMAGE_FEED { E_ISSUER, E_NAME[ MAX_PLAYER_NAME ], Float: E_AMOUNT, E_WEAPON, E_TICK, }; enum E_HITMARKER_SOUND { E_NAME[ 10 ], E_SOUND_ID, }; new p_HitmarkerSound [ MAX_PLAYERS char ] ; static stock g_damageGiven [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], g_damageTaken [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, //PlayerText: p_DamageTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }, g_HitmarkerSounds [ ][ E_HITMARKER_SOUND ] = { { "Bell Ding", 17802 }, { "Soft Beep", 5205 }, { "Low Blip", 1138 }, { "Med Blip", 1137 }, { "High Blip", 1139 }, { "Bling", 5201 } }, p_damageFeedTimer [ MAX_PLAYERS ] = { -1, ... }, p_lastFeedUpdate [ MAX_PLAYERS ] ; /* ** Hooks ** */ hook OnPlayerConnect( playerid ) { for( new x = 0; x < sizeof( g_damageGiven[ ] ); x ++) { g_damageGiven[ playerid ][ x ][ E_TICK ] = 0; g_damageTaken[ playerid ][ x ][ E_TICK ] = 0; } p_lastFeedUpdate[ playerid ] = GetTickCount( ); /* ** Textdraws ** */ /*p_DamageTD[ playerid ] = CreatePlayerTextDraw(playerid, 357.000000, 208.000000, "~r~~h~300.24 DAMAGE"); PlayerTextDrawBackgroundColor(playerid, p_DamageTD[ playerid ], 255); PlayerTextDrawFont(playerid, p_DamageTD[ playerid ], 3); PlayerTextDrawLetterSize(playerid, p_DamageTD[ playerid ], 0.400000, 1.000000); PlayerTextDrawColor(playerid, p_DamageTD[ playerid ], -1); PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1); PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);*/ return 1; } hook OnPlayerDisconnect( playerid, reason ) { p_HitmarkerSound{ playerid } = 0; return 1; } hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_MODIFY_HITSOUND && response ) { p_HitmarkerSound{ playerid } = listitem; SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] ); ShowSoundsMenu( playerid ); } return 1; } /* ** Functions ** */ // function OnHitmarkerHide( playerid ) // return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] ); public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypart ) { /* ** Hitmarker ** */ /*if ( IsPlayerSettingToggled( issuerid, SETTING_HITMARKER ) ) { new soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0; PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 ); PlayerTextDrawSetString( issuerid, p_DamageTD[ issuerid ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) ); PlayerTextDrawShow( issuerid, p_DamageTD[ issuerid ] ); KillTimer( p_DamageTDTimer[ issuerid ] ); p_DamageTDTimer[ issuerid ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", issuerid ); }*/ /* ** Hitmarker (while spectating) ** */ /*foreach ( new i : Player ) { if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid ) { new soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0; PlayerPlaySound( i, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 ); PlayerTextDrawSetString( i, p_DamageTD[ i ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) ); PlayerTextDrawShow( i, p_DamageTD[ i ] ); KillTimer( p_DamageTDTimer[ i ] ); p_DamageTDTimer[ i ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", i ); } }*/ /* ** Damage Feed ** */ if ( issuerid != INVALID_PLAYER_ID ) { DamageFeedAddHitGiven( issuerid, playerid, amount, weaponid ); // play noise if ( IsDamageFeedActive( issuerid ) ) { new soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0; PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 ); } } DamageFeedAddHitTaken( playerid, issuerid, amount, weaponid ); return 1; } public OnPlayerFeedUpdate( playerid ) { p_damageFeedTimer[ playerid ] = -1; if ( IsPlayerConnected( playerid ) && IsDamageFeedActive( playerid ) ) { UpdateDamageFeed( playerid, true ); } return 1; } stock DamageFeedAddHitGiven( playerid, issuerid, Float: amount, weaponid ) { foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid && i != playerid ) { AddDamageHit( g_damageGiven[ i ], i, issuerid, amount, weaponid ); } AddDamageHit( g_damageGiven[ playerid ], playerid, issuerid, amount, weaponid ); } stock DamageFeedAddHitTaken( playerid, issuerid, Float: amount, weaponid ) { foreach( new i : Player ) if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid && i != playerid ) { AddDamageHit( g_damageTaken[ i ], i, issuerid, amount, weaponid ); } AddDamageHit( g_damageTaken[ playerid ], playerid, issuerid, amount, weaponid ); } stock UpdateDamageFeed( playerid, bool: modified = false ) { if ( !IsDamageFeedActive( playerid ) ) { if ( g_damageFeedGivenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) { PlayerTextDrawDestroy( playerid, g_damageFeedGivenTD[ playerid ] ); g_damageFeedGivenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW; } if ( g_damageFeedTakenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) { PlayerTextDrawDestroy( playerid, g_damageFeedTakenTD[ playerid ] ); g_damageFeedTakenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW; } return 1; } /* ** Textdraws ** */ if ( g_damageFeedGivenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW ) { new PlayerText: handle = CreatePlayerTextDraw( playerid, ( 320.0 - TEXTDRAW_ADDON ), 340.0, "_"); if ( handle == PlayerText: INVALID_TEXT_DRAW ) return print("[DAMAGE FEED ERROR]: Unable to create TD (given damage)" ); PlayerTextDrawBackgroundColor(playerid, handle, 117 ); PlayerTextDrawAlignment( playerid, handle, 2 ); PlayerTextDrawFont( playerid, handle, 1 ); PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 ); PlayerTextDrawColor( playerid, handle, 0xDD2020FF ); PlayerTextDrawSetOutline( playerid, handle, 1 ); PlayerTextDrawSetProportional( playerid, handle, 1 ); PlayerTextDrawSetSelectable( playerid, handle, 0 ); g_damageFeedGivenTD[ playerid ] = handle; } if ( g_damageFeedTakenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW ) { new PlayerText: handle = CreatePlayerTextDraw( playerid, ( TEXTDRAW_ADDON + 320.0 ), 340.0, "_"); if ( handle == PlayerText: INVALID_TEXT_DRAW ) return print("[DAMAGE FEED ERROR]: Unable to create TD (taken damage)" ); PlayerTextDrawBackgroundColor(playerid, handle, 117 ); PlayerTextDrawAlignment( playerid, handle, 2 ); PlayerTextDrawFont( playerid, handle, 1 ); PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 ); PlayerTextDrawColor( playerid, handle, 1069804543 ); PlayerTextDrawSetOutline( playerid, handle, 1 ); PlayerTextDrawSetProportional( playerid, handle, 1 ); PlayerTextDrawSetSelectable( playerid, handle, 0 ); g_damageFeedTakenTD[ playerid ] = handle; } /* ** Core ** */ new szTick = GetTickCount( ); if ( szTick == 0 ) szTick = 1; new lowest_tick = szTick + 1; for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++) { if ( !g_damageGiven[ playerid ][ givenid ][ E_TICK ] ) { break; } if ( szTick - g_damageGiven[ playerid ][ givenid ][ E_TICK ] >= HIDE_FEED_DELAY ) { modified = true; for( new j = givenid; j < sizeof( g_damageGiven[ ] ) - 1; j++ ) { g_damageGiven[ playerid ][ j ][ E_TICK ] = 0; } break; } if ( g_damageGiven[ playerid ][ givenid ][ E_TICK ] < lowest_tick ) { lowest_tick = g_damageGiven[ playerid ][ givenid ][ E_TICK ]; } } for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++) { if ( !g_damageTaken[ playerid ][ takenid ][ E_TICK ] ) { break; } if ( szTick - g_damageTaken[ playerid ][ takenid ][ E_TICK ] >= HIDE_FEED_DELAY ) { modified = true; for( new j = takenid; j < sizeof( g_damageTaken[ ] ) - 1; j++ ) { g_damageTaken[ playerid ][ j ][ E_TICK ] = 0; } break; } if ( g_damageTaken[ playerid ][ takenid ][ E_TICK ] < lowest_tick ) { lowest_tick = g_damageTaken[ playerid ][ takenid ][ E_TICK ]; } } if ( p_damageFeedTimer[ playerid ] != -1 ) { KillTimer( p_damageFeedTimer[ playerid ] ); } if ( ( szTick - p_lastFeedUpdate[ playerid ] ) < MAX_UPDATE_RATE && modified ) { p_damageFeedTimer[ playerid ] = SetTimerEx( "OnPlayerFeedUpdate", MAX_UPDATE_RATE - ( szTick - p_lastFeedUpdate[ playerid ] ) + 10, false, "d", playerid ); } else { if ( lowest_tick == ( szTick + 1 ) ) { p_damageFeedTimer[playerid] = -1; modified = true; } else { p_damageFeedTimer[playerid] = SetTimerEx( "OnPlayerFeedUpdate", HIDE_FEED_DELAY - ( szTick - lowest_tick ) + 10, false, "i", playerid ); } if (modified) { UpdateDamageFeedLabel( playerid ); p_lastFeedUpdate[ playerid ] = szTick; } } return 1; } stock UpdateDamageFeedLabel( playerid ) { new szLabel[ 64 * MAX_FEED_HEIGHT ] = ""; for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++) { if ( !g_damageGiven[ playerid ][ givenid ][ E_TICK ] ) break; new szWeapon[ 32 ]; if ( g_damageGiven[ playerid ][ givenid ][ E_WEAPON ] == -1 ) { szWeapon = "Multiple"; } else { GetWeaponName( g_damageGiven[ playerid ][ givenid ][ E_WEAPON ], szWeapon, sizeof( szWeapon ) ); } if ( g_damageGiven[ playerid ][ givenid ][ E_ISSUER ] == INVALID_PLAYER_ID ) { format( szLabel, sizeof( szLabel ), "%s%s ~w~+%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] ); } else { format( szLabel, sizeof( szLabel ), "%s%s - %s ~w~+%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_NAME ], g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] ); } } if ( g_damageFeedGivenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) { print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedGivenTD )" ); } else { if ( szLabel[ 0 ] ) { PlayerTextDrawSetString( playerid, g_damageFeedGivenTD[ playerid ], szLabel ); PlayerTextDrawShow( playerid, g_damageFeedGivenTD[ playerid ] ); } else { PlayerTextDrawHide( playerid, g_damageFeedGivenTD[ playerid ] ); } } szLabel = ""; for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++) { if ( !g_damageTaken[ playerid ][ takenid ][ E_TICK ] ) break; new szWeapon[ 32 ]; if ( g_damageTaken[ playerid ][ takenid ][ E_WEAPON ] == -1 ) { szWeapon = "Multiple"; } else { GetWeaponName( g_damageTaken[ playerid ][ takenid ][ E_WEAPON ], szWeapon, sizeof( szWeapon ) ); } if ( g_damageTaken[ playerid ][ takenid ][ E_ISSUER ] == INVALID_PLAYER_ID ) { format( szLabel, sizeof( szLabel ), "%s%s ~w~-%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] ); } else { format( szLabel, sizeof( szLabel ), "%s%s - %s ~w~-%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_NAME ], g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] ); } } if ( g_damageFeedTakenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) { print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedTakenTD )" ); } else { if ( szLabel[ 0 ] ) { PlayerTextDrawSetString( playerid, g_damageFeedTakenTD[ playerid ], szLabel ); PlayerTextDrawShow( playerid, g_damageFeedTakenTD[ playerid ] ); } else { PlayerTextDrawHide( playerid, g_damageFeedTakenTD[ playerid ] ); } } } stock RemoveDamageHit( array[ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], index ) { for( new i = 0; i < MAX_FEED_HEIGHT; i ++ ) { if ( i >= index ) { array[ i ][ E_TICK ] = 0; } } } stock AddDamageHit( array[ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], playerid, issuerid, Float: amount, weapon ) { if ( ! IsDamageFeedActive( playerid ) ) { return; } new szTick = GetTickCount( ); if ( szTick == 0 ) szTick = 1; new wID = -1; for( new i = 0; i < sizeof( array ); i ++ ) { if ( ! array[ i ][ E_TICK ] ) { break; } if ( szTick - array[ i ][ E_TICK ] >= HIDE_FEED_DELAY ) { RemoveDamageHit( array, i ); break; } if ( array[ i ][ E_ISSUER ] == issuerid ) { amount += array[ i ][ E_AMOUNT ]; wID = i; break; } } if ( wID == -1 ) { wID = 0; for( new i = sizeof( array ) - 1; i >= 1; i -- ) { array[ i ] = array[ i - 1 ]; } } array[ wID ][ E_TICK ] = szTick; array[ wID ][ E_AMOUNT ] = amount; array[ wID ][ E_ISSUER ] = issuerid; array[ wID ][ E_WEAPON ] = weapon; GetPlayerName( issuerid, array[ wID ][ E_NAME ] , MAX_PLAYER_NAME ); UpdateDamageFeed( playerid, true ); } stock ShowSoundsMenu( playerid ) { static szSounds[ 11 * sizeof( g_HitmarkerSounds ) ]; if ( szSounds[ 0 ] == '\0' ) { for( new i = 0; i < sizeof( g_HitmarkerSounds ); i++ ) format( szSounds, sizeof( szSounds ), "%s%s\n", szSounds, g_HitmarkerSounds[ i ] [ E_NAME ] ); } ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" ); } /* ** Commands ** */ CMD:hitmarker( playerid, params[ ] ) { ShowSoundsMenu( playerid ); return 1; }