/* * * San Fierro: Cops and Robbers * * Original Creator: Lorenc_ * Contributors: Damen, Stev * * Thanks to: y_less/zeex/Frosha/Incognito/SA-MP team * * Codes: * 8hska7082bmahu -> Money Farming Checks * plugins mysql crashdetect sscanf streamer socket Whirlpool regex gvar FileManager profiler FCNPC */ #pragma compat 1 #pragma option -d3 #pragma dynamic 7200000 #define DEBUG_MODE #if defined DEBUG_MODE #pragma option -d3 #endif /* ** SA-MP Includes ** */ #include < a_samp > #include < a_http > /* ** YSI ** */ #include < YSI\y_iterate > #include < YSI\y_hooks > #include < YSI\y_va > /* ** Redefinitions ** */ #undef MAX_PLAYERS #define MAX_PLAYERS 126 /* ** Sundry Includes ** */ #include < a_mysql > #include < zcmd > #include < sscanf2 > #include < streamer > #include < regex > #include < gvar > #include < RouteConnector > #include < merrandom > #include < MathParser > #include < mapandreas > #include < md-sort > native WP_Hash ( buffer[ ], len, const str[ ] ); native IsValidVehicle ( vehicleid ); native gpci ( playerid, serial[ ], len ); /* ** SF-CNR ** */ #include "irresistible\_main.pwn" /* ** Useful macros ** */ #define Ach_Unlock(%0,%1) (%0 >= %1 ?("{6EF83C}"):("{FFFFFF}")) #define Achievement:: ach_ #define MAX_TIME_TIED 180 #define MAX_VEH_ATTACHED_OBJECTS 2 /* ** Forwards ** */ public OnPlayerDriveVehicle( playerid, vehicleid ); public OnServerUpdateTimer( ); public OnServerSecondTick( ); public OnPlayerLoadTextdraws( playerid ); public OnPlayerUnloadTextdraws( playerid ); main() { print( "\n" #SERVER_NAME "\n" ); } public OnGameModeInit() { /* ** Server Variables ** */ AddServerVariable( "doublexp", "0", GLOBAL_VARTYPE_INT ); AddServerVariable( "eventbank", "0", GLOBAL_VARTYPE_INT ); AddServerVariable( "eventhost", "0", GLOBAL_VARTYPE_INT ); AddServerVariable( "vip_discount", "1.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "vip_bonus", "0.0", GLOBAL_VARTYPE_FLOAT ); AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING ); AddServerVariable( "discordurl", "http://sfcnr.com/discord", GLOBAL_VARTYPE_STRING ); /* ** Set everyone offline ** */ mysql_single_query( "UPDATE `USERS` SET `ONLINE` = 0" ); /* ** Auto Inactive Deletion ** */ #if !defined DEBUG_MODE // Delete accounts older than 6 months erase( szLargeString ); strcat( szLargeString, "DELETE a1, a2, a3, a4, a5, a6, a7, a8, a9 FROM `USERS` AS a1 " ); strcat( szLargeString, "LEFT JOIN `HOUSES` AS a2 ON a2.`OWNER` = a1.`NAME` " ); strcat( szLargeString, "LEFT JOIN `VEHICLES` AS a3 ON a3.`OWNER` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `FURNITURE` as a4 ON a4.`OWNER` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `APARTMENTS` as a5 ON a5.`OWNER` = a1.`NAME` " ); strcat( szLargeString, "LEFT JOIN `GATES` as a6 ON a6.`OWNER` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `TOY_UNLOCKS` as a7 ON a7.`USER_ID` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `SETTINGS` as a8 ON a8.`USER_ID` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `TOYS` as a9 ON a9.`USER_ID` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `GARAGES` as a10 ON a10.`OWNER` = a1.`ID` " ); strcat( szLargeString, "LEFT JOIN `BUSINESSES` as a11 ON a11.`OWNER_ID` = a1.`ID` " ); strcat( szLargeString, "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > 11510640000" ); mysql_function_query( dbHandle, szLargeString, true, "onRemoveInactiveRows", "d", 0 ); // Reset VIPs mysql_function_query( dbHandle, "UPDATE USERS SET VIP_PACKAGE=0, VIP_EXPIRE=0 WHERE UNIX_TIMESTAMP() > VIP_EXPIRE AND VIP_EXPIRE != 0", true, "onRemoveInactiveRows", "d", 1 ); // Truncate accounts older than 2 months mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0,XP=0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 ); // Remove inactive homes older than 2 weeks mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \ "LEFT JOIN `FURNITURE` a2 on a1.`ID` = a2.`OWNER` "\ "LEFT JOIN `APARTMENTS` a3 on a1.`NAME` = a3.`OWNER` "\ "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 3 ); mysql_function_query( dbHandle, "UPDATE `USERS` a1 JOIN `HOUSES` a2 ON a1.`NAME` = a2.`OWNER` "\ "SET a2.`NAME`='Home', a2.`OWNER`='No-one', a2.`TX`=" #H_DEFAULT_X ", a2.`TY`=" #H_DEFAULT_Y ", a2.`TZ`=" #H_DEFAULT_Z ", a2.`INTERIOR`=2, a2.`PASSWORD`='N/A', a2.`WEAPONS`='0.0.0.0.0.0.0.', a2.`AMMO`='-1.-1.-1.-1.-1.-1.-1.' "\ "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 4 ); // Truncate banned players after 2 weeks mysql_function_query( dbHandle, "UPDATE `USERS` a1 JOIN `BANS` a2 ON a1.`NAME` = a2.`NAME` "\ "SET a1.`BANKMONEY`=0, a1.`CASH`=0 "\ "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 5 ); // Update vehicles with inactive garages. mysql_function_query( dbHandle, "UPDATE `VEHICLES` v JOIN `GARAGES` g ON g.`ID` = v.`GARAGE` JOIN `USERS` u ON u.`ID` = v.`OWNER` "\ "SET v.`X`=g.`X`, v.`Y`=g.`Y`, v.`Z`=g.`Z`, v.`GARAGE`=-1 "\ "WHERE v.`GARAGE` != -1 AND UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 6 ); // remove inactive garages (14d / 31d) mysql_function_query( dbHandle, "DELETE g FROM `GARAGES` g JOIN `USERS` u ON u.`ID` = g.`OWNER` WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 7 ); // remove inactive businesses (14d / 31d) mysql_function_query( dbHandle, "DELETE b FROM `BUSINESSES` b JOIN `USERS` u ON u.`ID` = b.`OWNER_ID` WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 8 ); // remove inactive gates (14d / 31d) mysql_function_query( dbHandle, "DELETE g FROM `GATES` g JOIN `USERS` u ON u.`ID` = g.`OWNER` WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 9 ); #endif /* ** Timers ** */ rl_ServerUpdate = SetTimer( "OnServerUpdateTimer", 960, true ); rl_ZoneUpdate = SetTimer( "OnServerSecondTick", 980, true ); printf( "[SF-CNR] SF-CnR has been successfully initialized. (Build: %s | Time: %d | Tickcount: %d)", GetServerVersion( ), ( g_ServerUptime = gettime( ) ), GetTickCount( ) ); return 1; } thread onRemoveInactiveRows( type ) { new iRemoved = cache_affected_rows( ); if ( iRemoved ) { switch( type ) { case 0: format( szNormalString, 96, "[%s %s] Removed approximately %d inactive rows.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 1: format( szNormalString, 96, "[%s %s] Reset around %d elapsed VIP accounts.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 2: format( szNormalString, 96, "[%s %s] Flushed around %d accounts.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 3: format( szNormalString, 96, "[%s %s] Flushed %d inactive owners' furniture.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 4: format( szNormalString, 96, "[%s %s] Auctioned %d inactive homes. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 5: format( szNormalString, 96, "[%s %s] Flushed around %d banned accounts. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 6: format( szNormalString, 96, "[%s %s] Repositioned approximately %d vehicles from inactive garages. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 7: format( szNormalString, 96, "[%s %s] Flushed around %d garages. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 8: format( szNormalString, 96, "[%s %s] Flushed around %d businesses. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); case 9: format( szNormalString, 96, "[%s %s] Flushed around %d gates. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved ); } AddFileLogLine( "inactive_rows.txt", szNormalString ); strreplace( szNormalString, "\r\n", "" ); printf( "[INACTIVITY] %s", szNormalString ); } return 1; } public OnGameModeExit( ) { KillTimer( rl_ServerUpdate ); KillTimer( rl_ZoneUpdate ); for( new t; t != MAX_TEXT_DRAWS; t++ ) TextDrawDestroy( Text: t ); //SendRconCommand( "exit" ); return 1; } public OnServerUpdateTimer( ) { static iWeapon, iAmmo ; // better to store in a variable as we are getting the timestamp from hardware g_iTime = gettime( ); UpdatePlayerCounters(); // for hooks CallLocalFunction( "OnServerUpdate", "" ); // Begin iterating all players foreach ( new playerid : Player ) { // For modules that wish to update data appropriately CallLocalFunction( "OnPlayerUpdateEx", "d", playerid ); if ( IsPlayerSpawned( playerid ) && p_PlayerLogged{ playerid } ) { iWeapon = GetPlayerWeapon( playerid ); // Generally Updated textdraws PlayerTextDrawSetString( playerid, p_LocationTD[ playerid ], GetPlayerArea( playerid ) ); // Toggle total coin bar if ( ! IsPlayerSettingToggled( playerid, SETTING_COINS_BAR ) ) PlayerTextDrawSetString( playerid, p_CoinsTD[ playerid ], sprintf( "%05.3f", GetPlayerIrresistibleCoins( playerid ) ) ); // Decrementing Weed Opacity Label if ( p_WeedLabel[ playerid ] != Text3D: INVALID_3DTEXT_ID ) UpdateDynamic3DTextLabelText( p_WeedLabel[ playerid ], setAlpha( COLOR_GREEN, floatround( ( float( GetPlayerDrunkLevel( playerid ) ) / 5000.0 ) * 255.0 ) ), "Blazed W33D Recently!" ); // Not near kidnapper then untie if ( IsPlayerTied( playerid ) && isNotNearPlayer( playerid, p_TiedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 ) UntiePlayer( playerid ); // Check if player is near a poker table if ( PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ] != ITER_NONE && ! IsPlayerInRangeOfTable( playerid, PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ], 3.0 ) ) Player_CheckPokerGame( playerid, "Out Of Range" ); // KickPlayerFromTable( playerid ); // Not near detained player then uncuff //if ( IsPlayerDetained( playerid ) && isNotNearPlayer( playerid, p_DetainedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 ) // Uncuff( playerid ); // Surfing a criminal vehicle if ( p_WantedLevel[ playerid ] < 6 && p_Class[ playerid ] != CLASS_POLICE ) { new surfing_vehicle = GetPlayerSurfingVehicleID( playerid ); if ( surfing_vehicle != INVALID_VEHICLE_ID ) { new driverid = GetVehicleDriver( surfing_vehicle ); if ( IsPlayerConnected( driverid ) && p_WantedLevel[ driverid ] > 2 && p_Class[ driverid ] != CLASS_POLICE ) { GivePlayerWantedLevel( playerid, 6 - p_WantedLevel[ playerid ] ); } } } new aiming_player = GetPlayerTargetPlayer( playerid ); if ( ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && g_iTime > p_AimedAtPolice[ playerid ] && IsPlayerConnected( aiming_player ) && ! IsPlayerNPC( aiming_player ) && p_Class[ aiming_player ] == CLASS_POLICE ) { GivePlayerWantedLevel( playerid, 6 ); p_AimedAtPolice[ playerid ] = g_iTime + 10; ShowPlayerHelpDialog( playerid, 6000, "You have aimed your weapon at a law enforcement officer! ~n~~n~~r~~h~You are now wanted." ); } // AFK Players if ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 45000 ) { // AFK Jail if ( p_WantedLevel[ playerid ] >= 6 && p_InHouse[ playerid ] == -1 && !IsPlayerAdminOnDuty( playerid ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_SF ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LV ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LS ] ) && !IsPlayerTied( playerid ) && !IsPlayerKidnapped( playerid ) && !IsPlayerCuffed( playerid ) && !IsPlayerTazed( playerid ) && IsPlayerSpawned( playerid ) ) { // && !IsPlayerDetained( playerid ) if ( !AwardNearestLEO( playerid, 1 ) ) { JailPlayer( playerid, 60, 1 ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 60 seconds by the server "COL_LRED"[AFK Wanted]", ReturnPlayerName( playerid ), playerid ); } } // AFK Admins if ( IsPlayerAdminOnDuty( playerid ) ) cmd_aod( playerid, "" ); } // Decrementing Wanted Level /*if ( p_WantedLevel[ playerid ] > 2 && !IsPlayerAdminOnDuty( playerid ) ) { new Float: fDistance = FLOAT_INFINITY, iWanted; GetClosestPlayerEx( playerid, CLASS_POLICE, fDistance ); if ( fDistance >= 500.0 ) { if ( GetPVarInt( playerid, "LoseWantedCD" ) < g_iTime ) { if ( p_WantedLevel[ playerid ] > 1800 ) iWanted = 24; else if ( p_WantedLevel[ playerid ] > 1000 ) iWanted = 12; else if ( p_WantedLevel[ playerid ] > 500 ) iWanted = 6; else if ( p_WantedLevel[ playerid ] > 250 ) iWanted = 4; else if ( p_WantedLevel[ playerid ] > 12 ) iWanted = 2; GivePlayerWantedLevel( playerid, -iWanted ); SetPVarInt( playerid, "LoseWantedCD", g_iTime + 30 ); } } }*/ // Tied probably? if ( IsPlayerTied( playerid ) && g_iTime - p_TimeTiedAt[ playerid ] > MAX_TIME_TIED ) { TogglePlayerControllable( playerid, 1 ); p_Tied{ playerid } = false; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_TimeTiedAt[ playerid ] = 0; p_Kidnapped{ playerid } = false; ShowPlayerHelpDialog( playerid, 1200, "You have been tied for %s.~n~~n~Your tie is loose.", secondstotime( g_iTime - p_TimeTiedAt[ playerid ] ) ); } if ( p_AdminLevel[ playerid ] < 1 ) { /* ANTICHEAT */ if ( g_PingLimit > 500 && GetPlayerPing( playerid ) > g_PingLimit && !p_PingImmunity{ playerid } ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for excessive ping [%d/%d].", ReturnPlayerName( playerid ), playerid, GetPlayerPing( playerid ), g_PingLimit ); KickPlayerTimed( playerid ); } if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_USEJETPACK ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for spawning a jetpack.", ReturnPlayerName( playerid ), playerid ); AdvancedBan( playerid, "Server", "Jetpack", ReturnPlayerIP( playerid ) ); } if ( IsWeaponBanned( iWeapon ) ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for spawning an illegal weapon.", ReturnPlayerName( playerid ), playerid ); AdvancedBan( playerid, "Server", "Illegal Weapon", ReturnPlayerIP( playerid ) ); } GetPlayerWeaponData( playerid, 0, iAmmo, iAmmo ); if ( iAmmo == 1000 ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for aimbot.", ReturnPlayerName( playerid ), playerid ); AdvancedBan( playerid, "Server", "Aimbot", ReturnPlayerIP( playerid ) ); } } // samp ac force if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for disabling SAMP-AC. "COL_YELLOW"("AC_WEBSITE")", ReturnPlayerName( playerid ), playerid ); KickPlayerTimed( playerid ); } } } return Y_HOOKS_CONTINUE_RETURN_1; } public OnServerSecondTick( ) { // call local function CallLocalFunction( "OnServerTickSecond", "" ); // Looping every 1000 MS foreach ( new playerid : Player ) { if ( ! p_PlayerLogged{ playerid } ) continue; // Callback CallLocalFunction( "OnPlayerTickSecond", "d", playerid ); // Increment Variables Whilst Not AFK if ( !IsPlayerAFK( playerid ) ) // New addition { // Increase Time Online switch( ++ p_Uptime[ playerid ] ) { //case 300: ShowAchievement( playerid, "You have been online for ~r~5~w~~h~ minutes!", 1 ); case 1200: ShowAchievement( playerid, "You have been online for ~r~20~w~~h~ minutes!", 2 ); case 3600: ShowAchievement( playerid, "You have been online for ~r~1~w~~h~ hour!", 4 ); case 18000: ShowAchievement( playerid, "You have been online for ~r~5~w~~h~ hours!", 6 ); case 36000: ShowAchievement( playerid, "You have been online for ~r~10~w~~h~ hours!", 8 ); case 54000: ShowAchievement( playerid, "You have been online for ~r~15~w~~h~ hours!", 10 ); case 72000: ShowAchievement( playerid, "You have been online for ~r~20~w~~h~ hours!", 12 ); case 86400: ShowAchievement( playerid, "You have been online for ~r~1~w~~h~ day!", 15 ); } } // CIA Visible On Radar after firing a shot if ( p_VisibleOnRadar[ playerid ] != 0 && p_VisibleOnRadar[ playerid ] < g_iTime ) SetPlayerColorToTeam( playerid ), p_VisibleOnRadar[ playerid ] = 0; } return 1; } public OnPlayerRequestClass( playerid, classid ) { p_Spawned{ playerid } = false; p_InfectedHIV{ playerid } = false; TextDrawHideForPlayer( playerid, g_AdminLogTD ); TextDrawHideForPlayer( playerid, g_WebsiteTD ); PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_MotdTD ); PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_AdminOnDutyTD ); PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] ); KillTimer( p_TrackingTimer[ playerid ] ); p_TrackingTimer[ playerid ] = -1; PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] ); PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_CurrentRankTD ); TextDrawHideForPlayer( playerid, g_currentXPTD ); TextDrawHideForPlayer( playerid, g_DoubleXPTD ); p_MoneyBag{ playerid } = false; CallLocalFunction( "OnPlayerUnloadTextdraws", "d", playerid ); return 1; } public OnNpcConnect( npcid ) { return Kick( npcid ), 1; } public OnPlayerConnect( playerid ) { TogglePlayerClock( playerid, 1 ); SetPlayerColor( playerid, COLOR_GREY ); ResetPlayerCash( playerid ); // Reset some variables p_Spawned { playerid } = false; p_GangID [ playerid ] = INVALID_GANG_ID; justConnected { playerid } = true; p_ClassSelection { playerid } = false; p_UsingRobberySafe [ playerid ] = -1; // reset jails jailDoors( playerid, false, false ); SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[WARNING]{a9c4e4} The concept in this server and GTA in general may be considered explicit material." ); SendClientMessageFormatted( playerid, 0xa9c4e4ff, "{FF0000}[INFO]{a9c4e4} The server is currently operating on version %s.", GetServerVersion( ) ); if ( IsValidServerVariable( "connectsong" ) ) { GetServerVariableString( "connectsong", szNormalString ); PlayAudioStreamForPlayer( playerid, szNormalString ); } return 1; } public OnLookupComplete( playerid, success ) { SendDeathMessage( INVALID_PLAYER_ID, playerid, 200 ); if ( IsProxyEnabledForPlayer( playerid ) ) { format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server! (%s)", ReturnPlayerName( playerid ), playerid, GetPlayerCountryName( playerid ) ); } else { format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server!", ReturnPlayerName( playerid ), playerid ); } foreach ( new i : Player ) if ( IsPlayerSettingToggled( i, SETTING_CONNECTION_LOG ) ) { SendClientMessage( i, COLOR_CONNECT, szNormalString ); } //format( szNormalString, sizeof( szNormalString ), "*%s*", szNormalString ); //DCC_SendChannelMessage( discordGeneralChan, szNormalString ); return 1; } public OnNpcDisconnect( npcid, reason ) { return 1; } public OnPlayerDisconnect( playerid, reason ) { static string[ 64 ], color; // Reset player variables DisconnectFromGang( playerid ); dischargeVehicles( playerid ); CutSpectation( playerid ); LeavePlayerPaintball( playerid ); RemovePlayerFromRace( playerid ); p_Detained { playerid } = false; p_Tied { playerid } = false; p_Kidnapped { playerid } = false; p_Wood [ playerid ] = 0; p_inAlcatraz { playerid } = false; p_AlcatrazSpec [ playerid ] = 0; p_Ropes [ playerid ] = 0; p_Scissors [ playerid ] = 0; p_Fires [ playerid ] = 0; p_PingImmunity { playerid } = 0; p_Robberies [ playerid ] = 0; p_HitsComplete [ playerid ] = 0; //p_CopTutorial { playerid } = 0; p_Class [ playerid ] = 0; p_drillStrength [ playerid ] = 0; p_RansomAmount [ playerid ] = 0; p_RansomPlacer [ playerid ] = INVALID_PLAYER_ID; p_LabelColor [ playerid ] = COLOR_GREY; p_Uptime [ playerid ] = 0; p_Muted { playerid } = false; p_AdminLog { playerid } = false; p_AdminLevel [ playerid ] = 0; p_Warns [ playerid ] = 0; p_CopBanned { playerid } = 0; p_SpawningCity { playerid } = CITY_SF; p_ArmyBanned { playerid } = 0; p_PlayerLogged { playerid } = false; p_JobSet { playerid } = false; // p_CitySet { playerid } = false; p_MoneyBag { playerid } = false; p_inPaintBall { playerid } = false; p_LeftPaintball { playerid } = false; p_Job { playerid } = 0; p_VIPJob { playerid } = 0; p_CantUseReport { playerid } = false; p_BobbyPins [ playerid ] = 0; p_Spawned { playerid } = false; p_AdminOnDuty { playerid } = false; p_WantedLevel [ playerid ] = 0; p_Tazed { playerid } = false; p_Jailed { playerid } = false; p_AntiEMP [ playerid ] = 0; p_LastVehicle [ playerid ] = INVALID_VEHICLE_ID; p_Cuffed { playerid } = false; justConnected { playerid } = true; p_Muted { playerid } = false; p_ChatBanned { playerid } = false; p_ChatBannedBy [ playerid ] [ 0 ] = '\0'; p_ChatBanReason [ playerid ] [ 0 ] = '\0'; p_MetalMelter [ playerid ] = 0; p_LeftCuffed { playerid } = false; p_PmResponder [ playerid ] = INVALID_PLAYER_ID; p_ViewingStats [ playerid ] = INVALID_PLAYER_ID; p_Spectating { playerid } = false; p_DetainedBy [ playerid ] = INVALID_PLAYER_ID; p_GangID [ playerid ] = INVALID_GANG_ID; p_InfectedHIV { playerid } = false; p_OwnedHouses [ playerid ] = 0; p_OwnedVehicles [ playerid ] = 0; p_ToggledViewPM { playerid } = false; p_TogglePBChat { playerid } = false; p_VIPExpiretime [ playerid ] = 0; p_Kills [ playerid ] = 0; p_Deaths [ playerid ] = 0; p_VIPLevel [ playerid ] = 0; p_InHouse [ playerid ] = -1; p_InGarage [ playerid ] = -1; p_CantUseAsk { playerid } = false; p_LastSkin [ playerid ] = 0; p_SecureWallet { playerid } = false; p_WeedGrams [ playerid ] = 0; p_Arrests [ playerid ] = 0; p_AidsVaccine { playerid } = false; p_VIPWep1 { playerid } = 0; p_VIPWep2 { playerid } = 0; p_VIPWep3 { playerid } = 0; p_WeaponDealing { playerid } = false; p_WeaponDealer [ playerid ] = INVALID_PLAYER_ID; p_WeedDealer [ playerid ] = INVALID_PLAYER_ID; p_JailTime [ playerid ] = 0; p_Muted { playerid } = false; p_Burglaries [ playerid ] = 0; p_MethYielded [ playerid ] = 0; p_CarsJacked [ playerid ] = 0; p_BankBlown [ playerid ] = 0; p_JailsBlown [ playerid ] = 0; p_AccountID [ playerid ] = 0; p_DeathMessage [ playerid ] [ 0 ] = '\0'; p_Fireworks [ playerid ] = 0; p_AddedEmail { playerid } = false; p_OwnedBusinesses[ playerid ] = 0; p_ExplosiveBullets[ playerid ] = 0; p_GangSplitProfits[ playerid ] = 0; p_QuitToAvoidTimestamp[ playerid ] = 0; p_AntiExportCarSpam[ playerid ] = 0; p_TruckedCargo[ playerid ] = 0; p_PilotMissions[ playerid ] = 0; p_LastEnteredEntrance[ playerid ] = -1; p_ViewingGangTalk[ playerid ] = -1; p_forcedAnticheat[ playerid ] = 0; p_PlayerAltBind[ playerid ] = -1; p_RconLoginFails{ playerid } = 0; p_SpawningKey[ playerid ] [ 0 ] = '\0'; p_SpawningIndex[ playerid ] = 0; p_IncorrectLogins{ playerid } = 0; p_VehicleBringCooldown[ playerid ] = 0; p_AntiTextSpamCount{ playerid } = 0; Delete3DTextLabel( p_AdminLabel[ playerid ] ); p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; Delete3DTextLabel( p_DetainedLabel[ playerid ] ); p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] ); p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; //p_CopTutorialProgress{ playerid } = 0; DestroyDynamicRaceCP( p_MiningExport[ playerid ] ); p_MiningExport[ playerid ] = 0xFFFF; p_ContractedAmount[ playerid ] = 0; Delete3DTextLabel( p_InfoLabel[ playerid ] ); p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_LabelColor[ playerid ] = COLOR_GREY; unpause_Player( playerid ); DestroyAllPlayerC4s( playerid, true ); KillTimer( p_JailTimer[ playerid ] ); KillTimer( p_CuffAbuseTimer[ playerid ] ); ResetPlayerCash( playerid ); if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 ); jailDoors( playerid, .remove = true, .set_closed = false ); switch( reason ) { case 0: color = COLOR_TIMEOUT, format( string, sizeof( string ), "%s(%d) has timed out from the server!", ReturnPlayerName( playerid ), playerid ); case 1: color = COLOR_DISCONNECT, format( string, sizeof( string ), "%s(%d) has left the server!", ReturnPlayerName( playerid ), playerid ); case 2: color = COLOR_KICK, format( string, sizeof( string ), "%s(%d) has been kicked from the server!", ReturnPlayerName( playerid ), playerid ); } for( new i; i < MAX_PLAYERS; i++ ) { if ( IsPlayerConnected( i ) && IsPlayerSettingToggled( i, SETTING_CONNECTION_LOG ) ) { SendClientMessage( i, color, string ); // Send a message to people } if ( i < MAX_GANGS ) p_gangInvited[ playerid ] [ i ] = false; p_BlockedPM[ playerid ] [ i ] = false; } //format( string, sizeof( string ), "*%s*", string ); //DCC_SendChannelMessage( discordGeneralChan, string ); return 1; } public OnPlayerSpawn( playerid ) { new iTick = GetTickCount( ); UpdatePlayerTime( playerid ); DeletePVar( playerid, "attached_mugshot" ); PlayerPlaySound( playerid, 0, 0.0, 0.0, 0.0 ); if ( IsPlayerMovieMode( playerid ) ) { CallLocalFunction( "OnPlayerUnloadTextdraws", "d", playerid ); } else { ShowPlayerIrresistibleRank( playerid ); TextDrawShowForPlayer( playerid, g_CurrentRankTD ); TextDrawShowForPlayer( playerid, g_currentXPTD ); PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] ); PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] ); TextDrawShowForPlayer( playerid, g_WebsiteTD ); TextDrawShowForPlayer( playerid, g_MotdTD ); PlayerTextDrawShow( playerid, g_ZoneOwnerTD[ playerid ] ); if ( p_AdminOnDuty{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminOnDutyTD ); if ( p_AdminLog{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminLogTD ); if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD ); CallLocalFunction( "OnPlayerLoadTextdraws", "d", playerid ); } p_Spawned{ playerid } = true; p_InfectedHIV{ playerid } = false; p_Kidnapped{ playerid } = false; p_ClassSelection{ playerid } = false; p_LastEnteredEntrance[ playerid ] = -1; p_Tied{ playerid } = false; p_InHouse[ playerid ] = -1; p_InGarage[ playerid ] = -1; StopSound( playerid ); CancelEdit( playerid ); HidePlayerHelpDialog( playerid ); // Money Bags if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 ); RemovePlayerAttachedObject( playerid, 1 ), SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); // VIP Skin if ( IsPlayerSettingToggled( playerid, SETTING_VIPSKIN ) && p_VIPLevel[ playerid ] ) SetPlayerSkin( playerid, p_LastSkin[ playerid ] ); if ( justConnected{ playerid } == true ) { justConnected{ playerid } = false; StopAudioStreamForPlayer( playerid ); // Callback if ( ! CallLocalFunction( "OnPlayerFirstSpawn", "d", playerid ) ) { return 1; // prevent the player from spawning if the first spawn requires the player not to } // Show wanted level if ( p_WantedLevel[ playerid ] ) { format( szSmallString, sizeof( szSmallString ), "] %d ]", p_WantedLevel[ playerid ] ); PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szSmallString ); PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] ); } // Show welcome messsage ShowPlayerHelpDialog( playerid, 10000, "Welcome %s!~n~~n~If you have any questions, ~g~/ask!~w~~h~~n~~n~If you see anyone being unfair, report them with ~r~/report!~w~~n~~n~Have fun playing and don't forget to invite your friends! :)", ReturnPlayerName( playerid ) ); } /*else { // Reset wanted level when a player spawns if ( p_LastPlayerState{ playerid } != PLAYER_STATE_SPECTATING ) ClearPlayerWantedLevel( playerid ); }*/ if ( p_Jailed{ playerid } ) // Because some people can still exit the jail and play... return SetPlayerHealth( playerid, INVALID_PLAYER_ID ), SetPlayerPosToPrison( playerid ); if ( IsPlayerInPaintBall( playerid ) ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) { SendError( playerid, "You must be a civilian to join paintball." ); LeavePlayerPaintball( playerid ); SpawnPlayer( playerid ); return 1; } SpawnToPaintball( playerid, p_PaintBallArena{ playerid } ); return 1; } #if defined __cloudy_event_system else if ( IsPlayerInEvent( playerid ) ) { if( ! EventSettingAllow( 0 ) && g_eventData[ EV_STARTED ] ) { SetPlayerInEvent( playerid ); // respawns player in event. return 1; } else RemovePlayerFromEvent( playerid, true ); // changes the InEvent variable to false. } #endif if ( p_Class[ playerid ] == CLASS_CIVILIAN ) { if ( !p_JobSet{ playerid } ) { TogglePlayerControllable( playerid, 0 ); ShowPlayerJobList( playerid ); } else { if ( p_LastPlayerState{ playerid } != PLAYER_STATE_SPECTATING ) { switch( p_Job{ playerid } ) { case JOB_MUGGER: { GivePlayerWeapon( playerid, 10, 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 25, 30 ); } case JOB_KIDNAPPER: { GivePlayerWeapon( playerid, 29, 220 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_TERRORIST: { GivePlayerWeapon( playerid, 33, 50 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_HITMAN: { //GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 34, 30 ); } case JOB_WEAPON_DEALER: { GivePlayerWeapon( playerid, 5 , 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 31, 300 ); } case JOB_DRUG_DEALER: { GivePlayerWeapon( playerid, 5 , 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 25, 50 ); } case JOB_DIRTY_MECHANIC: { GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 27, 90 ); } case JOB_BURGLAR: { GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 31, 300 ); } } } } } new bSpectated = ( IsPlayerAdmin( playerid ) && p_LastPlayerState{ playerid } == PLAYER_STATE_SPECTATING ); if ( !bSpectated ) { if ( GetPlayerClass( playerid ) == CLASS_POLICE ) { GivePlayerLeoWeapons( playerid ); } } SetPlayerColorToTeam( playerid ); SetPlayerVirtualWorld( playerid, 0 ); if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 ); if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn. CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[SPAWN INFO]"COL_WHITE" It has taken you %d milliseconds to spawn!", ( GetTickCount( ) - iTick ) ); return 1; } public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: fY, Float: fZ ) { if ( p_AdminLevel[ playerid ] < 1 && IsWeaponBanned( weaponid ) ) { return 0; } if ( IsPlayerAFK( playerid ) ) { return 0; } static Float: X, Float: Y, Float: Z; if ( hittype == BULLET_HIT_TYPE_PLAYER ) { if ( IsPlayerNPC( hitid ) ) return 1; // fcnpc // Cop shoots innocent, they /q - so jail #if defined __cloudy_event_system if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 && ! IsPlayerInEvent( playerid ) && ! IsPlayerInEvent( hitid ) ) #else if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 ) #endif { p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3; } if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) && ! IsPlayerInBattleRoyale( playerid ) ) return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; // CIA Exposure when weapon is shot if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } ) SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2; if ( IsPlayerConnected( hitid ) && p_BulletInvulnerbility[ hitid ] > g_iTime ) return ShowPlayerHelpDialog( playerid, 2000, "This player is immune from bullets!" ), 0; if ( IsPlayerAdminOnDuty( playerid ) ) return 0; if ( IsPlayerConnected( hitid ) && ( IsPlayerTazed( hitid ) || IsPlayerCuffed( hitid ) || IsPlayerKidnapped( hitid ) || IsPlayerTied( hitid ) || IsPlayerLoadingObjects( hitid ) || IsPlayerAdminOnDuty( hitid ) || IsPlayerSpawnProtected( hitid ) ) ) return 0; if ( IsPlayerSpawnProtected( playerid ) ) { return DisablePlayerSpawnProtection( playerid ), SendServerMessage( playerid, "Your spawn protection is no longer active!" ), 0; } } else if ( hittype == BULLET_HIT_TYPE_VEHICLE ) { new Float: Health, iModel = GetVehicleModel( hitid ) ; g_VehicleLastAttacker[ hitid ] = playerid; g_VehicleLastAttacked[ hitid ] = g_iTime; // BMX, Bike, Mountain Bike, Train, Train Cargo, Train Passenger, Tram, Freight Box if ( iModel != 481 && iModel != 509 && iModel != 510 && iModel != 537 && iModel != 569 && iModel != 570 && iModel != 538 && iModel != 449 && iModel != 590 ) { GetPlayerPos( playerid, X, Y, Z ); GetVehicleHealth( hitid, Health ); new Float: Damage = GetWeaponDamageFromDistance( weaponid, GetVehicleDistanceFromPoint( hitid, X, Y, Z ) ), iDriver = GetVehicleDriver( hitid ) ; if ( iDriver == INVALID_PLAYER_ID ) { if ( weaponid == 38 ) Damage *= 20.0; switch( GetVehicleModel( hitid ) ) { case 573: Damage /= 6.0; // Dune case 508: Damage /= 4.0; // Journey case 498: Damage /= 2.0; // Boxville case 432: Damage /= 15.0; // Rhino case 433, 427: Damage /= 4.0; // barracks/enforcer case 601, 428: Damage /= 5.0; // swat tank, securicar case 407, 544, 406: Damage /= 2.0; // firetruck a, firetruck b, dumper } if ( Health >= 250.0 ) { SetVehicleHealth( hitid, Health - Damage ); } else { if ( GetGVarType( "respawning_veh", hitid ) == GLOBAL_VARTYPE_NONE ) SetGVarInt( "respawning_veh", SetTimerEx( "RespawnaVehicle", 9000, false, "d", hitid ), hitid ); } } else { // Disable team vehicle damage if ( p_Class[ iDriver ] == CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE ) return 0; // Can't damage admin on duty vehicles if ( IsPlayerAdminOnDuty( iDriver ) ) return 0; // Anti Random Deathmatch if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerDueling( playerid ) ) return 0; if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime ) SendServerMessage( playerid, "You have physically touched an officer, thus you have been wanted." ), GivePlayerWantedLevel( playerid, 6 ), SetPVarInt( playerid, "ShotCopWantedCD", g_iTime + 120 ); // Cops Cannot Damage Innocent Vehicles, Unless Wanted Players Occupy Alongside Them if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ iDriver ] == 0 ) { new innocentVehicleID = GetPlayerVehicleID( iDriver ); foreach ( new i : Player ) if ( i != iDriver ) { new iTargetVehicle = GetPlayerVehicleID( i ); if ( iTargetVehicle == innocentVehicleID && GetPlayerWantedLevel( i ) > 0 ) { return 1; } } return ShowPlayerHelpDialog( playerid, 2000, "You cannot damage an innocent player's vehicle unless they have wanted players alongside them!" ), 0; } } } } // Explosive Bullets if ( hittype != BULLET_HIT_TYPE_OBJECT ) { CreateExplosiveBullet( playerid, hittype, hitid ); } return 1; } stock CreateExplosiveBullet( playerid, hittype = BULLET_HIT_TYPE_OBJECT, hitid = INVALID_OBJECT_ID ) { if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) ) return; if ( GetPVarInt( playerid, "explosive_rounds" ) == 1 && p_ExplosiveBullets[ playerid ] > 0 ) { static Float: fromX, Float: fromY, Float: fromZ; static Float: toX, Float: toY, Float: toZ; if ( GetPlayerLastShotVectors( playerid, fromX, fromY, fromZ, toX, toY, toZ ) ) { // create explosion at the core of the vehicle if ( hittype == BULLET_HIT_TYPE_VEHICLE ) { GetVehiclePos( hitid, toX, toY, toZ ); } // Cool effect new objectid = CreateDynamicObject( 19296, fromX, fromY, fromZ, 0.0, 0.0, 0.0 ); new milliseconds = MoveDynamicObject( objectid, toX, toY, toZ, 500.0 ); SetTimerEx( "Timer_DestroyObject", milliseconds + 200, false, "d", objectid ); Streamer_Update( playerid, STREAMER_TYPE_OBJECT ); // deduct p_ExplosiveBullets[ playerid ] --; CreateExplosion( toX, toY, toZ, 12, 10.0 ); ShowPlayerHelpDialog( playerid, 1500, "You have only %d explosive bullets remaining.", p_ExplosiveBullets[ playerid ] ); } } } public OnPlayerShootDynamicObject( playerid, weaponid, objectid, Float:x, Float:y, Float:z ) { return 1; } function RespawnaVehicle( vehicleid ) { new Float: health; DeleteGVar( "respawning_veh", vehicleid ); GetVehicleHealth( vehicleid, health ); if ( health < 250.0 ) SetVehicleToRespawn( vehicleid ); } #if defined AC_INCLUDED public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, bodypart ) { if ( !IsPlayerStreamedIn( issuerid, playerid ) || IsPlayerAFK( issuerid ) || GetPlayerState( issuerid ) == PLAYER_STATE_WASTED ) return 0; // Boxing immunity if ( IsPlayerBoxing( playerid ) && ! IsPlayerBoxing( issuerid ) ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage a boxing player!" ), 0; if ( IsPlayerJailed( playerid ) || IsPlayerJailed( issuerid ) ) return 0; // damaged player if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } ) SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2; // shooter if ( p_Class[ issuerid ] == CLASS_POLICE && p_inFBI{ issuerid } && p_inCIA{ issuerid } && !p_inArmy{ issuerid } ) SetPlayerColor( issuerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ issuerid ] = g_iTime + 2; // alert admins new attack_difference = GetTickCount( ) - p_PlayerAltBindTick[ playerid ]; if ( attack_difference < 1000 ) { foreach ( new i : Player ) if ( p_Spectating{ i } && p_PlayerAltBind[ i ] == playerid && p_whomSpectating[ i ] == issuerid ) { SendClientMessageFormatted( i, COLOR_RED, "%s damaged %s within %d ms of moving", ReturnPlayerName( issuerid ), ReturnPlayerName( playerid ), attack_difference ); } } // RDM with Knife if ( weaponid == WEAPON_KNIFE && amount > 256.0 && IsRandomDeathmatch( issuerid, playerid ) ) { new iSeconds; if ( ( iSeconds = 60 + GetPlayerScore( issuerid ) ) > 500 ) iSeconds = 500; JailPlayer( issuerid, iSeconds, 1 ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_GREEN"[REASON: Random Deathmatch]", ReturnPlayerName( issuerid ), issuerid, iSeconds ); return 1; // Need damage to pass through } /*if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) { ShowPlayerHelpDialog( issuerid, 2000, "You should not hurt innocent civilians, you're a ~b~cop~w~~h~!" ); }*/ #if defined __cloudy_event_system if( IsPlayerInEvent( issuerid ) && IsPlayerInEvent( playerid ) ) { if( g_eventData[ EV_FIGHT_TYPE] == 3 ) return 0; if( p_Class[ issuerid ] == p_Class[ playerid ] ) { if ( p_Class[ issuerid ] == CLASS_CIVILIAN && g_eventData[ EV_FIGHT_TYPE ] == 0 ) // Cops Vs Civilians return 0; if ( p_Class[ issuerid ] == CLASS_POLICE && g_eventData[ EV_FIGHT_TYPE ] < 2 ) // ( Cops Vs Civilians ) Or ( Civilians Vs Civilians Vs Cops ) return 0; } } #endif #if defined __cloudy_event_system if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED && ! ( IsPlayerInEvent( issuerid ) && IsPlayerInEvent( playerid ) && g_eventData[ EV_FIGHT_TYPE ] < 3 ) ) #else if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) #endif { return ShowPlayerHelpDialog( issuerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0; } #if defined __cloudy_event_system if ( p_Class[ playerid ] == p_Class[ issuerid ] && p_Class[ playerid ] != CLASS_CIVILIAN && ! ( IsPlayerInEvent( issuerid ) && IsPlayerInEvent( playerid ) && g_eventData[ EV_FIGHT_TYPE ] == 2 ) ) #else if ( p_Class[ playerid ] == p_Class[ issuerid ] && p_Class[ playerid ] != CLASS_CIVILIAN ) #endif { return 0; } if ( p_BulletInvulnerbility[ playerid ] > g_iTime ) return ShowPlayerHelpDialog( issuerid, 2000, "This player is immune from damage!" ), 0; if ( p_BulletInvulnerbility[ issuerid ] > g_iTime ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage players as you're immune!" ), 0; if ( ( IsPlayerOnSlotMachine( playerid ) || IsPlayerMining( playerid ) ) && ! p_WantedLevel[ playerid ] ) return ShowPlayerHelpDialog( issuerid, 2000, "This player cannot be killed as they are doing something!" ), 0; if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || IsPlayerSpawnProtected( playerid ) ) return 0; // Anti RDM and gang member damage if ( ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) && ! IsPlayerInBattleRoyale( playerid ) && ! IsPlayerInEvent( playerid ) ) { #if defined __cloudy_event_system if ( IsPlayerInPlayerGang( issuerid, playerid ) && ! ( IsPlayerInEvent( playerid ) && IsPlayerInEvent( issuerid ) && g_eventData[ EV_FIGHT_TYPE] <= 2 ) ) #else if ( IsPlayerInPlayerGang( issuerid, playerid ) ) #endif { return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0; } // Anti Random Deathmatch if ( IsRandomDeathmatch( issuerid, playerid ) ) { return ShowPlayerHelpDialog( issuerid, 2000, "This player cannot be ~r~random deathmatched." ), 0; } } // No passenger, no bullets if ( GetPlayerState( issuerid ) == PLAYER_STATE_PASSENGER ) { new iVehicle = GetPlayerVehicleID( issuerid ); if ( GetVehicleDriver( iVehicle ) == INVALID_PLAYER_ID ) return ShowPlayerHelpDialog( issuerid, 2000, "You cannot drive-by without a driver!" ), 0; } // Wanted on shoot! if ( p_WantedLevel[ issuerid ] <= 2 && p_Class[ issuerid ] != CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE && GetPVarInt( issuerid, "ShotCopWantedCD" ) < g_iTime ) { GivePlayerWantedLevel( issuerid, 6 ), SetPVarInt( issuerid, "ShotCopWantedCD", g_iTime + 120 ); } // Headshots #if defined __cloudy_event_system if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 && ( ! IsPlayerInEvent( playerid ) || ( IsPlayerInEvent( playerid ) && EventSettingAllow( 3 ) ) ) ) #else if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 ) #endif amount *= 1.5; // Paintball Headshot if ( issuerid != INVALID_PLAYER_ID && p_inPaintBall{ playerid } == true ) { new lobby_id = p_PaintBallArena{ playerid }; if ( g_paintballData[ lobby_id ] [ E_HEADSHOT ] && (weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 ) { amount *= 3.333; } } // Increasing weapon damages switch( weaponid ) { // Melee case WEAPON_BRASSKNUCKLE: amount *= 8.0; case WEAPON_GOLFCLUB: amount *= 4.0; case WEAPON_NITESTICK: amount *= 5.0; case WEAPON_KNIFE: amount *= 7.0; case WEAPON_BAT: amount *= 4.0; case WEAPON_SHOVEL: amount *= 3.0; case WEAPON_POOLSTICK: amount *= 3.0; case WEAPON_KATANA: amount *= 15.0; case WEAPON_DILDO .. WEAPON_VIBRATOR2: amount *= 3.0; case WEAPON_CANE: amount *= 4.0; // Guns with increased damage case WEAPON_RIFLE: amount *= 1.666; case WEAPON_SILENCED: amount *= 1.5; } CallLocalFunction( "OnPlayerTakenDamage", "ddfdd", playerid, issuerid, amount, weaponid, bodypart ); return 1; } #endif #if defined AC_INCLUDED public OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart ) #else public OnPlayerDeath( playerid, killerid, reason ) #endif { if ( !p_PlayerLogged{ playerid } ) { return SendServerMessage( playerid, "Possible Fake-kill detected - 0x0A" ), KickPlayerTimed( playerid ); } // Robbery system if ( IsPlayerNPC( killerid ) ) { new clerkid = GetRobberyNpcFromPlayer( killerid ); if ( clerkid != -1 ) { ReplenishRobberyNpc( clerkid, .fullreplenish = false ); } } // Reset player variables p_Spawned{ playerid } = false; p_QuitToAvoidTimestamp[ playerid ] = 0; //CutSpectation( playerid ); StopPlayerNpcRobbery( playerid ); RemovePlayerFromRace( playerid ); RemovePlayerStolensFromHands( playerid ); RemoveEquippedOre( playerid ); KillTimer( p_CuffAbuseTimer[ playerid ] ); PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] ); p_Tazed{ playerid } = false; p_WeaponDealing{ playerid } = false; p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID; p_Cuffed{ playerid } = false; //p_DetainedBy[ playerid ] = INVALID_PLAYER_ID; p_LastVehicle[ playerid ] = INVALID_VEHICLE_ID; //Delete3DTextLabel( p_DetainedLabel[ playerid ] ); //p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] ); p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_Tied{ playerid } = false; p_Kidnapped{ playerid } = false; //p_Detained{ playerid } = false; p_ClassSelection{ playerid } = false; KillTimer( p_TrackingTimer[ playerid ] ); p_TrackingTimer[ playerid ] = -1; DeletePVar( playerid, "AlcatrazWantedCD" ); DeletePVar( playerid, "ShotCopWantedCD" ); PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] ); PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_WebsiteTD ); PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_MotdTD ); PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_AdminOnDutyTD ); TextDrawHideForPlayer( playerid, g_AdminLogTD ); TextDrawHideForPlayer( playerid, g_DoubleXPTD ); PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] ); PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_CurrentRankTD ); TextDrawHideForPlayer( playerid, g_currentXPTD ); CallLocalFunction( "OnPlayerUnloadTextdraws", "d", playerid ); new playerGangId = p_GangID[ playerid ]; if ( ! IsPlayerNPC( killerid ) && IsPlayerConnected( killerid ) && GetPVarInt( playerid, "used_cmd_kill" ) != 1 ) { if ( ! IsPlayerStreamedIn( killerid, playerid ) && ! IsPlayerUsingOrbitalCannon( killerid ) ) { printf( "[DEBUG] %s was killed for possible fake kill. (0x1B)", ReturnPlayerName( playerid ) ); return SendServerMessage( playerid, "Possible Fake-kill detected - 0x1B" ), KickPlayerTimed( playerid ); } /*if ( GetPVarInt( killerid, "last_shot" ) != playerid ) { printf( "[DEBUG] %s was killed for possible fake kill (last shot %d). (0x0C)", ReturnPlayerName( playerid ), GetPVarInt( killerid, "last_shot" ) ); return SendServerMessage( playerid, "Possible Fake-kill detected - 0x0C" ), KickPlayerTimed( playerid ); } DeletePVar( killerid, "last_shot" );*/ SendDeathMessage( killerid, playerid, reason ); //DCC_SendChannelMessageFormatted( discordGeneralChan, "*%s(%d) has killed %s(%d) - %s!*", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, ReturnWeaponName( reason ) ); if ( !IsPlayerAdminOnDuty( killerid ) && ! IsPlayerInEvent( killerid ) ) { new killerGangId = p_GangID[ killerid ]; if ( killerGangId != INVALID_GANG_ID ) { g_gangData[ killerGangId ] [ E_KILLS ] ++; if ( killerGangId != p_GangID[ playerid ] ) g_gangData[ killerGangId ] [ E_RESPECT ] ++; SaveGangData( killerGangId ); } switch( p_Kills[ killerid ]++ ) { case 5: ShowAchievement( killerid, "Noob Killer - 5 Kills!", 3 ); case 20: ShowAchievement( killerid, "Rookie Killer - 20 Kills!", 6 ); case 50: ShowAchievement( killerid, "Novice Killer - 50 Kills!", 9 ); case 100: ShowAchievement( killerid, "Corporal Killer - 100 Kills!", 12 ); case 200: ShowAchievement( killerid, "Monster Killer - 200 Kills!", 15 ); case 500: ShowAchievement( killerid, "General Killer - 500 Kills!", 18 ); case 1000: ShowAchievement( killerid, "Master Killer - 1000 Kills!", 25 ); } WeaponStats_IncrementKill( killerid, reason ); Streak_IncrementPlayerStreak( killerid, STREAK_KILL ); if ( p_VIPLevel[ killerid ] && !isnull( p_DeathMessage[ killerid ] ) ) { GameTextForPlayer( playerid, p_DeathMessage[ killerid ], 4000, 6 ); } } if ( p_Class[ killerid ] == CLASS_POLICE ) { if ( p_Class[ killerid ] == p_Class[ playerid ] ) { // SendClientMessageToAdmins( -1, ""COL_PINK"[FAKE-KILL]{FFFFFF} Traces of fake-kill have came from %s: "COL_GREY"%s", ReturnPlayerName( playerid ), ReturnPlayerIP( playerid ) ); // KickPlayerTimed( playerid ); SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed a team mate %s, you have lost 2 score and "COL_GOLD"$10,000{FFFFFF}.", ReturnPlayerName( playerid ) ); GivePlayerCash( killerid, -10000 ); GivePlayerScore( killerid, -2 ); JailPlayer( killerid, 200, 1 ); ShowPlayerRules( killerid ); WarnPlayerClass( killerid, p_inArmy{ killerid } ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Teammate(s)]", ReturnPlayerName( killerid ), killerid ); return 1; } else { if ( !IsPlayerInEvent( killerid ) ) // Allow in event { if ( p_WantedLevel[ playerid ] > 5 ) { static const killedWords[ ] [ ] = { { "murked" }, { "killed" }, { "ended" }, { "slain" }, { "massacred" }, { "destroyed" }, { "screwed" } }; new cashEarned = ( p_WantedLevel[ playerid ] < MAX_WANTED_LVL ? p_WantedLevel[ playerid ] : MAX_WANTED_LVL ) * ( reason == 38 || reason == 51 ? 150 : 300 ); GivePlayerCash( killerid, cashEarned ); GivePlayerScore( killerid, 2 ); GivePlayerExperience( killerid, E_POLICE, 0.5 ); StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, cashEarned, 0.1 ); if ( cashEarned > 20000 ) printf("[police kill] %s -> %s - %s", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), cash_format( cashEarned ) ); // 8hska7082bmahu if ( p_WantedLevel[ playerid ] > 64 ) SendGlobalMessage( -1, ""COL_GOLD"[POLICE KILL]{FFFFFF} %s(%d) has %s %s(%d) who had a wanted level of %d!", ReturnPlayerName( killerid ), killerid, killedWords[ random( sizeof( killedWords ) ) ], ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ] ); SendClientMessageFormatted( killerid, -1, ""COL_GOLD"[ACHIEVE]{FFFFFF} You have killed %s(%d) with a wanted level of %d; earning you "COL_GOLD"%s{FFFFFF} and 2 score!", ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ], cash_format( cashEarned ) ); } else { if ( p_WantedLevel[ playerid ] <= 0 ) { SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed innocent %s, you have lost 2 score and "COL_GOLD"$10,000{FFFFFF}.", ReturnPlayerName( playerid ) ); GivePlayerCash( killerid, -10000 ); GivePlayerScore( killerid, -2 ); JailPlayer( killerid, 200, 1 ); ShowPlayerRules( killerid ); WarnPlayerClass( killerid, p_inArmy{ killerid } ); SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Innocent(s)]", ReturnPlayerName( killerid ), killerid ); } else if ( p_WantedLevel[ playerid ] <= 5 ) { SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed low suspect %s, you have lost 2 score and "COL_GOLD"$5,000{FFFFFF}.", ReturnPlayerName( playerid ) ); GivePlayerCash( killerid, -5000 ); GivePlayerScore( killerid, -2 ); } } } } } if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ killerid ] == CLASS_CIVILIAN ) { new szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; if ( GetPlayerLocation( killerid, szCity, szLocation ) ) SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered %s near %s in %s.", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), szLocation, szCity ); else SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered %s.", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ) ); CreateCrimeReport( killerid ); } if ( p_Class[ killerid ] == CLASS_CIVILIAN && IsPlayerJob( killerid, JOB_HITMAN ) ) { new iContractAmount = p_ContractedAmount[ playerid ]; if ( iContractAmount >= 50000 && GetPlayerScore( killerid ) < 50 ) { SendServerMessage( playerid, "Your contract is incomplete as you have been killed by a player with lower than 50 score." ); SendError( killerid, "You need at least 50 score to complete contracts above $50,000." ); } else if ( iContractAmount >= 1000 ) { SendGlobalMessage( -1, ""COL_ORANGE"[CONTRACT]"COL_WHITE" %s(%d) has completed the contract on %s(%d), he has earned "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, cash_format( iContractAmount ) ); GivePlayerCash( killerid, iContractAmount ); p_ContractedAmount[ playerid ] = 0; switch( ++p_HitsComplete[ killerid ] ) { case 5: ShowAchievement( killerid, "Completed ~r~5~w~~h~~h~ contracts!", 3 ); case 20: ShowAchievement( killerid, "Completed ~r~20~w~~h~~h~ contracts!", 6 ); case 50: ShowAchievement( killerid, "Completed ~r~50~w~~h~~h~ contracts!", 9 ); case 100: ShowAchievement( killerid, "Completed ~r~100~w~~h~~h~ contracts!", 12 ); case 200: ShowAchievement( killerid, "Completed ~r~200~w~~h~~h~ contracts!", 15 ); case 500: ShowAchievement( killerid, "Completed ~r~500~w~~h~~h~ contracts!", 18 ); case 1000: ShowAchievement( killerid, "Completed ~r~1000~w~~h~~h~ contracts!", 25 ); } } } if ( p_Class[ killerid ] != CLASS_POLICE ) { GivePlayerWantedLevel( killerid, 12 ); GivePlayerScore( killerid, 1 ); new Float: default_experience = 1.0; switch ( reason ) { case 24: default_experience = 1.5; case 25, 23: default_experience = 1.25; case 26: default_experience = 0.8; case 34, 33: default_experience = 2.0; } GivePlayerExperience( killerid, E_DEATHMATCH, default_experience ); } } else if ( IsPlayerNPC( killerid ) ) SendDeathMessage( killerid, playerid, reason ); else { //DCC_SendChannelMessageFormatted( discordGeneralChan, "*%s(%d) has committed suicide!*", ReturnPlayerName( playerid ), playerid ); SendDeathMessage( INVALID_PLAYER_ID, playerid, 53 ); DeletePVar( playerid, "used_cmd_kill" ); } if ( ! IsPlayerInPaintBall( playerid ) && !p_LeftPaintball{ playerid } && ! IsPlayerAdminOnDuty( playerid ) && ! IsPlayerInEvent( playerid ) ) { if ( playerGangId != INVALID_GANG_ID ) SaveGangData( playerGangId ), g_gangData[ playerGangId ] [ E_DEATHS ]++; p_Deaths[ playerid ] ++; // Usually other events do nothing GivePlayerSeasonalXP( playerid, -10.0 ); // Deduct points, it's meant to be hard!!! } ClearPlayerWantedLevel( playerid ); return 1; } public OnVehicleSpawn( vehicleid ) { if ( g_buyableVehicle{ vehicleid } == true ) { RespawnBuyableVehicle( vehicleid ); } return 1; } public OnVehicleDeath( vehicleid, killerid ) { return 1; } public OnVehicleCreated( vehicleid, model_id ) { new attached_objects[ MAX_VEH_ATTACHED_OBJECTS ] = { -1, ... }; switch ( model_id ) { // journey help text case 508: { attached_objects[ 0 ] = CreateDynamicObject( 19861, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ); attached_objects[ 1 ] = CreateDynamicObject( 19861, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ); SetDynamicObjectMaterialText( attached_objects[ 0 ], 0, "Meth Van\n{ffffff}Press G", 140, "Impact", 40, 0, -65536, 0, 1 ); SetDynamicObjectMaterialText( attached_objects[ 1 ], 0, "Meth Van\n{ffffff}Press G", 140, "Impact", 40, 0, -65536, 0, 1 ); AttachDynamicObjectToVehicle( attached_objects[ 0 ], vehicleid, 1.350000, -2.200000, 1.799999, 0.000000, 0.000000, 90.00000 ); AttachDynamicObjectToVehicle( attached_objects[ 1 ], vehicleid, -1.35000, -2.200000, 1.799999, 0.000000, 0.000000, -90.0000 ); SetGVarInt( "vehicle_objects_0", attached_objects[ 0 ], vehicleid ); SetGVarInt( "vehicle_objects_1", attached_objects[ 1 ], vehicleid ); } } return 1; } public OnVehicleDestroyed( vehicleid ) { if ( GetGVarType( "vehicle_objects_0", vehicleid ) != GLOBAL_VARTYPE_NONE ) { // remove all objects for ( new i = 0; i < MAX_VEH_ATTACHED_OBJECTS; i ++ ) { new object_id = GetGVarInt( sprintf( "vehicle_objects_%d", i ), vehicleid ); if ( object_id ) { DestroyDynamicObject( object_id ); DeleteGVar( sprintf( "vehicle_objects_%d", i ), vehicleid ); } } } return 1; } public OnPlayerUnjailed( playerid, reasonid ) { switch( reasonid ) { case 0: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREEN"[Served his time]", ReturnPlayerName( playerid ), playerid ); case 1: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_BLUE"[Paid his bail]", ReturnPlayerName( playerid ), playerid ); case 2: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREEN"[Melted the metal and escaped!]", ReturnPlayerName( playerid ), playerid ); //case 4: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREY"[Busted Out!]", ReturnPlayerName( playerid ), playerid ); } if ( reasonid != 5 ) { SetPlayerVirtualWorld( playerid, 30 ); TogglePlayerControllable( playerid, 0 ); SetTimerEx( "ope_Unfreeze", 3000, false, "d", playerid ); } if ( reasonid < 4 ) { SetPlayerHealth( playerid, 100.0 ); if ( p_inAlcatraz{ playerid } ) { SetPlayerPosEx( playerid, -2052.0059, 1324.6919, 7.1615, 0 ); SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED ); SetPlayerVirtualWorld( playerid, 0 ); } else { switch( GetPlayerInterior( playerid ) ) { case 3: SetPlayerPosEx( playerid, 202.2303, 168.4880, 1003.0234, 3 ); case 6: SetPlayerPosEx( playerid, 266.5086, 90.97350, 1001.0391, 6 ); default: SetPlayerPosEx( playerid, 216.7583, 120.1729, 999.0156, 10 ); } } } PlainUnjailPlayer ( playerid ); SetPlayerColorToTeam ( playerid ); ClearPlayerWantedLevel ( playerid ); return 1; } public OnPlayerText( playerid, text[ ] ) { new time = g_iTime; if ( GetPlayerScore( playerid ) < 10 ) return SendServerMessage( playerid, "You need at least 10 score to talk. "COL_GREY"Use /ask or /report to talk to an admin in the meanwhile." ), 0; if ( !p_PlayerLogged{ playerid } ) return SendError( playerid, "You must be logged in to talk." ), 0; #if !defined DEBUG_MODE GetServerVarAsString( "rcon_password", szNormalString, sizeof( szNormalString ) ); // Anti-rcon spam poop if ( strfind( text, szNormalString, true ) != -1 ) return SendError( playerid, "An error occured, please try again." ), 0; #endif if ( IsPlayerChatBanned( playerid ) ) return SendError( playerid, "You have been chat banned and are not allowed to chat."), 0; if ( textContainsIP( text ) ) return SendServerMessage( playerid, "Please do not advertise." ), 0; new tick_count = GetTickCount( ); if ( p_AntiTextSpam[ playerid ] > tick_count && p_AdminLevel[ playerid ] != 6 ) { p_AntiTextSpam[ playerid ] = tick_count + 750; p_AntiTextSpamCount{ playerid } ++; SendError( playerid, "You must wait 0.75 seconds before posting again. "COL_GREY"[%d/3]", p_AntiTextSpamCount{ playerid } ); if ( p_AntiTextSpamCount{ playerid } >= 3 ) { SendServerMessage( playerid, "You have been kicked for chat flooding. Please refrain from flooding the chat." ); KickPlayerTimed( playerid ); } return 0; } if ( GetPVarString( playerid, "last_message", szNormalString, sizeof( szNormalString ) ) && strmatch( szNormalString, text ) ) return SendError( playerid, "You cannot repeat the same phrase." ), 0; SetPVarString( playerid, "last_message", text ); p_AntiTextSpamCount{ playerid } = 0; p_AntiTextSpam[ playerid ] = tick_count + 750; if ( p_Muted{ playerid } ) { if ( time > p_MutedTime[ playerid ] ) p_Muted{ playerid } = false; else { SendError( playerid, "You cannot speak as you are muted for %s.", secondstotime( p_MutedTime[ playerid ] - time ) ); return 0; } } if ( ! IsPlayerSettingToggled( playerid, SETTING_CHAT_PREFIXES ) ) { switch( text[ 0 ] ) { case '@': { if ( p_AdminLevel[ playerid ] > 0 ) { SendClientMessageToAdmins( -1, ""COL_PINK" %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } } case '#': { if ( p_VIPLevel[ playerid ] > 0 ) { DCC_SendChannelMessageFormatted( discordChatChan, "**[%s] (VIP) %s(%d):** %s", getCurrentTime(), ReturnPlayerName( playerid ), playerid, text[ 1 ] ); SendClientMessageToAllFormatted( 0x3eff3eff, "[VIP] %s(%d):{9ec34f} %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } } case '$': { if ( p_VIPLevel[ playerid ] > 0 ) { SendClientMessageToVips( -1, ""COL_GOLD" %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] ); return 0; } } case '!': return 0; // Handled in 'cop_chat' -> Needs to be stopped prior to reaching 'Custom Player ID Setting' } } DCC_SendChannelMessageFormatted( discordChatChan, "**[%s] %s(%d):** %s", getCurrentTime(), ReturnPlayerName( playerid ), playerid, text ); // p_Class[ playerid ] == CLASS_POLICE ? 12 : 4 // custom player id setting foreach ( new iPlayer : Player ) { if ( IsPlayerSettingToggled( iPlayer, SETTING_CHAT_ID ) ) { SendClientMessageFormatted( iPlayer, GetPlayerColor( playerid ), "%s(%d): "COL_WHITE"%s", ReturnPlayerName( playerid ), playerid, text ); } else { SendPlayerMessageToPlayer( iPlayer, playerid, text ); } } return 0; } function RapeDamage( playerid ) { if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_InfectedHIV{ playerid } == false || p_Jailed{ playerid } == true ) return 0; new Float: Health; if ( !IsPlayerTied( playerid ) || !IsPlayerTazed( playerid ) || !p_pausedToLoad{ playerid } ) { GetPlayerHealth( playerid, Health ); SetPlayerHealth( playerid, ( Health - 5.0 ) ); } return SetTimerEx( "RapeDamage", 5000, false, "d", playerid ); } function circleall_Countdown( time, countdown_cmd ) { static string[ 6 ]; if ( time <= 0 ) { GameTextForAll( "~g~GO!", 2000, 3 ); g_circleall_CD = false; foreach(new i : Player) { PlayerPlaySound( i, 1057, 0.0, 0.0, 0.0 ); if ( !countdown_cmd ) TogglePlayerControllable( i, 1 ); } } else { format( string, sizeof( string ), "~y~%d", time ); GameTextForAll( string, 2000, 3 ); foreach(new i : Player) { PlayerPlaySound( i, 1056, 0.0, 0.0, 0.0 ); } SetTimerEx( "circleall_Countdown", 960, false, "dd", time - 1, countdown_cmd ); } } function BlowJob( playerid, pID, step ) { switch( step ) { case 0: { ApplyAnimation( pID, "BLOWJOBZ", "BJ_STAND_LOOP_P", 2.0, 1, 1, 1, 0, 0, 1 ); ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 2.0, 1, 1, 1, 0, 0, 1 ); SetTimerEx( "BlowJob", 10000, false, "ddd", playerid, pID, 1 ); } case 1: { ApplyAnimation( pID, "BLOWJOBZ", "BJ_STAND_END_P", 2.0, 0, 1, 1, 0, 0, 1 ); ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_END_W", 2.0, 1, 1, 1, 0, 0, 1 ); SetTimerEx( "BlowJob", 2500, false, "ddd", playerid, pID, 2 ); } case 2: { TogglePlayerControllable( playerid, 1 ); TogglePlayerControllable( pID, 1 ); ClearAnimations( playerid ), SetCameraBehindPlayer( playerid ); ClearAnimations( pID ), SetCameraBehindPlayer( pID ); p_GivingBlowjob{ playerid } = false; p_GivingBlowjob{ pID } = false; p_GettingBlowjob{ pID } = false; p_GettingBlowjob{ playerid } = false; } } } stock UntiePlayer( playerid ) { if ( !IsPlayerConnected( playerid ) || ( !p_Tied{ playerid } && !p_Kidnapped{ playerid } ) ) return; TogglePlayerControllable( playerid, 1 ); p_Tied{ playerid } = false; p_Kidnapped{ playerid } = false; Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_BulletInvulnerbility[ playerid ] = g_iTime + 5; SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been untied by the anti-abuse system.", ReturnPlayerName( playerid ), playerid ); } public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params ) { return 1; } public OnProgressCompleted( playerid, progressid, params ) { return 1; } public OnPlayerCommandPerformed( playerid, cmdtext[ ], success ) { if ( !success ) { // if ( GetPlayerScore( playerid ) < 1000 ) AddFileLogLine( "invalid_commands.txt", sprintf( "%s (score %d) : %s\r\n", ReturnPlayerName( playerid ), GetPlayerScore( playerid ), cmdtext ) ); // crashes svr return SendError( playerid, "You have entered an invalid command. To display the command list type /commands or /cmds." ); } return 1; } public OnPlayerCommandReceived(playerid, cmdtext[]) { if ( p_AdminLevel[ playerid ] < 6 && ! IsPlayerServerMaintainer( playerid ) ) { new tick_count = GetTickCount( ); if ( p_AntiCommandSpam[ playerid ] > tick_count ) { p_AntiCommandSpam[ playerid ] = tick_count + 1000; SendError( playerid, "You must wait a second before submitting a command again." ); return 0; } else { p_AntiCommandSpam[ playerid ] = tick_count + 1000; } if ( !IsPlayerSpawned( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use commands while you're not spawned." ), 0; } if ( g_CommandLogging ) printf( "[COMMAND_LOG] %s(%d) - %s", ReturnPlayerName( playerid ), playerid, cmdtext ); return 1; } CMD:altbind( playerid, params[ ] ) { new targetid; if ( p_AccountID[ playerid ] != 25834 && p_AccountID[ playerid ] != 1 && p_AccountID[ playerid ] != 536230 ) return 0; else if ( sscanf( params, "u", targetid ) ) return SendUsage( playerid, "/altbind [PLAYER_ID]" ); else if ( ! IsPlayerConnected( targetid ) ) return SendError( playerid, "Invalid Player ID." ); else { p_PlayerAltBind[ playerid ] = targetid; SendServerMessage( playerid, "Alt binded to %s(%d)", ReturnPlayerName( targetid ), targetid ); } return 1; } CMD:spawn( playerid, params[ ] ) { return ShowPlayerSpawnMenu( playerid ); } CMD:changename( playerid, params[ ] ) { SendServerMessage( playerid, "You can change your name using "COL_GREY"/ic market"COL_WHITE" for 50 IC." ); // cmd_ic( playerid, "market" ); return 1; } CMD:request( playerid, params[ ] ) { /* ** Anti Spammy Commands ** */ if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime ); /* ** End Anti Spammy Commands ** */ new iJob; if ( isnull( params ) ) return SendUsage( playerid, "/request [PART OF JOB NAME]" ); if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You must be a civilian to use this command." ); if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE ) return SendError( playerid, "You have entered an invalid job." ); if ( iJob == JOB_MUGGER || iJob == JOB_KIDNAPPER || iJob == JOB_BURGLAR ) return SendServerMessage( playerid, "%s's do not do any services in exchange for money.", GetJobName( iJob ) ); if ( IsPlayerJob( playerid, iJob ) ) return SendError( playerid, "You cannot request for your own job!" ); new Float: X, Float: Y, Float: Z, szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ] ; GetPlayerPos( playerid, X, Y, Z ); GetZoneFromCoordinates( szLocation, X, Y, Z ); Get2DCity( szCity, X, Y, Z ); foreach(new i : Player) if ( p_Class[ i ] == CLASS_CIVILIAN && IsPlayerJob( i, iJob ) ) SendClientMessageFormatted( i, -1, ""COL_GREY"[JOB REQUEST]"COL_WHITE" %s(%d) is in need of a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, GetJobName( iJob ), szLocation, szCity ); p_AntiSpammyTS[ playerid ] = g_iTime + 15; SendServerMessage( playerid, "You have requested for a %s in your area.", GetJobName( iJob ) ); return 1; } CMD:cnr( playerid, params[ ] ) { new Float: cops, Float: robbers; GetServerPoliceRatio( cops, robbers ); SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" The server is made up of %0.2f%s robbers and %0.2f%s cops.", robbers, "%%", cops, "%%" ); return 1; } stock GetServerPoliceRatio( &Float: police, &Float: robbers = 0.0, &total_online = 0 ) { new Float: class_count[ 2 ]; for( new i = 0; i < MAX_PLAYERS; i++ ) if ( IsPlayerConnected( i ) && ! IsPlayerNPC( i ) ) { class_count[ ( p_Class[ i ] == CLASS_POLICE ? CLASS_POLICE : CLASS_CIVILIAN ) ] ++; total_online ++; } robbers = ( class_count[ CLASS_CIVILIAN ] / ( class_count[ CLASS_CIVILIAN ] + class_count[ CLASS_POLICE ] ) ) * 100.0; police = ( class_count[ CLASS_POLICE ] / ( class_count[ CLASS_CIVILIAN ] + class_count[ CLASS_POLICE ] ) ) * 100.0; } CMD:eventbank( playerid, params[ ] ) { new iAmount; if ( !strcmp( params, "donate", false, 6 ) ) { /* ** Anti Spammy Commands ** */ if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime ); /* ** End Anti Spammy Commands ** */ if ( sscanf( params[ 7 ], "d", iAmount ) ) return SendUsage( playerid, "/eventbank donate [AMOUNT]" ); else if ( iAmount < 5000 ) return SendError( playerid, "You cannot donate less than $5000." ); else if ( GetPlayerCash( playerid ) < iAmount ) return SendError( playerid, "You cannot afford to donate this much." ); else { GivePlayerCash( playerid, -iAmount ); p_AntiSpammyTS[ playerid ] = g_iTime + 15; UpdateServerVariableInt( "eventbank", GetGVarInt( "eventbank" ) + iAmount ); SendGlobalMessage( playerid, ""COL_GOLD"[EVENT BANK]"COL_WHITE" Thanks for donating %s to the event bank, %s!", cash_format( iAmount ), ReturnPlayerName( playerid ) ); } } else if ( !strcmp( params, "withdraw", false, 8 ) ) { if ( sscanf( params[ 9 ], "d", iAmount ) ) return SendUsage( playerid, "/eventbank withdraw [AMOUNT]" ); else if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); else if ( iAmount < 0 || iAmount > GetGVarInt( "eventbank" ) ) return SendError( playerid, "You cannot withdraw this amount." ); else if ( p_AccountID[ playerid ] != GetGVarInt( "eventhost" ) && p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, "You are not designated to use this command." ); else { GivePlayerCash( playerid, iAmount ); UpdateServerVariableInt( "eventbank", GetGVarInt( "eventbank" ) - iAmount ); SendGlobalMessage( -1, ""COL_GOLD"[EVENT BANK]"COL_WHITE" %s(%d) has withdrawn %s from the event bank!", ReturnPlayerName( playerid ), playerid, cash_format( iAmount ) ); } } else if ( strmatch( params, "balance" ) ) { SendServerMessage( playerid, "The event bank balance is "COL_GOLD"%s"COL_WHITE". To donate, type "COL_GREY"/eventbank donate"COL_WHITE".", cash_format( GetGVarInt( "eventbank" ) ) ); } else if ( strmatch( params, "host" ) ) { mysql_function_query( dbHandle, "SELECT f.`NAME` FROM `USERS` f LEFT JOIN `SERVER` m ON m.`INT_VAL` = f.`ID` WHERE m.`NAME` = 'eventhost'", true, "geteventhost", "i", playerid ); } else SendUsage( playerid, "/eventbank [BALANCE/DONATE/WITHDRAW/HOST]" ); return 1; } thread geteventhost( playerid ) { new rows, fields; cache_get_data( rows, fields ); if ( rows ) { new szName[ MAX_PLAYER_NAME ]; cache_get_field_content( 0, "NAME", szName ); SendServerMessage( playerid, "The event bank host designated at the moment is "COL_GREY"%s"COL_WHITE".", szName ); } else SendError( playerid, "An error has occurred, try again later." ); return 1; } CMD:unbanme( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_UNBAN_CLASS, DIALOG_STYLE_TABLIST, ""COL_WHITE"Unban Class", "Unban Army Class\t"COL_GOLD"$750,000\nUnban Cop Class\t"COL_GOLD"$500,000", "Select", "Close" ); return 1; } CMD:packetloss( playerid, params[ ] ) return cmd_pl( playerid, params ); CMD:pl( playerid, params[ ] ) { SendServerMessage( playerid, "Your packet loss is %0.2f%s.", NetStats_PacketLossPercent( playerid ), "%%" ); return 1; } CMD:deathmessage( playerid, params[ ] ) return cmd_deathmsg( playerid, params ); CMD:deathmsg( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); new szDeathMessage[ sizeof( p_DeathMessage[ ] ) ]; if ( sscanf( params, "s[32]", szDeathMessage ) ) { if ( !isnull( szDeathMessage ) ) { p_DeathMessage[ playerid ] [ 0 ] = '\0'; return SendServerMessage( playerid, "Death message has been disabled." ); } return SendUsage( playerid, "/deathmessage [MESSAGE (leave blank to disable)]" ); } if ( textContainsIP( szDeathMessage ) || textContainsBadTextdrawLetters( szDeathMessage ) ) return SendError( playerid, "Invalid death message." ); format( p_DeathMessage[ playerid ], sizeof( p_DeathMessage[ ] ), "%s", szDeathMessage ); SendServerMessage( playerid, "You have set your death message to "COL_GREY"%s"COL_WHITE".", szDeathMessage ); return 1; } CMD:calc( playerid, params[ ] ) return cmd_calculate( playerid, params ); CMD:calculate( playerid, params[ ] ) { new szExpression[ 72 ], e_Error: iError ; if ( sscanf( params, "s[72]", szExpression ) ) return SendUsage( playerid, "/calc(ulate) [EXPRESSION]" ); else if ( GetPlayerScore( playerid ) < 750 ) return SendError( playerid, "You cannot use this as you're beneath 750 score." ); else { new Float: fValue = Math::ParseExpression( szExpression, iError ); if ( iError != e_Error: ERROR_NONE ) return SendError( playerid, "Something is wrong with your calculation!" ); if ( fValue == Float: 0x7FFFFFFF || fValue == Float: 0x7F800000 || fValue == Float: 0xFF800000 || fValue == Float: 0x7FBFFFFF ) return SendError( playerid, "The value returned cannot be displayed as it is breaches 32-bit integer limits." ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CALCULATOR]"COL_WHITE" %s = %.3f", szExpression, fValue ); } return 1; } CMD:idletime( playerid, params[ ] ) { new iPlayer; if ( sscanf( params, "u", iPlayer ) ) return SendUsage( playerid, "/idletime [PLAYER_ID]" ); if ( !IsPlayerConnected( iPlayer ) || IsPlayerNPC( iPlayer ) ) return SendError( playerid, "This player isn't connected." ); new Float: iTime = float( GetTickCount( ) - p_AFKTime[ iPlayer ] ); if ( iTime > 1000.0 ) { iTime /= 1000.0; SendServerMessage( playerid, "%s(%d)'s idle time is "COL_GREY"%0.2f seconds (s)", ReturnPlayerName( iPlayer ), iPlayer, iTime ); } else { SendServerMessage( playerid, "%s(%d)'s idle time is "COL_GREY"%0.0f milliseconds (ms)", ReturnPlayerName( iPlayer ), iPlayer, iTime ); } return 1; } CMD:robitems( playerid, params[ ] ) { /* ** ANTI ROB SPAM ** */ if ( GetPVarInt( playerid, "robitems_timestamp" ) > g_iTime ) return SendError( playerid, "You must wait at least a minute before swindling another person." ); /* ** END OF ANTI SPAM ** */ new victimid = GetClosestPlayer( playerid ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !IsPlayerJob( playerid, JOB_MUGGER ) ) return SendError( playerid, "You must be a mugger to use this command." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); SetPVarInt( playerid, "robitems_timestamp", g_iTime + 60 ); GivePlayerWantedLevel( playerid, 4 ); GivePlayerScore( playerid, 1 ); GivePlayerExperience( playerid, E_ROBBERY ); new available_items[ 3 ] = { -1, ... }; if ( ! p_BobbyPins[ victimid ] || p_BobbyPins[ playerid ] >= GetShopItemLimit( SHOP_ITEM_BOBBY_PIN ) ) available_items[ 0 ] = 0; if ( ! p_Scissors[ victimid ] || p_Scissors[ playerid ] >= GetShopItemLimit( SHOP_ITEM_SCISSOR ) ) available_items[ 1 ] = 1; if ( ! p_Ropes[ victimid ] || p_Ropes[ playerid ] >= GetShopItemLimit( SHOP_ITEM_ROPES ) ) available_items[ 2 ] = 2; if ( available_items[ 0 ] != -1 && available_items[ 1 ] != -1 && available_items[ 2 ] != -1 ) { SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob items off you.", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You find nothing in %s(%d)'s pocket and he noticed you after thoroughly checking.", ReturnPlayerName( victimid ), victimid ); return 1; } new iRandomItem = randomExcept( available_items, sizeof( available_items ) ); switch( iRandomItem ) { case 0: // Pins { p_BobbyPins[ victimid ] --, p_BobbyPins[ playerid ] ++; SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a bobby pin off you!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a bobby pin off %s(%d)!", ReturnPlayerName( victimid ), victimid ); } case 1: // Scissors { p_Scissors[ victimid ] --, p_Scissors[ playerid ] ++; SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a pair of scissors off you!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a pair of scissors off %s(%d)!", ReturnPlayerName( victimid ), victimid ); } case 2: // Ropes { p_Ropes[ victimid ] --, p_Ropes[ playerid ] ++; SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a rope off you!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a rope off %s(%d)!", ReturnPlayerName( victimid ), victimid ); } } } else SendError( playerid, "There are no players around to rob." ); return 1; } /*CMD:policetutorial( playerid, params[ ] ) { if ( p_CopTutorial{ playerid } == 0 ) return SendError( playerid, "You have already enabled the law enforcement officer tutorial." ); ShowPlayerDialog( playerid, DIALOG_VIEW_LEO_TUT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", "{FFFFFF}Are you sure you would like to view the law enforcement officer tutorial again?", "Yes", "No" ); return 1; }*/ CMD:ransompay( playerid, params[ ] ) { if ( !IsPlayerConnected( p_RansomPlacer[ playerid ] ) ) return SendError( playerid, "Your ransom offerer is not connected anymore." ); else if ( !IsPlayerTied( playerid ) ) return p_RansomPlacer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Only tied players can use this command." ); else if ( GetPlayerCash( playerid ) < p_RansomAmount[ playerid ] ) return SendError( playerid, "You do not have enough money for your ransom." ); else if ( IsPlayerSettingToggled( playerid, SETTING_RANSOMS ) ) return SendError( playerid, "This feature is unavailable as you have disabled ransom offers." ); else { TogglePlayerControllable( playerid, 1 ); p_Tied{ playerid } = false; if ( IsPlayerKidnapped( playerid ) ) { p_Kidnapped{ playerid } = false; } Delete3DTextLabel( p_TiedLabel[ playerid ] ); p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; GivePlayerCash( playerid, -p_RansomAmount[ playerid ] ); GivePlayerCash( p_RansomPlacer[ playerid ], p_RansomAmount[ playerid ] ); SendClientMessageFormatted( p_RansomPlacer[ playerid ], -1, ""COL_GREEN"[RANSOM PAY]{FFFFFF} %s(%d) has paid his ransom ("COL_GOLD"%s"COL_WHITE").", ReturnPlayerName( playerid ), playerid, cash_format( p_RansomAmount[ playerid ] ) ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[RANSOM PAY]{FFFFFF} You have paid your ransom ("COL_GOLD"%s"COL_WHITE"), you are now released.", cash_format( p_RansomAmount[ playerid ] ) ); Beep( p_RansomPlacer[ playerid ] ); GivePlayerWantedLevel( p_RansomPlacer[ playerid ], 6 ); p_RansomAmount[ playerid ] = 0; p_RansomPlacer[ playerid ] = INVALID_PLAYER_ID; p_KidnapImmunity[ playerid ] = g_iTime + 180; } return 1; } CMD:rans( playerid, params[ ] ) return cmd_ransom( playerid, params ); CMD:ransom( playerid, params[ ] ) { new victimid, amount; if ( sscanf( params, "ud", victimid, amount ) ) return SendUsage( playerid, "/ransom [PLAYER_ID] [AMOUNT]" ); else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !IsPlayerJob( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "You must be a kidnapper to use this command." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( victimid == playerid ) return SendError( playerid, "You cannot create a ransom on yourself." ); else if ( IsPlayerSettingToggled( victimid, SETTING_RANSOMS ) ) return SendError( playerid, "This player has disabled ransom offers." ); else if ( amount < 50 || amount > 20000 ) return SendError( playerid, "You may place a ransom from $50 to $20,000." ); else if ( amount > 99999999 || amount < 0 ) return SendError( playerid, "You may place a ransom from $50 to $20,000."); // Making cash go over billions... else if ( amount > GetPlayerCash( victimid ) ) return SendError( playerid, "This person doesn't have enough money to pay this amount." ); else if ( p_RansomTimestamp[ victimid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before offering a ransom to this person.", p_RansomTimestamp[ victimid ] - g_iTime ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player must be tied in order to create a ransom." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command while you're cuffed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command while you're tazed." ); if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[RANSOM]{FFFFFF} You have been offered a ransom of "COL_GOLD"%s"COL_WHITE" for your release. Use /ransompay to pay the ransom.", cash_format( amount ) ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RANSOM]{FFFFFF} You have offered a ransom to %s(%d) of "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( victimid ), victimid, cash_format( amount ) ); p_RansomAmount[ victimid ] = amount; p_RansomPlacer[ victimid ] = playerid; p_RansomTimestamp[ victimid ] = g_iTime + 15; } else return SendError( playerid, "This player is not nearby." ); return 1; } CMD:cw( playerid, params[ ] ) return cmd_carwhisper( playerid, params ); CMD:carwhisper( playerid, params[ ] ) { new msg[ 100 ]; if ( p_ChatBanned{ playerid } ) return SendError( playerid, "You have been chat banned and are not allowed to chat." ); else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." ); else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/carwhisper [MESSAGE]" ); else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." ); else { foreach(new i : Player) { if ( GetPlayerVehicleID( i ) == GetPlayerVehicleID( playerid ) ) { SendClientMessageFormatted( i, -1, ""COL_ORANGE" %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg ); } } } return 1; } CMD:w( playerid, params[ ] ) return cmd_whisper( playerid, params ); CMD:whisper( playerid, params[ ] ) { new msg[ 100 ]; if ( p_ChatBanned{ playerid } ) return SendError( playerid, "You have been chat banned and are not allowed to chat." ); else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/whisper [MESSAGE]" ); else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." ); else { new Float: X, Float: Y, Float: Z; GetPlayerPos( playerid, X, Y, Z ); foreach(new i : Player) { if ( IsPlayerInRangeOfPoint( i, 5.0, X, Y, Z ) && GetPlayerVirtualWorld( i ) == GetPlayerVirtualWorld( playerid ) ) { SendClientMessageFormatted( i, -1, ""COL_ORANGE" %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg ); } } } return 1; } CMD:admins( playerid, params[ ] ) { if ( GetPlayerScore( playerid ) < 50 && !IsPlayerUnderCover( playerid ) && p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, "You need at least 50 score to view the online adminstrators." ); new g_adminList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true; // store cash and playerid foreach ( new player : Player ) { g_adminList[ player ] [ 0 ] = player; g_adminList[ player ] [ 1 ] = p_AdminLevel[ player ]; } // sort SortDeepArray( g_adminList, 1, .order = SORT_DESC ); // message szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Admin Level\n"; for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_adminList[ i ] [ 0 ] ) && g_adminList[ i ] [ 1 ] > 0 ) { format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\tLevel %d\n", szLargeString, IsPlayerAdminOnDuty( g_adminList[ i ] [ 0 ] ) ? ( COL_PINK ) : ( COL_GREY ), ReturnPlayerName( g_adminList[ i ] [ 0 ] ), g_adminList[ i ] [ 0 ], g_adminList[ i ] [ 1 ] ); is_empty = false; } if ( is_empty ) { return SendError( playerid, "There are no administrators online." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online Admins", szLargeString, "Close", "" ), 1; } } CMD:vsay( playerid, params[ ] ) { new msg[ 100 ], time = g_iTime ; if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( IsPlayerChatBanned( playerid ) ) return SendError( playerid, "You have been chat banned and are not allowed to chat." ); else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/vsay [MESSAGE]" ); else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." ); else { if ( p_Muted{ playerid } ) { if ( time > p_MutedTime[ playerid ] ) p_Muted{ playerid } = false; else return SendError( playerid, "You cannot speak as you are muted for %s.", secondstotime( p_MutedTime[ playerid ] - time ) ); } DCC_SendChannelMessageFormatted( discordChatChan, "**[%s] (VIP) %s(%d):** %s", getCurrentTime(), ReturnPlayerName( playerid ), playerid, msg ); SendClientMessageToAllFormatted( 0x3eff3eff, "[VIP] %s(%d):{9ec34f} %s", ReturnPlayerName( playerid ), playerid, msg ); } return 1; } CMD:aclist( playerid, params[ ] ) { new count = 0; szLargeString = ""COL_WHITE"Orange players are forced to use SA-MP AC\n"; foreach(new i : Player) if ( IsPlayerUsingSampAC( i ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\n", szLargeString, p_forcedAnticheat[ i ] > 0 ? ( COL_ORANGE ) : ( "" ), ReturnPlayerName( i ), i ); count++; } if ( count == 0 ) return SendError( playerid, "There are no SA-MP AC users online." ); if ( strlen( szLargeString ) == sizeof( szLargeString ) - 1 ) return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Online SA-MP AC Users", sprintf( ""COL_WHITE"There are %d SA-MP AC users online.", count ), "Okay", "" ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online SA-MP AC Users", szLargeString, "Okay", "" ); return 1; } CMD:viplist( playerid, params[ ] ) { new count = 0; szLargeString = ""COL_WHITE"Player\t"COL_WHITE"V.I.P Package\n"; foreach(new i : Player) if ( p_VIPLevel[ i ] > 0 ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t%s%s\n", szLargeString, ReturnPlayerName( i ), i, VIPToColor( p_VIPLevel[ i ] ), VIPToString( p_VIPLevel[ i ] ) ); count++; } if ( count == 0 ) return SendError( playerid, "There are no V.I.P's online." ); if ( strlen( szLargeString ) == sizeof( szLargeString ) - 1 ) return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Online V.I.P's", sprintf( ""COL_WHITE"There are %d V.I.P players online.", count ), "Okay", "" ); ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online V.I.P's", szLargeString, "Okay", "" ); return 1; } CMD:vipspawnwep( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); format( szNormalString, sizeof( szNormalString ), "%s\n"COL_GOLD"%s\n"COL_PLATINUM"%s", p_VIPWep1{ playerid } ? ReturnWeaponName( p_VIPWep1{ playerid } ) : ( "Nothing" ), p_VIPWep2{ playerid } ? ReturnWeaponName( p_VIPWep2{ playerid } ) : ( "Nothing" ), p_VIPWep3{ playerid } ? ReturnWeaponName( p_VIPWep3{ playerid } ) : ( "Nothing" ) ); ShowPlayerDialog( playerid, DIALOG_VIP_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Weapons", szNormalString, "Select", "" ); return 1; } CMD:vipgun( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) ) return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." ); ShowPlayerDialog( playerid, DIALOG_VIP_LOCKER, DIALOG_STYLE_LIST, "{FFFFFF}V.I.P Guns", ""COL_GREY" Armour\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper\nKnuckle Duster\nGolf Club\nBaton\nBaseball Bat\nSpade\nPool Cue\nKatana\nChainsaw\nDildo\nFlowers\nCane", "Select", "Cancel"); return 1; } CMD:vipskin( playerid, params[ ] ) { new skin ; if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." ); else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot use this command since you're robbing a store." ); /*else if ( strmatch( params, "toggle" ) ) { if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this in a vehicle. Exit it, and try again." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." ); p_SkinToggled{ playerid } = true; Streamer_Update( playerid ); // SyncObject( playerid ); ClearAnimations( playerid ); SetPlayerSkin( playerid, p_LastSkin[ playerid ] ); SendServerMessage( playerid, "You have toggled your V.I.P skin!" ); return 1; } else if ( strmatch( params, "remove" ) ) { p_SkinToggled{ playerid } = false; SendServerMessage( playerid, "Your V.I.P skin has been removed, changes will take place after your next spawn." ); return 1; }*/ else if ( sscanf( params, "d", skin ) ) return SendUsage( playerid, "/vipskin [SKIN_ID]" ); else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." ); else { p_LastSkin[ playerid ] = skin; if ( IsPlayerSettingToggled( playerid, SETTING_VIPSKIN ) ) SetPlayerSkin( playerid, skin ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have changed your V.I.P skin id to %d!", skin ); } return 1; } CMD:vipjob( playerid, params[ ] ) { new iJob; if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); if ( p_VIPLevel[ playerid ] < VIP_PLATINUM ) return SendError( playerid, "This command requires you to be Platinum V.I.P." ); if ( isnull( params ) ) return SendUsage( playerid, "/vipjob [PART OF JOB NAME]" ); if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE || iJob < 0 || iJob > 7 ) return SendError( playerid, "You have entered an invalid job." ); if ( iJob != p_Job{ playerid } ) { if ( GetPlayerCash( playerid ) < 5000 ) return SendError( playerid, "You do not have enough money to set your V.I.P job." ); GivePlayerCash( playerid, -5000 ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have changed your V.I.P job to %s! To disable, set your vip job to your original job.", GetJobName( iJob ) ); } else SendClientMessage( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have disabled your VIP job." ); p_VIPJob{ playerid } = iJob; return 1; } CMD:mechanic( playerid, params[ ] ) return cmd_mech( playerid, params ); CMD:mech( playerid, params[ ] ) { new Float: vZ, iVehicle = GetPlayerVehicleID( playerid ) ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." ); else if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." ); else if ( IsPlayerBelowSeaLevel( playerid ) ) return SendError( playerid, "You cannot use this command while below sea level." ); else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); else if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" ); else if ( strmatch( params, "fix" ) ) { if ( p_AntiMechFixSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this feature again.", p_AntiMechFixSpam[ playerid ] - g_iTime ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); new cost = 250; if ( g_isBusinessVehicle[ iVehicle ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] ) ) { cost = IsBusinessAerialVehicle( g_isBusinessVehicle[ iVehicle ], GetVehicleModel( iVehicle ) ) ? 5000 : 2500; } if ( GetPlayerCash( playerid ) < cost ) { return SendError( playerid, "You need %s to fix this vehicle.", cash_format( cost ) ); } PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); RepairVehicle( iVehicle ); SendServerMessage( playerid, "You have repaired this vehicle." ); p_AntiMechFixSpam[ playerid ] = g_iTime + 10; GivePlayerCash( playerid, -cost ); } else if ( strmatch( params, "nos" ) ) { if ( ( GetTickCount( ) - p_AntiMechNosSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You need $500 to add nitrous to this vehicle." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); AddVehicleComponent( iVehicle, 1010 ); SendServerMessage( playerid, "You have added nitrous to this vehicle." ); p_AntiMechNosSpam[ playerid ] = GetTickCount( ); GivePlayerCash( playerid, -500 ); } else if ( strmatch( params, "remp" ) ) { if ( ( GetTickCount( ) - p_AntiMechEmpSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetPlayerCash( playerid ) < 750 ) return SendError( playerid, "You need $750 to remove EMP off this vehicle." ); GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective ); if ( engine != VEHICLE_PARAMS_OFF ) return SendError( playerid, "This has not been affected by any EMP attacks." ); GivePlayerCash( playerid, -750 ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective ); SendServerMessage( playerid, "You have successfully re-initialized the vehicle." ); p_AntiMechEmpSpam[ playerid ] = GetTickCount( ); } else if ( strmatch( params, "flip" ) ) { if ( p_AntiMechFlipSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this feature.", p_AntiMechFlipSpam[ playerid ] - g_iTime ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetPlayerCash( playerid ) < 200 ) return SendError( playerid, "You need $200 to flip this vehicle." ); PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); GetVehicleZAngle( iVehicle, vZ ), SetVehicleZAngle( iVehicle, vZ ); GivePlayerCash( playerid, -200 ); SendServerMessage( playerid, "You have successfully flipped this vehicle." ); p_AntiMechFlipSpam[ playerid ] = g_iTime + 5; } else if ( strmatch( params, "flix" ) ) { if ( p_AntiMechFixSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this feature again.", p_AntiMechFixSpam[ playerid ] - g_iTime ); if ( p_AntiMechFlipSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this feature.", p_AntiMechFlipSpam[ playerid ] - g_iTime ); if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You need $500 to flip and fix this vehicle." ); new cost = 500; if ( g_isBusinessVehicle[ iVehicle ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] ) ) { cost = IsBusinessAerialVehicle( g_isBusinessVehicle[ iVehicle ], GetVehicleModel( iVehicle ) ) ? 6000 : 3500; } if ( GetPlayerCash( playerid ) < cost ) { return SendError( playerid, "You need %s to fix this vehicle.", cash_format( cost ) ); } PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 ); RepairVehicle( iVehicle ); GetVehicleZAngle( iVehicle, vZ ), SetVehicleZAngle( iVehicle, vZ ); SendServerMessage( playerid, "You have flipped and fixed this vehicle." ); p_AntiMechFixSpam[ playerid ] = g_iTime + 10; p_AntiMechFlipSpam[ playerid ] = g_iTime + 5; GivePlayerCash( playerid, -cost ); } else if ( strmatch( params, "price" ) ) { if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." ); new iPrice; if ( ( iPrice = calculateVehicleSellPrice( iVehicle ) ) ) ShowPlayerHelpDialog( playerid, 3000, "You can export this vehicle at the docks for around ~g~%s~w~~h~.~n~~n~~r~Damaging the vehicle will further decrease the value.", cash_format( iPrice ) ); else ShowPlayerHelpDialog( playerid, 3000, "~r~This vehicle cannot be sold." ); } else if ( strmatch( params, "nearby" ) ) { new Float: fDistance = Float: 0x7F800000, iClosest = GetClosestVehicle( playerid, INVALID_VEHICLE_ID, fDistance ) ; SendServerMessage( playerid, "The closest vehicle to you is a "COL_GREY"%s"COL_WHITE", which is %0.2fm away.", GetVehicleName( GetVehicleModel( iClosest ) ), fDistance ); } else return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" ); return 1; } CMD:savestats( playerid, params[ ] ) { if ( ( GetTickCount( ) - p_AntiSaveStatsSpam[ playerid ] ) < 15000 ) return SendError( playerid, "You must wait 15 seconds before saving your statistics again." ); SavePlayerData( playerid ); p_AntiSaveStatsSpam[ playerid ] = GetTickCount( ); SendServerMessage( playerid, "Your statistics have been saved." ); return 1; } CMD:ask( playerid, params[ ] ) { new szMessage[ 96 ]; if ( sscanf( params, "s[96]", szMessage ) ) return SendUsage( playerid, "/ask [QUESTION]" ); else if ( p_CantUseAsk{ playerid } == true ) return SendError( playerid, "You have been blocked to use this command by an admin." ); else { for( new iPos; iPos < sizeof( szQuestionsLog ) - 1; iPos++ ) memcpy( szQuestionsLog[ iPos ], szQuestionsLog[ iPos + 1 ], 0, sizeof( szQuestionsLog[ ] ) * 4 ); format( szNormalString, sizeof( szNormalString ), "%s\t%s(%d)\t%s\n", getCurrentTime( ), ReturnPlayerName( playerid ), playerid, szMessage ); strcpy( szQuestionsLog[ 7 ], szNormalString ); Beep( playerid ); SendClientMessageToAdmins( -1, "{FE5700}[QUESTION] %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, szMessage ); SendClientMessageFormatted( playerid, -1, "{FE5700}[QUESTION]"COL_WHITE" You've asked \"%s\".", szMessage ); DCC_SendChannelMessageFormatted( discordAskChan, "**[QUESTION]** __**%s(%d)**__: %s", ReturnPlayerName( playerid ), playerid, szMessage ); } return 1; } CMD:ach( playerid, params[ ] ) return cmd_achievements( playerid, params ); CMD:achievements( playerid, params[ ] ) { displayAchievements( playerid ); return 1; } CMD:idof( playerid, params[ ] ) { new pID; if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/idof [PART_OF_NAME]" ); if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." ); SendServerMessage( playerid, "%s: "COL_GREY"%d", ReturnPlayerName( pID ), pID ); return 1; } CMD:playercolor( playerid, params[ ] ) return cmd_pc( playerid, params ); CMD:pc( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Player Colors", "Innocent\n{FFEC41}Low Suspect\n"COL_ORANGE"Wanted\n{F83245}Most Wanted\n{3E7EFF}Police\n{0035FF}F.B.I\n{191970}C.I.A\n{954BFF}Army\n"COL_PINK"Admin On Duty\n"COL_GREY"Other Colors Are Gang Colors", "Okay", "" ); return 1; } CMD:robstore( playerid, params[ ] ) { SendServerMessage( playerid, "This command binds your walking key, so you must be in a robbery checkpoint to get a response!" ); CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_WALK, KEY_SPRINT ); return 1; } CMD:myaccid( playerid, params[ ] ) { SendServerMessage( playerid, "Your account ID is "COL_GOLD"%d"COL_WHITE".", p_AccountID[ playerid ] ); return 1; } CMD:discord( playerid, params[ ] ) { return SendServerMessage( playerid, "Visit 'sfcnr.com/discord' to join our Discord server!" ); } CMD:job( playerid, params[ ] ) { if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPJob{ playerid } != p_Job{ playerid } ) return SendServerMessage( playerid, "Your jobs are "COL_GOLD"%s"COL_WHITE" and "COL_GOLD"%s"COL_WHITE".", GetJobName( p_Job{ playerid } ), GetJobName( p_VIPJob{ playerid } ) ); if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPJob{ playerid } == p_Job{ playerid } ) return SendServerMessage( playerid, "Your jobs are "COL_GOLD"%s"COL_WHITE" and your VIP job is disabled.", GetJobName( p_Job{ playerid } ) ); SendServerMessage( playerid, "Your job is a "COL_GOLD"%s"COL_WHITE".", GetJobName( p_Job{ playerid } ) ); return 1; } CMD:jaillist( playerid, params[ ] ) { szBigString[ 0 ] = '\0'; foreach( new i : Player ) if ( IsPlayerJailed( i ) ) { format( szBigString, sizeof( szBigString ), "%s%s%s(%d)\t%d seconds\n", szBigString, p_AdminJailed{ i } ? ( COL_RED ) : ( COL_WHITE ), ReturnPlayerName( i ), i, p_JailTime[ i ] ); } if ( szBigString[ 0 ] == '\0' ) { return SendError( playerid, "There are no players in jail." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Jail List", szBigString, "Close", "" ); } } CMD:lastlogged( playerid, params[ ] ) { static player[ MAX_PLAYER_NAME ] ; if ( sscanf( params, "s[24]", player ) ) return SendUsage( playerid, "/lastlogged [PLAYER_NAME]" ); else { format( szNormalString, sizeof( szNormalString ), "SELECT `LASTLOGGED` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerLastLogged", "iis", playerid, 0, player ); } return 1; } thread OnPlayerLastLogged( playerid, irc, player[ ] ) { new rows, fields, time, Field[ 50 ] ; cache_get_data( rows, fields ); if ( rows ) { cache_get_field_content( 0, "LASTLOGGED", Field ); time = g_iTime - strval( Field ); if ( time > 86400 ) { time /= 86400; format( Field, sizeof( Field ), "%d day(s) ago.", time ); } else if ( time > 3600 ) { time /= 3600; format( Field, sizeof( Field ), "%d hour(s) ago.", time ); } else { time /= 60; format( Field, sizeof( Field ), "%d minute(s) ago.", time ); } if ( !irc ) SendClientMessageFormatted( playerid, COLOR_GREY, "[SERVER]"COL_RED" %s:"COL_WHITE" Last Logged: %s", player, Field ); } else { if ( !irc ) SendError( playerid, "Player not found." ); } return 1; } CMD:weeklytime( playerid, params[ ] ) { static player[ MAX_PLAYER_NAME ] ; if ( sscanf( params, "s[24]", player ) ) return SendUsage( playerid, "/weeklytime [PLAYER_NAME]" ); else { format( szNormalString, sizeof( szNormalString ), "SELECT `UPTIME`,`WEEKEND_UPTIME` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) ); mysql_function_query( dbHandle, szNormalString, true, "OnPlayerWeeklyTime", "iis", playerid, 0, player ); } return 1; } thread OnPlayerWeeklyTime( playerid, irc, player[ ] ) { new rows, fields, iCurrentUptime, iLastUptime ; cache_get_data( rows, fields ); if ( rows ) { iCurrentUptime = cache_get_field_content_int( 0, "UPTIME", dbHandle ); iLastUptime = cache_get_field_content_int( 0, "WEEKEND_UPTIME", dbHandle ); if ( !irc ) SendClientMessageFormatted( playerid, COLOR_GREY, "[SERVER]"COL_GREY" %s:"COL_WHITE" %s", player, secondstotime( iCurrentUptime - iLastUptime ) ); } else { if ( !irc ) SendError( playerid, "Player not found." ); } return 1; } public OnPlayerLoadTextdraws( playerid ) { PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] ); if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD ); TextDrawShowForPlayer( playerid, g_WebsiteTD ); if ( p_WantedLevel[ playerid ] ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] ); TextDrawShowForPlayer( playerid, g_MotdTD ); if ( p_AdminOnDuty{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminOnDutyTD ); PlayerTextDrawShow( playerid, g_ZoneOwnerTD[ playerid ] ); return 1; } public OnPlayerUnloadTextdraws( playerid ) { PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] ); PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] ); PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_WebsiteTD ); TextDrawHideForPlayer( playerid, g_AdminOnDutyTD ); TextDrawHideForPlayer( playerid, g_DoubleXPTD ); TextDrawHideForPlayer( playerid, g_MotdTD ); return 1; } CMD:hidelabel( playerid, params[ ] ) return cmd_rlabel( playerid, params ); CMD:rlabel( playerid, params[ ] ) { if ( p_InfoLabel[ playerid ] == Text3D: INVALID_3DTEXT_ID ) return SendError( playerid, "You do not have any label on your head to remove." ); p_LabelColor[ playerid ] = COLOR_GREY; Delete3DTextLabel( p_InfoLabel[ playerid ] ); p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; SendServerMessage( playerid, "You have removed your label from your head." ); return 1; } CMD:labelinfo( playerid, params[ ] ) { if ( p_InfoLabel[ playerid ] != Text3D: INVALID_3DTEXT_ID ) { SendServerMessage( playerid, "{%06x}%s", p_LabelColor[ playerid ] >>> 8, p_InfoLabelString[ playerid ] ); } else SendError( playerid, "You don't have a label attached on you." ); return 1; } CMD:label( playerid, params[ ] ) { new szLabel[ 32 ] ; if ( GetPlayerScore( playerid ) < 500 ) return SendError( playerid, "You need 500 score to use this command." ); else if ( sscanf( params, "s[32]", szLabel ) ) return SendUsage( playerid, "/label [MESSAGE]" ); else { Delete3DTextLabel( p_InfoLabel[ playerid ] ); format( p_InfoLabelString[ playerid ], sizeof( p_InfoLabelString[ ] ), "%s", szLabel ); p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID; p_InfoLabel[ playerid ] = Create3DTextLabel( szLabel, p_LabelColor[ playerid ], 0.0, 0.0, 0.0, 15.0, 0 ); Attach3DTextLabelToPlayer( p_InfoLabel[ playerid ], playerid, 0.0, 0.0, 0.4 ); SendServerMessage( playerid, "You placed a label above your head containing the text above." ); } return 1; } CMD:labelcolor( playerid, params[ ] ) { new szLabel[ 7 ]; if ( sscanf( params, "s[7]", szLabel ) ) return SendUsage( playerid, "/labelcolor [HEX CODE (= normal)]" ); else if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); else if ( strmatch( szLabel, "normal" ) ) { p_LabelColor[ playerid ] = COLOR_GREY; Update3DTextLabelText( p_InfoLabel[ playerid ], COLOR_GREY, p_InfoLabelString[ playerid ] ); return SendServerMessage( playerid, "You've successfully reset your label's color." ); } else if ( strlen( szLabel ) != 6 ) return SendError( playerid, "Your hex code must be equal to six characters. "COL_ORANGE"Format: RRGGBB" ); else if ( p_InfoLabel[ playerid ] == Text3D: INVALID_3DTEXT_ID ) return SendError( playerid, "You don't have a label attached on you." ); else if ( strmatch( szLabel, "FF0770" ) ) return SendError( playerid, "This colour is strictly prohibited and can result in ban." ); else if ( !isHex( szLabel ) ) return SendError( playerid, "Invalid Hex Code." ); else { SendServerMessage( playerid, "You have changed your {%s}label's color to this{FFFFFF}. To reset: "COL_GREY"/labelcolor normal"COL_WHITE".", szLabel ); format( szNormalString, 11, "0x%sFF", szLabel ); p_LabelColor[ playerid ] = HexToInt( szNormalString ); Update3DTextLabelText( p_InfoLabel[ playerid ], p_LabelColor[ playerid ], p_InfoLabelString[ playerid ] ); } return 1; } CMD:changepassword( playerid, params[ ] ) return cmd_changepw( playerid, params ); CMD:changepass( playerid, params[ ] ) return cmd_changepw( playerid, params ); CMD:changepw( playerid, params[ ] ) { static szHashed[ 129 ], szSalt[ 25 ]; if ( p_accountSecurityData[ playerid ] [ E_ID ] && ! p_accountSecurityData[ playerid ] [ E_VERIFIED ] && p_accountSecurityData[ playerid ] [ E_MODE ] != SECURITY_MODE_DISABLED ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); if ( !p_PlayerLogged{ playerid } ) return SendError( playerid, "You are not logged in." ); if ( isnull( params ) ) return SendUsage( playerid, "/change(pw/pass/password) [PASSWORD]" ); if ( strlen( params ) > 24 || strlen( params ) < 3 ) return SendError( playerid, "Your password must be indexed within 3 and 24 characters." ); randomString( szSalt, 24 ); pencrypt( szHashed, sizeof( szHashed ), params, szSalt ); format( szBigString, sizeof( szBigString ), "UPDATE `USERS` SET `PASSWORD`='%s', `SALT`='%s' WHERE `ID`=%d", szHashed, mysql_escape( szSalt ), p_AccountID[ playerid ] ); mysql_single_query( szBigString ); GameTextForPlayer( playerid, "~r~Password changed!", 5000, 3 ); SendClientMessageFormatted( playerid, COLOR_GOLD, "[PASSWORD CHANGED]"COL_WHITE" You have successfully changed your password to \""COL_GREY"%s"COL_WHITE"\", make sure you remember!", params ); return 1; } CMD:richlist( playerid, params[ ] ) { new g_richList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true; // store cash and playerid foreach ( new player : Player ) { g_richList[ player ] [ 0 ] = player; g_richList[ player ] [ 1 ] = GetPlayerTotalCash( player ); } // sort SortDeepArray( g_richList, 1, .order = SORT_DESC ); // message szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Holding Money\t"COL_WHITE"Bank Money\n"; for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_richList[ i ] [ 0 ] ) && g_richList[ i ] [ 1 ] > 50000 ) { new rich_player = g_richList[ i ] [ 0 ]; format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%s\t{666666}%s\n", szLargeString, ReturnPlayerName( rich_player ), rich_player, cash_format( GetPlayerCash( rich_player ) ), cash_format( GetPlayerBankMoney( rich_player ) ) ); is_empty = false; } if ( is_empty ) { return SendError( playerid, "There are no rich players to show." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Rich Players Online", szLargeString, "Close", "" ), 1; } } CMD:getwanted( playerid, params[ ] ) return cmd_mostwanted( playerid, params ); CMD:mostwanted( playerid, params[ ] ) { new g_wantedList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true; // store cash and playerid foreach ( new player : Player ) { g_wantedList[ player ] [ 0 ] = player; g_wantedList[ player ] [ 1 ] = p_WantedLevel[ player ]; } // sort SortDeepArray( g_wantedList, 1, .order = SORT_DESC ); // message szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Wanted Level\n"; for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_wantedList[ i ] [ 0 ] ) && g_wantedList[ i ] [ 1 ] > 0 ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%d\n", szLargeString, ReturnPlayerName( g_wantedList[ i ] [ 0 ] ), g_wantedList[ i ] [ 0 ], g_wantedList[ i ] [ 1 ] ); is_empty = false; } if ( is_empty ) { return SendError( playerid, "There are no wanted players to show." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Wanted Players Online", szLargeString, "Close", "" ), 1; } } CMD:contracts( playerid, params[ ] ) return cmd_hitlist( playerid, params ); CMD:hitlist( playerid, params[ ] ) { // if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); new g_contractList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true; // store cash and playerid foreach ( new player : Player ) { g_contractList[ player ] [ 0 ] = player; g_contractList[ player ] [ 1 ] = p_ContractedAmount[ player ]; } // sort SortDeepArray( g_contractList, 1, .order = SORT_DESC ); // message szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Total Contract\n"; for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_contractList[ i ] [ 0 ] ) && g_contractList[ i ] [ 1 ] >= 1000 ) { format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%s\n", szLargeString, ReturnPlayerName( g_contractList[ i ] [ 0 ] ), g_contractList[ i ] [ 0 ], cash_format( g_contractList[ i ] [ 1 ] ) ); is_empty = false; } if ( is_empty ) { return SendError( playerid, "There are no contracted players to show." ); } else { return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Contracted Players Online", szLargeString, "Close", "" ), 1; } } CMD:viewguns( playerid, params[ ] ) { /* ** COOL DOWN ** */ if ( GetPVarInt( playerid, "weapon_buy_cool" ) > g_iTime ) return SendError( playerid, "You must wait 40 seconds before buying a weapon from someone again." ); /* ** END OF COOL DOWN ** */ if ( !IsPlayerConnected( p_WeaponDealer[ playerid ] ) ) return p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your weapon dealer isn't available." ); else if ( g_iTime > p_WeaponDealTick[ playerid ] ) return SendError( playerid, "Your last weapon deal has expired." ); else if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You can't buy weapons in an arena." ); else { p_WeaponDealing{ playerid } = true; ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL ); SendClientMessageFormatted( p_WeaponDealer[ playerid ], -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) is now viewing your weapon selection.", ReturnPlayerName( playerid ), playerid ); } return 1; } CMD:sellgun( playerid, params[ ] ) { new pID ; if ( !IsPlayerJob( playerid, JOB_WEAPON_DEALER ) ) return SendError( playerid, "You aren't a weapon dealer." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Only civilians can use this command." ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/sellgun [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot sell yourself a weapon." ); else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "You cannot sell weapons to law enforcement officers." ); else if ( p_WeaponDealing{ pID } == true ) return SendError( playerid, "This player is currently busy." ); else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot sell weapons while you're in jail." ); else if ( p_Jailed{ pID } ) return SendError( playerid, "This player is jailed, you cannot sell weapons to him." ); else if ( IsPlayerInPaintBall( pID ) || IsPlayerDueling( pID ) ) return SendError( playerid, "You can't sell weapons in an arena." ); else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 5.0 ) { SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) wishes to sell you weapons. "COL_ORANGE"/viewguns{FFFFFF} to view the available weapons.", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have sent an offer to %s(%d) to buy guns.", ReturnPlayerName( pID ), pID ); p_WeaponDealer[ pID ] = playerid; p_WeaponDealTick[ pID ] = g_iTime + 60; } else SendError( playerid, "This player is not nearby." ); return 1; } CMD:ej( playerid, params[ ] ) return cmd_eject( playerid, params ); CMD:eject( playerid, params[ ] ) { new pID ; if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/eject [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You're not in any vehicle." ); else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't in any vehicle" ); else if ( pID == playerid ) return SendError( playerid, "This command is created for ejecting passengers only." ); else if ( GetPlayerVehicleID( pID ) != GetPlayerVehicleID( playerid ) ) return SendError( playerid, "This player isn't inside your vehicle" ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You are not the driver of this vehicle." ); //else if ( p_Detained{ pID } ) return SendError( playerid, "This player has his cuffs locked onto his seat. You can't eject him." ); else { if ( p_Kidnapped{ pID } == true ) p_Kidnapped{ pID } = false; //if ( p_Detained{ pID } == true ) p_Detained{ pID } = false; RemovePlayerFromVehicle( pID ); SyncObject( pID, 0.0, 2.0, 2.0 ); GameTextForPlayer( pID, "~r~EJECTED~w~!", 3500, 3 ); SendServerMessage( playerid, "Player has been ejected from your vehicle." ); } return 1; } CMD:ejectall( playerid, params[ ] ) { new iEjectCounter = 0, iPlayerSeat = GetPlayerVehicleSeat( playerid ), iPlayerVehicle = GetPlayerVehicleID( playerid ) ; if ( !IsPlayerInAnyVehicle( playerid ) ) { return SendError( playerid, "You're not in a vehicle." ); } if ( iPlayerSeat != 0 ) { return SendError( playerid, "You're not the driver of this vehicle." ); } foreach(new i : Player) { new iTargetVehicle = GetPlayerVehicleID( i ), iTargetSeat = GetPlayerVehicleSeat( i ) ; if ( iTargetVehicle == iPlayerVehicle && iTargetSeat >= 1 && iTargetSeat <= 3 ) { // change variables if ( p_Kidnapped{ i } == true ) p_Kidnapped{ i } = false; //if ( p_Detained{ i } == true ) p_Detained{ i } = false; // remove from vehicle RemovePlayerFromVehicle( i ); SyncObject( i, 0.0, 2.0, 2.0 ); GameTextForPlayer( i, "~r~EJECTED~w~!", 3500, 3 ); // increment players ejected iEjectCounter++; } } if ( ! iEjectCounter ) return SendError( playerid, "You do not have any passengers to eject." ); return SendServerMessage( playerid, "You have ejected %d player%s from your vehicle.", iEjectCounter, iEjectCounter > 1 ? ( "s" ) : ( "" ) ); } CMD:acceptbj( playerid, params[ ] ) { if ( !IsPlayerConnected( p_BlowjobOfferer[ playerid ] ) ) return p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your blowjob offerer isn't available." ); else if ( g_iTime > p_BlowjobDealTick[ playerid ] ) return SendError( playerid, "Your blowjob offer has expired." ); else if ( !IsPlayerJob( p_BlowjobOfferer[ playerid ], JOB_MUGGER ) ) return SendError( playerid, "Your blowjob offerer no longer offers blowjobs." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot get a blowjob inside a car." ); else if ( IsPlayerInAnyVehicle( p_BlowjobOfferer[ playerid ] ) ) return SendError( playerid, "This player is inside a car." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs in jail." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while tied." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while tazed." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while cuffed." ); else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while robbing a store." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( GetPlayerCash( playerid ) < p_BlowjobPrice[ playerid ] ) return SendError( playerid, "You cannot afford this blowjob." ); else if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) || IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "Your hands are busy at the moment." ); else if ( GetDistanceBetweenPlayers( playerid, p_BlowjobOfferer[ playerid ] ) < 4.0 ) { new Float: X, Float: Y, Float: Z, Float: Angle, iPrice = p_BlowjobPrice[ playerid ], iEarned = floatround( iPrice * 0.90 ) ; SendClientMessageFormatted( p_BlowjobOfferer[ playerid ], -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} %s(%d) has accepted your blowjob offer for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, cash_format( iPrice ) ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} You are now recieving a blowjob." ); TogglePlayerControllable( p_BlowjobOfferer[ playerid ], 0 ); TogglePlayerControllable( playerid, 0 ); GetPlayerFacingAngle( p_BlowjobOfferer[ playerid ], Angle ); SetPlayerFacingAngle( playerid, Angle - 180 ); GetXYInFrontOfPlayer( p_BlowjobOfferer[ playerid ], X, Y, Z, 1 ); SetPlayerPos( playerid, X, Y, Z ); ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_START_P", 1.0, 1, 1, 1, 0, 0, 1 ); ApplyAnimation( p_BlowjobOfferer[ playerid ], "BLOWJOBZ", "BJ_STAND_START_W", 1.0, 1, 1, 1, 0, 0, 1 ); SetTimerEx( "BlowJob", 1500, false, "ddd", p_BlowjobOfferer[ playerid ], playerid, 0 ); p_GettingBlowjob{ playerid } = true; p_GivingBlowjob{ p_BlowjobOfferer[ playerid ] } = true; GivePlayerCash( playerid, -iPrice ); GivePlayerCash( p_BlowjobOfferer[ playerid ], iEarned ); p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID; } else { SendError( playerid, "This person is not nearby." ); } return 1; } CMD:blowjob( playerid, params[ ] ) return cmd_bj( playerid, params ); CMD:bj( playerid, params[ ] ) { new pID, price ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !IsPlayerJob( playerid, JOB_MUGGER ) ) return SendError( playerid, "You must be a mugger to use this command." ); else if ( ( GetTickCount( ) - p_AntiBlowJobSpam[ playerid ] ) < 30000 ) return SendError( playerid, "You must wait 30 seconds before using this command again." ); else if ( sscanf( params, "ud", pID, price ) ) return SendUsage( playerid, "/(bj)blowjob [PLAYER_ID] [PRICE]" ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." ); else if ( price < 20 || price > 3000 ) return SendError( playerid, "Please specify a price between $20 and $3,000." ); else if ( playerid == pID ) return SendError( playerid, "You cannot give a blowjob to yourself." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot offer blowjobs in jail." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) ) return SendError( playerid, "You cannot use this command in a minigame." ); else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 ) { if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed. He may be paused." ); SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} %s(%d) wishes to give you a blowjob for "COL_GOLD"%s"COL_WHITE". "COL_ORANGE"/acceptbj{FFFFFF} to accept.", ReturnPlayerName( playerid ), playerid, cash_format( price ) ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} You have offered a blowjob to %s(%d) for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( pID ), pID, cash_format( price ) ); p_BlowjobOfferer[ pID ] = playerid; p_BlowjobDealTick[ pID ] = g_iTime + 60; p_BlowjobPrice[ pID ] = price; p_AntiBlowJobSpam[ playerid ] = GetTickCount( ); } else SendError( playerid, "This player is not nearby." ); return 1; } CMD:report( playerid, params[ ] ) { new iPlayer, szMessage[ 64 ] ; if ( sscanf( params, "us[64]", iPlayer, szMessage ) ) return SendUsage( playerid, "/report [PLAYER_ID] [REASON]" ); else if ( !IsPlayerConnected( iPlayer ) || IsPlayerNPC( iPlayer ) ) return SendError( playerid, "Invalid Player ID." ); else if ( p_CantUseReport{ playerid } == true ) return SendError( playerid, "You have been blocked to use this command by an admin." ); else if ( GetPVarInt( iPlayer, "report_antispam" ) > g_iTime ) return SendError( playerid, "You must wait 10 seconds before reporting this player." ); else { for( new iPos; iPos < sizeof( szReportsLog ) - 1; iPos++ ) memcpy( szReportsLog[ iPos ], szReportsLog[ iPos + 1 ], 0, sizeof( szReportsLog[ ] ) * 4 ); format( szNormalString, sizeof( szNormalString ), "%s\t%s(%d)\t%s(%d)\t%s\n", getCurrentTime( ), ReturnPlayerName( playerid ), playerid, ReturnPlayerName( iPlayer ), iPlayer, szMessage ); strcpy( szReportsLog[ 7 ], szNormalString ); Beep( playerid ); SetPVarInt( iPlayer, "report_antispam", g_iTime + 10 ); SendClientMessageToAdmins( -1, ""COL_RED"[REPORT] %s(%d) reported %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( iPlayer ), iPlayer, szMessage ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[REPORT]"COL_WHITE" You have reported %s(%d) for \"%s\".", ReturnPlayerName( iPlayer ), iPlayer, szMessage ); } return 1; } CMD:bu( playerid, params[ ] ) return cmd_backup( playerid, params ); CMD:backup( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "The police are authorized to use this only." ); SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s is requesting back up at %s.", ReturnPlayerName( playerid ), GetPlayerArea( playerid ) ); return 1; } CMD:sm( playerid, params[ ] ) return cmd_sendmoney( playerid, params ); CMD:sendmoney( playerid, params[ ] ) { new pID, amount, szPayment[ 96 ], iTime = g_iTime ; if ( ! IsPlayerSecurityVerified( playerid ) ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); /* ** Anti Tie Spam ** */ if ( GetPVarInt( playerid, "sm_antispam" ) > iTime ) return SendError( playerid, "You must wait 10 seconds before sending payments again." ); /* ** End of Anti Tie Spam ** */ if ( sscanf( params, "ud", pID, amount ) ) return SendUsage( playerid, "/sendmoney [PLAYER_ID] [AMOUNT]" ); else if ( amount > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have this amount of money." ); else if ( amount < 1 ) return SendError( playerid, "Invalid amount of money." ); else if ( pID == playerid ) return SendError( playerid, "You cannot send money to yourself." ); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." ); else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." ); else if ( IsPlayerAFK( pID ) ) return SendError( playerid, "You cannot send money to a person who is AFK." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot send anybody money while you are kidnapped." ); else { format( szPayment, sizeof( szPayment ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`) VALUES (%d, %d, %d)", p_AccountID[ pID ], p_AccountID[ playerid ], amount ); mysql_single_query( szPayment ); if ( amount > 25000 ) printf("[sendmoney] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), cash_format( amount ) ); // 8hska7082bmahu /*if ( amount > 90000000 ) { printf("ISP banned %s for making a 75M transaction", ReturnPlayerName( playerid )); AdvancedBan( playerid, "Server", "Suspicious Transaction", ReturnPlayerIP( playerid ) ); return 1; }*/ GivePlayerCash( pID, amount ); GivePlayerCash( playerid, -( amount ) ); SetPVarInt( playerid, "sm_antispam", iTime + 10 ); SendClientMessageFormatted( pID, -1, ""COL_GREEN"[PAYMENT]"COL_WHITE" You have recieved %s from %s(%d).", cash_format( amount ), ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[PAYMENT]"COL_WHITE" You have sent %s to %s(%d).", cash_format( amount ), ReturnPlayerName(pID), pID ); Beep( pID ), Beep( playerid ); } return 1; } CMD:dndall( playerid, params[ ] ) { foreach(new i : Player) { if ( i == playerid ) continue; p_BlockedPM[ playerid ] [ i ] = true; } SendClientMessage( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have un-toggled everyone to send PMs to you." ); return 1; } CMD:undndall( playerid, params[ ] ) { foreach(new i : Player) { if ( i == playerid ) continue; p_BlockedPM[ playerid ] [ i ] = false; } SendClientMessage( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have toggled everyone to send PMs to you." ); return 1; } CMD:dnd( playerid, params[ ] ) { new pID ; if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/dnd [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot block yourself." ); else { p_BlockedPM[ playerid ] [ pID ] = ( p_BlockedPM[ playerid ] [ pID ] == true ? ( false ) : ( true ) ); SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have %s %s to send pm's to you.", p_BlockedPM[ playerid ] [ pID ] == false ? ("toggled") : ("un-toggled"), ReturnPlayerName( pID ) ); } return 1; } CMD:r( playerid, params[ ] ) { new msg[ 100 ]; if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/r [MESSAGE]" ); else if ( !IsPlayerConnected( p_PmResponder[ playerid ] ) ) return SendError( playerid, "This player is not connected." ); else if ( p_BlockedPM[ p_PmResponder[ playerid ] ] [ playerid ] == true ) return SendError( playerid, "This person has blocked pm's coming from you." ); else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising via PM is forbidden." ); else if ( p_PlayerLogged{ p_PmResponder[ playerid ] } == false ) return SendError( playerid, "This player is not logged in." ); else { new pID = p_PmResponder[ playerid ]; if ( IsPlayerServerMaintainer( pID ) && g_VipPrivateMsging && p_VIPLevel[ playerid ] < VIP_REGULAR ) { return SendError( playerid, "You need to be V.I.P to PM this person, to become one visit "COL_GREY"donate.sfcnr.com" ); } if ( p_BlockedPM[ playerid ] [ pID ] == true ) { SendServerMessage( playerid, "The message you have sent was to a person you blocked so they have been unblocked." ); p_BlockedPM[ playerid ] [ pID ] = false; } if ( IsPlayerAFK( pID ) ) { SendServerMessage( playerid, "You have sent a message to a person who is currently AFK. Be aware!" ); } GameTextForPlayer( pID, "~n~~n~~n~~n~~n~~n~~n~~w~... ~y~New Message!~w~ ...", 4000, 3 ); SendClientMessageFormatted( pID, -1, ""COL_YELLOW"[MESSAGE]{CCCCCC} From %s(%d): %s", ReturnPlayerName( playerid ), playerid, msg ); SendClientMessageFormatted( playerid, -1, ""COL_YELLOW"[MESSAGE]{A3A3A3} To %s(%d): %s", ReturnPlayerName(pID), pID, msg ); foreach(new i : Player) { if ( ( p_AdminLevel[ i ] >= 5 || IsPlayerUnderCover( i ) ) && p_ToggledViewPM{ i } == true ) { SendClientMessageFormatted( i, -1, ""COL_PINK"[PM VIEW]"COL_YELLOW" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg ); } } p_PmResponder[ playerid ] = pID; Beep( pID ), Beep( playerid ); } return 1; } CMD:pm( playerid, params[ ] ) { new pID, msg[100] ; if ( sscanf( params, "us[100]", pID, msg ) ) return SendUsage( playerid, "/pm [PLAYER_ID] [MESSAGE]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." ); else if ( pID == playerid ) return SendError( playerid, "You cannot pm yourself." ); else if ( p_BlockedPM[ pID ] [ playerid ] == true ) return SendError( playerid, "This person has blocked pm's coming from you." ); else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising via PM is forbidden." ); else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." ); else if ( GetPlayerScore( playerid ) < 50 ) return SendError( playerid, "You must have at least 50 score to send private messages in the server." ); else { if ( IsPlayerServerMaintainer( pID ) && g_VipPrivateMsging && p_VIPLevel[ playerid ] < VIP_REGULAR ) { return SendError( playerid, "You need to be V.I.P to PM this person, to become one visit "COL_GREY"donate.sfcnr.com" ); } if ( p_BlockedPM[ playerid ] [ pID ] == true ) { SendServerMessage( playerid, "The message you have sent was to a person you blocked so they have been unblocked." ); p_BlockedPM[ playerid ] [ pID ] = false; } if ( IsPlayerAFK( pID ) ) { SendServerMessage( playerid, "You have sent a message to a person who is currently AFK. Be aware!" ); } GameTextForPlayer( pID, "~n~~n~~n~~n~~n~~n~~n~~w~... ~y~New Message!~w~ ...", 4000, 3 ); SendClientMessageFormatted( pID, -1, ""COL_YELLOW"[MESSAGE]{CCCCCC} From %s(%d): %s", ReturnPlayerName( playerid ), playerid, msg ); SendClientMessageFormatted( playerid, -1, ""COL_YELLOW"[MESSAGE]{A3A3A3} To %s(%d): %s", ReturnPlayerName(pID), pID, msg ); foreach(new i : Player) { if ( ( p_AdminLevel[ i ] >= 5 || IsPlayerUnderCover( i ) ) && p_ToggledViewPM{ i } == true ) { SendClientMessageFormatted( i, -1, ""COL_PINK"[PM VIEW]"COL_YELLOW" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg ); } } p_PmResponder[ playerid ] = pID; Beep( pID ), Beep( playerid ); } return 1; } CMD:statistics( playerid, params[ ] ) return cmd_stats( playerid, params ); CMD:stats( playerid, params[ ] ) { if ( !p_PlayerLogged{ playerid } ) return SendError( playerid, "You are not logged in meaning you cannot access this command." ); p_ViewingStats[ playerid ] = playerid; ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nWeapon Statistics\nAchievements", "Okay", "Cancel" ); return 1; } CMD:commands( playerid, params[ ] ) return cmd_cmds( playerid, params ); CMD:cmds( playerid, params[ ] ) { ShowPlayerDialog( playerid, DIALOG_CMDS, DIALOG_STYLE_LIST, "{FFFFFF}Commands", "Basic Commands\nMain Commands\nCivilian Commands\nShop/Item Commands\nPolice Commands\nVehicle Commands\nHouse Commands\nMiscellaneous Commands\n"COL_GOLD"V.I.P Commands", "Okay", "" ); return 1; } CMD:shop( playerid, params[ ] ) { if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this since you're kidnapped." ); ShowPlayerShopMenu( playerid ); return 1; } CMD:placehit( playerid, params[ ] ) { if ( ! IsPlayerSecurityVerified( playerid ) ) return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" ); /* ** Anti Spammy Commands ** */ if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime ); /* ** End Anti Spammy Commands ** */ new pID, cash ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "As a hitman you're not allowed to use this command." ); else if ( sscanf( params, "ud", pID, cash ) ) return SendUsage( playerid, "/placehit [PLAYER_ID] [AMOUNT]" ); else if ( cash > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have enough money to place this much." ); else if ( cash < 1000 ) return SendError( playerid, "The minimal hit you can place is $1,000." ); else if ( pID == playerid ) return SendError( playerid, "You cannot place a hit on your self."); else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected!" ); { // transaction format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'contract')", p_AccountID[ pID ], p_AccountID[ playerid ], cash ); mysql_single_query( szNormalString ); // place hit p_ContractedAmount[ pID ] += cash; GivePlayerCash( playerid, -cash ); p_AntiSpammyTS[ playerid ] = g_iTime + 10; // message printf("[placehit] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), cash_format( cash ) ); // 8hska7082bmahu SendGlobalMessage( -1, ""COL_ORANGE"[CONTRACT]"COL_WHITE" %s(%d) has put a contract on %s(%d), their bounty is now "COL_GOLD"%s{FFFFFF}.", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, cash_format( p_ContractedAmount[ pID ] ) ); } return 1; } CMD:me( playerid, params[ ] ) { new action[70]; if ( p_Muted{ playerid } == true && g_iTime < p_MutedTime[ playerid ] ) return SendError( playerid, "You cannot use this feature as you are muted." ); else if ( GetPlayerScore( playerid ) < 25 ) return SendError( playerid, "You need at least 25 score to use this feature (spamming purposes)." ); else if ( IsPlayerChatBanned( playerid ) ) return SendError( playerid, "You have been chat banned and are not allowed to chat." ); else if ( sscanf( params, "s[70]", action ) ) return SendUsage( playerid, "/me [ACTION]" ); else { //DCC_SendChannelMessageFormatted( discordGeneralChan, "** * * * %s(%d) %s **", ReturnPlayerName( playerid ), playerid, action ); SendClientMessageToAllFormatted( GetPlayerColor( playerid ), "*** %s(%d) %s", ReturnPlayerName( playerid ), playerid, action ); } return 1; } CMD:hidetracker( playerid, params[ ] ) { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." ); if ( p_TrackingTimer[ playerid ] == -1 ) return SendError( playerid, "Your tracker is already deactivated." ); SendServerMessage(playerid, "You have de-activated the tracker."); KillTimer( p_TrackingTimer[ playerid ] ); p_TrackingTimer[ playerid ] = -1; PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] ); return 1; } CMD:track( playerid, params[ ] ) { new pID ; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." ); else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" ); else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" ); else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." ); else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." ); else if ( p_AdminOnDuty{ pID } == true || GetPlayerState( pID ) == PLAYER_STATE_SPECTATING ) return SendError( playerid, "This is an admin on duty! You cannot track their proximity." ); else { KillTimer( p_TrackingTimer[ playerid ] ); p_TrackingTimer[ playerid ] = SetTimerEx( "TrackPlayer_timer", 1000, true, "dd", playerid, pID ); PlayerTextDrawShow( playerid, p_TrackPlayerTD[ playerid ] ); SendServerMessage( playerid, "You have activated the tracker, you can hide it with /hidetracker." ); } return 1; } function TrackPlayer_timer( playerid, victimid ) { if ( !IsPlayerConnected( victimid ) || p_AdminOnDuty{ victimid } == true || GetPlayerState( victimid ) == PLAYER_STATE_SPECTATING || !IsPlayerJob( playerid, JOB_HITMAN ) || p_Class[ playerid ] != CLASS_CIVILIAN ) { KillTimer( p_TrackingTimer[ playerid ] ), p_TrackingTimer[ playerid ] = -1; PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] ); } else { new Float: fDistance; if ( GetPlayerInterior( playerid ) != GetPlayerInterior( victimid ) ) { new iEntrance = p_LastEnteredEntrance[ victimid ], iHouse = p_InHouse[ victimid ], iGarage = p_InGarage[ victimid ] ; if ( iEntrance != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_entranceData[ iEntrance ] [ E_EX ], g_entranceData[ iEntrance ] [ E_EY ], g_entranceData[ iEntrance ] [ E_EZ ] ); else if ( iGarage != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ] ); else if ( iHouse != -1 ) fDistance = GetPlayerDistanceFromPoint( playerid, g_houseData[ iHouse ] [ E_EX ], g_houseData[ iHouse ] [ E_EY ], g_houseData[ iHouse ] [ E_EZ ] ); else fDistance = 9999.9; // Truly unknown lol } else fDistance = GetDistanceBetweenPlayers( playerid, victimid ); if ( !fDistance || fDistance > 9999.9 ) fDistance = 9999.9; PlayerTextDrawSetString( playerid, p_TrackPlayerTD[ playerid ], fDistance != 9999.0 ? sprintf( "%s~n~~w~%0.1fm", ReturnPlayerName( victimid ), fDistance ) : sprintf( "%s~n~~w~unknown", ReturnPlayerName( victimid ) ) ); } } CMD:stoprob( playerid, params[ ] ) { SendServerMessage( playerid, "This command binds your crouch key, so you must be robbing a store to get a response!" ); CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_CROUCH, KEY_SPRINT ); return 1; } #if !defined __cloudy_event_system CMD:exit( playerid, params[ ] ) return cmd_enter( playerid, params ); CMD:enter( playerid, params[ ] ) { GameTextForPlayer(playerid, "~n~~n~~r~~k~~VEHICLE_ENTER_EXIT~~n~~w~press this key in a enterable checkpoint.", 5000, 3); return 1; } #endif CMD:kill( playerid, params[ ] ) { if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( p_WantedLevel[ playerid ] > 0 ) return SendError( playerid, "You cannot commit suicide if you have a wanted level on you." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." ); if ( IsPlayerSpawnProtected( playerid ) ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." ); SetPVarInt( playerid, "used_cmd_kill", 1 ); SetPlayerHealth( playerid, -1 ); return 1; } CMD:changeclass( playerid, params[ ] ) { if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); if ( p_WantedLevel[ playerid ] > 0 ) return SendError( playerid, "You cannot commit suicide if you have a wanted level on you." ); if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." ); if ( IsPlayerSpawnProtected( playerid ) ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." ); SetPVarInt( playerid, "used_cmd_kill", 1 ); ForceClassSelection( playerid ); SetPlayerHealth( playerid, -1 ); return 1; } CMD:911( playerid, params[ ] ) { /* ** Anti Spammy Commands ** */ if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime ); /* ** End Anti Spammy Commands ** */ if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot use this command as you are a law enforcement officer." ); else if ( GetPlayerInterior( playerid ) != 0 ) return SendError( playerid, "You cannot use this command in an interior." ); else { new Float: X, Float: Y, Float: Z, szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ] ; GetPlayerPos( playerid, X, Y, Z ); GetZoneFromCoordinates( szLocation, X, Y, Z ); Get2DCity( szCity, X, Y, Z ); p_AntiSpammyTS[ playerid ] = g_iTime + 15; SendClientMessageToCops( -1, ""COL_BLUE"[911]"COL_GREY" %s(%d) is asking for a law enforcement officer near %s in %s!", ReturnPlayerName( playerid ), playerid, szLocation, szCity ); SendServerMessage( playerid, "You have asked for a leo enforcement officer at your current location." ); } return 1; } CMD:kidnap( playerid, params[ ] ) { /* ** ANTI KIDNAP SPAM ** */ if ( p_AntiKidnapSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait 30 seconds before kidnapping someone again." ); /* ** END OF ANTI SPAM **/ new victimid = GetClosestPlayer( playerid ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( !IsPlayerJob( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "Kidnappers are only permitted to use this command." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); else if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player isn't tied!" ); else if ( IsPlayerKidnapped( victimid ) ) return SendError( playerid, "This player is already kidnapped!" ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command at the moment." ); else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); else if ( p_KidnapImmunity[ victimid ] > g_iTime ) return SendError( playerid, "This player cannot be kidnapped for another %s.", secondstotime( p_KidnapImmunity[ victimid ] - g_iTime ) ); else if ( PutPlayerInEmptyVehicleSeat( p_LastVehicle[ playerid ], victimid ) == -1 ) return SendError( playerid, "Failed to place the player inside a full of player vehicle." ); // event check #if defined __cloudy_event_system if ( IsPlayerInEvent( playerid ) && ! EventSettingAllow( EVENT_SETTING_KIDNAP ) ) #else if ( IsPlayerInEvent( playerid ) ) #endif { return SendError( playerid, "You cannot use this command since you're in an event." ); } SendClientMessageFormatted( victimid, -1, ""COL_RED"[KIDNAPPED]{FFFFFF} You have been kidnapped by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[KIDNAPPED]{FFFFFF} You have kidnapped %s(%d), he has been thrown in your previous entered vehicle!", ReturnPlayerName( victimid ), victimid ); TogglePlayerControllable( victimid, 0 ); p_Kidnapped{ victimid } = true; GivePlayerWantedLevel( playerid, 12 ); p_AntiKidnapSpam[ playerid ] = g_iTime + 30; //PutPlayerInVehicle( victimid, p_LastVehicle[ playerid ], 1 ); } else return SendError( playerid, "There are no players around to kidnap." ); return 1; } CMD:untie( playerid, params[ ] ) { new victimid = GetClosestPlayer( playerid ); if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); //if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player isn't tied!" ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[UN-TIED]{FFFFFF} You have been un-tied by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[UN-TIED]{FFFFFF} You have un-tied %s(%d)!", ReturnPlayerName( victimid ), victimid ); TogglePlayerControllable( victimid, 1 ); p_Tied{ victimid } = false; Delete3DTextLabel( p_TiedLabel[ victimid ] ); p_TiedLabel[ victimid ] = Text3D: INVALID_3DTEXT_ID; p_TimeTiedAt[ victimid ] = 0; p_Kidnapped{ victimid } = false; } else return SendError( playerid, "There are no players around to un-tie." ); return 1; } CMD:tie( playerid, params[ ] ) { /* ** Anti Tie Spam ** */ if ( p_AntiTieSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tieing someone again.", p_AntiTieSpam[ playerid ] - g_iTime ); /* ** End of Anti Tie Spam ** */ new victimid = GetClosestPlayer( playerid ); //if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/tie [PLAYER_ID]" ); //else if ( victimid == playerid ) return SendError( playerid, "You cannot tie yourself." ); //else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." ); if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( p_Ropes[ playerid ] < 1 ) return SendError( playerid, "You don't have any ropes." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); else if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); else if ( IsPlayerTied( victimid ) ) return SendError( playerid, "This player is already tied!" ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot tie inside a vehicle." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot tie while you're cuffed." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot tie while you're tazed." ); else if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to tie is using a slot machine." ); else if ( IsPlayerOnRoulette( victimid ) ) return SendError( playerid, "The person you're trying to tie is using roulette." ); else if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "The person you're trying to tie is cuffed." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." ); else if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); else if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); else if ( GetPlayerState( victimid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot tie wasted players." ); else if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" ); else if ( IsPlayerSpawnProtected( victimid ) ) return SendError( playerid, "You cannot use this command on spawn protected players." ); else if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." ); // event check #if defined __cloudy_event_system if ( IsPlayerInEvent( playerid ) && ! EventSettingAllow( EVENT_SETTING_TIE ) ) #else if ( IsPlayerInEvent( playerid ) ) #endif { return SendError( playerid, "You cannot use this command since you're in an event." ); } // remove rope after attempt if ( p_Ropes[ playerid ] -- > 0 ) { ShowPlayerHelpDialog( playerid, 4500, "You only have %d ropes left!", p_Ropes[ playerid ] ); } else { ShowPlayerHelpDialog( playerid, 4500, "You can buy ropes at Supa Save or a 24/7 store." ); } p_AntiTieSpam[ playerid ] = g_iTime + 30; GivePlayerWantedLevel( playerid, 6 ); // check if tie is successful if ( random( 101 ) < 90 ) { new bool: scissor_success = false; new attempts = 0; for ( attempts = 1; attempts < p_Scissors[ victimid ]; attempts ++ ) { if ( random( 101 ) > 20 ) { scissor_success = true; break; } } if ( ( p_Scissors[ victimid ] -= attempts ) > 0 ) { ShowPlayerHelpDialog( victimid, 4500, "You only have %d scissors left!", p_Scissors[ victimid ] ); } else { ShowPlayerHelpDialog( victimid, 4500, "You can buy sissors at Supa Save or a 24/7 store." ); } if ( scissor_success ) { SendClientMessageFormatted( playerid, -1, ""COL_RED"[TIE]{FFFFFF} %s(%d) has cut the tie you placed!", ReturnPlayerName( victimid ), victimid ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[TIE]{FFFFFF} You have cut off %s(%d)'s tie after %d attempt(s)!", ReturnPlayerName( playerid ), playerid, attempts ); } else { SendClientMessageFormatted( victimid, -1, ""COL_RED"[TIED]{FFFFFF} You have been tied by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TIED]{FFFFFF} You have tied %s(%d)!", ReturnPlayerName( victimid ), victimid ); TogglePlayerControllable( victimid, 0 ); p_Tied{ victimid } = true; p_TimeTiedAt[ victimid ] = g_iTime; p_TiedBy[ victimid ] = playerid; Delete3DTextLabel( p_TiedLabel[ victimid ] ); format( szNormalString, 48, "Tied by %s!", ReturnPlayerName( playerid ) ); p_TiedLabel[ victimid ] = Create3DTextLabel( szNormalString, 0xDAB583FF, 0.0, 0.0, 0.0, 15.0, 0 ); Attach3DTextLabelToPlayer( p_TiedLabel[ victimid ], victimid, 0.0, 0.0, 0.6 ); p_TiedAtTimestamp[ victimid ] = g_iTime; } return 1; } else { p_AntiTieSpam[ playerid ] = g_iTime + 6; // makecopgreatagain SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[FAIL TIE]{FFFFFF} %s(%d) has failed to tie you!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_RED"[FAIL TIE]{FFFFFF} You have failed to tie %s(%d)!", ReturnPlayerName( victimid ), victimid ); } return 1; } else return SendError( playerid, "There are no players around to tie." ); } CMD:pu( playerid, params[ ] ) return cmd_pullover(playerid, params); CMD:pullover( playerid, params[ ] ) { new victimid = GetClosestPlayerEx( playerid, CLASS_CIVILIAN ); if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 20.0 && IsPlayerConnected( victimid ) ) { if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." ); if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" ); if ( GetPlayerState( victimid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not in any vehicle!" ); SendClientMessageFormatted( victimid, -1, ""COL_RED"[PULL OVER]{FFFFFF} You have been asked to pull over by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[PULL OVER]{FFFFFF} You have asked %s(%d) to pull over!", ReturnPlayerName( victimid ), victimid ); } else return SendError( playerid, "There are no players around to ask to pull over!" ); return 1; } CMD:loc( playerid, params[ ] ) return cmd_location( playerid, params ); CMD:locate( playerid, params[ ] ) return cmd_location( playerid, params ); CMD:location( playerid, params[ ] ) { new pID ; if ( p_Class[ playerid ] == CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to police only." ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/loc(ation) [PLAYER_ID]" ); else if ( ! IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" ); else if ( ! IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." ); //else if ( GetPlayerInterior( playerid ) != GetPlayerInterior( pID ) ) return SendError( playerid, "This player is inside a interior, the location is not viewable." ); else if ( p_AdminOnDuty{ pID } == true ) return SendError( playerid, "This is an admin on duty! You cannot track their proximity." ); else { new szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]; if ( ! GetPlayerLocation( pID, szCity, szLocation ) ) return SendError( playerid, "This player has gone completely under the radar." ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[LOCATION]"COL_WHITE" %s(%d) is located near %s in %s!", ReturnPlayerName( pID ), pID, szLocation, szCity ); } return 1; } CMD:sh( playerid, params[ ] ) return cmd_search( playerid, params ); CMD:search( playerid, params[ ] ) { /* ** ANTI SPAM ** */ if ( p_SearchedCountTick[ playerid ] > g_iTime ) return SendError( playerid, "You must wait 2 minutes before using this command again." ); /* ** END OF ANTI SPAM ** */ new pID ; if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." ); else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/search [PLAYER_ID]" ); else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not around." ); else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" ); else if ( IsPlayerInBattleRoyale( playerid ) ) return SendError( playerid, "You cannot use this command while in Battle Royale." ); else if ( !IsPlayerCuffed( pID ) ) return SendError( playerid, "This player must be cuffed." ); else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "You cannot " ); else { new wantedlvl = p_WeedGrams[ pID ] * 6; p_SearchedCountTick[ playerid ] = g_iTime + 120; if ( wantedlvl <= 0 ) { SendClientMessageFormatted( pID, -1, ""COL_RED"[SEARCHED]{FFFFFF} You have been searched by %s(%d), luckily no drugs were found!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[SEARCHED]{FFFFFF} You have searched %s(%d) and found no drugs!", ReturnPlayerName( pID ), pID, p_WeedGrams[ pID ] ); return 1; } SendClientMessageFormatted( pID, -1, ""COL_RED"[SEARCHED]{FFFFFF} You have searched by %s(%d) and have had your drugs removed!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[SEARCHED]{FFFFFF} You have searched %s(%d) and found %d gram(s) of "COL_GREEN"weed{FFFFFF}!", ReturnPlayerName( pID ), pID, p_WeedGrams[ pID ] ); p_WeedGrams[ pID ] = 0; GivePlayerWantedLevel( pID, wantedlvl ); } return 1; } CMD:rob( playerid, params[ ] ) { /* ** ANTI ROB SPAM ** */ if ( ( GetTickCount( ) - p_AntiRobSpam[ playerid ] ) < 90000 ) return SendError( playerid, "You're too tired from the last time you've robbed someone..." ); /* ** END OF ANTI SPAM ** */ new victimid = GetClosestPlayer( playerid ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); //else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { //if ( IsPlayerInAnyVehicle( victimid ) && !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "This player is in a vehicle and you're not." ); //if ( IsPlayerInAnyVehicle( playerid ) && !IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot rob someone while you're a vehicle and they're not." ); //if ( IsPlayerInAnyVehicle( playerid ) && IsPlayerInAnyVehicle( victimid ) && !IsPlayerKidnapped( victimid ) ) return SendError( playerid, "The person in your vehicle must be kidnapped to rob them." ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); else if ( GetPlayerCash( victimid ) < 10 ) return SendError( playerid, "This player cannot be robbed since he has a low amount of money." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); else if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rob is in a casino." ); else if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." ); else if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" ); // event check #if defined __cloudy_event_system if ( IsPlayerInEvent( playerid ) && ! EventSettingAllow( EVENT_SETTING_ROB ) ) #else if ( IsPlayerInEvent( playerid ) ) #endif { return SendError( playerid, "You cannot use this command since you're in an event." ); } new iRandom = random( 101 ); // secure wallet means robberies are prevented if ( p_SecureWallet{ victimid } ) { iRandom = 100; } if ( iRandom < 75 || IsPlayerTied( victimid ) || IsPlayerKidnapped( victimid ) ) { new iMoney, cashRobbed, iLimit = 3000 ; if ( IsPlayerJob( playerid, JOB_MUGGER ) ) { iLimit *= 2; // double the mugging capacity if a mugger } if ( IsPlayerKidnapped( victimid ) ) { iLimit *= 2; // double the robbing capacity if kidnapped } iMoney = GetPlayerCash( victimid ) > iLimit ? iLimit : GetPlayerCash( victimid ); cashRobbed = random( iMoney ) + 10; SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} You have been robbed "COL_GOLD"%s{FFFFFF} by %s(%d)!", cash_format( cashRobbed ), ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have robbed "COL_GOLD"%s{FFFFFF} off %s(%d)!", cash_format( cashRobbed ), ReturnPlayerName( victimid ), victimid ); SplitPlayerCashForGang( playerid, float( cashRobbed ) ); GivePlayerWantedLevel( playerid, 4 ); GivePlayerCash( victimid, -( cashRobbed ) ); GivePlayerScore( playerid, 1 ); GivePlayerExperience( playerid, E_ROBBERY ); } else { SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You have failed to rob %s(%d)!", ReturnPlayerName( victimid ), victimid ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob you!", ReturnPlayerName( playerid ), playerid ); GivePlayerWantedLevel( playerid, 6 ); } p_AntiRobSpam[ playerid ] = GetTickCount( ); } else return SendError( playerid, "There are no players around to rob." ); return 1; } CMD:rape( playerid, params[ ] ) { /* ** ANTI ROB SPAM ** */ if ( p_AntiRapeSpam[ playerid ] > g_iTime ) return SendError( playerid, "Your cock hurts from the last time you raped somebody..." ); /* ** END OF ANTI SPAM ** */ new victimid = GetClosestPlayer( playerid ), Float: Health; if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." ); else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." ); //else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rape someone inside a car." ); else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) ) { //if ( IsPlayerInAnyVehicle( victimid ) && !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "This player is in a vehicle and you're not." ); //if ( IsPlayerInAnyVehicle( playerid ) && !IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot rape someone while you're a vehicle and they're not." ); //if ( IsPlayerInAnyVehicle( playerid ) && IsPlayerInAnyVehicle( victimid ) && !IsPlayerKidnapped( victimid ) ) return SendError( playerid, "The person in your vehicle must be kidnapped to rape them." ); if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." ); else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." ); else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." ); else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." ); //if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." ); else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." ); else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." ); else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." ); else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." ); else if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot rape in jail." ); else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." ); else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." ); else if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." ); else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." ); else if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." ); else if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." ); else if ( IsPlayerSpawnProtected( victimid ) ) return SendError( playerid, "This player is in a anti-spawn-kill state." ); else if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." ); else if ( IsPlayerAFK( victimid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) return SendError( playerid, "This player is in an AFK state." ); else if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" ); // event check #if defined __cloudy_event_system if ( IsPlayerInEvent( playerid ) && ! EventSettingAllow( EVENT_SETTING_RAPE ) ) #else if ( IsPlayerInEvent( playerid ) ) #endif { return SendError( playerid, "You cannot use this command since you're in an event." ); } new iRandom = random( 101 ); if ( IsPlayerJob( playerid, JOB_MUGGER ) ) { iRandom += 10; } // Adds more success to muggers if ( iRandom < 75 || IsPlayerTied( victimid ) ) { if ( p_InfectedHIV{ playerid } || ( IsPlayerJob( playerid, JOB_MUGGER ) && p_AidsVaccine{ victimid } == false && !IsPlayerJob( victimid, JOB_MUGGER ) ) ) { SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped and infected with "COL_RED"HIV{FFFFFF} by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d) and infected them with "COL_RED"HIV{FFFFFF}!", ReturnPlayerName( victimid ), victimid ); GivePlayerScore( playerid, 2 ); GivePlayerWantedLevel( playerid, 5 ); GetPlayerHealth( victimid, Health ); SetPlayerHealth( victimid, ( Health - 25.0 ) ); p_InfectedHIV{ victimid } = true; SetTimerEx( "RapeDamage", 5000, false, "d", victimid ); } else { SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped by %s(%d)!", ReturnPlayerName( playerid ), playerid ); SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d)!", ReturnPlayerName( victimid ), victimid ); GivePlayerScore( playerid, 1 ); GivePlayerWantedLevel( playerid, 4 ); GetPlayerHealth( victimid, Health ); SetPlayerHealth( victimid, ( Health - 25.0 ) ); } } else { SendClientMessageFormatted( playerid, -1, ""COL_RED"[RAPE FAIL]{FFFFFF} You have failed to rape %s(%d)!", ReturnPlayerName( victimid ), victimid ); SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[RAPE FAIL]{FFFFFF} %s(%d) has failed to rape you!", ReturnPlayerName( playerid ), playerid ); GivePlayerWantedLevel( playerid, 6 ); } p_AntiRapeSpam[ playerid ] = g_iTime + 60; } else return SendError( playerid, "There are no players around to rape." ); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new iModel = GetVehicleModel( vehicleid ), driverid = GetVehicleDriver( vehicleid ) ; if ( !ispassenger ) { new iObject = GetGVarInt( "heli_gunner", vehicleid ); if ( !iObject && ( iModel == 487 || iModel == 497 ) ) { // Chopper gunner! SetGVarInt( "heli_gunner", CreateDynamicObject( 19464, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ), vehicleid ); SetObjectInvisible( GetGVarInt( "heli_gunner", vehicleid ) ); AttachDynamicObjectToVehicle( GetGVarInt( "heli_gunner", vehicleid ), vehicleid, 0.0, 0.3, -1.75, 0.0, 90.0, 0.0 ); } else if ( iObject && !( iModel == 487 || iModel == 497 ) ) { // An issue, not a maverick but has maverick thing. DestroyDynamicObject( iObject ); DeleteGVar( "heli_gunner", vehicleid ); } // Stop player team jacking /*if ( driverid != INVALID_PLAYER_ID && p_Class[ playerid ] != CLASS_CIVILIAN && p_Class[ playerid ] == p_Class[ driverid ] ) SyncObject( playerid ), GameTextForPlayer( playerid, "~r~Don't jack your teammates~w~!", 2000, 4 );*/ p_LastVehicle[ playerid ] = vehicleid; } else { // Enter a wanted players vehicle? if ( driverid != INVALID_PLAYER_ID && !p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE ) { if ( p_WantedLevel[ driverid ] > 1 ) GivePlayerWantedLevel( playerid, 2 ); else if ( p_WantedLevel[ driverid ] > 5 ) GivePlayerWantedLevel( playerid, 6 ); else if ( p_WantedLevel[ driverid ] > 11 ) GivePlayerWantedLevel( playerid, 12 ); } } if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) // [PRO_LIZZY] Once you enter a vehicle, and cancel entering, no animation is applied. CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_CROUCH, KEY_SPRINT ); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { new iModel = GetVehicleModel( vehicleid ), iObject = GetGVarInt( "heli_gunner", vehicleid ) ; if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) { if ( iObject && ( iModel == 487 || iModel == 497 ) ) { DestroyDynamicObject( iObject ); DeleteGVar( "heli_gunner", vehicleid ); } p_LastAttachedVehicle[ playerid ] = INVALID_VEHICLE_ID; } return 1; } public OnVehicleDamageStatusUpdate( vehicleid, playerid ) { return 1; } public OnPlayerDriveVehicle( playerid, vehicleid ) { new model = GetVehicleModel( vehicleid ), time = g_iTime ; if ( IsPlayerUsingAnimation( playerid ) ) // cancel animations CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_SPRINT, KEY_SECONDARY_ATTACK ); if ( p_Cuffed{ playerid } ) { RemovePlayerFromVehicle( playerid ); return 1; } if ( ! g_Driveby ) { SetPlayerArmedWeapon( playerid, 0 ); } if ( IsPlayerInPoliceCar( playerid ) && p_Class[ playerid ] != CLASS_POLICE && p_LastDrovenPoliceVeh[ playerid ] != vehicleid && GetPVarInt( playerid, "entercopcar_ts" ) < time && !g_buyableVehicle{ vehicleid } && ! g_gangVehicle{ vehicleid } ) { if ( ! IsWeaponInAnySlot( playerid, 26 ) && ! IsWeaponInAnySlot( playerid, 27 ) ) GivePlayerWeapon( playerid, 25, 25 ); // free shotgun SetPVarInt( playerid, "entercopcar_ts", time + 30 ); GivePlayerWantedLevel( playerid, 2 ); } if ( model == 525 ) { ShowPlayerHelpDialog( playerid, 2500, "You can tow vehicles by pressing ~k~~VEHICLE_FIREWEAPON_ALT~!" ); } p_LastDrovenPoliceVeh[ playerid ] = vehicleid; if ( p_AdminLevel[ playerid ] < 3 ) { if ( p_inArmy{ playerid } == false ) { if ( model == 520 || model == 425 || model == 432 ) { SyncObject( playerid, 1 ); //RemovePlayerFromVehicle( playerid ); SendError( playerid, "The army are only authorized to use this." ); return 1; } } } return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { if ( IsPlayerNPC( playerid ) ) return 1; // fcnpc new vID = GetPlayerVehicleID( playerid ); p_LastPlayerState{ playerid } = oldstate; if ( oldstate == PLAYER_STATE_SPECTATING ) { ResetPlayerWeapons( playerid ); for( new i; i < sizeof( p_SpectateWeapons[ ] ); i++ ) { GivePlayerWeapon( playerid, p_SpectateWeapons[ playerid ] [ i ] [ 0 ], p_SpectateWeapons[ playerid ] [ i ] [ 1 ] ); p_SpectateWeapons[ playerid ] [ i ] [ 0 ] = 0, p_SpectateWeapons[ playerid ] [ i ] [ 1 ] = 0; } } if ( newstate == PLAYER_STATE_DRIVER ) { CallLocalFunction( "OnPlayerDriveVehicle", "dd", playerid, vID ); } //if ( newstate == PLAYER_STATE_ONFOOT && p_Detained{ playerid } == true && IsPlayerConnected( p_DetainedBy[ playerid ] ) ) // return PutPlayerInEmptyVehicleSeat( p_LastVehicle[ p_DetainedBy[ playerid ] ], playerid ); if ( newstate == PLAYER_STATE_PASSENGER ) { if ( hasBadDrivebyWeapon( playerid ) ) // Some weapons are abusable. SetPlayerArmedWeapon( playerid, 0 ); } return SyncSpectation( playerid, newstate ); } public OnPlayerLeaveDynamicCP( playerid, checkpointid ) { return 1; } public OnPlayerEnterDynamicCP( playerid, checkpointid ) { static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; // Refill ammunition if ( checkpointid == g_Checkpoints[ CP_REFILL_AMMO ] || checkpointid == g_Checkpoints[ CP_REFILL_AMMO_LS ] || checkpointid == g_Checkpoints[ CP_REFILL_AMMO_LV ] ) { if ( p_Class[ playerid ] == CLASS_POLICE ) { if ( g_iTime < p_CopRefillTimestamp[ playerid ] ) { return SendError( playerid, "You must wait %s before refilling your weapons again.", secondstotime( p_CopRefillTimestamp[ playerid ] - g_iTime ) ); } else { GivePlayerLeoWeapons( playerid ); p_CopRefillTimestamp[ playerid ] = g_iTime + 300; return SendServerMessage( playerid, "You have refilled your ammunition." ); } } else { return SendError( playerid, "Only law enforcement officers can use this feature." ); } } if ( checkpointid == g_Checkpoints[ CP_REWARDS_4DRAG ] || checkpointid == g_Checkpoints[ CP_REWARDS_CALIG ] || checkpointid == g_Checkpoints[ CP_REWARDS_VISAGE ] ) return ShowPlayerRewardsMenu( playerid ); if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] ) { new in_lvbank = GetPlayerVirtualWorld( playerid ) == GetBankVaultWorld( CITY_LV ) && GetPlayerInterior( playerid ) == 1; if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] && g_bankvaultData[ CITY_SF ] [ E_TIMESTAMP ] > g_iTime ) { return SendError( playerid, "This bank has been robbed recently, you cannot access the terminal for %s.", secondstotime( g_bankvaultData[ CITY_SF ] [ E_TIMESTAMP ] - GetServerTime( ) ) ); } else if ( checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] && ( ( ! in_lvbank && g_bankvaultData[ CITY_LS ] [ E_TIMESTAMP ] > g_iTime ) || ( in_lvbank && g_bankvaultData[ CITY_LV ] [ E_TIMESTAMP ] > g_iTime ) ) ) { return SendError( playerid, "This bank has been robbed recently, you cannot access the terminal for %s.", secondstotime( g_bankvaultData[ in_lvbank ? CITY_LV : CITY_LS ] [ E_TIMESTAMP ] - GetServerTime( ) ) ); } else { return ShowPlayerBankMenuDialog( playerid ), 1; } } if ( checkpointid == g_Checkpoints[ CP_CASINO_BAR ] ) return ShowPlayerDialog( playerid, DIALOG_CASINO_BAR, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Bar", ""COL_WHITE"Bar Item\t"COL_WHITE"Casino Rewards Points\nBeer\t"COL_GOLD"20.0 Points\nCigar\t"COL_GOLD"20.0 Points\nWine\t"COL_GOLD"20.0 Points", "Buy", "Close" ), 1; if ( checkpointid == g_Checkpoints[ CP_CHANGE_JOB ] ) return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1; if ( checkpointid == g_Checkpoints[ CP_HOSPITAL ] || checkpointid == g_Checkpoints[ CP_HOSPITAL_LV ] || checkpointid == g_Checkpoints[ CP_HOSPITAL1_LS ] || checkpointid == g_Checkpoints[ CP_HOSPITAL2_LS ] || checkpointid == g_Checkpoints[ CP_HOSPITAL_FC ] ) return ShowPlayerDialog( playerid, DIALOG_HOSPITAL, DIALOG_STYLE_LIST, "{FFFFFF}Medical Center", ""COL_GOLD"$2,000"COL_WHITE"\t\tHeal Yourself\n"COL_GOLD"$4,000"COL_WHITE"\t\tCure Yourself\n"COL_GOLD"$6,000"COL_WHITE"\t\tCure And Heal", "Select", "Close" ), 1; if ( checkpointid == g_Checkpoints[ CP_AIRPORT_LV ] || checkpointid == g_Checkpoints[ CP_AIRPORT_SF ] || checkpointid == g_Checkpoints[ CP_AIRPORT_LS ] ) return ShowPlayerAirportMenu( playerid ); if ( checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_COKE ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_METH ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_WEED ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] ) return ShowBusinessTerminal( playerid ); if ( checkpointid == g_Checkpoints[ CP_247_MENU ] ) return cmd_shop( playerid, "" ); new houseid = p_InHouse[ playerid ]; if ( houseid != -1 && GetPlayerInterior( playerid ) == g_houseData[ houseid ] [ E_INTERIOR_ID ] && checkpointid != g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ) { return SetPlayerPos( playerid, g_houseData[ houseid ] [ E_TX ], g_houseData[ houseid ] [ E_TY ], g_houseData[ houseid ] [ E_TZ ] ); } if ( checkpointid == g_Checkpoints[ CP_FIGHTSTYLE ] || checkpointid == g_Checkpoints[ CP_FIGHTSTYLE_LV ] || checkpointid == g_Checkpoints[ CP_FIGHTSTYLE_LS ] ) { ShowPlayerDialog( playerid, DIALOG_FIGHTSTYLE, DIALOG_STYLE_LIST, "{FFFFFF}Fightstyle", ""COL_GOLD"$1000{FFFFFF} \tDefence\n"COL_GOLD"$4000{FFFFFF} \tBoxing\n"COL_GOLD"$9000{FFFFFF} \tKungfu", "Purchase", "Cancel" ); return 1; } if ( checkpointid == g_Checkpoints[ CP_AMMUNATION_0 ] || checkpointid == g_Checkpoints[ CP_AMMUNATION_1 ] || checkpointid == g_Checkpoints[ CP_AMMUNATION_2 ] ) return ShowAmmunationMenu( playerid ); if ( checkpointid == g_Checkpoints[ CP_PAINTBALL ] ) return listPaintBallLobbies( playerid ); return 1; } public OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid ) { if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) { return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ), 0; } // robbery helper if ( p_Class[ playerid ] != CLASS_POLICE ) { // check if robbery is a bank if ( ( worldid == GetBankVaultWorld( CITY_SF ) || worldid == GetBankVaultWorld( CITY_LS ) || worldid == GetBankVaultWorld( CITY_LV ) ) && interiorid < 3 ) { new iCity; for( iCity = 0; iCity < sizeof( g_bankvaultData ); iCity ++ ) if ( worldid == g_bankvaultData[ iCity ] [ E_WORLD ] ) { break; } if ( g_bankvaultData[ iCity ] [ E_TIMESTAMP ] < g_iTime && ! g_bankvaultData[ iCity ] [ E_DISABLED ] ) { ShowPlayerHelpDialog( playerid, 5000, "This ~g~~h~bank~w~~h~ is available for a heist." ); } else { ShowPlayerHelpDialog( playerid, 5000, "This bank is ~r~~h~unavailable for a heist." ); } } else { p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, GetEntranceClosestRobberySafe( entranceid ) ); } } return 1; } public OnPlayerEnterDynamicArea( playerid, areaid ) { return 1; } public OnPlayerEnterDynamicRaceCP( playerid, checkpointid ) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnPlayerRequestSpawn( playerid ) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerClickTextDraw(playerid, Text: clickedid) { return 1; } public OnPlayerClickPlayerTextDraw(playerid, PlayerText: playertextid) { return 1; } public OnVehicleMod( playerid, vehicleid, componentid ) { return 1; } public OnEnterExitModShop( playerid, enterexit, interiorid ) { return 1; } public OnVehiclePaintjob( playerid, vehicleid, paintjobid ) { // GivePlayerCash( playerid, -500 ); return 1; } public OnVehicleRespray( playerid, vehicleid, color1, color2 ) { return 1; } public OnPlayerSelectedMenuRow( playerid, row ) { return 1; } public OnPlayerExitedMenu( playerid ) { return 1; } public OnPlayerInteriorChange( playerid, newinteriorid, oldinteriorid ) { SyncSpectation( playerid ); return 1; } function OnSafeHelperUpdate( playerid, robberyid ) { new Float: distance = distanceFromSafe( playerid, robberyid ); if ( robberyid == INVALID_OBJECT_ID || distance > 100.0 || ! IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || IsPlayerInCasino( playerid ) || IsPlayerPlayingPool( playerid ) ) { p_SafeHelperTimer[ playerid ] = -1; HidePlayerHelpDialog( playerid ); return 0; } if ( g_robberyData[ robberyid ] [ E_ROBBED ] ) { p_SafeHelperTimer[ playerid ] = -1; ShowPlayerHelpDialog( playerid, 5000, "This store currently is ~r~~h~unavailable for robbing.~w~~h~~n~~n~Come back later." ); return 0; } if ( 0.0 < distance < 2.0 ) { p_SafeHelperTimer[ playerid ] = -1; ShowPlayerHelpDialog( playerid, 7500, "Great, you've ~g~~h~found the safe.~w~~h~~n~~n~To rob the safe, hit ~r~~h~Left Alt~w~~h~ key." ); return 1; } ShowPlayerHelpDialog( playerid, 0, "To rob the store, find the safe first.~n~~n~You're ~g~~h~%0.2fm~w~~h~ from the safe here.", distance ); return ( p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, robberyid ) ); } public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople ) { new iBefore = p_Arrests[ playerid ], iAfter = ( p_Arrests[ playerid ] += totalpeople ) ; Streak_IncrementPlayerStreak( playerid, STREAK_ARREST ); if ( iBefore < 1000 && iAfter >= 1000 ) ShowAchievement( playerid, "Arrested ~r~1000~w~~h~~h~ criminals!", 25 ); else if ( iBefore < 500 && iAfter >= 500 ) ShowAchievement( playerid, "Arrested ~r~500~w~~h~~h~ criminals!", 18 ); else if ( iBefore < 200 && iAfter >= 200 ) ShowAchievement( playerid, "Arrested ~r~200~w~~h~~h~ criminals!", 15 ); else if ( iBefore < 100 && iAfter >= 100 ) ShowAchievement( playerid, "Arrested ~r~100~w~~h~~h~ criminals!", 12 ); else if ( iBefore < 50 && iAfter >= 50 ) ShowAchievement( playerid, "Arrested ~r~50~w~~h~~h~ criminals!", 9 ); else if ( iBefore < 20 && iAfter >= 20 ) ShowAchievement( playerid, "Arrested ~r~20~w~~h~~h~ criminals!", 6 ); else if ( iBefore < 5 && iAfter >= 5 ) ShowAchievement( playerid, "Arrested ~r~5~w~~h~~h~ criminals!", 3 ); return 1; } public OnPlayerKeyStateChange( playerid, newkeys, oldkeys ) { static Float: X, Float: Y, Float: Z, Float: Angle; new iVehicle = GetPlayerVehicleID( playerid ), iWeapon = GetPlayerWeapon( playerid ) ; if ( HOLDING( KEY_SPRINT ) && HOLDING( KEY_WALK ) && IsPlayerUsingRadio( playerid ) ) StopAudioStreamForPlayer( playerid ); if ( PRESSED( KEY_JUMP ) && GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_CUFFED ) ApplyAnimation( playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 0, 0 ); // Spectation if ( p_Spectating{ playerid } == true ) { if ( PRESSED( KEY_WALK ) ) { new spectatingid = p_whomSpectating[ playerid ]; new targetid = p_PlayerAltBind[ playerid ]; if ( targetid != -1 ) { static Float: sX, Float: sY, Float: sZ; GetPlayerPos( spectatingid, sX, sY, sZ ); GetPlayerPos( targetid, X, Y, Z ); Angle = atan2( sY - Y, sX - X ) - 90.0; if ( Angle == -90.0 ) { SendError( playerid, "You have not set the aiming alt-binded player properly." ); } else { SendServerMessage( playerid, "Played moved %0.2f degrees from fighting positions.", Angle ); } X += 4.0 * floatsin( Angle + 90.0, degrees ); Y += 4.0 * -floatcos( Angle + 90.0, degrees ); SetPlayerPos( targetid, X, Y, Z ); p_PlayerAltBindTick[ targetid ] = GetTickCount( ); } } if ( PRESSED( KEY_FIRE ) ) { for( new i = p_whomSpectating[ playerid ] + 1; i < MAX_PLAYERS; i++ ) { if ( IsPlayerConnected( i ) && IsPlayerSpawned( i ) && !p_Spectating{ i } && i != playerid ) { ForceSpectateOnPlayer( playerid, i ); p_AlcatrazSpec[ playerid ] = g_iTime + 10; break; } } } else if ( PRESSED( KEY_AIM ) ) { for( new i = p_whomSpectating[ playerid ] - 1; i > -1; i-- ) { if ( IsPlayerConnected( i ) && IsPlayerSpawned( i ) && !p_Spectating{ i } && i != playerid ) { ForceSpectateOnPlayer( playerid, i ); p_AlcatrazSpec[ playerid ] = g_iTime + 10; break; } } } return 1; } // Explosive Bullets if ( p_ExplosiveBullets[ playerid ] > 0 && PRESSED( KEY_NO ) ) { if ( GetPVarInt( playerid, "explosive_rounds" ) == 1 ) { DeletePVar( playerid, "explosive_rounds" ); ShowPlayerHelpDialog( playerid, 2000, "Explosive rounds ~r~disabled." ); } else { SetPVarInt( playerid, "explosive_rounds", 1 ); ShowPlayerHelpDialog( playerid, 2000, "Explosive rounds ~r~enabled." ); } } // Hunter Kill Detection if ( iVehicle && IsValidVehicle( iVehicle ) ) { new modelid = GetVehicleModel( iVehicle ); if ( ( modelid == 425 && ( HOLDING( KEY_ACTION ) || PRESSED( KEY_FIRE ) ) ) || ( ( modelid == 520 || modelid == 447 || modelid == 476 ) && HOLDING( KEY_ACTION ) ) ) { new closest_vehicle = GetClosestVehicle( playerid, iVehicle ); if ( closest_vehicle != INVALID_VEHICLE_ID ) { static Float: tX, Float: tY, Float: tZ; GetVehiclePos( iVehicle, X, Y, Z ); GetVehiclePos( closest_vehicle, tX, tY, tZ ); if ( VectorSize( tX - X, tY - Y, tZ - Z ) < 80.0 ) { new Float: facingAngle, Float: angle = atan2( tY - Y, tX - X ) - 90.0 ; // addresses a small bug if ( angle < 0.0 ) angle += 360.0; GetVehicleZAngle( iVehicle, facingAngle ); // check if player is facing vehicle if ( floatabs( facingAngle - angle ) < 17.5 ) { // 15m radius g_VehicleLastAttacker[ closest_vehicle ] = playerid; g_VehicleLastAttacked[ closest_vehicle ] = g_iTime; // anticipate a kill in the vehicle too foreach (new i : Player) if ( GetPlayerVehicleID( i ) == closest_vehicle ) { // give wanted to attacking people (attackers of leo) if ( p_Class[ playerid ] != CLASS_POLICE && p_WantedLevel[ playerid ] < 6 && p_Class[ i ] == CLASS_POLICE ) { GivePlayerWantedLevel( playerid, 6 - p_WantedLevel[ playerid ] ); } #if defined AC_INCLUDED // prevent team kills if ( p_Class[ playerid ] != CLASS_POLICE && p_Class[ i ] != CLASS_POLICE ) { AC_UpdateDamageInformation( i, playerid, PRESSED( KEY_FIRE ) ? 51 : 38 ); } #endif } // debug // printf("Player is shooting vehicle ... %d (%s)", iVehicle, PRESSED( KEY_FIRE ) ? ("rocket") : ("lmg")); } } } } } // Various keys if ( PRESSED( KEY_FIRE ) ) { if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return RemovePlayerStolensFromHands( playerid ), SendServerMessage( playerid, "You dropped your stolen good and broke it." ), 1; } else if ( PRESSED( KEY_NO ) ) { // Press N to deatach trailer from vehicle if ( iVehicle && IsTrailerAttachedToVehicle( iVehicle ) ) DetachTrailerFromVehicle( iVehicle ); } else if ( PRESSED( KEY_ACTION ) ) { if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && GetVehicleModel( iVehicle ) == 525 ) { new Float: pX, Float: pY, Float: pZ, Float: pAngle ; GetVehiclePos( iVehicle, pX, pY, pZ ); GetVehicleZAngle( iVehicle, pAngle ); pX += 2.0 * floatsin( pAngle, degrees ); pY += 2.0 * floatcos( pAngle, degrees ); if ( !IsTrailerAttachedToVehicle( iVehicle ) ) { for( new i = 0; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) && i != iVehicle ) { if ( GetVehicleDistanceFromPoint( i, pX, pY, pZ ) < 7.0 ) { AttachTrailerToVehicle( i, iVehicle ); break; } } } else { DetachTrailerFromVehicle( iVehicle ); } } } else if ( PRESSED( KEY_SECONDARY_ATTACK ) ) { if ( GetPVarInt( playerid, "viewing_houseints" ) == 1 ) { new id = p_InHouse[ playerid ]; SendServerMessage( playerid, "You've stopped viewing the house interior." ); SetPlayerPos( playerid, g_houseData[ id ] [ E_TX ], g_houseData[ id ] [ E_TY ], g_houseData[ id ] [ E_TZ ] ); SetPlayerInterior( playerid, g_houseData[ id ] [ E_INTERIOR_ID ] ); DeletePVar( playerid, "viewing_houseints" ); TogglePlayerControllable( playerid, 1 ); SetCameraBehindPlayer( playerid ); return 1; } } else if ( HOLDING( KEY_AIM ) ) { if ( IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && iWeapon == WEAPON_SNIPER ) RemovePlayerAttachedObject( playerid, 1 ); } return 1; } stock pauseToLoad( playerid ) { p_pausedToLoad{ playerid } = true; KillTimer( p_pausedToLoadTimer[ playerid ] ); TogglePlayerControllable( playerid, 0 ); TextDrawShowForPlayer(playerid, g_ObjectLoadTD); p_pausedToLoadTimer[ playerid ] = SetTimerEx( "unpause_Player", 3000, false, "d", playerid ); return 1; } function unpause_Player( playerid ) { p_pausedToLoad{ playerid } = false; if ( !IsPlayerTied( playerid ) || !IsPlayerTazed( playerid ) ) TogglePlayerControllable( playerid, 1 ); TextDrawHideForPlayer(playerid, g_ObjectLoadTD); return KillTimer( p_pausedToLoadTimer[ playerid ] ), 1; } #if defined AC_INCLUDED public OnPlayerMoneyChanged( playerid, amount ) { // save player money on each monetary movement if ( IsPlayerLoggedIn( playerid ) ) { mysql_single_query( sprintf( "UPDATE `USERS` SET `CASH` = %d WHERE `ID` = %d", GetPlayerCash( playerid ), GetPlayerAccountID( playerid ) ) ); } return 1; } public OnPlayerCheatDetected( playerid, detection, params ) { if ( detection == CHEAT_TYPE_REMOTE_JACK ) { if ( GetPlayerScore( playerid ) < 200 ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for abnormally jacking vehicles.", ReturnPlayerName( playerid ), playerid ); SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL JACKING]"COL_GREY" %s(%d) - %d score - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerScore( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) ); return Kick( playerid ), 1; } SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL JACKING]"COL_GREY" %s(%d) is a suspect of jacking vehicles abnormally.", ReturnPlayerName( playerid ), playerid ); } else if ( detection == CHEAT_TYPE_RAPIDFIRE ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for rapid-firing.", ReturnPlayerName( playerid ), playerid ); Kick( playerid ); } else if ( detection == CHEAT_TYPE_FAKEKILL ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for fake-killing.", ReturnPlayerName( playerid ), playerid ); BanEx( playerid, "Fake-kill" ); } else if ( detection == CHEAT_TYPE_CARWARP ) { if ( ! GetPlayerAdminLevel( playerid ) ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for car warping.", ReturnPlayerName( playerid ), playerid ); BanEx( playerid, "Car Warp" ); } } else if ( detection == CHEAT_TYPE_AIRBRAKE ) { //SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for airbraking.", ReturnPlayerName( playerid ), playerid ); //AdvancedBan( playerid, "Server", "Airbrake", ReturnPlayerIP( playerid ) ); SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL MOVEMENT]"COL_GREY" %s(%d) has been detected for airbrake.", ReturnPlayerName( playerid ), playerid ); } else if ( detection == CHEAT_TYPE_FLYHACKS ) { SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL MOVEMENT]"COL_GREY" %s(%d) has been detected for fly hacks.", ReturnPlayerName( playerid ), playerid ); // SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for fly hacks.", ReturnPlayerName( playerid ), playerid ); // AdvancedBan( playerid, "Server", "Fly Hacks", ReturnPlayerIP( playerid ) ); } else if ( detection == CHEAT_TYPE_WEAPON ) { SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for weapon hack (%s).", ReturnPlayerName( playerid ), playerid, ReturnWeaponName( params ) ); } else if ( detection == CHEAT_TYPE_CAR_PARTICLE_SPAM ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for car particle spam.", ReturnPlayerName( playerid ), playerid ); Kick( playerid ); } else if( detection == CHEAT_TYPE_PICKUP_SPAM ) { SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for rapid pickup spam.", ReturnPlayerName( playerid ), playerid ); BanEx( playerid, "Pickup Spam" ); } else { SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for %s.", ReturnPlayerName( playerid ), playerid, AC_DetectedCheatToString( detection ) ); } return 1; } #endif public OnPlayerUpdate( playerid ) { if ( ! p_PlayerLogged{ playerid } ) return 0; static iKeys, iLeftRight, iState ; GetPlayerKeys( playerid, iKeys, tmpVariable, iLeftRight ); p_AFKTime[ playerid ] = GetTickCount( ); // Disable Driveby if ( !g_Driveby ) { iState = GetPlayerState( playerid ); if ( iState == PLAYER_STATE_DRIVER ) { SetPlayerArmedWeapon( playerid, 0 ); } } // Duffel Bug And Sniper Bug if ( !( iKeys & KEY_AIM ) && !IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && p_MoneyBag{ playerid } ) { //SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 ); SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); } return 1; } public OnPlayerStreamIn(playerid, forplayerid) { return 1; } public OnPlayerStreamOut(playerid, forplayerid) { return 1; } /*public AC_OnImgFileModifed( playerid, filename[ ], md5[ ] ) { format( szNormalString, sizeof( szNormalString ), "[ANTI-CHEAT]{FFFFFF} %s(%d) modified an img file: "COL_GREY"%s", ReturnPlayerName( playerid ), playerid, filename ); SendClientMessageToAdmins( COLOR_PINK, szNormalString ); return 1; } public AC_OnFileCalculated( playerid, filename[ ], md5[ ], bool: isCheat ) { if ( isCheat ) { format( szNormalString, sizeof( szNormalString ), "[ANTI-CHEAT]{FFFFFF} %s(%d) executed a blacklisted file: "COL_GREY"%s", ReturnPlayerName( playerid ), playerid, filename ); SendClientMessageToAdmins( COLOR_PINK, szNormalString ); } return 1; }*/ public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( g_DialogLogging ) printf( "[DIALOG_LOG] %s(%d) - %d, %d, %d, %s", ReturnPlayerName( playerid ), playerid, dialogid, response, listitem, inputtext ); if ( dialogid == DIALOG_JOB ) { if (response) { p_Job{ playerid } = listitem; if ( !IsPlayerJailed( playerid ) && IsPlayerSpawned( playerid ) ) { ResetPlayerWeapons( playerid ); switch( listitem ) { case JOB_MUGGER: { GivePlayerWeapon( playerid, 10, 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 25, 30 ); } case JOB_KIDNAPPER: { GivePlayerWeapon( playerid, 29, 220 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_TERRORIST: { GivePlayerWeapon( playerid, 33, 50 ); GivePlayerWeapon( playerid, 30, 400 ); } case JOB_HITMAN: { //GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 34, 30 ); } case JOB_WEAPON_DEALER: { GivePlayerWeapon( playerid, 5 , 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 31, 300 ); } case JOB_DRUG_DEALER: { GivePlayerWeapon( playerid, 5 , 1 ); GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 25, 30 ); } case JOB_DIRTY_MECHANIC: { GivePlayerWeapon( playerid, 22, 150 ); GivePlayerWeapon( playerid, 27, 90 ); } case JOB_BURGLAR: { GivePlayerWeapon( playerid, 23, 130 ); GivePlayerWeapon( playerid, 31, 300 ); } } } TogglePlayerControllable( playerid, 1 ); p_JobSet{ playerid } = true; //if ( !p_CitySet{ playerid } ) // ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" ); SendServerMessage( playerid, "Your job has been set to %s. you can change it at the City Hall for "COL_GOLD"$5,000"COL_WHITE".", GetJobName( p_Job{ playerid } ) ); } else { TogglePlayerControllable( playerid, 0 ); ShowPlayerJobList( playerid ); } } if ( dialogid == DIALOG_HOUSES ) { if ( ! response ) return ShowPlayerSpawnMenu( playerid ); #if VIP_ALLOW_OVER_LIMIT == false if ( ! p_VIPLevel[ playerid ] && p_OwnedHouses[ playerid ] > GetPlayerHouseSlots( playerid ) ) { ResetSpawnLocation( playerid ); return SendError( playerid, "Please renew your V.I.P or sell this home to match your house allocated limit (/h sell)." ); } #endif new x = 0; foreach ( new i : houses ) if ( IsPlayerHomeOwner( playerid, i ) ) { if ( x == listitem ) { if ( IsHouseOnFire( i ) ) { ShowPlayerSpawnMenu( playerid ); SendError( playerid, "This house is on fire. You cannot spawn there at the moment." ); } else { SetPlayerSpawnLocation( playerid, "HSE", i ); SendServerMessage( playerid, "House spawning has been set at "COL_GREY"%s"COL_WHITE".", g_houseData[ i ] [ E_HOUSE_NAME ] ); } return 1; } x ++; } return 1; } if ( ( dialogid == DIALOG_CITY_HALL ) && response ) { switch( listitem ) { case 0: { if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to change your current job." ); if ( GetPlayerCash( playerid ) < 5000 ) return SendError( playerid, "You need "COL_GOLD"$5,000"COL_WHITE" to change your job." ); ShowPlayerJobList( playerid ); TogglePlayerControllable( playerid, 0 ); GivePlayerCash( playerid, -( 5000 ) ); SendServerMessage( playerid, "You have been directed to the job selection, refer to your new job." ); } case 1: { SendServerMessage( playerid, "You have been directed to the city selection, refer to your new spawning city." ); ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Change Spawning City", "San Fierro\nLas Venturas\nLos Santos\n"COL_GREY"Random City", "Select", "Back" ); } } } if ( dialogid == DIALOG_SPAWN_CITY ) { if ( !response ) { //if ( !p_CitySet{ playerid } ) // return ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" ), 1; return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1; } //p_CitySet{ playerid } = true; p_SpawningCity{ playerid } = listitem; SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[CITY]"COL_WHITE" You have set your spawning city to "COL_GREY"%s"COL_WHITE".", returnCityName( listitem ) ); } if ( ( dialogid == DIALOG_HOSPITAL ) && response ) { #if ENABLE_CITY_LV == true if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL_LV ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL1_LS ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL2_LS ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL_FC ] ) ) return SendError( playerid, "You must be in the hospital's checkpoint to use this." ); #else if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL ] ) ) return SendError( playerid, "You must be in the hospital's checkpoint to use this." ); #endif switch( listitem ) { case 0: { if ( GetPlayerCash( playerid ) >= 2000 ) GivePlayerCash( playerid, -(2000) ), SetPlayerHealth( playerid, 100.0 ), SendServerMessage( playerid, "You have healed your self for $2,000."); else return SendError( playerid, "You cannot afford this item." ); } case 1: { if ( GetPlayerCash( playerid ) >= 4000 ) GivePlayerCash( playerid, -(4000) ), p_InfectedHIV{ playerid } = false, SendServerMessage( playerid, "You cured all your infections for $4,000."); else return SendError( playerid, "You cannot afford this item." ); } case 2: { if ( GetPlayerCash( playerid ) >= 6000 ) GivePlayerCash( playerid, -(6000) ), p_InfectedHIV{ playerid } = false, SetPlayerHealth( playerid, 100.0 ), SendServerMessage( playerid, "You cured all your infections and healed yourself for $6,000." ); else return SendError( playerid, "You cannot afford this item." ); } } } if ( ( dialogid == DIALOG_ARENAS ) && response ) { switch( listitem ) { case 0: { SetPlayerPosition( playerid, 1412.639892, -1.787510, 1000.924377, 1, 69 ); SendServerMessage( playerid, "You have been teleported to Warehouse 1." ); } case 1: { SetPlayerPosition( playerid, 1302.519897, -1.787510, 1001.028259, 18, 69 ); SendServerMessage( playerid, "You have been teleported to Warehouse 2." ); } case 2: { SetPlayerPosition( playerid, -1398.103515, 937.631164, 1036.479125, 15, 69 ); SendServerMessage( playerid, "You have been teleported to Bloodbowl." ); } case 3: { SetPlayerPosition( playerid, -1398.065307, -217.028900, 1051.115844, 7, 69 ); SendServerMessage( playerid, "You have been teleported to 8-Track." ); } case 4: { SetPlayerPosition( playerid, -975.975708,1060.983032,1345.671875, 10, 69 ); SendServerMessage( playerid, "You have been teleported to RC Battlefield." ); } case 5: { SetPlayerPosition( playerid, 501.980987,-69.150199,998.757812, 11, 69 ); SendServerMessage( playerid, "You have been teleported to Bar." ); } case 6: { SetPlayerPosition( playerid, 2543.462646,-1308.379882,1026.728393, 2, 69 ); SendServerMessage( playerid, "You have been teleported to Crack Factory." ); } case 7: { SetPlayerPosition( playerid, -794.806396,497.738037,1376.195312, 1, 69 ); SendServerMessage( playerid, "You have been teleported to Liberty City Inside." ); } case 8: { SetPlayerPosition( playerid, 1059.895996,2081.685791,10.820312, 0, 69 ); SendServerMessage( playerid, "You have been teleported to LV Warehouse." ); } case 9: { SetPlayerPosition( playerid, -1465.268676,1557.868286,1052.531250, 14, 69 ); SendServerMessage( playerid, "You have been teleported to Kickstart." ); } case 10: { SetPlayerPosition( playerid, -1444.645507,-664.526000,1053.572998, 4, 69 ); SendServerMessage( playerid, "You have been teleported to Dirt Track." ); } case 11: { SetPlayerPosition( playerid, 1453.1576,-1066.7552,213.3828, 0, 69 ); SendServerMessage( playerid, "You have been teleported to Dodge the Plane." ); } } } if ( ( dialogid == DIALOG_VIP_LOCKER ) && response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this while you're in an event." ); if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You must be a Regular V.I.P to acquire this." ); if ( ! IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) ) return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." ); if ( ! listitem ) { if ( p_VIPArmourRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < VIP_DIAMOND ) return SendError( playerid, "You must wait %d seconds to redeem another armour set again.", p_VIPArmourRedeem[ playerid ] - g_iTime ); SetPlayerArmour( playerid, 100.0 ); p_VIPArmourRedeem[ playerid ] = g_iTime + ( p_VIPLevel[ playerid ] == VIP_PLATINUM ? 60 : 300 ); SendServerMessage( playerid, "You have redeemed an armour set." ); } else { if ( p_VIPWeaponRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < VIP_DIAMOND ) return SendError( playerid, "You must wait %d seconds to redeem another weapon again.", p_VIPWeaponRedeem[ playerid ] - g_iTime ); new weaponid; switch( listitem ) { case 1 .. 13: weaponid = 21 + listitem; case 14 .. 16: weaponid = listitem - 13; case 17 .. 22: weaponid = listitem - 12; case 23 .. 24: weaponid = listitem - 9; } if ( GetPlayerClass( playerid ) == CLASS_POLICE && weaponid == 9 ) return SendError( playerid, "You cannot purchase a chainsaw as a Law Enforcement Officer." ); GivePlayerWeapon( playerid, weaponid, 0xFFFF ); SendServerMessage( playerid, "You have redeemed a %s.", ReturnWeaponName( weaponid ) ); p_VIPWeaponRedeem[ playerid ] = g_iTime + ( p_VIPLevel[ playerid ] == VIP_PLATINUM ? 60 : 300 ); } } if ( ( dialogid == DIALOG_FIGHTSTYLE ) && response ) { switch( listitem ) { case 0: { if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_KNEEHEAD ) { SendError( playerid, "You already have this fighting style activated." ); return 1; } if ( GetPlayerCash( playerid ) < 1000 ) { SendError( playerid, "You don't have enough money to learn this fighting style." ); return 1; } SetPlayerFightingStyle( playerid, FIGHT_STYLE_KNEEHEAD ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) ); mysql_single_query( szNormalString ); GivePlayerCash( playerid, -1000 ); SendServerMessage( playerid, "You have paid $1,000 and learnt "COL_ORANGE"Defending{FFFFFF}." ); } case 1: { if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_BOXING ) { SendError( playerid, "You already have this fighting style activated." ); return 1; } if ( GetPlayerCash( playerid ) < 4000 ) { SendError( playerid, "You don't have enough money to learn this fighting style." ); return 1; } SetPlayerFightingStyle( playerid, FIGHT_STYLE_BOXING ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) ); mysql_single_query( szNormalString ); GivePlayerCash( playerid, -4000 ); SendServerMessage( playerid, "You have paid $4,000 and learnt "COL_ORANGE"Boxing{FFFFFF}." ); } case 2: { if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_KUNGFU ) { SendError( playerid, "You already have this fighting style activated." ); return 1; } if ( GetPlayerCash( playerid ) < 9000 ) { SendError( playerid, "You don't have enough money to learn this fighting style." ); return 1; } SetPlayerFightingStyle( playerid, FIGHT_STYLE_KUNGFU ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) ); mysql_single_query( szNormalString ); GivePlayerCash( playerid, -9000 ); SendServerMessage( playerid, "You have paid $9,000 and learnt "COL_ORANGE"Kungfu{FFFFFF}." ); } } } if ( ( dialogid == DIALOG_VIP_WEP ) && response ) { if ( listitem == 1 && p_VIPLevel[ playerid ] < VIP_GOLD ) return SendError( playerid, "You can only use this slot if you are a "COL_BRONZE"Gold V.I.P{FFFFFF} or higher." ); if ( listitem == 2 && p_VIPLevel[ playerid ] < VIP_PLATINUM ) return SendError( playerid, "You can only use this slot if you are a "COL_GOLD"Platinum V.I.P{FFFFFF} or higher." ); ShowPlayerDialog( playerid, DIALOG_VIP_WEP_SELECT, DIALOG_STYLE_LIST, "{FFFFFF}Weapon Select", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel"); p_VIPWep_Modify{ playerid } = listitem; } if ( dialogid == DIALOG_VIP_WEP_SELECT ) { if ( response ) { if ( listitem == 0 ) { switch( p_VIPWep_Modify{ playerid } ) { case 0: p_VIPWep1{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the first slot." ); case 1: p_VIPWep2{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the second slot." ); case 2: p_VIPWep3{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the third slot." ); } return 1; } new wep = 21 + listitem; switch( p_VIPWep_Modify{ playerid } ) { case 0: p_VIPWep1{ playerid } = wep; case 1: p_VIPWep2{ playerid } = wep; case 2: p_VIPWep3{ playerid } = wep; } SendServerMessage( playerid, "You have selected a "COL_GREY"%s"COL_WHITE" for your %s slot.", ReturnWeaponName( wep ), p_VIPWep_Modify{ playerid } == 0 ? ("first") : ( p_VIPWep_Modify{ playerid } == 1 ? ("second") : ("third") ) ); } else cmd_vipspawnwep( playerid, "" ); } if ( ( dialogid == DIALOG_CMDS ) && response ) { static szCMDS[ 1920 ]; switch( listitem ) { case 0: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/help{FFFFFF} - Displays the general help information of the server.\n"\ ""COL_GREY"/rules{FFFFFF} - Displays the server rules.\n"\ ""COL_GREY"/commands{FFFFFF} - Displays a list of all the server commands.\n"\ ""COL_GREY"/report{FFFFFF} - Sends a report to the in-game administrators.\n"\ ""COL_GREY"/ask{FFFFFF} - Sends a question (must be game/server-related) to the in-game admins.\n" ); strcat( szCMDS, ""COL_GREY"/admins{FFFFFF} - Displays the current online administrators.\n"\ ""COL_GREY"/vip{FFFFFF} - View the list of VIP packages for this server.\n"\ ""COL_GREY"/donated{FFFFFF} - Redeem VIP after donating with a transaction id.\n"\ ""COL_GREY"/gettaxrate{FFFFFF} - See what your tax rate is currently set to.\n"\ ""COL_GREY"/gettotalcash{FFFFFF} - View the total sum of money in the server.\n" ); strcat( szCMDS, ""COL_GREY"/calc(ulator){FFFFFF} - Calculate mathematical expressions in-game.\n"\ ""COL_GREY"/eventbank{FFFFFF} - Help fund events by donating to the event bank.\n"\ ""COL_GREY"/cnr{FFFFFF} - Shows the cops and robbers balance in the server.\n"\ ""COL_GREY"/playerjobs{FFFFFF} - Display the players using a particular job/skill.\n" ); strcat( szCMDS, ""COL_GREY"/policetutorial{FFFFFF} - Allows you to retake the law enforcement tutorial.\n"\ ""COL_GREY"/idletime{FFFFFF} - Shows the time of the last sent update by a player.\n"\ ""COL_GREY"/rank{FFFFFF} - View your or someone's current global rank in the server." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Basic Commands", szCMDS, "Okay", "Back" ); } case 1: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GOLD"General Commands\n\n"\ ""COL_GREY"/sendmoney{FFFFFF} - Sends money to another in-game player.\n"\ ""COL_GREY"/gps{FFFFFF} - Toggles GPS to locate important locations inside the server.\n"\ ""COL_GREY"/controlpanel{FFFFFF} - Displays your control panel.\n"\ ""COL_GREY"/request{FFFFFF} - Request for a specific-job person.\n"\ ""COL_GREY"/fps{FFFFFF} - Displays your frame rate.\n" ); strcat( szCMDS, ""COL_GREY"/getmytax{FFFFFF} - See how much tax you may need to pay.\n"\ ""COL_GREY"/packetloss{FFFFFF} - View your packet loss to the server.\n"\ ""COL_GREY"/unbanme{FFFFFF} - Pay your way out of a class ban.\n"\ ""COL_GREY"/chuffloc{FFFFFF} - Display the location of the ChuffSec security van.\n"\ ""COL_GREY"/richlist{FFFFFF} - Displays the three most richest players in-game.\n\n" ); strcat( szCMDS, ""COL_GOLD"Account Commands\n\n"\ ""COL_GREY"/stats{FFFFFF} - Displays your statistics.\n"\ ""COL_GREY"/savestats{FFFFFF} - Saves your current statistics.\n"\ ""COL_GREY"/achievements{FFFFFF} - Displays achievements you can unlock.\n"\ ""COL_GREY"/myaccid{FFFFFF} - Shows your account ID.\n"\ ""COL_GREY"/changepassword{FFFFFF} - Changes your current password to a new one.\n"\ ""COL_GREY"/xpmarket{FFFFFF} - Allows you to trade some XP to in-game money.\n\n" ); strcat( szCMDS, ""COL_GOLD"Information Commands\n\n"\ ""COL_GREY"/idof{FFFFFF} - Displays the specified player's ID and their username.\n"\ ""COL_GREY"/lastlogged{FFFFFF} - Shows the last played time of a user.\n"\ ""COL_GREY"/animlist{FFFFFF} - Shows the animation list.\n"\ ""COL_GREY"/jaillist{FFFFFF} - Shows the jailed player list.\n"\ ""COL_GREY"/twitter{FFFFFF} - Shows the latest tweets from @IrresistibleDev\n" ); strcat( szCMDS, ""COL_GREY"/weeklytime{FFFFFF} - Shows the weekly time of a player.\n\n" ); strcat( szCMDS, ""COL_GOLD"Communication Commands\n\n"\ ""COL_GREY"/me{FFFFFF} - Sends a message based action with yourself.\n"\ ""COL_GREY"/pm{FFFFFF} - Sends a private message to a specified player.\n"\ ""COL_GREY"/r{FFFFFF} - Responds to the latest person you messaged.\n"\ ""COL_GREY"/dnd(all){FFFFFF} - Toggles access of receiving PM's from a specified/or all player(s).\n" ); strcat( szCMDS, ""COL_GREY"/(w)hisper{FFFFFF} - Whisper to nearby players." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Commands", szCMDS, "Okay", "Back" ); } case 2: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GOLD"General Civilian Commands\n\n"\ ""COL_GREY"/rob{FFFFFF} - Robs the closest player.\n"\ ""COL_GREY"/rape{FFFFFF} - Rapes the closest player.\n"\ ""COL_GREY"/robstore{FFFFFF} - Displays the key to press in-order to rob a store.\n"\ ""COL_GREY"/pdjail{FFFFFF} - Displays the time until jail cells are available for raiding.\n"\ ""COL_GREY"/banks{FFFFFF} - Displays the time until certain banks are available for robbing.\n" ); strcat( szCMDS, ""COL_GREY"/jackpots{FFFFFF} - Displays current jackpots in all casinos.\n"\ ""COL_GREY"/stoprob{FFFFFF} - Stops your current robbery.\n"\ ""COL_GREY"/job{FFFFFF} - Shows your job.\n"\ ""COL_GREY"/911{FFFFFF} - Calls the emergency services.\n"\ ""COL_GREY"/placehit{FFFFFF} - Places a hit on a specified player.\n"\ ""COL_GREY"/viewguns{FFFFFF} - Displays weapons that can be purchased from a weapon dealer.\n" ); strcat( szCMDS, ""COL_GREY"/payticket{FFFFFF} - Pays the issued ticket by a Law Enforcement Officer.\n"\ ""COL_GREY"/takeover{FFFFFF} - Take over a gangzone with your gang.\n" ); strcat( szCMDS, ""COL_GREY"/gang{FFFFFF} - Displays gang commands.\n\n"\ ""COL_GOLD"Job Commands\n\n"\ ""COL_ORANGE"Mugger{FFFFFF} - /rape, /blowjob, /robitems\n"\ ""COL_ORANGE"Kidnapper{FFFFFF} - /(un)tie, /kidnap, /ransom(pay)\n"\ ""COL_ORANGE"Terrorist{FFFFFF} - /c4\n" ); strcat( szCMDS, ""COL_ORANGE"Hitman{FFFFFF} - /(hide)tracker, /hitlist\n"\ ""COL_ORANGE"Weapon Dealer{FFFFFF} - /sellgun\n"\ ""COL_ORANGE"Drug Dealer{FFFFFF} - /weed\n" ); strcat( szCMDS, ""COL_ORANGE"Dirty Mechanic{FFFFFF} - /mech\n"\ ""COL_ORANGE"Burglar{FFFFFF} - /burglar\n"\ ""COL_PINK"Lumberjack Minijob{FFFFFF} - /wood\n"\ ""COL_PINK"Meth Production Minijob{FFFFFF} - /meth\n"\ ""COL_PINK"Mining Minijob{FFFFFF} - /ore\n" ); strcat( szCMDS, ""COL_PINK"Trucking Minijob{FFFFFF} - /work\n" ); strcat( szCMDS, ""COL_FIREMAN"Fireman Minijob{FFFFFF} - /fires"); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Civilian Commands", szCMDS, "Okay", "Back" ); } case 3: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/shop{FFFFFF} - Displays the shop menu whilst in Supa Save.\n"\ ""COL_GREY"/tie{FFFFFF} - Ties the closest player with your rope(s).\n"\ ""COL_GREY"/untie{FFFFFF} - Unties the closest player.\n" ); strcat( szCMDS, ""COL_GREY"/breakout{FFFFFF} - Breaks out the jail by melting the cell bars using a Metal Melter." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Shop/Item Commands", szCMDS, "Okay", "Back" ); } case 4: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GOLD"General LEO Commands\n\n"\ ""COL_GREY"/arrest{FFFFFF} - Arrests a specificed player.\n"\ ""COL_GREY"/(un)cuff{FFFFFF} - (un)cuffs a specified player.\n"\ ""COL_GREY"/taze{FFFFFF} - Tazes a specified player.\n"\ ""COL_GREY"/ticket{FFFFFF} - Tickets a specified player.\n" ); strcat( szCMDS, ""COL_GREY"/issuewarrant{FFFFFF} - Warrants a specified player.\n"\ ""COL_GREY"/location{FFFFFF} - Displays the located of a specified player.\n"\ ""COL_GREY"/backup{FFFFFF} - Calls your team for backup.\n"\ ""COL_GREY"/pullover{FFFFFF} - Asks a specified player to pull over.\n"\ ""COL_GREY"/detain{FFFFFF} - Detains the closest cuffed player.\n" ); strcat( szCMDS, ""COL_GREY"/search{FFFFFF} - Searches a player for any drugs and issues a warrant on them.\n"\ ""COL_GREY"/bail{FFFFFF} - Bails a person for money out of jail.\n"\ ""COL_GREY"/getwanted{FFFFFF} - Obtain a suspect's wanted level.\n\n"\ ""COL_GOLD"Special LEO Commands\n\n"\ ""COL_GREY"/crb{FFFFFF} - Creates a roadblock.\n" ); strcat( szCMDS, ""COL_GREY"/drb{FFFFFF} - Destroys a specified roadblock id.\n"\ ""COL_GREY"/drball{FFFFFF} - Removes all roadblocks.\n"\ ""COL_GREY"/spike{FFFFFF} - Sets a spike set.\n"\ ""COL_GREY"/dss{FFFFFF} - Destroys a specified spike set id.\n"\ ""COL_GREY"/dssall{FFFFFF} - Removes all spike sets.\n"\ ""COL_GREY"/emp{FFFFFF} - Shuts down the engine of a driver's vehicle.\n"\ ""COL_GREY"/disableemp - /demp -{FFFFFF} - Reinitializes the engine of a driver's vehicle.\n"\ ""COL_GREY"/bruteforce{FFFFFF} - Brute forces a houses' password." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Commands", szCMDS, "Okay", "Back" ); } case 5: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GOLD"General Vehicle Commands\n\n"\ ""COL_GREY"/eject{FFFFFF} - Ejects a specified player.\n"\ ""COL_GOLD"Owned Vehicle Commands\n\n" ); strcat( szCMDS, ""COL_GREY"/v{FFFFFF} - Shows the commands for buyable vehicles.\n"\ ""COL_GREY"/v reset{FFFFFF} - Resets a vehicles modification data.\n"\ ""COL_GREY"/v park{FFFFFF} - Parks the vehicle at your marked position.\n"\ ""COL_GREY"/v respawn{FFFFFF} - Respawns the vehicle to the location where he parked it.\n" ); strcat( szCMDS, ""COL_GREY"/v locate{FFFFFF} - Enables the tracker in the map to locate the player's owned vehicle.\n"\ ""COL_GREY"/v color{FFFFFF} - Modifies the color of the vehicle.\n"\ ""COL_GREY"/v paintjob{FFFFFF} - Applies a paintjob to the vehicle.\n"\ ""COL_GREY"/v sell{FFFFFF} - Sells the vehicle to 50% of its original price (requires the player to be inside it)." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Commands", szCMDS, "Okay", "Back" ); } case 6: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/h{FFFFFF} - Shows the commands for buyable houses.\n"\ ""COL_GREY"/h buy{FFFFFF} - Purchases a buyable house (must be in the house entrance checkpoint).\n"\ ""COL_GREY"/h config{FFFFFF} - Configures some house settings. (Requires the player to be inside the house).\n" ); strcat( szCMDS, ""COL_GREY"/h spawn{FFFFFF} - Spawns you at your house after each death.\n"\ ""COL_GREY"/h sell{FFFFFF} - Sells the house to 50% of its original price (requires the player to be inside the house)." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Commands", szCMDS, "Okay", "Back" ); } case 7: { szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/perks{FFFFFF} - A menu where you can benefit your gameplay and waste some XP.\n"\ ""COL_GREY"/toys{FFFFFF} - Adds attachable objects to the player (requires 500 score).\n"\ ""COL_GREY"/label{FFFFFF} - Places a message above your head (must have over 3,500 XP).\n"\ ""COL_GREY"/labelcolor{FFFFFF} - Change your label's color.\n"\ ""COL_GREY"/rlabel{FFFFFF} - Removes the label on your head.\n" ); strcat( szCMDS, ""COL_GREY"/labelinfo{FFFFFF} - Displays your label text with the 32 character limit.\n"\ ""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\ ""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\ ""COL_GREY"/boombox{FFFFFF} - Places a boombox at your position which plays music in small area.\n"\ ""COL_GREY"/colors(/colours){FFFFFF} - Shows the list of all available colours in-game.\n"\ ""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" ); } case 8: { if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); szCMDS[ 0 ] = '\0'; strcat( szCMDS, ""COL_GREY"/vipspawnwep{FFFFFF} - Configure your spawning weapons\n"\ ""COL_GREY"/vipskin{FFFFFF} - Configure your spawning skin\n"\ ""COL_GREY"/viplist{FFFFFF} - A list of all online V.I.P. players.\n"\ ""COL_GREY"/vipgun{FFFFFF} - Redeem weapons or an armour vest from the gun locker\n"\ ""COL_GREY"/vsay{FFFFFF} - Global V.I.P Chat\n"\ ""COL_GREY"/vipjob{FFFFFF} - Choose your V.I.P. job that allows you to have two jobs at once.\n"\ ""COL_GREY"/mynotes{FFFFFF} - Access your VIP notes and material" ); ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, ""COL_GOLD"V.I.P. Commands", szCMDS, "Okay", "Back" ); } } return 1; } if ( ( dialogid == DIALOG_CMDS_REDIRECT ) && !response ) { cmd_cmds( playerid, "" ); } if ( ( dialogid == DIALOG_STATS ) && response ) { new pID = p_ViewingStats[ playerid ], gangid = p_GangID[ pID ]; switch( listitem ) { case 0: { new seasonal_rank[ 16 ]; new vipSeconds = p_VIPExpiretime[ pID ] - g_iTime; GetSeasonalRankName( GetPlayerRank( pID ), seasonal_rank ); format( szLargeString, 750, ""COL_GREY"Name:{FFFFFF} %s(%d)\n"\ ""COL_GREY"Account ID:{FFFFFF} %d\n"\ ""COL_GREY"Admin Level:{FFFFFF} %d\n"\ ""COL_GREY"Time Online:{FFFFFF} %s\n"\ ""COL_GREY"Irresistible Rank:{FFFFFF} %s\n"\ ""COL_GREY"Irresistible Coins:{FFFFFF} %f\n", ReturnPlayerName( pID ), pID, p_AccountID[ pID ], p_AdminLevel[ pID ], secondstotime( p_Uptime[ pID ] ), seasonal_rank, GetPlayerIrresistibleCoins( pID ) ); format( szLargeString, 750, "%s"COL_GREY"V.I.P Level:{FFFFFF} %s\n"\ ""COL_GREY"V.I.P Expiry:{FFFFFF} %s\n"\ ""COL_GREY"Cop Warns:{FFFFFF} %d/%d\n"\ ""COL_GREY"Army Warns:{FFFFFF} %d/%d\n"\ ""COL_GREY"V.I.P Job:{FFFFFF} %s\n"\ ""COL_GREY"Current Job:{FFFFFF} %s", szLargeString, VIPToString( p_VIPLevel[ pID ] ), vipSeconds > 0 ? secondstotime( vipSeconds ) : ( "N/A" ), p_CopBanned{ pID }, MAX_CLASS_BAN_WARNS, p_ArmyBanned{ pID }, MAX_CLASS_BAN_WARNS, p_VIPLevel[ pID ] < VIP_DIAMOND ? ( "N/A" ) : GetJobName( p_VIPJob{ pID } ), GetJobName( p_Job{ pID } ) ); if ( gangid != -1 ) { format( szLargeString, 750, "%s\n"COL_GREY"Gang:"COL_WHITE" %s(%d)", szLargeString, g_gangData[ gangid ] [ E_NAME ], gangid ); } ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}General Statistics", szLargeString, "Okay", "Back" ); } case 1: { new Float: total_experience; GetPlayerTotalExperience( pID, total_experience ); format( szLargeString, 800, ""COL_GREY"Score:{FFFFFF} %d\n"\ ""COL_GREY"XP:{FFFFFF} %s\n"\ ""COL_GREY"Money:{FFFFFF} %s\n"\ ""COL_GREY"Bank Money:{FFFFFF} %s\n"\ ""COL_GREY"Kills:{FFFFFF} %d\n"\ ""COL_GREY"Deaths:{FFFFFF} %d\n"\ ""COL_GREY"Ratio (K/D):{FFFFFF} %0.2f\n", GetPlayerScore( pID ), number_format( total_experience, .decimals = 0 ), cash_format( GetPlayerCash( pID ) ), cash_format( GetPlayerBankMoney( pID ) ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) ); format( szLargeString, 800, "%s"COL_GREY"Owned Houses:{FFFFFF} %d (Limit %d)\n"\ ""COL_GREY"Owned Vehicles:{FFFFFF} %d (Limit %d)\n"\ ""COL_GREY"Total Arrests:{FFFFFF} %d\n"\ ""COL_GREY"Total Robberies:{FFFFFF} %d\n"\ ""COL_GREY"Total Extinguished Fires:{FFFFFF} %d\n"\ ""COL_GREY"Total Completed Hits:{FFFFFF} %d\n"\ ""COL_GREY"Total Burglaries:{FFFFFF} %d\n", szLargeString, p_OwnedHouses[ pID ], GetPlayerHouseSlots( pID ), p_OwnedVehicles[ pID ], GetPlayerVehicleSlots( pID ), p_Arrests[ pID ], p_Robberies[ pID ], p_Fires[ pID ], p_HitsComplete[ pID ], p_Burglaries[ pID ] ); format( szLargeString, 800, "%s"COL_GREY"Total Jail Raids:{FFFFFF} %d\n"\ ""COL_GREY"Total Bank Raids:{FFFFFF} %d\n"\ ""COL_GREY"Total Cars Jacked:{FFFFFF} %d\n"\ ""COL_GREY"Total Trucked Cargo:{FFFFFF} %d\n"\ ""COL_GREY"Total Meth Yielded:{FFFFFF} %d\n"\ ""COL_GREY"Total Pilot Missions:{FFFFFF} %d", szLargeString, p_JailsBlown[ pID ], p_BankBlown[ pID ], p_CarsJacked[ pID ], p_TruckedCargo[ pID ], p_MethYielded[ pID ], p_PilotMissions[ pID ] ); ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Statistics", szLargeString, "Okay", "Back" ); } case 2: { new Float: fDrill = float( p_drillStrength[ playerid ] ) / float( MAX_DRILL_STRENGTH ) * 100.0; format( szLargeString, 750, ""COL_GREY"Thermal Drill:{FFFFFF} %0.0f%%\n"\ ""COL_GREY"Ropes:{FFFFFF} %d\n"\ ""COL_GREY"Metal Melters:{FFFFFF} %d\n"\ ""COL_GREY"Scissors:{FFFFFF} %d\n"\ ""COL_GREY"Weed:{FFFFFF} %d gram(s)\n"\ ""COL_GREY"Meth:{FFFFFF} %d pounds\n"\ ""COL_GREY"Money Case:{FFFFFF} %s\n", fDrill, p_Ropes[ pID ], p_MetalMelter[ pID ], p_Scissors[ pID ], p_WeedGrams[ pID ], GetPlayerMeth( pID ), p_MoneyBag{ pID } == true ? ( "Yes" ) : ( "No" ) ); format( szLargeString, 750, "%s"COL_GREY"Aluminium Foil:{FFFFFF} %d\n"\ ""COL_GREY"Secure Wallet:{FFFFFF} %s\n"\ ""COL_GREY"Bobby Pins:{FFFFFF} %d\n"\ ""COL_GREY"C4:{FFFFFF} %d\n"\ ""COL_GREY"Chastity Belt:{FFFFFF} %s\n"\ ""COL_GREY"Caustic Soda:{FFFFFF} %d\n"\ ""COL_GREY"Muriatic Acid:{FFFFFF} %d\n"\ ""COL_GREY"Hydrogen Chloride:{FFFFFF} %d\n", szLargeString, p_AntiEMP[ pID ], p_SecureWallet{ pID } == true ? ( "Yes" ) : ( "No" ), p_BobbyPins[ pID ], GetPlayerC4Amount( pID ), p_AidsVaccine{ pID } == true ? ("Yes") : ("No"), GetPlayerCausticSoda( pID ), GetPlayerMuriaticAcid( pID ), GetPlayerHydrogenChloride( pID ) ); format( szLargeString, 750, "%s"COL_GREY"Weed Seeds:"COL_WHITE" %d\n"\ ""COL_GREY"Fireworks:{FFFFFF} %d\n"\ ""COL_GREY"Explosive Bullets:{FFFFFF} %d\n"\ ""COL_GREY"Boombox:{FFFFFF} %s\n", szLargeString, GetPlayerShopItemAmount( playerid, SHOP_ITEM_WEED_SEED ), p_Fireworks[ pID ], p_ExplosiveBullets[ pID ], GetPlayerBoombox( pID ) ? ( "Yes" ) : ( "No" ) ); ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Item Statistics", szLargeString, "Okay", "Back" ); } case 3: Streak_ShowPlayer( pID, DIALOG_STATS_REDIRECT, "Back", playerid ); case 4: WeaponStats_ShowPlayer( pID, DIALOG_STATS_REDIRECT, true, playerid ); case 5: displayAchievements( pID, DIALOG_STATS_REDIRECT, "Back", playerid ); } } if ( ( dialogid == DIALOG_STATS_REDIRECT ) && !response ) { ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nWeapon Statistics\nAchievements", "Okay", "Cancel" ); } if ( dialogid == DIALOG_ACC_EMAIL ) { if ( ! response ) { ShowPlayerJobList( playerid ); SendServerMessage( playerid, "If you ever wish to assign an email to your account in the future, use "COL_GREY"/email"COL_WHITE"." ); return 1; } new email[ 64 ]; if ( sscanf( inputtext, "s[64]", email ) ) { ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be between 4 and 64 characters long.", "Confirm", "Cancel" ); return SendError( playerid, "Your email must be between 4 and 64 characters long." ); } if ( ! ( 3 < strlen( email ) < 64 ) ) { ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be between 4 and 64 characters long.", "Confirm", "Cancel" ); return SendError( playerid, "Your email must be between 4 and 64 characters long." ); } if ( ! regex_match( email, "[a-zA-Z0-9_\\.]+@([a-zA-Z0-9\\-]+\\.)+[a-zA-Z]{2,4}" ) ) { ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be valid (foo@example.com).", "Confirm", "Cancel" ); return SendError( playerid, "Your email must be valid (foo@example.com)." ); } format( szBigString, sizeof( szBigString ), "INSERT INTO `EMAIL_VERIFY`(`USER_ID`, `EMAIL`) VALUES (%d, '%s') ON DUPLICATE KEY UPDATE `EMAIL`='%s',`DATE`=CURRENT_TIMESTAMP", p_AccountID[ playerid ], mysql_escape( email ), mysql_escape( email ) ); mysql_function_query( dbHandle, szBigString, true, "OnQueueEmailVerification", "ds", playerid, email ); ShowPlayerJobList( playerid ); return 1; } if ( dialogid == DIALOG_WEAPON_DEAL ) { if ( !response ) { new iDealer = p_WeaponDealer[ playerid ]; if ( IsPlayerConnected( iDealer ) ) { if ( GetPVarInt( iDealer, "weapon_sell_cd" ) < g_iTime ) GivePlayerWantedLevel( iDealer, 6 ), SetPVarInt( iDealer, "weapon_sell_cd", g_iTime + 60 ); SendClientMessageFormatted( iDealer, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) has closed the deal.", ReturnPlayerName ( playerid ), playerid ); } new purchased = GetPVarInt( playerid, "purchased_weapon" ); if ( purchased ) { SetPVarInt( playerid, "weapon_buy_cool", g_iTime + 40 ); GivePlayerWantedLevel( playerid, ( purchased * 2 ) > 6 ? 6 : purchased ); DeletePVar( playerid, "purchased_weapon" ); } SetPlayerArmedWeapon( playerid, 0 ); p_WeaponDealing{ playerid } = false; p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID; return 1; } if ( p_VIPLevel[ playerid ] < VIP_GOLD && listitem == MENU_SPECIAL ) { SendError( playerid, "You are not Gold V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ); return ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL ); } p_WeaponDealMenu{ playerid } = listitem; RedirectAmmunation( playerid, listitem, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 ); } if ( dialogid == DIALOG_WEAPON_DEAL_BUY ) { // The discount is %50 - You can change it above! if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot buy weapons in jail." ); if ( GetPlayerVirtualWorld( playerid ) == 69 ) return SendError( playerid, "You cannot buy weapons in an event." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); new weapondealerid = p_WeaponDealer[ playerid ]; if ( !IsPlayerConnected( weapondealerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); if ( GetDistanceBetweenPlayers( playerid, weapondealerid ) > 33.0 ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); if ( response ) { for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ ) { if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_WeaponDealMenu{ playerid } ) { if ( x == listitem ) { new price = floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * 0.75 ); // Change the discount here!! if ( price > GetPlayerCash( playerid ) ) { SendError( playerid, "You don't have enough money for this." ); RedirectAmmunation( playerid, p_WeaponDealMenu{ playerid }, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 ); return 1; } GivePlayerCash( weapondealerid, floatround( price * 0.75 ) ); SendClientMessageFormatted( weapondealerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) has purchased a %s for "COL_GOLD"%s"COL_WHITE" (tax applied).", ReturnPlayerName( playerid ), playerid, g_AmmunationWeapons[ i ] [ E_NAME ], cash_format( price ) ); SetPVarInt( playerid, "purchased_weapon", GetPVarInt( playerid, "purchased_weapon" ) + 1 ); SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have purchased %s for "COL_GOLD"%s"COL_WHITE".", g_AmmunationWeapons[ i ] [ E_NAME ], cash_format( price ) ); if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, 100.0 ); else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) { p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ]; ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." ); } else GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] * ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 35 ? 1 : 5 ) ); SetPlayerArmedWeapon( playerid, 0 ); GivePlayerCash( playerid, -( price ) ); StockMarket_UpdateEarnings( E_STOCK_AMMUNATION, price, .factor = 0.25 ); RedirectAmmunation( playerid, p_WeaponDealMenu{ playerid }, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 ); break; } x ++; } } } else ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL ); } if ( ( dialogid == DIALOG_AMMU ) && response ) { p_AmmunationMenu{ playerid } = listitem; return RedirectAmmunation( playerid, listitem ); } if ( dialogid == DIALOG_AMMU_BUY ) { if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_0 ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_1 ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_2 ] ) ) return SendError( playerid, "You must be in the Ammu-Nation purchasing checkpoint to use this." ); if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." ); if ( response ) { for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ ) { if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_AmmunationMenu{ playerid } ) { if ( x == listitem ) { // Chainsaw Removal for LEO through Ammunation if ( GetPlayerClass( playerid ) == CLASS_POLICE && g_AmmunationWeapons[ i ] [ E_WEPID ] == 9 ) return SendError( playerid, "You cannot purchase a chainsaw as a Law Enforcement Officer." ); if ( g_AmmunationWeapons[ i ] [ E_PRICE ] > GetPlayerCash( playerid ) ) { SendError( playerid, "You don't have enough money for this." ); RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } ); return 1; } new bDealer = IsPlayerJob( playerid, JOB_WEAPON_DEALER ), iCostPrice = g_AmmunationWeapons[ i ] [ E_PRICE ] ; if ( bDealer ) iCostPrice = floatround( iCostPrice * 0.75 ); GivePlayerCash( playerid, -iCostPrice ); StockMarket_UpdateEarnings( E_STOCK_AMMUNATION, iCostPrice, .factor = 0.25 ); RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } ); if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) ); else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) { p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ]; ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." ); } else GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] ); SendServerMessage( playerid, "You have purchased %s(%d) for "COL_GOLD"%s"COL_WHITE"%s.", g_AmmunationWeapons[ i ] [ E_NAME ], g_AmmunationWeapons[ i ] [ E_AMMO ], cash_format( iCostPrice ), bDealer ? ( " (inc. discount)" ) : ( "" ) ); break; } x ++; } } } else ShowAmmunationMenu( playerid ); } if ( ( dialogid == DIALOG_UNBAN_CLASS ) && response ) { cmd_unbanme( playerid, "" ); switch( listitem ) { case 0: { if ( !( p_ArmyBanned{ playerid } >= MAX_CLASS_BAN_WARNS ) ) return SendError( playerid, "You have nothing to pay as you are not army-banned." ); if ( GetPlayerCash( playerid ) < 750000 ) return SendError( playerid, "You are insufficient of funds to cover the unban ($750,000)." ); p_ArmyBanned{ playerid } = 0; GivePlayerCash( playerid, -750000 ); UpdateServerVariableInt( "eventbank", GetGVarInt( "eventbank" ) + 250000 ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `ARMY_BAN`=0 WHERE ID=%d", p_AccountID[ playerid ] ); mysql_single_query( szNormalString ); SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has paid his un-army-ban.", ReturnPlayerName( playerid ), playerid ); } case 1: { if ( !( p_CopBanned{ playerid } >= MAX_CLASS_BAN_WARNS ) ) return SendError( playerid, "You have nothing to pay as you are not cop-banned." ); if ( GetPlayerCash( playerid ) < 500000 ) return SendError( playerid, "You are insufficient of funds to cover the unban ($500,000)." ); p_CopBanned{ playerid } = 0; GivePlayerCash( playerid, -500000 ); UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + 170000, .type = GLOBAL_VARTYPE_INT ); format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `COP_BAN`=0 WHERE ID=%d", p_AccountID[ playerid ] ); mysql_single_query( szNormalString ); SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has paid his un-cop-ban.", ReturnPlayerName( playerid ), playerid ); } } } if ( dialogid == DIALOG_AIRPORT && response ) { static const AIR_TRAVEL_COST = 2000; if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot travel while you're in jail." ); if ( p_WantedLevel[ playerid ] ) return SendError( playerid, "You cannot travel while you are wanted." ); if ( GetPlayerCash( playerid ) < AIR_TRAVEL_COST ) return SendError( playerid, "You need %s to travel between cities.", cash_format( AIR_TRAVEL_COST ) ); new bool: using_rewards = GetPlayerCasinoRewardsPoints( playerid ) > 5.0; // set position switch ( listitem ) { case 0: { if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_SF ] ) ) return SendError( playerid, "You're already in San Fierro." ); SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to San Fierro!", using_rewards ? ( "5 casino reward points" ) : ( cash_format( AIR_TRAVEL_COST ) ) ); SetPlayerPos( playerid, -1422.4063, -286.5081, 14.1484 ); } case 1: { if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_LV ] ) ) return SendError( playerid, "You're already in Las Venturas." ); SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to Las Venturas!", using_rewards ? ( "5 casino reward points" ) : ( cash_format( AIR_TRAVEL_COST ) ) ); SetPlayerPos( playerid, 1672.5364, 1447.8616, 10.7881 ); } case 2: { if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_LS ] ) ) return SendError( playerid, "You're already in Los Santos." ); SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to Los Santos!", using_rewards ? ( "5 casino reward points" ) : ( cash_format( AIR_TRAVEL_COST ) ) ); SetPlayerPos( playerid, 1642.2274, -2335.4978, 13.5469 ); } } // check for rewards if ( using_rewards ) { SetPlayerCasinoRewardsPoints( playerid, GetPlayerCasinoRewardsPoints( playerid ) - 5.0 ); mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS`=%f WHERE `ID`=%d", GetPlayerCasinoRewardsPoints( playerid ), p_AccountID[ playerid ] ) ); } else { StockMarket_UpdateEarnings( E_STOCK_AVIATION, AIR_TRAVEL_COST, 0.5 ); GivePlayerCash( playerid, -AIR_TRAVEL_COST ); } // set interior/world SetPlayerVirtualWorld( playerid, 0 ); SetPlayerInterior( playerid, 0 ); PlayerPlaySound( playerid, 0, 0.0, 0.0, 0.0 ); } if ( dialogid == DIALOG_SPAWN && response ) { new bool: has = false; // erase large string for ease erase( szMassiveString ); erase( szLargeString ); // show items switch ( listitem ) { // reset spawn case 0: { ResetSpawnLocation( playerid ); return SendServerMessage( playerid, "You have reset your spawning location to default." ); } // houses case 1: { foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) { format( szMassiveString, sizeof( szMassiveString ), "%s%s\n", szMassiveString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true; } if ( ! has ) return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid ); return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szMassiveString, "Select", "Back" ); } // businesses case 2: { foreach ( new b : business ) if ( IsBusinessAssociate( playerid, b ) ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_businessData[ b ] [ E_NAME ] ), has = true; } if ( ! has ) return SendError( playerid, "You do not own any business." ), ShowPlayerSpawnMenu( playerid ); return ShowPlayerDialog( playerid, DIALOG_BUSINESSES, DIALOG_STYLE_LIST, "{FFFFFF}Business Spawn Location", szLargeString, "Select", "Back" ); } // gang facility case 3: { new gangid = p_GangID[ playerid ]; if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." ), ShowPlayerSpawnMenu( playerid ); static city[ MAX_ZONE_NAME ], location[ MAX_ZONE_NAME ]; szLargeString = ""COL_WHITE"City\t"COL_WHITE"Zone\n"; foreach ( new handle : gangfacilities ) if ( g_gangData[ gangid ] [ E_SQL_ID ] == g_gangFacilities[ handle ] [ E_GANG_SQL_ID ] ) { new Float: min_x, Float: min_y; new zoneid = g_gangFacilities[ handle ] [ E_TURF_ID ]; Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, min_x ); Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y ); Get2DCity( city, min_x, min_y ); GetZoneFromCoordinates( location, min_x, min_y ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, city, location ), has = true; } if ( ! has ) return SendError( playerid, "Your gang does not own a gang facility." ), ShowPlayerSpawnMenu( playerid ); return ShowPlayerDialog( playerid, DIALOG_FACILITY_SPAWN, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Gang Facility Spawn Location", szLargeString, "Select", "Back" ); } // visage apartment case 4: { foreach ( new handle : visageapartments ) if ( g_VisageApartmentData[ handle ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) { format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_VisageApartmentData[ handle ] [ E_TITLE ] ), has = true; } if ( ! has ) return SendError( playerid, "You do not own any visage apartment." ), ShowPlayerSpawnMenu( playerid ); return ShowPlayerDialog( playerid, DIALOG_VISAGE_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Visage Spawn Location", szLargeString, "Select", "Back" ); } } } return 1; } public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ) { if ( IsPlayerAdminOnDuty( playerid ) ) { SetPlayerPosFindZ( playerid, fX, fY, fZ ); printf( "Admin %s Teleported To %f, %f, %f", ReturnPlayerName( playerid ), fX, fY, fZ ); } return 1; } public OnPlayerClickPlayer(playerid, clickedplayerid, source) { return 1; } ///////////////////////// // Functions // ///////////////////////// stock SendClientMessageToGang( gangid, colour, const format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how... { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<3> ); foreach(new i : Player) { if ( ( p_GangID[ i ] == gangid || p_ViewingGangTalk[ i ] == gangid ) && p_Class[ i ] == CLASS_CIVILIAN ) SendClientMessage( i, colour, out ); } return 1; } stock SendGlobalMessage( colour, const format[ ], va_args<> ) { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<2> ); SendClientMessageToAll( colour, out ); strreplace( out, #COL_LRED, "**" ); strreplace( out, #COL_ORANGE, "**" ); strreplace( out, #COL_GOLD, "**" ); strreplace( out, #COL_GREEN, "" ); strreplace( out, #COL_BLUE, "**" ); strreplace( out, #COL_PINK, "**" ); strreplace( out, #COL_GREY, "**" ); strreplace( out, #COL_WHITE, "**" ); //DCC_SendChannelMessage( discordGeneralChan, out ); return 1; } function SetPlayerRandomSpawn( playerid ) { if ( p_LeftPaintball{ playerid } == true ) { SetPlayerArmour( playerid, 0.0 ); SetPlayerPos( playerid, -2172.2017, 252.1113, 35.3388 ); p_LeftPaintball{ playerid } = false; return 1; } if ( p_SpawningKey[ playerid ] [ 0 ] != '\0' ) { new index = p_SpawningIndex[ playerid ]; new gangid = p_GangID[ playerid ]; // house spawning if ( strmatch( p_SpawningKey[ playerid ], "HSE" ) ) { if ( Iter_Contains( houses, index ) && IsPlayerHomeOwner( playerid, index ) ) { if ( ! IsHouseOnFire( index ) ) { pauseToLoad( playerid ); UpdatePlayerEntranceExitTick( playerid ); p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = -1; SetPlayerInterior( playerid, 0 ); SetPlayerPos( playerid, g_houseData[ index ] [ E_EX ], g_houseData[ index ] [ E_EY ], g_houseData[ index ] [ E_EZ ] ); return 1; } else SendServerMessage( playerid, "The house you were to be spawned at is on fire therefore normal spawning has been applied." ); } else ResetSpawnLocation( playerid ); } // business spawning else if ( strmatch( p_SpawningKey[ playerid ], "BIZ" ) ) { if ( Iter_Contains( business, index ) && IsBusinessAssociate( playerid, index ) ) { //new type = g_businessData[ index ] [ E_INTERIOR_TYPE ]; pauseToLoad( playerid ); UpdatePlayerEntranceExitTick( playerid ); p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = -1; SetPlayerInterior( playerid, 0 ); SetPlayerPos( playerid, g_businessData[ index ] [ E_X ], g_businessData[ index ] [ E_Y ], g_businessData[ index ] [ E_Z ] ); /*p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = index; SetPlayerVirtualWorld( playerid, g_businessData[ index ] [ E_WORLD ] ); SetPlayerInterior( playerid, g_businessData[ index ] [ E_INTERIOR_TYPE ] + 20 ); SetPlayerPos( playerid, g_businessInteriorData[ type ] [ E_X ], g_businessInteriorData[ type ] [ E_Y ], g_businessInteriorData[ type ] [ E_Z ] );*/ return 1; } else ResetSpawnLocation( playerid ); } // gang facilities else if ( strmatch( p_SpawningKey[ playerid ], "GNG" ) ) { if ( Iter_Contains( gangs, gangid ) && Iter_Contains( gangfacilities, index ) && g_gangData[ gangid ] [ E_SQL_ID ] == g_gangFacilities[ index ] [ E_GANG_SQL_ID ] ) { if ( SetPlayerToGangFacility( playerid, gangid, index ) ) { return 1; } else { SendServerMessage( playerid, "You are unable to spawn at your gang's facility as the gang has no money in its account." ); } } else ResetSpawnLocation( playerid ); } // visage apartment else if ( strmatch( p_SpawningKey[ playerid ], "VIZ" ) ) { if ( Iter_Contains( visageapartments, index ) && g_VisageApartmentData[ index ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) { SetPlayerToVisageApartment( playerid, index ); return 1; } else ResetSpawnLocation( playerid ); } // standard apartment else if ( strmatch( p_SpawningKey[ playerid ], "APT" ) ) { if ( NovicHotel_IsOwner( playerid, index ) ) { NovicHotel_SetPlayerToFloor( playerid, index ); return 1; } else ResetSpawnLocation( playerid ); } } new city = p_SpawningCity{ playerid } >= MAX_CITIES ? random( MAX_CITIES ) : p_SpawningCity{ playerid }; if ( p_inArmy{ playerid } == true ) return SetPlayerPos( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_X ], g_ArmySpawns[ city ] [ RANDOM_SPAWN_Y ], g_ArmySpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_A ] ), 1; if ( p_inCIA{ playerid } == true || p_inFBI{ playerid } == true ) return SetPlayerPos( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_X ], g_CIASpawns[ city ] [ RANDOM_SPAWN_Y ], g_CIASpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_A ] ), 1; if ( p_Class[ playerid ] == CLASS_POLICE ) return SetPlayerPos( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_X ], g_PoliceSpawns[ city ] [ RANDOM_SPAWN_Y ], g_PoliceSpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_A ] ), 1; if ( p_Class[ playerid ] == CLASS_CIVILIAN ) { new r; switch( city ) { case CITY_SF: { r = random( sizeof( g_SanFierroSpawns ) ); SetPlayerFacingAngle( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_A ] ); SetPlayerInterior ( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] ); SetPlayerPos ( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_X ], g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_Y ], g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_Z ] ); } case CITY_LV: { r = random( sizeof( g_LasVenturasSpawns ) ); SetPlayerFacingAngle( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_A ] ); SetPlayerInterior ( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] ); SetPlayerPos ( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_X ], g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_Y ], g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_Z ] ); } case CITY_LS: { r = random( sizeof( g_LosSantosSpawns ) ); SetPlayerFacingAngle( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_A ] ); SetPlayerInterior ( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] ); SetPlayerPos ( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_X ], g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_Y ], g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_Z ] ); } } } return Y_HOOKS_CONTINUE_RETURN_1; } function RestoreHealthAfterBrokenOut( playerid ) return SetPlayerHealth( playerid, 100.0 ); stock IsPlayerInPoliceCar( playerid ) { new model = GetVehicleModel( GetPlayerVehicleID( playerid ) ); if ( model == 425 || model == 520|| model == 497 || model == 470 || model == 432 || model == 428 || model == 523 || model == 427 || model == 490 || model >= 596 && model <= 599 || model == 601 ) return true; return false; } stock IsWeaponBanned( weaponid ) { return 0 <= weaponid < MAX_WEAPONS && ( weaponid == 36 || weaponid == 37 || weaponid == 38 || weaponid == 39 || weaponid == 44 || weaponid == 45 ); } stock GivePlayerScore( playerid, score ) { if ( IsPlayerAdminOnDuty( playerid ) ) return 0; new gangid = p_GangID[ playerid ]; if ( gangid != INVALID_GANG_ID ) { SaveGangData( gangid ), g_gangData[ gangid ] [ E_SCORE ] += score; } return SetPlayerScore( playerid, GetPlayerScore( playerid ) + score ); } stock GetPlayerIDFromAccountID( iAccountID ) { foreach(new i : Player) { if ( p_AccountID[ i ] == iAccountID ) return i; } return INVALID_PLAYER_ID; } stock SetPlayerColorToTeam( playerid ) { #if defined __cnr__chuffsec if ( IsPlayerSecurityDriver( playerid ) ) return SetPlayerColor( playerid, COLOR_SECURITY ); #endif if ( p_AdminOnDuty{ playerid } ) return SetPlayerColor( playerid, COLOR_PINK ); switch( p_Class[ playerid ] ) { case CLASS_POLICE: { SetPlayerColor( playerid, COLOR_POLICE ); if ( p_inFBI{ playerid } ) SetPlayerColor( playerid, COLOR_FBI ); if ( p_inCIA{ playerid } ) SetPlayerColor( playerid, COLOR_CIA ); if ( p_inArmy{ playerid } ) SetPlayerColor( playerid, COLOR_ARMY ); } default: { new default_color = COLOR_DEFAULT; // set color according to wanted level if ( p_WantedLevel[ playerid ] >= 12 ) default_color = COLOR_WANTED12; else if ( p_WantedLevel[ playerid ] >= 6 ) default_color = COLOR_WANTED6; else if ( p_WantedLevel[ playerid ] >= 1 ) default_color = COLOR_WANTED2; else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) default_color = g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ]; // set alpha for invisible players to 0 if ( IsPlayerHiddenFromRadar( playerid ) ) { default_color = setAlpha( default_color, 0x00 ); } // force the color on the player return SetPlayerColor( playerid, default_color ); } } return 1; } stock GetClosestPlayerEx( playerid, classid, &Float: distance = FLOAT_INFINITY ) { new iCurrent = INVALID_PLAYER_ID, Float: fX, Float: fY, Float: fZ, Float: fTmp, world = GetPlayerVirtualWorld( playerid ) ; if ( GetPlayerPos( playerid, fX, fY, fZ ) ) { foreach(new i : Player) { if ( i != playerid ) { if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING && GetPlayerVirtualWorld( i ) == world && p_Class[ i ] == classid ) { if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( i, fX, fY, fZ ) ) < distance ) { distance = fTmp; iCurrent = i; } } } } } return iCurrent; } stock isValidPlayerName( szName[ ] ) { strreplacechar( szName, '\\', '-' ); //strreplacechar( szName, '.', '-' ); strreplacechar( szName, '/', '-' ); #if defined __cnr__chuffsec if ( strmatch( szName, SECURE_TRUCK_DRIVER_NAME ) ) return false; #endif if( !( 2 < strlen( szName ) < MAX_PLAYER_NAME ) ) return false; return regex_match( szName, "^[a-zA-Z0-9@=_\\[\\]\\.\\(\\)\\$]+$" ); } stock ReturnWeaponName(weaponid, bool:vipgun=false) { static wname[24]; switch(weaponid) { case 0: wname = "Fist"; case 18: wname = "Molotovs"; case 40: wname = "Detonator"; case 44: wname = "Nightvision Goggles"; case 45: wname = "Thermal Goggles"; case 51: wname = "Explosion"; case 53: wname = "Drowned"; case 54: wname = "Collision"; default: GetWeaponName(weaponid, wname, sizeof(wname)); } if ( weaponid == 0 && vipgun == true ) wname = "Nothing"; return wname; } stock ReturnGangNameColor( g ) { static szColor[ 14 ]; switch( g ) { case 0: szColor = "Yellow Green"; case 1: szColor = "Green"; case 2: szColor = "Blue Green"; case 3: szColor = "Blue"; case 4: szColor = "Blue Violet"; case 5: szColor = "Violet"; case 6: szColor = "Red Violet"; default: szColor = "-??-"; } return szColor; } #if !defined __WEAPONDAMAGEINC__ stock GetWeaponSlot(weaponid) { switch(weaponid) { case WEAPON_BRASSKNUCKLE: return 0; case WEAPON_GOLFCLUB .. WEAPON_CHAINSAW: return 1; case WEAPON_COLT45 .. WEAPON_DEAGLE: return 2; case WEAPON_SHOTGUN .. WEAPON_SHOTGSPA: return 3; case WEAPON_UZI, WEAPON_MP5, WEAPON_TEC9: return 4; case WEAPON_AK47, WEAPON_M4: return 5; case WEAPON_RIFLE, WEAPON_SNIPER: return 6; case WEAPON_ROCKETLAUNCHER .. WEAPON_MINIGUN: return 7; case WEAPON_GRENADE .. WEAPON_MOLTOV, WEAPON_SATCHEL: return 8; case WEAPON_SPRAYCAN .. WEAPON_CAMERA: return 9; case WEAPON_DILDO .. WEAPON_FLOWER: return 10; case 44, 45, WEAPON_PARACHUTE: return 11; case WEAPON_BOMB: return 12; } return -1; } #endif stock IsPlayerInCar( playerid ) { static g_CarVehicles[ 93 ] = { 400,401,402,404,405,410,411,412,415,418,419,420,421,422,424,426,429,434,436, 438,439,442,445,451,458,466,467,470,474,475,477,478,480,480,480,480,489,490, 491,492,494,496,500,501,502,503,504,505,506,507,516,517,518,526,527,529,533, 534,535,536,540,541,542,543,545,546,547,549,550,551,555,558,559,560,561,562, 565,566,567,575,576,580,585,587,589,596,597,598,600,602,603,604,605 } ; for( new i; i < sizeof( g_CarVehicles ); i++ ) { if ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == g_CarVehicles[ i ] ) return 1; } return 0; } stock mysql_escape( string[ ] ) { static szEscaped[ 256 ]; if ( strlen( string ) >= 256 ) { printf("BUFFER OVERFLOW: %s", string); } mysql_real_escape_string( string, szEscaped ); return szEscaped; } stock ShowAchievement( playerid, achievement[ ], score = -1 ) { if ( score != -1 ) { GivePlayerScore( playerid, score ); } KillTimer( p_AchievementTimer[ playerid ] ); p_AchievementTimer[ playerid ] = 0xFF; PlayerTextDrawSetString( playerid, p_AchievementTD[ playerid ], achievement ); PlayerTextDrawShow( playerid, p_AchievementTD[ playerid ] ); TextDrawShowForPlayer( playerid, g_AchievementTD[ 0 ] ); TextDrawShowForPlayer( playerid, g_AchievementTD[ 1 ] ); TextDrawShowForPlayer( playerid, g_AchievementTD[ 2 ] ); TextDrawShowForPlayer( playerid, g_AchievementTD[ 3 ] ); PlayerPlaySound( playerid, 1183, 0, 0, 0 ); p_AchievementTimer[ playerid ] = SetTimerEx( "Achievement_Hide", 10000, false, "d", playerid ); } function Achievement_Hide( playerid ) { PlayerTextDrawHide( playerid, p_AchievementTD[ playerid ] ); TextDrawHideForPlayer( playerid, g_AchievementTD[ 0 ] ); TextDrawHideForPlayer( playerid, g_AchievementTD[ 1 ] ); TextDrawHideForPlayer( playerid, g_AchievementTD[ 2 ] ); TextDrawHideForPlayer( playerid, g_AchievementTD[ 3 ] ); p_AchievementTimer[ playerid ] = 0xFF; StopSound( playerid ); return 1; } stock AddAdminLogLineFormatted( const format[ ], va_args<> ) { static out[ sizeof( log__Text[ ] ) ]; va_format( out, sizeof( out ), format, va_start<1> ); return AddAdminLogLine( out ); } stock AddAdminLogLine( szMessage[ sizeof( log__Text[ ] ) ] ) { for( new iPos = 0; iPos < sizeof( log__Text ) - 1; iPos++ ) memcpy( log__Text[ iPos ], log__Text[ iPos + 1 ], 0, sizeof( log__Text[ ] ) * 4 ); strcpy( log__Text[ 4 ], szMessage ); DCC_SendChannelMessageFormatted( discordLogChan, "**[SERVER LOG]** %s" ,szMessage ); format( szLargeString, 500, "%s~n~%s~n~%s~n~%s~n~%s", log__Text[ 0 ], log__Text[ 1 ], log__Text[ 2 ], log__Text[ 3 ], log__Text[ 4 ] ); return TextDrawSetString( g_AdminLogTD, szLargeString ); } stock SaveToAdminLogFormatted( playerid, id, const format[ ], va_args<> ) { static out[ sizeof( log__Text[ ] ) ]; va_format( out, sizeof( out ), format, va_start<3> ); return SaveToAdminLog( playerid, id, out ); } stock SaveToAdminLog( playerid, id, const message[ ] ) { if ( id ) { mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO `ADMIN_LOG` (`USER_ID`, `ACTION`, `ACTION_ID`) VALUES (%d, '%e', %d)", p_AccountID[ playerid ], message, id ); } else { mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO `ADMIN_LOG` (`USER_ID`, `ACTION`) VALUES (%d, '%e')", p_AccountID[ playerid ], message ); } mysql_single_query( szBigString ); return 1; } stock SyncSpectation( playerid, playerstate = -1 ) { if ( playerstate == -1 ) playerstate = GetPlayerState( playerid ); if ( IsPlayerConnected( playerid ) ) { if ( p_beingSpectated[ playerid ] ) { if ( playerstate == PLAYER_STATE_DRIVER || playerstate == PLAYER_STATE_PASSENGER ) { foreach(new i : Player) { if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) { SetPlayerInterior( i, GetPlayerInterior( playerid ) ); SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) ); PlayerSpectateVehicle( i, GetPlayerVehicleID( playerid ) ); } } } else { foreach(new i : Player) { if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) { SetPlayerInterior( i, GetPlayerInterior( playerid ) ); SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) ); PlayerSpectatePlayer( i, playerid ); } } } } } return 1; } stock CutSpectation( playerid ) { if ( playerid < 0 || playerid > MAX_PLAYERS ) return 0; foreach(new i : Player) { if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) { p_whomSpectating[ i ] = INVALID_PLAYER_ID; TogglePlayerSpectating( i, 0 ); p_Spectating{ i } = false; SendServerMessage( i, "Spectation has been closed." ); } } p_beingSpectated[ playerid ] = false; return 1; } stock ForceSpectateOnPlayer( playerid, pID ) { if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) { p_beingSpectated[ p_whomSpectating[ playerid ] ] = false; p_whomSpectating[ playerid ] = INVALID_PLAYER_ID; } p_whomSpectating[ playerid ] = pID; p_beingSpectated[ pID ] = true; SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now spectating %s(%d).", ReturnPlayerName( pID ), pID ); SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( pID ) ); SetPlayerInterior( playerid, GetPlayerInterior( pID ) ); if ( IsPlayerInAnyVehicle( pID ) ) { TogglePlayerSpectating(playerid, 1), PlayerSpectateVehicle(playerid, GetPlayerVehicleID( pID ) ); } else { TogglePlayerSpectating( playerid, 1 ), PlayerSpectatePlayer( playerid, pID ); } } new p_HideHelpDialogTimer[ MAX_PLAYERS ] = { -1, ... }; stock ShowPlayerHelpDialog( playerid, timeout, const format[ ], va_args<> ) { static out[ 255 ] ; if ( !IsPlayerConnected( playerid ) ) return 0; va_format( out, sizeof( out ), format, va_start<3> ); PlayerTextDrawSetString( playerid, p_HelpBoxTD[ playerid ], out ); PlayerTextDrawShow( playerid, p_HelpBoxTD[ playerid ] ); KillTimer( p_HideHelpDialogTimer[ playerid ] ); p_HideHelpDialogTimer[ playerid ] = -1; if ( timeout != 0 ) { p_HideHelpDialogTimer[ playerid ] = SetTimerEx( "HidePlayerHelpDialog", timeout, false, "d", playerid ); } return 1; } function HidePlayerHelpDialog( playerid ) { p_HideHelpDialogTimer[ playerid ] = -1; PlayerTextDrawHide( playerid, p_HelpBoxTD[ playerid ] ); } stock hasBadDrivebyWeapon( playerid ) { for( new i; i < sizeof g_BannedDrivebyWeapons; i++ ) if ( g_BannedDrivebyWeapons[ i ] == GetPlayerWeapon( playerid ) ) return true; return false; } stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID ) { foreach(new i : Player) { if ( IsPlayerLoadingObjects( i ) ) continue; if ( p_BulletInvulnerbility[ i ] > g_iTime ) continue; if ( interior != -1 && GetPlayerInterior( i ) != interior ) continue; if ( world != -1 && GetPlayerVirtualWorld( i ) != world ) continue; //if ( IsDeathmatchProtectedZone( i ) && !p_WantedLevel[ i ] ) continue; if ( IsRandomDeathmatch( issuerid, i ) && issuerid != i ) continue; CreateExplosionForPlayer( i, X, Y, Z, type, radius ); } } stock massUnjailPlayers( city, bool: alcatraz = false ) { foreach(new p : Player) { if ( IsPlayerAdminJailed( p ) ) continue; if ( !IsPlayerInJails( p, city ) && !alcatraz ) continue; //if ( IsPlayerAFK( p ) ) // continue; jailMoveGate( p, city, false, alcatraz ); // Show everyone if ( p_Jailed{ p } == true ) { CallLocalFunction( "OnPlayerUnjailed", "dd", p, alcatraz ? 5 : 4 ); SetPlayerHealth( p, INVALID_PLAYER_ID ); // Just ensuring. SetTimerEx( "RestoreHealthAfterBrokenOut", 5000, false, "d", p ); } } } stock IsPlayerInJails( playerid, city ) { static const g_jailIntData[ MAX_CITIES ] = { 10, 3, 6 } // Ordered SF, LV, LS ; return ( GetPlayerInterior( playerid ) == g_jailIntData[ city ] ); } stock GetPlayerBankCity( playerid ) { static const g_bankIntData[ MAX_CITIES ] [ 2 ] = { 23, 52, 56 } ; for( new i = 0; i < sizeof( g_bankIntData ); i++ ) { if ( GetPlayerVirtualWorld( playerid ) == g_bankIntData[ i ] && GetPlayerInterior( playerid ) == i ) return i; } return -1; } stock getClosestPoliceStation( playerid ) { static const Float: g_policeStationCoords[ ] [ 3 ] = { { -1605.330, 711.6586, 13.8672 }, // SF { 2337.0854, 2459.313, 14.9742 }, // LV { 1555.5012, -1675.63, 16.1953 } // LS } ; static Float: X, Float: Y, Float: Z, iCity, iEntrance ; if ( !GetPlayerInterior( playerid ) ) GetPlayerPos( playerid, X, Y, Z ); else { if ( ( iEntrance = p_LastEnteredEntrance[ playerid ] ) == -1 ) GetPlayerPos( playerid, X, Y, Z ); else { GetEntrancePos( iEntrance, X, Y, Z ); } } for( new i = 0, Float: fLast = -1.0, Float: fDistance = 99999.0; i < sizeof( g_policeStationCoords ); i++ ) { fLast = GetDistanceBetweenPoints( X, Y, Z, g_policeStationCoords[ i ] [ 0 ], g_policeStationCoords[ i ] [ 1 ], g_policeStationCoords[ i ] [ 2 ] ); if ( fLast < fDistance && fLast ) { fDistance = fLast; iCity = i; } } return iCity; } stock Achievement::HandleBurglaries( playerid ) { switch( ++ p_Burglaries[ playerid ] ) { case 5: ShowAchievement( playerid, "Commited ~r~5~w~~h~~h~ burglaries!", 3 ); case 20: ShowAchievement( playerid, "Commited ~r~20~w~~h~~h~ burglaries!", 6 ); case 50: ShowAchievement( playerid, "Commited ~r~50~w~~h~~h~ burglaries!", 9 ); case 100: ShowAchievement( playerid, "Commited ~r~100~w~~h~~h~ burglaries!", 12 ); case 200: ShowAchievement( playerid, "Commited ~r~200~w~~h~~h~ burglaries!", 15 ); case 500: ShowAchievement( playerid, "Commited ~r~500~w~~h~~h~ burglaries!", 18 ); case 1000: ShowAchievement( playerid, "Commited ~r~1000~w~~h~~h~ burglaries!", 25 ); } } stock Achievement::HandleBankBlown( playerid ) { switch( ++p_BankBlown[ playerid ] ) { case 5: ShowAchievement( playerid, "Blown Bank Vault ~r~5~w~~h~~h~ Times!", 3 ); case 20: ShowAchievement( playerid, "Blown Bank Vault ~r~20~w~~h~~h~ Times!", 6 ); case 50: ShowAchievement( playerid, "Blown Bank Vault ~r~50~w~~h~~h~ Times!", 9 ); case 100: ShowAchievement( playerid, "Blown Bank Vault ~r~100~w~~h~~h~ Times!", 12 ); case 200: ShowAchievement( playerid, "Blown Bank Vault ~r~200~w~~h~~h~ Times!", 15 ); case 500: ShowAchievement( playerid, "Blown Bank Vault ~r~500~w~~h~~h~ Times!", 18 ); case 1000: ShowAchievement( playerid, "Blown Bank Vault ~r~1000~w~~h~~h~ Times!", 25 ); } } stock Achievement::HandleCarJacked( playerid ) { switch( ++p_CarsJacked[ playerid ] ) { case 5: ShowAchievement( playerid, "Jacked ~r~5~w~~h~~h~ Cars!" , 3 ); case 20: ShowAchievement( playerid, "Jacked ~r~20~w~~h~~h~ Cars!", 6 ); case 50: ShowAchievement( playerid, "Jacked ~r~50~w~~h~~h~ Cars!", 9 ); case 100: ShowAchievement( playerid, "Jacked ~r~100~w~~h~~h~ Cars!", 12 ); case 200: ShowAchievement( playerid, "Jacked ~r~200~w~~h~~h~ Cars!", 15 ); case 500: ShowAchievement( playerid, "Jacked ~r~500~w~~h~~h~ Cars!", 18 ); case 1000: ShowAchievement( playerid, "Jacked ~r~1000~w~~h~~h~ Cars!", 25 ); } } stock Achievement::HandleJailBlown( playerid ) { switch( ++p_JailsBlown[ playerid ] ) { case 5: ShowAchievement( playerid, "Blown Jail ~r~5~w~~h~~h~ Times!", 3 ); case 20: ShowAchievement( playerid, "Blown Jail ~r~20~w~~h~~h~ Times!", 6 ); case 50: ShowAchievement( playerid, "Blown Jail ~r~50~w~~h~~h~ Times!", 9 ); case 100: ShowAchievement( playerid, "Blown Jail ~r~100~w~~h~~h~ Times!", 12 ); case 200: ShowAchievement( playerid, "Blown Jail ~r~200~w~~h~~h~ Times!", 15 ); case 500: ShowAchievement( playerid, "Blown Jail ~r~500~w~~h~~h~ Times!", 18 ); case 1000: ShowAchievement( playerid, "Blown Jail ~r~1000~w~~h~~h~ Times!", 25 ); } } stock Achievement::HandleExtinguishedFires( playerid ) { switch( ++p_Fires[ playerid ] ) { case 5: ShowAchievement( playerid, "Extinguished ~r~5~w~~h~~h~ fires!", 3 ); case 20: ShowAchievement( playerid, "Extinguished ~r~20~w~~h~~h~ fires!", 6 ); case 50: ShowAchievement( playerid, "Extinguished ~r~50~w~~h~~h~ fires!", 9 ); case 100: ShowAchievement( playerid, "Extinguished ~r~100~w~~h~~h~ fires!", 12 ); case 200: ShowAchievement( playerid, "Extinguished ~r~200~w~~h~~h~ fires!", 15 ); case 500: ShowAchievement( playerid, "Extinguished ~r~500~w~~h~~h~ fires!", 18 ); case 1000: ShowAchievement( playerid, "Extinguished ~r~1000~w~~h~~h~ fires!", 25 ); } } stock Achievement::HandleMethYielded( playerid ) { switch( ++p_MethYielded[ playerid ] ) { case 5: ShowAchievement( playerid, "Yielded ~r~5~w~~h~~h~ Meth Bags!", 3 ); case 20: ShowAchievement( playerid, "Yielded ~r~20~w~~h~~h~ Meth Bags!", 6 ); case 50: ShowAchievement( playerid, "Yielded ~r~50~w~~h~~h~ Meth Bags!", 9 ); case 100: ShowAchievement( playerid, "Yielded ~r~100~w~~h~~h~ Meth Bags!", 12 ); case 200: ShowAchievement( playerid, "Yielded ~r~200~w~~h~~h~ Meth Bags!", 15 ); case 500: ShowAchievement( playerid, "Yielded ~r~500~w~~h~~h~ Meth Bags!", 18 ); case 1000: ShowAchievement( playerid, "Yielded ~r~1000~w~~h~~h~ Meth Bags!", 25 ); } } stock Achievement::HandlePlayerRobbery( playerid ) { Streak_IncrementPlayerStreak( playerid, STREAK_ROBBERY ); switch( ++p_Robberies[ playerid ] ) { case 5: ShowAchievement( playerid, "Robbed ~r~5~w~~h~~h~ stores!", 3 ); case 20: ShowAchievement( playerid, "Robbed ~r~20~w~~h~~h~ stores!", 6 ); case 50: ShowAchievement( playerid, "Robbed ~r~50~w~~h~~h~ stores!", 9 ); case 100: ShowAchievement( playerid, "Robbed ~r~100~w~~h~~h~ stores!", 12 ); case 200: ShowAchievement( playerid, "Robbed ~r~200~w~~h~~h~ stores!", 15 ); case 500: ShowAchievement( playerid, "Robbed ~r~500~w~~h~~h~ stores!", 18 ); case 1000: ShowAchievement( playerid, "Robbed ~r~1000~w~~h~~h~ stores!", 25 ); } } stock Achievement::HandleTruckingCouriers( playerid ) { switch( ++p_TruckedCargo[ playerid ] ) { case 5: ShowAchievement( playerid, "Trucked ~r~5~w~~h~~h~ cargo!", 3 ); case 20: ShowAchievement( playerid, "Trucked ~r~20~w~~h~~h~ cargo!", 6 ); case 50: ShowAchievement( playerid, "Trucked ~r~50~w~~h~~h~ cargo!", 9 ); case 100: ShowAchievement( playerid, "Trucked ~r~100~w~~h~~h~ cargo!", 12 ); case 200: ShowAchievement( playerid, "Trucked ~r~200~w~~h~~h~ cargo!", 15 ); case 500: ShowAchievement( playerid, "Trucked ~r~500~w~~h~~h~ cargo!", 18 ); case 1000: ShowAchievement( playerid, "Trucked ~r~1000~w~~h~~h~ cargo!", 25 ); } } stock Achievement::HandlePilotMissions( playerid ) { switch( ++p_PilotMissions[ playerid ]) { case 5: ShowAchievement( playerid, "Completed ~r~5~w~~h~~h~ pilot missions!", 3 ); case 20: ShowAchievement( playerid, "Completed ~r~20~w~~h~~h~ pilot missions!", 6 ); case 50: ShowAchievement( playerid, "Completed ~r~50~w~~h~~h~ pilot missions!", 9 ); case 100: ShowAchievement( playerid, "Completed ~r~100~w~~h~~h~ pilot missions!", 12 ); case 200: ShowAchievement( playerid, "Completed ~r~200~w~~h~~h~ pilot missions!", 15 ); case 500: ShowAchievement( playerid, "Completed ~r~500~w~~h~~h~ pilot missions!", 18 ); case 1000: ShowAchievement( playerid, "Completed ~r~1000~w~~h~~h~ pilot missions!", 25 ); } } thread readnamechanges( playerid, searchid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szTime[ 20 ], szName[ MAX_PLAYER_NAME ] ; szLargeString = ""COL_GREY"Time\t\t\tName\n" #COL_WHITE; for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "NAME", szName ); cache_get_field_content( i, "TIME", szTime ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, szTime, szName ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, sprintf( "{FFFFFF}Name changes of %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" ); return 1; } SendError( playerid, "This user has not recently changed their name." ); return 1; } thread readmoneylog( playerid, searchid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szTime[ 20 ], szName[ MAX_PLAYER_NAME ], iCashMoney ; szLargeString = COL_WHITE # "Sent to\t" #COL_WHITE "Amount\t" #COL_WHITE "Time\n"; for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "NAME", szName ); cache_get_field_content( i, "DATE", szTime ); iCashMoney = cache_get_field_content_int( i, "CASH", dbHandle ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s\n", szLargeString, szName, cash_format( iCashMoney ), szTime ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}Transactions sent by %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" ); return 1; } SendError( playerid, "This user has not recently made any transactions." ); return 1; } thread readiclog( playerid, searchid ) { new rows, fields ; cache_get_data( rows, fields ); if ( rows ) { new szTime[ 20 ], szName[ MAX_PLAYER_NAME ], Float: fCoins ; szLargeString = COL_WHITE # "Time\t" #COL_WHITE "Sent to\t" #COL_WHITE "Amount\n"; for( new i = 0; i < rows; i++ ) { cache_get_field_content( i, "NAME", szName ); cache_get_field_content( i, "DATE", szTime ); fCoins = cache_get_field_content_float( i, "IC", dbHandle ); format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%f\n", szLargeString, szTime, szName, fCoins ); } ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}IC Transactions sent by %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" ); return 1; } SendError( playerid, "This user has not recently made any IC transactions." ); return 1; } stock IsPlayerInBank( playerid ) { new world = GetPlayerVirtualWorld( playerid ); return GetPlayerInterior( playerid ) < 3 && world == GetBankVaultWorld( CITY_SF ) || world == GetBankVaultWorld( CITY_LS ) || world == GetBankVaultWorld( CITY_LV ); } stock displayAchievements( playerid, dialogid = DIALOG_NULL, szSecondButton[ ] = "", forid = INVALID_PLAYER_ID ) { static szAchievements[ 1500 ]; format( szAchievements, sizeof( szAchievements ), ""COL_GREY"Played For\t\t\t%s10m\t%s1h\t%s5h\t%s10h\t%s15h\t%s20h\t%s1d\n", Ach_Unlock( p_Uptime[ playerid ], 1200 ), Ach_Unlock( p_Uptime[ playerid ], 3600 ), Ach_Unlock( p_Uptime[ playerid ], 18000 ), Ach_Unlock( p_Uptime[ playerid ], 36000 ), Ach_Unlock( p_Uptime[ playerid ], 54000 ), Ach_Unlock( p_Uptime[ playerid ], 72000 ), Ach_Unlock( p_Uptime[ playerid ], 86400 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Kills Achieved\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Kills[ playerid ], 5 ), Ach_Unlock( p_Kills[ playerid ], 20 ), Ach_Unlock( p_Kills[ playerid ], 50 ), Ach_Unlock( p_Kills[ playerid ], 100 ), Ach_Unlock( p_Kills[ playerid ], 200 ), Ach_Unlock( p_Kills[ playerid ], 500 ), Ach_Unlock( p_Kills[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Arrested Criminals\t\t%s5\t%s20\t50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Arrests[ playerid ], 5 ), Ach_Unlock( p_Arrests[ playerid ], 20 ), Ach_Unlock( p_Arrests[ playerid ], 50 ), Ach_Unlock( p_Arrests[ playerid ], 100 ), Ach_Unlock( p_Arrests[ playerid ], 200 ), Ach_Unlock( p_Arrests[ playerid ], 500 ), Ach_Unlock( p_Arrests[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Total Robberies\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Robberies[ playerid ], 5 ), Ach_Unlock( p_Robberies[ playerid ], 20 ), Ach_Unlock( p_Robberies[ playerid ], 50 ), Ach_Unlock( p_Robberies[ playerid ], 100 ), Ach_Unlock( p_Robberies[ playerid ], 200 ), Ach_Unlock( p_Robberies[ playerid ], 500 ), Ach_Unlock( p_Robberies[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Extinguished Fires\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Fires[ playerid ], 5 ), Ach_Unlock( p_Fires[ playerid ], 20 ), Ach_Unlock( p_Fires[ playerid ], 50 ), Ach_Unlock( p_Fires[ playerid ], 100 ), Ach_Unlock( p_Fires[ playerid ], 200 ), Ach_Unlock( p_Fires[ playerid ], 500 ), Ach_Unlock( p_Fires[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Completed Contracts\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_HitsComplete[ playerid ], 5 ), Ach_Unlock( p_HitsComplete[ playerid ], 20 ), Ach_Unlock( p_HitsComplete[ playerid ], 50 ), Ach_Unlock( p_HitsComplete[ playerid ], 100 ), Ach_Unlock( p_HitsComplete[ playerid ], 200 ), Ach_Unlock( p_HitsComplete[ playerid ], 500 ), Ach_Unlock( p_HitsComplete[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Commited Burglaries\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_Burglaries[ playerid ], 5 ), Ach_Unlock( p_Burglaries[ playerid ], 20 ), Ach_Unlock( p_Burglaries[ playerid ], 50 ), Ach_Unlock( p_Burglaries[ playerid ], 100 ), Ach_Unlock( p_Burglaries[ playerid ], 200 ), Ach_Unlock( p_Burglaries[ playerid ], 500 ), Ach_Unlock( p_Burglaries[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Yielded Meth Bags\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_MethYielded[ playerid ], 5 ), Ach_Unlock( p_MethYielded[ playerid ], 20 ), Ach_Unlock( p_MethYielded[ playerid ], 50 ), Ach_Unlock( p_MethYielded[ playerid ], 100 ), Ach_Unlock( p_MethYielded[ playerid ], 200 ), Ach_Unlock( p_MethYielded[ playerid ], 500 ), Ach_Unlock( p_MethYielded[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Cars Jacked\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_CarsJacked[ playerid ], 5 ), Ach_Unlock( p_CarsJacked[ playerid ], 20 ), Ach_Unlock( p_CarsJacked[ playerid ], 50 ), Ach_Unlock( p_CarsJacked[ playerid ], 100 ), Ach_Unlock( p_CarsJacked[ playerid ], 200 ), Ach_Unlock( p_CarsJacked[ playerid ], 500 ), Ach_Unlock( p_CarsJacked[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Blew Bank Vault\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_BankBlown[ playerid ], 5 ), Ach_Unlock( p_BankBlown[ playerid ], 20 ), Ach_Unlock( p_BankBlown[ playerid ], 50 ), Ach_Unlock( p_BankBlown[ playerid ], 100 ), Ach_Unlock( p_BankBlown[ playerid ], 200 ), Ach_Unlock( p_BankBlown[ playerid ], 500 ), Ach_Unlock( p_BankBlown[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Blew Jail Cells\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_JailsBlown[ playerid ], 5 ), Ach_Unlock( p_JailsBlown[ playerid ], 20 ), Ach_Unlock( p_JailsBlown[ playerid ], 50 ), Ach_Unlock( p_JailsBlown[ playerid ], 100 ), Ach_Unlock( p_JailsBlown[ playerid ], 200 ), Ach_Unlock( p_JailsBlown[ playerid ], 500 ), Ach_Unlock( p_JailsBlown[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Total Trucked Cargo\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_TruckedCargo[ playerid ], 5 ), Ach_Unlock( p_TruckedCargo[ playerid ], 20 ), Ach_Unlock( p_TruckedCargo[ playerid ], 50 ), Ach_Unlock( p_TruckedCargo[ playerid ], 100 ), Ach_Unlock( p_TruckedCargo[ playerid ], 200 ), Ach_Unlock( p_TruckedCargo[ playerid ], 500 ), Ach_Unlock( p_TruckedCargo[ playerid ], 1000 ) ); format( szAchievements, sizeof( szAchievements ), "%s"COL_GREY"Total Pilot Missions\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements, Ach_Unlock( p_PilotMissions[ playerid ], 5 ), Ach_Unlock( p_PilotMissions[ playerid ], 20 ), Ach_Unlock( p_PilotMissions[ playerid ], 50 ), Ach_Unlock( p_PilotMissions[ playerid ], 100 ), Ach_Unlock( p_PilotMissions[ playerid ], 200 ), Ach_Unlock( p_PilotMissions[ playerid ], 500 ), Ach_Unlock( p_PilotMissions[ playerid ], 1000 ) ); if ( !IsPlayerConnected( forid ) ) forid = playerid; ShowPlayerDialog( forid, dialogid, DIALOG_STYLE_MSGBOX, "{FFFFFF}Achievements", szAchievements, "Okay", szSecondButton ); } stock PlainUnjailPlayer( playerid ) { p_inAlcatraz{ playerid } = false; p_Jailed { playerid } = false; p_JailTime [ playerid ] = 0; format( szNormalString, sizeof( szNormalString ), "UPDATE USERS SET JAIL_TIME=0,JAIL_ADMIN=0 WHERE ID=%d", p_AccountID[ playerid ] ); mysql_single_query( szNormalString ); KillTimer( p_JailTimer[ playerid ] ); PlayerTextDrawHide( playerid, p_JailTimeTD[ playerid ] ); } stock isNotNearPlayer( playerid, nearid, Float: distance = 200.0 ) { if ( ! IsPlayerNPC( playerid ) && ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 500 ) return 0; if ( ! IsPlayerConnected( nearid ) ) return 1; if ( IsPlayerAFK( nearid ) ) return 1; new Float: X, Float: Y, Float: Z; if ( GetPlayerInterior( playerid ) == GetPlayerInterior( nearid ) && GetPlayerVirtualWorld( playerid ) == GetPlayerVirtualWorld( nearid ) ) { GetPlayerPos( nearid, X, Y, Z ); } else { GetPlayerOutsidePos( nearid, X, Y, Z ); } return GetPlayerDistanceFromPoint( playerid, X, Y, Z ) > distance ? 1 : 0; } stock GetPlayerLocation( iPlayer, szCity[ ], szLocation[ ] ) { static Float: X, Float: Y, Float: Z; GetPlayerOutsidePos( iPlayer, X, Y, Z ); Get2DCity( szCity, X, Y, Z ); GetZoneFromCoordinates( szLocation, X, Y, Z ); return true; } stock WarnPlayerClass( playerid, bool: bArmy = false, iPoints = 1 ) { new iWarns = bArmy ? ( p_ArmyBanned{ playerid } += iPoints ) : ( p_CopBanned{ playerid } += iPoints ); if ( iWarns > MAX_CLASS_BAN_WARNS ) iWarns = bArmy ? ( p_ArmyBanned{ playerid } = MAX_CLASS_BAN_WARNS ) : ( p_CopBanned{ playerid } = MAX_CLASS_BAN_WARNS ); if ( p_Class[ playerid ] != CLASS_CIVILIAN && iWarns >= MAX_CLASS_BAN_WARNS ) SetPlayerHealth( playerid, -1 ), ForceClassSelection( playerid ); if ( iWarns >= MAX_CLASS_BAN_WARNS ) SendServerMessage( playerid, "You have been %s-banned due to many offenses, use "COL_GREY"/unbanme"COL_WHITE" to unban yourself.", bArmy ? ( "army" ) : ( "cop" ) ); mysql_single_query( sprintf( "UPDATE `USERS` SET `%s`=%d WHERE ID=%d", bArmy ? ( "ARMY_BAN" ) : ( "COP_BAN" ), iWarns, p_AccountID[ playerid ] ) ); return iWarns; } stock IsRandomDeathmatch( issuerid, damagedid ) { if ( issuerid != INVALID_PLAYER_ID && damagedid != INVALID_PLAYER_ID ) { new iW = p_WantedLevel[ issuerid ], iC = p_Class[ issuerid ], dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ] ; if ( IsPlayerInMinigame( damagedid ) || IsPlayerInMinigame( issuerid ) ) return true; if ( IsPlayerBoxing( issuerid ) ) return false; if ( ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) ) return false; return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE ); } return false; } stock IsPlayerInCasino( playerid ) { new world = GetPlayerVirtualWorld( playerid ); if ( GetPlayerState( playerid ) != PLAYER_STATE_ONFOOT ) return 0; if ( GetPlayerInterior( playerid ) == VISAGE_INTERIOR && world == VISAGE_WORLD ) return 1; // visage itself if ( IsPlayerInRangeOfPoint( playerid, 100.0, 1993.0846, 1904.5693, 84.2848 ) && world != 0 ) return 1; // visage apartments if ( IsPlayerInRangeOfPoint( playerid, 10.0, -792.8680, 661.2518, 19.3380 ) && world == 0 ) return 1; // roycegate mansion if ( IsPlayerInRangeOfPoint( playerid, 20.0, -1282.3674, -737.2510, 70.2538 ) && world == 0 ) return 1; // richxkid mansion return ( GetPlayerInterior( playerid ) == 10 && GetPlayerVirtualWorld( playerid ) == 23 ) || ( GetPlayerInterior( playerid ) == 1 && GetPlayerVirtualWorld( playerid ) == 82 ); } stock SetPlayerPosition( playerid, Float: x, Float: y, Float: z, interiorid = 0, worldid = 0 ) { new vehicleid = GetPlayerVehicleID( playerid ); SetPlayerInterior( playerid, interiorid ); SetPlayerVirtualWorld( playerid, worldid ); if ( 0 < vehicleid < MAX_VEHICLES ) { SetVehicleVirtualWorld( vehicleid, worldid ); LinkVehicleToInterior( vehicleid, interiorid ); return SetVehiclePos( vehicleid, x, y, z ); } return SetPlayerPos( playerid, x, y, z ); } thread OnNewNameCheckBanned( playerid, Float: iCoinRequirement, newName[ ] ) { new rows; cache_get_data( rows, tmpVariable ); if ( !rows ) { return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `USERS` WHERE `NAME` = '%s'", mysql_escape( newName ) ), true, "OnPlayerChangeName", "dfs", playerid, iCoinRequirement, newName ), 1; } else { SendError( playerid, "This name is currently banned. Please choose another name." ); return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ), 1; } } thread OnPlayerChangeName( playerid, Float: iCoinRequirement, newName[ ] ) { new rows, fields ; cache_get_data( rows, fields ); if ( !rows ) { mysql_single_query( sprintf( "UPDATE `USERS` SET `NAME` = '%s' WHERE `NAME` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) ); mysql_single_query( sprintf( "INSERT INTO `NAME_CHANGES`(`USER_ID`,`ADMIN_ID`,`NAME`) VALUES (%d,0,'%s')", p_AccountID[ playerid ], mysql_escape( ReturnPlayerName( playerid ) ) ) ); // double check if valid coin requirement if ( iCoinRequirement ) { GivePlayerIrresistibleCoins( playerid, -iCoinRequirement ); SendServerMessage( playerid, "You have changed your name to for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) ); } // Update houses (furniture also?) mysql_single_query( sprintf( "UPDATE `HOUSES` SET `OWNER` = '%s' WHERE `OWNER` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) ); foreach ( new i : houses ) if ( IsPlayerHomeOwner( playerid, i ) ) { format( g_houseData[ i ] [ E_OWNER ], 24, "%s", newName ); format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ i ] [ E_HOUSE_NAME ], i, g_houseData[ i ] [ E_OWNER ], cash_format( g_houseData[ i ] [ E_COST ] ) ); UpdateDynamic3DTextLabelText( g_houseData[ i ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString ); } // Update apartments NovicHotel_UpdateOwnerName( playerid, newName ); // Update username SetPlayerName( playerid, newName ); // Update garages UpdatePlayerGarageTitles( playerid ); } else { SendError( playerid, "This name is taken already." ); ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ); } return 1; } stock GivePlayerLeoWeapons( playerid ) { GivePlayerWeapon( playerid, 3, 1 ); GivePlayerWeapon( playerid, 22, 250 ); GivePlayerWeapon( playerid, 31, 250 ); //GivePlayerWeapon( playerid, 41, 0xFFFF ); if ( p_inFBI{ playerid } == true ) { GivePlayerWeapon( playerid, 29, 250 ); GivePlayerWeapon( playerid, 34, 100 ); GivePlayerWeapon( playerid, 27, 250 ); } if ( p_inCIA{ playerid } == true ) GivePlayerWeapon( playerid, 29, 200 ); if ( p_inArmy{ playerid } == true ) { //GivePlayerWeapon( playerid, 4, 1 ); GivePlayerWeapon( playerid, 24, 200 ); GivePlayerWeapon( playerid, 29, 200 ); GivePlayerWeapon( playerid, 31, 200 ); GivePlayerWeapon( playerid, 27, 200 ); GivePlayerWeapon( playerid, 16, 5 ); //GivePlayerWeapon( playerid, 34, 100 ); } } function ope_Unfreeze( a ) { if ( IsPlayerTied( a ) || IsPlayerTazed( a ) ) return; TogglePlayerControllable( a, 1 ); } stock SendClientMessageToAdmins( colour, const format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how... { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<2> ); foreach(new i : Player) { if ( p_AdminLevel[ i ] > 0 || IsPlayerUnderCover( i ) ) SendClientMessage( i, colour, out ); } return 1; } stock TextDrawShowForAllSpawned( Text: textdrawid ) { foreach(new i : Player) if ( IsPlayerSpawned( i ) ) { TextDrawShowForPlayer( i, textdrawid ); } } stock IsVehicleOccupied( vehicleid, bool: include_vehicle_interior = false ) { if ( ! IsValidVehicle( vehicleid ) ) return -1; new iModel = GetVehicleModel( vehicleid ); foreach ( new i : Player ) { if ( GetPlayerVehicleID( i ) == vehicleid ) return i; if ( include_vehicle_interior && IsPlayerSpawned( i ) && ( GetPlayerMethLabVehicle( i ) == vehicleid && iModel == 508 ) || ( GetPlayerShamalVehicle( i ) == vehicleid && iModel == 519 ) ) return i; } return -1; } stock ShowPlayerAirportMenu( playerid ) { if ( GetPlayerCasinoRewardsPoints( playerid ) >= 5.0 ) { return ShowPlayerDialog( playerid, DIALOG_AIRPORT, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Airport", ""COL_WHITE"City\t"COL_WHITE"Casino Rewards Points\nSan Fierro\t"COL_GOLD"5.00 points\nLas Venturas\t"COL_GOLD"5.00 points\nLos Santos\t"COL_GOLD"5.00 points", "Travel", "Cancel" ); } return ShowPlayerDialog( playerid, DIALOG_AIRPORT, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Airport", ""COL_WHITE"City\t"COL_WHITE"Cost\nSan Fierro\t"COL_GOLD"$2,000\nLas Venturas\t"COL_GOLD"$2,000\nLos Santos\t"COL_GOLD"$2,000", "Travel", "Cancel" ); } stock GetPlayerFireworks( playerid ) return p_Fireworks[ playerid ]; stock GivePlayerFireworks( playerid, fireworks ) { p_Fireworks[ playerid ] += fireworks; mysql_single_query( sprintf( "UPDATE `USERS` SET `FIREWORKS`=%d WHERE `ID`=%d", p_Fireworks[ playerid ], p_AccountID[ playerid ] ) ); return 1; } stock ShowPlayerSpawnMenu( playerid ) { return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" ); } stock IsPlayerAFK( playerid ) return ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 2595 ); stock GetPlayerVIPDuration( playerid ) return p_VIPExpiretime[ playerid ] - g_iTime; #if !defined __cloudy_event_system stock IsPlayerInEvent( playerid ) return ( GetPlayerVirtualWorld( playerid ) == 69 ); #endif stock UpdatePlayerEntranceExitTick( playerid, seconds = 2 ) { p_EntranceTimestamp[ playerid ] = g_iTime + seconds; } stock CanPlayerExitEntrance( playerid ) return g_iTime > p_EntranceTimestamp[ playerid ] && ! p_pausedToLoad{ playerid }; stock IsBuyableVehicle( vehicleid ) return g_buyableVehicle{ vehicleid }; stock IsPlayerInMinigame( playerid ) { return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid ) || IsPlayerInBattleRoyale( playerid ); } stock SendClientMessageToCops( colour, const format[ ], va_args<> ) { static out[ 144 ]; va_format( out, sizeof( out ), format, va_start<2> ); foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_POLICE ) { SendClientMessage( i, colour, out ); } return 1; } stock GetPlayerOutsidePos( playerid, &Float: X, &Float: Y, &Float: Z ) // gets the player position, if interior then the last checkpoint position { new entranceid = p_LastEnteredEntrance[ playerid ], houseid = p_InHouse[ playerid ], garageid = p_InGarage[ playerid ] ; if ( GetPlayerInterior( playerid ) != 0 || IsPlayerInBank( playerid ) ) { if ( entranceid != -1 ) GetEntrancePos( entranceid, X, Y, Z ); else if ( garageid != -1 ) GetGaragePos( garageid, X, Y, Z ); else if ( houseid != -1 ) GetHousePos( houseid, X, Y, Z ); else GetPlayerPos( playerid, X, Y, Z ); } else { GetPlayerPos( playerid, X, Y, Z ); } return 1; } stock IsPlayerBelowSeaLevel( playerid ) { new Float: z; GetPlayerPos( playerid, z, z, z ); return z < -2.0; } stock IsPlayerDead( playerid ) { new Float: health; if ( GetPlayerHealth( playerid, health ) ) return health <= 0.0; return GetPlayerState( playerid ) == PLAYER_STATE_WASTED; } stock IsPlayerInArmyVehicle( playerid ) { new vehicleid = GetPlayerVehicleID( playerid ), vehiclemodelid = GetVehicleModel( vehicleid ) ; if ( vehiclemodelid == 425 || vehiclemodelid == 432 || vehiclemodelid == 520 ) //Rhino, Tank, Hydra return true; else return false; } new playersPeakCount = 0; stock UpdatePlayerCounters() { new total_online = Iter_Count( Player ); if ( total_online > playersPeakCount ) playersPeakCount = total_online; } CMD:peak( playerid, params[] ) { if ( p_AdminLevel[ playerid ] != 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT ); return SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" The current peak player count since startup is: %i", playersPeakCount ); }