/* * Irresistible Gaming (c) 2018 * Developed by Lorenc * Module: * Purpose: */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Definitions ** */ #define MENU_ASSAULT ( 0 ) #define MENU_MELEE ( 1 ) #define MENU_SUB_SMGS ( 2 ) #define MENU_PISTOLS ( 3 ) #define MENU_RIFLES ( 4 ) #define MENU_SHOTGUNS ( 5 ) #define MENU_THROWN ( 6 ) #define MENU_SPECIAL ( 7 ) /* ** Variables ** */ enum E_WEAPONS_DATA { E_MENU, E_NAME[ 32 ], E_WEPID, E_AMMO, E_PRICE }; new g_AmmunitionCategory[ ] [ ] = { { "Assault" }, { "Melee" }, { "Submachine Guns" }, { "Pistols" }, { "Rifles" }, { "Shotguns" }, { "Thrown" }, { "Special" } }, g_AmmunationWeapons[ ][ E_WEAPONS_DATA ] = { { MENU_MELEE, "Flowers", 14, 1, 75 }, { MENU_MELEE, "Shovel", 6, 1, 100 }, { MENU_MELEE, "Pool Cue", 7, 1, 125 }, { MENU_MELEE, "Golf Club", 2, 1, 125 }, { MENU_MELEE, "Baseball Bat", 5, 1, 180 }, { MENU_MELEE, "Brass Knuckles", 1, 1, 200 }, { MENU_MELEE, "Parachute", 46, 1, 200 }, { MENU_MELEE, "Camera", 43, 1, 250 }, //{ MENU_MELEE, "Knife", 4, 1, 300 }, { MENU_MELEE, "Katana", 8, 1, 600 }, { MENU_MELEE, "Chainsaw", 9, 1, 750 }, { MENU_PISTOLS, "9mm Pistol", 22, 180, 200 }, { MENU_PISTOLS, "Silenced 9mm", 23, 180, 400 }, { MENU_PISTOLS, "Desert Eagle", 24, 100, 1250 }, { MENU_SHOTGUNS, "Shotgun", 25, 75, 600 }, { MENU_SHOTGUNS, "Sawn-off Shotgun", 26, 100, 1200 }, { MENU_SHOTGUNS, "Combat Shotgun", 27, 100, 1800 }, { MENU_SUB_SMGS, "MP5", 29, 250, 500 }, { MENU_SUB_SMGS, "Tec 9", 32, 250, 600 }, { MENU_SUB_SMGS, "Mac 10", 28, 250, 700 }, { MENU_ASSAULT, "AK47", 30, 250, 800 }, { MENU_ASSAULT, "M4", 31, 250, 1000 }, { MENU_RIFLES, "Rifle", 33, 100, 300 }, { MENU_RIFLES, "Sniper", 34, 75, 1000 }, { MENU_THROWN, "Teargas", 17, 5, 500 }, { MENU_THROWN, "Grenade", 16, 5, 1200 }, { MENU_THROWN, "Molotov Cocktail", 18, 5, 1400 }, { MENU_SPECIAL, "Explosive Round", 102, 2, 20000 }, { MENU_SPECIAL, "Armor", 101, 100, 12500 }, { MENU_SPECIAL, "RPG", 35, 2, 10000 } }, p_AmmunationMenu [ MAX_PLAYERS char ] ; /* ** Functions ** */ stock RedirectAmmunation( playerid, listitem, custom_title[ ] = "{FFFFFF}Ammu-Nation", custom_dialogid = DIALOG_AMMU_BUY, Float: custom_multplier = 1.0, ammo_multiplier = 1 ) { new szString[ 420 ]; if ( listitem == MENU_SPECIAL ) szString = ""COL_WHITE"Item\t"COL_WHITE"Price\n"; else szString = ""COL_WHITE"Weapon\t"COL_WHITE"Ammo\t"COL_WHITE"Price\n"; for( new i; i < sizeof( g_AmmunationWeapons ); i++ ) if ( g_AmmunationWeapons[ i ] [ E_MENU ] == listitem ) { if ( listitem != MENU_SPECIAL ) { // Other multipliers will not specify ammo format( szString, sizeof( szString ), "%s%s\t%d\t", szString, g_AmmunationWeapons[ i ] [ E_NAME ], listitem == MENU_MELEE ? 1 : ( g_AmmunationWeapons[ i ] [ E_AMMO ] * ammo_multiplier ) ); } else { format( szString, sizeof( szString ), "%s%s\t", szString, g_AmmunationWeapons[ i ] [ E_NAME ] ); } // check for free or not if ( custom_multplier > 0.0 ) { format( szString, sizeof( szString ), "%s"COL_GOLD"%s\n", szString, cash_format( floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * custom_multplier ) ) ); } else { strcat( szString, ""COL_GOLD"FREE\n" ); } } ShowPlayerDialog( playerid, custom_dialogid, DIALOG_STYLE_TABLIST_HEADERS, custom_title, szString, "Purchase", "Back" ); return 1; } stock ShowAmmunationMenu( playerid, custom_title[ ] = "{FFFFFF}Ammu-Nation", custom_dialogid = DIALOG_AMMU ) { static szString[ 70 ]; if ( !szString[ 0 ] ) { for( new i = 0; i < sizeof( g_AmmunitionCategory ); i++ ) { format( szString, sizeof( szString ), "%s%s\n", szString, g_AmmunitionCategory[ i ] ); } } return ShowPlayerDialog( playerid, custom_dialogid, DIALOG_STYLE_LIST, custom_title, szString, "Select", "Cancel" ); }