/* * Irresistible Gaming (c) 2018 * Developed by Lorenc Pekaj * Module: cnr\features\shop.pwn * Purpose: shop system for in-game items */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Variables ** */ enum E_SHOP_ITEMS { SHOP_ITEM_DRAIN_CLEANER, SHOP_ITEM_STONE_CLEANER, SHOP_ITEM_GAS_TANK, SHOP_ITEM_CHASITY_BELT, SHOP_ITEM_SECURE_WALLET, SHOP_ITEM_TIE, SHOP_ITEM_SCISSOR, SHOP_ITEM_ROPES, SHOP_ITEM_FOIL, SHOP_ITEM_BOBBY_PIN, SHOP_ITEM_MONEY_CASE, SHOP_ITEM_DRILL, SHOP_ITEM_METAL_MELTER } enum E_SHOP_DATA { E_SHOP_ITEMS: E_ID, bool: E_SAVABLE, E_NAME[ 24 ], E_USAGE[ 32 ], E_LIMIT, E_PRICE }; new g_shopItemData [ ] [ E_SHOP_DATA ] = { { SHOP_ITEM_DRAIN_CLEANER, true , "Drain Cleaner", "Caustic Soda", 16, 190 }, { SHOP_ITEM_STONE_CLEANER, true , "Stone Cleaner", "Muriatic Acid", 16, 275 }, { SHOP_ITEM_GAS_TANK, true , "Gas Tank", "Hydrogen Chloride", 16, 330 }, { SHOP_ITEM_CHASITY_BELT, false, "Chastity Belt", "Protection from aids", 1, 550 }, { SHOP_ITEM_SECURE_WALLET, false, "Secure Wallet", "Protection from robberies", 1, 660 }, { SHOP_ITEM_SCISSOR, true , "Scissors", "Automatically cut ties", 8, 1100 }, { SHOP_ITEM_ROPES, true , "Rope", "/tie", 8, 2250 }, // [1500] { SHOP_ITEM_FOIL, true , "Aluminium Foil", "Automatically deflect EMP", 8, 3400 }, { SHOP_ITEM_BOBBY_PIN, true , "Bobby Pin", "Automatically break cuffs", 16, 3900 }, // [1000] -makecopgreatagain { SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250] { SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 }, { SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 } } ; /* ** Hooks ** */ hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] ) { if ( dialogid == DIALOG_SHOP_MENU && response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); if ( g_shopItemData[ listitem ] [ E_LIMIT ] == 1 ) { ShowPlayerShopMenu( playerid ); if ( GetPlayerCash( playerid ) < g_shopItemData[ listitem ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this item." ); switch( g_shopItemData[ listitem ] [ E_ID ] ) { case SHOP_ITEM_CHASITY_BELT: { if ( p_AidsVaccine{ playerid } == true ) return SendError( playerid, "You have already purchased this item." ); p_AidsVaccine{ playerid } = true; } case SHOP_ITEM_SECURE_WALLET: { if ( p_SecureWallet{ playerid } == true ) return SendError( playerid, "You have already purchased this item." ); p_SecureWallet{ playerid } = true; } case SHOP_ITEM_MONEY_CASE: { if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." ); if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 ); p_MoneyBag{ playerid } = true; } case SHOP_ITEM_DRILL: { if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." ); p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH; } } GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) ); SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], cash_format( g_shopItemData[ listitem ] [ E_PRICE ] ) ); } else { SetPVarInt( playerid, "shop_item", listitem ); ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" ); } } else if ( dialogid == DIALOG_SHOP_AMOUNT ) { if ( response ) { if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." ); new iAmount = 1, i = GetPVarInt( playerid, "shop_item" ), iCurrentQuantity = GetShopItemVariable( playerid, i ), iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] ) ; switch( listitem ) { case 0: iAmount = 1; case 1: iAmount = 5; case 2: iAmount = iLimit; } if ( ( iCurrentQuantity + iAmount ) > iLimit ) { // Specified more than he can carry! if ( ( iAmount = iLimit - iCurrentQuantity ) != 0 ) SendServerMessage( playerid, "You've breached the quantity limit therefore we have set it to %d.", iAmount ); } if ( GetPlayerCash( playerid ) < ( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ) SendError( playerid, "You cannot afford the price of the item(s)." ); else if ( iAmount <= 0 ) SendError( playerid, "You cannot buy anymore of this item." ); else { SetShopItemVariable( playerid, i, iCurrentQuantity + iAmount ); GivePlayerCash( playerid, -( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ); SendServerMessage( playerid, "You have bought %dx "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", iAmount, g_shopItemData[ i ] [ E_NAME ], cash_format( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ); } ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" ); } else ShowPlayerShopMenu( playerid ); } return 1; } /* ** Functions ** */ stock ShowPlayerShopMenu( playerid ) { static szString[ 800 ]; if ( szString[ 0 ] == '\0' ) { strcat( szString, " \t"COL_GREY"Grey options do not save!\t \n" ); for( new i; i < sizeof( g_shopItemData ); i++ ) { format( szString, sizeof( szString ), "%s%s%s\t"COL_ORANGE"%s\t"COL_GOLD"%s\n", szString, g_shopItemData[ i ] [ E_SAVABLE ] ? ( COL_WHITE ) : ( COL_GREY ), g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], cash_format( g_shopItemData[ i ] [ E_PRICE ] ) ); } } return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Shop Items", szString, "Select", "Cancel" ); } stock GetShopItemVariable( playerid, id ) { switch( g_shopItemData[ id ] [ E_ID ] ) { case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid }; case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid }; case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid }; case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid }; case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid }; case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ]; case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ]; case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid }; case SHOP_ITEM_ROPES: return p_Ropes[ playerid ]; case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ]; case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ]; case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ]; } return 0; } stock SetShopItemVariable( playerid, id, value ) { switch( g_shopItemData[ id ] [ E_ID ] ) { case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid } = value; case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid } = value; case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid } = value; case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid } = !!value; case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid } = !!value; case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ] = value; case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ] = value; case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid } = !!value; case SHOP_ITEM_ROPES: return p_Ropes[ playerid ] = value; case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ] = value; case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ] = value; case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ] = value; } return 0; } stock GetShopItemLimit( E_SHOP_ITEMS: item_id ) { for ( new i = 0; i < sizeof( g_shopItemData ); i ++ ) if ( g_shopItemData[ i ] [ E_ID ] == item_id ) { return g_shopItemData[ i ] [ E_LIMIT ]; } return 1; }