/* * Irresistible Gaming (c) 2018 * Developed by Steven Howard * Module: cnr/features/minijobs/traindriver.pwn * Purpose: traindriver minijob */ /* ** Includes ** */ #include < YSI\y_hooks > /* ** Marcos ** */ #define IsVehicleTrain(%0) (GetVehicleModel(%0)==538) /* ** Definitions ** */ #define INVALID_TRAIN_ROUTE ( 0xFF ) /* ** Variables ** */ enum E_STATION_DATA { E_NAME[ 32 ], Float: E_X, Float: E_Y, Float: E_Z }; new g_StationData[ ][ E_STATION_DATA ] = { { "Prickle Pine LV", 1474.3666, 2634.2493, 10.8203 }, { "Cranberry Station SF", -1944.0211, 180.4831, 25.7109 }, { "Market LS", 816.3867, -1370.4550, -1.6781 }, { "El Corona LS", 1689.9775, -1955.7910, 13.5469 }, { "Linden Station LV", 2866.7095, 1329.3573, 10.8203 } }, bool: p_hasTrainJob [ MAX_PLAYERS char ], p_TrainMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_TrainCheckPoint [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_TrainPositionTimer [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_TrainLoadTimer [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_TrainCancelTimer [ MAX_PLAYERS ] = { 0xFFFF, ... }, p_TrainTimeElapsed [ MAX_PLAYERS ], Float: p_TrainDistance [ MAX_PLAYERS ], p_TrainRoute [ MAX_PLAYERS ] [ 2 char ] ; /* ** Hooks ** */ hook OnScriptInit( ) { AddStaticVehicleEx( 538, 1443.5094, 2636.3716, 10.8910, 270.9954, 1, 98, 800); AddStaticVehicleEx( 538, 1465.4567, 2632.7007, 10.7463, 269.1136, 1, 98, 800); AddStaticVehicleEx( 538, 785.0410, -1339.9872, -2.0049, 46.9541, 6, 0, 800); AddStaticVehicleEx( 538, 842.2191, -1397.2175, -2.0471, 227.3936, 6, 0, 800); AddStaticVehicleEx( 538, -1946.3875, 181.3526, 25.7186, 354.3933, 2, 2, 800); } hook OnPlayerDisconnect( playerid, reason ) { StopPlayerTrainWork( playerid ); return 1; } #if defined AC_INCLUDED hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart ) #else hook OnPlayerDeath( playerid, killerid, reason ) #endif { StopPlayerTrainWork( playerid ); return 1; } hook OnPlayerUpdateEx( playerid ) { new player_vehicle = GetPlayerVehicleID( playerid ); if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && player_vehicle && p_hasTrainJob{ playerid } && !IsVehicleTrain( player_vehicle ) && p_TrainCancelTimer[ playerid ] == 0xFFFF ) { cancelPlayerTrainWork( playerid, player_vehicle, .ticks = 60 ); } return 1; } hook OnPlayerStateChange( playerid, newstate, oldstate ) { if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER && p_hasTrainJob{ playerid } ) { cancelPlayerTrainWork( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 ); } else if ( newstate == PLAYER_STATE_DRIVER && oldstate != PLAYER_STATE_DRIVER && p_hasTrainJob{ playerid } ) { KillTimer( p_TrainCancelTimer[ playerid ] ); p_TrainCancelTimer[ playerid ] = 0xFFFF; } else if ( newstate == PLAYER_STATE_DRIVER && IsPlayerInAnyVehicle(playerid) && !p_hasTrainJob{ playerid }) { if ( IsVehicleTrain( GetPlayerVehicleID( playerid ) ) ) { ShowPlayerHelpDialog( playerid, 3000, "You can begin a train job by typing ~g~~h~/train" ); } } return 1; } hook OnPlayerEnterDynRaceCP( playerid, checkpointid ) { if ( checkpointid == p_TrainCheckPoint[ playerid ] ) { DestroyDynamicRaceCP ( p_TrainCheckPoint[ playerid ] ); DestroyDynamicMapIcon ( p_TrainMapIcon[ playerid ] ); KillTimer ( p_TrainPositionTimer[ playerid ] ); if ( p_TrainRoute[ playerid ] { 0 } != INVALID_TRAIN_ROUTE ) { static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; p_TrainCancelTimer[ playerid ] = SetTimerEx( "OnTrainPositionUpdate", 750, false, "dd", playerid, p_TrainRoute[ playerid ] { 1 } ); PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] ); KillTimer( p_TrainLoadTimer[ playerid ] ); p_TrainLoadTimer [ playerid ] = 0xFFFF; p_TrainLoadTimer [ playerid ] = SetTimerEx( "OnPilotLoadCargo", 5000, false, "d", playerid ); TogglePlayerControllable( playerid, false ); ShowPlayerHelpDialog( playerid, 5000, "Please wait while your passengers are getting inside your train!" ); p_TrainMapIcon [ playerid ] = CreateDynamicMapIconEx( g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_TrainCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Z ], 15.0, 0.0, 0.0, 10.0, -1, -1, playerid ); return ( p_TrainRoute[ playerid ] { 0 } = INVALID_TRAIN_ROUTE ), 1; } else if ( p_TrainRoute[ playerid ] { 1 } != INVALID_TRAIN_ROUTE ) { new iCashEarned = floatround( p_TrainDistance[ playerid ] * 1.0 ); GivePlayerScore( playerid, 1 + floatround( p_TrainDistance[ playerid ] / 1000.0 ) ); GivePlayerCash( playerid, iCashEarned ); ShowPlayerHelpDialog( playerid, 5000, "You have earned ~y~%s ~w~for transporting passengers!", cash_format( iCashEarned ) ); StopPlayerTrainWork( playerid ); return ( p_TrainRoute[ playerid ] { 1 } = INVALID_TRAIN_ROUTE ), 1; } return 1; } return 1; } /* ** Functions ** */ stock StopPlayerTrainWork( playerid ) { DestroyDynamicRaceCP ( p_TrainCheckPoint[ playerid ] ); DestroyDynamicMapIcon ( p_TrainMapIcon[ playerid ] ); KillTimer ( p_TrainCancelTimer[ playerid ] ); KillTimer ( p_TrainPositionTimer[ playerid ] ); p_TrainDistance [ playerid ] = 0.0; p_hasTrainJob { playerid } = false; p_TrainCheckPoint [ playerid ] = 0xFFFF; p_TrainMapIcon [ playerid ] = 0xFFFF; p_TrainCancelTimer [ playerid ] = 0xFFFF; p_TrainPositionTimer [ playerid ] = 0xFFFF; p_TrainRoute [ playerid ] { 0 } = INVALID_PILOT_ROUTE; p_TrainRoute [ playerid ] { 1 } = INVALID_PILOT_ROUTE; PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] ); } function OnTrainPositionUpdate( playerid, routeid ) { if ( !IsPlayerInAnyVehicle( playerid ) && !p_hasTrainJob{ playerid } && ( p_TrainRoute[ playerid ] { 0 } == 0 && p_TrainRoute[ playerid ] { 1 } == 0 ) ) { PlayerTextDrawHide( playerid, p_TruckingTD[ playerid ] ); return ( p_TrainPositionTimer[ playerid ] = 0xFFFF ); } new Float: fDistance = GetPlayerDistanceFromPoint( playerid, g_StationData[ routeid ][ E_X ] , g_StationData[ routeid ][ E_Y ] , g_StationData[ routeid ][ E_Z ] ); PlayerTextDrawSetString( playerid, p_TruckingTD[ playerid ], sprintf( "~b~Location:~w~ %s~n~~b~Distance:~w~ %0.2fm", g_StationData[ routeid ] [ E_NAME ], fDistance ) ); return ( p_TrainPositionTimer[ playerid ] = SetTimerEx( "OnTrainPositionUpdate", 750, false, "dd", playerid, routeid ) ); } function cancelPlayerTrainWork( playerid, vehicleid, ticks ) { if ( IsVehicleTrain( vehicleid ) && ticks ) return KillTimer( p_TrainCancelTimer[ playerid ] ), p_TrainCancelTimer[ playerid ] = 0xFFFF; if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || ! p_hasTrainJob{ playerid } ) { StopPlayerTrainWork( playerid ); return SendServerMessage( playerid, "Your train mission has been stopped." ); } else { ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to get back inside the train you were using.", ticks - 1 ); p_TrainCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerTrainWork", 980, false, "ddd", playerid, vehicleid, ticks - 1 ); } return 1; } /* ** Commands ** */ CMD:train( playerid, params[ ] ) { new iVehicle = GetPlayerVehicleID( playerid ); if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." ); else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." ); else if ( !iVehicle ) return SendError( playerid, "You are not in any vehicle." ); else if ( strmatch( params, "stop" )) { StopPlayerTrainWork( playerid ); return SendServerMessage( playerid, "Your train mission has been stopped." ); } else if ( !strmatch( params, "stop" ) ) { if ( IsVehicleTrain( iVehicle ) ) { if ( ! p_hasTrainJob{ playerid } ) { if ( p_WorkCooldown[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before working again.", p_WorkCooldown[ playerid ] - g_iTime ); static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid; DestroyDynamicMapIcon( p_TrainMapIcon[ playerid ] ); p_hasTrainJob { playerid } = true; p_WorkCooldown [ playerid ] = g_iTime + 60; p_TrainRoute [ playerid ] { 0 } = random ( sizeof( g_StationData ) ); p_TrainRoute [ playerid ] { 1 } = random ( sizeof( g_StationData ) ); p_TrainTimeElapsed [ playerid ] = g_iTime; p_TrainDistance [ playerid ] = GetDistanceBetweenPoints( g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Z ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 1 } ] [ E_Z ] ); p_TrainMapIcon [ playerid ] = CreateDynamicMapIconEx( g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer ); p_TrainCheckPoint [ playerid ] = CreateDynamicRaceCP( 0, g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_X ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Y ], g_StationData[ p_TrainRoute[ playerid ] { 0 } ] [ E_Z ], 0.0, 0.0, 0.0, 10.0, -1, -1, playerid ); p_PilotPositionTimer[ playerid ] = SetTimerEx( "OnTrainPositionUpdate", 750, false, "dd", playerid, p_TrainRoute[ playerid ] { 0 } ); PlayerTextDrawShow( playerid, p_TruckingTD[ playerid ] ); } else SendError( playerid, "You already have a train job started! Cancel it with "COL_GREY"/train stop"COL_WHITE"." ); } else SendError( playerid, "There are currently no jobs for this particular vehicle." ); return 1; } return 1; }