269 lines
5.3 KiB
Plaintext
269 lines
5.3 KiB
Plaintext
/*
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*
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*
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* SECURITYGUARD01 - 04 = SF
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* SECURITYGUARD05 - 07 = LV
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* SECURITYGUARD08 - 10 = LS
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*
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*/
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#include < a_npc >
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#define IDLE_RECORDING ( "SECURITYGUARD_IDLE" )
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#undef MAX_PLAYERS
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#define MAX_PLAYERS ( 126 )
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#define strmatch(%1,%2) (!strcmp(%1,%2,true))
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/* ** Variables ** */
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new t_NPCUpdate = 0xFFFF;
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new bool: b_Paused = false;
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new bool: b_Provoked = false;
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new bool: b_Disabled = false;
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new bool: b_Idle = false;
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new bool: b_Robbed = false;
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new iRecentTrack = -1;
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new iIdleTS = 0;
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new iRestartTS = 0;
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/* ** Messages ** */
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new
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g_LeavingMessages[ ] [ ] =
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{
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{ "We've secured the security truck without any conflict." },
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{ "Time for our team to take a coffee break." },
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{ "Schedules have been met without conflict." },
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{ "Our team is now going off-duty." }
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},
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g_JoiningMessages[ ] [ ] =
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{
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{ "We are now sending a security truck to deliver cash." },
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{ "Our team has came back from their coffee break." },
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{ "A new schedule to deliver cash to ATMs has been made." },
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{ "Our team is now on duty and making deliveries." }
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},
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g_RobbedMessages[ ] [ ] =
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{
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{ "Our systems detect that our convoy have been intruded." },
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{ "We have lost connection with our scheduled security truck." },
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{ "Our security truck has went missing and failed its schedules." },
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{ "We have had our security truck towed away due to a robbery." }
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}
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;
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/* ** Events ** */
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public OnSecurityGuardUpdate( );
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main( ) { }
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public OnNPCModeInit( )
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{
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t_NPCUpdate = SetTimer( "OnSecurityGuardUpdate", 500, true );
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return 1;
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}
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public OnNPCModeExit( )
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{
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KillTimer( t_NPCUpdate );
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return 1;
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}
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public OnNPCDisconnect( reason[ ] )
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{
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resetNPCData( );
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return 1;
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}
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public OnRecordingPlaybackEnd( )
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{
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if( b_Idle ) {
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// Constant idle at 2K, 2K, 2K
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StartRecordingPlayback( PLAYER_RECORDING_TYPE_DRIVER, IDLE_RECORDING );
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return 1;
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}
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SetMeIdleForRestart( );
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return 1;
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}
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public OnNPCSpawn( )
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{
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GenerateNewPlayback( );
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return 1;
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}
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public OnPlayerText( playerid, text[ ] )
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{
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return 1;
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}
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public OnClientMessage( color, text[ ] )
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{
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if( !strcmp( text, "[0x00][NPC] TRUCK DISABLED." ) && color == 0x112233FF )
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{
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if( !b_Disabled ) {
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b_Disabled = true;
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PauseRecordingPlayback( );
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//SendChat( "I can't move my truck? What the hell..." );
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}
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return 1;
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}
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if( !strcmp( text, "[0x01][NPC] PROVOKED." ) && color == 0x112233FF )
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{
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if( !b_Provoked ) {
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if( b_Paused ) {
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b_Paused = false;
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ResumeRecordingPlayback( );
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}
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b_Provoked = true;
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//SendChat( "What...? Gunfire? Oh. Shit!" );
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}
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return 1;
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}
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if( !strcmp( text, "[0x02] RESTART." ) && color == 0x112233FF )
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{
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b_Robbed = true;
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iIdleTS = gettime( ) + 10;
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return 1;
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}
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if( !strcmp( text, "[0x03] 300 SECOND START." ) && color == 0x112233FF )
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{
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iRestartTS = gettime( ) + 300;
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return 1;
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}
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return 1;
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}
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public OnSecurityGuardUpdate( )
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{
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new
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time = gettime( );
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if( !( b_Disabled || b_Provoked || b_Idle ) ) {
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new
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hasAnyPlayersInfront = IsAnyPlayerInfrontOfMe( )
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;
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if( hasAnyPlayersInfront )
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{
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if( b_Paused == false ) {
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PauseRecordingPlayback( );
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b_Paused = true;
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}
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}
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else
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{
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if( b_Paused == true ) {
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ResumeRecordingPlayback( );
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b_Paused = false;
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}
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}
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}
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else
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{
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if( time > iRestartTS && iRestartTS != 0 && b_Idle == true ) {
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GenerateNewPlayback( );
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return 1;
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}
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if( time > iIdleTS && iIdleTS != 0 ) {
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SetMeIdleForRestart( );
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return 1;
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}
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}
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return 1;
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}
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public OnNPCEnterVehicle( vehicleid, seatid )
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{
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return 1;
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}
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public OnNPCExitVehicle()
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{
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return 1;
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}
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// Functions
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stock SetMeIdleForRestart( ) {
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if( b_Idle )
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return;
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b_Idle = true;
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iIdleTS = 0;
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SendChat( "End Security Guard" );
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if( !b_Robbed )
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SendChat( g_LeavingMessages[ random( sizeof( g_LeavingMessages ) ) ] );
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else
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SendChat( g_RobbedMessages[ random( sizeof( g_RobbedMessages ) ) ] );
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StopRecordingPlayback( );
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StartRecordingPlayback( PLAYER_RECORDING_TYPE_DRIVER, IDLE_RECORDING );
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}
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stock resetNPCData( ) {
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b_Paused = false;
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b_Provoked = false;
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b_Disabled = false;
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b_Idle = false;
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b_Robbed = false;
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iRestartTS = 0;
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iIdleTS = 0;
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iRecentTrack= -1;
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}
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stock GenerateNewPlayback( ) {
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new
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szLocation[ 16 ], iRandom;
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find_track:
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if( ( iRandom = random( 4 ) ) == iRecentTrack ) {
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goto find_track;
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}
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SendChat( g_JoiningMessages[ random( sizeof( g_JoiningMessages ) ) ] );
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format( szLocation, sizeof( szLocation ), "SECURITYGUARD%02d", iRandom );
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StopRecordingPlayback( );
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StartRecordingPlayback( PLAYER_RECORDING_TYPE_DRIVER, szLocation );
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resetNPCData( ); // Reset data last, because bugs can incur.
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iRecentTrack = iRandom; // So unique plays each time.
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}
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stock IsAnyPlayerInfrontOfMe( )
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{
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new Float: X, Float: Y, Float: Z;
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for ( new i = 0; i < MAX_PLAYERS; i++ )
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{
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if ( !IsPlayerConnected( i ) || !IsPlayerStreamedIn( i ) )
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continue;
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new
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iState = GetPlayerState( i );
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if( iState == PLAYER_STATE_ONFOOT || iState == PLAYER_STATE_DRIVER ) {
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GetXYInfrontOfMe( 10.0, X, Y, Z );
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return IsPlayerInRangeOfPoint( i, 10.0, X, Y, Z );
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}
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}
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return 0;
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}
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stock GetXYInfrontOfMe( Float:distance, &Float: x, &Float: y, &Float: z )
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{
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static
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Float: angle;
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GetMyPos( x, y, z );
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GetMyFacingAngle( angle );
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x += ( distance * floatsin( -angle, degrees ) );
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y += ( distance * floatcos( -angle, degrees ) );
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}
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