sfcnr/gamemodes/sf-cnr.pwn
2016-12-24 03:49:09 +11:00

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/*
*
* San Fierro: Cops and Robbers
*
* Created all by Lorenc_
*
*
* Thanks to: y_less/zeex/Frosha/Incognito/SA-MP team
*
* Codes:
* 8hska7082bmahu -> Money Farming Checks
*/
#pragma dynamic 7200000
#define DEBUG_MODE
/* ** SA-MP Includes ** */
#include < a_samp >
#include < a_http >
/* ** Redefinitions ** */
#undef MAX_PLAYERS
#define MAX_PLAYERS ( 128 )
/* ** Sundry Includes ** */
#include < a_mysql >
#include < zcmd >
#include < sscanf2 >
#include < foreach >
#include < streamer >
//#include < VehicleSync >
#include < sf-cnr >
#include < regex >
#include < gvar >
#include < lookupffs >
#include < FloodControl >
#include < a_weapondata >
#include < MathParser > // has emit
#include < YSI/y_va > // has emit
#include < attachments >
//#include < a_analytics >
native WP_Hash ( buffer[ ], len, const str[ ] );
native IsValidVehicle ( vehicleid );
native gpci ( playerid, serial[ ], len );
/* ** IG CONFIG ** */
#define CNR_SERVER
#include < a_ig >
#if !defined AC_INCLUDED
#include < anticheat\global >
#include < anticheat\player >
#include < anticheat\weapon >
//#include < anticheat\spectate >
#include < anticheat\airbrake >
#include < anticheat\proaim >
#include < anticheat\autocbug >
#include < anticheat\flying >
#include < anticheat\remotejack > // Works fine
#include < anticheat\hooks >
#include < anticheat\hitpoints > // Good
#define AC_INCLUDED
#endif
/* ** Useful macros ** */
#define function%1(%2) forward%1(%2); public%1(%2)
#define RandomEx(%0,%1) (random((%1) - (%0)) + (%0))
#define HOLDING(%0) ((newkeys & (%0)) == (%0))
#define PRESSED(%0) (((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define IsPlayerSpawned(%1) (p_Spawned{%1})
#define IsPlayerJailed(%1) (p_Jailed{%1})
#define IsPlayerTazed(%1) (p_Tazed{%1})
#define IsPlayerDetained(%1) (p_Detained{%1})
#define IsPlayerCuffed(%1) (p_Cuffed{%1})
#define IsPlayerTied(%1) (p_Tied{%1})
#define IsPlayerKidnapped(%1) (p_Kidnapped{%1})
#define IsPlayerBlowingCock(%0) (p_GivingBlowjob{%0})
#define IsPlayerGettingBlowed(%0) (p_GettingBlowjob{%0})
#define IsPlayerAdminOnDuty(%0) (p_AdminOnDuty{%0})
#define IsPlayerInPaintBall(%0) (p_inPaintBall{%0})
#define IsPlayerMining(%0) (p_isMining{%0})
#define IsPlayerUsingRadio(%0) (p_UsingRadio{%0})
#define IsPlayerLoadingObjects(%0) (p_pausedToLoad{%0})
#define IsPlayerOnSlotMachine(%0) (p_usingSlotMachine[%0]!=-1)
#define IsPlayerRobbing(%0) IsPlayerAttachedObjectSlotUsed(%0,0)
#define IsPlayerAdminJailed(%0) (p_AdminJailed{%0}&&p_JailTime[%0])
#define IsPlayerInMethlab(%0) (GetPVarInt(%0,"inMethLab")==1&&GetPlayerInterior(%0)==VW_METH)
#define IsPlayerInShamal(%0) (GetPlayerInterior(%0)==VW_SHAMAL)
#define IsValidApartment(%0) (0 <= %0 < sizeof(g_apartmentData))
#define GetPlayerCash(%1) p_Cash[%1]
#define GetPlayerXP(%1) p_XP[%1]
#define hasTickcountPassed(%1,%2) ((GetTickCount()-%1)>(%2))
#define strmatch(%1,%2) (!strcmp(%1,%2,true))
#define Beep(%1) PlayerPlaySound(%1, 1137, 0.0, 0.0, 5.0)
#define fRandomEx(%1,%2) (floatrandom(%2-%1)+%1)
#define StopSound(%1) PlayerPlaySound(%1,1186,0.0,0.0,0.0)
#define Ach_Unlock(%0,%1) (%0 >= %1 ?("{6EF83C}"):("{FFFFFF}"))
#define UpdatePlayerTime(%0) SetPlayerTime(%0,floatround(g_WorldClockSeconds/60),g_WorldClockSeconds-floatround((g_WorldClockSeconds/60)*60))
#define erase(%0) (%0[0]='\0')
#define GetPlayerTotalCash(%0) (p_BankMoney[%0] + p_Cash[%0]) // Bank Money and Money
#define KEY_AIM (128)
#define thread function
#define IsPlayerAFK(%0) ((GetTickCount()-p_AFKTime[%0])>=2595)
#define GetPlayerMethLabVehicle(%0) (GetPlayerVirtualWorld(%0)-VW_METH)
#define IsPlayerLorenc(%0) (p_AccountID[%0]==1)
#define Achievement:: ach_
#define UpdateWoodStockObject() (format(szNormalString,32,"%d Logs Ready",g_LogsInStock),SetDynamicObjectMaterialText(g_LogCountObject,0,szNormalString,130,"Arial",0,1,-1,0,1))
#define replacePercentageSymbol(%0) strreplacechar(szString,'%','#')
#define IsPlayerInEntrance(%0,%1) (p_LastEnteredEntrance[%0]==(%1))
#define ReturnPlayerIP(%0) (p_PlayerIP[(%0)])
#define ReturnPlayerName(%0) (p_PlayerName[(%0)])
#define IsPlayerInEvent(%0) (GetPlayerVirtualWorld(playerid)==69)
#define IsPlayerInPlayerGang(%0,%1) (p_Class[%0] == p_Class[%1] && p_Class[%0] == CLASS_CIVILIAN && p_GangID[%0] == p_GangID[%1] && p_GangID[%0] != INVALID_GANG_ID)
#define INVALID_TIMER_ID (-1)
#define IsPlayerUnderCover(%0) ((p_AccountID[%0] == 577142 || p_AccountID[%0] == 536230 || p_AccountID[%0] == 668504) && p_PlayerLogged{%0}) // StefiTV852, Shepard23, JamesComey
#define IsPlayerNpcEx(%0) (IsPlayerNPC(%0) || strmatch(p_PlayerIP[%0], "127.0.0.1"))
/* Dynamic Macros */
#define GetTaxRate() (GetGVarFloat("taxrate"))
#define IsDoubleXP() (GetGVarInt("doublexp")!=0)
#define IsProxiesBanned() (GetGVarInt("proxyban")!=0)
#define UpdateGarageTitle(%0) \
mysql_function_query(dbHandle,sprintf("SELECT f.`NAME` FROM `USERS` f LEFT JOIN `GARAGES` m ON m.`OWNER`=f.`ID` WHERE m.`ID`=%d",(%0)),true,"OnUpdateGarageTitle","i",(%0))
#define UpdateGarageData(%0) \
mysql_function_query(dbHandle,sprintf("UPDATE `GARAGES` SET OWNER=%d,PRICE=%d,INTERIOR=%d WHERE ID=%d",g_garageData[(%0)][E_OWNER_ID],g_garageData[(%0)][E_PRICE],g_garageData[(%0)][E_INTERIOR_ID],(%0)),true,"","")
/* Beast Functions */
new bool: False = false, szNormalString[ 144 ];
#define SendClientMessageToAllFormatted(%1,%2,%3)\
do{format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessageToAll((%1),szNormalString);}while(False)
#define SendClientMessageToRCON(%1,%2,%3)\
do{foreach(new fI : Player){if (IsPlayerAdmin(fI))format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False)
#define SendClientMessageToCops(%1,%2,%3)\
do{foreach(new fI : Player){if (p_Class[fI]==CLASS_POLICE)format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False)
#define SendClientMessageToFireman(%1,%2,%3)\
do{foreach(new fI : Player){if (p_Class[fI]==CLASS_FIREMAN)format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False)
#define SendClientMessageToVips(%1,%2,%3)\
do{foreach(new fI : Player){if (p_VIPLevel[fI]>=1)format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False)
#define SendClientMessageToAmbulance(%1,%2,%3)\
do{foreach(new fI : Player){if (p_Class[fI]==CLASS_MEDIC)format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False)
#define SendClientMessageToPaintball(%0,%1,%2,%3)\
do{foreach(new fI : Player){if (p_inPaintBall{fI}&&p_PaintBallArena{fI}==(%0))format(szNormalString,sizeof(szNormalString),(%2),%3),SendClientMessage(fI,(%1),szNormalString);}}while(False)
/*#define IRC_GroupSayFormatted(%0,%1,%2,%3)\
do{format(szNormalString,sizeof(szNormalString),(%2),%3),IRC_GroupSay(%0,%1,szNormalString);}while(False)
#define IRC_NoticeFormatted(%0,%1,%2,%3)\
do{format(szNormalString,sizeof(szNormalString),(%2),%3),IRC_Notice(%0,%1,szNormalString);}while(False)*/
#define mysql_single_query(%0) mysql_function_query(dbHandle,(%0),true,"","")
#define SetPlayerPosEx(%0,%1,%2,%3,%4) SetPlayerPos(%0,%1,%2,%3),SetPlayerInterior(%0,%4)
#define CreateBillboard(%0,%1,%2,%3,%4) SetDynamicObjectMaterialText(CreateDynamicObject(7246,%1,%2,%3,0,0,%4),0,(%0),120,"Arial",24,0,-1,-16777216,1)
/* ** Configuration ** */
#define FILE_BUILD "v10.0.0-RC3"
#define SERVER_NAME "San Fierro Cops And Robbers (0.3.7)"
#define SERVER_WEBSITE "www.irresistiblegaming.com"
#define SERVER_IP "192.169.82.202:7777"
#define ADMIN_COMMAND_REJECT "You don't have an appropriate administration level to use this command."
#define ADMIN_COMMAND_TIME 4
//#define MAX_WEAPONS 54
#define MAX_MACHINES 35 // Placed top because of textdraws
#define MAX_CLASS_BAN_WARNS 3
#define MAX_CAR_MODS 15
#define MAX_BURGLARY_SLOTS 8
#define MAX_WANTED_LVL 2048
#define MAX_TIME_TIED 180
#define MAX_EXTRA_SLOTS 5
#define sscanf_u "u"
#define EXCHANGE_XPCASH 10 // Per 1 XP for cash.
#define VW_METH 110
#define VW_SHAMAL 220
#define LANGUAGE_EN ( 0 )
#define LANGUAGE_ES ( 1 )
#define LANGUAGE_BA ( 2 )
#define LANGUAGE_PH ( 3 )
const
Float: default_X = -2242.152,
Float: default_Y = 759.0619,
Float: default_Z = 30.0,
Float: default_Angle = 0.0
;
/* ** Cities ** */
#define ENABLE_CITY_LV true
#define ENABLE_CITY_LS true
#define MAX_CITIES 3
#define CITY_SF 0
#define CITY_LV 1
#define CITY_LS 2
#define CITY_DESERTS 3
#define CITY_COUNTRY 4
/* ** Colours ** */
#define COL_GREEN "{6EF83C}"
#define COL_LGREEN "{91FA6B}"
#define COL_RED "{F81414}"
#define COL_BLUE "{00C0FF}"
#define COL_LRED "{FFA1A1}"
#define COL_GOLD "{FFDC2E}"
#define COL_PLATINUM "{E0E0E0}"
#define COL_DIAMOND "{4EE2EC}"
#define COL_GREY "{C0C0C0}"
#define COL_PINK "{FF0770}"
#define COL_WHITE "{FFFFFF}"
#define COL_ORANGE "{FF7500}"
#define COL_GANG "{009999}"
#define COL_YELLOW "{FFFF00}"
#define COL_BLACK "{333333}"
#define COLOR_GANGZONE 0x00000080
#define COLOR_RDMZONES 0x00CC0010
#define COLOR_GREEN 0x00CC00FF
#define COLOR_RED 0xFF0000FF
#define COLOR_BLUE 0x00C0FFFF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_ORANGE 0xEE9911FF
#define COLOR_POLICE 0x3E7EFF70
#define COLOR_GREY 0xC0C0C0FF
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_PINK 0xFF0770FF
#define COLOR_GOLD 0xFFDC2EFF
#define COLOR_DEFAULT 0xFFFFFF70
#define COLOR_WANTED2 0xFFEC41E2
#define COLOR_WANTED6 0xFF9233FF
#define COLOR_WANTED12 0xF83245FF
#define COLOR_FBI 0x0035FF70
#define COLOR_ARMY 0x954BFF70
#define COLOR_CIA 0x19197000
#define COLOR_FIREMAN 0xA8343470
#define COLOR_MEDIC 0x00CC0070
#define COLOR_CONNECT 0x22BB22AA
#define COLOR_DISCONNECT 0xC0C0C0AA
#define COLOR_TIMEOUT 0x990099AA
#define COLOR_KICK 0xFFCC00AA
/* ** Dialogs ** */
#define DIALOG_REGISTER 0 + 1000
#define DIALOG_LOGIN 1 + 1000
#define DIALOG_JOB 2 + 1000
#define DIALOG_BOMB_SHOP 3 + 1000
#define DIALOG_NULL 4 + 1000
#define DIALOG_BANNED 5 + 1000
#define DIALOG_BANK_MENU 6 + 1000
#define DIALOG_BANK_WITHDRAW 7 + 1000
#define DIALOG_BANK_DEPOSIT 8 + 1000
#define DIALOG_BANK_INFO 9 + 1000
#define DIALOG_SHOP_MENU 10 + 1000
#define DIALOG_HOUSES 11 + 1000
#define DIALOG_CITY_HALL 12 + 1000
#define DIALOG_HOSPITAL 13 + 1000
#define DIALOG_HOUSE_CONFIG 14 + 1000
#define DIALOG_HOUSE_TITLE 15 + 1000
#define DIALOG_HOUSE_INTERIORS 16 + 1000
#define DIALOG_IC_MARKET 17 + 1000
#define DIALOG_VEHICLE_SPAWN 18 + 1000
#define DIALOG_ARENAS 19 + 1000
#define DIALOG_BOUGHT_VEH 20 + 1000
#define DIALOG_PERKS 21 + 1000
#define DIALOG_PERKS_P 22 + 1000
#define DIALOG_VIP 23 + 1000
#define DIALOG_PERKS_V 24 + 1000
#define DIALOG_DONATED 25 + 1000
#define DIALOG_VEHICLE_LOCATE 26 + 1000
#define DIALOG_GANG_COLOR 27 + 1000
#define DIALOG_GANG_COLOR_INPUT 28 + 1000
#define DIALOG_RADIO 29 + 1000
#define DIALOG_XPMARKET 30 + 1000
#define DIALOG_PAINTBALL 31 + 1000
#define DIALOG_GPS 32 + 1000
#define DIALOG_VIP_LOCKER 33 + 1000
#define DIALOG_AMMU 34 + 1000
#define DIALOG_GARAGE_INTERIORS 35 + 1000
#define DIALOG_GARAGE_INT_CONFIRM 36 + 1000
#define DIALOG_GANG_LIST 37 + 1000
#define DIALOG_LUMBERJACK 38 + 1000
#define DIALOG_FIGHTSTYLE 39 + 1000
#define DIALOG_TOYS_MAIN 40 + 1000
#define DIALOG_TOYS 41 + 1000
#define DIALOG_TOYS_BONE 42 + 1000
#define DIALOG_VIP_WEP 43 + 1000
#define DIALOG_VIP_WEP_SELECT 44 + 1000
#define DIALOG_GANG_LIST_RESPONSE 45 + 1000
#define DIALOG_CMDS 46 + 1000
#define DIALOG_CMDS_REDIRECT 47 + 1000
#define DIALOG_STATS 48 + 1000
#define DIALOG_STATS_REDIRECT 49 + 1000
#define DIALOG_VEHDEALER 50 + 1000
#define DIALOG_CP_MENU 51 + 1000
#define DIALOG_AMMU_BUY 52 + 1000
#define DIALOG_APARTMENTS 53 + 1000
#define DIALOG_APARTMENTS_BUY 54 + 1000
#define DIALOG_FLAT_CONFIG 55 + 1000
#define DIALOG_FLAT_CONTROL 56 + 1000
#define DIALOG_FLAT_TITLE 57 + 1000
#define DIALOG_POLICE_TUTORIAL 58 + 1000
#define DIALOG_WEAPON_DEAL 59 + 1000
#define DIALOG_WEAPON_DEAL_BUY 60 + 1000
#define DIALOG_HOUSE_PW 61 + 1000
#define DIALOG_HOUSE_SET_PW 62 + 1000
#define DIALOG_HOUSE_WEAPONS 63 + 1000
#define DIALOG_HOUSE_WEAPONS_ADD 64 + 1000
#define DIALOG_VIEW_LEO_TUT 65 + 1000
#define DIALOG_FURNITURE 66 + 1000
#define DIALOG_FURNITURE_LIST 67 + 1000
#define DIALOG_FURNITURE_OPTION 68 + 1000
#define DIALOG_FURNITURE_ROTATION 69 + 1000
#define DIALOG_FURNITURE_MAN_SEL 70 + 1000
#define DIALOG_ONLINE_JOB 71 + 1000
#define DIALOG_ONLINE_JOB_R 72 + 1000
#define DIALOG_FURNITURE_CATEGORY 73 + 1000
#define DIALOG_FLAT_FURNITURE 74 + 1000
#define DIALOG_TRUNCATE_FURNITURE 75 + 1000
#define DIALOG_VEHDEALER_BUY 76 + 1000
#define DIALOG_VEHDEALER_OPTIONS 77 + 1000
#define DIALOG_HELP 78 + 1000
#define DIALOG_HELP_CATEGORY 79 + 1000
#define DIALOG_HELP_THREAD 80 + 1000
#define DIALOG_HELP_BACK 81 + 1000
#define DIALOG_RADIO_CUSTOM 82 + 1000
#define DIALOG_GPS_CITY 83 + 1000
#define DIALOG_SPAWN_CITY 84 + 1000
#define DIALOG_GATE 85 + 1000
#define DIALOG_GATE_EDIT 86 + 1000
#define DIALOG_GATE_OWNER 87 + 1000
#define DIALOG_GATE_OWNER_EDIT 88 + 1000
#define DIALOG_PAINTBALL_EDIT 89 + 1000
#define DIALOG_PAINTBALL_EDIT_VAL 90 + 1000
#define DIALOG_PAINTBALL_ARENAS 91 + 1000
#define DIALOG_PAINTBALL_WEP 92 + 1000
#define DIALOG_PAINTBALL_PW 93 + 1000
#define DIALOG_DONATED_PLATBRONZE 94 + 1000
#define DIALOG_SHOP_AMOUNT 95 + 1000
#define DIALOG_PAINTBALL_REFILL 96 + 1000
#define DIALOG_HOUSE_INT_CONFIRM 98 + 1000
#define DIALOG_TOYS_ITEMS 99 + 1000
#define DIALOG_TOYS_EDIT 100 + 1000
#define DIALOG_TOYS_BONE_EDIT 101 + 1000
#define DIALOG_TOYS_BUY 102 + 1000
#define DIALOG_TOYS_ITEMS_BUY 103 + 1000
#define DIALOG_UNBAN_CLASS 104 + 1000
#define DIALOG_GANG_BANK_WITHDRAW 105 + 1000
#define DIALOG_GANG_BANK_DEPOSIT 106 + 1000
#define DIALOG_GANG_BANK_INFO 107 + 1000
#define DIALOG_YOU_SURE_APART 108 + 1000
#define DIALOG_YOU_SURE_VIP 109 + 1000
#define DIALOG_CHANGENAME 110 + 1000
#define DIALOG_GANG_LIST_OPTIONS 111 + 1000
#define DIALOG_GANG_LIST_MEMBERS 112 + 1000
#define DIALOG_COMPONENTS_CATEGORY 113 + 1000
#define DIALOG_COMPONENTS 114 + 1000
#define DIALOG_COMPONENT_EDIT 115 + 1000
#define DIALOG_COMPONENT_EDIT_MENU 116 + 1000
#define DIALOG_COMPONENT_MENU 117 + 1000
#define DIALOG_DONATED_DIAGOLD 118 + 1000
#define DIALOG_LATEST_DONOR 119 + 1000
#define DIALOG_FINISHED_DONATING 120 + 1000
#define DIALOG_MODIFY_HITSOUND 121 + 1000
#define DIALOG_VIP_NOTE 122 + 1000
#define DIALOG_REGISTER_QUIT 123 + 1000
#define DIALOG_LOGIN_QUIT 124 + 1000
#define DIALOG_WEAPON_LOCKER 125 + 1000
#define DIALOG_WEAPON_LOCKER_BUY 126 + 1000
/* ** Progress Bars ** */
#define PROGRESS_CRACKING 0
#define PROGRESS_BRUTEFORCE 1
#define PROGRESS_ROBTRUCK 2
#define PROGRESS_MINING 3
#define PROGRESS_ROBBING 4
#define PROGRESS_SAFEPICK 5
#define PROGRESS_CHEMICAL 6
#define PROGRESS_GRAB_METH 7
/* ** Jobs ** */
#define MAX_JOB_NAME ( 16 )
#define JOB_RAPIST ( 0 )
#define JOB_KIDNAPPER ( 1 )
#define JOB_TERRORIST ( 2 )
#define JOB_HITMAN ( 3 )
#define JOB_PROSTITUTE ( 4 )
#define JOB_WEAPON_DEALER ( 5 )
#define JOB_DRUG_DEALER ( 6 )
#define JOB_DIRTY_MECHANIC ( 7 )
#define JOB_BURGLAR ( 8 )
/* ** Class ID's ** */
#define CLASS_CIVILIAN ( 0 )
#define CLASS_POLICE ( 1 )
#define CLASS_FIREMAN ( 2 )
#define CLASS_MEDIC ( 3 )
/* ** Checkpoints ** */
#define ALL_CHECKPOINTS ( 35 )
#define CP_BOMB_SHOP ( 0 )
#define CP_DROP_OFF_COP ( 1 )
#define CP_BANK_MENU ( 2 )
#define CP_247_MENU ( 3 )
#define CP_CHANGE_JOB ( 4 )
#define CP_HOSPITAL ( 5 )
#define CP_BANK_MENU_LS ( 6 )
#define CP_DROP_OFF_HELI ( 7 )
#define CP_PAINTBALL ( 8 )
#define CP_AMMUNATION_0 ( 9 )
#define CP_DROP_OFF_FBI ( 10 )
#define CP_LUMBERJACK ( 11 )
#define CP_FIGHTSTYLE ( 12 )
#define CP_VEHDEALER ( 13 )
#define CP_AMMUNATION_1 ( 14 )
#define CP_AMMUNATION_2 ( 15 )
#define CP_DROP_OFF_COP_LV ( 16 )
#define CP_COUNTRY_BANK_MENU ( 17 )
#define CP_BOMB_SHOP_LV ( 18 )
#define CP_HOSPITAL_LV ( 19 )
#define CP_FIGHTSTYLE_LV ( 20 )
#define CP_DROP_OFF_FBI_LV ( 21 )
#define CP_VEHDEALER_2 ( 22 )
#define CP_BOMB_SHOP_LS ( 23 )
#define CP_HOSPITAL1_LS ( 24 )
#define CP_HOSPITAL2_LS ( 25 )
#define CP_DROP_OFF_COP_LS ( 26 )
#define CP_DROP_OFF_FBI_LS ( 27 )
#define CP_FIGHTSTYLE_LS ( 28 )
#define CP_VEHDEALER_3 ( 29 )
#define CP_PAWNSHOP ( 30 )
#define CP_HOSPITAL_FC ( 31 )
#define CP_REFILL_AMMO ( 32 )
#define CP_REFILL_AMMO_LS ( 33 )
#define CP_REFILL_AMMO_LV ( 34 )
/* ** IRC **
#define IRC_PORT (6667)
#define IRC_CHANNEL "#sf-cnr"
#define IRC_BOT_PW "UDP64PT2rURdXBv"
#define MAX_BOTS (2)
#define BOT_1_NICKNAME "ig_a"
#define BOT_1_REALNAME "ig_a"
#define BOT_1_USERNAME "bot"
#define BOT_2_NICKNAME "ig_b"
#define BOT_2_REALNAME "ig_b"
#define BOT_2_USERNAME "bot"
new gBotID [MAX_BOTS], gGroupID;*/
/* ** Random Messages ** */
stock const
g_randomMessages[ 45 ] [ 137 ] =
{
//{"{8ADE47}Stephanie:"COL_WHITE" Don't always follow what people say with IRC if they have the Anonymous tag!"},
//{"{8ADE47}Stephanie:"COL_WHITE" You need more than 15,000 XP to unlock weapon skills!"},
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy ropes at Supa Save or a 24/7 store to tie people up!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Save us on your favourites so you don't miss out on the action!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can catch updates on our website - "#SERVER_WEBSITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Interested in getting V.I.P? Type "COL_GREY"/vip"COL_WHITE" for more details!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Consider helping the community by donating! You will receive Irresistible Coins to redeem V.I.P!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Just donated? Check your e-mail for a transaction ID and redeem your coins easily with /donated!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Do not share your password with anyone, or even use it in a friends server!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Trouble getting to places? Use "COL_GREY"/gps{FFFFFF} inside a vehicle!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Donors receive a Irresistible Coins in return of their generous donation, used to redeem V.I.P!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Rob stores and earn score, the more XP you have, the more benefits you gain!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Houses are buyable, you can buy one and set your spawning location inside that house!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Remember to check the "COL_GREY"/rules{FFFFFF}! Disobeying the rules can lead to punishment!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Seen a cheater? Use "COL_GREY"/report {FFFFFF}to tell an admin." },
{ "{8ADE47}Stephanie:"COL_WHITE" To change your class, type "COL_GREY"/changeclass{FFFFFF}." },
{ "{8ADE47}Stephanie:"COL_WHITE" Detaining a suspect as a cop pays more than arresting by itself, and killing." },
{ "{8ADE47}Stephanie:"COL_WHITE" Being annoyed by some member via PM? "COL_GREY"/dnd{FFFFFF} to block them!" },
{ "{8ADE47}Stephanie:"COL_WHITE" See "COL_GREY"/animlist {FFFFFF}for animations." },
{ "{8ADE47}Stephanie:"COL_WHITE" Type "COL_GREY"/help {FFFFFF}for information on the server!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Need a set of commands to view? Use "COL_GREY"/cmds{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" To give money to a player, use "COL_GREY"/sendmoney{FFFFFF} or "COL_GREY"/sm{FFFFFF} for short." },
{ "{8ADE47}Stephanie:"COL_WHITE" Get V.I.P with Irresistible Coins! Consider donating by visiting our site to get more!" },
{ "{8ADE47}Stephanie:"COL_WHITE" To explode the bank vault, or the jail cells; plant C4 by the two cells then explode!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Tired of a player? You can place a contract on their head with "COL_GREY"/placehit{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Need a label on your head with an informative message? You can use "COL_GREY"/label{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" The golden bar at the bottom right of your screen is the amount of XP you have!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Follow us on twitter! "COL_GREY"@IrresistibleDev{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Holding "COL_GREY"LEFT ALT{FFFFFF} and "COL_GREY"SPACE{FFFFFF} stops the current radio you're playing." },
{ "{8ADE47}Stephanie:"COL_WHITE" You can change your current job at the "COL_GREY"City Hall{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can change your spawning city at the "COL_GREY"City Hall{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can buy fancy toys at a "COL_GREY"Pawnshop{FFFFFF}!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Never share your password, not even with the server owner!" },
{ "{8ADE47}Stephanie:"COL_WHITE" You can access our Teamspeak 3 server with "COL_GREY"svr.irresistiblegaming.com"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Locate ChuffSec's security truck with "COL_GREY"/chuffloc{FFFFFF} and rob his security truck for cash!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Buy a "COL_GREY"Money Case{FFFFFF} to double up your robbery loot from Supa Save or a 24/7 store! " },
{ "{8ADE47}Stephanie:"COL_WHITE" Grab a truck, connect it to a trailer then begin to "COL_GREY"/work{FFFFFF}! It's rewarding!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Looking for something to do? Work on your "COL_GREY"/achievements"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Check your global SF-CNR rank with "COL_GREY"/rank"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Consider mining some ores near Jizzy's or at the Quarry! It's some fine pay!" },
{ "{8ADE47}Stephanie:"COL_WHITE" See how many Irresistible Coins you generated with "COL_GREY"/irresistiblecoins"COL_WHITE"." },
{ "{8ADE47}Stephanie:"COL_WHITE" Split your robbing profits with your gang members using "COL_GREY"/gang splitprofit"COL_WHITE"." },
{ "{8ADE47}Stephanie:"COL_WHITE" Toggle your total coins generated bar with "COL_GREY"/cp"COL_WHITE"." },
{ "{8ADE47}Stephanie:"COL_WHITE" Be assigned to a rank by playing the game frequently, making use of all features!" },
{ "{8ADE47}Stephanie:"COL_WHITE" View the current robbing, arresting and killing streak that you are on with "COL_GREY"/streaks"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" Check out what your favourite weapon is with "COL_GREY"/weaponstats"COL_WHITE"!" },
{ "{8ADE47}Stephanie:"COL_WHITE" The secret monthly top donor can claim a prize at the end of the month!" }
},
killedWords[ ] [ ] =
{
{ "murked" }, { "killed" }, { "ended" }, { "slain" }, { "massacred" }, { "destroyed" }, { "screwed" }
}
;
/* ** Textdraw Data ** */
new
Text: g_ClassBoxTD = Text: INVALID_TEXT_DRAW,
Text: g_ClassBoxTD1 = Text: INVALID_TEXT_DRAW,
Text: g_ObjectLoadTD = Text: INVALID_TEXT_DRAW,
Text: p_ClassTitleTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_ClassInfoTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_JailTimeTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_TrackPlayerTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_WebsiteTD = Text: INVALID_TEXT_DRAW,
Text: g_MotdTD = Text: INVALID_TEXT_DRAW,
Text: p_DamageTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_MovieModeTD [ 6 ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_MedicalFeeTD [ 2 ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_TaxFeesTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_MedicalFeesTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_GPSInformation [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_WorldDayTD = Text: INVALID_TEXT_DRAW,
Text: p_FireDistance1 [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_FireDistance2 [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_AchievementTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_AnimationTD = Text: INVALID_TEXT_DRAW,
Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW,
Text: g_ProgressBoxTD = Text: INVALID_TEXT_DRAW,
Text: p_ProgressBoxOutsideTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_ProgressBoxTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_ProgressTitleTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_VehiclePreviewBoxTD = Text: INVALID_TEXT_DRAW,
Text: g_VehiclePreviewTxtTD = Text: INVALID_TEXT_DRAW,
Text: p_VehiclePreviewCloseTD = Text: INVALID_TEXT_DRAW,
Text: g_DoubleXPTD = Text: INVALID_TEXT_DRAW,
Text: p_HelpBoxTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_TruckingTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_currentXPTD = Text: INVALID_TEXT_DRAW,
Text: g_CurrentRankTD = Text: INVALID_TEXT_DRAW,
Text: g_CurrentCoinsTD = Text: INVALID_TEXT_DRAW,
Text: g_SlotMachineOneTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_SlotMachineTwoTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: p_SlotMachineFigureTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_SlotMachineThreeTD [ MAX_MACHINES ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_SlotMachineBoxTD [ 2 ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_SlotMachineLeft = Text: INVALID_TEXT_DRAW,
Text: g_SlotMachineRight = Text: INVALID_TEXT_DRAW,
Text: g_TopDonorTD = Text: INVALID_TEXT_DRAW,
Text: g_NotManyPlayersTD = Text: INVALID_TEXT_DRAW,
Text: g_ChristmasTD[ 6 ] = { Text: INVALID_TEXT_DRAW, ... },
// Player Textdraws
PlayerText: p_LocationTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_ExperienceTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_ExperienceAwardTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_WantedLevelTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_CoinsTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_PlayerRankTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_PlayerRankTextTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_RobberyAmountTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_RobberyRiskTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_VehiclePreviewTD [ 7 ] = { PlayerText: INVALID_TEXT_DRAW, ... }
;
/* ** Player Spawns ** */
enum E_RANDOM_SPAWNS
{
Float:RANDOM_SPAWN_X,
Float:RANDOM_SPAWN_Y,
Float:RANDOM_SPAWN_Z,
Float:RANDOM_SPAWN_A,
RANDOM_SPAWN_INTERIOR
};
stock const
g_SanFierroSpawns[ ] [ E_RANDOM_SPAWNS ] =
{
{ -2097.5737, 715.2664, 69.5625, 277.9042, 0 },
{ -1757.4670, 961.8670, 24.8828, 181.7833, 0 },
{ -1953.8724, 300.1801, 41.0471, 133.1765, 0 },
{ -2020.3107, -96.6103, 35.1641, 331.9525, 0 },
{ -2343.3860, -138.315, 35.3203, 3.2265, 0 },
{ -2519.0496, -30.7666, 25.6172, 319.5007, 0 },
{ -2759.6978, 375.4238, 4.5230, 270.5632, 0 },
{ -2474.5874, 1264.014, 28.7647, 275.3246, 0 },
{ -1501.3506, 914.5378, 7.1875, 90.5807, 0 },
{ -2238.6428, 113.4054, 35.3203, 243.0862, 0 },
{ -1983.5684, 129.8655, 27.6875, 74.4550, 0 },
{ -2626.2156, 1398.626, 7.1016, 204.5252, 0 },
{ -2626.2156, 1398.626, 7.1016, 204.5252, 0 },
{ -2587.4861, 212.0579, 9.0733, 9.073300, 0 }
},
g_LasVenturasSpawns[ ] [ E_RANDOM_SPAWNS ] =
{
{ 2170.4834, 1714.3723, 11.0469, 137.5881, 0 },
{ 2000.1403, 1564.7941, 15.3672, 236.5212, 0 },
{ 2417.5991, 1136.6140, 10.8125, 225.6512, 0 },
{ 2484.6160, 1528.7273, 10.8954, 323.0129, 0 },
{ 2464.4070, 2033.2441, 11.0625, 47.88940, 0 },
{ 2451.2332, 2347.0044, 12.1635, 112.7286, 0 },
{ 1480.3296, 2250.1125, 11.0291, 279.2149, 0 },
{ 2143.3252, 2840.4441, 10.8203, 139.9116, 0 }
},
g_LosSantosSpawns[ ] [ E_RANDOM_SPAWNS ] =
{
{ 810.63520, -1340.0682, 13.5386, 37.33070, 0 },
{ 1124.6071, -1427.5155, 15.7969, 350.9336, 0 },
{ 585.81520, -1247.9160, 17.9521, 335.6035, 0 },
{ 2025.2626, -1423.2682, 16.9922, 135.4516, 0 },
{ 2509.2468, -1679.2029, 13.5469, 50.24740, 0 },
{ 1457.1467, -1011.7307, 26.8438, 51.79910, 0 },
{ 2017.8206, -1279.4851, 23.9820, 47.38920, 0 },
{ 1935.7644, -1794.6068, 13.5469, 295.5515, 0 },
{ 1371.4569, -1090.6387, 24.5459, 92.84640, 0 },
{ 2298.4055, -1500.3264, 25.3047, 199.6940, 0 }
},
g_FiremanSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -2026.3287, 67.1439, 28.6916, 270.0000, 0 },
{ 1744.56240, 2079.43, 10.8203, 172.1325, 0 },
{ 1757.44350, -1456.7, 13.5469, 282.4133, 0 }
},
g_MedicSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -2658.0764, 634.333, 14.4531, 180.0000, 0 },
{ 1615.62490, 1840.19, 10.9696, 0.000000, 0 },
{ 1178.04170, -1323.6, 14.1005, 285.5701, 0 }
},
g_ArmySpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -1401.8173, 493.496, 18.2294, 0.000000, 0 },
{ 199.572200, 1920.97, 17.6406, 180.0000, 0 },
{ 1229.35670, -2611.4, 19.7344, 264.2092, 0 }
},
g_CIASpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -2455.4487, 503.92360, 30.078, 270.000, 0 },
{ 940.813400, 1733.6327, 8.8516, 270.000, 0 },
{ 1518.82930, -1452.430, 14.203, 0.00000, 0 }
},
g_PoliceSpawns[ MAX_CITIES ] [ E_RANDOM_SPAWNS ] =
{
{ -1606.3693, 674.1749, -5.2422, 0.0000, 0 },
{ 2295.62960, 2468.796, 10.8203, 90.000, 0 },
{ 1528.58340, -1677.49, 5.89060, 270.00, 0 }
}
;
/* ** House System ** */
#define MAX_HOUSES ( 1500 )
#define MAX_HOUSE_WEAPONS ( 7 ) // Don't change...
#define HOUSE_MAPICON_RADIUS ( 25.0 )
// Furniture Categories
#define FC_DOORS 0
#define FC_TABLECHAIR 1
#define FC_FITNESS 2
#define FC_KITCHENBATH 3
#define FC_ELECTRONIC 4
#define FC_BEDROOM 5
#define FC_LOUNGE 6
#define FC_FLOWERS 7
#define FC_MISC 8
#define FC_WEAPONS 9
#define FC_HOLIDAYS 10
#define FC_FOODRINK 11
enum E_HOUSE_DATA
{
E_OWNER[ 24 ], E_HOUSE_NAME[ 30 ], bool: E_CREATED,
Float: E_EX, Float: E_EY, Float: E_EZ,
Float: E_TX, Float: E_TY, Float: E_TZ,
E_COST, E_INTERIOR_ID, E_CHECKPOINT[ 2 ],
E_WORLD, Text3D: E_LABEL [ 2 ], E_PASSWORD[ 5 ],
bool: E_CRACKED, bool: E_BEING_CRACKED, E_CRACKED_TS,
E_CRACKED_WAIT, E_MAP_ICON
};
new
g_houseData [ MAX_HOUSES ] [ E_HOUSE_DATA ]
;
enum E_HINTERIOR_DATA
{
E_NAME[ 19 ], Float: E_EX, Float: E_EY,
Float: E_EZ, E_INTERIOR_ID, E_COST,
bool: E_VIP, Float: E_PREVIEW_POS[ 3 ], Float: E_PREVIEW_LOOKAT[ 3 ]
};
enum E_FURINTURE_DATA
{
E_CATEGORY, E_NAME[ 21 ], E_MODEL,
E_COST
};
#define H_DEFAULT_X 266.4996
#define H_DEFAULT_Y 304.9577
#define H_DEFAULT_Z 999.1484
new
g_houseInteriors[ ] [ E_HINTERIOR_DATA ] =
{
{ "Cattus Interior", H_DEFAULT_X, H_DEFAULT_Y, H_DEFAULT_Z, 2, 0, false, { 266.60010, 302.42820, 999.14840 }, { 271.44260, 306.64240, 999.15580 } },
{ "Assum Interior", 243.71980, 304.963500, 999.14840, 1, 10000, false, { 249.61870, 300.89080, 999.14840 }, { 244.85410, 305.49680, 999.14840 } },
{ "Fossor Interior", 2218.4036, -1076.2621, 1050.4844, 1, 15000, false, { 2202.6704, -1078.198, 1050.4844 }, { 2211.8030, -1074.362, 1050.4844 } },
{ "Angusto Interior", 260.98790, 1284.29470, 1080.2578, 4, 20000, false, { 253.80180, 1294.2167, 1080.2578 }, { 258.55260, 1288.3639, 1080.2578 } },
{ "Organum Interior", 309.37170, 311.674700, 1003.3047, 4, 25000, false, { 310.13720, 310.80550, 1003.3047 }, { 300.02930, 300.86170, 1003.5391 } },
{ "Bulbus Interior", -68.84510, 1351.19570, 1080.2109, 6, 25000, false, { -71.41990, 1366.0359, 1080.2185 }, { -64.59070, 1360.7052, 1080.2185 } },
{ "Vindemia Interior", 295.08510, 1472.25520, 1080.2578, 15, 25000, false, { 290.14430, 1488.8372, 1080.2578 }, { 294.96960, 1483.6603, 1080.2578 } },
{ "Aurora Interior", -2170.344, 639.502500, 1052.3750, 1, 30000, false, { -2168.073, 646.40000, 1057.5938 }, { -2158.598, 638.13010, 1057.5861 } },
{ "Fragor Interior", 318.58580, 1114.47920, 1083.8828, 5, 35000, false, { 326.31450, 1117.5468, 1083.8828 }, { 317.28550, 1122.6113, 1083.8828 } },
{ "Mundus Interior", 24.012500, 1340.15890, 1084.3750, 10, 40000, false, { 19.801100, 1340.7814, 1084.3750 }, { 34.253800, 1342.9272, 1084.3750 } },
{ "Artus Interior", 2237.5259, -1081.6458, 1049.0234, 2, 40000, false, { 2236.2290, -1081.065, 1049.0234 }, { 2244.2285, -1069.357, 1049.0234 } },
{ "Caelum Interior", 2233.6931, -1115.2620, 1050.8828, 5, 40000, false, { 2235.1128, -1114.911, 1050.8828 }, { 2229.8982, -1105.175, 1050.8903 } },
{ "Rotta Interior", 2495.9663, -1692.0857, 1014.7422, 3, 50000, false, { 2491.1794, -1694.953, 1014.7461 }, { 2497.4587, -1704.258, 1014.7422 } },
{ "Ascensor Interior", 2317.8369, -1026.7662, 1050.2178, 9, 50000, false, { 2320.9111, -1025.776, 1050.2109 }, { 2319.0242, -1014.091, 1050.2109 } },
{ "Colonel Interior", 2807.5693, -1174.7520, 1025.5703, 8, 60000, false, { 2812.0911, -1173.043, 1025.5703 }, { 2806.0210, -1165.486, 1025.5703 } },
{ "Godfather Interior", 140.28170, 1365.92150, 1083.8594, 5, 65000, false, { 135.53440, 1366.6400, 1083.8615 }, { 143.49590, 1375.7461, 1083.8668 } },
{ "Recens Interior", 2270.4192, -1210.5172, 1047.5625, 10, 70000, false, { 2248.2854, -1207.207, 1049.0234 }, { 2261.0574, -1213.011, 1049.0234 } },
{ "Novus Interior", 2365.2341, -1135.5957, 1050.8826, 8, 72000, false, { 2375.3567, -1121.340, 1050.8750 }, { 2367.7095, -1130.863, 1050.8826 } },
{ "Securuse Interior", 2324.3826, -1149.5442, 1050.7101, 12, 80000, false, { 2317.5684, -1136.016, 1054.3047 }, { 2333.1262, -1147.694, 1050.7031 } },
{ "Lorem Interior", 234.13900, 1063.72110, 1084.2123, 6, 82500, false, { 235.83530, 1070.2394, 1084.1903 }, { 226.63560, 1073.0388, 1086.2266 } },
{ "Domus Interior", 225.73480, 1021.44500, 1084.0177, 7, 120000, false, { 224.76680, 1022.3558, 1084.0150 }, { 241.65380, 1037.2081, 1084.0118 } },
{ "Madd Doggs Mansion", 1260.6455, -785.46530, 1091.9063, 5, 1337, true , { 1262.1033, -772.6712, 1091.9063 }, { 1282.7361, -783.5193, 1089.9375 } },
{ "Butcher Interior", 964.93310, 2160.13210, 1011.0303, 1, 1337, true , { 933.67050, 2118.9556, 1012.8329 }, { 947.38930, 2163.8730, 1011.0234 } },
{ "Bar Interior", 501.93780, -67.563000, 998.75780, 11, 1337, true , { 511.80380, -68.01930, 999.25000 }, { 490.78870, -78.92080, 998.75780 } },
{ "Casino Interior", 1133.1831, -15.833100, 1000.6797, 12, 1337, true , { 1114.8433, -12.31790, 1003.0643 }, { 1136.3059, 2.6477000, 1000.6797 } }
},
g_furnitureCategory[ ] [ ] =
{
{ "Doors" }, { "Tables and Chairs" }, { "Fitness" }, { "Kitchen and Bathroom" }, { "Electronics" }, { "Bedroom" },
{ "Lounge" }, { "Flowers and Plants" }, { "Miscellaneous" }, { "Weapons" }, { "Holiday" }, { "Food/Drink" }
},
g_houseFurniture[ ] [ E_FURINTURE_DATA ] =
{
// Doors
{ FC_DOORS, "Red Door", 1504, 175 },
{ FC_DOORS, "Blue Door", 1505, 175 },
{ FC_DOORS, "White Door", 1506, 175 },
{ FC_DOORS, "Yellow Door", 1507, 175 },
// Tables and Chairs
{ FC_TABLECHAIR, "Wooden Open Table", 1817, 50 },
{ FC_TABLECHAIR, "Dining Chair", 2079, 60 },
{ FC_TABLECHAIR, "Office Chair", 1806, 62 },
{ FC_TABLECHAIR, "Wooden Circle Table", 1815, 75 },
{ FC_TABLECHAIR, "Cluckin' Table Sml", 2763, 80 },
{ FC_TABLECHAIR, "Cluckin' Table", 2762, 125 },
{ FC_TABLECHAIR, "Dining Table", 2115, 135 },
{ FC_TABLECHAIR, "Circle Dining Chair", 2125, 135 },
{ FC_TABLECHAIR, "Circle Dining Table", 2030, 150 },
{ FC_TABLECHAIR, "Swivel Chair", 1663, 180 },
{ FC_TABLECHAIR, "Rocking Chair", 11734, 200 },
{ FC_TABLECHAIR, "Gamer Chair", 19999, 320 },
{ FC_TABLECHAIR, "Poker Table", 19474, 500 },
{ FC_TABLECHAIR, "Lab Table", 3383, 900 },
// Fitness
{ FC_FITNESS, "Mattress #1", 2815, 50 },
{ FC_FITNESS, "Mattress #2", 2817, 50 },
{ FC_FITNESS, "Mattress #3", 2833, 50 },
{ FC_FITNESS, "Mattress #4", 2836, 50 },
{ FC_FITNESS, "Mattress #5", 2847, 50 },
{ FC_FITNESS, "Cycle", 2630, 950 },
{ FC_FITNESS, "Treadmill", 2627, 1250 },
{ FC_FITNESS, "Weight Lifting", 2628, 1550 },
// Kitchen and Bathroom
{ FC_KITCHENBATH, "Soap", 19874, 15 },
{ FC_KITCHENBATH, "Toilet Paper", 19873, 20 },
{ FC_KITCHENBATH, "Towel holder", 11707, 300 },
{ FC_KITCHENBATH, "Double Metal Cabin", 2007, 400 },
{ FC_KITCHENBATH, "Metal Shelf x4", 2063, 400 },
{ FC_KITCHENBATH, "Metal Table", 941, 500 },
{ FC_KITCHENBATH, "Metal Counter", 937, 600 },
{ FC_KITCHENBATH, "Metal Bench-top", 936, 685 },
{ FC_KITCHENBATH, "Toilet", 2514, 700 },
{ FC_KITCHENBATH, "Bathroom Sink", 2523, 900 },
{ FC_KITCHENBATH, "Wooden Double Draw", 2139, 910 },
{ FC_KITCHENBATH, "Wooden Low-unit", 2138, 925 },
{ FC_KITCHENBATH, "Washing Machine", 1208, 925 },
{ FC_KITCHENBATH, "Laundry Unit", 2303, 980 },
{ FC_KITCHENBATH, "White Bath Tub", 2519, 1000 },
{ FC_KITCHENBATH, "Corner Wooden Bench", 2305, 1100 },
{ FC_KITCHENBATH, "Wooden Bench w/ Sink", 2136, 1185 },
{ FC_KITCHENBATH, "Stable Counter", 2339, 1200 },
{ FC_KITCHENBATH, "Bath Tub", 2526, 1200 },
{ FC_KITCHENBATH, "Shower System", 14481, 1290 },
{ FC_KITCHENBATH, "Stable Shelf", 2141, 1300 },
{ FC_KITCHENBATH, "Stable Sink", 2132, 1500 },
{ FC_KITCHENBATH, "Love Spa", 11732, 2000 },
{ FC_KITCHENBATH, "Cooker and Oven", 2135, 2200 },
{ FC_KITCHENBATH, "Deep Fryer", 2413, 2300 },
// Electronics
{ FC_ELECTRONIC, "Blender", 19830, 120 },
{ FC_ELECTRONIC, "Mini Stereo Speaker", 2233, 450 },
{ FC_ELECTRONIC, "Coffee Machine", 11743, 500 },
{ FC_ELECTRONIC, "Red Guitar", 19317, 650 },
{ FC_ELECTRONIC, "White Guitar", 19318, 675 },
{ FC_ELECTRONIC, "Bass speaker", 2229, 675 },
{ FC_ELECTRONIC, "Black Guitar", 19319, 700 },
{ FC_ELECTRONIC, "8 Bit TV", 1748, 700 },
{ FC_ELECTRONIC, "VCR Player", 1719, 900 },
{ FC_ELECTRONIC, "Small TV with VCR", 2595, 1100 },
{ FC_ELECTRONIC, "Laptop", 19893, 1250 },
{ FC_ELECTRONIC, "TV Small", 1518, 1575 },
{ FC_ELECTRONIC, "Swank TV", 1792, 1600 },
{ FC_ELECTRONIC, "TV with Wall Hook", 2596, 1790 },
{ FC_ELECTRONIC, "TV With Stance", 1717, 2000 },
{ FC_ELECTRONIC, "Doozy TV with Stance", 2224, 2050 },
{ FC_ELECTRONIC, "Stereo System", 2100, 2175 },
{ FC_ELECTRONIC, "Wide-screen TV", 1786, 2500 },
{ FC_ELECTRONIC, "Huge LCD", 19786, 3000 },
{ FC_ELECTRONIC, "Small TV Unit", 2297, 3700 },
{ FC_ELECTRONIC, "TV Unit", 2296, 4000 },
{ FC_ELECTRONIC, "PC with Desk", 2181, 4200 },
// Bedroom
{ FC_BEDROOM, "Wooden Stance", 1743, 650 },
{ FC_BEDROOM, "Wooden Counter", 1416, 750 },
{ FC_BEDROOM, "Wooden Drawer", 1417, 800 },
{ FC_BEDROOM, "Hobo bed", 1745, 800 },
{ FC_BEDROOM, "Luxurious bed", 2298, 1300 },
{ FC_BEDROOM, "Super Luxurious bed", 2563, 1750 },
{ FC_BEDROOM, "Lavish Red Bed", 11720, 2000 },
{ FC_BEDROOM, "Love Bed", 11731, 4200 },
// Lounge
{ FC_LOUNGE, "Wooden Couch", 1755, 275 },
{ FC_LOUNGE, "Couch", 1754, 350 },
{ FC_LOUNGE, "Leather Couch", 1702, 500 },
{ FC_LOUNGE, "Single Couch", 1704, 850 },
{ FC_LOUNGE, "Luxury Mattress", 1828, 900 },
{ FC_LOUNGE, "Bookshelf", 1742, 1000 },
{ FC_LOUNGE, "Leather Couch", 1723, 1650 },
{ FC_LOUNGE, "TV Stand", 2313, 1700 },
{ FC_LOUNGE, "Fireplace", 11724, 4800 },
{ FC_LOUNGE, "Chandelier", 19806, 5200 },
// Flowers and plants
{ FC_FLOWERS, "Flower Plant 3", 2001, 30 },
{ FC_FLOWERS, "Flower Plant 4", 2253, 35 },
{ FC_FLOWERS, "Clear Flower Vase", 2247, 35 },
{ FC_FLOWERS, "Painted Flower Vase", 2251, 40 },
{ FC_FLOWERS, "Plant Vase", 2245, 50 },
{ FC_FLOWERS, "Flower Wall-Mount", 3810, 120 },
{ FC_FLOWERS, "Weed Plant", 19473, 2250 },
// Miscellaneous
{ FC_MISC, "Chainsaw Dildo", 19086, 69 },
{ FC_MISC, "Massive Die", 1851, 80 },
{ FC_MISC, "Deer Head Mount", 1736, 120 },
{ FC_MISC, "Striped Surfboard", 2404, 140 },
{ FC_MISC, "Beach Surfboard", 2406, 150 },
{ FC_MISC, "Flamed Torch", 3461, 175 },
{ FC_MISC, "Rocking Unicorn", 11733, 180 },
{ FC_MISC, "Do Not Cross Tape", 19834, 250 },
{ FC_MISC, "Grill", 19831, 300 },
{ FC_MISC, "Boxing Bag", 1985, 300 },
{ FC_MISC, "Car Engine", 19917, 500 },
{ FC_MISC, "Drum Kit", 19609, 800 },
{ FC_MISC, "Mechanic Computer", 19903, 1000 },
{ FC_MISC, "Pool Table", 2964, 1250 },
{ FC_MISC, "Cow", 19833, 1337 },
{ FC_MISC, "Deer", 19315, 1337 },
{ FC_MISC, "Money Safe", 2332, 2000 },
{ FC_MISC, "Mechanic Shelves", 19899, 2000 },
{ FC_MISC, "Dance Floor", 19128, 3250 },
{ FC_MISC, "Craps Table", 1824, 4000 },
{ FC_MISC, "Boxing Arena", 14781, 15000 },
// Weapons
{ FC_WEAPONS, "Brass Knuckles", 331, 25 },
{ FC_WEAPONS, "Pool Cue", 338, 40 },
{ FC_WEAPONS, "Parachute", 371, 60 },
{ FC_WEAPONS, "Purple Dildo", 321, 69 },
{ FC_WEAPONS, "Sledge Hammer", 19631, 90 },
{ FC_WEAPONS, "Landmine", 19602, 100 },
{ FC_WEAPONS, "Ammo Box", 19832, 120 },
{ FC_WEAPONS, "Antique Sword", 19590, 250 },
{ FC_WEAPONS, "Mac 10", 352, 250 },
{ FC_WEAPONS, "Tec 9", 372, 290 },
{ FC_WEAPONS, "Rifle", 357, 300 },
{ FC_WEAPONS, "Desert Eagle", 348, 500 },
{ FC_WEAPONS, "Shotgun", 349, 600 },
{ FC_WEAPONS, "Sawn-off Shotgun", 350, 800 },
{ FC_WEAPONS, "Sniper", 358, 800 },
{ FC_WEAPONS, "Spas 12", 351, 900 },
{ FC_WEAPONS, "M4", 356, 900 },
{ FC_WEAPONS, "Minigun", 362, 1337 },
{ FC_WEAPONS, "Heatseeker", 360, 1337 },
{ FC_WEAPONS, "RPG", 359, 1337 },
// Holiday
{ FC_HOLIDAYS, "Xmas Box 1", 19054, 100 },
{ FC_HOLIDAYS, "Xmas Box 2", 19055, 100 },
{ FC_HOLIDAYS, "Xmas Box 3", 19056, 100 },
{ FC_HOLIDAYS, "Xmas Box 4", 19057, 100 },
{ FC_HOLIDAYS, "Xmas Box 5", 19058, 100 },
{ FC_HOLIDAYS, "Witch Pot", 19527, 200 },
{ FC_HOLIDAYS, "Devil Face", 11704, 666 },
{ FC_HOLIDAYS, "Xmas Tree", 19076, 777 },
// Food/Drink
{ FC_FOODRINK, "Pizza Box", 19571, 10 },
{ FC_FOODRINK, "Coffee Mug", 19835, 15 },
{ FC_FOODRINK, "Pizza", 19580, 30 },
{ FC_FOODRINK, "Ordinary Brandy", 19821, 45 },
{ FC_FOODRINK, "Fine Scotch", 19823, 90 },
{ FC_FOODRINK, "Beer Keg", 19812, 150 },
{ FC_FOODRINK, "Vintage Whiskey", 19824, 155 },
{ FC_FOODRINK, "Premium Brandy", 19820, 190 },
{ FC_FOODRINK, "Premium Wine", 19822, 220 }
},
szg_houseInteriors [ 24 * sizeof( g_houseInteriors ) ],
g_HouseWeapons [ MAX_HOUSES ] [ MAX_HOUSE_WEAPONS ],
g_HouseWeaponAmmo [ MAX_HOUSES ] [ MAX_HOUSE_WEAPONS ],
g_HouseFurnitureCount [ MAX_HOUSES ]
;
/* ** Bribe Data ** */
#define MAX_BRIBES ( 200 )
#define MAX_BRIBE_WAIT ( 300000 )
enum E_BRIBE_DATA
{
bool: E_DISABLED, E_PICKUP[ 2 ], Text3D: E_LABEL,
Float: E_X, Float: E_Y, Float: E_Z,
E_TIMESTAMP
};
new
g_bribeData [ MAX_BRIBES ] [ E_BRIBE_DATA ],
// Iterator
Iterator:BribeCount< MAX_BRIBES >
;
/* ** Gate System ** */
#define MAX_GATES ( 300 )
enum E_GATE_DATA
{
E_OBJECT, E_PASS[ 8 ], Float: E_SPEED,
Float: E_RANGE, E_MODEL, bool: E_MOVING,
E_OWNER, E_NAME[ 24 ], E_TIME,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_RX, Float: E_RY, Float: E_RZ,
Float: E_MOVE_X, Float: E_MOVE_Y, Float: E_MOVE_Z,
Float: E_MOVE_RX, Float: E_MOVE_RY, Float: E_MOVE_RZ,
};
new
g_gateData [ MAX_GATES ] [ E_GATE_DATA ],
// Iterator
Iterator:gates<MAX_GATES>
;
/* ** Robbery Data **/
#define MAX_ROBBERIES ( 200 )
#define MAX_ROBBERY_WAIT ( 300 )
#define MAX_DRILL_STRENGTH ( 150 )
#define STATE_NONE ( 0 )
#define STATE_ROBBED ( 1 )
#define STATE_PICKED ( 2 )
enum E_ROBBERY_SYSTEM
{
E_NAME[ 32 ], E_ROB_VALUE, E_WORLD,
E_ROB_TIME, bool: E_ROBBED, E_STATE,
E_SAFE, E_SAFE_DOOR, E_SAFE_MONEY,
E_SAFE_LOOT, E_ROBTIMER, bool: E_OPEN,
E_C4, bool: E_C4_SLOT,
E_DRILL, E_DRILL_PLACER, E_DRILL_EFFECT,
Float: E_DOOR_X, Float: E_DOOR_Y, Float: E_DOOR_Z,
Float: E_DOOR_ROT, Float: E_VELOCITY,
Float: E_MULTIPLIER
};
enum
{
ROBBERY_TYPE_DRILL,
ROBBERY_TYPE_C4,
ROBBERY_TYPE_LABOR
};
new
g_robberyData [ MAX_ROBBERIES ] [ E_ROBBERY_SYSTEM ],
p_drillStrength [ MAX_PLAYERS ],
Iterator:RobberyCount<MAX_ROBBERIES>
;
/* ** Vehicle Data ** */
#define MAX_BUYABLE_VEHICLES ( 20 + MAX_EXTRA_SLOTS )
enum E_CAR_DATA
{
E_VEHICLE_ID, bool: E_CREATED, bool: E_LOCKED,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_ANGLE, E_OWNER_ID, E_PRICE,
E_COLOR[ 2 ], E_MODEL, E_PLATE[ 32 ],
E_PAINTJOB, E_SQL_ID, E_GARAGE
};
new
g_vehicleData [ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ E_CAR_DATA ],
bool: g_buyableVehicle [ MAX_VEHICLES char ],
g_vehicleModifications [ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ MAX_CAR_MODS ]
;
/** ** Vehicle Modification Data ** */
#define ENABLE_COMPONENTS_SYSTEM true
#if ENABLE_COMPONENTS_SYSTEM == true
#define MAX_PIMPS ( 10 )
#define MAX_COMPONENT_NAME ( 32 )
#define CATEGORY_SPOILERS ( 0 )
#define CATEGORY_HOOD ( 1 )
#define CATEGORY_BAGS ( 2 )
#define CATEGORY_LAMPS ( 3 )
#define CATEGORY_WHEELS ( 4 )
#define CATEGORY_BULLBAR ( 5 )
#define CATEGORY_FRONT_BUMPER ( 6 )
#define CATEGORY_REAR_BUMPER ( 7 )
#define CATEGORY_VENTS ( 8 )
#define CATEGORY_NEON ( 9 )
#define CATEGORY_MECHANIC_ITEMS ( 10 )
#define CATEGORY_MILITARY_ITEMS ( 11 )
#define CATEGORY_MISCELLANEOUS ( 12 )
enum E_CAR_MODS
{
E_CATEGORY, E_MODEL_ID, E_NAME[ MAX_COMPONENT_NAME ],
E_PRICE
};
enum E_PIMP_DATA
{
bool: E_CREATED[ MAX_PIMPS ], E_OBJECT[ MAX_PIMPS ], E_MODEL[ MAX_PIMPS ],
Float: E_X[ MAX_PIMPS ], Float: E_Y[ MAX_PIMPS ], Float: E_Z[ MAX_PIMPS ],
Float: E_RX[ MAX_PIMPS ], Float: E_RY[ MAX_PIMPS ], Float: E_RZ[ MAX_PIMPS ],
E_SQL_ID[ MAX_PIMPS ], bool: E_DISABLED[ MAX_PIMPS ]
};
new
g_vehicleComponentsCategories[ ] [ MAX_COMPONENT_NAME ] = {
"Spoilers", "Hood", "Bags", "Lamps", "Wheels", "Bullbar", "Front Bumper", "Rear Bumper", "Vents", "Neon", "Mechanic Items", "Military Items", "Miscellaneous"
},
g_vehicleComponentsData[ ] [ E_CAR_MODS ] =
{
// Spoilers
{ CATEGORY_SPOILERS, 1023, "Fury", 8000 },
{ CATEGORY_SPOILERS, 1001, "Win", 9000 },
{ CATEGORY_SPOILERS, 1000, "Pro", 10000 },
{ CATEGORY_SPOILERS, 1016, "Worx", 10000 },
{ CATEGORY_SPOILERS, 1058, "Alien - Stratum", 10000 },
{ CATEGORY_SPOILERS, 1014, "Champ", 11000 },
{ CATEGORY_SPOILERS, 1003, "Alpha", 12000 },
{ CATEGORY_SPOILERS, 1002, "Drag", 13000 },
{ CATEGORY_SPOILERS, 1015, "Race", 14000 },
{ CATEGORY_SPOILERS, 1060, "X-Flow - Stratum", 14000 },
{ CATEGORY_SPOILERS, 1049, "Alien - Flash", 14000 },
{ CATEGORY_SPOILERS, 1162, "Alien - Jester", 18000 },
{ CATEGORY_SPOILERS, 1164, "Alien - Uranus", 19000 },
{ CATEGORY_SPOILERS, 1147, "Alien - Elegy", 22000 },
{ CATEGORY_SPOILERS, 1050, "X-Flow - Flash", 23000 },
{ CATEGORY_SPOILERS, 1138, "Alien - Sultan", 25000 },
{ CATEGORY_SPOILERS, 1158, "X-Flow - Jester", 27000 },
{ CATEGORY_SPOILERS, 1163, "X-Flow - Uranus", 28000 },
{ CATEGORY_SPOILERS, 1146, "X-Flow - Elegy", 30000 },
{ CATEGORY_SPOILERS, 1139, "X-Flow - Sultan", 35000 },
// Hood
{ CATEGORY_HOOD, 1011, "Race Scoop", 13000 },
{ CATEGORY_HOOD, 1004, "Champ Scoop", 15000 },
{ CATEGORY_HOOD, 1005, "Fury Scoop", 16000 },
{ CATEGORY_HOOD, 1012, "Worx Scoop", 23000 },
// Bags
{ CATEGORY_BAGS, 11745, "Bag", 15000 },
{ CATEGORY_BAGS, 1279, "Tent Pack", 17000 },
{ CATEGORY_BAGS, 1550, "Money Bag", 35000 },
{ CATEGORY_BAGS, 1210, "Money Case", 25000 },
{ CATEGORY_BAGS, 1575, "Grey Drug Bag", 15000 },
{ CATEGORY_BAGS, 1576, "Orange Drug Bag", 15000 },
{ CATEGORY_BAGS, 1577, "Yellow Drug Bag", 15000 },
{ CATEGORY_BAGS, 1578, "Green Drug Bag", 15000 },
{ CATEGORY_BAGS, 1579, "Blue Drug Bag", 15000 },
{ CATEGORY_BAGS, 1580, "Red Drug Bag", 15000 },
// Lamps
{ CATEGORY_LAMPS, 1013, "Round Fog", 15000 },
{ CATEGORY_LAMPS, 1024, "Square Fog", 25000 },
// Wheels
{ CATEGORY_WHEELS, 1025, "Offroad", 25000 },
{ CATEGORY_WHEELS, 1080, "Switch", 25000 },
{ CATEGORY_WHEELS, 1077, "Classic", 30000 },
{ CATEGORY_WHEELS, 1073, "Shadow", 35000 },
{ CATEGORY_WHEELS, 1079, "Cutter", 35000 },
{ CATEGORY_WHEELS, 1085, "Atomic", 35000 },
{ CATEGORY_WHEELS, 1096, "Ahab", 35000 },
{ CATEGORY_WHEELS, 1078, "Twist", 40000 },
{ CATEGORY_WHEELS, 1081, "Grove", 40000 },
{ CATEGORY_WHEELS, 1084, "Trance", 45000 },
{ CATEGORY_WHEELS, 1075, "Rimshine", 45000 },
{ CATEGORY_WHEELS, 1074, "Mega", 45000 },
{ CATEGORY_WHEELS, 1076, "Wires", 50000 },
{ CATEGORY_WHEELS, 1098, "Access", 55000 },
{ CATEGORY_WHEELS, 1097, "Virtual", 65000 },
{ CATEGORY_WHEELS, 1082, "Import", 75000},
{ CATEGORY_WHEELS, 1327, "Large Wheel", 80000 },
{ CATEGORY_WHEELS, 1083, "Dollar", 100000 },
// Bullbar
{ CATEGORY_BULLBAR, 1123, "Bullbar Chrome Bars", 30000 },
{ CATEGORY_BULLBAR, 1100, "Chrome Grill", 35000 },
{ CATEGORY_BULLBAR, 1125, "Bullbar Chrome Lights", 37000 },
// Front Bumper
{ CATEGORY_FRONT_BUMPER, 1155, "Alien - Stratum", 15000 },
{ CATEGORY_FRONT_BUMPER, 1160, "Alien - Jester", 20000 },
{ CATEGORY_FRONT_BUMPER, 1166, "Alien - Uranus", 20000 },
{ CATEGORY_FRONT_BUMPER, 1153, "Alien - Flash", 25000 },
{ CATEGORY_FRONT_BUMPER, 1157, "X-Flow - Stratum", 25000 },
{ CATEGORY_FRONT_BUMPER, 1171, "Alien - Elegy", 25000 },
{ CATEGORY_FRONT_BUMPER, 1181, "Slamin - Blade", 25000 },
{ CATEGORY_FRONT_BUMPER, 1185, "Slamin - Remington", 25000 },
{ CATEGORY_FRONT_BUMPER, 1190, "Slamin - Tornado", 25000 },
{ CATEGORY_FRONT_BUMPER, 1165, "X-Flow - Uranus", 30000 },
{ CATEGORY_FRONT_BUMPER, 1169, "Alien - Sultan", 30000 },
{ CATEGORY_FRONT_BUMPER, 1173, "X-Flow - Jester", 30000 },
{ CATEGORY_FRONT_BUMPER, 1152, "X-Flow - Flash", 35000 },
{ CATEGORY_FRONT_BUMPER, 1172, "X-Flow - Elegy", 35000 },
{ CATEGORY_FRONT_BUMPER, 1170, "X-Flow - Sultan", 40000 },
{ CATEGORY_FRONT_BUMPER, 1174, "Chrome - Broadway 1", 45000 },
{ CATEGORY_FRONT_BUMPER, 1176, "Chrome - Broadway 2", 45000 },
{ CATEGORY_FRONT_BUMPER, 1117, "Chrome - Slamvan", 50000 },
{ CATEGORY_FRONT_BUMPER, 1182, "Chrome - Blade", 50000 },
{ CATEGORY_FRONT_BUMPER, 1188, "Slamin - Savanna", 50000 },
{ CATEGORY_FRONT_BUMPER, 1189, "Chrome - Savanna",50000 },
{ CATEGORY_FRONT_BUMPER, 1191, "Chrome - Tornado", 50000 },
{ CATEGORY_FRONT_BUMPER, 1179, "Chrome - Remington", 55000 },
// Rear Bumper
{ CATEGORY_REAR_BUMPER, 1154, "Alien - Stratum", 15000 },
{ CATEGORY_REAR_BUMPER, 1159, "Alien - Jester", 15000 },
{ CATEGORY_REAR_BUMPER, 1168, "Alien - Uranus", 15000 },
{ CATEGORY_REAR_BUMPER, 1175, "Slamin - Broadway", 15000 },
{ CATEGORY_REAR_BUMPER, 1150, "Alien - Flash", 18000 },
{ CATEGORY_REAR_BUMPER, 1149, "Alien - Elegy", 19000 },
{ CATEGORY_REAR_BUMPER, 1140, "X-Flow - Sultan", 20000 },
{ CATEGORY_REAR_BUMPER, 1178, "Slamin - Remington", 23000 },
{ CATEGORY_REAR_BUMPER, 1156, "X-Flow Straum", 25000 },
{ CATEGORY_REAR_BUMPER, 1161, "X-Flow - Jester", 25000 },
{ CATEGORY_REAR_BUMPER, 1183, "Slamin - Blade", 25000 },
{ CATEGORY_REAR_BUMPER, 1186, "Slamin - Savanna", 25000 },
{ CATEGORY_REAR_BUMPER, 1167, "X-Flow - Uranus", 25000 },
{ CATEGORY_REAR_BUMPER, 1193, "Slamin - Tornado", 25000 },
{ CATEGORY_REAR_BUMPER, 1151, "X-Flow - Flash", 28000 },
{ CATEGORY_REAR_BUMPER, 1148, "X-Flow - Elegy", 29000 },
{ CATEGORY_REAR_BUMPER, 1141, "Alien - Sultan", 30000 },
{ CATEGORY_REAR_BUMPER, 1177, "Slamin - Broadway", 35000 },
{ CATEGORY_REAR_BUMPER, 1180, "Chrome - Remington", 50000 },
{ CATEGORY_REAR_BUMPER, 1184, "Chrome - Blade", 50000 },
{ CATEGORY_REAR_BUMPER, 1187, "Chrome - Savanna", 50000 },
{ CATEGORY_REAR_BUMPER, 1192, "Chrome - Tornado", 50000 },
// Vents
{ CATEGORY_VENTS, 1142, "Left Oval Vents", 4000 },
{ CATEGORY_VENTS, 1143, "Right Oval Vents", 4000 },
{ CATEGORY_VENTS, 1144, "Left Square Vents", 6000 },
{ CATEGORY_VENTS, 1145, "Right Square Vents", 6000 },
{ CATEGORY_VENTS, 914, "Large Air Vent", 250000 },
// Neon
{ CATEGORY_NEON, 18647, "Red Neon", 200000 },
{ CATEGORY_NEON, 18648, "Blue Neon", 200000 },
{ CATEGORY_NEON, 18649, "Green Neon", 200000 },
{ CATEGORY_NEON, 18650, "Yellow Neon", 200000 },
{ CATEGORY_NEON, 18651, "Pink Neon", 200000 },
{ CATEGORY_NEON, 18652, "White Neon", 200000 },
// Military Items
{ CATEGORY_MILITARY_ITEMS, 1654, "Dynamite", 8000 },
{ CATEGORY_MILITARY_ITEMS, 19590, "Knife", 14000 },
{ CATEGORY_MILITARY_ITEMS, 19832, "Ammo Box", 20000 },
{ CATEGORY_MILITARY_ITEMS, 2040, "Ammo box closed", 20000 },
{ CATEGORY_MILITARY_ITEMS, 2041, "Ammo box open", 20000 },
{ CATEGORY_MILITARY_ITEMS, 1672, "Fag Grenade", 30069 },
{ CATEGORY_MILITARY_ITEMS, 964, "Army crate", 40000 },
// { CATEGORY_MILITARY_ITEMS, 1636, "Mini Rocket", 45000 },
{ CATEGORY_MILITARY_ITEMS, 11705, "Ancient Telephone", 54000 },
// { CATEGORY_MILITARY_ITEMS, 3786, "Small Rocket", 62000 },
// { CATEGORY_MILITARY_ITEMS, 3790, "Rocket", 68000 },
{ CATEGORY_MILITARY_ITEMS, 11738, "Medikit", 135000 },
// Mechanic Items
{ CATEGORY_MECHANIC_ITEMS, 18644, "Screwdriver", 1500 },
{ CATEGORY_MECHANIC_ITEMS, 18633, "Wrench", 2500 },
{ CATEGORY_MECHANIC_ITEMS, 18635, "Hammer", 2500 },
{ CATEGORY_MECHANIC_ITEMS, 1650, "Gas Can", 5000 },
{ CATEGORY_MECHANIC_ITEMS, 19998, "Dippo!", 6969 },
{ CATEGORY_MECHANIC_ITEMS, 19621, "Oil Can", 7500 },
{ CATEGORY_MECHANIC_ITEMS, 19918, "Small Box", 15000 },
{ CATEGORY_MECHANIC_ITEMS, 19816, "Oxygen Tank", 20000 },
{ CATEGORY_MECHANIC_ITEMS, 19921, "Toolbox", 23000 },
{ CATEGORY_MECHANIC_ITEMS, 2006, "Starting Motor", 25000 },
{ CATEGORY_MECHANIC_ITEMS, 19917, "Engine", 65000 },
{ CATEGORY_MECHANIC_ITEMS, 920, "Generator", 80000 },
{ CATEGORY_MECHANIC_ITEMS, 19631, "Sledge Hammer", 90000 },
{ CATEGORY_MECHANIC_ITEMS, 19893, "Laptop Opened", 95000 },
{ CATEGORY_MECHANIC_ITEMS, 19894, "Laptop Closed", 95000 },
// Miscellaneous
{ CATEGORY_MISCELLANEOUS, 19804, "Lock", 1500 },
{ CATEGORY_MISCELLANEOUS, 19309, "Taxi White", 2000 },
{ CATEGORY_MISCELLANEOUS, 1933, "Mini Poker Coins Stack", 4000 },
{ CATEGORY_MISCELLANEOUS, 19310, "Taxi Black", 4000 },
{ CATEGORY_MISCELLANEOUS, 18875, "Pocket Radio", 4000 },
{ CATEGORY_MISCELLANEOUS, 19586, "Spatula", 6500 },
{ CATEGORY_MISCELLANEOUS, 2485, "Toy Car", 7000 },
{ CATEGORY_MISCELLANEOUS, 2484, "Toy Boat", 7000 },
{ CATEGORY_MISCELLANEOUS, 18632, "Fishing Rod", 8000 },
{ CATEGORY_MISCELLANEOUS, 1486, "Wine bottle", 12000 },
{ CATEGORY_MISCELLANEOUS, 19585, "Cooking Pan 1", 14500 },
{ CATEGORY_MISCELLANEOUS, 19584, "Cooking Pan 2", 14500 },
{ CATEGORY_MISCELLANEOUS, 19581, "Baking Pan", 15000 },
{ CATEGORY_MISCELLANEOUS, 19624, "Suitcase", 15000 },
{ CATEGORY_MISCELLANEOUS, 19314, "Bullhorn", 15000 },
{ CATEGORY_MISCELLANEOUS, 2226, "Radio", 15000 },
{ CATEGORY_MISCELLANEOUS, 1955, "Small stick", 20000 },
{ CATEGORY_MISCELLANEOUS, 18646, "Police Light", 25000 },
{ CATEGORY_MISCELLANEOUS, 1952, "Big stick", 30000 },
{ CATEGORY_MISCELLANEOUS, 19280, "Floodlight", 30000 },
{ CATEGORY_MISCELLANEOUS, 2192, "Pocket Satellite", 30000 },
{ CATEGORY_MISCELLANEOUS, 19419, "Police Light Strip", 45000 },
{ CATEGORY_MISCELLANEOUS, 19320, "Pumpkin", 45000 },
{ CATEGORY_MISCELLANEOUS, 19306, "Red Flag", 50000 },
{ CATEGORY_MISCELLANEOUS, 19307, "Blue Flag", 50000 },
{ CATEGORY_MISCELLANEOUS, 19086, "Chainsaw Dildo", 69696},
{ CATEGORY_MISCELLANEOUS, 11704, "Devil Mask", 75000 },
{ CATEGORY_MISCELLANEOUS, 2985, "Mounted Minigun", 80000 },
{ CATEGORY_MISCELLANEOUS, 19315, "Deer", 133769 },
{ CATEGORY_MISCELLANEOUS, 1609, "Turtle", 250000 },
{ CATEGORY_MISCELLANEOUS, 19601, "Snow Plough", 1500000 }
},
g_vehiclePimpData[ MAX_PLAYERS ] [ MAX_BUYABLE_VEHICLES ] [ E_PIMP_DATA ]
;
#endif
/* ** Road Blocks ** */
#define MAX_ROADBLOCKS ( 20 )
enum E_ROADBLOCK_DATA
{
bool: E_CREATED, E_OBJECT_ID, Text3D: E_LABEL
};
enum E_ROADBLOCK_OBJ_DATA
{
E_NAME[ 17 ], E_MODEL, Float: E_OFFSET
}
new
g_roadblockData [ MAX_ROADBLOCKS ] [ E_ROADBLOCK_DATA ],
g_roadblockObjectData [ ] [ E_ROADBLOCK_OBJ_DATA ] =
{
{ "Small Roadblock", 1459, 0.2 },
{ "Medium Roadblock", 978, 0.5 },
{ "Big Roadblock", 981, 0.2 },
{ "Detour Sign", 1425, 0.6 },
{ "Will Be Sign", 3265, 0.9 },
{ "Line Closed Sign", 3091, 0.5 }
}
;
/* ** Spike Strips ** */
#define MAX_SPIKESTRIPS ( 20 )
enum E_SPIKE_STRIP_DATA
{
E_OBJECT_ID, Text3D: E_LABEL, E_SPHERE
};
new
g_spikestripData [ MAX_SPIKESTRIPS ] [ E_SPIKE_STRIP_DATA ],
Iterator:SpikeStrip< MAX_SPIKESTRIPS >
;
/* ** Gang System ** */
#define MAX_GANGS ( 100 )
#define TURF_TAKEOVER_TIME ( 60 )
#define TAKEOVER_NEEDED_PEOPLE ( 3 )
#define TURF_PAYOUT ( 1250 )
#define INVALID_GANG_ID ( -1 )
enum E_ZONE_DATA
{
Float: E_MIN_X,
Float: E_MIN_Y,
Float: E_MAX_X,
Float: E_MAX_Y,
E_GANG_OWNER,
E_COLOR
};
enum e_gang_data
{
E_NAME[ 30 ],
E_LEADER,
E_COLOR,
bool: E_SAVED,
E_BANK,
E_KILLS,
E_DEATHS,
E_SCORE,
E_COLEADER,
bool: E_INVITE_ONLY,
E_JOIN_MSG[ 96 ]
};
enum E_GANG_LEAVE_REASON
{
GANG_LEAVE_QUIT,
GANG_LEAVE_KICK,
GANG_LEAVE_UNKNOWN
};
new
g_gangzoneData[ ] [ E_ZONE_DATA ] =
{
#if ENABLE_CITY_LV == true
// Las Venturas
{ 2071.2890, 1201.171, 2217.773, 1368.16, INVALID_GANG_ID, COLOR_GANGZONE },
{ 2071.2890, 1646.484, 2129.882, 1719.72, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1297.8515, 2100.585, 1394.531, 2197.26, INVALID_GANG_ID, COLOR_GANGZONE },
{ 2293.9453, 2238.281, 2416.992, 2402.34, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1989.2578, 1508.789, 2012.695, 1573.24, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1376.9531, 2603.515, 1488.281, 2671.87, INVALID_GANG_ID, COLOR_GANGZONE },
{ 2433.5937, 1863.281, 2494.140, 1962.89, INVALID_GANG_ID, COLOR_GANGZONE },
{ 2437.5000, 1261.718, 2517.578, 1306.64, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1101.5625, 1205.078, 1177.734, 1361.32, INVALID_GANG_ID, COLOR_GANGZONE },
{ 2798.8281, 1222.656, 2859.375, 1382.81, INVALID_GANG_ID, COLOR_GANGZONE },
#endif
#if ENABLE_CITY_LS == true
{ 2433.593, -1730.468, 2546.875, -1632.812, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1867.187, -1265.625, 2062.500, -1140.625, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1066.406, -1570.312, 1183.593, -1414.062, INVALID_GANG_ID, COLOR_GANGZONE },
{ 148.4375, -1902.343, 355.4687, -1777.343, INVALID_GANG_ID, COLOR_GANGZONE },
{ 664.0625, -1320.312, 789.0625, -1230.468, INVALID_GANG_ID, COLOR_GANGZONE },
{ 640.6250, -1582.031, 765.6250, -1421.875, INVALID_GANG_ID, COLOR_GANGZONE },
{ 2218.750, -1480.468, 2269.531, -1398.437, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1832.031, -2164.062, 1957.031, -2066.406, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1941.406, -1746.093, 2074.218, -1531.250, INVALID_GANG_ID, COLOR_GANGZONE },
{ 1675.781, -2003.906, 1843.750, -1871.093, INVALID_GANG_ID, COLOR_GANGZONE },
#endif
// San Fierro
{ -2510.152, 576.531, -2392.935, 700.782, INVALID_GANG_ID, COLOR_GANGZONE },
{ -1476.562, 1481.25, -1345.315, 1516.40, INVALID_GANG_ID, COLOR_GANGZONE },
{ -2074.275, 578.905, -2010.937, 728.906, INVALID_GANG_ID, COLOR_GANGZONE },
{ -1495.312, 834.375, -1420.312, 1017.18, INVALID_GANG_ID, COLOR_GANGZONE },
{ -2756.252, 328.125, -2646.093, 431.251, INVALID_GANG_ID, COLOR_GANGZONE },
{ -2392.965, 75.1234, -2285.156, 236.718, INVALID_GANG_ID, COLOR_GANGZONE },
{ -1988.281, 859.375, -1906.250, 916.015, INVALID_GANG_ID, COLOR_GANGZONE },
{ -1988.281, 87.8906, -1931.640, 216.796, INVALID_GANG_ID, COLOR_GANGZONE },
{ -2528.320, 1529.29, -2285.156, 1584.96, INVALID_GANG_ID, COLOR_GANGZONE },
{ -1947.265, 1095.70, -1888.671, 1167.96, INVALID_GANG_ID, COLOR_GANGZONE }
},
g_gangColors[ ] =
{
0x99FF00FF, 0x00CC00FF, 0x009999FF, 0x0033CCFF, 0x330099FF, 0x660099FF, 0xCC0099FF
},
g_gangzoneID [ sizeof( g_gangzoneData ) ],
g_gangzoneAttacker [ sizeof( g_gangzoneData ) ] = { INVALID_GANG_ID, ... },
g_gangzoneAttackCount [ sizeof( g_gangzoneData ) ],
g_gangzoneAttackTimeout [ sizeof( g_gangzoneData ) ],
Text: g_ZoneOwnerTD [ sizeof( g_gangzoneData ) ] = { Text: INVALID_TEXT_DRAW, ... },
g_gangData [ MAX_GANGS ] [ e_gang_data ],
p_GangID [ MAX_PLAYERS ],
bool: p_gangInvited [ MAX_PLAYERS ] [ MAX_GANGS ],
p_gangInviteTick [ MAX_PLAYERS ],
Iterator:gangs<MAX_GANGS>
;
public OnPlayerLeaveGang( playerid, gangid, reason );
public ZoneTimer( );
/* ** GPS System ** */
enum E_GPS_DATA
{
bool: E_CREATED, E_NAME[ 24 ], Float: E_X,
Float: E_Y, Float: E_Z, E_CITY
};
new
g_gpsData [ 61 ] [ E_GPS_DATA ]
;
/* ** ATM System ** */
enum E_ATM_DATA
{
bool: E_CREATED, E_CHECKPOINT, Float: E_HEALTH,
E_OBJECT, Text3D: E_LABEL, bool: E_DISABLED,
E_PICKUP, E_LOOT, E_TIMESTAMP
};
new
g_atmData [ 42 ] [ E_ATM_DATA ]
;
/* ** Invalid Mod Array ** */
stock const
g_aLegalModifications[ 49 ] [ 22 ] =
{
{ 400, 1024, 1021, 1020, 1019, 1018, 1013, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 401, 1145, 1144, 1143, 1142, 1020, 1019, 1017, 1013, 1007, 1006, 1005, 1004, 1003, 1001, 0000, 0000, 0000, 0000 },
{ 404, 1021, 1020, 1019, 1017, 1016, 1013, 1007, 1002, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 405, 1023, 1021, 1020, 1019, 1018, 1014, 1001, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 410, 1024, 1023, 1021, 1020, 1019, 1017, 1013, 1007, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 415, 1023, 1019, 1018, 1017, 1007, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 418, 1021, 1020, 1016, 1006, 1002, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 420, 1021, 1019, 1005, 1004, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 421, 1023, 1021, 1020, 1019, 1018, 1016, 1014, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 422, 1021, 1020, 1019, 1017, 1013, 1007, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 426, 1021, 1019, 1006, 1005, 1004, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 436, 1022, 1021, 1020, 1019, 1017, 1013, 1007, 1006, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 439, 1145, 1144, 1143, 1142, 1023, 1017, 1013, 1007, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 477, 1021, 1020, 1019, 1018, 1017, 1007, 1006, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 478, 1024, 1022, 1021, 1020, 1013, 1012, 1005, 1004, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 489, 1024, 1020, 1019, 1018, 1016, 1013, 1006, 1005, 1004, 1002, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 491, 1145, 1144, 1143, 1142, 1023, 1021, 1020, 1019, 1018, 1017, 1014, 1007, 1003, 0000, 0000, 0000, 0000, 0000 },
{ 492, 1016, 1006, 1005, 1004, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 496, 1143, 1142, 1023, 1020, 1019, 1017, 1011, 1007, 1006, 1003, 1002, 1001, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 500, 1024, 1021, 1020, 1019, 1013, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 516, 1021, 1020, 1019, 1018, 1017, 1016, 1015, 1007, 1004, 1002, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 517, 1145, 1144, 1143, 1142, 1023, 1020, 1019, 1018, 1017, 1016, 1007, 1003, 1002, 0000, 0000, 0000, 0000, 0000 },
{ 518, 1145, 1144, 1143, 1142, 1023, 1020, 1018, 1017, 1013, 1007, 1006, 1005, 1003, 1001, 0000, 0000, 0000, 0000 },
{ 527, 1021, 1020, 1018, 1017, 1015, 1014, 1007, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 529, 1023, 1020, 1019, 1018, 1017, 1012, 1011, 1007, 1006, 1003, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 534, 1185, 1180, 1179, 1178, 1127, 1126, 1125, 1124, 1123, 1122, 1106, 1101, 1100, 0000, 0000, 0000, 0000, 0000 },
{ 535, 1121, 1120, 1119, 1118, 1117, 1116, 1115, 1114, 1113, 1110, 1109, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 536, 1184, 1183, 1182, 1181, 1128, 1108, 1107, 1105, 1104, 1103, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 540, 1145, 1144, 1143, 1142, 1024, 1023, 1020, 1019, 1018, 1017, 1007, 1006, 1004, 1001, 0000, 0000, 0000, 0000 },
{ 542, 1145, 1144, 1021, 1020, 1019, 1018, 1015, 1014, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 546, 1145, 1144, 1143, 1142, 1024, 1023, 1019, 1018, 1017, 1007, 1006, 1004, 1002, 1001, 0000, 0000, 0000, 0000 },
{ 547, 1143, 1142, 1021, 1020, 1019, 1018, 1016, 1003, 1000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 549, 1145, 1144, 1143, 1142, 1023, 1020, 1019, 1018, 1017, 1012, 1011, 1007, 1003, 1001, 0000, 0000, 0000, 0000 },
{ 550, 1145, 1144, 1143, 1142, 1023, 1020, 1019, 1018, 1006, 1005, 1004, 1003, 1001, 0000, 0000, 0000, 0000, 0000 },
{ 551, 1023, 1021, 1020, 1019, 1018, 1016, 1006, 1005, 1003, 1002, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 558, 1168, 1167, 1166, 1165, 1164, 1163, 1095, 1094, 1093, 1092, 1091, 1090, 1089, 1088, 0000, 0000, 0000, 0000 },
{ 559, 1173, 1162, 1161, 1160, 1159, 1158, 1072, 1071, 1070, 1069, 1068, 1067, 1066, 1065, 0000, 0000, 0000, 0000 },
{ 560, 1170, 1169, 1141, 1140, 1139, 1138, 1033, 1032, 1031, 1030, 1029, 1028, 1027, 1026, 0000, 0000, 0000, 0000 },
{ 561, 1157, 1156, 1155, 1154, 1064, 1063, 1062, 1061, 1060, 1059, 1058, 1057, 1056, 1055, 1031, 1030, 1027, 1026 },
{ 562, 1172, 1171, 1149, 1148, 1147, 1146, 1041, 1040, 1039, 1038, 1037, 1036, 1035, 1034, 0000, 0000, 0000, 0000 },
{ 565, 1153, 1152, 1151, 1150, 1054, 1053, 1052, 1051, 1050, 1049, 1048, 1047, 1046, 1045, 0000, 0000, 0000, 0000 },
{ 567, 1189, 1188, 1187, 1186, 1133, 1132, 1131, 1130, 1129, 1102, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 575, 1177, 1176, 1175, 1174, 1099, 1044, 1043, 1042, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 576, 1193, 1192, 1191, 1190, 1137, 1136, 1135, 1134, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 580, 1023, 1020, 1018, 1017, 1007, 1006, 1001, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 585, 1143, 1145, 1020, 1019, 1018, 1013, 1006, 1007, 1001, 1003, 1023, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 589, 1145, 1144, 1024, 1020, 1018, 1017, 1016, 1013, 1007, 1006, 1005, 1004, 1000, 0000, 0000, 0000, 0000, 0000 },
{ 600, 1022, 1020, 1018, 1017, 1013, 1007, 1006, 1005, 1004, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000, 0000 },
{ 603, 1145, 1144, 1143, 1142, 1024, 1023, 1020, 1019, 1018, 1017, 1007, 1006, 1001, 0000, 0000, 0000, 0000, 0000 }
}
;
/* ** Fire System ** */
enum E_FIRE_DATA
{
bool: E_CREATED, E_OBJECT, Float: E_HEALTH,
E_HOUSE, Text3D: E_LABEL
};
new
g_fireData [ 10 ] [ E_FIRE_DATA ],
bool: fire_toggled = false
;
public OnPlayerTakeOutFire ( playerid, fireid );
/* ** Lumberjack ** */
#define MAX_TREES ( 16 )
enum E_TREE_DATA
{
bool: E_CREATED, E_OBJECT, Float: E_HEALTH,
Text3D: E_LABEL, bool: E_CUT, bool: E_CHOPPED,
Float: E_X, Float: E_Y, Float: E_Z
};
new
Float: g_treeExportLocations [ ] [ 3 ] =
{
{ -520.2759, -504.32880, 24.6917 },
{ -377.7403, -1438.5587, 25.7266 },
{ -62.98320, -1122.2581, 1.21400 },
{ 89.445900, -311.85220, 1.57810 },
{ 362.28260, 865.053800, 20.4063 },
{ 2399.5352, 2798.89310, 10.8203 },
{ -2002.906, -2409.2000, 30.6250 }
},
p_treeExportLocation [ MAX_PLAYERS ] = { 0xFF, ... },
g_treeData [ MAX_TREES ] [ E_TREE_DATA ],
g_LogCountObject = INVALID_OBJECT_ID
;
/* ** Mining ** */
#define MAX_ROCKS ( 61 )
#define MAX_ORE_STORAGE 12
#define ORE_BAUXITE 0
#define ORE_IRON 1
#define ORE_COAL 2
#define ORE_GOLD 3
#define ORE_RUBY 4
#define ORE_DIAMOND 5
#define ORE_PLATINUM 6
#define ORE_EMERALD 7
#define ORE_SAPHHIRE 8
#define ORE_AMETHYST 9
enum E_ROCK_DATA
{
E_OBJECT, E_MINING, Text3D: E_LABEL,
E_ORES, E_COLOR, E_ORE,
E_MAX_ORES
};
new
g_miningData [ MAX_ROCKS ] [ E_ROCK_DATA ],
p_MiningOre [ MAX_PLAYERS char ],
bool: p_isMining [ MAX_PLAYERS char ],
g_orePrices [ ] = { 450, 600, 400, 1800, 2000, 2500, 3000, 1450, 1500, 800 },
g_oreMiningTime [ ] = { 250, 350, 200, 0850, 0900, 0950, 1000, 0800, 0820, 500 },
g_oreQuanities [ ] = { 8, 8, 8, 8, 4, 3, 2, 4, 4, 6 },
// Iterator
Iterator:miningrock<MAX_ROCKS>
;
/* ** Weed System ** */
#define MAX_WEED_STORAGE 6
#define MAX_WEED ( 42 )
enum E_WEED_DATA
{
bool: E_CREATED, E_OBJECT, bool: E_CUT,
Float: E_X, Float: E_Y, Float: E_Z
};
new
g_weedData [ MAX_WEED ] [ E_WEED_DATA ]
;
/* ** Enter/Exit System ** */
#define MAX_ENTERS ( 300 )
enum E_ENTER_DATA
{
E_WORLD, E_INTERIOR, bool: E_VIP,
Float: E_EX, Float: E_EY, Float: E_EZ,
Float: E_LX, Float: E_LY, Float: E_LZ,
E_ENTER, E_EXIT, bool: E_CUSTOM,
Text3D: E_ENTER_LABEL, Text3D: E_EXIT_LABEL, bool: E_SAVED
};
new
g_entranceData [ MAX_ENTERS ] [ E_ENTER_DATA ],
// Hardcoded
//g_Ammunation = -1,
g_SupaSave = -1,
//g_Hospital = -1,
//g_PoliceDepartment = -1,
g_VIPLounge[ 3 ] = { -1, ... },
// Iterator
Iterator:entrances<MAX_ENTERS>
;
/* ** Copten Codes ** */
enum E_TEN_CODES
{
E_CODE[ 6 ], E_SUBJECT[ 50 ]
};
new
g_coptenCodes[ ] [ E_TEN_CODES ] =
{
{ "10-10", "Fight in progress" }, { "10-11", "Robbery" },
{ "10-12", "Stand by" }, { "10-13", "Weather - road report" },
{ "10-14", "Prowler report" }, { "10-15", "Traffic check" },
{ "10-16", "Domestic disturbance" }, { "10-17", "Meet complainant" },
{ "10-18", "Quickly" }, { "10-19", "Return to" },
{ "10-20", "Location" }, { "10-21", "By telephone, call" },
{ "10-22", "Disregard" }, { "10-23", "Arrived at scene" },
{ "10-24", "Assignment completed" }, { "10-25", "Report in person" },
{ "10-26", "Detaining subject, expedite" }, { "10-27", "Drivers license information" },
{ "10-28", "Vehicle registration information" }, { "10-29", "Check for wanted" },
{ "10-30", "Unnecessary use of radio" }, { "10-31", "Crime in progress" },
{ "10-32", "Man with gun" }, { "10-33", "Emergency" },
{ "10-34", "Riot" }, { "10-35", "Major crime alert" },
{ "10-36", "Correct time" }, { "10-37", "(Investigate) suspicious vehicle" },
{ "10-38", "Stopping suspicious vehicle" }, { "10-39", "Urgent - use light, siren" },
{ "10-40", "Silent run - no light, siren" }, { "10-41", "Beginning tour of duty" },
{ "10-42", "Ending tour of duty" }, { "10-43", "Information" },
{ "10-44", "Permission to leave for" }, { "10-45", "Kidnapping" },
{ "10-46", "Assist motorist" }, { "10-47", "Emergency road repairs at" },
{ "10-48", "Traffic standard repair at" }, { "10-49", "Traffic light out at" },
{ "10-50", "Accident" }, { "10-51", "Wrecker needed" },
{ "10-52", "Ambulance needed" }, { "10-53", "Road blocked at" },
{ "10-54", "Livestock on highway" }, { "10-55", "Suspected DUI" },
{ "10-56", "Intoxicated pedestrian" }, { "10-57", "Hit and run" },
{ "10-58", "Direct traffic" }, { "10-59", "Convoy or escort" },
{ "10-60", "Squad in vicinity" }, { "10-61", "Isolate self for message" },
{ "10-62", "Reply to message" }, { "10-63", "Prepare to make written copy" },
{ "10-64", "Message for local delivery" }, { "10-65", "Net message assignment" },
{ "10-66", "Message cancellation" }, { "10-67", "Clear for net message" },
{ "10-68", "Dispatch information" }, { "10-69", "Message received" },
{ "10-70", "Fire" }, { "10-71", "Advise nature of fire" },
{ "10-72", "Report progress on fire" }, { "10-73", "Smoke report" },
{ "10-74", "Negative" }, { "10-75", "In contact with" },
{ "10-76", "Bribe" }, { "10-77", "ETA" },
{ "10-78", "Need assistance" }, { "10-79", "Notify coroner" },
{ "10-80", "Chase in progress" }, { "10-81", "Drug Activity" },
{ "10-82", "Reserve lodging" }, { "10-83", "Suspect Hidden on Radar" },
{ "10-84", "If meeting, advise ETA" }, { "10-85", "Delayed due to" },
{ "10-86", "Officer on duty" }, { "10-87", "Pick up/distribute checks" },
{ "10-88", "Present telephone number of" }, { "10-89", "Bomb threat" },
{ "10-90", "Bank alarm at" }, { "10-91", "Pick up prisoner/subject" },
{ "10-92", "Improperly parked vehicle" }, { "10-93", "Blockade" },
{ "10-94", "Drag racing" }, { "10-95", "Prisoner/subject in custody" },
{ "10-96", "Mental subject" }, { "10-97", "Check signal" },
{ "10-98", "Prison/jail break" }, { "10-99", "Wanted/stolen indicated" },
// Some bug, so I'll do this.
{ "10-0", "Caution" }, { "10-1", "Unable to copy" },
{ "10-2", "Signal good" }, { "10-3", "Stop transmitting" },
{ "10-4", "Acknowledgment" }, { "10-5", "Relay" },
{ "10-6", "Busy, stand by unless urgent" }, { "10-7", "Out of service" },
{ "10-8", "In service" }, { "10-9", "Repeat" }
}
;
/* ** Toy System ** */
#define MAX_TOYS ( sizeof( g_ToyData ) )
#define CATEGORY_WATCHES ( 0 )
#define CATEGORY_BERETS ( 1 )
#define CATEGORY_HATS ( 2 )
#define CATEGORY_HEADPHONES ( 3 )
#define CATEGORY_MASKS ( 4 )
#define CATEGORY_MOTORCYCLE ( 5 )
#define CATEGORY_GUITARS ( 6 )
#define CATEGORY_GLASSES ( 7 )
#define CATEGORY_HANDHELD ( 8 )
#define CATEGORY_WEAPONS ( 9 )
#define CATEGORY_MISC ( 10 )
#define CATEGORY_VIP ( 11 )
enum E_ATTACHED_DATA
{
E_ENABLED, E_MODELID, E_BONE,
Float: E_OX, Float: E_OY, Float: E_OZ,
Float: E_RX, Float: E_RY, Float: E_RZ,
Float: E_SX, Float: E_SY, Float: E_SZ,
E_SQL_ID
};
enum E_TOY_DATA
{
E_CATEGORY, E_ID, E_NAME[ 24 ],
E_MODEL, E_PRICE, E_DEFAULT_BONE
};
new
g_ToyCategory[ ] [ ] =
{
{ "Watches" }, { "Berets" }, { "Hats" }, { "Headphones" }, { "Masks" },
{ "Motorcycle Helmets" }, { "Guitars" }, { "Glasses" }, { "Handheld" },
{ "Weapons" }, { "Miscellaneous" }, { "V.I.P" }
},
g_ToyData[ ] [ E_TOY_DATA ] =
{
// WATCHES
{ CATEGORY_WATCHES, 0, "Rolex Datejust II", 19039, 220000, 5 },
{ CATEGORY_WATCHES, 1, "Rolex Datejust I", 19042, 160000, 5 },
{ CATEGORY_WATCHES, 2, "Rolex Explorer", 19040, 140800, 5 },
{ CATEGORY_WATCHES, 3, "Rolex Sky-Dweller", 19041, 95000, 5 },
{ CATEGORY_WATCHES, 4, "G-Shock Camo", 19053, 25000, 5 },
{ CATEGORY_WATCHES, 5, "G-Shock Navy Camo", 19048, 20000, 5 },
{ CATEGORY_WATCHES, 6, "G-Shock Pink Camo", 19049, 17500, 5 },
{ CATEGORY_WATCHES, 7, "G-Shock Orange Camo", 19051, 17500, 5 },
{ CATEGORY_WATCHES, 8, "G-Shock Purple", 19047, 10000, 5 },
{ CATEGORY_WATCHES, 9, "G-Shock Pink", 19045, 10000, 5 },
{ CATEGORY_WATCHES, 10, "Martino Watch", 19046, 5000, 5 },
// BERET
{ CATEGORY_BERETS, 11, "Louis Camo", 18924, 750, 2 },
{ CATEGORY_BERETS, 12, "Gucci Black", 18921, 340, 2 },
{ CATEGORY_BERETS, 13, "Gucci Red", 18922, 340, 2 },
{ CATEGORY_BERETS, 14, "Gucci Blue", 18923, 340, 2 },
// HATS
{ CATEGORY_HATS, 126, "Witch Hat", 19528, 6666, 2 },
{ CATEGORY_HATS, 93, "Santa Hat", 19064, 5000, 2 },
{ CATEGORY_HATS, 15, "Chicago Hoodie", 19067, 1300, 2 },
{ CATEGORY_HATS, 16, "Snake Skin Hat", 18973, 1000, 2 },
{ CATEGORY_HATS, 17, "Tiger Print Hat", 18970, 1000, 2 },
{ CATEGORY_HATS, 18, "Skulled Hoodie", 19069, 1000, 2 },
{ CATEGORY_HATS, 19, "Boxing Helmet", 18952, 900, 2 },
{ CATEGORY_HATS, 20, "Knit Cap Grey", 18954, 800, 2 },
{ CATEGORY_HATS, 21, "Knit Cap Black", 18953, 800, 2 },
{ CATEGORY_HATS, 22, "Dukes Hat", 18972, 800, 2 },
{ CATEGORY_HATS, 23, "Cowboy Hat", 18962, 800, 2 },
{ CATEGORY_HATS, 24, "Trucker Cap", 18961, 700, 2 },
{ CATEGORY_HATS, 25, "Black Bowler", 18944, 500, 2 },
{ CATEGORY_HATS, 26, "White Bowler", 19488, 500, 2 },
{ CATEGORY_HATS, 27, "Blue Bowler", 18945, 500, 2 },
{ CATEGORY_HATS, 28, "Green Bowler", 18946, 500, 2 },
{ CATEGORY_HATS, 29, "Red Bowler", 18950, 500, 2 },
{ CATEGORY_HATS, 30, "Yellow Bowler", 18951, 500, 2 },
{ CATEGORY_HATS, 31, "Skater Cap", 18968, 500, 2 },
{ CATEGORY_HATS, 32, "Fishing Cap", 18969, 500, 2 },
{ CATEGORY_HATS, 33, "Black Top Hat", 19352, 500, 2 },
{ CATEGORY_HATS, 34, "White Top Hat", 19487, 500, 2 },
{ CATEGORY_HATS, 35, "Fireman Helmet", 19330, 400, 2 },
{ CATEGORY_HATS, 36, "Sheriff Hat", 19099, 300, 2 },
{ CATEGORY_HATS, 37, "Camo Cap", 18926, 240, 2 },
{ CATEGORY_HATS, 38, "Chicken Hat", 19137, 240, 2 },
{ CATEGORY_HATS, 39, "BurgerShot Hat", 19094, 240, 2 },
{ CATEGORY_HATS, 40, "Police Cap", 18636, 240, 2 },
{ CATEGORY_HATS, 41, "Gas Mask", 19472, 240, 2 },
// HEADPHONES
{ CATEGORY_HEADPHONES, 41, "White Beats", 19421, 550, 2 },
{ CATEGORY_HEADPHONES, 42, "Black Beats", 19422, 550, 2 },
{ CATEGORY_HEADPHONES, 43, "Red Beats", 19423, 550, 2 },
{ CATEGORY_HEADPHONES, 44, "Blue Beats", 19424, 550, 2 },
// MASKS
{ CATEGORY_MASKS, 96, "Gucci Balaclava", 19801, 10000, 2 },
{ CATEGORY_MASKS, 45, "Louis Mask Bright", 18916, 6000, 2 },
{ CATEGORY_MASKS, 46, "Louis Mask Dark ", 18920, 5200, 2 },
{ CATEGORY_MASKS, 47, "Versace Mask", 18915, 4500, 2 },
{ CATEGORY_MASKS, 48, "Gimp Mask", 19163, 300, 2 },
{ CATEGORY_MASKS, 49, "Hockey Mask White", 19036, 250, 2 },
{ CATEGORY_MASKS, 50, "Hockey Mask Red", 19037, 250, 2 },
{ CATEGORY_MASKS, 51, "Hockey Mask Green", 19038, 250, 2 },
{ CATEGORY_MASKS, 52, "Camo Mask", 18914, 220, 2 },
{ CATEGORY_MASKS, 53, "Grove Mask", 18913, 200, 2 },
{ CATEGORY_MASKS, 54, "Zorro Mask", 18974, 100, 2 },
// MOTORCYCLE HELMETS
{ CATEGORY_MOTORCYCLE, 87, "Fire Flame Helmet", 18645, 1000, 2 },
{ CATEGORY_MOTORCYCLE, 88, "Blue Helmet", 18976, 800, 2 },
{ CATEGORY_MOTORCYCLE, 89, "Red Helmet", 18977, 700, 2 },
{ CATEGORY_MOTORCYCLE, 90, "White Helmet", 18978, 700, 2 },
{ CATEGORY_MOTORCYCLE, 91, "Pink Helmet", 18979, 500, 2 },
// GUITARS
{ CATEGORY_GUITARS, 55, "Warlock Guitar", 19319, 1250, 1 },
{ CATEGORY_GUITARS, 56, "Flying Guitar", 19318, 800, 1 },
{ CATEGORY_GUITARS, 57, "Bass Guitar", 19317, 400, 1 },
// GLASSES
{ CATEGORY_GLASSES, 58, "Oakley Ferrari", 19006, 900, 2 },
{ CATEGORY_GLASSES, 59, "Armani Aviator Classic", 19022, 840, 2 },
{ CATEGORY_GLASSES, 61, "Armani Aviator Blue" , 19023, 840, 2 },
{ CATEGORY_GLASSES, 62, "Armani Aviator Purple", 19024, 840, 2 },
{ CATEGORY_GLASSES, 63, "Armani Aviator Pink", 19025, 840, 2 },
{ CATEGORY_GLASSES, 64, "Armani Aviator Orange", 19027, 840, 2 },
{ CATEGORY_GLASSES, 65, "Armani Aviator Yellow", 19028, 840, 2 },
{ CATEGORY_GLASSES, 65, "Armani Aviator Green", 19029, 840, 2 },
{ CATEGORY_GLASSES, 66, "Gucci Techno Yellow" , 19017, 650, 2 },
{ CATEGORY_GLASSES, 67, "Gucci Techno Salmon" , 19018, 650, 2 },
{ CATEGORY_GLASSES, 68, "Gucci Techno Red" , 19019, 650, 2 },
{ CATEGORY_GLASSES, 69, "Gucci Techno Blue" , 19020, 650, 2 },
{ CATEGORY_GLASSES, 70, "Gucci Techno Green" , 19021, 650, 2 },
{ CATEGORY_GLASSES, 71, "Versace Vintage", 19033, 520, 2 },
{ CATEGORY_GLASSES, 72, "Versace Havana Wrap", 19030, 490, 2 },
{ CATEGORY_GLASSES, 73, "Oakley Whisker", 19008, 400, 2 },
{ CATEGORY_GLASSES, 74, "Oakley Wiretap", 19009, 400, 2 },
{ CATEGORY_GLASSES, 75, "Versace Brown Square", 19031, 360, 2 },
{ CATEGORY_GLASSES, 76, "Versace Marble Square", 19035, 380, 2 },
{ CATEGORY_GLASSES, 77, "Oakley Valve", 19010, 300, 2 },
{ CATEGORY_GLASSES, 78, "Oakley Crankshaft", 19007, 260, 2 },
// HANDHELD
{ CATEGORY_HANDHELD, 100, "Antique Sword", 19590, 15000, 6 },
{ CATEGORY_HANDHELD, 101, "Microphone", 19610, 900, 6 },
{ CATEGORY_HANDHELD, 102, "Police Radio", 19942, 750, 6 },
{ CATEGORY_HANDHELD, 103, "Left Boxing Glove", 19555, 250, 6 },
{ CATEGORY_HANDHELD, 104, "Right Boxing Glove", 19556, 250, 5 },
{ CATEGORY_HANDHELD, 105, "Briefcase", 19624, 100, 6 },
// WEAPONS
{ CATEGORY_WEAPONS, 125, "RPG", 359, 13337, 1 },
{ CATEGORY_WEAPONS, 124, "Heatseeker", 360, 13337, 1 },
{ CATEGORY_WEAPONS, 123, "Minigun", 362, 13337, 1 },
{ CATEGORY_WEAPONS, 121, "Spas 12", 351, 9000, 1 },
{ CATEGORY_WEAPONS, 122, "M4", 356, 9000, 1 },
{ CATEGORY_WEAPONS, 119, "Sawn-off Shotgun", 350, 8000, 1 },
{ CATEGORY_WEAPONS, 120, "Sniper", 358, 8000, 1 },
{ CATEGORY_WEAPONS, 118, "Shotgun", 349, 6000, 1 },
{ CATEGORY_WEAPONS, 117, "Desert Eagle", 348, 5000, 1 },
{ CATEGORY_WEAPONS, 116, "Rifle", 357, 3000, 1 },
{ CATEGORY_WEAPONS, 115, "Tec 9", 372, 2900, 1 },
{ CATEGORY_WEAPONS, 114, "Mac 10", 352, 2500, 1 },
{ CATEGORY_WEAPONS, 109, "Purple Dildo", 321, 690, 1 },
{ CATEGORY_WEAPONS, 108, "Parachute", 371, 600, 1 },
{ CATEGORY_WEAPONS, 107, "Pool Cue", 338, 400, 1 },
{ CATEGORY_WEAPONS, 106, "Brass Knuckles", 331, 250, 1 },
// MISC
{ CATEGORY_MISC, 99, "Gold Bar", 19941, 38000, 1 },
{ CATEGORY_MISC, 128, "Cowboy Boots", 11735, 3000, 1 }, // LATEST
{ CATEGORY_MISC, 127, "Pistol Holster", 19773, 1000, 1 },
{ CATEGORY_MISC, 79, "Police Light", 19419, 600, 1 },
{ CATEGORY_MISC, 94, "Xmas Box 1", 19054, 500, 1 },
{ CATEGORY_MISC, 95, "Xmas Box 2", 19056, 500, 1 },
{ CATEGORY_MISC, 80, "Surf Board", 2406, 250, 1 },
{ CATEGORY_MISC, 97, "Skateboard", 19878, 200, 1 },
{ CATEGORY_MISC, 81, "Glider", 2512, 150, 1 },
{ CATEGORY_MISC, 82, "Plane", 2510, 120, 1 },
{ CATEGORY_MISC, 98, "Hiker Backpack", 19559, 100, 1 },
{ CATEGORY_MISC, 83, "Rubbish Bin", 1343, 80, 1 },
{ CATEGORY_MISC, 84, "Chainsaw Dildo", 19086, 69, 5 },
{ CATEGORY_MISC, 85, "Easter Egg", 19344, 50, 2 },
{ CATEGORY_MISC, 86, "Hippobin", 1371, 50, 1 },
{ CATEGORY_MISC, 92, "Pumpkin", 19320, 10, 1 },
// VIP
{ CATEGORY_VIP, -1, "Small Fire", 18688, 0, 1 },
{ CATEGORY_VIP, -1, "Dynamite", 1654, 0, 6 },
{ CATEGORY_VIP, -1, "Caution Barrel", 1218, 0, 1 },
{ CATEGORY_VIP, -1, "Gas Tank", 918, 0, 1 },
{ CATEGORY_VIP, -1, "Parrot", 19079, 0, 15 },
{ CATEGORY_VIP, -1, "Money Stack", 1212, 0, 6 },
{ CATEGORY_VIP, -1, "Turtle", 1609, 0, 1 },
{ CATEGORY_VIP, -1, "S.W.A.T Helmet", 19141, 0, 2 },
{ CATEGORY_VIP, -1, "S.W.A.T Armour", 19142, 0, 1 },
{ CATEGORY_VIP, -1, "Construction Vest", 19904, 0, 1 },
{ CATEGORY_VIP, -1, "Sledge Hammer", 19631, 0, 5 }
},
p_AttachedObjectsData [ MAX_PLAYERS ] [ 3 ] [ E_ATTACHED_DATA ],
p_ToySlotSelected [ MAX_PLAYERS char ],
p_ToyCategorySelected [ MAX_PLAYERS char ],
p_ToyIDSelected [ MAX_PLAYERS char ],
bool: p_ToyUnlocked [ MAX_PLAYERS ] [ MAX_TOYS char ]
;
/* ** C4 Data ** */
#define MAX_C4 ( 10 )
enum E_C4_DATA
{
bool: E_SET, E_OBJECT, E_VEHICLE,
Text3D: E_LABEL, E_WORLD, E_INTERIOR
};
new
g_C4Data [ MAX_PLAYERS ] [ MAX_C4 ] [ E_C4_DATA ],
p_C4Amount [ MAX_PLAYERS ]
;
/* ** Dynamic Vehicle Purchasing ** */
#define BV_TYPE_AIRPLANES ( 1 )
#define BV_TYPE_HELICOPTERS ( 2 )
#define BV_TYPE_BIKES ( 3 )
#define BV_TYPE_CONVERTIBLES ( 4 )
#define BV_TYPE_INDUSTRIAL ( 5 )
#define BV_TYPE_LOWRIDERS ( 6 )
#define BV_TYPE_OFF_ROAD ( 7 )
#define BV_TYPE_PUBLIC_SERVICE ( 8 )
#define BV_TYPE_SALOONS ( 9 )
#define BV_TYPE_SPORTS ( 10 )
#define BV_TYPE_STATION_WAGONS ( 11 )
#define BV_TYPE_BOATS ( 12 )
#define BV_TYPE_UNIQUE ( 13 )
enum E_BV_DATA
{
E_TYPE, E_MODEL, E_VIP, E_PRICE, E_NAME[ 18 ]
};
new
g_BVCategories[ ] [ 16 ] =
{
{ "Airplanes" }, { "Helicopters" }, { "Bikes" },
{ "Convertibles" }, { "Industrial" }, { "Lowriders" },
{ "Off Road" }, { "Public Service" }, { "Saloons" },
{ "Sport Vehicles" }, { "Station Wagons" }, { "Boats" },
{ "Unique Vehicles" }
},
g_BuyableVehicleData[ ] [ E_BV_DATA ] =
{
// Airplanes
{ BV_TYPE_AIRPLANES, 577, 0, 35000000, "AT400" },
{ BV_TYPE_AIRPLANES, 592, 0, 17500000, "Andromada" },
{ BV_TYPE_AIRPLANES, 519, 0, 10000000, "Shamal" },
{ BV_TYPE_AIRPLANES, 513, 0, 4500000, "Stuntplane" },
{ BV_TYPE_AIRPLANES, 511, 0, 3300000, "Beagle" },
{ BV_TYPE_AIRPLANES, 553, 1, 3300000, "Nevada" },
{ BV_TYPE_AIRPLANES, 593, 0, 3000000, "Dodo" },
{ BV_TYPE_AIRPLANES, 476, 1, 3000000, "Rustler" },
{ BV_TYPE_AIRPLANES, 460, 1, 2700000, "Skimmer" },
{ BV_TYPE_AIRPLANES, 512, 0, 2200000, "Cropduster" },
// Helicopters
{ BV_TYPE_HELICOPTERS, 487, 0, 7500000, "Maverick" },
{ BV_TYPE_HELICOPTERS, 417, 0, 6000000, "Leviathan" },
{ BV_TYPE_HELICOPTERS, 497, 1, 5000000, "Police Maverick" },
{ BV_TYPE_HELICOPTERS, 488, 1, 3250000, "SAN News Maverick" },
{ BV_TYPE_HELICOPTERS, 563, 0, 3000000, "Raindance" },
{ BV_TYPE_HELICOPTERS, 469, 1, 3000000, "Sparrow" },
{ BV_TYPE_HELICOPTERS, 548, 1, 2700000, "Cargobob" },
// Bikes
{ BV_TYPE_BIKES, 522, 0, 2500000, "NRG-500" },
{ BV_TYPE_BIKES, 510, 0, 2000000, "Mountain Bike" },
{ BV_TYPE_BIKES, 521, 0, 1500000, "FCR-900" },
{ BV_TYPE_BIKES, 481, 0, 1500000, "BMX" },
{ BV_TYPE_BIKES, 461, 0, 1000000, "PCJ-600" },
{ BV_TYPE_BIKES, 509, 0, 800000, "Bike" },
{ BV_TYPE_BIKES, 581, 0, 750000, "BF-400" },
{ BV_TYPE_BIKES, 468, 0, 750000, "Sanchez" },
{ BV_TYPE_BIKES, 471, 0, 500000, "Quad" },
{ BV_TYPE_BIKES, 463, 0, 550000, "Freeway" },
{ BV_TYPE_BIKES, 586, 0, 400000, "Wayfarer" },
{ BV_TYPE_BIKES, 462, 0, 375000, "Faggio" },
{ BV_TYPE_BIKES, 448, 1, 50000, "Pizzaboy" },
// Convertiblies
{ BV_TYPE_CONVERTIBLES, 480, 0, 1700000, "Comet" },
{ BV_TYPE_CONVERTIBLES, 439, 0, 750000, "Stallion" },
{ BV_TYPE_CONVERTIBLES, 533, 0, 650000, "Feltzer" },
{ BV_TYPE_CONVERTIBLES, 555, 0, 620000, "Windsor" },
// Industrial
{ BV_TYPE_INDUSTRIAL, 498, 1, 2000000, "Boxville" },
{ BV_TYPE_INDUSTRIAL, 578, 1, 1250000, "DFT-30" },
{ BV_TYPE_INDUSTRIAL, 408, 1, 1000000, "Trashmaster" },
{ BV_TYPE_INDUSTRIAL, 554, 0, 500000, "Yosemite" },
{ BV_TYPE_INDUSTRIAL, 482, 0, 500000, "Burrito" },
{ BV_TYPE_INDUSTRIAL, 600, 0, 375000, "Picador" },
{ BV_TYPE_INDUSTRIAL, 552, 1, 300000, "Utility Van" },
{ BV_TYPE_INDUSTRIAL, 413, 0, 300000, "Pony" },
{ BV_TYPE_INDUSTRIAL, 582, 1, 250000, "Newsvan" },
{ BV_TYPE_INDUSTRIAL, 440, 0, 250000, "Rumpo" },
{ BV_TYPE_INDUSTRIAL, 422, 0, 220000, "Bobcat" },
{ BV_TYPE_INDUSTRIAL, 531, 0, 180000, "Tractor" },
{ BV_TYPE_INDUSTRIAL, 414, 0, 180000, "Mule" },
{ BV_TYPE_INDUSTRIAL, 543, 0, 130000, "Sadler" },
{ BV_TYPE_INDUSTRIAL, 478, 0, 100000, "Walton" },
{ BV_TYPE_INDUSTRIAL, 499, 0, 80000, "Benson" },
{ BV_TYPE_INDUSTRIAL, 456, 0, 60000, "Yankee" },
// Lowriders
{ BV_TYPE_LOWRIDERS, 535, 0, 1500000, "Slamvan" },
{ BV_TYPE_LOWRIDERS, 567, 0, 1250000, "Savanna" },
{ BV_TYPE_LOWRIDERS, 536, 0, 800000, "Blade" },
{ BV_TYPE_LOWRIDERS, 412, 0, 800000, "Voodoo" },
{ BV_TYPE_LOWRIDERS, 575, 0, 750000, "Broadway" },
{ BV_TYPE_LOWRIDERS, 576, 0, 600000, "Tornado" },
{ BV_TYPE_LOWRIDERS, 534, 0, 430000, "Remington" },
{ BV_TYPE_LOWRIDERS, 566, 0, 300000, "Tahoma" },
// Off road
{ BV_TYPE_OFF_ROAD, 444, 1, 3000000, "Monster" },
{ BV_TYPE_OFF_ROAD, 556, 1, 2500000, "Monster A" },
{ BV_TYPE_OFF_ROAD, 557, 1, 2500000, "Monster B" },
{ BV_TYPE_OFF_ROAD, 573, 1, 1800000, "Dune" },
{ BV_TYPE_OFF_ROAD, 579, 0, 1750000, "Huntley" },
{ BV_TYPE_OFF_ROAD, 470, 1, 1500000, "Patriot" },
{ BV_TYPE_OFF_ROAD, 495, 0, 1500000, "Sandking" },
{ BV_TYPE_OFF_ROAD, 489, 0, 850000, "Rancher" },
{ BV_TYPE_OFF_ROAD, 400, 0, 710000, "Landstalker" },
{ BV_TYPE_OFF_ROAD, 568, 1, 650000, "Bandito" },
{ BV_TYPE_OFF_ROAD, 500, 0, 500000, "Mesa" },
{ BV_TYPE_OFF_ROAD, 424, 0, 450000, "BF Injection" },
// Public Service
{ BV_TYPE_PUBLIC_SERVICE, 601, 1, 3000000, "S.W.A.T." },
{ BV_TYPE_PUBLIC_SERVICE, 596, 1, 2500000, "Police Car (LSPD)" },
{ BV_TYPE_PUBLIC_SERVICE, 597, 1, 2500000, "Police Car (SFPD)" },
{ BV_TYPE_PUBLIC_SERVICE, 598, 1, 2500000, "Police Car (LVPD)" },
{ BV_TYPE_PUBLIC_SERVICE, 416, 1, 2500000, "Ambulance" },
{ BV_TYPE_PUBLIC_SERVICE, 407, 1, 2500000, "Firetruck"},
{ BV_TYPE_PUBLIC_SERVICE, 544, 1, 2500000, "Firetruck LA" },
{ BV_TYPE_PUBLIC_SERVICE, 437, 1, 2000000, "Coach" },
{ BV_TYPE_PUBLIC_SERVICE, 427, 1, 2000000, "Enforcer" },
{ BV_TYPE_PUBLIC_SERVICE, 599, 1, 1800000, "Police Ranger" },
{ BV_TYPE_PUBLIC_SERVICE, 438, 1, 1700000, "Cabbie" },
{ BV_TYPE_PUBLIC_SERVICE, 431, 1, 1600000, "Bus" },
{ BV_TYPE_PUBLIC_SERVICE, 528, 1, 1300000, "FBI Truck" },
{ BV_TYPE_PUBLIC_SERVICE, 523, 1, 1100000, "HPV1000" },
{ BV_TYPE_PUBLIC_SERVICE, 420, 1, 1000000, "Taxi" },
{ BV_TYPE_PUBLIC_SERVICE, 490, 1, 950000, "FBI Rancher" },
// Saloons
{ BV_TYPE_SALOONS, 580, 0, 5000000, "Stafford" },
{ BV_TYPE_SALOONS, 560, 0, 2500000, "Sultan" },
{ BV_TYPE_SALOONS, 562, 0, 1800000, "Elegy" },
{ BV_TYPE_SALOONS, 421, 0, 1750000, "Washington" },
{ BV_TYPE_SALOONS, 426, 0, 1500000, "Premier" },
{ BV_TYPE_SALOONS, 492, 0, 875000, "Greenwood" },
{ BV_TYPE_SALOONS, 558, 0, 750000, "Uranus" },
{ BV_TYPE_SALOONS, 504, 1, 750000, "Bloodring Banger" },
{ BV_TYPE_SALOONS, 405, 0, 725000, "Sentinel" },
{ BV_TYPE_SALOONS, 474, 0, 650000, "Hermes" },
{ BV_TYPE_SALOONS, 507, 0, 650000, "Elegant" },
{ BV_TYPE_SALOONS, 466, 0, 560000, "Glendale" },
{ BV_TYPE_SALOONS, 517, 0, 500000, "Majestic" },
{ BV_TYPE_SALOONS, 467, 0, 480000, "Oceanic" },
{ BV_TYPE_SALOONS, 585, 0, 480000, "Emperor" },
{ BV_TYPE_SALOONS, 516, 0, 475000, "Nebula" },
{ BV_TYPE_SALOONS, 419, 0, 425000, "Esperanto" },
{ BV_TYPE_SALOONS, 550, 0, 420000, "Sunrise" },
{ BV_TYPE_SALOONS, 518, 0, 400000, "Buccaneer" },
{ BV_TYPE_SALOONS, 491, 0, 350000, "Virgo" },
{ BV_TYPE_SALOONS, 549, 0, 310000, "Tampa" },
{ BV_TYPE_SALOONS, 445, 0, 300000, "Admiral" },
{ BV_TYPE_SALOONS, 401, 0, 250000, "Bravura" },
{ BV_TYPE_SALOONS, 551, 0, 230000, "Merit" },
{ BV_TYPE_SALOONS, 529, 0, 210000, "Willard" },
{ BV_TYPE_SALOONS, 542, 0, 200000, "Clover" },
{ BV_TYPE_SALOONS, 540, 0, 200000, "Vincent" },
{ BV_TYPE_SALOONS, 546, 0, 190000, "Intruder" },
{ BV_TYPE_SALOONS, 547, 0, 160000, "Primo" },
{ BV_TYPE_SALOONS, 526, 0, 160000, "Fortune" },
{ BV_TYPE_SALOONS, 410, 0, 150000, "Manana" },
{ BV_TYPE_SALOONS, 436, 0, 100000, "Previon" },
{ BV_TYPE_SALOONS, 527, 0, 75000, "Cadrona" },
// Sports
{ BV_TYPE_SPORTS, 411, 0, 5000000, "Infernus" },
{ BV_TYPE_SPORTS, 451, 0, 4000000, "Turismo" },
{ BV_TYPE_SPORTS, 541, 0, 3250000, "Bullet" },
{ BV_TYPE_SPORTS, 415, 0, 2600000, "Cheetah" },
{ BV_TYPE_SPORTS, 494, 1, 2500000, "Hotring Racer A" },
{ BV_TYPE_SPORTS, 502, 1, 2500000, "Hotring Racer B" },
{ BV_TYPE_SPORTS, 503, 1, 2500000, "Hotring Racer C" },
{ BV_TYPE_SPORTS, 402, 0, 2250000, "Buffalo" },
{ BV_TYPE_SPORTS, 429, 0, 1750000, "Banshee" },
{ BV_TYPE_SPORTS, 565, 0, 1250000, "Flash" },
{ BV_TYPE_SPORTS, 477, 0, 1100000, "ZR-350" },
{ BV_TYPE_SPORTS, 506, 0, 1000000, "Super GT" },
{ BV_TYPE_SPORTS, 559, 0, 1000000, "Jester" },
{ BV_TYPE_SPORTS, 602, 0, 1000000, "Alpha" },
{ BV_TYPE_SPORTS, 587, 0, 750000, "Euros" },
{ BV_TYPE_SPORTS, 475, 0, 675000, "Sabre" },
{ BV_TYPE_SPORTS, 603, 0, 630000, "Phoenix" },
{ BV_TYPE_SPORTS, 589, 0, 625000, "Club" },
{ BV_TYPE_SPORTS, 496, 0, 325000, "Blista Compact" },
// Station Wagons
{ BV_TYPE_STATION_WAGONS, 479, 0, 610000, "Regina" },
{ BV_TYPE_STATION_WAGONS, 458, 0, 600000, "Solair" },
{ BV_TYPE_STATION_WAGONS, 561, 0, 400000, "Stratum" },
{ BV_TYPE_STATION_WAGONS, 404, 0, 300000, "Perenniel" },
{ BV_TYPE_STATION_WAGONS, 418, 0, 320000, "Moonbeam" },
// Boats
{ BV_TYPE_BOATS, 484, 0, 5000000, "Marquis" },
{ BV_TYPE_BOATS, 493, 0, 3500000, "Jetmax" },
{ BV_TYPE_BOATS, 430, 1, 3500000, "Predator" },
{ BV_TYPE_BOATS, 446, 0, 2500000, "Squallo" },
{ BV_TYPE_BOATS, 454, 0, 1750000, "Tropic" },
{ BV_TYPE_BOATS, 595, 1, 1600000, "Launch" },
{ BV_TYPE_BOATS, 452, 0, 1000000, "Speeder" },
{ BV_TYPE_BOATS, 472, 1, 900000, "Coastguard" },
{ BV_TYPE_BOATS, 473, 0, 600000, "Dinghy" },
{ BV_TYPE_BOATS, 453, 0, 250000, "Reefer" },
// Unique
{ BV_TYPE_UNIQUE, 406, 1, 2900000, "Dumper" },
{ BV_TYPE_UNIQUE, 532, 1, 2500000, "Combine Harvester" },
{ BV_TYPE_UNIQUE, 409, 0, 2000000, "Stretch" },
{ BV_TYPE_UNIQUE, 539, 1, 2000000, "Vortex" },
{ BV_TYPE_UNIQUE, 508, 1, 2000000, "Journey" },
{ BV_TYPE_UNIQUE, 443, 1, 1300000, "Packer" },
{ BV_TYPE_UNIQUE, 423, 1, 850000, "Mr Whoopee" },
{ BV_TYPE_UNIQUE, 588, 1, 850000, "Hotdog" },
{ BV_TYPE_UNIQUE, 428, 1, 800000, "Securicar" },
{ BV_TYPE_UNIQUE, 434, 0, 780000, "Hotknife" },
{ BV_TYPE_UNIQUE, 483, 0, 770000, "Camper" },
{ BV_TYPE_UNIQUE, 525, 1, 500000, "Towtruck" },
{ BV_TYPE_UNIQUE, 545, 0, 500000, "Hustler" },
{ BV_TYPE_UNIQUE, 457, 1, 325000, "Caddy" },
{ BV_TYPE_UNIQUE, 486, 1, 200000, "Dozer" },
{ BV_TYPE_UNIQUE, 571, 1, 150000, "Kart" },
{ BV_TYPE_UNIQUE, 442, 0, 140000, "Romero" },
{ BV_TYPE_UNIQUE, 572, 1, 100000, "Mower" }
}
;
/* ** Dynamic Ammunation ** */
#define MENU_ASSAULT ( 0 )
#define MENU_MELEE ( 1 )
#define MENU_SUB_SMGS ( 2 )
#define MENU_PISTOLS ( 3 )
#define MENU_RIFLES ( 4 )
#define MENU_SHOTGUNS ( 5 )
#define MENU_SMG ( 6 )
enum E_WEAPONS_DATA
{
E_MENU, E_NAME[ 32 ], E_WEPID,
E_AMMO, E_PRICE
};
new
g_AmmunitionCategory[ ] [ ] =
{
{ "Assault" }, { "Melee" }, { "Submachine Guns" }, { "Pistols" },
{ "Rifles" }, { "Shotguns" }
},
g_AmmunationWeapons[ ][ E_WEAPONS_DATA ] =
{
{ MENU_MELEE, "Flowers", 14, 1, 75 },
{ MENU_MELEE, "Shovel", 6, 1, 100 },
{ MENU_MELEE, "Pool Cue", 7, 1, 125 },
{ MENU_MELEE, "Golf Club", 2, 1, 125 },
{ MENU_MELEE, "Baseball Bat", 5, 1, 180 },
{ MENU_MELEE, "Brass Knuckles", 1, 1, 200 },
{ MENU_MELEE, "Parachute", 46, 1, 200 },
{ MENU_MELEE, "Camera", 43, 1, 250 },
{ MENU_MELEE, "Knife", 4, 1, 300 },
{ MENU_MELEE, "Katana", 8, 1, 600 },
{ MENU_MELEE, "Chainsaw", 9, 1, 750 },
{ MENU_PISTOLS, "9mm Pistol", 22, 180, 200 },
{ MENU_PISTOLS, "Silenced 9mm", 23, 180, 400 },
{ MENU_PISTOLS, "Desert Eagle", 24, 100, 1250 },
{ MENU_SHOTGUNS, "Shotgun", 25, 75, 600 },
{ MENU_SHOTGUNS, "Sawn-off Shotgun", 26, 100, 1200 },
{ MENU_SHOTGUNS, "Combat Shotgun", 27, 100, 1800 },
{ MENU_SUB_SMGS, "MP5", 29, 100, 500 },
{ MENU_SUB_SMGS, "Tec 9", 32, 100, 600 },
{ MENU_SUB_SMGS, "Mac 10", 28, 100, 700 },
{ MENU_ASSAULT, "AK47", 30, 100, 800 },
{ MENU_ASSAULT, "M4", 31, 100, 1000 },
{ MENU_RIFLES, "Rifle", 33, 100, 300 },
{ MENU_RIFLES, "Sniper", 34, 75, 1000 }
},
p_AmmunationMenu [ MAX_PLAYERS char ]
;
/* ** Apartment System ** */
#define MAX_AFLOORS ( 20 )
enum E_FLAT_DATA
{
E_OWNER[ 24 ], E_NAME[ 30 ], E_LOCKED,
bool: E_CREATED, E_FURNITURE
};
new
g_apartmentData [ 19 ] [ E_FLAT_DATA ], // A1 = 19 Floors
g_ApartmentFurnitureCount [ sizeof( g_apartmentData ) ],
g_apartmentElevator = INVALID_OBJECT_ID,
g_apartmentElevatorGate = INVALID_OBJECT_ID,
g_apartmentElevatorLevel = 0,
g_apartmentElevatorDoor1 [ MAX_AFLOORS ] = INVALID_OBJECT_ID,
g_apartmentElevatorDoor2 [ MAX_AFLOORS ] = INVALID_OBJECT_ID
;
/* ** Methamphetamine ** */
#define CHEMICAL_CS 0
#define CHEMICAL_MU 1
#define CHEMICAL_HLC 2
enum E_METH_PROCEEDURE
{
E_CHEMICAL, E_NAME[ 98 ]
}
static const
sz_mu_MethProduction[ ] [ 56 ] =
{
{ "This batch looks like it needs some muriatic. Add some." },
{ "Continue the cooking process by adding some acid." },
{ "Soda. Actually, acid. Yeah, that's it." },
{ "It's cooking fine. However, it needs more acid." },
{ "If you have any muriatic, pour it in." },
{ "Chloride, or... Acid. Muriatic. Add that."},
{ "Stone Cleaner, add that in." }
},
sz_cs_MethProduction[ ] [ 54 ] =
{
{ "It's getting blue, add some soda in though." },
{ "Got any soda? Drop it in." },
{ "This batch needs some club soda." },
{ "Add hydrogen chloride. Actually, add soda!" },
{ "Continue the process with some caustic soda." },
{ "Cooking up real fine. Needs some caustic soda though." },
{ "Get the temperature up by adding caustic soda." },
{ "Caustic soda... Or muriatic. Actually, add soda." }
},
sz_hcl_MethProduction[ ] [ 46 ] =
{
{ "Add some of that chloride." },
{ "It needs some bubbles, hydrogen should be it." },
{ "This batch needs hydrogen." },
{ "Continue the process by adding a gas tank." },
{ "Add soda. Actually, add hydrogen." },
{ "A gas, what could it be? Hydrogen?" },
{ "Cooking right away, needs more gas though." }
}
;
new
p_MuriaticAcid [ MAX_PLAYERS char ],
p_CausticSoda [ MAX_PLAYERS char ],
p_HydrogenChloride [ MAX_PLAYERS char ],
p_Methamphetamine [ MAX_PLAYERS char ]
;
/* ** Paintball System ** */
#define MAX_PAINTBALL_ARENAS ( 6 )
enum E_PAINTBALL_DATA
{
E_NAME[ 16 ], E_HOST, E_PASSWORD[ 5 ],
E_LIMIT, E_WEAPONS[ 3 ], E_PLAYERS,
E_ARENA, Float: E_ARMOUR, Float: E_HEALTH,
bool: E_ACTIVE, bool: E_PASSWORDED, bool: E_REFILLER,
E_CD_TIMER
};
enum E_PAINTBALL_ARENAS
{
Float: E_X, Float: E_Y, Float: E_Z,
E_INTERIOR, E_NAME[ 16 ]
};
new
g_paintballArenaData [ ] [ E_PAINTBALL_ARENAS ] =
{
{ 1412.639892, -1.787510, 1000.924377, 1 , "Warehouse 1" },
{ 1302.519897, -1.787510, 1001.028259, 18, "Warehouse 2" },
{ 1063.650400, 2134.9487, 10.82030000, 0 , "Warehouse 3" },
{ -2659.28170, 1410.3884, 910.1703000, 3 , "Jizzy's" },
{ 296.8772000, 174.79120, 1007.171900, 3 , "LV-PD" },
//{ 1265.012900, -775.0262, 1091.906300, 5 , "Mad Doggs" },
{ -1401.68950, 107.43800, 1032.273400, 1 , "Stadium 1" },
{ 2193.399700, -1142.272, 1029.796900, 15, "Jefferson Motel" },
{ -949.294600, 1887.0156, 5.000000000, 17, "Sherman Dam" },
{ 1721.863800, -1655.338, 20.96800000, 18, "Atrium" }
},
g_paintballData [ MAX_PAINTBALL_ARENAS ] [ E_PAINTBALL_DATA ],
bool: p_LeftPaintball [ MAX_PLAYERS char ],
p_PaintBallArena [ MAX_PLAYERS char ],
// Iterator
Iterator:paintball<MAX_PAINTBALL_ARENAS>
;
/* ** Shop Data ** */
#define LIMIT_SCISSORS 16
#define LIMIT_PINS 16
#define LIMIT_ROPES 8
#define LIMIT_CS 16 // Caustic Soda
#define LIMIT_HCL 16 // Hydrogen Chloride
#define LIMIT_MU 16 // Muriatic Acid
#define LIMIT_FOIL 8
#define LIMIT_MELTER 4
#define LIMIT_ONE 1
enum E_SHOP_DATA
{
bool: E_SAVABLE, E_NAME[ 24 ], E_USAGE[ 32 ],
E_LIMIT, E_PRICE
};
new
g_shopItemData[ ] [ E_SHOP_DATA ] =
{
{ true , "Drain Cleaner", "Caustic Soda", LIMIT_CS, 150 }, // 0
{ true , "Stone Cleaner", "Muriatic Acid", LIMIT_MU, 250 }, // 1
{ true , "Gas Tank", "Hydrogen Chloride", LIMIT_HCL, 300 }, // 2
{ false, "Chastity Belt", "Preventation of Aids", LIMIT_ONE, 500 }, // 3
{ false, "Secure Wallet", "Less Being Robbed Chance", LIMIT_ONE, 600 }, // 4
{ true , "Scissors", "/cuttie", LIMIT_SCISSORS, 750 }, // 5
{ true , "Bobby Pin", "/breakcuff", LIMIT_PINS, 1200 }, // 6 [1000] -makecopgreatagain
{ false, "Money Case", "Doubles Robbing Amount", LIMIT_ONE, 1500 }, // 7 [1250]
{ true , "Rope", "/tie", LIMIT_ROPES, 1750 }, // 8 [1500]
{ true , "Aluminium Foil", "Deflects EMP", LIMIT_FOIL, 1750 }, // 9
{ true , "Thermal Drill", "Halves Safe Cracking Time", LIMIT_ONE, 5000 }, // 10
{ true , "Metal Melter", "/breakout", LIMIT_MELTER, 7500 } // 11
}
;
/* ** Easter Eggs ** */
#define ENABLED_EASTER_EGG ( false )
#if ENABLED_EASTER_EGG == true
#define EASTEREGG_LABEL "[XMAS BOX]" // "[EASTER EGG]"
#define EASTEREGG_NAME "Christmas Box" // "Easter Egg"
#define EASTEREGG_MODEL randarg( 19054, 19054, 19056, 19057, 19058 ) // ( 19341 )
#define MAX_EGGS ( 4 )
enum E_EASTEREGG_DATA
{
Float: E_X, Float: E_Y, Float: E_Z,
E_PICK_UP, Text3D: E_LABEL
};
new
g_EasterEggs [ MAX_EGGS ] [ E_EASTEREGG_DATA ],
bool: g_EasterHunt = false,
Iterator:eastereggs<MAX_EGGS>
;
#endif
/* ** Secure Truck Mod ** */
#define ENABLED_SECURE_TRUCK ( true )
#define SECURE_TRUCK_DRIVER_NAME ( "ChuffSec" )
#define SECURE_TRUCK_DISTANCE ( 6.0 )
#define SECURE_TRUCK_RADIUS ( 4.0 )
#define COLOR_SECURITY 0xFF440500
#if ENABLED_SECURE_TRUCK == true
enum E_SECURE_OFFSET {
Float: E_X, Float: E_Y, Float: E_Z,
bool: E_LEFT, bool: E_ENABLED, Float: E_HP
};
enum E_SECURE_VEHICLE {
E_LOOT, bool: E_ROBBED, bool: E_OPEN,
bool: E_BEING_ROBBED, E_MAP_ICON
};
new
Float: g_secureTruckOffsets[ ] [ E_SECURE_OFFSET ] =
{
{ 0.6641840, -3.134811, -0.072469, false, true, 100.0 },
{ 0.6666250, -3.096450, 1.2469670, false, true, 100.0 },
{ -0.641235, -3.098449, 1.2477970, true , true, 100.0 },
{ -0.637695, -3.136108, -0.079330, true , true, 100.0 }
},
g_secureTruckData [ E_SECURE_VEHICLE ],
g_secureTruckDriver = INVALID_PLAYER_ID,
g_secureTruckVehicle = INVALID_VEHICLE_ID,
Text3D: g_secureTruckVehicleLabel [ sizeof( g_secureTruckOffsets ) ] = { Text3D: INVALID_3DTEXT_ID, ... }
;
#endif
/* ** Admin Ban Codes ** */
enum E_BAN_CODE
{
E_CODE[ 4 ], E_DATA[ 21 ]
};
new
g_banCodes[ ] [ E_BAN_CODE ] =
{
{ "AH", "Armor Hacking" },
{ "HH", "Health Hacking" },
{ "VHH", "Vehicle Health Hacks" },
{ "NR", "No Reload" },
{ "IA", "Infinite Ammo" },
{ "FH", "Fly Hacks" },
{ "BE", "Ban Evasion" },
{ "AB", "Air Brake" },
{ "TP", "Teleport Hacks" },
{ "WH", "Weapon Hack" },
{ "SH", "Speed Hacks" },
{ "UA", "Unlimited Ammo" },
{ "RF", "Rapid Fire" },
{ "AIM", "Aimbot" },
{ "ADV", "Advertising" }
}
;
/* ** Dirty Mechanic ** */
#define CONTAINER_LIMIT ( 6 )
enum E_CONTAINER_DATA {
E_OBJECT, E_DOOR[ 2 ], E_CHECKPOINT,
Text3D: E_LABEL, Float: E_OPEN_ANGLE[ 2 ], Float: E_CLOSE_ANGLE[ 2 ],
bool: E_CLOSED, Float: E_DOOR1_CORDS[ 3 ], Float: E_DOOR2_CORDS[ 3 ]
}
new
g_containerData [ CONTAINER_LIMIT ] [ E_CONTAINER_DATA ],
g_LastExportModel [ MAX_PLAYERS ],
Iterator:containers<CONTAINER_LIMIT>
;
/* ** Jail System ** */
#define JAIL_SECONDS_MULTIPLIER ( 5 )
#define ALCATRAZ_TIME_PAUSE ( 5 )
#define ALCATRAZ_TIME_WANTED ( 600 )
enum E_JAIL_DATA
{
E_CITY, Float: E_EXPLODE1_POS[ 3 ], Float: E_EXPLODE2_POS[ 3 ],
Float: E_RADIUS, E_TIMESTAMP, bool: E_BOMBED
};
new
g_jailData [ MAX_CITIES ] [ E_JAIL_DATA ] =
{
{ CITY_SF, { 217.4585, 113.6866, 999.0156 }, { 225.4888, 113.1873, 999.0156 }, 5.0, 0, false },
{ CITY_LV, { 194.3351, 179.008, 1003.0234 }, { 193.8611, 158.0657, 1003.024 }, 10.0, 0, false },
{ CITY_LS, { 268.5573, 86.1785, 1001.0391 }, { 268.1720, 78.5381, 1001.0391 }, 5.0, 0, false }
},
p_JailObjectLV [ MAX_PLAYERS ] [ 3 ],
p_JailObjectSF [ MAX_PLAYERS ] [ 4 ],
p_JailObjectLS [ MAX_PLAYERS ] [ 3 ],
p_AlcatrazObject [ MAX_PLAYERS ] = { INVALID_OBJECT_ID, ... },
p_AlcatrazEscapeTS [ MAX_PLAYERS ],
g_alcatrazTimestamp = 0
;
/* ** Bank Vault ** */
enum E_BANKDOOR_DATA
{
E_CITY, E_OBJECT, bool: E_DISABLED,
E_TIMESTAMP, E_TIMESTAMP_CLOSE, E_WORLD,
Float: E_EXPLODE_POS[ 3 ], Float: E_OPEN_POS[ 3 ], Float: E_OPEN_ROT[ 3 ]
}
new
g_bankvaultData [ MAX_CITIES ] [ E_BANKDOOR_DATA ] =
{
{ CITY_SF, INVALID_OBJECT_ID, false, 0, 0, 23, { -1413.956, 859.16560, 984.71260 }, { -1412.56506, 859.2745360, 978.6328730 }, { -1000.000, -1000.00, -1000.0000 } },
{ CITY_LV, INVALID_OBJECT_ID, false, 0, 0, 52, { 2116.3513, 1233.0250, 1017.1369 }, { 2113.391357, 1233.155273, 1016.122619 }, { 90.000000, 0.000000, -90.000000 } },
{ CITY_LS, INVALID_OBJECT_ID, false, 0, 0, 56, { 2116.3513, 1233.0250, 1017.1369 }, { 2113.391357, 1233.155273, 1016.122619 }, { 90.000000, 0.000000, -90.000000 } }
}
;
/* ** Player Settings ** */
#define MAX_SETTINGS ( 11 )
#define SETTING_BAILOFFERS ( 0 )
#define SETTING_EVENT_TP ( 1 )
#define SETTING_GANG_INVITES ( 2 )
#define SETTING_CHAT_PREFIXES ( 3 )
#define SETTING_RANSOMS ( 4 )
#define SETTING_AUTOSAVE ( 5 )
#define SETTING_CONNECTION_LOG ( 6 )
#define SETTING_HITMARKER ( 7 )
#define SETTING_VIPSKIN ( 8 )
#define SETTING_COINS_BAR ( 9 )
#define SETTING_TOP_DONOR ( 10 )
enum E_SETTING_DATA
{
bool: E_DEFAULT_VAL, E_NAME[ 16 ]
};
new
g_PlayerSettings[ ] [ E_SETTING_DATA ] = {
{ false, "Bail Offers" }, { false, "Event Teleports" }, { false, "Gang Invites" }, { false, "Chat Prefixes" }, { false, "Ransom Offers" },
{ false, "Auto-Save" }, { true, "Connection Log" }, { true, "Hitmarker" }, { true, "V.I.P Skin" }, { false, "Total Coin Bar" }, { false, "Last Donor Text" }
},
bool: p_PlayerSettings[ MAX_PLAYERS ] [ MAX_SETTINGS char ]
;
/* ** Trucking System ** */
#define RISK_FACTOR_EASY ( 0x10 )
#define RISK_FACTOR_HARD ( 0x8 )
#define INVALID_TRUCKING_ROUTE ( 0xFF )
enum E_TRUCKING_DATA
{
E_NAME[ 32 ], E_CITY,
Float: E_X, Float: E_Y, Float: E_Z
};
enum E_TRAILER_DATA
{
E_NAME[ 17 ], E_BONUS, E_RISK
};
new
g_aTruckingLocations[ ] [ E_TRUCKING_DATA ] =
{
// SF
{ "Supa", CITY_SF, -2492.6143, 768.56420, 34.5737 },
{ "SF Hospital", CITY_SF, -2698.4365, 622.14070, 13.8549 },
{ "Golf Club", CITY_SF, -2729.0786, -311.8507, 6.44090 },
{ "SF Airport Fueling", CITY_SF, -1127.2633, -150.5504, 13.5457 },
{ "Herb Farm", CITY_SF, -1085.3650, -1644.566, 75.7690 },
{ "Farm", CITY_SF, -376.94220, -1429.182, 25.1285 },
{ "FleischBerg Beer", CITY_SF, -172.67190, -233.8773, 0.83140 },
{ "Chemical Plant", CITY_SF, -1025.5406, -666.9636, 31.4098 },
{ "SF Mine", CITY_SF, -2755.9512, 1256.9657, 11.1721 },
{ "Gas Station", CITY_SF, -2405.2808, 982.05940, 44.6987 },
// LV
{ "LV SMALL Town", CITY_LV, -796.19470, 1491.5441, 21.3110 },
{ "Small LV Farm", CITY_LV, -379.07180, 2217.4116, 41.4955 },
{ "Abandoned Airport LV", CITY_LV, 386.869300, 2539.4175, 15.9411 },
{ "LV Truck Depot", CITY_LV, 1439.58200, 989.50120, 10.2221 },
{ "LV Airport", CITY_LV, 1328.65330, 1613.9368, 10.2221 },
{ "LV Construction Site", CITY_LV, 2422.11400, 1922.9708, 5.41740 },
{ "LV Construction Site", CITY_LV, 2618.30830, 833.75980, 4.71790 },
{ "LV Casino", CITY_LV, 1945.29390, 1347.5150, 8.51120 },
{ "LV Train Station", CITY_LV, 1433.38670, 2606.7341, 10.0737 },
//{ "LV Golf Course", CITY_LV, 1467.91980, 2775.1060, 10.0737 },
{ "LV Army base", CITY_LV, 314.20850, 1901.61900, 18.3275 },
// LS
{ "LS Farm", CITY_LS, 1933.2828, 171.656600, 36.6801 },
{ "LS Farm", CITY_LS, 2372.1514, -647.70950, 126.906 },
{ "LS Arena", CITY_LS, 2687.5447, -1682.9163, 8.84300 },
{ "LS Trucking Depot", CITY_LS, 2488.4692, -2089.7585, 12.9487 },
{ "LS Military Depot", CITY_LS, 2760.9412, -2456.6716, 12.9522 },
{ "LS Pier", CITY_LS, 369.90320, -2027.8804, 7.07380 },
{ "LS Airport", CITY_LS, 1930.5016, -2396.6973, 14.2341 },
{ "LS Town Hall", CITY_LS, 1260.6302, -2027.1898, 60.0878 },
{ "LS Farm", CITY_LS, 1557.1737, 24.4480000, 24.8366 },
{ "LS Depot", CITY_LS, 2538.0132, -2228.3872, 14.0296 },
// Assorted
{ "Desert town", CITY_DESERTS, -1495.147, 2614.85550, 56.3716 },
{ "Farm", CITY_DESERTS, -1480.387, 1949.57060, 49.6636 },
{ "Hard Desert Town", CITY_DESERTS, -788.0822, 2415.39090, 157.722 },
{ "Desert Town", CITY_DESERTS, -824.9703, 2728.89160, 46.2619 },
{ "Small Town", CITY_DESERTS, -1648.912, 2475.92090, 87.6510 },
{ "Ganja Farm", CITY_DESERTS, -1116.771, -1115.2540, 128.952 },
{ "Farm", CITY_COUNTRY, -367.4244, -1048.4260, 60.0209 }
},
g_aTrailerData[ 3 ] [ 8 ] [ E_TRAILER_DATA ] =
{
{
{ "Methylamine", 5000, RISK_FACTOR_HARD },
{ "Mustard Gas", 4000, RISK_FACTOR_HARD },
{ "Ethylamine", 2000, RISK_FACTOR_HARD },
{ "Safrole", 1000, RISK_FACTOR_HARD },
{ "Crude Oil", 2000, RISK_FACTOR_EASY },
{ "Natural Gas", 1500, RISK_FACTOR_EASY },
{ "Unleaded Gas", 1250, RISK_FACTOR_EASY },
{ "Heating Oil", 750, RISK_FACTOR_EASY }
},
{
{ "Pseudoephedrine", 5000, RISK_FACTOR_HARD },
{ "Coca Plant", 4000, RISK_FACTOR_HARD },
{ "Kush", 2000, RISK_FACTOR_HARD },
{ "Opium", 1000, RISK_FACTOR_HARD },
{ "Soybeans", 2000, RISK_FACTOR_EASY },
{ "Wheat", 1500, RISK_FACTOR_EASY },
{ "Cocoa", 1250, RISK_FACTOR_EASY },
{ "Coffee", 750, RISK_FACTOR_EASY }
},
{
{ "Gold Bullion", 2000, RISK_FACTOR_EASY },
{ "Silver Bullion", 1500, RISK_FACTOR_EASY },
{ "Platinum Bullion", 1250, RISK_FACTOR_EASY },
{ "Precious Metals", 750, RISK_FACTOR_EASY },
{ "Cocaine", 5000, RISK_FACTOR_HARD },
{ "Methamphetamine", 4000, RISK_FACTOR_HARD },
{ "Heroin", 2000, RISK_FACTOR_HARD },
{ "Various Pills", 1000, RISK_FACTOR_HARD }
}
},
bool: p_hasTruckingJob [ MAX_PLAYERS char ],
p_TruckingTrailer [ MAX_PLAYERS char ],
p_TruckingTrailerModel [ MAX_PLAYERS char ],
Float: p_TruckingDistance [ MAX_PLAYERS ],
p_TruckingTimeElapsed [ MAX_PLAYERS ],
p_TruckingRoute [ MAX_PLAYERS ] [ 2 char ],
p_TruckingCheckPoint [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_TruckingMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_TruckingCancelTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_TruckingPositionTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_LastAttachedVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... }
;
/* ** Information System ** */
enum E_INFO_PICKUP_DATA
{
Float: E_X, Float: E_Y, Float: E_Z,
E_PICKUP_ID, E_TEXT[ 128 ]
};
new
g_informationPickupsData [ ] [ E_INFO_PICKUP_DATA ] =
{
{ -2118.1787, -77.9626, 35.3203, 0xFFFF, "{FFFFFF}Over here, you are able to complete trucking missions by attaching a trailer to your truck then going to /work!" }, // Trucking
{ -2025.9523, -136.965, 35.2906, 0xFFFF, "{FFFFFF}Ever felt like breaking bad? Enter an RV as a passenger and begin to produce meth! Make sure you have the materials!" }, // Meth
{ -1497.1375, 914.6858, 7.18750, 0xFFFF, "{FFFFFF}All civilians should bank their money, for their own protection and to save some money from tax!" }, // Bank
{ -2450.2261, 752.2170, 35.1719, 0xFFFF, "{FFFFFF}Buy materials that can help you complete missions such as meth production, or buy other neccessary items!" }, // Supa
{ -1589.4668, 115.8173, 3.54950, 0xFFFF, "{FFFFFF}Dirty Mechanics can export vehicles and receive money based on the material that can be taken from a vehicle!" }, // Car Jacker
{ -2767.3765, 1257.077, 11.7703, 0xFFFF, "{FFFFFF}You can mine ores and store your ores in dunes for exportation! Use the /ore command to see its usage!" } // Mining
}
;
/* ** Garage System ** */
#define MAX_GARAGES ( 200 )
#define G_DEFAULT_X 405.0301
#define G_DEFAULT_Y 2508.6348
#define G_DEFAULT_Z 16.7825
enum E_GARAGE_DATA
{
E_OWNER_ID, E_PRICE, E_INTERIOR_ID,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_ANGLE, E_SQL_ID, E_CHECKPOINT,
Text3D: E_LABEL, E_WORLD
};
enum E_GARAGE_INT_DATA
{
E_NAME[ 17 ], E_INTERIOR,
E_VEHICLE_CAPACITY, E_PRICE, Float: E_ANGLE,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_PREVIEW_POS[ 3 ], Float: E_PREVIEW_LOOKAT[ 3 ]
};
new
g_garageInteriorData [ ] [ E_GARAGE_INT_DATA ] =
{
{ "Default Interior", 11, 3, 0, 0.0, G_DEFAULT_X, G_DEFAULT_Y, G_DEFAULT_Z, { 419.2017, 2517.6489, 17.9550 }, { 401.4677, 2506.3042, 16.9824 } },
{ "Medium Interior", 22, 5, 1500000, 180.0, 150.8938, 2497.9995, 16.5999, { 140.8066, 2483.9426, 16.7998 }, { 159.9573, 2501.1057, 16.7998 } },
{ "Luxury Interior", 33, 10, 3000000, 270.0, 380.1852, 2496.8149, 16.4343, { 375.7204, 2486.4741, 16.6344 }, { 427.4626, 2505.8796, 16.6344 } }
},
g_garageData [ MAX_GARAGES ] [ E_GARAGE_DATA ],
szg_garageInteriors [ 174 ],
// Iterator
Iterator:garages<MAX_GARAGES>
;
/* ** Anti RDM Zones *
#define MAX_RDM_ZONES ( 18 )
#define MAX_RDM_GANGZONES ( 14 )
enum E_RDM_ZONE
{
E_CIRCLE, E_GANGZONES[ MAX_RDM_GANGZONES ],
};
new
g_antiDeathmatchZoneData [ MAX_RDM_ZONES ] [ E_RDM_ZONE ],
// Iterator
Iterator:rdmzone<MAX_RDM_ZONES>
;*/
/* ** Sprunk ** */
enum E_VENDING_MACHINE
{
E_MODEL,
E_INTERIOR,
Float: E_X,
Float: E_Y,
Float: E_Z,
Float: E_RX,
Float: E_RY,
Float: E_RZ,
Float: E_FX,
Float: E_FY
};
stock const
g_VendingMachines[ ] [ E_VENDING_MACHINE ] =
{
{ 955, 0, -862.82, 1536.60, 21.98, 0.00, 0.00, 180.00, -862.84, 1537.60 }, { 1775, 16, -35.72, -140.22, 1003.63, 0.00, 0.00, 180.00, -35.74, -139.22 },
{ 956, 0, 2271.72, -76.46, 25.96, 0.00, 0.00, 0.00, 2271.72, -77.46 }, { 955, 0, 1277.83, 372.51, 18.95, 0.00, 0.00, 64.00, 1278.73, 372.07 },
{ 956, 0, 662.42, -552.16, 15.71, 0.00, 0.00, 180.00, 662.41, -551.16 }, { 955, 0, 201.01, -107.61, 0.89, 0.00, 0.00, 270.00, 200.01, -107.63 },
{ 955, 0, -253.74, 2597.95, 62.24, 0.00, 0.00, 90.00, -252.74, 2597.95 }, { 956, 0, -253.74, 2599.75, 62.24, 0.00, 0.00, 90.00, -252.74, 2599.75 },
{ 956, 0, -76.03, 1227.99, 19.12, 0.00, 0.00, 90.00, -75.03, 1227.99 }, { 955, 0, -14.70, 1175.35, 18.95, 0.00, 0.00, 180.00, -14.72, 1176.35 },
{ 1977, 7, 316.87, -140.35, 998.58, 0.00, 0.00, 270.00, 315.87, -140.36 }, { 1775, 17, 373.82, -178.14, 1000.73, 0.00, 0.00, 0.00, 373.82, -179.14 },
{ 1776, 17, 379.03, -178.88, 1000.73, 0.00, 0.00, 270.00, 378.03, -178.90 }, { 1775, 17, 495.96, -24.32, 1000.73, 0.00, 0.00, 180.00, 495.95, -23.32 },
{ 1776, 17, 500.56, -1.36, 1000.73, 0.00, 0.00, 0.00, 500.56, -2.36 }, { 1775, 17, 501.82, -1.42, 1000.73, 0.00, 0.00, 0.00, 501.82, -2.42 },
{ 956, 0, -1455.11, 2591.66, 55.23, 0.00, 0.00, 180.00, -1455.13, 2592.66 }, { 955, 0, 2352.17, -1357.15, 23.77, 0.00, 0.00, 90.00, 2353.17, -1357.15 },
{ 955, 0, 2325.97, -1645.13, 14.21, 0.00, 0.00, 0.00, 2325.97, -1646.13 }, { 956, 0, 2139.51, -1161.48, 23.35, 0.00, 0.00, 87.00, 2140.51, -1161.53 },
{ 956, 0, 2153.23, -1016.14, 62.23, 0.00, 0.00, 127.00, 2154.03, -1015.54 }, { 955, 0, 1928.73, -1772.44, 12.94, 0.00, 0.00, 90.00, 1929.73, -1772.44 },
{ 1776, 1, 2222.36, 1602.64, 1000.06, 0.00, 0.00, 90.00, 2223.36, 1602.64 }, { 1775, 1, 2222.20, 1606.77, 1000.05, 0.00, 0.00, 90.00, 2223.20, 1606.77 },
{ 1775, 1, 2155.90, 1606.77, 1000.05, 0.00, 0.00, 90.00, 2156.90, 1606.77 }, { 1775, 1, 2209.90, 1607.19, 1000.05, 0.00, 0.00, 270.00, 2208.90, 1607.17 },
{ 1776, 1, 2155.84, 1607.87, 1000.06, 0.00, 0.00, 90.00, 2156.84, 1607.87 }, { 1776, 1, 2202.45, 1617.00, 1000.06, 0.00, 0.00, 180.00, 2202.43, 1618.00 },
{ 1776, 1, 2209.24, 1621.21, 1000.06, 0.00, 0.00, 0.00, 2209.24, 1620.21 }, { 1776, 3, 330.67, 178.50, 1020.07, 0.00, 0.00, 0.00, 330.67, 177.50 },
{ 1776, 3, 331.92, 178.50, 1020.07, 0.00, 0.00, 0.00, 331.92, 177.50 }, { 1776, 3, 350.90, 206.08, 1008.47, 0.00, 0.00, 90.00, 351.90, 206.08 },
{ 1776, 3, 361.56, 158.61, 1008.47, 0.00, 0.00, 180.00, 361.54, 159.61 }, { 1776, 3, 371.59, 178.45, 1020.07, 0.00, 0.00, 0.00, 371.59, 177.45 },
{ 1776, 3, 374.89, 188.97, 1008.47, 0.00, 0.00, 0.00, 374.89, 187.97 }, { 1775, 2, 2576.70, -1284.43, 1061.09, 0.00, 0.00, 270.00, 2575.70, -1284.44 },
{ 1775, 15, 2225.20, -1153.42, 1025.90, 0.00, 0.00, 270.00, 2224.20, -1153.43 }, { 955, 0, 1154.72, -1460.89, 15.15, 0.00, 0.00, 270.00, 1153.72, -1460.90 },
{ 956, 0, 2480.85, -1959.27, 12.96, 0.00, 0.00, 180.00, 2480.84, -1958.27 }, { 955, 0, 2060.11, -1897.64, 12.92, 0.00, 0.00, 0.00, 2060.11, -1898.64 },
{ 955, 0, 1729.78, -1943.04, 12.94, 0.00, 0.00, 0.00, 1729.78, -1944.04 }, { 956, 0, 1634.10, -2237.53, 12.89, 0.00, 0.00, 0.00, 1634.10, -2238.53 },
{ 955, 0, 1789.21, -1369.26, 15.16, 0.00, 0.00, 270.00, 1788.21, -1369.28 }, { 956, 0, -2229.18, 286.41, 34.70, 0.00, 0.00, 180.00, -2229.20, 287.41 },
{ 955, 256, -1980.78, 142.66, 27.07, 0.00, 0.00, 270.00, -1981.78, 142.64 }, { 955, 256, -2118.96, -423.64, 34.72, 0.00, 0.00, 255.00, -2119.93, -423.40 },
{ 955, 256, -2118.61, -422.41, 34.72, 0.00, 0.00, 255.00, -2119.58, -422.17 }, { 955, 256, -2097.27, -398.33, 34.72, 0.00, 0.00, 180.00, -2097.29, -397.33 },
{ 955, 256, -2092.08, -490.05, 34.72, 0.00, 0.00, 0.00, -2092.08, -491.05 }, { 955, 256, -2063.27, -490.05, 34.72, 0.00, 0.00, 0.00, -2063.27, -491.05 },
{ 955, 256, -2005.64, -490.05, 34.72, 0.00, 0.00, 0.00, -2005.64, -491.05 }, { 955, 256, -2034.46, -490.05, 34.72, 0.00, 0.00, 0.00, -2034.46, -491.05 },
{ 955, 256, -2068.56, -398.33, 34.72, 0.00, 0.00, 180.00, -2068.58, -397.33 }, { 955, 256, -2039.85, -398.33, 34.72, 0.00, 0.00, 180.00, -2039.86, -397.33 },
{ 955, 256, -2011.14, -398.33, 34.72, 0.00, 0.00, 180.00, -2011.15, -397.33 }, { 955, 2048, -1350.11, 492.28, 10.58, 0.00, 0.00, 90.00, -1349.11, 492.28 },
{ 956, 2048, -1350.11, 493.85, 10.58, 0.00, 0.00, 90.00, -1349.11, 493.85 }, { 955, 0, 2319.99, 2532.85, 10.21, 0.00, 0.00, 0.00, 2319.99, 2531.85 },
{ 956, 0, 2845.72, 1295.04, 10.78, 0.00, 0.00, 0.00, 2845.72, 1294.04 }, { 955, 0, 2503.14, 1243.69, 10.21, 0.00, 0.00, 180.00, 2503.12, 1244.69 },
{ 956, 0, 2647.69, 1129.66, 10.21, 0.00, 0.00, 0.00, 2647.69, 1128.66 }, { 1209, 0, -2420.21, 984.57, 44.29, 0.00, 0.00, 90.00, -2419.21, 984.57 },
{ 1302, 0, -2420.17, 985.94, 44.29, 0.00, 0.00, 90.00, -2419.17, 985.94 }, { 955, 0, 2085.77, 2071.35, 10.45, 0.00, 0.00, 90.00, 2086.77, 2071.35 },
{ 956, 0, 1398.84, 2222.60, 10.42, 0.00, 0.00, 180.00, 1398.82, 2223.60 }, { 956, 0, 1659.46, 1722.85, 10.21, 0.00, 0.00, 0.00, 1659.46, 1721.85 },
{ 955, 0, 1520.14, 1055.26, 10.00, 0.00, 0.00, 270.00, 1519.14, 1055.24 }, { 1775, 6, -19.03, -57.83, 1003.63, 0.00, 0.00, 180.00, -19.05, -56.83 },
{ 1775, 18, -16.11, -91.64, 1003.63, 0.00, 0.00, 180.00, -16.13, -90.64 }, { 1775, 16, -15.10, -140.22, 1003.63, 0.00, 0.00, 180.00, -15.11, -139.22 },
{ 1775, 17, -32.44, -186.69, 1003.63, 0.00, 0.00, 180.00, -32.46, -185.69 }, { 1775, 16, -35.72, -140.22, 1003.63, 0.00, 0.00, 180.00, -35.74, -139.22 },
{ 1776, 6, -36.14, -57.87, 1003.63, 0.00, 0.00, 180.00, -36.16, -56.87 }, { 1776, 18, -17.54, -91.71, 1003.63, 0.00, 0.00, 180.00, -17.56, -90.71 },
{ 1776, 16, -16.53, -140.29, 1003.63, 0.00, 0.00, 180.00, -16.54, -139.29 }, { 1776, 17, -33.87, -186.76, 1003.63, 0.00, 0.00, 180.00, -33.89, -185.76 },
{ 1775, 6, -19.03, -57.83, 1003.63, 0.00, 0.00, 180.00, -19.05, -56.83 }, { 1776, 6, -36.14, -57.87, 1003.63, 0.00, 0.00, 180.00, -36.16, -56.87 },
{ 1775, 18, -16.11, -91.64, 1003.63, 0.00, 0.00, 180.00, -16.13, -90.64 }, { 1776, 18, -17.54, -91.71, 1003.63, 0.00, 0.00, 180.00, -17.56, -90.71 },
{ 1776, 16, -16.53, -140.29, 1003.63, 0.00, 0.00, 180.00, -16.54, -139.29 }, { 1775, 16, -15.10, -140.22, 1003.63, 0.00, 0.00, 180.00, -15.11, -139.22 },
{ 1776, 17, -33.87, -186.76, 1003.63, 0.00, 0.00, 180.00, -33.89, -185.76 }, { 1775, 17, -32.44, -186.69, 1003.63, 0.00, 0.00, 180.00, -32.46, -185.69 }
}
;
new
g_VendingMachineObject [ sizeof( g_VendingMachines ) ] = { -1, ... },
p_VendingUseTimer [ MAX_PLAYERS ] = { -1, ... }
;
/* ** Rank System ** */
enum E_RANK_DATA
{
Float: E_POINTS, E_NAME[ 32 ], E_MODEL,
E_COLOR,
};
stock const
g_aPlayerRanks[ ] [ E_RANK_DATA ] =
{
{ 5497.0, "Elite V", 19780, COLOR_GOLD },
{ 3435.0, "Elite IV", 19782, COLOR_GOLD },
{ 2147.0, "Elite III", 19781, COLOR_GOLD },
{ 1342.0, "Elite II", 19784, COLOR_GOLD },
{ 838.0, "Elite I", 19783, COLOR_GOLD },
{ 524.0, "Silver V", 19780, COLOR_GREY },
{ 328.0, "Silver IV", 19782, COLOR_GREY },
{ 205.0, "Silver III", 19781, COLOR_GREY },
{ 128.0, "Silver II", 19784, COLOR_GREY },
{ 50.0, "Silver I", 19783, COLOR_GREY },
{ 0.0, "unranked", 19300, COLOR_GREY }
}
;
/* ** Gambling ** */
enum E_SLOT_MACHINE_DATA
{
E_SPIN[ 3 ], E_ACTIVE,
Float: E_X, Float: E_Y, Float: E_Z,
Float: E_A, Float: E_SPIN_ROTATE[ 3 ], Float: E_RANDOM_ROTATE[ 3 ],
E_TIMER, bool: E_ROLLING, Float: E_CASH
};
new
g_slotmachineData [ MAX_MACHINES ] [ E_SLOT_MACHINE_DATA ],
g_slotmachineColors [ ] [ ] = {
{ "ld_slot:bar2_o" }, { "ld_slot:r_69" }, { "ld_slot:bar1_o" }, { "ld_slot:bell" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:bell" }, { "ld_slot:r_69" },
{ "ld_slot:bell" }, { "ld_slot:bar1_o" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:r_69" }, { "ld_slot:grapes" }, { "ld_slot:bell" }, { "ld_slot:cherry" }, { "ld_slot:bar2_o" }
},
g_slotmachineTypes [ sizeof( g_slotmachineColors ) ] = { 0, 5, 1, 2, 3, 4, 3, 4, 2, 5, 2, 1, 3, 4, 5, 4, 2, 3, 0 },
p_slotMachineWaging [ MAX_PLAYERS ],
p_usingSlotMachine [ MAX_PLAYERS ] = { -1, ... },
// Iterator
Iterator:SlotMachines<MAX_MACHINES>
;
/* ** Hitmarker ** */
enum E_HITMARKER_SOUND
{
E_NAME[ 10 ], E_SOUND_ID
};
new
g_HitmarkerSounds[ ] [ E_HITMARKER_SOUND ] =
{
{ "Bell Ding", 17802 }, { "Soft Beep", 5205 }, { "Low Blip", 1138 }, { "Med Blip", 1137 },
{ "High Blip", 1139 }, { "Bling", 5201 }
},
p_HitmarkerSound [ MAX_PLAYERS char ]
;
/* ** Streak System ** */
#define MAX_STREAKS ( 3 ) // Changing order will require change in UCP seasonal page.
#define STREAK_ROBBERY 0
#define STREAK_ARREST 1
#define STREAK_KILL 2
enum E_STREAK_DATA
{
E_STREAK, E_BEST_STREAK
};
new
g_streaksTypes[ MAX_STREAKS ] [ 8 ] = { "robbery", "arrest", "kill" },
p_streakData[ MAX_PLAYERS ] [ MAX_STREAKS ] [ E_STREAK_DATA ]
;
/* ** Robbery NPCs ** */
#define ENABLED_NPC_ROBBERIES ( true )
#define MAX_ROBBERY_NPCS ( MAX_ROBBERIES )
#define MAX_CIVILIANS ( 200 )
#if ENABLED_NPC_ROBBERIES == true
#include <FCNPC>
enum E_ROBBERY_NPC_DATA
{
E_NPC_NAME[ 24 ], E_NPC_ID, E_TIMEOUT,
E_HOLDUP_TIMER, bool: E_PROVOKED, Float: E_RZ,
E_WORLD, E_MAX_LOOT, E_LOOT,
Text3D: E_LABEL
};
enum E_CIVILIAN_DATA
{
E_CLERK_ID, E_NPC_NAME[ 24 ],
E_WEAPON_ID, E_ANIM_LIB[ 16 ], E_ANIM_NAME[ 16 ], E_NPC_ID,
E_WORLD, E_INTERIOR, Float: E_RZ, bool: E_HOSTILE, bool: E_PROVOKED, E_TIMEOUT
};
new
g_robberyNpcData[ MAX_ROBBERY_NPCS ] [ E_ROBBERY_NPC_DATA ],
Iterator:RobberyNpc< MAX_ROBBERY_NPCS >,
g_civilianNpcData[ MAX_CIVILIANS ] [ E_CIVILIAN_DATA ],
Iterator:CivilianNpc< MAX_CIVILIANS >
;
#endif
/* ** Informed Robbery System ** */
#define MAX_INFORMED_ROBBERIES ( 25 )
enum E_INFORMED_ROBBERY_DATA
{
E_MAP_ICON, E_ALPHA
};
new
g_informedRobberies[ MAX_INFORMED_ROBBERIES ] [ E_INFORMED_ROBBERY_DATA ],
Iterator:InformedRobbery< MAX_INFORMED_ROBBERIES >
;
/* ** Christmas ** */
#define UPDATE_INTERVAL 750
#define NUM_FERRIS_CAGES 10
#define FERRIS_WHEEL_ID 18877
#define FERRIS_CAGE_ID 18879
#define FERRIS_BASE_ID 18878
#define FERRIS_DRAW_DISTANCE 300.0
#define FERRIS_WHEEL_SPEED 0.01
#define FERRIS_WHEEL_Z_ANGLE 90.0
new Float:gFerrisOrigin[3] = {-1980.259399, 883.610412, 59.363193};
new Float:gFerrisCageOffsets[NUM_FERRIS_CAGES][3] = {
{0.0699, 0.0600, -11.7500},
{-6.9100, -0.0899, -9.5000},
{11.1600, 0.0000, -3.6300},
{-11.1600, -0.0399, 3.6499},
{-6.9100, -0.0899, 9.4799},
{0.0699, 0.0600, 11.7500},
{6.9599, 0.0100, -9.5000},
{-11.1600, -0.0399, -3.6300},
{11.1600, 0.0000, 3.6499},
{7.0399, -0.0200, 9.3600}
};
new gFerrisWheel;
new gFerrisCages[NUM_FERRIS_CAGES];
new Float:gCurrentTargetYAngle = 0.0;
new gWheelTransAlternate = 0;
public RotateWheel();
/* ** Ammunation Cops ** */
#define MAX_WEAPON_LOCKERS ( 7 )
new
g_weaponLockerCheckpoint[ MAX_WEAPON_LOCKERS ],
Iterator:WeaponLockers< MAX_WEAPON_LOCKERS >
;
/* ** Player Data ** */
new
bool: p_Spawned [ MAX_PLAYERS char ],
bool: p_PlayerLogged [ MAX_PLAYERS char ],
p_AccountID [ MAX_PLAYERS ],
p_AdminLevel [ MAX_PLAYERS ],
bool: p_Detained [ MAX_PLAYERS char ],
p_Class [ MAX_PLAYERS ],
p_Job [ MAX_PLAYERS char ],
p_VIPJob [ MAX_PLAYERS char ],
bool: p_JobSet [ MAX_PLAYERS char ],
bool: p_CitySet [ MAX_PLAYERS char ],
p_JailTime [ MAX_PLAYERS ],
p_AdminJailed [ MAX_PLAYERS char ],
p_JailTimer [ MAX_PLAYERS ],
bool: p_Jailed [ MAX_PLAYERS char ],
p_WantedLevel [ MAX_PLAYERS ],
bool: p_Tazed [ MAX_PLAYERS char ],
p_LastVehicle [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
bool: p_Cuffed [ MAX_PLAYERS char ],
p_CuffAbuseTimer [ MAX_PLAYERS ],
p_Cash [ MAX_PLAYERS ],
p_AntiRobSpam [ MAX_PLAYERS ],
p_AntiRapeSpam [ MAX_PLAYERS ],
bool: p_Tied [ MAX_PLAYERS char ],
p_Ropes [ MAX_PLAYERS ],
bool: p_Kidnapped [ MAX_PLAYERS char ],
bool: p_ToggledViewPM [ MAX_PLAYERS char ],
p_TicketTimestamp [ MAX_PLAYERS ],
p_TicketIssuer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CheckpointEnterTick [ MAX_PLAYERS ],
bool: p_pausedToLoad [ MAX_PLAYERS char ],
bool: p_CantUseReport [ MAX_PLAYERS char ],
p_pausedToLoadTimer [ MAX_PLAYERS ],
p_BankMoney [ MAX_PLAYERS ],
p_OwnedHouses [ MAX_PLAYERS ],
p_OwnedVehicles [ MAX_PLAYERS ],
p_TrackingTimer [ MAX_PLAYERS ] = { INVALID_TIMER_ID, ... },
p_ContractedAmount [ MAX_PLAYERS ],
p_MetalMelter [ MAX_PLAYERS ],
p_HouseSpawnLocation [ MAX_PLAYERS ] = { -1, ... },
p_Kills [ MAX_PLAYERS ],
p_Deaths [ MAX_PLAYERS ],
p_VIPLevel [ MAX_PLAYERS ],
p_XP [ MAX_PLAYERS ],
p_CureDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CureTick [ MAX_PLAYERS ],
p_HealDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_HealTick [ MAX_PLAYERS ],
bool: p_Spectating [ MAX_PLAYERS char ],
bool: p_Muted [ MAX_PLAYERS char ],
bool: p_InfectedHIV [ MAX_PLAYERS char ],
p_InHouse [ MAX_PLAYERS ],
p_ExperienceHideTimer [ MAX_PLAYERS ],
p_AntiTextSpam [ MAX_PLAYERS ],
p_DetainedBy [ MAX_PLAYERS ],
bool: p_BlockedPM [ MAX_PLAYERS ] [ MAX_PLAYERS ],
bool: p_inFBI [ MAX_PLAYERS char ],
bool: p_inArmy [ MAX_PLAYERS char ],
p_MutedTime [ MAX_PLAYERS ],
p_AntiCommandSpam [ MAX_PLAYERS ],
p_PmResponder [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
bool: justConnected [ MAX_PLAYERS char ],
p_BailOfferer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_SearchingVehicle [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_DamageTDTimer [ MAX_PLAYERS ] = { -1, ... },
Text3D: p_InfoLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_InfoLabelString [ MAX_PLAYERS ] [ 32 ],
bool: p_inMovieMode [ MAX_PLAYERS char ],
bool: p_inCIA [ MAX_PLAYERS char ],
p_AntiEmpSpam [ MAX_PLAYERS ],
bool: p_inPaintBall [ MAX_PLAYERS char ],
p_Scissors [ MAX_PLAYERS ],
bool: p_TaxTime [ MAX_PLAYERS char ],
bool: p_GPSToggled [ MAX_PLAYERS char ],
p_GPSTimer [ MAX_PLAYERS ] = { 0xFF, ... },
p_GPSLocation [ MAX_PLAYERS ],
p_GPSObject [ MAX_PLAYERS ] = { INVALID_OBJECT_ID, ... },
p_VIPArmourRedeem [ MAX_PLAYERS ],
p_VIPWeaponRedeem [ MAX_PLAYERS ],
p_VIPExpiretime [ MAX_PLAYERS ],
p_LastSkin [ MAX_PLAYERS ],
bool: p_MoneyBag [ MAX_PLAYERS char ],
p_CopBanned [ MAX_PLAYERS char ],
p_AntiEMP [ MAX_PLAYERS ],
p_FireDistanceTimer [ MAX_PLAYERS ] = { 0xFF, ... },
p_Warns [ MAX_PLAYERS ],
p_Wood [ MAX_PLAYERS ],
p_LumberjackDeliver [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_LumberjackReturn [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_LumberjackTimeElapsed [ MAX_PLAYERS ],
bool: p_StartedLumberjack [ MAX_PLAYERS char ],
p_Uptime [ MAX_PLAYERS ],
p_AchievementTimer [ MAX_PLAYERS ] = { 0xFF, ... },
bool: p_SecureWallet [ MAX_PLAYERS char ],
p_WeedGrams [ MAX_PLAYERS ],
p_WeedDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_WeedTick [ MAX_PLAYERS ],
p_WeedSellingGrams [ MAX_PLAYERS ],
p_Arrests [ MAX_PLAYERS ],
bool: p_AidsVaccine [ MAX_PLAYERS char ],
bool: p_CantUseAsk [ MAX_PLAYERS char ],
bool: p_AdminLog [ MAX_PLAYERS char ],
LastDeath [ MAX_PLAYERS ],
DeathSpam [ MAX_PLAYERS char ],
bool: p_beingSpectated [ MAX_PLAYERS ],
p_whomSpectating [ MAX_PLAYERS ],
bool: p_InAnimation [ MAX_PLAYERS char ],
p_AntiSaveStatsSpam [ MAX_PLAYERS ],
p_AntiMechFixSpam [ MAX_PLAYERS ],
p_AntiMechNosSpam [ MAX_PLAYERS ],
p_AntiMechEmpSpam [ MAX_PLAYERS ],
bool: p_GivingBlowjob [ MAX_PLAYERS char ],
bool: p_GettingBlowjob [ MAX_PLAYERS char ],
p_AntiBlowJobSpam [ MAX_PLAYERS ],
p_EntranceTickcount [ MAX_PLAYERS ],
p_VIPWep1 [ MAX_PLAYERS char ],
p_VIPWep2 [ MAX_PLAYERS char ],
p_VIPWep3 [ MAX_PLAYERS char ],
p_VIPWep_Modify [ MAX_PLAYERS char ],
p_BobbyPins [ MAX_PLAYERS ],
p_IncorrectLogins [ MAX_PLAYERS char ],
p_Robberies [ MAX_PLAYERS ],
p_ViewingStats [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_CarWarpTime [ MAX_PLAYERS ],
p_CarWarpVehicleID [ MAX_PLAYERS ],
p_AntiTextSpamCount [ MAX_PLAYERS char ],
Float: p_PlayerBuggerX [ MAX_PLAYERS ],
Float: p_PlayerBuggerY [ MAX_PLAYERS ],
Float: p_PlayerBuggerZ [ MAX_PLAYERS ],
p_DamageSpamTime [ MAX_PLAYERS ],
p_DamageSpamCount [ MAX_PLAYERS char ],
p_PingImmunity [ MAX_PLAYERS char ],
p_Fires [ MAX_PLAYERS ],
p_ApartmentEnter [ MAX_PLAYERS char ],
p_ApartmentEditing [ MAX_PLAYERS ],
p_ApartmentSpawnLocation [ MAX_PLAYERS ] = { 0xFF, ... },
p_AntiTieSpam [ MAX_PLAYERS ],
p_RansomPlacer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_RansomAmount [ MAX_PLAYERS ],
p_LastDrovenPoliceVeh [ MAX_PLAYERS ] = { INVALID_VEHICLE_ID, ... },
p_AntiTazeSpam [ MAX_PLAYERS ],
Text3D: p_SpawnKillLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_AntiSpawnKill [ MAX_PLAYERS ],
bool: p_AntiSpawnKillEnabled [ MAX_PLAYERS char ],
p_HitsComplete [ MAX_PLAYERS ],
p_CopTutorial [ MAX_PLAYERS char ],
p_CopTutorialProgress [ MAX_PLAYERS char ],
p_CopTutorialTick [ MAX_PLAYERS ],
p_WeaponDealTick [ MAX_PLAYERS ],
p_WeaponDealer [ MAX_PLAYERS ] = { INVALID_PLAYER_ID, ... },
p_WeaponDealMenu [ MAX_PLAYERS char ],
p_WeaponLockerMenu [ MAX_PLAYERS char ],
bool: p_WeaponDealing [ MAX_PLAYERS char ],
p_BlowjobOfferer [ MAX_PLAYERS ],
p_BlowjobDealTick [ MAX_PLAYERS ],
p_LastEnteredEntrance [ MAX_PLAYERS ] = { -1, ... },
p_ViewingGangTalk [ MAX_PLAYERS ] = { -1, ... },
p_SearchedCountTick [ MAX_PLAYERS ],
p_SellingWeedTick [ MAX_PLAYERS ],
p_AntiKidnapSpam [ MAX_PLAYERS ],
p_JoinTimestamp [ MAX_PLAYERS ],
p_PasswordedHouse [ MAX_PLAYERS ],
p_HouseWeaponAddSlot [ MAX_PLAYERS char ],
Text3D: p_AdminLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
bool: p_AdminOnDuty [ MAX_PLAYERS char ],
p_SelectedFurniture [ MAX_PLAYERS ] [ 2 ],
p_FurnitureCategory [ MAX_PLAYERS char ],
p_FurnitureRotAxis [ MAX_PLAYERS char ],
Float: p_ProgressStatus [ MAX_PLAYERS ],
bool: p_ProgressStarted [ MAX_PLAYERS char ],
p_HouseCrackingPW [ MAX_PLAYERS ],
p_PawnStoreExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_Burglaries [ MAX_PLAYERS ],
p_ArmyBanned [ MAX_PLAYERS char ],
Text3D: p_DetainedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_BailTimestamp [ MAX_PLAYERS ],
p_AFKTime [ MAX_PLAYERS ],
bool: p_ClassSelection [ MAX_PLAYERS char ],
p_MiningExport [ MAX_PLAYERS ] = { 0xFFFF, ... },
Text3D: p_WeedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
LastPickupTimestamp [ MAX_PLAYERS ],
PreviousPickupID [ MAX_PLAYERS ],
//p_LastAnimIndex [ MAX_PLAYERS ],
p_SpawningCity [ MAX_PLAYERS char ],
bool: p_UsingRadio [ MAX_PLAYERS char ],
p_UsingRobberySafe [ MAX_PLAYERS ] = { -1, ... },
bool: p_CancelProgress [ MAX_PLAYERS char ],
p_LumberjackMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_CarTrackerMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_PawnStoreMapIcon [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_SpectateWeapons [ MAX_PLAYERS ] [ 13 ] [ 2 ],
bool: p_LeftCuffed [ MAX_PLAYERS char ],
p_LabelColor [ MAX_PLAYERS ] = { COLOR_GREY, ... },
p_RapidFireTickCount [ MAX_PLAYERS ],
p_RapidFireShots [ MAX_PLAYERS char ],
p_BulletInvulnerbility [ MAX_PLAYERS ],
p_ProgressUpdateTimer [ MAX_PLAYERS ] = { 0xFFFF, ... },
p_DeathMessage [ MAX_PLAYERS ] [ 32 ],
p_ViewingInterior [ MAX_PLAYERS char ],
p_MethYielded [ MAX_PLAYERS ],
p_CarsJacked [ MAX_PLAYERS ],
p_BankBlown [ MAX_PLAYERS ],
p_JailsBlown [ MAX_PLAYERS ],
p_AntiExportCarSpam [ MAX_PLAYERS ],
p_AntiMechFlipSpam [ MAX_PLAYERS ],
bool: p_inAlcatraz [ MAX_PLAYERS char ],
Float: p_LastPickupPos [ MAX_PLAYERS ] [ 3 ],
Text3D: p_TiedLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_TiedBy [ MAX_PLAYERS ],
p_BlowjobPrice [ MAX_PLAYERS ],
p_DesyncTime [ MAX_PLAYERS ],
p_AnswerDelay [ MAX_PLAYERS ],
p_PlayerIP [ MAX_PLAYERS ] [ 16 ],
p_PlayerName [ MAX_PLAYERS ] [ MAX_PLAYER_NAME ],
p_LastPlayerState [ MAX_PLAYERS char ],
p_RespondDelay [ MAX_PLAYERS ],
p_VisibleOnRadar [ MAX_PLAYERS ],
p_InGarage [ MAX_PLAYERS ] = { -1, ... },
p_WorkCooldown [ MAX_PLAYERS ],
p_AntiSpammyTS [ MAX_PLAYERS ],
p_TruckedCargo [ MAX_PLAYERS ],
Float: p_IrresistibleCoins [ MAX_PLAYERS ],
p_KidnapImmunity [ MAX_PLAYERS ],
p_GangSplitProfits [ MAX_PLAYERS ],
Float: p_IrresistiblePoints [ MAX_PLAYERS ],
p_CoinMarketListitem [ MAX_PLAYERS char ],
p_SafeHelperTimer [ MAX_PLAYERS ] = { -1, ... },
p_HouseOfferer [ MAX_PLAYERS ],
p_HouseOfferTicks [ MAX_PLAYERS ],
p_HouseSellingID [ MAX_PLAYERS ],
p_HouseSellingPrice [ MAX_PLAYERS ],
p_RansomTimestamp [ MAX_PLAYERS ],
p_QuitToAvoidTimestamp [ MAX_PLAYERS ],
p_TimeTiedAt [ MAX_PLAYERS ],
p_CopRefillTimestamp [ MAX_PLAYERS ],
p_AdminCommandPause [ MAX_PLAYERS ],
p_VipPackageName [ MAX_PLAYERS ] [ 16 ],
p_WeaponKills [ MAX_PLAYERS ] [ MAX_WEAPONS ],
p_ExtraAssetSlots [ MAX_PLAYERS char ]
;
/* ** Server Data ** */
new
dbHandle,
g_Checkpoints [ ALL_CHECKPOINTS ],
szSmallString [ 32 ],
szBigString [ 256 ],
szLargeString [ 1024 ],
szHugeString [ 2048 ],
g_redeemVipWait = 0,
g_TrolleyVehicles [ 5 ],
engine, lights, doors, bonnet, boot, objective, alarm, panels, tires,
g_RestoreRobberiesBribes = 0,
g_ServerUptime = 0,
rl_ServerUpdate = 0xFF,
rl_ZoneUpdate = 0xFF,
rl_AutoVehicleRespawner = 0xFF,
bool: g_adminSpawnedCar [ MAX_VEHICLES char ],
g_WorldClockSeconds = 0,
g_WorldDayCount = 0,
g_WorldWeather = 10,
g_LogsInStock = 0,
g_PingLimit = 1024,
g_circleall_CD = false,
g_randomMessageTick = 0,
log__Text [ 6 ][ 90 ],
szReportsLog [ 8 ][ 128 ],
szQuestionsLog [ 8 ][ 128 ],
g_preloadedObjectCount = 0,
bool: g_ServerLocked = false,
g_loadingTick = 0,
bool: g_CommandLogging = false,
bool: g_DialogLogging = false,
szRules [ 3 ] [ 3300 ],
g_BannedDrivebyWeapons [ ] =
{
24, 26, 27, 34, 33
},
bool: g_Debugging = false,
bool: g_Driveby = false,
bool: g_VipPrivateMsging = false,
bool: g_HappyHour = false,
Float: g_HappyHourRate = 0.0,
g_iTime = 0,
g_ispUnbans [ ] =
{
"Hurricane", "Columbus Networks USA", "IP-Only"
}
;
/* ** Forwards ** */
public OnPlayerDriveVehicle( playerid, vehicleid );
public OnServerUpdate( );
public OnHelpHTTPResponse( index, response_code, data[ ] );
public OnRulesHTTPResponse( index, response_code, data[ ] );
public OnRevCTRLHTTPResponse( index, response_code, data[ ] );
public OnTwitterHTTPResponse( index, response_code, data[ ] );
public OnDonationRedemptionResponse( index, response_code, data[ ] );
public OnPlayerChainsawTree( playerid, treeid );
public OnPlayerArrest( playerid, victimid, totalarrests, totalpeople );
public OnPlayerProgressUpdate( playerid, progressid, params );
public OnPlayerProgressComplete( playerid, progressid, params );
public OnPlayerUnjailed( playerid, reasonid );
public onSafeBust( playerid, robberyid, type, index );
public OnMethamphetamineCooking( playerid, vehicleid, last_chemical );
public VendingMachineUsed( playerid, Float: fHealthGiven );
public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo );
public OnPlayerHoldupStore( playerid, clerkid, step );
/* ** Functions ** */
stock Float: distanceFromSafe( iPlayer, iRobbery, &Float: fDistance = Float: 0x7F800000 )
{
static
Float: fX, Float: fY, Float: fZ;
if ( iRobbery == -1 )
return fDistance;
if ( g_robberyData[ iRobbery ] [ E_WORLD ] != -1 && g_robberyData[ iRobbery ] [ E_WORLD ] != GetPlayerVirtualWorld( iPlayer ) )
return fDistance;
if ( GetDynamicObjectPos( g_robberyData[ iRobbery ] [ E_SAFE ], fX, fY, fZ ) )
fDistance = GetPlayerDistanceFromPoint( iPlayer, fX, fY, fZ );
return fDistance;
}
main()
{
print( "\n" #SERVER_NAME "\n" );
}
public OnGameModeInit()
{
SetGameModeText( "Cops And Robbers" );
SetServerRule( "hostname", SERVER_NAME );
SetServerRule( "language", "All (English)" );
UsePlayerPedAnims( );
AllowInteriorWeapons( 0 );
EnableStuntBonusForAll( 0 );
DisableInteriorEnterExits( );
// mysql_log( LOG_ALL );
//SetBannedWeapons( 17, 35, 36, 37, 38, 39, 44, 45 );
//EnableVehicleFriendlyFire( );
//SetServerRule( "mapname", "San Fierro" );
/* ** Intalize Data ** */
InitializeIGTextdraws( );
initializeTextDraws( );
initializeCheckpoints( );
initializeVehicles( );
initializeObjects( );
initializeVendingMachines( );
initializeActors( );
/* ** Loading default string values - Makes it efficient. ** */
for( new i = 0; i < sizeof( g_houseInteriors ); i++ ) {
format( szg_houseInteriors, sizeof( szg_houseInteriors ), "%s%s%s\n", szg_houseInteriors, g_houseInteriors[ i ] [ E_VIP ] ? ( COL_GOLD ) : "", g_houseInteriors[ i ] [ E_NAME ] );
}
for( new i = 0; i < sizeof( g_garageInteriorData ); i++ )
format( szg_garageInteriors, sizeof( szg_garageInteriors ), "%s"COL_GREY"%d Vehicle Slots"COL_WHITE"\t%s\n", szg_garageInteriors, g_garageInteriorData[ i ] [ E_VEHICLE_CAPACITY ], g_garageInteriorData[ i ] [ E_NAME ] );
strins( g_RadioStations, ""COL_GREY"Custom URL "COL_GOLD"[V.I.P]"COL_WHITE"\n", 0 );
for( new i = 0; i < sizeof( g_RadioData ); i++ ) {
format( g_RadioStations, sizeof( g_RadioStations ), "%s%s\n", g_RadioStations, g_RadioData[ i ] [ E_NAME ] );
}
for( new i = 0; i < sizeof( g_informationPickupsData ); i++ ) {
g_informationPickupsData[ i ] [ E_PICKUP_ID ] = CreateDynamicPickup( 1239, 2, g_informationPickupsData[ i ] [ E_X ], g_informationPickupsData[ i ] [ E_Y ], g_informationPickupsData[ i ] [ E_Z ] );
CreateDynamicMapIcon( g_informationPickupsData[ i ] [ E_X ], g_informationPickupsData[ i ] [ E_Y ], g_informationPickupsData[ i ] [ E_Z ], 37, 0, -1, -1, -1, 50.0 );
}
/* ** Database Configuration ** */
dbHandle = mysql_connect( MYSQL_HOST, MYSQL_USER, MYSQL_DB, MYSQL_PASS );
if ( mysql_errno( dbHandle ) )
print( "[MYSQL]: Couldn't connect to MySQL database." ), g_ServerLocked = true;
else
print( "[MYSQL]: Connection to database is successful." );
/* ** Server Variables ** */
AddServerVariable( "taxrate", "5.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "doublexp", "0", GLOBAL_VARTYPE_INT );
AddServerVariable( "eventbank", "0", GLOBAL_VARTYPE_INT );
AddServerVariable( "eventhost", "0", GLOBAL_VARTYPE_INT );
AddServerVariable( "vip_discount", "1.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "vip_bonus", "0.0", GLOBAL_VARTYPE_FLOAT );
AddServerVariable( "proxyban", "0", GLOBAL_VARTYPE_INT );
AddServerVariable( "connectsong", "http://irresistiblegaming.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING );
mysql_function_query( dbHandle, "SELECT * FROM `SERVER`", true, "OnLoadServerVariables", "" );
/* ** CIVILIAN ** */
AddPlayerClass( 119, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 0
AddPlayerClass( 289, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 1
AddPlayerClass( 273, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 2
AddPlayerClass( 271, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 3
AddPlayerClass( 208, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 4
AddPlayerClass( 268, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 5
AddPlayerClass( 292, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 6
AddPlayerClass( 293, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 7
AddPlayerClass( 3, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 8
AddPlayerClass( 4, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 9
AddPlayerClass( 2, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 10
AddPlayerClass( 7, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 11
AddPlayerClass( 12, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 12
AddPlayerClass( 13, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 13
AddPlayerClass( 14, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 14
AddPlayerClass( 15, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 15
AddPlayerClass( 17, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 16
AddPlayerClass( 19, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 17
AddPlayerClass( 20, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 18
AddPlayerClass( 21, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 19
AddPlayerClass( 22, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 20
AddPlayerClass( 23, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 21
AddPlayerClass( 24, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 22
AddPlayerClass( 26, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 23
AddPlayerClass( 28, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 24
AddPlayerClass( 29, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 25
AddPlayerClass( 30, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 26
AddPlayerClass( 31, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 27
AddPlayerClass( 32, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 28
AddPlayerClass( 33, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 29
AddPlayerClass( 34, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 30
AddPlayerClass( 35, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 31
AddPlayerClass( 36, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 32
AddPlayerClass( 37, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 33
AddPlayerClass( 38, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 34
AddPlayerClass( 46, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 35
AddPlayerClass( 47, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 36
AddPlayerClass( 48, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 37
AddPlayerClass( 59, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 38
AddPlayerClass( 60, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 39
AddPlayerClass( 63, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 40
AddPlayerClass( 64, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 41
AddPlayerClass( 152, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 42
AddPlayerClass( 237, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 43
AddPlayerClass( 78, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 44
AddPlayerClass( 79, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 45
AddPlayerClass( 134, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 46
AddPlayerClass( 100, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 47
AddPlayerClass( 101, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 48
AddPlayerClass( 137, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 49
/* ** FBI ** */
AddPlayerClass( 286, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 50
AddPlayerClass( 71, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 51
AddPlayerClass( 285, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 52
/* ** ARMY ** */
AddPlayerClass( 287, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 53
/* ** CIA ** */
AddPlayerClass( 303, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 54
AddPlayerClass( 304, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 55
AddPlayerClass( 305, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 56
/* ** FIRE ** */
AddPlayerClass( 277, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 57
AddPlayerClass( 278, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 58
AddPlayerClass( 279, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 59
/* ** MEDIC ** */
AddPlayerClass( 274, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 60
AddPlayerClass( 275, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 61
AddPlayerClass( 276, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 62
AddPlayerClass( 308, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 63
/* ** POLICE ** */
AddPlayerClass( 265, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 64
AddPlayerClass( 266, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 65
AddPlayerClass( 267, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 66
AddPlayerClass( 306, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 67
AddPlayerClass( 280, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 68
AddPlayerClass( 281, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 60
AddPlayerClass( 284, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 70
AddPlayerClass( 307, default_X, default_Y, default_Z, default_Angle, 0, 0, 0, 0, 0, 0 ); // 71
/* ** IRC configuration **
gBotID[ 0 ] = IRC_Connect( IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME );
IRC_SetIntData( gBotID[ 0 ], E_IRC_CONNECT_DELAY, 40 );
gBotID[ 1 ] = IRC_Connect( IRC_SERVER, IRC_PORT, BOT_2_NICKNAME, BOT_2_REALNAME, BOT_2_USERNAME );
IRC_SetIntData( gBotID[ 0 ], E_IRC_CONNECT_DELAY, 60 );
gGroupID = IRC_CreateGroup( );*/
/* ** Robbery Points ** */
CreateRobberyCheckpoint( "Bank of San Fierro - Safe 1", 5000, -1400.84180, 862.85895, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of San Fierro - Safe 2", 5000, -1400.84180, 861.17932, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of San Fierro - Safe 3", 5000, -1400.84180, 856.08679, 985.07251, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of San Fierro - Safe 4", 5000, -1400.84180, 858.61407, 984.17200, -90.00000, g_bankvaultData[ CITY_SF ] [ E_WORLD ] );
CreateRobberyCheckpoint( "San Fierro Airport - Safe 1", 4000, -1894.15894, -17.17650, 1060.88428, 90.00000, -1 );
CreateRobberyCheckpoint( "San Fierro Airport - Safe 2", 4000, -1894.15808, -19.11643, 1060.88428, 90.00000, -1 );
CreateRobberyCheckpoint( "Dope's Casino - Safe 1", 3000, -2049.279541, 415.303710, 1959.170898, 0.000000, 68 );
CreateRobberyCheckpoint( "Dope's Casino - Safe 2", 3000, -2048.228515, 415.303710, 1959.170898, 0.000000, 68 );
CreateRobberyCheckpoint( "Kidz Cafe - Safe 1", 1500, -1949.119628, 994.946899, 34.641654, 180.000000, -1 );
CreateRobberyCheckpoint( "Kidz Cafe - Safe 2", 1500, -1950.020507, 994.946899, 34.641654, 180.000000, -1 );
CreateRobberyCheckpoint( "Ahmyy's Cafe", 3000, 2540.558593, 2013.840209, 10.289649, 90.000000, -1 );
CreateRobberyCheckpoint( "FaZe's Cafe", 3000, 1978.845336, 2066.297607, 10.285301, 90.000000, -1 );
CreateRobberyCheckpoint( "Le Flawless Cafe", 3000, -1968.0526, 107.814460, 27.09287800, 0.0000000, -1 );
CreateRobberyCheckpoint( "Hospital", 4000, -2638.04638, 662.66967, 969.852905, -90.0000, -1 );
CreateRobberyCheckpoint( "Sex Shop", 3000, -108.37336, -8.5235140, 1000.188232, 90.000000, 16, 32, 51, 64 );
CreateRobberyNPC( "Sex Shop Clerk", 1000, -104.7642, -8.9156, 1000.7188, 181.2191, 126, 16, 32, 51, 64 );
CreateRobberyCheckpoint( "Off Track Betting", 3000, 822.189086, 8.22311500, 1004.423278, 169.80003, -1 );
CreateRobberyNPC( "Betting Clerk", 1000, 820.1871, 2.4114, 1004.1797, 270.8091, 147, -1 );
CreateRobberyCheckpoint( "Zero's RC Shop", 3000, -2221.7243, 133.067214, 1035.223022, 180.00000, 6 );
CreateRobberyNPC( "Zero", 1000, -2238.1279, 128.5869, 1035.4141, 357.9158, 11, 6 );
CreateRobberyCheckpoint( "Prolaps", 3000, 204.282577, -126.42620, 1002.937255, 0.0000000, 39, 36 );
CreateRobberyNPC( "Prolaps Clerk", 1000, 206.3402, -127.8070, 1003.5078, 182.5186, 211, 39, 36 );
CreateRobberyCheckpoint( "Disco", 3000, 503.733581, -24.120403, 1000.119323, 270.00000, 17, 71 );
CreateRobberyNPC( "Disco Bartender", 1000, 501.6992,-20.5021,1000.6797,89.2442, 46, 17, 71 );
CreateRobberyCheckpoint( "Lil' Probe Inn", 3000, -221.27993, 1407.57409, 27.22343200, 0.0000000, -1 );
CreateRobberyNPC( "Bartender", 1000, -223.3083,1403.9852,27.7734,91.9926, 192, -1 );
CreateRobberyCheckpoint( "Brothel", 3000, 972.080322, -44.324848, 1001.677368, 270.00000, -1 );
CreateRobberyNPC( "Brothel Manager", 1000, 970.8360,-44.8730,1001.1172,92.0651, 113, -1 );
CreateRobberyCheckpoint( "Ammu-Nation", 3000, 299.844482, -41.299987, 1000.945068, -137.0001, 15 );
CreateRobberyNPC( "Gunsdealer", 1000, 296.4001,-40.2152,1001.5156,0.9079, 179, 15 );
CreateRobberyCheckpoint( "Ammu-Nation", 3000, 293.467559, -83.653007, 1000.905151, 90.000000, 41, 74 );
CreateRobberyNPC( "Gunsdealer", 1000, 295.4592,-82.5274,1001.5156,359.9681, 179, 41, 74 );
CreateRobberyCheckpoint( "Ammu-Nation", 3000, 313.817565, -168.97615, 999.0332640, -90.00000, 42, 45, 47, 5, 75, 32, 23, 27 );
CreateRobberyNPC( "Gunsdealer", 1000, 312.8466,-167.7639,999.5938,359.6548, 179, 42, 45, 47, 5, 75, 32, 23, 27 );
CreateRobberyCheckpoint( "ZIP", 3000, 163.403289, -79.763473, 1001.274536, -90.00000, 3, 45, 59, 27 );
CreateRobberyNPC( "ZIP Clerk", 1000, 162.7249, -81.1920,1001.8047, 182.6196, 217, 3, 45, 59, 27 );
CreateRobberyCheckpoint( "Binco", 3000, 207.486953, -96.436981, 1004.707275, 0.0000000, 12, 47, 48, 53 );
CreateRobberyNPC( "Binco Clerk", 1000, 208.8378,-98.7054,1005.2578,183.2461, 217, 12, 47, 48, 53 );
CreateRobberyCheckpoint( "Victim", 3000, 200.075378, -5.8953800, 1000.650390, 180.00000, 1, 21, 49 );
CreateRobberyNPC( "Victim Clerk", 1000, 204.6066, -9.2214, 1001.2109, 268.2160, 211, 1, 21, 49 );
CreateRobberyCheckpoint( "Suburban", 3000, 203.326690 -42.376502, 1001.274536, 180.00000, 21, 41, 39 );
CreateRobberyNPC( "Suburban Clerk", 1000, 203.2509,-41.6712,1001.8047,178.8591, 211, 21, 41, 39 );
CreateRobberyCheckpoint( "Bar", 3000, 498.197845, -80.020515, 999.3255610, 180.00000, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 );
CreateRobberyNPC( "Bartender", 1000, 497.0969,-77.5612,998.7651,1.5118, 124, 7, 54, 55, 56, 50, 52, 51, 15, 10, 21, 58, 48, 17, 36, 41, 22 );
CreateRobberyCheckpoint( "Burger Shot", 3000, 381.988861, -56.470348, 1000.957275, 0.0000000, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 );
CreateRobberyNPC( "Burger Worker", 1000, 376.5223,-65.8494,1001.5078,182.3066, 205, 4, 9, 13, 32, 33, 34, 35, 25, 71, 82 );
CreateRobberyCheckpoint( "Cluckin' Bell", 3000, 371.999816, -2.8117490, 1002.278808, 0.0000000, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 );
CreateRobberyNPC( "Chicken Worker", 1000, 368.1003,-4.4928,1001.8516,182.3297, 168, 5, 14, 35, 36, 62, 60, 23, 39, 13, 16, 12, 70 );
CreateRobberyCheckpoint( "Well Stacked Pizza", 3000, 380.331146, -116.33708, 1000.951721, -90.00000, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 );
CreateRobberyNPC( "Pizza Worker", 1000, 374.6979,-117.2789,1001.4922,182.6662, 155, 2, 20, 43, 44, 46, 12, 31, 75, 66, 14 );
CreateRobberyCheckpoint( "24/7", 3000, -8.1804670, -180.76544, 1002.996337, 180.00000, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 );
CreateRobberyNPC( "24/7 Worker", 1000, -27.9842,-186.8359,1003.5469,359.3645, 170, 37, 38, 39, 40, 41, 42, 43, 44, 47, 49 ,51, 48, 11 );
CreateRobberyCheckpoint( "Barber", 3000, 408.697540, -56.045413, 1001.337951, 180.00000, 23, 24, 48, 21, 18, 22, 20 );
CreateRobberyNPC( "Barber", 1000, 408.9915,-53.8337,1001.8984,270.7148, 176, 23, 24, 48, 21, 18, 22, 20 );
CreateRobberyCheckpoint( "Donut Shop", 3000, 382.513519, -186.95924, 1001.132995, -90.00000, 19, 20, 10 );
CreateRobberyNPC( "Donut Worker", 1000, 380.7286,-189.1152,1000.6328,182.3538, 8, 19, 20, 10 );
CreateRobberyCheckpoint( "Strip Club", 3000, 1211.94897, -16.312891, 1001.421752, 180.00000, 3, 22 );
CreateRobberyNPC( "Stripper", 1000, 1214.2621,-15.2605,1000.9219,359.1004, 246, 3, 22 );
CreateRobberyCheckpoint( "Otto's cars", 3000, -1657.9169, 1206.51867, 6.709994000, 180.00000, 0 );
CreateRobberyNPC( "Otto", 1000, -1656.4574,1207.9980,7.2500,329.9846, 113, 0 );
CreateRobberyCheckpoint( "Jizzy's", 3000, -2664.4997, 1425.92639, 906.3808590, -90.00000, 18 );
CreateRobberyNPC( "Jizzy", 1000, -2655.5063,1407.4214,906.2734,268.8851, 296, 18 );
CreateRobberyCheckpoint( "Didier Sachs", 3000, 206.808502, -154.71282, 999.953369, 0.0000000, 14 );
CreateRobberyNPC( "Didier Sachs Clerk", 1000, 203.2169,-157.8303,1000.5234,180.5475, 211, 14 );
CreateRobberyCheckpoint( "Steakhouse", 3000, 441.540161, -81.971397, 999.0115350, 90.000000, 53, 54, 23, 27, 22 );
CreateRobberyNPC( "Steakhouse Manager", 1000, 449.4273,-82.2324,999.5547,179.9200, 168, 53, 54, 23, 27, 22 );
CreateRobberyCheckpoint( "Church", 3000, 1964.06933, -349.55651, 1096.640380, 0.0000000, 1 );
CreateRobberyNPC( "Priest", 1000, 1964.0864,-371.6995,1093.7289,358.7696, 68, 1 );
CreateRobberyCheckpoint( "Church", 3000, 2391.02685, 3195.78417, 1016.920837, -90.00000, 39, 40, 41, 62, 24 );
CreateRobberyNPC( "Priest", 1000, 2383.1968,3193.2842,1017.7320,1.0113, 68, 39, 40, 41, 62, 24 );
CreateRobberyCheckpoint( "Hotel de Solanum", 3000, -1967.8662, 1367.76819, 6.879500000, 86.700000, 0 );
CreateRobberyNPC( "Hotel Bartender", 1000, -1944.5562,1362.2947,7.3546,86.4801, 126, 0 );
CreateRobberyCheckpoint( "Vehicle Dealership", 3000, -1862.6997, -652.83700, 1001.578125, -89.80000, 0 );
CreateRobberyNPC( "Vehicle Dealer", 1000, -1864.9419,-648.5046,1002.1284,357.5644, 186, 0 );
CreateRobberyCheckpoint( "Vehicle Dealership", 3000, -125.97293, 122.011770, 1004.083740, 0.000000, 31, 32 );
CreateRobberyNPC( "Vehicle Dealer", 1000, -125.2779,121.3010,1004.7233,345.3443, 186, 31, 32 );
CreateRobberyCheckpoint( "Bank", 3000, 2164.90844, 1649.77392, 1041.061889, 90.000000, 45, 24, 25, 78 );
CreateRobberyNPC( "Banker", 1000, 2157.9255,1647.9972,1041.6124,270.1911, 17, 45, 24, 25, 78 );
CreateRobberyCheckpoint( "Pawnshop", 3000, 1331.44616, -1080.3116, 967.4959, -90.00000, 11, 22, 33 );
CreateRobberyNPC( "Pawnbroker", 1000, 1330.7424,-1081.0117,968.0360,270.1916, 261, 11, 22, 33 );
CreateRobberyCheckpoint( "Gas Station", 3000, -20.58315, -58.06674, 1002.99329, 180.00000, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 );
CreateRobberyNPC( "Gas Cashier", 1000, -22.2767,-57.6385,1003.5469,354.5035, 7, 28, 29, 49, 32, 33, 34, 20, 52, 56, 73, 92, 68, 74, 77 );
CreateRobberyCheckpoint( "Drug House", 5000, 2201.00952, -1212.8709, 1048.462890, 0.0000000, 11, 26, 27, 94, 31, 44, 10, 15 );
CreateRobberyNPC( "Triad Boss", 2500, 2200.4556,-1218.9237,1049.0234,30.6198, 120, 11, 26, 27, 94 ); // TRIADS
CreateRobberyNPC( "Mafia Boss", 2500, 2200.4556,-1218.9237,1049.0234,30.6198, 272, 31, 44, 10, 15 ); // Mafia
CreateRobberyCheckpoint( "Film Studio", 3000, 2327.25122, 914.138305, 1056.10510, -90.00000, -1 ); // custom obj
CreateRobberyCheckpoint( "Grotti Cars", 3000, 542.361816, -1303.5104, 16.725925, 180.00000, -1 );
CreateRobberyCheckpoint( "Supa Save", 3000, -2396.8779, 769.094421, 1056.135864, 0.00000, -1 );
CreateRobberyCheckpoint( "Wang Cars", 3000, -1950.5010, 302.176483, 34.91876200, -90.00000, -1 ); // needs mapping
CreateRobberyCheckpoint( "Driving School", 3000, -2036.3061, -116.89804, 1034.611328, 90.000000, -1 ); // needs mapping
CreateRobberyCheckpoint( "Tattoo Parlour", 3000, -200.06947, -22.932298, 1001.712890, -90.00000, 22, 46, 42 ); // needs mapping
CreateRobberyCheckpoint( "Gym", 3000, 754.936767, -18.894632, 1000.045532, 90.000000, 8 ); // needs mapping
#if ENABLE_CITY_LV == true
CreateRobberyCheckpoint( "Bank of Las Venturas - Safe 1", 3000, 2105.44214, 1246.16467, 1016.50110, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of Las Venturas - Safe 2", 3000, 2110.46143, 1246.16467, 1016.50110, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of Las Venturas - Safe 3", 3000, 2108.79370, 1246.16467, 1017.41492, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of Las Venturas - Safe 4", 3000, 2107.12280, 1246.16467, 1017.41492, 0.00000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Caligulas Casino - Safe 1", 3000, 2143.75757, 1642.64050, 993.93701, 0.0, -1 );
CreateRobberyCheckpoint( "Caligulas Casino - Safe 2", 3000, 2145.47656, 1642.73230, 993.02612, 0.0, -1 );
CreateRobberyCheckpoint( "4 Dragons Casino", 4000, 1953.98730, 1018.13159, 991.9517800, -90.00000, -1 );
CreateRobberyCheckpoint( "Gym", 3000, 760.740173, -78.740097, 1000.094909, 180.00000, 9 );
#endif
#if ENABLE_CITY_LS == true
CreateRobberyCheckpoint( "Bank of Los Santos - Safe 1", 3000, 2105.44214, 1246.16467, 1016.50110, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of Los Santos - Safe 2", 3000, 2110.46143, 1246.16467, 1016.50110, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of Los Santos - Safe 3", 3000, 2108.79370, 1246.16467, 1017.41492, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Bank of Los Santos - Safe 4", 3000, 2107.12280, 1246.16467, 1017.41492, 0.00000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
CreateRobberyCheckpoint( "Gym", 3000, 755.338684, 7.457977, 1000.139587, 90.00000, 10 );
#endif
/* ** Entrances/Exits ** */
// Create slot machine
CreateSlotMachine( 2255.193115, 1618.082885, 1006.77026, 180.0000 );
CreateSlotMachine( 2255.153076, 1617.552368, 1006.77026, 0.000000 );
CreateSlotMachine( 2255.193115, 1614.192504, 1006.77026, 180.0000 );
CreateSlotMachine( 2255.153076, 1613.633300, 1006.77026, 0.000000 );
CreateSlotMachine( 2255.193115, 1610.141845, 1006.77026, 180.0000 );
CreateSlotMachine( 2255.153076, 1609.591918, 1006.77026, 0.000000 );
CreateSlotMachine( 2269.235351, 1606.682250, 1006.77026, -90.0000 );
CreateSlotMachine( 2269.795898, 1606.652221, 1006.77026, 90.00000 );
CreateSlotMachine( 2273.275878, 1606.682250, 1006.77026, -90.0000 );
CreateSlotMachine( 2273.847900, 1606.652221, 1006.77026, 90.00000 );
CreateSlotMachine( 2220.659667, 1603.931152, 1006.77026, -90.0000 );
CreateSlotMachine( 2221.220214, 1603.901123, 1006.77026, 90.00000 );
CreateSlotMachine( 2217.008789, 1603.931152, 1006.77026, -90.0000 );
CreateSlotMachine( 2217.569091, 1603.901123, 1006.77026, 90.00000 );
CreateSlotMachine( 2218.629882, 1614.203125, 1006.77026, 0.000000 );
CreateSlotMachine( 2218.659912, 1614.763671, 1006.77026, 180.0000 );
CreateSlotMachine( 2218.629882, 1618.553588, 1006.77026, 0.000000 );
CreateSlotMachine( 2218.659912, 1619.102172, 1006.77026, 180.0000 );
CreateSlotMachine( 2218.659912, 1592.922607, 1006.77026, 180.0000 );
CreateSlotMachine( 2218.629882, 1592.362915, 1006.77026, 0.000000 );
CreateSlotMachine( 2218.659912, 1588.621582, 1006.77026, 180.0000 );
CreateSlotMachine( 2218.629882, 1588.062255, 1006.77026, 0.000000 );
CreateSlotMachine( 1965.084350, 998.3050530, 992.980957, 79.19996 );
CreateSlotMachine( 1964.582641, 998.4484860, 992.980957, -100.900 );
CreateSlotMachine( 1962.408203, 991.8693230, 992.980957, 55.39995 );
CreateSlotMachine( 1961.992065, 992.2153320, 992.980957, -124.800 );
CreateSlotMachine( 1957.448486, 987.6643670, 992.980957, -146.399 );
CreateSlotMachine( 1957.721923, 987.1983640, 992.980957, 33.89999 );
CreateSlotMachine( 1965.099609, 1037.349487, 992.980957, 101.7999 );
CreateSlotMachine( 1964.561279, 1037.281005, 992.980957, -77.6999 );
CreateSlotMachine( 1961.921386, 1043.368896, 992.980957, -56.2999 );
CreateSlotMachine( 1962.391967, 1043.637573, 992.980957, 124.1999 );
CreateSlotMachine( 1957.328613, 1047.975830, 992.980957, -34.5998 );
CreateSlotMachine( 1957.652954, 1048.407348, 992.980957, 145.3997 );
// Houses
/*CreateEntrance( "[ROOFTOP]", -2440.5149, 820.9702, 35.1838, -2438.1204, 819.7362, 65.5078, 0, 0, false, true ); // Jendral
CreateEntrance( "[ROOFTOP]", -2475.4238, 161.5239, 35.1406, -2476.4043, 155.6541, 64.9332, 0, 0, false, true ); // Queens' Rooftop
CreateEntrance( "[ROOFTOP]", -2281.2776, 923.6173, 66.7333, -2280.6958, 907.2256, 96.8359, 0, 0, false, true ); // Juniper Hill Rooftop
CreateEntrance( "[ROOFTOP]", -2372.5613, 851.7944, 41.0832, -2372.9949, 856.7742, 57.6094, 0, 0, false, true ); // Near-supa Rooftop
CreateEntrance( "[ROOFTOP]", -1696.3392, 1030.7318, 45.210, -1693.0250, 1030.273, 56.906, 0, 0, false, true ); // MrFreeze's Rooftop
CreateEntrance( "[ROOFTOP]", -2113.2771, 1087.924, 71.5219, -2120.263, 1060.5692, 96.9456, 0, 0, false, true ); // Arros' Rooftop
CreateEntrance( "[ROOFTOP]", -1991.5497, 821.0363, 45.4453, -1984.2457, 821.7531, 92.3203, 0, 0, false, true ); // Deedz's Rooftop
CreateEntrance( "[ROOFTOP]", -1887.0532, 761.1137, 45.4469, -1860.1149, 783.4689, 93.9143, 0, 0, false, true ); // Arntz's Rooftop
CreateEntrance( "[ROOFTOP]", -2018.7081, 1194.185, 45.4574, -2019.5271, 1198.3176, 80.750, 0, 0, false, true ); // Deedz's Rooftop
CreateEntrance( "[ROOFTOP]", -1782.7190, 1216.257, 32.6563, -1718.9036, 1208.9364, 48.7988, 0, 0, false, true ); // MrFreeze's Rooftop
CreateEntrance( "[ROOFTOP]", -2160.8496, 648.1808, 52.3672, -2163.1775, 648.1913, 60.6982, 0, 0, false, true ); // Dope's Rooftop
CreateEntrance( "[ROOFTOP]", -2724.6169, 73.51550, 4.33590, -2727.8027, 60.5538, 11.1953, 0, 0, false, true ); // Cake's Rooftop
CreateEntrance( "[ROOFTOP]", -1948.4548, 827.3771, 42.5405, -1947.5352, 813.5648, 77.7300, 0, 0, false, true ); // [RR]Natushi's Rooftop
CreateEntrance( "[ROOFTOP]", -1779.6537, 1013.5704, 24.8906, -1774.9280, 1019.5374, 97.6932, 0, 0, false, true ); // Diller's Rooftop
CreateEntrance( "[HOUSE]", -2121.4160, 659.9059, 52.3985, -2120.5251, 659.9581, 60.7005, 0, 0, false, false ); // _[Esteban]_'s Rooftop
CreateEntrance( "[HOUSE]", -2106.3545, 659.9128, 52.3932, -2107.2461, 659.8979, 60.7005, 0, 0, false, false ); // _[Esteban]_'s Rooftop
CreateEntrance( "[ROOFTOP]", 2238.6887, 2225.6982, 10.8203, 2220.8872, 2245.8870, 24.9297, 0, 0, false, true ); // PrinZeco's Rooftop
CreateEntrance( "[STUDIO]", -692.3306, 939.6115, 13.6328, -699.7916, 6335.1655, 84.2296, 0, 0, true , true ); // Uuri's Rooftop
CreateEntrance( "[SECURITY ROOM]", -2042.2239, 246.3592, 29.0572, -2040.1056, 273.7458, 904.9886, 0, 0, true , true ); // Gal's Rooftop
CreateEntrance( "[ROOFTOP]", -1757.2357, 774.0584, 45.2970, -1739.3662, 787.6291, 167.6535, 0, 0, false, true ); // Executive Esuite Roof
CreateEntrance( "[HOUSE]", -1737.0885, 801.0515, 24.8906, -1757.2689, 805.6949, 45.3265, 0, 0, false, true ); // Executive Esuite Roof
CreateEntrance( "[ROOFTOP]", 1370.8140, -1341.3876, 13.5469, 1378.1222, -1381.7068, 34.5537, 0, 0, false, true ); // Assassin's Rooftop
CreateEntrance( "[ROOFTOP]", -2591.5420, 147.2977, 4.3359, -2586.2024, 142.7569, 17.6344, 0, 0, false, true ); // Versec's Rooftop
CreateEntrance( "[ROOFTOP]", -2496.0562, 92.0874, 25.6172, -2506.0942, 105.3671, 35.1719, 0, 0, false, true ); // levi69's Rooftop
CreateEntrance( "[ROOFTOP]", -1732.3933, 632.2880, 25.0978, -1734.8120, 634.4911, 105.1406, 0, 0, false, true ); // Robox's Rooftop
CreateEntrance( "[ROOFTOP]", -1975.7041, 743.8552, 45.4453, -1981.0834, 759.7982, 85.9219, 0, 0, false, true ); // Amy's Rfooftop
CreateEntrance( "[ROOFTOP]", 2408.4724, 2005.9023, 10.8203, 2400.1514, 1997.0370, 19.1563, 0, 0, false, true ); // Zorba's Rooftop
CreateEntrance( "[ROOFTOP]", 2576.9863, 2082.4280, 10.8130, 2592.8230, 2091.7559, 15.6720, 0, 0, false, true ); // iTHUG's Rooftop
CreateEntrance( "[ROOFTOP]", 2119.9629, 1483.1409, 10.8302, 2162.6362, 1452.8992, 24.1406, 0, 0, false, true ); // Chrome_TV's Rooftop
CreateEntrance( "[ROOFTOP]", -2455.2925, -113.9168, 26.0669, -2450.1252, -129.2207, 51.8439, 0, 0, false, true ); // Rexer's Rooftop
CreateEntrance( "[ROOFTOP]", 606.6136, -1447.5503, 14.1969, 595.2242, -1484.3589, 73.8816, 0, 0, false, true ); // Zorba's Rooftop
CreateEntrance( "[ROOFTOP]", -2421.5044, -730.3824, 133.1481, -2432.5017, -747.6622, 141.2511, 0, 0, false, true ); // Gal's Rooftop
CreateEntrance( "[ROOFTOP]", -1681.3436, 1349.8549, 7.1722, -1691.0605, 1333.9678, 16.2976, 0, 0, false, true ); // Gal's Rooftop
CreateEntrance( "[ROOFTOP]", -1990.2039, 767.3861, 45.4453, -1982.2228, 790.7831, 107.0313, 0, 0, false, true ); // Thecover's Rooftop
CreateEntrance( "[ROOFTOP]", -2517.2058, 234.8540, 16.5137, -2517.2146, 233.6684, 21.9738, 0, 0, false, true ); // Niels's Rooftop
CreateEntrance( "[HOUSE]", -2521.8391, 248.8841, 11.0938, -2521.7922, 248.8820, 16.4937, 0, 0, false, true ); // Niels's Rooftop
CreateEntrance( "[ROOFTOP]", -2430.8696, 1.8262, 35.3203, -2435.1899, -3.0185, 47.9531, 0, 0, false, true ); // Miley's Rooftop
CreateEntrance( "[ROOFTOP]", -2246.1819, 457.2802, 40.4719,-2275.6460, 444.2489, 46.7418, 0, 0, false, true ); // Gal's Rooftop
CreateEntrance( "[ROOFTOP]", -1833.8469, 679.3009, 35.1919,-1840.6748, 685.3052, 81.3984, 0, 0, false, true ); // Kidz's Rooftop
CreateEntrance( "[VAULT]", -2912.6204,461.5075,9.7935, -2875.3625, 459.9657, 1240.3340, 0, 0, true, false ); // Wolf's Rooftop
CreateEntrance( "[SUBMARINE]", -34.6946, 234.4038, 2.1994, -35.3430, 244.1769, 770.9557, 0, 0, true, false ); // Wolf's Rooftop
CreateEntrance( "[ROOFTOP]", -2533.1726, 72.5313, 10.3846, -2575.0229, 60.0100, 18.0653, 0, 0, false, true ); // Daniel's Rooftop
CreateEntrance( "[ROOFTOP]", -1806.3270, 998.9644, 24.8906, -1823.3782, 988.7065, 77.1422, 0, 0, false, true ); // Syndicate's Rooftop
CreateEntrance( "[ROOFTOP]", -1977.4973, 955.7825, 45.4453, -1988.9637, 967.9180, 50.9922, 0, 0, false, true ); // Bang.'s Rooftop
CreateEntrance( "[ROOFTOP]", -1880.3057, 960.5383, 35.1719, -1860.1345, 977.6763, 49.8047, 0, 0, false, true ); // Biscuits's Rooftop
CreateEntrance( "[ROOFTOP]", -1962.5211, 743.8117, 45.4453, -1964.0610, 758.8718, 84.6016, 0, 0, false, true ); // Retrieval's Rooftop
CreateEntrance( "[UNDERWATER]", -2705.6335, -448.8924, 4.5261, -2714.9460, -442.7717, -12.2039, 0, 0, false, false ); // Veloxity_'s Rooftop
CreateEntrance( "[ROOFTOP]", -2629.4785, 696.2841, 27.9394, -2697.6145, 689.0028, 66.0922, 0, 0, false, true ); // Faze's Rooftop*/
// Custom Interiors
CreateEntrance( "[SEWER]", -1990.7736, 1033.7378, 55.7266, 3638.4670, 5215.5024, 1203.3168, 1, 1, true, true, -1 ); // Milky
CreateEntrance( "[CASINO]", -2056.7678, 454.2312, 35.1719, -2059.0774, 388.7253, 1959.7297, 0, 68, true, false, 44 ); // Dope Casino
CreateEntrance( "[BANK]", -1493.1296, 920.1409, 7.1875, -1444.2537, 831.0490, 985.7027, 0, g_bankvaultData[ CITY_SF ] [ E_WORLD ], true, false, 52 );
// San Fierro
CreateEntrance( "[VICTIM]", -1694.4019, 951.0486, 24.8906, 227.3678, -8.3722, 1002.2109, 5, 1, false, false, 45 );
CreateEntrance( "[PIZZA]", -1808.6377, 945.8018, 24.8906, 372.2738, -133.5248, 1001.4922, 5, 2, false, false, 29 );
CreateEntrance( "[ZIP]", -1882.4294, 866.1778, 35.1719, 161.2982, -97.1033, 1001.8047, 18, 3, false, false, 45 );
CreateEntrance( "[BURGER SHOT]", -1912.2883, 828.0681, 35.2204, 362.8823, -75.1634, 1001.5078, 10, 4, false, false, 10 );
CreateEntrance( "[CLUCKING BELL]", -1816.5820, 618.0572, 35.1719, 364.9896, -11.8441, 1001.8516, 9, 5, false, false, 14 );
CreateEntrance( "[ZERO'S RC SHOP]", -2241.9248, 128.5363, 35.3203, -2240.7827,137.2215,1035.4141, 6, 6, false, false, 47 );
CreateEntrance( "[MISTY'S]", -2242.1438, -88.0866, 35.3203, 501.9013, -67.5635, 998.7578, 11, 7, false, false, 49 );
CreateEntrance( "[GYM]", -2270.6448, -155.983, 35.3203, 774.1244, -50.4720, 1000.5859, 6, 8, false, false, 54 );
CreateEntrance( "[BURGER SHOT]", -2336.8657, -166.889, 35.5547, 362.8823, -75.1634, 1001.5078, 10, 9, false, false, 10 );
CreateEntrance( "[DRIVING SCHOOL]", -2026.6505, -102.0638, 35.1641, -2026.8767, -103.6028, 1035.1831, 3, 10, false, false, 36 );
CreateEntrance( "[DRUG HOUSE]", -2203.2300, 1043.400, 80.0131, 2196.8398, -1204.4272, 1049.0234, 6, 11, false, false, 24 );
CreateEntrance( "[BINCO]", -2373.8457, 910.1376, 45.4453, 207.6674,-111.2659,1005.1328, 15, 12, false, false, 45 );
CreateEntrance( "[BURGER SHOT]", -2355.8369, 1008.2708, 50.8984, 362.8823, -75.1634, 1001.5078, 10, 13, false, false, 10 );
CreateEntrance( "[CLUCKING BELL]", -2672.2297, 258.2861, 4.6328, 364.9896, -11.8441, 1001.8516, 9, 14, false, false, 14 );
CreateEntrance( "[BARBER]", -2571.3015, 246.8040, 10.4512, 411.8917,-54.4434,1001.8984, 12, 23, false, false, 7 );
CreateEntrance( "[DISCO]", -2551.0127, 194.3636, 6.2266, 493.4810, -24.9531, 1000.6719, 17, 17, false, false, 48 );
CreateEntrance( "[JIZZY'S]", -2625.4006, 1412.331, 7.0938, -2636.7698, 1402.4551, 906.4609, 3, 18, false, false, 49 );
CreateEntrance( "[RUSTY BROWN DONUT]", -2767.8628, 788.7215, 52.7813, 377.1306, -193.3048, 1000.6328, 17, 19, false, false, 17 );
CreateEntrance( "[PIZZA]", -1720.9558, 1359.7795, 7.1853, 372.2738, -133.5248, 1001.4922, 5, 20, false, false, 29 );
CreateEntrance( "[SUBURBAN]", -2489.9392, -29.0578, 25.6172, 203.8414, -50.6566, 1001.8047, 1, 21, false, false, 45 );
CreateEntrance( "[TATTOO]", -2490.9966, -38.7627, 25.6172, -204.4172,-27.3470,1002.2734, 16, 22, false, false, 39 );
CreateEntrance( "[CHURCH]", -1989.7933, 1117.9083, 54.4688, 1964.0679, -349.6309, 1092.9454, 1, 1, true , false, -1 );
CreateEntrance( "[AIRPORT]", -1422.4063, -286.5081, 14.1484, -1796.6152, 56.8790, 1061.4613, 14, 24, true , false, 5 );
CreateEntrance( "[CITY HALL]", -2766.4087, 375.5447, 6.3347, 390.7462, 173.7627, 1008.3828, 3, 1, false, false, -1 );
CreateEntrance( "[DRUG HOUSE]", -2027.8260, -40.6628, 38.8047, 2196.8398, -1204.4272, 1049.0234, 6, 26, false, false, 24 );
CreateEntrance( "[DRUG HOUSE]", -2552.3325,55.2304,16.4219, 2196.8398, -1204.4272, 1049.0234, 6, 27, false, false, 24 );
CreateEntrance( "[GAS STATION]", -2420.1538, 969.8716, 45.2969, -27.2923, -58.0535, 1003.5469, 6, 28, false, false, 55 );
CreateEntrance( "[GAS STATION]", -1676.1494, 432.2187, 7.1797, -27.2923, -58.0535, 1003.5469, 6, 29, false, false, 55 );
CreateEntrance( "[REVELATION CHURCH]", -2482.0703, 2406.6750, 17.1094, 2013.3900, 1589.8300, 977.0594, 1, 1, false, false, -1 );
CreateEntrance( "[VEHICLE DEALERSHIP]", -2521.1895, -624.9482, 132.7838, -1868.0262, -617.5386, 1002.1284, 9, 32, true , false, 55 );
CreateEntrance( "[SOCCER STADIUM]", -2109.6680, -444.1471, 38.7344, -1807.8997, 435.8948, 1039.4382, 9, 32, true , false, 33 );
CreateEntrance( "[RACING STADIUM]", -1993.4130, -444.2233, 38.7344, -1100.2233, 1412.5082, 1133.7924, 9, 32, true , false, 33 );
CreateEntrance( "[BOXING STADIUM]", -2051.5239, -407.7723, 38.7344, -281.8263, 10.5794, 2217.3096, 9, 32, true , false, 33 );
CreateEntrance( "[FILM STUDIO]", -2591.4668, 170.4937, 4.7348, 2330.5608, 897.3838, 1054.8489, 1, 21, true , false, 38 );
CreateEntrance( "[FREEFALL]", -1749.2736, 871.2025, 25.0859, -1753.7821, 883.8984, 295.6010, 0, 0, false, false, -1 );
CreateEntrance( "[PAWNSHOP]", -2490.2256, -16.9206, 25.6172, 1329.7720, -1084.7529, 968.0360, 2, 11, true , false, 25 );
CreateEntrance( "[AMMU-NATION]", -2626.6299, 208.2514, 4.8125, 285.4629, -41.7990, 1001.5156, 1, 15, false, false, 6 );
CreateEntrance( "[POLICE DEPT.]", -1605.3304, 711.6586, 13.8672, 246.3872, 107.3055, 1003.2188, 10, 30, true , false, 30 ); // The jail world (30) needs to be changed otherwise gg.
CreateEntrance( "[HOSPITAL]", -2655.0923, 640.1625, 14.4545, -2656.3079, 640.9360, 970.4332, 1, 22, true , false, 22 );
// Hardcoded
g_SupaSave = CreateEntrance( "[SUPA SAVE]", -2442.5710, 754.6293, 35.1719, -2418.3743, 772.8492, 1056.7056, 1, 1, true , false, 62 );
// VIP Lounge
g_VIPLounge[ CITY_SF ] = CreateEntrance( "[V.I.P Lounge]", -1880.7598, 822.3964, 35.1778, -1971.5508, 825.5823, 1209.4420, 18, 25, true , true , 33 ); // SF
g_VIPLounge[ CITY_LS ] = CreateEntrance( "[V.I.P Lounge]", 1797.444091, -1578.955810, 14.085495, 39.7270, 105.4883, 1015.2939, 18, 92, true , true , 33 ); // LS
g_VIPLounge[ CITY_LV ] = CreateEntrance( "[V.I.P Lounge]", 1965.0455, 1623.2230, 12.8620, 39.7270, 105.4883, 1015.2939, 18, 25, true , true , 33 ); // LV
#if ENABLE_CITY_LV == true
// Las Venturas
CreateEntrance( "[BANK]", 2447.6885, 2376.2515, 12.1635, 2162.4661, 1226.5592, 1017.1369, 1, g_bankvaultData[ CITY_LV ] [ E_WORLD ], true ,false, 52 );
CreateEntrance( "[BURGER SHOT]", 2367.0581, 2071.0891, 10.8203, 362.8823, -75.1634, 1001.5078, 10, 32, false, false, 10 );
CreateEntrance( "[BURGER SHOT]", 2472.8640, 2034.1476, 11.0625, 362.8823, -75.1634, 1001.5078, 10, 33, false, false, 10 );
CreateEntrance( "[BURGER SHOT]", 1139.5267, 2080.2134, 11.0547, 362.8823, -75.1634, 1001.5078, 10, 34, false, false, 10 );
CreateEntrance( "[BURGER SHOT]", 2169.4082, 2795.8718, 10.8203, 362.8823, -75.1634, 1001.5078, 10, 25, false, false, 10 );
CreateEntrance( "[BURGER SHOT]", 1872.2546, 2071.8691, 11.0625, 362.8823, -75.1634, 1001.5078, 10, 82, false, false, 10 );
CreateEntrance( "[CLUCKING BELL]", 2393.2661, 2041.5591, 10.8203, 364.9896, -11.8441, 1001.8516, 9, 35, false, false, 14 );
CreateEntrance( "[CLUCKING BELL]", 2101.8945, 2228.8604, 11.0234, 364.9896, -11.8441, 1001.8516, 9, 36, false, false, 14 );
CreateEntrance( "[CLUCKING BELL]", 2638.5894, 1671.8162, 11.0234, 364.9896, -11.8441, 1001.8516, 9, 70, false, false, 14 );
CreateEntrance( "[24/7]", 2452.4753, 2065.1895, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 37, false, false, 61 );
CreateEntrance( "[24/7]", 2097.6931, 2224.7014, 11.0234, -25.9472, -188.2597, 1003.5469, 17, 38, false, false, 61 );
CreateEntrance( "[24/7]", 2247.6357, 2396.1694, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 39, false, false, 61 );
CreateEntrance( "[24/7]", 1937.8262, 2307.2012, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 40, false, false, 61 );
CreateEntrance( "[24/7]", 2194.9402, 1991.0054, 12.2969, -25.9472, -188.2597, 1003.5469, 17, 41, false, false, 61 );
CreateEntrance( "[24/7]", 2546.5657, 1972.6659, 10.8203, -25.9472, -188.2597, 1003.5469, 17, 49, false, false, 61 );
CreateEntrance( "[CHURCH]", 2519.4944, 2033.3417, 11.1719, 2383.1277, 3204.1130, 1017.516, 2, 39, true , false, -1 );
CreateEntrance( "[CHURCH]", 2225.0847, 2522.8762, 11.2222, 2383.1277, 3204.1130, 1017.516, 2, 40, true , false, -1 );
CreateEntrance( "[AMMU-NATION]", 2159.5447, 943.24390, 10.8203, 285.8562, -86.7820, 1001.5229, 4, 41, false, false, 6 );
CreateEntrance( "[AMMU-NATION]", 2539.5420, 2084.0510, 10.8203, 316.3490, -170.2974, 999.5938, 6, 42, false, false, 6 );
CreateEntrance( "[PIZZA]", 2083.3840, 2224.6987, 11.0234, 372.2738, -133.5248, 1001.4922, 5, 43, false, false, 29 );
CreateEntrance( "[PIZZA]", 2351.7537, 2533.6287, 10.8203, 372.2738, -133.5248, 1001.4922, 5, 44, false, false, 29 );
CreateEntrance( "[PIZZA]", 2638.7852, 1849.8058, 11.0234, 372.2738, -133.5248, 1001.4922, 5, 14, false, false, 29 );
CreateEntrance( "[ZIP]", 2090.5588, 2224.7007, 11.0234, 161.2982, -97.1033, 1001.8047, 18, 45, false, false, 45 );
CreateEntrance( "[ZIP]", 2572.0657, 1904.9449, 11.0234, 161.2982, -97.1033, 1001.8047, 18, 59, false, false, 45 );
CreateEntrance( "[TATTOO]", 2094.7612, 2122.8645, 10.8203, -204.417, -27.3470, 1002.2734, 16, 46, false, false, 39 );
CreateEntrance( "[BINCO]", 1657.0360, 1733.3674, 10.8281, 207.6674, -111.2659, 1005.1328, 15, 47, false, false, 45 );
CreateEntrance( "[BINCO]", 2101.8931, 2257.4358, 11.0234, 207.6674, -111.2659, 1005.1328, 15, 48, false, false, 45 );
CreateEntrance( "[BINCO]", 2101.8931, 2257.4358, 11.0234, 207.6674, -111.2659, 1005.1328, 15, 48, false, false, 45 );
CreateEntrance( "[GAS STATION]", 2117.4756, 896.77590, 11.1797, -27.2923, -58.0535, 1003.5469, 6, 49, false, false, 55 );
CreateEntrance( "[GAS STATION]", 2150.7961, 2733.8657, 11.1763, -27.2923, -58.0535, 1003.5469, 6, 20, false, false, 55 );
CreateEntrance( "[GAS STATION]", 2187.7136, 2469.6372, 11.2422, -27.2923, -58.0535, 1003.5469, 6, 56, false, false, 55 );
CreateEntrance( "[GAS STATION]", 1598.9939, 2221.7271, 11.0625, -27.2923, -58.0535, 1003.5469, 6, 73, false, false, 55 );
CreateEntrance( "[POLICE DEPT.]", 2337.0854, 2459.3132, 14.9742, 288.8254, 166.9291, 1007.1719, 3, 30, false, false, 30 );
CreateEntrance( "[POLICE DEPT.]", 2287.0601, 2432.3679, 10.8203, 238.7245, 138.6265, 1003.0234, 3, 30, false, false, -1 );
CreateEntrance( "[SEX SHOP]", 2085.1206, 2074.0837, 11.0547, -100.3562, -25.0387, 1000.7188, 3, 51, false, false, 21 );
CreateEntrance( "[CALIGULAS CASINO]", 2196.9648, 1677.1042, 12.3672, 2233.9617, 1714.6832, 1012.3828, 1, 82, false, false, 25 );
CreateEntrance( "[STEAKHOUSE]", 2369.2261, 1984.2435, 10.8203, 460.5569, -88.6348, 999.5547, 4, 53, false, false, 50 );
CreateEntrance( "[STEAKHOUSE]", 1694.1072, 2208.9211, 11.0692, 460.5569, -88.6348, 999.5547, 4, 23, false, false, 50 );
CreateEntrance( "[THE CRAW BAR]", 2441.1377, 2065.4844, 10.8203, 501.9013, -67.5635, 998.7578, 11, 54, false, false, 49 );
CreateEntrance( "[4 DRAGONS CASINO]", 2019.3126, 1007.6581, 10.8203, 2019.0719, 1017.8998, 996.8750, 10, 23, false, false, 43 );
CreateEntrance( "[CITY HALL]", 2412.5024, 1123.8776, 10.8203, 390.7462, 173.7627, 1008.3828, 3, 2, false, false, -1 );
CreateEntrance( "[BARBER]", 2080.3018, 2122.8655, 10.8203, 411.8917,-54.4434, 1001.8984, 12, 20, false, false, 7 );
CreateEntrance( "[PD ROOFTOP]", 2282.1907, 2423.1160, 3.4766, 2279.8276, 2458.7380, 38.6875, 0, 0, false, false, -1 );
CreateEntrance( "[GYM]", 1968.7761, 2295.8728, 16.4559, 773.9163, -78.8474, 1000.6628, 7, 9, false, false, 54 );
CreateEntrance( "[VEHICLE DEALERSHIP]", 1948.6849, 2068.6914, 11.0610, -126.9255, 98.1966, 1004.7233, 10, 31, true , false, 55 );
CreateEntrance( "[PAWNSHOP]", 2482.4395, 1326.4077, 10.8203, 1329.7720, -1084.7529, 968.0360, 2, 22, true , false, 25 );
// Creek
CreateEntrance( "[CLUCKING BELL]", 2838.3081, 2407.5620, 11.0690, 364.9896, -11.8441, 1001.8516, 9, 23, false, false, 14 );
CreateEntrance( "[24/7]", 2884.5488, 2454.0413, 11.0690, -25.9472, -188.2597, 1003.5469, 17, 47, false, false, 61 );
CreateEntrance( "[VICTIM]", 2802.8586, 2430.7910, 11.0625, 227.3678, -8.3722, 1002.2109, 5, 21, false, false, 45 );
CreateEntrance( "[SUBURBAN]", 2779.7080, 2453.9395, 11.0625, 203.8414, -50.6566, 1001.8047, 1, 41, false, false, 45 );
CreateEntrance( "[PIZZA]", 2756.7673, 2477.3511, 11.0625, 372.2738, -133.5248, 1001.4922, 5, 46, false, false, 29 );
CreateEntrance( "[PROLAPS]", 2826.0977, 2407.5505, 11.0625, 207.0255, -140.3765, 1003.5078, 3, 36, false, false, 45 );
#endif
#if ENABLE_CITY_LS == true
// Los Santos
CreateEntrance( "[BANK]", 595.380371, -1250.299194, 18.278293, 2162.4661, 1226.5592, 1017.1369, 2, g_bankvaultData[ CITY_LS ] [ E_WORLD ], true , false, 52 );
CreateEntrance( "[GYM]", 2229.9028, -1721.258, 13.5612, 772.3065, -5.51570, 1000.7285, 5, 10, false, false, 54 );
CreateEntrance( "[TEN GREEN BOTTLES]", 2309.987548, -1643.436279, 14.827047, 501.9013, -67.5635, 998.7578, 11, 58, false, false, 49 );
CreateEntrance( "[CLUCKING BELL]", 2397.816650, -1899.185058, 13.546875, 364.9896, -11.8441, 1001.8516, 9, 39, false, false, 14 );
CreateEntrance( "[CLUCKING BELL]", 928.915588, -1353.043823, 13.343750, 364.9896, -11.8441, 1001.8516, 9, 13, false, false, 14 );
CreateEntrance( "[CLUCKING BELL]", 2419.702636, -1509.045654, 24.000000, 364.9896, -11.8441, 1001.8516, 9, 16, false, false, 14 );
CreateEntrance( "[BINCO]", 2244.381347, -1665.566650, 15.476562, 207.6674, -111.2659, 1005.1328, 15, 53, false, false, 45 );
CreateEntrance( "[AMMU-NATION]", 2400.493408, -1981.995605, 13.546875, 285.8562, -86.7820, 1001.5229, 4, 74, false, false, 6 );
CreateEntrance( "[AMMU-NATION]", 1369.000122, -1279.712646, 13.546875, 316.3490, -170.2974, 999.5938, 6, 75, false, false, 6 );
CreateEntrance( "[SEX SHOP]", 1940.006225, -2115.978027, 13.695312, -100.3562, -25.0387, 1000.7188, 3, 64, false, false, 21 );
CreateEntrance( "[SEX SHOP]", 1087.683471, -922.481994, 43.390625, -100.3562, -25.0387, 1000.7188, 3, 32, false, false, 21 );
CreateEntrance( "[GAS STATION]", 1928.580932, -1776.264892, 13.546875, -27.2923, -58.0535, 1003.5469, 6, 68, false, false, 55 );
CreateEntrance( "[GAS STATION]", -78.360862, -1169.870605, 2.135507, -27.2923, -58.0535, 1003.5469, 6, 92, false, false, 55 );
CreateEntrance( "[BURGER SHOT]", 810.484741, -1616.128906, 13.546875, 362.8823, -75.1634, 1001.5078, 10, 35, false, false, 10 );
CreateEntrance( "[BURGER SHOT]", 1199.256347, -918.142150, 43.123218, 362.8823, -75.1634, 1001.5078, 10, 71, false, false, 10 );
CreateEntrance( "[BARBER]", 824.059570, -1588.316894, 13.543567, 411.8917,-54.4434,1001.8984, 12, 21, false, false, 7 );
CreateEntrance( "[BARBER]", 2070.632568, -1793.837036, 13.546875, 411.8917,-54.4434,1001.8984, 12, 22, false, false, 7 );
CreateEntrance( "[POLICE DEPT.]", 1555.501220, -1675.639038, 16.195312, 246.8373,62.3343,1003.6406, 6, 30, false, false, 30 );
CreateEntrance( "[PIZZA]", 2105.488281, -1806.570434, 13.554687, 372.2738, -133.5248, 1001.4922, 5, 12, false, false, 29 );
CreateEntrance( "[STRIP CLUB]", 2421.597900, -1219.242675, 25.561447, 1204.7625,-13.8523,1000.9219, 2, 22, false, false, -1 );
CreateEntrance( "[DISCO]", 1837.038696, -1682.395996, 13.322851, 493.4810, -24.9531, 1000.6719, 17, 71, false, false, 48 );
CreateEntrance( "[24/7]", 1833.777343, -1842.623657, 13.578125, -25.9472, -188.2597, 1003.5469, 17, 51, false, false, 61 );
CreateEntrance( "[24/7]", 1000.593017, -919.916809, 42.328125, -25.9472, -188.2597, 1003.5469, 17, 48, false, false, 61 );
CreateEntrance( "[TATTOO]", 2068.582763, -1779.853881, 13.559624, -204.417, -27.3470, 1002.2734, 16, 42, false, false, 39 );
//CreateEntrance( "[VEHICLE DEALERSHIP]", 542.2485000, -1293.922200, 17.242000, -126.9255, 98.1966, 1004.7233, 11, 32, true , false, 55 );
CreateEntrance( "[SUBURBAN]", 2112.8643, -1211.4548, 23.9629, 203.8414, -50.6566, 1001.8047, 1, 39, false, false, 45 );
CreateEntrance( "[VICTIM]", 461.707031, -1500.845092, 31.044902, 227.3678, -8.3722, 1002.2109, 5, 49, false, false, 45 );
CreateEntrance( "[DRUG HOUSE]", 1449.219360, -1849.375000, 13.973744, 2196.8398, -1204.4272, 1049.0234, 6, 94, false, false, 24 );
CreateEntrance( "[DRUG HOUSE]", 2290.139404, -1796.005371, 13.546875, 2196.8398, -1204.4272, 1049.0234, 6, 31, false, false, 24 );
CreateEntrance( "[DRUG HOUSE]", 2165.931152, -1671.195190, 15.073156, 2196.8398, -1204.4272, 1049.0234, 6, 44, false, false, 24 );
CreateEntrance( "[DRUG HOUSE]", 2486.490722, -1644.531616, 14.077178, 2196.8398, -1204.4272, 1049.0234, 6, 10, false, false, 24 );
CreateEntrance( "[DRUG HOUSE]", 2351.937255, -1170.664672, 28.074649, 2196.8398, -1204.4272, 1049.0234, 6, 15, false, false, 24 );
CreateEntrance( "[JIM'S STICKY DONUTS]",1038.096191, -1340.726074, 13.745031, 377.1306, -193.3048, 1000.6328, 17, 10, false, false, 17 );
CreateEntrance( "[CITY HALL]", 1481.037719, -1772.312622, 18.795755, 390.7462, 173.7627, 1008.3828, 3, 5, false, false, -1 );
CreateEntrance( "[JEFFERSON MOTEL]", 2233.292968, -1159.849243, 25.890625, 2214.3845, -1150.4780, 1025.7969, 15, 21, false, false, -1 );
CreateEntrance( "[PROLAPS]", 499.5353000, -1360.6348, 16.3690, 207.0255, -140.3765, 1003.5078, 3, 39, false, false, 45 );
CreateEntrance( "[ZIP]", 1457.0670, -1137.1027, 23.9441, 161.2982, -97.1033, 1001.8047, 18, 27, false, false, 45 );
CreateEntrance( "[PAWNSHOP]", 2507.3076, -1724.6044, 13.5469, 1329.7720, -1084.7529, 968.0360, 2, 33, true , false, 25 );
CreateEntrance( "[DIDIER SACHS]", 454.2061, -1477.9880, 30.8142, 204.3547, -168.8608, 1000.5234, 14, 14, true , false, 22 );
// Angel Pine
CreateEntrance( "[AMMU-NATION]", -2093.670898, -2464.938964, 30.625000, 316.3490, -170.2974, 999.5938, 6, 32, false, false, 6 );
CreateEntrance( "[CLUCKING BELL]", -2155.283447, -2460.122070, 30.851562, 364.9896, -11.8441, 1001.8516, 9, 12, false, false, 14 );
CreateEntrance( "[GAS STATION]", -2231.472900, -2558.297119, 31.921875, -27.2923, -58.0535, 1003.5469, 6, 74, false, false, 55 );
CreateEntrance( "[STEAKHOUSE]", -2103.568603, -2342.283203, 30.625000, 460.5569, -88.6348, 999.5547, 4, 27, false, false, 50 );
// Blueberry
CreateEntrance( "[STEAKHOUSE]", 293.340881, -195.475814, 1.778619, 460.5569, -88.6348, 999.5547, 4, 22, false, false, 50 );
CreateEntrance( "[AMMU-NATION]", 243.294967, -178.334701, 1.582162, 316.3490, -170.2974, 999.5938, 6, 23, false, false, 6 );
CreateEntrance( "[PIZZA]", 203.481597, -201.936798, 1.578125, 372.2738, -133.5248, 1001.4922, 5, 31, false, false, 29 );
// Dillimore
CreateEntrance( "[BAR]", 681.612243, -473.346771, 16.536296, 501.9013, -67.5635, 998.7578, 11, 17, false, false, 49 );
CreateEntrance( "[BARBER]", 672.088317, -496.847564, 16.335937, 411.8917,-54.4434,1001.8984, 12, 18, false, false, 7 );
CreateEntrance( "[24/7]", 694.930969, -500.131072, 16.335937, -25.9472, -188.2597, 1003.5469, 17, 11, false, false, 61 );
// Montgomery
CreateEntrance( "[PIZZA]", 1367.548950, 248.235580, 19.566932, 372.2738, -133.5248, 1001.4922, 5, 75, false, false, 29 );
CreateEntrance( "[GAS STATION]", 1383.270507, 465.549926, 20.191875, -27.2923, -58.0535, 1003.5469, 6, 77, false, false, 55 );
CreateEntrance( "[BAR]", 1359.643920, 205.083831, 19.755516, 501.9013, -67.5635, 998.7578, 11, 36, false, false, 49 );
CreateEntrance( "[BAR]", 1244.703735, 205.342956, 19.645431, 501.9013, -67.5635, 998.7578, 11, 41, false, false, 49 );
// Palomino Creek
CreateEntrance( "[PIZZA]", 2331.810058, 75.064132, 26.620975, 372.2738, -133.5248, 1001.4922, 5, 66, false, false, 29 );
CreateEntrance( "[AMMU-NATION]", 2333.088867, 61.584743, 26.705789, 316.3490, -170.2974, 999.5938, 6, 27, false, false, 6 );
CreateEntrance( "[BANK]", 2303.827880, -16.152278, 26.484375, 2155.0652,1651.0916,1041.6198, 69, 78, true , false, 52 );
CreateEntrance( "[SEX SHOP]", 2304.576416, 14.248206, 26.484375, -100.3562, -25.0387, 1000.7188, 3, 16, false, false, 21 );
CreateEntrance( "[BAR]", 2332.996337, -17.302047, 26.484375, 501.9013, -67.5635, 998.7578, 11, 22, false, false, 49 );
CreateEntrance( "[CHURCH]", 2256.691406, -44.642879, 26.883434, 2383.1277, 3204.1130, 1017.516, 2, 41, true , false, -1 );
#endif
// Fort Carson
CreateEntrance( "[RESTAURANT]", -53.82020, 1188.7482, 19.3594, -229.2946, 1401.1322, 27.7656, 18, 53, false, false, 50 );
CreateEntrance( "[BANK]", -179.1860, 1133.1830, 19.7422, 2155.0652,1651.0916,1041.6198, 69, 45, true , false, 52 );
CreateEntrance( "[CHURCH]", -207.8720, 1119.1965, 20.4297, 2383.1277, 3204.1130, 1017.516, 2, 24, true , false, -1 );
CreateEntrance( "[CACTUS BAR]", -179.6980, 1087.5027, 19.7422, 501.9013, -67.5635, 998.7578, 11, 56, false, false, 49 );
CreateEntrance( "[24/7]", -180.7307, 1034.8035, 19.7422, -25.9472, -188.2597, 1003.5469, 17, 42, false, false, 61 );
CreateEntrance( "[KING RING DONUTS]", -144.0186, 1225.2097, 19.8992, 377.1306, -193.3048, 1000.6328, 17, 20, false, false, 17 );
CreateEntrance( "[BARBER]", -206.1856, 1062.1968, 19.7422, 411.8917,-54.4434,1001.8984, 12, 48, false, false, 7 );
CreateEntrance( "[AMMU-NATION]", -316.1613, 829.79550, 14.2422, 316.3490, -170.2974, 999.5938, 6, 5, false, false, 6 );
// El Casillo del Diablo
CreateEntrance( "[CHURCH]", -361.7441, 2222.3257, 43.0078, 2383.1277, 3204.1130, 1017.516, 1, 62, true , false, -1 );
CreateEntrance( "[BAR]", -384.8090, 2206.1194, 42.4235, 501.9013, -67.5635, 998.7578, 11, 10, false, false, 49 );
// Bone Country
CreateEntrance( "[AMMU-NATION]", 776.72050, 1871.4076, 4.90660, 316.3490, -170.2974, 999.5938, 6, 45, false, false, 6 );
CreateEntrance( "[BROTHEL]", 693.69150, 1967.6844, 5.53910, 968.1353, -53.2577, 1001.1246, 3, 42, false, false, 49 );
CreateEntrance( "[GAS STATION]", 663.14670, 1716.3582, 7.18750, -27.2923, -58.0535, 1003.5469, 6, 32, false, false, 55 );
CreateEntrance( "[CLUCKING BELL]", 172.98640, 1177.1807, 14.7578, 364.9896, -11.8441, 1001.8516, 9, 62, false, false, 14 );
// Tierra Robada
CreateEntrance( "[CLUCKING BELL]", -1213.7229, 1830.2632, 41.9297, 364.9896, -11.8441, 1001.8516, 9, 60, false, false, 14 );
CreateEntrance( "[GAS STATION]", -1320.5590, 2698.6082, 50.2663, -27.2923, -58.0535, 1003.5469, 6, 33, false, false, 55 );
CreateEntrance( "[GAS STATION]", -1465.8094, 1873.4160, 32.6328, -27.2923, -58.0535, 1003.5469, 6, 34, false, false, 55 );
CreateEntrance( "[TIERRA BAR]", -1271.3542, 2713.3086, 50.2663, 501.9013, -67.5635, 998.7578, 11, 55, false, false, 49 );
CreateEntrance( "[JAY'S BAR]", -1942.1311, 2379.4358, 49.7031, 501.9013, -67.5635, 998.7578, 11, 15, false, false, 49 );
// Las Barrancas
CreateEntrance( "[STEAKHOUSE]", -857.9400, 1535.3420, 22.5870, 460.5569, -88.6348, 999.5547, 4, 54, false, false, 50 );
CreateEntrance( "[BANK]", -828.1797, 1504.5967, 19.8528, 2155.0652,1651.0916,1041.6198, 69, 24, true , false, 52 );
CreateEntrance( "[24/7]", -780.3192, 1501.4674, 23.7957, -25.9472, -188.2597, 1003.5469, 17, 43, false, false, 61 );
// El Quebrados
CreateEntrance( "[AMMU-NATION]", -1508.8550, 2610.7004, 55.8359, 316.3490, -170.2974, 999.5938, 6, 47, false, false, 6 );
CreateEntrance( "[BAR]", -1519.1434, 2610.3274, 55.8359, 501.9013, -67.5635, 998.7578, 11, 50, false, false, 49 );
CreateEntrance( "[BARBER]", -1449.8353, 2591.9045, 55.8359, 411.8917,-54.4434,1001.8984, 12, 24, false, false, 7 );
CreateEntrance( "[24/7]", -1480.8905, 2591.6638, 55.8359, -25.3519, -188.1018, 1003.5469, 17, 44, false, false, 61 );
// Las Payasadas
CreateEntrance( "[BANK]", -288.8788, 2689.7905, 62.8125, 2155.0652,1651.0916,1041.6198, 69, 25, true , false, 52 );
CreateEntrance( "[BAR]", -255.1494, 2603.2395, 62.8582, 501.9013, -67.5635, 998.7578, 11, 52, false, false, 49 );
// Unknown
CreateEntrance( "[BAR]", -314.0455, 1774.7166, 43.6406, 501.9013, -67.5635, 998.7578, 11, 21, false, false, 49 );
CreateEntrance( "[GAS STATION]", -736.2042, 2747.8445, 47.2266, -27.2923, -58.0535, 1003.5469, 6, 52, false, false, 55 );
/* ** Map Icons ** */
CreateDynamicMapIcon( -1547.4066, 123.6555, 3.55470, 9, 0, -1, -1, -1, 750.0 ); // ShipYard
CreateDynamicMapIcon( -1657.7573, 1210.275, 7.25000, 55, 0, -1, -1, -1, 750.0 ); // Otto's Cars
CreateDynamicMapIcon( -1923.3926, 303.6380, 41.0469, 8, 0, -1, -1, -1, 750.0 ); // BombShop
CreateDynamicMapIcon( -1951.9911, 300.2070, 35.4688, 55, 0, -1, -1, -1, 750.0 ); // WangCars
CreateDynamicMapIcon( -1979.9883, 138.0498, 27.6875, 42, 0, -1, -1, -1, 750.0 ); // TrainStation
CreateDynamicMapIcon( -2172.2017, 252.1113, 35.3388, 19, 0, -1, -1, -1, 750.0 ); // Paintball
CreateDynamicMapIcon( -2455.4487, 503.9236, 30.0781, 30, 0, -1, -1, -1, 750.0 ); // CIA-FBI
CreateDynamicMapIcon( -2489.8660, -16.8687, 25.6172, 58, 0, -1, -1, -1, 750.0 ); // Pawn Store
CreateDynamicMapIcon( -1840.3867, 1015.350, 45.6626, 46, 0, -1, -1, -1, 750.0 ); // Weed Farm
CreateDynamicMapIcon( -1935.8773, 243.1236, 36.2211, 27, 0, -1, -1, -1, 750.0 ); // Modshop
CreateDynamicMapIcon( -2720.6104, 217.7127, 4.31920, 27, 0, -1, -1, -1, 750.0 ); // Modshop
CreateDynamicMapIcon( -2426.3296, 1021.7617, 50.8859, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray
CreateDynamicMapIcon( -1903.7902, 283.97430, 41.7187, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray
// Las Venturas
CreateDynamicMapIcon( 2597.58000, 2464.270, 10.8200, 46, 0, -1, -1, -1, 750.0 ); // Weed Farm
CreateDynamicMapIcon( 1973.2057, 2162.2651, 10.6314, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray - Las Venturas
CreateDynamicMapIcon( 1607.2659, 1815.2485, 10.8203, 22, 0, -1, -1, -1, 750.0 ); // Hospital - Las Venturas
CreateDynamicMapIcon( -320.1947, 1048.2355, 20.3403, 22, 0, -1, -1, -1, 750.0 ); // Hospital - Fort Carson
CreateDynamicMapIcon( -217.8446, 979.07470, 19.5039, 30, 0, -1, -1, -1, 750.0 ); // Police Department - Fort Carson
CreateDynamicMapIcon( -1514.7529, 2518.9282, 56.070, 22, 0, -1, -1, -1, 750.0 ); // Hospital - El Quebrados
CreateDynamicMapIcon( -1390.0563, 2639.0264, 55.984, 30, 0, -1, -1, -1, 750.0 ); // Police Department - El Quebrados
CreateDynamicMapIcon( 1998.7263, 2298.5562, 10.8203, 8, 0, -1, -1, -1, 750.0 ); // BombShop - Las Venturas
CreateDynamicMapIcon( -431.2023, 2241.0063, 42.9834, 30, 0, -1, -1, -1, 750.0 ); // Police Department - El Castillo del Diablo
CreateDynamicMapIcon( 1633.7454, 2330.6860, 10.8203, 9, 0, -1, -1, -1, 750.0 ); // ShipYard
CreateDynamicMapIcon( 2386.8342, 1048.7100, 10.1765, 27, 0, -1, -1, -1, 750.0 ); // Modshop
// Los Santos
CreateDynamicMapIcon( 2597.5800, 2464.2700, 10.8200, 46, 0, -1, -1, -1, 750.0 ); // Weed Farm
CreateDynamicMapIcon( 626.96450, -571.74460, 17.9207, 30, 0, -1, -1, -1, 750.0 ); // Police Department - Dillimore
CreateDynamicMapIcon( 2031.3892, -1417.7322, 16.9922, 22, 0, -1, -1, -1, 750.0 ); // Hospital - Los Santos
CreateDynamicMapIcon( 1167.1241, -1335.4282, 28.9784, 22, 0, -1, -1, -1, 750.0 ); // Hospital - Los Santos
CreateDynamicMapIcon( 487.39340, -1740.4929, 10.6892, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray - Los Santos
CreateDynamicMapIcon( 1024.9385, -1025.0437, 31.6611, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray - Los Santos
CreateDynamicMapIcon( 2065.3052, -1831.7053, 13.1126, 63, 0, -1, -1, -1, 750.0 ); // Paint n Spray - Los Santos
CreateDynamicMapIcon( 2644.8589, -2038.8060, 13.5500, 27, 0, -1, -1, -1, 750.0 ); // Modshop
CreateDynamicMapIcon( 1041.5466, -1023.0604, 31.7067, 27, 0, -1, -1, -1, 750.0 ); // Modshop
CreateDynamicMapIcon( 2635.2529, -2227.0149, 16.2969, 9, 0, -1, -1, -1, 750.0 ); // ShipYard
CreateDynamicMapIcon( 2456.1423, -1714.9557, 13.1630, 46, 0, -1, -1, -1, 750.0 ); // Weed Farm
CreateDynamicMapIcon( 1642.1968, -2335.4983, 13.5469, 5, 0, -1, -1, -1, 750.0 ); // Airport
CreateDynamicMapIcon( 1519.1024, -1451.9186, 13.6816, 30, 0, -1, -1, -1, 750.0 ); // CIA-FBI
CreateDynamicMapIcon( 1749.2073, -1948.8389, 13.4137, 42, 0, -1, -1, -1, 750.0 ); // TrainStation
CreateDynamicMapIcon( 815.69880, -1347.7256, 13.1043, 42, 0, -1, -1, -1, 750.0 ); // TrainStation
CreateDynamicMapIcon( 1911.2578, -1775.8676, 12.9470, 8, 0, -1, -1, -1, 750.0 ); // BombShop
/* ** Navigation Points ** */
CreateNavigation( "Shipyard", -1547.4066, 123.6555, 3.55472, CITY_SF ); // 1
CreateNavigation( "Otto's Cars", -1657.7573, 1210.2754, 7.2500, CITY_SF ); // 2
CreateNavigation( "Bombshop", -1923.3926, 303.6380, 41.0469, CITY_SF ); // 3
CreateNavigation( "Wang Cars", -1951.9911, 300.2070, 35.4688, CITY_SF ); // 4
CreateNavigation( "Hospital", -2658.3201, 639.5060, 14.4531, CITY_SF ); // 5
CreateNavigation( "Train Station", -1979.9883, 138.0498, 27.6875, CITY_SF ); // 6
CreateNavigation( "Bank", -1496.8027, 919.8218, 7.18752, CITY_SF ); // 7
CreateNavigation( "Police Station", -1609.2813, 712.9857, 13.7334, CITY_SF ); // 8
CreateNavigation( "City Hall", -2766.4087, 375.5447, 6.33470, CITY_SF ); // 9
CreateNavigation( "Supa Save", -2446.3350, 752.2393, 35.1719, CITY_SF ); // 10
CreateNavigation( "Vehicle Dealership", -2521.1895, -624.942, 132.780, CITY_SF ); // 11
//CreateNavigation( "Vehicle Impound", -1370.2954, -206.7451, 6.0000, CITY_SF ); // 12
CreateNavigation( "Paintball", -2172.2017, 252.1113, 35.3388, CITY_SF ); // 13
CreateNavigation( "Airport", -1422.4063, -286.5081, 14.148, CITY_SF ); // 15
CreateNavigation( "V.I.P Lounge", -1880.7598, 822.3964, 35.1778, CITY_SF ); // 16
CreateNavigation( "Lumberjack", -2323.5676, -97.25822, 35.307, CITY_SF ); // 17
CreateNavigation( "Ammu-Nation", -2626.6299, 208.2514, 4.81250, CITY_SF ); // 18
CreateNavigation( "Pawnshop", -2490.2256, -16.9206, 25.6172, CITY_SF ); // 19
#if ENABLE_CITY_LV == true
// Las Venturas
CreateNavigation( "Airport", 1705.3646, 1607.9652, 10.0580, CITY_LV ); // 1
CreateNavigation( "City Hall", 2414.9258, 1123.4523, 10.8203, CITY_LV ); // 2
CreateNavigation( "Hospital", 1606.8169, 1837.1116, 10.8203, CITY_LV ); // 3
CreateNavigation( "Ammu-Nation", 2537.8972, 2083.8586, 10.8203, CITY_LV ); // 4
CreateNavigation( "Bombshop", 1998.7263, 2298.5562, 10.8203, CITY_LV ); // 5
CreateNavigation( "Bank", 2442.1279, 2376.0293, 11.5376, CITY_LV ); // 6
CreateNavigation( "Autobahn", 1948.6851, 2068.7463, 11.0610, CITY_LV ); // 7
CreateNavigation( "Police Department", 2288.0063, 2429.8960, 10.8203, CITY_LV ); // 8
CreateNavigation( "Caligula's Casino", 2191.3186, 1677.9497, 11.9736, CITY_LV ); // 9
CreateNavigation( "Shipyard", 1633.7454, 2330.6860, 10.8203, CITY_LV ); // 10
CreateNavigation( "Stadium", 1099.3146, 1608.5789, 12.5469, CITY_LV ); // 11
CreateNavigation( "Bike School", 1168.4342, 1365.5526, 10.8125, CITY_LV ); // 12
CreateNavigation( "Quarry", 343.09180, 877.98650, 20.4063, CITY_LV ); // 13
CreateNavigation( "V.I.P Lounge", 1966.8428, 1623.2175, 12.8621, CITY_LV ); // 14
CreateNavigation( "Pawnshop", 2482.4395, 1326.4077, 10.8203, CITY_LV ); // 16
CreateNavigation( "Fort Carson", -135.5214, 1148.3502, 19.5938, CITY_LV ); // 17
CreateNavigation( "Ammu-Nation F.C.", -311.6576, 830.07060, 14.2422, CITY_LV ); // 18
CreateNavigation( "Las Payasadas", -233.0320, 2700.0896, 62.5391, CITY_LV ); // 19
CreateNavigation( "El Quebrados", -1491.172, 2603.0425, 55.6897, CITY_LV ); // 20
CreateNavigation( "Las Barrancas", -805.4283, 1539.6168, 26.9609, CITY_LV ); // 21
#endif
#if ENABLE_CITY_LS == true
// Los Santos
CreateNavigation( "Vehicle Dealership", 540.27090, -1282.3586, 17.2422, CITY_LS ); // 1
CreateNavigation( "Bank", 593.73800, -1244.3899, 18.0622, CITY_LS ); // 2
CreateNavigation( "Airport", 1961.4990, -2193.5586, 13.5469, CITY_LS ); // 3
CreateNavigation( "City Hall", 1480.1451, -1737.7921, 13.5469, CITY_LS ); // 4
CreateNavigation( "Police Station", 1539.8739, -1675.8989, 13.5469, CITY_LS ); // 5
CreateNavigation( "Ammu-Nation", 1362.1816, -1282.4746, 13.5469, CITY_LS ); // 6
CreateNavigation( "Ferris Wheel", 373.71490, -2032.6777, 7.67190, CITY_LS ); // 7
CreateNavigation( "V.I.P Lounge", 1805.5667, -1582.5602, 13.4951, CITY_LS ); // 8
CreateNavigation( "Bombshop", 1911.2462, -1775.8755, 13.3828, CITY_LS ); // 9
CreateNavigation( "Grove Street", 2487.0481, -1668.7418, 13.3438, CITY_LS ); // 10
CreateNavigation( "Modshop", 1041.0688, -1027.9791, 32.1016, CITY_LS ); // 11
CreateNavigation( "Trainstation", 1750.6547, -1945.8823, 13.5613, CITY_LS ); // 12
CreateNavigation( "Lowrider Modshop", 2645.3145, -2033.6381, 13.5540, CITY_LS ); // 13
CreateNavigation( "Shipyard", 2615.8606, -2226.5325, 13.3828, CITY_LS ); // 14
CreateNavigation( "Pawnshop", 2507.3076, -1724.6044, 13.5469, CITY_LS ); // 15
CreateNavigation( "Angel Pine", -2143.302, -2395.7650, 30.6250, CITY_LS ); // 16
CreateNavigation( "Blueberry", 234.78340, -128.77670, 1.42970, CITY_LS ); // 17
CreateNavigation( "Dillimore", 680.57570, -539.80190, 16.1803, CITY_LS ); // 18
CreateNavigation( "Montgomery", 1317.5898, 313.541300, 19.4063, CITY_LS ); // 19
CreateNavigation( "Palomino Creek", 2335.9343, 31.8564000, 26.4819, CITY_LS ); // 20
#endif
/* ** Weapon Locker ** */
CreateAmmunationLocker( -1614.41992, 672.565246, -4.90625, 180.0000 );
CreateAmmunationLocker( 2245.062988, 2434.94458, 10.82031, -90.0000 );
CreateAmmunationLocker( 1525.003051, -1669.4093, 6.228725, 90.00000 );
CreateAmmunationLocker( 1527.936645, -1462.0344, 9.500000, -90.0000 );
CreateAmmunationLocker( 937.0916130, 1733.15197, 8.851562, 90.00000 );
CreateAmmunationLocker( -2458.59399, 501.431365, 30.02399, 0.000000 );
/* ** ATM Points ** */
// San Fierro
CreateATM( -1938.123291, 883.547668, 38.087814, 270.000000 ); // 0
CreateATM( -2408.914794, 720.656738, 34.751876, 180.000000 ); // 1
CreateATM( -1980.711669, 122.112731, 27.267499, 90.000000 ); // 2
CreateATM( -2647.664306, -22.565168, 5.7128110, 180.000000 ); // 3
CreateATM( -1917.654418, 558.118347, 34.743148, 270.000000 ); // 4
CreateATM( -2635.699951, 631.200012, 14.079999, 180.000000 ); // 5
CreateATM( -2636.040000, 208.560000, 3.8800000, 360.000000 ); // 6
CreateATM( -2512.100000, 2340.74000, 4.5799990, 180.000000 ); // 7
CreateATM( -2525.250000, -624.97000, 132.41000, 360.000000 ); // 8
// Las Venturas
CreateATM( 2544.055175, 2242.881835, 10.471873, 180.000000 ); // 0
CreateATM( 2110.729736, 2061.529052, 10.500308, 180.000000 ); // 1
CreateATM( 2233.845703, 957.4488520, 10.470303, 90.0000000 ); // 2
CreateATM( 2413.644287, 1114.202758, 10.452508, -90.000000 ); // 3
CreateATM( 1900.780151, 1102.897583, 10.459669, 180.000000 ); // 4
CreateATM( 2349.165283, 1543.896972, 10.469670, 180.000000 ); // 5
CreateATM( 2845.597412, 1286.504272, 11.030617, 0.00000000 ); // 6
CreateATM( 1879.681396, 722.8941040, 10.440302, 180.000000 ); // 7
CreateATM( 997.7407220, 2086.763427, 10.459657, -90.000000 ); // 8
CreateATM( 1480.238769, 2206.801025, 10.663430, -90.000000 ); // 9
CreateATM( 1677.719604, 2756.413330, 10.459667, -90.000000 ); // 10
CreateATM( -16.0785670, 1221.418579, 19.012741, -90.000000 ); // 11
CreateATM( -792.090637, 2744.119140, 45.490905, 180.000000 ); // 12
CreateATM( -1505.61242, 2622.352050, 55.470737, -90.000000 ); // 13
CreateATM( -1952.57629, 2388.553466, 49.139991, 20.0000000 ); // 14
CreateATM( -856.524902, 1528.208496, 22.238605, -90.000000 ); // 15
// Los Santos
CreateATM( 2234.733398, 51.345561000, 26.134365, 0.000000, 0.0 ); // 0
CreateATM( 1381.069213, 259.56204200, 19.156929, 157.0000, 0.0 ); // 1
CreateATM( 255.4551690, -197.5846250, 1.2381240, -90.0000, 0.0 ); // 2
CreateATM( 661.3598020, -555.1714470, 15.965932, -90.0000, 0.0 ); // 3
CreateATM( -2177.50292, -2435.006591, 30.214990, 52.00000, 0.0 ); // 4
CreateATM( 1367.251464, -1284.611938, 13.156874, -90.6000, 0.0 ); // 5
CreateATM( 1928.592651, -1771.088012, 13.172806, 90.00000, 0.0 ); // 6
CreateATM( 2323.767333, -1644.993896, 14.442724, 0.000000, 0.0 ); // 7
CreateATM( 2043.748779, -1416.704711, 16.810766, -90.0000, 0.0 ); // 8
CreateATM( 2387.751464, -1981.961669, 13.156866, -180.000, 0.0 ); // 9
CreateATM( 1494.450195, -1768.979492, 18.365745, -90.0000, 0.0 ); // 10
CreateATM( 1051.627075, -1026.406616, 31.661567, 0.000000, 0.0 ); // 11
CreateATM( 816.8725580, -1356.521240, 13.156099, -180.000, 0.0 ); // 12
CreateATM( 1808.732177, -1567.267822, 13.063967, 37.00000, 0.0 ); // 13
CreateATM( 2412.541259, -1492.666992, 23.628126, -180.000, 0.0 ); // 14
CreateATM( 2431.131347, -1219.477539, 25.022165, 0.000000, 0.0 ); // 15
/* ** Lumberjack ** */
CreateLumberjackTree( -2358.10000000, -84.60000000, 34.10000000 );
CreateLumberjackTree( -2349.90000000, -85.40000000, 34.10000000 );
CreateLumberjackTree( -2341.20000000, -86.20000000, 34.10000000 );
CreateLumberjackTree( -2341.20000000, -93.70000000, 34.10000000 );
CreateLumberjackTree( -2350.90000000, -92.80000000, 34.10000000 );
CreateLumberjackTree( -2357.40000000, -92.20000000, 34.10000000 );
CreateLumberjackTree( -2357.90000000, -97.40000000, 34.10000000 );
CreateLumberjackTree( -2350.90000000, -98.10000000, 34.10000000 );
CreateLumberjackTree( -2341.70000000, -99.00000000, 34.10000000 );
CreateLumberjackTree( -2334.80000000, -86.00000000, 34.10000000 );
CreateLumberjackTree( -2334.90000000, -93.20000000, 34.10000000 );
CreateLumberjackTree( -2334.80000000, -98.80000000, 34.10000000 );
CreateLumberjackTree( -2335.00000000, -103.9000000, 34.10000000 );
CreateLumberjackTree( -2341.50000000, -103.5000000, 34.10000000 );
CreateLumberjackTree( -2350.40000000, -103.3000000, 34.10000000 );
CreateLumberjackTree( -2358.34000000, -103.0300000, 34.10000000 );
/* ** Mining Rock ** */
CreateMiningRock( ORE_COAL, 868, -2751.8393, 1245.06689, 11.4003100, 0.000000, 0.000000, -54.8999 );
CreateMiningRock( ORE_COAL, 867, -2746.3259, 1241.43030, 11.1903100, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_COAL, 867, -2738.7551, 1259.25769, 11.1903100, 0.000000, 0.000000, 147.5000 );
CreateMiningRock( ORE_COAL, 868, -2751.0561, 1263.11548, 11.4003100, 0.000000, 0.000000, -115.800 );
CreateMiningRock( ORE_COAL, 867, -2758.5654, 1252.22095, 11.1903100, 0.000000, 0.000000, 169.4000 );
CreateMiningRock( ORE_IRON, 868, -2745.1460, 1259.26074, 11.1703100, 0.000000, 0.000000, 80.19992 );
CreateMiningRock( ORE_IRON, 868, -2735.3110, 1245.65906, 11.2103100, 0.000000, 0.000000, -158.099 );
CreateMiningRock( ORE_IRON, 868, -2736.8037, 1242.34534, 10.8966600, 0.000000, 0.000000, 8.999990 );
CreateMiningRock( ORE_IRON, 868, -2737.9262, 1245.05554, 11.0432500, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_IRON, 867, -2749.1315, 1260.08789, 11.1903100, 0.000000, 0.000000, -10.6999 );
CreateMiningRock( ORE_IRON, 868, -2740.4924, 1232.87720, 10.8966600, 0.000000, 0.000000, 14.15999 );
CreateMiningRock( ORE_GOLD, 868, -2737.0988, 1235.62610, 11.0432500, 0.000000, 0.000000, 172.3799 );
CreateMiningRock( ORE_BAUXITE, 867, -2741.5380, 1236.00732, 11.1903100, 0.000000, 0.000000, 240.8608 );
CreateMiningRock( ORE_GOLD, 868, -2744.7741, 1248.38403, 11.4003100, 0.000000, 0.000000, -54.8999 );
CreateMiningRock( ORE_GOLD, 868, -2748.1691, 1250.73535, 11.4003100, 0.000000, 0.000000, -88.8000 );
CreateMiningRock( ORE_BAUXITE, 867, -2734.9423, 1251.73816, 11.1903100, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_BAUXITE, 867, -2735.5700, 1255.47192, 11.1903100, 0.000000, 0.000000, -139.019 );
CreateMiningRock( ORE_BAUXITE, 867, -2748.3437, 1235.13391, 11.1903100, 0.000000, 0.000000, -99.6000 );
CreateMiningRock( ORE_BAUXITE, 867, -2747.8896, 1238.57886, 11.1903100, 0.000000, 0.000000, 174.6602 );
CreateMiningRock( ORE_PLATINUM, 868, 645.557128, 884.099853, -42.842994, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_PLATINUM, 867, 648.377441, 885.626892, -42.872383, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_EMERALD, 868, 648.093261, 865.079772, -42.976993, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_EMERALD, 867, 648.093261, 867.079772, -42.976993, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_PLATINUM, 868, 685.774841, 909.739135, -40.452533, 10.89999, 0.000000, -105.500 );
CreateMiningRock( ORE_EMERALD, 868, 679.863281, 925.253662, -41.573390, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_DIAMOND, 868, 684.565002, 921.632324, -41.270782, 0.400041, 0.000000, 120.0000 );
CreateMiningRock( ORE_AMETHYST, 867, 527.286315, 842.197082, -43.581855, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_AMETHYST, 867, 569.048278, 840.496887, -42.454177, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_PLATINUM, 868, 570.629943, 841.765747, -42.634399, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_PLATINUM, 868, 598.894470, 847.992004, -43.830204, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_AMETHYST, 867, 604.275024, 848.331298, -43.830204, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_DIAMOND, 868, 629.993469, 823.527526, -43.400970, 0.000000, 0.000000, 85.90009 );
CreateMiningRock( ORE_COAL, 867, 626.069946, 851.749389, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_EMERALD, 867, 658.767028, 812.288208, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_EMERALD, 867, 659.874877, 812.647521, -43.610939, 0.000000, 0.000000, 90.00000 );
CreateMiningRock( ORE_AMETHYST, 868, 657.839660, 837.129272, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_COAL, 867, 657.596984, 834.139099, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_DIAMOND, 867, 652.896362, 846.951110, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_DIAMOND, 867, 660.239624, 841.461730, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_SAPHHIRE, 867, 659.540588, 860.061401, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_IRON, 867, 638.540527, 830.990112, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_COAL, 867, 630.540527, 830.990112, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_COAL, 868, 688.510498, 906.781005, -40.194725, -5.20000, 0.000000, 133.1999 );
CreateMiningRock( ORE_COAL, 867, 622.073303, 874.670532, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_SAPHHIRE, 867, 606.893066, 877.988037, -43.610939, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_IRON, 868, 600.279541, 870.543884, -43.557388, 0.000000, 0.000000, 45.00000 );
CreateMiningRock( ORE_IRON, 867, 579.832519, 893.789855, -44.315792, 0.000000, 0.000000, 15.00000 );
CreateMiningRock( ORE_DIAMOND, 867, 614.769104, 921.359924, -42.239196, 15.20000, -7.40000, 0.000000 );
CreateMiningRock( ORE_SAPHHIRE, 867, 609.398437, 914.821777, -43.654232, 12.70000, 0.000000, 0.000000 );
CreateMiningRock( ORE_BAUXITE, 867, 635.195068, 919.271728, -42.244331, 17.80000, 0.000000, 0.000000 );
CreateMiningRock( ORE_BAUXITE, 867, 654.036071, 926.508178, -40.387538, 14.20000, 0.000000, 0.000000 );
CreateMiningRock( ORE_SAPHHIRE, 868, 670.923217, 915.094238, -41.392536, 0.000000, 0.000000, 0.000000 );
CreateMiningRock( ORE_SAPHHIRE, 867, 685.852478, 899.059631, -40.304836, 0.000000, -3.60000, 0.000000 );
CreateMiningRock( ORE_RUBY, 867, 691.398437, 903.649169, -39.766517, -5.20000, 0.000000, 133.1990 );
CreateMiningRock( ORE_RUBY, 867, 692.537475, 898.189575, -39.629940, -4.79999, -5.69999, 0.000000 );
CreateMiningRock( ORE_RUBY, 867, 680.914611, 892.820068, -40.536987, 10.99999, -3.60000, -106.900 );
CreateMiningRock( ORE_GOLD, 867, 692.731994, 894.016052, -39.744705, 7.099992, -2.00000, -106.900 );
CreateMiningRock( ORE_GOLD, 867, 691.096679, 888.700439, -39.801738, -0.80000, 1.200000, 173.1999 );
CreateMiningRock( ORE_GOLD, 867, 684.758605, 885.710876, -40.225788, 0.000000, 0.000000, 15.00000 );
/* ** Drug Dealer ** */
// San Fierro
CreateWeedPlant( -1840.90, 1034.53, 45.70, 0.00, 0.00, 0.00 );
CreateWeedPlant( -1846.17, 1027.93, 45.70, 0.00, 0.00, 0.00 );
CreateWeedPlant( -1835.89, 1030.38, 45.70, 0.00, 0.00, 0.00 );
CreateWeedPlant( -1846.73, 1016.40, 45.72, 11.5, 1.86, 0.00 );
CreateWeedPlant( -1840.48, 1022.97, 46.12, 11.5, 1.86, 0.00 );
CreateWeedPlant( -1835.85, 1017.52, 45.82, 6.72, 0.84, 0.00 );
CreateWeedPlant( -1842.32, 1011.92, 45.82, 6.72, 0.84, 0.00 );
CreateWeedPlant( -1836.99, 1008.02, 45.82, 6.72, 0.84, 0.00 );
CreateWeedPlant( -1838.05, 997.580, 45.82, 6.72, 0.84, 0.00 );
CreateWeedPlant( -1847.71, 1005.00, 45.82, 6.72, 0.84, 0.00 );
CreateWeedPlant( -1842.39, 1001.95, 45.82, 6.72, 0.84, 0.00 );
CreateWeedPlant( -1838.40, 990.090, 45.82, 6.72, 0.84, 0.00 );
CreateWeedPlant( -1832.22, 1012.22, 45.82, 6.72, 0.84, 0.00 );
CreateWeedPlant( -1831.87, 1025.52, 45.82, 6.72, 0.84, 0.00 );
#if ENABLE_CITY_LV == true
// Las Venturas
CreateWeedPlant( 2567.580, 2463.27, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2572.580, 2462.69, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2577.580, 2464.02, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2582.580, 2465.27, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2587.580, 2462.27, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2592.580, 2464.77, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2597.580, 2464.27, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2568.991, 2468.19, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2573.991, 2469.39, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2578.991, 2470.19, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2583.991, 2469.19, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2588.991, 2467.19, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2593.991, 2468.19, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2598.991, 2470.19, 10.82, 0.00, 0.00, 0.00 );
CreateWeedPlant( 2603.093, 2466.90, 10.82, 0.00, 0.00, 0.00 );
#endif
#if ENABLE_CITY_LS == true
CreateWeedPlant( 2447.354, -1711.075, 13.5094, 0.0, 0.0, 0.0000 );
CreateWeedPlant( 2450.854, -1711.075, 13.5094, 0.0, 0.0, -13.59 );
CreateWeedPlant( 2446.565, -1715.559, 13.5094, 0.0, 0.0, 39.599 );
CreateWeedPlant( 2451.853, -1716.996, 13.5094, 0.0, 0.0, 0.0000 );
CreateWeedPlant( 2455.603, -1711.075, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2455.434, -1714.954, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2460.162, -1713.718, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2462.092, -1710.387, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2465.872, -1712.579, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2463.214, -1717.164, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2468.758, -1715.719, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2470.875, -1712.068, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2467.420, -1718.029, 13.5094, 0.0, 0.0, 59.900 );
CreateWeedPlant( 2459.837, -1717.633, 13.5094, 0.0, 0.0, 9.0000 );
CreateWeedPlant( 2454.947, -1718.407, 13.5094, 0.0, 0.0, -21.49 );
#endif
/* ** Secure Truck Mod ** */
#if ENABLED_SECURE_TRUCK == true
g_secureTruckVehicle = AddStaticVehicle( 428, 2000.0, 2000.0, 2000.0, 180.0, -1, -1 );
for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) {
g_secureTruckVehicleLabel[ i ] = CreateDynamic3DTextLabel( "100%", setAlpha( COLOR_GREY, 0x90 ), g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ], 25.0, INVALID_PLAYER_ID, g_secureTruckVehicle );
}
ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
#endif
/* ** Custom Vehicles ** */
g_TrolleyVehicles[ 0 ] = AddStaticVehicle( 457, -2511.7935, 760.5610, 34.8990, 90.6223, 123, 1 ); // trolley
g_TrolleyVehicles[ 1 ] = AddStaticVehicle( 457, -2511.5742, 766.5329, 34.8990, 91.5108, 112, 1 ); // trolley
g_TrolleyVehicles[ 2 ] = AddStaticVehicle( 457, -2511.8782, 763.1669, 34.8990, 89.6839, 116, 1 ); // trolley
g_TrolleyVehicles[ 3 ] = AddStaticVehicle( 457, -2511.4871, 769.7538, 34.8990, 91.3486, 116, 1 ); // trolley
g_TrolleyVehicles[ 4 ] = AddStaticVehicle( 457, -2512.2607, 772.9983, 34.9006, 91.2577, 116, 1 ); // trolley
for( new i; i < sizeof( g_TrolleyVehicles ); i++ )
ChangeVehicleModel( g_TrolleyVehicles[ i ], 1349, 270.0 + 180.0 );
/* ** Objects ** */
// MISC
CreateDynamicObject(1498, 308.68, 312.10, 1002.30, 0.00, 0.00, 0.00); // Michelle's interior door
CreateDynamicObject(19312, 191.16823, 1870.02869, 21.45658, 0.00, 0.00, 0.00); // Area 51
CreateDynamicObject(1535, 968.46094, -53.96051, 1000.04688, 0.00000, 0.00000, 90.00000); // Brothel
CreateDynamicObject(19364, 968.48914, -53.16937, 1001.84052, 0.00000, 0.00000, 0.00000); // Brothel
CreateDynamicObject(1503, 2200.23975, 2065.48755, 10.19629, 0.00000, 0.00000, 90.00000); // Random LV Ramp
CreateDynamicObject(8493, 1957.39600, 1510.48401, 24.97500, 0.00000, 0.00000, -159.14101); // [LVA] Pirateship
CreateDynamicObject(9159, 1957.35095, 1510.50696, 24.95900, 0.00000, 0.00000, 200.78101);
CreateDynamicObject(3886, 1991.42395, 1540.09497, 11.60500, 0.00000, 0.00000, 293.84100);
CreateDynamicObject(3886, 1984.21106, 1536.94897, 11.58000, 0.00000, 0.00000, 112.57700);
CreateDynamicObject(3886, 1962.28796, 1527.29602, 11.70500, 0.00000, 0.00000, 113.46300);
CreateDynamicObject(3886, 1969.43604, 1530.47705, 11.68000, 0.00000, 0.00000, 293.84100); // [LVA] End of Pirateship
CreateDynamicObject(19362, 1417.20593, 7.58543, 1008.36200, 0.00000, 0.00000, 90.00000); // Warehouse 1 Door
// Billboards
CreateBillboard( "Want V.I.P? Consider Donating!\n"COL_GREY"donate.irresistiblegaming.com", -2016.22, 326.580, 37.950, 48.9000 );
CreateBillboard( "Save us on your favourites!\n"#SERVER_IP"", -1809.64, -590.29, 19.360, -147.30 );
CreateBillboard( "You can catch updates on our website!\n"COL_GREY""#SERVER_WEBSITE"", -1571.11, 939.860, 10.030, 45.9600 );
CreateBillboard( "Remember to check the "COL_GREY"/rules"COL_WHITE"!\nDisobeying the rules can lead to punishment!", -1911.05, 858.870, 36.290, 44.5200 );
CreateBillboard( "Want to view the commands?\n Use "COL_GREY"/commands{FFFFFF}!", -2423.40, -621.18, 135.46, -195.90 );
CreateBillboard( "Need help with something?\nUse "COL_GREY"/ask"COL_WHITE" to contact an admin!", -2659.78, 1277.70, 9.8600, 125.100 );
CreateBillboard( "Saw a cheater? Report him by typing "COL_GREY"/report{FFFFFF}!", -2443.63, 719.970, 37.900, 0.00000 );
CreateBillboard( "You can use "COL_GREY"/vipcmds"COL_WHITE" to view your\nV.I.P commands!", -1958.975830, 841.130798, 1208.881469, -43.700046 );
// Signs - User friendly addition
SetDynamicObjectMaterialText( CreateDynamicObject( 7301, -2418.657714, 743.686523, 1058.593750, 0.000000, 0.000000, -44.899974 ), 0, "Use /shop!", 120, "impact", 100, 0, -65536, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -2337.8610, -107.4217, 36.2978, 0.0000, 0.0000, 90.0551 ), 0, "Wood Chipper", 130, "impact", 80, 0, -1, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -2336.3244, -113.2057, 40.6778, 0.0000, 0.0000, 179.9560 ), 0, "Lumberjack", 130, "impact", 100, 0, -1, 0, 1 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -1496.6134, 920.0287, 6.0990, 0.0, -90.0, -180 ), 0, "BANK", 100, "Times New Roman", 100, 0, -9170, 0, 1 );
SetDynamicObjectMaterialText( ( g_LogCountObject = CreateDynamicObject(3074, -2329.4724, -106.0164, 33.1678, 0.0000, 0.0000, 90.000000) ), 0, "0 Logs Ready", 130, "Arial", 0, 1, -1, 0, 1);
// Parking
CreateObject( 19485, -1909.55, 497.22, 25.71, 0.00, 0.00, 0.00, 500.0 );
// Random replacements made by sa-mp
CreateObject( 19794, 1787.13281, -1565.67969, 11.96880, 0.00000, 0.00000, 0.00000, 500.0 );
CreateObject( 11692, 199.343800, 1943.789060, 18.20310, 0.00000, 0.00000, 0.00000, 500.0 );
CreateObject( 19484, -1875.02344, -65.328130, 15.06250, 0.00000, 0.00000, 0.00000, 500.0 );
CreateObject( 19595, 1160.96094, -1180.57813, 70.41406, 0.00000, 0.00000, 0.00000, 500.0 );
CreateObject( 19798, 1160.96094, -1180.57813, 20.50000, 0.00000, 0.00000, 0.00000, 500.0 );
// V.I.P Lounge
CreateDynamicObject( 3532, -1881.90, 823.73, 40.22, 0.00, 0.00, -48.84 );
CreateDynamicObject( 3532, -1877.85, 824.96, 40.22, 0.00, 0.00, -103.02 );
CreateDynamicObject( 3532, -1883.50, 819.35, 40.22, 0.00, 0.00, 8.82 );
CreateDynamicObject( 18652, -1881.10, 822.92, 40.04, 0.00, 0.00, -49.68 );
SetDynamicObjectMaterialText( CreateDynamicObject( 19353, -1882.8883, 824.6093, 40.3129, 0.0000, 0.0000, 133.4854 ), 0, "VIP LOUNGE", 90, "Impact", 64, 0, 0xFFFFFFFF, 0, 1 ); //0xFFFFDC2E
// Apartments
CreateObject( 4587, -1971.51, 1356.26, 65.32, 0.00, 0.00, -180.00 );
CreateObject( 3781, -1971.50, 1356.27, 28.26, 0.00, 0.00, -180.00 );
CreateObject( 3781, -1971.50, 1356.27, 55.54, 0.00, 0.00, -180.00 );
CreateObject( 3781, -1971.50, 1356.27, 82.77, 0.00, 0.00, -180.00 );
CreateObject( 3781, -1971.50, 1356.27, 109.89, 0.00, 0.00, -180.00 );
CreateObject( 4605, -1992.10, 1353.31, 1.11, 0.00, 0.00, -180.00 );
g_apartmentElevator = CreateDynamicObject( 18755, -1955.09, 1365.51, 8.36, 0.00, 0.00, 90.00 );
for( new level, Float: Z; level < MAX_AFLOORS; level++ )
{
switch( level )
{
case 0: Z = 8.36;
case 1: Z = 17.03;
default: Z = 17.03 + ( ( level - 1 ) * 5.447 );
}
g_apartmentElevatorDoor1[ level ] = CreateDynamicObject( 18756, -1955.05, 1361.64, Z, 0.00, 0.00, -90.00 );
g_apartmentElevatorDoor2[ level ] = CreateDynamicObject( 18757, -1955.05, 1361.64, Z, 0.00, 0.00, -90.00 );
}
// Houses
SetObjectMaterialText( CreateObject( 10447, -2550.1719, 54.5625, 14.3906, 0.00, 0.00, 0.00, 500.0 ), "The Lost", 7, 40, "Times New Roman", 24, 1, -1, -16777216, 1 ); // The Lost
// Lumberjack
SetObjectMaterial( CreateObject( 12814, -2337.1, -94.00, 34.28, 0.0, 0.0, 270.0, 500.0 ), 0, 19381, "all_walls", "desgreengrass" );
SetObjectMaterial( CreateObject( 12814, -2337.6, -105.3, 34.28, 0.0, 0.0, 90.00, 500.0 ), 0, 19381, "all_walls", "desgreengrass" );
// Mining
SetObjectMaterial( CreateObject(9864, -2724.33, 1230.44, 30.70, 0.0, 0.0, 0.0, 500.000 ), 3, 4845, "griffobs_las", "dirt64b2" );
// Open warehouse near driving school
CreateDynamicObject( 19486, -2111.13, -27.23, 36.95, 0.00, 0.00, -90.00 );
// Bank
g_bankvaultData[ CITY_SF ] [ E_OBJECT ] = CreateDynamicObject( 18766, -1412.565063, 859.274536, 983.132873, 0.000000, 90.000000, 90.000000 );
g_bankvaultData[ CITY_LV ] [ E_OBJECT ] = CreateDynamicObject( 2634, 2114.742431, 1233.155273, 1017.616821, 0.000000, 0.000000, -90.000000, g_bankvaultData[ CITY_LV ] [ E_WORLD ] );
g_bankvaultData[ CITY_LS ] [ E_OBJECT ] = CreateDynamicObject( 2634, 2114.742431, 1233.155273, 1017.616821, 0.000000, 0.000000, -90.000000, g_bankvaultData[ CITY_LS ] [ E_WORLD ] );
SetDynamicObjectMaterial( g_bankvaultData[ CITY_SF ] [ E_OBJECT ], 0, 18268, "mtbtrackcs_t", "mp_carter_cage", -1 );
// Alcatraz
tmpVariable = CreateObject( 16109, -2080.595703, 1734.933837, -3.897439, 0.000000, 0.000000, 0.000000, 500.0 );
SetObjectMaterial( tmpVariable, 0, 10452, "sfsroadshotel", "dirtgaz64b", 0 );
SetObjectMaterial( tmpVariable, 1, 9957, "multistory_sfe", "grassgrn256", 0 );
SetObjectMaterial( tmpVariable, 2, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 3, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 4, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
tmpVariable = CreateObject( 16149, -1912.565917, 1698.053833, -12.757503, 0.000000, 0.000000, 0.000000, 500.0 );
SetObjectMaterial( tmpVariable, 0, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 2, 9957, "multistory_sfe", "grassgrn256", 0 );
SetObjectMaterial( tmpVariable, 3, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 4, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 5, 9957, "multistory_sfe", "grassgrn256", 0 );
SetObjectMaterial( tmpVariable, 6, 9957, "multistory_sfe", "grassgrn256", 0 );
tmpVariable = CreateObject( 16147, -1926.906250, 1901.545288, -11.262178, 0.000000, 0.000000, 0.000000, 500.0 );
SetObjectMaterial( tmpVariable, 0, 9957, "multistory_sfe", "grassgrn256", 0 );
SetObjectMaterial( tmpVariable, 1, 9957, "multistory_sfe", "grassgrn256", 0 );
SetObjectMaterial( tmpVariable, 2, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 3, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 4, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 5, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 6, 10452, "sfsroadshotel", "dirtgaz64b", 0 );
tmpVariable = CreateObject( 16148, -2088.817626, 1913.784423, -1.467424, 0.000000, 0.000000, 0.000000, 500.0 );
SetObjectMaterial( tmpVariable, 0, 9957, "multistory_sfe", "grassgrn256", 0 );
SetObjectMaterial( tmpVariable, 1, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 2, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 3, 13673, "mullho03a_lahills", "sw_rockgrass1", 0 );
SetObjectMaterial( tmpVariable, 5, 5134, "wasteland_las2", "concretenewb256", 0 );
SetObjectMaterial( tmpVariable, 6, 5134, "wasteland_las2", "concretenewb256", 0 );
SetObjectMaterial( tmpVariable, 8, 5134, "wasteland_las2", "concretenewb256", 0 );
/* ** Dirty Mechanic ** */
// SF
CreateCarjackerContainer( -1580.637817, 125.17828, 4.009482, 45.0, { -1579.241090, 121.606070, 3.939500 }, { -1577.006840, 123.784420, 3.939500 }, { -55.0, 0.0 }, { 45.00, -135.0 } );
CreateCarjackerContainer( -1559.313354, 134.51689, 4.004680, -45.0, { -1562.892940, 133.132600, 3.939500 }, { -1560.726070, 130.873600, 3.939500 }, { -160.0, -90.0 }, { -45.0, -225.0 } );
// LV
CreateCarjackerContainer( 1637.343627, 2317.039062, 11.280317, 270.0, { 1633.789916, 2318.572753, 11.210318 }, { 1633.749877, 2315.451904, 11.210318 }, { 163.0, -152.0 }, { 270.0, 90.0 } );
CreateCarjackerContainer( 1637.307006, 2326.375000, 11.280316, 270.0, { 1633.789916, 2327.905517, 11.210318 }, { 1633.749877, 2324.812988, 11.210318 }, { 156.0, -150.0 }, { 270.0, 90.0 } );
// LS
CreateCarjackerContainer( 2613.762939, -2213.233398, 14.002803, 0.000, { 2612.225830, -2216.737060, 13.936882 }, { 2615.337646, -2216.776367, 13.936882 }, { -105.0, -31.5 }, { 0.0, 180.0 } );
CreateCarjackerContainer( 2616.617187, -2240.118652, 14.016877, 180.0, { 2618.161132, -2236.586425, 13.956872 }, { 2615.048828, -2236.566406, 13.956872 }, { 50.0, 138.8 }, { 180.0, 360.0 } );
/* ** Pickups ** */
CreateDynamicPickup( 337, 2, -2744.6367, 1264.8502, 11.77030 ); // Spade @Mining
CreateDynamicPickup( 337, 2, 589.440800, 869.86900, -42.4973 ); // Spade @Mining
CreateDynamicPickup( 371, 2, 1318.92200, 2002.7311, 1200.250 ); // Parachute @Shamal
/* ** Christmas ** */
new snow;
snow = CreateObject( 11340, -2079.95313, 159.20309, 30.86720, 0.00000, 0.00000, 0.00000, 500.0 );
SetObjectMaterial( snow, 0, 3914, "snow", "mp_snow", 0xFFFFFFFF );
snow = CreateObject( 10983, -2076.64844, 222.85156, 31.21875, 0.00000, 0.00000, 0.00000, 500.0 );
SetObjectMaterial( snow, 0, 3914, "snow", "mp_snow", 0xFFFFFFFF );
SetObjectMaterial( snow, 1, 3914, "snow", "mp_snow", 0xFFFFFFFF );
snow = CreateObject( 11223, -2049.17188, 250.32031, 33.07813, 0.00000, 0.00000, 0.00000, 500.0 );
SetObjectMaterial( snow, 0, 3914, "snow", "mp_snow", 0xFFFFFFFF );
SetObjectInvisible( CreateDynamicObject( 19377, -2100.19312, 215.44859, 33.89216, 0.00000, 90.00000, 0.00000 ) );
SetObjectInvisible( CreateDynamicObject( 19377, -2110.69702, 215.42146, 33.89216, 0.00000, 90.00000, 0.00000 ) );
SetObjectInvisible( CreateDynamicObject( 19377, -2121.22290, 215.46042, 33.89216, 0.00000, 90.00000, 0.00000 ) );
SetObjectInvisible( CreateDynamicObject( 19377, -2131.67261, 215.20615, 34.17818, 0.00000, 90.00000, 0.00000 ) );
SetObjectInvisible( CreateDynamicObject( 19377, -2134.36670, 224.83891, 34.17818, 0.00000, 90.00000, 0.00000 ) );
SetObjectInvisible( CreateDynamicObject( 19377, -2132.85571, 234.38968, 33.93288, 0.00000, 90.00000, 0.00000 ) );
gFerrisWheel = CreateObject( FERRIS_WHEEL_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2], 0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );
CreateObject( FERRIS_BASE_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2], 0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );
new x=0;
while(x != NUM_FERRIS_CAGES) {
gFerrisCages[x] = CreateObject( FERRIS_CAGE_ID, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2], 0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, FERRIS_DRAW_DISTANCE );
AttachObjectToObject( gFerrisCages[x], gFerrisWheel, gFerrisCageOffsets[x][0], gFerrisCageOffsets[x][1], gFerrisCageOffsets[x][2], 0.0, 0.0, FERRIS_WHEEL_Z_ANGLE, 0 );
x++;
}
SetTimer("RotateWheel",3*1000,0);
/* ** RDM protection **
static const
Float: radius = 100.0;
for( new i = 0; i < sizeof( g_SanFierroSpawns ); i++ )
CreateNoDeathmatchZone( radius, g_SanFierroSpawns[ i ] [ RANDOM_SPAWN_X ], g_SanFierroSpawns[ i ] [ RANDOM_SPAWN_Y ] );
//CreateNoDeathmatchZone( radius, g_FiremanSpawns[ 0 ] [ RANDOM_SPAWN_X ], g_FiremanSpawns[ 0 ] [ RANDOM_SPAWN_Y ] );
CreateNoDeathmatchZone( radius, g_MedicSpawns[ 0 ] [ RANDOM_SPAWN_X ], g_MedicSpawns[ 0 ] [ RANDOM_SPAWN_Y ] );
CreateNoDeathmatchZone( radius, g_ArmySpawns[ 0 ] [ RANDOM_SPAWN_X ], g_ArmySpawns[ 0 ] [ RANDOM_SPAWN_Y ] );
CreateNoDeathmatchZone( radius, g_CIASpawns[ 0 ] [ RANDOM_SPAWN_X ], g_CIASpawns[ 0 ] [ RANDOM_SPAWN_Y ] );
CreateNoDeathmatchZone( radius, g_PoliceSpawns[ 0 ] [ RANDOM_SPAWN_X ], g_PoliceSpawns[ 0 ] [ RANDOM_SPAWN_Y ] );*/
/* ** Set everyone offline ** */
mysql_single_query( "UPDATE `USERS` SET `ONLINE` = 0" );
/* ** Update Donation TD ** */
UpdateGlobalDonated( );
/* ** Auto Inactive Deletion ** */
#if !defined DEBUG_MODE
static
szDelete[ 600 ];
// Delete accounts older than 4 months
strcat( szDelete, "DELETE a1, a2, a3, a4, a5, a6, a7, a8, a9 FROM `USERS` AS a1 " );
strcat( szDelete, "LEFT JOIN `HOUSES` AS a2 ON a2.`OWNER` = a1.`NAME` " );
strcat( szDelete, "LEFT JOIN `VEHICLES` AS a3 ON a3.`OWNER` = a1.`ID` " );
strcat( szDelete, "LEFT JOIN `FURNITURE` as a4 ON a4.`OWNER` = a1.`ID` " );
strcat( szDelete, "LEFT JOIN `APARTMENTS` as a5 ON a5.`OWNER` = a1.`NAME` " );
strcat( szDelete, "LEFT JOIN `GATES` as a6 ON a6.`OWNER` = a1.`ID` " );
strcat( szDelete, "LEFT JOIN `TOY_UNLOCKS` as a7 ON a7.`USER_ID` = a1.`ID` " );
strcat( szDelete, "LEFT JOIN `SETTINGS` as a8 ON a8.`USER_ID` = a1.`ID` " );
strcat( szDelete, "LEFT JOIN `TOYS` as a9 ON a9.`USER_ID` = a1.`ID` " );
strcat( szDelete, "LEFT JOIN `GARAGES` as a10 ON a10.`OWNER` = a1.`ID` " );
strcat( szDelete, "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > 10368000" );
mysql_function_query( dbHandle, szDelete, true, "onRemoveInactiveRows", "d", 0 );
// Truncate accounts older than 4 months
mysql_function_query( dbHandle, "UPDATE USERS SET CASH =0,BANKMONEY=0,COINS=0.0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 1 );
// Remove inactive homes older than 2 weeks
mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \
"LEFT JOIN `FURNITURE` a2 on a1.`ID` = a2.`OWNER` "\
"LEFT JOIN `APARTMENTS` a3 on a1.`NAME` = a3.`OWNER` "\
"WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > 1209600;", true, "onRemoveInactiveRows", "d", 2 );
mysql_function_query( dbHandle, "UPDATE `USERS` a1 JOIN `HOUSES` a2 ON a1.`NAME` = a2.`OWNER` "\
"SET a2.`NAME`='Home', a2.`OWNER`='No-one', a2.`TX`=" #H_DEFAULT_X ", a2.`TY`=" #H_DEFAULT_Y ", a2.`TZ`=" #H_DEFAULT_Z ", a2.`INTERIOR`=2, a2.`PASSWORD`='N/A', a2.`WEAPONS`='0.0.0.0.0.0.0.', a2.`AMMO`='-1.-1.-1.-1.-1.-1.-1.' "\
"WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > 1209600;", true, "onRemoveInactiveRows", "d", 3 );
// Truncate banned players after 2 weeks
mysql_function_query( dbHandle, "UPDATE `USERS` a1 JOIN `BANS` a2 ON a1.`NAME` = a2.`NAME` "\
"SET a1.`BANKMONEY`=0, a1.`CASH`=0 "\
"WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > 1209600;", true, "onRemoveInactiveRows", "d", 4 );
// Update vehicles with inactive garages.
mysql_function_query( dbHandle, "UPDATE `VEHICLES` v JOIN `GARAGES` g ON g.`ID` = v.`GARAGE` JOIN `USERS` u ON u.`ID` = v.`OWNER` "\
"SET v.`X`=g.`X`, v.`Y`=g.`Y`, v.`Z`=g.`Z`, v.`GARAGE`=-1 "\
"WHERE v.`GARAGE` != -1 AND UNIX_TIMESTAMP()-u.`LASTLOGGED` > 1209600;", true, "onRemoveInactiveRows", "d", 5 );
// mysql_function_query( dbHandle, "UPDATE `GARAGES` g JOIN `USERS` u ON u.`ID` = g.`OWNER` SET g.`OWNER`=0, g.`INTERIOR`=0 WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > 1209600;", true, "onRemoveInactiveRows", "d", 6 );
mysql_function_query( dbHandle, "DELETE g FROM `GARAGES` g JOIN `USERS` u ON u.`ID` = g.`OWNER` WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > 1209600;", true, "onRemoveInactiveRows", "d", 6 );
// Remove 25% of wealth off 2 weeks inactive players.
mysql_function_query( dbHandle, "UPDATE `USERS` SET `CASH`=`CASH`*0.75,`BANKMONEY`=`BANKMONEY`*0.75 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>1209600", true, "onRemoveInactiveRows", "d", 7 );
// Remove inactive gang members
mysql_single_query( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE UNIX_TIMESTAMP()-`USERS`.`LASTLOGGED` > 1209600" );
#endif
/* ** Houses/Bribes/ETC **/
printf( "[ENTRANCES]: %d entrances have been successfully loaded.", Iter_Count(entrances) );
printf( "[ROBBERIES]: %d robberies have been successfully loaded.", Iter_Count(RobberyCount) );
printf( "[ROBBERIES]: %d robbery NPCs have been successfully loaded.", Iter_Count(RobberyNpc) );
g_loadingTick = GetTickCount( );
g_preloadedObjectCount = Streamer_GetUpperBound( STREAMER_TYPE_OBJECT ); // To look more efficiently, preloaded doesn't worry that way.
mysql_function_query( dbHandle, "SELECT * FROM `HOUSES`", true, "OnHouseLoad", "" );
mysql_function_query( dbHandle, "SELECT * FROM `BRIBES`", true, "OnBribeLoad", "" );
mysql_function_query( dbHandle, "SELECT * FROM `APARTMENTS`", true, "OnApartmentLoad", "" );
mysql_function_query( dbHandle, "SELECT * FROM `GANGS`", true, "OnGangLoad", "" );
mysql_function_query( dbHandle, "SELECT * FROM `FURNITURE`", true, "OnFurnitureLoad", "" );
mysql_function_query( dbHandle, "SELECT * FROM `GATES`", true, "OnGatesLoad", "" );
mysql_function_query( dbHandle, "SELECT * FROM `GARAGES`", true, "OnGaragesLoad", "" );
mysql_function_query( dbHandle, "SELECT * FROM `ENTRANCES`", true, "OnEntrancesLoad", "" );
/* ** Timers ** */
rl_ServerUpdate = SetTimer( "OnServerUpdate", 960, true );
rl_ZoneUpdate = SetTimer( "ZoneTimer", 980, true );
HTTP( LANGUAGE_EN, HTTP_GET, "irresistiblegaming.com/en_rules.txt", "", "OnRulesHTTPResponse" );
HTTP( LANGUAGE_ES, HTTP_GET, "irresistiblegaming.com/es_rules.txt", "", "OnRulesHTTPResponse" );
HTTP( LANGUAGE_BA, HTTP_GET, "irresistiblegaming.com/ba_rules.txt", "", "OnRulesHTTPResponse" );
printf( "[SF-CNR] SF-CnR has been successfully initiaized. (Build: "#FILE_BUILD" | Time: %d)", ( g_ServerUptime = gettime( ) ) );
return 1;
}
public OnDonationRedemptionResponse( index, response_code, data[ ] )
{
if ( response_code == 200 )
{
if ( strmatch( data, "{FFFFFF}Unable to identify transaction." ) ) ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Gaming Donation", data, "Okay", "" );
else
{
static aDonation[ E_DONATION_DATA ];
sscanf( data, "p<|>e<s[64]s[256]s[11]s[64]d>", aDonation );
if ( strfind( aDonation[ E_PURPOSE ], "San Fierro: Cops and Robbers" ) == -1 )
{
ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"This donation is not specifically for this server thus you are unable to retrieve anything.", "Okay", "" );
return 0;
}
// SELECT * FROM `REDEEMED` WHERE `ID` = MD5('%s7resta#ecacakumedeM=yespawr!d@et') LIMIT 0,1
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `REDEEMED` WHERE `ID` = MD5('%s%s') LIMIT 0,1", mysql_escape( aDonation[ E_TRANSACTION_ID ] ), szRedemptionSalt );
mysql_function_query( dbHandle, szNormalString, true, "OnCheckForRedeemedVIP", "is", index, data );
}
}
else ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"Unable to connect to the donation database. Please try again later.", "Okay", "" );
return 1;
}
thread OnCheckForRedeemedVIP( playerid, data[ ] )
{
static
aDonation[ E_DONATION_DATA ],
rows, fields
;
cache_get_data( rows, fields );
if ( rows ) ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"Sorry this transaction ID has already been redeemed by someone else.", "Okay", "" );
else
{
g_redeemVipWait = g_iTime + 10;
sscanf( data, "p<|>e<s[64]s[256]s[11]s[64]d>", aDonation );
format( szNormalString, sizeof( szNormalString ), "INSERT INTO `REDEEMED`(`ID`, `REDEEMER`) VALUES (MD5('%s%s'), '%s')", mysql_escape( aDonation[ E_TRANSACTION_ID ] ), szRedemptionSalt, ReturnPlayerName( playerid ) );
mysql_single_query( szNormalString );
//printf( "%s\n%s | %s | %f | %s | %d", data, aDonation[ E_TRANSACTION_ID ], aDonation[ E_EMAIL ], floatstr( aDonation[ E_AMOUNT ] ), aDonation[ E_PURPOSE ], aDonation[ E_DATE ]);
new
Float: fAmount = floatstr( aDonation[ E_AMOUNT ] ),
Float: iCoins = fAmount * ( 1 + GetGVarFloat( "vip_bonus" ) ) * 100.0
;
if ( fAmount < 2.0 )
return SendError( playerid, "Thanks for donating! As this donation was under $2.00 USD, no coins have been issued." );
p_IrresistibleCoins[ playerid ] += iCoins;
SetPVarFloat( playerid, "just_donated", fAmount );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have received %0.0f Irresistible Coins! Thanks for donating %s!!! :D", iCoins, ReturnPlayerName( playerid ) );
format( szBigString, 256, ""COL_GREY"Transaction ID:\t"COL_WHITE"%s\n"COL_GREY"E-mail:\t\t"COL_WHITE"%s\n"COL_GREY"Amount:\t"COL_WHITE"$%0.2f\n"COL_GREY"Total Coins:\t"COL_WHITE"%0.0f\n"COL_GREY"Time Ago:\t"COL_WHITE"%s",
aDonation[ E_TRANSACTION_ID ], CensoreString( aDonation[ E_EMAIL ] ), floatstr( aDonation[ E_AMOUNT ] ), iCoins, secondstotime( g_iTime - aDonation[ E_DATE ] ) );
ShowPlayerDialog( playerid, DIALOG_DONATED, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Gaming Donation", szBigString, "Continue", "" );
}
return 1;
}
thread onRemoveInactiveRows( type )
{
new
iRemoved = cache_affected_rows( );
if ( iRemoved )
{
switch( type )
{
case 0: format( szNormalString, 96, "[%s %s] Removed approximately %d inactive rows.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
case 1: format( szNormalString, 96, "[%s %s] Flushed around %d accounts.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
case 2: format( szNormalString, 96, "[%s %s] Flushed %d inactive owners' furniture.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
case 3: format( szNormalString, 96, "[%s %s] Auctioned %d inactive homes. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
case 4: format( szNormalString, 96, "[%s %s] Flushed around %d banned accounts. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
case 5: format( szNormalString, 96, "[%s %s] Repositioned approximately %d vehicles from inactive garages. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
case 6: format( szNormalString, 96, "[%s %s] Flushed around %d garages. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
case 7: format( szNormalString, 96, "[%s %s] 25 percent of %d accounts wealth wiped. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
}
AddFileLogLine( "inactive_rows.txt", szNormalString );
strreplace( szNormalString, "\r\n", "" );
printf( "[INACTIVITY] %s", szNormalString );
}
return 1;
}
public OnDynamicObjectMoved( objectid )
{
if ( objectid == g_apartmentElevator )
{
DestroyDynamicObject( g_apartmentElevatorGate ), g_apartmentElevatorGate = INVALID_OBJECT_ID;
new Float: Y, Float: Z, i = g_apartmentElevatorLevel;
GetDynamicObjectPos( g_apartmentElevatorDoor1[ i ], Y, Y, Z );
MoveDynamicObject( g_apartmentElevatorDoor1[ i ], -1956.8068, Y, Z, 5.0 );
GetDynamicObjectPos( g_apartmentElevatorDoor2[ i ], Y, Y, Z );
MoveDynamicObject( g_apartmentElevatorDoor2[ i ], -1953.3468, Y, Z, 5.0 );
return 1;
}
foreach(new g : gates)
{
if ( g_gateData[ g ] [ E_OBJECT ] == objectid && !IsGateAtOpenPosition( g ) )
{
SetTimerEx( "StartGateClose", g_gateData[ g ] [ E_TIME ], false, "d", g );
break;
}
}
return 1;
}
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
CallRemoteFunction( "mapEditor_OnPlayerSelectObject", "ddddfff", playerid, type, objectid, modelid, fX, fY, fZ );
return 1;
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
CallRemoteFunction( "mapEditor_OnPlayerEditObject", "ddddffffff", playerid, playerobject, objectid, response, fX, fY, fZ, fRotX, fRotY, fRotZ );
return 1;
}
public OnPlayerSelectDynamicObject( playerid, objectid, modelid, Float:x, Float:y, Float:z )
{
if ( p_InHouse[ playerid ] != -1 ) {
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
} else {
if ( IsValidApartment( p_ApartmentEditing{ playerid } ) ) {
if ( !strmatch( g_apartmentData[ p_ApartmentEditing{ playerid } ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this apartment." );
} else return SendError( playerid, "You're not inside any house or not editing any specific apartment." );
}
if ( isFurnitureObject( modelid ) )
p_SelectedFurniture[ playerid ][ 0 ] = objectid, p_SelectedFurniture[ playerid ][ 1 ] = modelid, ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" );
else
SendError( playerid, "This is not a piece of furniture." ), ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture\nSelect Furniture Nearest", "Confirm", "Back" );
CancelEdit( playerid );
return 1;
}
stock Float: getFloorZOffset( floor )
return ( 14.9689 + ( floor * 5.42 ) );
stock IsPlayerInApartmentArea( playerid, floor )
{
new Float: apartmentZ = getFloorZOffset( floor );
return ( IsPlayerInArea3D( playerid, -2007.4579, -1915.5035, 1325.3346, 1384.0671, apartmentZ, apartmentZ + 5.5 ) && GetPlayerInterior( playerid ) == 0 );
}
public OnPlayerEditDynamicObject( playerid, objectid, response, Float:x, Float:y, Float:z, Float:rx, Float:ry, Float:rz )
{
new gateItem = GetPVarInt( playerid, "gate_edititem" );
if ( gateItem > 6 )
{
if ( response == EDIT_RESPONSE_FINAL )
{
new
gID = GetPVarInt( playerid, "gate_editing" ),
szDigit[ 3 ]
;
format( szDigit, sizeof( szDigit ), "%d", gID );
switch( gateItem )
{
case 8:
{
g_gateData[ gID ] [ E_X ] = x;
g_gateData[ gID ] [ E_Y ] = y;
g_gateData[ gID ] [ E_Z ] = z;
g_gateData[ gID ] [ E_RX ] = float( floatround( rx ) );
g_gateData[ gID ] [ E_RY ] = float( floatround( ry ) );
g_gateData[ gID ] [ E_RZ ] = float( floatround( rz ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
}
case 9:
{
g_gateData[ gID ] [ E_MOVE_X ] = x;
g_gateData[ gID ] [ E_MOVE_Y ] = y;
g_gateData[ gID ] [ E_MOVE_Z ] = z;
g_gateData[ gID ] [ E_MOVE_RX ] = float( floatround( rx ) );
g_gateData[ gID ] [ E_MOVE_RY ] = float( floatround( ry ) );
g_gateData[ gID ] [ E_MOVE_RZ ] = float( floatround( rz ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Gate Open Position: "COL_GREY" %f, %f, %f, %f, %f, %f", g_gateData[ gID ] [ E_MOVE_X ], g_gateData[ gID ] [ E_MOVE_Y ], g_gateData[ gID ] [ E_MOVE_Z ], g_gateData[ gID ] [ E_MOVE_RX ], g_gateData[ gID ] [ E_MOVE_RY ], g_gateData[ gID ] [ E_MOVE_RZ ] );
}
}
UpdateGateData( gID );
cmd_editgate( playerid, szDigit );
SyncObject( playerid );
}
return 1;
}
#if ENABLE_COMPONENTS_SYSTEM == true
if ( GetPVarType( playerid, "components_editing" ) != 0 )
{
new
ownerid = INVALID_PLAYER_ID,
vehicleid = GetPlayerVehicleID( playerid ),
slotid = GetPVarInt( playerid, "components_editing" ),
v = getVehicleSlotFromID( vehicleid, ownerid )
;
if ( v == -1 )
return CancelEdit( playerid ), SendError( playerid, "You need to be in a buyable vehicle." );
if ( playerid != ownerid )
return CancelEdit( playerid ), SendError( playerid, "This vehicle does not belong to you." );
if ( !g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] )
return CancelEdit( playerid ), SendError( playerid, "Internal Server Error (0x1C)." );
if ( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] != objectid )
return CancelEdit( playerid ), SendError( playerid, "Internal Server Error (0x2D)." );
static
Float: X, Float: Y, Float:Z, Float: Angle;
if ( response == EDIT_RESPONSE_FINAL )
{
// Grab positions prior
GetVehicleZAngle( vehicleid, Angle );
GetVehiclePos( vehicleid, X, Y, Z );
// Calculate offsets
new
Float: fDistance = VectorSize( x - X, y - Y, 0.0 ),
Float: fAngle = Angle - atan2( y - Y, x - X ),
Float: finalX = fDistance * floatcos( fAngle, degrees ),
Float: finalY = fDistance * floatsin( -fAngle, degrees ),
Float: finalZ = z - Z
;
// Get model size
GetVehicleModelInfo( GetVehicleModel( vehicleid ), VEHICLE_MODEL_INFO_SIZE, X, Y, Z );
// Half because we're using pretty much the radius, not circumference (way to look at it)
X /= 2.0, Y /= 2.0;
if ( floatabs( finalX ) > X + 0.35 ) {
SendServerMessage( playerid, "The object breaches the X axis limit for this vehicle (%0.1f). It has been moved.", ( finalX = X + 0.35 ) );
}
if ( floatabs( finalY ) > Y + 0.35 ) {
SendServerMessage( playerid, "The object breaches the Y axis limit for this vehicle (%0.1f). It has been moved.", ( finalY = Y + 0.35 ) );
}
if ( floatabs( finalZ ) > Z + 0.35 ) {
SendServerMessage( playerid, "The object breaches the Z axis limit for this vehicle (%0.1f). It has been moved.", ( finalZ = Z + 0.35 ) );
}
// Readjust variables
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ] = finalX;
g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ] = finalY;
g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ] = finalZ;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ] = rx;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ] = ry;
g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] = rz - Angle;
format( szNormalString, sizeof( szNormalString ), "UPDATE `COMPONENTS` SET `X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f WHERE `ID`=%d", finalX, finalY, finalZ, rx, ry, rz - Angle, g_vehiclePimpData[ ownerid ] [ v ] [ E_SQL_ID ] [ slotid ] );
mysql_single_query( szNormalString );
//DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] );
//g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], vehicleid, finalX, finalY, finalZ, rx, ry, rz - Angle );
GetVehiclePos( vehicleid, X, Y, Z );
return SetVehiclePos( vehicleid, X, Y, Z + 0.05 );
}
else if ( response == EDIT_RESPONSE_CANCEL )
{
//DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] );
//g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], vehicleid,
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] );
// Sync new position
if ( GetVehiclePos( vehicleid, X, Y, Z ) ) {
SetVehiclePos( vehicleid, X, Y, Z + 0.05 );
}
}
return 1;
}
#endif
if ( p_InHouse[ playerid ] != -1 ) {
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
} else {
if ( p_ApartmentEditing{ playerid } != -1 ) {
if ( !strmatch( g_apartmentData[ p_ApartmentEditing{ playerid } ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this apartment." );
} else return SendError( playerid, "You're not inside any house or not editing any specific apartment." );
}
new
Float: lastX, Float: lastY, Float: lastZ,
Float: lastRX, Float: lastRY, Float: lastRZ
;
GetDynamicObjectPos( objectid, lastX, lastY, lastZ );
GetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
switch( response )
{
case EDIT_RESPONSE_FINAL:
{
if ( IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } ))
{
new Float: apartmentZ = getFloorZOffset( p_ApartmentEditing{ playerid } );
if ( IsPointInPolygon( x, y, -1956.6293,1364.0175, -1956.6394,1367.0598, -1953.5428,1367.0598, -1953.5472,1364.0171 ) )
{
SendError( playerid, "You cannot place furniture within the elevator area. Doing so will remove your apartment!" );
goto cancel_editing;
}
if ( !IsPointInPolygon( x, y,
-2003.7538,1331.1801, -2004.5574,1332.0103, -2004.5818,1380.1896, -2003.7008,1381.0961, -1979.9607,1381.2789, -1979.5481,1375.6516, -1946.1802,1375.4758, -1942.3969,1374.2631, -1940.0063,1372.0107, -1938.4290,1368.7505, -1938.3868,1361.0717, -1939.0577,1358.9238,
-1940.5144,1357.2417, -1942.4861,1356.2926, -1967.5673,1356.2303, -1979.4148,1345.7229, -1979.5145,1337.6086, -1980.3810,1334.8680, -1982.6312,1332.4343, -1984.9004,1331.3530
) || z < apartmentZ || z > ( apartmentZ + 5.42 ) )
{
SendError( playerid, "The furniture you place must be within the apartment's area.");
goto cancel_editing;
}
}
SetDynamicObjectPos( objectid, x, y, z );
SetDynamicObjectRot( objectid, rx, ry, rz );
format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `X`='%f',`Y`='%f',`Z`='%f',`RX`='%f',`RY`='%f',`RZ`='%f' WHERE `X`='%f' AND `Y`='%f'", x, y, z, rx, ry, rz, lastX, lastY );
mysql_single_query( szBigString );
SendServerMessage( playerid, "Furniture has been successfully updated." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
case EDIT_RESPONSE_CANCEL:
{
SendServerMessage( playerid, "You have canceled editing the piece of furniture selected." );
cancel_editing:
{
SetDynamicObjectPos( objectid, lastX, lastY, lastZ );
SetDynamicObjectRot( objectid, lastRX, lastRY, lastRZ );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
}
}
return 1;
}
public OnPlayerTakeOutFire( playerid, fireid )
{
Achievement::HandleExtinguishedFires( playerid );
SendClientMessageToFireman( -1, "{A83434}[FIREMAN]{FFFFFF} %s(%d) has extinguished house fire %d.", ReturnPlayerName( playerid ), playerid, fireid );
GivePlayerScore( playerid, 2 );
GivePlayerCash( playerid, 5000 );
g_fireData[ fireid ] [ E_CREATED ] = false;
g_fireData[ fireid ] [ E_HOUSE ] = -1;
DestroyDynamicObject ( g_fireData[ fireid ] [ E_OBJECT ] );
g_fireData[ fireid ] [ E_OBJECT ] = INVALID_OBJECT_ID;
DestroyDynamic3DTextLabel ( g_fireData[ fireid ] [ E_LABEL ] );
g_fireData[ fireid ] [ E_LABEL ] = Text3D: 0xFFFF;
return 1;
}
public OnPlayerChainsawTree( playerid, treeid )
{
new
Float: X, Float: Y, Float: Z
;
GetDynamicObjectPos( g_treeData[ treeid ] [ E_OBJECT ], X, Y, Z );
MoveDynamicObject( g_treeData[ treeid ] [ E_OBJECT ], X + 0.1, Y + 0.1, Z + 0.1, ( 0.05 ), 90.0, 0.0, 0.0 );
g_treeData[ treeid ] [ E_CUT ] = true;
return 1;
}
function lumberjack_RemoveWood( obj ) return StopDynamicObject( obj ), DestroyDynamicObject( obj ), 1;
public OnGameModeExit( )
{
mysql_close( );
KillTimer( rl_ServerUpdate );
KillTimer( rl_ZoneUpdate );
for( new t; t != MAX_TEXT_DRAWS; t++ ) TextDrawDestroy( Text: t );
//SendRconCommand( "exit" );
return 1;
}
public OnServerUpdate( )
{
static
iState, iVehicle, iWeapon, iAmmo, iKeys,
Float: fX, Float: fY, Float: fZ, Float: fLastRate
;
if ( ( g_iTime = gettime( ) ) > g_randomMessageTick ) {
SendClientMessageToAll( -1, g_randomMessages[ random( sizeof( g_randomMessages ) ) ] );
g_randomMessageTick = g_iTime + 30;
}
// Happy Hour
new
playersOnline = Iter_Count(Player);
if ( ( g_HappyHour = playersOnline <= 20 ) == true ) {
// Maximum of 25% decrease
g_HappyHourRate = 0.25 - ( playersOnline / 80.0 );
// Only update colors if neccessary
if ( fLastRate != g_HappyHourRate )
{
TextDrawSetString( g_NotManyPlayersTD, sprintf( "Coin generation increased by %0.1f%% as there aren't many players online!", g_HappyHourRate * 100.0 ) );
TextDrawColor( g_NotManyPlayersTD, setAlpha( COLOR_RED, floatround( 200.0 - 10.0 * float( playersOnline ) ) ) );
TextDrawShowForAllSpawned( g_NotManyPlayersTD );
}
// Update last rate
fLastRate = g_HappyHourRate;
} else {
// Disable Color
g_HappyHourRate = 0.0;
TextDrawColor( g_NotManyPlayersTD, 0 );
TextDrawHideForAll( g_NotManyPlayersTD );
}
// Begin iterating all players
foreach(new playerid : Player)
{
if ( g_WorldClockSeconds >= 1437 ) p_TaxTime{ playerid } = true; // The reason it aint in if statement below is because people may skip it...
if ( IsPlayerSpawned( playerid ) && p_PlayerLogged{ playerid } )
{
iVehicle = GetPlayerVehicleID( playerid );
iWeapon = GetPlayerWeapon( playerid );
iState = GetPlayerState( playerid );
GetPlayerKeys( playerid, iKeys, tmpVariable, tmpVariable );
// Generally Updated textdraws
PlayerTextDrawSetString( playerid, p_LocationTD[ playerid ], GetPlayerArea( playerid ) );
PlayerTextDrawSetString( playerid, p_ExperienceTD[ playerid ], sprintf( "%08d", p_XP[ playerid ] ) );
// Toggle total coin bar
if ( !p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } )
PlayerTextDrawSetString( playerid, p_CoinsTD[ playerid ], sprintf( "%05.3f", p_IrresistibleCoins[ playerid ] ) );
// Decrementing Weed Opacity Label
if ( p_WeedLabel[ playerid ] != Text3D: INVALID_3DTEXT_ID )
UpdateDynamic3DTextLabelText( p_WeedLabel[ playerid ], setAlpha( COLOR_GREEN, floatround( ( float( GetPlayerDrunkLevel( playerid ) ) / 5000.0 ) * 255.0 ) ), "Blazed W33D Recently!" );
// Not near kidnapper then untie
if ( IsPlayerTied( playerid ) && isNotNearPlayer( playerid, p_TiedBy[ playerid ] ) )
UntiePlayer( playerid );
// Not near detained player then uncuff
if ( IsPlayerDetained( playerid ) && isNotNearPlayer( playerid, p_DetainedBy[ playerid ] ) )
Uncuff( playerid );
// Trucking Trailers
if ( iState == PLAYER_STATE_DRIVER && iVehicle && p_hasTruckingJob{ playerid } && !IsTrailerAttachedToVehicle( iVehicle ) && p_TruckingCancelTimer[ playerid ] == 0xFFFF )
cancelPlayerTruckingCourier( playerid, iVehicle, .ticks = 60 );
// Failed to pay ticket
if ( p_TicketTimestamp[ playerid ] != 0 && g_iTime > p_TicketTimestamp[ playerid ] )
{
// inform user
SendServerMessage( playerid, "You have resisted to pay your ticket and have become a wanted criminal." );
SendClientMessageToCops( -1, ""COL_BLUE"[CRIME]"COL_WHITE" %s(%d) has resisted to pay his ticket.", ReturnPlayerName( playerid ), playerid );
// remove ticket
p_TicketTimestamp[ playerid ] = 0;
p_TicketIssuer[ playerid ] = INVALID_PLAYER_ID;
GivePlayerWantedLevel( playerid, 6 );
}
#if ENABLED_NPC_ROBBERIES == true
new
npcid = GetPlayerTargetPlayer( playerid );
if ( FCNPC_IsValid( npcid ) && p_Class[ playerid ] != CLASS_POLICE )
{
new
clerkid = GetRobberyNpcFromPlayer( npcid );
if ( clerkid != -1 )
{
if ( g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] < g_iTime && g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] == -1 && g_robberyNpcData[ clerkid ] [ E_LOOT ] && ! g_robberyNpcData[ clerkid ] [ E_PROVOKED ] )
{
GivePlayerWantedLevel( playerid, 6 );
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~y~~h~Clerk is confused" );
PlayerTextDrawShow( playerid, p_RobberyRiskTD[ playerid ] );
PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], "Robbed ~g~~h~$0" );
PlayerTextDrawShow( playerid, p_RobberyAmountTD[ playerid ] );
FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_React", 4.1, 0, 1, 1, 1, 0 );
g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 3000, false, "ddd", playerid, clerkid, 0 );
TriggerClosestCivilians( playerid, clerkid );
}
}
else
{
new
civilianid = GetCivilianNpcFromPlayer( npcid );
if ( civilianid != -1 ) {
TriggerClosestCivilians( playerid, GetClosestRobberyNPC( getClosestRobberySafe( playerid ) ) );
}
}
}
#endif
// AFK Players
if ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 45000 )
{
// AFK Jail
if ( p_WantedLevel[ playerid ] >= 6 && p_InHouse[ playerid ] == -1 && !IsPlayerAdminOnDuty( playerid ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_SF ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LV ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LS ] ) && !IsPlayerTied( playerid ) && !IsPlayerKidnapped( playerid ) && !IsPlayerDetained( playerid ) ) {
JailPlayer( playerid, 60, 1 );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 60 seconds by the server "COL_LRED"[AFK Wanted]", ReturnPlayerName( playerid ), playerid );
}
// AFK Admins
if ( IsPlayerAdminOnDuty( playerid ) )
cmd_aod( playerid, "" );
}
// Anti Camping In Vault
if ( IsPlayerInBank( playerid ) )
{
if ( IsPlayerInArea( playerid, -1412.215209, -1400.443237, 853.086669, 865.716735 ) && !g_bankvaultData[ CITY_SF ] [ E_DISABLED ] )
{
SendServerMessage( playerid, "You've been moved as you've entered the vault whilst it's closed." );
SetPlayerPos( playerid, -1416.3499, 859.2744, 984.7126 );
}
if ( IsPlayerInArea( playerid, 2102.2590, 2113.5295, 1229.8595, 1246.2588 ) )
{
new
world = GetPlayerVirtualWorld( playerid );
if ( ( world == g_bankvaultData[ CITY_LV ] [ E_WORLD ] && !g_bankvaultData[ CITY_LV ] [ E_DISABLED ] ) || ( world == g_bankvaultData[ CITY_LS ] [ E_WORLD ] && !g_bankvaultData[ CITY_LS ] [ E_DISABLED ] ) )
{
SendServerMessage( playerid, "You've been moved as you've entered the vault whilst it's closed." );
SetPlayerPos( playerid, 2121.7827, 1233.3225, 1017.1369 );
}
}
}
// Decrementing Wanted Level
if ( p_WantedLevel[ playerid ] > 2 && !IsPlayerAdminOnDuty( playerid ) )
{
new
Float: fDistance = FLOAT_INFINITY, iWanted;
GetClosestPlayerEx( playerid, CLASS_POLICE, fDistance );
if ( fDistance >= 500.0 ) {
if ( GetPVarInt( playerid, "LoseWantedCD" ) < g_iTime ) {
if ( p_WantedLevel[ playerid ] > 1800 ) iWanted = 24;
else if ( p_WantedLevel[ playerid ] > 1000 ) iWanted = 12;
else if ( p_WantedLevel[ playerid ] > 500 ) iWanted = 6;
else if ( p_WantedLevel[ playerid ] > 250 ) iWanted = 4;
else if ( p_WantedLevel[ playerid ] > 12 ) iWanted = 2;
GivePlayerWantedLevel( playerid, -iWanted );
SetPVarInt( playerid, "LoseWantedCD", g_iTime + 30 );
}
}
}
// Tied probably?
if ( IsPlayerTied( playerid ) && g_iTime - p_TimeTiedAt[ playerid ] > MAX_TIME_TIED ) {
ShowPlayerHelpDialog( playerid, 1200, "You have been tied for %s.~n~~n~Your tie is loose. Type ~y~~h~/cuttie", secondstotime( g_iTime - p_TimeTiedAt[ playerid ] ) );
}
// Alcatraz Escape Mechanism
if ( g_iTime > p_AlcatrazEscapeTS[ playerid ] && iState != PLAYER_STATE_SPECTATING )
{
if ( IsPlayerAFK( playerid ) )
p_AlcatrazEscapeTS[ playerid ] = g_iTime + ALCATRAZ_TIME_PAUSE; // Money farmers?
if ( IsPlayerInArea( playerid, -2204.4255, -1884.5057, 1605.3810, 2052.6060 ) )
{
if ( !IsPlayerJailed( playerid ) && !IsPlayerDetained( playerid ) && p_Class[ playerid ] != CLASS_POLICE )
{
if ( GetPVarInt( playerid, "AlcatrazWantedCD" ) < g_iTime )
{
SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED );
GivePlayerWantedLevel( playerid, 24 );
ShowPlayerHelpDialog( playerid, 6000, "Warning! You are now wanted for accessing a ~r~~h~prohibited area!" );
}
}
}
else
{
if ( IsPlayerJailed( playerid ) && IsPlayerSpawned( playerid ) && !IsPlayerAdminOnDuty( playerid ) )
{
if ( p_inAlcatraz{ playerid } )
{
if ( p_Class[ playerid ] != CLASS_POLICE && !IsPlayerAdminJailed( playerid ) && !IsPlayerAFK( playerid ) )
{
SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED );
PlainUnjailPlayer ( playerid );
SetPlayerColorToTeam ( playerid );
SetPlayerHealth ( playerid, 100.0 );
p_inAlcatraz { playerid } = false;
if ( GetPVarInt( playerid, "AlcatrazGiveWantedCD" ) < g_iTime ) {
GivePlayerWantedLevel( playerid, 64 );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL ESCAPE]{FFFFFF} %s(%d) has escaped from Alcatraz, 64 wanted goes to him!", ReturnPlayerName( playerid ), playerid );
SetPVarInt( playerid, "AlcatrazGiveWantedCD", g_iTime + 60 );
}
else SendGlobalMessage( -1, ""COL_GOLD"[JAIL ESCAPE]{FFFFFF} %s(%d) has escaped from Alcatraz!", ReturnPlayerName( playerid ), playerid );
}
else
{
SendError( playerid, "You cannot leave the prison. It's prohibited." );
SetPlayerPosToPrison( playerid );
}
}
}
}
}
#if ENABLED_EASTER_EGG == true
// Easter Egg Hunt
if ( !p_AdminLevel[ playerid ] )
{
if ( g_EasterHunt )
{/
foreach(new easterid : eastereggs)
{
if ( IsPlayerInRangeOfPoint( playerid, 2.0, g_EasterEggs[ easterid ] [ E_X ], g_EasterEggs[ easterid ] [ E_Y ], g_EasterEggs[ easterid ] [ E_Z ] ) )
{
new
iMoney, szPrize[ 12 ];
switch( random( 4 ) )
{
case 0:
{
szPrize = "a home";
AddPlayerNote( playerid, -1, ""COL_GOLD"Treasure Hunt Home" #COL_WHITE );
SendClientMessage( playerid, -1, ""COL_GOLD"[HOUSE]"COL_GREY" You have won a house, contact a level 5 admin to redeem a house at a favourable location." );
}
case 1:
{
szPrize = "a car";
AddPlayerNote( playerid, -1, ""COL_GOLD"Treasure Hunt Car" #COL_WHITE );
SendClientMessage( playerid, -1, ""COL_GOLD"[CAR]"COL_GREY" You have won a car, contact a level 5 admin to redeem a car of your choice!" );
}
case 2:
{
GivePlayerCash( playerid, ( iMoney = RandomEx( 600000, 1500000 ) ) );
format( szPrize, sizeof( szPrize ), "%s", ConvertPrice( iMoney ) );
}
case 3:
{
szPrize = "10,000 XP";
GivePlayerXP( playerid, 10000 );
}
}
DestroyEasterEgg( easterid );
SendGlobalMessage( -1, ""COL_GOLD""#EASTEREGG_LABEL""COL_WHITE" %s(%d) has found a " #EASTEREGG_NAME " and has won "COL_GOLD"%s{FFFFFF}.", ReturnPlayerName( playerid ), playerid, szPrize );
if ( !Iter_Count(eastereggs) )
{
g_EasterHunt = false;
SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_GOLD" Treasure Hunt has been de-activated. All " #EASTEREGG_NAME "s were found." );
}
break;
}
}
}
}
#endif
// Taking Out Fires
if ( p_Class[ playerid ] == CLASS_FIREMAN && ( iKeys & KEY_FIRE ) || ( iKeys & KEY_WALK ) )
{
if ( iWeapon == 42 || GetVehicleModel( iVehicle ) == 407 )
{
for( new i; i < sizeof( g_fireData ); i ++ ) if ( g_fireData[ i ] [ E_CREATED ] )
{
if ( GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], fX, fY, fZ ) )
{
fZ += 2.3;
if ( IsPlayerInRangeOfPoint( playerid, ( GetVehicleModel( iVehicle ) == 407 ? 25.0 : 10.0 ), fX, fY, fZ ) )
{
if ( IsPlayerAimingAt( playerid, fX, fY, fZ, ( GetVehicleModel( iVehicle ) == 407 ? 3.0 : 1.0 ) ) )
{
if ( g_fireData[ i ] [ E_HEALTH ] > 0.0 )
{
if ( ( g_fireData[ i ] [ E_HEALTH ] -= GetVehicleModel( iVehicle ) == 407 ? ( 2.85 + fRandomEx( 1.0, 5.0 ) ) : ( 1.25 + fRandomEx( 1.0, 5.0 ) ) ) < 0.0 )
g_fireData[ i ] [ E_HEALTH ] = 0.0;
UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ) );
}
else
{
g_fireData[ i ] [ E_HEALTH ] = 0.0;
CallLocalFunction( "OnPlayerTakeOutFire", "dd", playerid, i );
UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ) );
}
break;
}
}
}
}
}
}
if ( ( iKeys & KEY_FIRE ) && iWeapon == 9 ) // Lumberjack
{
for( new i; i < MAX_TREES; i++ ) if ( !( g_treeData[ i ] [ E_CREATED ] == false || g_treeData[ i ] [ E_CUT ] == true ) )
{
if ( GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], fX, fY, fZ ) )
{
fZ += 2.3;
if ( IsPlayerInRangeOfPoint( playerid, 2.0, fX, fY, fZ ) )
{
if ( g_treeData[ i ] [ E_HEALTH ] > 0.0 )
{
if ( ( g_treeData[ i ] [ E_HEALTH ] -= ( 1.75 + fRandomEx( 1, 5 ) ) ) < 0.0 )
g_treeData[ i ] [ E_HEALTH ] = 0.0;
UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_treeData[ i ] [ E_HEALTH ] ) );
}
else
{
GivePlayerCash( playerid, 250 );
g_treeData[ i ] [ E_HEALTH ] = 0.0;
CallLocalFunction( "OnPlayerChainsawTree", "dd", playerid, i );
SendServerMessage( playerid, "You have cut the tree down, now chop the logs down! "COL_ORANGE"/wood chop{FFFFFF}!" );
UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_treeData[ i ] [ E_HEALTH ] ) );
}
break;
}
}
}
}
// Check if the player's VIP has expired
CheckPlayerVipExpiry( playerid );
// Anti Money Hack
if ( GetPlayerCash( playerid ) != GetPlayerMoney( playerid ) ) {
ResetPlayerMoney( playerid );
GivePlayerMoney( playerid, GetPlayerCash( playerid ) );
}
// GPS System
if ( p_GPSToggled{ playerid } == true )
{
new
id = p_GPSLocation[ playerid ];
if ( IsPlayerInRangeOfPoint( playerid, 10.0, g_gpsData[ id ] [ E_X ], g_gpsData[ id ] [ E_Y ], g_gpsData[ id ] [ E_Z ] ) )
{
TextDrawHideForPlayer ( playerid, p_GPSInformation[ playerid ] );
DestroyDynamicObject ( p_GPSObject[ playerid ] );
KillTimer ( p_GPSTimer[ playerid ] );
p_GPSLocation [ playerid ] = 0;
p_GPSToggled { playerid } = false;
p_GPSTimer [ playerid ] = 0xFF;
p_GPSObject [ playerid ] = INVALID_OBJECT_ID;
SendServerMessage( playerid, "You have reached your destination." );
}
}
// Player Vehicle Location System
if ( p_SearchingVehicle[ playerid ] != 0xFFFF )
{
static
aPlayer[ 1 ];
if ( GetVehiclePos( g_vehicleData[ playerid ] [ p_SearchingVehicle[ playerid ] ] [ E_VEHICLE_ID ], fX, fY, fZ ) ) {
aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_CarTrackerMapIcon[ playerid ] ); // Should not look sketchy
p_CarTrackerMapIcon[ playerid ] = CreateDynamicMapIconEx( fX, fY, fZ, 55, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
if ( IsPlayerInRangeOfPoint( playerid, 10.0, fX, fY, fZ ) ) {
DestroyDynamicMapIcon( p_CarTrackerMapIcon[ playerid ] );
p_CarTrackerMapIcon[ playerid ] = 0xFFFF;
p_SearchingVehicle [ playerid ] = 0xFFFF;
SendServerMessage( playerid, "Your vehicle is nearby, look around." );
}
}
}
#if ENABLED_SECURE_TRUCK == true
if ( IsPlayerConnected( g_secureTruckDriver ) )
{
if ( IsSecurityDriverAFK( ) )
{
if ( g_secureTruckData[ E_MAP_ICON ] != 0xFFFF ) {
SetVehicleParamsCarDoors( g_secureTruckVehicle, 0, 0, 0, 0 );
DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] );
g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
}
}
else
{
if ( GetPlayerPos( g_secureTruckDriver, fX, fY, fZ ) ) {
DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] ); // Should not look sketchy
g_secureTruckData[ E_MAP_ICON ] = CreateDynamicMapIcon( fX, fY, fZ, 52, 0, -1, -1, -1, 300.0 );
}
}
}
#endif
if ( IsPlayerInAnyVehicle( playerid ) )
{
if ( iState == PLAYER_STATE_PASSENGER )
{
if ( GetVehicleModel( iVehicle ) == 416 )
{
new
iDriver = GetVehicleDriver( iVehicle );
if ( IsPlayerConnected( iDriver ) )
{
if ( p_Class[ iDriver ] == CLASS_MEDIC )
{
new
Float: fHealth;
if ( GetPlayerHealth( playerid, fHealth ) && fHealth < 100.0 )
SetPlayerHealth( playerid, fHealth + 2.0 ), GivePlayerCash( iDriver, 10 );
}
}
}
}
}
if ( p_AdminLevel[ playerid ] < 1 )
{
/* ANTICHEAT */
if ( g_PingLimit > 500 && GetPlayerPing( playerid ) > g_PingLimit && !p_PingImmunity{ playerid } )
{
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for excessive ping [%d/%d].", ReturnPlayerName( playerid ), playerid, GetPlayerPing( playerid ), g_PingLimit );
KickPlayerTimed( playerid );
}
if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_USEJETPACK )
{
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for spawning a jetpack.", ReturnPlayerName( playerid ), playerid );
AdvancedBan( playerid, "Server", "Jetpack", ReturnPlayerIP( playerid ) );
}
if ( IsWeaponBanned( iWeapon ) ) {
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for spawning an illegal weapon.", ReturnPlayerName( playerid ), playerid );
AdvancedBan( playerid, "Server", "Illegal Weapon", ReturnPlayerIP( playerid ) );
}
GetPlayerWeaponData( playerid, 0, iAmmo, iAmmo );
if ( iAmmo == 1000 ) {
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for aimbot.", ReturnPlayerName( playerid ), playerid );
AdvancedBan( playerid, "Server", "Aimbot", ReturnPlayerIP( playerid ) );
}
}
}
}
// Update Criminal Report Markers
foreach (new ir : InformedRobbery)
{
if ( ( g_informedRobberies[ ir ] [ E_ALPHA ] -= 7 ) <= 0 )
{
new
cur = ir;
DestroyDynamicMapIcon( g_informedRobberies[ ir ] [ E_MAP_ICON ] );
Iter_SafeRemove(InformedRobbery, cur, ir);
}
else Streamer_SetIntData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ ir ] [ E_MAP_ICON ], E_STREAMER_COLOR, setAlpha( COLOR_YELLOW, g_informedRobberies[ ir ] [ E_ALPHA ] ) );
}
// Make civilians react
foreach (new civilianid : CivilianNpc)
{
if ( g_civilianNpcData[ civilianid ] [ E_HOSTILE ] && g_civilianNpcData[ civilianid ] [ E_PROVOKED ] )
{
new
Float: distance = FLOAT_INFINITY,
closestid = GetClosestPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], distance );
if ( IsPlayerConnected( closestid ) && 0.0 < distance < 5625 )
FCNPC_AimAtPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], closestid, .shoot = true, .shoot_delay = -1, .setangle = true, .offsetx = 0.0, .offsety = 0.0, .offsetz = 0.6 );
else
{
if ( ! g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] )
g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] = g_iTime + 30;
if ( g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] != 0 && g_iTime > g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] ) {
// Reset civilian variables
g_civilianNpcData[ civilianid ] [ E_TIMEOUT ] = 0;
g_civilianNpcData[ civilianid ] [ E_PROVOKED ] = false;
// Respawn
if ( FCNPC_IsDead( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] ) ) {
FCNPC_Respawn( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] );
} else {
FCNPC_NeutralState( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] );
FCNPC_SetAngle( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], g_civilianNpcData[ civilianid ] [ E_RZ ] );
}
}
}
}
}
// Restore and Replenish Stuff
if ( g_iTime > g_RestoreRobberiesBribes )
{
// Replenish Bribes
foreach(new bribeid : BribeCount) if ( ( GetTickCount( ) - g_bribeData[ bribeid ] [ E_TIMESTAMP ] ) > MAX_BRIBE_WAIT && g_bribeData[ bribeid ] [ E_DISABLED ] == true )
UpdateDynamic3DTextLabelText( g_bribeData[ bribeid ] [ E_LABEL ], COLOR_GOLD, sprintf( "Bribe(%d)", bribeid ) ), g_bribeData[ bribeid ] [ E_DISABLED ] = false;
// Replenish Robberies
foreach(new robberyid : RobberyCount) if ( g_iTime > g_robberyData[ robberyid ] [ E_ROB_TIME ] && g_robberyData[ robberyid ] [ E_ROBBED ] )
setSafeReplenished( robberyid );
// Replenish NPC Robberies
foreach(new clerkid : RobberyNpc) if ( g_iTime > g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] && ! g_robberyNpcData[ clerkid ] [ E_LOOT ] )
ReplenishRobberyNpc( clerkid );
// Replenish Atms
for( new i = 0; i < sizeof( g_atmData ); i++ ) if ( g_atmData[ i ] [ E_CREATED ] && g_atmData[ i ] [ E_DISABLED ] && g_iTime > g_atmData[ i ] [ E_TIMESTAMP ] ) {
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, "[ATM]\n"COL_GREY"100%" );
DestroyDynamicPickup( g_atmData[ i ] [ E_PICKUP ] ), g_atmData[ i ] [ E_PICKUP ] = -1;
g_atmData[ i ] [ E_LOOT ] = 0, g_atmData[ i ] [ E_DISABLED ] = false, g_atmData[ i ] [ E_HEALTH ] = 100.0;
ReplaceObjectModel( g_atmData[ i ] [ E_OBJECT ], 19324 );
}
// Replenish Vaults
for( new i = 0; i < MAX_CITIES; i++ ) if ( g_bankvaultData[ i ] [ E_DISABLED ] && g_iTime > g_bankvaultData[ i ] [ E_TIMESTAMP_CLOSE ] )
{
StopDynamicObject ( g_bankvaultData[ i ] [ E_OBJECT ] );
DestroyDynamicObject( g_bankvaultData[ i ] [ E_OBJECT ] );
g_bankvaultData[ i ] [ E_TIMESTAMP_CLOSE ] = 0;
g_bankvaultData[ i ] [ E_DISABLED ] = false;
switch( g_bankvaultData[ i ] [ E_CITY ] )
{
case CITY_SF: SetDynamicObjectMaterial( ( g_bankvaultData[ i ] [ E_OBJECT ] = CreateDynamicObject( 18766, -1412.565063, 859.274536, 983.132873, 0.000000, 90.000000, 90.000000 ) ), 0, 18268, "mtbtrackcs_t", "mp_carter_cage", -1 );
case CITY_LV: g_bankvaultData[ i ] [ E_OBJECT ] = CreateDynamicObject( 2634, 2114.742431, 1233.155273, 1017.616821, 0.000000, 0.000000, -90.000000, g_bankvaultData[ i ] [ E_WORLD ] );
case CITY_LS: g_bankvaultData[ i ] [ E_OBJECT ] = CreateDynamicObject( 2634, 2114.742431, 1233.155273, 1017.616821, 0.000000, 0.000000, -90.000000, g_bankvaultData[ i ] [ E_WORLD ] );
}
}
g_RestoreRobberiesBribes = g_iTime + 10;
}
return 1;
}
stock GetGangCapturedTurfs( gangid )
{
new
z,
c;
for( z = 0; z < sizeof( g_gangzoneData ); z++ )
{
if ( g_gangzoneData[ z ] [ E_GANG_OWNER ] != INVALID_GANG_ID && g_gangzoneData[ z ] [ E_GANG_OWNER ] == gangid )
c++;
}
return c;
}
public ZoneTimer( )
{
new
iKeys, iUpDownKeys, iLeftRightKeys;
SendRconCommand( sprintf( "worldtime %s, %s", GetDayToString( g_WorldDayCount ), TimeConvert( g_WorldClockSeconds++ ) ) );
if ( g_WorldClockSeconds >= 1440 )
{
g_WorldWeather = randarg( 10, 11, 12 );
g_WorldClockSeconds = 0;
g_WorldDayCount = ( g_WorldDayCount == 6 ? 0 : g_WorldDayCount + 1 );
TextDrawSetString( g_WorldDayTD, GetDayToString( g_WorldDayCount ) );
CreateFire( );
RenewWeed( );
foreach(new p : Player) {
if ( !p_VIPLevel[ p ] && !IsPlayerUsingRadio( p ) ) {
PlayAudioStreamForPlayer( p, "http://irresistiblegaming.com/game_sounds/pls_donate.mp3" );
}
}
foreach(new m : miningrock)
{
g_miningData[ m ] [ E_ORES ] = g_miningData[ m ] [ E_MAX_ORES ]; // Replenish
format( szNormalString, 14, "%s\n%d/%d", getOreName( g_miningData[ m ] [ E_ORE ] ), g_miningData[ m ] [ E_ORES ], g_miningData[ m ] [ E_MAX_ORES ] );
UpdateDynamic3DTextLabelText( g_miningData[ m ] [ E_LABEL ], g_miningData[ m ] [ E_COLOR ], szNormalString );
}
foreach(new g : gangs)
{
new
iPlayers = GetOnlineGangMembers( g );
if ( iPlayers >= TAKEOVER_NEEDED_PEOPLE )
{
new
iCaptured = GetGangCapturedTurfs( g ) * TURF_PAYOUT;
g_gangData[ g ] [ E_BANK ] += iCaptured;
if ( iCaptured )
SaveGangData( g ), SendClientMessageToGang( g, g_gangData[ g ] [ E_COLOR ], "[GANG] "COL_GOLD"%s"COL_WHITE" has been earned from territories and deposited in the gang bank account.", ConvertPrice( iCaptured ) );
}
}
for( new i; i < 20; i++ )
{
if ( g_roadblockData[ i ] [ E_CREATED ] ) destroyRoadBlockStrip( i );
if ( Iter_Contains( SpikeStrip, i ) ) destroySpikeStrip( i );
if ( i < MAX_TREES )
{
if ( g_treeData[ i ] [ E_CREATED ] == true && g_treeData[ i ] [ E_CHOPPED ] == true )
{
DestroyDynamicObject( g_treeData[ i ] [ E_OBJECT ] );
g_treeData[ i ] [ E_CREATED ] = true;
g_treeData[ i ] [ E_CUT ] = false;
g_treeData[ i ] [ E_CHOPPED ] = false;
g_treeData[ i ] [ E_HEALTH ] = 100.0;
UpdateDynamic3DTextLabelText( g_treeData[ i ] [ E_LABEL ], COLOR_YELLOW, "100.0" );
g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 618, g_treeData[ i ] [ E_X ], g_treeData[ i ] [ E_Y ], g_treeData[ i ] [ E_Z ], 0.0, 0.0, 0.0 );
}
}
}
}
new
oCount = 0;
for( new z; z < sizeof( g_gangzoneData ); z++ )
{
if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID )
{
if ( GetPlayersInGangZone( z, g_gangzoneAttacker[ z ] ) >= TAKEOVER_NEEDED_PEOPLE )
{
if ( g_gangzoneData[ z ] [ E_GANG_OWNER ] != INVALID_GANG_ID )
{
oCount = GetPlayersInGangZone( z, g_gangzoneData[ z ] [ E_GANG_OWNER ] );
}
if ( g_gangzoneAttackCount[ z ] < TURF_TAKEOVER_TIME && oCount == 0 )
{
g_gangzoneAttackCount[ z ] ++;
g_gangzoneAttackTimeout[ z ] = 0;
continue;
}
else if ( g_gangzoneAttackCount[ z ] >= TURF_TAKEOVER_TIME )
{
static
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
Get2DCity ( szCity, g_gangzoneData[ z ] [ E_MIN_X ], g_gangzoneData[ z ] [ E_MIN_Y ] );
GetZoneFromCoordinates ( szLocation, g_gangzoneData[ z ] [ E_MIN_X ], g_gangzoneData[ z ] [ E_MIN_Y ] );
GangZoneStopFlashForAll ( g_gangzoneID[ z ] );
GangZoneShowForAll ( g_gangzoneID[ z ], setAlpha( g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], 0x80 ) );
SendClientMessageToGang ( g_gangzoneAttacker[ z ], g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], "[GANG]{FFFFFF} We have captured a turf near %s in %s!", szLocation, szCity );
// Give Gangmembers XP & Wanted
foreach(new d : Player)
{
if ( IsPlayerSpawned( d ) && p_Class[ d ] == CLASS_CIVILIAN && p_GangID[ d ] == g_gangzoneAttacker[ z ] && !p_inPaintBall{ d } )
{
GivePlayerScore( d, 2 );
GivePlayerWantedLevel( d, 6 );
}
}
g_gangzoneData[ z ] [ E_COLOR ] = setAlpha( g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], 0x80 );
g_gangzoneData[ z ] [ E_GANG_OWNER ] = g_gangzoneAttacker[ z ];
g_gangzoneAttacker [ z ] = INVALID_GANG_ID;
g_gangzoneAttackCount [ z ] = 0;
g_gangzoneAttackTimeout [ z ] = 0;
}
}
else
{
if ( !g_gangzoneAttackTimeout[ z ] ) {
g_gangzoneAttackTimeout[ z ] = g_iTime + 10;
SendClientMessageToGang( g_gangzoneAttacker[ z ], g_gangData[ g_gangzoneAttacker[ z ] ] [ E_COLOR ], "[GANG]{FFFFFF} Warning! You have 5 seconds to have three gang members in the area until the turf war is stopped!" );
}
else if ( g_iTime > g_gangzoneAttackTimeout[ z ] )
{
g_gangzoneAttackCount[ z ] = 0;
g_gangzoneAttackTimeout[ z ] = 0;
GangZoneStopFlashForAll( g_gangzoneID[ z ] );
g_gangzoneAttacker[ z ] = INVALID_GANG_ID;
}
}
}
foreach(new playerid : Player)
{
if ( !p_PlayerLogged{ playerid } )
continue;
if ( GetPlayerInterior( playerid ) == 0 && GetPlayerVirtualWorld( playerid ) == 0 && !p_inMovieMode{ playerid } )
{
if ( IsPlayerInArea( playerid, g_gangzoneData[ z ] [ E_MIN_X ], g_gangzoneData[ z ] [ E_MAX_X ], g_gangzoneData[ z ] [ E_MIN_Y ], g_gangzoneData[ z ] [ E_MAX_Y ] ) )
{
format( szNormalString, sizeof( szNormalString ), "~r~~h~(TERRITORY)~n~~w~~h~%s", ReturnGangName( g_gangzoneData[ z ] [ E_GANG_OWNER ] ) );
TextDrawSetString( g_ZoneOwnerTD[ z ], szNormalString );
TextDrawShowForPlayer( playerid, g_ZoneOwnerTD[ z ] );
}
else
{
TextDrawHideForPlayer( playerid, g_ZoneOwnerTD[ z ] );
}
}
else TextDrawHideForPlayer( playerid, g_ZoneOwnerTD[ z ] );
// OTHER CODE THAT DO NOT REQUIRE ZONE LOOP
if ( !z ) // I'm an efficient cunt.
{
SetPlayerWeather( playerid, ( GetPlayerInterior( playerid ) || GetPlayerVirtualWorld( playerid ) ) ? 1 : g_WorldWeather );
UpdatePlayerTime( playerid );
if ( g_iTime > p_AntiSpawnKill[ playerid ] && p_AntiSpawnKillEnabled{ playerid } )
{
DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } == true ? float( INVALID_PLAYER_ID ) : 100.0 );
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_AntiSpawnKillEnabled{ playerid } = false;
}
// Increment Variables Whilst Not AFK
if ( !IsPlayerAFK( playerid ) ) // New addition
{
// Increase Time Online
p_Uptime[ playerid ]++;
// Increase Irresistible Coins (1/20 = cred/min)
if ( GetPlayerKeys( playerid, iKeys, iUpDownKeys, iLeftRightKeys ) )
{
if ( iKeys != 0 || iUpDownKeys != 0 || iLeftRightKeys != 0 ) { // GetPlayerScore( playerid ) > 10 &&
new
Float: iCoinGenRate = 35.0;
// VIP check
if ( p_VIPLevel[ playerid ] >= 6 )
iCoinGenRate *= 0.75; // Reduce by 25% if Diamond
else if ( p_VIPLevel[ playerid ] == 5 )
iCoinGenRate *= 0.90; // Reduce by 10% if Diamond
// Happy Hour
if ( g_HappyHour && ( 0.0 <= g_HappyHourRate <= 0.25 ) )
iCoinGenRate *= 1.0 - g_HappyHourRate;
p_IrresistibleCoins[ playerid ] += ( 1.0 / iCoinGenRate ) / 60.0; // Prev 25.92
}
}
}
// CIA Visible On Radar after firing a shot
if ( p_VisibleOnRadar[ playerid ] != 0 && p_VisibleOnRadar[ playerid ] < g_iTime )
SetPlayerColorToTeam( playerid ), p_VisibleOnRadar[ playerid ] = 0;
// Player Online Achievemnt
switch( p_Uptime[ playerid ] )
{
//case 300: ShowAchievement( playerid, "You have been online for ~r~5~w~~h~ minutes!", 1 );
case 1200: ShowAchievement( playerid, "You have been online for ~r~20~w~~h~ minutes!", 2 );
case 3600: ShowAchievement( playerid, "You have been online for ~r~1~w~~h~ hour!", 4 );
case 18000: ShowAchievement( playerid, "You have been online for ~r~5~w~~h~ hours!", 6 );
case 36000: ShowAchievement( playerid, "You have been online for ~r~10~w~~h~ hours!", 8 );
case 54000: ShowAchievement( playerid, "You have been online for ~r~15~w~~h~ hours!", 10 );
case 72000: ShowAchievement( playerid, "You have been online for ~r~20~w~~h~ hours!", 12 );
case 86400: ShowAchievement( playerid, "You have been online for ~r~1~w~~h~ day!", 15 );
}
}
}
}
return 1;
}
public OnRulesHTTPResponse( index, response_code, data[ ] )
{
if ( response_code == 200 )
{
printf( "[RULES] [%d] Rules have been updated! Character Size: %d", index, strlen( data ) );
strcpy( szRules[ index ], data );
}
return 1;
}
public OnTwitterHTTPResponse( index, response_code, data[ ] )
{
if ( response_code == 200 ) //Did the request succeed?
ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{00CCFF}@IrresistibleDev"COL_WHITE" - Twitter", data, "Okay", "" );
else
ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{00CCFF}@IrresistibleDev"COL_WHITE" - Twitter", ""COL_WHITE"An error has occurred, try again later.", "Okay", "" );
return 1;
}
public OnRevCTRLHTTPResponse( index, response_code, data[ ] )
{
if ( response_code == 200 ) //Did the request succeed?
ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{00CCFF}IrresistibleDev/SF-CNR"COL_WHITE" - RevCTRL", data, "Okay", "" );
else
ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{00CCFF}IrresistibleDev/SF-CNR"COL_WHITE" - RevCTRL", ""COL_WHITE"An error has occurred, try again later.", "Okay", "" );
return 1;
}
public OnPlayerRequestClass( playerid, classid )
{
TextDrawHideForPlayer( playerid, g_AdminLogTD );
TextDrawShowForPlayer( playerid, g_ClassBoxTD );
TextDrawShowForPlayer( playerid, g_ClassBoxTD1 );
TextDrawShowForPlayer( playerid, p_ClassTitleTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_WebsiteTD );
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_MotdTD );
HidePlayerChristmasTextDraw( playerid );
TextDrawHideForPlayer( playerid, g_NotManyPlayersTD );
TextDrawHideForPlayer( playerid, p_FPSCounterTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
TextDrawHideForPlayer( playerid, g_WorldDayTD );
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] );
PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] );
TextDrawShowForPlayer( playerid, p_ClassInfoTD[ playerid ] );
KillTimer( p_TrackingTimer[ playerid ] );
p_TrackingTimer[ playerid ] = INVALID_TIMER_ID;
TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] );
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
HidePlayerTogglableTextdraws( playerid );
TextDrawHideForPlayer( playerid, g_CurrentRankTD );
TextDrawHideForPlayer( playerid, g_currentXPTD );
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
KillTimer( p_FireDistanceTimer[ playerid ] );
p_FireDistanceTimer[ playerid ] = 0xFF;
TextDrawHideForPlayer( playerid, p_FireDistance1[ playerid ] );
TextDrawHideForPlayer( playerid, p_FireDistance2[ playerid ] );
p_MoneyBag{ playerid } = false;
RemovePlayerAttachedObject( playerid, 1 );
SetPlayerPos( playerid, -1971.1536, 129.4870, 27.6875 );
SetPlayerInterior( playerid, 0);
SetPlayerFacingAngle( playerid, 90.0 );
//SetPlayerCameraPos( playerid, -1974.1431, 133.3700, 29.7107 );
//SetPlayerCameraLookAt( playerid, -1970.6431, 129.3700, 28.2107 );
if ( p_ClassSelection{ playerid } == false )
{
InterpolateCameraPos( playerid, -1976.4252, 119.9899, 30.0, -1974.0302, 133.0427, 27.6940, 10000, CAMERA_MOVE );
InterpolateCameraLookAt( playerid, -1974.0302,133.0427,27.6940, -1971.1536,129.4870,27.6875, 10000, CAMERA_MOVE );
p_ClassSelection{ playerid } = true;
}
//ApplyAnimation( playerid, "FOOD", "FF_Sit_Look", 4.0, 1, 0, 0, 0, 0 );
ApplyAnimation( playerid, "MISC", "SEAT_TALK_02", 2.0, 1, 0, 0, 0, 0 );
p_Spawned { playerid } = false;
p_InfectedHIV { playerid } = false;
switch( classid )
{
case 0..49:
{
p_Class[ playerid ] = ( CLASS_CIVILIAN );
//SetPlayerTeam( playerid, NO_TEAM );
SetPlayerColorToTeam( playerid );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
TextDrawSetString( p_ClassInfoTD[ playerid ], "~g~~h~CLASS INFORMATION:~w~~n~> Select different types of Jobs~n~> Can rob places for score~n~> Can team up with players" );
TextDrawSetString( p_ClassTitleTD[ playerid ], "~g~~h~CLASS NAME:~w~ Civilian" );
}
case 50..52:
{
p_Class[ playerid ] = ( CLASS_POLICE );
//SetPlayerTeam( playerid, CLASS_POLICE );
SetPlayerColor( playerid, COLOR_FBI );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
TextDrawSetString( p_ClassInfoTD[ playerid ], "~g~~h~CLASS INFORMATION:~w~~n~> Protect the City from criminals~n~> Has access to many features~n~> Can call enforcements~n~> Can jail/arrest people~n~> Can set roadblocks on roads~n~> Can set spike traps~n~> Needs ~r~10000~w~ XP or more" );
TextDrawSetString( p_ClassTitleTD[ playerid ], "~g~~h~CLASS NAME:~w~~n~Federal Bureau of Investigation" );
}
case 53:
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_ARMY );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = true;
p_inCIA{ playerid } = true;
TextDrawSetString( p_ClassInfoTD[ playerid ], "~g~~h~CLASS INFORMATION:~w~~n~> Protect the City from criminals~n~> Has access to many features~n~> Can call enforcements~n~> Can jail/arrest people~n~> Can set roadblocks on roads~n~> Can set spike traps~n~> Can use strong air support~n~> Needs ~r~20000~w~ XP or more" );
TextDrawSetString( p_ClassTitleTD[ playerid ], "~g~~h~CLASS NAME:~w~~n~San Fierro Army" );
}
case 54..56:
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_CIA );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = true;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = true;
TextDrawSetString( p_ClassInfoTD[ playerid ], "~g~~h~CLASS INFORMATION:~w~~n~> Protect the City from criminals~n~> Has access to many features~n~> Can call enforcements~n~> Can jail/arrest people~n~> Can set roadblocks on roads~n~> Can set spike traps~n~> Can turn electronic devices off~n~> Needs ~r~15000~w~ XP or more" );
TextDrawSetString( p_ClassTitleTD[ playerid ], "~g~~h~CLASS NAME:~w~~n~Central Intelligence Agency" );
}
case 57..59:
{
p_Class[ playerid ] = ( CLASS_FIREMAN );
SetPlayerColor( playerid, COLOR_FIREMAN );
//SetPlayerTeam( playerid, NO_TEAM );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
TextDrawSetString( p_ClassInfoTD[ playerid ], "~g~~h~CLASS INFORMATION:~w~~n~> Protect the City from fires~n~> Can extinguish fires~n~> Needs ~r~1000~w~ XP or more" );
TextDrawSetString( p_ClassTitleTD[ playerid ], "~g~~h~CLASS NAME:~w~ Fire Man" );
}
case 60..63:
{
p_Class[ playerid ] = ( CLASS_MEDIC );
SetPlayerColor( playerid, COLOR_MEDIC );
//SetPlayerTeam( playerid, NO_TEAM );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
TextDrawSetString( p_ClassInfoTD[ playerid ], "~g~~h~CLASS INFORMATION:~w~~n~> Can cure diseases~n~> Can heal players~n~> Needs ~r~2000~w~ XP or more" );
TextDrawSetString( p_ClassTitleTD[ playerid ], "~g~~h~CLASS NAME:~w~ Paramedic" );
}
case 64..71:
{
p_Class[ playerid ] = ( CLASS_POLICE );
SetPlayerColor( playerid, COLOR_POLICE );
//SetPlayerTeam( playerid, CLASS_POLICE );
p_inFBI{ playerid } = false;
p_inArmy{ playerid } = false;
p_inCIA{ playerid } = false;
TextDrawSetString( p_ClassInfoTD[ playerid ], "~g~~h~CLASS INFORMATION:~w~~n~> Protect the City from criminals~n~> Has access to many features~n~> Can call enforcements~n~> Can jail/arrest people" );
TextDrawSetString( p_ClassTitleTD[ playerid ], "~g~~h~CLASS NAME:~w~ Police Officer" );
}
}
return 1;
}
public OnPlayerFloodControl( playerid, iCount, iTimeSpan ) {
static
szIP[ 16 ];
GetPlayerIp( playerid, szIP, sizeof( szIP ) );
if ( iCount > 2 && iTimeSpan < 10000 ) {
if ( !IsPlayerNpcEx( playerid ) ) {
BanEx( playerid, "BOT-SPAM" );
}
}
}
thread OnPlayerRegisterCheck( playerid )
{
if ( GetPVarInt( playerid, "banned_connection" ) == 1 ) return 1; // Stop anything from happening.
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ) );
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Authentication", szBigString, "Login", "Leave");
}
else
{
format( szNormalString, sizeof( szNormalString ), "SELECT `IP` FROM `USERS` WHERE `IP` = '%s' LIMIT 5", mysql_escape( ReturnPlayerIP( playerid ) ) );
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerDuplicateAccountCheck", "i", playerid );
}
return 1;
}
thread OnPlayerDuplicateAccountCheck( playerid )
{
new
rows, fields;
cache_get_data( rows, fields );
if ( rows > 3 )
{
SendError( playerid, "Sorry, this IP has more than 3 users registered to it which is the maximum limit of users per IP." );
KickPlayerTimed( playerid );
}
else
{
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) );
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigString, "Register", "Leave");
}
return 1;
}
public OnPlayerConnect( playerid )
{
static
Query[ 200 ], szName[ MAX_PLAYER_NAME ], szIP[ 16 ];
GetPlayerIp( playerid, szIP, sizeof( szIP ) );
GetPlayerName( playerid, szName, sizeof( szName ) );
if ( IsPlayerNPC( playerid ) )
{
#if ENABLED_SECURE_TRUCK == true
if ( strmatch( szName, SECURE_TRUCK_DRIVER_NAME ) ) {
g_secureTruckDriver = playerid;
g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
SetPlayerColor( playerid, COLOR_SECURITY );
PutPlayerInVehicle( playerid, g_secureTruckVehicle, 0 );
return 1;
}
#endif
#if ENABLED_NPC_ROBBERIES == true
if ( strmatch( szIP, "127.0.0.1" ) ) {
SetPlayerColor( playerid, 0xFFFFFF20 );
return 1;
}
#endif
return Kick( playerid ), 1;
}
strcpy( p_PlayerIP[ playerid ], szIP );
strcpy( p_PlayerName[ playerid ], szName );
if ( strlen( ReturnPlayerName( playerid ) ) <= 2 )
return Kick( playerid ), 1;
if ( !( 0 <= playerid < MAX_PLAYERS ) )
return Kick( playerid ), 1;
if ( strmatch( ReturnPlayerName( playerid ), "No-one" ) )
return Kick( playerid ), 1;
if ( textContainsIP( ReturnPlayerName( playerid ) ) )
return Kick( playerid ), 1;
if ( g_ServerLocked )
return SendError( playerid, "The server is locked due to false server configuration. Please wait for the operator." ), KickPlayerTimed( playerid ), 1;
// Ultra fast queries...
format( Query, sizeof( Query ), "SELECT * FROM `BANS` WHERE (`NAME`='%s' OR `IP`='%s') AND `SERVER`=0 LIMIT 0,1", mysql_escape( ReturnPlayerName( playerid ) ), mysql_escape( ReturnPlayerIP( playerid ) ) );
mysql_function_query( dbHandle, Query, true, "OnPlayerBanCheck", "i", playerid );
TogglePlayerClock( playerid, 1 );
ClearPlayerWantedLevel( playerid );
SetPlayerColor( playerid, COLOR_GREY );
ResetPlayerCash( playerid );
// Create player textdraws and remove buildings
initializePlayerTextDraws( playerid );
removeExcessiveBuildings( playerid );
initializePlayerInteriors( playerid );
// Reset some variables
p_Spawned { playerid } = false;
p_GangID [ playerid ] = INVALID_GANG_ID;
justConnected { playerid } = true;
p_ClassSelection { playerid } = false;
p_FPS_DrunkLevel [ playerid ] = 0;
p_FPS [ playerid ] = 0;
p_UsingRobberySafe [ playerid ] = -1;
jailDoors( playerid, false, false );
SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[WARNING]{a9c4e4} The concept in this server and GTA in general may be considered explicit material." );
SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[INFO]{a9c4e4} The server is currently operating on version " # FILE_BUILD "." );
if ( GetGVarType( "connectsong" ) != GLOBAL_VARTYPE_NONE )
{
GetGVarString( "connectsong", szNormalString );
PlayAudioStreamForPlayer( playerid, szNormalString );
}
PreloadAnimationLibrary( playerid, "MISC" );
p_JoinTimestamp[ playerid ] = g_iTime;
return 1;
}
public OnLookupComplete( playerid, success )
{
if ( IsProxyUser( playerid ) )
{
if ( IsProxiesBanned( ) )
{
for( new i = 0; i < sizeof( g_ispUnbans ); i++ )
{
if ( strfind( GetPlayerISP( playerid ), g_ispUnbans[ i ] ) == -1 )
{
return KickPlayer( playerid );
//return BanEx( playerid, "Proxy Detected!" );
}
}
}
}
format( szLargeString, sizeof( szLargeString ), "SELECT * FROM `MEGABAN` WHERE `ISP`='%s' LIMIT 0,1", mysql_escape( GetPlayerISP( playerid ) ) );
mysql_function_query( dbHandle, szLargeString, true, "OnPlayerMegaBanCheck", "i", playerid );
return 1;
}
thread OnPlayerBanCheck( playerid )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
bannedUser[ 24 ],
bannedIP[ 16 ],
bannedbyUser[ 24 ],
bannedReason[ 50 ],
//bannedSerial[ 41 ],
bannedExpire = 0,
server = 1,
serial = 0
;
server = cache_get_field_content_int( 0, "SERVER", dbHandle );
bannedExpire = cache_get_field_content_int( 0, "EXPIRE", dbHandle );
cache_get_field_content( 0, "BANBY", bannedbyUser );
cache_get_field_content( 0, "REASON", bannedReason );
//cache_get_field_content( 0, "SERIAL", bannedSerial );
cache_get_field_content( 0, "NAME", bannedUser );
cache_get_field_content( 0, "IP", bannedIP );
/*gpci( playerid, szNormalString, 41 );
if ( strmatch( bannedSerial, szNormalString ) )
{
serial = 1;
format( szBigString, sizeof( szBigString ), "[%s %s] %s => {%s, %s, %s, %s, %s}\n\r", getCurrentDate( ), getCurrentTime( ), ReturnPlayerName( playerid ), bannedbyUser, bannedReason, bannedSerial, bannedUser, bannedIP );
AddFileLogLine( "gpcid.txt", szBigString );
}*/
// CNR BANS ONLY
if ( !server )
{
if ( !bannedExpire )
{
// "COL_ORANGE"Ban evading will be fatal to your account. Do not do it.
format( szLargeString, 600, "{FFFFFF}You are banned from this server.\n{FFFFFF}If you feel wrongfully banned, please appeal at "COL_BLUE""#SERVER_WEBSITE"{FFFFFF}\n\n"COL_RED"Username:{FFFFFF} %s\n"COL_RED"IP Address:{FFFFFF} %s\n", bannedUser, bannedIP );
format( szLargeString, 600, "%s"COL_RED"Reason:{FFFFFF} %s\n"COL_RED"Server:{FFFFFF} %s\n"COL_RED"Banned by:{FFFFFF} %s%s", szLargeString, bannedReason, GetServerName( server ), bannedbyUser, strmatch( ReturnPlayerName( playerid ), bannedUser ) ? ("") : ( serial ? ("\n\n"COL_RED"Our ban evasion system picked you up! If this is in error then please visit our forums.") : ("\n\n"COL_RED"Your IP Address is banned, if this is a problem then visit our forums.") ) );
ShowPlayerDialog( playerid, DIALOG_BANNED, DIALOG_STYLE_MSGBOX, "{FFFFFF}Ban Information", szLargeString, "Okay", "" );
KickPlayerTimed( playerid );
return 1;
}
else
{
if ( g_iTime > bannedExpire )
{
format( szNormalString, 100, "DELETE FROM `BANS` WHERE `NAME`= '%s' OR `IP` = '%s'", mysql_escape( ReturnPlayerName( playerid ) ), mysql_escape( ReturnPlayerIP( playerid ) ) ), mysql_single_query( szNormalString );
SendServerMessage( playerid, "The suspension of this account has expired as of now, this account is available for playing." );
}
else
{
// "COL_ORANGE"Ban evading will be fatal to your account. Do not do it.
format( szLargeString, 700, "{FFFFFF}You are suspended from this server.\n{FFFFFF}If you feel wrongfully suspended, please appeal at "COL_BLUE""#SERVER_WEBSITE"{FFFFFF}\n\n"COL_RED"Username:{FFFFFF} %s\n"COL_RED"IP Address:{FFFFFF} %s\n", bannedUser, bannedIP );
format( szLargeString, 700, "%s"COL_RED"Reason:{FFFFFF} %s\n"COL_RED"Server:{FFFFFF} %s\n"COL_RED"Suspended by:{FFFFFF} %s\n"COL_RED"Expire Time:{FFFFFF} %s%s", szLargeString, bannedReason, GetServerName( server ), bannedbyUser, secondstotime( bannedExpire - g_iTime ), strmatch( ReturnPlayerName( playerid ), bannedUser ) ? (" ") : ("\n\n"COL_RED"Your IP Address is suspended, if this is a problem, visit our forums.") );
ShowPlayerDialog( playerid, DIALOG_BANNED, DIALOG_STYLE_MSGBOX, "{FFFFFF}Suspension Information", szLargeString, "Okay", "" );
KickPlayerTimed( playerid );
return 1;
}
}
}
else SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has been identified as banned under %s.", ReturnPlayerName( playerid ), playerid, bannedbyUser );
}
// Pursue a registration check
format( szNormalString, sizeof( szNormalString ), "SELECT `NAME` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( ReturnPlayerName( playerid ) ) );
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerRegisterCheck", "i", playerid );
return 1;
}
thread OnPlayerMegaBanCheck( playerid )
{
new
rows, fields;
cache_get_data( rows, fields );
if ( rows )
{
new
playerserial[ 45 ];
gpci( playerid, playerserial, sizeof( playerserial ) );
if ( g_Debugging ) {
SendClientMessageToRCON( COLOR_YELLOW, "MEGABAN: %s blocked! GPCI: %s | ISP: %s", ReturnPlayerName( playerid ), playerserial, GetPlayerISP( playerid ) );
printf("[DEBUG] [MEGABAN] %s blocked! GPCI: %s | ISP: %s", ReturnPlayerName( playerid ), playerserial, GetPlayerISP( playerid ) );
}
// IP Blocked
//BlockIpAddress( ReturnPlayerIP( playerid ), 0 );
//BanEx( playerid, "MEGABAN" );
SendServerMessage( playerid, "You are banned from this server. (0xAF)" );
KickPlayer( playerid );
}
else
{
if ( strmatch( GetPlayerISP( playerid ), "AS812 Rogers Cable Communications Inc." ) || strmatch( GetPlayerISP( playerid ), "AS6799 OTEnet S.A." ) )
return 1;
SendDeathMessage( INVALID_PLAYER_ID, playerid, 200 );
if ( IsProxyEnabledForPlayer( playerid ) ) {
format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server! (%s)", ReturnPlayerName( playerid ), playerid, GetPlayerCountryName( playerid ) );
} else {
format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server!", ReturnPlayerName( playerid ), playerid );
}
// IRC_GroupSay( gGroupID, IRC_CHANNEL, szNormalString );
foreach(new i : Player)
{
if ( p_PlayerSettings[ i ] { SETTING_CONNECTION_LOG } )
SendClientMessage( i, COLOR_CONNECT, szNormalString );
}
}
return 1;
}
public OnPlayerDisconnect( playerid, reason )
{
static
string[ 64 ], color;
#if ENABLED_SECURE_TRUCK == true
if ( g_secureTruckDriver == playerid )
{
restartSecurityGuardProcess( .inform_npc = false );
g_secureTruckDriver = INVALID_PLAYER_ID;
print( "Driver Crashed, Restablishing." );
ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
return 1;
}
#endif
SavePlayerData( playerid, true );
dischargeVehicles( playerid );
CutSpectation( playerid );
DisconnectFromGang( playerid );
LeavePlayerPaintball( playerid );
resetPlayerStreaks( playerid );
StopPlayerTruckingCourier( playerid );
p_Detained { playerid } = false;
p_Tied { playerid } = false;
p_Kidnapped { playerid } = false;
p_Wood [ playerid ] = 0;
p_inAlcatraz { playerid } = false;
p_FPSCounter { playerid } = false;
p_Ropes [ playerid ] = 0;
p_Scissors [ playerid ] = 0;
DeathSpam { playerid } = 0;
p_Fires [ playerid ] = 0;
p_PingImmunity { playerid } = 0;
p_Robberies [ playerid ] = 0;
p_HitsComplete [ playerid ] = 0;
p_CopTutorial { playerid } = 0;
p_Class [ playerid ] = 0;
p_isMining { playerid } = false;
p_drillStrength [ playerid ] = 0;
p_RansomAmount [ playerid ] = 0;
p_RansomPlacer [ playerid ] = INVALID_PLAYER_ID;
p_InAnimation { playerid } = false;
p_LabelColor [ playerid ] = COLOR_GREY;
p_Uptime [ playerid ] = 0;
p_Muted { playerid } = false;
p_AdminLog { playerid } = false;
p_AdminLevel [ playerid ] = 0;
p_Warns [ playerid ] = 0;
p_CopBanned { playerid } = 0;
p_SpawningCity { playerid } = CITY_SF;
p_ArmyBanned { playerid } = 0;
p_PlayerLogged { playerid } = false;
p_JobSet { playerid } = false;
p_CitySet { playerid } = false;
p_MoneyBag { playerid } = false;
p_inPaintBall { playerid } = false;
p_Job { playerid } = 0;
p_VIPJob { playerid } = 0;
p_CantUseReport { playerid } = false;
p_BobbyPins [ playerid ] = 0;
p_Spawned { playerid } = false;
p_AdminOnDuty { playerid } = false;
p_WantedLevel [ playerid ] = 0;
p_Tazed { playerid } = false;
p_Jailed { playerid } = false;
p_LeftPaintball { playerid } = false;
p_AntiEMP [ playerid ] = 0;
p_LastVehicle [ playerid ] = INVALID_VEHICLE_ID;
p_Cuffed { playerid } = false;
justConnected { playerid } = true;
p_Muted { playerid } = false;
p_MetalMelter [ playerid ] = 0;
p_LeftCuffed { playerid } = false;
p_BailOfferer [ playerid ] = INVALID_PLAYER_ID;
p_PmResponder [ playerid ] = INVALID_PLAYER_ID;
p_ViewingStats [ playerid ] = INVALID_PLAYER_ID;
p_HealDealer [ playerid ] = INVALID_PLAYER_ID;
p_Spectating { playerid } = false;
p_UsingRadio { playerid } = false;
p_TicketIssuer [ playerid ] = INVALID_PLAYER_ID;
p_DetainedBy [ playerid ] = INVALID_PLAYER_ID;
p_GangID [ playerid ] = INVALID_GANG_ID;
p_InfectedHIV { playerid } = false;
p_OwnedHouses [ playerid ] = 0;
p_OwnedVehicles [ playerid ] = 0;
p_ToggledViewPM { playerid } = false;
p_VIPExpiretime [ playerid ] = 0;
p_BankMoney [ playerid ] = 0;
p_RapidFireShots{ playerid } = 0;
p_Kills [ playerid ] = 0;
p_Deaths [ playerid ] = 0;
p_VIPLevel [ playerid ] = 0;
p_XP [ playerid ] = 0;
p_InHouse [ playerid ] = -1;
p_InGarage [ playerid ] = -1;
p_inMovieMode { playerid } = false;
p_GPSLocation [ playerid ] = 0;
p_GPSToggled { playerid } = false;
p_CantUseAsk { playerid } = false;
p_LastSkin [ playerid ] = 0;
p_SecureWallet { playerid } = false;
p_WeedGrams [ playerid ] = 0;
p_Arrests [ playerid ] = 0;
p_AidsVaccine { playerid } = false;
p_VIPWep1 { playerid } = 0;
p_VIPWep2 { playerid } = 0;
p_VIPWep3 { playerid } = 0;
p_WeaponDealing { playerid } = false;
p_WeaponDealer [ playerid ] = INVALID_PLAYER_ID;
p_WeedDealer [ playerid ] = INVALID_PLAYER_ID;
p_JailTime [ playerid ] = 0;
p_Muted { playerid } = false;
p_Burglaries [ playerid ] = 0;
p_MuriaticAcid { playerid } = 0;
p_CausticSoda { playerid } = 0;
p_MethYielded [ playerid ] = 0;
p_CarsJacked [ playerid ] = 0;
p_BankBlown [ playerid ] = 0;
p_JailsBlown [ playerid ] = 0;
p_AccountID [ playerid ] = 0;
p_DeathMessage [ playerid ] [ 0 ] = '\0';
p_TicketTimestamp[ playerid ] = 0;
p_ExtraAssetSlots{ playerid } = 0;
p_HitmarkerSound{ playerid } = 0;
g_LastExportModel[ playerid ] = 0;
p_usingSlotMachine[ playerid ] = -1;
p_GangSplitProfits[ playerid ] = 0;
p_IrresistibleCoins[ playerid ] = 0.0;
p_QuitToAvoidTimestamp[ playerid ] = 0;
p_IrresistiblePoints[ playerid ] = 0.0;
p_AntiExportCarSpam[ playerid ] = 0;
p_TruckedCargo[ playerid ] = 0;
p_HydrogenChloride{ playerid } = 0;
p_Methamphetamine{ playerid } = 0;
p_ApartmentEditing{ playerid } = -1;
p_PawnStoreExport[ playerid ] = 0xFFFF;
p_LastEnteredEntrance[ playerid ] = -1;
p_ViewingGangTalk[ playerid ] = -1;
p_StartedLumberjack{ playerid } = false;
p_RconLoginFails{ playerid } = 0;
p_IncorrectLogins{ playerid } = 0;
p_DamageSpamCount{ playerid } = 0;
p_AntiTextSpamCount{ playerid } = 0;
p_ApartmentSpawnLocation[ playerid ] = 0xFF;
p_treeExportLocation[ playerid ] = 0xFF;
ResetPlayerVendingMachineData( playerid );
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
Delete3DTextLabel( p_AdminLabel[ playerid ] );
p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
Delete3DTextLabel( p_DetainedLabel[ playerid ] );
p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
Delete3DTextLabel( p_TiedLabel[ playerid ] );
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_AntiSpawnKillEnabled{ playerid } = false;
p_CopTutorialProgress{ playerid } = 0;
DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] );
p_LumberjackReturn[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] );
p_LumberjackDeliver[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
p_MiningExport[ playerid ] = 0xFFFF;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ]= 0xFFFF;
p_SearchingVehicle[ playerid ] = 0xFFFF;
KillTimer( p_FireDistanceTimer[ playerid ] );
p_FireDistanceTimer[ playerid ] = 0xFF;
DestroyDynamicObject( p_GPSObject[ playerid ] );
KillTimer( p_GPSTimer[ playerid ] );
p_GPSTimer[ playerid ] = 0xFF;
p_GPSObject[ playerid ] = INVALID_OBJECT_ID;
p_ContractedAmount[ playerid ] = 0;
p_HouseSpawnLocation[ playerid ] = -1;
ClearPlayerWantedLevel( playerid );
Delete3DTextLabel( p_InfoLabel[ playerid ] );
p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_LabelColor[ playerid ] = COLOR_GREY;
unpause_Player( playerid );
DestroyAllPlayerC4s( playerid, true );
KillTimer( p_JailTimer[ playerid ] );
KillTimer( p_CuffAbuseTimer[ playerid ] );
p_ProgressStarted{ playerid } = false;
p_CancelProgress{ playerid } = false;
ResetPlayerCash( playerid );
if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
DestroyDynamicMapIcon( p_CarTrackerMapIcon[ playerid ] );
p_CarTrackerMapIcon[ playerid ] = 0xFFFF;
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
jailDoors( playerid, .remove = true, .set_closed = false );
erase( p_VipPackageName[ playerid ] );
resetPlayerToys( playerid, 0 );
resetPlayerToys( playerid, 1 );
resetPlayerToys( playerid, 2 );
switch( reason )
{
case 0: color = COLOR_TIMEOUT, format( string, sizeof( string ), "%s(%d) has timed out from the server!", ReturnPlayerName( playerid ), playerid );
case 1: color = COLOR_DISCONNECT, format( string, sizeof( string ), "%s(%d) has left the server!", ReturnPlayerName( playerid ), playerid );
case 2: color = COLOR_KICK, format( string, sizeof( string ), "%s(%d) has been kicked from the server!", ReturnPlayerName( playerid ), playerid );
}
//IRC_GroupSay( gGroupID, IRC_CHANNEL, string );
for( new i; i < MAX_PLAYERS; i++ )
{
if ( IsPlayerConnected( i ) && p_PlayerSettings[ i ] { SETTING_CONNECTION_LOG } )
{
SendClientMessage( i, color, string ); // Send a message to people
}
if ( i < MAX_GANGS ) p_gangInvited[ playerid ] [ i ] = false;
if ( i < MAX_SETTINGS ) p_PlayerSettings[ playerid ] { i } = false;
if ( i < MAX_TOYS ) p_ToyUnlocked[ playerid ] { i } = false;
if ( i < MAX_WEAPONS ) p_WeaponKills[ playerid ] [ i ] = 0;
p_BlockedPM[ playerid ] [ i ] = false;
}
return 1;
}
public OnPlayerSpawn( playerid )
{
new
iTick = GetTickCount( );
if ( IsPlayerSecurityDriver( playerid ) )
return 1;
UpdatePlayerTime( playerid );
TextDrawHideForPlayer( playerid, g_ClassBoxTD);
TextDrawHideForPlayer( playerid, g_ClassBoxTD1 );
TextDrawHideForPlayer( playerid, p_ClassTitleTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ClassInfoTD[ playerid ] );
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
HidePlayerTogglableTextdraws( playerid );
TextDrawHideForPlayer( playerid, g_CurrentRankTD );
TextDrawHideForPlayer( playerid, g_currentXPTD );
if ( p_inMovieMode{ playerid } == false )
{
ShowPlayerTogglableTextdraws( playerid );
ShowPlayerIrresistibleRank( playerid );
TextDrawShowForPlayer( playerid, g_CurrentRankTD );
TextDrawShowForPlayer( playerid, g_currentXPTD );
PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] );
PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] );
TextDrawShowForPlayer( playerid, g_WebsiteTD );
TextDrawShowForPlayer( playerid, g_MotdTD );
ShowPlayerChristmasTextDraw( playerid );
if ( g_HappyHour ) TextDrawShowForPlayer( playerid, g_NotManyPlayersTD );
TextDrawShowForPlayer( playerid, g_WorldDayTD );
if ( p_AdminOnDuty{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminOnDutyTD );
if ( p_FPSCounter{ playerid } ) TextDrawShowForPlayer( playerid, p_FPSCounterTD[ playerid ] );
if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD );
}
p_Spawned{ playerid } = true;
p_InfectedHIV{ playerid } = false;
p_Kidnapped{ playerid } = false;
p_ClassSelection{ playerid } = false;
p_LastEnteredEntrance[ playerid ] = -1;
p_Tied{ playerid } = false;
p_InHouse[ playerid ] = -1;
p_InGarage[ playerid ] = -1;
p_ApartmentEditing{ playerid } = -1;
StopSound( playerid );
CancelEdit( playerid );
loadPlayerToys( playerid );
// Approved spawn?
if ( !approveClassSpawned( playerid ) ) {
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL SPAWN]"COL_GREY" %s(%d) - %d skin - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerSkin( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) );
return KickPlayerTimed( playerid ), 1;
}
// Money Bags
if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
RemovePlayerAttachedObject( playerid, 1 ), SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
// Gang Zones
for( new i = 0; i < sizeof( g_gangzoneData ); i++ )
GangZoneShowForPlayer( playerid, g_gangzoneID[ i ], g_gangzoneData[ i ] [ E_COLOR ] );
// VIP Skin
if ( p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] )
SetPlayerSkin( playerid, p_LastSkin[ playerid ] );
if ( justConnected{ playerid } == true )
{
justConnected{ playerid } = false;
StopAudioStreamForPlayer( playerid );
// Preload all animations
PreloadAnimationLibrary( playerid, "DANCING" );
PreloadAnimationLibrary( playerid, "PED" );
PreloadAnimationLibrary( playerid, "PAULNMAC" );
PreloadAnimationLibrary( playerid, "INT_OFFICE" );
PreloadAnimationLibrary( playerid, "BEACH" );
PreloadAnimationLibrary( playerid, "SWEET" );
PreloadAnimationLibrary( playerid, "SNM" );
PreloadAnimationLibrary( playerid, "COP_AMBIENT" );
PreloadAnimationLibrary( playerid, "ON_LOOKERS" );
PreloadAnimationLibrary( playerid, "SHOP" );
PreloadAnimationLibrary( playerid, "RAPPING" );
PreloadAnimationLibrary( playerid, "DEALER" );
PreloadAnimationLibrary( playerid, "STRIP" );
PreloadAnimationLibrary( playerid, "RIOT" );
PreloadAnimationLibrary( playerid, "BLOWJOBZ" );
PreloadAnimationLibrary( playerid, "CRACK" );
PreloadAnimationLibrary( playerid, "GYMNASIUM" );
PreloadAnimationLibrary( playerid, "ROB_BANK" );
PreloadAnimationLibrary( playerid, "BOMBER" );
PreloadAnimationLibrary( playerid, "CARRY" );
PreloadAnimationLibrary( playerid, "VENDING" );
PreloadAnimationLibrary( playerid, "CASINO" );
PreloadAnimationLibrary( playerid, "GANGS" );
PreloadAnimationLibrary( playerid, "INT_HOUSE" );
// Show RDM Zones
/*if ( !p_PlayerSettings[ playerid ] { SETTING_NORDM_ZONES } )
{
foreach(new r : rdmzone)
{
for( new i = 0; i < MAX_RDM_GANGZONES; i++ )
{
GangZoneShowForPlayer( playerid, g_antiDeathmatchZoneData[ r ] [ E_GANGZONES ] [ i ], COLOR_RDMZONES );
}
}
}*/
// Jail people that left jailed
if ( p_JailTime[ playerid ] ) // We load this when the player logs in.
{
JailPlayer( playerid, p_JailTime[ playerid ], p_AdminJailed{ playerid } );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail "COL_LRED"[Left as a jailed person]", ReturnPlayerName( playerid ), playerid );
return 1;
}
// Jail quit to avoiders
if ( p_LeftCuffed{ playerid } )
{
new
szServing = 100 + GetPlayerScore( playerid );
if ( szServing > 1000 ) szServing = 1000;
p_LeftCuffed{ playerid } = false;
JailPlayer( playerid, szServing, 1 );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_LRED"[Quit To Avoid]", ReturnPlayerName( playerid ), playerid, szServing );
return 1;
}
// Show wanted level
if ( p_WantedLevel[ playerid ] )
{
format( szSmallString, sizeof( szSmallString ), "] %d ]", p_WantedLevel[ playerid ] );
PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szSmallString );
PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
}
// Show welcome messsage
ShowPlayerHelpDialog( playerid, 10000, "Welcome %s!~n~~n~If you have any questions, ~g~/ask!~w~~h~~n~~n~If you see anyone being unfair, report them with ~r~/report!~w~~n~~n~Have fun playing and don't forget to invite your friends! :)", ReturnPlayerName( playerid ) );
}
else
{
// Reset wanted level when a player spawns
if ( p_LastPlayerState{ playerid } != PLAYER_STATE_SPECTATING )
ClearPlayerWantedLevel( playerid );
}
if ( p_Jailed{ playerid } ) // Because some people can still exit the jail and play...
return SetPlayerHealth( playerid, INVALID_PLAYER_ID ), SetPlayerPosToPrison( playerid );
if ( IsPlayerInPaintBall( playerid ) )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
{
SendError( playerid, "You must be a civilian to join paintball." );
LeavePlayerPaintball( playerid );
SpawnPlayer( playerid );
return 1;
}
SpawnToPaintball( playerid, p_PaintBallArena{ playerid } );
return 1;
}
/* ** Anti-Spawn Kill ** */
DisableRemoteVehicleCollisions( playerid, 1 );
SetPlayerHealth( playerid, INVALID_PLAYER_ID );
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 );
Attach3DTextLabelToPlayer( p_SpawnKillLabel[ playerid ], playerid, 0.0, 0.0, 0.3 );
p_AntiSpawnKillEnabled{ playerid } = true;
p_AntiSpawnKill[ playerid ] = g_iTime + 15;
/* ** Anti-Spawn Kill ** */
if ( p_Class[ playerid ] == CLASS_CIVILIAN )
{
if ( !p_JobSet{ playerid } )
{
TogglePlayerControllable( playerid, 0 );
ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
}
else
{
if ( p_LastPlayerState{ playerid } != PLAYER_STATE_SPECTATING )
{
switch( p_Job{ playerid } )
{
case JOB_RAPIST:
{
GivePlayerWeapon( playerid, 22, 150 );
GivePlayerWeapon( playerid, 30, 400 );
}
case JOB_KIDNAPPER:
{
GivePlayerWeapon( playerid, 29, 220 );
GivePlayerWeapon( playerid, 30, 400 );
}
case JOB_TERRORIST:
{
GivePlayerWeapon( playerid, 33, 50 );
GivePlayerWeapon( playerid, 30, 400 );
}
case JOB_HITMAN:
{
GivePlayerWeapon( playerid, 4, 1 );
GivePlayerWeapon( playerid, 23, 130 );
GivePlayerWeapon( playerid, 34, 30 );
}
case JOB_PROSTITUTE:
{
GivePlayerWeapon( playerid, 10, 1 );
GivePlayerWeapon( playerid, 25, 50 );
GivePlayerWeapon( playerid, 30, 300 );
}
case JOB_WEAPON_DEALER:
{
GivePlayerWeapon( playerid, 5 , 1 );
GivePlayerWeapon( playerid, 22, 150 );
GivePlayerWeapon( playerid, 31, 300 );
}
case JOB_DRUG_DEALER:
{
GivePlayerWeapon( playerid, 5 , 1 );
GivePlayerWeapon( playerid, 22, 150 );
GivePlayerWeapon( playerid, 25, 50 );
}
case JOB_DIRTY_MECHANIC:
{
GivePlayerWeapon( playerid, 22, 150 );
GivePlayerWeapon( playerid, 27, 90 );
}
case JOB_BURGLAR:
{
GivePlayerWeapon( playerid, 23, 130 );
GivePlayerWeapon( playerid, 31, 300 );
}
}
}
}
}
if ( p_Class[ playerid ] == CLASS_POLICE && p_CopTutorial{ playerid } == 0 ) // False value means they haven't passed it.
{
TogglePlayerSpectating( playerid, 1 );
p_inMovieMode{ playerid } = false;
cmd_moviemode( playerid, "" ); // Hide textdraws :3
p_CopTutorialProgress{ playerid } = 0;
p_CopTutorialTick[ playerid ] = g_iTime + 25;
szLargeString[ 0 ] = '\0';
strcat( szLargeString, "{FFFFFF}Welcome! This is a tutorial that every player must complete at some point in time! Within this tutorial, you'll be taught how become a successful\nlaw enforcement officer. Player colors are the most important thing to remember as an officer. You can view the player colors by simply typing '/pc'.\n\n" );
strcat( szLargeString, "You can view a list of commands by typing '/commands (/cmds)' in the chat box, then selecting the 'Police Commands' option." );
ShowPlayerDialog( playerid, DIALOG_POLICE_TUTORIAL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", szLargeString, "Next", "" );
InterpolateCameraPos( playerid, -1495.9056, 1025.5458, 60.0000, -1557.7552, 620.3210, 30.0000, 20000 );
InterpolateCameraLookAt( playerid, -1496.0648, 1024.5542, 60.0000, -1558.4092, 621.0837, 30.0000, 10000 );
return 1;
}
new
bSpectated = ( IsPlayerAdmin( playerid ) && p_LastPlayerState{ playerid } == PLAYER_STATE_SPECTATING );
if ( !bSpectated )
{
switch( p_Class[ playerid ] )
{
case CLASS_POLICE: GivePlayerLeoWeapons( playerid );
case CLASS_FIREMAN:
{
GivePlayerWeapon( playerid, 22, 250 );
GivePlayerWeapon( playerid, 25, 50 );
GivePlayerWeapon( playerid, 9, 1 );
GivePlayerWeapon( playerid, 42, 0xFFFF );
}
case CLASS_MEDIC:
{
GivePlayerWeapon( playerid, 23, 250 );
GivePlayerWeapon( playerid, 25, 50 );
GivePlayerWeapon( playerid, 41, 200 );
}
}
}
SetPlayerColorToTeam( playerid );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerRandomSpawn( playerid );
if ( p_VIPLevel[ playerid ] > 0 && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 );
if ( p_VIPLevel[ playerid ] > 3 && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 );
if ( p_VIPLevel[ playerid ] > 4 && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 );
if ( p_VIPLevel[ playerid ] > 3 ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn.
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[SPAWN INFO]"COL_WHITE" It has taken you %d milliseconds to spawn!", ( GetTickCount( ) - iTick ) );
return 1;
}
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ )
{
new
keys, ud, lr
;
GetPlayerKeys( playerid, keys, ud, lr );
ResetPlayerVendingMachineData( playerid );
// Simple. But effective. Anti-Shooting Hacks.
if ( !( keys & KEY_FIRE ) ) {
return 0;
}
if ( !( 22 <= weaponid <= 34 ) && weaponid != 38 ) {
return 0;
}
if ( p_AdminLevel[ playerid ] < 1 && IsWeaponBanned( weaponid ) ) {
return 0;
}
if ( hittype == BULLET_HIT_TYPE_PLAYER && ( ( fX >= 10.0 || fX <= -10.0 ) || ( fY >= 10.0 || fY <= -10.0 ) || ( fZ >= 10.0 || fZ <= -10.0 ) ) ) {
return 0;
}
if ( IsPlayerAFK( playerid ) ) {
return 0;
}
// Anti-Rapid Fire
if ( !p_RapidFireTickCount[ playerid ] ) p_RapidFireTickCount[ playerid ] = GetTickCount( );
else
{
new
iInterval = GetTickCount( ) - p_RapidFireTickCount[ playerid ];
if ( ( iInterval <= 35 && ( weaponid != 38 && weaponid != 28 && weaponid != 32 ) ) || ( iInterval <= 370 && ( weaponid == 34 || weaponid == 33 ) ) )
{
if ( p_RapidFireShots{ playerid }++ >= 5 )
{
if ( g_Debugging )
{
SendClientMessageToRCON( COLOR_YELLOW, "RAPID-FIRE: %s, weapon %s, rate %d, times fucked up: %d", ReturnPlayerName( playerid ), ReturnWeaponName( weaponid ), iInterval, p_RapidFireShots{ playerid } );
printf("[DEBUG] [RAPID-FIRE] %s | %s | rate %d | times fucked up: %d", ReturnPlayerName( playerid ), ReturnWeaponName( weaponid ), iInterval, p_RapidFireShots{ playerid } );
}
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for rapid-firing.", ReturnPlayerName( playerid ), playerid );
KickPlayer( playerid );
return 0;
}
}
else p_RapidFireShots{ playerid } = 0;
p_RapidFireTickCount[ playerid ] = GetTickCount( );
}
// Cop shoots innocent, they /q - so jail
if ( p_Class[ playerid ] == CLASS_POLICE )
p_QuitToAvoidTimestamp[ playerid ] = g_iTime + 3;
if ( hittype == BULLET_HIT_TYPE_PLAYER )
{
if ( IsPlayerNPC( hitid ) )
return 1; // fcnpc
//if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED )
// return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
// CIA Exposure when weapon is shot
if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } )
SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2;
if ( IsPlayerConnected( hitid ) && p_BulletInvulnerbility[ hitid ] > g_iTime )
return ShowPlayerHelpDialog( playerid, 2000, "This player is immune from bullets!" ), 0;
if ( IsPlayerAdminOnDuty( playerid ) )
return 0;
if ( IsPlayerConnected( hitid ) && ( IsPlayerTazed( hitid ) || IsPlayerCuffed( hitid ) || IsPlayerDetained( hitid ) || IsPlayerKidnapped( hitid ) || IsPlayerTied( hitid ) || IsPlayerLoadingObjects( hitid ) || IsPlayerAdminOnDuty( hitid ) || p_AntiSpawnKillEnabled{ hitid } ) )
return 0;
if ( p_AntiSpawnKill[ playerid ] > g_iTime && p_AntiSpawnKillEnabled{ playerid } )
return ( p_AntiSpawnKill[ playerid ] = 0 ), SendServerMessage( playerid, "Your spawn protection is no longer active!" ), 0;
}
else if ( hittype == BULLET_HIT_TYPE_VEHICLE )
{
new
Float: X, Float: Y, Float:Z,
Float: Health, Float: Damage,
iModel = GetVehicleModel( hitid )
;
// BMX, Bike, Mountain Bike, Train, Train Cargo, Train Passenger, Tram, Freight Box
if ( iModel != 481 && iModel != 509 && iModel != 510 && iModel != 537 && iModel != 569 && iModel != 570 && iModel != 538 && iModel != 449 && iModel != 590 ) {
GetPlayerPos( playerid, X, Y, Z );
GetVehicleHealth( hitid, Health );
Damage = GetWeaponDamageFromDistance( weaponid, GetVehicleDistanceFromPoint( hitid, X, Y, Z ) );
#if ENABLED_SECURE_TRUCK == true
// Secured Truck!
if ( g_secureTruckVehicle == hitid && GetPlayerSurfingVehicleID( playerid ) != g_secureTruckVehicle && IsPlayerConnected( g_secureTruckDriver ) && p_Class[ playerid ] != CLASS_POLICE )
{
if ( IsSecurityDriverAFK( ) )
return 1; // Nothing cheeky when he's disabled.
for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) if ( g_secureTruckOffsets[ i ] [ E_ENABLED ] )
{
if ( IsPointToPoint( 0.25, fX, fY, fZ, g_secureTruckOffsets[ i ] [ E_X ], g_secureTruckOffsets[ i ] [ E_Y ], g_secureTruckOffsets[ i ] [ E_Z ] ) )
{
new Float: hingeDamage = floatdiv( Damage, 4 );
if ( floatround( g_secureTruckOffsets[ i ] [ E_HP ] -= hingeDamage ) > 0.0 ) {
SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x01][NPC] PROVOKED." );
format( szNormalString, 6, "%0.0f%%", g_secureTruckOffsets[ i ] [ E_HP ] );
UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_GREY, 0x90 ), szNormalString );
} else {
g_secureTruckOffsets[ i ] [ E_HP ] = 0.0;
g_secureTruckOffsets[ i ] [ E_ENABLED ] = false;
UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_RED, 0x90 ), "0%" );
if ( allSecurityOffsetsShot( ) ) {
g_secureTruckData[ E_LOOT ] = RandomEx( 12000, 15000 );
g_secureTruckData[ E_ROBBED ] = false;
g_secureTruckData[ E_OPEN ] = true;
g_secureTruckData[ E_BEING_ROBBED ] = false;
SetVehicleParamsCarDoors( hitid, 0, 0, 1, 1 );
ShowPlayerHelpDialog( playerid, 5000, "You've successfully disabled the security truck.~n~~n~To rob it, press ~r~~k~~SNEAK_ABOUT~~w~ behind the truck." );
SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x00][NPC] TRUCK DISABLED." );
}
}
break;
}
}
return 1;
}
#endif
new
iDriver = GetVehicleDriver( hitid );
if ( iDriver == INVALID_PLAYER_ID )
{
if ( weaponid == 38 ) Damage *= 20.0;
switch( GetVehicleModel( hitid ) )
{
case 573: Damage /= 6.0; // Dune
case 508: Damage /= 4.0; // Journey
case 498: Damage /= 2.0; // Boxville
}
if ( Health >= 250.0 ) {
SetVehicleHealth( hitid, Health - Damage );
}
else
{
if ( GetGVarType( "respawning_veh", hitid ) == GLOBAL_VARTYPE_NONE )
SetGVarInt( "respawning_veh", SetTimerEx( "RespawnaVehicle", 9000, false, "d", hitid ), hitid );
}
}
else
{
// Disable team vehicle damage
if ( p_Class[ iDriver ] == CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE )
return 0;
// Can't damage admin on duty vehicles
if ( IsPlayerAdminOnDuty( iDriver ) )
return 0;
// Anti Random Deathmatch
if ( IsRandomDeathmatch( playerid, iDriver ) && !IsPlayerInPaintBall( playerid ) && !IsPlayerInEvent( playerid ) )
return 0;
if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime )
SendServerMessage( playerid, "You have physically touched an officer, thus you have been wanted." ), GivePlayerWantedLevel( playerid, 6 ), SetPVarInt( playerid, "ShotCopWantedCD", g_iTime + 120 );
}
}
}
return 1;
}
public OnPlayerShootDynamicObject( playerid, weaponid, objectid, Float:x, Float:y, Float:z )
{
new
Float: X, Float: Y, Float: Z, Float: rZ,
modelid = Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID )
;
switch( modelid )
{
// C4
case 19602:
{
foreach(new p : Player)
{
for( new i = 0; i < MAX_C4; i++ )
{
if ( objectid == g_C4Data[ p ] [ i ] [ E_OBJECT ] )
{
ExplodePlayerC4s( p, i, i + 1 );
break;
}
}
}
}
// ATM
case 19324:
{
if ( p_Class[ playerid ] == CLASS_POLICE )
return 1; // Prevent police from damaging atms
new
Float: Damage = GetWeaponDamageFromDistance( weaponid, GetPlayerDistanceFromPoint( playerid, x, y, z ) );
for( new i = 0; i < sizeof( g_atmData ); i++ ) if ( g_atmData[ i ] [ E_CREATED ] ) {
if ( g_atmData[ i ] [ E_OBJECT ] == objectid && !g_atmData[ i ] [ E_DISABLED ] )
{
if ( GetDynamicObjectPos( objectid, X, Y, Z ) && IsPointToPoint( 1.0, X + x, Y + y, Z + z, X, Y, Z ) ) {
new
Float: atmDamage = floatdiv( Damage, 4 );
if ( ( g_atmData[ i ] [ E_HEALTH ] -= atmDamage ) > 0.0 ) {
format( szNormalString, 24, "[ATM]\n"COL_GREY"%0.0f%%", g_atmData[ i ] [ E_HEALTH ] );
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, szNormalString );
} else {
UpdateDynamic3DTextLabelText( g_atmData[ i ] [ E_LABEL ], COLOR_GOLD, "[ATM]\n"COL_RED"Disabled" );
ReplaceObjectModel( g_atmData[ i ] [ E_OBJECT ], 2943 );
g_atmData[ i ] [ E_TIMESTAMP ] = g_iTime + 240;
g_atmData[ i ] [ E_DISABLED ] = true;
if ( random( 101 ) <= 20 ) {
new
szLocation[ MAX_ZONE_NAME ];
GetPlayerPos ( playerid, X, Y, Z );
GetZoneFromCoordinates ( szLocation, X, Y, Z );
CreateCrimeReport( playerid );
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing an ATM near %s, suspect is armed and dangerous.", ReturnPlayerName( playerid ), szLocation );
SendServerMessage( playerid, "There seems to be no money in the ATM that you have breached." );
} else {
GetDynamicObjectRot( objectid, rZ, rZ, rZ );
g_atmData[ i ] [ E_PICKUP ] = CreateDynamicPickup( 1550, 1, X + 1.0 * -floatsin( -rZ, degrees ), Y + 1.0 * -floatcos( -rZ, degrees ), Z + 0.33 );
g_atmData[ i ] [ E_LOOT ] = RandomEx( 320, 750 );
if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true )
g_atmData[ i ] [ E_LOOT ] *= 2;
SendServerMessage( playerid, "You've breached an ATM! Rob the money that has been dispensed for quick pocket change!" );
}
}
break;
}
}
}
}
}
return 1;
}
function RespawnaVehicle( vehicleid ) {
new Float: health;
DeleteGVar( "respawning_veh", vehicleid );
GetVehicleHealth( vehicleid, health );
if ( health < 250.0 ) SetVehicleToRespawn( vehicleid );
}
#if defined AC_INCLUDED
public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, bodypart )
{
if ( !IsPlayerStreamedIn( issuerid, playerid ) || IsPlayerAFK( issuerid ) )
return 0;
if ( IsPlayerJailed( playerid ) || IsPlayerJailed( issuerid ) )
return 0;
/*if ( weaponid == WEAPON_KNIFE && amount > 256.0 && IsRandomDeathmatch( issuerid, playerid ) )
{
new
iSeconds;
if ( ( iSeconds = 60 + GetPlayerScore( issuerid ) ) > 500 )
iSeconds = 500;
JailPlayer( issuerid, iSeconds, 1 );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_GREEN"[REASON: Random Deathmatch]", ReturnPlayerName( issuerid ), issuerid, iSeconds );
return 1; // Need damage to pass through
}*/
if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) {
ShowPlayerHelpDialog( issuerid, 2000, "You should not hurt innocent civilians, you're a ~b~cop~w~~h~!" );
}
// Heal player (paramedic)
if ( p_Class[ issuerid ] == CLASS_MEDIC && weaponid == WEAPON_SPRAYCAN )
{
new
Float: fHealth = AC_GetPlayerHealth( playerid );
if ( fHealth < 100.0 )
AC_AddPlayerHealth( playerid, amount );
return 0;
}
if ( p_Class[ playerid ] == p_Class[ issuerid ] && p_Class[ playerid ] != CLASS_CIVILIAN )
return 0;
if ( p_BulletInvulnerbility[ playerid ] > g_iTime )
return ShowPlayerHelpDialog( issuerid, 2000, "This player is immune from damage!" ), 0;
if ( p_BulletInvulnerbility[ issuerid ] > g_iTime )
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage players as you're immune!" ), 0;
if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerDetained( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || p_AntiSpawnKillEnabled{ playerid } )
return 0;
// Anti RDM and gang member damage
if ( !IsPlayerInEvent( playerid ) && !IsPlayerInPaintBall( playerid ) )
{
if ( IsPlayerInPlayerGang( issuerid, playerid ) )
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
// Anti Random Deathmatch
if ( IsRandomDeathmatch( issuerid, playerid ) )
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot ~r~~h~randomly deathmatch~w~~h~ innocent players!" ), 0;
}
// No passenger, no bullets
if ( GetPlayerState( issuerid ) == PLAYER_STATE_PASSENGER )
{
new
iVehicle = GetPlayerVehicleID( issuerid );
if ( GetVehicleDriver( iVehicle ) == INVALID_PLAYER_ID )
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot drive-by without a driver!" ), 0;
}
// Wanted on shoot!
if ( p_WantedLevel[ issuerid ] <= 2 && p_Class[ issuerid ] != CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE && GetPVarInt( issuerid, "ShotCopWantedCD" ) < g_iTime )
GivePlayerWantedLevel( issuerid, 6 ), SetPVarInt( issuerid, "ShotCopWantedCD", g_iTime + 120 );
// Headshots
if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 )
amount *= 1.5;
// Increasing weapon damages
switch( weaponid )
{
// Melee
case WEAPON_BRASSKNUCKLE:
amount *= 8.0;
case WEAPON_GOLFCLUB:
amount *= 4.0;
case WEAPON_NITESTICK:
amount *= 5.0;
case WEAPON_KNIFE:
amount *= 7.0;
case WEAPON_BAT:
amount *= 4.0;
case WEAPON_SHOVEL:
amount *= 3.0;
case WEAPON_POOLSTICK:
amount *= 3.0;
case WEAPON_KATANA:
amount *= 15.0;
case WEAPON_DILDO .. WEAPON_VIBRATOR2:
amount *= 3.0;
case WEAPON_CANE:
amount *= 4.0;
// Guns with increased damage
case WEAPON_RIFLE:
amount *= 1.666;
case WEAPON_SILENCED:
amount *= 1.5;
}
// Hitmarker
if ( p_PlayerSettings[ issuerid ] { SETTING_HITMARKER } )
{
new
soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
TextDrawSetString( p_DamageTD[ issuerid ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) );
TextDrawShowForPlayer( issuerid, p_DamageTD[ issuerid ] );
KillTimer( p_DamageTDTimer[ issuerid ] );
p_DamageTDTimer[ issuerid ] = SetTimerEx( "hidedamagetd_Timer", 3000, false, "d", issuerid );
}
return 1;
}
#endif
function hidedamagetd_Timer( playerid )
return TextDrawHideForPlayer( playerid, p_DamageTD[ playerid ] );
stock getPlayerTax( playerid )
{
new
iTax = floatround( ( p_Cash[ playerid ] + ( p_BankMoney[ playerid ] * 0.6 ) ) / 1000 * GetTaxRate( ) );
return iTax > 0 ? iTax : 0;
}
function HideMedicalTaxFees( playerid )
{
TextDrawHideForPlayer( playerid, p_MedicalFeesTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_MedicalFeeTD[ 0 ] );
TextDrawHideForPlayer( playerid, g_MedicalFeeTD[ 1 ] );
TextDrawHideForPlayer( playerid, p_TaxFeesTD[ playerid ] );
if ( p_AdminLog{ playerid } ) { TextDrawShowForPlayer( playerid, g_AdminLogTD ); }
}
#if defined AC_INCLUDED
public OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
#else
public OnPlayerDeath(playerid, killerid, reason)
#endif
{
if ( !p_PlayerLogged{ playerid } )
return SendServerMessage( playerid, "Possible Fake-kill detected - 0x0A" ), KickPlayerTimed( playerid );
switch( g_iTime - LastDeath[ playerid ] )
{
case 0 .. 3:
{
if ( DeathSpam{ playerid }++ == 3 )
{
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for fake-killing.", ReturnPlayerName( playerid ), playerid );
BanEx( playerid, "Fake-kill" );
return 1;
}
}
default: DeathSpam{ playerid } = 0;
}
// Robbery system
if ( IsPlayerNPC( killerid ) )
{
new
clerkid = GetRobberyNpcFromPlayer( killerid );
if ( clerkid != -1 ) {
ReplenishRobberyNpc( clerkid, .fullreplenish = false );
}
}
// Reset player variables
LastDeath[ playerid ] = g_iTime;
p_Spawned{ playerid } = false;
p_QuitToAvoidTimestamp[ playerid ] = 0;
CutSpectation( playerid );
StopPlayerNpcRobbery( playerid );
RemovePlayerStolensFromHands( playerid );
StopPlayerUsingSlotMachine( playerid );
RemoveEquippedOre( playerid );
KillTimer( p_CuffAbuseTimer[ playerid ] );
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
p_Tazed{ playerid } = false;
p_WeaponDealing{ playerid } = false;
p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID;
p_Cuffed{ playerid } = false;
p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;
p_LastVehicle[ playerid ] = INVALID_VEHICLE_ID;
Delete3DTextLabel( p_DetainedLabel[ playerid ] );
p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
Delete3DTextLabel( p_TiedLabel[ playerid ] );
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_Tied{ playerid } = false;
p_TicketTimestamp[ playerid ] = 0;
p_Kidnapped{ playerid } = false;
p_Detained{ playerid } = false;
p_ClassSelection{ playerid } = false;
p_TicketIssuer[ playerid ] = INVALID_PLAYER_ID;
KillTimer( p_TrackingTimer[ playerid ] );
p_TrackingTimer[ playerid ] = INVALID_TIMER_ID;
p_GPSLocation [ playerid ] = 0;
p_GPSToggled { playerid } = false;
TextDrawHideForPlayer( playerid, p_GPSInformation[ playerid ] );
DestroyDynamicObject( p_GPSObject[ playerid ] );
KillTimer( p_GPSTimer[ playerid ] );
DeletePVar( playerid, "AlcatrazWantedCD" );
DeletePVar( playerid, "ShotCopWantedCD" );
p_GPSTimer[ playerid ] = 0xFF;
p_GPSObject[ playerid ] = INVALID_OBJECT_ID;
TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] );
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_WebsiteTD );
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_MotdTD );
HidePlayerChristmasTextDraw( playerid );
TextDrawHideForPlayer( playerid, g_NotManyPlayersTD );
TextDrawHideForPlayer( playerid, p_FPSCounterTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
TextDrawHideForPlayer( playerid, g_WorldDayTD );
TextDrawHideForPlayer( playerid, g_AdminLogTD );
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] );
PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_CurrentRankTD );
TextDrawHideForPlayer( playerid, g_currentXPTD );
HidePlayerTogglableTextdraws( playerid );
resetPlayerStreaks( playerid );
if ( p_InAnimation{ playerid } == true ) {
TextDrawHideForPlayer( playerid, g_AnimationTD );
p_InAnimation{ playerid } = false;
}
/* ** Tax And Medical Fees ** */
if ( ( g_iTime - p_JoinTimestamp[ playerid ] ) > 120 ) // Player has been online for at least 2 minutes.
{
new iMoney = p_inPaintBall{ playerid } == true ? 0 : ( GetPlayerTotalCash( playerid ) > 200000 ? 1500 : 100 );
format( szNormalString, sizeof( szNormalString ), "~r~Medical Fees:~n~~y~Cost:~w~ $%d~n~~y~Balance:~w~ $%d", iMoney, GetPlayerCash( playerid ) );
TextDrawSetString( p_MedicalFeesTD[ playerid ], szNormalString );
GivePlayerCash( playerid, -( iMoney ) );
TextDrawShowForPlayer( playerid, p_MedicalFeesTD[ playerid ] );
TextDrawShowForPlayer( playerid, g_MedicalFeeTD[ 0 ] );
TextDrawShowForPlayer( playerid, g_MedicalFeeTD[ 1 ] );
if ( p_TaxTime{ playerid } == true )
{
new iTax = p_inPaintBall{ playerid } == true ? 0 : getPlayerTax( playerid );
GivePlayerCash( playerid, -( iTax ) );
UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + floatround( iTax * 0.10 ), 0.0, "", GLOBAL_VARTYPE_INT );
format( szNormalString, sizeof( szNormalString ), "~r~Tax:~n~~y~Cost:~w~ $%d~n~~y~Balance:~w~ $%d", iTax, GetPlayerCash( playerid ) );
TextDrawSetString( p_TaxFeesTD[ playerid ], szNormalString );
TextDrawShowForPlayer( playerid, p_TaxFeesTD[ playerid ] );
p_TaxTime{ playerid } = false;
}
SetTimerEx( "HideMedicalTaxFees", 5000, false, "d", playerid );
}
/* ** End Of Tax And Medical Fees ** */
if ( p_StartedLumberjack{ playerid } == true )
{
p_StartedLumberjack{ playerid } = false;
GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 );
DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] );
p_LumberjackReturn[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] );
p_LumberjackDeliver[ playerid ] = 0xFFFF;
p_treeExportLocation[ playerid ] = 0xFF;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = 0xFFFF;
}
// To deny kills etc.
if ( IsPlayerConnected( killerid ) ) {
if ( p_inPaintBall{ playerid } == true && p_inPaintBall{ killerid } == false ) killerid = INVALID_PLAYER_ID;
}
new
playerGangId = p_GangID[ playerid ];
if ( ! IsPlayerNPC( killerid ) && IsPlayerConnected( killerid ) && GetPVarInt( playerid, "used_cmd_kill" ) != 1 )
{
if ( !IsPlayerStreamedIn( killerid, playerid ) ) {
printf( "[DEBUG] %s was killed for possible fake kill. (0x1B)", ReturnPlayerName( playerid ) );
return SendServerMessage( playerid, "Possible Fake-kill detected - 0x1B" ), KickPlayerTimed( playerid );
}
/*if ( GetPVarInt( killerid, "last_shot" ) != playerid ) {
printf( "[DEBUG] %s was killed for possible fake kill (last shot %d). (0x0C)", ReturnPlayerName( playerid ), GetPVarInt( killerid, "last_shot" ) );
return SendServerMessage( playerid, "Possible Fake-kill detected - 0x0C" ), KickPlayerTimed( playerid );
}
DeletePVar( killerid, "last_shot" );*/
SendDeathMessage( killerid, playerid, reason );
if ( p_inPaintBall{ killerid } == true )
{
new
a = p_PaintBallArena{ killerid };
if ( g_paintballData[ a ] [ E_REFILLER ] )
{
SetPlayerHealth( killerid, g_paintballData[ a ] [ E_HEALTH ] );
SetPlayerArmour( killerid, g_paintballData[ a ] [ E_ARMOUR ] );
}
return 1;
}
//IRC_GroupSayFormatted( gGroupID, IRC_CHANNEL, "7%s(%d) has killed %s(%d) - %s!", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, ReturnWeaponName( reason ) );
if ( !IsPlayerAdminOnDuty( killerid ) )
{
new
killerGangId = p_GangID[ killerid ];
if ( killerGangId != INVALID_GANG_ID )
SaveGangData( killerGangId ), g_gangData[ killerGangId ] [ E_KILLS ]++;
switch( p_Kills[ killerid ]++ )
{
case 5: ShowAchievement( killerid, "Noob Killer - 5 Kills!", 3 );
case 20: ShowAchievement( killerid, "Rookie Killer - 20 Kills!", 6 );
case 50: ShowAchievement( killerid, "Novice Killer - 50 Kills!", 9 );
case 100: ShowAchievement( killerid, "Corporal Killer - 100 Kills!", 12 );
case 200: ShowAchievement( killerid, "Monster Killer - 200 Kills!", 15 );
case 500: ShowAchievement( killerid, "General Killer - 500 Kills!", 18 );
case 1000: ShowAchievement( killerid, "Master Killer - 1000 Kills!", 25 );
}
incrementPlayerWeaponKills( killerid, reason );
incrementPlayerStreak( killerid, STREAK_KILL );
if ( p_VIPLevel[ killerid ] && !isnull( p_DeathMessage[ killerid ] ) ) {
GameTextForPlayer( playerid, p_DeathMessage[ killerid ], 4000, 6 );
}
}
if ( p_Class[ killerid ] == CLASS_POLICE )
{
if ( p_Class[ killerid ] == p_Class[ playerid ] ) {
SendClientMessageToAdmins( -1, ""COL_PINK"[FAKE-KILL]{FFFFFF} Traces of fake-kill have came from %s: "COL_GREY"%s", ReturnPlayerName( playerid ), ReturnPlayerIP( playerid ) );
KickPlayerTimed( playerid );
return 1;
}
else
{
if ( !DeathSpam{ playerid } ) // If the player doesn't even have a death-spam count.
{
if ( !IsPlayerInEvent( killerid ) ) // Allow in event
{
if ( p_WantedLevel[ playerid ] > 5 )
{
new cashEarned = ( p_WantedLevel[ playerid ] < MAX_WANTED_LVL ? p_WantedLevel[ playerid ] : MAX_WANTED_LVL ) * ( reason == 38 ? 170 : 270 );
GivePlayerCash( killerid, cashEarned );
GivePlayerScore( killerid, 2 );
if ( cashEarned > 20000 ) printf("[police kill] %s -> %s - %s", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), ConvertPrice( cashEarned ) ); // 8hska7082bmahu
if ( p_WantedLevel[ playerid ] > 64 ) SendGlobalMessage( -1, ""COL_GOLD"[POLICE KILL]{FFFFFF} %s(%d) has %s %s(%d) who had a wanted level of %d!", ReturnPlayerName( killerid ), killerid, killedWords[ random( sizeof( killedWords ) ) ], ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ] );
SendClientMessageFormatted( killerid, -1, ""COL_GOLD"[ACHIEVE]{FFFFFF} You have killed %s(%d) with a wanted level of %d; earning you "COL_GOLD"%s{FFFFFF} and 2 score!", ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ], ConvertPrice( cashEarned ) );
}
else
{
if ( p_WantedLevel[ playerid ] <= 0 ) {
SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed innocent %s, you have lost 2 score and "COL_GOLD"$10,000{FFFFFF}.", ReturnPlayerName( playerid ) );
GivePlayerCash( killerid, -10000 );
GivePlayerScore( killerid, -2 );
JailPlayer( killerid, 200, 1 );
cmd_rules( killerid, "" );
WarnPlayerClass( killerid, p_inArmy{ killerid } );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Innocent(s)]", ReturnPlayerName( killerid ), killerid );
}
else if ( p_WantedLevel[ playerid ] <= 5 ) {
SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed low suspect %s, you have lost 2 score and "COL_GOLD"$5,000{FFFFFF}.", ReturnPlayerName( playerid ) );
GivePlayerCash( killerid, -5000 );
GivePlayerScore( killerid, -2 );
}
}
}
}
}
}
if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ killerid ] == CLASS_CIVILIAN )
{
new
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
if ( GetPlayerLocation( killerid, szCity, szLocation ) )
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered %s near %s in %s.", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), szLocation, szCity );
else
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered %s.", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ) );
CreateCrimeReport( killerid );
}
if ( p_Class[ killerid ] == CLASS_CIVILIAN && JobEquals( killerid, JOB_HITMAN ) && p_ContractedAmount[ playerid ] > 0 )
{
new
iContractAmount = p_ContractedAmount[ playerid ];
if ( iContractAmount >= 50000 && GetPlayerScore( killerid ) < 50 )
{
SendServerMessage( playerid, "Your contract is incomplete as you have been killed by a player with lower than 50 score." );
SendError( killerid, "You need at least 50 score to complete contracts above $50,000." );
}
else
{
SendGlobalMessage( -1, ""COL_ORANGE"[CONTRACT]"COL_WHITE" %s(%d) has completed the contract on %s(%d), he has earned "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, ConvertPrice( iContractAmount ) );
GivePlayerCash( killerid, iContractAmount );
p_ContractedAmount[ playerid ] = 0;
switch( ++p_HitsComplete[ killerid ] )
{
case 5: ShowAchievement( killerid, "Completed ~r~5~w~~h~~h~ contracts!", 3 );
case 20: ShowAchievement( killerid, "Completed ~r~20~w~~h~~h~ contracts!", 6 );
case 50: ShowAchievement( killerid, "Completed ~r~50~w~~h~~h~ contracts!", 9 );
case 100: ShowAchievement( killerid, "Completed ~r~100~w~~h~~h~ contracts!", 12 );
case 200: ShowAchievement( killerid, "Completed ~r~200~w~~h~~h~ contracts!", 15 );
case 500: ShowAchievement( killerid, "Completed ~r~500~w~~h~~h~ contracts!", 18 );
case 1000: ShowAchievement( killerid, "Completed ~r~1000~w~~h~~h~ contracts!", 25 );
}
}
}
if ( p_Class[ killerid ] != CLASS_POLICE ) GivePlayerWantedLevel( killerid, 12 ), GivePlayerScore( killerid, 1, .multiplier = 0.25 );
}
else if ( IsPlayerNPC( killerid ) ) SendDeathMessage( killerid, playerid, reason );
else
{
//IRC_GroupSayFormatted( gGroupID, IRC_CHANNEL, "7%s(%d) has committed suicide!", ReturnPlayerName( playerid ), playerid );
SendDeathMessage( INVALID_PLAYER_ID, playerid, 53 );
DeletePVar( playerid, "used_cmd_kill" );
}
if ( !p_inPaintBall{ playerid } && !p_LeftPaintball{ playerid } && !IsPlayerAdminOnDuty( playerid ) )
{
if ( playerGangId != INVALID_GANG_ID )
SaveGangData( playerGangId ), g_gangData[ playerGangId ] [ E_DEATHS ]++;
p_Deaths[ playerid ] ++; // Usually other events do nothing
GivePlayerIrresistiblePoints( playerid, -1 ); // Deduct points, it's meant to be hard!!!
}
ClearPlayerWantedLevel( playerid );
return 1;
}
public OnVehicleSpawn( vehicleid )
{
KillEveryoneInShamal( vehicleid );
ResetVehicleBurglaryData( vehicleid );
ResetVehicleMethlabData( vehicleid, true );
if ( g_buyableVehicle{ vehicleid } == true )
RespawnBuyableVehicle( vehicleid );
return 1;
}
public OnVehicleDeath( vehicleid, killerid )
{
ResetVehicleBurglaryData( vehicleid );
KillEveryoneInShamal( vehicleid );
ResetVehicleMethlabData( vehicleid, true );
return 1;
}
public OnPlayerUnjailed( playerid, reasonid )
{
switch( reasonid )
{
case 0: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREEN"[Served his time]", ReturnPlayerName( playerid ), playerid );
case 1: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_BLUE"[Paid his bail]", ReturnPlayerName( playerid ), playerid );
case 2: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREEN"[Melted the metal and escaped!]", ReturnPlayerName( playerid ), playerid );
//case 4: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREY"[Busted Out!]", ReturnPlayerName( playerid ), playerid );
}
if ( reasonid != 5 )
{
SetPlayerVirtualWorld( playerid, 30 );
TogglePlayerControllable( playerid, 0 );
SetTimerEx( "ope_Unfreeze", 3000, false, "d", playerid );
}
if ( reasonid < 4 )
{
SetPlayerHealth( playerid, 100.0 );
if ( p_inAlcatraz{ playerid } )
{
SetPlayerPosEx( playerid, -2038.38, 1833.896, 21.934200, 0 );
SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED );
SetPlayerVirtualWorld( playerid, 0 );
}
else
{
switch( GetPlayerInterior( playerid ) )
{
case 3: SetPlayerPosEx( playerid, 202.2303, 168.4880, 1003.0234, 3 );
case 6: SetPlayerPosEx( playerid, 266.5086, 90.97350, 1001.0391, 6 );
default: SetPlayerPosEx( playerid, 216.7583, 120.1729, 999.0156, 10 );
}
}
}
PlainUnjailPlayer ( playerid );
SetPlayerColorToTeam ( playerid );
ClearPlayerWantedLevel ( playerid );
return 1;
}
/*public IRC_OnConnect(botid, ip[], port)
{
//printf("IRC_OnConnect(%d, %s, %d)", botid, ip, port);
IRC_JoinChannel(botid, IRC_CHANNEL);
IRC_AddToGroup(gGroupID, botid);
return 1;
}
public IRC_OnDisconnect(botid, ip[], port, reason[])
{
//printf("IRC_OnDisconnect(%d, %s, %d, %s)", botid, ip, port, reason);
IRC_RemoveFromGroup(gGroupID, botid);
return 1;
}
public IRC_OnConnectAttempt(botid, ip[], port)
{
//printf("IRC_OnConnectAttempt(%d, %s, %d)", botid, ip, port);
return 1;
}
public IRC_OnJoinChannel(botid, channel[])
{
IRC_SendRaw( botid, "ns identify " #IRC_BOT_PW ); // CHANGE THIS IF NEEDED!
return 1;
}
public IRC_OnLeaveChannel(botid, channel[], message[])
{
IRC_JoinChannel(botid, channel);
return 1;
}
public IRC_OnKickedFromChannel(botid, channel[], oppeduser[], oppedhost[], message[])
{
IRC_JoinChannel(botid, channel);
return 1;
}
public IRC_OnUserDisconnect(botid, user[], host[], message[])
{
return 1;
}
public IRC_OnUserJoinChannel(botid, channel[], user[], host[])
{
return 1;
}
public IRC_OnUserLeaveChannel(botid, channel[], user[], host[], message[])
{
return 1;
}
public IRC_OnUserKickedFromChannel(botid, channel[], kickeduser[], oppeduser[], oppedhost[], message[])
{
return 1;
}
public IRC_OnUserNickChange(botid, oldnick[], newnick[], host[])
{
return 1;
}
public IRC_OnUserSetChannelMode(botid, channel[], user[], host[], mode[])
{
return 1;
}
public IRC_OnUserSetChannelTopic(botid, channel[], user[], host[], topic[])
{
return 1;
}
public IRC_OnUserSay(botid, recipient[], user[], host[], message[])
{
return 1;
}
public IRC_OnUserNotice(botid, recipient[], user[], host[], message[])
{
return 1;
}
public IRC_OnUserReplyCTCP(botid, user[], host[], message[])
{
return 1;
}
public IRC_OnReceiveRaw( botid, message[ ] )
{
//printf("IRC_OnReceiveRaw( %d, %s )", botid, message );
return 1;
}*/
public OnPlayerText( playerid, text[ ] )
{
new
time = g_iTime;
#if ENABLED_SECURE_TRUCK == true
if ( IsPlayerSecurityDriver( playerid ) ) {
if ( strmatch( text, "End Security Guard" ) ) {
restartSecurityGuardProcess( );
return 0;
}
return 1;
}
#endif
if ( GetPlayerScore( playerid ) < 10 )
return SendServerMessage( playerid, "You need at least 10 score to talk. "COL_GREY"Use /ask or /report to talk to an admin in the meanwhile." ), 0;
if ( !p_PlayerLogged{ playerid } )
return SendError( playerid, "You must be logged in to talk." ), 0;
#if !defined DEBUG_MODE
GetServerVarAsString( "rcon_password", szNormalString, sizeof( szNormalString ) ); // Anti-rcon spam poop
if ( strfind( text, szNormalString, true ) != -1 )
return SendError( playerid, "An error occured, please try again." ), 0;
#endif
if ( textContainsIP( text ) )
return SendServerMessage( playerid, "Please do not advertise." ), 0;
if ( !hasTickcountPassed( p_AntiTextSpam[ playerid ], 750 ) )
{
p_AntiTextSpam[ playerid ] = GetTickCount( );
p_AntiTextSpamCount{ playerid } ++;
SendError( playerid, "You must wait 0.75 seconds before posting again. "COL_GREY"[%d/3]", p_AntiTextSpamCount{ playerid } );
if ( p_AntiTextSpamCount{ playerid } >= 3 ) {
SendServerMessage( playerid, "You have been kicked for chat flooding. Please refrain from flooding the chat." );
KickPlayerTimed( playerid );
}
return 0;
}
if ( GetPVarString( playerid, "last_message", szNormalString, sizeof( szNormalString ) ) && strmatch( szNormalString, text ) )
return SendError( playerid, "You cannot repeat the same phrase." ), 0;
SetPVarString( playerid, "last_message", text );
p_AntiTextSpamCount{ playerid } = 0;
p_AntiTextSpam[ playerid ] = GetTickCount( );
if ( p_Muted{ playerid } )
{
if ( time > p_MutedTime[ playerid ] ) p_Muted{ playerid } = false;
else
{
SendError( playerid, "You cannot speak as you are muted for %s.", secondstotime( p_MutedTime[ playerid ] - time ) );
return 0;
}
}
if ( !p_PlayerSettings[ playerid ] { SETTING_CHAT_PREFIXES } )
{
switch( text[ 0 ] )
{
case '!':
{
if ( p_Class[ playerid ] == CLASS_POLICE )
{
format( szBigString, 144, "%s", text );
for( new i; i < sizeof( g_coptenCodes ); i++ ) {
if ( strfind( szBigString, g_coptenCodes[ i ] [ E_CODE ] ) != -1 ) {
strreplace( szBigString, g_coptenCodes[ i ] [ E_CODE ], g_coptenCodes[ i ] [ E_SUBJECT ] );
}
}
SendClientMessageToCops( -1, ""COL_BLUE"<Police Radio> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, szBigString[ 1 ] );
return 0;
}
else if ( p_Class[ playerid ] == CLASS_FIREMAN )
{
SendClientMessageToFireman( -1, "{A83434}<Fireman Radio> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
return 0;
}
else if ( p_Class[ playerid ] == CLASS_MEDIC )
{
SendClientMessageToAmbulance( -1, "{00CC00}<Paramedic Radio> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
return 0;
}
else if ( p_Class[ playerid ] == CLASS_CIVILIAN && p_GangID[ playerid ] != INVALID_GANG_ID )
{
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "<Gang Chat> %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
return 0;
}
}
case '@':
{
if ( p_AdminLevel[ playerid ] > 0 )
{
SendClientMessageToAdmins( -1, ""COL_PINK"<Admin Chat> %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
return 0;
}
}
case '#':
{
if ( p_VIPLevel[ playerid ] > 0 )
{
//IRC_GroupSayFormatted( gGroupID, IRC_CHANNEL, "9(VIP) %s(%d):3 %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
SendClientMessageToAllFormatted( 0x3eff3eff, "[VIP] %s(%d):{9ec34f} %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
return 0;
}
}
case '$':
{
if ( p_VIPLevel[ playerid ] > 0 )
{
SendClientMessageToVips( -1, ""COL_GOLD"<VIP Chat> %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
return 0;
}
}
}
}
//IRC_GroupSayFormatted( gGroupID, IRC_CHANNEL, "%d%s(%d): %s", p_Class[ playerid ] == CLASS_POLICE ? 12 : 4, ReturnPlayerName( playerid ), playerid, text );
return 1;
}
function Untaze( playerid )
{
if ( !IsPlayerConnected( playerid ) || p_Detained{ playerid } == true || !p_Tazed{ playerid } )
return 0;
if ( !IsPlayerTied( playerid ) )
TogglePlayerControllable( playerid, 1 );
ClearAnimations( playerid );
p_BulletInvulnerbility[ playerid ] = g_iTime + 3;
p_Tazed{ playerid } = false;
return 1;
}
function Uncuff( playerid )
{
if ( !IsPlayerConnected( playerid ) || !IsPlayerCuffed( playerid ) || !IsPlayerAttachedObjectSlotUsed( playerid, 2 ) )
return 0;
TogglePlayerControllable( playerid, 1 );
RemovePlayerAttachedObject( playerid, 2 );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
if ( !IsPlayerInAnyVehicle( playerid ) ) {
ClearAnimations( playerid );
}
p_Cuffed{ playerid } = false;
p_Detained{ playerid } = false;
Delete3DTextLabel( p_DetainedLabel[ playerid ] );
p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;
p_BulletInvulnerbility[ playerid ] = g_iTime + 5;
SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been uncuffed and undetained by the anti-abuse system.", ReturnPlayerName( playerid ), playerid );
return 1;
}
function RapeDamage( playerid )
{
if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_InfectedHIV{ playerid } == false || p_Jailed{ playerid } == true )
return 0;
new Float: Health;
if ( !IsPlayerTied( playerid ) || !IsPlayerTazed( playerid ) || !p_pausedToLoad{ playerid } )
{
GetPlayerHealth( playerid, Health );
SetPlayerHealth( playerid, ( Health - 5.0 ) );
}
return SetTimerEx( "RapeDamage", 5000, false, "d", playerid );
}
function circleall_Countdown( time, countdown_cmd )
{
static string[ 6 ];
if ( time <= 0 )
{
GameTextForAll( "~g~GO!", 2000, 3 );
g_circleall_CD = false;
foreach(new i : Player) {
PlayerPlaySound( i, 1057, 0.0, 0.0, 0.0 );
if ( !countdown_cmd ) TogglePlayerControllable( i, 1 );
}
}
else
{
format( string, sizeof( string ), "~y~%d", time );
GameTextForAll( string, 2000, 3 );
foreach(new i : Player) { PlayerPlaySound( i, 1056, 0.0, 0.0, 0.0 ); }
SetTimerEx( "circleall_Countdown", 960, false, "dd", time - 1, countdown_cmd );
}
}
function BlowJob( playerid, pID, step )
{
switch( step )
{
case 0:
{
ApplyAnimation( pID, "BLOWJOBZ", "BJ_STAND_LOOP_P", 2.0, 1, 1, 1, 0, 0, 1 );
ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 2.0, 1, 1, 1, 0, 0, 1 );
SetTimerEx( "BlowJob", 10000, false, "ddd", playerid, pID, 1 );
}
case 1:
{
ApplyAnimation( pID, "BLOWJOBZ", "BJ_STAND_END_P", 2.0, 0, 1, 1, 0, 0, 1 );
ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_END_W", 2.0, 1, 1, 1, 0, 0, 1 );
SetTimerEx( "BlowJob", 2500, false, "ddd", playerid, pID, 2 );
}
case 2:
{
TogglePlayerControllable( playerid, 1 );
TogglePlayerControllable( pID, 1 );
ClearAnimations( playerid ), SetCameraBehindPlayer( playerid );
ClearAnimations( pID ), SetCameraBehindPlayer( pID );
p_GivingBlowjob{ playerid } = false;
p_GivingBlowjob{ pID } = false;
p_GettingBlowjob{ pID } = false;
p_GettingBlowjob{ playerid } = false;
}
}
}
stock UntiePlayer( playerid )
{
if ( !IsPlayerConnected( playerid ) || ( !p_Tied{ playerid } && !p_Kidnapped{ playerid } ) )
return;
TogglePlayerControllable( playerid, 1 );
p_Tied{ playerid } = false;
p_Kidnapped{ playerid } = false;
Delete3DTextLabel( p_TiedLabel[ playerid ] );
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_BulletInvulnerbility[ playerid ] = g_iTime + 5;
SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been untied by the anti-abuse system.", ReturnPlayerName( playerid ), playerid );
}
function emp_deactivate( vehicleid )
{
if ( !IsValidVehicle( vehicleid ) ) return 0;
GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective );
return 1;
}
function OnPlayerFireDistanceUpdate( playerid )
{
new
Float: X, Float: Y, Float: Z, Float: dis,
szFire1[ 128 ], szFire2[ 128 ]
;
for( new i; i < sizeof( g_fireData ); i++ )
{
GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], X, Y, Z );
dis = GetPlayerDistanceFromPoint( playerid, X, Y, Z );
if ( i < floatround( sizeof( g_fireData ) / 2 ) )
{
if ( g_fireData[ i ] [ E_CREATED ] == false ) format( szFire1, sizeof( szFire1 ), "%s~r~FIRE %d:%s ~g~Stopped~n~", szFire1, i,i==1?(" "):("") );
else format( szFire1, sizeof( szFire1 ), "%s~r~FIRE %d:%s~w~ %0.0f m~n~", szFire1, i,i==1?("_"):(""), dis );
}
else
{
if ( g_fireData[ i ] [ E_CREATED ] == false ) format( szFire2, sizeof( szFire2 ), "%s~r~FIRE %d:%s ~g~Stopped~n~", szFire2, i,i==1?(" "):("") );
else format( szFire2, sizeof( szFire2 ), "%s~r~FIRE %d:%s~w~ %0.0f m~n~", szFire2, i,i==1?("_"):(""), dis );
}
}
TextDrawSetString( p_FireDistance1[ playerid ], szFire1 );
TextDrawSetString( p_FireDistance2[ playerid ], szFire2 );
TextDrawShowForPlayer( playerid, p_FireDistance1[ playerid ] );
TextDrawShowForPlayer( playerid, p_FireDistance2[ playerid ] );
return 1;
}
public OnPlayerLeaveGang( playerid, gangid, reason )
{
switch( reason )
{
case GANG_LEAVE_KICK:
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (KICKED)", ReturnPlayerName( playerid ), playerid );
case GANG_LEAVE_QUIT:
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (LEFT)", ReturnPlayerName( playerid ), playerid );
case GANG_LEAVE_UNKNOWN:
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang (UNKNOWN)", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
public OnPlayerProgressUpdate( playerid, progressid, params )
{
static
Float: X, Float: Y, Float: Z, bool: canceled;
canceled = p_CancelProgress{ playerid };
p_CancelProgress{ playerid } = false;
if ( progressid == PROGRESS_CRACKING || progressid == PROGRESS_BRUTEFORCE ) {
if ( !IsPlayerSpawned( playerid ) || !IsPlayerInDynamicCP( playerid, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CHECKPOINT ] [ 0 ] ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled )
return g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false, StopProgressBar( playerid ), 1;
}
if ( progressid == PROGRESS_MINING )
{
new m = p_MiningOre{ playerid };
GetDynamicObjectPos( g_miningData[ m ] [ E_OBJECT ], X, Y, Z );
if ( !IsPlayerSpawned( playerid ) || !IsPlayerInRangeOfPoint( playerid, 3.0, X, Y, Z ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || canceled )
return g_miningData[ m ] [ E_MINING ] = INVALID_PLAYER_ID, p_isMining{ playerid } = false, StopProgressBar( playerid ), 1;
}
if ( progressid == PROGRESS_ROBBING || progressid == PROGRESS_SAFEPICK )
{
new
Float: distance = distanceFromSafe( playerid, params );
new abort = ( !IsPlayerSpawned( playerid ) || !IsPlayerConnected( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || params == -1 || distance > 1.5 || distance < 0.0 || canceled );
if ( g_Debugging )
{
//SendClientMessageFormatted( playerid, COLOR_YELLOW, "distance: %f, params: %d, player: %d, jacked: %d", distance, params, p_UsingRobberySafe [ playerid ], g_robberyData[ params ] [ E_STATE ] );
new robberyid = params; printf("[DEBUG] [ROBBERY] [%d] Robbing/Picking [progress : %d, distance : %f, abort : %d] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, progressid, distance, abort,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
if ( abort )
{
RemovePlayerAttachedObject( playerid, 0 );
g_robberyData [ params ] [ E_STATE ] = STATE_NONE;
p_UsingRobberySafe [ playerid ] = -1;
return StopProgressBar( playerid ), 1;
}
}
if ( progressid == PROGRESS_CHEMICAL || progressid == PROGRESS_GRAB_METH )
{
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) || !IsPlayerInMethlab( playerid ) || canceled )
return DeletePVar( playerid, "pouring_chemical" ), StopProgressBar( playerid ), 1;
}
#if ENABLED_SECURE_TRUCK == true
if ( progressid == PROGRESS_ROBTRUCK )
{
static Float: Angle;
GetVehiclePos( g_secureTruckVehicle, X, Y, Z );
GetVehicleZAngle( g_secureTruckVehicle, Angle );
X += ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) );
Y += ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) );
if ( !IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, X, Y, Z ) || !IsPlayerSpawned( playerid ) || !IsPlayerConnected( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || canceled )
{
g_secureTruckData[ E_BEING_ROBBED ] = false;
StopProgressBar( playerid );
return 1;
}
}
#endif
return 1;
}
public OnPlayerProgressComplete( playerid, progressid, params )
{
static
iRandom, Float: X, Float: Y, Float: Z;
switch( progressid )
{
case PROGRESS_MINING:
{
new
m = p_MiningOre{ playerid };
iRandom = random( 101 );
p_isMining{ playerid } = false;
g_miningData[ m ] [ E_MINING ] = INVALID_PLAYER_ID;
if ( ( g_miningData[ m ] [ E_ORE ] == ORE_IRON && iRandom > 80 ) ||
( g_miningData[ m ] [ E_ORE ] == ORE_BAUXITE && iRandom > 85 ) ||
( g_miningData[ m ] [ E_ORE ] == ORE_GOLD && iRandom > 45 ) ||
( g_miningData[ m ] [ E_ORE ] == ORE_COAL && iRandom > 90 ||
( g_miningData[ m ] [ E_ORE ] == ORE_DIAMOND && iRandom > 30 ) ||
( g_miningData[ m ] [ E_ORE ] == ORE_RUBY && iRandom > 35 ) ||
( g_miningData[ m ] [ E_ORE ] == ORE_SAPHHIRE && iRandom > 30 ) ||
( g_miningData[ m ] [ E_ORE ] == ORE_EMERALD && iRandom > 52 ) ||
( g_miningData[ m ] [ E_ORE ] == ORE_PLATINUM && iRandom > 25 ) ||
( g_miningData[ m ] [ E_ORE ] == ORE_AMETHYST && iRandom > 75 ) )
) return SendError( playerid, "Yuck. You received mud instead of an ore." );
if ( GetPVarInt( playerid, "give_ore_score" ) < g_iTime ) GivePlayerScore( playerid, 1 ), SetPVarInt( playerid, "give_ore_score", g_iTime + 15 );
g_miningData[ m ] [ E_ORES ] --;
format( szNormalString, 14, "%s\n%d/%d", getOreName( g_miningData[ m ] [ E_ORE ] ), g_miningData[ m ] [ E_ORES ], g_miningData[ m ] [ E_MAX_ORES ] );
UpdateDynamic3DTextLabelText( g_miningData[ m ] [ E_LABEL ], g_miningData[ m ] [ E_COLOR ], szNormalString );
SendServerMessage( playerid, "Great you've mined an ore, now store it in a "COL_GREY"Dune"COL_WHITE"." );
SetPVarInt( playerid, "carrying_ore", m );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY );
SetPlayerAttachedObject( playerid, 4, 2936, 5, 0.000000, 0.197999, 0.133999, 113.099983, -153.799987, 57.300003, 0.631000, 0.597000, 0.659999 );
}
case PROGRESS_BRUTEFORCE:
{
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false;
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_WAIT ] = g_iTime + 30;
iRandom = random( 101 );
if ( iRandom < 75 )
{
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED ] = true;
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_TS ] = g_iTime + 60;
SendServerMessage( playerid, "You have successfully brute forced this houses' password. This lasts for one minute." );
}
else SendServerMessage( playerid, "You have failed to brute force this houses' password." );
}
case PROGRESS_CRACKING:
{
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_BEING_CRACKED ] = false;
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_WAIT ] = g_iTime + 300;
iRandom = random( 101 );
if ( iRandom < 75 )
{
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED ] = true;
g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_CRACKED_TS ] = g_iTime + 120;
SendServerMessage( playerid, "You have successfully cracked this houses' password. You have two minutes to do your thing." );
GivePlayerWantedLevel( playerid, 12 );
GivePlayerScore( playerid, 2 );
// Achievement Data
p_Burglaries[ playerid ] ++;
switch( p_Burglaries[ playerid ] )
{
case 5: ShowAchievement( playerid, "Commited ~r~5~w~~h~~h~ burglaries!", 3 );
case 20: ShowAchievement( playerid, "Commited ~r~20~w~~h~~h~ burglaries!", 6 );
case 50: ShowAchievement( playerid, "Commited ~r~50~w~~h~~h~ burglaries!", 9 );
case 100: ShowAchievement( playerid, "Commited ~r~100~w~~h~~h~ burglaries!", 12 );
case 200: ShowAchievement( playerid, "Commited ~r~200~w~~h~~h~ burglaries!", 15 );
case 500: ShowAchievement( playerid, "Commited ~r~500~w~~h~~h~ burglaries!", 18 );
case 1000: ShowAchievement( playerid, "Commited ~r~1000~w~~h~~h~ burglaries!", 25 );
}
}
else
{
new szLocation[ MAX_ZONE_NAME ];
GetZoneFromCoordinates( szLocation, g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EX ], g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EY ], g_houseData[ p_HouseCrackingPW[ playerid ] ] [ E_EZ ] );
SendClientMessageToCops( -1, ""COL_BLUE"[BURGLARY]"COL_WHITE" %s has failed to crack a houses' password near %s.", ReturnPlayerName( playerid ), szLocation );
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have failed to crack this houses' password." );
GivePlayerWantedLevel( playerid, 6 );
CreateCrimeReport( playerid );
}
}
case PROGRESS_ROBBING:
{
new
robberyid = params,//p_UsingRobberySafe[ playerid ],
Float: distance = distanceFromSafe( playerid, robberyid )
;
if ( robberyid != -1 && distance < 2.5 || distance > 0.0 )
{
if ( IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) )
{
if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_ROBBED ) return SendError( playerid, "This safe can no longer be robbed." );
else
{
static
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]
;
ClearAnimations ( playerid );
g_robberyData [ robberyid ] [ E_STATE ] = STATE_NONE;
p_UsingRobberySafe [ playerid ] = -1;
if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] *= 2;
if ( GetPlayerInterior( playerid ) != 0 )
{
new id = p_LastEnteredEntrance[ playerid ];
if ( id == -1 )
{
SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking." );
KickPlayerTimed( playerid );
return 1;
}
Get2DCity( szCity, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] );
GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] );
if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS
//if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25%
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s near %s in %s!", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szLocation, szCity );
}
else
{
GetPlayerPos( playerid, X, Y, Z );
Get2DCity( szCity, X, Y, Z );
if ( !strmatch( szCity, "San Fierro" ) && !strmatch( szCity, "Las Venturas" ) && !strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] /= 2; // Halve Profit outside SF, LV & LS
//if ( strmatch( szCity, "Las Venturas" ) || strmatch( szCity, "Los Santos" ) ) g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] * 0.75 ); // Remove 25%
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from %s in %s!", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ), g_robberyData[ robberyid ] [ E_NAME ], szCity );
}
GivePlayerScore( playerid, 2 );
GivePlayerWantedLevel( playerid, 6 );
SplitPlayerCashForGang( playerid, float( g_robberyData[ robberyid ] [ E_SAFE_LOOT ] ) );
g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = 0;
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] );
g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = INVALID_OBJECT_ID;
g_robberyData[ robberyid ] [ E_ROBBED ] = true;
g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT;
//SendClientMessageToAdmins(COLOR_ORANGE,"%s(%d) robbed safe %d (%d sec)", ReturnPlayerName( playerid ), playerid, robberyid, g_robberyData[ robberyid ] [ E_ROB_TIME ] - gettime());
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] Store Robbed [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, progressid, distance,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
Achievement::HandlePlayerRobbery( playerid );
}
}
}
}
case PROGRESS_SAFEPICK:
{
new
robberyid = p_UsingRobberySafe[ playerid ],
Float: distance = distanceFromSafe( playerid, robberyid )
;
if ( robberyid != -1 && distance < 2.5 || distance > 0.0 )
{
if ( !g_robberyData[ robberyid ] [ E_ROBBED ] && !IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) )
{
static
Float: pZ, Float: sZ;
if ( g_robberyData[ robberyid ] [ E_STATE ] != STATE_PICKED ) return SendError( playerid, "This safe can no longer be picked." );
p_UsingRobberySafe[ playerid ] = -1;
RemovePlayerAttachedObject( playerid, 0 );
SendServerMessage( playerid, "You've opened the safe door." );
g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE;
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 1000, false, "dddd", playerid, robberyid, ROBBERY_TYPE_LABOR, 0 );
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] Safe Picked [progress : %d, distance : %f] { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, progressid, distance,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], sZ, sZ, sZ );
GetPlayerPos( playerid, pZ, pZ, pZ );
if ( sZ < pZ )
ApplyAnimation( playerid, "ROB_BANK", "CAT_Safe_Open", 4.1, 0, 0, 0, 0, 0, 0 );
}
}
}
case PROGRESS_CHEMICAL:
{
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) && IsPlayerInMethlab( playerid ) )
{
new
chemical = GetPVarInt( playerid, "pouring_chemical" ),
vehicleid = GetPlayerMethLabVehicle( playerid )
;
DeletePVar( playerid, "pouring_chemical" );
switch( chemical )
{
case CHEMICAL_MU: p_MuriaticAcid{ playerid } --, SetGVarInt( "meth_acid", 0, vehicleid );
case CHEMICAL_CS: p_CausticSoda{ playerid } --, SetGVarInt( "meth_soda", 0, vehicleid );
case CHEMICAL_HLC: p_HydrogenChloride{ playerid } --, SetGVarInt( "meth_chloride", 0, vehicleid );
}
if ( GetGVarInt( "meth_ingredient", vehicleid ) != chemical )
{
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
SendServerMessage( playerid, "You have put the whole chemical. The methlab has exploded." );
GetPlayerPos( playerid, X, Y, Z );
CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 );
SetPlayerHealth( playerid, -1 );
}
else
{
SetGVarInt( "meth_chef", playerid, vehicleid );
SetGVarInt( "meth_smoke", CreateDynamicObject( 18726, 0.0, 0.0, -1000.0, 0.000000, 0.000000, 0.000000 ), vehicleid );
AttachDynamicObjectToVehicle( GetGVarInt( "meth_smoke", vehicleid ), vehicleid, -0.524999, -0.974999, -0.375000, 0.000000, 0.000000, 0.000000 );
ShowPlayerHelpDialog( playerid, 5000, "Okay, okay, everything seems to be cooking fine. Wait till for the next chemical to be added." );
if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://irresistiblegaming.com/game_sounds/cooking.mp3", 1476.0394, 1464.3358, 1012.1190, 5.0, 1 );
SetGVarInt( "meth_cooktimer", SetTimerEx( "OnMethamphetamineCooking", 20000, false, "ddd", playerid, vehicleid, chemical ), vehicleid );
}
}
}
case PROGRESS_GRAB_METH:
{
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) && IsPlayerInMethlab( playerid ) )
{
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid )
;
if ( !( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 ) )
return SendError( playerid, "Someone just took the last batch of the meth!" );
if ( p_Methamphetamine{ playerid } >= 128 )
return SendError( playerid, "You can only export a maximum of 128 pounds of meth." );
p_Methamphetamine{ playerid } ++;
DestroyDynamicObject( GetGVarInt( "meth_yield", vehicleid ) );
// Reset meth data
DeleteGVar( "meth_yield", vehicleid );
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
SendServerMessage( playerid, "You've yielded a pound of the purest meth. Take your bags over to "COL_GREY"Cluckin' Bell"COL_WHITE" for exportation." );
}
}
#if ENABLED_SECURE_TRUCK == true
case PROGRESS_ROBTRUCK:
{
static Float: Angle;
GetVehiclePos( g_secureTruckVehicle, X, Y, Z );
GetVehicleZAngle( g_secureTruckVehicle, Angle );
X += ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) );
Y += ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) );
if ( IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, X, Y, Z ) && IsPlayerSpawned( playerid ) && IsPlayerConnected( playerid ) && !IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED )
{
if ( g_secureTruckData[ E_BEING_ROBBED ] && g_secureTruckData[ E_OPEN ] == true && g_secureTruckData[ E_ROBBED ] == false )
{
new
szCity[ MAX_ZONE_NAME ],
szLocation[ MAX_ZONE_NAME ]
;
GetPlayerPos ( playerid, X, Y, Z );
Get2DCity ( szCity, X, Y, Z );
GetZoneFromCoordinates ( szLocation, X, Y, Z );
g_secureTruckData[ E_BEING_ROBBED ] = true;
g_secureTruckData[ E_ROBBED ] = true;
GivePlayerWantedLevel ( playerid, 24 );
GivePlayerScore ( playerid, 5 );
if ( random( 101 ) >= 20 ) {
if ( IsPlayerConnected( playerid ) && p_MoneyBag{ playerid } == true ) g_secureTruckData[ E_LOOT ] *= 2;
Achievement::HandlePlayerRobbery( playerid );
SplitPlayerCashForGang( playerid, float( g_secureTruckData[ E_LOOT ] ) );
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from a Security Truck near %s in %s!", ReturnPlayerName( playerid ), playerid, ConvertPrice( g_secureTruckData[ E_LOOT ] ), szLocation, szCity );
} else {
CreateCrimeReport( playerid );
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing a security truck near %s, suspect is armed and dangerous.", ReturnPlayerName( playerid ), szLocation );
SendServerMessage( playerid, "You've found nothing tangible in here. Cops have been alerted." );
}
SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x02] RESTART." );
}
else SendError( playerid, "An unexpected error occurred." );
}
}
#endif
}
return 1;
}
public OnMethamphetamineCooking( playerid, vehicleid, last_chemical )
{
DeleteGVar( "meth_cooktimer", vehicleid ); // Remove it, useless...
if ( IsValidVehicle( vehicleid ) && IsPlayerConnected( playerid ) && IsPlayerInMethlab( playerid ) )
{
new
available_meth[ 3 ] = { -1, -1, -1 },
iMethIngredient = -1
;
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeleteGVar( "meth_smoke", vehicleid );
if ( GetGVarInt( "meth_acid", vehicleid ) != 1 && GetGVarInt( "meth_soda", vehicleid ) != 1 && GetGVarInt( "meth_chloride", vehicleid ) != 1 )
{
ShowPlayerHelpDialog( playerid, 5000, "The process is done. Bag it up and do another round if you wish." );
SendServerMessage( playerid, "Process is done. Bag it up, and do another round if you wish. Export it for money." );
GivePlayerWantedLevel( playerid, 12 );
GivePlayerScore( playerid, 3 );
Achievement::HandleMethYielded( playerid );
SetGVarInt( "meth_yield", CreateDynamicObject( 1579, 1477.72449, 1464.36450, 1011.78589, 0.00000, 0.00000, 0.00000, GetPlayerVirtualWorld( playerid ) ), vehicleid );
}
else
{
if ( GetGVarInt( "meth_soda", vehicleid ) == 1 ) available_meth[ 0 ] = CHEMICAL_CS;
if ( GetGVarInt( "meth_acid", vehicleid ) == 1 ) available_meth[ 1 ] = CHEMICAL_MU;
if ( GetGVarInt( "meth_chloride", vehicleid ) == 1 ) available_meth[ 2 ] = CHEMICAL_HLC;
iMethIngredient = randomArrayItem( available_meth, -1 );
switch( iMethIngredient )
{
case CHEMICAL_HLC: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_hcl_MethProduction[ random( sizeof( sz_hcl_MethProduction ) ) ] );
case CHEMICAL_MU: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_mu_MethProduction[ random( sizeof( sz_mu_MethProduction ) ) ] );
case CHEMICAL_CS: ShowPlayerHelpDialog( playerid, 17500, "%s", sz_cs_MethProduction[ random( sizeof( sz_cs_MethProduction ) ) ] );
}
SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid );
SendServerMessage( playerid, "Okay, let's cook. New chemical to be added." );
}
}
else
{
ResetVehicleMethlabData( vehicleid );
}
return 1;
}
stock ResetVehicleMethlabData( vehicleid, bool: death = false )
{
// Attempt to at least remove meth smoke
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeleteGVar( "meth_smoke", vehicleid );
// Validate vehicle model
if ( GetVehicleModel( vehicleid ) != 508 )
return;
static
Float: X, Float: Y, Float: Z;
if ( death )
{
foreach(new playerid : Player)
{
if ( GetPlayerVirtualWorld( playerid ) == ( vehicleid + VW_METH ) && !p_Spectating{ playerid } )
{
haltMethamphetamine( playerid, vehicleid );
GetPlayerPos( playerid, X, Y, Z );
CreateExplosionForPlayer( playerid, X, Y, Z - 0.75, 0, 10.0 );
SetPlayerHealth( playerid, -1 );
GameTextForPlayer( playerid, "~r~The vehicle and the methlab have exploded.", 4000, 0 );
}
}
}
new timer = GetGVarInt( "meth_cooktimer", vehicleid );
if ( timer ) KillTimer( timer ); // Could be invalid lol
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
DeleteGVar( "meth_cooktimer", vehicleid );
}
stock haltMethamphetamine( playerid, vehicleid, canceled=1 )
{
if ( playerid == INVALID_PLAYER_ID )
return;
if ( !IsValidVehicle( vehicleid ) )
return;
if ( GetGVarInt( "meth_chef", vehicleid ) == playerid )
{
if ( canceled )
GameTextForPlayer( playerid, "~r~Cooking Operation Canceled!", 4000, 0 );
new timer = GetGVarInt( "meth_cooktimer", vehicleid );
if ( timer ) KillTimer( timer ); // Could be invalid lol
DestroyDynamicObject( GetGVarInt( "meth_smoke", vehicleid ) );
DeletePVar( playerid, "pouring_chemical" );
DeleteGVar( "meth_ingredient", vehicleid );
DeleteGVar( "meth_soda", vehicleid );
DeleteGVar( "meth_acid", vehicleid );
DeleteGVar( "meth_chloride", vehicleid );
DeleteGVar( "meth_chef", vehicleid );
DeleteGVar( "meth_cooktimer", vehicleid );
DeleteGVar( "meth_smoke", vehicleid );
HidePlayerHelpDialog( playerid );
}
}
stock randomArrayItem( const array[ ], exclude = 0xFFFF, arraysize = sizeof( array ) )
{
new
iRandom;
random_restart:
iRandom = array[ random( arraysize ) ];
if ( iRandom == exclude ) {
goto random_restart;
}
return iRandom;
}
public OnPlayerCommandPerformed( playerid, cmdtext[ ], success )
{
if ( !success )
return SendError( playerid, "You have entered an invalid command. To display the command list type /commands or /cmds." );
return 1;
}
public OnPlayerCommandReceived(playerid, cmdtext[])
{
if ( p_AdminLevel[ playerid ] < 6 && !IsPlayerLorenc( playerid ) )
{
if ( !hasTickcountPassed( p_AntiCommandSpam[ playerid ], 1000 ) )
{
p_AntiCommandSpam[ playerid ] = GetTickCount( );
SendError( playerid, "You must wait a second before submitting a command again." );
return 0;
}
else p_AntiCommandSpam[ playerid ] = GetTickCount( );
if ( !IsPlayerSpawned( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use commands while you're not spawned." ), 0;
}
if ( g_CommandLogging ) printf( "[COMMAND_LOG] %s(%d) - %s", ReturnPlayerName( playerid ), playerid, cmdtext );
return 1;
}
CMD:weaponstats( playerid, params[ ] ) {
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `WEAPON_STATS` WHERE `USER_ID`=%d ORDER BY `KILLS` DESC", p_AccountID[ playerid ] );
return mysql_function_query( dbHandle, szNormalString, true, "OnShowWeaponStats", "d", playerid );
}
CMD:streaks( playerid, params[ ] ) {
return displayStreaks( playerid );
}
CMD:myvipnotes( playerid, params[ ] ) return cmd_mynotes( playerid, params );
CMD:vipnotes( playerid, params[ ] ) return cmd_mynotes( playerid, params );
CMD:mynotes( playerid, params[ ] )
{
format( szBigString, 192, "SELECT `NOTE`,`TIME` FROM `NOTES` WHERE (`NOTE` LIKE '{FFDC2E}%%' OR `NOTE` LIKE '{CD7F32}%%') AND `USER_ID`=%d AND `DELETED` IS NULL", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szBigString, true, "readplayervipnotes", "d", playerid );
return 1;
}
thread readplayervipnotes( playerid )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
szDate[ 20 ], szNote[ 72 ];
erase( szLargeString );
for( new i = 0; i < rows; i++ )
{
cache_get_field_content( i, "NOTE", szNote );
cache_get_field_content( i, "TIME", szDate );
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, szNote, szDate );
}
return ShowPlayerDialog( playerid, DIALOG_VIP_NOTE, DIALOG_STYLE_TABLIST, ""COL_GOLD"My V.I.P Notes", szLargeString, "Call Admin", "Close" );
}
return SendError( playerid, "You do not have any V.I.P notes." );
}
CMD:hitmarker( playerid, params[ ] )
{
if ( p_VIPLevel[ playerid ] < 1 )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
ShowSoundsMenu( playerid );
return 1;
}
CMD:t( playerid, params[ ] )
{
new
msg[ 90 ]
;
if ( p_Class[ playerid ] == CLASS_CIVILIAN ) return SendError( playerid, "Civilians cannot use this command." );
else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/t [MESSAGE]" );
else
{
if ( p_Class[ playerid ] == CLASS_POLICE )
{
format( szBigString, 144, "%s", msg );
for( new i; i < sizeof( g_coptenCodes ); i++ ) {
if ( strfind( szBigString, g_coptenCodes[ i ] [ E_CODE ] ) != -1 ) {
strreplace( szBigString, g_coptenCodes[ i ] [ E_CODE ], g_coptenCodes[ i ] [ E_SUBJECT ] );
}
}
SendClientMessageToCops( -1, ""COL_BLUE"<Police Radio> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, szBigString );
}
else if ( p_Class[ playerid ] == CLASS_FIREMAN )
{
SendClientMessageToFireman( -1, "{A83434}<Fireman Radio> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg );
}
else if ( p_Class[ playerid ] == CLASS_MEDIC )
{
SendClientMessageToAmbulance( -1, "{00CC00}<Paramedic Radio> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg );
}
}
return 1;
}
CMD:ic( playerid, params[ ] ) return cmd_irresistiblecoins( playerid, params );
CMD:irresistiblecoins( playerid, params[ ] )
{
if ( isnull( params ) )
{
return SendServerMessage( playerid, "You currently have precisely "COL_GOLD"%f"COL_WHITE" Irresistible Coins!", p_IrresistibleCoins[ playerid ] );
}
else if ( strmatch( params, "market" ) )
{
return ShowPlayerCoinMarketDialog( playerid );
}
else if ( !strcmp( params, "send", false, 4 ) )
{
new
senttoid, Float: coins;
if ( sscanf( params[ 5 ],""#sscanf_u"f", senttoid, coins ) ) return SendUsage( playerid, "/irresistiblecoins send [PLAYER_ID] [COINS]" );
else if ( !IsPlayerConnected( senttoid ) || IsPlayerNPC( senttoid ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_VIPLevel[ playerid ] < 2 ) return SendError( playerid, "You are not a Bronze V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
else if ( coins < 0.1 || coins > 5000.0 ) return SendError( playerid, "You can only send between 0.1 and 5000.0 coins at a single time." );
else if ( coins > 99999999 || coins < 0 ) return SendError( playerid, "You can only send between 0.1 and 5000.0 coins at a single time." ); // Making cash go over billions...
else if ( p_IrresistibleCoins[ playerid ] < coins ) return SendError( playerid, "You do not have this number of coins to send." );
else if ( GetPlayerScore( playerid ) < 1000 ) return SendError( playerid, "You need at least 1000 score to send coins to other players." );
else if ( senttoid == playerid ) return SendError( playerid, "You cannot send yourself coins." );
else
{
if ( GetDistanceBetweenPlayers( playerid, senttoid ) > 8.0 )
return SendError( playerid, "Please make sure you are close to the player before sending coins to them." );
format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS_IC` (`TO_ID`, `FROM_ID`, `IC`) VALUES (%d, %d, %f)", p_AccountID[ senttoid ], p_AccountID[ playerid ], coins );
mysql_single_query( szNormalString );
p_IrresistibleCoins[ senttoid ] += coins;
p_IrresistibleCoins[ playerid ] -= coins;
SendServerMessage( playerid, "You have sent "COL_GOLD"%0.2f"COL_WHITE" Irresistible Coins to %s(%d)!", coins, ReturnPlayerName( senttoid ), senttoid );
SendServerMessage( senttoid, "You have received "COL_GOLD"%0.2f"COL_WHITE" Irresistible Coins from %s(%d)!", coins, ReturnPlayerName( playerid ), playerid );
}
return 1;
}
return SendUsage( playerid, "/irresistiblecoins [MARKET/SEND]" );
}
CMD:rank( playerid, params[ ] )
{
new
watchingid;
if ( sscanf( params, #sscanf_u, watchingid ) )
watchingid = playerid;
if ( !IsPlayerConnected( watchingid ) )
watchingid = playerid;
format( szBigString, 196, "SELECT uo.NAME, (SELECT COUNT(DISTINCT ui.`SCORE`) FROM `USERS` ui WHERE ui.`SCORE` >= uo.`SCORE`) AS `GLOBAL_RANK` FROM `USERS` uo WHERE `ID`=%d", p_AccountID[ watchingid ] );
mysql_function_query( dbHandle, szBigString, true, "currentUserRank", "ii", playerid, watchingid );
return 1;
}
thread currentUserRank( playerid, watchingid )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( rows )
{
new
iGroupedRank = GetPlayerRank( watchingid ),
iGlobalRank = cache_get_field_content_int( 0, "GLOBAL_RANK", dbHandle )
;
SendServerMessage( playerid, "%s(%d) is grouped in {%06x}%s"COL_WHITE" and is globally "COL_GREY"#%d"COL_WHITE".", ReturnPlayerName( watchingid ), watchingid, g_aPlayerRanks[ iGroupedRank ] [ E_COLOR ] >>> 8, g_aPlayerRanks[ iGroupedRank ] [ E_NAME ], iGlobalRank );
}
else SendError( playerid, "Couldn't find a rank for this user, try again later." );
return 1;
}
CMD:garage( playerid, params[ ] )
{
new
iOwner = INVALID_PLAYER_ID,
iGarage = p_InGarage[ playerid ],
iVehicle = GetPlayerVehicleID( playerid ),
iVehicleSeat = GetPlayerVehicleSeat( playerid )
;
if ( strmatch( params, "buy" ) )
{
//new vip = p_VIPLevel[ playerid ] == 0 ? ( 0 ) : ( p_VIPLevel[ playerid ] );
//if ( p_OwnedHouses[ playerid ] >= 1 + vip ) return SendError( playerid, "You cannot purchase any more houses, you've reached the limit." );
if ( GetPlayerScore( playerid ) < 500 ) return SendError( playerid, "You need at least 500 score to buy a garage." );
foreach(new g : garages)
{
if ( IsPlayerInDynamicCP( playerid, g_garageData[ g ] [ E_CHECKPOINT ] ) )
{
if ( !g_garageData[ g ] [ E_OWNER_ID ] )
{
if ( GetPlayerCash( playerid ) < g_garageData[ g ] [ E_PRICE ] )
return SendError( playerid, "You don't have enough money to purchase this garage." );
g_garageData[ g ] [ E_OWNER_ID ] = p_AccountID[ playerid ];
UpdateGarageData( g );
UpdateGarageTitle( g );
GivePlayerCash( playerid, -( g_garageData[ g ] [ E_PRICE ] ), .force_save = true );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GARAGE]"COL_WHITE" You have bought this garage for "COL_GOLD"%s"COL_WHITE".", ConvertPrice( g_garageData[ g ] [ E_PRICE ] ) );
return 1;
}
else return SendError( playerid, "This garage isn't for sale." );
}
}
SendError( playerid, "You are not near any garage entrances." );
return 1;
}
else if ( strmatch( params, "upgrade" ) )
{
if ( iGarage == -1 ) return SendError( playerid, "You are not in any garage." );
else if ( g_garageData[ iGarage ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this garage." );
else
{
ShowPlayerDialog( playerid, DIALOG_GARAGE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", szg_garageInteriors, "Select", "Back" );
}
}
else if ( strmatch( params, "enter" ) )
{
foreach(new g : garages)
{
if ( IsPlayerInDynamicCP( playerid, g_garageData[ g ] [ E_CHECKPOINT ] ) )
{
new
iInterior = g_garageData[ g ] [ E_INTERIOR_ID ]
;
if ( iVehicle != 0 && iVehicleSeat == 0 )
{
if ( !g_garageData[ g ] [ E_OWNER_ID ] )
return SendServerMessage( playerid, "You cannot enter unowned garages. To buy this, type "COL_GREY"/garage buy"COL_WHITE"." );
if ( !g_buyableVehicle{ iVehicle } || g_adminSpawnedCar{ iVehicle } )
return SendError( playerid, "Only vehicles that are sold through the vehicle dealership can be entered through." );
new iSlot = getVehicleSlotFromID( iVehicle, iOwner );
if ( p_AccountID[ iOwner ] != g_garageData[ g ] [ E_OWNER_ID ] )
return SendError( playerid, "You cannot enter with vehicles that are not owned by the owner of this garage." );
if ( g_vehicleData[ iOwner ] [ iSlot ] [ E_LOCKED ] && playerid != iOwner )
return SendError( playerid, "This vehicle is locked and thus you cannot enter/exit a garage with it." );
SetPlayerVehicleInteriorData( iOwner, iSlot, g_garageInteriorData[ iInterior ] [ E_INTERIOR ], g_garageData[ g ] [ E_WORLD ], g_garageInteriorData[ iInterior ] [ E_X ], g_garageInteriorData[ iInterior ] [ E_Y ], g_garageInteriorData[ iInterior ] [ E_Z ] + 2.0, g_garageInteriorData[ iInterior ] [ E_ANGLE ], g );
}
else
{
pauseToLoad( playerid );
SetPlayerPos( playerid, g_garageInteriorData[ iInterior ] [ E_X ], g_garageInteriorData[ iInterior ] [ E_Y ], g_garageInteriorData[ iInterior ] [ E_Z ] );
SetPlayerInterior( playerid, g_garageInteriorData[ iInterior ] [ E_INTERIOR ] );
SetPlayerVirtualWorld( playerid, g_garageData[ g ] [ E_WORLD ] );
}
return ( p_InGarage[ playerid ] = g ), 1;
}
}
return SendError( playerid, "You are not near any garage entrance." );
}
else if ( strmatch( params, "exit" ) )
{
if ( iGarage == -1 ) return SendError( playerid, "You are not in any garage." );
else
{
if ( iVehicle != 0 && iVehicleSeat == 0 )
{
new
iSlot = getVehicleSlotFromID( iVehicle, iOwner );
if ( g_vehicleData[ iOwner ] [ iSlot ] [ E_LOCKED ] && playerid != iOwner )
return SendError( playerid, "This vehicle is locked and thus you cannot enter/exit a garage with it." );
SetPlayerVehicleInteriorData( iOwner, iSlot, 0, 0, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ], g_garageData[ iGarage ] [ E_ANGLE ] );
}
else
{
SetPlayerPosEx( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
}
return ( p_InGarage[ playerid ] = -1 ), 1;
}
}
else if ( strmatch( params, "sell" ) )
{
if ( iGarage == -1 ) return SendError( playerid, "You are not in any garage." );
else if ( g_garageData[ iGarage ] [ E_OWNER_ID ] != p_AccountID[ playerid ] ) return SendError( playerid, "You are not the owner of this garage." );
else
{
new
iCashMoney = floatround( ( g_garageData[ iGarage ] [ E_PRICE ] / 2 ) + ( g_garageInteriorData[ g_garageData[ iGarage ] [ E_INTERIOR_ID ] ] [ E_PRICE ] / 2 ) );
if ( GetPlayerVehiclesInGarage( playerid, iGarage, .strict_mode = true ) )
return SendError( playerid, "You must ensure all vehicles are removed from the facility before selling it." );
g_garageData[ iGarage ] [ E_OWNER_ID ] = 0;
g_garageData[ iGarage ] [ E_INTERIOR_ID ] = 0;
// UpdateGarageData( iGarage ); (add on resale)
// OnUpdateGarageTitle( iGarage ); // No point querying (add on resale)
GivePlayerCash( playerid, iCashMoney );
SetPlayerPosEx( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
SendServerMessage( playerid, "You have successfully sold your garage for "COL_GOLD"%s"COL_WHITE".", ConvertPrice( iCashMoney ) );
// Destroy garage, prevent resale
DestroyGarage( iGarage );
}
return 1;
}
else if ( !strcmp( params, "vehicle", false, 7 ) )
{
#if ENABLE_COMPONENTS_SYSTEM == true
new
ownerid = INVALID_PLAYER_ID,
vehicleid = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid )
;
if ( iGarage == -1 )
return SendError( playerid, "You are not in any garage." );
if ( g_garageData[ iGarage ] [ E_OWNER_ID ] != p_AccountID[ playerid ] )
return SendError( playerid, "You are not the owner of this garage." );
if ( !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "You need to be in a vehicle to use this command." );
if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER )
return SendError( playerid, "You need to be a driver to use this command." );
if ( vehicleid == -1 )
return SendError( playerid, "This vehicle isn't a buyable vehicle." );
if ( playerid != ownerid )
return SendError( playerid, "This vehicle does not belong to you." );
if ( !strlen( params[ 8 ] ) )
return SendUsage( playerid, "/garage vehicle [PIMP/EDIT]" );
if ( strmatch( params[ 8 ], "pimp" ) )
{
if ( GetVehicleCustomComponents( ownerid, vehicleid ) >= getPlayerVehicleCapacity( ownerid ) )
return SendError( playerid, "You cannot purchase more than %d vehicle components.", getPlayerVehicleCapacity( ownerid ) );
new
szCategory[ sizeof( g_vehicleComponentsCategories ) * 12 ];
for( new i = 0; i < sizeof( g_vehicleComponentsCategories ); i++ ) {
format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_vehicleComponentsCategories[ i ] );
}
return ShowPlayerDialog( playerid, DIALOG_COMPONENTS_CATEGORY, DIALOG_STYLE_LIST, "Pimp My Ride - Categories", szCategory, "Select", "Cancel" );
}
else if ( strmatch( params[ 8 ], "edit" ) )
{
new
count = 0;
szBigString[ 0 ] = '\0';
for( new i = 0; i < MAX_PIMPS; i++ ) if ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_CREATED ] [ i ] ) {
for( new c = 0; c < sizeof( g_vehicleComponentsData ); c++ ) if ( g_vehicleComponentsData[ c ] [ E_MODEL_ID ] == g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] ) {
format( szBigString, sizeof( szBigString ), "%s%s\n", szBigString, g_vehicleComponentsData[ c ] [ E_NAME ] );
}
count ++;
}
if ( !count )
return SendError( playerid, "This vehicle does not have any components to it." );
return ShowPlayerDialog( playerid, DIALOG_COMPONENT_MENU, DIALOG_STYLE_LIST, "Vehicle Components", szBigString, "Select", "Cancel" );
}
else return SendUsage( playerid, "/garage vehicle [PIMP/EDIT]" );
#else
return SendError( playerid, "This feature is currently disabled." );
#endif
}
else SendUsage( playerid, "/garage [BUY/UPGRADE/VEHICLE/ENTER/EXIT/SELL]" );
return 1;
}
CMD:request( playerid, params[ ] )
{
/* ** Anti Spammy Commands ** */
if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime );
/* ** End Anti Spammy Commands ** */
new
iJob;
if ( isnull( params ) )
return SendUsage( playerid, "/request [PART OF JOB NAME]" );
if ( p_Class[ playerid ] == CLASS_POLICE )
return SendError( playerid, "You must be a civilian to use this command." );
if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE )
return SendError( playerid, "You have entered an invalid job." );
if ( iJob == JOB_RAPIST || iJob == JOB_KIDNAPPER || iJob == JOB_BURGLAR )
return SendServerMessage( playerid, "%s's do not do any services in exchange for money.", GetJobName( iJob ) );
if ( JobEquals( playerid, iJob ) )
return SendError( playerid, "You cannot request for your own job!" );
new
Float: X, Float: Y, Float: Z,
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]
;
GetPlayerPos( playerid, X, Y, Z );
GetZoneFromCoordinates( szLocation, X, Y, Z );
Get2DCity( szCity, X, Y, Z );
foreach(new i : Player) if ( p_Class[ i ] == CLASS_CIVILIAN && JobEquals( i, iJob ) )
SendClientMessageFormatted( i, -1, ""COL_GREY"[JOB REQUEST]"COL_WHITE" %s(%d) is in need of a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, GetJobName( iJob ), szLocation, szCity );
p_AntiSpammyTS[ playerid ] = g_iTime + 15;
SendServerMessage( playerid, "You have requested for a %s in your area.", GetJobName( iJob ) );
return 1;
}
CMD:work( playerid, params[ ] )
{
new
szDifficulty[ 7 ],
iVehicle = GetPlayerVehicleID( playerid ),
iModel = GetVehicleModel( iVehicle ),
iTrailer = GetVehicleModel( GetVehicleTrailer( iVehicle ) )
;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be an ordinary civilian to use this command." );
else if ( sscanf( params, "S(NORMAL)[7]", szDifficulty ) ) return SendUsage( playerid, "/work [NORMAL/HARDER]" );
else if ( strmatch( szDifficulty, "STOP" ) )
{
StopPlayerTruckingCourier( playerid );
return SendServerMessage( playerid, "Your trucking mission has been stopped." );
}
else if ( !strmatch( szDifficulty, "NORMAL" ) && !strmatch( szDifficulty, "HARDER" ) ) return SendUsage( playerid, "/work [NORMAL/HARDER/STOP]" );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You must be a driver of a vehicle to work." );
else if ( !iModel ) return SendError( playerid, "You are not in any vehicle." );
else
{
if ( iModel == 403 || iModel == 514 || iModel == 515 )
{
if ( !p_hasTruckingJob{ playerid } )
{
if ( !IsTrailerAttachedToVehicle( iVehicle ) )
return SendError( playerid, "You can only begin to work only if you have a trailer attached to your vehicle." );
if ( p_WorkCooldown[ playerid ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before working again.", p_WorkCooldown[ playerid ] - g_iTime );
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_TruckingMapIcon[ playerid ] );
p_hasTruckingJob { playerid } = true;
p_WorkCooldown [ playerid ] = g_iTime + 60;
p_TruckingTrailerModel { playerid } = getTrailerType( iTrailer );
p_TruckingTrailer { playerid } = getRandomTrailerLoad( p_TruckingTrailerModel{ playerid }, strmatch( szDifficulty, "HARDER" ) ? RISK_FACTOR_HARD : RISK_FACTOR_EASY );
p_TruckingRoute[ playerid ] { 0 } = getClosestTruckingRoute( playerid );
random_route:
p_TruckingRoute[ playerid ] { 1 } = random( sizeof( g_aTruckingLocations ) );
if ( p_TruckingRoute[ playerid ] { 0 } == p_TruckingRoute[ playerid ] { 1 } )
goto random_route;
p_TruckingTimeElapsed[ playerid ] = g_iTime;
p_TruckingDistance [ playerid ] = GetDistanceBetweenPoints( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ] );
p_TruckingMapIcon [ playerid ] = CreateDynamicMapIconEx( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_TruckingCheckPoint[ playerid ] = CreateDynamicRaceCP( 0, g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 0 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 10.0, -1, -1, playerid );
p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, p_TruckingRoute[ playerid ] { 0 } );
TextDrawShowForPlayer( playerid, p_TruckingTD[ playerid ] );
ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is load your trailer with %s.", g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] );
}
else SendError( playerid, "You already have a trucking job started! Cancel it with "COL_GREY"/work stop"COL_WHITE"." );
}
else SendError( playerid, "There are currently no jobs for this particular vehicle." );
}
return 1;
}
CMD:cnr( playerid, params[ ] )
{
new
Float: iClass[ 2 ];
for( new i = 0; i < MAX_PLAYERS; i++ )
if ( IsPlayerConnected( i ) && i != g_secureTruckDriver )
iClass[ ( p_Class[ i ] == CLASS_POLICE ? CLASS_POLICE : CLASS_CIVILIAN ) ] ++;
new
Float: iCivilians = ( iClass[ CLASS_CIVILIAN ] / ( iClass[ CLASS_CIVILIAN ] + iClass[ CLASS_POLICE ] ) ) * 100.0,
Float: iPolice = ( iClass[ CLASS_POLICE ] / ( iClass[ CLASS_CIVILIAN ] + iClass[ CLASS_POLICE ] ) ) * 100.0
;
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" The server is made up of %0.2f%s robbers and %0.2f%s cops.", iCivilians, "%%", iPolice, "%%" );
return 1;
}
CMD:eventbank( playerid, params[ ] )
{
new
iAmount;
if ( !strcmp( params, "donate", false, 6 ) )
{
/* ** Anti Spammy Commands ** */
if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime );
/* ** End Anti Spammy Commands ** */
if ( sscanf( params[ 7 ], "d", iAmount ) ) return SendUsage( playerid, "/eventbank donate [AMOUNT]" );
else if ( iAmount < 5000 ) return SendError( playerid, "You cannot donate less than $5000." );
else if ( GetPlayerCash( playerid ) < iAmount ) return SendError( playerid, "You cannot afford to donate this much." );
else
{
GivePlayerCash( playerid, -iAmount );
p_AntiSpammyTS[ playerid ] = g_iTime + 15;
UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + iAmount, 0.0, "", GLOBAL_VARTYPE_INT );
SendGlobalMessage( playerid, ""COL_GOLD"[EVENT BANK]"COL_WHITE" Thanks for donating %s to the event bank, %s!", ConvertPrice( iAmount ), ReturnPlayerName( playerid ) );
}
}
else if ( !strcmp( params, "withdraw", false, 8 ) )
{
if ( sscanf( params[ 9 ], "d", iAmount ) ) return SendUsage( playerid, "/eventbank withdraw [AMOUNT]" );
else if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( iAmount < 0 || iAmount > GetGVarInt( "eventbank" ) ) return SendError( playerid, "You cannot withdraw this amount." );
else if ( p_AccountID[ playerid ] != GetGVarInt( "eventhost" ) && p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, "You are not designated to use this command." );
else
{
GivePlayerCash( playerid, iAmount );
UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) - iAmount, 0.0, "", GLOBAL_VARTYPE_INT );
SendGlobalMessage( -1, ""COL_GOLD"[EVENT BANK]"COL_WHITE" %s(%d) has withdrawn %s from the event bank!", ReturnPlayerName( playerid ), playerid, ConvertPrice( iAmount ) );
}
}
else if ( strmatch( params, "balance" ) )
{
SendServerMessage( playerid, "The event bank balance is "COL_GOLD"%s"COL_WHITE". To donate, type "COL_GREY"/eventbank donate"COL_WHITE".", ConvertPrice( GetGVarInt( "eventbank" ) ) );
}
else if ( strmatch( params, "host" ) )
{
mysql_function_query( dbHandle, "SELECT f.`NAME` FROM `USERS` f LEFT JOIN `SERVER` m ON m.`INT_VAL` = f.`ID` WHERE m.`NAME` = 'eventhost'", true, "geteventhost", "i", playerid );
}
else SendUsage( playerid, "/eventbank [BALANCE/DONATE/WITHDRAW/HOST]" );
return 1;
}
thread geteventhost( playerid )
{
new
rows, fields;
cache_get_data( rows, fields );
if ( rows )
{
new
szName[ MAX_PLAYER_NAME ];
cache_get_field_content( 0, "NAME", szName );
SendServerMessage( playerid, "The event bank host designated at the moment is "COL_GREY"%s"COL_WHITE".", szName );
}
else SendError( playerid, "An error has occurred, try again later." );
return 1;
}
CMD:unbanme( playerid, params[ ] )
{
ShowPlayerDialog( playerid, DIALOG_UNBAN_CLASS, DIALOG_STYLE_LIST, ""COL_WHITE"Unban Class", ""COL_GOLD"$750,000"COL_WHITE"\tUnban Army Class\n"COL_GOLD"$500,000"COL_WHITE"\tUnban Cop Class\n", "Select", "Close" );
return 1;
}
CMD:packetloss( playerid, params[ ] ) return cmd_pl( playerid, params );
CMD:pl( playerid, params[ ] )
{
SendServerMessage( playerid, "Your packet loss is %0.2f%s.", NetStats_PacketLossPercent( playerid ), "%%" );
return 1;
}
CMD:chuffloc( playerid, params[ ] )
{
#if ENABLED_SECURE_TRUCK == true
static
Float: X, Float: Y, Float: Z,
szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ]
;
if ( IsSecurityDriverAFK( ) ) SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." );
else
{
if ( GetPlayerPos( g_secureTruckDriver, X, Y, Z ) )
{
Get2DCity( szCity, X, Y, Z );
GetZoneFromCoordinates( szLocation, X, Y, Z );
SendServerMessage( playerid, "ChuffSec schedules show that the security truck is located near %s in %s.", szLocation, szCity );
}
else SendServerMessage( playerid, "ChuffSec is currently immobile and not making any deliveries at present." );
}
#else
SendServerMessage( playerid, "This feature is currently disabled." );
#endif
return 1;
}
CMD:deathmessage( playerid, params[ ] ) return cmd_deathmsg( playerid, params );
CMD:deathmsg( playerid, params[ ] )
{
if ( p_VIPLevel[ playerid ] < 1 )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
new
szDeathMessage[ sizeof( p_DeathMessage[ ] ) ];
if ( sscanf( params, "s[32]", szDeathMessage ) )
{
if ( !isnull( szDeathMessage ) )
{
p_DeathMessage[ playerid ] [ 0 ] = '\0';
return SendServerMessage( playerid, "Death message has been disabled." );
}
return SendUsage( playerid, "/deathmessage [MESSAGE (leave blank to disable)]" );
}
if ( textContainsIP( szDeathMessage ) || textContainsBadTextdrawLetters( szDeathMessage ) )
return SendError( playerid, "Invalid death message." );
format( p_DeathMessage[ playerid ], sizeof( p_DeathMessage[ ] ), "%s", szDeathMessage );
SendServerMessage( playerid, "You have set your death message to "COL_GREY"%s"COL_WHITE".", szDeathMessage );
return 1;
}
CMD:calc( playerid, params[ ] ) return cmd_calculate( playerid, params );
CMD:calculate( playerid, params[ ] ) {
new
szExpression[ 72 ],
e_Error: iError
;
if ( sscanf( params, "s[72]", szExpression ) ) return SendUsage( playerid, "/calc(ulate) [EXPRESSION]" );
else if ( GetPlayerScore( playerid ) < 750 ) return SendError( playerid, "You cannot use this as you're beneath 750 score." );
else
{
new Float: fValue = Math::ParseExpression( szExpression, iError );
if ( iError != e_Error: ERROR_NONE )
return SendError( playerid, "Something is wrong with your calculation!" );
if ( fValue == Float: 0x7FFFFFFF || fValue == Float: 0x7F800000 || fValue == Float: 0xFF800000 || fValue == Float: 0x7FBFFFFF )
return SendError( playerid, "The value returned cannot be displayed as it is breaches 32-bit integer limits." );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CALCULATOR]"COL_WHITE" %s = %.3f", szExpression, fValue );
}
return 1;
}
CMD:idletime( playerid, params[ ] )
{
new
iPlayer;
if ( sscanf( params, ""#sscanf_u"", iPlayer ) ) return SendUsage( playerid, "/idletime [PLAYER_ID]" );
if ( !IsPlayerConnected( iPlayer ) ) return SendError( playerid, "This player isn't connected." );
new
Float: iTime = float( GetTickCount( ) - p_AFKTime[ iPlayer ] );
if ( iTime > 1000.0 )
{
iTime /= 1000.0;
SendServerMessage( playerid, "%s(%d)'s idle time is "COL_GREY"%0.2f seconds (s)", ReturnPlayerName( iPlayer ), iPlayer, iTime );
}
else
{
SendServerMessage( playerid, "%s(%d)'s idle time is "COL_GREY"%0.0f milliseconds (ms)", ReturnPlayerName( iPlayer ), iPlayer, iTime );
}
return 1;
}
#if ENABLED_EASTER_EGG == true
CMD:treasures( playerid, params[ ] )
{
new
count = Iter_Count(eastereggs);
if ( !g_EasterHunt )
return SendError( playerid, "Treasure Hunt isn't activated thus this feature is disabled." );
if ( !count )
SendServerMessage( playerid, "There are no " #EASTEREGG_NAME "s currently planted." );
else
SendServerMessage( playerid, "There are %d " #EASTEREGG_NAME "(s) currently planted at the moment.", count );
return 1;
}
#endif
CMD:redeemvip( playerid, params[ ] ) return cmd_donated( playerid, params );
CMD:donated( playerid, params[ ] )
{
ShowPlayerDialog( playerid, DIALOG_VIP, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"Enter the transaction ID of your donation below.\n\n"COL_GREY"See http://forum.irresistiblegaming.com/showthread.php?10125 for details.", "Redeem", "Close" );
return 1;
}
CMD:pb( playerid, params[ ] ) return cmd_paintball( playerid, params );
CMD:paintball( playerid, params[ ] )
{
if ( !IsPlayerInPaintBall( playerid ) )
return SendError( playerid, "You're not in any paintball lobby." );
if ( !hasPaintBallArena( playerid ) )
return SendError( playerid, "This command requires you to be the host of a lobby." );
new
id = p_PaintBallArena{ playerid },
pID
;
if ( strmatch( params, "edit" ) )
{
showPaintBallLobbyData( playerid, id, "Close" );
}
else if ( !strcmp( params, "kick", false, 4 ) )
{
if ( sscanf( params[ 5 ], #sscanf_u, pID ) ) return SendUsage( playerid, "/paintball kick [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
else if ( !IsPlayerInPaintBall( pID ) ) return SendError( playerid, "This player is not in paintball." );
else if ( p_PaintBallArena{ pID } != id ) return SendError( playerid, "This player is not in your paintball lobby." );
else if ( pID == playerid ) return SendError( playerid, "You cannot kick yourself." );
else
{
SendClientMessageToPaintball( id, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) has left the lobby (KICKED)", ReturnPlayerName( pID ), pID );
LeavePlayerPaintball( pID );
SetPlayerHealth( pID, -1 );
}
}
else if ( !strcmp( params, "leader", false, 6 ) )
{
if ( sscanf( params[ 7 ], #sscanf_u, pID ) ) return SendUsage( playerid, "/paintball paintball [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
else if ( !IsPlayerInPaintBall( pID ) ) return SendError( playerid, "This player is not in paintball." );
else if ( p_PaintBallArena{ pID } != id ) return SendError( playerid, "This player is not in your paintball lobby." );
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." );
else
{
g_paintballData[ id ] [ E_HOST ] = pID;
SendClientMessageToPaintball( id, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) is the new paintball leader.", ReturnPlayerName( pID ), pID );
}
}
else if ( !strcmp( params, "countdown", false, 6 ) )
{
new
iSeconds;
if ( sscanf( params[ 10 ], "D(10)", iSeconds ) ) return SendUsage( playerid, "/paintball countdown [SECONDS]" );
else if ( iSeconds < 1 || iSeconds > 30 ) return SendError( playerid, "Please specify countdown seconds between 1 and 30." );
else
{
SendServerMessage( playerid, "You have started a countdown from %d in your paintball game.", iSeconds );
KillTimer( g_paintballData[ id ] [ E_CD_TIMER ] );
g_paintballData[ id ] [ E_CD_TIMER ] = SetTimerEx( "paintballCountDown", 960, false, "dd", id, iSeconds - 1 );
}
}
else SendUsage( playerid, "/paintball [EDIT/KICK/COUNTDOWN/LEADER]" );
return 1;
}
function paintballCountDown( paintballid, time )
{
if ( paintballid == -1 )
return;
if ( !time )
{
foreach(new playerid : Player)
{
if ( IsPlayerInPaintBall( playerid ) && p_PaintBallArena{ playerid } == paintballid )
{
GameTextForPlayer( playerid, "~g~GO!", 2000, 3 );
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
}
}
g_paintballData[ paintballid ] [ E_CD_TIMER ] = 0xFFFF;
}
else
{
foreach(new playerid : Player)
{
if ( IsPlayerInPaintBall( playerid ) && p_PaintBallArena{ playerid } == paintballid )
{
GameTextForPlayer( playerid, sprintf( "~y~%d", time ), 2000, 3 );
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
}
}
g_paintballData[ paintballid ] [ E_CD_TIMER ] = SetTimerEx( "paintballCountDown", 960, false, "dd", paintballid, time - 1 );
}
}
CMD:gate( playerid, params[ ] )
{
new
Float: distance = 99999.99,
gID = getClosestGate( playerid, distance )
;
if ( gID == INVALID_OBJECT_ID )
return SendError( playerid, "You're not near any gates." );
if ( strmatch( params, "edit" ) )
{
if ( g_gateData[ gID ] [ E_OWNER ] != p_AccountID[ playerid ] )
return SendError( playerid, "You need to be the owner of this gate to edit it." );
format( szNormalString, sizeof( szNormalString ), "Name\t\t\t\t"COL_GREY"%s"COL_WHITE"\nPassword\t\t\t"COL_GREY"%s"COL_WHITE"", g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ] );
ShowPlayerDialog( playerid, DIALOG_GATE_OWNER, DIALOG_STYLE_LIST, "{FFFFFF}Edit Gate", szNormalString, "Select", "Cancel" );
SetPVarInt( playerid, "gate_o_editing", gID );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GATE]"COL_WHITE" You're now editing "COL_GREY"%s"COL_WHITE".", g_gateData[ gID ] [ E_NAME ] );
}
else if ( !strcmp( params, "open", true, 4 ) )
{
new
szPassword[ 8 ];
strreplacechar( params, '\\', '/' );
if ( sscanf( params[ 5 ], "s[8]", szPassword ) )
return SendUsage( playerid, "/gate open [PASSWORD]" );
new
gates = 0;
foreach(new g : gates)
{
if ( ( distance = GetPlayerDistanceFromPoint( playerid, g_gateData[ g ] [ E_X ], g_gateData[ g ] [ E_Y ], g_gateData[ g ] [ E_Z ] ) ) > g_gateData[ g ] [ E_RANGE ] )
continue; // return SendError( playerid, "You're not within the gates' operation range." );
if ( strcmp( szPassword, g_gateData[ g ] [ E_PASS ], false ) )
continue; // return SendError( playerid, "Incorrect password. Please try again." );
if ( !IsGateAtOpenPosition( g ) || IsDynamicObjectMoving( g_gateData[ g ] [ E_OBJECT ] ) )
continue; // return SendError( playerid, "This gate is currently in operation. Please wait." );
if ( !strmatch( g_gateData[ g ] [ E_NAME ], "N/A" ) )
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GATE]"COL_WHITE" You've opened "COL_GREY"%s"COL_WHITE".", g_gateData[ g ] [ E_NAME ] );
MoveDynamicObject( g_gateData[ g ] [ E_OBJECT ], g_gateData[ g ] [ E_MOVE_X ], g_gateData[ g ] [ E_MOVE_Y ], g_gateData[ g ] [ E_MOVE_Z ], g_gateData[ g ] [ E_SPEED ], g_gateData[ g ] [ E_MOVE_RX ], g_gateData[ g ] [ E_MOVE_RY ], g_gateData[ g ] [ E_MOVE_RZ ] );
gates++;
}
return !gates ? SendError( playerid, "Either a gate is in operation, not in range or simply incorrect password." ) : 1;
}
else if ( strmatch( params, "closest" ) && p_AdminLevel[ playerid ] > 1 )
{
SendServerMessage( playerid, "The closest gate to you is "COL_GREY"%s"COL_WHITE". (id: %d, distance: %f)", g_gateData[ gID ] [ E_NAME ], gID, distance );
}
else SendUsage( playerid, "/gate [OPEN/EDIT]" );
return 1;
}
CMD:meth( playerid, params[ ] )
{
if ( strmatch( params, "cook" ) )
{
if ( !IsPlayerInMethlab( playerid ) )
return SendError( playerid, "You need to be in a methlab to use this command." );
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid )
;
if ( IsValidVehicle( vehicleid ) && GetVehicleModel( vehicleid ) == 508 )
{
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) )
return SendError( playerid, "You're not near the lab." );
if ( GetGVarInt( "meth_soda", vehicleid ) != 0 || GetGVarInt( "meth_acid", vehicleid ) != 0 || GetGVarInt( "meth_chloride", vehicleid ) != 0 )
return SendError( playerid, "This methlab is already in operation." );
if ( GetGVarType( "meth_cooktimer", vehicleid ) != GLOBAL_VARTYPE_NONE )
return SendError( playerid, "This methlab is already in operation." );
if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 )
return SendError( playerid, "You must grab the meth before you continue." );
if ( !p_CausticSoda{ playerid } && !p_HydrogenChloride{ playerid } && !p_MuriaticAcid{ playerid } )
return SendError( playerid, "You're light on Caustic Soda, Hydrogen Chloride and Muriatic Acid." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "This is restricted to civilians only." );
new
iMethIngredient = random( 3 );
SendServerMessage( playerid, "You're now beginning the methamphetamine production. Follow the dialog to yield a pound of meth." );
SetGVarInt( "meth_ingredient", iMethIngredient, vehicleid );
SetGVarInt( "meth_soda", 1, vehicleid );
SetGVarInt( "meth_acid", 1, vehicleid );
SetGVarInt( "meth_chloride", 1, vehicleid );
SetGVarInt( "meth_chef", playerid, vehicleid );
switch( iMethIngredient )
{
case CHEMICAL_HLC: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_hcl_MethProduction[ random( sizeof( sz_hcl_MethProduction ) ) ] );
case CHEMICAL_MU: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_mu_MethProduction[ random( sizeof( sz_mu_MethProduction ) ) ] );
case CHEMICAL_CS: ShowPlayerHelpDialog( playerid, 12500, "%s", sz_cs_MethProduction[ random( sizeof( sz_cs_MethProduction ) ) ] );
}
}
else SendError( playerid, "An unexpected error has occurred, please re-enter your methlab." );
}
else if ( strmatch( params, "export" ) )
{
if ( GetPlayerInterior( playerid ) != 9 )
return SendError( playerid, "You must be inside Cluckin' Bell to use this command." );
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, 364.9201, -5.3505, 1001.8516 ) )
return SendError( playerid, "You need to near the kitchen door inside Cluckin' Bell." );
if ( !p_Methamphetamine{ playerid } )
return SendError( playerid, "You don't have any meth to export." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "This is restricted to civilians only." );
new
cashEarned = p_Methamphetamine{ playerid } * ( 3500 + random( 1000 ) );
GivePlayerCash( playerid, cashEarned );
SendServerMessage( playerid, "You have exported %d bags of meth, earning you "COL_GOLD"%s"COL_WHITE".", p_Methamphetamine{ playerid }, ConvertPrice( cashEarned ) );
p_Methamphetamine{ playerid } = 0;
}
else SendUsage( playerid, "/meth [COOK/EXPORT]" );
return 1;
}
CMD:ore( playerid, params[ ] )
{
new Float: X, Float: Y, Float: Z;
if ( strmatch( params, "mine" ) )
{
if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) ) return SendError( playerid, "You cannot mine while you have ore in your hands!" );
if ( !IsWeaponInAnySlot( playerid, WEAPON_SHOVEL ) ) return SendError( playerid, "Pick up a shovel before you start mining!" );
if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You have a stolen item in your hands, store that then go mine." );
if ( p_InAnimation{ playerid } == true ) return SendError( playerid, "You may continue once you've stopped the animation." );
foreach(new m : miningrock)
{
if ( !IsPlayerConnected( g_miningData[ m ] [ E_MINING ] ) )
{
GetDynamicObjectPos( g_miningData[ m ] [ E_OBJECT ], X, Y, Z );
if ( IsPlayerInRangeOfPoint( playerid, 2.0, X, Y, Z ) )
{
if ( g_miningData[ m ] [ E_ORES ] <= 0 )
return SendError( playerid, "There are no ores left in this rock." );
SetPlayerArmedWeapon( playerid, WEAPON_SHOVEL );
SetPlayerFacePoint( playerid, X, Y, Z );
ApplyAnimation( playerid, "BASEBALL", "Bat_4", 2.0, 1, 0, 0, 0, 0 );
p_isMining{ playerid } = true;
g_miningData[ m ] [ E_MINING ] = playerid;
p_MiningOre{ playerid } = m;
ShowProgressBar( playerid, "Mining Rock", PROGRESS_MINING, g_oreMiningTime[ g_miningData[ m ] [ E_ORE ] ], g_miningData[ m ] [ E_COLOR ] );
SendServerMessage( playerid, "You're now mining a rock." );
return 1;
}
}
}
SendError( playerid, "Someone is currently mining this rock or you're not near an available rock." );
}
else if ( strmatch( params, "store" ) )
{
new
vehicleid = GetClosestVehicle( playerid ),
ore = GetPVarInt( playerid, "carrying_ore" ),
Float: Angle, szID[ 15 ], szOres[ 15 ]
;
if ( !IsValidVehicle( vehicleid ) ) return SendError( playerid, "You're not near any vehicles." );
if ( GetVehicleModel( vehicleid ) != 573 ) return SendError( playerid, "The vehicle you're near is not a Dune." );
if ( !IsPlayerAttachedObjectSlotUsed( playerid, 4 ) ) return SendError( playerid, "You aren't holding anything!" );
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
X += ( 4.0 * floatsin( -Angle + 180, degrees ) );
Y += ( 4.0 * floatcos( -Angle + 180, degrees ) );
if ( !IsPlayerInRangeOfPoint( playerid, 1.5, X, Y, Z ) ) return SendError( playerid, "Make sure you're behind the vehicle!" );
format( szOres, sizeof( szOres ), "mine_%d_ores", vehicleid );
if ( GetGVarInt( szOres ) >= MAX_ORE_STORAGE ) return SendError( playerid, "You can only carry "#MAX_ORE_STORAGE" ores in this vehicle." );
SetGVarInt( szOres, GetGVarInt( szOres ) + 1 );
format( szID, sizeof( szID ), "mine_%d_cash", vehicleid ), SetGVarInt( szID, GetGVarInt( szID ) + g_orePrices[ g_miningData[ ore ] [ E_ORE ] ] );
SendServerMessage( playerid, "You have stored a "COL_GREY"%s"COL_WHITE" ore in this Dune. "COL_ORANGE"[%d/"#MAX_ORE_STORAGE"]", getOreName( g_miningData[ ore ] [ E_ORE ] ), GetGVarInt( szOres ) );
RemoveEquippedOre( playerid );
}
else if ( strmatch( params, "value" ) )
{
new
vehicleid = GetPlayerVehicleID( playerid ),
szOres[ 15 ], szCash[ 15 ]
;
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You're not in any vehicle." );
if ( GetVehicleModel( vehicleid ) != 573 ) return SendError( playerid, "The vehicle you're near is not a Dune." );
format( szOres, sizeof( szOres ), "mine_%d_ores", vehicleid );
format( szCash, sizeof( szCash ), "mine_%d_cash", vehicleid );
SendServerMessage( playerid, "This Dune has %d ore(s) which values "COL_GOLD"%s"COL_WHITE".", GetGVarInt( szOres ), ConvertPrice( GetGVarInt( szCash ) ) );
}
else SendUsage( playerid, "/ore [MINE/STORE/VALUE]" );
return 1;
}
CMD:robitems( playerid, params[ ] )
{
/* ** ANTI ROB SPAM ** */
if ( GetPVarInt( playerid, "robitems_timestamp" ) > g_iTime ) return SendError( playerid, "You must wait at least a minute before swindling another person." );
/* ** END OF ANTI SPAM ** */
new victimid = GetClosestPlayer( playerid );
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
SetPVarInt( playerid, "robitems_timestamp", g_iTime + 60 );
GivePlayerWantedLevel( playerid, 4 );
GivePlayerScore( playerid, 1 );
new
available_items[ 3 ] = { -1, -1, -1 },
iRandomItem = -1
;
if ( p_BobbyPins[ victimid ] > 0 && p_BobbyPins[ playerid ] < LIMIT_PINS ) available_items[ 0 ] = 0;
if ( p_Scissors[ victimid ] > 0 && p_Scissors[ playerid ] < LIMIT_SCISSORS ) available_items[ 1 ] = 1;
if ( p_Ropes[ victimid ] > 0 && p_Ropes[ playerid ] < LIMIT_ROPES ) available_items[ 2 ] = 2;
if ( available_items[ 0 ] == -1 || available_items[ 1 ] == -1 || available_items[ 2 ] == -1 ) {
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob items off you.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You find nothing in %s(%d)'s pocket and he noticed you after thoroughly checking.", ReturnPlayerName( victimid ), victimid );
return 1;
}
iRandomItem = randomArrayItem( available_items, -1 );
switch( iRandomItem )
{
case 0: // Pins
{
p_BobbyPins[ victimid ] --, p_BobbyPins[ playerid ] ++;
SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a bobby pin off you!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a bobby pin off %s(%d)!", ReturnPlayerName( victimid ), victimid );
}
case 1: // Scissors
{
p_Scissors[ victimid ] --, p_Scissors[ playerid ] ++;
SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a pair of scissors off you!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a pair of scissors off %s(%d)!", ReturnPlayerName( victimid ), victimid );
}
case 2: // Ropes
{
p_Ropes[ victimid ] --, p_Ropes[ playerid ] ++;
SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a rope off you!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a rope off %s(%d)!", ReturnPlayerName( victimid ), victimid );
}
}
}
else SendError( playerid, "There are no players around to rob." );
return 1;
}
CMD:bruteforce( playerid, params[ ] )
{
/* ** ANTI SPAM ** */
if ( GetPVarInt( playerid, "last_bruteforce" ) > g_iTime ) return SendError( playerid, "You must wait 30 seconds before using this command again." );
/* ** END OF ANTI SPAM ** */
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This command is restricted for F.B.I agents." );
if ( !( p_inFBI{ playerid } == true && p_inArmy{ playerid } == false && p_inCIA{ playerid } == false ) ) return SendError( playerid, "This command is restricted for F.B.I agents." );
for( new i; i < MAX_HOUSES; i++ )
{
if ( g_houseData[ i ] [ E_CREATED ] )
{
if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled.
if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime )
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) )
return SendError( playerid, "This house does not require cracking as it doesn't have a password." );
if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] )
return SendError( playerid, "This house is currently being cracked or is already cracked." );
if ( IsHouseOnFire( i ) )
return SendError( playerid, "This house is on fire, you cannot bruteforce it!" ), 1;
g_houseData[ i ] [ E_BEING_CRACKED ] = true;
p_HouseCrackingPW[ playerid ] = i;
SetPVarInt( playerid, "last_bruteforce", g_iTime + 30 );
ShowProgressBar( playerid, "Brute Forcing Password", PROGRESS_BRUTEFORCE, 500, COLOR_BLUE );
return 1;
}
}
}
SendError( playerid, "You are not standing in any house checkpoint." );
return 1;
}
CMD:pdjail( playerid, params[ ] )
{
erase( szBigString );
new
time = g_iTime;
for( new i = 0; i < sizeof( g_jailData ); i++ ) {
if ( g_jailData[ i ] [ E_TIMESTAMP ] < time )
format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t"COL_GREEN"Available To Raid!\n", szBigString, returnCityName( g_jailData[ i ] [ E_CITY ] ) );
else
format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t%s\n", szBigString, returnCityName( g_jailData[ i ] [ E_CITY ] ), secondstotime( g_jailData[ i ] [ E_TIMESTAMP ] - time ) );
}
if ( g_alcatrazTimestamp < time )
strcat( szBigString, ""COL_GREY"Alcatraz"COL_WHITE"\t"COL_GREEN"Available To Raid!" );
else
format( szBigString, sizeof( szBigString ), "%s"COL_GREY"Alcatraz"COL_WHITE"\t%s\n", szBigString, secondstotime( g_alcatrazTimestamp - time ) );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Jails", szBigString, "Okay", "" );
return 1;
}
CMD:banks( playerid, params[ ] )
{
erase( szBigString );
for( new i = 0, time = g_iTime; i < sizeof( g_bankvaultData ); i++ ) {
if ( g_bankvaultData[ i ] [ E_TIMESTAMP ] < time )
format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t"COL_GREEN"Available To Rob!\n", szBigString, returnCityName( g_bankvaultData[ i ] [ E_CITY ] ) );
else
format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t%s\n", szBigString, returnCityName( g_bankvaultData[ i ] [ E_CITY ] ), secondstotime( g_bankvaultData[ i ] [ E_TIMESTAMP ] - time ) );
}
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Banks", szBigString, "Okay", "" );
return 1;
}
CMD:burglar( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." );
if ( !JobEquals( playerid, JOB_BURGLAR ) ) return SendError( playerid, "You are not a burglar." );
if ( isnull( params ) ) return SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" );
else if ( strmatch( params, "crackpw" ) )
{
if ( GetPVarInt( playerid, "crackpw_cool" ) > g_iTime ) return SendError( playerid, "You must wait 40 seconds before using this command again." );
for( new i; i < MAX_HOUSES; i++ )
{
if ( g_houseData[ i ] [ E_CREATED ] )
{
if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] ) g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled.
if ( g_houseData[ i ] [ E_CRACKED_WAIT ] > g_iTime )
return SendError( playerid, "This house had its password recently had a cracker run through. Come back later." );
if ( strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) )
return SendError( playerid, "This house does not require cracking as it doesn't have a password." );
if ( g_houseData[ i ] [ E_CRACKED ] || g_houseData[ i ] [ E_BEING_CRACKED ] )
return SendError( playerid, "This house is currently being cracked or is already cracked." );
if ( IsHouseOnFire( i ) )
return SendError( playerid, "This house is on fire, you cannot crack it!" ), 1;
g_houseData[ i ] [ E_BEING_CRACKED ] = true;
p_HouseCrackingPW[ playerid ] = i;
SetPVarInt( playerid, "crackpw_cool", g_iTime + 40 );
ShowProgressBar( playerid, "Cracking Password", PROGRESS_CRACKING, 750, COLOR_WHITE );
return 1;
}
}
}
SendError( playerid, "You are not standing in any house checkpoint." );
}
else if ( strmatch( params, "steal" ) )
{
new
Float: distance = 99999.99,
furnitureID = getClosestFurniture( playerid, distance )
;
if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." );
if ( strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You can't steal a piece of furniture from your house!" );
if ( furnitureID == INVALID_OBJECT_ID ) return SendError( playerid, "No furniture is in this house." );
if ( distance > 3.0 ) return SendError( playerid, "You are not close to any furniture." );
if ( g_houseFurniture[ GetGVarInt( "fur_f", furnitureID ) ] [ E_CATEGORY ] != FC_ELECTRONIC ) return SendError( playerid, "The furniture you're near is not an electronic." );
if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "Your hands are busy at the moment." );
SendServerMessage( playerid, "You have stolen a "COL_GREY"%s"COL_WHITE". Store it in a Boxville to transport the item.", g_houseFurniture[ GetGVarInt( "fur_f", furnitureID ) ] [ E_NAME ] );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_CARRY );
SetPVarInt( playerid, "stolen_fid", GetGVarInt( "fur_f", furnitureID ) );
SetPlayerAttachedObject( playerid, 3, 1220, 5, 0.043999, 0.222999, 0.207000, 14.400002, 15.799994, 0.000000, 0.572999, 0.662000, 0.665000 );
}
else if ( strmatch( params, "store" ) )
{
new vehicleid = GetClosestVehicle( playerid ), Float: X, Float: Y, Float: Z, Float: Angle, szID[ 18 ];
if ( !IsValidVehicle( vehicleid ) ) return SendError( playerid, "You're not near any vehicles." );
if ( GetVehicleModel( vehicleid ) != 498 ) return SendError( playerid, "The vehicle you're near is not a Boxville." );
if ( !IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You aren't holding anything!" );
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
X += ( 4.5 * floatsin( -Angle + 180, degrees ) );
Y += ( 4.5 * floatcos( -Angle + 180, degrees ) );
if ( !IsPlayerInRangeOfPoint( playerid, 1.0, X, Y, Z ) ) return SendError( playerid, "Make sure you're behind the vehicle!" );
format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid );
if ( GetGVarInt( szSmallString ) >= MAX_BURGLARY_SLOTS ) return SendError( playerid, "You can only carry "#MAX_BURGLARY_SLOTS" items in this vehicle." );
SetGVarInt( szSmallString, GetGVarInt( szSmallString ) + 1 );
format( szID, sizeof( szID ), "vburg_%d_%d", vehicleid, GetGVarInt( szSmallString ) );
SetGVarInt( szID, GetPVarInt( playerid, "stolen_fid" ) );
RemovePlayerAttachedObject( playerid, 3 );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
SendServerMessage( playerid, "You have placed a "COL_GREY"%s"COL_WHITE" in this Boxville. "COL_ORANGE"[%d/"#MAX_BURGLARY_SLOTS"]", g_houseFurniture[ GetPVarInt( playerid, "stolen_fid" ) ] [ E_NAME ], GetGVarInt( szSmallString ) );
DeletePVar( playerid, "stolen_fid" );
ClearAnimations( playerid );
}
else SendUsage( playerid, "/burglar [CRACKPW/STEAL/STORE]" );
return 1;
}
CMD:playerjobs( playerid, params[ ] )
{
ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Player Jobs", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "Cancel" );
return 1;
}
CMD:getmytax( playerid, params[ ] )
{
SendServerMessage( playerid, "Your tax is "COL_GOLD"%s"COL_WHITE" per 24 minutes.", ConvertPrice( getPlayerTax( playerid ) ) );
return 1;
}
CMD:gettotalcash( playerid, params[ ] )
{
mysql_function_query( dbHandle, "SELECT SUM(`BANKMONEY`) + SUM(`CASH`) AS `total_cash` FROM `USERS`", true, "gettotalcash", "i", playerid );
return 1;
}
thread gettotalcash( playerid )
{
new
rows, fields, Field[ 12 ];
cache_get_data( rows, fields );
if ( rows )
{
cache_get_field_content( 0, "total_cash", Field );
SendServerMessage( playerid, "Total: "COL_GOLD"%s"COL_WHITE", Tax Rate: "COL_GOLD"%s"COL_WHITE" per 24 mins.", ConvertPrice( strval( Field ) ), ConvertPrice( floatround( strval( Field ) / 1000 * GetTaxRate( ) ) ) );
}
else SendError( playerid, "An error has occurred, try again later." );
return 1;
}
CMD:gettaxrate( playerid, params[ ] )
{
SendServerMessage( playerid, "The tax rate is currently on "COL_GREY"%0.2f"COL_WHITE".", GetTaxRate( ) );
return 1;
}
CMD:policetutorial( playerid, params[ ] )
{
if ( p_CopTutorial{ playerid } == 0 ) return SendError( playerid, "You have already enabled the law enforcement officer tutorial." );
ShowPlayerDialog( playerid, DIALOG_VIEW_LEO_TUT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", "{FFFFFF}Are you sure you would like to view the law enforcement officer tutorial again?", "Yes", "No" );
return 1;
}
CMD:ransompay( playerid, params[ ] )
{
if ( !IsPlayerConnected( p_RansomPlacer[ playerid ] ) ) return SendError( playerid, "Your ransom offerer is not connected anymore." );
else if ( !IsPlayerTied( playerid ) ) return p_RansomPlacer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Only tied players can use this command." );
else if ( GetPlayerCash( playerid ) < p_RansomAmount[ playerid ] ) return SendError( playerid, "You do not have enough money for your ransom." );
else if ( p_PlayerSettings[ playerid ] { SETTING_RANSOMS } ) return SendError( playerid, "This feature is unavailable as you have disabled ransom offers." );
else
{
TogglePlayerControllable( playerid, 1 );
p_Tied{ playerid } = false;
if ( IsPlayerKidnapped( playerid ) ) {
p_Kidnapped{ playerid } = false;
}
Delete3DTextLabel( p_TiedLabel[ playerid ] );
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
GivePlayerCash( playerid, -p_RansomAmount[ playerid ] );
GivePlayerCash( p_RansomPlacer[ playerid ], p_RansomAmount[ playerid ] );
SendClientMessageFormatted( p_RansomPlacer[ playerid ], -1, ""COL_GREEN"[RANSOM PAY]{FFFFFF} %s(%d) has paid his ransom ("COL_GOLD"%s"COL_WHITE").", ReturnPlayerName( playerid ), playerid, ConvertPrice( p_RansomAmount[ playerid ] ) );
SendClientMessageFormatted( playerid, -1, ""COL_RED"[RANSOM PAY]{FFFFFF} You have paid your ransom ("COL_GOLD"%s"COL_WHITE"), you are now released.", ConvertPrice( p_RansomAmount[ playerid ] ) );
Beep( p_RansomPlacer[ playerid ] );
GivePlayerWantedLevel( p_RansomPlacer[ playerid ], 6 );
p_RansomAmount[ playerid ] = 0;
p_RansomPlacer[ playerid ] = INVALID_PLAYER_ID;
p_KidnapImmunity[ playerid ] = g_iTime + 180;
}
return 1;
}
CMD:rans( playerid, params[ ] ) return cmd_ransom( playerid, params );
CMD:ransom( playerid, params[ ] )
{
new victimid, amount;
if ( sscanf( params, ""#sscanf_u"d", victimid, amount ) ) return SendUsage( playerid, "/ransom [PLAYER_ID] [AMOUNT]" );
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "You must be a kidnapper to use this command." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( victimid == playerid ) return SendError( playerid, "You cannot create a ransom on yourself." );
else if ( p_PlayerSettings[ victimid ] { SETTING_RANSOMS } ) return SendError( playerid, "This player has disabled ransom offers." );
else if ( amount < 50 || amount > 20000 ) return SendError( playerid, "You may place a ransom from $50 to $20,000." );
else if ( amount > 99999999 || amount < 0 ) return SendError( playerid, "You may place a ransom from $50 to $20,000."); // Making cash go over billions...
else if ( amount > p_Cash[ victimid ] ) return SendError( playerid, "This person doesn't have enough money to pay this amount." );
else if ( p_RansomTimestamp[ victimid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before offering a ransom to this person.", p_RansomTimestamp[ victimid ] - g_iTime );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player must be tied in order to create a ransom." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command while you're cuffed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command while you're tazed." );
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
SendClientMessageFormatted( victimid, -1, ""COL_RED"[RANSOM]{FFFFFF} You have been offered a ransom of "COL_GOLD"%s"COL_WHITE" for your release. Use /ransompay to pay the ransom.", ConvertPrice( amount ) );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RANSOM]{FFFFFF} You have offered a ransom to %s(%d) of "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( victimid ), victimid, ConvertPrice( amount ) );
p_RansomAmount[ victimid ] = amount;
p_RansomPlacer[ victimid ] = playerid;
p_RansomTimestamp[ victimid ] = g_iTime + 15;
}
else return SendError( playerid, "This player is not nearby." );
return 1;
}
CMD:flat( playerid, params[ ] )
{
if ( isnull( params ) ) return SendUsage( playerid, "/flat [CONFIG/STOPSPAWN]" );
else if ( strmatch( params, "config" ) )
{
new count = 0;
szBigString[ 0 ] = '\0';
for( new i; i < sizeof( g_apartmentData ); i++ ) if ( g_apartmentData[ i ] [ E_CREATED ] )
{
if ( strmatch( g_apartmentData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
count++;
format( szBigString, sizeof( szBigString ), "%s%s\n", szBigString, g_apartmentData[ i ] [ E_NAME ] );
}
}
if ( count == 0 ) return SendError( playerid, "You don't own any apartments." );
ShowPlayerDialog( playerid, DIALOG_FLAT_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", szBigString, "Select", "Cancel" );
}
else if ( strmatch( params, "stopspawn" ) )
{
p_ApartmentSpawnLocation[ playerid ] = 0xFF;
SendServerMessage( playerid, "Your spawning location has been set to the default positions." );
}
else SendUsage( playerid, "/flat [CONFIG/STOPSPAWN]" );
return 1;
}
CMD:cw( playerid, params[ ] ) return cmd_carwhisper( playerid, params );
CMD:carwhisper( playerid, params[ ] )
{
new msg[ 100 ];
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/carwhisper [MESSAGE]" );
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." );
else
{
foreach(new i : Player)
{
if ( GetPlayerVehicleID( i ) == GetPlayerVehicleID( playerid ) ) {
SendClientMessageFormatted( i, -1, ""COL_ORANGE"<Car Whisper> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg );
}
}
}
return 1;
}
CMD:w( playerid, params[ ] ) return cmd_whisper( playerid, params );
CMD:whisper( playerid, params[ ] )
{
new msg[ 100 ];
if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/whisper [MESSAGE]" );
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." );
else
{
new Float: X, Float: Y, Float: Z;
GetPlayerPos( playerid, X, Y, Z );
foreach(new i : Player)
{
if ( IsPlayerInRangeOfPoint( i, 5.0, X, Y, Z ) && GetPlayerVirtualWorld( i ) == GetPlayerVirtualWorld( playerid ) ) {
SendClientMessageFormatted( i, -1, ""COL_ORANGE"<Whisper> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg );
}
}
}
return 1;
}
CMD:nametags( playerid, params[ ] )
{
if ( strmatch( params, "off" ) ) {
foreach(new i : Player) { ShowPlayerNameTagForPlayer( playerid, i, 0 ); }
SendClientMessage( playerid, 0x84aa63ff, "-> Name tags disabled" );
} else if ( strmatch( params, "on" ) ) {
foreach(new i : Player) { ShowPlayerNameTagForPlayer( playerid, i, 1 ); }
SendClientMessage( playerid, 0x84aa63ff, "-> Name tags enabled" );
}
else SendClientMessage( playerid, 0xa9c4e4ff, "-> /nametags [ON/OFF]" );
return 1;
}
new p_LastCuredTS[ MAX_PLAYERS ];
new p_LastHealedTS[ MAX_PLAYERS ];
CMD:cure( playerid, params[ ] )
{
new
pID,
time = g_iTime
;
if ( p_Class[ playerid ] != CLASS_MEDIC ) return SendError( playerid, "This is restricted to medics only." );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/cure [PLAYER_ID]" );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
else if ( playerid == pID ) return SendError( playerid, "You cannot offer to cure yourself." );
else if ( GetPlayerCash( pID ) < 4875 ) return SendError( playerid, "This player doesn't have enough money to get a cure." );
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 )
{
if ( IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player is in a vehicle " );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." );
if ( p_LastCuredTS[ playerid ] > time ) return SendError( playerid, "You must wait another %d seconds before curing somebody.", p_LastCuredTS[ playerid ] - time );
SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[DISEASE CURE]{FFFFFF} %s(%d) wishes to cure you for $4,875. "COL_ORANGE"/acceptcure{FFFFFF} to accept the deal.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[DISEASE CURE]{FFFFFF} You have offered %s(%d) a cure for $4875.", ReturnPlayerName( pID ), pID );
p_CureDealer[ pID ] = playerid;
p_CureTick[ pID ] = time + 120;
}
else SendError( playerid, "This player is not nearby." );
return 1;
}
CMD:ac( playerid, params[ ] ) return cmd_acceptcure( playerid, params );
CMD:acceptcure( playerid, params[ ] )
{
new
time = g_iTime;
if ( !IsPlayerConnected( p_CureDealer[ playerid ] ) ) return SendError( playerid, "Your dealer isn't connected anymore." );
else if ( time > p_CureTick[ playerid ] ) return p_CureDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, each deal goes for 2 minutes maximum. You were late." );
else if ( GetPlayerCash( playerid ) < 4875 ) return SendError( playerid, "You do not have enough money to get a cure." );
else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot buy cures while you're in jail." );
else if ( p_Class[ p_CureDealer[ playerid ] ] != CLASS_MEDIC ) return SendError( playerid, "The paramedic that offered you is no longer a paramedic." );
else
{
Beep( p_CureDealer[ playerid ] );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[DISEASE CURE]{FFFFFF} You have been cured from all diseases by %s(%d) for $4,875. ", ReturnPlayerName( p_CureDealer[ playerid ] ), p_CureDealer[ playerid ] );
SendClientMessageFormatted( p_CureDealer[ playerid ], -1, ""COL_ORANGE"[DISEASE CURE]{FFFFFF} %s(%d) has paid and got himself cured.", ReturnPlayerName( playerid ), playerid ); p_InfectedHIV{ playerid } = false;
GivePlayerCash( playerid, -4875 );
GivePlayerCash( p_CureDealer[ playerid ], 4875 );
GivePlayerScore( p_CureDealer[ playerid ], 2 );
p_LastCuredTS[ p_CureDealer[ playerid ] ] = time + 15;
p_CureDealer[ playerid ] = INVALID_PLAYER_ID;
}
return 1;
}
CMD:heal( playerid, params[ ] )
{
new
pID;
if ( p_Class[ playerid ] != CLASS_MEDIC ) return SendError( playerid, "This is restricted to medics only." );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/heal [PLAYER_ID]" );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
else if ( playerid == pID ) return SendError( playerid, "You cannot offer to heal yourself." );
else if ( GetPlayerCash( pID ) < 750 ) return SendError( playerid, "This player doesn't have enough money to get a health refill." );
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 )
{
if ( IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player is in a vehicle " );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." );
if ( p_LastHealedTS[ playerid ] > g_iTime ) return SendError( playerid, "You must wait another %d seconds before curing somebody.", p_LastHealedTS[ playerid ] - g_iTime );
SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[HEALTH REFILL]{FFFFFF} %s(%d) wishes to heal you for $1,200. "COL_ORANGE"/acceptheal{FFFFFF} to accept the deal.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[HEALTH REFILL]{FFFFFF} You have offered %s(%d) a health refill for $1,200.", ReturnPlayerName( pID ), pID );
p_HealDealer[ pID ] = playerid;
p_HealTick[ pID ] = g_iTime + 120;
}
else SendError( playerid, "This player is not nearby." );
return 1;
}
CMD:ah( playerid, params[ ] ) return cmd_acceptheal( playerid, params );
CMD:acceptheal( playerid, params[ ] )
{
new
Float: fHealth;
if ( !IsPlayerConnected( p_HealDealer[ playerid ] ) ) return SendError( playerid, "Your dealer isn't connected anymore." );
else if ( g_iTime > p_HealTick[ playerid ] ) return p_HealDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, each deal goes for 2 minutes maximum. You were late." );
else if ( GetPlayerCash( playerid ) < 750 ) return SendError( playerid, "You do not have enough money to get a health refill." );
else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot buy heals while you're in jail." );
else if ( p_Class[ p_HealDealer[ playerid ] ] != CLASS_MEDIC ) return SendError( playerid, "The paramedic that offered you is no longer a paramedic." );
else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
else if ( GetPlayerHealth( playerid, fHealth ) && fHealth >= 90.0 ) return SendError( playerid, "You need to have less than 90 percent of your health to be healed." );
else
{
Beep( p_HealDealer[ playerid ] );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[HEALTH REFILL]{FFFFFF} You have patched up and healed by %s(%d) for $1,200. ", ReturnPlayerName( p_HealDealer[ playerid ] ), p_HealDealer[ playerid ] );
SendClientMessageFormatted( p_HealDealer[ playerid ], -1, ""COL_ORANGE"[HEALTH REFILL]{FFFFFF} %s(%d) has paid and got his health refilled.", ReturnPlayerName( playerid ), playerid );
SetPlayerHealth( playerid, 120.0 );
GivePlayerCash( playerid, -1200 );
GivePlayerCash( p_HealDealer[ playerid ], 1200 );
GivePlayerScore( p_HealDealer[ playerid ], 2 );
p_LastHealedTS[ p_HealDealer[ playerid ] ] = g_iTime + 15;
p_HealDealer[ playerid ] = INVALID_PLAYER_ID;
}
return 1;
}
CMD:admins( playerid, params[ ] )
{
if ( GetPlayerScore( playerid ) < 500 && !IsPlayerUnderCover( playerid ) && p_AdminLevel[ playerid ] < 1 )
return SendError( playerid, "You need at least 500 score to view the online adminstrators." );
new count = 0;
szLargeString[ 0 ] = '\0';
foreach(new i : Player)
{
if ( p_AdminLevel[ i ] ) {
count++;
format( szLargeString, sizeof( szLargeString ), "%s%sLevel %d - {FFFFFF}%s(%d)\n", szLargeString, IsPlayerAdminOnDuty( i ) ? ( COL_PINK ) : ( COL_GREY ), p_AdminLevel[ i ], ReturnPlayerName( i ), i );
}
}
if ( count == 0 ) return SendServerMessage( playerid, "There are no administrators online." );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Online Admins", szLargeString, "Okay", "" );
return 1;
}
CMD:vip( playerid, params[ ] )
{
szLargeString = "{FFFFFF}Help support our community by donating, in return you will receive Irresistible Coins!\n\n";
strcat( szLargeString, "Use the coins to buy all available items on "COL_GREY"/ic market"COL_WHITE" like V.I.P!\n\nDon't forget, V.I.P gives you special benefits. Most of all more money and XP!\n\n" );
strcat( szLargeString, "Visit "COL_GOLD"donate.irresistiblegaming.com"COL_WHITE" to donate today!" );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Donate for V.I.P", szLargeString, "Okay", "" );
return 1;
}
CMD:vsay( playerid, params[ ] )
{
new
msg[ 100 ],
time = g_iTime
;
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/vsay [MESSAGE]" );
else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." );
else
{
if ( p_Muted{ playerid } )
{
if ( time > p_MutedTime[ playerid ] )
p_Muted{ playerid } = false;
else
return SendError( playerid, "You cannot speak as you are muted for %s.", secondstotime( p_MutedTime[ playerid ] - time ) );
}
//IRC_GroupSayFormatted( gGroupID, IRC_CHANNEL, "9(VIP) %s(%d):3 %s", ReturnPlayerName( playerid ), playerid, msg );
SendClientMessageToAllFormatted( 0x3eff3eff, "[VIP] %s(%d):{9ec34f} %s", ReturnPlayerName( playerid ), playerid, msg );
}
return 1;
}
CMD:viplist( playerid, params[ ] )
{
new
count = 0;
erase( szLargeString );
foreach(new i : Player) if ( p_VIPLevel[ i ] > 0 )
{
// Diamond
if ( p_VIPLevel[ i ] < 6 )
format( szLargeString, sizeof( szLargeString ), "%s"COL_GOLD"%s - {FFFFFF}%s(%d)\n", szLargeString, VIPToString( p_VIPLevel[ i ] ), ReturnPlayerName( i ), i );
else
format( szLargeString, sizeof( szLargeString ), "%s"COL_DIAMOND"%s - {FFFFFF}%s(%d)\n", szLargeString, isnull( p_VipPackageName[ i ] ) ? VIPToString( p_VIPLevel[ i ] ) : p_VipPackageName[ i ], ReturnPlayerName( i ), i );
count++;
}
if ( count == 0 ) return SendError( playerid, "There are no V.I.P's online." );
if ( count > 15 ) format( szLargeString, 128, ""COL_WHITE"There are %d V.I.P players online.", count );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Online V.I.P's", szLargeString, "Okay", "" );
return 1;
}
CMD:vipcmds( playerid, params[ ] )
{
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}V.I.P Commands", ""COL_GREY"/vipspawnwep -"COL_WHITE" Configure your spawning weapons.\n"COL_GREY"/vipskin -"COL_WHITE" Configure your spawning skin.\n"COL_GREY"/vipgun -"COL_WHITE" Redeem weapons or an armour vest from the gun locker.\n"COL_GREY"/vsay -"COL_WHITE" Global V.I.P Chat.\n"COL_GREY"/vipjob -"COL_WHITE" Set your secondary VIP job.\n"COL_GREY"/vippackage -"COL_WHITE" Customize your VIP package name", "Okay", "" );
return 1;
}
CMD:vippackage( playerid, params[ ] )
{
new
packageName[ 16 ];
if ( p_VIPLevel[ playerid ] < 6 ) return SendError( playerid, "You can only use this if you are a "COL_DIAMOND"Diamond V.I.P{FFFFFF}." );
else if ( sscanf( params, "s[16]", packageName ) ) return SendUsage( playerid, "/vippackage [PACKAGE_NAME]" );
else if ( textContainsIP( packageName ) ) return SendError( playerid, "You cannot advertise!" );
else
{
SendServerMessage( playerid, "You have rename your V.I.P package to \"%s\", check /viplist!", packageName );
format( p_VipPackageName[ playerid ], sizeof( p_VipPackageName[ ] ), packageName );
}
return 1;
}
CMD:vipspawnwep( playerid, params[ ] )
{
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
format( szNormalString, sizeof( szNormalString ), "%s\n"COL_GOLD"%s\n"COL_PLATINUM"%s", p_VIPWep1{ playerid } ? ReturnWeaponName( p_VIPWep1{ playerid } ) : ( "Nothing" ), p_VIPWep2{ playerid } ? ReturnWeaponName( p_VIPWep2{ playerid } ) : ( "Nothing" ), p_VIPWep3{ playerid } ? ReturnWeaponName( p_VIPWep3{ playerid } ) : ( "Nothing" ) );
ShowPlayerDialog( playerid, DIALOG_VIP_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Weapons", szNormalString, "Select", "" );
return 1;
}
CMD:vipgun( playerid, params[ ] )
{
if ( p_VIPLevel[ playerid ] < 1 )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
ShowPlayerDialog( playerid, DIALOG_VIP_LOCKER, DIALOG_STYLE_LIST, "{FFFFFF}V.I.P Guns", ""COL_GOLD"[GOLD VIP]"COL_GREY" Armour\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper\nKnuckle Duster\nGolf Club\nBaton\nKnife\nBaseball Bat\nSpade\nPool Cue\nKatana\nChainsaw\nDildo\nFlowers\nCane", "Select", "Cancel");
return 1;
}
CMD:vipskin( playerid, params[ ] )
{
new
skin
;
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." );
else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot use this command since you're robbing a store." );
/*else if ( strmatch( params, "toggle" ) )
{
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this in a vehicle. Exit it, and try again." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." );
p_SkinToggled{ playerid } = true;
SyncObject( playerid );
ClearAnimations( playerid );
SetPlayerSkin( playerid, p_LastSkin[ playerid ] );
SendServerMessage( playerid, "You have toggled your V.I.P skin!" );
return 1;
}
else if ( strmatch( params, "remove" ) )
{
p_SkinToggled{ playerid } = false;
SendServerMessage( playerid, "Your V.I.P skin has been removed, changes will take place after your next spawn." );
return 1;
}*/
else if ( sscanf( params, "d", skin ) ) return SendUsage( playerid, "/vipskin [SKIN_ID]" );
else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." );
else
{
p_LastSkin[ playerid ] = skin;
if ( p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } ) SetPlayerSkin( playerid, skin );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have changed your V.I.P skin id to %d!", skin );
}
return 1;
}
CMD:vipjob( playerid, params[ ] )
{
new
iJob;
if ( p_VIPLevel[ playerid ] < 1 )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
if ( p_VIPLevel[ playerid ] < 5 )
return SendError( playerid, "This command requires you to be platinum V.I.P." );
if ( isnull( params ) )
return SendUsage( playerid, "/vipjob [PART OF JOB NAME]" );
if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE )
return SendError( playerid, "You have entered an invalid job." );
if ( iJob != p_Job{ playerid } ) {
if ( GetPlayerCash( playerid ) < 5000 )
return SendError( playerid, "You do not have enough money to set your V.I.P job." );
GivePlayerCash( playerid, -5000 );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have changed your V.I.P job to %s! To disable, set your vip job to your original job.", GetJobName( iJob ) );
}
else SendClientMessage( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have disabled your VIP job." );
p_VIPJob{ playerid } = iJob;
return 1;
}
CMD:toys( playerid, params[ ] )
{
if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command while you are not spawned." );
new
iToy[ 3 ] [ 24 ] = { { "None" }, { "None" }, { "None" } };
for( new i = 0; i < sizeof( g_ToyData ); i++ ) {
for( new x = 0; x < sizeof( iToy ); x++ ) {
if ( g_ToyData[ i ] [ E_MODEL ] == p_AttachedObjectsData[ playerid ] [ x ] [ E_MODELID ] )
strcpy( iToy[ x ], g_ToyData[ i ] [ E_NAME ] );
}
}
format( szNormalString, sizeof( szNormalString ), ""COL_GREY"Disable All Toys\nSlot 1 (%s)\nSlot 2 (%s)\nSlot 3 (%s)", iToy[ 0 ], iToy[ 1 ], iToy[ 2 ] );
ShowPlayerDialog( playerid, DIALOG_TOYS_MAIN, DIALOG_STYLE_LIST, "{FFFFFF}Toys", szNormalString, "Select", "Close" );
return 1;
}
CMD:changes( playerid, params[ ] ) return cmd_updates( playerid, params );
CMD:updates( playerid, params[ ] )
{
SendServerMessage( playerid, "Reading latest changes from {00CCFF}www.revctrl.com/IrresistibleDev/SF-CNR/latest{FFFFFF}, please wait!" );
HTTP( playerid, HTTP_GET, "irresistiblegaming.com/cnr_updates.php", "", "OnRevCTRLHTTPResponse" );
return 1;
}
CMD:tweets( playerid, params[ ] ) return cmd_twitter( playerid, params );
CMD:twitter( playerid, params[ ] )
{
SendServerMessage( playerid, "Reading latest tweets from {00CCFF}www.twitter.com/IrresistibleDev{FFFFFF}, please wait!" );
HTTP( playerid, HTTP_GET, "irresistiblegaming.com/cnr_twitter.php", "", "OnTwitterHTTPResponse" );
return 1;
}
CMD:mechanic( playerid, params[ ] ) return cmd_mech( playerid, params );
CMD:mech( playerid, params[ ] )
{
new
Float: vZ,
iVehicle = GetPlayerVehicleID( playerid )
;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
if ( !JobEquals( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
else if ( strmatch( params, "fix" ) )
{
if ( ( GetTickCount( ) - p_AntiMechFixSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature again." );
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
if ( GetPlayerCash( playerid ) < 250 ) return SendError( playerid, "You need $250 to fix this vehicle." );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
p_DamageSpamCount{ playerid } = 0;
RepairVehicle( iVehicle );
SendServerMessage( playerid, "You have repaired this vehicle." );
p_AntiMechFixSpam[ playerid ] = GetTickCount( );
GivePlayerCash( playerid, -250 );
}
else if ( strmatch( params, "nos" ) )
{
if ( ( GetTickCount( ) - p_AntiMechNosSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." );
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You need $500 to add nitrous to this vehicle." );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
AddVehicleComponent( iVehicle, 1010 );
SendServerMessage( playerid, "You have added nitrous to this vehicle." );
p_AntiMechNosSpam[ playerid ] = GetTickCount( );
GivePlayerCash( playerid, -500 );
}
else if ( strmatch( params, "remp" ) )
{
if ( ( GetTickCount( ) - p_AntiMechEmpSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." );
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
if ( GetPlayerCash( playerid ) < 750 ) return SendError( playerid, "You need $750 to remove EMP off this vehicle." );
GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective );
if ( engine != VEHICLE_PARAMS_OFF ) return SendError( playerid, "This has not been affected by any EMP attacks." );
GivePlayerCash( playerid, -750 );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective );
SendServerMessage( playerid, "You have successfully re-initialized the vehicle." );
p_AntiMechEmpSpam[ playerid ] = GetTickCount( );
}
else if ( strmatch( params, "flip" ) )
{
if ( ( GetTickCount( ) - p_AntiMechFlipSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." );
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
if ( GetPlayerCash( playerid ) < 200 ) return SendError( playerid, "You need $200 to flip this vehicle." );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
GetVehicleZAngle( iVehicle, vZ ), SetVehicleZAngle( iVehicle, vZ );
GivePlayerCash( playerid, -200 );
SendServerMessage( playerid, "You have successfully flipped this vehicle." );
p_AntiMechFlipSpam[ playerid ] = GetTickCount( );
}
else if ( strmatch( params, "flix" ) )
{
if ( ( GetTickCount( ) - p_AntiMechFixSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." );
if ( ( GetTickCount( ) - p_AntiMechFlipSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." );
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You need $500 to flip and fix this vehicle." );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
p_DamageSpamCount{ playerid } = 0;
RepairVehicle( iVehicle );
GetVehicleZAngle( iVehicle, vZ ), SetVehicleZAngle( iVehicle, vZ );
SendServerMessage( playerid, "You have flipped and fixed this vehicle." );
p_AntiMechFixSpam[ playerid ] = GetTickCount( );
p_AntiMechFlipSpam[ playerid ] = GetTickCount( );
GivePlayerCash( playerid, -500 );
}
else if ( strmatch( params, "price" ) )
{
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
new
iPrice;
if ( ( iPrice = calculateVehicleSellPrice( iVehicle ) ) )
ShowPlayerHelpDialog( playerid, 3000, "You can export this vehicle at the docks for around ~g~%s~w~~h~.~n~~n~~r~Damaging the vehicle will further decrease the value.", ConvertPrice( iPrice ) );
else
ShowPlayerHelpDialog( playerid, 3000, "~r~This vehicle cannot be sold." );
}
else if ( strmatch( params, "nearby" ) )
{
new
Float: fDistance = Float: 0x7F800000,
iClosest = GetClosestVehicle( playerid, fDistance )
;
SendServerMessage( playerid, "The closest vehicle to you is a "COL_GREY"%s"COL_WHITE", which is %0.2fm away.", GetVehicleName( GetVehicleModel( iClosest ) ), fDistance );
}
else return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
return 1;
}
CMD:savestats( playerid, params[ ] )
{
if ( ( GetTickCount( ) - p_AntiSaveStatsSpam[ playerid ] ) < 15000 ) return SendError( playerid, "You must wait 15 seconds before saving your statistics again." );
SavePlayerData( playerid );
p_AntiSaveStatsSpam[ playerid ] = GetTickCount( );
SendServerMessage( playerid, "Your statistics have been saved." );
return 1;
}
CMD:dance( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/dance [1-11]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "DANCING", "dance_loop", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "DANCING", "DAN_Down_A", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "DANCING", "DAN_Left_A", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "DANCING", "DAN_Loop_A", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "DANCING", "DAN_Right_A", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "DANCING", "DAN_Up_A", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_a", 4.0, 1, 0, 0, 0, 0 );
case 8: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_b", 4.0, 1, 0, 0, 0, 0 );
case 9: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_c", 4.0, 1, 0, 0, 0, 0 );
case 10: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_d", 4.0, 1, 0, 0, 0, 0 );
case 11: CreateLoopingAnimation(playerid, "DANCING", "dnce_M_e", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Dance ID." );
}
}
return 1;
}
CMD:piss( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, 68 ); // Sit
return 1;
}
CMD:wank( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PAULNMAC", "wank_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:sit( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_OFFICE", "OFF_Sit_Type_Loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:groundsit( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:lay( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "BEACH", "bather", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:slapass( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:sex( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SNM", "SPANKING_ENDW", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:crossarms( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:wave( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:lookout( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:laugh( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:deal( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "DEALER", "DEALER_IDLE", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:strip( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/strip [1-7]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "STRIP", "strip_A", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "STRIP", "strip_B", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "STRIP", "strip_C", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "STRIP", "strip_D", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "STRIP", "strip_E", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "STRIP", "strip_F", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "STRIP", "strip_G", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Strip ID." );
}
}
return 1;
}
CMD:aimthreat( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:chat( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "IDLE_CHAT", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:fuckoff( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "fucku", 4.0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:shout( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RIOT", "RIOT_shout", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:chant( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "RIOT", "RIOT_CHANT", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:handsup( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "null", 4.0, 1, 0, 0, 0, 0, SPECIAL_ACTION_HANDSUP );
return 1;
}
CMD:cower( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "PED", "COWER", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:kiss( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "KISSING", "Playa_Kiss_02", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:gangsign( playerid, params[ ] )
{
new id;
if ( sscanf( params, "d", id ) ) return SendUsage( playerid, "/gangsign [1-7]" );
else
{
switch( id )
{
case 1: CreateLoopingAnimation(playerid, "GHANDS", "gsign1", 4.0, 1, 0, 0, 0, 0 );
case 2: CreateLoopingAnimation(playerid, "GHANDS", "gsign1LH", 4.0, 1, 0, 0, 0, 0 );
case 3: CreateLoopingAnimation(playerid, "GHANDS", "gsign2", 4.0, 1, 0, 0, 0, 0 );
case 4: CreateLoopingAnimation(playerid, "GHANDS", "gsign2LH", 4.0, 1, 0, 0, 0, 0 );
case 5: CreateLoopingAnimation(playerid, "GHANDS", "gsign3", 4.0, 1, 0, 0, 0, 0 );
case 6: CreateLoopingAnimation(playerid, "GHANDS", "gsign3LH", 4.0, 1, 0, 0, 0, 0 );
case 7: CreateLoopingAnimation(playerid, "GHANDS", "gsign4", 4.0, 1, 0, 0, 0, 0 );
default: SendError( playerid, "Invalid Gang Sign ID." );
}
}
return 1;
}
CMD:lean( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "GANGS", "leanIDLE", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:sleep( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_HOUSE", "BED_Loop_L", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:fiddle( playerid, params[ ] )
{
CreateLoopingAnimation( playerid, "INT_HOUSE", "wash_up", 4.0, 1, 0, 0, 0, 0 );
return 1;
}
CMD:anims( playerid, params[ ] ) return cmd_animlist( playerid, params );
CMD:animlist( playerid, params[ ] )
{
SendClientMessage( playerid, COLOR_GOLD, ".: Animation List :." );
SendClientMessage( playerid, -1, "/dance, /piss, /wank, /sit, /groundsit, /lay, /deal, /laugh, /gangsign" );
SendClientMessage( playerid, -1, "/slapass, /sex, /crossarms, /wave, /lookout, /strip, /aimthreat, /kiss" );
SendClientMessage( playerid, -1, "/chat, /fuckoff, /shout, /chant, /handsup, /cower, /sleep, /lean, /fiddle" );
return 1;
}
CMD:cp( playerid, params[ ] ) return cmd_controlpanel( playerid, params );
CMD:controlpanel( playerid, params[ ] )
{
szLargeString = ""COL_WHITE"Setting\t"COL_WHITE"Status\t"COL_WHITE"Default\n";
for( new i = 0; i < MAX_SETTINGS; i++ )
format( szLargeString, 600, "%s%s\t%s\t"COL_GREY"%s\n", szLargeString, g_PlayerSettings[ i ] [ E_NAME ], p_PlayerSettings[ playerid ] { i } == g_PlayerSettings[ i ] [ E_DEFAULT_VAL ] ? ( ""#COL_GREEN"ENABLED" ) : ( ""#COL_RED"DISABLED" ), g_PlayerSettings[ i ] [ E_DEFAULT_VAL ] ? ( "DISABLED" ) : ( "ENABLED" ) );
ShowPlayerDialog( playerid, DIALOG_CP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Control Panel", szLargeString, "Select", "Cancel" );
return 1;
}
CMD:ask( playerid, params[ ] )
{
new szMessage[ 96 ];
if ( sscanf( params, "s[96]", szMessage ) ) return SendUsage( playerid, "/ask [QUESTION]" );
else if ( p_CantUseAsk{ playerid } == true ) return SendError( playerid, "You have been blocked to use this command by an admin." );
else
{
for( new iPos; iPos < sizeof( szQuestionsLog ) - 1; iPos++ )
memcpy( szQuestionsLog[ iPos ], szQuestionsLog[ iPos + 1 ], 0, sizeof( szQuestionsLog[ ] ) * 4 );
format( szNormalString, sizeof( szNormalString ), "[%s] %s: %s\n", getCurrentTime( ), ReturnPlayerName( playerid ), szMessage );
strcpy( szQuestionsLog[ 7 ], szNormalString );
Beep( playerid );
SendClientMessageToAdmins( -1, "{FE5700}[QUESTION] %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, szMessage );
SendClientMessageFormatted( playerid, -1, "{FE5700}[QUESTION]"COL_WHITE" You've asked \"%s\".", szMessage );
}
return 1;
}
CMD:weed( playerid, params[ ] )
{
new
Float: X, Float: Y, Float: Z
;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You are not a civilian." );
if ( IsPlayerTied( playerid ) || IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerJailed( playerid ) || IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command at the moment." );
if ( isnull( params ) ) return SendUsage( playerid, "/weed [COLLECT/SELL/BUY/USE]" );
else if ( strmatch( params, "collect" ) )
{
if ( !JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You are not a drug dealer." );
if ( p_WeedGrams[ playerid ] >= MAX_WEED_STORAGE ) return SendError( playerid, "You can only carry " #MAX_WEED_STORAGE " grams of weed." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You mustn't be inside a vehicle while collecting weed." );
new count = 0;
for( new i; i < MAX_WEED; i++ )
{
if ( g_weedData[ i ] [ E_CREATED ] == false || g_weedData[ i ] [ E_CUT ] == true ) continue;
GetDynamicObjectPos( g_weedData[ i ] [ E_OBJECT ], X, Y, Z );
if ( IsPlayerInRangeOfPoint( playerid, 4.0, X, Y, Z ) && g_weedData[ i ] [ E_CUT ] == false )
{
count++;
p_WeedGrams[ playerid ]++;
g_weedData[ i ] [ E_CUT ] = true;
MoveDynamicObject( g_weedData[ i ] [ E_OBJECT ], X, Y, Z - 5.0, 0.50 );
SendServerMessage( playerid, "You have collected a gram of "COL_GREEN"weed{FFFFFF}." );
break;
}
}
if ( !count ) SendError( playerid, "You are not next to any weed plant." );
}
else if ( !strcmp( params, "sell", false, 4 ) )
{
new pID, iAmount;
if ( !JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You are not a drug dealer." );
else if ( p_SellingWeedTick[ playerid ] > g_iTime ) return SendError( playerid, "You must wait a minute before selling weed again." );
else if ( !p_WeedGrams[ playerid ] ) return SendError( playerid, "You don't have any weed with you." );
else if ( sscanf( params[ 5 ],""#sscanf_u"D(1)", pID, iAmount ) ) return SendUsage( playerid, "/weed sell [PLAYER_ID] [GRAMS]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot sell yourself weed." );
else if ( p_Class[ pID ] != CLASS_CIVILIAN ) return SendError( playerid, "This person is not a civilian." );
else if ( iAmount > p_WeedGrams[ playerid ] ) return SendError( playerid, "You only have %d grams of weed on you.", p_WeedGrams[ playerid ] );
else if ( iAmount < 1 || iAmount > MAX_WEED_STORAGE ) return SendError( playerid, "You can only sell between 1 to " #MAX_WEED_STORAGE " grams of weed to a player." );
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 5.0 )
{
new
iCost = iAmount * 5000,
iTaxed = floatround( iCost * 0.8 )
;
if ( GetPlayerMoney( pID ) < iCost ) return SendError( playerid, "This person doesn't have enough money." );
p_WeedDealer[ pID ] = playerid;
p_WeedTick[ pID ] = GetTickCount( );
p_WeedSellingGrams[ pID ] = iAmount;
p_SellingWeedTick[ playerid ] = g_iTime + 60;
SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[DRUG DEAL]{FFFFFF} %s(%d) is selling you %d gram(s) of weed for %s. "COL_ORANGE"/weed buy"COL_WHITE" to buy.", ReturnPlayerName( playerid ), playerid, iAmount, ConvertPrice( iCost ) );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[DRUG DEAL]{FFFFFF} You have sent an offer to %s(%d) to buy a %d gram(s) of weed for "COL_GOLD"%s.", ReturnPlayerName( pID ), pID, iAmount, ConvertPrice( iTaxed ) );
}
else SendError( playerid, "This player is not nearby." );
}
else if ( strmatch( params, "buy" ) )
{
if ( !IsPlayerConnected( p_WeedDealer[ playerid ] ) ) return SendError( playerid, "Your dealer isn't connected anymore." );
else if ( hasTickcountPassed( p_WeedTick[ playerid ], 120000 ) ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, each deal goes for 2 minutes maximum. You were late." );
else
{
new
dealerid = p_WeedDealer[ playerid ],
iGrams = p_WeedSellingGrams[ playerid ],
iCost = iGrams * 5000,
iTaxed = floatround( iCost * 0.8 )
;
if ( GetPlayerCash( playerid ) < iCost ) return SendError( playerid, "You need %s to buy %d grams of weed.", ConvertPrice( iCost ), iGrams );
else if ( IsPlayerInPaintBall( dealerid ) ) return SendError( playerid, "Your dealer cannot deal while he's in paintball." );
else if ( p_Class[ dealerid ] != CLASS_CIVILIAN ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This deal has ended, the dealer is not a civilian." );
else if ( !JobEquals( dealerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "Your dealer no longer does drugs." );
else if ( !p_WeedGrams[ dealerid ] ) return p_WeedDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your dealer doesn't have any more weed." );
else if ( ( p_WeedGrams[ playerid ] + iGrams ) > MAX_WEED_STORAGE ) return SendError( playerid, "You can only carry " #MAX_WEED_STORAGE " grams of weed." );
else
{
p_WeedGrams[ playerid ] += iGrams;
p_WeedGrams[ dealerid ] -= iGrams;
GivePlayerCash( playerid, -iCost );
GivePlayerCash( dealerid, iTaxed );
SendClientMessageFormatted( dealerid, -1, ""COL_ORANGE"[DRUG DEAL]{FFFFFF} %s(%d) has bought %d grams of weed off you for %s.", ReturnPlayerName( playerid ), playerid, iGrams, ConvertPrice( iTaxed ) );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[DRUG DEAL]{FFFFFF} You have bought %d grams of weed for %s.", iGrams, ConvertPrice( iCost ) );
GivePlayerWantedLevel( dealerid, 6 );
GivePlayerWantedLevel( playerid, 6 );
Beep( dealerid );
p_WeedDealer[ playerid ] = INVALID_PLAYER_ID;
}
}
}
else if ( strmatch( params, "use" ) )
{
if ( GetPVarInt( playerid, "weed_timestamp" ) > g_iTime ) return SendError( playerid, "You must wait at least %d seconds before using this command.", GetPVarInt( playerid, "weed_timestamp" ) - g_iTime );
if ( p_WeedGrams[ playerid ] < 1 ) return SendError( playerid, "You don't have any weed with you." );
if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot use this in jail." );
if ( IsPlayerLoadingObjects( playerid ) ) return SendError( playerid, "You're in a object-loading state, please wait." );
if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
if ( JobEquals( playerid, JOB_DRUG_DEALER ) ) return SendError( playerid, "You cannot use your own products, they are for resale only!" );
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
//if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command in a vehicle." );
//if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command if you're entering a vehicle." );
//if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command if you're exiting a vehicle." );
//if ( p_InAnimation{ playerid } || GetPlayerSpecialAction( playerid ) != SPECIAL_ACTION_NONE ) return SendError( playerid, "You cannot use this command since you're in animation." );
SetPVarInt( playerid, "weed_timestamp", g_iTime + 120 );
p_WeedGrams[ playerid ]--;
SetPlayerHealth( playerid, 150 );
SetPlayerDrunkLevel( playerid, 5000 );
SendServerMessage( playerid, "You have smoked a gram of weed." );
DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
p_WeedLabel[ playerid ] = CreateDynamic3DTextLabel( "Blazed W33D Recently!", COLOR_GREEN, X, Y, Z + 1.0, 15, playerid );
//ApplyAnimation( playerid, "GANGS", "smkcig_prtl", 4.1, 0, 1, 1, 0, 0, 1 );
}
else return SendUsage( playerid, "/weed [COLLECT/SELL/BUY/USE]" );
return 1;
}
CMD:ach( playerid, params[ ] ) return cmd_achievements( playerid, params );
CMD:achievements( playerid, params[ ] )
{
displayAchievements( playerid );
return 1;
}
CMD:wood( playerid, params[ ] )
{
new
Float: X, Float: Y, Float: Z
;
if ( isnull( params ) ) return SendUsage( playerid, "/wood [CHOP/CHIP/START/STOP]" );
else if ( strmatch( params, "chop" ) )
{
new count = 0;
for( new i; i < MAX_TREES; i++ )
{
if ( g_treeData[ i ] [ E_CREATED ] == false || g_treeData[ i ] [ E_CUT ] == false ) continue;
GetDynamicObjectPos( g_treeData[ i ] [ E_OBJECT ], X, Y, Z );
if ( IsPlayerInRangeOfPoint( playerid, 4.0, X, Y, Z ) && g_treeData[ i ] [ E_CHOPPED ] == false )
{
StopDynamicObject( g_treeData[ i ] [ E_OBJECT ] );
DestroyDynamicObject( g_treeData[ i ] [ E_OBJECT ] );
g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 831, X, Y, Z + 0.75, 0.0, 0.0, 0.0 );
SetPlayerPos( playerid, X, Y + 2, Z + 0.75 );
p_Wood[ playerid ]++;
g_treeData[ i ] [ E_CHOPPED ] = true;
count++;
GivePlayerCash( playerid, 250 );
SendServerMessage( playerid, "Tree successfully chopped into smaller pieces. Go to the wood chipper and type "COL_ORANGE"/wood chip{FFFFFF}!" );
break;
}
}
if ( !count ) SendError( playerid, "You are not next to any chopped tree." );
}
else if ( strmatch( params, "chip" ) )
{
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this feature while in a vehicle." );
if ( IsPlayerInRangeOfPoint( playerid, 4.0, -2338.20, -106.51, 34.00 ) )
{
if ( p_Wood[ playerid ] < 1 )
return SendError( playerid, "You are not carrying any chopped wood." );
new object = CreateDynamicObject( 14872, -2338.20, -106.51, 34.00, -27.78, 89.40, 1.92 );
MoveDynamicObject( object, -2338.20, -106.51, 33.5, 0.10 );
SyncObject( playerid );
PlayerPlaySound( playerid, 1153, -2338.20, -106.51, 33.99 );
GivePlayerCash( playerid, 500 );
SetTimerEx( "lumberjack_RemoveWood", 9000, false, "d", object );
p_Wood[ playerid ]--;
g_LogsInStock ++;
UpdateWoodStockObject( );
SendServerMessage( playerid, "You've placed a chopped log in the wood chipper. You have made a total of "COL_GOLD"$1,000!" );
}
else SendError( playerid, "You are not next to the wood chipper." );
}
else if ( strmatch( params, "start" ) )
{
if ( p_StartedLumberjack{ playerid } == true )
return SendError( playerid, "You are already doing this job." );
if ( !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "You are not in any vehicle." );
if ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) != 455 )
return SendError( playerid, "You are not inside the wood exporting truck." );
if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER )
return SendError( playerid, "You must be a driver of this vehicle to proceed." );
if ( g_LogsInStock < 1 )
return SendError( playerid, "There is not enough logs in stock to export." );
new id = random( sizeof( g_treeExportLocations ) );
p_treeExportLocation[ playerid ] = id;
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_LumberjackTimeElapsed[ playerid ] = g_iTime;
p_LumberjackReturn[ playerid ] = CreateDynamicRaceCP( 0, -2330.8535, -113.9084, 34.00, g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], 4.0, -1, -1, playerid );
p_StartedLumberjack{ playerid } = true;
ShowPlayerHelpDialog( playerid, 7500, "A ~g~~h~truck blip~w~~h~ has been shown on your radar. Go to where the truck blip is located to export and import logs." );
}
else if ( strmatch( params, "stop" ) )
{
if ( p_StartedLumberjack{ playerid } != true )
return SendError( playerid, "You are not doing this job." );
p_StartedLumberjack{ playerid } = false;
GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 );
DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] );
p_LumberjackReturn[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] );
p_LumberjackDeliver[ playerid ] = 0xFFFF;
p_treeExportLocation[ playerid ] = 0xFF;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = 0xFFFF;
}
else SendUsage( playerid, "/wood [CHOP/CHIP/START/STOP]" );
return 1;
}
CMD:idof( playerid, params[ ] )
{
new pID;
if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/idof [PART_OF_NAME]" );
if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." );
SendServerMessage( playerid, "%s: "COL_GREY"%d", ReturnPlayerName( pID ), pID );
return 1;
}
CMD:firetracker( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_FIREMAN )
return SendError( playerid, "You are not a fireman." );
KillTimer( p_FireDistanceTimer[ playerid ] );
p_FireDistanceTimer[ playerid ] = 0xFF;
p_FireDistanceTimer[ playerid ] = SetTimerEx( "OnPlayerFireDistanceUpdate", 1000, true, "d", playerid );
SendServerMessage( playerid, "Fire's have been tracked and have been forwarded to you in meters. Find the fires and extinguish them." );
return 1;
}
CMD:rfiretracker( playerid, params[ ] )
{
KillTimer( p_FireDistanceTimer[ playerid ] );
p_FireDistanceTimer[ playerid ] = 0xFF;
TextDrawHideForPlayer( playerid, p_FireDistance1[ playerid ] );
TextDrawHideForPlayer( playerid, p_FireDistance2[ playerid ] );
SendServerMessage( playerid, "You have turned off your fire tracker." );
return 1;
}
CMD:playercolor( playerid, params[ ] ) return cmd_pc( playerid, params );
CMD:pc( playerid, params[ ] )
{
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Player Colors", "Innocent\n{FFEC41}Low Suspect\n"COL_ORANGE"Wanted\n{F83245}Most Wanted\n{3E7EFF}Police\n{0035FF}F.B.I\n{191970}C.I.A\n{954BFF}Army\n{A83434}Fireman\n{00CC00}Paramedic\n"COL_PINK"Admin On Duty\n"COL_GREY"Other Colors Are Gang Colors", "Okay", "" );
return 1;
}
CMD:robstore( playerid, params[ ] )
{
SendServerMessage( playerid, "This command binds your walking key, so you must be in a robbery checkpoint to get a response!" );
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_WALK, KEY_SPRINT );
return 1;
}
CMD:myaccid( playerid, params[ ] )
{
SendServerMessage( playerid, "Your account ID is "COL_GOLD"%d"COL_WHITE".", p_AccountID[ playerid ] );
return 1;
}
CMD:job( playerid, params[ ] )
{
if ( p_VIPLevel[ playerid ] >= 5 && p_VIPJob{ playerid } != p_Job{ playerid } )
return SendServerMessage( playerid, "Your jobs are "COL_GOLD"%s"COL_WHITE" and "COL_GOLD"%s"COL_WHITE".", GetJobName( p_Job{ playerid } ), GetJobName( p_VIPJob{ playerid } ) );
if ( p_VIPLevel[ playerid ] >= 5 && p_VIPJob{ playerid } == p_Job{ playerid } )
return SendServerMessage( playerid, "Your jobs are "COL_GOLD"%s"COL_WHITE" and your VIP job is disabled.", GetJobName( p_Job{ playerid } ) );
SendServerMessage( playerid, "Your job is a "COL_GOLD"%s"COL_WHITE".", GetJobName( p_Job{ playerid } ) );
return 1;
}
CMD:jaillist( playerid, params[ ] )
{
new count = 0;
SendClientMessage( playerid, COLOR_GOLD, ".: Jail List :." );
foreach(new i : Player)
{
if ( p_Jailed{ i } == true )
{
SendClientMessageFormatted( playerid, -1, "%s (%d seconds)", ReturnPlayerName( i ), p_JailTime[ i ] );
count++;
}
}
if ( count == 0 ) SendClientMessage( playerid, -1, "There are no players in jail." );
return 1;
}
CMD:gps( playerid, params[ ] )
{
if ( p_GPSToggled{ playerid } == true )
{
p_GPSLocation [ playerid ] = 0;
p_GPSToggled { playerid } = false;
DestroyDynamicObject( p_GPSObject[ playerid ] );
KillTimer( p_GPSTimer[ playerid ] );
p_GPSTimer[ playerid ] = 0xFF;
p_GPSObject[ playerid ] = INVALID_OBJECT_ID;
TextDrawHideForPlayer( playerid, p_GPSInformation[ playerid ] );
return SendServerMessage( playerid, "You have de-activated your GPS." ), 1;
}
else
{
if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You have to be a driver of a vehicle to use this a command." );
ShowPlayerDialog( playerid, DIALOG_GPS_CITY, DIALOG_STYLE_LIST, "{FFFFFF}GPS - Choose City", "San Fierro\nLas Venturas\nLos Santos", "Select", "Cancel" );
}
return 1;
}
CMD:lastlogged( playerid, params[ ] )
{
static
player[ MAX_PLAYER_NAME ]
;
if ( sscanf( params, "s[24]", player ) ) return SendUsage( playerid, "/lastlogged [PLAYER_NAME]" );
else
{
format( szNormalString, sizeof( szNormalString ), "SELECT `LASTLOGGED` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) );
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerLastLogged", "iis", playerid, 0, player );
}
return 1;
}
thread OnPlayerLastLogged( playerid, irc, player[ ] )
{
new
rows, fields, time, Field[ 50 ]
;
cache_get_data( rows, fields );
if ( rows )
{
cache_get_field_content( 0, "LASTLOGGED", Field );
time = g_iTime - strval( Field );
if ( time > 86400 )
{
time /= 86400;
format( Field, sizeof( Field ), "%d day(s) ago.", time );
}
else if ( time > 3600 )
{
time /= 3600;
format( Field, sizeof( Field ), "%d hour(s) ago.", time );
}
else
{
time /= 60;
format( Field, sizeof( Field ), "%d minute(s) ago.", time );
}
if ( !irc ) SendClientMessageFormatted( playerid, COLOR_GREY, "[SERVER]"COL_RED" %s:"COL_WHITE" Last Logged: %s", player, Field );
else {
format( szNormalString, sizeof( szNormalString ),"7LAST LOGGED OF '%s': %s", player, Field );
//IRC_GroupSay( gGroupID, IRC_CHANNEL, szNormalString );
}
}
else {
if ( !irc ) SendError( playerid, "Player not found." );
}
return 1;
}
CMD:weeklytime( playerid, params[ ] )
{
static
player[ MAX_PLAYER_NAME ]
;
if ( sscanf( params, "s[24]", player ) ) return SendUsage( playerid, "/weeklytime [PLAYER_NAME]" );
else
{
format( szNormalString, sizeof( szNormalString ), "SELECT `UPTIME`,`WEEKEND_UPTIME` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) );
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerWeeklyTime", "iis", playerid, 0, player );
}
return 1;
}
thread OnPlayerWeeklyTime( playerid, irc, player[ ] )
{
new
rows, fields,
iCurrentUptime, iLastUptime
;
cache_get_data( rows, fields );
if ( rows )
{
iCurrentUptime = cache_get_field_content_int( 0, "UPTIME", dbHandle );
iLastUptime = cache_get_field_content_int( 0, "WEEKEND_UPTIME", dbHandle );
if ( !irc ) SendClientMessageFormatted( playerid, COLOR_GREY, "[SERVER]"COL_GREY" %s:"COL_WHITE" %s", player, secondstotime( iCurrentUptime - iLastUptime ) );
else
{
format( szNormalString, sizeof( szNormalString ),"7WEEKLY TIME OF '%s': %s", player, secondstotime( iCurrentUptime - iLastUptime ) );
//IRC_GroupSay( gGroupID, IRC_CHANNEL, szNormalString );
}
}
else
{
if ( !irc )
SendError( playerid, "Player not found." );
}
return 1;
}
CMD:pleave( playerid, params[ ] )
{
if ( !IsPlayerInPaintBall( playerid ) )
return SendError( playerid, "You're not inside the paintball." );
LeavePlayerPaintball( playerid );
SetPlayerHealth( playerid, -1 );
SendServerMessage( playerid, "You have left the paintball arena." );
return 1;
}
CMD:bc( playerid, params[ ] ) return cmd_breakcuff( playerid, params );
CMD:breakcuff( playerid, params[ ] )
{
if ( p_BobbyPins[ playerid ] < 1 )
return SendError( playerid, "You don't have any bobby pins." );
if ( !IsPlayerAttachedObjectSlotUsed( playerid, 2 ) ) return SendError( playerid, "You are not cuffed." );
else if ( IsPlayerLoadingObjects( playerid ) ) return SendError( playerid, "You're in a object-loading state, please wait." );
else
{
new iRandom = random( 101 );
if ( IsPlayerDetained( playerid ) ) // && iRandom < 66 )
return SendError( playerid, "You cannot break your cuffs if you're detained." );
// return SendError( playerid, "You snapped the bobby pin and failed to get break out of your cuffs." );
if ( p_BobbyPins[ playerid ]-- <= 3 )
ShowPlayerHelpDialog( playerid, 2500, "You only have %d bobby pins left!", p_BobbyPins[ playerid ] );
if ( iRandom < 40 )
return SendError( playerid, "You snapped the bobby pin and failed to get break out of your cuffs." );
TogglePlayerControllable( playerid, 1 );
RemovePlayerAttachedObject( playerid, 2 );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
if ( !IsPlayerInAnyVehicle( playerid ) ) {
ClearAnimations( playerid );
}
p_Cuffed{ playerid } = false;
p_Tazed{ playerid } = false;
p_Detained{ playerid } = false;
Delete3DTextLabel( p_DetainedLabel[ playerid ] );
p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;
p_QuitToAvoidTimestamp[ playerid ] = g_iTime + 3;
SendServerMessage( playerid, "You have successfully broken your cuffs." );
GivePlayerWantedLevel( playerid, 6 );
}
return 1;
}
CMD:cuttie( playerid, params[ ] )
{
new
bTiedLong = g_iTime - p_TimeTiedAt[ playerid ] > MAX_TIME_TIED;
if ( p_Scissors[ playerid ] < 1 && !bTiedLong )
return SendError( playerid, "You don't have any scissors" );
if ( !p_Tied{ playerid } ) return SendError( playerid, "You are not tied." );
else if ( IsPlayerLoadingObjects( playerid ) ) return SendError( playerid, "You're in a object-loading state, please wait." );
else
{
new iRandom = random( 101 );
p_Scissors[ playerid ] --;
if ( IsPlayerKidnapped( playerid ) )
iRandom -= 75;
if ( bTiedLong )
iRandom = 100; // Tied for too long
if ( iRandom > 10 )
{
TogglePlayerControllable( playerid, 1 );
p_Tied{ playerid } = false;
if ( IsPlayerKidnapped( playerid ) ) {
p_Kidnapped{ playerid } = false;
}
Delete3DTextLabel( p_TiedLabel[ playerid ] );
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
SendServerMessage( playerid, "You have cut the ties connected to your hands." );
}
else SendServerMessage( playerid, "You have failed to cut the tie connected to you." );
if ( 0 <= p_Scissors[ playerid ] <= 3 )
ShowPlayerHelpDialog( playerid, 2500, "You only have %d scissors left!", p_Scissors[ playerid ] );
}
return 1;
}
CMD:xpmarket( playerid, params[ ] )
{
ShowPlayerDialog(playerid, DIALOG_XPMARKET, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", ""COL_WHITE"Welcome, enter inside the input box how much XP you're willing\nto trade in for.\n\nExchange Rate: "COL_GOLD"1 XP = $"#EXCHANGE_XPCASH"", "Select", "Cancel");
return 1;
}
CMD:emp( playerid, params[ ] )
{
new
pID
;
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to Police only." );
else if ( p_inCIA{ playerid } == false || p_inArmy{ playerid } == true ) return SendError( playerid, "This is restricted to CIA only." );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/emp [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot do this to yourself." );
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This person is an admin on duty!" );
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This person is a apart of the Police Force." );
else if ( !p_WantedLevel[ pID ] ) return SendError( playerid, "This person is innocent!" );
else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't inside any vehicle." );
else if ( GetPlayerState( pID ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not a driver of any vehicle." );
//else if ( g_buyableVehicle{ GetPlayerVehicleID( pID ) } == true ) return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." );
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 30.0 )
{
/* ** ANTI EMP SPAM ** */
if ( p_AntiEmpSpam[ pID ] > g_iTime )
return SendError( playerid, "You cannot EMP this person for another minute." );
/* ** END OF ANTI SPAM ** */
new
iVehicle = GetPlayerVehicleID( pID );
if ( g_buyableVehicle{ iVehicle } )
return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." );
p_AntiEmpSpam[ pID ] = g_iTime + 60;
if ( p_AntiEMP[ pID ] > 0 )
{
p_AntiEMP[ pID ] --;
new
iRandom = random( 101 );
//if ( g_buyableVehicle{ iVehicle } )
//iRandom -= 50;
if ( iRandom < 90 )
{
SendClientMessage( playerid, -1, ""COL_RED"[EMP]{FFFFFF} An Electromagnetic Pulse attempt has been repelled by an aluminum foil!" );
SendClientMessage( pID, -1, ""COL_GREEN"[EMP]{FFFFFF} Electromagnetic Pulse had been repelled by aluminum foil set on vehicle." );
return 1;
}
}
SendClientMessageFormatted( pID, -1, ""COL_RED"[EMP]{FFFFFF} %s(%d) has sent an electromagnetic pulse on your vehicle causing it to crash for 30 seconds.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[EMP]{FFFFFF} You have activated a electromagnetic pulse on %s(%d)'s vehicle!", ReturnPlayerName( pID ), pID );
SetTimerEx( "emp_deactivate", 30000, false, "d", GetPlayerVehicleID( pID ) );
GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective );
}
else SendError( playerid, "This player is not nearby." );
return 1;
}
CMD:moviemode( playerid, params[ ] )
{
switch( p_inMovieMode{ playerid } )
{
case true:
{
ShowPlayerTogglableTextdraws( playerid );
TextDrawShowForPlayer( playerid, g_CurrentRankTD );
TextDrawShowForPlayer( playerid, g_currentXPTD );
PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] );
if ( p_InAnimation{ playerid } ) TextDrawShowForPlayer( playerid, g_AnimationTD );
PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] );
if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD );
TextDrawShowForPlayer( playerid, g_WebsiteTD );
if ( p_WantedLevel[ playerid ] ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
TextDrawShowForPlayer( playerid, g_MotdTD );
ShowPlayerChristmasTextDraw( playerid );
if ( g_HappyHour ) TextDrawShowForPlayer( playerid, g_NotManyPlayersTD );
if ( p_FPSCounter{ playerid } ) TextDrawShowForPlayer( playerid, p_FPSCounterTD[ playerid ] );
if ( p_AdminOnDuty{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminOnDutyTD );
TextDrawShowForPlayer( playerid, g_WorldDayTD );
ShowPlayerIrresistibleRank( playerid );
for( new i; i < sizeof( g_MovieModeTD ); i ++ ) TextDrawHideForPlayer( playerid, g_MovieModeTD[ i ] );
p_inMovieMode{ playerid } = false;
SendServerMessage( playerid, "Movie mode has been un-toggled." );
}
case false:
{
HidePlayerChristmasTextDraw( playerid );
HidePlayerTogglableTextdraws( playerid );
TextDrawHideForPlayer( playerid, g_CurrentRankTD );
TextDrawHideForPlayer( playerid, g_currentXPTD );
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_WebsiteTD );
TextDrawHideForPlayer( playerid, g_AnimationTD );
TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] );
PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_MotdTD );
TextDrawHideForPlayer( playerid, g_NotManyPlayersTD );
TextDrawHideForPlayer( playerid, g_WorldDayTD );
TextDrawHideForPlayer( playerid, p_FPSCounterTD[ playerid ] );
for( new i; i < sizeof( g_MovieModeTD ); i ++ ) TextDrawShowForPlayer( playerid, g_MovieModeTD[ i ] );
p_inMovieMode{ playerid } = true;
SendServerMessage( playerid, "Movie mode has been toggled." );
}
}
return 1;
}
CMD:hidelabel( playerid, params[ ] ) return cmd_rlabel( playerid, params );
CMD:rlabel( playerid, params[ ] )
{
if ( p_InfoLabel[ playerid ] == Text3D: INVALID_3DTEXT_ID )
return SendError( playerid, "You do not have any label on your head to remove." );
p_LabelColor[ playerid ] = COLOR_GREY;
Delete3DTextLabel( p_InfoLabel[ playerid ] );
p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
SendServerMessage( playerid, "You have removed your label from your head." );
return 1;
}
CMD:labelinfo( playerid, params[ ] )
{
if ( p_InfoLabel[ playerid ] != Text3D: INVALID_3DTEXT_ID )
{
SendServerMessage( playerid, "{%06x}%s", p_LabelColor[ playerid ] >>> 8, p_InfoLabelString[ playerid ] );
}
else SendError( playerid, "You don't have a label attached on you." );
return 1;
}
CMD:label( playerid, params[ ] )
{
new
szLabel[ 32 ]
;
if ( p_XP[ playerid ] < 3500 ) return SendError( playerid, "You need 3,500 XP to use this command." );
else if ( sscanf( params, "s[32]", szLabel ) ) return SendUsage( playerid, "/label [MESSAGE]" );
else
{
Delete3DTextLabel( p_InfoLabel[ playerid ] );
format( p_InfoLabelString[ playerid ], sizeof( p_InfoLabelString[ ] ), "%s", szLabel );
p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_InfoLabel[ playerid ] = Create3DTextLabel( szLabel, p_LabelColor[ playerid ], 0.0, 0.0, 0.0, 15.0, 0 );
Attach3DTextLabelToPlayer( p_InfoLabel[ playerid ], playerid, 0.0, 0.0, 0.4 );
SendServerMessage( playerid, "You placed a label above your head containing the text above." );
}
return 1;
}
CMD:labelcolor( playerid, params[ ] )
{
new
szLabel[ 7 ];
if ( sscanf( params, "s[7]", szLabel ) ) return SendUsage( playerid, "/labelcolor [HEX CODE (= normal)]" );
else if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
else if ( strmatch( szLabel, "normal" ) )
{
p_LabelColor[ playerid ] = COLOR_GREY;
Update3DTextLabelText( p_InfoLabel[ playerid ], COLOR_GREY, p_InfoLabelString[ playerid ] );
return SendServerMessage( playerid, "You've successfully reset your label's color." );
}
else if ( strlen( szLabel ) != 6 ) return SendError( playerid, "Your hex code must be equal to six characters. "COL_ORANGE"Format: RRGGBB" );
else if ( p_InfoLabel[ playerid ] == Text3D: INVALID_3DTEXT_ID ) return SendError( playerid, "You don't have a label attached on you." );
else if ( strmatch( szLabel, "FF0770" ) ) return SendError( playerid, "This colour is strictly prohibited and can result in ban." );
else if ( !isHex( szLabel ) ) return SendError( playerid, "Invalid Hex Code." );
else
{
SendServerMessage( playerid, "You have changed your {%s}label's color to this{FFFFFF}. To reset: "COL_GREY"/labelcolor normal"COL_WHITE".", szLabel );
format( szNormalString, 11, "0x%sFF", szLabel );
p_LabelColor[ playerid ] = HexToInt( szNormalString );
Update3DTextLabelText( p_InfoLabel[ playerid ], p_LabelColor[ playerid ], p_InfoLabelString[ playerid ] );
}
return 1;
}
CMD:stopradio( playerid, params[ ] )
{
if ( IsPlayerUsingRadio( playerid ) ) p_UsingRadio{ playerid } = false;
StopAudioStreamForPlayer( playerid );
return 1;
}
CMD:changepassword( playerid, params[ ] ) return cmd_changepw( playerid, params );
CMD:changepass( playerid, params[ ] ) return cmd_changepw( playerid, params );
CMD:changepw( playerid, params[ ] )
{
static
szHashed[ 129 ], szSalt[ 25 ];
if ( !p_PlayerLogged{ playerid } ) return SendError( playerid, "You are not logged in." );
if ( isnull( params ) ) return SendUsage( playerid, "/change(pw/pass/password) [PASSWORD]" );
if ( strlen( params ) > 24 || strlen( params ) < 3 ) return SendError( playerid, "Your password must be indexed within 3 and 24 characters." );
randomString( szSalt, 24 );
pencrypt( szHashed, sizeof( szHashed ), params, szSalt );
format( szBigString, sizeof( szBigString ), "UPDATE `USERS` SET `PASSWORD`='%s', `SALT`='%s' WHERE `ID`=%d", szHashed, mysql_escape( szSalt ), p_AccountID[ playerid ] );
mysql_single_query( szBigString );
GameTextForPlayer( playerid, "~r~Password changed!", 5000, 3 );
SendClientMessageFormatted( playerid, COLOR_GOLD, "[PASSWORD CHANGED]"COL_WHITE" You have successfully changed your password to \""COL_GREY"%s"COL_WHITE"\", make sure you remember!", params );
return 1;
}
CMD:richlist( playerid, params[ ] )
{
SendClientMessage( playerid, COLOR_GOLD, ".: Richest Online Players :." );
new
iArray[ 3 ] = { INVALID_PLAYER_ID, ... },
Richest = 0,
iStep = 0
;
Richest = 0;
foreach(new i : Player)
{
if ( p_AdminLevel[ i ] > 0 ) continue;
if ( GetPlayerCash( i ) > Richest && i != iArray[ 0 ] && i != iArray[ 1 ] && i != iArray[ 2 ] ) {
iArray[ iStep ] = i;
Richest = GetPlayerCash( i );
}
}
Richest = 0;
SendClientMessage( playerid, -1, ReturnPlayerName( iArray[ iStep ] ) );
iStep ++;
foreach(new i : Player)
{
if ( p_AdminLevel[ i ] > 0 ) continue;
if ( GetPlayerCash( i ) > Richest && i != iArray[ 0 ] && i != iArray[ 1 ] && i != iArray[ 2 ] ) {
iArray[ iStep ] = i;
Richest = GetPlayerCash( i );
}
}
Richest = 0;
SendClientMessage( playerid, -1, ReturnPlayerName( iArray[ iStep ] ) );
iStep ++;
foreach(new i : Player)
{
if ( p_AdminLevel[ i ] > 0 ) continue;
if ( GetPlayerCash( i ) > Richest && i != iArray[ 0 ] && i != iArray[ 1 ] && i != iArray[ 2 ] ) {
iArray[ iStep ] = i;
Richest = GetPlayerCash( i );
}
}
SendClientMessage( playerid, -1, ReturnPlayerName( iArray[ iStep ] ) );
return 1;
}
CMD:hitlist( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
//if ( !JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
SendClientMessage( playerid, COLOR_GOLD, ".: List of all contracted People :." );
new count = 0;
foreach(new i : Player)
{
if ( p_ContractedAmount[ i ] > 0 )
{
format( szNormalString, sizeof( szNormalString ), "%s(%d) - "COL_GOLD"$%d", ReturnPlayerName( i ), i, p_ContractedAmount[ i ] );
SendClientMessage( playerid, -1, szNormalString );
count ++;
}
}
if ( count == 0 ) SendClientMessage( playerid, -1, "No-one" );
return 1;
}
CMD:radio( playerid, params[ ] )
{
ShowPlayerDialog(playerid, DIALOG_RADIO, DIALOG_STYLE_LIST, "{FFFFFF}Radio Stations - List", g_RadioStations, "Select", "Close");
return 1;
}
CMD:rules( playerid, params[ ] )
{
new
iLanguage = LANGUAGE_EN;
if ( !isnull( params ) )
{
if ( strmatch( params, "ES" ) )
SendServerMessage( playerid, "Certifique-se de verificar as regras regularmente! Para visualizar as regras em outro idioma, escreva "COL_GREY"/rules [ES/BA]" ), iLanguage = LANGUAGE_ES;
else if ( strmatch( params, "BA" ) )
SendServerMessage( playerid, "Be sure to check the rules regularly! To view rules in another language, type "COL_GREY"/rules [ES/BA]" ), iLanguage = LANGUAGE_BA;
}
else
{
SendServerMessage( playerid, "Be sure to check the rules regularly! To view rules in another language, type "COL_GREY"/rules [ES/BA]" );
}
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Rules", szRules[ iLanguage ], "Okay", "" );
return 1;
}
/*CMD:irc( playerid, params[ ] )
{
SendServerMessage( playerid, "Our IRC server IP is {C0C0C0}" #IRC_SERVER "{FFFFFF} and our channel is {C0C0C0}" #IRC_CHANNEL "{FFFFFF}." );
return 1;
}
CMD:ircpm( playerid, params[ ] )
{
new
msg[ 128 ];
if ( sscanf( params, "s[100]", msg ) ) SendUsage( playerid, "/ircpm [message]" );
else
{
Beep( playerid );
format( msg, sizeof( msg ), "10[IRC PM]5%s(%d): %s", ReturnPlayerName( playerid ), playerid, msg );
IRC_GroupSay( gGroupID, IRC_CHANNEL, msg );
SendServerMessage( playerid, "Your typed message has been sent to the IRC channel!" );
}
return 1;
}*/
CMD:perks( playerid, params[ ] )
{
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
return 1;
}
CMD:viewguns( playerid, params[ ] )
{
/* ** COOL DOWN ** */
if ( GetPVarInt( playerid, "weapon_buy_cool" ) > g_iTime ) return SendError( playerid, "You must wait 40 seconds before buying a weapon from someone again." );
/* ** END OF COOL DOWN ** */
if ( !IsPlayerConnected( p_WeaponDealer[ playerid ] ) ) return p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your weapon dealer isn't available." );
else if ( g_iTime > p_WeaponDealTick[ playerid ] ) return SendError( playerid, "Your last weapon deal has expired." );
else if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You can't buy weapons in paintball." );
else
{
p_WeaponDealing{ playerid } = true;
ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL );
SendClientMessageFormatted( p_WeaponDealer[ playerid ], -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) is now viewing your weapon selection.", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:sellgun( playerid, params[ ] )
{
new
pID
;
if ( !JobEquals( playerid, JOB_WEAPON_DEALER ) ) return SendError( playerid, "You aren't a weapon dealer." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Only civilians can use this command." );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/sellgun [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot sell yourself a weapon." );
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "You cannot sell weapons to law enforcement officers." );
else if ( p_WeaponDealing{ pID } == true ) return SendError( playerid, "This player is currently busy." );
else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot sell weapons while you're in jail." );
else if ( p_Jailed{ pID } ) return SendError( playerid, "This player is jailed, you cannot sell weapons to him." );
else if ( IsPlayerInPaintBall( pID ) ) return SendError( playerid, "You can't sell weapons in paintball." );
else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 5.0 )
{
SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) wishes to sell you weapons. "COL_ORANGE"/viewguns{FFFFFF} to view the available weapons.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have sent an offer to %s(%d) to buy guns.", ReturnPlayerName( pID ), pID );
p_WeaponDealer[ pID ] = playerid;
p_WeaponDealTick[ pID ] = g_iTime + 60;
}
else SendError( playerid, "This player is not nearby." );
return 1;
}
CMD:ej( playerid, params[ ] ) return cmd_eject( playerid, params );
CMD:eject( playerid, params[ ] )
{
new
pID
;
if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/eject [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You're not in any vehicle." );
else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't in any vehicle" );
else if ( pID == playerid ) return SendError( playerid, "This command is created for ejecting passengers only." );
else if ( GetPlayerVehicleID( pID ) != GetPlayerVehicleID( playerid ) ) return SendError( playerid, "This player isn't inside your vehicle" );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You are not the driver of this vehicle." );
else if ( p_Detained{ pID } ) return SendError( playerid, "This player has his cuffs locked onto his seat. You can't eject him." );
else
{
if ( p_Kidnapped{ pID } == true ) p_Kidnapped{ pID } = false;
RemovePlayerFromVehicle( pID );
GameTextForPlayer( pID, "~r~EJECTED~w~!", 3500, 3 );
SendServerMessage( playerid, "Player has been ejected from your vehicle." );
}
return 1;
}
CMD:bail( playerid, params[ ] )
{
new
pID,
equa
;
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/bail [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot bail yourself." );
else if ( !IsPlayerJailed( pID ) ) return SendError( playerid, "This player isn't jailed." );
else if ( IsPlayerAdminJailed( pID ) ) return SendError( playerid, "This player has been admin jailed." );
else if ( p_PlayerSettings[ pID ] { SETTING_BAILOFFERS } ) return SendError( playerid, "This player has disabled bail notifications." );
else if ( GetPVarInt( pID, "bail_antispam" ) > g_iTime ) return SendError( playerid, "You must wait 10 seconds before offering a bail to this player." );
else
{
equa = 25 * p_JailTime[ pID ];
p_BailOfferer[ pID ] = playerid;
p_BailTimestamp[ pID ] = g_iTime + 120;
SetPVarInt( pID, "bail_antispam", g_iTime + 1 );
SendServerMessage( playerid, "You have offered %s(%d) bail for "COL_GOLD"%s", ReturnPlayerName( pID ), pID, ConvertPrice( equa ) );
SendClientMessageFormatted( pID, -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has offered to bail you out for "COL_GOLD"%s"COL_WHITE". "COL_ORANGE"/acceptbail"COL_WHITE" to accept the bail.", ReturnPlayerName( playerid ), playerid, ConvertPrice( equa ) );
}
return 1;
}
CMD:acceptbail( playerid, params[ ] )
{
new
equa = 25 * p_JailTime[ playerid ]
;
if ( GetPlayerCash( playerid ) < equa ) return p_BailOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "You don't have enough to be bailed." );
else if ( IsPlayerAdminJailed( playerid ) ) return p_BailOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "You have been admin jailed, therefore disallowing this." );
else if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You're not jailed!" );
else if ( !IsPlayerConnected( p_BailOfferer[ playerid ] ) ) return p_BailOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "The person who offered you bail is not connected." );
else if ( p_BailTimestamp[ playerid ] < g_iTime ) return p_BailOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "This offer has expired a minute ago." );
else
{
new
cashEarned = floatround( equa * 0.75 );
GivePlayerCash( playerid, -equa );
GivePlayerCash( p_BailOfferer[ playerid ], cashEarned );
SendClientMessageFormatted( p_BailOfferer[ playerid ], -1, ""COL_GREEN"[BAIL]"COL_WHITE" %s(%d) has paid bail. You have earned "COL_GOLD"%s"COL_WHITE" from his bail.", ReturnPlayerName( playerid ), playerid, ConvertPrice( cashEarned ) );
p_BailOfferer[ playerid ] = INVALID_PLAYER_ID;
SendServerMessage( playerid, "You have paid for your bail. You are now free!" );
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 1 );
}
return 1;
}
CMD:acceptbj( playerid, params[ ] )
{
if ( !IsPlayerConnected( p_BlowjobOfferer[ playerid ] ) ) return p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your blowjob offerer isn't available." );
else if ( g_iTime > p_BlowjobDealTick[ playerid ] ) return SendError( playerid, "Your blowjob offer has expired." );
else if ( !JobEquals( p_BlowjobOfferer[ playerid ], JOB_PROSTITUTE ) ) return SendError( playerid, "Your blowjob offerer no longer offers blowjobs." );
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot get a blowjob inside a car." );
else if ( IsPlayerInAnyVehicle( p_BlowjobOfferer[ playerid ] ) ) return SendError( playerid, "This player is inside a car." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs in jail." );
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while tied." );
else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while tazed." );
else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while cuffed." );
else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while robbing a store." );
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
else if ( GetPlayerCash( playerid ) < p_BlowjobPrice[ playerid ] ) return SendError( playerid, "You cannot afford this blowjob." );
else if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) || IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "Your hands are busy at the moment." );
else if ( GetDistanceBetweenPlayers( playerid, p_BlowjobOfferer[ playerid ] ) < 4.0 )
{
new
Float: X, Float: Y, Float: Z, Float: Angle,
iPrice = p_BlowjobPrice[ playerid ],
iEarned = floatround( iPrice * 0.90 )
;
SendClientMessageFormatted( p_BlowjobOfferer[ playerid ], -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} %s(%d) has accepted your blowjob offer for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, ConvertPrice( iPrice ) );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} You are now recieving a blowjob." );
TogglePlayerControllable( p_BlowjobOfferer[ playerid ], 0 );
TogglePlayerControllable( playerid, 0 );
GetPlayerFacingAngle( p_BlowjobOfferer[ playerid ], Angle );
SetPlayerFacingAngle( playerid, Angle - 180 );
GetXYInFrontOfPlayer( p_BlowjobOfferer[ playerid ], X, Y, Z, 1 );
SetPlayerPos( playerid, X, Y, Z );
ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_START_P", 1.0, 1, 1, 1, 0, 0, 1 );
ApplyAnimation( p_BlowjobOfferer[ playerid ], "BLOWJOBZ", "BJ_STAND_START_W", 1.0, 1, 1, 1, 0, 0, 1 );
SetTimerEx( "BlowJob", 1500, false, "ddd", p_BlowjobOfferer[ playerid ], playerid, 0 );
p_GettingBlowjob{ playerid } = true;
p_GivingBlowjob{ p_BlowjobOfferer[ playerid ] } = true;
GivePlayerCash( playerid, -iPrice );
GivePlayerCash( p_BlowjobOfferer[ playerid ], iEarned );
p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID;
}
else SendError( playerid, "This prostitute is not nearby." );
return 1;
}
CMD:blowjob( playerid, params[ ] ) return cmd_bj( playerid, params );
CMD:bj( playerid, params[ ] )
{
new
pID, price
;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_PROSTITUTE ) ) return SendError( playerid, "You must be a prostitute to use this command." );
else if ( ( GetTickCount( ) - p_AntiBlowJobSpam[ playerid ] ) < 30000 ) return SendError( playerid, "You must wait 30 seconds before using this command again." );
else if ( sscanf( params, ""#sscanf_u"d", pID, price ) ) return SendUsage( playerid, "/(bj)blowjob [PLAYER_ID] [PRICE]" );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." );
else if ( price < 20 || price > 3000 ) return SendError( playerid, "Please specify a price between $20 and $3,000." );
else if ( playerid == pID ) return SendError( playerid, "You cannot give a blowjob to yourself." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot offer blowjobs in jail." );
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
else if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You don't know how to give oral sex in paintball." );
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 )
{
if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed. He may be paused." );
SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} %s(%d) wishes to give you a blowjob for "COL_GOLD"%s"COL_WHITE". "COL_ORANGE"/acceptbj{FFFFFF} to accept.", ReturnPlayerName( playerid ), playerid, ConvertPrice( price ) );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} You have offered a blowjob to %s(%d) for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( pID ), pID, ConvertPrice( price ) );
p_BlowjobOfferer[ pID ] = playerid;
p_BlowjobDealTick[ pID ] = g_iTime + 60;
p_BlowjobPrice[ pID ] = price;
p_AntiBlowJobSpam[ playerid ] = GetTickCount( );
}
else SendError( playerid, "This player is not nearby." );
return 1;
}
CMD:dssall( playerid, params[ ] )
{
if ( !p_inFBI{ playerid } && !p_AdminLevel[ playerid ] )
return SendError( playerid, "You are not in the FBI." );
if ( !Iter_Count(SpikeStrip) )
return SendError( playerid, "There is nothing left to destroy." );
for( new i = 0; i < MAX_SPIKESTRIPS; i++ ) if ( Iter_Contains( SpikeStrip, i ) )
destroySpikeStrip( i );
SendServerMessage( playerid, "You have succesfully destroyed all spike strips." );
SendClientMessageToCops( -1, ""COL_BLUE"[SPIKE STRIPS CLEARED]"COL_WHITE" %s(%d) has destroyed all spike strips set!", ReturnPlayerName( playerid ), playerid );
return 1;
}
CMD:dss( playerid, params[ ] )
{
new
rbID
;
if ( !p_inFBI{ playerid } ) return SendError( playerid, "You are not in the FBI." );
else if ( sscanf( params, "d", rbID ) ) return SendUsage( playerid, "/dss [SPIKE_STRIP_ID]" );
else if ( rbID < 0 || rbID >= MAX_SPIKESTRIPS ) return SendError( playerid, "Invalid Spike Strip ID." );
else if ( !Iter_Contains( SpikeStrip, rbID ) ) return SendError( playerid, "Invalid Spike Strip ID." );
else
{
destroySpikeStrip( rbID );
SendServerMessage( playerid, "You have succesfully destroyed a spike strip." );
}
return 1;
}
CMD:spike( playerid, params[ ] ) return cmd_setspike( playerid, params );
CMD:setspike( playerid, params[ ] )
{
if ( GetPlayerInterior( playerid ) != 0 || GetPlayerVirtualWorld( playerid ) != 0 ) return SendError( playerid, "You cannot use this command inside buildings." );
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You are jailed, you cannot do this." );
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." );
else if ( !p_inFBI{ playerid } ) return SendError( playerid, "You are not in the FBI." );
//else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this feature while in a vehicle." );
else
{
new
Float: X, Float: Y, Float: Z, Float: Angle;
if ( !IsPlayerInAnyVehicle( playerid ) )
{
GetXYInFrontOfPlayer( playerid, X, Y, Z, 2.0 );
GetPlayerFacingAngle( playerid, Angle );
}
else
{
new
iVehicle = GetPlayerVehicleID( playerid ),
iModel = GetVehicleModel( iVehicle )
;
if ( IsBoatVehicle( iModel ) || IsAirVehicle( iModel ) )
return SendError( playerid, "You cannot place a spike strip in this type of vehicle." );
GetVehiclePos( iVehicle, X, Y, Z );
GetVehicleZAngle( iVehicle, Angle );
X -= ( 4.1 * floatsin( -Angle, degrees ) );
Y -= ( 4.1 * floatcos( -Angle, degrees ) );
}
if ( CreateSpikeStrip( playerid, X, Y, Z, Angle ) != -1 )
SendServerMessage( playerid, "You have succesfully created a spike strip." );
else
SendError( playerid, "Failed to place a spike strip due to a unexpected error." );
}
return 1;
}
CMD:h( playerid, params[ ] )
{
new
ID = p_InHouse[ playerid ],
query[ 140 ]
;
if ( strmatch( params, "spawn" ) )
{
if ( p_OwnedHouses[ playerid ] < 1 )
return SendError( playerid, "You need to own a house in-order to use this." );
format( szLargeString, sizeof( szLargeString ), ""COL_GREY"Set Back To Normal\n" );
for( new i = 0; i < MAX_HOUSES; i++ )
{
if ( g_houseData[ i ] [ E_CREATED ] == true && strmatch( g_houseData[ i ][ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseData[ i ] [ E_HOUSE_NAME ] );
}
}
return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szLargeString, "Select", "Cancel" );
}
else if ( strmatch( params, "config" ) )
{
if ( ID == -1 ) return SendError( playerid, "You're not in any house." );
else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
else
{
ShowPlayerDialog( playerid, DIALOG_HOUSE_CONFIG, DIALOG_STYLE_LIST, "{FFFFFF}House Configuration", "Set House Title\nUpgrade Interior\nSet House Password\nWeapon Storage\nFurniture", "Select", "Cancel" );
}
return 1;
}
else if ( strmatch( params, "buy" ) )
{
if ( hasTooManyHouses( playerid ) ) return SendError( playerid, "You cannot purchase any more houses, you've reached the limit." );
if ( GetPlayerScore( playerid ) < 200 ) return SendError( playerid, "You need at least 200 score to buy a house." );
for( new i = 0; i < MAX_HOUSES; i++ ) if ( g_houseData[ i ] [ E_CREATED ] )
{
if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) )
{
if ( strmatch( g_houseData[ i ] [ E_OWNER ], "No-one" ) )
{
if ( GetPlayerCash( playerid ) < g_houseData[ i ] [ E_COST ] )
return SendError( playerid, "You don't have enough money to purchase this house." );
if ( g_houseData[ i ] [ E_COST ] == 1337 && !p_VIPLevel[ playerid ] )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
GivePlayerCash( playerid, -( g_houseData[ i ] [ E_COST ] ), .force_save = true );
SendServerMessage( playerid, "You have bought this home for "COL_GOLD"%s"COL_WHITE"!", ConvertPrice( g_houseData[ i ] [ E_COST ] ) );
SetHouseOwner( i, playerid );
p_OwnedHouses[ playerid ] ++;
return 1;
}
else return SendError( playerid, "This house isn't for sale." );
}
}
return SendError( playerid, "You are not around any house entrances." );
}
else if ( strmatch( params, "sell" ) )
{
if ( ID == -1 ) return SendError( playerid, "You're not in any house." );
else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
else
{
format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ ID ][ E_OWNER ], ID );
AddFileLogLine( "log_houses.txt", szBigString );
p_OwnedHouses[ playerid ] --;
if ( p_HouseSpawnLocation[ playerid ] == ID ) p_HouseSpawnLocation[ playerid ] = -1;
format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" );
format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" );
format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" );
for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; }
SaveHouseWeaponStorage( ID );
GivePlayerCash( playerid, ( g_houseData[ ID ] [ E_COST ] / 2 ) );
destroyAllFurniture( ID );
g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ];
g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ];
g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ];
g_houseData[ ID ] [ E_INTERIOR_ID ] = 2;
format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID );
mysql_single_query( query );
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, ConvertPrice( g_houseData[ ID ] [ E_COST ] ) );
UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString );
DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] );
g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] );
DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] );
g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 );
SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] );
DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", ConvertPrice( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) );
}
return 1;
}
else if ( strmatch( params, "offer cancel" ) )
{
new
bool: bResults = false;
foreach(new i : Player)
{
if ( p_HouseOfferer[ i ] == playerid )
{
bResults = true;
p_HouseOfferer [ i ] = INVALID_PLAYER_ID;
p_HouseOfferTicks [ i ] = 0;
p_HouseSellingID [ i ] = 0;
p_HouseSellingPrice [ i ] = 0;
}
}
if ( bResults )
return SendServerMessage( playerid, "You have successfully canceled all house offers you have made to players." );
return SendError( playerid, "You have not made any house offers to anybody." );
}
else if ( strmatch( params, "offer take" ) )
{
new
houseid = p_HouseSellingID[ playerid ],
sellerid = p_HouseOfferer[ playerid ],
sellingprice = p_HouseSellingPrice[ playerid ]
;
if ( !IsPlayerConnected( sellerid ) ) SendError( playerid, "The person who offered you a house is no longer online." );
else if ( p_HouseOfferTicks[ playerid ] < g_iTime ) SendError( playerid, "This house offer has expired %d seconds ago.", g_iTime - p_HouseOfferTicks[ playerid ] );
else if ( GetPlayerCash( playerid ) < p_HouseSellingPrice[ playerid ] ) SendError( playerid, "You do not have enough money to accept this offer (%s).", ConvertPrice( p_HouseSellingPrice[ playerid ] ) );
else if ( g_houseData[ houseid ] [ E_COST ] <= 1337 && !p_VIPLevel[ playerid ] ) SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
else if ( hasTooManyHouses( playerid ) ) SendError( playerid, "You cannot purchase any more houses, you've reached the limit." );
else
{
format( szBigString, sizeof( szBigString ), "[SELL TO] [%s] %s | %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), ReturnPlayerName( sellerid ), ConvertPrice( sellingprice ), houseid );
AddFileLogLine( "log_houses.txt", szBigString );
p_OwnedHouses[ sellerid ] --;
p_OwnedHouses[ playerid ] ++;
destroyAllFurniture( houseid );
SetHouseOwner( houseid, playerid );
GivePlayerCash( playerid, -sellingprice );
GivePlayerCash( sellerid, sellingprice );
if ( p_HouseSpawnLocation[ sellerid ] == houseid ) p_HouseSpawnLocation[ sellerid ] = -1;
SendServerMessage( sellerid, "You have successfully sold your house for "COL_GOLD"%s"COL_WHITE" to %s(%d)!", ConvertPrice( p_HouseSellingPrice[ playerid ] ), ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "You have successfully bought %s(%d)'s home for "COL_GOLD"%s"COL_WHITE"!", ReturnPlayerName( sellerid ), sellerid, ConvertPrice( p_HouseSellingPrice[ playerid ] ) );
}
return ( p_HouseOfferer[ playerid ] = INVALID_PLAYER_ID ), ( p_HouseOfferTicks[ playerid ] = 0 ), 1;
}
else if ( !strcmp( params, "offer", false, 5 ) )
{
new offerid, price;
if ( ID == -1 ) return SendError( playerid, "You're not in any house." );
else if ( !strmatch( g_houseData[ ID ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
else if ( sscanf( params[ 6 ],""#sscanf_u"d", offerid, price ) ) return SendUsage( playerid, "/h offer [PLAYER_ID] [PRICE]" );
else if ( !IsPlayerConnected( offerid ) ) return SendError( playerid, "This player is not connected." );
else if ( offerid == playerid ) return SendError( playerid, "You cannot make a house offer to yourself." );
else if ( price > 30000000 ) return SendError( playerid, "The maximum amount you can sell a house for is $30,000,000." );
else if ( price < g_houseData[ ID ] [ E_COST ] / 2 ) return SendError( playerid, "You cannot sell your house to somebody for less than half its cost." );
else if ( GetDistanceBetweenPlayers( playerid, offerid ) > 4.0 ) return SendError( playerid, "You cannot send offers to players who are not near you." );
else if ( p_HouseOfferTicks[ offerid ] > g_iTime ) return SendError( playerid, "Please wait %d seconds to make an house price offer to this player again.", p_HouseOfferTicks[ offerid ] - g_iTime );
else if ( g_houseData[ ID ] [ E_COST ] <= 1337 && !p_VIPLevel[ offerid ] ) return SendError( playerid, "You cannot offer V.I.P homes to sell to regular players." );
else if ( hasTooManyHouses( offerid ) ) return SendError( playerid, "This player cannot purchase any more houses, they have reached the limit." );
else
{
// Cannot sell to non vip vip homes k
p_HouseOfferer[ offerid ] = playerid;
p_HouseOfferTicks[ offerid ] = g_iTime + 15;
p_HouseSellingID[ offerid ] = ID;
p_HouseSellingPrice[ offerid ] = price;
SendServerMessage( offerid, "%s(%d) wishes to offer his house (id %d) for %s to you. Use "COL_GREY"/h offer take"COL_WHITE" to take the offer.", ReturnPlayerName( playerid ), playerid, ID, ConvertPrice( price ) );
SendServerMessage( playerid, "You have offered %s(%d) %s for your house (id %d), cancel the offer with "COL_GREY"/h offer cancel"COL_WHITE".", ReturnPlayerName( offerid ), offerid, ConvertPrice( price ), ID );
}
return 1;
}
return SendUsage( playerid, "/h [CONFIG/SPAWN/BUY/SELL/OFFER/OFFER TAKE/OFFER CANCEL]" );
}
stock SwitchHouseOwners( ID, playerid, buyerid )
{
if ( IsPlayerConnected( playerid ) )
{
p_OwnedHouses[ playerid ] --;
if ( p_HouseSpawnLocation[ playerid ] == ID )
p_HouseSpawnLocation[ playerid ] = -1;
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
SendServerMessage( playerid, "You have successfully sold your house for "COL_GOLD"%s", ConvertPrice( ( g_houseData[ ID ] [ E_COST ] / 2 ) ) );
SetPlayerPos( playerid, g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ] );
}
// format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" );
// format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" );
strcpy( g_houseData[ ID ] [ E_PASSWORD ], "N/A" );
strcpy( g_houseData[ ID ] [ E_HOUSE_NAME ], "Home" );
format( g_houseData[ ID ] [ E_OWNER ], 7, "%s", ReturnPlayerName( buyerid ) );
format( szBigString, sizeof( szBigString ), "UPDATE HOUSES SET OWNER='%s',PASSWORD='N/A',NAME='Home' WHERE ID=%d", mysql_escape( ReturnPlayerName( buyerid ) ) , ID );
mysql_single_query( szBigString );
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, ConvertPrice( g_houseData[ ID ] [ E_COST ] ) );
UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString );
DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] );
g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] );
DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] );
g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 );
DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] );
}
CMD:drball( playerid, params[ ] )
{
if ( !p_inFBI{ playerid } && !p_AdminLevel[ playerid ] ) return SendError( playerid, "You are not in the FBI." );
new count = 0;
for( new i; i < MAX_ROADBLOCKS; i++ ) {
if ( g_roadblockData[ i ] [ E_CREATED ] ) count++, destroyRoadBlockStrip( i );
}
if ( count > 0 )
{
SendServerMessage( playerid, "You have succesfully destroyed all road blocks." );
SendClientMessageToCops( -1, ""COL_BLUE"[ROAD BLOCKS CLEARED]"COL_WHITE" %s(%d) has destroyed all road blocks set!", ReturnPlayerName( playerid ), playerid );
}
else SendError( playerid, "There is nothing left to destroy." );
return 1;
}
CMD:drb( playerid, params[ ] )
{
new
rbID
;
if ( !p_inFBI{ playerid } ) return SendError( playerid, "You are not in the FBI." );
else if ( sscanf( params, "d", rbID ) ) return SendUsage( playerid, "/drb [ROADBLOCK_ID]" );
else if ( rbID < 0 || rbID > MAX_ROADBLOCKS ) return SendError( playerid, "Invalid road block ID." );
else if ( g_roadblockData[ rbID ] [ E_CREATED ] == false ) return SendError( playerid, "Invalid road block ID." );
else
{
destroyRoadBlockStrip( rbID );
SendServerMessage( playerid, "You have succesfully destroyed a road block." );
}
return 1;
}
CMD:crb( playerid, params[ ] )
{
new
iRoadBlock;
if ( GetPlayerInterior( playerid ) != 0 || GetPlayerVirtualWorld( playerid ) != 0 ) return SendError( playerid, "You cannot use this command inside buildings." );
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You are jailed, you cannot do this." );
else if ( !p_inFBI{ playerid } ) return SendError( playerid, "You are not in the FBI." );
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command while in a vehicle." );
else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." );
else if ( isnull( params ) ) return SendUsage( playerid, "/crb [SMALL/MEDIUM/BIG/CONE/DETOUR/WILL BE SIGN/LINE CLOSED]" );
else
{
for( iRoadBlock = 0; iRoadBlock < sizeof( g_roadblockObjectData ); iRoadBlock++ )
if ( strfind( g_roadblockObjectData[ iRoadBlock ] [ E_NAME ], params, true ) != -1 )
break;
if ( iRoadBlock >= sizeof( g_roadblockObjectData ) )
return SendError( playerid, "You have typed in an invalid roadblock." );
new
iTmp = createRoadBlockStrip( playerid, iRoadBlock );
if ( iTmp != -1 )
SendServerMessage( playerid, "You have succesfully placed a "COL_GREY"%s"COL_WHITE".", g_roadblockObjectData[ iRoadBlock ] [ E_NAME ] );
else
SendError( playerid, "Failed to place a road block due to a unexpected error." );
}
return 1;
}
CMD:v( playerid, params[ ] )
{
new
vehicleid = GetPlayerVehicleID( playerid ),
ownerid = INVALID_PLAYER_ID
;
if ( isnull( params ) ) return SendUsage( playerid, "/v [SELL/COLOR/LOCK/PARK/RESPAWN/LOCATE/DATA/PLATE/PAINTJOB/RESET]" );
else if ( strmatch( params, "sell" ) )
{
new v = getVehicleSlotFromID( vehicleid, ownerid );
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." );
else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( g_buyableVehicle{ vehicleid } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( playerid != ownerid ) return SendError( playerid, "You cannot sell this vehicle." );
else
{
format( szBigString, sizeof( szBigString ), "[SELL] [%s] %s | %d | %s\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), v, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ v ] [ E_VEHICLE_ID ] ) ) );
AddFileLogLine( "log_destroycar.txt", szBigString );
GivePlayerCash( playerid, ( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] / 2 ) );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have sold this vehicle for half the price it was (%s).", ConvertPrice( ( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] / 2 ) ) );
DestroyBuyableVehicle( playerid, v );
}
}
else if ( strmatch( params, "lock" ) )
{
new v = getVehicleSlotFromID( vehicleid, ownerid );
if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be in a vehicle to use this command." );
else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( g_buyableVehicle{ vehicleid } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( playerid != ownerid ) return SendError( playerid, "You cannot lock this vehicle." );
else
{
g_vehicleData[ playerid ] [ v ] [ E_LOCKED ] = !g_vehicleData[ playerid ] [ v ] [ E_LOCKED ];
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have %s this vehicle.", g_vehicleData[ playerid ] [ v ] [ E_LOCKED ] == true ? ( "locked" ) : ( "un-locked" ) );
SaveVehicleData( playerid, v );
}
}
else if ( strmatch( params, "park" ) )
{
new v = getVehicleSlotFromID( vehicleid, ownerid ), Float: X, Float: Y, Float: Z, Float: Angle;
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( playerid != ownerid ) return SendError( playerid, "You cannot park this vehicle." );
else
{
if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." );
new
iBreach = PlayerBreachedGarageLimit( playerid, v );
if ( iBreach == -1 ) return SendError( playerid, "You cannot park vehicles that are not owned by the owner of this garage." );
if ( iBreach == -2 ) return SendError( playerid, "This garage has already reached its capacity of %d vehicles.", g_garageInteriorData[ g_garageData[ p_InGarage[ playerid ] ] [ E_INTERIOR_ID ] ] [ E_VEHICLE_CAPACITY ] );
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
g_vehicleData[ playerid ] [ v ] [ E_X ] = X, g_vehicleData[ playerid ] [ v ] [ E_Y ] = Y, g_vehicleData[ playerid ] [ v ] [ E_Z ] = Z, g_vehicleData[ playerid ] [ v ] [ E_ANGLE ] = Angle;
PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 );
SetTimerEx( "timedUpdates_RBV", 25, false, "ddf", playerid, INVALID_VEHICLE_ID, -1000.0 );
SaveVehicleData( playerid, v );
SendClientMessage( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have parked this vehicle." );
}
}
else if ( strmatch( params, "respawn" ) )
{
if ( p_OwnedVehicles[ playerid ] > 0 )
{
szLargeString = ""COL_GREY"Respawn All Vehicles\n";
for( new i; i < p_OwnedVehicles[ playerid ]; i++ )
{
if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) {
format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) );
}
}
ShowPlayerDialog( playerid, DIALOG_VEHICLE_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn your vehicle", szLargeString, "Select", "Cancel" );
}
else SendError( playerid, "You don't own any vehicles." );
}
else if ( strmatch( params, "locate" ) )
{
if ( p_OwnedVehicles[ playerid ] > 0 )
{
szLargeString[ 0 ] = '\0';
for( new i; i < p_OwnedVehicles[ playerid ]; i++ )
{
if ( g_vehicleData[ playerid ] [ i ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) {
format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) ) );
}
}
ShowPlayerDialog( playerid, DIALOG_VEHICLE_LOCATE, DIALOG_STYLE_LIST, "{FFFFFF}Locate your vehicle", szLargeString, "Select", "Cancel" );
}
else SendError( playerid, "You don't own any vehicles." );
}
else if ( strmatch( params, "data" ) )
{
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
else
{
new v = getVehicleSlotFromID( vehicleid, ownerid );
if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." );
format( szBigString, sizeof( szBigString ), ""COL_GREY"Vehicle Owner:"COL_WHITE" %s\n"\
""COL_GREY"Vehicle Type:"COL_WHITE" %s\n"\
""COL_GREY"Vehicle ID:"COL_WHITE" %d\n"\
""COL_GREY"Vehicle Price:"COL_WHITE" %s",
ReturnPlayerName( ownerid ), GetVehicleName( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ),
g_vehicleData[ playerid ] [ v ] [ E_SQL_ID ], ConvertPrice( g_vehicleData[ playerid ] [ v ] [ E_PRICE ] ) );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Data", szBigString, "Okay", "" );
}
}
else if ( !strcmp( params, "color", false, 4 ) )
{
new
color1, color2
;
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
else if ( sscanf( params[ 6 ], "dd", color1, color2 ) ) return SendUsage( playerid, "/v color [COLOR_1] [COLOR_2]" );
else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." );
else if ( GetPlayerCash( playerid ) < 100 ) return SendError( playerid, "You don't have enough cash for this." );
else if ( color1 > 255 || color1 < 0 || color2 > 255 || color2 < 0 ) return SendError( playerid, "Invalid vehicle color ID." );
else
{
new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid );
if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." );
if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." );
g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = color1;
g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = color2;
GivePlayerCash( playerid, -100 );
PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 );
SaveVehicleData( playerid, vID );
SendServerMessage( playerid, "You have successfully changed your vehicle colors." );
}
}
else if ( !strcmp( params, "plate", false, 4 ) )
{
new
szPlate[ 32 ]
;
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
else if ( sscanf( params[ 6 ], "s[32]", szPlate ) ) return SendUsage( playerid, "/v plate [TEXT]" );
else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." );
else
{
new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid );
if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." );
if ( IsBoatVehicle( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ) ) || IsAirVehicle( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ) ) ) return SendError( playerid, "Sorry, this feature is not available on planes and boats." );
if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." );
format( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], 32, "%s", szPlate );
PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 );
SaveVehicleData( playerid, vID );
SendServerMessage( playerid, "Your have changed your vehicle's number plate to "COL_GREY"%s"COL_WHITE".", szPlate );
}
}
else if ( !strcmp( params, "paintjob", false, 7 ) )
{
new
paintjobid
;
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
else if ( sscanf( params[ 9 ], "d", paintjobid ) ) return SendUsage( playerid, "/v paintjob [PAINT_JOB_ID]" );
else if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false ) return SendError( playerid, "This isn't a buyable vehicle." );
else if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You don't have enough cash for this." );
else if ( paintjobid < 0 || paintjobid > 3 ) return SendError( playerid, "Please specify a paintjob between 0 to 3." );
else
{
new vID = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid );
if ( playerid != ownerid ) return SendError( playerid, "You don't own this vehicle." );
if ( !IsPaintJobVehicle( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ) ) return SendError( playerid, "This vehicle cannot have a paintjob installed." );
if ( IsVehicleUpsideDown( GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." );
g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = paintjobid;
ChangeVehiclePaintjob( GetPlayerVehicleID( playerid ), paintjobid );
GivePlayerCash( playerid, -500 );
PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 );
SaveVehicleData( playerid, vID );
}
}
else if ( !strcmp( params, "toggle", false, 5 ) )
{
new v = getVehicleSlotFromID( vehicleid, ownerid );
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." );
else
{
if ( !strlen( params[ 7 ] ) )
return SendUsage( playerid, "/v toggle [DOORS/BONNET/BOOT/LIGHTS/WINDOWS]" );
GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
if ( !strcmp( params[ 7 ], "doors", true, 5 ) ) {
if ( !strlen( params[ 13 ] ) ) return SendUsage( playerid, "/v toggle doors [OPEN/CLOSE]" );
if ( strmatch( params[ 13 ], "open" ) ) {
SetVehicleParamsCarDoors( vehicleid, 1, 1, 1, 1 );
return SendServerMessage( playerid, "You have opened the doors of this vehicle." );
}
else if ( strmatch( params[ 13 ], "close" ) ) {
SetVehicleParamsCarDoors( vehicleid, 0, 0, 0, 0 );
return SendServerMessage( playerid, "You have closed the doors of this vehicle." );
}
else {
return SendUsage( playerid, "/v toggle doors [OPEN/CLOSE]" );
}
}
else if ( !strcmp( params[ 7 ], "windows", true, 7 ) ) {
if ( !strlen( params[ 15 ] ) ) return SendUsage( playerid, "/v toggle windows [OPEN/CLOSE]" );
if ( strmatch( params[ 15 ], "open" ) ) {
SetVehicleParamsCarWindows( vehicleid, 0, 0, 0, 0 );
return SendServerMessage( playerid, "You have opened the windows of this vehicle." );
}
else if ( strmatch( params[ 15 ], "close" ) ) {
SetVehicleParamsCarWindows( vehicleid, 1, 1, 1, 1 );
return SendServerMessage( playerid, "You have closed the windows of this vehicle." );
}
else {
return SendUsage( playerid, "/v toggle windows [OPEN/CLOSE]" );
}
}
else if ( strmatch( params[ 7 ], "bonnet" ) ){
SendServerMessage( playerid, "You have %s the bonnet of this vehicle.", ( bonnet = !bonnet ) ? ( "opened" ) : ( "closed" ) );
}
else if ( strmatch( params[ 7 ], "boot" ) ) {
SendServerMessage( playerid, "You have %s the boot of this vehicle.", ( boot = !boot ) ? ( "opened" ) : ( "closed" ) );
}
else if ( strmatch( params[ 7 ], "lights" ) ) {
SendServerMessage( playerid, "You have %s the lights of this vehicle.", ( lights = !lights ) ? ( "switched on" ) : ( "switched off" ) );
}
else {
return SendUsage( playerid, "/v toggle [DOORS/BONNET/BOOT/LIGHTS/WINDOWS]" );
}
return SetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
}
}
else if ( strmatch( params, "reset" ) )
{
new v = getVehicleSlotFromID( vehicleid, ownerid );
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle to use this command." );
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You need to be a driver to use this command." );
else if ( v == -1 ) return SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( playerid != ownerid ) return SendError( playerid, "This vehicle does not belong to you." );
else
{
if ( IsVehicleUpsideDown( vehicleid ) ) return SendError( playerid, "Sorry, you're just going to have to ditch your car as soon as possible." );
ResetBuyableVehicleMods( playerid, v, 0 );
ChangeVehiclePaintjob( vehicleid, 3 );
g_vehicleData[ playerid ] [ v ] [ E_PAINTJOB ] = 3;
g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 0 ] = 0;
g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 1 ] = 0;
PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 );
SaveVehicleData( playerid, v );
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have reset your vehicle's appearance." );
}
}
else SendUsage( playerid, "/v [SELL/COLOR/LOCK/PARK/RESPAWN/LOCATE/DATA/PLATE/PAINTJOB/TOGGLE/RESET]" );
return 1;
}
CMD:report( playerid, params[ ] )
{
new
iPlayer,
szMessage[ 64 ]
;
if ( sscanf( params, ""#sscanf_u"s[64]", iPlayer, szMessage ) ) return SendUsage( playerid, "/report [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( iPlayer ) || IsPlayerNPC( iPlayer ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_CantUseReport{ playerid } == true ) return SendError( playerid, "You have been blocked to use this command by an admin." );
else if ( GetPVarInt( iPlayer, "report_antispam" ) > g_iTime ) return SendError( playerid, "You must wait 10 seconds before reporting this player." );
else
{
for( new iPos; iPos < sizeof( szReportsLog ) - 1; iPos++ )
memcpy( szReportsLog[ iPos ], szReportsLog[ iPos + 1 ], 0, sizeof( szReportsLog[ ] ) * 4 );
format( szNormalString, sizeof( szNormalString ), "[%s] %s(%d): %s\n", getCurrentTime( ), ReturnPlayerName( iPlayer ), iPlayer, szMessage );
strcpy( szReportsLog[ 7 ], szNormalString );
Beep( playerid );
SetPVarInt( iPlayer, "report_antispam", g_iTime + 10 );
SendClientMessageToAdmins( -1, ""COL_RED"[REPORT] %s(%d) reported %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( iPlayer ), iPlayer, szMessage );
SendClientMessageFormatted( playerid, -1, ""COL_RED"[REPORT]"COL_WHITE" You have reported %s(%d) for \"%s\".", ReturnPlayerName( iPlayer ), iPlayer, szMessage );
}
return 1;
}
CMD:bu( playerid, params[ ] ) return cmd_backup( playerid, params );
CMD:backup( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "The police are authorized to use this only." );
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s is requesting back up at %s.", ReturnPlayerName( playerid ), GetPlayerArea( playerid ) );
return 1;
}
CMD:sm( playerid, params[ ] ) return cmd_sendmoney( playerid, params );
CMD:sendmoney( playerid, params[ ] )
{
new
pID,
amount,
szPayment[ 96 ],
iTime = g_iTime
;
/* ** Anti Tie Spam ** */
if ( GetPVarInt( playerid, "sm_antispam" ) > iTime ) return SendError( playerid, "You must wait 10 seconds before sending payments again." );
/* ** End of Anti Tie Spam ** */
if ( sscanf( params, ""#sscanf_u"d", pID, amount ) ) return SendUsage( playerid, "/sendmoney [PLAYER_ID] [AMOUNT]" );
else if ( amount > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have this amount of money." );
else if ( amount < 1 ) return SendError( playerid, "Invalid amount of money." );
else if ( pID == playerid ) return SendError( playerid, "You cannot send money to yourself." );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
else if ( IsPlayerAFK( pID ) ) return SendError( playerid, "You cannot send money to a person who is AFK." );
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot send anybody money while you are kidnapped." );
else
{
format( szPayment, sizeof( szPayment ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`) VALUES (%d, %d, %d)", p_AccountID[ pID ], p_AccountID[ playerid ], amount );
mysql_single_query( szPayment );
if ( amount > 25000 )
printf("[sendmoney] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), ConvertPrice( amount ) ); // 8hska7082bmahu
if ( amount > 90000000 ) {
printf("ISP banned %s for making a 75M transaction", ReturnPlayerName( playerid ));
BanPlayerISP( playerid );
return 1;
}
GivePlayerCash( pID, amount );
GivePlayerCash( playerid, -( amount ) );
SetPVarInt( playerid, "sm_antispam", iTime + 10 );
SendClientMessageFormatted( pID, -1, ""COL_GREEN"[PAYMENT]"COL_WHITE" You have recieved %s from %s(%d).", ConvertPrice( amount ), ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_RED"[PAYMENT]"COL_WHITE" You have sent %s to %s(%d).", ConvertPrice( amount ), ReturnPlayerName(pID), pID );
Beep( pID ), Beep( playerid );
}
return 1;
}
CMD:dndall( playerid, params[ ] )
{
foreach(new i : Player)
{
if ( i == playerid ) continue;
p_BlockedPM[ playerid ] [ i ] = true;
}
SendClientMessage( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have un-toggled everyone to send PMs to you." );
return 1;
}
CMD:undndall( playerid, params[ ] )
{
foreach(new i : Player)
{
if ( i == playerid ) continue;
p_BlockedPM[ playerid ] [ i ] = false;
}
SendClientMessage( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have toggled everyone to send PMs to you." );
return 1;
}
CMD:dnd( playerid, params[ ] )
{
new
pID
;
if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/dnd [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot block yourself." );
else
{
p_BlockedPM[ playerid ] [ pID ] = ( p_BlockedPM[ playerid ] [ pID ] == true ? ( false ) : ( true ) );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have %s %s to send pm's to you.", p_BlockedPM[ playerid ] [ pID ] == false ? ("toggled") : ("un-toggled"), ReturnPlayerName( pID ) );
}
return 1;
}
CMD:r( playerid, params[ ] )
{
new msg[ 100 ];
if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/r [MESSAGE]" );
else if ( !IsPlayerConnected( p_PmResponder[ playerid ] ) ) return SendError( playerid, "This player is not connected." );
else if ( p_BlockedPM[ p_PmResponder[ playerid ] ] [ playerid ] == true ) return SendError( playerid, "This person has blocked pm's coming from you." );
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising via PM is forbidden." );
else if ( p_PlayerLogged{ p_PmResponder[ playerid ] } == false ) return SendError( playerid, "This player is not logged in." );
else
{
new pID = p_PmResponder[ playerid ];
if ( IsPlayerLorenc( pID ) && g_VipPrivateMsging && p_VIPLevel[ playerid ] < 1 ) {
return SendError( playerid, "You need to be V.I.P to PM this person, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
}
if ( p_BlockedPM[ playerid ] [ pID ] == true ) {
SendServerMessage( playerid, "The message you have sent was to a person you blocked so they have been unblocked." );
p_BlockedPM[ playerid ] [ pID ] = false;
}
if ( IsPlayerAFK( pID ) ) {
SendServerMessage( playerid, "You have sent a message to a person who is currently AFK. Be aware!" );
}
GameTextForPlayer( pID, "~n~~n~~n~~n~~n~~n~~n~~w~... ~y~New Message!~w~ ...", 4000, 3 );
SendClientMessageFormatted( pID, -1, ""COL_YELLOW"[MESSAGE]{CCCCCC} From %s(%d): %s", ReturnPlayerName( playerid ), playerid, msg );
SendClientMessageFormatted( playerid, -1, ""COL_YELLOW"[MESSAGE]{A3A3A3} To %s(%d): %s", ReturnPlayerName(pID), pID, msg );
foreach(new i : Player)
{
if ( ( p_AdminLevel[ i ] >= 5 || IsPlayerUnderCover( i ) ) && p_ToggledViewPM{ i } == true )
{
SendClientMessageFormatted( i, -1, ""COL_PINK"[PM VIEW]"COL_YELLOW" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg );
}
}
p_PmResponder[ playerid ] = pID;
Beep( pID ), Beep( playerid );
}
return 1;
}
CMD:pm( playerid, params[ ] )
{
new
pID, msg[100]
;
if ( sscanf( params, ""#sscanf_u"s[100]", pID, msg ) ) return SendUsage( playerid, "/pm [PLAYER_ID] [MESSAGE]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot pm yourself." );
else if ( p_BlockedPM[ pID ] [ playerid ] == true ) return SendError( playerid, "This person has blocked pm's coming from you." );
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising via PM is forbidden." );
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
else
{
if ( IsPlayerLorenc( pID ) && g_VipPrivateMsging && p_VIPLevel[ playerid ] < 1 ) {
return SendError( playerid, "You need to be V.I.P to PM this person, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
}
if ( p_BlockedPM[ playerid ] [ pID ] == true ) {
SendServerMessage( playerid, "The message you have sent was to a person you blocked so they have been unblocked." );
p_BlockedPM[ playerid ] [ pID ] = false;
}
if ( IsPlayerAFK( pID ) ) {
SendServerMessage( playerid, "You have sent a message to a person who is currently AFK. Be aware!" );
}
GameTextForPlayer( pID, "~n~~n~~n~~n~~n~~n~~n~~w~... ~y~New Message!~w~ ...", 4000, 3 );
SendClientMessageFormatted( pID, -1, ""COL_YELLOW"[MESSAGE]{CCCCCC} From %s(%d): %s", ReturnPlayerName( playerid ), playerid, msg );
SendClientMessageFormatted( playerid, -1, ""COL_YELLOW"[MESSAGE]{A3A3A3} To %s(%d): %s", ReturnPlayerName(pID), pID, msg );
foreach(new i : Player)
{
if ( ( p_AdminLevel[ i ] >= 5 || IsPlayerUnderCover( i ) ) && p_ToggledViewPM{ i } == true )
{
SendClientMessageFormatted( i, -1, ""COL_PINK"[PM VIEW]"COL_YELLOW" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg );
}
}
p_PmResponder[ playerid ] = pID;
Beep( pID ), Beep( playerid );
}
return 1;
}
CMD:statistics( playerid, params[ ] ) return cmd_stats( playerid, params );
CMD:stats( playerid, params[ ] )
{
if ( !p_PlayerLogged{ playerid } )
return SendError( playerid, "You are not logged in meaning you cannot access this command." );
p_ViewingStats[ playerid ] = playerid;
ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nAchievements", "Okay", "Cancel" );
return 1;
}
CMD:help( playerid, params[ ] )
{
ShowPlayerDialog( playerid, DIALOG_HELP, DIALOG_STYLE_LIST, "{FFFFFF}Help", "Server Information\nHelp\nF.A.Q.\nGuides\nTips n' Tricks", "Okay", "" );
return 1;
}
CMD:commands( playerid, params[ ] ) return cmd_cmds( playerid, params );
CMD:cmds( playerid, params[ ] )
{
ShowPlayerDialog( playerid, DIALOG_CMDS, DIALOG_STYLE_LIST, "{FFFFFF}Commands", "Basic Commands\nMain Commands\nCivilian Commands\nShop/Item Commands\nPolice Commands\nFireman Commands\nParamedic Commands\nVehicle Commands\nHouse Commands\nMiscellaneous Commands", "Okay", "" );
return 1;
}
CMD:breakout( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" );
if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." );
if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." );
if ( p_MetalMelter[ playerid ] > 0 )
{
new
iRandom = random( 101 );
if ( p_MetalMelter[ playerid ]-- <= 3 )
ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] );
if ( iRandom < 80 ) {
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 );
GivePlayerWantedLevel( playerid, 24 );
}
else SendServerMessage( playerid, "You have failed to break out." );
}
else SendError( playerid, "You have no more Metal Melters available.");
return 1;
}
CMD:shop( playerid, params[ ] )
{
if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this since you're tazed." );
if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this since you're detained." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this since you're cuffed." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this since you're tied." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this since you're kidnapped." );
ShowPlayerShopMenu( playerid );
return 1;
}
CMD:placehit( playerid, params[ ] )
{
/* ** Anti Spammy Commands ** */
if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime );
/* ** End Anti Spammy Commands ** */
new
pID,
cash
;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "As a hitman you're not allowed to use this command." );
else if ( sscanf( params, ""#sscanf_u"d", pID, cash ) ) return SendUsage( playerid, "/placehit [PLAYER_ID] [AMOUNT]" );
else if ( cash > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have enough money to place this much." );
else if ( cash < 1000 ) return SendError( playerid, "The minimal hit you can place is $1,000." );
else if ( pID == playerid ) return SendError( playerid, "You cannot place a hit on your self.");
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected!" );
{
p_ContractedAmount[ pID ] += cash;
GivePlayerCash( playerid, -cash );
p_AntiSpammyTS[ playerid ] = g_iTime + 10;
printf("[placehit] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), ConvertPrice( cash ) ); // 8hska7082bmahu
SendGlobalMessage( -1, ""COL_ORANGE"[CONTRACT]"COL_WHITE" %s(%d) has put a contract on %s(%d), his bounty is now "COL_GOLD"%s{FFFFFF}.", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, ConvertPrice( p_ContractedAmount[ pID ] ) );
}
return 1;
}
CMD:me( playerid, params[ ] )
{
new action[70];
if ( p_Muted{ playerid } == true && g_iTime < p_MutedTime[ playerid ] ) return SendError( playerid, "You cannot use this feature as you are muted." );
else if ( GetPlayerScore( playerid ) < 25 ) return SendError( playerid, "You need at least 25 score to use this feature (spamming purposes)." );
else if ( sscanf( params, "s[70]", action ) ) return SendUsage( playerid, "/me [ACTION]" );
else
{
// IRC_GroupSayFormatted( gGroupID, IRC_CHANNEL, "6*** %s(%d) %s", ReturnPlayerName( playerid ), playerid, action );
SendClientMessageToAllFormatted( GetPlayerColor( playerid ), "*** %s(%d) %s", ReturnPlayerName( playerid ), playerid, action );
}
return 1;
}
CMD:hidetracker( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
if ( p_TrackingTimer[ playerid ] == INVALID_TIMER_ID ) return SendError( playerid, "Your tracker is already deactivated." );
SendServerMessage(playerid, "You have de-activated the tracker.");
KillTimer( p_TrackingTimer[ playerid ] );
p_TrackingTimer[ playerid ] = INVALID_TIMER_ID;
TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] );
return 1;
}
CMD:track( playerid, params[ ] )
{
new
pID
;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected!" );
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." );
else if ( p_AdminOnDuty{ pID } == true || GetPlayerState( pID ) == PLAYER_STATE_SPECTATING ) return SendError( playerid, "This is an admin on duty! You cannot track their proximity." );
else
{
KillTimer( p_TrackingTimer[ playerid ] );
p_TrackingTimer[ playerid ] = SetTimerEx( "TrackPlayer_timer", 1000, true, "dd", playerid, pID );
TextDrawShowForPlayer( playerid, p_TrackPlayerTD[ playerid ] );
SendServerMessage( playerid, "You have activated the tracker, you can hide it with /hidetracker." );
}
return 1;
}
function TrackPlayer_timer( playerid, victimid )
{
if ( !IsPlayerConnected( victimid ) || p_AdminOnDuty{ victimid } == true || GetPlayerState( victimid ) == PLAYER_STATE_SPECTATING || !JobEquals( playerid, JOB_HITMAN ) || p_Class[ playerid ] != CLASS_CIVILIAN )
{
KillTimer( p_TrackingTimer[ playerid ] ), p_TrackingTimer[ playerid ] = INVALID_TIMER_ID;
TextDrawHideForPlayer( playerid, p_TrackPlayerTD[ playerid ] );
}
else
{
new
Float: fDistance;
if ( GetPlayerInterior( playerid ) != GetPlayerInterior( victimid ) )
{
new
iEntrance = p_LastEnteredEntrance[ victimid ],
iHouse = p_InHouse[ victimid ],
iGarage = p_InGarage[ victimid ]
;
if ( iEntrance != -1 )
fDistance = GetPlayerDistanceFromPoint( playerid, g_entranceData[ iEntrance ] [ E_EX ], g_entranceData[ iEntrance ] [ E_EY ], g_entranceData[ iEntrance ] [ E_EZ ] );
else if ( iGarage != -1 )
fDistance = GetPlayerDistanceFromPoint( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ] );
else if ( iHouse != -1 )
fDistance = GetPlayerDistanceFromPoint( playerid, g_houseData[ iHouse ] [ E_EX ], g_houseData[ iHouse ] [ E_EY ], g_houseData[ iHouse ] [ E_EZ ] );
else fDistance = 9999.9; // Truly unknown lol
}
else fDistance = GetDistanceBetweenPlayers( playerid, victimid );
if ( !fDistance || fDistance > 9999.9 )
fDistance = 9999.9;
TextDrawSetString( p_TrackPlayerTD[ playerid ], fDistance != 9999.0 ? sprintf( "%s~n~~w~%0.1fm", ReturnPlayerName( victimid ), fDistance ) : sprintf( "%s~n~~w~unknown", ReturnPlayerName( victimid ) ) );
}
}
CMD:stoprob( playerid, params[ ] )
{
SendServerMessage( playerid, "This command binds your crouch key, so you must be robbing a store to get a response!" );
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_CROUCH, KEY_SPRINT );
return 1;
}
CMD:exit( playerid, params[ ] ) return cmd_enter( playerid, params );
CMD:enter( playerid, params[ ] )
{
GameTextForPlayer(playerid, "~n~~n~~r~~k~~VEHICLE_ENTER_EXIT~~n~~w~press this key in a enterable checkpoint.", 5000, 3);
return 1;
}
CMD:kill( playerid, params[ ] )
{
if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
if ( p_WantedLevel[ playerid ] > 0 ) return SendError( playerid, "You cannot commit suicide if you have a wanted level on you." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." );
if ( p_AntiSpawnKillEnabled{ playerid } ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." );
SetPVarInt( playerid, "used_cmd_kill", 1 );
SetPlayerHealth( playerid, -1 );
return 1;
}
CMD:changeclass( playerid, params[ ] )
{
if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
if ( p_WantedLevel[ playerid ] > 0 ) return SendError( playerid, "You cannot commit suicide if you have a wanted level on you." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." );
if ( p_AntiSpawnKillEnabled{ playerid } ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." );
SetPVarInt( playerid, "used_cmd_kill", 1 );
ForceClassSelection( playerid );
SetPlayerHealth( playerid, -1 );
return 1;
}
CMD:911( playerid, params[ ] )
{
/* ** Anti Spammy Commands ** */
if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime );
/* ** End Anti Spammy Commands ** */
if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot use this command as you are a law enforcement officer." );
else if ( GetPlayerInterior( playerid ) != 0 ) return SendError( playerid, "You cannot use this command in an interior." );
else
{
new
Float: X, Float: Y, Float: Z,
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]
;
GetPlayerPos( playerid, X, Y, Z );
GetZoneFromCoordinates( szLocation, X, Y, Z );
Get2DCity( szCity, X, Y, Z );
if ( strmatch( params, "LEO" ) )
{
p_AntiSpammyTS[ playerid ] = g_iTime + 15;
SendClientMessageToCops( -1, ""COL_BLUE"[911]"COL_GREY" %s(%d) is asking for a law enforcement officer near %s in %s!", ReturnPlayerName( playerid ), playerid, szLocation, szCity );
SendServerMessage( playerid, "You have asked for a leo enforcement officer at your current location." );
}
else if ( strmatch( params, "EFB" ) )
{
p_AntiSpammyTS[ playerid ] = g_iTime + 15;
SendClientMessageToFireman( -1, "{A83434}[911]"COL_GREY" %s(%d) is asking for a fire brigade near %s in %s!", ReturnPlayerName( playerid ), playerid, szLocation, szCity );
SendServerMessage( playerid, "You have asked for a fire brigade at your current location." );
}
else if ( strmatch( params, "EMS" ) )
{
p_AntiSpammyTS[ playerid ] = g_iTime + 15;
SendClientMessageToAmbulance( -1, ""COL_GREEN"[911]"COL_GREY" %s(%d) is asking for a paramedic near %s in %s!", ReturnPlayerName( playerid ), playerid, szLocation, szCity );
SendServerMessage( playerid, "You have asked for a paramedic at your current location." );
}
else SendUsage( playerid, "/911 [LEO/EFB/EMS]" );
}
return 1;
}
CMD:kidnap( playerid, params[ ] )
{
/* ** ANTI KIDNAP SPAM ** */
if ( p_AntiKidnapSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait 30 seconds before kidnapping someone again." );
/* ** END OF ANTI SPAM **/
new victimid = GetClosestPlayer( playerid );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( !JobEquals( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "Kidnappers are only permitted to use this command." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player isn't tied!" );
if ( IsPlayerKidnapped( victimid ) ) return SendError( playerid, "This player is already kidnapped!" );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( p_KidnapImmunity[ victimid ] > g_iTime ) return SendError( playerid, "This player cannot be kidnapped for another %s.", secondstotime( p_KidnapImmunity[ playerid ] - g_iTime ) );
if ( PutPlayerInEmptyVehicleSeat( p_LastVehicle[ playerid ], victimid ) == -1 ) return SendError( playerid, "Failed to place the player inside a full of player vehicle." );
SendClientMessageFormatted( victimid, -1, ""COL_RED"[KIDNAPPED]{FFFFFF} You have been kidnapped by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[KIDNAPPED]{FFFFFF} You have kidnapped %s(%d), he has been thrown in your previous entered vehicle!", ReturnPlayerName( victimid ), victimid );
TogglePlayerControllable( victimid, 0 );
p_Kidnapped{ victimid } = true;
GivePlayerWantedLevel( playerid, 12 );
p_AntiKidnapSpam[ playerid ] = g_iTime + 30;
//PutPlayerInVehicle( victimid, p_LastVehicle[ playerid ], 1 );
}
else return SendError( playerid, "There are no players around to kidnap." );
return 1;
}
CMD:untie( playerid, params[ ] )
{
new victimid = GetClosestPlayer( playerid );
if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
//if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player isn't tied!" );
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[UN-TIED]{FFFFFF} You have been un-tied by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_RED"[UN-TIED]{FFFFFF} You have un-tied %s(%d)!", ReturnPlayerName( victimid ), victimid );
TogglePlayerControllable( victimid, 1 );
p_Tied{ victimid } = false;
Delete3DTextLabel( p_TiedLabel[ victimid ] );
p_TiedLabel[ victimid ] = Text3D: INVALID_3DTEXT_ID;
p_TimeTiedAt[ victimid ] = 0;
p_Kidnapped{ victimid } = false;
}
else return SendError( playerid, "There are no players around to un-tie." );
return 1;
}
CMD:tie( playerid, params[ ] )
{
/* ** Anti Tie Spam ** */
if ( p_AntiTieSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tieing someone again.", p_AntiTieSpam[ playerid ] - g_iTime );
/* ** End of Anti Tie Spam ** */
new victimid = GetClosestPlayer( playerid );
//if ( sscanf( params, ""#sscanf_u"", victimid ) ) return SendUsage( playerid, "/tie [PLAYER_ID]" );
//else if ( victimid == playerid ) return SendError( playerid, "You cannot tie yourself." );
//else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( p_Ropes[ playerid ] < 1 ) return SendError( playerid, "You don't have any ropes." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
if ( IsPlayerTied( victimid ) ) return SendError( playerid, "This player is already tied!" );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot tie inside a vehicle." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot tie while you're cuffed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot tie while you're tazed." );
if ( IsPlayerTazed( victimid ) ) return SendError( playerid, "The person you're trying to tie is tazed." );
if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "The person you're trying to tie is cuffed." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
if ( GetPlayerState( victimid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot tie wasted players." );
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "You cannot use this command on spawn protected players." );
if ( random( 101 ) < 90 )
{
SendClientMessageFormatted( victimid, -1, ""COL_RED"[TIED]{FFFFFF} You have been tied by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TIED]{FFFFFF} You have tied %s(%d)!", ReturnPlayerName( victimid ), victimid );
TogglePlayerControllable( victimid, 0 );
p_Tied{ victimid } = true;
p_Ropes[ playerid ] --;
p_TimeTiedAt[ victimid ] = g_iTime;
GivePlayerWantedLevel( playerid, 6 );
p_AntiTieSpam[ playerid ] = g_iTime + 30;
p_TiedBy[ victimid ] = playerid;
Delete3DTextLabel( p_TiedLabel[ victimid ] );
format( szNormalString, 48, "Tied by %s!", ReturnPlayerName( playerid ) );
p_TiedLabel[ victimid ] = Create3DTextLabel( szNormalString, 0xDAB583FF, 0.0, 0.0, 0.0, 15.0, 0 );
Attach3DTextLabelToPlayer( p_TiedLabel[ victimid ], victimid, 0.0, 0.0, 0.6 );
if ( p_Ropes[ victimid ] )
ShowPlayerHelpDialog( victimid, 4000, "You can cut your ties with ~p~/cuttie." );
else
ShowPlayerHelpDialog( victimid, 4000, "You can buy sissors at Supa Save or a 24/7 store." );
}
else
{
p_AntiTieSpam[ playerid ] = g_iTime + 6; // makecopgreatagain
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[FAIL TIE]{FFFFFF} %s(%d) has failed to tie you!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_RED"[FAIL TIE]{FFFFFF} You have failed to tie %s(%d)!", ReturnPlayerName( victimid ), victimid );
}
}
else return SendError( playerid, "There are no players around to tie." );
return 1;
}
CMD:pu( playerid, params[ ] ) return cmd_pullover(playerid, params);
CMD:pullover( playerid, params[ ] )
{
new victimid = GetClosestPlayerEx( playerid, CLASS_CIVILIAN );
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 20.0 && IsPlayerConnected( victimid ) )
{
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." );
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
if ( GetPlayerState( victimid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not in any vehicle!" );
SendClientMessageFormatted( victimid, -1, ""COL_RED"[PULL OVER]{FFFFFF} You have been asked to pull over by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[PULL OVER]{FFFFFF} You have asked %s(%d) to pull over!", ReturnPlayerName( victimid ), victimid );
}
else return SendError( playerid, "There are no players around to ask to pull over!" );
return 1;
}
CMD:loc( playerid, params[ ] ) return cmd_location( playerid, params );
CMD:location( playerid, params[ ] )
{
new
pID
;
if ( p_Class[ playerid ] == CLASS_CIVILIAN ) return SendError( playerid, "This is not accessible by civilians." );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/loc(ation) [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected!" );
else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." );
//else if ( GetPlayerInterior( playerid ) != GetPlayerInterior( pID ) ) return SendError( playerid, "This player is inside a interior, the location is not viewable." );
else if ( p_AdminOnDuty{ pID } == true ) return SendError( playerid, "This is an admin on duty! You cannot track their proximity." );
else
{
new
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
if ( !GetPlayerLocation( pID, szCity, szLocation ) )
return SendError( playerid, "This player has gone completely under the radar." );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[LOCATION]"COL_WHITE" %s(%d) is located near %s in %s!", ReturnPlayerName( pID ), pID, szLocation, szCity );
}
return 1;
}
CMD:sh( playerid, params[ ] ) return cmd_search( playerid, params );
CMD:search( playerid, params[ ] )
{
/* ** ANTI SPAM ** */
if ( p_SearchedCountTick[ playerid ] > g_iTime ) return SendError( playerid, "You must wait 2 minutes before using this command again." );
/* ** END OF ANTI SPAM ** */
new
pID
;
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/search [PLAYER_ID]" );
else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not around." );
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" );
else if ( !IsPlayerCuffed( pID ) ) return SendError( playerid, "This player must be cuffed." );
else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "You cannot " );
else
{
new
wantedlvl = p_WeedGrams[ pID ] * 6;
p_SearchedCountTick[ playerid ] = g_iTime + 120;
if ( wantedlvl <= 0 )
{
SendClientMessageFormatted( pID, -1, ""COL_RED"[SEARCHED]{FFFFFF} You have been searched by %s(%d), luckily no drugs were found!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[SEARCHED]{FFFFFF} You have searched %s(%d) and found no drugs!", ReturnPlayerName( pID ), pID, p_WeedGrams[ pID ] );
return 1;
}
SendClientMessageFormatted( pID, -1, ""COL_RED"[SEARCHED]{FFFFFF} You have searched by %s(%d) and have had your drugs removed!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[SEARCHED]{FFFFFF} You have searched %s(%d) and found %d gram(s) of "COL_GREEN"weed{FFFFFF}!", ReturnPlayerName( pID ), pID, p_WeedGrams[ pID ] );
p_WeedGrams[ pID ] = 0;
GivePlayerWantedLevel( pID, wantedlvl );
}
return 1;
}
CMD:tk( playerid, params[ ] ) return cmd_ticket( playerid, params );
CMD:ticket( playerid, params[ ] )
{
new
pID = GetClosestPlayer( playerid );
TicketPlayer( pID, playerid );
SendServerMessage( playerid, "You can use your middle mouse button to easily ticket individuals that are near to you." );
return 1;
}
stock TicketPlayer( pID, playerid )
{
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "There are no players around to ticket." );
else if ( p_TicketIssuer[ pID ] == playerid ) return SendError( playerid, "You've already gave a ticket to this player." );
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" );
else if ( p_WantedLevel[ pID ] > 5 ) return SendError( playerid, "Wanted suspects cannot be issued a ticket." );
else if ( p_WantedLevel[ pID ] < 1 ) return SendError( playerid, "Innocent players cannot be issued a ticket." );
else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot use this command in jail." );
else if ( IsPlayerDetained( pID ) ) return SendError( playerid, "You cannot use this command on a detained player." );
else if ( g_iTime < p_TicketTimestamp[ pID ] ) return SendError( playerid, "This player has been ticketed recently, he will be fined in %d seconds.", g_iTime - p_TicketTimestamp[ pID ] );
else
{
if ( p_AdminOnDuty{ pID } == true ) return SendError( playerid, "This is an admin on duty!" );
if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( GetPlayerState( pID ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot ticket wasted players." );
p_TicketTimestamp[ pID ] = g_iTime + 15;
p_TicketIssuer[ pID ] = playerid;
GameTextForPlayer( pID, "~n~~r~Ticketed!~n~~w~/payticket", 2000, 4 );
SendClientMessageFormatted( pID, -1, ""COL_RED"[TICKET]{FFFFFF} You have been issued a "COL_GOLD"$2,000{FFFFFF} ticket by %s(%d) for your recent criminal activity!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( pID, -1, ""COL_RED"[TICKET]{FFFFFF} You have 15 seconds to "COL_GREY"/payticket"COL_WHITE" before you are wanted for resisting law enforcement." );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TICKET]{FFFFFF} You issued a ticket of "COL_GOLD"$2,000{FFFFFF} to %s(%d)!", ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:payticket( playerid, params[] )
{
if ( !p_WantedLevel[ playerid ] )
return SendError( playerid, "There's no point paying off a ticket when you don't have a wanted level." );
if ( p_WantedLevel[ playerid ] > 5 )
return SendError( playerid, "Your wanted level is excessive to pay a ticket." );
if ( !p_TicketTimestamp[ playerid ] )
return SendError( playerid, "You have not been ticketed!" );
if ( GetPlayerCash( playerid ) < 2000 )
return SendError( playerid, "You don't have money to pay for your ticket." );
new
copid = p_TicketIssuer[ playerid ];
// remove ticket
p_TicketTimestamp[ playerid ] = 0;
p_TicketIssuer[ playerid ] = INVALID_PLAYER_ID;
// remove wanted level
GivePlayerCash( playerid, -2000 );
GivePlayerWantedLevel( playerid, -6 );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TICKET]{FFFFFF} You have paid "COL_GOLD"$2,000{FFFFFF} dollars into paying your ticket." );
// pay cop
if ( IsPlayerConnected( copid ) ) {
GivePlayerScore( copid, 2 );
GivePlayerCash( copid, 1500 );
GameTextForPlayer( copid, "~n~~g~~h~Ticket paid!", 2000, 4 );
SendClientMessageFormatted( copid, -1, ""COL_GREEN"[TICKET]{FFFFFF} %s(%d) has paid his ticket issues, you have earned "COL_GOLD"$1,500{FFFFFF}!", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:ar( playerid, params[ ] ) return cmd_arrest(playerid, params);
CMD:arrest( playerid, params[ ] )
{
new victimid; // = GetClosestPlayer( playerid );
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
//else if ( GetPlayerScore( playerid ) > 200 ) return SendError( playerid, "This feature is no longer available to you. Please use /detain." );
else if ( sscanf( params, ""#sscanf_u"", victimid ) ) return SendUsage( playerid, "/ar(rest) [PLAYER_ID]" );
else if ( victimid == playerid ) return SendError( playerid, "You cannot arrest yourself." );
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is detained, you cannot arrest them." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot arrest this person inside a vehicle." );
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot arrest a person that is inside a vehicle." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
new totalCash = ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( 300 );
new totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER );
GivePlayerScore( playerid, 2 );
GivePlayerCash( playerid, totalCash );
if ( totalCash > 20000 ) printf("[police arrest] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( victimid ), ConvertPrice( totalCash ) ); // 8hska7082bmahu
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} dollars and 2 score for arresting %s(%d)!", ConvertPrice( totalCash ), ReturnPlayerName( victimid ), victimid );
GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 );
CallLocalFunction( "OnPlayerArrest", "dddd", playerid, victimid, p_Arrests[ playerid ], 1 );
Untaze( victimid );
GivePlayerIrresistiblePoints( victimid, -2 );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds );
JailPlayer( victimid, totalSeconds );
}
else return SendError( playerid, "There are no players around to arrest." );
return 1;
}
CMD:getwanted( playerid, params[ ] )
{
new pID;
if ( p_Class[ playerid ] != CLASS_POLICE && !p_AdminLevel[ playerid ] ) return SendError( playerid, "This is restricted to police only." );
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/getwanted [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
else
{
if ( p_WantedLevel[ pID ] )
SendServerMessage( playerid, "%s(%d)'s wanted level is %d. Be advised, suspect is armed and dangerous.", ReturnPlayerName( pID ), pID, p_WantedLevel[ pID ] );
else
SendServerMessage( playerid, "%s(%d) is an innocent civilian.", ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:cuff( playerid, params[ ] )
{
new victimid; // = GetClosestPlayer( playerid );
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( sscanf( params, ""#sscanf_u"", victimid ) ) return SendUsage( playerid, "/cuff [PLAYER_ID]" );
else if ( victimid == playerid ) return SendError( playerid, "You cannot cuff yourself." );
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
if ( p_WantedLevel[ victimid ] < 6 ) return SendError( playerid, "This person isn't worth cuffing, ticket them." );
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " );
if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." );
if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( !IsPlayerTazed( victimid ) ) return SendError( playerid, "You must taze this player before cuffing them." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
if ( !IsPlayerSpawned( victimid ) ) return SendError( playerid, "The player must be spawned." );
GameTextForPlayer( victimid, "~n~~r~CUFFED!", 2000, 4 );
GameTextForPlayer( playerid, sprintf( "~n~~y~~h~/arrest %d", victimid ), 2000, 4 );
SendClientMessageFormatted( victimid, -1, ""COL_RED"[CUFFED]{FFFFFF} You have been cuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CUFFED]{FFFFFF} You have cuffed %s(%d)!", ReturnPlayerName( victimid ), victimid );
KillTimer( p_CuffAbuseTimer[ victimid ] );
p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 60 * 1000 ), false, "d", victimid );
//ApplyAnimation( victimid, "ped", "cower", 5.0, 1, 1, 1, 0, 0 );
//TogglePlayerControllable( victimid, 0 );
p_Cuffed{ victimid } = true;
SetPlayerAttachedObject( victimid, 2, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000 );
SetPlayerSpecialAction( victimid, SPECIAL_ACTION_CUFFED );
if ( p_BobbyPins[ victimid ] )
ShowPlayerHelpDialog( victimid, 4000, "You can uncuff yourself with ~p~/breakcuff." );
else
ShowPlayerHelpDialog( victimid, 4000, "You can buy bobby pins at Supa Save or a 24/7 store to break cuffs." );
}
else return SendError( playerid, "There are no players around to cuff." );
return 1;
}
CMD:uncuff( playerid, params[ ] )
{
new victimid = GetClosestPlayer( playerid );
//if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
//if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." );
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." );
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
SendClientMessageFormatted( victimid, -1, ""COL_RED"[UNCUFFED]{FFFFFF} You have been uncuffed by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[UNCUFFED]{FFFFFF} You have uncuffed %s(%d)!", ReturnPlayerName( victimid ), victimid );
ClearAnimations( victimid );
TogglePlayerControllable( victimid, 1 );
p_Cuffed{ victimid } = false;
p_Detained{ victimid } = false;
Delete3DTextLabel( p_DetainedLabel[ victimid ] );
p_DetainedLabel[ victimid ] = Text3D: INVALID_3DTEXT_ID;
p_DetainedBy[ victimid ] = INVALID_PLAYER_ID;
KillTimer( p_CuffAbuseTimer[ victimid ] );
SetPlayerSpecialAction( victimid, SPECIAL_ACTION_NONE );
RemovePlayerAttachedObject( victimid, 2 );
}
else return SendError( playerid, "There are no players around to uncuff." );
return 1;
}
CMD:detain( playerid, params[ ] )
{
new victimid = GetClosestPlayer( playerid );
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." );
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " );
if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." );
if ( !IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is not cuffed." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." );
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
if ( !IsValidVehicle( p_LastVehicle[ playerid ] ) ) return SendError( playerid, "Your last vehicle is either destroyed or not spawned." );
if ( PutPlayerInEmptyVehicleSeat( p_LastVehicle[ playerid ], victimid ) == -1 ) return SendError( playerid, "Failed to place the player inside a full of player vehicle." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
SendClientMessageFormatted( victimid, -1, ""COL_RED"[DETAIN]{FFFFFF} You have been detained by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[DETAIN]{FFFFFF} You have detained %s(%d), he's been put in your last vehicle!", ReturnPlayerName( victimid ), victimid );
KillTimer( p_CuffAbuseTimer[ victimid ] );
p_CuffAbuseTimer[ victimid ] = SetTimerEx( "Uncuff", ( 300 * 1000 ), false, "d", victimid );
p_Detained{ victimid } = true;
p_Tazed{ victimid } = false;
p_DetainedBy[ victimid ] = playerid;
Delete3DTextLabel( p_DetainedLabel[ victimid ] );
p_DetainedLabel[ victimid ] = Create3DTextLabel( "Detained Criminal", COLOR_BLUE, 0.0, 0.0, 0.0, 15.0, 0 );
Attach3DTextLabelToPlayer( p_DetainedLabel[ victimid ], victimid, 0.0, 0.0, 0.6 );
TogglePlayerControllable( victimid, 0 );
}
else return SendError( playerid, "There are no players around to detain." );
return 1;
}
CMD:taze( playerid, params[ ] )
{
new
victimid = GetClosestPlayer( playerid );
TazePlayer( playerid, victimid );
SendServerMessage( playerid, "You can use your middle mouse button to easily taze individuals that are near to you." );
return 1;
}
stock TazePlayer( playerid, victimid )
{
/* ** ANTI TAZE SPAM ** */
if ( p_AntiTazeSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tazing someone again.", p_AntiTazeSpam[ playerid ] - g_iTime );
/* ** END OF ANTI SPAM ** */
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
// else if ( sscanf( params, ""#sscanf_u"", victimid ) ) return SendUsage( playerid, "/taze [PLAYER_ID]" );
// else if ( victimid == playerid ) return SendError( playerid, "You cannot taze yourself." );
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "There are no players around to taze." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 5.0 && IsPlayerConnected( victimid ) )
{
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player is in your team." );
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle " );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot do this while you're inside a vehicle." );
if ( IsPlayerTazed( victimid ) ) return SendError( playerid, "This player is already tazed." );
//if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "This player is already cuffed." );
if ( IsPlayerDetained( victimid ) ) return SendError( playerid, "This player is already detained." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command while in jail." );
if ( IsPlayerTied( victimid ) ) return SendError( playerid, "Tazing a tied player is pretty useless, though you can use /untie for a harder job!" );
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use this command since you are dead." );
if ( random( 101 ) < 90 )
{
GameTextForPlayer( victimid, "~n~~r~TAZED!", 2000, 4 );
GameTextForPlayer( playerid, sprintf( "~n~~y~~h~/cuff %d", victimid ), 2000, 4 );
SendClientMessageFormatted( victimid, -1, ""COL_RED"[TAZED]{FFFFFF} You have been tazed by %s(%d) for 3 seconds!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TAZED]{FFFFFF} You have tazed %s(%d) for 3 seconds!", ReturnPlayerName( victimid ), victimid );
SetTimerEx( "Untaze", 3000, false, "d", victimid );
TogglePlayerControllable( victimid, 0 );
ApplyAnimation( victimid, "CRACK", "crckdeth2", 5.0, 1, 1, 1, 0, 0 );
p_Tazed{ victimid } = true;
}
else
{
SendClientMessageFormatted( playerid, -1, ""COL_RED"[TAZE FAIL]{FFFFFF} You have failed to taze %s(%d)!", ReturnPlayerName( victimid ), victimid );
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[TAZE FAIL]{FFFFFF} %s(%d) has failed to taze you!", ReturnPlayerName( playerid ), playerid );
}
p_AntiTazeSpam[ playerid ] = g_iTime + 6;
} else {
return SendError( playerid, "There are no players around to taze." );
}
return 1;
}
CMD:rob( playerid, params[ ] )
{
/* ** ANTI ROB SPAM ** */
if ( ( GetTickCount( ) - p_AntiRobSpam[ playerid ] ) < 90000 ) return SendError( playerid, "You're too tired from the last time you've robbed someone..." );
/* ** END OF ANTI SPAM ** */
new victimid = GetClosestPlayer( playerid );
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
//else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
//if ( IsPlayerInAnyVehicle( victimid ) && !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "This player is in a vehicle and you're not." );
//if ( IsPlayerInAnyVehicle( playerid ) && !IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot rob someone while you're a vehicle and they're not." );
//if ( IsPlayerInAnyVehicle( playerid ) && IsPlayerInAnyVehicle( victimid ) && !IsPlayerKidnapped( victimid ) ) return SendError( playerid, "The person in your vehicle must be kidnapped to rob them." );
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
if ( GetPlayerCash( victimid ) < 10 ) return SendError( playerid, "This player cannot be robbed since he has a low amount of money." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
new iRandom = random( 101 );
if ( p_SecureWallet{ victimid } == true ) iRandom -= 90;
if ( iRandom < 75 || IsPlayerTied( victimid ) || IsPlayerKidnapped( victimid ) )
{
new
iMoney,
cashRobbed,
iLimit = 2500
;
if ( IsPlayerKidnapped( victimid ) )
iLimit += 3500;
iMoney = GetPlayerCash( victimid ) > iLimit ? iLimit : GetPlayerCash( victimid );
cashRobbed = random( iMoney ) + 10;
SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} You have been robbed "COL_GOLD"%s{FFFFFF} by %s(%d)!", ConvertPrice( cashRobbed ), ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have robbed "COL_GOLD"%s{FFFFFF} off %s(%d)!", ConvertPrice( cashRobbed ), ReturnPlayerName( victimid ), victimid );
SplitPlayerCashForGang( playerid, float( cashRobbed ) );
GivePlayerWantedLevel( playerid, 4 );
GivePlayerCash( victimid, -( cashRobbed ) );
GivePlayerScore( playerid, 1 );
}
else
{
SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You have failed to rob %s(%d)!", ReturnPlayerName( victimid ), victimid );
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob you!", ReturnPlayerName( playerid ), playerid );
GivePlayerWantedLevel( playerid, 6 );
}
p_AntiRobSpam[ playerid ] = GetTickCount( );
}
else return SendError( playerid, "There are no players around to rob." );
return 1;
}
CMD:rape( playerid, params[ ] )
{
/* ** ANTI ROB SPAM ** */
if ( p_AntiRapeSpam[ playerid ] > g_iTime ) return SendError( playerid, "Your cock hurts from the last time you raped somebody..." );
/* ** END OF ANTI SPAM ** */
new victimid = GetClosestPlayer( playerid ), Float: Health;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
//else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rape someone inside a car." );
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
{
//if ( IsPlayerInAnyVehicle( victimid ) && !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "This player is in a vehicle and you're not." );
//if ( IsPlayerInAnyVehicle( playerid ) && !IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot rape someone while you're a vehicle and they're not." );
//if ( IsPlayerInAnyVehicle( playerid ) && IsPlayerInAnyVehicle( victimid ) && !IsPlayerKidnapped( victimid ) ) return SendError( playerid, "The person in your vehicle must be kidnapped to rape them." );
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside the paintball arena." );
if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot rape in jail." );
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
if ( p_AntiSpawnKillEnabled{ victimid } ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
if ( IsPlayerAFK( victimid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) return SendError( playerid, "This player is in an AFK state." );
if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
new iRandom = random( 101 );
if ( JobEquals( playerid, JOB_RAPIST ) ) { iRandom += 10; } // Adds more success to rapists.
if ( iRandom < 75 || IsPlayerTied( victimid ) )
{
if ( JobEquals( playerid, JOB_RAPIST ) && p_AidsVaccine{ victimid } == false && !JobEquals( victimid, JOB_PROSTITUTE ) )
{
infect_cunt:
{
SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped and infected with "COL_RED"HIV{FFFFFF} by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d) and infected them with "COL_RED"HIV{FFFFFF}!", ReturnPlayerName( victimid ), victimid );
GivePlayerScore( playerid, 2 );
GivePlayerWantedLevel( playerid, 5 );
GetPlayerHealth( victimid, Health );
SetPlayerHealth( victimid, ( Health - 25.0 ) );
p_InfectedHIV{ victimid } = true;
SetTimerEx( "RapeDamage", 5000, false, "d", victimid );
}
}
else
{
if ( p_InfectedHIV{ playerid } ) goto infect_cunt;
SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d)!", ReturnPlayerName( victimid ), victimid );
GivePlayerScore( playerid, 1 );
GivePlayerWantedLevel( playerid, 4 );
GetPlayerHealth( victimid, Health );
SetPlayerHealth( victimid, ( Health - 25.0 ) );
}
}
else
{
SendClientMessageFormatted( playerid, -1, ""COL_RED"[RAPE FAIL]{FFFFFF} You have failed to rape %s(%d)!", ReturnPlayerName( victimid ), victimid );
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[RAPE FAIL]{FFFFFF} %s(%d) has failed to rape you!", ReturnPlayerName( playerid ), playerid );
GivePlayerWantedLevel( playerid, 6 );
}
p_AntiRapeSpam[ playerid ] = g_iTime + 60;
}
else return SendError( playerid, "There are no players around to rape." );
return 1;
}
CMD:c4( playerid, params[ ] )
{
if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
if ( !strcmp( params, "plant", true, 5 ) )
{
new
ID = -1
;
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !JobEquals( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're in paintball." );
if ( p_C4Amount[ playerid ] < 1 ) return SendError( playerid, "You don't have any C4's" );
#if ENABLED_SECURE_TRUCK == true
if ( IsPlayerInVehicle( playerid, g_secureTruckVehicle ) ) return SendError( playerid, "You cannot be in this vehicle while planting C4." );
#endif
for( new i; i < MAX_C4; i++ ) {
if ( !g_C4Data[ playerid ] [ i ] [ E_SET ] ) {
ID = i;
break;
}
}
if ( ID != -1 )
{
new
Float: distance = 99999.99,
robberyid = getClosestRobberySafe( playerid, distance )
;
if ( robberyid != INVALID_OBJECT_ID && distance < 1.50 && !g_robberyData[ robberyid ] [ E_STATE ] && AttachToRobberySafe( robberyid, playerid, ROBBERY_TYPE_C4 ) )
{
SendServerMessage( playerid, "You have planted a C4 on this "COL_ORANGE"safe"COL_WHITE", detonation is automatic." );
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] Planted C4 { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
}
else
{
new
Float: X, Float: Y, Float: Z,
iVehicle = GetPlayerVehicleID( playerid )
;
GetPlayerPos( playerid, X, Y, Z );
format( szNormalString, 64, "C4 %d\nPlanted By %s!", ID, ReturnPlayerName( playerid ) );
g_C4Data[ playerid ] [ ID ] [ E_LABEL ] = Create3DTextLabel( szNormalString, setAlpha( COLOR_GREY, 0x50 ), X, Y, Z - 1.0, 15.0, GetPlayerVirtualWorld( playerid ) );
g_C4Data[ playerid ] [ ID ] [ E_OBJECT ] = CreateDynamicObject( 19602, X, Y, Z - 0.92, 0, 0, 0, GetPlayerVirtualWorld( playerid ), GetPlayerInterior( playerid ), -1, 50.0 ); // 363 prev, Rx -90.0
g_C4Data[ playerid ] [ ID ] [ E_WORLD ] = GetPlayerVirtualWorld( playerid );
g_C4Data[ playerid ] [ ID ] [ E_INTERIOR ] = GetPlayerInterior( playerid );
g_C4Data[ playerid ] [ ID ] [ E_SET ] = true;
if ( !iVehicle )
iVehicle = GetPlayerSurfingVehicleID( playerid );
if ( IsValidVehicle( iVehicle ) && iVehicle != g_secureTruckVehicle )
{
GetVehiclePos( iVehicle, X, Y, Z );
g_C4Data[ playerid ] [ ID ] [ E_VEHICLE ] = iVehicle + 100; // Plus 100 just for verification
//if ( GetOffsetFromPosition( iVehicle, X, Y, Z, vX, vY, vZ ) )
// g_C4Data[ playerid ] [ ID ] [ E_X ] = X + vX, g_C4Data[ playerid ] [ ID ] [ E_Y ] = Y + vY, g_C4Data[ playerid ] [ ID ] [ E_Z ] = Z + vY - vOffset;
SendServerMessage( playerid, "You have planted a C4 on a "COL_GREY"vehicle"COL_WHITE", you can detonate it by pressing your "COL_GREY"Y key"COL_WHITE"." );
AttachDynamicObjectToVehicle( g_C4Data[ playerid ] [ ID ] [ E_OBJECT ], iVehicle, 0.0, 0.0, 6000.0, 0.0, 0.0, 0.0 );
Attach3DTextLabelToVehicle( g_C4Data[ playerid ] [ ID ] [ E_LABEL ], iVehicle, 0.0, 0.0, 0.0 );
}
else SendServerMessage( playerid, "You have planted a C4, you can detonate it by pressing your "COL_GREY"Y key"COL_WHITE"." );
}
}
else return SendError( playerid, "You have planted the maximum C4 limit." );
p_C4Amount[ playerid ] --;
return 1;
}
else if ( !strcmp( params, "detonate", true, 8 ) )
{
new cID;
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
else if ( !JobEquals( playerid, JOB_TERRORIST ) ) return SendError( playerid, "This is restricted to terrorists." );
else if ( sscanf( params[ 9 ], "d", cID ) ) return SendUsage( playerid, "/c4 detonate [C4_ID] "COL_GREY"- Use detonator to blow all." );
else if ( cID < 0 || cID >= MAX_C4 ) return SendError( playerid, "Invalid C4 ID specified." );
else if ( g_C4Data[ playerid ] [ cID ] [ E_SET ] == false ) return SendError( playerid, "This C4 ID is not planted." );
else
{
if ( ExplodePlayerC4s( playerid, cID, cID + 1 ) )
SendServerMessage( playerid, "You have successfully detonated C4 ID %d.", cID );
else
SendError( playerid, "You cannot plant C4 at the moment, please try again later." );
}
return 1;
}
return SendUsage( playerid, "/c4 [PLANT/DETONATE]" );
}
/* ** Gang Commands ** */
CMD:takeover( playerid, params[ ] )
{
if ( p_GangID[ playerid ] == INVALID_GANG_ID )
return SendError( playerid, "You are not in any gang." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "This is restricted to civilians only." );
if ( GetPlayerInterior( playerid ) != 0 || IsPlayerInBank( playerid ) )
return SendError( playerid, "You cannot do this inside interiors." );
new
count = 0,
oCount = 0,
gmCount = 0,
g_isAFK = 0,
g_inAir = 0
;
for( new z; z < sizeof( g_gangzoneData ); z++ )
{
if ( IsPlayerInArea( playerid, g_gangzoneData[ z ] [ E_MIN_X ], g_gangzoneData[ z ] [ E_MAX_X ], g_gangzoneData[ z ] [ E_MIN_Y ], g_gangzoneData[ z ] [ E_MAX_Y ] ) )
{
count = 1;
if ( g_gangzoneData[ z ] [ E_GANG_OWNER ] == p_GangID[ playerid ] ) return SendError( playerid, "This turf is already captured by your gang." );
if ( g_gangzoneAttacker[ z ] != INVALID_GANG_ID ) return SendError( playerid, "This turf is currently being attacked." );
if ( g_gangzoneData[ z ] [ E_GANG_OWNER ] != INVALID_GANG_ID ) {
oCount = GetPlayersInGangZone( z, g_gangzoneData[ z ] [ E_GANG_OWNER ] ); // Opposing check
}
new dCount = GetPlayersInGangZone( z, p_GangID[ playerid ], g_isAFK, g_inAir );
if ( dCount < TAKEOVER_NEEDED_PEOPLE && ( dCount + g_isAFK + g_inAir ) >= TAKEOVER_NEEDED_PEOPLE )
return SendError( playerid, "You cannot start a turf war if gangmembers are AFK or extremely high above ground." );
if ( dCount >= TAKEOVER_NEEDED_PEOPLE && !oCount )
{
gmCount = 1;
g_gangzoneAttacker[ z ] = p_GangID[ playerid ];
g_gangzoneAttackCount[ z ] = 0;
GangZoneFlashForAll( g_gangzoneID[ z ], 0xFF000080 );
SendClientMessage( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[TURF]{FFFFFF} You are now beginning to take over the turf. Stay inside the area with your crew for 60 seconds. Don't die." );
if ( g_gangzoneData[ z ] [ E_GANG_OWNER ] != INVALID_GANG_ID ) SendClientMessageToGang( g_gangzoneData[ z ] [ E_GANG_OWNER ], g_gangData[ g_gangzoneData[ z ] [ E_GANG_OWNER ] ] [ E_COLOR ], "[GANG]{FFFFFF} Our territory is being attacked by "COL_GREY"%s"COL_WHITE", defend it!", g_gangData[ g_gangzoneAttacker[ z ] ] [ E_NAME ] );
break;
}
}
}
if ( oCount != 0 ) return SendError( playerid, "There are gang members within this turf, kill them!" );
if ( count == 0 ) return SendError( playerid, "You are not in any gangzone." );
if ( gmCount == 0 ) return SendError( playerid, "You need at least 3 people to take over this turf." );
return 1;
}
CMD:gangs( playerid, params[ ] )
{
if ( !Iter_Count(gangs) )
return SendError( playerid, "There are no gangs to list." );
erase( szHugeString );
foreach(new g : gangs) {
format( szHugeString, sizeof( szHugeString ), "%s{%06x}%s\n", szHugeString, g_gangData[ g ] [ E_COLOR ] >>> 8, g_gangData[ g ] [ E_NAME ] );
}
return ShowPlayerDialog( playerid, DIALOG_GANG_LIST, DIALOG_STYLE_LIST, "Gangs List", szHugeString, "Select", "Cancel" );
}
CMD:gang( playerid, params[ ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
if ( !strcmp( params, "leader", false, 6 ) )
{
new
pID
;
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "You are not the gang leader." );
else if ( sscanf( params[ 7 ], ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/gang leader [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." );
else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." );
else
{
g_gangData[ p_GangID[ playerid ] ] [ E_LEADER ] = p_AccountID[ pID ];
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the new gang leader.", ReturnPlayerName( pID ), pID );
SaveGangData( p_GangID[ playerid ] );
}
return 1;
}
else if ( !strcmp( params, "coleader", false, 8 ) )
{
new
pID
;
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "You are not the gang leader." );
else if ( sscanf( params[ 9 ], ""#sscanf_u"", pID ) )
{
if ( g_gangData[ p_GangID[ playerid ] ] [ E_COLEADER ] != 0 )
{
g_gangData[ p_GangID[ playerid ] ] [ E_COLEADER ] = 0;
SaveGangData( p_GangID[ playerid ] );
return SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} The co-leader has been removed from the gang." );
}
return SendUsage( playerid, "/gang coleader [PLAYER_ID]" );
}
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this action to yourself." );
else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." );
else
{
g_gangData[ p_GangID[ playerid ] ] [ E_COLEADER ] = p_AccountID[ pID ];
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the new gang co-leader.", ReturnPlayerName( pID ), pID );
SaveGangData( p_GangID[ playerid ] );
}
return 1;
}
else if ( !strcmp( params, "kick", false, 4 ) )
{
new
pID
;
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." );
else if ( sscanf( params[ 5 ], ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/gang kick [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_GangID[ pID ] != p_GangID[ playerid ] ) return SendError( playerid, "This player isn't in your gang." );
else if ( IsPlayerGangLeader( pID, p_GangID[ playerid ], .only_leader = 1 ) ) return SendError( playerid, "This person is the gang leader." );
else
{
RemovePlayerFromGang( pID, GANG_LEAVE_KICK, playerid );
}
return 1;
}
else if ( !strcmp( params, "name", false, 4 ) )
{
new
szName[ 30 ]
;
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
else if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." );
else if ( sscanf( params[ 5 ], "s[30]", szName ) ) return SendUsage( playerid, "/gang name [GANG_NAME]" );
else if ( textContainsIP( szName ) || textContainsBadTextdrawLetters( szName ) ) return SendError( playerid, "Invalid Gang Name." );
else if ( gangNameExists( szName ) ) return SendError( playerid, "This gang already exists, try another name." );
else
{
format( g_gangData[ p_GangID[ playerid ] ] [ E_NAME ], 30, "%s", szName );
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang's name to {%06x}%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] >>> 8, szName );
SaveGangData( p_GangID[ playerid ] );
}
return 1;
}
else if ( !strcmp( params, "color", false, 5 ) )
{
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside a gang." );
if ( !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) ) return SendError( playerid, "You are not the gang leader." );
return ShowPlayerDialog( playerid, DIALOG_GANG_COLOR, DIALOG_STYLE_LIST, "Gang Colors", ""COL_GREY"Custom Hex Code "COL_GOLD"[V.I.P]\n{99FF00}Yellow Green\n{00CC00}Green\n{009999}Blue Green\n{0033CC}Blue\n{330099}Blue Violet\n{660099}Violet\n{CC0099}Red Violet", "Select", "Cancel" );
}
else if ( !strcmp( params, "create", false, 5 ) )
{
new
szName[ 30 ]
;
if ( sscanf( params[ 6 ], "s[30]", szName ) ) return SendUsage( playerid, "/gang create [GANG_NAME]" );
else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) return SendError( playerid, "To make a gang, you must leave your current gang with /gang leave" );
else if ( textContainsIP( szName ) || textContainsBadTextdrawLetters( szName ) ) return SendError( playerid, "Invalid Gang Name." );
else if ( gangNameExists( szName ) ) return SendError( playerid, "This gang already exists, try another name." );
else
{
if ( CreateGang( szName, playerid ) == INVALID_GANG_ID )
return SendError( playerid, "There are no available slots to create a gang." );
}
return 1;
}
else if ( !strcmp( params, "joinmsg", false, 7 ) )
{
new
gangid = p_GangID[ playerid ];
if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." );
if ( !IsPlayerGangLeader( playerid, gangid ) ) return SendError( playerid, "You are not the gang leader." );
if ( sscanf( params[ 8 ], "s[96]", g_gangData[ gangid ] [ E_JOIN_MSG ] ) )
{
mysql_single_query( sprintf( "UPDATE `GANGS` SET `JOIN_MSG`=NULL WHERE `ID`=%d", gangid ) );
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) removed the gang's join message.", ReturnPlayerName( playerid ), playerid );
}
else
{
format( szBigString, sizeof( szBigString ), "UPDATE `GANGS` SET `JOIN_MSG`='%s' WHERE `ID`=%d", mysql_escape( g_gangData[ gangid ] [ E_JOIN_MSG ] ), gangid );
mysql_single_query( szBigString );
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) set the gang's join message:", ReturnPlayerName( playerid ), playerid );
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ gangid ] [ E_JOIN_MSG ] );
}
return 1;
}
else if ( !strcmp( params, "join", false, 4 ) )
{
new
gID
;
if ( sscanf( params[ 5 ], "d", gID ) ) return SendUsage( playerid, "/gang join [GANG_ID]" );
else if ( gID < 0 || gID >= MAX_GANGS ) return SendError( playerid, "Invalid Gang ID." );
else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid Gang ID." );
else if ( p_gangInvited[ playerid ] [ gID ] == false ) return SendError( playerid, "You haven't been invited to this gang." );
else if ( hasTickcountPassed( p_gangInviteTick[ playerid ], 120000 ) ) return p_gangInvited[ playerid ] [ gID ] = false, SendError( playerid, "This invite has expired, each invite only lasts for 2 minutes." );
else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) return SendError( playerid, "You are already inside a gang." );
else
{
p_GangID[ playerid ] = gID;
p_gangInvited[ playerid ] [ gID ] = false;
if ( p_WantedLevel[ playerid ] < 1 ) SetPlayerColor( playerid, g_gangData[ gID ] [ E_COLOR ] );
SaveGangData( p_GangID[ playerid ] );
SendClientMessageToGang( gID, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has joined the gang.", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
else if ( !strcmp( params, "invite", false, 6 ) )
{
new
pID
;
if ( sscanf( params[ 7 ], ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/gang invite [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
else if ( p_Class[ pID ] != CLASS_CIVILIAN ) return SendError( playerid, "You cannot invite people from non-civilian classes." );
else if ( p_PlayerSettings[ pID ] { SETTING_GANG_INVITES } ) return SendError( playerid, "This player has disabled gang invites." );
else if ( pID == playerid ) return SendError( playerid, "You cannot use this on yourself." );
else if ( p_GangID[ pID ] != INVALID_GANG_ID ) return SendError( playerid, "This player is already inside a gang." );
else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." );
else if ( p_GangID[ pID ] == p_GangID[ playerid ] ) return SendError( playerid, "This player is in your gang." );
else
{
if ( g_gangData[ p_GangID[ playerid ] ] [ E_INVITE_ONLY ] && !IsPlayerGangLeader( playerid, p_GangID[ playerid ] ) )
return SendError( playerid, "You are not the gang leader." );
p_gangInvited[ pID ] [ p_GangID[ playerid ] ] = true;
p_gangInviteTick[ pID ] = GetTickCount( );
format( szNormalString, sizeof( szNormalString ), "[GANG]{FFFFFF} %s(%d) has invited you to join %s, to join type \"/gang join %d\"", ReturnPlayerName( playerid ), playerid, g_gangData[ p_GangID[ playerid ] ] [ E_NAME ], p_GangID[ playerid ] );
SendClientMessage( pID, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], szNormalString );
format( szNormalString, sizeof( szNormalString ), "[GANG]{FFFFFF} You have invited %s(%d) to join your gang.", ReturnPlayerName( pID ), pID );
SendClientMessage( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], szNormalString );
}
return 1;
}
else if ( !strcmp( params, "leave", false, 5 ) )
{
if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." );
RemovePlayerFromGang( playerid, GANG_LEAVE_QUIT );
return SendServerMessage( playerid, "You have left your previous gang." );
}
else if ( !strcmp( params, "splitprofit", false, 11 ) )
{
new
fProfitSplit;
if ( sscanf( params[ 12 ], "d", fProfitSplit ) ) SendUsage( playerid, "/gang splitprofit [PERCENTAGE]" );
else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) SendError( playerid, "You are not inside any gang." );
else if ( fProfitSplit == 0 && p_GangSplitProfits[ playerid ] == 0 ) SendError( playerid, "You are already not splitting any profit among your gang bank." );
else if ( fProfitSplit == 0 )
{
p_GangSplitProfits[ playerid ] = 0;
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has decided to no longer split his profits to the gang.", ReturnPlayerName( playerid ), playerid );
}
else if ( fProfitSplit == p_GangSplitProfits[ playerid ] && fProfitSplit != 0 ) SendError( playerid, "Your current profit split is the same as the percentage you specified." );
else if ( 0 < fProfitSplit > 100 ) SendError( playerid, "Choose a percentage between 0 and 100." );
else if ( fProfitSplit > 99999999 || fProfitSplit < 0 ) SendError( playerid, "Choose a percentage between 0 and 100." ); // Going over billions
else
{
p_GangSplitProfits[ playerid ] = fProfitSplit;
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has decided to split %d%s of his profit into the gang bank.", ReturnPlayerName( playerid ), playerid, fProfitSplit, "%%" );
}
return 1;
}
else if ( !strcmp( params, "private", false, 6 ) )
{
new
gangid = p_GangID[ playerid ];
if ( gangid == INVALID_GANG_ID ) return SendError( playerid, "You are not inside any gang." );
else if ( !IsPlayerGangLeader( playerid, gangid ) ) return SendError( playerid, "You are not the gang leader." );
else
{
// Reset all gang invites
for( new i = 0; i < MAX_PLAYERS; i++ ) {
p_gangInvited[ i ] [ gangid ] = false;
}
// Update private status
mysql_single_query( sprintf( "UPDATE `GANGS` SET `INVITE_ONLY`=%d WHERE `ID`=%d", ( g_gangData[ gangid ] [ E_INVITE_ONLY ] = !g_gangData[ gangid ] [ E_INVITE_ONLY ] ), gangid ) );
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) %s made the gang private.", ReturnPlayerName( playerid ), playerid, g_gangData[ gangid ] [ E_INVITE_ONLY ] ? ( "has" ) : ( "has not" ) );
}
return 1;
}
return SendUsage( playerid, "/gang [CREATE/LEAVE/INVITE/JOIN/KICK/NAME/LEADER/COLOR/SPLITPROFIT/PRIVATE/JOINMSG]" );
}
CMD:g( playerid, params[ ] )
{
new
msg[ 90 ]
;
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Civilians can use this command only." );
else if ( p_GangID[ playerid ] == INVALID_GANG_ID ) return SendError( playerid, "You are not in any gang." );
else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/g [MESSAGE]" );
else
{
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "<Gang Chat> %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, msg );
}
return 1;
}
/* ________ ___ ___ ________ ___________
/--------------\ / \ | \ / | | ___ \ / |
| ______ | | ______/ | \ / | | | | \ | _______|
| | | | | | | \/ | | | | | | \_______
| |______| | ________ | | | | | | | | \_______ |
| ______ | |________| | | | |\__/| | | | | | / |
| | | | | |______ | | | | | | | | _______/ /
| | | | | \ | | | | |___| / | /
\___/ \___/ \__________/ |___| |___| |________/ |__________/
*/
/* Level 1 */
CMD:acommands( playerid, params[ ] ) return cmd_acmds( playerid, params );
CMD:acmds( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
SendClientMessage( playerid, COLOR_GREY, "|______________________________________| Admin Commands |_____________________________________|" );
SendClientMessage( playerid, COLOR_WHITE, " " );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 1: /goto, /spec(off), /(un)jail, /asay, /slap, /a, /getstats, /stpfr, /setskin, /frules, /fpc, /ticketlog" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 1: /pinfo, /warn, /spawn, /ans, /stpfa, /alog, /(un)freeze, /aod, /respawnalluv, /reports, /questions" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 1: /respond, /mutelist, /aka, /arepair" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 2: /kick, /vdestroy, /(un)mute, /explode, /vrespawn, /arenas, /suspend, /viewnotes, /slay" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 3: /ban, /bring, /clearchat, /(ann)ounce, /giveweapon, /vadminpark, /vcreate, /healall, /getip, /smlog, /iclog" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 3: /vadminstats, /pingimmune, /vbring, /countdown, /forcecoptutorial, /vgoto, /copwarn, /armywarn, /resetwep" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 3: /venter, /geolocate" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 4: /circleall, /giveweaponall, /resetwepall, /motd, /uncopban, /unarmyban, /setworld, /destroyallav, /gotopos" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 4: /addnote, /removenote" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /createhouse, /destroyhouse, /respawnallv, /changename, /toggleviewpm, /unban(ip)" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /createcar, /destroycar, /stripcarmods, /createbribe, /destroybribe, /doublexp, /(h/v)adminsell" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /autovehrespawn, /megaban, /acunban, /creategate, /editgate, /connectsong" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 5: /creategarage, /destroygarage, /check" );
if ( p_AdminLevel[ playerid ] > 5 ) {
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 6: /setirc, /seteventhost, /setlevel, /setleveloffline, /svrstats, /playaction, /playanimation" );
SendClientMessage( playerid, COLOR_WHITE, " LEVEL 6: /updaterules, /truncate, /broadcast, /setgangleader, /viewgangtalk, /createentrance, /destroyentrance" );
}
SendClientMessage( playerid, COLOR_GREY, "|_____________________________________________________________________________________________|" );
return 1;
}
CMD:arepair( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( !IsPlayerInEvent( playerid ) )
return SendError( playerid, "You cannot use this command since you're not in an event world." );
new
iVehicle = GetPlayerVehicleID( playerid );
if ( IsValidVehicle( iVehicle ) )
{
if ( !g_adminSpawnedCar{ iVehicle } )
return SendError( playerid, "This is not an admin spawned vehicle." );
p_DamageSpamCount{ playerid } = 0;
RepairVehicle( iVehicle );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
AddAdminLogLineFormatted( "%s(%d) has repaired their vehicle", ReturnPlayerName( playerid ), playerid );
return SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have repaired this vehicle." );
}
return SendError( playerid, "You are not in any vehicle." );
}
CMD:aka( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/aka [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
format( szNormalString, 96, "SELECT `NAME`,`TIME` FROM `NAME_CHANGES` WHERE `USER_ID`=%d ORDER BY `TIME` DESC", p_AccountID[ pID ] );
mysql_function_query( dbHandle, szNormalString, true, "readnamechanges", "dd", playerid, pID );
}
return 1;
}
CMD:pinfo( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/pinfo [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d): "COL_GREY"%0.2f%s packetloss, %d FPS, %d ping, proxy: %s", ReturnPlayerName( pID ), pID, NetStats_PacketLossPercent( pID ), "%%", GetPlayerFPS( pID ), GetPlayerPing( pID ), IsProxyUser( playerid ) ? ("yes") : ("no") );
}
return 1;
}
CMD:reports( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( !strlen( szReportsLog[ 7 ] ) )
szLargeString = "None at the moment.";
else
format( szLargeString, sizeof( szLargeString ), "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", szReportsLog[ 0 ], szReportsLog[ 1 ], szReportsLog[ 2 ], szReportsLog[ 3 ], szReportsLog[ 4 ], szReportsLog[ 5 ], szReportsLog[ 6 ], szReportsLog[ 7 ] );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Report Log", szLargeString, "Okay", "" );
return 1;
}
CMD:questions( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( !strlen( szQuestionsLog[ 7 ] ) )
szLargeString = "None at the moment.";
else
format( szLargeString, sizeof( szLargeString ), "%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s", szQuestionsLog[ 0 ], szQuestionsLog[ 1 ], szQuestionsLog[ 2 ], szQuestionsLog[ 3 ], szQuestionsLog[ 4 ], szQuestionsLog[ 5 ], szQuestionsLog[ 6 ], szQuestionsLog[ 7 ] );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Question Log", szLargeString, "Okay", "" );
return 1;
}
CMD:respawnalluv( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else
{
for( new i = 0; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) ) {
#if ENABLED_SECURE_TRUCK
if ( g_secureTruckVehicle == i ) continue;
#endif
if ( IsTrailerVehicle( GetVehicleModel( i ) ) ) continue;
if ( !IsVehicleOccupied( i, .include_vehicle_interior = true ) ) SetVehicleToRespawn( i );
}
AddAdminLogLineFormatted( "%s(%d) has respawned all unoccupied vehicles", ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "You have respawned all unoccupied vehicles." );
}
return 1;
}
CMD:aod( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( !p_AdminOnDuty{ playerid } )
{
TextDrawShowForPlayer( playerid, g_AdminOnDutyTD );
Delete3DTextLabel( p_AdminLabel[ playerid ] );
p_AdminLabel[ playerid ] = Create3DTextLabel( "Admin on Duty!", COLOR_PINK, 0.0, 0.0, 0.0, 15.0, 0 );
Attach3DTextLabelToPlayer( p_AdminLabel[ playerid ], playerid, 0.0, 0.0, 0.5 );
SetPlayerHealth( playerid, INVALID_PLAYER_ID );
DisableRemoteVehicleCollisions( playerid, 1 );
p_AdminOnDuty{ playerid } = true;
SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have enabled administration mode." );
}
else
{
TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
Delete3DTextLabel( p_AdminLabel[ playerid ] );
p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_AdminOnDuty{ playerid } = false;
SetPlayerHealth( playerid, 100 );
DisableRemoteVehicleCollisions( playerid, 0 );
SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have disabled administration mode." );
}
SetPlayerColorToTeam( playerid );
return 1;
}
CMD:asay( playerid, params[ ] )
{
new
string[ 100 ]
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[100]", string ) ) return SendUsage( playerid, "/asay [MESSAGE]" );
else
{
AddAdminLogLineFormatted( "%s(%d) has used /asay", ReturnPlayerName( playerid ), playerid );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s", string );
}
return 1;
}
CMD:frules( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/frules [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
else
{
cmd_rules( pID, "" );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have shown %s(%d) the /rules", ReturnPlayerName( pID ), pID );
AddAdminLogLineFormatted( "%s(%d) has shown the rules to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:fpc( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/fpc [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
else
{
cmd_pc( pID, "" );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have shown %s(%d) the player colors (/pc)", ReturnPlayerName( pID ), pID );
AddAdminLogLineFormatted( "%s(%d) has shown the player colors to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:freeze( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/freeze [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
else
{
AddAdminLogLineFormatted( "%s(%d) has frozen %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been frozen by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have frozen %s(%d)!", ReturnPlayerName( pID ), pID );
TogglePlayerControllable( pID, 0 );
}
return 1;
}
CMD:unfreeze( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/unfreeze [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
else
{
AddAdminLogLineFormatted( "%s(%d) has unfrozen %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been unfrozen by %s(%d)!", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have unfrozen %s(%d)!", ReturnPlayerName( pID ), pID );
TogglePlayerControllable( pID, 1 );
}
return 1;
}
CMD:awep( playerid, params[ ] )
{
static
iAmmo,
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/awep [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "This player isn't spawned." );
else
{
szLargeString[ 0 ] = '\0';
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now viewing "COL_GREY"%s(%d){FFFFFF}'s weapons.", ReturnPlayerName( pID ), pID );
for(new i; i < MAX_WEAPONS; i++)
{
if ( IsWeaponInAnySlot( pID, i ) )
{
GetPlayerWeaponData( pID, GetWeaponSlot( i ), iAmmo, iAmmo );
if ( iAmmo > 0x7FFF || iAmmo < -100 ) iAmmo = 0x7FFF;
if ( iAmmo == 0 || i == 0 ) continue;
format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnWeaponName( i ), iAmmo );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Weapon Data", szLargeString, "Okay", "" );
}
}
}
return 1;
}
CMD:alog( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else
{
if ( p_AdminLog{ playerid } )
{
p_AdminLog{ playerid } = false;
TextDrawHideForPlayer( playerid, g_AdminLogTD );
SendServerMessage( playerid, "You have un-toggled the administration log." );
}
else
{
p_AdminLog{ playerid } = true;
TextDrawShowForPlayer( playerid, g_AdminLogTD );
SendServerMessage( playerid, "You have toggled the administration log." );
}
}
return 1;
}
CMD:stpfa( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage(playerid, "/stpfa [PLAYER_ID]");
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
p_CantUseAsk{ pID } = ( p_CantUseAsk{ pID } == true ? false : true );
AddAdminLogLineFormatted( "%s(%d) has been %s from using /ask by %s(%d)", ReturnPlayerName( pID ), pID, p_CantUseAsk{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s %s(%d) from using the ask command.", p_CantUseAsk{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:ans( playerid, params[ ] )
{
new
pID, msg[ 90 ], iTime = g_iTime
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"s[90]", pID, msg ) ) return SendUsage( playerid, "/ans [PLAYER_ID] [ANSWER]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot answer yourself." );
else if ( iTime < p_AnswerDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to answer this person.", p_AnswerDelay[ pID ] - iTime );
else
{
SendClientMessageToAdmins( -1, ""COL_PINK"[ANSWER]"COL_GREY" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg );
AddAdminLogLineFormatted( "%s(%d) has answered %s(%d)'s question", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( pID, -1, "{FE5700}[ANSWER] From %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, msg );
p_AnswerDelay[ pID ] = iTime + 4;
Beep( pID ), Beep( playerid );
}
return 1;
}
CMD:respond( playerid, params[ ] )
{
new
pID;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/respond [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot respond to yourself." );
else if ( g_iTime < p_RespondDelay[ pID ] ) return SendError( playerid, "Please wait another %d seconds to respond to this person.", p_RespondDelay[ pID ] - g_iTime );
else
{
AddAdminLogLineFormatted( "%s(%d) is responding to %s(%d)'s report", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageToAdmins( -1, ""COL_PINK"[REPORT]"COL_GREY" %s(%d) responded to %s(%d)'s report!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) is now looking into your report. Please wait!", ReturnPlayerName( playerid ), playerid );
p_RespondDelay[ pID ] = g_iTime + 4;
Beep( pID ), Beep( playerid );
}
return 1;
}
CMD:spawn( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/spawn [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
else
{
SyncObject( pID );
SpawnPlayer( pID );
AddAdminLogLineFormatted( "%s(%d) has spawned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have spawned %s(%d)!", ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been spawned by %s(%d)!", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:warn( playerid, params[ ] )
{
new
pID,
reason[ 32 ]
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/warn [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You can't warn your self." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
if ( p_AdminCommandPause[ pID ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
p_Warns[ pID ] ++;
GameTextForPlayer( pID, "~r~WARNED!", 4000, 4 );
AddAdminLogLineFormatted( "%s(%d) has warned %s(%d) [%d/3]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, p_Warns[ pID ] );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been warned by %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, ReturnPlayerName( playerid ), playerid, reason );
if ( p_Warns[ pID ] >= 3 )
{
p_Warns[ pID ] = 0;
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been kicked from the server. "COL_GREEN"[REASON: Excessive Warns]", ReturnPlayerName( pID ), pID );
KickPlayerTimed( pID );
return 1;
}
}
return 1;
}
CMD:setskin( playerid, params[ ] )
{
new
pID,
skin
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"d", pID, skin ) ) SendUsage(playerid, "/setskin [PLAYER_ID] [SKIN_ID]");
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." );
else
{
if ( GetPlayerState( pID ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( pID ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." );
if ( GetPlayerState( pID ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." );
if ( GetPlayerAnimationIndex( pID ) == 1660 ) return SendError( playerid, "The player specified is currently using a vending machine." );
AddAdminLogLineFormatted( "%s(%d) has changed %s(%d)'s skin id to %d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, skin );
SyncObject( pID );
SetPlayerSkin( pID, skin );
if ( pID != playerid ) {
SendClientMessageFormatted( pID, COLOR_PINK, "[ADMIN]"COL_WHITE" %s(%d) has changed your skin ID to %d.", ReturnPlayerName( playerid ), playerid, skin );
SendClientMessageFormatted( playerid, COLOR_PINK, "[ADMIN]"COL_WHITE" You have changed %s(%d)'s skin to ID %d.", ReturnPlayerName( pID ), pID, skin );
}
else SendClientMessageFormatted( playerid, COLOR_PINK, "[ADMIN]"COL_WHITE" You have changed your skin to ID %d.", skin );
}
return 1;
}
CMD:stpfr( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage(playerid, "/stpfr [PLAYER_ID]");
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
p_CantUseReport{ pID } = ( p_CantUseReport{ pID } == true ? false : true );
AddAdminLogLineFormatted( "%s(%d) has been %s from using /report by %s(%d)", ReturnPlayerName( pID ), pID, p_CantUseReport{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s %s(%d) from using the report command.", p_CantUseReport{ pID } == true ? ( "blocked" ) : ( "unblocked" ), ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:getstats( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage(playerid, "/getstats [PLAYER_ID]");
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
else if ( !p_PlayerLogged{ pID } ) return SendError( playerid, "This player is not logged in." );
else
{
p_ViewingStats[ playerid ] = pID;
ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nAchievements", "Okay", "Cancel" );
}
return 1;
}
CMD:a( playerid, params[ ] )
{
new
msg[ 90 ]
;
if ( p_AdminLevel[ playerid ] < 1 ) return 0;
else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/a [MESSAGE]" );
else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." );
else
{
SendClientMessageToAdmins( -1, ""COL_PINK"<Admin Chat> %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, msg );
}
return 1;
}
CMD:adminmanual( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 )
return 0;
AddAdminLogLineFormatted( "%s(%d) used /adminmanual", ReturnPlayerName( playerid ), playerid );
SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" Read the admin manual on the forum or you might be demoted (%s)!", "Help and Information > Administration Manual" );
return 1;
}
CMD:slap( playerid, params[ ] )
{
new
pID,
Float: offset,
Float: X,
Float: Y,
Float: Z
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"F(10.0)", pID, offset ) ) return SendUsage(playerid, "/slap [PLAYER_ID] [OFFSET (= 10.0)]");
else if ( !IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
else
{
AddAdminLogLineFormatted( "%s(%d) has slapped %s(%d) %0.1f units", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, offset );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have slapped %s(%d) %0.1f units", ReturnPlayerName( pID ), pID, offset );
GetPlayerPos( pID, X, Y, Z );
SetPlayerPos( pID, X, Y, Z + offset );
}
return 1;
}
CMD:jail( playerid, params [ ] )
{
new
pID,
Seconds,
reason[ 50 ]
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"dS(No Reason)[50]", pID, Seconds, reason ) ) return SendUsage( playerid, "/jail [PLAYER_ID] [SECONDS] [REASON]");
else if ( Seconds > 20000 || Seconds < 1 ) return SendError( playerid, "You're misleading the seconds limit ( 0 - 20000 )");
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
if ( p_AdminCommandPause[ pID ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
AddAdminLogLineFormatted( "%s(%d) has jailed %s(%d) for %d seconds", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, Seconds );
JailPlayer( pID, Seconds, 1 );
if ( Seconds > 60 ) cmd_rules( pID, "" ); // Force rules
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, Seconds, ReturnPlayerName( playerid ), reason );
}
return 1;
}
CMD:unjail( playerid, params [ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/unjail [PLAYER_ID]");
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsPlayerJailed( pID ) ) return SendError( playerid, "This player is not jailed." );
else
{
CallLocalFunction( "OnPlayerUnjailed", "dd", pID, 3 );
AddAdminLogLineFormatted( "%s(%d) has unjailed %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been unjailed by %s(%d).", ReturnPlayerName( pID ), pID, ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:spec( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage(playerid, "/spec [PLAYER_ID]");
else if ( !IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
else if ( pID == playerid ) return SendError(playerid, "You cannot spectate yourself.");
else
{
if ( p_Spectating{ playerid } == true )
{
if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) {
p_beingSpectated[ p_whomSpectating[ playerid ] ] = false;
p_whomSpectating[ playerid ] = INVALID_PLAYER_ID;
}
}
for( new i; i < sizeof( p_SpectateWeapons[ ] ); i++ )
{
GetPlayerWeaponData( playerid, i, p_SpectateWeapons[ playerid ] [ i ] [ 0 ], p_SpectateWeapons[ playerid ] [ i ] [ 1 ] );
if ( p_SpectateWeapons[ playerid ] [ i ] [ 1 ] > 10000 ) p_SpectateWeapons[ playerid ] [ i ] [ 1 ] = 15000;
}
SetPlayerInterior( playerid, GetPlayerInterior( pID ) );
SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( pID ) );
if ( !IsPlayerUnderCover( playerid ) ) {
AddAdminLogLineFormatted( "%s(%d) is spectating %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
}
p_Spectating{ playerid } = true;
p_whomSpectating[ playerid ] = pID;
p_beingSpectated[ pID ] = true;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now spectating %s(%d).", ReturnPlayerName( pID ), pID );
if ( IsPlayerInAnyVehicle( pID ) )
{
TogglePlayerSpectating(playerid, 1),
PlayerSpectateVehicle( playerid, GetPlayerVehicleID( pID ) );
}
else
{
TogglePlayerSpectating( playerid, 1 ),
PlayerSpectatePlayer( playerid, pID );
}
}
return 1;
}
CMD:specoff( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 1 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( p_Spectating{ playerid } == true )
{
TogglePlayerSpectating( playerid, 0 );
if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) {
p_beingSpectated[ p_whomSpectating[ playerid ] ] = false;
p_whomSpectating[ playerid ] = INVALID_PLAYER_ID;
}
p_Spectating{ playerid } = false;
SendServerMessage( playerid, "Spectation has been closed." );
}
else SendError(playerid, "You're not spectating!");
return 1;
}
CMD:goto( playerid, params[ ] )
{
new
pID, veh,
Float: X,
Float: Y,
Float: Z
;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"D(1)", pID, veh ) ) return SendUsage( playerid, "/goto [PLAYER_ID] [IN_VEHICLE]" );
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
else if ( !( 0 <= veh <= 1 ) ) return SendError( playerid, "The no vehicle parameter must be set between 0 and 1." );
else if ( pID == playerid ) return SendError(playerid, "You cannot go to yourself.");
else
{
GetPlayerPos( pID, X, Y, Z );
SetPlayerPosition( playerid, X, Y + 2, Z, GetPlayerInterior( pID ), GetPlayerVirtualWorld( pID ), veh );
AddAdminLogLineFormatted( "%s(%d) has teleported to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
if ( p_InHouse[ playerid ] != -1 ) p_InHouse[ playerid ] = -1;
if ( p_InGarage[ playerid ] != -1 ) p_InGarage[ playerid ] = -1;
if ( p_inPaintBall{ playerid } ) LeavePlayerPaintball( playerid );
}
return 1;
}
CMD:mutelist( playerid, params[ ] )
{
new
count = 0, time = g_iTime;
if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
SendClientMessage( playerid, COLOR_PINK, ".: Mute List :." );
foreach(new i : Player)
{
if ( p_Muted{ i } == true && time < p_MutedTime[ i ] )
{
SendClientMessageFormatted( playerid, COLOR_GREY, "%s (%s)", ReturnPlayerName( i ), secondstotime( p_MutedTime[ i ] - time ) );
count++;
}
}
if ( count == 0 ) SendClientMessage( playerid, COLOR_GREY, "There are no muted players online." );
return 1;
}
/* Level 2 */
CMD:slay( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/slay [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
else
{
SetPlayerHealth( pID, -1 );
AddAdminLogLineFormatted( "%s(%d) has slain %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have slain %s(%d)!", ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been slain by %s(%d)!", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:viewnotes( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/viewnotes [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
format( szNormalString, 96, "SELECT `ID`,`TIME`,`NOTE`,`DELETED` FROM `NOTES` WHERE `USER_ID`=%d AND DELETED IS NULL", p_AccountID[ pID ] );
mysql_function_query( dbHandle, szNormalString, true, "readplayernotes", "d", playerid );
}
return 1;
}
CMD:suspend( playerid, params [ ] )
{
new
pID,
reason[ 50 ],
hours, days
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"ddS(No Reason)[50]", pID, hours, days, reason ) ) SendUsage( playerid, "/suspend [PLAYER_ID] [HOURS] [DAYS] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( hours < 0 || hours > 24 ) return SendError( playerid, "Please specify an hour between 0 and 24." );
else if ( days < 0 || days > 60 ) return SendError( playerid, "Please specifiy the amount of days between 0 and 60." );
else if ( days == 0 && hours == 0 ) return SendError( playerid, "Invalid time specified." );
else if ( pID == playerid ) return SendError( playerid, "You cannot suspend yourself." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
adhereBanCodes( reason );
AddAdminLogLineFormatted( "%s(%d) has suspended %s(%d) for %d h %d d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, hours, days );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has suspended %s(%d) for %d hour(s) and %d day(s) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, hours, days, reason );
//GetPlayerIp( pID, ip, sizeof( ip ) );
new time = g_iTime + ( hours * 3600 ) + ( days * 86400 );
AdvancedBan( pID, ReturnPlayerName( playerid ), reason, ReturnPlayerIP( pID ), time );
}
return 1;
}
CMD:arenas( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
ShowPlayerDialog( playerid, DIALOG_ARENAS, DIALOG_STYLE_LIST, "{FFFFFF}Arena Selection", "Warehouse 1\nWarehouse 2\nBloodbowl\n8-Track\nRC Battlefield\nBar\nCrack Factory\nLiberty City Inside\nLV Warehouse\nKickstart\nDirt Track\nDodge The Plane", "Select", "Cancel" );
return 1;
}
CMD:explode( playerid, params[ ] )
{
new pID, Float: offset;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if (sscanf( params, ""#sscanf_u"F(0.0)", pID, offset)) SendUsage(playerid, "/explode [PLAYER_ID] [VEHICLE OFFSET (= 0.0)]");
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
else {
new Float: X, Float: Y, Float: Z;
GetPlayerPos( pID, X, Y, Z );
AddAdminLogLineFormatted( "%s(%d) has exploded %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have exploded %s(%d)", ReturnPlayerName( pID ), pID );
if ( IsPlayerInAnyVehicle( pID ) )
{
new Float: Angle;
GetVehicleZAngle( GetPlayerVehicleID( pID ), Angle );
X += ( offset * floatsin( -Angle, degrees ) );
Y += ( offset * floatcos( -Angle, degrees ) );
}
CreateExplosion( X, Y, Z, 12, 10.0 );
}
return 1;
}
CMD:vrespawn( playerid, params[ ] )
{
new
vID
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", vID ) )
{
if ( ( vID = GetPlayerVehicleID( playerid ) ) != 0 ) {
SetVehicleToRespawn( vID );
return SendServerMessage( playerid, "You have respawned your vehicle." );
}
return SendUsage( playerid, "/vrespawn [VEHICLE_ID]" );
}
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID" );
else if ( IsVehicleSecurityVehicle( vID ) ) return SendError( playerid, "This vehicle is prohibited." );
else
{
SetVehicleToRespawn( vID );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have set the vehicle ID %d to respawn.", vID );
}
return 1;
}
CMD:vdestroy( playerid, params[ ] )
{
new
vID
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", vID ) )
{
if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_USEJETPACK )
{
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
return SendServerMessage( playerid, "You have destroyed the jetpack you were using." );
}
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You're not in any vehicle." );
vID = GetPlayerVehicleID( playerid );
if ( g_buyableVehicle{ vID } == true ) return SendError( playerid, "You cannot use this command to destroy buyable vehicles." );
if ( IsVehicleSecurityVehicle( vID ) ) return SendError( playerid, "This vehicle is prohibited." );
if ( g_TrolleyVehicles[ 0 ] == vID || g_TrolleyVehicles[ 1 ] == vID || g_TrolleyVehicles[ 2 ] == vID || g_TrolleyVehicles[ 3 ] == vID || g_TrolleyVehicles[ 4 ] == vID ) return SendError( playerid, "This vehicle is prohibited." );
DestroyVehicle( vID );
if ( g_adminSpawnedCar{ vID } ) g_adminSpawnedCar{ vID } = false;
SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have destroyed the vehicle you were using." );
printf( "[DESTROY VEHICLE] %s has destroyed a %d (id %d) - ADMIN: %s", ReturnPlayerName( playerid ), GetVehicleModel( vID ), vID, g_adminSpawnedCar{ vID } == true ? ( "true" ) : ( "false" ) );
}
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID" );
else if ( g_buyableVehicle{ vID } == true ) return SendError( playerid, "You cannot use this command to destroy buyable vehicles." );
else if ( IsVehicleSecurityVehicle( vID ) ) return SendError( playerid, "This vehicle is prohibited." );
else if ( g_TrolleyVehicles[ 0 ] == vID || g_TrolleyVehicles[ 1 ] == vID || g_TrolleyVehicles[ 2 ] == vID || g_TrolleyVehicles[ 3 ] == vID || g_TrolleyVehicles[ 4 ] == vID ) return SendError( playerid, "This vehicle is prohibited." );
else
{
DestroyVehicle( vID );
if ( g_adminSpawnedCar{ vID } ) g_adminSpawnedCar{ vID } = false;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have destroyed the vehicle ID %d.", vID );
printf( "[DESTROY VEHICLE] %s has destroyed a %d (id %d) - ADMIN: %s", ReturnPlayerName( playerid ), GetVehicleModel( vID ), vID, g_adminSpawnedCar{ vID } == true ? ( "true" ) : ( "false" ) );
}
return 1;
}
CMD:mute( playerid, params[ ] )
{
new pID, seconds, reason[ 32 ];
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"dS(No Reason)[32]", pID, seconds, reason ) ) return SendUsage(playerid, "/mute [PLAYER_ID] [SECONDS] [REASON]");
else if ( !IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
else if ( pID == playerid ) return SendError(playerid, "You cannot mute yourself.");
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError(playerid, "You cannot use this command on admins higher than your level.");
else if ( seconds < 0 || seconds > 10000000 ) return SendError( playerid, "Specify the amount of seconds from 1 - 10000000." );
else
{
if ( p_AdminCommandPause[ pID ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
AddAdminLogLineFormatted( "%s(%d) has muted %s(%d) for %d seconds", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, seconds );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has been muted by %s for %d seconds "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), ReturnPlayerName( playerid ), seconds, reason );
GameTextForPlayer( pID, "~r~Muted!", 4000, 4 );
p_Muted{ pID } = true;
p_MutedTime[ pID ] = g_iTime + seconds;
}
return 1;
}
CMD:unmute( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID )) SendUsage(playerid, "/mute [PLAYER_ID]");
else if ( !IsPlayerConnected( pID ) ) return SendError(playerid, "Invalid Player ID.");
else if ( pID == playerid ) return SendError( playerid, "You cannot un-mute yourself." );
else if ( !p_Muted{ pID } ) return SendError( playerid, "This player isn't muted" );
else
{
AddAdminLogLineFormatted( "%s(%d) has un-muted %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has been un-muted by %s.", ReturnPlayerName(pID), ReturnPlayerName( playerid ));
GameTextForPlayer( pID, "~g~Un-Muted!", 4000, 4 );
p_Muted{ pID } = false;
p_MutedTime[ pID ] = 0;
}
return 1;
}
CMD:kick( playerid, params[ ] )
{
new
pID,
reason[ 70 ]
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"S(No reason)[70]", pID, reason ) ) SendUsage( playerid, "/kick [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cant kick yourself." );
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
else
{
adhereBanCodes( reason );
AddAdminLogLineFormatted( "%s(%d) has kicked %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has been kicked by %s. "COL_GREEN"[REASON: %s]", ReturnPlayerName(pID), ReturnPlayerName( playerid ), reason);
KickPlayerTimed( pID );
}
return 1;
}
/* Level 3 */
CMD:smlog( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/smlog [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
format( szBigString, 160, "SELECT u.`NAME`,t.`CASH`,t.`DATE` FROM `TRANSACTIONS` t INNER JOIN `USERS` u ON t.`TO_ID`=u.`ID` WHERE FROM_ID=%d ORDER BY DATE DESC LIMIT 10", p_AccountID[ pID ] );
mysql_function_query( dbHandle, szBigString, true, "readmoneylog", "dd", playerid, pID );
}
return 1;
}
CMD:iclog( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/iclog [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
format( szBigString, 160, "SELECT u.`NAME`,t.`IC`,t.`DATE` FROM `TRANSACTIONS_IC` t INNER JOIN `USERS` u ON t.`TO_ID`=u.`ID` WHERE FROM_ID=%d ORDER BY DATE DESC LIMIT 10", p_AccountID[ pID ] );
mysql_function_query( dbHandle, szBigString, true, "readiclog", "dd", playerid, pID );
}
return 1;
}
CMD:resetwep( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/resetwep [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
ResetPlayerWeapons( pID );
AddAdminLogLineFormatted( "%s(%d) has reset %s(%d)'s weapons", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have reset %s(%d)'s weapons.", ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" Your weapons have been reset by %s(%d).", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:getip( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/getip [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_AdminLevel[ pID ] >= 5 || strmatch( ReturnPlayerName( pID ), "Lorenc" ) ) return SendError( playerid, "I love this person so much that I wont give you his IP :)");
else
{
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d): "COL_GREY"%s", ReturnPlayerName( pID ), pID, ReturnPlayerIP( pID ) );
}
return 1;
}
CMD:geolocate( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/geolocate [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsProxyEnabledForPlayer( pID ) || IsPlayerUnderCover( pID ) ) return SendError( playerid, "The server has failed to fetch geographical data. Please use a 3rd party." );
else if ( p_AdminLevel[ pID ] >= 5 || strmatch( ReturnPlayerName( pID ), "Lorenc" ) ) return SendError( playerid, "I love this person so much that I wont give you his geographical data! :)");
else
{
SendClientMessageFormatted( playerid, COLOR_GOLD, "Geographical Data of %s(%d) - "COL_WHITE" %s", ReturnPlayerName( pID ), pID, ReturnPlayerIP( pID ) );
SendClientMessageFormatted( playerid, COLOR_GREY, "> Country: "COL_WHITE" %s (%s)", GetPlayerCountryName( pID ), GetPlayerCountryCode( pID ) );
SendClientMessageFormatted( playerid, COLOR_GREY, "> Region: "COL_WHITE" %s", GetPlayerCountryRegion( pID ) );
SendClientMessageFormatted( playerid, COLOR_GREY, "> ISP: "COL_WHITE" %s", GetPlayerISP( pID ) );
SendClientMessageFormatted( playerid, COLOR_GREY, "> HOST: "COL_WHITE" %d", GetPlayerHost( pID ) );
SendClientMessageFormatted( playerid, COLOR_GREY, "> PROXY: "COL_WHITE" %s", IsProxyUser( pID ) ? ("Yes") : ("No") );
}
return 1;
}
CMD:copwarn( playerid, params [ ] )
{
new
pID,
reason[ 32 ]
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/copwarn [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_CopBanned{ pID } >= MAX_CLASS_BAN_WARNS ) return SendError( playerid, "This player is cop-banned." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
if ( p_AdminCommandPause[ pID ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
new
iWarns = WarnPlayerClass( pID, .bArmy = false );
if ( iWarns >= MAX_CLASS_BAN_WARNS )
{
AddAdminLogLineFormatted( "%s(%d) has cop-banned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-banned %s(%d) due to excessive cop-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
}
else
{
AddAdminLogLineFormatted( "%s(%d) has cop-warned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
}
}
return 1;
}
CMD:armywarn( playerid, params [ ] )
{
new
pID,
reason[ 32 ]
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/armywarn [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_ArmyBanned{ pID } >= MAX_CLASS_BAN_WARNS ) return SendError( playerid, "This player is army-banned." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
if ( p_AdminCommandPause[ pID ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
new
iWarns = WarnPlayerClass( pID, .bArmy = true );
if ( iWarns >= MAX_CLASS_BAN_WARNS )
{
AddAdminLogLineFormatted( "%s(%d) has army-banned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-banned %s(%d) due to excessive army-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
}
else
{
AddAdminLogLineFormatted( "%s(%d) has army-warned %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
}
}
return 1;
}
CMD:rcopwarn( playerid, params [ ] )
{
new
pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/rcopwarn [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !p_CopBanned{ pID } ) return SendError( playerid, "This player does not have any cop warns." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
new
iWarns = WarnPlayerClass( pID, .bArmy = false, .iPoints = -1 );
AddAdminLogLineFormatted( "%s(%d) has removed a cop-warn from %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed a cop-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:rarmywarn( playerid, params [ ] )
{
new
pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/rarmywarn [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !p_ArmyBanned{ pID } ) return SendError( playerid, "This player does not have any army warns." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
new
iWarns = WarnPlayerClass( pID, .bArmy = true, .iPoints = -1 );
AddAdminLogLineFormatted( "%s(%d) has removed an army-warn from %s(%d) [%d/" #MAX_CLASS_BAN_WARNS "]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed an army-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:forcecoptutorial( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage( playerid, "/forcecoptutorial [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
else
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has forced you to view the law enforcement officer tutorial.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have forced the law enforcement officer tutorial on %s(%d).", ReturnPlayerName( pID ), pID );
p_CopTutorial{ pID } = 0;
if ( p_Class[ pID ] == CLASS_POLICE ) SpawnPlayer( pID );
}
return 1;
}
CMD:ann( playerid, params[ ] ) return cmd_announce( playerid, params );
CMD:announce( playerid, params[ ] )
{
new Message[60];
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[60]", Message ) ) SendUsage(playerid, "/announce [MESSAGE]");
else if ( !IsSafeGameText( Message ) ) return SendError( playerid, "Your message is not safe for players to view." );
else
{
GameTextForAll( sprintf( "~w~%s", Message ), 6000, 3 );
printf( "[ANNOUNCEMENT]: %s(%d) has announced \"%s\"", ReturnPlayerName( playerid ), playerid, Message );
strreplacechar ( Message, '~', ']' );
AddAdminLogLineFormatted( "%s(%d) has announced \"%s\"", ReturnPlayerName( playerid ), playerid, Message );
}
return 1;
}
CMD:aheal( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, #sscanf_u, pID ) ) SendUsage( playerid, "/aheal [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed, you cannot do this." );
else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This player is an admin on duty, you cannot do this." );
else
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) healed you.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have healed %s(%d).", ReturnPlayerName( pID ), pID );
AddAdminLogLineFormatted( "%s(%d) has healed %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SetPlayerHealth( pID, 100.0 );
}
return 1;
}
CMD:healall( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 3 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
AddAdminLogLineFormatted( "%s(%d) has healed everybody", ReturnPlayerName( playerid ), playerid );
foreach(new i : Player) {
if ( !p_Jailed{ i } ) SetPlayerHealth( i, p_AdminOnDuty{ i } == true ? float( INVALID_PLAYER_ID ) : 100.0 );
}
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" Everyone has been healed by %s(%d)!", ReturnPlayerName( playerid ), playerid );
return 1;
}
CMD:vadminstats( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 3 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "You are not in any vehicle." );
if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false )
return SendError( playerid, "This vehicle isn't a buyable vehicle." );
new
ownerid, slotid,
v = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid, slotid )
;
if ( v == -1 ) return SendError( playerid, "This vehicle doesn't look like it can be examined. (0xAA)" );
if ( g_vehicleData[ ownerid ] [ slotid ] [ E_CREATED ] == false ) return SendError( playerid, "This vehicle doesn't look like it can be examined. (0xAF)" );
format( szBigString, sizeof( szBigString ), ""COL_GREY"Vehicle Owner:"COL_WHITE" %s\n"\
""COL_GREY"Vehicle Type:"COL_WHITE" %s\n"\
""COL_GREY"Vehicle ID:"COL_WHITE" %d\n"\
""COL_GREY"Vehicle Price:"COL_WHITE" %s",
ReturnPlayerName( ownerid ), GetVehicleName( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ),
g_vehicleData[ ownerid ] [ slotid ] [ E_SQL_ID ], ConvertPrice( g_vehicleData[ ownerid ] [ slotid ] [ E_PRICE ] ) );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Data", szBigString, "Okay", "" );
return 1;
}
CMD:vadminpark( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 3 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "You are not in any vehicle." );
if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false )
return SendError( playerid, "This vehicle isn't a buyable vehicle." );
new
ownerid, slotid, vehicleid = GetPlayerVehicleID( playerid ),
v = getVehicleSlotFromID( vehicleid, ownerid, slotid ),
Float: X, Float: Y, Float: Z, Float: Angle
;
if ( v == -1 ) return SendError( playerid, "This vehicle doesn't look like it can be parked. (0xAA)" );
if ( g_vehicleData[ ownerid ] [ slotid ] [ E_CREATED ] == false ) return SendError( playerid, "This vehicle doesn't look like it can be parked. (0xAF)" );
new
iBreach = PlayerBreachedGarageLimit( playerid, v, .admin_place = true );
if ( iBreach == -1 ) return SendError( playerid, "You cannot park vehicles that are not owned by the owner of this garage." );
if ( iBreach == -2 ) return SendError( playerid, "This garage has already reached its capacity of %d vehicles.", g_garageInteriorData[ g_garageData[ p_InGarage[ playerid ] ] [ E_INTERIOR_ID ] ] [ E_VEHICLE_CAPACITY ] );
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
g_vehicleData[ ownerid ] [ slotid ] [ E_X ] = X, g_vehicleData[ ownerid ] [ slotid ] [ E_Y ] = Y, g_vehicleData[ ownerid ] [ slotid ] [ E_Z ] = Z, g_vehicleData[ ownerid ] [ slotid ] [ E_ANGLE ] = Angle;
PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 );
SaveVehicleData( ownerid, slotid );
SendClientMessage( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have parked this vehicle via administration." );
return 1;
}
CMD:givewep( playerid, params[ ] ) return cmd_giveweapon( playerid, params );
CMD:giveweapon( playerid, params[ ] )
{
new
pID,
wep,
ammo,
gunname[ 32 ]
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"dd", pID, wep, ammo ) ) return SendUsage(playerid, "/giveweapon [PLAYER_ID] [WEAPON_ID] [AMMO]");
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !( 0 <= wep < MAX_WEAPONS ) || wep == 47 ) return SendError(playerid, "Invalid weapon id");
else if ( IsWeaponBanned( wep ) && p_AdminLevel[ pID ] < 5 ) return SendError( playerid, "This weapon is a banned weapon, you cannot spawn this." );
else
{
printf("%s banned wep %d - admin level %d", ReturnPlayerName( pID ), wep, p_AdminLevel[ playerid ]);
GetWeaponName( wep, gunname, sizeof( gunname ) );
AddAdminLogLineFormatted( "%s(%d) has given %s(%d) a %s", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, gunname );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have given %s(%d) a %s(%d)", ReturnPlayerName( pID ), pID, gunname, wep );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been given a %s from %s(%d)", gunname, ReturnPlayerName( playerid ), playerid );
GivePlayerWeapon( pID, wep, ammo );
}
return 1;
}
CMD:cc( playerid, params[ ] ) return cmd_clearchat( playerid, params );
CMD:clearchat( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
for( new i; i < 50; i++ )
{
SendClientMessageToAll( -1, " " );
}
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s cleared the chat.", ReturnPlayerName( playerid ) );
AddAdminLogLineFormatted( "%s(%d) has cleared the chat", ReturnPlayerName( playerid ), playerid );
return 1;
}
CMD:vbring( playerid, params[ ] )
{
new vID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", vID ) ) return SendUsage( playerid, "/vbring [VEHICLE_ID]" );
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
else
{
new Float: X, Float: Y, Float: Z;
GetPlayerPos( playerid, X, Y, Z );
LinkVehicleToInterior( vID, GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( vID, GetPlayerVirtualWorld( playerid ) );
SetVehiclePos( vID, X + 1, Y + 1, Z );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have brought vehicle id %d to you.", vID );
AddAdminLogLineFormatted( "%s(%d) has brought vehicle id %d to them", ReturnPlayerName( playerid ), playerid, vID );
}
return 1;
}
CMD:vgoto( playerid, params[ ] )
{
new vID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", vID ) ) return SendUsage( playerid, "/vgoto [VEHICLE_ID]" );
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
else
{
new Float: X, Float: Y, Float: Z;
GetVehiclePos( vID, X, Y, Z );
SetPlayerPos( playerid, X + 1, Y + 1, Z );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have gone to vehicle id %d.", vID );
AddAdminLogLineFormatted( "%s(%d) has gone to vehicle id %d", ReturnPlayerName( playerid ), playerid, vID );
}
return 1;
}
CMD:venter( playerid, params[ ] )
{
new vID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", vID ) ) return SendUsage( playerid, "/venter [VEHICLE_ID]" );
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
else
{
// Maybe virtual world support
SetPlayerVirtualWorld( playerid, GetVehicleVirtualWorld( vID ) );
PutPlayerInVehicle( playerid, vID, 0 );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have entered the vehicle id %d.", vID );
AddAdminLogLineFormatted( "%s(%d) has entered the vehicle id %d", ReturnPlayerName( playerid ), playerid, vID );
}
return 1;
}
CMD:hgoto( playerid, params[ ] )
{
new hID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", hID ) ) return SendUsage( playerid, "/hgoto [HOUSE_ID]" );
else if ( hID < 0 || hID >= MAX_HOUSES ) return SendError( playerid, "Invalid House ID." );
else if ( !g_houseData[ hID ] [ E_CREATED ] ) return SendError( playerid, "Invalid House ID." );
else
{
SetPlayerPos( playerid, g_houseData[ hID ] [ E_EX ], g_houseData[ hID ] [ E_EY ], g_houseData[ hID ] [ E_EZ ] );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have went to house id %d.", hID );
AddAdminLogLineFormatted( "%s(%d) has went to house id %d", ReturnPlayerName( playerid ), playerid, hID );
}
return 1;
}
CMD:cd( playerid, params[ ] ) return cmd_countdown( playerid, params );
CMD:countdown( playerid, params[ ] )
{
new seconds;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", seconds ) ) return SendUsage( playerid, "/countdown [SECONDS]" );
else if ( seconds < 0 || seconds > 30 ) return SendError( playerid, "Please specify a time between 0 and 30 seconds." );
else if ( g_circleall_CD ) return SendError( playerid, "Countdown is already in progress." );
else
{
g_circleall_CD = true;
SetTimerEx( "circleall_Countdown", 960, false, "dd", seconds, 1 );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has initiated a countdown starting from %d.", ReturnPlayerName( playerid ), playerid, seconds );
AddAdminLogLineFormatted( "%s(%d) has initiated a countdown from %d", ReturnPlayerName( playerid ), playerid, seconds );
}
return 1;
}
CMD:pingimmune( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/pingimmune [PLAYER_ID]" );
else if ( !IsPlayerConnected(pID) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_AdminLevel[ pID ] > 0 ) return SendError( playerid, "Admins already have immunity." );
else
{
p_PingImmunity{ pID } = ( p_PingImmunity{ pID } == 0 ? 1 : 0 );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has made %s(%d) %s to the ping kicker.", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, p_PingImmunity{ pID } == 0 ? ("prone") : ("immune") );
AddAdminLogLineFormatted( "%s(%d) has made %s(%d) %s to the ping kicker", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, p_PingImmunity{ pID } == 0 ? ("prone") : ("immune") );
}
return 1;
}
CMD:ban( playerid, params [ ] )
{
new
pID,
reason[ 50 ]
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[50]", pID, reason ) ) return SendUsage( playerid, "/ban [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( pID == playerid ) return SendError( playerid, "You cannot ban yourself." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
adhereBanCodes( reason );
AddAdminLogLineFormatted( "%s(%d) has banned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has banned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
AdvancedBan( pID, ReturnPlayerName( playerid ), reason, ReturnPlayerIP( pID ) );
}
return 1;
}
CMD:bring( playerid, params[ ] )
{
new
pID,
Float: X,
Float: Y,
Float: Z
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) return SendUsage( playerid, "/bring [PLAYER_ID]" );
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
else if ( pID == playerid ) return SendError(playerid, "You cannot bring your self.");
else
{
/*if ( IsPlayerInAnyVehicle( playerid ) ) {
if ( PutPlayerInEmptyVehicleSeat( GetPlayerVehicleID( playerid ), pID ) )
return 1;
}*/
GetPlayerPos( playerid, X, Y, Z );
SetPlayerPos( pID, X, Y + 2, Z );
SetPlayerInterior( pID, GetPlayerInterior( playerid ) );
SetPlayerVirtualWorld( pID, GetPlayerVirtualWorld( playerid ) );
AddAdminLogLineFormatted( "%s(%d) has brought %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
if ( p_InHouse[ pID ] != -1 ) p_InHouse[ pID ] = -1;
if ( p_InGarage[ pID ] != -1 ) p_InGarage[ pID ] = -1;
if ( p_inPaintBall{ pID } ) LeavePlayerPaintball( pID );
}
return 1;
}
/* Level 4 */
CMD:destroyallav( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else
{
for( new i; i < MAX_VEHICLES; i++ )
{
if ( IsValidVehicle( i ) && g_adminSpawnedCar{ i } == true ) {
g_adminSpawnedCar{ i } = false;
DestroyVehicle( i );
}
}
SendServerMessage( playerid, "You have succesfully destroyed all admin spawned vehicles." );
AddAdminLogLineFormatted( "%s(%d) has destroyed all spawned vehicles", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:event( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
AddAdminLogLineFormatted( "%s(%d) has changed his world to 69", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have your world to 69." );
return SetPlayerVirtualWorld( playerid, 69 );
}
CMD:setworld( playerid, params[ ] )
{
new pID, worldid;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"d", pID, worldid ) ) return SendUsage( playerid, "/setworld [PLAYER_ID] [WORLD_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
SetPlayerVirtualWorld( pID, worldid );
if ( pID != playerid )
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" Your world has been set to %d by %s(%d)!", worldid, ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have changed %s(%d)'s world to %d!", ReturnPlayerName( pID ), pID, worldid );
AddAdminLogLineFormatted( "%s(%d) has changed %s(%d)'s world to %d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, worldid );
}
else
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have your world to %d.", worldid );
AddAdminLogLineFormatted( "%s(%d) has changed his world to %d", ReturnPlayerName( pID ), pID, worldid );
}
}
return 1;
}
CMD:setinterior( playerid, params[ ] )
{
new pID, worldid;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"d", pID, worldid ) ) return SendUsage( playerid, "/setinterior [PLAYER_ID] [INTERIOR_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
SetPlayerInterior( pID, worldid );
if ( pID != playerid )
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" Your interior has been set to %d by %s(%d)!", worldid, ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have changed %s(%d)'s interior to %d!", ReturnPlayerName( pID ), pID, worldid );
AddAdminLogLineFormatted( "%s(%d) has changed %s(%d)'s interior to %d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, worldid );
}
else
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have your interior to %d.", worldid );
AddAdminLogLineFormatted( "%s(%d) has changed his interior to %d", ReturnPlayerName( pID ), pID, worldid );
}
}
return 1;
}
CMD:uncopban( playerid, params [ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage( playerid, "/uncopban [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_CopBanned{ pID } == 0 ) return SendError( playerid, "This player is not cop-banned." );
else
{
AddAdminLogLineFormatted( "%s(%d) has un-cop-banned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has un-cop-banned %s(%d).", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
p_CopBanned{ pID } = 0;
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `COP_BAN`=0 WHERE ID=%d", p_AccountID[ pID ] ), mysql_single_query( szNormalString );
}
return 1;
}
CMD:unarmyban( playerid, params [ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"", pID ) ) SendUsage( playerid, "/unarmyban [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_ArmyBanned{ pID } == 0 ) return SendError( playerid, "This player is not army-banned." );
else
{
AddAdminLogLineFormatted( "%s(%d) has un-army-banned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has un-army-banned %s(%d).", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
p_ArmyBanned{ pID } = 0;
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `ARMY_BAN`=0 WHERE ID=%d", p_AccountID[ pID ] ), mysql_single_query( szNormalString );
}
return 1;
}
CMD:motd( playerid, params[ ] )
{
new
string[ 90 ]
;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[90]", string ) ) return SendUsage( playerid, "/motd [MESSAGE]" );
else
{
//strreplacechar ( string, '~', ']' );
AddAdminLogLineFormatted( "%s(%d) has set the motd", ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "The MOTD has been changed." );
TextDrawSetString( g_MotdTD, string );
}
return 1;
}
CMD:resetwepall( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else
{
new
iWorld = GetPlayerVirtualWorld( playerid );
foreach(new pID : Player)
{
if ( !IsPlayerSpawned( pID ) || p_PlayerSettings[ pID ] { SETTING_EVENT_TP } )
continue;
if ( IsPlayerAFK( playerid ) )
continue;
if ( iWorld != GetPlayerVirtualWorld( pID ) )
continue;
ResetPlayerWeapons( pID );
}
AddAdminLogLineFormatted( "%s(%d) has reset all player weapons", ReturnPlayerName( playerid ), playerid );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" All player weapons have been reset in %s's world.", ReturnPlayerName( playerid ) );
}
return 1;
}
CMD:giveweaponall( playerid, params[ ] )
{
new
wep,
ammo,
gunname[ 32 ]
;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "dd", wep, ammo ) ) return SendUsage(playerid, "/giveweaponall [WEAPON_ID] [AMMO]");
else if ( wep > MAX_WEAPONS || wep <= 0 || wep == 47 ) return SendError(playerid, "Invalid weapon id");
else if ( IsWeaponBanned( wep ) ) return SendError( playerid, "This weapon is a banned weapon, you cannot spawn this." );
else
{
new
iWorld = GetPlayerVirtualWorld( playerid );
foreach(new pID : Player)
{
if ( !IsPlayerSpawned( pID ) || IsPlayerJailed( pID ) || p_PlayerSettings[ pID ] { SETTING_EVENT_TP } )
continue;
if ( IsPlayerAFK( playerid ) )
continue;
if ( iWorld != 0 && iWorld != GetPlayerVirtualWorld( pID ) )
continue;
GivePlayerWeapon( pID, wep, ammo );
}
GetWeaponName( wep, gunname, sizeof( gunname ) );
AddAdminLogLineFormatted( "%s(%d) has given everyone a %s", ReturnPlayerName( playerid ), playerid, gunname );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" Everyone has been given a %s in %s(%d)'s world.", gunname, ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:circleall( playerid, params[ ] )
{
new seconds = 3, allowcop, noarmour;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "D(3)D(0)D(1)", seconds, allowcop, noarmour ) ) return SendUsage(playerid, "/circleall [SECONDS] [ALLOW_COPS 0|1] [REMOVE ARMOUR 0|1]" );
else if ( g_circleall_CD ) return SendError( playerid, "There is already a countdown on-going." );
else if ( seconds > 60 ) return SendError( playerid, "You must specifiy the amount of seconds from 0 to 60." );
else if ( allowcop < 0 || allowcop > 1 ) return SendError( playerid, "0 or 1 can only be the cop allowance parameter value!" );
else if ( noarmour < 0 || noarmour > 1 ) return SendError( playerid, "0 or 1 can only be the remove armour parameter value!" );
else
{
g_circleall_CD = true;
new
Float: nX, Float: nY, Float: nZ,
Float: Armour, Float: deg// = 360.0 / float(Iter_Count(Player))
;
GetPlayerPos( playerid, nX, nY, nZ );
foreach(new i : Player)
{
if ( IsPlayerSpawned( i ) && i != playerid && !IsPlayerJailed( i ) && !p_PlayerSettings[ i ] { SETTING_EVENT_TP } )
{
if ( !allowcop && p_Class[ i ] == CLASS_POLICE )
continue;
if ( IsPlayerAFK( i ) ) {
SendServerMessage( i, "As you're AFK, you have not been teleported to the event/mass teleportation." );
continue;
}
if ( IsPlayerInPaintBall( i ) ) {
SendServerMessage( i, "As you're in paintball, you have not been teleported to the event/mass teleportation." );
continue;
}
if ( noarmour ) {
GetPlayerArmour( i, Armour );
if ( Armour > 0.0 ) SetPlayerArmour( i, 0.0 );
}
deg += 3.6;
nX += 10 * floatsin( deg, degrees );
nY += 10 * floatcos( deg, degrees );
SetPlayerPos( i, nX, nY, nZ );
GetPlayerPos( playerid, nX, nY, nZ );
SetPlayerInterior( i, GetPlayerInterior( playerid ) );
SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) );
TogglePlayerControllable( i, 0 );
}
}
SetTimerEx( "circleall_Countdown", 960, false, "dd", seconds, 0 );
AddAdminLogLineFormatted( "%s(%d) has circled everybody", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:vc( playerid, params [ ] ) return cmd_vcreate( playerid, params );
CMD:vcreate( playerid, params [ ] )
{
new
vName[ 24 ],
vCar,
Float: X,
Float: Y,
Float: Z,
Float: Angle
;
GetPlayerPos( playerid, X, Y, Z );
GetPlayerFacingAngle(playerid, Angle);
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[24]", vName ) ) SendUsage( playerid, "/(vc)reate [VEHICLE_NAME]" );
else
{
if ( strmatch( vName, "jetpack" ) && p_AdminLevel[ playerid ] >= 4 )
return SetPlayerSpecialAction( playerid, SPECIAL_ACTION_USEJETPACK );
new iCarModel = GetVehicleModelFromName( vName );
if ( p_AdminLevel[ playerid ] < 5 )
{
if ( iCarModel == 435 || iCarModel == 450 || iCarModel == 584 || iCarModel == 591 || iCarModel == 606 || iCarModel == 607 || iCarModel == 608 || iCarModel == 610 || iCarModel == 611 ) return SendError( playerid, "You cannot spawn trailers." );
if ( iCarModel == 449 || iCarModel == 537 || iCarModel == 538 || iCarModel == 569 || iCarModel == 570 ) return SendError( playerid, "You cannot spawn trains." );
}
if ( iCarModel != -1 ) {
if ( ( vCar = CreateVehicle( iCarModel, X, Y, Z, Angle, -1, -1, 9999999999999999 ) ) ) {
g_adminSpawnedCar{ vCar } = true;
LinkVehicleToInterior( vCar, GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( vCar, GetPlayerVirtualWorld( playerid ) );
PutPlayerInVehicle( playerid, vCar, 0 );
}
}
else SendError( playerid, "Invalid vehicle name written." );
}
return 1;
}
CMD:gotopos( playerid, params[ ] )
{
new
Float: X, Float: Y, Float: Z, interior;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "fffD(0)", X, Y, Z, interior ) ) return SendUsage( playerid, "/gotopos [POS_X] [POS_Y] [POS_Z] [INTERIOR (= 0)]" );
else
{
SetPlayerPosition( playerid, X, Y, Z, interior );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have teleported to "COL_GREY"%f, %f, %f"COL_WHITE" Interior: "COL_GREY"%d", X, Y, Z, interior );
}
return 1;
}
CMD:addnote( playerid, params[ ] )
{
new
pID,
note[ 72 ]
;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"s[72]", pID, note ) ) return SendUsage( playerid, "/addnote [PLAYER_ID] [NOTE]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( strlen( note ) < 3 ) return SendError( playerid, "Keep your note's character count within the range of 3 - 72." );
else
{
AddPlayerNote( pID, playerid, note );
SendServerMessage( playerid, "You have added a note to %s (Account ID %d)."COL_RED" Do understand that what you add is logged.", ReturnPlayerName( pID ), pID, p_AccountID[ pID ] );
AddAdminLogLineFormatted( "%s(%d) has added a note to %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:removenote( playerid, params[ ] )
{
new
note
;
if ( p_AdminLevel[ playerid ] < 4 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", note ) ) return SendUsage( playerid, "/removenote [NOTE_ID]" );
else if ( note < 0 ) return SendError( playerid, "Invalid note ID." );
else
{
if ( p_AdminLevel[ playerid ] > 4 )
{
format( szNormalString, 64, "SELECT `ID` FROM `NOTES` WHERE `ID`=%d AND `DELETED` IS NULL", note );
mysql_function_query( dbHandle, szNormalString, true, "deleteplayernote", "dd", playerid, note );
}
else
{
format( szNormalString, 96, "SELECT `ID` FROM `NOTES` WHERE `ID`=%d AND `ADDED_BY`=%d AND `DELETED` IS NULL", note, p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szNormalString, true, "deleteplayernote", "dd", playerid, note );
}
}
return 1;
}
/* Level 5 */
CMD:check( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 5 ) return 0;
else if ( sscanf( params, #sscanf_u, pID ) ) return SendUsage( playerid, "/check [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
new
playerserial[ 45 ];
gpci( pID, playerserial, sizeof( playerserial ) ); // playerserial
format( szNormalString, sizeof( szNormalString ), "SELECT `NAME`,`IP`,`COUNTRY` FROM `BANS` WHERE `SERIAL`='%s' LIMIT 32", mysql_escape( playerserial ) );
mysql_function_query( dbHandle, szNormalString, true, "readgpcibans", "dd", playerid, pID );
}
return 1;
}
thread readgpcibans( playerid, searchid )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
szName[ MAX_PLAYER_NAME ],
szIP[ 16 ],
szCountry[ 3 ]
;
szLargeString = ""COL_GREY"Username\t"COL_GREY"IP Address\t"COL_GREY"Country (XX)\n";
for( new i = 0; i < rows; i++ )
{
cache_get_field_content( i, "COUNTRY", szCountry );
cache_get_field_content( i, "NAME", szName );
cache_get_field_content( i, "IP", szIP );
if ( isnull( szCountry ) )
szCountry = "-";
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s\n", szLargeString, szName, szIP, szCountry );
}
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}Serial check on %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" );
return 1;
}
SendError( playerid, "This user looks clean!" );
return 1;
}
CMD:c( playerid, params[ ] )
{
new
msg[ 90 ]
;
if ( p_AdminLevel[ playerid ] < 5 ) return 0;
else if ( sscanf( params, "s[90]", msg ) ) return SendUsage( playerid, "/c [MESSAGE]" );
else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." );
else
{
foreach(new councilid : Player)
if ( p_AdminLevel[ councilid ] >= 5 || IsPlayerUnderCover( councilid ) )
SendClientMessageFormatted( councilid, -1, "{00CCFF}<Council Chat> %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, msg );
}
return 1;
}
CMD:creategarage( playerid, params[ ] )
{
new
cost, iTmp, iVehicle,
Float: X, Float: Y, Float: Z, Float: Angle
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", cost ) ) return SendUsage( playerid, "/creategarage [COST]" );
else if ( cost < 100 ) return SendError( playerid, "The price must be located above 100 dollars." );
else if ( !( iVehicle = GetPlayerVehicleID( playerid ) ) ) return SendError( playerid, "You are not in any vehicle." );
else
{
AddAdminLogLineFormatted( "%s(%d) has created a garage", ReturnPlayerName( playerid ), playerid );
if ( GetVehiclePos( iVehicle, X, Y, Z ) && GetVehicleZAngle( iVehicle, Angle ) )
{
if ( ( iTmp = CreateGarage( 0, cost, 0, X, Y, Z, Angle ) ) != -1 )
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GARAGE]"COL_WHITE" You have created a %s garage taking up garage id %d.", ConvertPrice( cost ), iTmp );
else
SendClientMessage( playerid, -1, ""COL_PINK"[GARAGE]"COL_WHITE" Unable to create a garage due to a unexpected error." );
}
}
return 1;
}
CMD:destroygarage( playerid, params[ ] )
{
new
iGarage
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", iGarage ) ) return SendUsage( playerid, "/destroygarage [GARAGE_ID]" );
else if ( iGarage < 0 || iGarage >= MAX_GARAGES ) return SendError( playerid, "Invalid Garage ID." );
else if ( !Iter_Contains( garages, iGarage ) ) return SendError( playerid, "Invalid Garage ID." );
else
{
format( szBigString, sizeof( szBigString ), "[DG] [%s] %s | %d | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_garageData[ iGarage ] [ E_OWNER_ID ], iGarage );
AddFileLogLine( "log_garages.txt", szBigString );
AddAdminLogLineFormatted( "%s(%d) has deleted a garage", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GARAGE]"COL_WHITE" You have destroyed the garage ID %d.", iGarage );
DestroyGarage( iGarage );
}
return 1;
}
CMD:connectsong( playerid, params[ ] )
{
new
szURL[ 128 ];
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[128]", szURL ) ) return SendUsage( playerid, "/connectsong [SONG_URL]" );
else
{
format( szBigString, sizeof( szBigString ), "[SONG] [%s] %s -> %s\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), szURL );
AddFileLogLine( "log_admin.txt", szBigString );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has set the connection song to: "COL_GREY"%s", ReturnPlayerName( playerid ), playerid, szURL );
UpdateServerVariable( "connectsong", 0, 0.0, szURL, GLOBAL_VARTYPE_STRING );
}
return 1;
}
CMD:creategate( playerid, params[ ] )
{
new
pID, password[ 8 ], model, Float: speed, Float: range,
Float: X, Float: Y, Float: Z
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"dffs[8]", pID, model, speed, range, password ) ) return SendUsage( playerid, "/creategate [PLAYER_ID] [MODEL_ID] [SPEED] [RANGE] [PASSWORD]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( model < 0 || model > 20000 ) return SendError( playerid, "Invalid Object Model." );
else if ( speed < 1.0 || speed > 100.0 ) return SendError( playerid, "Please specify a speed between 1.0 and 100.0." );
else if ( range < 2.5 || speed > 500.0 ) return SendError( playerid, "Please specify a range between 2.5 and 500.0." );
else if ( strlen( password ) > 4 ) return SendError( playerid, "Password length can be only a maximum of four characters." );
else
{
GetXYInFrontOfPlayer( playerid, X, Y, Z, 5.0 );
new iTmp = CreateGate( pID, password, model, speed, range, X, Y, Z, 0.0, 0.0, 0.0 );
if ( iTmp != -1 ) SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" You have created a gate taking place of ID: %d", iTmp );
else SendClientMessage( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" Unable to create a gate due to a unexpected error." );
}
return 1;
}
CMD:editgate( playerid, params[ ] )
{
new
gID;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", gID ) ) return SendUsage( playerid, "/editgate [GATE_ID]" );
else if ( !Iter_Contains( gates, gID ) ) return SendError( playerid, "Invalid Gate ID" );
else
{
format( szLargeString, sizeof( szLargeString ),
""COL_RED"Remove This Gate?\t \nOwner ID\t"COL_GREY"%d\nName\t"COL_GREY"%s\nPassword\t"COL_GREY"%s\nModel\t"COL_GREY"%d\nSpeed\t"COL_GREY"%f\nRange\t"COL_GREY"%f\nPause\t"COL_GREY"%d MS\nChange Closed Positioning\t \nChange Opened Positioning\t ",
g_gateData[ gID ] [ E_OWNER ], g_gateData[ gID ] [ E_NAME ], g_gateData[ gID ] [ E_PASS ], g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RANGE ], g_gateData[ gID ] [ E_TIME ]
);
SetPVarInt( playerid, "gate_editing", gID );
ShowPlayerDialog( playerid, DIALOG_GATE, DIALOG_STYLE_TABLIST, "{FFFFFF}Edit Gate", szLargeString, "Select", "Cancel" );
}
return 1;
}
CMD:acunban( playerid, params[ ] )
{
new
address[ 16 ];
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf(params, "s[16]", address ) ) SendUsage( playerid, "/acunban [IP_ADDRESS]" );
else if ( !textContainsIP( params ) ) return SendError( playerid, "This is not an IP address." );
else
{
UnBlockIpAddress( address );
SetServerRule( "unbanip", address );
SetServerRule( "reloadbans", "" );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[AC UNBAN]{FFFFFF} You've unbanned %s from the anti-cheat.", address );
AddAdminLogLineFormatted( "%s(%d) has un-banned %s", ReturnPlayerName( playerid ), playerid, address );
}
return 1;
}
CMD:safeisbugged( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
new
Float: distance = 99999.99,
robberyid = getClosestRobberySafe( playerid, distance )
;
if ( robberyid != INVALID_OBJECT_ID )
{
SendClientMessage( playerid, COLOR_GOLD, "___ SAFE DATA ___");
SendClientMessageFormatted( playerid, -1, "OPEN : %d | ROBBED : %d | C4 : %d | DRILL : %d | DRILL PLACER : %d | DRILL EFFECT : %d",
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] );
SendClientMessageFormatted( playerid, -1, "REPLENISH : %d | RAW TIMESTAMP : %d | CURRENT TIME: %d | ID : %d | NAME : %s | VELOCITY: %f",
g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime, g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, robberyid, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ] );
}
else return SendError( playerid, "You're not near any safe." );
return 1;
}
CMD:autovehrespawn( playerid, params[ ] )
{
#if defined _vsync_included
#pragma unused rl_AutoVehicleRespawner
SendError( playerid, "This feature is disabled as protection for car warping is enabled (VehicleSync)." );
#else
new tick;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", tick ) ) return SendUsage( playerid, "/autovehrespawn [MILLISECONDS (0 = DISABLE)]" );
else if ( tick != 0 && tick < 2500 ) return SendError( playerid, "The respawn tick cannot be less than 2500ms." );
else
{
if ( tick == 0 ) {
KillTimer( rl_AutoVehicleRespawner );
rl_AutoVehicleRespawner = 0xFF;
SendServerMessage( playerid, "Auto vehicle spawner disabled." );
return 1;
}
KillTimer( rl_AutoVehicleRespawner );
rl_AutoVehicleRespawner = SetTimer( "autoVehicleSpawn", tick, true );
SendClientMessageFormatted( playerid, COLOR_WHITE, ""COL_GREY"[SERVER]"COL_WHITE" The auto vehicle spawner has been set to %dms.", tick );
}
#endif
return 1;
}
function autoVehicleSpawn( )
{
for( new i; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) )
{
if ( !IsVehicleOccupied( i, .include_vehicle_interior = true ) )
{
if ( g_buyableVehicle{ i } == true )
RespawnBuyableVehicle( i );
else
SetVehicleToRespawn( i );
}
}
return 1;
}
CMD:megaban( playerid, params [ ] )
{
new
pID,
reason[ 50 ]
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[50]", pID, reason ) ) SendUsage( playerid, "/megaban [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
//else if ( pID == playerid ) return SendError( playerid, "You cannot ban yourself." );
//else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
AddAdminLogLineFormatted( "%s(%d) has mega-banned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has mega-banned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
BanPlayerISP( pID );
}
return 1;
}
CMD:changename( playerid, params[ ] )
{
new
pID,
nName[ 24 ],
szQuery[ 100 ]
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"s[24]", pID, nName ) ) return SendUsage( playerid, "/changename [PLAYER_ID] [NEW_NAME]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else if ( !isValidPlayerName( nName ) ) return SendError( playerid, "Invalid Name Character." );
else if ( p_OwnedHouses[ pID ] > 0 || GetPlayerOwnedApartments( pID ) > 0 ) return SendError( playerid, "This player has a house and/or apartment." ), SendError( pID, ""COL_ORANGE"In order to change your name, you must sell your houses and/or apartment.");
else
{
format( szQuery, sizeof( szQuery ), "SELECT `NAME` FROM `USERS` WHERE `NAME` = '%s'", mysql_escape( nName ) );
mysql_function_query( dbHandle, szQuery, true, "OnAdminChangePlayerName", "dds", playerid, pID, nName );
}
return 1;
}
thread OnAdminChangePlayerName( playerid, pID, nName[ ] )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( !rows )
{
mysql_single_query( sprintf( "UPDATE `USERS` SET `NAME` = '%s' WHERE `NAME` = '%s'", mysql_escape( nName ), mysql_escape( ReturnPlayerName( pID ) ) ) );
mysql_single_query( sprintf( "INSERT INTO `NAME_CHANGES`(`USER_ID`,`ADMIN_ID`,`NAME`) VALUES (%d,%d,'%s')", p_AccountID[ pID ], p_AccountID[ playerid ], mysql_escape( ReturnPlayerName( pID ) ) ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have changed %s(%d)'s name to %s!", ReturnPlayerName( pID ), pID, nName );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" Your name has been changed to %s by %s(%d)!", nName, ReturnPlayerName( playerid ), playerid );
AddAdminLogLineFormatted( "%s(%d) has changed %s(%d)'s name to %s", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, nName );
SetPlayerName( pID, nName );
GetPlayerName( pID, p_PlayerName[ pID ], sizeof( p_PlayerName[ ] ) );
// Update New Things
foreach(new g : garages)
if ( g_garageData[ g ] [ E_OWNER_ID ] == p_AccountID[ playerid ] )
UpdateGarageTitle( g );
}
else SendError( playerid, "This name is taken already." );
return 1;
}
CMD:unbanip( playerid, params[ ] )
{
new
address[16],
Query[70]
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if (sscanf(params, "s[16]", address)) SendUsage(playerid, "/unbanip [IP_ADDRESS]");
else
{
format( Query, sizeof( Query ), "SELECT `IP` FROM `BANS` WHERE `IP` = '%s'", mysql_escape( address ) );
mysql_function_query( dbHandle, Query, true, "OnPlayerUnbanIP", "dds", playerid, 0, address );
}
return 1;
}
thread OnPlayerUnbanIP( playerid, irc, address[ ] )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
if ( !irc )
{
AddAdminLogLineFormatted( "%s(%d) has un-banned IP %s", ReturnPlayerName( playerid ), playerid, address );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} IP %s has been un-banned from the server.", address );
}
format( szNormalString, sizeof( szNormalString ), "DELETE FROM `BANS` WHERE `IP` = '%s'", mysql_escape( address ) );
mysql_single_query( szNormalString );
}
else {
if ( !irc ) SendError(playerid, "This IP Address is not recognised!");
}
return 1;
}
CMD:unban( playerid, params[ ] )
{
new
player[24],
Query[70]
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[24]", player ) ) SendUsage( playerid, "/unban [NAME]" );
else
{
format( Query, sizeof( Query ), "SELECT `NAME` FROM `BANS` WHERE `NAME` = '%s'", mysql_escape( player ) );
mysql_function_query( dbHandle, Query, true, "OnPlayerUnbanPlayer", "dds", playerid, 0, player );
}
return 1;
}
thread OnPlayerUnbanPlayer( playerid, irc, player[ ] )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
if ( !irc ) AddAdminLogLineFormatted( "%s(%d) has un-banned %s", ReturnPlayerName( playerid ), playerid, player );
/*else
{
format(szNormalString, sizeof(szNormalString),"(UNBANNED) %s has been un-banned from the server.", player);
IRC_GroupSay(gGroupID, IRC_CHANNEL, szNormalString);
}*/
format(szNormalString, sizeof(szNormalString), "DELETE FROM `BANS` WHERE `NAME` = '%s'", mysql_escape( player ) );
mysql_single_query( szNormalString );
SendClientMessageToAllFormatted(-1, ""COL_PINK"[ADMIN]{FFFFFF} \"%s\" has been un-banned from the server.", player);
}
else {
if ( !irc ) SendError(playerid, "This player is not recognised!");
}
return 1;
}
CMD:doublexp( playerid, params[ ] )
{
//g_doubleXP
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
UpdateServerVariable( "doublexp", IsDoubleXP( ) ? 0 : 1, 0.0, "", GLOBAL_VARTYPE_INT );
if ( IsDoubleXP( ) )
{
TextDrawShowForAll( g_DoubleXPTD );
GameTextForAll( "~w~DOUBLE ~y~~h~XP~g~~h~~h~ ACTIVATED!", 6000, 3 );
}
else
{
TextDrawHideForAll( g_DoubleXPTD );
GameTextForAll( "~w~DOUBLE ~y~~h~XP~r~~h~~h~ DEACTIVATED!", 6000, 3 );
}
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s double XP!", IsDoubleXP( ) ? ("toggled") : ("un-toggled") );
AddAdminLogLineFormatted( "%s(%d) has %s double xp", ReturnPlayerName( playerid ), playerid, IsDoubleXP( ) ? ("toggled") : ("un-toggled") );
return 1;
}
CMD:toggleviewpm( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 5 && !IsPlayerUnderCover( playerid ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
p_ToggledViewPM{ playerid } = !p_ToggledViewPM{ playerid };
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s viewing peoples private messages.", p_ToggledViewPM{ playerid } == true ? ("toggled") : ("un-toggled") );
if ( !IsPlayerUnderCover( playerid ) ) {
AddAdminLogLineFormatted( "%s(%d) has %s viewing pm's", ReturnPlayerName( playerid ), playerid, p_ToggledViewPM{ playerid } == true ? ("toggled") : ("un-toggled") );
}
return 1;
}
CMD:respawnallv( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else
{
for( new i; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) ) {
#if ENABLED_SECURE_TRUCK
if ( g_secureTruckVehicle == i ) continue;
#endif
SetVehicleToRespawn( i );
}
AddAdminLogLineFormatted( "%s(%d) has respawned all vehicles", ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "You have respawned all vehicles." );
}
return 1;
}
CMD:createbribe( playerid, params[ ] )
{
new
Float: X, Float: Y, Float: Z
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else
{
GetPlayerPos( playerid, X, Y, Z );
new iTmp = CreateBribe( X, Y, Z );
AddAdminLogLineFormatted( "%s(%d) has created a bribe", ReturnPlayerName( playerid ), playerid );
if ( iTmp != -1 ) SendClientMessageFormatted( playerid, -1, ""COL_PINK"[BRIBE]"COL_WHITE" You have created a bribe taking place of ID: %d.", iTmp );
else SendClientMessage( playerid, -1, ""COL_PINK"[BRIBE]"COL_WHITE" Unable to create a bribe due to a unexpected error." );
}
return 1;
}
CMD:destroybribe( playerid, params[ ] )
{
new
bID
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", bID ) ) return SendUsage( playerid, "/destroybribe [BRIBE_ID]" );
else if ( bID < 0 || bID > MAX_BRIBES ) return SendError( playerid, "Invalid Bribe ID." );
else if ( !Iter_Contains( BribeCount, bID ) ) return SendError( playerid, "Invalid Bribe ID." );
else
{
AddAdminLogLineFormatted( "%s(%d) has deleted a bribe", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[BRIBE]"COL_WHITE" You have destroyed a bribe pickup which was the ID of %d.", bID);
DestroyBribe( bID );
}
return 1;
}
CMD:createcar( playerid, params[ ] )
{
new
vName[ 24 ], pID,
Float: X, Float: Y, Float: Z, Float: Angle
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"s[24]", pID, vName ) ) return SendUsage( playerid, "/createcar [PLAYER_ID] [VEHICLE_NAME]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else if ( hasTooManyVehicles( pID ) ) return SendError( playerid, "This player has too many vehicles." );
else
{
new
iModel, iTmp;
if ( ( iModel = GetVehicleModelFromName( vName ) ) != -1 ) {
AddAdminLogLineFormatted( "%s(%d) has created a vehicle for %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
GetPlayerPos( playerid, X, Y, Z );
GetPlayerFacingAngle( playerid, Angle );
if ( ( iTmp = CreateBuyableVehicle( pID, iModel, 0, 0, X, Y, Z, Angle, 1337 ) ) != -1 ) {
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[VEHICLE]"COL_WHITE" You have created a vehicle in the name of %s(%d).", ReturnPlayerName( pID ), pID );
PutPlayerInVehicle( playerid, g_vehicleData[ pID ] [ iTmp ] [ E_VEHICLE_ID ], 0 );
}
else SendClientMessage( playerid, -1, ""COL_PINK"[VEHICLE]"COL_WHITE" Unable to create a vehicle due to a unexpected error." );
}
else SendError( playerid, "Invalid Vehicle Model." );
}
return 1;
}
CMD:destroycar( playerid, params[ ] )
{
new
ownerid, slotid
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be in a vehicle to use this command." );
else
{
new v = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid, slotid );
if ( v == -1 ) return SendError( playerid, "This vehicle doesn't look like it can be destroyed. (0xAA)" );
if ( g_vehicleData[ ownerid ] [ slotid ] [ E_CREATED ] == false ) return SendError( playerid, "This vehicle doesn't look like it can be destroyed. (0xAF)" );
AddAdminLogLineFormatted( "%s(%d) has deleted a car", ReturnPlayerName( playerid ), playerid );
format( szBigString, sizeof( szBigString ), "[DC] [%s] %s | %s | %s\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), ReturnPlayerName( ownerid ), GetVehicleName( GetVehicleModel( g_vehicleData[ ownerid ] [ slotid ] [ E_VEHICLE_ID ] ) ) );
AddFileLogLine( "log_destroycar.txt", szBigString );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[VEHICLE]"COL_WHITE" You have destroyed a "COL_GREY"%s"COL_WHITE" owned by "COL_GREY"%s"COL_WHITE".", GetVehicleName( GetVehicleModel( g_vehicleData[ ownerid ] [ slotid ] [ E_VEHICLE_ID ] ) ), ReturnPlayerName( ownerid ) );
DestroyBuyableVehicle( ownerid, slotid );
}
return 1;
}
CMD:stripcarmods( playerid, params[ ] )
{
new
ownerid, slotid
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be in a vehicle to use this command." );
else
{
new v = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid, slotid );
if ( v == -1 ) return SendError( playerid, "This vehicle doesn't look like it can be stripped of its components. (0xAA)" );
if ( g_vehicleData[ ownerid ] [ slotid ] [ E_CREATED ] == false ) return SendError( playerid, "This vehicle doesn't look like it can be destroyed. (0xAF)" );
AddAdminLogLineFormatted( "%s(%d) has deleted a car's mods", ReturnPlayerName( playerid ), playerid );
format( szBigString, sizeof( szBigString ), "[DC_MODS] [%s] %s | %s | %s\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), ReturnPlayerName( ownerid ), GetVehicleName( GetVehicleModel( g_vehicleData[ ownerid ] [ slotid ] [ E_VEHICLE_ID ] ) ) );
AddFileLogLine( "log_destroycar.txt", szBigString );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[VEHICLE]"COL_WHITE" You have removed the mods of %s's "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( ownerid ), GetVehicleName( GetVehicleModel( g_vehicleData[ ownerid ] [ slotid ] [ E_VEHICLE_ID ] ) ) );
DestroyVehicleCustomComponents( ownerid, slotid, .destroy_db = true );
}
return 1;
}
CMD:createhouse( playerid, params[ ] )
{
new
cost, iTmp,
Float: X, Float: Y, Float: Z
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", cost ) ) return SendUsage( playerid, "/createhouse [COST]" );
else if ( cost < 100 ) return SendError( playerid, "The price must be located above 100 dollars." );
else
{
AddAdminLogLineFormatted( "%s(%d) has created a house", ReturnPlayerName( playerid ), playerid );
if ( GetPlayerPos( playerid, X, Y, Z ) ) {
if ( ( iTmp = CreateHouse( cost, X, Y, Z ) ) != -1 )
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" You have created a %s house taking up house id %d.", ConvertPrice( cost ), iTmp );
else
SendClientMessage( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" Unable to create a house due to a unexpected error." );
}
}
return 1;
}
CMD:destroyhouse( playerid, params[ ] )
{
new
hID
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", hID ) ) return SendUsage( playerid, "/destroyhouse [HOUSE_ID]" );
else if ( hID < 0 || hID > MAX_HOUSES ) return SendError( playerid, "Invalid house ID." );
else if ( g_houseData[ hID ] [ E_CREATED ] == false ) return SendError( playerid, "Invalid house ID." );
else
{
format( szBigString, sizeof( szBigString ), "[DH] [%s] %s | %s | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_houseData[ hID ][ E_OWNER ], hID );
AddFileLogLine( "log_houses.txt", szBigString );
AddAdminLogLineFormatted( "%s(%d) has deleted a house", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" You have destroyed \"%s\" which was the ID of %d.", g_houseData[ hID ] [ E_HOUSE_NAME ], hID );
DestroyHouse( hID );
}
return 1;
}
CMD:hadminsell( playerid, params[ ] )
{
new
hID
;
if ( p_AdminLevel[ playerid ] < 5 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", hID ) ) return SendUsage( playerid, "/hadminsell [HOUSE_ID]" );
else if ( hID < 0 || hID > MAX_HOUSES ) return SendError( playerid, "Invalid house ID." );
else if ( g_houseData[ hID ] [ E_CREATED ] == false ) return SendError( playerid, "Invalid house ID." );
else if ( strmatch( g_houseData[ hID ] [ E_OWNER ], "No-one" ) ) return SendError( playerid, "This house is not owned by anyone." );
else
{
SetHouseForAuction( hID );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" You made "COL_GREY"House ID %d"COL_WHITE" go for sale.", hID );
}
return 1;
}
/* Level 6 */
CMD:createentrance( playerid, params[ ] )
{
new
Float: X, Float: Y, Float: Z,
Float: toX, Float: toY, Float: toZ,
ownerid, interior, world, customInterior, vipOnly, label[32]
;
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, sscanf_u # "fffdddds[32]", ownerid, toX, toY, toZ, interior, world, customInterior, vipOnly, label ) ) return SendUsage( playerid, "/createhouse [OWNER] [TO_X] [TO_Y] [TO_Z] [INTERIOR] [WORLD] [CUSTOM_INTERIOR] [VIP_ONLY] [LABEL]" );
else if ( !IsPlayerConnected( ownerid ) || IsPlayerNPC( ownerid ) ) return SendError( playerid, "Invalid Player ID." );
else
{
AddAdminLogLineFormatted( "%s(%d) has created an entrance", ReturnPlayerName( playerid ), playerid );
if ( GetPlayerPos( playerid, X, Y, Z ) ) {
new
entranceid = CreateEntrance( label, X, Y, Z, toX, toY, toZ, interior, world, customInterior > 0, vipOnly > 0 );
if ( entranceid == -1 )
return SendClientMessage( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" Unable to create a entrance due to a unexpected error." );
g_entranceData[ entranceid ] [ E_SAVED ] = true;
format( szBigString, 256, "INSERT INTO `ENTRANCES` (`OWNER`, `LABEL`, `X`, `Y`, `Z`, `EX`, `EY`, `EZ`, `INTERIOR`, `WORLD`, `CUSTOM`, `VIP_ONLY`) VALUES ('%s','%s',%f,%f,%f,%f,%f,%f,%d,%d,%d,%d)", mysql_escape( ReturnPlayerName( ownerid ) ), mysql_escape( label ), X, Y, Z, toX, toY, toZ, interior, world, customInterior, vipOnly );
mysql_single_query( szBigString );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" You have created a entrance using id %d.", entranceid );
}
}
return 1;
}
CMD:destroyentrance( playerid, params[ ] )
{
new
Float: distance = FLOAT_INFINITY, confirm,
entranceid = GetClosestEntrance( playerid, distance );
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", confirm ) ) return SendUsage( playerid, "/destroyentrance [ARE_YOU_SURE (0 or 1)]" );
else if ( confirm < 1 ) return SendError( playerid, "Must confirm by typing a number above 0." );
else if ( entranceid < 0 || entranceid > MAX_ENTERS ) return SendError( playerid, "Invalid entrance ID." );
else if ( !Iter_Contains( entrances, entranceid ) ) return SendError( playerid, "Invalid entrance ID." );
else if ( !g_entranceData[ entranceid ] [ E_SAVED ] ) return SendError( playerid, "Must be a saved entrance." );
else if ( distance > 100.0 ) return SendError( playerid, "Must be within 10m of the nearest entrance." );
else
{
// log deletions
format( szBigString, sizeof( szBigString ), "[DE] [%s] %s | %f,%f,%f | %d\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), g_entranceData[ entranceid ] [ E_EX ], g_entranceData[ entranceid ] [ E_EY ], g_entranceData[ entranceid ] [ E_EZ ], entranceid );
AddFileLogLine( "log_entrances.txt", szBigString );
// delete and log
AddAdminLogLineFormatted( "%s(%d) has deleted an entrance", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ENTRANCE]"COL_WHITE" You have destroyed entrance id %d", entranceid );
DestroyEntrance( entranceid );
}
return 1;
}
CMD:setgangleader( playerid, params[ ] )
{
new
gID, pID;
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d" #sscanf_u, gID, pID ) ) return SendUsage( playerid, "/setgangleader [GANG_ID] [PLAYER_ID]" );
else if ( gID < 0 || gID > MAX_GANGS ) return SendError( playerid, "Invalid Gang ID." );
else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid Gang ID." );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
// else if ( p_GangID[ pID ] != gID ) return SendError( playerid, "This player isn't in this gang." );
else
{
p_GangID[ pID ] = gID;
g_gangData[ gID ] [ E_LEADER ] = p_AccountID[ pID ];
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GANG]"COL_WHITE" %s(%d) is now the leader of %s.", ReturnPlayerName( pID ), pID, g_gangData[ gID ] [ E_NAME ] );
SendClientMessageToGang( gID, g_gangData[ gID ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) is the new gang leader, forcefully by %s.", ReturnPlayerName( pID ), pID, ReturnPlayerName( playerid ) );
SaveGangData( gID );
}
return 1;
}
CMD:viewgangtalk( playerid, params[ ] )
{
new
gID;
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", gID ) )
{
if ( p_ViewingGangTalk[ playerid ] != -1 )
{
p_ViewingGangTalk[ playerid ] = -1;
return SendServerMessage( playerid, "You have stopped viewing other gang messages." );
}
return SendUsage( playerid, "/viewgangtalk [GANG_ID]" );
}
else if ( gID < 0 || gID > MAX_GANGS ) return SendError( playerid, "Invalid Gang ID." );
else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid Gang ID." );
else
{
p_ViewingGangTalk[ playerid ] = gID;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GANG]"COL_WHITE" You are now viewing gang messages of %s.", g_gangData[ gID ] [ E_NAME ] );
}
return 1;
}
CMD:broadcast( playerid, params[ ] )
{
new
szURL[ 128 ]
;
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[128]", szURL ) ) return SendUsage( playerid, "/broadcast [MP3_URL]");
else
{
new
bStopped = strmatch( szURL, "stop" );
foreach(new i : Player)
{
if ( !IsPlayerUsingRadio( i ) )
{
if ( bStopped )
{
StopAudioStreamForPlayer( i );
}
else
{
PlayAudioStreamForPlayer( i, szURL );
}
}
}
if ( bStopped )
{
SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have stopped broadcasting your audio to players." );
}
else
{
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" Broadcasting "COL_GREY"%s"COL_WHITE".", szURL );
}
}
return 1;
}
/*CMD:setirc( playerid, params[ ] )
{
new
szRank[ 4 ],
szUser[ 32 ],
botid = gBotID[ random( sizeof( gBotID ) ) ]
;
if ( p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[4]s[32]", szRank, szUser ) ) return SendUsage( playerid, "/setirc [RANK] [NAME]");
//else if ( IRC_IsUserOnChannel( botid, IRC_CHANNEL, szUser ) ) return SendError( playerid, "This user is not connected!" );
else
{
format( szNormalString, sizeof( szNormalString ), "cs access #sf-cnr set %s %s", szUser, szRank );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You've queried "COL_GREY"%s"COL_WHITE"!", szNormalString );
IRC_SendRaw( botid, szNormalString );
}
return 1;
}*/
CMD:seteventhost( playerid, params[ ] )
{
new
pID;
if ( p_AdminLevel[ playerid ] < 5 && p_AccountID[ playerid ] != GetGVarInt( "eventhost" ) ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, #sscanf_u, pID ) ) SendUsage( playerid, "/seteventhost [PLAYER_ID]");
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_AdminLevel[ pID ] < 4 ) return SendError( playerid, "The user you specify must have an administration level 4 or above." );
else
{
UpdateServerVariable( "eventhost", p_AccountID[ pID ], 0.0, "", GLOBAL_VARTYPE_INT );
if ( playerid != pID )
{
AddAdminLogLineFormatted( "%s(%d) has set %s(%d) as event host", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has designated %s(%d) as the event host!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
}
else
{
AddAdminLogLineFormatted( "%s(%d) has set himself as event host", ReturnPlayerName( playerid ), playerid );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has designated himself as the event host!", ReturnPlayerName( playerid ), playerid );
}
}
return 1;
}
CMD:setlevel( playerid, params[ ] )
{
new
pID,
iLevel
;
if ( !IsPlayerAdmin( playerid ) && p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, ""#sscanf_u"d", pID, iLevel ) ) SendUsage( playerid, "/setlevel [PLAYER_ID] [LEVEL]");
else if ( iLevel < 0 || iLevel > 6 ) return SendError( playerid, "Please specify an administration level between 0 and 6." );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
if ( !IsPlayerLorenc( playerid ) && p_AdminLevel[ playerid ] >= 6 && iLevel > 5 )
return SendError( playerid, "You maximum level you are able to promote a person to is 5." );
// Log level
mysql_single_query( sprintf( "INSERT INTO `ADMIN_LEVELS`(`USER_ID`,`EXEC_ID`,`LEVEL`) VALUES (%d,%d,%d)", p_AccountID[ pID ], p_AccountID[ playerid ], iLevel ) );
// Set level
p_AdminLevel[ pID ] = iLevel;
AddAdminLogLineFormatted( "%s(%d) has set %s(%d)'s admin level to %d", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iLevel );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]{FFFFFF} %s(%d) has set your admin level to %d!", ReturnPlayerName( playerid ), playerid, iLevel );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You've set %s(%d)'s admin level to %d!", ReturnPlayerName( pID ), pID, iLevel );
}
return 1;
}
CMD:setleveloffline( playerid, params[ ] )
{
new
iLevel, szName[ 24 ];
if ( !IsPlayerAdmin( playerid ) && p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "ds[24]", iLevel, szName ) ) SendUsage( playerid, "/setleveloffline [LEVEL] [PLAYER_NAME]");
else if ( iLevel < 0 || iLevel > 6 ) return SendError( playerid, "Please specify an administration level between 0 and 6." );
else
{
if ( !IsPlayerLorenc( playerid ) && p_AdminLevel[ playerid ] >= 6 && iLevel > 4 )
return SendError( playerid, "You maximum level you are able to promote a person to is 4." );
mysql_function_query( dbHandle, sprintf( "UPDATE `USERS` SET `ADMINLEVEL`=%d WHERE `NAME`='%s'", iLevel, mysql_escape( szName ) ), true, "OnPlayerUpdateAdminLevel", "iis", playerid, iLevel, szName );
}
return 1;
}
thread OnPlayerUpdateAdminLevel( playerid, level, name[ ] )
{
if ( cache_affected_rows( ) )
{
// Log level
format( szBigString, sizeof( szBigString ), "INSERT INTO `ADMIN_LEVELS`(`USER_ID`,`EXEC_ID`,`LEVEL`) VALUES ((SELECT `ID` FROM `USERS` WHERE `NAME`='%s'),%d,%d)", name, p_AccountID[ playerid ], level );
mysql_single_query( szBigString );
// Set level
AddAdminLogLineFormatted( "%s(%d) has set %s's admin level to %d", ReturnPlayerName( playerid ), playerid, name, level );
return SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You've set %s's admin level to %d!", name, level );
}
return SendError( playerid, "This user does not exist." );
}
CMD:svrstats( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 6 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( strmatch( params, "version" ) )
return SendServerMessage( playerid, "Current version is "COL_GREY"%s", FILE_BUILD ), 1;
if ( strmatch( params, "ticks" ) )
return SendServerMessage( playerid, "Current tick rate of server is: %d", GetServerTickRate( ) ), 1;
if ( strmatch( params, "uptime" ) )
return SendServerMessage( playerid, "Server online for "COL_GREY"%s", secondstotime( g_iTime - g_ServerUptime ) ), 1;
return SendUsage( playerid, "/svrstats [VERSION/TICKS/UPTIME]" ), 1;
}
CMD:playaction( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 6 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
new
pID, action;
if ( sscanf(params, ""#sscanf_u"d", pID, action ) )
return SendUsage( playerid, "/playaction [PLAYER_ID] [SPECIAL_ACTION]");
SetPlayerSpecialAction( pID, action );
return 1;
}
CMD:playanimation( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 6 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
new
pID,
szAnimation[ 2 ][ 64 ];
if ( sscanf(params, ""#sscanf_u"s[64]s[64]", pID, szAnimation[ 0 ], szAnimation[ 1 ] ) )
return SendUsage( playerid, "/playanimation [PLAYER_ID] [LIBRARY] [ANIM_NAME]");
ApplyAnimation( pID, szAnimation[0], szAnimation[1], 4.1, 0, 0, 0, 0, 0, 0 );
return 1;
}
CMD:updaterules( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 6 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
HTTP( LANGUAGE_EN, HTTP_GET, "irresistiblegaming.com/en_rules.txt", "", "OnRulesHTTPResponse" );
HTTP( LANGUAGE_ES, HTTP_GET, "irresistiblegaming.com/es_rules.txt", "", "OnRulesHTTPResponse" );
HTTP( LANGUAGE_BA, HTTP_GET, "irresistiblegaming.com/ba_rules.txt", "", "OnRulesHTTPResponse" );
SendServerMessage( playerid, "Rules should be updated now." );
return 1;
}
CMD:truncate( playerid, params[ ] )
{
new
bDebt,
szName[ 24 ];
if ( p_AdminLevel[ playerid ] < 6 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( sscanf( params, "ds[24]", bDebt, szName ) )
return SendUsage( playerid, "/truncate [DEBT (=1 OR 0)] [PLAYER_NAME]");
if ( bDebt != 0 && bDebt != 1 )
return SendError( playerid, "Debt value must be either 1 or 0." );
mysql_function_query( dbHandle, sprintf( "UPDATE `USERS` SET `CASH`=%d,`BANKMONEY`=0 WHERE `NAME`='%s' AND `ADMINLEVEL` < %d", bDebt ? -250000 : 0, mysql_escape( szName ), p_AdminLevel[ playerid ] ), true, "OnPlayerTruncateUser", "isi", playerid, szName, bDebt );
return 1;
}
thread OnPlayerTruncateUser( playerid, name[ ], debt )
{
if ( cache_affected_rows( ) )
{
AddFileLogLine( "log_admin.txt", sprintf( "[TRUNCATE] [%s] %s -> %s\r\n", getCurrentDate( ), ReturnPlayerName( playerid ), name ) );
AddAdminLogLineFormatted( "%s(%d) has truncated %s's money", ReturnPlayerName( playerid ), playerid, name );
if ( debt ) {
return SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You've truncated %s and issued them a 250K debt.", name );
} else {
return SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You've truncated %s.", name );
}
}
return SendError( playerid, "This user does not exist." );
}
CMD:weather( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 5 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
new
weatherid;
if ( sscanf( params, "d", weatherid ) )
return SendUsage( playerid, "/weather [WEATHER_ID]" );
g_WorldWeather = weatherid;
AddAdminLogLineFormatted( "%s(%d) has changed the weather to %d", ReturnPlayerName( playerid ), playerid, weatherid );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has changed the weather to %d!", ReturnPlayerName( playerid ), playerid, weatherid );
return 1;
}
/* Level RCON */
CMD:updatedonortd( playerid, params[ ] )
{
new
targetid, Float: amount, reset;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "D(0)D(65535)F(0.0)", reset, targetid, amount ) ) return SendUsage( playerid, "/updatedonortd [RESET] [PLAYER_ID] [AMOUNT]" );
else
{
// Reset the top donor
if ( reset ) {
TextDrawSetString( g_TopDonorTD, "Nobody Donated :(" );
}
// Update it incase
UpdateGlobalDonated( targetid, amount );
SendServerMessage( playerid, "Updating latest donor now (player id %d, amount %f)", targetid, amount );
}
return 1;
}
CMD:destroygang( playerid, params[ ] )
{
new
gID
;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "d", gID ) ) return SendUsage( playerid, "/destroygang [GANG_ID]" );
else if ( gID < 0 || gID > MAX_GANGS ) return SendError( playerid, "Invalid gang ID." );
else if ( !Iter_Contains( gangs, gID ) ) return SendError( playerid, "Invalid gang ID." );
else
{
AddAdminLogLineFormatted( "%s(%d) has deleted a gang", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GANG]"COL_WHITE" You have destroyed \"%s\" which was the ID of %d.", g_gangData[ gID ] [ E_NAME ], gID );
DestroyGang( gID );
}
return 1;
}
CMD:time( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) )
return 0;
new
timeid;
if ( sscanf( params, "d", timeid ) )
return SendUsage( playerid, "/time [SECONDS]" );
return ( g_WorldClockSeconds = timeid );
}
CMD:playsound( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) )
return 0;
new
pID,
sound;
if ( sscanf( params, ""#sscanf_u"d", pID, sound ) )
return SendUsage( playerid, "/playsound [PLAYER_ID] [SOUND]" );
PlayerPlaySound( pID, sound, 0.0, 0.0, 0.0 );
return 1;
}
CMD:addgpci( playerid, params[ ] )
{
new
pID;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, #sscanf_u, pID ) ) SendUsage( playerid, "/addgpci [PLAYER_ID]");
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
new
playerserial[ 45 ];
gpci( pID, playerserial, sizeof( playerserial ) );
AddFileLogLine( "gpci.txt", sprintf( "USER : %s , GPCI : %s", ReturnPlayerName( pID ), playerserial ) );
}
return 1;
}
CMD:vipdiscount( playerid, params[ ] )
{
new Float: percent;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "f", percent ) ) return SendUsage( playerid, "/vipdiscount [PERCENTAGE]" );
else if ( percent < 50.0 || percent > 100.0 ) return SendError( playerid, "The percentage must be over 50 and less than 100." );
else
{
SendServerMessage( playerid, "V.I.P discount percentage set to %f! (old = %f)", percent, GetGVarFloat( "vip_discount" ) );
UpdateServerVariable( "vip_discount", 0, ( 1 - ( percent / 100 ) ), "", GLOBAL_VARTYPE_FLOAT );
}
return 1;
}
CMD:vipbonus( playerid, params[ ] )
{
new Float: percent;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "f", percent ) ) return SendUsage( playerid, "/vipbonus [PERCENTAGE]" );
else if ( percent < 0.0 || percent > 100.0 ) return SendError( playerid, "The percentage must be over 0 and less than 100." );
else
{
SendServerMessage( playerid, "V.I.P bonus percentage set to %f! (old = %f)", percent, GetGVarFloat( "vip_bonus" ) );
UpdateServerVariable( "vip_bonus", 0, ( percent / 100 ), "", GLOBAL_VARTYPE_FLOAT );
}
return 1;
}
/*CMD:ircnotworking( playerid, params[ ] ) {
if ( !IsPlayerAdmin( playerid ) )
return 0;
gBotID[ 0 ] = IRC_Connect( IRC_SERVER, IRC_PORT, BOT_1_NICKNAME, BOT_1_REALNAME, BOT_1_USERNAME );
IRC_SetIntData( gBotID[ 0 ], E_IRC_CONNECT_DELAY, 20 );
gBotID[ 1 ] = IRC_Connect( IRC_SERVER, IRC_PORT, BOT_2_NICKNAME, BOT_2_REALNAME, BOT_2_USERNAME );
IRC_SetIntData( gBotID[ 0 ], E_IRC_CONNECT_DELAY, 30 );
gGroupID = IRC_CreateGroup( );
SendServerMessage( playerid, "Trying now." );
return 1;
}*/
CMD:blockip( playerid, params[ ] )
{
new address[16], timems;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if (sscanf(params, "ds[16]", timems, address)) SendUsage(playerid, "/blockip [TIME_MS] [IP_ADDRESS]");
else
{
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[BLOCKED]"COL_WHITE" IP %s has been blocked (%d timems).", address, timems );
BlockIpAddress( address, timems );
}
return 1;
}
CMD:unblockip( playerid, params[ ] )
{
new address[16];
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if (sscanf(params, "s[16]", address)) SendUsage(playerid, "/unblockip [IP_ADDRESS]");
else
{
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[BLOCKED]"COL_WHITE" IP %s has been unblocked.", address );
UnBlockIpAddress( address );
}
return 1;
}
CMD:svrquery( playerid, params[ ] )
{
new
szQuery[ 144 ];
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "s[144]", szQuery ) ) return SendUsage( playerid, "/svrquery [QUERY]" );
else if ( p_AccountID[ playerid ] != 1 ) return SendError( playerid, "No." );
else
{
SendServerMessage( playerid, "%s", szQuery );
mysql_function_query( dbHandle, szQuery, true, "OnQueryServerViaRCON", "i", playerid );
}
return 1;
}
thread OnQueryServerViaRCON( playerid )
{
new
rows, fields, affected = cache_affected_rows( );
cache_get_data( rows, fields );
SendClientMessageFormatted( playerid, COLOR_YELLOW, "Query Sent. (Rows: %d, Fields: %d, Affected: %d)", rows, fields, affected );
return 1;
}
#if ENABLED_SECURE_TRUCK == true
CMD:connectnpc( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
ConnectNPC( SECURE_TRUCK_DRIVER_NAME, "secureguard" );
SendServerMessage( playerid, "Connecting NPC now." );
return 1;
}
#endif
#if ENABLED_EASTER_EGG == true
CMD:setegg( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
if ( g_EasterHunt ) return SendError( playerid, "The " #EASTEREGG_NAME " hunt has already started." );
new
Float: X, Float: Y, Float: Z;
if ( GetPlayerPos( playerid, X, Y, Z ) ) {
if ( CreateEasterEgg( X, Y, Z ) != -1 ) {
SendServerMessage( playerid, "Planted " #EASTEREGG_NAME " at your current position." );
AddAdminLogLineFormatted( "%s(%d) has set a " #EASTEREGG_NAME "", ReturnPlayerName( playerid ), playerid );
}
else SendError( playerid, "There isn't enough room for another " #EASTEREGG_NAME "." );
}
return 1;
}
CMD:treasurehunt( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
if ( Iter_Count(eastereggs) < 1 ) return SendError( playerid, "There are not enough " #EASTEREGG_NAME "s planted to start the treasure hunt." );
g_EasterHunt = ( g_EasterHunt == true ? (false) : (true) );
if ( !g_EasterHunt )
{
foreach(new i : eastereggs)
DestroyEasterEgg( i );
}
AddAdminLogLineFormatted( "%s(%d) has started a treasurehunt", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_GOLD" Treasure Hunt has been %s", g_EasterHunt == true ? ("activated, look around for " #EASTEREGG_NAME "s and get a free gift.") : ("de-activated.") );
return 1;
}
#endif
CMD:addcomponent( playerid, params[ ] )
{
new
componentid;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "d", componentid ) ) return SendUsage( playerid, "/addcomponent [COMPONENT_ID]" );
else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You need to be in a vehicle." );
else
{
new vehicleid = GetPlayerVehicleID( playerid );
AddVehicleComponent( vehicleid, componentid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" Added componentid id %d to this vehicle.", componentid );
}
return 1;
}
CMD:replenishsafe( playerid, params[ ] )
{
new
rID;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "d", rID ) ) return SendUsage( playerid, "/replenishsafe [SAFE_ID]" );
else if (!Iter_Contains(RobberyCount, rID)) return SendError( playerid, "This is an invalid Safe ID." );
else
{
printf( "[GM:ADMIN] %s has replenished %d! (Success: %d)", ReturnPlayerName( playerid ), rID, setSafeReplenished( rID ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You've replenished Safe ID %d: "COL_GREY"%s"COL_WHITE".", rID, g_robberyData[ rID ] [ E_NAME ] );
}
return 1;
}
CMD:proxies( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
UpdateServerVariable( "proxyban", GetGVarInt( "proxyban" ) != 0 ? 0 : 1, 0.0, "", GLOBAL_VARTYPE_INT );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are have %s proxies.", IsProxiesBanned( ) ? ("enabled") : ("disabled"));
return 1;
}
CMD:driveby( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
g_Driveby = !g_Driveby;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s driveby.", g_Driveby == false ? ("enabled") : ("disabled"));
return 1;
}
CMD:debug( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
g_Debugging = !g_Debugging;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s debugging.", g_Debugging == true ? ("enabled") : ("disabled"));
return 1;
}
CMD:vippm( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
g_VipPrivateMsging = !g_VipPrivateMsging;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have %s vip only messaging.", g_VipPrivateMsging == true ? ("enabled") : ("disabled"));
return 1;
}
CMD:logcmd( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
g_CommandLogging = !g_CommandLogging;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are %s commands.", g_CommandLogging == true ? ("logging") : ("not logging"));
return 1;
}
CMD:logdialog( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
g_DialogLogging = !g_DialogLogging;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are %s dialogs.", g_CommandLogging == true ? ("logging") : ("not logging"));
return 1;
}
CMD:settaxrate( playerid, params[ ] )
{
new Float: rate;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "f", rate ) ) return SendUsage( playerid, "/settaxrate [PERCENTAGE]" );
else if ( rate < 0 || rate > 50.0 ) return SendError( playerid, "The rate must be over 0 and less than 50." );
else
{
SendServerMessage( playerid, "You have changed the tax rate from "COL_GREY"%0.2f"COL_WHITE" to "COL_GREY"%0.2f"COL_WHITE".", GetTaxRate( ), rate );
UpdateServerVariable( "taxrate", 0, rate, "", GLOBAL_VARTYPE_FLOAT );
}
return 1;
}
CMD:givewanted( playerid, params[ ] )
{
new
pID, wantedlvl
;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, ""#sscanf_u"d", pID, wantedlvl ) ) SendUsage( playerid, "/givewanted [PLAYER_ID] [WANTED_LVL]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else
{
AddAdminLogLineFormatted( "%s(%d) has gave %s(%d) %d wanted level", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, wantedlvl );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have modified %s(%d)'s wanted level by %d.", ReturnPlayerName( pID ), pID, wantedlvl );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" Your wanted level has been modified by %s(%d).", ReturnPlayerName( playerid ), playerid );
GivePlayerWantedLevel( pID, wantedlvl );
}
return 1;
}
CMD:givescore( playerid, params[ ] )
{
new
pID, score
;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, ""#sscanf_u"d", pID, score ) ) SendUsage( playerid, "/givescore [PLAYER_ID] [SCORE]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else
{
AddAdminLogLineFormatted( "%s(%d) has given %s(%d)'s %d score", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, score );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have given %s(%d) %d score!", ReturnPlayerName( pID ), pID, score );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been given %d score from %s(%d)!", score, ReturnPlayerName( playerid ), playerid );
SetPlayerScore( pID, GetPlayerScore( pID ) + score );
}
return 1;
}
CMD:ping( playerid, params[ ] )
{
new ping;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, "d", ping ) ) return SendUsage( playerid, "/ping [PING]" );
else if ( ping < 200 ) return SendError( playerid, "The ping cannot be under 200." );
else
{
g_PingLimit = ping;
AddAdminLogLineFormatted( "%s(%d) set the ping limit to %d", ReturnPlayerName( playerid ), playerid, ping );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) set the ping limit to %d", ReturnPlayerName( playerid ), playerid, ping );
}
return 1;
}
CMD:givexp( playerid, params [ ] )
{
new
pID,
xp
;
if ( !IsPlayerAdmin( playerid ) || !IsPlayerLorenc( playerid ) ) return 0;
else if ( sscanf( params, ""#sscanf_u"d", pID, xp ) ) SendUsage( playerid, "/givexp [PLAYER_ID] [XP_AMOUNT]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else
{
GivePlayerXP( pID, xp );
AddAdminLogLineFormatted( "%s(%d) has given %s(%d) %d XP", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, xp );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]{FFFFFF} %s(%d) has given you %d XP.", ReturnPlayerName( playerid ), playerid, xp );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You've given %s(%d) %d XP.", ReturnPlayerName( pID ), pID, xp );
}
return 1;
}
CMD:giveip( playerid, params [ ] )
{
new
pID,
ip
;
if ( !IsPlayerAdmin( playerid ) || !IsPlayerLorenc( playerid ) ) return 0;
else if ( sscanf( params, ""#sscanf_u"d", pID, ip ) ) SendUsage( playerid, "/giveip [PLAYER_ID] [IP_AMOUNT]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else
{
GivePlayerIrresistiblePoints( pID, ip );
//AddAdminLogLineFormatted( "%s(%d) has given %s(%d) %d IP", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, ip );
//SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]{FFFFFF} %s(%d) has given you %d IP.", ReturnPlayerName( playerid ), playerid, ip );
//SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You've given %s(%d) %d IP.", ReturnPlayerName( pID ), pID, ip );
}
return 1;
}
CMD:givecoins( playerid, params [ ] )
{
new
sendtoid,
Float: coins
;
if ( !IsPlayerAdmin( playerid ) || !IsPlayerLorenc( playerid ) ) return 0;
else if ( sscanf( params, ""#sscanf_u"f", sendtoid, coins ) ) SendUsage( playerid, "/givecoins [PLAYER_ID] [COINS]" );
else if ( !IsPlayerConnected( sendtoid ) ) SendError( playerid, "Invalid Player ID." );
else
{
p_IrresistibleCoins[ sendtoid ] += coins;
AddAdminLogLineFormatted( "%s(%d) has given %s(%d) %0.2f IC", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( sendtoid ), sendtoid, coins );
SendClientMessageFormatted( sendtoid, -1, ""COL_PINK"[ADMIN]{FFFFFF} %s(%d) has given you %0.2f IC.", ReturnPlayerName( playerid ), playerid, coins );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You've given %s(%d) %0.2f IC.", ReturnPlayerName( sendtoid ), sendtoid, coins );
}
return 1;
}
CMD:givecash( playerid, params [ ] )
{
new
pID,
cash
;
if ( !IsPlayerAdmin( playerid ) || !IsPlayerLorenc( playerid ) ) return 0;
else if ( sscanf( params, ""#sscanf_u"d", pID, cash ) ) SendUsage( playerid, "/givecash [PLAYER_ID] [CASH]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else
{
GivePlayerCash( pID, cash );
AddAdminLogLineFormatted( "%s(%d) has given %s(%d) %d dollars", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, cash );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]{FFFFFF} %s(%d) has given you "COL_GOLD"%s", ReturnPlayerName( playerid ), playerid, ConvertPrice( cash ) );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You've given %s(%d) "COL_GOLD"%s", ReturnPlayerName( pID ), pID, ConvertPrice( cash ) );
}
return 1;
}
CMD:setviplevel( playerid, params[ ] )
{
new
pID,
level
;
if ( !IsPlayerAdmin( playerid ) || !IsPlayerLorenc( playerid ) ) return 0;
else if ( sscanf( params, ""#sscanf_u"d", pID, level ) ) return SendUsage( playerid, "/setviplevel [PLAYER_ID] [VIP_LEVEL]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
else if ( level > 6 || level < 0 ) return SendError( playerid, "Specify a level between 0 - 6 please!" );
else
{
//AddAdminLogLineFormatted( "%s(%d) has given %s(%d) %s V.I.P", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, VIPLevelToString( level ) );
SetPlayerVipLevel( pID, level );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP LEVEL]"COL_WHITE" You have set %s(%d)'s VIP package to %s.", ReturnPlayerName( pID ), pID, VIPToString( level ) );
SendClientMessageFormatted( pID, -1, ""COL_GOLD"[VIP LEVEL]"COL_WHITE" Your VIP package has been set to %s by %s(%d)", VIPToString( level ), ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:extendvip( playerid, params[ ] )
{
new
pID,
days
;
if ( !IsPlayerAdmin( playerid ) ) return 0;
else if ( sscanf( params, ""#sscanf_u"d", pID, days ) ) return SendUsage( playerid, "/extendvip [PLAYER_ID] [DAYS]" );
else if ( !IsPlayerConnected( pID ) ) SendError( playerid, "Invalid Player ID." );
else if ( p_VIPLevel[ pID ] < 1 ) return SendError( playerid, "This player doesn't have a V.I.P level." );
else if ( days < -365 || days > 365 ) return SendError( playerid, "Extension can only vary from -365 to 365 days." );
else
{
p_VIPExpiretime[ pID ] += ( days ) * 86400;
if ( days >= 0 )
{
SendClientMessageFormatted( pID, -1, ""COL_GOLD"[VIP EXTENSION]"COL_WHITE" You have had your V.I.P extended for "COL_GREEN"%d days"COL_WHITE" by %s(%d).", days, ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP EXTENSION]"COL_WHITE" You have extended %s(%d)'s V.I.P for "COL_GREEN"%d days"COL_WHITE".", ReturnPlayerName( pID ), pID, days );
}
else
{
days = days * -1; // conversion to whole number
SendClientMessageFormatted( pID, -1, ""COL_GOLD"[VIP EXTENSION]"COL_WHITE" You have had your V.I.P decremented for "COL_RED"%d days"COL_WHITE" by %s(%d).", days, ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP EXTENSION]"COL_WHITE" You have decremented %s(%d)'s V.I.P for "COL_RED"%d days"COL_WHITE".", ReturnPlayerName( pID ), pID, days );
}
}
return 1;
}
CMD:kickall( playerid, params[ ] )
{
if ( !IsPlayerAdmin( playerid ) ) return 0;
SendClientMessageToAll( -1, ""COL_PINK"[ADMIN]"COL_WHITE" Everyone has been kicked from the server due to a server update." );
for( new i, g = GetMaxPlayers( ); i < g; i++ )
{
if ( IsPlayerConnected( i ) )
{
Kick( i );
}
}
return 1;
}
/* End of admin commands */
/* ** IRC ** */
/*IRCCMD:lastlogged(botid, channel[], user[], host[], params[])
{
if (IRC_IsVoice(botid, channel, user))
{
static
player[ MAX_PLAYER_NAME ]
;
if ( sscanf( params, "s[24]", player ) ) return 0;
else
{
format( szNormalString, sizeof( szNormalString ), "SELECT `LASTLOGGED` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) );
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerLastLogged", "iis", botid, 1, player );
}
}
else IRC_Notice( gGroupID, user, "4COMMAND ERROR:1 This command requires voice (+v)." );
return 1;
}
IRCCMD:weeklytime(botid, channel[], user[], host[], params[])
{
if (IRC_IsVoice(botid, channel, user))
{
static
player[ MAX_PLAYER_NAME ]
;
if ( sscanf( params, "s[24]", player ) ) return 0;
else
{
format( szNormalString, sizeof( szNormalString ), "SELECT `UPTIME`,`WEEKEND_UPTIME` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) );
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerWeeklyTime", "iis", botid, 1, player );
}
}
else IRC_Notice( gGroupID, user, "4COMMAND ERROR:1 This command requires voice (+v)." );
return 1;
}
IRCCMD:idof(botid, channel[], user[], host[], params[])
{
if (IRC_IsVoice(botid, channel, user))
{
new pID;
if ( sscanf( params, ""#sscanf_u"", pID ) ) return 0;
if ( !IsPlayerConnected( pID ) ) return 0;
format( szNormalString, sizeof( szNormalString ),"3ID OF '%s': %d", ReturnPlayerName( pID ), pID );
IRC_GroupSay( gGroupID, IRC_CHANNEL, szNormalString );
}
else IRC_Notice( gGroupID, user, "4COMMAND ERROR:1 This command requires voice (+v)." );
return 1;
}
IRCCMD:say(botid, channel[], user[], host[], params[])
{
if (IRC_IsVoice(botid, channel, user))
{
new
szAntispam[ 64 ],
szMode[ 2 ]
;
IRC_GetUserChannelMode( botid, channel, user, szMode );
if ( !isnull( params ) && !textContainsIP( params ) )
{
format( szAntispam, 64, "!say_%s", user );
if ( GetGVarInt( szAntispam ) < g_iTime )
{
if ( !IRC_IsOp( botid, channel, user ) ) SetGVarInt( szAntispam, g_iTime + 2 );
SendClientMessageToAllFormatted(-1, "{00CD45}(IRC) {4DFF88}%s{00CD45}%s:{FFFFFF} %s", szMode, user, params );
IRC_GroupSayFormatted( gGroupID, IRC_CHANNEL, "(IRC) %s%s: %s", szMode, user, params );
}
else IRC_GroupSay( gGroupID, user,"You must wait 2 seconds before speaking again." );
}
}
else IRC_Notice( gGroupID, user, "4COMMAND ERROR:1 This command requires voice (+v)." );
return 1;
}
IRCCMD:players(botid, channel[], user[], host[], params[])
{
if (IRC_IsVoice(botid, channel, user))
{
new
iPlayers = Iter_Count(Player);
szLargeString[ 0 ] = '\0';
if ( iPlayers <= 25 )
{
foreach(new i : Player) {
if ( IsPlayerConnected( i ) ) {
format( szLargeString, sizeof( szLargeString ), "%s%s(%d), ", szLargeString, ReturnPlayerName( i ), i );
}
}
}
format( szLargeString, sizeof( szLargeString ), "%sThere are %d player(s) online.", szLargeString, iPlayers );
IRC_GroupSay( gGroupID, IRC_CHANNEL, szLargeString );
}
else IRC_Notice( gGroupID, user, "4COMMAND ERROR:1 This command requires voice (+v)." );
return 1;
}
IRCCMD:admins(botid, channel[], user[], host[], params[])
{
if (IRC_IsVoice(botid, channel, user))
{
new count = 0;
szBigString[ 0 ] = '\0';
foreach(new i : Player) {
if ( IsPlayerConnected( i ) && p_AdminLevel[ i ] > 0 ) {
format( szBigString, sizeof( szBigString ), "%s%s(%d), ", szBigString, ReturnPlayerName( i ), i );
count++;
}
}
format( szBigString, sizeof( szBigString ), "%sThere are %d admin(s) online.", szBigString, count );
IRC_GroupSay( gGroupID, IRC_CHANNEL, szBigString );
}
else IRC_Notice( gGroupID, user, "4COMMAND ERROR:1 This command requires voice (+v)." );
return 1;
}*/
/* HALF OP
IRCCMD:acmds(botid, channel[], user[], host[], params[])
{
if (IRC_IsHalfop(botid, channel, user))
{
IRC_Notice( gGroupID, user,"HALF-OP: !akick, !aban, !asuspend, !awarn, !ajail, !agetip, !a(un)mute" );
IRC_Notice( gGroupID, user,"OP: !aunban, !aunbanip, !amegaban" );
}
return 1;
}
IRCCMD:akick(botid, channel[], user[], host[], params[])
{
if (IRC_IsHalfop(botid, channel, user))
{
new pID, reason[64];
if (sscanf( params, ""#sscanf_u"S(No reason)[64]", pID, reason)) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !kick [PLAYER_ID] [REASON]" );
if (IsPlayerConnected(pID))
{
IRC_NoticeFormatted( gGroupID, user, "3COMMAND SUCCESS1 %s(%d) has been kicked.", ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[IRC ADMIN]{FFFFFF} %s(%d) has been kicked by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName(pID), pID, user, reason);
KickPlayerTimed(pID);
}
else IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Player is not connected!" );
}
return 1;
}
IRCCMD:aban(botid, channel[], user[], host[], params[])
{
if ( IRC_IsHalfop( botid, channel, user ) )
{
new pID, reason[64];
if (sscanf( params, ""#sscanf_u"S(No reason)[64]", pID, reason)) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !ban [PLAYER_ID] [REASON]" );
if (IsPlayerConnected(pID))
{
IRC_NoticeFormatted( gGroupID, user, "3COMMAND SUCCESS1 %s(%d) has been banned.", ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[IRC ADMIN]{FFFFFF} %s has banned %s(%d) "COL_GREEN"[REASON: %s]", user, ReturnPlayerName( pID ), pID, reason );
AdvancedBan( pID, "IRC Administrator", reason, ReturnPlayerIP( pID ) );
}
else IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Player is not connected!" );
}
return 1;
}
IRCCMD:asuspend(botid, channel[], user[], host[], params[])
{
if ( IRC_IsHalfop( botid, channel, user ) )
{
new pID, reason[50], hours, days;
if ( sscanf( params, ""#sscanf_u"ddS(No Reason)[50]", pID, hours, days, reason ) ) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !suspend [PLAYER_ID] [HOURS] [DAYS] [REASON]" );
if ( hours < 0 || hours > 24 ) return IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Please specify an hour between 0 and 24." );
if ( days < 0 || days > 60 ) return IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Please specifiy the amount of days between 0 and 60." );
if ( days == 0 && hours == 0 ) return IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Invalid time specified." );
if ( IsPlayerConnected( pID ) )
{
IRC_NoticeFormatted( gGroupID, user, "3COMMAND SUCCESS1 %s(%d) has been suspended for %d hour(s) and %d day(s).", ReturnPlayerName( pID ), pID, hours, days );
SendGlobalMessage( -1, ""COL_PINK"[IRC ADMIN]{FFFFFF} %s has suspended %s(%d) for %d hour(s) and %d day(s) "COL_GREEN"[REASON: %s]", user, ReturnPlayerName( pID ), pID, hours, days, reason );
new time = g_iTime + ( hours * 3600 ) + ( days * 86400 );
AdvancedBan( pID, "IRC Administrator", reason, ReturnPlayerIP( pID ), time );
}
else IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Player is not connected!" );
}
return 1;
}
IRCCMD:awarn(botid, channel[], user[], host[], params[])
{
if ( IRC_IsHalfop( botid, channel, user ) )
{
new pID, reason[50];
if ( sscanf( params, ""#sscanf_u"S(No Reason)[32]", pID, reason ) ) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !warn [PLAYER_ID] [REASON]" );
if ( IsPlayerConnected( pID ) )
{
p_Warns[ pID ] ++;
IRC_NoticeFormatted( gGroupID, user, "3COMMAND SUCCESS1 %s(%d) has been warned [%d/3].", ReturnPlayerName( pID ), pID, p_Warns[ pID ] );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been warned by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, user, reason );
if ( p_Warns[ pID ] >= 3 )
{
p_Warns[ pID ] = 0;
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has been kicked from the server. "COL_GREEN"[REASON: Excessive Warns]", ReturnPlayerName( pID ), pID );
KickPlayerTimed( pID );
return 1;
}
}
else IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Player is not connected!" );
}
return 1;
}
IRCCMD:ajail(botid, channel[], user[], host[], params[])
{
if ( IRC_IsHalfop( botid, channel, user ) )
{
new pID, reason[50], Seconds;
if ( sscanf( params, ""#sscanf_u"dS(No Reason)[32]", pID, Seconds, reason ) ) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !jail [PLAYER_ID] [SECONDS] [REASON]" );
if ( Seconds > 20000 || Seconds < 1 ) return IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 You're misleading the seconds limit! ( 0 - 20000 )");
if ( IsPlayerConnected( pID ) )
{
IRC_NoticeFormatted( gGroupID, user, "3COMMAND SUCCESS1 %s(%d) has been jailed for %d seconds.", ReturnPlayerName( pID ), pID, Seconds );
SendGlobalMessage( -1, ""COL_GOLD"[IRC JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by %s "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), pID, Seconds, user, reason );
JailPlayer( pID, Seconds, 1 );
}
else IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Player is not connected!" );
}
return 1;
}
IRCCMD:amute(botid, channel[], user[], host[], params[])
{
if ( IRC_IsHalfop( botid, channel, user ) )
{
new pID, seconds, reason[ 32 ];
if ( sscanf( params, ""#sscanf_u"dS(No Reason)[32]", pID, seconds, reason ) ) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !amute [PLAYER_ID] [SECONDS] [REASON]");
else if ( !IsPlayerConnected( pID ) ) IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Invalid Player ID.");
else if ( p_AdminLevel[ pID ] > 4 ) return IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 No sexy head admin targetting!");
else if ( seconds < 0 || seconds > 10000000 ) return IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Specify the amount of seconds from 1 - 10000000." );
else
{
SendGlobalMessage( -1, ""COL_PINK"[IRC ADMIN]{FFFFFF} %s has been muted by %s for %d seconds "COL_GREEN"[REASON: %s]", ReturnPlayerName( pID ), user, seconds, reason );
GameTextForPlayer( pID, "~r~Muted!", 4000, 4 );
p_Muted{ pID } = true;
p_MutedTime[ pID ] = g_iTime + seconds;
}
}
return 1;
}
IRCCMD:aunmute(botid, channel[], user[], host[], params[])
{
if ( IRC_IsHalfop( botid, channel, user ) )
{
new pID;
if ( sscanf( params, ""#sscanf_u"", pID )) return IRC_Notice( gGroupID, user,"/mute [PLAYER_ID]");
else if ( !IsPlayerConnected( pID ) ) return IRC_Notice( gGroupID, user, "4COMMAND ERROR:1 Invalid Player ID");
else if ( !p_Muted{ pID } ) return IRC_Notice( gGroupID, user, "4COMMAND ERROR:1 This player isn't muted" );
else
{
SendGlobalMessage( -1, ""COL_PINK"[IRC ADMIN]{FFFFFF} %s has been un-muted by %s.", ReturnPlayerName(pID), user);
GameTextForPlayer( pID, "~g~Un-Muted!", 4000, 4 );
p_Muted{ pID } = false;
p_MutedTime[ pID ] = 0;
}
}
return 1;
}
IRCCMD:agetip(botid, channel[], user[], host[], params[])
{
if ( IRC_IsHalfop( botid, channel, user ) )
{
new pID;
if ( sscanf( params, ""#sscanf_u"", pID ) ) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !warn [PLAYER_ID] [REASON]" );
if ( IsPlayerConnected( pID ) )
{
if ( p_AdminLevel[ pID ] > 4 ) return IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 No sexy head admin targetting!");
IRC_NoticeFormatted( gGroupID, user, "3COMMAND SUCCESS1 %s(%d)'s IP is 14%s", ReturnPlayerName( pID ), pID, ReturnPlayerIP( pID ) );
}
else IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Player is not connected!" );
}
return 1;
}*/
/* OP
IRCCMD:akickall(botid, channel[], user[], host[], params[])
{
if (IRC_IsOwner(botid, channel, user))
{
SendClientMessageToAll( -1, ""COL_PINK"[ADMIN]"COL_WHITE" Everyone has been kicked from the server due to a server update." );
for( new i, g = GetMaxPlayers( ); i < g; i++ )
{
if ( IsPlayerConnected( i ) )
{
Kick( i );
}
}
IRC_Notice( gGroupID, user,"3COMMAND SUCCESS1 All users have been kicked from the server." );
}
return 1;
}
IRCCMD:amegaban(botid, channel[], user[], host[], params[])
{
new
pID,
reason[ 50 ]
;
if (!IRC_IsOp(botid, channel, user)) return 0;
else if ( sscanf( params, ""#sscanf_u"S(No Reason)[50]", pID, reason ) ) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !amegaban [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) ) IRC_Notice( gGroupID, user,"4COMMAND ERROR:1 Player is not connected!" );
else
{
SendGlobalMessage( -1, ""COL_PINK"[IRC ADMIN]{FFFFFF} %s has mega-banned %s(%d) "COL_GREEN"[REASON: %s]", user, ReturnPlayerName( pID ), pID, reason );
BanPlayerISP( pID );
}
return 1;
}
IRCCMD:aunban(botid, channel[], user[], host[], params[])
{
new
player[24],
Query[70]
;
if (!IRC_IsOp(botid, channel, user)) return 0;
else if (sscanf(params, "s[24]", player)) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !unban [PLAYER]" );
else
{
format( Query, sizeof( Query ), "SELECT `NAME` FROM `BANS` WHERE `NAME` = '%s'", mysql_escape( player ) );
mysql_function_query( dbHandle, Query, true, "OnPlayerUnbanPlayer", "dds", botid, 1, player );
}
return 1;
}
IRCCMD:aunbanip(botid, channel[], user[], host[], params[])
{
new
address[16],
Query[70]
;
if (!IRC_IsOp(botid, channel, user)) return 0;
else if (sscanf(params, "s[16]", address)) return IRC_Notice( gGroupID, user,"7COMMAND USAGE:1 !unbanip [IP]" );
else
{
format( Query, sizeof( Query ), "SELECT `IP` FROM `BANS` WHERE `IP` = '%s'", mysql_escape( address ) );
mysql_function_query( dbHandle, Query, true, "OnPlayerUnbanIP", "dds", botid, 0, address );
}
return 1;
}
IRCCMD:rcon(botid, channel[], user[], host[], params[])
{
if (IRC_IsOwner(botid, channel, user))
{
if (!isnull(params))
{
if (strcmp(params, "exit", true) != 0)
{
new msg[128];
format(msg, sizeof(msg), "RCON command %s has been executed.", params);
IRC_Notice(gGroupID, channel, msg);
SendRconCommand(params);
}
}
}
return 1;
}*/
/* ** End of Commands ** */
public OnTrailerUpdate( playerid, vehicleid )
{
new
iModel = GetVehicleModel( GetPlayerVehicleID( playerid ) );
if ( p_LastAttachedVehicle[ playerid ] != vehicleid && iModel != 525 )
{
if ( !p_hasTruckingJob{ playerid } )
ShowPlayerHelpDialog( playerid, 3000, "You can begin a trucking job by typing ~g~~h~/work" );
else
cancelPlayerTruckingCourier( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 );
p_LastAttachedVehicle[ playerid ] = vehicleid;
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
new
iModel = GetVehicleModel( vehicleid ),
driverid = GetVehicleDriver( vehicleid )
;
ResetPlayerVendingMachineData( playerid );
if ( !ispassenger )
{
new
iObject = GetGVarInt( "heli_gunner", vehicleid );
if ( !iObject && ( iModel == 487 || iModel == 497 ) ) { // Chopper gunner!
SetGVarInt( "heli_gunner", CreateDynamicObject( 19464, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ), vehicleid );
SetObjectInvisible( GetGVarInt( "heli_gunner", vehicleid ) );
AttachDynamicObjectToVehicle( GetGVarInt( "heli_gunner", vehicleid ), vehicleid, 0.0, 0.3, -1.75, 0.0, 90.0, 0.0 );
}
else if ( iObject && !( iModel == 487 || iModel == 497 ) ) { // An issue, not a maverick but has maverick thing.
DestroyDynamicObject( iObject );
DeleteGVar( "heli_gunner", vehicleid );
}
// Stop player team jacking
/*if ( driverid != INVALID_PLAYER_ID && p_Class[ playerid ] != CLASS_CIVILIAN && p_Class[ playerid ] == p_Class[ driverid ] )
SyncObject( playerid ), GameTextForPlayer( playerid, "~r~Don't jack your teammates~w~!", 2000, 4 );*/
p_LastVehicle[ playerid ] = vehicleid;
}
else
{
switch( iModel )
{
case 508: // Journey
{
if ( GetPlayerVirtualWorld( playerid ) == 0 ) // Place in Methlab
{
SetPlayerPos( playerid, 1475.8126, 1460.5450, 1011.8170 );
SetPlayerInterior( playerid, VW_METH ); // Li
SetPlayerVirtualWorld( playerid, vehicleid + VW_METH );
SetPVarInt( playerid, "inMethLab", 1 );
pauseToLoad( playerid );
}
}
case 519: // Shamal
{
SetPlayerPos( playerid, 1322.6577, 1992.5508, 1200.2574 );
SetPlayerVirtualWorld( playerid, vehicleid + VW_SHAMAL );
SetPlayerInterior( playerid, VW_SHAMAL );
pauseToLoad( playerid );
}
}
// Enter a wanted players vehicle?
if ( driverid != INVALID_PLAYER_ID && !p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE )
{
if ( p_WantedLevel[ driverid ] > 1 )
GivePlayerWantedLevel( playerid, 2 );
else if ( p_WantedLevel[ driverid ] > 5 )
GivePlayerWantedLevel( playerid, 6 );
else if ( p_WantedLevel[ driverid ] > 11 )
GivePlayerWantedLevel( playerid, 12 );
}
}
if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) // [PRO_LIZZY] Once you enter a vehicle, and cancel entering, no animation is applied.
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_CROUCH, KEY_SPRINT );
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
new
iModel = GetVehicleModel( vehicleid ),
iObject = GetGVarInt( "heli_gunner", vehicleid )
;
if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
if ( iObject && ( iModel == 487 || iModel == 497 ) )
{
DestroyDynamicObject( iObject );
DeleteGVar( "heli_gunner", vehicleid );
}
p_LastAttachedVehicle[ playerid ] = INVALID_VEHICLE_ID;
}
#if defined AC_INCLUDED
// Weapon Hacks - credits to wups
switch( GetVehicleModel( vehicleid ) )
{
case 457:
p_PlayerHasWeapon[ playerid ] { 2 } = true;
case 592, 577, 511, 512, 520, 593, 553, 476, 519, 460, 513, 548, 425, 417, 487, 488, 497, 563, 447, 469:
p_PlayerHasWeapon[ playerid ] { 46 } = true;
case 596, 597, 598, 599:
p_PlayerHasWeapon[ playerid ] { 25 } = true;
}
#endif
return 1;
}
public OnVehicleDamageStatusUpdate( vehicleid, playerid )
{
GetVehicleDamageStatus( vehicleid, panels, doors, lights, tires );
if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
if ( lights || tires )
return 1;
new time = GetTickCount( );
switch( time - p_DamageSpamTime[ playerid ] )
{
case 0 .. 500:
{
p_DamageSpamCount{ playerid } ++;
if ( p_DamageSpamCount{ playerid } >= 10 )
{
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for car particle spam.", ReturnPlayerName( playerid ), playerid );
Kick( playerid );
return 1;
}
}
default: p_DamageSpamCount{ playerid } = 0;
}
p_DamageSpamTime[ playerid ] = time;
}
return 1;
}
stock getVehicleSlotFromID( vID, &playerid=0, &slot=0 )
{
foreach(new i : Player)
{
for( new x; x < MAX_BUYABLE_VEHICLES; x++ ) if ( g_vehicleData[ i ] [ x ] [ E_CREATED ] )
{
if ( g_vehicleData[ i ] [ x ] [ E_VEHICLE_ID ] == vID )
{
playerid = i;
slot = x;
return x;
}
}
}
return -1;
}
public OnPlayerDriveVehicle(playerid, vehicleid)
{
new
model = GetVehicleModel( vehicleid ),
time = g_iTime,
iVehiclePrice
;
if ( p_InAnimation{ playerid } == true ) // cancel animations
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_SPRINT, KEY_SECONDARY_ATTACK );
if ( p_Cuffed{ playerid } ) {
RemovePlayerFromVehicle( playerid );
return 1;
}
#if ENABLED_SECURE_TRUCK == true
if ( IsPlayerConnected( g_secureTruckDriver ) && vehicleid == g_secureTruckVehicle ) {
SendError( playerid, "This vehicle cannot be accessed." );
SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is.
return 1;
}
#endif
if ( !g_Driveby )
SetPlayerArmedWeapon( playerid, 0 );
if ( JobEquals( playerid, JOB_DIRTY_MECHANIC ) && p_Class[ playerid ] == CLASS_CIVILIAN && ( iVehiclePrice = calculateVehicleSellPrice( vehicleid ) ) )
{
if ( g_LastExportModel[ playerid ] == model )
ShowPlayerHelpDialog( playerid, 4000, "You have already exported this vehicle recently and cannot export it again at the docks." );
else
ShowPlayerHelpDialog( playerid, 6000, "You can export this vehicle at the docks for around ~g~%s~w~~h~.~n~~n~~r~Damaging the vehicle will further decrease the value.", ConvertPrice( iVehiclePrice ) );
}
if ( IsPlayerInPoliceCar( playerid ) && p_Class[ playerid ] != CLASS_POLICE && p_LastDrovenPoliceVeh[ playerid ] != vehicleid && GetPVarInt( playerid, "entercopcar_ts" ) < time && !g_buyableVehicle{ vehicleid } )
SetPVarInt( playerid, "entercopcar_ts", time + 30 ), GivePlayerWantedLevel( playerid, 2 );
if ( model == 498 && p_Class[ playerid ] != CLASS_POLICE )
{
format( szSmallString, sizeof( szSmallString ), "vburg_%d_items", vehicleid );
if ( GetGVarInt( szSmallString ) > 0 )
{
Beep( playerid );
GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 );
SendServerMessage( playerid, "Note! You have %d stolen goods that you can export for money!", GetGVarInt( szSmallString ) );
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( -2480.2461, 6.0720, 25.6172, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_PawnStoreExport[ playerid ] = CreateDynamicRaceCP( 1, -2480.2461, 6.0720, 25.6172, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
}
}
if ( model == 525 ) {
ShowPlayerHelpDialog( playerid, 2500, "You can tow vehicles by pressing ~k~~VEHICLE_FIREWEAPON_ALT~!" );
}
if ( model == 573 )
{
format( szSmallString, sizeof( szSmallString ), "mine_%d_ores", vehicleid );
if ( GetGVarInt( szSmallString ) > 0 )
{
Beep( playerid );
GameTextForPlayer( playerid, "Go to the truck blip on your radar for money!", 3000, 1 );
SendServerMessage( playerid, "Note! You have %d ores that you can export for money!", GetGVarInt( szSmallString ) );
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
p_PawnStoreMapIcon[ playerid ] = CreateDynamicMapIconEx( -1945.6794, -1086.8906, 31.4261, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_MiningExport[ playerid ] = CreateDynamicRaceCP( 1, -1945.6794, -1086.8906, 31.4261, 0.0, 0.0, 0.0, 4.0, -1, -1, playerid );
}
}
p_LastDrovenPoliceVeh[ playerid ] = vehicleid;
if ( g_buyableVehicle{ vehicleid } == true )
{
new
ownerid, slotid,
v = getVehicleSlotFromID( vehicleid, ownerid, slotid )
;
if ( v == -1 ) return 1;
if ( ownerid != playerid )
{
if ( g_vehicleData[ ownerid ] [ slotid ] [ E_LOCKED ] == true )
{
if ( p_AdminLevel[ playerid ] < 3 || !p_AdminOnDuty{ playerid } )
{
GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, VEHICLE_PARAMS_ON, doors, bonnet, boot, objective );
// Remove helicopter bottoms
if ( GetGVarInt( "heli_gunner", vehicleid ) && ( model == 487 || model == 497 ) ) {
DestroyDynamicObject( GetGVarInt( "heli_gunner", vehicleid ) );
DeleteGVar( "heli_gunner", vehicleid );
}
SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is.
SendError( playerid, "You cannot drive this car, it has been locked by the owner." );
}
else SendClientMessage( playerid, -1, ""COL_PINK"[ADMIN]"COL_GREY" This is a locked vehicle." );
}
}
if ( ownerid == playerid )
{
SendClientMessage(playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" Welcome back to your vehicle.");
Beep( playerid );
GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, VEHICLE_PARAMS_OFF, doors, bonnet, boot, objective );
return 1;
}
//if ( strmatch( g_vehicleData[ ownerid ] [ slotid ] [ E_OWNER ], "No-one" ) ) SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" This vehicle is for sale (%s)", ConvertPrice( g_vehicleData[ ownerid ] [ slotid ] [ E_PRICE ] ) );
else SendClientMessageFormatted( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" This vehicle is owned by %s.", ReturnPlayerName( ownerid ) );
}
if ( p_AdminLevel[ playerid ] < 3 )
{
if ( p_inArmy{ playerid } == false )
{
if ( model == 520 || model == 425 || model == 432 )
{
SyncObject( playerid, 1 );
//RemovePlayerFromVehicle( playerid );
SendError( playerid, "The army are only authorized to use this." );
return 1;
}
}
if ( p_Class[ playerid ] != CLASS_FIREMAN )
{
if ( model == 407 || model == 544 )
{
SyncObject( playerid, 1 );
//RemovePlayerFromVehicle( playerid );
SendError( playerid, "Firemen are only authorized to use this." );
return 1;
}
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if ( IsPlayerNPC( playerid ) )
return 1; // fcnpc
new
vID = GetPlayerVehicleID( playerid );
p_LastPlayerState{ playerid } = oldstate;
ResetPlayerVendingMachineData( playerid );
if ( newstate == PLAYER_STATE_DRIVER && p_AdminLevel[ playerid ] <= 0 )
{
if ( GetPlayerVehicleID( playerid ) != p_CarWarpVehicleID[ playerid ] )
{
if ( p_CarWarpTime[ playerid ] > g_iTime )
{
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for car warping.", ReturnPlayerName( playerid ), playerid );
BanEx( playerid, "Car Warp" );
return 1;
}
p_CarWarpTime[ playerid ] = g_iTime + 1;
p_CarWarpVehicleID[ playerid ] = GetPlayerVehicleID( playerid );
}
}
if ( oldstate == PLAYER_STATE_SPECTATING )
{
ResetPlayerWeapons( playerid );
for( new i; i < sizeof( p_SpectateWeapons[ ] ); i++ )
{
GivePlayerWeapon( playerid, p_SpectateWeapons[ playerid ] [ i ] [ 0 ], p_SpectateWeapons[ playerid ] [ i ] [ 1 ] );
p_SpectateWeapons[ playerid ] [ i ] [ 0 ] = 0, p_SpectateWeapons[ playerid ] [ i ] [ 1 ] = 0;
}
}
if ( newstate != PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_DRIVER ) // Driver has a new state?
{
if ( p_hasTruckingJob{ playerid } )
cancelPlayerTruckingCourier( playerid, GetPlayerVehicleID( playerid ), .ticks = 0 );
if ( p_StartedLumberjack{ playerid } == true )
{
p_StartedLumberjack{ playerid } = false;
GameTextForPlayer( playerid, "~r~job stopped!", 4000, 0 );
DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] );
p_LumberjackReturn[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] );
p_LumberjackDeliver[ playerid ] = 0xFFFF;
p_treeExportLocation[ playerid ] = 0xFF;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ]= 0xFFFF;
}
if ( p_PawnStoreExport[ playerid ] != 0xFFFF )
{
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] );
p_PawnStoreExport[ playerid ] = 0xFFFF;
}
if ( p_MiningExport[ playerid ] != 0xFFFF )
{
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
p_MiningExport[ playerid ] = 0xFFFF;
}
}
if ( newstate == PLAYER_STATE_DRIVER )
CallLocalFunction( "OnPlayerDriveVehicle", "dd", playerid, vID );
if ( newstate == PLAYER_STATE_ONFOOT && p_Detained{ playerid } == true && IsPlayerConnected( p_DetainedBy[ playerid ] ) )
return PutPlayerInEmptyVehicleSeat( p_LastVehicle[ p_DetainedBy[ playerid ] ], playerid );
if ( newstate == PLAYER_STATE_PASSENGER )
{
if ( hasBadDrivebyWeapon( playerid ) ) // Some weapons are abusable.
SetPlayerArmedWeapon( playerid, 0 );
}
return SyncSpectation( playerid, newstate );
}
public OnPlayerLeaveDynamicCP(playerid, checkpointid)
{
return 1;
}
public OnPlayerEnterDynamicCP(playerid, checkpointid)
{
static
aPlayer[ 1 ];
aPlayer[ 0 ] = playerid;
new
bDropoff = ( checkpointid == g_Checkpoints[ CP_DROP_OFF_COP ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_FBI ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_HELI ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_FBI_LV ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_COP_LV ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_COP_LS ] || checkpointid == g_Checkpoints[ CP_DROP_OFF_FBI_LS ] );
/* ** Checkpoint Denials ** */
if ( p_Spectating{ playerid } == true )
return 1;
if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_CUFFED )
return SendError( playerid, "You can't do anything as you are cuffed." );
if ( IsPlayerTied( playerid ) )
return SendError( playerid, "You can't do anything as you are tied." );
if ( IsPlayerJailed( playerid ) && !bDropoff )
return SendError( playerid, "You're jailed, and you accessed a checkpoint. I smell a cheater." ), KickPlayerTimed( playerid ), 1;
/* ** Continue ** */
if ( checkpointid == g_Checkpoints[ CP_BOMB_SHOP ] || checkpointid == g_Checkpoints[ CP_BOMB_SHOP_LV ] || checkpointid == g_Checkpoints[ CP_BOMB_SHOP_LS ] )
{
if ( !JobEquals( playerid, JOB_TERRORIST ) )
ShowPlayerHelpDialog( playerid, 4000, "You are not a ~r~terrorist~w~~h~ so you won't be able to use the C4 bought!" );
//return ShowPlayerHelpDialog( playerid, 4000, "You need to be a ~r~terrorist~w~~h~ to buy C4!" );
return ShowPlayerDialog( playerid, DIALOG_BOMB_SHOP, DIALOG_STYLE_LIST, "{FFFFFF}C4 Shop", "1 C4\t"COL_GOLD"$500\n5 C4\t"COL_GOLD"$2450\nSell C4\t"COL_GREEN"Goes at half price.", "Select", "Cancel" ), 1;
}
// Refill ammunition
if ( checkpointid == g_Checkpoints[ CP_REFILL_AMMO ] || checkpointid == g_Checkpoints[ CP_REFILL_AMMO_LS ] || checkpointid == g_Checkpoints[ CP_REFILL_AMMO_LV ] ) {
if ( p_Class[ playerid ] == CLASS_POLICE ) {
if ( g_iTime < p_CopRefillTimestamp[ playerid ] ) {
return SendError( playerid, "You must wait %s before refilling your weapons again.", secondstotime( p_CopRefillTimestamp[ playerid ] - g_iTime ) );
} else {
GivePlayerLeoWeapons( playerid );
p_CopRefillTimestamp[ playerid ] = g_iTime + 300;
return SendServerMessage( playerid, "You have refilled your ammunition." );
}
} else {
return SendError( playerid, "Only law enforcement officers can use this feature." );
}
}
if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
return ShowPlayerBankMenuDialog( playerid ), 1;
if ( checkpointid == g_Checkpoints[ CP_CHANGE_JOB ] )
return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1;
if ( checkpointid == g_Checkpoints[ CP_HOSPITAL ] || checkpointid == g_Checkpoints[ CP_HOSPITAL_LV ] || checkpointid == g_Checkpoints[ CP_HOSPITAL1_LS ] || checkpointid == g_Checkpoints[ CP_HOSPITAL2_LS ] || checkpointid == g_Checkpoints[ CP_HOSPITAL_FC ] )
return ShowPlayerDialog( playerid, DIALOG_HOSPITAL, DIALOG_STYLE_LIST, "{FFFFFF}Medical Center", ""COL_GOLD"$2,000"COL_WHITE"\t\tHeal Yourself\n"COL_GOLD"$4,000"COL_WHITE"\t\tCure Yourself\n"COL_GOLD"$6,000"COL_WHITE"\t\tCure And Heal", "Select", "Close" ), 1;
if ( checkpointid == g_Checkpoints[ CP_VEHDEALER ] || checkpointid == g_Checkpoints[ CP_VEHDEALER_2 ] || checkpointid == g_Checkpoints[ CP_VEHDEALER_3 ] )
return ShowBuyableVehiclesList( playerid );
if ( checkpointid == g_Checkpoints[ CP_247_MENU ] )
return cmd_shop( playerid, "" );
if ( checkpointid == g_Checkpoints[ CP_PAWNSHOP ] )
return ShowPlayerDialog( playerid, DIALOG_TOYS_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Purchase Toys", getToyCategories( .pawnshop = true ), "Select", "Cancel" );
if ( checkpointid == g_Checkpoints[ CP_LUMBERJACK ] )
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "Only civilians can access this feature." );
szLargeString[ 0 ] = '\0';
strcat( szLargeString, ""COL_WHITE"Welcome to the "COL_ORANGE"Lumberjack"COL_WHITE" job! \n\nHere we cut trees, chop them further then process them into crates.\nWe pay well for cutting a tree down and processing the logs. You can also\nbe a driver that will transport the boxes to the" );
strcat( szLargeString, "factory that requires it.\n\nOnly a specific vehicle can be driven to have these boxes delivered.\nIf it's not there and somewhere lost, contact an administrator to bring it back!" );
ShowPlayerDialog( playerid, DIALOG_LUMBERJACK, DIALOG_STYLE_MSGBOX, "{FFFFFF}Lumberjack Job", szLargeString, "Join", "Cancel" );
return 1;
}
new
houseid = p_InHouse[ playerid ];
if ( houseid != -1 && GetPlayerInterior( playerid ) == g_houseData[ houseid ] [ E_INTERIOR_ID ] && checkpointid != g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ) {
return SetPlayerPos( playerid, g_houseData[ houseid ] [ E_TX ], g_houseData[ houseid ] [ E_TY ], g_houseData[ houseid ] [ E_TZ ] );
}
// Detain Mechanism
if ( bDropoff )
{
if ( p_Class[ playerid ] != CLASS_POLICE )
return 1;
new
iState = GetPlayerState( playerid ),
iVehicle = GetPlayerVehicleID( playerid )
;
if ( iState == PLAYER_STATE_DRIVER && iVehicle != 0 )
{
new
iDetained = 0, iCashEarned = 0;
foreach(new victimid : Player)
{
if ( victimid != playerid && p_WantedLevel[ victimid ] && p_Class[ victimid ] != CLASS_POLICE )
{
if ( IsPlayerInVehicle( victimid, iVehicle ) && IsPlayerDetained( victimid ) )
{
new
totalSeconds = p_WantedLevel[ victimid ] * ( JAIL_SECONDS_MULTIPLIER );
iDetained++;
iCashEarned += ( p_WantedLevel[ victimid ] < MAX_WANTED_LVL ? p_WantedLevel[ victimid ] : MAX_WANTED_LVL ) * ( 350 );
KillTimer( p_CuffAbuseTimer[ victimid ] );
SetPlayerSpecialAction( victimid, SPECIAL_ACTION_NONE );
RemovePlayerAttachedObject( victimid, 2 );
TogglePlayerControllable( victimid, 1 );
p_Cuffed{ victimid } = false;
GameTextForPlayer( victimid, "~r~Busted!", 4000, 0 );
ClearAnimations( victimid );
JailPlayer( victimid, totalSeconds );
GivePlayerIrresistiblePoints( victimid, -2 );
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has sent %s(%d) to jail for %d seconds!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( victimid ), victimid, totalSeconds );
}
}
}
if ( iDetained )
{
if ( iCashEarned > 30000 )
printf("[police dropoff] %s -> %d people - %s", ReturnPlayerName( playerid ), iDetained, ConvertPrice( iCashEarned ) ); // 8hska7082bmahu
GivePlayerCash( playerid, iCashEarned );
GivePlayerScore( playerid, iDetained * 2 );
CallLocalFunction( "OnPlayerArrest", "dddd", playerid, INVALID_PLAYER_ID, p_Arrests[ playerid ], iDetained );
return SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ACHIEVE]{FFFFFF} You have earned "COL_GOLD"%s{FFFFFF} and %d score for dropping off %d criminal(s) to prison.", ConvertPrice( iCashEarned ), iDetained * 2, iDetained );
}
else return SendError( playerid, "There are no detained criminals in your vehicle that can be jailed." );
}
else return SendError( playerid, "You need a driver of a vehicle with detained criminals to use this." );
}
if ( checkpointid == g_Checkpoints[ CP_FIGHTSTYLE ] || checkpointid == g_Checkpoints[ CP_FIGHTSTYLE_LV ] || checkpointid == g_Checkpoints[ CP_FIGHTSTYLE_LS ] )
{
ShowPlayerDialog( playerid, DIALOG_FIGHTSTYLE, DIALOG_STYLE_LIST, "{FFFFFF}Fightstyle", ""COL_GOLD"$1000{FFFFFF} \tDefence\n"COL_GOLD"$4000{FFFFFF} \tBoxing\n"COL_GOLD"$9000{FFFFFF} \tKungfu", "Purchase", "Cancel" );
return 1;
}
if ( p_Class[ playerid ] == CLASS_POLICE )
{
foreach (new lockerid : WeaponLockers) if ( checkpointid == g_weaponLockerCheckpoint[ lockerid ] ) {
return ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER );
}
}
if ( checkpointid == g_Checkpoints[ CP_AMMUNATION_0 ] || checkpointid == g_Checkpoints[ CP_AMMUNATION_1 ] || checkpointid == g_Checkpoints[ CP_AMMUNATION_2 ] )
return ShowAmmunationMenu( playerid );
if ( checkpointid == g_Checkpoints[ CP_PAINTBALL ] )
return listPaintBallLobbies( playerid );
if ( !IsPlayerInAnyVehicle( playerid ) )
{
for( new i; i < sizeof( g_atmData ); i ++ ) if ( g_atmData[ i ] [ E_CREATED ] && checkpointid == g_atmData[ i ] [ E_CHECKPOINT ] ) {
if ( g_atmData[ i ] [ E_DISABLED ] ) {
return SendError( playerid, "This ATM has recently been robbed and cannot be accessed for now." );
} else {
return ShowPlayerBankMenuDialog( playerid );
}
}
}
if ( hasTickcountPassed( p_EntranceTickcount[ playerid ], 2500 ) )
{
if ( !IsPlayerInAnyVehicle( playerid ) )
{
foreach(new i : entrances)
{
if ( checkpointid == g_entranceData[ i ] [ E_ENTER ] )
{
if ( g_entranceData[ i ] [ E_VIP ] && p_VIPLevel[ playerid ] < 1 ) {
SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
break;
}
p_LastEnteredEntrance[ playerid ] = i;
SetPlayerInterior( playerid, g_entranceData[ i ] [ E_INTERIOR ] );
SetPlayerVirtualWorld( playerid, g_entranceData[ i ] [ E_WORLD ] );
SetPlayerPos( playerid, g_entranceData[ i ] [ E_LX ], g_entranceData[ i ] [ E_LY ], g_entranceData[ i ] [ E_LZ ] );
p_EntranceTickcount[ playerid ] = GetTickCount( );
if ( g_entranceData[ i ] [ E_CUSTOM ] )
{
pauseToLoad( playerid );
p_BulletInvulnerbility[ playerid ] = g_iTime + 6; // Additional 3 because of pausetoload
}
else
{
TogglePlayerControllable( playerid, 0 );
SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid );
p_BulletInvulnerbility[ playerid ] = g_iTime + 3;
}
SyncSpectation( playerid );
break;
}
if ( checkpointid == g_entranceData[ i ] [ E_EXIT ] )
{
p_BulletInvulnerbility[ playerid ] = 0;
p_LastEnteredEntrance[ playerid ] = -1;
SetPlayerPos( playerid, g_entranceData[ i ] [ E_EX ], g_entranceData[ i ] [ E_EY ], g_entranceData[ i ] [ E_EZ ] );
SetPlayerInterior( playerid, 0 );
TogglePlayerControllable( playerid, 0 );
SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid );
SetPlayerVirtualWorld( playerid, 0 );
p_EntranceTickcount[ playerid ] = GetTickCount( );
SyncSpectation( playerid );
break;
}
}
}
else
{
new
iVehicle = GetPlayerVehicleID( playerid ),
vModel = GetVehicleModel( iVehicle ),
iCash = calculateVehicleSellPrice( iVehicle ),
Float: X, Float: Y, Float: Z, Float: Angle
;
if ( p_Class[ playerid ] == CLASS_CIVILIAN && vModel )
{
foreach(new i : containers)
{
if ( checkpointid == g_containerData[ i ] [ E_CHECKPOINT ] && !g_containerData[ i ] [ E_CLOSED ] )
{
if ( !JobEquals( playerid, JOB_DIRTY_MECHANIC ) ) {
ShowPlayerHelpDialog( playerid, 4000, "You need to be a ~r~dirty mechanic~w~~h~ to export stolen vehicles!" );
break;
}
if ( g_LastExportModel[ playerid ] == vModel ) {
ShowPlayerHelpDialog( playerid, 4000, "You cannot export the same type of vehicle, ~y~find a different vehicle." );
break;
}
if ( !iCash ) {
ShowPlayerHelpDialog( playerid, 4000, "~r~You cannot export this vehicle." );
break;
}
if ( p_AntiExportCarSpam[ playerid ] > g_iTime ) {
ShowPlayerHelpDialog( playerid, 4000, "You can export your next vehicle in %s.", secondstotime( p_AntiExportCarSpam[ playerid ] - g_iTime ) );
break;
}
GetDynamicObjectPos( g_containerData[ i ] [ E_OBJECT ], X, Y, Z );
GetDynamicObjectRot( g_containerData[ i ] [ E_OBJECT ], Angle, Angle, Angle );
X += 6 * -floatsin( -Angle, degrees );
Y += 6 * -floatcos( -Angle, degrees );
SetPlayerPos( playerid, X, Y, Z + 0.6 );
g_containerData [ i ] [ E_CLOSED ] = true;
g_LastExportModel [ playerid ] = vModel;
p_AntiExportCarSpam [ playerid ] = g_iTime + 180;
MoveDynamicObject( g_containerData[ i ] [ E_DOOR ] [ 0 ], g_containerData[ i ] [ E_DOOR1_CORDS ] [ 0 ] + 0.05, g_containerData[ i ] [ E_DOOR1_CORDS ] [ 1 ] + 0.05, g_containerData[ i ] [ E_DOOR1_CORDS ] [ 2 ], ( 0.1 ), 0.0, 0.0, g_containerData[ i ] [ E_CLOSE_ANGLE ] [ 0 ] );
MoveDynamicObject( g_containerData[ i ] [ E_DOOR ] [ 1 ], g_containerData[ i ] [ E_DOOR2_CORDS ] [ 0 ] + 0.05, g_containerData[ i ] [ E_DOOR2_CORDS ] [ 1 ] + 0.05, g_containerData[ i ] [ E_DOOR2_CORDS ] [ 2 ], ( 0.1 ), 0.0, 0.0, g_containerData[ i ] [ E_CLOSE_ANGLE ] [ 1 ] );
GivePlayerWantedLevel( playerid, 6 );
GivePlayerCash( playerid, iCash );
GivePlayerScore( playerid, 2 );
Achievement::HandleCarJacked( playerid );
SetTimerEx( "ExportVehicle", 3000, false, "dd", iVehicle, i );
SendServerMessage( playerid, "You have exported your "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", GetVehicleName( GetVehicleModel( iVehicle ) ), ConvertPrice( iCash ) );
break;
}
}
}
}
}
return 1;
}
public OnPlayerEnterDynamicArea( playerid, areaid )
{
new
iVehicle = GetPlayerVehicleID( playerid ),
iState = GetPlayerState( playerid )
;
if ( iState == PLAYER_STATE_DRIVER && iVehicle != 0 )
{
foreach(new i : SpikeStrip) if ( g_spikestripData[ i ] [ E_SPHERE ] == areaid ) {
GetVehicleDamageStatus( iVehicle, panels, doors, lights, tires );
UpdateVehicleDamageStatus( iVehicle, panels, doors, lights, ( tires = encode_tires( 1, 1, 1, 1 ) ) );
destroySpikeStrip( i );
break;
}
}
return 1;
}
public OnPlayerEnterDynamicRaceCP( playerid, checkpointid )
{
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
if ( checkpointid == p_TruckingCheckPoint[ playerid ] )
{
new
iVehicle = GetPlayerVehicleID( playerid );
if ( !IsTrailerAttachedToVehicle( iVehicle ) )
return SendError( playerid, "You cannot import/export anything without a trailer!" );
DestroyDynamicMapIcon( p_TruckingMapIcon[ playerid ] );
DestroyDynamicRaceCP ( p_TruckingCheckPoint[ playerid ] );
KillTimer ( p_TruckingPositionTimer[ playerid ] );
if ( g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_RISK ] == RISK_FACTOR_HARD )
GivePlayerWantedLevel( playerid, 6 );
if ( p_TruckingRoute[ playerid ] { 0 } != INVALID_TRUCKING_ROUTE )
{
p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, p_TruckingRoute[ playerid ] { 1 } );
TextDrawShowForPlayer( playerid, p_TruckingTD[ playerid ] );
ShowPlayerHelpDialog( playerid, 7500, "Your trailer has been loaded with %s. ~g~~h~Follow the truck blip on your radar to meet the destination.", g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] );
p_TruckingMapIcon [ playerid ] = CreateDynamicMapIconEx( g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_TruckingCheckPoint[ playerid ] = CreateDynamicRaceCP( 0, g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_X ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Y ], g_aTruckingLocations[ p_TruckingRoute[ playerid ] { 1 } ] [ E_Z ], 10.0, -1, -1, playerid );
return ( p_TruckingRoute[ playerid ] { 0 } = INVALID_TRUCKING_ROUTE ), 1;
}
else if ( p_TruckingRoute[ playerid ] { 1 } != INVALID_TRUCKING_ROUTE )
{
new
iTimeElapsed = g_iTime - p_TruckingTimeElapsed[ playerid ],
iTheoreticalFinish = floatround( p_TruckingDistance[ playerid ] / 25.0 ) // distance / 25m/s (2000m / 25m/s)
;
// Check if it is really quick to finish
if ( iTimeElapsed < iTheoreticalFinish ) {
SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking." );
KickPlayerTimed( playerid );
return 1;
}
new
iCashEarned = floatround( p_TruckingDistance[ playerid ] * 2.0 + g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_BONUS ] );
Achievement::HandleTruckingCouriers( playerid );
TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] );
GivePlayerScore( playerid, 1 + floatround( p_TruckingDistance[ playerid ] / 1000.0 ) );
GivePlayerCash( playerid, iCashEarned );
p_TruckingDistance [ playerid ] = 0.0;
p_hasTruckingJob { playerid } = false;
p_TruckingCheckPoint [ playerid ] = 0xFFFF;
p_TruckingMapIcon [ playerid ] = 0xFFFF;
p_TruckingCancelTimer [ playerid ] = 0xFFFF;
//SetTimerEx( "RespawnVehicle", 3500, false, "d", GetVehicleTrailer( iVehicle ) );
DetachTrailerFromVehicle( iVehicle );
ShowPlayerHelpDialog( playerid, 7500, "You have earned ~y~~h~%s~w~~h~ for exporting %s!", ConvertPrice( iCashEarned ), g_aTrailerData[ p_TruckingTrailerModel{ playerid } ] [ p_TruckingTrailer{ playerid } ] [ E_NAME ] );
return ( p_TruckingRoute[ playerid ] { 1 } = INVALID_TRUCKING_ROUTE ), 1;
}
}
else if ( checkpointid == p_PawnStoreExport[ playerid ] )
{
new vehicleid = GetPlayerVehicleID( playerid );
if ( GetVehicleModel( vehicleid ) == 498 )
{
new
szItems[ 18 ],
cashEarned,
items, score
;
format( szItems, sizeof( szItems ), "vburg_%d_items", vehicleid );
for( new i; i < GetGVarInt( szItems ) + 1; i++ )
{
format( szSmallString, sizeof( szSmallString ), "vburg_%d_%d", vehicleid, i );
if ( GetGVarInt( szSmallString ) != 0 )
cashEarned += floatround( g_houseFurniture[ GetGVarInt( szSmallString ) ] [ E_COST ] / 4 ), DeleteGVar( szSmallString );
}
items = GetGVarInt( szItems );
score = floatround( items / 2 );
GivePlayerScore( playerid, score == 0 ? 1 : score );
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_PawnStoreExport[ playerid ] );
p_PawnStoreExport[ playerid ] = 0xFFFF;
GivePlayerCash( playerid, cashEarned );
GivePlayerWantedLevel( playerid, items * 2 );
SendServerMessage( playerid, "You have sold %d furniture item(s) to the Pawn Store, earning you "COL_GOLD"%s"COL_WHITE".", GetGVarInt( szItems ), ConvertPrice( cashEarned ) );
DeleteGVar( szItems );
}
return 1;
}
else if ( p_MiningExport[ playerid ] == checkpointid )
{
new vehicleid = GetPlayerVehicleID( playerid );
if ( GetVehicleModel( vehicleid ) == 573 )
{
new
szContent[ 15 ],
cashEarned, oresExported
;
format( szContent, sizeof( szContent ), "mine_%d_ores", vehicleid );
oresExported = GetGVarInt( szContent ), DeleteGVar( szContent );
format( szContent, sizeof( szContent ), "mine_%d_cash", vehicleid );
cashEarned = GetGVarInt( szContent ), DeleteGVar( szContent );
DestroyDynamicMapIcon( p_PawnStoreMapIcon[ playerid ] );
p_PawnStoreMapIcon[ playerid ] = 0xFFFF;
DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
p_MiningExport[ playerid ] = 0xFFFF;
GivePlayerCash( playerid, cashEarned );
GivePlayerScore( playerid, floatround( oresExported / 2 ) ); // 16 score is a bit too much for ore... so half that = 8
SendServerMessage( playerid, "You have exported %d rock ore(s) to an industry, earning you "COL_GOLD"%s"COL_WHITE".", oresExported, ConvertPrice( cashEarned ) );
}
return 1;
}
else if ( p_LumberjackDeliver[ playerid ] == checkpointid )
{
new
Float: fDistance = GetDistanceFromPointToPoint( -2330.8535, -113.9084, g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 0 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 1 ] ),
iTimeElapsed = g_iTime - p_LumberjackTimeElapsed[ playerid ],
iTheoreticalFinish = floatround( fDistance / 25.0 ) // distance / 25m/s (2000m / 25m/s)
;
// Check if it is really quick to finish
if ( iTimeElapsed < iTheoreticalFinish ) {
SendServerMessage( playerid, "You've been kicked due to suspected teleport hacking." );
KickPlayerTimed( playerid );
return 1;
}
new cash = floatround( fDistance ) + 5000;
DestroyDynamicRaceCP( p_LumberjackDeliver[ playerid ] );
p_LumberjackDeliver[ playerid ] = 0xFFFF;
ShowPlayerHelpDialog( playerid, 7500, "Great job! You've earned ~y~%s~w~~h~!~n~~n~Navigate to the import location to pack your truck with logs.~n~~n~~y~~h~Info: The truck blip has been updated, navigate to it.", ConvertPrice( cash ) );
//SendServerMessage( playerid, "You've made "COL_GOLD"%s"COL_WHITE" from exporting. Go and pick another box up!" );
GivePlayerCash( playerid, cash );
GivePlayerScore( playerid, 5 );
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( -2330.8535, -113.9084, 34.00, 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
p_LumberjackReturn[ playerid ] = CreateDynamicRaceCP( 0, -2330.8535, -113.9084, 34.00, g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 0 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 1 ], g_treeExportLocations[ p_treeExportLocation[ playerid ] ] [ 2 ], 4.0, -1, -1, playerid );
Beep( playerid );
return 1;
}
else if ( p_LumberjackReturn[ playerid ] == checkpointid )
{
if ( g_LogsInStock < 1 )
return SendError( playerid, "There is not enough logs in stock to export." );
DestroyDynamicRaceCP( p_LumberjackReturn[ playerid ] );
p_LumberjackReturn[ playerid ] = 0xFFFF;
g_LogsInStock--;
UpdateWoodStockObject( );
new id = random( sizeof( g_treeExportLocations ) );
p_treeExportLocation[ playerid ] = id;
DestroyDynamicMapIcon( p_LumberjackMapIcon[ playerid ] );
p_LumberjackMapIcon[ playerid ] = CreateDynamicMapIconEx( g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], 51, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
ShowPlayerHelpDialog( playerid, 7500, "You've packed your truck with logs. ~g~~h~Navigate your way to the export location.~n~~n~Info:~y~~h~ The truck blip has been updated, navigate to it." );
p_LumberjackDeliver[ playerid ] = CreateDynamicRaceCP( 0, g_treeExportLocations[ id ] [ 0 ], g_treeExportLocations[ id ] [ 1 ], g_treeExportLocations[ id ] [ 2 ], -2330.8535, -113.9084, 34.00, 4.0, -1, -1, playerid );
Beep( playerid );
return 1;
}
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn( playerid )
{
if ( IsPlayerSecurityDriver( playerid ) )
return SetPlayerSkin( playerid, 71 );
return approveClassSpawned( playerid );
}
stock approveClassSpawned( playerid ) {
// is logged in
if ( !p_PlayerLogged{ playerid } )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must be authenticated to play the game." ), 0;
// is cop/army banned
if ( p_CopBanned{ playerid } == MAX_CLASS_BAN_WARNS && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the police class(es). Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
if ( p_ArmyBanned{ playerid } == MAX_CLASS_BAN_WARNS && GetPlayerSkin( playerid ) == 287 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You are banned from using the army class. Use "COL_GREY"/unbanme"COL_WHITE" to pay for an unban." ), 0;
// wanted level an issue?
if ( p_WantedLevel[ playerid ] > 0 && ( IsPlayerPolice( playerid ) || IsPlayerFBI( playerid ) || IsPlayerCIA( playerid ) || GetPlayerSkin( playerid ) == 287 ) )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must not have a wanted level to use this class." ), 0;
// bought xp
if ( IsPlayerFBI( playerid ) && p_XP[ playerid ] < 10000 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 10,000 XP to use this class." ), 0;
if ( GetPlayerSkin( playerid ) == 287 && p_XP[ playerid ] < 20000 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 20,000 XP to use this class." ), 0;
if ( IsPlayerCIA( playerid ) && p_XP[ playerid ] < 15000 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 15,000 XP to use this class." ), 0;
if ( IsPlayerFireman( playerid ) && p_XP[ playerid ] < 1000 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 1,000 XP to use this class." ), 0;
if ( IsPlayerMedic( playerid ) && p_XP[ playerid ] < 2000 )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You need 2,000 XP to use this class." ), 0;
// job not set
if ( !p_JobSet{ playerid } || !p_CitySet{ playerid } )
return SendClientMessage( playerid, -1, ""COL_RED"[ERROR]"COL_WHITE" You must ensure your job and city have been properly set." ), 0;
return 1; // pass it
}
public OnObjectMoved(objectid)
{
// christmas
if(objectid != gFerrisWheel) return 0;
SetTimer("RotateWheel",3*1000,0);
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerUseSlotMachine( playerid, slotid, first_combo, second_combo, third_combo )
{
if ( first_combo == second_combo && first_combo == third_combo )
{
switch( first_combo )
{
// Double bars
case 0: g_slotmachineData[ slotid ] [ E_CASH ] *= 4.0;
// Single bar
case 1: g_slotmachineData[ slotid ] [ E_CASH ] *= 3.0;
// Bells
case 2: g_slotmachineData[ slotid ] [ E_CASH ] *= 2.5;
// Cherry
case 3: g_slotmachineData[ slotid ] [ E_CASH ] *= 2.0;
// Grapes
case 4: g_slotmachineData[ slotid ] [ E_CASH ] *= 1.5;
// 69
case 5: g_slotmachineData[ slotid ] [ E_CASH ] *= 1.25;
}
new
iNetWin = floatround( g_slotmachineData[ slotid ] [ E_CASH ] );
GivePlayerCash( playerid, iNetWin );
PlayerPlaySound( playerid, 4201, 0.0, 0.0, 0.0 ); // Coin fall
GameTextForPlayer( playerid, "~w~~h~winner!", 5000, 6 );
return SendServerMessage( playerid, "Congratulations, you've won "COL_GOLD"%s"COL_WHITE"!", ConvertPrice( iNetWin ) );
}
return GameTextForPlayer( playerid, "~w~~h~no win!", 2500, 6 );
}
public OnPlayerClickTextDraw(playerid, Text: clickedid)
{
// Pressed ESC
if ( clickedid == Text: INVALID_TEXT_DRAW )
{
if ( GetPVarInt( playerid, "recently_previewed" ) < GetTickCount( ) && GetPVarInt( playerid, "viewing_vehicle" ) )
return CancelVehicleView( playerid, 0 );
}
return 1;
}
public OnPlayerClickPlayerTextDraw(playerid, PlayerText: playertextid)
{
return 1;
}
stock CancelVehicleView( playerid, cancel=1 )
{
if ( cancel ) CancelSelectTextDraw( playerid );
TextDrawHideForPlayer( playerid, g_VehiclePreviewBoxTD );
TextDrawHideForPlayer( playerid, g_VehiclePreviewTxtTD );
TextDrawHideForPlayer( playerid, p_VehiclePreviewCloseTD );
for( new i; i < sizeof p_VehiclePreviewTD; i++ )
PlayerTextDrawDestroy( playerid, p_VehiclePreviewTD[ i ] );
cmd_moviemode( playerid, "" ); // Show textdraws :3
DeletePVar( playerid, "viewing_vehicle" );
SetPVarInt( playerid, "recently_previewed", GetTickCount( ) + 100 );
SendServerMessage( playerid, "You have finished looking at the vehicle's preview." );
return ShowPlayerDialog( playerid, DIALOG_VEHDEALER_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
}
public OnPlayerPickUpDynamicPickup( playerid, pickupid )
{
new
Float: X, Float: Y, Float: Z;
#if defined AC_INCLUDED
if ( GetGVarType( "ac_WeaponPickup", pickupid ) != GLOBAL_VARTYPE_NONE )
p_PlayerHasWeapon[ playerid ] { GetGVarInt( "ac_WeaponPickup", pickupid ) } = true;
#endif
if ( pickupid != PreviousPickupID[ playerid ] )
{
new
iTimestamp = g_iTime; // Call it once, because swag
if ( LastPickupTimestamp[ playerid ] > iTimestamp )
{
new
Float: distance = GetPlayerDistanceFromPoint( playerid, p_LastPickupPos[ playerid ] [ 0 ], p_LastPickupPos[ playerid ] [ 1 ], p_LastPickupPos[ playerid ] [ 2 ] );
//if ( distance < 50.0 ) printf( "[AC WARN] Player ID %d has entered a pickup near him really fast. (distance: %0.2fm, time: %ds)", playerid, distance, LastPickupTimestamp[ playerid ] - iTimestamp );
if ( distance > 50.0 )
{
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for rapid pickup spam.", ReturnPlayerName( playerid ), playerid );
BanEx( playerid, "Pickup Spam" );
return 0;
}
}
LastPickupTimestamp[ playerid ] = iTimestamp + 1;
PreviousPickupID[ playerid ] = pickupid;
}
GetPlayerPos( playerid, p_LastPickupPos[ playerid ] [ 0 ], p_LastPickupPos[ playerid ] [ 1 ], p_LastPickupPos[ playerid ] [ 2 ] );
// Information Pickups
for( new i = 0; i < sizeof( g_informationPickupsData ); i++ ) if ( g_informationPickupsData[ i ] [ E_PICKUP_ID ] == pickupid )
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Area Information", g_informationPickupsData[ i ] [ E_TEXT ], "Okay", "" );
// Money bag from atms
if ( p_Class[ playerid ] != CLASS_POLICE ) {
for( new i = 0; i < sizeof( g_atmData ); i++ ) if ( g_atmData[ i ] [ E_CREATED ] && g_atmData[ i ] [ E_DISABLED ] ) {
if ( g_atmData[ i ] [ E_PICKUP ] == pickupid && pickupid != -1 ) {
new
szCity[ MAX_ZONE_NAME ], szLocation[ MAX_ZONE_NAME ], iLoot = g_atmData[ i ] [ E_LOOT ];
SplitPlayerCashForGang( playerid, iLoot );
Achievement::HandlePlayerRobbery( playerid );
DestroyDynamicPickup( g_atmData[ i ] [ E_PICKUP ] );
g_atmData[ i ] [ E_PICKUP ] = -1;
g_atmData[ i ] [ E_LOOT ] = 0;
GivePlayerWantedLevel( playerid, 4 );
GivePlayerScore( playerid, 1 );
GetPlayerPos ( playerid, X, Y, Z );
Get2DCity ( szCity, X, Y, Z );
GetZoneFromCoordinates ( szLocation, X, Y, Z );
SendGlobalMessage( -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" %s(%d) has robbed "COL_GOLD"%s"COL_WHITE" from an ATM near %s in %s!", ReturnPlayerName( playerid ), playerid, ConvertPrice( iLoot ), szLocation, szCity );
return SendServerMessage( playerid, "You have successfully taken "COL_GOLD"%s"COL_WHITE" dispensed from the ATM.", ConvertPrice( iLoot ) );
}
}
// Bribes
foreach(new bribeid : BribeCount) if ( g_bribeData[ bribeid ] [ E_PICKUP ] [ 0 ] == pickupid || g_bribeData[ bribeid ] [ E_PICKUP ] [ 1 ] == pickupid )
{
if ( !( g_bribeData[ bribeid ] [ E_DISABLED ] == true || p_WantedLevel[ playerid ] <= 0 || IsPlayerDetained( playerid ) || IsPlayerCuffed( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_SPECTATING ) )
{
new
iWanted = 2;
// Play a sound so it matches the vehicle pickup
if ( g_bribeData[ bribeid ] [ E_PICKUP ] [ 0 ] == pickupid )
PlayerPlaySound( playerid, 1138, 0.0, 0.0, 5.0 );
// Expire the bribe
g_bribeData[ bribeid ] [ E_TIMESTAMP ] = GetTickCount( );
g_bribeData[ bribeid ] [ E_DISABLED ] = true;
UpdateDynamic3DTextLabelText( g_bribeData[ bribeid ] [ E_LABEL ], COLOR_GOLD, sprintf( "Bribe(%d)\n"COL_RED"Currently Expired!", bribeid ) );
// Remove a custom wanted level
if ( p_WantedLevel[ playerid ] > 1800 ) iWanted = 128;
else if ( p_WantedLevel[ playerid ] > 1000 ) iWanted = 64;
else if ( p_WantedLevel[ playerid ] > 500 ) iWanted = 32;
else if ( p_WantedLevel[ playerid ] > 250 ) iWanted = 16;
else if ( p_WantedLevel[ playerid ] > 100 ) iWanted = 8;
else if ( p_WantedLevel[ playerid ] > 50 ) iWanted = 4;
return GivePlayerWantedLevel( playerid, p_WantedLevel[ playerid ] <= 1 ? -1 : -iWanted );
}
}
}
return 1;
}
public OnVehicleMod( playerid, vehicleid, componentid )
{
if ( !isLegalCarMod( GetVehicleModel( vehicleid ), componentid ) )
{
if ( g_buyableVehicle{ vehicleid } )
RespawnBuyableVehicle( vehicleid );
else
DestroyVehicle( vehicleid );
printf( "[INVALID_MOD] NAME: %s | VEHICLE: %d | COMPONENT: %d", ReturnPlayerName( playerid ), vehicleid, componentid );
Kick( playerid );
return 0;
}
switch( componentid )
{
case 1018: GivePlayerCash( playerid, -350 );
case 1019: GivePlayerCash( playerid, -300 );
case 1020: GivePlayerCash( playerid, -250 );
case 1021: GivePlayerCash( playerid, -200 );
case 1022: GivePlayerCash( playerid, -150 );
case 1028: GivePlayerCash( playerid, -770 );
case 1029: GivePlayerCash( playerid, -680 );
case 1034: GivePlayerCash( playerid, -790 );
case 1037: GivePlayerCash( playerid, -690 );
case 1043: GivePlayerCash( playerid, -500 );
case 1044: GivePlayerCash( playerid, -500 );
case 1045: GivePlayerCash( playerid, -510 );
case 1046: GivePlayerCash( playerid, -710 );
case 1059: GivePlayerCash( playerid, -720 );
case 1064: GivePlayerCash( playerid, -830 );
case 1065: GivePlayerCash( playerid, -850 );
case 1066: GivePlayerCash( playerid, -750 );
case 1089: GivePlayerCash( playerid, -650 );
case 1092: GivePlayerCash( playerid, -750 );
case 1104: GivePlayerCash( playerid, -1610 );
case 1105: GivePlayerCash( playerid, -1540 );
case 1113: GivePlayerCash( playerid, -3340 );
case 1114: GivePlayerCash( playerid, -3250 );
case 1126: GivePlayerCash( playerid, -3340 );
case 1127: GivePlayerCash( playerid, -3250 );
case 1129: GivePlayerCash( playerid, -1650 );
case 1132: GivePlayerCash( playerid, -1590 );
case 1135: GivePlayerCash( playerid, -1500 );
case 1136: GivePlayerCash( playerid, -1000 );
case 1004: GivePlayerCash( playerid, -100 );
case 1005: GivePlayerCash( playerid, -150 );
case 1011: GivePlayerCash( playerid, -220 );
case 1012: GivePlayerCash( playerid, -250 );
case 1117: GivePlayerCash( playerid, -2130 );
case 1152: GivePlayerCash( playerid, -910 );
case 1153: GivePlayerCash( playerid, -1200 );
case 1155: GivePlayerCash( playerid, -1030 );
case 1157: GivePlayerCash( playerid, -930 );
case 1160: GivePlayerCash( playerid, -1050 );
case 1165: GivePlayerCash( playerid, -850 );
case 1166: GivePlayerCash( playerid, -950 );
case 1169: GivePlayerCash( playerid, -970 );
case 1170: GivePlayerCash( playerid, -880 );
case 1171: GivePlayerCash( playerid, -990 );
case 1172: GivePlayerCash( playerid, -900 );
case 1173: GivePlayerCash( playerid, -950 );
case 1174: GivePlayerCash( playerid, -1000 );
case 1175: GivePlayerCash( playerid, -900 );
case 1179: GivePlayerCash( playerid, -2150 );
case 1181: GivePlayerCash( playerid, -2050 );
case 1182: GivePlayerCash( playerid, -2130 );
case 1185: GivePlayerCash( playerid, -2040 );
case 1188: GivePlayerCash( playerid, -2080 );
case 1189: GivePlayerCash( playerid, -2200 );
case 1190: GivePlayerCash( playerid, -1200 );
case 1191: GivePlayerCash( playerid, -1040 );
case 1140: GivePlayerCash( playerid, -870 );
case 1141: GivePlayerCash( playerid, -980 );
case 1148: GivePlayerCash( playerid, -890 );
case 1149: GivePlayerCash( playerid, -1000 );
case 1150: GivePlayerCash( playerid, -1090 );
case 1151: GivePlayerCash( playerid, -840 );
case 1154: GivePlayerCash( playerid, -1030 );
case 1156: GivePlayerCash( playerid, -920 );
case 1159: GivePlayerCash( playerid, -1050 );
case 1161: GivePlayerCash( playerid, -950 );
case 1167: GivePlayerCash( playerid, -850 );
case 1168: GivePlayerCash( playerid, -950 );
case 1176: GivePlayerCash( playerid, -1000 );
case 1177: GivePlayerCash( playerid, -900 );
case 1178: GivePlayerCash( playerid, -2050 );
case 1180: GivePlayerCash( playerid, -2130 );
case 1183: GivePlayerCash( playerid, -2040 );
case 1184: GivePlayerCash( playerid, -2150 );
case 1186: GivePlayerCash( playerid, -2095 );
case 1187: GivePlayerCash( playerid, -2175 );
case 1192: GivePlayerCash( playerid, -940 );
case 1193: GivePlayerCash( playerid, -1100 );
case 1006: GivePlayerCash( playerid, -80 );
case 1128: GivePlayerCash( playerid, -3340 );
case 1130: GivePlayerCash( playerid, -3380 );
case 1131: GivePlayerCash( playerid, -3290 );
case 1103: GivePlayerCash( playerid, -3250 );
case 1032: GivePlayerCash( playerid, -170 );
case 1033: GivePlayerCash( playerid, -120 );
case 1035: GivePlayerCash( playerid, -150 );
case 1038: GivePlayerCash( playerid, -190 );
case 1053: GivePlayerCash( playerid, -130 );
case 1054: GivePlayerCash( playerid, -210 );
case 1055: GivePlayerCash( playerid, -230 );
case 1061: GivePlayerCash( playerid, -180 );
case 1067: GivePlayerCash( playerid, -250 );
case 1068: GivePlayerCash( playerid, -200 );
case 1088: GivePlayerCash( playerid, -150 );
case 1091: GivePlayerCash( playerid, -100 );
case 1000: GivePlayerCash( playerid, -400 );
case 1001: GivePlayerCash( playerid, -550 );
case 1002: GivePlayerCash( playerid, -200 );
case 1003: GivePlayerCash( playerid, -250 );
case 1014: GivePlayerCash( playerid, -400 );
case 1015: GivePlayerCash( playerid, -500 );
case 1016: GivePlayerCash( playerid, -200 );
case 1023: GivePlayerCash( playerid, -350 );
case 1049: GivePlayerCash( playerid, -810 );
case 1050: GivePlayerCash( playerid, -620 );
case 1058: GivePlayerCash( playerid, -620 );
case 1060: GivePlayerCash( playerid, -530 );
case 1138: GivePlayerCash( playerid, -580 );
case 1139: GivePlayerCash( playerid, -470 );
case 1146: GivePlayerCash( playerid, -490 );
case 1147: GivePlayerCash( playerid, -600 );
case 1158: GivePlayerCash( playerid, -550 );
case 1162: GivePlayerCash( playerid, -650 );
case 1163: GivePlayerCash( playerid, -550 );
case 1164: GivePlayerCash( playerid, -450 );
case 1007: GivePlayerCash( playerid, -500 );
case 1017: GivePlayerCash( playerid, -500 );
case 1026: GivePlayerCash( playerid, -480 );
case 1027: GivePlayerCash( playerid, -480 );
case 1030: GivePlayerCash( playerid, -37 );
case 1031: GivePlayerCash( playerid, -370 );
case 1036: GivePlayerCash( playerid, -500 );
case 1039: GivePlayerCash( playerid, -390 );
case 1040: GivePlayerCash( playerid, -500 );
case 1041: GivePlayerCash( playerid, -390 );
case 1042: GivePlayerCash( playerid, -1000 );
case 1047: GivePlayerCash( playerid, -670 );
case 1048: GivePlayerCash( playerid, -530 );
case 1051: GivePlayerCash( playerid, -670 );
case 1052: GivePlayerCash( playerid, -530 );
case 1056: GivePlayerCash( playerid, -520 );
case 1057: GivePlayerCash( playerid, -430 );
case 1062: GivePlayerCash( playerid, -250 );
case 1063: GivePlayerCash( playerid, -430 );
case 1069: GivePlayerCash( playerid, -550 );
case 1070: GivePlayerCash( playerid, -450 );
case 1071: GivePlayerCash( playerid, -550 );
case 1072: GivePlayerCash( playerid, -450 );
case 1090: GivePlayerCash( playerid, -450 );
case 1093: GivePlayerCash( playerid, -350 );
case 1094: GivePlayerCash( playerid, -450 );
case 1095: GivePlayerCash( playerid, -350 );
case 1099: GivePlayerCash( playerid, -1000 );
case 1101: GivePlayerCash( playerid, -780 );
case 1102: GivePlayerCash( playerid, -830 );
case 1106: GivePlayerCash( playerid, -780 );
case 1107: GivePlayerCash( playerid, -780 );
case 1108: GivePlayerCash( playerid, -780 );
case 1118: GivePlayerCash( playerid, -780 );
case 1119: GivePlayerCash( playerid, -940 );
case 1120: GivePlayerCash( playerid, -780 );
case 1121: GivePlayerCash( playerid, -940 );
case 1122: GivePlayerCash( playerid, -780 );
case 1124: GivePlayerCash( playerid, -780 );
case 1133: GivePlayerCash( playerid, -830 );
case 1134: GivePlayerCash( playerid, -800 );
case 1137: GivePlayerCash( playerid, -800 );
case 1013: GivePlayerCash( playerid, -100 );
case 1024: GivePlayerCash( playerid, -50 );
case 1142: GivePlayerCash( playerid, -150 );
case 1143: GivePlayerCash( playerid, -150 );
case 1144: GivePlayerCash( playerid, -100 );
case 1145: GivePlayerCash( playerid, -100 );
case 1025: GivePlayerCash( playerid, -1000 );
case 1073: GivePlayerCash( playerid, -1000 );
case 1074: GivePlayerCash( playerid, -1030 );
case 1075: GivePlayerCash( playerid, -980 );
case 1076: GivePlayerCash( playerid, -1560 );
case 1077: GivePlayerCash( playerid, -1620 );
case 1078: GivePlayerCash( playerid, -1200 );
case 1079: GivePlayerCash( playerid, -1030 );
case 1080: GivePlayerCash( playerid, -1000 );
case 1081: GivePlayerCash( playerid, -1230 );
case 1082: GivePlayerCash( playerid, -820 );
case 1083: GivePlayerCash( playerid, -1560 );
case 1084: GivePlayerCash( playerid, -1350 );
case 1085: GivePlayerCash( playerid, -770 );
case 1096: GivePlayerCash( playerid, -1000 );
case 1097: GivePlayerCash( playerid, -620 );
case 1098: GivePlayerCash( playerid, -1140 );
case 1008: GivePlayerCash( playerid, -200 );
case 1009: GivePlayerCash( playerid, -500 );
case 1010: GivePlayerCash( playerid, -1000 );
case 1086: GivePlayerCash( playerid, -100 );
case 1087: GivePlayerCash( playerid, -1500 );
case 1100: GivePlayerCash( playerid, -940 );
case 1123: GivePlayerCash( playerid, -860 );
case 1125: GivePlayerCash( playerid, -1120 );
case 1109: GivePlayerCash( playerid, -1610 );
case 1110: GivePlayerCash( playerid, -1540 );
case 1115: GivePlayerCash( playerid, -2130 );
case 1116: GivePlayerCash( playerid, -2050 );
}
return 1;
}
public OnEnterExitModShop( playerid, enterexit, interiorid )
{
new
vehicleid,
szMods[ MAX_CAR_MODS * 10 ]
;
if ( enterexit == 0 )
{
if ( IsValidVehicle( ( vehicleid = GetPlayerVehicleID( playerid ) ) ) )
{
if ( g_buyableVehicle{ vehicleid } == true )
{
new
ownerid = INVALID_PLAYER_ID,
v = getVehicleSlotFromID( vehicleid, ownerid )
;
if ( ownerid == playerid && v != -1 )
{
if ( UpdateBuyableVehicleMods( playerid, v ) )
{
for( new i; i < MAX_CAR_MODS; i++ )
format( szMods, sizeof( szMods ), "%s%d.", szMods, g_vehicleModifications[ playerid ] [ v ] [ i ] );
format( szBigString, sizeof( szBigString ), "UPDATE `VEHICLES` SET `MODS`='%s' WHERE `ID`=%d", szMods, g_vehicleData[ playerid ] [ v ] [ E_SQL_ID ] );
mysql_single_query( szBigString );
}
else SendError( playerid, "Couldn't update your vehicle mods due to an unexpected error (0x82FF)." );
}
}
}
}
return 1;
}
public OnVehiclePaintjob( playerid, vehicleid, paintjobid )
{
if ( g_buyableVehicle{ vehicleid } == true )
{
new
ownerid = INVALID_PLAYER_ID,
v = getVehicleSlotFromID( vehicleid, ownerid )
;
if ( ownerid == playerid && v != -1 )
{
g_vehicleData[ playerid ] [ v ] [ E_PAINTJOB ] = paintjobid;
SaveVehicleData( playerid, v );
}
}
GivePlayerCash( playerid, -500 );
return 1;
}
public OnVehicleRespray( playerid, vehicleid, color1, color2 )
{
if ( g_buyableVehicle{ vehicleid } == true )
{
new
ownerid = INVALID_PLAYER_ID,
v = getVehicleSlotFromID( vehicleid, ownerid )
;
if ( ownerid == playerid && v != -1 )
{
g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 0 ] = color1;
g_vehicleData[ playerid ] [ v ] [ E_COLOR ] [ 1 ] = color2;
SaveVehicleData( playerid, v );
}
}
GivePlayerCash( playerid, -100 );
return 1;
}
public OnPlayerSelectedMenuRow( playerid, row )
{
return 1;
}
public OnPlayerExitedMenu( playerid )
{
return 1;
}
public OnPlayerInteriorChange( playerid, newinteriorid, oldinteriorid )
{
if ( p_InHouse[ playerid ] == -1 && p_LastEnteredEntrance[ playerid ] != -1 && newinteriorid != 0 && oldinteriorid == 0 && p_Class[ playerid ] != CLASS_POLICE ) {
if ( !IsPlayerInBank( playerid ) ) p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, -1 );
else
{
new
iCity,
iWorld = GetPlayerVirtualWorld( playerid )
;
for( iCity = 0; iCity < sizeof( g_bankvaultData ); iCity++ )
if ( iWorld == g_bankvaultData[ iCity ] [ E_WORLD ] )
break;
if ( g_bankvaultData[ iCity ] [ E_TIMESTAMP ] < g_iTime && !g_bankvaultData[ iCity ] [ E_DISABLED ] )
ShowPlayerHelpDialog( playerid, 5000, "This ~g~~h~bank~w~~h~ is available for a heist." );
else
ShowPlayerHelpDialog( playerid, 5000, "This bank is ~r~~h~unavailable for a heist." );
}
}
SyncSpectation( playerid );
return 1;
}
function OnSafeHelperUpdate( playerid, robberyid )
{
if ( robberyid == -1 )
{
p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, getClosestRobberySafe( playerid ) );
return 1;
}
new
Float: distance = distanceFromSafe( playerid, robberyid )
;
if ( robberyid == INVALID_OBJECT_ID || distance > 100.0 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) )
{
p_SafeHelperTimer[ playerid ] = -1;
HidePlayerHelpDialog( playerid );
return 0;
}
if ( g_robberyData[ robberyid ] [ E_ROBBED ] )
{
p_SafeHelperTimer[ playerid ] = -1;
ShowPlayerHelpDialog( playerid, 5000, "This store currently is ~r~~h~unavailable for robbing.~w~~h~~n~~n~Come back later." );
return 0;
}
if ( distance < 2.0 )
{
p_SafeHelperTimer[ playerid ] = -1;
ShowPlayerHelpDialog( playerid, 7500, "Great, you've ~g~~h~found the safe.~w~~h~~n~~n~To rob the safe, hit ~r~~h~Left Alt~w~~h~ key." );
return 1;
}
ShowPlayerHelpDialog( playerid, 0, "To rob the store, find the safe first.~n~~n~You're ~g~~h~%0.2fm~w~~h~ from the safe here.", distance );
return ( p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, robberyid ) );
}
public OnPlayerArrest( playerid, victimid, totalarrests, totalpeople )
{
new
iBefore = p_Arrests[ playerid ],
iAfter = ( p_Arrests[ playerid ] += totalpeople )
;
incrementPlayerStreak( playerid, STREAK_ARREST );
if ( iBefore < 1000 && iAfter >= 1000 ) ShowAchievement( playerid, "Arrested ~r~1000~w~~h~~h~ criminals!", 25 );
else if ( iBefore < 500 && iAfter >= 500 ) ShowAchievement( playerid, "Arrested ~r~500~w~~h~~h~ criminals!", 18 );
else if ( iBefore < 200 && iAfter >= 200 ) ShowAchievement( playerid, "Arrested ~r~200~w~~h~~h~ criminals!", 15 );
else if ( iBefore < 100 && iAfter >= 100 ) ShowAchievement( playerid, "Arrested ~r~100~w~~h~~h~ criminals!", 12 );
else if ( iBefore < 50 && iAfter >= 50 ) ShowAchievement( playerid, "Arrested ~r~50~w~~h~~h~ criminals!", 9 );
else if ( iBefore < 20 && iAfter >= 20 ) ShowAchievement( playerid, "Arrested ~r~20~w~~h~~h~ criminals!", 6 );
else if ( iBefore < 5 && iAfter >= 5 ) ShowAchievement( playerid, "Arrested ~r~5~w~~h~~h~ criminals!", 3 );
return 1;
}
public VendingMachineUsed( playerid, Float: fHealthGiven )
{
p_VendingUseTimer[ playerid ] = -1;
if ( GetPlayerState( playerid ) == PLAYER_STATE_ONFOOT )
{
new
Float: fHealth;
GetPlayerHealth( playerid, fHealth );
fHealth += fHealthGiven;
if ( fHealth > 100.0 )
fHealth = 100.0;
SetPlayerHealth( playerid, fHealth );
}
}
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
{
static
Float: X, Float: Y, Float: Z, Float: Angle;
new
iVehicle = GetPlayerVehicleID( playerid ),
iWeapon = GetPlayerWeapon( playerid ),
machineid = p_usingSlotMachine[ playerid ]
;
if ( HOLDING( KEY_SPRINT ) && HOLDING( KEY_WALK ) && IsPlayerUsingRadio( playerid ) )
StopAudioStreamForPlayer( playerid );
if ( PRESSED( KEY_JUMP ) && GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_CUFFED )
ApplyAnimation( playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 0, 0 );
// Spectation
if ( p_Spectating{ playerid } == true )
{
if ( PRESSED( KEY_FIRE ) )
{
for( new i = p_whomSpectating[ playerid ] + 1; i < MAX_PLAYERS; i++ )
{
if ( IsPlayerConnected( i ) && IsPlayerSpawned( i ) && !p_Spectating{ i } && i != playerid )
{
ForceSpectateOnPlayer( playerid, i );
break;
}
}
}
if ( PRESSED( KEY_AIM ) )
{
for( new i = p_whomSpectating[ playerid ] - 1; i > -1; i-- )
{
if ( IsPlayerConnected( i ) && IsPlayerSpawned( i ) && !p_Spectating{ i } && i != playerid )
{
ForceSpectateOnPlayer( playerid, i );
break;
}
}
}
return 1;
}
// Gambling
if ( machineid != -1 )
{
if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared
return StopPlayerUsingSlotMachine( playerid );
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( !g_slotmachineData[ machineid ] [ E_ROLLING ] )
{
new
iWaged = p_slotMachineWaging[ playerid ];
TextDrawSetString( p_SlotMachineFigureTD[ machineid ], sprintf( "~y~~h~%s", ConvertPrice( p_slotMachineWaging[ playerid ] ) ) );
GivePlayerCash( playerid, -iWaged );
RollSlotMachine( playerid, machineid, iWaged );
ApplyAnimation( playerid, "CASINO", "slot_plyr", 2.0, 0, 1, 1, 0, 0 );
PlayerPlaySound( playerid, 4202, 0.0, 0.0, 0.0 );
}
}
if ( PRESSED( KEY_CROUCH ) )
{
if ( g_slotmachineData[ machineid ] [ E_ROLLING ] )
return SendError( playerid, "Please wait for the slot machine to finish spinning." );
return StopPlayerUsingSlotMachine( playerid );
}
}
else
{
if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
new
id = GetClosestSlotMachine( playerid );
if ( id != -1 )
{
X = g_slotmachineData[ id ] [ E_X ] + floatcos( g_slotmachineData[ id ] [ E_A ] - 90, degrees );
Y = g_slotmachineData[ id ] [ E_Y ] + floatsin( g_slotmachineData[ id ] [ E_A ] - 90, degrees );
if ( IsPlayerInRangeOfPoint( playerid, 1.0, X, Y, g_slotmachineData[ id ] [ E_Z ] ) && GetPlayerPos( playerid, Z, Z, Z ) )
{
if ( GetPlayerCash( playerid ) < 100 )
{
PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 );
return 1;
}
p_slotMachineWaging[ playerid ] = 100;
p_usingSlotMachine[ playerid ] = id;
SetPlayerPos( playerid, X, Y, Z );
TogglePlayerControllable( playerid, 0 );
SetPlayerFacingAngle( playerid, g_slotmachineData[ id ] [ E_A ] );
TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] / 360 ) * 18 ) ] );
TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] );
TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] / 360 ) * 18 ) ] );
TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ floatround( floatfract( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] / 360 ) * 18 ) ] );
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
TextDrawSetString( p_SlotMachineFigureTD[ id ], "$100" );
TextDrawShowForPlayer( playerid, p_SlotMachineFigureTD[ id ] );
TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] );
TextDrawShowForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] );
TextDrawShowForPlayer( playerid, g_SlotMachineLeft );
TextDrawShowForPlayer( playerid, g_SlotMachineRight );
KillTimer( p_SafeHelperTimer[ playerid ] ), p_SafeHelperTimer[ playerid ] = -1; // Stop safe helper
return ShowPlayerHelpDialog( playerid, 0, "~y~~h~~k~~VEHICLE_ENTER_EXIT~~w~ - Spin the wheels ~n~~n~~y~~h~~k~~GO_LEFT~~w~ - Decrease wager~n~~y~~h~~k~~GO_RIGHT~~w~ - Increase wager~n~~y~~h~~k~~PED_DUCK~~w~ - Exit" );
}
}
}
}
// Various keys
if ( PRESSED( KEY_FIRE ) )
{
if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return RemovePlayerStolensFromHands( playerid ), SendServerMessage( playerid, "You dropped your stolen good and broke it." ), 1;
if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) ) return RemoveEquippedOre( playerid ), SendServerMessage( playerid, "You have disposed of your mined ore." ), 1;
if ( IsPlayerInRangeOfPoint( playerid, 2.0, 1476.0264, 1463.6255, 1011.8170 ) && IsPlayerInMethlab( playerid ) && p_Class[ playerid ] != CLASS_POLICE )
{
new
vehicleid = GetPlayerMethLabVehicle( playerid ),
objectid = GetGVarInt( "meth_yield", vehicleid ),
Float: fAimDistance = 0.25
;
if ( IsValidDynamicObject( objectid ) && Streamer_GetIntData( STREAMER_TYPE_OBJECT, objectid, E_STREAMER_MODEL_ID ) == 1579 )
{
if ( GetDynamicObjectPos( objectid, X, Y, Z ) )
{
if ( IsPlayerAimingAt( playerid, X, Y, Z, fAimDistance ) )
ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 ), ShowProgressBar( playerid, "Taking Meth", PROGRESS_GRAB_METH, 300, 0x87CEEBFF );
}
}
else
{
if ( GetGVarType( "meth_chef", vehicleid ) != GLOBAL_VARTYPE_NONE && IsPlayerConnected( GetGVarInt( "meth_chef", vehicleid ) ) && GetGVarType( "meth_cooktimer", vehicleid ) == GLOBAL_VARTYPE_NONE && !p_ProgressStarted{ playerid } )
{
if ( IsPlayerAimingAt( playerid, 1477.07068, 1464.22253, 1011.95422, fAimDistance ) )
{
if ( !p_CausticSoda{ playerid } )
return SendError( playerid, "You don't have any caustic soda." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_CS );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Caustic Soda", PROGRESS_CHEMICAL, 250, 0x3E7EFFFF );
}
else if ( IsPlayerAimingAt( playerid, 1476.64514, 1464.43201, 1012.21051, fAimDistance ) )
{
if ( !p_HydrogenChloride{ playerid } )
return SendError( playerid, "You don't have any hydrogen chloride." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_HLC );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Hydrogen Chloride", PROGRESS_CHEMICAL, 250, 0xEE9911FF );
}
else if ( IsPlayerAimingAt( playerid, 1475.14404, 1464.33667, 1012.11896, fAimDistance ) )
{
if ( !p_MuriaticAcid{ playerid } )
return SendError( playerid, "You don't have any muriatic acid." );
SetPVarInt( playerid, "pouring_chemical", CHEMICAL_MU );
ApplyAnimation( playerid, "CARRY", "putdwn105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Pouring Muriatic Acid", PROGRESS_CHEMICAL, 250, 0xFF0000FF );
}
}
}
}
}
else if ( PRESSED( KEY_YES ) )
{
if ( p_Class[ playerid ] == CLASS_CIVILIAN && JobEquals( playerid, JOB_TERRORIST ) && !IsPlayerJailed( playerid ) )
ExplodePlayerC4s( playerid );
}
else if ( PRESSED( KEY_NO ) )
{
// Press N to deatach trailer from vehicle
if ( iVehicle && IsTrailerAttachedToVehicle( iVehicle ) )
DetachTrailerFromVehicle( iVehicle );
}
else if ( PRESSED( KEY_CROUCH ) )
{
if ( p_ProgressStarted{ playerid } && !p_CancelProgress{ playerid } )
{
SendServerMessage( playerid, "You have canceled this operation." );
p_CancelProgress{ playerid } = true;
return 1;
}
}
else if ( PRESSED( KEY_ACTION ) )
{
if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && GetVehicleModel( iVehicle ) == 525 ) {
new
Float: pX, Float: pY, Float: pZ, Float: pAngle
;
GetVehiclePos( iVehicle, pX, pY, pZ );
GetVehicleZAngle( iVehicle, pAngle );
pX += 2.0 * floatsin( pAngle, degrees );
pY += 2.0 * floatcos( pAngle, degrees );
if ( !IsTrailerAttachedToVehicle( iVehicle ) ) {
for( new i = 0; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) && i != iVehicle ) {
if ( GetVehicleDistanceFromPoint( i, pX, pY, pZ ) < 7.0 ) {
AttachTrailerToVehicle( i, iVehicle );
break;
}
}
} else {
DetachTrailerFromVehicle( iVehicle );
}
}
}
else if ( PRESSED( KEY_SECONDARY_ATTACK ) )
{
if ( GetPlayerState( playerid ) == PLAYER_STATE_ONFOOT && p_VendingUseTimer[ playerid ] == -1 && GetPlayerAnimationIndex( playerid ) != 1660 )
{
new
bool: bFailed,
Float: fHealth
;
GetPlayerHealth( playerid, fHealth );
if ( GetPlayerCash( playerid ) <= 0 || fHealth >= 100.0 )
bFailed = true;
for( new i = 0; i < sizeof( g_VendingMachines ); i++ )
{
if ( IsPlayerInRangeOfPoint( playerid, 1.0, g_VendingMachines[ i ] [ E_FX ], g_VendingMachines[ i ] [ E_FY ], g_VendingMachines[ i ] [ E_Z ] ) )
{
if ( bFailed )
{
PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 );
return 1;
}
new
Float: health_given = 35.0;
if ( GetPlayerPos( playerid, Z, Z, Z ) )
{
GivePlayerCash( playerid, -500 );
p_VendingUseTimer[ playerid ] = SetTimerEx( "VendingMachineUsed", 2500, false, "if", playerid, health_given );
SetPlayerFacingAngle( playerid, g_VendingMachines[ i ] [ E_RZ ] );
SetPlayerPos( playerid, g_VendingMachines[ i ] [ E_FX ], g_VendingMachines[ i ] [ E_FY ], Z );
ApplyAnimation( playerid, "VENDING", "VEND_USE", 4.1, 0, 0, 1, 0, 0, 1 );
PlayerPlaySound( playerid, 42600, 0.0, 0.0, 0.0 );
}
else
{
PlayerPlaySound( playerid, 1055, 0.0, 0.0, 0.0 );
}
return 1;
}
}
}
if ( GetPVarInt( playerid, "viewing_houseints" ) == 1 )
{
new id = p_InHouse[ playerid ];
SendServerMessage( playerid, "You've stopped viewing the house interior." );
SetPlayerPos( playerid, g_houseData[ id ] [ E_TX ], g_houseData[ id ] [ E_TY ], g_houseData[ id ] [ E_TZ ] );
SetPlayerInterior( playerid, g_houseData[ id ] [ E_INTERIOR_ID ] );
DeletePVar( playerid, "viewing_houseints" );
TogglePlayerControllable( playerid, 1 );
SetCameraBehindPlayer( playerid );
return 1;
}
if ( GetPVarInt( playerid, "viewing_garageints" ) == 1 )
{
new
iInterior = g_garageData[ p_InGarage[ playerid ] ] [ E_INTERIOR_ID ];
SendServerMessage( playerid, "You've stopped viewing the garage interior." );
SetPlayerPos( playerid, g_garageInteriorData[ iInterior ] [ E_X ], g_garageInteriorData[ iInterior ] [ E_Y ], g_garageInteriorData[ iInterior ] [ E_Z ] );
SetPlayerInterior( playerid, g_garageInteriorData[ iInterior ] [ E_INTERIOR ] );
DeletePVar( playerid, "viewing_garageints" );
TogglePlayerControllable( playerid, 1 );
SetCameraBehindPlayer( playerid );
return 1;
}
if ( g_iTime > p_CheckpointEnterTick[ playerid ] && !p_pausedToLoad{ playerid } && !IsPlayerTied( playerid ) )
{
p_CheckpointEnterTick[ playerid ] = g_iTime + 2;
// Enter Methlab Interior
if ( IsPlayerInMethlab( playerid ) )
{
new
vehicleid = GetPlayerVirtualWorld( playerid ) - VW_METH
;
if ( IsValidVehicle( vehicleid ) && IsPlayerInRangeOfPoint( playerid, 1.5, 1475.8126, 1460.5450, 1011.8170 ) )
{
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
X += ( 2.0 * floatsin( -( Angle - 45.0 ), degrees ) );
Y += ( 2.0 * floatcos( -( Angle - 45.0 ), degrees ) );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerPos( playerid, X, Y, Z - 0.94 );
SetPlayerFacingAngle( playerid, Angle );
haltMethamphetamine( playerid, vehicleid );
DeletePVar( playerid, "inMethLab" );
pauseToLoad( playerid );
}
}
// Enter Shamal Interior
if ( IsPlayerInShamal( playerid ) )
{
if ( IsPlayerInRangeOfPoint( playerid, 10.0, 1322.6577, 1992.5508, 1200.2574 ) )
{
new
vehicleid = GetPlayerVirtualWorld( playerid ) - VW_SHAMAL
;
if ( IsValidVehicle( vehicleid ) )
{
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
X += ( 3.2 * floatsin( -( Angle - 45.0 ), degrees ) );
Y += ( 3.2 * floatcos( -( Angle - 45.0 ), degrees ) );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
SetPlayerFacingAngle( playerid, Angle );
SetPlayerPos( playerid, X, Y, Z - 1 );
pauseToLoad( playerid );
}
}
}
// Call Elevator Down
if ( !iVehicle )
{
if ( IsPlayerInArea( playerid, -2005.859375, -1917.968750, 1339.843750, 1396.484375 ) && GetPlayerInterior( playerid ) == 0 )
{
GetDynamicObjectPos( g_apartmentElevator, X, Y, Z );
if ( IsPlayerInRangeOfPoint( playerid, 2.0, X, Y, Z ) )
{
ClearAnimations( playerid ); // clear-fix
if ( IsDynamicObjectMoving( g_apartmentElevator ) )
return SendError( playerid, "You must wait for the elevator to stop operating to select a floor again." );
szLargeString[ 0 ] = '\0';
strins( szLargeString, "Ground Floor\n", 0 );
for( new i; i < sizeof( g_apartmentData ); i++ ) // First floor
{
if ( g_apartmentData[ i ] [ E_CREATED ] )
format( szLargeString, sizeof( szLargeString ), "%s%s - %s\n", szLargeString, g_apartmentData[ i ] [ E_OWNER ], g_apartmentData[ i ] [ E_NAME ] );
else
strcat( szLargeString, "$5,000,000 - Available For Purchase!\n" );
}
ShowPlayerDialog( playerid, DIALOG_APARTMENTS, DIALOG_STYLE_LIST, "{FFFFFF}Apartments", szLargeString, "Select", "Cancel" );
return 1;
}
for( new floors; floors < MAX_AFLOORS; floors++ )
{
GetDynamicObjectPos( g_apartmentElevatorDoor1[ floors ], X, Y, Z );
if ( IsPlayerInRangeOfPoint( playerid, 4.0, X, Y, Z ) )
{
ClearAnimations( playerid ); // clear-fix
if ( IsDynamicObjectMoving( g_apartmentElevator ) ) {
SendError( playerid, "The elevator is operating, please wait." );
break;
}
PlayerPlaySound( playerid, 1085, 0.0, 0.0, 0.0 );
apartment_CallElevator( floors ); // First floor
break;
}
}
return 1;
}
// Enter Houses
for( new i = 0; i < MAX_HOUSES; i++ )
{
if ( g_houseData[ i ] [ E_CREATED ] )
{
if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 0 ] ) )
{
ClearAnimations( playerid ); // clear-fix
if ( IsHouseOnFire( i ) )
{
SendError( playerid, "This house is on fire, you cannot enter it!" );
return 1;
}
if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_CUFFED )
{
SendError( playerid, "You can't do anything as you are cuffed." );
return 1;
}
if ( g_iTime > g_houseData[ i ] [ E_CRACKED_TS ] && g_houseData[ i ] [ E_CRACKED ] )
g_houseData[ i ] [ E_CRACKED ] = false; // The Virus Is Disabled.
if ( !g_houseData[ i ] [ E_CRACKED ] && !strmatch( g_houseData[ i ] [ E_PASSWORD ], "N/A" ) && !strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
p_PasswordedHouse[ playerid ] = i;
ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.", "Enter", "Cancel" );
return 1;
}
p_InHouse[ playerid ] = i;
p_ApartmentEditing{ playerid } = -1;
SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] );
SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] );
SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] );
return 1;
}
else if ( IsPlayerInDynamicCP( playerid, g_houseData[ i ] [ E_CHECKPOINT ] [ 1 ] ) )
{
p_InHouse[ playerid ] = -1;
p_ApartmentEditing{ playerid } = -1;
CancelEdit( playerid );
TogglePlayerControllable( playerid, 0 );
SetTimerEx( "ope_Unfreeze", 1250, false, "d", playerid );
SetPlayerPosEx( playerid, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ], 0 ), SetPlayerVirtualWorld( playerid, 0 );
return 1;
}
}
}
}
}
}
else if ( PRESSED( KEY_WALK ) )
{
if ( !iVehicle && g_iTime > p_CheckpointEnterTick[ playerid ] && !p_pausedToLoad{ playerid } )
{
p_CheckpointEnterTick[ playerid ] = g_iTime + 2;
#if ENABLED_SECURE_TRUCK == true
// Secured Truck!
new Float: fX, Float: fY;
GetVehiclePos( g_secureTruckVehicle, X, Y, Z );
GetVehicleZAngle( g_secureTruckVehicle, Angle );
fX = X + ( SECURE_TRUCK_DISTANCE * floatsin( -Angle + 180, degrees ) );
fY = Y + ( SECURE_TRUCK_DISTANCE * floatcos( -Angle + 180, degrees ) );
if ( IsPlayerInRangeOfPoint( playerid, SECURE_TRUCK_RADIUS, fX, fY, Z ) && p_Class[ playerid ] != CLASS_POLICE )
{
new
every_thing_shot = allSecurityOffsetsShot( );
if ( every_thing_shot && g_secureTruckData[ E_OPEN ] == true ) {
if ( IsSecurityDriverAFK( ) ) return 1;
if ( g_secureTruckData[ E_BEING_ROBBED ] ) return SendError( playerid, "This truck is currently being robbed." );
if ( g_secureTruckData[ E_ROBBED ] ) return SendError( playerid, "This truck has been robbed." );
SetPlayerFacePoint( playerid, X, Y );
//SetPlayerPos( playerid, fX, fY, Z );
g_secureTruckData[ E_BEING_ROBBED ] = true;
ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 );
ShowProgressBar( playerid, "Robbing Truck", PROGRESS_ROBTRUCK, 350, COLOR_GOLD );
}
return 1;
}
#endif
return handlePlayerRobbery( playerid, newkeys, oldkeys );
}
}
else if ( PRESSED( KEY_SPRINT ) )
{
if ( p_InAnimation{ playerid } == true )
{
if ( IsPlayerTied( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) )
return SendError( playerid, "You cannot stop your animation at the moment." );
TextDrawHideForPlayer( playerid, g_AnimationTD );
p_InAnimation{ playerid } = false;
ClearAnimations( playerid );
SetPlayerSpecialAction( playerid, 0 );
}
}
else if ( HOLDING( KEY_AIM ) )
{
if ( IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && iWeapon == WEAPON_SNIPER )
RemovePlayerAttachedObject( playerid, 1 );
}
else if ( PRESSED( KEY_LOOK_BEHIND ) )
{
if ( p_Class[ playerid ] == CLASS_POLICE ) {
new
closestid = GetClosestPlayer( playerid );
if ( p_Class[ closestid ] != CLASS_POLICE ) {
if ( p_WantedLevel[ closestid ] > 5 )
TazePlayer( playerid, closestid );
else {
TicketPlayer( closestid, playerid );
}
}
}
}
return 1;
}
stock IsPlayingAnimation( playerid, library[ ], animation[ ] )
{
if ( IsPlayerConnected( playerid ) )
{
static
animlib[ 32 ], animname[ 32 ];
GetAnimationName( GetPlayerAnimationIndex( playerid ), animlib, 32, animname, 32 );
return strmatch( library, animlib ) && strmatch( animation, animname );
}
return 0;
}
stock pauseToLoad( playerid )
{
p_pausedToLoad{ playerid } = true;
KillTimer( p_pausedToLoadTimer[ playerid ] );
TogglePlayerControllable( playerid, 0 );
TextDrawShowForPlayer(playerid, g_ObjectLoadTD);
p_pausedToLoadTimer[ playerid ] = SetTimerEx( "unpause_Player", 3000, false, "d", playerid );
return 1;
}
function unpause_Player( playerid )
{
p_pausedToLoad{ playerid } = false;
if ( !IsPlayerTied( playerid ) || !IsPlayerTazed( playerid ) ) TogglePlayerControllable( playerid, 1 );
TextDrawHideForPlayer(playerid, g_ObjectLoadTD);
return KillTimer( p_pausedToLoadTimer[ playerid ] ), 1;
}
#if defined AC_INCLUDED
public OnPlayerCheatDetected( playerid, detection )
{
if ( detection == CHEAT_TYPE_REMOTE_JACK )
{
if ( GetPlayerScore( playerid ) < 200 )
{
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for abnormally jacking vehicles.", ReturnPlayerName( playerid ), playerid );
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL JACKING]"COL_GREY" %s(%d) - %d score - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerScore( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) );
return Kick( playerid ), 1;
}
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL JACKING]"COL_GREY" %s(%d) is a suspect of jacking vehicles abnormally.", ReturnPlayerName( playerid ), playerid );
return 1;
}
else if ( detection == CHEAT_TYPE_AIRBRAKE )
{
//SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for airbraking.", ReturnPlayerName( playerid ), playerid );
//AdvancedBan( playerid, "Server", "Airbrake", ReturnPlayerIP( playerid ) );
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL MOVEMENT]"COL_GREY" %s(%d) has been detected for airbrake.", ReturnPlayerName( playerid ), playerid );
return 1;
}
else if ( detection == CHEAT_TYPE_FLYHACKS )
{
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL MOVEMENT]"COL_GREY" %s(%d) has been detected for fly hacks.", ReturnPlayerName( playerid ), playerid );
// SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for fly hacks.", ReturnPlayerName( playerid ), playerid );
// AdvancedBan( playerid, "Server", "Fly Hacks", ReturnPlayerIP( playerid ) );
}
else SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for %s.", ReturnPlayerName( playerid ), playerid, detectionToString( detection ) );
return 1;
}
#endif
public OnPlayerUpdate( playerid )
{
if ( IsPlayerSecurityDriver( playerid ) )
return 1;
if ( !p_PlayerLogged{ playerid } )
return 0;
static
Float: X, Float: Y, Float: Z,
Float: vX, Float: vY, Float: vZ,
iDrunkLevel, iKeys, iLeftRight, iState
;
if ( g_iTime < p_DesyncTime[ playerid ] )
return 0; // Desync Feature
GetPlayerKeys( playerid, iKeys, tmpVariable, iLeftRight );
p_AFKTime[ playerid ] = GetTickCount( );
// Slot machines
handleSlotMachineCashFlow( playerid, iLeftRight == KEY_LEFT, iLeftRight == KEY_RIGHT );
// Disable Driveby
if ( !g_Driveby )
{
iState = GetPlayerState( playerid );
if ( iState == PLAYER_STATE_DRIVER ) {
SetPlayerArmedWeapon( playerid, 0 );
}
}
// Duffel Bug And Sniper Bug
if ( !( iKeys & KEY_AIM ) && !IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && p_MoneyBag{ playerid } ) {
//SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
}
// Don't teleport with the car!
#if ENABLED_SECURE_TRUCK == true
if ( GetPlayerSurfingVehicleID( playerid ) == g_secureTruckVehicle || IsPlayerInVehicle( playerid, g_secureTruckVehicle ) ) {
if ( IsSecurityDriverAFK( ) ) {
SetPlayerRandomSpawn( playerid );
SendServerMessage( playerid, "You seemed to fly away with the security guard. You've been teleported to a spawn." );
}
}
#endif
// FPS Counter
iDrunkLevel = GetPlayerDrunkLevel( playerid );
if ( iDrunkLevel < 100 ) SetPlayerDrunkLevel( playerid, 2000 );
else
{
if ( p_FPS_DrunkLevel[ playerid ] != iDrunkLevel ) {
new iFPS = p_FPS_DrunkLevel[ playerid ] - iDrunkLevel;
if ( ( iFPS > 0 ) && ( iFPS < 200 ) )
p_FPS[ playerid ] = iFPS;
p_FPS_DrunkLevel[ playerid ] = iDrunkLevel;
}
}
formatFPSCounter( playerid );
// Fugga.cs
GetPlayerVelocity( playerid, vX, vY, vZ );
if ( ( ( vX < -10.0 || vX > 10.0 ) && ( vZ > 1.0 || vZ < -1.0 ) ) || ( ( vX < -3.0 || vX > 3.0 ) && ( vY < -3.0 || vY > 3.0 ) && ( vZ > 3.0 || vZ < -3.0 ) ) )
{
//SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for player swinging.", ReturnPlayerName( playerid ), playerid );
//BanEx( playerid, "Player Swing" );
p_DesyncTime[ playerid ] = g_iTime + 3;
return 0;
}
// PlayerBugger.cs
GetPlayerPos( playerid, X, Y, Z );
if ( X >= 99999.0 || Y >= 99999.0 || Z >= 99999.0 || X <= -99999.0 || Y <= -99999.0 || Z <= -99999.0 ) {
SendClientMessage( playerid, 0xa9c4e4ff, "Warning: Excessive X, Y, Z has been breached thus last location set." );
SetPlayerPos( playerid, p_PlayerBuggerX[ playerid ], p_PlayerBuggerY[ playerid ], p_PlayerBuggerZ[ playerid ] );
}
else
{
p_PlayerBuggerX[ playerid ] = X;
p_PlayerBuggerY[ playerid ] = Y;
p_PlayerBuggerZ[ playerid ] = Z;
}
if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
{
GetPlayerPos( playerid, X, Y, Z );
GetVehicleVelocity( GetPlayerVehicleID( playerid ), vX, vY, vZ );
if ( ( vX > 3.0 || vY > 3.0 || vZ > 3.0 || vX < -3.0 || vY < -3.0 || vZ < -3.0 ) && ( vX != X && vY != Y && vZ != Z ) )
{
//SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for car swinging.", ReturnPlayerName( playerid ), playerid );
//BanEx( playerid, "Car Swing" );
p_DesyncTime[ playerid ] = g_iTime + 3;
return 0;
}
}
return fix_NightThermalVisionHack( playerid );
}
public OnPlayerEditAttachedObject( playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ )
{
new
slot = p_ToySlotSelected{ playerid };
if ( response )
{
new bool: modded;
if ( fScaleX < 0.25 || fScaleX > 2.5 ) fScaleX = 1.0, modded = true;
if ( fScaleY < 0.25 || fScaleY > 2.5 ) fScaleY = 1.0, modded = true;
if ( fScaleZ < 0.25 || fScaleZ > 2.5 ) fScaleZ = 1.0, modded = true;
if ( modded ) SendServerMessage( playerid, "Some scaling parts were either too small, or too big. They have been scaled to the default size." );
p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ] = boneid;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ] = fOffsetX;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ] = fOffsetY;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ] = fOffsetZ;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ] = fRotX;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ] = fRotY;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ] = fRotZ;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ] = fScaleX;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ] = fScaleY;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ] = fScaleZ;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ] = modelid;
RemovePlayerAttachedObject( playerid, index );
SetPlayerAttachedObject( playerid, index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ );
format( szBigString, sizeof( szBigString ), "UPDATE `TOYS` SET `OX`=%f,`OY`=%f,`OZ`=%f,`RX`=%f,`RY`=%f,`RZ`=%f,`SX`=%f,`SY`=%f,`SZ`=%f WHERE `ID`=%d", fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ, p_AttachedObjectsData[ playerid ] [ slot ] [ E_SQL_ID ] );
mysql_single_query( szBigString );
//printf("SetPlayerAttachedObject( playerid, %d, %d, %d, %f, %f, %f, %f, %f, %f, %f, %f, %f );",index, modelid, boneid, fOffsetX, fOffsetY, fOffsetZ, fRotX, fRotY, fRotZ, fScaleX, fScaleY, fScaleZ );
}
else
{
// User Cancelled
RemovePlayerAttachedObject( playerid, index );
SetPlayerAttachedObject( playerid, index, p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ],
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ],
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ],
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ]
);
}
showToyEditMenu( playerid, slot );
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
thread OnPlayerLogin( playerid, password[ ] )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
szHashed[ 129 ],
szPassword[ 129 ],
szSalt[ 25 ],
bool: isSalted = false
;
cache_get_field_content( 0, "SALT", szSalt );
cache_get_field_content( 0, "PASSWORD", szPassword );
if ( !strcmp( szSalt, "NULL", false ) ) // User doesn't have a salt
{
WP_Hash( szHashed, sizeof( szHashed ), password );
isSalted = false;
}
else
{
pencrypt( szHashed, sizeof( szHashed ), password, szSalt );
isSalted = true;
}
if ( !strcmp( szHashed, szPassword, false ) )
{
if ( !isSalted ) // Converting from insecure to secure
{
randomString( szSalt, 24 );
pencrypt( szHashed, sizeof( szHashed ), password, szSalt );
format( szBigString, sizeof( szBigString ), "UPDATE USERS SET `PASSWORD`='%s', `SALT`='%s' WHERE `NAME`='%s'", szHashed, mysql_escape( szSalt ), ReturnPlayerName( playerid ) );
mysql_single_query( szBigString );
}
p_AccountID[ playerid ] = cache_get_field_content_int( 0, "ID", dbHandle );
new iScore = cache_get_field_content_int( 0, "SCORE", dbHandle );
new iCash = cache_get_field_content_int( 0, "CASH", dbHandle );
new iFightStyle = cache_get_field_content_int( 0, "FIGHTSTYLE", dbHandle );
new iWanted = cache_get_field_content_int( 0, "WANTEDLVL", dbHandle );
SetPlayerCash ( playerid, iCash );
SetPlayerScore ( playerid, iScore );
SetPlayerFightingStyle ( playerid, iFightStyle );
GivePlayerWantedLevel ( playerid, iWanted, true );
p_AdminLevel[ playerid ] = cache_get_field_content_int( 0, "ADMINLEVEL", dbHandle );
p_BankMoney[ playerid ] = cache_get_field_content_int( 0, "BANKMONEY", dbHandle );
p_Kills[ playerid ] = cache_get_field_content_int( 0, "KILLS", dbHandle );
p_Deaths[ playerid ] = cache_get_field_content_int( 0, "DEATHS", dbHandle );
p_VIPLevel[ playerid ] = cache_get_field_content_int( 0, "VIP_PACKAGE", dbHandle );
p_XP[ playerid ] = cache_get_field_content_int( 0, "XP", dbHandle );
p_VIPExpiretime[ playerid ] = cache_get_field_content_int( 0, "VIP_EXPIRE", dbHandle );
p_LastSkin[ playerid ] = cache_get_field_content_int( 0, "LAST_SKIN", dbHandle );
p_Burglaries[ playerid ] = cache_get_field_content_int( 0, "BURGLARIES", dbHandle );
p_CopBanned{ playerid } = cache_get_field_content_int( 0, "COP_BAN", dbHandle );
p_ArmyBanned{ playerid } = cache_get_field_content_int( 0, "ARMY_BAN", dbHandle );
p_Uptime[ playerid ] = cache_get_field_content_int( 0, "UPTIME", dbHandle );
p_Arrests[ playerid ] = cache_get_field_content_int( 0, "ARRESTS", dbHandle );
p_VIPWep1{ playerid } = cache_get_field_content_int( 0, "VIPWEP1", dbHandle );
p_VIPWep2{ playerid } = cache_get_field_content_int( 0, "VIPWEP2", dbHandle );
p_VIPWep3{ playerid } = cache_get_field_content_int( 0, "VIPWEP3", dbHandle );
p_MutedTime[ playerid ] = cache_get_field_content_int( 0, "MUTE_TIME", dbHandle );
p_Robberies[ playerid ] = cache_get_field_content_int( 0, "ROBBERIES", dbHandle );
p_Fires[ playerid ] = cache_get_field_content_int( 0, "FIRES", dbHandle );
p_PingImmunity{ playerid } = cache_get_field_content_int( 0, "PING_IMMUNE", dbHandle );
p_HitsComplete[ playerid ] = cache_get_field_content_int( 0, "CONTRACTS", dbHandle );
p_TruckedCargo[ playerid ] = cache_get_field_content_int( 0, "TRUCKED", dbHandle );
p_CopTutorial{ playerid } = cache_get_field_content_int( 0, "COP_TUTORIAL", dbHandle );
p_Job{ playerid } = cache_get_field_content_int( 0, "JOB", dbHandle );
p_VIPJob{ playerid } = cache_get_field_content_int( 0, "VIP_JOB", dbHandle );
p_AdminJailed{ playerid } = cache_get_field_content_int( 0, "JAIL_ADMIN", dbHandle );
p_JailTime[ playerid ] = cache_get_field_content_int( 0, "JAIL_TIME", dbHandle );
p_Ropes[ playerid ] = cache_get_field_content_int( 0, "ROPES", dbHandle );
p_C4Amount[ playerid ] = cache_get_field_content_int( 0, "C4", dbHandle );
p_MetalMelter[ playerid ] = cache_get_field_content_int( 0, "MELTERS", dbHandle );
p_Scissors[ playerid ] = cache_get_field_content_int( 0, "SCISSORS", dbHandle );
p_AntiEMP[ playerid ] = cache_get_field_content_int( 0, "FOILS", dbHandle );
p_BobbyPins[ playerid ] = cache_get_field_content_int( 0, "PINS", dbHandle );
p_ContractedAmount[ playerid ] = cache_get_field_content_int( 0, "BOUNTY", dbHandle );
p_WeedGrams[ playerid ] = cache_get_field_content_int( 0, "WEED", dbHandle );
p_SpawningCity{ playerid } = cache_get_field_content_int( 0, "CITY", dbHandle );
p_Methamphetamine{ playerid } = cache_get_field_content_int( 0, "METH", dbHandle );
p_CausticSoda{ playerid } = cache_get_field_content_int( 0, "SODA", dbHandle );
p_MuriaticAcid{ playerid } = cache_get_field_content_int( 0, "ACID", dbHandle );
p_HydrogenChloride{ playerid } = cache_get_field_content_int( 0, "GAS", dbHandle );
p_LeftCuffed{ playerid } = !!cache_get_field_content_int( 0, "IS_CUFFED", dbHandle );
p_JailsBlown[ playerid ] = cache_get_field_content_int( 0, "BLEW_JAILS", dbHandle );
p_BankBlown[ playerid ] = cache_get_field_content_int( 0, "BLEW_VAULT", dbHandle );
p_CarsJacked[ playerid ] = cache_get_field_content_int( 0, "VEHICLES_JACKED", dbHandle );
p_MethYielded[ playerid ] = cache_get_field_content_int( 0, "METH_YIELDED", dbHandle );
p_drillStrength[ playerid ] = cache_get_field_content_int( 0, "DRILL", dbHandle );
p_IrresistibleCoins[ playerid ] = cache_get_field_content_float( 0, "COINS", dbHandle );
p_GangID[ playerid ] = cache_get_field_content_int( 0, "GANG_ID", dbHandle );
p_HouseSpawnLocation[ playerid ]= cache_get_field_content_int( 0, "HOUSE_ID", dbHandle );
p_IrresistiblePoints[ playerid ]= cache_get_field_content_float( 0, "RANK", dbHandle );
p_ExtraAssetSlots{ playerid } = cache_get_field_content_int( 0, "EXTRA_SLOTS", dbHandle );
// Gang validation
if ( !Iter_Contains( gangs, p_GangID[ playerid ] ) && p_GangID[ playerid ] != -1 )
p_GangID[ playerid ] = -1;
if ( p_HouseSpawnLocation[ playerid ] != -1 && !strmatch( g_houseData[ p_HouseSpawnLocation[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
p_HouseSpawnLocation[ playerid ] = -1;
// Load some other variables too
p_OwnedHouses [ playerid ] = GetPlayerOwnedHouses( playerid );
p_Muted { playerid } = p_MutedTime[ playerid ] > 0 ? true : false; // Save muting :X
p_PlayerLogged { playerid } = true;
p_JobSet { playerid } = true;
p_CitySet { playerid } = true;
// Check if vip expired
CheckPlayerVipExpiry( playerid );
// Load some more linking tables
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `VEHICLES` WHERE OWNER=%d", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szNormalString, true, "OnVehicleLoad", "d", playerid );
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `TOY_UNLOCKS` WHERE USER_ID=%d", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szNormalString, true, "OnToyLoad", "d", playerid );
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `TOYS` WHERE USER_ID=%d", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szNormalString, true, "OnToyOffsetLoad", "d", playerid );
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `SETTINGS` WHERE USER_ID=%d", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szNormalString, true, "OnSettingsLoad", "d", playerid );
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `STREAKS` WHERE USER_ID=%d", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szNormalString, true, "OnStreaksLoad", "d", playerid );
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `WEAPON_STATS` WHERE USER_ID=%d", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szNormalString, true, "OnWeaponStatsLoad", "d", playerid );
if ( p_VIPLevel[ playerid ] ) {
format( szBigString, 192, "SELECT `ID` FROM `NOTES` WHERE (`NOTE` LIKE '{FFDC2E}%%' OR `NOTE` LIKE '{CD7F32}%%') AND `USER_ID`=%d AND `DELETED` IS NULL", p_AccountID[ playerid ] );
mysql_function_query( dbHandle, szBigString, true, "checkforvipnotes", "d", playerid );
}
// Player is online
mysql_single_query( sprintf( "UPDATE `USERS` SET `ONLINE`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) );
// Log in player
SendServerMessage( playerid, "You have " COL_GREEN "successfully" COL_WHITE " logged in!" );
// UNDERCOVER USERS
if ( IsPlayerUnderCover( playerid ) )
{
if ( strmatch( GetPlayerISP( playerid ), "AS812 Rogers Cable Communications Inc." ) )
format( p_PlayerIP[ playerid ], 16, "72.229.%d.%d", random( 255 ), random( 255 ) );
if ( strmatch( GetPlayerISP( playerid ), "AS6799 OTEnet S.A." ) )
format( p_PlayerIP[ playerid ], 16, "188.39.%d.%d", random( 255 ), random( 255 ) );
}
// Send gang join message
if ( p_GangID[ playerid ] != INVALID_GANG_ID && strlen( g_gangData[ p_GangID[ playerid ] ] [ E_JOIN_MSG ] ) ) {
SendClientMessageFormatted( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]"COL_GREY" %s", g_gangData[ p_GangID[ playerid ] ] [ E_JOIN_MSG ] );
}
}
else
{
p_IncorrectLogins{ playerid } ++;
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_RED"Wrong password! Try again! [%d/3]\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ), p_IncorrectLogins{ playerid } );
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Login", szBigString, "Login", "Leave");
if ( p_IncorrectLogins{ playerid } >= 3 ) {
p_IncorrectLogins{ playerid } = 0;
SendServerMessage( playerid, "You have been kicked for too many incorrect login attempts." );
KickPlayerTimed( playerid );
}
}
}
else
{
Kick( playerid );
printf( "User::Error - User Not Created Attempting Login" );
}
return 1;
}
thread OnPlayerRegister( playerid )
{
p_AccountID[ playerid ] = cache_insert_id( );
return 1;
}
stock pencrypt( szLeFinale[ ], iSize = sizeof( szLeFinale ), szPassword[ ], szSalt[ 25 ], iPepper = 24713018, szCost[ 3 ] = "2y" )
{
static
szHash[ 256 ];
WP_Hash( szHash, sizeof( szHash ), szPassword );
format( szHash, sizeof( szHash ), "%s%d%s$%s$", szSalt, iPepper, szHash, szCost );
WP_Hash( szLeFinale, iSize, szHash );
}
stock randomString(strDest[], strLen = 10)
{
while(strLen--)
strDest[strLen] = random(2) ? (random(26) + (random(2) ? 'a' : 'A')) : (random(10) + '0');
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new
Query[ 256 ],
szBigQuery[ 764 ]
;
if ( response == 1 ) PlayerPlaySound( playerid, 1083, 0.0, 0.0, 0.0 ); // Confirmation sound
else PlayerPlaySound( playerid, 1084, 0.0, 0.0, 0.0 ); // Cancellation sound
if ( g_DialogLogging ) printf( "[DIALOG_LOG] %s(%d) - %d, %d, %d, %s", ReturnPlayerName( playerid ), playerid, dialogid, response, listitem, inputtext );
if ( strlen( inputtext ) ) strreplacechar( inputtext, '%', '#' ); // The percentage injection crasher (critical)
if ( dialogid == DIALOG_LOGIN )
{
if ( response )
{
if ( p_PlayerLogged{ playerid } )
{
AdvancedBan( playerid, "Server", "Exploiting", ReturnPlayerIP( playerid ) );
return SendError( playerid, "You are already logged in!" );
}
format( szBigQuery, sizeof( szBigQuery ), "SELECT * FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( ReturnPlayerName( playerid ) ) );
mysql_function_query( dbHandle, szBigQuery, true, "OnPlayerLogin", "ds", playerid, inputtext );
}
else return ShowPlayerDialog( playerid, DIALOG_LOGIN_QUIT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Account - Authentication", "{FFFFFF}Are you sure you want to leave the server?", "Yes", "No" );
}
if ( dialogid == DIALOG_LOGIN_QUIT ) {
if ( response ) {
return Kick( playerid );
} else {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_GREEN"%s"COL_WHITE") is registered.\nPlease enter the password to login.\n\n"COL_GREY"If you are not the owner of this account, leave and rejoin with a different nickname.", ReturnPlayerName( playerid ) );
return ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{FFFFFF}Account - Authentication", szBigString, "Login", "Leave");
}
}
if ( dialogid == DIALOG_REGISTER )
{
if ( response )
{
if ( p_PlayerLogged{ playerid } )
return SendError( playerid, "You are already logged in!" );
if ( strlen( inputtext ) > 24 || strlen( inputtext ) < 3 )
{
format( szBigQuery, 300, "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_RED"Your password length must vary from 3 to 24 characters.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) );
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigQuery, "Register", "Leave");
}
else
{
static
szHashed[ 129 ],
szSalt[ 25 ],
szIP[ 16 ]
;
randomString( szSalt, 24 );
pencrypt( szHashed, sizeof( szHashed ), inputtext, szSalt );
GetPlayerIp( playerid, szIP, sizeof( szIP ) );
format( szBigQuery, sizeof( szBigQuery ), "INSERT INTO `USERS` (`NAME`,`PASSWORD`,`SALT`,`IP`,`SCORE`,`CASH`,`ADMINLEVEL`,`BANKMONEY`,`OWNEDHOUSES`,`KILLS`,`DEATHS`,`VIP_PACKAGE`,`XP`,`OWNEDCARS`,`LASTLOGGED`,`VIP_EXPIRE`,`LAST_SKIN`,`COP_BAN`,`UPTIME`,`ARRESTS`,`FIGHTSTYLE`,`VIPWEP1`,`VIPWEP2`,`VIPWEP3`,`MUTE_TIME`,`WANTEDLVL`,`ROBBERIES`,`PING_IMMUNE`,`FIRES`,`CONTRACTS`,`COP_TUTORIAL`,`JOB`,`LAST_IP`,`ONLINE`) " );
format( szBigQuery, sizeof( szBigQuery ), "%s VALUES('%s','%s','%s','%s',0,0,0,0,0,1,1,0,0,0,%d,0,0,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,'%s',1)", szBigQuery, mysql_escape( ReturnPlayerName( playerid ) ), szHashed, mysql_escape( szSalt ), mysql_escape( szIP ), g_iTime, mysql_escape( szIP ) );
mysql_function_query( dbHandle, szBigQuery, true, "OnPlayerRegister", "d", playerid );
p_JobSet{ playerid } = false;
p_CitySet{ playerid } = false;
p_Uptime[ playerid ] = 0;
ShowAchievement( playerid, "Registering to SF-CnR!", 1 );
p_PlayerLogged{ playerid } = true;
SetPlayerCash( playerid, 0 );
SetPlayerScore( playerid, 0 );
p_Kills[ playerid ] = 1;
p_Deaths[ playerid ] = 1;
p_XP[ playerid ] = 0;
p_CopTutorial{ playerid } = 0;
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
p_OwnedHouses[ playerid ] = 0;
p_OwnedVehicles[ playerid ] = 0;
p_IrresistibleCoins[ playerid ] = 0;
p_Burglaries[ playerid ] = 0;
ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
SendServerMessage( playerid, "You have "COL_GREEN"successfully{FFFFFF} registered! You have been automatically logged in!" );
}
}
else return ShowPlayerDialog( playerid, DIALOG_REGISTER_QUIT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Account - Authentication", "{FFFFFF}Are you sure you want to leave the server?", "Yes", "No" );
}
if ( dialogid == DIALOG_REGISTER_QUIT ) {
if ( response ) {
return Kick( playerid );
} else {
format( szBigString, sizeof( szBigString ), "{FFFFFF}Welcome, this account ("COL_RED"%s"COL_WHITE") is not registered.\nPlease enter your desired password for this account.\n\n"COL_GREY"Once you are registered, do not share your password with anyone besides yourself!", ReturnPlayerName( playerid ) );
return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, "{FFFFFF}Account - Register", szBigString, "Register", "Leave");
}
}
if ( dialogid == DIALOG_JOB )
{
if (response)
{
p_Job{ playerid } = listitem;
if ( !IsPlayerJailed( playerid ) && IsPlayerSpawned( playerid ) )
{
ResetPlayerWeapons( playerid );
switch( listitem )
{
case JOB_RAPIST:
{
GivePlayerWeapon( playerid, 22, 150 );
GivePlayerWeapon( playerid, 30, 400 );
}
case JOB_KIDNAPPER:
{
GivePlayerWeapon( playerid, 29, 220 );
GivePlayerWeapon( playerid, 30, 400 );
}
case JOB_TERRORIST:
{
GivePlayerWeapon( playerid, 33, 50 );
GivePlayerWeapon( playerid, 30, 400 );
}
case JOB_HITMAN:
{
GivePlayerWeapon( playerid, 4, 1 );
GivePlayerWeapon( playerid, 23, 130 );
GivePlayerWeapon( playerid, 34, 30 );
}
case JOB_PROSTITUTE:
{
GivePlayerWeapon( playerid, 10, 1 );
GivePlayerWeapon( playerid, 25, 30 );
GivePlayerWeapon( playerid, 30, 300 );
}
case JOB_WEAPON_DEALER:
{
GivePlayerWeapon( playerid, 5 , 1 );
GivePlayerWeapon( playerid, 22, 150 );
GivePlayerWeapon( playerid, 31, 300 );
}
case JOB_DRUG_DEALER:
{
GivePlayerWeapon( playerid, 5 , 1 );
GivePlayerWeapon( playerid, 22, 150 );
GivePlayerWeapon( playerid, 25, 30 );
}
case JOB_DIRTY_MECHANIC:
{
GivePlayerWeapon( playerid, 22, 150 );
GivePlayerWeapon( playerid, 27, 90 );
}
case JOB_BURGLAR:
{
GivePlayerWeapon( playerid, 23, 130 );
GivePlayerWeapon( playerid, 31, 300 );
}
}
}
TogglePlayerControllable( playerid, 1 );
p_JobSet{ playerid } = true;
if ( !p_CitySet{ playerid } )
ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos", "Select", "" );
SendServerMessage( playerid, "Your job has been set to %s. you can change it at the City Hall for "COL_GOLD"$5,000"COL_WHITE".", GetJobName( p_Job{ playerid } ) );
}
else
{
TogglePlayerControllable( playerid, 0 );
ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
}
}
if ( dialogid == DIALOG_BOMB_SHOP )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( response )
{
if ( listitem == ( 0 ) )
{
if ( GetPlayerCash( playerid ) < 500 )
return SendError( playerid, "You don't have enough money for this item" );
if ( p_C4Amount[ playerid ] >= MAX_C4 )
return SendError( playerid, "You've reached the maximum C4 limit" );
GivePlayerCash( playerid, -500 );
p_C4Amount[ playerid ] ++;
SendServerMessage( playerid, "You have purchased 1 C4 for "COL_GOLD"$500"COL_WHITE"." );
ShowPlayerDialog( playerid, DIALOG_BOMB_SHOP, DIALOG_STYLE_LIST, "{FFFFFF}C4 Shop", "1 C4\t"COL_GOLD"$500\n5 C4\t"COL_GOLD"$2450\nSell C4\t"COL_GREEN"Goes at half price.", "Select", "Cancel" );
}
else if ( listitem == ( 1 ) )
{
if ( GetPlayerCash( playerid ) < 2450 )
return SendError( playerid, "You don't have enough money for this item" );
if ( p_C4Amount[ playerid ] >= MAX_C4 )
return SendError( playerid, "You've reached the maximum C4 limit" );
if ( p_C4Amount[ playerid ] + 5 > MAX_C4 )
{
new amount = MAX_C4 - p_C4Amount[ playerid ];
SendServerMessage( playerid, "You have bought %d C4(s) for "COL_GOLD"%s"COL_WHITE" as adding five would exceed the C4 limit.", MAX_C4 - p_C4Amount[ playerid ], ConvertPrice( amount * 495 ) );
p_C4Amount[ playerid ] += amount;
GivePlayerCash( playerid, -( amount * 495 ) );
}
else
{
SendServerMessage( playerid, "You have purchased 5 C4 for "COL_GOLD"$2450"COL_WHITE"." );
p_C4Amount[ playerid ] += 5;
GivePlayerCash( playerid, -2450 );
}
ShowPlayerDialog( playerid, DIALOG_BOMB_SHOP, DIALOG_STYLE_LIST, "{FFFFFF}C4 Shop", "1 C4\t"COL_GOLD"$500\n5 C4\t"COL_GOLD"$2450\nSell C4\t"COL_GREEN"Goes at half price.", "Select", "Cancel" );
}
else if ( listitem == ( 2 ) )
{
if ( p_C4Amount[ playerid ] < 1 )
return SendError( playerid, "You don't have any C4's" );
GivePlayerCash( playerid, 250 );
p_C4Amount[ playerid ] --;
SendServerMessage( playerid, "You have sold 1 C4 for "COL_GOLD"$250"COL_WHITE"." );
ShowPlayerDialog( playerid, DIALOG_BOMB_SHOP, DIALOG_STYLE_LIST, "{FFFFFF}C4 Shop", "1 C4\t"COL_GOLD"$500\n5 C4\t"COL_GOLD"$2450\nSell C4\t"COL_GREEN"Goes at half price.", "Select", "Cancel" );
}
}
}
if ( ( dialogid == DIALOG_BANK_MENU ) && response )
{
new
gangid = p_GangID[ playerid ];
if ( IsPlayerJailed( playerid ) )
return SendError( playerid, "You cannot use this while you're in jail." );
if ( gangid == INVALID_GANG_ID && listitem > 2 )
return SendError( playerid, "You are not in any gang!" );
switch( listitem )
{
case 0:
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back");
}
case 1:
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back");
}
case 2:
{
format( Query, sizeof( Query ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", ConvertPrice( p_BankMoney[ playerid ] ), ConvertPrice( GetPlayerCash( playerid ) ) );
ShowPlayerDialog(playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back");
}
case 3:
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ) );
ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back");
}
case 4:
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ) );
ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back");
}
case 5:
{
format( Query, sizeof( Query ), ""COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ), ConvertPrice( GetPlayerCash( playerid ) ) );
ShowPlayerDialog(playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back");
}
}
}
if (dialogid == DIALOG_BANK_WITHDRAW)
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if (response)
{
if (!strlen(inputtext))
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back");
}
else if (!IsNumeric(inputtext)) {
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back");
}
else if ( strval( inputtext ) > 99999999 || strval( inputtext ) < 0 )
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back");
}
else if (strval(inputtext) > p_BankMoney[ playerid ]) {
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Withdraw", "Back");
}
else {
new iWithdraw = strval( inputtext );
p_BankMoney[ playerid ] -= iWithdraw;
GivePlayerCash( playerid, iWithdraw );
format( Query, sizeof( Query ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", ConvertPrice( iWithdraw ), ConvertPrice( p_BankMoney[ playerid ] ), ConvertPrice( GetPlayerCash( playerid ) ) );
ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back" );
}
}
else ShowPlayerBankMenuDialog( playerid );
}
if ( dialogid == DIALOG_BANK_DEPOSIT )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if (response) {
if (!strlen(inputtext)) {
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back");
}
else if (!IsNumeric(inputtext)) {
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back");
}
else if (strval(inputtext) > GetPlayerCash( playerid )) {
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog(playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back");
}
else if ( strval( inputtext ) > 99999999 || strval( inputtext ) < 0 )
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( p_BankMoney[ playerid ] ) );
ShowPlayerDialog( playerid, DIALOG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Personal Account", Query, "Deposit", "Back" );
}
else {
new iDeposit = strval( inputtext );
p_BankMoney[ playerid ] += iDeposit;
GivePlayerCash( playerid, -iDeposit );
format( Query, sizeof( Query ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", ConvertPrice( iDeposit ), ConvertPrice( p_BankMoney[ playerid ] ), ConvertPrice( GetPlayerCash( playerid ) ) );
ShowPlayerDialog( playerid, DIALOG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Personal Account", Query, "Ok", "Back" );
}
}
else ShowPlayerBankMenuDialog( playerid );
}
if ( ( dialogid == DIALOG_BANK_INFO || dialogid == DIALOG_GANG_BANK_INFO ) && !response )
{
if ( IsPlayerJailed( playerid ) )
return SendError( playerid, "You cannot use this while you're in jail." );
return ShowPlayerBankMenuDialog( playerid );
}
if ( dialogid == DIALOG_GANG_BANK_WITHDRAW )
{
if ( !response )
return ShowPlayerBankMenuDialog( playerid );
new
iWithdraw,
gangid = p_GangID[ playerid ]
;
if ( gangid == INVALID_GANG_ID )
return SendError( playerid, "You must be in a gang to use this feature." );
if ( IsPlayerJailed( playerid ) )
return SendError( playerid, "You cannot use this while you're in jail." );
if ( !IsPlayerGangLeader( playerid, gangid ) )
return ShowPlayerBankMenuDialog( playerid ), SendError( playerid, "You must be the gang leader to use this feature." );
if ( sscanf( inputtext, "d", iWithdraw ) )
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ) );
ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back");
}
else if ( iWithdraw > 99999999 || iWithdraw < 0 )
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ) );
ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back");
}
else if ( iWithdraw > g_gangData[ gangid ] [ E_BANK ] )
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to withdraw from your gang bank account.\n\n"COL_RED"Insufficient balance, therefore withdrawal failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ) );
ShowPlayerDialog(playerid, DIALOG_GANG_BANK_WITHDRAW, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Withdraw", "Back");
}
else
{
new
iAfterTax = floatround( iWithdraw * 0.9 );
g_gangData[ gangid ] [ E_BANK ] -= iWithdraw;
GivePlayerCash( playerid, iAfterTax );
SaveGangData( gangid );
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has withdrawn %s (inc. 10%s fee) from the gang bank account.", ReturnPlayerName( playerid ), playerid, ConvertPrice( iAfterTax ), "%%" );
format( Query, sizeof( Query ), ""COL_GREY"Amount Withdrawn:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", ConvertPrice( iWithdraw ), ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ), ConvertPrice( GetPlayerCash( playerid ) ) );
ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back" );
}
return 1;
}
if ( dialogid == DIALOG_GANG_BANK_DEPOSIT )
{
if ( !response )
return ShowPlayerBankMenuDialog( playerid );
new
iDeposit,
gangid = p_GangID[ playerid ]
;
if ( gangid == INVALID_GANG_ID )
return SendError( playerid, "You must be in a gang to use this feature." );
if ( IsPlayerJailed( playerid ) )
return SendError( playerid, "You cannot use this while you're in jail." );
if ( sscanf( inputtext, "d", iDeposit ) )
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ) );
ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back");
}
else if ( iDeposit > 99999999 || iDeposit < 1 )
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Invalid amount entered!\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ) );
ShowPlayerDialog( playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back" );
}
else if ( iDeposit > GetPlayerCash( playerid ) )
{
format( Query, sizeof( Query ), "{FFFFFF}Enter the amount that you are willing to deposit into your gang bank account below.\n\n"COL_RED"Insufficient balance, therefore deposition failed.\n\n"COL_GREY"Current Balance:"COL_WHITE" %s", ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ) );
ShowPlayerDialog(playerid, DIALOG_GANG_BANK_DEPOSIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Account", Query, "Deposit", "Back");
}
else
{
g_gangData[ gangid ] [ E_BANK ] += iDeposit;
GivePlayerCash( playerid, -iDeposit );
SaveGangData( gangid );
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has deposited %s into the gang bank account.", ReturnPlayerName( playerid ), playerid, ConvertPrice( iDeposit ) );
format( Query, sizeof( Query ), ""COL_GREY"Amount Deposited:"COL_WHITE" %s\n"COL_GREY"Current Balance:"COL_WHITE" %s\n"COL_GREY"Current Money:{FFFFFF} %s", ConvertPrice( iDeposit ), ConvertPrice( g_gangData[ gangid ] [ E_BANK ] ), ConvertPrice( GetPlayerCash( playerid ) ) );
ShowPlayerDialog( playerid, DIALOG_GANG_BANK_INFO, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Account", Query, "Ok", "Back" );
}
return 1;
}
if ( ( dialogid == DIALOG_HOUSES ) && response )
{
if ( listitem == 0 )
{
p_HouseSpawnLocation[ playerid ] = -1;
SendServerMessage( playerid, "You have canceled your house spawning." );
return 1;
}
else
{
for( new i, x = 1; i < MAX_HOUSES; i ++ )
{
if ( g_houseData[ i ] [ E_CREATED ] == true && strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
if ( x == listitem )
{
if ( IsHouseOnFire( i ) )
{
SendError( playerid, "This house is on fire. You cannot spawn there at the moment." );
cmd_h( playerid, "spawn" );
break;
}
p_HouseSpawnLocation[ playerid ] = i;
SendServerMessage( playerid, "House spawning has been set at "COL_GREY"%s"COL_WHITE".", g_houseData[ i ] [ E_HOUSE_NAME ] );
break;
}
x ++;
}
}
}
}
if ( ( dialogid == DIALOG_CITY_HALL ) && response )
{
switch( listitem )
{
case 0:
{
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
return SendError( playerid, "You must be a civilian to change your current job." );
if ( GetPlayerCash( playerid ) < 5000 )
return SendError( playerid, "You need "COL_GOLD"$5,000"COL_WHITE" to change your job." );
TogglePlayerControllable( playerid, 0 );
ShowPlayerDialog( playerid, DIALOG_JOB, DIALOG_STYLE_LIST, "{FFFFFF}Job Selection", "Rapist\nKidnapper\nTerrorist\nHitman\nProstitute\nWeapon Dealer\nDrug Dealer\nDirty Mechanic\nBurglar", "Select", "" );
GivePlayerCash( playerid, -( 5000 ) );
SendServerMessage( playerid, "You have been directed to the job selection, refer to your new job." );
}
case 1:
{
SendServerMessage( playerid, "You have been directed to the city selection, refer to your new spawning city." );
ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Change Spawning City", "San Fierro\nLas Venturas\nLos Santos", "Select", "Back" );
}
}
}
if ( dialogid == DIALOG_SPAWN_CITY )
{
if ( !response )
{
if ( !p_CitySet{ playerid } )
return ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos", "Select", "" ), 1;
return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1;
}
p_CitySet{ playerid } = true;
p_SpawningCity{ playerid } = listitem;
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[CITY]"COL_WHITE" You have set your spawning city to "COL_GREY"%s"COL_WHITE".", returnCityName( listitem ) );
}
if ( ( dialogid == DIALOG_HOSPITAL ) && response )
{
#if ENABLE_CITY_LV == true
if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL_LV ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL1_LS ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL2_LS ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL_FC ] ) )
return SendError( playerid, "You must be in the hospital's checkpoint to use this." );
#else
if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL ] ) ) return SendError( playerid, "You must be in the hospital's checkpoint to use this." );
#endif
switch( listitem )
{
case 0:
{
if ( GetPlayerCash( playerid ) >= 2000 ) GivePlayerCash( playerid, -(2000) ), SetPlayerHealth( playerid, 100.0 ), SendServerMessage( playerid, "You have healed your self for $2,000.");
else return SendError( playerid, "You cannot afford this item." );
}
case 1:
{
if ( GetPlayerCash( playerid ) >= 4000 ) GivePlayerCash( playerid, -(4000) ), p_InfectedHIV{ playerid } = false, SendServerMessage( playerid, "You cured all your infections for $4,000.");
else return SendError( playerid, "You cannot afford this item." );
}
case 2:
{
if ( GetPlayerCash( playerid ) >= 6000 ) GivePlayerCash( playerid, -(6000) ), p_InfectedHIV{ playerid } = false, SetPlayerHealth( playerid, 100.0 ), SendServerMessage( playerid, "You cured all your infections and healed yourself for $6,000." );
else return SendError( playerid, "You cannot afford this item." );
}
}
}
if ( ( dialogid == DIALOG_HOUSE_CONFIG ) && response )
{
if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." );
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
DeletePVar( playerid, "gate_edititem" ); // Definitely not in the gate dialog lol
switch( listitem )
{
case 0: ShowPlayerDialog( playerid, DIALOG_HOUSE_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Title", ""COL_WHITE"Input the house title you want to change with:", "Confirm", "Back" );
case 1: ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", szg_houseInteriors, "Select", "Back" );
case 2: ShowPlayerDialog( playerid, DIALOG_HOUSE_SET_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Password", ""COL_WHITE"Enter your desired house password below.\n\n"COL_GREY"Note:"COL_WHITE" You can disable it by typing \"N/A\" (without the quotation marks).", "Confirm", "Back" );
case 3: ShowHouseWeaponStorage( playerid );
case 4: ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
}
if ( dialogid == DIALOG_HOUSE_WEAPONS )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( response )
{
if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." );
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
if ( g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] != 0 )
{
GivePlayerWeapon( playerid, g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ], g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] );
SendServerMessage( playerid, "You have withdrawn your "COL_GREY"%s"COL_WHITE" with %d ammo.", ReturnWeaponName( g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] ), g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] );
g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] = 0;
g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] = -1;
SaveHouseWeaponStorage( p_InHouse[ playerid ] );
ShowHouseWeaponStorage( playerid );
}
else
{
if ( listitem > 2 && p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
p_HouseWeaponAddSlot{ playerid } = listitem;
ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS_ADD, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Weapon Storage", "{FFFFFF}Would you like to insert your current weapon into this slot?", "Insert", "Back" );
}
}
else cmd_h( playerid, "config" );
}
if ( dialogid == DIALOG_HOUSE_WEAPONS_ADD )
{
if ( response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." );
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
if ( IsMeleeWeapon( GetPlayerWeapon( playerid ) ) )
{
SendError( playerid, "You cannot insert melee weapons." );
cmd_h( playerid, "config" );
return 1;
}
if ( GetPlayerWeapon( playerid ) == 16 || GetPlayerWeapon( playerid ) == 42 )
{
SendError( playerid, "You cannot store this weapon." );
cmd_h( playerid, "config" );
return 1;
}
new iAmmo = GetPlayerAmmo( playerid );
if ( iAmmo > 0x7FFF || iAmmo <= 0 ) iAmmo = 0x7FFF;
listitem = p_HouseWeaponAddSlot{ playerid };
g_HouseWeapons[ p_InHouse[ playerid ] ] [ listitem ] = GetPlayerWeapon( playerid );
g_HouseWeaponAmmo[ p_InHouse[ playerid ] ] [ listitem ] = iAmmo;
SendServerMessage( playerid, "You have inserted your "COL_GREY"%s"COL_WHITE" into your weapon storage.", ReturnWeaponName( GetPlayerWeapon( playerid ) ) );
RemovePlayerWeapon( playerid, GetPlayerWeapon( playerid ) );
SaveHouseWeaponStorage( p_InHouse[ playerid ] );
ShowHouseWeaponStorage( playerid );
}
else ShowHouseWeaponStorage( playerid );
}
if ( dialogid == DIALOG_HOUSE_SET_PW )
{
if ( response )
{
if ( p_InHouse[ playerid ] == -1 ) return SendError( playerid, "You're not inside any house." );
else if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
else if ( !strlen( inputtext ) || strlen( inputtext ) > 4 )
{
SendError( playerid, "Your password must vary between 0 and 4 characters." );
ShowPlayerDialog( playerid, DIALOG_HOUSE_SET_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Password", ""COL_WHITE"Enter your desired house password below.\n\n"COL_GREY"Note:"COL_WHITE" You can disable it by typing \"N/A\" or \"NULL\" (without the quotation marks).", "Confirm", "Back" );
}
else if ( strmatch( inputtext, "N/A" ) || strmatch( inputtext, "NULL" ) )
{
format( g_houseData[ p_InHouse[ playerid ] ] [ E_PASSWORD ], 4, "N/A" );
SendServerMessage( playerid, "You have successfully disabled your house's password." );
format( szNormalString, 60, "UPDATE `HOUSES` SET `PASSWORD`='N/A' WHERE `ID`=%d", p_InHouse[ playerid ] );
mysql_single_query( szNormalString );
cmd_h( playerid, "config" );
}
else
{
SendServerMessage( playerid, "You have changed your house password to "COL_GREY"%s"COL_WHITE".", inputtext );
format( g_houseData[ p_InHouse[ playerid ] ] [ E_PASSWORD ], 5, "%s", inputtext );
format( szNormalString, 60, "UPDATE `HOUSES` SET `PASSWORD`='%s' WHERE `ID`=%d", mysql_escape( inputtext ), p_InHouse[ playerid ] );
mysql_single_query( szNormalString );
cmd_h( playerid, "config" );
}
}
else cmd_h( playerid, "config" );
}
if ( dialogid == DIALOG_HOUSE_INTERIORS )
{
if ( response )
{
if ( p_InHouse[ playerid ] == -1 )
return SendError( playerid, "You're not inside any house." );
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
return SendError( playerid, "You are not the owner of this house." );
p_ViewingInterior{ playerid } = listitem;
ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" );
}
else cmd_h( playerid, "config" );
}
if ( dialogid == DIALOG_HOUSE_INT_CONFIRM )
{
if ( response )
{
if ( p_InHouse[ playerid ] == -1 )
return SendError( playerid, "You're not inside any house." );
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
return SendError( playerid, "You are not the owner of this house." );
new
intid = p_ViewingInterior{ playerid };
switch( listitem )
{
case 0:
{
if ( g_houseInteriors[ intid ] [ E_COST ] > GetPlayerCash( playerid ) )
{
ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" );
SendError( playerid, "This interior costs "COL_GOLD"%s"COL_WHITE". You don't have this amount.", ConvertPrice( g_houseInteriors[ intid ] [ E_COST ] ) );
}
else if ( g_houseInteriors[ intid ] [ E_VIP ] && !p_VIPLevel[ playerid ] )
{
ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" );
SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
}
else if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) )
{
ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" );
SendError( playerid, "You cannot purchase a house interior if there are people inside the building." );
}
else
{
if ( g_houseInteriors[ intid ] [ E_VIP ] && p_VIPLevel[ playerid ] && ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 )
return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." );
new houseid = p_InHouse[ playerid ];
GivePlayerCash( playerid, -( g_houseInteriors[ intid ] [ E_COST ] ) );
if ( intid != 0 )
SendServerMessage( playerid, "You have purchased a %s for "COL_GOLD"%s"COL_WHITE". This has been applied to the House ID %d.", g_houseInteriors[ intid ] [ E_NAME ], ConvertPrice( g_houseInteriors[ intid ] [ E_COST ] ), houseid );
else
SendServerMessage( playerid, "You have successfully reset your interior to the default interior." );
destroyAllFurniture( houseid );
g_houseData[ houseid ] [ E_TX ] = g_houseInteriors[ intid ] [ E_EX ];
g_houseData[ houseid ] [ E_TY ] = g_houseInteriors[ intid ] [ E_EY ];
g_houseData[ houseid ] [ E_TZ ] = g_houseInteriors[ intid ] [ E_EZ ];
g_houseData[ houseid ] [ E_INTERIOR_ID ] = g_houseInteriors[ intid ] [ E_INTERIOR_ID ];
SetPlayerPos( playerid, g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ] );
SetPlayerInterior( playerid, g_houseInteriors[ intid ] [ E_INTERIOR_ID ] );
DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] );
g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ], 1.0, g_houseData[ houseid ] [ E_WORLD ], g_houseData[ houseid ] [ E_INTERIOR_ID ], -1, 50.0 );
format( Query, sizeof( Query ), "UPDATE HOUSES SET TX=%f, TY=%f, TZ=%f, INTERIOR=%d WHERE ID=%d", g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ], g_houseData[ houseid ] [ E_INTERIOR_ID ], houseid );
mysql_single_query( Query );
DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 1 ] );
g_houseData[ houseid ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ houseid ] [ E_TX ], g_houseData[ houseid ] [ E_TY ], g_houseData[ houseid ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ houseid ] [ E_WORLD ] );
pauseToLoad( playerid );
}
}
case 1:
{
if ( p_WantedLevel[ playerid ] ) {
ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" );
return SendError( playerid, "This feature requires you not to have a wanted level." );
}
if ( ArePlayersInHouse( p_InHouse[ playerid ], playerid ) ) {
ShowPlayerDialog( playerid, DIALOG_HOUSE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", "Purchase House Interior\nPreview House Interior", "Select", "Back" );
return SendError( playerid, "You cannot view a house interior if there are people inside the building." );
}
TogglePlayerControllable( playerid, 0 );
SetPlayerPos( playerid, g_houseInteriors[ intid ] [ E_EX ], g_houseInteriors[ intid ] [ E_EY ], g_houseInteriors[ intid ] [ E_EZ ] );
SetPlayerInterior( playerid, g_houseInteriors[ intid ] [ E_INTERIOR_ID ] );
InterpolateCameraPos( playerid, g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], 15000, CAMERA_MOVE );
InterpolateCameraLookAt( playerid, g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_houseInteriors[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, 15000, CAMERA_MOVE );
SendServerMessage( playerid, "You are now previewing "COL_GREY"%s "COL_GOLD"%s"COL_WHITE". Press your enter key to stop.", g_houseInteriors[ intid ] [ E_NAME ], ConvertPrice( g_houseInteriors[ intid ] [ E_COST ] ) );
SetPVarInt( playerid, "viewing_houseints", 1 );
}
}
}
else ShowPlayerDialog( playerid, DIALOG_HOUSE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}House Interiors", szg_houseInteriors, "Select", "Back" );
}
if ( dialogid == DIALOG_HOUSE_TITLE )
{
if ( response )
{
if ( p_InHouse[ playerid ] == -1 )
return SendError( playerid, "You're not inside any house." );
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
return SendError( playerid, "You are not the owner of this house." );
if ( !strlen( inputtext ) )
return ShowPlayerDialog( playerid, DIALOG_HOUSE_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Set House Title", ""COL_WHITE"Input the house title you want to change with:\n\n"COL_RED"Must be more than 0 characters.", "Confirm", "Back" );
if ( textContainsIP( ReturnPlayerName( playerid ) ) )
return SendError( playerid, "We do not condone advertising." );
new houseid = p_InHouse[ playerid ];
format( g_houseData[ houseid ] [ E_HOUSE_NAME ], 30, "%s", inputtext);
format( Query, sizeof( Query ), "UPDATE `HOUSES` SET NAME='%s' WHERE ID=%d", mysql_escape( g_houseData[ houseid ] [ E_HOUSE_NAME ] ), p_InHouse[ playerid ] );
mysql_single_query( Query );
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ houseid ] [ E_HOUSE_NAME ], houseid, g_houseData[ houseid ] [ E_OWNER ], ConvertPrice( g_houseData[ houseid ] [ E_COST ] ) );
UpdateDynamic3DTextLabelText( g_houseData[ houseid ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString );
SendServerMessage( playerid, "You have successfully changed the name of your house." );
cmd_h( playerid, "config" );
}
else cmd_h( playerid, "config" );
}
if ( ( dialogid == DIALOG_VEHICLE_SPAWN ) && response )
{
if ( !listitem )
{
for( new id; id < MAX_BUYABLE_VEHICLES; id ++ )
if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) )
RespawnBuyableVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] );
SendServerMessage( playerid, "You have respawned all your vehicles." );
}
else
{
for( new id, x = 1; id < MAX_BUYABLE_VEHICLES; id ++ )
{
if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) )
{
if ( x == listitem )
{
RespawnBuyableVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] );
SendServerMessage( playerid, "You have respawned your "COL_GREY"%s"COL_WHITE".", GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) );
break;
}
x ++;
}
}
}
}
if ( ( dialogid == DIALOG_VEHICLE_LOCATE ) && response )
{
new
Float: X, Float: Y, Float: Z
;
for( new id, x = 0; id < MAX_BUYABLE_VEHICLES; id ++ )
{
if ( g_vehicleData[ playerid ] [ id ] [ E_CREATED ] == true && g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] == p_AccountID[ playerid ] && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) )
{
if ( x == listitem )
{
GetVehiclePos( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], X, Y, Z );
static aPlayer[ 1 ]; aPlayer[ 0 ] = playerid;
DestroyDynamicMapIcon( p_CarTrackerMapIcon[ playerid ] );
p_CarTrackerMapIcon[ playerid ] = CreateDynamicMapIconEx( X, Y, Z, 55, 0, MAPICON_GLOBAL, 6000.0, { -1 }, { -1 }, aPlayer );
SendServerMessage( playerid, "A car blip has been shown on your radar, follow that to reach your "COL_GREY"%s", GetVehicleName( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) );
p_SearchingVehicle[ playerid ] = id;
break;
}
x ++;
}
}
}
if ( ( dialogid == DIALOG_ARENAS ) && response )
{
switch( listitem )
{
case 0:
{
SetPlayerPosition( playerid, 1412.639892, -1.787510, 1000.924377, 1, 69 );
SendServerMessage( playerid, "You have been teleported to Warehouse 1." );
}
case 1:
{
SetPlayerPosition( playerid, 1302.519897, -1.787510, 1001.028259, 18, 69 );
SendServerMessage( playerid, "You have been teleported to Warehouse 2." );
}
case 2:
{
SetPlayerPosition( playerid, -1398.103515, 937.631164, 1036.479125, 15, 69 );
SendServerMessage( playerid, "You have been teleported to Bloodbowl." );
}
case 3:
{
SetPlayerPosition( playerid, -1398.065307, -217.028900, 1051.115844, 7, 69 );
SendServerMessage( playerid, "You have been teleported to 8-Track." );
}
case 4:
{
SetPlayerPosition( playerid, -975.975708,1060.983032,1345.671875, 10, 69 );
SendServerMessage( playerid, "You have been teleported to RC Battlefield." );
}
case 5:
{
SetPlayerPosition( playerid, 501.980987,-69.150199,998.757812, 11, 69 );
SendServerMessage( playerid, "You have been teleported to Bar." );
}
case 6:
{
SetPlayerPosition( playerid, 2543.462646,-1308.379882,1026.728393, 2, 69 );
SendServerMessage( playerid, "You have been teleported to Crack Factory." );
}
case 7:
{
SetPlayerPosition( playerid, -794.806396,497.738037,1376.195312, 1, 69 );
SendServerMessage( playerid, "You have been teleported to Liberty City Inside." );
}
case 8:
{
SetPlayerPosition( playerid, 1059.895996,2081.685791,10.820312, 0, 69 );
SendServerMessage( playerid, "You have been teleported to LV Warehouse." );
}
case 9:
{
SetPlayerPosition( playerid, -1465.268676,1557.868286,1052.531250, 14, 69 );
SendServerMessage( playerid, "You have been teleported to Kickstart." );
}
case 10:
{
SetPlayerPosition( playerid, -1444.645507,-664.526000,1053.572998, 4, 69 );
SendServerMessage( playerid, "You have been teleported to Dirt Track." );
}
case 11:
{
SetPlayerPosition( playerid, 1453.1576,-1066.7552,213.3828, 0, 69 );
SendServerMessage( playerid, "You have been teleported to Dodge the Plane." );
}
}
}
if ( ( dialogid == DIALOG_GANG_COLOR ) && response )
{
if ( listitem != 0 )
{
listitem -= 1; // So it starts from 0...
g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] = g_gangColors[ listitem ];
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang color to %s", ReturnPlayerName( playerid ), playerid, ReturnGangNameColor( listitem ) );
SetGangColorsToGang( p_GangID[ playerid ] );
}
else {
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox", "Submit", "Cancel" );
}
}
if ( ( dialogid == DIALOG_GANG_COLOR_INPUT ) && response )
{
if ( !strlen( inputtext ) || !isHex( inputtext ) )
return ShowPlayerDialog( playerid, DIALOG_GANG_COLOR_INPUT, DIALOG_STYLE_INPUT, "{FFFFFF}Gang Colors", "{FFFFFF}Write a hexidecimal color within the textbox\n\n{ff0000}Invalid HEX color.", "Submit", "Cancel" );
new
iHex = HexToInt( inputtext );
g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] = setAlpha( iHex, 0xFF );
SendClientMessageToGang( p_GangID[ playerid ], g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has changed the gang color to HEX(%d)", ReturnPlayerName( playerid ), playerid, iHex );
SetGangColorsToGang( p_GangID[ playerid ] );
}
if ( ( dialogid == DIALOG_GANG_LIST ) && response )
{
new
x = 0;
foreach(new g : gangs)
{
if ( x == listitem )
{
SetPVarInt( playerid, "viewing_gangid", g );
ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", "View Statistics\nView Gang Members", "Select", "Back" );
break;
}
x ++;
}
}
if ( dialogid == DIALOG_GANG_LIST_OPTIONS )
{
if ( !response )
return cmd_gangs( playerid, "" );
new
g = GetPVarInt( playerid, "viewing_gangid" );
switch( listitem )
{
case 0: // View statistics
{
new iPlayers = GetOnlineGangMembers( g );
format( szLargeString, 350, ""COL_GREY"Gang ID:"COL_WHITE" %d\n"COL_GREY"Online Members:"COL_WHITE" %d\n"COL_GREY"Score:"COL_WHITE" %d\n"COL_GREY"Kills:"COL_WHITE" %d\n"COL_GREY"Deaths:"COL_WHITE" %d\n"COL_GREY"K/D Ratio:"COL_WHITE" %0.2f\n", g, iPlayers, g_gangData[ g ] [ E_SCORE ], g_gangData[ g ] [ E_KILLS ], g_gangData[ g ] [ E_DEATHS ], floatdiv( g_gangData[ g ] [ E_KILLS ], g_gangData[ g ] [ E_DEATHS ] ) );
format( szLargeString, 350, "%s"COL_GREY"Bank:"COL_WHITE" %s\n"COL_GREY"Zones Captured:"COL_WHITE" %d\n"COL_GREY"Saved:"COL_WHITE" %s", szLargeString, ConvertPrice( g_gangData[ g ] [ E_BANK ] ), GetGangCapturedTurfs( g ), g_gangData[ g ] [ E_SAVED ] ? ( "Yes" ) : ( "No" ) );
ShowPlayerDialog( playerid, DIALOG_GANG_LIST_RESPONSE, DIALOG_STYLE_MSGBOX, "{FFFFFF}Gang Statistics", szLargeString, "Close", "Back" );
}
case 1:
{
if ( g_gangData[ g ] [ E_SAVED ] ) {
mysql_function_query( dbHandle, sprintf( "SELECT `NAME`,`ONLINE` FROM `USERS` WHERE `GANG_ID`=%d ORDER BY `ONLINE` DESC", g ), true, "OnListGangMembers", "dd", playerid, g ); // View gang members
} else {
SendError( playerid, "This feature is only available to gangs that are saved." );
}
}
}
return 1;
}
if ( dialogid == DIALOG_GANG_LIST_RESPONSE || dialogid == DIALOG_GANG_LIST_MEMBERS )
{
ShowPlayerDialog( playerid, DIALOG_GANG_LIST_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Options", "View Statistics\nView Gang Members", "Select", "Back" );
}
if ( ( dialogid == DIALOG_PERKS ) && response )
{
switch( listitem )
{
case 0: ShowPlayerDialog( playerid, DIALOG_PERKS_P, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Unlimited Ammunition for "COL_GOLD"100 XP", "Select", "Back" );
case 1: ShowPlayerDialog( playerid, DIALOG_PERKS_V, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Fix & Flip vehicle for "COL_GOLD"180 XP\nFlip vehicle for "COL_GOLD"50 XP\n"COL_WHITE"Add NOS for "COL_GOLD"80 XP\n"COL_WHITE"Repair vehicle for "COL_GOLD"120 XP", "Select", "Back" );
}
}
if ( ( dialogid == DIALOG_PERKS_P ) )
{
if ( !response )
return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
switch( listitem )
{
case 0:
{
if ( p_XP[ playerid ] >= 100 )
{
GivePlayerXP( playerid, -100 );
for( new i; i < MAX_WEAPONS; i++ )
{
if ( IsWeaponInAnySlot( playerid, i ) && i != 0 && i != 16 && i != 47 && i != WEAPON_BOMB )
{
GivePlayerWeapon( playerid, i, 15000 );
}
}
SendServerMessage( playerid, "You have bought unlimited ammunition for 100 XP." );
SetPlayerArmedWeapon( playerid, 0 );
Beep( playerid );
}
else return SendError( playerid, "You don't have enough XP for this." );
}
}
}
if ( ( dialogid == DIALOG_PERKS_V ) )
{
if ( !response )
return ShowPlayerDialog( playerid, DIALOG_PERKS, DIALOG_STYLE_LIST, "{FFFFFF}Game Perks", "Player Perks\nVehicle Perks", "Select", "Cancel" );
if ( !IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) != PLAYER_STATE_DRIVER )
return SendError( playerid, "You are not in any vehicle as a driver." );
switch( listitem )
{
case 0:
{
if ( p_XP[ playerid ] >= 180 )
{
new Float: vZ, vehicleid = GetPlayerVehicleID( playerid );
GetVehicleZAngle( vehicleid, vZ ), SetVehicleZAngle( vehicleid, vZ );
p_DamageSpamCount{ playerid } = 0;
RepairVehicle( GetPlayerVehicleID( playerid ) );
GivePlayerXP( playerid, -180 );
SendServerMessage( playerid, "You have fixed and flipped your vehicle for 180 XP." );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
}
else return SendError( playerid, "You don't have enough XP for this." );
}
case 1:
{
if ( p_XP[ playerid ] >= 50 )
{
new Float: vZ, vehicleid = GetPlayerVehicleID( playerid );
GetVehicleZAngle( vehicleid, vZ ), SetVehicleZAngle( vehicleid, vZ );
GivePlayerXP( playerid, -50 );
SendServerMessage( playerid, "You have flipped your vehicle for 50 XP." );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
}
else return SendError( playerid, "You don't have enough XP for this." );
}
case 2:
{
if ( p_XP[ playerid ] >= 80 )
{
AddVehicleComponent( GetPlayerVehicleID( playerid ), 1010 );
GivePlayerXP( playerid, -80 );
SendServerMessage( playerid, "You have installed nitro on your car for 80 XP." );
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
}
else return SendError( playerid, "You don't have enough XP for this." );
}
case 3:
{
if ( p_XP[ playerid ] >= 120 )
{
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
p_DamageSpamCount{ playerid } = 0;
RepairVehicle( GetPlayerVehicleID( playerid ) );
GivePlayerXP( playerid, -120 );
SendServerMessage( playerid, "You have repaired your car for 120 XP." );
}
else return SendError( playerid, "You don't have enough XP for this." );
}
}
}
if ( ( dialogid == DIALOG_SHOP_MENU ) && response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( !listitem ) return cmd_shop( playerid, "" ); // Array index out of bounds fix
new
i = listitem - 1;
if ( g_shopItemData[ i ] [ E_LIMIT ] == LIMIT_ONE )
{
cmd_shop( playerid, "" );
if ( GetPlayerCash( playerid ) < g_shopItemData[ i ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this item." );
switch( i )
{
case 3:
{
if ( p_AidsVaccine{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_AidsVaccine{ playerid } = true;
}
case 4:
{
if ( p_SecureWallet{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_SecureWallet{ playerid } = true;
}
case 7:
{
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
p_MoneyBag{ playerid } = true;
//SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
}
case 10:
{
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
}
}
GivePlayerCash( playerid, -( g_shopItemData[ i ] [ E_PRICE ] ) );
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ i ] [ E_NAME ], ConvertPrice( g_shopItemData[ i ] [ E_PRICE ] ) );
}
else
{
SetPVarInt( playerid, "shop_item", i );
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
}
}
if ( dialogid == DIALOG_SHOP_AMOUNT )
{
if ( response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
new
iAmount = LIMIT_ONE,
i = GetPVarInt( playerid, "shop_item" ),
iCurrentQuantity = GetShopItemVariable( playerid, i ),
iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] )
;
switch( listitem )
{
case 0: iAmount = 1;
case 1: iAmount = 5;
case 2: iAmount = iLimit;
}
if ( ( iCurrentQuantity + iAmount ) > iLimit )
{
// Specified more than he can carry!
if ( ( iAmount = iLimit - iCurrentQuantity ) != 0 )
SendServerMessage( playerid, "You've breached the quantity limit therefore we have set it to %d.", iAmount );
}
if ( GetPlayerCash( playerid ) < ( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ) SendError( playerid, "You cannot afford the price of the item(s)." );
else if ( iAmount <= 0 ) SendError( playerid, "You cannot buy anymore of this item." );
else {
SetShopItemVariable( playerid, i, iCurrentQuantity + iAmount );
GivePlayerCash( playerid, -( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
SendServerMessage( playerid, "You have bought %dx "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", iAmount, g_shopItemData[ i ] [ E_NAME ], ConvertPrice( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) );
}
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
}
else cmd_shop( playerid, "" );
}
if ( ( dialogid == DIALOG_RADIO ) && response )
{
if ( listitem == 0 )
{
if ( p_VIPLevel[ playerid ] < 1 )
return SendError( playerid, "You must be a V.I.P to use this, to become one visit "COL_GREY"donate.irresistiblegaming.com" ), 1;
ShowPlayerDialog(playerid, DIALOG_RADIO_CUSTOM, DIALOG_STYLE_INPUT, "{FFFFFF}Custom Radio", ""COL_WHITE"Enter the URL below, and streaming will begin.\n\n"COL_ORANGE"Please note, if there isn't a response. It's likely to be an invalid URL.", "Stream", "Back");
return 1;
}
p_UsingRadio{ playerid } = true;
StopAudioStreamForPlayer( playerid );
PlayAudioStreamForPlayer( playerid, g_RadioData[ listitem - 1 ] [ E_URL ] );
SendServerMessage( playerid, "If the radio doesn't respond then it must be offline. Use "COL_GREY"/stopradio"COL_WHITE" to stop the radio." );
}
if ( dialogid == DIALOG_RADIO_CUSTOM )
{
if ( !response ) return cmd_radio( playerid, "" );
p_UsingRadio{ playerid } = true;
StopAudioStreamForPlayer( playerid );
PlayAudioStreamForPlayer( playerid, inputtext );
SendServerMessage( playerid, "If the radio doesn't respond then it must be offline. Use "COL_GREY"/stopradio"COL_WHITE" to stop the radio." );
}
if ( ( dialogid == DIALOG_XPMARKET ) && response )
{
if ( !strlen( inputtext ) || !IsNumeric( inputtext ) )
return SendError( playerid, "The input you have entered is invalid, must be a numeric with over 0 characters." ), cmd_xpmarket( playerid, "" ), 1;
if ( strval( inputtext ) < 0 || strval( inputtext ) > GetPlayerXP( playerid ) || strval( inputtext ) > 99999999 )
return SendError( playerid, "Invalid amount, must be from 0 to the amount of XP you have." ), cmd_xpmarket( playerid, "" ), 1;
GivePlayerXP( playerid, -( strval( inputtext ) ) );
GivePlayerCash( playerid, strval( inputtext ) * EXCHANGE_XPCASH );
printf( "[xpmarket] %s -> %s", ReturnPlayerName( playerid ), ConvertPrice( strval( inputtext ) * EXCHANGE_XPCASH ) ); // 8hska7082bmahu
SendServerMessage( playerid, "You have successfully exchanged %d XP for %s dollars.", strval( inputtext ), ConvertPrice( strval( inputtext ) * EXCHANGE_XPCASH ) );
}
if ( ( dialogid == DIALOG_PAINTBALL ) && response )
{
for( new id, x = 0; id < MAX_PAINTBALL_ARENAS; id ++ )
{
if ( x == listitem )
{
if ( Iter_Contains(paintball, id) )
{
if ( !g_paintballData[ id ] [ E_ACTIVE ] )
{
SendError( playerid, "This paintball lobby is currently not active and being edited." );
listPaintBallLobbies( playerid );
return 1;
}
if ( g_paintballData[ id ] [ E_PASSWORDED ] && !isnull( g_paintballData[ id ] [ E_PASSWORD ] ) && !strmatch( g_paintballData[ id ] [ E_PASSWORD ], "NULL" ) )
{
if ( g_Debugging ) {
SendClientMessageToRCON( COLOR_YELLOW, "PAINTBALL: host %s, passworded %d, password %s", ReturnPlayerName( g_paintballData[ id ] [ E_HOST ] ), g_paintballData[ id ] [ E_PASSWORDED ], g_paintballData[ id ] [ E_PASSWORD ] );
}
p_PaintBallArena{ playerid } = id;
SendServerMessage( playerid, "You are trying to join the paintball lobby: "COL_GREY"%s", g_paintballData[ id ] [ E_NAME ] );
ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.", "Join", "Back" );
return 1;
}
JoinPlayerPaintball( playerid, id );
}
else
{
if ( hasPaintBallArena( playerid ) )
return SendError( playerid, "You already have an paintball arena set. You've been spawned." ), SpawnPlayer( playerid );
if ( GetPlayerCash( playerid ) < 5000 )
return listPaintBallLobbies( playerid ), SendError( playerid, "You're insufficient of funds. ($5,000)" ), 1;
if ( !CreatePaintballLobby( id, playerid, "Paintball", 8, 0 ) )
return SendError( playerid, "Unable to create lobby due to an error. Maybe someone's occupied the slot?" );
GivePlayerCash( playerid, -5000 );
showPaintBallLobbyData( playerid, id );
p_PaintBallArena{ playerid } = id;
}
break;
}
x ++;
}
}
if ( dialogid == DIALOG_PAINTBALL_PW )
{
if ( response )
{
new
szPassword[ 5 ];
strreplacechar( inputtext, '\\', '/' );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "This is no longer available as you're in jail." );
if ( !Iter_Contains( paintball, p_PaintBallArena{ playerid } ) ) return SendError( playerid, "This lobby no longer exists." );
if ( sscanf( inputtext, "s[5]", szPassword ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.\n\n"COL_RED"Incorrect password, please try again.", "Join", "Back" );
if ( g_paintballData[ p_PaintBallArena{ playerid } ] [ E_PASSWORDED ] ) {
if ( !strmatch( szPassword, g_paintballData[ p_PaintBallArena{ playerid } ] [ E_PASSWORD ] ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_PW, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Join", "{FFFFFF}This lobby requires a password.\n\n"COL_RED"Incorrect password, please try again.", "Join", "Back" );
}
else SendServerMessage( playerid, "Seems like the lobby you were trying to join is not passworded anymore." );
JoinPlayerPaintball( playerid, p_PaintBallArena{ playerid } );
}
else listPaintBallLobbies( playerid );
}
if ( dialogid == DIALOG_PAINTBALL_EDIT )
{
if ( response )
{
SetPVarInt( playerid, "paintball_edititem", listitem );
switch( listitem )
{
case 0 .. 4: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?", "Commit", "Back" );
case 5:
{
new iLobby = p_PaintBallArena{ playerid };
g_paintballData[ iLobby ] [ E_REFILLER ] = !g_paintballData[ iLobby ] [ E_REFILLER ];
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" Upon death, armour and/or health will%s be restored.", g_paintballData[ iLobby ] [ E_REFILLER ] == false ? ( " not" ) : ( "" ) );
showPaintBallLobbyData( playerid, iLobby );
}
case 6: ShowPlayerPaintballArenas( playerid );
case 7 .. 9: ShowPlayerDialog( playerid, DIALOG_PAINTBALL_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Edit", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel");
}
}
else
{
new
i = p_PaintBallArena{ playerid };
if ( !g_paintballData[ i ] [ E_ACTIVE ] )
{
g_paintballData[ i ] [ E_ACTIVE ] = true;
JoinPlayerPaintball( playerid, i );
SendServerMessage( playerid, "You can edit your lobby with "COL_GREY"/paintball edit"COL_WHITE"." );
}
}
}
if ( dialogid == DIALOG_PAINTBALL_EDIT_VAL )
{
new
iLobby = p_PaintBallArena{ playerid };
if ( response )
{
switch( GetPVarInt( playerid, "paintball_edititem" ) )
{
case 0: // name
{
new
szName[ 16 ];
if ( sscanf( inputtext, "s[16]", szName ) )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Invalid Lobby Name.", "Commit", "Back" );
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 16 )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The lobby name must be ranged between 3 and 16 characters.", "Commit", "Back" );
format( g_paintballData[ iLobby ] [ E_NAME ], 16, "%s", szName );
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby name has been updated by %s(%d)", ReturnPlayerName( playerid ), playerid );
}
case 1: // pw
{
new
szPassword[ 5 ];
if ( sscanf( inputtext, "s[5]", szPassword ) ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The password can only be a maximum of 4 characters. Set to NULL to disable.", "Commit", "Back" );
if ( !strlen( szPassword ) || strlen( szPassword ) >= 5 ) return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"The password can only be a maximum of 4 characters. Set to NULL to disable.", "Commit", "Back" );
if ( strmatch( szPassword, "NULL" ) )
{
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby password has been%sdisabled.", " " );
g_paintballData[ iLobby ] [ E_PASSWORDED ] = false;
}
else
{
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby password has been changed to: "COL_GREY"%s"COL_WHITE".", szPassword );
g_paintballData[ iLobby ] [ E_PASSWORDED ] = true;
}
format( g_paintballData[ iLobby ] [ E_PASSWORD ], 5, "%s", szPassword );
}
case 2: // limit
{
new iLimit;
if ( sscanf( inputtext, "d", iLimit ) )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is an integer.", "Commit", "Back" );
if ( iLimit < 2 || iLimit > 32 )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 2 and 32 players.", "Commit", "Back" );
if ( iLimit < g_paintballData[ iLobby ] [ E_PLAYERS ] )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Your limit can not be less than the number of players joined already.", "Commit", "Back" );
g_paintballData[ iLobby ] [ E_LIMIT ] = iLimit;
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby player limit has been set to %d.", g_paintballData[ iLobby ] [ E_LIMIT ] );
}
case 3: // health
{
new Float: fHealth;
if ( sscanf( inputtext, "f", fHealth ) )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is a numerical number.", "Commit", "Back" );
if ( fHealth < 1 || fHealth > 150 )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 1 and 150 health.", "Commit", "Back" );
g_paintballData[ iLobby ] [ E_HEALTH ] = fHealth;
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby spawn health has been set to %0.2f.", g_paintballData[ iLobby ] [ E_HEALTH ] );
respawnAllInPaintballLobby( iLobby );
}
case 4: // armour
{
new Float: fArmour;
if ( sscanf( inputtext, "f", fArmour ) )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Ensure the player capacity is a numerical number.", "Commit", "Back" );
if ( fArmour < 0 || fArmour > 150 )
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT_VAL, DIALOG_STYLE_INPUT, "{FFFFFF}Paintball - Edit", "{FFFFFF}What would you like to set the value of this to?\n\n"COL_RED"Please specify between 0 and 150 armour.", "Commit", "Back" );
g_paintballData[ iLobby ] [ E_ARMOUR ] = fArmour;
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby spawn armour has been set to %0.2f.", g_paintballData[ iLobby ] [ E_ARMOUR ] );
respawnAllInPaintballLobby( iLobby );
}
}
showPaintBallLobbyData( playerid, iLobby );
}
else showPaintBallLobbyData( playerid, iLobby );
}
if ( dialogid == DIALOG_PAINTBALL_ARENAS )
{
new
iLobby = p_PaintBallArena{ playerid };
if ( response )
{
g_paintballData[ iLobby ] [ E_ARENA ] = listitem;
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby arena has been set to %s.", g_paintballArenaData[ listitem ] [ E_NAME ] );
respawnAllInPaintballLobby( iLobby );
showPaintBallLobbyData( playerid, iLobby );
}
else showPaintBallLobbyData( playerid, iLobby );
}
if ( dialogid == DIALOG_PAINTBALL_WEP )
{
new
iLobby = p_PaintBallArena{ playerid };
if ( response )
{
if ( !listitem )
g_paintballData[ iLobby ] [ E_WEAPONS ] [ GetPVarInt( playerid, "paintball_edititem" ) - 7 ] = 0;
else
g_paintballData[ iLobby ] [ E_WEAPONS ] [ GetPVarInt( playerid, "paintball_edititem" ) - 7 ] = 21 + listitem;
SendClientMessageToPaintball( iLobby, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" The lobby weapon set has been%supdated.", " " );
respawnAllInPaintballLobby( iLobby );
showPaintBallLobbyData( playerid, iLobby );
}
else showPaintBallLobbyData( playerid, iLobby );
}
if ( ( dialogid == DIALOG_GPS ) && response )
{
if ( p_GPSToggled{ playerid } == true || !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "An error has occurred." ), 0;
for( new i, x = 0; i < sizeof( g_gpsData ); i++ )
{
if ( g_gpsData[ i ] [ E_CREATED ] == true && g_gpsData[ i ] [ E_CITY ] == GetPVarInt( playerid, "gps_city" ) )
{
if ( x == listitem )
{
p_GPSLocation[ playerid ] = i;
p_GPSObject[ playerid ] = CreateDynamicObject( 1318, 0.0, 0.0, 0.0, 0.0, 0.0, 0 );
p_GPSTimer[ playerid ] = SetTimerEx( "gps_Update", 100, true, "d", playerid );
p_GPSToggled{ playerid } = true;
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GPS]"COL_WHITE" You have set your destination to %s. Follow the arrow to reach your destination.", g_gpsData[ i ] [ E_NAME ] );
TextDrawShowForPlayer( playerid, p_GPSInformation[ playerid ] );
break;
}
x++;
}
}
}
if ( ( dialogid == DIALOG_GPS_CITY ) && response )
{
if ( p_GPSToggled{ playerid } == true || !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "An error has occurred." ), 0;
new
GPS[ sizeof( g_gpsData ) * 22 ];
for( new i; i < sizeof( g_gpsData ); i++ )
{
if ( g_gpsData[ i ] [ E_CREATED ] == true && g_gpsData[ i ] [ E_CITY ] == listitem )
format( GPS, sizeof( GPS ), "%s%s\n", GPS, g_gpsData[ i ] [ E_NAME ] );
}
SetPVarInt( playerid, "gps_city", listitem );
ShowPlayerDialog( playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "{FFFFFF}GPS - Navigator", GPS, "Select", "Cancel");
}
if ( ( dialogid == DIALOG_VIP_LOCKER ) && response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( listitem == 0 )
{
if ( p_VIPLevel[ playerid ] < 4 )
return SendError( playerid, "You must be a GOLD V.I.P to acquire this." );
if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
if ( p_VIPArmourRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < 6 )
return SendError( playerid, "You must wait %d seconds to redeem another armour set again.", p_VIPArmourRedeem[ playerid ] - g_iTime );
SetPlayerArmour( playerid, 100.0 );
p_VIPArmourRedeem[ playerid ] = g_iTime + ( p_VIPLevel[ playerid ] == 5 ? 60 : 300 );
SendServerMessage( playerid, "You have redeemed an armour set." );
}
else
{
if ( p_VIPWeaponRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < 5 )
return SendError( playerid, "You must wait %d seconds to redeem another weapon again.", p_VIPWeaponRedeem[ playerid ] - g_iTime );
new weaponid;
switch( listitem )
{
case 1 .. 13: weaponid = 21 + listitem;
case 14 .. 23: weaponid = listitem - 13;
case 24 .. 25: weaponid = listitem - 10;
}
GivePlayerWeapon( playerid, weaponid, 0xFFFF );
SendServerMessage( playerid, "You have redeemed a %s.", ReturnWeaponName( weaponid ) );
p_VIPWeaponRedeem[ playerid ] = g_iTime + 30;
}
}
if ( ( dialogid == DIALOG_LUMBERJACK ) && response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "This feature is disabled if you are jailed." );
GivePlayerWeapon( playerid, 9, 1 );
SendServerMessage( playerid, "Thank you for your participation, you have been given a chainsaw!" );
}
if ( ( dialogid == DIALOG_FIGHTSTYLE ) && response )
{
switch( listitem )
{
case 0:
{
if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_KNEEHEAD )
{
SendError( playerid, "You already have this fighting style activated." );
return 1;
}
if ( GetPlayerCash( playerid ) < 1000 )
{
SendError( playerid, "You don't have enough money to learn this fighting style." );
return 1;
}
SetPlayerFightingStyle( playerid, FIGHT_STYLE_KNEEHEAD );
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) );
mysql_single_query( szNormalString );
GivePlayerCash( playerid, -1000 );
SendServerMessage( playerid, "You have paid $1,000 and learnt "COL_ORANGE"Defending{FFFFFF}." );
}
case 1:
{
if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_BOXING )
{
SendError( playerid, "You already have this fighting style activated." );
return 1;
}
if ( GetPlayerCash( playerid ) < 4000 )
{
SendError( playerid, "You don't have enough money to learn this fighting style." );
return 1;
}
SetPlayerFightingStyle( playerid, FIGHT_STYLE_BOXING );
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) );
mysql_single_query( szNormalString );
GivePlayerCash( playerid, -4000 );
SendServerMessage( playerid, "You have paid $4,000 and learnt "COL_ORANGE"Boxing{FFFFFF}." );
}
case 2:
{
if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_KUNGFU )
{
SendError( playerid, "You already have this fighting style activated." );
return 1;
}
if ( GetPlayerCash( playerid ) < 9000 )
{
SendError( playerid, "You don't have enough money to learn this fighting style." );
return 1;
}
SetPlayerFightingStyle( playerid, FIGHT_STYLE_KUNGFU );
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) );
mysql_single_query( szNormalString );
GivePlayerCash( playerid, -9000 );
SendServerMessage( playerid, "You have paid $9,000 and learnt "COL_ORANGE"Kungfu{FFFFFF}." );
}
}
}
if ( ( dialogid == DIALOG_TOYS_MAIN ) && response )
{
if ( !listitem )
{
if ( !p_AttachedObjectsData[ playerid ] [ 0 ] [ E_ENABLED ] && !p_AttachedObjectsData[ playerid ] [ 1 ] [ E_ENABLED ] && !p_AttachedObjectsData[ playerid ] [ 2 ] [ E_ENABLED ] )
return SendError( playerid, "All attached toys are already disabled." );
format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `ENABLED`=0 WHERE `USER_ID`=%d", p_AccountID[ playerid ] );
mysql_single_query( szNormalString );
RemovePlayerAttachedObject( playerid, 9 );
RemovePlayerAttachedObject( playerid, 8 );
RemovePlayerAttachedObject( playerid, 7 );
p_AttachedObjectsData[ playerid ] [ 0 ] [ E_ENABLED ] = 0;
p_AttachedObjectsData[ playerid ] [ 1 ] [ E_ENABLED ] = 0;
p_AttachedObjectsData[ playerid ] [ 2 ] [ E_ENABLED ] = 0;
return SendServerMessage( playerid, "All attached toys have been disabled." );
}
p_ToySlotSelected{ playerid } = listitem - 1;
if ( p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ] ) {
showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
} else {
ShowPlayerDialog( playerid, DIALOG_TOYS, DIALOG_STYLE_LIST, "{FFFFFF}Toys", getToyCategories( ), "Select", "Back" );
}
}
if ( ( dialogid == DIALOG_TOYS_ITEMS ) )
{
if ( !response )
return ShowPlayerDialog( playerid, DIALOG_TOYS, DIALOG_STYLE_LIST, "{FFFFFF}Toys", getToyCategories( ), "Select", "Back" );
for( new id, x = 0; id < MAX_TOYS; id++ )
{
if ( g_ToyData[ id ] [ E_CATEGORY ] == p_ToyCategorySelected{ playerid } )
{
if ( x == listitem )
{
p_ToyIDSelected{ playerid } = id;
if ( g_ToyData[ id ] [ E_ID ] == -1 )
{
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } );
if ( p_VIPLevel[ playerid ] < 1 )
return SendError( playerid, "You must be a V.I.P to use this, to become one visit "COL_GREY"donate.irresistiblegaming.com" ), 1;
if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 )
return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." ), 1;
}
if ( g_ToyData[ id ] [ E_ID ] != -1 && !p_ToyUnlocked[ playerid ] { g_ToyData[ id ] [ E_ID ] } )
{
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } );
return SendError( playerid, "You have not unlocked this toy." );
}
SendServerMessage( playerid, "You have selected "COL_GREY"%s"COL_WHITE". Proceed with bone selection to place the toy.", g_ToyData[ id ] [ E_NAME ] );
ShowPlayerDialog( playerid, DIALOG_TOYS_BONE, DIALOG_STYLE_LIST, "{FFFFFF}Toys - Bones", ""COL_GREY"Use Default Bone\nSpine\nHead\nLeft Upper Arm\nRight Upper Arm\nLeft Hand\nRight Hand\nLeft Thigh\nRight Thigh\nLeft Foot\nRight Foot\nRight Calf\nLeft Calf\nLeft Forearm\nRight Forearm\nLeft Clavicle\nRight Clavicle\nNeck\nJaw", "Select", "Back" );
break;
}
x ++;
}
}
}
if ( ( dialogid == DIALOG_TOYS_ITEMS_BUY ) )
{
if ( !response )
return ShowPlayerDialog( playerid, DIALOG_TOYS_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Purchase Toys", getToyCategories( .pawnshop = true ), "Select", "Cancel" );
for( new id, x = 0; id < MAX_TOYS; id++ )
{
if ( g_ToyData[ id ] [ E_CATEGORY ] == p_ToyCategorySelected{ playerid } )
{
if ( x == listitem )
{
if ( p_ToyUnlocked[ playerid ] { g_ToyData[ id ] [ E_ID ] } )
{
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true );
return SendError( playerid, "You have already bought this toy." );
}
if ( GetPlayerCash( playerid ) < g_ToyData[ id ] [ E_PRICE ] )
{
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true );
return SendError( playerid, "You cannot afford this toy." );
}
unlockPlayerToy( playerid, g_ToyData[ id ] [ E_ID ] );
GivePlayerCash( playerid, -g_ToyData[ id ] [ E_PRICE ] );
showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid }, .pawnshop = true );
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_ToyData[ id ] [ E_NAME ], ConvertPrice( g_ToyData[ id ] [ E_PRICE ] ) );
break;
}
x ++;
}
}
}
if ( dialogid == DIALOG_TOYS_BONE || dialogid == DIALOG_TOYS_BONE_EDIT )
{
new
iSlot = p_ToySlotSelected{ playerid };
if ( !response && dialogid == DIALOG_TOYS_BONE )
return showToyCategoryItems( playerid, p_ToyCategorySelected{ playerid } );
if ( !response && dialogid == DIALOG_TOYS_BONE_EDIT )
return showToyEditMenu( playerid, iSlot );
if ( !listitem ) {
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_DEFAULT_BONE ];
SendServerMessage( playerid, "You have now placed your toy on the default bone." );
}
else {
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = listitem;
SendServerMessage( playerid, "You have now placed your toy on this bone." );
}
RemovePlayerAttachedObject( playerid, 7 + iSlot );
SetPlayerAttachedObject( playerid, 7 + iSlot, g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ], p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_ENABLED ] = 1;
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_MODELID ] = g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ];
if ( dialogid == DIALOG_TOYS_BONE ) {
format( szBigString, sizeof( szBigString ), "INSERT INTO `TOYS`(`USER_ID`,`SLOT_ID`,`ENABLED`,`MODEL_ID`,`BONE`) VALUES (%d,%d,1,%d,%d)", p_AccountID[ playerid ], iSlot, g_ToyData[ p_ToyIDSelected{ playerid } ] [ E_MODEL ], p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] );
mysql_function_query( dbHandle, szBigString, true, "OnPlayerAddToy", "dd", playerid, iSlot );
} else {
format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `BONE`=%d,`OX`=0,`OY`=0,`OZ`=0,`RX`=0,`RY`=0,`RZ`=0,`SX`=1,`SY`=1,`SZ`=1 WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] );
mysql_single_query( szNormalString );
}
showToyEditMenu( playerid, iSlot );
}
if ( ( dialogid == DIALOG_TOYS_EDIT ) )
{
if ( !response )
return cmd_toys( playerid, "" );
switch( listitem )
{
case 0:
{
if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) {
SendError( playerid, "You cannot edit a disabled toy." );
return showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
}
EditAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } );
SendServerMessage( playerid, "You are now editing a toy." );
}
case 1:
{
if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] ) {
SendError( playerid, "You cannot reselect a bone of a disabled toy." );
return showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
}
ShowPlayerDialog( playerid, DIALOG_TOYS_BONE_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Toys - Bones", ""COL_GREY"Use Default Bone\nSpine\nHead\nLeft Upper Arm\nRight Upper Arm\nLeft Hand\nRight Hand\nLeft Thigh\nRight Thigh\nLeft Foot\nRight Foot\nRight Calf\nLeft Calf\nLeft Forearm\nRight Forearm\nLeft Clavicle\nRight Clavicle\nNeck\nJaw", "Select", "Back" );
SendServerMessage( playerid, "You are now reselecting your toy's bone." );
}
case 2:
{
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] = !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ];
if ( !p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ] )
{
RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } );
SendServerMessage( playerid, "You have disabled this toy." );
}
else
{
RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } ); // Just incase.
SetPlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid }, p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ],
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_OZ ],
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_RZ ],
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SZ ]
);
SendServerMessage( playerid, "You have enabled this toy." );
}
format( szNormalString, sizeof( szNormalString ), "UPDATE `TOYS` SET `ENABLED`=%d WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_ENABLED ], p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] );
mysql_single_query( szNormalString );
showToyEditMenu( playerid, p_ToySlotSelected{ playerid } );
}
case 3:
{
RemovePlayerAttachedObject( playerid, 7 + p_ToySlotSelected{ playerid } );
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_BONE ] = 0;
p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_MODELID ] = 0;
format( szNormalString, sizeof( szNormalString ), "DELETE FROM `TOYS` WHERE `ID`=%d", p_AttachedObjectsData[ playerid ] [ p_ToySlotSelected{ playerid } ] [ E_SQL_ID ] );
mysql_single_query( szNormalString );
SendServerMessage( playerid, "You have removed this toy." );
cmd_toys( playerid, "" );
}
}
}
if ( ( dialogid == DIALOG_TOYS ) ) {
if ( !response )
return cmd_toys( playerid, "" );
p_ToyCategorySelected{ playerid } = listitem;
showToyCategoryItems( playerid, listitem );
}
if ( ( dialogid == DIALOG_TOYS_BUY ) && response ) {
p_ToyCategorySelected{ playerid } = listitem;
showToyCategoryItems( playerid, listitem, .pawnshop = true );
}
if ( ( dialogid == DIALOG_VIP_WEP ) && response )
{
if ( listitem == 1 && p_VIPLevel[ playerid ] < 4 ) return SendError( playerid, "You can only use this slot if you are a "COL_GOLD"GOLD V.I.P{FFFFFF} or higher." );
if ( listitem == 2 && p_VIPLevel[ playerid ] < 5 ) return SendError( playerid, "You can only use this slot if you are a "COL_PLATINUM"PLATINUM V.I.P{FFFFFF} or higher." );
ShowPlayerDialog( playerid, DIALOG_VIP_WEP_SELECT, DIALOG_STYLE_LIST, "{FFFFFF}Weapon Select", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel");
p_VIPWep_Modify{ playerid } = listitem;
}
if ( dialogid == DIALOG_VIP_WEP_SELECT )
{
if ( response )
{
if ( listitem == 0 )
{
switch( p_VIPWep_Modify{ playerid } )
{
case 0: p_VIPWep1{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the first slot." );
case 1: p_VIPWep2{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the second slot." );
case 2: p_VIPWep3{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the third slot." );
}
return 1;
}
new wep = 21 + listitem;
switch( p_VIPWep_Modify{ playerid } )
{
case 0: p_VIPWep1{ playerid } = wep;
case 1: p_VIPWep2{ playerid } = wep;
case 2: p_VIPWep3{ playerid } = wep;
}
SendServerMessage( playerid, "You have selected a "COL_GREY"%s"COL_WHITE" for your %s slot.", ReturnWeaponName( wep ), p_VIPWep_Modify{ playerid } == 0 ? ("first") : ( p_VIPWep_Modify{ playerid } == 1 ? ("second") : ("third") ) );
}
else cmd_vipspawnwep( playerid, "" );
}
if ( ( dialogid == DIALOG_CMDS ) && response )
{
static szCMDS[ 1920 ];
switch( listitem )
{
case 0:
{
szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GREY"/help{FFFFFF} - Displays the general help information of the server.\n"\
""COL_GREY"/rules{FFFFFF} - Displays the server rules.\n"\
""COL_GREY"/commands{FFFFFF} - Displays a list of all the server commands.\n"\
""COL_GREY"/report{FFFFFF} - Sends a report to the in-game administrators.\n"\
""COL_GREY"/ask{FFFFFF} - Sends a question (must be game/server-related) to the in-game admins.\n" );
strcat( szCMDS, ""COL_GREY"/admins{FFFFFF} - Displays the current online administrators.\n"\
""COL_GREY"/vip{FFFFFF} - View the list of VIP packages for this server.\n"\
""COL_GREY"/donated{FFFFFF} - Redeem VIP after donating with a transaction id.\n"\
""COL_GREY"/gettaxrate{FFFFFF} - See what the tax rate is currently set to.\n"\
""COL_GREY"/gettotalcash{FFFFFF} - View the total sum of money in the server.\n" );
strcat( szCMDS, ""COL_GREY"/calc(ulator){FFFFFF} - Calculate mathematical expressions in-game.\n"\
""COL_GREY"/eventbank{FFFFFF} - Help fund events by donating to the event bank.\n"\
""COL_GREY"/cnr{FFFFFF} - Shows the cops and robbers balance in the server.\n"\
""COL_GREY"/playerjobs{FFFFFF} - Display the players using a particular job/skill.\n" );
strcat( szCMDS, ""COL_GREY"/policetutorial{FFFFFF} - Allows you to retake the law enforcement tutorial.\n"\
""COL_GREY"/idletime{FFFFFF} - Shows the time of the last sent update by a player.\n"\
""COL_GREY"/rank{FFFFFF} - View your or someone's current global rank in the server." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Basic Commands", szCMDS, "Okay", "Back" );
}
case 1:
{
szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GOLD"General Commands\n\n"\
""COL_GREY"/sendmoney{FFFFFF} - Sends money to another in-game player.\n"\
""COL_GREY"/gps{FFFFFF} - Toggles GPS to locate important locations inside the server.\n"\
""COL_GREY"/controlpanel{FFFFFF} - Displays your control panel.\n"\
""COL_GREY"/request{FFFFFF} - Request for a specific-job person.\n"\
""COL_GREY"/fps{FFFFFF} - Displays your frame rate.\n" );
strcat( szCMDS, ""COL_GREY"/getmytax{FFFFFF} - See how much tax you may need to pay.\n"\
""COL_GREY"/packetloss{FFFFFF} - View your packet loss to the server.\n"\
""COL_GREY"/unbanme{FFFFFF} - Pay your way out of a class ban.\n"\
""COL_GREY"/chuffloc{FFFFFF} - Display the location of the ChuffSec security van.\n"\
""COL_GREY"/richlist{FFFFFF} - Displays the three most richest players in-game.\n\n" );
strcat( szCMDS, ""COL_GOLD"Account Commands\n\n"\
""COL_GREY"/stats{FFFFFF} - Displays your statistics.\n"\
""COL_GREY"/savestats{FFFFFF} - Saves your current statistics.\n"\
""COL_GREY"/achievements{FFFFFF} - Displays achievements you can unlock.\n"\
""COL_GREY"/myaccid{FFFFFF} - Shows your account ID.\n"\
""COL_GREY"/changepassword{FFFFFF} - Changes your current password to a new one.\n"\
""COL_GREY"/xpmarket{FFFFFF} - Allows you to trade some XP to in-game money.\n\n" );
strcat( szCMDS, ""COL_GOLD"Information Commands\n\n"\
""COL_GREY"/idof{FFFFFF} - Displays the specified player's ID and their username.\n"\
""COL_GREY"/lastlogged{FFFFFF} - Shows the last played time of a user.\n"\
""COL_GREY"/animlist{FFFFFF} - Shows the animation list.\n"\
""COL_GREY"/jaillist{FFFFFF} - Shows the jailed player list.\n"\
""COL_GREY"/twitter{FFFFFF} - Shows the latest tweets from @IrresistibleDev\n" );
strcat( szCMDS, ""COL_GREY"/weeklytime{FFFFFF} - Shows the weekly time of a player.\n\n" );
strcat( szCMDS, ""COL_GOLD"Communication Commands\n\n"\
""COL_GREY"/me{FFFFFF} - Sends a message based action with yourself.\n"\
""COL_GREY"/pm{FFFFFF} - Sends a private message to a specified player.\n"\
""COL_GREY"/r{FFFFFF} - Responds to the latest person you messaged.\n"\
""COL_GREY"/dnd(all){FFFFFF} - Toggles access of receiving PM's from a specified/or all player(s).\n"\
""COL_GREY"/ircpm{FFFFFF} - Sends a message to the IRC channel.\n" );
strcat( szCMDS, ""COL_GREY"/(w)hisper{FFFFFF} - Whisper to nearby players." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Commands", szCMDS, "Okay", "Back" );
}
case 2:
{
szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GOLD"General Civilian Commands\n\n"\
""COL_GREY"/rob{FFFFFF} - Robs the closest player.\n"\
""COL_GREY"/rape{FFFFFF} - Rapes the closest player.\n"\
""COL_GREY"/robstore{FFFFFF} - Displays the key to press in-order to rob a store.\n"\
""COL_GREY"/pdjail{FFFFFF} - Displays the time until jail cells are available for raiding.\n"\
""COL_GREY"/banks{FFFFFF} - Displays the time until certain banks are available for robbing.\n" );
strcat( szCMDS, ""COL_GREY"/stoprob{FFFFFF} - Stops your current robbery.\n"\
""COL_GREY"/job{FFFFFF} - Shows your job.\n"\
""COL_GREY"/911{FFFFFF} - Calls the emergency services.\n"\
""COL_GREY"/placehit{FFFFFF} - Places a hit on a specified player.\n"\
""COL_GREY"/viewguns{FFFFFF} - Displays weapons that can be purchased from a weapon dealer.\n" );
strcat( szCMDS, ""COL_GREY"/payticket{FFFFFF} - Pays the issued ticket by a Law Enforcement Officer.\n"\
""COL_GREY"/takeover{FFFFFF} - Take over a gangzone with your gang.\n" );
strcat( szCMDS, ""COL_GREY"/gang{FFFFFF} - Displays gang commands.\n\n"\
""COL_GOLD"Job Commands\n\n"\
""COL_ORANGE"Rapist{FFFFFF} - /rape\n"\
""COL_ORANGE"Kidnapper{FFFFFF} - /(un)tie, /kidnap, /ransom(pay)\n"\
""COL_ORANGE"Terrorist{FFFFFF} - /c4\n" );
strcat( szCMDS, ""COL_ORANGE"Hitman{FFFFFF} - /(hide)tracker, /hitlist\n"\
""COL_ORANGE"Prostitute{FFFFFF} - /blowjob, /robitems\n"\
""COL_ORANGE"Weapon Dealer{FFFFFF} - /sellgun\n"\
""COL_ORANGE"Drug Dealer{FFFFFF} - /weed\n" );
strcat( szCMDS, ""COL_ORANGE"Dirty Mechanic{FFFFFF} - /mech\n"\
""COL_ORANGE"Burglar{FFFFFF} - /burglar\n"\
""COL_PINK"Lumberjack Minijob{FFFFFF} - /wood\n"\
""COL_PINK"Meth Production Minijob{FFFFFF} - /meth\n"\
""COL_PINK"Mining Minijob{FFFFFF} - /ore\n" );
strcat( szCMDS, ""COL_PINK"Trucking Minijob{FFFFFF} - /work" );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Civilian Commands", szCMDS, "Okay", "Back" );
}
case 3:
{
szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GREY"/shop{FFFFFF} - Displays the shop menu whilst in Supa Save.\n"\
""COL_GREY"/tie{FFFFFF} - Ties the closest player with your rope(s).\n"\
""COL_GREY"/untie{FFFFFF} - Unties the closest player.\n" );
strcat( szCMDS, ""COL_GREY"/cuttie{FFFFFF} - Cuts your tie currently on you.\n"\
""COL_GREY"/breakout{FFFFFF} - Breaks out the jail by melting the cell bars using a Metal Melter.\n"\
""COL_GREY"/breakcuff{FFFFFF} - Unlocks the handcuffs placed by a LEO using a bobby pin." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Shop/Item Commands", szCMDS, "Okay", "Back" );
}
case 4:
{
szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GOLD"General LEO Commands\n\n"\
""COL_GREY"/arrest{FFFFFF} - Arrests a specificed player.\n"\
""COL_GREY"/(un)cuff{FFFFFF} - (un)cuffs a specified player.\n"\
""COL_GREY"/taze{FFFFFF} - Tazes a specified player.\n"\
""COL_GREY"/ticket{FFFFFF} - Tickets a specified player.\n" );
strcat( szCMDS, ""COL_GREY"/issuewarrant{FFFFFF} - Warrants a specified player.\n"\
""COL_GREY"/location{FFFFFF} - Displays the located of a specified player.\n"\
""COL_GREY"/backup{FFFFFF} - Calls your team for backup.\n"\
""COL_GREY"/pullover{FFFFFF} - Asks a specified player to pull over.\n"\
""COL_GREY"/detain{FFFFFF} - Detains the closest cuffed player.\n" );
strcat( szCMDS, ""COL_GREY"/search{FFFFFF} - Searches a player for any drugs and issues a warrant on them.\n"\
""COL_GREY"/bail{FFFFFF} - Bails a person for money out of jail.\n"\
""COL_GREY"/getwanted{FFFFFF} - Obtain a suspect's wanted level.\n\n"\
""COL_GOLD"Special LEO Commands\n\n"\
""COL_GREY"/crb{FFFFFF} - Creates a roadblock.\n" );
strcat( szCMDS, ""COL_GREY"/drb{FFFFFF} - Destroys a specified roadblock id.\n"\
""COL_GREY"/drball{FFFFFF} - Removes all roadblocks.\n"\
""COL_GREY"/spike{FFFFFF} - Sets a spike set.\n"\
""COL_GREY"/dss{FFFFFF} - Destroys a specified spike set id.\n"\
""COL_GREY"/dssall{FFFFFF} - Removes all spike sets.\n"\
""COL_GREY"/emp{FFFFFF} - Shuts down the engine of a driver's vehicle.\n"\
""COL_GREY"/bruteforce{FFFFFF} - Brute forces a houses' password." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Commands", szCMDS, "Okay", "Back" );
}
case 5: {
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Fireman Commands", ""COL_GREY"/firetracker"COL_WHITE" - Displays a tracker of active fires in a list.\n"COL_GREY"/rfiretracker"COL_WHITE" - Hides the fire tracker.", "Okay", "Back" );
}
case 6: {
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Paramedic Commands", ""COL_GREY"/heal"COL_WHITE" - Offers a specified player a health refill for $750.\n"COL_GREY"/cure"COL_WHITE" - Offers a specified player a cure for $4875.", "Okay", "Back" );
}
case 7:
{
szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GOLD"General Vehicle Commands\n\n"\
""COL_GREY"/eject{FFFFFF} - Ejects a specified player.\n"\
""COL_GOLD"Owned Vehicle Commands\n\n" );
strcat( szCMDS, ""COL_GREY"/v{FFFFFF} - Shows the commands for buyable vehicles.\n"\
""COL_GREY"/v reset{FFFFFF} - Resets a vehicles modification data.\n"\
""COL_GREY"/v park{FFFFFF} - Parks the vehicle at your marked position.\n"\
""COL_GREY"/v respawn{FFFFFF} - Respawns the vehicle to the location where he parked it.\n" );
strcat( szCMDS, ""COL_GREY"/v locate{FFFFFF} - Enables the tracker in the map to locate the player's owned vehicle.\n"\
""COL_GREY"/v color{FFFFFF} - Modifies the color of the vehicle.\n"\
""COL_GREY"/v paintjob{FFFFFF} - Applies a paintjob to the vehicle.\n"\
""COL_GREY"/v sell{FFFFFF} - Sells the vehicle to 50% of its original price (requires the player to be inside it)." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Commands", szCMDS, "Okay", "Back" );
}
case 8:
{
szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GREY"/h{FFFFFF} - Shows the commands for buyable houses.\n"\
""COL_GREY"/h buy{FFFFFF} - Purchases a buyable house (must be in the house entrance checkpoint).\n"\
""COL_GREY"/h config{FFFFFF} - Configures some house settings. (Requires the player to be inside the house).\n" );
strcat( szCMDS, ""COL_GREY"/h spawn{FFFFFF} - Spawns you at your house after each death.\n"\
""COL_GREY"/h sell{FFFFFF} - Sells the house to 50% of its original price (requires the player to be inside the house)." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Commands", szCMDS, "Okay", "Back" );
}
case 9:
{
szCMDS[ 0 ] = '\0';
strcat( szCMDS, ""COL_GREY"/perks{FFFFFF} - A menu where you can benefit your gameplay and waste some XP.\n"\
""COL_GREY"/toys{FFFFFF} - Adds attachable objects to the player (requires 500 score).\n"\
""COL_GREY"/label{FFFFFF} - Places a message above your head (must have over 3,500 XP).\n"\
""COL_GREY"/labelcolor{FFFFFF} - Change your label's color.\n"\
""COL_GREY"/rlabel{FFFFFF} - Removes the label on your head.\n" );
strcat( szCMDS, ""COL_GREY"/labelinfo{FFFFFF} - Displays your label text with the 32 character limit.\n"\
""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\
""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\
""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." );
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" );
}
}
}
if ( ( dialogid == DIALOG_CMDS_REDIRECT ) && !response ) { cmd_cmds( playerid, "" ); }
if ( ( dialogid == DIALOG_STATS ) && response )
{
new pID = p_ViewingStats[ playerid ], gangid = p_GangID[ pID ];
switch( listitem )
{
case 0:
{
new
vipSeconds = p_VIPExpiretime[ pID ] - g_iTime;
format( szLargeString, 750, ""COL_GREY"Name:{FFFFFF} %s(%d)\n"\
""COL_GREY"Account ID:{FFFFFF} %d\n"\
""COL_GREY"Admin Level:{FFFFFF} %d\n"\
""COL_GREY"Time Online:{FFFFFF} %s\n"\
""COL_GREY"Irresistible Rank:{FFFFFF} %s\n"\
""COL_GREY"Irresistible Coins:{FFFFFF} %f\n", ReturnPlayerName( pID ), pID, p_AccountID[ pID ], p_AdminLevel[ pID ], secondstotime( p_Uptime[ pID ] ), g_aPlayerRanks[ GetPlayerRank( pID ) ] [ E_NAME ], p_IrresistibleCoins[ pID ] );
format( szLargeString, 750, "%s"COL_GREY"V.I.P Level:{FFFFFF} %s\n"\
""COL_GREY"V.I.P Expiry:{FFFFFF} %s\n"\
""COL_GREY"Cop Warns:{FFFFFF} %d/" #MAX_CLASS_BAN_WARNS "\n"\
""COL_GREY"Army Warns:{FFFFFF} %d/" #MAX_CLASS_BAN_WARNS "\n"\
""COL_GREY"V.I.P Job:{FFFFFF} %s\n"\
""COL_GREY"Current Job:{FFFFFF} %s",
szLargeString, VIPToString( p_VIPLevel[ pID ] ), vipSeconds > 0 ? secondstotime( vipSeconds ) : ( "N/A" ), p_CopBanned{ pID }, p_ArmyBanned{ pID }, p_VIPLevel[ pID ] < 5 ? ( "N/A" ) : GetJobName( p_VIPJob{ pID } ), GetJobName( p_Job{ pID } ) );
if ( gangid != -1 ) {
format( szLargeString, 750, "%s\n"COL_GREY"Gang:"COL_WHITE" %s(%d)", szLargeString, g_gangData[ gangid ] [ E_NAME ], gangid );
}
ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}General Statistics", szLargeString, "Okay", "Back" );
}
case 1:
{
format( szLargeString, 720, ""COL_GREY"Score:{FFFFFF} %d\n"\
""COL_GREY"XP:{FFFFFF} %d\n"\
""COL_GREY"Money:{FFFFFF} %s\n"\
""COL_GREY"Bank Money:{FFFFFF} %s\n"\
""COL_GREY"Kills:{FFFFFF} %d\n"\
""COL_GREY"Deaths:{FFFFFF} %d\n"\
""COL_GREY"Ratio (K/D):{FFFFFF} %0.2f\n",
GetPlayerScore( pID ), p_XP[ pID ], ConvertPrice( GetPlayerCash( pID ) ), ConvertPrice( p_BankMoney[ pID ] ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) );
format( szLargeString, 720, "%s"COL_GREY"Owned Houses:{FFFFFF} %d (Limit %d)\n"\
""COL_GREY"Owned Vehicles:{FFFFFF} %d (Limit %d)\n"\
""COL_GREY"Total Arrests:{FFFFFF} %d\n"\
""COL_GREY"Total Robberies:{FFFFFF} %d\n"\
""COL_GREY"Total Extinguished Fires:{FFFFFF} %d\n"\
""COL_GREY"Total Completed Hits:{FFFFFF} %d\n"\
""COL_GREY"Total Burglaries:{FFFFFF} %d\n",
szLargeString, p_OwnedHouses[ pID ], getPlayerHouseCapacity( pID ), p_OwnedVehicles[ pID ], getPlayerVehicleCapacity( pID ), p_Arrests[ pID ], p_Robberies[ pID ], p_Fires[ pID ], p_HitsComplete[ pID ], p_Burglaries[ pID ] );
format( szLargeString, 720, "%s"COL_GREY"Total Jail Raids:{FFFFFF} %d\n"\
""COL_GREY"Total Bank Raids:{FFFFFF} %d\n"\
""COL_GREY"Total Cars Jacked:{FFFFFF} %d\n"\
""COL_GREY"Total Trucked Cargo:{FFFFFF} %d\n"\
""COL_GREY"Total Meth Yielded:{FFFFFF} %d",
szLargeString, p_JailsBlown[ pID ], p_BankBlown[ pID ], p_CarsJacked[ pID ], p_TruckedCargo[ pID ], p_MethYielded[ pID ] );
ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Statistics", szLargeString, "Okay", "Back" );
}
case 2:
{
new
Float: fDrill = float( p_drillStrength[ playerid ] ) / float( MAX_DRILL_STRENGTH ) * 100.0;
format( szLargeString, 512, ""COL_GREY"Thermal Drill:{FFFFFF} %0.0f%%\n"\
""COL_GREY"Ropes:{FFFFFF} %d\n"\
""COL_GREY"Metal Melters:{FFFFFF} %d\n"\
""COL_GREY"Scissors:{FFFFFF} %d\n"\
""COL_GREY"Weed:{FFFFFF} %d gram(s)\n"\
""COL_GREY"Meth:{FFFFFF} %d pounds\n"\
""COL_GREY"Money Case:{FFFFFF} %s\n",
fDrill, p_Ropes[ pID ], p_MetalMelter[ pID ], p_Scissors[ pID ], p_WeedGrams[ pID ], p_Methamphetamine{ pID }, p_MoneyBag{ pID } == true ? ( "Yes" ) : ( "No" ) );
format( szLargeString, 512, "%s"COL_GREY"Aluminium Foil:{FFFFFF} %d\n"\
""COL_GREY"Secure Wallet:{FFFFFF} %s\n"\
""COL_GREY"Bobby Pins:{FFFFFF} %d\n"\
""COL_GREY"C4:{FFFFFF} %d\n"\
""COL_GREY"Chastity Belt:{FFFFFF} %s\n"\
""COL_GREY"Caustic Soda:{FFFFFF} %d\n"\
""COL_GREY"Muriatic Acid:{FFFFFF} %d\n"\
""COL_GREY"Hydrogen Chloride:{FFFFFF} %d\n",
szLargeString, p_AntiEMP[ pID ], p_SecureWallet{ pID } == true ? ( "Yes" ) : ( "No" ), p_BobbyPins[ pID ], p_C4Amount[ pID ], p_AidsVaccine{ pID } == true ? ("Yes") : ("No"),
p_CausticSoda{ pID }, p_MuriaticAcid{ pID }, p_HydrogenChloride{ pID } );
ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Item Statistics", szLargeString, "Okay", "Back" );
}
case 3: displayStreaks( pID, DIALOG_STATS_REDIRECT, "Back", playerid );
case 4: displayAchievements( pID, DIALOG_STATS_REDIRECT, "Back", playerid );
}
}
if ( ( dialogid == DIALOG_STATS_REDIRECT ) && !response ) {
ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nAchievements", "Okay", "Cancel" );
}
if ( ( dialogid == DIALOG_VEHDEALER ) && response ) {
ShowBuyableVehiclesTypeDialog( playerid, listitem + 1 );
}
if ( dialogid == DIALOG_VEHDEALER_BUY )
{
if ( response )
{
new
x = 0; // Error check
for( new id; id < sizeof( g_BuyableVehicleData ); id ++ )
{
if ( g_BuyableVehicleData[ id ] [ E_TYPE ] == GetPVarInt( playerid, "vehicle_preview" ) )
{
if ( x == listitem )
{
SetPVarInt( playerid, "buying_vehicle", id );
ShowPlayerDialog( playerid, DIALOG_VEHDEALER_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
return 1;
}
x++;
}
}
ShowBuyableVehiclesList( playerid ), SendError( playerid, "An error has occurred. (0x68F)");
}
else ShowBuyableVehiclesList( playerid );
}
if ( dialogid == DIALOG_VEHDEALER_OPTIONS )
{
if ( !response )
return ShowBuyableVehiclesTypeDialog( playerid, GetPVarInt( playerid, "vehicle_preview" ) ), 1;
switch( listitem )
{
case 0:
{
new
data_id = GetPVarInt( playerid, "buying_vehicle" ),
model = g_BuyableVehicleData[ data_id ] [ E_MODEL ]
;
if ( hasTooManyVehicles( playerid ) ) return SendError( playerid, "You have reached the limit of purchasing vehicles." );
if ( GetPlayerScore( playerid ) < 200 ) return SendError( playerid, "You need at least 200 score to buy a vehicle." );
if ( GetPlayerCash( playerid ) < g_BuyableVehicleData[ data_id ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this vehicle." );
// VIP Check
if ( g_BuyableVehicleData[ data_id ] [ E_VIP ] )
{
if ( p_VIPLevel[ playerid ] < 1 )
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 )
return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." );
}
new Float: X, Float: Y, Float: Z, Float: fA;
#if ENABLE_CITY_LV == true
if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_VEHDEALER_2 ] ) )
{
if ( IsBoatVehicle( model ) ) X = 1633.71860, Y = 563.73600, Z = -0.0579, fA = 90.00000;
else if ( IsAirVehicle( model ) ) X = 1477.43920, Y = 1761.4778, Z = 11.2735, fA = 180.9139;
else X = 1986.85240, Y = 2049.2278, Z = 10.8203, fA = 132.5364;
}
else if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_VEHDEALER_3 ] ) )
{
if ( IsBoatVehicle( model ) ) X = 728.4574, Y = -1516.2633, Z = 0.3122, fA = 178.5724;
else if ( IsAirVehicle( model ) ) X = 2048.7910, Y = -2493.8928, Z = 14.4686, fA = 90.00000;
else X = 560.9333, Y = -1267.5469, Z = 16.9957, fA = 17.2539;
}
else
#else
if ( playerid != INVALID_PLAYER_ID )
#endif
{
if ( IsBoatVehicle( model ) ) X = -2686.6484, Y = -938.5189, Z = -0.1212, fA = 109.4955;
else if ( IsAirVehicle( model ) ) X = -1666.2905, Y = -173.4397, Z = 15.0692, fA = 314.6289;
else X = -2518.9045, Y = -614.8578, Z = 132.302, fA = 267.8874;
}
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
X += fRandomEx( 0, 1 );
Z += 3; // Just plane jams or someshit...
new bID = CreateBuyableVehicle( playerid, model, random( 126 ), random( 126 ), X, Y, Z, fA, g_BuyableVehicleData[ data_id ] [ E_PRICE ] );
if ( bID == -1 ) return SendClientMessage( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" Unable to create a vehicle due to a unexpected error." );
GivePlayerCash( playerid, -g_BuyableVehicleData[ data_id ] [ E_PRICE ], .force_save = true );
GetVehicleParamsEx( g_vehicleData[ playerid ] [ bID ] [ E_VEHICLE_ID ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( g_vehicleData[ playerid ] [ bID ] [ E_VEHICLE_ID ], VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective );
PutPlayerInVehicle( playerid, g_vehicleData[ playerid ] [ bID ] [ E_VEHICLE_ID ], 0 );
SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], ConvertPrice( g_BuyableVehicleData[ data_id ] [ E_PRICE ] ) );
ShowPlayerDialog( playerid, DIALOG_BOUGHT_VEH, DIALOG_STYLE_MSGBOX, "{FFFFFF}You've purchased a vehicle!", "{FFFFFF}Glad to see you've purchased a vehicle. Please ensure you read:\n\n* Vehicles are kept until you sell them or go two months inactive. This is not refundable.\n* Do not mispark your vehicle or it can be removed/impounded.\n* Check out /v for vehicle commands.\n* Find an acceptable place to park your new vehicle such as your house or a parking lot.", "Okay", "" );
SetPVarInt( playerid, "bought_veh_ts", g_iTime + 30 );
}
case 1:
{
new model = g_BuyableVehicleData[ GetPVarInt( playerid, "buying_vehicle" ) ] [ E_MODEL ];
p_VehiclePreviewTD[ 0 ] = CreatePlayerTextDraw(playerid,289.000000, 230.000000, "preview 2");
PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 0 ], 112);
PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 0 ], 5);
PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 0 ], 0.500000, 4.400000);
PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 0 ], -1);
PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 0 ], 1);
PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 0 ], 0);
PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 0 ], 60.000000, 60.000000);
PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 0 ], model);
PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 0 ], -16.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 0 ], 0);
p_VehiclePreviewTD[ 1 ] = CreatePlayerTextDraw(playerid,358.000000, 160.000000, "preview 3");
PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 1 ], 112);
PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 1 ], 5);
PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 1 ], 0.500000, 4.400000);
PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 1 ], -1);
PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 1 ], 1);
PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 1 ], 0);
PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 1 ], 60.000000, 60.000000);
PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 1 ], model);
PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 1 ], -16.000000, 0.000000, 270.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 1 ], 0);
p_VehiclePreviewTD[ 2 ] = CreatePlayerTextDraw(playerid,358.000000, 230.000000, "preview 4");
PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 2 ], 112);
PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 2 ], 5);
PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 2 ], 0.500000, 4.400000);
PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 2 ], -1);
PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 2 ], 1);
PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 2 ], 0);
PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 2 ], 60.000000, 60.000000);
PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 2 ], model);
PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 2 ], -16.000000, 0.000000, 90.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 2 ], 0);
p_VehiclePreviewTD[ 3 ] = CreatePlayerTextDraw(playerid,428.000000, 160.000000, "preview 4");
PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 3 ], 112);
PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 3 ], 5);
PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 3 ], 0.500000, 4.400000);
PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 3 ], -1);
PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 3 ], 1);
PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 3 ], 0);
PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 3 ], 60.000000, 60.000000);
PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 3 ], model);
PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 3 ], 270.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 3 ], 0);
p_VehiclePreviewTD[ 4 ] = CreatePlayerTextDraw(playerid,428.000000, 230.000000, "preview 5");
PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 4 ], 112);
PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 4 ], 5);
PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 4 ], 0.500000, 4.400000);
PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 4 ], -1);
PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 4 ], 1);
PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 4 ], 0);
PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 4 ], 60.000000, 60.000000);
PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 4 ], model);
PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 4 ], 90.000000, 0.000000, 0.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 4 ], 0);
p_VehiclePreviewTD[ 5 ] = CreatePlayerTextDraw(playerid,150.000000, 160.000000, "big preview");
PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 5 ], 112);
PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 5 ], 5);
PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 5 ], 0.500000, 1.000000);
PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 5 ], -1);
PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 5 ], 1);
PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 5 ], 0);
PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 5 ], 130.000000, 130.000000);
PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 5 ], model);
PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 5 ], -16.000000, 0.000000, 45.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid,p_VehiclePreviewTD[ 5 ], 0);
p_VehiclePreviewTD[ 6 ] = CreatePlayerTextDraw(playerid,289.000000, 160.000000, "preview 6");
PlayerTextDrawBackgroundColor(playerid,p_VehiclePreviewTD[ 6 ], 112);
PlayerTextDrawFont(playerid,p_VehiclePreviewTD[ 6 ], 5);
PlayerTextDrawLetterSize(playerid,p_VehiclePreviewTD[ 6 ], 0.500000, 4.400000);
PlayerTextDrawColor(playerid,p_VehiclePreviewTD[ 6 ], -1);
PlayerTextDrawUseBox(playerid,p_VehiclePreviewTD[ 6 ], 1);
PlayerTextDrawBoxColor(playerid,p_VehiclePreviewTD[ 6 ], 0);
PlayerTextDrawTextSize(playerid,p_VehiclePreviewTD[ 6 ], 60.000000, 60.000000);
PlayerTextDrawSetPreviewModel(playerid, p_VehiclePreviewTD[ 6 ], model);
PlayerTextDrawSetPreviewRot(playerid, p_VehiclePreviewTD[ 6 ], -16.000000, 0.000000, 180.000000, 1.000000);
PlayerTextDrawSetSelectable(playerid, p_VehiclePreviewTD[ 6 ], 0);
TextDrawShowForPlayer( playerid, g_VehiclePreviewBoxTD );
TextDrawShowForPlayer( playerid, g_VehiclePreviewTxtTD );
TextDrawShowForPlayer( playerid, p_VehiclePreviewCloseTD );
PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 0 ] );
PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 1 ] );
PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 2 ] );
PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 3 ] );
PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 4 ] );
PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 5 ] );
PlayerTextDrawShow( playerid, p_VehiclePreviewTD[ 6 ] );
p_inMovieMode{ playerid } = false;
cmd_moviemode( playerid, "" ); // Hide textdraws :3
SelectTextDraw( playerid, COLOR_RED );
SetPVarInt( playerid, "viewing_vehicle", 1 );
}
}
}
if ( dialogid == DIALOG_BOUGHT_VEH )
{
if ( GetPVarInt( playerid, "bought_veh_ts" ) < g_iTime )
{
DeletePVar( playerid, "bought_veh_ts" );
return 1;
}
SendServerMessage( playerid, "Please read this thoroughly so you know what you can be facing. %d seconds left.", GetPVarInt( playerid, "bought_veh_ts" ) - g_iTime );
ShowPlayerDialog( playerid, DIALOG_BOUGHT_VEH, DIALOG_STYLE_MSGBOX, "{FFFFFF}You've purchased a vehicle!", "{FFFFFF}Glad to see you've purchased a vehicle. Please ensure you read:\n\n* Vehicles are kept until you sell them or go two months inactive. This is not refundable.\n* Do not mispark your vehicle or it can be removed/impounded.\n* Check out /v for vehicle commands.\n* Find an acceptable place to park your new vehicle such as your house or a parking lot.", "Okay", "" );
}
if ( ( dialogid == DIALOG_CP_MENU ) && response )
{
if ( ( p_PlayerSettings[ playerid ] { listitem } = !p_PlayerSettings[ playerid ] { listitem } ) == true )
{
if ( listitem == SETTING_VIPSKIN )
{
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.irresistiblegaming.com" );
SyncObject( playerid );
ClearAnimations( playerid );
SetPlayerSkin( playerid, p_LastSkin[ playerid ] );
}
else if ( listitem == SETTING_COINS_BAR )
ShowPlayerTogglableTextdraws( playerid, .force = false );
else if ( listitem == SETTING_TOP_DONOR )
HidePlayerTogglableTextdraws( playerid, .force = false );
format( szNormalString, 68, "INSERT INTO `SETTINGS`(`USER_ID`, `SETTING_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], listitem );
}
else
{
if ( listitem == SETTING_COINS_BAR )
HidePlayerTogglableTextdraws( playerid, .force = false );
else if ( listitem == SETTING_TOP_DONOR )
ShowPlayerTogglableTextdraws( playerid, .force = false );
format( szNormalString, 64, "DELETE FROM `SETTINGS` WHERE USER_ID=%d AND SETTING_ID=%d", p_AccountID[ playerid ], listitem );
}
mysql_single_query( szNormalString );
SendServerMessage( playerid, "You have %s "COL_GREY"%s"COL_WHITE". Changes may take effect after spawning/relogging.", p_PlayerSettings[ playerid ] { listitem } != g_PlayerSettings[ listitem ] [ E_DEFAULT_VAL ] ? ( "disabled" ) : ( "enabled" ), g_PlayerSettings[ listitem ] [ E_NAME ] );
cmd_cp( playerid, "" ); // Redirect to control panel again...
}
if ( dialogid == DIALOG_WEAPON_DEAL )
{
if ( !response )
{
new
iDealer = p_WeaponDealer[ playerid ];
if ( IsPlayerConnected( iDealer ) )
{
if ( GetPVarInt( iDealer, "weapon_sell_cd" ) < g_iTime )
GivePlayerWantedLevel( iDealer, 6 ), SetPVarInt( iDealer, "weapon_sell_cd", g_iTime + 60 );
SendClientMessageFormatted( iDealer, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) has closed the deal.", ReturnPlayerName ( playerid ), playerid );
}
new purchased = GetPVarInt( playerid, "purchased_weapon" );
if ( purchased ) {
SetPVarInt( playerid, "weapon_buy_cool", g_iTime + 40 );
GivePlayerWantedLevel( playerid, ( purchased * 2 ) > 6 ? 6 : purchased );
DeletePVar( playerid, "purchased_weapon" );
}
SetPlayerArmedWeapon( playerid, 0 );
p_WeaponDealing{ playerid } = false;
p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID;
return 1;
}
p_WeaponDealMenu{ playerid } = listitem;
RedirectAmmunation( playerid, listitem, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, true );
}
if ( dialogid == DIALOG_WEAPON_DEAL_BUY )
{
// The discount is %50 - You can change it above!
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot buy weapons in jail." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
new
weapondealerid = p_WeaponDealer[ playerid ];
if ( !IsPlayerConnected( weapondealerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
if ( GetDistanceBetweenPlayers( playerid, weapondealerid ) > 33.0 ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
if ( response )
{
for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ )
{
if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_WeaponDealMenu{ playerid } )
{
if ( x == listitem )
{
new price = floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * 0.75 ); // Change the discount here!!
if ( price > GetPlayerMoney( playerid ) )
{
SendError( playerid, "You don't have enough money for this." );
RedirectAmmunation( playerid, p_WeaponDealMenu{ playerid }, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, true );
return 1;
}
GivePlayerCash( weapondealerid, floatround( price * 0.75 ) );
SendClientMessageFormatted( weapondealerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) has purchased a %s for "COL_GOLD"%s"COL_WHITE" (tax applied).", ReturnPlayerName( playerid ), playerid, g_AmmunationWeapons[ i ] [ E_NAME ], ConvertPrice( price ) );
SetPVarInt( playerid, "purchased_weapon", GetPVarInt( playerid, "purchased_weapon" ) + 1 );
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have purchased a %s for "COL_GOLD"%s"COL_WHITE".", g_AmmunationWeapons[ i ] [ E_NAME ], ConvertPrice( price ) );
GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], 15000 ); // Infinite
SetPlayerArmedWeapon( playerid, 0 );
GivePlayerCash( playerid, -( price ) );
RedirectAmmunation( playerid, p_WeaponDealMenu{ playerid }, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, true );
break;
}
x ++;
}
}
}
else ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL );
}
if ( ( dialogid == DIALOG_AMMU ) && response )
{
p_AmmunationMenu{ playerid } = listitem;
return RedirectAmmunation( playerid, listitem );
}
if ( ( dialogid == DIALOG_WEAPON_LOCKER ) && response )
{
p_WeaponLockerMenu{ playerid } = listitem;
return RedirectAmmunation( playerid, listitem, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER_BUY, 1.25 );
}
if ( dialogid == DIALOG_WEAPON_LOCKER_BUY )
{
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "You must be a law enforcement officer to use this feature." );
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot buy weapons in jail." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
// Check if user is in the locker checkpoint
foreach (new lockerid : WeaponLockers)
{
if ( IsPlayerInDynamicCP( playerid, g_weaponLockerCheckpoint[ lockerid ] ) )
{
if ( response )
{
for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ )
{
if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_WeaponLockerMenu{ playerid } )
{
if ( x == listitem )
{
new
iCostPrice = floatround( float( g_AmmunationWeapons[ i ] [ E_PRICE ] ) * 1.25 );
if ( iCostPrice > GetPlayerMoney( playerid ) )
{
SendError( playerid, "You don't have enough money for this." );
RedirectAmmunation( playerid, p_WeaponLockerMenu{ playerid }, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER_BUY, 1.25 );
return 1;
}
GivePlayerCash( playerid, -iCostPrice );
GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] );
RedirectAmmunation( playerid, p_WeaponLockerMenu{ playerid }, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER_BUY, 1.25 );
SendServerMessage( playerid, "You have purchased a %s(%d) for "COL_GOLD"%s"COL_WHITE"%s (inc. fees).", g_AmmunationWeapons[ i ] [ E_NAME ], g_AmmunationWeapons[ i ] [ E_AMMO ], ConvertPrice( iCostPrice ) );
break;
}
x ++;
}
}
}
else
{
ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Locker - Purchase Weapons", DIALOG_WEAPON_LOCKER );
}
return 1;
}
}
return SendError( playerid, "You are not inside any gun locker checkpoint." );
}
if ( dialogid == DIALOG_AMMU_BUY )
{
if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_0 ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_1 ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_2 ] ) ) return SendError( playerid, "You must be in the Ammu-Nation purchasing checkpoint to use this." );
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
if ( response )
{
for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ )
{
if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_AmmunationMenu{ playerid } )
{
if ( x == listitem )
{
if ( g_AmmunationWeapons[ i ] [ E_PRICE ] > GetPlayerMoney( playerid ) )
{
SendError( playerid, "You don't have enough money for this." );
RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } );
return 1;
}
new
bDealer = JobEquals( playerid, JOB_WEAPON_DEALER ),
iCostPrice = g_AmmunationWeapons[ i ] [ E_PRICE ]
;
if ( bDealer )
iCostPrice = floatround( iCostPrice * 0.75 );
GivePlayerCash( playerid, -iCostPrice );
RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } );
GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] );
SendServerMessage( playerid, "You have purchased a %s(%d) for "COL_GOLD"%s"COL_WHITE"%s.", g_AmmunationWeapons[ i ] [ E_NAME ], g_AmmunationWeapons[ i ] [ E_AMMO ], ConvertPrice( iCostPrice ), bDealer ? ( " (inc. discount)" ) : ( "" ) );
break;
}
x ++;
}
}
}
else ShowAmmunationMenu( playerid );
}
if ( ( dialogid == DIALOG_APARTMENTS ) && response )
{
new Float: X, Float: Y, Float: Z;
GetDynamicObjectPos( g_apartmentElevator, X, Y, Z );
if ( !IsPlayerInRangeOfPoint( playerid, 2.0, X, Y, Z ) )
return SendError( playerid, "You must be near the elevator to use this!" );
if ( listitem == 0 ) apartment_CallElevator( 0 );
else
{
new id = listitem - 1;
p_ApartmentEnter{ playerid } = id;
if ( strmatch( g_apartmentData[ id ] [ E_OWNER ], "No-one" ) || isnull( g_apartmentData[ id ] [ E_OWNER ] ) || !g_apartmentData[ id ] [ E_CREATED ] )
{
ShowPlayerDialog( playerid, DIALOG_APARTMENTS_BUY, DIALOG_STYLE_MSGBOX, "{FFFFFF}Are you interested?", "{FFFFFF}This apartment is available for sale. The price is $5,000,000.\nIf you wish to buy it, please click 'Purchase'.", "Purchase", "Deny" );
}
else if ( !strmatch( g_apartmentData[ id ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
if ( g_apartmentData[ id ] [ E_LOCKED ] ) {
return SendError( playerid, "This apartment has been locked by its owner." );
}
}
apartment_CallElevator( id + 1 );
}
}
if ( ( dialogid == DIALOG_APARTMENTS_BUY ) && response )
{
if ( GetPlayerOwnedApartments( playerid ) > 0 )
return SendError( playerid, "You can only own one apartment." );
if ( GetPlayerCash( playerid ) < 5000000 )
return SendError( playerid, "You don't have enough money for this ($5,000,000)." );
GivePlayerCash( playerid, -5000000, .force_save = true );
new aID = p_ApartmentEnter{ playerid };
g_apartmentData[ aID ] [ E_CREATED ] = true;
format( g_apartmentData[ aID ] [ E_OWNER ], 24, "%s", ReturnPlayerName( playerid ) );
format( g_apartmentData[ aID ] [ E_NAME ], 30, "Apartment %d", aID );
g_apartmentData[ aID ] [ E_LOCKED ] = 0;
format( szNormalString, 100, "INSERT INTO `APARTMENTS` VALUES (%d,'%s','Apartment %d',0)", aID, mysql_escape( ReturnPlayerName( playerid ) ), aID );
mysql_single_query( szNormalString );
SendServerMessage( playerid, "You have purchased an apartment for "COL_GOLD"$5,000,000"COL_WHITE"." );
}
if ( ( dialogid == DIALOG_FLAT_CONFIG ) && response )
{
for( new id, x = 0; id < sizeof( g_apartmentData ); id ++ )
{
if ( g_apartmentData[ id ] [ E_CREATED ] && strmatch( g_apartmentData[ id ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
if ( x == listitem )
{
p_ApartmentEditing{ playerid } = id;
SendServerMessage( playerid, "You are now controlling the settings over "COL_GREY"%s", g_apartmentData[ id ] [ E_NAME ] );
ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment\nFurniture", "Select", "Back" );
break;
}
x++;
}
}
}
if ( dialogid == DIALOG_FLAT_CONTROL )
{
if ( !response )
return cmd_flat( playerid, "config" );
switch( listitem )
{
case 0:
{
p_ApartmentSpawnLocation[ playerid ] = p_ApartmentEditing{ playerid };
SendServerMessage( playerid, "You have set your spawning location to the specified apartment. To stop this you can use \"/flat stopspawn\"." );
ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment\nFurniture", "Select", "Back" );
}
case 1:
{
new id = p_ApartmentEditing{ playerid };
g_apartmentData[ id ] [ E_LOCKED ] = ( g_apartmentData[ id ] [ E_LOCKED ] == 1 ? 0 : 1 );
format( Query, 100, "UPDATE `APARTMENTS` SET `LOCKED`=%d WHERE `ID`=%d", g_apartmentData[ id ] [ E_LOCKED ], id );
mysql_single_query( Query );
SendServerMessage( playerid, "You have %s the specified apartment.", g_apartmentData[ id ] [ E_LOCKED ] == 1 ? ( "locked" ) : ( "unlocked" ) );
ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment\nFurniture", "Select", "Back" );
}
case 2:
{
ShowPlayerDialog( playerid, DIALOG_FLAT_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Owned Apartments", ""COL_WHITE"Input the apartment title you want to change with:", "Submit", "Back" );
}
case 3: ShowPlayerDialog( playerid, DIALOG_YOU_SURE_APART, DIALOG_STYLE_MSGBOX, "{FFFFFF}Owned Apartments", ""COL_WHITE"Are you sure that you want to sell your apartment?", "Yes", "No" );
case 4: ShowPlayerDialog( playerid, DIALOG_FLAT_FURNITURE, DIALOG_STYLE_MSGBOX, ""COL_RED"Important Notice!", ""COL_WHITE"We are strict with furniture in apartments! So listen up!\n\nPlease ensure your furniture is not placed:\n\n* Inside a tenants apartment.\n* Outside your apartment's walkable area.\n"COL_ORANGE"* Do not place furniture within the elevator's area.\n\n"COL_WHITE"Stick to the rules, and keep your apartment and avoid the fines!", "I accept", "Back" );
}
}
if ( dialogid == DIALOG_YOU_SURE_APART )
{
if ( !response )
return ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment\nFurniture", "Select", "Back" );
new id = p_ApartmentEditing{ playerid };
p_ApartmentSpawnLocation[ playerid ] = 0xFF;
g_apartmentData[ id ] [ E_CREATED ] = false;
strcpy( g_apartmentData[ id ] [ E_OWNER ], "No-one" );
// format( g_apartmentData[ id ] [ E_OWNER ], MAX_PLAYER_NAME, "%s", "No-one" );
format( g_apartmentData[ id ] [ E_NAME ], 30, "Apartment %d", id );
g_apartmentData[ id ] [ E_LOCKED ] = 0;
destroyAllFurniture( id, true );
format( szNormalString, 40, "DELETE FROM `APARTMENTS` WHERE `ID`=%d", id );
mysql_single_query( szNormalString );
GivePlayerCash( playerid, 3000000 );
p_ApartmentEditing{ playerid } = -1;
return SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have successfully sold your apartment for "COL_GOLD"$3,000,000"COL_WHITE".");
}
if ( dialogid == DIALOG_FLAT_FURNITURE )
{
if ( response ) ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
else ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment\nFurniture", "Select", "Back" );
}
if ( ( dialogid == DIALOG_FLAT_TITLE ) )
{
if ( !response )
return ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment\nFurniture", "Select", "Back" );
if ( !strlen( inputtext ) )
return ShowPlayerDialog( playerid, DIALOG_FLAT_TITLE, DIALOG_STYLE_INPUT, "{FFFFFF}Owned Apartments", ""COL_WHITE"Input the apartment title you want to change with:\n\n"COL_RED"Must be more than 0 characters.", "Submit", "Back" );
new id = p_ApartmentEditing{ playerid };
format( Query, sizeof( Query ), "UPDATE `APARTMENTS` SET `NAME`='%s' WHERE `ID`=%d", mysql_escape( inputtext ), id );
mysql_single_query( Query );
format( g_apartmentData[ id ] [ E_NAME ], 30, "%s", inputtext );
SendServerMessage( playerid, "You have successfully changed the name of your apartment." );
ShowPlayerDialog( playerid, DIALOG_FLAT_CONTROL, DIALOG_STYLE_LIST, "{FFFFFF}Owned Apartments", "Spawn Here\nLock Apartment\nModify Apartment Name\nSell Apartment\nFurniture", "Select", "Back" );
}
if ( ( dialogid == DIALOG_POLICE_TUTORIAL ) )
{
if ( response )
{
if ( g_iTime > p_CopTutorialTick[ playerid ] )
p_CopTutorialProgress{ playerid }++, p_CopTutorialTick[ playerid ] = g_iTime + 25;
else
SendServerMessage( playerid, "You can press %s in %d seconds.", p_CopTutorialProgress{ playerid } == 3 ? ( "finish" ) : ( "next" ), p_CopTutorialTick[ playerid ] - g_iTime );
}
switch( p_CopTutorialProgress{ playerid } )
{
case 0:
{
szLargeString[ 0 ] = '\0';
strcat( szLargeString, "{FFFFFF}Welcome! This is a tutorial that every player must complete at some point in time! Within this tutorial, you'll be taught how become a successful\nlaw enforcement officer. Player colors are the most important thing to remember as an officer. You can view the player colors by simply typing '/pc'.\n\n" );
strcat( szLargeString, "You can view a list of commands by typing '/commands (/cmds)' in the chat box, then selecting the 'Police Commands' option." );
ShowPlayerDialog( playerid, DIALOG_POLICE_TUTORIAL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", szLargeString, "Next", "" );
}
case 1:
{
szLargeString[ 0 ] = '\0';
strcat( szLargeString, "{FFFFFF}If you plan on arresting a player, you must use the following commands in the order provided to successfully arrest them. First you must /taze the\nsuspect, /cuff them and then finally /arrest (/ar) them.\n\n" );
strcat( szLargeString, "Detaining is ideal for experienced players. It promotes fun, and is challenging as you must travel your suspect to the drop off zone at any police\nstation without their friends helping the suspect break free.\n\n" );
strcat( szLargeString, "Note: The system will uncuff a criminal after 5 minutes of being cuffed.\nTip: Detaining a player pays more than arresting. Arresting pays more than killing." );
ShowPlayerDialog( playerid, DIALOG_POLICE_TUTORIAL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", szLargeString, "Next", "" );
}
case 2:
{
szLargeString[ 0 ] = '\0';
strcat( szLargeString, "{FFFFFF}Do not ever shoot an innocent player, they will be wanted automatically if they attack you.\n\nYou will be jailed for 200 seconds if you are caught attacking an innocent. By killing them, you will be both cop-banned and jailed for 200 seconds.\n\n" );
strcat( szLargeString, "Abusing the cop class can lead to a cop-ban which disables your ability to use the cop class. Every player may receive up to 3 warns until they are\ncop-banned. If you have been banned from the cop-class, you may pay to be unbanned through the command /unbanme.\n\n" );
strcat( szLargeString, "Note: You will lose 1 score and $1,000 if you kill anyone that is under 5 wanted, but you will not be jailed." );
ShowPlayerDialog( playerid, DIALOG_POLICE_TUTORIAL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", szLargeString, "Next", "" );
}
case 3:
{
szLargeString[ 0 ] = '\0';
strcat( szLargeString, "{FFFFFF}If you have any questions, make sure you use /ask. An admin will answer you as soon as possible.\n\nIf you need to re-read this cop tutorial at anytime, feel free to /ask an admin to send you into the cop tutorial.\n\n" );
strcat( szLargeString, "Thank you for reading the law enforcement officer tutorial, we hope that you've understood what to do. Have a fun and safe time playing on the server!\n\nCheck out our website at {00CCFF}"#SERVER_WEBSITE"{FFFFFF} for more information, discussion, and other stuff!" );
ShowPlayerDialog( playerid, DIALOG_POLICE_TUTORIAL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", szLargeString, "Finish", "" );
}
case 4:
{
// Completed the tutorial
format( szNormalString, 100, "UPDATE `USERS` SET `COP_TUTORIAL`=1 WHERE `NAME`='%s'", mysql_escape( ReturnPlayerName( playerid ) ) );
mysql_single_query( szNormalString );
p_CopTutorial{ playerid } = 1;
TogglePlayerSpectating( playerid, 0 );
p_inMovieMode{ playerid } = true;
cmd_moviemode( playerid, "" ); // Show textdraws...
SendServerMessage( playerid, "You have finished the law enforcement officer tutorial. You can view it again by typing "COL_GREY"/policetutorial" );
}
}
}
if ( ( dialogid == DIALOG_HOUSE_PW ) && response )
{
new i = p_PasswordedHouse[ playerid ];
if ( !strlen( inputtext ) || strlen( inputtext ) > 4 || strmatch( inputtext, "N/A" ) || !strmatch( inputtext, g_houseData[ i ] [ E_PASSWORD ] ) ) ShowPlayerDialog( playerid, DIALOG_HOUSE_PW, DIALOG_STYLE_PASSWORD, "{FFFFFF}House Authentication", ""COL_GREEN"This house is password locked!\n"COL_WHITE"You may only enter this house if you enter the correct password.\n\n"COL_RED"Incorrect Password!", "Enter", "Cancel" );
else
{
if ( !IsPlayerInRangeOfPoint( playerid, 3.0, g_houseData[ i ] [ E_EX ], g_houseData[ i ] [ E_EY ], g_houseData[ i ] [ E_EZ ] ) ) return SendError( playerid, "You are not near the house entrance!" );
SendServerMessage( playerid, "Password correct. Access has been granted." );
p_InHouse[ playerid ] = i;
p_ApartmentEditing{ playerid } = -1;
SetPlayerPos( playerid, g_houseData[ i ] [ E_TX ], g_houseData[ i ] [ E_TY ], g_houseData[ i ] [ E_TZ ] );
SetPlayerVirtualWorld( playerid, g_houseData[ i ] [ E_WORLD ] );
SetPlayerInterior( playerid, g_houseData[ i ] [ E_INTERIOR_ID ] );
}
}
if ( ( dialogid == DIALOG_VIEW_LEO_TUT ) && response )
{
format( szNormalString, 100, "UPDATE `USERS` SET `COP_TUTORIAL`=0 WHERE `ID`=%d'", p_AccountID[ playerid ] );
mysql_single_query( szNormalString );
p_CopTutorial{ playerid } = 0;
if ( p_Class[ playerid ] != CLASS_POLICE )
SendServerMessage( playerid, "The law enforcement tutorial will be shown as soon as you spawn with a police class." );
else
SpawnPlayer( playerid );
}
if ( dialogid == DIALOG_FURNITURE )
{
if ( p_InHouse[ playerid ] != -1 ) {
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
} else {
if ( p_ApartmentEditing{ playerid } != -1 && GetPlayerInterior( playerid ) == 0 ) {
if ( !IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } ) ) return SendError( playerid, "You're not inside this apartment!" );
if ( !strmatch( g_apartmentData[ p_ApartmentEditing{ playerid } ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this apartment." );
} else return SendError( playerid, "You're not inside any house or not editing any specific apartment." );
}
if ( response )
{
new if_check = ( p_ApartmentEditing{ playerid } != -1 && GetPlayerInterior( playerid ) == 0 );
switch( listitem )
{
case 0: ShowFurnitureCategory( playerid );
case 1: SendServerMessage( playerid, "You are now editing your furniture. Simply drag your mouse over a piece of furniture and click to edit." ), SelectObject( playerid );
case 2: ShowOwnedFurnitureList( playerid, if_check ? p_ApartmentEditing{ playerid } : p_InHouse[ playerid ], if_check ? true : false );
case 3:
{
new i = getClosestFurniture( playerid );
if ( i == INVALID_OBJECT_ID ) return SendError( playerid, "There are no nearby furniture." );
p_SelectedFurniture[ playerid ][ 0 ] = i;
p_SelectedFurniture[ playerid ][ 1 ] = Streamer_GetIntData( STREAMER_TYPE_OBJECT, i, E_STREAMER_MODEL_ID );
ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" );
}
case 4: ShowPlayerDialog( playerid, DIALOG_TRUNCATE_FURNITURE, DIALOG_STYLE_MSGBOX, "Furniture", ""COL_WHITE"Are you sure you want to truncate your furniture?", "Confirm", "Back" );
}
}
else
{
if ( p_InHouse[ playerid ] != -1 ) return cmd_h( playerid, "config" );
return cmd_flat( playerid, "config" );
}
}
if ( dialogid == DIALOG_TRUNCATE_FURNITURE )
{
if ( p_InHouse[ playerid ] != -1 ) {
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
} else {
if ( p_ApartmentEditing{ playerid } != -1 && GetPlayerInterior( playerid ) == 0 ) {
if ( !IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } ) ) return SendError( playerid, "You're not inside this apartment!" );
if ( !strmatch( g_apartmentData[ p_ApartmentEditing{ playerid } ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this apartment." );
} else return SendError( playerid, "You're not inside any house or not editing any specific apartment." );
}
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
if ( response )
{
if ( IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } ) ) destroyAllFurniture( p_ApartmentEditing{ playerid }, true );
else destroyAllFurniture( p_InHouse[ playerid ] );
}
}
if ( dialogid == DIALOG_FURNITURE_CATEGORY )
{
if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
ShowFurnitureList( playerid, listitem );
p_FurnitureCategory{ playerid } = listitem;
}
if ( dialogid == DIALOG_FURNITURE_MAN_SEL )
{
if ( response )
{
if ( p_InHouse[ playerid ] != -1 ) {
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
} else {
if ( p_ApartmentEditing{ playerid } != -1 && GetPlayerInterior( playerid ) == 0 ) {
if ( !strmatch( g_apartmentData[ p_ApartmentEditing{ playerid } ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this apartment." );
if ( !IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } ) ) return SendError( playerid, "You're not inside this apartment!" );
} else return SendError( playerid, "You're not inside any house or not editing any specific apartment." );
}
new is_in_apartment = IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } );
for( new i = g_preloadedObjectCount, x = 0, j = Streamer_GetUpperBound( STREAMER_TYPE_OBJECT ); i < j; i++ )
{
if ( IsValidDynamicObject( i ) )
{
if ( is_in_apartment && GetGVarInt( "fur_a", i ) != p_ApartmentEditing{ playerid } ) continue;
if ( !is_in_apartment && GetGVarInt( "fur_w", i ) != p_InHouse[ playerid ] + MAX_HOUSES ) continue;
if ( x == listitem )
{
p_SelectedFurniture[ playerid ][ 0 ] = i;
p_SelectedFurniture[ playerid ][ 1 ] = Streamer_GetIntData( STREAMER_TYPE_OBJECT, i, E_STREAMER_MODEL_ID );
ShowPlayerDialog( playerid, DIALOG_FURNITURE_OPTION, DIALOG_STYLE_LIST, "Furniture", "Use Editor\nEdit Rotation X\nEdit Rotation Y\nEdit Rotation Z\nSell Object", "Select", "Back" );
break;
}
x++;
}
}
}
else ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
if ( dialogid == DIALOG_FURNITURE_OPTION )
{
if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
switch( listitem )
{
case 0: EditDynamicObject( playerid, p_SelectedFurniture[ playerid ][ 0 ] );
case 1..3: p_FurnitureRotAxis{ playerid } = listitem, ShowPlayerDialog( playerid, DIALOG_FURNITURE_ROTATION, DIALOG_STYLE_INPUT, "{FFFFFF}Furniture", "{FFFFFF}Input your axis' value below.", "Confirm", "Back" );
case 4:
{
new
i = getFurnitureID( p_SelectedFurniture[ playerid ] [ 1 ] ),
Float: X, Float: Y, Float: Z
;
if ( p_InHouse[ playerid ] != -1 ) {
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
if ( !g_HouseFurnitureCount[ p_InHouse[ playerid ] ] ) return SendError( playerid, "There is no furniture left to sell." );
} else {
if ( p_ApartmentEditing{ playerid } != -1 && GetPlayerInterior( playerid ) == 0 ) {
if ( !strmatch( g_apartmentData[ p_ApartmentEditing{ playerid } ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this apartment." );
if ( !IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } ) ) return SendError( playerid, "You're not inside this apartment!" );
if ( !g_ApartmentFurnitureCount[ p_ApartmentEditing{ playerid } ] ) return SendError( playerid, "There is no furniture left to sell." );
} else return SendError( playerid, "You're not inside any house or not editing any specific apartment." );
}
if ( i == 0xFF ) return SendError( playerid, "Unable to sell furniture due to an unexpected error (0x8F)." );
GetDynamicObjectPos( p_SelectedFurniture[ playerid ] [ 0 ], X, Y, Z );
DestroyDynamicObject( p_SelectedFurniture[ playerid ][ 0 ] );
format( szNormalString, 100, "DELETE FROM `FURNITURE` WHERE `X`='%f' AND `Y`='%f' AND `Z`='%f'", X, Y, Z ), mysql_single_query( szNormalString );
if ( !IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } ) ) g_HouseFurnitureCount[ p_InHouse[ playerid ] ] --;
else g_ApartmentFurnitureCount[ p_ApartmentEditing{ playerid } ] --;
new
iNetProfit = floatround( g_houseFurniture[ i ] [ E_COST ] / 2 );
GivePlayerCash( playerid, iNetProfit );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[FURNITURE]"COL_WHITE" You have successfully sold your "COL_WHITE"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_houseFurniture[ i ] [ E_NAME ], ConvertPrice( iNetProfit ) );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
}
}
if ( dialogid == DIALOG_FURNITURE_ROTATION )
{
new Float: angle;
if ( !response ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
if ( sscanf( inputtext, "f", angle ) ) return ShowPlayerDialog( playerid, DIALOG_FURNITURE_ROTATION, DIALOG_STYLE_INPUT, "{FFFFFF}Furniture", "{FFFFFF}Input your axis' value below.\n\n"COL_RED"Invalid Value!", "Confirm", "Back" );
new Float: rotX, Float: rotY, Float: rotZ, Float: X, Float: Y;
GetDynamicObjectPos( p_SelectedFurniture[ playerid ] [ 0 ], X, Y, rotZ );
GetDynamicObjectRot( p_SelectedFurniture[ playerid ] [ 0 ], rotX, rotY, rotZ );
switch( p_FurnitureRotAxis{ playerid } )
{
case 1: SetDynamicObjectRot( p_SelectedFurniture[ playerid ] [ 0 ], angle, rotY, rotZ );
case 2: SetDynamicObjectRot( p_SelectedFurniture[ playerid ] [ 0 ], rotX, angle, rotZ );
case 3: SetDynamicObjectRot( p_SelectedFurniture[ playerid ] [ 0 ], rotX, rotY, angle );
}
format( szBigString, sizeof( szBigString ), "UPDATE `FURNITURE` SET `RX`='%f',`RY`='%f',`RZ`='%f' WHERE `X`='%f' AND `Y`='%f'", rotX, rotY, rotZ, X, Y );
mysql_single_query( szBigString );
SendServerMessage( playerid, "Furniture has been successfully updated." );
ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
}
if ( dialogid == DIALOG_FURNITURE_LIST )
{
if ( !response ) return ShowFurnitureCategory( playerid );
new vip = ( p_VIPLevel[ playerid ] == 0 ? 20 : ( ( p_VIPLevel[ playerid ] + 1 ) * 6 ) + 20 ), totalf;
if ( p_InHouse[ playerid ] != -1 ) {
if ( !strmatch( g_houseData[ p_InHouse[ playerid ] ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
if ( ( totalf = g_HouseFurnitureCount[ p_InHouse[ playerid ] ] ) > vip ) return SendError( playerid, "You have reached the maximum furniture limit." );
} else {
if ( p_ApartmentEditing{ playerid } != -1 ) {
if ( !strmatch( g_apartmentData[ p_ApartmentEditing{ playerid } ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this apartment." );
if ( !IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } ) ) return SendError( playerid, "You're not inside this apartment!" );
vip += 50; // 50 more slots for Apartments!
if ( ( totalf = g_ApartmentFurnitureCount[ p_ApartmentEditing{ playerid } ] ) > vip ) return SendError( playerid, "You have reached the maximum furniture limit." );
} else return SendError( playerid, "You're not inside any house or not editing any specific apartment." );
}
for( new i, x = 0; i < sizeof( g_houseFurniture ); i++ )
{
if ( p_FurnitureCategory{ playerid } == g_houseFurniture[ i ] [ E_CATEGORY ] )
{
if ( x == listitem )
{
if ( GetPlayerCash( playerid ) < g_houseFurniture[ i ] [ E_COST ] )
{
ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } );
return SendError( playerid, "You don't have enough money for this piece of furniture." );
}
new
hid = p_InHouse[ playerid ],
aid = p_ApartmentEditing{ playerid },
Float: X, Float: Y, Float: Z
;
GetXYInFrontOfPlayer( playerid, X, Y, Z, 2.0 );
GivePlayerCash( playerid, -g_houseFurniture[ i ] [ E_COST ] );
new is_in_apartment = IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } );
if ( !is_in_apartment )
aid = -1, g_HouseFurnitureCount[ hid ] ++;
else
hid = -1, g_ApartmentFurnitureCount[ aid ] ++;
format( szBigString, sizeof( szBigString ), "INSERT INTO `FURNITURE` (`H_ID`,`A_ID`,`OWNER`,`MODEL`,`X`,`Y`,`Z`,`RX`,`RY`,`RZ`) VALUES (%d,%d,%d,%d,'%f','%f','%f','%f','%f','%f')", hid, aid, p_AccountID[ playerid ], g_houseFurniture[ i ] [ E_MODEL ], X, Y, Z, 0, 0, 0 );
mysql_single_query( szBigString );
new o = CreateDynamicObject( g_houseFurniture[ i ] [ E_MODEL ], X, Y, Z, 0.0, 0.0, 0.0, !is_in_apartment ? hid + MAX_HOUSES : 0 );
SetGVarInt( "fur_w", !is_in_apartment ? hid + MAX_HOUSES : 0, o );
SetGVarInt( "fur_f", i, o );
SetGVarInt( "fur_a", aid, o );
SyncObject( playerid );
SendServerMessage( playerid, "You have purchased a "COL_GREY"%s"COL_WHITE". "COL_ORANGE"[%d/%d]", g_houseFurniture[ i ] [ E_NAME ], totalf, vip );
ShowFurnitureList( playerid, p_FurnitureCategory{ playerid } );
break;
}
x ++;
}
}
}
if ( ( dialogid == DIALOG_ONLINE_JOB ) && response )
{
new
count = 0;
erase( szLargeString );
foreach(new pID : Player)
{
if ( JobEquals( pID, listitem ) && p_Class[ pID ] == CLASS_CIVILIAN )
{
format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\n", szLargeString, ReturnPlayerName( pID ), pID );
count++;
}
}
if ( !count ) szLargeString = ""COL_RED"N/A";
format( szNormalString, 32, "{FFFFFF}Online %ss", GetJobName( listitem ) );
ShowPlayerDialog( playerid, DIALOG_ONLINE_JOB_R, DIALOG_STYLE_LIST, szNormalString, szLargeString, "Okay", "Back" );
}
if ( ( dialogid == DIALOG_ONLINE_JOB_R ) && !response ) { cmd_playerjobs( playerid, "" ); }
if ( ( dialogid == DIALOG_HELP ) && response )
{
SetPVarInt( playerid, "help_category", listitem );
format( szNormalString, 72, "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=%d", GetPVarInt( playerid, "help_category" ) );
mysql_function_query( dbHandle, szNormalString, true, "OnFetchCategoryResponse", "dd", playerid, GetPVarInt( playerid, "help_category" ) );
}
if ( dialogid == DIALOG_HELP_CATEGORY )
{
if ( !response )
return cmd_help( playerid, "" );
if ( listitem >= 64 )
return SendError( playerid, "Unable to process request, contact Lorenc in regards to this." );
new
digits[ 64 ];
GetPVarString( playerid, "help_ids", szBigString, sizeof( szBigString ) );
sscanf( szBigString, "a<i>[64]", digits );
//format( szNormalString, 96, "SELECT * FROM `HELP` WHERE `CATEGORY`=%d AND `ID`=%d", GetPVarInt( playerid, "help_category" ), digits[ listitem ] );
//mysql_function_query( dbHandle, szNormalString, true, "OnFetchThreadData", "ddd", playerid, GetPVarInt( playerid, "help_category" ), digits[ listitem ] );
HTTP( playerid, HTTP_GET, sprintf( "sfcnr.com/api/player/help/%d", digits[ listitem ] ), "", "OnHelpHTTPResponse" );
}
if ( ( dialogid == DIALOG_HELP_THREAD ) && !response )
{
format( szNormalString, 72, "SELECT `SUBJECT`,`ID`,`CATEGORY` FROM `HELP` WHERE `CATEGORY`=%d", GetPVarInt( playerid, "help_category" ) );
mysql_function_query( dbHandle, szNormalString, true, "OnFetchCategoryResponse", "dd", playerid, GetPVarInt( playerid, "help_category" ) );
}
if ( ( dialogid == DIALOG_HELP_BACK ) && !response ) return cmd_help( playerid, "" );
if ( ( dialogid == DIALOG_GATE ) && response )
{
new
objectid = GetPVarInt( playerid, "gate_editing" );
SetPVarInt( playerid, "gate_edititem", listitem );
if ( listitem == 0 )
{
Iter_Remove( gates, objectid );
DestroyDynamicObject( g_gateData[ objectid ] [ E_OBJECT ] );
g_gateData[ objectid ] [ E_OBJECT ] = INVALID_OBJECT_ID;
DeletePVar( playerid, "gate_editing" );
DeletePVar( playerid, "gate_edititem" );
format( szNormalString, sizeof( szNormalString ), "DELETE FROM `GATES` WHERE ID=%d", objectid );
mysql_single_query( szNormalString );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[GATE]"COL_WHITE" You have removed a gate: "COL_GREY"%s"COL_WHITE".", g_gateData[ objectid ] [ E_NAME ] );
}
else if ( listitem < 8 ) ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
else
{
SendServerMessage( playerid, "Hit the save icon to update the position of the gate." );
EditDynamicObject( playerid, g_gateData[ objectid ] [ E_OBJECT ] );
}
}
if ( ( dialogid == DIALOG_GATE_OWNER ) && response )
{
SetPVarInt( playerid, "gate_o_edititem", listitem );
ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"What would you like to change this to?", "Commit", "Back" );
}
if ( dialogid == DIALOG_GATE_OWNER_EDIT )
{
if ( response )
{
new
gID = GetPVarInt( playerid, "gate_o_editing" );
switch( GetPVarInt( playerid, "gate_o_edititem" ) )
{
case 0:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 24 )
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_RED"The name must range between 3 and 24 characters.\n\n"COL_WHITE"What would you like to change this to?", "Commit", "Back" );
format( g_gateData[ gID ] [ E_NAME ], 24, "%s", inputtext );
}
case 1:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 8 )
return ShowPlayerDialog( playerid, DIALOG_GATE_OWNER_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_RED"The password must range between 3 and 8 characters.\n\n"COL_WHITE"What would you like to change this to?", "Commit", "Back" );
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", inputtext );
}
}
UpdateGateData( gID );
SyncObject( playerid );
cmd_gate( playerid, "edit" );
DeletePVar( playerid, "gate_o_edititem" );
DeletePVar( playerid, "gate_o_editing" );
SendServerMessage( playerid, "You have successfully updated this gate." );
}
else cmd_gate( playerid, "edit" );
}
if ( dialogid == DIALOG_GATE_EDIT )
{
new
gID = GetPVarInt( playerid, "gate_editing" );
if ( response )
{
switch( GetPVarInt( playerid, "gate_edititem" ) )
{
case 1:
{
new
pID;
if ( sscanf( inputtext, #sscanf_u, pID ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( !IsPlayerConnected( pID ) )
{
SendError( playerid, "Invalid Player ID." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_OWNER ] = p_AccountID[ pID ];
}
case 2:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 24 )
{
SendError( playerid, "The name must range between 3 and 24 characters." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
format( g_gateData[ gID ] [ E_NAME ], 24, "%s", inputtext );
}
case 3:
{
if ( strlen( inputtext ) < 3 || strlen( inputtext ) >= 8 )
{
SendError( playerid, "The password must range between 3 and 8 characters." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", inputtext );
}
case 4:
{
new
model;
if ( sscanf( inputtext, "d", model ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_MODEL ] = model;
}
case 5:
{
new
Float: speed;
if ( sscanf( inputtext, "f", speed ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_SPEED ] = speed;
}
case 6:
{
new
Float: range;
if ( sscanf( inputtext, "f", range ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_RANGE ] = range;
}
case 7:
{
new
time;
if ( sscanf( inputtext, "d", time ) )
{
SendError( playerid, "This value must be numerical." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
else if ( time < 100 || time > 60000 )
{
SendError( playerid, "This value must be between 100 and 60000 miliseconds." );
return ShowPlayerDialog( playerid, DIALOG_GATE_EDIT, DIALOG_STYLE_INPUT, "{FFFFFF}Gate - Edit", ""COL_WHITE"Value to replace with:", "Commit", "Back" );
}
g_gateData[ gID ] [ E_TIME ] = time;
}
}
UpdateGateData( gID );
SyncObject( playerid );
cmd_editgate( playerid, sprintf( "%d", gID ) );
SendServerMessage( playerid, "You have successfully updated this gate." );
}
else cmd_editgate( playerid, sprintf( "%d", gID ) );
}
if ( ( dialogid == DIALOG_VIP ) && response )
{
if ( strlen( inputtext ) != 17 )
{
cmd_donated( playerid, "" );
return SendError( playerid, "The transaction ID you entered is invalid." );
}
if ( g_redeemVipWait > g_iTime )
{
cmd_donated( playerid, "" );
return SendServerMessage( playerid, "Our anti-exploit system requires you to wait another %d seconds before redeeming.", g_redeemVipWait - g_iTime );
}
HTTP( playerid, HTTP_GET, sprintf( "donate.irresistiblegaming.com/igcheck_code.php?transaction_id=%s", inputtext ), "", "OnDonationRedemptionResponse" );
SendServerMessage( playerid, "We're now looking up this transaction. Please wait." );
}
if ( dialogid == DIALOG_DONATED )
{
szLargeString[ 0 ] = '\0';
strcat( szLargeString, ""COL_WHITE"Thank you a lot for donating! :D In return for your dignity, you have received Irresistible Coins.\n\n"\
""COL_GREY" * What do I do with Irresistible Coins?"COL_WHITE" You can claim the V.I.P of your choice via "COL_GREY"/irresistiblecoins market"COL_WHITE".\n" );
strcat( szLargeString, ""COL_GREY" * How many do I have?"COL_WHITE" You can see how many Irresistible Coins you have via "COL_GREY"/irresistiblecoins"COL_WHITE".\n" \
""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Lorenc via the forums!\n\nThank you once again for your contribution to the community! :P" );
return ShowPlayerDialog( playerid, DIALOG_FINISHED_DONATING, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Gaming Donation", szLargeString, "Got it!", "" );
}
if ( dialogid == DIALOG_FINISHED_DONATING ) {
return ShowPlayerDialog( playerid, DIALOG_LATEST_DONOR, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"Would you like to be shown as the latest donor?", "Yes", "No" );
}
if ( dialogid == DIALOG_LATEST_DONOR ) {
if ( GetPVarType( playerid, "just_donated" ) != PLAYER_VARTYPE_FLOAT )
return SendError( playerid, "Seems to be an issue where we couldn't find how much you donated. Report to Lorenc." );
new
Float: fAmount = GetPVarFloat( playerid, "just_donated" );
DeletePVar( playerid, "just_donated" );
return UpdateGlobalDonated( playerid, fAmount, !response );
}
if ( ( dialogid == DIALOG_IC_MARKET ) && response )
{
new
Float: iCoinRequirement = 0.0;
switch( ( p_CoinMarketListitem{ playerid } = listitem ) )
{
case 0 .. 5: iCoinRequirement = a_vipCoinRequirements[ 6 - listitem ];
case 6: iCoinRequirement = 750.0;
case 7: iCoinRequirement = 600.0;
case 8: iCoinRequirement = 600.0;
case 9: iCoinRequirement = 250.0;
case 10: iCoinRequirement = 200.0;
case 11: iCoinRequirement = 125.0;
case 12: iCoinRequirement = 100.0;
case 13: iCoinRequirement = 50.0;
}
if ( listitem != 0 ) // No discount for diamond
iCoinRequirement *= GetGVarFloat( "vip_discount" );
return ShowPlayerDialog( playerid, DIALOG_YOU_SURE_VIP, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Coin -{FFFFFF} Confirmation", sprintf( ""COL_WHITE"Are you sure that you want to spend %0.2f IC?", iCoinRequirement ), "Yes", "No" );
}
if ( dialogid == DIALOG_YOU_SURE_VIP )
{
if ( !response )
return ShowPlayerCoinMarketDialog( playerid );
new
Float: iCoinRequirement;
listitem = p_CoinMarketListitem{ playerid };
switch( listitem )
{
case 0 .. 5:
{
new
iVipLevel = 6 - listitem;
if ( ( iCoinRequirement = a_vipCoinRequirements[ iVipLevel ] * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
// Deduct IC
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
// Set VIP Level
SetPlayerVipLevel( playerid, iVipLevel );
// Send message
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP PACKAGE]"COL_WHITE" You have redeemed %s V.I.P for %0.0f Irresistible Coins! Congratulations! :D", VIPToString( iVipLevel ), iCoinRequirement );
// Redirect player
if ( iVipLevel == 6 ) {
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
}
else if ( iVipLevel == 5 ) {
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
}
else
{
ShowPlayerVipRedeemedDialog( playerid );
}
return 1;
}
else
{
SendError( playerid, "You need around %0.2f coins before you can get this!", iCoinRequirement - p_IrresistibleCoins[ playerid ] );
return ShowPlayerCoinMarketDialog( playerid );
}
}
case 6:
{
if ( ( iCoinRequirement = 750.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
if ( p_ExtraAssetSlots{ playerid } >= MAX_EXTRA_SLOTS )
{
SendError( playerid, "You have reached the limit of additional slots (limit " #MAX_EXTRA_SLOTS ")." );
return ShowPlayerCoinMarketDialog( playerid );
}
// Issue coins and increase assets
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
p_ExtraAssetSlots{ playerid } ++;
// Receipt and message
SendServerMessage( playerid, "You have redeemed an "COL_GOLD"extra house and vehicle slot"COL_WHITE" for %0.0f Irresistible Coins!", iCoinRequirement );
AddPlayerNote( playerid, -1, sprintf( "Bought extra slot, has %d extra", p_ExtraAssetSlots{ playerid } ) );
}
else
{
SendError( playerid, "You need around %0.2f coins before you can get this!", iCoinRequirement - p_IrresistibleCoins[ playerid ] );
return ShowPlayerCoinMarketDialog( playerid );
}
}
case 7:
{
if ( ( iCoinRequirement = 600.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
AddPlayerNote( playerid, -1, ""COL_GOLD"V.I.P Vehicle (IC)" #COL_WHITE );
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP vehicle. (/viewnotes)", ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "You have ordered a "COL_GOLD"V.I.P Vehicle"COL_WHITE" for %0.0f Irresistible Coins!", iCoinRequirement );
SendServerMessage( playerid, "Online admins have been dispatched and you have been noted for assistance. If you see a head admin, ask them to receive your vehicle." );
}
else
{
SendError( playerid, "You need around %0.2f coins before you can get this!", iCoinRequirement - p_IrresistibleCoins[ playerid ] );
return ShowPlayerCoinMarketDialog( playerid );
}
}
case 8:
{
if ( ( iCoinRequirement = 600.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
AddPlayerNote( playerid, -1, ""COL_GOLD"V.I.P House (IC)" #COL_WHITE );
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP house. (/viewnotes)", ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "You have ordered a "COL_GOLD"V.I.P House"COL_WHITE" for %0.0f Irresistible Coins!", iCoinRequirement );
SendServerMessage( playerid, "Online admins have been dispatched and you have been noted for assistance. If you see a head admin, ask them to receive your house." );
}
else
{
SendError( playerid, "You need around %0.2f coins before you can get this!", iCoinRequirement - p_IrresistibleCoins[ playerid ] );
return ShowPlayerCoinMarketDialog( playerid );
}
}
case 9:
{
if ( ( iCoinRequirement = 250.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
AddPlayerNote( playerid, -1, ""COL_GOLD"V.I.P Garage (IC)" #COL_WHITE );
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP garage. (/viewnotes)", ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "You have ordered a "COL_GOLD"V.I.P Garage"COL_WHITE" for %0.0f Irresistible Coins!", iCoinRequirement );
SendServerMessage( playerid, "Online admins have been dispatched and you have been noted for assistance. If you see a head admin, ask them to receive your garage." );
}
else
{
SendError( playerid, "You need around %0.2f coins before you can get this!", iCoinRequirement - p_IrresistibleCoins[ playerid ] );
return ShowPlayerCoinMarketDialog( playerid );
}
}
case 10:
{
if ( ( iCoinRequirement = 200.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
AddPlayerNote( playerid, -1, ""COL_GOLD"Custom Gate (IC)" #COL_WHITE );
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a custom gate. (/viewnotes)", ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "You have ordered a "COL_GOLD"Custom Gate"COL_WHITE" for %0.0f Irresistible Coins!", iCoinRequirement );
SendServerMessage( playerid, "Online admins have been dispatched and you have been noted for assistance. If you see a head admin, ask them to receive your custom gate." );
}
else
{
SendError( playerid, "You need around %0.2f coins before you can get this!", iCoinRequirement - p_IrresistibleCoins[ playerid ] );
return ShowPlayerCoinMarketDialog( playerid );
}
}
case 11:
{
new
gangid = p_GangID[ playerid ];
if ( gangid == INVALID_GANG_ID ) SendError( playerid, "You are not in any gang." );
else if ( g_gangData[ gangid ] [ E_LEADER ] != p_AccountID[ playerid ] ) SendError( playerid, "You are not the leader of this gang." );
else if ( g_gangData[ gangid ] [ E_SAVED ] ) SendError( playerid, "The leader of this gang has already made this gang saveable." );
else if ( GetOnlineGangMembers( gangid ) < 3 ) SendError( playerid, "You need to have at least 3 gang members to save your gang." );
else if ( p_IrresistibleCoins[ playerid ] < 125.0 * GetGVarFloat( "vip_discount" ) ) SendError( playerid, "You need {00CCFF}125.0 Irresistible Coins{FFFFFF} to permanently save your gang." );
else
{
// Update gang
format( szBigString, sizeof( szBigString ), "INSERT INTO `GANGS`(`ID`,`NAME`,`LEADER`,`COLOR`,`BANK`,`KILLS`,`DEATHS`,`SCORE`) VALUES (%d,'%s',%d,%d,%d,%d,%d,%d)", gangid, mysql_escape( g_gangData[ gangid ] [ E_NAME ] ), g_gangData[ gangid ] [ E_LEADER ], g_gangData[ gangid ] [ E_COLOR ], g_gangData[ gangid ] [ E_BANK ], g_gangData[ gangid ] [ E_KILLS ], g_gangData[ gangid ] [ E_DEATHS ], g_gangData[ gangid ] [ E_SCORE ] );
mysql_single_query( szBigString );
// Get online gang users
erase( szNormalString );
foreach(new i : Player) if ( p_GangID[ i ] == gangid ) {
format( szNormalString, sizeof( szNormalString ), "%s%d,", szNormalString, p_AccountID[ i ] );
}
// Subtract final comma
new
iLength = strlen( szNormalString );
strdel( szNormalString, iLength - 1, iLength );
// Update gang ids
format( szBigString, sizeof( szBigString ), "UPDATE `USERS` SET `GANG_ID`=%d WHERE `ID` IN (%s)", gangid, szNormalString );
mysql_single_query( szBigString );
// Deduct coins
p_IrresistibleCoins[ playerid ] -= 125.0 * GetGVarFloat( "vip_discount" );
g_gangData[ gangid ] [ E_SAVED ] = true;
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]"COL_GREY" %s(%d) has spent %0.1f Irresistible Coins to permanently save this gang.", ReturnPlayerName( playerid ), playerid, 125.0 * GetGVarFloat( "vip_discount" ) );
}
return ShowPlayerCoinMarketDialog( playerid );
}
case 12:
{
if ( ( iCoinRequirement = 100.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
new
ownerid = INVALID_PLAYER_ID,
vehicleid = GetPlayerVehicleID( playerid ),
buyableid = getVehicleSlotFromID( vehicleid, ownerid ),
modelid = GetVehicleModel( vehicleid )
;
if ( !vehicleid ) SendError( playerid, "You need to be in a vehicle to use this command." );
else if ( buyableid == -1 ) SendError( playerid, "This vehicle isn't a buyable vehicle." );
else if ( playerid != ownerid ) SendError( playerid, "You are not the owner of this vehicle." );
else if ( IsBoatVehicle( modelid ) || IsAirVehicle( modelid ) ) SendError( playerid, "You cannot apply gold rims to this type of vehicle." );
else
{
if ( AddVehicleComponent( vehicleid, 1080 ) )
{
if ( UpdateBuyableVehicleMods( playerid, buyableid ) )
{
new
szMods[ MAX_CAR_MODS * 10 ];
for( new i; i < MAX_CAR_MODS; i++ )
format( szMods, sizeof( szMods ), "%s%d.", szMods, g_vehicleModifications[ playerid ] [ buyableid ] [ i ] );
format( szBigString, sizeof( szBigString ), "UPDATE `VEHICLES` SET `MODS`='%s' WHERE `ID`=%d", szMods, g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] );
mysql_single_query( szBigString );
}
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
SendServerMessage( playerid, "You have redeemed "COL_GOLD"Gold Rims"COL_WHITE" on your vehicle for %0.0f Irresistible Coins!", iCoinRequirement );
// Receipt
AddPlayerNote( playerid, -1, sprintf( "Bought gold rims on vehicle #%d", g_vehicleData[ playerid ] [ buyableid ] [ E_SQL_ID ] ) );
}
else SendError( playerid, "We were unable to place gold rims on this vehicle (0xF92D)." );
}
return ShowPlayerCoinMarketDialog( playerid );
}
else
{
SendError( playerid, "You need around %0.2f coins before you can get this!", iCoinRequirement - p_IrresistibleCoins[ playerid ] );
return ShowPlayerCoinMarketDialog( playerid );
}
}
case 13: ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" );
}
}
if ( dialogid == DIALOG_CHANGENAME )
{
if ( !response )
return ShowPlayerCoinMarketDialog( playerid );
static
Float: iCoinRequirement;
if ( ( iCoinRequirement = 50.0 * GetGVarFloat( "vip_discount" ) ) <= p_IrresistibleCoins[ playerid ] )
{
new
szName[ 20 ];
if ( sscanf( inputtext, "s[20]", szName ) ) SendError( playerid, "The name you have input is considered invalid." );
else if ( !isValidPlayerName( szName ) ) SendError( playerid, "This name consists of invalid characters." );
else
{
return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `BANS` WHERE `NAME`='%s'", mysql_escape( szName ) ), true, "OnNewNameCheckBanned", "dfs", playerid, iCoinRequirement, szName );
}
return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" );
}
else
{
SendError( playerid, "You need around %0.2f coins before you can get this!", iCoinRequirement - p_IrresistibleCoins[ playerid ] );
return ShowPlayerCoinMarketDialog( playerid );
}
}
if ( dialogid == DIALOG_DONATED_PLATBRONZE )
{
if ( response )
{
new
pID;
if ( sscanf( inputtext, #sscanf_u, pID ) )
{
SendError( playerid, "Please enter a player's ID or name." );
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
}
else if ( !IsPlayerConnected( pID ) )
{
SendError( playerid, "This player is not connected." );
ShowPlayerDialog( playerid, DIALOG_DONATED_PLATBRONZE, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"As you've redeemed Platinum V.I.P, you have the option of gifting Bronze VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
}
else
{
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[V.I.P]"COL_WHITE" You have gifted Bronze V.I.P to %s(%d)!", ReturnPlayerName( pID ), pID );
SetPlayerVipLevel( pID, 2 );
ShowPlayerVipRedeemedDialog( playerid );
}
}
else
{
AddPlayerNote( playerid, -1, "{CD7F32}Bronze V.I.P" #COL_WHITE );
SendServerMessage( playerid, "Okay. This has been noted down for your account and will be given to you at a stage that you want, do contact Lorenc though." );
ShowPlayerVipRedeemedDialog( playerid );
}
}
if ( dialogid == DIALOG_DONATED_DIAGOLD )
{
if ( response )
{
new
pID;
if ( sscanf( inputtext, #sscanf_u, pID ) )
{
SendError( playerid, "Please enter a player's ID or name." );
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
}
else if ( !IsPlayerConnected( pID ) )
{
SendError( playerid, "This player is not connected." );
ShowPlayerDialog( playerid, DIALOG_DONATED_DIAGOLD, DIALOG_STYLE_INPUT, ""COL_GOLD"Irresistible Gaming Donation", ""COL_WHITE"As you've redeemed Diamond V.I.P, you have the option of gifting Gold VIP to someone.\n\nIf you would like to gift it to yourself, type your name/id or the person you're gifting it to.\n\n"COL_ORANGE"If you just don't know yet, cancel and PM Lorenc on the forum when you make a decision!", "Gift it!", "I'll Think!" );
}
else
{
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[V.I.P]"COL_WHITE" You have gifted Gold V.I.P to %s(%d)!", ReturnPlayerName( pID ), pID );
SetPlayerVipLevel( pID, 4 );
ShowPlayerVipRedeemedDialog( playerid );
}
}
else
{
AddPlayerNote( playerid, -1, ""COL_GOLD"Gold V.I.P" #COL_WHITE );
SendServerMessage( playerid, "Okay. This has been noted down for your account and will be given to you at a stage that you want, do contact Lorenc though." );
ShowPlayerVipRedeemedDialog( playerid );
}
}
if ( ( dialogid == DIALOG_UNBAN_CLASS ) && response )
{
cmd_unbanme( playerid, "" );
switch( listitem )
{
case 0:
{
if ( !( p_ArmyBanned{ playerid } >= MAX_CLASS_BAN_WARNS ) )
return SendError( playerid, "You have nothing to pay as you are not army-banned." );
if ( GetPlayerCash( playerid ) < 750000 )
return SendError( playerid, "You are insufficient of funds to cover the unban ($750,000)." );
p_ArmyBanned{ playerid } = 0;
GivePlayerCash( playerid, -750000 );
UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + 250000, 0.0, "", GLOBAL_VARTYPE_INT );
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `ARMY_BAN`=0 WHERE ID=%d", p_AccountID[ playerid ] );
mysql_single_query( szNormalString );
SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has paid his un-army-ban.", ReturnPlayerName( playerid ), playerid );
}
case 1:
{
if ( !( p_CopBanned{ playerid } >= MAX_CLASS_BAN_WARNS ) )
return SendError( playerid, "You have nothing to pay as you are not cop-banned." );
if ( GetPlayerCash( playerid ) < 500000 )
return SendError( playerid, "You are insufficient of funds to cover the unban ($500,000)." );
p_CopBanned{ playerid } = 0;
GivePlayerCash( playerid, -500000 );
UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + 170000, 0.0, "", GLOBAL_VARTYPE_INT );
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `COP_BAN`=0 WHERE ID=%d", p_AccountID[ playerid ] );
mysql_single_query( szNormalString );
SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has paid his un-cop-ban.", ReturnPlayerName( playerid ), playerid );
}
}
}
if ( dialogid == DIALOG_GARAGE_INTERIORS )
{
if ( response )
{
if ( p_InGarage[ playerid ] == -1 )
return SendError( playerid, "You're not inside any garage." );
if ( g_garageData[ p_InGarage[ playerid ] ] [ E_OWNER_ID ] != p_AccountID[ playerid ] )
return SendError( playerid, "You are not the owner of this garage." );
p_ViewingInterior{ playerid } = listitem;
ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" );
}
}
if ( dialogid == DIALOG_GARAGE_INT_CONFIRM )
{
if ( response )
{
if ( p_InGarage[ playerid ] == -1 )
return SendError( playerid, "You're not inside any garage." );
if ( g_garageData[ p_InGarage[ playerid ] ] [ E_OWNER_ID ] != p_AccountID[ playerid ] )
return SendError( playerid, "You are not the owner of this garage." );
new
intid = p_ViewingInterior{ playerid };
switch( listitem )
{
case 0:
{
if ( g_garageInteriorData[ intid ] [ E_PRICE ] > GetPlayerCash( playerid ) )
{
ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" );
SendError( playerid, "This interior costs "COL_GOLD"%s"COL_WHITE". You don't have this amount.", ConvertPrice( g_garageInteriorData[ intid ] [ E_PRICE ] ) );
}
else if ( ArePlayersInGarage( playerid, p_InGarage[ playerid ] ) )
{
ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" );
SendError( playerid, "You cannot purchase a garage interior if there are people inside the building." );
}
else if ( GetPlayerVehiclesInGarage( playerid, p_InGarage[ playerid ], .strict_mode = true ) )
{
ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" );
SendError( playerid, "You cannot purchase a garage interior if there are vehicles inside the building." );
}
else
{
new garageid = p_InGarage[ playerid ];
GivePlayerCash( playerid, -( g_garageInteriorData[ intid ] [ E_PRICE ] ) );
if ( intid != 0 )
SendServerMessage( playerid, "You have purchased a %s for "COL_GOLD"%s"COL_WHITE" your garage.", g_garageInteriorData[ intid ] [ E_NAME ], ConvertPrice( g_garageInteriorData[ intid ] [ E_PRICE ] ) );
else
SendServerMessage( playerid, "You have successfully reset your interior to the default interior." );
pauseToLoad( playerid );
SetPlayerPos( playerid, g_garageInteriorData[ intid ] [ E_X ], g_garageInteriorData[ intid ] [ E_Y ], g_garageInteriorData[ intid ] [ E_Z ] );
SetPlayerInterior( playerid, g_garageInteriorData[ intid ] [ E_INTERIOR ] );
SetPlayerVirtualWorld( playerid, g_garageData[ garageid ] [ E_WORLD ] );
mysql_single_query( sprintf( "UPDATE `GARAGES` SET `INTERIOR`=%d WHERE `ID`=%d", ( g_garageData[ garageid ] [ E_INTERIOR_ID ] = intid ), garageid ) );
}
}
case 1:
{
if ( p_WantedLevel[ playerid ] ) {
ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" );
return SendError( playerid, "This feature requires you not to have a wanted level." );
}
if ( ArePlayersInGarage( playerid, p_InGarage[ playerid ] ) ) {
ShowPlayerDialog( playerid, DIALOG_GARAGE_INT_CONFIRM, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", "Purchase Garage Interior\nPreview Garage Interior", "Select", "Back" );
return SendError( playerid, "You cannot view a garage interior if there are people inside the building." );
}
TogglePlayerControllable( playerid, 0 );
SetPlayerPos( playerid, g_garageInteriorData[ intid ] [ E_X ], g_garageInteriorData[ intid ] [ E_Y ], g_garageInteriorData[ intid ] [ E_Z ] );
SetPlayerInterior( playerid, g_garageInteriorData[ intid ] [ E_INTERIOR ] );
InterpolateCameraPos( playerid, g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], 15000, CAMERA_MOVE );
InterpolateCameraLookAt( playerid, g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 0 ], g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 1 ], g_garageInteriorData[ intid ] [ E_PREVIEW_LOOKAT ] [ 2 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 0 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 1 ], g_garageInteriorData[ intid ] [ E_PREVIEW_POS ] [ 2 ] + 1.5, 15000, CAMERA_MOVE );
SendServerMessage( playerid, "You are now previewing "COL_GREY"%s "COL_GOLD"%s"COL_WHITE". Press your enter key to stop.", g_garageInteriorData[ intid ] [ E_NAME ], ConvertPrice( g_garageInteriorData[ intid ] [ E_PRICE ] ) );
SetPVarInt( playerid, "viewing_garageints", 1 );
}
}
}
else ShowPlayerDialog( playerid, DIALOG_GARAGE_INTERIORS, DIALOG_STYLE_LIST, "{FFFFFF}Garage Interiors", szg_garageInteriors, "Select", "Back" );
}
if ( dialogid == DIALOG_MODIFY_HITSOUND && response )
{
p_HitmarkerSound{ playerid } = listitem;
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] );
ShowSoundsMenu( playerid );
}
if ( dialogid == DIALOG_VIP_NOTE && response )
{
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) is requesting help with their VIP asset(s). (/viewnotes)", ReturnPlayerName( playerid ), playerid );
SendServerMessage( playerid, "All admins online have been informed of your request." );
}
#if ENABLE_COMPONENTS_SYSTEM == true
if ( ( dialogid == DIALOG_COMPONENTS_CATEGORY ) && response ) {
SetPVarInt( playerid, "components_category", listitem );
return ShowPlayerVehicleComponents( playerid, listitem );
}
if ( dialogid == DIALOG_COMPONENTS )
{
new
iComponent = GetPVarInt( playerid, "components_category" );
if ( response )
{
for( new i = 0, x = 0; i < sizeof( g_vehicleComponentsData ); i++ ) if ( g_vehicleComponentsData[ i ] [ E_CATEGORY ] == iComponent )
{
if ( listitem == x++ )
{
if ( !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "You need to be in a vehicle to use this command." );
if ( GetPlayerCash( playerid ) < g_vehicleComponentsData[ i ] [ E_PRICE ] )
return SendError( playerid, "You need %s to purchase this vehicle component.", ConvertPrice( g_vehicleComponentsData[ i ] [ E_PRICE ] ) );
if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER )
return SendError( playerid, "You need to be a driver to use this command." );
new
ownerid = INVALID_PLAYER_ID,
vehicleid = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid )
;
if ( vehicleid == -1 )
return SendError( playerid, "This vehicle isn't a buyable vehicle." );
if ( playerid != ownerid )
return SendError( playerid, "This vehicle does not belong to you." );
if ( GetVehicleCustomComponents( ownerid, vehicleid ) >= getPlayerVehicleCapacity( ownerid ) )
return SendError( playerid, "You cannot purchase more than %d vehicle components.", getPlayerVehicleCapacity( ownerid ) );
new
slotid = GetVehicleComponentSlot( ownerid, vehicleid );
if ( slotid == -1 )
return SendError( playerid, "You cannot add more than %d components to your vehicle.", MAX_PIMPS );
new
Float: X, Float: Y, Float: Z;
GivePlayerCash( playerid, -g_vehicleComponentsData[ i ] [ E_PRICE ] );
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_CREATED ] [ slotid ] = true;
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ slotid ] = false;
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ slotid ] = g_vehicleComponentsData[ i ] [ E_MODEL_ID ];
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ slotid ] = 0.0;
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ slotid ] = 0.0;
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ slotid ] = 1.0;
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ slotid ] = 0.0;
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ slotid ] = 0.0;
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ slotid ] = 0.0;
format( szNormalString, sizeof( szNormalString ), "INSERT INTO `COMPONENTS` (`VEHICLE_ID`,`MODEL`,`X`,`Y`,`Z`,`RX`,`RY`,`RZ`) VALUES (%d,%d,0.0,0.0,1.0,0.0,0.0,0.0)", g_vehicleData[ ownerid ] [ vehicleid ] [ E_SQL_ID ], g_vehicleComponentsData[ i ] [ E_MODEL_ID ] );
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerCreateVehicleComponent", "ddd", playerid, vehicleid, slotid );
GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z );
SetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z + 0.05 );
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehicleComponentsData[ i ] [ E_MODEL_ID ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ]) );
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], 0.0, 0.0, 1.0, 0.0, 0.0, 0.0 );
return SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_vehicleComponentsData[ i ] [ E_NAME ], ConvertPrice( g_vehicleComponentsData[ i ] [ E_PRICE ] ) );
}
}
}
else
{
return cmd_garage( playerid, "vehicle pimp" );
}
}
if ( ( dialogid == DIALOG_COMPONENT_MENU ) && response )
{
new
ownerid = INVALID_PLAYER_ID,
vehicleid = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid )
;
if ( vehicleid == -1 )
return SendError( playerid, "This vehicle isn't a buyable vehicle." );
if ( playerid != ownerid )
return SendError( playerid, "This vehicle does not belong to you." );
for( new i = 0, x = 0; i < MAX_PIMPS; i++ ) if ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_CREATED ] [ i ] ) {
if ( listitem == x++ ) {
return ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i );
}
}
}
if ( ( dialogid == DIALOG_COMPONENT_EDIT ) && response )
{
new
ownerid = INVALID_PLAYER_ID,
i = GetPVarInt( playerid, "components_editing" ),
vehicleid = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid )
;
if ( vehicleid == -1 )
return SendError( playerid, "This vehicle isn't a buyable vehicle." );
if ( playerid != ownerid )
return SendError( playerid, "This vehicle does not belong to you." );
switch( listitem )
{
case 0: // Disable
{
if ( ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] = !g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] ) == false )
{
new
Float: X, Float: Y, Float: Z;
// Recreate object
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ] ) );
// Attach object to vehicle
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ], g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ],
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ i ],
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] );
// Reposition vehicle
GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z );
SetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z + 0.05 );
SendServerMessage( playerid, "You have successfully enabled your vehicle component" );
}
else
{
DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] );
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = -1;
SendServerMessage( playerid, "You have successfully disabled your vehicle component" );
}
mysql_single_query( sprintf( "UPDATE `COMPONENTS` SET `DISABLED`=%d WHERE `ID`=%d", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_SQL_ID ] [ i ] ) );
return ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i );
}
case 1: // Edit
{
new
Float: X, Float: Y, Float: Z, Float: Angle;
GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z );
GetVehicleZAngle( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], Angle );
DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] );
// printf("Destroyed %d", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] );
X += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_X ] [ i ];
Y += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Y ] [ i ];
Z += g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_Z ] [ i ];
new
iObject = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], X, Y, Z, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] - Angle, .worldid = GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ] ) );
// printf("%d = CreateDynamicObject( %d, %f, %f, %f, %f, %f, %f )", iObject, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ], X, Y, Z, g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RX ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RY ] [ i ], g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_RZ ] [ i ] - Angle );
if ( ( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = iObject ) ) {
GetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z );
SetVehiclePos( g_vehicleData[ ownerid ] [ vehicleid ] [ E_VEHICLE_ID ], X, Y, Z + 0.05 );
EditDynamicObject( playerid, iObject );
}
}
case 2: // Pimp
{
new
pimpid;
for( ; pimpid < sizeof( g_vehicleComponentsData ); pimpid++ )
if ( g_vehicleComponentsData[ pimpid ] [ E_MODEL_ID ] == g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] )
break;
if ( g_vehicleComponentsData[ pimpid ] [ E_MODEL_ID ] != g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] )
return SendError( playerid, "You cannot sell this component as it no longer exists." );
new
sellPrice = floatround( g_vehicleComponentsData[ pimpid ] [ E_PRICE ] * 0.5 );
GivePlayerCash( playerid, sellPrice );
DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] );
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_OBJECT ] [ i ] = -1;
g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_CREATED ] [ i ] = false;
mysql_single_query( sprintf( "DELETE FROM `COMPONENTS` WHERE `ID`=%d", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_SQL_ID ] [ i ] ) );
SendServerMessage( playerid, "You have sold your "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_vehicleComponentsData[ pimpid ] [ E_NAME ], ConvertPrice( sellPrice ) );
}
}
}
#endif
return 1;
}
stock ShowPlayerVipRedeemedDialog( playerid )
{
szLargeString[ 0 ] = '\0';
strcat( szLargeString, ""COL_WHITE"You've just blew quite a bit of Irresistible Coins for your V.I.P, so congratulations! :D\n\n"\
""COL_GREY" * What are the commands?"COL_WHITE" Use /vipcmds to view a detailed list of VIP commands.\n"\
""COL_GREY" * What did I receive?"COL_WHITE" Check through your V.I.P package contents via our site (forum -> announcements board).\n" );
strcat( szLargeString, ""COL_GREY" * How to redeem my houses/vehicles?"COL_WHITE" You will be announced to the admins and noted down for assistance, so please wait!\n"\
""COL_GREY" * I'm unsure, help?"COL_WHITE" If you have any questions, please /ask otherwise enquire Lorenc via the forums!\n\nThanks for choosing to spend your Irresistible Coins, enjoy what you've got! :P" );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_GOLD"Irresistible Gaming Donation", szLargeString, "Got it!", "" );
}
thread OnFetchCategoryResponse( playerid, category )
{
new
rows, fields, i = 0;
cache_get_data( rows, fields );
if ( rows )
{
new
szCategory[ 64 ];
erase( szLargeString );
erase( szBigString );
while( i < rows )
{
cache_get_field_content( i, "SUBJECT", szCategory );
format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, szCategory );
cache_get_field_content( i, "ID", szCategory );
format( szBigString, sizeof( szBigString ), "%s %d", szBigString, strval( szCategory ) );
i++;
}
SetPVarString( playerid, "help_ids", szBigString );
ShowPlayerDialog( playerid, DIALOG_HELP_CATEGORY, DIALOG_STYLE_LIST, "{FFFFFF}Help Topics", szLargeString, "Select", "Back" );
}
else ShowPlayerDialog( playerid, DIALOG_HELP_BACK, DIALOG_STYLE_LIST, "{FFFFFF}Help Topics", "{FF0000}There are no threads available.", "Close", "Back" );
return 1;
}
/*public OnFetchThreadData( playerid, category, thread );
public OnFetchThreadData( playerid, category, thread )
{
new
rows, fields;
cache_get_data( rows, fields );
if ( rows )
{
static
RegEx: rCIP,
szSubject[ 64 ],
szContent[ 2048 ]
;
cache_get_field_content( 0, "CONTENT", szContent, dbHandle, sizeof( szContent ) );
cache_get_field_content( 0, "SUBJECT", szSubject );
strins( szSubject, "{FFFFFF}", 0 );
strins( szContent, "{FFFFFF}", 0 );
if ( !rCIP )
rCIP = regex_build( "(?i)<[^>]*>" );
regex_replace_exid( szContent, rCIP, "&nbsp;", szContent, sizeof( szContent ) );
strreplace( szContent, "&nbsp;", "" );
strreplace( szContent, "&amp;", "" );
strreplace( szContent, "&#39;", "" );
ShowPlayerDialog( playerid, DIALOG_HELP_THREAD, DIALOG_STYLE_MSGBOX, szSubject, szContent, "Close", "Back" );
}
else ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Help Topics", "{FFFFFF}An error has occurred. Try again later.", "Okay", "" );
return 1;
}*/
public OnHelpHTTPResponse( index, response_code, data[ ] )
{
if ( response_code == 200 ) //Did the request succeed?
ShowPlayerDialog( index, DIALOG_HELP_THREAD, DIALOG_STYLE_MSGBOX, "{FFFFFF}Help Topics", data, "Close", "Back" );
else
ShowPlayerDialog( index, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Help Topics", "{FFFFFF}An error has occurred. Try again later.", "Okay", "" );
return 1;
}
stock IsBoatVehicle(value)
{
static const valid_values[6] = {
29425665, -2143286272, 0, 0, 0, 32
};
if (430 <= value <= 595) {
value -= 430;
return (valid_values[value >>> 5] & (1 << (value & 31))) || false;
}
return false;
}
stock IsAirVehicle(value)
{
static const valid_values[6] = {
1073742081, 135268352, -1073676096, 192, 262408, 98305
};
if (417 <= value <= 593) {
value -= 417;
return (valid_values[value >>> 5] & (1 << (value & 31))) || false;
}
return false;
}
stock IsBikeVehicle(value)
{
static const valid_values[5] = {
1105921, 1610612738, 1536, 0, 1056
};
if (448 <= value <= 586) {
value -= 448;
return (valid_values[value >>> 5] & (1 << (value & 31))) || false;
}
return false;
}
stock IsTrailerVehicle(model) {
static const valid_values[6] = {
32769, 0, 0, 0, 270532608, 112640
};
if (435 <= model <= 611) {
model -= 435;
return (valid_values[model >>> 5] & (1 << (model & 31))) || false;
}
return false;
}
stock IsLowriderVehicle(model)
{
static const valid_values[6] = {
1, 0, 0, 469762048, 201326592, 24
};
if (412 <= model <= 576) {
model -= 412;
return (valid_values[model >>> 5] & (1 << (model & 31))) || false;
}
return false;
}
function gps_Update( playerid )
{
if ( !IsPlayerInAnyVehicle( playerid ) )
{
p_GPSLocation [ playerid ] = 0;
p_GPSToggled { playerid } = false;
DestroyDynamicObject( p_GPSObject[ playerid ] );
KillTimer( p_GPSTimer[ playerid ] );
p_GPSTimer[ playerid ] = 0xFF;
p_GPSObject[ playerid ] = INVALID_OBJECT_ID;
TextDrawHideForPlayer( playerid, p_GPSInformation[ playerid ] );
SendServerMessage( playerid, "You have de-activated your GPS." );
return 0;
}
static
Float: fRY, Float: fRZ, Float: fAZ,
Float: X, Float: Y, Float: Z, v, string[ 100 ], Float: pos
;
pos = GetPlayerDistanceFromPoint( playerid, g_gpsData[ p_GPSLocation[ playerid ] ] [ E_X ], g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Y ], g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Z ]);
format( string, sizeof( string ), "~g~Location:~w~ %s~n~~g~Distance:~w~ %0.2fm", g_gpsData[ p_GPSLocation[ playerid ] ] [ E_NAME ], pos );
TextDrawSetString( p_GPSInformation[ playerid ], string );
v = GetPlayerVehicleID( playerid );
GetVehiclePos( v, X, Y, Z );
GetVehicleZAngle( v, fAZ );
fRY = floatsqroot( floatpower( ( g_gpsData[ p_GPSLocation[ playerid ] ] [ E_X ] - X ), 2.0 ) + floatpower( ( g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Y ] - Y ), 2.0 ) );
fRY = floatabs( atan2( fRY, Z - g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Z ] ) );
fRZ = atan2(g_gpsData[ p_GPSLocation[ playerid ] ] [ E_Y ] - Y, g_gpsData[ p_GPSLocation[ playerid ] ] [ E_X ] - X) + 180;
AttachDynamicObjectToVehicle( p_GPSObject[ playerid ], v, 0.0, 0.0, 1.5, 0.0, fRY, fRZ + (-fAZ) );
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
/////////////////////////
// Functions //
/////////////////////////
stock SetServerRule( rule[ ], value[ ] )
{
new string[ 80 ];
format( string, sizeof( string ), "%s %s", rule, value );
SendRconCommand( string );
}
/*stock ReturnPlayerName( playerid )
{
GetPlayerName( playerid, szSmallString, MAX_PLAYER_NAME );
if ( !IsPlayerConnected( playerid ) ) szSmallString = "No-one";
return szSmallString;
}*/
stock SetPlayerPosToPrison( playerid )
{
static const
Float: sf_JailSpawnPoints[ ][ 3 ] =
{
{ 215.5644, 110.7332, 999.0156 },
{ 219.4913, 110.9124, 999.0156 },
{ 223.4386, 111.0879, 999.0156 },
{ 227.4427, 111.2414, 999.0156 }
},
Float: lv_JailSpawnPoints[ ] [ 3 ] =
{
{ 198.6733, 162.2922, 1003.0300 },
{ 197.4023, 174.4845, 1003.0234 },
{ 193.2059, 174.6152, 1003.0234 }
},
Float: ls_JailSpawnPoints[ ] [ 3 ] =
{
{ 264.3201, 86.4325, 1001.0391 },
{ 264.3130, 81.8108, 1001.0391 },
{ 264.5371, 77.7982, 1001.0391 }
},
Float: alctrazSpawnPoints[ ] [ 3 ] =
{
{ -2008.7112, 1876.0122, 21.7957 },
{ -2062.8308, 1878.9573, 21.7957 },
{ -2112.6472, 1907.8503, 21.7957 },
{ -2040.2295, 1918.9410, 21.7957 }
},
Float: loadingHeight = 0.50
;
new
iRandom;
jailDoors ( playerid, false, true );
SetPlayerFacingAngle ( playerid, 0.0 );
TogglePlayerControllable( playerid, 0 );
SetPlayerVirtualWorld ( playerid, 30 );
SetTimerEx ( "ope_Unfreeze", 5000, false, "d", playerid );
p_inAlcatraz { playerid } = false;
if ( p_JailTime[ playerid ] > 600 )
{
iRandom = random( sizeof( alctrazSpawnPoints ) );
SetPlayerPos ( playerid, alctrazSpawnPoints[ iRandom ][ 0 ], alctrazSpawnPoints[ iRandom ][ 1 ], alctrazSpawnPoints[ iRandom ][ 2 ] + loadingHeight );
SetPlayerInterior ( playerid, 0 );
SetPlayerVirtualWorld ( playerid, 0 );
p_AlcatrazEscapeTS [ playerid ] = g_iTime + ALCATRAZ_TIME_PAUSE;
p_inAlcatraz { playerid } = true;
return 1;
}
switch( getClosestPoliceStation( playerid ) )
{
case CITY_LV:
{
iRandom = random( sizeof( lv_JailSpawnPoints ) );
SetPlayerPos( playerid, lv_JailSpawnPoints[ iRandom ][ 0 ], lv_JailSpawnPoints[ iRandom ][ 1 ], lv_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight );
SetPlayerInterior( playerid, 3 );
}
case CITY_LS:
{
iRandom = random( sizeof( ls_JailSpawnPoints ) );
SetPlayerPos( playerid, ls_JailSpawnPoints[ iRandom ][ 0 ], ls_JailSpawnPoints[ iRandom ][ 1 ], ls_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight );
SetPlayerInterior( playerid, 6 );
}
default:
{
iRandom = random( sizeof( sf_JailSpawnPoints ) );
SetPlayerPos( playerid, sf_JailSpawnPoints[ iRandom ][ 0 ], sf_JailSpawnPoints[ iRandom ][ 1 ], sf_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight );
SetPlayerInterior( playerid, 10 );
}
}
return 1;
}
stock JailPlayer( playerid, seconds, admin = 0 )
{
if ( playerid == INVALID_PLAYER_ID )
return 0;
static
Query[ 72 ], Float: armour
;
// Neccessary Checks
if ( IsPlayerInMethlab( playerid ) )
haltMethamphetamine( playerid, GetPlayerMethLabVehicle( playerid ) );
// Neccessary Functions
KillTimer ( p_JailTimer[ playerid ] );
KillTimer ( p_CuffAbuseTimer[ playerid ] );
TextDrawSetString ( p_JailTimeTD[ playerid ], "_" );
TextDrawShowForPlayer ( playerid, p_JailTimeTD[ playerid ] );
// External Variables to Jail (resetting)
p_TicketIssuer [ playerid ] = INVALID_PLAYER_ID; // Reset Tickets
p_TicketTimestamp [ playerid ] = 0; // Reset Tickets
p_Cuffed { playerid } = false;
p_Detained { playerid } = false;
p_InfectedHIV { playerid } = false;
Delete3DTextLabel ( p_DetainedLabel[ playerid ] );
p_DetainedLabel [ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_DetainedBy [ playerid ] = INVALID_PLAYER_ID;
// Primary Jail Variables
p_Jailed { playerid } = true;
p_JailTime [ playerid ] = seconds;
p_AdminJailed { playerid } = admin;
p_JailTimer [ playerid ] = SetTimerEx( "Unjail", 950, true, "d", playerid );
CancelEdit ( playerid );
RemovePlayerStolensFromHands( playerid );
StopPlayerUsingSlotMachine ( playerid );
RemoveEquippedOre ( playerid );
ClearPlayerWantedLevel ( playerid );
ResetPlayerWeapons ( playerid );
UntiePlayer ( playerid );
jailDoors ( playerid, false, true );
SetPlayerPosToPrison ( playerid );
// External Functions
SetPlayerSpecialAction ( playerid, SPECIAL_ACTION_NONE );
ClearAnimations ( playerid );
RemovePlayerAttachedObject ( playerid, 2 );
SetPlayerHealth ( playerid, INVALID_PLAYER_ID );
if ( !IsPlayerAdminJailed( playerid ) )
{
if ( p_MetalMelter[ playerid ] )
ShowPlayerHelpDialog( playerid, 4000, "You can break yourself out of prison with ~p~/breakout." );
else
ShowPlayerHelpDialog( playerid, 4000, "You can buy metal melters at Supa Save or a 24/7 store." );
}
format( Query, sizeof( Query ), "UPDATE `USERS` SET JAIL_TIME=%d,JAIL_ADMIN=%d WHERE `ID`=%d", seconds, admin, p_AccountID[ playerid ] );
mysql_single_query( Query );
if ( GetPlayerArmour( playerid, armour ) && armour )
SetPlayerArmour( playerid, 0.0 );
return 1;
}
function Unjail( playerid )
{
static
Query[ 64 ];
if ( !IsPlayerConnected( playerid ) ) return KillTimer( p_JailTimer[ playerid ] ), 0;
p_JailTime[ playerid ] --;
format( Query, sizeof( Query ), "Time Remaining:~n~%d seconds", p_JailTime[ playerid ] );
TextDrawSetString( p_JailTimeTD[ playerid ], Query );
if ( p_JailTime[ playerid ] < 1 )
CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 0 );
return 1;
}
stock SavePlayerData( playerid, bool: logout = false )
{
static
Query[ 870 ];
if ( p_PlayerLogged{ playerid } )
{
new
bool: bQuitToAvoid = false,
iGangId = p_GangID[ playerid ]
;
if ( IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) || IsPlayerTied( playerid ) || p_LeftCuffed{ playerid } || p_QuitToAvoidTimestamp[ playerid ] > g_iTime )
bQuitToAvoid = true;
if ( iGangId != -1 && !g_gangData[ iGangId ] [ E_SAVED ] )
iGangId = -1;
format( Query, sizeof( Query ), "UPDATE `USERS` SET `SCORE`=%d,`CASH`=%d,`ADMINLEVEL`=%d,`BANKMONEY`=%d,`OWNEDHOUSES`=%d,`KILLS`=%d,`DEATHS`=%d,`VIP_PACKAGE`=%d,`XP`=%d,`OWNEDCARS`=%d,`LASTLOGGED`=%d,`VIP_EXPIRE`=%d,`LAST_SKIN`=%d,`BURGLARIES`=%d,`UPTIME`=%d,`ARRESTS`=%d,`CITY`=%d,`METH`=%d,`SODA`=%d,`ACID`=%d,`GAS`=%d,",
GetPlayerScore( playerid ), GetPlayerCash( playerid ), p_AdminLevel[ playerid ],
p_BankMoney[ playerid ], p_OwnedHouses[ playerid ], p_Kills[ playerid ],
p_Deaths[ playerid ], p_VIPLevel[ playerid ], p_XP[ playerid ],
p_OwnedVehicles[ playerid ], g_iTime, p_VIPExpiretime[ playerid ],
p_LastSkin[ playerid ], p_Burglaries[ playerid ], p_Uptime[ playerid ],
p_Arrests[ playerid ], p_SpawningCity{ playerid }, p_Methamphetamine{ playerid },
p_CausticSoda{ playerid }, p_MuriaticAcid{ playerid }, p_HydrogenChloride{ playerid } );
format( Query, sizeof( Query ), "%s`VIPWEP1`=%d,`VIPWEP2`=%d,`VIPWEP3`=%d,`MUTE_TIME`=%d,`WANTEDLVL`=%d,`ROBBERIES`=%d,`PING_IMMUNE`=%d,`FIRES`=%d,`CONTRACTS`=%d,`JOB`=%d,`JAIL_TIME`=%d,`ROPES`=%d,`C4`=%d,`MELTERS`=%d,`SCISSORS`=%d,`FOILS`=%d,`PINS`=%d,`BOUNTY`=%d,`WEED`=%d,`IS_CUFFED`=%d,`DRILL`=%d,",
Query, p_VIPWep1{ playerid }, p_VIPWep2{ playerid },
p_VIPWep3{ playerid }, p_MutedTime[ playerid ], p_WantedLevel[ playerid ],
p_Robberies[ playerid ], p_PingImmunity{ playerid }, p_Fires[ playerid ],
p_HitsComplete[ playerid ], p_Job{ playerid }, p_JailTime[ playerid ],
p_Ropes[ playerid ], p_C4Amount[ playerid ], p_MetalMelter[ playerid ],
p_Scissors[ playerid ], p_AntiEMP[ playerid ], p_BobbyPins[ playerid ],
p_ContractedAmount[ playerid ], p_WeedGrams[ playerid ], logout ? ( bQuitToAvoid ? 1 : 0 ) : 0,
p_drillStrength[ playerid ] );
format( Query, sizeof( Query ), "%s`BLEW_JAILS`=%d,`BLEW_VAULT`=%d,`VEHICLES_JACKED`=%d,`METH_YIELDED`=%d,`LAST_IP`='%s',`VIP_JOB`=%d,`TRUCKED`=%d,`COINS`=%f,`GANG_ID`=%d,`HOUSE_ID`=%d,`RANK`=%f,`ONLINE`=%d,`HIT_SOUND`=%d,`EXTRA_SLOTS`=%d WHERE `ID`=%d",
Query,
p_JailsBlown[ playerid ], p_BankBlown[ playerid ], p_CarsJacked[ playerid ],
p_MethYielded[ playerid ], mysql_escape( ReturnPlayerIP( playerid ) ),
p_VIPJob{ playerid }, p_TruckedCargo[ playerid ], p_IrresistibleCoins[ playerid ],
iGangId, p_HouseSpawnLocation[ playerid ], p_IrresistiblePoints[ playerid ],
!logout, p_HitmarkerSound{ playerid }, p_ExtraAssetSlots{ playerid },
p_AccountID[ playerid ] );
mysql_single_query( Query );
if ( logout )
p_PlayerLogged{ playerid } = false;
}
return 1;
}
stock initializeTextDraws( )
{
g_ChristmasTD[ 0 ] = TextDrawCreate(527.000000, 360.000000, "box");
TextDrawBackgroundColor(g_ChristmasTD[ 0 ], 0);
TextDrawFont(g_ChristmasTD[ 0 ], 5);
TextDrawLetterSize(g_ChristmasTD[ 0 ], 0.500000, 1.000000);
TextDrawColor(g_ChristmasTD[ 0 ], -1);
TextDrawSetOutline(g_ChristmasTD[ 0 ], 0);
TextDrawSetProportional(g_ChristmasTD[ 0 ], 1);
TextDrawSetShadow(g_ChristmasTD[ 0 ], 1);
TextDrawUseBox(g_ChristmasTD[ 0 ], 1);
TextDrawBoxColor(g_ChristmasTD[ 0 ], 0);
TextDrawTextSize(g_ChristmasTD[ 0 ], 15.000000, 19.000000);
TextDrawSetPreviewModel(g_ChristmasTD[ 0 ], 19056);
TextDrawSetPreviewRot(g_ChristmasTD[ 0 ], 0.000000, 0.000000, -50.000000, 1.000000);
TextDrawSetSelectable(g_ChristmasTD[ 0 ], 0);
g_ChristmasTD[ 1 ] = TextDrawCreate(504.000000, 308.000000, "tree");
TextDrawBackgroundColor(g_ChristmasTD[ 1 ], 0);
TextDrawFont(g_ChristmasTD[ 1 ], 5);
TextDrawLetterSize(g_ChristmasTD[ 1 ], 0.449999, 1.000000);
TextDrawColor(g_ChristmasTD[ 1 ], -1);
TextDrawSetOutline(g_ChristmasTD[ 1 ], 0);
TextDrawSetProportional(g_ChristmasTD[ 1 ], 1);
TextDrawSetShadow(g_ChristmasTD[ 1 ], 1);
TextDrawUseBox(g_ChristmasTD[ 1 ], 1);
TextDrawBoxColor(g_ChristmasTD[ 1 ], 0);
TextDrawTextSize(g_ChristmasTD[ 1 ], 75.000000, 80.000000);
TextDrawSetPreviewModel(g_ChristmasTD[ 1 ], 19076);
TextDrawSetPreviewRot(g_ChristmasTD[ 1 ], 0.000000, 0.000000, 0.000000, 1.000000);
TextDrawSetSelectable(g_ChristmasTD[ 1 ], 0);
g_ChristmasTD[ 2 ] = TextDrawCreate(541.000000, 360.000000, "box");
TextDrawBackgroundColor(g_ChristmasTD[ 2 ], 0);
TextDrawFont(g_ChristmasTD[ 2 ], 5);
TextDrawLetterSize(g_ChristmasTD[ 2 ], 0.500000, 1.000000);
TextDrawColor(g_ChristmasTD[ 2 ], -1);
TextDrawSetOutline(g_ChristmasTD[ 2 ], 0);
TextDrawSetProportional(g_ChristmasTD[ 2 ], 1);
TextDrawSetShadow(g_ChristmasTD[ 2 ], 1);
TextDrawUseBox(g_ChristmasTD[ 2 ], 1);
TextDrawBoxColor(g_ChristmasTD[ 2 ], 0);
TextDrawTextSize(g_ChristmasTD[ 2 ], 15.000000, 19.000000);
TextDrawSetPreviewModel(g_ChristmasTD[ 2 ], 19057);
TextDrawSetPreviewRot(g_ChristmasTD[ 2 ], 0.000000, 0.000000, -50.000000, 1.000000);
TextDrawSetSelectable(g_ChristmasTD[ 2 ], 0);
g_ChristmasTD[ 3 ] = TextDrawCreate(527.000000, 316.000000, " ~n~ . . . . ~n~ . . . . . .~n~ . . . ~n~ . . . . . ~n~ . . . . ~n~ . . ");
TextDrawBackgroundColor(g_ChristmasTD[ 3 ], 0);
TextDrawFont(g_ChristmasTD[ 3 ], 1);
TextDrawLetterSize(g_ChristmasTD[ 3 ], 0.250000, 1.099998);
TextDrawColor(g_ChristmasTD[ 3 ], -1);
TextDrawSetOutline(g_ChristmasTD[ 3 ], 0);
TextDrawSetProportional(g_ChristmasTD[ 3 ], 1);
TextDrawSetShadow(g_ChristmasTD[ 3 ], 1);
TextDrawSetSelectable(g_ChristmasTD[ 3 ], 0);
g_ChristmasTD[ 4 ] = TextDrawCreate(537.000000, 311.000000, " ~n~ . . . . ~n~ . . . . . .~n~ . . . ~n~ . . . . . ~n~ . . . . ~n~ . . ");
TextDrawBackgroundColor(g_ChristmasTD[ 4 ], 0);
TextDrawFont(g_ChristmasTD[ 4 ], 1);
TextDrawLetterSize(g_ChristmasTD[ 4 ], 0.250000, 1.099998);
TextDrawColor(g_ChristmasTD[ 4 ], -1);
TextDrawSetOutline(g_ChristmasTD[ 4 ], 0);
TextDrawSetProportional(g_ChristmasTD[ 4 ], 1);
TextDrawSetShadow(g_ChristmasTD[ 4 ], 1);
TextDrawSetSelectable(g_ChristmasTD[ 4 ], 0);
g_ChristmasTD[ 4 ] = TextDrawCreate(552.000000, 324.000000, "~r~M~g~e~r~r~g~r~r~y~n~____~g~C~r~h~g~r~r~i~g~s~r~t~g~m~r~a~g~s");
TextDrawBackgroundColor(g_ChristmasTD[ 4 ], 255);
TextDrawFont(g_ChristmasTD[ 4 ], 3);
TextDrawLetterSize(g_ChristmasTD[ 4 ], 0.250000, 1.200000);
TextDrawColor(g_ChristmasTD[ 4 ], -1);
TextDrawSetOutline(g_ChristmasTD[ 4 ], 1);
TextDrawSetProportional(g_ChristmasTD[ 4 ], 1);
TextDrawSetSelectable(g_ChristmasTD[ 4 ], 0);
g_NotManyPlayersTD = TextDrawCreate(322.000000, 12.000000, "Coin generation increased by 5x as there aren't many players online!");
TextDrawAlignment(g_NotManyPlayersTD, 2);
TextDrawBackgroundColor(g_NotManyPlayersTD, 0);
TextDrawFont(g_NotManyPlayersTD, 1);
TextDrawLetterSize(g_NotManyPlayersTD, 0.149999, 0.799999);
TextDrawColor(g_NotManyPlayersTD, -16776961);
TextDrawSetOutline(g_NotManyPlayersTD, 1);
TextDrawSetProportional(g_NotManyPlayersTD, 1);
g_TopDonorTD = TextDrawCreate(320.000000, 2.000000, "Top Donor Lorenc - $0.00, ~w~~h~~h~Latest Donor Lorenc - $0.00");
TextDrawAlignment(g_TopDonorTD, 2);
TextDrawBackgroundColor(g_TopDonorTD, 0);
TextDrawFont(g_TopDonorTD, 1);
TextDrawLetterSize(g_TopDonorTD, 0.139999, 0.799999);
TextDrawColor(g_TopDonorTD, -2347265);
TextDrawSetOutline(g_TopDonorTD, 1);
TextDrawSetProportional(g_TopDonorTD, 1);
g_SlotMachineBoxTD[ 0 ] = TextDrawCreate(220.000000, 322.000000, "_");
TextDrawBackgroundColor(g_SlotMachineBoxTD[ 0 ], 255);
TextDrawLetterSize(g_SlotMachineBoxTD[ 0 ], 0.500000, 7.000000);
TextDrawUseBox(g_SlotMachineBoxTD[ 0 ], 1);
TextDrawBoxColor(g_SlotMachineBoxTD[ 0 ], 112);
TextDrawTextSize(g_SlotMachineBoxTD[ 0 ], 430.000000, 3.000000);
g_SlotMachineBoxTD[ 1 ] = TextDrawCreate(220.000000, 306.000000, "_");
TextDrawBackgroundColor(g_SlotMachineBoxTD[ 1 ], 255);
TextDrawLetterSize(g_SlotMachineBoxTD[ 1 ], 0.500000, 1.400000);
TextDrawUseBox(g_SlotMachineBoxTD[ 1 ], 1);
TextDrawBoxColor(g_SlotMachineBoxTD[ 1 ], 238);
TextDrawTextSize(g_SlotMachineBoxTD[ 1 ], 430.000000, -18.000000);
g_SlotMachineRight = TextDrawCreate(417.000000, 306.000000, "ld_beat:right");
TextDrawBackgroundColor(g_SlotMachineRight, 16711935);
TextDrawFont(g_SlotMachineRight, 4);
TextDrawLetterSize(g_SlotMachineRight, 0.270000, -0.100000);
TextDrawColor(g_SlotMachineRight, -1);
TextDrawSetOutline(g_SlotMachineRight, 1);
TextDrawSetProportional(g_SlotMachineRight, 1);
TextDrawUseBox(g_SlotMachineRight, 1);
TextDrawBoxColor(g_SlotMachineRight, 65535);
TextDrawTextSize(g_SlotMachineRight, 10.000000, 13.000000);
TextDrawSetSelectable(g_SlotMachineRight, 1);
g_SlotMachineLeft = TextDrawCreate(222.000000, 306.000000, "ld_beat:left");
TextDrawBackgroundColor(g_SlotMachineLeft, 16711935);
TextDrawFont(g_SlotMachineLeft, 4);
TextDrawLetterSize(g_SlotMachineLeft, 0.270000, -0.100000);
TextDrawColor(g_SlotMachineLeft, -1);
TextDrawSetOutline(g_SlotMachineLeft, 1);
TextDrawSetProportional(g_SlotMachineLeft, 1);
TextDrawUseBox(g_SlotMachineLeft, 1);
TextDrawBoxColor(g_SlotMachineLeft, 65535);
TextDrawTextSize(g_SlotMachineLeft, 10.000000, 13.000000);
TextDrawSetSelectable(g_SlotMachineLeft, 1);
g_currentXPTD = TextDrawCreate(529.000000, 405.000000, "Current XP");
TextDrawBackgroundColor(g_currentXPTD, 255);
TextDrawFont(g_currentXPTD, 3);
TextDrawLetterSize(g_currentXPTD, 0.230000, 1.000000);
TextDrawColor(g_currentXPTD, -1);
TextDrawSetOutline(g_currentXPTD, 1);
TextDrawSetProportional(g_currentXPTD, 1);
g_CurrentRankTD = TextDrawCreate(529.000000, 375.000000, "Current Rank");
TextDrawBackgroundColor(g_CurrentRankTD, 255);
TextDrawFont(g_CurrentRankTD, 3);
TextDrawLetterSize(g_CurrentRankTD, 0.230000, 1.000000);
TextDrawColor(g_CurrentRankTD, -1);
TextDrawSetOutline(g_CurrentRankTD, 1);
TextDrawSetProportional(g_CurrentRankTD, 1);
g_CurrentCoinsTD = TextDrawCreate(529.000000, 348.000000, "Total Coins");
TextDrawBackgroundColor(g_CurrentCoinsTD, 255);
TextDrawFont(g_CurrentCoinsTD, 3);
TextDrawLetterSize(g_CurrentCoinsTD, 0.230000, 1.000000);
TextDrawColor(g_CurrentCoinsTD, -1);
TextDrawSetOutline(g_CurrentCoinsTD, 1);
TextDrawSetProportional(g_CurrentCoinsTD, 1);
g_DoubleXPTD = TextDrawCreate(516.000000, 423.500000, "x2");
TextDrawBackgroundColor(g_DoubleXPTD, 255);
TextDrawFont(g_DoubleXPTD, 3);
TextDrawLetterSize(g_DoubleXPTD, 0.230000, 1.000000);
TextDrawColor(g_DoubleXPTD, -1);
TextDrawSetOutline(g_DoubleXPTD, 1);
TextDrawSetProportional(g_DoubleXPTD, 1);
p_VehiclePreviewCloseTD = TextDrawCreate(191.000000, 319.000000, "Press your ESCAPE KEY to close the preview.");
TextDrawBackgroundColor(p_VehiclePreviewCloseTD, 255);
TextDrawFont(p_VehiclePreviewCloseTD, 2);
TextDrawLetterSize(p_VehiclePreviewCloseTD, 0.259999, 1.399999);
TextDrawColor(p_VehiclePreviewCloseTD, -1);
TextDrawSetOutline(p_VehiclePreviewCloseTD, 1);
TextDrawSetProportional(p_VehiclePreviewCloseTD, 1);
g_VehiclePreviewBoxTD = TextDrawCreate(500.000000, 150.000000, "__");
TextDrawBackgroundColor(g_VehiclePreviewBoxTD, 255);
TextDrawLetterSize(g_VehiclePreviewBoxTD, 0.500000, 17.000000);
TextDrawColor(g_VehiclePreviewBoxTD, -1);
TextDrawUseBox(g_VehiclePreviewBoxTD, 1);
TextDrawBoxColor(g_VehiclePreviewBoxTD, 112);
TextDrawTextSize(g_VehiclePreviewBoxTD, 139.000000, 50.000000);
g_VehiclePreviewTxtTD = TextDrawCreate(130.000000, 135.000000, "Vehicle Preview");
TextDrawBackgroundColor(g_VehiclePreviewTxtTD, 255);
TextDrawFont(g_VehiclePreviewTxtTD, 0);
TextDrawLetterSize(g_VehiclePreviewTxtTD, 0.720000, 2.000000);
TextDrawColor(g_VehiclePreviewTxtTD, -1);
TextDrawSetOutline(g_VehiclePreviewTxtTD, 1);
TextDrawSetProportional(g_VehiclePreviewTxtTD, 1);
TextDrawSetSelectable(g_VehiclePreviewTxtTD, 0);
g_ProgressBoxTD = TextDrawCreate(250.000000, 220.000000, "_");
TextDrawBackgroundColor(g_ProgressBoxTD, 255);
TextDrawFont(g_ProgressBoxTD, 1);
TextDrawLetterSize(g_ProgressBoxTD, 0.500000, 1.000000);
TextDrawColor(g_ProgressBoxTD, -1);
TextDrawSetOutline(g_ProgressBoxTD, 0);
TextDrawSetProportional(g_ProgressBoxTD, 1);
TextDrawSetShadow(g_ProgressBoxTD, 1);
TextDrawUseBox(g_ProgressBoxTD, 1);
TextDrawBoxColor(g_ProgressBoxTD, 255);
TextDrawTextSize(g_ProgressBoxTD, 390.000000, 10.000000);
g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_");
TextDrawBackgroundColor(g_AdminLogTD, 255);
TextDrawFont(g_AdminLogTD, 1);
TextDrawLetterSize(g_AdminLogTD, 0.210000, 1.000000);
TextDrawColor(g_AdminLogTD, -16289537);
TextDrawSetOutline(g_AdminLogTD, 1);
TextDrawSetProportional(g_AdminLogTD, 1);
g_AnimationTD = TextDrawCreate(220.000000, 141.000000, "PRESS ~r~~h~~k~~PED_SPRINT~~W~ TO STOP THE ANIMATION");
TextDrawBackgroundColor(g_AnimationTD, 80);
TextDrawFont(g_AnimationTD, 3);
TextDrawLetterSize(g_AnimationTD, 0.310000, 1.200000);
TextDrawColor(g_AnimationTD, -1);
TextDrawSetOutline(g_AnimationTD, 1);
TextDrawSetProportional(g_AnimationTD, 1);
TextDrawUseBox(g_AnimationTD, 1);
TextDrawBoxColor(g_AnimationTD, 117);
TextDrawTextSize(g_AnimationTD, 418.000000, 0.000000);
g_AchievementTD[ 0 ] = TextDrawCreate(250.000000, 120.000000, "_");
TextDrawBackgroundColor(g_AchievementTD[ 0 ], 255);
TextDrawFont(g_AchievementTD[ 0 ], 1);
TextDrawLetterSize(g_AchievementTD[ 0 ], 0.500000, 6.000001);
TextDrawColor(g_AchievementTD[ 0 ], -1);
TextDrawSetOutline(g_AchievementTD[ 0 ], 0);
TextDrawSetProportional(g_AchievementTD[ 0 ], 1);
TextDrawSetShadow(g_AchievementTD[ 0 ], 1);
TextDrawUseBox(g_AchievementTD[ 0 ], 1);
TextDrawBoxColor(g_AchievementTD[ 0 ], 80);
TextDrawTextSize(g_AchievementTD[ 0 ], 403.000000, 4.000000);
g_AchievementTD[ 1 ] = TextDrawCreate(250.000000, 120.000000, "_");
TextDrawBackgroundColor(g_AchievementTD[ 1 ], 255);
TextDrawFont(g_AchievementTD[ 1 ], 1);
TextDrawLetterSize(g_AchievementTD[ 1 ], 0.500000, 1.300000);
TextDrawColor(g_AchievementTD[ 1 ], -1);
TextDrawSetOutline(g_AchievementTD[ 1 ], 0);
TextDrawSetProportional(g_AchievementTD[ 1 ], 1);
TextDrawSetShadow(g_AchievementTD[ 1 ], 1);
TextDrawUseBox(g_AchievementTD[ 1 ], 1);
TextDrawBoxColor(g_AchievementTD[ 1 ], 128);
TextDrawTextSize(g_AchievementTD[ 1 ], 403.000000, 4.000000);
g_AchievementTD[ 2 ] = TextDrawCreate(250.000000, 137.000000, "_");
TextDrawBackgroundColor(g_AchievementTD[ 2 ], 255);
TextDrawFont(g_AchievementTD[ 2 ], 1);
TextDrawLetterSize(g_AchievementTD[ 2 ], 0.500000, -0.699999);
TextDrawColor(g_AchievementTD[ 2 ], -1);
TextDrawSetOutline(g_AchievementTD[ 2 ], 0);
TextDrawSetProportional(g_AchievementTD[ 2 ], 1);
TextDrawSetShadow(g_AchievementTD[ 2 ], 1);
TextDrawUseBox(g_AchievementTD[ 2 ], 1);
TextDrawBoxColor(g_AchievementTD[ 2 ], 255);
TextDrawTextSize(g_AchievementTD[ 2 ], 403.000000, 4.000000);
g_AchievementTD[ 3 ] = TextDrawCreate(266.000000, 121.000000, "]_ACHIEVEMENT UNLOCKED_]");
TextDrawBackgroundColor(g_AchievementTD[ 3 ], 255);
TextDrawFont(g_AchievementTD[ 3 ], 2);
TextDrawLetterSize(g_AchievementTD[ 3 ], 0.210000, 1.100000);
TextDrawColor(g_AchievementTD[ 3 ], -65281);
TextDrawSetOutline(g_AchievementTD[ 3 ], 0);
TextDrawSetProportional(g_AchievementTD[ 3 ], 1);
TextDrawSetShadow(g_AchievementTD[ 3 ], 1);
g_WorldDayTD = TextDrawCreate(501.000000, 6.000000, "Monday");
TextDrawBackgroundColor(g_WorldDayTD, 255);
TextDrawFont(g_WorldDayTD, 3);
TextDrawLetterSize(g_WorldDayTD, 0.519998, 1.499999);
TextDrawSetOutline(g_WorldDayTD, 2);
TextDrawSetProportional(g_WorldDayTD, 1);
g_MedicalFeeTD[ 0 ] = TextDrawCreate(210.000000, 371.000000, "_");
TextDrawBackgroundColor(g_MedicalFeeTD[ 0 ], 255);
TextDrawFont(g_MedicalFeeTD[ 0 ], 1);
TextDrawLetterSize(g_MedicalFeeTD[ 0 ], 0.500000, 4.000000);
TextDrawColor(g_MedicalFeeTD[ 0 ], -1);
TextDrawSetOutline(g_MedicalFeeTD[ 0 ], 0);
TextDrawSetProportional(g_MedicalFeeTD[ 0 ], 1);
TextDrawSetShadow(g_MedicalFeeTD[ 0 ], 1);
TextDrawUseBox(g_MedicalFeeTD[ 0 ], 1);
TextDrawBoxColor(g_MedicalFeeTD[ 0 ], 112);
TextDrawTextSize(g_MedicalFeeTD[ 0 ], 430.000000, 0.000000);
g_MedicalFeeTD[ 1 ] = TextDrawCreate(206.000000, 366.000000, "_");
TextDrawBackgroundColor(g_MedicalFeeTD[ 1 ], 255);
TextDrawFont(g_MedicalFeeTD[ 1 ], 1);
TextDrawLetterSize(g_MedicalFeeTD[ 1 ], 0.500000, 4.999999);
TextDrawColor(g_MedicalFeeTD[ 1 ], -1);
TextDrawSetOutline(g_MedicalFeeTD[ 1 ], 0);
TextDrawSetProportional(g_MedicalFeeTD[ 1 ], 1);
TextDrawSetShadow(g_MedicalFeeTD[ 1 ], 1);
TextDrawUseBox(g_MedicalFeeTD[ 1 ], 1);
TextDrawBoxColor(g_MedicalFeeTD[ 1 ], 117);
TextDrawTextSize(g_MedicalFeeTD[ 1 ], 434.000000, 0.000000);
g_MotdTD = TextDrawCreate(320.000000, 426.000000, "_");
TextDrawAlignment(g_MotdTD, 2);
TextDrawBackgroundColor(g_MotdTD, 117);
TextDrawFont(g_MotdTD, 1);//1
TextDrawLetterSize(g_MotdTD, 0.300000, 1.300000);
TextDrawColor(g_MotdTD, -1);
TextDrawSetOutline(g_MotdTD, 1);
TextDrawSetProportional(g_MotdTD, 1);
g_ClassBoxTD = TextDrawCreate(28.000000, 159.000000, "_");
TextDrawBackgroundColor(g_ClassBoxTD, 255);
TextDrawFont(g_ClassBoxTD, 1);
TextDrawLetterSize(g_ClassBoxTD, 0.500000, 18.000000);
TextDrawColor(g_ClassBoxTD, -1);
TextDrawSetOutline(g_ClassBoxTD, 0);
TextDrawSetProportional(g_ClassBoxTD, 1);
TextDrawSetShadow(g_ClassBoxTD, 1);
TextDrawUseBox(g_ClassBoxTD, 1);
TextDrawBoxColor(g_ClassBoxTD, 149);
TextDrawTextSize(g_ClassBoxTD, 190.000000, 0.000000);
g_ClassBoxTD1 = TextDrawCreate(22.000000, 151.000000, "_");
TextDrawBackgroundColor(g_ClassBoxTD1, 255);
TextDrawFont(g_ClassBoxTD1, 1);
TextDrawLetterSize(g_ClassBoxTD1, 0.500000, 19.900003);
TextDrawColor(g_ClassBoxTD1, -1);
TextDrawSetOutline(g_ClassBoxTD1, 0);
TextDrawSetProportional(g_ClassBoxTD1, 1);
TextDrawSetShadow(g_ClassBoxTD1, 1);
TextDrawUseBox(g_ClassBoxTD1, 1);
TextDrawBoxColor(g_ClassBoxTD1, 149);
TextDrawTextSize(g_ClassBoxTD1, 197.000000, 0.000000);
g_ObjectLoadTD = TextDrawCreate(320.000000, 148.000000, "Loading Objects...~n~Please Wait...");
TextDrawAlignment(g_ObjectLoadTD, 2);
TextDrawBackgroundColor(g_ObjectLoadTD, 80);
TextDrawFont(g_ObjectLoadTD, 2);
TextDrawLetterSize(g_ObjectLoadTD, 0.400000, 2.000000);
TextDrawColor(g_ObjectLoadTD, -1);
TextDrawSetOutline(g_ObjectLoadTD, 1);
TextDrawSetProportional(g_ObjectLoadTD, 1);
TextDrawUseBox(g_ObjectLoadTD, 1);
TextDrawBoxColor(g_ObjectLoadTD, 117);
TextDrawTextSize(g_ObjectLoadTD, 0.000000, 180.000000);
g_WebsiteTD = TextDrawCreate(33.000000, 427.000000, "www.IrresistibleGaming.com");
TextDrawBackgroundColor(g_WebsiteTD, 255);
TextDrawFont(g_WebsiteTD, 1);
TextDrawLetterSize(g_WebsiteTD, 0.220000, 1.200000);
TextDrawColor(g_WebsiteTD, 1289224191);
TextDrawSetOutline(g_WebsiteTD, 1);
TextDrawSetProportional(g_WebsiteTD, 1);
g_MovieModeTD[ 0 ] = TextDrawCreate(507.000000, 386.000000, "_");
TextDrawBackgroundColor(g_MovieModeTD[ 0 ], 255);
TextDrawFont(g_MovieModeTD[ 0 ], 1);
TextDrawLetterSize(g_MovieModeTD[ 0 ], 0.500000, 4.799999);
TextDrawColor(g_MovieModeTD[ 0 ], -1);
TextDrawSetOutline(g_MovieModeTD[ 0 ], 0);
TextDrawSetProportional(g_MovieModeTD[ 0 ], 1);
TextDrawSetShadow(g_MovieModeTD[ 0 ], 1);
TextDrawUseBox(g_MovieModeTD[ 0 ], 1);
TextDrawBoxColor(g_MovieModeTD[ 0 ], 80);
TextDrawTextSize(g_MovieModeTD[ 0 ], 620.000000, 0.000000);
g_MovieModeTD[ 1 ] = TextDrawCreate(516.000000, 398.000000, "San Fierro");
TextDrawBackgroundColor(g_MovieModeTD[ 1 ], 255);
TextDrawFont(g_MovieModeTD[ 1 ], 3);
TextDrawLetterSize(g_MovieModeTD[ 1 ], 0.529999, 2.299999);
TextDrawColor(g_MovieModeTD[ 1 ], -2347265);
TextDrawSetOutline(g_MovieModeTD[ 1 ], 1);
TextDrawSetProportional(g_MovieModeTD[ 1 ], 1);
g_MovieModeTD[ 2 ] = TextDrawCreate(530.000000, 414.000000, "Cops and Robbers");
TextDrawBackgroundColor(g_MovieModeTD[ 2 ], 255);
TextDrawFont(g_MovieModeTD[ 2 ], 0);
TextDrawLetterSize(g_MovieModeTD[ 2 ], 0.310000, 1.100000);
TextDrawColor(g_MovieModeTD[ 2 ], -1);
TextDrawSetOutline(g_MovieModeTD[ 2 ], 1);
TextDrawSetProportional(g_MovieModeTD[ 2 ], 1);
g_MovieModeTD[ 3 ] = TextDrawCreate(507.000000, 398.000000, "_");
TextDrawBackgroundColor(g_MovieModeTD[ 3 ], 255);
TextDrawFont(g_MovieModeTD[ 3 ], 1);
TextDrawLetterSize(g_MovieModeTD[ 3 ], 0.500000, -0.400000);
TextDrawColor(g_MovieModeTD[ 3 ], -1);
TextDrawSetOutline(g_MovieModeTD[ 3 ], 0);
TextDrawSetProportional(g_MovieModeTD[ 3 ], 1);
TextDrawSetShadow(g_MovieModeTD[ 3 ], 1);
TextDrawUseBox(g_MovieModeTD[ 3 ], 1);
TextDrawBoxColor(g_MovieModeTD[ 3 ], 255);
TextDrawTextSize(g_MovieModeTD[ 3 ], 620.000000, 0.000000);
g_MovieModeTD[ 4 ] = TextDrawCreate(515.000000, 385.000000, "www.IrresistibleGaming.com");
TextDrawBackgroundColor(g_MovieModeTD[ 4 ], 255);
TextDrawFont(g_MovieModeTD[ 4 ], 1);
TextDrawLetterSize(g_MovieModeTD[ 4 ], 0.200000, 1.000000);
TextDrawColor(g_MovieModeTD[ 4 ], 13434879);
TextDrawSetOutline(g_MovieModeTD[ 4 ], 1);
TextDrawSetProportional(g_MovieModeTD[ 4 ], 1);
g_MovieModeTD[ 5 ] = TextDrawCreate(507.000000, 386.000000, "_");
TextDrawBackgroundColor(g_MovieModeTD[ 5 ], 255);
TextDrawFont(g_MovieModeTD[ 5 ], 1);
TextDrawLetterSize(g_MovieModeTD[ 5 ], 0.500000, 0.799999);
TextDrawColor(g_MovieModeTD[ 5 ], -1);
TextDrawSetOutline(g_MovieModeTD[ 5 ], 0);
TextDrawSetProportional(g_MovieModeTD[ 5 ], 1);
TextDrawSetShadow(g_MovieModeTD[ 5 ], 1);
TextDrawUseBox(g_MovieModeTD[ 5 ], 1);
TextDrawBoxColor(g_MovieModeTD[ 5 ], 128);
TextDrawTextSize(g_MovieModeTD[ 5 ], 620.000000, 0.000000);
/* ** Gangzone Allocation ** */
for( new i; i < sizeof( g_gangzoneData ); i++ )
{
g_gangzoneID[ i ] = GangZoneCreate( g_gangzoneData[ i ] [ E_MIN_X ], g_gangzoneData[ i ] [ E_MIN_Y ], g_gangzoneData[ i ] [ E_MAX_X ], g_gangzoneData[ i ] [ E_MAX_Y ] );
g_ZoneOwnerTD[ i ] = TextDrawCreate( 86.000000, 296.000000, "Loading!" );
TextDrawAlignment ( g_ZoneOwnerTD[ i ], 2 );
TextDrawBackgroundColor ( g_ZoneOwnerTD[ i ], 255 );
TextDrawFont ( g_ZoneOwnerTD[ i ], 1 );
TextDrawLetterSize ( g_ZoneOwnerTD[ i ], 0.250000, 1.200000 );
TextDrawColor ( g_ZoneOwnerTD[ i ], -1 );
TextDrawSetOutline ( g_ZoneOwnerTD[ i ], 1 );
}
/* ** Player TextDraws ** */
for(new playerid; playerid != MAX_PLAYERS; playerid ++)
{
if ( playerid < MAX_MACHINES )
{
p_SlotMachineFigureTD[ playerid ] = TextDrawCreate(324.000000, 307.000000, "$20,000");
TextDrawAlignment(p_SlotMachineFigureTD[ playerid ], 2);
TextDrawBackgroundColor(p_SlotMachineFigureTD[ playerid ], 255);
TextDrawFont(p_SlotMachineFigureTD[ playerid ], 3);
TextDrawLetterSize(p_SlotMachineFigureTD[ playerid ], 0.250000, 1.100000);
TextDrawColor(p_SlotMachineFigureTD[ playerid ], -1);
TextDrawSetOutline(p_SlotMachineFigureTD[ playerid ], 1);
TextDrawSetProportional(p_SlotMachineFigureTD[ playerid ], 1);
g_SlotMachineOneTD[ playerid ] = TextDrawCreate(222.000000, 324.000000, "ld_slot:bar1_o");
TextDrawBackgroundColor(g_SlotMachineOneTD[ playerid ], 255);
TextDrawFont(g_SlotMachineOneTD[ playerid ], 4);
TextDrawLetterSize(g_SlotMachineOneTD[ playerid ], 0.500000, 0.399999);
TextDrawColor(g_SlotMachineOneTD[ playerid ], -1);
TextDrawSetOutline(g_SlotMachineOneTD[ playerid ], 0);
TextDrawSetProportional(g_SlotMachineOneTD[ playerid ], 1);
TextDrawSetShadow(g_SlotMachineOneTD[ playerid ], 1);
TextDrawUseBox(g_SlotMachineOneTD[ playerid ], 1);
TextDrawBoxColor(g_SlotMachineOneTD[ playerid ], 255);
TextDrawTextSize(g_SlotMachineOneTD[ playerid ], 66.000000, 77.000000);
g_SlotMachineTwoTD[ playerid ] = TextDrawCreate(292.000000, 324.000000, "ld_slot:bar1_o");
TextDrawBackgroundColor(g_SlotMachineTwoTD[ playerid ], 255);
TextDrawFont(g_SlotMachineTwoTD[ playerid ], 4);
TextDrawLetterSize(g_SlotMachineTwoTD[ playerid ], 0.500000, 0.399999);
TextDrawColor(g_SlotMachineTwoTD[ playerid ], -1);
TextDrawSetOutline(g_SlotMachineTwoTD[ playerid ], 0);
TextDrawSetProportional(g_SlotMachineTwoTD[ playerid ], 1);
TextDrawSetShadow(g_SlotMachineTwoTD[ playerid ], 1);
TextDrawUseBox(g_SlotMachineTwoTD[ playerid ], 1);
TextDrawBoxColor(g_SlotMachineTwoTD[ playerid ], 255);
TextDrawTextSize(g_SlotMachineTwoTD[ playerid ], 66.000000, 77.000000);
g_SlotMachineThreeTD[ playerid ] = TextDrawCreate(362.000000, 324.000000, "ld_slot:bar1_o");
TextDrawBackgroundColor(g_SlotMachineThreeTD[ playerid ], 255);
TextDrawFont(g_SlotMachineThreeTD[ playerid ], 4);
TextDrawLetterSize(g_SlotMachineThreeTD[ playerid ], 0.500000, 0.399999);
TextDrawColor(g_SlotMachineThreeTD[ playerid ], -1);
TextDrawSetOutline(g_SlotMachineThreeTD[ playerid ], 0);
TextDrawSetProportional(g_SlotMachineThreeTD[ playerid ], 1);
TextDrawSetShadow(g_SlotMachineThreeTD[ playerid ], 1);
TextDrawUseBox(g_SlotMachineThreeTD[ playerid ], 1);
TextDrawBoxColor(g_SlotMachineThreeTD[ playerid ], 255);
TextDrawTextSize(g_SlotMachineThreeTD[ playerid ], 66.000000, 77.000000);
}
p_ProgressBoxOutsideTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_");
TextDrawBackgroundColor(p_ProgressBoxOutsideTD[ playerid ], 255);
TextDrawFont(p_ProgressBoxOutsideTD[ playerid ], 1);
TextDrawLetterSize(p_ProgressBoxOutsideTD[ playerid ], 0.359999, 0.599999);
TextDrawColor(p_ProgressBoxOutsideTD[ playerid ], -1);
TextDrawSetOutline(p_ProgressBoxOutsideTD[ playerid ], 0);
TextDrawSetProportional(p_ProgressBoxOutsideTD[ playerid ], 1);
TextDrawSetShadow(p_ProgressBoxOutsideTD[ playerid ], 1);
TextDrawUseBox(p_ProgressBoxOutsideTD[ playerid ], 1);
TextDrawBoxColor(p_ProgressBoxOutsideTD[ playerid ], -154);
TextDrawTextSize(p_ProgressBoxOutsideTD[ playerid ], 388.000000, 14.000000);
p_ProgressBoxTD[ playerid ] = TextDrawCreate(252.000000, 222.000000, "_");
TextDrawBackgroundColor(p_ProgressBoxTD[ playerid ], 255);
TextDrawFont(p_ProgressBoxTD[ playerid ], 1);
TextDrawLetterSize(p_ProgressBoxTD[ playerid ], 0.559999, 0.599999);
TextDrawColor(p_ProgressBoxTD[ playerid ], -1);
TextDrawSetOutline(p_ProgressBoxTD[ playerid ], 0);
TextDrawSetProportional(p_ProgressBoxTD[ playerid ], 1);
TextDrawSetShadow(p_ProgressBoxTD[ playerid ], 1);
TextDrawUseBox(p_ProgressBoxTD[ playerid ], 1);
TextDrawBoxColor(p_ProgressBoxTD[ playerid ], -1);
TextDrawTextSize(p_ProgressBoxTD[ playerid ], 378.000000, 14.000000);
p_ProgressTitleTD[ playerid ] = TextDrawCreate(320.000000, 205.000000, "____");
TextDrawAlignment(p_ProgressTitleTD[ playerid ], 2);
TextDrawBackgroundColor(p_ProgressTitleTD[ playerid ], 255);
TextDrawFont(p_ProgressTitleTD[ playerid ], 0);
TextDrawLetterSize(p_ProgressTitleTD[ playerid ], 0.559999, 1.700000);
TextDrawColor(p_ProgressTitleTD[ playerid ], -1);
TextDrawSetOutline(p_ProgressTitleTD[ playerid ], 1);
TextDrawSetProportional(p_ProgressTitleTD[ playerid ], 1);
p_AchievementTD[ playerid ] = TextDrawCreate(325.000000, 137.000000, "_");
TextDrawAlignment(p_AchievementTD[ playerid ], 2);
TextDrawBackgroundColor(p_AchievementTD[ playerid ], 80);
TextDrawFont(p_AchievementTD[ playerid ], 1);
TextDrawLetterSize(p_AchievementTD[ playerid ], 0.209999, 1.000000);
TextDrawColor(p_AchievementTD[ playerid ], -1);
TextDrawSetOutline(p_AchievementTD[ playerid ], 1);
TextDrawSetProportional(p_AchievementTD[ playerid ], 1);
p_FireDistance1[ playerid ] = TextDrawCreate(26.000000, 182.000000, "_");
TextDrawBackgroundColor(p_FireDistance1[ playerid ], 255);
TextDrawFont(p_FireDistance1[ playerid ], 2);
TextDrawLetterSize(p_FireDistance1[ playerid ], 0.210000, 1.200000);
TextDrawColor(p_FireDistance1[ playerid ], -1);
TextDrawSetOutline(p_FireDistance1[ playerid ], 1);
TextDrawSetProportional(p_FireDistance1[ playerid ], 1);
p_FireDistance2[ playerid ] = TextDrawCreate(26.000000, 236.000000, "_");
TextDrawBackgroundColor(p_FireDistance2[ playerid ], 255);
TextDrawFont(p_FireDistance2[ playerid ], 2);
TextDrawLetterSize(p_FireDistance2[ playerid ], 0.209999, 1.200000);
TextDrawColor(p_FireDistance2[ playerid ], -1);
TextDrawSetOutline(p_FireDistance2[ playerid ], 1);
TextDrawSetProportional(p_FireDistance2[ playerid ], 1);
p_GPSInformation[ playerid ] = TextDrawCreate(26.000000, 200.000000, "~g~Location:~w~ No-where~n~~g~Distance:~w~ 0.0m");
TextDrawBackgroundColor(p_GPSInformation[ playerid ], 255);
TextDrawFont(p_GPSInformation[ playerid ], 2);
TextDrawLetterSize(p_GPSInformation[ playerid ], 0.209999, 1.099999);
TextDrawColor(p_GPSInformation[ playerid ], -1);
TextDrawSetOutline(p_GPSInformation[ playerid ], 1);
TextDrawSetProportional(p_GPSInformation[ playerid ], 1);
TextDrawSetSelectable(p_GPSInformation[ playerid ], 0);
p_TruckingTD[ playerid ] = TextDrawCreate(26.000000, 220.000000, "~b~Location:~w~ No-where~n~~b~Distance:~w~ 0.0m");
TextDrawBackgroundColor(p_TruckingTD[ playerid ], 255);
TextDrawFont(p_TruckingTD[ playerid ], 2);
TextDrawLetterSize(p_TruckingTD[ playerid ], 0.210000, 1.100000);
TextDrawColor(p_TruckingTD[ playerid ], -1);
TextDrawSetOutline(p_TruckingTD[ playerid ], 1);
TextDrawSetProportional(p_TruckingTD[ playerid ], 1);
TextDrawSetSelectable(p_TruckingTD[ playerid ], 0);
p_MedicalFeesTD[ playerid ] = TextDrawCreate(213.000000, 373.000000, "~r~Medical Fees:~n~~y~Cost:~w~ $0~n~~y~Balance:~w~$0");
TextDrawBackgroundColor(p_MedicalFeesTD[ playerid ], 255);
TextDrawFont(p_MedicalFeesTD[ playerid ], 2);
TextDrawLetterSize(p_MedicalFeesTD[ playerid ], 0.200000, 1.000000);
TextDrawColor(p_MedicalFeesTD[ playerid ], -1);
TextDrawSetOutline(p_MedicalFeesTD[ playerid ], 0);
TextDrawSetProportional(p_MedicalFeesTD[ playerid ], 1);
TextDrawSetShadow(p_MedicalFeesTD[ playerid ], 1);
p_TaxFeesTD[ playerid ] = TextDrawCreate(338.000000, 373.000000, "~r~Tax:~n~~y~Cost:~w~ $0~n~~y~Balance:~w~ $0");
TextDrawBackgroundColor(p_TaxFeesTD[ playerid ], 255);
TextDrawFont(p_TaxFeesTD[ playerid ], 2);
TextDrawLetterSize(p_TaxFeesTD[ playerid ], 0.200000, 1.000000);
TextDrawColor(p_TaxFeesTD[ playerid ], -1);
TextDrawSetOutline(p_TaxFeesTD[ playerid ], 0);
TextDrawSetProportional(p_TaxFeesTD[ playerid ], 1);
TextDrawSetShadow(p_TaxFeesTD[ playerid ], 1);
p_DamageTD[ playerid ] = TextDrawCreate(357.000000, 208.000000, "~r~~h~300.24 DAMAGE");
TextDrawBackgroundColor(p_DamageTD[ playerid ], 255);
TextDrawFont(p_DamageTD[ playerid ], 3);
TextDrawLetterSize(p_DamageTD[ playerid ], 0.400000, 1.000000);
TextDrawColor(p_DamageTD[ playerid ], -1);
TextDrawSetOutline(p_DamageTD[ playerid ], 1);
TextDrawSetProportional(p_DamageTD[ playerid ], 1);
p_ClassInfoTD[ playerid ] = TextDrawCreate(33.000000, 184.000000, "~g~~h~CLASS INFORMATION:");
TextDrawBackgroundColor(p_ClassInfoTD[ playerid ], 255);
TextDrawFont(p_ClassInfoTD[ playerid ], 2);
TextDrawLetterSize(p_ClassInfoTD[ playerid ], 0.200000, 1.100000);
TextDrawColor(p_ClassInfoTD[ playerid ], -1);
TextDrawSetOutline(p_ClassInfoTD[ playerid ], 0);
TextDrawSetProportional(p_ClassInfoTD[ playerid ], 1);
TextDrawSetShadow(p_ClassInfoTD[ playerid ], 1);
p_ClassTitleTD[ playerid ] = TextDrawCreate(33.000000, 163.000000, "~g~~h~CLASS NAME:");
TextDrawBackgroundColor(p_ClassTitleTD[ playerid ], 255);
TextDrawFont(p_ClassTitleTD[ playerid ], 2);
TextDrawLetterSize(p_ClassTitleTD[ playerid ], 0.200000, 1.100000);
TextDrawColor(p_ClassTitleTD[ playerid ], -1);
TextDrawSetOutline(p_ClassTitleTD[ playerid ], 0);
TextDrawSetProportional(p_ClassTitleTD[ playerid ], 1);
TextDrawSetShadow(p_ClassTitleTD[ playerid ], 1);
p_JailTimeTD[ playerid ] = TextDrawCreate(328.000000, 24.000000, "Time Remaining:~n~250 seconds");
TextDrawAlignment(p_JailTimeTD[ playerid ], 2);
TextDrawBackgroundColor(p_JailTimeTD[ playerid ], 85);
TextDrawFont(p_JailTimeTD[ playerid ], 1);
TextDrawLetterSize(p_JailTimeTD[ playerid ], 0.329999, 1.500000);
TextDrawColor(p_JailTimeTD[ playerid ], -1);
TextDrawSetOutline(p_JailTimeTD[ playerid ], 1);
TextDrawSetProportional(p_JailTimeTD[ playerid ], 1);
p_TrackPlayerTD[ playerid ] = TextDrawCreate(571.000000, 258.000000, "Loading~n~~w~NaN.0m");
TextDrawAlignment(p_TrackPlayerTD[ playerid ], 2);
TextDrawBackgroundColor(p_TrackPlayerTD[ playerid ], 80);
TextDrawFont(p_TrackPlayerTD[ playerid ], 1);
TextDrawLetterSize(p_TrackPlayerTD[ playerid ], 0.260000, 1.100000);
TextDrawColor(p_TrackPlayerTD[ playerid ], COLOR_RED);
TextDrawSetOutline(p_TrackPlayerTD[ playerid ], 1);
TextDrawSetProportional(p_TrackPlayerTD[ playerid ], 1);
TextDrawSetSelectable(p_TrackPlayerTD[ playerid ], 0);
p_HelpBoxTD[ playerid ] = TextDrawCreate(30.000000, 161.000000, "... Loading Help ...");
TextDrawBackgroundColor(p_HelpBoxTD[ playerid ], 255);
TextDrawFont(p_HelpBoxTD[ playerid ], 1);
TextDrawLetterSize(p_HelpBoxTD[ playerid ], 0.219999, 1.200000);
TextDrawColor(p_HelpBoxTD[ playerid ], -1);
TextDrawSetOutline(p_HelpBoxTD[ playerid ], 0);
TextDrawSetProportional(p_HelpBoxTD[ playerid ], 1);
TextDrawSetShadow(p_HelpBoxTD[ playerid ], 1);
TextDrawUseBox(p_HelpBoxTD[ playerid ], 1);
TextDrawBoxColor(p_HelpBoxTD[ playerid ], 117);
TextDrawTextSize(p_HelpBoxTD[ playerid ], 170.000000, 0.000000);
TextDrawSetSelectable(p_HelpBoxTD[ playerid ], 0);
}
}
stock initializePlayerTextDraws( playerid )
{
p_LocationTD[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 322.000000, "Loading..." );
PlayerTextDrawAlignment( playerid, p_LocationTD[ playerid ], 2 );
PlayerTextDrawBackgroundColor( playerid, p_LocationTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_LocationTD[ playerid ], 1 );
PlayerTextDrawLetterSize( playerid, p_LocationTD[ playerid ], 0.240000, 1.299999 );
PlayerTextDrawSetOutline( playerid, p_LocationTD[ playerid ], 1 );
PlayerTextDrawColor( playerid, p_LocationTD[ playerid ], -1 );
PlayerTextDrawSetProportional( playerid, p_LocationTD[ playerid ], 1 );
p_ExperienceTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 414.000000, "00000000" );
PlayerTextDrawBackgroundColor( playerid, p_ExperienceTD[ playerid ], 144 );
PlayerTextDrawFont( playerid, p_ExperienceTD[ playerid ], 3 );
PlayerTextDrawLetterSize( playerid, p_ExperienceTD[ playerid ], 0.569999, 2.199999 );
PlayerTextDrawColor( playerid, p_ExperienceTD[ playerid ], COLOR_GOLD );
PlayerTextDrawSetOutline( playerid, p_ExperienceTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_ExperienceTD[ playerid ], 1 );
p_ExperienceAwardTD[ playerid ] = CreatePlayerTextDraw( playerid, 338.000000, 149.000000, "+20 XP" );
PlayerTextDrawAlignment( playerid, p_ExperienceAwardTD[ playerid ], 2 );
PlayerTextDrawBackgroundColor( playerid, p_ExperienceAwardTD[ playerid ], 144 );
PlayerTextDrawFont( playerid, p_ExperienceAwardTD[ playerid ], 3 );
PlayerTextDrawLetterSize( playerid, p_ExperienceAwardTD[ playerid ], 0.409999, 1.600000 );
PlayerTextDrawColor( playerid, p_ExperienceAwardTD[ playerid ], COLOR_GOLD );
PlayerTextDrawSetOutline( playerid, p_ExperienceAwardTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_ExperienceAwardTD[ playerid ], 1 );
PlayerTextDrawSetSelectable( playerid, p_ExperienceAwardTD[ playerid ], 0 );
p_WantedLevelTD[ playerid ] = CreatePlayerTextDraw( playerid, 555.000000, 124.000000, "_" );
PlayerTextDrawAlignment( playerid, p_WantedLevelTD[ playerid ], 2 );
PlayerTextDrawBackgroundColor( playerid, p_WantedLevelTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_WantedLevelTD[ playerid ], 2 );
PlayerTextDrawLetterSize( playerid, p_WantedLevelTD[ playerid ], 0.280000, 1.299999 );
PlayerTextDrawColor( playerid, p_WantedLevelTD[ playerid ], -1872621313 );
PlayerTextDrawSetOutline( playerid, p_WantedLevelTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_WantedLevelTD[ playerid ], 1 );
PlayerTextDrawSetSelectable( playerid, p_WantedLevelTD[ playerid ], 0 );
p_CoinsTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 360.000000, "000000.0" );
PlayerTextDrawBackgroundColor( playerid, p_CoinsTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_CoinsTD[ playerid ], 3 );
PlayerTextDrawLetterSize( playerid, p_CoinsTD[ playerid ], 0.320000, 1.299998 );
PlayerTextDrawColor( playerid, p_CoinsTD[ playerid ], COLOR_GOLD );
PlayerTextDrawSetOutline( playerid, p_CoinsTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_CoinsTD[ playerid ], 1 );
p_PlayerRankTD[ playerid ] = CreatePlayerTextDraw( playerid, 603.000000, 386.000000, "RANK" );
PlayerTextDrawBackgroundColor( playerid, p_PlayerRankTD[ playerid ], 0 );
PlayerTextDrawFont( playerid, p_PlayerRankTD[ playerid ], 5 );
PlayerTextDrawLetterSize( playerid, p_PlayerRankTD[ playerid ], 0.519999, 4.000000 );
PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], -1027424001 );
PlayerTextDrawSetOutline( playerid, p_PlayerRankTD[ playerid ], 0 );
PlayerTextDrawSetProportional( playerid, p_PlayerRankTD[ playerid ], 1 );
PlayerTextDrawSetShadow( playerid, p_PlayerRankTD[ playerid ], 1 );
PlayerTextDrawUseBox( playerid, p_PlayerRankTD[ playerid ], 1 );
PlayerTextDrawBoxColor( playerid, p_PlayerRankTD[ playerid ], 0 );
PlayerTextDrawTextSize( playerid, p_PlayerRankTD[ playerid ], 19.000000, 19.000000 );
PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], 19782 );
PlayerTextDrawSetPreviewRot( playerid, p_PlayerRankTD[ playerid ], 90.000000, 0.000000, 90.000000, 0.600000 );
p_PlayerRankTextTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 386.000000, "Silver-1" );
PlayerTextDrawBackgroundColor( playerid, p_PlayerRankTextTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_PlayerRankTextTD[ playerid ], 3 );
PlayerTextDrawLetterSize( playerid, p_PlayerRankTextTD[ playerid ], 0.379999, 1.899999 );
PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], -1027424001 );
PlayerTextDrawSetOutline( playerid, p_PlayerRankTextTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_PlayerRankTextTD[ playerid ], 1 );
p_RobberyRiskTD[ playerid ] = CreatePlayerTextDraw(playerid, 320.000000, 294.000000, "clerk feels very threatened");
PlayerTextDrawAlignment(playerid, p_RobberyRiskTD[ playerid ], 2);
PlayerTextDrawBackgroundColor(playerid, p_RobberyRiskTD[ playerid ], 255);
PlayerTextDrawFont(playerid, p_RobberyRiskTD[ playerid ], 3);
PlayerTextDrawLetterSize(playerid, p_RobberyRiskTD[ playerid ], 0.200000, 0.900000);
PlayerTextDrawColor(playerid, p_RobberyRiskTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_RobberyRiskTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_RobberyRiskTD[ playerid ], 1);
PlayerTextDrawSetSelectable(playerid, p_RobberyRiskTD[ playerid ], 0);
p_RobberyAmountTD[ playerid ] = CreatePlayerTextDraw(playerid, 320.000000, 280.000000, "Robbed ~g~~h~$1,800");
PlayerTextDrawAlignment(playerid, p_RobberyAmountTD[ playerid ], 2);
PlayerTextDrawBackgroundColor(playerid, p_RobberyAmountTD[ playerid ], 255);
PlayerTextDrawFont(playerid, p_RobberyAmountTD[ playerid ], 3);
PlayerTextDrawLetterSize(playerid, p_RobberyAmountTD[ playerid ], 0.340000, 1.300000);
PlayerTextDrawColor(playerid, p_RobberyAmountTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_RobberyAmountTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_RobberyAmountTD[ playerid ], 1);
PlayerTextDrawSetSelectable(playerid, p_RobberyAmountTD[ playerid ], 0);
}
stock SendClientMessageFormatted( playerid, colour, format[ ], va_args<> )
{
static
out[ 144 ];
va_format( out, sizeof( out ), format, va_start<3> );
if ( !IsPlayerConnected( playerid ) ) {
SendClientMessageToAll( colour, out );
return 0;
}
return SendClientMessage( playerid, colour, out );
}
stock SendClientMessageToGang( gangid, colour, format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how...
{
va_format( szNormalString, sizeof( szNormalString ), format, va_start<3> );
foreach(new i : Player)
{
if ( ( p_GangID[ i ] == gangid || p_ViewingGangTalk[ i ] == gangid ) && p_Class[ i ] == CLASS_CIVILIAN )
SendClientMessage( i, colour, szNormalString );
}
return 1;
}
stock SendGlobalMessage( colour, format[ ], va_args<> )
{
static
out[ 144 ];
va_format( out, sizeof( out ), format, va_start<2> );
SendClientMessageToAll( colour, out );
/*strreplace( out, #COL_LRED, "4" );
strreplace( out, #COL_ORANGE, "7" );
strreplace( out, #COL_GOLD, "8" );
strreplace( out, #COL_GREEN, "9" );
strreplace( out, #COL_BLUE, "11" );
strreplace( out, #COL_PINK, "13" );
strreplace( out, #COL_GREY, "14" );
strreplace( out, #COL_WHITE, "" );
IRC_GroupSay( gGroupID, IRC_CHANNEL, out );*/
return 1;
}
stock SetPlayerRandomSpawn( playerid )
{
if ( p_LeftPaintball{ playerid } == true )
{
SetPlayerArmour( playerid, 0.0 );
SetPlayerPos( playerid, -2172.2017, 252.1113, 35.3388 );
p_LeftPaintball{ playerid } = false;
return 1;
}
if ( p_ApartmentSpawnLocation[ playerid ] != 0xFF )
{
new Float: Z = 17.03 + ( p_ApartmentSpawnLocation[ playerid ] * 5.447 );
pauseToLoad( playerid );
SetPlayerPos( playerid, -1955.0114, 1360.8344, Z );
SetPlayerInterior( playerid, 0 );
SetPlayerFacingAngle( playerid, 180.0 );
return 1;
}
if ( p_HouseSpawnLocation[ playerid ] != -1 )
{
new ID = p_HouseSpawnLocation[ playerid ];
if ( IsHouseOnFire( ID ) )
{
SendServerMessage( playerid, "The house you were to be spawned at is on fire therefore normal spawning has been applied." );
goto continue_random_spawn;
}
p_InHouse[ playerid ] = ID;
p_ApartmentEditing{ playerid } = -1;
//pauseToLoad( playerid );
SetPlayerPos( playerid, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ] + 1 );
SetPlayerVirtualWorld( playerid, g_houseData[ ID ] [ E_WORLD ] );
SetPlayerInterior( playerid, g_houseData[ ID ] [ E_INTERIOR_ID ] );
return 1;
}
continue_random_spawn: // for house burns lol
new
city = p_SpawningCity{ playerid };
if ( p_Class[ playerid ] == CLASS_FIREMAN )
return SetPlayerPos( playerid, g_FiremanSpawns[ city ] [ RANDOM_SPAWN_X ], g_FiremanSpawns[ city ] [ RANDOM_SPAWN_Y ], g_FiremanSpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_FiremanSpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerFacingAngle( playerid, g_FiremanSpawns[ city ] [ RANDOM_SPAWN_A ] ), 1;
if ( p_Class[ playerid ] == CLASS_MEDIC )
return SetPlayerPos( playerid, g_MedicSpawns[ city ] [ RANDOM_SPAWN_X ], g_MedicSpawns[ city ] [ RANDOM_SPAWN_Y ], g_MedicSpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_MedicSpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerFacingAngle( playerid, g_MedicSpawns[ city ] [ RANDOM_SPAWN_A ] ), 1;
if ( p_inArmy{ playerid } == true )
return SetPlayerPos( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_X ], g_ArmySpawns[ city ] [ RANDOM_SPAWN_Y ], g_ArmySpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerFacingAngle( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_A ] ), 1;
if ( p_inCIA{ playerid } == true || p_inFBI{ playerid } == true )
return SetPlayerPos( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_X ], g_CIASpawns[ city ] [ RANDOM_SPAWN_Y ], g_CIASpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerFacingAngle( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_A ] ), 1;
if ( p_Class[ playerid ] == CLASS_POLICE )
return SetPlayerPos( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_X ], g_PoliceSpawns[ city ] [ RANDOM_SPAWN_Y ], g_PoliceSpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerFacingAngle( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_A ] ), 1;
if ( p_Class[ playerid ] == CLASS_CIVILIAN )
{
new
r;
switch( city )
{
case CITY_SF:
{
r = random( sizeof( g_SanFierroSpawns ) );
SetPlayerFacingAngle( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_A ] );
SetPlayerInterior ( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] );
SetPlayerPos ( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_X ], g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_Y ], g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_Z ] );
}
case CITY_LV:
{
r = random( sizeof( g_LasVenturasSpawns ) );
SetPlayerFacingAngle( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_A ] );
SetPlayerInterior ( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] );
SetPlayerPos ( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_X ], g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_Y ], g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_Z ] );
}
case CITY_LS:
{
r = random( sizeof( g_LosSantosSpawns ) );
SetPlayerFacingAngle( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_A ] );
SetPlayerInterior ( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] );
SetPlayerPos ( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_X ], g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_Y ], g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_Z ] );
}
}
}
return 1;
}
/*stock SendUsage( playerid, format[ ], va_args<> )
{
va_format( szNormalString, sizeof( szNormalString ), format, va_start<2> );
strins( szNormalString, "{FFAF00}[USAGE]{FFFFFF} ", 0 );
return SendClientMessage( playerid, -1, szNormalString );
}
stock SendError( playerid, format[ ], va_args<> )
{
va_format( szNormalString, sizeof( szNormalString ), format, va_start<2> );
strins( szNormalString, "{F81414}[ERROR]{FFFFFF} ", 0 );
return SendClientMessage( playerid, -1, szNormalString );
}
stock SendServerMessage( playerid, format[ ], va_args<> )
{
va_format( szNormalString, sizeof( szNormalString ), format, va_start<2> );
strins( szNormalString, ""COL_GREY"[SERVER]{FFFFFF} ", 0 );
return SendClientMessage( playerid, -1, szNormalString );
}*/
stock initializeCheckpoints( )
{
g_Checkpoints[ CP_BOMB_SHOP ] = CreateDynamicCP( -1923.7546, 303.3475, 41.0469, 2.0, 0, -1, -1, 100.0 );
g_Checkpoints[ CP_DROP_OFF_COP ] = CreateDynamicCP( -1577.0952, 683.9492, 7.2440, 3.0, 0, -1, -1, 100.0 );
g_Checkpoints[ CP_BANK_MENU ] = CreateDynamicCP( -1405.0657, 831.0966, 984.7126, 1.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_COUNTRY_BANK_MENU ] = CreateDynamicCP( 2156.1299, 1640.2460, 1041.6124, 1.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_CHANGE_JOB ] = CreateDynamicCP( 361.8525, 173.6031, 1008.3828, 1.0, -1, -1, -1, 50.0 );
g_Checkpoints[ CP_HOSPITAL ] = CreateDynamicCP( -2647.5007, 659.0084, 970.4332, 2.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_PAINTBALL ] = CreateDynamicCP( -2172.2017, 252.1113, 35.3388, 1.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_DROP_OFF_FBI ] = CreateDynamicCP( -2446.6785, 522.9684, 30.2548, 3.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_LUMBERJACK ] = CreateDynamicCP( -2323.5676, -97.2582, 35.3078, 1.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_FIGHTSTYLE ] = CreateDynamicCP( 768.2576, -22.8351, 1000.5859, 2.0, -1, -1, -1, 25.0 );
g_Checkpoints[ CP_VEHDEALER ] = CreateDynamicCP( -1867.9092, -646.3469, 1002.1284, 1.0, -1, -1, -1, 25.0 );
g_Checkpoints[ CP_247_MENU ] = CreateDynamicCP( -29.0409, -184.7446, 1003.5469, 1.0, -1, -1, -1, 25.0 );
g_Checkpoints[ CP_AMMUNATION_0 ] = CreateDynamicCP( 296.3782, -38.4512, 1001.5156, 1.0, -1, -1, -1, 20.0 );
g_Checkpoints[ CP_AMMUNATION_1 ] = CreateDynamicCP( 295.4524, -80.7487, 1001.5156, 1.0, -1, -1, -1, 20.0 );
g_Checkpoints[ CP_AMMUNATION_2 ] = CreateDynamicCP( 312.8432, -166.1419, 999.6010, 1.0, -1, -1, -1, 20.0 );
g_Checkpoints[ CP_DROP_OFF_HELI ] = CreateDynamicCP( -1651.6956, 700.8394, 38.2422, 5.0, -1, -1, -1, 50.0 );
g_Checkpoints[ CP_PAWNSHOP ] = CreateDynamicCP( 1333.0847, -1080.0726, 968.0430, 1.0, -1, -1, -1, 20.0 );
g_Checkpoints[ CP_REFILL_AMMO ] = CreateDynamicCP( -1615.2600, 685.5120, 7.1875, 1.0, -1, -1, -1, 20.0 );
g_Checkpoints[ CP_REFILL_AMMO_LS ] = CreateDynamicCP( -1615.2600, 685.5120, 7.1875, 1.0, -1, -1, -1, 20.0 );
#if ENABLE_CITY_LV == true
g_Checkpoints[ CP_BOMB_SHOP_LV ] = CreateDynamicCP( 1998.7263, 2298.5562, 10.8203, 2.0, 0, -1, -1, 100.0 );
g_Checkpoints[ CP_DROP_OFF_COP_LV ] = CreateDynamicCP( 2225.6753, 2457.2388, -7.4531, 3.0, 0, -1, -1, 100.0 );
g_Checkpoints[ CP_HOSPITAL_LV ] = CreateDynamicCP( 1607.2659, 1815.2485, 10.8203, 2.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_DROP_OFF_FBI_LV ] = CreateDynamicCP( 948.6036, 1811.2720, 8.6484, 3.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_FIGHTSTYLE_LV ] = CreateDynamicCP( 766.8416, -62.1872, 1000.6563, 2.0, -1, -1, -1, 25.0 );
g_Checkpoints[ CP_VEHDEALER_2 ] = CreateDynamicCP( -126.2794, 117.3427, 1004.7233, 1.0, -1, -1, -1, 25.0 );
g_Checkpoints[ CP_REFILL_AMMO_LV ] = CreateDynamicCP( 2251.9438, 2488.7981, 10.9908, 1.0, -1, -1, -1, 20.0 );
CreateDynamic3DTextLabel("[PURCHASE VEHICLE]", COLOR_GOLD, -126.2794, 117.3427, 1004.7233, 20.0);
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 2225.6753, 2457.2388, -7.4531, 20.0);
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 948.6036, 1811.2720, 8.6484, 20.0);
CreateDynamic3DTextLabel("[LEARN FIGHT STYLES]", COLOR_GOLD, 766.8416, -62.1872, 1000.6563, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 9);
CreateDynamic3DTextLabel("[BOMB SHOP]", COLOR_GOLD, 1998.7263, 2298.5562, 10.8203, 20.0);
CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 1607.2659, 1815.2485, 10.8203, 20.0);
CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 2251.9438, 2488.7981, 10.9908, 20.0);
#endif
#if ENABLE_CITY_LS
g_Checkpoints[ CP_BOMB_SHOP_LS ] = CreateDynamicCP( 1911.2462, -1775.8755, 13.3828, 2.0, 0, -1, -1, 100.0 );
g_Checkpoints[ CP_HOSPITAL1_LS ] = CreateDynamicCP( 1172.0767, -1323.3257, 15.4029, 1.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_HOSPITAL2_LS ] = CreateDynamicCP( 2034.0677, -1401.6699, 17.2938, 1.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_HOSPITAL_FC ] = CreateDynamicCP( -320.2127, 1048.2339, 20.3403, 1.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_DROP_OFF_COP_LS ] = CreateDynamicCP( 1569.0277, -1694.1566, 5.8906, 3.0, 0, -1, -1, 100.0 );
g_Checkpoints[ CP_DROP_OFF_FBI_LS ] = CreateDynamicCP( 1516.6716, -1458.9398, 9.5000, 3.0, -1, -1, -1, 100.0 );
g_Checkpoints[ CP_FIGHTSTYLE_LS ] = CreateDynamicCP( 772.0868, 12.6397, 1000.6996, 1.0, -1, -1, -1, 25.0 );
g_Checkpoints[ CP_BANK_MENU_LS ] = CreateDynamicCP( 2136.4946, 1226.1787, 1017.1369, 1.0, -1, -1, -1, 25.0 );
g_Checkpoints[ CP_VEHDEALER_3 ] = CreateDynamicCP( 540.7507, -1299.1378, 17.2859, 1.0, -1, -1, -1, 25.0 );
g_Checkpoints[ CP_REFILL_AMMO_LS ] = CreateDynamicCP( 1579.5439, -1635.5166, 13.5609, 1.0, -1, -1, -1, 20.0 );
CreateDynamic3DTextLabel("[PURCHASE VEHICLE]", COLOR_GOLD, 540.7507, -1299.1378, 17.2859, 20.0);
CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, 2136.4946, 1226.1787, 1017.1369, 20.0);
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 1569.0277, -1694.1566, 5.8906, 20.0);
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, 1516.6716, -1458.9398, 9.5000, 20.0);
CreateDynamic3DTextLabel("[LEARN FIGHT STYLES]", COLOR_GOLD, 772.0868, 12.6397, 1000.6996, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 10);
CreateDynamic3DTextLabel("[BOMB SHOP]", COLOR_GOLD, 1911.2462, -1775.8755, 13.3828, 20.0);
CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 1172.0767, -1323.3257, 15.4029, 20.0);
CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, 2034.0677, -1401.6699, 17.2938, 20.0);
CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, -320.2127, 1048.2339, 20.3403, 20.0);
CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, 1579.5439, -1635.5166, 13.5609, 20.0);
#endif
CreateDynamic3DTextLabel("[REFILL AMMO]", COLOR_GOLD, -1615.2600, 685.5120, 7.1875, 20.0);
CreateDynamic3DTextLabel("[PAWNSHOP]", COLOR_GOLD, 1333.0847, -1080.0726, 968.0430, 20.0);
CreateDynamic3DTextLabel("[SHOP]", COLOR_GOLD, -29.0409,-184.7446,1003.5469, 20.0);
CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, -1405.0657, 831.0966, 984.7126, 20.0);
CreateDynamic3DTextLabel("[BANK MENU]", COLOR_GOLD, 2156.1299, 1640.2460, 1041.6124, 20.0);
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1577.0952, 683.9492, 7.2440, 20.0);
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -2446.6785, 522.9684, 30.2548, 20.0);
CreateDynamic3DTextLabel("[DROP OFF]", COLOR_GOLD, -1651.6956, 700.8394, 38.2422, 50.0);
CreateDynamic3DTextLabel("[BOMB SHOP]", COLOR_GOLD, -1923.7546, 303.3475, 41.0469, 20.0);
CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 296.3782, -38.4512, 1001.5156, 20.0);
CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 295.4524, -80.7487, 1001.5156, 20.0);
CreateDynamic3DTextLabel("[GUN STORE]", COLOR_GOLD, 312.8432, -166.1419, 999.6010, 20.0);
CreateDynamic3DTextLabel("[MAIN DESK]", COLOR_GOLD, 361.8525, 173.6031, 1008.3828, 20.0);
CreateDynamic3DTextLabel("[HOSPITAL]", COLOR_GOLD, -2647.5007, 659.0084, 970.4332, 20.0);
CreateDynamic3DTextLabel("[PAINTBALL]", COLOR_GOLD, -2172.2017, 252.1113, 35.3388, 20.0);
CreateDynamic3DTextLabel("[GUN REDEEM]\n"COL_WHITE"/vipgun", COLOR_GOLD, -1945.9280, 830.0893, 1214.2678, 20.0);
CreateDynamic3DTextLabel("[GUN REDEEM]\n"COL_WHITE"/vipgun", COLOR_GOLD, -1966.1765, 851.0482, 1214.2678, 20.0);
CreateDynamic3DTextLabel("[LUMBERJACK JOB]", COLOR_GOLD, -2323.5676, -97.2582, 35.3078, 20.0);
CreateDynamic3DTextLabel("[LEARN FIGHT STYLES]", COLOR_GOLD, 768.2576, -22.8351, 1000.5859, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, 8 );
CreateDynamic3DTextLabel("[PURCHASE VEHICLE]", COLOR_GOLD, -1867.9092, -646.3469, 1002.1284, 20.0);
}
stock DestroyAllPlayerC4s( playerid, bool: resetc4 = false )
{
for( new i; i < MAX_C4; i++ )
{
if ( g_C4Data[ playerid ] [ i ] [ E_SET ] == true )
{
Delete3DTextLabel( g_C4Data[ playerid ] [ i ] [ E_LABEL ] );
DestroyDynamicObject( g_C4Data[ playerid ] [ i ] [ E_OBJECT ] );
g_C4Data[ playerid ] [ i ] [ E_VEHICLE ] = -100;
g_C4Data[ playerid ] [ i ] [ E_WORLD ] = 0;
g_C4Data[ playerid ] [ i ] [ E_INTERIOR ] = 0;
g_C4Data[ playerid ] [ i ] [ E_SET ] = false;
}
}
if ( resetc4 ) p_C4Amount[ playerid ] = 0;
}
stock ExplodePlayerC4s( playerid, start=0, end=MAX_C4 )
{
if ( IsPlayerInEvent( playerid ) || IsPlayerInPaintBall( playerid ) || p_Class[ playerid ] == CLASS_POLICE )
return 0;
new
Float: X, Float: Y, Float: Z, Float: Angle;
for( new i = start; i < end; i++ )
{
if ( g_C4Data[ playerid ] [ i ] [ E_SET ] == false ) continue;
g_C4Data[ playerid ] [ i ] [ E_SET ] = false;
new
vehicleid = g_C4Data[ playerid ] [ i ] [ E_VEHICLE ] - 100;
if ( IsValidVehicle( vehicleid ) )
{
// Physics
SetVehicleAngularVelocity( vehicleid, ( random( 20 ) - 10 ) * 0.05, ( random( 20 ) - 10 ) * 0.05, ( random( 20 ) - 10 ) * 0.008 );
GetVehicleVelocity( vehicleid, X, Y, Z );
SetVehicleVelocity( vehicleid, X, Y, Z + ( random( 15 ) * 0.0008 ) );
SetVehicleHealth( vehicleid, 0.0 );
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
X += ( 2.0 * floatsin( -Angle, degrees ) );
Y += ( 2.0 * floatcos( -Angle, degrees ) );
}
else GetDynamicObjectPos( g_C4Data[ playerid ] [ i ] [ E_OBJECT ], X, Y, Z );
if ( IsPointToPoint( 10.0, X, Y, Z, -2038.6539, 1840.0137, 21.7857 ) )
{
if ( g_iTime > g_alcatrazTimestamp )
{
g_alcatrazTimestamp = g_iTime + 300;
GivePlayerScore( playerid, 3 );
GivePlayerWantedLevel( playerid, 24 );
Achievement::HandleJailBlown( playerid );
SendGlobalMessage( -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has destroyed the "COL_GREY"Alcatraz gate{FFFFFF}!", ReturnPlayerName( playerid ), playerid );
massUnjailPlayers( CITY_SF, .alcatraz = true );
}
}
for( new j = 0; j < MAX_CITIES; j++ )
{
// Blow Bank Vault
if ( IsPointToPoint( 5.0, X, Y, Z, g_bankvaultData[ j ] [ E_EXPLODE_POS ] [ 0 ], g_bankvaultData[ j ] [ E_EXPLODE_POS ] [ 1 ], g_bankvaultData[ j ] [ E_EXPLODE_POS ] [ 2 ] ) && !g_bankvaultData[ j ] [ E_DISABLED ] && g_C4Data[ playerid ] [ i ] [ E_WORLD ] == g_bankvaultData[ j ] [ E_WORLD ] )
{
if ( g_iTime > g_bankvaultData[ j ] [ E_TIMESTAMP ] )
{
g_bankvaultData[ j ] [ E_TIMESTAMP_CLOSE ] = g_iTime + 120;
g_bankvaultData[ j ] [ E_TIMESTAMP ] = g_iTime + 300;
g_bankvaultData[ j ] [ E_DISABLED ] = true;
MoveDynamicObject( g_bankvaultData[ j ] [ E_OBJECT ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_POS ] [ 2 ], 2.0, g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 0 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 1 ], g_bankvaultData[ j ] [ E_OPEN_ROT ] [ 2 ] );
GivePlayerScore( playerid, 3 );
GivePlayerWantedLevel( playerid, 24 );
Achievement::HandleBankBlown( playerid );
SendGlobalMessage( -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has destroyed the "COL_GREY"%s Bank Vault{FFFFFF}!", ReturnPlayerName( playerid ), playerid, returnCityName( g_bankvaultData[ j ] [ E_CITY ] ) );
break;
}
}
// Blow Jails
if ( IsPointToPoint( g_jailData[ j ] [ E_RADIUS ], X, Y, Z, g_jailData[ j ] [ E_EXPLODE1_POS ] [ 0 ], g_jailData[ j ] [ E_EXPLODE1_POS ] [ 1 ], g_jailData[ j ] [ E_EXPLODE1_POS ] [ 2 ] ) || IsPointToPoint( g_jailData[ j ] [ E_RADIUS ], X, Y, Z, g_jailData[ j ] [ E_EXPLODE2_POS ] [ 0 ], g_jailData[ j ] [ E_EXPLODE2_POS ] [ 1 ], g_jailData[ j ] [ E_EXPLODE2_POS ] [ 2 ] ) && !g_jailData[ j ] [ E_BOMBED ] )
{
if ( g_iTime > g_jailData[ j ] [ E_TIMESTAMP ] )
{
g_jailData[ j ] [ E_BOMBED ] = true;
g_jailData[ j ] [ E_TIMESTAMP ] = g_iTime + 300;
GivePlayerScore( playerid, 3 );
GivePlayerWantedLevel( playerid, 24 );
Achievement::HandleJailBlown( playerid );
SendGlobalMessage( -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has exploded the "COL_GREY"%s Jail{FFFFFF} and has freed its prisoners.", ReturnPlayerName( playerid ), playerid, returnCityName( g_jailData[ j ] [ E_CITY ] ) );
massUnjailPlayers( g_jailData[ j ] [ E_CITY ] );
break;
}
}
}
if ( GetPVarInt( playerid, "C4WantedCD" ) < g_iTime && p_Class[ playerid ] != CLASS_POLICE ) {
GivePlayerWantedLevel( playerid, 6 );
SetPVarInt( playerid, "C4WantedCD", g_iTime + 30 );
}
CreateExplosionEx( X, Y, Z, 0, 10.0, g_C4Data[ playerid ] [ i ] [ E_WORLD ], g_C4Data[ playerid ] [ i ] [ E_INTERIOR ], playerid );
g_C4Data[ playerid ] [ i ] [ E_VEHICLE ] = -100;
Delete3DTextLabel( g_C4Data[ playerid ] [ i ] [ E_LABEL ] );
DestroyDynamicObject( g_C4Data[ playerid ] [ i ] [ E_OBJECT ] );
}
return 1;
}
stock hasC4Planted( playerid )
{
for( new iC4 = 0; iC4 < MAX_C4; iC4++ )
if ( g_C4Data[ playerid ] [ iC4 ] [ E_SET ] )
return true;
return false;
}
function RestoreHealthAfterBrokenOut( playerid ) return SetPlayerHealth( playerid, 100.0 );
stock IsPlayerInPoliceCar( playerid )
{
new model = GetVehicleModel( GetPlayerVehicleID( playerid ) );
if ( model == 425 || model == 520|| model == 497 || model == 470 || model == 432 || model == 428 || model == 523 || model == 427 || model == 490 || model >= 596 && model <= 599 || model == 601 ) return true;
return false;
}
stock GivePlayerWantedLevel( playerid, wantedlevel, bool:loadingstats = false )
{
static
szWanted[ 12 ];
if ( !IsPlayerConnected( playerid ) )
return 0;
if ( IsPlayerSecurityDriver( playerid ) )
return SetPlayerColor( playerid, COLOR_SECURITY );
if ( IsPlayerJailed( playerid ) )
{
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[WANTED LEVEL]{FFFFFF} As you're jailed, wanted levels will not append.", wantedlevel, p_WantedLevel[ playerid ] );
return 1;
}
if ( wantedlevel == 0 )
return 0;
if ( ( p_WantedLevel[ playerid ] += wantedlevel ) < 0 )
p_WantedLevel[ playerid ] = 0; // Negative wanted level?
if ( ( wantedlevel < 0 && p_WantedLevel[ playerid ] < 6 ) || wantedlevel > 0 )
SetPlayerWantedLevel( playerid, p_WantedLevel[ playerid ] );
if ( p_WantedLevel[ playerid ] )
{
SetPlayerColor( playerid, COLOR_WANTED2 );
if ( IsPlayerSpawned( playerid ) )
{
format( szWanted, sizeof( szWanted ), "] %d ]", p_WantedLevel[ playerid ] );
PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szWanted );
if ( !p_inMovieMode{ playerid } ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
}
}
else SetPlayerColorToTeam( playerid ), PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] ), Uncuff( playerid );
if ( p_WantedLevel[ playerid ] > 5 ) SetPlayerColor( playerid, COLOR_WANTED6 );
if ( p_WantedLevel[ playerid ] > 11 ) SetPlayerColor( playerid, COLOR_WANTED12 );
if ( p_WantedLevel[ playerid ] > 90 ) printf( "[wanted_level] %s - %d", ReturnPlayerName( playerid ), p_WantedLevel[ playerid ] );
if ( IsPlayerAdminOnDuty( playerid ) ) SetPlayerColor( playerid, COLOR_PINK );
/*if ( p_WantedLevel[ playerid ] > 2000 ) // 8hska7082bmahu
{
p_WantedLevel[ playerid ] = 2000;
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[WANTED LEVEL]{FFFFFF} Your wanted level has reached its maximum. Further wanted levels will not append.", wantedlevel, p_WantedLevel[ playerid ] );
format( szBigString, 256, "[0xA1] %s(%d) :: %d :: %d\r\n", ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ], g_iTime );
AddFileLogLine( "security.txt", szBigString );
return 1;
}*/
if ( !loadingstats ) SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[CRIME]{FFFFFF} Your wanted level has been modified by %d! Wanted level: %d", wantedlevel, p_WantedLevel[ playerid ] );
else SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[RESUME]{FFFFFF} Your wanted level has been set to %d as you are resuming your life.", p_WantedLevel[ playerid ] );
return 1;
}
stock ClearPlayerWantedLevel( playerid )
{
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
p_WantedLevel[ playerid ] = 0;
SetPlayerWantedLevel( playerid, 0 );
SetPlayerColorToTeam( playerid );
}
stock GivePlayerCash( playerid, money, bool: force_save = false )
{
p_Cash[ playerid ] += money;
ResetPlayerMoney( playerid );
GivePlayerMoney( playerid, p_Cash[ playerid ] );
autosaveStart( playerid, force_save ); // auto-save
}
stock SetPlayerCash( playerid, money )
{
p_Cash[ playerid ] = money;
ResetPlayerMoney( playerid );
GivePlayerMoney( playerid, p_Cash[ playerid ] );
}
stock ResetPlayerCash( playerid )
{
p_Cash[ playerid ] = 0;
ResetPlayerMoney( playerid );
GivePlayerMoney( playerid, p_Cash[ playerid ] );
}
stock IsWeaponBanned( weaponid ) {
return 0 <= weaponid < MAX_WEAPONS && ( weaponid == 17 || weaponid == 35 || weaponid == 36 || weaponid == 37 || weaponid == 38 || weaponid == 39 || weaponid == 44 || weaponid == 45 );
}
stock GivePlayerScore( playerid, score, Float: multiplier = 0.75 )
{
if ( IsPlayerAdminOnDuty( playerid ) )
return 0;
new
gangid = p_GangID[ playerid ];
if ( gangid != INVALID_GANG_ID )
SaveGangData( gangid ), g_gangData[ gangid ] [ E_SCORE ] += score;
GivePlayerXP( playerid, score * 10 );
GivePlayerIrresistiblePoints( playerid, score < 0 ? ( score * 1.0 ) : ( score * multiplier ) );
return SetPlayerScore( playerid, GetPlayerScore( playerid ) + score );
}
stock AdvancedBan( playerid, szBannedBy[ ], szReason[ ], szIP[ ], lol_time=0 )
{
static
szPlayerNameBanned[ MAX_PLAYER_NAME ]
;
GetPlayerName( playerid, szPlayerNameBanned, MAX_PLAYER_NAME );
format( szNormalString, sizeof( szNormalString ), "SELECT `NAME` FROM `BANS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( szPlayerNameBanned ) );
mysql_function_query( dbHandle, szNormalString, true, "OnAdvanceBanCheck", "isssi", playerid, szBannedBy, szReason, szIP, lol_time );
}
thread OnAdvanceBanCheck( playerid, szBannedBy[ ], szReason[ ], szIP[ ], lol_time )
{
static
szPlayerNameBanned[ MAX_PLAYER_NAME ], szSerial[ 41 ],
fields, rows
;
GetPlayerName( playerid, szPlayerNameBanned, MAX_PLAYER_NAME );
cache_get_data( rows, fields );
if ( rows )
{
SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" Edited ban entry for %s to "#SERVER_NAME".", szPlayerNameBanned );
format( szBigString, 72, "UPDATE `BANS` SET `SERVER`=0 WHERE `NAME`='%s'", mysql_escape( szPlayerNameBanned ) );
mysql_single_query( szBigString );
}
else
{
new
sensitive = IsProxyEnabledForPlayer( playerid );
if ( !sensitive )
{
format( szLargeString, sizeof( szLargeString ), "INSERT INTO `BANS`(`NAME`,`IP`,`REASON`,`BANBY`,`DATE`,`EXPIRE`,`SERVER`) VALUES ('%s','%s','%s','%s',%d,%d,0)", mysql_escape( szPlayerNameBanned ), mysql_escape( szIP ), mysql_escape( szReason ), mysql_escape( szBannedBy ), g_iTime, lol_time );
}
else
{
gpci( playerid, szSerial, sizeof( szSerial ) );
format( szLargeString, sizeof( szLargeString ), "INSERT INTO `BANS`(`NAME`,`IP`,`REASON`,`BANBY`,`DATE`,`EXPIRE`,`SERVER`,`SERIAL`,`COUNTRY`,`ISP`) VALUES ('%s','%s','%s','%s',%d,%d,0,'%s','%s','%s')", mysql_escape( szPlayerNameBanned ), mysql_escape( szIP ), mysql_escape( szReason ), mysql_escape( szBannedBy ), g_iTime, lol_time, mysql_escape( szSerial ), mysql_escape( GetPlayerCountryCode( playerid ) ), mysql_escape( GetPlayerISP( playerid ) ) );
}
mysql_single_query( szLargeString );
}
return KickPlayerTimed( playerid ), 1;
}
stock IsNumeric(const str[ ])
{
new len = strlen(str);
if (!len) return false;
for(new i; i < len; i++)
{
if (!('0' <= str[i] <= '9')) return false;
}
return true;
}
stock AddFileLogLine( file[ ], input[ ] )
{
new
File: fHandle
;
fHandle = fopen(file, io_append);
fwrite(fHandle, input);
fclose(fHandle);
return 1;
}
new svApartments = -1;
stock loadApartmentsFromDatabase( )
{
new
szQuery[ 45 ],
loadingTick = GetTickCount( )
;
for( new i; i < sizeof( g_apartmentData ); i++ )
{
format( szQuery, sizeof( szQuery ), "SELECT * FROM `APARTMENTS` WHERE `ID`=%d LIMIT 0,1", i );
mysql_function_query( dbHandle, szQuery, true, "OnApartmentLoad", "i", i );
}
printf( "[FLATS]: %d apartments have been loaded. (Tick: %dms)", svApartments, GetTickCount( ) - loadingTick );
}
thread OnApartmentLoad( )
{
new
rows, fields, i = -1, aID,
Field[ 5 ],
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
cache_get_field_content( i, "ID", Field ), aID = strval( Field );
cache_get_field_content( i, "OWNER", g_apartmentData[ aID ] [ E_OWNER ], dbHandle, 24 );
cache_get_field_content( i, "NAME", g_apartmentData[ aID ] [ E_NAME ], dbHandle, 30 );
cache_get_field_content( i, "LOCKED", Field ), g_apartmentData[ aID ] [ E_LOCKED ] = strval( Field );
g_apartmentData[ aID ] [ E_CREATED ] = true;
}
}
printf( "[FLATS]: %d apartments have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
return 1;
}
thread OnHouseLoad( )
{
new
rows, fields, i = -1, hID,
Field[ 30 ],
szString[ 40 ],
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
cache_get_field_content( i, "ID", Field ), hID = strval( Field );
cache_get_field_content( i, "PASSWORD", g_houseData[ hID ] [ E_PASSWORD ], dbHandle, 5 );
cache_get_field_content( i, "NAME", g_houseData[ hID ] [ E_HOUSE_NAME ], dbHandle, 30 );
cache_get_field_content( i, "OWNER", g_houseData[ hID ] [ E_OWNER ], dbHandle, 24 );
cache_get_field_content( i, "COST", Field ), g_houseData[ hID ] [ E_COST ] = strval( Field );
cache_get_field_content( i, "EX", Field ), g_houseData[ hID ] [ E_EX ] = floatstr( Field );
cache_get_field_content( i, "EY", Field ), g_houseData[ hID ] [ E_EY ] = floatstr( Field );
cache_get_field_content( i, "EZ", Field ), g_houseData[ hID ] [ E_EZ ] = floatstr( Field );
cache_get_field_content( i, "TX", Field ), g_houseData[ hID ] [ E_TX ] = floatstr( Field );
cache_get_field_content( i, "TY", Field ), g_houseData[ hID ] [ E_TY ] = floatstr( Field );
cache_get_field_content( i, "TZ", Field ), g_houseData[ hID ] [ E_TZ ] = floatstr( Field );
cache_get_field_content( i, "INTERIOR", Field ), g_houseData[ hID ] [ E_INTERIOR_ID ] = strval( Field );
cache_get_field_content( i, "WEAPONS", szString ), sscanf( szString, "p<.>e<ddddddd>", g_HouseWeapons[ hID ] );
cache_get_field_content( i, "AMMO", szString ), sscanf( szString, "p<.>e<ddddddd>", g_HouseWeaponAmmo[ hID ] );
g_houseData[ hID ] [ E_WORLD ] = ( hID + MAX_HOUSES );
g_houseData[ hID ] [ E_MAP_ICON ] = strmatch( g_houseData[ hID ] [ E_OWNER ], "No-one" ) ? CreateDynamicMapIcon( g_houseData[ hID ] [ E_EX ], g_houseData[ hID ] [ E_EY ], g_houseData[ hID ] [ E_EZ ], 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS ) : INVALID_OBJECT_ID;
g_houseData[ hID ] [ E_CHECKPOINT ] [ 0 ] = CreateDynamicCP( g_houseData[ hID ] [ E_EX ], g_houseData[ hID ] [ E_EY ], g_houseData[ hID ] [ E_EZ ], 1.0, -1, 0, -1, 100.0 );
g_houseData[ hID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ hID ] [ E_TX ], g_houseData[ hID ] [ E_TY ], g_houseData[ hID ] [ E_TZ ], 1.0, g_houseData[ hID ] [ E_WORLD ], g_houseData[ hID ] [ E_INTERIOR_ID ], -1, 100.0 );
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ hID ] [ E_HOUSE_NAME ], hID, g_houseData[ hID ] [ E_OWNER ], ConvertPrice( g_houseData[ hID ] [ E_COST ] ) );
g_houseData[ hID ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( szBigString, COLOR_WHITE, g_houseData[ hID ] [ E_EX ], g_houseData[ hID ] [ E_EY ], g_houseData[ hID ] [ E_EZ ], 20.0 );
g_houseData[ hID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ hID ] [ E_TX ], g_houseData[ hID ] [ E_TY ], g_houseData[ hID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ hID ] [ E_WORLD ] );
g_houseData[ hID ] [ E_CREATED ] = true;
}
}
printf( "[HOUSES]: %d houses have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
CreateFire( ); // The server crashes when the fires aren't correctly loaded.
return 1;
}
stock CreateHouse( cost, Float: eX, Float: eY, Float: eZ, Float: tX = H_DEFAULT_X, Float: tY = H_DEFAULT_Y, Float: tZ = H_DEFAULT_Z, interior = 2 )
{
new
hID
;
for( hID = 0; hID < MAX_HOUSES; hID++ )
if ( !g_houseData[ hID ] [ E_CREATED ] ) break;
if ( hID >= MAX_HOUSES )
return -1;
if ( g_houseData[ hID ] [ E_CREATED ] )
return -1;
g_houseData[ hID ] [ E_COST ] = cost;
g_houseData[ hID ] [ E_EX ] = eX;
g_houseData[ hID ] [ E_EY ] = eY;
g_houseData[ hID ] [ E_EZ ] = eZ;
g_houseData[ hID ] [ E_TX ] = tX;
g_houseData[ hID ] [ E_TY ] = tY;
g_houseData[ hID ] [ E_TZ ] = tZ;
g_houseData[ hID ] [ E_INTERIOR_ID ] = interior;
g_houseData[ hID ] [ E_WORLD ] = ( hID + MAX_HOUSES );
g_houseData[ hID ] [ E_MAP_ICON ] = CreateDynamicMapIcon( eX, eY, eZ, 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS );
g_houseData[ hID ] [ E_CHECKPOINT ] [ 0 ] = CreateDynamicCP( eX, eY, eZ, 1.0, -1, 0, -1, 100.0 );
g_houseData[ hID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( tX, tY, tZ, 1.0, g_houseData[ hID ] [ E_WORLD ], g_houseData[ hID ] [ E_INTERIOR_ID ], -1, 100.0 );
format( g_houseData[ hID ] [ E_HOUSE_NAME ], 5, "Home" );
format( g_houseData[ hID ] [ E_PASSWORD ], 4, "N/A" );
format( g_houseData[ hID ] [ E_OWNER ], 7, "No-one" );
for( new i; i < MAX_HOUSE_WEAPONS; i++ )
g_HouseWeapons[ hID ] [ i ] = 0, g_HouseWeaponAmmo[ hID ] [ i ] = -1;
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ hID ] [ E_HOUSE_NAME ], hID, g_houseData[ hID ] [ E_OWNER ], ConvertPrice( cost ) );
g_houseData[ hID ] [ E_LABEL ] [ 0 ] = CreateDynamic3DTextLabel( szBigString, COLOR_WHITE, eX, eY, eZ, 20.0 );
g_houseData[ hID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, tX, tY, tZ, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ hID ] [ E_WORLD ] );
g_houseData[ hID ] [ E_CREATED ] = true;
format( szBigString, sizeof( szBigString ), "INSERT INTO `HOUSES` VALUES (%d,'Home','No-one',%d,%f,%f,%f,%f,%f,%f,%d,'N/A','0.0.0.0.0.0.0.','-1.-1.-1.-1.-1.-1.-1.')", hID, cost, eX, eY, eZ, tX, tY, tZ, interior );
mysql_single_query( szBigString );
print( "- Created another house." );
return ( hID );
}
stock DestroyHouse( houseid )
{
if ( houseid == -1 )
return 0;
if ( g_houseData[ houseid ] [ E_CREATED ] == false )
return 0;
new
query[ 40 ],
playerid = GetPlayerIDFromName( g_houseData[ houseid ] [ E_OWNER ] )
;
if ( IsPlayerConnected( playerid ) )
{
SendClientMessage( playerid, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been destroyed.");
p_OwnedHouses[ playerid ] --;
if ( p_HouseSpawnLocation[ playerid ] == houseid ) p_HouseSpawnLocation[ playerid ] = -1;
}
format( query, sizeof( query ), "DELETE FROM HOUSES WHERE ID=%d", houseid );
mysql_single_query( query );
destroyAllFurniture( houseid );
g_houseData[ houseid ] [ E_HOUSE_NAME ] [ 0 ] = '\0';
g_houseData[ houseid ] [ E_OWNER ] [ 0 ] = '\0';
DestroyDynamicMapIcon( g_houseData[ houseid ] [ E_MAP_ICON ] );
DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 0 ] );
DestroyDynamicCP( g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] );
DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 0 ] );
DestroyDynamic3DTextLabel( g_houseData[ houseid ] [ E_LABEL ] [ 1 ] );
g_houseData[ houseid ] [ E_CREATED ] = false;
return 1;
}
stock SetHouseForAuction( ID )
{
if ( ID == -1 )
return 0;
if ( g_houseData[ ID ] [ E_CREATED ] == false )
return 0;
new
query[ 128 ],
player = GetPlayerIDFromName( g_houseData[ ID ] [ E_OWNER ] )
;
if ( IsPlayerConnected( player ) )
{
SendClientMessage( player, -1, ""COL_PINK"[HOUSE]"COL_WHITE" One of your houses has been taken for auction.");
p_OwnedHouses[ player ] --;
if ( p_HouseSpawnLocation[ player ] == ID ) p_HouseSpawnLocation[ player ] = -1;
}
for( new i; i < MAX_HOUSE_WEAPONS; i++ ) { g_HouseWeapons[ ID ] [ i ] = 0, g_HouseWeaponAmmo[ ID ] [ i ] = -1; }
format( g_houseData[ ID ] [ E_PASSWORD ], 4, "N/A" );
format( g_houseData[ ID ] [ E_OWNER ], 7, "No-one" );
format( g_houseData[ ID ] [ E_HOUSE_NAME ], 5, "Home" );
g_houseData[ ID ] [ E_TX ] = g_houseInteriors[ 0 ] [ E_EX ];
g_houseData[ ID ] [ E_TY ] = g_houseInteriors[ 0 ] [ E_EY ];
g_houseData[ ID ] [ E_TZ ] = g_houseInteriors[ 0 ] [ E_EZ ];
g_houseData[ ID ] [ E_INTERIOR_ID ] = 2;
destroyAllFurniture( ID );
format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='No-one',PASSWORD='N/A',NAME='Home',TX=%f,TY=%f,TZ=%f,INTERIOR=%d WHERE ID=%d", g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], g_houseData[ ID ] [ E_INTERIOR_ID ], ID );
mysql_single_query( query );
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", ID, ConvertPrice( g_houseData[ ID ] [ E_COST ] ) );
UpdateDynamic3DTextLabelText( g_houseData[ ID ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString);
DestroyDynamic3DTextLabel( g_houseData[ ID ] [ E_LABEL ] [ 1 ] );
g_houseData[ ID ] [ E_LABEL ] [ 1 ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, g_houseData[ ID ] [ E_WORLD ] );
DestroyDynamicCP( g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] );
g_houseData[ ID ] [ E_CHECKPOINT ] [ 1 ] = CreateDynamicCP( g_houseData[ ID ] [ E_TX ], g_houseData[ ID ] [ E_TY ], g_houseData[ ID ] [ E_TZ ], 1.0, g_houseData[ ID ] [ E_WORLD ], g_houseData[ ID ] [ E_INTERIOR_ID ], -1, 50.0 );
DestroyDynamicMapIcon( g_houseData[ ID ] [ E_MAP_ICON ] );
g_houseData[ ID ] [ E_MAP_ICON ] = CreateDynamicMapIcon( g_houseData[ ID ] [ E_EX ], g_houseData[ ID ] [ E_EY ], g_houseData[ ID ] [ E_EZ ], 31, 0, -1, -1, -1, HOUSE_MAPICON_RADIUS );
return 1;
}
stock SetHouseOwner( houseid, playerid )
{
if ( houseid == -1 || g_houseData[ houseid ] [ E_CREATED ] == false || playerid == INVALID_PLAYER_ID )
return 0;
new
query[ 128 ]
;
format( g_houseData[ houseid ] [ E_OWNER ], 24, "%s", ReturnPlayerName( playerid ) );
format( query, sizeof( query ), "UPDATE HOUSES SET OWNER='%s' WHERE ID=%d", mysql_escape( ReturnPlayerName( playerid ) ), houseid );
mysql_single_query( query );
DestroyDynamicMapIcon( g_houseData[ houseid ] [ E_MAP_ICON ] );
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" Home(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", houseid, g_houseData[ houseid ] [ E_OWNER ], ConvertPrice( g_houseData[ houseid ] [ E_COST ] ) );
UpdateDynamic3DTextLabelText( g_houseData[ houseid ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString);
return 1;
}
stock GetPlayerOwnedApartments( playerid )
{
for( new i; i < sizeof( g_apartmentData ); i++ ) if ( g_apartmentData[ i ] [ E_CREATED ] )
{
if ( strmatch( g_apartmentData[ i ][ E_OWNER ], ReturnPlayerName( playerid ) ) )
return 1;
}
return 0;
}
stock GetPlayerOwnedHouses( playerid )
{
new count = 0;
for( new i; i < MAX_HOUSES; i++ )
{
if ( g_houseData[ i ] [ E_CREATED ] == true && strmatch( g_houseData[ i ][ E_OWNER ], ReturnPlayerName( playerid ) ) )
{
count ++;
}
}
return count;
}
stock GetPlayerIDFromName( pName[ ] )
{
foreach(new i : Player)
{
if ( strmatch( pName, ReturnPlayerName( i ) ) )
return i;
}
return INVALID_PLAYER_ID;
}
stock GetPlayerIDFromAccountID( iAccountID )
{
foreach(new i : Player)
{
if ( p_AccountID[ i ] == iAccountID )
return i;
}
return INVALID_PLAYER_ID;
}
stock SetPlayerColorToTeam( playerid )
{
if ( IsPlayerSecurityDriver( playerid ) ) return SetPlayerColor( playerid, COLOR_SECURITY );
if ( p_AdminOnDuty{ playerid } ) return SetPlayerColor( playerid, COLOR_PINK );
switch( p_Class[ playerid ] )
{
case CLASS_POLICE:
{
SetPlayerColor( playerid, COLOR_POLICE );
if ( p_inFBI{ playerid } ) SetPlayerColor( playerid, COLOR_FBI );
if ( p_inCIA{ playerid } ) SetPlayerColor( playerid, COLOR_CIA );
if ( p_inArmy{ playerid } ) SetPlayerColor( playerid, COLOR_ARMY );
}
case CLASS_FIREMAN: SetPlayerColor( playerid, COLOR_FIREMAN );
case CLASS_MEDIC: SetPlayerColor( playerid, COLOR_MEDIC );
default:
{
SetPlayerColor( playerid, COLOR_DEFAULT );
if ( p_GangID[ playerid ] != INVALID_GANG_ID ) SetPlayerColor( playerid, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ] );
if ( p_WantedLevel[ playerid ] > 1 ) SetPlayerColor( playerid, COLOR_WANTED2 );
if ( p_WantedLevel[ playerid ] > 5 ) SetPlayerColor( playerid, COLOR_WANTED6 );
if ( p_WantedLevel[ playerid ] > 11 ) SetPlayerColor( playerid, COLOR_WANTED12 );
}
}
return 1;
}
stock GivePlayerXP( playerid, amount )
{
if ( p_PlayerLogged{ playerid } == true )
{
new string[ 20 ];
if ( amount < 0 ) format( string, sizeof( string ), "~r~%d XP", amount );
else {
if ( IsDoubleXP( ) ) amount *= 2;
format( string, sizeof( string ), "+%d XP", amount );
}
p_XP[ playerid ] += amount;
PlayerTextDrawSetString( playerid, p_ExperienceAwardTD[ playerid ], string );
PlayerTextDrawShow( playerid, p_ExperienceAwardTD[ playerid ] );
p_ExperienceHideTimer[ playerid ] = SetTimerEx( "ExperienceTD_hide", 3500, false, "d", playerid );
if ( p_XP[ playerid ] > 99999999 ) p_XP[ playerid ] = 99999999;
autosaveStart( playerid ); // auto-save
return 1;
}
return 0;
}
function ExperienceTD_hide( playerid ) return PlayerTextDrawHide( playerid, p_ExperienceAwardTD[ playerid ] );
stock IsPlayerFBI( playerid )
{
new
skinid = GetPlayerSkin( playerid );
switch( skinid ) {
case 286, 71, 285: {
if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) {
return false;
}
return true;
}
}
return false;
}
stock IsPlayerCIA( playerid )
{
new
skinid = GetPlayerSkin( playerid );
switch( skinid ) {
case 303 .. 305: {
if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) {
return false;
}
return true;
}
}
return false;
}
stock IsPlayerPolice( playerid )
{
new
skinid = GetPlayerSkin( playerid );
switch( skinid ) {
case 265, 266, 267, 306, 307, 280, 281, 284: {
if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) {
return false;
}
return true;
}
}
return false;
}
stock IsPlayerMedic( playerid )
{
new
skinid = GetPlayerSkin( playerid );
switch( skinid ) {
case 274 .. 276, 308: {
if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) {
return false;
}
return true;
}
}
return false;
}
stock IsPlayerFireman( playerid )
{
new
skinid = GetPlayerSkin( playerid );
switch( skinid ) {
case 277, 278, 279: {
if ( IsPlayerSpawned( playerid ) && p_PlayerSettings[ playerid ] { SETTING_VIPSKIN } && p_VIPLevel[ playerid ] && p_LastSkin[ playerid ] == skinid ) {
return false;
}
return true;
}
}
return false;
}
stock CreateBribe( Float: fX, Float: fY, Float: fZ, iExistingID = -1 )
{
new
bID = iExistingID != -1 ? iExistingID : Iter_Free(BribeCount);
if ( Iter_Contains( BribeCount, iExistingID ) )
bID = -1; // In the unlikelihood...
if ( bID != -1 )
{
Iter_Add(BribeCount, bID);
g_bribeData[ bID ] [ E_X ] = fX;
g_bribeData[ bID ] [ E_Y ] = fY;
g_bribeData[ bID ] [ E_Z ] = fZ;
g_bribeData[ bID ] [ E_PICKUP ] [ 0 ] = CreateDynamicPickup( 1247, 15, fX, fY, fZ );
g_bribeData[ bID ] [ E_PICKUP ] [ 1 ] = CreateDynamicPickup( 19300, 14, fX, fY, fZ );
g_bribeData[ bID ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Bribe(%d)", bID ), COLOR_GOLD, fX, fY, fZ, 15.0 );
if ( iExistingID == -1 )
mysql_single_query( sprintf( "INSERT INTO `BRIBES` VALUES (%d,%f,%f,%f)", bID, fX, fY, fZ ) );
}
return bID;
}
stock DestroyBribe( bID )
{
if ( bID == -1 || !Iter_Contains( BribeCount, bID ) )
return 0;
new
query[ 40 ]
;
Iter_Remove(BribeCount, bID);
DestroyDynamic3DTextLabel( g_bribeData[ bID ] [ E_LABEL ] );
DestroyDynamicPickup( g_bribeData[ bID ] [ E_PICKUP ] [ 0 ] );
DestroyDynamicPickup( g_bribeData[ bID ] [ E_PICKUP ] [ 1 ] );
g_bribeData[ bID ] [ E_TIMESTAMP ] = -1;
format( query, sizeof( query ), "DELETE FROM `BRIBES` WHERE `ID`=%d", bID );
mysql_single_query( query );
return 1;
}
thread OnBribeLoad( )
{
new
rows, fields, i = -1,
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
CreateBribe(
cache_get_field_content_float( i, "X", dbHandle ),
cache_get_field_content_float( i, "Y", dbHandle ),
cache_get_field_content_float( i, "Z", dbHandle ),
cache_get_field_content_int( i, "ID", dbHandle )
);
}
}
printf( "[BRIBES]: %d bribes have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
return 1;
}
stock PutPlayerInEmptyVehicleSeat( vehicleid, playerid )
{
new
vModel = GetVehicleModel( vehicleid ),
bool: bNonAvailable[ 16 char ],
seats = 0xF
;
if ( !IsValidVehicle( vehicleid ) )
return -1;
if ( vModel == 425 || vModel == 481 || vModel == 520 || vModel == 519 || vModel == 509 || vModel == 510 || vModel == 476 )
return -1;
foreach(new iPlayer : Player)
{
if ( IsPlayerInVehicle( iPlayer, vehicleid ) )
{
new iVehicle = GetPlayerVehicleSeat( iPlayer );
seats = GetVehicleSeatCount( GetVehicleModel( iVehicle ) );
if ( seats == 0xF )
return -1; // Just so the player aint bugged.
if ( iVehicle >= 0 && iVehicle <= seats ) bNonAvailable{ iVehicle } = true;
}
}
for( new i = 1; i < sizeof( bNonAvailable ); i++ )
{
if ( !bNonAvailable{ i } ) {
SetPlayerVirtualWorld( playerid, GetVehicleVirtualWorld( vehicleid ) );
SetPlayerInterior( playerid, 0 ); // All vehicles are in interior ID 0, unless a stupid did this :|
PutPlayerInVehicle( playerid, vehicleid, i );
break;
}
}
return seats;
}
stock GetVehicleSeatCount(iModel)
{
if (400 <= iModel <= 611)
{
static
s_MaxPassengers[] =
{
271782163, 288428337, 288559891, -2146225407, 327282960, 271651075, 268443408, 286339857, 319894289, 823136512, 805311233,
285414161, 286331697, 268513553, 18026752, 286331152, 286261297, 286458129, 856765201, 286331137, 856690995, 269484528,
51589393, -15658689, 322109713, -15527663, 65343
}
;
return ((s_MaxPassengers[(iModel -= 400) >>> 3] >>> ((iModel & 7) << 2)) & 0xF);
}
return 0xF;
}
stock strreplacechar(string[], oldchar, newchar)
{
new matches;
if (ispacked(string)) {
if (newchar == '\0') {
for(new i; string{i} != '\0'; i++) {
if (string{i} == oldchar) {
strdel(string, i, i + 1);
matches++;
}
}
} else {
for(new i; string{i} != '\0'; i++) {
if (string{i} == oldchar) {
string{i} = newchar;
matches++;
}
}
}
} else {
if (newchar == '\0') {
for(new i; string[i] != '\0'; i++) {
if (string[i] == oldchar) {
strdel(string, i, i + 1);
matches++;
}
}
} else {
for(new i; string[i] != '\0'; i++) {
if (string[i] == oldchar) {
string[i] = newchar;
matches++;
}
}
}
}
return matches;
}
stock CreateRobberyCheckpoint( szName[ 32 ], iRobValue, Float: fX, Float: fY, Float: fZ, Float: rotation, ... )
{
new
Float: offsetX, Float: offsetY
;
for( new i = 6; i < numargs( ); i++ )
{
new rID = Iter_Free(RobberyCount);
if ( rID != -1 )
{
new
worldid = getarg( i );
Iter_Add(RobberyCount, rID);
g_robberyData[ rID ] [ E_SAFE ] = CreateDynamicObject( 2003, fX, fY, fZ, 0, 0, rotation, worldid );
offsetX = 0.5 * floatsin( -( rotation + 124 ), degrees );
offsetY = 0.5 * floatcos( -( rotation + 124 ), degrees );
// SAFE DOOR
g_robberyData[ rID ] [ E_DOOR_X ] = fX + offsetX;
g_robberyData[ rID ] [ E_DOOR_Y ] = fY + offsetY;
g_robberyData[ rID ] [ E_DOOR_Z ] = fZ;
g_robberyData[ rID ] [ E_DOOR_ROT ] = rotation;
g_robberyData[ rID ] [ E_SAFE_DOOR ] = CreateDynamicObject( 2004, fX + offsetX, fY + offsetY, fZ, 0, 0, rotation, worldid );
SetDynamicObjectMaterial( g_robberyData[ rID ] [ E_SAFE ], 5, 1829, "kbmiscfrn2", "man_mny1", 0 );
SetDynamicObjectMaterial( g_robberyData[ rID ] [ E_SAFE_DOOR ], 2, 0, "none", "none", -1 );
CreateDynamic3DTextLabel( sprintf( "%s\n"COL_WHITE"Left ALT To Crack Safe", szName ), COLOR_GREY, fX, fY, fZ, 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0, .worldid = worldid );
format( g_robberyData[ rID ] [ E_NAME ], 32, "%s", szName );
g_robberyData[ rID ] [ E_WORLD ] = worldid;
g_robberyData[ rID ] [ E_ROB_VALUE ] = iRobValue;
g_robberyData[ rID ] [ E_ROBBED ] = false;
g_robberyData[ rID ] [ E_STATE ] = STATE_NONE;
g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF;
g_robberyData[ rID ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID;
g_robberyData[ rID ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID;
g_robberyData[ rID ] [ E_MULTIPLIER ] = 1.0;
if ( getarg( i ) == -1 ) break; // Save your breath, wanna waste my time?
}
}
}
stock GetXYInFrontOfSafe( robberyid, &Float: X, &Float: Y, &Float: Z, Float: distance = 1.25 )
{
static
Float: iFloat;
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z );
GetDynamicObjectRot( g_robberyData[ robberyid ] [ E_SAFE ], iFloat, iFloat, iFloat );
X += distance * -floatsin( -iFloat, degrees );
Y += distance * -floatcos( -iFloat, degrees );
}
stock AttachToRobberySafe( robberyid, playerid, type )
{
if ( !IsPlayerConnected( playerid ) )
return 0xFFFF; // Not connected
if (!Iter_Contains(RobberyCount, robberyid))
return 0xAA; // Invalid Robbery
if ( ( g_robberyData[ robberyid ] [ E_C4_SLOT ] == true && type == ROBBERY_TYPE_DRILL ) || ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID && type == ROBBERY_TYPE_C4 ) )
return 0x1B; // Is occupied?
if ( g_robberyData[ robberyid ] [ E_ROBBED ] || g_robberyData[ robberyid ] [ E_OPEN ] || g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF )
return 0x2C; // It's been robbed/opened!
if ( p_Class[ playerid ] == CLASS_POLICE )
return 0xBB; // Not civilian
if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) || g_robberyData[ robberyid ] [ E_STATE ] )
return 0xBC; // Currently picking/being robbed/being picked
static
Float: fX, Float: fY, Float: fZ,
Float: offsetX, Float: offsetY, Float: rotation
;
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], fX, fY, fZ );
GetDynamicObjectRot( g_robberyData[ robberyid ] [ E_SAFE ], rotation, rotation, rotation );
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] AttachToRobberySafe( %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, robberyid, playerid, type,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
switch( type )
{
case ROBBERY_TYPE_DRILL:
{
if ( p_drillStrength[ playerid ] <= 0 )
return 0xA1;
if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) )
return 0x2B; // Valid drill/driller already on?
// DRILL
offsetX = 0.8 * floatsin( -( rotation + 200 ), degrees );
offsetY = 0.8 * floatcos( -( rotation + 200 ), degrees );
g_robberyData[ robberyid ] [ E_DRILL_PLACER ] = playerid;
g_robberyData[ robberyid ] [ E_DRILL ] = CreateDynamicObject( 341, fX + offsetX, fY + offsetY, fZ, 0, 24.0, rotation + 90, g_robberyData[ robberyid ] [ E_WORLD ] );
offsetX = -1.4 * floatsin( -( rotation + 170 ), degrees );
offsetY = -1.4 * floatcos( -( rotation + 170 ), degrees );
g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] = CreateDynamicObject( 18718, fX + offsetX, fY + offsetY, fZ, 90, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 15000, false, "dddd", playerid, robberyid, type, 0 );
p_drillStrength[ playerid ] -= 10;
return 1;
}
case ROBBERY_TYPE_C4:
{
if ( g_robberyData[ robberyid ] [ E_C4_SLOT ] == false )
{
// slot 1 = orignally 185 degrees
offsetX = 0.35 * floatsin( -( rotation + 180 ), degrees );
offsetY = 0.35 * floatcos( -( rotation + 180 ), degrees );
//case 0: g_robberyData[ robberyid ] [ E_C4 ] [ 0 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.18534, 0, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
//case 1: g_robberyData[ robberyid ] [ E_C4 ] [ 1 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.44483, 0, 90, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
//case 2: g_robberyData[ robberyid ] [ E_C4 ] [ 2 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ - 0.06090, 0, 90, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
g_robberyData[ robberyid ] [ E_C4 ] = CreateDynamicObject( 363, fX + offsetX, fY + offsetY, fZ + 0.18534, 0, 0, rotation, g_robberyData[ robberyid ] [ E_WORLD ] );
g_robberyData[ robberyid ] [ E_C4_SLOT ] = true;
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 960, false, "dddd", playerid, robberyid, type, 0 );
return 1;
}
}
}
return -1;
}
stock getClosestRobberySafe( playerid, &Float: dis = 99999.99 )
{
new
Float: dis2,
object = INVALID_OBJECT_ID,
Float: X, Float: Y, Float: Z,
world = GetPlayerVirtualWorld( playerid )
;
foreach(new i : RobberyCount)
{
if ( g_robberyData[ i ] [ E_WORLD ] != -1 && g_robberyData[ i ] [ E_WORLD ] != world ) continue;
GetDynamicObjectPos( g_robberyData[ i ] [ E_SAFE ], X, Y, Z );
dis2 = GetPlayerDistanceFromPoint( playerid, X, Y, Z );
if ( dis2 < dis && dis2 != -1.00 ) {
dis = dis2;
object = i;
}
}
return object;
}
stock RemoveRobberyAttachments( robberyid )
{
if (!Iter_Contains(RobberyCount, robberyid))
return; // Invalid Robbery
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] );
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] );
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_C4 ] );
g_robberyData[ robberyid ] [ E_C4_SLOT ] = false;
g_robberyData[ robberyid ] [ E_C4 ] = INVALID_OBJECT_ID;
g_robberyData[ robberyid ] [ E_DRILL ] = INVALID_OBJECT_ID;
g_robberyData[ robberyid ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID;
g_robberyData[ robberyid ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID;
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] RemoveRobberyAttachments { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
}
stock createRobberyLootInstance( playerid, robberyid, type )
{
if (!Iter_Contains(RobberyCount, robberyid))
return; // Invalid Robbery
static
Float: fX, Float: fY, Float: fZ;
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], fX, fY, fZ );
if ( ( p_Robberies[ playerid ] <= 10 ? 0 : random( 101 ) ) < 80 )
{
new
Float: iLoot = float( RandomEx( 1000, g_robberyData[ robberyid ] [ E_ROB_VALUE ] ) );
if ( type == ROBBERY_TYPE_C4 ) iLoot *= 0.50; // Loose 50% because of impact
// Apply multiplier
iLoot *= g_robberyData[ robberyid ] [ E_MULTIPLIER ];
g_robberyData[ robberyid ] [ E_MULTIPLIER ] = 1.0;
DestroyDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] );
g_robberyData[ robberyid ] [ E_SAFE_MONEY ] = CreateDynamicObject( 2005, fX, fY, fZ - 0.1, 0, 0, g_robberyData[ robberyid ] [ E_DOOR_ROT ], g_robberyData[ robberyid ] [ E_WORLD ] );
SetDynamicObjectMaterial( g_robberyData[ robberyid ] [ E_SAFE_MONEY ], 2, 0, "none", "none", -1 );
g_robberyData[ robberyid ] [ E_SAFE_LOOT ] = floatround( iLoot );
}
else
{
if ( IsPlayerConnected( playerid ) && p_Class[ playerid ] != CLASS_POLICE )
{
new
szLocation[ MAX_ZONE_NAME ],
id = p_LastEnteredEntrance[ playerid ]
;
if ( id != -1 ) // Sometimes the player isn't even inside a home.
GetZoneFromCoordinates( szLocation, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] );
if ( GetPlayerInterior( playerid ) != 0 )
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing %s near %s, suspect is bound to leave any time now.", ReturnPlayerName( playerid ), g_robberyData[ robberyid ] [ E_NAME ], szLocation );
else
SendClientMessageToCops( -1, ""COL_BLUE"[ROBBERY]"COL_WHITE" %s has failed robbing %s, suspect is bound to leave any time now.", ReturnPlayerName( playerid ), g_robberyData[ robberyid ] [ E_NAME ] );
SendClientMessage( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" No loot, and the alarm went off. Cops have been alerted." );
GivePlayerWantedLevel( playerid, 6 );
CreateCrimeReport( playerid );
}
g_robberyData[ robberyid ] [ E_ROB_TIME ] = g_iTime + MAX_ROBBERY_WAIT;
g_robberyData[ robberyid ] [ E_ROBBED ] = true;
}
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] createRobberyLootInstance( %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, playerid, robberyid, type,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
}
public onSafeBust( playerid, robberyid, type, index )
{
new
bConnected = IsPlayerConnected( playerid );
switch( type )
{
case ROBBERY_TYPE_C4:
{
if ( index < 3 )
{
if ( bConnected ) {
PlayerPlaySound( playerid, 1056, g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] );
GameTextForPlayer( playerid, "~r~Fall back!~n~c4 in detonation!", 4000, 3 );
}
g_robberyData[ robberyid ] [ E_ROBTIMER ] = SetTimerEx( "onSafeBust", 960, false, "dddd", playerid, robberyid, type, index + 1 );
}
else
{
if ( bConnected ) {
GameTextForPlayer( playerid, "~g~We're in!", 4000, 3 );
PlayerPlaySound( playerid, 1057, g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] );
}
g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE;
g_robberyData[ robberyid ] [ E_ROBTIMER ] = 0xFFFF;
RemoveRobberyAttachments( robberyid );
ControlRobberySafe( robberyid, true );
createRobberyLootInstance( playerid, robberyid, type );
CreateExplosionEx( g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ], 12, 0.0, g_robberyData[ robberyid ] [ E_WORLD ], -1 );
}
}
case ROBBERY_TYPE_DRILL, ROBBERY_TYPE_LABOR:
{
g_robberyData[ robberyid ] [ E_STATE ] = STATE_NONE;
g_robberyData[ robberyid ] [ E_ROBTIMER ] = 0xFFFF;
RemoveRobberyAttachments( robberyid );
ControlRobberySafe( robberyid, true );
createRobberyLootInstance( playerid, robberyid, type );
if ( type == ROBBERY_TYPE_LABOR ) SetTimerEx( "handlePlayerRobbery", 1350, false, "ddd", playerid, KEY_WALK, KEY_SPRINT );
}
}
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] onSafeBust( %d, %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, playerid, robberyid, type, index,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
}
stock ControlRobberySafe( rID, bool: open )
{
static
Float: Z;
if (Iter_Contains(RobberyCount, rID))
{
GetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], Z, Z, Z );
if ( g_robberyData[ rID ] [ E_OPEN ] == true && open == true )
{
printf("[GM:WARNING] Safe %d was stopped from opening twice.", rID );
return;
}
g_robberyData[ rID ] [ E_VELOCITY ] = 0.0; // Always will need this reset.
if ( open )
{
// Must close it
SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z );
SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] );
SetTimerEx( "physicsOnSafeOpen", 30, false, "d", rID );
}
else
{
SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z );
SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] );
g_robberyData[ rID ] [ E_OPEN ] = false;
}
if ( g_Debugging )
{
new robberyid = rID; printf("[DEBUG] [ROBBERY] [%d] ControlRobberySafe( %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, rID, open,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
}
}
function physicsOnSafeOpen( rID )
{
static
Float: rZ;
if ( g_robberyData[ rID ] [ E_VELOCITY ] >= 9.25 ) {
g_robberyData[ rID ] [ E_OPEN ] = true;
g_robberyData[ rID ] [ E_VELOCITY ] = 0.0;
return 1;
}
g_robberyData[ rID ] [ E_VELOCITY ] += 120.0 / 300.0;
GetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], rZ, rZ, rZ );
SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, rZ - g_robberyData[ rID ] [ E_VELOCITY ] );
return SetTimerEx( "physicsOnSafeOpen", 30, false, "d", rID );
}
stock setSafeReplenished( rID )
{
static
Float: Z;
if (Iter_Contains(RobberyCount, rID))
{
DestroyDynamicObject( g_robberyData[ rID ] [ E_SAFE_MONEY ] );
g_robberyData[ rID ] [ E_ROBBED ] = false;
g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF;
g_robberyData[ rID ] [ E_DRILL_PLACER ] = INVALID_PLAYER_ID;
g_robberyData[ rID ] [ E_DRILL_EFFECT ] = INVALID_OBJECT_ID;
g_robberyData[ rID ] [ E_ROB_TIME ] = -1;
g_robberyData[ rID ] [ E_ROBBED ] = false;
g_robberyData[ rID ] [ E_STATE ] = STATE_NONE;
g_robberyData[ rID ] [ E_OPEN ] = false;
g_robberyData[ rID ] [ E_SAFE_MONEY ] = 0xFFFF;
g_robberyData[ rID ] [ E_SAFE_LOOT ] = 0;
StopDynamicObject( g_robberyData[ rID ] [ E_SAFE_DOOR ] );
GetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], Z, Z, Z );
SetDynamicObjectPos( g_robberyData[ rID ] [ E_SAFE_DOOR ], g_robberyData[ rID ] [ E_DOOR_X ], g_robberyData[ rID ] [ E_DOOR_Y ], Z );
SetDynamicObjectRot( g_robberyData[ rID ] [ E_SAFE_DOOR ], 0.0, 0.0, g_robberyData[ rID ] [ E_DOOR_ROT ] );
if ( g_Debugging )
{
new robberyid = rID; printf("[DEBUG] [ROBBERY] [%d] setSafeReplenished( %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, rID,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
//SendClientMessageToAdmins( -1, ""COL_ORANGE"[DEBUG]"COL_GREY" Robbery "COL_GREY"%s(%d)"COL_GREY" has been replenished!", g_robberyData[ rID ] [ E_NAME ], rID );
}
return 1;
}
printf( "[WARNING] Invalid safe %d is being set for replenishment.", rID );
return 0;
}
stock haltRobbery( rID )
{
KillTimer( g_robberyData[ rID ] [ E_ROBTIMER ] );
g_robberyData[ rID ] [ E_ROBTIMER ] = 0xFFFF;
RemoveRobberyAttachments( rID );
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] haltRobbery( %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, rID,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
}
stock truncateDrills( playerid )
{
foreach(new i : RobberyCount)
{
if ( g_robberyData[ i ] [ E_DRILL_PLACER ] == playerid )
haltRobbery( i );
}
}
stock IsPointToPoint(Float: fRadius, Float: fX1, Float: fY1, Float: fZ1, Float: fX2, Float: fY2, Float: fZ2)
return ((-fRadius < floatabs(fX2 - fX1) < fRadius) && (-fRadius < floatabs(fY2 - fY1) < fRadius) && (-fRadius < floatabs(fZ2 - fZ1) < fRadius));
stock CreateBuyableVehicle( playerid, Model, Color1, Color2, Float: X, Float: Y, Float: Z, Float: Angle, Cost )
{
new
vID,
szString[ 300 ],
iCar = INVALID_VEHICLE_ID
;
if ( playerid != INVALID_PLAYER_ID && !IsPlayerConnected( playerid ) )
return INVALID_PLAYER_ID;
for( vID = 0; vID < MAX_BUYABLE_VEHICLES; vID++ )
if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) break;
if ( vID >= MAX_BUYABLE_VEHICLES )
return -1;
if ( g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] )
return -1;
if ( vID != -1 )
{
strcpy( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], "SF-CNR" );
g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = false;
g_vehicleData[ playerid ] [ vID ] [ E_X ] = X;
g_vehicleData[ playerid ] [ vID ] [ E_Y ] = Y;
g_vehicleData[ playerid ] [ vID ] [ E_Z ] = Z;
g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ] = Angle;
g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = Cost;
g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = Color1;
g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = Color2;
g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = true;
g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = Cost;
g_vehicleData[ playerid ] [ vID ] [ E_MODEL ] = Model;
g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = 3;
g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] = -1;
g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = p_AccountID[ playerid ];
ResetBuyableVehicleMods( playerid, vID );
iCar = CreateVehicle( Model, X, Y, Z, Angle, Color1, Color2, 999999999 );
g_adminSpawnedCar{ iCar } = false;
//GetVehicleParamsEx( iCar, engine, lights, alarm, doors, bonnet, boot, objective );
//SetVehicleParamsEx( iCar, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective );
SetVehicleNumberPlate( iCar, "SF-CNR" );
g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = iCar;
g_buyableVehicle{ iCar } = true;
format( szString, sizeof( szString ), "INSERT INTO `VEHICLES` (`MODEL`,`LOCKED`,`X`,`Y`,`Z`,`ANGLE`,`COLOR1`,`COLOR2`,`PRICE`,`OWNER`,`PLATE`,`PAINTJOB`,`MODS`) VALUES (%d,0,%f,%f,%f,%f,%d,%d,%d,%d,'SF-CNR',3,'0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.')", Model, X, Y, Z, Angle, Color1, Color2, Cost, g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] );
mysql_function_query( dbHandle, szString, true, "OnPlayerCreateBuyableVehicle", "dd", playerid, vID );
p_OwnedVehicles[ playerid ] ++; // Append value
}
return vID;
}
thread OnPlayerCreateBuyableVehicle( playerid, slot )
{
g_vehicleData[ playerid ] [ slot ] [ E_SQL_ID ] = cache_insert_id( );
return 1;
}
stock ResetBuyableVehicleMods( playerid, id, fordestroy=1 )
{
if ( id < 0 || id > MAX_BUYABLE_VEHICLES )
return;
if ( !g_vehicleData[ playerid ] [ id ] [ E_CREATED ] )
return;
for( new i = 0; i < MAX_CAR_MODS; i++ )
{
if ( !fordestroy && IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) ) {
if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ id ] [ i ] ) )
RemoveVehicleComponent( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ id ] [ i ] );
}
g_vehicleModifications[ playerid ] [ id ] [ i ] = 0;
}
format( szNormalString, sizeof( szNormalString ), "UPDATE `VEHICLES` SET `MODS`='0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.' WHERE `ID`=%d", g_vehicleData[ playerid ] [ id ] [ E_SQL_ID ] );
mysql_single_query( szNormalString );
}
stock DestroyBuyableVehicle( playerid, vID, bool: db_remove = true )
{
if ( vID < 0 || vID > MAX_BUYABLE_VEHICLES )
return 0;
if ( playerid == INVALID_PLAYER_ID )
return INVALID_PLAYER_ID;
if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] )
return 0;
new
query[ 40 ]
;
if ( db_remove )
{
SendClientMessage( playerid, -1, ""COL_PINK"[VEHICLE]"COL_WHITE" One of your vehicles has been destroyed.");
p_OwnedVehicles[ playerid ] --;
format( query, sizeof( query ), "DELETE FROM `VEHICLES` WHERE `ID`=%d", g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] );
mysql_single_query( query );
ResetBuyableVehicleMods( playerid, vID );
}
#if ENABLE_COMPONENTS_SYSTEM == true
// Reset vehicle component data
DestroyVehicleCustomComponents( playerid, vID, db_remove );
#endif
// Reset vehicle data
g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = 0;
g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = false;
g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = false;
g_buyableVehicle{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = false;
DestroyVehicle( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] );
g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = INVALID_VEHICLE_ID;
return 1;
}
stock RespawnBuyableVehicle( samp_veh_id, occupantid = INVALID_PLAYER_ID )
{
new playerid, id;
new gravy = getVehicleSlotFromID( samp_veh_id, playerid, id );
if ( gravy == -1 )
return INVALID_VEHICLE_ID;
if ( id == -1 && !g_vehicleData[ playerid ] [ id ] [ E_CREATED ] )
return INVALID_VEHICLE_ID;
if ( !IsValidVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ) )
return INVALID_VEHICLE_ID; // If it aint working.
new
Float: beforeAngle,
Float: Health,
newVeh = INVALID_VEHICLE_ID
;
GetVehicleZAngle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], beforeAngle );
GetVehicleDamageStatus( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], panels, doors, lights, tires ); // Can't do this to restore health.
GetVehicleHealth( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], Health );
if ( ( newVeh = CreateVehicle( g_vehicleData[ playerid ] [ id ] [ E_MODEL ], g_vehicleData[ playerid ] [ id ] [ E_X ], g_vehicleData[ playerid ] [ id ] [ E_Y ], g_vehicleData[ playerid ] [ id ] [ E_Z ], g_vehicleData[ playerid ] [ id ] [ E_ANGLE ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 1 ], 999999999 ) ) == INVALID_VEHICLE_ID ) {
printf( "[ERROR] CreateVehicle(%d, %f, %f, %f, %f, %d, %d, %d);", g_vehicleData[ playerid ] [ id ] [ E_MODEL ], g_vehicleData[ playerid ] [ id ] [ E_X ], g_vehicleData[ playerid ] [ id ] [ E_Y ], g_vehicleData[ playerid ] [ id ] [ E_Z ], g_vehicleData[ playerid ] [ id ] [ E_ANGLE ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ id ] [ E_COLOR ] [ 1 ], 999999999 );
return SendError( playerid, "Couldn't update vehicle due to a unknown error." );
}
// Reset special data
ResetVehicleMethlabData( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], true );
// Destroy vehicle
DestroyVehicle( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] );
g_buyableVehicle{ g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] } = false;
g_buyableVehicle{ newVeh } = true;
g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] = newVeh;
// Restore old data
SetVehicleNumberPlate( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ id ] [ E_PLATE ] );
ChangeVehiclePaintjob( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ id ] [ E_PAINTJOB ] );
for( new i = 0; i < MAX_CAR_MODS; i++ ) {
if ( g_vehicleModifications[ playerid ] [ id ] [ i ] >= 1000 && g_vehicleModifications[ playerid ] [ id ] [ i ] < 1193 )
{
if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ id ] [ i ] ) )
AddVehicleComponent( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ id ] [ i ] );
else
g_vehicleModifications[ playerid ] [ id ] [ i ] = 0;
}
}
UpdateVehicleDamageStatus( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], panels, doors, lights, tires );
SetVehicleHealth( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], Health );
if ( g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] != -1 ) {
LinkVehicleToInterior( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_garageInteriorData[ g_garageData[ g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] ] [ E_INTERIOR_ID ] ] [ E_INTERIOR ] );
SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], g_garageData[ g_vehicleData[ playerid ] [ id ] [ E_GARAGE ] ] [ E_WORLD ] );
}
if ( occupantid != INVALID_PLAYER_ID ) // So nothing bugs with /v color
{
new Float: X, Float: Y, Float: Z;
SyncSpectation( playerid ); // Bug?
GetPlayerPos( occupantid, X, Y, Z );
SetVehiclePos( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], X, Y, Z + 1 );
LinkVehicleToInterior( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], GetPlayerVirtualWorld( playerid ) );
SetTimerEx( "timedUpdates_RBV", 50, false, "ddf", occupantid, g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], beforeAngle );
}
#if ENABLE_COMPONENTS_SYSTEM == true
// Replace components
ReplaceVehicleCustomComponents( playerid, id );
#endif
if ( !g_vehicleData[ playerid ] [ id ] [ E_OWNER_ID ] ) {
GetVehicleParamsEx( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], engine, lights, alarm, doors, bonnet, boot, objective );
SetVehicleParamsEx( g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ], VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective );
}
return g_vehicleData[ playerid ] [ id ] [ E_VEHICLE_ID ];
}
function timedUpdates_RBV( playerid, vehicleid, Float: angle ) {
if ( vehicleid != INVALID_VEHICLE_ID )
SetVehicleZAngle( vehicleid, angle );
}
stock SaveVehicleData( playerid, vID )
{
if ( vID == -1 )
return 0;
new
szPlate[ 32 ];
// Plate System
if ( isnull( g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] ) )
szPlate = "SF-CNR";
else
strcat( szPlate, g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] );
// Begin Saving
format( szLargeString, sizeof( szLargeString ), "UPDATE `VEHICLES` SET `MODEL`=%d,`LOCKED`=%d,`X`=%f,`Y`=%f,`Z`=%f,`ANGLE`=%f,`COLOR1`=%d,`COLOR2`=%d,`PRICE`=%d,`PAINTJOB`=%d,`OWNER`=%d,`PLATE`='%s',`GARAGE`=%d WHERE `ID`=%d",
g_vehicleData[ playerid ] [ vID ] [ E_MODEL ], g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ], g_vehicleData[ playerid ] [ vID ] [ E_X ], g_vehicleData[ playerid ] [ vID ] [ E_Y ], g_vehicleData[ playerid ] [ vID ] [ E_Z ],
g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ], g_vehicleData[ playerid ] [ vID ] [ E_PRICE ], g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ],
g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ], mysql_escape( szPlate ), g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ],
g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] );
mysql_single_query( szLargeString );
return 1;
}
stock dischargeVehicles( playerid )
{
if ( p_OwnedVehicles[ playerid ] )
{
for( new v; v < MAX_BUYABLE_VEHICLES; v++ )
DestroyBuyableVehicle( playerid, v, .db_remove = false );
}
return 1;
}
thread OnVehicleLoad( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new
rows, fields, i = -1, vID,
Query[ 76 ]
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
for( vID = 0; vID < MAX_BUYABLE_VEHICLES; vID++ )
if ( !g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] ) break;
if ( vID >= MAX_BUYABLE_VEHICLES )
continue;
if ( g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] )
continue;
cache_get_field_content( i, "PLATE", g_vehicleData[ playerid ] [ vID ] [ E_PLATE ], dbHandle, 32 );
cache_get_field_content( i, "MODS", Query ), sscanf( Query, "p<.>e<ddddddddddddddd>", g_vehicleModifications[ playerid ] [ vID ] );
g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] = cache_get_field_content_int( i, "ID", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_OWNER_ID ] = cache_get_field_content_int( i, "OWNER", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_MODEL ] = cache_get_field_content_int( i, "MODEL", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_LOCKED ] = !!cache_get_field_content_int( i, "LOCKED", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_X ] = cache_get_field_content_float( i, "X", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_Y ] = cache_get_field_content_float( i, "Y", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_Z ] = cache_get_field_content_float( i, "Z", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ] = cache_get_field_content_float( i, "ANGLE", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ] = cache_get_field_content_int( i, "COLOR1", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ] = cache_get_field_content_int( i, "COLOR2", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_PRICE ] = cache_get_field_content_int( i, "PRICE", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] = cache_get_field_content_int( i, "PAINTJOB", dbHandle );
g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] = cache_get_field_content_int( i, "GARAGE", dbHandle );
new iVehicle = CreateVehicle( g_vehicleData[ playerid ] [ vID ] [ E_MODEL ], g_vehicleData[ playerid ] [ vID ] [ E_X ], g_vehicleData[ playerid ] [ vID ] [ E_Y ], g_vehicleData[ playerid ] [ vID ] [ E_Z ], g_vehicleData[ playerid ] [ vID ] [ E_ANGLE ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 0 ], g_vehicleData[ playerid ] [ vID ] [ E_COLOR ] [ 1 ], 999 );
g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] = iVehicle;
if ( iVehicle != INVALID_VEHICLE_ID ) {
if ( g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] != -1 ) {
LinkVehicleToInterior( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_garageInteriorData[ g_garageData[ g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] ] [ E_INTERIOR_ID ] ] [ E_INTERIOR ] );
SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_garageData[ g_vehicleData[ playerid ] [ vID ] [ E_GARAGE ] ] [ E_WORLD ] );
}
SetVehicleNumberPlate( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ vID ] [ E_PLATE ] );
ChangeVehiclePaintjob( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleData[ playerid ] [ vID ] [ E_PAINTJOB ] );
for( new x = 0; x < MAX_CAR_MODS; x++ )
{
if ( g_vehicleModifications[ playerid ] [ vID ] [ x ] >= 1000 && g_vehicleModifications[ playerid ] [ vID ] [ x ] < 1193 )
{
if ( isLegalCarMod( GetVehicleModel( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] ), g_vehicleModifications[ playerid ] [ vID ] [ x ] ) )
AddVehicleComponent( g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ], g_vehicleModifications[ playerid ] [ vID ] [ x ] );
else
g_vehicleModifications[ playerid ] [ vID ] [ x ] = 0;
}
}
g_adminSpawnedCar{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = false;
g_buyableVehicle{ g_vehicleData[ playerid ] [ vID ] [ E_VEHICLE_ID ] } = true;
}
g_vehicleData[ playerid ] [ vID ] [ E_CREATED ] = true;
// Load vehicle components
format( szNormalString, sizeof( szNormalString ), "SELECT * FROM `COMPONENTS` WHERE `VEHICLE_ID`=%d", g_vehicleData[ playerid ] [ vID ] [ E_SQL_ID ] );
mysql_function_query( dbHandle, szNormalString, true, "OnVehicleComponentsLoad", "dd", playerid, vID );
}
p_OwnedVehicles[ playerid ] = rows;
}
return 1;
}
stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, &Float:z, Float:distance)
{
new Float: a;
GetPlayerPos(playerid, x, y, z);
GetPlayerFacingAngle(playerid, a);
if (GetPlayerVehicleID( playerid ))
{
GetVehicleZAngle(GetPlayerVehicleID( playerid ), a);
}
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}
stock getRoadBlockSlot( )
{
for( new i; i < MAX_ROADBLOCKS; i++ )
{
if ( !g_roadblockData[ i ] [ E_CREATED ] )
return i;
}
return -1;
}
stock destroyRoadBlockStrip( rbid )
{
if ( rbid == -1 && !g_roadblockData[ rbid ] [ E_CREATED ] )
return 0;
DestroyDynamicObject( g_roadblockData[ rbid ] [ E_OBJECT_ID ] );
DestroyDynamic3DTextLabel( g_roadblockData[ rbid ] [ E_LABEL ] );
g_roadblockData[ rbid ] [ E_CREATED ] = false;
g_roadblockData[ rbid ] [ E_LABEL ] = Text3D: 0xFFFF;
g_roadblockData[ rbid ] [ E_OBJECT_ID ] = INVALID_OBJECT_ID;
return 1;
}
stock createRoadBlockStrip( playerid, type )
{
new
ID = getRoadBlockSlot( ),
Float: X, Float: Y, Float: Z, Float: Degree
;
if ( ID != -1 )
{
GetXYInFrontOfPlayer( playerid, X, Y, Z, 2.0 );
GetPlayerFacingAngle( playerid, Degree );
DestroyDynamicObject( g_roadblockData[ ID ] [ E_OBJECT_ID ] );
DestroyDynamic3DTextLabel( g_roadblockData[ ID ] [ E_LABEL ] );
g_roadblockData[ ID ] [ E_OBJECT_ID ] = CreateDynamicObject( g_roadblockObjectData[ type ] [ E_MODEL ], X, Y, Z - g_roadblockObjectData[ type ] [ E_OFFSET ], 0, 0, Degree + 180.0 );
g_roadblockData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s(%d)\n"COL_GREY"Placed by %s!", g_roadblockObjectData[ type ] [ E_NAME ], ID, ReturnPlayerName( playerid ) ), COLOR_GOLD, X, Y, Z, 20.0 );
g_roadblockData[ ID ] [ E_CREATED ] = true;
SyncObject( playerid );
}
return ID;
}
stock ChangeVehicleModel( vehicleid, objectid, Float: offset = 0.0 )
{
new
iObject
;
iObject = CreateDynamicObject( objectid, 0.0, 0.0, 0.0, 0, 0, 0 );
AttachDynamicObjectToVehicle( iObject, vehicleid, 0, 0, 0, 0, 0, 0 + offset );
LinkVehicleToInterior( vehicleid, 12 );
}
stock SetObjectFacePoint(iObjectID, Float: fX, Float: fY, Float: fOffset, bool: bDynamic = false )
{
new
Float: fOX,
Float: fOY,
Float: fRZ
;
if ( bDynamic )
{
if (GetDynamicObjectPos(iObjectID, fOX, fOY, fRZ))
{
fRZ = atan2(fY - fOY, fX - fOX) - 90.0;
GetDynamicObjectRot(iObjectID, fX, fY, fOX);
SetDynamicObjectRot(iObjectID, fX, fY, fRZ + fOffset);
}
}
else
{
if (GetObjectPos(iObjectID, fOX, fOY, fRZ))
{
fRZ = atan2(fY - fOY, fX - fOX) - 90.0;
GetObjectRot(iObjectID, fX, fY, fOX);
SetObjectRot(iObjectID, fX, fY, fRZ + fOffset);
}
}
}
stock destroySpikeStrip( i )
{
if ( i == -1 )
return 0;
DestroyDynamicArea ( g_spikestripData[ i ] [ E_SPHERE ] );
DestroyDynamicObject ( g_spikestripData[ i ] [ E_OBJECT_ID ] );
DestroyDynamic3DTextLabel ( g_spikestripData[ i ] [ E_LABEL ] );
g_spikestripData[ i ] [ E_SPHERE ] = 0xFFFF;
g_spikestripData[ i ] [ E_OBJECT_ID ] = INVALID_OBJECT_ID;
g_spikestripData[ i ] [ E_LABEL ] = Text3D: 0xFFFF;
Iter_Remove(SpikeStrip, i);
return 1;
}
stock CreateSpikeStrip( playerid, Float: X, Float: Y, Float: Z, Float: Angle )
{
new
bVehicle = IsPlayerInAnyVehicle( playerid ),
i = Iter_Free(SpikeStrip)
;
if ( i != -1 )
{
DestroyDynamicArea ( g_spikestripData[ i ] [ E_SPHERE ] );
DestroyDynamicObject ( g_spikestripData[ i ] [ E_OBJECT_ID ] );
DestroyDynamic3DTextLabel ( g_spikestripData[ i ] [ E_LABEL ] );
g_spikestripData[ i ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Spike Strip(%d)\n"COL_GREY"Placed by %s!", i, ReturnPlayerName( playerid ) ), COLOR_GOLD, X, Y, Z, 20.0 );
g_spikestripData[ i ] [ E_OBJECT_ID ] = CreateDynamicObject( 2899, X, Y, Z - ( bVehicle ? 0.6 : 0.9 ), 0, 0, Angle - 90.0);
g_spikestripData[ i ] [ E_SPHERE ] = CreateDynamicCircle( X, Y, 4.0 );
if ( !bVehicle )
SyncObject( playerid ); // Shows the object instantly.
Iter_Add(SpikeStrip, i);
}
return i;
}
stock encode_tires( tires1, tires2, tires3, tires4 )
return tires1 | (tires2 << 1) | (tires3 << 2) | (tires4 << 3);
stock TimeConvert( seconds )
{
static
szTime[ 32 ]
;
format( szTime, sizeof( szTime ), "%02d:%02d", floatround( seconds / 60 ), seconds - floatround( ( seconds / 60 ) * 60 ) );
return szTime;
}
stock getRandomCreatedHouse( fire_mode = 0 )
{
new
iRandom, count
;
for( new i; i < MAX_HOUSES; i++ )
{
if ( g_houseData[ i ] [ E_CREATED ] == true ) count ++;
}
redo_random_hcount:
iRandom = random( count );
if ( !g_houseData[ iRandom ] [ E_CREATED ] ) goto redo_random_hcount;
if ( fire_mode )
{
static
szCity[ MAX_ZONE_NAME ];
for( new h; h < sizeof( g_fireData ); h ++ ) {
if ( g_fireData[ h ] [ E_CREATED ] ) {
if ( g_fireData[ h ] [ E_HOUSE ] == iRandom ) { goto redo_random_hcount; }
}
}
// Avoid Hills
if ( g_houseData[ iRandom ] [ E_EZ ] > 300.0 ) goto redo_random_hcount;
if ( g_houseData[ iRandom ] [ E_COST ] < 300000 ) goto redo_random_hcount;
// San Fierro only
Get2DCity( szCity, g_houseData[ iRandom ] [ E_EX ], g_houseData[ iRandom ] [ E_EY ], g_houseData[ iRandom ] [ E_EZ ] );
if ( !strmatch( szCity, "San Fierro" ) ) goto redo_random_hcount;
}
return iRandom;
}
stock SetPlayerFacePoint(playerid, Float: fX, Float: fY, Float: offset = 0.0)
{
static
Float: X,
Float: Y,
Float: Z,
Float: face
;
if (GetPlayerPos(playerid, X, Y, Z))
{
face = atan2(fY - Y, fX - X) - 90.0;
SetPlayerFacingAngle(playerid, face + offset);
}
}
stock GetClosestPlayer( playerid, &Float: distance = FLOAT_INFINITY ) {
new
iCurrent = INVALID_PLAYER_ID,
Float: fX, Float: fY, Float: fZ, Float: fTmp,
world = GetPlayerVirtualWorld( playerid )
;
if ( GetPlayerPos( playerid, fX, fY, fZ ) )
{
foreach(new i : Player)
{
if ( i != playerid )
{
if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING && GetPlayerVirtualWorld( i ) == world )
{
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( i, fX, fY, fZ ) ) < distance ) // Y_Less mentioned there's no need to sqroot
{
distance = fTmp;
iCurrent = i;
}
}
}
}
}
return iCurrent;
}
stock GetClosestPlayerEx( playerid, classid, &Float: distance = FLOAT_INFINITY ) {
new
iCurrent = INVALID_PLAYER_ID,
Float: fX, Float: fY, Float: fZ, Float: fTmp,
world = GetPlayerVirtualWorld( playerid )
;
if ( GetPlayerPos( playerid, fX, fY, fZ ) )
{
foreach(new i : Player)
{
if ( i != playerid )
{
if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING && GetPlayerVirtualWorld( i ) == world && p_Class[ i ] == classid )
{
if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( i, fX, fY, fZ ) ) < distance )
{
distance = fTmp;
iCurrent = i;
}
}
}
}
}
return iCurrent;
}
stock GetClosestVehicle(playerid, &Float: distance = Float: 0x7F800000) {
new
i = GetPlayerVehicleID(playerid)
;
if (i) {
distance = 0.0;
return i;
}
new
Float: X,
Float: Y,
Float: Z
;
if (GetPlayerPos(playerid, X, Y, Z)) {
new
Float: dis,
closest = INVALID_VEHICLE_ID
;
while(i != MAX_VEHICLES) {
if (0.0 < (dis = GetVehicleDistanceFromPoint(++i, X, Y, Z)) < distance) {
distance = dis;
closest = i;
}
}
return closest;
}
return INVALID_VEHICLE_ID;
}
stock textContainsIP(const string[])
{
static
RegEx:rCIP
;
if ( !rCIP )
{
rCIP = regex_build("(.*?)([0-9]{1,3})\\.([0-9]{1,3})\\.([0-9]{1,3})\\.([0-9]{1,3})(.*?)");
}
return regex_match_exid(string, rCIP);
}
stock textContainsURL(const string[])
{
static
RegEx:rCIP
;
if ( !rCIP )
{
rCIP = regex_build("([\\w-]*://)?([\\w-]+\\.)+([\\w-]+)(/[^\\s]*)*");
}
return regex_match_exid(string, rCIP);
}
stock isValidPlayerName( szName[ ] )
{
strreplacechar( szName, '\\', '-' );
//strreplacechar( szName, '.', '-' );
strreplacechar( szName, '/', '-' );
if ( strmatch( szName, SECURE_TRUCK_DRIVER_NAME ) )
return false;
return regex_match( szName, "^[a-zA-Z0-9@=_\\[\\]\\.\\(\\)\\$]+$" );
}
stock ReturnWeaponName(weaponid, bool:vipgun=false)
{
static wname[24];
switch(weaponid) {
case 0: wname = "Fist";
case 18: wname = "Molotovs";
case 40: wname = "Detonator";
case 44: wname = "Nightvision Goggles";
case 45: wname = "Thermal Goggles";
case 51: wname = "Explosion";
case 53: wname = "Drowned";
case 54: wname = "Collision";
default: GetWeaponName(weaponid, wname, sizeof(wname));
}
if ( weaponid == 0 && vipgun == true ) wname = "Nothing";
return wname;
}
stock ReturnGangName( i )
{
static
szGang[ 30 ];
if ( i == INVALID_GANG_ID || !Iter_Contains( gangs, i ) ) szGang = "Unoccupied";
else format( szGang, sizeof( szGang ), "%s", g_gangData[ i ] [ E_NAME ] );
return szGang;
}
stock IsPlayerInArea( playerid, Float: minx, Float: maxx, Float: miny, Float: maxy )
{
static
Float: X, Float: Y, Float: Z;
if ( GetPlayerPos( playerid, X, Y, Z ) )
return ( X > minx && X < maxx && Y > miny && Y < maxy );
return 0;
}
stock IsPlayerInArea3D( playerid, Float: minx, Float: maxx, Float: miny, Float: maxy, Float: minz, Float: maxz )
{
static Float: X, Float: Y, Float: Z;
GetPlayerPos( playerid, X, Y, Z );
return ( X > minx && X < maxx && Y > miny && Y < maxy && Z > minz && Z < maxz );
}
stock IsPointInArea( Float: X, Float: Y, Float: Z, Float: minx, Float: maxx, Float: miny, Float: maxy, Float: minz, Float: maxz )
return ( X > minx && X < maxx && Y > miny && Y < maxy && Z > minz && Z < maxz );
stock GetPlayersInGangZone( z, g, &is_afk = 0, &in_air = 0 )
{
new
count = 0, Float: Z
;
foreach(new i : Player)
{
if ( p_Class[ i ] == CLASS_CIVILIAN && p_GangID[ i ] == g && IsPlayerInArea( i, g_gangzoneData[ z ] [ E_MIN_X ], g_gangzoneData[ z ] [ E_MAX_X ], g_gangzoneData[ z ] [ E_MIN_Y ], g_gangzoneData[ z ] [ E_MAX_Y ] ) && GetPlayerState( i ) != PLAYER_STATE_SPECTATING )
{
if ( IsPlayerAFK( i ) )
{
is_afk++;
continue;
}
if ( GetPlayerPos( i, Z, Z, Z ) && Z >= 300.0 )
{
in_air++;
continue;
}
count++;
}
}
return count;
}
stock CreateGang( szName[ ], playerid )
{
if ( !IsPlayerConnected( playerid ) )
return -1;
new
ID = Iter_Free(gangs)
;
if ( ID != -1 )
{
format( g_gangData[ ID ] [ E_NAME ], 30, "%s", szName );
g_gangData[ ID ] [ E_LEADER ] = p_AccountID[ playerid ];
g_gangData[ ID ] [ E_KILLS ] = 1;
g_gangData[ ID ] [ E_DEATHS ] = 1;
g_gangData[ ID ] [ E_SCORE ] = 0;
g_gangData[ ID ] [ E_BANK ] = 0;
g_gangData[ ID ] [ E_SAVED ] = false;
g_gangData[ ID ] [ E_COLOR ] = g_gangColors[ random( sizeof( g_gangColors ) ) ];
g_gangData[ ID ] [ E_COLEADER ] = 0;
g_gangData[ ID ] [ E_INVITE_ONLY ] = false;
g_gangData[ ID ] [ E_JOIN_MSG ] [ 0 ] = '\0';
p_GangID[ playerid ] = ID;
if ( p_WantedLevel[ playerid ] == 0 && p_AdminOnDuty{ playerid } == false )
SetPlayerColor( playerid, g_gangData[ ID ] [ E_COLOR ] );
SendClientMessageToGang( ID, g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ], "[GANG]{FFFFFF} You have created the gang: %s(%d)", szName, ID );
Iter_Add(gangs, ID);
}
return ID;
}
thread OnGangLoad( )
{
new
rows, fields, i,
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
for( i = 0; i < rows; i++ )
{
new
id = cache_get_field_content_int( i, "ID", dbHandle );
if ( !Iter_Contains( gangs, id ) )
{
// Load data into variables
cache_get_field_content( i, "NAME", g_gangData[ id ] [ E_NAME ], dbHandle, 30 );
cache_get_field_content( i, "JOIN_MSG", g_gangData[ id ] [ E_JOIN_MSG ], dbHandle, 96 );
g_gangData[ id ] [ E_LEADER ] = cache_get_field_content_int( i, "LEADER", dbHandle );
g_gangData[ id ] [ E_COLOR ] = cache_get_field_content_int( i, "COLOR", dbHandle );
g_gangData[ id ] [ E_KILLS ] = cache_get_field_content_int( i, "KILLS", dbHandle );
g_gangData[ id ] [ E_BANK ] = cache_get_field_content_int( i, "BANK", dbHandle );
g_gangData[ id ] [ E_DEATHS ] = cache_get_field_content_int( i, "DEATHS", dbHandle );
g_gangData[ id ] [ E_SCORE ] = cache_get_field_content_int( i, "SCORE", dbHandle );
g_gangData[ id ] [ E_COLEADER ] = cache_get_field_content_int( i, "COLEADER", dbHandle );
g_gangData[ id ] [ E_INVITE_ONLY ] = !!cache_get_field_content_int( i, "INVITE_ONLY", dbHandle );
// Set to '\0' instead of null
if ( ismysqlnull( g_gangData[ id ] [ E_JOIN_MSG ] ) ) {
g_gangData[ id ] [ E_JOIN_MSG ] [ 0 ] = '\0';
}
// Declare saved gang
g_gangData[ id ] [ E_SAVED ] = true;
Iter_Add(gangs, id);
}
else printf("[EXCEPTION] Had an issue loading a gang row id %d", i );
}
}
printf( "[GANGS]: %d gangs have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
return 1;
}
stock DestroyGang( gangid )
{
if ( !Iter_Contains( gangs, gangid ) )
return;
// Do SQL operations
if ( g_gangData[ gangid ] [ E_SAVED ] )
{
mysql_single_query( sprintf( "DELETE FROM `GANGS` WHERE `ID`=%d", gangid ) );
mysql_single_query( sprintf( "UPDATE `USERS` SET `GANG_ID`=-1 WHERE `GANG_ID`=%d", gangid ) );
}
// Disconnect current users
foreach(new i : Player) if ( p_GangID[ i ] == gangid ) {
p_GangID[ i ] = INVALID_GANG_ID;
}
// Reset gang data
g_gangData[ gangid ] [ E_LEADER ] = 0;
g_gangData[ gangid ] [ E_COLOR ] = COLOR_GANGZONE;
g_gangData[ gangid ] [ E_NAME ] [ 0 ] = '\0';
g_gangData[ gangid ] [ E_BANK ] = 0;
g_gangData[ gangid ] [ E_SAVED ] = false;
g_gangData[ gangid ] [ E_COLEADER ] = 0;
g_gangData[ gangid ] [ E_INVITE_ONLY ] = false;
g_gangData[ gangid ] [ E_JOIN_MSG ] [ 0 ] = '\0';
// Free iterator id
Iter_Remove( gangs, gangid );
// Empty out the turfs
for( new z; z < sizeof( g_gangzoneData ); z++ )
{
if ( g_gangzoneData[ z ] [ E_GANG_OWNER ] == gangid )
{
g_gangzoneData[ z ] [ E_COLOR ] = COLOR_GANGZONE;
g_gangzoneData[ z ] [ E_GANG_OWNER ] = INVALID_GANG_ID;
GangZoneShowForAll( g_gangzoneID[ z ], COLOR_GANGZONE );
}
}
}
stock SaveGangData( gangid )
{
if ( gangid == INVALID_GANG_ID )
return;
if ( !g_gangData[ gangid ] [ E_SAVED ] )
return;
format( szBigString, sizeof( szBigString ), "UPDATE `GANGS` SET `NAME`='%s',`LEADER`=%d,`COLOR`=%d,`KILLS`=%d,`DEATHS`=%d,`SCORE`=%d,`BANK`=%d,`COLEADER`=%d WHERE `ID`=%d",
mysql_escape( g_gangData[ gangid ] [ E_NAME ] ), g_gangData[ gangid ] [ E_LEADER ], g_gangData[ gangid ] [ E_COLOR ], g_gangData[ gangid ] [ E_KILLS ], g_gangData[ gangid ] [ E_DEATHS ], g_gangData[ gangid ] [ E_SCORE ], g_gangData[ gangid ] [ E_BANK ], g_gangData[ gangid ] [ E_COLEADER ], gangid );
mysql_single_query( szBigString );
}
stock IsPlayerGangLeader( playerid, gangid, only_leader = 0 ) {
if ( g_gangData[ gangid ] [ E_LEADER ] == p_AccountID[ playerid ] )
return true;
if ( only_leader == 0 && g_gangData[ gangid ] [ E_COLEADER ] == p_AccountID[ playerid ] )
return true;
return false;
}
stock DisconnectFromGang( playerid )
{
new
gangid = p_GangID[ playerid ];
if ( gangid == INVALID_GANG_ID )
return 0;
if ( !Iter_Contains( gangs, gangid ) )
return 0;
if ( !g_gangData[ gangid ] [ E_SAVED ] )
return RemovePlayerFromGang( playerid, GANG_LEAVE_QUIT );
p_GangID[ playerid ] = INVALID_GANG_ID;
return 1;
}
stock RemovePlayerFromGang( playerid, E_GANG_LEAVE_REASON: reason = GANG_LEAVE_UNKNOWN, otherid = INVALID_PLAYER_ID )
{
new
gangid = p_GangID[ playerid ];
if ( !Iter_Contains( gangs, gangid ) )
return 0;
p_GangID[ playerid ] = INVALID_GANG_ID;
SetPlayerColorToTeam( playerid );
if ( g_gangData[ gangid ] [ E_LEADER ] == p_AccountID[ playerid ] )
{
// Coleader exists?
if ( g_gangData[ gangid ] [ E_COLEADER ] )
{
g_gangData[ gangid ] [ E_LEADER ] = g_gangData[ gangid ] [ E_COLEADER ];
g_gangData[ gangid ] [ E_COLEADER ] = 0;
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} The co-leader of the gang has been selected as the gang leader." );
}
else
{
// Set invalid player to allow for check
g_gangData[ gangid ] [ E_LEADER ] = 0;
// Look for leader substitute
foreach(new memberid : Player)
{
if ( p_GangID[ memberid ] == gangid )
{
// Update color gang
SetGangColorsToGang( gangid );
g_gangData[ gangid ] [ E_LEADER ] = p_AccountID[ memberid ];
SendClientMessageToGang( gangid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has been selected as the gang leader.", ReturnPlayerName( memberid ), memberid );
break;
}
}
// Cannot find any leader, so destroy
if ( !g_gangData[ gangid ] [ E_LEADER ] )
{
// Warn gang owner about gang
SendClientMessage( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} There was nobody online that could be a leader for this gang therefore it has been deleted from the server." );
// Destroy gang internally
DestroyGang( gangid );
return 1;
}
}
}
// Alter the gang & players
if ( Iter_Contains( gangs, gangid ) )
{
SaveGangData( gangid );
CallLocalFunction( "OnPlayerLeaveGang", "ddd", playerid, gangid, _: reason );
switch( reason )
{
case GANG_LEAVE_KICK:
SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has been kicked from the gang by %s(%d)!", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( otherid ), otherid );
case GANG_LEAVE_UNKNOWN, GANG_LEAVE_QUIT:
SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG]{FFFFFF} %s(%d) has left the gang!", ReturnPlayerName( playerid ), playerid );
}
}
return 1;
}
stock HexToInt(string[]) // By DracoBlue
{
if ( isnull( string ) )
return 0;
new
cur = 1,
res = 0
;
for( new i; string[ i ] != EOS; ++i )
{
string[ i ] = ( 'a' <= string[ i ] <= 'z' ) ? ( string[ i ] += 'A' - 'a' ) : ( string[ i ] );
}
for( new i = strlen( string ); i > 0; i-- )
{
res += string[ i - 1 ] < 58 ? ( cur * ( string[ i - 1 ] - 48 ) ) : ( cur * ( string[ i - 1 ] - 65 + 10 ) );
cur *= 16;
}
return res;
}
stock ReturnGangNameColor( g )
{
static
szColor[ 14 ];
switch( g )
{
case 0: szColor = "Yellow Green";
case 1: szColor = "Green";
case 2: szColor = "Blue Green";
case 3: szColor = "Blue";
case 4: szColor = "Blue Violet";
case 5: szColor = "Violet";
case 6: szColor = "Red Violet";
default: szColor = "-??-";
}
return szColor;
}
stock gangNameExists( szName[ ] )
{
foreach(new i : gangs)
{
if ( strmatch( g_gangData[ i ] [ E_NAME ], szName ) ) return true;
}
return false;
}
stock SetGangColorsToGang( gangid )
{
foreach(new i : Player)
{
for( new x; x < sizeof( g_gangzoneData ); x++ )
{
GangZoneHideForPlayer( i, g_gangzoneID[ x ] );
GangZoneShowForPlayer( i, g_gangzoneID[ x ], g_gangzoneData[ x ] [ E_COLOR ] );
}
if ( p_GangID[ i ] == gangid && p_WantedLevel[ i ] <= 0 && p_Class[ i ] == CLASS_CIVILIAN )
{
SetPlayerColor( i, g_gangData[ gangid ] [ E_COLOR ] );
}
}
}
stock setAlpha( color, alpha )
{
if ( alpha > 0xFF )
alpha = 0xFF;
else if ( alpha < 0x00 )
alpha = 0x00;
return ( color & 0xFFFFFF00 ) | alpha;
}
stock isHex(str[])
{
new
i,
cur;
if (str[0] == '0' && (str[1] == 'x' || str[1] == 'X')) i = 2;
while (str[i])
{
cur = str[i++];
if (!(('0' <= cur <= '9') || ('A' <= cur <= 'F') || ('a' <= cur <= 'f'))) return 0;
}
return 1;
}
stock IsWeaponInAnySlot( playerid, weaponid )
{
new
szWeapon, szAmmo;
GetPlayerWeaponData( playerid, GetWeaponSlot( weaponid ), szWeapon, szAmmo );
return ( szWeapon == weaponid && szAmmo > 0 );
}
#if !defined __WEAPONDAMAGEINC__
stock GetWeaponSlot(weaponid)
{
switch(weaponid)
{
case WEAPON_BRASSKNUCKLE:
return 0;
case WEAPON_GOLFCLUB .. WEAPON_CHAINSAW:
return 1;
case WEAPON_COLT45 .. WEAPON_DEAGLE:
return 2;
case WEAPON_SHOTGUN .. WEAPON_SHOTGSPA:
return 3;
case WEAPON_UZI, WEAPON_MP5, WEAPON_TEC9:
return 4;
case WEAPON_AK47, WEAPON_M4:
return 5;
case WEAPON_RIFLE, WEAPON_SNIPER:
return 6;
case WEAPON_ROCKETLAUNCHER .. WEAPON_MINIGUN:
return 7;
case WEAPON_GRENADE .. WEAPON_MOLTOV, WEAPON_SATCHEL:
return 8;
case WEAPON_SPRAYCAN .. WEAPON_CAMERA:
return 9;
case WEAPON_DILDO .. WEAPON_FLOWER:
return 10;
case 44, 45, WEAPON_PARACHUTE:
return 11;
case WEAPON_BOMB:
return 12;
}
return -1;
}
#endif
stock textContainsBadTextdrawLetters( const string[ ] )
{
for( new i, j = strlen( string ); i < j; i++ )
{
if ( string[ i ] == '.' || string[ i ] == '*' || string[ i ] == '^' || string[ i ] == '~' )
return true;
}
return false;
}
stock BanPlayerISP( playerid ) {
if ( !IsPlayerConnected( playerid ) )
return;
format( szLargeString, sizeof( szLargeString ), "INSERT INTO `MEGABAN`(`ISP`) VALUES ('%s')", mysql_escape( GetPlayerISP( playerid ) ) );
mysql_single_query( szLargeString );
if ( IsPlayerConnected( playerid ) )
Kick( playerid );
}
stock IsValidSkin( skinid )
{
if ( skinid == 74 || skinid > 311 || skinid < 0 )
return 0;
return 1;
}
stock IsPlayerInCar( playerid )
{
static
g_CarVehicles[ 93 ] =
{
400,401,402,404,405,410,411,412,415,418,419,420,421,422,424,426,429,434,436,
438,439,442,445,451,458,466,467,470,474,475,477,478,480,480,480,480,489,490,
491,492,494,496,500,501,502,503,504,505,506,507,516,517,518,526,527,529,533,
534,535,536,540,541,542,543,545,546,547,549,550,551,555,558,559,560,561,562,
565,566,567,575,576,580,585,587,589,596,597,598,600,602,603,604,605
}
;
for( new i; i < sizeof( g_CarVehicles ); i++ )
{
if ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == g_CarVehicles[ i ] )
return 1;
}
return 0;
}
stock mysql_escape( string[ ] )
{
static
szEscaped[ 256 ];
if ( strlen( string ) >= 256 ) {
printf("BUFFER OVERFLOW: %s", string);
}
mysql_real_escape_string( string, szEscaped );
return szEscaped;
}
CreateNavigation( const szName[ 24 ], Float: X, Float: Y, Float: Z, city )
{
new
ID = 0xFF
;
for( new i; i < sizeof( g_gpsData ); i++ )
{
if ( !g_gpsData[ i ] [ E_CREATED ] ) {
ID = i;
break;
}
}
if ( ID == 0xFF )
return 0;
format( g_gpsData[ ID ] [ E_NAME ], 24, "%s", szName );
g_gpsData[ ID ] [ E_CREATED ] = true;
g_gpsData[ ID ] [ E_X ] = X;
g_gpsData[ ID ] [ E_Y ] = Y;
g_gpsData[ ID ] [ E_Z ] = Z;
g_gpsData[ ID ] [ E_CITY ] = city;
return 1;
}
stock GetDayToString( day )
{
static
string[ 10 ];
switch( day )
{
case 0: string = "Monday";
case 1: string = "Tuesday";
case 2: string = "Wednesday";
case 3: string = "Thursday";
case 4: string = "Friday";
case 5: string = "Saturday";
case 6: string = "Sunday";
default: string = "Bugged";
}
return string;
}
stock VIPToString( viplvl )
{
static
string[ 9 ];
switch( viplvl )
{
case 6: string = "Diamond";
case 5: string = "Platinum";
case 4: string = "Gold";
case 3: string = "Silver";
case 2: string = "Bronze";
case 1: string = "Regular";
default: string = "N/A";
}
return string;
}
stock CreateATM( Float: X, Float: Y, Float: Z, Float: rX, Float: offset = 180.0 )
{
new ID = -1;
for( new i; i < sizeof( g_atmData ); i ++ )
{
if ( g_atmData[ i ] [ E_CREATED ] == false ) {
ID = i;
break;
}
}
if ( ID == -1 ) return ID;
rX = rX - offset;
new
Float: nX = X + 1.0 * -floatsin( -rX, degrees ),
Float: nY = Y + 1.0 * -floatcos( -rX, degrees )
;
g_atmData[ ID ] [ E_HEALTH ] = 100.0;
g_atmData[ ID ] [ E_CREATED ] = true;
g_atmData[ ID ] [ E_CHECKPOINT ] = CreateDynamicCP( nX, nY, Z, 1.0 , -1, -1, -1, 100.0 );
g_atmData[ ID ] [ E_OBJECT ] = CreateDynamicObject( 19324, X, Y, Z, 0.0, 0.0, rX, -1, -1, -1, 100.0 );
g_atmData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( "[ATM]\n"COL_GREY"100%", COLOR_GOLD, nX, nY, Z, 20.0 );
return ID;
}
Float:DistanceCameraTargetToLocation(Float:CamX, Float:CamY, Float:CamZ, Float:ObjX, Float:ObjY, Float:ObjZ, Float:FrX, Float:FrY, Float:FrZ) {
new Float:TGTDistance;
TGTDistance = floatsqroot((CamX - ObjX) * (CamX - ObjX) + (CamY - ObjY) * (CamY - ObjY) + (CamZ - ObjZ) * (CamZ - ObjZ));
new Float:tmpX, Float:tmpY, Float:tmpZ;
tmpX = FrX * TGTDistance + CamX;
tmpY = FrY * TGTDistance + CamY;
tmpZ = FrZ * TGTDistance + CamZ;
return floatsqroot((tmpX - ObjX) * (tmpX - ObjX) + (tmpY - ObjY) * (tmpY - ObjY) + (tmpZ - ObjZ) * (tmpZ - ObjZ));
}
stock Float:GetPointAngleToPoint(Float:x2, Float:y2, Float:X, Float:Y) {
new Float:DX, Float:DY;
new Float:angle;
DX = floatabs(floatsub(x2,X));
DY = floatabs(floatsub(y2,Y));
if (DY == 0.0 || DX == 0.0) {
if (DY == 0 && DX > 0) angle = 0.0;
else if (DY == 0 && DX < 0) angle = 180.0;
else if (DY > 0 && DX == 0) angle = 90.0;
else if (DY < 0 && DX == 0) angle = 270.0;
else if (DY == 0 && DX == 0) angle = 0.0;
}
else {
angle = atan(DX/DY);
if (X > x2 && Y <= y2) angle += 90.0;
else if (X <= x2 && Y < y2) angle = floatsub(90.0, angle);
else if (X < x2 && Y >= y2) angle -= 90.0;
else if (X >= x2 && Y > y2) angle = floatsub(270.0, angle);
}
return floatadd(angle, 90.0);
}
stock GetXYInFrontOfPoint(&Float:x, &Float:y, Float:angle, Float:distance) {
x += (distance * floatsin(-angle, degrees));
y += (distance * floatcos(-angle, degrees));
}
stock IsPlayerAimingAt(playerid, Float:x, Float:y, Float:z, Float:radius)
{
new Float:camera_x;
new Float:camera_y;
new Float:camera_z;
new Float:vector_x;
new Float:vector_y;
new Float:vector_z;
GetPlayerCameraPos(playerid, camera_x, camera_y, camera_z);
GetPlayerCameraFrontVector(playerid, vector_x, vector_y, vector_z);
new Float:vertical, Float:horizontal;
switch (GetPlayerWeapon( playerid )) {
case 34,35,36:
{
if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, vector_x, vector_y, vector_z) < radius) return true;
return false;
}
case 30,31: {vertical = 4.0; horizontal = -1.6;}
case 33: {vertical = 2.7; horizontal = -1.0;}
default: {vertical = 6.0; horizontal = -2.2;}
}
new Float:angle = GetPointAngleToPoint(0, 0, floatsqroot(vector_x*vector_x+vector_y*vector_y), vector_z) - 270.0;
new Float:resize_x, Float:resize_y, Float:resize_z = floatsin(angle+vertical, degrees);
GetXYInFrontOfPoint(resize_x, resize_y, GetPointAngleToPoint(0, 0, vector_x, vector_y)+horizontal, floatcos(angle+vertical, degrees));
if (DistanceCameraTargetToLocation(camera_x, camera_y, camera_z, x, y, z, resize_x, resize_y, resize_z) < radius) return true;
return false;
}
stock CreateFire( )
{
static string[ 6 ];
if ( fire_toggled )
{
for( new i; i < sizeof( g_fireData ); i ++ )
{
if ( g_fireData[ i ] [ E_CREATED ] == true )
{
g_fireData[ i ] [ E_CREATED ] = false;
g_fireData[ i ] [ E_HOUSE ] = -1;
DestroyDynamicObject( g_fireData[ i ] [ E_OBJECT ] );
g_fireData[ i ] [ E_OBJECT ] = INVALID_OBJECT_ID;
DestroyDynamic3DTextLabel( g_fireData[ i ] [ E_LABEL ] );
g_fireData[ i ] [ E_LABEL ] = Text3D: 0xFFFF;
}
}
fire_toggled = false;
CreateFire( );
}
else
{
for( new i, house; i < sizeof( g_fireData ); i ++ )
{
house = getRandomCreatedHouse( 1 );
g_fireData[ i ] [ E_HEALTH ] = 100.0 + fRandomEx( 1, 25 );
g_fireData[ i ] [ E_HOUSE ] = house;
g_fireData[ i ] [ E_CREATED ] = true;
format( string, sizeof( string ), "%0.1f", g_fireData[ i ] [ E_HEALTH ] );
g_fireData[ i ] [ E_LABEL ] = CreateDynamic3DTextLabel( string, COLOR_YELLOW, g_houseData[ house ] [ E_EX ], g_houseData[ house ] [ E_EY ], g_houseData[ house ] [ E_EZ ] + 0.5, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 );
g_fireData[ i ] [ E_OBJECT ] = CreateDynamicObject( 18691, g_houseData[ house ] [ E_EX ], g_houseData[ house ] [ E_EY ], g_houseData[ house ] [ E_EZ ] - 2.3, 0.0, 0.0, 0.0 );
}
fire_toggled = true;
}
return 1;
}
stock IsHouseOnFire( houseid )
{
if ( houseid < 0 || houseid > MAX_HOUSES )
return 0;
if ( g_houseData[ houseid ] [ E_CREATED ] == false )
return 0;
for( new i, Float: X, Float: Y, Float: Z; i < sizeof( g_fireData ); i++ )
{
if ( g_fireData[ i ] [ E_CREATED ] )
{
GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], X, Y, Z ); // Z is unused due to the object.
if ( g_houseData[ houseid ] [ E_EX ] == X && g_houseData[ houseid ] [ E_EY ] == Y )
{
return 1;
}
}
}
return 0;
}
stock ShowAchievement( playerid, achievement[ ], score = -1 )
{
if ( score != -1 ) {
GivePlayerScore( playerid, score );
}
KillTimer( p_AchievementTimer[ playerid ] );
p_AchievementTimer[ playerid ] = 0xFF;
TextDrawSetString( p_AchievementTD[ playerid ], achievement );
TextDrawShowForPlayer( playerid, p_AchievementTD[ playerid ] );
TextDrawShowForPlayer( playerid, g_AchievementTD[ 0 ] );
TextDrawShowForPlayer( playerid, g_AchievementTD[ 1 ] );
TextDrawShowForPlayer( playerid, g_AchievementTD[ 2 ] );
TextDrawShowForPlayer( playerid, g_AchievementTD[ 3 ] );
PlayerPlaySound( playerid, 1183, 0, 0, 0 );
p_AchievementTimer[ playerid ] = SetTimerEx( "Achievement_Hide", 10000, false, "d", playerid );
}
function Achievement_Hide( playerid ) {
TextDrawHideForPlayer( playerid, p_AchievementTD[ playerid ] );
TextDrawHideForPlayer( playerid, g_AchievementTD[ 0 ] );
TextDrawHideForPlayer( playerid, g_AchievementTD[ 1 ] );
TextDrawHideForPlayer( playerid, g_AchievementTD[ 2 ] );
TextDrawHideForPlayer( playerid, g_AchievementTD[ 3 ] );
p_AchievementTimer[ playerid ] = 0xFF;
StopSound( playerid );
return 1;
}
stock SyncObject( playerid, Float: offsetX = 0.005, Float: offsetY = 0.005, Float: offsetZ = 0.005 )
{
static
Float: X, Float: Y, Float: Z;
if ( GetPlayerPos( playerid, X, Y, Z ) )
SetPlayerPos( playerid, X + offsetX, Y + offsetY, Z + offsetZ );
}
CreateLumberjackTree( Float: X, Float: Y, Float: Z )
{
new ID = -1;
for( new i; i < MAX_TREES; i++ )
{
if ( !g_treeData[ i ] [ E_CREATED ] )
{
ID = i;
break;
}
}
if ( ID != -1 )
{
g_treeData[ ID ] [ E_CREATED ] = true;
g_treeData[ ID ] [ E_CUT ] = false;
g_treeData[ ID ] [ E_CHOPPED ] = false;
g_treeData[ ID ] [ E_X ] = X;
g_treeData[ ID ] [ E_Y ] = Y;
g_treeData[ ID ] [ E_Z ] = Z;
g_treeData[ ID ] [ E_OBJECT ] = CreateDynamicObject( 618, X, Y, Z, 0.0, 0.0, 0.0 );
g_treeData[ ID ] [ E_HEALTH ] = 100.0;
g_treeData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( "100.0", COLOR_YELLOW, X, Y, Z + 0.5, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 );
}
return ID;
}
CreateWeedPlant( Float: X, Float: Y, Float: Z, Float: rX, Float: rY, Float: rZ )
{
new ID = -1;
for( new i; i < MAX_WEED; i++ )
{
if ( !g_weedData[ i ] [ E_CREATED ] ) {
ID = i;
break;
}
}
if ( ID != -1 )
{
g_weedData[ ID ] [ E_CREATED ] = true;
g_weedData[ ID ] [ E_OBJECT ] = CreateDynamicObject( 822, X, Y, Z, rX, rY, rZ );
g_weedData[ ID ] [ E_CUT ] = false;
g_weedData[ ID ] [ E_X ] = X;
g_weedData[ ID ] [ E_Y ] = Y;
g_weedData[ ID ] [ E_Z ] = Z;
}
return ID;
}
stock RenewWeed( )
{
for( new i; i < MAX_WEED; i++ )
{
if ( g_weedData[ i ] [ E_CREATED ] == true && g_weedData[ i ] [ E_CUT ] == true )
{
StopDynamicObject( g_weedData[ i ] [ E_OBJECT ] );
MoveDynamicObject( g_weedData[ i ] [ E_OBJECT ], g_weedData[ i ] [ E_X ], g_weedData[ i ] [ E_Y ], g_weedData[ i ] [ E_Z ], 0.75 );
g_weedData[ i ] [ E_CREATED ] = true;
g_weedData[ i ] [ E_CUT ] = false;
//DestroyDynamicObject( g_weedData[ i ] [ E_OBJECT ] );
//g_treeData[ i ] [ E_OBJECT ] = CreateDynamicObject( 822, g_weedData[ i ] [ E_X ], g_weedData[ i ] [ E_Y ], g_weedData[ i ] [ E_Z ], g_weedData[ i ] [ E_RX ], g_weedData[ i ] [ E_RY ], 0.0 );
}
}
}
stock AddAdminLogLineFormatted( format[ ], va_args<> )
{
static
out[ sizeof( log__Text[ ] ) ];
va_format( out, sizeof( out ), format, va_start<1> );
return AddAdminLogLine( out );
}
stock AddAdminLogLine( szMessage[ sizeof( log__Text[ ] ) ] )
{
for( new iPos = 0; iPos < sizeof( log__Text ) - 1; iPos++ )
memcpy( log__Text[ iPos ], log__Text[ iPos + 1 ], 0, sizeof( log__Text[ ] ) * 4 );
strcpy( log__Text[ 4 ], szMessage );
format( szLargeString, 500, "%s~n~%s~n~%s~n~%s~n~%s", log__Text[ 0 ], log__Text[ 1 ], log__Text[ 2 ], log__Text[ 3 ], log__Text[ 4 ] );
return TextDrawSetString( g_AdminLogTD, szLargeString );
}
stock SyncSpectation( playerid, playerstate = -1 )
{
if ( playerstate == -1 )
playerstate = GetPlayerState( playerid );
if ( IsPlayerConnected( playerid ) )
{
if ( p_beingSpectated[ playerid ] )
{
if ( playerstate == PLAYER_STATE_DRIVER || playerstate == PLAYER_STATE_PASSENGER )
{
foreach(new i : Player) {
if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) {
SetPlayerInterior( i, GetPlayerInterior( playerid ) );
SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) );
PlayerSpectateVehicle( i, GetPlayerVehicleID( playerid ) );
}
}
}
else
{
foreach(new i : Player) {
if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) {
SetPlayerInterior( i, GetPlayerInterior( playerid ) );
SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) );
PlayerSpectatePlayer( i, playerid );
}
}
}
}
}
return 1;
}
stock CutSpectation( playerid )
{
if ( playerid < 0 || playerid > MAX_PLAYERS ) return 0;
foreach(new i : Player) {
if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) {
p_whomSpectating[ i ] = INVALID_PLAYER_ID;
TogglePlayerSpectating( i, 0 );
p_Spectating{ i } = false;
SendServerMessage( i, "Spectation has been closed." );
}
}
p_beingSpectated[ playerid ] = false;
return 1;
}
stock CreateLoopingAnimation( playerid, animlib[ ], animname[ ], Float:Speed, looping, lockx, locky, lockz, lp, specialaction=0 )
{
if ( !IsPlayerConnected( playerid ) ) return 0;
// else if ( p_InAnimation{ playerid } ) return SendError( playerid, "You cannot use this command since you're playing an animation." );
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
else if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." );
// else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
else if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
else if ( IsPlayerGettingBlowed( playerid ) )return SendError( playerid, "You cannot use this command since you're getting blowed." );
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
else if ( IsPlayerInWater( playerid ) ) return SendError( playerid, "You cannot use this command since you're in water." );
else if ( IsPlayerMining( playerid ) ) return SendError( playerid, "You cannot use this command since you're mining." );
else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." );
else if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
else if ( IsPlayingAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob" ) ) return SendError( playerid, "You cannot use this command since you're robbing." );
else if ( IsPlayingAnimation( playerid, "GANGS", "smkcig_prtl" ) ) return SendError( playerid, "You cannot use this command since you're smoking." );
else if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "You cannot use this command since you're holding a stolen good." );
else if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot use this command since you're entering a vehicle." );
else if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot use this command since you're exiting a vehicle." );
else
{
SetPlayerSpecialAction( playerid, 0 );
if ( specialaction == 0 ) {
ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 );
ApplyAnimation( playerid, animlib, animname, Speed, looping, lockx, locky, lockz, lp );
} else {
SetPlayerSpecialAction( playerid, specialaction );
}
if ( looping ) // Animations that must be played once.
{
p_InAnimation{ playerid } = true;
if ( !p_inMovieMode{ playerid } ) TextDrawShowForPlayer( playerid, g_AnimationTD );
}
}
return 1;
}
stock PreloadAnimationLibrary( playerid, animlib[ ] )
return ApplyAnimation( playerid, animlib, "null", 0.0, 0, 0, 0, 0, 0 );
stock secondstotime(seconds, const delimiter[] = ", ")
{
static const times[] = {
1,
60,
3600,
86400,
604800,
2419200,
29030400
};
static const names[][] = {
"second",
"minute",
"hour",
"day",
"week",
"month",
"year"
};
static string[128];
if (!seconds)
{
string = "N/A";
return string;
}
erase(string);
for(new i = sizeof(times) - 1; i != -1; i--)
{
if (seconds / times[i])
{
if (string[0])
{
format(string, sizeof(string), "%s%s%d %s%s", string, delimiter, (seconds / times[i]), names[i], ((seconds / times[i]) == 1) ? ("") : ("s"));
}
else
{
format(string, sizeof(string), "%d %s%s", (seconds / times[i]), names[i], ((seconds / times[i]) == 1) ? ("") : ("s"));
}
seconds -= ((seconds / times[i]) * times[i]);
}
}
return string;
}
stock IsVehicleOccupied( vehicleid, bool: include_vehicle_interior = false ) {
if ( !IsValidVehicle( vehicleid ) )
return false;
new
iModel = GetVehicleModel( vehicleid );
foreach(new i : Player) {
if ( GetPlayerVehicleID( i ) == vehicleid )
return true;
if ( include_vehicle_interior ) {
new
iWorld = GetPlayerVirtualWorld( i );
if ( IsPlayerSpawned( i ) && ( ( iWorld - VW_METH ) == vehicleid && iModel == 508 ) || ( ( iWorld - VW_SHAMAL ) == vehicleid && iModel == 519 ) )
return true;
}
}
return false;
}
stock ConvertPrice( iValue, iCashSign = 1 )
{
static
szNum[ 32 ]
;
format( szNum, sizeof( szNum ), "%d", iValue < 0 ? -iValue : iValue );
for( new i = strlen( szNum ) - 3; i > 0; i -= 3 ) {
strins( szNum, ",", i, sizeof( szNum ) );
}
if ( iCashSign ) strins( szNum, "$", 0 );
if ( iValue < 0 ) strins( szNum, "-", 0, sizeof( szNum ) );
return szNum;
}
stock RedirectAmmunation( playerid, listitem, custom_title[ ] = "{FFFFFF}Ammu-Nation", custom_dialogid = DIALOG_AMMU_BUY, Float: custom_multplier = 1.0, bool: unlimited_ammo = false )
{
new
szString[ 420 ];
szString = ! unlimited_ammo ? ( ""COL_WHITE"Weapon\t"COL_WHITE"Ammo\t"COL_WHITE"Price\n" ) : ( ""COL_WHITE"Weapon\t"COL_WHITE"Price\n" );
for( new i; i < sizeof( g_AmmunationWeapons ); i++ ) if ( g_AmmunationWeapons[ i ] [ E_MENU ] == listitem )
{
if ( ! unlimited_ammo ) // Other multipliers will not specify ammo
format( szString, sizeof( szString ), "%s%s\t%d\t"COL_GOLD"%s\n", szString, g_AmmunationWeapons[ i ] [ E_NAME ], g_AmmunationWeapons[ i ] [ E_AMMO ], ConvertPrice( floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * custom_multplier ) ) );
else
format( szString, sizeof( szString ), "%s%s\t"COL_GOLD"%s\n", szString, g_AmmunationWeapons[ i ] [ E_NAME ], ConvertPrice( floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * custom_multplier ) ) );
}
ShowPlayerDialog( playerid, custom_dialogid, DIALOG_STYLE_TABLIST_HEADERS, custom_title, szString, "Purchase", "Back" );
return 1;
}
stock ShowAmmunationMenu( playerid, custom_title[ ] = "{FFFFFF}Ammu-Nation", custom_dialogid = DIALOG_AMMU )
{
static
szString[ 60 ];
if ( !szString[ 0 ] )
{
for( new i; i < sizeof( g_AmmunitionCategory ); i++ )
{
format( szString, sizeof( szString ), "%s%s\n", szString, g_AmmunitionCategory[ i ] );
}
}
return ShowPlayerDialog( playerid, custom_dialogid, DIALOG_STYLE_LIST, custom_title, szString, "Select", "Cancel" );
}
stock apartment_CallElevator( level )
{
new Float: Z, Float: LastZ;
if ( level >= MAX_AFLOORS )
return -1; // Invalid Floor
switch( level ) {
case 0: Z = 8.36;
case 1: Z = 17.03;
default: Z = 17.03 + ( ( level - 1 ) * 5.447 );
}
GetDynamicObjectPos( g_apartmentElevatorDoor1[ g_apartmentElevatorLevel ], LastZ, LastZ, LastZ );
MoveDynamicObject( g_apartmentElevatorDoor1[ g_apartmentElevatorLevel ], -1955.05, 1361.64, LastZ, 5.0 );
MoveDynamicObject( g_apartmentElevatorDoor2[ g_apartmentElevatorLevel ], -1955.05, 1361.64, LastZ, 5.0 );
DestroyDynamicObject( g_apartmentElevatorGate ), g_apartmentElevatorGate = INVALID_OBJECT_ID;
g_apartmentElevatorGate = CreateDynamicObject( 19304, -1955.08, 1363.74, LastZ, 0.00, 0.00, 0.00 );
SetObjectInvisible( g_apartmentElevatorGate ); // Just looks ugly...
MoveDynamicObject( g_apartmentElevatorGate, -1955.08, 1363.74, Z, 7.0 );
MoveDynamicObject( g_apartmentElevator, -1955.09, 1365.51, Z, 7.0 );
g_apartmentElevatorLevel = level; // For the last level.
return 1;
}
stock randarg( ... )
return getarg( random( numargs( ) ) );
stock RemovePlayerWeapon(playerid, ...)
{
new iArgs = numargs();
while(--iArgs)
{
SetPlayerAmmo(playerid, getarg(iArgs), 0);
}
}
stock ShowHouseWeaponStorage( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new id = p_InHouse[ playerid ];
if ( id == -1 ) return SendError( playerid, "You're not inside any house." );
if ( !strmatch( g_houseData[ id ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) return SendError( playerid, "You are not the owner of this house." );
szLargeString[ 0 ] = '\0';
for( new i = 0; i < MAX_HOUSE_WEAPONS; i++ )
{
if ( g_HouseWeapons[ id ] [ i ] != 0 )
format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\n", szLargeString, i > 2 ? (""#COL_GOLD"") : ("{FFFFFF}"), ReturnWeaponName( g_HouseWeapons[ id ] [ i ] ), g_HouseWeaponAmmo[ id ] [ i ] );
else
strcat( szLargeString, i > 2 ? ( ""COL_GOLD"Empty\n" ) : ( ""COL_WHITE"Empty\n" ) );
}
ShowPlayerDialog( playerid, DIALOG_HOUSE_WEAPONS, DIALOG_STYLE_LIST, "{FFFFFF}House Weapon Storage", szLargeString, "Withdraw", "Back" );
return 1;
}
stock SaveHouseWeaponStorage( houseid )
{
new szWeapon[ 21 ], szAmmo[ 50 ];
for( new i; i < MAX_HOUSE_WEAPONS; i++ )
{
format( szWeapon, sizeof( szWeapon ), "%s%d.", szWeapon, g_HouseWeapons[ houseid ] [ i ] );
format( szAmmo, sizeof( szAmmo ), "%s%d.", szAmmo, g_HouseWeaponAmmo[ houseid ] [ i ] );
}
format( szBigString, sizeof( szBigString ), "UPDATE `HOUSES` SET `WEAPONS`='%s',`AMMO`='%s' WHERE `ID`=%d", szWeapon, szAmmo, houseid );
mysql_single_query( szBigString );
return 1;
}
stock IsMeleeWeapon(value) {
static const valid_values[2] = {
65535, 28928
};
if (0 <= value <= 46) {
return (valid_values[value >>> 5] & (1 << (value & 31))) || false;
}
return false;
}
stock iswheelmodel(modelid) {
new wheelmodels[17] = {1025,1073,1074,1075,1076,1077,1078,1079,1080,1081,1082,1083,1084,1085,1096,1097,1098};
for(new I; I < sizeof wheelmodels; I++) {
if (modelid == wheelmodels[I])
return true;
}
return false;
}
stock IllegalCarNitroIde(carmodel) {
new illegalvehs[29] = { 581, 523, 462, 521, 463, 522, 461, 448, 468, 586, 509, 481, 510, 472, 473, 493, 595, 484, 430, 453, 452, 446, 454, 590, 569, 537, 538, 570, 449 };
for(new I; I < sizeof illegalvehs; I++) {
if (carmodel == illegalvehs[I])
return true;
}
return false;
}
stock isLegalCarMod(vehicleide, componentid) {
new modok = false;
// stereo, hydraulics & nos (1x 2x 3x) are special.
if ( (iswheelmodel(componentid)) || (componentid == 1086) || (componentid == 1087) || ((componentid >= 1008) && (componentid <= 1010))) {
new nosblocker = IllegalCarNitroIde(vehicleide);
if (!nosblocker)
modok = true;
} else {
// check if the specified model CAN use this particular mod.
for(new I; I < sizeof g_aLegalModifications; I++) {
if (g_aLegalModifications[I][0] == vehicleide) { // first is car IDE
for(new J = 1; J < 22; J++) { // start with 1
if (g_aLegalModifications[I][J] == componentid)
modok = true;
}
}
}
}
return modok;
}
stock UpdateBuyableVehicleMods( playerid, v )
{
if ( v < 0 || v > MAX_BUYABLE_VEHICLES ) return 0;
if ( !g_vehicleData[ playerid ] [ v ] [ E_CREATED ] ) return 0;
new vehicleid = g_vehicleData[ playerid ] [ v ] [ E_VEHICLE_ID ];
if ( !IsValidVehicle( vehicleid ) ) return 0;
for( new i; i < MAX_CAR_MODS; i++ )
if ( ( g_vehicleModifications[ playerid ] [ v ] [ i ] = GetVehicleComponentInSlot( vehicleid, i ) ) < 1000 ) g_vehicleModifications[ playerid ] [ v ] [ i ] = 0;
return 1;
}
thread OnFurnitureLoad( )
{
new
rows, fields, i = -1, hID, aID,
Field[ 12 ], // 00000.00000
Float: g_FurnitureData[ 6 ], // Loading stuff,
g_FurnitureModel,
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
cache_get_field_content( i, "H_ID", Field ), hID = strval( Field );
cache_get_field_content( i, "A_ID", Field ), aID = strval( Field );
cache_get_field_content( i, "MODEL", Field ), g_FurnitureModel = strval( Field );
cache_get_field_content( i, "X", Field ), g_FurnitureData[ 0 ] = floatstr( Field );
cache_get_field_content( i, "Y", Field ), g_FurnitureData[ 1 ] = floatstr( Field );
cache_get_field_content( i, "Z", Field ), g_FurnitureData[ 2 ] = floatstr( Field );
cache_get_field_content( i, "RX", Field ), g_FurnitureData[ 3 ] = floatstr( Field );
cache_get_field_content( i, "RY", Field ), g_FurnitureData[ 4 ] = floatstr( Field );
cache_get_field_content( i, "RZ", Field ), g_FurnitureData[ 5 ] = floatstr( Field );
new iObjectID = CreateDynamicObject( g_FurnitureModel, g_FurnitureData[ 0 ], g_FurnitureData[ 1 ], g_FurnitureData[ 2 ], g_FurnitureData[ 3 ], g_FurnitureData[ 4 ], g_FurnitureData[ 5 ], hID + MAX_HOUSES );
SetGVarInt( "fur_w", hID + MAX_HOUSES, iObjectID );
SetGVarInt( "fur_f", getFurnitureID( g_FurnitureModel ), iObjectID );
SetGVarInt( "fur_a", aID, iObjectID );
if ( aID == -1 ) g_HouseFurnitureCount[ hID ] ++;
else g_ApartmentFurnitureCount[ aID ] ++;
}
}
printf( "[FURNITURE]: %d objects have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
return 1;
}
stock isFurnitureObject( modelid )
{
for( new i = 0; i < sizeof( g_houseFurniture ); i++ )
if ( g_houseFurniture[ i ] [ E_MODEL ] == modelid )
return true;
return false;
}
stock destroyAllFurniture( houseid, bool: apartment=false )
{
if ( houseid == -1 )
return 0;
if ( g_houseData[ houseid ] [ E_CREATED ] == false )
return 0;
for( new i = g_preloadedObjectCount, j = Streamer_GetUpperBound( STREAMER_TYPE_OBJECT ); i < j; i++ ) if ( IsValidDynamicObject( i ) )
{
if ( apartment && GetGVarInt( "fur_a", i ) != houseid ) continue;
if ( !apartment && GetGVarInt( "fur_w", i ) != houseid + MAX_HOUSES ) continue;
DestroyDynamicObject( i );
DeleteGVar( "fur_w", i );
DeleteGVar( "fur_f", i );
DeleteGVar( "fur_a", i );
}
// df6f242
if ( apartment == false )
g_HouseFurnitureCount[ houseid ] = 0;
else
g_ApartmentFurnitureCount[ houseid ] = 0;
format( szNormalString, sizeof( szNormalString ), "DELETE FROM `FURNITURE` WHERE %s=%d", apartment == true ? ("`A_ID`") : ("`H_ID`"), houseid );
mysql_single_query( szNormalString );
return 1;
}
stock getFurnitureID( modelid )
{
for( new i = 0; i < sizeof( g_houseFurniture ); i++ )
if ( modelid == g_houseFurniture[ i ] [ E_MODEL ] ) return i;
return 0xFF;
}
stock ShowOwnedFurnitureList( playerid, houseid, bool: apartment = false )
{
new count = 0, j = Streamer_GetUpperBound( STREAMER_TYPE_OBJECT );
erase( szLargeString );
printf("Preloaded objects %d | upperbound %d", g_preloadedObjectCount, j );
for( new i = g_preloadedObjectCount; i < j; i++ ) if ( IsValidDynamicObject( i ) )
{
if ( apartment == true && GetGVarInt( "fur_a", i ) != houseid ) continue;
if ( apartment == false && ( GetGVarInt( "fur_w", i ) - MAX_HOUSES ) != houseid ) continue;
count++;
format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_houseFurniture[ GetGVarInt( "fur_f", i ) ] [ E_NAME ] );
}
if ( !count )
SendError( playerid, "You don't own any furniture." ), ShowPlayerDialog( playerid, DIALOG_FURNITURE, DIALOG_STYLE_LIST, "{FFFFFF}Furniture", "Purchase Furniture\nSelect Furniture Easily\nSelect Furniture Manually\nSelect Furniture Nearest\n"COL_RED"Remove All Furniture", "Confirm", "Back" );
else
ShowPlayerDialog( playerid, DIALOG_FURNITURE_MAN_SEL, DIALOG_STYLE_LIST, "Furniture", szLargeString, "Select", "Back" );
}
stock ShowFurnitureCategory( playerid )
{
static
szCategory[ 148 ];
if ( szCategory[ 0 ] == '\0' )
{
for( new i = 0; i < sizeof( g_furnitureCategory ); i++ )
format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_furnitureCategory[ i ] );
}
ShowPlayerDialog( playerid, DIALOG_FURNITURE_CATEGORY, DIALOG_STYLE_LIST, "Furniture", szCategory, "Select", "Back" );
return 1;
}
stock ShowFurnitureList( playerid, category )
{
szLargeString = ""COL_WHITE"Furniture\t"COL_WHITE"Cost\n";
for( new i = 0; i < sizeof( g_houseFurniture ); i++ ) if ( g_houseFurniture[ i ] [ E_CATEGORY ] == category )
format( szLargeString, sizeof( szLargeString ), "%s%s\t"COL_GOLD"%s\n", szLargeString, g_houseFurniture[ i ] [ E_NAME ], ConvertPrice( g_houseFurniture[ i ] [ E_COST ] ) );
ShowPlayerDialog( playerid, DIALOG_FURNITURE_LIST, DIALOG_STYLE_TABLIST_HEADERS, "Furniture", szLargeString, "Select", "Back" );
}
stock IsPaintJobVehicle(value) {
static const valid_values[3] = {
1, 3670016, 806680576
};
if (483 <= value <= 576) {
value -= 483;
return (valid_values[value >>> 5] & (1 << (value & 31))) || false;
}
return false;
}
stock IsVehicleUpsideDown(vehicleid)
{
new
Float: q_W,
Float: q_X,
Float: q_Y,
Float: q_Z
;
GetVehicleRotationQuat(vehicleid, q_W, q_X, q_Y, q_Z);
return (120.0 < atan2(2.0 * ((q_Y * q_Z) + (q_X * q_W)), (-(q_X * q_X) - (q_Y * q_Y) + (q_Z * q_Z) + (q_W * q_W))) > -120.0);
}
stock ShowProgressBar( playerid, title[ ], pID, update = 1000, color, params = 0 )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
if ( p_ProgressStarted{ playerid } )
{
StopProgressBar( playerid );
p_CancelProgress{ playerid } = true; // Cancel.
//SendClientMessageFormatted( playerid, COLOR_PINK, "RESTARTING PROGRESS %d (params [OLD:%d,NEW:%d]", pID, GetPVarInt( playerid, "progress_lastparams" ), params );
CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, GetPVarInt( playerid, "progress_lastid" ), GetPVarInt( playerid, "progress_lastparams" ) );
return ShowProgressBar( playerid, title, pID, update, color, params ), 1;
}
if ( p_ProgressUpdateTimer[ playerid ] != 0xFFFF ) {
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer[ playerid ] = 0xFFFF;
}
p_ProgressStarted{ playerid } = true;
p_ProgressStatus[ playerid ] = 249.0;
TextDrawHideForPlayer( playerid, g_ProgressBoxTD );
TextDrawHideForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ProgressBoxTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ProgressTitleTD[ playerid ] );
TextDrawTextSize( p_ProgressBoxTD[ playerid ], p_ProgressStatus[ playerid ], 14.000000 );
TextDrawSetString( p_ProgressTitleTD[ playerid ], title );
TextDrawBoxColor( p_ProgressBoxTD[ playerid ], color );
TextDrawBoxColor( p_ProgressBoxOutsideTD[ playerid ], ( color & 0xFFFFFF00 ) | ( 0x66 & ( ( color & 0x000000FF ) / 2 ) ) );
TextDrawShowForPlayer( playerid, g_ProgressBoxTD );
TextDrawShowForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] );
TextDrawShowForPlayer( playerid, p_ProgressBoxTD[ playerid ] );
TextDrawShowForPlayer( playerid, p_ProgressTitleTD[ playerid ] );
SetPVarInt( playerid, "progress_lastparams", params );
SetPVarInt( playerid, "progress_lastid", pID );
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", update, false, "dddd", playerid, pID, update, params );
return 1;
}
stock StopProgressBar( playerid )
{
KillTimer( p_ProgressUpdateTimer[ playerid ] );
p_ProgressUpdateTimer [ playerid ] = 0xFFFF;
p_ProgressStarted { playerid } = false;
p_ProgressStatus [ playerid ] = 249.0;
TextDrawHideForPlayer( playerid, g_ProgressBoxTD );
TextDrawHideForPlayer( playerid, p_ProgressBoxOutsideTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ProgressBoxTD[ playerid ] );
TextDrawHideForPlayer( playerid, p_ProgressTitleTD[ playerid ] );
return ClearAnimations( playerid ), 1;
}
function ProgressBar_Update( playerid, progressid, tickrate, params )
{
if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_ProgressStarted{ playerid } == false )
{
StopProgressBar( playerid );
p_CancelProgress{ playerid } = true; // Cancel.
//SendClientMessageFormatted( playerid, COLOR_ORANGE, "STOPPING PROGRESS %d", progressid );
CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, progressid, params );
return 0;
}
p_ProgressStatus[ playerid ] += 13.0;
if ( p_ProgressStatus[ playerid ] >= 388 ) p_ProgressStatus[ playerid ] = 388;
TextDrawTextSize( p_ProgressBoxTD[ playerid ], p_ProgressStatus[ playerid ], 14.000000 );
TextDrawShowForPlayer( playerid, p_ProgressBoxTD[ playerid ] );
CallLocalFunction( "OnPlayerProgressUpdate", "ddd", playerid, progressid, params );
if ( p_ProgressStatus[ playerid ] >= 388 )
{
StopProgressBar( playerid );
CallLocalFunction( "OnPlayerProgressComplete", "ddd", playerid, progressid, params );
return 1;
}
KillTimer( p_ProgressUpdateTimer[ playerid ] ); // Just incase.
return ( p_ProgressUpdateTimer[ playerid ] = SetTimerEx( "ProgressBar_Update", tickrate, false, "dddd", playerid, progressid, tickrate, params ) );
}
stock ResetVehicleBurglaryData( vehicleid )
{
if ( GetVehicleModel( vehicleid ) != 498 )
return 0;
new szString[ 18 ];
for( new i; i < MAX_BURGLARY_SLOTS; i++ )
format( szString, sizeof( szString ), "vburg_%d_%d", vehicleid, i ), DeleteGVar( szString );
format( szString, sizeof( szString ), "vburg_%d_items", vehicleid );
DeleteGVar( szString );
return 1;
}
stock RemovePlayerStolensFromHands( playerid )
{
DeletePVar( playerid, "stolen_fid" );
RemovePlayerAttachedObject( playerid, 3 );
SetPlayerSpecialAction( playerid, 0 );
return 1;
}
stock getClosestFurniture( playerid, &Float: dis = 99999.99 )
{
new
Float: dis2,
object = INVALID_OBJECT_ID,
Float: X, Float: Y, Float: Z,
is_in_apartment = IsPlayerInApartmentArea( playerid, p_ApartmentEditing{ playerid } )
;
for( new i = g_preloadedObjectCount; i < Streamer_GetUpperBound( STREAMER_TYPE_OBJECT ); i++ )
{
if ( IsValidDynamicObject( i ) )
{
if ( is_in_apartment && GetGVarInt( "fur_a", i ) != p_ApartmentEditing{ playerid } ) continue;
if ( !is_in_apartment && GetGVarInt( "fur_w", i ) != p_InHouse[ playerid ] + MAX_HOUSES ) continue;
GetDynamicObjectPos( i, X, Y, Z );
dis2 = GetPlayerDistanceFromPoint( playerid, X, Y, Z );
if ( dis2 < dis && dis2 != -1.00 ) {
dis = dis2;
object = i;
}
}
}
return object;
}
stock IsPlayerInWater(playerid) // SuperViper
{
new animationIndex = GetPlayerAnimationIndex(playerid);
return (animationIndex >= 1538 && animationIndex <= 1544 && animationIndex != 1542);
}
stock ForceSpectateOnPlayer( playerid, pID )
{
if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) {
p_beingSpectated[ p_whomSpectating[ playerid ] ] = false;
p_whomSpectating[ playerid ] = INVALID_PLAYER_ID;
}
p_whomSpectating[ playerid ] = pID;
p_beingSpectated[ pID ] = true;
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now spectating %s(%d).", ReturnPlayerName( pID ), pID );
SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( pID ) );
SetPlayerInterior( playerid, GetPlayerInterior( pID ) );
if ( IsPlayerInAnyVehicle( pID ) )
{
TogglePlayerSpectating(playerid, 1),
PlayerSpectateVehicle(playerid, GetPlayerVehicleID( pID ) );
}
else
{
TogglePlayerSpectating( playerid, 1 ),
PlayerSpectatePlayer( playerid, pID );
}
}
stock KickPlayerTimed( playerid )
return SetTimerEx( "KickPlayer", 500, false, "d", playerid );
function KickPlayer( playerid )
return SetPVarInt( playerid, "banned_connection", 1 ), Kick( playerid );
stock IsPointInPolygon(Float: point_X, Float: point_Y, { Float, _ }: ...)
{
#define MAX_POINTS (32)
new
args_Total = numargs(),
polygon_Sides = (args_Total - 2) / 2
;
if ((args_Total - 2) & 0b1 || MAX_POINTS <= polygon_Sides || polygon_Sides < 3)
return 0;
new
Float: polygon_Data[2][MAX_POINTS],
cross_Total
;
#undef MAX_POINTS
for(new i = 2, j; i < args_Total; i += 2, ++j)
{
polygon_Data[0][j] = Float: getarg(i);
polygon_Data[1][j] = Float: getarg(i + 1);
}
for(new i, j = polygon_Sides - 1; i < polygon_Sides; j = i, ++i)
{
if (polygon_Data[1][i] < point_Y && polygon_Data[1][j] >= point_Y || polygon_Data[1][j] < point_Y && polygon_Data[1][i] >= point_Y)
{
if (polygon_Data[0][i] + (point_Y - polygon_Data[1][i]) / (polygon_Data[1][j] - polygon_Data[1][i]) * (polygon_Data[0][j] - polygon_Data[0][i]) < point_X)
{
cross_Total++;
}
}
}
return cross_Total & 0b1;
}
stock ShowBuyableVehiclesList( playerid )
{
static
szCategory[ 16 * sizeof( g_BVCategories ) ];
if ( szCategory[ 0 ] == '\0' )
{
for( new i; i < sizeof( g_BVCategories ); i++ )
format( szCategory, sizeof( szCategory ), "%s%s\n", szCategory, g_BVCategories[ i ] );
}
return ShowPlayerDialog( playerid, DIALOG_VEHDEALER, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", szCategory, "Select", "Cancel" );
}
stock ShowBuyableVehiclesTypeDialog( playerid, type_id )
{
static
szBuyableVehicles[ 1400 ];
erase( szBuyableVehicles );
for( new i; i < sizeof( g_BuyableVehicleData ); i++ )
{
if ( g_BuyableVehicleData[ i ] [ E_TYPE ] == type_id )
format( szBuyableVehicles, sizeof( szBuyableVehicles ), "%s"COL_GOLD"%s%s%s\t%s\n", szBuyableVehicles, ConvertPrice( g_BuyableVehicleData[ i ] [ E_PRICE ] ), g_BuyableVehicleData[ i ] [ E_VIP ] ? ( "" ) : ( #COL_WHITE ), g_BuyableVehicleData[ i ] [ E_PRICE ] < 100000 ? ( "\t" ) : ( "" ), g_BuyableVehicleData[ i ] [ E_NAME ] );
}
ShowPlayerDialog( playerid, DIALOG_VEHDEALER_BUY, DIALOG_STYLE_LIST, "{FFFFFF}Vehicle Dealership", szBuyableVehicles, "Options", "Cancel" );
SetPVarInt( playerid, "vehicle_preview", type_id );
return 1;
}
stock CreateMiningRock( ore_type, model, Float: X, Float: Y, Float: Z, Float: rX = 0.0, Float: rY = 0.0, Float: rZ = 0.0 )
{
new
ID = Iter_Free(miningrock),
szOre[ 14 ],
iOreColour
;
if ( ID != -1 )
{
Iter_Add(miningrock, ID);
g_miningData[ ID ] [ E_OBJECT ] = CreateDynamicObject( model, X, Y, Z, rX, rY, rZ );
g_miningData[ ID ] [ E_MINING ] = INVALID_PLAYER_ID;
g_miningData[ ID ] [ E_ORES ] = g_oreQuanities[ ore_type ]; // To replenish
g_miningData[ ID ] [ E_MAX_ORES ] = g_oreQuanities[ ore_type ];
g_miningData[ ID ] [ E_ORE ] = ore_type;
switch( ore_type )
{
case ORE_BAUXITE:
{
iOreColour = 0xC24000FF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFFC24000 );
}
case ORE_COAL:
{
iOreColour = 0x5B5E28FF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFF5B5E28 );
}
case ORE_IRON:
{
iOreColour = 0x3D3837FF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFF3D3837 );
}
case ORE_GOLD:
{
iOreColour = 0xE6A615FF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFFE6A615 );
}
case ORE_RUBY:
{
iOreColour = 0xE0115FFF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFFE0115F );
}
case ORE_EMERALD:
{
iOreColour = 0x50C878FF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFF50C878 );
}
case ORE_SAPHHIRE:
{
iOreColour = 0x0F52BAFF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFF0F52BA );
}
case ORE_PLATINUM:
{
iOreColour = 0xE5E5E5FF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFFE5E5E5 );
}
case ORE_DIAMOND:
{
iOreColour = 0x232323FF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFF232323 );
}
case ORE_AMETHYST:
{
iOreColour = 0x9966CCFF;
SetDynamicObjectMaterial( g_miningData[ ID ] [ E_OBJECT ], 0, 2936, "kmb_rckx", "larock256", 0xFF9966CC );
}
}
format( szOre, sizeof( szOre ), "%s\n%d/%d", getOreName( ore_type ), g_miningData[ ID ] [ E_ORES ], g_miningData[ ID ] [ E_MAX_ORES ] );
g_miningData[ ID ] [ E_COLOR ] = iOreColour;
g_miningData[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( szOre, iOreColour, X, Y, Z + 1, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 );
}
return ID;
}
stock getOreName( id )
{
static
szOre[ 9 ];
switch( id )
{
case ORE_GOLD: szOre = "Gold";
case ORE_IRON: szOre = "Iron";
case ORE_COAL: szOre = "Coal";
case ORE_BAUXITE: szOre = "Bauxite";
case ORE_AMETHYST: szOre = "Amethyst";
case ORE_EMERALD: szOre = "Emerald";
case ORE_SAPHHIRE: szOre = "Saphhire";
case ORE_PLATINUM: szOre = "Platinum";
case ORE_DIAMOND: szOre = "Diamond";
case ORE_RUBY: szOre = "Ruby";
default: szOre = "n/a";
}
return szOre;
}
stock RemoveEquippedOre( playerid )
{
RemovePlayerAttachedObject( playerid, 4 );
SetPlayerSpecialAction( playerid, SPECIAL_ACTION_NONE );
ClearAnimations( playerid );
DeletePVar( playerid, "carrying_ore" );
return 1;
}
stock returnCityName( city )
{
static
string[ 13 ];
switch( city )
{
case CITY_SF: string = "San Fierro";
case CITY_LV: string = "Las Venturas";
case CITY_LS: string = "Los Santos";
default: string = "Unknown City";
}
return string;
}
stock jailMoveGate( playerid, city, bool: close = false, bool: alcatraz = false )
{
static const
Float: speed = 2.0;
if ( !close && IsPlayerAdminJailed( playerid ) )
return;
if ( alcatraz )
{
if ( close ) MoveDynamicObject( p_AlcatrazObject[ playerid ], -2038.832641, 1843.541992, 24.695789, speed );
else MoveDynamicObject( p_AlcatrazObject[ playerid ], -2038.832641, 1843.541992, 24.695789 - 10, speed );
return;
}
switch( city )
{
case CITY_LV:
{
if ( close )
{
MoveDynamicObject( p_JailObjectLV[ playerid ] [ 0 ], 198.94980, 160.26476, 1003.26135, speed );
MoveDynamicObject( p_JailObjectLV[ playerid ] [ 1 ], 192.95604, 177.08791, 1003.26215, speed );
MoveDynamicObject( p_JailObjectLV[ playerid ] [ 2 ], 197.19141, 177.08476, 1003.26215, speed );
}
else
{
MoveDynamicObject( p_JailObjectLV[ playerid ] [ 0 ], 197.18980, 160.26480, 1003.26141, speed );
MoveDynamicObject( p_JailObjectLV[ playerid ] [ 1 ], 194.69600, 177.08791, 1003.26208, speed );
MoveDynamicObject( p_JailObjectLV[ playerid ] [ 2 ], 198.95140, 177.08479, 1003.26208, speed );
}
}
case CITY_SF:
{
if ( close )
{
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 0 ], 214.68274, 112.62182, 999.29553, speed );
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 1 ], 218.61810, 112.62180, 999.29547, speed );
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 2 ], 222.62241, 112.62180, 999.29547, speed );
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 3 ], 226.51570, 112.62180, 999.29547, speed );
}
else
{
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 0 ], 216.44754, 112.61965, 999.29547, speed );
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 1 ], 220.40450, 112.62180, 999.29547, speed );
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 2 ], 224.40781, 112.62180, 999.29547, speed );
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 3 ], 228.27820, 112.62180, 999.29547, speed );
}
}
case CITY_LS:
{
if ( close )
{
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 85.710700, 1001.27979, speed );
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 81.211600, 1001.27979, speed );
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 76.709470, 1001.27985, speed );
}
else
{
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 87.45710, 1001.27979, speed );
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 82.95660, 1001.27979, speed );
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 78.44830, 1001.27979, speed );
}
}
}
}
stock jailDoors( playerid, remove = false, set_closed = true )
{
if ( set_closed )
{
if ( IsValidDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ) )
{
SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 0 ], 198.94980, 160.26476, 1003.26135 );
SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 1 ], 192.95604, 177.08791, 1003.26215 );
SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 2 ], 197.19141, 177.08476, 1003.26215 );
SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 0 ], 214.68274, 112.62182, 999.29553 );
SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 1 ], 218.61810, 112.62180, 999.29547 );
SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 2 ], 222.62241, 112.62180, 999.29547 );
SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 3 ], 226.51570, 112.62180, 999.29547 );
SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 85.710700, 1001.27979 );
SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 81.211600, 1001.27979 );
SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 76.709470, 1001.27985 );
SetDynamicObjectPos( p_AlcatrazObject[ playerid ], -2038.832641, 1843.541992, 24.695789 );
return;
}
}
if ( !remove )
{
if ( IsValidDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ) )
{
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ), p_JailObjectLV[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 1 ] ), p_JailObjectLV[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 2 ] ), p_JailObjectLV[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ), p_JailObjectSF[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 1 ] ), p_JailObjectSF[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 2 ] ), p_JailObjectSF[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 3 ] ), p_JailObjectSF[ playerid ] [ 3 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ), p_JailObjectLS[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 1 ] ), p_JailObjectLS[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 2 ] ), p_JailObjectLS[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_AlcatrazObject[ playerid ] ), p_AlcatrazObject[ playerid ] = INVALID_OBJECT_ID;
}
p_JailObjectLV[ playerid ] [ 0 ] = CreateDynamicObject( 19303, 198.94980, 160.26476, 1003.26135, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
p_JailObjectLV[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 192.95604, 177.08791, 1003.26215, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
p_JailObjectLV[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 197.19141, 177.08476, 1003.26215, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
p_JailObjectSF[ playerid ] [ 0 ] = CreateDynamicObject( 19302, 214.68274, 112.62182, 999.295530, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
p_JailObjectSF[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 218.61810, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
p_JailObjectSF[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 222.62241, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
p_JailObjectSF[ playerid ] [ 3 ] = CreateDynamicObject( 19302, 226.51570, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
p_JailObjectLS[ playerid ] [ 0 ] = CreateDynamicObject( 19302, 266.36481, 85.710700, 1001.27979, 0.00000, 0.00000, 90.0000, -1, -1, playerid );
p_JailObjectLS[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 266.36481, 81.211600, 1001.27979, 0.00000, 0.00000, 90.0000, -1, -1, playerid );
p_JailObjectLS[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 266.36481, 76.709470, 1001.27985, 0.00000, 0.00000, 90.0000, -1, -1, playerid );
p_AlcatrazObject[ playerid ] = CreateDynamicObject( 16775, -2038.832, 1843.5419, 24.695789, 0.00000, 0.00000, 0.999999, -1, -1, playerid );
}
else
{
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ), p_JailObjectLV[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 1 ] ), p_JailObjectLV[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 2 ] ), p_JailObjectLV[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ), p_JailObjectSF[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 1 ] ), p_JailObjectSF[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 2 ] ), p_JailObjectSF[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 3 ] ), p_JailObjectSF[ playerid ] [ 3 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ), p_JailObjectLS[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 1 ] ), p_JailObjectLS[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 2 ] ), p_JailObjectLS[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
DestroyDynamicObject( p_AlcatrazObject[ playerid ] ), p_AlcatrazObject[ playerid ] = INVALID_OBJECT_ID;
}
}
stock autosaveStart( playerid, bool: force_save = false )
{
new
iTime = g_iTime;
if ( p_PlayerSettings[ playerid ] { SETTING_AUTOSAVE } && force_save == false )
return;
if ( GetPVarInt( playerid, "last_transaction" ) > iTime && force_save == false )
return;
SavePlayerData( playerid );
SetPVarInt( playerid, "last_transaction", iTime + 15 );
SendClientMessage( playerid, -1, p_PlayerSettings[ playerid ] { SETTING_AUTOSAVE } ? ( ""COL_LRED"[AUTO-SAVE]"COL_WHITE" Your statistics have been saved." ) : (""COL_LRED"[AUTO-SAVE]"COL_WHITE" Your statistics have been saved, "COL_GREY"you can disable this over /cp"COL_WHITE"." ) );
}
stock getCurrentDate( )
{
static
Year, Month, Day,
szString[ 11 ]
;
getdate( Year, Month, Day );
format( szString, sizeof( szString ), "%02d/%02d/%d", Day, Month, Year );
return szString;
}
stock getCurrentTime( )
{
static
Hour, Minute, Second,
szString[ 11 ]
;
gettime( Hour, Minute, Second );
format( szString, sizeof( szString ), "%02d:%02d:%02d", Hour, Minute, Second );
return szString;
}
stock getPlayerVehicleCapacity( playerid )
{
new
slots = 3; // Default
switch( p_VIPLevel[ playerid ] )
{
case 6:
slots = 20;
case 5:
slots = 10;
case 4:
slots = 8;
case 3:
slots = 7;
case 2:
slots = 6;
case 1:
slots = 5;
}
return slots + p_ExtraAssetSlots{ playerid };
}
stock getPlayerHouseCapacity( playerid )
{
new
slots = 3;
switch( p_VIPLevel[ playerid ] )
{
case 6:
slots = 20;
case 5:
slots = 10;
case 4:
slots = 8;
case 3:
slots = 7;
case 2:
slots = 6;
case 1:
slots = 5;
}
return slots + p_ExtraAssetSlots{ playerid };
}
stock hasTooManyHouses( playerid )
{
if ( IsPlayerLorenc( playerid ) )
return false; // No house limit
new
totalhouses = getPlayerHouseCapacity( playerid );
if ( p_OwnedHouses[ playerid ] >= totalhouses )
return true;
return false;
}
stock hasTooManyVehicles( playerid )
{
new
totalvehicles = getPlayerVehicleCapacity( playerid );
if ( p_OwnedVehicles[ playerid ] >= totalvehicles )
return true;
return false;
}
new
p_HideHelpDialogTimer[ MAX_PLAYERS ] = { 0xFFFF, ... };
stock ShowPlayerHelpDialog( playerid, timeout, format[ ], va_args<> )
{
static
out[ 255 ]
;
if ( !IsPlayerConnected( playerid ) )
return 0;
va_format( out, sizeof( out ), format, va_start<3> );
TextDrawSetString( p_HelpBoxTD[ playerid ], out );
TextDrawShowForPlayer( playerid, p_HelpBoxTD[ playerid ] );
KillTimer( p_HideHelpDialogTimer[ playerid ] );
if ( timeout != 0 )
p_HideHelpDialogTimer[ playerid ] = SetTimerEx( "HidePlayerHelpDialog", timeout, false, "d", playerid );
return 1;
}
function HidePlayerHelpDialog( playerid )
{
p_HideHelpDialogTimer[ playerid ] = 0xFFFF;
TextDrawHideForPlayer( playerid, p_HelpBoxTD[ playerid ] );
}
stock fix_NightThermalVisionHack( playerid ) // Created by wups
{
static
weapon;
weapon = GetPlayerWeapon( playerid );
if ( weapon == 44 || weapon == 45 )
{
static
HoldingFire[ MAX_PLAYERS ],
IsHoldingFire[ MAX_PLAYERS char ],
CanHoldAgain[ MAX_PLAYERS char ],
keys, lr, tick
;
GetPlayerKeys( playerid, keys, lr, lr);
tick = GetTickCount( );
if ( keys & KEY_FIRE )
{
if ( !IsHoldingFire{ playerid } && CanHoldAgain{ playerid } )
{
IsHoldingFire{ playerid } = 1;
HoldingFire[ playerid ] = tick;
CanHoldAgain{ playerid } = 0;
}
}
else if ( !CanHoldAgain{ playerid } ) CanHoldAgain{ playerid } = 1;
if ( IsHoldingFire{ playerid } )
{
if ( tick - 1500 <= HoldingFire[ playerid ] )
{
return 0;
}
else
{
IsHoldingFire{ playerid } = 0;
return 1;
}
}
}
return 1;
}
thread OnGatesLoad( )
{
new
rows, fields, i = -1, gID,
Field[ 20 ],
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
cache_get_field_content( i, "ID", Field ), gID = strval( Field );
cache_get_field_content( i, "PASSWORD", g_gateData[ gID ] [ E_PASS ], dbHandle, 8 );
cache_get_field_content( i, "NAME", g_gateData[ gID ] [ E_NAME ], dbHandle, 24 );
cache_get_field_content( i, "OWNER", Field ), g_gateData[ gID ] [ E_OWNER ] = strval( Field );
cache_get_field_content( i, "MODEL", Field ), g_gateData[ gID ] [ E_MODEL ] = strval( Field );
cache_get_field_content( i, "TIME", Field ), g_gateData[ gID ] [ E_TIME ] = strval( Field );
cache_get_field_content( i, "SPEED", Field ), g_gateData[ gID ] [ E_SPEED ] = floatstr( Field );
cache_get_field_content( i, "RANGE", Field ), g_gateData[ gID ] [ E_RANGE ] = floatstr( Field );
cache_get_field_content( i, "X", Field ), g_gateData[ gID ] [ E_X ] = floatstr( Field );
cache_get_field_content( i, "Y", Field ), g_gateData[ gID ] [ E_Y ] = floatstr( Field );
cache_get_field_content( i, "Z", Field ), g_gateData[ gID ] [ E_Z ] = floatstr( Field );
cache_get_field_content( i, "RX", Field ), g_gateData[ gID ] [ E_RX ] = floatstr( Field );
cache_get_field_content( i, "RY", Field ), g_gateData[ gID ] [ E_RY ] = floatstr( Field );
cache_get_field_content( i, "RZ", Field ), g_gateData[ gID ] [ E_RZ ] = floatstr( Field );
cache_get_field_content( i, "MOVE_X", Field ), g_gateData[ gID ] [ E_MOVE_X ] = floatstr( Field );
cache_get_field_content( i, "MOVE_Y", Field ), g_gateData[ gID ] [ E_MOVE_Y ] = floatstr( Field );
cache_get_field_content( i, "MOVE_Z", Field ), g_gateData[ gID ] [ E_MOVE_Z ] = floatstr( Field );
cache_get_field_content( i, "MOVE_RX", Field ), g_gateData[ gID ] [ E_MOVE_RX ] = floatstr( Field );
cache_get_field_content( i, "MOVE_RY", Field ), g_gateData[ gID ] [ E_MOVE_RY ] = floatstr( Field );
cache_get_field_content( i, "MOVE_RZ", Field ), g_gateData[ gID ] [ E_MOVE_RZ ] = floatstr( Field );
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
Iter_Add(gates, gID);
}
}
printf( "[GATES]: %d gates have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
return 1;
}
stock CreateGate( playerid, password[ 8 ], model, Float: speed, Float: range, Float: x, Float: y, Float: z, Float: rx, Float: ry, Float: rz )
{
new gID = Iter_Free(gates);
if ( gID != -1 )
{
erase( g_gateData[ gID ] [ E_NAME ] );
format( g_gateData[ gID ] [ E_PASS ], 8, "%s", password );
format( g_gateData[ gID ] [ E_NAME ], 24, "Gate" );
g_gateData[ gID ] [ E_OWNER ] = p_AccountID[ playerid ];
g_gateData[ gID ] [ E_MODEL ] = model;
g_gateData[ gID ] [ E_SPEED ] = speed;
g_gateData[ gID ] [ E_TIME ] = 2000;
g_gateData[ gID ] [ E_RANGE ] = range;
g_gateData[ gID ] [ E_X ] = x;
g_gateData[ gID ] [ E_Y ] = y;
g_gateData[ gID ] [ E_Z ] = z;
g_gateData[ gID ] [ E_RX ] = rx;
g_gateData[ gID ] [ E_RY ] = ry;
g_gateData[ gID ] [ E_RZ ] = rz;
g_gateData[ gID ] [ E_MOVE_X ] = x;
g_gateData[ gID ] [ E_MOVE_Y ] = y;
g_gateData[ gID ] [ E_MOVE_Z ] = z;
g_gateData[ gID ] [ E_MOVE_RX ] = rx;
g_gateData[ gID ] [ E_MOVE_RY ] = ry;
g_gateData[ gID ] [ E_MOVE_RZ ] = rz;
format( szBigString, sizeof( szBigString ), "INSERT INTO `GATES` VALUES(%d,%d,'%s','Gate',%d,2000,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f,%f)", gID, playerid, mysql_escape( password ), model, speed, range, x, y, z, rx, ry, rz, x, y, z, rx, ry, rz );
mysql_single_query( szBigString );
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
Iter_Add(gates, gID);
}
return gID;
}
stock IsGateAtOpenPosition( gID )
{
static
Float: X, Float: Y, Float: Z;
GetDynamicObjectPos( g_gateData[ gID ] [ E_OBJECT ], X, Y, Z );
return IsPointToPoint( 1.0, X, Y, Z, g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ] );
}
stock getClosestGate( playerid, &Float: dis = 99999.99 )
{
new
Float: dis2,
object = INVALID_OBJECT_ID
;
foreach(new i : gates)
{
dis2 = GetPlayerDistanceFromPoint( playerid, g_gateData[ i ] [ E_X ], g_gateData[ i ] [ E_Y ], g_gateData[ i ] [ E_Z ] );
if ( dis2 < dis && dis2 != -1.00 ) {
dis = dis2;
object = i;
}
}
return object;
}
stock UpdateGateData( gID )
{
if ( Iter_Contains( gates, gID ) )
{
format( szLargeString, sizeof( szLargeString ),
"UPDATE `GATES` SET `OWNER`=%d,`NAME`='%s',`PASSWORD`='%s',`MODEL`=%d,`TIME`=%d,`SPEED`=%f,`RANGE`=%f,`X`=%f,`Y`=%f,`Z`=%f,`RX`=%f,`RY`=%f,`RZ`=%f,`MOVE_X`=%f,`MOVE_Y`=%f,`MOVE_Z`=%f,`MOVE_RX`=%f,`MOVE_RY`=%f,`MOVE_RZ`=%f WHERE `ID`=%d",
g_gateData[ gID ] [ E_OWNER ], mysql_escape( g_gateData[ gID ] [ E_NAME ] ), mysql_escape( g_gateData[ gID ] [ E_PASS ] ), g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_TIME ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RANGE ],
g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ],
g_gateData[ gID ] [ E_MOVE_X ], g_gateData[ gID ] [ E_MOVE_Y ], g_gateData[ gID ] [ E_MOVE_Z ], g_gateData[ gID ] [ E_MOVE_RX ], g_gateData[ gID ] [ E_MOVE_RY ], g_gateData[ gID ] [ E_MOVE_RZ ], gID );
mysql_single_query( szLargeString );
DestroyDynamicObject( g_gateData[ gID ] [ E_OBJECT ] );
g_gateData[ gID ] [ E_OBJECT ] = CreateDynamicObject( g_gateData[ gID ] [ E_MODEL ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] );
}
}
function StartGateClose( gID )
return MoveDynamicObject( g_gateData[ gID ] [ E_OBJECT ], g_gateData[ gID ] [ E_X ], g_gateData[ gID ] [ E_Y ], g_gateData[ gID ] [ E_Z ], g_gateData[ gID ] [ E_SPEED ], g_gateData[ gID ] [ E_RX ], g_gateData[ gID ] [ E_RY ], g_gateData[ gID ] [ E_RZ ] ), 1;
stock CreatePaintballLobby( pid, playerid, const szLobbyName[ 16 ], iPlayerCap, iArena, Float: fHealth = 100.0, Float: fArmour = 100.0 )
{
if ( !Iter_Contains(paintball, pid) )
{
format( g_paintballData[ pid ] [ E_NAME ], 16, "%s", szLobbyName );
g_paintballData[ pid ] [ E_PASSWORD ] [ 0 ] = '\0';
g_paintballData[ pid ] [ E_PASSWORDED ] = false;
g_paintballData[ pid ] [ E_HOST ] = playerid;
g_paintballData[ pid ] [ E_PLAYERS ] = 0;
g_paintballData[ pid ] [ E_LIMIT ] = iPlayerCap;
g_paintballData[ pid ] [ E_WEAPONS ] [ 0 ] = 0;
g_paintballData[ pid ] [ E_WEAPONS ] [ 1 ] = 0;
g_paintballData[ pid ] [ E_WEAPONS ] [ 2 ] = 0;
g_paintballData[ pid ] [ E_ARMOUR ] = fHealth;
g_paintballData[ pid ] [ E_HEALTH ] = fArmour;
g_paintballData[ pid ] [ E_ARENA ] = iArena;
g_paintballData[ pid ] [ E_ACTIVE ] = false;
g_paintballData[ pid ] [ E_REFILLER ] = false;
g_paintballData[ pid ] [ E_CD_TIMER ] = 0xFFFF;
Iter_Add(paintball, pid);
return true;
}
return false;
}
stock DestroyPaintballArena( p )
{
if ( !Iter_Contains(paintball, p) )
return false;
Iter_Remove(paintball, p);
g_paintballData[ p ] [ E_HOST ] = INVALID_PLAYER_ID;
g_paintballData[ p ] [ E_PLAYERS ] = 0;
g_paintballData[ p ] [ E_ACTIVE ] = false;
g_paintballData[ p ] [ E_CD_TIMER ] = 0xFFFF;
return true;
}
stock listPaintBallLobbies( playerid )
{
if ( p_WantedLevel[ playerid ] ) return SendError( playerid, "You mustn't be wanted to join a paintball arena." );
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to join a paintball arena." );
new
szLobbies[ 64 * MAX_PAINTBALL_ARENAS + 64 ];
for( new p = 0; p < MAX_PAINTBALL_ARENAS; p++ )
{
if ( !g_paintballData[ p ] [ E_ACTIVE ] && !Iter_Contains(paintball, p) ) {
format( szLobbies, sizeof( szLobbies ), "%s{334D5C}Vacant Paintball Slot ($5,000)\n", szLobbies );
}
else if ( Iter_Contains(paintball, p) ) {
format( szLobbies, sizeof( szLobbies ), "%s%s%s[%02d/%02d] %s hosted by %s\n",
szLobbies, g_paintballData[ p ] [ E_PASSWORDED ] ? ( "{DF4949}" ) : ( "{53B240}" ), g_paintballData[ p ] [ E_ACTIVE ] ? ( "" ) : ( "{EFC94C}" ), g_paintballData[ p ] [ E_PLAYERS ], g_paintballData[ p ] [ E_LIMIT ], g_paintballData[ p ] [ E_NAME ], ReturnPlayerName( g_paintballData[ p ] [ E_HOST ] )
);
}
}
return ShowPlayerDialog( playerid, DIALOG_PAINTBALL, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Selection", szLobbies, "Select", "Cancel" );
}
stock showPaintBallLobbyData( playerid, id, second_button[ ] = "Join Game" )
{
format( szLargeString, sizeof( szLargeString ), "Lobby Name\t\t"COL_GREY"%s"COL_WHITE"\nLobby Password\t%s"COL_WHITE"\nPlayer Capacity\t\t"COL_GREY"%d"COL_WHITE"\nHealth\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nArmour\t\t\t"COL_GREY"%0.2f%%"COL_WHITE"\nRefill Health/Armour\t%s"COL_WHITE"\nArena\t\t\t"COL_GREY"%s"COL_WHITE"\nPrimary Weapon\t"COL_GREY"%s"COL_WHITE"\nSecondary Weapon\t"COL_GREY"%s"COL_WHITE"\nTertiary Weapon\t"COL_GREY"%s",
g_paintballData[ id ] [ E_NAME ], g_paintballData[ id ] [ E_PASSWORDED ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballData[ id ] [ E_LIMIT ], g_paintballData[ id ] [ E_HEALTH ], g_paintballData[ id ] [ E_ARMOUR ], g_paintballData[ id ] [ E_REFILLER ] == true ? ( ""COL_GREEN"ENABLED" ) : ( ""COL_RED"DISABLED" ), g_paintballArenaData[ g_paintballData[ id ] [ E_ARENA ] ] [ E_NAME ],
ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 0 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 1 ] ), ReturnWeaponName( g_paintballData[ id ] [ E_WEAPONS ] [ 2 ] )
);
ShowPlayerDialog( playerid, DIALOG_PAINTBALL_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Lobby Settings", szLargeString, "Change", second_button );
}
stock ShowPlayerPaintballArenas( playerid )
{
static
szArenas[ 16 * sizeof( g_paintballArenaData ) ];
if ( szArenas[ 0 ] == '\0' )
{
for( new i; i < sizeof( g_paintballArenaData ); i++ )
{
strcat( szArenas, g_paintballArenaData[ i ] [ E_NAME ] );
strcat( szArenas, "\n" );
}
}
ShowPlayerDialog( playerid, DIALOG_PAINTBALL_ARENAS, DIALOG_STYLE_LIST, "{FFFFFF}Paintball - Edit", szArenas, "Select", "Back" );
}
stock JoinPlayerPaintball( playerid, p )
{
if ( !IsPlayerConnected( playerid ) )
return -1;
if ( !Iter_Contains( paintball, p ) )
return -1;
if ( g_paintballData[ p ] [ E_PLAYERS ] >= g_paintballData[ p ] [ E_LIMIT ] )
return SendError( playerid, "This lobby is currently full, you're unable to join it." );
p_PaintBallArena { playerid } = p;
p_inPaintBall { playerid } = true;
g_paintballData [ p ] [ E_PLAYERS ] ++;
SpawnToPaintball( playerid, p );
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" You've joined the paintball area: "COL_GREY"%s"COL_WHITE".", g_paintballData[ p ] [ E_NAME ] );
return 1;
}
stock SpawnToPaintball( playerid, p )
{
if ( !IsPlayerConnected( playerid ) )
return;
if ( !Iter_Contains( paintball, p ) )
return;
new
iArena = g_paintballData[ p ] [ E_ARENA ];
ResetPlayerWeapons( playerid );
GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 0 ], 99999 );
GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 1 ], 99999 );
GivePlayerWeapon( playerid, g_paintballData[ p ] [ E_WEAPONS ] [ 2 ], 99999 );
SetPlayerHealth( playerid, g_paintballData[ p ] [ E_HEALTH ] );
SetPlayerArmour( playerid, g_paintballData[ p ] [ E_ARMOUR ] );
SetPlayerPos( playerid, g_paintballArenaData[ iArena ] [ E_X ], g_paintballArenaData[ iArena ] [ E_Y ], g_paintballArenaData[ iArena ] [ E_Z ] );
SetPlayerInterior( playerid, g_paintballArenaData[ iArena ] [ E_INTERIOR ] );
SetPlayerVirtualWorld( playerid, p + 10000 );
}
stock LeavePlayerPaintball( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return;
new
p = -1;
if ( !hasPaintBallArena( playerid, p ) )
p = p_PaintBallArena{ playerid }; // Backup
if ( IsPlayerInPaintBall( playerid ) )
{
p_inPaintBall { playerid } = false;
p_LeftPaintball { playerid } = true;
g_paintballData [ p ] [ E_PLAYERS ] --;
}
if ( !Iter_Contains( paintball, p ) )
return;
if ( g_paintballData[ p ] [ E_HOST ] == playerid )
{
new
oldHost = g_paintballData[ p ] [ E_HOST ];
foreach(new i : Player)
{
if ( IsPlayerInPaintBall( i ) && p_PaintBallArena{ i } == p && playerid != i )
{
g_paintballData[ p ] [ E_HOST ] = i;
SendClientMessageFormatted( i, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" %s(%d) is now the leader of the lobby.", ReturnPlayerName( i ), i );
break;
}
}
if ( oldHost == g_paintballData[ p ] [ E_HOST ] )
{
SendClientMessage( playerid, -1, ""COL_GREY"[PAINTBALL]"COL_WHITE" There is no one playing in your lobby therefore the game has been destroyed." );
DestroyPaintballArena( p );
}
}
}
stock respawnAllInPaintballLobby( lobby )
{
foreach(new i : Player)
{
if ( IsPlayerInPaintBall( i ) && p_PaintBallArena{ i } == lobby && GetPlayerState( i ) != PLAYER_STATE_WASTED && IsPlayerSpawned( i ) )
SpawnPlayer( i ), SendServerMessage( i, "As the lobby host changed some settings, you've been spawned." );
}
}
stock hasPaintBallArena( playerid, &arena = -1 )
{
foreach(new i : paintball) {
if ( g_paintballData[ i ] [ E_HOST ] == playerid ) {
arena = i;
return true;
}
}
return false;
}
stock hasBadDrivebyWeapon( playerid )
{
for( new i; i < sizeof g_BannedDrivebyWeapons; i++ )
if ( g_BannedDrivebyWeapons[ i ] == GetPlayerWeapon( playerid ) )
return true;
return false;
}
thread OnLoadServerVariables( )
{
new
rows, fields, i = -1,
Field[ 30 ],
szName[ 64 ],
iValue,
Float: fValue,
iType
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
cache_get_field_content( i, "NAME", szName );
cache_get_field_content( i, "STRING_VAL", szBigString );
cache_get_field_content( i, "INT_VAL", Field ), iValue = strval( Field );
cache_get_field_content( i, "FLOAT_VAL", Field ), fValue = floatstr( Field );
cache_get_field_content( i, "TYPE", Field ), iType = strval( Field );
switch( iType )
{
case GLOBAL_VARTYPE_INT: SetGVarInt( szName, iValue );
case GLOBAL_VARTYPE_STRING: SetGVarString( szName, szBigString );
case GLOBAL_VARTYPE_FLOAT: SetGVarFloat( szName, fValue );
}
}
}
printf( "[SERVER] %d server variables have been loaded.", rows );
return 1;
}
stock UpdateServerVariable( szName[ 64 ], intVal, Float: floatVal, stringVal[ 128 ], type )
{
static
szString[ 256 ];
switch( type )
{
case GLOBAL_VARTYPE_INT: format( szString, 128, "UPDATE `SERVER` SET `INT_VAL`=%d WHERE `NAME`='%s'", intVal, mysql_escape( szName ) ), SetGVarInt( szName, intVal );
case GLOBAL_VARTYPE_STRING: format( szString, 256, "UPDATE `SERVER` SET `STRING_VAL`='%s' WHERE `NAME`='%s'", mysql_escape( stringVal ), mysql_escape( szName ) ), SetGVarString( szName, stringVal );
case GLOBAL_VARTYPE_FLOAT: format( szString, 128, "UPDATE `SERVER` SET `FLOAT_VAL`=%f WHERE `NAME`='%s'", floatVal, mysql_escape( szName ) ), SetGVarFloat( szName, floatVal );
default: return;
}
mysql_single_query( szString );
}
stock AddServerVariable( szName[ 64 ], szValue[ 128 ], type )
{
switch( type )
{
case GLOBAL_VARTYPE_INT: format( szLargeString, 164, "INSERT IGNORE INTO `SERVER`(`NAME`,`INT_VAL`,`TYPE`) VALUES ('%s',%d,%d)", mysql_escape( szName ), strval( szValue ), type );
case GLOBAL_VARTYPE_STRING: format( szLargeString, 296, "INSERT IGNORE INTO `SERVER`(`NAME`,`STRING_VAL`,`TYPE`) VALUES ('%s','%s',%d)", mysql_escape( szName ), mysql_escape( szValue ), type );
case GLOBAL_VARTYPE_FLOAT: format( szLargeString, 164, "INSERT IGNORE INTO `SERVER`(`NAME`,`FLOAT_VAL`,`TYPE`) VALUES ('%s',%f,%d)", mysql_escape( szName ), floatstr( szValue ), type );
default: return;
}
mysql_single_query( szLargeString );
}
stock SetPlayerVipLevel( pID, level, bool: gifted = false )
{
if ( !IsPlayerConnected( pID ) )
return;
switch( level )
{
case 1: GivePlayerXP( pID, 2000 ), GivePlayerCash( pID, 500000 );
case 2:
{
if ( !gifted ) {
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP house. (/viewnotes)", ReturnPlayerName( pID ), pID );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P House (Bronze)" #COL_WHITE );
}
GivePlayerXP( pID, 5000 ), GivePlayerCash( pID, 2500000 );
}
case 3:
{
if ( !gifted ) {
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP house and on-land vehicle. (/viewnotes)", ReturnPlayerName( pID ), pID );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P House (Silver)" #COL_WHITE );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P On-Land Vehicle" #COL_WHITE );
}
GivePlayerXP( pID, 7000 ), GivePlayerCash( pID, 4000000 );
}
case 4:
{
if ( !gifted ) {
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP house and vehicle. (/viewnotes)", ReturnPlayerName( pID ), pID );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P House (Gold)" #COL_WHITE );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P Vehicle" #COL_WHITE );
}
SetPlayerArmour( pID, 100.0 ), GivePlayerXP( pID, 10000 ), GivePlayerCash( pID, 5000000 );
}
case 5:
{
if ( !gifted ) {
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP house, garage and vehicle. (/viewnotes)", ReturnPlayerName( pID ), pID );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P House (Platinum)" #COL_WHITE );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P Vehicle" #COL_WHITE );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P Garage" #COL_WHITE );
}
SetPlayerArmour( pID, 100.0 ), GivePlayerXP( pID, 25000 ), GivePlayerCash( pID, 12500000 );
}
case 6:
{
if ( !gifted ) {
SendClientMessageToAdmins( -1, ""COL_PINK"[DONOR NEEDS HELP]"COL_GREY" %s(%d) needs a VIP house, garage, gate and vehicle. (/viewnotes)", ReturnPlayerName( pID ), pID );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P House (Diamond)" #COL_WHITE );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P Vehicle" #COL_WHITE );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P Garage" #COL_WHITE );
AddPlayerNote( pID, -1, ""COL_GOLD"V.I.P Gate" #COL_WHITE );
}
SetPlayerArmour( pID, 100.0 ), GivePlayerXP( pID, 50000 ), GivePlayerCash( pID, 25000000 );
}
}
if ( p_VIPLevel[ pID ] < level ) p_VIPLevel[ pID ] = level;
if ( level > 0 ) {
if ( p_VIPExpiretime[ pID ] > g_iTime ) p_VIPExpiretime[ pID ] += 2592000;
else p_VIPExpiretime[ pID ] += ( g_iTime + 2592000 );
}
else { p_VIPExpiretime[ pID ] = 0; }
}
stock CensoreString( query[ ], characters = 5 )
{
static
szString[ 256 ];
format( szString, 256, query );
strdel( szString, 0, characters );
for( new i = 0; i < characters; i++ )
strins( szString, "*", 0 );
return szString;
}
function handlePlayerRobbery( playerid, newkeys, oldkeys )
{
if ( IsPlayerConnected( playerid ) )
{
new
Float: X, Float: Y, Float: Z,
Float: distance = 99999.99,
robberyid = getClosestRobberySafe( playerid, distance ),
Float: sZ
;
if ( g_Debugging )
{
printf("[DEBUG] [ROBBERY] [%d] handlePlayerRobbery( %d, %d, %d ) { open : %d, robbed : %d, c4: %d, drill : %d, dplacer : %d, deffect : %d, replenish : %d, raw ts : %d, current ts : %d, name : %s, velocity : %f, state : %d }",
robberyid, playerid, newkeys, oldkeys,
g_robberyData[ robberyid ] [ E_OPEN ], g_robberyData[ robberyid ] [ E_ROBBED ], g_robberyData[ robberyid ] [ E_C4 ],
g_robberyData[ robberyid ] [ E_DRILL ], g_robberyData[ robberyid ] [ E_DRILL_PLACER ], g_robberyData[ robberyid ] [ E_DRILL_EFFECT ], g_robberyData[ robberyid ] [ E_ROB_TIME ] - g_iTime,
g_robberyData[ robberyid ] [ E_ROB_TIME ], g_iTime, g_robberyData[ robberyid ] [ E_NAME ], g_robberyData[ robberyid ] [ E_VELOCITY ], g_robberyData[ robberyid ] [ E_STATE ] );
}
if ( robberyid != INVALID_OBJECT_ID && distance < 1.5 )
{
if ( !g_robberyData[ robberyid ] [ E_STATE ] && !g_robberyData[ robberyid ] [ E_VELOCITY ] && !g_robberyData[ robberyid ] [ E_ROBBED ] && !IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) )
{
if ( IsPlayerCuffed( playerid ) || IsPlayerTazed( playerid ) || IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot pick the safe at the moment." );
if ( p_drillStrength[ playerid ] )
{
new
success = AttachToRobberySafe( robberyid, playerid, ROBBERY_TYPE_DRILL );
if ( success == 1 ) {
SendServerMessage( playerid, "You have attached your thermal drill on this "COL_ORANGE"safe"COL_WHITE"." ), p_UsingRobberySafe[ playerid ] = robberyid;
}
}
else
{
if ( g_robberyData[ robberyid ] [ E_STATE ] ) return SendError( playerid, "This safe must be in an idle state to pick it." );
//else if ( p_UsingRobberySafe[ playerid ] != -1 ) return SendError( playerid, "You're currently working on another safe." );
else if ( g_robberyData[ robberyid ] [ E_OPEN ] ) return 1; //SendError( playerid, "This safe is open." );
else if ( p_InAnimation{ playerid } ) return 1; //SendError( playerid, "You mustn't be using an animation." );
else if ( g_robberyData[ robberyid ] [ E_ROBTIMER ] != 0xFFFF ) return SendError( playerid, "This safe is currently busy." );
else if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot pick this safe as a law enforcement officer." );
else if ( g_robberyData[ robberyid ] [ E_DRILL_PLACER ] != INVALID_PLAYER_ID || IsValidDynamicObject( g_robberyData[ robberyid ] [ E_DRILL ] ) ) return SendError( playerid, "The safe is currently occupied by a drill." );
else
{
TriggerRobberyForClerks( playerid, robberyid );
p_UsingRobberySafe[ playerid ] = robberyid;
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z );
SetPlayerFacePoint( playerid, X, Y );
GetXYInFrontOfSafe( robberyid, X, Y, sZ );
GetPlayerPos( playerid, Z, Z, Z );
SetPlayerPos( playerid, X, Y, Z );
if ( sZ > Z )
ApplyAnimation( playerid, "PED", "bomber", 5.0, 1, 1, 1, 1, 0 );
else
ApplyAnimation( playerid, "BOMBER", "BOM_Plant", 5.0, 1, 1, 1, 1, 0 );
SetPlayerArmedWeapon( playerid, 0 );
RemovePlayerAttachedObject( playerid, 0 );
SetPlayerAttachedObject( playerid, 0, 18634, 6, 0.073999, 0.036999, 0.095999, 88.400009, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
SendClientMessage( playerid, -1, ""COL_GOLD"[ROBBERY]"COL_WHITE" You are now picking a safe, please wait until you've finished. Press C or type /stoprob to cancel the operation." );
g_robberyData[ robberyid ] [ E_STATE ] = STATE_PICKED;
//SendClientMessageFormatted( playerid, COLOR_RED, "beginning - robbery %d", robberyid );
ShowProgressBar( playerid, "Picking Safe", PROGRESS_SAFEPICK, 1800, COLOR_RED, robberyid );
}
}
}
if ( IsValidDynamicObject( g_robberyData[ robberyid ] [ E_SAFE_MONEY ] ) )
{
if ( g_robberyData[ robberyid ] [ E_STATE ] ) return SendError( playerid, "This safe must be in an idle state to rob it." );
else if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot rob this safe as a law enforcement officer." );
else
{
p_UsingRobberySafe[ playerid ] = robberyid;
GetDynamicObjectPos( g_robberyData[ robberyid ] [ E_SAFE ], X, Y, Z );
SetPlayerFacePoint( playerid, X, Y );
GetXYInFrontOfSafe( robberyid, X, Y, sZ );
GetPlayerPos( playerid, Z, Z, Z );
SetPlayerPos( playerid, X, Y, Z );
if ( sZ > Z )
ApplyAnimation( playerid, "CARRY", "liftup105", 4.0, 1, 0, 0, 1, 0 );
else
ApplyAnimation( playerid, "ROB_BANK", "CAT_Safe_Rob", 4.0, 1, 0, 0, 1, 0 );
g_robberyData[ robberyid ] [ E_STATE ] = STATE_ROBBED;
ShowProgressBar( playerid, "Robbing Safe", PROGRESS_ROBBING, 250, COLOR_YELLOW, robberyid );
}
}
}
}
return 1;
}
stock GetShopItemVariable( playerid, id )
{
switch( id )
{
case 0: return p_CausticSoda { playerid };
case 1: return p_MuriaticAcid { playerid };
case 2: return p_HydrogenChloride { playerid };
case 3: return p_AidsVaccine { playerid };
case 4: return p_SecureWallet { playerid };
case 5: return p_Scissors [ playerid ];
case 6: return p_BobbyPins [ playerid ];
case 7: return p_MoneyBag { playerid };
case 8: return p_Ropes [ playerid ];
case 9: return p_AntiEMP [ playerid ];
case 10: return p_drillStrength [ playerid ];
case 11: return p_MetalMelter [ playerid ];
}
return 0;
}
stock SetShopItemVariable( playerid, id, value )
{
switch( id )
{
case 0: return p_CausticSoda { playerid } = value;
case 1: return p_MuriaticAcid { playerid } = value;
case 2: return p_HydrogenChloride { playerid } = value;
case 3: return p_AidsVaccine { playerid } = !!value;
case 4: return p_SecureWallet { playerid } = !!value;
case 5: return p_Scissors [ playerid ] = value;
case 6: return p_BobbyPins [ playerid ] = value;
case 7: return p_MoneyBag { playerid } = !!value;
case 8: return p_Ropes [ playerid ] = value;
case 9: return p_AntiEMP [ playerid ] = value;
case 10: return p_drillStrength [ playerid ] = value;
case 11: return p_MetalMelter [ playerid ] = value;
}
return 0;
}
stock ShowPlayerShopMenu( playerid )
{
static szString[ 800 ];
if ( szString[ 0 ] == '\0' )
{
strcat( szString, ""COL_GREY"\t\tThe grey coloured options are non-savable.\n" );
for( new i; i < sizeof( g_shopItemData ); i++ )
format( szString, sizeof( szString ), "%s"COL_GOLD"%s%s\t\t%s "COL_ORANGE"(%s)\n", szString, ConvertPrice( g_shopItemData[ i ] [ E_PRICE ] ), g_shopItemData[ i ] [ E_SAVABLE ] ? ( COL_WHITE ) : ( COL_GREY ), g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ] );
}
return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items", szString, "Select", "Cancel" );
}
#if ENABLED_EASTER_EGG == true
stock DestroyEasterEgg( id )
{
if ( id > MAX_EGGS || id < 0 )
return 0;
Iter_Remove(eastereggs, id);
DestroyDynamicPickup( g_EasterEggs[ id ] [ E_PICK_UP ] );
DestroyDynamic3DTextLabel( g_EasterEggs[ id ] [ E_LABEL ] );
return 1;
}
stock CreateEasterEgg( Float: X, Float: Y, Float: Z )
{
new
ID = Iter_Free(eastereggs);
if ( ID != -1 ) {
Iter_Add(eastereggs, ID);
g_EasterEggs[ ID ] [ E_X ] = X;
g_EasterEggs[ ID ] [ E_Y ] = Y;
g_EasterEggs[ ID ] [ E_Z ] = Z;
g_EasterEggs[ ID ] [ E_PICK_UP ] = CreateDynamicPickup( EASTEREGG_MODEL, 1, X, Y, Z );
g_EasterEggs[ ID ] [ E_LABEL ] = CreateDynamic3DTextLabel( EASTEREGG_LABEL, COLOR_GOLD, X, Y, Z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, 0 );
}
return ID;
}
#endif
stock IsPlayerSecurityDriver( playerid ) {
#if ENABLED_SECURE_TRUCK == true
new
npc_id = IsPlayerNPC( playerid );
if ( strmatch( ReturnPlayerName( playerid ), SECURE_TRUCK_DRIVER_NAME ) && !npc_id ) {
return 0;
}
return ( npc_id && playerid == g_secureTruckDriver );
#else
#pragma unused playerid
return 0;
#endif
}
stock IsVehicleSecurityVehicle( vehicleid )
{
#if ENABLED_SECURE_TRUCK == true
return vehicleid == g_secureTruckVehicle;
#else
#pragma unused vehicleid
return 0;
#endif
}
#if ENABLED_SECURE_TRUCK == true
stock restartSecurityGuardProcess( bool: inform_npc = true ) {
g_secureTruckData[ E_LOOT ] = 0;
g_secureTruckData[ E_ROBBED ] = false;
g_secureTruckData[ E_BEING_ROBBED ] = false;
g_secureTruckData[ E_OPEN ] = false;
DestroyDynamicMapIcon( g_secureTruckData[ E_MAP_ICON ] );
g_secureTruckData[ E_MAP_ICON ] = 0xFFFF;
for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ ) {
g_secureTruckOffsets[ i ] [ E_LEFT ] = false;
g_secureTruckOffsets[ i ] [ E_ENABLED ] = true;
g_secureTruckOffsets[ i ] [ E_HP ] = 100.0;
UpdateDynamic3DTextLabelText( g_secureTruckVehicleLabel[ i ], setAlpha( COLOR_GREY, 0x90 ), "100%" );
}
if ( inform_npc ) SendClientMessage( g_secureTruckDriver, 0x112233FF, "[0x03] 300 SECOND START." );
}
stock allSecurityOffsetsShot( ) {
for( new i = 0; i < sizeof( g_secureTruckOffsets ); i++ )
if ( g_secureTruckOffsets[ i ] [ E_ENABLED ] )
return 0;
return 1;
}
#endif
stock KillEveryoneInShamal( vehicleid )
{
static
Float: X, Float: Y, Float: Z;
foreach(new i : Player) {
if ( IsPlayerInShamal( i ) && ( GetPlayerVirtualWorld( i ) - VW_SHAMAL ) == vehicleid ) {
if ( IsValidVehicle( vehicleid ) ) {
GetPlayerPos( i, X, Y, Z );
CreateExplosionForPlayer( i, X, Y, Z - 0.75, 0, 10.0 );
SetPlayerHealth( i, -1 );
}
}
}
}
stock adhereBanCodes( string[ ], maxlength = sizeof( string ) ) {
for( new i; i < sizeof( g_banCodes ); i++ ) {
if ( strfind( string, g_banCodes[ i ] [ E_CODE ], false ) != -1 ) {
strreplace( string, g_banCodes[ i ] [ E_CODE ], g_banCodes[ i ] [ E_DATA ], false, 0, -1, maxlength );
}
}
return 1;
}
stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID )
{
foreach(new i : Player) {
if ( IsPlayerLoadingObjects( i ) ) continue;
if ( p_BulletInvulnerbility[ i ] > g_iTime ) continue;
if ( interior != -1 && GetPlayerInterior( i ) != interior ) continue;
if ( world != -1 && GetPlayerVirtualWorld( i ) != world ) continue;
//if ( IsDeathmatchProtectedZone( i ) && !p_WantedLevel[ i ] ) continue;
if ( IsRandomDeathmatch( issuerid, i ) && issuerid != i ) continue;
CreateExplosionForPlayer( i, X, Y, Z, type, radius );
}
}
stock CreateCarjackerContainer( Float: X, Float: Y, Float: Z, Float: Angle, {Float,_}: fDoor1Cords[ 3 ], {Float,_}: fDoor2Cords[ 3 ], {Float,_}: fDoorOpenAngle[ 2 ], {Float,_}: fDoorCloseAngle[ 2 ] )
{
new
id = Iter_Free(containers);
if ( id != -1 ) {
g_containerData[ id ] [ E_OBJECT ] = CreateDynamicObject( 19321, X, Y, Z, 0.000000, 0.000000, Angle );
g_containerData[ id ] [ E_DOOR ] [ 0 ] = CreateDynamicObject( 3062, fDoor1Cords[ 0 ], fDoor1Cords[ 1 ], fDoor1Cords[ 2 ], 0.000000, 0.000000, fDoorOpenAngle[ 0 ] );
g_containerData[ id ] [ E_DOOR ] [ 1 ] = CreateDynamicObject( 3062, fDoor2Cords[ 0 ], fDoor2Cords[ 1 ], fDoor2Cords[ 2 ], 0.000000, 0.000000, fDoorOpenAngle[ 1 ] );
g_containerData[ id ] [ E_OPEN_ANGLE ] [ 0 ] = fDoorOpenAngle[ 0 ];
g_containerData[ id ] [ E_OPEN_ANGLE ] [ 1 ] = fDoorOpenAngle[ 1 ];
g_containerData[ id ] [ E_CLOSE_ANGLE ] [ 0 ] = fDoorCloseAngle[ 0 ];
g_containerData[ id ] [ E_CLOSE_ANGLE ] [ 1 ] = fDoorCloseAngle[ 1 ];
g_containerData[ id ] [ E_DOOR1_CORDS ] = fDoor1Cords;
g_containerData[ id ] [ E_DOOR2_CORDS ] = fDoor2Cords;
g_containerData[ id ] [ E_CLOSED ] = false;
g_containerData[ id ] [ E_CHECKPOINT ] = CreateDynamicCP( X, Y, Z, 2.0, -1, -1 );
g_containerData[ id ] [ E_LABEL ] = CreateDynamic3DTextLabel( "[VEHICLE EXPORT]", COLOR_GOLD, X, Y, Z, 15.0 );
Iter_Add(containers, id);
}
}
stock IsCarjackableVehicleModel(value)
{
/*
Bikes: 462, 581,522,561,521,463,586,468,471
Convertibles: 480,533,439,555
Industrial: 422, 482, 582, 600, 413, 440, 543, 605, 459,531,552,478,554
Lowriders: 536,575,534,567,535,566,576,412
Offroad: 568,424,579,400,500,489,505,495
Saloons: 445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421
Sport Vehicles: 602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477
Station Wagons: 418, 404, 479, 458, 561
Generate: http://spelsajten.net/bitarray/
*/
static const valid_values[7] = {
627883063, -871882352, -637145956, -965734447, -840109590, 779715047, 15616
};
if (400 <= value <= 605) {
value -= 400;
return (valid_values[value >>> 5] & (1 << (value & 31))) || false;
}
return false;
}
stock calculateVehicleSellPrice( vehicleid )
{
static const
g_aVehicleSellingPrice[ 212 ] =
{
3500, 3000, 7000, 4500, 2700, 3200, 7500, 6000, 3500, 5000, 2500, 12500, 4500, 2300, 2700, 6500, 5500, 10000, 3000, 4700, 3500, 4700, 2900, 3300, 5000, 17000, 3500, 4200, 6000, 6500, 9000, 4900, 8000, 5500, 5400, 3000,
3200, 5000, 3300, 6500, 3900, 3000, 2900, 4650, 8500, 2600, 9800, 14000, 2300, 4000, 3500, 11000, 5600, 2900, 4400, 3300, 3400, 1500, 4700, 3900, 7500, 5100, 2700, 5500, 5000, 5000, 4000, 4500, 5700, 7600, 4500, 4600,
3200, 2900, 4200, 4300, 13500, 5500, 1500, 2400, 6800, 3200, 3600, 3800, 5700, 2000, 4200, 14000, 12500, 3400, 3900, 3500, 3900, 7600, 7400, 8200, 4600, 13500, 2300, 2000, 3900, 5000, 7800, 7600, 5600, 2700, 6000, 3200,
3700, 2300, 4200, 7800, 6900, 9000, 4000, 5700, 4300, 2700, 3000, 14000, 14500, 6500, 8000, 7500, 4200, 4000, 5400, 4700, 6000, 5000, 2200, 1900, 4900, 6400, 3900, 4800, 6900, 7500, 6400, 6500, 5200, 9000, 2000, 1200,
4300, 3200, 4900, 4200, 9000, 2700, 5600, 4200, 2700, 7500, 5500, 5200, 8000, 7000, 6500, 6300, 7500, 3400, 7900, 8000, 5000, 3800, 3000, 5800, 5700, 3200, 3200, 2500, 2500, 4800, 1200, 4800, 2000, 20000, 3200, 6800,
4000, 6100, 3800, 2300, 3000, 3900, 4500, 5100, 3500, 3900, 3000, 3200, 9000, 6000, 5000, 4500, 4700, 4700, 4700, 5000, 2300, 5300, 6400, 4200, 800, 700, 1000, 1200, 600, 2300, 1000, 2300
}
;
if ( !IsValidVehicle( vehicleid ) )
return 0;
new
Float: fHealth,
iModel = GetVehicleModel( vehicleid )
;
if ( !GetVehicleHealth( vehicleid, fHealth ) || !IsCarjackableVehicleModel( iModel ) || g_adminSpawnedCar{ vehicleid } || g_buyableVehicle{ vehicleid } )
return 0;
if ( fHealth > 1000.0 )
fHealth = 1000.0;
if ( fHealth < 0.0 )
fHealth = 0.0;
return floatround( g_aVehicleSellingPrice[ iModel - 400 ] * ( fHealth / 1000.0 ) * 0.5 );
}
stock ArePlayersInHouse( houseid, owner )
{
foreach(new i : Player) if ( i != owner )
{
if ( p_InHouse[ i ] == houseid )
{
if ( GetPlayerVirtualWorld( i ) == g_houseData[ houseid ] [ E_WORLD ] )
return true;
p_InHouse[ i ] = -1; // They're bugged probably
}
}
return false;
}
stock massUnjailPlayers( city, bool: alcatraz = false )
{
foreach(new p : Player)
{
if ( IsPlayerAdminJailed( p ) )
continue;
if ( !IsPlayerInJails( p, city ) && !alcatraz )
continue;
//if ( IsPlayerAFK( p ) )
// continue;
jailMoveGate( p, city, false, alcatraz ); // Show everyone
if ( p_Jailed{ p } == true )
{
CallLocalFunction( "OnPlayerUnjailed", "dd", p, alcatraz ? 5 : 4 );
SetPlayerHealth( p, INVALID_PLAYER_ID ); // Just ensuring.
SetTimerEx( "RestoreHealthAfterBrokenOut", 5000, false, "d", p );
}
}
}
stock IsPlayerInJails( playerid, city )
{
static const
g_jailIntData[ MAX_CITIES ] = { 10, 3, 6 } // Ordered SF, LV, LS
;
return ( GetPlayerInterior( playerid ) == g_jailIntData[ city ] );
}
stock GetPlayerBankCity( playerid )
{
static const
g_bankIntData[ MAX_CITIES ] [ 2 ] = { 23, 52, 56 }
;
for( new i = 0; i < sizeof( g_bankIntData ); i++ )
{
if ( GetPlayerVirtualWorld( playerid ) == g_bankIntData[ i ] && GetPlayerInterior( playerid ) == i )
return i;
}
return -1;
}
stock getClosestPoliceStation( playerid )
{
static const
Float: g_policeStationCoords[ ] [ 3 ] =
{
{ -1605.330, 711.6586, 13.8672 }, // SF
{ 2337.0854, 2459.313, 14.9742 }, // LV
{ 1555.5012, -1675.63, 16.1953 } // LS
}
;
static
Float: X, Float: Y, Float: Z,
iCity, iEntrance
;
if ( !GetPlayerInterior( playerid ) ) GetPlayerPos( playerid, X, Y, Z );
else
{
if ( ( iEntrance = p_LastEnteredEntrance[ playerid ] ) == -1 ) GetPlayerPos( playerid, X, Y, Z );
else
{
X = g_entranceData[ iEntrance ] [ E_EX ];
Y = g_entranceData[ iEntrance ] [ E_EY ];
Z = g_entranceData[ iEntrance ] [ E_EZ ];
}
}
for( new i = 0, Float: fLast = -1.0, Float: fDistance = 99999.0; i < sizeof( g_policeStationCoords ); i++ )
{
fLast = GetDistanceBetweenPoints( X, Y, Z, g_policeStationCoords[ i ] [ 0 ], g_policeStationCoords[ i ] [ 1 ], g_policeStationCoords[ i ] [ 2 ] );
if ( fLast < fDistance && fLast ) {
fDistance = fLast;
iCity = i;
}
}
return iCity;
}
stock Achievement::HandleBankBlown( playerid )
{
switch( ++p_BankBlown[ playerid ] )
{
case 5: ShowAchievement( playerid, "Blown Bank Vault ~r~5~w~~h~~h~ Times!", 3 );
case 20: ShowAchievement( playerid, "Blown Bank Vault ~r~20~w~~h~~h~ Times!", 6 );
case 50: ShowAchievement( playerid, "Blown Bank Vault ~r~50~w~~h~~h~ Times!", 9 );
case 100: ShowAchievement( playerid, "Blown Bank Vault ~r~100~w~~h~~h~ Times!", 12 );
case 200: ShowAchievement( playerid, "Blown Bank Vault ~r~200~w~~h~~h~ Times!", 15 );
case 500: ShowAchievement( playerid, "Blown Bank Vault ~r~500~w~~h~~h~ Times!", 18 );
case 1000: ShowAchievement( playerid, "Blown Bank Vault ~r~1000~w~~h~~h~ Times!", 25 );
}
}
stock Achievement::HandleCarJacked( playerid )
{
switch( ++p_CarsJacked[ playerid ] )
{
case 5: ShowAchievement( playerid, "Jacked ~r~5~w~~h~~h~ Cars!" , 3 );
case 20: ShowAchievement( playerid, "Jacked ~r~20~w~~h~~h~ Cars!", 6 );
case 50: ShowAchievement( playerid, "Jacked ~r~50~w~~h~~h~ Cars!", 9 );
case 100: ShowAchievement( playerid, "Jacked ~r~100~w~~h~~h~ Cars!", 12 );
case 200: ShowAchievement( playerid, "Jacked ~r~200~w~~h~~h~ Cars!", 15 );
case 500: ShowAchievement( playerid, "Jacked ~r~500~w~~h~~h~ Cars!", 18 );
case 1000: ShowAchievement( playerid, "Jacked ~r~1000~w~~h~~h~ Cars!", 25 );
}
}
stock Achievement::HandleJailBlown( playerid )
{
switch( ++p_JailsBlown[ playerid ] )
{
case 5: ShowAchievement( playerid, "Blown Jail ~r~5~w~~h~~h~ Times!", 3 );
case 20: ShowAchievement( playerid, "Blown Jail ~r~20~w~~h~~h~ Times!", 6 );
case 50: ShowAchievement( playerid, "Blown Jail ~r~50~w~~h~~h~ Times!", 9 );
case 100: ShowAchievement( playerid, "Blown Jail ~r~100~w~~h~~h~ Times!", 12 );
case 200: ShowAchievement( playerid, "Blown Jail ~r~200~w~~h~~h~ Times!", 15 );
case 500: ShowAchievement( playerid, "Blown Jail ~r~500~w~~h~~h~ Times!", 18 );
case 1000: ShowAchievement( playerid, "Blown Jail ~r~1000~w~~h~~h~ Times!", 25 );
}
}
stock Achievement::HandleExtinguishedFires( playerid )
{
switch( ++p_Fires[ playerid ] )
{
case 5: ShowAchievement( playerid, "Extinguished ~r~5~w~~h~~h~ fires!", 3 );
case 20: ShowAchievement( playerid, "Extinguished ~r~20~w~~h~~h~ fires!", 6 );
case 50: ShowAchievement( playerid, "Extinguished ~r~50~w~~h~~h~ fires!", 9 );
case 100: ShowAchievement( playerid, "Extinguished ~r~100~w~~h~~h~ fires!", 12 );
case 200: ShowAchievement( playerid, "Extinguished ~r~200~w~~h~~h~ fires!", 15 );
case 500: ShowAchievement( playerid, "Extinguished ~r~500~w~~h~~h~ fires!", 18 );
case 1000: ShowAchievement( playerid, "Extinguished ~r~1000~w~~h~~h~ fires!", 25 );
}
}
stock Achievement::HandleMethYielded( playerid )
{
switch( ++p_MethYielded[ playerid ] )
{
case 5: ShowAchievement( playerid, "Yielded ~r~5~w~~h~~h~ Meth Bags!", 3 );
case 20: ShowAchievement( playerid, "Yielded ~r~20~w~~h~~h~ Meth Bags!", 6 );
case 50: ShowAchievement( playerid, "Yielded ~r~50~w~~h~~h~ Meth Bags!", 9 );
case 100: ShowAchievement( playerid, "Yielded ~r~100~w~~h~~h~ Meth Bags!", 12 );
case 200: ShowAchievement( playerid, "Yielded ~r~200~w~~h~~h~ Meth Bags!", 15 );
case 500: ShowAchievement( playerid, "Yielded ~r~500~w~~h~~h~ Meth Bags!", 18 );
case 1000: ShowAchievement( playerid, "Yielded ~r~1000~w~~h~~h~ Meth Bags!", 25 );
}
}
stock Achievement::HandlePlayerRobbery( playerid )
{
incrementPlayerStreak( playerid, STREAK_ROBBERY );
switch( ++p_Robberies[ playerid ] )
{
case 5: ShowAchievement( playerid, "Robbed ~r~5~w~~h~~h~ stores!", 3 );
case 20: ShowAchievement( playerid, "Robbed ~r~20~w~~h~~h~ stores!", 6 );
case 50: ShowAchievement( playerid, "Robbed ~r~50~w~~h~~h~ stores!", 9 );
case 100: ShowAchievement( playerid, "Robbed ~r~100~w~~h~~h~ stores!", 12 );
case 200: ShowAchievement( playerid, "Robbed ~r~200~w~~h~~h~ stores!", 15 );
case 500: ShowAchievement( playerid, "Robbed ~r~500~w~~h~~h~ stores!", 18 );
case 1000: ShowAchievement( playerid, "Robbed ~r~1000~w~~h~~h~ stores!", 25 );
}
}
stock Achievement::HandleTruckingCouriers( playerid )
{
switch( ++p_TruckedCargo[ playerid ] )
{
case 5: ShowAchievement( playerid, "Trucked ~r~5~w~~h~~h~ cargo!", 3 );
case 20: ShowAchievement( playerid, "Trucked ~r~20~w~~h~~h~ cargo!", 6 );
case 50: ShowAchievement( playerid, "Trucked ~r~50~w~~h~~h~ cargo!", 9 );
case 100: ShowAchievement( playerid, "Trucked ~r~100~w~~h~~h~ cargo!", 12 );
case 200: ShowAchievement( playerid, "Trucked ~r~200~w~~h~~h~ cargo!", 15 );
case 500: ShowAchievement( playerid, "Trucked ~r~500~w~~h~~h~ cargo!", 18 );
case 1000: ShowAchievement( playerid, "Trucked ~r~1000~w~~h~~h~ cargo!", 25 );
}
}
thread readplayernotes( playerid )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
ID,
i = 0,
Field[ 30 ],
szNote[ 72 ]
;
szHugeString = ""COL_GREY"ID\tTime\t\t\tNote\n" #COL_WHITE;
while( i < rows )
{
cache_get_field_content( i, "ID", Field ), ID = strval( Field );
cache_get_field_content( i, "NOTE", szNote );
cache_get_field_content( i, "TIME", Field );
format( szHugeString, sizeof( szHugeString ), "%s%05d\t%s\t%s\n", szHugeString, ID, Field, szNote );
i++;
}
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Player Notes", szHugeString, "Okay", "" );
return 1;
}
SendError( playerid, "This user does not have any notes." );
return 1;
}
thread readnamechanges( playerid, searchid )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
szTime[ 20 ],
szName[ MAX_PLAYER_NAME ]
;
szLargeString = ""COL_GREY"Time\t\t\tName\n" #COL_WHITE;
for( new i = 0; i < rows; i++ )
{
cache_get_field_content( i, "NAME", szName );
cache_get_field_content( i, "TIME", szTime );
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, szTime, szName );
}
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, sprintf( "{FFFFFF}Name changes of %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" );
return 1;
}
SendError( playerid, "This user has not recently changed their name." );
return 1;
}
thread readmoneylog( playerid, searchid )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
szTime[ 20 ],
szName[ MAX_PLAYER_NAME ],
iCashMoney
;
szLargeString = COL_WHITE # "Sent to\t" #COL_WHITE "Amount\t" #COL_WHITE "Time\n";
for( new i = 0; i < rows; i++ )
{
cache_get_field_content( i, "NAME", szName );
cache_get_field_content( i, "DATE", szTime );
iCashMoney = cache_get_field_content_int( i, "CASH", dbHandle );
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s\n", szLargeString, szName, ConvertPrice( iCashMoney ), szTime );
}
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}Transactions sent by %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" );
return 1;
}
SendError( playerid, "This user has not recently made any transactions." );
return 1;
}
thread readiclog( playerid, searchid )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows )
{
new
szTime[ 20 ],
szName[ MAX_PLAYER_NAME ],
Float: fCoins
;
szLargeString = COL_WHITE # "Time\t" #COL_WHITE "Sent to\t" #COL_WHITE "Amount\n";
for( new i = 0; i < rows; i++ )
{
cache_get_field_content( i, "NAME", szName );
cache_get_field_content( i, "DATE", szTime );
fCoins = cache_get_field_content_float( i, "IC", dbHandle );
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%f\n", szLargeString, szTime, szName, fCoins );
}
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}IC Transactions sent by %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" );
return 1;
}
SendError( playerid, "This user has not recently made any IC transactions." );
return 1;
}
thread deleteplayernote( playerid, noteid )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( rows ) {
format( szNormalString, 64, "UPDATE `NOTES` SET `DELETED`=%d WHERE `ID`=%d", p_AccountID[ playerid ], noteid ), mysql_single_query( szNormalString );
SendServerMessage( playerid, "You have removed note id %d. If there are any problems, contact Lorenc/Council.", noteid );
AddAdminLogLineFormatted( "%s(%d) has deleted note id %d", ReturnPlayerName( playerid ), playerid, noteid );
return 1;
}
SendError( playerid, "Couldn't remove note id %d due to it being already deleted or invalid permissions.", noteid );
return 1;
}
stock AddPlayerNote( playerid, authorid, note[ ] ) {
format( szBigString, sizeof( szBigString ), "INSERT INTO `NOTES`(`USER_ID`, `ADDED_BY`, `NOTE`) VALUES (%d,%d,'%s')", p_AccountID[ playerid ], IsPlayerConnected( authorid ) ? p_AccountID[ authorid ] : 1, mysql_escape( note ) );
mysql_single_query( szBigString );
}
stock IsPlayerInBank( playerid )
{
static const
valid_values[ 2 ] = { 536870913, 2 }
;
if ( GetPlayerInterior( playerid ) > 3 )
return false;
new
value = GetPlayerVirtualWorld( playerid );
if ( 23 <= value <= 56 ) {
value -= 23;
return ( valid_values[ value >>> 5 ] & ( 1 << ( value & 31 ) ) ) || false;
}
return false;
}
stock displayStreaks( playerid, dialogid = DIALOG_NULL, szSecondButton[ ] = "", forid = INVALID_PLAYER_ID ) {
szLargeString = ""COL_WHITE"Streak\t"COL_WHITE"Best Streak\t"COL_WHITE"Current Streak\n";
for( new streakid = 0, szStreak[ 8 ]; streakid < MAX_STREAKS; streakid++ ) {
szStreak = g_streaksTypes[ streakid ];
szStreak[ 0 ] = toupper( szStreak[ 0 ] );
format( szLargeString, 512, "%s%s\t%d\t%d\n", szLargeString, szStreak, p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ], p_streakData[ playerid ] [ streakid ] [ E_STREAK ] );
}
if ( !IsPlayerConnected( forid ) )
forid = playerid;
return ShowPlayerDialog( forid, dialogid, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Best Streaks", szLargeString, "Okay", szSecondButton );
}
stock displayAchievements( playerid, dialogid = DIALOG_NULL, szSecondButton[ ] = "", forid = INVALID_PLAYER_ID )
{
static
szAchievements[ 1300 ];
format( szAchievements, sizeof( szAchievements ),
""COL_GREY"Played For\t\t\t%s10m\t%s1h\t%s5h\t%s10h\t%s15h\t%s20h\t%s1d\n",
Ach_Unlock( p_Uptime[ playerid ], 1200 ), Ach_Unlock( p_Uptime[ playerid ], 3600 ), Ach_Unlock( p_Uptime[ playerid ], 18000 ),
Ach_Unlock( p_Uptime[ playerid ], 36000 ), Ach_Unlock( p_Uptime[ playerid ], 54000 ), Ach_Unlock( p_Uptime[ playerid ], 72000 ),
Ach_Unlock( p_Uptime[ playerid ], 86400 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Kills Achieved\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_Kills[ playerid ], 5 ), Ach_Unlock( p_Kills[ playerid ], 20 ), Ach_Unlock( p_Kills[ playerid ], 50 ),
Ach_Unlock( p_Kills[ playerid ], 100 ), Ach_Unlock( p_Kills[ playerid ], 200 ), Ach_Unlock( p_Kills[ playerid ], 500 ),
Ach_Unlock( p_Kills[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Arrested Criminals\t\t%s5\t%s20\t50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_Arrests[ playerid ], 5 ), Ach_Unlock( p_Arrests[ playerid ], 20 ), Ach_Unlock( p_Arrests[ playerid ], 50 ),
Ach_Unlock( p_Arrests[ playerid ], 100 ), Ach_Unlock( p_Arrests[ playerid ], 200 ), Ach_Unlock( p_Arrests[ playerid ], 500 ),
Ach_Unlock( p_Arrests[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Total Robberies\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_Robberies[ playerid ], 5 ), Ach_Unlock( p_Robberies[ playerid ], 20 ), Ach_Unlock( p_Robberies[ playerid ], 50 ),
Ach_Unlock( p_Robberies[ playerid ], 100 ), Ach_Unlock( p_Robberies[ playerid ], 200 ), Ach_Unlock( p_Robberies[ playerid ], 500 ),
Ach_Unlock( p_Robberies[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Extinguished Fires\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_Fires[ playerid ], 5 ), Ach_Unlock( p_Fires[ playerid ], 20 ), Ach_Unlock( p_Fires[ playerid ], 50 ),
Ach_Unlock( p_Fires[ playerid ], 100 ), Ach_Unlock( p_Fires[ playerid ], 200 ), Ach_Unlock( p_Fires[ playerid ], 500 ),
Ach_Unlock( p_Fires[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Completed Contracts\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_HitsComplete[ playerid ], 5 ), Ach_Unlock( p_HitsComplete[ playerid ], 20 ), Ach_Unlock( p_HitsComplete[ playerid ], 50 ),
Ach_Unlock( p_HitsComplete[ playerid ], 100 ), Ach_Unlock( p_HitsComplete[ playerid ], 200 ), Ach_Unlock( p_HitsComplete[ playerid ], 500 ),
Ach_Unlock( p_HitsComplete[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Commited Burglaries\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_Burglaries[ playerid ], 5 ), Ach_Unlock( p_Burglaries[ playerid ], 20 ), Ach_Unlock( p_Burglaries[ playerid ], 50 ),
Ach_Unlock( p_Burglaries[ playerid ], 100 ), Ach_Unlock( p_Burglaries[ playerid ], 200 ), Ach_Unlock( p_Burglaries[ playerid ], 500 ),
Ach_Unlock( p_Burglaries[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Yielded Meth Bags\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_MethYielded[ playerid ], 5 ), Ach_Unlock( p_MethYielded[ playerid ], 20 ), Ach_Unlock( p_MethYielded[ playerid ], 50 ),
Ach_Unlock( p_MethYielded[ playerid ], 100 ), Ach_Unlock( p_MethYielded[ playerid ], 200 ), Ach_Unlock( p_MethYielded[ playerid ], 500 ),
Ach_Unlock( p_MethYielded[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Cars Jacked\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_CarsJacked[ playerid ], 5 ), Ach_Unlock( p_CarsJacked[ playerid ], 20 ), Ach_Unlock( p_CarsJacked[ playerid ], 50 ),
Ach_Unlock( p_CarsJacked[ playerid ], 100 ), Ach_Unlock( p_CarsJacked[ playerid ], 200 ), Ach_Unlock( p_CarsJacked[ playerid ], 500 ),
Ach_Unlock( p_CarsJacked[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Blew Bank Vault\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_BankBlown[ playerid ], 5 ), Ach_Unlock( p_BankBlown[ playerid ], 20 ), Ach_Unlock( p_BankBlown[ playerid ], 50 ),
Ach_Unlock( p_BankBlown[ playerid ], 100 ), Ach_Unlock( p_BankBlown[ playerid ], 200 ), Ach_Unlock( p_BankBlown[ playerid ], 500 ),
Ach_Unlock( p_BankBlown[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Blew Jail Cells\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_JailsBlown[ playerid ], 5 ), Ach_Unlock( p_JailsBlown[ playerid ], 20 ), Ach_Unlock( p_JailsBlown[ playerid ], 50 ),
Ach_Unlock( p_JailsBlown[ playerid ], 100 ), Ach_Unlock( p_JailsBlown[ playerid ], 200 ), Ach_Unlock( p_JailsBlown[ playerid ], 500 ),
Ach_Unlock( p_JailsBlown[ playerid ], 1000 )
);
format( szAchievements, sizeof( szAchievements ),
"%s"COL_GREY"Total Trucked Cargo\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
Ach_Unlock( p_TruckedCargo[ playerid ], 5 ), Ach_Unlock( p_TruckedCargo[ playerid ], 20 ), Ach_Unlock( p_TruckedCargo[ playerid ], 50 ),
Ach_Unlock( p_TruckedCargo[ playerid ], 100 ), Ach_Unlock( p_TruckedCargo[ playerid ], 200 ), Ach_Unlock( p_TruckedCargo[ playerid ], 500 ),
Ach_Unlock( p_TruckedCargo[ playerid ], 1000 )
);
if ( !IsPlayerConnected( forid ) ) forid = playerid;
ShowPlayerDialog( forid, dialogid, DIALOG_STYLE_MSGBOX, "{FFFFFF}Achievements", szAchievements, "Okay", szSecondButton );
}
stock PlainUnjailPlayer( playerid )
{
p_inAlcatraz{ playerid } = false;
p_Jailed { playerid } = false;
p_JailTime [ playerid ] = 0;
format( szNormalString, sizeof( szNormalString ), "UPDATE USERS SET JAIL_TIME=0,JAIL_ADMIN=0 WHERE ID=%d", p_AccountID[ playerid ] );
mysql_single_query( szNormalString );
KillTimer ( p_JailTimer[ playerid ] );
TextDrawHideForPlayer ( playerid, p_JailTimeTD[ playerid ] );
}
stock JobEquals( playerid, jobid )
return ( p_Job{ playerid } == jobid ) || ( p_VIPLevel[ playerid ] >= 5 && p_VIPJob{ playerid } == jobid );
stock isNotNearPlayer( playerid, nearid, Float: distance = 200.0 )
{
if ( ! IsPlayerNPC( playerid ) && ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 500 )
return 0;
if ( !IsPlayerConnected( nearid ) )
return 1;
if ( IsPlayerAFK( nearid ) )
return 1;
new
Float: fDistance = 9999.9,
Float: X, Float: Y, Float: Z,
// Get kidnapper data
iEntrance = p_LastEnteredEntrance[ nearid ],
iHouse = p_InHouse[ nearid ],
iGarage = p_InGarage[ nearid ]
;
GetPlayerPos( nearid, X, Y, Z );
if ( GetPlayerInterior( playerid ) != GetPlayerInterior( nearid ) && GetPlayerVirtualWorld( playerid ) != GetPlayerVirtualWorld( nearid ) )
{
if ( iEntrance != -1 )
fDistance = GetPlayerDistanceFromPoint( playerid, g_entranceData[ iEntrance ] [ E_EX ], g_entranceData[ iEntrance ] [ E_EY ], g_entranceData[ iEntrance ] [ E_EZ ] );
else if ( iGarage != -1 )
fDistance = GetPlayerDistanceFromPoint( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ] );
else if ( iHouse != -1 )
fDistance = GetPlayerDistanceFromPoint( playerid, g_houseData[ iHouse ] [ E_EX ], g_houseData[ iHouse ] [ E_EY ], g_houseData[ iHouse ] [ E_EZ ] );
else fDistance = GetPlayerDistanceFromPoint( playerid, X, Y, Z );
}
else fDistance = GetPlayerDistanceFromPoint( playerid, X, Y, Z );
return fDistance > distance ? 1 : 0;
}
stock getToyCategories( bool: pawnshop = false )
{
static
szToyCategory[ 150 ],
szPawnCategory[ 150 ];
if ( szToyCategory[ 0 ] == '\0' ) {
for( new i = 0; i < sizeof( g_ToyCategory ); i++ )
format( szToyCategory, sizeof( szToyCategory ), "%s%s\n", szToyCategory, g_ToyCategory[ i ] );
}
if ( szPawnCategory[ 0 ] == '\0' ) {
for( new i = 0; i < sizeof( g_ToyCategory ); i++ ) if ( i != CATEGORY_VIP )
format( szPawnCategory, sizeof( szPawnCategory ), "%s%s\n", szPawnCategory, g_ToyCategory[ i ] );
}
return pawnshop ? szPawnCategory : szToyCategory;
}
stock showToyCategoryItems( playerid, category, bool: pawnshop = false )
{
erase( szLargeString );
for( new i = 0; i < sizeof( g_ToyData ); i++ )
{
if ( g_ToyData[ i ] [ E_CATEGORY ] == category )
{
if ( pawnshop ) {
format( szLargeString, sizeof( szLargeString ), "%s%s%s\t"COL_GOLD"%s\n", szLargeString, p_ToyUnlocked[ playerid ] { g_ToyData[ i ] [ E_ID ] } ? ( #COL_LGREEN ) : ( #COL_WHITE ), g_ToyData[ i ] [ E_NAME ], ConvertPrice( g_ToyData[ i ] [ E_PRICE ] ) );
} else {
format( szLargeString, sizeof( szLargeString ), "%s%s%s\n", szLargeString, g_ToyData[ i ] [ E_ID ] != -1 ? ( !p_ToyUnlocked[ playerid ] { g_ToyData[ i ] [ E_ID ] } ? ( "{3D3D3D}" ) : ( "{FFFFFF}" ) ) : ( COL_GOLD ), g_ToyData[ i ] [ E_NAME ] );
}
}
}
if ( pawnshop ) {
return ShowPlayerDialog( playerid, DIALOG_TOYS_ITEMS_BUY, DIALOG_STYLE_TABLIST, pawnshop ? ( "{FFFFFF}Purchase Toys" ) : ( "{FFFFFF}Toys" ), szLargeString, "Select", "Back" );
} else {
return ShowPlayerDialog( playerid, DIALOG_TOYS_ITEMS, DIALOG_STYLE_LIST, pawnshop ? ( "{FFFFFF}Purchase Toys" ) : ( "{FFFFFF}Toys" ), szLargeString, "Select", "Back" );
}
}
stock unlockPlayerToy( playerid, toy_id )
{
if ( toy_id > MAX_TOYS )
return;
p_ToyUnlocked[ playerid ] { toy_id } = true;
format( szNormalString, 72, "INSERT INTO `TOY_UNLOCKS`(`USER_ID`, `TOY_ID`) VALUES (%d, %d)", p_AccountID[ playerid ], toy_id);
mysql_single_query( szNormalString );
}
stock resetPlayerToys( playerid, slot ) {
p_AttachedObjectsData[ playerid ] [ slot ] [ E_ENABLED ] = 0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_MODELID ] = 0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_BONE ] = 0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OX ] = 0.0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OY ] = 0.0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_OZ ] = 0.0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RX ] = 0.0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RY ] = 0.0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_RZ ] = 0.0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SX ] = 0.0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SY ] = 0.0;
p_AttachedObjectsData[ playerid ] [ slot ] [ E_SZ ] = 0.0;
}
thread OnToyLoad( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new
rows, fields, i = -1
;
cache_get_data( rows, fields );
if ( rows ) {
while( ++i < rows ) {
new iToy = cache_get_field_content_int( i, "TOY_ID", dbHandle );
if ( iToy < MAX_TOYS ) // Must be something wrong otherwise...
p_ToyUnlocked[ playerid ] { iToy } = true;
}
}
return 1;
}
thread OnToyOffsetLoad( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new
rows, fields, i = -1
;
cache_get_data( rows, fields );
if ( rows ) {
while( ++i < rows ) {
new
iSlot = cache_get_field_content_int( i, "SLOT_ID", dbHandle );
if ( iSlot < sizeof( p_AttachedObjectsData[ ] ) ) {
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SQL_ID ] = cache_get_field_content_int( i, "ID", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_ENABLED ] = cache_get_field_content_int( i, "ENABLED", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_MODELID ] = cache_get_field_content_int( i, "MODEL_ID", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_BONE ] = cache_get_field_content_int( i, "BONE", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OX ] = cache_get_field_content_float( i, "OX", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OY ] = cache_get_field_content_float( i, "OY", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_OZ ] = cache_get_field_content_float( i, "OZ", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RX ] = cache_get_field_content_float( i, "RX", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RY ] = cache_get_field_content_float( i, "RY", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_RZ ] = cache_get_field_content_float( i, "RZ", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SX ] = cache_get_field_content_float( i, "SX", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SY ] = cache_get_field_content_float( i, "SY", dbHandle );
p_AttachedObjectsData[ playerid ] [ iSlot ] [ E_SZ ] = cache_get_field_content_float( i, "SZ", dbHandle );
}
}
}
return 1;
}
thread OnPlayerAddToy( playerid, slotid ) {
p_AttachedObjectsData[ playerid ] [ slotid ] [ E_SQL_ID ] = cache_insert_id( );
return 1;
}
stock showToyEditMenu( playerid, slot )
{
format( szNormalString, 86, "%sEdit Toy Position\n%sEdit Toy Bone\n%s Toy\n"COL_LRED"Remove Toy", p_AttachedObjectsData[ playerid ] [ slot ] [ E_ENABLED ] ? ( #COL_WHITE ) : ( COL_BLACK ), p_AttachedObjectsData[ playerid ] [ slot ] [ E_ENABLED ] ? ( #COL_WHITE ) : ( #COL_BLACK ), p_AttachedObjectsData[ playerid ] [ slot ] [ E_ENABLED ] ? ( "Disable" ) : ( "Enable" ) );
return ShowPlayerDialog( playerid, DIALOG_TOYS_EDIT, DIALOG_STYLE_LIST, "{FFFFFF}Toys", szNormalString, "Select", "Back" );
}
stock loadPlayerToys( playerid )
{
// Loop is more slower than this!
if ( p_AttachedObjectsData[ playerid ] [ 0 ] [ E_ENABLED ] ) {
RemovePlayerAttachedObject( playerid, 7 );
SetPlayerAttachedObject( playerid, 7, p_AttachedObjectsData[ playerid ] [ 0 ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ 0 ] [ E_BONE ],
p_AttachedObjectsData[ playerid ] [ 0 ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ 0 ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ 0 ] [ E_OZ ],
p_AttachedObjectsData[ playerid ] [ 0 ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ 0 ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ 0 ] [ E_RZ ],
p_AttachedObjectsData[ playerid ] [ 0 ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ 0 ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ 0 ] [ E_SZ ]
);
}
if ( p_AttachedObjectsData[ playerid ] [ 1 ] [ E_ENABLED ] ) {
RemovePlayerAttachedObject( playerid, 8 );
SetPlayerAttachedObject( playerid, 8, p_AttachedObjectsData[ playerid ] [ 1 ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ 1 ] [ E_BONE ],
p_AttachedObjectsData[ playerid ] [ 1 ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ 1 ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ 1 ] [ E_OZ ],
p_AttachedObjectsData[ playerid ] [ 1 ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ 1 ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ 1 ] [ E_RZ ],
p_AttachedObjectsData[ playerid ] [ 1 ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ 1 ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ 1 ] [ E_SZ ]
);
}
if ( p_AttachedObjectsData[ playerid ] [ 2 ] [ E_ENABLED ] ) {
RemovePlayerAttachedObject( playerid, 9 );
SetPlayerAttachedObject( playerid, 9, p_AttachedObjectsData[ playerid ] [ 2 ] [ E_MODELID ], p_AttachedObjectsData[ playerid ] [ 2 ] [ E_BONE ],
p_AttachedObjectsData[ playerid ] [ 2 ] [ E_OX ], p_AttachedObjectsData[ playerid ] [ 2 ] [ E_OY ], p_AttachedObjectsData[ playerid ] [ 2 ] [ E_OZ ],
p_AttachedObjectsData[ playerid ] [ 2 ] [ E_RX ], p_AttachedObjectsData[ playerid ] [ 2 ] [ E_RY ], p_AttachedObjectsData[ playerid ] [ 2 ] [ E_RZ ],
p_AttachedObjectsData[ playerid ] [ 2 ] [ E_SX ], p_AttachedObjectsData[ playerid ] [ 2 ] [ E_SY ], p_AttachedObjectsData[ playerid ] [ 2 ] [ E_SZ ]
);
}
}
thread OnSettingsLoad( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new
rows, fields, i = -1
;
cache_get_data( rows, fields );
if ( rows ) {
while( ++i < rows ) {
new iSetting = cache_get_field_content_int( i, "SETTING_ID", dbHandle );
if ( iSetting < MAX_SETTINGS ) // Must be something wrong otherwise...
p_PlayerSettings[ playerid ] { iSetting } = true;
}
}
return 1;
}
stock GetVehicleDriver( vehicleid )
{
foreach(new i : Player)
if ( IsPlayerInVehicle( i, vehicleid ) && GetPlayerState( i ) == PLAYER_STATE_DRIVER )
return i;
return INVALID_PLAYER_ID;
}
stock IsSecurityDriverAFK( ) { // Damn thing bugged with range of point
new
Float: Z;
#if ENABLED_SECURE_TRUCK == true
return ( GetPlayerPos( g_secureTruckDriver, Z, Z, Z ) && Z > 1000.0 );
#else
return 1;
#endif
}
/*stock CreateNoDeathmatchZone( const Float: fRadius, const Float: fX, const Float: fY, const fSize = 15 ) // Warning: do not change size!
{
new
iZone = Iter_Free(rdmzone);
if ( iZone != -1 )
{
new
Float: fIncrement = 90.0 / fSize,
Float: fDegrees = fIncrement,
Float: fCos,
Float: fSin,
iGangZone = -1
;
while( fDegrees < 90.0 )
{
fCos = floatcos( fDegrees, degrees ) * fRadius;
fSin = floatsin( fDegrees, degrees ) * fRadius;
g_antiDeathmatchZoneData[ iZone ] [ E_GANGZONES ] [ ++iGangZone ] = GangZoneCreate( fX - fCos, fY - fSin, fX + fCos, fY + fSin );
g_antiDeathmatchZoneData[ iZone ] [ E_CIRCLE ] = CreateDynamicCircle( fX, fY, fRadius );
fDegrees += fIncrement;
}
Iter_Add(rdmzone, iZone);
}
}
stock IsDeathmatchProtectedZone( playerid ) {
if ( IsPlayerInPaintBall( playerid ) )
return false;
if ( IsPlayerInEntrance( playerid, g_Ammunation ) || IsPlayerInEntrance( playerid, g_PoliceDepartment ) || IsPlayerInEntrance( playerid, g_Hospital ) )
return true;
if ( IsPlayerInBank( playerid ) )
return true;
foreach(new r : rdmzone)
if ( IsPlayerInDynamicArea( playerid, g_antiDeathmatchZoneData[ r ] [ E_CIRCLE ] ) )
return true;
return false;
}*/
stock CreateGarage( iAccountID, iPrice, iInterior, Float: fX, Float: fY, Float: fZ, Float: fAngle, iExistingID = -1 )
{
new
iGarage = iExistingID != -1 ? iExistingID : Iter_Free(garages);
if ( Iter_Contains( garages, iExistingID ) )
iGarage = -1; // In the unlikelihood...
if ( iGarage != -1 )
{
g_garageData[ iGarage ] [ E_OWNER_ID ] = iAccountID;
g_garageData[ iGarage ] [ E_PRICE ] = iPrice;
g_garageData[ iGarage ] [ E_INTERIOR_ID ] = iInterior;
g_garageData[ iGarage ] [ E_WORLD ] = iGarage + ( MAX_GARAGES * 32 ); // Random
g_garageData[ iGarage ] [ E_X ] = fX;
g_garageData[ iGarage ] [ E_Y ] = fY;
g_garageData[ iGarage ] [ E_Z ] = fZ;
g_garageData[ iGarage ] [ E_ANGLE ] = fAngle;
g_garageData[ iGarage ] [ E_CHECKPOINT ] = CreateDynamicCP( fX, fY, fZ, 3.0, -1, 0, -1, 100.0 );
g_garageData[ iGarage ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "Garage(%d)\nOwner:"COL_WHITE" No-one\n"COL_GOLD"Price:"COL_WHITE" %s", iGarage, ConvertPrice( g_garageData[ iGarage ] [ E_PRICE ] ) ), COLOR_GOLD, fX, fY, fZ, 20.0 );
if ( iExistingID != -1 && iAccountID ) UpdateGarageTitle( iGarage );
else if ( iExistingID == -1 )
{
format( szBigString, 162, "INSERT INTO `GARAGES`(`ID`,`OWNER`,`PRICE`,`INTERIOR`,`X`,`Y`,`Z`,`ANGLE`) VALUES (%d,%d,%d,%d,%f,%f,%f,%f)", iGarage, iAccountID, iPrice, iInterior, fX, fY, fZ, fAngle );
mysql_single_query( szBigString );
}
Iter_Add(garages, iGarage);
}
return iGarage;
}
stock DestroyGarage( iGarage )
{
if ( iGarage < 0 || iGarage >= MAX_GARAGES )
return 0;
if ( !Iter_Contains( garages, iGarage ) )
return 0;
new
playerid = GetPlayerIDFromAccountID( g_garageData[ iGarage ] [ E_OWNER_ID ] );
if ( IsPlayerConnected( playerid ) )
{
for( new i = 0; i < MAX_BUYABLE_VEHICLES; i++ )
if ( g_vehicleData[ playerid ] [ i ] [ E_CREATED ] && g_vehicleData[ playerid ] [ i ] [ E_GARAGE ] == iGarage )
SetVehiclePos( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ], g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ] ), LinkVehicleToInterior( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ], 0 ), SetVehicleVirtualWorld( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ], 0 );
SendClientMessage( playerid, -1, ""COL_PINK"[GARAGE]"COL_WHITE" One of your garages has been destroyed.");
}
mysql_single_query( sprintf( "UPDATE `VEHICLES` SET `X`=%f,`Y`=%f,`Z`=%f,`GARAGE`=-1 WHERE `GARAGE`=%d", g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ], iGarage ) );
mysql_single_query( sprintf( "DELETE FROM `GARAGES` WHERE `ID`=%d", iGarage ) );
Iter_Remove(garages, iGarage);
g_garageData[ iGarage ] [ E_OWNER_ID ] = 0;
DestroyDynamicCP( g_garageData[ iGarage ] [ E_CHECKPOINT ] );
DestroyDynamic3DTextLabel( g_garageData[ iGarage ] [ E_LABEL ] );
return 1;
}
thread OnUpdateGarageTitle( slot )
{
new
rows, szOwner[ MAX_PLAYER_NAME ] = "No-one";
cache_get_data( rows, tmpVariable );
if ( rows )
cache_get_field_content( 0, "NAME", szOwner );
UpdateDynamic3DTextLabelText( g_garageData[ slot ] [ E_LABEL ], COLOR_GOLD, sprintf( "Garage(%d)\nOwner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", slot, szOwner, ConvertPrice( g_garageData[ slot ] [ E_PRICE ] ) ) );
return 1;
}
thread OnGaragesLoad( )
{
new
rows, fields, i = -1,
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
CreateGarage(
cache_get_field_content_int( i, "OWNER", dbHandle ),
cache_get_field_content_int( i, "PRICE", dbHandle ),
cache_get_field_content_int( i, "INTERIOR", dbHandle ),
cache_get_field_content_float( i, "X", dbHandle ),
cache_get_field_content_float( i, "Y", dbHandle ),
cache_get_field_content_float( i, "Z", dbHandle ),
cache_get_field_content_float( i, "ANGLE", dbHandle ),
cache_get_field_content_int( i, "ID", dbHandle )
);
}
}
printf( "[GARAGES]: %d garages have been loaded. (Tick: %dms)", i, GetTickCount( ) - loadingTick );
return 1;
}
stock SetPlayerVehicleInteriorData( iOwner, iSlot, iInterior, iWorld, Float: fX, Float: fY, Float: fZ, Float: fAngle, iGarage = -1 )
{
new
iVehicle = g_vehicleData[ iOwner ] [ iSlot ] [ E_VEHICLE_ID ];
SetVehiclePos( iVehicle, fX, fY, fZ );
SetVehicleZAngle( iVehicle, fAngle );
LinkVehicleToInterior( iVehicle, iInterior );
SetVehicleVirtualWorld( iVehicle, iWorld );
ReplaceVehicleCustomComponents( iOwner, iSlot ); // Change virtual worlds
// Update for passengers etc
foreach(new i : Player)
{
if ( GetPlayerVehicleID( i ) == iVehicle || GetPlayerSurfingVehicleID( i ) == iVehicle )
{
p_InGarage[ i ] = iGarage;
SetPlayerInterior( i, iInterior );
SetPlayerVirtualWorld( i, iWorld );
}
}
}
stock PlayerBreachedGarageLimit( playerid, vID, bool: admin_place = false )
{
new
iOwner = playerid;
if ( admin_place ) /// Admin Mode
getVehicleSlotFromID( GetPlayerVehicleID( playerid ), iOwner );
// Garage System
if ( ( g_vehicleData[ iOwner ] [ vID ] [ E_GARAGE ] = p_InGarage[ playerid ] ) != -1 )
{
new
iGarage = g_vehicleData[ iOwner ] [ vID ] [ E_GARAGE ],
iVehiclesOccupying = GetPlayerVehiclesInGarage( iOwner, iGarage )
;
if ( g_vehicleData[ iOwner ] [ vID ] [ E_OWNER_ID ] != g_garageData[ iGarage ] [ E_OWNER_ID ] )
return g_vehicleData[ iOwner ] [ vID ] [ E_GARAGE ] = -1, -1;
if ( iVehiclesOccupying > g_garageInteriorData[ g_garageData[ iGarage ] [ E_INTERIOR_ID ] ] [ E_VEHICLE_CAPACITY ] )
return g_vehicleData[ iOwner ] [ vID ] [ E_GARAGE ] = -1, -2;
}
return 1;
}
stock GetPlayerVehiclesInGarage( playerid, slot, strict_mode=0 )
{
new
count = 0;
if ( Iter_Contains( garages, slot ) )
{
for( new i = 0; i < MAX_BUYABLE_VEHICLES; i++ ) if ( g_vehicleData[ playerid ] [ i ] [ E_CREATED ] ) {
if ( g_vehicleData[ playerid ] [ i ] [ E_GARAGE ] == slot || ( strict_mode && GetVehicleVirtualWorld( g_vehicleData[ playerid ] [ i ] [ E_VEHICLE_ID ] ) == g_garageData[ slot ] [ E_WORLD ] ) )
count++;
}
}
return count;
}
stock ArePlayersInGarage( playerid, slot )
{
foreach(new i : Player)
if ( p_InGarage[ i ] == slot && i != playerid )
return true;
return false;
}
stock GetJobIDFromName( szJob[ ] )
{
static const
g_jobsData[ ] [ MAX_JOB_NAME char ] =
{
{ !"Rapist" }, { !"Kidnapper" }, { !"Terrorist" }, { !"Hitman" }, { !"Prostitute" },
{ !"Weapon Dealer" }, { !"Drug Dealer" }, { !"Dirty Mechanic" }, { !"Burglar" }
}
;
for( new iJob = 0; iJob < sizeof( g_jobsData ); iJob++ )
if ( strunpack( szNormalString, g_jobsData[ iJob ], MAX_JOB_NAME ) )
if ( strfind( szNormalString, szJob, true ) != -1 )
return iJob;
return 0xFE;
}
stock GetJobName( iJob )
{
new
szJob[ MAX_JOB_NAME ] = "unknown";
switch( iJob )
{
case JOB_RAPIST: szJob = "Rapist";
case JOB_KIDNAPPER: szJob = "Kidnapper";
case JOB_TERRORIST: szJob = "Terrorist";
case JOB_HITMAN: szJob = "Hitman";
case JOB_PROSTITUTE: szJob = "Prostitute";
case JOB_WEAPON_DEALER: szJob = "Weapon Dealer";
case JOB_DRUG_DEALER: szJob = "Drug Dealer";
case JOB_DIRTY_MECHANIC: szJob = "Dirty Mechanic";
case JOB_BURGLAR: szJob = "Burglar";
}
return szJob;
}
stock GetPlayerLocation( iPlayer, szCity[ ], szLocation[ ] ) {
static
Float: X, Float: Y, Float: Z;
if ( GetPlayerInterior( iPlayer ) != 0 || IsPlayerInBank( iPlayer ) ) {
new
iEntrance = p_LastEnteredEntrance[ iPlayer ],
iHouse = p_InHouse[ iPlayer ],
iGarage = p_InGarage[ iPlayer ]
;
if ( iEntrance != -1 ) X = g_entranceData[ iEntrance ] [ E_EX ], Y = g_entranceData[ iEntrance ] [ E_EY ], Z = g_entranceData[ iEntrance ] [ E_EZ ];
else if ( iGarage != -1 ) X = g_garageData[ iGarage ] [ E_X ], Y = g_garageData[ iGarage ] [ E_Y ], Z = g_garageData[ iGarage ] [ E_Z ];
else if ( iHouse != -1 ) X = g_houseData[ iHouse ] [ E_EX ], Y = g_houseData[ iHouse ] [ E_EY ], Z = g_houseData[ iHouse ] [ E_EZ ];
else return false;
}
else GetPlayerPos( iPlayer, X, Y, Z );
Get2DCity( szCity, X, Y, Z );
GetZoneFromCoordinates( szLocation, X, Y, Z );
return true;
}
stock getRandomTrailerLoad( iModel, iRisk ) {
new
aRandom[ sizeof( g_aTrailerData[ ] ) ],
iRandomIndex = -1
;
for( new i = 0; i < sizeof( g_aTrailerData[ ] ); i++ ) {
if ( g_aTrailerData[ iModel ] [ i ] [ E_RISK ] == iRisk ) {
aRandom[ ++iRandomIndex ] = i;
}
}
return aRandom[ random( iRandomIndex + 1 ) ];
}
//stock randarg( ... )
// return getarg( random( numargs( ) ) );
stock getClosestTruckingRoute( playerid, &Float: distance = FLOAT_INFINITY ) {
new
iCurrent = INVALID_PLAYER_ID, Float: fTmp;
for( new i = 0; i < sizeof( g_aTruckingLocations ); i++ )
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_aTruckingLocations[ i ] [ E_X ], g_aTruckingLocations[ i ] [ E_Y ], g_aTruckingLocations[ i ] [ E_Z ] ) ) < distance )
distance = fTmp, iCurrent = i;
return iCurrent;
}
function OnTruckPositionUpdate( playerid, routeid )
{
if ( !IsPlayerInAnyVehicle( playerid ) && !p_hasTruckingJob{ playerid } && ( p_TruckingRoute[ playerid ] { 0 } == 0 && p_TruckingRoute[ playerid ] { 1 } == 0 ) ) {
TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] );
return ( p_TruckingPositionTimer[ playerid ] = 0xFFFF );
}
new
Float: fDistance = GetPlayerDistanceFromPoint( playerid, g_aTruckingLocations[ routeid ] [ E_X ], g_aTruckingLocations[ routeid ] [ E_Y ], g_aTruckingLocations[ routeid ] [ E_Z ] );
TextDrawSetString( p_TruckingTD[ playerid ], sprintf( "~b~Location:~w~ %s~n~~b~Distance:~w~ %0.2fm", g_aTruckingLocations[ routeid ] [ E_NAME ], fDistance ) );
return ( p_TruckingPositionTimer[ playerid ] = SetTimerEx( "OnTruckPositionUpdate", 750, false, "dd", playerid, routeid ) );
}
stock getTrailerType( model )
{
switch( model ) {
case 584:
return 0;
case 450:
return 1;
case 435, 591:
return 2;
}
return 0xF;
}
function cancelPlayerTruckingCourier( playerid, vehicleid, ticks )
{
if ( IsTrailerAttachedToVehicle( vehicleid ) && ticks )
return KillTimer( p_TruckingCancelTimer[ playerid ] ), p_TruckingCancelTimer[ playerid ] = 0xFFFF;
if ( ticks < 1 || !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) )
{
StopPlayerTruckingCourier( playerid );
SendServerMessage( playerid, "Your trucking mission has been stopped." );
}
else
{
ShowPlayerHelpDialog( playerid, 1000, "You have %d seconds to attach back the trailer you were using.", ticks - 1 );
p_TruckingCancelTimer[ playerid ] = SetTimerEx( "cancelPlayerTruckingCourier", 980, false, "ddd", playerid, vehicleid, ticks - 1 );
}
return 1;
}
stock StopPlayerTruckingCourier( playerid )
{
DestroyDynamicRaceCP ( p_TruckingCheckPoint[ playerid ] );
DestroyDynamicMapIcon ( p_TruckingMapIcon[ playerid ] );
KillTimer ( p_TruckingPositionTimer[ playerid ] );
KillTimer ( p_TruckingCancelTimer[ playerid ] );
p_TruckingDistance [ playerid ] = 0.0;
p_hasTruckingJob { playerid } = false;
p_TruckingCheckPoint [ playerid ] = 0xFFFF;
p_TruckingMapIcon [ playerid ] = 0xFFFF;
p_TruckingCancelTimer [ playerid ] = 0xFFFF;
p_TruckingPositionTimer [ playerid ] = 0xFFFF;
p_TruckingRoute [ playerid ] { 0 } = INVALID_TRUCKING_ROUTE;
p_TruckingRoute [ playerid ] { 1 } = INVALID_TRUCKING_ROUTE;
TextDrawHideForPlayer( playerid, p_TruckingTD[ playerid ] );
}
stock WarnPlayerClass( playerid, bool: bArmy = false, iPoints = 1 )
{
new
iWarns = bArmy ? ( p_ArmyBanned{ playerid } += iPoints ) : ( p_CopBanned{ playerid } += iPoints );
if ( iWarns > MAX_CLASS_BAN_WARNS )
iWarns = bArmy ? ( p_ArmyBanned{ playerid } = MAX_CLASS_BAN_WARNS ) : ( p_CopBanned{ playerid } = MAX_CLASS_BAN_WARNS );
if ( p_Class[ playerid ] != CLASS_CIVILIAN && iWarns >= MAX_CLASS_BAN_WARNS )
SetPlayerHealth( playerid, -1 ), ForceClassSelection( playerid );
if ( iWarns >= MAX_CLASS_BAN_WARNS )
SendServerMessage( playerid, "You have been %s-banned due to many offenses, use "COL_GREY"/unbanme"COL_WHITE" to unban yourself.", bArmy ? ( "army" ) : ( "cop" ) );
mysql_single_query( sprintf( "UPDATE `USERS` SET `%s`=%d WHERE ID=%d", bArmy ? ( "ARMY_BAN" ) : ( "COP_BAN" ), iWarns, p_AccountID[ playerid ] ) );
return iWarns;
}
stock IsRandomDeathmatch( issuerid, damagedid )
{
/*if ( issuerid != INVALID_PLAYER_ID && damagedid != INVALID_PLAYER_ID )
{
new
iW = p_WantedLevel[ issuerid ], iC = p_Class[ issuerid ],
dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ]
;
return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE );
}*/
#pragma unused issuerid
#pragma unused damagedid
return false;
}
//function RespawnVehicle( vehicleid )
// return SetVehicleToRespawn( vehicleid );
stock ShowPlayerCoinMarketDialog( playerid )
{
new
Float: discount = GetGVarFloat( "vip_discount" ),
szMarket[ 512 ] = ""COL_GREY"Item Name\t"COL_GREY"Coins Needed\n";
for( new i = 6; i != 0; i-- )
{
new
iCoinRequirement = floatround( a_vipCoinRequirements[ i ] * ( i == 6 ? 1.0 : discount ) );
format( szMarket, sizeof( szMarket ), "%s%s V.I.P\t"COL_GOLD"%d\n", szMarket, VIPToString( i ), iCoinRequirement );
}
format( szMarket, sizeof( szMarket ), "%sExtra Vehicle And House Slot\t"COL_GOLD"%0.0f\n", szMarket, 750.0 * discount );
format( szMarket, sizeof( szMarket ), "%sV.I.P Vehicle\t"COL_GOLD"%0.0f\n", szMarket, 600.0 * discount );
format( szMarket, sizeof( szMarket ), "%sV.I.P House\t"COL_GOLD"%0.0f\n", szMarket, 600.0 * discount );
format( szMarket, sizeof( szMarket ), "%sV.I.P Garage\t"COL_GOLD"%0.0f\n", szMarket, 250.0 * discount );
format( szMarket, sizeof( szMarket ), "%sCustom Gate\t"COL_GOLD"%0.0f\n", szMarket, 200.0 * discount );
format( szMarket, sizeof( szMarket ), "%sSave Gang\t"COL_GOLD"%0.0f\n", szMarket, 125.0 * discount );
format( szMarket, sizeof( szMarket ), "%sGold Rims\t"COL_GOLD"%0.0f\n", szMarket, 100.0 * discount );
format( szMarket, sizeof( szMarket ), "%sChange your name\t"COL_GOLD"%0.0f", szMarket, 50.0 * discount );
return ShowPlayerDialog( playerid, DIALOG_IC_MARKET, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin -{FFFFFF} Market", szMarket, "Okay", "" );
}
stock ShowPlayerBankMenuDialog( playerid )
{
new
gangid = p_GangID[ playerid ];
if ( gangid != -1 && Iter_Contains( gangs, gangid ) )
return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", "Withdraw\nDeposit\nAccount Information\n"COL_GREEN"Gang Bank Withdraw\n"COL_GREEN"Gang Bank Deposit\n"COL_GREEN"Gang Bank Balance", "Select", "Cancel" );
return ShowPlayerDialog( playerid, DIALOG_BANK_MENU, DIALOG_STYLE_LIST, "{FFFFFF}Account", "Withdraw\nDeposit\nAccount Information", "Select", "Cancel" );
}
stock SetPlayerPosition( playerid, Float: x, Float: y, Float: z, interiorid = 0, worldid = 0, in_vehicle = 1 )
{
new
vehicleid = ( in_vehicle ? GetPlayerVehicleID( playerid ) : INVALID_VEHICLE_ID );
SetPlayerInterior( playerid, interiorid );
SetPlayerVirtualWorld( playerid, worldid );
if ( 0 < vehicleid < MAX_VEHICLES )
{
SetVehicleVirtualWorld( vehicleid, worldid );
LinkVehicleToInterior( vehicleid, interiorid );
return SetVehiclePos( vehicleid, x, y, z );
}
return SetPlayerPos( playerid, x, y, z );
}
stock GetOnlineGangMembers( gangid )
{
new
iPlayers = 0;
foreach(new playerid : Player)
if ( p_GangID[ playerid ] == gangid && p_Class[ playerid ] == CLASS_CIVILIAN )
iPlayers ++;
return iPlayers;
}
stock initializeVendingMachines( )
{
for( new i = 0; i < sizeof( g_VendingMachineObject ); i++ )
{
g_VendingMachineObject[ i ] = CreateDynamicObject(
g_VendingMachines[ i ] [ E_MODEL ],
g_VendingMachines[ i ] [ E_X ],
g_VendingMachines[ i ] [ E_Y ],
g_VendingMachines[ i ] [ E_Z ],
g_VendingMachines[ i ] [ E_RX ],
g_VendingMachines[ i ] [ E_RY ],
g_VendingMachines[ i ] [ E_RZ ],
-1, -1
//-1, g_VendingMachines[ i ] [ E_INTERIOR ]
);
}
}
stock SplitPlayerCashForGang( playerid, Float: cashRobbed )
{
new
bGangProfitSplit = ( p_GangID[ playerid ] != INVALID_GANG_ID && p_GangSplitProfits[ playerid ] ), Float: cashBanked = 0;
if ( bGangProfitSplit )
{
new
Float: keepOnHand = cashRobbed;
cashRobbed = ( keepOnHand * float( 100 - p_GangSplitProfits[ playerid ] ) ) / 100.0;
cashBanked = ( keepOnHand * float( p_GangSplitProfits[ playerid ] ) ) / 100.0;
new
iRoundedBanked = floatround( cashBanked, floatround_floor );
SendServerMessage( playerid, "You've split %s (%d%s) towards your gang's bank balance.", ConvertPrice( iRoundedBanked ), p_GangSplitProfits[ playerid ], "%%" );
if ( -1 < iRoundedBanked > 50000 )
{
printf( "[EXPLOIT] [0xC1] %s has tried to store %s to gang %d", ReturnPlayerName( playerid ), ConvertPrice( iRoundedBanked ), p_GangID[ playerid ] );
return SendError( playerid, "An exploit (0xC2) had occured, therefore this robbery was denied. Please report this to Lorenc!" );
}
g_gangData[ p_GangID[ playerid ] ] [ E_BANK ] += iRoundedBanked;
}
new
iRoundedRobbed = floatround( cashRobbed, floatround_floor );
if ( iRoundedRobbed != 0 )
{
if ( -1 < iRoundedRobbed > 50000 )
{
printf( "[EXPLOIT] [0xC1] %s has robbed %s", ReturnPlayerName( playerid ), ConvertPrice( iRoundedRobbed ) );
return SendError( playerid, "An exploit (0xC1) had occured, therefore this robbery was denied. Please report this to Lorenc!" );
}
GivePlayerCash( playerid, iRoundedRobbed );
}
return 1;
}
stock ResetPlayerVendingMachineData( playerid )
{
if ( p_VendingUseTimer[ playerid ] != -1 )
{
KillTimer( p_VendingUseTimer[ playerid ] );
p_VendingUseTimer[ playerid ] = -1;
}
}
stock GetPlayerRank( playerid )
{
new
iRank;
for( iRank = 0; iRank < sizeof( g_aPlayerRanks ); iRank++ )
if ( p_IrresistiblePoints[ playerid ] >= g_aPlayerRanks[ iRank ] [ E_POINTS ] )
break;
return iRank;
}
stock ShowPlayerIrresistibleRank( playerid )
{
new
iRank = GetPlayerRank( playerid );
PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_COLOR ] );
PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_NAME ] );
PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_COLOR ] );
PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_MODEL ] );
PlayerTextDrawShow( playerid, p_PlayerRankTD[ playerid ] );
PlayerTextDrawShow( playerid, p_PlayerRankTextTD[ playerid ] );
}
stock GivePlayerIrresistiblePoints( playerid, Float: points )
{
new
Float: fPreviousPoints = p_IrresistiblePoints[ playerid ],
Float: fCurrentPoints = fPreviousPoints + points
;
if ( fCurrentPoints < 0.0 )
fCurrentPoints = 0.0;
if ( fCurrentPoints > 6000.0 )
fCurrentPoints = 6000.0;
// gained
for( new iRank = 0; iRank < sizeof( g_aPlayerRanks ); iRank++ )
{
new
bGained = ( fPreviousPoints < g_aPlayerRanks[ iRank ] [ E_POINTS ] <= fCurrentPoints ),
bLost = ( fCurrentPoints < g_aPlayerRanks[ iRank ] [ E_POINTS ] <= fPreviousPoints )
;
if ( bGained || bLost )
{
if ( bGained )
{
SendServerMessage( playerid, "Congratulations, your grouped ranking has been increased to {%06x}%s"COL_WHITE"!", g_aPlayerRanks[ iRank ] [ E_COLOR ] >>> 8, g_aPlayerRanks[ iRank ] [ E_NAME ] );
PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_COLOR ] );
PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_NAME ] );
PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_COLOR ] );
PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank ] [ E_MODEL ] );
}
if ( bLost )
{
SendServerMessage( playerid, "Sorry, your grouped ranking has decreased to {%06x}%s"COL_WHITE"!", g_aPlayerRanks[ iRank + 1 ] [ E_COLOR ] >>> 8, g_aPlayerRanks[ iRank + 1 ] [ E_NAME ] );
PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank + 1 ] [ E_COLOR ] );
PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_aPlayerRanks[ iRank + 1 ] [ E_NAME ] );
PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank + 1 ] [ E_COLOR ] );
PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_aPlayerRanks[ iRank + 1 ] [ E_MODEL ] );
}
PlayerTextDrawShow( playerid, p_PlayerRankTD[ playerid ] );
PlayerTextDrawShow( playerid, p_PlayerRankTextTD[ playerid ] );
break;
}
}
//printf( "%s: %f points", ReturnPlayerName( playerid ), fCurrentPoints );
p_IrresistiblePoints[ playerid ] = fCurrentPoints;
}
stock initializeActors( )
{
enum E_ACTOR_DATA
{
E_SKIN, Float: E_X, Float: E_Y, Float: E_Z, Float: E_RZ,
E_ANIM_LIB[ 32 ], E_ANIM_NAME[ 32 ], E_WORLD
};
static const
g_actorData[ ] [ E_ACTOR_DATA ] =
{
// SF Bank
// Guards
{ 71, -1440.9655, 835.5352, 984.7126, 269.2035, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1440.9685, 826.6669, 984.7126, 265.4997, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1424.5790, 851.7675, 984.7126, 180.9785, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1401.6161, 851.1558, 984.7126, 127.2859, "COP_AMBIENT", "Coplook_loop", 23 },
{ 71, -1416.0955, 809.6740, 984.7126, 354.1741, "COP_AMBIENT", "Coplook_loop", 23 },
{ 141, -1431.4342, 863.4650, 984.7126, 181.0019, "PED", "null", 23 },
{ 17, -1430.0829, 863.4651, 984.7126, 181.3152, "PED", "null", 23 },
{ 187, -1435.4611, 863.4647, 984.7126, 180.3752, "PED", "null", 23 },
{ 148, -1436.8112, 863.4647, 984.7126, 180.3752, "PED", "null", 23 },
{ 150, -1442.2074, 863.4650, 984.7126, 180.0619, "PED", "null", 23 },
{ 212, -1443.6598, 821.4652, 984.7126, 91.59120, "PED", "phone_talk", 23 },
{ 223, -1443.6616, 815.0886, 984.7126, 89.08450, "PED", "phone_talk", 23 },
{ 147, -1428.3524, 801.6654, 985.6592, 305.9136, "BEACH", "bather", 23 },
// SF-PD
{ 300, -1701.1313, 688.9130, 24.890, 82.99340, "COP_AMBIENT", "Coplook_loop", 0 },
{ 301, -1617.1761, 685.5781, 7.1875, 91.40680, "COP_AMBIENT", "Coplook_loop", 0 },
{ 307, -1572.4314, 657.5108, 7.1875, 269.4698, "COP_AMBIENT", "Coplook_loop", 0 },
// Supa Save
{ 211, -2405.9412, 767.1729, 1056.7056, 181.1096, "PED", "null", 1 },
{ 217, -2401.9216, 767.1737, 1056.7056, 180.4829, "PED", "null", 1 },
{ 211, -2397.9246, 767.1732, 1056.7056, 179.5429, "PED", "null", 1 },
{ 217, -2393.9060, 767.1729, 1056.7056, 177.6629, "PED", "null", 1 },
{ 211, -2389.9084, 767.1729, 1056.7056, 179.2296, "PED", "null", 1 },
{ 217, -2432.8936, 767.1730, 1056.7056, 179.2296, "PED", "null", 1 },
{ 211, -2436.9250, 767.1729, 1056.7056, 180.1696, "PED", "null", 1 },
{ 217, -2440.9246, 767.1728, 1056.7056, 181.1096, "PED", "null", 1 },
{ 211, -2444.9470, 767.1730, 1056.7056, 179.8563, "PED", "null", 1 },
{ 217, -2448.9636, 767.1729, 1056.7056, 179.8563, "PED", "null", 1 },
// Jizzy's
{ 256, -2654.1667, 1410.6729, 907.3886, 181.1924, "STRIP", "strip_A", 18 },
{ 257, -2671.1641, 1410.0186, 907.5703, 2.927600, "STRIP", "strip_C", 18 },
{ 87, -2675.1821, 1410.0433, 907.5703, 29.1581, "STRIP", "strip_b", 18 },
{ 244, -2677.6951, 1413.1705, 907.5763, 238.443, "STRIP", "strip_F", 18 },
{ 246, -2676.9360, 1408.1617, 907.5703, 93.0787, "STRIP", "strip_D", 18 },
{ 256, -2676.9358, 1404.9027, 907.5703, 84.9319, "STRIP", "strip_E", 18 },
{ 87, -2677.1584, 1416.1370, 907.5712, 134.102, "STRIP", "strip_G", 18 },
{ 244, -2670.4622, 1427.9211, 907.3604, 86.9676, "STRIP", "strip_E", 18 },
{ 258, -2671.5706, 1413.3748, 906.4609, 193.0993, "RIOT", "RIOT_shout", 18 },
{ 259, -2668.7529, 1413.0908, 906.4609, 137.5257, "RIOT", "RIOT_shout", 18 },
{ 296, -2675.0781, 1429.7128, 906.4609, 226.2898, "BLOWJOBZ", "BJ_STAND_LOOP_P", 18 },
{ 244, -2674.5938, 1429.1975, 906.4609, 48.86200, "BLOWJOBZ", "BJ_STAND_LOOP_W", 18 },
{ 24, -2675.8835, 1427.9740, 906.9243, 180.2610, "BEACH", "bather", 18 },
{ 221, -2656.4712, 1413.2327, 906.2734, 232.1765, "PAULNMAC", "wank_loop", 18 },
// Hobo
{ 137, -1519.9003, 678.79800, 7.459900, 14.7968, "BEACH", "ParkSit_M_loop", 0 },
// Gal
{ 305, -2086.961, 1408.9247, 7.6050, 268.1938, "BEACH", "ParkSit_M_loop", 0 },
{ 303, -2086.524, 1411.3597, 7.1466, 278.5958, "PAULNMAC", "wank_loop", 0 },
{ 164, -2073.548, 1428.9172, 7.1307, 179.4365, "DEALER", "DEALER_IDLE", 0 },
{ 40, -2070.0261, 1395.9854, 7.2207, 94.08740, "INT_HOUSE", "wash_up", 0 },
{ 12, -2067.8718, 1391.5746, 7.2207, 86.59940, "GANGS", "leanIDLE", 0 },
{ 163, -2083.864, 1389.8462, 7.1307, 270.2764, "DEALER", "DEALER_IDLE", 0 },
{ 101, -2072.567, 1391.0491, 7.2010, 339.0653, "DANCING", "dance_loop", 0 },
{ 56, -2072.8125, 1394.5935, 7.2010, 207.7774, "DANCING", "DAN_Up_A", 0 },
{ 166, -2083.049, 1390.7590, 12.100, 296.3300, "DEALER", "DEALER_IDLE", 0 },
{ 50, -2081.7195, 1413.5900, 12.110, 118.7149, "COP_AMBIENT", "Coplook_loop", 0 },
{ 50, -2074.4705, 1415.5098, 12.110, 285.2416, "COP_AMBIENT", "Coplook_loop", 0 },
// Gal Diamond
{ 163, -2038.4918, 263.2710, 904.9886, 9.3693, "DEALER", "DEALER_IDLE", 0 },
{ 164, -2041.7032, 263.2434, 904.9886, 358.71, "DEALER", "DEALER_IDLE", 0 },
{ 124, -2042.2169, 244.6347, 29.05720, 63.890, "DEALER", "DEALER_IDLE", 0 },
// Gal Diamond
{ 50, -2402.2151, -732.1923, 133.1404, 315.3307, "INT_HOUSE", "wash_up", 0 },
{ 138, -2396.1694, -717.3873, 133.1562, 271.0777,"BEACH", "bather", 0 },
{ 140, -2396.0850, -720.5062, 133.1562, 275.0062, "BEACH", "bather", 0 },
{ 90, -2426.1587, -746.5093, 140.8393, 92.7638, "GANGS", "leanIDLE", 0 },
{ 139, -2422.8667, -746.1351, 140.9746, 145.6708, "BEACH", "ParkSit_M_loop", 0 },
{ 214, -2425.2937, -728.2106, 141.3340, 272.7170,"BEACH", "bather", 0 },
{ 16, -2398.5425, -717.8216, 133.1562, 78.5421, "INT_HOUSE", "wash_up", 0 },
// Christmas
{ 53, -1965.7535,879.6472,42.1192,292.2784, "DANCING", "dance_loop", 0 },
{ 50, -1965.8983,881.8383,42.1192,271.2848, "DANCING", "DAN_Up_A", 0 },
{ 39, -1965.7107,885.0992,42.1192,250.6048, "DANCING", "dance_loop", 0 },
{ 37, -1964.8478,888.0038,42.1192,233.3712, "DANCING", "DAN_Up_A", 0 },
{ 28, -1933.2917,871.0927,38.5078,276.2980, "ON_LOOKERS", "wave_loop", 0 }, // wave
{ 29, -1933.1804,896.5349,38.5078,277.2377, "ON_LOOKERS", "wave_loop", 0 }, // wave
{ 71, -1989.7068,900.0749,45.2032,215.2203, "COP_AMBIENT", "Coplook_loop", 0 },
{ 71, -1989.4297,868.3258,45.2032,303.8954, "COP_AMBIENT", "Coplook_loop", 0 },
{ 211, -1982.0345,885.1508,45.2032,120.7622, "DEALER", "DEALER_IDLE", 0 }, // guard
{ 77,-1915.8590,865.8470,35.4260,212.589, "BEACH", "ParkSit_M_loop", 0 },
{ 78,-1915.7534,902.8911,35.4260,85.7110, "BEACH", "ParkSit_M_loop", 0 },
{ 79,-1929.5313,897.4926,35.4260,222.157, "BEACH", "ParkSit_M_loop", 0 },
{ 134,-1929.8927,870.9359,35.4260,324.45, "BEACH", "ParkSit_M_loop", 0 }
}
;
for( new i = 0; i < sizeof( g_actorData ); i++ )
{
new
actorid = CreateActor( g_actorData[ i ] [ E_SKIN ], g_actorData[ i ] [ E_X ], g_actorData[ i ] [ E_Y ], g_actorData[ i ] [ E_Z ], g_actorData[ i ] [ E_RZ ] );
SetActorInvulnerable( actorid, true );
SetActorVirtualWorld( actorid, g_actorData[ i ] [ E_WORLD ] );
ApplyActorAnimation( actorid, g_actorData[ i ] [ E_ANIM_LIB ], g_actorData[ i ] [ E_ANIM_NAME ], 4.1, 1, 1, 1, 1, 0 );
}
}
stock ShowPlayerTogglableTextdraws( playerid, bool: force = false )
{
// Current Coins
if ( p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } == false || force ) {
TextDrawShowForPlayer( playerid, g_CurrentCoinsTD );
PlayerTextDrawShow( playerid, p_CoinsTD[ playerid ] );
}
// Top donor
if ( p_PlayerSettings[ playerid ] { SETTING_TOP_DONOR } == false || force ) {
TextDrawShowForPlayer( playerid, g_TopDonorTD );
}
}
stock HidePlayerTogglableTextdraws( playerid, bool: force = true )
{
// Current Coins
if ( p_PlayerSettings[ playerid ] { SETTING_COINS_BAR } == true || force ) {
TextDrawHideForPlayer( playerid, g_CurrentCoinsTD );
PlayerTextDrawHide( playerid, p_CoinsTD[ playerid ] );
}
// Top donor
if ( p_PlayerSettings[ playerid ] { SETTING_TOP_DONOR } == true || force ) {
TextDrawHideForPlayer( playerid, g_TopDonorTD );
}
}
stock CheckPlayerVipExpiry( playerid )
{
if ( p_VIPLevel[ playerid ] > 0 && g_iTime > p_VIPExpiretime[ playerid ] )
{
SetPlayerArmour( playerid, 0.0 );
p_VIPExpiretime[ playerid ] = 0;
SendClientMessage( playerid, -1, ""COL_GREY"[NOTIFICATION]"COL_WHITE" Your V.I.P has expired, consider another donation to have your V.I.P restored again for another period." );
p_VIPLevel[ playerid ] = 0;
p_VIPWep1{ playerid } = 0;
p_VIPWep2{ playerid } = 0;
p_VIPWep3{ playerid } = 0;
}
}
stock CreateSlotMachine( Float: X, Float: Y, Float: Z, Float: rZ )
{
new
id = Iter_Free(SlotMachines);
if ( id != -1 )
{
new
Float: fOffsetX,
Float: fOffsetY
;
// Update positions
g_slotmachineData[ id ] [ E_X ] = X;
g_slotmachineData[ id ] [ E_Y ] = Y;
g_slotmachineData[ id ] [ E_Z ] = Z;
g_slotmachineData[ id ] [ E_A ] = rZ;
// Misc variables
g_slotmachineData[ id ] [ E_TIMER ] = -1;
// Create machines
CreateDynamicObject( 2325, X, Y, Z, 0.00000, 0.00000, rZ );
// Third slot
fOffsetX = 0.096 * floatsin( rZ + 96.0, degrees );
fOffsetY = 0.096 * floatcos( rZ + 96.0, degrees );
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = 20.0 * random( 18 );
g_slotmachineData[ id ] [ E_SPIN ] [ 0 ] = CreateDynamicObject( 2347, X - fOffsetX, Y + fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ], 0.00000, rZ );
// Second slot
fOffsetX = 0.025 * floatsin( rZ + 66.4, degrees );
fOffsetY = 0.025 * floatcos( rZ + 66.4, degrees );
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = 20.0 * random( 18 );
g_slotmachineData[ id ] [ E_SPIN ] [ 1 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ], 0.00000, rZ );
// First slot
fOffsetX = 0.140 * floatsin( rZ + 85.9, degrees );
fOffsetY = 0.140 * floatcos( rZ + 85.9, degrees );
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = 20.0 * random( 18 );
g_slotmachineData[ id ] [ E_SPIN ] [ 2 ] = CreateDynamicObject( 2347, X + fOffsetX, Y - fOffsetY, Z + 0.0024, g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ], 0.00000, rZ );
// Add to iteration
Iter_Add(SlotMachines, id);
}
}
stock RollSlotMachine( playerid, id, waged )
{
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] = 20.0 * random( 18 );
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] = 20.0 * random( 18 );
g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] = 20.0 * random( 18 );
KillTimer( g_slotmachineData[ id ] [ E_TIMER ] );
g_slotmachineData[ id ] [ E_CASH ] = float( waged );
g_slotmachineData[ id ] [ E_ROLLING ] = true;
g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, 0.1, 0 );
}
function rollMachine( playerid, id, Float: velocity, spins )
{
new
// Is the player even on...
bIsConnected = IsPlayerConnected( playerid ),
// Calculate slot rotations
Float: fSlotUno = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] + velocity,
Float: fSlotDuo = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] + velocity,
Float: fSlotTre = g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] + velocity
;
if ( velocity >= 360.0 )
{
static
iWinningIndex[ 3 ];
velocity = ++spins * 20.0;
if ( velocity >= ( 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ] ) )
{
fSlotUno = 360.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 0 ];
if ( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] != fSlotUno )
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 );
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 0 ] = fSlotUno;
}
if ( velocity >= ( 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ] ) )
{
fSlotDuo = 720.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 1 ];
if ( g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] != fSlotDuo )
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 );
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 1 ] = fSlotDuo;
}
if ( velocity >= ( 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ] ) ) // 1080 is an offset
{
// Equal interval rotating
fSlotTre = 1080.0 + g_slotmachineData[ id ] [ E_RANDOM_ROTATE ] [ 2 ];
PlayerPlaySound( playerid, 4203, 0.0, 0.0, 0.0 );
// Calculate index of winning shit
g_slotmachineData[ id ] [ E_SPIN_ROTATE ] [ 2 ] = fSlotTre;
// Update the position
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] );
// Kill a few things
g_slotmachineData[ id ] [ E_TIMER ] = -1;
g_slotmachineData[ id ] [ E_ROLLING ] = false;
// Check if connected
if ( bIsConnected )
{
// Update final
iWinningIndex[ 2 ] = floatround( floatfract( fSlotTre / 360 ) * 18 );
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] );
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
// Unlock
TextDrawSetString( p_SlotMachineFigureTD[ id ], sprintf( "%s", ConvertPrice( p_slotMachineWaging[ playerid ] ) ) );
// Call a winner!
return CallLocalFunction( "OnPlayerUseSlotMachine", "ddddd", playerid, id, g_slotmachineTypes[ iWinningIndex[ 0 ] ], g_slotmachineTypes[ iWinningIndex[ 1 ] ], g_slotmachineTypes[ iWinningIndex[ 2 ] ] );
}
return 1;
}
iWinningIndex[ 0 ] = floatround( floatfract( fSlotUno / 360 ) * 18 );
TextDrawSetString( g_SlotMachineOneTD[ id ], g_slotmachineColors[ iWinningIndex[ 0 ] ] );
TextDrawShowForPlayer( playerid, g_SlotMachineOneTD[ id ] );
iWinningIndex[ 1 ] = floatround( floatfract( fSlotDuo / 360 ) * 18 );
TextDrawSetString( g_SlotMachineTwoTD[ id ], g_slotmachineColors[ iWinningIndex[ 1 ] ] );
TextDrawShowForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
iWinningIndex[ 2 ] = floatround( floatfract( fSlotTre / 360 ) * 18 );
TextDrawSetString( g_SlotMachineThreeTD[ id ], g_slotmachineColors[ iWinningIndex[ 2 ] ] );
TextDrawShowForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
}
else velocity *= 1.45;
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 0 ], fSlotUno, 0.0, g_slotmachineData[ id ] [ E_A ] );
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 1 ], fSlotDuo, 0.0, g_slotmachineData[ id ] [ E_A ] );
SetDynamicObjectRot( g_slotmachineData[ id ] [ E_SPIN ] [ 2 ], fSlotTre, 0.0, g_slotmachineData[ id ] [ E_A ] );
return ( g_slotmachineData[ id ] [ E_TIMER ] = SetTimerEx( "rollMachine", 50, false, "ddfd", playerid, id, velocity, spins ) );
}
stock handleSlotMachineCashFlow( playerid, left, right )
{
new
machineid = p_usingSlotMachine[ playerid ];
if ( machineid != -1 )
{
new
iFigure = p_slotMachineWaging[ playerid ];
if ( g_slotmachineData[ machineid ] [ E_ROLLING ] )
return 0;
if ( GetPlayerCash( playerid ) < 100 )
return StopPlayerUsingSlotMachine( playerid );
if ( GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ machineid ] [ E_X ], g_slotmachineData[ machineid ] [ E_Y ], g_slotmachineData[ machineid ] [ E_Z ] ) > 4.0 ) // Squared
return StopPlayerUsingSlotMachine( playerid );
if ( left )
iFigure -= 100, PlayerPlaySound( playerid, 1084, 0.0, 0.0, 0.0 );
if ( right )
iFigure += 100, PlayerPlaySound( playerid, 1083, 0.0, 0.0, 0.0 );
if ( iFigure < 100 )
iFigure = 100;
if ( iFigure > GetPlayerCash( playerid ) )
iFigure = GetPlayerCash( playerid );
if ( iFigure > 25000 )
iFigure = 25000;
p_slotMachineWaging[ playerid ] = iFigure;
TextDrawSetString( p_SlotMachineFigureTD[ machineid ], sprintf( "%s", ConvertPrice( iFigure ) ) );
}
return 1;
}
stock GetClosestSlotMachine( playerid, &Float: distance = FLOAT_INFINITY ) {
new
iCurrent = -1, Float: fTmp
;
foreach(new id : SlotMachines)
{
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_slotmachineData[ id ] [ E_X ], g_slotmachineData[ id ] [ E_Y ], g_slotmachineData[ id ] [ E_Z ] ) ) < distance ) // Y_Less mentioned there's no need to sqroot
{
distance = fTmp;
iCurrent = id;
}
}
return iCurrent;
}
stock StopPlayerUsingSlotMachine( playerid )
{
if ( p_usingSlotMachine[ playerid ] == -1 )
return 1;
new
id = p_usingSlotMachine[ playerid ];
TextDrawHideForPlayer( playerid, g_SlotMachineOneTD[ id ] );
TextDrawHideForPlayer( playerid, g_SlotMachineTwoTD[ id ] );
TextDrawHideForPlayer( playerid, g_SlotMachineThreeTD[ id ] );
TextDrawHideForPlayer( playerid, p_SlotMachineFigureTD[ id ] );
TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 0 ] );
TextDrawHideForPlayer( playerid, g_SlotMachineBoxTD[ 1 ] );
TextDrawHideForPlayer( playerid, g_SlotMachineLeft );
TextDrawHideForPlayer( playerid, g_SlotMachineRight );
p_slotMachineWaging[ playerid ] = 100;
p_usingSlotMachine[ playerid ] = -1;
HidePlayerHelpDialog( playerid );
TogglePlayerControllable( playerid, 1 );
return 1;
}
thread OnNewNameCheckBanned( playerid, Float: iCoinRequirement, newName[ ] )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( !rows )
{
return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `USERS` WHERE `NAME` = '%s'", mysql_escape( newName ) ), true, "OnPlayerChangeName", "dfs", playerid, iCoinRequirement, newName ), 1;
}
else
{
SendError( playerid, "This name is currently banned. Please choose another name." );
return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ), 1;
}
}
thread OnPlayerChangeName( playerid, Float: iCoinRequirement, newName[ ] )
{
new
rows, fields
;
cache_get_data( rows, fields );
if ( !rows )
{
mysql_single_query( sprintf( "UPDATE `USERS` SET `NAME` = '%s' WHERE `NAME` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) );
mysql_single_query( sprintf( "INSERT INTO `NAME_CHANGES`(`USER_ID`,`ADMIN_ID`,`NAME`) VALUES (%d,0,'%s')", p_AccountID[ playerid ], mysql_escape( ReturnPlayerName( playerid ) ) ) );
p_IrresistibleCoins[ playerid ] -= iCoinRequirement;
SendServerMessage( playerid, "You have changed your name to for %0.0f Irresistible Coins!", iCoinRequirement );
// Update houses (furniture also?)
mysql_single_query( sprintf( "UPDATE `HOUSES` SET `OWNER` = '%s' WHERE `OWNER` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) );
for( new i = 0; i < MAX_HOUSES; i++ ) {
if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) {
format( g_houseData[ i ] [ E_OWNER ], 24, "%s", newName );
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ i ] [ E_HOUSE_NAME ], i, g_houseData[ i ] [ E_OWNER ], ConvertPrice( g_houseData[ i ] [ E_COST ] ) );
UpdateDynamic3DTextLabelText( g_houseData[ i ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString );
}
}
// Update apartments
mysql_single_query( sprintf( "UPDATE `APARTMENTS` SET `OWNER` = '%s' WHERE `OWNER` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) );
for( new i = 0; i < sizeof( g_apartmentData ); i++ )
if ( strmatch( g_apartmentData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) )
format( g_apartmentData[ i ] [ E_OWNER ], 24, "%s", newName );
// Update username
SetPlayerName( playerid, newName );
GetPlayerName( playerid, p_PlayerName[ playerid ], sizeof( p_PlayerName[ ] ) );
// Update garages
foreach(new g : garages)
if ( g_garageData[ g ] [ E_OWNER_ID ] == p_AccountID[ playerid ] )
UpdateGarageTitle( g );
}
else
{
SendError( playerid, "This name is taken already." );
ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" );
}
return 1;
}
thread OnListGangMembers( playerid, gangid )
{
new
rows, i;
cache_get_data( rows, tmpVariable );
if ( rows )
{
static
userName[ MAX_PLAYER_NAME ];
for( i = 0, szLargeString[ 0 ] = '\0'; i < rows; i++ )
{
cache_get_field_content( i, "NAME", userName );
format( szLargeString, sizeof( szLargeString ), "%s%s%s\n", szLargeString, cache_get_field_content_int( i, "ONLINE", dbHandle ) ? ( #COL_GREEN ) : ( #COL_WHITE ), userName );
}
ShowPlayerDialog( playerid, DIALOG_GANG_LIST_MEMBERS, DIALOG_STYLE_LIST, ""COL_WHITE"Gang Members", szLargeString, "Close", "Back" );
}
else
{
// Destroy gang
DestroyGang( gangid );
// Notify user
SendError( playerid, "This gang no longer has any members. It has now been destroyed. (0x837A)" );
}
return 1;
}
stock ShowSoundsMenu( playerid )
{
static
szSounds[ 11 * sizeof( g_HitmarkerSounds ) ];
if ( szSounds[ 0 ] == '\0' )
{
for( new i = 0; i < sizeof( g_HitmarkerSounds ); i++ )
format( szSounds, sizeof( szSounds ), "%s%s\n", szSounds, g_HitmarkerSounds[ i ] [ E_NAME ] );
}
ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
}
stock ReplaceObjectModel( &objectid, modelid ) {
static
Float: X, Float: Y, Float: Z, Float: rX, Float: rY, Float: rZ;
GetDynamicObjectPos( objectid, X, Y, Z );
GetDynamicObjectRot( objectid, rX, rY, rZ );
DestroyDynamicObject( objectid );
objectid = CreateDynamicObject( modelid, X, Y, Z, rX, rY, rZ );
}
stock GivePlayerLeoWeapons( playerid ) {
GivePlayerWeapon( playerid, 3, 1 );
GivePlayerWeapon( playerid, 22, 250 );
GivePlayerWeapon( playerid, 31, 250 );
//GivePlayerWeapon( playerid, 41, 0xFFFF );
if ( p_inFBI{ playerid } == true )
{
GivePlayerWeapon( playerid, 29, 250 );
GivePlayerWeapon( playerid, 34, 100 );
GivePlayerWeapon( playerid, 27, 250 );
}
if ( p_inCIA{ playerid } == true )
GivePlayerWeapon( playerid, 29, 200 );
if ( p_inArmy{ playerid } == true )
{
GivePlayerWeapon( playerid, 4, 1 );
GivePlayerWeapon( playerid, 24, 200 );
GivePlayerWeapon( playerid, 29, 200 );
GivePlayerWeapon( playerid, 31, 200 );
GivePlayerWeapon( playerid, 27, 200 );
GivePlayerWeapon( playerid, 16, 5 );
//GivePlayerWeapon( playerid, 34, 100 );
}
}
#if ENABLE_COMPONENTS_SYSTEM == true
function OnVehicleComponentsLoad( playerid, vid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
if ( !g_vehicleData[ playerid ] [ vid ] [ E_CREATED ] )
return 0;
new
rows, fields, i = -1, cid
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
for( cid = 0; cid < MAX_PIMPS; cid++ )
if ( !g_vehiclePimpData[ playerid ] [ vid ] [ E_CREATED ] [ cid ] ) break;
if ( cid >= MAX_PIMPS )
continue;
if ( g_vehiclePimpData[ playerid ] [ vid ] [ E_CREATED ] [ cid ] )
continue;
g_vehiclePimpData[ playerid ] [ vid ] [ E_CREATED ] [ cid ] = true;
g_vehiclePimpData[ playerid ] [ vid ] [ E_SQL_ID ] [ cid ] = cache_get_field_content_int( i, "ID", dbHandle );
g_vehiclePimpData[ playerid ] [ vid ] [ E_MODEL ] [ cid ] = cache_get_field_content_int( i, "MODEL", dbHandle );
g_vehiclePimpData[ playerid ] [ vid ] [ E_X ] [ cid ] = cache_get_field_content_float( i, "X", dbHandle );
g_vehiclePimpData[ playerid ] [ vid ] [ E_Y ] [ cid ] = cache_get_field_content_float( i, "Y", dbHandle );
g_vehiclePimpData[ playerid ] [ vid ] [ E_Z ] [ cid ] = cache_get_field_content_float( i, "Z", dbHandle );
g_vehiclePimpData[ playerid ] [ vid ] [ E_RX ] [ cid ] = cache_get_field_content_float( i, "RX", dbHandle );
g_vehiclePimpData[ playerid ] [ vid ] [ E_RY ] [ cid ] = cache_get_field_content_float( i, "RY", dbHandle );
g_vehiclePimpData[ playerid ] [ vid ] [ E_RZ ] [ cid ] = cache_get_field_content_float( i, "RZ", dbHandle );
g_vehiclePimpData[ playerid ] [ vid ] [ E_DISABLED ] [ cid ] = !!cache_get_field_content_int( i, "DISABLED", dbHandle );
DestroyDynamicObject( g_vehiclePimpData[ playerid ] [ vid ] [ E_OBJECT ] [ cid ] );
g_vehiclePimpData[ playerid ] [ vid ] [ E_OBJECT ] [ cid ] = -1;
if ( g_vehiclePimpData[ playerid ] [ vid ] [ E_DISABLED ] [ cid ] == false )
{
g_vehiclePimpData[ playerid ] [ vid ] [ E_OBJECT ] [ cid ] = CreateDynamicObject( g_vehiclePimpData[ playerid ] [ vid ] [ E_MODEL ] [ cid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, .worldid = GetVehicleVirtualWorld( g_vehicleData[ playerid ] [ vid ] [ E_VEHICLE_ID ] ) );
AttachDynamicObjectToVehicle( g_vehiclePimpData[ playerid ] [ vid ] [ E_OBJECT ] [ cid ], g_vehicleData[ playerid ] [ vid ] [ E_VEHICLE_ID ],
g_vehiclePimpData[ playerid ] [ vid ] [ E_X ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_Y ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_Z ] [ cid ],
g_vehiclePimpData[ playerid ] [ vid ] [ E_RX ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_RY ] [ cid ], g_vehiclePimpData[ playerid ] [ vid ] [ E_RZ ] [ cid ] );
}
}
}
return 1;
}
stock GetVehicleComponentSlot( playerid, vehicleid ) {
for( new id = 0; id < MAX_PIMPS; id++ ) {
if ( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_CREATED ] [ id ] == false ) {
return id;
}
}
return -1;
}
stock ShowPlayerVehicleComponents( playerid, categoryid ) {
erase( szLargeString );
for( new i = 0; i < sizeof( g_vehicleComponentsData ); i++ ) if ( g_vehicleComponentsData[ i ] [ E_CATEGORY ] == categoryid ) {
format( szLargeString, sizeof( szLargeString ), "%s%s\t"COL_GOLD"%s\n", szLargeString, g_vehicleComponentsData[ i ] [ E_NAME ], ConvertPrice( g_vehicleComponentsData[ i ] [ E_PRICE ] ) );
}
return ShowPlayerDialog( playerid, DIALOG_COMPONENTS, DIALOG_STYLE_TABLIST, sprintf( "Pimp My Ride - %s", g_vehicleComponentsCategories[ categoryid ] ), szLargeString, "Purchase", "Back" );
}
thread OnPlayerCreateVehicleComponent( playerid, vehicleid, slotid )
{
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_SQL_ID ] [ slotid ] = cache_insert_id( );
return 1;
}
stock DestroyVehicleCustomComponents( playerid, vehicleid, bool: destroy_db = false )
{
for( new slotid = 0; slotid < MAX_PIMPS; slotid++ ) {
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_CREATED ] [ slotid ] = false;
DestroyDynamicObject( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ] );
g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_OBJECT ] [ slotid ] = -1;
}
if ( destroy_db ) {
mysql_single_query( sprintf( "DELETE FROM `COMPONENTS` WHERE `VEHICLE_ID`=%d", g_vehicleData[ playerid ] [ vehicleid ] [ E_SQL_ID ] ) );
}
}
stock ReplaceVehicleCustomComponents( ownerid, v, bool: recreate_obj = false ) {
for( new slotid; slotid < MAX_PIMPS; slotid++ ) if ( g_vehiclePimpData[ ownerid ] [ v ] [ E_CREATED ] [ slotid ] && !g_vehiclePimpData[ ownerid ] [ v ] [ E_DISABLED ] ) {
// Recreate object
if ( recreate_obj ) {
DestroyDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] );
g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ] = CreateDynamicObject( g_vehiclePimpData[ ownerid ] [ v ] [ E_MODEL ] [ slotid ], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
}
// Attach object to vehicle
AttachDynamicObjectToVehicle( g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ],
g_vehiclePimpData[ ownerid ] [ v ] [ E_X ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Y ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_Z ] [ slotid ],
g_vehiclePimpData[ ownerid ] [ v ] [ E_RX ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RY ] [ slotid ], g_vehiclePimpData[ ownerid ] [ v ] [ E_RZ ] [ slotid ] );
// Update virtual world
Streamer_SetIntData( STREAMER_TYPE_OBJECT, g_vehiclePimpData[ ownerid ] [ v ] [ E_OBJECT ] [ slotid ], E_STREAMER_WORLD_ID, GetVehicleVirtualWorld( g_vehicleData[ ownerid ] [ v ] [ E_VEHICLE_ID ] ) );
}
}
stock GetVehicleCustomComponents( playerid, vehicleid ) {
new
count = 0;
for( new i = 0; i < MAX_PIMPS; i++ )
if ( g_vehiclePimpData[ playerid ] [ vehicleid ] [ E_CREATED ] [ i ] )
count ++;
return count;
}
stock ShowPlayerVehicleComponentMenu( playerid, ownerid, vehicleid, i )
{
new
pimpid;
for( ; pimpid < sizeof( g_vehicleComponentsData ); pimpid++ )
if ( g_vehicleComponentsData[ pimpid ] [ E_MODEL_ID ] == g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] )
break;
if ( !( 0 <= pimpid < sizeof( g_vehicleComponentsData ) ) || g_vehicleComponentsData[ pimpid ] [ E_MODEL_ID ] != g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_MODEL ] [ i ] )
return SendError( playerid, "You cannot sell this component as it no longer exists." );
new
sellPrice = floatround( g_vehicleComponentsData[ pimpid ] [ E_PRICE ] * 0.5 );
SetPVarInt( playerid, "components_editing", i );
return ShowPlayerDialog( playerid, DIALOG_COMPONENT_EDIT, DIALOG_STYLE_TABLIST, "Vehicle Components", sprintf( "%s Component\t\nEdit Component\t\nSell Component\t"COL_GOLD"%s", g_vehiclePimpData[ ownerid ] [ vehicleid ] [ E_DISABLED ] [ i ] ? ( "Enable" ) : ( "Disable" ), ConvertPrice( sellPrice ) ), "Select", "Cancel" );
}
#endif
stock incrementPlayerStreak( playerid, streakid ) {
if ( ++p_streakData[ playerid ] [ streakid ] [ E_STREAK ] > p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] ) {
p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] = p_streakData[ playerid ] [ streakid ] [ E_STREAK ];
format( szBigString, 196, "INSERT INTO `STREAKS` (`USER_ID`,`STREAK_ID`,`STREAK`) VALUES(%d,%d,%d) ON DUPLICATE KEY UPDATE `STREAK`=%d;", p_AccountID[ playerid ], streakid, p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ], p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] );
mysql_single_query( szBigString );
// Notify oneself
SendServerMessage( playerid, "You are currently on your best "COL_GOLD"%s streak"COL_WHITE" of %d!", g_streaksTypes[ streakid ], p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] );
// Beep
Beep( playerid );
}
// Notify whole chat
new
iModulus = 10;
if ( p_streakData[ playerid ] [ streakid ] [ E_STREAK ] > 50 )
iModulus = 1;
else if ( p_streakData[ playerid ] [ streakid ] [ E_STREAK ] > 20 )
iModulus = 5;
if ( p_streakData[ playerid ] [ streakid ] [ E_STREAK ] % iModulus == 0 ) {
if ( p_streakData[ playerid ] [ streakid ] [ E_STREAK ] == p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] ) {
SendGlobalMessage( -1, ""COL_GOLD"[STREAK]{FFFFFF} %s(%d) is currently on their best "COL_GOLD"%s streak"COL_WHITE" of %d!", ReturnPlayerName( playerid ), playerid, g_streaksTypes[ streakid ], p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] );
} else {
SendGlobalMessage( -1, ""COL_GOLD"[STREAK]{FFFFFF} %s(%d) is currently on a "COL_GOLD"%s streak"COL_WHITE" of %d!", ReturnPlayerName( playerid ), playerid, g_streaksTypes[ streakid ], p_streakData[ playerid ] [ streakid ] [ E_STREAK ] );
}
}
}
stock resetPlayerStreaks( playerid ) {
for( new streakid = 0; streakid < MAX_STREAKS; streakid++ )
p_streakData[ playerid ] [ streakid ] [ E_STREAK ] = 0;
}
thread OnStreaksLoad( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new
rows, fields, i = -1,
streakid, streak
;
cache_get_data( rows, fields );
if ( rows ) {
while( ++i < rows ) {
// Assign streak
streakid = cache_get_field_content_int( i, "STREAK_ID", dbHandle );
streak = cache_get_field_content_int( i, "STREAK", dbHandle );
// Check if streak is valid and then insert
if ( streakid < MAX_STREAKS )
p_streakData[ playerid ] [ streakid ] [ E_BEST_STREAK ] = streak;
}
}
return 1;
}
stock incrementPlayerWeaponKills( playerid, weaponid, increment = 1 )
{
if ( 0 <= weaponid < MAX_WEAPONS )
{
p_WeaponKills[ playerid ] [ weaponid ] += increment;
format( szBigString, 196, "INSERT INTO `WEAPON_STATS` (`USER_ID`,`WEAPON_ID`,`KILLS`) VALUES(%d,%d,%d) ON DUPLICATE KEY UPDATE `KILLS`=%d;", p_AccountID[ playerid ], weaponid, p_WeaponKills[ playerid ] [ weaponid ], p_WeaponKills[ playerid ] [ weaponid ] );
mysql_single_query( szBigString );
}
}
thread OnWeaponStatsLoad( playerid )
{
if ( !IsPlayerConnected( playerid ) )
return 0;
new
rows, fields, i = -1, weaponid;
cache_get_data( rows, fields );
if ( rows ) {
while( ++i < rows ) {
// Assign streak
weaponid = cache_get_field_content_int( i, "WEAPON_ID", dbHandle );
// Check if streak is valid and then insert
if ( weaponid < sizeof( p_WeaponKills[ ] ) )
p_WeaponKills[ playerid ] [ weaponid ] = cache_get_field_content_int( i, "KILLS", dbHandle );
}
}
return 1;
}
stock UpdateGlobalDonated( playerid = INVALID_PLAYER_ID, Float: amount = 0.0, hidden = 0 )
{
if ( playerid != INVALID_PLAYER_ID && amount > 0.0 ) {
format( szBigString, sizeof( szBigString ), "INSERT INTO `TOP_DONOR` (`USER_ID`,`AMOUNT`,`LAST_AMOUNT`,`TIME`,`HIDE`) VALUES(%d,%f,%f,%d,%d) ON DUPLICATE KEY UPDATE `AMOUNT`=`AMOUNT`+%f,`LAST_AMOUNT`=%f,`TIME`=%d,`HIDE`=%d;", p_AccountID[ playerid ], amount, amount, g_iTime, hidden, amount, amount, g_iTime, hidden );
mysql_single_query( szBigString );
}
if ( !hidden ) {
mysql_function_query( dbHandle, "SELECT `NAME`,`LAST_AMOUNT` FROM `TOP_DONOR` INNER JOIN `USERS` ON `TOP_DONOR`.`USER_ID`=`USERS`.`ID` WHERE `LAST_AMOUNT` > 0 AND `HIDE` < 1 ORDER BY `TIME` DESC LIMIT 1", true, "OnGrabLatestDonor", "" );
}
return 1;
}
thread OnGrabLatestDonor( hidden )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( rows )
{
static
szName[ MAX_PLAYER_NAME ],
Float: fAmount;
cache_get_field_content( 0, "NAME", szName );
fAmount = cache_get_field_content_float( 0, "LAST_AMOUNT", dbHandle );
// Play song!
GameTextForAll( sprintf( "~y~~h~~h~New Donor!~n~~w~%s", szName ), 6000, 3 );
// Play sound
foreach(new p : Player) if ( !IsPlayerUsingRadio( p ) ) {
PlayAudioStreamForPlayer( p, "http://irresistiblegaming.com/game_sounds/donated.mp3" );
}
TextDrawSetString( g_TopDonorTD, sprintf( "Le Latest Donor %s - $%0.2f", szName, fAmount ) );
}
else TextDrawSetString( g_TopDonorTD, "Nobody Donated :(" );
return 1;
}
stock IsSafeGameText(string[])
{
new count;
for(new num, len = strlen(string); num < len; num++)
{
if (string[num] == '~')
{
if ((num + 1) < len)
{
if (string[(num + 1)] == '~') return false;
}
count += 1;
}
}
if ((count % 2) > 0) return false;
return true;
}
thread OnShowWeaponStats( playerid )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( rows )
{
szLargeString = ""COL_WHITE"Weapon\t"COL_WHITE"Kills\n";
for( new i = 0; i < rows; i++ )
{
new
weaponid = cache_get_field_content_int( i, "WEAPON_ID" ),
streak = cache_get_field_content_int( i, "KILLS" );
format( szLargeString, sizeof( szLargeString ), "%s%s\t%d\n", szLargeString, ReturnWeaponName( weaponid ), streak );
}
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Weapon Statistics", szLargeString, "Okay", "" );
}
else
{
return SendError( playerid, "Kill someone with anything to display a statistic!" );
}
}
thread checkforvipnotes( playerid )
{
new
rows;
cache_get_data( rows, tmpVariable );
if ( rows ) {
SendServerMessage( playerid, "You have currently %d V.I.P note(s) that you can redeem. Use "COL_GREY"/mynotes"COL_WHITE".", rows );
SendClientMessageToAdmins( -1, ""COL_PINK"[VIP HAS NOTES]"COL_GREY" %s(%d) has logged in with %d pending VIP notes. (/viewnotes)", ReturnPlayerName( playerid ), playerid, rows );
}
return 1;
}
stock strreplace(string[], const search[], const replacement[], bool:ignorecase = false, pos = 0, limit = -1, maxlength = sizeof(string)) {
// No need to do anything if the limit is 0.
if (limit == 0)
return 0;
new
sublen = strlen(search),
replen = strlen(replacement),
bool:packed = ispacked(string),
maxlen = maxlength,
len = strlen(string),
count = 0
;
// "maxlen" holds the max string length (not to be confused with "maxlength", which holds the max. array size).
// Since packed strings hold 4 characters per array slot, we multiply "maxlen" by 4.
if (packed)
maxlen *= 4;
// If the length of the substring is 0, we have nothing to look for..
if (!sublen)
return 0;
// In this line we both assign the return value from "strfind" to "pos" then check if it's -1.
while (-1 != (pos = strfind(string, search, ignorecase, pos))) {
// Delete the string we found
strdel(string, pos, pos + sublen);
len -= sublen;
// If there's anything to put as replacement, insert it. Make sure there's enough room first.
if (replen && len + replen < maxlen) {
strins(string, replacement, pos, maxlength);
pos += replen;
len += replen;
}
// Is there a limit of number of replacements, if so, did we break it?
if (limit != -1 && ++count >= limit)
break;
}
return count;
}
stock strcpy(dest[], const source[], maxlength=sizeof dest) {
strcat((dest[0] = EOS, dest), source, maxlength);
}
function ExportVehicle( vehicleid, container )
{
MoveDynamicObject( g_containerData[ container ] [ E_DOOR ] [ 0 ], g_containerData[ container ] [ E_DOOR1_CORDS ] [ 0 ], g_containerData[ container ] [ E_DOOR1_CORDS ] [ 1 ], g_containerData[ container ] [ E_DOOR1_CORDS ] [ 2 ], ( 0.1 ), 0.0, 0.0, g_containerData[ container ] [ E_OPEN_ANGLE ] [ 0 ] );
MoveDynamicObject( g_containerData[ container ] [ E_DOOR ] [ 1 ], g_containerData[ container ] [ E_DOOR2_CORDS ] [ 0 ], g_containerData[ container ] [ E_DOOR2_CORDS ] [ 1 ], g_containerData[ container ] [ E_DOOR2_CORDS ] [ 2 ], ( 0.1 ), 0.0, 0.0, g_containerData[ container ] [ E_OPEN_ANGLE ] [ 1 ] );
g_containerData[ container ] [ E_CLOSED ] = false;
SetVehicleToRespawn( vehicleid );
}
function ope_Unfreeze( a )
{
if ( IsPlayerTied( a ) || IsPlayerTazed( a ) )
return;
TogglePlayerControllable( a, 1 );
}
stock CreateEntrance( name[ ], Float: X, Float: Y, Float: Z, Float: lX, Float: lY, Float: lZ, interior, world, bool: custom = false, bool: viponly = false, mapicon = -1, bool: saved = false )
{
new
ID = Iter_Free(entrances);
if ( ID != -1 )
{
Iter_Add(entrances, ID);
g_entranceData[ ID ] [ E_WORLD ] = world;
g_entranceData[ ID ] [ E_INTERIOR ] = interior;
g_entranceData[ ID ] [ E_EX ] = X;
g_entranceData[ ID ] [ E_EY ] = Y;
g_entranceData[ ID ] [ E_EZ ] = Z;
g_entranceData[ ID ] [ E_LX ] = lX;
g_entranceData[ ID ] [ E_LY ] = lY;
g_entranceData[ ID ] [ E_LZ ] = lZ;
g_entranceData[ ID ] [ E_CUSTOM ] = custom;
g_entranceData[ ID ] [ E_VIP ] = viponly;
g_entranceData[ ID ] [ E_SAVED ] = saved;
g_entranceData[ ID ] [ E_ENTER ] = CreateDynamicCP( X, Y, Z, 1.5, -1, -1 );
g_entranceData[ ID ] [ E_EXIT ] = CreateDynamicCP( lX, lY, lZ, 1.0, world, interior );
g_entranceData[ ID ] [ E_ENTER_LABEL ] = CreateDynamic3DTextLabel( name, COLOR_GOLD, X, Y, Z, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1 );
g_entranceData[ ID ] [ E_EXIT_LABEL ] = CreateDynamic3DTextLabel( "[EXIT]", COLOR_GOLD, lX, lY, lZ, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 1, world, interior );
if ( mapicon != -1 ) CreateDynamicMapIcon( X, Y, Z, mapicon, 0, -1, -1, -1, 750.0 );
}
return ID;
}
thread OnEntrancesLoad( )
{
new
rows, fields, i = -1, label[ 32 ],
loadingTick = GetTickCount( )
;
cache_get_data( rows, fields );
if ( rows )
{
while( ++i < rows )
{
// Save label
cache_get_field_content( i, "LABEL", label );
// Create entrance
CreateEntrance( label,
cache_get_field_content_float( i, "X", dbHandle ),
cache_get_field_content_float( i, "Y", dbHandle ),
cache_get_field_content_float( i, "Z", dbHandle ),
cache_get_field_content_float( i, "EX", dbHandle ),
cache_get_field_content_float( i, "EY", dbHandle ),
cache_get_field_content_float( i, "EZ", dbHandle ),
cache_get_field_content_int( i, "INTERIOR", dbHandle ),
cache_get_field_content_int( i, "WORLD", dbHandle ),
!!cache_get_field_content_int( i, "CUSTOM", dbHandle ),
!!cache_get_field_content_int( i, "VIP_ONLY", dbHandle ),
cache_get_field_content_int( i, "MAP_ICON", dbHandle ),
.saved = true
);
}
}
printf( "[ENTRANCES]: %d extra entrances have been loaded. (Tick: %dms)", rows, GetTickCount( ) - loadingTick );
printf( "[LOADING]: Total time elapsed querying and loading: %dms", GetTickCount( ) - g_loadingTick );
return 1;
}
stock DestroyEntrance( entranceid )
{
if ( !Iter_Contains( entrances, entranceid ) )
return;
Iter_Remove(entrances, entranceid);
DestroyDynamicCP( g_entranceData[ entranceid ] [ E_ENTER ] );
DestroyDynamicCP( g_entranceData[ entranceid ] [ E_EXIT ] );
DestroyDynamic3DTextLabel( g_entranceData[ entranceid ] [ E_ENTER_LABEL ] );
DestroyDynamic3DTextLabel( g_entranceData[ entranceid ] [ E_EXIT_LABEL ] );
mysql_single_query( sprintf( "DELETE FROM `ENTRANCES` WHERE `ID`=%d", entranceid ) );
}
stock GetClosestEntrance( playerid, &Float: distance = FLOAT_INFINITY ) {
new
iCurrent = -1, Float: fTmp;
foreach(new id : entrances)
{
if ( 0.0 < ( fTmp = GetDistanceFromPlayerSquared( playerid, g_entranceData[ id ] [ E_EX ], g_entranceData[ id ] [ E_EY ], g_entranceData[ id ] [ E_EZ ] ) ) < distance ) // Y_Less mentioned there's no need to sqroot
{
distance = fTmp;
iCurrent = id;
}
}
return iCurrent;
}
stock SendClientMessageToAdmins( colour, format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how...
{
va_format( szNormalString, sizeof( szNormalString ), format, va_start<2> );
foreach(new i : Player)
{
if ( p_AdminLevel[ i ] > 0 || IsPlayerUnderCover( i ) )
SendClientMessage( i, colour, szNormalString );
}
return 1;
}
stock TextDrawShowForAllSpawned( Text: textdrawid ) {
foreach(new i : Player) if ( IsPlayerSpawned( i ) ) {
TextDrawShowForPlayer( i, textdrawid );
}
}
stock GetClosestRobberyNPC( robberyid, &Float: distance = FLOAT_INFINITY ) {
new
iCurrent = -1, Float: fTmp;
if ( 0 <= robberyid < MAX_ROBBERIES )
{
foreach(new clerkid : RobberyNpc)
{
if ( g_robberyNpcData[ clerkid ] [ E_WORLD ] == g_robberyData[ robberyid ] [ E_WORLD ] )
{
if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], g_robberyData[ robberyid ] [ E_DOOR_X ], g_robberyData[ robberyid ] [ E_DOOR_Y ], g_robberyData[ robberyid ] [ E_DOOR_Z ] ) ) < distance )
{
distance = fTmp;
iCurrent = clerkid;
}
}
}
}
return iCurrent;
}
stock TriggerRobberyForClerks( playerid, robberyid )
{
new
clerkid = GetClosestRobberyNPC( robberyid );
if ( clerkid != -1 )
{
new
npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ];
if ( FCNPC_IsDead( npcid ) || g_robberyNpcData[ clerkid ] [ E_PROVOKED ] || ! g_robberyNpcData[ clerkid ] [ E_LOOT ] )
return;
StopPlayerNpcRobbery( playerid );
FCNPC_ShootAtPlayer( playerid, npcid );
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true;
KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1;
TriggerClosestCivilians( playerid, clerkid );
SendServerMessage( playerid, "You have committed a robbery while the clerk is concious! "COL_ORANGE"The police have been informed." );
}
}
stock CreateRobberyNPC( name[ ], max_loot, Float: X, Float: Y, Float: Z, Float: rZ, skinid, ... )
{
static const
Float: drugDealerPositions[ 5 ] [ 2 ] [ 4 ] =
{
// Fiddle
{
{ 2182.2810, -1204.4282, 1049.0234, 91.1168 },
{ 2194.7588, -1201.1827, 1049.0234, 313.135 }
},
// Lean
{
{ 2194.4973, -1207.5936, 1049.0234, 357.3345 },
{ 2188.1479, -1206.3643, 1049.0234, 270.5215 }
},
// Lay
{
{ 2191.0098, -1206.1421, 1049.5361, 41.4342 },
{ 2195.3901, -1206.0587, 1049.5361, 317.403 }
},
// Leaning
{
{ 2196.3550, -1218.3185, 1049.0234, 267.9442 },
{ 2196.3459, -1213.3950, 1049.0234, 267.3174 }
},
// Cross arms
{
{ 2193.2097, -1219.9078, 1049.0234, 1.4630 },
{ 2191.6738, -1214.6738, 1049.0234, 270.7185 }
}
}
;
new
szBotName[ MAX_PLAYER_NAME ];
format( szBotName, sizeof( szBotName ), "%s", name );
strreplacechar( szBotName, ' ', '\0' );
strreplacechar( szBotName, '/', '\0' );
for( new i = 7; i < numargs( ); i++ )
{
new
clerkid = Iter_Free(RobberyNpc);
if ( clerkid != -1 )
{
new
randomMaxLoot = RandomEx( max_loot - 25, max_loot + 175 ),
worldid = getarg( i );
Iter_Add(RobberyNpc, clerkid);
format( g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], 24, "%s", name );
g_robberyNpcData[ clerkid ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%s\n"COL_WHITE"Aim To Start Robbery", name ), COLOR_GOLD, X, Y, Z, 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0, .worldid = worldid );
g_robberyNpcData[ clerkid ] [ E_NPC_ID ] = FCNPC_Create( worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, clerkid ) : sprintf( "[BOT]%s", szBotName ) );
g_robberyNpcData[ clerkid ] [ E_WORLD ] = worldid == -1 ? 0 : worldid;
g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1;
g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ] = randomMaxLoot;
g_robberyNpcData[ clerkid ] [ E_LOOT ] = randomMaxLoot;
FCNPC_Spawn( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], skinid, X, Y, Z );
FCNPC_SetAngle( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], ( g_robberyNpcData[ clerkid ] [ E_RZ ] = rZ ) );
// Create Civilians
if ( strmatch( name, "Triad Boss" ) )
{
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "INT_HOUSE", "wash_up", drugDealerPositions[ 0 ], worldid, .interior = 6 );
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 1 ], worldid, .interior = 6 );
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "BEACH", "bather", drugDealerPositions[ 2 ], worldid, .interior = 6 );
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 3 ], worldid, .interior = 6 );
CreateCivilianNpc( "Triad", { 117, 118, 121, 122, 123 }, clerkid, "COP_AMBIENT", "Coplook_loop", drugDealerPositions[ 4 ], worldid, .interior = 6 );
}
else if ( strmatch( name, "Mafia Boss" ) )
{
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "INT_HOUSE", "wash_up", drugDealerPositions[ 0 ], worldid, .interior = 6 );
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 1 ], worldid, .interior = 6 );
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "BEACH", "bather", drugDealerPositions[ 2 ], worldid, .interior = 6 );
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "GANGS", "leanIDLE", drugDealerPositions[ 3 ], worldid, .interior = 6 );
CreateCivilianNpc( "Soldier", { 111, 112, 124, 125, 126, 127 }, clerkid, "COP_AMBIENT", "Coplook_loop", drugDealerPositions[ 4 ], worldid, .interior = 6 );
}
}
}
}
stock ReplenishRobberyNpc( clerkid, bool: fullreplenish = true )
{
if ( 0 <= clerkid < MAX_ROBBERY_NPCS )
{
new
Float: X, Float: Y, Float: Z,
npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ];
// Get NPC Pos
GetPlayerPos( npcid, X, Y, Z );
// Reset NPC
if ( FCNPC_IsDead( npcid ) ) {
FCNPC_Respawn( npcid );
} else {
FCNPC_NeutralState( npcid );
FCNPC_SetAngle( npcid, g_robberyNpcData[ clerkid ] [ E_RZ ] );
}
// Make NPC vulernable
FCNPC_SetInvulnerable( npcid, false );
// Reset NPC Data
g_robberyNpcData[ clerkid ] [ E_LOOT ] = 0;
g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] = 0;
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = false;
KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1;
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_WHITE"Aim To Start Robbery", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
// Options
if ( fullreplenish ) {
g_robberyNpcData[ clerkid ] [ E_LOOT ] = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
}
}
}
stock GetRobberyNpcFromPlayer( playerid )
{
foreach(new i : RobberyNpc)
if ( g_robberyNpcData[ i ] [ E_NPC_ID ] == playerid )
return i;
return -1;
}
public OnPlayerHoldupStore( playerid, clerkid, step )
{
if ( !( 0 <= clerkid < MAX_ROBBERY_NPCS ) )
return 1;
new
npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ],
Float: fX, Float: fY, Float: fZ, Float: distance
;
GetPlayerPos( npcid, fX, fY, fZ );
distance = GetDistanceFromPlayerSquared( playerid, fX, fY, fZ );
if ( ! g_robberyNpcData[ clerkid ] [ E_LOOT ] || !( 0.0 < distance < 625.0 ) || !IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || IsPlayerTied( playerid ) || IsPlayerInAnyVehicle( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED || IsPlayerAFK( playerid ) || p_Class[ playerid ] == CLASS_POLICE )
return StopPlayerNpcRobbery( playerid, clerkid );
// Enough loot? Else finish.
if ( g_robberyNpcData[ clerkid ] [ E_LOOT ] <= 0 )
return StopPlayerNpcRobbery( playerid, clerkid );
if ( step == 0 )
{
new
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
if ( GetPlayerLocation( playerid, szCity, szLocation ) ) {
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s began robbing "COL_GREY"%s"COL_WHITE" near %s in %s.", ReturnPlayerName( playerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity );
} else {
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s began robbing "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( playerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
}
CreateCrimeReport( playerid );
DeletePVar( playerid, "robbedNpc" );
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" );
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_GREY"Currently Being Robbed", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
}
else
{
new
targetplayerid = GetPlayerTargetPlayer( playerid );
// If the player aint aiming at the assistant, whip out a gun
if ( targetplayerid != npcid || 0 < GetPlayerWeapon( playerid ) < 1 || !( 0.0 < distance < 25.0 ) ) {
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~r~~h~~h~Clerk is getting ideas" );
// Shoot player
if ( random( 101 ) < 20 ) {
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true;
return StopPlayerNpcRobbery( playerid ), FCNPC_ShootAtPlayer( playerid, npcid );
}
}
else
{
PlayerTextDrawSetString( playerid, p_RobberyRiskTD[ playerid ], "~g~~h~Clerk is intimidated" );
}
new
amount = RandomEx( 7, 10 ) * floatround( floatpower( 2.0, float( step ) - 1.0 ) ),
robbedNpc = GetPVarInt( playerid, "robbedNpc" ) + amount
;
g_robberyNpcData[ clerkid ] [ E_LOOT ] -= amount;
if ( g_robberyNpcData[ clerkid ] [ E_LOOT ] < 0 )
{
amount += g_robberyNpcData[ clerkid ] [ E_LOOT ];
robbedNpc = g_robberyNpcData[ clerkid ] [ E_MAX_LOOT ];
SendServerMessage( playerid, "You have successfully robbed "COL_GOLD"%s"COL_WHITE" from "COL_GREY"%s"COL_WHITE".", ConvertPrice( robbedNpc ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
}
if ( !( 0 <= amount < 10000 ) )
return SendError( playerid, "A money exploit occurred. Contact Lorenc ASAP." );
GivePlayerCash( playerid, amount );
SetPVarInt( playerid, "robbedNpc", robbedNpc );
PlayerTextDrawSetString( playerid, p_RobberyAmountTD[ playerid ], sprintf( "Robbed ~g~~h~%s", ConvertPrice( robbedNpc ) ) );
}
FCNPC_ApplyAnimation( npcid, "SHOP", "SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 0 );
FCNPC_SetAnimationByName( npcid, "SHOP:SHP_Rob_GiveCash", 4.1, 0, 1, 1, 1, 0 );
return ( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = SetTimerEx( "OnPlayerHoldupStore", 2000, false, "ddd", playerid, clerkid, step + 1 ) ), 1;
}
stock StopPlayerNpcRobbery( playerid, clerkid = -1, bool: cower = true )
{
// Reset variables
DeletePVar( playerid, "robbedNpc" );
// Hide textdraws
PlayerTextDrawHide( playerid, p_RobberyRiskTD[ playerid ] );
PlayerTextDrawHide( playerid, p_RobberyAmountTD[ playerid ] );
// Reset clerk variables
if ( clerkid != -1 )
{
new
npcid = g_robberyNpcData[ clerkid ] [ E_NPC_ID ];
FCNPC_SetInvulnerable( npcid, true );
if ( cower ) {
FCNPC_ApplyAnimation( npcid, "PED", "cower", 3.0, 0, 1, 1, 1, 0 );
FCNPC_SetAnimationByName( npcid, "PED:cower", 3.0, 0, 1, 1, 1, 0 );
}
// Reset loot
g_robberyNpcData[ clerkid ] [ E_LOOT ] = 0;
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = false;
g_robberyNpcData[ clerkid ] [ E_TIMEOUT ] = g_iTime + 180;
// Reset timer
KillTimer( g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] ), g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] = -1;
UpdateDynamic3DTextLabelText( g_robberyNpcData[ clerkid ] [ E_LABEL ], COLOR_GOLD, sprintf( "%s\n"COL_RED"Unavailable For Robbery", g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] ) );
}
return 1;
}
stock FCNPC_ShootAtPlayer( playerid, npcid, weaponid = 25 )
{
FCNPC_ResetAnimation( npcid );
FCNPC_ClearAnimations( npcid );
FCNPC_SetWeapon( npcid, weaponid );
FCNPC_ToggleInfiniteAmmo( npcid, true );
FCNPC_AimAtPlayer( npcid, playerid, .shoot = true, .shoot_delay = -1, .setangle = true, .offsetx = 0.0, .offsety = 0.0, .offsetz = 0.6 );
return 1;
}
public FCNPC_OnDeath(npcid, killerid, weaponid)
{
if ( !IsPlayerConnected( killerid ) )
return 1;
new
Float: distance = 99999.99,
robberyid = getClosestRobberySafe( killerid, distance ),
clerkid = GetRobberyNpcFromPlayer( npcid )
;
if ( 0 <= clerkid < MAX_ROBBERY_NPCS )
{
StopPlayerNpcRobbery( killerid, clerkid, .cower = false );
if ( robberyid != INVALID_OBJECT_ID && distance < 100.0 && !g_robberyData[ robberyid ] [ E_STATE ] )
{
if ( g_robberyNpcData[ clerkid ] [ E_PROVOKED ] )
return 1;
new
Float: percentage = fRandomEx( 50, 75 ), szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
if ( GetPlayerLocation( killerid, szCity, szLocation ) )
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered "COL_GREY"%s"COL_WHITE" near %s in %s.", ReturnPlayerName( killerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ], szLocation, szCity );
else
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered "COL_GREY"%s"COL_WHITE".", ReturnPlayerName( killerid ), g_robberyNpcData[ clerkid ] [ E_NPC_NAME ] );
CreateCrimeReport( killerid );
GivePlayerWantedLevel( killerid, 6 );
g_robberyData[ robberyid ] [ E_MULTIPLIER ] = ( 100.0 - percentage ) / 100.0;
SendServerMessage( killerid, "You have killed the clerk! "COL_RED"The cops have been informed and the safe has %0.0f%s less loot.", percentage, "%%" );
}
}
return 1;
}
public FCNPC_OnSpawn( npcid )
{
new
clerkid = GetRobberyNpcFromPlayer( npcid );
if ( 0 <= clerkid < MAX_ROBBERY_NPCS )
{
FCNPC_ApplyAnimation( npcid, "SHOP", "null", 0.0, 0, 0, 0, 0, 0 );
FCNPC_SetVirtualWorld( g_robberyNpcData[ clerkid ] [ E_NPC_ID ], g_robberyNpcData[ clerkid ] [ E_WORLD ] );
}
else
{
new
civilianid = GetCivilianNpcFromPlayer( npcid );
if ( 0 <= civilianid < MAX_CIVILIANS )
{
FCNPC_SetVirtualWorld( npcid, g_civilianNpcData[ civilianid ] [ E_WORLD ] );
FCNPC_SetInterior( npcid, g_civilianNpcData[ civilianid ] [ E_INTERIOR ] );
//"GANGS", "leanIDLE"
FCNPC_ApplyAnimation( npcid, "GANGS", "null", 0.0, 0, 0, 0, 0, 0 );
FCNPC_ApplyAnimation( npcid, "GANGS", "leanIDLE", 3.0, 0, 1, 1, 1, 0 );
FCNPC_SetAnimationByName( npcid, "GANGS:leanIDLE", 3.0, 0, 1, 1, 1, 0 );
}
}
return 1;
}
public FCNPC_OnTakeDamage(npcid, damagerid, weaponid, bodypart, Float:health_loss)
{
new
clerkid = GetRobberyNpcFromPlayer( npcid );
if ( 0 <= clerkid < MAX_ROBBERY_NPCS && 0 <= damagerid < MAX_PLAYERS && p_Class[ damagerid ] == CLASS_POLICE ) {
return 0; // Cant damage bots.
}
return 1;
}
stock CreateCivilianNpc( name[ ], skinId[ ], clerkId, animlib[ 16 ], animname[ 16 ], const Float: position[ ] [ 4 ], worldid, interior, bool: hostile = true, numSkins = sizeof( skinId ), numPositions = sizeof( position ) )
{
new
szBotName[ MAX_PLAYER_NAME ];
format( szBotName, sizeof( szBotName ), "%s", name );
strreplacechar( szBotName, ' ', '\0' );
strreplacechar( szBotName, '/', '\0' );
new
civilianid = Iter_Free(CivilianNpc);
if ( civilianid != -1 )
{
new
randomSkin = random( numSkins ), randomSpawn = random( numPositions );
Iter_Add(CivilianNpc, civilianid);
format( g_civilianNpcData[ civilianid ] [ E_ANIM_LIB ], 16, "%s", animlib );
format( g_civilianNpcData[ civilianid ] [ E_ANIM_NAME ], 16, "%s", animname );
format( g_civilianNpcData[ civilianid ] [ E_NPC_NAME ], MAX_PLAYER_NAME, "%s", name );
CreateDynamic3DTextLabel( sprintf( "%s", name ), 0xFFFFFF25, position[ randomSpawn ] [ 0 ], position[ randomSpawn ] [ 1 ], position[ randomSpawn ] [ 2 ], 25.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, .testlos = 0, .worldid = worldid );
g_civilianNpcData[ civilianid ] [ E_NPC_ID ] = FCNPC_Create( worldid != -1 ? sprintf( "[BOT]%s%d", szBotName, civilianid ) : sprintf( "[BOT]%s", szBotName ) );
g_civilianNpcData[ civilianid ] [ E_WORLD ] = worldid == -1 ? 0 : worldid;
g_civilianNpcData[ civilianid ] [ E_INTERIOR ] = interior == -1 ? 0 : interior;
g_civilianNpcData[ civilianid ] [ E_CLERK_ID ] = clerkId;
g_civilianNpcData[ civilianid ] [ E_HOSTILE ] = hostile;
FCNPC_Spawn( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], skinId[ randomSkin ], position[ randomSpawn ] [ 0 ], position[ randomSpawn ] [ 1 ], position[ randomSpawn ] [ 2 ] );
FCNPC_SetAngle( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], ( g_civilianNpcData[ civilianid ] [ E_RZ ] = position[ randomSpawn ] [ 3 ] ) );
}
}
stock GetCivilianNpcFromPlayer( playerid )
{
foreach(new i : CivilianNpc)
if ( g_civilianNpcData[ i ] [ E_NPC_ID ] == playerid )
return i;
return -1;
}
stock TriggerClosestCivilians( playerid, clerkid = -1, Float: radius = 25.0, &Float: distance = FLOAT_INFINITY )
{
if ( ! IsPlayerConnected( playerid ) )
return;
new
Float: X, Float: Y, Float: Z,
worldid = GetPlayerVirtualWorld( playerid )
;
GetPlayerPos( playerid, X, Y, Z );
foreach(new civilianid : CivilianNpc) if ( ! g_civilianNpcData[ civilianid ] [ E_PROVOKED ] && g_civilianNpcData[ civilianid ] [ E_WORLD ] == worldid )
{
if ( GetPlayerDistanceFromPoint( g_civilianNpcData[ civilianid ] [ E_NPC_ID ], X, Y, Z ) < radius )
{
if ( g_civilianNpcData[ civilianid ] [ E_HOSTILE ] )
{
new
closestid = GetClosestPlayer( g_civilianNpcData[ civilianid ] [ E_NPC_ID ] );
g_civilianNpcData[ civilianid ] [ E_PROVOKED ] = true;
FCNPC_ShootAtPlayer( closestid, g_civilianNpcData[ civilianid ] [ E_NPC_ID ], randarg( 28, 30, 25 ) );
}
}
}
// Trigger the robbery NPC TOO!
if ( clerkid != -1 && g_robberyNpcData[ clerkid ] [ E_HOLDUP_TIMER ] == -1 )
{
g_robberyNpcData[ clerkid ] [ E_PROVOKED ] = true;
FCNPC_ShootAtPlayer( playerid, g_robberyNpcData[ clerkid ] [ E_NPC_ID ], randarg( 28, 30, 25 ) );
StopPlayerNpcRobbery( playerid );
}
}
stock FCNPC_NeutralState( npcid )
{
FCNPC_StopAim( npcid );
FCNPC_ResetAnimation( npcid );
FCNPC_ClearAnimations( npcid );
FCNPC_SetWeapon( npcid, 0 );
}
///////
stock CreateCrimeReport( playerid )
{
if ( !( 0 <= playerid < MAX_PLAYERS ) )
return;
if ( p_Job{ playerid } == JOB_BURGLAR )
return;
new
iCrimeReport = Iter_Free(InformedRobbery);
if ( iCrimeReport != -1 )
{
new
Float: X, Float: Y, Float: Z,
iEntrance = p_LastEnteredEntrance[ playerid ],
iHouse = p_InHouse[ playerid ],
iGarage = p_InGarage[ playerid ]
;
// Add iterator
Iter_Add( InformedRobbery, iCrimeReport );
// Find user location
if ( GetPlayerInterior( playerid ) != 0 )
{
if ( iEntrance != -1 )
X = g_entranceData[ iEntrance ] [ E_EX ], Y = g_entranceData[ iEntrance ] [ E_EY ], Z = g_entranceData[ iEntrance ] [ E_EZ ];
else if ( iGarage != -1 )
X = g_garageData[ iGarage ] [ E_X ], Y = g_garageData[ iGarage ] [ E_Y ], Z = g_garageData[ iGarage ] [ E_Z ];
else if ( iHouse != -1 )
X = g_houseData[ iHouse ] [ E_EX ], Y = g_houseData[ iHouse ] [ E_EY ], Z = g_houseData[ iHouse ] [ E_EZ ];
else GetPlayerPos( playerid, X, Y, Z );
}
else GetPlayerPos( playerid, X, Y, Z );
// Create marker
g_informedRobberies[ iCrimeReport ] [ E_ALPHA ] = 0xFF;
g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ] = CreateDynamicMapIcon( X, Y, Z, 0, COLOR_RED, -1, -1, 0, 1000.0, MAPICON_GLOBAL );
// Reset Players In Map Icon
Streamer_RemoveArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, 0 );
// Show For All Cops
foreach (new i : Player) if ( p_Class[ i ] == CLASS_POLICE ) {
Streamer_AppendArrayData( STREAMER_TYPE_MAP_ICON, g_informedRobberies[ iCrimeReport ] [ E_MAP_ICON ], E_STREAMER_PLAYER_ID, i );
}
}
}
stock CreateAmmunationLocker( Float: X, Float: Y, Float: Z, Float: rX )
{
new
lockerid = Iter_Free(WeaponLockers);
if ( lockerid != -1 )
{
Iter_Add( WeaponLockers, lockerid );
new
Float: nX = X + 1.5 * -floatsin( -rX, degrees ),
Float: nY = Y + 1.5 * -floatcos( -rX, degrees )
;
g_weaponLockerCheckpoint[ lockerid ] = CreateDynamicCP( nX, nY, Z, 2.0 , -1, -1, -1, 100.0 );
CreateDynamicObject( 14782, X, Y, Z, 0.0, 0.0, rX, -1, -1, -1, 100.0 );
CreateDynamic3DTextLabel( "[WEAPON LOCKER]", COLOR_GOLD, nX, nY, Z, 20.0 );
}
return lockerid;
}
/// XMAS
stock ShowPlayerChristmasTextDraw( playerid )
{
for( new i = 0; i < sizeof( g_ChristmasTD ); i++ )
TextDrawShowForPlayer( playerid, g_ChristmasTD[ i ] );
}
stock HidePlayerChristmasTextDraw( playerid )
{
for( new i = 0; i < sizeof( g_ChristmasTD ); i++ )
TextDrawHideForPlayer( playerid, g_ChristmasTD[ i ] );
}
UpdateWheelTarget()
{
gCurrentTargetYAngle += 36.0; // There are 10 carts, so 360 / 10
if(gCurrentTargetYAngle >= 360.0) {
gCurrentTargetYAngle = 0.0;
}
if(gWheelTransAlternate) gWheelTransAlternate = 0;
else gWheelTransAlternate = 1;
}
public RotateWheel()
{
UpdateWheelTarget();
new Float:fModifyWheelZPos = 0.0;
if(gWheelTransAlternate) fModifyWheelZPos = 0.05;
MoveObject( gFerrisWheel, gFerrisOrigin[0], gFerrisOrigin[1], gFerrisOrigin[2]+fModifyWheelZPos,
FERRIS_WHEEL_SPEED, 0.0, gCurrentTargetYAngle, FERRIS_WHEEL_Z_ANGLE );
}