316 lines
11 KiB
Plaintext
316 lines
11 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\features\home\realestate.pwn
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* Purpose: home listings for player homes
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define DIALOG_HOUSE_LISTINGS 5838
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#define DIALOG_HOUSE_LIST_VIEW 5839
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/* ** Macros ** */
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#define ShowPlayerHomeListings(%0) \
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mysql_tquery( dbHandle, "SELECT HL.ID, HL.HOUSE_ID, H.NAME, U.NAME AS OWNER, HL.ASK FROM HOUSE_LISTINGS HL INNER JOIN HOUSES H ON H.ID = HL.HOUSE_ID INNER JOIN USERS U ON U.ID = HL.USER_ID WHERE SALE_DATE IS NULL", "HouseListing_OnShowHomes", "d", %0 )
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#define ShowPlayerHomeListing(%0,%1) \
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `HOUSE_LISTINGS` WHERE `ID` = %d", %1 ), "HouseListing_OnShowHome", "dd", %0, %1 )
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/* ** Constants ** */
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static const
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HOUSE_LISTING_FEE = 75000;
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/* ** Variables ** */
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static stock
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p_CurrentListings [ MAX_PLAYERS ] [ 50 ]; // TODO: add pagination
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_HOUSE_LISTINGS && response )
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{
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for ( new i = 0, x = 0; i < sizeof ( p_CurrentListings ); i ++ ) if ( p_CurrentListings[ playerid ] [ i ] != -1 )
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{
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if ( x == listitem )
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{
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ShowPlayerHomeListing( playerid, p_CurrentListings[ playerid ] [ i ] );
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break;
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}
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x ++;
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}
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}
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else if ( dialogid == DIALOG_HOUSE_LIST_VIEW )
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{
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if ( ! response )
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return ShowPlayerHomeListings( playerid );
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new houseid = GetPVarInt( playerid, "house_listing_houseid" );
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new listingid = GetPVarInt( playerid, "house_listing_viewid" );
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switch ( listitem )
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{
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case 0: mysql_tquery( dbHandle, sprintf( "SELECT *, UNIX_TIMESTAMP(`SALE_DATE`) as `SALE_DATE_TS` FROM `HOUSE_LISTINGS` WHERE `ID` = %d", listingid ), "HouseListing_OnBuyHome", "dd", playerid, listingid );
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case 1:
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{
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if ( IsPlayerInAnyVehicle( playerid ) )
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{
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GPS_SetPlayerWaypoint( playerid, g_houseData[ houseid ] [ E_HOUSE_NAME ], g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ], g_houseData[ houseid ] [ E_EZ ] );
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[GPS]"COL_WHITE" You have set your destination to %s. Follow the arrow to reach your destination.", g_houseData[ houseid ] [ E_HOUSE_NAME ] );
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}
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else
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{
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ShowPlayerHomeListing( playerid, listingid );
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SendError( playerid, "You need to be in a vehicle to set a GPS waypoint." );
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return 1;
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}
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}
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}
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}
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return 1;
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}
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hook OnHouseOwnerChange( houseid, owner )
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{
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mysql_single_query( sprintf( "DELETE FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ) );
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return 1;
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}
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/* ** Commands ** */
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CMD:realestate( playerid, params[ ] ) return cmd_estate( playerid, params );
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CMD:estate( playerid, params[ ] )
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{
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new
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houseid = p_InHouse[ playerid ];
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if ( strmatch( params, "list cancel" ) )
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{
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if ( ! Iter_Contains( houses, houseid ) ) return SendError( playerid, "You are not inside of any home." );
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else if ( ! IsPlayerHomeOwner( playerid, houseid ) ) return SendError( playerid, "You are not the owner of this home." );
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{
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mysql_tquery( dbHandle, sprintf( "DELETE FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ), "HouseListing_OnDeleteListing", "dd", playerid, houseid );
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}
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return 1;
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}
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else if ( !strcmp( params, "list", false, 4 ) )
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{
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new
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Float: coins;
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if ( sscanf( params[ 5 ], "f", coins ) ) return SendUsage( playerid, "/estate list [IC_ASK_PRICE/CANCEL]");
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else if ( ! Iter_Contains( houses, houseid ) ) return SendError( playerid, "You are not inside of any home." );
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else if ( g_houseData[ houseid ] [ E_COST ] > 2500 ) return SendError( playerid, "This home is not a V.I.P home." );
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else if ( ! IsPlayerHomeOwner( playerid, houseid ) ) return SendError( playerid, "You are not the owner of this home." );
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else if ( coins < 25.0 ) return SendError( playerid, "Please specify an ask price greater than 25.00 IC." );
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else if ( coins > 25000.0 ) return SendError( playerid, "Please specify an ask price less than 25,000 IC." );
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else if ( GetPlayerCash( playerid ) < HOUSE_LISTING_FEE && GetPlayerVIPLevel( playerid ) < VIP_GOLD ) return SendError( playerid, "You need at least %s to create a house listing.", cash_format( HOUSE_LISTING_FEE ) );
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else
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{
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `HOUSE_LISTINGS` WHERE `HOUSE_ID` = %d AND `SALE_DATE` IS NULL", houseid ), "HouseListing_OnCreateListing", "ddf", playerid, houseid, coins );
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}
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return 1;
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}
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else
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{
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return ShowPlayerHomeListings( playerid );
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}
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}
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/* ** SQL Threads ** */
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thread HouseListing_OnShowHomes( playerid )
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{
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new
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rows = cache_get_row_count( );
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if ( rows )
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{
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static
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location[ MAX_ZONE_NAME ],
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city[ 3 ],
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house_name[ 32 ],
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owner[ 24 ];
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// set headers
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szLargeString = ""COL_GREY"House\t"COL_GREY"Owner\t"COL_GREY"Location\t"COL_GREY"Ask Price (IC)\n";
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for ( new row = 0; row < sizeof ( p_CurrentListings[ ] ); row ++ )
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{
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if ( row < rows )
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{
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// store all the listing ids to the player
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p_CurrentListings[ playerid ] [ row ] = cache_get_field_content_int( row, "ID" );
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cache_get_field_content( row, "NAME", house_name );
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cache_get_field_content( row, "OWNER", owner );
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new houseid = cache_get_field_content_int( row, "HOUSE_ID" );
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Get2DCityShort( city, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ] );
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GetZoneFromCoordinates( location, g_houseData[ houseid ] [ E_EX ], g_houseData[ houseid ] [ E_EY ], .placeholder = "Island" );
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new Float: coins = cache_get_field_content_float( row, "ASK" );
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format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s, %s\t"COL_GREEN"%s IC\n", szLargeString, house_name, owner, location, city, number_format( coins, .decimals = 2 ) );
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}
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else
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{
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p_CurrentListings[ playerid ] [ row ] = -1;
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}
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}
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SendServerMessage( playerid, "You can list your own home using "COL_GREY"/estate list"COL_WHITE" for %s (or free if you're GOLD V.I.P).", cash_format( HOUSE_LISTING_FEE ) );
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return ShowPlayerDialog( playerid, DIALOG_HOUSE_LISTINGS, DIALOG_STYLE_TABLIST_HEADERS, ""COL_GOLD"Irresistible Coin - "COL_WHITE"Premium Home Estate", szLargeString, "Select", "Back" );
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}
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else
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{
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return SendError( playerid, "There are no available homes for sale at current." );
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}
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}
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thread HouseListing_OnShowHome( playerid, house_listing_id )
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{
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new
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rows = cache_get_row_count( );
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if ( rows )
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{
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new house_id = cache_get_field_content_int( 0, "HOUSE_ID" );
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new Float: coins = cache_get_field_content_float( 0, "ASK" );
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SetPVarInt( playerid, "house_listing_viewid", house_listing_id );
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SetPVarInt( playerid, "house_listing_houseid", house_id );
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return ShowPlayerDialog(
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playerid, DIALOG_HOUSE_LIST_VIEW, DIALOG_STYLE_TABLIST,
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""COL_GOLD"Irresistible Coin - "COL_WHITE"Premium Home Estate",
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sprintf( "Purchase Home\t"COL_GREEN"%s IC\nSet GPS Waypoint\t"COL_GREY">>>", number_format( coins, .decimals = 2 ) ),
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"Select", "Back"
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);
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}
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else
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{
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return SendError( playerid, "An error has occurred, please try again." );
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}
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}
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thread HouseListing_OnBuyHome( playerid, house_listing_id )
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{
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new
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rows = cache_get_row_count( );
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if ( rows )
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{
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new
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Float: ask_price = cache_get_field_content_float( 0, "ASK" );
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// does the dude even have the coins
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if ( GetPlayerIrresistibleCoins( playerid ) < ask_price ) {
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ShowPlayerHomeListing( playerid, house_listing_id );
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return SendError( playerid, "You do not have enough Irresistible Coins for this home (%s IC).", number_format( ask_price, .decimals = 2 ) );
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}
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// check if sale already completed
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new
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sale_date_ts = cache_get_field_content_int( 0, "SALE_DATE_TS" );
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if ( sale_date_ts != 0 && GetServerTime( ) > sale_date_ts ) {
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return SendError( playerid, "You can no longer buy this home as it has been sold." );
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}
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// check if buyer is the player himself
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new
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owner_account_id = cache_get_field_content_int( 0, "USER_ID" );
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if ( GetPlayerAccountID( playerid ) == owner_account_id ) {
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ShowPlayerHomeListing( playerid, house_listing_id );
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return SendError( playerid, "You cannot buy your own home." );
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}
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// credit seller if they are on/offline
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new
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sellerid;
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foreach ( sellerid : Player ) if ( GetPlayerAccountID( sellerid ) == owner_account_id ) {
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break;
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}
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// validate seller id
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if ( 0 <= sellerid < MAX_PLAYERS && Iter_Contains( Player, sellerid ) ) {
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p_OwnedHouses[ sellerid ] --;
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GivePlayerIrresistibleCoins( sellerid, ask_price );
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SendServerMessage( sellerid, "You have successfully sold your house for "COL_GOLD"%s IC"COL_WHITE" to %s(%d)!", number_format( ask_price, .decimals = 2 ), ReturnPlayerName( playerid ), playerid );
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} else {
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mysql_single_query( sprintf( "UPDATE `USERS` SET `COINS` = `COINS` + %0.2f WHERE `ID` = %d", ask_price, owner_account_id ) );
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}
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new
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houseid = cache_get_field_content_int( 0, "HOUSE_ID" );
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// show sellers name & house name
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SendServerMessage( playerid, "You have successfully bought %s's home (%s"COL_WHITE") for "COL_GOLD"%s IC"COL_WHITE"!", g_houseData[ houseid ] [ E_OWNER ], g_houseData[ houseid ] [ E_HOUSE_NAME ], number_format( ask_price, .decimals = 2 ) );
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// set listing as sold and transfer home
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mysql_single_query( sprintf( "UPDATE `HOUSE_LISTINGS` SET `SALE_DATE` = CURRENT_TIMESTAMP WHERE `ID` = %d", house_listing_id ) );
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SetHouseOwner( houseid, GetPlayerAccountID( playerid ), ReturnPlayerName( playerid ) );
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GivePlayerIrresistibleCoins( playerid, -ask_price );
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return 1;
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}
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else
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{
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return SendError( playerid, "An error has occurred, please try again." );
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}
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}
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thread HouseListing_OnCreateListing( playerid, houseid, Float: ask_price )
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{
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new
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rows = cache_get_row_count( );
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if ( ! rows )
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{
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// debit user account
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if ( GetPlayerVIPLevel( playerid ) < VIP_GOLD ) {
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GivePlayerCash( playerid, -HOUSE_LISTING_FEE );
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}
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// insert into database and notify
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mysql_single_query( sprintf( "INSERT INTO `HOUSE_LISTINGS` (`HOUSE_ID`, `USER_ID`, `ASK`) VALUES (%d, %d, %f)", houseid, GetPlayerAccountID( playerid ), ask_price ) );
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return SendServerMessage( playerid, "You have listed your home. You can retract your listing using "COL_GREY"/estate list cancel"COL_WHITE"." );
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}
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else
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{
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return SendError( playerid, "This home is already listed. You can retract your listing using "COL_GREY"/estate list cancel"COL_WHITE"." );
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}
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}
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thread HouseListing_OnDeleteListing( playerid, houseid )
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{
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new
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deleted_rows = cache_affected_rows( );
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if ( deleted_rows )
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{
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return SendServerMessage( playerid, "You have delisted your home. You can create a new listing using "COL_GREY"/estate list"COL_WHITE"." );
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}
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else
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{
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return SendError( playerid, "This home is not listed on the premium realestate market." );
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}
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}
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/* ** Migrations ** */
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/*
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DROP TABLE HOUSE_LISTINGS;
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CREATE TABLE IF NOT EXISTS HOUSE_LISTINGS (
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ID int(11) AUTO_INCREMENT PRIMARY KEY,
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HOUSE_ID int(11),
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USER_ID int(11),
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ASK float,
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LISTING_DATE TIMESTAMP default CURRENT_TIMESTAMP,
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SALE_DATE TIMESTAMP nullable default null,
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FOREIGN KEY (HOUSE_ID) REFERENCES HOUSES (ID) ON DELETE CASCADE
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)
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*/
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