sfcnr/gamemodes/irresistible/cnr/features/player_items/shop.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Module: cnr\features\shop.pwn
* Purpose: shop system for in-game items
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
enum E_SHOP_ITEMS
{
SHOP_ITEM_DRAIN_CLEANER,
SHOP_ITEM_STONE_CLEANER,
SHOP_ITEM_GAS_TANK,
SHOP_ITEM_CHASITY_BELT,
SHOP_ITEM_SECURE_WALLET,
SHOP_ITEM_SCISSOR,
SHOP_ITEM_ROPES,
SHOP_ITEM_FOIL,
SHOP_ITEM_BOBBY_PIN,
SHOP_ITEM_MONEY_CASE,
SHOP_ITEM_DRILL,
SHOP_ITEM_METAL_MELTER,
SHOP_ITEM_WEED_SEED,
SHOP_ITEM_FIREWORKS
}
enum E_SHOP_DATA
{
E_SHOP_ITEMS: E_ID, bool: E_SAVABLE, E_NAME[ 24 ],
E_USAGE[ 32 ], E_LIMIT, E_PRICE
};
new
g_shopItemData [ ] [ E_SHOP_DATA ] =
{
{ SHOP_ITEM_DRAIN_CLEANER, true , "Drain Cleaner", "Caustic Soda", 16, 190 },
{ SHOP_ITEM_STONE_CLEANER, true , "Stone Cleaner", "Muriatic Acid", 16, 275 },
{ SHOP_ITEM_GAS_TANK, true , "Gas Tank", "Hydrogen Chloride", 16, 330 },
{ SHOP_ITEM_CHASITY_BELT, false, "Chastity Belt", "Protection from aids", 1, 550 },
{ SHOP_ITEM_SECURE_WALLET, false, "Secure Wallet", "Protection from robberies", 1, 660 },
{ SHOP_ITEM_WEED_SEED, false, "Weed Seed", "Grow weed", 8, 750 },
{ SHOP_ITEM_SCISSOR, true , "Scissors", "Automatically cut ties", 8, 1100 },
{ SHOP_ITEM_ROPES, true , "Rope", "/tie", 8, 1500 },
{ SHOP_ITEM_BOBBY_PIN, true , "Bobby Pin", "Automatically break cuffs", 16, 1950 }, // [1000] -makecopgreatagain
{ SHOP_ITEM_FOIL, true , "Aluminium Foil", "Automatically deflect EMP", 8, 3400 },
{ SHOP_ITEM_MONEY_CASE, false, "Money Case", "Increases robbing amount", 1, 4500 }, // [1250]
{ SHOP_ITEM_DRILL, true , "Thermal Drill", "Halves safe cracking time", 1, 5000 },
{ SHOP_ITEM_METAL_MELTER, true , "Metal Melter", "/breakout", 4, 7500 },
{ SHOP_ITEM_FIREWORKS, true , "Firework", "/fireworks", 0, 50000 }
},
g_playerShopItems [ MAX_PLAYERS ] [ E_SHOP_ITEMS ] // gradually move to this
;
/* ** Hooks ** */
hook OnPlayerDisconnect( playerid, reason )
{
for ( new i = 0; i < sizeof( g_shopItemData ); i ++ ) {
g_playerShopItems[ playerid ] [ E_SHOP_ITEMS: i ] = 0;
}
return 1;
}
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
{
if ( dialogid == DIALOG_SHOP_MENU && response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
if ( g_shopItemData[ listitem ] [ E_LIMIT ] <= 1 )
{
ShowPlayerShopMenu( playerid );
if ( GetPlayerCash( playerid ) < g_shopItemData[ listitem ] [ E_PRICE ] ) return SendError( playerid, "You don't have enough money for this item." );
switch( g_shopItemData[ listitem ] [ E_ID ] )
{
case SHOP_ITEM_CHASITY_BELT:
{
if ( p_AidsVaccine{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_AidsVaccine{ playerid } = true;
}
case SHOP_ITEM_SECURE_WALLET:
{
if ( p_SecureWallet{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
p_SecureWallet{ playerid } = true;
}
case SHOP_ITEM_MONEY_CASE:
{
if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
p_MoneyBag{ playerid } = true;
}
case SHOP_ITEM_DRILL:
{
if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
}
case SHOP_ITEM_FIREWORKS:
{
GivePlayerFireworks( playerid, 1 );
}
}
GivePlayerCash( playerid, -( g_shopItemData[ listitem ] [ E_PRICE ] ) );
SendServerMessage( playerid, "You have bought a "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", g_shopItemData[ listitem ] [ E_NAME ], cash_format( g_shopItemData[ listitem ] [ E_PRICE ] ) );
}
else
{
SetPVarInt( playerid, "shop_item", listitem );
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
}
}
else if ( dialogid == DIALOG_SHOP_AMOUNT )
{
if ( response )
{
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
new
iAmount = 1,
i = GetPVarInt( playerid, "shop_item" ),
iCurrentQuantity = GetShopItemAmount( playerid, i ),
iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] )
;
switch( listitem )
{
case 0: iAmount = 1;
case 1: iAmount = 5;
case 2: iAmount = iLimit;
}
if ( iLimit != 0 && ( iCurrentQuantity + iAmount ) > iLimit )
{
// Specified more than he can carry!
if ( ( iAmount = iLimit - iCurrentQuantity ) != 0 )
SendServerMessage( playerid, "You've breached the quantity limit therefore we have set it to %d.", iAmount );
}
if ( GetPlayerCash( playerid ) < ( g_shopItemData[ i ] [ E_PRICE ] * iAmount ) ) SendError( playerid, "You cannot afford the price of the item(s)." );
else if ( iAmount <= 0 ) SendError( playerid, "You cannot buy anymore of this item." );
else {
new total_cost = g_shopItemData[ i ] [ E_PRICE ] * iAmount;
SetPlayerShopItemAmount( playerid, i, iCurrentQuantity + iAmount );
GivePlayerCash( playerid, -total_cost );
StockMarket_UpdateEarnings( E_STOCK_SUPA_SAVE, total_cost, 0.25 );
SendServerMessage( playerid, "You have bought %dx "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE".", iAmount, g_shopItemData[ i ] [ E_NAME ], cash_format( total_cost ) );
}
ShowPlayerDialog( playerid, DIALOG_SHOP_AMOUNT, DIALOG_STYLE_LIST, "{FFFFFF}Shop Items - Buy Quantity", "Buy 1\nBuy 5\nBuy Max", "Select", "Back" );
}
else ShowPlayerShopMenu( playerid );
}
return 1;
}
/* ** Functions ** */
stock ShowPlayerShopMenu( playerid )
{
static szString[ 1024 ];
if ( szString[ 0 ] == '\0' )
{
strcat( szString, " \t"COL_GREY"Grey options do not save!\t \n" );
for( new i; i < sizeof( g_shopItemData ); i++ ) {
format( szString, sizeof( szString ), "%s%s%s\t"COL_ORANGE"%s\t"COL_GOLD"%s\n", szString, g_shopItemData[ i ] [ E_SAVABLE ] ? ( COL_WHITE ) : ( COL_GREY ), g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], cash_format( g_shopItemData[ i ] [ E_PRICE ] ) );
}
}
return ShowPlayerDialog( playerid, DIALOG_SHOP_MENU, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Shop Items", szString, "Select", "Cancel" );
}
stock GetShopItemAmount( playerid, id )
{
switch( g_shopItemData[ id ] [ E_ID ] )
{
case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid };
case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid };
case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid };
case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid };
case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid };
case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ];
case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ];
case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid };
case SHOP_ITEM_ROPES: return p_Ropes[ playerid ];
case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ];
case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ];
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ];
case SHOP_ITEM_WEED_SEED: return g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ];
}
return 0;
}
stock SetPlayerShopItemAmount( playerid, id, value )
{
switch( g_shopItemData[ id ] [ E_ID ] )
{
case SHOP_ITEM_DRAIN_CLEANER: return p_CausticSoda{ playerid } = value;
case SHOP_ITEM_STONE_CLEANER: return p_MuriaticAcid{ playerid } = value;
case SHOP_ITEM_GAS_TANK: return p_HydrogenChloride{ playerid } = value;
case SHOP_ITEM_CHASITY_BELT: return p_AidsVaccine{ playerid } = !!value;
case SHOP_ITEM_SECURE_WALLET: return p_SecureWallet{ playerid } = !!value;
case SHOP_ITEM_SCISSOR: return p_Scissors[ playerid ] = value;
case SHOP_ITEM_BOBBY_PIN: return p_BobbyPins[ playerid ] = value;
case SHOP_ITEM_MONEY_CASE: return p_MoneyBag{ playerid } = !!value;
case SHOP_ITEM_ROPES: return p_Ropes[ playerid ] = value;
case SHOP_ITEM_FOIL: return p_AntiEMP[ playerid ] = value;
case SHOP_ITEM_DRILL: return p_drillStrength[ playerid ] = value;
case SHOP_ITEM_METAL_MELTER: return p_MetalMelter[ playerid ] = value;
case SHOP_ITEM_WEED_SEED: return g_playerShopItems[ playerid ] [ SHOP_ITEM_WEED_SEED ] = value;
}
return 0;
}
stock GivePlayerShopItem( playerid, E_SHOP_ITEMS: itemid, amount ) {
g_playerShopItems[ playerid ] [ itemid ] += amount;
}
stock GetPlayerShopItemAmount( playerid, E_SHOP_ITEMS: itemid ) {
return g_playerShopItems[ playerid ] [ itemid ];
}
stock GetShopItemCost( E_SHOP_ITEMS: item_id )
{
for ( new i = 0; i < sizeof( g_shopItemData ); i ++ ) if ( g_shopItemData[ i ] [ E_ID ] == item_id ) {
return g_shopItemData[ i ] [ E_PRICE ];
}
return 1;
}
stock GetShopItemLimit( E_SHOP_ITEMS: item_id )
{
for ( new i = 0; i < sizeof( g_shopItemData ); i ++ ) if ( g_shopItemData[ i ] [ E_ID ] == item_id ) {
return g_shopItemData[ i ] [ E_LIMIT ];
}
return 1;
}