sfcnr/gamemodes/irresistible/cnr/commands/admin/admin_three.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Module: cnr/commands/admin/admin_three.pwn
* Purpose: level three administrator commands (cnr)
*/
/* ** Commands ** */
CMD:smlog( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/smlog [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
format( szBigString, 160, "SELECT u.`NAME`,t.`CASH`,t.`DATE` FROM `TRANSACTIONS` t INNER JOIN `USERS` u ON t.`TO_ID`=u.`ID` WHERE FROM_ID=%d ORDER BY DATE DESC LIMIT 10", p_AccountID[ pID ] );
mysql_function_query( dbHandle, szBigString, true, "readmoneylog", "dd", playerid, pID );
}
return 1;
}
CMD:iclog( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/iclog [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
format( szBigString, 160, "SELECT u.`NAME`,t.`IC`,t.`DATE` FROM `TRANSACTIONS_IC` t INNER JOIN `USERS` u ON t.`TO_ID`=u.`ID` WHERE FROM_ID=%d ORDER BY DATE DESC LIMIT 10", p_AccountID[ pID ] );
mysql_function_query( dbHandle, szBigString, true, "readiclog", "dd", playerid, pID );
}
return 1;
}
CMD:resetwep( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/resetwep [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else
{
ResetPlayerWeapons( pID );
AddAdminLogLineFormatted( "%s(%d) has reset %s(%d)'s weapons", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have reset %s(%d)'s weapons.", ReturnPlayerName( pID ), pID );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" Your weapons have been reset by %s(%d).", ReturnPlayerName( playerid ), playerid );
}
return 1;
}
CMD:getip( playerid, params[ ] )
{
new
pID
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/getip [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_AdminLevel[ pID ] >= 5 || IsPlayerServerMaintainer( pID ) ) return SendError( playerid, "I love this person so much that I wont give you his IP :)");
else
{
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d): "COL_GREY"%s", ReturnPlayerName( pID ), pID, ReturnPlayerIP( pID ) );
}
return 1;
}
CMD:geolocate( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/geolocate [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsProxyEnabledForPlayer( pID ) ) return SendError( playerid, "The server has failed to fetch geographical data. Please use a 3rd party." );
else if ( p_AdminLevel[ pID ] >= 5 || IsPlayerServerMaintainer( pID ) ) return SendError( playerid, "I love this person so much that I wont give you his geographical data! :)");
else
{
SendClientMessageFormatted( playerid, COLOR_PINK, "[ADMIN]"COL_WHITE" %s(%d) is from %s (%s) [%s]", ReturnPlayerName( pID ), pID, GetPlayerCountryName( pID ), GetPlayerCountryCode( pID ), ReturnPlayerIP( pID ) );
}
return 1;
}
CMD:copwarn( playerid, params [ ] )
{
new
pID,
reason[ 32 ]
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/copwarn [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_CopBanned{ pID } >= MAX_CLASS_BAN_WARNS ) return SendError( playerid, "This player is cop-banned." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
if ( p_AdminCommandPause[ pID ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
new
iWarns = WarnPlayerClass( pID, .bArmy = false );
if ( iWarns >= MAX_CLASS_BAN_WARNS )
{
AddAdminLogLineFormatted( "%s(%d) has cop-banned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-banned %s(%d) due to excessive cop-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
}
else
{
AddAdminLogLineFormatted( "%s(%d) has cop-warned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has cop-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
}
}
return 1;
}
CMD:armywarn( playerid, params [ ] )
{
new
pID,
reason[ 32 ]
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""S(No Reason)[32]", pID, reason ) ) return SendUsage( playerid, "/armywarn [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_ArmyBanned{ pID } >= MAX_CLASS_BAN_WARNS ) return SendError( playerid, "This player is army-banned." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
if ( p_AdminCommandPause[ pID ] > g_iTime )
return SendError( playerid, "You must wait %d seconds before using this admin command on the player.", p_AdminCommandPause[ pID ] - g_iTime );
p_AdminCommandPause[ pID ] = g_iTime + ADMIN_COMMAND_TIME;
new
iWarns = WarnPlayerClass( pID, .bArmy = true );
if ( iWarns >= MAX_CLASS_BAN_WARNS )
{
AddAdminLogLineFormatted( "%s(%d) has army-banned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-banned %s(%d) due to excessive army-warnings "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
}
else
{
AddAdminLogLineFormatted( "%s(%d) has army-warned %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has army-warned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
}
}
return 1;
}
CMD:rcopwarn( playerid, params [ ] )
{
new
pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/rcopwarn [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !p_CopBanned{ pID } ) return SendError( playerid, "This player does not have any cop warns." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
new
iWarns = WarnPlayerClass( pID, .bArmy = false, .iPoints = -1 );
AddAdminLogLineFormatted( "%s(%d) has removed a cop-warn from %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed a cop-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
}
return 1;
}
CMD:rarmywarn( playerid, params [ ] )
{
new
pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/rarmywarn [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !p_ArmyBanned{ pID } ) return SendError( playerid, "This player does not have any army warns." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
new
iWarns = WarnPlayerClass( pID, .bArmy = true, .iPoints = -1 );
AddAdminLogLineFormatted( "%s(%d) has removed an army-warn from %s(%d) [%d/%d]", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, iWarns, MAX_CLASS_BAN_WARNS );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has removed an army-warn from %s(%d)!", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID );
}
return 1;
}
/*CMD:forcecoptutorial( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 2 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""", pID ) ) SendUsage( playerid, "/forcecoptutorial [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_AdminLevel[ pID ] > p_AdminLevel[ playerid ] ) return SendError( playerid, "You cannot use this command on admins higher than your level." );
else
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has forced you to view the law enforcement officer tutorial.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have forced the law enforcement officer tutorial on %s(%d).", ReturnPlayerName( pID ), pID );
p_CopTutorial{ pID } = 0;
if ( p_Class[ pID ] == CLASS_POLICE ) SpawnPlayer( pID );
}
return 1;
}*/
CMD:ann( playerid, params[ ] ) return cmd_announce( playerid, params );
CMD:announce( playerid, params[ ] )
{
new Message[60];
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[60]", Message ) ) SendUsage(playerid, "/announce [MESSAGE]");
else if ( !IsSafeGameText( Message ) ) return SendError( playerid, "Your message is not safe for players to view." );
else
{
GameTextForAll( sprintf( "~w~%s", Message ), 6000, 3 );
printf( "[ANNOUNCEMENT]: %s(%d) has announced \"%s\"", ReturnPlayerName( playerid ), playerid, Message );
strreplacechar ( Message, '~', ']' );
AddAdminLogLineFormatted( "%s(%d) has announced \"%s\"", ReturnPlayerName( playerid ), playerid, Message );
}
return 1;
}
CMD:aheal( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "u", pID ) ) SendUsage( playerid, "/aheal [PLAYER_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed, you cannot do this." );
else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This player is an admin on duty, you cannot do this." );
else
{
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) healed you.", ReturnPlayerName( playerid ), playerid );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have healed %s(%d).", ReturnPlayerName( pID ), pID );
AddAdminLogLineFormatted( "%s(%d) has healed %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SetPlayerHealth( pID, 100.0 );
}
return 1;
}
CMD:healall( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 3 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
AddAdminLogLineFormatted( "%s(%d) has healed everybody", ReturnPlayerName( playerid ), playerid );
foreach(new i : Player) {
if ( !p_Jailed{ i } ) SetPlayerHealth( i, p_AdminOnDuty{ i } == true ? float( INVALID_PLAYER_ID ) : 100.0 );
}
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" Everyone has been healed by %s(%d)!", ReturnPlayerName( playerid ), playerid );
return 1;
}
CMD:vadminstats( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 3 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "You are not in any vehicle." );
if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false )
return SendError( playerid, "This vehicle isn't a buyable vehicle." );
new
ownerid, slotid,
v = getVehicleSlotFromID( GetPlayerVehicleID( playerid ), ownerid, slotid )
;
if ( v == -1 ) return SendError( playerid, "This vehicle doesn't look like it can be examined. (0xAA)" );
if ( g_vehicleData[ ownerid ] [ slotid ] [ E_CREATED ] == false ) return SendError( playerid, "This vehicle doesn't look like it can be examined. (0xAF)" );
format( szBigString, sizeof( szBigString ), ""COL_GREY"Vehicle Owner:"COL_WHITE" %s\n"\
""COL_GREY"Vehicle Type:"COL_WHITE" %s\n"\
""COL_GREY"Vehicle ID:"COL_WHITE" %d\n"\
""COL_GREY"Vehicle Price:"COL_WHITE" %s",
ReturnPlayerName( ownerid ), GetVehicleName( GetVehicleModel( GetPlayerVehicleID( playerid ) ) ),
g_vehicleData[ ownerid ] [ slotid ] [ E_SQL_ID ], cash_format( g_vehicleData[ ownerid ] [ slotid ] [ E_PRICE ] ) );
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Data", szBigString, "Okay", "" );
return 1;
}
CMD:vadminpark( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 3 )
return SendError( playerid, ADMIN_COMMAND_REJECT );
if ( !IsPlayerInAnyVehicle( playerid ) )
return SendError( playerid, "You are not in any vehicle." );
if ( g_buyableVehicle{ GetPlayerVehicleID( playerid ) } == false )
return SendError( playerid, "This vehicle isn't a buyable vehicle." );
new
ownerid, slotid, vehicleid = GetPlayerVehicleID( playerid ),
v = getVehicleSlotFromID( vehicleid, ownerid, slotid ),
Float: X, Float: Y, Float: Z, Float: Angle
;
if ( v == -1 ) return SendError( playerid, "This vehicle doesn't look like it can be parked. (0xAA)" );
if ( g_vehicleData[ ownerid ] [ slotid ] [ E_CREATED ] == false ) return SendError( playerid, "This vehicle doesn't look like it can be parked. (0xAF)" );
new
iBreach = PlayerBreachedGarageLimit( playerid, v, .admin_place = true );
if ( iBreach == -1 ) return SendError( playerid, "You cannot park vehicles that are not owned by the owner of this garage." );
if ( iBreach == -2 ) return SendError( playerid, "This garage has already reached its capacity of %d vehicles.", g_garageInteriorData[ g_garageData[ p_InGarage[ playerid ] ] [ E_INTERIOR_ID ] ] [ E_VEHICLE_CAPACITY ] );
GetVehiclePos( vehicleid, X, Y, Z );
GetVehicleZAngle( vehicleid, Angle );
g_vehicleData[ ownerid ] [ slotid ] [ E_X ] = X, g_vehicleData[ ownerid ] [ slotid ] [ E_Y ] = Y, g_vehicleData[ ownerid ] [ slotid ] [ E_Z ] = Z, g_vehicleData[ ownerid ] [ slotid ] [ E_ANGLE ] = Angle;
PutPlayerInVehicle( playerid, RespawnBuyableVehicle( vehicleid, playerid ), 0 );
SaveVehicleData( ownerid, slotid );
SendClientMessage( playerid, -1, ""COL_GREY"[VEHICLE]"COL_WHITE" You have parked this vehicle via administration." );
return 1;
}
CMD:givewep( playerid, params[ ] ) return cmd_giveweapon( playerid, params );
CMD:giveweapon( playerid, params[ ] )
{
new
pID,
wep,
ammo,
gunname[ 32 ]
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""dd", pID, wep, ammo ) ) return SendUsage(playerid, "/giveweapon [PLAYER_ID] [WEAPON_ID] [AMMO]");
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !( 0 <= wep < MAX_WEAPONS ) || wep == 47 ) return SendError(playerid, "Invalid weapon id");
else if ( IsWeaponBanned( wep ) && p_AdminLevel[ pID ] < 5 ) return SendError( playerid, "This weapon is a banned weapon, you cannot spawn this." );
else
{
//printf("%s banned wep %d - admin level %d", ReturnPlayerName( pID ), wep, p_AdminLevel[ playerid ]);
GetWeaponName( wep, gunname, sizeof( gunname ) );
AddAdminLogLineFormatted( "%s(%d) has given %s(%d) a %s", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, gunname );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have given %s(%d) a %s(%d)", ReturnPlayerName( pID ), pID, gunname, wep );
SendClientMessageFormatted( pID, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have been given a %s from %s(%d)", gunname, ReturnPlayerName( playerid ), playerid );
GivePlayerWeapon( pID, wep, ammo );
}
return 1;
}
CMD:cc( playerid, params[ ] ) return cmd_clearchat( playerid, params );
CMD:clearchat( playerid, params[ ] )
{
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
for( new i = 0; i < 50; i++ ) {
SendClientMessageToAll( -1, " " );
}
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s cleared the chat.", ReturnPlayerName( playerid ) );
AddAdminLogLineFormatted( "%s(%d) has cleared the chat", ReturnPlayerName( playerid ), playerid );
return 1;
}
CMD:vbring( playerid, params[ ] )
{
new vID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", vID ) ) return SendUsage( playerid, "/vbring [VEHICLE_ID]" );
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
else
{
new Float: X, Float: Y, Float: Z;
GetPlayerPos( playerid, X, Y, Z );
LinkVehicleToInterior( vID, GetPlayerInterior( playerid ) );
SetVehicleVirtualWorld( vID, GetPlayerVirtualWorld( playerid ) );
SetVehiclePos( vID, X + 1, Y + 1, Z );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have brought vehicle id %d to you.", vID );
AddAdminLogLineFormatted( "%s(%d) has brought vehicle id %d to them", ReturnPlayerName( playerid ), playerid, vID );
}
return 1;
}
CMD:vgoto( playerid, params[ ] )
{
new vID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", vID ) ) return SendUsage( playerid, "/vgoto [VEHICLE_ID]" );
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
else
{
new Float: X, Float: Y, Float: Z;
GetVehiclePos( vID, X, Y, Z );
SetPlayerPos( playerid, X + 1, Y + 1, Z );
SetPlayerInterior( playerid, 0 );
SetPlayerVirtualWorld( playerid, 0 );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have gone to vehicle id %d.", vID );
AddAdminLogLineFormatted( "%s(%d) has gone to vehicle id %d", ReturnPlayerName( playerid ), playerid, vID );
}
return 1;
}
CMD:venter( playerid, params[ ] )
{
new vID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", vID ) ) return SendUsage( playerid, "/venter [VEHICLE_ID]" );
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
else
{
// Maybe virtual world support
SetPlayerVirtualWorld( playerid, GetVehicleVirtualWorld( vID ) );
PutPlayerInVehicle( playerid, vID, 0 );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have entered the vehicle id %d.", vID );
AddAdminLogLineFormatted( "%s(%d) has entered the vehicle id %d", ReturnPlayerName( playerid ), playerid, vID );
}
return 1;
}
CMD:vforce( playerid, params[ ] )
{
new pID, vID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""d", pID, vID ) ) return SendUsage( playerid, "/vforce [PLAYER_ID] [VEHICLE_ID]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( !IsValidVehicle( vID ) ) return SendError( playerid, "Invalid Vehicle ID." );
else
{
// Maybe virtual world support
SetPlayerVirtualWorld( pID, GetVehicleVirtualWorld( vID ) );
PutPlayerInVehicle( pID, vID, 0 );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have forced %s(%d) to enter the vehicle id %d.", ReturnPlayerName( pID ), pID, vID );
AddAdminLogLineFormatted( "%s(%d) has forced %s to enter the vehicle id %d.", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), vID );
}
return 1;
}
CMD:hgoto( playerid, params[ ] )
{
new hID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", hID ) ) return SendUsage( playerid, "/hgoto [HOUSE_ID]" );
else if ( hID < 0 || hID >= MAX_HOUSES ) return SendError( playerid, "Invalid House ID." );
else if ( ! Iter_Contains( houses, hID ) ) return SendError( playerid, "Invalid House ID." );
else
{
SetPlayerPos( playerid, g_houseData[ hID ] [ E_EX ], g_houseData[ hID ] [ E_EY ], g_houseData[ hID ] [ E_EZ ] );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have went to house id %d.", hID );
AddAdminLogLineFormatted( "%s(%d) has went to house id %d", ReturnPlayerName( playerid ), playerid, hID );
}
return 1;
}
CMD:bgoto( playerid, params[ ] )
{
new bID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", bID ) ) return SendUsage( playerid, "/bgoto [BUSINESS_ID]" );
else if ( bID < 0 || bID >= MAX_BUSINESSES ) return SendError( playerid, "Invalid Business ID." );
else if ( ! Iter_Contains( business, bID ) ) return SendError( playerid, "Invalid Business ID." );
else
{
SetPlayerPos( playerid, g_businessData[ bID ] [ E_X ], g_businessData[ bID ] [ E_Y ], g_businessData[ bID ] [ E_Z ] );
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have went to business id %d.", bID );
AddAdminLogLineFormatted( "%s(%d) has went to business id %d", ReturnPlayerName( playerid ), playerid, bID );
}
return 1;
}
CMD:cd( playerid, params[ ] ) return cmd_countdown( playerid, params );
CMD:countdown( playerid, params[ ] )
{
new seconds;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "d", seconds ) ) return SendUsage( playerid, "/countdown [SECONDS]" );
else if ( seconds < 0 || seconds > 30 ) return SendError( playerid, "Please specify a time between 0 and 30 seconds." );
else if ( g_circleall_CD ) return SendError( playerid, "Countdown is already in progress." );
else
{
g_circleall_CD = true;
SetTimerEx( "circleall_Countdown", 960, false, "dd", seconds, 1 );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has initiated a countdown starting from %d.", ReturnPlayerName( playerid ), playerid, seconds );
AddAdminLogLineFormatted( "%s(%d) has initiated a countdown from %d", ReturnPlayerName( playerid ), playerid, seconds );
}
return 1;
}
CMD:pingimmune( playerid, params[ ] )
{
new pID;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/pingimmune [PLAYER_ID]" );
else if ( !IsPlayerConnected(pID) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
else if ( p_AdminLevel[ pID ] > 0 ) return SendError( playerid, "Admins already have immunity." );
else
{
p_PingImmunity{ pID } = ( p_PingImmunity{ pID } == 0 ? 1 : 0 );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]"COL_WHITE" %s(%d) has made %s(%d) %s to the ping kicker.", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, p_PingImmunity{ pID } == 0 ? ("prone") : ("immune") );
AddAdminLogLineFormatted( "%s(%d) has made %s(%d) %s to the ping kicker", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, p_PingImmunity{ pID } == 0 ? ("prone") : ("immune") );
}
return 1;
}
CMD:ban( playerid, params [ ] )
{
new
pID,
reason[ 50 ]
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""S(No Reason)[50]", pID, reason ) ) return SendUsage( playerid, "/ban [PLAYER_ID] [REASON]" );
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
// else if ( pID == playerid ) return SendError( playerid, "You cannot ban yourself." );
else if ( p_AdminLevel[ playerid ] < p_AdminLevel[ pID ] ) return SendError( playerid, "This player has a higher administration level than you." );
else
{
adhereBanCodes( reason );
AddAdminLogLineFormatted( "%s(%d) has banned %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
SendGlobalMessage( -1, ""COL_PINK"[ADMIN]{FFFFFF} %s has banned %s(%d) "COL_GREEN"[REASON: %s]", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), pID, reason );
AdvancedBan( pID, ReturnPlayerName( playerid ), reason, ReturnPlayerIP( pID ) );
}
return 1;
}
CMD:banlog( playerid, params[ ] )
{
new
iName[ MAX_PLAYER_NAME ];
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, "s[24]", iName ) ) return SendUsage( playerid, "/banlog [PLAYER_NAME]" );
else
{
format( szNormalString, sizeof( szNormalString ) , "SELECT * FROM `BANS` WHERE `NAME`='%s' LIMIT 1", iName );
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerBanLog", "ds", playerid, iName );
}
return 1;
}
thread OnPlayerBanLog( playerid, const Name[ ] )
{
new
rows = cache_get_row_count( );
if ( ! rows ) {
return SendError( playerid, "This player isn't banned." );
}
static
ban_ip[ 16 ],
ban_reason[ 80 ],
ban_by[ 24 ],
ban_date,
ban_expire
;
for ( new row = 0; row < rows; row ++ )
{
cache_get_field_content_int( row, "DATE", ban_date );
cache_get_field_content_int( row, "EXPIRE", ban_expire );
cache_get_field_content( row, "IP", ban_ip );
cache_get_field_content( row, "REASON", ban_reason );
cache_get_field_content( row, "BANBY", ban_by );
if ( ! ban_expire )
format( szHugeString, sizeof( szHugeString ), ""COL_ORANGE"Ban Infomation:\n\n"COL_GREY"Userame: "COL_WHITE"%s\n"COL_GREY"IP Address: "COL_WHITE"%s\n"COL_GREY"Reason: "COL_WHITE"%s\n"COL_GREY"Banned by: "COL_WHITE"%s\n"COL_GREY"Expires: "COL_WHITE"Never\n", Name, ban_ip, ban_reason, ban_by );
else
format( szHugeString, sizeof( szHugeString ), ""COL_ORANGE"Ban Infomation:\n\n"COL_GREY"Userame: "COL_WHITE"%s\n"COL_GREY"IP Address: "COL_WHITE"%s\n"COL_GREY"Reason: "COL_WHITE"%s\n"COL_GREY"Banned by: "COL_WHITE"%s\n"COL_GREY"Expires: "COL_WHITE"%s\n", Name, ban_ip, ban_reason, ban_by, secondstotime( ban_expire - g_iTime ) );
}
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, ""COL_WHITE"Ban Search", szHugeString, "Close", "" ), 1;
}
CMD:bring( playerid, params[ ] )
{
new
pID,
Float: X,
Float: Y,
Float: Z
;
if ( p_AdminLevel[ playerid ] < 3 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
else if ( sscanf( params, """u""", pID ) ) return SendUsage( playerid, "/bring [PLAYER_ID]" );
else if ( !IsPlayerConnected(pID) ) return SendError(playerid, "Invalid Player ID.");
else if ( pID == playerid ) return SendError(playerid, "You cannot bring your self.");
else
{
/*if ( IsPlayerInAnyVehicle( playerid ) ) {
if ( PutPlayerInEmptyVehicleSeat( GetPlayerVehicleID( playerid ), pID ) )
return 1;
}*/
GetPlayerPos( playerid, X, Y, Z );
SetPlayerPos( pID, X, Y + 2, Z );
SetPlayerInterior( pID, GetPlayerInterior( playerid ) );
SetPlayerVirtualWorld( pID, GetPlayerVirtualWorld( playerid ) );
AddAdminLogLineFormatted( "%s(%d) has brought %s(%d)", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID );
if ( p_InHouse[ pID ] != -1 ) p_InHouse[ pID ] = -1;
if ( p_InGarage[ pID ] != -1 ) p_InGarage[ pID ] = -1;
if ( p_inPaintBall{ pID } ) LeavePlayerPaintball( pID );
}
return 1;
}