73 lines
2.6 KiB
Plaintext
73 lines
2.6 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module:
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* Purpose:
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_SLOT_POOLS ( 3 )
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#define POOL_ENTITIES ( 5 )
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/* ** Constants ** */
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enum E_SLOT_ODD_DATA
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{
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E_ENTRY_FEE, E_SAMPLE_SIZE, Float: E_TAX,
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E_DOUBLE_BRICK, E_SINGLE_BRICK[ 2 ], E_GOLD_BELLS[ 2 ],
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E_CHERRY[ 2 ], E_GRAPES[ 2 ], E_69[ 2 ],
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E_PAYOUTS[ 5 ]
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};
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new
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g_slotOddsPayout[ ] [ E_SLOT_ODD_DATA ] =
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{
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// Entry Fee Probability Tax {Double Brick} {Single Brick} {Gold Bells} {Cherry} {Grapes} {69} Payouts (Single brick, gold bells, etc...)
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{ 50000, 50000, 0.2, 48032, { 1, 400 }, { 401, 1199}, { 1200, 2797 }, { 2798, 10787 }, { 10788, 26767 }, { 1000000, 500000, 250000, 50000, 25000 } },
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{ 25000, 100000, 0.2, 98742, { 1, 799 }, { 800, 2397 }, { 2398, 6392 }, { 6393, 22372 }, { 22373, 54332 }, { 500000, 250000, 100000, 25000, 12500 } },
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{ 10000, 62500, 0.2, 62488, { 1, 994 }, { 995, 2982 }, { 2983, 6957 }, { 6958, 16895 }, { 16896, 36770 }, { 100000, 50000, 25000, 10000, 5000 } },
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{ 5000, 40000, 0.25, 27390, { 1, 596 }, { 597, 1788 }, { 1789, 4768 }, { 4769, 10728 }, { 10729, 22648 }, { 50000, 25000, 10000, 5000, 2500 } }
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}
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;
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/* ** Variables ** */
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enum E_SLOT_MACHINE_DATA
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{
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E_SPIN[ 3 ], E_ACTIVE,
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Float: E_X, Float: E_Y, Float: E_Z,
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Float: E_A, Float: E_SPIN_ROTATE[ 3 ], Float: E_RANDOM_ROTATE[ 3 ],
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E_TIMER, bool: E_ROLLING, E_POOL_ID,
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E_ENTRY_FEE
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};
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enum E_CASINO_POOL_DATA
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{
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E_SQL_ID, E_TOTAL_WINNINGS, E_TOTAL_GAMBLED,
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E_POOL, E_OBJECT[ POOL_ENTITIES ], Text3D: E_LABEL[ POOL_ENTITIES ]
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};
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new
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g_slotmachineData [ MAX_MACHINES ] [ E_SLOT_MACHINE_DATA ],
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g_slotmachineColors [ ] [ ] = {
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{ "ld_slot:bar2_o" }, { "ld_slot:r_69" }, { "ld_slot:bar1_o" }, { "ld_slot:bell" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:bell" }, { "ld_slot:r_69" },
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{ "ld_slot:bell" }, { "ld_slot:bar1_o" }, { "ld_slot:cherry" }, { "ld_slot:grapes" }, { "ld_slot:r_69" }, { "ld_slot:grapes" }, { "ld_slot:bell" }, { "ld_slot:cherry" }, { "ld_slot:bar2_o" }
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},
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g_slotmachineTypes [ sizeof( g_slotmachineColors ) ] = { 0, 5, 1, 2, 3, 4, 3, 4, 2, 5, 2, 1, 3, 4, 5, 4, 2, 3, 0 },
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p_usingSlotMachine [ MAX_PLAYERS ] = { -1, ... },
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// Casino pools
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g_casinoPoolData [ MAX_SLOT_POOLS ] [ E_CASINO_POOL_DATA ],
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// Iterator
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Iterator:SlotMachines<MAX_MACHINES>,
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Iterator:CasinoPool<MAX_SLOT_POOLS>
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;
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/* ** Hooks ** */
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/* ** Functions ** */
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