sfcnr/pawno/include/anticheat/remotejack.inc
2018-07-04 03:34:04 +10:00

57 lines
2.3 KiB
PHP

/*
PROJECT <> SA:MP Anticheat Plug-in
LICENSE <> See LICENSE in the top level directory.
AUTHOR(S) <> Lorenc_ (zeelorenc@hotmail.com)
PURPOSE <> Providing datastructures for the internal SA:MP Server.
Copyright (C) 2014 SA:MP Anticheat Plug-in.
The Project is available on https://github.com/myudev/SAMPAC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#include < a_samp >
#include < anticheat\global >
#include < anticheat\player >
// Function (bCheckPlayerRemoteJacking)
stock bCheckPlayerRemoteJacking( playerid )
{
new iVehicle = GetPlayerVehicleID( playerid );
if( !IsPlayerInAnyVehicle( playerid ) )
GetPlayerPos( playerid, p_remoteJackData[ playerid ] [ E_LAST_X ], p_remoteJackData[ playerid ] [ E_LAST_Y ], p_remoteJackData[ playerid ] [ E_LAST_Z ] );
if( ( iVehicle != p_remoteJackData[ playerid ] [ E_LAST_VEH ] ) && ( iVehicle != 0 ) && ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER ) )
{
new
Float: fDistance = GetVehicleDistanceFromPoint( iVehicle, p_remoteJackData[ playerid ] [ E_LAST_X ], p_remoteJackData[ playerid ] [ E_LAST_Y ], p_remoteJackData[ playerid ] [ E_LAST_Z ] ),
Float: fOffset = 10.0
;
if( ( GetVehicleModel( iVehicle ) == 577 ) || ( GetVehicleModel( iVehicle ) == 592 )) fOffset = 25.0; // Andromanda | AT-400
if( fDistance > fOffset )
CallLocalFunction( "OnPlayerCheatDetected", "ddd", playerid, CHEAT_TYPE_REMOTE_JACK, 0 );
GetPlayerPos( playerid, p_remoteJackData[ playerid ] [ E_LAST_X ], p_remoteJackData[ playerid ] [ E_LAST_Y ], p_remoteJackData[ playerid ] [ E_LAST_Z ] );
p_remoteJackData[ playerid ] [ E_LAST_VEH ] = iVehicle;
}
return 1;
}