137 lines
3.6 KiB
Plaintext
137 lines
3.6 KiB
Plaintext
/*
|
|
* Irresistible Gaming (c) 2018
|
|
* Developed by Lorenc Pekaj
|
|
* Module:
|
|
* Purpose:
|
|
*/
|
|
|
|
/* ** Includes ** */
|
|
#include < YSI\y_hooks >
|
|
|
|
/* ** Definitions ** */
|
|
#define EXP_MAX_PLAYER_LEVEL ( 100 )
|
|
|
|
/* ** Constants ** */
|
|
enum E_LEVELS {
|
|
E_LAW_ENFORCEMENT,
|
|
E_DEATHMATCH,
|
|
E_ROBBERY,
|
|
// E_FIREMAN,
|
|
// E_HITMAN,
|
|
// E_BURGLAR,
|
|
// E_TERRORIST,
|
|
// E_CAR_JACKER,
|
|
// E_DRUG_PRODUCTION
|
|
};
|
|
|
|
enum E_LEVEL_DATA {
|
|
E_NAME[ 16 ], Float: E_MAX_UNITS
|
|
};
|
|
|
|
static const
|
|
g_levelData[ ] [ E_LEVEL_DATA ] =
|
|
{
|
|
// Level Name Level 100 Req.
|
|
{ "Law Enforcement", 25000.0 }, // 25K arrests
|
|
{ "Robbery", 100000.0 }, // 100K robberies
|
|
{ "Deathmatch", 200000.0 } // 200K kills
|
|
}
|
|
;
|
|
|
|
/* ** Variables ** */
|
|
new
|
|
Float: g_playerExperience [ MAX_PLAYERS ] [ E_LEVELS ]
|
|
;
|
|
|
|
/* ** Important ** */
|
|
stock Float: GetPlayerLevel( playerid, E_LEVELS: level ) {
|
|
return floatsqroot( g_playerExperience[ playerid ] [ level ] / ( g_levelData[ _: level ] [ E_MAX_UNITS ] / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) ) );
|
|
}
|
|
|
|
stock Float: GetPlayerTotalExperience( playerid ) {
|
|
new
|
|
Float: experience = 0.0;
|
|
|
|
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
|
|
experience += g_playerExperience[ playerid ] [ E_LEVELS: l ];
|
|
}
|
|
return experience;
|
|
}
|
|
|
|
/* ** Hooks ** */
|
|
hook OnPlayerDisconnect( playerid, reason ) {
|
|
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
|
|
g_playerExperience[ playerid ] [ E_LEVELS: l ] = 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerLogin( playerid )
|
|
{
|
|
mysql_tquery( dbHandle, sprintf( "SELECT * FROM `USER_LEVELS` WHERE `USER_ID` = %d", GetPlayerAccountID( playerid ) ), "Experience_OnLoad", "d", playerid );
|
|
return 1;
|
|
}
|
|
|
|
/* ** Commands ** */
|
|
CMD:level( playerid, params[ ] )
|
|
{
|
|
szLargeString = ""COL_GREY"Skill\t"COL_GREY"Current Level\t"COL_GREY"% To Next Level\n";
|
|
|
|
for ( new level_id; level_id < sizeof( g_levelData ); level_id ++ )
|
|
{
|
|
new Float: current_rank = GetPlayerLevel( playerid, E_LEVELS: level_id );
|
|
new Float: progress_to_next_level = floatfract( current_rank ) * 100.0;
|
|
|
|
format( szLargeString, sizeof( szLargeString ), "%s%s Level\t%d\t%0.1f%\n", szLargeString, g_levelData[ level_id ] [ E_NAME ], current_rank, progress_to_next_level );
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Player Level", szLargeString, "Close", "" );
|
|
}
|
|
|
|
/* ** Functions ** */
|
|
stock GivePlayerExperience( playerid, E_LEVELS: level, Float: experience = 1.0 )
|
|
{
|
|
if ( ( g_playerExperience[ playerid ] [ level ] += experience ) > g_levelData[ _: level ] [ E_MAX_UNITS ] ) {
|
|
g_playerExperience[ playerid ] [ level ] = g_levelData[ _: level ] [ E_MAX_UNITS ];
|
|
}
|
|
|
|
// save to database
|
|
mysql_format(
|
|
dbHandle, szBigString, sizeof( szBigString ),
|
|
"INSERT INTO `USER_LEVELS` (`USER_ID`,`LEVEL_ID`,`EXPERIENCE`) VALUES(%d,%d,%d) ON DUPLICATE KEY UPDATE `EXPERIENCE`=%d",
|
|
GetPlayerAccountID( playerid ), _: level, g_playerExperience[ playerid ] [ level ], g_playerExperience[ playerid ] [ level ]
|
|
);
|
|
}
|
|
|
|
/* ** SQL Threads ** */
|
|
thread Experience_OnLoad( playerid )
|
|
{
|
|
new
|
|
rows = cache_get_row_count( );
|
|
|
|
if ( rows )
|
|
{
|
|
for ( new row = 0; row < rows; row ++ )
|
|
{
|
|
new
|
|
level_id = cache_get_field_content_int( row, "LEVEL_ID" );
|
|
|
|
// make sure we don't get any deprecated/invalid levels
|
|
if ( level_id < sizeof ( g_levelData ) ) {
|
|
g_playerExperience[ playerid ] [ E_LEVELS: level_id ] = cache_get_field_content_float( row, "EXPERIENCE" );
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* ** Migrations ** */
|
|
/*
|
|
CREATE TABLE IF NOT EXISTS USER_LEVELS (
|
|
`USER_ID` int(11),
|
|
`LEVEL_ID` int(11),
|
|
`EXPERIENCE` float,
|
|
PRIMARY KEY (USER_ID, LEVEL_ID),
|
|
FOREIGN KEY (USER_ID) REFERENCES USERS (ID) ON DELETE CASCADE
|
|
);
|
|
*/
|