7150 lines
307 KiB
Plaintext
7150 lines
307 KiB
Plaintext
/*
|
||
*
|
||
* San Fierro: Cops and Robbers
|
||
*
|
||
* Original Creator: Lorenc_
|
||
* Contributors: Stev
|
||
*
|
||
* Thanks to: y_less/zeex/Frosha/Incognito/SA-MP team
|
||
*
|
||
* Codes:
|
||
* 8hska7082bmahu -> Money Farming Checks
|
||
* plugins mysql crashdetect sscanf streamer socket Whirlpool regex gvar FileManager profiler FCNPC
|
||
*/
|
||
|
||
#pragma compat 1
|
||
//#pragma option -d3
|
||
#pragma dynamic 7200000
|
||
|
||
#define DEBUG_MODE
|
||
|
||
#if defined DEBUG_MODE
|
||
#pragma option -d3
|
||
#endif
|
||
|
||
/* ** SA-MP Includes ** */
|
||
#include < a_samp >
|
||
#include < a_http >
|
||
|
||
/* ** YSI ** */
|
||
#include < YSI\y_iterate >
|
||
#include < YSI\y_hooks >
|
||
#include < YSI\y_va >
|
||
|
||
/* ** Redefinitions ** */
|
||
#undef MAX_PLAYERS
|
||
#define MAX_PLAYERS 126
|
||
|
||
/* ** Sundry Includes ** */
|
||
#include < a_mysql >
|
||
#include < zcmd >
|
||
#include < sscanf2 >
|
||
#include < streamer >
|
||
#include < regex >
|
||
#include < gvar >
|
||
#include < RouteConnector >
|
||
#include < merrandom >
|
||
#include < MathParser >
|
||
#include < mapandreas >
|
||
#include < md-sort >
|
||
native WP_Hash ( buffer[ ], len, const str[ ] );
|
||
native IsValidVehicle ( vehicleid );
|
||
native gpci ( playerid, serial[ ], len );
|
||
|
||
/* ** SF-CNR ** */
|
||
#include "irresistible\_main.pwn"
|
||
|
||
/* ** Useful macros ** */
|
||
#define Ach_Unlock(%0,%1) (%0 >= %1 ?("{6EF83C}"):("{FFFFFF}"))
|
||
#define Achievement:: ach_
|
||
|
||
|
||
#define MAX_TIME_TIED 180
|
||
#define MAX_VEH_ATTACHED_OBJECTS 2
|
||
|
||
|
||
/* ** Forwards ** */
|
||
public OnPlayerDriveVehicle( playerid, vehicleid );
|
||
public OnServerUpdateTimer( );
|
||
public OnServerSecondTick( );
|
||
public OnPlayerLoadTextdraws( playerid );
|
||
public OnPlayerUnloadTextdraws( playerid );
|
||
|
||
main()
|
||
{
|
||
print( "\n" #SERVER_NAME "\n" );
|
||
}
|
||
|
||
public OnGameModeInit()
|
||
{
|
||
/* ** Server Variables ** */
|
||
AddServerVariable( "doublexp", "0", GLOBAL_VARTYPE_INT );
|
||
AddServerVariable( "eventbank", "0", GLOBAL_VARTYPE_INT );
|
||
AddServerVariable( "eventhost", "0", GLOBAL_VARTYPE_INT );
|
||
AddServerVariable( "vip_discount", "1.0", GLOBAL_VARTYPE_FLOAT );
|
||
AddServerVariable( "vip_bonus", "0.0", GLOBAL_VARTYPE_FLOAT );
|
||
AddServerVariable( "connectsong", "http://files.sfcnr.com/game_sounds/Stevie%20Wonder%20-%20Skeletons.mp3", GLOBAL_VARTYPE_STRING );
|
||
AddServerVariable( "discordurl", "http://sfcnr.com/discord", GLOBAL_VARTYPE_STRING );
|
||
|
||
/* ** Set everyone offline ** */
|
||
mysql_single_query( "UPDATE `USERS` SET `ONLINE` = 0" );
|
||
|
||
/* ** Auto Inactive Deletion ** */
|
||
#if !defined DEBUG_MODE
|
||
|
||
// Delete accounts older than 6 months
|
||
erase( szLargeString );
|
||
strcat( szLargeString, "DELETE a1, a2, a3, a4, a5, a6, a7, a8, a9 FROM `USERS` AS a1 " );
|
||
strcat( szLargeString, "LEFT JOIN `HOUSES` AS a2 ON a2.`OWNER` = a1.`NAME` " );
|
||
strcat( szLargeString, "LEFT JOIN `VEHICLES` AS a3 ON a3.`OWNER` = a1.`ID` " );
|
||
strcat( szLargeString, "LEFT JOIN `FURNITURE` as a4 ON a4.`OWNER` = a1.`ID` " );
|
||
strcat( szLargeString, "LEFT JOIN `APARTMENTS` as a5 ON a5.`OWNER` = a1.`NAME` " );
|
||
strcat( szLargeString, "LEFT JOIN `GATES` as a6 ON a6.`OWNER` = a1.`ID` " );
|
||
strcat( szLargeString, "LEFT JOIN `TOY_UNLOCKS` as a7 ON a7.`USER_ID` = a1.`ID` " );
|
||
strcat( szLargeString, "LEFT JOIN `SETTINGS` as a8 ON a8.`USER_ID` = a1.`ID` " );
|
||
strcat( szLargeString, "LEFT JOIN `TOYS` as a9 ON a9.`USER_ID` = a1.`ID` " );
|
||
strcat( szLargeString, "LEFT JOIN `GARAGES` as a10 ON a10.`OWNER` = a1.`ID` " );
|
||
strcat( szLargeString, "LEFT JOIN `BUSINESSES` as a11 ON a11.`OWNER_ID` = a1.`ID` " );
|
||
strcat( szLargeString, "WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > 15552000" );
|
||
mysql_function_query( dbHandle, szLargeString, true, "onRemoveInactiveRows", "d", 0 );
|
||
|
||
// Reset VIPs
|
||
mysql_function_query( dbHandle, "UPDATE USERS SET VIP_PACKAGE=0, VIP_EXPIRE=0 WHERE UNIX_TIMESTAMP() > VIP_EXPIRE AND VIP_EXPIRE != 0", true, "onRemoveInactiveRows", "d", 1 );
|
||
|
||
// Truncate accounts older than 2 months
|
||
mysql_function_query( dbHandle, "UPDATE USERS SET CASH=0,BANKMONEY=0,COINS=0.0,XP=0 WHERE UNIX_TIMESTAMP()-`LASTLOGGED`>5259487", true, "onRemoveInactiveRows", "d", 2 );
|
||
|
||
// Remove inactive homes older than 2 weeks
|
||
mysql_function_query( dbHandle, "DELETE a2,a3 FROM `USERS` a1 " \
|
||
"LEFT JOIN `FURNITURE` a2 on a1.`ID` = a2.`OWNER` "\
|
||
"LEFT JOIN `APARTMENTS` a3 on a1.`NAME` = a3.`OWNER` "\
|
||
"WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 3 );
|
||
|
||
mysql_function_query( dbHandle, "UPDATE `USERS` a1 JOIN `HOUSES` a2 ON a1.`NAME` = a2.`OWNER` "\
|
||
"SET a2.`NAME`='Home', a2.`OWNER`='No-one', a2.`TX`=" #H_DEFAULT_X ", a2.`TY`=" #H_DEFAULT_Y ", a2.`TZ`=" #H_DEFAULT_Z ", a2.`INTERIOR`=2, a2.`PASSWORD`='N/A', a2.`WEAPONS`='0.0.0.0.0.0.0.', a2.`AMMO`='-1.-1.-1.-1.-1.-1.-1.' "\
|
||
"WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 4 );
|
||
|
||
// Truncate banned players after 2 weeks
|
||
mysql_function_query( dbHandle, "UPDATE `USERS` a1 JOIN `BANS` a2 ON a1.`NAME` = a2.`NAME` "\
|
||
"SET a1.`BANKMONEY`=0, a1.`CASH`=0 "\
|
||
"WHERE UNIX_TIMESTAMP()-a1.`LASTLOGGED` > IF(a1.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 5 );
|
||
|
||
// Update vehicles with inactive garages.
|
||
mysql_function_query( dbHandle, "UPDATE `VEHICLES` v JOIN `GARAGES` g ON g.`ID` = v.`GARAGE` JOIN `USERS` u ON u.`ID` = v.`OWNER` "\
|
||
"SET v.`X`=g.`X`, v.`Y`=g.`Y`, v.`Z`=g.`Z`, v.`GARAGE`=-1 "\
|
||
"WHERE v.`GARAGE` != -1 AND UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 6 );
|
||
|
||
// remove inactive garages (14d / 31d)
|
||
mysql_function_query( dbHandle, "DELETE g FROM `GARAGES` g JOIN `USERS` u ON u.`ID` = g.`OWNER` WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 7 );
|
||
|
||
// remove inactive businesses (14d / 31d)
|
||
mysql_function_query( dbHandle, "DELETE b FROM `BUSINESSES` b JOIN `USERS` u ON u.`ID` = b.`OWNER_ID` WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 8 );
|
||
|
||
// remove inactive gates (14d / 31d)
|
||
mysql_function_query( dbHandle, "DELETE g FROM `GATES` g JOIN `USERS` u ON u.`ID` = g.`OWNER` WHERE UNIX_TIMESTAMP()-u.`LASTLOGGED` > IF(u.`VIP_PACKAGE` >= 5, 2592000, 1209600)", true, "onRemoveInactiveRows", "d", 9 );
|
||
#endif
|
||
|
||
/* ** Timers ** */
|
||
rl_ServerUpdate = SetTimer( "OnServerUpdateTimer", 960, true );
|
||
rl_ZoneUpdate = SetTimer( "OnServerSecondTick", 980, true );
|
||
|
||
printf( "[SF-CNR] SF-CnR has been successfully initialized. (Build: "#FILE_BUILD" | Time: %d | Tickcount: %d)", ( g_ServerUptime = gettime( ) ), GetTickCount( ) );
|
||
return 1;
|
||
}
|
||
|
||
thread onRemoveInactiveRows( type )
|
||
{
|
||
new
|
||
iRemoved = cache_affected_rows( );
|
||
|
||
if ( iRemoved )
|
||
{
|
||
switch( type )
|
||
{
|
||
case 0: format( szNormalString, 96, "[%s %s] Removed approximately %d inactive rows.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 1: format( szNormalString, 96, "[%s %s] Reset around %d elapsed VIP accounts.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 2: format( szNormalString, 96, "[%s %s] Flushed around %d accounts.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 3: format( szNormalString, 96, "[%s %s] Flushed %d inactive owners' furniture.\r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 4: format( szNormalString, 96, "[%s %s] Auctioned %d inactive homes. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 5: format( szNormalString, 96, "[%s %s] Flushed around %d banned accounts. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 6: format( szNormalString, 96, "[%s %s] Repositioned approximately %d vehicles from inactive garages. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 7: format( szNormalString, 96, "[%s %s] Flushed around %d garages. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 8: format( szNormalString, 96, "[%s %s] Flushed around %d businesses. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
case 9: format( szNormalString, 96, "[%s %s] Flushed around %d gates. \r\n", getCurrentDate( ), getCurrentTime( ), iRemoved );
|
||
}
|
||
AddFileLogLine( "inactive_rows.txt", szNormalString );
|
||
|
||
strreplace( szNormalString, "\r\n", "" );
|
||
printf( "[INACTIVITY] %s", szNormalString );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnGameModeExit( )
|
||
{
|
||
KillTimer( rl_ServerUpdate );
|
||
KillTimer( rl_ZoneUpdate );
|
||
for( new t; t != MAX_TEXT_DRAWS; t++ ) TextDrawDestroy( Text: t );
|
||
//SendRconCommand( "exit" );
|
||
return 1;
|
||
}
|
||
|
||
public OnServerUpdateTimer( )
|
||
{
|
||
static
|
||
iWeapon, iAmmo
|
||
;
|
||
|
||
// better to store in a variable as we are getting the timestamp from hardware
|
||
g_iTime = gettime( );
|
||
|
||
// for hooks
|
||
CallLocalFunction( "OnServerUpdate", "" );
|
||
|
||
// Begin iterating all players
|
||
foreach ( new playerid : Player )
|
||
{
|
||
// For modules that wish to update data appropriately
|
||
CallLocalFunction( "OnPlayerUpdateEx", "d", playerid );
|
||
|
||
if ( IsPlayerSpawned( playerid ) && p_PlayerLogged{ playerid } )
|
||
{
|
||
iWeapon = GetPlayerWeapon( playerid );
|
||
|
||
// Generally Updated textdraws
|
||
PlayerTextDrawSetString( playerid, p_LocationTD[ playerid ], GetPlayerArea( playerid ) );
|
||
|
||
// Toggle total coin bar
|
||
if ( ! IsPlayerSettingToggled( playerid, SETTING_COINS_BAR ) )
|
||
PlayerTextDrawSetString( playerid, p_CoinsTD[ playerid ], sprintf( "%05.3f", GetPlayerIrresistibleCoins( playerid ) ) );
|
||
|
||
// Decrementing Weed Opacity Label
|
||
if ( p_WeedLabel[ playerid ] != Text3D: INVALID_3DTEXT_ID )
|
||
UpdateDynamic3DTextLabelText( p_WeedLabel[ playerid ], setAlpha( COLOR_GREEN, floatround( ( float( GetPlayerDrunkLevel( playerid ) ) / 5000.0 ) * 255.0 ) ), "Blazed W33D Recently!" );
|
||
|
||
// Not near kidnapper then untie
|
||
if ( IsPlayerTied( playerid ) && isNotNearPlayer( playerid, p_TiedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 )
|
||
UntiePlayer( playerid );
|
||
|
||
// Check if player is near a poker table
|
||
if ( PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ] != ITER_NONE && ! IsPlayerInRangeOfTable( playerid, PlayerData[ playerid ] [ E_PLAYER_CURRENT_HANDLE ], 3.0 ) )
|
||
Player_CheckPokerGame( playerid, "Out Of Range" ); // KickPlayerFromTable( playerid );
|
||
|
||
// Not near detained player then uncuff
|
||
//if ( IsPlayerDetained( playerid ) && isNotNearPlayer( playerid, p_DetainedBy[ playerid ] ) && ( g_iTime - p_TiedAtTimestamp[ playerid ] ) >= 8 )
|
||
// Uncuff( playerid );
|
||
|
||
// Surfing a criminal vehicle
|
||
if ( p_WantedLevel[ playerid ] < 6 && p_Class[ playerid ] != CLASS_POLICE )
|
||
{
|
||
new
|
||
surfing_vehicle = GetPlayerSurfingVehicleID( playerid );
|
||
|
||
if ( surfing_vehicle != INVALID_VEHICLE_ID )
|
||
{
|
||
new
|
||
driverid = GetVehicleDriver( surfing_vehicle );
|
||
|
||
if ( IsPlayerConnected( driverid ) && p_WantedLevel[ driverid ] > 2 && p_Class[ driverid ] != CLASS_POLICE ) {
|
||
GivePlayerWantedLevel( playerid, 6 - p_WantedLevel[ playerid ] );
|
||
}
|
||
}
|
||
}
|
||
|
||
new
|
||
aiming_player = GetPlayerTargetPlayer( playerid );
|
||
|
||
if ( ! p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE && g_iTime > p_AimedAtPolice[ playerid ] && IsPlayerConnected( aiming_player ) && ! IsPlayerNPC( aiming_player ) && p_Class[ aiming_player ] == CLASS_POLICE ) {
|
||
GivePlayerWantedLevel( playerid, 6 );
|
||
p_AimedAtPolice[ playerid ] = g_iTime + 10;
|
||
ShowPlayerHelpDialog( playerid, 6000, "You have aimed your weapon at a law enforcement officer! ~n~~n~~r~~h~You are now wanted." );
|
||
}
|
||
|
||
// AFK Players
|
||
if ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 45000 )
|
||
{
|
||
// AFK Jail
|
||
if ( p_WantedLevel[ playerid ] >= 6 && p_InHouse[ playerid ] == -1 && !IsPlayerAdminOnDuty( playerid ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_SF ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LV ] ) && !IsPlayerInEntrance( playerid, g_VIPLounge[ CITY_LS ] ) && !IsPlayerTied( playerid ) && !IsPlayerKidnapped( playerid ) && !IsPlayerCuffed( playerid ) && !IsPlayerTazed( playerid ) && IsPlayerSpawned( playerid ) ) { // && !IsPlayerDetained( playerid )
|
||
JailPlayer( playerid, 60, 1 );
|
||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 60 seconds by the server "COL_LRED"[AFK Wanted]", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
|
||
// AFK Admins
|
||
if ( IsPlayerAdminOnDuty( playerid ) )
|
||
cmd_aod( playerid, "" );
|
||
}
|
||
|
||
// Decrementing Wanted Level
|
||
/*if ( p_WantedLevel[ playerid ] > 2 && !IsPlayerAdminOnDuty( playerid ) )
|
||
{
|
||
new
|
||
Float: fDistance = FLOAT_INFINITY, iWanted;
|
||
|
||
GetClosestPlayerEx( playerid, CLASS_POLICE, fDistance );
|
||
|
||
if ( fDistance >= 500.0 ) {
|
||
if ( GetPVarInt( playerid, "LoseWantedCD" ) < g_iTime ) {
|
||
if ( p_WantedLevel[ playerid ] > 1800 ) iWanted = 24;
|
||
else if ( p_WantedLevel[ playerid ] > 1000 ) iWanted = 12;
|
||
else if ( p_WantedLevel[ playerid ] > 500 ) iWanted = 6;
|
||
else if ( p_WantedLevel[ playerid ] > 250 ) iWanted = 4;
|
||
else if ( p_WantedLevel[ playerid ] > 12 ) iWanted = 2;
|
||
GivePlayerWantedLevel( playerid, -iWanted );
|
||
SetPVarInt( playerid, "LoseWantedCD", g_iTime + 30 );
|
||
}
|
||
}
|
||
}*/
|
||
|
||
// Tied probably?
|
||
if ( IsPlayerTied( playerid ) && g_iTime - p_TimeTiedAt[ playerid ] > MAX_TIME_TIED )
|
||
{
|
||
TogglePlayerControllable( playerid, 1 );
|
||
p_Tied{ playerid } = false;
|
||
Delete3DTextLabel( p_TiedLabel[ playerid ] );
|
||
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
p_TimeTiedAt[ playerid ] = 0;
|
||
p_Kidnapped{ playerid } = false;
|
||
ShowPlayerHelpDialog( playerid, 1200, "You have been tied for %s.~n~~n~Your tie is loose.", secondstotime( g_iTime - p_TimeTiedAt[ playerid ] ) );
|
||
}
|
||
|
||
if ( p_AdminLevel[ playerid ] < 1 )
|
||
{
|
||
/* ANTICHEAT */
|
||
if ( g_PingLimit > 500 && GetPlayerPing( playerid ) > g_PingLimit && !p_PingImmunity{ playerid } )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for excessive ping [%d/%d].", ReturnPlayerName( playerid ), playerid, GetPlayerPing( playerid ), g_PingLimit );
|
||
KickPlayerTimed( playerid );
|
||
}
|
||
if ( GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_USEJETPACK )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for spawning a jetpack.", ReturnPlayerName( playerid ), playerid );
|
||
AdvancedBan( playerid, "Server", "Jetpack", ReturnPlayerIP( playerid ) );
|
||
}
|
||
if ( IsWeaponBanned( iWeapon ) ) {
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for spawning an illegal weapon.", ReturnPlayerName( playerid ), playerid );
|
||
AdvancedBan( playerid, "Server", "Illegal Weapon", ReturnPlayerIP( playerid ) );
|
||
}
|
||
GetPlayerWeaponData( playerid, 0, iAmmo, iAmmo );
|
||
if ( iAmmo == 1000 ) {
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for aimbot.", ReturnPlayerName( playerid ), playerid );
|
||
AdvancedBan( playerid, "Server", "Aimbot", ReturnPlayerIP( playerid ) );
|
||
}
|
||
}
|
||
|
||
// samp ac force
|
||
if ( p_forcedAnticheat[ playerid ] > 0 && ! IsPlayerUsingSampAC( playerid ) ) {
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for disabling SAMP-AC. "COL_YELLOW"("AC_WEBSITE")", ReturnPlayerName( playerid ), playerid );
|
||
KickPlayerTimed( playerid );
|
||
}
|
||
}
|
||
}
|
||
return Y_HOOKS_CONTINUE_RETURN_1;
|
||
}
|
||
|
||
public OnServerSecondTick( )
|
||
{
|
||
// call local function
|
||
CallLocalFunction( "OnServerTickSecond", "" );
|
||
|
||
// Looping every 1000 MS
|
||
foreach ( new playerid : Player )
|
||
{
|
||
if ( ! p_PlayerLogged{ playerid } )
|
||
continue;
|
||
|
||
// Callback
|
||
CallLocalFunction( "OnPlayerTickSecond", "d", playerid );
|
||
|
||
// Increment Variables Whilst Not AFK
|
||
if ( !IsPlayerAFK( playerid ) ) // New addition
|
||
{
|
||
// Increase Time Online
|
||
switch( ++ p_Uptime[ playerid ] )
|
||
{
|
||
//case 300: ShowAchievement( playerid, "You have been online for ~r~5~w~~h~ minutes!", 1 );
|
||
case 1200: ShowAchievement( playerid, "You have been online for ~r~20~w~~h~ minutes!", 2 );
|
||
case 3600: ShowAchievement( playerid, "You have been online for ~r~1~w~~h~ hour!", 4 );
|
||
case 18000: ShowAchievement( playerid, "You have been online for ~r~5~w~~h~ hours!", 6 );
|
||
case 36000: ShowAchievement( playerid, "You have been online for ~r~10~w~~h~ hours!", 8 );
|
||
case 54000: ShowAchievement( playerid, "You have been online for ~r~15~w~~h~ hours!", 10 );
|
||
case 72000: ShowAchievement( playerid, "You have been online for ~r~20~w~~h~ hours!", 12 );
|
||
case 86400: ShowAchievement( playerid, "You have been online for ~r~1~w~~h~ day!", 15 );
|
||
}
|
||
|
||
}
|
||
|
||
// CIA Visible On Radar after firing a shot
|
||
if ( p_VisibleOnRadar[ playerid ] != 0 && p_VisibleOnRadar[ playerid ] < g_iTime )
|
||
SetPlayerColorToTeam( playerid ), p_VisibleOnRadar[ playerid ] = 0;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerRequestClass( playerid, classid )
|
||
{
|
||
p_Spawned{ playerid } = false;
|
||
p_InfectedHIV{ playerid } = false;
|
||
TextDrawHideForPlayer( playerid, g_AdminLogTD );
|
||
TextDrawHideForPlayer( playerid, g_WebsiteTD );
|
||
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_MotdTD );
|
||
PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
|
||
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] );
|
||
KillTimer( p_TrackingTimer[ playerid ] );
|
||
p_TrackingTimer[ playerid ] = -1;
|
||
PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_CurrentRankTD );
|
||
TextDrawHideForPlayer( playerid, g_currentXPTD );
|
||
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
|
||
p_MoneyBag{ playerid } = false;
|
||
CallLocalFunction( "OnPlayerUnloadTextdraws", "d", playerid );
|
||
return 1;
|
||
}
|
||
|
||
public OnNpcConnect( npcid )
|
||
{
|
||
return Kick( npcid ), 1;
|
||
}
|
||
|
||
public OnPlayerConnect( playerid )
|
||
{
|
||
TogglePlayerClock( playerid, 1 );
|
||
SetPlayerColor( playerid, COLOR_GREY );
|
||
ResetPlayerCash( playerid );
|
||
|
||
// Reset some variables
|
||
p_Spawned { playerid } = false;
|
||
p_GangID [ playerid ] = INVALID_GANG_ID;
|
||
justConnected { playerid } = true;
|
||
p_ClassSelection { playerid } = false;
|
||
p_UsingRobberySafe [ playerid ] = -1;
|
||
|
||
// reset jails
|
||
jailDoors( playerid, false, false );
|
||
|
||
SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[WARNING]{a9c4e4} The concept in this server and GTA in general may be considered explicit material." );
|
||
SendClientMessage( playerid, 0xa9c4e4ff, "{FF0000}[INFO]{a9c4e4} The server is currently operating on version " # FILE_BUILD "." );
|
||
|
||
if ( IsValidServerVariable( "connectsong" ) )
|
||
{
|
||
GetServerVariableString( "connectsong", szNormalString );
|
||
PlayAudioStreamForPlayer( playerid, szNormalString );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnLookupComplete( playerid, success )
|
||
{
|
||
SendDeathMessage( INVALID_PLAYER_ID, playerid, 200 );
|
||
|
||
if ( IsProxyEnabledForPlayer( playerid ) ) {
|
||
format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server! (%s)", ReturnPlayerName( playerid ), playerid, GetPlayerCountryName( playerid ) );
|
||
} else {
|
||
format( szNormalString, sizeof( szNormalString ), "%s(%d) has connected to the server!", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
|
||
foreach ( new i : Player ) if ( IsPlayerSettingToggled( i, SETTING_CONNECTION_LOG ) ) {
|
||
SendClientMessage( i, COLOR_CONNECT, szNormalString );
|
||
}
|
||
|
||
format( szNormalString, sizeof( szNormalString ), "*%s*", szNormalString );
|
||
DCC_SendChannelMessage( discordGeneralChan, szNormalString );
|
||
return 1;
|
||
}
|
||
|
||
public OnNpcDisconnect( npcid, reason )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerDisconnect( playerid, reason )
|
||
{
|
||
static
|
||
string[ 64 ], color;
|
||
|
||
// Reset player variables
|
||
DisconnectFromGang( playerid );
|
||
dischargeVehicles( playerid );
|
||
CutSpectation( playerid );
|
||
LeavePlayerPaintball( playerid );
|
||
RemovePlayerFromRace( playerid );
|
||
//p_Detained { playerid } = false;
|
||
p_Tied { playerid } = false;
|
||
p_Kidnapped { playerid } = false;
|
||
p_Wood [ playerid ] = 0;
|
||
p_inAlcatraz { playerid } = false;
|
||
p_Ropes [ playerid ] = 0;
|
||
p_Scissors [ playerid ] = 0;
|
||
p_Fires [ playerid ] = 0;
|
||
p_PingImmunity { playerid } = 0;
|
||
p_Robberies [ playerid ] = 0;
|
||
p_HitsComplete [ playerid ] = 0;
|
||
//p_CopTutorial { playerid } = 0;
|
||
p_Class [ playerid ] = 0;
|
||
p_drillStrength [ playerid ] = 0;
|
||
p_RansomAmount [ playerid ] = 0;
|
||
p_RansomPlacer [ playerid ] = INVALID_PLAYER_ID;
|
||
p_LabelColor [ playerid ] = COLOR_GREY;
|
||
p_Uptime [ playerid ] = 0;
|
||
p_Muted { playerid } = false;
|
||
p_AdminLog { playerid } = false;
|
||
p_AdminLevel [ playerid ] = 0;
|
||
p_Warns [ playerid ] = 0;
|
||
p_CopBanned { playerid } = 0;
|
||
p_SpawningCity { playerid } = CITY_SF;
|
||
p_ArmyBanned { playerid } = 0;
|
||
p_PlayerLogged { playerid } = false;
|
||
p_JobSet { playerid } = false;
|
||
// p_CitySet { playerid } = false;
|
||
p_MoneyBag { playerid } = false;
|
||
p_inPaintBall { playerid } = false;
|
||
p_LeftPaintball { playerid } = false;
|
||
p_Job { playerid } = 0;
|
||
p_VIPJob { playerid } = 0;
|
||
p_CantUseReport { playerid } = false;
|
||
p_BobbyPins [ playerid ] = 0;
|
||
p_Spawned { playerid } = false;
|
||
p_AdminOnDuty { playerid } = false;
|
||
p_WantedLevel [ playerid ] = 0;
|
||
p_Tazed { playerid } = false;
|
||
p_Jailed { playerid } = false;
|
||
p_AntiEMP [ playerid ] = 0;
|
||
p_LastVehicle [ playerid ] = INVALID_VEHICLE_ID;
|
||
p_Cuffed { playerid } = false;
|
||
justConnected { playerid } = true;
|
||
p_Muted { playerid } = false;
|
||
p_MetalMelter [ playerid ] = 0;
|
||
p_LeftCuffed { playerid } = false;
|
||
p_PmResponder [ playerid ] = INVALID_PLAYER_ID;
|
||
p_ViewingStats [ playerid ] = INVALID_PLAYER_ID;
|
||
p_Spectating { playerid } = false;
|
||
//p_DetainedBy [ playerid ] = INVALID_PLAYER_ID;
|
||
p_GangID [ playerid ] = INVALID_GANG_ID;
|
||
p_InfectedHIV { playerid } = false;
|
||
p_OwnedHouses [ playerid ] = 0;
|
||
p_OwnedVehicles [ playerid ] = 0;
|
||
p_ToggledViewPM { playerid } = false;
|
||
p_VIPExpiretime [ playerid ] = 0;
|
||
p_Kills [ playerid ] = 0;
|
||
p_Deaths [ playerid ] = 0;
|
||
p_VIPLevel [ playerid ] = 0;
|
||
p_InHouse [ playerid ] = -1;
|
||
p_InGarage [ playerid ] = -1;
|
||
p_CantUseAsk { playerid } = false;
|
||
p_LastSkin [ playerid ] = 0;
|
||
p_SecureWallet { playerid } = false;
|
||
p_WeedGrams [ playerid ] = 0;
|
||
p_Arrests [ playerid ] = 0;
|
||
p_AidsVaccine { playerid } = false;
|
||
p_VIPWep1 { playerid } = 0;
|
||
p_VIPWep2 { playerid } = 0;
|
||
p_VIPWep3 { playerid } = 0;
|
||
p_WeaponDealing { playerid } = false;
|
||
p_WeaponDealer [ playerid ] = INVALID_PLAYER_ID;
|
||
p_WeedDealer [ playerid ] = INVALID_PLAYER_ID;
|
||
p_JailTime [ playerid ] = 0;
|
||
p_Muted { playerid } = false;
|
||
p_Burglaries [ playerid ] = 0;
|
||
p_MethYielded [ playerid ] = 0;
|
||
p_CarsJacked [ playerid ] = 0;
|
||
p_BankBlown [ playerid ] = 0;
|
||
p_JailsBlown [ playerid ] = 0;
|
||
p_AccountID [ playerid ] = 0;
|
||
p_DeathMessage [ playerid ] [ 0 ] = '\0';
|
||
p_Fireworks [ playerid ] = 0;
|
||
p_AddedEmail { playerid } = false;
|
||
p_OwnedBusinesses[ playerid ] = 0;
|
||
p_ExplosiveBullets[ playerid ] = 0;
|
||
p_GangSplitProfits[ playerid ] = 0;
|
||
p_QuitToAvoidTimestamp[ playerid ] = 0;
|
||
p_AntiExportCarSpam[ playerid ] = 0;
|
||
p_TruckedCargo[ playerid ] = 0;
|
||
p_PilotMissions[ playerid ] = 0;
|
||
p_LastEnteredEntrance[ playerid ] = -1;
|
||
p_ViewingGangTalk[ playerid ] = -1;
|
||
p_forcedAnticheat[ playerid ] = 0;
|
||
p_PlayerAltBind[ playerid ] = -1;
|
||
p_RconLoginFails{ playerid } = 0;
|
||
p_SpawningKey[ playerid ] [ 0 ] = '\0';
|
||
p_SpawningIndex[ playerid ] = 0;
|
||
p_IncorrectLogins{ playerid } = 0;
|
||
p_VehicleBringCooldown[ playerid ] = 0;
|
||
p_AntiTextSpamCount{ playerid } = 0;
|
||
Delete3DTextLabel( p_AdminLabel[ playerid ] );
|
||
p_AdminLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
//Delete3DTextLabel( p_DetainedLabel[ playerid ] );
|
||
//p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
Delete3DTextLabel( p_TiedLabel[ playerid ] );
|
||
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
|
||
p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
//p_CopTutorialProgress{ playerid } = 0;
|
||
DestroyDynamicRaceCP( p_MiningExport[ playerid ] );
|
||
p_MiningExport[ playerid ] = 0xFFFF;
|
||
p_ContractedAmount[ playerid ] = 0;
|
||
Delete3DTextLabel( p_InfoLabel[ playerid ] );
|
||
p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
p_LabelColor[ playerid ] = COLOR_GREY;
|
||
unpause_Player( playerid );
|
||
DestroyAllPlayerC4s( playerid, true );
|
||
KillTimer( p_JailTimer[ playerid ] );
|
||
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
||
ResetPlayerCash( playerid );
|
||
if ( !GetPVarInt( playerid, "banned_connection" ) ) SendDeathMessage( INVALID_PLAYER_ID, playerid, 201 );
|
||
|
||
jailDoors( playerid, .remove = true, .set_closed = false );
|
||
|
||
switch( reason )
|
||
{
|
||
case 0: color = COLOR_TIMEOUT, format( string, sizeof( string ), "%s(%d) has timed out from the server!", ReturnPlayerName( playerid ), playerid );
|
||
case 1: color = COLOR_DISCONNECT, format( string, sizeof( string ), "%s(%d) has left the server!", ReturnPlayerName( playerid ), playerid );
|
||
case 2: color = COLOR_KICK, format( string, sizeof( string ), "%s(%d) has been kicked from the server!", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
|
||
|
||
for( new i; i < MAX_PLAYERS; i++ )
|
||
{
|
||
if ( IsPlayerConnected( i ) && IsPlayerSettingToggled( i, SETTING_CONNECTION_LOG ) )
|
||
{
|
||
SendClientMessage( i, color, string ); // Send a message to people
|
||
}
|
||
|
||
if ( i < MAX_GANGS ) p_gangInvited[ playerid ] [ i ] = false;
|
||
|
||
p_BlockedPM[ playerid ] [ i ] = false;
|
||
}
|
||
|
||
format( string, sizeof( string ), "*%s*", string );
|
||
DCC_SendChannelMessage( discordGeneralChan, string );
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerSpawn( playerid )
|
||
{
|
||
new
|
||
iTick = GetTickCount( );
|
||
|
||
UpdatePlayerTime( playerid );
|
||
DeletePVar( playerid, "attached_mugshot" );
|
||
|
||
PlayerPlaySound( playerid, 0, 0.0, 0.0, 0.0 );
|
||
|
||
if ( IsPlayerMovieMode( playerid ) )
|
||
{
|
||
CallLocalFunction( "OnPlayerUnloadTextdraws", "d", playerid );
|
||
}
|
||
else
|
||
{
|
||
ShowPlayerIrresistibleRank( playerid );
|
||
TextDrawShowForPlayer( playerid, g_CurrentRankTD );
|
||
TextDrawShowForPlayer( playerid, g_currentXPTD );
|
||
PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] );
|
||
PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] );
|
||
TextDrawShowForPlayer( playerid, g_WebsiteTD );
|
||
TextDrawShowForPlayer( playerid, g_MotdTD );
|
||
PlayerTextDrawShow( playerid, g_ZoneOwnerTD[ playerid ] );
|
||
if ( p_AdminOnDuty{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminOnDutyTD );
|
||
if ( p_AdminLog{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminLogTD );
|
||
if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD );
|
||
CallLocalFunction( "OnPlayerLoadTextdraws", "d", playerid );
|
||
}
|
||
|
||
p_Spawned{ playerid } = true;
|
||
p_InfectedHIV{ playerid } = false;
|
||
p_Kidnapped{ playerid } = false;
|
||
p_ClassSelection{ playerid } = false;
|
||
p_LastEnteredEntrance[ playerid ] = -1;
|
||
p_Tied{ playerid } = false;
|
||
p_InHouse[ playerid ] = -1;
|
||
p_InGarage[ playerid ] = -1;
|
||
StopSound( playerid );
|
||
CancelEdit( playerid );
|
||
HidePlayerHelpDialog( playerid );
|
||
|
||
// Money Bags
|
||
if ( p_MoneyBag{ playerid } && p_Class[ playerid ] != CLASS_POLICE ) // SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
|
||
RemovePlayerAttachedObject( playerid, 1 ), SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
|
||
|
||
// VIP Skin
|
||
if ( IsPlayerSettingToggled( playerid, SETTING_VIPSKIN ) && p_VIPLevel[ playerid ] )
|
||
SetPlayerSkin( playerid, p_LastSkin[ playerid ] );
|
||
|
||
if ( justConnected{ playerid } == true )
|
||
{
|
||
justConnected{ playerid } = false;
|
||
StopAudioStreamForPlayer( playerid );
|
||
|
||
// Callback
|
||
if ( ! CallLocalFunction( "OnPlayerFirstSpawn", "d", playerid ) ) {
|
||
return 1; // prevent the player from spawning if the first spawn requires the player not to
|
||
}
|
||
|
||
// Show wanted level
|
||
if ( p_WantedLevel[ playerid ] )
|
||
{
|
||
format( szSmallString, sizeof( szSmallString ), "] %d ]", p_WantedLevel[ playerid ] );
|
||
PlayerTextDrawSetString( playerid, p_WantedLevelTD[ playerid ], szSmallString );
|
||
PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
|
||
}
|
||
|
||
// Show welcome messsage
|
||
ShowPlayerHelpDialog( playerid, 10000, "Welcome %s!~n~~n~If you have any questions, ~g~/ask!~w~~h~~n~~n~If you see anyone being unfair, report them with ~r~/report!~w~~n~~n~Have fun playing and don't forget to invite your friends! :)", ReturnPlayerName( playerid ) );
|
||
}
|
||
/*else
|
||
{
|
||
// Reset wanted level when a player spawns
|
||
if ( p_LastPlayerState{ playerid } != PLAYER_STATE_SPECTATING )
|
||
ClearPlayerWantedLevel( playerid );
|
||
}*/
|
||
|
||
if ( p_Jailed{ playerid } ) // Because some people can still exit the jail and play...
|
||
return SetPlayerHealth( playerid, INVALID_PLAYER_ID ), SetPlayerPosToPrison( playerid );
|
||
|
||
if ( IsPlayerInPaintBall( playerid ) )
|
||
{
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
|
||
{
|
||
SendError( playerid, "You must be a civilian to join paintball." );
|
||
LeavePlayerPaintball( playerid );
|
||
SpawnPlayer( playerid );
|
||
return 1;
|
||
}
|
||
|
||
SpawnToPaintball( playerid, p_PaintBallArena{ playerid } );
|
||
return 1;
|
||
}
|
||
|
||
if ( p_Class[ playerid ] == CLASS_CIVILIAN )
|
||
{
|
||
if ( !p_JobSet{ playerid } )
|
||
{
|
||
TogglePlayerControllable( playerid, 0 );
|
||
ShowPlayerJobList( playerid );
|
||
}
|
||
else
|
||
{
|
||
if ( p_LastPlayerState{ playerid } != PLAYER_STATE_SPECTATING )
|
||
{
|
||
switch( p_Job{ playerid } )
|
||
{
|
||
case JOB_MUGGER:
|
||
{
|
||
GivePlayerWeapon( playerid, 10, 1 );
|
||
GivePlayerWeapon( playerid, 22, 150 );
|
||
GivePlayerWeapon( playerid, 25, 30 );
|
||
}
|
||
case JOB_KIDNAPPER:
|
||
{
|
||
GivePlayerWeapon( playerid, 29, 220 );
|
||
GivePlayerWeapon( playerid, 30, 400 );
|
||
}
|
||
case JOB_TERRORIST:
|
||
{
|
||
GivePlayerWeapon( playerid, 33, 50 );
|
||
GivePlayerWeapon( playerid, 30, 400 );
|
||
}
|
||
case JOB_HITMAN:
|
||
{
|
||
//GivePlayerWeapon( playerid, 4, 1 );
|
||
GivePlayerWeapon( playerid, 23, 130 );
|
||
GivePlayerWeapon( playerid, 34, 30 );
|
||
}
|
||
case JOB_WEAPON_DEALER:
|
||
{
|
||
GivePlayerWeapon( playerid, 5 , 1 );
|
||
GivePlayerWeapon( playerid, 22, 150 );
|
||
GivePlayerWeapon( playerid, 31, 300 );
|
||
}
|
||
case JOB_DRUG_DEALER:
|
||
{
|
||
GivePlayerWeapon( playerid, 5 , 1 );
|
||
GivePlayerWeapon( playerid, 22, 150 );
|
||
GivePlayerWeapon( playerid, 25, 50 );
|
||
}
|
||
case JOB_DIRTY_MECHANIC:
|
||
{
|
||
GivePlayerWeapon( playerid, 22, 150 );
|
||
GivePlayerWeapon( playerid, 27, 90 );
|
||
}
|
||
case JOB_BURGLAR:
|
||
{
|
||
GivePlayerWeapon( playerid, 23, 130 );
|
||
GivePlayerWeapon( playerid, 31, 300 );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
new
|
||
bSpectated = ( IsPlayerAdmin( playerid ) && p_LastPlayerState{ playerid } == PLAYER_STATE_SPECTATING );
|
||
|
||
if ( !bSpectated )
|
||
{
|
||
if ( GetPlayerClass( playerid ) == CLASS_POLICE ) {
|
||
GivePlayerLeoWeapons( playerid );
|
||
}
|
||
}
|
||
|
||
SetPlayerColorToTeam( playerid );
|
||
SetPlayerVirtualWorld( playerid, 0 );
|
||
|
||
if ( p_VIPLevel[ playerid ] >= VIP_REGULAR && p_VIPWep1{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep1{ playerid }, 200 );
|
||
if ( p_VIPLevel[ playerid ] >= VIP_GOLD && p_VIPWep2{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep2{ playerid }, 200 );
|
||
if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPWep3{ playerid } != 0 ) GivePlayerWeapon( playerid, p_VIPWep3{ playerid }, 200 );
|
||
if ( p_VIPLevel[ playerid ] >= VIP_GOLD ) SetPlayerArmour( playerid, 100.0 ); // Free armour on spawn.
|
||
|
||
CallLocalFunction( "SetPlayerRandomSpawn", "d", playerid );
|
||
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[SPAWN INFO]"COL_WHITE" It has taken you %d milliseconds to spawn!", ( GetTickCount( ) - iTick ) );
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: fY, Float: fZ )
|
||
{
|
||
if ( p_AdminLevel[ playerid ] < 1 && IsWeaponBanned( weaponid ) ) {
|
||
return 0;
|
||
}
|
||
|
||
if ( IsPlayerAFK( playerid ) ) {
|
||
return 0;
|
||
}
|
||
|
||
static
|
||
Float: X, Float: Y, Float: Z;
|
||
|
||
if ( hittype == BULLET_HIT_TYPE_PLAYER )
|
||
{
|
||
if ( IsPlayerNPC( hitid ) )
|
||
return 1; // fcnpc
|
||
|
||
// Cop shoots innocent, they /q - so jail
|
||
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ hitid ] > 2 )
|
||
p_QuitToAvoidTimestamp[ hitid ] = g_iTime + 3;
|
||
|
||
if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ hitid ] != CLASS_POLICE && !p_WantedLevel[ hitid ] && GetPlayerState( hitid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( playerid ) )
|
||
return ShowPlayerHelpDialog( playerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
|
||
|
||
// CIA Exposure when weapon is shot
|
||
if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } )
|
||
SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2;
|
||
|
||
if ( IsPlayerConnected( hitid ) && p_BulletInvulnerbility[ hitid ] > g_iTime )
|
||
return ShowPlayerHelpDialog( playerid, 2000, "This player is immune from bullets!" ), 0;
|
||
|
||
if ( IsPlayerAdminOnDuty( playerid ) )
|
||
return 0;
|
||
|
||
if ( IsPlayerConnected( hitid ) && ( IsPlayerTazed( hitid ) || IsPlayerCuffed( hitid ) || IsPlayerKidnapped( hitid ) || IsPlayerTied( hitid ) || IsPlayerLoadingObjects( hitid ) || IsPlayerAdminOnDuty( hitid ) || IsPlayerSpawnProtected( hitid ) ) )
|
||
return 0;
|
||
|
||
if ( IsPlayerSpawnProtected( playerid ) ) {
|
||
return DisablePlayerSpawnProtection( playerid ), SendServerMessage( playerid, "Your spawn protection is no longer active!" ), 0;
|
||
}
|
||
}
|
||
|
||
else if ( hittype == BULLET_HIT_TYPE_VEHICLE )
|
||
{
|
||
new
|
||
Float: Health,
|
||
iModel = GetVehicleModel( hitid )
|
||
;
|
||
|
||
g_VehicleLastAttacker[ hitid ] = playerid;
|
||
g_VehicleLastAttacked[ hitid ] = g_iTime;
|
||
|
||
// BMX, Bike, Mountain Bike, Train, Train Cargo, Train Passenger, Tram, Freight Box
|
||
if ( iModel != 481 && iModel != 509 && iModel != 510 && iModel != 537 && iModel != 569 && iModel != 570 && iModel != 538 && iModel != 449 && iModel != 590 )
|
||
{
|
||
GetPlayerPos( playerid, X, Y, Z );
|
||
GetVehicleHealth( hitid, Health );
|
||
|
||
new
|
||
Float: Damage = GetWeaponDamageFromDistance( weaponid, GetVehicleDistanceFromPoint( hitid, X, Y, Z ) ),
|
||
iDriver = GetVehicleDriver( hitid )
|
||
;
|
||
|
||
if ( iDriver == INVALID_PLAYER_ID )
|
||
{
|
||
if ( weaponid == 38 ) Damage *= 20.0;
|
||
|
||
switch( GetVehicleModel( hitid ) )
|
||
{
|
||
case 573: Damage /= 6.0; // Dune
|
||
case 508: Damage /= 4.0; // Journey
|
||
case 498: Damage /= 2.0; // Boxville
|
||
case 432: Damage /= 15.0; // Rhino
|
||
case 433, 427: Damage /= 4.0; // barracks/enforcer
|
||
case 601, 428: Damage /= 5.0; // swat tank, securicar
|
||
case 407, 544, 406: Damage /= 2.0; // firetruck a, firetruck b, dumper
|
||
}
|
||
|
||
if ( Health >= 250.0 ) {
|
||
SetVehicleHealth( hitid, Health - Damage );
|
||
}
|
||
else
|
||
{
|
||
if ( GetGVarType( "respawning_veh", hitid ) == GLOBAL_VARTYPE_NONE )
|
||
SetGVarInt( "respawning_veh", SetTimerEx( "RespawnaVehicle", 9000, false, "d", hitid ), hitid );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// Disable team vehicle damage
|
||
if ( p_Class[ iDriver ] == CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE )
|
||
return 0;
|
||
|
||
// Can't damage admin on duty vehicles
|
||
if ( IsPlayerAdminOnDuty( iDriver ) )
|
||
return 0;
|
||
|
||
// Anti Random Deathmatch
|
||
if ( IsRandomDeathmatch( playerid, iDriver ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerInEvent( playerid ) && ! IsPlayerDueling( playerid ) )
|
||
return 0;
|
||
|
||
if ( p_WantedLevel[ playerid ] <= 2 && p_Class[ playerid ] != CLASS_POLICE && p_Class[ iDriver ] == CLASS_POLICE && GetPVarInt( playerid, "ShotCopWantedCD" ) < g_iTime )
|
||
SendServerMessage( playerid, "You have physically touched an officer, thus you have been wanted." ), GivePlayerWantedLevel( playerid, 6 ), SetPVarInt( playerid, "ShotCopWantedCD", g_iTime + 120 );
|
||
|
||
// Cops Cannot Damage Innocent Vehicles, Unless Wanted Players Occupy Alongside Them
|
||
if ( p_Class[ playerid ] == CLASS_POLICE && p_WantedLevel[ iDriver ] == 0 )
|
||
{
|
||
new
|
||
innocentVehicleID = GetPlayerVehicleID( iDriver );
|
||
|
||
foreach ( new i : Player ) if ( i != iDriver )
|
||
{
|
||
new
|
||
iTargetVehicle = GetPlayerVehicleID( i );
|
||
|
||
if ( iTargetVehicle == innocentVehicleID && GetPlayerWantedLevel( i ) > 0 ) {
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
return ShowPlayerHelpDialog( playerid, 2000, "You cannot damage an innocent player's vehicle unless they have wanted players alongside them!" ), 0;
|
||
}
|
||
|
||
// Passive Players can't damage normal players vehicles
|
||
if ( IsPlayerPassive( playerid ) )
|
||
return 0;
|
||
}
|
||
}
|
||
}
|
||
|
||
// Explosive Bullets
|
||
if ( hittype != BULLET_HIT_TYPE_OBJECT ) {
|
||
CreateExplosiveBullet( playerid, hittype, hitid );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
stock CreateExplosiveBullet( playerid, hittype = BULLET_HIT_TYPE_OBJECT, hitid = INVALID_OBJECT_ID ) {
|
||
|
||
if ( IsPlayerInCasino( playerid ) || IsPlayerInPaintBall( playerid ) || IsPlayerInEvent( playerid ) || IsPlayerInMinigame( playerid ) )
|
||
return;
|
||
|
||
if ( GetPVarInt( playerid, "explosive_rounds" ) == 1 && p_ExplosiveBullets[ playerid ] > 0 )
|
||
{
|
||
static Float: fromX, Float: fromY, Float: fromZ;
|
||
static Float: toX, Float: toY, Float: toZ;
|
||
|
||
if ( GetPlayerLastShotVectors( playerid, fromX, fromY, fromZ, toX, toY, toZ ) )
|
||
{
|
||
// create explosion at the core of the vehicle
|
||
if ( hittype == BULLET_HIT_TYPE_VEHICLE ) {
|
||
GetVehiclePos( hitid, toX, toY, toZ );
|
||
}
|
||
|
||
// Cool effect
|
||
new objectid = CreateDynamicObject( 19296, fromX, fromY, fromZ, 0.0, 0.0, 0.0 );
|
||
new milliseconds = MoveDynamicObject( objectid, toX, toY, toZ, 500.0 );
|
||
SetTimerEx( "Timer_DestroyObject", milliseconds + 200, false, "d", objectid );
|
||
Streamer_Update( playerid, STREAMER_TYPE_OBJECT );
|
||
|
||
// deduct
|
||
p_ExplosiveBullets[ playerid ] --;
|
||
CreateExplosion( toX, toY, toZ, 12, 10.0 );
|
||
ShowPlayerHelpDialog( playerid, 1500, "You have only %d explosive bullets remaining.", p_ExplosiveBullets[ playerid ] );
|
||
}
|
||
}
|
||
}
|
||
|
||
public OnPlayerShootDynamicObject( playerid, weaponid, objectid, Float:x, Float:y, Float:z )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
function RespawnaVehicle( vehicleid ) {
|
||
new Float: health;
|
||
DeleteGVar( "respawning_veh", vehicleid );
|
||
GetVehicleHealth( vehicleid, health );
|
||
if ( health < 250.0 ) SetVehicleToRespawn( vehicleid );
|
||
}
|
||
|
||
#if defined AC_INCLUDED
|
||
public OnPlayerTakePlayerDamage( playerid, issuerid, &Float: amount, weaponid, bodypart )
|
||
{
|
||
if ( !IsPlayerStreamedIn( issuerid, playerid ) || IsPlayerAFK( issuerid ) )
|
||
return 0;
|
||
|
||
// Boxing immunity
|
||
if ( IsPlayerBoxing( playerid ) && ! IsPlayerBoxing( issuerid ) )
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage a boxing player!" ), 0;
|
||
|
||
if ( IsPlayerJailed( playerid ) || IsPlayerJailed( issuerid ) )
|
||
return 0;
|
||
|
||
// damaged player
|
||
if ( p_Class[ playerid ] == CLASS_POLICE && p_inFBI{ playerid } && p_inCIA{ playerid } && !p_inArmy{ playerid } )
|
||
SetPlayerColor( playerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ playerid ] = g_iTime + 2;
|
||
|
||
// shooter
|
||
if ( p_Class[ issuerid ] == CLASS_POLICE && p_inFBI{ issuerid } && p_inCIA{ issuerid } && !p_inArmy{ issuerid } )
|
||
SetPlayerColor( issuerid, setAlpha( COLOR_CIA, 0xFF ) ), p_VisibleOnRadar[ issuerid ] = g_iTime + 2;
|
||
|
||
// alert admins
|
||
new
|
||
attack_difference = GetTickCount( ) - p_PlayerAltBindTick[ playerid ];
|
||
|
||
if ( attack_difference < 1000 )
|
||
{
|
||
foreach ( new i : Player ) if ( p_Spectating{ i } && p_PlayerAltBind[ i ] == playerid && p_whomSpectating[ i ] == issuerid ) {
|
||
SendClientMessageFormatted( i, COLOR_RED, "%s damaged %s within %d ms of moving", ReturnPlayerName( issuerid ), ReturnPlayerName( playerid ), attack_difference );
|
||
}
|
||
}
|
||
|
||
// RDM with Knife
|
||
if ( weaponid == WEAPON_KNIFE && amount > 256.0 && IsRandomDeathmatch( issuerid, playerid ) )
|
||
{
|
||
new
|
||
iSeconds;
|
||
|
||
if ( ( iSeconds = 60 + GetPlayerScore( issuerid ) ) > 500 )
|
||
iSeconds = 500;
|
||
|
||
JailPlayer( issuerid, iSeconds, 1 );
|
||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_GREEN"[REASON: Random Deathmatch]", ReturnPlayerName( issuerid ), issuerid, iSeconds );
|
||
return 1; // Need damage to pass through
|
||
}
|
||
|
||
/*if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) {
|
||
ShowPlayerHelpDialog( issuerid, 2000, "You should not hurt innocent civilians, you're a ~b~cop~w~~h~!" );
|
||
}*/
|
||
if ( p_Class[ issuerid ] == CLASS_POLICE && p_Class[ playerid ] != CLASS_POLICE && !p_WantedLevel[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_WASTED && ! IsPlayerInEvent( issuerid ) )
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot hurt innocent civilians, you're a ~b~cop~w~~h~!" ), 0;
|
||
|
||
if ( p_Class[ playerid ] == p_Class[ issuerid ] && p_Class[ playerid ] != CLASS_CIVILIAN )
|
||
return 0;
|
||
|
||
if ( p_BulletInvulnerbility[ playerid ] > g_iTime )
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "This player is immune from damage!" ), 0;
|
||
|
||
if ( p_BulletInvulnerbility[ issuerid ] > g_iTime )
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage players as you're immune!" ), 0;
|
||
|
||
if ( ( IsPlayerOnSlotMachine( playerid ) || IsPlayerMining( playerid ) ) && ! p_WantedLevel[ playerid ] )
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "This player cannot be killed as they are doing something!" ), 0;
|
||
|
||
if ( IsPlayerTazed( playerid ) || IsPlayerCuffed( playerid ) || IsPlayerKidnapped( playerid ) || IsPlayerTied( playerid ) || IsPlayerLoadingObjects( playerid ) || IsPlayerAdminOnDuty( playerid ) || IsPlayerSpawnProtected( playerid ) )
|
||
return 0;
|
||
|
||
// Rhino damage invulnerable
|
||
if ( p_Class[ playerid ] == CLASS_POLICE && IsPlayerInAnyVehicle( playerid ) && GetVehicleModel( GetPlayerVehicleID( playerid ) ) == 432 )
|
||
return 0;
|
||
|
||
// Passive players cannot damage with vehicles
|
||
if ( IsPlayerPassive( issuerid ) && IsPlayerInAnyVehicle( issuerid ) )
|
||
return 0;
|
||
|
||
// Anti RDM and gang member damage
|
||
if ( ! IsPlayerInEvent( playerid ) && ! IsPlayerInPaintBall( playerid ) && ! IsPlayerBoxing( playerid ) && ! IsPlayerDueling( playerid ) )
|
||
{
|
||
if ( IsPlayerInPlayerGang( issuerid, playerid ) ) {
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot damage your homies!" ), 0;
|
||
}
|
||
|
||
// Passive mode enabled for player?
|
||
if ( IsPlayerPassive( issuerid ) ) {
|
||
/*if ( p_PassiveModeExpireTimer[ issuerid ] == -1 ) {
|
||
p_PassiveModeExpireTimer[ issuerid ] = PassiveMode_Reset( issuerid, 4 ); // it will just set it to anything but -1 for now
|
||
}*/
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "~r~You cannot deathmatch with /passive enabled." ), 0;
|
||
}
|
||
|
||
// Passive mode enabled for damaged id?
|
||
if ( IsPlayerPassive( playerid ) ) {
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "This player has passive mode ~g~enabled." ), 0;
|
||
}
|
||
|
||
// Anti Random Deathmatch
|
||
if ( IsRandomDeathmatch( issuerid, playerid ) ) {
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "This player cannot be ~r~random deathmatched." ), 0;
|
||
}
|
||
}
|
||
|
||
// No passenger, no bullets
|
||
if ( GetPlayerState( issuerid ) == PLAYER_STATE_PASSENGER )
|
||
{
|
||
new
|
||
iVehicle = GetPlayerVehicleID( issuerid );
|
||
|
||
if ( GetVehicleDriver( iVehicle ) == INVALID_PLAYER_ID )
|
||
return ShowPlayerHelpDialog( issuerid, 2000, "You cannot drive-by without a driver!" ), 0;
|
||
}
|
||
|
||
// Wanted on shoot!
|
||
if ( p_WantedLevel[ issuerid ] <= 2 && p_Class[ issuerid ] != CLASS_POLICE && p_Class[ playerid ] == CLASS_POLICE && GetPVarInt( issuerid, "ShotCopWantedCD" ) < g_iTime ) {
|
||
GivePlayerWantedLevel( issuerid, 6 ), SetPVarInt( issuerid, "ShotCopWantedCD", g_iTime + 120 );
|
||
}
|
||
|
||
// Headshots
|
||
if ( ( weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 )
|
||
amount *= 1.5;
|
||
|
||
// Paintball Headshot
|
||
if ( issuerid != INVALID_PLAYER_ID && p_inPaintBall{ playerid } == true )
|
||
{
|
||
new
|
||
lobby_id = p_PaintBallArena{ playerid };
|
||
|
||
if ( g_paintballData[ lobby_id ] [ E_HEADSHOT ] && (weaponid == WEAPON_SNIPER || weaponid == WEAPON_RIFLE ) && bodypart == 9 )
|
||
{
|
||
amount *= 3.333;
|
||
}
|
||
}
|
||
|
||
// Increasing weapon damages
|
||
switch( weaponid )
|
||
{
|
||
// Melee
|
||
case WEAPON_BRASSKNUCKLE:
|
||
amount *= 8.0;
|
||
|
||
case WEAPON_GOLFCLUB:
|
||
amount *= 4.0;
|
||
|
||
case WEAPON_NITESTICK:
|
||
amount *= 5.0;
|
||
|
||
case WEAPON_KNIFE:
|
||
amount *= 7.0;
|
||
|
||
case WEAPON_BAT:
|
||
amount *= 4.0;
|
||
|
||
case WEAPON_SHOVEL:
|
||
amount *= 3.0;
|
||
|
||
case WEAPON_POOLSTICK:
|
||
amount *= 3.0;
|
||
|
||
case WEAPON_KATANA:
|
||
amount *= 15.0;
|
||
|
||
case WEAPON_DILDO .. WEAPON_VIBRATOR2:
|
||
amount *= 3.0;
|
||
|
||
case WEAPON_CANE:
|
||
amount *= 4.0;
|
||
|
||
// Guns with increased damage
|
||
case WEAPON_RIFLE:
|
||
amount *= 1.666;
|
||
|
||
case WEAPON_SILENCED:
|
||
amount *= 1.5;
|
||
}
|
||
|
||
CallLocalFunction( "OnPlayerTakenDamage", "ddfdd", playerid, issuerid, amount, weaponid, bodypart );
|
||
return 1;
|
||
}
|
||
#endif
|
||
|
||
#if defined AC_INCLUDED
|
||
public OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
|
||
#else
|
||
public OnPlayerDeath( playerid, killerid, reason )
|
||
#endif
|
||
{
|
||
if ( !p_PlayerLogged{ playerid } ) {
|
||
return SendServerMessage( playerid, "Possible Fake-kill detected - 0x0A" ), KickPlayerTimed( playerid );
|
||
}
|
||
|
||
// Robbery system
|
||
if ( IsPlayerNPC( killerid ) )
|
||
{
|
||
new
|
||
clerkid = GetRobberyNpcFromPlayer( killerid );
|
||
|
||
if ( clerkid != -1 ) {
|
||
ReplenishRobberyNpc( clerkid, .fullreplenish = false );
|
||
}
|
||
}
|
||
|
||
// Reset player variables
|
||
p_Spawned{ playerid } = false;
|
||
p_QuitToAvoidTimestamp[ playerid ] = 0;
|
||
//CutSpectation( playerid );
|
||
StopPlayerNpcRobbery( playerid );
|
||
RemovePlayerFromRace( playerid );
|
||
RemovePlayerStolensFromHands( playerid );
|
||
RemoveEquippedOre( playerid );
|
||
KillTimer( p_CuffAbuseTimer[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
|
||
p_Tazed{ playerid } = false;
|
||
p_WeaponDealing{ playerid } = false;
|
||
p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID;
|
||
p_Cuffed{ playerid } = false;
|
||
//p_DetainedBy[ playerid ] = INVALID_PLAYER_ID;
|
||
p_LastVehicle[ playerid ] = INVALID_VEHICLE_ID;
|
||
//Delete3DTextLabel( p_DetainedLabel[ playerid ] );
|
||
//p_DetainedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
Delete3DTextLabel( p_TiedLabel[ playerid ] );
|
||
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
DestroyDynamic3DTextLabel( p_WeedLabel[ playerid ] );
|
||
p_WeedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
p_Tied{ playerid } = false;
|
||
p_Kidnapped{ playerid } = false;
|
||
//p_Detained{ playerid } = false;
|
||
p_ClassSelection{ playerid } = false;
|
||
KillTimer( p_TrackingTimer[ playerid ] );
|
||
p_TrackingTimer[ playerid ] = -1;
|
||
DeletePVar( playerid, "AlcatrazWantedCD" );
|
||
DeletePVar( playerid, "ShotCopWantedCD" );
|
||
PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_WebsiteTD );
|
||
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_MotdTD );
|
||
PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
|
||
TextDrawHideForPlayer( playerid, g_AdminLogTD );
|
||
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
|
||
PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_CurrentRankTD );
|
||
TextDrawHideForPlayer( playerid, g_currentXPTD );
|
||
CallLocalFunction( "OnPlayerUnloadTextdraws", "d", playerid );
|
||
|
||
new
|
||
playerGangId = p_GangID[ playerid ];
|
||
|
||
if ( ! IsPlayerNPC( killerid ) && IsPlayerConnected( killerid ) && GetPVarInt( playerid, "used_cmd_kill" ) != 1 )
|
||
{
|
||
if ( ! IsPlayerStreamedIn( killerid, playerid ) && ! IsPlayerUsingOrbitalCannon( killerid ) ) {
|
||
printf( "[DEBUG] %s was killed for possible fake kill. (0x1B)", ReturnPlayerName( playerid ) );
|
||
return SendServerMessage( playerid, "Possible Fake-kill detected - 0x1B" ), KickPlayerTimed( playerid );
|
||
}
|
||
|
||
/*if ( GetPVarInt( killerid, "last_shot" ) != playerid ) {
|
||
printf( "[DEBUG] %s was killed for possible fake kill (last shot %d). (0x0C)", ReturnPlayerName( playerid ), GetPVarInt( killerid, "last_shot" ) );
|
||
return SendServerMessage( playerid, "Possible Fake-kill detected - 0x0C" ), KickPlayerTimed( playerid );
|
||
}
|
||
DeletePVar( killerid, "last_shot" );*/
|
||
|
||
SendDeathMessage( killerid, playerid, reason );
|
||
|
||
DCC_SendChannelMessageFormatted( discordGeneralChan, "*%s(%d) has killed %s(%d) - %s!*", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, ReturnWeaponName( reason ) );
|
||
|
||
if ( !IsPlayerAdminOnDuty( killerid ) )
|
||
{
|
||
new
|
||
killerGangId = p_GangID[ killerid ];
|
||
|
||
if ( killerGangId != INVALID_GANG_ID ) {
|
||
g_gangData[ killerGangId ] [ E_KILLS ] ++;
|
||
if ( killerGangId != p_GangID[ playerid ] ) g_gangData[ killerGangId ] [ E_RESPECT ] ++;
|
||
SaveGangData( killerGangId );
|
||
}
|
||
|
||
switch( p_Kills[ killerid ]++ )
|
||
{
|
||
case 5: ShowAchievement( killerid, "Noob Killer - 5 Kills!", 3 );
|
||
case 20: ShowAchievement( killerid, "Rookie Killer - 20 Kills!", 6 );
|
||
case 50: ShowAchievement( killerid, "Novice Killer - 50 Kills!", 9 );
|
||
case 100: ShowAchievement( killerid, "Corporal Killer - 100 Kills!", 12 );
|
||
case 200: ShowAchievement( killerid, "Monster Killer - 200 Kills!", 15 );
|
||
case 500: ShowAchievement( killerid, "General Killer - 500 Kills!", 18 );
|
||
case 1000: ShowAchievement( killerid, "Master Killer - 1000 Kills!", 25 );
|
||
}
|
||
|
||
WeaponStats_IncrementKill( killerid, reason );
|
||
Streak_IncrementPlayerStreak( killerid, STREAK_KILL );
|
||
|
||
if ( p_VIPLevel[ killerid ] && !isnull( p_DeathMessage[ killerid ] ) ) {
|
||
GameTextForPlayer( playerid, p_DeathMessage[ killerid ], 4000, 6 );
|
||
}
|
||
}
|
||
|
||
if ( p_Class[ killerid ] == CLASS_POLICE )
|
||
{
|
||
if ( p_Class[ killerid ] == p_Class[ playerid ] )
|
||
{
|
||
// SendClientMessageToAdmins( -1, ""COL_PINK"[FAKE-KILL]{FFFFFF} Traces of fake-kill have came from %s: "COL_GREY"%s", ReturnPlayerName( playerid ), ReturnPlayerIP( playerid ) );
|
||
// KickPlayerTimed( playerid );
|
||
SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed a team mate %s, you have lost 2 score and "COL_GOLD"$10,000{FFFFFF}.", ReturnPlayerName( playerid ) );
|
||
GivePlayerCash( killerid, -10000 );
|
||
GivePlayerScore( killerid, -2 );
|
||
JailPlayer( killerid, 200, 1 );
|
||
ShowPlayerRules( killerid );
|
||
WarnPlayerClass( killerid, p_inArmy{ killerid } );
|
||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Teammate(s)]", ReturnPlayerName( killerid ), killerid );
|
||
return 1;
|
||
}
|
||
else
|
||
{
|
||
if ( !IsPlayerInEvent( killerid ) ) // Allow in event
|
||
{
|
||
if ( p_WantedLevel[ playerid ] > 5 )
|
||
{
|
||
static const killedWords[ ] [ ] = { { "murked" }, { "killed" }, { "ended" }, { "slain" }, { "massacred" }, { "destroyed" }, { "screwed" } };
|
||
new cashEarned = ( p_WantedLevel[ playerid ] < MAX_WANTED_LVL ? p_WantedLevel[ playerid ] : MAX_WANTED_LVL ) * ( reason == 38 || reason == 51 ? 160 : 270 );
|
||
GivePlayerCash( killerid, cashEarned );
|
||
GivePlayerScore( killerid, 2 );
|
||
GivePlayerExperience( killerid, E_POLICE, 0.5 );
|
||
StockMarket_UpdateEarnings( E_STOCK_GOVERNMENT, cashEarned, 0.1 );
|
||
if ( cashEarned > 20000 ) printf("[police kill] %s -> %s - %s", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), cash_format( cashEarned ) ); // 8hska7082bmahu
|
||
if ( p_WantedLevel[ playerid ] > 64 ) SendGlobalMessage( -1, ""COL_GOLD"[POLICE KILL]{FFFFFF} %s(%d) has %s %s(%d) who had a wanted level of %d!", ReturnPlayerName( killerid ), killerid, killedWords[ random( sizeof( killedWords ) ) ], ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ] );
|
||
SendClientMessageFormatted( killerid, -1, ""COL_GOLD"[ACHIEVE]{FFFFFF} You have killed %s(%d) with a wanted level of %d; earning you "COL_GOLD"%s{FFFFFF} and 2 score!", ReturnPlayerName( playerid ), playerid, p_WantedLevel[ playerid ], cash_format( cashEarned ) );
|
||
}
|
||
else
|
||
{
|
||
if ( p_WantedLevel[ playerid ] <= 0 ) {
|
||
SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed innocent %s, you have lost 2 score and "COL_GOLD"$10,000{FFFFFF}.", ReturnPlayerName( playerid ) );
|
||
GivePlayerCash( killerid, -10000 );
|
||
GivePlayerScore( killerid, -2 );
|
||
JailPlayer( killerid, 200, 1 );
|
||
ShowPlayerRules( killerid );
|
||
WarnPlayerClass( killerid, p_inArmy{ killerid } );
|
||
SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for 200 seconds by the server "COL_GREEN"[REASON: Killing Innocent(s)]", ReturnPlayerName( killerid ), killerid );
|
||
}
|
||
else if ( p_WantedLevel[ playerid ] <= 5 ) {
|
||
SendClientMessageFormatted( killerid, -1, ""COL_BLUE"[INNOCENT KILL]{FFFFFF} You have killed low suspect %s, you have lost 2 score and "COL_GOLD"$5,000{FFFFFF}.", ReturnPlayerName( playerid ) );
|
||
GivePlayerCash( killerid, -5000 );
|
||
GivePlayerScore( killerid, -2 );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
if ( p_Class[ playerid ] == CLASS_POLICE && p_Class[ killerid ] == CLASS_CIVILIAN )
|
||
{
|
||
new
|
||
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
|
||
|
||
if ( GetPlayerLocation( killerid, szCity, szLocation ) )
|
||
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered %s near %s in %s.", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ), szLocation, szCity );
|
||
else
|
||
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s has murdered %s.", ReturnPlayerName( killerid ), ReturnPlayerName( playerid ) );
|
||
|
||
CreateCrimeReport( killerid );
|
||
}
|
||
|
||
if ( p_Class[ killerid ] == CLASS_CIVILIAN && IsPlayerJob( killerid, JOB_HITMAN ) )
|
||
{
|
||
new
|
||
iContractAmount = p_ContractedAmount[ playerid ];
|
||
|
||
if ( iContractAmount >= 50000 && GetPlayerScore( killerid ) < 50 )
|
||
{
|
||
SendServerMessage( playerid, "Your contract is incomplete as you have been killed by a player with lower than 50 score." );
|
||
SendError( killerid, "You need at least 50 score to complete contracts above $50,000." );
|
||
}
|
||
else if ( iContractAmount >= 1000 )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_ORANGE"[CONTRACT]"COL_WHITE" %s(%d) has completed the contract on %s(%d), he has earned "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( killerid ), killerid, ReturnPlayerName( playerid ), playerid, cash_format( iContractAmount ) );
|
||
GivePlayerCash( killerid, iContractAmount );
|
||
p_ContractedAmount[ playerid ] = 0;
|
||
switch( ++p_HitsComplete[ killerid ] )
|
||
{
|
||
case 5: ShowAchievement( killerid, "Completed ~r~5~w~~h~~h~ contracts!", 3 );
|
||
case 20: ShowAchievement( killerid, "Completed ~r~20~w~~h~~h~ contracts!", 6 );
|
||
case 50: ShowAchievement( killerid, "Completed ~r~50~w~~h~~h~ contracts!", 9 );
|
||
case 100: ShowAchievement( killerid, "Completed ~r~100~w~~h~~h~ contracts!", 12 );
|
||
case 200: ShowAchievement( killerid, "Completed ~r~200~w~~h~~h~ contracts!", 15 );
|
||
case 500: ShowAchievement( killerid, "Completed ~r~500~w~~h~~h~ contracts!", 18 );
|
||
case 1000: ShowAchievement( killerid, "Completed ~r~1000~w~~h~~h~ contracts!", 25 );
|
||
}
|
||
}
|
||
}
|
||
|
||
if ( p_Class[ killerid ] != CLASS_POLICE )
|
||
{
|
||
GivePlayerWantedLevel( killerid, 12 );
|
||
GivePlayerScore( killerid, 1 );
|
||
|
||
new
|
||
Float: default_experience = 1.0;
|
||
|
||
switch ( reason ) {
|
||
case 24: default_experience = 1.5;
|
||
case 25, 23: default_experience = 1.25;
|
||
case 26: default_experience = 0.8;
|
||
case 34, 33: default_experience = 2.0;
|
||
}
|
||
GivePlayerExperience( killerid, E_DEATHMATCH, default_experience );
|
||
}
|
||
}
|
||
else if ( IsPlayerNPC( killerid ) ) SendDeathMessage( killerid, playerid, reason );
|
||
else
|
||
{
|
||
DCC_SendChannelMessageFormatted( discordGeneralChan, "*%s(%d) has committed suicide!*", ReturnPlayerName( playerid ), playerid );
|
||
SendDeathMessage( INVALID_PLAYER_ID, playerid, 53 );
|
||
DeletePVar( playerid, "used_cmd_kill" );
|
||
}
|
||
|
||
if ( ! IsPlayerInPaintBall( playerid ) && !p_LeftPaintball{ playerid } && !IsPlayerAdminOnDuty( playerid ) )
|
||
{
|
||
if ( playerGangId != INVALID_GANG_ID )
|
||
SaveGangData( playerGangId ), g_gangData[ playerGangId ] [ E_DEATHS ]++;
|
||
|
||
p_Deaths[ playerid ] ++; // Usually other events do nothing
|
||
GivePlayerSeasonalXP( playerid, -10.0 ); // Deduct points, it's meant to be hard!!!
|
||
}
|
||
|
||
ClearPlayerWantedLevel( playerid );
|
||
return 1;
|
||
}
|
||
|
||
public OnVehicleSpawn( vehicleid )
|
||
{
|
||
if ( g_buyableVehicle{ vehicleid } == true ) {
|
||
RespawnBuyableVehicle( vehicleid );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnVehicleDeath( vehicleid, killerid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnVehicleCreated( vehicleid, model_id )
|
||
{
|
||
new
|
||
attached_objects[ MAX_VEH_ATTACHED_OBJECTS ] = { -1, ... };
|
||
|
||
switch ( model_id )
|
||
{
|
||
// journey help text
|
||
case 508:
|
||
{
|
||
attached_objects[ 0 ] = CreateDynamicObject( 19861, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
|
||
attached_objects[ 1 ] = CreateDynamicObject( 19861, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 );
|
||
SetDynamicObjectMaterialText( attached_objects[ 0 ], 0, "Meth Van\n{ffffff}Press G", 140, "Impact", 40, 0, -65536, 0, 1 );
|
||
SetDynamicObjectMaterialText( attached_objects[ 1 ], 0, "Meth Van\n{ffffff}Press G", 140, "Impact", 40, 0, -65536, 0, 1 );
|
||
AttachDynamicObjectToVehicle( attached_objects[ 0 ], vehicleid, 1.350000, -2.200000, 1.799999, 0.000000, 0.000000, 90.00000 );
|
||
AttachDynamicObjectToVehicle( attached_objects[ 1 ], vehicleid, -1.35000, -2.200000, 1.799999, 0.000000, 0.000000, -90.0000 );
|
||
SetGVarInt( "vehicle_objects_0", attached_objects[ 0 ], vehicleid );
|
||
SetGVarInt( "vehicle_objects_1", attached_objects[ 1 ], vehicleid );
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnVehicleDestroyed( vehicleid )
|
||
{
|
||
if ( GetGVarType( "vehicle_objects_0", vehicleid ) != GLOBAL_VARTYPE_NONE )
|
||
{
|
||
// remove all objects
|
||
for ( new i = 0; i < MAX_VEH_ATTACHED_OBJECTS; i ++ )
|
||
{
|
||
new object_id = GetGVarInt( sprintf( "vehicle_objects_%d", i ), vehicleid );
|
||
|
||
if ( object_id ) {
|
||
DestroyDynamicObject( object_id );
|
||
DeleteGVar( sprintf( "vehicle_objects_%d", i ), vehicleid );
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerUnjailed( playerid, reasonid )
|
||
{
|
||
switch( reasonid )
|
||
{
|
||
case 0: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREEN"[Served his time]", ReturnPlayerName( playerid ), playerid );
|
||
case 1: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_BLUE"[Paid his bail]", ReturnPlayerName( playerid ), playerid );
|
||
case 2: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREEN"[Melted the metal and escaped!]", ReturnPlayerName( playerid ), playerid );
|
||
//case 4: SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been released from jail "COL_GREY"[Busted Out!]", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
|
||
if ( reasonid != 5 )
|
||
{
|
||
SetPlayerVirtualWorld( playerid, 30 );
|
||
TogglePlayerControllable( playerid, 0 );
|
||
SetTimerEx( "ope_Unfreeze", 3000, false, "d", playerid );
|
||
}
|
||
|
||
if ( reasonid < 4 )
|
||
{
|
||
SetPlayerHealth( playerid, 100.0 );
|
||
if ( p_inAlcatraz{ playerid } )
|
||
{
|
||
SetPlayerPosEx( playerid, -2052.0059, 1324.6919, 7.1615, 0 );
|
||
SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED );
|
||
SetPlayerVirtualWorld( playerid, 0 );
|
||
}
|
||
else
|
||
{
|
||
switch( GetPlayerInterior( playerid ) )
|
||
{
|
||
case 3: SetPlayerPosEx( playerid, 202.2303, 168.4880, 1003.0234, 3 );
|
||
case 6: SetPlayerPosEx( playerid, 266.5086, 90.97350, 1001.0391, 6 );
|
||
default: SetPlayerPosEx( playerid, 216.7583, 120.1729, 999.0156, 10 );
|
||
}
|
||
}
|
||
}
|
||
|
||
PlainUnjailPlayer ( playerid );
|
||
SetPlayerColorToTeam ( playerid );
|
||
ClearPlayerWantedLevel ( playerid );
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerText( playerid, text[ ] )
|
||
{
|
||
new
|
||
time = g_iTime;
|
||
|
||
if ( GetPlayerScore( playerid ) < 10 )
|
||
return SendServerMessage( playerid, "You need at least 10 score to talk. "COL_GREY"Use /ask or /report to talk to an admin in the meanwhile." ), 0;
|
||
|
||
if ( !p_PlayerLogged{ playerid } )
|
||
return SendError( playerid, "You must be logged in to talk." ), 0;
|
||
|
||
#if !defined DEBUG_MODE
|
||
GetServerVarAsString( "rcon_password", szNormalString, sizeof( szNormalString ) ); // Anti-rcon spam poop
|
||
if ( strfind( text, szNormalString, true ) != -1 )
|
||
return SendError( playerid, "An error occured, please try again." ), 0;
|
||
#endif
|
||
|
||
if ( textContainsIP( text ) )
|
||
return SendServerMessage( playerid, "Please do not advertise." ), 0;
|
||
|
||
new tick_count = GetTickCount( );
|
||
|
||
if ( p_AntiTextSpam[ playerid ] > tick_count )
|
||
{
|
||
p_AntiTextSpam[ playerid ] = tick_count + 750;
|
||
p_AntiTextSpamCount{ playerid } ++;
|
||
SendError( playerid, "You must wait 0.75 seconds before posting again. "COL_GREY"[%d/3]", p_AntiTextSpamCount{ playerid } );
|
||
|
||
if ( p_AntiTextSpamCount{ playerid } >= 3 ) {
|
||
SendServerMessage( playerid, "You have been kicked for chat flooding. Please refrain from flooding the chat." );
|
||
KickPlayerTimed( playerid );
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
if ( GetPVarString( playerid, "last_message", szNormalString, sizeof( szNormalString ) ) && strmatch( szNormalString, text ) )
|
||
return SendError( playerid, "You cannot repeat the same phrase." ), 0;
|
||
|
||
SetPVarString( playerid, "last_message", text );
|
||
|
||
p_AntiTextSpamCount{ playerid } = 0;
|
||
p_AntiTextSpam[ playerid ] = tick_count + 750;
|
||
|
||
if ( p_Muted{ playerid } )
|
||
{
|
||
if ( time > p_MutedTime[ playerid ] ) p_Muted{ playerid } = false;
|
||
else
|
||
{
|
||
SendError( playerid, "You cannot speak as you are muted for %s.", secondstotime( p_MutedTime[ playerid ] - time ) );
|
||
return 0;
|
||
}
|
||
}
|
||
if ( ! IsPlayerSettingToggled( playerid, SETTING_CHAT_PREFIXES ) )
|
||
{
|
||
switch( text[ 0 ] )
|
||
{
|
||
case '@':
|
||
{
|
||
if ( p_AdminLevel[ playerid ] > 0 )
|
||
{
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"<Admin Chat> %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
|
||
return 0;
|
||
}
|
||
}
|
||
case '#':
|
||
{
|
||
if ( p_VIPLevel[ playerid ] > 0 )
|
||
{
|
||
DCC_SendChannelMessageFormatted( discordGeneralChan, "__**(VIP) %s(%d):**__ %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
|
||
SendClientMessageToAllFormatted( 0x3eff3eff, "[VIP] %s(%d):{9ec34f} %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
|
||
return 0;
|
||
}
|
||
}
|
||
case '$':
|
||
{
|
||
if ( p_VIPLevel[ playerid ] > 0 )
|
||
{
|
||
SendClientMessageToVips( -1, ""COL_GOLD"<VIP Chat> %s(%d):"COL_GREY" %s", ReturnPlayerName( playerid ), playerid, text[ 1 ] );
|
||
return 0;
|
||
}
|
||
}
|
||
case '!': return 0; // Handled in 'cop_chat' -> Needs to be stopped prior to reaching 'Custom Player ID Setting'
|
||
}
|
||
}
|
||
|
||
DCC_SendChannelMessageFormatted( discordGeneralChan, "**%s(%d):** %s", ReturnPlayerName( playerid ), playerid, text ); // p_Class[ playerid ] == CLASS_POLICE ? 12 : 4
|
||
|
||
// custom player id setting
|
||
foreach ( new iPlayer : Player ) {
|
||
if ( IsPlayerSettingToggled( iPlayer, SETTING_CHAT_ID ) ) {
|
||
SendClientMessageFormatted( iPlayer, GetPlayerColor( playerid ), "%s(%d): "COL_WHITE"%s", ReturnPlayerName( playerid ), playerid, text );
|
||
} else {
|
||
SendPlayerMessageToPlayer( iPlayer, playerid, text );
|
||
}
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
function RapeDamage( playerid )
|
||
{
|
||
if ( !IsPlayerConnected( playerid ) || !IsPlayerSpawned( playerid ) || p_InfectedHIV{ playerid } == false || p_Jailed{ playerid } == true )
|
||
return 0;
|
||
|
||
new Float: Health;
|
||
|
||
if ( !IsPlayerTied( playerid ) || !IsPlayerTazed( playerid ) || !p_pausedToLoad{ playerid } )
|
||
{
|
||
GetPlayerHealth( playerid, Health );
|
||
SetPlayerHealth( playerid, ( Health - 5.0 ) );
|
||
}
|
||
|
||
return SetTimerEx( "RapeDamage", 5000, false, "d", playerid );
|
||
}
|
||
|
||
function circleall_Countdown( time, countdown_cmd )
|
||
{
|
||
static string[ 6 ];
|
||
if ( time <= 0 )
|
||
{
|
||
GameTextForAll( "~g~GO!", 2000, 3 );
|
||
g_circleall_CD = false;
|
||
foreach(new i : Player) {
|
||
PlayerPlaySound( i, 1057, 0.0, 0.0, 0.0 );
|
||
if ( !countdown_cmd ) TogglePlayerControllable( i, 1 );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
format( string, sizeof( string ), "~y~%d", time );
|
||
GameTextForAll( string, 2000, 3 );
|
||
foreach(new i : Player) { PlayerPlaySound( i, 1056, 0.0, 0.0, 0.0 ); }
|
||
SetTimerEx( "circleall_Countdown", 960, false, "dd", time - 1, countdown_cmd );
|
||
}
|
||
}
|
||
|
||
function BlowJob( playerid, pID, step )
|
||
{
|
||
switch( step )
|
||
{
|
||
case 0:
|
||
{
|
||
ApplyAnimation( pID, "BLOWJOBZ", "BJ_STAND_LOOP_P", 2.0, 1, 1, 1, 0, 0, 1 );
|
||
ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_LOOP_W", 2.0, 1, 1, 1, 0, 0, 1 );
|
||
SetTimerEx( "BlowJob", 10000, false, "ddd", playerid, pID, 1 );
|
||
}
|
||
case 1:
|
||
{
|
||
ApplyAnimation( pID, "BLOWJOBZ", "BJ_STAND_END_P", 2.0, 0, 1, 1, 0, 0, 1 );
|
||
ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_END_W", 2.0, 1, 1, 1, 0, 0, 1 );
|
||
SetTimerEx( "BlowJob", 2500, false, "ddd", playerid, pID, 2 );
|
||
}
|
||
case 2:
|
||
{
|
||
TogglePlayerControllable( playerid, 1 );
|
||
TogglePlayerControllable( pID, 1 );
|
||
ClearAnimations( playerid ), SetCameraBehindPlayer( playerid );
|
||
ClearAnimations( pID ), SetCameraBehindPlayer( pID );
|
||
p_GivingBlowjob{ playerid } = false;
|
||
p_GivingBlowjob{ pID } = false;
|
||
p_GettingBlowjob{ pID } = false;
|
||
p_GettingBlowjob{ playerid } = false;
|
||
}
|
||
}
|
||
}
|
||
|
||
stock UntiePlayer( playerid )
|
||
{
|
||
if ( !IsPlayerConnected( playerid ) || ( !p_Tied{ playerid } && !p_Kidnapped{ playerid } ) )
|
||
return;
|
||
|
||
TogglePlayerControllable( playerid, 1 );
|
||
p_Tied{ playerid } = false;
|
||
p_Kidnapped{ playerid } = false;
|
||
Delete3DTextLabel( p_TiedLabel[ playerid ] );
|
||
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
p_BulletInvulnerbility[ playerid ] = g_iTime + 5;
|
||
SendGlobalMessage( -1, ""COL_GREY"[SERVER]{FFFFFF} %s(%d) has been untied by the anti-abuse system.", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
|
||
function emp_deactivate( vehicleid )
|
||
{
|
||
if ( !IsValidVehicle( vehicleid ) ) return 0;
|
||
GetVehicleParamsEx( vehicleid, engine, lights, alarm, doors, bonnet, boot, objective );
|
||
SetVehicleParamsEx( vehicleid, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective );
|
||
return 1;
|
||
}
|
||
|
||
|
||
public OnPlayerProgressUpdate( playerid, progressid, bool: canceled, params )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnProgressCompleted( playerid, progressid, params )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerCommandPerformed( playerid, cmdtext[ ], success )
|
||
{
|
||
if ( !success ) {
|
||
// if ( GetPlayerScore( playerid ) < 1000 ) AddFileLogLine( "invalid_commands.txt", sprintf( "%s (score %d) : %s\r\n", ReturnPlayerName( playerid ), GetPlayerScore( playerid ), cmdtext ) ); // crashes svr
|
||
return SendError( playerid, "You have entered an invalid command. To display the command list type /commands or /cmds." );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerCommandReceived(playerid, cmdtext[])
|
||
{
|
||
if ( p_AdminLevel[ playerid ] < 6 && ! IsPlayerServerMaintainer( playerid ) )
|
||
{
|
||
new
|
||
tick_count = GetTickCount( );
|
||
|
||
if ( p_AntiCommandSpam[ playerid ] > tick_count )
|
||
{
|
||
p_AntiCommandSpam[ playerid ] = tick_count + 1000;
|
||
SendError( playerid, "You must wait a second before submitting a command again." );
|
||
return 0;
|
||
}
|
||
else
|
||
{
|
||
p_AntiCommandSpam[ playerid ] = tick_count + 1000;
|
||
}
|
||
|
||
if ( !IsPlayerSpawned( playerid ) || GetPlayerState( playerid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot use commands while you're not spawned." ), 0;
|
||
}
|
||
|
||
if ( g_CommandLogging ) printf( "[COMMAND_LOG] %s(%d) - %s", ReturnPlayerName( playerid ), playerid, cmdtext );
|
||
return 1;
|
||
}
|
||
|
||
CMD:altbind( playerid, params[ ] )
|
||
{
|
||
new
|
||
targetid;
|
||
|
||
if ( p_AccountID[ playerid ] != 25834 && p_AccountID[ playerid ] != 1 && p_AccountID[ playerid ] != 536230 ) return 0;
|
||
else if ( sscanf( params, "u", targetid ) ) return SendUsage( playerid, "/altbind [PLAYER_ID]" );
|
||
else if ( ! IsPlayerConnected( targetid ) ) return SendError( playerid, "Invalid Player ID." );
|
||
else
|
||
{
|
||
p_PlayerAltBind[ playerid ] = targetid;
|
||
SendServerMessage( playerid, "Alt binded to %s(%d)", ReturnPlayerName( targetid ), targetid );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:spawn( playerid, params[ ] ) {
|
||
return ShowPlayerSpawnMenu( playerid );
|
||
}
|
||
|
||
CMD:changename( playerid, params[ ] ) {
|
||
SendServerMessage( playerid, "You can change your name using "COL_GREY"/ic market"COL_WHITE" for 50 IC." );
|
||
// cmd_ic( playerid, "market" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:request( playerid, params[ ] )
|
||
{
|
||
/* ** Anti Spammy Commands ** */
|
||
if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime );
|
||
/* ** End Anti Spammy Commands ** */
|
||
|
||
new
|
||
iJob;
|
||
|
||
if ( isnull( params ) )
|
||
return SendUsage( playerid, "/request [PART OF JOB NAME]" );
|
||
|
||
if ( p_Class[ playerid ] == CLASS_POLICE )
|
||
return SendError( playerid, "You must be a civilian to use this command." );
|
||
|
||
if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE )
|
||
return SendError( playerid, "You have entered an invalid job." );
|
||
|
||
if ( iJob == JOB_MUGGER || iJob == JOB_KIDNAPPER || iJob == JOB_BURGLAR )
|
||
return SendServerMessage( playerid, "%s's do not do any services in exchange for money.", GetJobName( iJob ) );
|
||
|
||
if ( IsPlayerJob( playerid, iJob ) )
|
||
return SendError( playerid, "You cannot request for your own job!" );
|
||
|
||
new
|
||
Float: X, Float: Y, Float: Z,
|
||
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]
|
||
;
|
||
|
||
GetPlayerPos( playerid, X, Y, Z );
|
||
GetZoneFromCoordinates( szLocation, X, Y, Z );
|
||
Get2DCity( szCity, X, Y, Z );
|
||
|
||
foreach(new i : Player) if ( p_Class[ i ] == CLASS_CIVILIAN && IsPlayerJob( i, iJob ) )
|
||
SendClientMessageFormatted( i, -1, ""COL_GREY"[JOB REQUEST]"COL_WHITE" %s(%d) is in need of a %s near %s in %s!", ReturnPlayerName( playerid ), playerid, GetJobName( iJob ), szLocation, szCity );
|
||
|
||
p_AntiSpammyTS[ playerid ] = g_iTime + 15;
|
||
SendServerMessage( playerid, "You have requested for a %s in your area.", GetJobName( iJob ) );
|
||
return 1;
|
||
}
|
||
|
||
CMD:cnr( playerid, params[ ] )
|
||
{
|
||
new
|
||
Float: cops, Float: robbers;
|
||
|
||
GetServerPoliceRatio( cops, robbers );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" The server is made up of %0.2f%s robbers and %0.2f%s cops.", robbers, "%%", cops, "%%" );
|
||
return 1;
|
||
}
|
||
|
||
stock GetServerPoliceRatio( &Float: police, &Float: robbers = 0.0, &total_online = 0 )
|
||
{
|
||
new
|
||
Float: class_count[ 2 ];
|
||
|
||
for( new i = 0; i < MAX_PLAYERS; i++ ) if ( IsPlayerConnected( i ) && ! IsPlayerNPC( i ) ) {
|
||
class_count[ ( p_Class[ i ] == CLASS_POLICE ? CLASS_POLICE : CLASS_CIVILIAN ) ] ++;
|
||
total_online ++;
|
||
}
|
||
|
||
robbers = ( class_count[ CLASS_CIVILIAN ] / ( class_count[ CLASS_CIVILIAN ] + class_count[ CLASS_POLICE ] ) ) * 100.0;
|
||
police = ( class_count[ CLASS_POLICE ] / ( class_count[ CLASS_CIVILIAN ] + class_count[ CLASS_POLICE ] ) ) * 100.0;
|
||
}
|
||
|
||
CMD:eventbank( playerid, params[ ] )
|
||
{
|
||
new
|
||
iAmount;
|
||
|
||
if ( !strcmp( params, "donate", false, 6 ) )
|
||
{
|
||
/* ** Anti Spammy Commands ** */
|
||
if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime );
|
||
/* ** End Anti Spammy Commands ** */
|
||
|
||
if ( sscanf( params[ 7 ], "d", iAmount ) ) return SendUsage( playerid, "/eventbank donate [AMOUNT]" );
|
||
else if ( iAmount < 5000 ) return SendError( playerid, "You cannot donate less than $5000." );
|
||
else if ( GetPlayerCash( playerid ) < iAmount ) return SendError( playerid, "You cannot afford to donate this much." );
|
||
else
|
||
{
|
||
GivePlayerCash( playerid, -iAmount );
|
||
p_AntiSpammyTS[ playerid ] = g_iTime + 15;
|
||
UpdateServerVariableInt( "eventbank", GetGVarInt( "eventbank" ) + iAmount );
|
||
SendGlobalMessage( playerid, ""COL_GOLD"[EVENT BANK]"COL_WHITE" Thanks for donating %s to the event bank, %s!", cash_format( iAmount ), ReturnPlayerName( playerid ) );
|
||
}
|
||
}
|
||
else if ( !strcmp( params, "withdraw", false, 8 ) )
|
||
{
|
||
if ( sscanf( params[ 9 ], "d", iAmount ) ) return SendUsage( playerid, "/eventbank withdraw [AMOUNT]" );
|
||
else if ( p_AdminLevel[ playerid ] < 1 ) return SendError( playerid, ADMIN_COMMAND_REJECT );
|
||
else if ( iAmount < 0 || iAmount > GetGVarInt( "eventbank" ) ) return SendError( playerid, "You cannot withdraw this amount." );
|
||
else if ( p_AccountID[ playerid ] != GetGVarInt( "eventhost" ) && p_AdminLevel[ playerid ] < 6 ) return SendError( playerid, "You are not designated to use this command." );
|
||
else
|
||
{
|
||
GivePlayerCash( playerid, iAmount );
|
||
UpdateServerVariableInt( "eventbank", GetGVarInt( "eventbank" ) - iAmount );
|
||
SendGlobalMessage( -1, ""COL_GOLD"[EVENT BANK]"COL_WHITE" %s(%d) has withdrawn %s from the event bank!", ReturnPlayerName( playerid ), playerid, cash_format( iAmount ) );
|
||
}
|
||
}
|
||
else if ( strmatch( params, "balance" ) )
|
||
{
|
||
SendServerMessage( playerid, "The event bank balance is "COL_GOLD"%s"COL_WHITE". To donate, type "COL_GREY"/eventbank donate"COL_WHITE".", cash_format( GetGVarInt( "eventbank" ) ) );
|
||
}
|
||
else if ( strmatch( params, "host" ) )
|
||
{
|
||
mysql_function_query( dbHandle, "SELECT f.`NAME` FROM `USERS` f LEFT JOIN `SERVER` m ON m.`INT_VAL` = f.`ID` WHERE m.`NAME` = 'eventhost'", true, "geteventhost", "i", playerid );
|
||
}
|
||
else SendUsage( playerid, "/eventbank [BALANCE/DONATE/WITHDRAW/HOST]" );
|
||
return 1;
|
||
}
|
||
|
||
thread geteventhost( playerid )
|
||
{
|
||
new
|
||
rows, fields;
|
||
|
||
cache_get_data( rows, fields );
|
||
if ( rows )
|
||
{
|
||
new
|
||
szName[ MAX_PLAYER_NAME ];
|
||
|
||
cache_get_field_content( 0, "NAME", szName );
|
||
SendServerMessage( playerid, "The event bank host designated at the moment is "COL_GREY"%s"COL_WHITE".", szName );
|
||
}
|
||
else SendError( playerid, "An error has occurred, try again later." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:unbanme( playerid, params[ ] )
|
||
{
|
||
ShowPlayerDialog( playerid, DIALOG_UNBAN_CLASS, DIALOG_STYLE_TABLIST, ""COL_WHITE"Unban Class", "Unban Army Class\t"COL_GOLD"$750,000\nUnban Cop Class\t"COL_GOLD"$500,000", "Select", "Close" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:packetloss( playerid, params[ ] ) return cmd_pl( playerid, params );
|
||
CMD:pl( playerid, params[ ] )
|
||
{
|
||
SendServerMessage( playerid, "Your packet loss is %0.2f%s.", NetStats_PacketLossPercent( playerid ), "%%" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:deathmessage( playerid, params[ ] ) return cmd_deathmsg( playerid, params );
|
||
CMD:deathmsg( playerid, params[ ] )
|
||
{
|
||
if ( p_VIPLevel[ playerid ] < 1 )
|
||
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
|
||
new
|
||
szDeathMessage[ sizeof( p_DeathMessage[ ] ) ];
|
||
|
||
if ( sscanf( params, "s[32]", szDeathMessage ) )
|
||
{
|
||
if ( !isnull( szDeathMessage ) )
|
||
{
|
||
p_DeathMessage[ playerid ] [ 0 ] = '\0';
|
||
return SendServerMessage( playerid, "Death message has been disabled." );
|
||
}
|
||
return SendUsage( playerid, "/deathmessage [MESSAGE (leave blank to disable)]" );
|
||
}
|
||
|
||
if ( textContainsIP( szDeathMessage ) || textContainsBadTextdrawLetters( szDeathMessage ) )
|
||
return SendError( playerid, "Invalid death message." );
|
||
|
||
format( p_DeathMessage[ playerid ], sizeof( p_DeathMessage[ ] ), "%s", szDeathMessage );
|
||
SendServerMessage( playerid, "You have set your death message to "COL_GREY"%s"COL_WHITE".", szDeathMessage );
|
||
return 1;
|
||
}
|
||
|
||
CMD:calc( playerid, params[ ] ) return cmd_calculate( playerid, params );
|
||
CMD:calculate( playerid, params[ ] ) {
|
||
new
|
||
szExpression[ 72 ],
|
||
e_Error: iError
|
||
;
|
||
|
||
if ( sscanf( params, "s[72]", szExpression ) ) return SendUsage( playerid, "/calc(ulate) [EXPRESSION]" );
|
||
else if ( GetPlayerScore( playerid ) < 750 ) return SendError( playerid, "You cannot use this as you're beneath 750 score." );
|
||
else
|
||
{
|
||
new Float: fValue = Math::ParseExpression( szExpression, iError );
|
||
|
||
if ( iError != e_Error: ERROR_NONE )
|
||
return SendError( playerid, "Something is wrong with your calculation!" );
|
||
|
||
if ( fValue == Float: 0x7FFFFFFF || fValue == Float: 0x7F800000 || fValue == Float: 0xFF800000 || fValue == Float: 0x7FBFFFFF )
|
||
return SendError( playerid, "The value returned cannot be displayed as it is breaches 32-bit integer limits." );
|
||
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[CALCULATOR]"COL_WHITE" %s = %.3f", szExpression, fValue );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:idletime( playerid, params[ ] )
|
||
{
|
||
new
|
||
iPlayer;
|
||
|
||
if ( sscanf( params, "u", iPlayer ) ) return SendUsage( playerid, "/idletime [PLAYER_ID]" );
|
||
if ( !IsPlayerConnected( iPlayer ) || IsPlayerNPC( iPlayer ) ) return SendError( playerid, "This player isn't connected." );
|
||
|
||
new
|
||
Float: iTime = float( GetTickCount( ) - p_AFKTime[ iPlayer ] );
|
||
|
||
if ( iTime > 1000.0 )
|
||
{
|
||
iTime /= 1000.0;
|
||
SendServerMessage( playerid, "%s(%d)'s idle time is "COL_GREY"%0.2f seconds (s)", ReturnPlayerName( iPlayer ), iPlayer, iTime );
|
||
}
|
||
else
|
||
{
|
||
SendServerMessage( playerid, "%s(%d)'s idle time is "COL_GREY"%0.0f milliseconds (ms)", ReturnPlayerName( iPlayer ), iPlayer, iTime );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:robitems( playerid, params[ ] )
|
||
{
|
||
/* ** ANTI ROB SPAM ** */
|
||
if ( GetPVarInt( playerid, "robitems_timestamp" ) > g_iTime ) return SendError( playerid, "You must wait at least a minute before swindling another person." );
|
||
/* ** END OF ANTI SPAM ** */
|
||
|
||
new victimid = GetClosestPlayer( playerid );
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( !IsPlayerJob( playerid, JOB_MUGGER ) ) return SendError( playerid, "You must be a mugger to use this command." );
|
||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
||
{
|
||
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
|
||
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||
else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
|
||
//if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
|
||
else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
|
||
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
|
||
else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." );
|
||
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
|
||
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
else if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
|
||
else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
||
else if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
||
else if ( IsPlayerPassive( playerid ) ) return SendError( playerid, "You cannot use this command as a passive mode player." );
|
||
|
||
SetPVarInt( playerid, "robitems_timestamp", g_iTime + 60 );
|
||
GivePlayerWantedLevel( playerid, 4 );
|
||
GivePlayerScore( playerid, 1 );
|
||
GivePlayerExperience( playerid, E_ROBBERY );
|
||
|
||
new
|
||
available_items[ 3 ] = { -1, ... };
|
||
|
||
if ( ! p_BobbyPins[ victimid ] || p_BobbyPins[ playerid ] >= GetShopItemLimit( SHOP_ITEM_BOBBY_PIN ) ) available_items[ 0 ] = 0;
|
||
if ( ! p_Scissors[ victimid ] || p_Scissors[ playerid ] >= GetShopItemLimit( SHOP_ITEM_SCISSOR ) ) available_items[ 1 ] = 1;
|
||
if ( ! p_Ropes[ victimid ] || p_Ropes[ playerid ] >= GetShopItemLimit( SHOP_ITEM_ROPES ) ) available_items[ 2 ] = 2;
|
||
|
||
if ( available_items[ 0 ] != -1 && available_items[ 1 ] != -1 && available_items[ 2 ] != -1 ) {
|
||
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob items off you.", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You find nothing in %s(%d)'s pocket and he noticed you after thoroughly checking.", ReturnPlayerName( victimid ), victimid );
|
||
return 1;
|
||
}
|
||
|
||
new
|
||
iRandomItem = randomExcept( available_items, sizeof( available_items ) );
|
||
|
||
switch( iRandomItem )
|
||
{
|
||
case 0: // Pins
|
||
{
|
||
p_BobbyPins[ victimid ] --, p_BobbyPins[ playerid ] ++;
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a bobby pin off you!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a bobby pin off %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
}
|
||
case 1: // Scissors
|
||
{
|
||
p_Scissors[ victimid ] --, p_Scissors[ playerid ] ++;
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a pair of scissors off you!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a pair of scissors off %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
}
|
||
case 2: // Ropes
|
||
{
|
||
p_Ropes[ victimid ] --, p_Ropes[ playerid ] ++;
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} %s(%d) has pinched a rope off you!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have pinched a rope off %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
}
|
||
}
|
||
}
|
||
else SendError( playerid, "There are no players around to rob." );
|
||
return 1;
|
||
}
|
||
|
||
/*CMD:policetutorial( playerid, params[ ] )
|
||
{
|
||
if ( p_CopTutorial{ playerid } == 0 ) return SendError( playerid, "You have already enabled the law enforcement officer tutorial." );
|
||
ShowPlayerDialog( playerid, DIALOG_VIEW_LEO_TUT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Law Enforcement Officer Tutorial", "{FFFFFF}Are you sure you would like to view the law enforcement officer tutorial again?", "Yes", "No" );
|
||
return 1;
|
||
}*/
|
||
|
||
CMD:ransompay( playerid, params[ ] )
|
||
{
|
||
if ( !IsPlayerConnected( p_RansomPlacer[ playerid ] ) ) return SendError( playerid, "Your ransom offerer is not connected anymore." );
|
||
else if ( !IsPlayerTied( playerid ) ) return p_RansomPlacer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Only tied players can use this command." );
|
||
else if ( GetPlayerCash( playerid ) < p_RansomAmount[ playerid ] ) return SendError( playerid, "You do not have enough money for your ransom." );
|
||
else if ( IsPlayerSettingToggled( playerid, SETTING_RANSOMS ) ) return SendError( playerid, "This feature is unavailable as you have disabled ransom offers." );
|
||
else
|
||
{
|
||
TogglePlayerControllable( playerid, 1 );
|
||
p_Tied{ playerid } = false;
|
||
if ( IsPlayerKidnapped( playerid ) ) {
|
||
p_Kidnapped{ playerid } = false;
|
||
}
|
||
Delete3DTextLabel( p_TiedLabel[ playerid ] );
|
||
p_TiedLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
GivePlayerCash( playerid, -p_RansomAmount[ playerid ] );
|
||
GivePlayerCash( p_RansomPlacer[ playerid ], p_RansomAmount[ playerid ] );
|
||
SendClientMessageFormatted( p_RansomPlacer[ playerid ], -1, ""COL_GREEN"[RANSOM PAY]{FFFFFF} %s(%d) has paid his ransom ("COL_GOLD"%s"COL_WHITE").", ReturnPlayerName( playerid ), playerid, cash_format( p_RansomAmount[ playerid ] ) );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[RANSOM PAY]{FFFFFF} You have paid your ransom ("COL_GOLD"%s"COL_WHITE"), you are now released.", cash_format( p_RansomAmount[ playerid ] ) );
|
||
Beep( p_RansomPlacer[ playerid ] );
|
||
GivePlayerWantedLevel( p_RansomPlacer[ playerid ], 6 );
|
||
p_RansomAmount[ playerid ] = 0;
|
||
p_RansomPlacer[ playerid ] = INVALID_PLAYER_ID;
|
||
p_KidnapImmunity[ playerid ] = g_iTime + 180;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:rans( playerid, params[ ] ) return cmd_ransom( playerid, params );
|
||
CMD:ransom( playerid, params[ ] )
|
||
{
|
||
new victimid, amount;
|
||
|
||
if ( sscanf( params, "ud", victimid, amount ) ) return SendUsage( playerid, "/ransom [PLAYER_ID] [AMOUNT]" );
|
||
else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
|
||
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( !IsPlayerJob( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "You must be a kidnapper to use this command." );
|
||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||
else if ( victimid == playerid ) return SendError( playerid, "You cannot create a ransom on yourself." );
|
||
else if ( IsPlayerSettingToggled( victimid, SETTING_RANSOMS ) ) return SendError( playerid, "This player has disabled ransom offers." );
|
||
else if ( amount < 50 || amount > 20000 ) return SendError( playerid, "You may place a ransom from $50 to $20,000." );
|
||
else if ( amount > 99999999 || amount < 0 ) return SendError( playerid, "You may place a ransom from $50 to $20,000."); // Making cash go over billions...
|
||
else if ( amount > GetPlayerCash( victimid ) ) return SendError( playerid, "This person doesn't have enough money to pay this amount." );
|
||
else if ( p_RansomTimestamp[ victimid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before offering a ransom to this person.", p_RansomTimestamp[ victimid ] - g_iTime );
|
||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
||
{
|
||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||
if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player must be tied in order to create a ransom." );
|
||
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command while you're cuffed." );
|
||
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command while you're tazed." );
|
||
if ( IsPlayerInPaintBall( playerid ) ) return SendError( playerid, "You cannot use this command since you're inside an arena." );
|
||
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[RANSOM]{FFFFFF} You have been offered a ransom of "COL_GOLD"%s"COL_WHITE" for your release. Use /ransompay to pay the ransom.", cash_format( amount ) );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RANSOM]{FFFFFF} You have offered a ransom to %s(%d) of "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( victimid ), victimid, cash_format( amount ) );
|
||
p_RansomAmount[ victimid ] = amount;
|
||
p_RansomPlacer[ victimid ] = playerid;
|
||
p_RansomTimestamp[ victimid ] = g_iTime + 15;
|
||
}
|
||
else return SendError( playerid, "This player is not nearby." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:cw( playerid, params[ ] ) return cmd_carwhisper( playerid, params );
|
||
CMD:carwhisper( playerid, params[ ] )
|
||
{
|
||
new msg[ 100 ];
|
||
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You must be inside a vehicle to use this command." );
|
||
else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/carwhisper [MESSAGE]" );
|
||
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." );
|
||
else
|
||
{
|
||
foreach(new i : Player)
|
||
{
|
||
if ( GetPlayerVehicleID( i ) == GetPlayerVehicleID( playerid ) ) {
|
||
SendClientMessageFormatted( i, -1, ""COL_ORANGE"<Car Whisper> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg );
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:w( playerid, params[ ] ) return cmd_whisper( playerid, params );
|
||
CMD:whisper( playerid, params[ ] )
|
||
{
|
||
new msg[ 100 ];
|
||
if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/whisper [MESSAGE]" );
|
||
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising is forbidden." );
|
||
else
|
||
{
|
||
new Float: X, Float: Y, Float: Z;
|
||
GetPlayerPos( playerid, X, Y, Z );
|
||
foreach(new i : Player)
|
||
{
|
||
if ( IsPlayerInRangeOfPoint( i, 5.0, X, Y, Z ) && GetPlayerVirtualWorld( i ) == GetPlayerVirtualWorld( playerid ) ) {
|
||
SendClientMessageFormatted( i, -1, ""COL_ORANGE"<Whisper> %s(%d):"COL_WHITE" %s", ReturnPlayerName( playerid ), playerid, msg );
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:admins( playerid, params[ ] )
|
||
{
|
||
if ( GetPlayerScore( playerid ) < 500 && !IsPlayerUnderCover( playerid ) && p_AdminLevel[ playerid ] < 1 )
|
||
return SendError( playerid, "You need at least 500 score to view the online adminstrators." );
|
||
|
||
new g_adminList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true;
|
||
|
||
// store cash and playerid
|
||
foreach ( new player : Player ) {
|
||
g_adminList[ player ] [ 0 ] = player;
|
||
g_adminList[ player ] [ 1 ] = p_AdminLevel[ player ];
|
||
}
|
||
|
||
// sort
|
||
SortDeepArray( g_adminList, 1, .order = SORT_DESC );
|
||
|
||
// message
|
||
szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Admin Level\n";
|
||
for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_adminList[ i ] [ 0 ] ) && g_adminList[ i ] [ 1 ] > 0 ) {
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\tLevel %d\n", szLargeString, IsPlayerAdminOnDuty( g_adminList[ i ] [ 0 ] ) ? ( COL_PINK ) : ( COL_GREY ), ReturnPlayerName( g_adminList[ i ] [ 0 ] ), g_adminList[ i ] [ 0 ], g_adminList[ i ] [ 1 ] );
|
||
is_empty = false;
|
||
}
|
||
|
||
if ( is_empty ) {
|
||
return SendError( playerid, "There are no administrators online." );
|
||
} else {
|
||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online Admins", szLargeString, "Close", "" ), 1;
|
||
}
|
||
}
|
||
|
||
CMD:vsay( playerid, params[ ] )
|
||
{
|
||
new
|
||
msg[ 100 ],
|
||
time = g_iTime
|
||
;
|
||
|
||
if ( p_VIPLevel[ playerid ] < 1 ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
else if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/vsay [MESSAGE]" );
|
||
else if ( textContainsIP( msg ) ) return SendServerMessage( playerid, "Please do not advertise." );
|
||
else
|
||
{
|
||
if ( p_Muted{ playerid } )
|
||
{
|
||
if ( time > p_MutedTime[ playerid ] )
|
||
p_Muted{ playerid } = false;
|
||
else
|
||
return SendError( playerid, "You cannot speak as you are muted for %s.", secondstotime( p_MutedTime[ playerid ] - time ) );
|
||
}
|
||
|
||
DCC_SendChannelMessageFormatted( discordGeneralChan, "__**(VIP) %s(%d):**__ %s", ReturnPlayerName( playerid ), playerid, msg );
|
||
SendClientMessageToAllFormatted( 0x3eff3eff, "[VIP] %s(%d):{9ec34f} %s", ReturnPlayerName( playerid ), playerid, msg );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
|
||
CMD:aclist( playerid, params[ ] )
|
||
{
|
||
new
|
||
count = 0;
|
||
|
||
szLargeString = ""COL_WHITE"Orange players are forced to use SA-MP AC\n";
|
||
|
||
foreach(new i : Player) if ( IsPlayerUsingSampAC( i ) ) {
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s%s(%d)\n", szLargeString, p_forcedAnticheat[ i ] > 0 ? ( COL_ORANGE ) : ( "" ), ReturnPlayerName( i ), i );
|
||
count++;
|
||
}
|
||
if ( count == 0 ) return SendError( playerid, "There are no SA-MP AC users online." );
|
||
if ( strlen( szLargeString ) == sizeof( szLargeString ) - 1 ) return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Online SA-MP AC Users", sprintf( ""COL_WHITE"There are %d SA-MP AC users online.", count ), "Okay", "" );
|
||
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online SA-MP AC Users", szLargeString, "Okay", "" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:viplist( playerid, params[ ] )
|
||
{
|
||
new
|
||
count = 0;
|
||
|
||
szLargeString = ""COL_WHITE"Player\t"COL_WHITE"V.I.P Package\n";
|
||
|
||
foreach(new i : Player) if ( p_VIPLevel[ i ] > 0 )
|
||
{
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t%s%s\n", szLargeString, ReturnPlayerName( i ), i, VIPToColor( p_VIPLevel[ i ] ), VIPToString( p_VIPLevel[ i ] ) );
|
||
count++;
|
||
}
|
||
if ( count == 0 ) return SendError( playerid, "There are no V.I.P's online." );
|
||
if ( strlen( szLargeString ) == sizeof( szLargeString ) - 1 ) return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Online V.I.P's", sprintf( ""COL_WHITE"There are %d V.I.P players online.", count ), "Okay", "" );
|
||
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Online V.I.P's", szLargeString, "Okay", "" );
|
||
return 1;
|
||
}
|
||
|
||
|
||
CMD:vipspawnwep( playerid, params[ ] )
|
||
{
|
||
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
format( szNormalString, sizeof( szNormalString ), "%s\n"COL_GOLD"%s\n"COL_PLATINUM"%s", p_VIPWep1{ playerid } ? ReturnWeaponName( p_VIPWep1{ playerid } ) : ( "Nothing" ), p_VIPWep2{ playerid } ? ReturnWeaponName( p_VIPWep2{ playerid } ) : ( "Nothing" ), p_VIPWep3{ playerid } ? ReturnWeaponName( p_VIPWep3{ playerid } ) : ( "Nothing" ) );
|
||
ShowPlayerDialog( playerid, DIALOG_VIP_WEP, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Weapons", szNormalString, "Select", "" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:vipgun( playerid, params[ ] )
|
||
{
|
||
if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
|
||
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
|
||
if ( !IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && !IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
|
||
return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_VIP_LOCKER, DIALOG_STYLE_LIST, "{FFFFFF}V.I.P Guns", ""COL_GOLD"[GOLD VIP]"COL_GREY" Armour\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper\nKnuckle Duster\nGolf Club\nBaton\nBaseball Bat\nSpade\nPool Cue\nKatana\nChainsaw\nDildo\nFlowers\nCane", "Select", "Cancel");
|
||
return 1;
|
||
}
|
||
|
||
CMD:vipskin( playerid, params[ ] )
|
||
{
|
||
new
|
||
skin
|
||
;
|
||
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
else if ( GetPlayerAnimationIndex( playerid ) == 1660 ) return SendError( playerid, "You cannot use this command since you're using a vending machine." );
|
||
else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot use this command since you're robbing a store." );
|
||
/*else if ( strmatch( params, "toggle" ) )
|
||
{
|
||
if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this in a vehicle. Exit it, and try again." );
|
||
if ( GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_DRIVER || GetPlayerState( playerid ) == PLAYER_STATE_ENTER_VEHICLE_PASSENGER ) return SendError( playerid, "You cannot set your skin if you're entering a vehicle." );
|
||
if ( GetPlayerState( playerid ) == PLAYER_STATE_EXIT_VEHICLE ) return SendError( playerid, "You cannot set your skin if you're exiting a vehicle." );
|
||
p_SkinToggled{ playerid } = true;
|
||
Streamer_Update( playerid ); // SyncObject( playerid );
|
||
ClearAnimations( playerid );
|
||
SetPlayerSkin( playerid, p_LastSkin[ playerid ] );
|
||
SendServerMessage( playerid, "You have toggled your V.I.P skin!" );
|
||
return 1;
|
||
}
|
||
else if ( strmatch( params, "remove" ) )
|
||
{
|
||
p_SkinToggled{ playerid } = false;
|
||
SendServerMessage( playerid, "Your V.I.P skin has been removed, changes will take place after your next spawn." );
|
||
return 1;
|
||
}*/
|
||
else if ( sscanf( params, "d", skin ) ) return SendUsage( playerid, "/vipskin [SKIN_ID]" );
|
||
else if ( !IsValidSkin( skin ) ) return SendError( playerid, "Invalid Skin ID." );
|
||
else
|
||
{
|
||
p_LastSkin[ playerid ] = skin;
|
||
if ( IsPlayerSettingToggled( playerid, SETTING_VIPSKIN ) ) SetPlayerSkin( playerid, skin );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have changed your V.I.P skin id to %d!", skin );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:vipjob( playerid, params[ ] )
|
||
{
|
||
new
|
||
iJob;
|
||
|
||
if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
|
||
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
|
||
if ( p_VIPLevel[ playerid ] < VIP_PLATINUM )
|
||
return SendError( playerid, "This command requires you to be Platinum V.I.P." );
|
||
|
||
if ( isnull( params ) )
|
||
return SendUsage( playerid, "/vipjob [PART OF JOB NAME]" );
|
||
|
||
if ( ( iJob = GetJobIDFromName( params ) ) == 0xFE )
|
||
return SendError( playerid, "You have entered an invalid job." );
|
||
|
||
if ( iJob != p_Job{ playerid } ) {
|
||
if ( GetPlayerCash( playerid ) < 5000 )
|
||
return SendError( playerid, "You do not have enough money to set your V.I.P job." );
|
||
|
||
GivePlayerCash( playerid, -5000 );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have changed your V.I.P job to %s! To disable, set your vip job to your original job.", GetJobName( iJob ) );
|
||
}
|
||
else SendClientMessage( playerid, -1, ""COL_GOLD"[VIP]"COL_WHITE" You have disabled your VIP job." );
|
||
|
||
p_VIPJob{ playerid } = iJob;
|
||
return 1;
|
||
}
|
||
|
||
CMD:mechanic( playerid, params[ ] ) return cmd_mech( playerid, params );
|
||
CMD:mech( playerid, params[ ] )
|
||
{
|
||
new
|
||
Float: vZ,
|
||
iVehicle = GetPlayerVehicleID( playerid )
|
||
;
|
||
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "You must be a civilian to use this command." );
|
||
if ( !IsPlayerJob( playerid, JOB_DIRTY_MECHANIC ) ) return SendError( playerid, "You are not a dirty mechanic." );
|
||
if ( isnull( params ) ) return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
|
||
else if ( strmatch( params, "fix" ) )
|
||
{
|
||
if ( p_AntiMechFixSpam[ playerid ] > g_iTime )
|
||
return SendError( playerid, "You must wait %d seconds before using this feature again.", p_AntiMechFixSpam[ playerid ] - g_iTime );
|
||
|
||
if ( !IsPlayerInAnyVehicle( playerid ) )
|
||
return SendError( playerid, "You are not in any vehicle." );
|
||
|
||
new
|
||
cost = 250;
|
||
|
||
if ( g_isBusinessVehicle[ iVehicle ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] ) ) {
|
||
cost = IsBusinessAerialVehicle( g_isBusinessVehicle[ iVehicle ], GetVehicleModel( iVehicle ) ) ? 5000 : 2500;
|
||
}
|
||
|
||
if ( GetPlayerCash( playerid ) < cost ) {
|
||
return SendError( playerid, "You need %s to fix this vehicle.", cash_format( cost ) );
|
||
}
|
||
|
||
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
||
RepairVehicle( iVehicle );
|
||
SendServerMessage( playerid, "You have repaired this vehicle." );
|
||
p_AntiMechFixSpam[ playerid ] = g_iTime + 10;
|
||
GivePlayerCash( playerid, -cost );
|
||
}
|
||
else if ( strmatch( params, "nos" ) )
|
||
{
|
||
if ( ( GetTickCount( ) - p_AntiMechNosSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." );
|
||
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
|
||
if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You need $500 to add nitrous to this vehicle." );
|
||
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
||
AddVehicleComponent( iVehicle, 1010 );
|
||
SendServerMessage( playerid, "You have added nitrous to this vehicle." );
|
||
p_AntiMechNosSpam[ playerid ] = GetTickCount( );
|
||
GivePlayerCash( playerid, -500 );
|
||
}
|
||
else if ( strmatch( params, "remp" ) )
|
||
{
|
||
if ( ( GetTickCount( ) - p_AntiMechEmpSpam[ playerid ] ) < 10000 ) return SendError( playerid, "You must wait 10 seconds before using this feature." );
|
||
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
|
||
if ( GetPlayerCash( playerid ) < 750 ) return SendError( playerid, "You need $750 to remove EMP off this vehicle." );
|
||
GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective );
|
||
if ( engine != VEHICLE_PARAMS_OFF ) return SendError( playerid, "This has not been affected by any EMP attacks." );
|
||
GivePlayerCash( playerid, -750 );
|
||
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
||
SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_ON, lights, alarm, doors, bonnet, boot, objective );
|
||
SendServerMessage( playerid, "You have successfully re-initialized the vehicle." );
|
||
p_AntiMechEmpSpam[ playerid ] = GetTickCount( );
|
||
}
|
||
else if ( strmatch( params, "flip" ) )
|
||
{
|
||
if ( p_AntiMechFlipSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this feature.", p_AntiMechFlipSpam[ playerid ] - g_iTime );
|
||
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
|
||
if ( GetPlayerCash( playerid ) < 200 ) return SendError( playerid, "You need $200 to flip this vehicle." );
|
||
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
||
GetVehicleZAngle( iVehicle, vZ ), SetVehicleZAngle( iVehicle, vZ );
|
||
GivePlayerCash( playerid, -200 );
|
||
SendServerMessage( playerid, "You have successfully flipped this vehicle." );
|
||
p_AntiMechFlipSpam[ playerid ] = g_iTime + 5;
|
||
}
|
||
else if ( strmatch( params, "flix" ) )
|
||
{
|
||
if ( p_AntiMechFixSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this feature again.", p_AntiMechFixSpam[ playerid ] - g_iTime );
|
||
if ( p_AntiMechFlipSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before using this feature.", p_AntiMechFlipSpam[ playerid ] - g_iTime );
|
||
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
|
||
if ( GetPlayerCash( playerid ) < 500 ) return SendError( playerid, "You need $500 to flip and fix this vehicle." );
|
||
|
||
new
|
||
cost = 500;
|
||
|
||
if ( g_isBusinessVehicle[ iVehicle ] != -1 && Iter_Contains( business, g_isBusinessVehicle[ iVehicle ] ) ) {
|
||
cost = IsBusinessAerialVehicle( g_isBusinessVehicle[ iVehicle ], GetVehicleModel( iVehicle ) ) ? 6000 : 3500;
|
||
}
|
||
|
||
if ( GetPlayerCash( playerid ) < cost ) {
|
||
return SendError( playerid, "You need %s to fix this vehicle.", cash_format( cost ) );
|
||
}
|
||
|
||
PlayerPlaySound( playerid, 1133, 0.0, 0.0, 5.0 );
|
||
RepairVehicle( iVehicle );
|
||
GetVehicleZAngle( iVehicle, vZ ), SetVehicleZAngle( iVehicle, vZ );
|
||
SendServerMessage( playerid, "You have flipped and fixed this vehicle." );
|
||
p_AntiMechFixSpam[ playerid ] = g_iTime + 10;
|
||
p_AntiMechFlipSpam[ playerid ] = g_iTime + 5;
|
||
GivePlayerCash( playerid, -cost );
|
||
}
|
||
else if ( strmatch( params, "price" ) )
|
||
{
|
||
if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You are not in any vehicle." );
|
||
|
||
new
|
||
iPrice;
|
||
|
||
if ( ( iPrice = calculateVehicleSellPrice( iVehicle ) ) )
|
||
ShowPlayerHelpDialog( playerid, 3000, "You can export this vehicle at the docks for around ~g~%s~w~~h~.~n~~n~~r~Damaging the vehicle will further decrease the value.", cash_format( iPrice ) );
|
||
else
|
||
ShowPlayerHelpDialog( playerid, 3000, "~r~This vehicle cannot be sold." );
|
||
}
|
||
else if ( strmatch( params, "nearby" ) )
|
||
{
|
||
new
|
||
Float: fDistance = Float: 0x7F800000,
|
||
iClosest = GetClosestVehicle( playerid, INVALID_VEHICLE_ID, fDistance )
|
||
;
|
||
|
||
SendServerMessage( playerid, "The closest vehicle to you is a "COL_GREY"%s"COL_WHITE", which is %0.2fm away.", GetVehicleName( GetVehicleModel( iClosest ) ), fDistance );
|
||
}
|
||
else return SendUsage( playerid, "/(mech)anic [FIX/NOS/REMP/FLIP/FLIX/PRICE/NEARBY]" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:savestats( playerid, params[ ] )
|
||
{
|
||
if ( ( GetTickCount( ) - p_AntiSaveStatsSpam[ playerid ] ) < 15000 ) return SendError( playerid, "You must wait 15 seconds before saving your statistics again." );
|
||
SavePlayerData( playerid );
|
||
p_AntiSaveStatsSpam[ playerid ] = GetTickCount( );
|
||
SendServerMessage( playerid, "Your statistics have been saved." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:ask( playerid, params[ ] )
|
||
{
|
||
new szMessage[ 96 ];
|
||
if ( sscanf( params, "s[96]", szMessage ) ) return SendUsage( playerid, "/ask [QUESTION]" );
|
||
else if ( p_CantUseAsk{ playerid } == true ) return SendError( playerid, "You have been blocked to use this command by an admin." );
|
||
else
|
||
{
|
||
for( new iPos; iPos < sizeof( szQuestionsLog ) - 1; iPos++ )
|
||
memcpy( szQuestionsLog[ iPos ], szQuestionsLog[ iPos + 1 ], 0, sizeof( szQuestionsLog[ ] ) * 4 );
|
||
|
||
format( szNormalString, sizeof( szNormalString ), "%s\t%s(%d)\t%s\n", getCurrentTime( ), ReturnPlayerName( playerid ), playerid, szMessage );
|
||
strcpy( szQuestionsLog[ 7 ], szNormalString );
|
||
|
||
Beep( playerid );
|
||
SendClientMessageToAdmins( -1, "{FE5700}[QUESTION] %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, szMessage );
|
||
SendClientMessageFormatted( playerid, -1, "{FE5700}[QUESTION]"COL_WHITE" You've asked \"%s\".", szMessage );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:ach( playerid, params[ ] ) return cmd_achievements( playerid, params );
|
||
CMD:achievements( playerid, params[ ] )
|
||
{
|
||
displayAchievements( playerid );
|
||
return 1;
|
||
}
|
||
|
||
CMD:idof( playerid, params[ ] )
|
||
{
|
||
new pID;
|
||
if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/idof [PART_OF_NAME]" );
|
||
if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." );
|
||
SendServerMessage( playerid, "%s: "COL_GREY"%d", ReturnPlayerName( pID ), pID );
|
||
return 1;
|
||
}
|
||
|
||
CMD:playercolor( playerid, params[ ] ) return cmd_pc( playerid, params );
|
||
CMD:pc( playerid, params[ ] )
|
||
{
|
||
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_LIST, "{FFFFFF}Player Colors", "Innocent\n{FFEC41}Low Suspect\n"COL_ORANGE"Wanted\n{F83245}Most Wanted\n{3E7EFF}Police\n{0035FF}F.B.I\n{191970}C.I.A\n{954BFF}Army\n"COL_PINK"Admin On Duty\n"COL_GREY"Other Colors Are Gang Colors", "Okay", "" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:robstore( playerid, params[ ] )
|
||
{
|
||
SendServerMessage( playerid, "This command binds your walking key, so you must be in a robbery checkpoint to get a response!" );
|
||
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_WALK, KEY_SPRINT );
|
||
return 1;
|
||
}
|
||
|
||
CMD:myaccid( playerid, params[ ] )
|
||
{
|
||
SendServerMessage( playerid, "Your account ID is "COL_GOLD"%d"COL_WHITE".", p_AccountID[ playerid ] );
|
||
return 1;
|
||
}
|
||
|
||
CMD:job( playerid, params[ ] )
|
||
{
|
||
if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPJob{ playerid } != p_Job{ playerid } )
|
||
return SendServerMessage( playerid, "Your jobs are "COL_GOLD"%s"COL_WHITE" and "COL_GOLD"%s"COL_WHITE".", GetJobName( p_Job{ playerid } ), GetJobName( p_VIPJob{ playerid } ) );
|
||
|
||
if ( p_VIPLevel[ playerid ] >= VIP_PLATINUM && p_VIPJob{ playerid } == p_Job{ playerid } )
|
||
return SendServerMessage( playerid, "Your jobs are "COL_GOLD"%s"COL_WHITE" and your VIP job is disabled.", GetJobName( p_Job{ playerid } ) );
|
||
|
||
SendServerMessage( playerid, "Your job is a "COL_GOLD"%s"COL_WHITE".", GetJobName( p_Job{ playerid } ) );
|
||
return 1;
|
||
}
|
||
|
||
CMD:jaillist( playerid, params[ ] )
|
||
{
|
||
szBigString[ 0 ] = '\0';
|
||
|
||
foreach( new i : Player ) if ( IsPlayerJailed( i ) ) {
|
||
format( szBigString, sizeof( szBigString ), "%s%s%s(%d)\t%d seconds\n", szBigString, p_AdminJailed{ i } ? ( COL_RED ) : ( COL_WHITE ), ReturnPlayerName( i ), i, p_JailTime[ i ] );
|
||
}
|
||
|
||
if ( szBigString[ 0 ] == '\0' ) {
|
||
return SendError( playerid, "There are no players in jail." );
|
||
} else {
|
||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST, ""COL_WHITE"Jail List", szBigString, "Close", "" );
|
||
}
|
||
}
|
||
|
||
CMD:lastlogged( playerid, params[ ] )
|
||
{
|
||
static
|
||
player[ MAX_PLAYER_NAME ]
|
||
;
|
||
|
||
if ( sscanf( params, "s[24]", player ) ) return SendUsage( playerid, "/lastlogged [PLAYER_NAME]" );
|
||
else
|
||
{
|
||
format( szNormalString, sizeof( szNormalString ), "SELECT `LASTLOGGED` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) );
|
||
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerLastLogged", "iis", playerid, 0, player );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
thread OnPlayerLastLogged( playerid, irc, player[ ] )
|
||
{
|
||
new
|
||
rows, fields, time, Field[ 50 ]
|
||
;
|
||
cache_get_data( rows, fields );
|
||
if ( rows )
|
||
{
|
||
cache_get_field_content( 0, "LASTLOGGED", Field );
|
||
|
||
time = g_iTime - strval( Field );
|
||
if ( time > 86400 )
|
||
{
|
||
time /= 86400;
|
||
format( Field, sizeof( Field ), "%d day(s) ago.", time );
|
||
}
|
||
else if ( time > 3600 )
|
||
{
|
||
time /= 3600;
|
||
format( Field, sizeof( Field ), "%d hour(s) ago.", time );
|
||
}
|
||
else
|
||
{
|
||
time /= 60;
|
||
format( Field, sizeof( Field ), "%d minute(s) ago.", time );
|
||
}
|
||
|
||
if ( !irc ) SendClientMessageFormatted( playerid, COLOR_GREY, "[SERVER]"COL_RED" %s:"COL_WHITE" Last Logged: %s", player, Field );
|
||
else {
|
||
format( szNormalString, sizeof( szNormalString ),"7LAST LOGGED OF '%s': %s", player, Field );
|
||
DCC_SendChannelMessage( discordGeneralChan, szNormalString );
|
||
}
|
||
}
|
||
else {
|
||
if ( !irc ) SendError( playerid, "Player not found." );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:weeklytime( playerid, params[ ] )
|
||
{
|
||
static
|
||
player[ MAX_PLAYER_NAME ]
|
||
;
|
||
|
||
if ( sscanf( params, "s[24]", player ) ) return SendUsage( playerid, "/weeklytime [PLAYER_NAME]" );
|
||
else
|
||
{
|
||
format( szNormalString, sizeof( szNormalString ), "SELECT `UPTIME`,`WEEKEND_UPTIME` FROM `USERS` WHERE `NAME` = '%s' LIMIT 0,1", mysql_escape( player ) );
|
||
mysql_function_query( dbHandle, szNormalString, true, "OnPlayerWeeklyTime", "iis", playerid, 0, player );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
thread OnPlayerWeeklyTime( playerid, irc, player[ ] )
|
||
{
|
||
new
|
||
rows, fields,
|
||
iCurrentUptime, iLastUptime
|
||
;
|
||
cache_get_data( rows, fields );
|
||
if ( rows )
|
||
{
|
||
iCurrentUptime = cache_get_field_content_int( 0, "UPTIME", dbHandle );
|
||
iLastUptime = cache_get_field_content_int( 0, "WEEKEND_UPTIME", dbHandle );
|
||
|
||
if ( !irc ) SendClientMessageFormatted( playerid, COLOR_GREY, "[SERVER]"COL_GREY" %s:"COL_WHITE" %s", player, secondstotime( iCurrentUptime - iLastUptime ) );
|
||
else
|
||
{
|
||
format( szNormalString, sizeof( szNormalString ),"7WEEKLY TIME OF '%s': %s", player, secondstotime( iCurrentUptime - iLastUptime ) );
|
||
DCC_SendChannelMessage( discordGeneralChan, szNormalString );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if ( !irc )
|
||
SendError( playerid, "Player not found." );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:emp( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID
|
||
;
|
||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to Police only." );
|
||
else if ( p_inCIA{ playerid } == false || p_inArmy{ playerid } == true ) return SendError( playerid, "This is restricted to CIA only." );
|
||
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/emp [PLAYER_ID]" );
|
||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||
else if ( pID == playerid ) return SendError( playerid, "You cannot do this to yourself." );
|
||
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You are kidnapped, you cannot do this." );
|
||
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You are tied, you cannot do this." );
|
||
else if ( IsPlayerAdminOnDuty( pID ) ) return SendError( playerid, "This person is an admin on duty!" );
|
||
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This person is a apart of the Police Force." );
|
||
else if ( !p_WantedLevel[ pID ] ) return SendError( playerid, "This person is innocent!" );
|
||
else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't inside any vehicle." );
|
||
else if ( GetPlayerState( pID ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not a driver of any vehicle." );
|
||
//else if ( g_buyableVehicle{ GetPlayerVehicleID( pID ) } == true ) return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 30.0 )
|
||
{
|
||
/* ** ANTI EMP SPAM ** */
|
||
if ( p_AntiEmpSpam[ pID ] > g_iTime )
|
||
return SendError( playerid, "You cannot EMP this person for %s.", secondstotime( p_AntiEmpSpam[ pID ] - g_iTime ) );
|
||
/* ** END OF ANTI SPAM ** */
|
||
|
||
new
|
||
iVehicle = GetPlayerVehicleID( pID );
|
||
|
||
if ( g_buyableVehicle{ iVehicle } )
|
||
return SendError( playerid, "Failed to place a Electromagnetic Pulse on this player's vehicle." );
|
||
|
||
p_AntiEmpSpam[ pID ] = g_iTime + 60;
|
||
|
||
if ( p_AntiEMP[ pID ] > 0 )
|
||
{
|
||
p_AntiEMP[ pID ] --;
|
||
|
||
new
|
||
iRandom = random( 101 );
|
||
|
||
//if ( g_buyableVehicle{ iVehicle } )
|
||
//iRandom -= 50;
|
||
|
||
if ( iRandom < 90 )
|
||
{
|
||
SendClientMessage( playerid, -1, ""COL_RED"[EMP]{FFFFFF} An Electromagnetic Pulse attempt has been repelled by an aluminum foil!" );
|
||
SendClientMessage( pID, -1, ""COL_GREEN"[EMP]{FFFFFF} Electromagnetic Pulse had been repelled by aluminum foil set on vehicle." );
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
SendClientMessageFormatted( pID, -1, ""COL_RED"[EMP]{FFFFFF} %s(%d) has sent an electromagnetic pulse on your vehicle causing it to crash for 30 seconds.", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[EMP]{FFFFFF} You have activated a electromagnetic pulse on %s(%d)'s vehicle!", ReturnPlayerName( pID ), pID );
|
||
SetTimerEx( "emp_deactivate", 30000, false, "d", GetPlayerVehicleID( pID ) );
|
||
GetVehicleParamsEx( iVehicle, engine, lights, alarm, doors, bonnet, boot, objective );
|
||
SetVehicleParamsEx( iVehicle, VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective );
|
||
}
|
||
else SendError( playerid, "This player is not nearby." );
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerLoadTextdraws( playerid )
|
||
{
|
||
PlayerTextDrawShow( playerid, p_LocationTD[ playerid ] );
|
||
if ( IsDoubleXP( ) ) TextDrawShowForPlayer( playerid, g_DoubleXPTD );
|
||
TextDrawShowForPlayer( playerid, g_WebsiteTD );
|
||
if ( p_WantedLevel[ playerid ] ) PlayerTextDrawShow( playerid, p_WantedLevelTD[ playerid ] );
|
||
TextDrawShowForPlayer( playerid, g_MotdTD );
|
||
if ( p_AdminOnDuty{ playerid } ) TextDrawShowForPlayer( playerid, g_AdminOnDutyTD );
|
||
PlayerTextDrawShow( playerid, g_ZoneOwnerTD[ playerid ] );
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerUnloadTextdraws( playerid )
|
||
{
|
||
PlayerTextDrawHide( playerid, g_ZoneOwnerTD[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_LocationTD[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_WantedLevelTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_WebsiteTD );
|
||
TextDrawHideForPlayer( playerid, g_AdminOnDutyTD );
|
||
TextDrawHideForPlayer( playerid, g_DoubleXPTD );
|
||
TextDrawHideForPlayer( playerid, g_MotdTD );
|
||
return 1;
|
||
}
|
||
|
||
CMD:hidelabel( playerid, params[ ] ) return cmd_rlabel( playerid, params );
|
||
CMD:rlabel( playerid, params[ ] )
|
||
{
|
||
if ( p_InfoLabel[ playerid ] == Text3D: INVALID_3DTEXT_ID )
|
||
return SendError( playerid, "You do not have any label on your head to remove." );
|
||
|
||
p_LabelColor[ playerid ] = COLOR_GREY;
|
||
Delete3DTextLabel( p_InfoLabel[ playerid ] );
|
||
p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
SendServerMessage( playerid, "You have removed your label from your head." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:labelinfo( playerid, params[ ] )
|
||
{
|
||
if ( p_InfoLabel[ playerid ] != Text3D: INVALID_3DTEXT_ID )
|
||
{
|
||
SendServerMessage( playerid, "{%06x}%s", p_LabelColor[ playerid ] >>> 8, p_InfoLabelString[ playerid ] );
|
||
}
|
||
else SendError( playerid, "You don't have a label attached on you." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:label( playerid, params[ ] )
|
||
{
|
||
new
|
||
szLabel[ 32 ]
|
||
;
|
||
|
||
if ( GetPlayerScore( playerid ) < 500 ) return SendError( playerid, "You need 500 score to use this command." );
|
||
else if ( sscanf( params, "s[32]", szLabel ) ) return SendUsage( playerid, "/label [MESSAGE]" );
|
||
else
|
||
{
|
||
Delete3DTextLabel( p_InfoLabel[ playerid ] );
|
||
format( p_InfoLabelString[ playerid ], sizeof( p_InfoLabelString[ ] ), "%s", szLabel );
|
||
p_InfoLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
|
||
p_InfoLabel[ playerid ] = Create3DTextLabel( szLabel, p_LabelColor[ playerid ], 0.0, 0.0, 0.0, 15.0, 0 );
|
||
Attach3DTextLabelToPlayer( p_InfoLabel[ playerid ], playerid, 0.0, 0.0, 0.4 );
|
||
SendServerMessage( playerid, "You placed a label above your head containing the text above." );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:labelcolor( playerid, params[ ] )
|
||
{
|
||
new
|
||
szLabel[ 7 ];
|
||
|
||
if ( sscanf( params, "s[7]", szLabel ) ) return SendUsage( playerid, "/labelcolor [HEX CODE (= normal)]" );
|
||
else if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
else if ( strmatch( szLabel, "normal" ) )
|
||
{
|
||
p_LabelColor[ playerid ] = COLOR_GREY;
|
||
Update3DTextLabelText( p_InfoLabel[ playerid ], COLOR_GREY, p_InfoLabelString[ playerid ] );
|
||
return SendServerMessage( playerid, "You've successfully reset your label's color." );
|
||
}
|
||
else if ( strlen( szLabel ) != 6 ) return SendError( playerid, "Your hex code must be equal to six characters. "COL_ORANGE"Format: RRGGBB" );
|
||
else if ( p_InfoLabel[ playerid ] == Text3D: INVALID_3DTEXT_ID ) return SendError( playerid, "You don't have a label attached on you." );
|
||
else if ( strmatch( szLabel, "FF0770" ) ) return SendError( playerid, "This colour is strictly prohibited and can result in ban." );
|
||
else if ( !isHex( szLabel ) ) return SendError( playerid, "Invalid Hex Code." );
|
||
else
|
||
{
|
||
SendServerMessage( playerid, "You have changed your {%s}label's color to this{FFFFFF}. To reset: "COL_GREY"/labelcolor normal"COL_WHITE".", szLabel );
|
||
format( szNormalString, 11, "0x%sFF", szLabel );
|
||
p_LabelColor[ playerid ] = HexToInt( szNormalString );
|
||
Update3DTextLabelText( p_InfoLabel[ playerid ], p_LabelColor[ playerid ], p_InfoLabelString[ playerid ] );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:changepassword( playerid, params[ ] ) return cmd_changepw( playerid, params );
|
||
CMD:changepass( playerid, params[ ] ) return cmd_changepw( playerid, params );
|
||
CMD:changepw( playerid, params[ ] )
|
||
{
|
||
static
|
||
szHashed[ 129 ], szSalt[ 25 ];
|
||
|
||
if ( !p_PlayerLogged{ playerid } ) return SendError( playerid, "You are not logged in." );
|
||
if ( isnull( params ) ) return SendUsage( playerid, "/change(pw/pass/password) [PASSWORD]" );
|
||
if ( strlen( params ) > 24 || strlen( params ) < 3 ) return SendError( playerid, "Your password must be indexed within 3 and 24 characters." );
|
||
|
||
randomString( szSalt, 24 );
|
||
pencrypt( szHashed, sizeof( szHashed ), params, szSalt );
|
||
|
||
format( szBigString, sizeof( szBigString ), "UPDATE `USERS` SET `PASSWORD`='%s', `SALT`='%s' WHERE `ID`=%d", szHashed, mysql_escape( szSalt ), p_AccountID[ playerid ] );
|
||
mysql_single_query( szBigString );
|
||
|
||
GameTextForPlayer( playerid, "~r~Password changed!", 5000, 3 );
|
||
SendClientMessageFormatted( playerid, COLOR_GOLD, "[PASSWORD CHANGED]"COL_WHITE" You have successfully changed your password to \""COL_GREY"%s"COL_WHITE"\", make sure you remember!", params );
|
||
return 1;
|
||
}
|
||
|
||
CMD:richlist( playerid, params[ ] )
|
||
{
|
||
new g_richList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true;
|
||
|
||
// store cash and playerid
|
||
foreach ( new player : Player ) {
|
||
g_richList[ player ] [ 0 ] = player;
|
||
g_richList[ player ] [ 1 ] = GetPlayerTotalCash( player );
|
||
}
|
||
|
||
// sort
|
||
SortDeepArray( g_richList, 1, .order = SORT_DESC );
|
||
|
||
// message
|
||
szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Holding Money\t"COL_WHITE"Bank Money\n";
|
||
for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_richList[ i ] [ 0 ] ) && g_richList[ i ] [ 1 ] > 50000 )
|
||
{
|
||
new
|
||
rich_player = g_richList[ i ] [ 0 ];
|
||
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%s\t{666666}%s\n", szLargeString, ReturnPlayerName( rich_player ), rich_player, cash_format( GetPlayerCash( rich_player ) ), cash_format( GetPlayerBankMoney( rich_player ) ) );
|
||
is_empty = false;
|
||
}
|
||
|
||
if ( is_empty ) {
|
||
return SendError( playerid, "There are no rich players to show." );
|
||
} else {
|
||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Rich Players Online", szLargeString, "Close", "" ), 1;
|
||
}
|
||
}
|
||
|
||
CMD:getwanted( playerid, params[ ] ) return cmd_mostwanted( playerid, params );
|
||
CMD:mostwanted( playerid, params[ ] )
|
||
{
|
||
new g_wantedList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true;
|
||
|
||
// store cash and playerid
|
||
foreach ( new player : Player ) {
|
||
g_wantedList[ player ] [ 0 ] = player;
|
||
g_wantedList[ player ] [ 1 ] = p_WantedLevel[ player ];
|
||
}
|
||
|
||
// sort
|
||
SortDeepArray( g_wantedList, 1, .order = SORT_DESC );
|
||
|
||
// message
|
||
szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Wanted Level\n";
|
||
for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_wantedList[ i ] [ 0 ] ) && g_wantedList[ i ] [ 1 ] > 0 ) {
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%d\n", szLargeString, ReturnPlayerName( g_wantedList[ i ] [ 0 ] ), g_wantedList[ i ] [ 0 ], g_wantedList[ i ] [ 1 ] );
|
||
is_empty = false;
|
||
}
|
||
|
||
if ( is_empty ) {
|
||
return SendError( playerid, "There are no wanted players to show." );
|
||
} else {
|
||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Wanted Players Online", szLargeString, "Close", "" ), 1;
|
||
}
|
||
}
|
||
|
||
CMD:contracts( playerid, params[ ] ) return cmd_hitlist( playerid, params );
|
||
CMD:hitlist( playerid, params[ ] )
|
||
{
|
||
// if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
|
||
new g_contractList[ MAX_PLAYERS ] [ 2 ], bool: is_empty = true;
|
||
|
||
// store cash and playerid
|
||
foreach ( new player : Player )
|
||
{
|
||
g_contractList[ player ] [ 0 ] = player;
|
||
g_contractList[ player ] [ 1 ] = p_ContractedAmount[ player ];
|
||
}
|
||
|
||
// sort
|
||
SortDeepArray( g_contractList, 1, .order = SORT_DESC );
|
||
|
||
// message
|
||
szLargeString = ""COL_WHITE"Player\t"COL_WHITE"Total Contract\n";
|
||
for ( new i = 0; i < MAX_PLAYERS; i ++ ) if ( IsPlayerConnected( g_contractList[ i ] [ 0 ] ) && g_contractList[ i ] [ 1 ] >= 1000 ) {
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s(%d)\t"COL_GOLD"%s\n", szLargeString, ReturnPlayerName( g_contractList[ i ] [ 0 ] ), g_contractList[ i ] [ 0 ], cash_format( g_contractList[ i ] [ 1 ] ) );
|
||
is_empty = false;
|
||
}
|
||
|
||
if ( is_empty ) {
|
||
return SendError( playerid, "There are no contracted players to show." );
|
||
} else {
|
||
return ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Contracted Players Online", szLargeString, "Close", "" ), 1;
|
||
}
|
||
}
|
||
|
||
CMD:viewguns( playerid, params[ ] )
|
||
{
|
||
/* ** COOL DOWN ** */
|
||
if ( GetPVarInt( playerid, "weapon_buy_cool" ) > g_iTime ) return SendError( playerid, "You must wait 40 seconds before buying a weapon from someone again." );
|
||
/* ** END OF COOL DOWN ** */
|
||
|
||
if ( !IsPlayerConnected( p_WeaponDealer[ playerid ] ) ) return p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your weapon dealer isn't available." );
|
||
else if ( g_iTime > p_WeaponDealTick[ playerid ] ) return SendError( playerid, "Your last weapon deal has expired." );
|
||
else if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) ) return SendError( playerid, "You can't buy weapons in an arena." );
|
||
else
|
||
{
|
||
p_WeaponDealing{ playerid } = true;
|
||
ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL );
|
||
SendClientMessageFormatted( p_WeaponDealer[ playerid ], -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) is now viewing your weapon selection.", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:sellgun( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID
|
||
;
|
||
|
||
if ( !IsPlayerJob( playerid, JOB_WEAPON_DEALER ) ) return SendError( playerid, "You aren't a weapon dealer." );
|
||
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "Only civilians can use this command." );
|
||
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/sellgun [PLAYER_ID]" );
|
||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||
else if ( pID == playerid ) return SendError( playerid, "You cannot sell yourself a weapon." );
|
||
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "You cannot sell weapons to law enforcement officers." );
|
||
else if ( p_WeaponDealing{ pID } == true ) return SendError( playerid, "This player is currently busy." );
|
||
else if ( p_Jailed{ playerid } ) return SendError( playerid, "You cannot sell weapons while you're in jail." );
|
||
else if ( p_Jailed{ pID } ) return SendError( playerid, "This player is jailed, you cannot sell weapons to him." );
|
||
else if ( IsPlayerInPaintBall( pID ) || IsPlayerDueling( pID ) ) return SendError( playerid, "You can't sell weapons in an arena." );
|
||
else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
||
else if ( IsPlayerPassive( pID ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
||
else if ( IsPlayerPassive( playerid ) ) return SendError( playerid, "You cannot use this command as a passive mode player." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 5.0 )
|
||
{
|
||
SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) wishes to sell you weapons. "COL_ORANGE"/viewguns{FFFFFF} to view the available weapons.", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have sent an offer to %s(%d) to buy guns.", ReturnPlayerName( pID ), pID );
|
||
p_WeaponDealer[ pID ] = playerid;
|
||
p_WeaponDealTick[ pID ] = g_iTime + 60;
|
||
}
|
||
else SendError( playerid, "This player is not nearby." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:ej( playerid, params[ ] ) return cmd_eject( playerid, params );
|
||
CMD:eject( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID
|
||
;
|
||
|
||
if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/eject [PLAYER_ID]" );
|
||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||
else if ( !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You're not in any vehicle." );
|
||
else if ( !IsPlayerInAnyVehicle( pID ) ) return SendError( playerid, "This player isn't in any vehicle" );
|
||
else if ( pID == playerid ) return SendError( playerid, "This command is created for ejecting passengers only." );
|
||
else if ( GetPlayerVehicleID( pID ) != GetPlayerVehicleID( playerid ) ) return SendError( playerid, "This player isn't inside your vehicle" );
|
||
else if ( GetPlayerState( playerid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "You are not the driver of this vehicle." );
|
||
//else if ( p_Detained{ pID } ) return SendError( playerid, "This player has his cuffs locked onto his seat. You can't eject him." );
|
||
else
|
||
{
|
||
if ( p_Kidnapped{ pID } == true ) p_Kidnapped{ pID } = false;
|
||
//if ( p_Detained{ pID } == true ) p_Detained{ pID } = false;
|
||
RemovePlayerFromVehicle( pID );
|
||
SyncObject( pID, 0.0, 2.0, 2.0 );
|
||
GameTextForPlayer( pID, "~r~EJECTED~w~!", 3500, 3 );
|
||
SendServerMessage( playerid, "Player has been ejected from your vehicle." );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:ejectall( playerid, params[ ] )
|
||
{
|
||
new
|
||
iEjectCounter = 0,
|
||
iPlayerSeat = GetPlayerVehicleSeat( playerid ),
|
||
iPlayerVehicle = GetPlayerVehicleID( playerid )
|
||
;
|
||
|
||
if ( !IsPlayerInAnyVehicle( playerid ) ) {
|
||
return SendError( playerid, "You're not in a vehicle." );
|
||
}
|
||
|
||
if ( iPlayerSeat != 0 ) {
|
||
return SendError( playerid, "You're not the driver of this vehicle." );
|
||
}
|
||
|
||
foreach(new i : Player)
|
||
{
|
||
new
|
||
iTargetVehicle = GetPlayerVehicleID( i ),
|
||
iTargetSeat = GetPlayerVehicleSeat( i )
|
||
;
|
||
|
||
if ( iTargetVehicle == iPlayerVehicle && iTargetSeat >= 1 && iTargetSeat <= 3 ) {
|
||
// change variables
|
||
if ( p_Kidnapped{ i } == true ) p_Kidnapped{ i } = false;
|
||
//if ( p_Detained{ i } == true ) p_Detained{ i } = false;
|
||
|
||
// remove from vehicle
|
||
RemovePlayerFromVehicle( i );
|
||
SyncObject( i, 0.0, 2.0, 2.0 );
|
||
GameTextForPlayer( i, "~r~EJECTED~w~!", 3500, 3 );
|
||
|
||
// increment players ejected
|
||
iEjectCounter++;
|
||
}
|
||
}
|
||
|
||
if ( ! iEjectCounter )
|
||
return SendError( playerid, "You do not have any passengers to eject." );
|
||
|
||
return SendServerMessage( playerid, "You have ejected %d player%s from your vehicle.", iEjectCounter, iEjectCounter > 1 ? ( "s" ) : ( "" ) );
|
||
}
|
||
|
||
CMD:acceptbj( playerid, params[ ] )
|
||
{
|
||
if ( !IsPlayerConnected( p_BlowjobOfferer[ playerid ] ) ) return p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID, SendError( playerid, "Your blowjob offerer isn't available." );
|
||
else if ( g_iTime > p_BlowjobDealTick[ playerid ] ) return SendError( playerid, "Your blowjob offer has expired." );
|
||
else if ( !IsPlayerJob( p_BlowjobOfferer[ playerid ], JOB_MUGGER ) ) return SendError( playerid, "Your blowjob offerer no longer offers blowjobs." );
|
||
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot get a blowjob inside a car." );
|
||
else if ( IsPlayerInAnyVehicle( p_BlowjobOfferer[ playerid ] ) ) return SendError( playerid, "This player is inside a car." );
|
||
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs in jail." );
|
||
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while tied." );
|
||
else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while tazed." );
|
||
else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while cuffed." );
|
||
else if ( IsPlayerRobbing( playerid ) ) return SendError( playerid, "You cannot accept blowjobs while robbing a store." );
|
||
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
else if ( GetPlayerCash( playerid ) < p_BlowjobPrice[ playerid ] ) return SendError( playerid, "You cannot afford this blowjob." );
|
||
else if ( IsPlayerAttachedObjectSlotUsed( playerid, 4 ) || IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return SendError( playerid, "Your hands are busy at the moment." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, p_BlowjobOfferer[ playerid ] ) < 4.0 )
|
||
{
|
||
new
|
||
Float: X, Float: Y, Float: Z, Float: Angle,
|
||
iPrice = p_BlowjobPrice[ playerid ],
|
||
iEarned = floatround( iPrice * 0.90 )
|
||
;
|
||
|
||
SendClientMessageFormatted( p_BlowjobOfferer[ playerid ], -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} %s(%d) has accepted your blowjob offer for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( playerid ), playerid, cash_format( iPrice ) );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} You are now recieving a blowjob." );
|
||
TogglePlayerControllable( p_BlowjobOfferer[ playerid ], 0 );
|
||
TogglePlayerControllable( playerid, 0 );
|
||
GetPlayerFacingAngle( p_BlowjobOfferer[ playerid ], Angle );
|
||
SetPlayerFacingAngle( playerid, Angle - 180 );
|
||
GetXYInFrontOfPlayer( p_BlowjobOfferer[ playerid ], X, Y, Z, 1 );
|
||
SetPlayerPos( playerid, X, Y, Z );
|
||
ApplyAnimation( playerid, "BLOWJOBZ", "BJ_STAND_START_P", 1.0, 1, 1, 1, 0, 0, 1 );
|
||
ApplyAnimation( p_BlowjobOfferer[ playerid ], "BLOWJOBZ", "BJ_STAND_START_W", 1.0, 1, 1, 1, 0, 0, 1 );
|
||
SetTimerEx( "BlowJob", 1500, false, "ddd", p_BlowjobOfferer[ playerid ], playerid, 0 );
|
||
p_GettingBlowjob{ playerid } = true;
|
||
p_GivingBlowjob{ p_BlowjobOfferer[ playerid ] } = true;
|
||
GivePlayerCash( playerid, -iPrice );
|
||
GivePlayerCash( p_BlowjobOfferer[ playerid ], iEarned );
|
||
p_BlowjobOfferer[ playerid ] = INVALID_PLAYER_ID;
|
||
}
|
||
else
|
||
{
|
||
SendError( playerid, "This person is not nearby." );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:blowjob( playerid, params[ ] ) return cmd_bj( playerid, params );
|
||
CMD:bj( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID, price
|
||
;
|
||
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( !IsPlayerJob( playerid, JOB_MUGGER ) ) return SendError( playerid, "You must be a mugger to use this command." );
|
||
else if ( ( GetTickCount( ) - p_AntiBlowJobSpam[ playerid ] ) < 30000 ) return SendError( playerid, "You must wait 30 seconds before using this command again." );
|
||
else if ( sscanf( params, "ud", pID, price ) ) return SendUsage( playerid, "/(bj)blowjob [PLAYER_ID] [PRICE]" );
|
||
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected." );
|
||
else if ( price < 20 || price > 3000 ) return SendError( playerid, "Please specify a price between $20 and $3,000." );
|
||
else if ( playerid == pID ) return SendError( playerid, "You cannot give a blowjob to yourself." );
|
||
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot offer blowjobs in jail." );
|
||
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
else if ( IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) ) return SendError( playerid, "You cannot use this command in a minigame." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, pID ) < 4.0 )
|
||
{
|
||
if ( IsPlayerJailed( pID ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
||
SendClientMessageFormatted( pID, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} %s(%d) wishes to give you a blowjob for "COL_GOLD"%s"COL_WHITE". "COL_ORANGE"/acceptbj{FFFFFF} to accept.", ReturnPlayerName( playerid ), playerid, cash_format( price ) );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[BLOWJOB]{FFFFFF} You have offered a blowjob to %s(%d) for "COL_GOLD"%s"COL_WHITE".", ReturnPlayerName( pID ), pID, cash_format( price ) );
|
||
p_BlowjobOfferer[ pID ] = playerid;
|
||
p_BlowjobDealTick[ pID ] = g_iTime + 60;
|
||
p_BlowjobPrice[ pID ] = price;
|
||
p_AntiBlowJobSpam[ playerid ] = GetTickCount( );
|
||
}
|
||
else SendError( playerid, "This player is not nearby." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:report( playerid, params[ ] )
|
||
{
|
||
new
|
||
iPlayer,
|
||
szMessage[ 64 ]
|
||
;
|
||
|
||
if ( sscanf( params, "us[64]", iPlayer, szMessage ) ) return SendUsage( playerid, "/report [PLAYER_ID] [REASON]" );
|
||
else if ( !IsPlayerConnected( iPlayer ) || IsPlayerNPC( iPlayer ) ) return SendError( playerid, "Invalid Player ID." );
|
||
else if ( p_CantUseReport{ playerid } == true ) return SendError( playerid, "You have been blocked to use this command by an admin." );
|
||
else if ( GetPVarInt( iPlayer, "report_antispam" ) > g_iTime ) return SendError( playerid, "You must wait 10 seconds before reporting this player." );
|
||
else
|
||
{
|
||
for( new iPos; iPos < sizeof( szReportsLog ) - 1; iPos++ )
|
||
memcpy( szReportsLog[ iPos ], szReportsLog[ iPos + 1 ], 0, sizeof( szReportsLog[ ] ) * 4 );
|
||
|
||
format( szNormalString, sizeof( szNormalString ), "%s\t%s(%d)\t%s(%d)\t%s\n", getCurrentTime( ), ReturnPlayerName( playerid ), playerid, ReturnPlayerName( iPlayer ), iPlayer, szMessage );
|
||
strcpy( szReportsLog[ 7 ], szNormalString );
|
||
|
||
Beep( playerid );
|
||
SetPVarInt( iPlayer, "report_antispam", g_iTime + 10 );
|
||
|
||
SendClientMessageToAdmins( -1, ""COL_RED"[REPORT] %s(%d) reported %s(%d):{FFFFFF} %s", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( iPlayer ), iPlayer, szMessage );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[REPORT]"COL_WHITE" You have reported %s(%d) for \"%s\".", ReturnPlayerName( iPlayer ), iPlayer, szMessage );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:bu( playerid, params[ ] ) return cmd_backup( playerid, params );
|
||
CMD:backup( playerid, params[ ] )
|
||
{
|
||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "The police are authorized to use this only." );
|
||
SendClientMessageToCops( -1, ""COL_BLUE"[POLICE RADIO]"COL_WHITE" %s is requesting back up at %s.", ReturnPlayerName( playerid ), GetPlayerArea( playerid ) );
|
||
return 1;
|
||
}
|
||
|
||
CMD:sm( playerid, params[ ] ) return cmd_sendmoney( playerid, params );
|
||
CMD:sendmoney( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID,
|
||
amount,
|
||
szPayment[ 96 ],
|
||
iTime = g_iTime
|
||
;
|
||
|
||
if ( ! IsPlayerSecurityVerified( playerid ) )
|
||
return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" );
|
||
|
||
/* ** Anti Tie Spam ** */
|
||
if ( GetPVarInt( playerid, "sm_antispam" ) > iTime ) return SendError( playerid, "You must wait 10 seconds before sending payments again." );
|
||
/* ** End of Anti Tie Spam ** */
|
||
|
||
if ( sscanf( params, "ud", pID, amount ) ) return SendUsage( playerid, "/sendmoney [PLAYER_ID] [AMOUNT]" );
|
||
else if ( amount > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have this amount of money." );
|
||
else if ( amount < 1 ) return SendError( playerid, "Invalid amount of money." );
|
||
else if ( pID == playerid ) return SendError( playerid, "You cannot send money to yourself." );
|
||
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not connected." );
|
||
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
|
||
else if ( IsPlayerAFK( pID ) ) return SendError( playerid, "You cannot send money to a person who is AFK." );
|
||
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot send anybody money while you are kidnapped." );
|
||
else
|
||
{
|
||
format( szPayment, sizeof( szPayment ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`) VALUES (%d, %d, %d)", p_AccountID[ pID ], p_AccountID[ playerid ], amount );
|
||
mysql_single_query( szPayment );
|
||
|
||
if ( amount > 25000 )
|
||
printf("[sendmoney] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), cash_format( amount ) ); // 8hska7082bmahu
|
||
|
||
/*if ( amount > 90000000 ) {
|
||
printf("ISP banned %s for making a 75M transaction", ReturnPlayerName( playerid ));
|
||
AdvancedBan( playerid, "Server", "Suspicious Transaction", ReturnPlayerIP( playerid ) );
|
||
return 1;
|
||
}*/
|
||
|
||
GivePlayerCash( pID, amount );
|
||
GivePlayerCash( playerid, -( amount ) );
|
||
SetPVarInt( playerid, "sm_antispam", iTime + 10 );
|
||
SendClientMessageFormatted( pID, -1, ""COL_GREEN"[PAYMENT]"COL_WHITE" You have recieved %s from %s(%d).", cash_format( amount ), ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[PAYMENT]"COL_WHITE" You have sent %s to %s(%d).", cash_format( amount ), ReturnPlayerName(pID), pID );
|
||
Beep( pID ), Beep( playerid );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:dndall( playerid, params[ ] )
|
||
{
|
||
foreach(new i : Player)
|
||
{
|
||
if ( i == playerid ) continue;
|
||
p_BlockedPM[ playerid ] [ i ] = true;
|
||
}
|
||
SendClientMessage( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have un-toggled everyone to send PMs to you." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:undndall( playerid, params[ ] )
|
||
{
|
||
foreach(new i : Player)
|
||
{
|
||
if ( i == playerid ) continue;
|
||
p_BlockedPM[ playerid ] [ i ] = false;
|
||
}
|
||
SendClientMessage( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have toggled everyone to send PMs to you." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:dnd( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID
|
||
;
|
||
if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/dnd [PLAYER_ID]" );
|
||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||
else if ( pID == playerid ) return SendError( playerid, "You cannot block yourself." );
|
||
else
|
||
{
|
||
p_BlockedPM[ playerid ] [ pID ] = ( p_BlockedPM[ playerid ] [ pID ] == true ? ( false ) : ( true ) );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[DO NOT DISTURB]"COL_WHITE" You have %s %s to send pm's to you.", p_BlockedPM[ playerid ] [ pID ] == false ? ("toggled") : ("un-toggled"), ReturnPlayerName( pID ) );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:r( playerid, params[ ] )
|
||
{
|
||
new msg[ 100 ];
|
||
|
||
if ( sscanf( params, "s[100]", msg ) ) return SendUsage( playerid, "/r [MESSAGE]" );
|
||
else if ( !IsPlayerConnected( p_PmResponder[ playerid ] ) ) return SendError( playerid, "This player is not connected." );
|
||
else if ( p_BlockedPM[ p_PmResponder[ playerid ] ] [ playerid ] == true ) return SendError( playerid, "This person has blocked pm's coming from you." );
|
||
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising via PM is forbidden." );
|
||
else if ( p_PlayerLogged{ p_PmResponder[ playerid ] } == false ) return SendError( playerid, "This player is not logged in." );
|
||
else
|
||
{
|
||
new pID = p_PmResponder[ playerid ];
|
||
|
||
if ( IsPlayerServerMaintainer( pID ) && g_VipPrivateMsging && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
|
||
return SendError( playerid, "You need to be V.I.P to PM this person, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
}
|
||
|
||
if ( p_BlockedPM[ playerid ] [ pID ] == true ) {
|
||
SendServerMessage( playerid, "The message you have sent was to a person you blocked so they have been unblocked." );
|
||
p_BlockedPM[ playerid ] [ pID ] = false;
|
||
}
|
||
|
||
if ( IsPlayerAFK( pID ) ) {
|
||
SendServerMessage( playerid, "You have sent a message to a person who is currently AFK. Be aware!" );
|
||
}
|
||
|
||
GameTextForPlayer( pID, "~n~~n~~n~~n~~n~~n~~n~~w~... ~y~New Message!~w~ ...", 4000, 3 );
|
||
SendClientMessageFormatted( pID, -1, ""COL_YELLOW"[MESSAGE]{CCCCCC} From %s(%d): %s", ReturnPlayerName( playerid ), playerid, msg );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_YELLOW"[MESSAGE]{A3A3A3} To %s(%d): %s", ReturnPlayerName(pID), pID, msg );
|
||
foreach(new i : Player)
|
||
{
|
||
if ( ( p_AdminLevel[ i ] >= 5 || IsPlayerUnderCover( i ) ) && p_ToggledViewPM{ i } == true )
|
||
{
|
||
SendClientMessageFormatted( i, -1, ""COL_PINK"[PM VIEW]"COL_YELLOW" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg );
|
||
}
|
||
}
|
||
p_PmResponder[ playerid ] = pID;
|
||
Beep( pID ), Beep( playerid );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:pm( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID, msg[100]
|
||
;
|
||
|
||
if ( sscanf( params, "us[100]", pID, msg ) ) return SendUsage( playerid, "/pm [PLAYER_ID] [MESSAGE]" );
|
||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "Invalid Player ID." );
|
||
else if ( pID == playerid ) return SendError( playerid, "You cannot pm yourself." );
|
||
else if ( p_BlockedPM[ pID ] [ playerid ] == true ) return SendError( playerid, "This person has blocked pm's coming from you." );
|
||
else if ( textContainsIP( msg ) ) return SendError( playerid, "Advertising via PM is forbidden." );
|
||
else if ( p_PlayerLogged{ pID } == false ) return SendError( playerid, "This player is not logged in." );
|
||
else if ( GetPlayerScore( playerid ) < 50 ) return SendError( playerid, "You must have at least 50 score to send private messages in the server." );
|
||
else
|
||
{
|
||
if ( IsPlayerServerMaintainer( pID ) && g_VipPrivateMsging && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
|
||
return SendError( playerid, "You need to be V.I.P to PM this person, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
}
|
||
|
||
if ( p_BlockedPM[ playerid ] [ pID ] == true ) {
|
||
SendServerMessage( playerid, "The message you have sent was to a person you blocked so they have been unblocked." );
|
||
p_BlockedPM[ playerid ] [ pID ] = false;
|
||
}
|
||
|
||
if ( IsPlayerAFK( pID ) ) {
|
||
SendServerMessage( playerid, "You have sent a message to a person who is currently AFK. Be aware!" );
|
||
}
|
||
|
||
GameTextForPlayer( pID, "~n~~n~~n~~n~~n~~n~~n~~w~... ~y~New Message!~w~ ...", 4000, 3 );
|
||
SendClientMessageFormatted( pID, -1, ""COL_YELLOW"[MESSAGE]{CCCCCC} From %s(%d): %s", ReturnPlayerName( playerid ), playerid, msg );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_YELLOW"[MESSAGE]{A3A3A3} To %s(%d): %s", ReturnPlayerName(pID), pID, msg );
|
||
foreach(new i : Player)
|
||
{
|
||
if ( ( p_AdminLevel[ i ] >= 5 || IsPlayerUnderCover( i ) ) && p_ToggledViewPM{ i } == true )
|
||
{
|
||
SendClientMessageFormatted( i, -1, ""COL_PINK"[PM VIEW]"COL_YELLOW" (%s >> %s):"COL_WHITE" %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), msg );
|
||
}
|
||
}
|
||
p_PmResponder[ playerid ] = pID;
|
||
Beep( pID ), Beep( playerid );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:statistics( playerid, params[ ] ) return cmd_stats( playerid, params );
|
||
CMD:stats( playerid, params[ ] )
|
||
{
|
||
if ( !p_PlayerLogged{ playerid } )
|
||
return SendError( playerid, "You are not logged in meaning you cannot access this command." );
|
||
|
||
p_ViewingStats[ playerid ] = playerid;
|
||
ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nWeapon Statistics\nAchievements", "Okay", "Cancel" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:commands( playerid, params[ ] ) return cmd_cmds( playerid, params );
|
||
CMD:cmds( playerid, params[ ] )
|
||
{
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS, DIALOG_STYLE_LIST, "{FFFFFF}Commands", "Basic Commands\nMain Commands\nCivilian Commands\nShop/Item Commands\nPolice Commands\nVehicle Commands\nHouse Commands\nMiscellaneous Commands\n"COL_GOLD"V.I.P Commands", "Okay", "" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:shop( playerid, params[ ] )
|
||
{
|
||
if ( ( !IsPlayerInEntrance( playerid, g_SupaSave ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_247_MENU ] ) ) || !GetPlayerInterior( playerid ) ) return SendError( playerid, "You must be within Supa Save or 24/7 to purchase items." );
|
||
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this since you're tazed." );
|
||
//if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this since you're detained." );
|
||
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this since you're cuffed." );
|
||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this since you're tied." );
|
||
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this since you're kidnapped." );
|
||
|
||
ShowPlayerShopMenu( playerid );
|
||
return 1;
|
||
}
|
||
|
||
CMD:placehit( playerid, params[ ] )
|
||
{
|
||
if ( ! IsPlayerSecurityVerified( playerid ) )
|
||
return SendError( playerid, "You must be verified in order to use this feature. "COL_YELLOW"(use /verify)" );
|
||
|
||
/* ** Anti Spammy Commands ** */
|
||
if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime );
|
||
/* ** End Anti Spammy Commands ** */
|
||
|
||
new
|
||
pID,
|
||
cash
|
||
;
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "As a hitman you're not allowed to use this command." );
|
||
else if ( sscanf( params, "ud", pID, cash ) ) return SendUsage( playerid, "/placehit [PLAYER_ID] [AMOUNT]" );
|
||
else if ( cash > GetPlayerCash( playerid ) ) return SendError( playerid, "You don't have enough money to place this much." );
|
||
else if ( cash < 1000 ) return SendError( playerid, "The minimal hit you can place is $1,000." );
|
||
else if ( pID == playerid ) return SendError( playerid, "You cannot place a hit on your self.");
|
||
else if ( !IsPlayerConnected( pID ) ) return SendError( playerid, "This player isn't connected!" );
|
||
{
|
||
// transaction
|
||
format( szNormalString, sizeof( szNormalString ), "INSERT INTO `TRANSACTIONS` (`TO_ID`, `FROM_ID`, `CASH`, `NATURE`) VALUES (%d, %d, %d, 'contract')", p_AccountID[ pID ], p_AccountID[ playerid ], cash );
|
||
mysql_single_query( szNormalString );
|
||
|
||
// place hit
|
||
p_ContractedAmount[ pID ] += cash;
|
||
GivePlayerCash( playerid, -cash );
|
||
p_AntiSpammyTS[ playerid ] = g_iTime + 10;
|
||
|
||
// message
|
||
printf("[placehit] %s -> %s - %s", ReturnPlayerName( playerid ), ReturnPlayerName( pID ), cash_format( cash ) ); // 8hska7082bmahu
|
||
SendGlobalMessage( -1, ""COL_ORANGE"[CONTRACT]"COL_WHITE" %s(%d) has put a contract on %s(%d), their bounty is now "COL_GOLD"%s{FFFFFF}.", ReturnPlayerName( playerid ), playerid, ReturnPlayerName( pID ), pID, cash_format( p_ContractedAmount[ pID ] ) );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:me( playerid, params[ ] )
|
||
{
|
||
new action[70];
|
||
if ( p_Muted{ playerid } == true && g_iTime < p_MutedTime[ playerid ] ) return SendError( playerid, "You cannot use this feature as you are muted." );
|
||
else if ( GetPlayerScore( playerid ) < 25 ) return SendError( playerid, "You need at least 25 score to use this feature (spamming purposes)." );
|
||
else if ( sscanf( params, "s[70]", action ) ) return SendUsage( playerid, "/me [ACTION]" );
|
||
else
|
||
{
|
||
DCC_SendChannelMessageFormatted( discordGeneralChan, "** * * * %s(%d) %s **", ReturnPlayerName( playerid ), playerid, action );
|
||
SendClientMessageToAllFormatted( GetPlayerColor( playerid ), "*** %s(%d) %s", ReturnPlayerName( playerid ), playerid, action );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:hidetracker( playerid, params[ ] )
|
||
{
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
|
||
if ( p_TrackingTimer[ playerid ] == -1 ) return SendError( playerid, "Your tracker is already deactivated." );
|
||
SendServerMessage(playerid, "You have de-activated the tracker.");
|
||
KillTimer( p_TrackingTimer[ playerid ] );
|
||
p_TrackingTimer[ playerid ] = -1;
|
||
PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] );
|
||
return 1;
|
||
}
|
||
|
||
CMD:track( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID
|
||
;
|
||
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( !IsPlayerJob( playerid, JOB_HITMAN ) ) return SendError( playerid, "You have to be a hitman to use this command." );
|
||
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/track [PLAYER_ID]" );
|
||
else if ( !IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
|
||
else if ( pID == playerid ) return SendError( playerid, "You cannot apply this to yourself." );
|
||
else if ( !IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." );
|
||
else if ( p_AdminOnDuty{ pID } == true || GetPlayerState( pID ) == PLAYER_STATE_SPECTATING ) return SendError( playerid, "This is an admin on duty! You cannot track their proximity." );
|
||
else
|
||
{
|
||
KillTimer( p_TrackingTimer[ playerid ] );
|
||
p_TrackingTimer[ playerid ] = SetTimerEx( "TrackPlayer_timer", 1000, true, "dd", playerid, pID );
|
||
PlayerTextDrawShow( playerid, p_TrackPlayerTD[ playerid ] );
|
||
SendServerMessage( playerid, "You have activated the tracker, you can hide it with /hidetracker." );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
function TrackPlayer_timer( playerid, victimid )
|
||
{
|
||
if ( !IsPlayerConnected( victimid ) || p_AdminOnDuty{ victimid } == true || GetPlayerState( victimid ) == PLAYER_STATE_SPECTATING || !IsPlayerJob( playerid, JOB_HITMAN ) || p_Class[ playerid ] != CLASS_CIVILIAN )
|
||
{
|
||
KillTimer( p_TrackingTimer[ playerid ] ), p_TrackingTimer[ playerid ] = -1;
|
||
PlayerTextDrawHide( playerid, p_TrackPlayerTD[ playerid ] );
|
||
}
|
||
else
|
||
{
|
||
new
|
||
Float: fDistance;
|
||
|
||
if ( GetPlayerInterior( playerid ) != GetPlayerInterior( victimid ) )
|
||
{
|
||
new
|
||
iEntrance = p_LastEnteredEntrance[ victimid ],
|
||
iHouse = p_InHouse[ victimid ],
|
||
iGarage = p_InGarage[ victimid ]
|
||
;
|
||
|
||
if ( iEntrance != -1 )
|
||
fDistance = GetPlayerDistanceFromPoint( playerid, g_entranceData[ iEntrance ] [ E_EX ], g_entranceData[ iEntrance ] [ E_EY ], g_entranceData[ iEntrance ] [ E_EZ ] );
|
||
|
||
else if ( iGarage != -1 )
|
||
fDistance = GetPlayerDistanceFromPoint( playerid, g_garageData[ iGarage ] [ E_X ], g_garageData[ iGarage ] [ E_Y ], g_garageData[ iGarage ] [ E_Z ] );
|
||
|
||
else if ( iHouse != -1 )
|
||
fDistance = GetPlayerDistanceFromPoint( playerid, g_houseData[ iHouse ] [ E_EX ], g_houseData[ iHouse ] [ E_EY ], g_houseData[ iHouse ] [ E_EZ ] );
|
||
|
||
else fDistance = 9999.9; // Truly unknown lol
|
||
}
|
||
else fDistance = GetDistanceBetweenPlayers( playerid, victimid );
|
||
|
||
if ( !fDistance || fDistance > 9999.9 )
|
||
fDistance = 9999.9;
|
||
|
||
PlayerTextDrawSetString( playerid, p_TrackPlayerTD[ playerid ], fDistance != 9999.0 ? sprintf( "%s~n~~w~%0.1fm", ReturnPlayerName( victimid ), fDistance ) : sprintf( "%s~n~~w~unknown", ReturnPlayerName( victimid ) ) );
|
||
}
|
||
}
|
||
|
||
CMD:stoprob( playerid, params[ ] )
|
||
{
|
||
SendServerMessage( playerid, "This command binds your crouch key, so you must be robbing a store to get a response!" );
|
||
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_CROUCH, KEY_SPRINT );
|
||
return 1;
|
||
}
|
||
|
||
CMD:exit( playerid, params[ ] ) return cmd_enter( playerid, params );
|
||
CMD:enter( playerid, params[ ] )
|
||
{
|
||
GameTextForPlayer(playerid, "~n~~n~~r~~k~~VEHICLE_ENTER_EXIT~~n~~w~press this key in a enterable checkpoint.", 5000, 3);
|
||
return 1;
|
||
}
|
||
|
||
CMD:kill( playerid, params[ ] )
|
||
{
|
||
if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." );
|
||
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
|
||
//if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
|
||
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
|
||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
|
||
if ( p_WantedLevel[ playerid ] > 0 ) return SendError( playerid, "You cannot commit suicide if you have a wanted level on you." );
|
||
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." );
|
||
if ( IsPlayerSpawnProtected( playerid ) ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." );
|
||
SetPVarInt( playerid, "used_cmd_kill", 1 );
|
||
SetPlayerHealth( playerid, -1 );
|
||
return 1;
|
||
}
|
||
|
||
CMD:changeclass( playerid, params[ ] )
|
||
{
|
||
if ( !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You cannot use this command since you're not spawned." );
|
||
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||
if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
|
||
//if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
|
||
if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
|
||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||
if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
|
||
if ( p_WantedLevel[ playerid ] > 0 ) return SendError( playerid, "You cannot commit suicide if you have a wanted level on you." );
|
||
if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
if ( p_Spectating{ playerid } == true ) return SendError( playerid, "You cannot use this command since you're spectating." );
|
||
if ( IsPlayerSpawnProtected( playerid ) ) return SendError( playerid, "You cannot use this command while anti-spawn kill is activated." );
|
||
SetPVarInt( playerid, "used_cmd_kill", 1 );
|
||
ForceClassSelection( playerid );
|
||
SetPlayerHealth( playerid, -1 );
|
||
return 1;
|
||
}
|
||
|
||
CMD:911( playerid, params[ ] )
|
||
{
|
||
/* ** Anti Spammy Commands ** */
|
||
if ( p_AntiSpammyTS[ playerid ] > g_iTime ) return SendError( playerid, "You cannot use commands that are sent to players globally for %d seconds.", p_AntiSpammyTS[ playerid ] - g_iTime );
|
||
/* ** End Anti Spammy Commands ** */
|
||
|
||
if ( p_Class[ playerid ] == CLASS_POLICE ) return SendError( playerid, "You cannot use this command as you are a law enforcement officer." );
|
||
else if ( GetPlayerInterior( playerid ) != 0 ) return SendError( playerid, "You cannot use this command in an interior." );
|
||
else
|
||
{
|
||
new
|
||
Float: X, Float: Y, Float: Z,
|
||
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ]
|
||
;
|
||
GetPlayerPos( playerid, X, Y, Z );
|
||
GetZoneFromCoordinates( szLocation, X, Y, Z );
|
||
Get2DCity( szCity, X, Y, Z );
|
||
|
||
p_AntiSpammyTS[ playerid ] = g_iTime + 15;
|
||
SendClientMessageToCops( -1, ""COL_BLUE"[911]"COL_GREY" %s(%d) is asking for a law enforcement officer near %s in %s!", ReturnPlayerName( playerid ), playerid, szLocation, szCity );
|
||
SendServerMessage( playerid, "You have asked for a leo enforcement officer at your current location." );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
|
||
CMD:kidnap( playerid, params[ ] )
|
||
{
|
||
/* ** ANTI KIDNAP SPAM ** */
|
||
if ( p_AntiKidnapSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait 30 seconds before kidnapping someone again." );
|
||
/* ** END OF ANTI SPAM **/
|
||
|
||
new victimid = GetClosestPlayer( playerid );
|
||
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||
else if ( !IsPlayerJob( playerid, JOB_KIDNAPPER ) ) return SendError( playerid, "Kidnappers are only permitted to use this command." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
||
{
|
||
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
|
||
else if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player isn't tied!" );
|
||
else if ( IsPlayerKidnapped( victimid ) ) return SendError( playerid, "This player is already kidnapped!" );
|
||
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command at the moment." );
|
||
else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
||
else if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
||
else if ( IsPlayerPassive( playerid ) ) return SendError( playerid, "You cannot use this command as a passive mode player." );
|
||
else if ( p_KidnapImmunity[ victimid ] > g_iTime ) return SendError( playerid, "This player cannot be kidnapped for another %s.", secondstotime( p_KidnapImmunity[ victimid ] - g_iTime ) );
|
||
else if ( PutPlayerInEmptyVehicleSeat( p_LastVehicle[ playerid ], victimid ) == -1 ) return SendError( playerid, "Failed to place the player inside a full of player vehicle." );
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[KIDNAPPED]{FFFFFF} You have been kidnapped by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[KIDNAPPED]{FFFFFF} You have kidnapped %s(%d), he has been thrown in your previous entered vehicle!", ReturnPlayerName( victimid ), victimid );
|
||
TogglePlayerControllable( victimid, 0 );
|
||
p_Kidnapped{ victimid } = true;
|
||
GivePlayerWantedLevel( playerid, 12 );
|
||
p_AntiKidnapSpam[ playerid ] = g_iTime + 30;
|
||
//PutPlayerInVehicle( victimid, p_LastVehicle[ playerid ], 1 );
|
||
}
|
||
else return SendError( playerid, "There are no players around to kidnap." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:untie( playerid, params[ ] )
|
||
{
|
||
new victimid = GetClosestPlayer( playerid );
|
||
if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
||
{
|
||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||
//if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
|
||
if ( !IsPlayerTied( victimid ) ) return SendError( playerid, "This player isn't tied!" );
|
||
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[UN-TIED]{FFFFFF} You have been un-tied by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[UN-TIED]{FFFFFF} You have un-tied %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
TogglePlayerControllable( victimid, 1 );
|
||
p_Tied{ victimid } = false;
|
||
Delete3DTextLabel( p_TiedLabel[ victimid ] );
|
||
p_TiedLabel[ victimid ] = Text3D: INVALID_3DTEXT_ID;
|
||
p_TimeTiedAt[ victimid ] = 0;
|
||
p_Kidnapped{ victimid } = false;
|
||
}
|
||
else return SendError( playerid, "There are no players around to un-tie." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:tie( playerid, params[ ] )
|
||
{
|
||
/* ** Anti Tie Spam ** */
|
||
if ( p_AntiTieSpam[ playerid ] > g_iTime ) return SendError( playerid, "You must wait %d seconds before tieing someone again.", p_AntiTieSpam[ playerid ] - g_iTime );
|
||
/* ** End of Anti Tie Spam ** */
|
||
|
||
new victimid = GetClosestPlayer( playerid );
|
||
//if ( sscanf( params, "u", victimid ) ) return SendUsage( playerid, "/tie [PLAYER_ID]" );
|
||
//else if ( victimid == playerid ) return SendError( playerid, "You cannot tie yourself." );
|
||
//else if ( !IsPlayerConnected( victimid ) ) return SendError( playerid, "This player is not connected." );
|
||
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||
else if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||
else if ( p_Ropes[ playerid ] < 1 ) return SendError( playerid, "You don't have any ropes." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
||
{
|
||
if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||
else if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
|
||
else if ( IsPlayerTied( victimid ) ) return SendError( playerid, "This player is already tied!" );
|
||
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot tie inside a vehicle." );
|
||
else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot tie while you're cuffed." );
|
||
else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot tie while you're tazed." );
|
||
else if ( IsPlayerOnSlotMachine( victimid ) ) return SendError( playerid, "The person you're trying to tie is using a slot machine." );
|
||
else if ( IsPlayerOnRoulette( victimid ) ) return SendError( playerid, "The person you're trying to tie is using roulette." );
|
||
else if ( IsPlayerCuffed( victimid ) ) return SendError( playerid, "The person you're trying to tie is cuffed." );
|
||
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command at an arena." );
|
||
else if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
|
||
else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
||
else if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
|
||
else if ( GetPlayerState( victimid ) == PLAYER_STATE_WASTED ) return SendError( playerid, "You cannot tie wasted players." );
|
||
else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
||
else if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
|
||
else if ( IsPlayerSpawnProtected( victimid ) ) return SendError( playerid, "You cannot use this command on spawn protected players." );
|
||
else if ( IsPlayerPassive( playerid ) ) return SendError( playerid, "You cannot use this command as a passive mode player." );
|
||
else if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
||
else if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to tie is in a casino." );
|
||
|
||
// remove rope after attempt
|
||
if ( p_Ropes[ playerid ] -- > 0 ) {
|
||
ShowPlayerHelpDialog( playerid, 4500, "You only have %d ropes left!", p_Ropes[ playerid ] );
|
||
} else {
|
||
ShowPlayerHelpDialog( playerid, 4500, "You can buy ropes at Supa Save or a 24/7 store." );
|
||
}
|
||
|
||
p_AntiTieSpam[ playerid ] = g_iTime + 30;
|
||
GivePlayerWantedLevel( playerid, 6 );
|
||
|
||
// check if tie is successful
|
||
if ( random( 101 ) < 90 )
|
||
{
|
||
new bool: scissor_success = false;
|
||
new attempts = 0;
|
||
|
||
for ( attempts = 1; attempts < p_Scissors[ victimid ]; attempts ++ )
|
||
{
|
||
if ( random( 101 ) > 20 ) {
|
||
scissor_success = true;
|
||
break;
|
||
}
|
||
}
|
||
|
||
if ( ( p_Scissors[ victimid ] -= attempts ) > 0 ) {
|
||
ShowPlayerHelpDialog( victimid, 4500, "You only have %d scissors left!", p_Scissors[ victimid ] );
|
||
} else {
|
||
ShowPlayerHelpDialog( victimid, 4500, "You can buy sissors at Supa Save or a 24/7 store." );
|
||
}
|
||
|
||
if ( scissor_success )
|
||
{
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[TIE]{FFFFFF} %s(%d) has cut the tie you placed!", ReturnPlayerName( victimid ), victimid );
|
||
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[TIE]{FFFFFF} You have cut off %s(%d)'s tie after %d attempt(s)!", ReturnPlayerName( playerid ), playerid, attempts );
|
||
}
|
||
else
|
||
{
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[TIED]{FFFFFF} You have been tied by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[TIED]{FFFFFF} You have tied %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
TogglePlayerControllable( victimid, 0 );
|
||
p_Tied{ victimid } = true;
|
||
p_TimeTiedAt[ victimid ] = g_iTime;
|
||
p_TiedBy[ victimid ] = playerid;
|
||
Delete3DTextLabel( p_TiedLabel[ victimid ] );
|
||
format( szNormalString, 48, "Tied by %s!", ReturnPlayerName( playerid ) );
|
||
p_TiedLabel[ victimid ] = Create3DTextLabel( szNormalString, 0xDAB583FF, 0.0, 0.0, 0.0, 15.0, 0 );
|
||
Attach3DTextLabelToPlayer( p_TiedLabel[ victimid ], victimid, 0.0, 0.0, 0.6 );
|
||
p_TiedAtTimestamp[ victimid ] = g_iTime;
|
||
}
|
||
return 1;
|
||
}
|
||
else
|
||
{
|
||
p_AntiTieSpam[ playerid ] = g_iTime + 6; // makecopgreatagain
|
||
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[FAIL TIE]{FFFFFF} %s(%d) has failed to tie you!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[FAIL TIE]{FFFFFF} You have failed to tie %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
}
|
||
return 1;
|
||
}
|
||
else return SendError( playerid, "There are no players around to tie." );
|
||
}
|
||
|
||
CMD:pu( playerid, params[ ] ) return cmd_pullover(playerid, params);
|
||
CMD:pullover( playerid, params[ ] )
|
||
{
|
||
new victimid = GetClosestPlayerEx( playerid, CLASS_CIVILIAN );
|
||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
|
||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 20.0 && IsPlayerConnected( victimid ) )
|
||
{
|
||
if ( p_Class[ victimid ] == p_Class[ playerid ] ) return SendError( playerid, "This player you're close to is in your team." );
|
||
if ( p_WantedLevel[ victimid ] == 0 ) return SendError( playerid, "This player is innocent!" );
|
||
if ( GetPlayerState( victimid ) != PLAYER_STATE_DRIVER ) return SendError( playerid, "This player is not in any vehicle!" );
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[PULL OVER]{FFFFFF} You have been asked to pull over by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[PULL OVER]{FFFFFF} You have asked %s(%d) to pull over!", ReturnPlayerName( victimid ), victimid );
|
||
}
|
||
else return SendError( playerid, "There are no players around to ask to pull over!" );
|
||
return 1;
|
||
}
|
||
|
||
CMD:loc( playerid, params[ ] ) return cmd_location( playerid, params );
|
||
CMD:locate( playerid, params[ ] ) return cmd_location( playerid, params );
|
||
CMD:location( playerid, params[ ] )
|
||
{
|
||
new
|
||
pID
|
||
;
|
||
|
||
if ( p_Class[ playerid ] == CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to police only." );
|
||
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/loc(ation) [PLAYER_ID]" );
|
||
else if ( ! IsPlayerConnected( pID ) || IsPlayerNPC( pID ) ) return SendError( playerid, "This player isn't connected!" );
|
||
else if ( ! IsPlayerSpawned( pID ) ) return SendError( playerid, "The player selected isn't spawned." );
|
||
//else if ( GetPlayerInterior( playerid ) != GetPlayerInterior( pID ) ) return SendError( playerid, "This player is inside a interior, the location is not viewable." );
|
||
else if ( p_AdminOnDuty{ pID } == true ) return SendError( playerid, "This is an admin on duty! You cannot track their proximity." );
|
||
else
|
||
{
|
||
new
|
||
szLocation[ MAX_ZONE_NAME ], szCity[ MAX_ZONE_NAME ];
|
||
|
||
if ( ! GetPlayerLocation( pID, szCity, szLocation ) )
|
||
return SendError( playerid, "This player has gone completely under the radar." );
|
||
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[LOCATION]"COL_WHITE" %s(%d) is located near %s in %s!", ReturnPlayerName( pID ), pID, szLocation, szCity );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:sh( playerid, params[ ] ) return cmd_search( playerid, params );
|
||
CMD:search( playerid, params[ ] )
|
||
{
|
||
/* ** ANTI SPAM ** */
|
||
if ( p_SearchedCountTick[ playerid ] > g_iTime ) return SendError( playerid, "You must wait 2 minutes before using this command again." );
|
||
/* ** END OF ANTI SPAM ** */
|
||
|
||
new
|
||
pID
|
||
;
|
||
if ( p_Class[ playerid ] != CLASS_POLICE ) return SendError( playerid, "This is restricted to police only." );
|
||
else if ( sscanf( params, "u", pID ) ) return SendUsage( playerid, "/search [PLAYER_ID]" );
|
||
else if ( GetDistanceBetweenPlayers( playerid, pID ) > 10.0 || !IsPlayerConnected( pID ) ) return SendError( playerid, "This player is not around." );
|
||
else if ( p_Class[ pID ] == CLASS_POLICE ) return SendError( playerid, "This player is in your team!" );
|
||
else if ( !IsPlayerCuffed( pID ) ) return SendError( playerid, "This player must be cuffed." );
|
||
else if ( IsPlayerJailed( pID ) ) return SendError( playerid, "You cannot " );
|
||
else
|
||
{
|
||
new
|
||
wantedlvl = p_WeedGrams[ pID ] * 6;
|
||
|
||
p_SearchedCountTick[ playerid ] = g_iTime + 120;
|
||
|
||
if ( wantedlvl <= 0 )
|
||
{
|
||
SendClientMessageFormatted( pID, -1, ""COL_RED"[SEARCHED]{FFFFFF} You have been searched by %s(%d), luckily no drugs were found!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[SEARCHED]{FFFFFF} You have searched %s(%d) and found no drugs!", ReturnPlayerName( pID ), pID, p_WeedGrams[ pID ] );
|
||
return 1;
|
||
}
|
||
|
||
SendClientMessageFormatted( pID, -1, ""COL_RED"[SEARCHED]{FFFFFF} You have searched by %s(%d) and have had your drugs removed!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[SEARCHED]{FFFFFF} You have searched %s(%d) and found %d gram(s) of "COL_GREEN"weed{FFFFFF}!", ReturnPlayerName( pID ), pID, p_WeedGrams[ pID ] );
|
||
|
||
p_WeedGrams[ pID ] = 0;
|
||
GivePlayerWantedLevel( pID, wantedlvl );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
CMD:rob( playerid, params[ ] )
|
||
{
|
||
/* ** ANTI ROB SPAM ** */
|
||
if ( ( GetTickCount( ) - p_AntiRobSpam[ playerid ] ) < 90000 ) return SendError( playerid, "You're too tired from the last time you've robbed someone..." );
|
||
/* ** END OF ANTI SPAM ** */
|
||
|
||
new victimid = GetClosestPlayer( playerid );
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||
//else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rob someone inside a car." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
||
{
|
||
|
||
//if ( IsPlayerInAnyVehicle( victimid ) && !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "This player is in a vehicle and you're not." );
|
||
//if ( IsPlayerInAnyVehicle( playerid ) && !IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot rob someone while you're a vehicle and they're not." );
|
||
//if ( IsPlayerInAnyVehicle( playerid ) && IsPlayerInAnyVehicle( victimid ) && !IsPlayerKidnapped( victimid ) ) return SendError( playerid, "The person in your vehicle must be kidnapped to rob them." );
|
||
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
|
||
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
|
||
else if ( GetPlayerCash( victimid ) < 10 ) return SendError( playerid, "This player cannot be robbed since he has a low amount of money." );
|
||
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||
else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
|
||
//if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
|
||
else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
|
||
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
|
||
else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." );
|
||
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
else if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
|
||
else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
||
else if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rob is in a casino." );
|
||
else if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
|
||
else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
||
else if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
|
||
else if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
||
else if ( IsPlayerPassive( playerid ) ) return SendError( playerid, "You cannot use this command as a passive mode player." );
|
||
|
||
new
|
||
iRandom = random( 101 );
|
||
|
||
// secure wallet means robberies are prevented
|
||
if ( p_SecureWallet{ victimid } ) {
|
||
iRandom = 100;
|
||
}
|
||
|
||
if ( iRandom < 75 || IsPlayerTied( victimid ) || IsPlayerKidnapped( victimid ) )
|
||
{
|
||
new
|
||
iMoney,
|
||
cashRobbed,
|
||
iLimit = 3000
|
||
;
|
||
|
||
if ( IsPlayerJob( playerid, JOB_MUGGER ) ) {
|
||
iLimit *= 2; // double the mugging capacity if a mugger
|
||
}
|
||
|
||
if ( IsPlayerKidnapped( victimid ) ) {
|
||
iLimit *= 2; // double the robbing capacity if kidnapped
|
||
}
|
||
|
||
iMoney = GetPlayerCash( victimid ) > iLimit ? iLimit : GetPlayerCash( victimid );
|
||
|
||
cashRobbed = random( iMoney ) + 10;
|
||
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[ROBBED]{FFFFFF} You have been robbed "COL_GOLD"%s{FFFFFF} by %s(%d)!", cash_format( cashRobbed ), ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[ROBBED]{FFFFFF} You have robbed "COL_GOLD"%s{FFFFFF} off %s(%d)!", cash_format( cashRobbed ), ReturnPlayerName( victimid ), victimid );
|
||
|
||
SplitPlayerCashForGang( playerid, float( cashRobbed ) );
|
||
GivePlayerWantedLevel( playerid, 4 );
|
||
GivePlayerCash( victimid, -( cashRobbed ) );
|
||
GivePlayerScore( playerid, 1 );
|
||
GivePlayerExperience( playerid, E_ROBBERY );
|
||
}
|
||
else
|
||
{
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[ROB FAIL]{FFFFFF} You have failed to rob %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[ROB FAIL]{FFFFFF} %s(%d) has failed to rob you!", ReturnPlayerName( playerid ), playerid );
|
||
GivePlayerWantedLevel( playerid, 6 );
|
||
}
|
||
p_AntiRobSpam[ playerid ] = GetTickCount( );
|
||
}
|
||
else return SendError( playerid, "There are no players around to rob." );
|
||
return 1;
|
||
}
|
||
|
||
CMD:rape( playerid, params[ ] )
|
||
{
|
||
/* ** ANTI ROB SPAM ** */
|
||
if ( p_AntiRapeSpam[ playerid ] > g_iTime ) return SendError( playerid, "Your cock hurts from the last time you raped somebody..." );
|
||
/* ** END OF ANTI SPAM ** */
|
||
|
||
new victimid = GetClosestPlayer( playerid ), Float: Health;
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
|
||
else if ( p_Spectating{ playerid } ) return SendError( playerid, "You cannot use such commands while you're spectating." );
|
||
//else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "It's impossible to rape someone inside a car." );
|
||
else if ( GetDistanceBetweenPlayers( playerid, victimid ) < 4.0 && IsPlayerConnected( victimid ) )
|
||
{
|
||
//if ( IsPlayerInAnyVehicle( victimid ) && !IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "This player is in a vehicle and you're not." );
|
||
//if ( IsPlayerInAnyVehicle( playerid ) && !IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "You cannot rape someone while you're a vehicle and they're not." );
|
||
//if ( IsPlayerInAnyVehicle( playerid ) && IsPlayerInAnyVehicle( victimid ) && !IsPlayerKidnapped( victimid ) ) return SendError( playerid, "The person in your vehicle must be kidnapped to rape them." );
|
||
if ( IsPlayerInAnyVehicle( victimid ) ) return SendError( playerid, "This player is in a vehicle." );
|
||
else if ( IsPlayerInAnyVehicle( playerid ) ) return SendError( playerid, "You cannot use this command inside a vehicle." );
|
||
else if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this command since you're jailed." );
|
||
else if ( IsPlayerTazed( playerid ) ) return SendError( playerid, "You cannot use this command since you're tazed." );
|
||
//if ( IsPlayerDetained( playerid ) ) return SendError( playerid, "You cannot use this command since you're detained." );
|
||
else if ( IsPlayerCuffed( playerid ) ) return SendError( playerid, "You cannot use this command since you're cuffed." );
|
||
else if ( IsPlayerTied( playerid ) ) return SendError( playerid, "You cannot use this command since you're tied." );
|
||
else if ( IsPlayerKidnapped( playerid ) ) return SendError( playerid, "You cannot use this command since you're kidnapped." );
|
||
else if ( IsPlayerInMinigame( playerid ) ) return SendError( playerid, "You cannot use this command since you're in a minigame." );
|
||
else if ( p_Jailed{ playerid } == true ) return SendError( playerid, "You cannot rape in jail." );
|
||
else if ( IsPlayerGettingBlowed( playerid ) ) return SendError( playerid, "You cannot use this command since you're getting blowed." );
|
||
else if ( IsPlayerBlowingCock( playerid ) ) return SendError( playerid, "You cannot use this command since you're giving oral sex." );
|
||
else if ( IsPlayerAdminOnDuty( victimid ) ) return SendError( playerid, "You cannot use this command on admins that are on duty." );
|
||
else if ( IsPlayerJailed( victimid ) ) return SendError( playerid, "This player is jailed. He may be paused." );
|
||
else if ( IsPlayerInCasino( victimid ) && ! p_WantedLevel[ victimid ] ) return SendError( playerid, "The innocent person you're trying to rape is in a casino." );
|
||
else if ( IsPlayerLoadingObjects( victimid ) ) return SendError( playerid, "This player is in a object-loading state." );
|
||
else if ( IsPlayerSpawnProtected( victimid ) ) return SendError( playerid, "This player is in a anti-spawn-kill state." );
|
||
else if ( IsPlayerPassive( victimid ) ) return SendError( playerid, "You cannot use this command on passive mode players." );
|
||
else if ( IsPlayerPassive( playerid ) ) return SendError( playerid, "You cannot use this command as a passive mode player." );
|
||
else if ( p_ClassSelection{ victimid } ) return SendError( playerid, "This player is currently in class selection." );
|
||
else if ( IsPlayerInEvent( playerid ) ) return SendError( playerid, "You cannot use this command since you're in an event." );
|
||
else if ( IsPlayerAFK( victimid ) && GetPlayerState( playerid ) != PLAYER_STATE_WASTED ) return SendError( playerid, "This player is in an AFK state." );
|
||
else if ( IsPlayerInPlayerGang( playerid, victimid ) ) return SendError( playerid, "You cannot use this command on your homies!" );
|
||
|
||
new iRandom = random( 101 );
|
||
if ( IsPlayerJob( playerid, JOB_MUGGER ) ) { iRandom += 10; } // Adds more success to muggers
|
||
if ( iRandom < 75 || IsPlayerTied( victimid ) )
|
||
{
|
||
if ( p_InfectedHIV{ playerid } || ( IsPlayerJob( playerid, JOB_MUGGER ) && p_AidsVaccine{ victimid } == false && !IsPlayerJob( victimid, JOB_MUGGER ) ) )
|
||
{
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped and infected with "COL_RED"HIV{FFFFFF} by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d) and infected them with "COL_RED"HIV{FFFFFF}!", ReturnPlayerName( victimid ), victimid );
|
||
GivePlayerScore( playerid, 2 );
|
||
GivePlayerWantedLevel( playerid, 5 );
|
||
GetPlayerHealth( victimid, Health );
|
||
SetPlayerHealth( victimid, ( Health - 25.0 ) );
|
||
|
||
p_InfectedHIV{ victimid } = true;
|
||
SetTimerEx( "RapeDamage", 5000, false, "d", victimid );
|
||
}
|
||
else
|
||
{
|
||
SendClientMessageFormatted( victimid, -1, ""COL_RED"[RAPED]{FFFFFF} You have been raped by %s(%d)!", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GREEN"[RAPED]{FFFFFF} You have raped %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
GivePlayerScore( playerid, 1 );
|
||
GivePlayerWantedLevel( playerid, 4 );
|
||
GetPlayerHealth( victimid, Health );
|
||
SetPlayerHealth( victimid, ( Health - 25.0 ) );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
SendClientMessageFormatted( playerid, -1, ""COL_RED"[RAPE FAIL]{FFFFFF} You have failed to rape %s(%d)!", ReturnPlayerName( victimid ), victimid );
|
||
SendClientMessageFormatted( victimid, -1, ""COL_GREEN"[RAPE FAIL]{FFFFFF} %s(%d) has failed to rape you!", ReturnPlayerName( playerid ), playerid );
|
||
GivePlayerWantedLevel( playerid, 6 );
|
||
}
|
||
p_AntiRapeSpam[ playerid ] = g_iTime + 60;
|
||
}
|
||
else return SendError( playerid, "There are no players around to rape." );
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
|
||
{
|
||
new
|
||
iModel = GetVehicleModel( vehicleid ),
|
||
driverid = GetVehicleDriver( vehicleid )
|
||
;
|
||
|
||
|
||
if ( !ispassenger )
|
||
{
|
||
new
|
||
iObject = GetGVarInt( "heli_gunner", vehicleid );
|
||
|
||
if ( !iObject && ( iModel == 487 || iModel == 497 ) ) { // Chopper gunner!
|
||
SetGVarInt( "heli_gunner", CreateDynamicObject( 19464, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0 ), vehicleid );
|
||
SetObjectInvisible( GetGVarInt( "heli_gunner", vehicleid ) );
|
||
AttachDynamicObjectToVehicle( GetGVarInt( "heli_gunner", vehicleid ), vehicleid, 0.0, 0.3, -1.75, 0.0, 90.0, 0.0 );
|
||
}
|
||
|
||
else if ( iObject && !( iModel == 487 || iModel == 497 ) ) { // An issue, not a maverick but has maverick thing.
|
||
DestroyDynamicObject( iObject );
|
||
DeleteGVar( "heli_gunner", vehicleid );
|
||
}
|
||
|
||
// Stop player team jacking
|
||
/*if ( driverid != INVALID_PLAYER_ID && p_Class[ playerid ] != CLASS_CIVILIAN && p_Class[ playerid ] == p_Class[ driverid ] )
|
||
SyncObject( playerid ), GameTextForPlayer( playerid, "~r~Don't jack your teammates~w~!", 2000, 4 );*/
|
||
|
||
p_LastVehicle[ playerid ] = vehicleid;
|
||
}
|
||
else
|
||
{
|
||
// Enter a wanted players vehicle?
|
||
if ( driverid != INVALID_PLAYER_ID && !p_WantedLevel[ playerid ] && p_Class[ playerid ] != CLASS_POLICE )
|
||
{
|
||
if ( p_WantedLevel[ driverid ] > 1 )
|
||
GivePlayerWantedLevel( playerid, 2 );
|
||
|
||
else if ( p_WantedLevel[ driverid ] > 5 )
|
||
GivePlayerWantedLevel( playerid, 6 );
|
||
|
||
else if ( p_WantedLevel[ driverid ] > 11 )
|
||
GivePlayerWantedLevel( playerid, 12 );
|
||
}
|
||
}
|
||
|
||
if ( IsPlayerAttachedObjectSlotUsed( playerid, 0 ) ) // [PRO_LIZZY] Once you enter a vehicle, and cancel entering, no animation is applied.
|
||
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_CROUCH, KEY_SPRINT );
|
||
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerExitVehicle(playerid, vehicleid)
|
||
{
|
||
new
|
||
iModel = GetVehicleModel( vehicleid ),
|
||
iObject = GetGVarInt( "heli_gunner", vehicleid )
|
||
;
|
||
|
||
if ( GetPlayerState( playerid ) == PLAYER_STATE_DRIVER )
|
||
{
|
||
if ( iObject && ( iModel == 487 || iModel == 497 ) )
|
||
{
|
||
DestroyDynamicObject( iObject );
|
||
DeleteGVar( "heli_gunner", vehicleid );
|
||
}
|
||
|
||
p_LastAttachedVehicle[ playerid ] = INVALID_VEHICLE_ID;
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnVehicleDamageStatusUpdate( vehicleid, playerid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerDriveVehicle( playerid, vehicleid )
|
||
{
|
||
new
|
||
model = GetVehicleModel( vehicleid ),
|
||
time = g_iTime
|
||
;
|
||
|
||
if ( IsPlayerUsingAnimation( playerid ) ) // cancel animations
|
||
CallLocalFunction( "OnPlayerKeyStateChange", "ddd", playerid, KEY_SPRINT, KEY_SECONDARY_ATTACK );
|
||
|
||
if ( p_Cuffed{ playerid } ) {
|
||
RemovePlayerFromVehicle( playerid );
|
||
return 1;
|
||
}
|
||
|
||
if ( ! g_Driveby ) {
|
||
SetPlayerArmedWeapon( playerid, 0 );
|
||
}
|
||
|
||
if ( IsPlayerInPoliceCar( playerid ) && p_Class[ playerid ] != CLASS_POLICE && p_LastDrovenPoliceVeh[ playerid ] != vehicleid && GetPVarInt( playerid, "entercopcar_ts" ) < time && !g_buyableVehicle{ vehicleid } && ! g_gangVehicle{ vehicleid } ) {
|
||
if ( ! IsWeaponInAnySlot( playerid, 26 ) && ! IsWeaponInAnySlot( playerid, 27 ) ) GivePlayerWeapon( playerid, 25, 25 ); // free shotgun
|
||
SetPVarInt( playerid, "entercopcar_ts", time + 30 );
|
||
GivePlayerWantedLevel( playerid, 2 );
|
||
}
|
||
|
||
if ( model == 525 ) {
|
||
ShowPlayerHelpDialog( playerid, 2500, "You can tow vehicles by pressing ~k~~VEHICLE_FIREWEAPON_ALT~!" );
|
||
}
|
||
|
||
|
||
p_LastDrovenPoliceVeh[ playerid ] = vehicleid;
|
||
|
||
if ( p_AdminLevel[ playerid ] < 3 )
|
||
{
|
||
if ( p_inArmy{ playerid } == false )
|
||
{
|
||
if ( model == 520 || model == 425 || model == 432 )
|
||
{
|
||
SyncObject( playerid, 1 );
|
||
//RemovePlayerFromVehicle( playerid );
|
||
SendError( playerid, "The army are only authorized to use this." );
|
||
return 1;
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerStateChange(playerid, newstate, oldstate)
|
||
{
|
||
if ( IsPlayerNPC( playerid ) )
|
||
return 1; // fcnpc
|
||
|
||
new
|
||
vID = GetPlayerVehicleID( playerid );
|
||
|
||
p_LastPlayerState{ playerid } = oldstate;
|
||
|
||
if ( oldstate == PLAYER_STATE_SPECTATING )
|
||
{
|
||
ResetPlayerWeapons( playerid );
|
||
for( new i; i < sizeof( p_SpectateWeapons[ ] ); i++ )
|
||
{
|
||
GivePlayerWeapon( playerid, p_SpectateWeapons[ playerid ] [ i ] [ 0 ], p_SpectateWeapons[ playerid ] [ i ] [ 1 ] );
|
||
p_SpectateWeapons[ playerid ] [ i ] [ 0 ] = 0, p_SpectateWeapons[ playerid ] [ i ] [ 1 ] = 0;
|
||
}
|
||
}
|
||
|
||
if ( newstate == PLAYER_STATE_DRIVER ) {
|
||
CallLocalFunction( "OnPlayerDriveVehicle", "dd", playerid, vID );
|
||
}
|
||
|
||
//if ( newstate == PLAYER_STATE_ONFOOT && p_Detained{ playerid } == true && IsPlayerConnected( p_DetainedBy[ playerid ] ) )
|
||
// return PutPlayerInEmptyVehicleSeat( p_LastVehicle[ p_DetainedBy[ playerid ] ], playerid );
|
||
|
||
if ( newstate == PLAYER_STATE_PASSENGER )
|
||
{
|
||
if ( hasBadDrivebyWeapon( playerid ) ) // Some weapons are abusable.
|
||
SetPlayerArmedWeapon( playerid, 0 );
|
||
}
|
||
return SyncSpectation( playerid, newstate );
|
||
}
|
||
|
||
public OnPlayerLeaveDynamicCP( playerid, checkpointid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerEnterDynamicCP( playerid, checkpointid )
|
||
{
|
||
static
|
||
aPlayer[ 1 ];
|
||
|
||
aPlayer[ 0 ] = playerid;
|
||
|
||
// Refill ammunition
|
||
if ( checkpointid == g_Checkpoints[ CP_REFILL_AMMO ] || checkpointid == g_Checkpoints[ CP_REFILL_AMMO_LS ] || checkpointid == g_Checkpoints[ CP_REFILL_AMMO_LV ] ) {
|
||
if ( p_Class[ playerid ] == CLASS_POLICE ) {
|
||
if ( g_iTime < p_CopRefillTimestamp[ playerid ] ) {
|
||
return SendError( playerid, "You must wait %s before refilling your weapons again.", secondstotime( p_CopRefillTimestamp[ playerid ] - g_iTime ) );
|
||
} else {
|
||
GivePlayerLeoWeapons( playerid );
|
||
p_CopRefillTimestamp[ playerid ] = g_iTime + 300;
|
||
return SendServerMessage( playerid, "You have refilled your ammunition." );
|
||
}
|
||
} else {
|
||
return SendError( playerid, "Only law enforcement officers can use this feature." );
|
||
}
|
||
}
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_REWARDS_4DRAG ] || checkpointid == g_Checkpoints[ CP_REWARDS_CALIG ] || checkpointid == g_Checkpoints[ CP_REWARDS_VISAGE ] )
|
||
return ShowPlayerRewardsMenu( playerid );
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_COUNTRY_BANK_MENU ] || checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] )
|
||
{
|
||
new
|
||
in_lvbank = GetPlayerVirtualWorld( playerid ) == GetBankVaultWorld( CITY_LV ) && GetPlayerInterior( playerid ) == 1;
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_BANK_MENU ] && g_bankvaultData[ CITY_SF ] [ E_TIMESTAMP ] > g_iTime ) {
|
||
return SendError( playerid, "This bank has been robbed recently, you cannot access the terminal for %s.", secondstotime( g_bankvaultData[ CITY_SF ] [ E_TIMESTAMP ] - GetServerTime( ) ) );
|
||
}
|
||
else if ( checkpointid == g_Checkpoints[ CP_BANK_MENU_LS ] && ( ( ! in_lvbank && g_bankvaultData[ CITY_LS ] [ E_TIMESTAMP ] > g_iTime ) || ( in_lvbank && g_bankvaultData[ CITY_LV ] [ E_TIMESTAMP ] > g_iTime ) ) ) {
|
||
return SendError( playerid, "This bank has been robbed recently, you cannot access the terminal for %s.", secondstotime( g_bankvaultData[ in_lvbank ? CITY_LV : CITY_LS ] [ E_TIMESTAMP ] - GetServerTime( ) ) );
|
||
}
|
||
else {
|
||
return ShowPlayerBankMenuDialog( playerid ), 1;
|
||
}
|
||
}
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_CASINO_BAR ] )
|
||
return ShowPlayerDialog( playerid, DIALOG_CASINO_BAR, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Bar", ""COL_WHITE"Bar Item\t"COL_WHITE"Casino Rewards Points\nBeer\t"COL_GOLD"20.0 Points\nCigar\t"COL_GOLD"20.0 Points\nWine\t"COL_GOLD"20.0 Points", "Buy", "Close" ), 1;
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_CHANGE_JOB ] )
|
||
return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1;
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_HOSPITAL ] || checkpointid == g_Checkpoints[ CP_HOSPITAL_LV ] || checkpointid == g_Checkpoints[ CP_HOSPITAL1_LS ] || checkpointid == g_Checkpoints[ CP_HOSPITAL2_LS ] || checkpointid == g_Checkpoints[ CP_HOSPITAL_FC ] )
|
||
return ShowPlayerDialog( playerid, DIALOG_HOSPITAL, DIALOG_STYLE_LIST, "{FFFFFF}Medical Center", ""COL_GOLD"$2,000"COL_WHITE"\t\tHeal Yourself\n"COL_GOLD"$4,000"COL_WHITE"\t\tCure Yourself\n"COL_GOLD"$6,000"COL_WHITE"\t\tCure And Heal", "Select", "Close" ), 1;
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_AIRPORT_LV ] || checkpointid == g_Checkpoints[ CP_AIRPORT_SF ] || checkpointid == g_Checkpoints[ CP_AIRPORT_LS ] )
|
||
return ShowPlayerAirportMenu( playerid );
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_COKE ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_METH ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_WEED ] || checkpointid == g_Checkpoints[ CP_BIZ_TERMINAL_WEAP ] )
|
||
return ShowBusinessTerminal( playerid );
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_247_MENU ] )
|
||
return cmd_shop( playerid, "" );
|
||
|
||
new
|
||
houseid = p_InHouse[ playerid ];
|
||
|
||
if ( houseid != -1 && GetPlayerInterior( playerid ) == g_houseData[ houseid ] [ E_INTERIOR_ID ] && checkpointid != g_houseData[ houseid ] [ E_CHECKPOINT ] [ 1 ] ) {
|
||
return SetPlayerPos( playerid, g_houseData[ houseid ] [ E_TX ], g_houseData[ houseid ] [ E_TY ], g_houseData[ houseid ] [ E_TZ ] );
|
||
}
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_FIGHTSTYLE ] || checkpointid == g_Checkpoints[ CP_FIGHTSTYLE_LV ] || checkpointid == g_Checkpoints[ CP_FIGHTSTYLE_LS ] )
|
||
{
|
||
ShowPlayerDialog( playerid, DIALOG_FIGHTSTYLE, DIALOG_STYLE_LIST, "{FFFFFF}Fightstyle", ""COL_GOLD"$1000{FFFFFF} \tDefence\n"COL_GOLD"$4000{FFFFFF} \tBoxing\n"COL_GOLD"$9000{FFFFFF} \tKungfu", "Purchase", "Cancel" );
|
||
return 1;
|
||
}
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_AMMUNATION_0 ] || checkpointid == g_Checkpoints[ CP_AMMUNATION_1 ] || checkpointid == g_Checkpoints[ CP_AMMUNATION_2 ] )
|
||
return ShowAmmunationMenu( playerid );
|
||
|
||
if ( checkpointid == g_Checkpoints[ CP_PAINTBALL ] )
|
||
return listPaintBallLobbies( playerid );
|
||
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerAccessEntrance( playerid, entranceid, worldid, interiorid )
|
||
{
|
||
if ( g_entranceData[ entranceid ] [ E_VIP ] && p_VIPLevel[ playerid ] < VIP_REGULAR ) {
|
||
return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" ), 0;
|
||
}
|
||
|
||
// robbery helper
|
||
if ( p_Class[ playerid ] != CLASS_POLICE )
|
||
{
|
||
// check if robbery is a bank
|
||
if ( ( worldid == GetBankVaultWorld( CITY_SF ) || worldid == GetBankVaultWorld( CITY_LS ) || worldid == GetBankVaultWorld( CITY_LV ) ) && interiorid < 3 )
|
||
{
|
||
new
|
||
iCity;
|
||
|
||
for( iCity = 0; iCity < sizeof( g_bankvaultData ); iCity ++ ) if ( worldid == g_bankvaultData[ iCity ] [ E_WORLD ] ) {
|
||
break;
|
||
}
|
||
|
||
if ( g_bankvaultData[ iCity ] [ E_TIMESTAMP ] < g_iTime && ! g_bankvaultData[ iCity ] [ E_DISABLED ] ) {
|
||
ShowPlayerHelpDialog( playerid, 5000, "This ~g~~h~bank~w~~h~ is available for a heist." );
|
||
} else {
|
||
ShowPlayerHelpDialog( playerid, 5000, "This bank is ~r~~h~unavailable for a heist." );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, GetEntranceClosestRobberySafe( entranceid ) );
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerEnterDynamicArea( playerid, areaid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerEnterDynamicRaceCP( playerid, checkpointid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnRconCommand(cmd[])
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerRequestSpawn( playerid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnObjectMoved(objectid)
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerObjectMoved(playerid, objectid)
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerClickTextDraw(playerid, Text: clickedid)
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerClickPlayerTextDraw(playerid, PlayerText: playertextid)
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnVehicleMod( playerid, vehicleid, componentid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnEnterExitModShop( playerid, enterexit, interiorid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnVehiclePaintjob( playerid, vehicleid, paintjobid )
|
||
{
|
||
// GivePlayerCash( playerid, -500 );
|
||
return 1;
|
||
}
|
||
|
||
public OnVehicleRespray( playerid, vehicleid, color1, color2 )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerSelectedMenuRow( playerid, row )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerExitedMenu( playerid )
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerInteriorChange( playerid, newinteriorid, oldinteriorid )
|
||
{
|
||
SyncSpectation( playerid );
|
||
return 1;
|
||
}
|
||
|
||
function OnSafeHelperUpdate( playerid, robberyid )
|
||
{
|
||
new
|
||
Float: distance = distanceFromSafe( playerid, robberyid );
|
||
|
||
if ( robberyid == INVALID_OBJECT_ID || distance > 100.0 || ! IsPlayerConnected( playerid ) || ! IsPlayerSpawned( playerid ) || IsPlayerInCasino( playerid ) || IsPlayerPlayingPool( playerid ) )
|
||
{
|
||
p_SafeHelperTimer[ playerid ] = -1;
|
||
HidePlayerHelpDialog( playerid );
|
||
return 0;
|
||
}
|
||
|
||
if ( g_robberyData[ robberyid ] [ E_ROBBED ] )
|
||
{
|
||
p_SafeHelperTimer[ playerid ] = -1;
|
||
ShowPlayerHelpDialog( playerid, 5000, "This store currently is ~r~~h~unavailable for robbing.~w~~h~~n~~n~Come back later." );
|
||
return 0;
|
||
}
|
||
|
||
if ( 0.0 < distance < 2.0 )
|
||
{
|
||
p_SafeHelperTimer[ playerid ] = -1;
|
||
ShowPlayerHelpDialog( playerid, 7500, "Great, you've ~g~~h~found the safe.~w~~h~~n~~n~To rob the safe, hit ~r~~h~Left Alt~w~~h~ key." );
|
||
return 1;
|
||
}
|
||
|
||
ShowPlayerHelpDialog( playerid, 0, "To rob the store, find the safe first.~n~~n~You're ~g~~h~%0.2fm~w~~h~ from the safe here.", distance );
|
||
return ( p_SafeHelperTimer[ playerid ] = SetTimerEx( "OnSafeHelperUpdate", 500, false, "dd", playerid, robberyid ) );
|
||
}
|
||
|
||
public OnPlayerArrested( playerid, victimid, totalarrests, totalpeople )
|
||
{
|
||
new
|
||
iBefore = p_Arrests[ playerid ],
|
||
iAfter = ( p_Arrests[ playerid ] += totalpeople )
|
||
;
|
||
|
||
Streak_IncrementPlayerStreak( playerid, STREAK_ARREST );
|
||
|
||
if ( iBefore < 1000 && iAfter >= 1000 ) ShowAchievement( playerid, "Arrested ~r~1000~w~~h~~h~ criminals!", 25 );
|
||
else if ( iBefore < 500 && iAfter >= 500 ) ShowAchievement( playerid, "Arrested ~r~500~w~~h~~h~ criminals!", 18 );
|
||
else if ( iBefore < 200 && iAfter >= 200 ) ShowAchievement( playerid, "Arrested ~r~200~w~~h~~h~ criminals!", 15 );
|
||
else if ( iBefore < 100 && iAfter >= 100 ) ShowAchievement( playerid, "Arrested ~r~100~w~~h~~h~ criminals!", 12 );
|
||
else if ( iBefore < 50 && iAfter >= 50 ) ShowAchievement( playerid, "Arrested ~r~50~w~~h~~h~ criminals!", 9 );
|
||
else if ( iBefore < 20 && iAfter >= 20 ) ShowAchievement( playerid, "Arrested ~r~20~w~~h~~h~ criminals!", 6 );
|
||
else if ( iBefore < 5 && iAfter >= 5 ) ShowAchievement( playerid, "Arrested ~r~5~w~~h~~h~ criminals!", 3 );
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
|
||
{
|
||
static
|
||
Float: X, Float: Y, Float: Z, Float: Angle;
|
||
|
||
new
|
||
iVehicle = GetPlayerVehicleID( playerid ),
|
||
iWeapon = GetPlayerWeapon( playerid )
|
||
;
|
||
|
||
if ( HOLDING( KEY_SPRINT ) && HOLDING( KEY_WALK ) && IsPlayerUsingRadio( playerid ) )
|
||
StopAudioStreamForPlayer( playerid );
|
||
|
||
if ( PRESSED( KEY_JUMP ) && GetPlayerSpecialAction( playerid ) == SPECIAL_ACTION_CUFFED )
|
||
ApplyAnimation( playerid, "GYMNASIUM", "gym_jog_falloff", 4.1, 0, 1, 1, 0, 0 );
|
||
|
||
// Spectation
|
||
if ( p_Spectating{ playerid } == true )
|
||
{
|
||
if ( PRESSED( KEY_WALK ) )
|
||
{
|
||
new spectatingid = p_whomSpectating[ playerid ];
|
||
new targetid = p_PlayerAltBind[ playerid ];
|
||
|
||
if ( targetid != -1 )
|
||
{
|
||
static
|
||
Float: sX, Float: sY, Float: sZ;
|
||
|
||
GetPlayerPos( spectatingid, sX, sY, sZ );
|
||
GetPlayerPos( targetid, X, Y, Z );
|
||
|
||
Angle = atan2( sY - Y, sX - X ) - 90.0;
|
||
|
||
if ( Angle == -90.0 ) {
|
||
SendError( playerid, "You have not set the aiming alt-binded player properly." );
|
||
} else {
|
||
SendServerMessage( playerid, "Played moved %0.2f degrees from fighting positions.", Angle );
|
||
}
|
||
|
||
X += 4.0 * floatsin( Angle + 90.0, degrees );
|
||
Y += 4.0 * -floatcos( Angle + 90.0, degrees );
|
||
|
||
SetPlayerPos( targetid, X, Y, Z );
|
||
p_PlayerAltBindTick[ targetid ] = GetTickCount( );
|
||
}
|
||
}
|
||
|
||
if ( PRESSED( KEY_FIRE ) )
|
||
{
|
||
for( new i = p_whomSpectating[ playerid ] + 1; i < MAX_PLAYERS; i++ )
|
||
{
|
||
if ( IsPlayerConnected( i ) && IsPlayerSpawned( i ) && !p_Spectating{ i } && i != playerid )
|
||
{
|
||
ForceSpectateOnPlayer( playerid, i );
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
else if ( PRESSED( KEY_AIM ) )
|
||
{
|
||
for( new i = p_whomSpectating[ playerid ] - 1; i > -1; i-- )
|
||
{
|
||
if ( IsPlayerConnected( i ) && IsPlayerSpawned( i ) && !p_Spectating{ i } && i != playerid )
|
||
{
|
||
ForceSpectateOnPlayer( playerid, i );
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
// Explosive Bullets
|
||
if ( p_ExplosiveBullets[ playerid ] > 0 && PRESSED( KEY_NO ) ) {
|
||
if ( GetPVarInt( playerid, "explosive_rounds" ) == 1 ) {
|
||
DeletePVar( playerid, "explosive_rounds" );
|
||
ShowPlayerHelpDialog( playerid, 2000, "Explosive rounds ~r~disabled." );
|
||
} else {
|
||
SetPVarInt( playerid, "explosive_rounds", 1 );
|
||
ShowPlayerHelpDialog( playerid, 2000, "Explosive rounds ~r~enabled." );
|
||
}
|
||
}
|
||
|
||
// Hunter Kill Detection
|
||
if ( iVehicle && IsValidVehicle( iVehicle ) )
|
||
{
|
||
new
|
||
modelid = GetVehicleModel( iVehicle );
|
||
|
||
if ( ( modelid == 425 && ( HOLDING( KEY_ACTION ) || PRESSED( KEY_FIRE ) ) ) || ( ( modelid == 520 || modelid == 447 || modelid == 476 ) && HOLDING( KEY_ACTION ) ) )
|
||
{
|
||
new
|
||
closest_vehicle = GetClosestVehicle( playerid, iVehicle );
|
||
|
||
if ( closest_vehicle != INVALID_VEHICLE_ID )
|
||
{
|
||
static
|
||
Float: tX, Float: tY, Float: tZ;
|
||
|
||
GetVehiclePos( iVehicle, X, Y, Z );
|
||
GetVehiclePos( closest_vehicle, tX, tY, tZ );
|
||
|
||
if ( VectorSize( tX - X, tY - Y, tZ - Z ) < 80.0 )
|
||
{
|
||
new
|
||
Float: facingAngle,
|
||
Float: angle = atan2( tY - Y, tX - X ) - 90.0
|
||
;
|
||
|
||
// addresses a small bug
|
||
if ( angle < 0.0 )
|
||
angle += 360.0;
|
||
|
||
GetVehicleZAngle( iVehicle, facingAngle );
|
||
|
||
// check if player is facing vehicle
|
||
if ( floatabs( facingAngle - angle ) < 17.5 ) { // 15m radius
|
||
|
||
g_VehicleLastAttacker[ closest_vehicle ] = playerid;
|
||
g_VehicleLastAttacked[ closest_vehicle ] = g_iTime;
|
||
|
||
// anticipate a kill in the vehicle too
|
||
foreach (new i : Player) if ( GetPlayerVehicleID( i ) == closest_vehicle )
|
||
{
|
||
// give wanted to attacking people (attackers of leo)
|
||
if ( p_Class[ playerid ] != CLASS_POLICE && p_WantedLevel[ playerid ] < 6 && p_Class[ i ] == CLASS_POLICE ) {
|
||
GivePlayerWantedLevel( playerid, 6 - p_WantedLevel[ playerid ] );
|
||
}
|
||
|
||
#if defined AC_INCLUDED
|
||
// prevent team kills
|
||
if ( p_Class[ playerid ] != CLASS_POLICE && p_Class[ i ] != CLASS_POLICE ) {
|
||
AC_UpdateDamageInformation( i, playerid, PRESSED( KEY_FIRE ) ? 51 : 38 );
|
||
}
|
||
#endif
|
||
}
|
||
|
||
// debug
|
||
// printf("Player is shooting vehicle ... %d (%s)", iVehicle, PRESSED( KEY_FIRE ) ? ("rocket") : ("lmg"));
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
// Various keys
|
||
if ( PRESSED( KEY_FIRE ) )
|
||
{
|
||
if ( IsPlayerAttachedObjectSlotUsed( playerid, 3 ) ) return RemovePlayerStolensFromHands( playerid ), SendServerMessage( playerid, "You dropped your stolen good and broke it." ), 1;
|
||
}
|
||
|
||
else if ( PRESSED( KEY_NO ) )
|
||
{
|
||
// Press N to deatach trailer from vehicle
|
||
if ( iVehicle && IsTrailerAttachedToVehicle( iVehicle ) )
|
||
DetachTrailerFromVehicle( iVehicle );
|
||
}
|
||
|
||
else if ( PRESSED( KEY_ACTION ) )
|
||
{
|
||
if ( IsPlayerInAnyVehicle( playerid ) && GetPlayerState( playerid ) == PLAYER_STATE_DRIVER && GetVehicleModel( iVehicle ) == 525 ) {
|
||
new
|
||
Float: pX, Float: pY, Float: pZ, Float: pAngle
|
||
;
|
||
|
||
GetVehiclePos( iVehicle, pX, pY, pZ );
|
||
GetVehicleZAngle( iVehicle, pAngle );
|
||
|
||
pX += 2.0 * floatsin( pAngle, degrees );
|
||
pY += 2.0 * floatcos( pAngle, degrees );
|
||
|
||
if ( !IsTrailerAttachedToVehicle( iVehicle ) ) {
|
||
for( new i = 0; i < MAX_VEHICLES; i++ ) if ( IsValidVehicle( i ) && i != iVehicle ) {
|
||
if ( GetVehicleDistanceFromPoint( i, pX, pY, pZ ) < 7.0 ) {
|
||
AttachTrailerToVehicle( i, iVehicle );
|
||
break;
|
||
}
|
||
}
|
||
} else {
|
||
DetachTrailerFromVehicle( iVehicle );
|
||
}
|
||
}
|
||
}
|
||
|
||
else if ( PRESSED( KEY_SECONDARY_ATTACK ) )
|
||
{
|
||
if ( GetPVarInt( playerid, "viewing_houseints" ) == 1 )
|
||
{
|
||
new id = p_InHouse[ playerid ];
|
||
SendServerMessage( playerid, "You've stopped viewing the house interior." );
|
||
SetPlayerPos( playerid, g_houseData[ id ] [ E_TX ], g_houseData[ id ] [ E_TY ], g_houseData[ id ] [ E_TZ ] );
|
||
SetPlayerInterior( playerid, g_houseData[ id ] [ E_INTERIOR_ID ] );
|
||
DeletePVar( playerid, "viewing_houseints" );
|
||
TogglePlayerControllable( playerid, 1 );
|
||
SetCameraBehindPlayer( playerid );
|
||
return 1;
|
||
}
|
||
}
|
||
|
||
else if ( HOLDING( KEY_AIM ) )
|
||
{
|
||
if ( IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && iWeapon == WEAPON_SNIPER )
|
||
RemovePlayerAttachedObject( playerid, 1 );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
stock pauseToLoad( playerid )
|
||
{
|
||
p_pausedToLoad{ playerid } = true;
|
||
KillTimer( p_pausedToLoadTimer[ playerid ] );
|
||
TogglePlayerControllable( playerid, 0 );
|
||
TextDrawShowForPlayer(playerid, g_ObjectLoadTD);
|
||
|
||
p_pausedToLoadTimer[ playerid ] = SetTimerEx( "unpause_Player", 3000, false, "d", playerid );
|
||
return 1;
|
||
}
|
||
|
||
function unpause_Player( playerid )
|
||
{
|
||
p_pausedToLoad{ playerid } = false;
|
||
if ( !IsPlayerTied( playerid ) || !IsPlayerTazed( playerid ) ) TogglePlayerControllable( playerid, 1 );
|
||
TextDrawHideForPlayer(playerid, g_ObjectLoadTD);
|
||
return KillTimer( p_pausedToLoadTimer[ playerid ] ), 1;
|
||
}
|
||
|
||
#if defined AC_INCLUDED
|
||
public OnPlayerMoneyChanged( playerid, amount )
|
||
{
|
||
// save player money on each monetary movement
|
||
if ( IsPlayerLoggedIn( playerid ) )
|
||
{
|
||
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASH` = %d WHERE `ID` = %d", GetPlayerCash( playerid ), GetPlayerAccountID( playerid ) ) );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerCheatDetected( playerid, detection, params )
|
||
{
|
||
if ( detection == CHEAT_TYPE_REMOTE_JACK )
|
||
{
|
||
if ( GetPlayerScore( playerid ) < 200 )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for abnormally jacking vehicles.", ReturnPlayerName( playerid ), playerid );
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL JACKING]"COL_GREY" %s(%d) - %d score - %d ping - %s IP", ReturnPlayerName( playerid ), playerid, GetPlayerScore( playerid ), GetPlayerPing( playerid ), ReturnPlayerIP( playerid ) );
|
||
return Kick( playerid ), 1;
|
||
}
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL JACKING]"COL_GREY" %s(%d) is a suspect of jacking vehicles abnormally.", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
else if ( detection == CHEAT_TYPE_RAPIDFIRE )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for rapid-firing.", ReturnPlayerName( playerid ), playerid );
|
||
Kick( playerid );
|
||
}
|
||
else if ( detection == CHEAT_TYPE_FAKEKILL )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for fake-killing.", ReturnPlayerName( playerid ), playerid );
|
||
BanEx( playerid, "Fake-kill" );
|
||
}
|
||
else if ( detection == CHEAT_TYPE_CARWARP )
|
||
{
|
||
if ( ! GetPlayerAdminLevel( playerid ) )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for car warping.", ReturnPlayerName( playerid ), playerid );
|
||
BanEx( playerid, "Car Warp" );
|
||
}
|
||
}
|
||
else if ( detection == CHEAT_TYPE_AIRBRAKE )
|
||
{
|
||
//SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for airbraking.", ReturnPlayerName( playerid ), playerid );
|
||
//AdvancedBan( playerid, "Server", "Airbrake", ReturnPlayerIP( playerid ) );
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL MOVEMENT]"COL_GREY" %s(%d) has been detected for airbrake.", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
else if ( detection == CHEAT_TYPE_FLYHACKS )
|
||
{
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"[ABNORMAL MOVEMENT]"COL_GREY" %s(%d) has been detected for fly hacks.", ReturnPlayerName( playerid ), playerid );
|
||
// SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for fly hacks.", ReturnPlayerName( playerid ), playerid );
|
||
// AdvancedBan( playerid, "Server", "Fly Hacks", ReturnPlayerIP( playerid ) );
|
||
}
|
||
else if ( detection == CHEAT_TYPE_WEAPON )
|
||
{
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for weapon hack (%s).", ReturnPlayerName( playerid ), playerid, ReturnWeaponName( params ) );
|
||
}
|
||
else if ( detection == CHEAT_TYPE_CAR_PARTICLE_SPAM )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been kicked for car particle spam.", ReturnPlayerName( playerid ), playerid );
|
||
Kick( playerid );
|
||
}
|
||
else if( detection == CHEAT_TYPE_PICKUP_SPAM )
|
||
{
|
||
SendGlobalMessage( -1, ""COL_PINK"[ANTI-CHEAT]{FFFFFF} %s(%d) has been banned for rapid pickup spam.", ReturnPlayerName( playerid ), playerid );
|
||
BanEx( playerid, "Pickup Spam" );
|
||
}
|
||
else
|
||
{
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"[ANTI-CHEAT]"COL_GREY" %s(%d) has been detected for %s.", ReturnPlayerName( playerid ), playerid, AC_DetectedCheatToString( detection ) );
|
||
}
|
||
return 1;
|
||
}
|
||
#endif
|
||
|
||
public OnPlayerUpdate( playerid )
|
||
{
|
||
if ( ! p_PlayerLogged{ playerid } )
|
||
return 0;
|
||
|
||
static
|
||
iKeys, iLeftRight, iState
|
||
;
|
||
|
||
GetPlayerKeys( playerid, iKeys, tmpVariable, iLeftRight );
|
||
p_AFKTime[ playerid ] = GetTickCount( );
|
||
|
||
// Disable Driveby
|
||
if ( !g_Driveby )
|
||
{
|
||
iState = GetPlayerState( playerid );
|
||
if ( iState == PLAYER_STATE_DRIVER ) {
|
||
SetPlayerArmedWeapon( playerid, 0 );
|
||
}
|
||
}
|
||
|
||
// Duffel Bug And Sniper Bug
|
||
if ( !( iKeys & KEY_AIM ) && !IsPlayerAttachedObjectSlotUsed( playerid, 1 ) && p_MoneyBag{ playerid } ) {
|
||
//SetPlayerAttachedObject( playerid, 1, 1550, 1, 0.131999, -0.140999, 0.053999, 11.299997, 65.599906, 173.900054, 0.652000, 0.573000, 0.594000 );
|
||
SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerStreamIn(playerid, forplayerid)
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerStreamOut(playerid, forplayerid)
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
/*public AC_OnImgFileModifed( playerid, filename[ ], md5[ ] ) {
|
||
format( szNormalString, sizeof( szNormalString ), "[ANTI-CHEAT]{FFFFFF} %s(%d) modified an img file: "COL_GREY"%s", ReturnPlayerName( playerid ), playerid, filename );
|
||
SendClientMessageToAdmins( COLOR_PINK, szNormalString );
|
||
return 1;
|
||
}
|
||
|
||
public AC_OnFileCalculated( playerid, filename[ ], md5[ ], bool: isCheat )
|
||
{
|
||
if ( isCheat ) {
|
||
format( szNormalString, sizeof( szNormalString ), "[ANTI-CHEAT]{FFFFFF} %s(%d) executed a blacklisted file: "COL_GREY"%s", ReturnPlayerName( playerid ), playerid, filename );
|
||
SendClientMessageToAdmins( COLOR_PINK, szNormalString );
|
||
}
|
||
return 1;
|
||
}*/
|
||
|
||
|
||
public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
||
{
|
||
if ( g_DialogLogging ) printf( "[DIALOG_LOG] %s(%d) - %d, %d, %d, %s", ReturnPlayerName( playerid ), playerid, dialogid, response, listitem, inputtext );
|
||
|
||
if ( dialogid == DIALOG_JOB )
|
||
{
|
||
if (response)
|
||
{
|
||
p_Job{ playerid } = listitem;
|
||
|
||
if ( !IsPlayerJailed( playerid ) && IsPlayerSpawned( playerid ) )
|
||
{
|
||
ResetPlayerWeapons( playerid );
|
||
switch( listitem )
|
||
{
|
||
case JOB_MUGGER:
|
||
{
|
||
GivePlayerWeapon( playerid, 10, 1 );
|
||
GivePlayerWeapon( playerid, 22, 150 );
|
||
GivePlayerWeapon( playerid, 25, 30 );
|
||
}
|
||
case JOB_KIDNAPPER:
|
||
{
|
||
GivePlayerWeapon( playerid, 29, 220 );
|
||
GivePlayerWeapon( playerid, 30, 400 );
|
||
}
|
||
case JOB_TERRORIST:
|
||
{
|
||
GivePlayerWeapon( playerid, 33, 50 );
|
||
GivePlayerWeapon( playerid, 30, 400 );
|
||
}
|
||
case JOB_HITMAN:
|
||
{
|
||
//GivePlayerWeapon( playerid, 4, 1 );
|
||
GivePlayerWeapon( playerid, 23, 130 );
|
||
GivePlayerWeapon( playerid, 34, 30 );
|
||
}
|
||
case JOB_WEAPON_DEALER:
|
||
{
|
||
GivePlayerWeapon( playerid, 5 , 1 );
|
||
GivePlayerWeapon( playerid, 22, 150 );
|
||
GivePlayerWeapon( playerid, 31, 300 );
|
||
}
|
||
case JOB_DRUG_DEALER:
|
||
{
|
||
GivePlayerWeapon( playerid, 5 , 1 );
|
||
GivePlayerWeapon( playerid, 22, 150 );
|
||
GivePlayerWeapon( playerid, 25, 30 );
|
||
}
|
||
case JOB_DIRTY_MECHANIC:
|
||
{
|
||
GivePlayerWeapon( playerid, 22, 150 );
|
||
GivePlayerWeapon( playerid, 27, 90 );
|
||
}
|
||
case JOB_BURGLAR:
|
||
{
|
||
GivePlayerWeapon( playerid, 23, 130 );
|
||
GivePlayerWeapon( playerid, 31, 300 );
|
||
}
|
||
}
|
||
}
|
||
|
||
TogglePlayerControllable( playerid, 1 );
|
||
|
||
/* Passive Mode - Removed E:\SF-CNR\gamemodes\sf-cnr.pwn
|
||
if ( ! p_JobSet{ playerid } ) {
|
||
ShowPlayerDialog( playerid, DIALOG_PASSIVE_MODE, DIALOG_STYLE_LIST, "{FFFFFF}What is your type of style?", "{555555}Choose Below Below:\nI Like Roleplaying\nI Like Deathmatching", "Select", "" );
|
||
}*/
|
||
|
||
p_JobSet{ playerid } = true;
|
||
|
||
//if ( !p_CitySet{ playerid } )
|
||
// ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" );
|
||
|
||
SendServerMessage( playerid, "Your job has been set to %s. you can change it at the City Hall for "COL_GOLD"$5,000"COL_WHITE".", GetJobName( p_Job{ playerid } ) );
|
||
|
||
DisplayFeatures( playerid );
|
||
}
|
||
else
|
||
{
|
||
TogglePlayerControllable( playerid, 0 );
|
||
ShowPlayerJobList( playerid );
|
||
}
|
||
}
|
||
|
||
/*if ( dialogid == DIALOG_PASSIVE_MODE )
|
||
{
|
||
if ( ! response || ! listitem ) {
|
||
ShowPlayerDialog( playerid, DIALOG_PASSIVE_MODE, DIALOG_STYLE_LIST, "{FFFFFF}What is your type of style?", "{555555}Choose Below Below:\nI Like Roleplaying\nI Like Deathmatching", "Select", "" );
|
||
}
|
||
|
||
if ( listitem == 1 ) {
|
||
SendServerMessage( playerid, "Since you like roleplay, passive mode has been automatically enabled for you!" );
|
||
} else if ( listitem == 2 ) {
|
||
CallLocalFunction( "OnDialogResponse", "dddds", playerid, DIALOG_CP_MENU, 1, SETTING_PASSIVE_MODE + 1, "ignore" ); // cunning way
|
||
SendServerMessage( playerid, "Since you like deathmatch, passive mode has been automatically enabled for you!" );
|
||
}
|
||
}*/
|
||
if ( dialogid == DIALOG_HOUSES )
|
||
{
|
||
if ( ! response )
|
||
return ShowPlayerSpawnMenu( playerid );
|
||
|
||
#if VIP_ALLOW_OVER_LIMIT == false
|
||
if ( ! p_VIPLevel[ playerid ] && p_OwnedHouses[ playerid ] > GetPlayerHouseSlots( playerid ) ) {
|
||
ResetSpawnLocation( playerid );
|
||
return SendError( playerid, "Please renew your V.I.P or sell this home to match your house allocated limit (/h sell)." );
|
||
}
|
||
#endif
|
||
|
||
new x = 0;
|
||
|
||
foreach ( new i : houses ) if ( IsPlayerHomeOwner( playerid, i ) )
|
||
{
|
||
if ( x == listitem )
|
||
{
|
||
if ( IsHouseOnFire( i ) )
|
||
{
|
||
ShowPlayerSpawnMenu( playerid );
|
||
SendError( playerid, "This house is on fire. You cannot spawn there at the moment." );
|
||
}
|
||
else
|
||
{
|
||
SetPlayerSpawnLocation( playerid, "HSE", i );
|
||
SendServerMessage( playerid, "House spawning has been set at "COL_GREY"%s"COL_WHITE".", g_houseData[ i ] [ E_HOUSE_NAME ] );
|
||
}
|
||
return 1;
|
||
}
|
||
x ++;
|
||
}
|
||
return 1;
|
||
}
|
||
if ( ( dialogid == DIALOG_CITY_HALL ) && response )
|
||
{
|
||
switch( listitem )
|
||
{
|
||
case 0:
|
||
{
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN )
|
||
return SendError( playerid, "You must be a civilian to change your current job." );
|
||
|
||
if ( GetPlayerCash( playerid ) < 5000 )
|
||
return SendError( playerid, "You need "COL_GOLD"$5,000"COL_WHITE" to change your job." );
|
||
|
||
ShowPlayerJobList( playerid );
|
||
TogglePlayerControllable( playerid, 0 );
|
||
GivePlayerCash( playerid, -( 5000 ) );
|
||
SendServerMessage( playerid, "You have been directed to the job selection, refer to your new job." );
|
||
}
|
||
case 1:
|
||
{
|
||
SendServerMessage( playerid, "You have been directed to the city selection, refer to your new spawning city." );
|
||
ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Change Spawning City", "San Fierro\nLas Venturas\nLos Santos\n"COL_GREY"Random City", "Select", "Back" );
|
||
}
|
||
}
|
||
}
|
||
if ( dialogid == DIALOG_SPAWN_CITY )
|
||
{
|
||
if ( !response )
|
||
{
|
||
//if ( !p_CitySet{ playerid } )
|
||
// return ShowPlayerDialog( playerid, DIALOG_SPAWN_CITY, DIALOG_STYLE_LIST, "{FFFFFF}Select Spawning City", "San Fierro\nLas Venturas\nLos Santos\nRandom City", "Select", "" ), 1;
|
||
|
||
return ShowPlayerDialog( playerid, DIALOG_CITY_HALL, DIALOG_STYLE_LIST, "{FFFFFF}City Hall", ""COL_GOLD"$5,000"COL_WHITE"\t\tChange Job\n"COL_GOLD"free"COL_WHITE"\t\tChange City", "Select", "Close" ), 1;
|
||
}
|
||
|
||
//p_CitySet{ playerid } = true;
|
||
p_SpawningCity{ playerid } = listitem;
|
||
SendClientMessageFormatted( playerid, -1, ""COL_GOLD"[CITY]"COL_WHITE" You have set your spawning city to "COL_GREY"%s"COL_WHITE".", returnCityName( listitem ) );
|
||
}
|
||
if ( ( dialogid == DIALOG_HOSPITAL ) && response )
|
||
{
|
||
#if ENABLE_CITY_LV == true
|
||
if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL_LV ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL1_LS ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL2_LS ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL_FC ] ) )
|
||
return SendError( playerid, "You must be in the hospital's checkpoint to use this." );
|
||
#else
|
||
if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_HOSPITAL ] ) ) return SendError( playerid, "You must be in the hospital's checkpoint to use this." );
|
||
#endif
|
||
|
||
switch( listitem )
|
||
{
|
||
case 0:
|
||
{
|
||
if ( GetPlayerCash( playerid ) >= 2000 ) GivePlayerCash( playerid, -(2000) ), SetPlayerHealth( playerid, 100.0 ), SendServerMessage( playerid, "You have healed your self for $2,000.");
|
||
else return SendError( playerid, "You cannot afford this item." );
|
||
}
|
||
case 1:
|
||
{
|
||
if ( GetPlayerCash( playerid ) >= 4000 ) GivePlayerCash( playerid, -(4000) ), p_InfectedHIV{ playerid } = false, SendServerMessage( playerid, "You cured all your infections for $4,000.");
|
||
else return SendError( playerid, "You cannot afford this item." );
|
||
}
|
||
case 2:
|
||
{
|
||
if ( GetPlayerCash( playerid ) >= 6000 ) GivePlayerCash( playerid, -(6000) ), p_InfectedHIV{ playerid } = false, SetPlayerHealth( playerid, 100.0 ), SendServerMessage( playerid, "You cured all your infections and healed yourself for $6,000." );
|
||
else return SendError( playerid, "You cannot afford this item." );
|
||
}
|
||
}
|
||
}
|
||
if ( ( dialogid == DIALOG_ARENAS ) && response )
|
||
{
|
||
switch( listitem )
|
||
{
|
||
case 0:
|
||
{
|
||
SetPlayerPosition( playerid, 1412.639892, -1.787510, 1000.924377, 1, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Warehouse 1." );
|
||
}
|
||
case 1:
|
||
{
|
||
SetPlayerPosition( playerid, 1302.519897, -1.787510, 1001.028259, 18, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Warehouse 2." );
|
||
}
|
||
case 2:
|
||
{
|
||
SetPlayerPosition( playerid, -1398.103515, 937.631164, 1036.479125, 15, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Bloodbowl." );
|
||
}
|
||
case 3:
|
||
{
|
||
SetPlayerPosition( playerid, -1398.065307, -217.028900, 1051.115844, 7, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to 8-Track." );
|
||
}
|
||
case 4:
|
||
{
|
||
SetPlayerPosition( playerid, -975.975708,1060.983032,1345.671875, 10, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to RC Battlefield." );
|
||
}
|
||
case 5:
|
||
{
|
||
SetPlayerPosition( playerid, 501.980987,-69.150199,998.757812, 11, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Bar." );
|
||
}
|
||
case 6:
|
||
{
|
||
SetPlayerPosition( playerid, 2543.462646,-1308.379882,1026.728393, 2, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Crack Factory." );
|
||
}
|
||
|
||
case 7:
|
||
{
|
||
SetPlayerPosition( playerid, -794.806396,497.738037,1376.195312, 1, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Liberty City Inside." );
|
||
}
|
||
case 8:
|
||
{
|
||
SetPlayerPosition( playerid, 1059.895996,2081.685791,10.820312, 0, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to LV Warehouse." );
|
||
}
|
||
case 9:
|
||
{
|
||
SetPlayerPosition( playerid, -1465.268676,1557.868286,1052.531250, 14, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Kickstart." );
|
||
}
|
||
case 10:
|
||
{
|
||
SetPlayerPosition( playerid, -1444.645507,-664.526000,1053.572998, 4, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Dirt Track." );
|
||
}
|
||
case 11:
|
||
{
|
||
SetPlayerPosition( playerid, 1453.1576,-1066.7552,213.3828, 0, 69 );
|
||
SendServerMessage( playerid, "You have been teleported to Dodge the Plane." );
|
||
}
|
||
}
|
||
}
|
||
if ( ( dialogid == DIALOG_VIP_LOCKER ) && response )
|
||
{
|
||
if ( IsPlayerJailed( playerid ) )
|
||
return SendError( playerid, "You cannot use this while you're in jail." );
|
||
|
||
if ( IsPlayerInEvent( playerid ) )
|
||
return SendError( playerid, "You cannot use this while you're in an event." );
|
||
|
||
if ( p_VIPLevel[ playerid ] < VIP_REGULAR )
|
||
return SendError( playerid, "You must be a Regular V.I.P to acquire this." );
|
||
|
||
if ( ! IsPlayerInRangeOfPoint( playerid, 5.0, -1966.1591, 852.7100, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, -1944.1324, 830.0725, 1214.2678 ) && ! IsPlayerInRangeOfPoint( playerid, 5.0, 60.3115, 121.5226, 1017.4534 ) )
|
||
return SendError( playerid, "You must be near a gun vending machine inside the V.I.P lounge to use this." );
|
||
|
||
if ( ! listitem )
|
||
{
|
||
if ( p_VIPArmourRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < VIP_DIAMOND )
|
||
return SendError( playerid, "You must wait %d seconds to redeem another armour set again.", p_VIPArmourRedeem[ playerid ] - g_iTime );
|
||
|
||
SetPlayerArmour( playerid, 100.0 );
|
||
p_VIPArmourRedeem[ playerid ] = g_iTime + ( p_VIPLevel[ playerid ] == VIP_PLATINUM ? 60 : 300 );
|
||
SendServerMessage( playerid, "You have redeemed an armour set." );
|
||
}
|
||
else
|
||
{
|
||
if ( p_VIPWeaponRedeem[ playerid ] > g_iTime && p_VIPLevel[ playerid ] < VIP_DIAMOND )
|
||
return SendError( playerid, "You must wait %d seconds to redeem another weapon again.", p_VIPWeaponRedeem[ playerid ] - g_iTime );
|
||
|
||
new weaponid;
|
||
switch( listitem )
|
||
{
|
||
case 1 .. 13: weaponid = 21 + listitem;
|
||
case 14 .. 16: weaponid = listitem - 13;
|
||
case 17 .. 22: weaponid = listitem - 12;
|
||
case 23 .. 24: weaponid = listitem - 9;
|
||
}
|
||
GivePlayerWeapon( playerid, weaponid, 0xFFFF );
|
||
SendServerMessage( playerid, "You have redeemed a %s.", ReturnWeaponName( weaponid ) );
|
||
p_VIPWeaponRedeem[ playerid ] = g_iTime + ( p_VIPLevel[ playerid ] == VIP_PLATINUM ? 60 : 300 );
|
||
}
|
||
}
|
||
if ( ( dialogid == DIALOG_FIGHTSTYLE ) && response )
|
||
{
|
||
switch( listitem )
|
||
{
|
||
case 0:
|
||
{
|
||
if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_KNEEHEAD )
|
||
{
|
||
SendError( playerid, "You already have this fighting style activated." );
|
||
return 1;
|
||
}
|
||
if ( GetPlayerCash( playerid ) < 1000 )
|
||
{
|
||
SendError( playerid, "You don't have enough money to learn this fighting style." );
|
||
return 1;
|
||
}
|
||
SetPlayerFightingStyle( playerid, FIGHT_STYLE_KNEEHEAD );
|
||
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) );
|
||
mysql_single_query( szNormalString );
|
||
GivePlayerCash( playerid, -1000 );
|
||
SendServerMessage( playerid, "You have paid $1,000 and learnt "COL_ORANGE"Defending{FFFFFF}." );
|
||
}
|
||
case 1:
|
||
{
|
||
if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_BOXING )
|
||
{
|
||
SendError( playerid, "You already have this fighting style activated." );
|
||
return 1;
|
||
}
|
||
if ( GetPlayerCash( playerid ) < 4000 )
|
||
{
|
||
SendError( playerid, "You don't have enough money to learn this fighting style." );
|
||
return 1;
|
||
}
|
||
SetPlayerFightingStyle( playerid, FIGHT_STYLE_BOXING );
|
||
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) );
|
||
mysql_single_query( szNormalString );
|
||
GivePlayerCash( playerid, -4000 );
|
||
SendServerMessage( playerid, "You have paid $4,000 and learnt "COL_ORANGE"Boxing{FFFFFF}." );
|
||
}
|
||
case 2:
|
||
{
|
||
if ( GetPlayerFightingStyle( playerid ) == FIGHT_STYLE_KUNGFU )
|
||
{
|
||
SendError( playerid, "You already have this fighting style activated." );
|
||
return 1;
|
||
}
|
||
if ( GetPlayerCash( playerid ) < 9000 )
|
||
{
|
||
SendError( playerid, "You don't have enough money to learn this fighting style." );
|
||
return 1;
|
||
}
|
||
SetPlayerFightingStyle( playerid, FIGHT_STYLE_KUNGFU );
|
||
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `FIGHTSTYLE`=%d WHERE `NAME` = '%s'", GetPlayerFightingStyle( playerid ), mysql_escape( ReturnPlayerName( playerid ) ) );
|
||
mysql_single_query( szNormalString );
|
||
GivePlayerCash( playerid, -9000 );
|
||
SendServerMessage( playerid, "You have paid $9,000 and learnt "COL_ORANGE"Kungfu{FFFFFF}." );
|
||
}
|
||
}
|
||
}
|
||
if ( ( dialogid == DIALOG_VIP_WEP ) && response )
|
||
{
|
||
if ( listitem == 1 && p_VIPLevel[ playerid ] < VIP_GOLD ) return SendError( playerid, "You can only use this slot if you are a "COL_BRONZE"Gold V.I.P{FFFFFF} or higher." );
|
||
if ( listitem == 2 && p_VIPLevel[ playerid ] < VIP_PLATINUM ) return SendError( playerid, "You can only use this slot if you are a "COL_GOLD"Platinum V.I.P{FFFFFF} or higher." );
|
||
ShowPlayerDialog( playerid, DIALOG_VIP_WEP_SELECT, DIALOG_STYLE_LIST, "{FFFFFF}Weapon Select", ""COL_RED"Remove Weapon On This Slot\n9mm Pistol\nSilenced Pistol\nDesert Eagle\nShotgun\nSawn-off Shotgun\nSpas 12\nMac 10\nMP5\nAK-47\nM4\nTec 9\nRifle\nSniper", "Select", "Cancel");
|
||
p_VIPWep_Modify{ playerid } = listitem;
|
||
}
|
||
if ( dialogid == DIALOG_VIP_WEP_SELECT )
|
||
{
|
||
if ( response )
|
||
{
|
||
if ( listitem == 0 )
|
||
{
|
||
switch( p_VIPWep_Modify{ playerid } )
|
||
{
|
||
case 0: p_VIPWep1{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the first slot." );
|
||
case 1: p_VIPWep2{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the second slot." );
|
||
case 2: p_VIPWep3{ playerid } = 0, SendClientMessage( playerid, COLOR_GREY, "[SERVER]{FFFFFF} You have "COL_RED"removed"COL_WHITE" the weapon in the third slot." );
|
||
}
|
||
return 1;
|
||
}
|
||
new wep = 21 + listitem;
|
||
switch( p_VIPWep_Modify{ playerid } )
|
||
{
|
||
case 0: p_VIPWep1{ playerid } = wep;
|
||
case 1: p_VIPWep2{ playerid } = wep;
|
||
case 2: p_VIPWep3{ playerid } = wep;
|
||
}
|
||
SendServerMessage( playerid, "You have selected a "COL_GREY"%s"COL_WHITE" for your %s slot.", ReturnWeaponName( wep ), p_VIPWep_Modify{ playerid } == 0 ? ("first") : ( p_VIPWep_Modify{ playerid } == 1 ? ("second") : ("third") ) );
|
||
}
|
||
else cmd_vipspawnwep( playerid, "" );
|
||
}
|
||
if ( ( dialogid == DIALOG_CMDS ) && response )
|
||
{
|
||
static szCMDS[ 1920 ];
|
||
switch( listitem )
|
||
{
|
||
case 0:
|
||
{
|
||
szCMDS[ 0 ] = '\0';
|
||
strcat( szCMDS, ""COL_GREY"/help{FFFFFF} - Displays the general help information of the server.\n"\
|
||
""COL_GREY"/rules{FFFFFF} - Displays the server rules.\n"\
|
||
""COL_GREY"/commands{FFFFFF} - Displays a list of all the server commands.\n"\
|
||
""COL_GREY"/report{FFFFFF} - Sends a report to the in-game administrators.\n"\
|
||
""COL_GREY"/ask{FFFFFF} - Sends a question (must be game/server-related) to the in-game admins.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/admins{FFFFFF} - Displays the current online administrators.\n"\
|
||
""COL_GREY"/vip{FFFFFF} - View the list of VIP packages for this server.\n"\
|
||
""COL_GREY"/donated{FFFFFF} - Redeem VIP after donating with a transaction id.\n"\
|
||
""COL_GREY"/gettaxrate{FFFFFF} - See what your tax rate is currently set to.\n"\
|
||
""COL_GREY"/gettotalcash{FFFFFF} - View the total sum of money in the server.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/calc(ulator){FFFFFF} - Calculate mathematical expressions in-game.\n"\
|
||
""COL_GREY"/eventbank{FFFFFF} - Help fund events by donating to the event bank.\n"\
|
||
""COL_GREY"/cnr{FFFFFF} - Shows the cops and robbers balance in the server.\n"\
|
||
""COL_GREY"/playerjobs{FFFFFF} - Display the players using a particular job/skill.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/policetutorial{FFFFFF} - Allows you to retake the law enforcement tutorial.\n"\
|
||
""COL_GREY"/idletime{FFFFFF} - Shows the time of the last sent update by a player.\n"\
|
||
""COL_GREY"/rank{FFFFFF} - View your or someone's current global rank in the server." );
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Basic Commands", szCMDS, "Okay", "Back" );
|
||
}
|
||
case 1:
|
||
{
|
||
szCMDS[ 0 ] = '\0';
|
||
strcat( szCMDS, ""COL_GOLD"General Commands\n\n"\
|
||
""COL_GREY"/sendmoney{FFFFFF} - Sends money to another in-game player.\n"\
|
||
""COL_GREY"/gps{FFFFFF} - Toggles GPS to locate important locations inside the server.\n"\
|
||
""COL_GREY"/controlpanel{FFFFFF} - Displays your control panel.\n"\
|
||
""COL_GREY"/request{FFFFFF} - Request for a specific-job person.\n"\
|
||
""COL_GREY"/fps{FFFFFF} - Displays your frame rate.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/getmytax{FFFFFF} - See how much tax you may need to pay.\n"\
|
||
""COL_GREY"/packetloss{FFFFFF} - View your packet loss to the server.\n"\
|
||
""COL_GREY"/unbanme{FFFFFF} - Pay your way out of a class ban.\n"\
|
||
""COL_GREY"/chuffloc{FFFFFF} - Display the location of the ChuffSec security van.\n"\
|
||
""COL_GREY"/richlist{FFFFFF} - Displays the three most richest players in-game.\n\n" );
|
||
strcat( szCMDS, ""COL_GOLD"Account Commands\n\n"\
|
||
""COL_GREY"/stats{FFFFFF} - Displays your statistics.\n"\
|
||
""COL_GREY"/savestats{FFFFFF} - Saves your current statistics.\n"\
|
||
""COL_GREY"/achievements{FFFFFF} - Displays achievements you can unlock.\n"\
|
||
""COL_GREY"/myaccid{FFFFFF} - Shows your account ID.\n"\
|
||
""COL_GREY"/changepassword{FFFFFF} - Changes your current password to a new one.\n"\
|
||
""COL_GREY"/xpmarket{FFFFFF} - Allows you to trade some XP to in-game money.\n\n" );
|
||
strcat( szCMDS, ""COL_GOLD"Information Commands\n\n"\
|
||
""COL_GREY"/idof{FFFFFF} - Displays the specified player's ID and their username.\n"\
|
||
""COL_GREY"/lastlogged{FFFFFF} - Shows the last played time of a user.\n"\
|
||
""COL_GREY"/animlist{FFFFFF} - Shows the animation list.\n"\
|
||
""COL_GREY"/jaillist{FFFFFF} - Shows the jailed player list.\n"\
|
||
""COL_GREY"/twitter{FFFFFF} - Shows the latest tweets from @IrresistibleDev\n" );
|
||
strcat( szCMDS, ""COL_GREY"/weeklytime{FFFFFF} - Shows the weekly time of a player.\n\n" );
|
||
strcat( szCMDS, ""COL_GOLD"Communication Commands\n\n"\
|
||
""COL_GREY"/me{FFFFFF} - Sends a message based action with yourself.\n"\
|
||
""COL_GREY"/pm{FFFFFF} - Sends a private message to a specified player.\n"\
|
||
""COL_GREY"/r{FFFFFF} - Responds to the latest person you messaged.\n"\
|
||
""COL_GREY"/dnd(all){FFFFFF} - Toggles access of receiving PM's from a specified/or all player(s).\n" );
|
||
strcat( szCMDS, ""COL_GREY"/(w)hisper{FFFFFF} - Whisper to nearby players." );
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Commands", szCMDS, "Okay", "Back" );
|
||
}
|
||
case 2:
|
||
{
|
||
szCMDS[ 0 ] = '\0';
|
||
strcat( szCMDS, ""COL_GOLD"General Civilian Commands\n\n"\
|
||
""COL_GREY"/rob{FFFFFF} - Robs the closest player.\n"\
|
||
""COL_GREY"/rape{FFFFFF} - Rapes the closest player.\n"\
|
||
""COL_GREY"/robstore{FFFFFF} - Displays the key to press in-order to rob a store.\n"\
|
||
""COL_GREY"/pdjail{FFFFFF} - Displays the time until jail cells are available for raiding.\n"\
|
||
""COL_GREY"/banks{FFFFFF} - Displays the time until certain banks are available for robbing.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/stoprob{FFFFFF} - Stops your current robbery.\n"\
|
||
""COL_GREY"/job{FFFFFF} - Shows your job.\n"\
|
||
""COL_GREY"/911{FFFFFF} - Calls the emergency services.\n"\
|
||
""COL_GREY"/placehit{FFFFFF} - Places a hit on a specified player.\n"\
|
||
""COL_GREY"/viewguns{FFFFFF} - Displays weapons that can be purchased from a weapon dealer.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/payticket{FFFFFF} - Pays the issued ticket by a Law Enforcement Officer.\n"\
|
||
""COL_GREY"/takeover{FFFFFF} - Take over a gangzone with your gang.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/gang{FFFFFF} - Displays gang commands.\n\n"\
|
||
""COL_GOLD"Job Commands\n\n"\
|
||
""COL_ORANGE"Mugger{FFFFFF} - /rape, /blowjob, /robitems\n"\
|
||
""COL_ORANGE"Kidnapper{FFFFFF} - /(un)tie, /kidnap, /ransom(pay)\n"\
|
||
""COL_ORANGE"Terrorist{FFFFFF} - /c4\n" );
|
||
strcat( szCMDS, ""COL_ORANGE"Hitman{FFFFFF} - /(hide)tracker, /hitlist\n"\
|
||
""COL_ORANGE"Weapon Dealer{FFFFFF} - /sellgun\n"\
|
||
""COL_ORANGE"Drug Dealer{FFFFFF} - /weed\n" );
|
||
strcat( szCMDS, ""COL_ORANGE"Dirty Mechanic{FFFFFF} - /mech\n"\
|
||
""COL_ORANGE"Burglar{FFFFFF} - /burglar\n"\
|
||
""COL_PINK"Lumberjack Minijob{FFFFFF} - /wood\n"\
|
||
""COL_PINK"Meth Production Minijob{FFFFFF} - /meth\n"\
|
||
""COL_PINK"Mining Minijob{FFFFFF} - /ore\n" );
|
||
strcat( szCMDS, ""COL_PINK"Trucking Minijob{FFFFFF} - /work\n" );
|
||
strcat( szCMDS, ""COL_FIREMAN"Fireman Minijob{FFFFFF} - /fires");
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Civilian Commands", szCMDS, "Okay", "Back" );
|
||
}
|
||
case 3:
|
||
{
|
||
szCMDS[ 0 ] = '\0';
|
||
strcat( szCMDS, ""COL_GREY"/shop{FFFFFF} - Displays the shop menu whilst in Supa Save.\n"\
|
||
""COL_GREY"/tie{FFFFFF} - Ties the closest player with your rope(s).\n"\
|
||
""COL_GREY"/untie{FFFFFF} - Unties the closest player.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/breakout{FFFFFF} - Breaks out the jail by melting the cell bars using a Metal Melter." );
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Shop/Item Commands", szCMDS, "Okay", "Back" );
|
||
}
|
||
case 4:
|
||
{
|
||
szCMDS[ 0 ] = '\0';
|
||
strcat( szCMDS, ""COL_GOLD"General LEO Commands\n\n"\
|
||
""COL_GREY"/arrest{FFFFFF} - Arrests a specificed player.\n"\
|
||
""COL_GREY"/(un)cuff{FFFFFF} - (un)cuffs a specified player.\n"\
|
||
""COL_GREY"/taze{FFFFFF} - Tazes a specified player.\n"\
|
||
""COL_GREY"/ticket{FFFFFF} - Tickets a specified player.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/issuewarrant{FFFFFF} - Warrants a specified player.\n"\
|
||
""COL_GREY"/location{FFFFFF} - Displays the located of a specified player.\n"\
|
||
""COL_GREY"/backup{FFFFFF} - Calls your team for backup.\n"\
|
||
""COL_GREY"/pullover{FFFFFF} - Asks a specified player to pull over.\n"\
|
||
""COL_GREY"/detain{FFFFFF} - Detains the closest cuffed player.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/search{FFFFFF} - Searches a player for any drugs and issues a warrant on them.\n"\
|
||
""COL_GREY"/bail{FFFFFF} - Bails a person for money out of jail.\n"\
|
||
""COL_GREY"/getwanted{FFFFFF} - Obtain a suspect's wanted level.\n\n"\
|
||
""COL_GOLD"Special LEO Commands\n\n"\
|
||
""COL_GREY"/crb{FFFFFF} - Creates a roadblock.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/drb{FFFFFF} - Destroys a specified roadblock id.\n"\
|
||
""COL_GREY"/drball{FFFFFF} - Removes all roadblocks.\n"\
|
||
""COL_GREY"/spike{FFFFFF} - Sets a spike set.\n"\
|
||
""COL_GREY"/dss{FFFFFF} - Destroys a specified spike set id.\n"\
|
||
""COL_GREY"/dssall{FFFFFF} - Removes all spike sets.\n"\
|
||
""COL_GREY"/emp{FFFFFF} - Shuts down the engine of a driver's vehicle.\n"\
|
||
""COL_GREY"/bruteforce{FFFFFF} - Brute forces a houses' password." );
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Commands", szCMDS, "Okay", "Back" );
|
||
}
|
||
case 5:
|
||
{
|
||
szCMDS[ 0 ] = '\0';
|
||
strcat( szCMDS, ""COL_GOLD"General Vehicle Commands\n\n"\
|
||
""COL_GREY"/eject{FFFFFF} - Ejects a specified player.\n"\
|
||
""COL_GOLD"Owned Vehicle Commands\n\n" );
|
||
strcat( szCMDS, ""COL_GREY"/v{FFFFFF} - Shows the commands for buyable vehicles.\n"\
|
||
""COL_GREY"/v reset{FFFFFF} - Resets a vehicles modification data.\n"\
|
||
""COL_GREY"/v park{FFFFFF} - Parks the vehicle at your marked position.\n"\
|
||
""COL_GREY"/v respawn{FFFFFF} - Respawns the vehicle to the location where he parked it.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/v locate{FFFFFF} - Enables the tracker in the map to locate the player's owned vehicle.\n"\
|
||
""COL_GREY"/v color{FFFFFF} - Modifies the color of the vehicle.\n"\
|
||
""COL_GREY"/v paintjob{FFFFFF} - Applies a paintjob to the vehicle.\n"\
|
||
""COL_GREY"/v sell{FFFFFF} - Sells the vehicle to 50% of its original price (requires the player to be inside it)." );
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Vehicle Commands", szCMDS, "Okay", "Back" );
|
||
}
|
||
case 6:
|
||
{
|
||
szCMDS[ 0 ] = '\0';
|
||
strcat( szCMDS, ""COL_GREY"/h{FFFFFF} - Shows the commands for buyable houses.\n"\
|
||
""COL_GREY"/h buy{FFFFFF} - Purchases a buyable house (must be in the house entrance checkpoint).\n"\
|
||
""COL_GREY"/h config{FFFFFF} - Configures some house settings. (Requires the player to be inside the house).\n" );
|
||
strcat( szCMDS, ""COL_GREY"/h spawn{FFFFFF} - Spawns you at your house after each death.\n"\
|
||
""COL_GREY"/h sell{FFFFFF} - Sells the house to 50% of its original price (requires the player to be inside the house)." );
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}House Commands", szCMDS, "Okay", "Back" );
|
||
}
|
||
case 7:
|
||
{
|
||
szCMDS[ 0 ] = '\0';
|
||
strcat( szCMDS, ""COL_GREY"/perks{FFFFFF} - A menu where you can benefit your gameplay and waste some XP.\n"\
|
||
""COL_GREY"/toys{FFFFFF} - Adds attachable objects to the player (requires 500 score).\n"\
|
||
""COL_GREY"/label{FFFFFF} - Places a message above your head (must have over 3,500 XP).\n"\
|
||
""COL_GREY"/labelcolor{FFFFFF} - Change your label's color.\n"\
|
||
""COL_GREY"/rlabel{FFFFFF} - Removes the label on your head.\n" );
|
||
strcat( szCMDS, ""COL_GREY"/labelinfo{FFFFFF} - Displays your label text with the 32 character limit.\n"\
|
||
""COL_GREY"/radio{FFFFFF} - Shows the list of radio stations you can listen to.\n"\
|
||
""COL_GREY"/stopradio{FFFFFF} - Stops the radio from playing.\n"\
|
||
""COL_GREY"/moviemode{FFFFFF} - Toggles movie mode so you can record without all the text on the screen." );
|
||
ShowPlayerDialog( playerid, DIALOG_CMDS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Miscellaneous Commands", szCMDS, "Okay", "Back" );
|
||
}
|
||
case 8:
|
||
{
|
||
if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
cmd_vipcmds( playerid, "" );
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
if ( ( dialogid == DIALOG_CMDS_REDIRECT ) && !response ) { cmd_cmds( playerid, "" ); }
|
||
if ( ( dialogid == DIALOG_STATS ) && response )
|
||
{
|
||
new pID = p_ViewingStats[ playerid ], gangid = p_GangID[ pID ];
|
||
switch( listitem )
|
||
{
|
||
case 0:
|
||
{
|
||
new seasonal_rank[ 16 ];
|
||
new vipSeconds = p_VIPExpiretime[ pID ] - g_iTime;
|
||
|
||
GetSeasonalRankName( GetPlayerRank( pID ), seasonal_rank );
|
||
|
||
format( szLargeString, 750, ""COL_GREY"Name:{FFFFFF} %s(%d)\n"\
|
||
""COL_GREY"Account ID:{FFFFFF} %d\n"\
|
||
""COL_GREY"Admin Level:{FFFFFF} %d\n"\
|
||
""COL_GREY"Time Online:{FFFFFF} %s\n"\
|
||
""COL_GREY"Irresistible Rank:{FFFFFF} %s\n"\
|
||
""COL_GREY"Irresistible Coins:{FFFFFF} %f\n",
|
||
ReturnPlayerName( pID ), pID,
|
||
p_AccountID[ pID ], p_AdminLevel[ pID ],
|
||
secondstotime( p_Uptime[ pID ] ),
|
||
seasonal_rank,
|
||
GetPlayerIrresistibleCoins( pID ) );
|
||
|
||
format( szLargeString, 750, "%s"COL_GREY"V.I.P Level:{FFFFFF} %s\n"\
|
||
""COL_GREY"V.I.P Expiry:{FFFFFF} %s\n"\
|
||
""COL_GREY"Cop Warns:{FFFFFF} %d/%d\n"\
|
||
""COL_GREY"Army Warns:{FFFFFF} %d/%d\n"\
|
||
""COL_GREY"V.I.P Job:{FFFFFF} %s\n"\
|
||
""COL_GREY"Current Job:{FFFFFF} %s",
|
||
szLargeString, VIPToString( p_VIPLevel[ pID ] ), vipSeconds > 0 ? secondstotime( vipSeconds ) : ( "N/A" ), p_CopBanned{ pID }, MAX_CLASS_BAN_WARNS, p_ArmyBanned{ pID }, MAX_CLASS_BAN_WARNS, p_VIPLevel[ pID ] < VIP_DIAMOND ? ( "N/A" ) : GetJobName( p_VIPJob{ pID } ), GetJobName( p_Job{ pID } ) );
|
||
|
||
if ( gangid != -1 ) {
|
||
format( szLargeString, 750, "%s\n"COL_GREY"Gang:"COL_WHITE" %s(%d)", szLargeString, g_gangData[ gangid ] [ E_NAME ], gangid );
|
||
}
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}General Statistics", szLargeString, "Okay", "Back" );
|
||
}
|
||
case 1:
|
||
{
|
||
new
|
||
Float: total_experience;
|
||
|
||
GetPlayerTotalExperience( pID, total_experience );
|
||
|
||
format( szLargeString, 800, ""COL_GREY"Score:{FFFFFF} %d\n"\
|
||
""COL_GREY"XP:{FFFFFF} %s\n"\
|
||
""COL_GREY"Money:{FFFFFF} %s\n"\
|
||
""COL_GREY"Bank Money:{FFFFFF} %s\n"\
|
||
""COL_GREY"Kills:{FFFFFF} %d\n"\
|
||
""COL_GREY"Deaths:{FFFFFF} %d\n"\
|
||
""COL_GREY"Ratio (K/D):{FFFFFF} %0.2f\n",
|
||
GetPlayerScore( pID ), number_format( total_experience, .decimals = 0 ), cash_format( GetPlayerCash( pID ) ), cash_format( GetPlayerBankMoney( pID ) ), p_Kills[ pID ], p_Deaths[ pID ], floatdiv( p_Kills[ pID ], p_Deaths[ pID ] ) );
|
||
|
||
format( szLargeString, 800, "%s"COL_GREY"Owned Houses:{FFFFFF} %d (Limit %d)\n"\
|
||
""COL_GREY"Owned Vehicles:{FFFFFF} %d (Limit %d)\n"\
|
||
""COL_GREY"Total Arrests:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Robberies:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Extinguished Fires:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Completed Hits:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Burglaries:{FFFFFF} %d\n",
|
||
szLargeString, p_OwnedHouses[ pID ], GetPlayerHouseSlots( pID ), p_OwnedVehicles[ pID ], GetPlayerVehicleSlots( pID ), p_Arrests[ pID ], p_Robberies[ pID ], p_Fires[ pID ], p_HitsComplete[ pID ], p_Burglaries[ pID ] );
|
||
|
||
format( szLargeString, 800, "%s"COL_GREY"Total Jail Raids:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Bank Raids:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Cars Jacked:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Trucked Cargo:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Meth Yielded:{FFFFFF} %d\n"\
|
||
""COL_GREY"Total Pilot Missions:{FFFFFF} %d",
|
||
szLargeString, p_JailsBlown[ pID ], p_BankBlown[ pID ], p_CarsJacked[ pID ], p_TruckedCargo[ pID ], p_MethYielded[ pID ], p_PilotMissions[ pID ] );
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Main Statistics", szLargeString, "Okay", "Back" );
|
||
}
|
||
case 2:
|
||
{
|
||
new
|
||
Float: fDrill = float( p_drillStrength[ playerid ] ) / float( MAX_DRILL_STRENGTH ) * 100.0;
|
||
|
||
format( szLargeString, 750, ""COL_GREY"Thermal Drill:{FFFFFF} %0.0f%%\n"\
|
||
""COL_GREY"Ropes:{FFFFFF} %d\n"\
|
||
""COL_GREY"Metal Melters:{FFFFFF} %d\n"\
|
||
""COL_GREY"Scissors:{FFFFFF} %d\n"\
|
||
""COL_GREY"Weed:{FFFFFF} %d gram(s)\n"\
|
||
""COL_GREY"Meth:{FFFFFF} %d pounds\n"\
|
||
""COL_GREY"Money Case:{FFFFFF} %s\n",
|
||
fDrill, p_Ropes[ pID ], p_MetalMelter[ pID ], p_Scissors[ pID ], p_WeedGrams[ pID ], GetPlayerMeth( pID ), p_MoneyBag{ pID } == true ? ( "Yes" ) : ( "No" ) );
|
||
|
||
format( szLargeString, 750, "%s"COL_GREY"Aluminium Foil:{FFFFFF} %d\n"\
|
||
""COL_GREY"Secure Wallet:{FFFFFF} %s\n"\
|
||
""COL_GREY"Bobby Pins:{FFFFFF} %d\n"\
|
||
""COL_GREY"C4:{FFFFFF} %d\n"\
|
||
""COL_GREY"Chastity Belt:{FFFFFF} %s\n"\
|
||
""COL_GREY"Caustic Soda:{FFFFFF} %d\n"\
|
||
""COL_GREY"Muriatic Acid:{FFFFFF} %d\n"\
|
||
""COL_GREY"Hydrogen Chloride:{FFFFFF} %d\n",
|
||
szLargeString, p_AntiEMP[ pID ], p_SecureWallet{ pID } == true ? ( "Yes" ) : ( "No" ), p_BobbyPins[ pID ], GetPlayerC4Amount( pID ), p_AidsVaccine{ pID } == true ? ("Yes") : ("No"),
|
||
GetPlayerCausticSoda( pID ), GetPlayerMuriaticAcid( pID ), GetPlayerHydrogenChloride( pID ) );
|
||
|
||
format( szLargeString, 750, "%s"COL_GREY"Weed Seeds:"COL_WHITE" %d\n"\
|
||
""COL_GREY"Fireworks:{FFFFFF} %d\n"\
|
||
""COL_GREY"Explosive Bullets:{FFFFFF} %d\n",
|
||
szLargeString, GetPlayerShopItemAmount( playerid, SHOP_ITEM_WEED_SEED ), p_Fireworks[ pID ], p_ExplosiveBullets[ pID ] );
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_STATS_REDIRECT, DIALOG_STYLE_MSGBOX, "{FFFFFF}Item Statistics", szLargeString, "Okay", "Back" );
|
||
}
|
||
case 3: Streak_ShowPlayer( pID, DIALOG_STATS_REDIRECT, "Back", playerid );
|
||
case 4: WeaponStats_ShowPlayer( pID, DIALOG_STATS_REDIRECT, true, playerid );
|
||
case 5: displayAchievements( pID, DIALOG_STATS_REDIRECT, "Back", playerid );
|
||
}
|
||
}
|
||
if ( ( dialogid == DIALOG_STATS_REDIRECT ) && !response ) {
|
||
ShowPlayerDialog( playerid, DIALOG_STATS, DIALOG_STYLE_LIST, "{FFFFFF}Statistics", "General Statistics\nGame Statistics\nItem Statistics\nStreak Statistics\nWeapon Statistics\nAchievements", "Okay", "Cancel" );
|
||
}
|
||
if ( dialogid == DIALOG_ACC_EMAIL ) {
|
||
|
||
if ( ! response ) {
|
||
ShowPlayerJobList( playerid );
|
||
SendServerMessage( playerid, "If you ever wish to assign an email to your account in the future, use "COL_GREY"/email"COL_WHITE"." );
|
||
return 1;
|
||
}
|
||
|
||
new
|
||
email[ 64 ];
|
||
|
||
if ( sscanf( inputtext, "s[64]", email ) ) {
|
||
ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be between 4 and 64 characters long.", "Confirm", "Cancel" );
|
||
return SendError( playerid, "Your email must be between 4 and 64 characters long." );
|
||
}
|
||
|
||
if ( ! ( 3 < strlen( email ) < 64 ) ) {
|
||
ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be between 4 and 64 characters long.", "Confirm", "Cancel" );
|
||
return SendError( playerid, "Your email must be between 4 and 64 characters long." );
|
||
}
|
||
|
||
if ( ! regex_match( email, "[a-zA-Z0-9_\\.]+@([a-zA-Z0-9\\-]+\\.)+[a-zA-Z]{2,4}" ) ) {
|
||
ShowPlayerDialog( playerid, DIALOG_ACC_EMAIL, DIALOG_STYLE_INPUT, "{FFFFFF}Account Email", ""COL_WHITE"Would you like to assign an email to your account for security?\n\nWe'll keep you also informed on in-game and community associated events!\n\n"COL_RED"Your email must be valid (foo@example.com).", "Confirm", "Cancel" );
|
||
return SendError( playerid, "Your email must be valid (foo@example.com)." );
|
||
}
|
||
|
||
format( szBigString, sizeof( szBigString ), "INSERT INTO `EMAIL_VERIFY`(`USER_ID`, `EMAIL`) VALUES (%d, '%s') ON DUPLICATE KEY UPDATE `EMAIL`='%s',`DATE`=CURRENT_TIMESTAMP", p_AccountID[ playerid ], mysql_escape( email ), mysql_escape( email ) );
|
||
mysql_function_query( dbHandle, szBigString, true, "OnQueueEmailVerification", "ds", playerid, email );
|
||
ShowPlayerJobList( playerid );
|
||
return 1;
|
||
}
|
||
if ( dialogid == DIALOG_WEAPON_DEAL )
|
||
{
|
||
if ( !response )
|
||
{
|
||
new
|
||
iDealer = p_WeaponDealer[ playerid ];
|
||
|
||
if ( IsPlayerConnected( iDealer ) )
|
||
{
|
||
if ( GetPVarInt( iDealer, "weapon_sell_cd" ) < g_iTime )
|
||
GivePlayerWantedLevel( iDealer, 6 ), SetPVarInt( iDealer, "weapon_sell_cd", g_iTime + 60 );
|
||
|
||
SendClientMessageFormatted( iDealer, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) has closed the deal.", ReturnPlayerName ( playerid ), playerid );
|
||
}
|
||
|
||
new purchased = GetPVarInt( playerid, "purchased_weapon" );
|
||
if ( purchased ) {
|
||
SetPVarInt( playerid, "weapon_buy_cool", g_iTime + 40 );
|
||
GivePlayerWantedLevel( playerid, ( purchased * 2 ) > 6 ? 6 : purchased );
|
||
DeletePVar( playerid, "purchased_weapon" );
|
||
}
|
||
|
||
SetPlayerArmedWeapon( playerid, 0 );
|
||
p_WeaponDealing{ playerid } = false;
|
||
p_WeaponDealer[ playerid ] = INVALID_PLAYER_ID;
|
||
return 1;
|
||
}
|
||
|
||
if ( p_VIPLevel[ playerid ] < VIP_GOLD && listitem == MENU_SPECIAL ) {
|
||
SendError( playerid, "You are not Gold V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
|
||
return ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL );
|
||
}
|
||
|
||
p_WeaponDealMenu{ playerid } = listitem;
|
||
RedirectAmmunation( playerid, listitem, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 );
|
||
}
|
||
if ( dialogid == DIALOG_WEAPON_DEAL_BUY )
|
||
{
|
||
// The discount is %50 - You can change it above!
|
||
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot buy weapons in jail." );
|
||
if ( GetPlayerVirtualWorld( playerid ) == 69 ) return SendError( playerid, "You cannot buy weapons in an event." );
|
||
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
|
||
|
||
new
|
||
weapondealerid = p_WeaponDealer[ playerid ];
|
||
|
||
if ( !IsPlayerConnected( weapondealerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
|
||
if ( GetDistanceBetweenPlayers( playerid, weapondealerid ) > 33.0 ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
|
||
|
||
if ( response )
|
||
{
|
||
for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ )
|
||
{
|
||
if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_WeaponDealMenu{ playerid } )
|
||
{
|
||
if ( x == listitem )
|
||
{
|
||
new price = floatround( g_AmmunationWeapons[ i ] [ E_PRICE ] * 0.75 ); // Change the discount here!!
|
||
if ( price > GetPlayerCash( playerid ) )
|
||
{
|
||
SendError( playerid, "You don't have enough money for this." );
|
||
RedirectAmmunation( playerid, p_WeaponDealMenu{ playerid }, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 );
|
||
return 1;
|
||
}
|
||
GivePlayerCash( weapondealerid, floatround( price * 0.75 ) );
|
||
SendClientMessageFormatted( weapondealerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} %s(%d) has purchased a %s for "COL_GOLD"%s"COL_WHITE" (tax applied).", ReturnPlayerName( playerid ), playerid, g_AmmunationWeapons[ i ] [ E_NAME ], cash_format( price ) );
|
||
SetPVarInt( playerid, "purchased_weapon", GetPVarInt( playerid, "purchased_weapon" ) + 1 );
|
||
SendClientMessageFormatted( playerid, -1, ""COL_ORANGE"[WEAPON DEAL]{FFFFFF} You have purchased %s for "COL_GOLD"%s"COL_WHITE".", g_AmmunationWeapons[ i ] [ E_NAME ], cash_format( price ) );
|
||
if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, 100.0 );
|
||
else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) {
|
||
p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
|
||
ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
|
||
}
|
||
else GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] * ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 35 ? 1 : 5 ) );
|
||
SetPlayerArmedWeapon( playerid, 0 );
|
||
GivePlayerCash( playerid, -( price ) );
|
||
StockMarket_UpdateEarnings( E_STOCK_AMMUNATION, price, .factor = 0.25 );
|
||
RedirectAmmunation( playerid, p_WeaponDealMenu{ playerid }, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL_BUY, 0.75, 5 );
|
||
break;
|
||
}
|
||
x ++;
|
||
}
|
||
}
|
||
}
|
||
else ShowAmmunationMenu( playerid, "{FFFFFF}Weapon Deal - Purchase Weapons", DIALOG_WEAPON_DEAL );
|
||
}
|
||
if ( ( dialogid == DIALOG_AMMU ) && response )
|
||
{
|
||
p_AmmunationMenu{ playerid } = listitem;
|
||
return RedirectAmmunation( playerid, listitem );
|
||
}
|
||
if ( dialogid == DIALOG_AMMU_BUY )
|
||
{
|
||
if ( !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_0 ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_1 ] ) && !IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AMMUNATION_2 ] ) ) return SendError( playerid, "You must be in the Ammu-Nation purchasing checkpoint to use this." );
|
||
if ( GetPlayerState( playerid ) == PLAYER_STATE_WASTED || !IsPlayerSpawned( playerid ) ) return SendError( playerid, "You are unable to purchase any weapons at this time." );
|
||
if ( response )
|
||
{
|
||
for( new i, x = 0; i < sizeof( g_AmmunationWeapons ); i++ )
|
||
{
|
||
if ( g_AmmunationWeapons[ i ] [ E_MENU ] == p_AmmunationMenu{ playerid } )
|
||
{
|
||
if ( x == listitem )
|
||
{
|
||
if ( g_AmmunationWeapons[ i ] [ E_PRICE ] > GetPlayerCash( playerid ) )
|
||
{
|
||
SendError( playerid, "You don't have enough money for this." );
|
||
RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } );
|
||
return 1;
|
||
}
|
||
|
||
new
|
||
bDealer = IsPlayerJob( playerid, JOB_WEAPON_DEALER ),
|
||
iCostPrice = g_AmmunationWeapons[ i ] [ E_PRICE ]
|
||
;
|
||
|
||
if ( bDealer )
|
||
iCostPrice = floatround( iCostPrice * 0.75 );
|
||
|
||
GivePlayerCash( playerid, -iCostPrice );
|
||
|
||
StockMarket_UpdateEarnings( E_STOCK_AMMUNATION, iCostPrice, .factor = 0.25 );
|
||
RedirectAmmunation( playerid, p_AmmunationMenu{ playerid } );
|
||
|
||
if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 101 ) SetPlayerArmour( playerid, float( g_AmmunationWeapons[ i ] [ E_AMMO ] ) );
|
||
else if ( g_AmmunationWeapons[ i ] [ E_WEPID ] == 102 ) {
|
||
p_ExplosiveBullets[ playerid ] += g_AmmunationWeapons[ i ] [ E_AMMO ];
|
||
ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
|
||
}
|
||
else GivePlayerWeapon( playerid, g_AmmunationWeapons[ i ] [ E_WEPID ], g_AmmunationWeapons[ i ] [ E_AMMO ] );
|
||
|
||
SendServerMessage( playerid, "You have purchased %s(%d) for "COL_GOLD"%s"COL_WHITE"%s.", g_AmmunationWeapons[ i ] [ E_NAME ], g_AmmunationWeapons[ i ] [ E_AMMO ], cash_format( iCostPrice ), bDealer ? ( " (inc. discount)" ) : ( "" ) );
|
||
break;
|
||
}
|
||
x ++;
|
||
}
|
||
}
|
||
}
|
||
else ShowAmmunationMenu( playerid );
|
||
}
|
||
|
||
if ( ( dialogid == DIALOG_UNBAN_CLASS ) && response )
|
||
{
|
||
cmd_unbanme( playerid, "" );
|
||
switch( listitem )
|
||
{
|
||
case 0:
|
||
{
|
||
if ( !( p_ArmyBanned{ playerid } >= MAX_CLASS_BAN_WARNS ) )
|
||
return SendError( playerid, "You have nothing to pay as you are not army-banned." );
|
||
|
||
if ( GetPlayerCash( playerid ) < 750000 )
|
||
return SendError( playerid, "You are insufficient of funds to cover the unban ($750,000)." );
|
||
|
||
p_ArmyBanned{ playerid } = 0;
|
||
GivePlayerCash( playerid, -750000 );
|
||
UpdateServerVariableInt( "eventbank", GetGVarInt( "eventbank" ) + 250000 );
|
||
|
||
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `ARMY_BAN`=0 WHERE ID=%d", p_AccountID[ playerid ] );
|
||
mysql_single_query( szNormalString );
|
||
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has paid his un-army-ban.", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
case 1:
|
||
{
|
||
if ( !( p_CopBanned{ playerid } >= MAX_CLASS_BAN_WARNS ) )
|
||
return SendError( playerid, "You have nothing to pay as you are not cop-banned." );
|
||
|
||
if ( GetPlayerCash( playerid ) < 500000 )
|
||
return SendError( playerid, "You are insufficient of funds to cover the unban ($500,000)." );
|
||
|
||
p_CopBanned{ playerid } = 0;
|
||
GivePlayerCash( playerid, -500000 );
|
||
UpdateServerVariable( "eventbank", GetGVarInt( "eventbank" ) + 170000, .type = GLOBAL_VARTYPE_INT );
|
||
|
||
format( szNormalString, sizeof( szNormalString ), "UPDATE `USERS` SET `COP_BAN`=0 WHERE ID=%d", p_AccountID[ playerid ] );
|
||
mysql_single_query( szNormalString );
|
||
|
||
SendClientMessageToAdmins( -1, ""COL_PINK"[ADMIN]"COL_GREY" %s(%d) has paid his un-cop-ban.", ReturnPlayerName( playerid ), playerid );
|
||
}
|
||
}
|
||
}
|
||
if ( dialogid == DIALOG_AIRPORT && response )
|
||
{
|
||
static const
|
||
AIR_TRAVEL_COST = 2000;
|
||
|
||
if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot travel while you're in jail." );
|
||
if ( p_WantedLevel[ playerid ] ) return SendError( playerid, "You cannot travel while you are wanted." );
|
||
if ( GetPlayerCash( playerid ) < AIR_TRAVEL_COST ) return SendError( playerid, "You need %s to travel between cities.", cash_format( AIR_TRAVEL_COST ) );
|
||
|
||
new bool: using_rewards = GetPlayerCasinoRewardsPoints( playerid ) > 5.0;
|
||
|
||
// set position
|
||
switch ( listitem )
|
||
{
|
||
case 0: {
|
||
if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_SF ] ) ) return SendError( playerid, "You're already in San Fierro." );
|
||
SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to San Fierro!", using_rewards ? ( "5 casino reward points" ) : ( cash_format( AIR_TRAVEL_COST ) ) );
|
||
SetPlayerPos( playerid, -1422.4063, -286.5081, 14.1484 );
|
||
}
|
||
case 1: {
|
||
if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_LV ] ) ) return SendError( playerid, "You're already in Las Venturas." );
|
||
SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to Las Venturas!", using_rewards ? ( "5 casino reward points" ) : ( cash_format( AIR_TRAVEL_COST ) ) );
|
||
SetPlayerPos( playerid, 1672.5364, 1447.8616, 10.7881 );
|
||
}
|
||
case 2: {
|
||
if ( IsPlayerInDynamicCP( playerid, g_Checkpoints[ CP_AIRPORT_LS ] ) ) return SendError( playerid, "You're already in Los Santos." );
|
||
SendServerMessage( playerid, "It has cost you "COL_GOLD"%s"COL_WHITE" to travel. Welcome to Los Santos!", using_rewards ? ( "5 casino reward points" ) : ( cash_format( AIR_TRAVEL_COST ) ) );
|
||
SetPlayerPos( playerid, 1642.2274, -2335.4978, 13.5469 );
|
||
}
|
||
}
|
||
|
||
// check for rewards
|
||
if ( using_rewards ) {
|
||
SetPlayerCasinoRewardsPoints( playerid, GetPlayerCasinoRewardsPoints( playerid ) - 5.0 );
|
||
mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS`=%f WHERE `ID`=%d", GetPlayerCasinoRewardsPoints( playerid ), p_AccountID[ playerid ] ) );
|
||
}
|
||
else
|
||
{
|
||
StockMarket_UpdateEarnings( E_STOCK_AVIATION, AIR_TRAVEL_COST, 0.5 );
|
||
GivePlayerCash( playerid, -AIR_TRAVEL_COST );
|
||
}
|
||
|
||
// set interior/world
|
||
SetPlayerVirtualWorld( playerid, 0 );
|
||
SetPlayerInterior( playerid, 0 );
|
||
PlayerPlaySound( playerid, 0, 0.0, 0.0, 0.0 );
|
||
}
|
||
if ( dialogid == DIALOG_SPAWN && response )
|
||
{
|
||
new bool: has = false;
|
||
|
||
// erase large string for ease
|
||
erase( szLargeString );
|
||
|
||
// show items
|
||
switch ( listitem )
|
||
{
|
||
// reset spawn
|
||
case 0:
|
||
{
|
||
ResetSpawnLocation( playerid );
|
||
return SendServerMessage( playerid, "You have reset your spawning location to default." );
|
||
}
|
||
|
||
// houses
|
||
case 1:
|
||
{
|
||
foreach ( new i : houses ) if ( strmatch( g_houseData[ i ] [ E_OWNER ], ReturnPlayerName( playerid ) ) ) {
|
||
format( szHugeString, sizeof( szHugeString ), "%s%s\n", szHugeString, g_houseData[ i ] [ E_HOUSE_NAME ] ), has = true;
|
||
}
|
||
|
||
if ( ! has )
|
||
return SendError( playerid, "You do not own any home." ), ShowPlayerSpawnMenu( playerid );
|
||
|
||
return ShowPlayerDialog( playerid, DIALOG_HOUSES, DIALOG_STYLE_LIST, "{FFFFFF}Set Spawn Location", szHugeString, "Select", "Back" );
|
||
}
|
||
|
||
// businesses
|
||
case 2:
|
||
{
|
||
foreach ( new b : business ) if ( IsBusinessAssociate( playerid, b ) ) {
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_businessData[ b ] [ E_NAME ] ), has = true;
|
||
}
|
||
|
||
if ( ! has )
|
||
return SendError( playerid, "You do not own any business." ), ShowPlayerSpawnMenu( playerid );
|
||
|
||
return ShowPlayerDialog( playerid, DIALOG_BUSINESSES, DIALOG_STYLE_LIST, "{FFFFFF}Business Spawn Location", szLargeString, "Select", "Back" );
|
||
}
|
||
|
||
// gang facility
|
||
case 3:
|
||
{
|
||
new gangid = p_GangID[ playerid ];
|
||
|
||
if ( gangid == INVALID_GANG_ID )
|
||
return SendError( playerid, "You are not in any gang." ), ShowPlayerSpawnMenu( playerid );
|
||
|
||
static city[ MAX_ZONE_NAME ], location[ MAX_ZONE_NAME ];
|
||
|
||
szLargeString = ""COL_WHITE"City\t"COL_WHITE"Zone\n";
|
||
|
||
foreach ( new handle : gangfacilities ) if ( g_gangData[ gangid ] [ E_SQL_ID ] == g_gangFacilities[ handle ] [ E_GANG_SQL_ID ] )
|
||
{
|
||
new Float: min_x, Float: min_y;
|
||
new zoneid = g_gangFacilities[ handle ] [ E_TURF_ID ];
|
||
|
||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_X, min_x );
|
||
Streamer_GetFloatData( STREAMER_TYPE_AREA, g_gangTurfData[ zoneid ] [ E_AREA ], E_STREAMER_MIN_Y, min_y );
|
||
|
||
Get2DCity( city, min_x, min_y );
|
||
GetZoneFromCoordinates( location, min_x, min_y );
|
||
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, city, location ), has = true;
|
||
}
|
||
|
||
if ( ! has )
|
||
return SendError( playerid, "Your gang does not own a gang facility." ), ShowPlayerSpawnMenu( playerid );
|
||
|
||
return ShowPlayerDialog( playerid, DIALOG_FACILITY_SPAWN, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Gang Facility Spawn Location", szLargeString, "Select", "Back" );
|
||
}
|
||
|
||
// visage apartment
|
||
case 4:
|
||
{
|
||
foreach ( new handle : visageapartments ) if ( g_VisageApartmentData[ handle ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) {
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s\n", szLargeString, g_VisageApartmentData[ handle ] [ E_TITLE ] ), has = true;
|
||
}
|
||
|
||
if ( ! has )
|
||
return SendError( playerid, "You do not own any visage apartment." ), ShowPlayerSpawnMenu( playerid );
|
||
|
||
return ShowPlayerDialog( playerid, DIALOG_VISAGE_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Visage Spawn Location", szLargeString, "Select", "Back" );
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
|
||
{
|
||
if ( IsPlayerAdminOnDuty( playerid ) )
|
||
{
|
||
SetPlayerPosFindZ( playerid, fX, fY, fZ );
|
||
printf( "Admin %s Teleported To %f, %f, %f", ReturnPlayerName( playerid ), fX, fY, fZ );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
|
||
{
|
||
return 1;
|
||
}
|
||
|
||
/////////////////////////
|
||
// Functions //
|
||
/////////////////////////
|
||
|
||
stock SendClientMessageToGang( gangid, colour, const format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how...
|
||
{
|
||
static
|
||
out[ 144 ];
|
||
|
||
va_format( out, sizeof( out ), format, va_start<3> );
|
||
|
||
foreach(new i : Player)
|
||
{
|
||
if ( ( p_GangID[ i ] == gangid || p_ViewingGangTalk[ i ] == gangid ) && p_Class[ i ] == CLASS_CIVILIAN )
|
||
SendClientMessage( i, colour, out );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
stock SendGlobalMessage( colour, const format[ ], va_args<> )
|
||
{
|
||
static
|
||
out[ 144 ];
|
||
|
||
va_format( out, sizeof( out ), format, va_start<2> );
|
||
SendClientMessageToAll( colour, out );
|
||
|
||
strreplace( out, #COL_LRED, "**" );
|
||
strreplace( out, #COL_ORANGE, "**" );
|
||
strreplace( out, #COL_GOLD, "**" );
|
||
strreplace( out, #COL_GREEN, "" );
|
||
strreplace( out, #COL_BLUE, "**" );
|
||
strreplace( out, #COL_PINK, "**" );
|
||
strreplace( out, #COL_GREY, "**" );
|
||
strreplace( out, #COL_WHITE, "**" );
|
||
DCC_SendChannelMessage( discordGeneralChan, out );
|
||
return 1;
|
||
}
|
||
|
||
function SetPlayerRandomSpawn( playerid )
|
||
{
|
||
if ( p_LeftPaintball{ playerid } == true )
|
||
{
|
||
SetPlayerArmour( playerid, 0.0 );
|
||
SetPlayerPos( playerid, -2172.2017, 252.1113, 35.3388 );
|
||
p_LeftPaintball{ playerid } = false;
|
||
return 1;
|
||
}
|
||
|
||
if ( p_SpawningKey[ playerid ] [ 0 ] != '\0' )
|
||
{
|
||
new index = p_SpawningIndex[ playerid ];
|
||
new gangid = p_GangID[ playerid ];
|
||
|
||
// house spawning
|
||
if ( strmatch( p_SpawningKey[ playerid ], "HSE" ) )
|
||
{
|
||
if ( Iter_Contains( houses, index ) && IsPlayerHomeOwner( playerid, index ) )
|
||
{
|
||
if ( ! IsHouseOnFire( index ) )
|
||
{
|
||
pauseToLoad( playerid );
|
||
UpdatePlayerEntranceExitTick( playerid );
|
||
p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = -1;
|
||
SetPlayerInterior( playerid, 0 );
|
||
SetPlayerPos( playerid, g_houseData[ index ] [ E_EX ], g_houseData[ index ] [ E_EY ], g_houseData[ index ] [ E_EZ ] );
|
||
return 1;
|
||
}
|
||
else SendServerMessage( playerid, "The house you were to be spawned at is on fire therefore normal spawning has been applied." );
|
||
}
|
||
else ResetSpawnLocation( playerid );
|
||
}
|
||
|
||
// business spawning
|
||
else if ( strmatch( p_SpawningKey[ playerid ], "BIZ" ) )
|
||
{
|
||
if ( Iter_Contains( business, index ) && IsBusinessAssociate( playerid, index ) )
|
||
{
|
||
//new type = g_businessData[ index ] [ E_INTERIOR_TYPE ];
|
||
pauseToLoad( playerid );
|
||
UpdatePlayerEntranceExitTick( playerid );
|
||
p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = -1;
|
||
SetPlayerInterior( playerid, 0 );
|
||
SetPlayerPos( playerid, g_businessData[ index ] [ E_X ], g_businessData[ index ] [ E_Y ], g_businessData[ index ] [ E_Z ] );
|
||
/*p_InHouse[ playerid ] = -1, p_InBusiness[ playerid ] = index;
|
||
SetPlayerVirtualWorld( playerid, g_businessData[ index ] [ E_WORLD ] );
|
||
SetPlayerInterior( playerid, g_businessData[ index ] [ E_INTERIOR_TYPE ] + 20 );
|
||
SetPlayerPos( playerid, g_businessInteriorData[ type ] [ E_X ], g_businessInteriorData[ type ] [ E_Y ], g_businessInteriorData[ type ] [ E_Z ] );*/
|
||
return 1;
|
||
}
|
||
else ResetSpawnLocation( playerid );
|
||
}
|
||
|
||
// gang facilities
|
||
else if ( strmatch( p_SpawningKey[ playerid ], "GNG" ) )
|
||
{
|
||
if ( Iter_Contains( gangs, gangid ) && Iter_Contains( gangfacilities, index ) && g_gangData[ gangid ] [ E_SQL_ID ] == g_gangFacilities[ index ] [ E_GANG_SQL_ID ] ) {
|
||
if ( SetPlayerToGangFacility( playerid, gangid, index ) ) {
|
||
return 1;
|
||
} else {
|
||
SendServerMessage( playerid, "You are unable to spawn at your gang's facility as the gang has no money in its account." );
|
||
}
|
||
}
|
||
else ResetSpawnLocation( playerid );
|
||
}
|
||
|
||
// visage apartment
|
||
else if ( strmatch( p_SpawningKey[ playerid ], "VIZ" ) )
|
||
{
|
||
if ( Iter_Contains( visageapartments, index ) && g_VisageApartmentData[ index ] [ E_OWNER_ID ] == p_AccountID[ playerid ] ) {
|
||
SetPlayerToVisageApartment( playerid, index );
|
||
return 1;
|
||
}
|
||
else ResetSpawnLocation( playerid );
|
||
}
|
||
|
||
// standard apartment
|
||
else if ( strmatch( p_SpawningKey[ playerid ], "APT" ) )
|
||
{
|
||
if ( NovicHotel_IsOwner( playerid, index ) ) {
|
||
NovicHotel_SetPlayerToFloor( playerid, index );
|
||
return 1;
|
||
}
|
||
else ResetSpawnLocation( playerid );
|
||
}
|
||
}
|
||
|
||
new
|
||
city = p_SpawningCity{ playerid } >= MAX_CITIES ? random( MAX_CITIES ) : p_SpawningCity{ playerid };
|
||
|
||
if ( p_inArmy{ playerid } == true )
|
||
return SetPlayerPos( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_X ], g_ArmySpawns[ city ] [ RANDOM_SPAWN_Y ], g_ArmySpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_ArmySpawns[ city ] [ RANDOM_SPAWN_A ] ), 1;
|
||
|
||
if ( p_inCIA{ playerid } == true || p_inFBI{ playerid } == true )
|
||
return SetPlayerPos( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_X ], g_CIASpawns[ city ] [ RANDOM_SPAWN_Y ], g_CIASpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_CIASpawns[ city ] [ RANDOM_SPAWN_A ] ), 1;
|
||
|
||
if ( p_Class[ playerid ] == CLASS_POLICE )
|
||
return SetPlayerPos( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_X ], g_PoliceSpawns[ city ] [ RANDOM_SPAWN_Y ], g_PoliceSpawns[ city ] [ RANDOM_SPAWN_Z ] ), SetPlayerInterior( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_INTERIOR ] ), SetPlayerVirtualWorld( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_WORLD ] ), SetPlayerFacingAngle( playerid, g_PoliceSpawns[ city ] [ RANDOM_SPAWN_A ] ), 1;
|
||
|
||
if ( p_Class[ playerid ] == CLASS_CIVILIAN )
|
||
{
|
||
new
|
||
r;
|
||
|
||
switch( city )
|
||
{
|
||
case CITY_SF:
|
||
{
|
||
r = random( sizeof( g_SanFierroSpawns ) );
|
||
SetPlayerFacingAngle( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_A ] );
|
||
SetPlayerInterior ( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] );
|
||
SetPlayerPos ( playerid, g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_X ], g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_Y ], g_SanFierroSpawns[ r ] [ RANDOM_SPAWN_Z ] );
|
||
}
|
||
case CITY_LV:
|
||
{
|
||
r = random( sizeof( g_LasVenturasSpawns ) );
|
||
SetPlayerFacingAngle( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_A ] );
|
||
SetPlayerInterior ( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] );
|
||
SetPlayerPos ( playerid, g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_X ], g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_Y ], g_LasVenturasSpawns[ r ] [ RANDOM_SPAWN_Z ] );
|
||
}
|
||
case CITY_LS:
|
||
{
|
||
r = random( sizeof( g_LosSantosSpawns ) );
|
||
SetPlayerFacingAngle( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_A ] );
|
||
SetPlayerInterior ( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_INTERIOR ] );
|
||
SetPlayerPos ( playerid, g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_X ], g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_Y ], g_LosSantosSpawns[ r ] [ RANDOM_SPAWN_Z ] );
|
||
}
|
||
}
|
||
}
|
||
return Y_HOOKS_CONTINUE_RETURN_1;
|
||
}
|
||
|
||
function RestoreHealthAfterBrokenOut( playerid ) return SetPlayerHealth( playerid, 100.0 );
|
||
|
||
stock IsPlayerInPoliceCar( playerid )
|
||
{
|
||
new model = GetVehicleModel( GetPlayerVehicleID( playerid ) );
|
||
if ( model == 425 || model == 520|| model == 497 || model == 470 || model == 432 || model == 428 || model == 523 || model == 427 || model == 490 || model >= 596 && model <= 599 || model == 601 ) return true;
|
||
return false;
|
||
}
|
||
|
||
stock IsWeaponBanned( weaponid ) {
|
||
return 0 <= weaponid < MAX_WEAPONS && ( weaponid == 36 || weaponid == 37 || weaponid == 38 || weaponid == 39 || weaponid == 44 || weaponid == 45 );
|
||
}
|
||
|
||
stock GivePlayerScore( playerid, score )
|
||
{
|
||
if ( IsPlayerAdminOnDuty( playerid ) )
|
||
return 0;
|
||
|
||
new
|
||
gangid = p_GangID[ playerid ];
|
||
|
||
if ( gangid != INVALID_GANG_ID ) {
|
||
SaveGangData( gangid ), g_gangData[ gangid ] [ E_SCORE ] += score;
|
||
}
|
||
return SetPlayerScore( playerid, GetPlayerScore( playerid ) + score );
|
||
}
|
||
|
||
|
||
stock GetPlayerIDFromAccountID( iAccountID )
|
||
{
|
||
foreach(new i : Player)
|
||
{
|
||
if ( p_AccountID[ i ] == iAccountID )
|
||
return i;
|
||
}
|
||
return INVALID_PLAYER_ID;
|
||
}
|
||
|
||
stock SetPlayerColorToTeam( playerid )
|
||
{
|
||
#if defined __cnr__chuffsec
|
||
if ( IsPlayerSecurityDriver( playerid ) ) return SetPlayerColor( playerid, COLOR_SECURITY );
|
||
#endif
|
||
|
||
if ( p_AdminOnDuty{ playerid } ) return SetPlayerColor( playerid, COLOR_PINK );
|
||
|
||
switch( p_Class[ playerid ] )
|
||
{
|
||
case CLASS_POLICE:
|
||
{
|
||
SetPlayerColor( playerid, COLOR_POLICE );
|
||
if ( p_inFBI{ playerid } ) SetPlayerColor( playerid, COLOR_FBI );
|
||
if ( p_inCIA{ playerid } ) SetPlayerColor( playerid, COLOR_CIA );
|
||
if ( p_inArmy{ playerid } ) SetPlayerColor( playerid, COLOR_ARMY );
|
||
}
|
||
default:
|
||
{
|
||
new
|
||
default_color = COLOR_DEFAULT;
|
||
|
||
// set color according to wanted level
|
||
if ( p_WantedLevel[ playerid ] >= 12 ) default_color = COLOR_WANTED12;
|
||
else if ( p_WantedLevel[ playerid ] >= 6 ) default_color = COLOR_WANTED6;
|
||
else if ( p_WantedLevel[ playerid ] >= 1 ) default_color = COLOR_WANTED2;
|
||
else if ( p_GangID[ playerid ] != INVALID_GANG_ID ) default_color = g_gangData[ p_GangID[ playerid ] ] [ E_COLOR ];
|
||
|
||
// set alpha for invisible players to 0
|
||
if ( IsPlayerHiddenFromRadar( playerid ) ) {
|
||
default_color = setAlpha( default_color, 0x00 );
|
||
}
|
||
|
||
// force the color on the player
|
||
return SetPlayerColor( playerid, default_color );
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
|
||
|
||
|
||
stock GetClosestPlayerEx( playerid, classid, &Float: distance = FLOAT_INFINITY ) {
|
||
new
|
||
iCurrent = INVALID_PLAYER_ID,
|
||
Float: fX, Float: fY, Float: fZ, Float: fTmp,
|
||
world = GetPlayerVirtualWorld( playerid )
|
||
;
|
||
|
||
if ( GetPlayerPos( playerid, fX, fY, fZ ) )
|
||
{
|
||
foreach(new i : Player)
|
||
{
|
||
if ( i != playerid )
|
||
{
|
||
if ( GetPlayerState( i ) != PLAYER_STATE_SPECTATING && GetPlayerVirtualWorld( i ) == world && p_Class[ i ] == classid )
|
||
{
|
||
if ( 0.0 < ( fTmp = GetPlayerDistanceFromPoint( i, fX, fY, fZ ) ) < distance )
|
||
{
|
||
distance = fTmp;
|
||
iCurrent = i;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return iCurrent;
|
||
}
|
||
|
||
|
||
stock isValidPlayerName( szName[ ] )
|
||
{
|
||
strreplacechar( szName, '\\', '-' );
|
||
//strreplacechar( szName, '.', '-' );
|
||
strreplacechar( szName, '/', '-' );
|
||
|
||
#if defined __cnr__chuffsec
|
||
if ( strmatch( szName, SECURE_TRUCK_DRIVER_NAME ) )
|
||
return false;
|
||
#endif
|
||
|
||
if( !( 2 < strlen( szName ) < MAX_PLAYER_NAME ) )
|
||
return false;
|
||
|
||
return regex_match( szName, "^[a-zA-Z0-9@=_\\[\\]\\.\\(\\)\\$]+$" );
|
||
}
|
||
|
||
stock ReturnWeaponName(weaponid, bool:vipgun=false)
|
||
{
|
||
static wname[24];
|
||
switch(weaponid) {
|
||
case 0: wname = "Fist";
|
||
case 18: wname = "Molotovs";
|
||
case 40: wname = "Detonator";
|
||
case 44: wname = "Nightvision Goggles";
|
||
case 45: wname = "Thermal Goggles";
|
||
case 51: wname = "Explosion";
|
||
case 53: wname = "Drowned";
|
||
case 54: wname = "Collision";
|
||
default: GetWeaponName(weaponid, wname, sizeof(wname));
|
||
}
|
||
if ( weaponid == 0 && vipgun == true ) wname = "Nothing";
|
||
return wname;
|
||
}
|
||
|
||
|
||
stock ReturnGangNameColor( g )
|
||
{
|
||
static
|
||
szColor[ 14 ];
|
||
|
||
switch( g )
|
||
{
|
||
case 0: szColor = "Yellow Green";
|
||
case 1: szColor = "Green";
|
||
case 2: szColor = "Blue Green";
|
||
case 3: szColor = "Blue";
|
||
case 4: szColor = "Blue Violet";
|
||
case 5: szColor = "Violet";
|
||
case 6: szColor = "Red Violet";
|
||
default: szColor = "-??-";
|
||
}
|
||
return szColor;
|
||
}
|
||
|
||
|
||
#if !defined __WEAPONDAMAGEINC__
|
||
stock GetWeaponSlot(weaponid)
|
||
{
|
||
switch(weaponid)
|
||
{
|
||
case WEAPON_BRASSKNUCKLE:
|
||
return 0;
|
||
case WEAPON_GOLFCLUB .. WEAPON_CHAINSAW:
|
||
return 1;
|
||
case WEAPON_COLT45 .. WEAPON_DEAGLE:
|
||
return 2;
|
||
case WEAPON_SHOTGUN .. WEAPON_SHOTGSPA:
|
||
return 3;
|
||
case WEAPON_UZI, WEAPON_MP5, WEAPON_TEC9:
|
||
return 4;
|
||
case WEAPON_AK47, WEAPON_M4:
|
||
return 5;
|
||
case WEAPON_RIFLE, WEAPON_SNIPER:
|
||
return 6;
|
||
case WEAPON_ROCKETLAUNCHER .. WEAPON_MINIGUN:
|
||
return 7;
|
||
case WEAPON_GRENADE .. WEAPON_MOLTOV, WEAPON_SATCHEL:
|
||
return 8;
|
||
case WEAPON_SPRAYCAN .. WEAPON_CAMERA:
|
||
return 9;
|
||
case WEAPON_DILDO .. WEAPON_FLOWER:
|
||
return 10;
|
||
case 44, 45, WEAPON_PARACHUTE:
|
||
return 11;
|
||
case WEAPON_BOMB:
|
||
return 12;
|
||
}
|
||
return -1;
|
||
}
|
||
#endif
|
||
|
||
|
||
stock IsPlayerInCar( playerid )
|
||
{
|
||
static
|
||
g_CarVehicles[ 93 ] =
|
||
{
|
||
400,401,402,404,405,410,411,412,415,418,419,420,421,422,424,426,429,434,436,
|
||
438,439,442,445,451,458,466,467,470,474,475,477,478,480,480,480,480,489,490,
|
||
491,492,494,496,500,501,502,503,504,505,506,507,516,517,518,526,527,529,533,
|
||
534,535,536,540,541,542,543,545,546,547,549,550,551,555,558,559,560,561,562,
|
||
565,566,567,575,576,580,585,587,589,596,597,598,600,602,603,604,605
|
||
}
|
||
;
|
||
for( new i; i < sizeof( g_CarVehicles ); i++ )
|
||
{
|
||
if ( GetVehicleModel( GetPlayerVehicleID( playerid ) ) == g_CarVehicles[ i ] )
|
||
return 1;
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
stock mysql_escape( string[ ] )
|
||
{
|
||
static
|
||
szEscaped[ 256 ];
|
||
|
||
if ( strlen( string ) >= 256 ) {
|
||
printf("BUFFER OVERFLOW: %s", string);
|
||
}
|
||
|
||
mysql_real_escape_string( string, szEscaped );
|
||
return szEscaped;
|
||
}
|
||
|
||
|
||
stock ShowAchievement( playerid, achievement[ ], score = -1 )
|
||
{
|
||
if ( score != -1 ) {
|
||
GivePlayerScore( playerid, score );
|
||
}
|
||
KillTimer( p_AchievementTimer[ playerid ] );
|
||
p_AchievementTimer[ playerid ] = 0xFF;
|
||
PlayerTextDrawSetString( playerid, p_AchievementTD[ playerid ], achievement );
|
||
PlayerTextDrawShow( playerid, p_AchievementTD[ playerid ] );
|
||
TextDrawShowForPlayer( playerid, g_AchievementTD[ 0 ] );
|
||
TextDrawShowForPlayer( playerid, g_AchievementTD[ 1 ] );
|
||
TextDrawShowForPlayer( playerid, g_AchievementTD[ 2 ] );
|
||
TextDrawShowForPlayer( playerid, g_AchievementTD[ 3 ] );
|
||
PlayerPlaySound( playerid, 1183, 0, 0, 0 );
|
||
p_AchievementTimer[ playerid ] = SetTimerEx( "Achievement_Hide", 10000, false, "d", playerid );
|
||
}
|
||
|
||
function Achievement_Hide( playerid ) {
|
||
PlayerTextDrawHide( playerid, p_AchievementTD[ playerid ] );
|
||
TextDrawHideForPlayer( playerid, g_AchievementTD[ 0 ] );
|
||
TextDrawHideForPlayer( playerid, g_AchievementTD[ 1 ] );
|
||
TextDrawHideForPlayer( playerid, g_AchievementTD[ 2 ] );
|
||
TextDrawHideForPlayer( playerid, g_AchievementTD[ 3 ] );
|
||
p_AchievementTimer[ playerid ] = 0xFF;
|
||
StopSound( playerid );
|
||
return 1;
|
||
}
|
||
|
||
stock AddAdminLogLineFormatted( const format[ ], va_args<> )
|
||
{
|
||
static
|
||
out[ sizeof( log__Text[ ] ) ];
|
||
|
||
va_format( out, sizeof( out ), format, va_start<1> );
|
||
return AddAdminLogLine( out );
|
||
}
|
||
|
||
stock AddAdminLogLine( szMessage[ sizeof( log__Text[ ] ) ] )
|
||
{
|
||
for( new iPos = 0; iPos < sizeof( log__Text ) - 1; iPos++ )
|
||
memcpy( log__Text[ iPos ], log__Text[ iPos + 1 ], 0, sizeof( log__Text[ ] ) * 4 );
|
||
|
||
strcpy( log__Text[ 4 ], szMessage );
|
||
DCC_SendChannelMessage( discordAdminChan, szMessage );
|
||
|
||
format( szLargeString, 500, "%s~n~%s~n~%s~n~%s~n~%s", log__Text[ 0 ], log__Text[ 1 ], log__Text[ 2 ], log__Text[ 3 ], log__Text[ 4 ] );
|
||
return TextDrawSetString( g_AdminLogTD, szLargeString );
|
||
}
|
||
|
||
stock SaveToAdminLogFormatted( playerid, id, const format[ ], va_args<> )
|
||
{
|
||
static
|
||
out[ sizeof( log__Text[ ] ) ];
|
||
|
||
va_format( out, sizeof( out ), format, va_start<3> );
|
||
return SaveToAdminLog( playerid, id, out );
|
||
}
|
||
|
||
stock SaveToAdminLog( playerid, id, const message[ ] )
|
||
{
|
||
if ( id ) {
|
||
mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO `ADMIN_LOG` (`USER_ID`, `ACTION`, `ACTION_ID`) VALUES (%d, '%e', %d)", p_AccountID[ playerid ], message, id );
|
||
} else {
|
||
mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO `ADMIN_LOG` (`USER_ID`, `ACTION`) VALUES (%d, '%e')", p_AccountID[ playerid ], message );
|
||
}
|
||
mysql_single_query( szBigString );
|
||
return 1;
|
||
}
|
||
|
||
|
||
stock SyncSpectation( playerid, playerstate = -1 )
|
||
{
|
||
if ( playerstate == -1 )
|
||
playerstate = GetPlayerState( playerid );
|
||
|
||
if ( IsPlayerConnected( playerid ) )
|
||
{
|
||
if ( p_beingSpectated[ playerid ] )
|
||
{
|
||
if ( playerstate == PLAYER_STATE_DRIVER || playerstate == PLAYER_STATE_PASSENGER )
|
||
{
|
||
foreach(new i : Player) {
|
||
if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) {
|
||
SetPlayerInterior( i, GetPlayerInterior( playerid ) );
|
||
SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) );
|
||
PlayerSpectateVehicle( i, GetPlayerVehicleID( playerid ) );
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
foreach(new i : Player) {
|
||
if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) {
|
||
SetPlayerInterior( i, GetPlayerInterior( playerid ) );
|
||
SetPlayerVirtualWorld( i, GetPlayerVirtualWorld( playerid ) );
|
||
PlayerSpectatePlayer( i, playerid );
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
stock CutSpectation( playerid )
|
||
{
|
||
if ( playerid < 0 || playerid > MAX_PLAYERS ) return 0;
|
||
foreach(new i : Player) {
|
||
if ( p_Spectating{ i } && p_whomSpectating[ i ] == playerid ) {
|
||
p_whomSpectating[ i ] = INVALID_PLAYER_ID;
|
||
TogglePlayerSpectating( i, 0 );
|
||
p_Spectating{ i } = false;
|
||
SendServerMessage( i, "Spectation has been closed." );
|
||
}
|
||
}
|
||
p_beingSpectated[ playerid ] = false;
|
||
return 1;
|
||
}
|
||
|
||
stock ForceSpectateOnPlayer( playerid, pID )
|
||
{
|
||
if ( IsPlayerConnected( p_whomSpectating[ playerid ] ) ) {
|
||
p_beingSpectated[ p_whomSpectating[ playerid ] ] = false;
|
||
p_whomSpectating[ playerid ] = INVALID_PLAYER_ID;
|
||
}
|
||
p_whomSpectating[ playerid ] = pID;
|
||
p_beingSpectated[ pID ] = true;
|
||
SendClientMessageFormatted( playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You are now spectating %s(%d).", ReturnPlayerName( pID ), pID );
|
||
SetPlayerVirtualWorld( playerid, GetPlayerVirtualWorld( pID ) );
|
||
SetPlayerInterior( playerid, GetPlayerInterior( pID ) );
|
||
if ( IsPlayerInAnyVehicle( pID ) )
|
||
{
|
||
TogglePlayerSpectating(playerid, 1),
|
||
PlayerSpectateVehicle(playerid, GetPlayerVehicleID( pID ) );
|
||
}
|
||
else
|
||
{
|
||
TogglePlayerSpectating( playerid, 1 ),
|
||
PlayerSpectatePlayer( playerid, pID );
|
||
}
|
||
}
|
||
|
||
|
||
new
|
||
p_HideHelpDialogTimer[ MAX_PLAYERS ] = { -1, ... };
|
||
|
||
stock ShowPlayerHelpDialog( playerid, timeout, const format[ ], va_args<> )
|
||
{
|
||
static
|
||
out[ 255 ]
|
||
;
|
||
|
||
if ( !IsPlayerConnected( playerid ) )
|
||
return 0;
|
||
|
||
va_format( out, sizeof( out ), format, va_start<3> );
|
||
|
||
PlayerTextDrawSetString( playerid, p_HelpBoxTD[ playerid ], out );
|
||
PlayerTextDrawShow( playerid, p_HelpBoxTD[ playerid ] );
|
||
|
||
KillTimer( p_HideHelpDialogTimer[ playerid ] );
|
||
p_HideHelpDialogTimer[ playerid ] = -1;
|
||
|
||
if ( timeout != 0 ) {
|
||
p_HideHelpDialogTimer[ playerid ] = SetTimerEx( "HidePlayerHelpDialog", timeout, false, "d", playerid );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
function HidePlayerHelpDialog( playerid )
|
||
{
|
||
p_HideHelpDialogTimer[ playerid ] = -1;
|
||
PlayerTextDrawHide( playerid, p_HelpBoxTD[ playerid ] );
|
||
}
|
||
|
||
stock hasBadDrivebyWeapon( playerid )
|
||
{
|
||
for( new i; i < sizeof g_BannedDrivebyWeapons; i++ )
|
||
if ( g_BannedDrivebyWeapons[ i ] == GetPlayerWeapon( playerid ) )
|
||
return true;
|
||
|
||
return false;
|
||
}
|
||
|
||
|
||
stock CreateExplosionEx( Float: X, Float: Y, Float: Z, type, Float: radius, world, interior, issuerid = INVALID_PLAYER_ID )
|
||
{
|
||
foreach(new i : Player) {
|
||
if ( IsPlayerLoadingObjects( i ) ) continue;
|
||
if ( p_BulletInvulnerbility[ i ] > g_iTime ) continue;
|
||
if ( interior != -1 && GetPlayerInterior( i ) != interior ) continue;
|
||
if ( world != -1 && GetPlayerVirtualWorld( i ) != world ) continue;
|
||
//if ( IsDeathmatchProtectedZone( i ) && !p_WantedLevel[ i ] ) continue;
|
||
if ( IsRandomDeathmatch( issuerid, i ) && issuerid != i ) continue;
|
||
CreateExplosionForPlayer( i, X, Y, Z, type, radius );
|
||
}
|
||
}
|
||
|
||
stock massUnjailPlayers( city, bool: alcatraz = false )
|
||
{
|
||
foreach(new p : Player)
|
||
{
|
||
if ( IsPlayerAdminJailed( p ) )
|
||
continue;
|
||
|
||
if ( !IsPlayerInJails( p, city ) && !alcatraz )
|
||
continue;
|
||
|
||
//if ( IsPlayerAFK( p ) )
|
||
// continue;
|
||
|
||
jailMoveGate( p, city, false, alcatraz ); // Show everyone
|
||
if ( p_Jailed{ p } == true )
|
||
{
|
||
CallLocalFunction( "OnPlayerUnjailed", "dd", p, alcatraz ? 5 : 4 );
|
||
SetPlayerHealth( p, INVALID_PLAYER_ID ); // Just ensuring.
|
||
SetTimerEx( "RestoreHealthAfterBrokenOut", 5000, false, "d", p );
|
||
}
|
||
}
|
||
}
|
||
|
||
stock IsPlayerInJails( playerid, city )
|
||
{
|
||
static const
|
||
g_jailIntData[ MAX_CITIES ] = { 10, 3, 6 } // Ordered SF, LV, LS
|
||
;
|
||
|
||
return ( GetPlayerInterior( playerid ) == g_jailIntData[ city ] );
|
||
}
|
||
|
||
stock GetPlayerBankCity( playerid )
|
||
{
|
||
static const
|
||
g_bankIntData[ MAX_CITIES ] [ 2 ] = { 23, 52, 56 }
|
||
;
|
||
|
||
for( new i = 0; i < sizeof( g_bankIntData ); i++ )
|
||
{
|
||
if ( GetPlayerVirtualWorld( playerid ) == g_bankIntData[ i ] && GetPlayerInterior( playerid ) == i )
|
||
return i;
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
stock getClosestPoliceStation( playerid )
|
||
{
|
||
static const
|
||
Float: g_policeStationCoords[ ] [ 3 ] =
|
||
{
|
||
{ -1605.330, 711.6586, 13.8672 }, // SF
|
||
{ 2337.0854, 2459.313, 14.9742 }, // LV
|
||
{ 1555.5012, -1675.63, 16.1953 } // LS
|
||
}
|
||
;
|
||
|
||
static
|
||
Float: X, Float: Y, Float: Z,
|
||
iCity, iEntrance
|
||
;
|
||
|
||
if ( !GetPlayerInterior( playerid ) ) GetPlayerPos( playerid, X, Y, Z );
|
||
else
|
||
{
|
||
if ( ( iEntrance = p_LastEnteredEntrance[ playerid ] ) == -1 ) GetPlayerPos( playerid, X, Y, Z );
|
||
else
|
||
{
|
||
GetEntrancePos( iEntrance, X, Y, Z );
|
||
}
|
||
}
|
||
|
||
for( new i = 0, Float: fLast = -1.0, Float: fDistance = 99999.0; i < sizeof( g_policeStationCoords ); i++ )
|
||
{
|
||
fLast = GetDistanceBetweenPoints( X, Y, Z, g_policeStationCoords[ i ] [ 0 ], g_policeStationCoords[ i ] [ 1 ], g_policeStationCoords[ i ] [ 2 ] );
|
||
if ( fLast < fDistance && fLast ) {
|
||
fDistance = fLast;
|
||
iCity = i;
|
||
}
|
||
}
|
||
return iCity;
|
||
}
|
||
|
||
stock Achievement::HandleBurglaries( playerid )
|
||
{
|
||
switch( ++ p_Burglaries[ playerid ] )
|
||
{
|
||
case 5: ShowAchievement( playerid, "Commited ~r~5~w~~h~~h~ burglaries!", 3 );
|
||
case 20: ShowAchievement( playerid, "Commited ~r~20~w~~h~~h~ burglaries!", 6 );
|
||
case 50: ShowAchievement( playerid, "Commited ~r~50~w~~h~~h~ burglaries!", 9 );
|
||
case 100: ShowAchievement( playerid, "Commited ~r~100~w~~h~~h~ burglaries!", 12 );
|
||
case 200: ShowAchievement( playerid, "Commited ~r~200~w~~h~~h~ burglaries!", 15 );
|
||
case 500: ShowAchievement( playerid, "Commited ~r~500~w~~h~~h~ burglaries!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Commited ~r~1000~w~~h~~h~ burglaries!", 25 );
|
||
}
|
||
}
|
||
|
||
stock Achievement::HandleBankBlown( playerid )
|
||
{
|
||
switch( ++p_BankBlown[ playerid ] )
|
||
{
|
||
case 5: ShowAchievement( playerid, "Blown Bank Vault ~r~5~w~~h~~h~ Times!", 3 );
|
||
case 20: ShowAchievement( playerid, "Blown Bank Vault ~r~20~w~~h~~h~ Times!", 6 );
|
||
case 50: ShowAchievement( playerid, "Blown Bank Vault ~r~50~w~~h~~h~ Times!", 9 );
|
||
case 100: ShowAchievement( playerid, "Blown Bank Vault ~r~100~w~~h~~h~ Times!", 12 );
|
||
case 200: ShowAchievement( playerid, "Blown Bank Vault ~r~200~w~~h~~h~ Times!", 15 );
|
||
case 500: ShowAchievement( playerid, "Blown Bank Vault ~r~500~w~~h~~h~ Times!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Blown Bank Vault ~r~1000~w~~h~~h~ Times!", 25 );
|
||
}
|
||
}
|
||
|
||
stock Achievement::HandleCarJacked( playerid )
|
||
{
|
||
switch( ++p_CarsJacked[ playerid ] )
|
||
{
|
||
case 5: ShowAchievement( playerid, "Jacked ~r~5~w~~h~~h~ Cars!" , 3 );
|
||
case 20: ShowAchievement( playerid, "Jacked ~r~20~w~~h~~h~ Cars!", 6 );
|
||
case 50: ShowAchievement( playerid, "Jacked ~r~50~w~~h~~h~ Cars!", 9 );
|
||
case 100: ShowAchievement( playerid, "Jacked ~r~100~w~~h~~h~ Cars!", 12 );
|
||
case 200: ShowAchievement( playerid, "Jacked ~r~200~w~~h~~h~ Cars!", 15 );
|
||
case 500: ShowAchievement( playerid, "Jacked ~r~500~w~~h~~h~ Cars!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Jacked ~r~1000~w~~h~~h~ Cars!", 25 );
|
||
}
|
||
}
|
||
|
||
stock Achievement::HandleJailBlown( playerid )
|
||
{
|
||
switch( ++p_JailsBlown[ playerid ] )
|
||
{
|
||
case 5: ShowAchievement( playerid, "Blown Jail ~r~5~w~~h~~h~ Times!", 3 );
|
||
case 20: ShowAchievement( playerid, "Blown Jail ~r~20~w~~h~~h~ Times!", 6 );
|
||
case 50: ShowAchievement( playerid, "Blown Jail ~r~50~w~~h~~h~ Times!", 9 );
|
||
case 100: ShowAchievement( playerid, "Blown Jail ~r~100~w~~h~~h~ Times!", 12 );
|
||
case 200: ShowAchievement( playerid, "Blown Jail ~r~200~w~~h~~h~ Times!", 15 );
|
||
case 500: ShowAchievement( playerid, "Blown Jail ~r~500~w~~h~~h~ Times!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Blown Jail ~r~1000~w~~h~~h~ Times!", 25 );
|
||
}
|
||
}
|
||
|
||
stock Achievement::HandleExtinguishedFires( playerid )
|
||
{
|
||
switch( ++p_Fires[ playerid ] )
|
||
{
|
||
case 5: ShowAchievement( playerid, "Extinguished ~r~5~w~~h~~h~ fires!", 3 );
|
||
case 20: ShowAchievement( playerid, "Extinguished ~r~20~w~~h~~h~ fires!", 6 );
|
||
case 50: ShowAchievement( playerid, "Extinguished ~r~50~w~~h~~h~ fires!", 9 );
|
||
case 100: ShowAchievement( playerid, "Extinguished ~r~100~w~~h~~h~ fires!", 12 );
|
||
case 200: ShowAchievement( playerid, "Extinguished ~r~200~w~~h~~h~ fires!", 15 );
|
||
case 500: ShowAchievement( playerid, "Extinguished ~r~500~w~~h~~h~ fires!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Extinguished ~r~1000~w~~h~~h~ fires!", 25 );
|
||
}
|
||
}
|
||
|
||
stock Achievement::HandleMethYielded( playerid )
|
||
{
|
||
switch( ++p_MethYielded[ playerid ] )
|
||
{
|
||
case 5: ShowAchievement( playerid, "Yielded ~r~5~w~~h~~h~ Meth Bags!", 3 );
|
||
case 20: ShowAchievement( playerid, "Yielded ~r~20~w~~h~~h~ Meth Bags!", 6 );
|
||
case 50: ShowAchievement( playerid, "Yielded ~r~50~w~~h~~h~ Meth Bags!", 9 );
|
||
case 100: ShowAchievement( playerid, "Yielded ~r~100~w~~h~~h~ Meth Bags!", 12 );
|
||
case 200: ShowAchievement( playerid, "Yielded ~r~200~w~~h~~h~ Meth Bags!", 15 );
|
||
case 500: ShowAchievement( playerid, "Yielded ~r~500~w~~h~~h~ Meth Bags!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Yielded ~r~1000~w~~h~~h~ Meth Bags!", 25 );
|
||
}
|
||
}
|
||
|
||
stock Achievement::HandlePlayerRobbery( playerid )
|
||
{
|
||
Streak_IncrementPlayerStreak( playerid, STREAK_ROBBERY );
|
||
|
||
switch( ++p_Robberies[ playerid ] )
|
||
{
|
||
case 5: ShowAchievement( playerid, "Robbed ~r~5~w~~h~~h~ stores!", 3 );
|
||
case 20: ShowAchievement( playerid, "Robbed ~r~20~w~~h~~h~ stores!", 6 );
|
||
case 50: ShowAchievement( playerid, "Robbed ~r~50~w~~h~~h~ stores!", 9 );
|
||
case 100: ShowAchievement( playerid, "Robbed ~r~100~w~~h~~h~ stores!", 12 );
|
||
case 200: ShowAchievement( playerid, "Robbed ~r~200~w~~h~~h~ stores!", 15 );
|
||
case 500: ShowAchievement( playerid, "Robbed ~r~500~w~~h~~h~ stores!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Robbed ~r~1000~w~~h~~h~ stores!", 25 );
|
||
}
|
||
}
|
||
|
||
stock Achievement::HandleTruckingCouriers( playerid )
|
||
{
|
||
switch( ++p_TruckedCargo[ playerid ] )
|
||
{
|
||
case 5: ShowAchievement( playerid, "Trucked ~r~5~w~~h~~h~ cargo!", 3 );
|
||
case 20: ShowAchievement( playerid, "Trucked ~r~20~w~~h~~h~ cargo!", 6 );
|
||
case 50: ShowAchievement( playerid, "Trucked ~r~50~w~~h~~h~ cargo!", 9 );
|
||
case 100: ShowAchievement( playerid, "Trucked ~r~100~w~~h~~h~ cargo!", 12 );
|
||
case 200: ShowAchievement( playerid, "Trucked ~r~200~w~~h~~h~ cargo!", 15 );
|
||
case 500: ShowAchievement( playerid, "Trucked ~r~500~w~~h~~h~ cargo!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Trucked ~r~1000~w~~h~~h~ cargo!", 25 );
|
||
}
|
||
}
|
||
|
||
stock Achievement::HandlePilotMissions( playerid )
|
||
{
|
||
switch( ++p_PilotMissions[ playerid ])
|
||
{
|
||
case 5: ShowAchievement( playerid, "Completed ~r~5~w~~h~~h~ pilot missions!", 3 );
|
||
case 20: ShowAchievement( playerid, "Completed ~r~20~w~~h~~h~ pilot missions!", 6 );
|
||
case 50: ShowAchievement( playerid, "Completed ~r~50~w~~h~~h~ pilot missions!", 9 );
|
||
case 100: ShowAchievement( playerid, "Completed ~r~100~w~~h~~h~ pilot missions!", 12 );
|
||
case 200: ShowAchievement( playerid, "Completed ~r~200~w~~h~~h~ pilot missions!", 15 );
|
||
case 500: ShowAchievement( playerid, "Completed ~r~500~w~~h~~h~ pilot missions!", 18 );
|
||
case 1000: ShowAchievement( playerid, "Completed ~r~1000~w~~h~~h~ pilot missions!", 25 );
|
||
}
|
||
}
|
||
|
||
thread readnamechanges( playerid, searchid )
|
||
{
|
||
new
|
||
rows, fields
|
||
;
|
||
cache_get_data( rows, fields );
|
||
|
||
if ( rows )
|
||
{
|
||
new
|
||
szTime[ 20 ],
|
||
szName[ MAX_PLAYER_NAME ]
|
||
;
|
||
|
||
szLargeString = ""COL_GREY"Time\t\t\tName\n" #COL_WHITE;
|
||
|
||
for( new i = 0; i < rows; i++ )
|
||
{
|
||
cache_get_field_content( i, "NAME", szName );
|
||
cache_get_field_content( i, "TIME", szTime );
|
||
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\n", szLargeString, szTime, szName );
|
||
}
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, sprintf( "{FFFFFF}Name changes of %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" );
|
||
return 1;
|
||
}
|
||
SendError( playerid, "This user has not recently changed their name." );
|
||
return 1;
|
||
}
|
||
|
||
thread readmoneylog( playerid, searchid )
|
||
{
|
||
new
|
||
rows, fields
|
||
;
|
||
cache_get_data( rows, fields );
|
||
|
||
if ( rows )
|
||
{
|
||
new
|
||
szTime[ 20 ],
|
||
szName[ MAX_PLAYER_NAME ],
|
||
iCashMoney
|
||
;
|
||
|
||
szLargeString = COL_WHITE # "Sent to\t" #COL_WHITE "Amount\t" #COL_WHITE "Time\n";
|
||
|
||
for( new i = 0; i < rows; i++ )
|
||
{
|
||
cache_get_field_content( i, "NAME", szName );
|
||
cache_get_field_content( i, "DATE", szTime );
|
||
iCashMoney = cache_get_field_content_int( i, "CASH", dbHandle );
|
||
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%s\n", szLargeString, szName, cash_format( iCashMoney ), szTime );
|
||
}
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}Transactions sent by %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" );
|
||
return 1;
|
||
}
|
||
SendError( playerid, "This user has not recently made any transactions." );
|
||
return 1;
|
||
}
|
||
|
||
thread readiclog( playerid, searchid )
|
||
{
|
||
new
|
||
rows, fields
|
||
;
|
||
cache_get_data( rows, fields );
|
||
|
||
if ( rows )
|
||
{
|
||
new
|
||
szTime[ 20 ],
|
||
szName[ MAX_PLAYER_NAME ],
|
||
Float: fCoins
|
||
;
|
||
|
||
szLargeString = COL_WHITE # "Time\t" #COL_WHITE "Sent to\t" #COL_WHITE "Amount\n";
|
||
|
||
for( new i = 0; i < rows; i++ )
|
||
{
|
||
cache_get_field_content( i, "NAME", szName );
|
||
cache_get_field_content( i, "DATE", szTime );
|
||
fCoins = cache_get_field_content_float( i, "IC", dbHandle );
|
||
|
||
format( szLargeString, sizeof( szLargeString ), "%s%s\t%s\t%f\n", szLargeString, szTime, szName, fCoins );
|
||
}
|
||
|
||
ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}IC Transactions sent by %s(%d)", ReturnPlayerName( searchid ), searchid ), szLargeString, "Okay", "" );
|
||
return 1;
|
||
}
|
||
SendError( playerid, "This user has not recently made any IC transactions." );
|
||
return 1;
|
||
}
|
||
|
||
|
||
stock IsPlayerInBank( playerid )
|
||
{
|
||
new
|
||
world = GetPlayerVirtualWorld( playerid );
|
||
|
||
return GetPlayerInterior( playerid ) < 3 && world == GetBankVaultWorld( CITY_SF ) || world == GetBankVaultWorld( CITY_LS ) || world == GetBankVaultWorld( CITY_LV );
|
||
}
|
||
|
||
stock displayAchievements( playerid, dialogid = DIALOG_NULL, szSecondButton[ ] = "", forid = INVALID_PLAYER_ID )
|
||
{
|
||
static
|
||
szAchievements[ 1500 ];
|
||
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
""COL_GREY"Played For\t\t\t%s10m\t%s1h\t%s5h\t%s10h\t%s15h\t%s20h\t%s1d\n",
|
||
Ach_Unlock( p_Uptime[ playerid ], 1200 ), Ach_Unlock( p_Uptime[ playerid ], 3600 ), Ach_Unlock( p_Uptime[ playerid ], 18000 ),
|
||
Ach_Unlock( p_Uptime[ playerid ], 36000 ), Ach_Unlock( p_Uptime[ playerid ], 54000 ), Ach_Unlock( p_Uptime[ playerid ], 72000 ),
|
||
Ach_Unlock( p_Uptime[ playerid ], 86400 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Kills Achieved\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_Kills[ playerid ], 5 ), Ach_Unlock( p_Kills[ playerid ], 20 ), Ach_Unlock( p_Kills[ playerid ], 50 ),
|
||
Ach_Unlock( p_Kills[ playerid ], 100 ), Ach_Unlock( p_Kills[ playerid ], 200 ), Ach_Unlock( p_Kills[ playerid ], 500 ),
|
||
Ach_Unlock( p_Kills[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Arrested Criminals\t\t%s5\t%s20\t50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_Arrests[ playerid ], 5 ), Ach_Unlock( p_Arrests[ playerid ], 20 ), Ach_Unlock( p_Arrests[ playerid ], 50 ),
|
||
Ach_Unlock( p_Arrests[ playerid ], 100 ), Ach_Unlock( p_Arrests[ playerid ], 200 ), Ach_Unlock( p_Arrests[ playerid ], 500 ),
|
||
Ach_Unlock( p_Arrests[ playerid ], 1000 )
|
||
);
|
||
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Total Robberies\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_Robberies[ playerid ], 5 ), Ach_Unlock( p_Robberies[ playerid ], 20 ), Ach_Unlock( p_Robberies[ playerid ], 50 ),
|
||
Ach_Unlock( p_Robberies[ playerid ], 100 ), Ach_Unlock( p_Robberies[ playerid ], 200 ), Ach_Unlock( p_Robberies[ playerid ], 500 ),
|
||
Ach_Unlock( p_Robberies[ playerid ], 1000 )
|
||
);
|
||
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Extinguished Fires\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_Fires[ playerid ], 5 ), Ach_Unlock( p_Fires[ playerid ], 20 ), Ach_Unlock( p_Fires[ playerid ], 50 ),
|
||
Ach_Unlock( p_Fires[ playerid ], 100 ), Ach_Unlock( p_Fires[ playerid ], 200 ), Ach_Unlock( p_Fires[ playerid ], 500 ),
|
||
Ach_Unlock( p_Fires[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Completed Contracts\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_HitsComplete[ playerid ], 5 ), Ach_Unlock( p_HitsComplete[ playerid ], 20 ), Ach_Unlock( p_HitsComplete[ playerid ], 50 ),
|
||
Ach_Unlock( p_HitsComplete[ playerid ], 100 ), Ach_Unlock( p_HitsComplete[ playerid ], 200 ), Ach_Unlock( p_HitsComplete[ playerid ], 500 ),
|
||
Ach_Unlock( p_HitsComplete[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Commited Burglaries\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_Burglaries[ playerid ], 5 ), Ach_Unlock( p_Burglaries[ playerid ], 20 ), Ach_Unlock( p_Burglaries[ playerid ], 50 ),
|
||
Ach_Unlock( p_Burglaries[ playerid ], 100 ), Ach_Unlock( p_Burglaries[ playerid ], 200 ), Ach_Unlock( p_Burglaries[ playerid ], 500 ),
|
||
Ach_Unlock( p_Burglaries[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Yielded Meth Bags\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_MethYielded[ playerid ], 5 ), Ach_Unlock( p_MethYielded[ playerid ], 20 ), Ach_Unlock( p_MethYielded[ playerid ], 50 ),
|
||
Ach_Unlock( p_MethYielded[ playerid ], 100 ), Ach_Unlock( p_MethYielded[ playerid ], 200 ), Ach_Unlock( p_MethYielded[ playerid ], 500 ),
|
||
Ach_Unlock( p_MethYielded[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Cars Jacked\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_CarsJacked[ playerid ], 5 ), Ach_Unlock( p_CarsJacked[ playerid ], 20 ), Ach_Unlock( p_CarsJacked[ playerid ], 50 ),
|
||
Ach_Unlock( p_CarsJacked[ playerid ], 100 ), Ach_Unlock( p_CarsJacked[ playerid ], 200 ), Ach_Unlock( p_CarsJacked[ playerid ], 500 ),
|
||
Ach_Unlock( p_CarsJacked[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Blew Bank Vault\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_BankBlown[ playerid ], 5 ), Ach_Unlock( p_BankBlown[ playerid ], 20 ), Ach_Unlock( p_BankBlown[ playerid ], 50 ),
|
||
Ach_Unlock( p_BankBlown[ playerid ], 100 ), Ach_Unlock( p_BankBlown[ playerid ], 200 ), Ach_Unlock( p_BankBlown[ playerid ], 500 ),
|
||
Ach_Unlock( p_BankBlown[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Blew Jail Cells\t\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_JailsBlown[ playerid ], 5 ), Ach_Unlock( p_JailsBlown[ playerid ], 20 ), Ach_Unlock( p_JailsBlown[ playerid ], 50 ),
|
||
Ach_Unlock( p_JailsBlown[ playerid ], 100 ), Ach_Unlock( p_JailsBlown[ playerid ], 200 ), Ach_Unlock( p_JailsBlown[ playerid ], 500 ),
|
||
Ach_Unlock( p_JailsBlown[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Total Trucked Cargo\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_TruckedCargo[ playerid ], 5 ), Ach_Unlock( p_TruckedCargo[ playerid ], 20 ), Ach_Unlock( p_TruckedCargo[ playerid ], 50 ),
|
||
Ach_Unlock( p_TruckedCargo[ playerid ], 100 ), Ach_Unlock( p_TruckedCargo[ playerid ], 200 ), Ach_Unlock( p_TruckedCargo[ playerid ], 500 ),
|
||
Ach_Unlock( p_TruckedCargo[ playerid ], 1000 )
|
||
);
|
||
format( szAchievements, sizeof( szAchievements ),
|
||
"%s"COL_GREY"Total Pilot Missions\t\t%s5\t%s20\t%s50\t%s100\t%s200\t%s500\t%s1000\n", szAchievements,
|
||
Ach_Unlock( p_PilotMissions[ playerid ], 5 ), Ach_Unlock( p_PilotMissions[ playerid ], 20 ), Ach_Unlock( p_PilotMissions[ playerid ], 50 ),
|
||
Ach_Unlock( p_PilotMissions[ playerid ], 100 ), Ach_Unlock( p_PilotMissions[ playerid ], 200 ), Ach_Unlock( p_PilotMissions[ playerid ], 500 ),
|
||
Ach_Unlock( p_PilotMissions[ playerid ], 1000 )
|
||
);
|
||
|
||
if ( !IsPlayerConnected( forid ) ) forid = playerid;
|
||
ShowPlayerDialog( forid, dialogid, DIALOG_STYLE_MSGBOX, "{FFFFFF}Achievements", szAchievements, "Okay", szSecondButton );
|
||
}
|
||
|
||
stock PlainUnjailPlayer( playerid )
|
||
{
|
||
p_inAlcatraz{ playerid } = false;
|
||
p_Jailed { playerid } = false;
|
||
p_JailTime [ playerid ] = 0;
|
||
|
||
format( szNormalString, sizeof( szNormalString ), "UPDATE USERS SET JAIL_TIME=0,JAIL_ADMIN=0 WHERE ID=%d", p_AccountID[ playerid ] );
|
||
mysql_single_query( szNormalString );
|
||
|
||
KillTimer( p_JailTimer[ playerid ] );
|
||
PlayerTextDrawHide( playerid, p_JailTimeTD[ playerid ] );
|
||
}
|
||
|
||
stock isNotNearPlayer( playerid, nearid, Float: distance = 200.0 )
|
||
{
|
||
if ( ! IsPlayerNPC( playerid ) && ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 500 )
|
||
return 0;
|
||
|
||
if ( ! IsPlayerConnected( nearid ) )
|
||
return 1;
|
||
|
||
if ( IsPlayerAFK( nearid ) )
|
||
return 1;
|
||
|
||
new
|
||
Float: X, Float: Y, Float: Z;
|
||
|
||
if ( GetPlayerInterior( playerid ) == GetPlayerInterior( nearid ) && GetPlayerVirtualWorld( playerid ) == GetPlayerVirtualWorld( nearid ) ) {
|
||
GetPlayerPos( nearid, X, Y, Z );
|
||
} else {
|
||
GetPlayerOutsidePos( nearid, X, Y, Z );
|
||
}
|
||
return GetPlayerDistanceFromPoint( playerid, X, Y, Z ) > distance ? 1 : 0;
|
||
}
|
||
|
||
|
||
stock GetPlayerLocation( iPlayer, szCity[ ], szLocation[ ] )
|
||
{
|
||
static
|
||
Float: X, Float: Y, Float: Z;
|
||
|
||
GetPlayerOutsidePos( iPlayer, X, Y, Z );
|
||
|
||
Get2DCity( szCity, X, Y, Z );
|
||
GetZoneFromCoordinates( szLocation, X, Y, Z );
|
||
return true;
|
||
}
|
||
|
||
stock WarnPlayerClass( playerid, bool: bArmy = false, iPoints = 1 )
|
||
{
|
||
new
|
||
iWarns = bArmy ? ( p_ArmyBanned{ playerid } += iPoints ) : ( p_CopBanned{ playerid } += iPoints );
|
||
|
||
if ( iWarns > MAX_CLASS_BAN_WARNS )
|
||
iWarns = bArmy ? ( p_ArmyBanned{ playerid } = MAX_CLASS_BAN_WARNS ) : ( p_CopBanned{ playerid } = MAX_CLASS_BAN_WARNS );
|
||
|
||
if ( p_Class[ playerid ] != CLASS_CIVILIAN && iWarns >= MAX_CLASS_BAN_WARNS )
|
||
SetPlayerHealth( playerid, -1 ), ForceClassSelection( playerid );
|
||
|
||
if ( iWarns >= MAX_CLASS_BAN_WARNS )
|
||
SendServerMessage( playerid, "You have been %s-banned due to many offenses, use "COL_GREY"/unbanme"COL_WHITE" to unban yourself.", bArmy ? ( "army" ) : ( "cop" ) );
|
||
|
||
mysql_single_query( sprintf( "UPDATE `USERS` SET `%s`=%d WHERE ID=%d", bArmy ? ( "ARMY_BAN" ) : ( "COP_BAN" ), iWarns, p_AccountID[ playerid ] ) );
|
||
|
||
return iWarns;
|
||
}
|
||
|
||
stock IsRandomDeathmatch( issuerid, damagedid )
|
||
{
|
||
if ( issuerid != INVALID_PLAYER_ID && damagedid != INVALID_PLAYER_ID )
|
||
{
|
||
new
|
||
iW = p_WantedLevel[ issuerid ], iC = p_Class[ issuerid ],
|
||
dW = p_WantedLevel[ damagedid ], dC = p_Class[ damagedid ]
|
||
;
|
||
|
||
if ( IsPlayerInMinigame( damagedid ) || IsPlayerInMinigame( issuerid ) )
|
||
return true;
|
||
|
||
if ( IsPlayerBoxing( issuerid ) )
|
||
return false;
|
||
|
||
if ( IsPlayerPassive( damagedid ) )
|
||
return true;
|
||
|
||
if ( ! IsPlayerInCasino( issuerid ) || ! IsPlayerInCasino( damagedid ) )
|
||
return false;
|
||
|
||
return ( !iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( iW && iC != CLASS_POLICE && !dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dW && dC != CLASS_POLICE ) || ( !iW && iC != CLASS_POLICE && dC == CLASS_POLICE );
|
||
}
|
||
return false;
|
||
}
|
||
|
||
stock IsPlayerInCasino( playerid ) {
|
||
new world = GetPlayerVirtualWorld( playerid );
|
||
if ( GetPlayerState( playerid ) != PLAYER_STATE_ONFOOT ) return 0;
|
||
if ( GetPlayerInterior( playerid ) == VISAGE_INTERIOR && world == VISAGE_WORLD ) return 1; // visage itself
|
||
if ( IsPlayerInRangeOfPoint( playerid, 100.0, 1993.0846, 1904.5693, 84.2848 ) && world != 0 ) return 1; // visage apartments
|
||
if ( IsPlayerInRangeOfPoint( playerid, 10.0, -792.8680, 661.2518, 19.3380 ) && world == 0 ) return 1; // roycegate mansion
|
||
if ( IsPlayerInRangeOfPoint( playerid, 20.0, -1282.3674, -737.2510, 70.2538 ) && world == 0 ) return 1; // richxkid mansion
|
||
return ( GetPlayerInterior( playerid ) == 10 && GetPlayerVirtualWorld( playerid ) == 23 ) || ( GetPlayerInterior( playerid ) == 1 && GetPlayerVirtualWorld( playerid ) == 82 );
|
||
}
|
||
|
||
stock SetPlayerPosition( playerid, Float: x, Float: y, Float: z, interiorid = 0, worldid = 0 )
|
||
{
|
||
new
|
||
vehicleid = GetPlayerVehicleID( playerid );
|
||
|
||
SetPlayerInterior( playerid, interiorid );
|
||
SetPlayerVirtualWorld( playerid, worldid );
|
||
|
||
if ( 0 < vehicleid < MAX_VEHICLES )
|
||
{
|
||
SetVehicleVirtualWorld( vehicleid, worldid );
|
||
LinkVehicleToInterior( vehicleid, interiorid );
|
||
return SetVehiclePos( vehicleid, x, y, z );
|
||
}
|
||
|
||
return SetPlayerPos( playerid, x, y, z );
|
||
}
|
||
|
||
thread OnNewNameCheckBanned( playerid, Float: iCoinRequirement, newName[ ] )
|
||
{
|
||
new
|
||
rows;
|
||
|
||
cache_get_data( rows, tmpVariable );
|
||
|
||
if ( !rows )
|
||
{
|
||
return mysql_function_query( dbHandle, sprintf( "SELECT `NAME` FROM `USERS` WHERE `NAME` = '%s'", mysql_escape( newName ) ), true, "OnPlayerChangeName", "dfs", playerid, iCoinRequirement, newName ), 1;
|
||
}
|
||
else
|
||
{
|
||
SendError( playerid, "This name is currently banned. Please choose another name." );
|
||
return ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" ), 1;
|
||
}
|
||
}
|
||
|
||
thread OnPlayerChangeName( playerid, Float: iCoinRequirement, newName[ ] )
|
||
{
|
||
new
|
||
rows, fields
|
||
;
|
||
cache_get_data( rows, fields );
|
||
|
||
if ( !rows )
|
||
{
|
||
mysql_single_query( sprintf( "UPDATE `USERS` SET `NAME` = '%s' WHERE `NAME` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) );
|
||
mysql_single_query( sprintf( "INSERT INTO `NAME_CHANGES`(`USER_ID`,`ADMIN_ID`,`NAME`) VALUES (%d,0,'%s')", p_AccountID[ playerid ], mysql_escape( ReturnPlayerName( playerid ) ) ) );
|
||
|
||
// double check if valid coin requirement
|
||
if ( iCoinRequirement ) {
|
||
GivePlayerIrresistibleCoins( playerid, -iCoinRequirement );
|
||
SendServerMessage( playerid, "You have changed your name to for %s Irresistible Coins!", number_format( iCoinRequirement, .decimals = 0 ) );
|
||
}
|
||
|
||
// Update houses (furniture also?)
|
||
mysql_single_query( sprintf( "UPDATE `HOUSES` SET `OWNER` = '%s' WHERE `OWNER` = '%s'", mysql_escape( newName ), mysql_escape( ReturnPlayerName( playerid ) ) ) );
|
||
|
||
foreach ( new i : houses ) if ( IsPlayerHomeOwner( playerid, i ) ) {
|
||
format( g_houseData[ i ] [ E_OWNER ], 24, "%s", newName );
|
||
format( szBigString, sizeof( szBigString ), ""COL_GOLD"House:"COL_WHITE" %s(%d)\n"COL_GOLD"Owner:"COL_WHITE" %s\n"COL_GOLD"Price:"COL_WHITE" %s", g_houseData[ i ] [ E_HOUSE_NAME ], i, g_houseData[ i ] [ E_OWNER ], cash_format( g_houseData[ i ] [ E_COST ] ) );
|
||
UpdateDynamic3DTextLabelText( g_houseData[ i ] [ E_LABEL ] [ 0 ], COLOR_WHITE, szBigString );
|
||
}
|
||
|
||
// Update apartments
|
||
NovicHotel_UpdateOwnerName( playerid, newName );
|
||
|
||
// Update username
|
||
SetPlayerName( playerid, newName );
|
||
|
||
// Update garages
|
||
UpdatePlayerGarageTitles( playerid );
|
||
}
|
||
else
|
||
{
|
||
SendError( playerid, "This name is taken already." );
|
||
ShowPlayerDialog( playerid, DIALOG_CHANGENAME, DIALOG_STYLE_INPUT, "Change your name", ""COL_WHITE"What would you like your new name to be? And also, double check!", "Change", "Back" );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
|
||
stock GivePlayerLeoWeapons( playerid ) {
|
||
GivePlayerWeapon( playerid, 3, 1 );
|
||
GivePlayerWeapon( playerid, 22, 250 );
|
||
GivePlayerWeapon( playerid, 31, 250 );
|
||
//GivePlayerWeapon( playerid, 41, 0xFFFF );
|
||
|
||
if ( p_inFBI{ playerid } == true )
|
||
{
|
||
GivePlayerWeapon( playerid, 29, 250 );
|
||
GivePlayerWeapon( playerid, 34, 100 );
|
||
GivePlayerWeapon( playerid, 27, 250 );
|
||
}
|
||
|
||
if ( p_inCIA{ playerid } == true )
|
||
GivePlayerWeapon( playerid, 29, 200 );
|
||
|
||
if ( p_inArmy{ playerid } == true )
|
||
{
|
||
//GivePlayerWeapon( playerid, 4, 1 );
|
||
GivePlayerWeapon( playerid, 24, 200 );
|
||
GivePlayerWeapon( playerid, 29, 200 );
|
||
GivePlayerWeapon( playerid, 31, 200 );
|
||
GivePlayerWeapon( playerid, 27, 200 );
|
||
GivePlayerWeapon( playerid, 16, 5 );
|
||
//GivePlayerWeapon( playerid, 34, 100 );
|
||
}
|
||
}
|
||
|
||
|
||
function ope_Unfreeze( a )
|
||
{
|
||
if ( IsPlayerTied( a ) || IsPlayerTazed( a ) )
|
||
return;
|
||
|
||
TogglePlayerControllable( a, 1 );
|
||
}
|
||
|
||
stock SendClientMessageToAdmins( colour, const format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how...
|
||
{
|
||
static
|
||
out[ 144 ];
|
||
|
||
va_format( out, sizeof( out ), format, va_start<2> );
|
||
|
||
foreach(new i : Player)
|
||
{
|
||
if ( p_AdminLevel[ i ] > 0 || IsPlayerUnderCover( i ) )
|
||
SendClientMessage( i, colour, out );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
stock TextDrawShowForAllSpawned( Text: textdrawid ) {
|
||
foreach(new i : Player) if ( IsPlayerSpawned( i ) ) {
|
||
TextDrawShowForPlayer( i, textdrawid );
|
||
}
|
||
}
|
||
|
||
stock IsVehicleOccupied( vehicleid, bool: include_vehicle_interior = false )
|
||
{
|
||
if ( ! IsValidVehicle( vehicleid ) )
|
||
return -1;
|
||
|
||
new
|
||
iModel = GetVehicleModel( vehicleid );
|
||
|
||
foreach ( new i : Player ) {
|
||
if ( GetPlayerVehicleID( i ) == vehicleid )
|
||
return i;
|
||
|
||
if ( include_vehicle_interior && IsPlayerSpawned( i ) && ( GetPlayerMethLabVehicle( i ) == vehicleid && iModel == 508 ) || ( GetPlayerShamalVehicle( i ) == vehicleid && iModel == 519 ) )
|
||
return i;
|
||
}
|
||
return -1;
|
||
}
|
||
|
||
stock ShowPlayerAirportMenu( playerid )
|
||
{
|
||
if ( GetPlayerCasinoRewardsPoints( playerid ) >= 5.0 ) {
|
||
return ShowPlayerDialog( playerid, DIALOG_AIRPORT, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Airport", ""COL_WHITE"City\t"COL_WHITE"Casino Rewards Points\nSan Fierro\t"COL_GOLD"5.00 points\nLas Venturas\t"COL_GOLD"5.00 points\nLos Santos\t"COL_GOLD"5.00 points", "Travel", "Cancel" );
|
||
}
|
||
return ShowPlayerDialog( playerid, DIALOG_AIRPORT, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Airport", ""COL_WHITE"City\t"COL_WHITE"Cost\nSan Fierro\t"COL_GOLD"$2,000\nLas Venturas\t"COL_GOLD"$2,000\nLos Santos\t"COL_GOLD"$2,000", "Travel", "Cancel" );
|
||
}
|
||
|
||
stock GetPlayerFireworks( playerid ) return p_Fireworks[ playerid ];
|
||
stock GivePlayerFireworks( playerid, fireworks ) {
|
||
p_Fireworks[ playerid ] += fireworks;
|
||
mysql_single_query( sprintf( "UPDATE `USERS` SET `FIREWORKS`=%d WHERE `ID`=%d", p_Fireworks[ playerid ], p_AccountID[ playerid ] ) );
|
||
return 1;
|
||
}
|
||
|
||
stock ShowPlayerSpawnMenu( playerid ) {
|
||
return ShowPlayerDialog( playerid, DIALOG_SPAWN, DIALOG_STYLE_LIST, "{FFFFFF}Spawn Location", ""COL_GREY"Reset Back To Default\nHouse\nBusiness\nGang Facility\nVisage Casino", "Select", "Cancel" );
|
||
}
|
||
|
||
stock IsPlayerAFK( playerid ) return ( ( GetTickCount( ) - p_AFKTime[ playerid ] ) >= 2595 );
|
||
|
||
stock GetPlayerVIPDuration( playerid ) return p_VIPExpiretime[ playerid ] - g_iTime;
|
||
|
||
stock IsPlayerInEvent( playerid ) return ( GetPlayerVirtualWorld( playerid ) == 69 );
|
||
|
||
stock UpdatePlayerEntranceExitTick( playerid, seconds = 2 ) {
|
||
p_EntranceTimestamp[ playerid ] = g_iTime + seconds;
|
||
}
|
||
|
||
stock CanPlayerExitEntrance( playerid ) return g_iTime > p_EntranceTimestamp[ playerid ] && ! p_pausedToLoad{ playerid };
|
||
|
||
stock IsBuyableVehicle( vehicleid ) return g_buyableVehicle{ vehicleid };
|
||
|
||
stock IsPlayerInMinigame( playerid ) {
|
||
return IsPlayerInPaintBall( playerid ) || IsPlayerDueling( playerid ) || IsPlayerPlayingPool( playerid ) || IsPlayerPlayingPoker( playerid );
|
||
}
|
||
|
||
stock SendClientMessageToCops( colour, const format[ ], va_args<> )
|
||
{
|
||
static
|
||
out[ 144 ];
|
||
|
||
va_format( out, sizeof( out ), format, va_start<2> );
|
||
|
||
foreach ( new i : Player ) if ( p_Class[ i ] == CLASS_POLICE ) {
|
||
SendClientMessage( i, colour, out );
|
||
}
|
||
return 1;
|
||
}
|
||
|
||
stock GetPlayerOutsidePos( playerid, &Float: X, &Float: Y, &Float: Z ) // gets the player position, if interior then the last checkpoint position
|
||
{
|
||
new
|
||
entranceid = p_LastEnteredEntrance[ playerid ],
|
||
houseid = p_InHouse[ playerid ],
|
||
garageid = p_InGarage[ playerid ]
|
||
;
|
||
|
||
if ( GetPlayerInterior( playerid ) != 0 || IsPlayerInBank( playerid ) )
|
||
{
|
||
if ( entranceid != -1 )
|
||
GetEntrancePos( entranceid, X, Y, Z );
|
||
|
||
else if ( garageid != -1 )
|
||
GetGaragePos( garageid, X, Y, Z );
|
||
|
||
else if ( houseid != -1 )
|
||
GetHousePos( houseid, X, Y, Z );
|
||
|
||
else GetPlayerPos( playerid, X, Y, Z );
|
||
}
|
||
else
|
||
{
|
||
GetPlayerPos( playerid, X, Y, Z );
|
||
}
|
||
return 1;
|
||
}
|