491 lines
14 KiB
Plaintext
491 lines
14 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Steven Howard
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* Module: cnr/features/damage_feed.pwn
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* Purpose: damage feed for dmers
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Macros ** */
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#define IsDamageFeedActive(%0) (p_FeedActive{%0})
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/* ** Definitions ** */
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#define MAX_FEED_HEIGHT ( 5 )
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#define HIDE_FEED_DELAY ( 3000 )
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#define MAX_UPDATE_RATE ( 250 )
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#define TYPE_GIVEN ( 1 )
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#define TYPE_TAKEN ( 2 )
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#define TEXTDRAW_ADDON ( 120.0 )
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/* ** Forwards ** */
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forward OnPlayerFeedUpdate ( playerid );
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forward OnPlayerTakenDamage ( playerid, issuerid, Float: amount, weaponid, bodypart );
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/* ** Variables ** */
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enum E_DAMAGE_FEED
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{
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E_ISSUER, E_NAME[ MAX_PLAYER_NAME ], Float: E_AMOUNT,
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E_WEAPON, E_TICK,
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};
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enum E_HITMARKER_SOUND
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{
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E_NAME[ 10 ], E_SOUND_ID,
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};
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static stock
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g_damageGiven [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
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g_damageTaken [ MAX_PLAYERS ][ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ],
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PlayerText: g_damageFeedTakenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: g_damageFeedGivenTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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PlayerText: p_DamageTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
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g_HitmarkerSounds [ ][ E_HITMARKER_SOUND ] =
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{
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{ "Bell Ding", 17802 }, { "Soft Beep", 5205 }, { "Low Blip", 1138 }, { "Med Blip", 1137 },
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{ "High Blip", 1139 }, { "Bling", 5201 }
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},
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p_damageFeedTimer [ MAX_PLAYERS ] = { -1, ... },
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p_DamageTDTimer [ MAX_PLAYERS ] = { -1, ... },
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bool: p_FeedActive [ MAX_PLAYERS char ],
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p_lastFeedUpdate [ MAX_PLAYERS ]
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;
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/* ** Hooks ** */
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hook OnPlayerConnect( playerid )
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{
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for( new x = 0; x < sizeof( g_damageGiven[ ] ); x ++) {
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g_damageGiven[ playerid ][ x ][ E_TICK ] = 0;
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g_damageTaken[ playerid ][ x ][ E_TICK ] = 0;
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}
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p_lastFeedUpdate[ playerid ] = GetTickCount( );
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/* ** Textdraws ** */
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p_DamageTD[ playerid ] = CreatePlayerTextDraw(playerid, 357.000000, 208.000000, "~r~~h~300.24 DAMAGE");
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PlayerTextDrawBackgroundColor(playerid, p_DamageTD[ playerid ], 255);
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PlayerTextDrawFont(playerid, p_DamageTD[ playerid ], 3);
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PlayerTextDrawLetterSize(playerid, p_DamageTD[ playerid ], 0.400000, 1.000000);
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PlayerTextDrawColor(playerid, p_DamageTD[ playerid ], -1);
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PlayerTextDrawSetOutline(playerid, p_DamageTD[ playerid ], 1);
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PlayerTextDrawSetProportional(playerid, p_DamageTD[ playerid ], 1);
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_HitmarkerSound{ playerid } = 0;
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return 1;
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}
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_MODIFY_HITSOUND && response )
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{
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p_HitmarkerSound{ playerid } = listitem;
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SendClientMessageFormatted( playerid, -1, ""COL_GREY"[SERVER]"COL_WHITE" You have changed your hitmarker sound to "COL_GREY"%s"COL_WHITE".", g_HitmarkerSounds[ listitem ] [ E_NAME ] );
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ShowSoundsMenu( playerid );
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}
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return 1;
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}
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/* ** Functions ** */
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function OnHitmarkerHide( playerid )
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return PlayerTextDrawHide( playerid, p_DamageTD[ playerid ] );
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public OnPlayerTakenDamage( playerid, issuerid, Float: amount, weaponid, bodypart )
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{
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/* ** Hitmarker ** */
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if ( IsPlayerSettingToggled( issuerid, SETTING_HITMARKER ) )
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{
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new
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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PlayerPlaySound( issuerid, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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PlayerTextDrawSetString( issuerid, p_DamageTD[ issuerid ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) );
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PlayerTextDrawShow( issuerid, p_DamageTD[ issuerid ] );
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KillTimer( p_DamageTDTimer[ issuerid ] );
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p_DamageTDTimer[ issuerid ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", issuerid );
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}
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/* ** Hitmarker (while spectating) ** */
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foreach ( new i : Player )
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{
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if ( p_Spectating{ i } && p_whomSpectating[ i ] == issuerid )
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{
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new
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soundid = p_VIPLevel[ issuerid ] ? p_HitmarkerSound{ issuerid } : 0;
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PlayerPlaySound( i, g_HitmarkerSounds[ soundid ] [ E_SOUND_ID ], 0.0, 0.0, 0.0 );
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PlayerTextDrawSetString( i, p_DamageTD[ i ], sprintf( "~r~~h~%0.2f DAMAGE", amount ) );
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PlayerTextDrawShow( i, p_DamageTD[ i ] );
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KillTimer( p_DamageTDTimer[ i ] );
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p_DamageTDTimer[ i ] = SetTimerEx( "OnHitmarkerHide", 3000, false, "d", i );
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}
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}
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/* ** Damage Feed ** */
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if ( issuerid != INVALID_PLAYER_ID ) {
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AddDamageFeedHit( issuerid, playerid, amount, weaponid, TYPE_GIVEN );
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}
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AddDamageFeedHit( playerid, issuerid, amount, weaponid, TYPE_TAKEN );
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return 1;
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}
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public OnPlayerFeedUpdate( playerid )
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{
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p_damageFeedTimer[ playerid ] = -1;
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if ( IsPlayerConnected( playerid ) && IsDamageFeedActive( playerid ) ) {
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UpdateDamageFeed( playerid, true );
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}
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return 1;
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}
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stock UpdateDamageFeed( playerid, bool: modified = false )
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{
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if ( !IsDamageFeedActive( playerid ) )
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{
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if ( g_damageFeedGivenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) {
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PlayerTextDrawDestroy( playerid, g_damageFeedGivenTD[ playerid ] );
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g_damageFeedGivenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW;
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}
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if ( g_damageFeedTakenTD[ playerid ] != PlayerText: INVALID_TEXT_DRAW ) {
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PlayerTextDrawDestroy( playerid, g_damageFeedTakenTD[ playerid ] );
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g_damageFeedTakenTD[ playerid ] = PlayerText: INVALID_TEXT_DRAW;
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}
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return 1;
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}
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/* ** Textdraws ** */
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if ( g_damageFeedGivenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW )
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{
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new PlayerText: handle = CreatePlayerTextDraw( playerid, ( 320.0 - TEXTDRAW_ADDON ), 340.0, "_");
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if ( handle == PlayerText: INVALID_TEXT_DRAW )
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return print("[DAMAGE FEED ERROR]: Unable to create TD (given damage)" );
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PlayerTextDrawAlignment( playerid, handle, 2 );
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PlayerTextDrawBackgroundColor( playerid, handle, 255 );
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PlayerTextDrawFont( playerid, handle, 1 );
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PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 );
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PlayerTextDrawColor( playerid, handle, -16776961 );
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PlayerTextDrawSetOutline( playerid, handle, 1 );
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PlayerTextDrawSetProportional( playerid, handle, 1 );
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PlayerTextDrawSetSelectable( playerid, handle, 0 );
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g_damageFeedGivenTD[ playerid ] = handle;
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}
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if ( g_damageFeedTakenTD[ playerid] == PlayerText: INVALID_TEXT_DRAW )
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{
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new PlayerText: handle = CreatePlayerTextDraw( playerid, ( TEXTDRAW_ADDON + 320.0 ), 340.0, "_");
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if ( handle == PlayerText: INVALID_TEXT_DRAW )
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return print("[DAMAGE FEED ERROR]: Unable to create TD (taken damage)" );
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PlayerTextDrawBackgroundColor( playerid, handle, 255 );
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PlayerTextDrawFont( playerid, handle, 1 );
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PlayerTextDrawLetterSize( playerid, handle, 0.200000, 0.899999 );
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PlayerTextDrawColor( playerid, handle, 16711935 );
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PlayerTextDrawSetOutline( playerid, handle, 1 );
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PlayerTextDrawSetProportional( playerid, handle, 1 );
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PlayerTextDrawSetSelectable( playerid, handle, 0 );
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g_damageFeedTakenTD[ playerid ] = handle;
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}
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/* ** Core ** */
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new szTick = GetTickCount( );
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if ( szTick == 0 ) szTick = 1;
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new lowest_tick = szTick + 1;
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for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
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{
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if ( !g_damageGiven[ playerid ][ givenid ][ E_TICK ] ) {
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break;
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}
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if ( szTick - g_damageGiven[ playerid ][ givenid ][ E_TICK ] >= HIDE_FEED_DELAY )
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{
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modified = true;
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for( new j = givenid; j < sizeof( g_damageGiven[ ] ) - 1; j++ ) {
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g_damageGiven[ playerid ][ j ][ E_TICK ] = 0;
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}
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break;
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}
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if ( g_damageGiven[ playerid ][ givenid ][ E_TICK ] < lowest_tick ) {
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lowest_tick = g_damageGiven[ playerid ][ givenid ][ E_TICK ];
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}
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}
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for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++)
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{
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if ( !g_damageTaken[ playerid ][ takenid ][ E_TICK ] ) {
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break;
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}
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if ( szTick - g_damageTaken[ playerid ][ takenid ][ E_TICK ] >= HIDE_FEED_DELAY )
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{
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modified = true;
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for( new j = takenid; j < sizeof( g_damageTaken[ ] ) - 1; j++ ) {
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g_damageTaken[ playerid ][ j ][ E_TICK ] = 0;
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}
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break;
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}
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if ( g_damageTaken[ playerid ][ takenid ][ E_TICK ] < lowest_tick ) {
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lowest_tick = g_damageTaken[ playerid ][ takenid ][ E_TICK ];
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}
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}
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if ( p_damageFeedTimer[ playerid ] != -1 ) {
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KillTimer( p_damageFeedTimer[ playerid ] );
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}
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if ( ( szTick - p_lastFeedUpdate[ playerid ] ) < MAX_UPDATE_RATE && modified )
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{
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p_damageFeedTimer[ playerid ] = SetTimerEx( "OnPlayerFeedUpdate", MAX_UPDATE_RATE - ( szTick - lowest_tick ) + 10, false, "d", playerid );
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}
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else
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{
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if ( lowest_tick == ( szTick + 1 ) )
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{
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p_damageFeedTimer[playerid] = -1;
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modified = true;
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}
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else
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{
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p_damageFeedTimer[playerid] = SetTimerEx( "OnPlayerFeedUpdate", HIDE_FEED_DELAY - ( szTick - lowest_tick ) + 10, false, "i", playerid );
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}
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if (modified)
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{
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UpdateDamageFeedLabel( playerid );
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p_lastFeedUpdate[ playerid ] = szTick;
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}
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}
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return 1;
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}
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stock UpdateDamageFeedLabel( playerid )
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{
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new
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szLabel[ 64 * MAX_FEED_HEIGHT ] = "";
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for( new givenid = 0; givenid < sizeof( g_damageGiven[ ] ) - 1; givenid ++)
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{
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if ( !g_damageGiven[ playerid ][ givenid ][ E_TICK ] )
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break;
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new szWeapon[ 32 ];
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if ( g_damageGiven[ playerid ][ givenid ][ E_WEAPON ] == -1 ) {
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szWeapon = "Multiple";
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}
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else {
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GetWeaponName( g_damageGiven[ playerid ][ givenid ][ E_WEAPON ], szWeapon, sizeof( szWeapon ) );
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}
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if ( g_damageGiven[ playerid ][ givenid ][ E_ISSUER ] == INVALID_PLAYER_ID )
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{
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format( szLabel, sizeof( szLabel ), "%s~g~~h~%s ~w~+%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] + 0.009 );
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}
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else
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{
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format( szLabel, sizeof( szLabel ), "%s~g~~h~%s - %s ~w~+%.2f~n~", szLabel, szWeapon, g_damageGiven[ playerid ][ givenid ][ E_NAME ], g_damageGiven[ playerid ][ givenid ][ E_AMOUNT ] + 0.009 );
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}
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}
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if ( g_damageFeedGivenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) {
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print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedGivenTD )" );
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}
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else
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{
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if ( szLabel[ 0 ] )
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{
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PlayerTextDrawSetString( playerid, g_damageFeedGivenTD[ playerid ], szLabel );
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PlayerTextDrawShow( playerid, g_damageFeedGivenTD[ playerid ] );
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}
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else
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{
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PlayerTextDrawHide( playerid, g_damageFeedGivenTD[ playerid ] );
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}
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}
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szLabel = "";
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for( new takenid = 0; takenid < sizeof( g_damageTaken[ ] ) - 1; takenid ++)
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{
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if ( !g_damageTaken[ playerid ][ takenid ][ E_TICK ] )
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break;
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new szWeapon[ 32 ];
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if ( g_damageTaken[ playerid ][ takenid ][ E_WEAPON ] == -1 ) {
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szWeapon = "Multiple";
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}
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else {
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GetWeaponName( g_damageTaken[ playerid ][ takenid ][ E_WEAPON ], szWeapon, sizeof( szWeapon ) );
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}
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if ( g_damageTaken[ playerid ][ takenid ][ E_ISSUER ] == INVALID_PLAYER_ID )
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{
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format( szLabel, sizeof( szLabel ), "%s~b~~h~%s ~w~-%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] + 0.009 );
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}
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else
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{
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format( szLabel, sizeof( szLabel ), "%s~b~~h~%s - %s ~w~-%.2f~n~", szLabel, szWeapon, g_damageTaken[ playerid ][ takenid ][ E_NAME ], g_damageTaken[ playerid ][ takenid ][ E_AMOUNT ] + 0.009 );
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}
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}
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if ( g_damageFeedTakenTD[ playerid ] == PlayerText: INVALID_TEXT_DRAW ) {
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print( "[DAMAGE FEED ERROR] Doesn't have feed textdraw when needed ( g_damageFeedTakenTD )" );
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}
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else
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{
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if ( szLabel[ 0 ] )
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{
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PlayerTextDrawSetString( playerid, g_damageFeedTakenTD[ playerid ], szLabel );
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PlayerTextDrawShow( playerid, g_damageFeedTakenTD[ playerid ] );
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}
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else
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{
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PlayerTextDrawHide( playerid, g_damageFeedTakenTD[ playerid ] );
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}
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}
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}
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stock RemoveDamageHit( array[ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], index )
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{
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for( new i = 0; i < MAX_FEED_HEIGHT; i ++ )
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{
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if ( i >= index ) {
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array[ i ][ E_TICK ] = 0;
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}
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}
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}
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stock AddDamageHit( array[ MAX_FEED_HEIGHT ][ E_DAMAGE_FEED ], playerid, issuerid, Float: amount, weapon )
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{
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if ( ! IsDamageFeedActive( playerid ) ) {
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return;
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}
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new szTick = GetTickCount( );
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if ( szTick == 0 ) szTick = 1;
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new wID = -1;
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for( new i = 0; i < sizeof( array ); i ++ )
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{
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if ( ! array[ i ][ E_TICK ] ) {
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break;
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}
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if ( szTick - array[ i ][ E_TICK ] >= HIDE_FEED_DELAY ) {
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RemoveDamageHit( array, i );
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break;
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}
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if ( array[ i ][ E_ISSUER ] == issuerid )
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{
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amount += array[ i ][ E_AMOUNT ];
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wID = i;
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break;
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}
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}
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if ( wID == -1 )
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{
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wID = 0;
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for( new i = sizeof( array ) - 1; i >= 1; i -- )
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{
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array[ i ] = array[ i - 1 ];
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}
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}
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array[ wID ][ E_TICK ] = szTick;
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array[ wID ][ E_AMOUNT ] = amount;
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array[ wID ][ E_ISSUER ] = issuerid;
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array[ wID ][ E_WEAPON ] = weapon;
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GetPlayerName( issuerid, array[ wID ][ E_NAME ] , MAX_PLAYER_NAME );
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UpdateDamageFeed( playerid, true );
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}
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stock AddDamageFeedHit( playerid, issuerid, Float: amount, weaponid, type )
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{
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if ( type == TYPE_GIVEN )
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{
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foreach( new i : Player ) if ( i != playerid) {
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AddDamageHit( g_damageGiven[ i ], i, issuerid, amount, weaponid );
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}
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AddDamageHit( g_damageGiven[ playerid ], playerid, issuerid, amount, weaponid );
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}
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else if ( type == TYPE_TAKEN )
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{
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foreach( new i : Player ) if ( i != playerid) {
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AddDamageHit( g_damageTaken[ i ], i, issuerid, amount, weaponid );
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}
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AddDamageHit( g_damageTaken[ playerid ], playerid, issuerid, amount, weaponid );
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}
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}
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stock ShowSoundsMenu( playerid )
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{
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static
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szSounds[ 11 * sizeof( g_HitmarkerSounds ) ];
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if ( szSounds[ 0 ] == '\0' )
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{
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for( new i = 0; i < sizeof( g_HitmarkerSounds ); i++ )
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format( szSounds, sizeof( szSounds ), "%s%s\n", szSounds, g_HitmarkerSounds[ i ] [ E_NAME ] );
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}
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ShowPlayerDialog( playerid, DIALOG_MODIFY_HITSOUND, DIALOG_STYLE_LIST, ""COL_WHITE"Hitmarker Sound", szSounds, "Select", "Close" );
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}
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/* ** Commands ** */
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CMD:feed( playerid, params[ ] )
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{
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p_FeedActive{ playerid } = !p_FeedActive{ playerid };
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SendServerMessage( playerid, "You have %s the damage feed.", p_FeedActive{ playerid } ? ( "toggled" ) : ( "un-toggled" ) );
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return 1;
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}
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CMD:hitmarker( playerid, params[ ] )
|
|
{
|
|
if ( p_VIPLevel[ playerid ] < 1 )
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return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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ShowSoundsMenu( playerid );
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return 1;
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|
}
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