544 lines
23 KiB
Plaintext
544 lines
23 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\features\cop\jail.pwn
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* Purpose: jail system for players
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define JAIL_SECONDS_MULTIPLIER ( 2 )
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#define ALCATRAZ_REQUIRED_TIME ( 150 )
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#define ALCATRAZ_TIME_PAUSE ( 5 )
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#define ALCATRAZ_TIME_WANTED ( 600 )
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/* ** Variables ** */
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enum E_JAIL_DATA
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{
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E_CITY, Float: E_EXPLODE1_POS[ 3 ], Float: E_EXPLODE2_POS[ 3 ],
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Float: E_RADIUS, E_TIMESTAMP, bool: E_BOMBED
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};
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static stock
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g_jailData [ MAX_CITIES ] [ E_JAIL_DATA ] =
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{
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{ CITY_SF, { 217.4585, 113.6866, 999.0156 }, { 225.4888, 113.1873, 999.0156 }, 5.0, 0, false },
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{ CITY_LV, { 194.3351, 179.008, 1003.0234 }, { 193.8611, 158.0657, 1003.024 }, 10.0, 0, false },
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{ CITY_LS, { 268.5573, 86.1785, 1001.0391 }, { 268.1720, 78.5381, 1001.0391 }, 5.0, 0, false }
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},
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p_JailObjectLV [ MAX_PLAYERS ] [ 3 ],
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p_JailObjectSF [ MAX_PLAYERS ] [ 4 ],
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p_JailObjectLS [ MAX_PLAYERS ] [ 3 ],
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p_AlcatrazObject [ MAX_PLAYERS ] = { INVALID_OBJECT_ID, ... },
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p_AlcatrazEscapeTS [ MAX_PLAYERS ],
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g_alcatrazTimestamp = 0,
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g_AlcatrazArea = -1
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;
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/* ** Forwards ** */
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forward OnPlayerJailed( playerid );
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forward OnPlayerUnjailed( playerid, reasonid );
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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// Alcatraz
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g_AlcatrazArea = CreateDynamicRectangle( -1921.6816, 1661.7448, -2172.4653, 1876.0469 );
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return 1;
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}
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hook OnPlayerEnterDynamicCP( playerid, checkpointid ) {
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if ( IsPlayerJailed( playerid ) ) {
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return SendError( playerid, "You're jailed, and you accessed a checkpoint. I smell a cheater." ), KickPlayerTimed( playerid ), Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnPlayerUpdateEx( playerid )
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{
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// Alcatraz Escape Mechanism
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if ( g_iTime > p_AlcatrazEscapeTS[ playerid ] && GetPlayerState( playerid ) != PLAYER_STATE_SPECTATING )
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{
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if ( IsPlayerAFK( playerid ) )
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p_AlcatrazEscapeTS[ playerid ] = g_iTime + ALCATRAZ_TIME_PAUSE; // Money farmers?
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if ( IsPlayerInDynamicArea( playerid, g_AlcatrazArea ) )
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{
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if ( !IsPlayerJailed( playerid ) && p_Class[ playerid ] != CLASS_POLICE && !IsPlayerDetained( playerid ) )
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{
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if ( GetPVarInt( playerid, "AlcatrazWantedCD" ) < g_iTime )
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{
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SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED );
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GivePlayerWantedLevel( playerid, 24 );
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ShowPlayerHelpDialog( playerid, 6000, "Warning! You are now wanted for accessing a ~r~~h~prohibited area!" );
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}
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}
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}
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else
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{
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if ( IsPlayerJailed( playerid ) && IsPlayerSpawned( playerid ) && !IsPlayerAdminOnDuty( playerid ) )
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{
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if ( p_inAlcatraz{ playerid } )
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{
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if ( p_Class[ playerid ] != CLASS_POLICE && !IsPlayerAdminJailed( playerid ) && !IsPlayerAFK( playerid ) )
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{
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SetPVarInt( playerid, "AlcatrazWantedCD", g_iTime + ALCATRAZ_TIME_WANTED );
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PlainUnjailPlayer ( playerid );
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SetPlayerColorToTeam ( playerid );
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SetPlayerHealth ( playerid, 100.0 );
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p_inAlcatraz { playerid } = false;
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if ( GetPVarInt( playerid, "AlcatrazGiveWantedCD" ) < g_iTime ) {
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GivePlayerWantedLevel( playerid, 64 );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL ESCAPE]{FFFFFF} %s(%d) has escaped from Alcatraz, 64 wanted goes to him!", ReturnPlayerName( playerid ), playerid );
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SetPVarInt( playerid, "AlcatrazGiveWantedCD", g_iTime + 60 );
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}
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else SendGlobalMessage( -1, ""COL_GOLD"[JAIL ESCAPE]{FFFFFF} %s(%d) has escaped from Alcatraz!", ReturnPlayerName( playerid ), playerid );
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}
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else
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{
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SendError( playerid, "You cannot leave the prison. It's prohibited." );
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SetPlayerPosToPrison( playerid );
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}
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}
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}
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}
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}
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return 1;
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}
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hook OnPlayerFirstSpawn( playerid )
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{
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// Jail people that left jailed
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if ( p_JailTime[ playerid ] ) // We load this when the player logs in.
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{
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JailPlayer( playerid, p_JailTime[ playerid ], p_AdminJailed{ playerid } );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail "COL_LRED"[Left as a jailed person]", ReturnPlayerName( playerid ), playerid );
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return 0;
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}
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// Jail quit to avoiders
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if ( p_LeftCuffed{ playerid } )
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{
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new
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szServing = 100 + GetPlayerScore( playerid );
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if ( szServing > 1000 ) szServing = 1000;
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p_LeftCuffed{ playerid } = false;
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JailPlayer( playerid, szServing, 1 );
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SendGlobalMessage( -1, ""COL_GOLD"[JAIL]{FFFFFF} %s(%d) has been sent to jail for %d seconds by the server "COL_LRED"[Quit To Avoid]", ReturnPlayerName( playerid ), playerid, szServing );
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return 0;
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}
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return 1;
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}
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hook OnPlayerC4Blown( playerid, Float: X, Float: Y, Float: Z, worldid )
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{
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// check if blown up alcatraz rock
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if ( IsPointToPoint( 10.0, X, Y, Z, -2016.7365, 1826.2612, 43.1458 ) )
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{
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if ( g_iTime > g_alcatrazTimestamp )
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{
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g_alcatrazTimestamp = g_iTime + 300;
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//GivePlayerExperience( playerid, E_TERRORIST );
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GivePlayerScore( playerid, 3 );
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GivePlayerWantedLevel( playerid, 24 );
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ach_HandleJailBlown( playerid );
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SendGlobalMessage( -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has destroyed the "COL_GREY"Alcatraz Rock{FFFFFF}!", ReturnPlayerName( playerid ), playerid );
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massUnjailPlayers( CITY_SF, .alcatraz = true );
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}
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}
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// check if blown up jail cell
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for ( new j = 0; j < sizeof( g_jailData ); j ++ )
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{
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if ( IsPointToPoint( g_jailData[ j ] [ E_RADIUS ], X, Y, Z, g_jailData[ j ] [ E_EXPLODE1_POS ] [ 0 ], g_jailData[ j ] [ E_EXPLODE1_POS ] [ 1 ], g_jailData[ j ] [ E_EXPLODE1_POS ] [ 2 ] ) || IsPointToPoint( g_jailData[ j ] [ E_RADIUS ], X, Y, Z, g_jailData[ j ] [ E_EXPLODE2_POS ] [ 0 ], g_jailData[ j ] [ E_EXPLODE2_POS ] [ 1 ], g_jailData[ j ] [ E_EXPLODE2_POS ] [ 2 ] ) && !g_jailData[ j ] [ E_BOMBED ] )
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{
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if ( g_iTime > g_jailData[ j ] [ E_TIMESTAMP ] )
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{
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g_jailData[ j ] [ E_BOMBED ] = true;
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g_jailData[ j ] [ E_TIMESTAMP ] = g_iTime + 300;
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//GivePlayerExperience( playerid, E_TERRORIST );
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GivePlayerScore( playerid, 3 );
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GivePlayerWantedLevel( playerid, 24 );
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ach_HandleJailBlown( playerid );
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SendGlobalMessage( -1, ""COL_GREY"[SERVER]"COL_WHITE" %s(%d) has exploded the "COL_GREY"%s Jail{FFFFFF} and has freed its prisoners.", ReturnPlayerName( playerid ), playerid, returnCityName( g_jailData[ j ] [ E_CITY ] ) );
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massUnjailPlayers( g_jailData[ j ] [ E_CITY ] );
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break;
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}
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}
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:pdjail( playerid, params[ ] )
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{
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erase( szBigString );
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new
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time = g_iTime;
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for( new i = 0; i < sizeof( g_jailData ); i++ ) {
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if ( g_jailData[ i ] [ E_TIMESTAMP ] < time )
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format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t"COL_GREEN"Available To Raid!\n", szBigString, returnCityName( g_jailData[ i ] [ E_CITY ] ) );
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else
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format( szBigString, sizeof( szBigString ), "%s"COL_GREY"%s"COL_WHITE"\t%s\n", szBigString, returnCityName( g_jailData[ i ] [ E_CITY ] ), secondstotime( g_jailData[ i ] [ E_TIMESTAMP ] - time ) );
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}
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if ( g_alcatrazTimestamp < time )
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strcat( szBigString, ""COL_GREY"Alcatraz"COL_WHITE"\t"COL_GREEN"Available To Raid!" );
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else
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format( szBigString, sizeof( szBigString ), "%s"COL_GREY"Alcatraz"COL_WHITE"\t%s\n", szBigString, secondstotime( g_alcatrazTimestamp - time ) );
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ShowPlayerDialog( playerid, DIALOG_NULL, DIALOG_STYLE_MSGBOX, "{FFFFFF}Police Jails", szBigString, "Okay", "" );
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return 1;
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}
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CMD:breakout( playerid, params[ ] )
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{
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if ( p_Class[ playerid ] != CLASS_CIVILIAN ) return SendError( playerid, "This is restricted to civilians only." );
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if ( !IsPlayerJailed( playerid ) ) return SendError( playerid, "You can only use this while you're in jail!" );
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if ( IsPlayerAdminJailed( playerid ) ) return SendError( playerid, "You have been admin jailed, disallowing this." );
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if ( p_inAlcatraz{ playerid } ) return SendError( playerid, "You are unable to break out of Alcatraz. Ask a friend to blow you out." );
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if ( p_MetalMelter[ playerid ] > 0 )
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{
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new
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iRandom = random( 101 );
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if ( p_MetalMelter[ playerid ]-- <= 3 )
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ShowPlayerHelpDialog( playerid, 2500, "You only have %d metal melters left!", p_MetalMelter[ playerid ] );
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if ( iRandom < 80 ) {
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CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 2 );
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GivePlayerWantedLevel( playerid, 24 );
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}
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else SendServerMessage( playerid, "You have failed to break out." );
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}
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else SendError( playerid, "You have no more Metal Melters available.");
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return 1;
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}
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/* ** Functions ** */
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stock JailPlayer( playerid, seconds, admin = 0 )
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{
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if ( playerid == INVALID_PLAYER_ID )
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return 0;
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static
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Query[ 72 ], Float: armour;
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// Neccessary Checks
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if ( IsPlayerInMethlab( playerid ) ) {
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haltMethamphetamine( playerid, GetPlayerMethLabVehicle( playerid ) );
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}
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// Callback
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CallLocalFunction( "OnPlayerJailed", "d", playerid );
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// Neccessary Functions
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KillTimer ( p_JailTimer[ playerid ] );
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KillTimer ( p_CuffAbuseTimer[ playerid ] );
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PlayerTextDrawSetString ( playerid, p_JailTimeTD[ playerid ], "_" );
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PlayerTextDrawShow ( playerid, p_JailTimeTD[ playerid ] );
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// External Variables to Jail (resetting)
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p_Cuffed { playerid } = false;
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p_InfectedHIV { playerid } = false;
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//p_Detained { playerid } = false;
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//Delete3DTextLabel ( p_DetainedLabel[ playerid ] );
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//p_DetainedLabel [ playerid ] = Text3D: INVALID_3DTEXT_ID;
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//p_DetainedBy [ playerid ] = INVALID_PLAYER_ID;
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// Primary Jail Variables
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p_Jailed { playerid } = true;
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p_JailTime [ playerid ] = seconds;
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p_AdminJailed { playerid } = admin;
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p_JailTimer [ playerid ] = SetTimerEx( "Unjail", 950, true, "d", playerid );
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CancelEdit ( playerid );
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RemovePlayerStolensFromHands( playerid );
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StopPlayerUsingSlotMachine ( playerid );
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RemoveEquippedOre ( playerid );
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ClearPlayerWantedLevel ( playerid );
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ResetPlayerWeapons ( playerid );
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UntiePlayer ( playerid );
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jailDoors ( playerid, false, true );
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SetPlayerPosToPrison ( playerid );
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Player_CheckPokerGame ( playerid, "Jailed" );
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// External Functions
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SetPlayerSpecialAction ( playerid, SPECIAL_ACTION_NONE );
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ClearAnimations ( playerid );
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RemovePlayerAttachedObject ( playerid, 2 );
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SetPlayerHealth ( playerid, INVALID_PLAYER_ID );
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if ( ! IsPlayerAdminJailed( playerid ) ) {
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if ( p_MetalMelter[ playerid ] ) {
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ShowPlayerHelpDialog( playerid, 4000, "You can break yourself out of prison with ~p~/breakout." );
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} else {
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ShowPlayerHelpDialog( playerid, 4000, "You can buy metal melters at Supa Save or a 24/7 store." );
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}
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}
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format( Query, sizeof( Query ), "UPDATE `USERS` SET JAIL_TIME=%d,JAIL_ADMIN=%d WHERE `ID`=%d", seconds, admin, p_AccountID[ playerid ] );
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mysql_single_query( Query );
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if ( GetPlayerArmour( playerid, armour ) && armour ) {
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SetPlayerArmour( playerid, 0.0 );
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}
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return 1;
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}
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function Unjail( playerid )
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{
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static
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Query[ 64 ];
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if ( !IsPlayerConnected( playerid ) ) return KillTimer( p_JailTimer[ playerid ] ), 0;
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p_JailTime[ playerid ] --;
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format( Query, sizeof( Query ), "Time Remaining:~n~%d seconds", p_JailTime[ playerid ] );
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PlayerTextDrawSetString( playerid, p_JailTimeTD[ playerid ], Query );
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if ( p_JailTime[ playerid ] < 1 )
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CallLocalFunction( "OnPlayerUnjailed", "dd", playerid, 0 );
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return 1;
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}
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stock SetPlayerPosToPrison( playerid )
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{
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static const
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Float: sf_JailSpawnPoints[ ][ 3 ] =
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{
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{ 215.5644, 110.7332, 999.0156 },
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{ 219.4913, 110.9124, 999.0156 },
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{ 223.4386, 111.0879, 999.0156 },
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{ 227.4427, 111.2414, 999.0156 }
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},
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Float: lv_JailSpawnPoints[ ] [ 3 ] =
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{
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{ 198.6733, 162.2922, 1003.0300 },
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{ 197.4023, 174.4845, 1003.0234 },
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{ 193.2059, 174.6152, 1003.0234 }
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},
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Float: ls_JailSpawnPoints[ ] [ 3 ] =
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{
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{ 264.3201, 86.4325, 1001.0391 },
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{ 264.3130, 81.8108, 1001.0391 },
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{ 264.5371, 77.7982, 1001.0391 }
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},
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Float: alctrazSpawnPoints[ ] [ 3 ] =
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{
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{ -2005.1923, 1748.1976, 43.7386 },
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{ -2013.7557, 1783.2218, 43.7386 },
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{ -2049.5774, 1734.1851, 43.7386 }
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},
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Float: loadingHeight = 0.50
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;
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new
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iRandom;
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jailDoors ( playerid, false, true );
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SetPlayerFacingAngle ( playerid, 0.0 );
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TogglePlayerControllable( playerid, 0 );
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SetPlayerVirtualWorld ( playerid, 30 );
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SetTimerEx ( "ope_Unfreeze", 5000, false, "d", playerid );
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p_inAlcatraz { playerid } = false;
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if ( p_JailTime[ playerid ] >= ALCATRAZ_REQUIRED_TIME )
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{
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iRandom = random( sizeof( alctrazSpawnPoints ) );
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SetPlayerPos ( playerid, alctrazSpawnPoints[ iRandom ][ 0 ], alctrazSpawnPoints[ iRandom ][ 1 ], alctrazSpawnPoints[ iRandom ][ 2 ] + loadingHeight );
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SetPlayerInterior ( playerid, 0 );
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SetPlayerVirtualWorld ( playerid, 0 );
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p_AlcatrazEscapeTS [ playerid ] = g_iTime + ALCATRAZ_TIME_PAUSE;
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p_inAlcatraz { playerid } = true;
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return 1;
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}
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switch( getClosestPoliceStation( playerid ) )
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{
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case CITY_LV:
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{
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iRandom = random( sizeof( lv_JailSpawnPoints ) );
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SetPlayerPos( playerid, lv_JailSpawnPoints[ iRandom ][ 0 ], lv_JailSpawnPoints[ iRandom ][ 1 ], lv_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight );
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SetPlayerInterior( playerid, 3 );
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}
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case CITY_LS:
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{
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iRandom = random( sizeof( ls_JailSpawnPoints ) );
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SetPlayerPos( playerid, ls_JailSpawnPoints[ iRandom ][ 0 ], ls_JailSpawnPoints[ iRandom ][ 1 ], ls_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight );
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SetPlayerInterior( playerid, 6 );
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}
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default:
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{
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iRandom = random( sizeof( sf_JailSpawnPoints ) );
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SetPlayerPos( playerid, sf_JailSpawnPoints[ iRandom ][ 0 ], sf_JailSpawnPoints[ iRandom ][ 1 ], sf_JailSpawnPoints[ iRandom ][ 2 ] + loadingHeight );
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SetPlayerInterior( playerid, 10 );
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}
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}
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return 1;
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}
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stock jailMoveGate( playerid, city, bool: close = false, bool: alcatraz = false )
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{
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static const
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Float: speed = 2.0;
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if ( !close && IsPlayerAdminJailed( playerid ) )
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return;
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if ( alcatraz )
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{
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if ( close ) MoveDynamicObject( p_AlcatrazObject[ playerid ], -2013.164184, 1827.123168, 41.506713, speed );
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else MoveDynamicObject( p_AlcatrazObject[ playerid ], -2013.164184, 1827.123168, 41.506713 - 10.0, speed );
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return;
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}
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switch( city )
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{
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case CITY_LV:
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{
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if ( close )
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{
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MoveDynamicObject( p_JailObjectLV[ playerid ] [ 0 ], 198.94980, 160.26476, 1003.26135, speed );
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MoveDynamicObject( p_JailObjectLV[ playerid ] [ 1 ], 192.95604, 177.08791, 1003.26215, speed );
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MoveDynamicObject( p_JailObjectLV[ playerid ] [ 2 ], 197.19141, 177.08476, 1003.26215, speed );
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}
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else
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{
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MoveDynamicObject( p_JailObjectLV[ playerid ] [ 0 ], 197.18980, 160.26480, 1003.26141, speed );
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MoveDynamicObject( p_JailObjectLV[ playerid ] [ 1 ], 194.69600, 177.08791, 1003.26208, speed );
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MoveDynamicObject( p_JailObjectLV[ playerid ] [ 2 ], 198.95140, 177.08479, 1003.26208, speed );
|
|
}
|
|
}
|
|
case CITY_SF:
|
|
{
|
|
if ( close )
|
|
{
|
|
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 0 ], 214.68274, 112.62182, 999.29553, speed );
|
|
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 1 ], 218.61810, 112.62180, 999.29547, speed );
|
|
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 2 ], 222.62241, 112.62180, 999.29547, speed );
|
|
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 3 ], 226.51570, 112.62180, 999.29547, speed );
|
|
}
|
|
else
|
|
{
|
|
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 0 ], 216.44754, 112.61965, 999.29547, speed );
|
|
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 1 ], 220.40450, 112.62180, 999.29547, speed );
|
|
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 2 ], 224.40781, 112.62180, 999.29547, speed );
|
|
MoveDynamicObject( p_JailObjectSF[ playerid ] [ 3 ], 228.27820, 112.62180, 999.29547, speed );
|
|
}
|
|
}
|
|
case CITY_LS:
|
|
{
|
|
if ( close )
|
|
{
|
|
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 85.710700, 1001.27979, speed );
|
|
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 81.211600, 1001.27979, speed );
|
|
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 76.709470, 1001.27985, speed );
|
|
}
|
|
else
|
|
{
|
|
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 87.45710, 1001.27979, speed );
|
|
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 82.95660, 1001.27979, speed );
|
|
MoveDynamicObject( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 78.44830, 1001.27979, speed );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
stock jailDoors( playerid, remove = false, set_closed = true )
|
|
{
|
|
if ( set_closed )
|
|
{
|
|
if ( IsValidDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ) )
|
|
{
|
|
SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 0 ], 198.94980, 160.26476, 1003.26135 );
|
|
SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 1 ], 192.95604, 177.08791, 1003.26215 );
|
|
SetDynamicObjectPos( p_JailObjectLV[ playerid ] [ 2 ], 197.19141, 177.08476, 1003.26215 );
|
|
|
|
SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 0 ], 214.68274, 112.62182, 999.29553 );
|
|
SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 1 ], 218.61810, 112.62180, 999.29547 );
|
|
SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 2 ], 222.62241, 112.62180, 999.29547 );
|
|
SetDynamicObjectPos( p_JailObjectSF[ playerid ] [ 3 ], 226.51570, 112.62180, 999.29547 );
|
|
|
|
SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 0 ], 266.36481, 85.710700, 1001.27979 );
|
|
SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 1 ], 266.36481, 81.211600, 1001.27979 );
|
|
SetDynamicObjectPos( p_JailObjectLS[ playerid ] [ 2 ], 266.36481, 76.709470, 1001.27985 );
|
|
|
|
SetDynamicObjectPos( p_AlcatrazObject[ playerid ], -2013.164184, 1827.123168, 41.506713 );
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( !remove )
|
|
{
|
|
if ( IsValidDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ) || IsValidDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ) )
|
|
{
|
|
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ), p_JailObjectLV[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 1 ] ), p_JailObjectLV[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 2 ] ), p_JailObjectLV[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
|
|
|
|
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ), p_JailObjectSF[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 1 ] ), p_JailObjectSF[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 2 ] ), p_JailObjectSF[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 3 ] ), p_JailObjectSF[ playerid ] [ 3 ] = INVALID_OBJECT_ID;
|
|
|
|
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ), p_JailObjectLS[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 1 ] ), p_JailObjectLS[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 2 ] ), p_JailObjectLS[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
|
|
|
|
DestroyDynamicObject( p_AlcatrazObject[ playerid ] ), p_AlcatrazObject[ playerid ] = INVALID_OBJECT_ID;
|
|
}
|
|
|
|
p_JailObjectLV[ playerid ] [ 0 ] = CreateDynamicObject( 19303, 198.94980, 160.26476, 1003.26135, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
|
|
p_JailObjectLV[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 192.95604, 177.08791, 1003.26215, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
|
|
p_JailObjectLV[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 197.19141, 177.08476, 1003.26215, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
|
|
|
|
p_JailObjectSF[ playerid ] [ 0 ] = CreateDynamicObject( 19302, 214.68274, 112.62182, 999.295530, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
|
|
p_JailObjectSF[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 218.61810, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
|
|
p_JailObjectSF[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 222.62241, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
|
|
p_JailObjectSF[ playerid ] [ 3 ] = CreateDynamicObject( 19302, 226.51570, 112.62180, 999.295470, 0.00000, 0.00000, 0.00000, -1, -1, playerid );
|
|
|
|
p_JailObjectLS[ playerid ] [ 0 ] = CreateDynamicObject( 19302, 266.36481, 85.710700, 1001.27979, 0.00000, 0.00000, 90.0000, -1, -1, playerid );
|
|
p_JailObjectLS[ playerid ] [ 1 ] = CreateDynamicObject( 19302, 266.36481, 81.211600, 1001.27979, 0.00000, 0.00000, 90.0000, -1, -1, playerid );
|
|
p_JailObjectLS[ playerid ] [ 2 ] = CreateDynamicObject( 19302, 266.36481, 76.709470, 1001.27985, 0.00000, 0.00000, 90.0000, -1, -1, playerid );
|
|
|
|
p_AlcatrazObject[ playerid ] = CreateDynamicObject( 749, -2013.164184, 1827.123168, 41.506713, 11.800004, 0.000000, 0.000000, -1, -1, playerid );
|
|
SetDynamicObjectMaterial( p_AlcatrazObject[ playerid ], 2, 9135, "vgseseabed", "vgs_rockmid1a", -47 );
|
|
SetDynamicObjectMaterial( p_AlcatrazObject[ playerid ], 1, 0, "none", "none", 0 );
|
|
}
|
|
else
|
|
{
|
|
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 0 ] ), p_JailObjectLV[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 1 ] ), p_JailObjectLV[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectLV[ playerid ] [ 2 ] ), p_JailObjectLV[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
|
|
|
|
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 0 ] ), p_JailObjectSF[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 1 ] ), p_JailObjectSF[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 2 ] ), p_JailObjectSF[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectSF[ playerid ] [ 3 ] ), p_JailObjectSF[ playerid ] [ 3 ] = INVALID_OBJECT_ID;
|
|
|
|
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 0 ] ), p_JailObjectLS[ playerid ] [ 0 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 1 ] ), p_JailObjectLS[ playerid ] [ 1 ] = INVALID_OBJECT_ID;
|
|
DestroyDynamicObject( p_JailObjectLS[ playerid ] [ 2 ] ), p_JailObjectLS[ playerid ] [ 2 ] = INVALID_OBJECT_ID;
|
|
|
|
DestroyDynamicObject( p_AlcatrazObject[ playerid ] ), p_AlcatrazObject[ playerid ] = INVALID_OBJECT_ID;
|
|
}
|
|
} |