311 lines
14 KiB
Plaintext
311 lines
14 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc
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* Module: cnr\features\visage\rewardspoints.pwn
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* Purpose: rewards points system for gambling
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define CASINO_REWARDS_PAYOUT_PERCENT 20.0
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#define CASINO_REWARDS_DIVISOR 10.0 // 1000 points becomes 1 point
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#define CASINO_REWARDS_COST_MP 1.0 // half of the price (since it costs (1/payout_percent) times more)
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#define CASINO_POINTS_SELL_VALUE 1.0
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/* ** Variables ** */
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enum E_REWARDS_DATA
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{
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E_NAME[ 32 ], Float: E_POINTS
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};
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static stock
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g_casinoRewardsItems[ ] [ E_REWARDS_DATA ] = {
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{ "10 Explosive Bullets", 12500.0 },
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{ "Highroller Access", 200000.0 }
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},
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E_SHOP_ITEMS: g_casinoRewardsShopItems[ ] = {
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SHOP_ITEM_SCISSOR,
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SHOP_ITEM_ROPES,
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SHOP_ITEM_FOIL,
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SHOP_ITEM_BOBBY_PIN,
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SHOP_ITEM_MONEY_CASE,
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SHOP_ITEM_DRILL,
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SHOP_ITEM_METAL_MELTER,
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SHOP_ITEM_WEED_SEED,
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SHOP_ITEM_FIREWORKS
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},
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Float: p_CasinoRewardsPoints [ MAX_PLAYERS ],
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bool: p_IsCasinoHighRoller [ MAX_PLAYERS char ],
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Text3D: p_RewardsLabel_4Drags [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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Text3D: p_RewardsLabel_Caligs [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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Text3D: p_RewardsLabel_Visage [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
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p_HighrollersBarrier [ MAX_PLAYERS ] [ 2 ]
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;
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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if ( dialogid == DIALOG_CASINO_REWARDS && response )
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{
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if ( IsPlayerJailed( playerid ) ) return SendError( playerid, "You cannot use this while you're in jail." );
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if ( listitem >= sizeof( g_casinoRewardsShopItems ) )
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{
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new rewards_item = listitem - sizeof( g_casinoRewardsShopItems );
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new Float: rewards_points = g_casinoRewardsItems[ rewards_item ] [ E_POINTS ];
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if ( p_CasinoRewardsPoints[ playerid ] < rewards_points )
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return SendError( playerid, "You need %s rewards points for this item.", points_format( rewards_points ) );
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switch ( rewards_item )
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{
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case 0:
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{
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p_ExplosiveBullets[ playerid ] += 10;
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ShowPlayerHelpDialog( playerid, 3000, "Press ~r~~k~~CONVERSATION_NO~~w~ to activate explosive bullets." );
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}
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case 1: // highroller
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{
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if ( p_IsCasinoHighRoller{ playerid } ) return SendError( playerid, "You are already considered a casino highroller." );
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mysql_single_query( sprintf( "UPDATE `USERS` SET `VISAGE_HIGHROLLER`=1 WHERE `ID`=%d", p_AccountID[ playerid ] ) );
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DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
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DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
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p_IsCasinoHighRoller{ playerid } = true;
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}
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}
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p_CasinoRewardsPoints[ playerid ] -= rewards_points;
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mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
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SendServerMessage( playerid, "You have bought "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE" rewards points.", g_casinoRewardsItems[ rewards_item ] [ E_NAME ], points_format( rewards_points ) );
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return ShowPlayerRewardsMenu( playerid );
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}
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else
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{
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for ( new i = 0, x = 0; i < sizeof ( g_shopItemData ); i ++ ) if ( IsCasinoRewardsShopItem( g_shopItemData[ i ] [ E_ID ] ) )
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{
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if ( x == listitem )
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{
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new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
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if ( p_CasinoRewardsPoints[ playerid ] < rewards_cost )
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return SendError( playerid, "You need %s rewards points for this item.", points_format( rewards_cost ) );
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// shop limits
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if ( g_shopItemData[ i ] [ E_LIMIT ] == 1 )
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{
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if ( g_shopItemData[ i ] [ E_ID ] == SHOP_ITEM_DRILL ) {
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if ( p_drillStrength[ playerid ] == MAX_DRILL_STRENGTH ) return SendError( playerid, "You have already purchased this item." );
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p_drillStrength[ playerid ] = MAX_DRILL_STRENGTH;
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} else if ( g_shopItemData[ i ] [ E_ID ] == SHOP_ITEM_MONEY_CASE ) {
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if ( p_MoneyBag{ playerid } == true ) return SendError( playerid, "You have already purchased this item." );
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if ( p_Class[ playerid ] != CLASS_POLICE ) SetPlayerAttachedObject( playerid, 1, 1210, 7, 0.302650, -0.002469, -0.193321, 296.124053, 270.396881, 8.941717, 1.000000, 1.000000, 1.000000 );
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p_MoneyBag{ playerid } = true;
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}
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}
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else
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{
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new iCurrentQuantity = GetShopItemAmount( playerid, i );
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new iLimit = g_shopItemData[ i ] [ E_LIMIT ] + ( 2 * p_VIPLevel[ playerid ] );
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if ( iCurrentQuantity >= iLimit )
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return SendError( playerid, "You cannot buy more of this item with your rewards points." );
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SetPlayerShopItemAmount( playerid, i, iCurrentQuantity + 1 );
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}
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// deduct points
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p_CasinoRewardsPoints[ playerid ] -= rewards_cost;
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mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
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SendServerMessage( playerid, "You have bought 1x "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE" rewards points.", g_shopItemData[ i ] [ E_NAME ], points_format( rewards_cost ) );
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return ShowPlayerRewardsMenu( playerid );
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}
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x ++;
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}
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}
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return 1;
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}
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else if ( dialogid == DIALOG_CASINO_BAR && response )
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{
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if ( p_CasinoRewardsPoints[ playerid ] < 20.0 ) return SendError( playerid, "You need 20.0 casino rewards points to buy an item from the casino's bar." );
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// what did they buy
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switch ( listitem )
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{
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case 0: SetPlayerSpecialAction( playerid, 20 ), SendServerMessage( playerid, "You have bought a beer for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
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case 1: SetPlayerSpecialAction( playerid, 21 ), SendServerMessage( playerid, "You have bought a cigar for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
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case 2: SetPlayerSpecialAction( playerid, 22 ), SendServerMessage( playerid, "You have bought wine for "COL_GOLD"20.0 casino rewards points"COL_WHITE"." );
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}
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// update account
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p_CasinoRewardsPoints[ playerid ] -= 20.0;
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mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
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return 1;
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}
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else if ( dialogid == DIALOG_CASINO_POINTS_MARKET )
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{
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if ( ! response ) {
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return 1;
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}
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new total_points = floatround( p_CasinoRewardsPoints[ playerid ], floatround_floor );
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new sell_amount = strval( inputtext );
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if ( ! ( sell_amount >= 100000 ) )
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{
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SendError( playerid, "Minimum amount of Casino Points that you can sell is 100,000." );
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return ShowPlayerSellMenu( playerid );
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}
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else if ( sell_amount > total_points )
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{
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SendError( playerid, "You do not have this much Casino Points." );
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return ShowPlayerSellMenu( playerid );
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}
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else
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{
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new
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credit = floatround( float( sell_amount ) * CASINO_POINTS_SELL_VALUE, floatround_floor );
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GivePlayerCash( playerid, credit );
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p_CasinoRewardsPoints[ playerid ] -= float( sell_amount );
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SendServerMessage( playerid, "You have sold "COL_GOLD"%s "COL_WHITE"Casino Points for "COL_GOLD"%s"COL_WHITE".", points_format( sell_amount ), cash_format( credit ) );
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mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS` = %f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
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}
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return 1;
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}
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return 1;
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}
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hook OnPlayerUpdateEx( playerid )
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{
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if ( ! IsPlayerSpawned( playerid ) )
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return 1;
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// Update casino labels
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UpdateDynamic3DTextLabelText( p_RewardsLabel_Caligs[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) );
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UpdateDynamic3DTextLabelText( p_RewardsLabel_4Drags[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) );
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UpdateDynamic3DTextLabelText( p_RewardsLabel_Visage[ playerid ], COLOR_GOLD, sprintf( "[CASINO REWARDS]\n\n"COL_WHITE"You have %s rewards points!", points_format( p_CasinoRewardsPoints[ playerid ] ) ) );
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// Remove invalid visage highrollers
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if ( ! p_IsCasinoHighRoller{ playerid } && IsPlayerInHighRoller( playerid ) ) {
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SetPlayerPos( playerid, 2597.8943, 1603.1852, 1506.1733 );
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SendError( playerid, "You need to be a Highroller to access this area. Get access through Casino Rewards." );
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}
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return 1;
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}
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hook OnPlayerConnect( playerid )
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{
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// Create casino label
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DestroyDynamic3DTextLabel( p_RewardsLabel_Caligs[ playerid ] );
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DestroyDynamic3DTextLabel( p_RewardsLabel_4Drags[ playerid ] );
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DestroyDynamic3DTextLabel( p_RewardsLabel_Visage[ playerid ] );
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p_RewardsLabel_Caligs[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2157.6294, 1599.4355, 1006.1797, 20.0, .playerid = playerid );
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p_RewardsLabel_4Drags[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 1951.7191, 997.55550, 992.85940, 20.0, .playerid = playerid );
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p_RewardsLabel_Visage[ playerid ] = CreateDynamic3DTextLabel( "[CASINO REWARDS]", COLOR_GOLD, 2604.1323, 1570.1182, 1508.3530, 20.0, .playerid = playerid );
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// Create highroller objects
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p_HighrollersBarrier[ playerid ] [ 0 ] = CreateDynamicObject( 19545, 2592.604980, 1610.016967, 1499.139038, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid );
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p_HighrollersBarrier[ playerid ] [ 1 ] = CreateDynamicObject( 19545, 2592.604003, 1595.026000, 1499.140991, 90.000000, 90.000000, 0.000000, .worldid = VISAGE_WORLD, .playerid = playerid );
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SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 0 ], 0, 11751, "enexmarkers", "enex", -9170 );
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SetDynamicObjectMaterial( p_HighrollersBarrier[ playerid ] [ 1 ], 0, 11751, "enexmarkers", "enex", -9170 );
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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p_IsCasinoHighRoller{ playerid } = false;
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p_CasinoRewardsPoints[ playerid ] = 0.0;
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DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
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DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
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return 1;
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}
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hook OnPlayerLogin( playerid )
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{
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if ( p_IsCasinoHighRoller{ playerid } ) {
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DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 0 ] ), p_HighrollersBarrier[ playerid ] [ 0 ] = -1;
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DestroyDynamicObject( p_HighrollersBarrier[ playerid ] [ 1 ] ), p_HighrollersBarrier[ playerid ] [ 1 ] = -1;
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:casino( playerid, params[ ] )
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{
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if ( strmatch( params, "rewards" ) ) {
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if ( ! IsPlayerInCasino( playerid ) ) return SendError( playerid, "You need to be in a casino to use this feature." );
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return ShowPlayerRewardsMenu( playerid );
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} else if ( strmatch( params, "points" ) ) {
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return SendServerMessage( playerid, "You currently have "COL_GOLD"%s"COL_WHITE" casino rewards points.", points_format( p_CasinoRewardsPoints[ playerid ] ) );
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} else if ( strmatch( params, "market" ) ) {
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//if ( ! IsPlayerInCasino( playerid ) ) return SendError( playerid, "You need to be in a casino to use this feature." );
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return ShowPlayerSellMenu( playerid );
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}
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return SendUsage( playerid, "/casino [REWARDS/POINTS/MARKET]" );
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}
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/* ** Functions ** */
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stock GivePlayerCasinoRewardsPoints( playerid, bet_amount, Float: house_edge ) {
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if ( bet_amount < 0 ) bet_amount *= -1; // profit or loss, does not matter
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// printf("(%f * ((%f * 100.0) * (%f / 100.0))) / %f\n",bet_amount, house_edge, CASINO_REWARDS_PAYOUT_PERCENT, CASINO_REWARDS_DIVISOR);
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new Float: final_points = ( bet_amount * ( ( house_edge / 100.0 ) * ( CASINO_REWARDS_PAYOUT_PERCENT / 100.0 ) ) ) / CASINO_REWARDS_DIVISOR;
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p_CasinoRewardsPoints[ playerid ] += final_points;
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mysql_single_query( sprintf( "UPDATE `USERS` SET `CASINO_REWARDS`=%f WHERE `ID`=%d", p_CasinoRewardsPoints[ playerid ], p_AccountID[ playerid ] ) );
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return 1;
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}
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stock ShowPlayerRewardsMenu( playerid )
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{
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static szString[ 800 ];
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if ( szString[ 0 ] == '\0' )
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{
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strcat( szString, ""COL_WHITE"Item\t"COL_WHITE"Purpose\t"COL_WHITE"Rewards Points\n" );
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for( new i; i < sizeof( g_shopItemData ); i++ ) if ( IsCasinoRewardsShopItem( g_shopItemData[ i ] [ E_ID ] ) ) {
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new Float: rewards_cost = ( float( g_shopItemData[ i ] [ E_PRICE ] ) * CASINO_REWARDS_COST_MP ) / CASINO_REWARDS_DIVISOR;
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format( szString, sizeof( szString ), "%s%s\t"COL_GREY"%s\t"COL_GOLD"%s points\n", szString, g_shopItemData[ i ] [ E_NAME ], g_shopItemData[ i ] [ E_USAGE ], points_format( rewards_cost ) );
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}
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for ( new i = 0; i < sizeof( g_casinoRewardsItems ); i ++ ) {
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format( szString, sizeof( szString ), "%s%s\t \t"COL_GOLD"%s points\n", szString, g_casinoRewardsItems[ i ] [ E_NAME ], points_format( g_casinoRewardsItems[ i ] [ E_POINTS ] ) );
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}
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}
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return ShowPlayerDialog( playerid, DIALOG_CASINO_REWARDS, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Casino Rewards Items", szString, "Buy", "Cancel" );
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}
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stock ShowPlayerSellMenu( playerid )
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{
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new value = floatround( p_CasinoRewardsPoints[ playerid ] * CASINO_POINTS_SELL_VALUE );
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format( szBigString, sizeof( szBigString ),
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""COL_WHITE"Please input how much Casino Points you want to sell.\n\n"\
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"Exchange Rate is "COL_GOLD"1 "COL_WHITE"Casino Point for "COL_GOLD"%s\n\n"\
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""COL_WHITE"You have "COL_GOLD"%s "COL_WHITE"Casino Points that can be sold for "COL_GOLD"%s",
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cash_format( CASINO_POINTS_SELL_VALUE, .decimals = 0 ),
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points_format( p_CasinoRewardsPoints[ playerid ] ),
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cash_format( value, .decimals = 0 )
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);
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return ShowPlayerDialog( playerid, DIALOG_CASINO_POINTS_MARKET, DIALOG_STYLE_INPUT, "{FFFFFF}Casino Points Market", szBigString, "Sell", "Cancel");
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}
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stock IsCasinoRewardsShopItem( E_SHOP_ITEMS: itemid ) {
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for ( new i = 0; i < sizeof( g_casinoRewardsShopItems ); i ++ ) if ( itemid == g_casinoRewardsShopItems[ i ] ) {
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return true;
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}
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return false;
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}
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stock Float: GetPlayerCasinoRewardsPoints( playerid ) {
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return p_CasinoRewardsPoints[ playerid ];
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}
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stock SetPlayerCasinoRewardsPoints( playerid, Float: rewards ) {
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p_CasinoRewardsPoints[ playerid ] = rewards;
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}
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stock SetPlayerCasinoHighroller( playerid, bool: toggle ) {
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p_IsCasinoHighRoller{ playerid } = toggle;
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}
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