1333 lines
44 KiB
Plaintext
1333 lines
44 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Steven Howard
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* Module: cnr/features/pool.pwn
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* Purpose: pool minigame
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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#include < physics >
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#include < progress2 >
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/* ** Marcos ** */
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#define IsPlayerPlayingPool(%0) (p_isPlayingPool{%0})
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/* ** Definitions ** */
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#define POCKET_RADIUS 0.09
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#define POOL_TIMER_SPEED 30
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#define DEFAULT_AIM 0.38
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#define DEFAULT_POOL_STRING "Pool Table\n{FFFFFF}Press ENTER To Play"
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#define MAX_TABLES 32
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#define COL_POOL "{C0C0C0}"
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/* ** Macros ** */
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#define SendPoolMessage(%0,%1) \
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SendClientMessageFormatted(%0, -1, "{4B8774}[POOL] {E5861A}" # %1)
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/* ** Constants (do not modify) ** */
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enum E_POOL_BALL_TYPE {
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E_STRIPED,
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E_SOLID,
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E_CUE,
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E_8BALL
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};
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enum E_POOL_BALL_OFFSET_DATA
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{
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E_MODEL_ID, E_BALL_NAME[ 9 ], E_POOL_BALL_TYPE: E_BALL_TYPE,
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Float: E_OFFSET_X, Float: E_OFFSET_Y
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};
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static const
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g_poolBallOffsetData[ ] [ E_POOL_BALL_OFFSET_DATA ] =
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{
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{ 3003, "Cueball", E_CUE, 0.5000, 0.0000 },
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{ 3002, "One", E_SOLID, -0.300, 0.0000 },
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{ 3100, "Two", E_SOLID, -0.525, -0.040 },
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{ 3101, "Three", E_SOLID, -0.375, 0.0440 },
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{ 3102, "Four", E_SOLID, -0.600, 0.0790 },
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{ 3103, "Five", E_SOLID, -0.525, 0.1180 },
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{ 3104, "Six", E_SOLID, -0.600, -0.157 },
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{ 3105, "Seven", E_SOLID, -0.450, -0.079 },
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{ 3106, "Eight", E_8BALL, -0.450, 0.0000 },
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{ 2995, "Nine", E_STRIPED, -0.375, -0.044 },
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{ 2996, "Ten", E_STRIPED, -0.450, 0.0790 },
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{ 2997, "Eleven", E_STRIPED, -0.525, -0.118 },
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{ 2998, "Twelve", E_STRIPED, -0.600, -0.079 },
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{ 2999, "Thirteen", E_STRIPED, -0.600, 0.0000 },
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{ 3000, "Fourteen", E_STRIPED, -0.600, 0.1570 },
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{ 3001, "Fiftteen", E_STRIPED, -0.525, 0.0400 }
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},
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Float: g_poolPotOffsetData[ ] [ ] =
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{
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{ 0.955, 0.510 }, { 0.955, -0.49 },
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{ 0.005, 0.550 }, { 0.007, -0.535 },
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{ -0.945, 0.513 }, { -0.945, -0.490 }
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},
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g_poolHoleOpposite[ sizeof( g_poolPotOffsetData ) ] = { 5, 4, 3, 2, 1, 0 }
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;
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/* ** Variables ** */
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enum E_POOL_BALL_DATA
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{
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E_BALL_OBJECT[ 16 ], bool: E_EXISTS[ 16 ], bool: E_MOVING[ 16 ]
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};
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enum E_POOL_TABLE_DATA
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{
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Float: E_X, Float: E_Y, Float: E_Z,
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Float: E_ANGLE, E_WORLD, E_INTERIOR,
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E_TIMER, E_BALLS_SCORED, E_POOL_BALL_TYPE: E_PLAYER_BALL_TYPE[ MAX_PLAYERS ],
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bool: E_STARTED, E_AIMER, E_AIMER_OBJECT,
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E_NEXT_SHOOTER,
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E_SHOTS_LEFT, E_FOULS, E_PLAYER_8BALL_TARGET[ MAX_PLAYERS ],
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Float: E_POWER, E_DIRECTION,
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E_TABLE, Text3D: E_LABEL,
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}
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new
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g_poolTableData [ MAX_TABLES ] [ E_POOL_TABLE_DATA ],
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g_poolBallData [ MAX_TABLES ] [ E_POOL_BALL_DATA ],
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p_PoolID [ MAX_PLAYERS ] = { -1, ... },
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bool: p_isPlayingPool [ MAX_PLAYERS char ],
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bool: p_PoolChalking [ MAX_PLAYERS char ],
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p_PoolCamera [ MAX_PLAYERS ],
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p_PoolScore [ MAX_PLAYERS ],
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p_PoolHoleGuide [ MAX_PLAYERS ] = { -1, ... },
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Float: p_PoolAngle [ MAX_PLAYERS ] [ 2 ],
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PlayerBar: g_PoolPowerBar [ MAX_PLAYERS ],
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Text: g_PoolTextdraw = Text: INVALID_TEXT_DRAW,
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Iterator: pooltables < MAX_TABLES >,
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Iterator: poolplayers < MAX_TABLES, MAX_PLAYERS >
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;
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/* ** Forwards ** */
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forward deleteBall ( poolid, ballid );
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forward RestoreWeapon ( playerid );
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forward RestoreCamera ( playerid, poolid );
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forward OnPoolUpdate ( poolid );
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forward PlayPoolSound ( poolid, soundid );
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/* ** Hooks ** */
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hook OnScriptInit( )
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{
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// textdraws
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g_PoolTextdraw = TextDrawCreate(529.000000, 218.000000, "Power");
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TextDrawBackgroundColor(g_PoolTextdraw, 255);
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TextDrawFont(g_PoolTextdraw, 1);
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TextDrawLetterSize(g_PoolTextdraw, 0.300000, 1.299998);
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TextDrawColor(g_PoolTextdraw, -1);
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TextDrawSetOutline(g_PoolTextdraw, 1);
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TextDrawSetProportional(g_PoolTextdraw, 1);
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TextDrawSetSelectable(g_PoolTextdraw, 0);
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// create static pooltables
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CreatePoolTable( 2048.5801, 1330.8917, 10.6719, 0, 0 );
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// CreatePoolTable(Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0)
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printf( "[POOL TABLES]: %d pool tables have been successfully loaded.", Iter_Count( pooltables ) );
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return 1;
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}
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hook OnPlayerDisconnect( playerid, reason )
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{
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Pool_RemovePlayer( playerid );
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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Pool_RemovePlayer( playerid );
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return 1;
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}
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hook OnPlayerConnect( playerid )
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{
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g_PoolPowerBar[ playerid ] = CreatePlayerProgressBar( playerid, 530.000000, 233.000000, 61.000000, 6.199999, -1429936641, 100.0000, 0 );
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return 1;
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}
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hook OnPlayerKeyStateChange( playerid, newkeys, oldkeys )
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{
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new Float: pooltable_distance = 99999.99;
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new poolid = GetClosestPoolTable( playerid, pooltable_distance );
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if ( poolid != -1 && pooltable_distance < 2.5 )
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{
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if ( g_poolTableData[ poolid ] [ E_STARTED ] )
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{
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// make pressing key fire annoying
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if ( RELEASED( KEY_FIRE ) && g_poolTableData[ poolid ] [ E_AIMER ] != playerid && ! p_PoolChalking{ playerid } )
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{
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if ( IsPlayerPlayingPool( playerid ) )
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{
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p_PoolChalking{ playerid } = true;
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SetPlayerArmedWeapon( playerid, 0 );
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SetPlayerAttachedObject( playerid, 0, 338, 6, 0, 0.07, -0.85, 0, 0, 0 );
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ApplyAnimation( playerid, "POOL", "POOL_ChalkCue", 3.0, 0, 0, 0, 0, 0, 1 );
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SetTimerEx( "PlayPoolSound", 1400, false, "dd", playerid, 31807 );
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SetTimerEx( "RestoreWeapon", 3500, false, "d", playerid );
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}
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else
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{
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ClearAnimations( playerid );
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}
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return 1;
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}
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// begin gameplay stuff
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if ( IsPlayerPlayingPool( playerid ) && p_PoolID[ playerid ] == poolid )
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{
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if ( RELEASED( KEY_JUMP ) )
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{
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if (g_poolTableData[ poolid ] [ E_AIMER ] == playerid)
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{
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if (p_PoolCamera[ playerid ] < 2) p_PoolCamera[ playerid ] ++;
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else p_PoolCamera[ playerid ] = 0;
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new Float:poolrot = p_PoolAngle[ playerid ] [ 0 ],
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Float:Xa,
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Float:Ya,
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Float:Za,
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Float:x,
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Float:y;
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GetObjectPos(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za);
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switch (p_PoolCamera[ playerid ])
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{
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case 0:
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{
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GetXYBehindObjectInAngle(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], poolrot, x, y, 0.675);
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SetPlayerCameraPos(playerid, x, y, g_poolTableData[ poolid ] [ E_Z ] + DEFAULT_AIM);
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SetPlayerCameraLookAt(playerid, Xa, Ya, Za + 0.170);
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}
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case 1 .. 2:
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{
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
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}
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}
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}
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}
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if ( RELEASED( KEY_HANDBRAKE ) )
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{
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if ( AreAllBallsStopped( poolid ) )
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{
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if ( g_poolTableData[ poolid ] [ E_AIMER ] != playerid )
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{
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if ( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] != playerid ) {
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return SendError( playerid, "It is not your turn. Please wait." );
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}
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if ( ! p_PoolChalking{ playerid } && g_poolTableData[ poolid ] [ E_AIMER ] == -1 )
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{
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new Float:poolrot,
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Float:X, Float:Y, Float:Z,
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Float:Xa, Float:Ya, Float:Za,
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Float:x, Float:y;
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GetPlayerPos( playerid, X, Y, Z );
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GetObjectPos( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za );
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new Float: distance_to_ball = GetDistanceFromPointToPoint( X, Y, Xa, Ya );
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if ( distance_to_ball < 1.5 && Z < 999.5 )
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{
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printf( "Distance To Ball %f", distance_to_ball );
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TogglePlayerControllable(playerid, false);
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GetAngleToXY(Xa, Ya, X, Y, poolrot);
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SetPlayerFacingAngle(playerid, poolrot);
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p_PoolAngle[ playerid ] [ 0 ] = poolrot;
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p_PoolAngle[ playerid ] [ 1 ] = poolrot;
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SetPlayerArmedWeapon(playerid, 0);
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GetXYInFrontOfPos(Xa, Ya, poolrot + 180, x, y, 0.085);
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g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] = CreateObject(3004, x, y, Za, 7.0, 0, poolrot + 180);
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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ApplyAnimation(playerid, "POOL", "POOL_Med_Start", 50.0, 0, 0, 0, 1, 1, 1);
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g_poolTableData[ poolid ] [ E_AIMER ] = playerid;
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g_poolTableData[ poolid ] [ E_POWER ] = 1.0;
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g_poolTableData[ poolid ] [ E_DIRECTION ] = 0;
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Pool_UpdateScoreboard( poolid );
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TextDrawShowForPlayer( playerid, g_PoolTextdraw );
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ShowPlayerProgressBar( playerid, g_PoolPowerBar[playerid] );
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}
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}
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}
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else
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{
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TogglePlayerControllable(playerid, true);
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GivePlayerWeapon(playerid, 7, 1);
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ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0, 1);
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SetCameraBehindPlayer(playerid);
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g_poolTableData[ poolid ] [ E_AIMER ] = -1;
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DestroyObject(g_poolTableData[ poolid ] [ E_AIMER_OBJECT ]);
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}
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}
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}
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if ( RELEASED( KEY_FIRE ) )
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{
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if ( g_poolTableData[ poolid ] [ E_AIMER ] == playerid )
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{
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new
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Float: speed;
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g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] --;
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Pool_UpdateScoreboard( poolid );
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ApplyAnimation( playerid, "POOL", "POOL_Med_Shot", 3.0, 0, 0, 0, 0, 0, 1 );
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speed = 0.4 + (g_poolTableData[ poolid ] [ E_POWER ] * 2.0) / 100.0;
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PHY_SetObjectVelocity(g_poolBallData[poolid] [E_BALL_OBJECT] [0], speed * floatsin(-p_PoolAngle[ playerid ] [ 0 ], degrees), speed * floatcos(-p_PoolAngle[ playerid ] [ 0 ], degrees));
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SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
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SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
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PlayPoolSound(poolid, 31810);
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g_poolTableData[ poolid ] [ E_AIMER ] = -1;
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DestroyObject( g_poolTableData[ poolid ] [ E_AIMER_OBJECT ] );
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GivePlayerWeapon( playerid, 7, 1 );
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}
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else ClearAnimations(playerid);
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}
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}
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}
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else
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{
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if ( PRESSED( KEY_SECONDARY_ATTACK ) )
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{
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if ( IsPlayerPlayingPool( playerid ) ) {
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Pool_SendTableMessage( poolid, COLOR_GREY, "*** %s(%d) has left the table", ReturnPlayerName( playerid ), playerid );
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return Pool_RemovePlayer( playerid );
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}
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new
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pool_player_count = Iter_Count( poolplayers< poolid > );
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if ( pool_player_count >= 2 ) {
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return SendError( playerid, "This pool table is currently full." );
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}
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// ensure this player isn't already joined
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if ( ! IsPlayerPlayingPool( playerid ) && ! Iter_Contains( poolplayers< poolid >, playerid ) )
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{
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Iter_Add( poolplayers< poolid >, playerid );
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// reset variables
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p_isPlayingPool{ playerid } = true;
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p_PoolID[ playerid ] = poolid;
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// start the game if there's two players
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if ( pool_player_count + 1 >= 2 )
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{
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new
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random_cuer = Iter_Random( poolplayers< poolid > );
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Pool_SendTableMessage( poolid, COLOR_GREY, "*** %s(%d) has joined the table (2/2)", ReturnPlayerName( playerid ), playerid );
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Pool_QueueNextPlayer( poolid, random_cuer );
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foreach ( new i : poolplayers< poolid > ) {
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p_PoolScore[ i ] = 0;
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PlayerPlaySound( i, 1085, 0.0, 0.0, 0.0 );
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GivePlayerWeapon( i, 7, 1 );
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}
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g_poolTableData[ poolid ] [ E_STARTED ] = true;
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Pool_UpdateScoreboard( poolid );
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RespawnPoolBalls( poolid );
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}
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else
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{
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UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, sprintf( "" # COL_GREY "Pool Table\n{FFFFFF}Press ENTER To Join %s(%d)", ReturnPlayerName( playerid ), playerid ) );
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Pool_SendTableMessage( poolid, COLOR_GREY, "*** %s(%d) has joined the table (1/2)", ReturnPlayerName( playerid ), playerid );
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}
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return 1;
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}
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}
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}
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}
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return 1;
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}
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stock Pool_RemovePlayer( playerid )
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{
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new
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poolid = p_PoolID[ playerid ];
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// reset player variables
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p_isPlayingPool{ playerid } = false;
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p_PoolScore[ playerid ] = 0;
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p_PoolID[ playerid ] = -1;
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DestroyDynamicObject( p_PoolHoleGuide[ playerid ] );
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p_PoolHoleGuide[ playerid ] = -1;
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// check if the player is even in the table
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if ( poolid != -1 && Iter_Contains( poolplayers< poolid >, playerid ) )
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{
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// remove them from the table
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Iter_Remove( poolplayers< poolid >, playerid );
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// forfeit player
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if ( g_poolTableData[ poolid ] [ E_STARTED ] )
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{
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new
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replacement_winner = Iter_First( poolplayers< poolid > ); // there's only 1 guy in the table
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Pool_OnPlayerWin( poolid, replacement_winner );
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return Pool_EndGame( poolid );
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}
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else
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{
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UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], COLOR_GREY, DEFAULT_POOL_STRING );
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}
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}
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return 1;
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}
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/* ** Functions ** */
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stock CreatePoolTable( Float: X, Float: Y, Float: Z, Float: A = 0.0, interior = 0, world = 0 )
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{
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if ( A != 0 && A != 90.0 && A != 180.0 && A != 270.0 && A != 360.0 ) {
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return print( "[POOL] [ERROR] Pool tables must be positioned at either 0, 90, 180, 270 and 360 degrees." ), 1;
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}
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new
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gID = Iter_Free( pooltables );
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if ( gID != ITER_NONE )
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{
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new
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Float: x_vertex[ 4 ], Float: y_vertex[ 4 ];
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Iter_Add( pooltables, gID );
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g_poolTableData[ gID ] [ E_X ] = X;
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g_poolTableData[ gID ] [ E_Y ] = Y;
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g_poolTableData[ gID ] [ E_Z ] = Z;
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g_poolTableData[ gID ] [ E_ANGLE ] = A;
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g_poolTableData[ gID ] [ E_INTERIOR ] = interior;
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g_poolTableData[ gID ] [ E_WORLD ] = world;
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g_poolTableData[ gID] [ E_TABLE ] = CreateDynamicObject( 2964, X, Y, Z - 1.0, 0.0, 0.0, A, world, interior );
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g_poolTableData[ gID] [ E_LABEL ] = CreateDynamic3DTextLabel( DEFAULT_POOL_STRING, COLOR_GREY, X, Y, Z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, world, interior );
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RotateXY( -0.964, -0.51, A, x_vertex[ 0 ], y_vertex[ 0 ] );
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RotateXY( -0.964, 0.533, A, x_vertex[ 1 ], y_vertex[ 1 ] );
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RotateXY( 0.976, -0.51, A, x_vertex[ 2 ], y_vertex[ 2 ] );
|
|
RotateXY( 0.976, 0.533, A, x_vertex[ 3 ], y_vertex[ 3 ] );
|
|
|
|
PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[1] + X, y_vertex[1] + Y);
|
|
PHY_CreateWall( x_vertex[1] + X, y_vertex[1] + Y, x_vertex[3] + X, y_vertex[3] + Y);
|
|
PHY_CreateWall( x_vertex[2] + X, y_vertex[2] + Y, x_vertex[3] + X, y_vertex[3] + Y);
|
|
PHY_CreateWall( x_vertex[0] + X, y_vertex[0] + Y, x_vertex[2] + X, y_vertex[2] + Y);
|
|
|
|
#if defined POOL_DEBUG
|
|
ReloadPotTestLabel( 0, gID );
|
|
/*new Float: middle_x;
|
|
new Float: middle_y;
|
|
CreateDynamicObject( 18643, x_vertex[0] + X, y_vertex[0] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, x_vertex[1] + X, y_vertex[1] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
middle_x = ((x_vertex[0] + X) + (x_vertex[1] + X)) / (2.0);
|
|
middle_y = ((y_vertex[0] + Y) + (y_vertex[1] + Y)) / (2.0);
|
|
CreateDynamicObject( 18643, middle_x, middle_y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, x_vertex[1] + X, y_vertex[1] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, x_vertex[3] + X, y_vertex[3] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
middle_x = ((x_vertex[1] + X) + (x_vertex[3] + X)) / (2.0);
|
|
middle_y = ((y_vertex[1] + Y) + (y_vertex[3] + Y)) / (2.0);
|
|
CreateDynamicObject( 18643, middle_x, middle_y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, ((x_vertex[1] + X) + middle_x) / 2.0, ((y_vertex[1] + Y) + middle_y) / 2.0, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, x_vertex[2] + X, y_vertex[2] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, x_vertex[3] + X, y_vertex[3] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
middle_x = ((x_vertex[2] + X) + (x_vertex[3] + X)) / (2.0);
|
|
middle_y = ((y_vertex[2] + Y) + (y_vertex[3] + Y)) / (2.0);
|
|
CreateDynamicObject( 18643, middle_x, middle_y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, x_vertex[0] + X, y_vertex[0] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, x_vertex[2] + X, y_vertex[2] + Y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
middle_x = ((x_vertex[0] + X) + (x_vertex[2] + X)) / (2.0);
|
|
middle_y = ((y_vertex[0] + Y) + (y_vertex[2] + Y)) / (2.0);
|
|
CreateDynamicObject( 18643, middle_x, middle_y, Z - 1.0, 0.0, -90.0, 0.0 );
|
|
CreateDynamicObject( 18643, ((x_vertex[0] + X) + middle_x) / 2.0, ((y_vertex[2] + Y) + middle_y) / 2.0, Z - 1.0, 0.0, -90.0, 0.0 );*/
|
|
#endif
|
|
}
|
|
return gID;
|
|
}
|
|
|
|
stock GetClosestPoolTable( playerid, &Float: dis = 99999.99 )
|
|
{
|
|
new
|
|
pooltable = -1;
|
|
|
|
foreach ( new i : pooltables )
|
|
{
|
|
new
|
|
Float: dis2 = GetPlayerDistanceFromPoint( playerid, g_poolTableData[ i ] [ E_X ], g_poolTableData[ i ] [ E_Y ], g_poolTableData[ i ] [ E_Z ] );
|
|
|
|
if ( dis2 < dis && dis2 != -1.00 )
|
|
{
|
|
dis = dis2;
|
|
pooltable = i;
|
|
}
|
|
}
|
|
return pooltable;
|
|
}
|
|
|
|
stock RespawnPoolBalls( poolid )
|
|
{
|
|
if ( g_poolTableData[ poolid ] [ E_AIMER ] != -1 )
|
|
{
|
|
TogglePlayerControllable(g_poolTableData[ poolid ] [ E_AIMER ], 1);
|
|
//ClearAnimations(g_poolTableData[ poolid ] [ E_AIMER ]);
|
|
|
|
//ApplyAnimation(g_poolTableData[ poolid ] [ E_AIMER ], "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
|
|
SetCameraBehindPlayer(g_poolTableData[ poolid ] [ E_AIMER ]);
|
|
DestroyObject(g_poolTableData[ poolid ] [ E_AIMER_OBJECT ]);
|
|
|
|
//TextDrawHideForPlayer(g_poolTableData[ poolid ] [ E_AIMER ], gPoolTD);
|
|
//HidePlayerProgressBar(g_poolTableData[ poolid ] [ E_AIMER ], g_PoolPowerBar[g_poolTableData[ poolid ] [ E_AIMER ]]);
|
|
g_poolTableData[ poolid ] [ E_AIMER ] = -1;
|
|
}
|
|
|
|
new
|
|
Float: offset_x,
|
|
Float: offset_y;
|
|
|
|
for ( new i = 0; i < sizeof( g_poolBallOffsetData ); i ++ )
|
|
{
|
|
// get offset according to angle of table
|
|
RotateXY( g_poolBallOffsetData[ i ] [ E_OFFSET_X ], g_poolBallOffsetData[ i ] [ E_OFFSET_Y ], g_poolTableData[ poolid ] [ E_ANGLE ], offset_x, offset_y );
|
|
|
|
// reset balls
|
|
if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] ) {
|
|
PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
|
g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] = false;
|
|
}
|
|
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
|
|
|
// create pool balls on table
|
|
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] = CreateObject(
|
|
g_poolBallOffsetData[ i ] [ E_MODEL_ID ],
|
|
g_poolTableData[ poolid ] [ E_X ] + offset_x,
|
|
g_poolTableData[ poolid ] [ E_Y ] + offset_y,
|
|
g_poolTableData[ poolid ] [ E_Z ] - 0.045,
|
|
0.0, 0.0, 0.0
|
|
);
|
|
|
|
// initialize physics on each ball
|
|
InitBalls( poolid, i );
|
|
}
|
|
|
|
KillTimer( g_poolTableData[ poolid ] [ E_TIMER ] );
|
|
g_poolTableData[ poolid ] [ E_TIMER ] = SetTimerEx( "OnPoolUpdate", POOL_TIMER_SPEED, true, "d", poolid );
|
|
g_poolTableData[ poolid ] [ E_BALLS_SCORED ] = 0;
|
|
}
|
|
|
|
stock InitBalls(poolid, ballid)
|
|
{
|
|
PHY_InitObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid], 3003, _, _, PHY_MODE_2D);
|
|
|
|
PHY_SetObjectFriction(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid], 0.08);
|
|
//PHY_SetObjectFriction(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid], 0.10);
|
|
PHY_SetObjectAirResistance(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid], 0.2);
|
|
PHY_RollObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]);
|
|
|
|
g_poolBallData[ poolid ] [ E_EXISTS ] [ ballid ] = true;
|
|
}
|
|
|
|
stock RotateXY( Float: xi, Float: yi, Float: angle, &Float: xf, &Float: yf )
|
|
{
|
|
xf = xi * floatcos( angle, degrees ) - yi * floatsin( angle, degrees );
|
|
yf = xi * floatsin( angle, degrees ) + yi * floatcos( angle, degrees );
|
|
return 1;
|
|
}
|
|
|
|
stock GetXYBehindObjectInAngle(objectid, Float:a, &Float:x2, &Float:y2, Float:distance)
|
|
{
|
|
new Float:z;
|
|
GetObjectPos(objectid, x2, y2, z);
|
|
|
|
x2 += (distance * floatsin(-a+180, degrees));
|
|
y2 += (distance * floatcos(-a+180, degrees));
|
|
}
|
|
|
|
stock AreAllBallsStopped( poolid )
|
|
{
|
|
new
|
|
Float: x, Float: y, Float: z;
|
|
|
|
for ( new i = 0; i < 16; i ++ ) if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] )
|
|
{
|
|
PHY_GetObjectVelocity( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ], x, y, z );
|
|
|
|
if ( x != 0.0 || y != 0.0 )
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock GetAngleToXY(Float:X, Float:Y, Float:CurrX, Float:CurrY, &Float:angle)
|
|
{
|
|
angle = atan2(Y-CurrY, X-CurrX);
|
|
angle = floatsub(angle, 90.0);
|
|
if(angle < 0.0) angle = floatadd(angle, 360.0);
|
|
}
|
|
|
|
stock GetXYInFrontOfPos(Float:xx,Float:yy,Float:a, &Float:x2, &Float:y2, Float:distance)
|
|
{
|
|
if (a > 360) {
|
|
a = a - 360;
|
|
}
|
|
|
|
xx += (distance * floatsin(-a, degrees));
|
|
yy += (distance * floatcos(-a, degrees));
|
|
x2 = xx;
|
|
y2 = yy;
|
|
}
|
|
|
|
stock IsBallInHole( poolid, objectid )
|
|
{
|
|
new
|
|
Float: hole_x, Float: hole_y;
|
|
|
|
for ( new i = 0; i < sizeof( g_poolPotOffsetData ); i ++ )
|
|
{
|
|
// rotate offsets according to table
|
|
RotateXY( g_poolPotOffsetData[ i ] [ 0 ], g_poolPotOffsetData[ i ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y );
|
|
|
|
// check if it is at the pocket
|
|
if ( IsBallAtPos( objectid, g_poolTableData[ poolid ] [ E_X ] + hole_x , g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ], POCKET_RADIUS ) ) {
|
|
return i;
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
stock removePlayerWeapon(playerid, weaponid)
|
|
{
|
|
SetPlayerArmedWeapon(playerid, weaponid);
|
|
|
|
if (GetPlayerWeapon(playerid) != 0)
|
|
GivePlayerWeapon(playerid, weaponid, 0);
|
|
|
|
return 1;
|
|
}
|
|
|
|
stock Pool_UpdateScoreboard( poolid, close = 0 )
|
|
{
|
|
new first_player = Iter_First( poolplayers< poolid > );
|
|
new second_player = Iter_Last( poolplayers< poolid > );
|
|
|
|
foreach ( new playerid : poolplayers< poolid > )
|
|
{
|
|
new
|
|
is_playing = playerid == first_player ? first_player : ( playerid == second_player ? second_player : -1 );
|
|
|
|
if ( g_poolTableData[ poolid ] [ E_BALLS_SCORED ] && is_playing != -1 ) {
|
|
format(
|
|
szBigString, sizeof( szBigString ), "You are %s. ",
|
|
g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ is_playing ] == E_STRIPED ? ( "striped" ) : ( "solid" )
|
|
);
|
|
} else {
|
|
szBigString = "";
|
|
}
|
|
|
|
format( szBigString, sizeof( szBigString ),
|
|
"%sIt's %s's turn.~n~~n~~r~~h~~h~%s Score:~w~ %d~n~~b~~h~~h~%s Score:~w~ %d",
|
|
szBigString, ReturnPlayerName( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] ),
|
|
ReturnPlayerName( first_player ), p_PoolScore[ first_player ],
|
|
ReturnPlayerName( second_player ), p_PoolScore[ second_player ]
|
|
);
|
|
|
|
ShowPlayerHelpDialog( playerid, close, szBigString );
|
|
}
|
|
|
|
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], -1, "" );
|
|
}
|
|
|
|
stock Pool_EndGame( poolid )
|
|
{
|
|
// hide scoreboard in 5 seconds
|
|
Pool_UpdateScoreboard( poolid, 5000 );
|
|
|
|
// unset pool variables
|
|
foreach ( new i : poolplayers< poolid > )
|
|
{
|
|
DestroyDynamicObject( p_PoolHoleGuide[ i ] );
|
|
p_PoolHoleGuide[ i ] = -1;
|
|
p_isPlayingPool{ i } = false;
|
|
p_PoolScore[ i ] = -1;
|
|
p_PoolID[ i ] = -1;
|
|
removePlayerWeapon( i, 7 );
|
|
}
|
|
|
|
Iter_Clear( poolplayers< poolid > );
|
|
|
|
g_poolTableData[ poolid ] [ E_STARTED ] = false;
|
|
g_poolTableData[ poolid ] [ E_AIMER ] = -1;
|
|
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
|
|
g_poolTableData[ poolid ] [ E_FOULS ] = 0;
|
|
|
|
KillTimer(g_poolTableData[ poolid ] [ E_TIMER ]);
|
|
for (new i = 0; i < 16; i ++)
|
|
{
|
|
DestroyObject(g_poolBallData[poolid] [E_BALL_OBJECT] [i]);
|
|
|
|
if (g_poolBallData[poolid] [E_EXISTS] [i])
|
|
{
|
|
PHY_DeleteObject(g_poolBallData[poolid] [E_BALL_OBJECT] [i]);
|
|
g_poolBallData[poolid] [E_EXISTS] [i] = false;
|
|
}
|
|
}
|
|
|
|
UpdateDynamic3DTextLabelText( g_poolTableData[ poolid ] [ E_LABEL ], COLOR_GREY, DEFAULT_POOL_STRING );
|
|
return 1;
|
|
}
|
|
|
|
stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range) {
|
|
a1 -= a2;
|
|
return (a1 < range) && (a1 > -range);
|
|
}
|
|
|
|
stock IsBallAtPos( objectid, Float: x, Float: y, Float: z, Float: radius )
|
|
{
|
|
new
|
|
Float: object_x, Float: object_y, Float: object_z;
|
|
|
|
GetObjectPos( objectid, object_x, object_y, object_z );
|
|
|
|
new
|
|
Float: distance = GetDistanceBetweenPoints( object_x, object_y, object_z, x, y, z );
|
|
|
|
return distance < radius;
|
|
}
|
|
|
|
public PlayPoolSound( poolid, soundid ) {
|
|
foreach ( new playerid : poolplayers< poolid > ) {
|
|
PlayerPlaySound( playerid, soundid, 0.0, 0.0, 0.0 );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public OnPoolUpdate(poolid)
|
|
{
|
|
if (!g_poolTableData[ poolid ] [ E_STARTED ])
|
|
return 0;
|
|
|
|
if (g_poolTableData[ poolid ] [ E_AIMER ] != -1)
|
|
{
|
|
new playerid = g_poolTableData[ poolid ] [ E_AIMER ], keys, ud, lr;
|
|
|
|
GetPlayerKeys(playerid, keys, ud, lr);
|
|
|
|
if (!(keys & KEY_FIRE))
|
|
{
|
|
if (lr)
|
|
{
|
|
new Float: X, Float: Y, Float: Z, Float: Xa, Float: Ya, Float: Za, Float: x, Float: y, Float: newrot, Float: dist;
|
|
|
|
GetPlayerPos(playerid, X, Y ,Z);
|
|
GetObjectPos(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], Xa, Ya, Za);
|
|
newrot = p_PoolAngle[ playerid ] [ 0 ] + (lr > 0 ? 0.9 : -0.9);
|
|
dist = GetDistanceBetweenPoints( X, Y, 0.0, Xa, Ya, 0.0 );
|
|
|
|
if (AngleInRangeOfAngle(p_PoolAngle[ playerid ] [ 1 ], newrot, 30.0))
|
|
{
|
|
p_PoolAngle[ playerid ] [ 0 ] = newrot;
|
|
switch (p_PoolCamera[ playerid ])
|
|
{
|
|
case 0:
|
|
{
|
|
GetXYBehindObjectInAngle(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ], newrot, x, y, 0.675);
|
|
|
|
SetPlayerCameraPos(playerid, x, y, g_poolTableData[ poolid ] [ E_Z ] + DEFAULT_AIM);
|
|
SetPlayerCameraLookAt(playerid, Xa, Ya, Za + 0.170);
|
|
}
|
|
case 1, 2:
|
|
{
|
|
SetPlayerCameraPos(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ] + 2.0);
|
|
SetPlayerCameraLookAt(playerid, g_poolTableData[ poolid ] [ E_X ], g_poolTableData[ poolid ] [ E_Y ], g_poolTableData[ poolid ] [ E_Z ]);
|
|
}
|
|
}
|
|
|
|
GetXYInFrontOfPos(Xa, Ya, newrot + 180, x, y, 0.085);
|
|
SetObjectPos(g_poolTableData[ poolid ] [ E_AIMER_OBJECT ], x, y, Za);
|
|
SetObjectRot(g_poolTableData[ poolid ] [ E_AIMER_OBJECT ], 7.0, 0, p_PoolAngle[ playerid ] [ 0 ] + 180);
|
|
GetXYInFrontOfPos(Xa, Ya, newrot + 180, X, Y, dist);
|
|
SetPlayerPos(playerid, X, Y, Z);
|
|
SetPlayerFacingAngle(playerid, newrot);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (g_poolTableData[ poolid ] [ E_DIRECTION ])
|
|
{
|
|
g_poolTableData[ poolid ] [ E_POWER ] -= 2.0;
|
|
}
|
|
else
|
|
{
|
|
g_poolTableData[ poolid ] [ E_POWER ] += 2.0;
|
|
}
|
|
|
|
if (g_poolTableData[ poolid ] [ E_POWER ] <= 0)
|
|
{
|
|
g_poolTableData[ poolid ] [ E_DIRECTION ] = 0;
|
|
g_poolTableData[ poolid ] [ E_POWER ] = 2.0;
|
|
}
|
|
else if (g_poolTableData[ poolid ] [ E_POWER ] > 100.0)
|
|
{
|
|
g_poolTableData[ poolid ] [ E_DIRECTION ] = 1;
|
|
g_poolTableData[ poolid ] [ E_POWER ] = 100.0;
|
|
}
|
|
|
|
// TextDrawTextSize(g_PoolTextdraw[2], 501.0 + ((67.0 * g_poolTableData[ poolid ] [ E_POWER ])/100.0), 0.0);
|
|
// TextDrawShowForPlayer(playerid, g_PoolTextdraw[2]);
|
|
|
|
// ShowPlayerPoolTextdraw(playerid);
|
|
|
|
SetPlayerProgressBarMaxValue(playerid, g_PoolPowerBar[playerid], 67.0);
|
|
SetPlayerProgressBarValue(playerid, g_PoolPowerBar[playerid], ((67.0 * g_poolTableData[ poolid ] [ E_POWER ])/100.0));
|
|
ShowPlayerProgressBar(playerid, g_PoolPowerBar[playerid]);
|
|
|
|
TextDrawShowForPlayer(playerid, g_PoolTextdraw);
|
|
}
|
|
}
|
|
|
|
new
|
|
current_player = g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ];
|
|
|
|
if ( ! g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] && AreAllBallsStopped( poolid ) )
|
|
{
|
|
Pool_ResetBallPositions( poolid );
|
|
Pool_QueueNextPlayer( poolid, current_player );
|
|
SetTimerEx( "RestoreCamera", 800, 0, "dd", current_player, poolid );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public RestoreCamera(playerid, poolid)
|
|
{
|
|
if (!g_poolBallData[poolid] [E_EXISTS] [0])
|
|
{
|
|
DestroyObject(g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ]);
|
|
|
|
new Float: x, Float: y, Float: pos[3], Float: angle;
|
|
|
|
pos[0] = g_poolTableData[ poolid ] [ E_X ];
|
|
pos[1] = g_poolTableData[ poolid ] [ E_Y ];
|
|
pos[2] = g_poolTableData[ poolid ] [ E_Z ];
|
|
angle = g_poolTableData[ poolid ] [ E_ANGLE ];
|
|
|
|
RotateXY(0.5, 0.0, angle, x, y);
|
|
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] = CreateObject(3003, x + pos[0], y + pos[1], (pos[2] - 0.045), 0, 0, 0);
|
|
|
|
InitBalls(poolid, 0);
|
|
}
|
|
|
|
if (g_poolTableData[ poolid ] [ E_AIMER ] == playerid)
|
|
return 0;
|
|
|
|
TextDrawHideForPlayer(playerid, g_PoolTextdraw);
|
|
HidePlayerProgressBar(playerid, g_PoolPowerBar[playerid]);
|
|
|
|
TogglePlayerControllable(playerid, 1);
|
|
return SetCameraBehindPlayer(playerid);
|
|
}
|
|
|
|
public deleteBall(poolid, ballid)
|
|
{
|
|
if (g_poolBallData[poolid] [E_MOVING] [ballid])
|
|
{
|
|
g_poolBallData[poolid] [E_EXISTS] [ballid] = false;
|
|
DestroyObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]);
|
|
PHY_DeleteObject(g_poolBallData[poolid] [E_BALL_OBJECT] [ballid]);
|
|
g_poolBallData[poolid] [E_MOVING] [ballid] = false;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public RestoreWeapon( playerid )
|
|
{
|
|
RemovePlayerAttachedObject( playerid, 0 );
|
|
p_PoolChalking{ playerid } = false;
|
|
GivePlayerWeapon( playerid, 7, 1 );
|
|
ClearAnimations( playerid );
|
|
return 1;
|
|
}
|
|
|
|
stock GetPoolBallIndexFromModel( modelid ) {
|
|
for ( new i = 0; i < sizeof( g_poolBallOffsetData ); i ++ ) if ( g_poolBallOffsetData[ i ] [ E_MODEL_ID ] == modelid ) {
|
|
return i;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/** * Physics Callbacks * **/
|
|
public PHY_OnObjectCollideWithObject(object1, object2)
|
|
{
|
|
foreach ( new id : pooltables ) if ( g_poolTableData[ id ] [ E_STARTED ] )
|
|
{
|
|
for (new i = 0; i < 16; i++)
|
|
{
|
|
if (object1 == g_poolBallData[id] [E_BALL_OBJECT] [i])
|
|
{
|
|
PlayPoolSound(id, 31800 + random(3));
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public PHY_OnObjectCollideWithWall( objectid, wallid )
|
|
{
|
|
foreach ( new id : pooltables ) if ( g_poolTableData[ id ] [ E_STARTED ] )
|
|
{
|
|
for ( new i = 0; i < 16; i ++ ) if ( objectid == g_poolBallData[ id ] [ E_BALL_OBJECT ] [ i ] )
|
|
{
|
|
PlayPoolSound(id, 31808);
|
|
return 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
public PHY_OnObjectUpdate( objectid )
|
|
{
|
|
foreach ( new poolid : pooltables ) if ( g_poolTableData[ poolid ] [ E_STARTED ] )
|
|
{
|
|
for ( new j = 0; j < 16; j ++ ) if ( objectid == g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ] && ! g_poolBallData[ poolid ] [ E_MOVING ] [ j ] && PHY_IsObjectMoving( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ] ) )
|
|
{
|
|
new
|
|
holeid = IsBallInHole( poolid, objectid );
|
|
|
|
if ( holeid != -1 )
|
|
{
|
|
new first_player = Iter_First( poolplayers< poolid > );
|
|
new second_player = Iter_Last( poolplayers< poolid > );
|
|
new current_player = g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ];
|
|
new poolball_index = GetPoolBallIndexFromModel( GetObjectModel( objectid ) );
|
|
|
|
// printf ("first_player %d, second_player %d, current_player = %d", first_player, second_player, current_player);
|
|
|
|
// check if first ball was pocketed to figure winner
|
|
if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED || g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_SOLID )
|
|
{
|
|
if ( ++ g_poolTableData[ poolid ] [ E_BALLS_SCORED ] == 1 )
|
|
{
|
|
// assign first player a type after first one is hit
|
|
g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] = g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ];
|
|
|
|
// assign second player
|
|
if ( current_player == first_player ) {
|
|
g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ second_player ] = g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ first_player ] == E_STRIPED ? E_SOLID : E_STRIPED;
|
|
} else if ( current_player == second_player ) {
|
|
g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ first_player ] = g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ second_player ] == E_STRIPED ? E_SOLID : E_STRIPED;
|
|
}
|
|
|
|
// alert players in table
|
|
foreach ( new playerid : poolplayers< poolid > ) {
|
|
Player_Clearchat( playerid );
|
|
SendClientMessageFormatted( playerid, COLOR_YELLOW, "* %s(%d) is now playing as %s", ReturnPlayerName( first_player ), first_player, g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ first_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) );
|
|
SendClientMessageFormatted( playerid, COLOR_YELLOW, "* %s(%d) is playing as %s", ReturnPlayerName( second_player ), second_player, g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ second_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
new Float: hole_x, Float: hole_y;
|
|
|
|
// check what was pocketed
|
|
if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_CUE )
|
|
{
|
|
GameTextForPlayer( current_player, "~n~~n~~n~~r~~h~You have pocketed the cue ball!", 10000, 4 );
|
|
|
|
// respawn the cue ball
|
|
if ( ! g_poolBallData[ poolid ] [ E_EXISTS ] [ 0 ] )
|
|
{
|
|
|
|
new
|
|
Float: x, Float: y;
|
|
|
|
RotateXY( 0.5, 0.0, g_poolTableData[ poolid ] [ E_ANGLE ], x, y );
|
|
|
|
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] );
|
|
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ 0 ] = CreateObject( 3003, g_poolTableData[ poolid ] [ E_X ] + x, g_poolTableData[ poolid ] [ E_Y ] + y, g_poolTableData[ poolid ] [ E_Z ], 0.0, 0.0, 0.0 );
|
|
|
|
InitBalls( poolid, 0 );
|
|
}
|
|
|
|
// penalty for that
|
|
g_poolTableData[ poolid ] [ E_FOULS ] ++;
|
|
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
|
|
}
|
|
else if ( g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_8BALL )
|
|
{
|
|
new
|
|
opposite_player = current_player != first_player ? first_player : second_player;
|
|
|
|
g_poolTableData[ poolid ] [ E_BALLS_SCORED ] ++;
|
|
|
|
// restore player camera
|
|
RestoreCamera( current_player, poolid );
|
|
|
|
// check if valid shot
|
|
if ( p_PoolScore[ current_player ] < 7 )
|
|
{
|
|
Pool_SendTableMessage( poolid, COLOR_YELLOW, "%s(%d) has accidentally pocketed the 8-Ball ... %s(%d) wins!", ReturnPlayerName( current_player ), current_player, ReturnPlayerName( opposite_player ), opposite_player );
|
|
}
|
|
else if ( g_poolTableData[ poolid ] [ E_PLAYER_8BALL_TARGET ] [ current_player ] != holeid )
|
|
{
|
|
Pool_SendTableMessage( poolid, COLOR_YELLOW, "%s(%d) has put the 8-Ball in the wrong pocket ... %s(%d) wins!", ReturnPlayerName( current_player ), current_player, ReturnPlayerName( opposite_player ), opposite_player );
|
|
}
|
|
else
|
|
{
|
|
p_PoolScore[ current_player ] ++; // shows on the end result if we do it anyway here
|
|
Pool_OnPlayerWin( poolid, current_player );
|
|
}
|
|
return Pool_EndGame( poolid );
|
|
}
|
|
else
|
|
{
|
|
// check if player pocketed their own ball type or btfo
|
|
if ( g_poolTableData[ poolid ] [ E_BALLS_SCORED ] > 1 && g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] != g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] )
|
|
{
|
|
new
|
|
opposite_player = current_player == first_player ? second_player : first_player;
|
|
|
|
p_PoolScore[ opposite_player ] += 1;
|
|
GameTextForPlayer( current_player, "~n~~n~~n~~r~wrong ball", 3000, 4);
|
|
|
|
foreach ( new playerid : poolplayers< poolid > ) {
|
|
SendClientMessageFormatted( playerid, COLOR_RED, "* %s(%d) has wrongly pocketed %s, instead of %s!", ReturnPlayerName( current_player ), current_player, g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ), g_poolTableData[ poolid ] [ E_PLAYER_BALL_TYPE ] [ current_player ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ) );
|
|
}
|
|
|
|
// penalty for that
|
|
g_poolTableData[ poolid ] [ E_FOULS ] ++;
|
|
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 0;
|
|
}
|
|
else
|
|
{
|
|
p_PoolScore[ current_player ] ++;
|
|
GameTextForPlayer( current_player, "~n~~n~~n~~w~Score: +1", 3000, 4);
|
|
|
|
foreach ( new playerid : poolplayers< poolid > ) {
|
|
SendClientMessageFormatted( playerid, COLOR_YELLOW, "%s(%d) has pocketed a %s %s!", ReturnPlayerName( current_player ), current_player, g_poolBallOffsetData[ poolball_index ] [ E_BALL_TYPE ] == E_STRIPED ? ( "Striped" ) : ( "Solid" ), g_poolBallOffsetData[ poolball_index ] [ E_BALL_NAME ] );
|
|
}
|
|
|
|
// extra shot for scoring one's own
|
|
if ( ! g_poolTableData[ poolid ] [ E_FOULS ] ) {
|
|
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 1;
|
|
}
|
|
}
|
|
|
|
// mark final target hole
|
|
if ( p_PoolScore[ first_player ] == 7 || p_PoolScore[ second_player ] == 7 )
|
|
{
|
|
new
|
|
player_being_marked = p_PoolScore[ first_player ] == 7 ? first_player : second_player;
|
|
|
|
if ( ! IsValidDynamicObject( p_PoolHoleGuide[ player_being_marked ] ) )
|
|
{
|
|
new
|
|
opposite_holeid = g_poolHoleOpposite[ holeid ];
|
|
|
|
RotateXY( g_poolPotOffsetData[ opposite_holeid ] [ 0 ], g_poolPotOffsetData[ opposite_holeid ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y );
|
|
p_PoolHoleGuide[ player_being_marked ] = CreateDynamicObject( 18643, g_poolTableData[ poolid ] [ E_X ] + hole_x, g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ] - 0.5, 0.0, -90.0, 0.0, .playerid = player_being_marked );
|
|
g_poolTableData[ poolid ] [ E_PLAYER_8BALL_TARGET ] [ player_being_marked ] = opposite_holeid;
|
|
SendPoolMessage( player_being_marked, "You are now required to put the 8-Ball in the designated pocket." );
|
|
}
|
|
}
|
|
}
|
|
|
|
// rotate hole offsets according to table
|
|
RotateXY( g_poolPotOffsetData[ holeid ] [ 0 ], g_poolPotOffsetData[ holeid ] [ 1 ], g_poolTableData[ poolid ] [ E_ANGLE ], hole_x, hole_y );
|
|
|
|
// move object into the pocket
|
|
MoveObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ j ], g_poolTableData[ poolid ] [ E_X ] + hole_x, g_poolTableData[ poolid ] [ E_Y ] + hole_y, g_poolTableData[ poolid ] [ E_Z ] - 0.5, 1.0);
|
|
|
|
g_poolBallData[ poolid ] [ E_MOVING ] [ j ] = true;
|
|
|
|
SetTimerEx( "deleteBall", 500, false, "dd", poolid, j );
|
|
|
|
PlayerPlaySound( current_player, 31803, 0.0, 0.0, 0.0 );
|
|
|
|
// update scoreboard
|
|
Pool_UpdateScoreboard( poolid );
|
|
|
|
// reset cam
|
|
Pool_QueueNextPlayer( poolid, current_player );
|
|
SetTimerEx( "RestoreCamera", 800, 0, "dd", current_player, poolid );
|
|
}
|
|
return 1;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
CMD:fakescore( playerid, params [ ]) {
|
|
p_PoolScore[ playerid ] = 6;
|
|
Pool_UpdateScoreboard(GetClosestPoolTable(playerid ));
|
|
return 1;
|
|
}
|
|
|
|
stock Pool_OnPlayerWin( poolid, winning_player )
|
|
{
|
|
// restore camera
|
|
RestoreCamera( winning_player, poolid );
|
|
|
|
// winning player
|
|
foreach ( new playerid : poolplayers< poolid > ) {
|
|
SendClientMessageFormatted( playerid, COLOR_RED, "**** %s(%d) has won %s", ReturnPlayerName( winning_player ), winning_player );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock Pool_QueueNextPlayer( poolid, current_player )
|
|
{
|
|
if ( g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] > 0 && g_poolTableData[ poolid ] [ E_FOULS ] < 1 )
|
|
{
|
|
Pool_SendTableMessage( poolid, COLOR_RED, "%s(%d) has %d shots remaining!", ReturnPlayerName( current_player ), current_player, g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] );
|
|
}
|
|
else
|
|
{
|
|
new first_player = Iter_First( poolplayers< poolid > );
|
|
new second_player = Iter_Last( poolplayers< poolid > );
|
|
|
|
g_poolTableData[ poolid ] [ E_FOULS ] = 0;
|
|
g_poolTableData[ poolid ] [ E_SHOTS_LEFT ] = 1;
|
|
g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] = current_player == first_player ? second_player : first_player;
|
|
|
|
// reset ball positions just incase
|
|
Pool_SendTableMessage( poolid, COLOR_RED, "%s(%d)'s turn to play!", ReturnPlayerName( g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] ), g_poolTableData[ poolid ] [ E_NEXT_SHOOTER ] );
|
|
}
|
|
|
|
// update turn
|
|
Pool_UpdateScoreboard( poolid );
|
|
}
|
|
|
|
stock Pool_SendTableMessage( poolid, colour, format[ ], va_args<> ) // Conversion to foreach 14 stuffed the define, not sure how...
|
|
{
|
|
static
|
|
out[ 144 ];
|
|
|
|
va_format( out, sizeof( out ), format, va_start<3> );
|
|
|
|
foreach ( new i : poolplayers< poolid > ) {
|
|
SendClientMessage( i, colour, out );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock Pool_ResetBallPositions( poolid )
|
|
{
|
|
static Float: last_x, Float: last_y, Float: last_z;
|
|
static Float: last_rx, Float: last_ry, Float: last_rz;
|
|
|
|
for ( new i = 0; i < sizeof( g_poolBallOffsetData ); i ++ ) if ( g_poolBallData[ poolid ] [ E_EXISTS ] [ i ] )
|
|
{
|
|
if ( ! IsValidObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] ) ) {
|
|
continue;
|
|
}
|
|
|
|
new
|
|
modelid = GetObjectModel( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
|
|
|
// get current position
|
|
GetObjectPos( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ], last_x, last_y, last_z );
|
|
GetObjectRot( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ], last_rx, last_ry, last_rz );
|
|
|
|
// destroy object
|
|
PHY_DeleteObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
|
DestroyObject( g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] );
|
|
|
|
// create pool balls on table
|
|
g_poolBallData[ poolid ] [ E_BALL_OBJECT ] [ i ] = CreateObject( modelid, last_x, last_y, last_z, last_rx, last_ry, last_rz );
|
|
|
|
// initialize physics on each ball
|
|
InitBalls( poolid, i );
|
|
}
|
|
}
|
|
|
|
/*hook OnPlayerWeaponShot( playerid, weaponid, hittype, hitid, Float: fX, Float: fY, Float: fZ )
|
|
{
|
|
if ( hittype == BULLET_HIT_TYPE_OBJECT )
|
|
{
|
|
|
|
}
|
|
return 1;
|
|
}*/
|
|
|
|
/* ** Commands ** */
|
|
CMD:endgame(playerid)
|
|
{
|
|
if ( ! IsPlayerAdmin( playerid ) )
|
|
return 0;
|
|
|
|
new iPool = GetClosestPoolTable( playerid );
|
|
|
|
if ( iPool == -1 )
|
|
return SendError( playerid, "You must be near a pool table to use this command." );
|
|
|
|
Pool_EndGame( iPool );
|
|
|
|
SendClientMessage(playerid, -1, ""COL_PINK"[ADMIN]"COL_WHITE" You have force ended the pool game!");
|
|
return 1;
|
|
}
|
|
|
|
CMD:play(playerid)
|
|
{
|
|
new
|
|
iPool = GetClosestPoolTable( playerid );
|
|
|
|
if ( iPool == -1 )
|
|
return SendError( playerid, "You are not near a pool table." );
|
|
|
|
if ( ! IsPlayerPlayingPool( playerid ))
|
|
{
|
|
p_isPlayingPool { playerid } = true;
|
|
p_PoolID[ playerid ] = iPool;
|
|
|
|
PlayerPlaySound( playerid, 1085, 0.0, 0.0, 0.0 );
|
|
GivePlayerWeapon( playerid, 7, 1 );
|
|
|
|
p_PoolScore[ playerid ] = 0;
|
|
|
|
if (!g_poolTableData[ iPool ] [ E_STARTED ])
|
|
{
|
|
g_poolTableData[ iPool ] [ E_STARTED ] = true;
|
|
|
|
Iter_Clear( poolplayers< iPool > );
|
|
Iter_Add( poolplayers< iPool >, playerid );
|
|
Iter_Add( poolplayers< iPool >, playerid );
|
|
|
|
UpdateDynamic3DTextLabelText(g_poolTableData[ iPool ] [ E_LABEL ], -1, sprintf( "{FFDC2E}%s is currently playing a test game.", ReturnPlayerName( playerid )) );
|
|
|
|
RespawnPoolBalls( iPool );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Pool_EndGame( iPool );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* ** Commands ** */
|
|
|
|
CMD:addpool(playerid, params[])
|
|
{
|
|
if ( p_AdminLevel[ playerid ] < 6 )
|
|
return SendError( playerid, ADMIN_COMMAND_REJECT );
|
|
|
|
new
|
|
Float: x, Float: y, Float: z;
|
|
|
|
if ( GetPlayerPos( playerid, x, y, z ) )
|
|
{
|
|
CreatePoolTable( x + 1.0, y + 1.0, z, floatstr(params), GetPlayerInterior( playerid ), GetPlayerVirtualWorld( playerid ) );
|
|
SendClientMessage(playerid, -1, ""COL_PINK"[ADMIN]{FFFFFF} You have created a pool table.");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* ** Debug Mode ** */
|
|
#if defined POOL_DEBUG
|
|
new potlabels_x[MAX_TABLES][sizeof(g_poolPotOffsetData)];
|
|
new potlabels[MAX_TABLES][sizeof(g_poolPotOffsetData)][36];
|
|
|
|
CMD:camtest( playerid, params[ ] )
|
|
{
|
|
new
|
|
iPool = GetClosestPoolTable( playerid );
|
|
|
|
if ( iPool == -1 )
|
|
return SendError( playerid, "You are not near a pool table." );
|
|
|
|
new
|
|
index = strval( params );
|
|
|
|
new Float: pot_x = g_poolTableData[ iPool ] [ E_X ] + g_poolPotOffsetData[ index ] [ 0 ];
|
|
new Float: pot_y = g_poolTableData[ iPool ] [ E_Y ] + g_poolPotOffsetData[ index ] [ 1 ];
|
|
new Float: pot_z = g_poolTableData[ iPool ] [ E_Z ];
|
|
|
|
SetPlayerCameraPos(playerid, pot_x, pot_y, pot_z + 2.5);
|
|
SetPlayerCameraLookAt(playerid, pot_x, pot_y, pot_z);
|
|
return 1;
|
|
}
|
|
|
|
CMD:setoffset( playerid, params[ ] )
|
|
{
|
|
new iPool = GetClosestPoolTable( playerid );
|
|
new offset;
|
|
new Float: x, Float: y;
|
|
|
|
if ( ! sscanf( params, "dff", offset, x, y ) )
|
|
{
|
|
g_poolPotOffsetData[ offset ] [ 0 ] = x;
|
|
g_poolPotOffsetData[ offset ] [ 1 ] = y;
|
|
printf("[%d] -> { %f, %f }", offset, x, y);
|
|
ReloadPotTestLabel( playerid, iPool );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock ReloadPotTestLabel( playerid, gID )
|
|
{
|
|
for ( new i = 0; i < sizeof( g_poolPotOffsetData ); i ++ )
|
|
{
|
|
new Float: pot_x = g_poolTableData[ gID ] [ E_X ] + g_poolPotOffsetData[ i ] [ 0 ];
|
|
new Float: pot_y = g_poolTableData[ gID ] [ E_Y ] + g_poolPotOffsetData[ i ] [ 1 ];
|
|
new Float: pot_z = g_poolTableData[ gID ] [ E_Z ];
|
|
|
|
//DestroyDynamic3DTextLabel( potlabels_x[ gID ] [ i ] );
|
|
//potlabels_x[ gID ] [ i ] = CreateDynamic3DTextLabel( "+", COLOR_GOLD, pot_x, pot_y, pot_z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0 );
|
|
DestroyDynamicObject( potlabels_x[ gID ] [ i ] );
|
|
potlabels_x[ gID ] [ i ] = CreateDynamicObject( 18643, pot_x, pot_y, pot_z - 1.0, 0.0, -90.0, 0.0 );
|
|
|
|
for ( new Float: angle = 0.0, c = 0; angle < 360.0; angle += 10.0, c ++ )
|
|
{
|
|
new Float: rad_x = pot_x + ( POCKET_RADIUS * floatsin( -angle, degrees ) );
|
|
new Float: rad_y = pot_y + ( POCKET_RADIUS * floatcos( -angle, degrees ) );
|
|
|
|
//DestroyDynamic3DTextLabel( potlabels[ gID ] [ i ] [ c ] );
|
|
//potlabels[ gID ] [ i ] [ c ] = CreateDynamic3DTextLabel( ".", COLOR_WHITE, rad_x, rad_y, pot_z, 10.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0 );
|
|
DestroyDynamicObject( potlabels[ gID ] [ i ] [ c ] );
|
|
potlabels[ gID ] [ i ] [ c ] = CreateDynamicObject( 18643, rad_x, rad_y, pot_z - 1.0, 0.0, -90.0, 0.0 );
|
|
}
|
|
}
|
|
return Streamer_Update( playerid ), 1;
|
|
}
|
|
#endif
|