2658 lines
104 KiB
Plaintext
2658 lines
104 KiB
Plaintext
/******************************************************************************************
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TPoker
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Texas Hold'em Poker Implementation
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Copyright (C) 2018 ThreeKingz (Freddy Borja)
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https://github.com/ThreeKingz
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*******************************************************************************************/
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#include <YSI\y_va>
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#include <YSI\y_iterate>
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#include <YSI\y_hooks>
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/* ** Error checking ** */
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#if !defined __irresistible_servervars
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#error "You need server variables enabled to track betting."
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#endif
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forward bool: FoldPlayer(handle, playerid);
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/*
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native calculate_hand_worth(const hands[], count = sizeof(hands));
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* hands[]: an array containing the cards to analyze (between 1 to 7 cards)
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* count: the number of cards to analyze (between 1 to 7 cards)
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*/
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native calculate_hand_worth(const hands[], count = sizeof(hands));
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#define T_SendWarning(%0) (printf(" * [TPoker]: " %0))
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/******************************************************************************************
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Utils
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*******************************************************************************************/
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stock SetPlayerChatBubbleEx(playerid, color, Float:drawdistance, expiretime, const format[], va_args<>)
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{
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return SetPlayerChatBubble(playerid, va_return(format, va_start<5>), color, drawdistance, expiretime);
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}
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stock UpdateDynamic3DTextLabelTextEx(STREAMER_TAG_3D_TEXT_LABEL id, color, const format[], va_args<>)
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{
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return UpdateDynamic3DTextLabelText(id, color, va_return(format, va_start<3>));
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}
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stock ShowPlayerDialogEx(playerid, dialogid, style, caption[], button1[], button2[], const format[], va_args<>)
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{
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return ShowPlayerDialog(playerid, dialogid, style, caption, va_return(format, va_start<7>), button1, button2);
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}
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/******************************************************************************************
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Constants
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*******************************************************************************************/
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//Limits
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#define T_MAX_POKER_TABLES 35
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#define T_MAX_CHAIRS_PER_TABLE 7
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#define T_CHAIR_MODEL 2120
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#define T_MAX_CHIPS_PER_CHAIR 4
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#define T_MAX_WAIT_TIME 20 //20 seconds to make a choice
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#define T_START_DELAY 5 //5 seconds
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#define T_SAVE_PLAYER_POS true
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//Max number the chips can express 10^(MAX_CHIP_DIGITS) - 1
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#define MAX_CHIP_DIGITS 7
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#define T_TABLE_TICK_INTERVAL 500 //(in ms) half a second
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#define T_POT_FEE_RATE 0.02
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//Layout and design
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#define T_Z_OFFSET 0.442852
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#define T_CHAIR_RANGE 1.250000
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#define T_Z_CAMERA_OFFSET 3.0
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#define T_CHIP_OFFSET 0.13
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//Length and width of cards
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#define T_CARD_X_SIZE 23.0 // 21.000000
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#define T_CARD_Y_SIZE 31.0 // 29.000000
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#define T_TWO_CARD_DISTANCE 23.904725 //Distance between the two cards each player receives
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#define T_CARDS_RADIAL_DISTANCE 144.00000 //Distance from the first card to the center of the table
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#define T_SCREEN_CENTER_X 320.00000
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#define T_SCREEN_CENTER_Y 215.00000
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#define T_CHIPS_DISTANCE 0.6582
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#define T_RADIUS 0.971977
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#define T_BET_LABEL_COLOR 0x0080FFFF
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//Radial distance required to enter a table
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#define T_JOIN_TABLE_RANGE 2.5
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/*Textdraw constants*/
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#define MAIN_POT 0
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#define CALL 2
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#define RAISE 3
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#define FOLD 4
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// #define DIALOG_BUY_IN 19232
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// #define DIALOG_INPUT_RAISE 9231
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#define SendPokerMessage(%0,%1) \
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SendClientMessageFormatted(%0, -1, "{4B8774}[POKER] {E5861A}"%1)
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#define IsPlayerPlayingPoker(%0) (GetPVarInt(%0,"t_is_in_table"))
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/******************************************************************************************
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Enums and arrays
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*******************************************************************************************/
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/* Iterators */
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new Iterator:IT_Tables<T_MAX_POKER_TABLES>;
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new Iterator:IT_TableCardSet[T_MAX_POKER_TABLES]<52>; //Card sample space
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new Iterator:IT_PlayersTable<T_MAX_POKER_TABLES, MAX_PLAYERS>; //Current players in the table (might not be playing but just looking the rest of the players play)
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new Iterator:IT_PlayersInGame<T_MAX_POKER_TABLES, MAX_PLAYERS>; //Current players in the table playing
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new Iterator:IT_PlayersAllIn<T_MAX_POKER_TABLES, MAX_PLAYERS>;
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//Syntax: It_SidepotMembers[_IT[idx_table][idx_chair_slot]]
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new Iterator:It_SidepotMembers[T_MAX_POKER_TABLES * T_MAX_CHAIRS_PER_TABLE]<MAX_PLAYERS>;
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new Iterator:IT_Sidepots[T_MAX_POKER_TABLES]<T_MAX_CHAIRS_PER_TABLE>;
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#define _IT[%0][%1] %0*T_MAX_CHAIRS_PER_TABLE+%1
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#define IsValidTable(%0) ((0 <= %0 < T_MAX_POKER_TABLES) && Iter_Contains(IT_Tables, %0))
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enum E_TABLE_STATES
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{
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STATE_IDLE,
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STATE_BEGIN, //Game has started
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}
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//Rankings: from lowest to highest
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new const HAND_RANKS[][] =
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{
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{"Undefined"}, //will never occur
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{"High Card"},
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{"Pair"},
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{"Two Pair"},
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{"Three of a Kind"},
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{"Straight"},
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{"Flush"},
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{"Full House"},
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{"Four of a Kind"},
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{"Straight Flush"},
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{"Royal Flush"}
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};
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enum E_CARD_SUITS
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{
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SUIT_SPADES,
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SUIT_HEARTS,
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SUIT_CLUBS,
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SUIT_DIAMONDS
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};
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enum E_CARD_DATA
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{
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E_CARD_TEXTDRAW[48],
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E_CARD_NAME[48],
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E_CARD_SUITS:E_CARD_SUIT,
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E_CARD_RANK
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};
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new const CardData[ 52 ] [E_CARD_DATA] = {
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//Spades
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{"LD_CARD:cd2s", "Two of Spades", SUIT_SPADES, 0},
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{"LD_CARD:cd3s", "Three of Spades", SUIT_SPADES, 1},
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{"LD_CARD:cd4s", "Four of Spades", SUIT_SPADES, 2},
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{"LD_CARD:cd5s", "Five of Spades", SUIT_SPADES, 3},
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{"LD_CARD:cd6s", "Six of Spades", SUIT_SPADES, 4},
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{"LD_CARD:cd7s", "Seven of Spades", SUIT_SPADES, 5},
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{"LD_CARD:cd8s", "Eight of Spades", SUIT_SPADES, 6},
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{"LD_CARD:cd9s", "Nine of Spades", SUIT_SPADES, 7},
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{"LD_CARD:cd10s", "Ten of Spades", SUIT_SPADES, 8},
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{"LD_CARD:cd11s", "Jack of Spades", SUIT_SPADES, 9},
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{"LD_CARD:cd12s", "Queen of Spades", SUIT_SPADES, 10},
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{"LD_CARD:cd13s", "King of Spades", SUIT_SPADES, 11},
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{"LD_CARD:cd1s", "Ace of Spades", SUIT_SPADES, 12},
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//Hearts
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{"LD_CARD:cd2h", "Two of Hearts", SUIT_HEARTS, 0},
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{"LD_CARD:cd3h", "Three of Hearts", SUIT_HEARTS, 1},
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{"LD_CARD:cd4h", "Four of Hearts", SUIT_HEARTS, 2},
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{"LD_CARD:cd5h", "Five of Hearts", SUIT_HEARTS, 3},
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{"LD_CARD:cd6h", "Six of Hearts", SUIT_HEARTS, 4},
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{"LD_CARD:cd7h", "Seven of Hearts", SUIT_HEARTS, 5},
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{"LD_CARD:cd8h", "Eight of Hearts", SUIT_HEARTS, 6},
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{"LD_CARD:cd9h", "Nine of Hearts", SUIT_HEARTS, 7},
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{"LD_CARD:cd10h", "Ten of Hearts", SUIT_HEARTS, 8},
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{"LD_CARD:cd11h", "Jack of Hearts", SUIT_HEARTS, 9},
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{"LD_CARD:cd12h", "Queen of Hearts", SUIT_HEARTS, 10},
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{"LD_CARD:cd13h", "King of Hearts", SUIT_HEARTS, 11},
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{"LD_CARD:cd1h", "Ace of Hearts", SUIT_HEARTS, 12},
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//Clubs
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{"LD_CARD:cd2c", "Two of Clubs", SUIT_CLUBS, 0},
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{"LD_CARD:cd3c", "Three of Clubs", SUIT_CLUBS, 1},
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{"LD_CARD:cd4c", "Four of Clubs", SUIT_CLUBS, 2},
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{"LD_CARD:cd5c", "Five of Clubs", SUIT_CLUBS, 3},
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{"LD_CARD:cd6c", "Six of Clubs", SUIT_CLUBS, 4},
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{"LD_CARD:cd7c", "Seven of Clubs", SUIT_CLUBS, 5},
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{"LD_CARD:cd8c", "Eight of Clubs", SUIT_CLUBS, 6},
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{"LD_CARD:cd9c", "Nine of Clubs", SUIT_CLUBS, 7},
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{"LD_CARD:cd10c", "Ten of Clubs", SUIT_CLUBS, 8},
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{"LD_CARD:cd11c", "Jack of Clubs", SUIT_CLUBS, 9},
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{"LD_CARD:cd12c", "Queen of Clubs", SUIT_CLUBS, 10},
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{"LD_CARD:cd13c", "King of Clubs", SUIT_CLUBS, 11},
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{"LD_CARD:cd1c", "Ace of Clubs", SUIT_CLUBS, 12},
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//Diamonds
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{"LD_CARD:cd2d", "Two of Diamonds", SUIT_DIAMONDS, 0},
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{"LD_CARD:cd3d", "Three of Diamonds", SUIT_DIAMONDS, 1},
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{"LD_CARD:cd4d", "Four of Diamonds", SUIT_DIAMONDS, 2},
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{"LD_CARD:cd5d", "Five of Diamonds", SUIT_DIAMONDS, 3},
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{"LD_CARD:cd6d", "Six of Diamonds", SUIT_DIAMONDS, 4},
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{"LD_CARD:cd7d", "Seven of Diamonds", SUIT_DIAMONDS, 5},
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{"LD_CARD:cd8d", "Eight of Diamonds", SUIT_DIAMONDS, 6},
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{"LD_CARD:cd9d", "Nine of Diamonds", SUIT_DIAMONDS, 7},
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{"LD_CARD:cd10d", "Ten of Diamonds", SUIT_DIAMONDS, 8},
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{"LD_CARD:cd11d", "Jack of Diamonds", SUIT_DIAMONDS, 9},
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{"LD_CARD:cd12d", "Queen of Diamonds", SUIT_DIAMONDS, 10},
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{"LD_CARD:cd13d", "King of Diamonds", SUIT_DIAMONDS, 11},
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{"LD_CARD:cd1d", "Ace of Diamonds", SUIT_DIAMONDS, 12}
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};
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//Card rank = (array index % 13) | Card native index = 4 * rank + suit
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#define GetCardNativeIndex(%0) ((4*((%0) % 13))+_:CardData[(%0)][E_CARD_SUIT])
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new const TableRotCorrections[][] =
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{
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{-1, -1, -1, -1, -1, -1},//0seats
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{-1, -1, -1, -1, -1, -1},//1 seat
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{ 1, 0, -1, -1, -1, -1},//2 seats
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{ 1, 0, 2, -1, -1, -1},//3 seats
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{ 1, 0, 3, 2, -1, -1},//4 seats
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{ 1, 0, 4, 3, 2, -1},//5 seats
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{ 1, 0, 5, 4, 3, 2} //6 seats
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};
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new const colors[MAX_CHIP_DIGITS] =
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{
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0xFF0080C0,//1
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0xFF008000,//10
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0xFF324A4E,//100
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0xFF7C4303,//1,000
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0xFF63720E,//10,000
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0xFFE2C241,//100,000
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0xFFE4603F//1,000,000
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//0xFFCD270A, //100,000,000
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//0xFFFF2424, //1,000,000,000
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//0xFFFF2424, //10,000,000,000
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};
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new const chip_text[MAX_CHIP_DIGITS][8] =
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{
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{"$1"},
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{"$10"},
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{"$100"},
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{"$1K"},
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{"$10K"},
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{"$100K"},
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{"$1M"}
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//{"$10M"},
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//{"$100M"},
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//{"$1,000M"}
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};
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/*============*/
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enum E_TABLE_ROUNDS
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{
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ROUND_PRE_FLOP, //no community cards displayed yet
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ROUND_FLOP,
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ROUND_TURN, //4th com card is shown
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ROUND_RIVER //5th community card is shown
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};
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enum e_TABLE
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{
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E_TABLE_BUY_IN,
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E_TABLE_SMALL_BLIND,
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E_TABLE_BIG_BLIND,
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E_TABLE_LAST_TO_RAISE,
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E_TABLE_LAST_TO_RAISE_SEAT,
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E_TABLE_CURRENT_TURN,
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E_TABLE_LAST_BET,
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E_TABLE_STATES:E_TABLE_CURRENT_STATE,
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E_TABLE_PLAYER_DEALER_ID,
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E_TABLE_PLAYER_BIG_BLIND_ID,
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E_TABLE_PLAYER_SMALL_BLIND_ID,
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bool:E_TABLE_CHECK_FIRST,
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E_TABLE_FIRST_TURN,
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//============SIDEPOTS===================
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E_TABLE_POT_CHIPS[T_MAX_CHAIRS_PER_TABLE],
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//=======================================
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bool: E_TABLE_TIMER_STARTED,
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E_TABLE_OBJECT_IDS[2], //Two objects (models 2111 and 2189)
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Float:E_TABLE_POS_X,
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Float:E_TABLE_POS_Y,
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Float:E_TABLE_POS_Z,
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E_TABLE_ROUNDS: E_TABLE_CURRENT_ROUND,
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E_TABLE_DEALER_SEAT,
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E_TABLE_TOTAL_SEATS,
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E_TABLE_TIMER_ID,
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bool: E_TABLE_LOADING_GAME,
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bool: E_TABLE_STING_NEW_GAME,
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E_TABLE_COM_CARDS_VALUES[5],
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Text3D:E_TABLE_POT_LABEL,
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E_TABLE_VIRTUAL_WORLD,
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E_TABLE_INTERIOR,
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Text3D:E_TABLE_BET_LABELS[T_MAX_CHAIRS_PER_TABLE],
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E_TABLE_CHAIR_OBJECT_IDS[T_MAX_CHAIRS_PER_TABLE],
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bool:E_TABLE_IS_SEAT_TAKEN[T_MAX_CHAIRS_PER_TABLE],
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E_TABLE_CHAIR_PLAYER_ID[T_MAX_CHAIRS_PER_TABLE],
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Float:E_TABLE_SEAT_POS_X[T_MAX_CHAIRS_PER_TABLE],
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Float:E_TABLE_SEAT_POS_Y[T_MAX_CHAIRS_PER_TABLE],
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Float:E_TABLE_SEAT_POS_Z[T_MAX_CHAIRS_PER_TABLE],
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E_TABLE_CHIPS[MAX_CHIP_DIGITS],
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E_TABLE_CHIPS_LABEL[MAX_CHIP_DIGITS]
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};
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new TableData[T_MAX_POKER_TABLES + 1][e_TABLE];
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new TableChips[T_MAX_POKER_TABLES + 1][T_MAX_CHAIRS_PER_TABLE][MAX_CHIP_DIGITS];
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new TableChipsLabel[T_MAX_POKER_TABLES + 1][T_MAX_CHAIRS_PER_TABLE][MAX_CHIP_DIGITS];
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#define SetTableFirstTurn(%0,%1) TableData[(%0)][E_TABLE_FIRST_TURN]=%1
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#define GetTableFirstTurn(%0) (TableData[(%0)][E_TABLE_FIRST_TURN])
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#define GetPlayerSeat(%0) (PlayerData[(%0)][E_PLAYER_CURRENT_CHAIR_SLOT])
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enum E_RAISE_CHOICES
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{
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E_RAISE_BET,
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E_RAISE_RAISE,
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E_RAISE_ALL_IN
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};
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enum e_PLAYER
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{
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bool: E_PLAYER_IS_PLAYING,
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E_PLAYER_CURRENT_HANDLE,
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E_PLAYER_CURRENT_BET,
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E_PLAYER_CARD_VALUES[2],
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E_PLAYER_TOTAL_CHIPS,
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bool: E_PLAYER_CLICKED_TXT,
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E_PLAYER_TIMER_ID,
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bool:E_PLAYER_TIMER_STARTED,
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bool:E_PLAYER_FOLDED,
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//Textdraws
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E_RAISE_CHOICES: E_PLAYER_RCHOICE,
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PlayerText: E_PLAYER_COMMUNITY_CARDS_TXT[5], //5 cards
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PlayerText: E_PLAYER_CARDS_TXT_1[T_MAX_CHAIRS_PER_TABLE],
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PlayerText: E_PLAYER_CARDS_TXT_2[T_MAX_CHAIRS_PER_TABLE],
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PlayerText: E_PLAYER_CHOICES_TXT[5],
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PlayerText: E_PLAYER_INFO_TXT[6],
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Text3D:E_PLAYER_3D_LABEL,
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/*******/
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E_PLAYER_CURRENT_CHAIR_SLOT,
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E_PLAYER_CHAIR_ATTACH_INDEX_ID
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};
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new PlayerData[MAX_PLAYERS + 1][e_PLAYER];
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stock SetPlayerClickedTxt(playerid, bool:choice)
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{
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PlayerData[playerid][E_PLAYER_CLICKED_TXT] = choice;
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return 1;
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}
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#define GetPlayerClickedTxt(%0) (PlayerData[(%0)][E_PLAYER_CLICKED_TXT])
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forward Poker_StartGame(handle, dealer);
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stock SetLastToRaise(handle, playerid)
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{
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if(!IsValidTable(handle))
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{
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return 0;
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}
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if(!Iter_Contains(IT_PlayersInGame<handle>, playerid))
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{
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T_SendWarning("[SetLastToRaise] playerid %d is not playing in table ID %d", playerid, handle);
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return 0;
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}
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TableData[handle][E_TABLE_LAST_TO_RAISE] = playerid;
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TableData[handle][E_TABLE_LAST_TO_RAISE_SEAT] = GetPlayerSeat(playerid);
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return 1;
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}
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stock ResetLabel(handle)
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{
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if(!IsValidTable(handle)) return 0;
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new const buy_in = TableData[handle][E_TABLE_BUY_IN];
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new const small_blind = TableData[handle][E_TABLE_SMALL_BLIND];
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UpdateDynamic3DTextLabelTextEx(TableData[handle][E_TABLE_POT_LABEL], COLOR_GREY,
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"Press ENTER To Play Poker\n{FFFFFF}%s Minimum\n%s / %s Blinds", cash_format(buy_in), cash_format(small_blind), cash_format(small_blind * 2));
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return 1;
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}
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stock GetClosestTableForPlayer(playerid)
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{
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new const Float:infinity = Float:0x7F800000;
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new Float:tmpdist = infinity;
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new Float:Pos[3];
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new handle = ITER_NONE;
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GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
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foreach(new i: IT_Tables)
|
|
{
|
|
new const Float:dist = VectorSize(Pos[0]-TableData[i][E_TABLE_POS_X], Pos[1]-TableData[i][E_TABLE_POS_Y], Pos[2]-TableData[i][E_TABLE_POS_Z]);
|
|
if(dist < tmpdist)
|
|
{
|
|
tmpdist = dist;
|
|
handle = i;
|
|
}
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
stock bool:IsPlayerInRangeOfTable(playerid, handle, Float:range)
|
|
{
|
|
if(!IsValidTable(handle)) return false;
|
|
if(IsPlayerInRangeOfPoint(playerid, range, TableData[handle][E_TABLE_POS_X], TableData[handle][E_TABLE_POS_Y], TableData[handle][E_TABLE_POS_Z])) return true;
|
|
return false;
|
|
}
|
|
|
|
|
|
/******************************************************************************************
|
|
Actual functions
|
|
*******************************************************************************************/
|
|
|
|
stock CreatePokerTable(buy_in, small_blind, Float: X, Float: Y, Float: Z, seats, vworld, interior)
|
|
{
|
|
new handle = Iter_Free(IT_Tables);
|
|
|
|
if(handle == ITER_NONE)
|
|
{
|
|
static overflow;
|
|
printf("[POKER ERROR] Reached limit of %d blackjack tables, increase to %d to fix.", T_MAX_POKER_TABLES, T_MAX_POKER_TABLES + ( ++ overflow ) );
|
|
return ITER_NONE;
|
|
}
|
|
if(seats >= T_MAX_CHAIRS_PER_TABLE)
|
|
{
|
|
T_SendWarning("Max number of chairs per table has been reached. Increase T_MAX_CHAIRS_PER_TABLE.");
|
|
return ITER_NONE;
|
|
}
|
|
if(buy_in <= small_blind || buy_in <= 2 * small_blind)
|
|
{
|
|
T_SendWarning("Buy in cannot be less than the small blind or big blind.");
|
|
return ITER_NONE;
|
|
}
|
|
//TableData[T_MAX_POKER_TABLES] (dummy array)
|
|
memcpy(TableData[handle], TableData[T_MAX_POKER_TABLES], 0, sizeof(TableData[]) * 4, sizeof(TableData[]));
|
|
|
|
|
|
TableData[handle][E_TABLE_BUY_IN] = buy_in;
|
|
TableData[handle][E_TABLE_SMALL_BLIND] = small_blind;
|
|
TableData[handle][E_TABLE_BIG_BLIND] = small_blind * 2;
|
|
TableData[handle][E_TABLE_TOTAL_SEATS] = seats;
|
|
TableData[handle][E_TABLE_VIRTUAL_WORLD] = vworld;
|
|
TableData[handle][E_TABLE_INTERIOR] = interior;
|
|
|
|
/* Positions */
|
|
TableData[handle][E_TABLE_POS_X] = X;
|
|
TableData[handle][E_TABLE_POS_Y] = Y;
|
|
TableData[handle][E_TABLE_POS_Z] = Z;
|
|
|
|
/* Objects */
|
|
|
|
//Table
|
|
TableData[handle][E_TABLE_OBJECT_IDS][0] = CreateDynamicObject(2189, X, Y, Z + T_Z_OFFSET - 0.01, 0.0, 0.0, 0.0, vworld, interior, .priority = 9999);
|
|
TableData[handle][E_TABLE_OBJECT_IDS][1] = CreateDynamicObject(2111, X, Y, Z-0.01, 0.0, 0.0, 0.0, vworld, interior, .priority = 9999);
|
|
|
|
//Textures
|
|
if(buy_in >= 10000000) SetDynamicObjectMaterial(TableData[handle][E_TABLE_OBJECT_IDS][0], 0, 2189, "poker_tbl", "roulette_6_256", -52310);
|
|
else if (buy_in >= 1000000) SetDynamicObjectMaterial(TableData[handle][E_TABLE_OBJECT_IDS][0], 0, 2189, "poker_tbl", "roulette_6_256", -16737793);
|
|
else if (buy_in >= 100000) SetDynamicObjectMaterial(TableData[handle][E_TABLE_OBJECT_IDS][0], 0, 2189, "poker_tbl", "roulette_6_256", -65485);
|
|
|
|
//Chairs
|
|
TableData[handle][E_TABLE_POT_LABEL] = CreateDynamic3DTextLabel("-", -1, X+T_CHIP_OFFSET, Y+T_CHIP_OFFSET, Z+0.5, 10.0, .worldid = vworld, .interiorid = interior);
|
|
|
|
new Float:angle_step = floatdiv(360.0, float(seats));
|
|
for(new i = 0; i < seats; i++)
|
|
{
|
|
new const Float:unit_posx = floatcos(float(i) * angle_step, degrees);
|
|
new const Float:unit_posy = floatsin(float(i) * angle_step, degrees);
|
|
new const Float:o_posx = unit_posx * T_CHAIR_RANGE + X;
|
|
new const Float:o_posy = unit_posy * T_CHAIR_RANGE + Y;
|
|
new const Float:c_posz = Z + 0.36;
|
|
TableData[handle][E_TABLE_CHAIR_OBJECT_IDS][i] = CreateDynamicObject(T_CHAIR_MODEL, o_posx, o_posy, Z + 0.25, 0.0, 0.0, angle_step * float(i), vworld, interior, .priority = 9999);
|
|
TableData[handle][E_TABLE_SEAT_POS_X][i] = o_posx;
|
|
TableData[handle][E_TABLE_SEAT_POS_Y][i] = o_posy;
|
|
TableData[handle][E_TABLE_SEAT_POS_Z][i] = Z;
|
|
//Currently invisible
|
|
TableData[handle][E_TABLE_BET_LABELS][i] = CreateDynamic3DTextLabel("$9", T_BET_LABEL_COLOR & ~0xFF, 0.65 * floatcos(float(i) * angle_step, degrees) + X, 0.65 * floatsin(float(i) * angle_step, degrees) + Y, c_posz, 3.0 , .worldid = vworld, .interiorid = interior);
|
|
|
|
CreateChips(handle, i);
|
|
}
|
|
new const Float: or_z = Z + 0.284; //No chips are visible
|
|
new Float: a_s = floatdiv(360.0, float(MAX_CHIP_DIGITS));
|
|
//center chips
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++)
|
|
{
|
|
new Float:rad = 0.11;
|
|
new rand = random(20);
|
|
new Float:px = rad * floatcos(float(j) * a_s, degrees) + X + T_CHIP_OFFSET;
|
|
new Float:py = rad * floatsin(float(j) * a_s, degrees) + Y + T_CHIP_OFFSET;
|
|
TableData[handle][E_TABLE_CHIPS][j] = CreateDynamicObject(1902, px, py, or_z + float(rand) * 0.008, 0.0, 0.0, 0.0, vworld, interior, .priority = 9999);
|
|
SetDynamicObjectMaterialText(TableData[handle][E_TABLE_CHIPS][j], 0, " ", .backcolor = colors[j]);
|
|
TableData[handle][E_TABLE_CHIPS_LABEL][j] = CreateDynamicObject(1905, px, py, or_z + float(rand) * 0.008 + 0.1 + 0.025, 0.0, 0.0, 0.0, vworld, interior, .priority = 9999);
|
|
SetDynamicObjectMaterialText(TableData[handle][E_TABLE_CHIPS_LABEL][j],
|
|
0, chip_text[j], 50, "Arial", 44, 1, colors[j], -1, 1 );
|
|
}
|
|
TableData[handle][E_TABLE_CURRENT_STATE] = STATE_IDLE;
|
|
Iter_Clear(IT_TableCardSet[handle]);
|
|
|
|
for(new i = 0; i < 52; i++)
|
|
Iter_Add(IT_TableCardSet[handle], i);
|
|
|
|
/* Sidepots */
|
|
Iter_Clear(IT_Sidepots[handle]);
|
|
|
|
for(new i = 0; i < T_MAX_CHAIRS_PER_TABLE; i++)
|
|
{
|
|
TableData[handle][E_TABLE_POT_CHIPS][i] = 0;
|
|
Iter_Clear(It_SidepotMembers[_IT[handle][i]]);
|
|
}
|
|
/*=================================================*/
|
|
Iter_Add(IT_Tables, handle);
|
|
ResetLabel(handle);
|
|
ResetChips(handle);
|
|
|
|
foreach(new i: Player)
|
|
{
|
|
if(IsPlayerInRangeOfPoint(i, 35.0, X, Y, Z))
|
|
{
|
|
Streamer_Update(i);
|
|
}
|
|
}
|
|
return handle;
|
|
}
|
|
|
|
|
|
stock SetPotChipsValue(handle, value)
|
|
{
|
|
new
|
|
dec_pos = 0,
|
|
Float: base_z = TableData[handle][E_TABLE_POS_Z] + 0.284
|
|
;
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++)
|
|
{
|
|
new Float:c_x, Float:c_y, Float:c_z;
|
|
new objectid = TableData[handle][E_TABLE_CHIPS][j];
|
|
GetDynamicObjectPos(objectid, c_x, c_y, c_z);
|
|
SetDynamicObjectPos(objectid, c_x, c_y, base_z);
|
|
SetDynamicObjectPos(TableData[handle][E_TABLE_CHIPS_LABEL][j], c_x, c_y, base_z + 0.12);
|
|
}
|
|
for(new val = value; val != 0; val /= 10)
|
|
{
|
|
if(dec_pos >= MAX_CHIP_DIGITS) break;
|
|
new const digit = val % 10;
|
|
if(!digit)
|
|
{
|
|
dec_pos++;
|
|
continue;
|
|
}
|
|
new Float:c_x, Float:c_y, Float:c_z;
|
|
//Chip object
|
|
new objectid = TableData[handle][E_TABLE_CHIPS][dec_pos];
|
|
GetDynamicObjectPos(objectid, c_x, c_y, c_z);
|
|
SetDynamicObjectPos(objectid, c_x, c_y, base_z + 0.016 * (float(digit)));
|
|
//Chip label:
|
|
SetDynamicObjectPos(TableData[handle][E_TABLE_CHIPS_LABEL][dec_pos], c_x, c_y, 0.125 + base_z + 0.016 * (float(digit)));
|
|
dec_pos++;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock CreateChips(handle, i)
|
|
{
|
|
new Float:angle_step = floatdiv(360.0, float(TableData[handle][E_TABLE_TOTAL_SEATS]));
|
|
new const Float:c_posz = TableData[handle][E_TABLE_POS_Z] + 0.36;
|
|
|
|
new const Float: or_x = 0.70 * floatcos(float(i) * angle_step, degrees) + TableData[handle][E_TABLE_POS_X];
|
|
new const Float: or_y = 0.70 * floatsin(float(i) * angle_step, degrees) + TableData[handle][E_TABLE_POS_Y];
|
|
new const Float: or_z = c_posz - 0.076;
|
|
|
|
new Float: a_s = floatdiv(360.0, float(MAX_CHIP_DIGITS));
|
|
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++)
|
|
{
|
|
new Float:rad = 0.11;
|
|
new rand = random(20);
|
|
TableChips[handle][i][j] = CreateDynamicObject(1902, rad * floatcos(float(j) * a_s, degrees) + or_x , rad * floatsin(float(j)* a_s, degrees) + or_y, or_z + float(rand) * 0.008, 0.0, 0.0, 0.0, TableData[handle][E_TABLE_VIRTUAL_WORLD], TableData[handle][E_TABLE_INTERIOR], .priority = 9999);
|
|
SetDynamicObjectMaterialText(TableChips[handle][i][j], 0, " ", .backcolor = colors[j]);
|
|
TableChipsLabel[handle][i][j] = CreateDynamicObject(1905, rad * floatcos(float(j) * a_s, degrees) + or_x , rad * floatsin(float(j)* a_s, degrees) + or_y, or_z + float(rand) * 0.008 + 0.1 + 0.025, 0.0, 0.0, 0.0, TableData[handle][E_TABLE_VIRTUAL_WORLD], TableData[handle][E_TABLE_INTERIOR], .priority = 9999);
|
|
SetDynamicObjectMaterialText(TableChipsLabel[handle][i][j], 0, chip_text[j], 50, "Arial", 44, 1, colors[j], -1, 1 );
|
|
}
|
|
|
|
// update users within premise
|
|
foreach(new playerid: Player) if(IsPlayerInRangeOfPoint(playerid, 35.0, TableData[handle][E_TABLE_POS_X], TableData[handle][E_TABLE_POS_Y], TableData[handle][E_TABLE_POS_Z])) {
|
|
Streamer_Update(playerid);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock ResetChips(handle)
|
|
{
|
|
new
|
|
Float: base_z = TableData[handle][E_TABLE_POS_Z] + 0.284
|
|
;
|
|
new seats = TableData[handle][E_TABLE_TOTAL_SEATS];
|
|
for(new i = 0; i < seats; i++) {
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++) {
|
|
DestroyDynamicObject(TableChips[handle][i][j]), TableChips[handle][i][j] = -1;
|
|
DestroyDynamicObject(TableChipsLabel[handle][i][j]), TableChipsLabel[handle][i][j] = -1;
|
|
}
|
|
}
|
|
/*for(new i = 0; i < seats; i++)
|
|
{
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++)
|
|
{
|
|
new rand = random(20);
|
|
new Float:c_x, Float:c_y, Float:c_z;
|
|
new objectid = TableChips[handle][i][j];
|
|
GetDynamicObjectPos(objectid, c_x, c_y, c_z);
|
|
SetDynamicObjectPos(objectid, c_x, c_y, (float(rand) * 0.008) + base_z);
|
|
SetDynamicObjectPos(TableChipsLabel[handle][i][j], c_x, c_y, (float(rand) * 0.008) + base_z + 0.125);
|
|
}
|
|
}*/
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++)
|
|
{
|
|
new rand = random(20);
|
|
new Float:c_x, Float:c_y, Float:c_z;
|
|
new objectid = TableData[handle][E_TABLE_CHIPS][j];
|
|
GetDynamicObjectPos(objectid, c_x, c_y, c_z);
|
|
SetDynamicObjectPos(objectid, c_x, c_y, (float(rand) * 0.008) + base_z);
|
|
SetDynamicObjectPos(TableData[handle][E_TABLE_CHIPS_LABEL][j], c_x, c_y, (float(rand) * 0.008) + base_z + 0.125);
|
|
}
|
|
return 1;
|
|
}
|
|
stock SetChipsValue(handle, seat, value)
|
|
{
|
|
new
|
|
dec_pos = 0,
|
|
Float: base_z = TableData[handle][E_TABLE_POS_Z] + 0.284
|
|
;
|
|
if (!IsValidDynamicObject(TableChips[handle][seat][0])) CreateChips(handle, seat);
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++)
|
|
{
|
|
new Float:c_x, Float:c_y, Float:c_z;
|
|
new objectid = TableChips[handle][seat][j];
|
|
GetDynamicObjectPos(objectid, c_x, c_y, c_z);
|
|
SetDynamicObjectPos(objectid, c_x, c_y, base_z);
|
|
SetDynamicObjectPos(TableChipsLabel[handle][seat][j], c_x, c_y, base_z + 0.12);
|
|
}
|
|
for(new val = value; val != 0; val /= 10)
|
|
{
|
|
if(dec_pos >= MAX_CHIP_DIGITS) break;
|
|
new const digit = val % 10;
|
|
if(!digit)
|
|
{
|
|
dec_pos++;
|
|
continue;
|
|
}
|
|
new Float:c_x, Float:c_y, Float:c_z;
|
|
//Chip object
|
|
new objectid = TableChips[handle][seat][dec_pos];
|
|
GetDynamicObjectPos(objectid, c_x, c_y, c_z);
|
|
SetDynamicObjectPos(objectid, c_x, c_y, base_z + 0.016 * (float(digit)));
|
|
//Chip label:
|
|
SetDynamicObjectPos(TableChipsLabel[handle][seat][dec_pos], c_x, c_y, 0.125 + base_z + 0.016 * (float(digit)));
|
|
dec_pos++;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock DestroyPokertable( handle)
|
|
{
|
|
if(!Iter_Contains(IT_Tables, handle)) return 0;
|
|
|
|
if(Iter_Count(IT_PlayersTable<handle>))
|
|
{
|
|
for(new i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
if(Iter_Contains(IT_PlayersTable<handle>, i))
|
|
{
|
|
KickPlayerFromTable(i);
|
|
}
|
|
}
|
|
}
|
|
TableData[handle][E_TABLE_BUY_IN] = 0;
|
|
TableData[handle][E_TABLE_SMALL_BLIND] = 0;
|
|
TableData[handle][E_TABLE_BIG_BLIND] = 0;
|
|
|
|
DestroyDynamicObject(TableData[handle][E_TABLE_OBJECT_IDS][0]);
|
|
TableData[handle][E_TABLE_OBJECT_IDS][0] = INVALID_OBJECT_ID;
|
|
|
|
DestroyDynamicObject(TableData[handle][E_TABLE_OBJECT_IDS][1]);
|
|
TableData[handle][E_TABLE_OBJECT_IDS][1] = INVALID_OBJECT_ID;
|
|
|
|
KillTimer(TableData[handle][E_TABLE_TIMER_ID]);
|
|
TableData[handle][E_TABLE_TIMER_ID] = 0;
|
|
|
|
DestroyDynamic3DTextLabel(TableData[handle][E_TABLE_POT_LABEL]);
|
|
for(new i = 0; i < TableData[handle][E_TABLE_TOTAL_SEATS]; i++)
|
|
{
|
|
DestroyDynamicObject(TableData[handle][E_TABLE_CHAIR_OBJECT_IDS][i]);
|
|
TableData[handle][E_TABLE_CHAIR_OBJECT_IDS][i] = INVALID_OBJECT_ID;
|
|
TableData[handle][E_TABLE_SEAT_POS_X][i] = 0.0;
|
|
TableData[handle][E_TABLE_SEAT_POS_Y][i] = 0.0;
|
|
TableData[handle][E_TABLE_SEAT_POS_Z][i] = 0.0;
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++)
|
|
{
|
|
DestroyDynamicObject(TableChips[handle][i][j]), TableChips[handle][i][j] = -1;
|
|
DestroyDynamicObject(TableChipsLabel[handle][i][j]), TableChipsLabel[handle][i][j] = -1;
|
|
}
|
|
}
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++)
|
|
{
|
|
DestroyDynamicObject(TableData[handle][E_TABLE_CHIPS][j]);
|
|
DestroyDynamicObject(TableData[handle][E_TABLE_CHIPS_LABEL][j]);
|
|
}
|
|
TableData[handle][E_TABLE_TOTAL_SEATS] = 0;
|
|
Iter_Remove(IT_Tables, handle);
|
|
Iter_Clear(IT_TableCardSet[handle]);
|
|
Iter_Clear(IT_PlayersInGame<handle>);
|
|
Iter_Clear(IT_PlayersTable<handle>);
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
stock KickPlayerFromTable(playerid)
|
|
{
|
|
if(!GetPVarInt(playerid, "t_is_in_table")) return 0;
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
if(!Iter_Contains(IT_PlayersTable<handle>, playerid)) return 0;
|
|
new slot = PlayerData[playerid][E_PLAYER_CURRENT_CHAIR_SLOT];
|
|
new attach_index = PlayerData[playerid][E_PLAYER_CHAIR_ATTACH_INDEX_ID];
|
|
RemovePlayerAttachedObject(playerid, attach_index);
|
|
ClearAnimations(playerid, 1);
|
|
TogglePlayerControllable(playerid, true);
|
|
new const Float:angle_step = floatdiv(360.0, TableData[handle][E_TABLE_TOTAL_SEATS]);
|
|
//Create the chair object again:
|
|
TableData[handle][E_TABLE_CHAIR_OBJECT_IDS][slot] = CreateDynamicObject(T_CHAIR_MODEL, TableData[handle][E_TABLE_SEAT_POS_X][slot], TableData[handle][E_TABLE_SEAT_POS_Y][slot], TableData[handle][E_TABLE_SEAT_POS_Z][slot], 0.0, 0.0, angle_step * float(slot), TableData[handle][E_TABLE_VIRTUAL_WORLD], TableData[handle][E_TABLE_INTERIOR], .priority = 9999);
|
|
Internal_RemoveChairSlot(handle, slot);
|
|
Iter_Remove(IT_PlayersTable<handle>, playerid);
|
|
if(Iter_Contains(IT_PlayersInGame<handle>, playerid)) Iter_Remove(IT_PlayersInGame<handle>, playerid);
|
|
SetPlayerPos(playerid, TableData[handle][E_TABLE_SEAT_POS_X][slot], TableData[handle][E_TABLE_SEAT_POS_Y][slot], TableData[handle][E_TABLE_SEAT_POS_Z][slot]);
|
|
SetCameraBehindPlayer(playerid);
|
|
|
|
// remove player chips
|
|
for(new j = 0; j < MAX_CHIP_DIGITS; j++) {
|
|
DestroyDynamicObject(TableChips[handle][slot][j]), TableChips[handle][slot][j] = -1;
|
|
DestroyDynamicObject(TableChipsLabel[handle][slot][j]), TableChipsLabel[handle][slot][j] = -1;
|
|
}
|
|
|
|
// hide textdraws
|
|
for(new i = 0; i < TableData[handle][E_TABLE_TOTAL_SEATS]; i++)
|
|
{
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i]);
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i]);
|
|
PlayerTextDrawDestroy(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i]);
|
|
PlayerTextDrawDestroy(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i]);
|
|
}
|
|
for(new i = 0; i < 5; i++){
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_COMMUNITY_CARDS_TXT][i]);
|
|
PlayerTextDrawDestroy(playerid, PlayerData[playerid][E_PLAYER_COMMUNITY_CARDS_TXT][i]);
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][i]);
|
|
PlayerTextDrawDestroy(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][i]);
|
|
}
|
|
for(new i = 0; i < 6; i++){
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][i]);
|
|
PlayerTextDrawDestroy(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][i]);
|
|
}
|
|
DestroyDynamic3DTextLabel(PlayerData[playerid][E_PLAYER_3D_LABEL]);
|
|
|
|
UpdateDynamic3DTextLabelText(TableData[handle][E_TABLE_BET_LABELS][slot], 0, " ");
|
|
|
|
GivePlayerCash(playerid, PlayerData[playerid][E_PLAYER_TOTAL_CHIPS]);
|
|
|
|
|
|
if(PlayerData[playerid][E_PLAYER_TIMER_STARTED])
|
|
{
|
|
KillTimer(PlayerData[playerid][E_PLAYER_TIMER_ID]);
|
|
}
|
|
memcpy(PlayerData[playerid], PlayerData[MAX_PLAYERS], 0, sizeof(PlayerData[]) * 4, sizeof(PlayerData[]));
|
|
#if T_SAVE_PLAYER_POS == true
|
|
SetPlayerPos(playerid, GetPVarFloat(playerid, "t_temp_posX"), GetPVarFloat(playerid, "t_temp_posY"), GetPVarFloat(playerid, "t_temp_posZ"));
|
|
SetPlayerFacingAngle(playerid, GetPVarFloat(playerid, "t_temp_angle"));
|
|
#endif
|
|
SetPVarInt(playerid, "t_is_in_table", 0);
|
|
new Float:X, Float:Y, Float:Z;
|
|
X = TableData[handle][E_TABLE_POS_X];
|
|
Y = TableData[handle][E_TABLE_POS_Y];
|
|
Z = TableData[handle][E_TABLE_POS_Z];
|
|
foreach(new i: Player)
|
|
{
|
|
if(IsPlayerInRangeOfPoint(i, 35.0, X, Y, Z))
|
|
{
|
|
Streamer_Update(i);
|
|
}
|
|
}
|
|
if(!Iter_Count(IT_PlayersTable<handle>))
|
|
{
|
|
ResetLabel(handle);
|
|
ResetChips(handle);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock Player_CreateTextdraws(playerid)
|
|
{
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
new Float:px;
|
|
new Float:py;
|
|
new Float:t_angle = 0.0;
|
|
|
|
new const seats = TableData[handle][E_TABLE_TOTAL_SEATS];
|
|
switch(seats)
|
|
{
|
|
case 2: t_angle = 120.0;
|
|
case 3: t_angle = 180.0;
|
|
case 4: t_angle = 210.0;
|
|
case 5: t_angle = 240.0;
|
|
case 6: t_angle = 240.0;
|
|
}
|
|
//Hole cards
|
|
new const Float:angle_step = floatdiv(360.0, float(seats));
|
|
for(new i = 0; i < TableData[handle][E_TABLE_TOTAL_SEATS]; i++)
|
|
{
|
|
px = (T_CARDS_RADIAL_DISTANCE * floatcos(float(i) * angle_step + t_angle, degrees)) + T_SCREEN_CENTER_X;
|
|
py = (T_CARDS_RADIAL_DISTANCE * floatsin(float(i) * angle_step + t_angle, degrees)) + T_SCREEN_CENTER_Y + 25.0;
|
|
|
|
PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i] = CreatePlayerTextDraw(playerid, px, py, "LD_POKE:cdback");
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i], T_CARD_X_SIZE, T_CARD_Y_SIZE);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i], 2);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i], 4);
|
|
|
|
|
|
PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i] = CreatePlayerTextDraw(playerid, px + T_TWO_CARD_DISTANCE, py, "LD_POKE:cdback");
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i], T_CARD_X_SIZE, T_CARD_Y_SIZE);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i], 2);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i], 4);
|
|
}
|
|
//Community cards
|
|
for(new i = 0; i < 5; i++)
|
|
{
|
|
px = i * T_TWO_CARD_DISTANCE + T_SCREEN_CENTER_X - 58.0;
|
|
py = T_SCREEN_CENTER_Y + 10.0;
|
|
PlayerData[playerid][E_PLAYER_COMMUNITY_CARDS_TXT][i] = CreatePlayerTextDraw(playerid, px, py, "LD_POKE:cdback");
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_COMMUNITY_CARDS_TXT][i], T_CARD_X_SIZE, T_CARD_Y_SIZE);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_COMMUNITY_CARDS_TXT][i], 2);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_COMMUNITY_CARDS_TXT][i], 4);
|
|
}
|
|
|
|
//Buttons
|
|
|
|
PlayerData[playerid][E_PLAYER_CHOICES_TXT][0] = CreatePlayerTextDraw(playerid, 613.000122, 109.940643, "box");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 0.000000, 8.599979);
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 0.000000, 57.000000);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 2);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], -1);
|
|
PlayerTextDrawUseBox(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 1);
|
|
PlayerTextDrawBoxColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 177);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 0);
|
|
PlayerTextDrawSetOutline(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 0);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 169);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 1);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][0], 0);
|
|
|
|
PlayerData[playerid][E_PLAYER_CHOICES_TXT][1] = CreatePlayerTextDraw(playerid, 612.000122, 110.770355, "Options");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 0.182333, 1.039999);
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 0.000000, 53.000000);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 2);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], -1);
|
|
PlayerTextDrawUseBox(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 1);
|
|
PlayerTextDrawBoxColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], -1061109505);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 0);
|
|
PlayerTextDrawSetOutline(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 1);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 1);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][1], 0);
|
|
|
|
PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL] = CreatePlayerTextDraw(playerid, 615.999755, 131.511154, "Call");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 0.182333, 1.039999);
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 10.000000, 49.000000);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 2);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], -1);
|
|
PlayerTextDrawUseBox(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 1);
|
|
PlayerTextDrawBoxColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], -2139094785);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 0);
|
|
PlayerTextDrawSetOutline(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 1);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 1);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], 0);
|
|
//PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], true);
|
|
|
|
PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE] = CreatePlayerTextDraw(playerid, 615.999755, 148.518554, "Raise");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 0.182333, 1.039999);
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 10.000000, 49.000000);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 2);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], -1);
|
|
PlayerTextDrawUseBox(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 1);
|
|
PlayerTextDrawBoxColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], -1378294017);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 0);
|
|
PlayerTextDrawSetOutline(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 1);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 1);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], 0);
|
|
PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], true);
|
|
|
|
PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD] = CreatePlayerTextDraw(playerid, 615.999755, 165.525954, "Fold");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 0.182333, 1.039999);
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 10.000000, 49.000000);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 2);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], -1);
|
|
PlayerTextDrawUseBox(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 1);
|
|
PlayerTextDrawBoxColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], -1523963137);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 0);
|
|
PlayerTextDrawSetOutline(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 1);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 1);
|
|
PlayerTextDrawSetShadow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], 0);
|
|
PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD], true);
|
|
|
|
//Info
|
|
PlayerData[playerid][E_PLAYER_INFO_TXT][0] = CreatePlayerTextDraw(playerid, 597.333435, 253.051803, "box");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], 0.000000, 7.366664);
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], 0.000000, 84.000000);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], 2);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], -1);
|
|
PlayerTextDrawUseBox(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], 1);
|
|
PlayerTextDrawBoxColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], 193);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][0], 1);
|
|
|
|
PlayerData[playerid][E_PLAYER_INFO_TXT][1] = CreatePlayerTextDraw(playerid, 597.999694, 253.466537, "INFORMATION");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], 0.265333, 1.093926);
|
|
PlayerTextDrawTextSize(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], 0.000000, 84.000000);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], 2);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], -1);
|
|
PlayerTextDrawUseBox(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], 1);
|
|
PlayerTextDrawBoxColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], -2139062017);
|
|
PlayerTextDrawSetOutline(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], 1);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], 2);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][1], 1);
|
|
|
|
PlayerData[playerid][E_PLAYER_INFO_TXT][2] = CreatePlayerTextDraw(playerid, 559.666687, 268.814849, "Chips:_2934123");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][2], 0.166999, 1.023407);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][2], 1);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][2], -1);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][2], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][2], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][2], 1);
|
|
|
|
PlayerData[playerid][E_PLAYER_INFO_TXT][3] = CreatePlayerTextDraw(playerid, 559.666687, 279.600128, "Pot:_23124");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][3], 0.166999, 1.023407);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][3], 1);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][3], -1); //10.785279
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][3], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][3], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][3], 1);
|
|
|
|
PlayerData[playerid][E_PLAYER_INFO_TXT][4] = CreatePlayerTextDraw(playerid, 559.666687, 290.385407, "Last_bet:_$4213");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][4], 0.166999, 1.023407);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][4], 1);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][4], -1);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][4], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][4], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][4], 1);
|
|
|
|
PlayerData[playerid][E_PLAYER_INFO_TXT][5] = CreatePlayerTextDraw(playerid, 559.666687, 301.170686, "Your_bet:_$124");
|
|
PlayerTextDrawLetterSize(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][5], 0.166999, 1.023407);
|
|
PlayerTextDrawAlignment(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][5], 1);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][5], -1);
|
|
PlayerTextDrawBackgroundColor(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][5], 255);
|
|
PlayerTextDrawFont(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][5], 1);
|
|
PlayerTextDrawSetProportional(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][5], 1);
|
|
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerConnect(playerid)
|
|
{
|
|
for(new i = 0; i < MAX_PLAYER_ATTACHED_OBJECTS; i++)
|
|
{
|
|
if(!IsPlayerAttachedObjectSlotUsed(playerid, i)) continue;
|
|
RemovePlayerAttachedObject(playerid, i);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
stock AddPlayerToTable(playerid, handle)
|
|
{
|
|
if(!Iter_Contains(IT_Tables, handle)) return 0;
|
|
if(GetPVarInt(playerid, "t_is_in_table")) return 0;
|
|
new slot = Internal_GetFreeChairSlot(handle);
|
|
if(slot == ITER_NONE)
|
|
{
|
|
SendPokerMessage(playerid, "There aren't currently any unnocupied seats in this table at the moment. You cannot enter it.");
|
|
return 0;
|
|
}
|
|
|
|
if(GetPlayerCash(playerid) < TableData[handle][E_TABLE_BUY_IN]) return SendPokerMessage(playerid, "You don't have enough money to access this table. Buy In: %s", cash_format(TableData[handle][E_TABLE_BUY_IN]));
|
|
|
|
new index = Player_GetUnusedAttachIndex(playerid);
|
|
if(index == cellmin)
|
|
{
|
|
SendPokerMessage(playerid, "You cannot access this table in this moment.");
|
|
return 0;
|
|
}
|
|
//Reset player data
|
|
memcpy(PlayerData[playerid], PlayerData[MAX_PLAYERS], 0, sizeof(PlayerData[]) * 4, sizeof(PlayerData[]));
|
|
|
|
|
|
//Information to set the player's position, angle, etc..
|
|
new Float:Pos[3];
|
|
Pos[0] = TableData[handle][E_TABLE_SEAT_POS_X][slot];
|
|
Pos[1] = TableData[handle][E_TABLE_SEAT_POS_Y][slot];
|
|
Pos[2] = TableData[handle][E_TABLE_SEAT_POS_Z][slot];
|
|
//new const Float:angle_step = floatdiv(360.0, float(TableData[handle][E_TABLE_TOTAL_SEATS]));
|
|
//new Float:facing_angle = (TableData[handle][E_TABLE_TOTAL_SEATS] == 2) ? (270 - angle_step * float(slot + 1)) : angle_step * float(slot + 1);
|
|
new Float:facing_angle = atan2(TableData[handle][E_TABLE_POS_Y] - Pos[1], TableData[handle][E_TABLE_POS_X] - Pos[0]) - 90.0;
|
|
DestroyDynamicObject(TableData[handle][E_TABLE_CHAIR_OBJECT_IDS][slot]);
|
|
SetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
|
|
SetPlayerFacingAngle(playerid, facing_angle);
|
|
|
|
SetPlayerAttachedObject(playerid, index, T_CHAIR_MODEL, 7, 0.061999, -0.046, 0.095999, 90.6, -171.8, -10.5, 1.0, 1.0, 1.0);
|
|
SetPlayerCameraPos(playerid, TableData[handle][E_TABLE_POS_X], TableData[handle][E_TABLE_POS_Y], TableData[handle][E_TABLE_POS_Z]+T_Z_CAMERA_OFFSET);
|
|
SetPlayerCameraLookAt(playerid, TableData[handle][E_TABLE_POS_X], TableData[handle][E_TABLE_POS_Y], TableData[handle][E_TABLE_POS_Z]);
|
|
ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.1, 1, 1, 1, 0, 0, 1);
|
|
new tstr[64];
|
|
format(tstr, sizeof(tstr), "%s\n* waiting next game *", ReturnPlayerName(playerid));
|
|
PlayerData[playerid][E_PLAYER_3D_LABEL] = CreateDynamic3DTextLabel(tstr, 0x808080FF, Pos[0], Pos[1], Pos[2], 15.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid), -1, 5.0);
|
|
|
|
//Information that will be used later
|
|
PlayerData[playerid][E_PLAYER_CHAIR_ATTACH_INDEX_ID] = index;
|
|
PlayerData[playerid][E_PLAYER_CURRENT_CHAIR_SLOT] = slot;
|
|
|
|
PlayerData[playerid][E_PLAYER_CURRENT_HANDLE] = handle;
|
|
Player_CreateTextdraws(playerid);
|
|
//Iterators
|
|
Internal_AddChairSlot(handle, slot);
|
|
Iter_Add(IT_PlayersTable<handle>, playerid);
|
|
TableData[handle][E_TABLE_CHAIR_PLAYER_ID][slot] = playerid;
|
|
GivePlayerCash(playerid, -TableData[handle][E_TABLE_BUY_IN]);
|
|
PlayerData[playerid][E_PLAYER_TOTAL_CHIPS] = TableData[handle][E_TABLE_BUY_IN];
|
|
SendPokerMessage(playerid, "You've been charged %s as a result of joining in the table.", cash_format(TableData[handle][E_TABLE_BUY_IN]));
|
|
//Allow players to join a table where a game has already started but there are empty seats remaining (these players will be able to play once the current match finishes)
|
|
if(TableData[handle][E_TABLE_CURRENT_STATE] != STATE_BEGIN)
|
|
{
|
|
if(Iter_Count(IT_PlayersTable<handle>) == 2 && !TableData[handle][E_TABLE_LOADING_GAME]) //Minimum two seats
|
|
{
|
|
if(!TableData[handle][E_TABLE_STING_NEW_GAME])
|
|
{
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"There are currently two players in the table.");
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Any players interested in being part of this game have "#T_START_DELAY" seconds to join the table.");
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"The game will begin in "#T_START_DELAY" seconds...");
|
|
Iter_Clear(IT_PlayersInGame<handle>);
|
|
TableData[handle][E_TABLE_LOADING_GAME] = true;
|
|
SetTimerEx("Poker_StartGame", T_START_DELAY * 1000, false, "ii", handle, INVALID_PLAYER_ID);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendPokerMessage(playerid, "You have entered this poker table but the game has already begun.");
|
|
SendPokerMessage(playerid, "You must wait until this match is finished to play!");
|
|
SendTableMessage(handle, "{25728B}- - Player %s has joined the table... - -", ReturnPlayerName(playerid));
|
|
}
|
|
|
|
foreach(new i: Player)
|
|
{
|
|
if(IsPlayerInRangeOfPoint(i, 35.0, Pos[0], Pos[1], Pos[2]))
|
|
{
|
|
Streamer_Update(i);
|
|
}
|
|
}
|
|
|
|
#if T_SAVE_PLAYER_POS == true
|
|
|
|
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
|
|
SetPVarFloat(playerid, "t_temp_posX", Pos[0]);
|
|
SetPVarFloat(playerid, "t_temp_posY", Pos[1]);
|
|
SetPVarFloat(playerid, "t_temp_posZ", Pos[2]);
|
|
GetPlayerFacingAngle(playerid, Pos[0]);
|
|
SetPVarFloat(playerid, "t_temp_angle", Pos[0]);
|
|
#endif
|
|
|
|
SetPVarInt(playerid, "t_is_in_table", 1);
|
|
return 1;
|
|
}
|
|
|
|
stock SendTableMessage(handle, const format[], va_args<>)
|
|
{
|
|
new sstr[164];
|
|
va_format(sstr, sizeof (sstr), format, va_start<2>);
|
|
//strins(sstr, "{cc8e35}-|- {739e82} ", 0);
|
|
foreach(new playerid: IT_PlayersTable<handle>)
|
|
{
|
|
SendClientMessage(playerid, -1, sstr);
|
|
// printf( "[poker_%d] %s", handle, sstr);
|
|
}
|
|
return 1;
|
|
}
|
|
stock UpdateInfoTextdrawsForPlayer(playerid)
|
|
{
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
new tstring[64];
|
|
format(tstring, sizeof(tstring), "~g~Chips:_~w~%s", cash_format(PlayerData[playerid][E_PLAYER_TOTAL_CHIPS]));
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][2], tstring);
|
|
format(tstring, sizeof(tstring), "~y~Pot:_~w~%s", cash_format(TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]));
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][3], tstring);
|
|
format(tstring, sizeof(tstring), "~r~Last_bet:_~w~%s", cash_format(TableData[handle][E_TABLE_LAST_BET]));
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][4], tstring);
|
|
format(tstring, sizeof(tstring), "~r~Your_bet:_~w~%s", cash_format(PlayerData[playerid][E_PLAYER_CURRENT_BET]));
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][5], tstring);
|
|
return 1;
|
|
}
|
|
|
|
public Poker_StartGame(handle, dealer)
|
|
{
|
|
TableData[handle][E_TABLE_STING_NEW_GAME] = false;
|
|
if(Iter_Count(IT_PlayersTable<handle>) < 2)
|
|
{
|
|
TableData[handle][E_TABLE_LOADING_GAME] = false;
|
|
return 0;
|
|
}
|
|
for(new i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
if(!Iter_Contains(IT_PlayersTable<handle>, i)) continue;
|
|
if(!PlayerData[i][E_PLAYER_TOTAL_CHIPS])
|
|
{
|
|
SendPokerMessage(i, "You don't have any chips left.");
|
|
SendPokerMessage(i, "You may join the table again and pay the buy-in fee to play once again!");
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been kicked out of the table. [Reason: Ran out of chips]", ReturnPlayerName(i));
|
|
KickPlayerFromTable(i);
|
|
ShowPlayerDialog(i, -1, DIALOG_STYLE_INPUT, " ", " ", " ", " ");
|
|
}
|
|
}
|
|
|
|
if(Iter_Count(IT_PlayersTable<handle>) < 2)
|
|
{
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"There aren't enough players to start a game");
|
|
TableData[handle][E_TABLE_LOADING_GAME] = false;
|
|
return 0;
|
|
}
|
|
for (new i = 0; i < 5; i ++) {
|
|
TableData[handle][E_TABLE_COM_CARDS_VALUES][i] = ITER_NONE;
|
|
}
|
|
TableData[handle][E_TABLE_LOADING_GAME] = true;
|
|
//Add these two players to (currently playing iterator)
|
|
Iter_Clear(IT_PlayersInGame<handle>);
|
|
Iter_Clear(IT_PlayersAllIn<handle>);
|
|
foreach(new i: IT_PlayersTable<handle>)
|
|
{
|
|
Player_Clearchat(i);
|
|
Iter_Add(IT_PlayersInGame<handle>, i);
|
|
PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
|
|
PlayerData[i][E_PLAYER_IS_PLAYING] = true;
|
|
ApplyAnimation(i, "INT_OFFICE", "OFF_Sit_Bored_Loop", 4.1, 1, 1, 1, 0, 0, 1);
|
|
|
|
}
|
|
TableData[handle][E_TABLE_CURRENT_STATE] = STATE_BEGIN; //Will prevent players from leaving the table
|
|
|
|
foreach(new playerid: IT_PlayersInGame<handle>)
|
|
{
|
|
for(new i = 0; i < TableData[handle][E_TABLE_TOTAL_SEATS]; i++)
|
|
{
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i], "LD_POKE:cdback");
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i], "LD_POKE:cdback");
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i]);
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i]);
|
|
}
|
|
for(new i = 0; i < 5; i++){
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_COMMUNITY_CARDS_TXT][i]);
|
|
}
|
|
for(new i = 0; i < 5; i++){
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][i]);
|
|
}
|
|
for(new i = 0; i < 6; i++){
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][i]);
|
|
}
|
|
}
|
|
|
|
TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT] = 0;
|
|
|
|
dealer = GetTurnAfterDealer(handle);
|
|
//Select BB, SB in terms of a random dealer
|
|
dealer = (dealer == INVALID_PLAYER_ID) ? Iter_Random(IT_PlayersInGame<handle>) : dealer;
|
|
|
|
new count = Iter_Count(IT_PlayersInGame<handle>);
|
|
if(count < 2)
|
|
{
|
|
return -1;
|
|
}
|
|
else if(count == 2)
|
|
{
|
|
TableData[handle][E_TABLE_PLAYER_DEALER_ID] = dealer;
|
|
TableData[handle][E_TABLE_DEALER_SEAT] = PlayerData[dealer][E_PLAYER_CURRENT_CHAIR_SLOT];
|
|
TableData[handle][E_TABLE_PLAYER_BIG_BLIND_ID] = dealer;
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been chosen to be the dealer and big blind in this first stage of the game!", ReturnPlayerName(dealer));
|
|
UpdateDynamic3DTextLabelTextEx(PlayerData[dealer][E_PLAYER_3D_LABEL], -1, "{7AC72E}%s\n{FD4102}Big Blind + Dealer", ReturnPlayerName(dealer));
|
|
|
|
//small blind..
|
|
new next_turn = GetTurnAfterPlayer(handle, dealer);
|
|
UpdateDynamic3DTextLabelTextEx(PlayerData[next_turn][E_PLAYER_3D_LABEL], -1, "{7AC72E}%s\n{FD4102}Small Blind", ReturnPlayerName(next_turn));
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been chosen to be the small blind in this first stage of the game!", ReturnPlayerName(next_turn));
|
|
TableData[handle][E_TABLE_PLAYER_SMALL_BLIND_ID] = next_turn;
|
|
|
|
|
|
}
|
|
else
|
|
{
|
|
|
|
//Dealer
|
|
UpdateDynamic3DTextLabelTextEx(PlayerData[dealer][E_PLAYER_3D_LABEL], -1, "{7AC72E}%s\n{FD4102}Dealer", ReturnPlayerName(dealer));
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been chosen to be the dealer in this first stage of the game!", ReturnPlayerName(dealer));
|
|
TableData[handle][E_TABLE_PLAYER_DEALER_ID] = dealer;
|
|
TableData[handle][E_TABLE_DEALER_SEAT] = PlayerData[dealer][E_PLAYER_CURRENT_CHAIR_SLOT];
|
|
|
|
//Big blind
|
|
new next_player = GetTurnAfterPlayer(handle, dealer);
|
|
UpdateDynamic3DTextLabelTextEx(PlayerData[next_player][E_PLAYER_3D_LABEL], -1, "{7AC72E}%s\n{FD4102}Small Blind", ReturnPlayerName(next_player));
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been chosen to be the Small Blind in this first stage of the game!", ReturnPlayerName(next_player));
|
|
TableData[handle][E_TABLE_PLAYER_SMALL_BLIND_ID] = next_player;
|
|
|
|
//Small blind
|
|
next_player = GetTurnAfterPlayer(handle, next_player);
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been chosen to be the Big Blind in this first stage of the game!", ReturnPlayerName(next_player));
|
|
UpdateDynamic3DTextLabelTextEx(PlayerData[next_player][E_PLAYER_3D_LABEL], -1, "{7AC72E}%s\n{FD4102}Big Blind", ReturnPlayerName(next_player));
|
|
TableData[handle][E_TABLE_PLAYER_BIG_BLIND_ID] = next_player;
|
|
}
|
|
|
|
|
|
foreach(new playerid: IT_PlayersInGame<handle>) //loop through the players already in the table
|
|
{
|
|
if(playerid != TableData[handle][E_TABLE_PLAYER_DEALER_ID] && playerid != TableData[handle][E_TABLE_PLAYER_BIG_BLIND_ID] && playerid != TableData[handle][E_TABLE_PLAYER_SMALL_BLIND_ID])
|
|
{
|
|
UpdateDynamic3DTextLabelTextEx(PlayerData[playerid][E_PLAYER_3D_LABEL], 0x7AC72EFF, "%s", ReturnPlayerName(playerid));
|
|
}
|
|
for(new k = 0; k < 6; k++)
|
|
{
|
|
PlayerTextDrawShow(playerid, PlayerData[playerid][E_PLAYER_INFO_TXT][k]);
|
|
}
|
|
UpdateInfoTextdrawsForPlayer(playerid);
|
|
Streamer_Update(playerid);
|
|
}
|
|
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Dealer is shuffling the pack of cards. Cards will be handed out in two seconds...!");
|
|
//If everything executes without stop, it wouldn't look that nice for me, so a timer comes handy..
|
|
SetTimerEx("Poker_DealCards", 2000, false, "i", handle);
|
|
return 1;
|
|
}
|
|
|
|
|
|
forward Poker_KickPlayers(handle);
|
|
public Poker_KickPlayers(handle)
|
|
{
|
|
for(new i = 0; i < MAX_PLAYERS; i++)
|
|
{
|
|
if(!Iter_Contains(IT_PlayersTable<handle>, i)) continue;
|
|
if(!PlayerData[i][E_PLAYER_TOTAL_CHIPS])
|
|
{
|
|
if(GetPlayerCash(i) < TableData[handle][E_TABLE_BUY_IN])
|
|
{
|
|
SendPokerMessage(i, "You don't have any chips left.");
|
|
SendPokerMessage(i, "You may join the table again and pay the buy-in fee to play once again!");
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been kicked out of the table. [Reason: Ran out of chips]", ReturnPlayerName(i));
|
|
KickPlayerFromTable(i);
|
|
}
|
|
else
|
|
{
|
|
ShowPlayerDialog(i, DIALOG_BUY_IN, DIALOG_STYLE_MSGBOX, "Buy-In", ""COL_WHITE"You've ran out of chips. Do you want to pay the buy-in fee again to continue playing?", "Yes", "No");
|
|
}
|
|
}
|
|
}
|
|
//Iter_Clear(IT_PlayersInGame<handle>);
|
|
return 1;
|
|
}
|
|
|
|
stock StartNewPokerGame(handle, time)
|
|
{
|
|
for (new i = 0; i < 5; i ++) {
|
|
TableData[handle][E_TABLE_COM_CARDS_VALUES][i] = ITER_NONE;
|
|
}
|
|
|
|
foreach(new i: IT_PlayersInGame<handle>) {
|
|
HidePlayerChoices(i);
|
|
}
|
|
|
|
//This will allow players to leave before the new game begins.
|
|
TableData[handle][E_TABLE_CURRENT_STATE] = STATE_IDLE;
|
|
TableData[handle][E_TABLE_STING_NEW_GAME] = true;
|
|
|
|
TableData[handle][E_TABLE_FIRST_TURN] = INVALID_PLAYER_ID;
|
|
TableData[handle][E_TABLE_CHECK_FIRST] = false;
|
|
TableData[handle][E_TABLE_CURRENT_TURN] = INVALID_PLAYER_ID;
|
|
TableData[handle][E_TABLE_LOADING_GAME] = false;
|
|
ResetLabel(handle);
|
|
|
|
Iter_Clear(IT_TableCardSet[handle]);
|
|
|
|
for(new i = 0; i < 52; i++)
|
|
Iter_Add(IT_TableCardSet[handle], i);
|
|
|
|
//Never change this order
|
|
Iter_Clear(IT_PlayersAllIn<handle>);
|
|
Iter_Clear(IT_Sidepots[handle]);
|
|
|
|
SetTimerEx("Poker_KickPlayers", 1000 * (time - 5), false, "i", handle);
|
|
|
|
for(new i = 0; i < T_MAX_CHAIRS_PER_TABLE; i++)
|
|
{
|
|
TableData[handle][E_TABLE_POT_CHIPS][i] = 0;
|
|
Iter_Clear(It_SidepotMembers[_IT[handle][i]]);
|
|
}
|
|
Iter_Clear(IT_PlayersInGame<handle>);
|
|
|
|
if(Iter_Count(IT_PlayersTable<handle>) >= 2)
|
|
{
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Starting a new game in %d seconds...", time);
|
|
SetTimerEx("Poker_StartGame", 1000 * time, false, "ii", handle, INVALID_PLAYER_ID);
|
|
}
|
|
else
|
|
{
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"There are not enough players to start a new game!");
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock GetTurnAfterSeat(handle, seat)
|
|
{
|
|
seat -= 1;
|
|
new target = INVALID_PLAYER_ID;
|
|
for(new i = 0, j = TableData[handle][E_TABLE_TOTAL_SEATS]; i < j; i++)
|
|
{
|
|
if(seat < 0) seat = TableData[handle][E_TABLE_TOTAL_SEATS] - 1;
|
|
target = TableData[handle][E_TABLE_CHAIR_PLAYER_ID][seat];
|
|
if(Iter_Contains(IT_PlayersInGame<handle>, target) && !Iter_Contains(IT_PlayersAllIn<handle>, target))
|
|
{
|
|
break;
|
|
}
|
|
seat--;
|
|
}
|
|
if(seat < 0 || seat >= T_MAX_CHAIRS_PER_TABLE) return INVALID_PLAYER_ID;
|
|
return target;
|
|
}
|
|
|
|
stock GetTurnAfterDealer(handle)
|
|
{
|
|
new seat = TableData[handle][E_TABLE_DEALER_SEAT];
|
|
new target = GetTurnAfterSeat(handle, seat);
|
|
if(target == INVALID_PLAYER_ID)
|
|
{
|
|
printf("Something went wrong while executing GetTurnAfterPlayer");
|
|
return -1;
|
|
}
|
|
return target;
|
|
}
|
|
|
|
|
|
stock GetTurnAfterPlayer(handle, playerid)
|
|
{
|
|
/*Finds the ID of the player to the left of 'playerid', skips players not currently playing or empty seats.
|
|
The number of iterations it performs is the number of seats in between both players
|
|
Worst case would be the number of seats O(n), n = number of seats, O(1) would be the best case (players next to each other)
|
|
*/
|
|
new slot = PlayerData[playerid][E_PLAYER_CURRENT_CHAIR_SLOT] - 1;
|
|
if(slot < 0) slot = TableData[handle][E_TABLE_TOTAL_SEATS] - 1;
|
|
for(new i = 0, j = TableData[handle][E_TABLE_TOTAL_SEATS]; i < j; i++)
|
|
{
|
|
if(slot < 0) slot = TableData[handle][E_TABLE_TOTAL_SEATS] - 1;
|
|
new const target = TableData[handle][E_TABLE_CHAIR_PLAYER_ID][slot];
|
|
if(Iter_Contains(IT_PlayersInGame<handle>, target) && !Iter_Contains(IT_PlayersAllIn<handle>, target))
|
|
{
|
|
break;
|
|
}
|
|
slot--;
|
|
}
|
|
if(slot < 0 || slot >= T_MAX_CHAIRS_PER_TABLE) return INVALID_PLAYER_ID;
|
|
new target = TableData[handle][E_TABLE_CHAIR_PLAYER_ID][slot];
|
|
if(!Iter_Contains(IT_PlayersInGame<handle>, target)) return INVALID_PLAYER_ID;
|
|
new next_player = INVALID_PLAYER_ID;
|
|
next_player = TableData[handle][E_TABLE_CHAIR_PLAYER_ID][slot];
|
|
return next_player;
|
|
}
|
|
stock GetTurnAfterPlayerEx(handle, playerid)
|
|
{
|
|
/*Finds the ID of the player to the left of 'playerid', skips players not currently playing or empty seats.
|
|
The number of iterations it performs is the number of seats in between both players
|
|
Worst case would be the number of seats O(n), n = number of seats, O(1) would be the best case (players next to each other)
|
|
*/
|
|
new slot = PlayerData[playerid][E_PLAYER_CURRENT_CHAIR_SLOT] - 1;
|
|
if(slot < 0) slot = TableData[handle][E_TABLE_TOTAL_SEATS] - 1;
|
|
for(new i = 0, j = TableData[handle][E_TABLE_TOTAL_SEATS]; i < j; i++)
|
|
{
|
|
if(slot < 0) slot = TableData[handle][E_TABLE_TOTAL_SEATS] - 1;
|
|
new const target = TableData[handle][E_TABLE_CHAIR_PLAYER_ID][slot];
|
|
if(Iter_Contains(IT_PlayersInGame<handle>, target))
|
|
{
|
|
break;
|
|
}
|
|
slot--;
|
|
}
|
|
new next_player = INVALID_PLAYER_ID;
|
|
next_player = TableData[handle][E_TABLE_CHAIR_PLAYER_ID][slot];
|
|
return next_player;
|
|
}
|
|
stock Internal_GetFreeChairSlot(handle)
|
|
{
|
|
//This goes in reverse (left)
|
|
new seats = TableData[handle][E_TABLE_TOTAL_SEATS];
|
|
for(new i = seats; i--; )
|
|
{
|
|
if(!TableData[handle][E_TABLE_IS_SEAT_TAKEN][i])
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
return ITER_NONE;
|
|
}
|
|
stock Internal_AddChairSlot(handle, slot)
|
|
{
|
|
TableData[handle][E_TABLE_IS_SEAT_TAKEN][slot] = true;
|
|
return 1;
|
|
}
|
|
stock Internal_RemoveChairSlot(handle, slot)
|
|
{
|
|
TableData[handle][E_TABLE_IS_SEAT_TAKEN][slot] = false;
|
|
return 1;
|
|
}
|
|
|
|
stock RemoveChipsFromPlayer( forplayer, amount)
|
|
{
|
|
PlayerData[forplayer][E_PLAYER_TOTAL_CHIPS] -= amount;
|
|
return 1;
|
|
}
|
|
|
|
stock AbortGame(handle)
|
|
{
|
|
if(TableData[handle][E_TABLE_CURRENT_STATE] != STATE_BEGIN) return 0;
|
|
//Could have used Iter_SafeRemove, prefer not to
|
|
for(new playerid = 0; playerid < MAX_PLAYERS; playerid++)
|
|
{
|
|
if(Iter_Contains(IT_PlayersTable<handle>, playerid))
|
|
{
|
|
KickPlayerFromTable(playerid);
|
|
}
|
|
CancelSelectTextDraw(playerid);
|
|
}
|
|
|
|
for(new i = 0; i < 5; i++)
|
|
{
|
|
TableData[handle][E_TABLE_COM_CARDS_VALUES][i] = ITER_NONE;
|
|
}
|
|
//This will allow players to leave before the new game begins.
|
|
TableData[handle][E_TABLE_CURRENT_STATE] = STATE_IDLE;
|
|
TableData[handle][E_TABLE_STING_NEW_GAME] = false;
|
|
|
|
TableData[handle][E_TABLE_FIRST_TURN] = INVALID_PLAYER_ID;
|
|
TableData[handle][E_TABLE_CHECK_FIRST] = false;
|
|
TableData[handle][E_TABLE_LOADING_GAME] = false;
|
|
ResetLabel(handle);
|
|
Iter_Clear(IT_TableCardSet[handle]);
|
|
//Never change this order
|
|
Iter_Clear(IT_PlayersAllIn<handle>);
|
|
Iter_Clear(IT_Sidepots[handle]);
|
|
|
|
for(new i = 0; i < T_MAX_CHAIRS_PER_TABLE; i++)
|
|
{
|
|
TableData[handle][E_TABLE_POT_CHIPS][i] = 0;
|
|
Iter_Clear(It_SidepotMembers[_IT[handle][i]]);
|
|
}
|
|
|
|
for(new i = 0; i < 52; i++)
|
|
Iter_Add(IT_TableCardSet[handle], i);
|
|
|
|
TableData[handle][E_TABLE_CURRENT_STATE] = STATE_IDLE;
|
|
return 1;
|
|
}
|
|
|
|
forward Poker_DealCards(handle);
|
|
public Poker_DealCards(handle)
|
|
{
|
|
foreach(new playerid: IT_PlayersTable<handle>) //loop through the players already in the table
|
|
{
|
|
if(Iter_Contains(IT_PlayersInGame<handle>, playerid))
|
|
{
|
|
new seat = TableRotCorrections[TableData[PlayerData[playerid][E_PLAYER_CURRENT_HANDLE]][E_TABLE_TOTAL_SEATS]][ PlayerData[playerid][E_PLAYER_CURRENT_CHAIR_SLOT]];
|
|
new card1 = Iter_Random(IT_TableCardSet[handle]);
|
|
Iter_Remove(IT_TableCardSet[handle], card1);
|
|
|
|
|
|
new card2 = Iter_Random(IT_TableCardSet[handle]);
|
|
Iter_Remove(IT_TableCardSet[handle], card2);
|
|
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][seat], CardData[card1][E_CARD_TEXTDRAW]);
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][seat], CardData[card2][E_CARD_TEXTDRAW]);
|
|
PlayerData[playerid][E_PLAYER_CARD_VALUES][0] = card1;
|
|
PlayerData[playerid][E_PLAYER_CARD_VALUES][1] = card2;
|
|
|
|
foreach(new p: IT_PlayersInGame<handle>)
|
|
{
|
|
seat = TableRotCorrections[TableData[PlayerData[p][E_PLAYER_CURRENT_HANDLE]][E_TABLE_TOTAL_SEATS]][ PlayerData[p][E_PLAYER_CURRENT_CHAIR_SLOT]];
|
|
PlayerTextDrawShow(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][seat]);
|
|
PlayerTextDrawShow(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][seat]);
|
|
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0 );
|
|
}
|
|
|
|
PlayerData[playerid][E_PLAYER_CURRENT_BET] = 0;
|
|
}
|
|
else
|
|
{
|
|
for(new i = 0; i < TableData[handle][E_TABLE_TOTAL_SEATS]; i++)
|
|
{
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i], "LD_POKE:cdback");
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i], "LD_POKE:cdback");
|
|
PlayerTextDrawShow(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_1][i]);
|
|
PlayerTextDrawShow(playerid, PlayerData[playerid][E_PLAYER_CARDS_TXT_2][i]);
|
|
}
|
|
}
|
|
|
|
}
|
|
//Set variables
|
|
|
|
TableData[handle][E_TABLE_CURRENT_ROUND] = ROUND_PRE_FLOP;
|
|
|
|
|
|
|
|
|
|
new big_blind = TableData[handle][E_TABLE_PLAYER_BIG_BLIND_ID];
|
|
new small_blind = TableData[handle][E_TABLE_PLAYER_SMALL_BLIND_ID];
|
|
|
|
new bool: b_big_blind = (PlayerData[big_blind][E_PLAYER_TOTAL_CHIPS] > TableData[handle][E_TABLE_BIG_BLIND]);
|
|
new bool: b_small_blind = (PlayerData[small_blind][E_PLAYER_TOTAL_CHIPS] > TableData[handle][E_TABLE_SMALL_BLIND]);
|
|
if(b_big_blind && b_small_blind)
|
|
{
|
|
PlayerData[big_blind][E_PLAYER_CURRENT_BET] = TableData[handle][E_TABLE_BIG_BLIND];
|
|
PlayerData[small_blind][E_PLAYER_CURRENT_BET] = TableData[handle][E_TABLE_SMALL_BLIND];
|
|
SendTableMessage(handle, "{2DD9A9} * * %s posts a small blind of %s.. * *", ReturnPlayerName(TableData[handle][E_TABLE_PLAYER_SMALL_BLIND_ID]), cash_format(TableData[handle][E_TABLE_SMALL_BLIND]));
|
|
SendTableMessage(handle, "{2DD9A9} * * %s posts a big blind of %s.. * *", ReturnPlayerName(TableData[handle][E_TABLE_PLAYER_BIG_BLIND_ID]), cash_format(TableData[handle][E_TABLE_BIG_BLIND]));
|
|
new next_turn = GetTurnAfterPlayer(handle, TableData[handle][E_TABLE_PLAYER_BIG_BLIND_ID]);
|
|
TableData[handle][E_TABLE_LAST_BET] = TableData[handle][E_TABLE_BIG_BLIND];
|
|
SetLastToRaise(handle, next_turn);
|
|
RemoveChipsFromPlayer( big_blind, TableData[handle][E_TABLE_BIG_BLIND]);
|
|
RemoveChipsFromPlayer( small_blind, TableData[handle][E_TABLE_SMALL_BLIND]);
|
|
TableData[handle][E_TABLE_FIRST_TURN] = next_turn;
|
|
TableData[handle][E_TABLE_CHECK_FIRST] = true;
|
|
SendTurnMessage(handle, next_turn);
|
|
|
|
UpdateTable(handle);
|
|
}
|
|
else
|
|
{
|
|
new next_turn = GetTurnAfterPlayer(handle, TableData[handle][E_TABLE_PLAYER_BIG_BLIND_ID]);
|
|
SetLastToRaise(handle, next_turn);
|
|
if(!b_small_blind)
|
|
{
|
|
|
|
ForcePlayerAllIn(small_blind, handle, false);
|
|
}
|
|
else
|
|
{
|
|
SendTableMessage(handle, "{2DD9A9} * * %s posts a small blind of %s.. * *", ReturnPlayerName(TableData[handle][E_TABLE_PLAYER_SMALL_BLIND_ID]), cash_format(TableData[handle][E_TABLE_SMALL_BLIND]));
|
|
RemoveChipsFromPlayer( small_blind, TableData[handle][E_TABLE_SMALL_BLIND]);
|
|
PlayerData[small_blind][E_PLAYER_CURRENT_BET] = TableData[handle][E_TABLE_SMALL_BLIND];
|
|
}
|
|
|
|
if(!b_big_blind)
|
|
{
|
|
TableData[handle][E_TABLE_LAST_TO_RAISE] = big_blind;
|
|
TableData[handle][E_TABLE_LAST_BET] = PlayerData[big_blind][E_PLAYER_TOTAL_CHIPS];
|
|
ForcePlayerAllIn(big_blind, handle, false);
|
|
|
|
if(!b_small_blind && GetTurnAfterPlayerEx(handle, next_turn) == small_blind)
|
|
{
|
|
SetLastToRaise(handle, small_blind);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
|
|
SendTableMessage(handle, "{2DD9A9} * * %s posts a big blind of %s.. * *", ReturnPlayerName(TableData[handle][E_TABLE_PLAYER_BIG_BLIND_ID]), cash_format(TableData[handle][E_TABLE_BIG_BLIND]));
|
|
RemoveChipsFromPlayer( big_blind, TableData[handle][E_TABLE_BIG_BLIND]);
|
|
PlayerData[big_blind][E_PLAYER_CURRENT_BET] = TableData[handle][E_TABLE_BIG_BLIND];
|
|
TableData[handle][E_TABLE_LAST_BET] = TableData[handle][E_TABLE_BIG_BLIND];
|
|
}
|
|
|
|
if(Iter_Contains(IT_PlayersAllIn<handle>, next_turn))
|
|
{
|
|
CheckPotAndNextTurn(next_turn, handle);
|
|
}
|
|
else
|
|
{
|
|
SendTurnMessage(handle, next_turn);
|
|
}
|
|
UpdateTable(handle);
|
|
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
|
|
|
|
static stock UpdateTable(handle)
|
|
{
|
|
foreach(new playerid: IT_PlayersInGame<handle>)
|
|
{
|
|
UpdateInfoTextdrawsForPlayer(playerid);
|
|
new const seat = PlayerData[playerid][E_PLAYER_CURRENT_CHAIR_SLOT];
|
|
new str[128 ];
|
|
format(str, sizeof(str), "{34c5db}Chips: {db8d34}%s\n{db3a34}Last bet: {db8d34}%s", cash_format(PlayerData[playerid][E_PLAYER_TOTAL_CHIPS]), cash_format(PlayerData[playerid][E_PLAYER_CURRENT_BET]));
|
|
UpdateDynamic3DTextLabelText(TableData[handle][E_TABLE_BET_LABELS][seat], T_BET_LABEL_COLOR, str);
|
|
SetChipsValue(handle, PlayerData[playerid][E_PLAYER_CURRENT_CHAIR_SLOT], PlayerData[playerid][E_PLAYER_TOTAL_CHIPS]);
|
|
|
|
}
|
|
new str[256];
|
|
new tmp[10];
|
|
format(str, sizeof(str), "{59cdff}Main Pot: {ff9059}%s\n", cash_format(TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]));
|
|
SetPotChipsValue(handle, TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]);
|
|
if(Iter_Count(IT_Sidepots[handle] > 1))
|
|
{
|
|
strcat(str, "{008000}Side Pot:\n{008080}");
|
|
foreach(new i: IT_Sidepots[handle])
|
|
{
|
|
if(i == MAIN_POT) continue;
|
|
format(tmp, sizeof(tmp), "%s\n", cash_format(TableData[handle][E_TABLE_POT_CHIPS][i]));
|
|
strcat(str, tmp);
|
|
}
|
|
}
|
|
str[strlen(str)-1] = EOS;
|
|
UpdateDynamic3DTextLabelText(TableData[handle][E_TABLE_POT_LABEL], T_BET_LABEL_COLOR, str);
|
|
|
|
return 1;
|
|
}
|
|
static stock ShowChoicesToPlayer(playerid)
|
|
{
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
//Call or check
|
|
if(TableData[handle][E_TABLE_LAST_BET] == PlayerData[playerid][E_PLAYER_CURRENT_BET]) //check
|
|
{
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], "Check");
|
|
}
|
|
else //call
|
|
{
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], "Call");
|
|
}
|
|
|
|
//Bet, raise or all in
|
|
if(TableData[handle][E_TABLE_LAST_BET] == 0)
|
|
{
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], "Bet");
|
|
PlayerData[playerid][E_PLAYER_RCHOICE] = E_RAISE_BET;
|
|
}
|
|
else if(PlayerData[playerid][E_PLAYER_TOTAL_CHIPS] > TableData[handle][E_TABLE_LAST_BET] + PlayerData[playerid][E_PLAYER_CURRENT_BET])
|
|
{
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], "Raise");
|
|
PlayerData[playerid][E_PLAYER_RCHOICE] = E_RAISE_RAISE;
|
|
}
|
|
else //player doesn't have enough money, only option is to go all in
|
|
{
|
|
PlayerTextDrawSetString(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE], "All In");
|
|
PlayerData[playerid][E_PLAYER_RCHOICE] = E_RAISE_ALL_IN;
|
|
}
|
|
|
|
if(PlayerData[playerid][E_PLAYER_TOTAL_CHIPS] + PlayerData[playerid][E_PLAYER_CURRENT_BET] <= TableData[handle][E_TABLE_LAST_BET])
|
|
{
|
|
//all in and fold are the only options available
|
|
PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], false);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], COLOR_RED);
|
|
}
|
|
else
|
|
{
|
|
PlayerTextDrawSetSelectable(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], true);
|
|
PlayerTextDrawColor(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL], -1);
|
|
}
|
|
for(new i = 0; i < 5; i++)
|
|
{
|
|
PlayerTextDrawShow(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][i]);
|
|
}
|
|
|
|
|
|
SelectTextDraw(playerid, 0x00FF00FF);
|
|
return 1;
|
|
}
|
|
|
|
static stock HidePlayerChoices(playerid)
|
|
{
|
|
for(new i = 0; i < 5; i++)
|
|
{
|
|
PlayerTextDrawHide(playerid, PlayerData[playerid][E_PLAYER_CHOICES_TXT][i]);
|
|
}
|
|
CancelSelectTextDraw(playerid);
|
|
return 1;
|
|
}
|
|
|
|
static stock SendTurnMessage(handle, playerid)
|
|
{
|
|
SetPlayerClickedTxt(playerid, false);
|
|
SendTableMessage(handle, "{008080}It's %s{008080}'s turn...", ReturnPlayerName(playerid));
|
|
SendPokerMessage(playerid, "It's your turn. You have "#T_MAX_WAIT_TIME" seconds to make a decision.");
|
|
TableData[handle][E_TABLE_CURRENT_TURN] = playerid;
|
|
PlayerData[playerid][E_PLAYER_TIMER_STARTED] = true;
|
|
PlayerData[playerid][E_PLAYER_TIMER_ID] = SetTimerEx("Timer_FoldPlayer", T_MAX_WAIT_TIME * 1000, false, "ii", handle, playerid);
|
|
ShowChoicesToPlayer(playerid);
|
|
return 1;
|
|
}
|
|
|
|
stock KillPlayerTurnTimer(playerid, bool: callback = false)
|
|
{
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
if(!IsValidTable(handle))
|
|
{
|
|
//T_SendWarning("[KillPlayerTurnTimer] Invalid handle passed (%d) for playerid: %d", handle, playerid);
|
|
return 0;
|
|
}
|
|
if(!Iter_Contains(IT_PlayersInGame<handle>, playerid))
|
|
{
|
|
//T_SendWarning("[KillPlayerTurnTimer] Invalid playerid passed: %d, handle: %d, player is not in the game.", playerid, handle);
|
|
return 0;
|
|
}
|
|
if(!PlayerData[playerid][E_PLAYER_TIMER_STARTED]) return 0;
|
|
|
|
PlayerData[playerid][E_PLAYER_TIMER_STARTED] = false;
|
|
if(!callback)
|
|
KillTimer(PlayerData[playerid][E_PLAYER_TIMER_ID]);
|
|
|
|
return 1;
|
|
}
|
|
forward Timer_FoldPlayer(handle, playerid);
|
|
public Timer_FoldPlayer(handle, playerid)
|
|
{
|
|
if(TableData[handle][E_TABLE_CURRENT_TURN] == playerid && PlayerData[playerid][E_PLAYER_TIMER_STARTED])
|
|
{
|
|
TableData[handle][E_TABLE_CURRENT_TURN] = INVALID_PLAYER_ID;
|
|
HidePlayerChoices(playerid);
|
|
ShowPlayerDialog(playerid, -1, DIALOG_STYLE_INPUT, " ", " ", " ", " ");
|
|
KillPlayerTurnTimer(playerid, true);
|
|
if(!FoldPlayer(handle, playerid))
|
|
CheckPotAndNextTurn(playerid, handle);
|
|
}
|
|
return 1;
|
|
}
|
|
/*
|
|
|
|
GetTurnAfterPlayer(handle, playerid); //Returns the playerid of the next turn (skips players that have gone all in)
|
|
GetTurnAfterPlayerEx(handle, playerid); //Returns the playerid of the next turn (does not skip players that went all in)
|
|
*/
|
|
|
|
forward CheckRounds(handle, bool: start_showdown);
|
|
public CheckRounds(handle, bool: start_showdown)
|
|
{
|
|
new next_turn = INVALID_PLAYER_ID;
|
|
//we can proceed to another round
|
|
switch(TableData[handle][E_TABLE_CURRENT_ROUND])
|
|
{
|
|
case ROUND_PRE_FLOP:
|
|
{
|
|
//Display 3 cards now
|
|
TableData[handle][E_TABLE_CURRENT_ROUND] = ROUND_FLOP;
|
|
for(new i = 0; i < 3; i++)
|
|
{
|
|
new card = Iter_Random(IT_TableCardSet[handle]);
|
|
Iter_Remove(IT_TableCardSet[handle], card);
|
|
TableData[handle][E_TABLE_COM_CARDS_VALUES][i] = card;
|
|
foreach(new k: IT_PlayersTable<handle>)
|
|
{
|
|
//for(new j = 0; j < 15; j++) SendTableMessage(k, " ");
|
|
|
|
PlayerTextDrawSetString(k, PlayerData[k][E_PLAYER_COMMUNITY_CARDS_TXT][i], CardData[card][E_CARD_TEXTDRAW]);
|
|
PlayerTextDrawShow(k, PlayerData[k][E_PLAYER_COMMUNITY_CARDS_TXT][i]);
|
|
PlayerData[k][E_PLAYER_CURRENT_BET] = 0;
|
|
PlayerPlaySound(k, 1145, 0.0, 0.0, 0.0 );
|
|
}
|
|
}
|
|
|
|
SendTableMessage(handle, "{D07035}======================================================================================");
|
|
SendTableMessage(handle, "{D07035} The Flop ");
|
|
SendTableMessage(handle, "{D07035}======================================================================================");
|
|
TableData[handle][E_TABLE_LAST_BET] = 0;
|
|
|
|
if(start_showdown)
|
|
{
|
|
SetTimerEx("CheckRounds", 2000, false, "ib", handle, true);
|
|
}
|
|
else
|
|
{
|
|
//Player next to the dealer
|
|
next_turn = GetTurnAfterDealer(handle);
|
|
SetLastToRaise(handle, next_turn);
|
|
//player next to the dealer is the next turn
|
|
SendTurnMessage(handle, next_turn);
|
|
}
|
|
|
|
|
|
|
|
}
|
|
case ROUND_FLOP:
|
|
{
|
|
//Display 1 card
|
|
TableData[handle][E_TABLE_CURRENT_ROUND] = ROUND_TURN;
|
|
new card = Iter_Random(IT_TableCardSet[handle]);
|
|
Iter_Remove(IT_TableCardSet[handle], card);
|
|
TableData[handle][E_TABLE_COM_CARDS_VALUES][3] = card;
|
|
foreach(new k: IT_PlayersTable<handle>)
|
|
{
|
|
//for(new j = 0; j < 15; j++) SendTableMessage(k, " ");
|
|
|
|
PlayerData[k][E_PLAYER_CURRENT_BET] = 0;
|
|
PlayerTextDrawSetString(k, PlayerData[k][E_PLAYER_COMMUNITY_CARDS_TXT][3], CardData[card][E_CARD_TEXTDRAW]);
|
|
PlayerTextDrawShow(k, PlayerData[k][E_PLAYER_COMMUNITY_CARDS_TXT][3]);
|
|
PlayerPlaySound(k, 1145, 0.0, 0.0, 0.0 );
|
|
}
|
|
TableData[handle][E_TABLE_LAST_BET] = 0;
|
|
|
|
SendTableMessage(handle, "{D07035}======================================================================================");
|
|
SendTableMessage(handle, "{D07035} The Turn ");
|
|
SendTableMessage(handle, "{D07035}======================================================================================");
|
|
|
|
|
|
if(start_showdown)
|
|
{
|
|
SetTimerEx("CheckRounds", 2000, false, "ib", handle, true);
|
|
}
|
|
else
|
|
{
|
|
//Player next to the dealer
|
|
next_turn = GetTurnAfterDealer(handle);
|
|
SetLastToRaise(handle, next_turn);
|
|
//player next to the dealer is the next turn
|
|
SendTurnMessage(handle, next_turn);
|
|
}
|
|
|
|
}
|
|
case ROUND_TURN:
|
|
{
|
|
//Display 1 more card
|
|
TableData[handle][E_TABLE_CURRENT_ROUND] = ROUND_RIVER;
|
|
new card = Iter_Random(IT_TableCardSet[handle]);
|
|
Iter_Remove(IT_TableCardSet[handle], card);
|
|
TableData[handle][E_TABLE_COM_CARDS_VALUES][4] = card;
|
|
foreach(new k: IT_PlayersTable<handle>)
|
|
{
|
|
//for(new j = 0; j < 15; j++) SendTableMessage(k, " ");
|
|
PlayerData[k][E_PLAYER_CURRENT_BET] = 0;
|
|
PlayerTextDrawSetString(k, PlayerData[k][E_PLAYER_COMMUNITY_CARDS_TXT][4], CardData[card][E_CARD_TEXTDRAW]);
|
|
PlayerTextDrawShow(k, PlayerData[k][E_PLAYER_COMMUNITY_CARDS_TXT][4]);
|
|
PlayerPlaySound(k, 1145, 0.0, 0.0, 0.0 );
|
|
}
|
|
TableData[handle][E_TABLE_LAST_BET] = 0;
|
|
|
|
SendTableMessage(handle, "{D07035}======================================================================================");
|
|
SendTableMessage(handle, "{D07035} The River ");
|
|
SendTableMessage(handle, "{D07035}======================================================================================");
|
|
//SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"%s, %s, %s", CardData[TableData[handle][T_COM_CARDS_VALUES][0]][E_CARD_NAME], CardData[TableData[handle][T_COM_CARDS_VALUES][1]][E_CARD_NAME], CardData[TableData[handle][T_COM_CARDS_VALUES][2]][E_CARD_NAME]);
|
|
if(start_showdown)
|
|
{
|
|
SetTimerEx("CheckRounds", 2000, false, "ib", handle, false);
|
|
}
|
|
else
|
|
{
|
|
//Player next to the dealer
|
|
next_turn = GetTurnAfterDealer(handle);
|
|
SetLastToRaise(handle, next_turn);
|
|
//player next to the dealer is the next turn
|
|
SendTurnMessage(handle, next_turn);
|
|
}
|
|
}
|
|
case ROUND_RIVER:
|
|
{
|
|
CheckShowdown(handle);
|
|
//Start a new game
|
|
StartNewPokerGame(handle, 8);
|
|
|
|
//Show down
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
stock CheckShowdown(handle)
|
|
{
|
|
SendTableMessage(handle, "{F25B13}======================================================================================");
|
|
SendTableMessage(handle, "{F25B13} Showdown ");
|
|
SendTableMessage(handle, "{F25B13}======================================================================================");
|
|
|
|
foreach(new p: IT_PlayersTable<handle>) //loop through the players already in the table
|
|
{
|
|
foreach(new k: IT_PlayersInGame<handle>) //loop through the players already in the table
|
|
{
|
|
new seat = TableRotCorrections[TableData[PlayerData[k][E_PLAYER_CURRENT_HANDLE]][E_TABLE_TOTAL_SEATS]][ PlayerData[k][E_PLAYER_CURRENT_CHAIR_SLOT]];
|
|
new card1 = PlayerData[k][E_PLAYER_CARD_VALUES][0];
|
|
new card2 = PlayerData[k][E_PLAYER_CARD_VALUES][1];
|
|
|
|
PlayerTextDrawSetString(p, PlayerData[p][E_PLAYER_CARDS_TXT_1][seat], CardData[card1][E_CARD_TEXTDRAW]);
|
|
PlayerTextDrawSetString(p, PlayerData[p][E_PLAYER_CARDS_TXT_2][seat], CardData[card2][E_CARD_TEXTDRAW]);
|
|
}
|
|
}
|
|
if(!Iter_Contains(IT_Sidepots[handle], MAIN_POT))
|
|
{
|
|
Iter_Add(IT_Sidepots[handle], MAIN_POT);
|
|
foreach(new k: IT_PlayersInGame<handle>) //loop through the players already in the table
|
|
{
|
|
Iter_Add(It_SidepotMembers[_IT[handle][MAIN_POT]], k);
|
|
}
|
|
}
|
|
foreach(new pot_id: IT_Sidepots[handle])
|
|
{
|
|
new highest_rank = -0x7FFFFFFF;
|
|
new PlayerRanks[MAX_PLAYERS];
|
|
new high_id = INVALID_PLAYER_ID;
|
|
foreach(new p: It_SidepotMembers[_IT[handle][pot_id]])
|
|
{
|
|
if(!Iter_Contains(IT_PlayersInGame<handle>, p)) continue;
|
|
new card[7];
|
|
card[0] = GetCardNativeIndex(PlayerData[p][E_PLAYER_CARD_VALUES][0]);
|
|
card[1] = GetCardNativeIndex(PlayerData[p][E_PLAYER_CARD_VALUES][1]);
|
|
card[2] = GetCardNativeIndex(TableData[handle][E_TABLE_COM_CARDS_VALUES][0]);
|
|
card[3] = GetCardNativeIndex(TableData[handle][E_TABLE_COM_CARDS_VALUES][1]);
|
|
card[4] = GetCardNativeIndex(TableData[handle][E_TABLE_COM_CARDS_VALUES][2]);
|
|
card[5] = GetCardNativeIndex(TableData[handle][E_TABLE_COM_CARDS_VALUES][3]);
|
|
card[6] = GetCardNativeIndex(TableData[handle][E_TABLE_COM_CARDS_VALUES][4]);
|
|
|
|
PlayerRanks[p] = calculate_hand_worth(card, 7);
|
|
|
|
if(PlayerRanks[p] > highest_rank)
|
|
{
|
|
highest_rank = PlayerRanks[p];
|
|
high_id = p;
|
|
}
|
|
}
|
|
new count = 0;
|
|
foreach(new p: It_SidepotMembers[_IT[handle][pot_id]])
|
|
{
|
|
if(!Iter_Contains(IT_PlayersInGame<handle>, p)) continue;
|
|
if(PlayerRanks[p] == highest_rank)
|
|
{
|
|
count++;
|
|
}
|
|
}
|
|
if(count == 1)
|
|
{
|
|
foreach(new p: It_SidepotMembers[_IT[handle][pot_id]])
|
|
{
|
|
if(!Iter_Contains(IT_PlayersInGame<handle>, p)) continue;
|
|
if(p == high_id) continue;
|
|
ApplyAnimation(p, "INT_OFFICE", "OFF_Sit_Crash", 4.1, 0, 1, 1, 1, 0, 1);
|
|
}
|
|
new w_chips = floatround(float(TableData[handle][E_TABLE_POT_CHIPS][pot_id]) * (1.0 - T_POT_FEE_RATE));
|
|
new fee_earned = floatround((float(TableData[handle][E_TABLE_POT_CHIPS][pot_id]) / 1000.0) * T_POT_FEE_RATE);
|
|
UpdateServerVariable( "poker_fees", 0, GetGVarFloat( "poker_fees" ) + fee_earned, "", GLOBAL_VARTYPE_FLOAT );
|
|
StockMarket_UpdateEarnings( E_STOCK_CASINO, fee_earned, 0.25 );
|
|
GivePlayerCasinoRewardsPoints(high_id, fee_earned, .house_edge = 100.0);
|
|
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
|
SendTableMessage(handle, "{9FCF30}Player {FF8000}%s {9FCF30}has won with a {377CC8}%s", ReturnPlayerName(high_id), HAND_RANKS[highest_rank >> 12]);
|
|
SendTableMessage(handle, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee.", cash_format(w_chips), T_POT_FEE_RATE * 100.0, "%%");
|
|
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
|
if (strmatch(HAND_RANKS[highest_rank >> 12], "Royal Flush")) printf("****\nRoyal Flush Player %s\n****\n", ReturnPlayerName(high_id));
|
|
PlayerData[high_id][E_PLAYER_TOTAL_CHIPS] += w_chips;
|
|
}
|
|
else
|
|
{
|
|
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
|
SendTableMessage(handle, "{9FCF30}Draw! These players have won with a {377CC8}%s:", HAND_RANKS[highest_rank >> 12]);
|
|
new w_chips = floatround(float(TableData[handle][E_TABLE_POT_CHIPS][pot_id]) * (1.0 - T_POT_FEE_RATE));
|
|
new fee_earned = floatround((float(TableData[handle][E_TABLE_POT_CHIPS][pot_id]) / 1000.0) * T_POT_FEE_RATE);
|
|
UpdateServerVariable( "poker_fees", 0, GetGVarFloat( "poker_fees" ) + fee_earned, "", GLOBAL_VARTYPE_FLOAT );
|
|
StockMarket_UpdateEarnings( E_STOCK_CASINO, fee_earned, 0.25 );
|
|
new amount = w_chips / count;
|
|
//new excess = TableData[handle][E_TABLE_POT_CHIPS][pot_id] % count
|
|
foreach(new p: It_SidepotMembers[_IT[handle][pot_id]])
|
|
{
|
|
if(!Iter_Contains(IT_PlayersInGame<handle>, p)) continue;
|
|
if(PlayerRanks[p] == highest_rank)
|
|
{
|
|
GivePlayerCasinoRewardsPoints(p, floatround(float(fee_earned) / float(count)), .house_edge = 100.0);
|
|
SendTableMessage(handle, "{9FCF30}%s", ReturnPlayerName(p));
|
|
PlayerData[p][E_PLAYER_TOTAL_CHIPS] += amount;
|
|
}
|
|
else
|
|
{
|
|
ApplyAnimation(p, "INT_OFFICE", "OFF_Sit_Crash", 4.1, 0, 1, 1, 1, 0, 1);
|
|
}
|
|
}
|
|
SendTableMessage(handle, "{9FCF30}Each receives 1/%d of the total pot available. | -%0.0f%s percent fee", count, T_POT_FEE_RATE * 100.0, "%%");
|
|
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
|
}
|
|
UpdateTable(handle);
|
|
}
|
|
return 1;
|
|
}
|
|
stock CheckPotAndNextTurn(playerid, handle)
|
|
{
|
|
if(GetPVarInt(playerid, "t_Clicked"))
|
|
{
|
|
SetPVarInt(playerid, "t_Clicked", 0);
|
|
}
|
|
new next_turn = INVALID_PLAYER_ID;
|
|
HidePlayerChoices(playerid);
|
|
new bool: is_cycle_complete = false;
|
|
|
|
next_turn = GetTurnAfterPlayer(handle, playerid);
|
|
new last_to_raise = TableData[handle][E_TABLE_LAST_TO_RAISE];
|
|
|
|
|
|
if(next_turn == INVALID_PLAYER_ID){
|
|
is_cycle_complete = true;
|
|
}
|
|
|
|
if(!is_cycle_complete)
|
|
{
|
|
if(next_turn == last_to_raise || next_turn == playerid)
|
|
{
|
|
is_cycle_complete = true;
|
|
}
|
|
else
|
|
{
|
|
//further checking
|
|
if(Iter_Count(IT_PlayersAllIn<handle>))
|
|
{
|
|
new next_player = INVALID_PLAYER_ID;
|
|
new last_player = playerid;
|
|
for(new i = 0; i < Iter_Count(IT_PlayersInGame<handle>); i++)
|
|
{
|
|
next_player = GetTurnAfterPlayerEx(handle, last_player);
|
|
if(!Iter_Contains(IT_PlayersAllIn<handle>, next_player)) break;
|
|
if(next_player == last_to_raise)
|
|
{
|
|
is_cycle_complete = true;
|
|
break;
|
|
}
|
|
last_player = next_player;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
if(!is_cycle_complete)
|
|
{
|
|
if(!Iter_Contains(IT_PlayersInGame<handle>, last_to_raise))
|
|
{
|
|
new const total_seats = TableData[handle][E_TABLE_TOTAL_SEATS];
|
|
new slot = GetPlayerSeat(playerid) - 1;
|
|
if(slot < 0) slot = total_seats - 1;
|
|
new next_slot = ITER_NONE;
|
|
for(new i = 0; i < total_seats; i++)
|
|
{
|
|
if(slot < 0) slot = total_seats - 1;
|
|
next_slot = slot;
|
|
new player = TableData[handle][E_TABLE_CHAIR_PLAYER_ID][next_slot];
|
|
if(Iter_Contains(IT_PlayersInGame<handle>, player)) break;
|
|
|
|
if(next_slot == TableData[handle][E_TABLE_LAST_TO_RAISE_SEAT])
|
|
{
|
|
is_cycle_complete = true;
|
|
break;
|
|
}
|
|
slot--;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/*if(TableData[handle][E_TABLE_FIRST_TURN] == playerid && TableData[handle][E_TABLE_CHECK_FIRST] && PlayerData[playerid][E_PLAYER_FOLDED])
|
|
{
|
|
new turn = GetTurnAfterPlayer(handle, playerid);
|
|
SetLastToRaise(handle, turn);
|
|
is_cycle_complete = false;
|
|
TableData[handle][E_TABLE_FIRST_TURN] = INVALID_PLAYER_ID;
|
|
TableData[handle][E_TABLE_CHECK_FIRST] = false;
|
|
}*/
|
|
|
|
PlayerData[playerid][E_PLAYER_FOLDED] = false;
|
|
if(is_cycle_complete)
|
|
{
|
|
if(Iter_Count(IT_PlayersAllIn<handle>))
|
|
{
|
|
/*==================================================================================================
|
|
Main pot and sidepot creation
|
|
==================================================================================================*/
|
|
|
|
for(new i = 0; i < Iter_Count(IT_PlayersInGame<handle>); i++)
|
|
{
|
|
new p_count = 0;
|
|
new min_bet = cellmax;
|
|
foreach(new player: IT_PlayersInGame<handle>)
|
|
{
|
|
new const player_bet = PlayerData[player][E_PLAYER_CURRENT_BET];
|
|
if(!player_bet) continue;
|
|
if(player_bet < min_bet)
|
|
{
|
|
min_bet = player_bet;
|
|
}
|
|
p_count++;
|
|
}
|
|
if(!p_count || p_count == 1)
|
|
{
|
|
break;
|
|
}
|
|
else //greater than two players
|
|
{
|
|
new pot_id = Iter_Free(IT_Sidepots[handle]);
|
|
TableData[handle][E_TABLE_POT_CHIPS][pot_id] += min_bet * p_count;
|
|
foreach(new player: IT_PlayersInGame<handle>)
|
|
{
|
|
if(!PlayerData[player][E_PLAYER_CURRENT_BET]) continue;
|
|
PlayerData[player][E_PLAYER_CURRENT_BET] -= min_bet;
|
|
Iter_Add(It_SidepotMembers[_IT[handle][pot_id]], player);
|
|
}
|
|
Iter_Add(IT_Sidepots[handle], pot_id);
|
|
}
|
|
}
|
|
//Return any excess
|
|
foreach(new player: IT_PlayersInGame<handle>)
|
|
{
|
|
if(!PlayerData[player][E_PLAYER_CURRENT_BET]) continue;
|
|
PlayerData[player][E_PLAYER_TOTAL_CHIPS] += PlayerData[player][E_PLAYER_CURRENT_BET];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
foreach(new player: IT_PlayersInGame<handle>)
|
|
{
|
|
TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT] += PlayerData[player][E_PLAYER_CURRENT_BET];
|
|
}
|
|
UpdateTable(handle);
|
|
}
|
|
|
|
new const all_in = Iter_Count(IT_PlayersAllIn<handle>);
|
|
new const current_players = Iter_Count(IT_PlayersInGame<handle>);
|
|
if(all_in == current_players || all_in == current_players - 1)
|
|
{
|
|
CheckRounds(handle, true);
|
|
}
|
|
else
|
|
{
|
|
CheckRounds(handle, false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SendTurnMessage(handle, next_turn);
|
|
}
|
|
UpdateTable(handle);
|
|
return 1;
|
|
}
|
|
|
|
stock bool: FoldPlayer(handle, playerid)
|
|
{
|
|
ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Crash", 4.1, 0, 1, 1, 1, 0, 1);
|
|
PlayerData[playerid][E_PLAYER_FOLDED] = true;
|
|
KillPlayerTurnTimer(playerid);
|
|
SendTableMessage(handle, "{2DD9A9} * * %s folds.. * *", ReturnPlayerName(playerid));
|
|
SetPlayerChatBubbleEx(playerid, -1, 30.0, 2000, "{D6230A}** FOLDS ** ");
|
|
|
|
PlayerData[playerid][E_PLAYER_IS_PLAYING] = false;
|
|
TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT] += PlayerData[playerid][E_PLAYER_CURRENT_BET];
|
|
HidePlayerChoices(playerid);
|
|
Iter_Remove(IT_PlayersInGame<handle>, playerid);
|
|
new count = Iter_Count(IT_PlayersInGame<handle>);
|
|
if(count == 1)
|
|
{
|
|
Iter_Remove(IT_PlayersInGame<handle>, playerid);
|
|
new winner = Iter_First(IT_PlayersInGame<handle>);
|
|
HidePlayerChoices(winner);
|
|
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
|
SendTableMessage(handle, "{9FCF30}Player {FF8000}%s {9FCF30}has won the game!", ReturnPlayerName(winner));
|
|
new w_chips = floatround(float(TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]) * (1.0 - T_POT_FEE_RATE));
|
|
new fee_earned = floatround((float(TableData[handle][E_TABLE_POT_CHIPS][MAIN_POT]) / 1000.0) * T_POT_FEE_RATE);
|
|
UpdateServerVariable( "poker_fees", 0, GetGVarFloat( "poker_fees" ) + fee_earned, "", GLOBAL_VARTYPE_FLOAT );
|
|
GivePlayerCasinoRewardsPoints(winner, fee_earned, .house_edge = 100.0);
|
|
SendTableMessage(handle, "{9FCF30}Prize: {377CC8}%s | -%0.0f%s percent fee", cash_format(w_chips), T_POT_FEE_RATE * 100.0, "%%");
|
|
SendTableMessage(handle, "{9FCF30}****************************************************************************************");
|
|
PlayerData[winner][E_PLAYER_TOTAL_CHIPS] += w_chips;
|
|
PlayerData[winner][E_PLAYER_TOTAL_CHIPS] += PlayerData[winner][E_PLAYER_CURRENT_BET];
|
|
UpdateTable(handle);
|
|
StartNewPokerGame(handle, 8);
|
|
TableData[handle][E_TABLE_CURRENT_TURN] = INVALID_PLAYER_ID;
|
|
return true;
|
|
}
|
|
else if(!count)
|
|
{
|
|
Iter_Remove(IT_PlayersInGame<handle>, playerid);
|
|
//Might happen if all the players disconnect
|
|
AbortGame(handle);
|
|
return true;
|
|
}
|
|
else if(TableData[handle][E_TABLE_CURRENT_TURN] == playerid)
|
|
{
|
|
KillTimer(PlayerData[playerid][E_PLAYER_TIMER_ID]);
|
|
PlayerData[playerid][E_PLAYER_TIMER_STARTED] = false;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
hook OnPlayerClickPlayerTD(playerid, PlayerText:playertextid)
|
|
{
|
|
if(PlayerData[playerid][E_PLAYER_IS_PLAYING])
|
|
{
|
|
|
|
if(GetPlayerClickedTxt(playerid)) return 1;
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
if(TableData[handle][E_TABLE_CURRENT_TURN] != playerid) {
|
|
HidePlayerChoices(playerid);
|
|
return 1;
|
|
}
|
|
if(playertextid == PlayerData[playerid][E_PLAYER_CHOICES_TXT][FOLD])
|
|
{
|
|
//Fold
|
|
SetPlayerClickedTxt(playerid, true);
|
|
if(!FoldPlayer(handle, playerid))
|
|
CheckPotAndNextTurn(playerid, handle);
|
|
}
|
|
else if(playertextid == PlayerData[playerid][E_PLAYER_CHOICES_TXT][CALL])
|
|
{
|
|
//Call or check
|
|
if(TableData[handle][E_TABLE_LAST_BET] == PlayerData[playerid][E_PLAYER_CURRENT_BET]) //check
|
|
{
|
|
SetPlayerClickedTxt(playerid, true);
|
|
KillPlayerTurnTimer(playerid);
|
|
SendTableMessage(handle, "{2DD9A9} * * %s checks .. * *", ReturnPlayerName(playerid));
|
|
SetPlayerChatBubbleEx(playerid, -1, 30.0, 2000, "{22B1BD}** CHECKS ** ");
|
|
}
|
|
else //call
|
|
{
|
|
new dif = TableData[handle][E_TABLE_LAST_BET] - PlayerData[playerid][E_PLAYER_CURRENT_BET];
|
|
if(PlayerData[playerid][E_PLAYER_TOTAL_CHIPS] >= dif)
|
|
{
|
|
KillPlayerTurnTimer(playerid);
|
|
SendTableMessage(handle, "{2DD9A9} * * %s calls %s .. * *", ReturnPlayerName(playerid), cash_format(dif));
|
|
SetPlayerChatBubbleEx(playerid, -1, 30.0, 2000, "{22B1BD}** CALLS %s ** ", cash_format(dif));
|
|
RemoveChipsFromPlayer( playerid, dif);
|
|
PlayerData[playerid][E_PLAYER_CURRENT_BET] = TableData[handle][E_TABLE_LAST_BET];
|
|
SetPlayerClickedTxt(playerid, true);
|
|
}
|
|
else
|
|
{
|
|
SendPokerMessage(playerid, "ERROR: You can't call as you don't have enough chips. You have two possible options: going all in or folding.");
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
CheckPotAndNextTurn(playerid, handle);
|
|
}
|
|
else if(playertextid == PlayerData[playerid][E_PLAYER_CHOICES_TXT][RAISE])
|
|
{
|
|
switch(PlayerData[playerid][E_PLAYER_RCHOICE])
|
|
{
|
|
case E_RAISE_BET:
|
|
{
|
|
SendPokerMessage(playerid, "Please enter an amount to bet, the total amount of chips you current have is: %d", PlayerData[playerid][E_PLAYER_TOTAL_CHIPS]);
|
|
ShowPlayerRaiseDialog(playerid);
|
|
HidePlayerChoices(playerid);
|
|
}
|
|
case E_RAISE_RAISE:
|
|
{
|
|
SendPokerMessage(playerid, "Please enter an amount to raise, the total amount of chips you current have is: %d", PlayerData[playerid][E_PLAYER_TOTAL_CHIPS]);
|
|
HidePlayerChoices(playerid);
|
|
ShowPlayerRaiseDialog(playerid);
|
|
}
|
|
case E_RAISE_ALL_IN:
|
|
{
|
|
ForcePlayerAllIn(playerid, handle);
|
|
SetPlayerClickedTxt(playerid, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
|
|
stock ForcePlayerAllIn(playerid, handle, bool:checkpot = true)
|
|
{
|
|
ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.1, 1, 1, 1, 0, 0, 1);
|
|
KillPlayerTurnTimer(playerid);
|
|
Iter_Add(IT_PlayersAllIn<handle>, playerid);
|
|
new raise = PlayerData[playerid][E_PLAYER_TOTAL_CHIPS] + PlayerData[playerid][E_PLAYER_CURRENT_BET];
|
|
PlayerData[playerid][E_PLAYER_CURRENT_BET] = raise;
|
|
SendTableMessage(handle, "{2DD9A9} * * %s goes all in with %s .. * *", ReturnPlayerName(playerid), cash_format(raise));
|
|
SetPlayerChatBubbleEx(playerid, -1, 30.0, 2000, "{9512CD}** ALL IN with %s ** ", cash_format(raise));
|
|
PlayerData[playerid][E_PLAYER_TOTAL_CHIPS] = 0;
|
|
if(checkpot)
|
|
CheckPotAndNextTurn(playerid, handle);
|
|
return 1;
|
|
}
|
|
|
|
stock ShowPlayerRaiseDialog(playerid)
|
|
{
|
|
return ShowPlayerDialogEx(playerid, DIALOG_INPUT_RAISE, DIALOG_STYLE_INPUT, "{FF8000}Input", "Submit", "Cancel", "{FFFFFF}Please input the desired amount of chips: \n{FFFFFF}You may type {FF8000}%d {FFFFFF} if you want to go All In\n", PlayerData[playerid][E_PLAYER_TOTAL_CHIPS]);
|
|
}
|
|
hook OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
|
|
{
|
|
if(dialogid == DIALOG_BUY_IN)
|
|
{
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
if(!IsValidTable(handle)) return 1;
|
|
if(!Iter_Contains(IT_PlayersTable<handle>, playerid)) return 1;
|
|
if(response)
|
|
{
|
|
GivePlayerCash(playerid, -TableData[handle][E_TABLE_BUY_IN]);
|
|
PlayerData[playerid][E_PLAYER_TOTAL_CHIPS] = TableData[handle][E_TABLE_BUY_IN];
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has paid the buy-in fee of %s chips to keep playing.", ReturnPlayerName(playerid), cash_format(TableData[handle][E_TABLE_BUY_IN]));
|
|
}
|
|
else
|
|
{
|
|
SendTableMessage(handle, ""COL_GREY"-- "COL_WHITE"Player %s has been kicked out of the table. [Reason: Failure to pay the buy-in fee]", ReturnPlayerName(playerid));
|
|
KickPlayerFromTable(playerid);
|
|
}
|
|
}
|
|
if(dialogid == DIALOG_INPUT_RAISE)
|
|
{
|
|
if(response)
|
|
{
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
if(!IsValidTable(handle)) return 0;
|
|
if(!Iter_Contains(IT_PlayersTable<handle>, playerid)) return 1;
|
|
if(TableData[handle][E_TABLE_CURRENT_STATE] != STATE_BEGIN)
|
|
{
|
|
SendPokerMessage(playerid, "There isn't any active game at the moment.");
|
|
return 0;
|
|
}
|
|
if(!Iter_Contains(IT_PlayersInGame<handle>, playerid))
|
|
{
|
|
return 0;
|
|
}
|
|
new raise = 0;
|
|
if(sscanf(inputtext, "d", raise))
|
|
{
|
|
SendPokerMessage(playerid, "Input must be numeric.");
|
|
ShowPlayerRaiseDialog(playerid);
|
|
return 1;
|
|
}
|
|
if(raise < 0)
|
|
{
|
|
SendPokerMessage(playerid, "Input must be greater than 0.");
|
|
ShowPlayerRaiseDialog(playerid);
|
|
return 1;
|
|
}
|
|
else if(raise > PlayerData[playerid][E_PLAYER_TOTAL_CHIPS])
|
|
{
|
|
SendPokerMessage(playerid, "You don't have that many chips available.");
|
|
ShowPlayerRaiseDialog(playerid);
|
|
return 1;
|
|
}
|
|
else if(raise <= TableData[handle][E_TABLE_LAST_BET])
|
|
{
|
|
SendPokerMessage(playerid, "Value must be greater than the last bet: %s", cash_format(TableData[handle][E_TABLE_LAST_BET]));
|
|
ShowPlayerRaiseDialog(playerid);
|
|
return 1;
|
|
}
|
|
else if(raise == PlayerData[playerid][E_PLAYER_TOTAL_CHIPS])
|
|
{
|
|
ApplyAnimation(playerid, "INT_OFFICE", "OFF_Sit_Idle_Loop", 4.1, 1, 1, 1, 0, 0, 1);
|
|
KillPlayerTurnTimer(playerid);
|
|
//all in - not mandatory
|
|
SendTableMessage(handle, "{2DD9A9} * * %s goes all in with %s .. * *", ReturnPlayerName(playerid), cash_format(raise));
|
|
SetPlayerChatBubbleEx(playerid, -1, 30.0, 2000, "{9512CD}** ALL IN with %s ** ", cash_format(raise));
|
|
Iter_Add(IT_PlayersAllIn<handle>, playerid);
|
|
RemoveChipsFromPlayer( playerid, raise);
|
|
SetLastToRaise(handle, playerid);
|
|
|
|
PlayerData[playerid][E_PLAYER_CURRENT_BET] += raise;
|
|
TableData[handle][E_TABLE_LAST_BET] = PlayerData[playerid][E_PLAYER_CURRENT_BET];
|
|
CheckPotAndNextTurn(playerid, handle);
|
|
}
|
|
else
|
|
{
|
|
KillPlayerTurnTimer(playerid);
|
|
new dif = raise - PlayerData[playerid][E_PLAYER_CURRENT_BET];
|
|
TableData[handle][E_TABLE_LAST_BET] = raise;
|
|
SetLastToRaise(handle, playerid);
|
|
PlayerData[playerid][E_PLAYER_CURRENT_BET] = raise;
|
|
RemoveChipsFromPlayer( playerid, dif);
|
|
if(PlayerData[playerid][E_PLAYER_RCHOICE] == E_RAISE_BET)
|
|
{
|
|
SendTableMessage(handle, "{2DD9A9} * * %s bets %s .. * *", ReturnPlayerName(playerid), cash_format(raise));
|
|
SetPlayerChatBubbleEx(playerid, -1, 30.0, 2000, "{31CA15}** BETS %s ** ", cash_format(raise));
|
|
}
|
|
else
|
|
{
|
|
SendTableMessage(handle, "{2DD9A9} * * %s raises to %s .. * *", ReturnPlayerName(playerid), cash_format(raise));
|
|
SetPlayerChatBubbleEx(playerid, -1, 30.0, 2000, "{31CA15}** RAISES to %s ** ", cash_format(raise));
|
|
}
|
|
CheckPotAndNextTurn(playerid, handle);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
if(!IsValidTable(handle)) return 1;
|
|
if(TableData[handle][E_TABLE_CURRENT_TURN] == playerid)
|
|
{
|
|
SetPlayerClickedTxt(playerid, false);
|
|
ShowChoicesToPlayer(playerid);
|
|
}
|
|
else
|
|
{
|
|
ShowPlayerDialog(playerid, -1, DIALOG_STYLE_INPUT, " ", " ", " ", " ");
|
|
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
|
|
{
|
|
if(PRESSED(KEY_SECONDARY_ATTACK))
|
|
{
|
|
new handle = GetClosestTableForPlayer(playerid);
|
|
if(handle != ITER_NONE)
|
|
{
|
|
if(TableData[handle][E_TABLE_VIRTUAL_WORLD] == GetPlayerVirtualWorld(playerid) && TableData[handle][E_TABLE_INTERIOR] == GetPlayerInterior(playerid))
|
|
{
|
|
if(!Iter_Contains(IT_PlayersTable<handle>, playerid))
|
|
{
|
|
if(IsPlayerInRangeOfTable(playerid, handle, T_JOIN_TABLE_RANGE))
|
|
{
|
|
AddPlayerToTable(playerid, handle);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if((Iter_Contains(IT_PlayersInGame<handle>, playerid) && TableData[handle][E_TABLE_CURRENT_STATE] == STATE_BEGIN)
|
|
|| TableData[T_MAX_POKER_TABLES][E_TABLE_LOADING_GAME])
|
|
{
|
|
SendPokerMessage(playerid, "You cannot exit this table as there's currently an active match under process.");
|
|
return 0;
|
|
}
|
|
KickPlayerFromTable(playerid);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
|
|
}
|
|
|
|
#if defined AC_INCLUDED
|
|
hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
|
|
#else
|
|
hook OnPlayerDeath(playerid, killerid, reason)
|
|
#endif
|
|
{
|
|
Player_CheckPokerGame(playerid, "Died");
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerDisconnect(playerid, reason)
|
|
{
|
|
Player_CheckPokerGame(playerid, "Disconnected");
|
|
return 1;
|
|
}
|
|
|
|
stock Player_CheckPokerGame(playerid, const reason[])
|
|
{
|
|
if(GetPVarInt(playerid, "t_is_in_table"))
|
|
{
|
|
new handle = PlayerData[playerid][E_PLAYER_CURRENT_HANDLE];
|
|
if(Iter_Contains(IT_PlayersInGame<handle>, playerid)) {
|
|
if(!FoldPlayer(handle, playerid)) {
|
|
CheckPotAndNextTurn(playerid, handle);
|
|
}
|
|
}
|
|
|
|
SendTableMessage(handle, "Player %s has been kicked out from the table [REASON: %s].", ReturnPlayerName(playerid), reason);
|
|
KickPlayerFromTable(playerid);
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnGameModeExit()
|
|
{
|
|
for(new i = 0; i < T_MAX_POKER_TABLES; i++)
|
|
{
|
|
if(!Iter_Contains(IT_Tables, i)) continue;
|
|
DestroyPokertable(i);
|
|
memcpy(TableData[i], TableData[T_MAX_POKER_TABLES], 0, sizeof(TableData[]) * 4, sizeof(TableData[]));
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnGameModeInit()
|
|
{
|
|
//Setting values to dummy arrays
|
|
|
|
//Player data:
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_CURRENT_HANDLE] = ITER_NONE;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_CURRENT_CHAIR_SLOT] = ITER_NONE;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_CHAIR_ATTACH_INDEX_ID] = ITER_NONE;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_IS_PLAYING] = false;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_TIMER_STARTED] = false;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_CARD_VALUES][0] = ITER_NONE;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_CARD_VALUES][1] = ITER_NONE;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_CURRENT_BET] = 0;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_TOTAL_CHIPS] = 0;
|
|
PlayerData[MAX_PLAYERS][E_PLAYER_FOLDED] = false;
|
|
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_STING_NEW_GAME] = false;
|
|
//Table data
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_TOTAL_SEATS] = 0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_LOADING_GAME] = false;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_CHECK_FIRST] = false;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_FIRST_TURN] = INVALID_PLAYER_ID;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_CURRENT_STATE] = STATE_IDLE;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_BUY_IN] = 0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_SMALL_BLIND] = 0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_VIRTUAL_WORLD] = 0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_INTERIOR] = 0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_BIG_BLIND] = 0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_POS_X] = 0.0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_POS_Y] = 0.0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_POS_Z] = 0.0;
|
|
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_OBJECT_IDS][0] = 0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_OBJECT_IDS][1] = 0;
|
|
for(new i = 0; i < T_MAX_CHAIRS_PER_TABLE; i++)
|
|
{
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_CHAIR_OBJECT_IDS][i] = INVALID_OBJECT_ID;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_IS_SEAT_TAKEN][i] = false;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_CHAIR_PLAYER_ID][i] = INVALID_PLAYER_ID;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_SEAT_POS_X][i] = 0.0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_SEAT_POS_Y][i] = 0.0;
|
|
TableData[T_MAX_POKER_TABLES][E_TABLE_SEAT_POS_Z][i] = 0.0;
|
|
TableChips[T_MAX_POKER_TABLES][i][0] = 0;
|
|
TableChips[T_MAX_POKER_TABLES][i][1] = 0;
|
|
TableChips[T_MAX_POKER_TABLES][i][2] = 0;
|
|
TableChips[T_MAX_POKER_TABLES][i][3] = 0;
|
|
}
|
|
|
|
// server variables
|
|
AddServerVariable( "poker_fees", "0.0", GLOBAL_VARTYPE_FLOAT );
|
|
|
|
// red dragons casino
|
|
CreatePokerTable( 1000000, 10000, 1968.395019, 1027.808959, 991.828002, 2, 23, 10 );
|
|
CreatePokerTable( 500000, 5000, 1940.795043, 1008.741027, 991.828002, 3, 23, 10 );
|
|
CreatePokerTable( 250000, 2500, 1940.795043, 1027.240966, 991.828002, 3, 23, 10 );
|
|
CreatePokerTable( 100000, 1000, 1940.795043, 1021.075012, 991.828002, 4, 23, 10 );
|
|
CreatePokerTable( 50000, 500, 1940.795043, 1014.908996, 991.828002, 4, 23, 10 );
|
|
CreatePokerTable( 25000, 250, 1968.395019, 1014.609008, 991.828002, 5, 23, 10 );
|
|
CreatePokerTable( 10000, 100, 1968.395019, 1021.208984, 991.828002, 6, 23, 10 );
|
|
CreatePokerTable( 5000, 50, 1968.395019, 1008.008972, 991.828002, 6, 23, 10 );
|
|
|
|
// caliguas casino
|
|
CreatePokerTable( 250000, 2500, 2273.936035, 1597.272949, 1005.568969, 2, 82, 1 );
|
|
CreatePokerTable( 125000, 1250, 2252.936035, 1591.272949, 1005.568969, 2, 82, 1 );
|
|
CreatePokerTable( 100000, 1000, 2255.936035, 1597.272949, 1005.568969, 3, 82, 1 );
|
|
CreatePokerTable( 50000, 500, 2258.936035, 1591.272949, 1005.568969, 4, 82, 1 );
|
|
CreatePokerTable( 25000, 250, 2261.936035, 1597.272949, 1005.568969, 5, 82, 1 );
|
|
CreatePokerTable( 10000, 100, 2264.936035, 1591.272949, 1005.568969, 5, 82, 1 );
|
|
CreatePokerTable( 5000, 50, 2267.936035, 1597.272949, 1005.568969, 6, 82, 1 );
|
|
CreatePokerTable( 2500, 25, 2270.936035, 1591.272949, 1005.568969, 6, 82, 1 );
|
|
T_SendWarning("TPoker by ThreeKingz has been succesfully loaded!");
|
|
return 1;
|
|
}
|
|
|
|
/******************************************************************************************
|
|
Commands
|
|
*******************************************************************************************/
|
|
|
|
CMD:ctable(playerid, params[])
|
|
{
|
|
if(!IsPlayerAdmin(playerid)) return 0;
|
|
new seats, small_blind, buy_in;
|
|
if(sscanf(params, "ddd", seats, small_blind, buy_in))
|
|
{
|
|
SendPokerMessage(playerid, "/ctable [number of seats] [small blind] [buy in]");
|
|
return 1;
|
|
}
|
|
//Assumes the player is on a flat surface <Pos[2]-0.6>
|
|
new Float:Pos[3];
|
|
GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]);
|
|
new table = CreatePokerTable(buy_in, small_blind, Pos[0], Pos[1], Pos[2]-0.6, seats, GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
|
|
SendPokerMessage(playerid, "You have created table ID: %d | Small blind: %s | Big blind: %s | Buy In: %s | Seats: %d", table, cash_format(small_blind), cash_format(small_blind*2), cash_format(buy_in), seats);
|
|
return 1;
|
|
}
|
|
|
|
CMD:dtable(playerid, params[])
|
|
{
|
|
if(!IsPlayerAdmin(playerid)) return 0;
|
|
new ptable = 0;
|
|
if(sscanf(params, "d", ptable))
|
|
{
|
|
SendClientMessage(playerid, 0x3E969FFF, "/ctable [pokertable ID]");
|
|
return 1;
|
|
}
|
|
if(!IsValidTable(ptable))
|
|
{
|
|
SendClientMessageFormatted(playerid, 0x3E969FFF, "Invalid pokertable ID");
|
|
return 1;
|
|
}
|
|
SendPokerMessage(playerid, "You have deleted poker table ID: %d", ptable);
|
|
DestroyPokertable(ptable);
|
|
return 1;
|
|
}
|
|
|
|
CMD:agame(playerid, params[])
|
|
{
|
|
if(!IsPlayerAdmin(playerid)) return 0;
|
|
new ptable;
|
|
if(sscanf(params, "d", ptable))
|
|
{
|
|
SendPokerMessage(playerid, "/agame [table ID]");
|
|
SendPokerMessage(playerid, "Will abort a game if started, ejecting all the players out of the table.");
|
|
return 1;
|
|
}
|
|
if(!IsValidTable(ptable))
|
|
{
|
|
SendClientMessageFormatted(playerid, 0x3E969FFF, "Invalid pokertable ID");
|
|
return 1;
|
|
}
|
|
if(AbortGame(ptable))
|
|
{
|
|
SendPokerMessage(playerid, "You have successfully aborted the game on table ID: %d", ptable);
|
|
}
|
|
else
|
|
{
|
|
SendPokerMessage(playerid, "No game has started in this table yet.");
|
|
}
|
|
return 1;
|
|
}
|