611 lines
24 KiB
Plaintext
611 lines
24 KiB
Plaintext
/*
|
|
* Irresistible Gaming (c) 2018
|
|
* Developed by Lorenc
|
|
* Module: cnr\features\player\experience.pwn
|
|
* Purpose: player experience system 2.0
|
|
*/
|
|
|
|
/* ** Includes ** */
|
|
#include < YSI\y_hooks >
|
|
|
|
/* ** Definitions ** */
|
|
//#define DIALOG_VIEW_LEVEL 5943
|
|
#define DIALOG_VIEW_LEVEL_BENEFIT 5944
|
|
|
|
/* ** Macros ** */
|
|
#define IsDoubleXP() ( GetGVarInt( "doublexp" ) )
|
|
|
|
/* ** Constants ** */
|
|
enum E_LEVELS {
|
|
E_POLICE,
|
|
E_ROBBERY,
|
|
E_DEATHMATCH,
|
|
E_ROLEPLAY
|
|
|
|
/*E_FIREMAN,
|
|
E_PARAMEDIC,
|
|
E_HITMAN,
|
|
E_BURGLAR,
|
|
E_TERRORIST,
|
|
E_CAR_JACKER,
|
|
E_DRUG_PRODUCTION,
|
|
E_MINING,
|
|
E_TRANSPORT*/
|
|
};
|
|
|
|
enum E_LEVEL_DATA {
|
|
E_NAME[ 16 ], E_COLOUR,
|
|
|
|
Float: E_MAX_UNITS, Float: E_XP_DILATION, Float: E_SELL_VALUE
|
|
};
|
|
|
|
enum E_RANK_DATA
|
|
{
|
|
Float: E_POINTS, E_NAME[ 32 ], E_MODEL,
|
|
E_COLOR,
|
|
};
|
|
|
|
enum E_BENEFIT_DATA
|
|
{
|
|
E_LEVELS: E_LEVEL_INDEX,
|
|
E_BENEFIT[ 64 ],
|
|
Float: E_LEVEL_REQUIRE
|
|
};
|
|
|
|
static const
|
|
Float: EXP_MAX_PLAYER_LEVEL = 100.0;
|
|
|
|
static const
|
|
g_requirementData [ ] [ E_BENEFIT_DATA ] =
|
|
{
|
|
// Police benefits
|
|
{ E_POLICE, "Half the number of seconds you spend in jail", 75.0 },
|
|
{ E_POLICE, "Guranteed success when breaking into a safe", 50.0 },
|
|
{ E_POLICE, "Success rate for bobby pins increase 1% each 25 levels", 0.0 },
|
|
{ E_POLICE, "Bail amount decreases 1% each level", 0.0 },
|
|
|
|
// Robbery benefits
|
|
{ E_ROBBERY, "Higher the robbery level, the better success rate of a robbery", 0.0 },
|
|
{ E_ROBBERY, "Higher the robbery level, the faster you can break into a safe", 0.0 },
|
|
|
|
// Deathmatch benefits
|
|
{ E_DEATHMATCH, "1% chance of dropping armour when you kill a player", 50.0 },
|
|
{ E_DEATHMATCH, "Killed players will drop health equivalent to your level", 10.0 },
|
|
|
|
// Roleplay benefits
|
|
{ E_ROLEPLAY, "Increase success rate in mining based on roleplay level", 0.0 }
|
|
}
|
|
;
|
|
|
|
static const
|
|
g_levelData [ ] [ E_LEVEL_DATA ] =
|
|
{
|
|
// Level Name Bar Color Level 100 Req. XP Dilation Sell Value
|
|
{ "Police", 0x3E7EFFFF, 7500.0, 20.0, 10.0 }, // 7.5k arrests
|
|
{ "Robbery", 0xF83245FF, 30000.0, 15.0, 10.0 }, // 30k robberies
|
|
{ "Deathmatch", 0xFF9233FF, 75000.0, 10.0, 5.0 }, // 75k kills
|
|
{ "Roleplay", 0x33FF50FF, 75000.0, 10.0, 5.0 } // 75k minijob
|
|
|
|
/*
|
|
{ "Fireman", 10000.0, 9.0 }, // 10k fires
|
|
{ "Hitman", 1500.0, 4.5 }, // 1.5k contracts
|
|
{ "Burglar", 2000.0, 7.5 }, // 2K burglaries
|
|
{ "Terrorist", 15000.0, 6.0 }, // 15k blown entities
|
|
{ "Car Jacker", 10000.0, 6.0 }, // 10k cars jacked
|
|
{ "Drug Production", 10000.0, 6.0 }, // 10k exports drug related
|
|
{ "Mining", 1500.0, 3.0 } // 1,500 mining ores
|
|
*/
|
|
},
|
|
|
|
g_seasonalRanks[ ] [ E_RANK_DATA ] =
|
|
{
|
|
{ 49860.3, "Elite V", 19780, COLOR_GOLD },
|
|
{ 27833.9, "Elite IV", 19782, COLOR_GOLD },
|
|
{ 15537.9, "Elite III", 19781, COLOR_GOLD },
|
|
{ 8673.88, "Elite II", 19784, COLOR_GOLD },
|
|
{ 4842.10, "Elite I", 19783, COLOR_GOLD },
|
|
{ 2703.04, "Silver V", 19780, COLOR_GREY },
|
|
{ 1508.94, "Silver IV", 19782, COLOR_GREY },
|
|
{ 842.365, "Silver III", 19781, COLOR_GREY },
|
|
{ 470.19, "Silver II", 19784, COLOR_GREY },
|
|
{ 262.5, "Silver I", 19783, COLOR_GREY },
|
|
{ 0.0, "unranked", 19300, COLOR_GREY }
|
|
}
|
|
;
|
|
|
|
/* ** Variables ** */
|
|
static stock
|
|
Float: g_playerExperience [ MAX_PLAYERS ] [ E_LEVELS ],
|
|
Float: p_seasonalXP [ MAX_PLAYERS ],
|
|
|
|
PlayerText: p_playerExpTitle [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
|
PlayerText: p_playerExpAwardTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
|
|
PlayerBar: p_playerExpProgress [ MAX_PLAYERS ],
|
|
p_playerExpHideTimer [ MAX_PLAYERS ] = { -1, ... }
|
|
;
|
|
|
|
/* ** Important ** */
|
|
stock Float: GetPlayerLevel( playerid, E_LEVELS: level )
|
|
{
|
|
new
|
|
Float: player_level = floatsqroot( g_playerExperience[ playerid ] [ level ] / ( ( g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) ) );
|
|
|
|
return player_level > 100.0 ? 100.0 : player_level;
|
|
}
|
|
|
|
/* ** Hooks ** */
|
|
hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
|
|
{
|
|
if ( dialogid == DIALOG_VIEW_LEVEL && response )
|
|
{
|
|
new
|
|
watchingid = GetPVarInt( playerid, "experience_watchingid" );
|
|
|
|
szLargeString = ""COL_GREY"Benefit\t"COL_GREY"Required Level\n";
|
|
|
|
for ( new i = 0; i < sizeof( g_requirementData ); i ++ )
|
|
{
|
|
if ( g_requirementData[ i ] [ E_LEVEL_INDEX ] == E_LEVELS: listitem )
|
|
{
|
|
format(
|
|
szLargeString,
|
|
sizeof( szLargeString ),
|
|
"%s"COL_WHITE"%s\t"COL_GOLD"%s\n",
|
|
szLargeString,
|
|
g_requirementData[ i ] [ E_BENEFIT ],
|
|
number_format( g_requirementData[ i ] [ E_LEVEL_REQUIRE ], .decimals = 0 )
|
|
);
|
|
}
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_VIEW_LEVEL_BENEFIT, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}%s's %s Level", ReturnPlayerName( watchingid ), g_levelData[ listitem ] [ E_NAME ] ), szLargeString, "Close", "Back" );
|
|
}
|
|
else if ( dialogid == DIALOG_VIEW_LEVEL_BENEFIT && ! response )
|
|
{
|
|
return cmd_xp( playerid, sprintf( "%d", GetPVarInt( playerid, "experience_watchingid" ) ) );
|
|
}
|
|
else if ( dialogid == DIALOG_XPMARKET && response )
|
|
{
|
|
return ShowPlayerSellXPDialog( playerid, listitem );
|
|
}
|
|
else if ( dialogid == DIALOG_XPMARKET_SELL )
|
|
{
|
|
if ( ! response ) {
|
|
return cmd_xpmarket( playerid, "" );
|
|
}
|
|
|
|
new level = GetPVarInt( playerid, "selling_xp_level" );
|
|
new total_xp = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level ], floatround_floor );
|
|
new xp_amount = strval( inputtext );
|
|
|
|
if ( ! ( 0 < xp_amount < 10000000 ) )
|
|
{
|
|
SendError( playerid, "You have specified an invalid amount of %s XP.", g_levelData[ level ] [ E_NAME ] );
|
|
return ShowPlayerSellXPDialog( playerid, level );
|
|
}
|
|
else if ( xp_amount > total_xp )
|
|
{
|
|
SendError( playerid, "You do not have this much %s XP.", g_levelData[ level ] [ E_NAME ] );
|
|
return ShowPlayerSellXPDialog( playerid, level );
|
|
}
|
|
else
|
|
{
|
|
new
|
|
credit = floatround( float( xp_amount ) * g_levelData[ level ] [ E_SELL_VALUE ], floatround_floor );
|
|
|
|
GivePlayerCash( playerid, credit );
|
|
GivePlayerExperience( playerid, E_LEVELS: level, -xp_amount, .with_dilation = false );
|
|
SendServerMessage( playerid, "You have sold %s %s XP for "COL_GOLD"%s"COL_WHITE".", g_levelData[ level ] [ E_NAME ], number_format( xp_amount ), cash_format( credit ) );
|
|
}
|
|
return 1;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerUpdateEx( playerid )
|
|
{
|
|
if ( IsPlayerLoggedIn( playerid ) )
|
|
{
|
|
new
|
|
Float: total_experience;
|
|
|
|
GetPlayerTotalExperience( playerid, total_experience );
|
|
PlayerTextDrawSetString( playerid, p_ExperienceTD[ playerid ], sprintf( "%08.0f", total_experience ) );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerLogin( playerid )
|
|
{
|
|
mysql_tquery( dbHandle, sprintf( "SELECT * FROM `USER_LEVELS` WHERE `USER_ID` = %d", GetPlayerAccountID( playerid ) ), "Experience_OnLoad", "d", playerid );
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerConnect( playerid )
|
|
{
|
|
// progress bar for xp
|
|
p_playerExpProgress[ playerid ] = CreatePlayerProgressBar( playerid, 47.000000, 263.000000, 82.500000, 7.199999, COLOR_GOLD, 100.0000, 0 ); // -2007060993
|
|
|
|
// title of progress bar
|
|
p_playerExpTitle[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 248.000000, "_" );
|
|
PlayerTextDrawAlignment( playerid, p_playerExpTitle[ playerid ], 2 );
|
|
PlayerTextDrawBackgroundColor( playerid, p_playerExpTitle[ playerid ], 255 );
|
|
PlayerTextDrawFont( playerid, p_playerExpTitle[ playerid ], 1 );
|
|
PlayerTextDrawLetterSize( playerid, p_playerExpTitle[ playerid ], 0.240000, 1.200000 );
|
|
PlayerTextDrawColor( playerid, p_playerExpTitle[ playerid ], COLOR_GOLD );
|
|
PlayerTextDrawSetOutline( playerid, p_playerExpTitle[ playerid ], 1 );
|
|
PlayerTextDrawSetProportional( playerid, p_playerExpTitle[ playerid ], 1 );
|
|
|
|
// general reward
|
|
p_playerExpAwardTD[ playerid ] = CreatePlayerTextDraw( playerid,319.000000, 167.000000, "+20 XP" );
|
|
PlayerTextDrawAlignment( playerid, p_playerExpAwardTD[ playerid ], 2 );
|
|
PlayerTextDrawBackgroundColor( playerid, p_playerExpAwardTD[ playerid ], 255 );
|
|
PlayerTextDrawFont( playerid, p_playerExpAwardTD[ playerid ], 3 );
|
|
PlayerTextDrawLetterSize( playerid, p_playerExpAwardTD[ playerid ], 0.450000, 1.599999 );
|
|
PlayerTextDrawColor( playerid, p_playerExpAwardTD[ playerid ], COLOR_GOLD );
|
|
PlayerTextDrawSetOutline( playerid, p_playerExpAwardTD[ playerid ], 1 );
|
|
PlayerTextDrawSetProportional( playerid, p_playerExpAwardTD[ playerid ], 1 );
|
|
PlayerTextDrawSetSelectable( playerid, p_playerExpAwardTD[ playerid ], 0 );
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerDisconnect( playerid, reason )
|
|
{
|
|
p_seasonalXP[ playerid ] = 0.0;
|
|
|
|
// reset levels
|
|
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
|
|
g_playerExperience[ playerid ] [ E_LEVELS: l ] = 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerMovieMode( playerid, bool: toggled )
|
|
{
|
|
if ( ! toggled )
|
|
{
|
|
TextDrawShowForPlayer( playerid, g_CurrentRankTD );
|
|
TextDrawShowForPlayer( playerid, g_currentXPTD );
|
|
PlayerTextDrawShow( playerid, p_ExperienceTD[ playerid ] );
|
|
ShowPlayerIrresistibleRank( playerid );
|
|
}
|
|
else
|
|
{
|
|
TextDrawHideForPlayer( playerid, g_CurrentRankTD );
|
|
TextDrawHideForPlayer( playerid, g_currentXPTD );
|
|
PlayerTextDrawHide( playerid, p_ExperienceTD[ playerid ] );
|
|
PlayerTextDrawHide( playerid, p_PlayerRankTD[ playerid ] );
|
|
PlayerTextDrawHide( playerid, p_PlayerRankTextTD[ playerid ] );
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* ** Commands ** */
|
|
CMD:experience( playerid, params[ ] ) return cmd_level( playerid, params );
|
|
CMD:levels( playerid, params[ ] ) return cmd_level( playerid, params );
|
|
CMD:xp( playerid, params[ ] ) return cmd_level( playerid, params );
|
|
CMD:level( playerid, params[ ] )
|
|
{
|
|
new
|
|
watchingid;
|
|
|
|
if ( sscanf( params, "u", watchingid ) )
|
|
watchingid = playerid;
|
|
|
|
if ( !IsPlayerConnected( watchingid ) )
|
|
watchingid = playerid;
|
|
|
|
new
|
|
player_total_lvl = 0;
|
|
|
|
szLargeString = ""COL_GREY"Skill\t"COL_GREY"Current Level\t"COL_GREY"XP Till Next Level\t"COL_GREY"Total XP\n";
|
|
|
|
for ( new level_id; level_id < sizeof( g_levelData ); level_id ++ )
|
|
{
|
|
new Float: current_rank = GetPlayerLevel( watchingid, E_LEVELS: level_id );
|
|
new Float: next_lvl = floatround( current_rank, floatround_floor ) + 1.0;
|
|
new Float: next_lvl_xp = ( g_levelData[ level_id ] [ E_MAX_UNITS ] * g_levelData[ level_id ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) * ( next_lvl * next_lvl );
|
|
|
|
player_total_lvl += floatround( current_rank, floatround_floor );
|
|
format( szLargeString, sizeof( szLargeString ), "%s%s Level\t%s%0.0f / %0.0f\t"COL_PURPLE"%0.0f XP\t"COL_GREY"%s\n", szLargeString, g_levelData[ level_id ] [ E_NAME ], current_rank >= 100.0 ? ( COL_GREEN ) : ( COL_GREY ), current_rank, EXP_MAX_PLAYER_LEVEL, next_lvl_xp - g_playerExperience[ watchingid ] [ E_LEVELS: level_id ], number_format( g_playerExperience[ watchingid ] [ E_LEVELS: level_id ], .decimals = 0 ) );
|
|
}
|
|
|
|
SetPVarInt( playerid, "experience_watchingid", watchingid );
|
|
return ShowPlayerDialog( playerid, DIALOG_VIEW_LEVEL, DIALOG_STYLE_TABLIST_HEADERS, sprintf( "{FFFFFF}%s's Level - Total Level %d", ReturnPlayerName( watchingid ), player_total_lvl ), szLargeString, "Select", "Close" );
|
|
}
|
|
|
|
CMD:rank( playerid, params[ ] )
|
|
{
|
|
new
|
|
watchingid;
|
|
|
|
if ( sscanf( params, "u", watchingid ) )
|
|
watchingid = playerid;
|
|
|
|
if ( !IsPlayerConnected( watchingid ) )
|
|
watchingid = playerid;
|
|
|
|
format( szBigString, 196, "SELECT uo.NAME, (SELECT COUNT(DISTINCT ui.`SCORE`) FROM `USERS` ui WHERE ui.`SCORE` >= uo.`SCORE`) AS `GLOBAL_RANK` FROM `USERS` uo WHERE `ID`=%d", p_AccountID[ watchingid ] );
|
|
mysql_function_query( dbHandle, szBigString, true, "currentUserRank", "ii", playerid, watchingid );
|
|
return 1;
|
|
}
|
|
|
|
CMD:xpmarket( playerid, params[ ] )
|
|
{
|
|
// header
|
|
szBigString = ""COL_GREY"Skill\t"COL_GREY"Total XP\t"COL_GREY"Value ($)\n";
|
|
|
|
// level with user xp
|
|
for ( new level_id; level_id < sizeof( g_levelData ); level_id ++ ) {
|
|
new value = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level_id ] * g_levelData[ level_id ] [ E_SELL_VALUE ] );
|
|
format( szBigString, sizeof( szBigString ), "%s%s Level\t"COL_PURPLE"%s XP\t"COL_GREEN"%s\n", szBigString, g_levelData[ level_id ] [ E_NAME ], number_format( g_playerExperience[ playerid ] [ E_LEVELS: level_id ], .decimals = 0 ), cash_format( value ) );
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_XPMARKET, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}XP Market", szBigString, "Select", "Close" ), 1;
|
|
}
|
|
|
|
/* ** SQL Threads ** */
|
|
thread Experience_OnLoad( playerid )
|
|
{
|
|
new
|
|
rows = cache_get_row_count( );
|
|
|
|
if ( rows )
|
|
{
|
|
for ( new row = 0; row < rows; row ++ )
|
|
{
|
|
new
|
|
level_id = cache_get_field_content_int( row, "LEVEL_ID" );
|
|
|
|
// make sure we don't get any deprecated/invalid levels
|
|
if ( level_id < sizeof ( g_levelData ) ) {
|
|
g_playerExperience[ playerid ] [ E_LEVELS: level_id ] = cache_get_field_content_float( row, "EXPERIENCE" );
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
thread currentUserRank( playerid, watchingid )
|
|
{
|
|
new
|
|
rows;
|
|
|
|
cache_get_data( rows, tmpVariable );
|
|
|
|
if ( rows )
|
|
{
|
|
new
|
|
iGroupedRank = GetPlayerRank( watchingid ),
|
|
iGlobalRank = cache_get_field_content_int( 0, "GLOBAL_RANK", dbHandle )
|
|
;
|
|
SendServerMessage( playerid, "%s(%d) is grouped in {%06x}%s"COL_WHITE" and is globally "COL_GREY"#%d"COL_WHITE".", ReturnPlayerName( watchingid ), watchingid, g_seasonalRanks[ iGroupedRank ] [ E_COLOR ] >>> 8, g_seasonalRanks[ iGroupedRank ] [ E_NAME ], iGlobalRank );
|
|
}
|
|
else SendError( playerid, "Couldn't find a rank for this user, try again later." );
|
|
return 1;
|
|
}
|
|
|
|
/* ** Functions ** */
|
|
stock Float: GetPlayerExperience( playerid, E_LEVELS: level )
|
|
{
|
|
return g_playerExperience[ playerid ] [ level ];
|
|
}
|
|
|
|
stock GivePlayerExperience( playerid, E_LEVELS: level, Float: default_xp = 1.0, bool: with_dilation = true )
|
|
{
|
|
if ( ! IsPlayerLoggedIn( playerid ) || ! ( 0 <= _: level < sizeof( g_levelData ) ) )
|
|
return 0;
|
|
|
|
// dilation is there so people see +3 when they arrest ... could trigger dopamine levels instead of constantly +1 lol
|
|
new Float: xp_earned = default_xp * ( IsDoubleXP( ) && default_xp > 0.0 ? 2.0 : 1.0 ) * ( with_dilation ? ( g_levelData[ _: level ] [ E_XP_DILATION ] ) : 1.0 );
|
|
|
|
// when a player ranks up
|
|
new next_lvl = floatround( GetPlayerLevel( playerid, level ), floatround_floor ) + 1;
|
|
new Float: next_lvl_xp = ( g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ] ) / ( EXP_MAX_PLAYER_LEVEL * EXP_MAX_PLAYER_LEVEL ) * float( next_lvl * next_lvl );
|
|
|
|
if ( g_playerExperience[ playerid ] [ level ] + xp_earned >= next_lvl_xp ) {
|
|
ShowPlayerHelpDialog( playerid, 10000, "~p~Congratulations %s!~n~~n~~w~Your %s Level is now ~p~%d.", ReturnPlayerName( playerid ), g_levelData[ _: level ] [ E_NAME ], next_lvl );
|
|
// if ( !IsPlayerUsingRadio( playerid ) ) PlayAudioStreamForPlayer( playerid, "http://files.sfcnr.com/game_sounds/levelup.mp3" );
|
|
PlayerTextDrawSetString( playerid, p_playerExpTitle[ playerid ], sprintf( "%s Level %d", g_levelData[ _: level ] [ E_NAME ], next_lvl ) );
|
|
SetPlayerProgressBarValue( playerid, p_playerExpProgress[ playerid ], 100.0 );
|
|
} else {
|
|
PlayerTextDrawSetString( playerid, p_playerExpTitle[ playerid ], sprintf( "%s Level %d", g_levelData[ _: level ] [ E_NAME ], next_lvl - 1 ) );
|
|
}
|
|
|
|
// check if its over 100 anyway
|
|
if ( ( g_playerExperience[ playerid ] [ level ] += xp_earned ) > g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ] ) {
|
|
// g_playerExperience[ playerid ] [ level ] = g_levelData[ _: level ] [ E_MAX_UNITS ] * g_levelData[ _: level ] [ E_XP_DILATION ]; // stop player from accumulating more exp
|
|
SetPlayerProgressBarValue( playerid, p_playerExpProgress[ playerid ], 100.0 );
|
|
} else {
|
|
new Float: progress = floatfract( GetPlayerLevel( playerid, level ) ) * 100.0;
|
|
SetPlayerProgressBarValue( playerid, p_playerExpProgress[ playerid ], progress );
|
|
}
|
|
|
|
// seasonal (only adds, not including removes)
|
|
if ( xp_earned > 0.0 ) GivePlayerSeasonalXP( playerid, xp_earned );
|
|
|
|
// alert user
|
|
KillTimer( p_playerExpHideTimer[ playerid ] );
|
|
PlayerTextDrawColor( playerid, p_playerExpTitle[ playerid ], g_levelData[ _: level ] [ E_COLOUR ] );
|
|
PlayerTextDrawShow( playerid, p_playerExpTitle[ playerid ] );
|
|
SetPlayerProgressBarColour( playerid, p_playerExpProgress[ playerid ], g_levelData[ _: level ] [ E_COLOUR ] );
|
|
ShowPlayerProgressBar( playerid, p_playerExpProgress[ playerid ] );
|
|
PlayerTextDrawSetString( playerid, p_playerExpAwardTD[ playerid ], sprintf( "%s%0.0f XP", xp_earned < 0.0 ? ( "~r~" ) : ( "+" ), xp_earned ) );
|
|
PlayerTextDrawShow( playerid, p_playerExpAwardTD[ playerid ] );
|
|
p_playerExpHideTimer[ playerid ] = SetTimerEx( "Experience_HideIncrementTD", 3500, false, "d", playerid );
|
|
|
|
// save to database
|
|
format(
|
|
szBigString, sizeof( szBigString ),
|
|
"INSERT INTO `USER_LEVELS` (`USER_ID`,`LEVEL_ID`,`EXPERIENCE`) VALUES(%d,%d,%f) ON DUPLICATE KEY UPDATE `EXPERIENCE`=%f",
|
|
GetPlayerAccountID( playerid ), _: level, g_playerExperience[ playerid ] [ level ], g_playerExperience[ playerid ] [ level ]
|
|
);
|
|
return mysql_single_query( szBigString ), 1;
|
|
}
|
|
|
|
function Experience_HideIncrementTD( playerid )
|
|
{
|
|
p_playerExpHideTimer[ playerid ] = -1;
|
|
HidePlayerProgressBar( playerid, p_playerExpProgress[ playerid ] );
|
|
PlayerTextDrawHide( playerid, p_playerExpAwardTD[ playerid ] );
|
|
PlayerTextDrawHide( playerid, p_playerExpTitle[ playerid ] );
|
|
return 1;
|
|
}
|
|
|
|
stock GetPlayerTotalLevel( playerid, &level = 0 ) {
|
|
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
|
|
level += floatround( GetPlayerLevel( playerid, E_LEVELS: l ), floatround_floor );
|
|
}
|
|
return level;
|
|
}
|
|
|
|
stock GetRankFromXP( Float: xp ) {
|
|
new
|
|
iRank;
|
|
|
|
for( iRank = 0; iRank < sizeof( g_seasonalRanks ); iRank++ )
|
|
if ( xp >= g_seasonalRanks[ iRank ] [ E_POINTS ] )
|
|
break;
|
|
|
|
return iRank;
|
|
}
|
|
|
|
stock GetPlayerTotalExperience( playerid, &Float: experience ) {
|
|
for ( new l = 0; l < sizeof ( g_levelData ); l ++ ) {
|
|
experience += g_playerExperience[ playerid ] [ E_LEVELS: l ];
|
|
}
|
|
}
|
|
|
|
stock GetPlayerRank( playerid ) {
|
|
return GetRankFromXP( p_seasonalXP[ playerid ] );
|
|
}
|
|
|
|
stock ShowPlayerIrresistibleRank( playerid )
|
|
{
|
|
new
|
|
iRank = GetPlayerRank( playerid );
|
|
|
|
PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank ] [ E_COLOR ] );
|
|
PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank ] [ E_NAME ] );
|
|
|
|
PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank ] [ E_COLOR ] );
|
|
PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank ] [ E_MODEL ] );
|
|
|
|
PlayerTextDrawShow( playerid, p_PlayerRankTD[ playerid ] );
|
|
PlayerTextDrawShow( playerid, p_PlayerRankTextTD[ playerid ] );
|
|
}
|
|
|
|
stock GivePlayerSeasonalXP( playerid, Float: default_xp )
|
|
{
|
|
if ( ! IsPlayerConnected( playerid ) || ! IsPlayerLoggedIn( playerid ) )
|
|
return;
|
|
|
|
new Float: previous_season_xp = p_seasonalXP[ playerid ];
|
|
new Float: current_season_xp = previous_season_xp + default_xp;
|
|
|
|
// default 0
|
|
if ( current_season_xp < 0.0 )
|
|
current_season_xp = 0.0;
|
|
|
|
new Float: upper_limit = g_seasonalRanks[ 0 ] [ E_POINTS ] + 500.0;
|
|
|
|
// so that the player has a chance to be deranked
|
|
if ( current_season_xp > upper_limit )
|
|
current_season_xp = upper_limit;
|
|
|
|
for( new iRank = 0; iRank < sizeof( g_seasonalRanks ); iRank++ )
|
|
{
|
|
new bGained = ( previous_season_xp < g_seasonalRanks[ iRank ] [ E_POINTS ] <= current_season_xp );
|
|
new bLost = ( current_season_xp < g_seasonalRanks[ iRank ] [ E_POINTS ] <= previous_season_xp );
|
|
|
|
if ( bGained || bLost )
|
|
{
|
|
if ( bGained )
|
|
{
|
|
SendServerMessage( playerid, "Congratulations, your grouped ranking has been increased to {%06x}%s"COL_WHITE"!", g_seasonalRanks[ iRank ] [ E_COLOR ] >>> 8, g_seasonalRanks[ iRank ] [ E_NAME ] );
|
|
|
|
PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank ] [ E_COLOR ] );
|
|
PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank ] [ E_NAME ] );
|
|
|
|
PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank ] [ E_COLOR ] );
|
|
PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank ] [ E_MODEL ] );
|
|
}
|
|
|
|
if ( bLost )
|
|
{
|
|
SendServerMessage( playerid, "Sorry, your grouped ranking has decreased to {%06x}%s"COL_WHITE"!", g_seasonalRanks[ iRank + 1 ] [ E_COLOR ] >>> 8, g_seasonalRanks[ iRank + 1 ] [ E_NAME ] );
|
|
|
|
PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank + 1 ] [ E_COLOR ] );
|
|
PlayerTextDrawSetString( playerid, p_PlayerRankTextTD[ playerid ], g_seasonalRanks[ iRank + 1 ] [ E_NAME ] );
|
|
|
|
PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank + 1 ] [ E_COLOR ] );
|
|
PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], g_seasonalRanks[ iRank + 1 ] [ E_MODEL ] );
|
|
}
|
|
|
|
PlayerTextDrawShow( playerid, p_PlayerRankTD[ playerid ] );
|
|
PlayerTextDrawShow( playerid, p_PlayerRankTextTD[ playerid ] );
|
|
break;
|
|
}
|
|
}
|
|
|
|
//printf( "%s: %f points", ReturnPlayerName( playerid ), current_season_xp );
|
|
p_seasonalXP[ playerid ] = current_season_xp;
|
|
|
|
// save to database
|
|
mysql_single_query( sprintf( "UPDATE `USERS` SET `RANK` = %f WHERE `ID` = %d", current_season_xp, GetPlayerAccountID( playerid ) ) );
|
|
}
|
|
|
|
stock ShowPlayerSellXPDialog( playerid, level )
|
|
{
|
|
new value = floatround( g_playerExperience[ playerid ] [ E_LEVELS: level ] * g_levelData[ level ] [ E_SELL_VALUE ] );
|
|
|
|
format( szBigString, sizeof( szBigString ),
|
|
""COL_WHITE"Please input how much %s XP you want to sell.\n\n"\
|
|
"Exchange Rate is "COL_GOLD"1 XP"COL_WHITE" for %s\n\n"\
|
|
"You have %s XP that can be sold for %s\n\n"\
|
|
""COL_RED"Warning: this action will result in a reduced level.",
|
|
g_levelData[ level ] [ E_NAME ],
|
|
cash_format( g_levelData[ level ] [ E_SELL_VALUE ], .decimals = 0 ),
|
|
number_format( g_playerExperience[ playerid ] [ E_LEVELS: level ], .decimals = 0 ),
|
|
cash_format( value, .decimals = 0 )
|
|
);
|
|
|
|
SetPVarInt( playerid, "selling_xp_level", level );
|
|
return ShowPlayerDialog( playerid, DIALOG_XPMARKET_SELL, DIALOG_STYLE_INPUT, "{FFFFFF}XP Market", szBigString, "Sell", "Cancel");
|
|
}
|
|
|
|
/* ** Macros ** */
|
|
stock GetSeasonalRankName( rankid, dest[ ], dest_size = sizeof( dest ) ) {
|
|
return format( dest, dest_size, "%s", g_seasonalRanks[ rankid ] [ E_NAME ] );
|
|
}
|
|
|
|
stock GetSeasonalRankColour( rankid ) {
|
|
return g_seasonalRanks[ rankid ] [ E_COLOR ];
|
|
}
|
|
|
|
stock SetPlayerSeasonalXP( playerid, Float: seasonal_xp ) {
|
|
p_seasonalXP[ playerid ] = seasonal_xp;
|
|
}
|
|
|
|
/* ** Migrations ** */
|
|
/*
|
|
CREATE TABLE IF NOT EXISTS USER_LEVELS (
|
|
`USER_ID` int(11),
|
|
`LEVEL_ID` int(11),
|
|
`EXPERIENCE` float,
|
|
PRIMARY KEY (USER_ID, LEVEL_ID),
|
|
FOREIGN KEY (USER_ID) REFERENCES USERS (ID) ON DELETE CASCADE
|
|
);
|
|
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 0 as LEVEL_ID, ARRESTS * 20.0 AS EXPERIENCE FROM USERS);
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 1 as LEVEL_ID, ROBBERIES * 15.0 AS EXPERIENCE FROM USERS);
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 2 as LEVEL_ID, KILLS * 10.0 AS EXPERIENCE FROM USERS);
|
|
DELETE FROM USER_LEVELS WHERE EXPERIENCE = 0;
|
|
|
|
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 3 as LEVEL_ID, FIRES * 9.0 AS EXPERIENCE FROM USERS);
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 4 as LEVEL_ID, CONTRACTS * 4.5 AS EXPERIENCE FROM USERS);
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 5 as LEVEL_ID, BURGLARIES * 7.5 AS EXPERIENCE FROM USERS);
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 6 as LEVEL_ID, (BLEW_JAILS + BLEW_VAULT) * 6.0 AS EXPERIENCE FROM USERS);
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 7 as LEVEL_ID, VEHICLES_JACKED * 6.0 AS EXPERIENCE FROM USERS);
|
|
INSERT INTO USER_LEVELS (USER_ID, LEVEL_ID, EXPERIENCE) (SELECT ID as USER_ID, 8 as LEVEL_ID, (METH_YIELDED + (TRUCKED*0.33)) * 6.0 AS EXPERIENCE FROM USERS);
|
|
*/
|