692 lines
24 KiB
Plaintext
692 lines
24 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\features\gangs\gvehicles.pwn
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* Purpose: gang vehicles (requires a gang facility to spawn the vehicles) for gangs
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_GANG_VEHICLES ( 5 )
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#define DIALOG_GANG_VEHICLE_MENU 2399
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#define DIALOG_GANG_VEHICLE_SPAWN 2400
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#define DIALOG_GANG_VEHICLE_SELL 2401
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#define DIALOG_GANG_VD_BUY 2402
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#define DIALOG_GANG_VD_OPTIONS 2403
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#define DIALOG_GANG_VD_CATEGORY 2404
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#define PREVIEW_MODEL_GVEHICLE ( 6 )
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/* ** Macros ** */
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#define IsValidGangVehicle(%0,%1) \
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( 0 <= %1 < MAX_GANG_VEHICLES && Iter_Contains( gangvehicles<%0>, %1 ) )
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/* ** Constants ** */
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static const GANG_VEHICLE_PRICE_FACTOR = 4;
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static const GANG_VEHICLE_SPAWN_COOLDOWN = 180;
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/* ** Variables ** */
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enum E_GANG_VEHICLE_DATA
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{
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E_SQL_ID, E_VEHICLE_ID, E_ACTIVATION_TIME,
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E_COLOR[ 2 ], E_MODEL, E_PAINTJOB
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};
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new g_gangVehicleData [ MAX_GANGS ] [ MAX_GANG_VEHICLES ] [ E_GANG_VEHICLE_DATA ];
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new g_gangVehicleModifications [ MAX_GANGS ] [ MAX_GANG_VEHICLES ] [ MAX_CAR_MODS ];
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new Iterator: gangvehicles < MAX_GANGS, MAX_GANG_VEHICLES >;
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new bool: g_gangVehicle [ MAX_VEHICLES char ];
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/* ** Hooks ** */
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hook OnDialogResponse( playerid, dialogid, response, listitem, inputtext[ ] )
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{
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new
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current_time = GetServerTime( );
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if ( dialogid == DIALOG_GANG_VEHICLE_MENU && response )
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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new facilityid = GetPVarInt( playerid, "gang_vehicle_facility" );
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if ( ! IsValidGangID ( gangid ) || ! Facility_IsValid( facilityid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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switch ( listitem )
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{
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// spawn vehicle
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case 0:
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{
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if ( ! Iter_Count( gangvehicles< gangid > ) ) {
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SendError( playerid, "This gang does not have any vehicles purchased." );
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return ShowPlayerGangVehicleMenu( playerid, facilityid );
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}
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return GangVehicles_ShowSpawnList( playerid, gangid );
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}
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// buy vehicle
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case 1: ShowBuyableVehiclesList( playerid, DIALOG_GANG_VD_CATEGORY, "Back" );
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// sell vehicle
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case 2:
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{
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if ( ! Iter_Count( gangvehicles< gangid > ) ) {
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SendError( playerid, "This gang does not have any vehicles purchased." );
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return ShowPlayerGangVehicleMenu( playerid, facilityid );
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}
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if ( ! IsPlayerGangLeader( playerid, gangid ) ) {
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SendError( playerid, "You are not the leader of this gang." );
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return ShowPlayerGangVehicleMenu( playerid, facilityid );
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}
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szBigString = ""COL_WHITE"Vehicle\t"COL_WHITE"Sell Price\n";
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foreach ( new slotid : gangvehicles< gangid > )
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{
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new
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sell_price = ( GetBuyableVehiclePrice( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ) * GANG_VEHICLE_PRICE_FACTOR ) / 2;
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format( szBigString, sizeof( szBigString ), "%s%s\t"COL_GOLD"%s\n", szBigString, GetVehicleName( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ), cash_format( sell_price ) );
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}
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return ShowPlayerDialog( playerid, DIALOG_GANG_VEHICLE_SELL, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Gang Vehicles - Sell", szBigString, "Sell", "Back" );
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}
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}
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return 1;
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}
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else if ( dialogid == DIALOG_GANG_VEHICLE_SELL )
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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new facilityid = GetPVarInt( playerid, "gang_vehicle_facility" );
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if ( ! IsValidGangID ( gangid ) || ! Facility_IsValid( facilityid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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if ( ! response ) {
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return ShowPlayerGangVehicleMenu( playerid, facilityid );
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}
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new
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x = 0;
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foreach ( new slotid : gangvehicles< gangid > )
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{
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if ( x == listitem )
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{
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if ( ! IsPlayerGangLeader( playerid, gangid ) ) {
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return SendError( playerid, "You are not the leader of this gang." );
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}
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new
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sell_price = ( GetBuyableVehiclePrice( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ) * GANG_VEHICLE_PRICE_FACTOR ) / 2;
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GiveGangCash( gangid, sell_price );
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SendServerMessage( playerid, "You have sold %s's %s for "COL_GOLD"%s"COL_WHITE".", g_gangData[ gangid ] [ E_NAME ], GetVehicleName( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ), cash_format( sell_price ) );
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DestroyGangVehicle( gangid, slotid );
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ShowPlayerGangVehicleMenu( playerid, facilityid );
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break;
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}
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x ++;
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}
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return 1;
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}
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else if ( dialogid == DIALOG_GANG_VD_BUY )
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{
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if ( response )
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{
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new
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type_id = GetPVarInt( playerid, "vehicle_preview" );
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for ( new id = 0, x = 0; id < sizeof( g_BuyableVehicleData ); id ++ )
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{
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if ( g_BuyableVehicleData[ id ] [ E_TYPE ] == type_id )
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{
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if ( x == listitem )
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{
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SetPVarInt( playerid, "buying_vehicle", id );
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return 1;
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}
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x++;
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}
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}
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}
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return ShowBuyableVehiclesList( playerid, DIALOG_GANG_VD_CATEGORY, "Back" );
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}
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else if ( dialogid == DIALOG_GANG_VD_OPTIONS )
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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new facilityid = GetPVarInt( playerid, "gang_vehicle_facility" );
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if ( ! IsValidGangID ( gangid ) || ! Facility_IsValid( facilityid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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if ( ! response ) {
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return GangVehicles_ShowBuyableList( playerid, GetPVarInt( playerid, "vehicle_preview" ) );
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}
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switch ( listitem )
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{
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// bought the vehicle
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case 0:
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{
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if ( ! IsPlayerGangLeader( playerid, gangid ) ) {
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return SendError( playerid, "You are not the leader of this gang." );
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}
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new
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num_vehicles = Iter_Count( gangvehicles< gangid > );
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if ( num_vehicles >= MAX_GANG_VEHICLES ) {
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return SendError( playerid, "Your gang has reached the gang vehicle limit of %d.", MAX_GANG_VEHICLES );
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}
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new
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data_id = GetPVarInt( playerid, "buying_vehicle" );
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// VIP Check
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if ( g_BuyableVehicleData[ data_id ] [ E_VIP ] )
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{
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if ( p_VIPLevel[ playerid ] < VIP_REGULAR ) {
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return SendError( playerid, "You are not a V.I.P, to become one visit "COL_GREY"donate.sfcnr.com" );
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}
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if ( ( ( p_VIPExpiretime[ playerid ] - g_iTime ) / 86400 ) < 3 ) {
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return SendError( playerid, "You need more than 3 days of V.I.P in order to complete this." );
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}
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}
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new
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final_price = g_BuyableVehicleData[ data_id ] [ E_PRICE ] * GANG_VEHICLE_PRICE_FACTOR;
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// Money check
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if ( GetGangCash( gangid ) < final_price ) {
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return SendError( playerid, "Your gang does not have enough money for this vehicle (%s).", cash_format( final_price ) );
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}
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new
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slotid = CreateGangVehicle( gangid, g_BuyableVehicleData[ data_id ] [ E_MODEL ] );
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if ( slotid == ITER_NONE ) {
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return SendError( playerid, "Your gang has reached the gang vehicle limit of %d.", MAX_GANG_VEHICLES );
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}
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GiveGangCash( gangid, -final_price );
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StockMarket_UpdateEarnings( E_STOCK_VEHICLE_DEALERSHIP, final_price, 0.05 );
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printf( "[gang vehicle] %s(%d) bought %s for %s", ReturnPlayerName( playerid ), GetPlayerAccountID( playerid ), g_BuyableVehicleData[ data_id ] [ E_NAME ], g_gangData[ gangid ] [ E_NAME ] );
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SendServerMessage( playerid, "You have bought an "COL_GREY"%s"COL_WHITE" for "COL_GOLD"%s"COL_WHITE"!", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) );
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SendServerMessage( playerid, "You can spawn this vehicle using the mechanic at any gang facility.", g_BuyableVehicleData[ data_id ] [ E_NAME ], cash_format( final_price ) );
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return ShowPlayerGangVehicleMenu( playerid, facilityid );
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}
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// preview
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case 1:
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{
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return ShowPlayerModelPreview( playerid, PREVIEW_MODEL_GVEHICLE, "Gang Vehicle Preview", g_BuyableVehicleData[ GetPVarInt( playerid, "buying_vehicle" ) ] [ E_MODEL ] );
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}
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}
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return 1;
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}
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else if ( dialogid == DIALOG_GANG_VD_CATEGORY )
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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new facilityid = GetPVarInt( playerid, "gang_vehicle_facility" );
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if ( ! IsValidGangID ( gangid ) || ! Facility_IsValid( facilityid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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if ( ! response ) {
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return ShowPlayerGangVehicleMenu( playerid, facilityid );
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}
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return GangVehicles_ShowBuyableList( playerid, listitem + 1 );
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}
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else if ( dialogid == DIALOG_GANG_VEHICLE_SPAWN )
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{
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new gangid = GetPVarInt( playerid, "gang_vehicle_gang" );
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new facilityid = GetPVarInt( playerid, "gang_vehicle_facility" );
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if ( ! IsValidGangID ( gangid ) || ! Facility_IsValid( facilityid ) ) {
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return SendError( playerid, "There was an error processing gang vehicles, please try again." );
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}
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if ( ! response ) {
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return ShowPlayerGangVehicleMenu( playerid, facilityid );
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}
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new
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x = 0;
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foreach ( new slotid : gangvehicles< gangid > )
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{
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if ( x == listitem )
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{
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if ( g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] > current_time ) {
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GangVehicles_ShowSpawnList( playerid, gangid );
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return SendError( playerid, "This vehicle cannot be spawned for another %s.", secondstotime( g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] - current_time ) );
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}
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new Float: facility_x, Float: facility_y, Float: facility_z, Float: rotation;
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GetGangFacilityPos( facilityid, facility_x, facility_y, facility_z );
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// find nearest dock
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if ( IsBoatVehicle( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ) ) {
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GetClosestBoatPort( facility_x, facility_y, facility_z, facility_x, facility_y, facility_z );
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}
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// spawn air vehicles in the sky
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else if ( IsAirVehicle( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ) ) {
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facility_z += 300.0;
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}
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// spawn vehicles at the closest road
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else {
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new Float: nodeX, Float: nodeY, Float: nodeZ, Float: nextX, Float: nextY;
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new nodeid = NearestNodeFromPoint( facility_x, facility_y, facility_z );
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new nextNodeid = NearestNodeFromPoint( facility_x, facility_y, facility_z, 9999.9, nodeid );
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GetNodePos( nextNodeid, nextX, nextY, nodeZ );
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GetNodePos( nodeid, nodeX, nodeY, nodeZ );
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rotation = atan2( nextY - nodeY, nextX - nodeX ) - 90.0;
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facility_x = nodeX, facility_y = nodeY, facility_z = nodeZ;
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}
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new
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vehicleid = SpawnGangVehicle( gangid, slotid, facility_x, facility_y, facility_z + 2.0, rotation );
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if ( vehicleid ) {
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SetPlayerInterior( playerid, 0 );
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SetPlayerVirtualWorld( playerid, 0 );
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PutPlayerInVehicle( playerid, vehicleid, 0 );
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} else {
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SendError( playerid, "Could not spawn gang vehicle due to an unexpected error." );
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}
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break;
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}
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x ++;
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}
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return 1;
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}
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return 1;
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}
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hook OnGangLoad( gangid )
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{
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mysql_tquery( dbHandle, sprintf( "SELECT * FROM `GANG_VEHICLES` WHERE `GANG_ID` = %d ", GetGangSqlID( gangid ) ), "GangVehicles_LoadVehicles", "d", gangid );
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return 1;
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}
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hook OnGangUnload( gangid, bool: deleted )
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{
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foreach ( new slotid : gangvehicles< gangid > ) {
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RemoveGangVehicle( gangid, slotid );
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Iter_SafeRemove( gangvehicles< gangid >, slotid, slotid );
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}
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return 1;
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}
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hook OnPlayerEndModelPreview( playerid, handleid )
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{
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if ( handleid == PREVIEW_MODEL_GVEHICLE )
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{
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SendServerMessage( playerid, "You have finished looking at the gang vehicle preview." );
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ShowPlayerDialog( playerid, DIALOG_GANG_VD_OPTIONS, DIALOG_STYLE_LIST, "{FFFFFF}Gang Vehicles - Purchase", "Purchase This Vehicle\nPreview Vehicle", "Select", "Back" );
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return Y_HOOKS_BREAK_RETURN_1;
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}
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return 1;
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}
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hook OnEnterExitModShop( playerid, enterexit, interiorid )
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{
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if ( enterexit == 0 )
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{
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new
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vehicleid = GetPlayerVehicleID( playerid );
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if ( IsValidVehicle( vehicleid ) )
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{
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if ( g_gangVehicle{ vehicleid } )
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{
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new
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gangid, slotid;
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GetGangVehicleData( vehicleid, gangid, slotid );
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printf("%d %d", gangid, slotid );
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if ( IsValidGangID( gangid ) && IsValidGangVehicle( gangid, slotid ) )
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{
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new
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szMods[ MAX_CAR_MODS * 10 ];
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// save vehicle mods to variable
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for ( new i = 0; i < MAX_CAR_MODS; i ++ )
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{
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// check if valid mod
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if ( ( g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] = GetVehicleComponentInSlot( vehicleid, i ) ) < 1000 ) {
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g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] = 0;
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}
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// save as a sql delimited string
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format( szMods, sizeof( szMods ), "%s%d.", szMods, g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] );
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}
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// update sql
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mysql_format( dbHandle, szBigString, sizeof( szBigString ), "UPDATE `GANG_VEHICLES` SET `MODS`='%e' WHERE `ID`=%d", szMods, g_gangVehicleData[ gangid ] [ slotid ] [ E_SQL_ID ] );
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mysql_single_query( szBigString );
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print( szBigString );
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}
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}
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}
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}
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return 1;
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}
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hook OnVehicleSpawn( vehicleid )
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{
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if ( g_gangVehicle{ vehicleid } )
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{
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new
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gangid, slotid;
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GetGangVehicleData( vehicleid, gangid, slotid );
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if ( IsValidGangID( gangid ) && IsValidGangVehicle( gangid, slotid ) ) {
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RemoveGangVehicle( gangid, slotid );
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}
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}
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return 1;
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}
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hook OnVehiclePaintjob( playerid, vehicleid, paintjobid )
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{
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if ( g_gangVehicle{ vehicleid } )
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{
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new
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gangid, slotid;
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GetGangVehicleData( vehicleid, gangid, slotid );
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if ( IsValidGangID( gangid ) && IsValidGangVehicle( gangid, slotid ) )
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{
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g_gangVehicleData[ gangid ] [ slotid ] [ E_PAINTJOB ] = paintjobid;
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mysql_single_query( sprintf( "UPDATE `GANG_VEHICLES` SET `PAINTJOB` = %d WHERE `ID` = %d", paintjobid, g_gangVehicleData[ gangid ] [ slotid ] [ E_SQL_ID ] ) );
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}
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}
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return 1;
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}
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hook OnVehicleRespray( playerid, vehicleid, color1, color2 )
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{
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if ( g_gangVehicle{ vehicleid } )
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{
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new
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gangid, slotid;
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|
|
|
GetGangVehicleData( vehicleid, gangid, slotid );
|
|
|
|
if ( IsValidGangID( gangid ) && IsValidGangVehicle( gangid, slotid ) )
|
|
{
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_COLOR ] [ 0 ] = color1;
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_COLOR ] [ 1 ] = color2;
|
|
mysql_single_query( sprintf( "UPDATE `GANG_VEHICLES` SET `COLOR1` = %d, `COLOR2` = %d WHERE `ID` = %d", color1, color2, g_gangVehicleData[ gangid ] [ slotid ] [ E_SQL_ID ] ) );
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
hook OnPlayerDriveVehicle( playerid, vehicleid )
|
|
{
|
|
if ( g_gangVehicle{ vehicleid } )
|
|
{
|
|
new
|
|
gangid, slotid;
|
|
|
|
GetGangVehicleData( vehicleid, gangid, slotid );
|
|
|
|
if ( IsValidGangID( gangid ) && IsValidGangVehicle( gangid, slotid ) )
|
|
{
|
|
new
|
|
player_gang = GetPlayerGang( playerid );
|
|
|
|
if ( player_gang == gangid )
|
|
{
|
|
SendClientMessageFormatted( playerid, g_gangData[ gangid ] [ E_COLOR ], "[GANG VEHICLE]"COL_WHITE" Welcome to %s's vehicle.", g_gangData[ gangid ] [ E_NAME ] );
|
|
Beep( playerid );
|
|
}
|
|
else if ( ! IsPlayerAdminOnDuty( playerid ) )
|
|
{
|
|
SyncObject( playerid, 1 ); // Just sets the players position where the vehicle is.
|
|
SendError( playerid, "This vehicle is restricted to gang members of %s.", g_gangData[ gangid ] [ E_NAME ] );
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/* ** SQL Threads ** */
|
|
thread GangVehicles_LoadVehicles( gangid )
|
|
{
|
|
new
|
|
rows = cache_get_row_count( );
|
|
|
|
if ( rows )
|
|
{
|
|
static
|
|
paintjob[ 90 ];
|
|
|
|
for ( new row = 0; row < rows; row ++ )
|
|
{
|
|
new slotid = CreateGangVehicle(
|
|
gangid,
|
|
cache_get_field_content_int( row, "MODEL_ID" ),
|
|
cache_get_field_content_int( row, "COLOR1" ),
|
|
cache_get_field_content_int( row, "COLOR2" ),
|
|
cache_get_field_content_int( row, "PAINTJOB" ),
|
|
cache_get_field_content_int( row, "ID" )
|
|
);
|
|
|
|
// load the paintjobs in
|
|
if ( slotid != ITER_NONE ) {
|
|
cache_get_field_content( row, "MODS", paintjob );
|
|
sscanf( paintjob, "p<.>e<ddddddddddddddd>", g_gangVehicleModifications[ gangid ] [ slotid ] );
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
thread GangVehicles_InsertVehicle( gangid, slotid ) {
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_SQL_ID ] = cache_insert_id( );
|
|
return 1;
|
|
}
|
|
|
|
/* ** Functions ** */
|
|
stock CreateGangVehicle( gangid, modelid, color1 = -1, color2 = -1, paintjob = 3, sql_id = -1 )
|
|
{
|
|
new
|
|
slotid = Iter_Free( gangvehicles< gangid > );
|
|
|
|
if ( slotid != ITER_NONE )
|
|
{
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] = 0;
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_COLOR ] [ 0 ] = color1;
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_COLOR ] [ 1 ] = color2;
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_PAINTJOB ] = paintjob;
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] = modelid;
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] = -1;
|
|
|
|
// insert if not exists
|
|
if ( sql_id != -1 ) {
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_SQL_ID ] = sql_id;
|
|
} else {
|
|
mysql_format( dbHandle, szBigString, sizeof( szBigString ), "INSERT INTO `GANG_VEHICLES` (`GANG_ID`,`MODEL_ID`,`COLOR1`,`COLOR2`,`PAINTJOB`,`MODS`) VALUES (%d,%d,%d,%d,%d,'0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.')", GetGangSqlID( gangid ), modelid, color1, color2, paintjob );
|
|
mysql_tquery( dbHandle, szBigString, "GangVehicles_InsertVehicle", "dd", gangid, slotid );
|
|
}
|
|
|
|
ResetGangVehicleMods( gangid, slotid );
|
|
Iter_Add( gangvehicles< gangid >, slotid );
|
|
}
|
|
return slotid;
|
|
}
|
|
|
|
stock DestroyGangVehicle( gangid, slotid )
|
|
{
|
|
if ( Iter_Contains( gangvehicles< gangid >, slotid ) ) {
|
|
RemoveGangVehicle( gangid, slotid );
|
|
mysql_single_query( sprintf( "DELETE FROM `GANG_VEHICLES` WHERE `ID` = %d", g_gangVehicleData[ gangid ] [ slotid ] [ E_SQL_ID ] ) );
|
|
Iter_Remove( gangvehicles< gangid >, slotid );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
stock RemoveGangVehicle( gangid, slotid )
|
|
{
|
|
if ( Iter_Contains( gangvehicles< gangid >, slotid ) ) {
|
|
if ( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] != -1 ) {
|
|
g_gangVehicle{ g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] } = false;
|
|
}
|
|
DestroyVehicle( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] );
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] = -1;
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
stock SpawnGangVehicle( gangid, slotid, Float: X, Float: Y, Float: Z, Float: RZ )
|
|
{
|
|
new
|
|
vehicleid = 0;
|
|
|
|
if ( Iter_Contains( gangvehicles< gangid >, slotid ) )
|
|
{
|
|
// reset special data
|
|
ResetVehicleMethlabData( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ], true );
|
|
|
|
// make sure vehicle does not exist
|
|
RemoveGangVehicle( gangid, slotid );
|
|
|
|
// create vehicle
|
|
if ( IsValidVehicle( ( vehicleid = CreateVehicle( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ], X, Y, Z, RZ, g_gangVehicleData[ gangid ] [ slotid ] [ E_COLOR ] [ 0 ], g_gangVehicleData[ gangid ] [ slotid ] [ E_COLOR ] [ 1 ], GANG_VEHICLE_SPAWN_COOLDOWN, .addsiren = 1 ) ) ) )
|
|
{
|
|
// set vehicle id
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] = vehicleid;
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] = GetServerTime( ) + GANG_VEHICLE_SPAWN_COOLDOWN;
|
|
g_gangVehicle{ vehicleid } = true;
|
|
|
|
// restore data
|
|
SetVehicleNumberPlate( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ], g_gangData[ gangid ] [ E_NAME ] );
|
|
ChangeVehiclePaintjob( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ], g_gangVehicleData[ gangid ] [ slotid ] [ E_PAINTJOB ] );
|
|
|
|
// restore car mods
|
|
for ( new i = 0; i < MAX_CAR_MODS; i ++ ) {
|
|
if ( g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] >= 1000 && g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] < 1193 ) {
|
|
if ( CarMod_IsLegalCarMod( GetVehicleModel( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] ), g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] ) ) {
|
|
AddVehicleComponent( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ], g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] );
|
|
} else {
|
|
g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] = 0;
|
|
}
|
|
}
|
|
}
|
|
return vehicleid;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
stock ResetGangVehicleMods( gangid, slotid, fordestroy=1 )
|
|
{
|
|
if ( ! IsValidGangVehicle( gangid, slotid ) )
|
|
return;
|
|
|
|
for ( new i = 0; i < MAX_CAR_MODS; i++ )
|
|
{
|
|
if ( ! fordestroy && IsValidVehicle( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] ) ) {
|
|
if ( CarMod_IsLegalCarMod( GetVehicleModel( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ] ), g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] ) ) {
|
|
RemoveVehicleComponent( g_gangVehicleData[ gangid ] [ slotid ] [ E_VEHICLE_ID ], g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] );
|
|
}
|
|
}
|
|
g_gangVehicleModifications[ gangid ] [ slotid ] [ i ] = 0;
|
|
}
|
|
|
|
format( szNormalString, sizeof( szNormalString ), "UPDATE `GANG_VEHICLES` SET `MODS`='0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.' WHERE `ID`=%d", g_gangVehicleData[ gangid ] [ slotid ] [ E_SQL_ID ] );
|
|
mysql_single_query( szNormalString );
|
|
}
|
|
|
|
stock ShowPlayerGangVehicleMenu( playerid, facilityid )
|
|
{
|
|
SetPVarInt( playerid, "gang_vehicle_facility", facilityid );
|
|
SetPVarInt( playerid, "gang_vehicle_gang", GetGangIDFromFacilityID( facilityid ) );
|
|
ShowPlayerDialog( playerid, DIALOG_GANG_VEHICLE_MENU, DIALOG_STYLE_LIST, ""COL_WHITE"Gang Vehicles", "Spawn Gang Vehicle\nBuy Gang Vehicle\nSell Gang Vehicle", "Select", "Close" );
|
|
return 1;
|
|
}
|
|
|
|
static stock GangVehicles_ShowBuyableList( playerid, type_id )
|
|
{
|
|
static
|
|
buyable_vehicles[ 1400 ], i;
|
|
|
|
for ( i = 0, buyable_vehicles = ""COL_WHITE"Vehicle\t"COL_WHITE"Price ($)\n"; i < sizeof( g_BuyableVehicleData ); i ++ ) if ( g_BuyableVehicleData[ i ] [ E_TYPE ] == type_id ) {
|
|
format( buyable_vehicles, sizeof( buyable_vehicles ), "%s%s%s\t"COL_GREEN"%s\n", buyable_vehicles, g_BuyableVehicleData[ i ] [ E_VIP ] ? ( COL_GOLD ) : ( COL_WHITE ), g_BuyableVehicleData[ i ] [ E_NAME ], cash_format( g_BuyableVehicleData[ i ] [ E_PRICE ] * GANG_VEHICLE_PRICE_FACTOR ) );
|
|
}
|
|
|
|
SetPVarInt( playerid, "vehicle_preview", type_id );
|
|
return ShowPlayerDialog( playerid, DIALOG_GANG_VD_BUY, DIALOG_STYLE_TABLIST_HEADERS, "{FFFFFF}Vehicle Dealership", buyable_vehicles, "Select", "Back" );
|
|
}
|
|
|
|
stock GetGangVehicleData( vehicleid, &gangid, &slotid ) {
|
|
foreach ( new g : gangs ) {
|
|
foreach ( new v : gangvehicles< g > ) if ( g_gangVehicleData[ g ] [ v ] [ E_VEHICLE_ID ] == vehicleid ) {
|
|
gangid = g;
|
|
slotid = v;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static stock GangVehicles_ShowSpawnList( playerid, gangid ) {
|
|
new
|
|
current_time = GetServerTime( );
|
|
|
|
szBigString = ""COL_WHITE"Vehicle\t"COL_WHITE"Availablity\n";
|
|
|
|
foreach ( new slotid : gangvehicles< gangid > )
|
|
{
|
|
format( szBigString, sizeof( szBigString ), "%s%s\t%s\n", szBigString,
|
|
GetVehicleName( g_gangVehicleData[ gangid ] [ slotid ] [ E_MODEL ] ),
|
|
g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] > current_time ? ( secondstotime( g_gangVehicleData[ gangid ] [ slotid ] [ E_ACTIVATION_TIME ] - current_time ) ) : ( COL_GREEN # "Available" )
|
|
);
|
|
}
|
|
return ShowPlayerDialog( playerid, DIALOG_GANG_VEHICLE_SPAWN, DIALOG_STYLE_TABLIST_HEADERS, ""COL_WHITE"Gang Vehicles - Spawn", szBigString, "Select", "Close" );
|
|
}
|
|
/* ** Migrations ** */
|
|
/*
|
|
CREATE TABLE IF NOT EXISTS `GANG_VEHICLES` (
|
|
`ID` int(11) auto_increment primary key,
|
|
`GANG_ID` int(11),
|
|
`MODEL_ID` int(11),
|
|
`COLOR1` int(4),
|
|
`COLOR2` int(4),
|
|
`PAINTJOB` tinyint(2),
|
|
`MODS` varchar(90),
|
|
FOREIGN KEY (GANG_ID) REFERENCES GANGS (ID) ON DELETE CASCADE
|
|
);
|
|
*/
|