sfcnr/gamemodes/irresistible/cnr/features/game_day.pwn
2019-01-02 02:51:02 +11:00

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Module: cnr\features\game_day.pwn
* Purpose: adds a game week day after 24:00 elapses
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
static stock
Text: g_WorldDayTD = Text: INVALID_TEXT_DRAW,
g_WorldClockSeconds = 0,
g_WorldDayCount = 0,
g_WorldWeather = 10
;
/* ** Hooks ** */
hook OnScriptInit( )
{
g_WorldDayTD = TextDrawCreate(501.000000, 6.000000, "Monday");
TextDrawBackgroundColor(g_WorldDayTD, 255);
TextDrawFont(g_WorldDayTD, 3);
TextDrawLetterSize(g_WorldDayTD, 0.519998, 1.499999);
TextDrawSetOutline(g_WorldDayTD, 2);
TextDrawSetProportional(g_WorldDayTD, 1);
return 1;
}
hook OnPlayerTickSecond( playerid )
{
SetPlayerWeather( playerid, ( GetPlayerInterior( playerid ) || GetPlayerVirtualWorld( playerid ) ) ? 1 : g_WorldWeather );
UpdatePlayerTime( playerid );
return 1;
}
hook OnServerTickSecond( )
{
// set the world time at the query
SendRconCommand( sprintf( "worldtime %s, %s", GetDayToString( g_WorldDayCount ), TimeConvert( g_WorldClockSeconds++ ) ) );
if ( g_WorldClockSeconds >= 1440 )
{
// call a function when the server day ends
CallLocalFunction( "OnServerGameDayEnd", "" );
// set weather
g_WorldWeather = randarg( 10, 11, 12 );
g_WorldClockSeconds = 0;
g_WorldDayCount = ( g_WorldDayCount == 6 ? 0 : g_WorldDayCount + 1 );
TextDrawSetString( g_WorldDayTD, GetDayToString( g_WorldDayCount ) );
}
return 1;
}
hook OnPlayerLoadTextdraws( playerid )
{
TextDrawShowForPlayer( playerid, g_WorldDayTD );
return 1;
}
hook OnPlayerUnloadTextdraws( playerid )
{
TextDrawHideForPlayer( playerid, g_WorldDayTD );
return 1;
}
/* ** Functions ** */
stock GetDayToString( day )
{
static
string[ 10 ];
switch( day )
{
case 0: string = "Monday";
case 1: string = "Tuesday";
case 2: string = "Wednesday";
case 3: string = "Thursday";
case 4: string = "Friday";
case 5: string = "Saturday";
case 6: string = "Sunday";
default: string = "Bugged";
}
return string;
}
stock UpdatePlayerTime( playerid ) {
return SetPlayerTime( playerid, floatround( g_WorldClockSeconds / 60 ), g_WorldClockSeconds - floatround( ( g_WorldClockSeconds / 60 ) * 60 ) );
}
stock SetWorldWeather( weatherid ) {
g_WorldWeather = weatherid;
}
stock SetWorldClock( seconds ) {
g_WorldClockSeconds = ! ( 0 <= seconds <= 1440 ) ? 0 : seconds;
}