sfcnr/gamemodes/irresistible/cnr/features/anti-spawn_kill.pwn
Damen c07b0e362d Removes Passive Mode, Creates Health Check when Arresting, and Adjusts Below Sea Level Value
- Removes Passive Mode from the game, while keeping the Spawn Kill Protection.
- Creates a Health Check on the Victim when attempted to be affected by a LEO command (taze, cuff, arrest)
- Adjusts the value return of 'IsPlayerBelowSeaLevel' to ensure that you can still use vehicle commands when the waves flow around.
2019-04-04 01:20:00 -04:00

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc - adjusted by Damen to remove passive mode
* Module: cnr\features\anti-spawn_kill.pwn
* Purpose: anti-spawn kill
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
static stock
Text3D: p_SpawnKillLabel [ MAX_PLAYERS ] = { Text3D: INVALID_3DTEXT_ID, ... },
p_AntiSpawnKill [ MAX_PLAYERS ],
bool: p_AntiSpawnKillEnabled [ MAX_PLAYERS char ]
;
/* ** Hooks ** */
hook OnPlayerUpdateEx( playerid )
{
// Remove Anti-Spawn Kill
if ( p_AntiSpawnKillEnabled{ playerid } && g_iTime > p_AntiSpawnKill[ playerid ] ) {
DisablePlayerSpawnProtection( playerid );
}
return 1;
}
hook OnPlayerSpawn( playerid )
{
if ( ! IsPlayerInPaintBall( playerid ) )
{
// Toggle Anti Spawn Kill
DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
SetPlayerHealth( playerid, INVALID_PLAYER_ID );
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
p_SpawnKillLabel[ playerid ] = Create3DTextLabel( "Spawn Protected!", COLOR_GOLD, 0.0, 0.0, 0.0, 15.0, 0 );
p_AntiSpawnKill[ playerid ] = g_iTime + 15;
Attach3DTextLabelToPlayer( p_SpawnKillLabel[ playerid ], playerid, 0.0, 0.0, 0.3 );
p_AntiSpawnKillEnabled{ playerid } = true;
}
return 1;
}
hook OnPlayerDisconnect( playerid, reason )
{
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_AntiSpawnKillEnabled{ playerid } = false;
return 1;
}
/* ** Functions ** */
stock DisablePlayerSpawnProtection( playerid, Float: default_health = 100.0 )
{
if ( p_AntiSpawnKillEnabled{ playerid } )
{
SetPlayerHealth( playerid, p_AdminOnDuty{ playerid } ? float( INVALID_PLAYER_ID ) : default_health );
DisableRemoteVehicleCollisions( playerid, p_AdminOnDuty{ playerid } );
Delete3DTextLabel( p_SpawnKillLabel[ playerid ] );
p_SpawnKillLabel[ playerid ] = Text3D: INVALID_3DTEXT_ID;
p_AntiSpawnKillEnabled{ playerid } = false;
}
return 1;
}
stock IsPlayerSpawnProtected( playerid ) {
return p_AntiSpawnKillEnabled{ playerid };
}