904ba4ccc2
* modularize casino games and security
98 lines
3.0 KiB
PHP
98 lines
3.0 KiB
PHP
/*
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* Irresistible Gaming 2018
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* Developed by Lorenc Pekaj
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* Module: fps.inc
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* Purpose: fps counter in-game
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Defines ** */
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#define GetPlayerFPS(%1) p_FPS[%1]
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/* ** Variables ** */
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new
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Text: p_FPSCounterTD [ MAX_PLAYERS ] = { Text: INVALID_TEXT_DRAW, ... },
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bool: p_FPSCounter [ MAX_PLAYERS char ],
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p_FPS_DrunkLevel [ MAX_PLAYERS ],
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p_FPS [ MAX_PLAYERS ]
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;
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/* ** Commands ** */
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CMD:fps( playerid, params[ ] )
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{
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if( ( p_FPSCounter{ playerid } = !p_FPSCounter{ playerid } ) == true )
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{
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formatFPSCounter( playerid );
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TextDrawShowForPlayer( playerid, p_FPSCounterTD[ playerid ] );
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SendClientMessage( playerid, 0x84aa63ff, "-> FPS counter enabled" );
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}
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else
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{
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TextDrawHideForPlayer( playerid, p_FPSCounterTD[ playerid ] );
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SendClientMessage( playerid, 0x84aa63ff, "-> FPS counter disabled" );
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}
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return 1;
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}
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#if defined _streamer_included
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CMD:drawdistance( playerid, params[ ] )
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{
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if ( strmatch( params, "low" ) ) {
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Streamer_SetVisibleItems( STREAMER_TYPE_OBJECT, 300, playerid );
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SendClientMessage( playerid, 0x84aa63ff, "-> Draw distance of objects now set to LOW." );
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} else if ( strmatch( params, "medium" ) ) {
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Streamer_SetVisibleItems( STREAMER_TYPE_OBJECT, 625, playerid );
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SendClientMessage( playerid, 0x84aa63ff, "-> Draw distance of objects now set to MEDIUM." );
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} else if ( strmatch( params, "high" ) ) {
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Streamer_SetVisibleItems( STREAMER_TYPE_OBJECT, 950, playerid );
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SendClientMessage( playerid, 0x84aa63ff, "-> Draw distance of objects now set to HIGH." );
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} else if ( strmatch( params, "info" ) ) {
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SendClientMessage( playerid, 0x84aa63ff, sprintf( "-> You have currently %d objects streamed towards your client.", Streamer_GetVisibleItems( STREAMER_TYPE_OBJECT, playerid ) ) );
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}
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else {
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SendClientMessage( playerid, 0xa9c4e4ff, "-> /drawdistance [LOW/MEDIUM/HIGH/INFO]" );
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}
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return 1;
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}
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#endif
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/* ** Functions ** */
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stock formatFPSCounter( playerid ) {
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if( !p_FPSCounter{ playerid } )
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return;
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static
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iFPS,
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szColor[ 10 ],
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szFPS[ sizeof( szColor ) + 4 ]
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;
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switch( ( iFPS = p_FPS[ playerid ] ) ) {
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case 32 .. 120: szColor = "~g~~h~~h~";
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case 18 .. 31: szColor = "~y~~h~";
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case 0 .. 17: szColor = "~r~~h~~h~";
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default: szColor = "~g~~h~~h~";
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}
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format( szFPS, sizeof( szFPS ), "%s%d", szColor, iFPS );
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TextDrawSetString( p_FPSCounterTD[ playerid ], szFPS );
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}
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/* ** Hooks ** */
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hook InitializeTextDraws( )
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{
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for(new playerid; playerid != MAX_PLAYERS; playerid ++)
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{
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p_FPSCounterTD[ playerid ] = TextDrawCreate(636.000000, 2.000000, "_");
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TextDrawAlignment(p_FPSCounterTD[ playerid ], 3);
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TextDrawBackgroundColor(p_FPSCounterTD[ playerid ], 255);
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TextDrawFont(p_FPSCounterTD[ playerid ], 3);
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TextDrawLetterSize(p_FPSCounterTD[ playerid ], 0.300000, 1.500000);
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TextDrawColor(p_FPSCounterTD[ playerid ], -1);
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TextDrawSetOutline(p_FPSCounterTD[ playerid ], 1);
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TextDrawSetProportional(p_FPSCounterTD[ playerid ], 1);
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}
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}
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