166 lines
4.3 KiB
Plaintext
166 lines
4.3 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: anticheat/main.inc
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* Purpose: core file to include anticheat items
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*/
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/* ** Error checking ** */
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#if !defined AC_INCLUDED
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#define AC_INCLUDED
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#else
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#endinput
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#endif
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define AC_MAX_DETECTIONS ( 13 )
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/* ** Variables ** */
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enum
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{
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CHEAT_TYPE_WEAPON,
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//CHEAT_TYPE_CARWARP,
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//CHEAT_TYPE_MONEY,
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//CHEAT_TYPE_PLAYERBUGGER,
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//CHEAT_TYPE_PICKUP_SPAM,
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//CHEAT_TYPE_SPECTATE,
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//CHEAT_TYPE_FAKEKILL,
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CHEAT_TYPE_REMOTE_JACK,
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//CHEAT_TYPE_PING_LIMIT,
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CHEAT_TYPE_SPEED_HACK,
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//CHEAT_TYPE_JETPACK,
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CHEAT_TYPE_HEALTH,
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CHEAT_TYPE_ARMOUR,
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CHEAT_TYPE_AIRBRAKE,
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CHEAT_TYPE_PROAIM,
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CHEAT_TYPE_AUTOCBUG,
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CHEAT_TYPE_FLYHACKS
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};
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static stock
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bool: p_acSpawned [ MAX_PLAYERS char ],
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p_acUpdateTime [ MAX_PLAYERS ]
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;
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/* ** Forwards ** */
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forward OnPlayerCheatDetected( playerid, detection, params );
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forward bool: AC_IsPlayerSpawned( playerid );
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/* ** Callback Hooks ** */
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hook OnPlayerUpdate( playerid )
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{
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if( ! AC_IsPlayerSpawned( playerid ) )
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return Y_HOOKS_BREAK_RETURN_0; // Not Spawned, No SYNC!
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if( !IsPlayerNPC( playerid ) )
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{
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new
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iState = GetPlayerState( playerid );
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p_acUpdateTime[ playerid ] = GetTickCount( );
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if( iState != PLAYER_STATE_SPECTATING )
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{
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AC_CheckForAirbrake ( playerid, p_acUpdateTime[ playerid ], iState );
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AC_CheckForHealthHacks ( playerid, p_acUpdateTime[ playerid ] );
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AC_CheckForFlyHacks ( playerid, p_acUpdateTime[ playerid ] );
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AC_CheckPlayerRemoteJacking ( playerid );
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}
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}
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return 1;
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}
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hook OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ)
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{
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new
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iState = GetPlayerState( playerid );
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if( iState == PLAYER_STATE_WASTED || ! AC_IsPlayerSpawned( playerid ) )
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return Y_HOOKS_BREAK_RETURN_0; // Why bother, he's dead!
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AC_CheckForAutoCbug( playerid, weaponid );
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AC_CheckForSilentAimbot( playerid, hittype, hitid );
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return 1;
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}
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hook OnPlayerConnect( playerid ) {
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if ( 0 <= playerid < MAX_PLAYERS ) {
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p_acSpawned{ playerid } = false;
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}
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return 1;
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}
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hook OnPlayerSpawn( playerid ) {
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if ( 0 <= playerid < MAX_PLAYERS ) {
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p_acSpawned{ playerid } = true;
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}
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return 1;
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}
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hook OnPlayerRequestClass( playerid, classid ) {
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if ( 0 <= playerid < MAX_PLAYERS ) {
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p_acSpawned{ playerid } = false;
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}
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return 1;
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}
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/* ** Functions ** */
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stock AC_DetectedCheatToString( iDetection ) {
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new
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szString[ 16 ] = "unknown";
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switch( iDetection ) {
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case CHEAT_TYPE_ARMOUR: szString = "Armour Hacks";
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case CHEAT_TYPE_HEALTH: szString = "Health Hacks";
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case CHEAT_TYPE_WEAPON: szString = "Weapon Hacks";
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case CHEAT_TYPE_AIRBRAKE: szString = "Airbrake";
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case CHEAT_TYPE_PROAIM: szString = "Silent Aimbot";
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case CHEAT_TYPE_AUTOCBUG: szString = "Auto CBUG";
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case CHEAT_TYPE_FLYHACKS: szString = "Fly Hacks";
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case CHEAT_TYPE_REMOTE_JACK: szString = "Remote Jacking";
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}
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return szString;
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}
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stock ac_IsPointInArea( Float: X, Float: Y, Float: minx, Float: maxx, Float: miny, Float: maxy )
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return ( X > minx && X < maxx && Y > miny && Y < maxy );
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stock Float: ac_PointDistance( Float: X, Float: Y, Float: dstX, Float: dstY )
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return ( ( X - dstX ) * ( X - dstX ) ) + ( ( Y - dstY ) * ( Y - dstY ) );
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stock Float: ac_GetDistanceBetweenPlayers( iPlayer1, iPlayer2, &Float: fDistance = Float: 0x7F800000 )
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{
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static
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Float: fX, Float: fY, Float: fZ;
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if( GetPlayerVirtualWorld( iPlayer1 ) == GetPlayerVirtualWorld( iPlayer2 ) && GetPlayerPos( iPlayer2, fX, fY, fZ ) )
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fDistance = GetPlayerDistanceFromPoint( iPlayer1, fX, fY, fZ );
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return fDistance;
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}
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stock AC_GetLastUpdateTime( playerid ) {
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return p_acUpdateTime[ playerid ];
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}
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stock bool: AC_IsPlayerSpawned( playerid ) {
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return p_acSpawned{ playerid };
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}
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stock AC_SetPlayerSpawned( playerid, bool: spawned ) {
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p_acSpawned{ playerid } = spawned;
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}
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/* ** Modules (remove to disable) ** */
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#include "irresistible\anticheat\money.pwn"
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#include "irresistible\anticheat\hitpoints.pwn"
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#include "irresistible\anticheat\weapon.pwn"
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#include "irresistible\anticheat\airbrake.pwn"
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#include "irresistible\anticheat\proaim.pwn"
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#include "irresistible\anticheat\autocbug.pwn"
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#include "irresistible\anticheat\flying.pwn"
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#include "irresistible\anticheat\remotejack.pwn"
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