d446a98d07
* rename boxing
685 lines
24 KiB
PHP
685 lines
24 KiB
PHP
/*
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* Irresistible Gaming (c) 2018
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* Developed by Damen, Lorenc Pekaj
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* Module: boxing.inc
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* Purpose: in-game boxing implementation
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*/
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/* ** Variables ** */
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/* INCLUDES */
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#include <a_mysql>
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#include <a_samp>
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#include <foreach>
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#include <sscanf2>
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#include <streamer>
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#include <zcmd>
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/* DIALOG DEFINITIONS */
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#define DIALOG_BOXING_SETTINGS 9435
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#define DIALOG_BOXING_ROUNDS 9436
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#define DIALOG_BOXING_BET_AMOUNT 9437
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/* ENUMS */
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enum E_BOXER_DATA {
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E_WINS,
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E_LOSSES,
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E_TOTAL_FIGHTS,
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bool:E_FIGHTING,
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E_OPPONENT,
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bool:E_INVITED,
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E_INVITE_TIMER,
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E_ROUNDS_SET,
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E_BET_AMOUNT_SET,
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bool:E_IS_HOST,
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E_SCORE,
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Float:E_PRIOR_HEALTH,
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Float:E_PRIOR_ARMOUR
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};
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enum E_ARENA_DATA {
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bool: E_OCCUPIED,
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E_CD_TIMER,
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E_CURRENT_ROUNDS,
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E_ROUNDS,
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E_BET
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};
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new g_boxingMatchData[ MAX_PLAYERS ][ E_BOXER_DATA ];
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new g_boxingArenaData[ E_ARENA_DATA ];
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new g_boxingArenaObjects[ 9 ];
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public OnPlayerConnect( playerid ) {
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g_boxingMatchData[ playerid ][ E_FIGHTING ] = false;
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g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1;
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g_boxingMatchData[ playerid ][ E_INVITED ] = false;
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g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1;
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g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = 0;
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g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
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g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
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}
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public OnPlayerDisconnect( playerid, reason ) {
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g_boxingMatchData[ playerid ][ E_WINS ] = 0;
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g_boxingMatchData[ playerid ][ E_LOSSES ] = 0;
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g_boxingMatchData[ playerid ][ E_TOTAL_FIGHTS ] = 0;
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g_boxingMatchData[ playerid ][ E_FIGHTING ] = false;
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g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1;
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g_boxingMatchData[ playerid ][ E_INVITED ] = false;
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g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] = 0;
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g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1;
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g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = 0;
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g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
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g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
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}
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/* BOXING COMMANDS */
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CMD:boxing( playerid, params[ ] ) {
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if ( !IsPlayerNearArena( playerid ) )
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return SendError( playerid, "You must be within 25 meters of the arena to use this command." );
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if ( g_boxingArenaData[ E_OCCUPIED ] == true )
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return SendError( playerid, "The arena is currently occupied. Please wait for the arena to clear." );
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if ( !strcmp( params, "fight", true, 5 ) ) {
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new targetID;
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if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true )
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return SendError( playerid, "You are currently fighting an opponent. Please finish your fight." );
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if ( sscanf( params[ 6 ], "u", targetID ) )
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return SendUsage( playerid, "/boxing fight [OPPONENT ID]" );
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if ( !IsPlayerConnected( targetID ) )
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return SendError( playerid, "Player is not connected." );
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if ( targetID == playerid )
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return SendError( playerid, "You cannot invite yourself to a boxing match." );
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if ( !IsPlayerNearArena( targetID ) )
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return SendError( playerid, "The player you have invited to a boxing match is not near the boxing arena." );
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if ( g_boxingMatchData[ targetID ][ E_INVITED ] == true )
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return SendError( playerid, "That player has already been invited to a fight." );
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if ( g_boxingMatchData[ targetID ][ E_FIGHTING ] == true )
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return SendError( playerid, "That player is currently fighting another opponent. Please wait until after their match to reinvite them." );
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if ( g_boxingMatchData[ playerid ][ E_INVITED ] == true ) {
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format( szNormalString, sizeof( szNormalString ), "You have cancelled your invite to %s.", ReturnPlayerName( g_boxingMatchData[ playerid ][ E_OPPONENT ] ) );
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SendBoxing( playerid, szNormalString );
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format( szNormalString, sizeof( szNormalString ), "%s has cancelled the match invite.", ReturnPlayerName( playerid ) );
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SendBoxing( g_boxingMatchData[ playerid ][ E_OPPONENT ], szNormalString );
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ResetBoxingPlayerVariables( playerid, g_boxingMatchData[ playerid ][ E_OPPONENT ] );
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}
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g_boxingMatchData[ playerid ][ E_INVITED ] = true;
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g_boxingMatchData[ playerid ][ E_OPPONENT ] = targetID;
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g_boxingMatchData[ playerid ][ E_IS_HOST ] = true;
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g_boxingMatchData[ targetID ][ E_INVITED ] = true;
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g_boxingMatchData[ targetID ][ E_OPPONENT ] = playerid;
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KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] );
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g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] = SetTimerEx( "KillInviteTimer", 30000, false, "d", playerid );
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if ( g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] == 0 ) {
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format( szNormalString, sizeof( szNormalString ), "You have invited %s to a boxing match with no wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
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SendBoxing( playerid, szNormalString );
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SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
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format( szNormalString, sizeof( szNormalString ), "%s has invited you to a boxing match with no wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
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SendBoxing( targetID, szNormalString );
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SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
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return true;
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} else {
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format( szNormalString, sizeof( szNormalString ), "You have invited %s to a boxing match with $%i wager through %i round(s).", ReturnPlayerName( targetID ), g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ], g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
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SendBoxing( playerid, szNormalString );
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SendBoxing( playerid, "To cancel your invite, use /boxing [CANCEL]." );
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format( szNormalString, sizeof( szNormalString ), "%s has invited you to a boxing match with a $%i wager through %i round(s).", ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ], g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] );
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SendBoxing( targetID, szNormalString );
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SendBoxing( targetID, "To accept or decline the invite, use /boxing [ACCEPT/DECLINE]." );
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return true;
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}
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} else if ( !strcmp( params, "cancel", true, 6 ) ) {
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new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
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if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true )
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return SendError( playerid, "You're currently in a boxing match. Use /boxing [FORFEIT] if you would like to forfeit the match." );
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if ( g_boxingMatchData[ playerid ][ E_IS_HOST ] == false )
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return SendError( playerid, "You have no boxing match invites to cancel." );
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KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] );
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format( szNormalString, sizeof( szNormalString ), "%s has cancelled the boxing match invitation.", ReturnPlayerName( playerid ) );
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SendBoxing( opponent, szNormalString );
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format( szNormalString, sizeof( szNormalString ), "You have cancelled the boxing match invitation sent to %s.", ReturnPlayerName( opponent ) );
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SendBoxing( playerid, szNormalString );
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ResetBoxingPlayerVariables( playerid, opponent );
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return 1;
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} else if ( !strcmp( params, "accept", true, 6 ) ) {
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new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
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if ( g_boxingMatchData[ playerid ][ E_INVITED ] == false )
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return SendError( playerid, "You do not have any boxing match invitations to accept." );
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if ( opponent == -1 )
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return SendError( playerid, "Your opponent is no longer available to fight." );
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KillTimer( g_boxingMatchData[ opponent ][ E_INVITE_TIMER ] );
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if ( !IsPlayerNearArena( opponent ) ) {
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format( szNormalString, sizeof( szNormalString ), "%s is no longer near the arena. Your invitation has been cancelled.", ReturnPlayerName( opponent ) );
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SendError( playerid, szNormalString );
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format( szNormalString, sizeof( szNormalString ), "%s has attempted to accept your invite while you were not near the arena.", ReturnPlayerName( playerid ) );
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SendBoxing( opponent, szNormalString );
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return ResetBoxingPlayerVariables( playerid, opponent );
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}
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if ( GetPlayerMoney( playerid ) < g_boxingMatchData[ opponent ][ E_BET_AMOUNT_SET ] ) {
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SendError( playerid, "You do not have enough money to participate in the match with the bet amount set." );
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format( szNormalString, sizeof( szNormalString ), "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( playerid ) );
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SendError( opponent, szNormalString );
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return ResetBoxingPlayerVariables( playerid, opponent );
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} else if ( GetPlayerMoney( opponent ) < g_boxingMatchData[ opponent ][ E_BET_AMOUNT_SET ] ) {
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SendError( opponent, "You do not have enough money to participate in the match with the bet amount set." );
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format( szNormalString, sizeof( szNormalString ), "%s does not have enough money to participate in the match with the bet amount set.", ReturnPlayerName( opponent ) );
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SendError( playerid, szNormalString );
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return ResetBoxingPlayerVariables( playerid, opponent );
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}
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g_boxingMatchData[ playerid ][ E_FIGHTING ] = true;
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g_boxingMatchData[ playerid ][ E_INVITED ] = false;
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g_boxingMatchData[ opponent ][ E_FIGHTING ] = true;
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g_boxingMatchData[ opponent ][ E_INVITED ] = false;
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g_boxingMatchData[ opponent ][ E_IS_HOST ] = true;
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return StartMatch( playerid, opponent );
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} else if ( !strcmp( params, "decline", true, 7 ) ) {
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new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
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if ( g_boxingMatchData[ playerid ][ E_INVITED ] == false )
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return SendError( playerid, "You do not have any boxing match invitations to decline." );
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if ( g_boxingMatchData[ playerid ][ E_OPPONENT ] == -1 )
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return SendError( playerid, "Your opponent is no longer available to fight." );
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KillTimer( g_boxingMatchData[ playerid ][ E_INVITE_TIMER ] );
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format( szNormalString, sizeof( szNormalString ), "%s has declined your invitation.", ReturnPlayerName( playerid ) );
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SendBoxing( opponent, szNormalString );
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format( szNormalString, sizeof( szNormalString ), "You have declined %s's invitation.", ReturnPlayerName( opponent ) );
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SendBoxing( playerid, szNormalString );
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return ResetBoxingPlayerVariables( playerid, opponent );
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} else if ( !strcmp( params, "forfeit", true, 7 ) ) {
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new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
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if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == false )
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return SendError( playerid, "You're not fighting anyone." );
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return ForfeitMatch( playerid, opponent );
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} else if ( !strcmp( params, "config", true, 8 ) ) {
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if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true )
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return SendError( playerid, "You cannot edit the match's settings while in a match." );
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if ( g_boxingMatchData[ playerid ][ E_INVITED ] == true )
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return SendError( playerid, "You cannot edit the match's settings with a pending invite." );
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return ShowBoxingDialog( playerid );
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}
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return SendUsage( playerid, "/boxing [FIGHT/CANCEL/ACCEPT/DECLINE/FORFEIT/CONFIG]" );
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}
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stock ResetBoxingPlayerVariables( playerid, targetID ) {
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g_boxingMatchData[ playerid ][ E_INVITED ] = false;
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g_boxingMatchData[ playerid ][ E_OPPONENT ] = -1;
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g_boxingMatchData[ playerid ][ E_IS_HOST ] = false;
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g_boxingMatchData[ playerid ][ E_FIGHTING ] = false;
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g_boxingMatchData[ playerid ][ E_SCORE ] = 0;
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TogglePlayerControllable( playerid, 1 );
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g_boxingMatchData[ targetID ][ E_INVITED ] = false;
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g_boxingMatchData[ targetID ][ E_OPPONENT ] = -1;
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g_boxingMatchData[ targetID ][ E_IS_HOST ] = false;
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g_boxingMatchData[ targetID ][ E_FIGHTING ] = false;
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g_boxingMatchData[ targetID ][ E_SCORE ] = 0;
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TogglePlayerControllable( targetID, 1 );
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return true;
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}
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stock ResetBoxingArenaVariables() {
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g_boxingArenaData[ E_OCCUPIED ] = false;
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g_boxingArenaData[ E_CURRENT_ROUNDS ] = 0;
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g_boxingArenaData[ E_ROUNDS ] = 0;
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g_boxingArenaData[ E_BET ] = 0;
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return true;
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}
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function KillInviteTimer( playerid ) {
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new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
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ResetBoxingPlayerVariables( playerid, opponent );
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format( szNormalString, sizeof( szNormalString ), "The boxing match invite sent by %s has expired.", ReturnPlayerName( playerid ) );
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SendBoxing( opponent, szNormalString );
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format( szNormalString, sizeof( szNormalString ), "The boxing match invite you sent to %s has expired.", ReturnPlayerName( opponent ) );
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SendBoxing( playerid, szNormalString );
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return true;
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}
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/* ** Functions ** */
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function StartMatch( playerid, targetID ) {
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if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true && g_boxingMatchData[ playerid ][ E_FIGHTING ] ) {
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new Float:health_P, Float:armour_P, Float:health_T, Float:armour_T;
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GetPlayerHealth( playerid, health_P );
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g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] = health_P;
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GetPlayerArmour( playerid, armour_P );
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g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] = armour_P;
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GetPlayerHealth( targetID, health_T );
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g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] = health_T;
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GetPlayerArmour( targetID, armour_T );
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g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] = armour_T;
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g_boxingArenaData[ E_ROUNDS ] = g_boxingMatchData[ targetID ][ E_ROUNDS_SET ];
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g_boxingArenaData[ E_BET ] = g_boxingMatchData[ targetID ][ E_BET_AMOUNT_SET ];
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SetBoxingPlayerConfig( playerid, targetID );
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KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
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g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 8 );
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format( szNormalString, sizeof( szNormalString ), "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( targetID ), g_boxingArenaData[ E_ROUNDS ] );
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SendBoxing( playerid, szNormalString );
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format( szNormalString, sizeof( szNormalString ), "You are fighting %s through the best of %i round(s). Good luck!", ReturnPlayerName( playerid ), g_boxingArenaData[ E_ROUNDS ] );
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SendBoxing( targetID, szNormalString );
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return true;
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} else {
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return SendError( playerid, "I'm sorry. Something has gone terribly wrong with starting the match. Please try again." );
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}
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}
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function NextRound( playerid, targetID ) {
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SetBoxingPlayerConfig( playerid, targetID );
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KillTimer( g_boxingArenaData[ E_CD_TIMER ] );
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g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", 8 );
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return true;
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}
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function EndMatch( playerid, targetID ) {
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if ( g_boxingArenaData[ E_BET ] == 0 ) {
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format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match against %s with a final score of: [ %s: %i - %s: %i ]", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( targetID ), g_boxingMatchData[ targetID ][ E_SCORE ] );
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} else if ( g_boxingArenaData[ E_BET ] > 0 ) {
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if ( g_boxingMatchData[ playerid ][ E_SCORE ] > g_boxingMatchData[ targetID ][ E_SCORE ] ) {
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GivePlayerMoney( playerid, g_boxingArenaData[ E_BET ] );
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GivePlayerMoney( targetID, -g_boxingArenaData[ E_BET ] );
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} else if ( g_boxingMatchData[ targetID ][ E_SCORE ] > g_boxingMatchData[ playerid ][ E_SCORE ] ) {
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GivePlayerMoney( targetID, g_boxingArenaData[ E_BET ] );
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GivePlayerMoney( playerid, -g_boxingArenaData[ E_BET ] );
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}
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format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match against %s for $%i with a final score of: [ %s: %i - %s: %i ]", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), g_boxingArenaData[ E_BET ], ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( targetID ), g_boxingMatchData[ targetID ][ E_SCORE ] );
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}
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SetPlayerHealth( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] );
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SetPlayerArmour( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] );
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SetPlayerHealth( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] );
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SetPlayerArmour( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] );
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SetPlayerPos( playerid, 113.0, -110.0, 2 );
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SetPlayerPos( targetID, 113.0, -104.0, 2 );
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SendBoxingGlobal( szNormalString );
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ResetBoxingArenaVariables();
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ResetBoxingPlayerVariables( playerid, targetID );
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return true;
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}
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function ForfeitMatch( playerid, targetID ) {
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if ( g_boxingArenaData[ E_BET ] == 0 ) {
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format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match by forfeit against %s.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ) );
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} else if ( g_boxingArenaData[ E_BET ] > 0 ) {
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GivePlayerMoney( targetID, g_boxingArenaData[ E_BET ] );
|
|
|
|
format( szNormalString, sizeof( szNormalString ), "%s has won a boxing match by forfeit against %s for $%i.", ReturnPlayerName( targetID ), ReturnPlayerName( playerid ), g_boxingArenaData[ E_BET ] );
|
|
|
|
}
|
|
|
|
SetPlayerHealth( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_HEALTH ] );
|
|
SetPlayerArmour( playerid, g_boxingMatchData[ playerid ][ E_PRIOR_ARMOUR ] );
|
|
|
|
SetPlayerHealth( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_HEALTH ] );
|
|
SetPlayerArmour( targetID, g_boxingMatchData[ targetID ][ E_PRIOR_ARMOUR ] );
|
|
|
|
SetPlayerPos( playerid, 113.0, -110.0, 2 );
|
|
SetPlayerPos( targetID, 113.0, -104.0, 2 );
|
|
|
|
SendBoxingGlobal( szNormalString );
|
|
|
|
ResetBoxingArenaVariables();
|
|
ResetBoxingPlayerVariables( playerid, targetID );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
function SetBoxingPlayerConfig( playerid, targetID ) {
|
|
|
|
SetPlayerPos( playerid, 2238.29, 1679.2426, 1009.188 );
|
|
SetPlayerPos( targetID, 2234.3279, 1675.3125, 1009.188 );
|
|
|
|
SetPlayerFacingAngle( playerid, 136 );
|
|
SetPlayerFacingAngle( targetID, 315 );
|
|
|
|
SetCameraBehindPlayer( playerid );
|
|
SetCameraBehindPlayer( targetID );
|
|
|
|
SetPlayerHealth( playerid, 100.0 );
|
|
SetPlayerHealth( targetID, 100.0 );
|
|
|
|
SetPlayerArmour( playerid, 100.0 );
|
|
SetPlayerArmour( targetID, 100.0 );
|
|
|
|
ResetPlayerWeapons( playerid );
|
|
ResetPlayerWeapons( targetID );
|
|
|
|
TogglePlayerControllable( playerid, 0 );
|
|
TogglePlayerControllable( targetID, 0 );
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
function boxingCountDown( time ) {
|
|
|
|
if ( !time ) {
|
|
|
|
foreach( Player, playerid ) {
|
|
|
|
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true ) {
|
|
|
|
format( szNormalString, sizeof( szNormalString ), "~r~FIGHT!", time );
|
|
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
|
|
PlayerPlaySound( playerid, 1057, 0.0, 0.0, 0.0 );
|
|
|
|
TogglePlayerControllable( playerid, 1 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
g_boxingArenaData[ E_CD_TIMER ] = 0xFFFF;
|
|
|
|
} else {
|
|
|
|
foreach( Player, playerid ) {
|
|
|
|
if ( g_boxingMatchData[ playerid ][E_FIGHTING ] == true ) {
|
|
|
|
format( szNormalString, sizeof( szNormalString ), "~y~%d", time );
|
|
GameTextForPlayer( playerid, szNormalString, 2000, 3 );
|
|
PlayerPlaySound( playerid, 1056, 0.0, 0.0, 0.0 );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
g_boxingArenaData[ E_CD_TIMER ] = SetTimerEx( "boxingCountDown", 960, false, "d", time - 1 );
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
/* ONPLAYER GIVE/TAKE DAMAGE HANDLING */
|
|
|
|
hook OnPlayerTakeDamage( playerid, issuerid, Float:amount, weaponid, bodypart ) {
|
|
|
|
if ( g_boxingMatchData[ playerid ][ E_FIGHTING ] == true ) {
|
|
|
|
new Float:currentArmour;
|
|
|
|
GetPlayerArmour( playerid, currentArmour );
|
|
|
|
if ( currentArmour <= 5.0 ) {
|
|
|
|
new opponent = g_boxingMatchData[ playerid ][ E_OPPONENT ];
|
|
|
|
g_boxingMatchData[ opponent ][ E_SCORE ] ++;
|
|
g_boxingArenaData[ E_CURRENT_ROUNDS ] ++;
|
|
|
|
if ( g_boxingArenaData[ E_CURRENT_ROUNDS ] == g_boxingArenaData[ E_ROUNDS ] ) {
|
|
|
|
return EndMatch( playerid, opponent );
|
|
|
|
}
|
|
|
|
SendBoxing( playerid, "You have lost the round. Let the next round begin." );
|
|
SendBoxing( opponent, "You have won the round. Let the next round begin." );
|
|
|
|
new bestOfMSG[ 50 ];
|
|
|
|
format( bestOfMSG, sizeof( bestOfMSG ), "Best of %i - [ %s: %i ] - [ %s: %i ]", g_boxingArenaData[ E_ROUNDS ], ReturnPlayerName( playerid ), g_boxingMatchData[ playerid ][ E_SCORE ], ReturnPlayerName( opponent ), g_boxingMatchData[ opponent ][ E_SCORE ] );
|
|
|
|
SendBoxing( playerid, bestOfMSG );
|
|
SendBoxing( opponent, bestOfMSG );
|
|
|
|
return NextRound( playerid, opponent );
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
/* DIALOG RELATED */
|
|
|
|
function ShowBoxingDialog( playerid ) {
|
|
format( szNormalString, sizeof( szNormalString ), "Rounds\t{EBE971}%i\nBet Amount\t{96F073}%i", g_boxingMatchData[ playerid ][ E_ROUNDS_SET ], g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] );
|
|
return ShowPlayerDialog( playerid, DIALOG_BOXING_SETTINGS, DIALOG_STYLE_TABLIST, "Boxing - Match Configuration", szNormalString, "Select", "Close" );
|
|
}
|
|
|
|
public OnDialogResponse( playerid, dialogid, response, listitem, inputtext[] ) {
|
|
|
|
switch ( dialogid ) {
|
|
|
|
case DIALOG_BOXING_SETTINGS: {
|
|
|
|
if ( response ) {
|
|
|
|
switch ( listitem ) {
|
|
// rounds
|
|
case 0: return ShowPlayerDialog( playerid, DIALOG_BOXING_ROUNDS, DIALOG_STYLE_LIST, "Boxing - Rounds", "One Round\nThree Rounds\nFive Rounds", "Set", "Cancel" );
|
|
|
|
// wager
|
|
case 1: return ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
|
|
}
|
|
}
|
|
}
|
|
|
|
case DIALOG_BOXING_ROUNDS: {
|
|
|
|
if ( response ) {
|
|
|
|
switch ( listitem ) {
|
|
|
|
case 0: { // 1 ROUND
|
|
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 1;
|
|
return ShowBoxingDialog( playerid );
|
|
}
|
|
|
|
case 1: { // 3 ROUNDS
|
|
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 3;
|
|
return ShowBoxingDialog( playerid );
|
|
}
|
|
|
|
case 2: { // 5 ROUNDS
|
|
g_boxingMatchData[ playerid ][ E_ROUNDS_SET ] = 5;
|
|
return ShowBoxingDialog( playerid );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
case DIALOG_BOXING_BET_AMOUNT: {
|
|
|
|
if ( response ) {
|
|
|
|
if ( sscanf( inputtext, "i" ) ) {
|
|
ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
|
|
return SendError( playerid, "You must choose an amount greater than $0." );
|
|
}
|
|
|
|
if ( GetPlayerMoney( playerid ) < strval( inputtext ) ) {
|
|
ShowPlayerDialog( playerid, DIALOG_BOXING_BET_AMOUNT, DIALOG_STYLE_INPUT, "Boxing - Bet Amount", "How much would you like to wager?", "Set", "Cancel" );
|
|
return SendError( playerid, "You do not have that amount of money to bet." );
|
|
}
|
|
|
|
g_boxingMatchData[ playerid ][ E_BET_AMOUNT_SET ] = strval( inputtext );
|
|
return ShowBoxingDialog( playerid );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
/* ARENA CREATION */
|
|
|
|
stock IsPlayerNearArena( playerid ) {
|
|
new
|
|
Float: point = GetPlayerDistanceFromPoint( playerid, 2235.866699, 1676.826293, 1008.359375 );
|
|
|
|
return point < 25.0;
|
|
}
|
|
|
|
stock CreateBoxingArena() {
|
|
|
|
g_boxingArenaObjects[ 0 ] = CreateDynamicObject( 14781, 2235.866699, 1676.826293, 1008.359375, 0.000000, 0.000000, 0.000000, -1, -1, -1, 300.0 );
|
|
g_boxingArenaObjects[ 1 ] = CreateDynamicObject( 18766, 2236.955078, 1680.546997, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
|
|
g_boxingArenaObjects[ 2 ] = CreateDynamicObject( 18766, 2235.683837, 1680.546997, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
|
|
g_boxingArenaObjects[ 3 ] = CreateDynamicObject( 18766, 2235.683837, 1674.000610, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
|
|
g_boxingArenaObjects[ 4 ] = CreateDynamicObject( 18766, 2236.955078, 1674.000610, 1010.541503, 0.000000, 90.000000, 0.000000, -1, -1, -1, 300.0 );
|
|
g_boxingArenaObjects[ 5 ] = CreateDynamicObject( 18766, 2239.607666, 1676.002563, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
|
|
g_boxingArenaObjects[ 6 ] = CreateDynamicObject( 18766, 2239.607666, 1678.545043, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
|
|
g_boxingArenaObjects[ 7 ] = CreateDynamicObject( 18766, 2233.031250, 1678.545043, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
|
|
g_boxingArenaObjects[ 8 ] = CreateDynamicObject( 18766, 2233.031250, 1676.003417, 1010.541503, 0.000000, 90.000000, 90.000000, -1, -1, -1, 300.0 );
|
|
|
|
for ( new i = 0; i <= 10; i++ ) {
|
|
SetObjectInvisible( g_boxingArenaObjects[ i ] );
|
|
}
|
|
|
|
}
|
|
|
|
stock DestroyBoxingArena() {
|
|
|
|
for ( new i = 0; i < 10; i++ ) {
|
|
DestroyDynamicObject( g_boxingArenaObjects[ i ] );
|
|
}
|
|
|
|
}
|
|
|
|
/* MESSAGE FUNCTIONS */
|
|
stock SendBoxingGlobal( string[] ) {
|
|
|
|
format( szNormalString, sizeof( szNormalString ), "{B74AFF}[BOXING] {FFFFFF}%s", string );
|
|
return SendClientMessageToAll( -1, szNormalString );
|
|
|
|
}
|
|
|
|
stock SendBoxing( playerid, string[] ) {
|
|
format( szNormalString, sizeof( szNormalString ), "{B74AFF}[BOXING] {FFFFFF}%s", string );
|
|
return SendClientMessage( playerid, -1, szNormalString );
|
|
}
|