sfcnr/gamemodes/irresistible/cnr/textdraws.pwn

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/*
* Irresistible Gaming (c) 2018
* Developed by Lorenc
* Module: cnr/textdraws.pwn
* Purpose: encloses all textdraws in the server
*/
/* ** Includes ** */
#include < YSI\y_hooks >
/* ** Variables ** */
new
Text: g_ObjectLoadTD = Text: INVALID_TEXT_DRAW,
Text: g_WebsiteTD = Text: INVALID_TEXT_DRAW,
Text: g_MotdTD = Text: INVALID_TEXT_DRAW,
Text: g_AchievementTD [ 4 ] = { Text: INVALID_TEXT_DRAW, ... },
Text: g_AdminLogTD = Text: INVALID_TEXT_DRAW,
Text: g_AdminOnDutyTD = Text: INVALID_TEXT_DRAW,
Text: g_DoubleXPTD = Text: INVALID_TEXT_DRAW,
Text: g_currentXPTD = Text: INVALID_TEXT_DRAW,
Text: g_CurrentRankTD = Text: INVALID_TEXT_DRAW,
Text: g_CurrentCoinsTD = Text: INVALID_TEXT_DRAW,
// Player Textdraws
PlayerText: p_LocationTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_ExperienceTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_WantedLevelTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_CoinsTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_PlayerRankTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_PlayerRankTextTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_RobberyAmountTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_RobberyRiskTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_JailTimeTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: g_ZoneOwnerTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_HelpBoxTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_TruckingTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_TrackPlayerTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_GPSInformation [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... },
PlayerText: p_AchievementTD [ MAX_PLAYERS ] = { PlayerText: INVALID_TEXT_DRAW, ... }
;
/* ** Hooks ** */
hook OnScriptInit( )
{
TextDrawSetString( g_MotdTD, "~w~Want more ~g~money, houses, and xp~w~? Consider donating! ~y~/vip" );
g_currentXPTD = TextDrawCreate(529.000000, 405.000000, "Current XP");
TextDrawBackgroundColor(g_currentXPTD, 255);
TextDrawFont(g_currentXPTD, 3);
TextDrawLetterSize(g_currentXPTD, 0.230000, 1.000000);
TextDrawColor(g_currentXPTD, -1);
TextDrawSetOutline(g_currentXPTD, 1);
TextDrawSetProportional(g_currentXPTD, 1);
g_CurrentRankTD = TextDrawCreate(529.000000, 375.000000, "Current Rank");
TextDrawBackgroundColor(g_CurrentRankTD, 255);
TextDrawFont(g_CurrentRankTD, 3);
TextDrawLetterSize(g_CurrentRankTD, 0.230000, 1.000000);
TextDrawColor(g_CurrentRankTD, -1);
TextDrawSetOutline(g_CurrentRankTD, 1);
TextDrawSetProportional(g_CurrentRankTD, 1);
g_CurrentCoinsTD = TextDrawCreate(529.000000, 348.000000, "Total Coins");
TextDrawBackgroundColor(g_CurrentCoinsTD, 255);
TextDrawFont(g_CurrentCoinsTD, 3);
TextDrawLetterSize(g_CurrentCoinsTD, 0.230000, 1.000000);
TextDrawColor(g_CurrentCoinsTD, -1);
TextDrawSetOutline(g_CurrentCoinsTD, 1);
TextDrawSetProportional(g_CurrentCoinsTD, 1);
g_DoubleXPTD = TextDrawCreate(516.000000, 423.500000, "x2");
TextDrawBackgroundColor(g_DoubleXPTD, 255);
TextDrawFont(g_DoubleXPTD, 3);
TextDrawLetterSize(g_DoubleXPTD, 0.230000, 1.000000);
TextDrawColor(g_DoubleXPTD, -1);
TextDrawSetOutline(g_DoubleXPTD, 1);
TextDrawSetProportional(g_DoubleXPTD, 1);
g_AdminLogTD = TextDrawCreate(150.000000, 360.000000, "_");
TextDrawBackgroundColor(g_AdminLogTD, 255);
TextDrawFont(g_AdminLogTD, 1);
TextDrawLetterSize(g_AdminLogTD, 0.210000, 1.000000);
TextDrawColor(g_AdminLogTD, -16289537);
TextDrawSetOutline(g_AdminLogTD, 1);
TextDrawSetProportional(g_AdminLogTD, 1);
g_AchievementTD[ 0 ] = TextDrawCreate(250.000000, 120.000000, "_");
TextDrawBackgroundColor(g_AchievementTD[ 0 ], 255);
TextDrawFont(g_AchievementTD[ 0 ], 1);
TextDrawLetterSize(g_AchievementTD[ 0 ], 0.500000, 6.000001);
TextDrawColor(g_AchievementTD[ 0 ], -1);
TextDrawSetOutline(g_AchievementTD[ 0 ], 0);
TextDrawSetProportional(g_AchievementTD[ 0 ], 1);
TextDrawSetShadow(g_AchievementTD[ 0 ], 1);
TextDrawUseBox(g_AchievementTD[ 0 ], 1);
TextDrawBoxColor(g_AchievementTD[ 0 ], 80);
TextDrawTextSize(g_AchievementTD[ 0 ], 403.000000, 4.000000);
g_AchievementTD[ 1 ] = TextDrawCreate(250.000000, 120.000000, "_");
TextDrawBackgroundColor(g_AchievementTD[ 1 ], 255);
TextDrawFont(g_AchievementTD[ 1 ], 1);
TextDrawLetterSize(g_AchievementTD[ 1 ], 0.500000, 1.300000);
TextDrawColor(g_AchievementTD[ 1 ], -1);
TextDrawSetOutline(g_AchievementTD[ 1 ], 0);
TextDrawSetProportional(g_AchievementTD[ 1 ], 1);
TextDrawSetShadow(g_AchievementTD[ 1 ], 1);
TextDrawUseBox(g_AchievementTD[ 1 ], 1);
TextDrawBoxColor(g_AchievementTD[ 1 ], 128);
TextDrawTextSize(g_AchievementTD[ 1 ], 403.000000, 4.000000);
g_AchievementTD[ 2 ] = TextDrawCreate(250.000000, 137.000000, "_");
TextDrawBackgroundColor(g_AchievementTD[ 2 ], 255);
TextDrawFont(g_AchievementTD[ 2 ], 1);
TextDrawLetterSize(g_AchievementTD[ 2 ], 0.500000, -0.699999);
TextDrawColor(g_AchievementTD[ 2 ], -1);
TextDrawSetOutline(g_AchievementTD[ 2 ], 0);
TextDrawSetProportional(g_AchievementTD[ 2 ], 1);
TextDrawSetShadow(g_AchievementTD[ 2 ], 1);
TextDrawUseBox(g_AchievementTD[ 2 ], 1);
TextDrawBoxColor(g_AchievementTD[ 2 ], 255);
TextDrawTextSize(g_AchievementTD[ 2 ], 403.000000, 4.000000);
g_AchievementTD[ 3 ] = TextDrawCreate(266.000000, 121.000000, "]_ACHIEVEMENT UNLOCKED_]");
TextDrawBackgroundColor(g_AchievementTD[ 3 ], 255);
TextDrawFont(g_AchievementTD[ 3 ], 2);
TextDrawLetterSize(g_AchievementTD[ 3 ], 0.210000, 1.100000);
TextDrawColor(g_AchievementTD[ 3 ], -65281);
TextDrawSetOutline(g_AchievementTD[ 3 ], 0);
TextDrawSetProportional(g_AchievementTD[ 3 ], 1);
TextDrawSetShadow(g_AchievementTD[ 3 ], 1);
g_MotdTD = TextDrawCreate(320.000000, 426.000000, "_");
TextDrawAlignment(g_MotdTD, 2);
TextDrawBackgroundColor(g_MotdTD, 117);
TextDrawFont(g_MotdTD, 1);//1
TextDrawLetterSize(g_MotdTD, 0.300000, 1.300000);
TextDrawColor(g_MotdTD, -1);
TextDrawSetOutline(g_MotdTD, 1);
TextDrawSetProportional(g_MotdTD, 1);
g_ObjectLoadTD = TextDrawCreate(320.000000, 148.000000, "Loading Objects...~n~Please Wait...");
TextDrawAlignment(g_ObjectLoadTD, 2);
TextDrawBackgroundColor(g_ObjectLoadTD, 80);
TextDrawFont(g_ObjectLoadTD, 2);
TextDrawLetterSize(g_ObjectLoadTD, 0.400000, 2.000000);
TextDrawColor(g_ObjectLoadTD, -1);
TextDrawSetOutline(g_ObjectLoadTD, 1);
TextDrawSetProportional(g_ObjectLoadTD, 1);
TextDrawUseBox(g_ObjectLoadTD, 1);
TextDrawBoxColor(g_ObjectLoadTD, 117);
TextDrawTextSize(g_ObjectLoadTD, 0.000000, 180.000000);
g_WebsiteTD = TextDrawCreate(84.000000, 429.000000, "www.SFCNR.com");
TextDrawAlignment(g_WebsiteTD, 2);
TextDrawBackgroundColor(g_WebsiteTD, 255);
TextDrawFont(g_WebsiteTD, 1);
TextDrawLetterSize(g_WebsiteTD, 0.220000, 1.200000);
TextDrawColor(g_WebsiteTD, 0xfa4d4cff); // 1289224191
TextDrawSetOutline(g_WebsiteTD, 1);
TextDrawSetProportional(g_WebsiteTD, 1);
g_AdminOnDutyTD = TextDrawCreate(552.000000, 66.500000, "ADMIN ON DUTY");
TextDrawBackgroundColor(g_AdminOnDutyTD, 255);
TextDrawFont(g_AdminOnDutyTD, 1);
TextDrawLetterSize(g_AdminOnDutyTD, 0.180000, 0.899999);
TextDrawColor(g_AdminOnDutyTD, -65281);
TextDrawSetOutline(g_AdminOnDutyTD, 1);
TextDrawSetProportional(g_AdminOnDutyTD, 1);
return Y_HOOKS_CONTINUE_RETURN_1;
}
hook OnPlayerConnect( playerid )
{
if ( ! ( 0 <= playerid < MAX_PLAYERS ) )
return Y_HOOKS_CONTINUE_RETURN_1;
p_AchievementTD[ playerid ] = CreatePlayerTextDraw(playerid, 325.000000, 137.000000, "_");
PlayerTextDrawAlignment(playerid, p_AchievementTD[ playerid ], 2);
PlayerTextDrawBackgroundColor(playerid, p_AchievementTD[ playerid ], 80);
PlayerTextDrawFont(playerid, p_AchievementTD[ playerid ], 1);
PlayerTextDrawLetterSize(playerid, p_AchievementTD[ playerid ], 0.209999, 1.000000);
PlayerTextDrawColor(playerid, p_AchievementTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_AchievementTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_AchievementTD[ playerid ], 1);
p_GPSInformation[ playerid ] = CreatePlayerTextDraw(playerid, 26.000000, 200.000000, "~g~Location:~w~ No-where~n~~g~Distance:~w~ 0.0m");
PlayerTextDrawBackgroundColor(playerid, p_GPSInformation[ playerid ], 255);
PlayerTextDrawFont(playerid, p_GPSInformation[ playerid ], 2);
PlayerTextDrawLetterSize(playerid, p_GPSInformation[ playerid ], 0.209999, 1.099999);
PlayerTextDrawColor(playerid, p_GPSInformation[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_GPSInformation[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_GPSInformation[ playerid ], 1);
p_TrackPlayerTD[ playerid ] = CreatePlayerTextDraw(playerid, 571.000000, 258.000000, "Loading~n~~w~NaN.0m");
PlayerTextDrawAlignment(playerid, p_TrackPlayerTD[ playerid ], 2);
PlayerTextDrawBackgroundColor(playerid, p_TrackPlayerTD[ playerid ], 80);
PlayerTextDrawFont(playerid, p_TrackPlayerTD[ playerid ], 1);
PlayerTextDrawLetterSize(playerid, p_TrackPlayerTD[ playerid ], 0.260000, 1.100000);
PlayerTextDrawColor(playerid, p_TrackPlayerTD[ playerid ], COLOR_RED);
PlayerTextDrawSetOutline(playerid, p_TrackPlayerTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_TrackPlayerTD[ playerid ], 1);
p_TruckingTD[ playerid ] = CreatePlayerTextDraw(playerid, 26.000000, 220.000000, "~b~Location:~w~ No-where~n~~b~Distance:~w~ 0.0m");
PlayerTextDrawBackgroundColor(playerid, p_TruckingTD[ playerid ], 255);
PlayerTextDrawFont(playerid, p_TruckingTD[ playerid ], 2);
PlayerTextDrawLetterSize(playerid, p_TruckingTD[ playerid ], 0.210000, 1.100000);
PlayerTextDrawColor(playerid, p_TruckingTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_TruckingTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_TruckingTD[ playerid ], 1);
p_HelpBoxTD[ playerid ] = CreatePlayerTextDraw(playerid, 30.000000, 161.000000, "... Loading Help ...");
PlayerTextDrawBackgroundColor(playerid, p_HelpBoxTD[ playerid ], 255);
PlayerTextDrawFont(playerid, p_HelpBoxTD[ playerid ], 1);
PlayerTextDrawLetterSize(playerid, p_HelpBoxTD[ playerid ], 0.219999, 1.200000);
PlayerTextDrawColor(playerid, p_HelpBoxTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_HelpBoxTD[ playerid ], 0);
PlayerTextDrawSetProportional(playerid, p_HelpBoxTD[ playerid ], 1);
PlayerTextDrawSetShadow(playerid, p_HelpBoxTD[ playerid ], 1);
PlayerTextDrawUseBox(playerid, p_HelpBoxTD[ playerid ], 1);
PlayerTextDrawBoxColor(playerid, p_HelpBoxTD[ playerid ], 117);
PlayerTextDrawTextSize(playerid, p_HelpBoxTD[ playerid ], 170.000000, 0.000000);
g_ZoneOwnerTD[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 296.000000, "_" );
PlayerTextDrawAlignment( playerid, g_ZoneOwnerTD[ playerid ], 2 );
PlayerTextDrawBackgroundColor( playerid, g_ZoneOwnerTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, g_ZoneOwnerTD[ playerid ], 1 );
PlayerTextDrawLetterSize( playerid, g_ZoneOwnerTD[ playerid ], 0.250000, 1.200000 );
PlayerTextDrawColor( playerid, g_ZoneOwnerTD[ playerid ], -1 );
PlayerTextDrawSetOutline( playerid, g_ZoneOwnerTD[ playerid ], 1 );
p_JailTimeTD[ playerid ] = CreatePlayerTextDraw(playerid, 328.000000, 24.000000, "Time Remaining:~n~250 seconds");
PlayerTextDrawAlignment(playerid, p_JailTimeTD[ playerid ], 2);
PlayerTextDrawBackgroundColor(playerid, p_JailTimeTD[ playerid ], 85);
PlayerTextDrawFont(playerid, p_JailTimeTD[ playerid ], 1);
PlayerTextDrawLetterSize(playerid, p_JailTimeTD[ playerid ], 0.329999, 1.500000);
PlayerTextDrawColor(playerid, p_JailTimeTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_JailTimeTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_JailTimeTD[ playerid ], 1);
p_LocationTD[ playerid ] = CreatePlayerTextDraw( playerid, 86.000000, 322.000000, "Loading..." );
PlayerTextDrawAlignment( playerid, p_LocationTD[ playerid ], 2 );
PlayerTextDrawBackgroundColor( playerid, p_LocationTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_LocationTD[ playerid ], 1 );
PlayerTextDrawLetterSize( playerid, p_LocationTD[ playerid ], 0.240000, 1.299999 );
PlayerTextDrawSetOutline( playerid, p_LocationTD[ playerid ], 1 );
PlayerTextDrawColor( playerid, p_LocationTD[ playerid ], -1 );
PlayerTextDrawSetProportional( playerid, p_LocationTD[ playerid ], 1 );
p_ExperienceTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 414.000000, "00000000" );
PlayerTextDrawBackgroundColor( playerid, p_ExperienceTD[ playerid ], 144 );
PlayerTextDrawFont( playerid, p_ExperienceTD[ playerid ], 3 );
PlayerTextDrawLetterSize( playerid, p_ExperienceTD[ playerid ], 0.569999, 2.199999 );
PlayerTextDrawColor( playerid, p_ExperienceTD[ playerid ], COLOR_GOLD );
PlayerTextDrawSetOutline( playerid, p_ExperienceTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_ExperienceTD[ playerid ], 1 );
p_WantedLevelTD[ playerid ] = CreatePlayerTextDraw( playerid, 555.000000, 124.000000, "_" );
PlayerTextDrawAlignment( playerid, p_WantedLevelTD[ playerid ], 2 );
PlayerTextDrawBackgroundColor( playerid, p_WantedLevelTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_WantedLevelTD[ playerid ], 2 );
PlayerTextDrawLetterSize( playerid, p_WantedLevelTD[ playerid ], 0.280000, 1.299999 );
PlayerTextDrawColor( playerid, p_WantedLevelTD[ playerid ], -1872621313 );
PlayerTextDrawSetOutline( playerid, p_WantedLevelTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_WantedLevelTD[ playerid ], 1 );
PlayerTextDrawSetSelectable( playerid, p_WantedLevelTD[ playerid ], 0 );
p_CoinsTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 360.000000, "000000.0" );
PlayerTextDrawBackgroundColor( playerid, p_CoinsTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_CoinsTD[ playerid ], 3 );
PlayerTextDrawLetterSize( playerid, p_CoinsTD[ playerid ], 0.320000, 1.299998 );
PlayerTextDrawColor( playerid, p_CoinsTD[ playerid ], COLOR_GOLD );
PlayerTextDrawSetOutline( playerid, p_CoinsTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_CoinsTD[ playerid ], 1 );
p_PlayerRankTD[ playerid ] = CreatePlayerTextDraw( playerid, 603.000000, 386.000000, "RANK" );
PlayerTextDrawBackgroundColor( playerid, p_PlayerRankTD[ playerid ], 0 );
PlayerTextDrawFont( playerid, p_PlayerRankTD[ playerid ], 5 );
PlayerTextDrawLetterSize( playerid, p_PlayerRankTD[ playerid ], 0.519999, 4.000000 );
PlayerTextDrawColor( playerid, p_PlayerRankTD[ playerid ], -1027424001 );
PlayerTextDrawSetOutline( playerid, p_PlayerRankTD[ playerid ], 0 );
PlayerTextDrawSetProportional( playerid, p_PlayerRankTD[ playerid ], 1 );
PlayerTextDrawSetShadow( playerid, p_PlayerRankTD[ playerid ], 1 );
PlayerTextDrawUseBox( playerid, p_PlayerRankTD[ playerid ], 1 );
PlayerTextDrawBoxColor( playerid, p_PlayerRankTD[ playerid ], 0 );
PlayerTextDrawTextSize( playerid, p_PlayerRankTD[ playerid ], 19.000000, 19.000000 );
PlayerTextDrawSetPreviewModel( playerid, p_PlayerRankTD[ playerid ], 19782 );
PlayerTextDrawSetPreviewRot( playerid, p_PlayerRankTD[ playerid ], 90.000000, 0.000000, 90.000000, 0.600000 );
p_PlayerRankTextTD[ playerid ] = CreatePlayerTextDraw( playerid, 529.000000, 386.000000, "Silver-1" );
PlayerTextDrawBackgroundColor( playerid, p_PlayerRankTextTD[ playerid ], 255 );
PlayerTextDrawFont( playerid, p_PlayerRankTextTD[ playerid ], 3 );
PlayerTextDrawLetterSize( playerid, p_PlayerRankTextTD[ playerid ], 0.379999, 1.899999 );
PlayerTextDrawColor( playerid, p_PlayerRankTextTD[ playerid ], -1027424001 );
PlayerTextDrawSetOutline( playerid, p_PlayerRankTextTD[ playerid ], 1 );
PlayerTextDrawSetProportional( playerid, p_PlayerRankTextTD[ playerid ], 1 );
p_RobberyRiskTD[ playerid ] = CreatePlayerTextDraw(playerid, 320.000000, 294.000000, "clerk feels very threatened");
PlayerTextDrawAlignment(playerid, p_RobberyRiskTD[ playerid ], 2);
PlayerTextDrawBackgroundColor(playerid, p_RobberyRiskTD[ playerid ], 255);
PlayerTextDrawFont(playerid, p_RobberyRiskTD[ playerid ], 3);
PlayerTextDrawLetterSize(playerid, p_RobberyRiskTD[ playerid ], 0.200000, 0.900000);
PlayerTextDrawColor(playerid, p_RobberyRiskTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_RobberyRiskTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_RobberyRiskTD[ playerid ], 1);
PlayerTextDrawSetSelectable(playerid, p_RobberyRiskTD[ playerid ], 0);
p_RobberyAmountTD[ playerid ] = CreatePlayerTextDraw(playerid, 320.000000, 280.000000, "Robbed ~g~~h~$1,800");
PlayerTextDrawAlignment(playerid, p_RobberyAmountTD[ playerid ], 2);
PlayerTextDrawBackgroundColor(playerid, p_RobberyAmountTD[ playerid ], 255);
PlayerTextDrawFont(playerid, p_RobberyAmountTD[ playerid ], 3);
PlayerTextDrawLetterSize(playerid, p_RobberyAmountTD[ playerid ], 0.340000, 1.300000);
PlayerTextDrawColor(playerid, p_RobberyAmountTD[ playerid ], -1);
PlayerTextDrawSetOutline(playerid, p_RobberyAmountTD[ playerid ], 1);
PlayerTextDrawSetProportional(playerid, p_RobberyAmountTD[ playerid ], 1);
PlayerTextDrawSetSelectable(playerid, p_RobberyAmountTD[ playerid ], 0);
return Y_HOOKS_CONTINUE_RETURN_1;
}
/* ** Hooked Functions ** */
/*stock Text: TD_TextDrawCreate( Float: x, Float: y, text[ ] )
{
static count;
printf("%d", ++count);
return TextDrawCreate( x, y, text );
}
#if defined _ALS_TextDrawCreate
#undef TextDrawCreate
#else
#define _ALS_TextDrawCreate
#endif
#define TextDrawCreate TD_TextDrawCreate*/
/*stock PlayerText: TD_CreatePlayerTextDraw( playerid, Float: x, Float: y, text[ ] )
{
static count;
printf("%d", ++count);
return CreatePlayerTextDraw( playerid, x, y, text );
}
#if defined _ALS_CreatePlayerTextDraw
#undef CreatePlayerTextDraw
#else
#define _ALS_CreatePlayerTextDraw
#endif
#define CreatePlayerTextDraw TD_CreatePlayerTextDraw*/