227 lines
6.9 KiB
Plaintext
227 lines
6.9 KiB
Plaintext
/*
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* Irresistible Gaming (c) 2018
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* Developed by Lorenc Pekaj
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* Module: cnr\features\fires.pwn
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* Purpose: extinguishable fire system
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*/
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/* ** Includes ** */
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#include < YSI\y_hooks >
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/* ** Definitions ** */
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#define MAX_FIRES ( 10 )
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/* ** Variables ** */
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enum E_FIRE_DATA
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{
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bool: E_CREATED, E_OBJECT, Float: E_HEALTH,
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E_HOUSE, Text3D: E_LABEL
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};
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static stock
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g_fireData [ MAX_FIRES ] [ E_FIRE_DATA ],
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p_FireDistanceTimer [ MAX_PLAYERS ] = { -1, ... },
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bool: fire_toggled = false
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;
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/* ** Forwards ** */
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forward OnPlayerTakeOutFire ( playerid, fireid );
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/* ** Hooks ** */
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hook OnPlayerDisconnect( playerid, reason )
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{
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StopPlayerFireTracker( playerid );
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return 1;
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}
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#if defined AC_INCLUDED
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hook OnPlayerDeathEx( playerid, killerid, reason, Float: damage, bodypart )
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#else
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hook OnPlayerDeath( playerid, killerid, reason )
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#endif
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{
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StopPlayerFireTracker( playerid );
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return 1;
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}
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hook OnPlayerUpdateEx( playerid )
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{
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new
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iKeys;
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GetPlayerKeys( playerid, iKeys, tmpVariable, tmpVariable );
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// Taking Out Fires
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if ( p_Class[ playerid ] == CLASS_FIREMAN && ( iKeys & KEY_FIRE ) || ( iKeys & KEY_WALK ) )
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{
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new
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iVehicle = GetPlayerVehicleID( playerid );
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if ( GetPlayerWeapon( playerid ) == 42 || GetVehicleModel( iVehicle ) == 407 )
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{
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for( new i = 0; i < sizeof( g_fireData ); i ++ ) if ( g_fireData[ i ] [ E_CREATED ] )
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{
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static
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Float: fX, Float: fY, Float: fZ;
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if ( GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], fX, fY, fZ ) )
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{
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fZ += 2.3;
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if ( IsPlayerInRangeOfPoint( playerid, ( GetVehicleModel( iVehicle ) == 407 ? 25.0 : 10.0 ), fX, fY, fZ ) )
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{
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if ( IsPlayerAimingAt( playerid, fX, fY, fZ, ( GetVehicleModel( iVehicle ) == 407 ? 3.0 : 1.0 ) ) )
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{
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if ( g_fireData[ i ] [ E_HEALTH ] > 0.0 )
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{
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if ( ( g_fireData[ i ] [ E_HEALTH ] -= GetVehicleModel( iVehicle ) == 407 ? ( 2.85 + fRandomEx( 1.0, 5.0 ) ) : ( 1.25 + fRandomEx( 1.0, 5.0 ) ) ) < 0.0 )
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g_fireData[ i ] [ E_HEALTH ] = 0.0;
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UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ) );
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}
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else
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{
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ach_HandleExtinguishedFires( playerid );
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SendClientMessageToFireman( -1, "{A83434}[FIREMAN]{FFFFFF} %s(%d) has extinguished house fire %d.", ReturnPlayerName( playerid ), playerid, i );
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GivePlayerScore( playerid, 2 );
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//GivePlayerExperience( playerid, E_FIREMAN );
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GivePlayerCash( playerid, 5000 );
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g_fireData[ i ] [ E_CREATED ] = false;
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g_fireData[ i ] [ E_HOUSE ] = -1;
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DestroyDynamicObject( g_fireData[ i ] [ E_OBJECT ] );
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g_fireData[ i ] [ E_OBJECT ] = INVALID_OBJECT_ID;
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DestroyDynamic3DTextLabel( g_fireData[ i ] [ E_LABEL ] );
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g_fireData[ i ] [ E_LABEL ] = Text3D: INVALID_3DTEXT_ID;
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g_fireData[ i ] [ E_HEALTH ] = 0.0;
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UpdateDynamic3DTextLabelText( g_fireData[ i ] [ E_LABEL ], COLOR_YELLOW, sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ) );
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}
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break;
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}
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}
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}
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}
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}
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}
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return 1;
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}
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/* ** Commands ** */
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CMD:firetracker( playerid, params[ ] )
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{
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if ( p_Class[ playerid ] != CLASS_FIREMAN )
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return SendError( playerid, "You are not a fireman." );
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if ( p_FireDistanceTimer[ playerid ] != -1 )
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return StopPlayerFireTracker( playerid ), SendServerMessage( playerid, "You have turned off your fire tracker." );
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KillTimer( p_FireDistanceTimer[ playerid ] );
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p_FireDistanceTimer[ playerid ] = SetTimerEx( "OnPlayerFireDistanceUpdate", 1000, true, "d", playerid );
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SendServerMessage( playerid, "Find the fires and extinguish them." );
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return 1;
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}
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stock StopPlayerFireTracker( playerid )
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{
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KillTimer( p_FireDistanceTimer[ playerid ] );
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p_FireDistanceTimer[ playerid ] = -1;
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PlayerTextDrawHide( playerid, p_FireDistance1[ playerid ] );
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PlayerTextDrawHide( playerid, p_FireDistance2[ playerid ] );
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return 1;
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}
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/* ** Functions ** */
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stock CreateFire( )
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{
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if ( fire_toggled )
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{
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for ( new i = 0; i < sizeof( g_fireData ); i ++ ) if ( g_fireData[ i ] [ E_CREATED ] == true )
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{
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g_fireData[ i ] [ E_CREATED ] = false;
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g_fireData[ i ] [ E_HOUSE ] = -1;
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DestroyDynamicObject( g_fireData[ i ] [ E_OBJECT ] );
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g_fireData[ i ] [ E_OBJECT ] = INVALID_OBJECT_ID;
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DestroyDynamic3DTextLabel( g_fireData[ i ] [ E_LABEL ] );
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g_fireData[ i ] [ E_LABEL ] = Text3D: INVALID_3DTEXT_ID;
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}
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fire_toggled = false;
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CreateFire( );
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}
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else
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{
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static
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Float: X, Float: Y, Float: Z;
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for ( new i = 0; i < sizeof( g_fireData ); i ++ )
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{
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new
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house = GetRandomCreatedHouse( );
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if ( Iter_Contains( houses, house ) )
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{
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GetHousePos( house, X, Y, Z );
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g_fireData[ i ] [ E_HEALTH ] = 100.0 + fRandomEx( 1, 25 );
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g_fireData[ i ] [ E_HOUSE ] = house;
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g_fireData[ i ] [ E_CREATED ] = true;
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g_fireData[ i ] [ E_LABEL ] = CreateDynamic3DTextLabel( sprintf( "%0.1f", g_fireData[ i ] [ E_HEALTH ] ), COLOR_YELLOW, X, Y, Z + 0.5, 20.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1 );
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g_fireData[ i ] [ E_OBJECT ] = CreateDynamicObject( 18691, X, Y, Z - 2.3, 0.0, 0.0, 0.0 );
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}
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}
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fire_toggled = true;
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}
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return 1;
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}
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stock IsHouseOnFire( houseid )
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{
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if ( houseid < 0 || houseid > MAX_HOUSES )
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return 0;
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if ( ! Iter_Contains( houses, houseid ) )
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return 0;
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for( new i, Float: X, Float: Y, Float: Z; i < sizeof( g_fireData ); i++ )
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{
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if ( g_fireData[ i ] [ E_CREATED ] )
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{
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GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], X, Y, Z ); // Z is unused due to the object.
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if ( g_houseData[ houseid ] [ E_EX ] == X && g_houseData[ houseid ] [ E_EY ] == Y )
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{
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return 1;
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}
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}
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}
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return 0;
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}
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function OnPlayerFireDistanceUpdate( playerid )
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{
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new
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Float: X, Float: Y, Float: Z, Float: dis,
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szFire1[ 128 ], szFire2[ 128 ]
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;
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for( new i; i < sizeof( g_fireData ); i++ )
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{
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GetDynamicObjectPos( g_fireData[ i ] [ E_OBJECT ], X, Y, Z );
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dis = GetPlayerDistanceFromPoint( playerid, X, Y, Z );
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if ( i < floatround( sizeof( g_fireData ) / 2 ) )
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{
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if ( g_fireData[ i ] [ E_CREATED ] == false ) format( szFire1, sizeof( szFire1 ), "%s~r~FIRE %d:%s ~g~Stopped~n~", szFire1, i,i==1?(" "):("") );
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else format( szFire1, sizeof( szFire1 ), "%s~r~FIRE %d:%s~w~ %0.0f m~n~", szFire1, i,i==1?("_"):(""), dis );
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}
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else
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{
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if ( g_fireData[ i ] [ E_CREATED ] == false ) format( szFire2, sizeof( szFire2 ), "%s~r~FIRE %d:%s ~g~Stopped~n~", szFire2, i,i==1?(" "):("") );
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else format( szFire2, sizeof( szFire2 ), "%s~r~FIRE %d:%s~w~ %0.0f m~n~", szFire2, i,i==1?("_"):(""), dis );
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}
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}
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PlayerTextDrawSetString( playerid, p_FireDistance1[ playerid ], szFire1 );
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PlayerTextDrawSetString( playerid, p_FireDistance2[ playerid ], szFire2 );
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PlayerTextDrawShow( playerid, p_FireDistance1[ playerid ] );
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PlayerTextDrawShow( playerid, p_FireDistance2[ playerid ] );
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return 1;
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}
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